Patch 1.0.10 - Fixed Keybinds and 99% of missing translations
Hey, everyone! We’ve released 10 hotfixes since our launch on Friday, and we’re continuing to work at full speed to address as many issues as possible. Here are the combined patch notes for versions 1.0.9 and 1.0.10 – a lot of technical improvements here as well as missing translation fixes for multiple languages and much-anticipated keybinds.We will push the final missing translations (5 strings literally) tomorrow morning (EU time)1.0.9 patch notes: Custom key rebinding is fixed (please comment if it works now!)Increased camera tilt for looking up, it should help working on the lower levels with really high structures (but we're keep working on the camera)The water fades out when looking up from below the ocean levelThe game won't teleport people from the boats when when city had something collapsed or a save file was loaded - now they will stay onboard and boats have to properly dock to offload them Fixed boat errors when the game wouldn't remove citizens from the listFixed event box event not starting if there is no crashed boatRemoved distance from clearance and use a stat instead - which should fix the Range buffer and prevent related errorsFixed many events ending prematurely and not giving intended rewardsFixed boats not being able to gather floating stuffPushers can work underwaterTweaked Harpoon Profiles to not target non-floating stuffFixed the incorrect Storage Filter behavior when it would only unlock from the Advanced StorageFixed the event UI displaying wrong choices for single option eventsGame now filters workplaces by manually assignable on the back-end - this improves performance in large cities1.0.10 patch notes:Updated most of translations and missing stringsWarehouse workers won't try to deliver to unreachable destinationsAdded safeguards and logs for rare null selections - to improve our bug diagnosticsRemoved slow null check in a shadow system to improve performance on large mapsBoxing Ring sound only plays when it is being used (we know it annoyed you a lot)Enable range stat for Wind Turbines to make them work properlyAdd SFX to concrete when it's markedFixed the end goal ship sometimes not showing 2 optionsAuto-mark Junk with intended priorityPlease continue to report bugs via the in-game tool or our Discord and bear with us as we’re rolling out the fixes.PLAY ALL WILL FALL https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
Hey, everyone! We’ve released 10 hotfixes since our launch on Friday, and we’re continuing to work at full speed to address as many issues as possible. Here are the combined patch notes for versions 1.0.9 and 1.0.10 – a lot of technical improvements here as well as missing translation fixes for multiple languages and much-anticipated keybinds.
We will push the final missing translations (5 strings literally) tomorrow morning (EU time)
1.0.9 patch notes:
Custom key rebinding is fixed (please comment if it works now!)
Increased camera tilt for looking up, it should help working on the lower levels with really high structures (but we're keep working on the camera)
The water fades out when looking up from below the ocean level
The game won't teleport people from the boats when when city had something collapsed or a save file was loaded - now they will stay onboard and boats have to properly dock to offload them
Fixed boat errors when the game wouldn't remove citizens from the list
Fixed event box event not starting if there is no crashed boat
Removed distance from clearance and use a stat instead - which should fix the Range buffer and prevent related errors
Fixed many events ending prematurely and not giving intended rewards
Fixed boats not being able to gather floating stuff
Pushers can work underwater
Tweaked Harpoon Profiles to not target non-floating stuff
Fixed the incorrect Storage Filter behavior when it would only unlock from the Advanced Storage
Fixed the event UI displaying wrong choices for single option events
Game now filters workplaces by manually assignable on the back-end - this improves performance in large cities
1.0.10 patch notes:
Updated most of translations and missing strings
Warehouse workers won't try to deliver to unreachable destinations
Added safeguards and logs for rare null selections - to improve our bug diagnostics
Removed slow null check in a shadow system to improve performance on large maps
Boxing Ring sound only plays when it is being used (we know it annoyed you a lot)
Enable range stat for Wind Turbines to make them work properly
Add SFX to concrete when it's marked
Fixed the end goal ship sometimes not showing 2 options
Auto-mark Junk with intended priority
Please continue to report bugs via the in-game tool or our Discord and bear with us as we’re rolling out the fixes.
https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/

SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
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