Patch #6: Network Stability, Balance Tweaks & Campaign Fixes

Greetings, Heroes!We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface. This patch resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior.We have also introduced a new “Moderate” difficulty setting for skirmish maps. Located right between Normal and Hard, it’s designed to help you transition to tougher challenges with ease.Thank you for your continued feedback and bug reports — they help us keep the game stable and steadily improving. Have a great time exploring Jadame and stay tuned for the next updates!Changelogv. 0.80.14Bug FixesNetwork & StabilityFixed a desync issue caused by the “Involuntary Summons” building in loaded saves.Fixed a desync issue caused by the “Guild of Six Winds” building.Fixed a freeze in loaded saves where simultaneous turns had been interrupted.Network lobby & matchmaking:Fixed windows closing for players when lobby settings were changed.Reconnection timeout after a disconnect reduced from 6 to 4 minutes.Improved opponent search in matchmaking.Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely.Kicked players no longer appear in the connection issues window.Various other network stability improvements.Timers, Hotseat & UIFixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode.Players now receive +5 seconds on the timer after each stack ends its turn in combat.Changed the rules for timer penalty accumulation when restarting a match.Fixed incorrect display of time spent in the campaign.Redesigned building windows on the city construction screen.Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button.Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero.BalanceDifficulty levels in the campaign and on random maps have been adjusted:A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale.AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased.Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full.We will continue monitoring difficulty levels in both the campaign and standard play to ensure every player can find their comfort zone. Keep sharing your feedback in the comments and on social media.CampaignGeneral FixesFixed portrait display for certain characters in the final campaign missions.Fixed camera tracking on enemy heroes in the missions “Never-ending Conflict,” “Burning Hearts,” “Renegade,” “Corruption,” and “Alvar Diruil” (when the relevant setting is enabled).Mission-Specific FixesGarner HillsFixed a missing final dialogue when all minotaurs had been lost.Into the WoodsFixed territory boundary markings.Moved some quest objects for better narrative flow.Fixed dialogue timing after combat with an enemy: it now plays after the enemy's death animation, not before.Alvar DiruilFixed quest markers displaying above creature banks.Fixed various cases of dialogue appearing at the wrong time.Eternal ConflictFixed fog of war reveal over a quest object.Fixed a bug preventing combat with a story character from starting.Burning HeartsFixed a quest marker remaining above the astrologer's tower after the related objective was completed.CorruptionFixed a reward not being granted for one of the side quests.Fixed reputation values shown in one of the dialogues.Fixed the speaker name on one of the slides.Scenarios“Fun and Graves” — Removed redundant dialogues and made minor map design tweaks.“Gorges of Discord” — Fixed the position of the infiltrator dwelling when playing as the Dungeon faction; it can no longer be captured for free.LocalizationAdded descriptions for the new difficulty level.Updated Czech localization: fixed various errors and typos.Replaced some narrative placeholder texts in Russian, English, and Czech (remaining localizations to follow in the next patch).Steam reviews — thank you!Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.Official WikiNew to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Th

May 14, 2026 - 00:04
 1
Patch #6: Network Stability, Balance Tweaks & Campaign Fixes
Greetings, Heroes!

We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface. This patch resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior.

We have also introduced a new “Moderate” difficulty setting for skirmish maps. Located right between Normal and Hard, it’s designed to help you transition to tougher challenges with ease.

Thank you for your continued feedback and bug reports — they help us keep the game stable and steadily improving. Have a great time exploring Jadame and stay tuned for the next updates!

Changelog

v. 0.80.14

Bug Fixes

Network & Stability

  • Fixed a desync issue caused by the “Involuntary Summons” building in loaded saves.

  • Fixed a desync issue caused by the “Guild of Six Winds” building.

  • Fixed a freeze in loaded saves where simultaneous turns had been interrupted.

  • Network lobby & matchmaking:

    • Fixed windows closing for players when lobby settings were changed.

    • Reconnection timeout after a disconnect reduced from 6 to 4 minutes.

    • Improved opponent search in matchmaking.

  • Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely.

  • Kicked players no longer appear in the connection issues window.

  • Various other network stability improvements.

Timers, Hotseat & UI

  • Fixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode.

  • Players now receive +5 seconds on the timer after each stack ends its turn in combat.

  • Changed the rules for timer penalty accumulation when restarting a match.

  • Fixed incorrect display of time spent in the campaign.

  • Redesigned building windows on the city construction screen.

  • Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button.

  • Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero.

Balance

Difficulty levels in the campaign and on random maps have been adjusted:

  • A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale.

  • AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased.

  • Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full.

We will continue monitoring difficulty levels in both the campaign and standard play to ensure every player can find their comfort zone. Keep sharing your feedback in the comments and on social media.

Campaign

General Fixes

  • Fixed portrait display for certain characters in the final campaign missions.

  • Fixed camera tracking on enemy heroes in the missions “Never-ending Conflict,” “Burning Hearts,” “Renegade,” “Corruption,” and “Alvar Diruil” (when the relevant setting is enabled).

Mission-Specific Fixes

Garner Hills

  • Fixed a missing final dialogue when all minotaurs had been lost.

Into the Woods

  • Fixed territory boundary markings.

  • Moved some quest objects for better narrative flow.

  • Fixed dialogue timing after combat with an enemy: it now plays after the enemy's death animation, not before.

Alvar Diruil

  • Fixed quest markers displaying above creature banks.

  • Fixed various cases of dialogue appearing at the wrong time.

Eternal Conflict

  • Fixed fog of war reveal over a quest object.

  • Fixed a bug preventing combat with a story character from starting.

Burning Hearts

  • Fixed a quest marker remaining above the astrologer's tower after the related objective was completed.

Corruption

  • Fixed a reward not being granted for one of the side quests.

  • Fixed reputation values shown in one of the dialogues.

  • Fixed the speaker name on one of the slides.

Scenarios

  • “Fun and Graves” — Removed redundant dialogues and made minor map design tweaks.

  • “Gorges of Discord” — Fixed the position of the infiltrator dwelling when playing as the Dungeon faction; it can no longer be captured for free.

Localization
  • Added descriptions for the new difficulty level.

  • Updated Czech localization: fixed various errors and typos.

  • Replaced some narrative placeholder texts in Russian, English, and Czech (remaining localizations to follow in the next patch).

Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

???? Unfrozen Team

你覺得這篇文章如何?

like

dislike

love

funny

angry

sad

wow

XINKER - Business and Income Tips Explore XINKER, the ultimate platform for mastering business strategies, discovering passive income opportunities, and learning success principles. Join a community of thinkers dedicated to achieving financial freedom and entrepreneurial excellence.