Patch Notes [11.03.2026]
Where the Zone’s tides clash with the ocean’s force! The time has come to dive into the first chapter of our grand collaboration, dedicated to the boundless blue horizons and mighty warships.ContentOperation Sea of Exclusion;Faction quests;New artefacts;Ship Aesthete case;Balance changes;Other.Operation Sea of ExclusionYou can start the new Operation Sea of Exclusion under Session battles → Operations tab. The Operation will always be available.Operations are a session-based mode for three players. You can learn more about the mode here.Sea of Exclusion EventAlong with the launch of the new Operation comes an event dedicated to it. You can find in the Event Hub.Note: during the Sea of Exclusion event, you don’t need to complete Phil’s assignment in the Bar to start this Operation. Any player can launch it, provided they choose to play using ready-made gear templates. To play with your own gear, you will need to complete Phil’s assignment. The challenges in the Event Hub will last from March 11 to March 18. You can find more details about the rewards below.Complete the Sea of Exclusion OperationCore Inhibitor ×100Complete the Sea of Exclusion Operation at Clearance level 5 or higherCore Inhibitor ×100Complete the Sea of Exclusion Operation at Clearance level 9 or higherCore Inhibitor ×200Complete the Sea of Exclusion Operation at Clearance level 15 or higherCore Inhibitor ×300Complete the introductory quest for the new OperationSeason points ×1 000Eliminate 10 000 Murmur fighters in a squadCore Inhibitor ×500, Season points ×1 000Complete the Sea of Exclusion Operation in under 15 minutesCore Inhibitor ×300, Season points ×1 000Receive the Humanist achievementSeason points ×1 000Receive the Blind Luck achievementSeason points ×1 000Receive the Under Pressure achievementSeason points ×1 000In the Sea of Exclusion Operation, you will need to infiltrate the Murmur territory, refuel the bombers, clear the way with a hydraulic crane, and disable the cruiser’s guns in the Battleship mission.All these objectives must be carried out under the cruiser’s heavy fire, so staying in open areas for too long is not recommended!In one of the objectives, you will need to stabilize the pressure. Please review the instructions below.After you neutralize the threat from the cruiser’s large-calibre guns, you will need to storm the ship and install decoders on it.Once control over the cruiser’s generators is established, you will face the boss — Tech.He will attack you with swarms of drones and gravitational charges.If something like that showed up during the Attack on Perimeter, the Perimeter would be in serious trouble…Class templateTo allow players to take part in Operations without having their own high rank equipment, or to try a different class within the mode, a template system has been introduced.There are three class templates available — one for each class:Assault;Support;Operative.Each template uses Veteran rank equipment upgraded to level 10.Please note that templates are only available up to Operation Clearance 9. Additionally, if even one member of a squad is using a gear template, the squad will not be able to play Operations above Clearance level 9.When playing with a template gear, the completion reward is reduced, but the weekly reward remains unchanged.Gear templates can also be used to complete special goals and challenges.You can select a class template from the dropdown list on the Operations screen in the Session Battles tab.Please note: switching back to your own gear does not happen automatically after restarting the game or completing an Operation.Special goals and rewardsComplete the Sea of Exclusion Operation on Clearance level 6 or higherSea of Exclusion backgroundComplete the Sea of Exclusion Operation at Clearance level 9 or higherSea of Exclusion pattern, Core Inhibitor ×500Complete the Sea of Exclusion Operation at Clearance level 15 or higherSea of Exclusion sticker, Quasi-DestructorComplete the Grade 9 Electrician achievementSeason points ×1 000, Sea of Exclusion vinyl recordTemporary reward increaseDuring the Sea of Exclusion event, guaranteed rewards for completing Sea of Exclusion Operation will be increased by 25%.The guaranteed reward for completing the Focus Operation will be increased by 10%.Rewards for completing the Big Clean Up Operation remain unchanged.New achievements available in Sea of Exclusion OperationHumanistKill Tech at Clearance 15 or higher and complete the Sea of Exclusion Operation.Blind Luck During the Battleship stage of Sea of Exclusion Operation, hit the target without using Radar at Clearance level 9 or higher.Under PressureDuring the Pressure Control stage of Sea of Exclusion Operation, keep all controllers in the green state at Clearance level 9 or higher.Grade 9 ElectricianDuring the battle with Tech in the Sea of Exclusion Operation, do not disable the Tesla Protocol ability even once at Clearance level 9 or higher.New faction questsFor players who have completed

Where the Zone’s tides clash with the ocean’s force! The time has come to dive into the first chapter of our grand collaboration, dedicated to the boundless blue horizons and mighty warships.
Operation Sea of Exclusion;
Faction quests;
New artefacts;
Ship Aesthete case;
Balance changes;
Other.
You can start the new Operation Sea of Exclusion under Session battles → Operations tab. The Operation will always be available.
Operations are a session-based mode for three players. You can learn more about the mode here.

Along with the launch of the new Operation comes an event dedicated to it. You can find in the Event Hub.

Note: during the Sea of Exclusion event, you don’t need to complete Phil’s assignment in the Bar to start this Operation. Any player can launch it, provided they choose to play using ready-made gear templates. To play with your own gear, you will need to complete Phil’s assignment. The challenges in the Event Hub will last from March 11 to March 18. You can find more details about the rewards below.
Complete the Sea of Exclusion Operation
Core Inhibitor ×100
Complete the Sea of Exclusion Operation at Clearance level 5 or higher
Core Inhibitor ×100
Complete the Sea of Exclusion Operation at Clearance level 9 or higher
Core Inhibitor ×200
Complete the Sea of Exclusion Operation at Clearance level 15 or higher
Core Inhibitor ×300
Complete the introductory quest for the new Operation
Season points ×1 000
Eliminate 10 000 Murmur fighters in a squad
Core Inhibitor ×500, Season points ×1 000
Complete the Sea of Exclusion Operation in under 15 minutes
Core Inhibitor ×300, Season points ×1 000
Receive the Humanist achievement
Season points ×1 000
Receive the Blind Luck achievement
Season points ×1 000
Receive the Under Pressure achievement
Season points ×1 000
In the Sea of Exclusion Operation, you will need to infiltrate the Murmur territory, refuel the bombers, clear the way with a hydraulic crane, and disable the cruiser’s guns in the Battleship mission.

All these objectives must be carried out under the cruiser’s heavy fire, so staying in open areas for too long is not recommended!
In one of the objectives, you will need to stabilize the pressure. Please review the instructions below.

After you neutralize the threat from the cruiser’s large-calibre guns, you will need to storm the ship and install decoders on it.

Once control over the cruiser’s generators is established, you will face the boss — Tech.
He will attack you with swarms of drones and gravitational charges.

If something like that showed up during the Attack on Perimeter, the Perimeter would be in serious trouble…
To allow players to take part in Operations without having their own high rank equipment, or to try a different class within the mode, a template system has been introduced.
There are three class templates available — one for each class:
Assault;

Support;

Operative.

Each template uses Veteran rank equipment upgraded to level 10.
Please note that templates are only available up to Operation Clearance 9. Additionally, if even one member of a squad is using a gear template, the squad will not be able to play Operations above Clearance level 9.
When playing with a template gear, the completion reward is reduced, but the weekly reward remains unchanged.
Gear templates can also be used to complete special goals and challenges.
You can select a class template from the dropdown list on the Operations screen in the Session Battles tab.

Please note: switching back to your own gear does not happen automatically after restarting the game or completing an Operation.
Complete the Sea of Exclusion Operation on Clearance level 6 or higher
Sea of Exclusion background
Complete the Sea of Exclusion Operation at Clearance level 9 or higher
Sea of Exclusion pattern, Core Inhibitor ×500
Complete the Sea of Exclusion Operation at Clearance level 15 or higher
Sea of Exclusion sticker, Quasi-Destructor
Complete the Grade 9 Electrician achievement
Season points ×1 000, Sea of Exclusion vinyl record
During the Sea of Exclusion event, guaranteed rewards for completing Sea of Exclusion Operation will be increased by 25%.
The guaranteed reward for completing the Focus Operation will be increased by 10%.
Rewards for completing the Big Clean Up Operation remain unchanged.
Humanist
Kill Tech at Clearance 15 or higher and complete the Sea of Exclusion Operation.
Blind Luck
During the Battleship stage of Sea of Exclusion Operation, hit the target without using Radar at Clearance level 9 or higher.
Under Pressure
During the Pressure Control stage of Sea of Exclusion Operation, keep all controllers in the green state at Clearance level 9 or higher.
Grade 9 Electrician
During the battle with Tech in the Sea of Exclusion Operation, do not disable the Tesla Protocol ability even once at Clearance level 9 or higher.
For players who have completed the Operations Breach quest and belong to the north factions, a continuation of the story connected to the mysterious Areas has been added. Each storyline is unique to its faction and reveals their perspective on the technologies hidden within the depths of subspace.
These quests partially reveal the aftermath of the Pole operation on the Mainland, concluding its storyline while hinting at future events.
Faction
Task name
Who issues
Mercenaries
Point of No Return
Roger
Rise
In the Nameless Deep
Zorge
Covenant
Leviathan
Yeremy
Frontier
Vodovorot
Dublekick
As a special reward for completing the quest, you will receive a Penetration Stattuete.

This installation came about on its own when one scientist, a fan of naval engineering, got into an argument with his colleague, a tank enthusiast. After a particularly skillful throw by the admirer of land armour, this rather intricate piece of decor appeared. ZIVCAS fighters will gladly provide it to you… If you manage to complete your task, of course.
While progressing through the new quests, you will visit the Sea of Exclusion locations and prepare for completing the Operation.
Please note: the new quests are permanent, just like the Breach quest.
Updated interface:
Recommended equipment display. Each Clearance level now indicates the recommended equipment rank for completing it.
1-5 Clearance: Stalker level gear
6-8 Clearance: Veteran level gear
9+ Clearance: Master level gear
Information about rewards for the Breach quest has been added to the Operations interface. We strongly recommend that you complete the tutorial to better understand how to complete Operations and what led to them.

Updated pop-up notification that appears when voting to restart a stage.


Messenger now voices key Operation events, helping you navigate the situation faster and enhancing the overall gameplay experience.
Objects now appear in locations that you can interact with to trigger various effects.
Objects listed in the table can only be interacted with once. Restarting the stage restores them.

Name
Description
Interaction method
Explosive Barrels
When their durability is fully depleted, they explode and deal damage to everyone nearby.
Shooting
Steam Pipes
When their durability is fully destroyed, the pipe bursts and releases a column of steam for several seconds, damaging anyone inside it.
Shooting
Explosive Pipes
When their durability is fully depleted, they explode and damage everyone nearby.
Shooting
Medical Locker
Fully restores health and provides one injector.
Hold interaction key
The Operation environment is no longer static. When replaying it, decorations change: some objects disappear while others appear, creating the effect of a living environment. Currently, this mechanic works only in the Sea of Exclusion Operation, but it will be added to other Operations in the future.
Weekly modifiers are now assigned separately to each Operation and are displayed on their cards. Modifier sets are not unique, meaning the same ones can appear in multiple Operations.

As before, each Operation can have 0 to 3 modifiers, depending on the Clearance level.
Squad members are now moved to a safe zone when launching an Operation from the Hideout.
Disabled wind sounds in all Operations except Storm’s boss arena.
Added sounds for the intermission (the screen between Operation stages).
Fixed an issue where removed armour disappeared after restarting a stage.
Added 2 new artefacts that can be found in the open world during the event. A dedicated event related to them can also be found in the Event Hub. These artefacts can be obtained after eruptions for three weeks from March 11 to April 1.

A pack for conquering the season waves is now available in the shop.
The pack includes:
50 Overdrives;
10 Strategic Reserve crates;
Sextant charm;
One unique Riveted paint for armour and one for weapon.

All hands on deck! The captain’s gear is waiting for its owner. Weapon and armour motifs will give your gear a true rugged character. Face the storm fully armed with the Old Salt cosmetic pack.
In includes:
Captain’s motif for Ace and Mule Exoarmour;
Anchor motif for FAMAS G2;
Torpedoist motif for RSh-12;
Brave Captain skin;
2 Marshal’s Star charms;
3 unique Marshal paints for armour and 3 for weapon.

Yo-ho-ho! Feel like a true sailor with the new Aesthete case. Inside you’ll find a collection of unique motifs that will highlight the style of your gear and give it a truly harsh look. Pick the style that suits you best.

In addition to unique motifs, the Aesthete case also gives you a chance to obtain:
Anchor Chain — bolt particle;
What weighs more: a kilogram of loot or a kilogram of ship chain? One thing is certain, it would take more than a kilogram of bolts to forge a piece of metal like this.

Breakwater — Tactical katana style;
A blade that cuts a path to untold treasures for its owner. Many brave captains have lost their heads chasing it.

Unsinkable — Centurion Armoured Suit motif;

Admiral — TDI KRISS Vector motif;

Kraut — Hector Exoarmour motif;

Seaman — Scythian-5 Armouted Suit motif;

Squid — Punisher Exoarmour motif;

Tugboat — ASh-12 motif;

Orca-1 — KS-1 motif;

Vessel — SR-3M motif.

Two new naval-themed profile customisation packs have appeared in the shop. One offers a harsh northern aesthetic, while the other features underwater dynamics with animated bubbles. Backgrounds, patterns, and stickers — choose the wave that suits you.
Sea Behemoth pack includes:
Sea Behemoth background;
Sea Behemoth pattern;
Sea Behemoth sticker;
Anchor sticker.

Torpedo pack includes:
Torpedo background;
Torpedo pattern;
Torpedo sticker;
Bubbles sticker.

Hear the sound of waves? It’s your hideout gaining a nautical soul. Admiral’s Table, flags, and a squadron of miniature ships — now your Hideout smells like salt and adventure.
Available in the shop:
Admiral’s Table;
Sets of ships which colours can be changed;
Flags set.

Added an alternative way to access the Wild North for players who haven’t completed the Northern faction’s storyline. You can now talk to Curie at the Drunken Geiger Bar and pay him 10 000 000 rubles to unlock the passage to the Underground.
The detection range of players detected by Murmur fighters in the Wild North (except for snipers) has been reduced by 10 metres. The changes only affect the distance from which Murmur fighters first open fire on the player. Return fire range remained unchanged.
Vodka
• Rank: Picklock → Newbie
• Purpose: Radiation Cleansing → Enhancement
• Effect priority: 1 → 3
• Removed Radiation: -10
• Removed Stamina regeneration: 10%
• Duration: 5 sec. → 30 min.
• Added Poison: 20
• Added Speed: 1%
• Added Running speed: 1%
• Added Stamina: 37.1%
Industrial Alcohol
• Purpose: Radiation Cleansing → Output
• Effect priority: 1 → 4
• Duration: 5 sec. → 3 sec.
• Poison: 100 → 75
• Radiation: -5 → -30
• Added Psy-emissions: -30
• Added Radiation resistance: 100%
• Added Psy-emission resistance: 100%
Lemongrass Pulp
• Regeneration: 5.3% → Stamina: 37.3%
All bolt-action rifles and PTRD-M
• Removal time: 0.4 sec. → 0.5 sec.
KS-23
• Damage: 468 → 440
• Minimum damage: 300 → 240
• Maximum damage distance: 2 → 1
• Minimum damage distance: 20 → 38
• Spread: 0.38° → 0.44°
• Limb damage: 0.875 → 0.9
• Removed damage increase for target's lack of health
• Removal time: 0.4 sec → 0.5 sec
KS-23 Pistol Grip
• Hip-fire spread: +33.3% → +25%
KS-23 Short Barrel
• Spread: +100% → +50%
AEK-965
• Damage: 385 → 360
• Minimum damage: 220 → 192
• Maximum damage distance: 8 → 7
• Minimum damage distance: 26 → 36
• Spread: 0.38° → 0.48°
• Limb damage: 0.875 → 0.9
• Removed damage increase for target's lack of health
• Removal time: 0.4 sec. → 0.5 sec.
Buckshot 23×75
• Removed penalty for damage
• Removed bonus damage to plate durability
Saiga-12
• Draw time: 0.5 sec. → 0.95 sec.
BM-16 Sawed-Off
• Rate of fire: 150 → 100
TOZ-34 Sawed-Off
• Damage: 116 → 118
• Rate of fire: 150 → 100
• Spread: 0.4° → 0.5°
Cryolator
• Rate of fire: 200 → 100
• Damage: 175 → 181
• Minimum damage: 61.3 → 63.4
BM-16
• Rate of fire: 150 → 100
• Maximum damage distance: 8 → 7
• Minimum damage distance: 57 → 52
• Removal time: 0.15 sec. → 0.3 sec.
TOZ-34
• Damage: 181 → 175
• Rate of fire: 150 → 100
• Maximum damage distance: 9 → 8
• Minimum damage distance: 58 → 53
• Removal time: 0.15 sec. → 0.3 sec.
Gramps TOZ
• Damage: 198 → 190.5
• Rate of fire: 150 → 100
• Maximum damage distance: 9 → 8
• Minimum damage distance: 58 → 53
• Removal time: 0.15 sec. → 0.3 sec.
TOZ-55
• Damage: 215 → 207
• Rate of fire: 150 → 100
• Maximum damage distance: 9 → 8
• Minimum damage distance: 59 → 54
• Removal time: 0.15 sec. → 0.3 sec.
• Damage to mutant: 2.8 → 3
TOZ-57
• Damage: 255 → 246
• Rate of fire: 150 → 100
• Maximum damage distance: 9 → 8
• Minimum damage distance: 60 → 55
• Removal time: 0.15 sec. → 0.3 sec.
• Damage to mutant: 2.8 → 3
TOZ-84
• Damage: 290 → 280
• Rate of fire: 150 → 100
• Maximum damage distance: 9 → 8
• Minimum damage distance: 61 → 56
• Removal time: 0.15 sec. → 0.3 sec.
• Damage to mutant: 2.8 → 3.5
Chiappa Triple Crown
• Rate of fire: 240 → 200
• Maximum damage distance: 9 → 8
• Minimum damage distance: 58 → 55
• Removal time: 0.15 sec. → 0.3 sec.
• Damage to mutant: 2.8 → 3
Sawed-off Chiappa Triple
• Rate of fire: 240 → 200
• Damage to mutant: 2.8 → 3
Fixed item characteristics that were incorrectly changed after the 04.03 update:
Karbach OTL-03, Steyr Scout, L96A1, Mk 14 Ebr, Raisin, Inside Out Rose, Bismuth, Dark Viburnum and other.
Fixed the appearance of an experimental plate in the tournament assortment.
When respawning at the outpost, a Level V ceramic plate is now issued.
Fixed base damage for Military Issued SCAR-L:
Damage: 21.7 → 19.4
Minimum damage: 14.9 → 13.3
Narrative subtitles are available in the game when you hover over the Russian text.

Now, damage from the eruption affects regeneration, reducing it by 80%.
Burning chance in weapon stats is now displayed as a percentage rather than a probability.
Recoil parameter for attachments has been renamed to Vertical recoil.
Added display of usage time in consumables specifications:

Fixed an issue where animations would not play correctly when rising from a lying position on your side using the Ctrl key.
Fixed animation when a character without a weapon turns sharply while moving. Now the character's lean is the same regardless of the weapon in their hands.
Fixed animation inconsistency when standing up from a lying position by pressing Ctrl and Space. Now, when character stands, the same animation is played regardless of which button is pressed.
Signal search is no longer reset when moving or sorting inventory.
Added bolt flight acceleration depending on the character's speed.
Updated the icons for the Season Pass and Season Levels.

Added a new version of the Glass map — bolt-action only. In this mode, containers, backpacks, the PTRD-M, and all weapons except sniper rifles with a fire rate below 72 rounds per minute and knives will be removed and returned after leaving the match.
Updated Currant Ghillie Suit model.

Change from 04.03: added the ability to mark lost backpacks as trash.

Fixed multiple translation inconsistency bugs across all languages.
Corrected several minor localization bugs in all languages.
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