SAMSON - Launch Day Game Update
Hi everyone!It’s launch day and Samson is here. We have been having a lot of fun watching folks have fun with the game and we released a game with flaws for a number of reasons. Early impressions are mixed and many of you are experiencing game-breaking bugs and performance issues. That’s unacceptable and we are listening to everyone’s feedback and are hard at work to deliver the game we spent years of our lives developing. Launching a game is a ton of work and I'm proud of the effort our team has put into seeing Samson from its initial concept, through release.We are committed to the future of both Samson and Tyndalston and this game will grow over time on all fronts; quality, gameplay and content. Thank you all for supporting us and sticking with us this super exciting launch day. We will continue to keep our ears to the ground and improve the game with your support.What I can tell you now is: there is a patch coming on Friday that addresses some of the immediate issues players are facing and we have more meatier document detailing what this all means. Here’s what it includes:Several performance fixes focusing on PSO related hitchesSeveral crash fixes related to audio, animation and GPUSeveral fixes for mission and progression related issuesSeveral fixes for gameplay related issuesSeveral updates for general polish on various parts of the gameAdded the ability for up to 8 save files You can find the full change log of patch notes here: https://steamcommunity.com/app/3634520/discussions/0/800092562772785651/.But the work doesn’t stop there, Samson is here to stay and we are not going anywhere. Here’s what we are continuing to do as we move forward:Continue to squash performance related issuesImprove gameplay related issuesFix animation related issuesContinue to polishThank you for your support and for your trust.Christofer SundbergFounder & Creative Director, Liquid Swords
Hi everyone!
It’s launch day and Samson is here. We have been having a lot of fun watching folks have fun with the game and we released a game with flaws for a number of reasons. Early impressions are mixed and many of you are experiencing game-breaking bugs and performance issues. That’s unacceptable and we are listening to everyone’s feedback and are hard at work to deliver the game we spent years of our lives developing. Launching a game is a ton of work and I'm proud of the effort our team has put into seeing Samson from its initial concept, through release.
We are committed to the future of both Samson and Tyndalston and this game will grow over time on all fronts; quality, gameplay and content. Thank you all for supporting us and sticking with us this super exciting launch day. We will continue to keep our ears to the ground and improve the game with your support.
What I can tell you now is: there is a patch coming on Friday that addresses some of the immediate issues players are facing and we have more meatier document detailing what this all means. Here’s what it includes:
Several performance fixes focusing on PSO related hitches
Several crash fixes related to audio, animation and GPU
Several fixes for mission and progression related issues
Several fixes for gameplay related issues
Several updates for general polish on various parts of the game
Added the ability for up to 8 save files
You can find the full change log of patch notes here: https://steamcommunity.com/app/3634520/discussions/0/800092562772785651/.
But the work doesn’t stop there, Samson is here to stay and we are not going anywhere. Here’s what we are continuing to do as we move forward:
Continue to squash performance related issues
Improve gameplay related issues
Fix animation related issues
Continue to polish
Thank you for your support and for your trust.
Christofer Sundberg
Founder & Creative Director, Liquid Swords
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