Baltic Battalion free DLC is out now

The new DLC Baltic Battalion is out now and available for free.https://store.steampowered.com/app/4151720/Broken_Arrow_Baltic_Battalion/You can download it today and immediately access all the new content included in this release, expanding your experience with everything listed below:New army specialization : Baltic Battalion, including more than 30 new units and many more customization options.New map: Kadaga Military baseNew solo+coop scenario “Welcome to Kadaga” that can be re-played in 6 different waysNew Baltic Battalion AI preset for skirmishNew profile customization12 new music compositions have been added to the Original Sound Track (also available on streaming platforms)To celebrate the launch, the Spring Sale discount will remain active until April 6th. Broken Arrow will be available at a 15% discount until then.https://store.steampowered.com/app/1604270/Broken_Arrow/You can also enjoy the original soundtrack here and immerse yourself even further in the game’s atmosphere.https://store.steampowered.com/app/3693780/Broken_Arrow_Soundtrack/This dlc arrives alongside a range of highly anticipated and requested updates, including new features, improvements, gameplay changes, balance adjustments and bug fixes. Highlights include the addition of a Streamer Mode, a reduction in overall game size, performance optimizations, the new emergency airdrop feature and more enhancements designed to improve your overall experience.New Features:Players are now able to report or commend other players in the end match panel;Players from CIS region will receive a popup message on game start with info regarding connection issues in the region and how to solve them via in-game proxy;Added “Display messages from other players” and “Display drawings from teammates” options in settings (aka “Streamer safe mode”);Deck Creation UI has been refreshed.Improvements:Major overhaul of internal project structure that will allow us to provide more frequent updates;Significant reduction of game’s size (from 100GB to 60GB of disk space now);Significant reduction of updates’ size;Upgraded Unity version (minor update) which should decrease RAM and VRAM consumption;Scenario lobbies are no longer protected by anti-cheat (both EAC and internal) to let modders experiment things;Players can now resupply AI teammates in Skirmish;Helicopters better predict obstacles when flying low, they will lose less speed and stop being stuck in some cases;Added new voice lines when shooting cruise missiles and nuclear weapons from strategic bombers;New loading illustrations added;Increased deck selection countdown increased from 15 to 20 seconds;Team A and B positions inverted on some maps to avoid disorientation during the planning phaseIn custom scenarios skipping a cutscene as host will lead to cutscene being skipped for everyone else;Improved security of BA’s web invites links;Improved FX display distance of howitzers and mortars firing;Various improvements of VFXs & SFXs;Updated minimap images to unify the style and fix some incorrect formats;Updated forest & grass visuals.Mission Editor:Node “Spawn multiple units” now properly synced via network;Node “Change unit owner” now properly synced via network;Node “Add unit to deck” now properly synced via network;LuaNode update:Fixed “ConvertDeadUnitsToLua” not working properlyAdded LuaObjectiveAdded functions to get data from mission variables or storageAdded function for interaction with unit groupsAdded functions for embarking and unloading to lua-unitsMethods to get tags and objectives on the mapUpdated lua in-game help pageGameplay & Balance:Customization of units can now change their label icon to better identify which version is used;Map “The Dam” has been reworked to reduce the amount of forest. The altitude of the side with lower elevation has been increased to give better line of sight to SAMs;Emergency airdrop feature added: clicking the airdrop button twice initiates the airdrop immediately. It is also possible to drop one unit at a time by clicking their icon in the cargo panel of the plane;Infantry damage now takes into account the number of soldiers in the squad. Bigger squads will take slightly more damage and smaller squads slightly less. The size of the squad is measured dynamically and takes into account the losses sustained.Anti-overkill against planes tweaked to always let a second missile be fired immediately. Previously dropping flares was required to trigger the launch of a second missile if the first missiles had very high damage (S-300)Helicopter movement inertia slightly reduced to make them more reactiveArtillery smoke duration increased from 60 to 90 secondsHowitzers with caliber 152mm and above aim time increased from 12-15 sec to 16-20 secMLRS aim time increased from 20-24 sec to 25-30 secInfantry heavy machine guns (Browning/Kord) now work on the same model as vehicle HMG resulting in an approximately 50% higher DPS. Their ammo stock has also been doubled to compensate for

Mar 30, 2026 - 20:06
 0
Baltic Battalion free DLC is out now

The new DLC Baltic Battalion is out now and available for free.

https://store.steampowered.com/app/4151720/Broken_Arrow_Baltic_Battalion/You can download it today and immediately access all the new content included in this release, expanding your experience with everything listed below:

  • New army specialization : Baltic Battalion, including more than 30 new units and many more customization options.

  • New map: Kadaga Military base

  • New solo+coop scenario “Welcome to Kadaga” that can be re-played in 6 different ways

  • New Baltic Battalion AI preset for skirmish

  • New profile customization

  • 12 new music compositions have been added to the Original Sound Track (also available on streaming platforms)

To celebrate the launch, the Spring Sale discount will remain active until April 6th. Broken Arrow will be available at a 15% discount until then.

https://store.steampowered.com/app/1604270/Broken_Arrow/You can also enjoy the original soundtrack here and immerse yourself even further in the game’s atmosphere.

https://store.steampowered.com/app/3693780/Broken_Arrow_Soundtrack/This dlc arrives alongside a range of highly anticipated and requested updates, including new features, improvements, gameplay changes, balance adjustments and bug fixes. Highlights include the addition of a Streamer Mode, a reduction in overall game size, performance optimizations, the new emergency airdrop feature and more enhancements designed to improve your overall experience.

New Features:

  • Players are now able to report or commend other players in the end match panel;

  • Players from CIS region will receive a popup message on game start with info regarding connection issues in the region and how to solve them via in-game proxy;

  • Added “Display messages from other players” and “Display drawings from teammates” options in settings (aka “Streamer safe mode”);

  • Deck Creation UI has been refreshed.


Improvements:

  • Major overhaul of internal project structure that will allow us to provide more frequent updates;

  • Significant reduction of game’s size (from 100GB to 60GB of disk space now);

  • Significant reduction of updates’ size;

  • Upgraded Unity version (minor update) which should decrease RAM and VRAM consumption;

  • Scenario lobbies are no longer protected by anti-cheat (both EAC and internal) to let modders experiment things;

  • Players can now resupply AI teammates in Skirmish;

  • Helicopters better predict obstacles when flying low, they will lose less speed and stop being stuck in some cases;

  • Added new voice lines when shooting cruise missiles and nuclear weapons from strategic bombers;

  • New loading illustrations added;

  • Increased deck selection countdown increased from 15 to 20 seconds;

  • Team A and B positions inverted on some maps to avoid disorientation during the planning phase

  • In custom scenarios skipping a cutscene as host will lead to cutscene being skipped for everyone else;

  • Improved security of BA’s web invites links;

  • Improved FX display distance of howitzers and mortars firing;

  • Various improvements of VFXs & SFXs;

  • Updated minimap images to unify the style and fix some incorrect formats;

  • Updated forest & grass visuals.

Mission Editor:

  • Node “Spawn multiple units” now properly synced via network;

  • Node “Change unit owner” now properly synced via network;

  • Node “Add unit to deck” now properly synced via network;

  • LuaNode update:

    • Fixed “ConvertDeadUnitsToLua” not working properly

    • Added LuaObjective

    • Added functions to get data from mission variables or storage

    • Added function for interaction with unit groups

    • Added functions for embarking and unloading to lua-units

    • Methods to get tags and objectives on the map

    • Updated lua in-game help page

Gameplay & Balance:

  • Customization of units can now change their label icon to better identify which version is used;

  • Map “The Dam” has been reworked to reduce the amount of forest. The altitude of the side with lower elevation has been increased to give better line of sight to SAMs;

  • Emergency airdrop feature added: clicking the airdrop button twice initiates the airdrop immediately. It is also possible to drop one unit at a time by clicking their icon in the cargo panel of the plane;

  • Infantry damage now takes into account the number of soldiers in the squad. Bigger squads will take slightly more damage and smaller squads slightly less. The size of the squad is measured dynamically and takes into account the losses sustained.

  • Anti-overkill against planes tweaked to always let a second missile be fired immediately. Previously dropping flares was required to trigger the launch of a second missile if the first missiles had very high damage (S-300)

  • Helicopter movement inertia slightly reduced to make them more reactive

  • Artillery smoke duration increased from 60 to 90 seconds

  • Howitzers with caliber 152mm and above aim time increased from 12-15 sec to 16-20 sec

  • MLRS aim time increased from 20-24 sec to 25-30 sec

  • Infantry heavy machine guns (Browning/Kord) now work on the same model as vehicle HMG resulting in an approximately 50% higher DPS. Their ammo stock has also been doubled to compensate for the higher ammo consumption.

  • Infantry MMGs and medium caliber marksmen rifles damage increased (from 1.2/1.5/1.8 to 1.5/1.8/2)

  • Tank guns dispersion reduced resulting in less misses at long range

  • Precision-guided munitions aim time won’t start before the plane is on high altitude any more;

  • Fixed: SRAW can now be fired at the ground with force fire command;

Bug fixes:

  • Fixed an exploit where spamming ESC button during deployment increased starting points;

  • Fixed an exploit where spamming ESC button during deployment phase led to units spawning without a delay;

  • Fixed an exploit allowing player to spawn unavailable units again after reconnecting;

  • Fixed an exploit allowing planes to be invisible (out of fuel exploit);

  • Fixed an exploit allowing infantry to survive a helicopter crash if a transport containing infantry was loaded in the helicopter;

  • Fixed an issue making units’ labels invisible due to boarding animation;

  • Fixed an issue with stealth bonus from buildings being applied with a delay leading to units being detected when they shouldn’t;

  • Fixed an issue with infantry labels in buildings not being displayed in some cases;

  • Fixed an issue with infantry labels not displaying stress level correctly in some cases;

  • Fixed an issue with stress recovery speed being FPS dependent;

  • Fixed an issue with vehicles or infantry resetting their aim time when rotating;

  • Fixed multiple issues with battlegroup list menu not refreshing correctly;

  • Fixed an issue where units’ ghosts couldn’t be cancelled during deployment phase;

  • Fixed an issue where ally units tend to block each other when driving on a narrow roads;

  • Fixed an issue with laser not reactivating automatically if a building or a point on the ground was designated;

  • Fixed a freeze due to scenario data loading (especially affects HDD users);

  • Fixed an issue where damage from a collapsing building or a destroyed transport would only apply partial damage if the infantry inside is stressed;

  • Fixed an issue with slow responsiveness of weapons UI;

  • Fixed an issue with Return Fire mode remaining active even when the unit was engaged;

  • Fixed an issue where aiming with MLRS at maximum range wouldn’t work in some cases;

  • Afterburner VFX cannot be seen any more if the plane is not detected;

  • Fixed an issue where Steam won’t start the game if an invitation was accepted prior to launching the game;

  • Fixed an issue where placing a communication marker on a ghost selected the ghost at the same time;

  • Fixed an issue where ghosts could be accidentally moved when making a square selection;

  • Fixed an issue where players were still able to switch slots after clicking the “ready up” button in some cases;

  • Fixed an issue where “Launch” UI element in the lobby could be stuck in some cases;

  • Fixed a objective zones color on minimap not coming back to white when neutralized after being captured once;

  • Fixed an issue where saving a scenario via “Save As” button didn’t generate a unique GUID, leading to problems if two scenarios had the same GUID;

  • Fixed S-300’s missiles’ smoke trail appearing on the S-300’s launcher after the missile hits the target;

  • Fixed XM301 gunfire sound (RAH-66 Comanche) overloading the audio system and CPU, causing sound artifacts;

  • Fixed US armored specialization icon being different in profile progression.

We hope you enjoy this free DLC and look forward to hearing your feedback. Let us know what you think and stay tuned, shortly we’ll be sharing more details about the upcoming Public Test Environment, where you’ll be able to join, test upcoming changes and provide feedback on major gameplay updates, balancing and new game mode.

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