Bug fix patch

Thanks to all of your feedback and bug reports, we have been able to prepare a patch addressing the issues you detected. Before we push it to the main branch, we would like to do some testing to ensure the build is not causing any unforeseen issues.ːvoid_goldː HOW YOU CAN HELP ːvoid_goldːSwitch to the experimental branch and test the new build. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.ːvoid_skullː WARNING ːvoid_skullːSome of the updates touch on the save file, and while we have tested the patches there is a risk that we may have missed something. Please back up your savefile before testing, and if anything goes wrong we will help you restore your save. Your savefile is located:Windows: %appdata%\\8bitskull_skull_horde\\Mac: ~/Library/Application Support/8bitskull_skull_horde/Linux: ~/.local/share/8bitskull_skull_horde/PATCH NOTESBalancing:Increased Grenadier projectile speedFixes:Fixed bug related to resetting squads containing Chained units with GargFixed bugs related to unit stack icons failing to spawn/despawnAdded change to prevent accidental input when certain screens appear (e.g. Challenge, loot drops)Fixed issue where xp was reported as "xnan" which had the effect of partial savefile corruptionFixed bug caused by checking for achievements before game UI fully loadedFixed an issue with difficulty settings not displaying properlyFixed bug related to running out of GUI nodes in pause menuFixed bug caused by rapid purchasing right after reroll in squad upgradeFixed bug caused by failure to display unit cost during squad upgradingFixed issue with attempting to access nil mouse value during slider dragFixed ui hover sound in pause menu

Apr 12, 2026 - 15:37
 0
Bug fix patch

Thanks to all of your feedback and bug reports, we have been able to prepare a patch addressing the issues you detected. Before we push it to the main branch, we would like to do some testing to ensure the build is not causing any unforeseen issues.

ːvoid_goldː HOW YOU CAN HELP ːvoid_goldː

Switch to the experimental branch and test the new build. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!

Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.

ːvoid_skullː WARNING ːvoid_skullː

Some of the updates touch on the save file, and while we have tested the patches there is a risk that we may have missed something. Please back up your savefile before testing, and if anything goes wrong we will help you restore your save. Your savefile is located:

Windows: %appdata%\\8bitskull_skull_horde\\

Mac: ~/Library/Application Support/8bitskull_skull_horde/

Linux: ~/.local/share/8bitskull_skull_horde/

PATCH NOTES

Balancing:
  • Increased Grenadier projectile speed

Fixes:
  • Fixed bug related to resetting squads containing Chained units with Garg

  • Fixed bugs related to unit stack icons failing to spawn/despawn

  • Added change to prevent accidental input when certain screens appear (e.g. Challenge, loot drops)

  • Fixed issue where xp was reported as "xnan" which had the effect of partial savefile corruption

  • Fixed bug caused by checking for achievements before game UI fully loaded

  • Fixed an issue with difficulty settings not displaying properly

  • Fixed bug related to running out of GUI nodes in pause menu

  • Fixed bug caused by rapid purchasing right after reroll in squad upgrade

  • Fixed bug caused by failure to display unit cost during squad upgrading

  • Fixed issue with attempting to access nil mouse value during slider drag

  • Fixed ui hover sound in pause menu

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