All relics in Slay the Spire 2 and their effects

Slay the Spire 2's early access build has over 250 relics to find on a run, and all of them have unique in-game effects. Some relics are limited to use with specific characters. However, many of them can be used with all characters. Let's quickly look at all the relics and their in-game effects, so you have a clear idea about which ones to draft on priority. Table of contentsAll relics and effects in Slay the Spire 2CommonUncommonRareShopAncientEventAll relics and effects in Slay the Spire 2 The tables below have all the relics that you can find in the current build. I have separated the tables as per their rarities. CommonRelicsHow it worksAmethyst AubergineEnemies drop 10 additional GoldAnchorStart each combat with 10 BlockBag of PreparationAt the start of each combat, draw 2 additional cardsBlood VialAt the start of each combat, heal 2 HPBone FluteWhenever Osty attacks, gain 2 Block.Book of Five RingsEvery 5 cards you add to your Deck, heal 15 HP.Bronze ScalesStart each combat with 3 Thorns.Centennial PuzzleThe first time you lose HP each combat, draw 3 cards.Data DiskStart each combat with 1 Focus.Fencing ManualAt the start of each combat, Forge 10.Festive PopperAt the start of each combat, deal 9 damage to ALL enemies.GorgetAt the start of each combat, gain 4 Plating.Happy FlowerEvery 3 turns, gain Colorless Energy.Juzu BraceletRegular enemy combats are no longer encountered in ? rooms.LanternStart each combat with an additional Colorless Energy.Meal TicketWhenever you enter a shop room, heal 15 HP.Oddly Smooth StoneStart each combat with 1 Dexterity.PendulumWhenever you shuffle your Draw Pile, draw a card.PermafrostThe first time you play a Power each combat, gain 6 Block.Potion BeltUpon pickup, gain 2 potion slots.Red SkullWhile your HP is at or below 50%, you have 3 additional Strength.Regal PillowWhenever you Rest, heal an additional 15 HP.Snecko SkullWhenever you apply Poison, apply an additional 1 Poison.StrawberryUpon pickup, raise your Max HP by 7.Strike DummyCards containing “Strike” deal 3 additional damage.Tiny MailboxWhenever you Rest, procure a random potion.VajraStart each combat with 1 Strength.Venerable Tea SetWhenever you enter a Rest Site, start the next combat with an additional 2 Colorless Energy.War PaintUpon pickup, Upgrade 2 random Skills.WhetstoneUpon pickup, Upgrade 2 random Attacks.UncommonRelicsHow it worksAkebekoAt the start of each combat, gain 8 Vigor.Bag of MarblesAt the start of each combat, apply 1 Vulnerable to ALL enemies.BellowsThe first Hand you draw each combat is Upgraded.Book Repair KnifeWhenever a non-Minion enemy dies to Doom, heal 3 HP.Bowler HatGain 20% additional Gold.CandelabraAt the start of your 2nd turn, gain 2 Colorless Energy.Eternal FeatherFor every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.Funerary MaskAt the start of each combat, add 3 Souls into your Draw Pile.Galactic DustFor every Star spent, gain 10 Block.Gold-Plated CandlesYour rightmost Orb triggers its passive an additional time.Gremlin HornWhenever an enemy dies, gain Colorless Energy and draw 1 card.Horn CleatAt the start of your 2nd turn, gain 14 Block.Joss PaperEvery 5 times you Exhaust a card, draw 1 card.KusarigamaEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.Letter OpenerEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.Lucky FyshWhenever you add a card to your Deck, gain 15 Gold.Mercury HourglassAt the start of your turn, deal 3 damage to ALL enemies.Miniature CannonUpgraded Attacks deal 3 additional damage.NunchakuEvery time you play 10 Attacks, gain Colorless Energy.OrichalcumIf you end your turn without Block, gain 6 Block.Ornamental FanEvery time you play 3 Attacks in a single turn, gain 4 Block.PantographAt the start of each Boss combat, heal 25 HP.Paper PhrogEnemies with Vulnerable take 75% more damage rather than 50%.Parrying ShieldIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.PearUpon pickup, raise your Max HP by 10.Pen NibEvery 10th Attack you play deals double damage.Petrified ToadAt the start of each combat, procure a Potion-Shaped Rock.PlanisphereWhenever you enter a ? room, heal 4 HP.Red MaskAt the start of each combat, apply 1 Weak to ALL enemies.RegaliteWhenever you create a Colorless card, gain 2 Block.Reptile TrinketWhenever you use a potion, gain 3 Strength this turn.Ripple BasinIf you did not play any Attacks during your turn, gain 4 Block.Self-Forming ClayWhenever you lose HP in combat, gain 3 Block next turn.Sparkling RougeAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.Stone CrackerAt the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.Symbiotic VirusAt the start of each combat, Channel 1 Dark.TingshaWhenever you discard a card during your turn, deal damage to a random enemy for each card discarded.Tuning ForkEvery time you play 10 Skills, gain 7 Block.Twisted FunnelAt the start of each combat, apply

Mar 9, 2026 - 03:25
 1
All relics in Slay the Spire 2 and their effects


Slay the Spire 2's early access build has over 250 relics to find on a run, and all of them have unique in-game effects.

Some relics are limited to use with specific characters. However, many of them can be used with all characters. Let's quickly look at all the relics and their in-game effects, so you have a clear idea about which ones to draft on priority.

Table of contents
All relics and effects in Slay the Spire 2
The tables below have all the relics that you can find in the current build. I have separated the tables as per their rarities.

Common
Relics
How it works
Amethyst Aubergine
Enemies drop 10 additional Gold
Anchor
Start each combat with 10 Block
Bag of Preparation
At the start of each combat, draw 2 additional cards
Blood Vial
At the start of each combat, heal 2 HP
Bone Flute
Whenever Osty attacks, gain 2 Block.
Book of Five Rings
Every 5 cards you add to your Deck, heal 15 HP.
Bronze Scales
Start each combat with 3 Thorns.
Centennial Puzzle
The first time you lose HP each combat, draw 3 cards.
Data Disk
Start each combat with 1 Focus.
Fencing Manual
At the start of each combat, Forge 10.
Festive Popper
At the start of each combat, deal 9 damage to ALL enemies.
Gorget
At the start of each combat, gain 4 Plating.
Happy Flower
Every 3 turns, gain Colorless Energy.
Juzu Bracelet
Regular enemy combats are no longer encountered in ? rooms.
Lantern
Start each combat with an additional Colorless Energy.
Meal Ticket
Whenever you enter a shop room, heal 15 HP.
Oddly Smooth Stone
Start each combat with 1 Dexterity.
Pendulum
Whenever you shuffle your Draw Pile, draw a card.
Permafrost
The first time you play a Power each combat, gain 6 Block.
Potion Belt
Upon pickup, gain 2 potion slots.
Red Skull
While your HP is at or below 50%, you have 3 additional Strength.
Regal Pillow
Whenever you Rest, heal an additional 15 HP.
Snecko Skull
Whenever you apply Poison, apply an additional 1 Poison.
Strawberry
Upon pickup, raise your Max HP by 7.
Strike Dummy
Cards containing “Strike” deal 3 additional damage.
Tiny Mailbox
Whenever you Rest, procure a random potion.
Vajra
Start each combat with 1 Strength.
Venerable Tea Set
Whenever you enter a Rest Site, start the next combat with an additional 2 Colorless Energy.
War Paint
Upon pickup, Upgrade 2 random Skills.
Whetstone
Upon pickup, Upgrade 2 random Attacks.
Uncommon
Relics
How it works
Akebeko
At the start of each combat, gain 8 Vigor.
Bag of Marbles
At the start of each combat, apply 1 Vulnerable to ALL enemies.
Bellows
The first Hand you draw each combat is Upgraded.
Book Repair Knife
Whenever a non-Minion enemy dies to Doom, heal 3 HP.
Bowler Hat
Gain 20% additional Gold.
Candelabra
At the start of your 2nd turn, gain 2 Colorless Energy.
Eternal Feather
For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Funerary Mask
At the start of each combat, add 3 Souls into your Draw Pile.
Galactic Dust
For every Star spent, gain 10 Block.
Gold-Plated Candles
Your rightmost Orb triggers its passive an additional time.
Gremlin Horn
Whenever an enemy dies, gain Colorless Energy and draw 1 card.
Horn Cleat
At the start of your 2nd turn, gain 14 Block.
Joss Paper
Every 5 times you Exhaust a card, draw 1 card.
Kusarigama
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Letter Opener
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Lucky Fysh
Whenever you add a card to your Deck, gain 15 Gold.
Mercury Hourglass
At the start of your turn, deal 3 damage to ALL enemies.
Miniature Cannon
Upgraded Attacks deal 3 additional damage.
Nunchaku
Every time you play 10 Attacks, gain Colorless Energy.
Orichalcum
If you end your turn without Block, gain 6 Block.
Ornamental Fan
Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph
At the start of each Boss combat, heal 25 HP.
Paper Phrog
Enemies with Vulnerable take 75% more damage rather than 50%.
Parrying Shield
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Pear
Upon pickup, raise your Max HP by 10.
Pen Nib
Every 10th Attack you play deals double damage.
Petrified Toad
At the start of each combat, procure a Potion-Shaped Rock.
Planisphere
Whenever you enter a ? room, heal 4 HP.
Red Mask
At the start of each combat, apply 1 Weak to ALL enemies.
Regalite
Whenever you create a Colorless card, gain 2 Block.
Reptile Trinket
Whenever you use a potion, gain 3 Strength this turn.
Ripple Basin
If you did not play any Attacks during your turn, gain 4 Block.
Self-Forming Clay
Whenever you lose HP in combat, gain 3 Block next turn.
Sparkling Rouge
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Stone Cracker
At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.
Symbiotic Virus
At the start of each combat, Channel 1 Dark.
Tingsha
Whenever you discard a card during your turn, deal damage to a random enemy for each card discarded.
Tuning Fork
Every time you play 10 Skills, gain 7 Block.
Twisted Funnel
At the start of each combat, apply 4 Poison to ALL enemies.
Vambrance
The first time you gain Block from a card each combat, double the amount gained.
Rare
Relic
How it works
Art of War
If you do not play any Attacks during your turn, gain an additional Colorless Energy next turn.
Beating Remnant
You cannot lose more than 20 HP in a single turn.
Big Hat
At the start of each combat, add 2 random Ethereal cards into your Hand.
Bookmark
At the end of each turn, lower the cost of a random Retained card by 1 until played.
Captain's Wheel
At the start of your 3rd turn, gain 18 Block.
Chandelier
At the start of your 3rd turn, gain 3 Colorless Energy.
Charon's Ashes
Whenever you Exhaust a card, deal damage to ALL enemies.
Cloak Clasp
At the end of your turn, gain 1 Block for each card in your Hand.
Demon Tongue
The first time you lose HP on your turn, heal HP equal to the amount lost.
Emotion Chip
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Frozen Egg
Whenever you add a Power into your Deck, Upgrade it.
Gambling Chip
At the start of each combat, discard any number of cards, then draw that many.
Game Piece
Whenever you play a Power, draw 1 card.
Girya
You can now gain Strength at Rest Sites.
Helical Dart
Whenever you play a Shiv, gain 1 Dexterity this turn.
Ice Cream
Energy is now conserved between turns.
Intimidating Helmet
Whenever you play a card that costs 1 Colorless Energy or more, gain 4 Block.
Ivory Tile
Whenever you play a card that costs 3 Colorless Energy or more, gain 1 Colorless Energy.
Kunai
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Lasting Candy
Every other combat, your card rewards gain an additional Power.
Lizard Tail
When you would die, heal to 50% of your Max HP instead.
Lunar Pastry
At the end of your turn, gain Star.
Mango
Upon pickup, raise your Max HP by 14.
Meat on the Bone
If your HP is at or below 50% at the end of combat, heal 12 HP.
Metronome
The first time you Channel 7 Orbs each combat, deal damage to ALL enemies.
Mini Regent
The first time you spend Star each turn, gain 1 Strength.
Molten Egg
Whenever you add an Attack card to your Deck, Upgrade it.
Mummified Hand
Whenever you play a Power, a random card in your Hand is free to play that turn.
Old Coin
Upon pickup, gain 300 Gold.
Orange Dough
At the start of each combat, add 2 random Colorless cards into your Hand.
Paper Krane
Enemies with Weak deal 40% less damage to you rather than 25%.
Pocketwatch
Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Power Cell
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Prayer Wheel
Normal enemies drop an additional card reward.
Rainbow Ring
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
Ruined Helmet
The first time you gain Strength each combat, double the amount gained.
Shovel
You can now dig at Rest Sites to obtain a random Relic.
Shuriken
Every time you play 3 Attacks in a single turn, gain 1 Strength.
Stone Calendar
At the end of turn 7, deal 52 damage to ALL enemies.
Sturdy Clamp
Up to 10 Block persists across turns.
The Courier
The merchant no longer runs out of cards, relics, or potions, and his prices are reduced by 20%.
Tough Bandages
Whenever you discard a card during your turn, gain 3 Block.
Toxic Egg
Whenever you add a Skill into your Deck, Upgrade it.
Tungsten Rod
Whenever you would lose HP, lose 1 less.
Unceasing Top
Whenever you have no cards in Hand during your turn, draw a card.
Unsettling Lamp
Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Vexing Puzzlebox
At the start of each combat, add a random card into your Hand. It costs 0 Colorless Energy.
White Beast Stature
Potions always appear in combat rewards.
White Star
Elites drop an additional Rare card reward.
Shop
Relic
How it works
Belt Buckle
While you have no potions, you have 2 additional Dexterity.
Bread
At the start of your first turn, lose 2 Colorless Energy. At the start of all other turns, gain Colorless Energy.
Brimstone
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Burning Sticks
The first time each combat you Exhaust a Skill, add a copy of it to your Hand.
Cauldron
Upon pickup, brews 5 random potions.
Chemical X
The effects of your cost X cards are increased by 2.
Dingy Rug
Card rewards can now contain Colorless cards.
Dolly's Mirror
Upon pickup, obtain an additional copy of a card in your Deck.
Dragon Fruit
Whenever you gain Gold, raise your Max HP by 1.
Ghost Seed
Strikes and Defends gain Ethereal.
Gnarled Hammer
Upon pickup, Enchant up to 3 Attacks with Sharp 3.
Kifuda
Upon pickup, Enchant up to 3 cards with Adroit.
Lava Lamp
At the end of combat, Upgrade all card rewards if you took no damage.
Lee's Waffle
Upon pickup, raise your Max HP by 7 and heal all of your HP.
Membership Card
50% discount on all products!
Miniature Tent
You may choose any number of options at Rest Sites.
Mystic Lighter
Enchanted Attacks deal 9 additional damage.
Ninja Scroll
At the start of each combat, add 3 Shivs into your Hand.
Orrery
Upon pickup, gain 5 card rewards.
Punch Dagger
Upon pickup, Enchant an Attack with Momentum 5.
Ringing Triangle
Retain your Hand on the first turn of combat.
Royal Stamp
Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
Runic Capacitor
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Screaming Flagon
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Sling of Courage
Start each Elite combat with 2 Strength.
The Abacus
Whenever you shuffle your Draw Pile, gain 6 Block.
Toolbox
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Undying Sigil
Enemies with at least as much Doom as HP deal 50% less damage.
Vitruvian Minion
Cards containing “Minion” deal double damage and gain double Block.
Wing Charm
A random card in each card reward is Enchanted with Swift 1.
Ancient
Relic
How it works
Alchemical Coffer
Upon pickup, gain 4 potion slots filled with random potions.
Arcane Scroll
Upon pickup, obtain a random Rare Card to add to your Deck.
Archaic Tooth
Upon pickup, Transform a starter card with an ancient version.
Astrolabe
Upon pickup, Transform 3 cards, then Upgrade them.
Beautiful Bracelet
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Biiig Hug
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Black Star
Elites drop an additional Relic when defeated.
Blessed Antler
Gain Colorless Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked Rose
Upon pickup, add 1 Enthralled to your Deck. Gain Colorless Energy at the start of each turn.
Booming Conch
At the start of Elite combats, draw 2 additional cards.
Brilliant Scarf
The 5th card you play each turn is free.
Calling Bell
Upon pickup, obtain a unique Curse and 3 Relics.
Choices Paradox
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Claws
Upon pickup, Transform up to 6 cards into Maul.
Crossbow
At the start of your turn, add a random Attack into your Hand. It costs 0Colorless Energy this turn.
Cursed Pearl
Upon pickup, receive Greed. Gain 333 Gold.
Delicate Frond
At the start of each combat, fill all empty potion slots with random potions.
Diamond Diadem
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Distinguished Cape
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
Driftwood
You may reroll each card reward once.
Dusty Tome
Upon pickup, obtain an Ancient Card.
Ectoplasm
You can no longer gain Gold. Gain Colorless Energy at the start of each turn.
Electric Shrymp
Upon pickup, Enchant a Skill with Imbued.
Empty Cage
Upon pickup, remove 2 cards from your Deck.
Fiddle
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Fur Coat
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Glass Eye
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Glitter
Enchant all card rewards with Glam.
Golden Compass
Upon pickup, replace the Act 2 Map with a single special path.
Golden Pearl
Upon pickup, gain 150 Gold.
Iron Club
Every 4 cards you play, draw 1 card.
Jeweled Mask
At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
Jewelry Box
Upon pickup, add 1 Apotheosis to your Deck.
Large Capsule
Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Lava Rock
The Act 1 Boss drops 2 Relics.
Lead Paperweight
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Leafy Poultice
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
Looming Fruit
Upon pickup, raise your Max HP by 31.
Lord's Parasol
When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Lost Coffer
Upon pickup, gain 1 card reward and procure 1 random potion.
Massive Scroll
Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.
Meat Cleaver
You may Cook at Rest Sites.
Music Box
Create an Ethereal copy of the first Attack you play each turn.
Neow's Torment
Upon pickup, add 1 Neow's Fury to your Deck.
New Leaf
Upon pickup, Transform 1 card.
Nutritious Oyster
Upon pickup, raise your Max HP by 11.
Nutritious Soup
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Pael's Blood
At the start of your turn, draw 1 additional card.
Pael's Claw
Upon pickup, Enchant all Defends with Goopy.
Pael's Eye
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's Flesh
Gain an additional Colorless Energy at the start of your 3rd turn, and every turn after that.
Pael's Growth
Upon pickup, Enchant a card with Clone.
Pael's Horn
Upon pickup, add 2 Relax to your Deck.
Pael's Legion
Doubles Block gained from a card, then goes to sleep for 2 turns.
Pael's Tears
If you end your turn with unspent Colorless Energy, gain an additional Colorless Energy next turn.
Pael's Tooth
Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
Pael's Wing
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pandora's Box
Transform ALL Strikes and Defends.
Philosopher's Stone
Gain Colorless Energy at the start of each turn. ALL enemies start combat with 1 Strength.
Pomander
Upon pickup, Upgrade a card.
Precarious Shears
Upon pickup, remove 2 cards from your Deck and take 13 damage.
Precise Scissors
Upon pickup, remove 1 card from your Deck.
Preserved Fog
Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.
Prismatic Gem
Gain Colorless Energy at the start of each turn. Card rewards now contain cards from other colors.
Pumpkin Candle
Gain Colorless Energy at the start of each turn. Extinguishes at the start of Act 3.
Radiant Pearl
At the start of each combat, add 1 Luminesce into your Hand.
Runic Pyramid
At the end of your turn, you no longer discard your Hand.
Sai
At the start of your turn, gain 7 Block.
Sand Castle
Upon pickup, Upgrade 6 random cards.
Scroll Boxes
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
Sea Glass
See 15 cards from another character. Choose any number of them to add to your Deck.
Seal of Gold
At the start of your turn, spend 5 Gold to gain Colorless Energy.
Sere Talon
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
Signet Ring
Upon pickup, gain 999 Gold.
Silver Crucible
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Small Capsule
Upon pickup, obtain a random Relic.
Snecko Eye
At the start of your turn, draw 2 additional cards. Start each combat Confused.
Sozu
Gain Colorless Energy at the start of each turn. You can no longer obtain potions.
Spiked Gauntlets
Gain Colorless Energy at the start of each turn. Powers cost 1 more Colorless Energy.
Stone Humidifier
Whenever you Rest at a Rest Site, raise your Max HP by 5.
Storybook
Upon pickup, add 1 Brightest Flame to your Deck.
Tanx's Whistle
Upon pickup, add 1 Whistle to your Deck.
Throwing Axe
The first card you play each combat is played an extra time.
Toasty Mittens
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Touch of Orobas
Upon pickup, replace your starter Relic with an Ancient version.
Toy Box
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Tri-Boomerang
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Velvet Choker
Gain Colorless Energy at the start of each turn. You cannot play more than 6 cards per turn.
Very Hot Cocoa
Start each combat with an additional 4 Colorless Energy.
War Hammer
Whenever you kill an Elite, Upgrade 4 random cards.
Whispering Earring
Gain Colorless Energy at the start of each turn. Vakuu plays your first turn for you.
Yummy Cookie
Upon pickup, Upgrade 4 cards.
Event
Relic
How it works
Big Mushroom
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Bing Bong
Whenever you add a card to your Deck, add one additional copy.
Bone Tea
At the start of the next combat, Upgrade your starting hand.
Brydpip
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
The Chosen Cheese
At the end of combat, gain 1 Max HP.
Darkstone Periapt
Whenever you obtain a Curse, raise your Max HP by 6.
Daughter of the Wind
Whenever you play an Attack, gain 1 Block.
Dream Catcher
Whenever you Rest, you may add a card to your Deck.
Ember Tea
At the start of the next 5 combats, gain 2 Strength.
Anchor
Start each combat with 4 Block.
Blood Vial
At the start of each combat, heal 1 HP.
Happy Flower
Every 5 turns, gain Colorless Energy.
Lee's Waffle
Upon pickup, heal 10% of your HP.
Mango
Upon pickup, raise your Max HP by 3.
The Merchant's Rug
Poor imitation. Does nothing.
Orichalcum
If you end your turn without Block, gain 3 Block.
Snecko Eye
Start each combat Confused.
Strike Dummy
Cards containing “Strike” deal 1 additional damage.
Venerable Tea Set
Whenever you enter a Rest Site, start the next combat with an additional Colorless Energy.
Forgotten Soul
Whenever you Exhaust a card, deal 1 damage to a random enemy.
Fragrant Mushroom
Upon pickup, lose 15 HP and Upgrade 3 random cards.
Fresnel Lens
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Hand Drill
Whenever you break an enemy's Block, apply 2 Vulnerable.
History Course
At the start of your turn, play a copy of your last played Attack or Skill.
Lost Wisp
Whenever you play a Power, deal 8 damage to ALL enemies.
Maw Bank
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Mr. Struggles
At the start of your turn, deal damage equal to the turn number to ALL enemies.
Pollinous Core
Every 4 turns, draw 2 additional cards.
Royal Poison
At the start of each combat, lose 4 HP.
Swprd of Jade
Start each combat with 3 Strength.
Sword of Stone
Transforms into a powerful Relic after defeating 5 Elites.
Tea of Discourtesy
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
The Boot
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
Wongo Customer Appreciation Badge
Does nothing.
Wongo's Mystery Ticket
Receive 3 random Relics after 5 combats.
The post All relics in Slay the Spire 2 and their effects appeared first on Destructoid.

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