Notice: Additional Known Issues & Hotfix after 1.103.0 Update

Hello, this is Project Moon.We would like to inform you of known issues that have been identified following the Apr. 16, 2026, Scheduled Update, along with an additional hotfix schedule.Please refer below for more information.[ Known Issues after Apr. 16th Scheduled Update ]▶ An issue where the battle cinematic of a boss entity in the Mirror Dungeon Theme Pack "Twining Threads" is triggered twice▶ An issue where certain enemy SD sprites in Chapter 9.5 "Twining Threads" have incorrect pivot alignment▶ An issue where enemy information is completely displayed on some Stage entry screens in Chapter 9.5 "Twining Threads" even when said enemy units have not been encountered before▶ An issue where, in the Mirror Dungeon, battle progression stops responding if the E.G.O Gift "Universal Instinct" is in possession while no The Ring-faction Identities are present on the field※ Relevant Effect: Turn End: Randomly apply 1 Stack of a random Affinity's Damage Up next turn to (# of enemies with Bleed) The Ring-faction Identities (once per Identity per turn; in Focused Encounters, Parts): Cause of the Issue- A logic exception error that occurs during the activation of the first effect of the E.G.O Gift "Universal Instinct" when no The Ring-faction Identities are present on the field: Issue Fix- A supplementary exception-handling logic will be added to the effect-activation code of this E.G.O GiftWe ask for the Managers' kind understanding that this hotfix is only a temporary measure. A full issue resolution is queued for the next Scheduled Update due to required build changes and store review processes.[ Issues to be Resolved via a Hotfix ]▶ Fixed an issue where, in Canto 8, a certain character's standing sprite loads incorrectly▶ Disabled certain effects from activating as a temporary solution to the "Universal Instinct' E.G.O Gift error※ Relevant effect : Turn End: Randomly apply 1 Stack of a random Affinity's Damage Up next turn to (# of enemies with Bleed) The Ring-faction Identities (once per Identity per turn; in Focused Encounters, Parts)▶ Fixed an issue where, in certain Stages of Chapter 9.5 "Twining Threads," information for certain first-time enemies is unlocked▶ Adjusted a Chapter 9.5 "Twining Threads" boss enemy's level: Level Changes- Before : 60- After : 66▶ Adjusted a Chapter 9.5 "Twining Threads" & Theme Pack "Twining Threads" boss enemy's Offense Levels: Phase 1 - Skill 3 Offense Level- Before : +3- After : +2: Phase 2 - Skill 3 Offense Level- Before : +4- After : +3: Phase 2 - Skill 4 Offense Level- Before : +4- After : +3: Phase 2 - Skill 5 Offense Level- Before : +5- After : -1※ In the initial design phase, the affected enemy's level was set to 66 to align with the plot narrative of the game. However, in the process of inputting unit data, its level was accidentally set to 60.In order to prevent this issue from clashing with the story narrative, we have re-adjusted the unit's level back to 66.This change was made primarily to reflect the story. In order to minimize its impact on our users' gameplay experience, we have lowered the Offense Level of some of the unit's Skills in order to compensate for the increased Clash Power that results from the boss enemy unit's level adjustment.We apologize for the confusion caused by the unit's inconsistent level setting.[ Hotfix ETA ]- 4.16(Thu) 19:30(KST)- There may be a 10-minute delay.※ The Hotfix will be deployed upon restarting the game, and does not require a separate client update. However, please note that additional in-game downloads may occur.We sincerely apologize for the inconvenience.

Apr 16, 2026 - 18:07
 0
Notice: Additional Known Issues & Hotfix after 1.103.0 Update
Hello, this is Project Moon.

We would like to inform you of known issues that have been identified following the Apr. 16, 2026, Scheduled Update, along with an additional hotfix schedule.

Please refer below for more information.

[ Known Issues after Apr. 16th Scheduled Update ]
▶ An issue where the battle cinematic of a boss entity in the Mirror Dungeon Theme Pack "Twining Threads" is triggered twice

▶ An issue where certain enemy SD sprites in Chapter 9.5 "Twining Threads" have incorrect pivot alignment

▶ An issue where enemy information is completely displayed on some Stage entry screens in Chapter 9.5 "Twining Threads" even when said enemy units have not been encountered before

▶ An issue where, in the Mirror Dungeon, battle progression stops responding if the E.G.O Gift "Universal Instinct" is in possession while no The Ring-faction Identities are present on the field
※ Relevant Effect: Turn End: Randomly apply 1 Stack of a random Affinity's Damage Up next turn to (# of enemies with Bleed) The Ring-faction Identities (once per Identity per turn; in Focused Encounters, Parts)

: Cause of the Issue
- A logic exception error that occurs during the activation of the first effect of the E.G.O Gift "Universal Instinct" when no The Ring-faction Identities are present on the field

: Issue Fix
- A supplementary exception-handling logic will be added to the effect-activation code of this E.G.O Gift

We ask for the Managers' kind understanding that this hotfix is only a temporary measure. A full issue resolution is queued for the next Scheduled Update due to required build changes and store review processes.


[ Issues to be Resolved via a Hotfix ]
▶ Fixed an issue where, in Canto 8, a certain character's standing sprite loads incorrectly

▶ Disabled certain effects from activating as a temporary solution to the "Universal Instinct' E.G.O Gift error
※ Relevant effect : Turn End: Randomly apply 1 Stack of a random Affinity's Damage Up next turn to (# of enemies with Bleed) The Ring-faction Identities (once per Identity per turn; in Focused Encounters, Parts)

▶ Fixed an issue where, in certain Stages of Chapter 9.5 "Twining Threads," information for certain first-time enemies is unlocked

▶ Adjusted a Chapter 9.5 "Twining Threads" boss enemy's level
: Level Changes
- Before : 60
- After : 66

▶ Adjusted a Chapter 9.5 "Twining Threads" & Theme Pack "Twining Threads" boss enemy's Offense Levels
: Phase 1 - Skill 3 Offense Level
- Before : +3
- After : +2

: Phase 2 - Skill 3 Offense Level
- Before : +4
- After : +3

: Phase 2 - Skill 4 Offense Level
- Before : +4
- After : +3

: Phase 2 - Skill 5 Offense Level
- Before : +5
- After : -1

※ In the initial design phase, the affected enemy's level was set to 66 to align with the plot narrative of the game. However, in the process of inputting unit data, its level was accidentally set to 60.
In order to prevent this issue from clashing with the story narrative, we have re-adjusted the unit's level back to 66.

This change was made primarily to reflect the story. In order to minimize its impact on our users' gameplay experience, we have lowered the Offense Level of some of the unit's Skills in order to compensate for the increased Clash Power that results from the boss enemy unit's level adjustment.

We apologize for the confusion caused by the unit's inconsistent level setting.


[ Hotfix ETA ]- 4.16(Thu) 19:30(KST)
- There may be a 10-minute delay.

※ The Hotfix will be deployed upon restarting the game, and does not require a separate client update. However, please note that additional in-game downloads may occur.


We sincerely apologize for the inconvenience.

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