RUNNING TRAIN | 走ル列車!v.0.9 Early Access is OUT NOW !

Hi Everyone!Developer Rizu here.Finally, after more than 3 long years of development filled with ups and downs, RUNNING TRAIN is officially coming out! Although it is still in Early Access, I have spent a lot of time polishing it. I truly hope you enjoy the game, and I want to say a massive thank you for your long-lasting support!ːsteamhappyːhttps://store.steampowered.com/app/4630570/RUNNING_TRAINBefore you buy, I would like to address a few important points:I have added an additional note to the minimum requirements. Some testers reported crashes on 8GB RAM systems during the loading screen. I highly recommend adding 1–2GB of virtual RAM (paging file size) to act as headroom while the game loads the maps. I apologize for the inconvenience.If you notice the gameplay is unusually quiet, it is because the menu music, in-car announcements, and departure melodies are still being implemented. Unfortunately, I missed the deadline for these, and I sincerely apologize. They should be finished by mid-June, so please bear with me!There is currently no official tutorial menu. For now, the best way to learn is to enable the In-Game Instruction HUD and practice in Free Mode. The gameplay itself is quite straightforward, so you should be able to pick it up quickly.If you're using master controller, please note that it can only be used while driving. For menu navigation, please use your keyboard or mouse instead. Additionally, custom keybinding for the mascon is currently unavailable.Roadmap & ExpectationsNote: These targets are not set in stone and may change based on user feedback and technical challenges.(2026, Q3-Q4) Implementing the passenger system and a Passenger POV mode. (2026, Q4) Localization.(2027, Q2-Q4) Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).(2027, Q2-Q3) Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).(2027, Q2-Q3) Conductor Mode.Once all of these goals are met, the game will be considered complete (v1.0). From there, I plan to move on to my next project or develop DLC extensions. hopefully nest time is based on a real-world route and with better support for User Generated Content (UGC).Finally...Since this is an Early Access release, there will inevitably be some shortcomings. I hope you can understand, and I welcome your patience.Please help me improve the game during this development phase by reporting bugs, sharing suggestions, or sending ideas to the Steam Community forums, via DM on X/Twitter or in our Discord server.Cheers,~Rizu

May 25, 2026 - 11:23
 1
RUNNING TRAIN | 走ル列車!v.0.9 Early Access is OUT NOW !
Hi Everyone!

Developer Rizu here.

Finally, after more than 3 long years of development filled with ups and downs, RUNNING TRAIN is officially coming out! Although it is still in Early Access, I have spent a lot of time polishing it. I truly hope you enjoy the game, and I want to say a massive thank you for your long-lasting support!ːsteamhappyː

Before you buy, I would like to address a few important points:
  1. I have added an additional note to the minimum requirements. Some testers reported crashes on 8GB RAM systems during the loading screen. I highly recommend adding 1–2GB of virtual RAM (paging file size) to act as headroom while the game loads the maps. I apologize for the inconvenience.

  2. If you notice the gameplay is unusually quiet, it is because the menu music, in-car announcements, and departure melodies are still being implemented. Unfortunately, I missed the deadline for these, and I sincerely apologize. They should be finished by mid-June, so please bear with me!

  3. There is currently no official tutorial menu. For now, the best way to learn is to enable the In-Game Instruction HUD and practice in Free Mode. The gameplay itself is quite straightforward, so you should be able to pick it up quickly.

  4. If you're using master controller, please note that it can only be used while driving. For menu navigation, please use your keyboard or mouse instead. Additionally, custom keybinding for the mascon is currently unavailable.

Roadmap & Expectations

Note: These targets are not set in stone and may change based on user feedback and technical challenges.

  1. (2026, Q3-Q4) Implementing the passenger system and a Passenger POV mode.

  2. (2026, Q4) Localization.

  3. (2027, Q2-Q4) Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).

  4. (2027, Q2-Q3) Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).

  5. (2027, Q2-Q3) Conductor Mode.

Once all of these goals are met, the game will be considered complete (v1.0). From there, I plan to move on to my next project or develop DLC extensions. hopefully nest time is based on a real-world route and with better support for User Generated Content (UGC).

Finally...

Since this is an Early Access release, there will inevitably be some shortcomings. I hope you can understand, and I welcome your patience.

Please help me improve the game during this development phase by reporting bugs, sharing suggestions, or sending ideas to the Steam Community forums, via DM on X/Twitter or in our Discord server.

Cheers,

~Rizu

你覺得這篇文章如何?

like

dislike

love

funny

angry

sad

wow

XINKER - Business and Income Tips Explore XINKER, the ultimate platform for mastering business strategies, discovering passive income opportunities, and learning success principles. Join a community of thinkers dedicated to achieving financial freedom and entrepreneurial excellence.