???? Last Week-end of 10% Discount, Big Balancing Patch & What's to Come!
WARRIORS!Tears of Metal has been out for just over a week now and our small team has been hard at work gathering all your feedback, squashing bugs and tweaking knobs to make the game more enjoyable than it's ever been. We appreciate everyone taking the time to report bugs and post suggestions.As a reminder, this is the last week-end before the launch sale ends, in case you've been hesitating!https://store.steampowered.com/app/1913120/Tears_of_Metal/We have a bunch more tweaks coming up. Here's a small preview of what we're working on right now: Reviving fallen comrades: We hear you reviving fallen comrades with Coins is not (always) fun. We are exploring different ideas and will likely test one soon in a Beta branch to gather your feedback. Mid-run saves: Mid-run saving is still in development. The work is progressing well. Performance optimization: We will continue releasing improvements as they are ready. Since both are major ongoing efforts, we want to improve your experience gradually rather than waiting to release everything at once. Many performance improvements are already included in the latest patch. Networking Optimization: We have noticed that players connecting through distant relay servers are more likely to experience desync issues. We have been working hard to improve the networking and are making good progress. We hope to release an update soon!Thank you for the support and all the feedback, we really appreciate it. This has been an awesome Early Access launch, keep it coming!Changelogs - Version 0.11.57863Important: Crossplay compatibility is temporarily disabled on this version. Use the "Crossplay" Beta branch to stay on the old version and to enable crossplay.Performance / BugsPerformance OptimizationOptimizations for Acts 1, 2. Act 3 efforts are still ongoing. This patch should help players who are experiencing performance issues and should already provide noticeable improvements for many of you.Major Bug FixesWe have addressed several major bugs, including multiple crash-related issues. This remains an ongoing effort. Please note that many multiplayer crashes and freezes are related to networking issues, which are a separate challenge and will be addressed soon. See the next section for more details.Networking OptimizationThere are no networking changes in this patch. We are still heavily testing our latest optimizations and hope to release them soon in an upcoming patch.BalancingMeta-progression BalancingWe have taken your feedback about the meta-progression feeling too grindy. We reworked a few things to create a more enjoyable experience. This will be an ongoing process, and we remain open to feedback.Coin Economy BalancingThis mainly affects Treasure chests found during combat and Healing Fountains. We received a lot of feedback about the price inflation between Acts, so we reviewed the balancing.Charm Categories and BalancingWe changed which Charms belong to each rarity category and rebalanced some of them. The long-term goal is to create more meaningful differences between tiers. This also lays the groundwork for future content updates featuring new powerful Charms.Act 2 Difficulty Curve AdjustmentsWe adjusted the difficulty curve to make the transition into Act 2 less abrupt. Act 2 is still a greater challenge, but it should now feel more approachable.________________Economy in Meta ProgressionRebalanced Region Currency rewards.Region Currency rewards are now guaranteed in every Act.Increased Region Currency rewards in Acts 2 and 3.Added Scroll Region Currency rewards to Acts 2 and 3 (after completing Act 2).Rebalanced Currency reward amounts.Economy in CampaignAdjusted Shop and Campaign Shop prices.Grey Fountains now restore 5 additional Health, with adjusted prices across all Acts.Adjusted Golden Fountain and Treasure Chest prices across all Acts.Dragonstone Treasure Chests now cost one Dragonstone and guarantee a high-tier Charm.Small Burning Statues that reduce Threat now cost one Dragonstone instead of two.Reduced the Health cost of receiving a Charm from the Cursed Spealbone.Rebalanced Charm Treasure Chest and Healing Fountain prices between Acts.Gameplay & BalanceAdjusted the Health and Block Health of several Act 2 Captains: Dagger, Sword and Shield, Polearm, Giant, and Rage Master.Removed the block-breaking effect from Pikeman Captain II’s counterattack and increased the number of hits required to trigger it.Adjusted the Act 2 Arbalest Captain’s damage types.Rebalanced the Norsemen encounter.Rebalanced Boss Banshee stun bar. Damage now affects it more, parries affect it less, and it decays more slowly.Reduced the number of Bombers summoned by each War Drummer attack from two to one.Bombers and Elite enemies can no longer damage allies.Improved the survivability of level 1 allies.Fixed allies taking more damage than intended during boss battles.Added clearer Army Command visuals to the War Preparation and Army Selection screens.Rebalanced Beacon frequency, delays, and qu
As a reminder, this is the last week-end before the launch sale ends, in case you've been hesitating!
https://store.steampowered.com/app/1913120/Tears_of_Metal/
We have a bunch more tweaks coming up. Here's a small preview of what we're working on right now:
- Reviving fallen comrades: We hear you reviving fallen comrades with Coins is not (always) fun. We are exploring different ideas and will likely test one soon in a Beta branch to gather your feedback.
- Mid-run saves: Mid-run saving is still in development. The work is progressing well.
- Performance optimization: We will continue releasing improvements as they are ready. Since both are major ongoing efforts, we want to improve your experience gradually rather than waiting to release everything at once. Many performance improvements are already included in the latest patch.
- Networking Optimization: We have noticed that players connecting through distant relay servers are more likely to experience desync issues. We have been working hard to improve the networking and are making good progress. We hope to release an update soon!
Thank you for the support and all the feedback, we really appreciate it. This has been an awesome Early Access launch, keep it coming!
Important: Crossplay compatibility is temporarily disabled on this version. Use the "Crossplay" Beta branch to stay on the old version and to enable crossplay.
________________
Region Currency rewards are now guaranteed in every Act.
Increased Region Currency rewards in Acts 2 and 3.
Added Scroll Region Currency rewards to Acts 2 and 3 (after completing Act 2).
Rebalanced Currency reward amounts.
Grey Fountains now restore 5 additional Health, with adjusted prices across all Acts.
Adjusted Golden Fountain and Treasure Chest prices across all Acts.
Dragonstone Treasure Chests now cost one Dragonstone and guarantee a high-tier Charm.
Small Burning Statues that reduce Threat now cost one Dragonstone instead of two.
Reduced the Health cost of receiving a Charm from the Cursed Spealbone.
Rebalanced Charm Treasure Chest and Healing Fountain prices between Acts.
Removed the block-breaking effect from Pikeman Captain II’s counterattack and increased the number of hits required to trigger it.
Adjusted the Act 2 Arbalest Captain’s damage types.
Rebalanced the Norsemen encounter.
Rebalanced Boss Banshee stun bar. Damage now affects it more, parries affect it less, and it decays more slowly.
Reduced the number of Bombers summoned by each War Drummer attack from two to one.
Bombers and Elite enemies can no longer damage allies.
Improved the survivability of level 1 allies.
Fixed allies taking more damage than intended during boss battles.
Added clearer Army Command visuals to the War Preparation and Army Selection screens.
Rebalanced Beacon frequency, delays, and quantities.
Beacons now appear in clearer waves.
Fixed the Morale Beacon draining Special charge when taking damage. It now correctly freezes the bar at its current value.
Emblem selection for a campaign now favors Families that have not appeared yet, rather than being completely random.
Rebalanced Charms in relation to their rarity
Updated the functionality of several Charms.
Fixed the two unit Dismiss buttons filling at different rates in the War Preparation screen.
Fixed several issues that could cause Harold the Dragon to become invincible or stuck.
Fixed a multiplayer issue where the Crusader’s Purifying Light passive could leave Harold stuck in his laser animation.
Fixed Iseult the Banshee occasionally floating above the ground.
Fixed the Block bar’s numerical value not updating correctly.
Fixed Castle Records showing unlocked Charms as locked until they had been equipped once.
Fixed a misaligned region tile in an Act 1 map.
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