All stat abilities in Esoteric Ebb explained
Esoteric Ebb turns you into a Cleric in a bizarre world, and at its core lies a set of ability stats that you have to master. There are six ability stats that determine your Cleric's strength and weakness. When you start a save, you get 27 points to distribute across all the stats. Naturally, you can't invest the max amount in every department. How you balance things out will determine how effective (or ineffective) your Cleric is. How do all ability stats work in Esoteric Ebb While there's an official description for each stat, the table below will provide you with better explanations. If you don't understand how every ability works, you could end up wasting some or all of your points. AbilityBase PointsProficiencyHow it WorksStrength6-2Strength determines how many items you can carry and how aggressive you can be in an encounter. You can also choose to be far more determined in your in-game decisions and crack puzzles with your stat value instead of trying to solve them with your skills. Dexterity6-2If you want to be a thief, having a good stat value on Dexterity is necessary. You can pick locks and dodge traps with ease. You can creep around and gain treasures without being upfront about it. You'll have support for the Revolutionary Freestriders and always have an eye out for anything that might appear valuable. In simple words, high Dexterity will allow you to answer your way out of tricky situations without any problems. Constitution7-2Constitution determines how much health your Cleric has. Having good stat value in this department will make you tough and even invincible in certain situations. Thanks to higher mental and physical stamina, you'll be able to withstand pressurizing situations better. You should always invest more points in Constitution if you wish to finish the game without any hassle. Intelligence8-1Being intelligent allows you to have more knowledge, and you can use more spells on your adventures. Having the power of knowledge will be supremely helpful later in the game when you'll come across some tricky encounters. However, the increased knowledge results in a higher ego, which can make you look at others in an inferior fashion. Wisdom6-2While Wisdom sounds similar to Intelligence, it's slightly different. It allows you to strengthen the spells that you've equipped. Unlike Intelligence, it will make you treat others with empathy and kindness. With Wisdom, you'll be able to feel and understand the world around you better.Charisma6-2Finally, we come down to Charisma. This stat allows you to get better shop discounts and more chances to manipulate your dialog choices. Your aim is to support whatever profits you the most in a specific situation. Apart from ability stats, there are 18 Background Focuses available as well. Every Background Focus boosts certain sets of ability stats that are separate from the points that you choose to invest. The post All stat abilities in Esoteric Ebb explained appeared first on Destructoid.

Esoteric Ebb turns you into a Cleric in a bizarre world, and at its core lies a set of ability stats that you have to master.
There are six ability stats that determine your Cleric's strength and weakness. When you start a save, you get 27 points to distribute across all the stats. Naturally, you can't invest the max amount in every department. How you balance things out will determine how effective (or ineffective) your Cleric is.
The post All stat abilities in Esoteric Ebb explained appeared first on Destructoid.
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