Sim Update 5.1 Release Notes [1.7.35.0] - Available Now
Microsoft Flight Simulator 2024 | Sim Update 5.1 – Release Notes – 1.7.35.0If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.Stability & PerformanceImproved handling of texture mip streaming quality during high memory pressure conditions.Improved terrain degradation when memory is getting low.Fixed various crashes and improved memory usage.Glass CockpitsFixed an issue with the electrical system that caused some avionics & systems to think that a circuit had been powered off periodically causing some reboots and loss of function.CareerMission availability times now take runway lighting systems at both the departure and arrival airports into account, allowing missions to start or end at night when adequate lighting is available.General Bug FixesFixed burn ground effect in firefighting missions.On PlayStation 5, fixed an issue that would prevent to launch heavy cargo missions.TrafficAir TrafficFixed 3rd Party Traffic add-on problem with pushback not working.SDKOn PlayStation 5, fixed HTTPS request failure from Coherent due to SSL handshake error.AudioFixed attenuation factors being calculated with a one frame delay for legacy sounds (based on WAV files)WASM APIFixed base address for virtual allocs of WASM modules linear memory on PS5 (avoids crash with the Aerostar 600)Fixed WASM failures on PS5 when modules have been built with SDK 1.6.9 and higher (avoids crashes with the 2024 version of the ATR)Added support for dynamic VFS on-demand files to avoid using too much memory when accessing streamed files through WASIJS APIFixes swapped parameters in new JS map listener weather radar methods added in SU5.

If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
Improved handling of texture mip streaming quality during high memory pressure conditions.
Improved terrain degradation when memory is getting low.
Fixed various crashes and improved memory usage.
Fixed an issue with the electrical system that caused some avionics & systems to think that a circuit had been powered off periodically causing some reboots and loss of function.
Mission availability times now take runway lighting systems at both the departure and arrival airports into account, allowing missions to start or end at night when adequate lighting is available.
Fixed burn ground effect in firefighting missions.
On PlayStation 5, fixed an issue that would prevent to launch heavy cargo missions.
Fixed 3rd Party Traffic add-on problem with pushback not working.
On PlayStation 5, fixed HTTPS request failure from Coherent due to SSL handshake error.
Fixed attenuation factors being calculated with a one frame delay for legacy sounds (based on WAV files)
Fixed base address for virtual allocs of WASM modules linear memory on PS5 (avoids crash with the Aerostar 600)
Fixed WASM failures on PS5 when modules have been built with SDK 1.6.9 and higher (avoids crashes with the 2024 version of the ATR)
Added support for dynamic VFS on-demand files to avoid using too much memory when accessing streamed files through WASI
Fixes swapped parameters in new JS map listener weather radar methods added in SU5.
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