Patch 1.1.0.0

Seasons system and Season OneWith the release of Patch 1.1.0.0, the Seasons system has been introduced to Escape from Tarkov, along with the launch of the first season, KORD BREACH.Each season will introduce new rules, mechanics, rewards, and gameplay changes designed to diversify the experience and provide players with new progression challenges.https://www.youtube.com/watch?v=r3AVrOG58XQSeasonal characterAdded a new Seasonal Character profile. Seasonal Characters exist on separate servers and are completely independent from PvP Zone and PvE Zone characters.Seasonal Character progression is automatically reset every four to six months with the release of a major content update and the start of a new season.Seasonal Characters can be created and switched between from a dedicated character selection screen.Global season modifiersGlobal Modifiers are season rules that alter, simplify, or increase the difficulty of specific gameplay elements.Global modifiers:Apply only to Seasonal Characters;Are enabled for all players participating in the season;Cannot be changed, disabled, or selected individually.Each new season will feature a different set of Global modifiers, creating a fresh gameplay experience and new progression challenges.In the future, we are also considering community voting that would allow players to influence the selection of Global modifiers for upcoming seasons.A complete list of active Global modifiers is displayed during Seasonal Character creation.Personal season modifiersPersonal modifiers allow players to customize their progression by increasing the overall difficulty or making certain gameplay elements easier.When creating a Seasonal Character, players can choose from both positive and negative Personal modifiers.Each modifier has a point value:Negative modifiers grant points;Positive modifiers consume points.The final point balance must be zero or higher in order to create a Seasonal Character.Selecting Personal modifiers is entirely optional. Characters can also be created without any Personal modifiers.Once the character has been created, selected modifiers can be viewed on the Character screen, under the Skills tab.Seasonal rewardsSeasonal rewards are unique trader offers that can be unlocked by playing a Seasonal Character.To unlock a Seasonal reward, one or more of the following conditions must be met: Reach a specific PMC level;Complete a specified task;Complete a task chain.Once unlocked, Seasonal Rewards become permanently available across all game modes: PvP Zone, PvE Zone, PvP Season.Added a new task line, KORD BREACH. Completing this chain allows players to:Earn achievements.Unlock new Operational Tasks.Unlock trade offers for highly valuable items.Unlock a trade offer for the new weapon.Added new trade offers for highly valuable items to the Seasonal mode.Any Seasonal Rewards that remain locked at the end of the KORD BREACH season will become permanently unobtainable. Rewards already unlocked will remain permanently available on the player's account.Battle PassA free Battle Pass has been added alongside the launch of the first KORD BREACH season.Battle Pass progression is shared across all game modes: PvP Season, PvP Zone, and PvE Zone.To progress through the Battle Pass and unlock rewards, players must find and submit TerraGroup documentation.Rewards can be unlocked once the required number of documents is present in the inventory of any game mode. Once unlocked, rewards become available across all modes simultaneously.Documents can be obtained:During raids across various Tarkov locations;By completing the KORD BREACH special task line;By eliminating certain Black Division operatives.Documentation found in raids functions similarly to task items. Each player receives their own personal document spawns. Documentation found on defeated Black Division operatives is also shared among all players. Other players cannot pick up documentation intended for you before you do or loot it from your PMC's body.The amount of documentation that can be found in raids each day is limited. The daily limit depends on the selected game mode, while progress toward that limit is shared across all modes.A new document type, Classified Documents, has also been introduced. It acts as a universal resource that can replace any other document when unlocking Battle Pass rewards.Classified Documents can be purchased through the Expansion Hub.https://www.youtube.com/watch?v=LnOchXdHZgAAchievementsAdded new achievements, including seasonal achievements. Seasonal achievement rules:Seasonal achievements can only be earned by a Seasonal Character.After a season ends, these achievements can still be earned in future seasons.The Kappa Path achievement:Starting with Season 1, this achievement can no longer be earned;Instead, players who complete the Collector task will receive the Dawn of a New Era achievement;Players who have already earned The Kappa Path will keep it in their in-game profile. However, it will

Aug 4, 2026 - 06:34
 0
Patch 1.1.0.0
Seasons system and Season One

With the release of Patch 1.1.0.0, the Seasons system has been introduced to Escape from Tarkov, along with the launch of the first season, KORD BREACH.

Each season will introduce new rules, mechanics, rewards, and gameplay changes designed to diversify the experience and provide players with new progression challenges.
https://www.youtube.com/watch?v=r3AVrOG58XQ

Seasonal character

Added a new Seasonal Character profile. Seasonal Characters exist on separate servers and are completely independent from PvP Zone and PvE Zone characters.

Seasonal Character progression is automatically reset every four to six months with the release of a major content update and the start of a new season.

Seasonal Characters can be created and switched between from a dedicated character selection screen.

Global season modifiers

Global Modifiers are season rules that alter, simplify, or increase the difficulty of specific gameplay elements.

Global modifiers:

  • Apply only to Seasonal Characters;

  • Are enabled for all players participating in the season;

  • Cannot be changed, disabled, or selected individually.

Each new season will feature a different set of Global modifiers, creating a fresh gameplay experience and new progression challenges.

In the future, we are also considering community voting that would allow players to influence the selection of Global modifiers for upcoming seasons.

A complete list of active Global modifiers is displayed during Seasonal Character creation.

Personal season modifiers

Personal modifiers allow players to customize their progression by increasing the overall difficulty or making certain gameplay elements easier.

When creating a Seasonal Character, players can choose from both positive and negative Personal modifiers.

Each modifier has a point value:

  • Negative modifiers grant points;

  • Positive modifiers consume points.

The final point balance must be zero or higher in order to create a Seasonal Character.

Selecting Personal modifiers is entirely optional. Characters can also be created without any Personal modifiers.

Once the character has been created, selected modifiers can be viewed on the Character screen, under the Skills tab.

Seasonal rewards

Seasonal rewards are unique trader offers that can be unlocked by playing a Seasonal Character.

To unlock a Seasonal reward, one or more of the following conditions must be met: 

  • Reach a specific PMC level;

  • Complete a specified task;

  • Complete a task chain.

Once unlocked, Seasonal Rewards become permanently available across all game modes: PvP Zone, PvE Zone, PvP Season.

Added a new task line, KORD BREACH. Completing this chain allows players to:

  • Earn achievements.

  • Unlock new Operational Tasks.

  • Unlock trade offers for highly valuable items.

  • Unlock a trade offer for the new weapon.

Added new trade offers for highly valuable items to the Seasonal mode.

Any Seasonal Rewards that remain locked at the end of the KORD BREACH season will become permanently unobtainable. Rewards already unlocked will remain permanently available on the player's account.

Battle Pass

A free Battle Pass has been added alongside the launch of the first KORD BREACH season.

Battle Pass progression is shared across all game modes: PvP Season, PvP Zone, and PvE Zone.

To progress through the Battle Pass and unlock rewards, players must find and submit TerraGroup documentation.

Rewards can be unlocked once the required number of documents is present in the inventory of any game mode. Once unlocked, rewards become available across all modes simultaneously.

Documents can be obtained:

  • During raids across various Tarkov locations;

  • By completing the KORD BREACH special task line;

  • By eliminating certain Black Division operatives.

Documentation found in raids functions similarly to task items. Each player receives their own personal document spawns. Documentation found on defeated Black Division operatives is also shared among all players. Other players cannot pick up documentation intended for you before you do or loot it from your PMC's body.

The amount of documentation that can be found in raids each day is limited. The daily limit depends on the selected game mode, while progress toward that limit is shared across all modes.

A new document type, Classified Documents, has also been introduced. It acts as a universal resource that can replace any other document when unlocking Battle Pass rewards.

Classified Documents can be purchased through the Expansion Hub.

https://www.youtube.com/watch?v=LnOchXdHZgA

Achievements

Added new achievements, including seasonal achievements. 

Seasonal achievement rules:

  • Seasonal achievements can only be earned by a Seasonal Character.

  • After a season ends, these achievements can still be earned in future seasons.

The Kappa Path achievement:

  • Starting with Season 1, this achievement can no longer be earned;

  • Instead, players who complete the Collector task will receive the Dawn of a New Era achievement;

  • Players who have already earned The Kappa Path will keep it in their in-game profile. However, it will no longer be displayed on Steam, allowing players to continue earning 100% achievement completion.

The Chris's Heir achievement has had its rarity changed from Common to Rare.

Side task rebalance and distribution changes 

The side task distribution system has been reworked. Most side tasks are now tied to a specific Trader Loyalty Level (LL). These tasks become available in small groups of 2-4 tasks for each trader. To unlock the next group, players must either complete several tasks at the current Trader LL or reach the next Trader LL.

The primary goal of these changes is to make progression less linear and less dependent on specific tasks.

The primary rewards for these tasks are now money, XP, and Trader reputation.

Some side tasks will continue to unlock as part of task chains regardless of Trader LL. These task chains will reward players with especially rare trader offers or crafting recipes.

Important rewards from these chains will now be displayed when accepting the first task, allowing players to see what they can unlock before completing the chain.

Additionally, a large-scale rebalance has been carried out for task rewards, objectives, locations, completion zones, and other related elements.

For side tasks requiring the elimination of Scavs, only regular Scavs, Sniper Scavs, and Player Scavs now count toward completion. Scav Bosses, Raiders, and Rogues no longer count.

Group-shared task progression 

Your squad can now help you complete certain task objectives. These objectives are marked with a special icon in the task UI.

How it works:

  • Eligible objectives may come from Story, Side, or even Operational Tasks.

  • Any player, regardless of level or faction, can contribute to your task progress, even if they do not currently have the task active. The only requirement is that they are in your group.

  • The assisting player must still fulfill all task conditions, such as distance, required equipment, active status effects, and so on.

  • Some tasks remain strictly solo. We consider completing these tasks alone to be an important test of player skill (for example, The Tarkov Shooter, The Punisher, and similar task chains).

Balancing changes

The following changes apply to all game modes: PvP Season, PvP Zone, and PvE Zone.

Economy:

  • Increased the trader prices by an average of 25%;

  • Reduced the price traders pay for items sold by players by an average of 20%;

  • Increased the Flea Market fee from 3% to 5%.

Traders:

  • Removed the required trader sales volume from Loyalty Level requirements;

  • Rebalanced the reputation requirements for all Loyalty Levels of the following traders: Prapor, Therapist, Fence, Skier, Peacekeeper, Mechanic, Ragman, and Jaeger;

    • Reputation rewards from side tasks have also been adjusted;

    • Reputation values for existing PvP Zone and PvE Zone characters have been recalculated based on the new requirements.

  • Rebalanced the character level requirements for all Loyalty Levels of the listed traders.

Trade offers:

  • Several popular ammunition types and magazines previously sold at Trader Loyalty Levels 2 and 3 have been moved down by one Loyalty Level, making them available earlier.

  • Reduced the price of the following ammunition:

    • 5.45x39mm FMJ

    • 5.56x45mm FMJ

    • 7.62x39mm FMJ

    • 9x19mm Green Tracer

    • .45 ACP Lasermatch FMJ

  • Added new weapon presets to Trader Loyalty Level 1 for several traders;

  • Many trader offers previously locked behind task completion are now available immediately upon reaching the required Trader Loyalty Level;

  • Some trader offers previously unlocked through tasks have been moved to different task rewards;

    • Players who had previously unlocked these offers will lose access to them until they complete the new required task;

  • Removed the outdated trade offers that could still appear in Flea Market tooltips;

  • Ref's inventory now primarily features armor vests and plate carriers without armor plates installed, and their prices have been reduced accordingly;

  • Significantly reworked weapon mod trader offers, including which traders and Loyalty Levels unlock them, as well as their prices and purchase limits.

Hideout:

  • Simplified the construction requirements for some Level 1-3 Hideout zones;

    • In both PvP Zone and PvE Zone, the Found in Raid requirement has been removed from some construction materials;

  • Reduced construction times for certain Hideout zones;

  • The Workbench is no longer required to access the Weapon Build system. Weapon builds are now available from the start of the game;

  • Added money requirements to the construction of many Hideout areas;

  • Some crafting recipes previously unlocked through tasks have been moved to different task rewards;

    • Players who had previously unlocked these recipes will lose access to them until they complete the new required task.

Insurance:

  • Applies only to PvP Zone and PvE Zone, as insurance is disabled in PvP Season:

    • Added a new insurance option from Jaeger. It offers the fastest return time but is also the most expensive. However, Jaeger doesn't like to wait, so insurance return messages expire much sooner;

    • Insurance returns from Prapor and Therapist are now much faster, though their insurance services have become slightly more expensive. Insurance return messages are also stored for longer;

    • Higher Trader Loyalty Levels now provide a small discount on insurance.

Therapist post-raid healing:

  • Reduced the cost of healing;

  • Higher Loyalty Levels with Therapist now provide a small discount on healing services.

Weapon repair:

  • Weapon repairs are now slightly more expensive at lower Trader Loyalty Levels, but higher Loyalty Levels provide a small repair discount.

Experience:

  • Rebalanced XP modifiers for transitioning between locations;

  • Added XP rewards for completing story chapters. 

Containers:

  • Increased the size of the Medicine Case and Magazine Case;

  • Adjusted their prices and barter trades accordingly.

Weapons:

  • Significantly reduced the accuracy penalty for revolvers and revolver shotguns when firing in Double Action mode.

Tactical Clothing
  • Tactical clothing purchased from Ragman is now permanently unlocked on your account. You no longer need to repurchase it after resetting your profile, reaching Prestige, or creating a Seasonal character;

  • Increased the price of Ragman's basic Tactical Clothing;

  • The Predator Upper and Adik Tracksuit, unlocked through achievements, no longer require purchase and are permanently unlocked on your account immediately.

Spectator camera

After your PMC dies, you can now spectate any surviving squadmate until they die or the raid ends;

You can leave spectator mode at any time and proceed to the raid end screen;

Spectator mode now activates automatically after your PMC dies. This can be disabled in the game settings.

Expanded beginner support messages

Support messages now more accurately identify players who have fallen into difficult situations;

Players who die in a raid while in severe financial and equipment hardship will now receive a support message containing a special container with enough gear for a fully equipped raid;

This support package can be received no more than once every 18 hours, and the message must also be claimed within 18 hours of being received.

PvP Season synchronization with EFT: Arena

Added one-way progression synchronization from EFT: Arena to PvP Season.

The following progress is transferred from EFT: Arena to PvP Season:

  • PMC experience earned;

  • Skill and weapon mastery experience;

  • Trader reputation and unlocked trade offers;

  • Currency, GP Coins, Lega Medals, and gear crates after completing the Jack of All Trades task in EFT: Arena;

  • Unlocked Tactical Clothing.

The transfer limit for currency and items in PvP Season has been reduced compared to PvP Zone.

Tactical Clothing is synchronized between EFT: Arena and PvP Season in both directions. If Tactical Clothing is unlocked in one game, it automatically becomes available in the other.

Important! Only PMC experience and trader reputation earned in EFT: Arena after the start of the KORD BREACH season will be transferred to PvP Season.

  • Previously earned progress will not be transferred.

  • Item transfers and Seasonal character progression sync from PvP Season to EFT: Arena are not supported.

  • For example, if your EFT: Arena character had already reached Level 78 before the season began, that level will not be transferred to PvP Season. However, if you earn, for example, 10,000 PMC experience in EFT: Arena after the start of the season, that experience will also be awarded to your Seasonal character.

Game mode selection

Added a dedicated game mode selection screen, displayed when launching the game client.

Character customization

Added the ability to change your PMC's appearance and voice in the new Customization tab.

Selected customization settings are saved automatically.

Player profile

The player profile now displays:

  • Selected Personal modifiers;

  • KORD BREACH Battle Pass progress.

Interactive mechanics and effects

Added new interactive mechanics across locations:

  • Padlocks on certain doors;

  • Padlocks on certain containers;

  • Openable elevator doors.

Added new interactive environmental effects:

  • Breakable bottles;

  • Exploding fire extinguishers;

  • Vehicles that emit smoke after being hit.

Exploding gas cylinders have also been added to additional locations. Their visual explosion effects have been reworked.

Interface

Added new loading screen banners explaining the Scav faction rules and Fence reputation.

Optimizations

Implemented a new method of calculating the playable area on Streets of Tarkov. This reduces unnecessary location data processing and frees up more system resources to render the environment actually visible to the player.

Performed additional optimization work on Customs.

Content
  • Norinco QBZ-191 5.8x42 assault rifle;

  • Howa Type 20 5.56x45 assault rifle;

  • HK 416A5 5.56x45 assault rifle in RAL 8000 color;

  • New attachments for PKM/PKP, AKS074U, FN SCAR, AR-15, and more;

  • New 5.8x42mm caliber:

    • DBP191 general-purpose cartridge;

    • DBX95 tracer cartridge;

    • DVC12 armor-piercing cartridge;

    • DBX12 armor-piercing tracer cartridge;

  • 4 new streamer items;

  • 2 new Tactical Clothing sets:

    • USEC Corsair

    • BEAR Airborne Infantry

Fixes
  • Fixed an incorrect third-person player animation when stopping after walking;

  • Fixed the missing weapon sway while aiming;

  • Fixed the missing reload animations for bots in certain cases;

  • Fixed multiple culling issues across locations;

  • Fixed several incorrect voice lines for the USEC Rob voice;

  • Fixed the incorrect trader reputation calculations after reaching Prestige;

  • Fixed the incorrect distant LOD of the Lantac Dragon 5.56x45 muzzle brake;

  • Fixed the ricochet settings for gear with armor points, including armor vests, plate carriers, helmets, additional armor components, and more;

  • Fixed a UI freeze that could occur while interacting with the BTR Driver dialogue in certain cases;

  • Fixed the issue with the skill leveling bonus from trophies in the Hall of Fame, and removed the requirement for the player to personally score the kill.

  • Fixed an error that could occur when loading into a raid in certain cases.

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