[Patch Notes] - 3 August Update - Midsummer
Join us for some fun in the sun with the Midsummer Update!As our second major update, the Midsummer Update comes chock full of fun improvements to the game. There's a bunch of new content to acquire (new song! challenges! arenas! outfits! dance moves!) and use to realize your rockstar fantasy. We are taking full advantage of Early Access to experiment with some difficulty and balance changes that we can't wait to hear your feedback on. New tools in My Music (automatic BPM detection!) and Custom make it even easier to craft your own Disco experience. Plus we've got a whole slew of other additions like Medal.tv integration, Achievements, and (of course) bug fixes!New Song, Challenges, and Content to unlock!- A new remix of Maniac, "Maniac (Skate Version)" is in Free Play and featured in new Challenges- 4 new arenas are available for unlock: Boogie Beach 1, Boogie Beach 2, Lunar Tides 1, and Lunar Tides 2. Yes, you can kick around the beach ball and destroy the sand castles- 4 new full outfits (Head, glasses, clothes, and drumsticks) are available for unlock: D.E.D Original, Summer Flames, Vacay Vibes, and Vice Wave- A goal with these new cosmetics is to start increasing the mix-and-match capability that's available- Elite Stardolls are now available in the Superior Sequencing challenge and for spawning in Custom Challenges. These large Stardolls have Super Armor and will fire 2 shots back to back, so keep your head on a swivel- 4 new challenges are available featuring the items listed above: Boogie Beach Bash, Maniac (Skate), Superior Sequencing, and Dance Party- New Memorabilia is available for unlock: Boogie Board, Beach Ball, Inflatable Flamingo Tube, and Maniac (Skate) Record.- New Dance Moves available for unlock: Thirsty Thrust, Stylish Shuffle, Smokin' Wave, MoonwalkIntense Mode is now available for all story levels!- NOTE: because we are in Early Access, we are experimenting with a variety of ways to introduce difficulty into the game and are excited to hear your feedback to shape the ultimate form that difficulty takes in the game. Please view this as an experiment and not the "final form" and jump in our Discord to provide feedback!- This mode is intended to add an additional level of challenge for our players, but is not the upper limit of difficulty- You must clear Amped mode to unlock Intense- Enemy damage is doubled- Perfect windows are reduced by 50%- Healing hearts are removed from levels- Moshers, Security Guards, Stardoll Snipers, and Bouncers have Super Armor- No checkpointsAchievement Unlocked: Added Achievements- Steam and EGS now both have achievements available to players- These should take into account past play - so our more dedicated players will get a lot of them on login- NOTE: This is most likely not the final list of Achievements for the game. We wanted to get some basic ones in to get the system online - with the goal to add more later. Since we are in Early Access, these ones are fairly basic as they target things that are unlikely to changeMy Music and Automatic BPM/offset detection- We are thrilled to announce that we have our first pass of automatic BPM/offset detection in the game! Just press the "Auto Detect" button next to Tempo on the My Music window and let it do its magic. We've used it a lot internally - but having all of you using it will help us make sure it's stellar. Please use our Discord and let us know any issues you run into with it- Improved the in-game file picker and completely replaced Windows file picker with it when using adding "My Music". This resolves a few edge case bugs with the Windows file picker- Added a warning before using the new file picker for streamers so they don't show anything they don't intend toChallenges and Challenge Playlists- Made the transitions between songs in Challenge playlists to be more seamless- Updated the UI to show the title and mods to be on the left side of the screen- Player Mods can now be viewed on the pause screen (for any challenges with active mods)- Custom - Added "Perfect Window Timing (Multiplier)" as a tunable mod. So you can tweak how easy or hard it is to have Perfect timing- Custom - Added the ability to apply Super Armor to enemies- Custom - Added "Takedown Token Regen Duration (Multiplier)" as a tunable mod. So you can tweak how easy or hard it is to acquire Takedown Tokens- Custom - Added more UI clarity for when tunable mods are selected- Custom - Tunable mods will only apply if they are different from their default value- Custom - Sunken Stans and Sunken Moshers can now be spawned- Custom Challenges now have leaderboards too, so if you share a challenge, you can compare scores with folks playing the same custom challenge- Custom Challenges: fixed an issue where the maintain spawn count option sometimes had less enemies over timeGameplayEach patch during Early Access we want to listen to player feedback and make adjustments to continue to improve abilities. Overall goals include making sure abilities a
As our second major update, the Midsummer Update comes chock full of fun improvements to the game. There's a bunch of new content to acquire (new song! challenges! arenas! outfits! dance moves!) and use to realize your rockstar fantasy. We are taking full advantage of Early Access to experiment with some difficulty and balance changes that we can't wait to hear your feedback on. New tools in My Music (automatic BPM detection!) and Custom make it even easier to craft your own Disco experience. Plus we've got a whole slew of other additions like Medal.tv integration, Achievements, and (of course) bug fixes!
New Song, Challenges, and Content to unlock!
- A new remix of Maniac, "Maniac (Skate Version)" is in Free Play and featured in new Challenges
- 4 new arenas are available for unlock: Boogie Beach 1, Boogie Beach 2, Lunar Tides 1, and Lunar Tides 2. Yes, you can kick around the beach ball and destroy the sand castles
- 4 new full outfits (Head, glasses, clothes, and drumsticks) are available for unlock: D.E.D Original, Summer Flames, Vacay Vibes, and Vice Wave
- A goal with these new cosmetics is to start increasing the mix-and-match capability that's available
- Elite Stardolls are now available in the Superior Sequencing challenge and for spawning in Custom Challenges. These large Stardolls have Super Armor and will fire 2 shots back to back, so keep your head on a swivel
- 4 new challenges are available featuring the items listed above: Boogie Beach Bash, Maniac (Skate), Superior Sequencing, and Dance Party
- New Memorabilia is available for unlock: Boogie Board, Beach Ball, Inflatable Flamingo Tube, and Maniac (Skate) Record.
- New Dance Moves available for unlock: Thirsty Thrust, Stylish Shuffle, Smokin' Wave, Moonwalk
Intense Mode is now available for all story levels!
- NOTE: because we are in Early Access, we are experimenting with a variety of ways to introduce difficulty into the game and are excited to hear your feedback to shape the ultimate form that difficulty takes in the game. Please view this as an experiment and not the "final form" and jump in our Discord to provide feedback!
- This mode is intended to add an additional level of challenge for our players, but is not the upper limit of difficulty
- You must clear Amped mode to unlock Intense
- Enemy damage is doubled
- Perfect windows are reduced by 50%
- Healing hearts are removed from levels
- Moshers, Security Guards, Stardoll Snipers, and Bouncers have Super Armor
- No checkpoints
Achievement Unlocked: Added Achievements
- Steam and EGS now both have achievements available to players
- These should take into account past play - so our more dedicated players will get a lot of them on login
- NOTE: This is most likely not the final list of Achievements for the game. We wanted to get some basic ones in to get the system online - with the goal to add more later. Since we are in Early Access, these ones are fairly basic as they target things that are unlikely to change
My Music and Automatic BPM/offset detection
- We are thrilled to announce that we have our first pass of automatic BPM/offset detection in the game! Just press the "Auto Detect" button next to Tempo on the My Music window and let it do its magic. We've used it a lot internally - but having all of you using it will help us make sure it's stellar. Please use our Discord and let us know any issues you run into with it
- Improved the in-game file picker and completely replaced Windows file picker with it when using adding "My Music". This resolves a few edge case bugs with the Windows file picker
- Added a warning before using the new file picker for streamers so they don't show anything they don't intend to
Challenges and Challenge Playlists
- Made the transitions between songs in Challenge playlists to be more seamless
- Updated the UI to show the title and mods to be on the left side of the screen
- Player Mods can now be viewed on the pause screen (for any challenges with active mods)
- Custom - Added "Perfect Window Timing (Multiplier)" as a tunable mod. So you can tweak how easy or hard it is to have Perfect timing
- Custom - Added the ability to apply Super Armor to enemies
- Custom - Added "Takedown Token Regen Duration (Multiplier)" as a tunable mod. So you can tweak how easy or hard it is to acquire Takedown Tokens
- Custom - Added more UI clarity for when tunable mods are selected
- Custom - Tunable mods will only apply if they are different from their default value
- Custom - Sunken Stans and Sunken Moshers can now be spawned
- Custom Challenges now have leaderboards too, so if you share a challenge, you can compare scores with folks playing the same custom challenge
- Custom Challenges: fixed an issue where the maintain spawn count option sometimes had less enemies over time
Gameplay
Each patch during Early Access we want to listen to player feedback and make adjustments to continue to improve abilities. Overall goals include making sure abilities are impactful (but not overpowered) and that they serve their own niches. We recognize that there is more work to be done to make them feel music matched and that will be a focus in the future. These are also not the final form of the abilities, so expect more changes over time as the game develops. Please keep the feedback coming!
- Arora skill tree: Singularity has been made riskier to use, but with a couple of buffs as well
- [Singularity] Will no longer set enemies airborne and causes generally smaller hit reactions
- [Singularity] The attack that came out upon release has been removed
- [Singularity] No more invulnerability upon release
- [Singularity] Pull radius has been increased slightly
- [Singularity] Will now apply pull to enemies that are air juggled and knocked down
- Dex skill tree: removed Thunderstruck's multi-tap from base version, it's now part of the upgraded version of Thunderstruck (Ride the Lightning) only
- Hemlock skill tree: Bass Invader received a slight damage nerf to try and move away from its total dominance in boss clear speed (don't worry, speedrunners, it's still good). Certain frames of Bass Invader no longer grant Invulnerability but instead grant Uninterruptable
- Idol abilities were incorrectly granting Fever Meter upon striking their targets, you will no longer gain Fever Meter from hits as a result of Idol abilities
- Windmill will now pull the target towards Charlie on hit
- Updated hit react type for Backup Sticks (charged Drumstick Toss) to a knock-up
- Drumstick Toss confers a slightly more severe hit reaction to hit enemies
- Super Armor is now a purple-ish/white color in the UI and VFX. This is because the previous yellow was getting confused with the yellow color for counters
- Fixed a bug where you could interrupt the scripted Echo during the transition from the Reactor arena in Dex's level
- Fixed a bug where hitting Hemlock while he was doing his transition into phase 3 could rarely cause him to stay in phase 2
- Stardoll lasers now confer a more severe hit reaction upon hitting the player
- Addressed Stardoll laser visibility in darker arenas
- Improved lighting for Hemlock level Platform and general optimization pass
- Arora Boss' cleave attack is a little bit louder
- SFX adjustments for Prophet Boss fight
- Fix for Charlie falling out of bounds in rare cases on the Bridge in Dex's level
- Fixed a bug with lumen that caused lighting issues for some players at the transition to the Highway in Prophet's level
- Updated 5 Star score for challenges: Sprint and Slide Real Smooth, It's a Takedown, Heavy Kick Holdout, Windmill For The Win
Medal Integration
- We now have a basic integration with Medal.tv to help capture gameplay clips
- Inside of Metal, users can select which options they want to auto generate clips
- By default, the following will automatically create clips: Level Won (Story & Infinite Disco), 3 K.Os within 16 beats, Any 3 of the following within 16 beats of time (Takedown, Perfect Counter, Dance Move)
General
- Charlie and enemies now appear in front of the 3, 2, 1 Countdown UI. Why? Because it's cool.
- Fixed a bug where Studio Smash Hit, Complex Situation and Versus Challenges were not counting toward unlock conditions
- Fixed Fever Rush not working for the "Perform Ability" custom objective
- Fixed an issue where "ability used" objectives weren't incrementing in some cases if another ability was activated during the ending of the current ability
- Fixed a couple of cases in the Prophet Level where combo would reset during transitions
- Fix an issue where the camera focus could get in a bad state during the Faith challenge
- Fixed an issue where the 3-2-1 countdown at start of levels didn't pause when game is paused
- Fixed an issue in the Skill Tree detail panel where button prompt text for various skills went outside the box
- Slightly improve visibility and usability of offscreen indicators
- General UX/UI improvements on Cosmetics/Memorabilia/Skill Tree details panel
- Added new UI sounds for Infinite Disco UI interface
- Added an icon for random dance selection in the cosmetics UI
- UX pass on Advanced Editor, cleaned up hotkey displays
- UX Pass on the My Music Screen. All input fields now have a background to make it more obvious it's an input field. Toned down some of the warning text. Made the buttons more consistent
- Fixed an issue where the water wouldn't always work properly when arena swapping
- Fixed leaderboards not being scrollable with Gamepad Right Stick
- Fixed an issue with leaderboard size expanding more than expected when using a controller
- Hemlock Will Now Use The Correct Staggered VO Lines
- Fixed some of Prophet's voice lines getting cut off
- Windmill move description updated to be more understandable
- Fixed an issue where the Drill Headspin dance move heart sound was playing twice
- There was a train sound coming from the disco ball in The Encore, this no longer happens
- Fixed text cutting off for mouse/keyboard when changing key binds
- Fixed framerate drops when using a PS controller through Bluetooth
- Fixed some godrays spawning on the cars in Prophet's Highway arena
Localization
- The "Skill Tree" text on Stage Select is fixed and inside the box for ES, FR, PL, PT
- Fixed Japanese and Simplified Chinese incorrect formatting
- Localized "New" in the Skill Tree menu idol nav icons
- Fixed incorrect simplified Chinese translation in Custom challenges > Enemy Spawns list
- Added extra glyphs so Polish characters are displayed correctly
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