V1.3 - patch notes

Headlines - GameAdded Haptic Feedback (for TrueForce, general FFB and other devices)Implemented occlusion culling on vehiclesImprovements to clock synchronization to improve online stabilityReplaced CEF UI system with CoherentReviewed Loading Performance with gains of around 20% expectedSignificant update to Broadcast System, with latest WEC styling and dynamic deployment for easier updatesUpdated infrastructure for Balance of Performance allowing for more flexible updates Headlines - ContentAdded 4 extra Paul Ricard layouts (1a, 1av2, 1av2-short and 3a)Added Circuit de Barcelona as part of DLC ELMS Pack 3Added Duqueine D09 LMP3 as part of DLC ELMS Pack 3Added Genesis GMR-001 Hypercar FREE to all playersAdded WEC, National and International Silverstone layouts Game UpdatesChampionships - OnlineFixed entering a championship you’ve already joined showing the registration screenUpdated splitting algorithm so low participation classes never get a non-official raceCustom LiveriesFixed a rare crash when updating the texture preview icon in the Livery ShowroomFixed custom teams sometimes not showing any dirt onlineFixed damage looking incorrect on custom teamsDriver Swaps - EngineerFixed some cases of being unable to change MFD/Engineer optionsDriver Swaps - OnlineFixed being unable to repair damage in team based eventsFixed car warping from garage to pit box after taking control after driver swap where other driver was not on serverOnly players with Clean, Trusted or Warning and minimum Bronze 2 SR will be allowed to take part in Team EventsEngine & TechAdded additional logging for GPU crashesAdded various new values to plugin systemFixed a rare crash in the HUD reading tire compound informationFixed some issues CTD issues on machines with ARC gpusImprove ELSImprove sensitivity of logextra performance degradation detection.Prequest dependent ripple map textureVarious optimizations to help improve loading timesGameplayAdjusted Real Road profile ranges so that lower profiles have more gripFixed a game crash loading car setup when entering a raceFixed damage not always being repaired when yellow or orange damage is showing on the HUD.Fixed partial outlap at Sebring causing incorrect fuel estimationsGraphicsOptimised TGA texture loadingHUDFixed a small amount of suspension damage not appearing on the damage HUDFixed blank AMR Valkyrie LMH motor map notification when changed with a button binding.Fixed stretched or misaligned HUD when using triple screens.InputAdded audio device selectionAdded Haptic Feedback and TrueForce supportAdded Logitech default controller profiles for RS50 and PRO wheelsAdded Logitech TrueForce SupportAdded more vibrotactile effect settingsDecreased input latency and cleaned up input signalFixed high frequency input noiseFixed some input devices not working when the game is unfocusedReview controller slip angle valuesLocalisationAdded Korean translation/localisationNetcodeFixed an issue where multiple clients connecting with the same name can cause issuesOnlineFixed issues around clients who experience a crash or alt-f4 being placed incorrectly in race standings.Fixed some issues with end of race results are reporting players in different positions to their finishing positionsImproved handling of time drift when playing onlinePhysicsUpdated BoP system allowing for easier and more flexible updatesRaceControlFixed error popup when trying to report a team with a driver with no lap timesRace StartsFixed last place in the leading class starting on the same row as the class beneath.Race WeekendFixed cars that DNF after a stint begins remaining DNFd after restarting the stintIncreased default grip levels by one level in Race WeekendUpdated Race Weekend Season Select component to avoid elements movingSave & LoadFixed cars that DNF after a stint begins remaining DNFd after restarting the stintReplayFixed race timer appearing as 00:00:00 in the standings when viewing a replayFixed radar showing when accessing the replay through the pause menu.Fixed replay framerate being capped to refresh rate when V-Sync is off.Fixed the incorrect driver names being displayed when skipping backwards in the timeline of a driver swap eventSoundFixed game crash on boot when no audio device is installed.TelemetryVarious fixes to telemetry outputTrack LimitsFixed 15 cumulative track limits points resulting in a disqualification. This should only occur from a single incident.Fixed overly strict track limits after Driver Swaps when the new driver has just joined the serverFixed track limits evaluating dialogue occasionally disappearing and reappearingReduced the impact of distance cut on track limits calculations since time gained calculations are much stricter nowUser InterfaceFixed chat messages that contain a colon not displaying characters after itFixed finish times over 24 hours display 0 hours.Fixed minor styling issue on safety rank box on upcoming daily races screenImplement updated Weekly/Special event cardUpdated Ev

Mar 31, 2026 - 18:26
 0
V1.3 - patch notes
Headlines - Game
  • Added Haptic Feedback (for TrueForce, general FFB and other devices)

  • Implemented occlusion culling on vehicles

  • Improvements to clock synchronization to improve online stability

  • Replaced CEF UI system with Coherent

  • Reviewed Loading Performance with gains of around 20% expected

  • Significant update to Broadcast System, with latest WEC styling and dynamic deployment for easier updates

  • Updated infrastructure for Balance of Performance allowing for more flexible updates

 

Headlines - Content
  • Added 4 extra Paul Ricard layouts (1a, 1av2, 1av2-short and 3a)

  • Added Circuit de Barcelona as part of DLC ELMS Pack 3

  • Added Duqueine D09 LMP3 as part of DLC ELMS Pack 3

  • Added Genesis GMR-001 Hypercar FREE to all players

  • Added WEC, National and International Silverstone layouts

 

Game Updates

Championships - Online

  • Fixed entering a championship you’ve already joined showing the registration screen

  • Updated splitting algorithm so low participation classes never get a non-official race

Custom Liveries

  • Fixed a rare crash when updating the texture preview icon in the Livery Showroom

  • Fixed custom teams sometimes not showing any dirt online

  • Fixed damage looking incorrect on custom teams

Driver Swaps - Engineer

  • Fixed some cases of being unable to change MFD/Engineer options

Driver Swaps - Online

  • Fixed being unable to repair damage in team based events

  • Fixed car warping from garage to pit box after taking control after driver swap where other driver was not on server

  • Only players with Clean, Trusted or Warning and minimum Bronze 2 SR will be allowed to take part in Team Events

Engine & Tech

  • Added additional logging for GPU crashes

  • Added various new values to plugin system

  • Fixed a rare crash in the HUD reading tire compound information

  • Fixed some issues CTD issues on machines with ARC gpus

  • Improve ELS

  • Improve sensitivity of logextra performance degradation detection.

  • Prequest dependent ripple map texture

  • Various optimizations to help improve loading times

Gameplay

  • Adjusted Real Road profile ranges so that lower profiles have more grip

  • Fixed a game crash loading car setup when entering a race

  • Fixed damage not always being repaired when yellow or orange damage is showing on the HUD.

  • Fixed partial outlap at Sebring causing incorrect fuel estimations

Graphics

  • Optimised TGA texture loading

HUD

  • Fixed a small amount of suspension damage not appearing on the damage HUD

  • Fixed blank AMR Valkyrie LMH motor map notification when changed with a button binding.

  • Fixed stretched or misaligned HUD when using triple screens.

Input

  • Added audio device selection

  • Added Haptic Feedback and TrueForce support

  • Added Logitech default controller profiles for RS50 and PRO wheels

  • Added Logitech TrueForce Support

  • Added more vibrotactile effect settings

  • Decreased input latency and cleaned up input signal

  • Fixed high frequency input noise

  • Fixed some input devices not working when the game is unfocused

  • Review controller slip angle values

Localisation

  • Added Korean translation/localisation

Netcode

  • Fixed an issue where multiple clients connecting with the same name can cause issues

Online

  • Fixed issues around clients who experience a crash or alt-f4 being placed incorrectly in race standings.

  • Fixed some issues with end of race results are reporting players in different positions to their finishing positions

  • Improved handling of time drift when playing online

Physics

  • Updated BoP system allowing for easier and more flexible updates

RaceControl

  • Fixed error popup when trying to report a team with a driver with no lap times

Race Starts

  • Fixed last place in the leading class starting on the same row as the class beneath.

Race Weekend

  • Fixed cars that DNF after a stint begins remaining DNFd after restarting the stint

  • Increased default grip levels by one level in Race Weekend

  • Updated Race Weekend Season Select component to avoid elements moving

Save & Load

  • Fixed cars that DNF after a stint begins remaining DNFd after restarting the stint

Replay

  • Fixed race timer appearing as 00:00:00 in the standings when viewing a replay

  • Fixed radar showing when accessing the replay through the pause menu.

  • Fixed replay framerate being capped to refresh rate when V-Sync is off.

  • Fixed the incorrect driver names being displayed when skipping backwards in the timeline of a driver swap event

Sound

  • Fixed game crash on boot when no audio device is installed.

Telemetry

  • Various fixes to telemetry output

Track Limits

  • Fixed 15 cumulative track limits points resulting in a disqualification. This should only occur from a single incident.

  • Fixed overly strict track limits after Driver Swaps when the new driver has just joined the server

  • Fixed track limits evaluating dialogue occasionally disappearing and reappearing

  • Reduced the impact of distance cut on track limits calculations since time gained calculations are much stricter now

User Interface

  • Fixed chat messages that contain a colon not displaying characters after it

  • Fixed finish times over 24 hours display 0 hours.

  • Fixed minor styling issue on safety rank box on upcoming daily races screen

  • Implement updated Weekly/Special event card

  • Updated Event status text on Event Cards, Titles and Registration buttons

  • Updated splash screen

Virtual Reality

  • Fixed some VR performance degrades during the previous patch cycle

 

Track Updates
  • Added per season default weather to all championships

  • Reviewed curb grip levels across all tracks

  • Updated all tracks RRBIN profiles

Circuit de la Sarthe

  • Fixed floating light near the pit entrance road.

  • Updated blue and yellow outside T1 to be painted asphalt rather than curb material

Circuit of the Americas

  • Fix floating white track line after the penultimate corner.

  • Fixed missing collision just before the pit building in the pit lane

  • Fixed track limits incorrectly triggering at the exit of turn 15

Fuji

  • Fixed saturated grip setting grip to High

Imola

  • Added ELMS Imola Layout

  • Added new pit building extension

  • Corrected sector 1 & 2 placement

Interlagos

  • Fixed floating tyre marks

Paul Ricard

  • Fixed missing armco collision in pit lane

  • Fixed missing collisions in some garages

Portimao

  • Added Portimao ELMS Layout

  • Fixed bump in curb on Turn 11

  • Fixed minor asset popping in distance

Sebring

  • Reviewed nightlighting, reducing the intensity of track lighting

Silverstone

  • Fixed collisions on armco at exit of national pit lane

  • Fixed floating assets in garages

  • Fixed gap between pitwall and tarmac on the wing start finish straight

Spa-Francorchamps

  • Added ELMS Spa Layout

 

Car Updates
  • Reviewed and revised target lap times for Track Limits

  • Updated GT3 & GTE brake texture to metallic brakes

Alpine A424 LMDh

  • Added track map to cockpit

  • Adjusted final drive ratio

  • Adjusted MaxPowerOutput\[kW] at Le Mans \[-3]

  • Adjusted WeightPenalty\[kg] at Bahrain \[-5], Cota \[-7], Fuji \[-5], Imola \[-7], Interlagos \[-5], Monza \[-5], Paul Ricard \[-10], Portimao \[-10] Sebring \[-10], Silverstone \[-10], Spa \[-10]

Aston Martin Valkyrie LMH

  • Adjusted WeightPenalty\[kg] at Bahrain \[-10], Cota \[-7], Fuji \[-10], Interlagos \[-5], Le Mans \[-7], Paul Ricard \[-15], Portimao \[-10], Qatar \[-7], Sebring \[-10], Silverstone \[-7], Spa \[-10]

Aston Martin Vantage GTE

  • Corrected issues with lights

  • Fixed custom team interior window being dirty

Aston Martin Vantage AMR LMGT3

  • Adjusted WeightPenalty\[kg] at Le Mans \[+18], Paul Ricard \[+3], Qatar \[+10], Sebring \[-7], Silverstone \[+10]

BMW M Hybrid V8 LMDh

  • Adjusted WeightPenalty\[kg] at Bahrain \[-5], Imola \[-7], Monza \[+5]

BMW M4 LMGT3

  • Adjusted WeightPenalty\[kg] at Bahrain \[-10], Cota \[-10], Interlagos \[-5], Monza \[-6], Portimao \[-10], Sebring \[-8], Silverstone \[-5], Spa \[-5]

  • Fixed BMW badge being black at night

Cadillac V-Series.R LMDh

  • Adjusted WeightPenalty\[kg] at Imola \[-7], Monza \[+15], Sebring \[+8]

  • Fixed carbon having a purple tint

  • Fixed material settings so reflection show correctly

  • Made front Cadillac badge glow

Chevrolet Corvette C8.R GTE

  • Corrected headlights

  • Fixed clipping issue on headlights

Chevrolet Corvette Z06 LMGT3.R

  • Adjusted WeightPenalty\[kg] at Fuji \[+5], Le Mans \[+5], Monza \[+12], Silverstone \[+5]

  • Fixed damage not showing on ELMS number plates

Ferrari 296 LMGT3

  • Adjusted WeightPenalty\[kg] at Bahrain \[-10], Cota \[-10], Imola \[-10], Interlagos \[-5], Le Mans \[-10], Monza \[-6], Portimao \[-10], Qatar \[-10], Sebring \[-15], Silverstone \[-5], Spa \[-10]

  • Corrected shading issue on front louvers

  • Fixed RPM lights not being at optimal shift point

Ferrari 488 GTE EVO

  • Corrected brake lights, Added pit lights

Ferrari 499P LMH

  • Adjusted WeightPenalty\[kg] at Bahrain \[+15], Cota \[+15], Fuji \[+10], Imola \[+12], Interlagos \[+15], Paul Ricard \[+15], Portimao \[+10], Qatar \[+15], Sebring \[+15], Silverstone \[+18], Spa \[+10]

  • Fixed RPM lights not being at optimal shift point

Ford Mustang LMGT3

  • Adjusted WeightPenalty\[kg] at Cota \[-10], Monza \[-6], Qatar \[-8], Sebring \[-7], Spa \[-10]

Genesis GMR-001 Hypercar

  • Added FREE to game

Ginetta G61-LT-P325-Evo LMP3

  • Lowered CoG height to improve braking stability

Glickenhaus SCG 007 LMH

  • Added track map to cockpit

  • Fixed mapping issue on flag display

Isotta Fraschini TIPO6-C LMH

  • Adjusted WeightPenalty\[kg] at Bahrain \[-10], Le Mans \[-12], Monza \[-10], Sebring \[-10]

Lamborghini Huracan EVO2 LMGT3

  • Adjusted WeightPenalty\[kg] at Interlagos \[+5], Le Mans \[-5], Paul Ricard \[+5], Portimao \[+5], Spa \[-5]

Lamborghini SC63 LMDh

  • Added track map to cockpit

  • Adjusted WeightPenalty\[kg] at Fuji \[-5], Le Mans \[-12], Monza \[-5], Sebring \[-10]

  • Corrected RPM lights

  • Removed cannards in front of front wheels

Lexus RCF LMGT3

  • Adjusted WeightPenalty\[kg] at Bahrain \[+5], Cota \[+10], Fuji \[+5], Imola \[+12], Interlagos \[+5], Le Mans \[+7], Monza \[+5], Portimao \[+5], Qatar \[+7], Sebring \[+5], Silverstone \[+8], Spa \[+6]

Ligier JS P325 LMP3

  • Fixed cockpit object being visible through body from external cameras

McLaren 720S LMGT3 Evo

  • Adjusted WeightPenalty\[kg] at Bahrain \[-10], Cota \[-12], Fuji \[-7], Imola \[-5], Interlagos \[-15], Le Mans \[-17], Monza \[-12], Paul Ricard \[-5], Portimao \[-10], Qatar \[-20], Sebring \[-15], Silverstone \[-10]

  • Corrected HUD roughness to stop reflections from showing

  • Fixed LED position lights showing on 2025 cars

  • Updated Le Mans default setups

Mercedes AMG LMGT3

  • Adjusted WeightPenalty\[kg] at Fuji \[+5], Imola \[-5], Interlagos \[-5], Le Mans \[+5], Monza \[+5]

Oreca 07 LMP2

  • Fixed LEDs appearing on flag display

Peugeot 9X8 LMH

  • Adjusted WeightPenalty\[kg] at Cota \[-5], Imola \[-7], Paul Ricard \[-10], Sebring \[-10]

Peugeot 9X8 LMH (w/Wing)

  • Adjusted WeightPenalty\[kg] at Cota \[+20], Fuji \[+10], Interlagos \[+15], Le Mans \[-10], Monza \[-5], Paul Ricard \[+20], Portimao \[+5], Qatar \[+25], Sebring \[+10], Silverstone \[+25], Spa \[+15]

Porsche 911 LMGT3 R

  • Adjusted WeightPenalty\[kg] at Bahrain \[-10], Interlagos \[-15], Le Mans \[-5], Monza \[-6], Paul Ricard \[-5], Portimao \[-5], Silverstone \[-5]

Porsche 911 RSR -19 GTE

  • Corrected headlights and brake lights

  • Fixed gaps in cockpit

Porsche 963 LMDh

  • Added floor model differences for 2025 teams

  • Added track map to cockpit

  • Adjusted WeightPenalty\[kg] at Fuji \[-5], Imola \[-7], Interlagos \[-5], Le Mans \[-7], Paul Ricard \[-10], Qatar \[+10], Silverstone \[-10]

Toyota GR010 LMH

  • Added track map above middle mirror

  • Adjusted WeightPenalty\[kg] at Cota \[-5], Fuji \[+10], Imola \[+10], Monza \[-5], Portimao \[+5], Qatar \[+10]

Vanwall Vandervell 680 LMH

  • Fixed drivers heels showing through the underside of the car

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