[Update Announcement] 8/13 Update

Hello, survivors!Thank you for your continued feedback and suggestions after the official release. Over the past few days, we have prioritized addressing the most frequently reported operation experience and interaction feedback issues, and have also fixed a batch of freezes and interaction anomalies. The specific details are as follows:\[Operation Experience Optimization]Custom Key Binding Available: Custom key binding has been enabled in Settings. Most operation keys can be adjusted according to your needs, or you can press Reset to restore default key bindings.New Right-Click Quick Transfer: In Inventory, Trading, Cooking Station, Fermentation Barrel, Generator, Workbench, Mouse Cage, and other interfaces, you can now right-click items to directly transfer them to the opposite side (equivalent to Shift+Click).New Resource Scavenging: A search entry has been added to the right side of the post-disaster interface. Select an item category, or "Requires Fridge" or "Sundries", and it will mark which Furniture in your Home contains such items and how many of each, so you don't have to search through cabinets one by one. Press Z to hide the entry when not needed.Pause State Optimization: Pressing 4 to pause the game now displays a notification bar, making the pause state clearly visible at a glance.E Key Quick Pickup: After clicking on an interactive object, press E to directly search and open the inventory, then press E again to directly pick up all items.\[Stability Fixes]Map Freeze Fix: Fixed an issue where opening the Map while switching maps during travel could cause the game to freeze and become unresponsive in rare cases.Respawn Process Fix: Fixed issues in the respawn selection interface where holding the confirm button would occasionally become unresponsive, and where closing the interface would prevent further operations. Also improved the stability of respawn calculations.Quest Progress Fix: Fixed an issue where related quests could not be completed after crafting a Rescue Beacon. The game will now automatically restore previously completed progress that wasn't properly recorded when entering the game.Pause Command Fix: Fixed an issue where characters were incorrectly detected as standing idle during 0x pause state, causing movement commands to be lost. Issuing commands while paused will no longer briefly flash the startup animation.\[Survival & Interaction]Neighbor Gift Enhancement: The quantity and variety of Neighbor gifts have been increased, and categories like Books, Sundries, and Tools can now appear in gift returns.Mold Mechanism Optimization: Based on your feedback, we've reduced cleaning pressure—mold spread speed within the same Container has been slowed down, disinfectant spray can now clean a larger area at once, and will also directly disinfect moldy Food.Cold Wave Crisis Optimization: The first cold wave has been optimized with a natural progressive increase buffer, gradually transitioning from moderate to severe.Rescue Interaction Optimization: When rescuing trapped warehouse managers, there are no longer restrictions on the types of supplies you can send out, and the Drone will bring back a thank-you gift when returning.Front Door Reinforcement Optimization: Fix Door and Front Door reinforcement related tasks are no longer time-limited; advanced reinforcement tasks have been optimized to open automatically at scheduled times.Large Ingredient Optimization: Large ingredients can now be completely cut with a single click; also prevents accidentally dropping large items on the ground (which cannot be picked up).Furniture Return Verification: Now the salesperson will check whether the supplies that came with the Furniture are intact when processing returns, otherwise they will not process the return.Neighbor Status Fix: Fixed the issue where after a Neighbor's unfortunate demise, some interaction behaviors and subsequent events might still occur.Trunk Guidance Completion: After buying a car, you can directly switch to the "Trunk" tab in your backpack to store and retrieve supplies without having to walk to the car; the Shopping Cart tab in stores will also provide a one-time tip explaining that items stored in the car don't count toward your Broad Shoulders.Thug Encounter Optimization: Optimized the process and narrative of thug encounters to better reflect the actual post-disaster situation; counterattacks now allow them to face the consequences of their actions.\[Story & Text]Basement Access Optimization: The number of repairs required for the Basement has been reduced from 3 to 2, and the time when repairs can begin has also been moved up; clear completion feedback will be provided after repairs are finished.Item Description Completion: Completed descriptions for some materials and fixed the issue where certain materials could be \[used] but had no effect.\[Graphics & Collision]Main Menu Visual Optimization: Optimized character models and lighting effects in the main menu; made the loa

Aug 13, 2026 - 19:06
 0
[Update Announcement] 8/13 Update

Hello, survivors!

Thank you for your continued feedback and suggestions after the official release. Over the past few days, we have prioritized addressing the most frequently reported operation experience and interaction feedback issues, and have also fixed a batch of freezes and interaction anomalies.

The specific details are as follows:

\[Operation Experience Optimization]
  • Custom Key Binding Available: Custom key binding has been enabled in Settings. Most operation keys can be adjusted according to your needs, or you can press Reset to restore default key bindings.

  • New Right-Click Quick Transfer: In Inventory, Trading, Cooking Station, Fermentation Barrel, Generator, Workbench, Mouse Cage, and other interfaces, you can now right-click items to directly transfer them to the opposite side (equivalent to Shift+Click).

  • New Resource Scavenging: A search entry has been added to the right side of the post-disaster interface. Select an item category, or "Requires Fridge" or "Sundries", and it will mark which Furniture in your Home contains such items and how many of each, so you don't have to search through cabinets one by one. Press Z to hide the entry when not needed.

  • Pause State Optimization: Pressing 4 to pause the game now displays a notification bar, making the pause state clearly visible at a glance.

  • E Key Quick Pickup: After clicking on an interactive object, press E to directly search and open the inventory, then press E again to directly pick up all items.

\[Stability Fixes]
  • Map Freeze Fix: Fixed an issue where opening the Map while switching maps during travel could cause the game to freeze and become unresponsive in rare cases.

  • Respawn Process Fix: Fixed issues in the respawn selection interface where holding the confirm button would occasionally become unresponsive, and where closing the interface would prevent further operations. Also improved the stability of respawn calculations.

  • Quest Progress Fix: Fixed an issue where related quests could not be completed after crafting a Rescue Beacon. The game will now automatically restore previously completed progress that wasn't properly recorded when entering the game.

  • Pause Command Fix: Fixed an issue where characters were incorrectly detected as standing idle during 0x pause state, causing movement commands to be lost. Issuing commands while paused will no longer briefly flash the startup animation.

\[Survival & Interaction]
  • Neighbor Gift Enhancement: The quantity and variety of Neighbor gifts have been increased, and categories like Books, Sundries, and Tools can now appear in gift returns.

  • Mold Mechanism Optimization: Based on your feedback, we've reduced cleaning pressure—mold spread speed within the same Container has been slowed down, disinfectant spray can now clean a larger area at once, and will also directly disinfect moldy Food.

  • Cold Wave Crisis Optimization: The first cold wave has been optimized with a natural progressive increase buffer, gradually transitioning from moderate to severe.

  • Rescue Interaction Optimization: When rescuing trapped warehouse managers, there are no longer restrictions on the types of supplies you can send out, and the Drone will bring back a thank-you gift when returning.

  • Front Door Reinforcement Optimization: Fix Door and Front Door reinforcement related tasks are no longer time-limited; advanced reinforcement tasks have been optimized to open automatically at scheduled times.

  • Large Ingredient Optimization: Large ingredients can now be completely cut with a single click; also prevents accidentally dropping large items on the ground (which cannot be picked up).

  • Furniture Return Verification: Now the salesperson will check whether the supplies that came with the Furniture are intact when processing returns, otherwise they will not process the return.

  • Neighbor Status Fix: Fixed the issue where after a Neighbor's unfortunate demise, some interaction behaviors and subsequent events might still occur.

  • Trunk Guidance Completion: After buying a car, you can directly switch to the "Trunk" tab in your backpack to store and retrieve supplies without having to walk to the car; the Shopping Cart tab in stores will also provide a one-time tip explaining that items stored in the car don't count toward your Broad Shoulders.

  • Thug Encounter Optimization: Optimized the process and narrative of thug encounters to better reflect the actual post-disaster situation; counterattacks now allow them to face the consequences of their actions.

\[Story & Text]
  • Basement Access Optimization: The number of repairs required for the Basement has been reduced from 3 to 2, and the time when repairs can begin has also been moved up; clear completion feedback will be provided after repairs are finished.

  • Item Description Completion: Completed descriptions for some materials and fixed the issue where certain materials could be \[used] but had no effect.

\[Graphics & Collision]
  • Main Menu Visual Optimization: Optimized character models and lighting effects in the main menu; made the load save file entry more prominent.

  • Collision Range Adjustment: Adjusted the collision ranges of plastic bags and some cabinets and tables to reduce instances of characters getting blocked or having to take detours.

  • Integrated Graphics Optimization: Systems with integrated graphics will now default to 30 FPS lock when frame rate hasn't been manually set, providing more stable performance; also fixed the issue where Intel Arc integrated graphics were incorrectly identified as dedicated graphics cards.

Thank you for your support and feedback. We will continue to polish the game based on everyone's suggestions. If you encounter other bugs and issues, or if existing fixes are not working, please feel free to submit your issues to the feedback form, and we will address them immediately!

Good luck to all survivors—stock up on supplies and survive to the end!

— Midnight Workshop

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