Computer Worlds
Organized by independent developers in partnership with noclip_2, Computer Worlds seeks to capture, communicate, and contextualize the new wave of idiosyncratic, experimental, and avant-garde games.In the past few years, there has been an explosion of interest in unique, fun, distinctive games made by solo developers and small teams. These games resonate with audiences not because they share a genre, a setting, or a theme, but specifically because each is distinctive and singular and strange. Whether big or small, simple or labyrinthine, fast-paced or contemplative, each is like its own world—one made by passionate people pursuing their creative visions.However, these games and their audiences don't always find one another: It is easy to seek out communities and conversation on the basis of concepts like "shooters" or "multiplayer", but more difficult to search for games that have strangeness in common. A lot of the magazines and press outlets that used to connect audiences with under-the-radar work don't exist anymore. Even the term "indie" has exploded beyond the point of usefulness. How do you search for something on the internet if you don't have the words for it?As publishers, curators, and traditional press have withdrawn or disappeared, they have left open space and opportunity. Computer Worlds is an attempt to act on that opportunity. This festival looks to highlight some of the most exciting upcoming games coming out of this movement, as well as recent releases and a few older games that have been inspiration or foundational to those of us making games in this vein. We hope that this survey of the moment will not only connect people with games they'll love, but also help create that vocabulary so these games can be better talked about, thought about, and seen. To do that, we've partnered with the team at noclip_2 to bring you a video showcase showing off some new stuff from games participating in this festival. I hope you find something you haven't seen before, and I hope you love it. Thank you.-Gil Lawson
Organized by independent developers in partnership with noclip_2, Computer Worlds seeks to capture, communicate, and contextualize the new wave of idiosyncratic, experimental, and avant-garde games.
In the past few years, there has been an explosion of interest in unique, fun, distinctive games made by solo developers and small teams. These games resonate with audiences not because they share a genre, a setting, or a theme, but specifically because each is distinctive and singular and strange. Whether big or small, simple or labyrinthine, fast-paced or contemplative, each is like its own world—one made by passionate people pursuing their creative visions.
However, these games and their audiences don't always find one another: It is easy to seek out communities and conversation on the basis of concepts like "shooters" or "multiplayer", but more difficult to search for games that have strangeness in common. A lot of the magazines and press outlets that used to connect audiences with under-the-radar work don't exist anymore. Even the term "indie" has exploded beyond the point of usefulness. How do you search for something on the internet if you don't have the words for it?
As publishers, curators, and traditional press have withdrawn or disappeared, they have left open space and opportunity. Computer Worlds is an attempt to act on that opportunity. This festival looks to highlight some of the most exciting upcoming games coming out of this movement, as well as recent releases and a few older games that have been inspiration or foundational to those of us making games in this vein. We hope that this survey of the moment will not only connect people with games they'll love, but also help create that vocabulary so these games can be better talked about, thought about, and seen. To do that, we've partnered with the team at noclip_2 to bring you a video showcase showing off some new stuff from games participating in this festival.
I hope you find something you haven't seen before, and I hope you love it. Thank you.
-Gil Lawson
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