Update 8 - Tuning & Fixes
Hi Everyone!We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and save games - it's also been really fun to see all your cities!Here are the changes for the latest build:Version 0.7.1911ImprovementsIncreased cooldown and cost of Neptune's god spellTuned input and outputs of the Large Pottery WorkshopTuned mason repair amount so that they can complete repairs on large buildings much fasterDon't show repair scaffolding on building interiors (no more chariot races through scaffolding)Tune gods so they aren't as needy later in the gameTweak dam block costFixesFixed issue where a suboptimal undertaker was assigned a dead body when there was a closer option availableFixed walls blocking water, and blocking it after being destroyedFixed not being able to do terrain engineering on a tile where there was previously a wallFixed unbuilt blocks obstructing water erroneouslyFixed walls not reflecting terraformed terrainFixed Grand Temple spell error message not always being correctFixed some UI inconsistenciesSteam Reviews: Your Feedback Matters!If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about Nova Roma, we'd appreciate hearing your thoughts!Join the Nova Roma CommunityYou can find us on Discord, Twitch, Twitter, YouTube, Facebook, Instagram, TikTok, and Reddit for discussions, updates, and feedback.Thanks for all your support!-Pete, Michael, & Sam
Hi Everyone!
We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and save games - it's also been really fun to see all your cities!
Here are the changes for the latest build:
Version 0.7.1911
Increased cooldown and cost of Neptune's god spell
Tuned input and outputs of the Large Pottery Workshop
Tuned mason repair amount so that they can complete repairs on large buildings much faster
Don't show repair scaffolding on building interiors (no more chariot races through scaffolding)
Tune gods so they aren't as needy later in the game
Tweak dam block cost
Fixed issue where a suboptimal undertaker was assigned a dead body when there was a closer option available
Fixed walls blocking water, and blocking it after being destroyed
Fixed not being able to do terrain engineering on a tile where there was previously a wall
Fixed unbuilt blocks obstructing water erroneously
Fixed walls not reflecting terraformed terrain
Fixed Grand Temple spell error message not always being correct
Fixed some UI inconsistencies
If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about Nova Roma, we'd appreciate hearing your thoughts!
You can find us on Discord, Twitch, Twitter, YouTube, Facebook, Instagram, TikTok, and Reddit for discussions, updates, and feedback.
Thanks for all your support!
-Pete, Michael, & Sam
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