EA SPORTS FC 26: FC 26 Title Update v1.5.0
Title Update 1.5.0 is coming soon to EA SPORTS FC™ 26, bringing changes to gameplay and updates to multiple modes inspired by feedback from the community.GameplayOver the past few weeks, we’ve been closely following conversations across Discord polls, feedback posts, and social channels.We appreciate the time and detail the community has shared around Passing and Shooting PlayStyles. As a result, this update focuses on reducing the overall impact of certain PlayStyles and shifting more influence towards players’ core attributes.The following changes have been made that affect PlayStyles, Passing, And Shooting:PassingImproved accuracy and speed of ground passing, with impact being most noticeable on players with higher passing attributes.Added the ability for players without the Incisive Pass PlayStyle but with high attributes in Short Pass, Long Pass, and Curve to contextually curve through balls.Reduced the accuracy of lofted passes.By lofted passes, we are referring to double tapping the ground pass or through pass buttonPower ShotImproved the trajectory of Power Shots to increase the potential of scoring from longer ranges.Increased Power Shot accuracy when taken with the Power Shot PlayStyle and PlayStyle+Chip ShotTuned Chip Shots to be less likely to go wide.Increased accuracy of Chip Shots.Players with the Chip Shot PlayStyle perform Chip Shots with additional accuracy. Tiki Taka PlayStyleTo avoid overly accurate passing and decrease some of the gap between passing with and without PlayStyles, the accuracy of ground and first-time passes with the Tiki Taka PlayStyle has been reduced.Ground passes performed with Tiki Taka PlayStyle still benefit from the overall improvements in accuracy and speed listed above, ensuring the PlayStyle remains a useful attacking option.Inventive PlayStyleThe accuracy of lofted ground and through passes using the Inventive PlayStyle and Inventive PlayStyle+ has been slightly increased. This is to slightly compensate for the accuracy reduction to lofted passes mentioned in the passing section. With the PlayStyle+, lofted passes will still be slightly less accurate than before the patchBy lofted passes, we are referring to double tapping the ground pass or through pass buttonAdditional Gameplay UpdatesPositioningAddressed an issue where attacking players could remain stationary after repositioningWe’ve also made two updates to address certain areas of gameplay brought to our attention by the community.Increased the speed of Fake Shot, Heel Chop, and Feint and Exit by 5%Addressed an issue where attacking players could remain stationary after repositioningCareerNew Career content will be released over the next few weeks, including new Live Starting Points and ICONs in Player Career. Season 6 kicks off with adding Ronaldinho, Gareth Bale, Fernando Torres, and Aya Miyama to the rotation, with more ICONs to come in future weeks.Alongside new content, we’ve also made the following changes regarding Live Starting points, Dynamic Development Plans, and player contracts:Introduced Dynamic Development Plans to Career to more closely reflect a player’s roleWhen starting a new save, Training Plans will be automatically pre-selected based on the player’s closest available roleFor example, if a striker has a Target Forward role, that striker will be assigned to a Target Forward development plan rather than the default optionDynamic Development Plans will adapt to Tactic changes to further aid player development across the season and ensure that players develop in line with your vision without constant manual updateAdded a new visual Pitch Wear setting when starting a new saveThis reflects seasonal weather conditions but will be to OFF by defaultImproved player contract extension behaviour when using the Normal settingPlayers with less than a year on their contract will already be open to negotiation when you join a new clubAt the start of a new season, around 50% of players with expiring contracts will be open to negotiationIf you start a Live Starting Point or switch to a new job mid-season, more players will be open to negotiation as you get closer to the end of the seasonClubsThe following Archetype changes have been made in Clubs, these changes will go live in a server release after Title Update 1.5.0:Archetype Level CapIncreased the cap from 80 to 90Archetype Max AttributesIncreased the maximum range of Archetype-specific attributesArchetype Customisable PlayStyle SlotsIncreased from 7 to 8, unlocked at level 90Thanks for checking out our latest Pitch Notes. We can’t wait for you to experience all the new changes and additions coming to EA SPORTS FC™ 26.– The EA SPORTS FC Team
Gameplay
Over the past few weeks, we’ve been closely following conversations across Discord polls, feedback posts, and social channels.
We appreciate the time and detail the community has shared around Passing and Shooting PlayStyles. As a result, this update focuses on reducing the overall impact of certain PlayStyles and shifting more influence towards players’ core attributes.
The following changes have been made that affect PlayStyles, Passing, And Shooting:
Improved accuracy and speed of ground passing, with impact being most noticeable on players with higher passing attributes.
Added the ability for players without the Incisive Pass PlayStyle but with high attributes in Short Pass, Long Pass, and Curve to contextually curve through balls.
Reduced the accuracy of lofted passes.
By lofted passes, we are referring to double tapping the ground pass or through pass button
Improved the trajectory of Power Shots to increase the potential of scoring from longer ranges.
Increased Power Shot accuracy when taken with the Power Shot PlayStyle and PlayStyle+
Tuned Chip Shots to be less likely to go wide.
Increased accuracy of Chip Shots.
Players with the Chip Shot PlayStyle perform Chip Shots with additional accuracy.
To avoid overly accurate passing and decrease some of the gap between passing with and without PlayStyles, the accuracy of ground and first-time passes with the Tiki Taka PlayStyle has been reduced.
Ground passes performed with Tiki Taka PlayStyle still benefit from the overall improvements in accuracy and speed listed above, ensuring the PlayStyle remains a useful attacking option.
The accuracy of lofted ground and through passes using the Inventive PlayStyle and Inventive PlayStyle+ has been slightly increased.
This is to slightly compensate for the accuracy reduction to lofted passes mentioned in the passing section. With the PlayStyle+, lofted passes will still be slightly less accurate than before the patch
By lofted passes, we are referring to double tapping the ground pass or through pass button
Positioning
Addressed an issue where attacking players could remain stationary after repositioning
We’ve also made two updates to address certain areas of gameplay brought to our attention by the community.
Increased the speed of Fake Shot, Heel Chop, and Feint and Exit by 5%
Addressed an issue where attacking players could remain stationary after repositioning
New Career content will be released over the next few weeks, including new Live Starting Points and ICONs in Player Career. Season 6 kicks off with adding Ronaldinho, Gareth Bale, Fernando Torres, and Aya Miyama to the rotation, with more ICONs to come in future weeks.
Alongside new content, we’ve also made the following changes regarding Live Starting points, Dynamic Development Plans, and player contracts:

Introduced Dynamic Development Plans to Career to more closely reflect a player’s role
When starting a new save, Training Plans will be automatically pre-selected based on the player’s closest available role
For example, if a striker has a Target Forward role, that striker will be assigned to a Target Forward development plan rather than the default option
Dynamic Development Plans will adapt to Tactic changes to further aid player development across the season and ensure that players develop in line with your vision without constant manual update
Added a new visual Pitch Wear setting when starting a new save
This reflects seasonal weather conditions but will be to OFF by default

Improved player contract extension behaviour when using the Normal setting
Players with less than a year on their contract will already be open to negotiation when you join a new club
At the start of a new season, around 50% of players with expiring contracts will be open to negotiation
If you start a Live Starting Point or switch to a new job mid-season, more players will be open to negotiation as you get closer to the end of the season
The following Archetype changes have been made in Clubs, these changes will go live in a server release after Title Update 1.5.0:
Archetype Level Cap
Increased the cap from 80 to 90
Archetype Max Attributes
Increased the maximum range of Archetype-specific attributes
Archetype Customisable PlayStyle Slots
Increased from 7 to 8, unlocked at level 90
Thanks for checking out our latest Pitch Notes. We can’t wait for you to experience all the new changes and additions coming to EA SPORTS FC™ 26.
– The EA SPORTS FC Team
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