Super Brawl n' More!

As part of our Anniversary celebrations, we'd like to give you a look at what we've been up to. Spiral HQ has been toiling away in the Clockworks to create a lot of exciting new changes!Created a brand new PvP mode. Super Brawl is a new free-for-all combat mode for up to eight knights — no teams, no classes, just you and your own gear in fast-paced five-minute rounds. We've released a level editor, The Coliseum Crucible. Players can now create PvP levels that can eventually be added to the game. The level editor is constantly being updated to increase its functionality. We've updated the server and client Java to modernize and and allow it to run better with less lag. This is represents incredibly large amount of work that should improve your game-play. We've added new servers for different regions - Australia and Brazil. Added new accessory slots so you can personalize your look even more than before.Added a lot of Quality of Live changes. Below are just some of these changes:Increased the amount of memory the game tries to use.Added an “Abandon Party” prompt setting so knights can turn off those popups.Created new commands for moving around town quickly. These only work for knights who have already reached Haven.- /readyroom (/rr) will go to your ready room- /haven (/hh) will go to your last town scene- /townsquare (/ts)- /bazaar- /garrison- /arcade- /guildhall (/gh)- /auction (/ah)- /alchemy (/craft)- /punch (/uv)- /vise (/unbind)- /bechamel (/accessory)Added a preference for UI scaling. The scale selection is saved per screen resolution so that if you regularly change between fullscreen and windowed, both scales are saved.Added a preference for the chat text size.Added a preference for controlling the size of the chat area.Added new gate icons for deconstruction zones, and to differentiate different compound wilds levels.Searching for an accessory in your inventory will find it on armors or helms.The attack speed buff in Frenzied Firestorm has a unique icon now.Buffed the damage of Catalyzer, Industrial Catalyzer, Volatile Catalyzer, and Neutralizer.Fix Vanaduke: dousing an already-extinguished mask no longer deals damage to knights.Right now we're celebrating our anniversary, so it's the perfect time to check out these changes while picking up cake slices to obtain the newly released shield. Gear up and join us in the Clockworks!

Apr 7, 2026 - 03:15
 1
Super Brawl n' More!

As part of our Anniversary celebrations, we'd like to give you a look at what we've been up to. Spiral HQ has been toiling away in the Clockworks to create a lot of exciting new changes!

  • Created a brand new PvP mode. Super Brawl is a new free-for-all combat mode for up to eight knights — no teams, no classes, just you and your own gear in fast-paced five-minute rounds.

  • We've released a level editor, The Coliseum Crucible. Players can now create PvP levels that can eventually be added to the game. The level editor is constantly being updated to increase its functionality.

  • We've updated the server and client Java to modernize and and allow it to run better with less lag. This is represents incredibly large amount of work that should improve your game-play.

  • We've added new servers for different regions - Australia and Brazil.

  • Added new accessory slots so you can personalize your look even more than before.

  • Added a lot of Quality of Live changes. Below are just some of these changes:

    • Increased the amount of memory the game tries to use.

    • Added an “Abandon Party” prompt setting so knights can turn off those popups.

    • Created new commands for moving around town quickly. These only work for knights who have already reached Haven.
      - /readyroom (/rr) will go to your ready room
      - /haven (/hh) will go to your last town scene
      - /townsquare (/ts)
      - /bazaar
      - /garrison
      - /arcade
      - /guildhall (/gh)
      - /auction (/ah)
      - /alchemy (/craft)
      - /punch (/uv)
      - /vise (/unbind)
      - /bechamel (/accessory)

    • Added a preference for UI scaling. The scale selection is saved per screen resolution so that if you regularly change between fullscreen and windowed, both scales are saved.

    • Added a preference for the chat text size.

    • Added a preference for controlling the size of the chat area.

    • Added new gate icons for deconstruction zones, and to differentiate different compound wilds levels.

    • Searching for an accessory in your inventory will find it on armors or helms.

    • The attack speed buff in Frenzied Firestorm has a unique icon now.

    • Buffed the damage of Catalyzer, Industrial Catalyzer, Volatile Catalyzer, and Neutralizer.

    • Fix Vanaduke: dousing an already-extinguished mask no longer deals damage to knights.

Right now we're celebrating our anniversary, so it's the perfect time to check out these changes while picking up cake slices to obtain the newly released shield. Gear up and join us in the Clockworks!

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