Y11S1.2 Designer's Notes
In the Y11S1.2 Designer’s Notes, we take a deeper look at the upcoming balancing update, with insights into each major change.WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS\[PC] WIN DELTA VS. PRESENCE\[CONSOLE] WIN DELTA VS. PRESENCE\[PC] TOP OPERATOR BANS\[CONSOLE] TOP OPERATOR BANSOPERATOR BALANCINGRAUORAWe’re updating Rauora’s launcher to strengthen her presence as a zone control. Increasing the launcher’s range and providing all charges at the start of the round give Rauora more flexibility, letting her establish fortified zones without relying on cooldowns. These adjustments support more deliberate planning, especially on larger or more open sites where her previous limitations reduced her influence.On the panel side, we’ve focused on sharpening the contrast between ally and enemy interactions. Panels now open and close more quickly for attackers, improving flow and responsiveness during rotations. At the same time, defenders face significantly longer interaction times, reinforcing Rauora’s delaying power and raising the risk of pushing through her utility.D.O.M. PANEL LAUNCHERRange increased to 25 meters (from 15).Resource management changed to fixed amount.All 4 charges are available at the beginning of the round.D.O.M. PANELTrigger opening time reduced to 0.5 seconds (from 1).Panel closing time for allies reduced to 1 second (from 3).Panel opening time for enemies increased to 6 seconds (from 3).Panel closing for enemies increased to 6 seconds (from 3).Panel opening distance for Drones reduced to 1 meter (from 2).JACKALJackal gains improved vertical tracking potential. By allowing footprints to be detected from lower floors when the ceiling is opened, he becomes more consistent in multi-level engagements and gains new ways to pressure roamers.EYENOX MODEL IIIEnemies' footprints are also visible and scannable from below when destroying the ceiling.LOADOUTGadgets: Added Frag Grenades.SMOKEWe’re giving Smoke a Deployable Shield to offer more flexibility in his site setups and provide additional defensive utility. This should enhance his ability to delay pushes and create stronger hold positions.LOADOUTGadgets: Added Deployable Shield.REFINEMENT CHANGESThese are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.CLASHClash receives a significant boost to her crowd control uptime to compensate for the mobility lost at the start of the season. This lets her maintain pressure for longer and better support her team when stalling enemy advances.CCE SHIELD MK2Taser battery increased to 15 seconds (from 10).FROSTFrost’s traps become more punishing, giving defenders a slightly longer window to capitalize on a caught attacker. This also increases the tension for trapped players attempting to reposition or get revived.WELCOME MATLimping time increased to 70 seconds (from 60).GLAZThis adjustment enhances Glaz’s ability to move while keeping his sight equipped.FLIP SIGHTMovement time to reach maximum distortion increased to 15 seconds (from 12).GRIMThe deployment delay adjustment encourages more deliberate usage of Grim’s gadget and slightly reduces the effectiveness, as it will be easier to destroy by shooting at it before the swarm of bots is created.KAWAN HIVEDelay to drop the swarm canister increased to 0.6 seconds (from 0.4).THUNDERBIRDThunderbird’s healing output is being strengthened to increase her impact in sustained defensive holds.KÓNA STATIONHealth regeneration increased to 3 hp per second (from 2).Join the discussion on X, Instagram, Reddit, Discord, Facebook, WhatsApp and TikTok.Encountering a bug? Report your experience at R6Fix.

In the Y11S1.2 Designer’s Notes, we take a deeper look at the upcoming balancing update, with insights into each major change.








We’re updating Rauora’s launcher to strengthen her presence as a zone control. Increasing the launcher’s range and providing all charges at the start of the round give Rauora more flexibility, letting her establish fortified zones without relying on cooldowns. These adjustments support more deliberate planning, especially on larger or more open sites where her previous limitations reduced her influence.
On the panel side, we’ve focused on sharpening the contrast between ally and enemy interactions. Panels now open and close more quickly for attackers, improving flow and responsiveness during rotations. At the same time, defenders face significantly longer interaction times, reinforcing Rauora’s delaying power and raising the risk of pushing through her utility.
Range increased to 25 meters (from 15).
Resource management changed to fixed amount.
All 4 charges are available at the beginning of the round.
Trigger opening time reduced to 0.5 seconds (from 1).
Panel closing time for allies reduced to 1 second (from 3).
Panel opening time for enemies increased to 6 seconds (from 3).
Panel closing for enemies increased to 6 seconds (from 3).
Panel opening distance for Drones reduced to 1 meter (from 2).
Jackal gains improved vertical tracking potential. By allowing footprints to be detected from lower floors when the ceiling is opened, he becomes more consistent in multi-level engagements and gains new ways to pressure roamers.
Enemies' footprints are also visible and scannable from below when destroying the ceiling.
Gadgets: Added Frag Grenades.
We’re giving Smoke a Deployable Shield to offer more flexibility in his site setups and provide additional defensive utility. This should enhance his ability to delay pushes and create stronger hold positions.
Gadgets: Added Deployable Shield.
These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.
Clash receives a significant boost to her crowd control uptime to compensate for the mobility lost at the start of the season. This lets her maintain pressure for longer and better support her team when stalling enemy advances.
Taser battery increased to 15 seconds (from 10).
Frost’s traps become more punishing, giving defenders a slightly longer window to capitalize on a caught attacker. This also increases the tension for trapped players attempting to reposition or get revived.
Limping time increased to 70 seconds (from 60).
This adjustment enhances Glaz’s ability to move while keeping his sight equipped.
Movement time to reach maximum distortion increased to 15 seconds (from 12).
The deployment delay adjustment encourages more deliberate usage of Grim’s gadget and slightly reduces the effectiveness, as it will be easier to destroy by shooting at it before the swarm of bots is created.
Delay to drop the swarm canister increased to 0.6 seconds (from 0.4).
Thunderbird’s healing output is being strengthened to increase her impact in sustained defensive holds.
Health regeneration increased to 3 hp per second (from 2).
Join the discussion on X, Instagram, Reddit, Discord, Facebook, WhatsApp and TikTok.
Encountering a bug? Report your experience at R6Fix.
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