Peace for Our Time | Alt-Historical Czechoslovakia & Divided Nation Rework
Good day, commanders! I’m marijn211, and I will be showing off the ahistorical paths of Czechoslovakia, after that SpicyAlfredo will take over to show the reworked Divided Nation mechanic.Monarcho-Fascist BranchLike the democratic and communist branches, the authoritarian branches share part of their foreign policy. Of these, the monarchist path focuses most on expansion, while the fascist path offers a few more alliance options.With a focus on cores, the Bohemian-Slovakian kingdom can integrate lands from Austria to Danzig, based on the lands of the Bohemian crown across different points in history (though they obviously never owned all of this simultaneously).Unlike the democratic/communist branches that have alliance focuses for many smaller nations, I have made diplomacy for the fascist and monarchist branches unique in that it allows you to strengthen your allies. For example, you can help Poland more easily form the Polish-Lithuanian union, and, after puppeting them, you can help Hungary regain its former lands (only Croatia and North Transylvania can be given as free cores).Communist BranchThe communist path is a bit smaller, as part of its foreign policy focuses are shared with the democratic path and were shown in the previous dev diary. As you can easily see, a major point of divergence is your choice of communist faction to side with. Entering a civil war is only necessary for the Köhler faction path, but in return you get some bonuses in influencing other nations down the line. The Köhler and Gottwald factions will allow you to align with the USSR, while the Zápotocký faction will give bonuses when forming the Little Entente.Regardless of which communist faction you ally with, the main way to expand will be through the “Spread the Revolution” decisions. These will allow you to pressure neighboring countries into joining your faction or turn them communist, and afterwards you can invite any communist neighbors into the Czechoslovak Union, making them your puppets. These puppets can then be integrated further, which will give some useful perks.Divided Nation ReworkThe Divided Nation national spirit is a bit harder to remove this time around. There were many issues that plagued Czechoslovakia during the middle part of the 1930s. You’ll have to tackle them all by finishing 10 decisions to completely remove the national spirit, with some political focuses making this process easier. Many of these issues are also represented by state modifiers on the states themselves. Giving you even more reason to try to heal the divide in your country in a timely fashion! Completing the decisions also lowers the modifier on the national spirit until it is completely removedThat’s all for today; let us know what you think! Next time in the last developer diary, we’ll be looking into a few smaller mechanics and extras that we’ve not covered yet, and will show the beautiful art that Abbus created for the DLC.To check out Expansion Pass 02, click HERE or the image above!

Like the democratic and communist branches, the authoritarian branches share part of their foreign policy. Of these, the monarchist path focuses most on expansion, while the fascist path offers a few more alliance options.

With a focus on cores, the Bohemian-Slovakian kingdom can integrate lands from Austria to Danzig, based on the lands of the Bohemian crown across different points in history (though they obviously never owned all of this simultaneously).
Unlike the democratic/communist branches that have alliance focuses for many smaller nations, I have made diplomacy for the fascist and monarchist branches unique in that it allows you to strengthen your allies. For example, you can help Poland more easily form the Polish-Lithuanian union, and, after puppeting them, you can help Hungary regain its former lands (only Croatia and North Transylvania can be given as free cores).


The communist path is a bit smaller, as part of its foreign policy focuses are shared with the democratic path and were shown in the previous dev diary. As you can easily see, a major point of divergence is your choice of communist faction to side with. Entering a civil war is only necessary for the Köhler faction path, but in return you get some bonuses in influencing other nations down the line. The Köhler and Gottwald factions will allow you to align with the USSR, while the Zápotocký faction will give bonuses when forming the Little Entente.

Regardless of which communist faction you ally with, the main way to expand will be through the “Spread the Revolution” decisions. These will allow you to pressure neighboring countries into joining your faction or turn them communist, and afterwards you can invite any communist neighbors into the Czechoslovak Union, making them your puppets. These puppets can then be integrated further, which will give some useful perks.

Completing the decisions also lowers the modifier on the national spirit until it is completely removed
That’s all for today; let us know what you think! Next time in the last developer diary, we’ll be looking into a few smaller mechanics and extras that we’ve not covered yet, and will show the beautiful art that Abbus created for the DLC.

To check out Expansion Pass 02, click HERE or the image above!
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