Hotfix 3: Optimization on Forest, Slums and Blood
Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find:Further foliage optimization, notably on Forest and Slums mapBlood optimizationSlums map colliders set up correctly. Now you the round end properly when you go out of mapYou can talk your enemies into submission via the taunt mechanic, NPCs will reactMinor bug fixesWe're aware that some of you still have the blood splatering issue on AMD cards and are working on it as fast as we can. And of course, we continue the work on other fixes, tunning, and feedback implementation.Thank you again for your support and patience,Half Sword team
Hi everyone,
In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance.
In this third hotfix you could find:
Further foliage optimization, notably on Forest and Slums map
Blood optimization
Slums map colliders set up correctly. Now you the round end properly when you go out of map
You can talk your enemies into submission via the taunt mechanic, NPCs will react
Minor bug fixes
We're aware that some of you still have the blood splatering issue on AMD cards and are working on it as fast as we can.
And of course, we continue the work on other fixes, tunning, and feedback implementation.
Thank you again for your support and patience,
Half Sword team
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