Hotfix 1.13.2 is now LIVE! - Not for Problem Reports!
Victorians,We just released a hotfix targeting some more key issues experienced by players, including some troop transportation improvements, some AI improvements, UX improvements, bugfixes and more.Moving forward, for the upcoming hotfixes, we will have a particular focus on improving the AI ability to interact with systems, not just for ones introduced in this Update but also overall. We will go over those plans more, as well as our post-release plans in general, in the dev diary next week (rest assured that more hotfixes are definitely coming).As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.Moving on, you can check out the full patch notes below. 1.13.2’s checksum is `45ca`.The following changes have been made to the game compared to 1.13.1:ImprovementsMilitary maintenance will now always be deducted before any other naval construction can happen, including supply ships. This avoids the issue of ships suffering maintenance penalties if you set the priority to allocate too little capacity for the category.AIThe AI is no longer willing to just give away states that grant control over a straitFixed several more cases where the AI could get blocked from launching naval invasionsFixed an issue where the AI was not merging small Marine units formations that were deployed in the same land locationBalancePower bloc members now generate involvement the same way subjects doMoved Reinforced Fortification Production Method unlock for Naval Fortifications to Breech-Loading Artillery. Previously was on Concrete Fortifications.InterfaceRestructured the layout of the action buttons for Formations and what goes in the context menu and what goes outside of itHid ship modifications tech unlocks without DLC enabledSupply ships should no longer count as military ships of a fleet while engaged in a battleYou can no longer set strait access restrictions when you have the strait open to everybody. Previously this would reset when you changed settings.BugfixesFixed an issue where supply ships being raided would permanently join the raided fleet if the battle ended abnormally, inflating costs and power projectionFixed an issue causing the game to not tell the player why they or another country can't join a diplomatic play as a result of insufficient interest in the regionFixed an issue where exiling an agitator would not remove them as commanderGetting a toll exemption treaty now only affects the target country rather than allFixed a softlock in the Honourable Restoration Journal Entry caused by a non-Tokugawa shogunThe Emperor abdicating will no longer break the Honourable Restoration Journal EntryFixed an issue that prevented opium_wars.4 from ever firingKameoka (Kyoto mining hub) is now properly placed, connected and localizedPrevious Patchnotes1.13.0 | 1.13.1
Victorians,
We just released a hotfix targeting some more key issues experienced by players, including some troop transportation improvements, some AI improvements, UX improvements, bugfixes and more.
Moving forward, for the upcoming hotfixes, we will have a particular focus on improving the AI ability to interact with systems, not just for ones introduced in this Update but also overall. We will go over those plans more, as well as our post-release plans in general, in the dev diary next week (rest assured that more hotfixes are definitely coming).
As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.
Moving on, you can check out the full patch notes below. 1.13.2’s checksum is `45ca`.
The following changes have been made to the game compared to 1.13.1:
Military maintenance will now always be deducted before any other naval construction can happen, including supply ships. This avoids the issue of ships suffering maintenance penalties if you set the priority to allocate too little capacity for the category.
The AI is no longer willing to just give away states that grant control over a strait
Fixed several more cases where the AI could get blocked from launching naval invasions
Fixed an issue where the AI was not merging small Marine units formations that were deployed in the same land location
Power bloc members now generate involvement the same way subjects do
Moved Reinforced Fortification Production Method unlock for Naval Fortifications to Breech-Loading Artillery. Previously was on Concrete Fortifications.
Restructured the layout of the action buttons for Formations and what goes in the context menu and what goes outside of it
Hid ship modifications tech unlocks without DLC enabled
Supply ships should no longer count as military ships of a fleet while engaged in a battle
You can no longer set strait access restrictions when you have the strait open to everybody. Previously this would reset when you changed settings.
Fixed an issue where supply ships being raided would permanently join the raided fleet if the battle ended abnormally, inflating costs and power projection
Fixed an issue causing the game to not tell the player why they or another country can't join a diplomatic play as a result of insufficient interest in the region
Fixed an issue where exiling an agitator would not remove them as commander
Getting a toll exemption treaty now only affects the target country rather than all
Fixed a softlock in the Honourable Restoration Journal Entry caused by a non-Tokugawa shogun
The Emperor abdicating will no longer break the Honourable Restoration Journal Entry
Fixed an issue that prevented opium_wars.4 from ever firing
Kameoka (Kyoto mining hub) is now properly placed, connected and localized
Previous Patchnotes
你覺得這篇文章如何?