No Rest for the Wicked Together Patch Notes - Patch 1

????️ Early Access Patch Notes - Together Patch 1Hey folks,This update comes straight from community feedback:PvP Duels, Text Chat, Callouts, Realm Diary, the Comfort System. This one’s yours.Before we head down the final stretch toward launch, we wanted to get this into your hands. Early Access only works if we listen - and we are.Go duel your friends. Decorate your home. Show us what you’ve got!No Rest for the Wicked is evolving into an even deeper, more skill-driven experience - and this is just the beginning.And don’t forget: No Rest for the Wicked is 30% off on Steam. Bring your friends. Let’s go!!!????️ Performance:Performance pass on VFX graphs batching/instancingFixed pooling issues for Caretaker Wolf Summon and Winged Brood sludge poolExpanded gib pieces pool countNull utility runes in pool when going back to main menu????️ Quality of Life:Rune Menu UpdateRune Menu at Eleanor now allows you to swap the slots of runes!Gestures Radial Wheel UpdateGestures can now be quickly selected by holding the binding, selecting a gesture and letting go – including in quick succession!All new visuals for the Gesture Wheel and calloutsAdded some additional contextual text for inviting others to realms on the invite screenUpdated the loading screen to include the realm name & the character name & level that is currently being usedAdded UI aspect ratio options, allowing players to constrain the interface to different aspect ratios while playing on ultrawide displays???? Multiplayer:PvP DuelsChallenge your friends to a DUEL!You can find this option by interacting with them, the same interaction used to find the trade menu.Duels can be started anywhere in Isola Sacra. Find an interesting location and throw down the gauntlet, maybe include traps/hazards/enemies to add a challenge to your duels!The loser is decided when their health reaches zero or one player leaves the bounds. Once the duel is over, your health is restored and no durability is lost.Realm DiaryYour realm is now your story. Events from your adventures are marked 'major event' and 'minor event' and can be viewed in your Realm Screen.Read through the Realm Diary to check up on what other players have been doing in the realm while you were away.Text ChatSend messages with fellow realm citizens via the new Text chat.All messages sent will also appear as a chat bubble above your character to other nearby realm inhabitants.All Realm Diary entries will also show up in the Text Chat, so that important events can be seen immediately without accessing the Realm Diary.CalloutsUse Callouts via the Gesture menu to quickly make a request, or give information to fellow realm inhabitants.Callouts will appear as a chat bubble above your character for other realm inhabitants, and also in the Text Chat.????️ Systems:Comfort SystemIncrease your Comfort level to gain various benefits when you sleep in your bed by placing housing items in your home.Higher-quality housing items will give higher levels of comfort.You get bonus comfort points by placing varied items in your home.A higher comfort level will grant you increased and additional benefits when you sleep:Bare (Required Comfort 0) 30 mins+20 Max HealthBasic (Required Comfort 25)40 mins+30 Max Health, +5 Max StaminaComfortable (Required Comfort 50)50 mins+40 Max Health, +5 Max Stamina, +20 Max FocusCozy (Required Comfort 100)60 mins+50 Max Health, +10 Max Stamina, +25 Max FocusLuxurious (Required Comfort 150)75 mins+60 Max Health, +10 Max Stamina, +35 Max FocusOpulent (Required Comfort 250)90 mins+70 Max Health, +15 Max Stamina, +50 Max Focus????️ Balance:These changes focus on reducing extreme outliers, improving build diversity, and making combat interactions more consistent across the board.FacetsRebalanced various facets based on player feedback.EnchantmentsRebalanced various enchantments to reduce extreme scaling and improve build diversity.RingsAdjusted ring enchantments to create clearer build identities and reduce extreme outliers.VialsVials of Defense now grant +10 Poise at all tiersAdjusted vial scaling to better align survivability and resource gain across tiers.Bows ReworkReworked bow behavior to create more intentional positioning and skill-based ranged combat.Bows deal full damage within a certain range, but gradually lose effectiveness at longer distancesIntroduced projectile gravity for bowsArrows now curve downward toward the end of their range instead of traveling in a perfectly straight lineUpdated damage reduction scaling to prevent extreme stacking while preserving strong defensive builds.Updated shock behavior to prevent unintended multi-hit stacking in a single action.Slightly increased endgame enemy HP to better support long-term build progression and combat pacing.Adjusted Lifesteal scaling to better align with overall combat pacingSlightly reduced the damage of the Multishot rune to bring it in line with other optionsIncreased Skyfall Shot rune Focus cost to 100 to better match its powerIncrease

Mar 19, 2026 - 03:26
 0
No Rest for the Wicked Together Patch Notes - Patch 1

????️ Early Access Patch Notes - Together Patch 1

Hey folks,

This update comes straight from community feedback:

PvP Duels, Text Chat, Callouts, Realm Diary, the Comfort System. 

This one’s yours.

Before we head down the final stretch toward launch, we wanted to get this into your hands. Early Access only works if we listen - and we are.

Go duel your friends. Decorate your home. Show us what you’ve got!

No Rest for the Wicked is evolving into an even deeper, more skill-driven experience - and this is just the beginning.

And don’t forget: No Rest for the Wicked is 30% off on Steam. Bring your friends. Let’s go!!!

????️ Performance:

  • Performance pass on VFX graphs batching/instancing

  • Fixed pooling issues for Caretaker Wolf Summon and Winged Brood sludge pool

  • Expanded gib pieces pool count

  • Null utility runes in pool when going back to main menu

????️ Quality of Life:

  • Rune Menu Update

    • Rune Menu at Eleanor now allows you to swap the slots of runes!

  • Gestures Radial Wheel Update

    • Gestures can now be quickly selected by holding the binding, selecting a gesture and letting go – including in quick succession!

    • All new visuals for the Gesture Wheel and callouts

  • Added some additional contextual text for inviting others to realms on the invite screen

  • Updated the loading screen to include the realm name & the character name & level that is currently being used

  • Added UI aspect ratio options, allowing players to constrain the interface to different aspect ratios while playing on ultrawide displays

???? Multiplayer:

  • PvP Duels

    • Challenge your friends to a DUEL!

    • You can find this option by interacting with them, the same interaction used to find the trade menu.

    • Duels can be started anywhere in Isola Sacra. Find an interesting location and throw down the gauntlet, maybe include traps/hazards/enemies to add a challenge to your duels!

    • The loser is decided when their health reaches zero or one player leaves the bounds. Once the duel is over, your health is restored and no durability is lost.

  • Realm Diary

    • Your realm is now your story. Events from your adventures are marked 'major event' and 'minor event' and can be viewed in your Realm Screen.

    • Read through the Realm Diary to check up on what other players have been doing in the realm while you were away.

  • Text Chat

    • Send messages with fellow realm citizens via the new Text chat.

    • All messages sent will also appear as a chat bubble above your character to other nearby realm inhabitants.

    • All Realm Diary entries will also show up in the Text Chat, so that important events can be seen immediately without accessing the Realm Diary.

  • Callouts

    • Use Callouts via the Gesture menu to quickly make a request, or give information to fellow realm inhabitants.

    • Callouts will appear as a chat bubble above your character for other realm inhabitants, and also in the Text Chat.

????️ Systems:

  • Comfort System

    • Increase your Comfort level to gain various benefits when you sleep in your bed by placing housing items in your home.

    • Higher-quality housing items will give higher levels of comfort.

    • You get bonus comfort points by placing varied items in your home.

    • A higher comfort level will grant you increased and additional benefits when you sleep:

      • Bare (Required Comfort 0) 

        • 30 mins

        • +20 Max Health

      • Basic (Required Comfort 25)

        • 40 mins

        • +30 Max Health, +5 Max Stamina

      • Comfortable (Required Comfort 50)

        • 50 mins

        • +40 Max Health, +5 Max Stamina, +20 Max Focus

      • Cozy (Required Comfort 100)

        • 60 mins

        • +50 Max Health, +10 Max Stamina, +25 Max Focus

      • Luxurious (Required Comfort 150)

        • 75 mins

        • +60 Max Health, +10 Max Stamina, +35 Max Focus

      • Opulent (Required Comfort 250)

        • 90 mins

        • +70 Max Health, +15 Max Stamina, +50 Max Focus

????️ Balance:

These changes focus on reducing extreme outliers, improving build diversity, and making combat interactions more consistent across the board.

  • Facets

    • Rebalanced various facets based on player feedback.

  • Enchantments

    • Rebalanced various enchantments to reduce extreme scaling and improve build diversity.

  • Rings

    • Adjusted ring enchantments to create clearer build identities and reduce extreme outliers.

  • Vials

    • Vials of Defense now grant +10 Poise at all tiers

    • Adjusted vial scaling to better align survivability and resource gain across tiers.

  • Bows Rework

    • Reworked bow behavior to create more intentional positioning and skill-based ranged combat.

      • Bows deal full damage within a certain range, but gradually lose effectiveness at longer distances

    • Introduced projectile gravity for bows

      • Arrows now curve downward toward the end of their range instead of traveling in a perfectly straight line

  • Updated damage reduction scaling to prevent extreme stacking while preserving strong defensive builds.

  • Updated shock behavior to prevent unintended multi-hit stacking in a single action.

  • Slightly increased endgame enemy HP to better support long-term build progression and combat pacing.

  • Adjusted Lifesteal scaling to better align with overall combat pacing

  • Slightly reduced the damage of the Multishot rune to bring it in line with other options

  • Increased Skyfall Shot rune Focus cost to 100 to better match its power

  • Increased Arrowstorm rune’s area and damage radius

  • Increased stamina cost for Siren’s Call and Pale Ash run attacks due to their invulnerability frames

????️ Bug Fixes

  • Fixed fog of war not resetting on small areas within zones which resulted in some enemies/resources never respawning

  • Fixed zones being unable to have Pestilence Outbreaks naturally over time

  • Fixed enemies disappearing on death

  • Fixed hard lock not enabling if moving the right analog stick

  • Fixed Echo Knight’s plagued projectiles sometimes being invisible

  • Fixed players being unable to progress to the crucible reward room if they died at the same time as Echo Knight

  • Fixed enemies very rarely dealing multiple damage instances instead of 1

  • Fixed elemental gems still granting enchantment power in items, even if you had other elemental gems in gear

  • Fixed thorns being able to give health back if you have Lifesteal

  • Fixed the Execute infected low health enemies on damage dealt enchantment not counting as a kill

  • Fixed Death’s Spite echo dealing 1 explosion damage

  • Fixed offhand items losing durability on death while wielding a bow

  • Fixed being able to get a Gather and Give challenge, which required an item that wasn’t available in the game

  • Fixed being unable to progress dialog when the input for it was rebound to other bindings

  • Fixed Skyfall Shot being unable to give health if you have Lifesteal

  • Fixed Plague Smite being unable to give health if you have Lifesteal

  • Fixed Nith Grovebinders’ 2nd & 4th attacks often not hitting certain enemy hitboxes

  • Fixed being unable to slot Ilaria’s stamina-based runes into Bows

  • Fixed Ground Slam rune’s hitbox being too big

  • Fixed Fetid Club’s charged attack hitbox being extremely large

  • Fixed bow model coming away from character during Firefall rune

  • Fixed Hunter’s Mark buff disappearing when player unequipped a quiver

  • Fixed barrier getting removed when changing the quick-use item

  • Fixed bosses being able to drop multiple of the same unique item

  • Fixed the lava geysers in Nameless Pass during Faith & Flame not dealing any initial damage and only applying fire buildup

  • Fixed the Primus Bainbridge cutscene post-deserters pulling other plays into it, even when they weren’t nearby

  • Fixed arrows that are embedded in players showing during cutscenes

  • Fixed discovery tutorials showing up as an additional side tutorial again

  • Fixed friendly map markers disappearing if a player leaves the session and re-joins

  • Fixed the Scribe Table’s use prompt not being localized

  • Fixed issues with Ultrawide aspect ratios not working correctly

  • Fixed rune input overlapping with run input & consuming stamina if held

  • Removed food recipe loading screen hint

  • Fixed grammar errors of multiple loading screen hints

  • Fixed Torn Grubhosts exploding multiple times when the received damage at the same time via Thorns or other enchantments

  • Fixed being able to hear other players change crucible chambers while outside of the crucible

  • Fixed multiple colliders & lighting in areas & cinematics

  • Fixed an issue with multiple areas where you could see out of world if you were at certain angles/distances due to recent updates to performance

  • Fixed being able to climb trees & get out of bounds in Marin Woods

  • Fixed being able to climb Balak Taw nest platforms and get out of world

  • Fixed being able to climb rocks above lumber mill and get out of bounds areas in Lowland Meadows

  • Fixed being able to get into the hunter’s camp elevator too early by jumping into it from the cliff above

  • Fixed a dog’s patrol path post Faith and Flame, to stop it walking into a barricade

  • Fixed being able to get completely stuck by jumping behind one of the wooden posts near the Mountain Gate in Nameless Pass

  • Fixed being able to get stuck behind a tree in Orban Glades

  • Fixed being able to get stuck in falling animation and then stuck outside The Knot house

  • Fixed being able to get stuck in falling animation behind Gordon’s Pantry

  • Fixed being able to get stuck in the rocks by jumping from The Rookery

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