The First Descendant Update 1.3.34

Greetings, Descendants! Here are the details of The First Descendant Update 1.3.34. ■ Platforms- Steam, Xbox, PS5 ■ Update 1.3.34Void Intercept Battle: Extreme- Removed "Void Intercept Battle: Abyss" and "Void Intercept Battle: Challenge."- Changed "Void Intercept Battle: Hard" difficulty to "Void Intercept Battle: Extreme" difficulty.ㄴ Added "Critical Point Breakthrough" content in "Intercept Battle Extreme" difficulty.- You can enter "Void Intercept Battle: Extreme" once you complete all "Fortress" main quests and "Colossus of Another Level" sub quests.- "Void Intercept Battle: Extreme" will have the same Colossi as the previous "Void Intercept Battle: Hard."- Once you defeat all Colossi in "Void Intercept Battle: Extreme," you can enter the new Intercept Battle "Critical Point Breakthrough" content.(1) Critical Point Breakthrough- This Intercept Battle is available after you defeat all Colossi in "Void Intercept Battle: Extreme."ㄴ To play Critical Point Breakthrough, you must achieve 81,580 of Arche Activity.ㄴ You can set the Intercept Battle's difficulty yourself through the "Critical Point" effect. The higher the Critical Point, the higher the difficulty and the better the rewards.- The new Critical Point Breakthrough Colossus "Lava Citadel" will make its debut.ㄴ Lava Citadel is a Fire-attributed Colossus.ㄴ It absorbs the energy of the Void Abyss through the battlefield's "Void Pillar" and uses that energy to attack.ㄴ During the Void Reflux mode, it uses wide AoE skills and ring skills.ㄴ Take advantage of the Lava Citadel's vulnerability by actively utilizing Chill attacks.- Durationㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDTㆍ After the July 15 update, we will spend about a month adjusting the Critical Point and reward balance, and then officially release it with the improved balance in Season 4.- Critical Point Rangeㄴ Critical Point Range consists of "Critical Point" effects that sets the difficulty of the Intercept Battle, and there are six ranges in total.ㄴ Once you meet the unlock conditions for the Critical Point Range, you can unlock each range and Range Unlock Reward.ㄴ The more Critical Point Ranges you unlock, the higher the Critical Point limit you can set. Once you unlock all Critical Point Ranges, the Critical Point limit will be removed.- Critical Pointㄴ Critical Point consists of the following effects: "Inhibitors Released" that enhances Colossus; "Restricted Support" that adds restriction to Descendants' performance; and "Limited Operation" that adds restrictions to Intercept Battles.ㄴ Each Critical Point has a unique Critical Point Value. You will be playing Critical Point Breakthrough Intercept Battle based on the sum of all applied Critical Points.ㄴ Set Critical Points can be saved through Loadout, and you will get five Loadouts by default.- Start Public Interceptㄴ You can commence Public Intercept to a Colossus that has 0 total Critical Point.ㄴ There is no need to modify Loadout manually to commence Public Intercept on a Colossus with a total Critical Point Value of 0; simply use "Loadout not applied" function.ㄴ You can commence Public Intercept only if you have met the Arche Activity condition.- Start Private Interceptㄴ You can play Critical Point Breakthrough Colossus and Intercept Battle according to the currently set Loadout.ㄴ However, if there is a Party Member who has not unlocked to the same level of Critical Point Range, you cannot "Start Private Intercept."ㄴ If you're in a party, you'll be following the Party Leader's Critical Point Loadout.(2) Critical Point Breakthrough Leaderboard- Void Intercept Battle: Abyss / Challenge Leaderboard will no longer be available; it will be substituted with Void Intercept Battle: Critical Point Breakthrough Leaderboard.- Critical Point Breakthrough Intercept Battle Leaderboard will be newly added.- Void Intercept Battle: Critical Point Breakthrough Leaderboard's ranking calculation is as follows.ㄴ The higher the total value of defeated Critical Point Breakthrough Colossus's Critical Point, the higher you'll be ranked.ㆍ E.g.,) Critical Point 9 / Clear time: 5 min vs. Critical Point 1 / Clear time: 1 min → Critical Point 9 will be ranked higherㄴ If the total value of defeated Critical Point Breakthrough Colossus's Critical Point is the same, you'll be ranked higher if your clear time is shorter.ㆍ E.g.,) Critical Point 10 / Clear time: 5 min vs. Critical Point 10 / Clear time: 4 min → Clear time 4 min will be ranked higher- Void Intercept Battle: Critical Point Breakthrough Leaderboard will be available for the following period.ㄴ Period: After the 07.15.2026 (Wed) update - 08.20.2026 (Thu) 00:19 PDT- Leaderboard Rewardsㄴ You will receive "Critical Point Prime Challenger Medal."ㄴ The medal's expiration will be notified separately when the Leaderboard Rewards are sent.(3) Defeat Rewards- Defeat Void Intercept Battle: Extreme Colossus to get the following rewards.ColossusRewardsQuantityExecutionerGold24000-36000Kuiper

Jul 15, 2026 - 13:13
 0
The First Descendant Update 1.3.34
Greetings, Descendants!

 

Here are the details of The First Descendant Update 1.3.34.

 

■ Platforms

- Steam, Xbox, PS5

 

■ Update 1.3.34

Void Intercept Battle: Extreme

- Removed "Void Intercept Battle: Abyss" and "Void Intercept Battle: Challenge."

- Changed "Void Intercept Battle: Hard" difficulty to "Void Intercept Battle: Extreme" difficulty.

ㄴ Added "Critical Point Breakthrough" content in "Intercept Battle Extreme" difficulty.

- You can enter "Void Intercept Battle: Extreme" once you complete all "Fortress" main quests and "Colossus of Another Level" sub quests.

- "Void Intercept Battle: Extreme" will have the same Colossi as the previous "Void Intercept Battle: Hard."

- Once you defeat all Colossi in "Void Intercept Battle: Extreme," you can enter the new Intercept Battle "Critical Point Breakthrough" content.

(1) Critical Point Breakthrough

- This Intercept Battle is available after you defeat all Colossi in "Void Intercept Battle: Extreme."

ㄴ To play Critical Point Breakthrough, you must achieve 81,580 of Arche Activity.

ㄴ You can set the Intercept Battle's difficulty yourself through the "Critical Point" effect. The higher the Critical Point, the higher the difficulty and the better the rewards.

- The new Critical Point Breakthrough Colossus "Lava Citadel" will make its debut.

ㄴ Lava Citadel is a Fire-attributed Colossus.

ㄴ It absorbs the energy of the Void Abyss through the battlefield's "Void Pillar" and uses that energy to attack.

ㄴ During the Void Reflux mode, it uses wide AoE skills and ring skills.

ㄴ Take advantage of the Lava Citadel's vulnerability by actively utilizing Chill attacks.

- Duration

ㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDT

ㆍ After the July 15 update, we will spend about a month adjusting the Critical Point and reward balance, and then officially release it with the improved balance in Season 4.

- Critical Point Range

ㄴ Critical Point Range consists of "Critical Point" effects that sets the difficulty of the Intercept Battle, and there are six ranges in total.

ㄴ Once you meet the unlock conditions for the Critical Point Range, you can unlock each range and Range Unlock Reward.

ㄴ The more Critical Point Ranges you unlock, the higher the Critical Point limit you can set. Once you unlock all Critical Point Ranges, the Critical Point limit will be removed.

- Critical Point

ㄴ Critical Point consists of the following effects: "Inhibitors Released" that enhances Colossus; "Restricted Support" that adds restriction to Descendants' performance; and "Limited Operation" that adds restrictions to Intercept Battles.

ㄴ Each Critical Point has a unique Critical Point Value. You will be playing Critical Point Breakthrough Intercept Battle based on the sum of all applied Critical Points.

ㄴ Set Critical Points can be saved through Loadout, and you will get five Loadouts by default.

- Start Public Intercept

ㄴ You can commence Public Intercept to a Colossus that has 0 total Critical Point.

ㄴ There is no need to modify Loadout manually to commence Public Intercept on a Colossus with a total Critical Point Value of 0; simply use "Loadout not applied" function.

ㄴ You can commence Public Intercept only if you have met the Arche Activity condition.

- Start Private Intercept

ㄴ You can play Critical Point Breakthrough Colossus and Intercept Battle according to the currently set Loadout.

ㄴ However, if there is a Party Member who has not unlocked to the same level of Critical Point Range, you cannot "Start Private Intercept."

ㄴ If you're in a party, you'll be following the Party Leader's Critical Point Loadout.

(2) Critical Point Breakthrough Leaderboard

- Void Intercept Battle: Abyss / Challenge Leaderboard will no longer be available; it will be substituted with Void Intercept Battle: Critical Point Breakthrough Leaderboard.

- Critical Point Breakthrough Intercept Battle Leaderboard will be newly added.

- Void Intercept Battle: Critical Point Breakthrough Leaderboard's ranking calculation is as follows.

ㄴ The higher the total value of defeated Critical Point Breakthrough Colossus's Critical Point, the higher you'll be ranked.

ㆍ E.g.,) Critical Point 9 / Clear time: 5 min vs. Critical Point 1 / Clear time: 1 min → Critical Point 9 will be ranked higher

ㄴ If the total value of defeated Critical Point Breakthrough Colossus's Critical Point is the same, you'll be ranked higher if your clear time is shorter.

ㆍ E.g.,) Critical Point 10 / Clear time: 5 min vs. Critical Point 10 / Clear time: 4 min → Clear time 4 min will be ranked higher

- Void Intercept Battle: Critical Point Breakthrough Leaderboard will be available for the following period.

ㄴ Period: After the 07.15.2026 (Wed) update - 08.20.2026 (Thu) 00:19 PDT

- Leaderboard Rewards

ㄴ You will receive "Critical Point Prime Challenger Medal."

ㄴ The medal's expiration will be notified separately when the Leaderboard Rewards are sent.

(3) Defeat Rewards

- Defeat Void Intercept Battle: Extreme Colossus to get the following rewards.

Colossus

Rewards

Quantity

Executioner

Gold

24000-36000

Kuiper Shards

2400-3600

Multi-Composite Receivers

75

High Precision Exchange Components

95

Nano Compound

310

Quantum Crystal

195

Quantum Incubator

2

Energy Control Core

380

Firepower Augmentation Core VI

1

Attribute Augmentation Core VI

1

Hit Augmentation Core (Variant AB) VI

1

Hit Augmentation Core VI

1

Tactical Augmentation Core VI

1

Precision Augmentation Core VI

1

Special Augmentation Core VI

1

Recovery Augmentation Core (Variant AB) VI

2

Recovery Augmentation Core VI

2

Defense Augmentation Core (Variant AB) VI

2

Defense Augmentation Core VI

2

Core Amplifier

18

Void Abyss Metal Fragment

45

Dead Bride

Gold

24800-37200

Kuiper Shards

2480-3720

Multi-Composite Receivers

75

High Precision Exchange Components

95

Nano Compound

310

Quantum Crystal

195

Quantum Incubator

2

Energy Control Core

380

Firepower Augmentation Core VI

1

Attribute Augmentation Core VI

1

Hit Augmentation Core (Variant AB) VI

1

Hit Augmentation Core VI

1

Tactical Augmentation Core VI

1

Precision Augmentation Core VI

1

Special Augmentation Core VI

1

Recovery Augmentation Core (Variant AB) VI

2

Recovery Augmentation Core VI

2

Defense Augmentation Core (Variant AB) VI

2

Defense Augmentation Core VI

2

Core Amplifier

18

Void Abyss Metal Fragment

45

Devourer

Gold

25600-38400

Kuiper Shards

2560-3840

Multi-Composite Receivers

75

High Precision Exchange Components

95

Nano Compound

310

Quantum Crystal

195

Quantum Incubator

2

Energy Control Core

380

Firepower Augmentation Core VI

1

Attribute Augmentation Core VI

1

Hit Augmentation Core (Variant AB) VI

1

Hit Augmentation Core VI

1

Tactical Augmentation Core VI

1

Precision Augmentation Core VI

1

Special Augmentation Core VI

1

Recovery Augmentation Core (Variant AB) VI

2

Recovery Augmentation Core VI

2

Defense Augmentation Core (Variant AB) VI

2

Defense Augmentation Core VI

2

Core Amplifier

18

Void Abyss Metal Fragment

45

Pyromaniac

Gold

26400-39600

Kuiper Shards

2640-3960

Multi-Composite Receivers

75

High Precision Exchange Components

95

Nano Compound

310

Quantum Crystal

195

Quantum Incubator

2

Energy Control Core

380

Firepower Augmentation Core VI

1

Attribute Augmentation Core VI

1

Hit Augmentation Core (Variant AB) VI

1

Hit Augmentation Core VI

1

Tactical Augmentation Core VI

1

Precision Augmentation Core VI

1

Special Augmentation Core VI

1

Recovery Augmentation Core (Variant AB) VI

2

Recovery Augmentation Core VI

2

Defense Augmentation Core (Variant AB) VI

2

Defense Augmentation Core VI

2

Core Amplifier

18

Void Abyss Metal Fragment

45

Swamp Walker

Gold

27200-40800

Kuiper Shards

2720-4080

Multi-Composite Receivers

80

High Precision Exchange Components

105

Nano Compound

320

Quantum Crystal

200

Quantum Incubator

3

Energy Control Core

400

Firepower Augmentation Core VI

3

Attribute Augmentation Core VI

3

Hit Augmentation Core (Variant AB) VI

3

Hit Augmentation Core VI

3

Tactical Augmentation Core VI

3

Precision Augmentation Core VI

3

Special Augmentation Core VI

3

Recovery Augmentation Core (Variant AB) VII

1

Recovery Augmentation Core VII

1

Defense Augmentation Core (Variant AB) VII

1

Defense Augmentation Core VII

1

Core Amplifier

20

Void Abyss Metal Fragment

50

Obstructer

Gold

28800-43200

Kuiper Shards

2880-4320

Multi-Composite Receivers

80

High Precision Exchange Components

105

Nano Compound

320

Quantum Crystal

200

Quantum Incubator

3

Energy Control Core

400

Firepower Augmentation Core VI

3

Attribute Augmentation Core VI

3

Hit Augmentation Core (Variant AB) VI

3

Hit Augmentation Core VI

3

Tactical Augmentation Core VI

3

Precision Augmentation Core VI

3

Special Augmentation Core VI

3

Recovery Augmentation Core (Variant AB) VII

1

Recovery Augmentation Core VII

1

Defense Augmentation Core (Variant AB) VII

1

Defense Augmentation Core VII

1

Core Amplifier

20

Void Abyss Metal Fragment

50

Frost Walker

Gold

30400-45600

Kuiper Shards

3040-4560

Multi-Composite Receivers

80

High Precision Exchange Components

105

Nano Compound

320

Quantum Crystal

200

Quantum Incubator

3

Energy Control Core

400

Firepower Augmentation Core VI

3

Attribute Augmentation Core VI

3

Hit Augmentation Core (Variant AB) VI

3

Hit Augmentation Core VI

3

Tactical Augmentation Core VI

3

Precision Augmentation Core VI

3

Special Augmentation Core VI

3

Recovery Augmentation Core (Variant AB) VII

1

Recovery Augmentation Core VII

1

Defense Augmentation Core (Variant AB) VII

1

Defense Augmentation Core VII

1

Core Amplifier

20

Void Abyss Metal Fragment

50

Molten Fortress

Gold

32000-48000

Kuiper Shards

3200-4800

Multi-Composite Receivers

85

High Precision Exchange Components

110

Nano Compound

330

Quantum Crystal

205

Quantum Incubator

4

Energy Control Core

420

Firepower Augmentation Core VII

1

Attribute Augmentation Core VII

1

Hit Augmentation Core (Variant AB) VII

1

Hit Augmentation Core VII

1

Tactical Augmentation Core VII

1

Precision Augmentation Core VII

1

Special Augmentation Core VII

1

Recovery Augmentation Core (Variant AB) VII

2

Recovery Augmentation Core VII

2

Defense Augmentation Core (Variant AB) VII

2

Defense Augmentation Core VII

2

Core Amplifier

22

Void Abyss Metal Fragment

55

Gluttony

Gold

32000-48000

Kuiper Shards

3200-4800

Multi-Composite Receivers

85

High Precision Exchange Components

110

Nano Compound

330

Quantum Crystal

205

Quantum Incubator

4

Energy Control Core

420

Firepower Augmentation Core VII

1

Attribute Augmentation Core VII

1

Hit Augmentation Core (Variant AB) VII

1

Hit Augmentation Core VII

1

Tactical Augmentation Core VII

1

Precision Augmentation Core VII

1

Special Augmentation Core VII

1

Recovery Augmentation Core (Variant AB) VII

2

Recovery Augmentation Core VII

2

Defense Augmentation Core (Variant AB) VII

2

Defense Augmentation Core VII

2

Core Amplifier

22

Void Abyss Metal Fragment

55

Death Stalker

Gold

32000-48000

Kuiper Shards

3200-4800

Multi-Composite Receivers

85

High Precision Exchange Components

110

Nano Compound

330

Quantum Crystal

205

Quantum Incubator

4

Energy Control Core

420

Firepower Augmentation Core VII

1

Attribute Augmentation Core VII

1

Hit Augmentation Core (Variant AB) VII

1

Hit Augmentation Core VII

1

Tactical Augmentation Core VII

1

Precision Augmentation Core VII

1

Special Augmentation Core VII

1

Recovery Augmentation Core (Variant AB) VII

2

Recovery Augmentation Core VII

2

Defense Augmentation Core (Variant AB) VII

2

Defense Augmentation Core VII

2

Core Amplifier

22

Void Abyss Metal Fragment

55

- Defeat Colossus in Critical Point Range to get the following rewards.

Critical Point

Quality Certified ETA Voucher

0 to 4

50

5 to 9

75

10 to 14

100

15 to 19

125

20-24

150

25-75

200

- Receive the following rewards by unlocking Range. (one-off)

Acquisition Requirements

Item

Quantity

Defeat a Colossus with 0 Critical Point

Ancestors Module Loot

1

Superconductive Cooling Unit

100

Rare Alignment Device

3

Ultimate Alignment Device

1

Kuiper Shards

200,000

Defeat a Colossus with 5 Critical Points

Ancestors Module Loot

3

Superconductive Cooling Unit

200

Rare Alignment Device

5

Ultimate Alignment Device

2

Kuiper Shards

400,000

Defeat a Colossus with 10 Critical Points

Ancestors Module Loot

5

Superconductive Cooling Unit

300

Rare Alignment Device

7

Ultimate Alignment Device

3

Kuiper Shards

600,000

Defeat a Colossus with 15 Critical Points

Ancestors Module Loot

7

Superconductive Cooling Unit

500

Rare Alignment Device

10

Ultimate Alignment Device

5

Kuiper Shards

1,000,000

Defeat a Colossus with 20 Critical Points

Ancestors Module Loot

10

Superconductive Cooling Unit

700

Rare Alignment Device

15

Ultimate Alignment Device

7

Kuiper Shards

1,400,000

Defeat a Colossus with 25 Critical Points

Ancestors Module Loot

15

Superconductive Cooling Unit

1000

Rare Alignment Device

20

Ultimate Alignment Device

10

Kuiper Shards

2,000,000

 

 

Onslaught Mode - Stage 4

- You can enter via the Albion "Tactical Transport Control" or the World Map content menu.

- Onslaught Mode: Stage 4 is unlocked once you complete Onslaught Mode: Stage 3.

- Unlike Stage 1 to 3, you will be playing a new dungeon battle between Waves.

ㄴ Play a dungeon battle once the 2nd Wave ends.

ㄴ Play a dungeon battle once the 4th Wave ends.

ㄴ The Colossus appears in the final Stage.

- In Onslaught Mode: Stage 4, new Tyrant Monsters Corrupted Void Discharger, Corrupted Shadow Claw, and Corrupted Spike Pincer appear.

- Added 10 new Tier 1-3 Arche Parameters and 2 Tier 4 Arche Parameters.

ㄴ The chance for finding Tier 4 Arche Parameters is low, but they have immense power. The Parameter power is enhanced once a certain stat's condition is met.

ㄴ You can choose Tier 4 Arche Parameter once per game.

ㄴ If you have a Tier 4 Arche Parameter, another one will no longer appear in Arche Parameter options.

ㄴ Tier 4 Arche Parameters do not appear in the first Arche Parameter option.

Arche Parameter Name

Tier

Description

Fragment Collector

1

Increases Fragment gain.

Efficient Maintenance

1

Decreases Turret upgrade cost.

It is useful when you play Onslaught with a small number of people.

Tenacious HP

1

Increases DBNO duration.

Tactical Synergy

2

On Sub Attack, increases Skill Speed & Range Increase Modifier.

Tactical Advantage: Firearm

3

When current HP is higher than a certain level, increases Firearm ATK and Explosive ATK.

It goes well with Arche Parameters that increases HP Recovery or decreases Incoming Damage.

Tactical Advantage: Skill

3

When current HP is higher than a certain level, increases Skill Power.

It goes well with Arche Parameters that increases HP Recovery or decreases Incoming Damage.

Tactical Advantage: Melee Weapon

3

When current HP is higher than a certain level, increases Melee ATK.

It goes well with Arche Parameters that increases HP Recovery or decreases Incoming Damage.

Aggressive Investment: Firearms

3

Increases Firearm ATK and Explosive ATK by total Fragments consumed.

It goes well with Parameters that increases Fragment Gain.

Aggressive Investment: Skills

3

Increases Skill Power by total Fragments consumed.

It goes well with Parameters that increases Fragment Gain.

Aggressive Investment: Melee Weapon

3

Increases Melee ATK by total Fragments consumed.

It goes well with Parameters that increases Fragment Gain.

Lethal Regeneration

4

Increases HP Recovery In Combat.

When attempting to recover HP or Shield, releases energy toward enemies to attack. The attack has Cooldown.

Increases Damage in proportion to Max HP, reaching Max DMG when Max HP is at a certain level.

It will go nicely with Descendants that have HP Recovery.

Sword Energy Emission

4

Deals damage and emits 2 Sword Energy when hitting any enemy with a Firearm, or 4 Sword Energy when hitting an enemy with a Melee Weapon Normal Attack.

Base cooldown of Sword Energy Emission is 3s.

The higher Sprint stat, the shorter the Cooldown.

When Sprint Speed is above a certain level, Cooldown DOWN reaches maximum.

It goes well with Descendants with high movement speed or who use Sword as their primary weapon.

- Clear each Wave in Onslaught Mode: Stage 4 to get 1.4 times more Additional Rewards and Rewards for mission completion than Stage 3.

- Complete Onslaught Mode: Stage 4 to get a slight chance in getting additional Rare Alignment Devices and Ultimate Alignment Devices.

- The existing Stage 1 to 3 Onslaught Mode Weekly Bonuses also include Stage 4, allowing you to obtain rewards for up to 4 times a week.

ㄴ Ancestors Module from Stage 4 Weekly Bonuses is the same as the existing Stage 3.

ㆍ At least 2 Ultimate Tier Options guaranteed

 

New Modules

(1) Transcendent Modules

- 2 new Transcendent Modules of Serena have been added.

Module Name

Effect

Battlefield Nun

Gains Consecration with each Midair Attack on the same target's Weak Point.

Enhances Firearm Stats with each Consecration stack.

Consumes Consecration to summon Aurora, and increases the duration of Aurora in proportion to the Consecration consumed.

Archangel

Fires Holy Fire to inflict Repentance on enemies, and grants Holy Passion.

When using the Blazing Offensive, drops Holy Fire while moving.

Consumes Holy Passion to deliver a Sacred Strike, increasing its damage and range in proportion to the Holy Passion consumed.

- New Transcendent Modules can be obtained through the following:

ㄴ (Normal, High-risk) Sigma Sector Dropoff Operation - Broken Boundary

ㄴ Combining modules

 

(2) Trigger Modules

- 2 new Trigger Modules have been added.

Module Name

Effect

Arche Reflux

When using a Firing Enhancement type skill, grants Arche Reflux.

While in Arche Reflux, attacking a target that has taken damage from a Ground DoT type skill within 3s triggers Additional Fire Skill Damage and grants Firearm Reload.

The damage is affected by equipped Reactor's Arche types.

Arche Blaze

Using a Tracking Projectile type skill while a Levitation type skill is active triggers Additional Fire Skill Damage.

The damage is affected by equipped Reactor's Arche types.

- Upon completing an Axion Plains Infiltration Operation - Bastion of Immortality mission, there is a 10% chance to obtain a Trigger Module Loot K, which contains 1 of 2 new Trigger Modules.

- Changed the content reward that can be obtained from the Trigger Module Selection Box to Trigger Module Selection Box G.

ㄴ Trigger Module Selection Box G

ㆍ This selection box contains 36 existing Trigger Module Selection Box components plus 2 new Trigger Modules.

ㆍ It can be earned as a reward from the following contents.

ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, Bastion of Immortality, Bounty Operation

- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."

ㄴ Guaranteed rewards

ㆍ (Before) Acquire 5 of 36 Trigger Module types

ㆍ (After) Acquire 5 of 38 Trigger Module types

ㄴ Trigger Module rewards obtained at a low chance

ㆍ (Before) Acquire 1 of each of 36 Trigger Module types, for a total of 36

ㆍ (After) Acquire 1 of each of 38 Trigger Module types, for a total of 38

 

(3) Rare Descendant Modules

- Rare Tier Descendant Modules are added.

Category

Tier

Group

Module Name

Effect

Descendants

Rare

Control

HP Combustion

Skill Cooldown -36.5%\[+], Max HP -55.5%\[x]

Descendants

Rare

Control

Shield Consumption

Skill Cooldown -36.5%\[+], Max Shield -62.8%\[x]

Descendants

Rare

Control

Disable Defense

Skill Cooldown -36.5%\[+], DEF -62.8%\[x]

Descendants

Rare

Resource

Overload Tactics

Skill Cost -35.4%\[+], Max HP -55.5%\[x]

Descendants

Rare

Resource

Charge Emission

Skill Cost -35.4%\[+], Max Shield -62.8%\[x]

Descendants

Rare

Resource

Extreme Efficiency

Skill Cost -35.4%\[+], DEF -62.8%\[x]

Descendants

Rare

Guard

Defense Redistribution

Incoming Damage Modifier -13.5%\[+], Max Shield -6%\[x]

Descendants

Rare

HP

Life Resonance

Max HP +122.3%\[x], Skill Power Boost Ratio +8.1%\[+]

Descendants

Rare

Shield

Shield Resonance

Max Shield +85.1%\[x], Skill Power Boost Ratio +8.1%\[+]

Descendants

Rare

MP

Mental Exaltation

Max MP +8.5%\[x], Skill Power Boost Ratio +8.1%\[+]

Descendants

Rare

HP

Combat Constitution

Max HP +122.3%\[x], Skill Power Modifier +12.7%\[+]

Descendants

Rare

Shield

Defense System

Max Shield +85.1%\[x], Skill Power Modifier +12.7%\[+]

Descendants

Rare

MP

Mental Discipline

MP +8.5%\[x], Skill Power Modifier +12.7%\[+]

Descendants

Rare

Range

Bio Expansion

Skill Effect Range +51.7%\[+], Max HP +52.5%\[x]

Descendants

Rare

Range

Area Control

Skill Effect Range +51.7%\[+], Max MP +3.7%\[x]

Descendants

Rare

Range

Defense Expansion

Skill Effect Range +51.7%\[+], Max HP +38.5%\[x]

Descendants

Rare

Control

Guard Stance

Skill Cooldown -14.3%\[+], Max Shield +36.4%\[x]

Descendants

Rare

Control

Time Investment

Skill Cooldown -14.3%\[+], DEF +38.5%\[x]

Descendants

Rare

Control

Power Reserve

Skill Cooldown -14.3%\[+], Max MP -3.7%\[x]

Descendants

Rare

Shield

Continuous Deployment

Max Shield +85.1%\[x], Skill Duration Increase +8.8%\[+]

Descendants

Rare

Defense

Holding the Line

DEF +89.8%\[x], Skill Duration Increase +8.8%\[+]

- New Rare Modules can be obtained through the following:

ㄴ (Standard, Hard) The Sterile Land, The Vespers, Echo Swamp, The Agna Desert, White-night Gulch, The Hagios, The Fortress Missions

ㄴ Axion Plains Missions

ㄴ Combining modules

 

Descendant Rebalance/Improvements

(1) Common

- Descendant's All Skill Cooldown will decrease by 60%. (Up to 0.5s)

ㄴ Changed the Max Skill Cooldown DOWN from -90% to -75%.

- When Rolling, the following effects are applied.

ㄴ Stun, Knockdown, Knockback, and Frostbite Immunity

ㄴ Incoming Damage Reduction 10%

- The following effect is applied for 5s when respawning after death. It is removed when the effect duration ends or you enter a battle (*Using a skill or firearm).

ㄴ Invisible to monsters

ㄴ Incoming Damage Immunity

ㄴ Immune to all Crowd Control (*Except for unique Crowd Control of Colossus in an Intercept Battle)

- Unlock condition of Trigger Module Slots is eased.

ㄴ Crystallization Catalyst Count

ㆍ Before: 10 → After: 5

ㄴ Energy Activator Use Count

ㆍ Maintained

ㄴ Reach Arche Tuning Level

ㆍ Before: Lv.40 → After: Lv.10

 

(2) Blair

- Synchronization Value is adjusted from 1.701 → 1.55.

- Basic Skills and Common Changes

ㄴ Blaze Up

ㆍ Adjusted to allow for faster transitions to other actions after use.

ㆍ Max Stacks: 3 → 2

ㆍ Stack Cooldown: 14s → 6.8s

ㆍ Flame Zone Damage: 145.6% → 310%

ㆍ Damage Interval: 1s → 0.7s

ㆍ Create additional Flame Zone at the location of enemies around Blair.

ㆍ Base Detection Range: 17m

ㆍ Additional Flame Zone Count: 1 (Add 1 for each 50% increase of Effect Range)

ㄴ Extinguish

ㆍ No special pose is taken when casting the skill.

: The skill can be used while using a Firearm.

ㆍ When a Flame Zone is retrieved, it disappears.

ㆍ Taste of Aggression

: Duration (10s → 17s)

: Removed "Increase Skill Power Modifier by 9% per Flame Zone."

: Added "Increase Skill Power by 5% per Flame Zone."

ㄴ Burn Taste

ㆍ Damage: 686.2% → 2803.0%

ㆍ Added Cooldown Reduction for Deadly Cuisine when defeating an enemy. (Reduce by 3s for each defeated enemy)

ㆍ Changed the Skill Duration display rules.

: Previously, it displayed the time from a Skill's cast to the end.

: It has been changed to display the Duration of Attack check only. No change is made to Skill effects.

: 4.5s → 3s

ㄴ Deadly Cuisine

ㆍ Skill casting time is reduced.

ㆍ Fireball projectile speed is increased.

ㆍ Giant Fireball Damage: 2035.5% → 9669.0%

- Transcendent Module: Flame-Grilled Special

ㄴ Incendiary Bomb Module is changed to Flame-Grilled Special.

ㄴ Incendiary Bomb Skill becomes available when you equip Transcendent Module "Truly Deadly Cuisine."

ㄴ Flame Man

ㆍ Extinguish is changed to Flame Man which is a toggle-type skill.

ㆍ Activate effects

: Max HP 150%

: DEF +130%

: Knockback, Knockdown Immunity

: If an enemy with Burn state dies near Blair, recover HP and MP.

ㆍ HP Recovery: 2.5% of Max HP

ㆍ MP Recovery: 3% of Max MP

ㄴ Hot 'N Spicy

ㆍ Burn Taste Skill is changed to Hot 'N Spicy.

ㆍ Attack nearby enemies and obtain Red Flavor stacks in proportion to the number of enemies hit by the attack.

: Damage 7312%

: Base 5 Stacks

: Add 2 stacks with every enemy hit

ㆍ Red Flavor

: When landing a Critical Hit with a Melee Weapon, spend 1 stack, causing a Skill Power-based Explosion.

: Explosion Damage 8322.0%

ㄴ Pitmaster

ㆍ Added a feature that increases Movement Speed when Blair is headed at an enemy with Burn effect.

ㆍ Movement Speed Increase: 60%

- Transcendent Module: Truly Deadly Cuisine

ㄴ Incendiary Bomb

ㆍ Blaze Up Skill is changed to Incendiary Bomb.

ㆍ Max Stacks: 3 → 2

ㆍ Stack Cooldown: 14s → 7s

ㆍ Increased the number of Flames thrown from 1 → 3.

ㆍ Adjusted to allow for faster transitions to other actions after use.

ㆍ Flame Zone Damage 182.0% → 234.0%, Duration 12s → 6s

ㄴ Truly Deadly Cuisine

ㆍ MP Cost: 60 → 26

ㆍ Cooldown: 28s → 33s

ㆍ Added a feature where Cooldown is decreased if there is a Flame Zone within the Explosion Range. (15% per Flame Zone)

ㆍ Damage: 18877.1% → 36480.0%

- Transcendent Module: Backdraft

ㄴ Blaze Up

ㆍ Max Stacks: 3

  : Common change is not applied.

ㄴ Extinguish

ㆍ It is changed to Dimension Skill.

ㆍ Added Skill Type "Supply."

ㆍ Cooldown: 22s → 6.8s

ㆍ Power of Fire

: Attacks with Beam Rifle add Damage proportion to Skill Power. (194.5%)

: Added "Round Recovery for Equipped Firearm" for each absorbed Flame Zone. (10% Round Recovery per Flame Zone)

ㆍ Duration: 20s → 25s

ㆍ Firearm ATK Increase Amount per Absorbed Flame Zone: 30% → 60%

ㆍ Explosive ATK Increase Amount per Absorbed Flame Zone: 30% → 60%

ㄴ Deadly Cuisine

ㆍ Giant Fireball Damage: 814.2% → 6480%

ㆍ Small Fireball Damage:1233.6% → 2488.0%

ㆍ Number of Small Fireballs: 5 → 6

ㆍ Flame Zone Continuous Damage: 72.8% → 182.0%

ㆍ Burn Continuous Damage: 60.7% → 121.3%

ㄴ Pitmaster

ㆍ New effects are added.

ㆍ Reload Time Modifier: +40%

ㆍ Skill Critical Hit Damage: +20%

ㆍ Skill Critical Hit Rate per Flame Zone +6%

- Transcendent Module: Classic Chef

ㄴ Blaze Up

ㆍ It is changed to Singular Skill.

ㆍ Stack Cooldown: 17s → 12s

ㆍ Flame Zone Duration: 15s → 8s

ㄴ Extinguish

ㆍ It is changed to Singular Skill.

ㆍ Absorbing Flame Zone reduces Cooldown of Deadly Cuisine. (10% per Flame Zone)

ㄴ Overcooked

ㆍ Burn Taste is changed to Overcooked.

ㆍ Additional explosions will occur on nearby Flame Zones created by Blair. (Damage: 2912%)

ㄴ Deadly Cuisine

ㆍ It is changed to Singular Skill.

ㆍ MP Cost: 100 → 33

ㆍ Increased the deployment distance of Small Fireballs.

ㆍ Small Fireball Damage: 3084.0% → 1085.0%

ㆍ Number of Small Fireballs: 5 → 7

ㆍ Flame Zone Duration: 15s → 8s

- Transcendent Module: Killer Recipe

ㄴ Spicy Meatball

ㆍ Firing Meatball in midair increases Skill Damage and Blair's aerial duration.

ㆍ Meatball Damage (Ground: 756.0% → 2806.0%, Aerial: 4705.0%)

ㆍ While using Meatball in midair, Incoming Damage is additionally reduced by -20%.

ㆍ Cooldown: 40s → 12s

ㆍ Damage Range: 2m → 5m

ㆍ Max Expandable Range: 250% → 100%

ㆍ MP Cost: 40 → 25

ㄴ Temperature Check

ㆍ Added Skill Type "Healing."

ㆍ Added HP Recovery in proportion to Chef's Touch owned.

: Recover 5% of Max HP per each Chef's Touch

ㄴ Flare Up

ㆍ Burn Taste is changed to Flare Up.

ㆍ This skill deals a massive damage in a narrow area as Blair soars up into the air.

ㆍ Right after using the skill, drop speed is temporarily reduced.

ㆍ Damage: 8974.0%

ㆍ Skill Additional Effect: Skill Critical Hit Damage 80%

ㄴ Deadly Feast

ㆍ Changed Max Aim Distance: 150m → 50m

ㆍ Damage: 3921.9% → 7150.0%

ㆍ Explosion Range: 1m → 5m

ㆍ Max Expandable Range: 250% → 100%

ㆍ Max Target Count: 6 → 10

ㆍ Max Count on the Same Target: 5 → 10

ㄴ A Feast of Flavors

ㆍ Chef's Touch acquisition chance: 50% → 40%

ㆍ Removed Skill Power Modifier Increase 50%.

- Transcendent Module: Next-level Recipe

ㄴ Merciless Cuisine

ㆍ Flame Zone Continuous Damage: 114.0%314.0%

ㄴ Hot Delivery

ㆍ Adjusted to allow for faster transitions to other actions after use.

ㆍ Damage: 885.0% → 3811.0%

ㆍ Duration: 4s → 4.7s

: It has been changed to display the Duration of Attack check only. The actual Attack time is increased by 2s.

ㆍ Added "Incoming Damage Reduction in Skill Use." (Damage Reduction: -20%)

 

(3) Enzo

- Basic Skills and Common Changes

ㄴ Firing Specialist

ㆍ Added Multi-Hit Chance to Firing Specialist effect.

ㆍ Multi-Hit Chance Increase: 20% (+)

- Transcendent Module: Compressed Bullet

ㄴ Compressed Bullet

ㆍ Added Multi-Hit Chance to Firing Specialist effect.

ㆍ Multi-Hit Chance Increase: 20% (+)

 

(4) Serena

\[ Find the full details, including the Designer's Comment in the patch note.]

- Synchronization Value is adjusted from 0.496 → 1.177.

- Basic Skills and Common Changes

ㄴ Ascension

ㆍ The calculation for the Multi-Hit Damage of the additional effect when using the Ascension skill's General Round Firearm Attack has been changed from addition to multiplication.

ㄴ Redemption

ㆍ Redemption's Judgment's Firearm AoE Damage is separated into Base Additional Damage and AoE Additional Damage.

ㆍ Additional AoE Damage on Firearm Attack

: Up to 351% proportional to Max HP

: Damage Multiplier: Max HP x0.09%

: Cooldown 0.1s

ㆍ Additional Damage on Firearm Attack

: Up to 312% proportional to Max HP

: Damage Multiplier: Max HP x0.08%

: No Cooldown

- Transcendent Module: Divine Surge

ㆍ Divine Surge

: MP Cost 30 → 25

: Collision Damage 1,198.6% → 9,372.8%

: Landing Damage 5,743.4% → 24,788%

: Purifying Blaze Damage 87.6% → 968%

 

(5) Ines

\[ Find the full details, including the Designer's Comment in the patch note.]

- Basic Skills and Common Changes

ㄴ Plasma Oscillation

ㆍ Adjusted Damage Multiplier of Dark Current.

ㆍ 2.3% → 0.69%% of Caster's Skill Power

- Transcendent Module: Plasma Condensation

ㄴ Plasma Condensation

ㆍ Adjusted Damage Multiplier of Dark Current.

ㆍ 8% → 2.4% of Caster's Skill Power

 

Weapon Rebalance / Improvement

- Improvements have been made to the Unique Abilities of two Ultimate Weapons.

Ultimate Weapon

Unique Ability Changes

Divine Punishment

- When using a Healing or Charging type skill, grants Praise to self.

- While Praise is active, landing a Multi-Hit triggers Purifying Blaze on the target to deal damage.

ㄴ Increases damage of Purifying Blaze according to the "Praise" stacks.

- When triggered, Purifying Blaze grants Warmth to self and nearby allies.

The Final Masterpiece

- When hits a Common Monster, causes a Frosty Explosion at the hit location and inflicts Frostbite.

- When hits an Elite or Commander Monster, drops Icicle to nearby Elite and Commander Monsters to deal damage.

ㄴ Damage of Icicle decreases by the number of targets.

ㄴ On hitting a Weak Point, damage of Icicle increases.

- Changed the Core Types of 3 Ultimate Weapons.

ㄴ Currently equipped Cores are retained even after the Core Type change.

ㄴ However, when swapping Cores, you can only equip Cores of the changed Core Type.

Name

Previous

Changed

A-TAMS

Specialized Core x1

Precision Core x1

Strike Core x2

Nazeistra's Devotion

Specialized Core x1

Precision Core x1

Firepower Core x1

Strike Core x1

Truly Deadly Arson

Specialized Core x1

Freedom Core x1

 

Miscellaneous

(1) Arche Activity

- Added a screen where you can check Arche Activity Information.

ㄴ You can check Arche Activity Information in Inventory > Go to Info > Arche Activity Tab.

ㄴ You can also access the screen through Contents Entry screen's tooltip.

ㄴ Describes the current value, maximum value, calculation method, and growth method of the individual component of Arche Activity.

- Arche Activity Record Notice

ㄴ A notification is displayed each time the total Arche Activity, for the current Descendant, first exceeds a certain threshold.

ㄴ If there is a great increase in Arche Activity Total, only the highest increase is notified.

- Recommended Arche Activity

ㄴ Added Recommended Arche Activity in the existing contents.

ㄴ Recommended Arche Activity is only a barometer for content difficulty, not a prerequisite to play or enter the content.

 

(2) Leaderboard Ranking Reward

- Ranking reward will be given for placing on the Void Intercept Battle: Challenge "Tormentor" Leaderboard.

- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.

- Mail will be sent sequentially, so players may receive their reward at varying times.

Leaderboard

Ranking Reward

Void Intercept Battle: Challenge "Tormentor"

- Conditions: All platforms, Solo and 2-4 Player Squads

- Recipients: Top 100

- Reward: Intercept Battle Prime Challenger Medal (limited-time)

ㄴ Period: Until 08.19.2026 (Wed) 22:19 PDT

- You can receive the reward for the highest of your Descendant or Squad Rankings.

 

(3) Battle Pass Weekly Challenges

- Changed the existing Battle Pass Weekly Challenges with the addition of Void Intercept Battle: Extreme.

ㄴ Changed Battle Pass Week 1 Challenge "Complete a Void Abyss Intercept Battle" to "Complete an Intercept Battle."

ㄴ Successfully complete any Intercept Battle on any difficulty.

ㄴ Challenges that have already been completed will not be reset.

 

(4) HQ Special Orders

- Added a new quest schedule for HQ Special Orders.

ㄴ Period: 07.17.2026 (Fri) 00:00 - 08.27.2026 (Thu) 23:59 PDT

ㆍ The Jul. 17 (Fri) - Aug. 1 (Sat) schedule from the previous patch will be changed to new quests and rewards.

ㄴ Acquisition Count by Reward Types

ㆍ Descendant/Weapon/Fellow rewards: 4 times per cycle

ㆍ Anais's Research Material Box I: 3 times per cycle

ㆍ Anais's Research Material Box II: 1 time per cycle

ㆍ Core Acquisition Quest: 4 times per cycle

Quest Schedule

Quest Objective

Reward Items (Choose 1 per Quest)

07.17.2026 (Fri) 00:00 - 07.19.2026 (Sun) 23:59 PDT

※ Changed quests and rewards.

Complete Special Operations on any difficulty 2 times

Ultimate Blair Code

Ultimate Blair Enhanced Cells

Ultimate Blair Stabilizer

Ultimate Blair Spiral Catalyst

Complete Void Vessel Missions on Hard Difficulty 2 times

Divine Punishment Blueprint

Divine Punishment Polymer Syncytium

Divine Punishment Synthetic Fiber

Divine Punishment Nano Tube

Complete 400% Infiltration Operations 4 times

The Final Masterpiece Blueprint

The Final Masterpiece Polymer Syncytium

The Final Masterpiece Synthetic Fiber

The Final Masterpiece Nano Tube

Complete Sigma Sectors on any difficulty 4 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

Complete Intercept Battles on any difficulty 5 times

2 Precision Augmentation Core X

2 Special Augmentation Core X

2 Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

07.20.2026 (Mon) 00:00 - 07.22.2026 (Wed) 23:59 PDT

※ Changed quests and rewards.

Complete Mobile Energy Monitoring 4 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2 Special Synthetic Calcium

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

Hammer and Anvil Blueprint

Hammer and Anvil Polymer Syncytium

Hammer and Anvil Synthetic Fiber

Hammer and Anvil Nano Tube

Complete Axion Plains Field Missions 3 times

Hypernova Blueprint

Hypernova Polymer Syncytium

Hypernova Synthetic Fiber

Hypernova Nano Tube

Complete Infiltration Operations on any difficulty 4 times

Blue Beetle Blueprint

Blue Beetle Polymer Syncytium

Blue Beetle Synthetic Fiber

Blue Beetle Nano Tube

Complete Intercept Battles on any difficulty 5 times

2 Firepower Augmentation Core X

2 Attribute Augmentation Core X

2 Hit Augmentation Core X

2 Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

07.23.2026 (Thu) 00:00 - 07.25.2026 (Sat) 23:59 PDT

※ Changed quests and rewards.

Complete Void Vessel on any difficulty 2 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2 Special Synthetic Calcium

Complete Axion Plains Operational Areas 3 times

E-Buster Blueprint

E-Buster Polymer Syncytium

E-Buster Synthetic Fiber

E-Buster Nano Tube

Complete Void Vessel Missions on Hard Difficulty 2 times

The Final Masterpiece Blueprint

The Final Masterpiece Polymer Syncytium

The Final Masterpiece Synthetic Fiber

The Final Masterpiece Nano Tube

Complete 400% Infiltration Operations 4 times

Deus Ex Manus Blueprint

Deus Ex Manus Polymer Syncytium

Deus Ex Manus Synthetic Fiber

Deus Ex Manus Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

2 Precision Augmentation Core X

2 Special Augmentation Core X

2 Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

07.26.2026 (Sun) 00:00 - 07.28.2026 (Tue) 23:59 PDT

※ Changed quests and rewards.

Complete Mobile Energy Monitoring 4 times

Serena Code

Serena Enhanced Cells

Serena Stabilizer

Serena Spiral Catalyst

Defeat the Wall Crasher 1 time

Divine Punishment Blueprint

Divine Punishment Polymer Syncytium

Divine Punishment Synthetic Fiber

Divine Punishment Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

Truly Deadly Arson Blueprint

Truly Deadly Arson Polymer Syncytium

Truly Deadly Arson Synthetic Fiber

Truly Deadly Arson Nano Tube

Complete Void Vessel on any difficulty 2 times

Thunder Cage Blueprint

Thunder Cage Polymer Syncytium

Thunder Cage Synthetic Fiber

Thunder Cage Nano Tube

Complete Infiltration Operations on any difficulty 4 times

2 Firepower Augmentation Core X

2 Attribute Augmentation Core X

2 Hit Augmentation Core X

2 Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

07.29.2026 (Wed) 00:00 - 07.31.2026 (Fri) 23:59 PDT

※ Changed quests and rewards.

Complete Intercept Battles on any difficulty 5 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2 Special Synthetic Calcium

Complete Sigma Sectors on any difficulty 4 times

Restored Relic Blueprint

Restored Relic Polymer Syncytium

Restored Relic Synthetic Fiber

Restored Relic Nano Tube

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

The Final Masterpiece Blueprint

The Final Masterpiece Polymer Syncytium

The Final Masterpiece Synthetic Fiber

The Final Masterpiece Nano Tube

Complete 400% Infiltration Operations 4 times

Blue Beetle Blueprint

Blue Beetle Polymer Syncytium

Blue Beetle Synthetic Fiber

Blue Beetle Nano Tube

Complete Infiltration Operations on any difficulty 4 times

2 Precision Augmentation Core X

2 Special Augmentation Core X

2 Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.01.2026 (Sat) 00:00 - 08.03.2026 (Mon) 23:59 PDT

Complete Mobile Energy Monitoring 4 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2 Special Synthetic Calcium

Complete 400% Infiltration Operations 4 times

E-Buster Blueprint

E-Buster Polymer Syncytium

E-Buster Synthetic Fiber

E-Buster Nano Tube

Complete Axion Plains Field Missions 3 times

Divine Punishment Blueprint

Divine Punishment Polymer Syncytium

Divine Punishment Synthetic Fiber

Divine Punishment Nano Tube

Complete Intercept Battles on any difficulty 5 times

Thunder Cage Blueprint

Thunder Cage Polymer Syncytium

Thunder Cage Synthetic Fiber

Thunder Cage Nano Tube

Complete Sigma Sectors on any difficulty 4 times

2 Firepower Augmentation Core X

2 Attribute Augmentation Core X

2 Hit Augmentation Core X

2 Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.04.2026 (Tue) 00:00 - 08.06.2026 (Thu) 23:59 PDT

Complete Void Vessel on any difficulty 2 times

Ultimate Blair Code

Ultimate Blair Enhanced Cells

Ultimate Blair Stabilizer

Ultimate Blair Spiral Catalyst

Complete Axion Plains Operational Areas 3 times

Restored Relic Blueprint

Restored Relic Polymer Syncytium

Restored Relic Synthetic Fiber

Restored Relic Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

Truly Deadly Arson Blueprint

Truly Deadly Arson Polymer Syncytium

Truly Deadly Arson Synthetic Fiber

Truly Deadly Arson Nano Tube

Complete Special Operation: Hard Difficulty 2 times

Hammer and Anvil Blueprint

Hammer and Anvil Polymer Syncytium

Hammer and Anvil Synthetic Fiber

Hammer and Anvil Nano Tube

Complete Sigma Sectors on any difficulty 4 times

2 Precision Augmentation Core X

2 Special Augmentation Core X

2 Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.07.2026 (Fri) 00:00 - 08.09.2026 (Sun) 23:59 PDT

Complete Void Vessel on any difficulty 2 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2 Special Synthetic Calcium

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

E-Buster Blueprint

E-Buster Polymer Syncytium

E-Buster Synthetic Fiber

E-Buster Nano Tube

Complete Void Vessel Missions on Hard Difficulty 2 times

The Final Masterpiece Blueprint

The Final Masterpiece Polymer Syncytium

The Final Masterpiece Synthetic Fiber

The Final Masterpiece Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

Complete Special Operation: Hard Difficulty 2 times

2 Firepower Augmentation Core X

2 Attribute Augmentation Core X

2 Hit Augmentation Core X

2 Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.10.2026 (Mon) 00:00 - 08.13.2026 (Wed) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2 Special Synthetic Calcium

Complete Void Vessel Missions on Hard Difficulty 2 times

Divine Punishment Blueprint

Divine Punishment Polymer Syncytium

Divine Punishment Synthetic Fiber

Divine Punishment Nano Tube

Complete Axion Plains Operational Areas 3 times

Deus Ex Manus Blueprint

Deus Ex Manus Polymer Syncytium

Deus Ex Manus Synthetic Fiber

Deus Ex Manus Nano Tube

Complete Sigma Sectors on any difficulty 4 times

Blue Beetle Blueprint

Blue Beetle Polymer Syncytium

Blue Beetle Synthetic Fiber

Blue Beetle Nano Tube

Complete Infiltration Operations on any difficulty 4 times

2 Precision Augmentation Core X

2 Special Augmentation Core X

2 Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.13.2026 (Thu) 00:00 - 08.15.2026 (Sat) 23:59 PDT

Complete Mobile Energy Monitoring 4 times

Serena Code

Serena Enhanced Cells

Serena Stabilizer

Serena Spiral Catalyst

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

Restored Relic Blueprint

Restored Relic Polymer Syncytium

Restored Relic Synthetic Fiber

Restored Relic Nano Tube

Complete Axion Plains Field Missions 3 times

Truly Deadly Arson Blueprint

Truly Deadly Arson Polymer Syncytium

Truly Deadly Arson Synthetic Fiber

Truly Deadly Arson Nano Tube

Complete 400% Infiltration Operations 4 times

Hammer and Anvil Blueprint

Hammer and Anvil Polymer Syncytium

Hammer and Anvil Synthetic Fiber

Hammer and Anvil Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

2 Firepower Augmentation Core X

2 Attribute Augmentation Core X

2 Hit Augmentation Core X

2 Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.16.2026 (Sun) 00:00 - 08.18.2026 (Tue) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2 Special Synthetic Calcium

Defeat the Wall Crasher 1 time

Divine Punishment Blueprint

Divine Punishment Polymer Syncytium

Divine Punishment Synthetic Fiber

Divine Punishment Nano Tube

Complete Void Vessel Missions on Hard Difficulty 2 times

The Final Masterpiece Blueprint

The Final Masterpiece Polymer Syncytium

The Final Masterpiece Synthetic Fiber

The Final Masterpiece Nano Tube

Complete Infiltration Operations on any difficulty 4 times

Thunder Cage Blueprint

Thunder Cage Polymer Syncytium

Thunder Cage Synthetic Fiber

Thunder Cage Nano Tube

Complete Sigma Sectors on any difficulty 4 times

2 Precision Augmentation Core X

2 Special Augmentation Core X

2 Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.19.2026 (Wed) 00:00 - 08.21.2026 (Fri) 23:59 PDT

Complete Special Operations on any difficulty 2 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2 Special Synthetic Calcium

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

E-Buster Blueprint

E-Buster Polymer Syncytium

E-Buster Synthetic Fiber

E-Buster Nano Tube

Complete Axion Plains Field Missions 3 times

Truly Deadly Arson Blueprint

Truly Deadly Arson Polymer Syncytium

Truly Deadly Arson Synthetic Fiber

Truly Deadly Arson Nano Tube

Complete 400% Infiltration Operations 4 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

2 Firepower Augmentation Core X

2 Attribute Augmentation Core X

2 Hit Augmentation Core X

2 Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.22.2026 (Sat) 00:00 - 08.25.2026 (Mon) 23:59 PDT

Complete Intercept Battle: Hard Difficulty 5 times

Snowy Sled Dog Code

Snowy Sled Dog Enhanced Cells

Snowy Sled Dog Stabilizer

Snowy Sled Dog Spiral Catalyst

2 Special Synthetic Calcium

Complete Supermassive Receptors 3 times

Blue Beetle Blueprint

Blue Beetle Polymer Syncytium

Blue Beetle Synthetic Fiber

Blue Beetle Nano Tube

Complete Mobile Energy Monitoring 4 times

Deus Ex Manus Blueprint

Deus Ex Manus Polymer Syncytium

Deus Ex Manus Synthetic Fiber

Deus Ex Manus Nano Tube

Complete Void Vessel on any difficulty 2 times

Thunder Cage Blueprint

Thunder Cage Polymer Syncytium

Thunder Cage Synthetic Fiber

Thunder Cage Nano Tube

Complete Infiltration Operations on any difficulty 4 times

2 Precision Augmentation Core X

2 Special Augmentation Core X

2 Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

08.25.2026 (Tue) 00:00 - 08.27.2026 (Thu) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Snowy Sled Dog Code

Snowy Sled Dog Enhanced Cells

Snowy Sled Dog Stabilizer

Snowy Sled Dog Spiral Catalyst

2 Special Synthetic Calcium

Defeat the Wall Crasher 1 time

Restored Relic Blueprint

Restored Relic Polymer Syncytium

Restored Relic Synthetic Fiber

Restored Relic Nano Tube

Complete Breach Tracking 3 times

Hammer and Anvil Blueprint

Hammer and Anvil Polymer Syncytium

Hammer and Anvil Synthetic Fiber

Hammer and Anvil Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

Hypernova Blueprint

Hypernova Polymer Syncytium

Hypernova Synthetic Fiber

Hypernova Nano Tube

Complete Sigma Sectors on any difficulty 4 times

2 Firepower Augmentation Core X

2 Attribute Augmentation Core X

2 Hit Augmentation Core X

2 Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

 

Shop

- Added new products.

ㄴ The following products will be available for purchase starting 07.15.2026 (Wed) 00:00 PDT.

Main Category

Sub Category

Product Name

Special Bundle

Limited Bundle

Awesome Burger Bundle

Special Bundle

Limited Bundle

Awesome Service Bundle

Special Bundle

Limited Bundle

Serena Descendant Bundle

Special Bundle

Limited Bundle

Ultimate Blair Descendant Bundle

Themed Skin

Regular Skin

Awesome Service Set

Themed Skin

Regular Skin

Awesome Burger Guy Set

Cosmetic Item

Chest Attachment

Crispy Fries

Cosmetic Item

Ecive

Awesome Burger

- The following products will be available starting 07.23.2026 (Thu) 00:00 PDT.

Main Category

Sub Category

Product Name

Themed Skin

Limited Skin

Hailey's Classic Maid Uniform Set

Themed Skin

Limited Skin

Sharen's Classic Maid Uniform Set

Themed Skin

Limited Skin

Hailey's Albion Military Academy Set

Themed Skin

Limited Skin

Sharen's Albion Military Academy Set

Premium Skin

Makeup

Who Doodled on My Face?

Premium Skin

Makeup

Slight Pain

Premium Skin

Makeup

Calm

Premium Skin

Makeup

Haughty

Cosmetic Item

Weapon Skins

Wrath of the Priest

Cosmetic Item

Chest Attachment

Timer

Cosmetic Item

Emote

It's Good

Cosmetic Item

Emote

Comic Dance

Cosmetic Item

Emote

Call

Cosmetic Item

Ecive

Fall in Love

Cosmetic Item

Ecive

Hyperdimension

Cosmetic Item

UI Themes/Name Card

So Lovely

 

Events

(1) Login Events

- A new login event \[Attendance] Summer Medical Support Operation will begin.

ㄴ Log in every day to acquire Harris and Sharen's Medical Support skins!

ㄴ Period: After the 07.15.2026 (Wed) update - 08.26.2026 (Wed) 23:59 PDT

 

(2) World Event

- A new world co-op event "Assemble Event I" will begin.

ㄴ You can play "World Co-op Goal" and "Daily Personal Goal" for the period.

ㄴ Achieving "World Co-op Goal" will add to the Total World Completion.

ㆍ Rewards become available once you reach the set World Completion.

ㄴ Completion of "Daily Personal Goal" will go to "World Completion" and "Personal Contribution."

ㆍ You play 1 Personal Goal a day.

ㆍ Rewards become available once you reach the set Personal Contribution.

ㄴ You must click each Completion Rewards icons in the Event screen within the "remaining time" to receive the rewards, so don't forget to get them!

ㄴ There will be a short window of time for Additional Rewards after the World Co-op Goal tally is completed.

ㄴ Period: After the 07.15.2026 (Wed) update - 08.05.2026 (Wed) 23:59 PDT

ㆍ Check out the Weekly World Co-op Goals for the 3-week event!

 

(3) Event Challenges

- A new event challenge \[Growth Support] Descendant Advancement Mission will begin.

ㄴ Descendants below Mastery Rank 18 are eligible for the event.

ㆍ Even if your Mastery Rank surpasses 18 after the event, you can continue playing the event.

ㄴ Complete Missions during the Event Period and advance even faster with a variety of rewards.

ㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDT

- New Event Challenge "Descendant Firepower Checkpoint Mission" will begin.

ㄴ Play Challenges for Fire Attribute Descendants and check out their improved Battle Power.

ㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDT

 

(4) Accelerate Research Event

- Accelerate Research Event \[Weekend] Accelerate Research Week will begin.

ㄴ Complete Accelerate Research content to shorten the research time.

ㆍ For detailed numbers and content, please check out the "Event Contents" pop-up in World Map.

ㄴ A higher level of Acceleration is available during weekends, so don't miss out!

ㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDT

- Adjusted Accelerate Research value in "Onslaught Mode" content.

ㄴ The adjustment will reflect the recent Descendants' content clear speed.

ㆍ Stage 1: 14 min → 10 min

ㆍ Stage 2: 24 min → 15 min

ㆍ Stage 3: 26 min → 20 min

ㆍ Stage 4: 25 min (new)

 

(5) Boost Event

- Boost event "Descendant's Weekend" will begin.

ㄴ Special Boosts will be applied throughout the weekend.

ㄴ Applied Effects

ㆍ Infiltration Operations & Sigma Sector: Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%

ㆍ Special Operations & Breach Tracking: Gold, Kuiper Shard +20%

ㄴ Period: Friday 00:00 until Sunday 23:59, from the period 07.17.2026 (Fri) 00:00 to 08.16.2026 (Sun) 23:59 PDT.

 

(6) Web View Event

- \[2026 Skin Contest] Voting commencement notification event's voting period is changed.

ㄴ Period: 07.07.2026 (Tue) 03:00 - 07.21.2026 (Tue) 00:00 PDT

 

(7) Boost Path

- Changes are made to the current Boost Path "Battlefield Support Operation."

ㄴ Final Growth Chapter's Final Growth 1 Assignment will be completed immediately once you complete the second Main Quest of Hagios, "Hagios Reconnaissance."

ㄴ You will receive Hagios Sheepdog Research Materials as rewards.

 

(8) Event Content Info

- Event Info pop-up is improved.

ㄴ Event Contents' pop-up show the list of content with Accelerate Research and Boost Events.

ㄴ The existing Accelerate Research content pop-up will be merged with Event Contents pop-up.

 

Please refer to the official website's patch notes for more details.

Thank you.

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