V1.4, 28th July - release notes

Headlines - GameImproved protest system, with reports to come directly from event replays.Each player has 3 protests per month, with protest credits returned on a successful protestProtest cooldown removedReplaced TCP game connections with Reliable UDP for more reliable network connectivityAdded new start driving in the pit lane feature when leaving garages and implemented fast lane logicAdded VR FOV resolution scaling via OpenXROverhauled brake system with more accurate brake thermals and brake pad performance curvesAdded minimum drive time requirements for team events. If lineups do not meet this they will not gain DR/Champ Points but they can still lose DR.Previous use of this exploit by players will see their DR amended Headlines - ContentAdded Cadillac V-Series.R EvoAdded Alpine A424 joker updatesAdded Daytona as part of US Track Pack 1 DLCAdded Laguna Seca as part of US Track Pack 1 DLCSignificant update to Le Mans to match 2026 event Game Updates Championships - OnlineFixed online championship rank breakdown points update clipping Co-opFixed car icons appearing stretched in menus Custom LiveriesFixed an occasional crash downloading custom liveriesFixed back button is visible after hiding the UI in ShowroomFixed custom liveries appear as carbon fibre and "custom Team" on online leaderboardsUpdated region map conversion format to reduce artifacting Driver BadgesCustom badges are now only allowed for trusted drivers Driver Swaps - EngineerFixed damage not appearing on engineer menu until the driver changes an option on the MFD Driving StandardsAdded HUD notification of incoming penalisation for being stopped on trackAdded server penalisation for cars stationary on the racing line  Engine & TechFixed a rare crash on startup when enumerating audio devicesFixes to resolve various in gameplay stalls GameplayAdded logic for the game to hold the player in the garage if their pit box is blockedAdded penalties and warnings for driving in other team's pit areas of the pitlaneDisabled collisions when a car is spawned in the pit lane during the take control phaseImplemented safe to exit garage checks before placing a driver in the pit laneWhen leaving pit boxes, cars are now always angled to avoid cars driving over other peoples pit boxes GraphicsAdded AMD FSR 1.0 SupportMinor optimisation to occlusion cullingVarious minor PostFX adjustments around exposure and warmth of image Hosted ServersFixed some cars receiving a disqualification after having a time penalty applied on hosted servers InputFixed numerous issues with controller steering ratesFixed some devices not working when DirectInput Fallback is left at it's default setting of false.Improvements to gamepad rumble Limited Tyre RulesFixed damaged tyres showing as available after returning to garage in non race sessions. NetcodeFixed clients who can not see other cars due to latency or similar issues causing collisions for other peopleImproved netcode robustness by allowing the use of a flexible port range OnlineUpdates to ensure car damaged state is correctly restored when rejoining a race after a disconnectionAdded Event Jokers for all players - removing DR / SR impact from single driver events. It will take 10 races to earn your first, 20 for your second and 30 for your third PhysicsAdded look up tables for brake pad friction vs temperature curvesAdded physically modelled puncturesBrake disc thermal physics simulation overhaul focusing on core temperatures and emissivityImprovements to brake rim heat calculation when wetImprovements to tyre damping to increase rolling resistance at low load and decrease rolling resistance at high load ProtestsChange protest toast to notification toast RaceControl Pro/Pro+Added Pro Subscription only Practice Servers Race Watch ScreenRedesigned stint page on watch screen Race WeekendFixed event time displaying as NaN Mins if no sessions are selected ReplayFixed not all damage displaying in replaysFixed throttle and brake spam when the game is running at a low tick rate Teams - RaceControlFixed an extremely long error message when registering a line up where drivers have a Bronze 0 SR.Fixed number selection not working at team event registration Track LimitsAdded a calculation to reduce points lost when driving off track but "on the limit"Fixed an issue where time ratio points are incorrectly recalculated after rejoining the track User InterfaceFixed driver images not showing when their names use special charactersFixed event history page number not being highlighted fullyFixed incorrect font for your team name in the standings screenFixed missing nationalities on car selection menu for 2026Fixed the rare situation that certain users have extremely poor UI performanceUpdated Le Mans loading screen image Virtual RealityAdded VR support to FSRAdded native OpenXR supportAdded VR FOV resolution scaling via OpenXR Track Updates Le Mans 2026 Season UpdateAdd more HelicoptersAdd new tyre barriers near Maison BlancheAdded 24h fan zone

Jul 28, 2026 - 17:46
 0
V1.4, 28th July - release notes

Headlines - Game

  • Improved protest system, with reports to come directly from event replays.

    • Each player has 3 protests per month, with protest credits returned on a successful protest

    • Protest cooldown removed

  • Replaced TCP game connections with Reliable UDP for more reliable network connectivity

  • Added new start driving in the pit lane feature when leaving garages and implemented fast lane logic

  • Added VR FOV resolution scaling via OpenXR

  • Overhauled brake system with more accurate brake thermals and brake pad performance curves

  • Added minimum drive time requirements for team events. If lineups do not meet this they will not gain DR/Champ Points but they can still lose DR.

    • Previous use of this exploit by players will see their DR amended

 

Headlines - Content

  • Added Cadillac V-Series.R Evo

  • Added Alpine A424 joker updates

  • Added Daytona as part of US Track Pack 1 DLC

  • Added Laguna Seca as part of US Track Pack 1 DLC

  • Significant update to Le Mans to match 2026 event

 

Game Updates

 

Championships - Online

  • Fixed online championship rank breakdown points update clipping

 

Co-op

  • Fixed car icons appearing stretched in menus

 

Custom Liveries

  • Fixed an occasional crash downloading custom liveries

  • Fixed back button is visible after hiding the UI in Showroom

  • Fixed custom liveries appear as carbon fibre and "custom Team" on online leaderboards

  • Updated region map conversion format to reduce artifacting

 

Driver Badges

  • Custom badges are now only allowed for trusted drivers

 

Driver Swaps - Engineer

  • Fixed damage not appearing on engineer menu until the driver changes an option on the MFD

 

Driving Standards

  • Added HUD notification of incoming penalisation for being stopped on track

  • Added server penalisation for cars stationary on the racing line

 

 

Engine & Tech

  • Fixed a rare crash on startup when enumerating audio devices

  • Fixes to resolve various in gameplay stalls

 

Gameplay

  • Added logic for the game to hold the player in the garage if their pit box is blocked

  • Added penalties and warnings for driving in other team's pit areas of the pitlane

  • Disabled collisions when a car is spawned in the pit lane during the take control phase

  • Implemented safe to exit garage checks before placing a driver in the pit lane

  • When leaving pit boxes, cars are now always angled to avoid cars driving over other peoples pit boxes

 

Graphics

  • Added AMD FSR 1.0 Support

  • Minor optimisation to occlusion culling

  • Various minor PostFX adjustments around exposure and warmth of image

 

Hosted Servers

  • Fixed some cars receiving a disqualification after having a time penalty applied on hosted servers

 

Input

  • Fixed numerous issues with controller steering rates

  • Fixed some devices not working when DirectInput Fallback is left at it's default setting of false.

  • Improvements to gamepad rumble

 

Limited Tyre Rules

  • Fixed damaged tyres showing as available after returning to garage in non race sessions.

 

Netcode

  • Fixed clients who can not see other cars due to latency or similar issues causing collisions for other people

  • Improved netcode robustness by allowing the use of a flexible port range

 

Online

  • Updates to ensure car damaged state is correctly restored when rejoining a race after a disconnection

  • Added Event Jokers for all players - removing DR / SR impact from single driver events. It will take 10 races to earn your first, 20 for your second and 30 for your third

 

Physics

  • Added look up tables for brake pad friction vs temperature curves

  • Added physically modelled punctures

  • Brake disc thermal physics simulation overhaul focusing on core temperatures and emissivity

  • Improvements to brake rim heat calculation when wet

  • Improvements to tyre damping to increase rolling resistance at low load and decrease rolling resistance at high load

 

Protests

  • Change protest toast to notification toast

 

RaceControl Pro/Pro+

  • Added Pro Subscription only Practice Servers

 

Race Watch Screen

  • Redesigned stint page on watch screen

 

Race Weekend

  • Fixed event time displaying as NaN Mins if no sessions are selected

 

Replay

  • Fixed not all damage displaying in replays

  • Fixed throttle and brake spam when the game is running at a low tick rate

 

Teams - RaceControl

  • Fixed an extremely long error message when registering a line up where drivers have a Bronze 0 SR.

  • Fixed number selection not working at team event registration

 

Track Limits

  • Added a calculation to reduce points lost when driving off track but "on the limit"

  • Fixed an issue where time ratio points are incorrectly recalculated after rejoining the track

 

User Interface

  • Fixed driver images not showing when their names use special characters

  • Fixed event history page number not being highlighted fully

  • Fixed incorrect font for your team name in the standings screen

  • Fixed missing nationalities on car selection menu for 2026

  • Fixed the rare situation that certain users have extremely poor UI performance

  • Updated Le Mans loading screen image

 

Virtual Reality

  • Added VR support to FSR

  • Added native OpenXR support

  • Added VR FOV resolution scaling via OpenXR

 

Track Updates

 

Le Mans 2026 Season Update

  • Add more Helicopters

  • Add new tyre barriers near Maison Blanche

  • Added 24h fan zone balloon

  • Added armco Adecco advert at Tetre Rouge

  • Added Bosch branding to tyre barrier at Mulsanne Chicane

  • Added car manufacturer flags to fan areas

  • Added crane at Corvette curves

  • Added drones

  • Added emergency helicopters

  • Added extra ambulances

  • Added extra assets to the Maison Blanche car park

  • Added extra Goodyear on track sign at Arnage

  • Added extra Michelin sign at Mulsanne chicane

  • Added extra Michelin sign at Porsche curves

  • Added Fan zone flags at Maison Blanche

  • Added flags to the podium

  • Added floodlights to Porsche curves

  • Added garage number signs to pit lane garage lighting gantries

  • Added karting branding to Maison Blanche pit building

  • Added Le Mans Spirit Club building

  • Added missing lighting on Ford Chicane

  • Added missing radio tower by Ford chicane

  • Added new crowd fencing at Mulsanne corner

  • Added new grandstands after Goodyear bridge

  • Added new grandstands and spectators at Corvette curves

  • Added new Rolex TV podium

  • Added new spectator area mound inside Karting corner

  • Added new TV screen at Le Mans bridge

  • Added new under construction building at Forest esses

  • Added nightlighting at Corvette Curve and Maison Blanche fan zones

  • Added Of Course branding to the pit lane and start finish straight

  • Added Porsche advert shipping container at Porsche curves

  • Added Porsche Raceborn branding at start finish

  • Added Raceborn branding at Porsche curves

  • Added radio tower at Porsche curves

  • Added red and blue fencing adverts

  • Added second ferris wheel at Corvette curves

  • Added spectator fencing on Corvette curves spectator mound

  • Added spectators at Mulsanne corner

  • Added Spectators to MMA building at Pit Entry

  • Added TV Screen Truck at Arnage

  • Added TV screens at Corvette curves

  • Added TV screens near Endurance Club

  • Added various assets at Corvette curves fan zone

  • Added various TSOs on hill at Porsche curves

  • Adjusted gravel edge on the exit of Mulsanne

  • Advertisement updates on the start finish before Podium

  • Arnage apex curb: Corrected curb profile

  • Arnage exit curb: Corrected curb profile

  • Corrected astro turf material before entry to Indianpolis

  • Corrected Crowd Strike branding colour

  • Corrected goodyear ad size between Indianapolis and Arnage

  • Corrected sizing of MMA advert boards on the start finish

  • Corvette Curves apex curbs, significantly reducing their height

  • Extended curb with painted asphalt after Dunlop chicane

  • Extended tyre barrier at Arnage exit

  • Fix Sizing of MMA Advert Boards at Start Finish

  • Ford Chicane entry curb: Reviewed profile, reduced height of road behind curb

  • Indianapolis apex curbs: Reviewed camber and type, opening up the entry into the corner.

  • Indianapolis entry curb: Reviewed profile, reduced height of road behind curb

  • Minor barrier and fence updates at Corvette curves

  • Mulsanne Corner apex curb: Updated curb profile

  • Mulsanne Corner Building Update

  • Mulsanne Corner exit curb: Corrected curb typee

  • Mulsanne Corner Inner Curb Update

  • New Glass Shader on Main Buildings

  • Porsche curves apex curb: Increased height of curbs

  • Raccordament apex curb: Updated textures

  • Raccordament exit curb: Corrected curb type

  • Recoloured Peugeot building

  • Remove white markers from track

  • Removed building outside Mulsanne corner that doesn't exist anymore

  • Removed traffic sign at Porsche curves

  • Reviewed Armco material brightness

  • Reviewed density of foliage in dense woodland areas

  • Reviewed foliage material colour balance

  • Revised emissive lighting on Pit BUilding

  • Revised nightlighting colour temperature and brightness

  • Revised nightlighting on Michelin grandstand

  • Tweaked settings for advertisement materials

  • Updated advertising on buildings at Indianapolis corner

  • Updated barriers at rejoin from Bugatti circuit

  • Updated BMW clubhouse at Ford chicane

  • Updated buildings inside Arnage corner

  • Updated Cadillac branding at Corvette curves

  • Updated crane position at Ford chicane

  • Updated Crowdstrike ads at Arnage

  • Updated curb paint pattern frequencies

  • Updated DHL branding at Mulsanne

  • Updated emissive lighting on Rolex assets in pit lane

  • Updated Goodyear branding colour balance

  • Updated house colours outside Arnage

  • Updated Le Mans bridge advertising to match real life

  • Updated marshall positioning at Ford chicane

  • Updated marshalls at Corvette curves

  • Updated material of safer barrier at Porsche curves

  • Updated Michelin branding colours

  • Updated MMA sign positions near Maison Blanche

  • Updated Motul on track advert positioning at Ford chicane

  • Updated nightlighting on Endurance club

  • Updated nightlighting on Goodyear grandstand

  • Updated nightlighting on pit lane rolex gantries

  • Updated nightlighting on start finish gantry

  • Updated nightlighting on village assets

  • Updated Of Course advertising on Pit Building

  • Updated on track Cadillac signs at Corvette curve

  • Updated pit in and pit out Rolex gantries

  • Updated Pit Wall Glass Materials

  • Updated road lines at Mulsanne chicanes

  • Updated rooftop tent at Maison Blanche

  • Updated secondary TSOs outside Raccordement

  • Updated spectators at Ford chicane

  • Updated spectators at Indianapolis

  • Updated spectators at Maison Blanche

  • Updated start finish tower emissive

  • Updated Toyota Building at Ford Chicane

  • Updated track surface materials where road has been resurfaced

  • Updated truck and tent assets on Porsche circuit

  • Updated tyre barrier colours at Ford chicane

  • Updated wall and branding at Mulsanne corner

  • Various branding updates to the pit wall

  • Various updates to buildings at Ford chicane

  • Various updates to buildings at Maison Blanche

  • Virage du pont exit curbs: Reviewed profile flattening end curbs

 

Monza

  • Fixed occasional occurrence of track limits not applying at T1

 

Portimao

  • Fixed some minor issues with track limits corridors at Portimao

 

Silverstone

  • Added ear of corn to Silverstone WEC full rolling start

  • Reviewed multiclass behaviour into Copse corner 

 

Car Updates

  • Add Le Mans livery hypercars to 2026 season opponent options

  • Adjusted Hypercar cold tyre grip to better match 2026 real-life compounds

BOP: Weight reduction to GT3s at Le Mans, improved LMH vs. LMDh acceleration balance, re-balanced Ford GT3 acceleration on some tracks. Full changelog on https://guide.lemansultimate.com

  • Improved accuracy of which undertray points can produce sparks

  • Improvements to dynamic diameter of Hypercar tyres for more accurate engine RPM at car speed

  • Reduced rear tyre wear on Hypercars

  • Updated CDA setups

  • Updated Le Mans atmosphere conditions to match 2026 real-life event

  • Updated Le Mans default setup of all Hypercars

  • Updates to damage on all cars, removing randomness and making damage more predictable

 

Adess AD25 LMP3

  • Fixed "Lap" text on display

  • Fixed missing normal map on roll cage welds

 

Aston Martin Valkyrie LMH

  • Added numbers to inside of rear wing

  • Added track map to cockpit

  • Updated Le Mans gear ratios

 

BMW M Hybrid V8 LMDh

  • Fixed issues on pre-Le Mans 2024 HUD

  • Fixed various issues with HUD

 

 

BMW M4 LMGT3

  • Added missing rear latch

  • Updated differential to newer spec and opened preload adjustability

 

Cadillac V-Series.R LMDh

  • Added track map and additional sticker to cockpit

  • New wear, rain, and damage for EVO

  • Updated Custom Livery 2026 team to use EVO. All existing 2026 Cadillac Custom Liveries will be removed.

 

Ferrari 296 LMGT3

  • Added pit lights

  • Corrected Vista AF Corse team names

  • Fixed outside window wiper streaks not matching the actual wiper

  • Updated gear ratios to 2026 spec

 

Ferrari 499P LMH

  • Added more decals to cockpit

 

Ford Mustang LMGT3

  • Corrected headlights and pit lights

  • Fixed 2024 mirrors showing on the 2026 EVO at Le Mans

  • Fixed squished numbers on 2026 teams

 

Genesis GMR-001 LMDh

  • Added missing pit lights

  • Various model updates to latest spec of the car

 

Lexus RCF LMGT3

  • Corrected issues with headlights and brake lights

 

Mercedes AMG LMGT3

  • Added dashboard logo to 2026 teams

  • Added pit lights

  • Updated gear ratios

 

Oreca 07 LMP2

  • Adjustments to tyre heating to stop tyre pressures endlessly increasing after some lock-ups

  • Increased car weight (+7kg) to match latest minimum driver weight requirements

  • Limited gear ratio set to "Le Mans" only at Le Mans as per latest technical regulations

 

Oreca 07 LMP2+ (ELMS Spec)

  • Adjustments to tyre heating to stop tyre pressures endlessly increasing after some lock-ups

 

Peugeot 9X8 LMH (w/Wing)

  • HUD updates

 

Porsche 911 LMGT3 R

  • Adjusted seat movement limits to fix clipping when using a high fov

  • Fixed issue with chassis LOD

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