Experimental Queue: Sponsored Dire Marsh - Dev Update
We're looking at trying out some adjustments to pacing on Dire Marsh that we want to test through the experimental queue. As we've been tracking Dire Marsh over the season, we've felt that at times it can feel a bit crowded, leading to some issues where collisions between players happen too early especially around certain regions in the map. As a result we're going to try something on Sponsored Marsh where we'll be reducing the max crew size by one crew and observing to see how the pacing of the matches play out and how in general it feels to have a little bit more wiggle room for players.DETAILS:Change will go into effect on 4/22 at 3:30 PM PT. Maximum crew count for Sponsored Dire Marsh will be reduced by one crew.Thanks everyone, as we roll out this change we'll be looking for continued feedback alongside play observation to help us see how this change plays out, so let us know how it's going out there in the marsh!
We're looking at trying out some adjustments to pacing on Dire Marsh that we want to test through the experimental queue. As we've been tracking Dire Marsh over the season, we've felt that at times it can feel a bit crowded, leading to some issues where collisions between players happen too early especially around certain regions in the map. As a result we're going to try something on Sponsored Marsh where we'll be reducing the max crew size by one crew and observing to see how the pacing of the matches play out and how in general it feels to have a little bit more wiggle room for players.
DETAILS:
Change will go into effect on 4/22 at 3:30 PM PT.
Maximum crew count for Sponsored Dire Marsh will be reduced by one crew.
Thanks everyone, as we roll out this change we'll be looking for continued feedback alongside play observation to help us see how this change plays out, so let us know how it's going out there in the marsh!
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