Cinderia V0.6.4 Update
\[Update Notes]Fixed an issue where quitting the game while having Loose Belt equipped could cause save data to become unreadable.Further simplified the spawn conditions for some shelter NPCs.Fixed an issue where legendary item drop rates were lower than intended.Added a hold-to-skip option for boss cinematics.Optimized the shelter scene by removing some obstacles that could trap the player.Wraiths in Chapter 4 no longer enter stealth while under control effects.Camp trading events will no longer roll the same trade consecutively.Game now mutes when running in the background.Soul count on save files now correctly displays the total amount instead of the remaining amount.Fixed an issue where items could disappear after opening a chest and then saving/loading.Fixed several issues related to Fairy Tale Mode.Fixed an issue where excessive damage reduction in Fairy Tale Mode could incorrectly turn into damage increase (damage reduction is now capped at 80%).Fixed an issue where the Anvil could allow items to be upgraded beyond their tier.Fixed an issue where Whack-a-Mole displayed incorrect key prompts.Fixed an issue where Moonlit Branch, Heavy Shackles, and Diovega’s Pickaxe were not added to the item pool after being unlocked.Fixed an issue where Legendary Decoy Doll could drop directly.Fixed an issue where Iron Wire Kite could sometimes get stuck outside doors when entering.Fixed an issue where Rivet’s reduced weight effect could lower attack speed when the magazine was full.Fixed an issue where the permanent damage scaling of Bloodstained Purple Scythe did not apply.Fixed an issue where Rue’s Spinning Kick damage did not match its description.Fixed an issue where Rue’s Deflect had an incorrectly small effective range.Fixed an issue where Uma’s Streamlined effect could only hit once when triggering Windfury.Fixed an issue where Uma’s Sweet+ did not function correctly.Fixed an issue where Uma’s seeds could trigger traps.Fixed an issue where Noisy Little Horn would gain a level each time it was switched after being upgraded by Blessed Anvil.Fixed an issue where multiple ghost wolves could be summoned via save/load.Fixed an issue where some enemy grab attacks would incorrectly trigger when hitting walls.Fixed an issue where item details could not be viewed when making choices in the Old Tree Hollow event.Fixed an issue where Moonlit Branch could only be unlocked during the first encounter with Uma.Fixed an issue where killing a boss with Blizzard Rush could cause the game to freeze.Fixed an issue where Rivet’s Burst Fire could fail to hit certain enemies.Fixed an issue where Rivet could become unresponsive during her rescue event.Fixed an issue where items could be incorrectly purchased at half price during alchemy trades.Fixed an issue where hovering over skill details at death would cause them to remain displayed.Fixed an issue where dropping a Piggy Bank with stored coins could cause a freeze when auto-splitting.Fixed an issue where a controller input bug could rarely cause unintended “select all” behavior.Fixed an issue where the displayed shard cost did not match the actual amount in the Tree Hollow event.Fixed an issue where rewards could be repeatedly farmed via save/load in the Spider Nest event.
\[Update Notes]
Fixed an issue where quitting the game while having Loose Belt equipped could cause save data to become unreadable.
Further simplified the spawn conditions for some shelter NPCs.
Fixed an issue where legendary item drop rates were lower than intended.
Added a hold-to-skip option for boss cinematics.
Optimized the shelter scene by removing some obstacles that could trap the player.
Wraiths in Chapter 4 no longer enter stealth while under control effects.
Camp trading events will no longer roll the same trade consecutively.
Game now mutes when running in the background.
Soul count on save files now correctly displays the total amount instead of the remaining amount.
Fixed an issue where items could disappear after opening a chest and then saving/loading.
Fixed several issues related to Fairy Tale Mode.
Fixed an issue where excessive damage reduction in Fairy Tale Mode could incorrectly turn into damage increase (damage reduction is now capped at 80%).
Fixed an issue where the Anvil could allow items to be upgraded beyond their tier.
Fixed an issue where Whack-a-Mole displayed incorrect key prompts.
Fixed an issue where Moonlit Branch, Heavy Shackles, and Diovega’s Pickaxe were not added to the item pool after being unlocked.
Fixed an issue where Legendary Decoy Doll could drop directly.
Fixed an issue where Iron Wire Kite could sometimes get stuck outside doors when entering.
Fixed an issue where Rivet’s reduced weight effect could lower attack speed when the magazine was full.
Fixed an issue where the permanent damage scaling of Bloodstained Purple Scythe did not apply.
Fixed an issue where Rue’s Spinning Kick damage did not match its description.
Fixed an issue where Rue’s Deflect had an incorrectly small effective range.
Fixed an issue where Uma’s Streamlined effect could only hit once when triggering Windfury.
Fixed an issue where Uma’s Sweet+ did not function correctly.
Fixed an issue where Uma’s seeds could trigger traps.
Fixed an issue where Noisy Little Horn would gain a level each time it was switched after being upgraded by Blessed Anvil.
Fixed an issue where multiple ghost wolves could be summoned via save/load.
Fixed an issue where some enemy grab attacks would incorrectly trigger when hitting walls.
Fixed an issue where item details could not be viewed when making choices in the Old Tree Hollow event.
Fixed an issue where Moonlit Branch could only be unlocked during the first encounter with Uma.
Fixed an issue where killing a boss with Blizzard Rush could cause the game to freeze.
Fixed an issue where Rivet’s Burst Fire could fail to hit certain enemies.
Fixed an issue where Rivet could become unresponsive during her rescue event.
Fixed an issue where items could be incorrectly purchased at half price during alchemy trades.
Fixed an issue where hovering over skill details at death would cause them to remain displayed.
Fixed an issue where dropping a Piggy Bank with stored coins could cause a freeze when auto-splitting.
Fixed an issue where a controller input bug could rarely cause unintended “select all” behavior.
Fixed an issue where the displayed shard cost did not match the actual amount in the Tree Hollow event.
Fixed an issue where rewards could be repeatedly farmed via save/load in the Spider Nest event.
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