V1.4, 28th July - release notes
Headlines - GameImproved protest system, with reports to come directly from event replays.Each player has 3 protests per month, with protest credits returned on a successful protestProtest cooldown removedReplaced TCP game connections with Reliable UDP for more reliable network connectivityAdded new start driving in the pit lane feature when leaving garages and implemented fast lane logicAdded VR FOV resolution scaling via OpenXROverhauled brake system with more accurate brake thermals and brake pad performance curvesAdded minimum drive time requirements for team events. If lineups do not meet this they will not gain DR/Champ Points but they can still lose DR.Previous use of this exploit by players will see their DR amended Headlines - ContentAdded Cadillac V-Series.R EvoAdded Alpine A424 joker updatesAdded Daytona as part of US Track Pack 1 DLCAdded Laguna Seca as part of US Track Pack 1 DLCSignificant update to Le Mans to match 2026 event Game Updates Championships - OnlineFixed online championship rank breakdown points update clipping Co-opFixed car icons appearing stretched in menus Custom LiveriesFixed an occasional crash downloading custom liveriesFixed back button is visible after hiding the UI in ShowroomFixed custom liveries appear as carbon fibre and "custom Team" on online leaderboardsUpdated region map conversion format to reduce artifacting Driver BadgesCustom badges are now only allowed for trusted drivers Driver Swaps - EngineerFixed damage not appearing on engineer menu until the driver changes an option on the MFD Driving StandardsAdded HUD notification of incoming penalisation for being stopped on trackAdded server penalisation for cars stationary on the racing line Engine & TechFixed a rare crash on startup when enumerating audio devicesFixes to resolve various in gameplay stalls GameplayAdded logic for the game to hold the player in the garage if their pit box is blockedAdded penalties and warnings for driving in other team's pit areas of the pitlaneDisabled collisions when a car is spawned in the pit lane during the take control phaseImplemented safe to exit garage checks before placing a driver in the pit laneWhen leaving pit boxes, cars are now always angled to avoid cars driving over other peoples pit boxes GraphicsAdded AMD FSR 1.0 SupportMinor optimisation to occlusion cullingVarious minor PostFX adjustments around exposure and warmth of image Hosted ServersFixed some cars receiving a disqualification after having a time penalty applied on hosted servers InputFixed numerous issues with controller steering ratesFixed some devices not working when DirectInput Fallback is left at it's default setting of false.Improvements to gamepad rumble Limited Tyre RulesFixed damaged tyres showing as available after returning to garage in non race sessions. NetcodeFixed clients who can not see other cars due to latency or similar issues causing collisions for other peopleImproved netcode robustness by allowing the use of a flexible port range OnlineUpdates to ensure car damaged state is correctly restored when rejoining a race after a disconnectionAdded Event Jokers for all players - removing DR / SR impact from single driver events. It will take 10 races to earn your first, 20 for your second and 30 for your third PhysicsAdded look up tables for brake pad friction vs temperature curvesAdded physically modelled puncturesBrake disc thermal physics simulation overhaul focusing on core temperatures and emissivityImprovements to brake rim heat calculation when wetImprovements to tyre damping to increase rolling resistance at low load and decrease rolling resistance at high load ProtestsChange protest toast to notification toast RaceControl Pro/Pro+Added Pro Subscription only Practice Servers Race Watch ScreenRedesigned stint page on watch screen Race WeekendFixed event time displaying as NaN Mins if no sessions are selected ReplayFixed not all damage displaying in replaysFixed throttle and brake spam when the game is running at a low tick rate Teams - RaceControlFixed an extremely long error message when registering a line up where drivers have a Bronze 0 SR.Fixed number selection not working at team event registration Track LimitsAdded a calculation to reduce points lost when driving off track but "on the limit"Fixed an issue where time ratio points are incorrectly recalculated after rejoining the track User InterfaceFixed driver images not showing when their names use special charactersFixed event history page number not being highlighted fullyFixed incorrect font for your team name in the standings screenFixed missing nationalities on car selection menu for 2026Fixed the rare situation that certain users have extremely poor UI performanceUpdated Le Mans loading screen image Virtual RealityAdded VR support to FSRAdded native OpenXR supportAdded VR FOV resolution scaling via OpenXR Track Updates Le Mans 2026 Season UpdateAdd more HelicoptersAdd new tyre barriers near Maison BlancheAdded 24h fan zone
Headlines - Game
Improved protest system, with reports to come directly from event replays.
Each player has 3 protests per month, with protest credits returned on a successful protest
Protest cooldown removed
Replaced TCP game connections with Reliable UDP for more reliable network connectivity
Added new start driving in the pit lane feature when leaving garages and implemented fast lane logic
Added VR FOV resolution scaling via OpenXR
Overhauled brake system with more accurate brake thermals and brake pad performance curves
Added minimum drive time requirements for team events. If lineups do not meet this they will not gain DR/Champ Points but they can still lose DR.
Previous use of this exploit by players will see their DR amended
Headlines - Content
Added Cadillac V-Series.R Evo
Added Alpine A424 joker updates
Added Daytona as part of US Track Pack 1 DLC
Added Laguna Seca as part of US Track Pack 1 DLC
Significant update to Le Mans to match 2026 event
Game Updates
Championships - Online
Fixed online championship rank breakdown points update clipping
Co-op
Fixed car icons appearing stretched in menus
Custom Liveries
Fixed an occasional crash downloading custom liveries
Fixed back button is visible after hiding the UI in Showroom
Fixed custom liveries appear as carbon fibre and "custom Team" on online leaderboards
Updated region map conversion format to reduce artifacting
Driver Badges
Custom badges are now only allowed for trusted drivers
Driver Swaps - Engineer
Fixed damage not appearing on engineer menu until the driver changes an option on the MFD
Driving Standards
Added HUD notification of incoming penalisation for being stopped on track
Added server penalisation for cars stationary on the racing line
Engine & Tech
Fixed a rare crash on startup when enumerating audio devices
Fixes to resolve various in gameplay stalls
Gameplay
Added logic for the game to hold the player in the garage if their pit box is blocked
Added penalties and warnings for driving in other team's pit areas of the pitlane
Disabled collisions when a car is spawned in the pit lane during the take control phase
Implemented safe to exit garage checks before placing a driver in the pit lane
When leaving pit boxes, cars are now always angled to avoid cars driving over other peoples pit boxes
Graphics
Added AMD FSR 1.0 Support
Minor optimisation to occlusion culling
Various minor PostFX adjustments around exposure and warmth of image
Hosted Servers
Fixed some cars receiving a disqualification after having a time penalty applied on hosted servers
Input
Fixed numerous issues with controller steering rates
Fixed some devices not working when DirectInput Fallback is left at it's default setting of false.
Improvements to gamepad rumble
Limited Tyre Rules
Fixed damaged tyres showing as available after returning to garage in non race sessions.
Netcode
Fixed clients who can not see other cars due to latency or similar issues causing collisions for other people
Improved netcode robustness by allowing the use of a flexible port range
Online
Updates to ensure car damaged state is correctly restored when rejoining a race after a disconnection
Added Event Jokers for all players - removing DR / SR impact from single driver events. It will take 10 races to earn your first, 20 for your second and 30 for your third
Physics
Added look up tables for brake pad friction vs temperature curves
Added physically modelled punctures
Brake disc thermal physics simulation overhaul focusing on core temperatures and emissivity
Improvements to brake rim heat calculation when wet
Improvements to tyre damping to increase rolling resistance at low load and decrease rolling resistance at high load
Protests
Change protest toast to notification toast
RaceControl Pro/Pro+
Added Pro Subscription only Practice Servers
Race Watch Screen
Redesigned stint page on watch screen
Race Weekend
Fixed event time displaying as NaN Mins if no sessions are selected
Replay
Fixed not all damage displaying in replays
Fixed throttle and brake spam when the game is running at a low tick rate
Teams - RaceControl
Fixed an extremely long error message when registering a line up where drivers have a Bronze 0 SR.
Fixed number selection not working at team event registration
Track Limits
Added a calculation to reduce points lost when driving off track but "on the limit"
Fixed an issue where time ratio points are incorrectly recalculated after rejoining the track
User Interface
Fixed driver images not showing when their names use special characters
Fixed event history page number not being highlighted fully
Fixed incorrect font for your team name in the standings screen
Fixed missing nationalities on car selection menu for 2026
Fixed the rare situation that certain users have extremely poor UI performance
Updated Le Mans loading screen image
Virtual Reality
Added VR support to FSR
Added native OpenXR support
Added VR FOV resolution scaling via OpenXR
Track Updates
Le Mans 2026 Season Update
Add more Helicopters
Add new tyre barriers near Maison Blanche
Added 24h fan zone balloon
Added armco Adecco advert at Tetre Rouge
Added Bosch branding to tyre barrier at Mulsanne Chicane
Added car manufacturer flags to fan areas
Added crane at Corvette curves
Added drones
Added emergency helicopters
Added extra ambulances
Added extra assets to the Maison Blanche car park
Added extra Goodyear on track sign at Arnage
Added extra Michelin sign at Mulsanne chicane
Added extra Michelin sign at Porsche curves
Added Fan zone flags at Maison Blanche
Added flags to the podium
Added floodlights to Porsche curves
Added garage number signs to pit lane garage lighting gantries
Added karting branding to Maison Blanche pit building
Added Le Mans Spirit Club building
Added missing lighting on Ford Chicane
Added missing radio tower by Ford chicane
Added new crowd fencing at Mulsanne corner
Added new grandstands after Goodyear bridge
Added new grandstands and spectators at Corvette curves
Added new Rolex TV podium
Added new spectator area mound inside Karting corner
Added new TV screen at Le Mans bridge
Added new under construction building at Forest esses
Added nightlighting at Corvette Curve and Maison Blanche fan zones
Added Of Course branding to the pit lane and start finish straight
Added Porsche advert shipping container at Porsche curves
Added Porsche Raceborn branding at start finish
Added Raceborn branding at Porsche curves
Added radio tower at Porsche curves
Added red and blue fencing adverts
Added second ferris wheel at Corvette curves
Added spectator fencing on Corvette curves spectator mound
Added spectators at Mulsanne corner
Added Spectators to MMA building at Pit Entry
Added TV Screen Truck at Arnage
Added TV screens at Corvette curves
Added TV screens near Endurance Club
Added various assets at Corvette curves fan zone
Added various TSOs on hill at Porsche curves
Adjusted gravel edge on the exit of Mulsanne
Advertisement updates on the start finish before Podium
Arnage apex curb: Corrected curb profile
Arnage exit curb: Corrected curb profile
Corrected astro turf material before entry to Indianpolis
Corrected Crowd Strike branding colour
Corrected goodyear ad size between Indianapolis and Arnage
Corrected sizing of MMA advert boards on the start finish
Corvette Curves apex curbs, significantly reducing their height
Extended curb with painted asphalt after Dunlop chicane
Extended tyre barrier at Arnage exit
Fix Sizing of MMA Advert Boards at Start Finish
Ford Chicane entry curb: Reviewed profile, reduced height of road behind curb
Indianapolis apex curbs: Reviewed camber and type, opening up the entry into the corner.
Indianapolis entry curb: Reviewed profile, reduced height of road behind curb
Minor barrier and fence updates at Corvette curves
Mulsanne Corner apex curb: Updated curb profile
Mulsanne Corner Building Update
Mulsanne Corner exit curb: Corrected curb typee
Mulsanne Corner Inner Curb Update
New Glass Shader on Main Buildings
Porsche curves apex curb: Increased height of curbs
Raccordament apex curb: Updated textures
Raccordament exit curb: Corrected curb type
Recoloured Peugeot building
Remove white markers from track
Removed building outside Mulsanne corner that doesn't exist anymore
Removed traffic sign at Porsche curves
Reviewed Armco material brightness
Reviewed density of foliage in dense woodland areas
Reviewed foliage material colour balance
Revised emissive lighting on Pit BUilding
Revised nightlighting colour temperature and brightness
Revised nightlighting on Michelin grandstand
Tweaked settings for advertisement materials
Updated advertising on buildings at Indianapolis corner
Updated barriers at rejoin from Bugatti circuit
Updated BMW clubhouse at Ford chicane
Updated buildings inside Arnage corner
Updated Cadillac branding at Corvette curves
Updated crane position at Ford chicane
Updated Crowdstrike ads at Arnage
Updated curb paint pattern frequencies
Updated DHL branding at Mulsanne
Updated emissive lighting on Rolex assets in pit lane
Updated Goodyear branding colour balance
Updated house colours outside Arnage
Updated Le Mans bridge advertising to match real life
Updated marshall positioning at Ford chicane
Updated marshalls at Corvette curves
Updated material of safer barrier at Porsche curves
Updated Michelin branding colours
Updated MMA sign positions near Maison Blanche
Updated Motul on track advert positioning at Ford chicane
Updated nightlighting on Endurance club
Updated nightlighting on Goodyear grandstand
Updated nightlighting on pit lane rolex gantries
Updated nightlighting on start finish gantry
Updated nightlighting on village assets
Updated Of Course advertising on Pit Building
Updated on track Cadillac signs at Corvette curve
Updated pit in and pit out Rolex gantries
Updated Pit Wall Glass Materials
Updated road lines at Mulsanne chicanes
Updated rooftop tent at Maison Blanche
Updated secondary TSOs outside Raccordement
Updated spectators at Ford chicane
Updated spectators at Indianapolis
Updated spectators at Maison Blanche
Updated start finish tower emissive
Updated Toyota Building at Ford Chicane
Updated track surface materials where road has been resurfaced
Updated truck and tent assets on Porsche circuit
Updated tyre barrier colours at Ford chicane
Updated wall and branding at Mulsanne corner
Various branding updates to the pit wall
Various updates to buildings at Ford chicane
Various updates to buildings at Maison Blanche
Virage du pont exit curbs: Reviewed profile flattening end curbs
Monza
Fixed occasional occurrence of track limits not applying at T1
Portimao
Fixed some minor issues with track limits corridors at Portimao
Silverstone
Added ear of corn to Silverstone WEC full rolling start
Reviewed multiclass behaviour into Copse corner
Car Updates
Add Le Mans livery hypercars to 2026 season opponent options
Adjusted Hypercar cold tyre grip to better match 2026 real-life compounds
BOP: Weight reduction to GT3s at Le Mans, improved LMH vs. LMDh acceleration balance, re-balanced Ford GT3 acceleration on some tracks. Full changelog on https://guide.lemansultimate.com
Improved accuracy of which undertray points can produce sparks
Improvements to dynamic diameter of Hypercar tyres for more accurate engine RPM at car speed
Reduced rear tyre wear on Hypercars
Updated CDA setups
Updated Le Mans atmosphere conditions to match 2026 real-life event
Updated Le Mans default setup of all Hypercars
Updates to damage on all cars, removing randomness and making damage more predictable
Adess AD25 LMP3
Fixed "Lap" text on display
Fixed missing normal map on roll cage welds
Aston Martin Valkyrie LMH
Added numbers to inside of rear wing
Added track map to cockpit
Updated Le Mans gear ratios
BMW M Hybrid V8 LMDh
Fixed issues on pre-Le Mans 2024 HUD
Fixed various issues with HUD
BMW M4 LMGT3
Added missing rear latch
Updated differential to newer spec and opened preload adjustability
Cadillac V-Series.R LMDh
Added track map and additional sticker to cockpit
New wear, rain, and damage for EVO
Updated Custom Livery 2026 team to use EVO. All existing 2026 Cadillac Custom Liveries will be removed.
Ferrari 296 LMGT3
Added pit lights
Corrected Vista AF Corse team names
Fixed outside window wiper streaks not matching the actual wiper
Updated gear ratios to 2026 spec
Ferrari 499P LMH
Added more decals to cockpit
Ford Mustang LMGT3
Corrected headlights and pit lights
Fixed 2024 mirrors showing on the 2026 EVO at Le Mans
Fixed squished numbers on 2026 teams
Genesis GMR-001 LMDh
Added missing pit lights
Various model updates to latest spec of the car
Lexus RCF LMGT3
Corrected issues with headlights and brake lights
Mercedes AMG LMGT3
Added dashboard logo to 2026 teams
Added pit lights
Updated gear ratios
Oreca 07 LMP2
Adjustments to tyre heating to stop tyre pressures endlessly increasing after some lock-ups
Increased car weight (+7kg) to match latest minimum driver weight requirements
Limited gear ratio set to "Le Mans" only at Le Mans as per latest technical regulations
Oreca 07 LMP2+ (ELMS Spec)
Adjustments to tyre heating to stop tyre pressures endlessly increasing after some lock-ups
Peugeot 9X8 LMH (w/Wing)
HUD updates
Porsche 911 LMGT3 R
Adjusted seat movement limits to fix clipping when using a high fov
Fixed issue with chassis LOD
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