QoL and Difficulty Balance Improvements are coming soon!
Hello, mercenaries!Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current presentation of difficulty can lead to a frustrating experience, especially for new players.We are already working on improvements and would like to share several changes that we plan to release over the course of the coming week.Trading ScreenAt the moment, it is not always clear which items the selected station is willing to purchase.We will add this information directly to the trading screen, so you will no longer need to look for it in other menus.Difficulty Selection ScreenWe understand that the medium difficulty setting requires a solid understanding of Quasimorph’s systems and may be too punishing for players experiencing the game for the first time.We want to improve how the difficulty settings are presented, making it easier for new players to choose a more forgiving option and familiarize themselves with the game’s core mechanics.Mission DifficultyThe current mission difficulty tooltip still does not work as clearly or consistently as we would like.As a result, players do not always understand how dangerous a selected contract will be. We will continue improving this system and make the estimated mission difficulty easier to understand.Mission Preparation ScreenWe will make the option to switch sides in a conflict more visible and add more information to the mission preparation screen to help players make informed decisions before launching an operation.Patches containing these and other improvements are planned for release over the course of the coming week.Thank you very much to everyone who leaves reviews and provides detailed reports about the issues they encounter.We are reading your messages, closely following your feedback, and will continue fixing and improving the game.Good hunting, mercenaries!Magnum Scriptum
Hello, mercenaries!
Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current presentation of difficulty can lead to a frustrating experience, especially for new players.
We are already working on improvements and would like to share several changes that we plan to release over the course of the coming week.
At the moment, it is not always clear which items the selected station is willing to purchase.
We will add this information directly to the trading screen, so you will no longer need to look for it in other menus.
We understand that the medium difficulty setting requires a solid understanding of Quasimorph’s systems and may be too punishing for players experiencing the game for the first time.
We want to improve how the difficulty settings are presented, making it easier for new players to choose a more forgiving option and familiarize themselves with the game’s core mechanics.
The current mission difficulty tooltip still does not work as clearly or consistently as we would like.
As a result, players do not always understand how dangerous a selected contract will be. We will continue improving this system and make the estimated mission difficulty easier to understand.
We will make the option to switch sides in a conflict more visible and add more information to the mission preparation screen to help players make informed decisions before launching an operation.
Patches containing these and other improvements are planned for release over the course of the coming week.
Thank you very much to everyone who leaves reviews and provides detailed reports about the issues they encounter.
We are reading your messages, closely following your feedback, and will continue fixing and improving the game.
Good hunting, mercenaries!
Magnum Scriptum
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