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<title>XINKER &#45; 聚焦商業技能、收入策略與職涯發展的專業平台 &#45; 最新文章</title>
<link>https://xinker.org/zh/rss/latest-posts</link>
<description>XINKER &#45; 聚焦商業技能、收入策略與職涯發展的專業平台 &#45; 最新文章</description>
<dc:language>zh</dc:language>
<dc:rights>©2020&#45;2026 安溯媒体技术有限公司版权所有</dc:rights>

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<title>Raw Fury June Sale 2026</title>
<link>https://xinker.org/zh/raw-fury-june-sale-2026</link>
<guid>https://xinker.org/zh/raw-fury-june-sale-2026</guid>
<description><![CDATA[ Hello everyone!We&#039;ve rounded up a selection of great games on sale for you in the coming weeks. Some new, and some old favorites. Have a look!Happy June! ????  ]]></description>
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<pubDate>Thu, 28 May 2026 01:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Raw, Fury, June, Sale, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everyone!</p><p class="bb_paragraph">We've rounded up a selection of great games on sale for you in the coming weeks. Some new, and some old favorites. Have a look!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Happy June! ???? </p>]]> </content:encoded>
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<title>慶祝哈利波特25週年！</title>
<link>https://xinker.org/zh/%E6%85%B6%E7%A5%9D%E5%93%88%E5%88%A9%E6%B3%A2%E7%89%B925%E9%80%B1%E5%B9%B4</link>
<guid>https://xinker.org/zh/%E6%85%B6%E7%A5%9D%E5%93%88%E5%88%A9%E6%B3%A2%E7%89%B925%E9%80%B1%E5%B9%B4</guid>
<description><![CDATA[ 透過我們喜愛的哈利波特遊戲目錄（包括《霍格華茲傳承》、《樂高哈利波特收藏》及《哈利波特：魁地奇冠軍》）的折扣，慶祝哈利波特25週年！ ]]></description>
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<pubDate>Thu, 28 May 2026 01:09:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>慶祝哈利波特25週年！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">透過我們喜愛的哈利波特遊戲目錄（包括《霍格華茲傳承》、《樂高哈利波特收藏》及《哈利波特：魁地奇冠軍》）的折扣，慶祝哈利波特25週年！</div><br><div data-youtube="lpLIusLy-Rs" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<item>
<title>Backrooms Banquet</title>
<link>https://xinker.org/zh/backrooms-banquet</link>
<guid>https://xinker.org/zh/backrooms-banquet</guid>
<description><![CDATA[ You have no-clipped into a cursed page haunted by the best Backrooms and Backrooms-inspired experiences. Feast on these bargains before the Entities feast on you... ]]></description>
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<pubDate>Thu, 28 May 2026 01:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Backrooms, Banquet</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">You have no-clipped into a cursed page haunted by the best Backrooms and Backrooms-inspired experiences. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46064278/328b6484a1a13225b952f53de8c4ef24830594f2.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Feast on these bargains before the Entities feast on you...</p>]]> </content:encoded>
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<title>LEGO Batman: Legacy of the Dark Knight &#45; Official Accolades Trailer</title>
<link>https://xinker.org/zh/lego-batman-legacy-of-the-dark-knight-official-accolades-trailer</link>
<guid>https://xinker.org/zh/lego-batman-legacy-of-the-dark-knight-official-accolades-trailer</guid>
<description><![CDATA[ We&#039;ve got another trophy for the Batcave, Alfred! The reviews for LEGO® Batman™: Legacy of the Dark Knight are positively heroic. Pick up your copy of #LEGOBatmanGame today:https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/ ]]></description>
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<pubDate>Thu, 28 May 2026 00:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LEGO, Batman:, Legacy, the, Dark, Knight, Official, Accolades, Trailer</media:keywords>
<content:encoded><![CDATA[<div data-youtube='"8_6jXkUo2fQ' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">We've got another trophy for the Batcave, Alfred! The reviews for LEGO® Batman™: Legacy of the Dark Knight are positively heroic. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746841/2e1796f442e1ca059c0e8231412f7796d58f0cd2.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Pick up your copy of #LEGOBatmanGame today:</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/" target="_blank" rel="">https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/</a></p>]]> </content:encoded>
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<title>Reus Franchise Anniversary</title>
<link>https://xinker.org/zh/reus-franchise-anniversary</link>
<guid>https://xinker.org/zh/reus-franchise-anniversary</guid>
<description><![CDATA[ This year marks a double celebration for the world of Reus!  Reus turns 12! Reus 2 turns 2!To celebrate these milestones we&#039;re launching the Reus Anniversary fest with Reus 1 &amp; 2 and their DLCs discounted and the reveal of our next DLC: Reus 2 - Jurassic ????Reus 2 - Jurassic introduces 4 new leaders, 3 new eras, a new variation of Atlas the rock Giant,  new biotica and the Mesozoic Fores an entirely new biome system inspired by the wild primordial world Wishlist it now and spread the word!   Thank you for shaping worlds with us for more than 12 years now!  ]]></description>
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<pubDate>Thu, 28 May 2026 00:35:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Reus, Franchise, Anniversary</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40112945/c189e9daee7a52a5cd526098ce1bb47b99f54e1f.jpg">This year marks a double celebration for the world of Reus!  </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Reus turns 12!</b> </p></li><li><p class="bb_paragraph"><b>Reus 2 turns 2!</b></p></li></ul><p class="bb_paragraph">To celebrate these milestones we're launching the Reus Anniversary fest with Reus 1 & 2 and their DLCs discounted and the reveal of our next DLC: <b>Reus 2 - Jurassic </b>????</p><p class="bb_paragraph">Reus 2 - Jurassic introduces 4 new leaders, 3 new eras, a new variation of Atlas the rock Giant,  new biotica and the Mesozoic Fores an entirely new biome system inspired by the wild primordial world </p><p class="bb_paragraph">Wishlist it now and spread the word!   <br><br>Thank you for shaping worlds with us for more than 12 years now! </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40112945/8e3f89723f8b58c2a0781a1971a776c5a1e6b993.jpg"></p>]]> </content:encoded>
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<item>
<title>Clair Obscur: Expedition 33 x Dispatch Bundle</title>
<link>https://xinker.org/zh/clair-obscur-expedition-33-x-dispatch-bundle</link>
<guid>https://xinker.org/zh/clair-obscur-expedition-33-x-dispatch-bundle</guid>
<description><![CDATA[ Expeditioners!Clair Obscur: Expedition 33 and Dispatch are now available together in a 10% off bundle! Bundle art by Derek StrattonThis is a really special bundle for us - since its release, Dispatch left such an impact on us and immediately became one of our favourites.  Our games are quite different, but we couldn’t help ourselves - and ultimately, we just want more people to discover the powerful stories and artistry behind these games.  So in the words of our Creative Director, Guillaume Broche: “Play Dispatch, it’s very very cool”https://store.steampowered.com/bundle/74895/Save 10% off both games by purchasing this bundle!  ]]></description>
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<pubDate>Thu, 28 May 2026 00:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Clair, Obscur:, Expedition, Dispatch, Bundle</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Expeditioners!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Clair Obscur: Expedition 33 and Dispatch are now available together in a 10% off bundle! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053496/b4c6e2cf7fa8e6eba27f2fd3263b03e90f42e87c.png"><i>Bundle art by Derek Stratton</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">This is a really special bundle for us - since its release, Dispatch left such an impact on us and immediately became one of our favourites. <br> </p><p class="bb_paragraph">Our games are quite different, but we couldn’t help ourselves - and ultimately, we just want more people to discover the powerful stories and artistry behind these games. <br> </p><p class="bb_paragraph">So in the words of our Creative Director, Guillaume Broche: “Play Dispatch, it’s very very cool”</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/74895/" target="_blank" rel="">https://store.steampowered.com/bundle/74895/</a>Save 10% off both games by purchasing this bundle! </p>]]> </content:encoded>
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<title>AQUAPLUS開發的RPG新作《受讚頌者 循白之證》繁體中文版正式發售！</title>
<link>https://xinker.org/zh/aquaplus%E9%96%8B%E7%99%BC%E7%9A%84rpg%E6%96%B0%E4%BD%9C%E5%8F%97%E8%AE%9A%E9%A0%8C%E8%80%85-%E5%BE%AA%E7%99%BD%E4%B9%8B%E8%AD%89%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87%E7%89%88%E6%AD%A3%E5%BC%8F%E7%99%BC%E5%94%AE</link>
<guid>https://xinker.org/zh/aquaplus%E9%96%8B%E7%99%BC%E7%9A%84rpg%E6%96%B0%E4%BD%9C%E5%8F%97%E8%AE%9A%E9%A0%8C%E8%80%85-%E5%BE%AA%E7%99%BD%E4%B9%8B%E8%AD%89%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87%E7%89%88%E6%AD%A3%E5%BC%8F%E7%99%BC%E5%94%AE</guid>
<description><![CDATA[ 由AQUAPLUS開發、Shiravune發行的RPG新作《受讚頌者 循白之證》繁體中文版正式發售了！首發限時9折！超值組合包同步推出！https://store.steampowered.com/app/4264260/_/現在入手組合包可享額外超值優惠！！https://store.steampowered.com/bundle/71615/別忘了在Shiravune發行商頁面上關注我們並加入 Discord，以了解所有最新消息！如果您在遊戲中遇到問題，可以在我們的官方Discord中提出！【受讚頌者系列】https://store.steampowered.com/app/1151450/https://store.steampowered.com/app/1149550/https://store.steampowered.com/app/1151440/https://store.steampowered.com/app/3074840/Utawarerumono_ZAN/https://store.steampowered.com/app/3074850/2/https://store.steampowered.com/app/1962430/_/【其他AQUAPLUS作品】https://store.steampowered.com/app/3380520/ToHearthttps://store.steampowered.com/app/1901620/To_Heart_2/https://store.steampowered.com/app/2432110/https://store.steampowered.com/app/3229260/AQUAPAZZA_AQUAPLUS/----------歡迎追蹤並關注我們！Publisher Page https://store.steampowered.com/franchise/shiravuneFacebook https://www.facebook.com/ShiravuneC/Discord https://discord.gg/c2HvDXjkUtWebsite https://shiravune.com/zh/archives/3775 ]]></description>
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<pubDate>Wed, 27 May 2026 23:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>AQUAPLUS開發的RPG新作《受讚頌者, 循白之證》繁體中文版正式發售！</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45962487/337b720a16453e6113ccaede1cd379fb9763edf3.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>由AQUAPLUS開發、Shiravune發行的RPG新作《受讚頌者 循白之證》繁體中文版正式發售了！</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>首發限時9折！超值組合包同步推出！</b></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4264260/_/" target="_blank" rel="">https://store.steampowered.com/app/4264260/_/</a></p><div class="bb_h3"><b>現在入手組合包可享額外超值優惠！！</b></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/71615/" target="_blank" rel="">https://store.steampowered.com/bundle/71615/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">別忘了在<a class="bb_link" href="https://store.steampowered.com/publisher/shiravune?l=japanese&snr=1_5_9_" target="_blank" rel="">Shiravune發行商頁面</a>上關注我們並加入 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fxt2pqAuvqd%26snr%3D1_5_9_" target="_blank" rel=" noopener">Discord</a>，以了解所有最新消息！</p><p class="bb_paragraph">如果您在遊戲中遇到問題，可以在我們的官方Discord中提出！</p><p class="bb_paragraph"></p><div class="bb_h3"><b>【受讚頌者系列】</b></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1151450/" target="_blank" rel="">https://store.steampowered.com/app/1151450/</a><a class="bb_link" href="https://store.steampowered.com/app/1149550/" target="_blank" rel="">https://store.steampowered.com/app/1149550/</a><a class="bb_link" href="https://store.steampowered.com/app/1151440/" target="_blank" rel="">https://store.steampowered.com/app/1151440/</a><a class="bb_link" href="https://store.steampowered.com/app/3074840/Utawarerumono_ZAN/" target="_blank" rel="">https://store.steampowered.com/app/3074840/Utawarerumono_ZAN/</a><a class="bb_link" href="https://store.steampowered.com/app/3074850/2/" target="_blank" rel="">https://store.steampowered.com/app/3074850/2/</a><a class="bb_link" href="https://store.steampowered.com/app/1962430/_/" target="_blank" rel="">https://store.steampowered.com/app/1962430/_/</a></p><div class="bb_h3"><b>【其他AQUAPLUS作品】</b></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3380520/ToHeart" target="_blank" rel="">https://store.steampowered.com/app/3380520/ToHeart</a><a class="bb_link" href="https://store.steampowered.com/app/1901620/To_Heart_2/" target="_blank" rel="">https://store.steampowered.com/app/1901620/To_Heart_2/</a><a class="bb_link" href="https://store.steampowered.com/app/2432110/" target="_blank" rel="">https://store.steampowered.com/app/2432110/</a><a class="bb_link" href="https://store.steampowered.com/app/3229260/AQUAPAZZA_AQUAPLUS/" target="_blank" rel="">https://store.steampowered.com/app/3229260/AQUAPAZZA_AQUAPLUS/</a></p><p class="bb_paragraph">----------</p><p class="bb_paragraph">歡迎追蹤並關注我們！</p><p class="bb_paragraph">Publisher Page <a class="bb_link" href="https://store.steampowered.com/franchise/shiravune" target="_blank" rel="">https://store.steampowered.com/franchise/shiravune</a></p><p class="bb_paragraph">Facebook <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FShiravuneC%2F" target="_blank" rel=" noopener">https://www.facebook.com/ShiravuneC/</a></p><p class="bb_paragraph">Discord <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fc2HvDXjkUt" target="_blank" rel=" noopener">https://discord.gg/c2HvDXjkUt</a></p><p class="bb_paragraph">Website <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fshiravune.com%2Fzh%2Farchives%2F3775" target="_blank" rel=" noopener">https://shiravune.com/zh/archives/3775</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>EA SPORTS FC™ 26 | The World’s Game Update</title>
<link>https://xinker.org/zh/ea-sports-fc-26-the-worlds-game-update</link>
<guid>https://xinker.org/zh/ea-sports-fc-26-the-worlds-game-update</guid>
<description><![CDATA[ We’re celebrating the summer of international football with The World’s Game Update for EA SPORTS FC™ 26, launching 28 May.Alongside PlayStyles changes and more gameplay updates based on your feedback, you&#039;ll be able to lead your nation to glory in a new 48-team international tournament mode starting 4 June, with 53 fully licensed and playable national teams, including 41 competing over the summer.The World’s Game Update also brings international action to Football Ultimate Team™ with a dedicated Event Hub, Festival of Football themed campaigns and more. Plus, log in and play FC 26 between 5 June and 24 July to earn a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions. The World’s GameThe World’s Game Update delivers a brand-new tournament mode launching 4 June, bringing the summer’s international action to EA SPORTS FC™ 26. With 53 fully licensed and playable national teams - including 41 that will be in action over the summer - you can choose from global powerhouses like Brazil, England, and France or emerging international stories like Cabo Verde, Uzbekistan, and more. Lead your nation to glory, rewrite history to create new international storylines, and experience new true-to-life stadiums including Gillette Stadium and BMO Field, alongside Central Maw - a new stadium built to capture the atmosphere of top-tier international football.See the list of fully licensed nations below:NationsArgentinaAustraliaAustriaBelgiumBosnia &amp; Herzegovina**BrazilCabo VerdeCanadaColombiaCongo DR**CroatiaCzech RepublicDenmarkEcuadorEnglandFinlandFranceGermanyGhanaHaitiHollandHungaryIcelandIndonesiaItalyIvory CoastKorea RepublicMexicoMoroccoNew ZealandNorthern IrelandNorwayPanamaParaguayPolandPortugalQatarRepublic of IrelandRomaniaSaudi ArabiaScotlandSenegalSouth AfricaSpainSwedenSwitzerlandTunisiaTurkiyeUkraineUnited StatesUruguayUzbekistanWales**Will feature generic kits as of June 4, updated to include authentic kits in a future update.The standalone 48-team tournament takes you through three group stage matches, with the top two teams progressing alongside the eight best third-placed teams across all groups. From there, knockout rounds begin with the round of 32 before culminating in the tournament final.Find a breakdown of group stage advancement criteria and third-place qualifying conditions below:Group Stage Advancement Criteria:PointsHead-to-head pointsHead-to-head goal differenceHead-to-head goals scoredOverall goals scoredOverall goal difference3rd Place Qualifying Teams Conditions:PointsWin = 3Draw = 1Lose = 0Points calculatedGoal Difference (goals scored minus goals conceded)Goals ScoredFair Play PointsFirst yellow card = -1 pointIndirect red (second yellow) = -3 pointsDirect red = -4 pointsYellow + Direct red = -5 pointsIn addition to The World’s Game international tournament mode, more National Teams will also be playable in Kick Off mode and new international tournament Objectives have been added to EA SPORTS FC™ 26.Football Ultimate Team™The World’s Game Update also brings international action to Football Ultimate Team™. The FUT festivities start on 4 June with Evolutions changes, new Festival of Football Tokens, a dedicated Event Hub, weekly Festival of Football themed campaigns, Player Items, and changes inspired by community feedback to give you more choice in how you build your Ultimate Team this summer. Additionally, be sure to check your Objectives tab throughout the event, as some players may find a surprise celebration tied to their nation.Festival of Football ICON PeléLog in during the event to snag a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions. Begin by choosing between ST with Low Driven+, CAM/CM with Incisive Pass+, and LW/RW with Finesse Shot+. Celebrate his international achievements in 1970 with Evolutions inspired by key matches and tournament stages. Evo Undo, Festival of Football PlayStyles Lab &amp; Evo RepeatsAs part of a server release following the World’s Game Update on 4 June, you’ll be able to roll back and fully reset Evolutions in your Club. If you reset an originally Tradable Player, they’ll return to their Tradable status. We want your Evo choices to be meaningful to you. Previous Evo updates reduced the pressure of selecting the right player for each Evo, and we believe the Evo Undo change reduces the need to select the right evo for each of your players. We’ve heard your feedback that choosing your own PlayStyles matters. As we reflect on FUT™ Birthday Bakery Evolutions, this was a missing ingredient to allow you to experiment with new players and then sell them on the Transfer Market if you didn’t see them staying in your Club long term.In Festival of Football we’re introducing a new PlayStyles Lab, allowing you to choose your preferred PlayStyles and PlayStyles+ for the following:Festival of Football: Star PerformerFestival of Football: National PrideFestival of Football: National Pride ChampionsGlory HuntersFUT Bi ]]></description>
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<pubDate>Wed, 27 May 2026 23:15:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SPORTS, FC™, The, World’s, Game, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph">We’re celebrating the summer of international football with The World’s Game Update for EA SPORTS FC™ 26, launching 28 May.</p><p class="bb_paragraph">Alongside PlayStyles changes and more gameplay updates based on your feedback, you'll be able to lead your nation to glory in a new 48-team international tournament mode starting 4 June, with 53 fully licensed and playable national teams, including 41 competing over the summer.</p><p class="bb_paragraph">The World’s Game Update also brings international action to Football Ultimate Team™ with a dedicated Event Hub, Festival of Football themed campaigns and more. Plus, log in and play FC 26 between 5 June and 24 July to earn a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions. </p><div class="bb_h2">The World’s Game</div><p class="bb_paragraph">The World’s Game Update delivers a brand-new tournament mode launching 4 June, bringing the summer’s international action to EA SPORTS FC™ 26. With 53 fully licensed and playable national teams - including 41 that will be in action over the summer - you can choose from global powerhouses like Brazil, England, and France or emerging international stories like Cabo Verde, Uzbekistan, and more. Lead your nation to glory, rewrite history to create new international storylines, and experience new true-to-life stadiums including Gillette Stadium and BMO Field, alongside Central Maw - a new stadium built to capture the atmosphere of top-tier international football.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/5dp8Hh2siljHfY0FtK2AeE/28c4f975d3b98b32cb8c0d9c6ad9150c/TWG-Group-Stage-3.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><p class="bb_paragraph">See the list of fully licensed nations below:</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Nations</b></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Argentina</p></div><div class="bb_table_td"><p class="bb_paragraph">Australia</p></div><div class="bb_table_td"><p class="bb_paragraph">Austria</p></div><div class="bb_table_td"><p class="bb_paragraph">Belgium</p></div><div class="bb_table_td"><p class="bb_paragraph">Bosnia & Herzegovina**</p></div><div class="bb_table_td"><p class="bb_paragraph">Brazil</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cabo Verde</p></div><div class="bb_table_td"><p class="bb_paragraph">Canada</p></div><div class="bb_table_td"><p class="bb_paragraph">Colombia</p></div><div class="bb_table_td"><p class="bb_paragraph">Congo DR**</p></div><div class="bb_table_td"><p class="bb_paragraph">Croatia</p></div><div class="bb_table_td"><p class="bb_paragraph">Czech Republic</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Denmark</p></div><div class="bb_table_td"><p class="bb_paragraph">Ecuador</p></div><div class="bb_table_td"><p class="bb_paragraph">England</p></div><div class="bb_table_td"><p class="bb_paragraph">Finland</p></div><div class="bb_table_td"><p class="bb_paragraph">France</p></div><div class="bb_table_td"><p class="bb_paragraph">Germany</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ghana</p></div><div class="bb_table_td"><p class="bb_paragraph">Haiti</p></div><div class="bb_table_td"><p class="bb_paragraph">Holland</p></div><div class="bb_table_td"><p class="bb_paragraph">Hungary</p></div><div class="bb_table_td"><p class="bb_paragraph">Iceland</p></div><div class="bb_table_td"><p class="bb_paragraph">Indonesia</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Italy</p></div><div class="bb_table_td"><p class="bb_paragraph">Ivory Coast</p></div><div class="bb_table_td"><p class="bb_paragraph">Korea Republic</p></div><div class="bb_table_td"><p class="bb_paragraph">Mexico</p></div><div class="bb_table_td"><p class="bb_paragraph">Morocco</p></div><div class="bb_table_td"><p class="bb_paragraph">New Zealand</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Northern Ireland</p></div><div class="bb_table_td"><p class="bb_paragraph">Norway</p></div><div class="bb_table_td"><p class="bb_paragraph">Panama</p></div><div class="bb_table_td"><p class="bb_paragraph">Paraguay</p></div><div class="bb_table_td"><p class="bb_paragraph">Poland</p></div><div class="bb_table_td"><p class="bb_paragraph">Portugal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Qatar</p></div><div class="bb_table_td"><p class="bb_paragraph">Republic of Ireland</p></div><div class="bb_table_td"><p class="bb_paragraph">Romania</p></div><div class="bb_table_td"><p class="bb_paragraph">Saudi Arabia</p></div><div class="bb_table_td"><p class="bb_paragraph">Scotland</p></div><div class="bb_table_td"><p class="bb_paragraph">Senegal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">South Africa</p></div><div class="bb_table_td"><p class="bb_paragraph">Spain</p></div><div class="bb_table_td"><p class="bb_paragraph">Sweden</p></div><div class="bb_table_td"><p class="bb_paragraph">Switzerland</p></div><div class="bb_table_td"><p class="bb_paragraph">Tunisia</p></div><div class="bb_table_td"><p class="bb_paragraph">Turkiye</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ukraine</p></div><div class="bb_table_td"><p class="bb_paragraph">United States</p></div><div class="bb_table_td"><p class="bb_paragraph">Uruguay</p></div><div class="bb_table_td"><p class="bb_paragraph">Uzbekistan</p></div><div class="bb_table_td"><p class="bb_paragraph">Wales</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"><i>**Will feature generic kits as of June 4, updated to include authentic kits in a future update.</i></p><p class="bb_paragraph">The standalone 48-team tournament takes you through three group stage matches, with the top two teams progressing alongside the eight best third-placed teams across all groups. From there, knockout rounds begin with the round of 32 before culminating in the tournament final.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/5GqpuACm8fQj1apcc05tp8/220ca2f5353dc21b3f7c4d0a5265df8f/TWG_Knockout_Bracket.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><p class="bb_paragraph">Find a breakdown of group stage advancement criteria and third-place qualifying conditions below:</p><p class="bb_paragraph">Group Stage Advancement Criteria:</p><ul class="bb_ul"><li><p class="bb_paragraph">Points</p></li><li><p class="bb_paragraph">Head-to-head points</p></li><li><p class="bb_paragraph">Head-to-head goal difference</p></li><li><p class="bb_paragraph">Head-to-head goals scored</p></li><li><p class="bb_paragraph">Overall goals scored</p></li><li><p class="bb_paragraph">Overall goal difference</p></li></ul><p class="bb_paragraph">3rd Place Qualifying Teams Conditions:</p><ul class="bb_ul"><li><p class="bb_paragraph">Points</p><ul class="bb_ul"><li><p class="bb_paragraph">Win = 3</p></li><li><p class="bb_paragraph">Draw = 1</p></li><li><p class="bb_paragraph">Lose = 0</p></li></ul></li><li><p class="bb_paragraph">Points calculated</p><ul class="bb_ul"><li><p class="bb_paragraph">Goal Difference (goals scored minus goals conceded)</p></li><li><p class="bb_paragraph">Goals Scored</p></li><li><p class="bb_paragraph">Fair Play Points</p><ul class="bb_ul"><li><p class="bb_paragraph">First yellow card = -1 point</p></li><li><p class="bb_paragraph">Indirect red (second yellow) = -3 points</p></li><li><p class="bb_paragraph">Direct red = -4 points</p></li><li><p class="bb_paragraph">Yellow + Direct red = -5 points</p></li></ul></li></ul></li></ul><p class="bb_paragraph">In addition to The World’s Game international tournament mode, more National Teams will also be playable in Kick Off mode and new international tournament Objectives have been added to EA SPORTS FC™ 26.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/2ICHTsh51UJ9vsU1c5q2Mz/0f090189aaeb0c17373a9e1c631f242f/TWG-Group-Stage-2.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><div class="bb_h2">Football Ultimate Team™</div><p class="bb_paragraph">The World’s Game Update also brings international action to Football Ultimate Team™. The FUT festivities start on 4 June with Evolutions changes, new Festival of Football Tokens, a dedicated Event Hub, weekly Festival of Football themed campaigns, Player Items, and changes inspired by community feedback to give you more choice in how you build your Ultimate Team this summer. Additionally, be sure to check your Objectives tab throughout the event, as some players may find a surprise celebration tied to their nation.</p><div class="bb_h2">Festival of Football ICON Pelé</div><p class="bb_paragraph">Log in during the event to snag a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions. Begin by choosing between ST with Low Driven+, CAM/CM with Incisive Pass+, and LW/RW with Finesse Shot+. Celebrate his international achievements in 1970 with Evolutions inspired by key matches and tournament stages. </p><div class="bb_h2">Evo Undo, Festival of Football PlayStyles Lab & Evo Repeats</div><p class="bb_paragraph">As part of a server release following the World’s Game Update on 4 June, you’ll be able to roll back and fully reset Evolutions in your Club. If you reset an originally Tradable Player, they’ll return to their Tradable status. </p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/54AO7EfwTgiXY5DrC3pma8/58eee9f5aedb2ba161c445d79d51752e/Remove_All_Evo.png.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/2CDQPkpDljO0Et9wMKPr3C/28031a5d483a6af5d3190a3e11fa11d8/Remove_Last_Evo.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><p class="bb_paragraph">We want your Evo choices to be meaningful to you. Previous Evo updates reduced the pressure of selecting the right player for each Evo, and we believe the Evo Undo change reduces the need to select the right evo for each of your players. </p><p class="bb_paragraph">We’ve heard your feedback that choosing your own PlayStyles matters. As we reflect on FUT™ Birthday Bakery Evolutions, this was a missing ingredient to allow you to experiment with new players and then sell them on the Transfer Market if you didn’t see them staying in your Club long term.</p><p class="bb_paragraph">In Festival of Football we’re introducing a new PlayStyles Lab, allowing you to choose your preferred PlayStyles and PlayStyles+ for the following:</p><ul class="bb_ul"><li><p class="bb_paragraph">Festival of Football: Star Performer</p></li><li><p class="bb_paragraph">Festival of Football: National Pride</p></li><li><p class="bb_paragraph">Festival of Football: National Pride Champions</p></li><li><p class="bb_paragraph">Glory Hunters</p></li></ul><p class="bb_paragraph">FUT Birthday items will also be eligible for the PlayStyles Lab, replacing the Birthday Bakery Evolutions. </p><p class="bb_paragraph">In addition, we’ll be introducing a new item type - Evo Repeatables, which will allow you to earn additional Evolution entries. You’ll see these rewards in upcoming Festival of Football content.</p><div class="bb_h2">Tokens</div><p class="bb_paragraph">Tokens are a brand new reward type that have been designed to give you greater choice over how you play and what you earn in FUT. Starting on 4 June you’ll be able to earn Festival of Football tokens across a range of game modes including;</p><ul class="bb_ul"><li><p class="bb_paragraph">Rivals </p></li><li><p class="bb_paragraph">Squad Battles </p></li><li><p class="bb_paragraph">Rush </p></li><li><p class="bb_paragraph">Live Events </p></li><li><p class="bb_paragraph">Select Objectives </p></li><li><p class="bb_paragraph">Select SBCs</p></li></ul><p class="bb_paragraph">We’re excited about the impact Tokens will have on FUT & your rewards. Starting in Festival of Football, Tokens will become the primary way to earn rewards in FUT each week. </p><p class="bb_paragraph">No matter how or where you play FUT, from Season 8 onwards the aim is that you will feel better rewarded for the time you spend playing in game. By unifying mode rewards into Tokens you’ll be able to progress towards the same rewards no matter your mode, giving you greater choice in where you play. </p><p class="bb_paragraph">Like you see currently in FUT, higher rank finishes will reward you with both Tokens & Additional Rewards for competing at the highest level.  </p><p class="bb_paragraph">As we balance FUT for the entire community, we’re introducing a cap on how many Tokens you can earn each week, placing greater emphasis on the rewards you choose to pursue. </p><p class="bb_paragraph">Throughout Festival of Football, you’ll be able to earn up to 1,000 Tokens each week (5,000 Tokens in total). Tokens offer a more flexible and reliable way to earn rewards across modes. </p><p class="bb_paragraph">We expect that skilled players may be able to earn 1,000 Tokens through playing Squad Battles, Rivals or Live Events and completing special Objectives and SBCs each week. We’ll review this and listen to feedback to understand if this is an area we want to make changes to in the future. </p><p class="bb_paragraph">Here’s an example of Rivals & Squad Battles Tokens rewards, check in-game for a full breakdown. </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Rivals Rank</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Base Rewards</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Upgraded Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Div 1</p></div><div class="bb_table_td"><p class="bb_paragraph">275</p></div><div class="bb_table_td"><p class="bb_paragraph">400</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Div 5</p></div><div class="bb_table_td"><p class="bb_paragraph">175</p></div><div class="bb_table_td"><p class="bb_paragraph">400</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Div 8</p></div><div class="bb_table_td"><p class="bb_paragraph">75</p></div><div class="bb_table_td"><p class="bb_paragraph">150</p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Squad Battle Rank</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Tokens</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Elite 3</p></div><div class="bb_table_td"><p class="bb_paragraph">400</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold 3</p></div><div class="bb_table_td"><p class="bb_paragraph">150</p></div></div></div><p class="bb_paragraph">Festival of Football Tokens are earned only through playing FUT and will not be made available inside Store Pack offers.</p><p class="bb_paragraph">Tokens will have a dedicated Store with Players, Packs, Evolutions, and Club Customisation content. To ensure that your choices are more meaningful to you, you will not be able to unlock everything in the store.</p><p class="bb_paragraph">Here’s how the Store works: </p><ul class="bb_ul"><li><p class="bb_paragraph">To cater for a variety of players across the Season, the Store will have a range of prices</p></li><li><p class="bb_paragraph">Rewards up to 300 tokens can be redeemed instantly or weekly</p></li><li><p class="bb_paragraph">Rewards up to 1,000 tokens will require multiple play sessions to unlock</p></li><li><p class="bb_paragraph">Rewards up to 2,500 tokens will need to be worked toward over the course of the Season</p></li><li><p class="bb_paragraph">An important call out is that the highest reward available in the store will be roughly half of the total limit</p></li><li><p class="bb_paragraph">Weekly Refreshes</p><ul class="bb_ul"><li><p class="bb_paragraph">Each week we’ll swap out Weekly Refreshes for lower cost rewards to add variety and better connect to new campaigns that release each week </p></li></ul></li><li><p class="bb_paragraph">Season long planning</p><ul class="bb_ul"><li><p class="bb_paragraph">Bigger rewards will be persistent throughout Festival of Football to allow you to plan towards any rewards you want to earn over a longer time period</p></li></ul></li></ul><div class="bb_h2">FUT Champions Tokens</div><p class="bb_paragraph">In Season 8, we’ll also be introducing FUT Champions Tokens and a FUT Champions Store featuring a range of rewards, including a rotating selection of special Red FUT Champions Player Items each week. Champions Tokens give you greater choice over your Champions rewards no matter your skill level.</p><p class="bb_paragraph">For those who pick up a handful of wins each weekend, you can get weekly rewards or save Tokens over multiple weekends in a Season for bigger rewards.</p><p class="bb_paragraph">For those who pick up multiple wins each weekend, we think this change will give you greater choice over the rewards you get. Higher win finishes will still provide additional Coins on top of Champions Tokens, to reward you for pushing for your best finish each weekend. </p><p class="bb_paragraph">We believe Tokens will give you greater control over the weekends you choose to play in.</p><p class="bb_paragraph">As mentioned, this is the first time we’ll be introducing Tokens, and we’ll be taking your feedback on board. As with all of our newest features we are excited to see how this one evolves in the future. </p><div class="bb_h2">Festival of Football: Journey of Nations</div><p class="bb_paragraph">Journey of Nations introduces an Event Hub for the Festival of Football Season in Football Ultimate Team™. Each week you’ll need to assemble international themed squads, travelling across five continents and completing over 250 challenges to earn epic rewards for your Club. Each region's Objectives & rewards will be themed around iconic players, historic nations, and emerging stars.</p><p class="bb_paragraph">See the Festival of Football schedule below:</p><ul class="bb_ul"><li><p class="bb_paragraph">North America - Thursday, 4 June 2026</p></li><li><p class="bb_paragraph">Asia + Oceania - Friday, 12 June 2026</p></li><li><p class="bb_paragraph">Africa - Friday, 19 June 2026</p></li><li><p class="bb_paragraph">South America - Friday, 26 June 2026</p></li><li><p class="bb_paragraph">Europe - Friday, 3 July 2026</p></li></ul><div class="bb_h2">Player Additions</div><p class="bb_paragraph">Throughout Festival of Football we want you to build your international Ultimate Team. To help fans across the world build their dream squad we’ll be adding over 100 new international players to the FUT pool of items this summer. </p><p class="bb_paragraph">We're also excited to introduce 2 brand new ICONS; Rivellino & Mario Kempes. </p><p class="bb_paragraph">They’ll debut with special Greats of the Game Versions on 19 June, before their Base versions are available in the FUT pool of items for Packs from 26 June.  </p><div class="bb_h2">Festival of Football Campaigns</div><p class="bb_paragraph">The following five campaigns will also be released into the Football Ultimate Team™ pool of items between 5 June and 24 July.</p><p class="bb_paragraph">Path To Glory: 5 June – 19 June</p><p class="bb_paragraph">Path to Glory opens the Festival of Football celebrations, following the journey of each nation with live Player Items that upgrade alongside the international action.</p><p class="bb_paragraph">Greats of the Game: 19 June – 26 June</p><p class="bb_paragraph">Greats of the Game is all about the legends, introducing two new ICONS, Mario Kempes and Rivellino, to honour big name players who defined eras of The World’s Game.</p><p class="bb_paragraph">Glory Hunters: 26 June – 10 July</p><p class="bb_paragraph">Glory Hunters brings PlayStyle customisation to selected Player Items for more control over squad building.</p><p class="bb_paragraph">Phenoms: 10 July – 17 July</p><p class="bb_paragraph">Phenoms shines a light on football’s next generation. Spotlighting young players and debutants looking to stand out as the world watches on.</p><p class="bb_paragraph">Summer Stars: 17 July – 24 July</p><p class="bb_paragraph">The Festival of Football finale culminates in a celebration of the biggest moments and greatest performers.</p><p class="bb_paragraph">We’ll also release a range of recurring Programs including Showdowns, Star Performers and National Pride.</p><div class="bb_h2">PlayStyles</div><p class="bb_paragraph">As we continue to monitor and respond to community feedback, we’re making the following PlayStyles changes to improve gameplay balance.</p><p class="bb_paragraph">Bruiser</p><p class="bb_paragraph">Following feedback surrounding shoulder challenge outcomes feeling too impactful, especially when using the Bruiser PlayStyle, we have updated both Bruiser and Bruiser+ to better balance between PlayStyles and Attributes.</p><p class="bb_paragraph">See the changes below:</p><p class="bb_paragraph">Attributes and PlayStyles Balance</p><ul class="bb_ul"><li><p class="bb_paragraph">Slightly reduced the boost to shoulder challenges from Bruiser and Bruiser+</p></li><li><p class="bb_paragraph">Added a slight boost to the receiver of the shoulder challenge if they have Enforcer or Enforcer+</p><ul class="bb_ul"><li><p class="bb_paragraph">This boost matches the one made to Bruiser/Bruiser+ </p></li></ul></li></ul><p class="bb_paragraph">Improved Shoulder Challenge Outcomes</p><ul class="bb_ul"><li><p class="bb_paragraph">Improved shoulder challenge outcomes so stumble direction and force now better reflect the difference in Strength and PlayStyles between players.</p><ul class="bb_ul"><li><p class="bb_paragraph">Note that players with a clear Strength and PlayStyle advantage while defending are able to push the dribbler off the ball like before</p></li><li><p class="bb_paragraph">If the advantage lies more with the dribbler they are not pushed away as easily and have a chance to recover the ball</p></li><li><p class="bb_paragraph">This effect scales with the difference in Strength and PS boost between the players resulting in more authentic outcomes overall</p></li></ul></li></ul><p class="bb_paragraph">Improved Detection of Challenges from Behind</p><ul class="bb_ul"><li><p class="bb_paragraph">Added logic to predict when a shoulder challenge may hit the back of the opponent, and cancel the challenge if so</p></li></ul><p class="bb_paragraph">Other Changes</p><ul class="bb_ul"><li><p class="bb_paragraph">Addressed a visual bug where the Bruiser+ icon displays when the PlayStyle wasn’t in effect</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Intercept</p><p class="bb_paragraph">We’ve also made the following change to the Intercept PlayStyle to make Attributes more impactful while preserving the PlayStyle benefit:</p><ul class="bb_ul"><li><p class="bb_paragraph"> Added the ability for players without the Intercept PlayStyle but with a 90+ Interceptions attribute rating to have access to the same animations as those with the PlayStyle.</p></li></ul><div class="bb_h2">Team Press</div><p class="bb_paragraph">We had a lot of feedback from the community regarding the Team Press tactic being overused. We’ve made the following changes to AI-controlled defenders to encourage more tactical options:</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced pressure on the ball carrier when Team Press is activated in the defensive half</p><ul class="bb_ul"><li><p class="bb_paragraph">If the user controls a defender in position to mark the ball carrier, AI defenders will not double up on the ball carrier</p></li><li><p class="bb_paragraph">If the user controls a defender further away from the ball defender, an AI controlled defender will try to contain the ball carrier but not aggressively pressure them</p></li></ul></li><li><p class="bb_paragraph">Reduced marking tightness of all AI opponents when Team Press is activated in the defensive half</p><ul class="bb_ul"><li><p class="bb_paragraph">Marking becomes looser as the opponent advances closer to goal</p></li></ul></li><li><p class="bb_paragraph">When Team Press is activated in the attacking half, these changes do not apply. AI defenders will behave as before, aggressively pressuring the ball carrier and contextually doubling up</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Career</div><p class="bb_paragraph">The International Men’s Tournament will also be available in Career, following the same structure and rules as The World’s Game mode. Alongside this, additional national teams have been fully licensed and added, and you can add a national team to manage at the beginning of any new save.</p><p class="bb_paragraph">The following new content is also coming to Career:</p><ul class="bb_ul"><li><p class="bb_paragraph">Added End of Season Live Starting Points, allowing you to jump into a save just before The International Men’s Tournament begins</p></li><li><p class="bb_paragraph">Following a server release after The World’s Game Update, players will also be able to select a national team at the start of a new Live Starting Point</p></li><li><p class="bb_paragraph">Added Festival of Football themed ICONs and Heroes</p></li><li><p class="bb_paragraph">Weekly releases of Festival of Football themed Manager Live Challenges starting 5 June</p></li><li><p class="bb_paragraph">New Season objectives for playing with national teams</p><ul class="bb_ul"><li><p class="bb_paragraph">Complete X amount of Y Category Name Challenges</p></li><li><p class="bb_paragraph">Play X amount of full matches with national teams in Career Mode</p></li></ul></li></ul><div class="bb_h2">Penalty Shootouts Event</div><p class="bb_paragraph">To mark the beginning of knockout football, we’re introducing Penalty Shootouts, a new limited-time event available from 28 June in Football Ultimate Team™ and Kick-Off. </p><div class="bb_h2">Clubs</div><p class="bb_paragraph">The following updates have been made in Clubs to further expand the ways you can customise and improve your Archetypes:</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Archetypes level cap</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased level from 90 to 95</p></li></ul></li><li><p class="bb_paragraph">Increased Archetype customisable PlayStyle slots</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased from 8 to 9, unlocked at level 95</p></li></ul></li><li><p class="bb_paragraph">Increased Signature PlayStyles from 3 to 4</p></li><li><p class="bb_paragraph">Fourth Signature PlayStyles: </p><ul class="bb_ul"><li><p class="bb_paragraph">Shot Stopper</p><ul class="bb_ul"><li><p class="bb_paragraph">Deflector</p></li></ul></li><li><p class="bb_paragraph">Sweeper Keeper</p><ul class="bb_ul"><li><p class="bb_paragraph">Far Throw</p></li></ul></li><li><p class="bb_paragraph">Progressor</p><ul class="bb_ul"><li><p class="bb_paragraph">Intercept</p></li></ul></li><li><p class="bb_paragraph">Boss</p><ul class="bb_ul"><li><p class="bb_paragraph">Anticipate</p></li></ul></li><li><p class="bb_paragraph">Engine</p><ul class="bb_ul"><li><p class="bb_paragraph">Rapid</p></li></ul></li><li><p class="bb_paragraph">Marauder</p><ul class="bb_ul"><li><p class="bb_paragraph">Trickster</p></li></ul></li><li><p class="bb_paragraph">Recycler</p><ul class="bb_ul"><li><p class="bb_paragraph">Tiki Taka</p></li></ul></li><li><p class="bb_paragraph">Maestro</p><ul class="bb_ul"><li><p class="bb_paragraph">Incisive</p></li></ul></li><li><p class="bb_paragraph">Creator</p><ul class="bb_ul"><li><p class="bb_paragraph">Quick Step</p></li></ul></li><li><p class="bb_paragraph">Spark</p><ul class="bb_ul"><li><p class="bb_paragraph">Technical</p></li></ul></li><li><p class="bb_paragraph">Magician</p><ul class="bb_ul"><li><p class="bb_paragraph">Inventive</p></li></ul></li><li><p class="bb_paragraph">Finisher</p><ul class="bb_ul"><li><p class="bb_paragraph">Acrobatic</p></li></ul></li><li><p class="bb_paragraph">Target</p><ul class="bb_ul"><li><p class="bb_paragraph">Press Proven</p></li></ul></li></ul></li><li><p class="bb_paragraph">Fourth Signature PlayStyle can be upgraded to PS+ at Level 95</p></li><li><p class="bb_paragraph">Increased the maximum range of Archetype-specific Attributes</p><ul class="bb_ul"><li><p class="bb_paragraph">Shot Stopper </p><ul class="bb_ul"><li><p class="bb_paragraph">Vision MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Sweeper Keeper</p><ul class="bb_ul"><li><p class="bb_paragraph">Short Passing MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Progressor</p><ul class="bb_ul"><li><p class="bb_paragraph">Ball Control MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Boss</p><ul class="bb_ul"><li><p class="bb_paragraph">Standing Tackle MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Engine</p><ul class="bb_ul"><li><p class="bb_paragraph">Defensive Awareness MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Marauder</p><ul class="bb_ul"><li><p class="bb_paragraph">Dribbling MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Recycler</p><ul class="bb_ul"><li><p class="bb_paragraph">Aggression MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Maestro</p><ul class="bb_ul"><li><p class="bb_paragraph">Short Pass MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Creator</p><ul class="bb_ul"><li><p class="bb_paragraph">Cross MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Spark</p><ul class="bb_ul"><li><p class="bb_paragraph">Curve MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Magician</p><ul class="bb_ul"><li><p class="bb_paragraph">Ball Control MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Finisher</p><ul class="bb_ul"><li><p class="bb_paragraph">Balance MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Target</p><ul class="bb_ul"><li><p class="bb_paragraph">Balance MAX: 99</p></li></ul></li></ul></li></ul><p class="bb_paragraph">Thanks for taking the time to check out The World’s Game Update Pitch Notes. We continue to listen and respond to feedback from the community and can’t wait for you to experience the latest changes.</p><ul class="bb_ul"><li><p class="bb_paragraph">The EA SPORTS FC Team</p></li></ul><p class="bb_paragraph">*Conditions & restrictions apply. See </p><p class="bb_paragraph"><a class="bb_link" href="https://ea.com/en/games/ea-sports-fc/fc-26/game-disclaimers" target="_blank" rel="">https://ea.com/en/games/ea-sports-fc/fc-26/game-disclaimers</a></p><p class="bb_paragraph"> for details.</p>]]> </content:encoded>
</item>

<item>
<title>1.60 Update: Game Radio</title>
<link>https://xinker.org/zh/160-update-game-radio</link>
<guid>https://xinker.org/zh/160-update-game-radio</guid>
<description><![CDATA[ Today, we are excited to share with our community a brand-new feature coming to both Euro Truck Simulator 2 and American Truck Simulator with the upcoming 1.60 update - Game Radio!For many drivers, music and the open road naturally belong together. Whether you are cruising through the countryside at sunset, hauling cargo across busy interstates, or relaxing during a long night drive, the right soundtrack can completely change the atmosphere of your journey. With Game Radio, we wanted to take that experience much further than a simple music player. Game Radio is a brand-new in-game radio system designed to deepen immersion, support roleplay, and make every drive feel more authentic. Rather than approaching radio as just another technical feature, we created a collection of stations with their own distinct identities, philosophies, moods, and sounds. This is Game Radio&#039;s first chapter - built on music, with more layers planned for the road ahead.At launch, Game Radio will feature five unique radio stations:Rust FMRust FM is a guitar-driven station bridging five decades of rock, from the psychedelic garage sounds of the late 60s all the way to modern indie. Built for drivers who enjoy raw riffs, extended solos, distortion, and live energy.This station features, amongst others, Sorry and SASAMI, both on Domino Records. Sorry is a North London indie band whose debut was co-produced by James Dring of Gorillaz fame, while SASAMI is a classically trained French horn player from the Eastman School of Music who scored films and commercials before going solo. Also on the roster: Holiday Ghosts, a DIY duo from Cornwall who record on their own equipment and have built a devoted cult following in the UK underground.EscapeEscape is for drivers whose nervous systems are stretched thin, a place to slow down, settle in, and find some quiet. Lo-fi textures, jazzy chords, minimal beats. Escape is ideal for peaceful night drives and calm moments behind the wheel.Escape is also currently the only stream-safe station available at launch, featuring StreamBeats by Harris Heller, a music library built by a streamer, for streamers. Its music is specifically licensed with streamers in mind, designed to help avoid copyright claims and support content monetization. Players will be able to enable Streamer Mode directly from the game menu.PUMP IT!PUMP IT! turns your truck cabin into a dance floor, built on hypnotic beats and precisely engineered production. This station is all about movement and intensity. Don&#039;t think it. Just feel it. Featuring Tony Romera, a French producer with official remixes for Calvin Harris and Diplo, and a #1 track on the Beatport Overall Charts, and KIDSØ, a Munich duo known for fully improvised live shows with live visual installations across the European festival circuit.Pop GearPop Gear runs on hooks, momentum, and dopamine. Designed to capture attention and trigger the irresistible urge for just one more song, the station thrives on the emotional highs of contemporary pop: modern production, catchy melodies, hook after hook. Featuring Palace Winter, a Copenhagen duo the New York Times called &quot;a darkly intoxicating potion,&quot; and School of X, a Danish artist whose music moves between orchestral pop and raw electronics.RoadioRoadio is dedicated to American roots music that feels grounded, honest, and deeply connected to the spirit of the open road. Inspired by wide landscapes, truck stops, desert highways, and classic Americana, Roadio aims to become the perfect companion for long-distance hauls and quiet moments of reflection. Featuring Bonnie &#039;Prince&#039; Billy, one of indie folk&#039;s most revered voices whose song &quot;I See a Darkness&quot; was covered by Johnny Cash; Grammy nominee and 2021 IBMA Songwriter of the Year Thomm Jutz; and New Zealand singer-songwriter Amber Lynn Nicol.Game Radio features music from artists across some of the most respected independent labels in the world, including Domino Recording Company, home to Arctic Monkeys, Franz Ferdinand, and Wet Leg, alongside Drag City, Ninja Tune, and independent artists who record and tour entirely on their own terms. Every track was chosen by hand, built to hold up across hundreds of hours of driving.Game Radio FeatureGame Radio will expand the existing audio experience alongside the current Radio Stream (Online Radio) and Music Player systems, while also bringing a variety of improvements to music selection, user experience, and overall interaction with the in-game audio players.In-game WidgetWhile driving, the Audio Player widget will appear above the navigation interface and display detailed playback information, including:   Unique station name and iconCurrent song titleArtist nameAnimated audio wave visualizationFavorite station indicatorPlayers will also be able to customize the behavior of the widget through the Widget Options menu (F6), allowing them to tailor how and when radio information appears during gameplay.Support for Community-Created StationsWe a ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4419325/4f0656daf6dbd5c0b340c1f923fdb35cd4c3e98d.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 23:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1.60, Update:, Game, Radio</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Today, we are excited to share with our community a brand-new feature coming to both <a class="bb_link" href="https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/" target="_blank" rel="">Euro Truck Simulator 2</a> and <a class="bb_link" href="https://store.steampowered.com/app/270880/American_Truck_Simulator/" target="_blank" rel="">American Truck Simulator</a> with the upcoming 1.60 update - Game Radio!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/f2e6fb247f7cfc51809664ac8709cc1bc11ea82e.jpg"></p><p class="bb_paragraph">For many drivers, music and the open road naturally belong together. Whether you are cruising through the countryside at sunset, hauling cargo across busy interstates, or relaxing during a long night drive, the right soundtrack can completely change the atmosphere of your journey. With Game Radio, we wanted to take that experience much further than a simple music player. </p><p class="bb_paragraph">Game Radio is a brand-new in-game radio system designed to deepen immersion, support roleplay, and make every drive feel more authentic. Rather than approaching radio as just another technical feature, we created a collection of stations with their own distinct identities, philosophies, moods, and sounds. This is Game Radio's first chapter - built on music, with more layers planned for the road ahead.</p><p class="bb_paragraph">At launch, Game Radio will feature <b>five unique radio stations</b>:</p><p class="bb_paragraph"><b>Rust FM</b></p><p class="bb_paragraph">Rust FM is a guitar-driven station bridging five decades of rock, from the psychedelic garage sounds of the late 60s all the way to modern indie. Built for drivers who enjoy raw riffs, extended solos, distortion, and live energy.</p><p class="bb_paragraph">This station features, amongst others, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsorryband.co.uk%2F" target="_blank" rel=" noopener">Sorry</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsasamiashworth.com%2F" target="_blank" rel=" noopener">SASAMI</a>, both on Domino Records. Sorry is a North London indie band whose debut was co-produced by James Dring of Gorillaz fame, while SASAMI is a classically trained French horn player from the Eastman School of Music who scored films and commercials before going solo. Also on the roster: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fholidayghosts%2F" target="_blank" rel=" noopener">Holiday Ghosts</a>, a DIY duo from Cornwall who record on their own equipment and have built a devoted cult following in the UK underground.</p><p class="bb_paragraph"><b>Escape</b></p><p class="bb_paragraph">Escape is for drivers whose nervous systems are stretched thin, a place to slow down, settle in, and find some quiet. Lo-fi textures, jazzy chords, minimal beats. Escape is ideal for peaceful night drives and calm moments behind the wheel.</p><p class="bb_paragraph">Escape is also currently the only stream-safe station available at launch, featuring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstreambeats.com%2F" target="_blank" rel=" noopener">StreamBeats by Harris Heller</a>, a music library built by a streamer, for streamers. Its music is specifically licensed with streamers in mind, designed to help avoid copyright claims and support content monetization. Players will be able to enable Streamer Mode directly from the game menu.</p><p class="bb_paragraph"><b>PUMP IT!</b></p><p class="bb_paragraph">PUMP IT! turns your truck cabin into a dance floor, built on hypnotic beats and precisely engineered production. This station is all about movement and intensity. Don't think it. Just feel it. Featuring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Ftonyromera%2F%3Fhl%3Den" target="_blank" rel=" noopener">Tony Romera</a>, a French producer with official remixes for Calvin Harris and Diplo, and a #1 track on the Beatport Overall Charts, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkidso-music.com%2F" target="_blank" rel=" noopener">KIDSØ</a>, a Munich duo known for fully improvised live shows with live visual installations across the European festival circuit.</p><p class="bb_paragraph"><b>Pop Gear</b></p><p class="bb_paragraph">Pop Gear runs on hooks, momentum, and dopamine. Designed to capture attention and trigger the irresistible urge for just one more song, the station thrives on the emotional highs of contemporary pop: modern production, catchy melodies, hook after hook. Featuring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftambourhinoceros.net%2Fcollections%2Fpalace-winter%3Fsrsltid%3DAfmBOopOQnt5M5XGI81mxnaAu39bbKZtibGhU41qqtTRPVoqz-r9mV-v" target="_blank" rel=" noopener">Palace Winter</a>, a Copenhagen duo the New York Times called "a darkly intoxicating potion," and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fschoolofx.org%2F" target="_blank" rel=" noopener">School of X</a>, a Danish artist whose music moves between orchestral pop and raw electronics.</p><p class="bb_paragraph"><b>Roadio</b></p><p class="bb_paragraph">Roadio is dedicated to American roots music that feels grounded, honest, and deeply connected to the spirit of the open road. Inspired by wide landscapes, truck stops, desert highways, and classic Americana, Roadio aims to become the perfect companion for long-distance hauls and quiet moments of reflection. Featuring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fwignifier" target="_blank" rel=" noopener">Bonnie 'Prince' Billy</a>, one of indie folk's most revered voices whose song "I See a Darkness" was covered by Johnny Cash; Grammy nominee and 2021 IBMA Songwriter of the Year <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fthommjutz.com%2F" target="_blank" rel=" noopener">Thomm Jutz</a>; and New Zealand singer-songwriter <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Famberlynnnicol.com%2F" target="_blank" rel=" noopener">Amber Lynn Nicol</a>.</p><p class="bb_paragraph">Game Radio features music from artists across some of the most respected independent labels in the world, including Domino Recording Company, home to Arctic Monkeys, Franz Ferdinand, and Wet Leg, alongside Drag City, Ninja Tune, and independent artists who record and tour entirely on their own terms. Every track was chosen by hand, built to hold up across hundreds of hours of driving.</p><p class="bb_paragraph"><b>Game Radio Feature</b></p><p class="bb_paragraph">Game Radio will expand the existing audio experience alongside the current Radio Stream (Online Radio) and Music Player systems, while also bringing a variety of improvements to music selection, user experience, and overall interaction with the in-game audio players.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/842be9dd7a4f9be6a416a156be6882243c6c6b13.jpg"></p><p class="bb_paragraph"><b>In-game Widget</b></p><p class="bb_paragraph">While driving, the Audio Player widget will appear above the navigation interface and display detailed playback information, including:   </p><ul class="bb_ul"><li><p class="bb_paragraph"><u>Unique station name and icon</u></p></li><li><p class="bb_paragraph"><u>Current song title</u></p></li><li><p class="bb_paragraph"><u>Artist name</u></p></li><li><p class="bb_paragraph"><u>Animated audio wave visualization</u></p></li><li><p class="bb_paragraph"><u>Favorite station indicator</u></p></li></ul><p class="bb_paragraph">Players will also be able to customize the behavior of the widget through the Widget Options menu (F6), allowing them to tailor how and when radio information appears during gameplay.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/0b769426eeab53b658291ae9abf0d9e01e84904e.jpg"></p><p class="bb_paragraph"><b>Support for Community-Created Stations</b></p><p class="bb_paragraph">We are also excited to support creative possibilities for our modding community. Players will be able to create their own custom radio stations featuring their own music and share them with the community for playback, just like any other mods.</p><p class="bb_paragraph">Game Radio has been designed to become part of the driving experience itself. Different stations can completely change the atmosphere of your journey, whether you are hauling cargo through dense urban traffic, crossing remote deserts, or enjoying scenic roads across Europe and North America.</p><p class="bb_paragraph">This feature also brings improvements to the existing music and radio systems, creating a more seamless listening experience while driving.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/f7c48b8f19e24c8918055d128c5e4a60fd137521.jpg"></p><p class="bb_paragraph">We are incredibly excited to finally begin sharing more about Game Radio with our community, and we look forward to hearing which station becomes your favorite once 1.60 arrives. The stations you hear at launch are the foundation. Music comes first, and there is plenty more we want to build on top of it in the future!  </p><p class="bb_paragraph">Be sure to follow us on <a class="bb_link" href="https://twitter.com/SCSsoftware" target="_blank" rel="">X/Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fscssoft" target="_blank" rel=" noopener">Facebook</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fscs.software%2F" target="_blank" rel=" noopener">Instagram</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fscssoft.com" target="_blank" rel=" noopener">Bluesky</a>, and <a class="bb_link" href="https://www.youtube.com/@SCSSoftware" target="_blank" rel="">YouTube</a> for all the latest updates. Don't forget to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.scssoft.com%2Fnewsletter" target="_blank" rel=" noopener">sign up for our newsletter</a> as well! See you out on the road, and until next time, keep on truckin’.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/" target="_blank" rel="">https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/</a></p>]]> </content:encoded>
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<item>
<title>Welcome to Season 2</title>
<link>https://xinker.org/zh/welcome-to-season-2</link>
<guid>https://xinker.org/zh/welcome-to-season-2</guid>
<description><![CDATA[ Today, we released a new Dev Insights video shining a light on the new content coming in Season 2. There&#039;s a new zone filled with new dangers and secrets, a brand-new defensive shell, a ton of new gear, and much more.Check out the video for the first look at what’s coming in Season 2: Season 2 begins on June 2 and kicks off with an Open Play* Week from June 2 to June 9. During the Open Play Week, the full game will be available to play on Steam, PlayStation 5, and Xbox Series X|S, and any progress you make will carry over into Season 2. This will be a great time to invite your friends to crew up as everyone will be starting out on a clean slate.When Season 1 ends, all the assets in your Vault and personalized Armory access will be wiped, and your shells will be reset to factory standards to put everyone at the same starting line. It’s important we give players a chance to explore the new season together and not have to worry about going up against fully kitted out crews right out of the gate.Resets only include things related to gameplay progression; you’ll keep your achievements, non-seasonal Codex progression, and cosmetics.For a full breakdown on how Marathon&#039;s seasonal reset works, please head here. Darkness Descends on Tau Ceti IVRunners have had a profitable season on Tau Ceti IV, but their constant raiding has attracted the wrong kind of attention. Now the UESC is stepping up its efforts to keep Tau Ceti IV on lockdown and protect the secrets they’d rather keep hidden. As the UESC escalate their defenses, all of this activity on Tau Ceti IV is causing something else to awaken. The Anomaly is changing... and after the sun goes down, things get much, much stranger.  New Zone: Dire Marsh (Night)Dire Marsh (Night) introduces a new kind of challenge to Marathon: How do you survive when you lose one of your senses?When darkness falls on Dire Marsh, the things you thought you knew warp in the night. The Anomaly blocks your path, long sight lines are obscured in the dark, and you’ll want to be careful where you shine your flashlight—you never know what’s lurking in the shadows.This new zone introduces new mechanics, new combatants, and locations to explore on Dire Marsh. It’s built to be slower-paced than Day Marsh and plays more like a survival horror experience, with slightly fewer players and extra environmental challenges with navigating the darkness and threats within.Mastering the zone will require you to make use of the new equipment designed for surviving—and hunting—in the dark: Flashlights, a new tool all Runners have access to on Night Marsh. Vector rounds, a new type of mag which create pools of light where your bullets land, illuminating enemy Runners and combatants. Vector grenades which highlight the environment and ping nearby enemies. Darksight scopes, which highlight the environment around you after you ADS for a brief period; these are focused on traversal versus highlighting enemies. Signal Flares which light up the environment and come in multiple colors.Complex ControlThe UESC have secured their resources on Night Marsh with advanced encryption. Kill UESC to gather their encryption certificates, or Certs for short, and hack into Network Towers across Night Marsh to gain access to their stockpiles of weapons, healing supplies, and other loot. The UESC has also locked down the exfils on Night Marsh, and you’ll need to collect Certs to activate exfils on the map.You may have noticed staircases on Marsh that led to closed-off doors. Anomalous energy is flowing from Complex. What are the UESC hiding up there? Gather enough UESC Certs to open the doors and hunt down what enemies, mysteries, and powerful loot that awaits in the upper rooms of Complex Control.  Dire Marsh and Night Marsh Availability One of our takeaways from Season 1 is that we want to be more judicious with how we handle the amount of queues in Marathon. Between adding Night Marsh, Duos queue on a daily rotating map, and continued experimental modes, we’re conscious of the impact it could have on queue health and matchmaking.To that, Dire Marsh and Night Marsh will both be available at all times for at least the first week of the season. After that, the maps will rotate availability with one another every 90 minutes.You’ll be able to complete most of the existing Dire Marsh contracts on either zone, with a couple of exceptions. We’re also introducing some new Night Marsh exclusive contracts—MIDA and Traxus are both interested in learning more about what the UESC are hiding in the dark—which you’ll need to complete on Night Marsh.If you unlocked and completed a run on Dire Marsh last season, you’ll have access to both Dire Marsh and Night Marsh when Season 2 begins (same rules apply for Outpost). Otherwise both Marshes unlock at Runner Level 3.New Runner Shell: Sentinel Season 2 introduces Sentinel, a new shell built for controlling space and defending areas. If you want to protect your team from a rocket drone barrage during  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45276530/ddd36b15a386a876957704692b77a30db915afbd.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 23:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Welcome, Season</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Today, we released a new Dev Insights video shining a light on the new content coming in Season 2. There's a new zone filled with new dangers and secrets, a brand-new defensive shell, a ton of new gear, and much more.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Check out the video for the first look at what’s coming in Season 2: </p><p class="bb_paragraph"></p><div data-youtube='"k2UFxzejNNg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Season 2 begins on June 2 and kicks off with an Open Play* Week from June 2 to June 9</b>. During the Open Play Week, the full game will be available to play on Steam, PlayStation 5, and Xbox Series X|S, and any progress you make will carry over into Season 2. This will be a great time to invite your friends to crew up as everyone will be starting out on a clean slate.</p><p class="bb_paragraph"></p><p class="bb_paragraph">When Season 1 ends, all the assets in your Vault and personalized Armory access will be wiped, and your shells will be reset to factory standards to put everyone at the same starting line. It’s important we give players a chance to explore the new season together and not have to worry about going up against fully kitted out crews right out of the gate.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Resets only include things related to gameplay progression; you’ll keep your achievements, non-seasonal Codex progression, and cosmetics.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For a full breakdown on how Marathon's seasonal reset works, please head <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bungie.net%2F7%2Fen%2FNews%2FArticle%2Fseason_2_begins_june_2" target="_blank" rel=" noopener"><u>here</u></a>. </p><p class="bb_paragraph"></p><div class="bb_h2"><b>Darkness Descends on Tau Ceti IV</b></div><p class="bb_paragraph">Runners have had a profitable season on Tau Ceti IV, but their constant raiding has attracted the wrong kind of attention. Now the UESC is stepping up its efforts to keep Tau Ceti IV on lockdown and protect the secrets they’d rather keep hidden. </p><p class="bb_paragraph"></p><p class="bb_paragraph">As the UESC escalate their defenses, all of this activity on Tau Ceti IV is causing something else to awaken. The Anomaly is changing... and after the sun goes down, things get much, much stranger.  </p><p class="bb_paragraph"></p><div data-youtube='"a1i801SDrJA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2"><b>New Zone: Dire Marsh (Night)</b></div><p class="bb_paragraph">Dire Marsh (Night) introduces a new kind of challenge to Marathon: How do you survive when you lose one of your senses?</p><p class="bb_paragraph"></p><p class="bb_paragraph">When darkness falls on Dire Marsh, the things you thought you knew warp in the night. The Anomaly blocks your path, long sight lines are obscured in the dark, and you’ll want to be careful where you shine your flashlight—you never know what’s lurking in the shadows.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This new zone introduces new mechanics, new combatants, and locations to explore on Dire Marsh. It’s built to be slower-paced than Day Marsh and plays more like a survival horror experience, with slightly fewer players and extra environmental challenges with navigating the darkness and threats within.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/290a4f6c412bff46f1357e86988bee71fc9eba81.jpg"></p><p class="bb_paragraph">Mastering the zone will require you to make use of the new equipment designed for surviving—and hunting—in the dark: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Flashlights</b>, a new tool all Runners have access to on Night Marsh. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Vector rounds</b>, a new type of mag which create pools of light where your bullets land, illuminating enemy Runners and combatants. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Vector grenades</b> which highlight the environment and ping nearby enemies. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Darksight scopes</b>, which highlight the environment around you after you ADS for a brief period; these are focused on traversal versus highlighting enemies. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Signal Flares</b> which light up the environment and come in multiple colors.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/bdd024541b2bf2fbac3d33a6ede2d5d5b3a5b0bb.jpg"></p><div class="bb_h3">Complex Control</div><p class="bb_paragraph">The UESC have secured their resources on Night Marsh with advanced encryption. Kill UESC to gather their encryption certificates, or Certs for short, and hack into Network Towers across Night Marsh to gain access to their stockpiles of weapons, healing supplies, and other loot. The UESC has also locked down the exfils on Night Marsh, and you’ll need to collect Certs to activate exfils on the map.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You may have noticed staircases on Marsh that led to closed-off doors. Anomalous energy is flowing from Complex. What are the UESC hiding up there? Gather enough UESC Certs to open the doors and hunt down what enemies, mysteries, and powerful loot that awaits in the upper rooms of Complex Control.  </p><p class="bb_paragraph"></p><div class="bb_h3">Dire Marsh and Night Marsh Availability </div><p class="bb_paragraph">One of our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bungie.net%2F7%2Fen%2FNews%2FArticle%2Flaunch_learning_whatsnext" target="_blank" rel=" noopener">takeaways from Season 1</a></u> is that we want to be more judicious with how we handle the amount of queues in Marathon. Between adding Night Marsh, Duos queue on a daily rotating map, and continued experimental modes, we’re conscious of the impact it could have on queue health and matchmaking.</p><p class="bb_paragraph"></p><p class="bb_paragraph">To that, Dire Marsh and Night Marsh will both be available at all times for at least the first week of the season. After that, the maps will rotate availability with one another every 90 minutes.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You’ll be able to complete most of the existing Dire Marsh contracts on either zone, with a couple of exceptions. We’re also introducing some new Night Marsh exclusive contracts—MIDA and Traxus are both interested in learning more about what the UESC are hiding in the dark—which you’ll need to complete on Night Marsh.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you unlocked and completed a run on Dire Marsh last season, you’ll have access to both Dire Marsh and Night Marsh when Season 2 begins (same rules apply for Outpost). Otherwise both Marshes unlock at Runner Level 3.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/9a0ce8a09e495715e4bb0b5ed147cb1a8b076f11.jpg"></p><div class="bb_h2"><b>New Runner Shell: Sentinel </b></div><p class="bb_paragraph">Season 2 introduces Sentinel, a new shell built for controlling space and defending areas. If you want to protect your team from a rocket drone barrage during a clutch final exfil or turn the tides on an aggressive team rushing you down, this is your Runner.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Sentinel's Prime ability <b>Defender System</b> deploys an automated laser platform which identifies and destroys incoming enemy grenades and missiles, as well as boosting weapon handling for all nearby crewmates. Keep an eye on how many charges it has left to destroy projectiles–it can’t block those rocket drone barrages forever.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/85dcf8a385ce6b7ef22fdc11bb77243f5f9ddc06.jpg"></p><p class="bb_paragraph"><b>Snare Mine</b>, Sentinel's tactical ability, is a thrown proximity-triggered mine that will detonate into several Immobilizing submunitions. Bait enemies into your traps and lock them in place to finish them before they can escape.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Sentinel's passive trait <b>Castle Doctrine </b>grants increased resistances after taking splash damage, and faster weapon handling for close-range weapons when surrounded by enemies.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Prey Tracker</b>, their trait ability, will activate a short range, motion-tracking system that allows them to see nearby moving targets on radar. Use this to gather a bit of extra intel on who or what’s moving around you, and set up your defenses accordingly.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/2fa69d370135407426b5875b8304b4c34a28c51e.jpg"></p><div class="bb_h2"><b>Sandbox Updates and New Gear </b></div><p class="bb_paragraph">Each new season of Marathon is an opportunity for us to take a holistic look at what’s working, what needs improvements, and where we can add new tools to the sandbox. With everyone’s Vaults empty, it’s a time we can take bigger and more swings across weapons, gear, and equipment. These changes can create space for new metas to form and keeps Marathon feeling fresh as you progress throughout the season.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here are some of the highlights for what’s coming in Season 2.</p><p class="bb_paragraph"></p><div class="bb_h3">Weapons, Mods, and Chips</div><p class="bb_paragraph">Season 2 brings two new weapons to the sandbox.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>KKV-9SD</b></p><p class="bb_paragraph">First is the KKV, a new pistol-frame SMG with an integrated suppressor whose name may sound familiar to Marathon veterans. Its rate of fire is extremely fast, coming in at 1200 rounds per minute. Effective if you want to take down UESC units without other shells noticing you or if you are looking to mow down a Runner in a split second. It also a good counter to all the shotgun rushing we saw in Season 1, giving you new tools to combat this strategy.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The KKV also comes with a new built-in <b>folding stock mod</b>. Keep it closed for benefits when firing from the hip, or use your weapon action to unfold the stock and trade those benefits for ADS benefits. This mod can also be used by the new Battle Pistol.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/4ca12c0723dac193f3efa1cf68d4c4c13dfc64b1.jpg"></p><p class="bb_paragraph"><b>D54 Battle Pistol </b> </p><p class="bb_paragraph">A fantastic weapon for close encounters and 1v1 duels, the D54 comes with a red dot sight and fires full-auto three-round bursts. It’s a high-handling, medium rate-of-fire sidearm—think hybrid between the BR33 Volley Rifle and the BRRT SMG. A perfect companion for sniper rifles and other long-range weapons.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Both of these new weapons also synergize well with Sentinel, who receives benefits to close-range weapons when surrounded by enemies.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/2177af019d27f97c2335c402961b91611d4c3fd3.jpg"></p><p class="bb_paragraph"><b>Rarities and Chips</b> </p><p class="bb_paragraph">Season 2 also brings some changes to the rarity of weapons and new options in the Armory, with the goal of shaking up when and how you run into weapons throughout the season. This should give you a chance to try out other weapons more often and keep it from feeling like you have to use the same loadouts season over season. </p><p class="bb_paragraph"></p><p class="bb_paragraph">In addition to the new weapons and folding stock mod, we’re also adding eight new chips with Season 2. This includes: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Brain Freeze Chip</b>: Precision downs and kills with this weapon create a small explosion that spreads Frost to nearby hostiles. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Alarmist Chip</b>: After aiming down sights for a brief duration, projectile impacts create a terrifying proximity drone alert. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Scrapyard Chip</b>: Defeating hostiles with this weapon has a chance to spawn depleted heal items or standard materials.  </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">We’ll share more details on the weapons, mods, and other balance changes before Season 2.</p><p class="bb_paragraph"></p><div class="bb_h3">Implants</div><p class="bb_paragraph">During Season 1 it was hard to tell what each implant did at a glance. They were named based on their stats, with a random perk attached, but what ended up mattering most to players were the perks, so the names ended up being confusing.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In Season 2, implants are now defined by their perk first and have fixed stats, with the name of each implant reflecting its perk. When you check your Vault or are quickly looting, it should be easier to tell them apart and choose which ones fit your builds.</p><p class="bb_paragraph"></p><p class="bb_paragraph">All your favorite implants are still there, split between head, torso, and legs, and they still give a stat benefit that scales with each rarity tier, from gray all the way up to gold. With this update, some implants will now only exist at higher rarity tiers, as we want to balance the power of high-utility perks like Logic Bomb or Triage Cloaking Device with how easy they are to access.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>New System: The Cradle </b></div><p class="bb_paragraph">One of our goals with seasonal updates is to improve and update the way you progress throughout the season so your climbs feel different each time. To that, in Season 2 we’re introducing a new system called the Cradle, which is where you’ll go to improve your Runner shell across the course of the season.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/481728253c564ccde7d0d8335fdfcb8711f8edf2.jpg"></p><p class="bb_paragraph">With the Cradle, you’ll empower the WEAVEworms that create your biocybernetic bodies to increase your Runner shell stats across six categories and unlock powerful perks.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The primary way you’ll progress your stats is by using the Matter Converter, which turns weapons, equipment, and other items into experience for your Cradle. The better the item, the more experience you’ll receive. Level up your Cradle to earn Energy, which you can then allocate to any of the six stat categories. Hitting certain breakpoints will unlock additional perks for your Runner shells.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/31f61a56e7e28ef12a4f610e0d27b9f81d23fe30.jpg"></p><p class="bb_paragraph">You can reallocate your Energy to different stats at any time, with no penalties or limitations. Feel free to experiment freely and adjust your stats based on your builds, playstyles, and goals.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Your Cradle progression is shared across all Runner shells, and it resets at the start of a new season.</p><p class="bb_paragraph"></p><p class="bb_paragraph">With the Cradle, you’ll have easier access to the stats you want to focus on whenever you want (no more needing to level up a faction to gain access to stats), you can change your focus any time, and everything will be on one page to make things easier to manage.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/992eeba69465d106e109eb8c7030f9f00fb41dad.jpg"></p><div class="bb_h2"><b>Faction Progression and Contracts</b></div><p class="bb_paragraph">With all of the Runner shell upgrades in the faction progression trees being moved to the Cradle, we’ve been able to expand the Armory options, which should give you even more reliable access to weapons and items as the season progresses.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You can expect to see some new additions to the faction trees too. For example, each faction now has a unique family of implants (head, torso, and leg) which fits the playstyle of that faction. NuCaloric offers implants that help with healing and durability, while MIDA has ones more proficient in mobility or disruption.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve also made some adjustments to schemas, which can now unlock specific Barter offers in the Armory.</p><p class="bb_paragraph"></p><div class="bb_h3">Faction Progression Improvements</div><p class="bb_paragraph">In Season 2, we’re increasing the rate you make faction progress across the board. You’ll feel this through a combination of under-the-hood tweaks, adjustments to the requirements to level up each faction, and increased options and rates at which you earn reputation.</p><p class="bb_paragraph"></p><p class="bb_paragraph">One of our goals with these changes is to make it so most players who regularly play can max out their faction upgrades and reach VIP rank during the season. This goes for players who love to crew up, as well as the lone wolves who prefer to run solo.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here are a couple of changes you’ll notice when it comes to faction progression:</p><ul class="bb_ul"><li><p class="bb_paragraph">Updated the requirements to level up each faction, reducing the time necessary to reach VIP in most cases.</p><ul class="bb_ul"><li><p class="bb_paragraph">This includes a pass on the amount of materials required to unlock faction upgrades, so hopefully this time you’re not craving Biolens Seeds and Alien Alloys as much.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Standard Contracts will grant significantly increased faction reputation, so they should help much more with progression.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added new ways to earn reputation, including adding reputation gain to Enhanced (green) valuables and a small amount of reputation for defeating UESC.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Unlocking everything a faction has to offer will still require time and successful exfils with valuables and materials, but it should feel more like a staircase where you take one step after another, not like a wall you must climb.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/a4296e40df794390055eb32f7a245ca09b347d07.jpg"></p><div class="bb_h3">Contracts</div><p class="bb_paragraph">Contracts remain a great way to earn the favor of factions, and we’ve been working on some improvements for Season 2. Our goal is to shave off the rough edges, chill down a bit on the heavy traversal and the “in a single run” requirements, and reformulate Priority Contracts so they don’t feel like a blocker to your progress.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Priority Contracts will be more focused on granting loot rewards rather than being hard requirements for reputation. Priority Contracts are also no longer gated behind faction reputation levels.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve also refreshed Standard and Liaison contracts to shave off some of those rough edges. Reminder that if you’ve completed the Liaison contracts and unlocked a faction in Season 1, they’ll be unlocked for you in Season 2.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Cryo Archive contracts are also getting an update. Having every contract require opening a vault made it difficult to make any progress on a run without taking in a key and risking it all. In Season 2, we reworked these to set more achievable goals that can be progressed over multiple runs and to help teach Cryo softshells the mechanics of the ship, with the seventh contract still requiring you to take down the Compiler.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Overall, we want the experience of completing contracts to be more organic and enjoyable. We’re also working on some changes to streamline contracts to make them less linear in how they roll out to you over time, which we’ll share more about in the future.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Experimental Queues and Duos Queue</b></div><p class="bb_paragraph">Last season, we introduced experimental queues—including Duos Queue and Sponsored Queue—as a way to test the waters with different ways to play Marathon. We’ve loved seeing the participation and hearing your feedback in Season 1, and we’re going to continue that in Season 2, including <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bungie.net%2F7%2Fen%2FNews%2FArticle%2Flaunch_learning_whatsnext" target="_blank" rel=" noopener"><u>explorations with more PVE content</u></a>. More details to come!</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re also adding Duos Queue in Season 2 with a rotating daily queue for Perimeter, Dire Marsh, Night Marsh, and Outpost. The rotation is part of us being more judicious with how we handle our matchmaking divisions in Marathon, and we’ll continue to evaluate your feedback on Duos (and all of the new content) as the season progresses.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/3113220760c78f5b1471711371efcca672424414.jpg"></p><div class="bb_h2"><b>Ranked Updates</b></div><p class="bb_paragraph">Ranked will return in Season 2 on <b>June 14</b>, with all new rewards across the board.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re also making some high-level changes to help simplify Ranked and improve matchmaking times. This includes combining the Low and High Stakes modes into a single queue with a 5,000 Loadout value minimum. Players must also now bring a Holotoag that matches their current rank.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve also made some other additions so progression is a bit faster and to ease a bit of gear fear:  </p><ul class="bb_ul"><li><p class="bb_paragraph">Progression has been adjusted and should feel faster across all ranks.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Win/loss point progression will be influenced by the average rank of the players in that match compared to the player.</p><ul class="bb_ul"><li><p class="bb_paragraph">If you play against people above your rank and lose, your loss won't be as big. If you win against them, though, the earnings will be higher.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">There is a new daily Ranked Sponsored Kit that contains a loadout appropriate for your rank—the higher your rank, the better the gear.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Players can earn Arachne reputation by exfiling with a Tag Chip.</p></li></ul><p class="bb_paragraph">We’ll be making more improvements to Ranked as Season 2 progresses, including a new system that will make it harder for ill-intended players to coordinate and team up across runs.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Cryo Archive Returns June 11</b></div><p class="bb_paragraph">Cryo Archive will continue on rotation during Season 2, with the first chance to play on <b>June 11</b>, right after Ranked. Reminder that any of the Cryo Archive Subroutines you unlocked during Season 1 will carry over to Season 2.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Quality of Life Updates</b></div><p class="bb_paragraph">In addition to all of these changes, we also have a bunch of QoL updates coming in Season 2, with more to come as the season progresses.</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Vault space: a fully upgraded Vault can now hold up to 512 grid spaces of items.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added the ability to batch select items in your Vault.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added a loot filter where if you select a slot you’re missing on your loadout, it’ll filter only the loot you can equip in that slot.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Simplified and streamlined the lobby UI, so that you can get into a run faster and more intuitively. This includes combining the Loadout and Vault menus.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Players can access select UI screens during matchmaking, including factions, the Codex, settings, and more.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added new PC and console cursor speed settings.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added new privacy settings with name obfuscation and a matchmaking timer offset.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Additional game security features to speed up detection of cheats and reduce their effectiveness.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Implemented a round of CPU performance improvements, as well as adding support for frame generation on PC. Performance optimization is an ongoing priority for us, and we anticipate further improvements in future updates.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Improvements to our network technology to reduce the rate of disconnections, particularly for players outside the United States.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2"><b>Marathon’s Open Play Week Begins June 2</b></div><p class="bb_paragraph">At the start of Season 2, we’re opening the gates to Marathon so everyone can experience Season 2<u> </u>and the many changes made throughout Season 1. Grab your friends and crew up as everyone kicks off the season on a clean slate*.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Marathon’s Open Play Week takes place from <b>June 2 to June 9 </b>and includes the full game on Steam, PlayStation 5, and Xbox Series X|S. Any progress you make during the Open Play Week will carry over to Season 2. Marathon will be on sale around the start of Season 2 for Steam, PlayStation 5, and Xbox Series X|S. As a reminder, for those who already own Marathon, Season 2 gameplay content will be available for no additional cost.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ll be back with more information including patch notes before Season 2 goes live on June 2. Good luck in your final days of Season 1, and we’ll see you for Season 2 next week.</p><p class="bb_paragraph"></p><p class="bb_paragraph">*Gameplay requires internet access and paid-for subscription on console (sold separately)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/fe0f64824b2d74ec636fe801fbb225596ec1e124.jpg"></p>]]> </content:encoded>
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<title>Subnautica 2 Fan Art Contest #LeviathanAwakens Winners Announcement</title>
<link>https://xinker.org/zh/subnautica-2-fan-art-contest-leviathanawakens-winners-announcement</link>
<guid>https://xinker.org/zh/subnautica-2-fan-art-contest-leviathanawakens-winners-announcement</guid>
<description><![CDATA[ Hello, Subnauts!Thank you so much for your incredible enthusiasm and participation in the #LeviathanAwakens Fan Art Contest.We are grateful for all of the amazing creativity and artistry on display throughout every submission. Every entry left a strong impression on us, and you made the internal judging process to select the winners very difficult! After a lot of deliberation, here are the winners.Winners Announcement TOP1 (1 Winner)*****rlot@gmail.comTOP 2 &amp; TOP 3 (2 Winners)*****ynightdragon@gmail.com*****artdeitech@gmail.com Special Award (30 Winners) Congratulations to all the winners!*****aodart@gmail.com*****entmoogle.gmail.com*****1786280@gmail.com*****wisher13@yahoo.com*****cq.a62@gmail.com*****konly@gmail.com*****.tovmasyan@gmail.com*****lninetynine@gmail.com*****-damar@yandex.ru*****nashindrova431@gmail.com*****.escalona.urrutia@gmail.com*****pion2007@gmail.com*****i200021@gmail.com*****saille@gmail.com*****sunewolf@live.com*****avencel@gmail.com*****spard01@gmail.com*****is.six@gmail.com*****rtaya0@gmail.com*****music84@gmail.com*****u28@gmail.com*****aptor2222@gmail.com*****bartlett96@gmail.com*****rov933@gmail.com*****lceva@gmail.com*****sisk@hotmail.com*****ieldhouses@gmail.com*****er.dorion@icloud.com*****lzihan@gmail.com*****boy@pm.meReward Claim InformationAn in-game item code and a Google form link to collect shipping details will be sent individually to the email address you provided when entering the contest. Please check your email and submit your shipping information accurately before the deadline. Submission Period for Shipping Information Upon receipt of notification email - June 10, 2026, 23:59 (PDT) Estimated Shipping Start Date Shipping is expected to begin in July 2026, due to the YouTooz Plushie production schedule. Please note that actual delivery times may take up to a couple of months, depending on international shipping and customs clearance processes in your region. ※ Please make sure your inbox is set up to receive our notification email and that it is not directed to your spam or blocked list. ※ The notification will be sent to the email address you provided at the time of entry. If you are unable to receive it due to an incorrect email address or other issues, we may not be able to resend it. Please ensure your email is set up to receive messages in advance. Important Notes Regarding Reward Claims ※ The following notes were disclosed in advance in the Submission Guidelines attached to the Google Form at the time of entry. Physical rewards will only be sent to winners who submit their shipping information within the designated period. Please be sure to submit your information on time, as we may be unable to send rewards after the deadline has passed.Once shipping information has been submitted, modifications may be difficult to make. Please double-check your address and contact details carefully before submitting.Due to shipping and legal restrictions, physical reward delivery may not be available in certain regions. Winners affected by this will be notified separately via email, so please do not worry.In-game rewards cannot be exchanged for cash or transferred to another person.Depending on the laws of your region, taxes, customs duties, or fees may apply. Please note that any such costs are the responsibility of the winner.Rewards that are returned or not claimed within the designated period may not be eligible for reshipment. Please be aware that if delivery is completed but the reward is not collected, reshipment may not be possible.The shipping information you provide will be used solely for the purpose of delivering your reward and will only be shared with our designated logistics partner.Thank you once again to everyone who participated in the contest. We look forward to hosting many more community events in the future!  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45259627/86f7b637b14ba7b8980331b78d6cc4466f952a21.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, Fan, Art, Contest, LeviathanAwakens, Winners, Announcement</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, Subnauts!<br><br>Thank you so much for your incredible enthusiasm and participation in the #LeviathanAwakens Fan Art Contest.<br><br>We are grateful for all of the amazing creativity and artistry on display throughout every submission. <br><br>Every entry left a strong impression on us, and you made the internal judging process to select the winners very difficult! <br><br>After a lot of deliberation, here are the winners.</p><p class="bb_paragraph"><b><u>Winners Announcement </u></b></p><p class="bb_paragraph"><b><br>TOP1 (1 Winner)</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259627/865e9a63f6acc7f133afc611123de7b2ee0e91d4.jpg"></p><ul class="bb_ul"><li><p class="bb_paragraph"><a href="mailto:*****rlot@gmail.com">*****rlot@gmail.com</a></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>TOP 2 & TOP 3 (2 Winners)</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259627/1978d4463ba53af196144c223f6626cf902e8110.jpg"><img src="https://clan.akamai.steamstatic.com/images/45259627/fc135a5623e87954b1f154e11417b69e2cdca26d.jpg"></p><ul class="bb_ul"><li><p class="bb_paragraph"><a href="mailto:*****ynightdragon@gmail.com">*****ynightdragon@gmail.com</a></p></li><li><p class="bb_paragraph"><a href="mailto:*****artdeitech@gmail.com">*****artdeitech@gmail.com</a> </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Special Award (30 Winners) </b></p><p class="bb_paragraph">Congratulations to all the winners!</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****aodart@gmail.com">*****aodart@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%2A%2A%2A%2A%2Aentmoogle.gmail.com" target="_blank" rel=" noopener">*****entmoogle.gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****1786280@gmail.com">*****1786280@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****wisher13@yahoo.com">*****wisher13@yahoo.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****cq.a62@gmail.com">*****cq.a62@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****konly@gmail.com">*****konly@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****.tovmasyan@gmail.com">*****.tovmasyan@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****lninetynine@gmail.com">*****lninetynine@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph">*****-damar@yandex.ru</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****nashindrova431@gmail.com">*****nashindrova431@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****.escalona.urrutia@gmail.com">*****.escalona.urrutia@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****pion2007@gmail.com">*****pion2007@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****i200021@gmail.com">*****i200021@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****saille@gmail.com">*****saille@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****sunewolf@live.com">*****sunewolf@live.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****avencel@gmail.com">*****avencel@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****spard01@gmail.com">*****spard01@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****is.six@gmail.com">*****is.six@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****rtaya0@gmail.com">*****rtaya0@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****music84@gmail.com">*****music84@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****u28@gmail.com">*****u28@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****aptor2222@gmail.com">*****aptor2222@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****bartlett96@gmail.com">*****bartlett96@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****rov933@gmail.com">*****rov933@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****lceva@gmail.com">*****lceva@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****sisk@hotmail.com">*****sisk@hotmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****ieldhouses@gmail.com">*****ieldhouses@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****er.dorion@icloud.com">*****er.dorion@icloud.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****lzihan@gmail.com">*****lzihan@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph">*****boy@pm.me</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b><u>Reward Claim Information</u></b></p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">An in-game item code and a Google form link to collect shipping details will be sent individually to the <b>email address you provided when entering the contest</b>. Please check your email and submit your shipping information accurately before the deadline. </p></li><li><p class="bb_paragraph"><b>Submission Period for Shipping Information</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Upon receipt of notification email - June 10, 2026, 23:59 (PDT) </p></li></ul></li><li><p class="bb_paragraph">Estimated Shipping Start Date </p><ul class="bb_ul"><li><p class="bb_paragraph">Shipping is expected to begin in <b>July 2026,</b> due to the YouTooz Plushie production schedule. Please note that actual delivery times may take up to a couple of months, depending on international shipping and customs clearance processes in your region. </p></li></ul></li></ul><p class="bb_paragraph"><i><br>※ Please make sure your inbox is set up to receive our notification email and that it is not directed to your spam or blocked list. </i></p><p class="bb_paragraph"><i>※ The notification will be sent to the email address you provided at the time of entry. If you are unable to receive it due to an incorrect email address or other issues, we may not be able to resend it. Please ensure your email is set up to receive messages in advance. </i></p><p class="bb_paragraph"><b><u>Important Notes Regarding Reward Claims </u></b></p><p class="bb_paragraph"><i><br>※ The following notes were disclosed in advance in the Submission Guidelines attached to the Google Form at the time of entry. </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Physical rewards will only be sent to winners who submit their shipping information within the designated period. Please be sure to submit your information on time, as we may be unable to send rewards after the deadline has passed.</p></li><li><p class="bb_paragraph">Once shipping information has been submitted, modifications may be difficult to make. Please double-check your address and contact details carefully before submitting.</p></li><li><p class="bb_paragraph">Due to shipping and legal restrictions, physical reward delivery may not be available in certain regions. Winners affected by this will be notified separately via email, so please do not worry.</p></li><li><p class="bb_paragraph">In-game rewards cannot be exchanged for cash or transferred to another person.</p></li><li><p class="bb_paragraph">Depending on the laws of your region, taxes, customs duties, or fees may apply. Please note that any such costs are the responsibility of the winner.</p></li><li><p class="bb_paragraph">Rewards that are returned or not claimed within the designated period may not be eligible for reshipment. Please be aware that if delivery is completed but the reward is not collected, reshipment may not be possible.</p></li><li><p class="bb_paragraph">The shipping information you provide will be used solely for the purpose of delivering your reward and will only be shared with our designated logistics partner.</p></li></ul><p class="bb_paragraph">Thank you once again to everyone who participated in the contest. <br><br>We look forward to hosting many more community events in the future! </p>]]> </content:encoded>
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<title>Apology Notice for Game Access Error on May 26 (Tue)</title>
<link>https://xinker.org/zh/apology-notice-for-game-access-error-on-may-26-tue</link>
<guid>https://xinker.org/zh/apology-notice-for-game-access-error-on-may-26-tue</guid>
<description><![CDATA[ Greetings, Descendants.This is the Director of The First Descendant, Minseok Joo. From 12:00 PDT on May 26 (Tue), a game access error occurred on the Steam and Nexon platforms, lasting approximately 17 hours. I am writing this directly, as the Director, to personally apologize to all Descendants who experienced this extended disruption to your gameplay experience.We sincerely apologize for the inconvenience.This issue was triggered by an unannounced policy change from an external authentication service, which caused a problem in a login process that had previously been functioning normally. However, this does not justify a disruption lasting 17 hours. The fact that delays in our identification and recovery process allowed the issue to persist for such an extended period of time is entirely our responsibility.We worked closely with the relevant internal teams and external partners to resolve the issue, and the game is now accessible as normal.We will take this incident as an opportunity to establish faster incident response capabilities for service-critical areas such as authentication handling, and to reinforce stability measures including contingency plans, so that similar issues do not occur in the future.Even if a situation like today&#039;s were to arise again, we are committed to ensuring that our Descendants are never left waiting for this long. We are truly sorry for the wait today, and sincerely grateful for your patience.As a gesture of apology to the Descendants affected by this disruption, we have prepared additional compensation on top of what was previously announced, which will be distributed together on Friday.For more details, please refer to the previously posted notice, &#039;Compensation for Game Access Error on May 26 (Tue).&#039; Sincerely, Minseok Joo ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42627465/ed97747d4c3f5a061d4c6789aab8dacc1f6d797d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 21:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Apology, Notice, for, Game, Access, Error, May, Tue</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants.<br>This is the Director of The First Descendant, Minseok Joo.</b></div><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph">From 12:00 PDT on May 26 (Tue), a game access error occurred on the Steam and Nexon platforms, lasting approximately 17 hours. I am writing this directly, as the Director, to personally apologize to all Descendants who experienced this extended disruption to your gameplay experience.</p><p class="bb_paragraph">We sincerely apologize for the inconvenience.</p><p class="bb_paragraph">This issue was triggered by an unannounced policy change from an external authentication service, which caused a problem in a login process that had previously been functioning normally. However, this does not justify a disruption lasting 17 hours. The fact that delays in our identification and recovery process allowed the issue to persist for such an extended period of time is entirely our responsibility.</p><p class="bb_paragraph">We worked closely with the relevant internal teams and external partners to resolve the issue, and the game is now accessible as normal.</p><p class="bb_paragraph">We will take this incident as an opportunity to establish faster incident response capabilities for service-critical areas such as authentication handling, and to reinforce stability measures including contingency plans, so that similar issues do not occur in the future.</p><p class="bb_paragraph">Even if a situation like today's were to arise again, we are committed to ensuring that our Descendants are never left waiting for this long. We are truly sorry for the wait today, and sincerely grateful for your patience.</p><p class="bb_paragraph">As a gesture of apology to the Descendants affected by this disruption, we have prepared additional compensation on top of what was previously announced, which will be distributed together on Friday.</p><p class="bb_paragraph">For more details, please refer to the previously posted notice, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fen%2Fnews%2F3454320" target="_blank" rel=" noopener">'Compensation for Game Access Error on May 26 (Tue).'</a></p><p class="bb_paragraph"> </p><p class="bb_paragraph">Sincerely, Minseok Joo</p>]]> </content:encoded>
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<item>
<title>5月28日1.7版本【宮闕日初升】內容一覽</title>
<link>https://xinker.org/zh/5%E6%9C%8828%E6%97%A517%E7%89%88%E6%9C%AC%E5%AE%AE%E9%97%95%E6%97%A5%E5%88%9D%E5%8D%87%E5%85%A7%E5%AE%B9%E4%B8%80%E8%A6%BD</link>
<guid>https://xinker.org/zh/5%E6%9C%8828%E6%97%A517%E7%89%88%E6%9C%AC%E5%AE%AE%E9%97%95%E6%97%A5%E5%88%9D%E5%8D%87%E5%85%A7%E5%AE%B9%E4%B8%80%E8%A6%BD</guid>
<description><![CDATA[  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45573336/128a93825dec2b5b7d99e48d2f0afc15a487f3b9.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 21:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月28日1.7版本【宮闕日初升】內容一覽</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45573336/2b16609452c377029cd0856e63196f123a60404f.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/5ae8211522ec39ef86d75f550008da7fe18c25a7.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/08279d43062ecca7932b81a16f2d61a04db2a502.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/26fea980a9ffe1afb6249d1ddbd165f6ac8f8b25.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/017f8dcdb6166c45dfc729b555baa462d5f4e602.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/922c8f02e161aee8d25bacd7a8e61c2c6c0d1566.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/655cff16e18a1e0ba18d4f5415b660d5c205fe66.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/9c7c52ebfea83981bb3a0ce44e5ed2d0d2f342c5.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/411c850ee742531b8623d3f8121f44f0752cd147.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/448e57a0a750295cdd09e36728ed50f2130fe1fc.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/344ad86b3124420aeebd02300a4417a67e5b20d7.png"></p>]]> </content:encoded>
</item>

<item>
<title>LumenTale: Memories of Trey &#45; Hotfix 1</title>
<link>https://xinker.org/zh/lumentale-memories-of-trey-hotfix-1</link>
<guid>https://xinker.org/zh/lumentale-memories-of-trey-hotfix-1</guid>
<description><![CDATA[ Greetings Lumens! We&#039;re thrilled to have launched LumenTale: Memories of Trey yesterday, and we&#039;re so excited to see how hyped the community has been in the 24 hours since launch! However, unfortunately, some players have had issues getting stuck in the Area 01 section of the game.Today&#039;s Hotfix has been put together by the dev team to resolve this issue, as well as a few other bits, thanks to the community&#039;s support, bug reporting and help in trying to diagnose the problem!Hotfix Patch notes! Fixed an issue where the player may not be able to interact with Lumen in Area 01.Fixed an issue where re-entering Area 01 after encountering the above issue produced an infinite loading screen.Fixed an issue where the player cannot click on map interactables if they are covered by the quest area indicatorFixed an issue where regional variants of Animon were appearing in the &#039;Local Animon&#039; section of the map, in areas where they cannot be obtained.Fixed an issue where Piercing Squall does not work as described.Fixed an issue where the game can softlock in the Stat menu while in Quick Anispace.We hope that this hotfix will help you out on your adventures across Talea with Trey and his friends and Animon! If you find any other issues during your playthrough, please log them in our Report a Problem section of the Steam forums!Enjoying the game? Help us out by leaving your Steam Review!Many of you have only just started exploring Talea, exploring the regions, towns and stories and hopefully are loving your time in our game! If you are, please consider leaving us a review on Steam, with your thoughts, feelings, opinions and suggestions! The team at Beehive loves seeing your reviews; they are super helpful in helping the team improve the game and provide the best possible Monster Catching experience they can!  Join our Beehive Studios Discord community! You can also follow us on X and Instagram to stay up to date with all the latest news and developments from the world of LumenTale.Discord X/Twitter Instagram YouTube TikTok LumenTale Base Gamehttps://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/LumenTale Deluxe Editionhttps://store.steampowered.com/sub/1639657/LumenTale Lumen Editionhttps://store.steampowered.com/sub/1639662/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43460207/ecf2ca68e3edd29ca7e231faa417419ec646b44b.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 21:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LumenTale:, Memories, Trey, Hotfix</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43460207/ce4191833802aa4a20f218293426bc75b61965e0.png"></div><p class="bb_paragraph">Greetings Lumens! </p><p class="bb_paragraph">We're thrilled to have launched LumenTale: Memories of Trey yesterday, and we're so excited to see how hyped the community has been in the 24 hours since launch! </p><p class="bb_paragraph">However, unfortunately, some players have had issues getting stuck in the Area 01 section of the game.</p><p class="bb_paragraph">Today's Hotfix has been put together by the dev team to resolve this issue, as well as a few other bits, thanks to the community's support, bug reporting and help in trying to diagnose the problem!</p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>Hotfix Patch notes!</u></b> </div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the player may not be able to interact with Lumen in Area 01.</p></li><li><p class="bb_paragraph">Fixed an issue where re-entering Area 01 after encountering the above issue produced an infinite loading screen.</p></li><li><p class="bb_paragraph">Fixed an issue where the player cannot click on map interactables if they are covered by the quest area indicator</p></li><li><p class="bb_paragraph">Fixed an issue where regional variants of Animon were appearing in the 'Local Animon' section of the map, in areas where they cannot be obtained.</p></li><li><p class="bb_paragraph">Fixed an issue where Piercing Squall does not work as described.</p></li><li><p class="bb_paragraph">Fixed an issue where the game can softlock in the Stat menu while in Quick Anispace.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">We hope that this hotfix will help you out on your adventures across Talea with Trey and his friends and Animon! </p><p class="bb_paragraph"></p><p class="bb_paragraph">If you find any other issues during your playthrough, please log them in our <a class="bb_link" href="https://steamcommunity.com/app/2261430/discussions/1/" target="_blank" rel=""><u><b>Report a Problem section of the Steam forums</b></u></a>!</p><p class="bb_paragraph"></p><div class="bb_h3"><u><b>Enjoying the game? Help us out by leaving your Steam Review!</b></u></div><p class="bb_paragraph"></p><p class="bb_paragraph">Many of you have only just started exploring Talea, exploring the regions, towns and stories and hopefully are loving your time in our game! </p><p class="bb_paragraph">If you are, please consider leaving us a review on Steam, with your thoughts, feelings, opinions and suggestions! The team at Beehive loves seeing your reviews; they are super helpful in helping the team improve the game and provide the best possible Monster Catching experience they can! </p><p class="bb_paragraph"></p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/43460207/8c791dc7667974770905ab68d0402a98650eeb7c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/8750386a030a319f39f039f9a96d4c4bc85d737d.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDje82z63VE" target="_blank" rel=" noopener">Join our Beehive Studios Discord community!</a> You can also follow us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBeehiveStudios_" target="_blank" rel=" noopener"><u><b>X</b></u></a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fbeehivegamestudios%2F" target="_blank" rel=" noopener"><u><b>Instagram</b></u></a> to stay up to date with all the latest news and developments from the world of LumenTale.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDje82z63VE%20style%3Dbutton" target="_blank" rel=" noopener">Discord</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fbeehivestudios_%20style%3Dbutton" target="_blank" rel=" noopener">X/Twitter</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fbeehivegamestudios%2F%20style%3Dbutton" target="_blank" rel=" noopener">Instagram</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube.com%2F%40lumentale%20style%3Dbutton" target="_blank" rel=" noopener">YouTube</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40lumentalememoriesoftrey%20style%3Dbutton" target="_blank" rel=" noopener">TikTok</a> </p><p class="bb_paragraph"><b><br>LumenTale Base Game</b></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/" target="_blank" rel="">https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/</a></p><p class="bb_paragraph"><b>LumenTale Deluxe Edition</b></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/sub/1639657/" target="_blank" rel="">https://store.steampowered.com/sub/1639657/</a></p><p class="bb_paragraph"><b>LumenTale Lumen Edition</b></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/sub/1639662/" target="_blank" rel="">https://store.steampowered.com/sub/1639662/</a></p>]]> </content:encoded>
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<title>隆重介紹……《無人深空：蟲群》</title>
<link>https://xinker.org/zh/%E9%9A%86%E9%87%8D%E4%BB%8B%E7%B4%B9%E7%84%A1%E4%BA%BA%E6%B7%B1%E7%A9%BA%E8%9F%B2%E7%BE%A4</link>
<guid>https://xinker.org/zh/%E9%9A%86%E9%87%8D%E4%BB%8B%E7%B4%B9%E7%84%A1%E4%BA%BA%E6%B7%B1%E7%A9%BA%E8%9F%B2%E7%BE%A4</guid>
<description><![CDATA[ 大家好，今年 8 月，《無人深空》就要迎來它的 10 歲生日了。時至今日，我們每天依然能有機會投身於它的開發中，這簡直讓我們感到無比幸福。這不僅見證了團隊持續迸發的熱情與創意，更得益於這款遊戲極具包容性的沙盒本質，讓它時至今日依然能大方地接納我們那些更加瘋狂的想法。在已經到來的 2026 年裡，我們先是在上個月的「深空鬥獸場（Xeno Arena）」更新中引入了寶可夢風格的寵物對戰，又在 2 月的「殘跡（Remnant）」更新中加入了用重力槍清理垃圾的玩法！顯然，這絕對是拿過英國電影學院獎（BAFTA）的團隊才能幹出來的事兒！而今天，我們將通過今年第三次大更新——「蟲群（THE SWARM）」，把目光重新聚焦於太空戰鬥。歷經時代更迭，史詩級的太空大戰始終是電影、電視劇、小說和遊戲等各類科幻作品中絕對的中流砥柱，我們也一直在尋找能夠全面引爆太空戰鬥的新方法。如今，一個新的威脅已在《無人深空》的宇宙中悄然浮現。某種恐怖的存在正懸於天際：那是一艘巨大、不祥的蜂巢狀母艦，與我們此前見過的任何東西都截然不同。它擁有近乎堅不可摧的防禦系統，尤其是周圍還環繞著一群更小、更靈活的戰鬥無人機集群。玩家必須先消滅這些無人機，才能靠近並瞄準其主武器系統——那可是我們這個宇宙有史以來見證過的、最巨大的雷射砲。擊敗它需要全社區的共同努力。然而，旅行者的靈魂如今已分裂為三。這三個陣營在爭奪最終榮耀的同時，也需要通力合作、共商戰略，以此來解除這場對全宇宙構成的生存威脅。最勇敢、最敏捷的太空飛行員們，一場史詩般且混亂的太空大戰正等待著你們，去迎接這個神秘出現、面目模糊卻又強大無比的技術恐怖化身吧。全副武裝的 S 級飛船，集結！那些不太擅長太空空戰的玩家，同樣可以為戰勝這個共同的威脅貢獻力量。貢獻的方式多種多樣：從挖掘受污染的碎片、到對抗星球表面的小型蟲群，再到破壞蟲群的網路系統。大家還可以前往附近的星球，調查並掠奪墜毀無人機的殘骸，從而揭開蜂巢的起源之謎與致命弱點，並與你的反抗軍同伴們分享。這也讓新獲得的「引力線圈」有了全新的用武之地！你在這場蜂巢對抗戰中的卓越貢獻，將被即時記錄在「太空異象（Anomaly）」和「星際星圖（Galactic Atlas）」網站上（https://galacticatlas.nomanssky.com/），供所有人瞻仰。旅行者們肯定會時刻緊盯著究竟哪個小隊對這場戰爭的貢獻最大：而貢獻最高的最具價值團隊，其功績將永遠銘刻在「太空異象」之中。對於那些敢於直面蜂巢的勇士，我們準備了令人羨慕的戰利品：獨家限定的多用途工具（Multi-tool）、噴氣背包（Jetpack）和外骨骼套裝（Exosuit）……這些都是對你英勇奉獻的專屬主題紀念。當所有現存的旅行者向宇宙的同一個區域集結，在不祥的、噴射著雷射的死亡機器背景下，與數以百計、盤旋交織的戰鬥無人機展開殊死搏鬥——這一前景必將帶來令人窒息且狂熱暴爽的對決，這也是這片星空前所未見的奇觀。在經歷了「殘跡」的相對平靜和「深空鬥獸場」的奇思妙想之後，危機感會在這一刻瘋狂飆升。我們的旅程仍在繼續。Sean附：請考慮在此處將我們的下一款遊戲《無火之光》(Light No Fire) 加入願望單。 ]]></description>
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<pubDate>Wed, 27 May 2026 21:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>隆重介紹……《無人深空：蟲群》</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">大家好，</p><p class="bb_paragraph"></p><p class="bb_paragraph">今年 8 月，《無人深空》就要迎來它的 10 歲生日了。時至今日，我們每天依然能有機會投身於它的開發中，這簡直讓我們感到無比幸福。這不僅見證了團隊持續迸發的熱情與創意，更得益於這款遊戲極具包容性的沙盒本質，讓它時至今日依然能大方地接納我們那些更加瘋狂的想法。</p><p class="bb_paragraph"></p><div data-youtube='"Bz0-84nFjTM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">在已經到來的 2026 年裡，我們先是在上個月的「深空鬥獸場（Xeno Arena）」更新中引入了寶可夢風格的寵物對戰，又在 2 月的「殘跡（Remnant）」更新中加入了用重力槍清理垃圾的玩法！顯然，這絕對是拿過英國電影學院獎（BAFTA）的團隊才能幹出來的事兒！而今天，我們將通過今年第三次大更新——「蟲群（THE SWARM）」，把目光重新聚焦於太空戰鬥。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/7ca83e93b262b1fd0711b69c43bd38a2ad6b43a8.jpg"></p><p class="bb_paragraph">歷經時代更迭，史詩級的太空大戰始終是電影、電視劇、小說和遊戲等各類科幻作品中絕對的中流砥柱，我們也一直在尋找能夠全面引爆太空戰鬥的新方法。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/f0f7ea10fdd5f9279bd74fab58c5cda0d2040aff.jpg"></p><p class="bb_paragraph">如今，一個新的威脅已在《無人深空》的宇宙中悄然浮現。某種恐怖的存在正懸於天際：那是一艘巨大、不祥的蜂巢狀母艦，與我們此前見過的任何東西都截然不同。它擁有近乎堅不可摧的防禦系統，尤其是周圍還環繞著一群更小、更靈活的戰鬥無人機集群。玩家必須先消滅這些無人機，才能靠近並瞄準其主武器系統——那可是我們這個宇宙有史以來見證過的、最巨大的雷射砲。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/7bc108a89e72c4807c5826ae0de8e6b8ebe1e365.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">擊敗它需要全社區的共同努力。然而，旅行者的靈魂如今已分裂為三。這三個陣營在爭奪最終榮耀的同時，也需要通力合作、共商戰略，以此來解除這場對全宇宙構成的生存威脅。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/321ca04425d910e319bd03089592014ef8314676.jpg"></p><p class="bb_paragraph">最勇敢、最敏捷的太空飛行員們，一場史詩般且混亂的太空大戰正等待著你們，去迎接這個神秘出現、面目模糊卻又強大無比的技術恐怖化身吧。全副武裝的 S 級飛船，集結！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/f1b4f8672e5f5bf389330b566cbf34ca46b1510c.jpg"></p><p class="bb_paragraph">那些不太擅長太空空戰的玩家，同樣可以為戰勝這個共同的威脅貢獻力量。貢獻的方式多種多樣：從挖掘受污染的碎片、到對抗星球表面的小型蟲群，再到破壞蟲群的網路系統。大家還可以前往附近的星球，調查並掠奪墜毀無人機的殘骸，從而揭開蜂巢的起源之謎與致命弱點，並與你的反抗軍同伴們分享。這也讓新獲得的「引力線圈」有了全新的用武之地！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/34e67b25d0147425b983adeae871072e3e48580c.jpg"></p><p class="bb_paragraph">你在這場蜂巢對抗戰中的卓越貢獻，將被即時記錄在「太空異象（Anomaly）」和「星際星圖（Galactic Atlas）」網站上（<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgalacticatlas.nomanssky.com%2F" target="_blank" rel=" noopener">https://galacticatlas.nomanssky.com/</a>），供所有人瞻仰。旅行者們肯定會時刻緊盯著究竟哪個小隊對這場戰爭的貢獻最大：而貢獻最高的最具價值團隊，其功績將永遠銘刻在「太空異象」之中。</p><p class="bb_paragraph"></p><p class="bb_paragraph">對於那些敢於直面蜂巢的勇士，我們準備了令人羨慕的戰利品：獨家限定的多用途工具（Multi-tool）、噴氣背包（Jetpack）和外骨骼套裝（Exosuit）……這些都是對你英勇奉獻的專屬主題紀念。</p><p class="bb_paragraph"></p><p class="bb_paragraph">當所有現存的旅行者向宇宙的同一個區域集結，在不祥的、噴射著雷射的死亡機器背景下，與數以百計、盤旋交織的戰鬥無人機展開殊死搏鬥——這一前景必將帶來令人窒息且狂熱暴爽的對決，這也是這片星空前所未見的奇觀。</p><p class="bb_paragraph"></p><p class="bb_paragraph">在經歷了「殘跡」的相對平靜和「深空鬥獸場」的奇思妙想之後，危機感會在這一刻瘋狂飆升。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們的旅程仍在繼續。</p><p class="bb_paragraph"></p><p class="bb_paragraph">Sean</p><p class="bb_paragraph"></p><p class="bb_paragraph">附：請考慮在此處將我們的下一款遊戲《無火之光》(Light No Fire) 加入願望單。</p><p class="bb_paragraph"></p><div data-youtube='"BpRHoiawc_8' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Devlog &#45; May</title>
<link>https://xinker.org/zh/devlog-may</link>
<guid>https://xinker.org/zh/devlog-may</guid>
<description><![CDATA[ Howdy y&#039;all, Captain Spinker’s speaking!This is our first dev update since our early access launch :)(Read to the bottom for a special promo code)It’s been a wild ride! I was absolutely not ready for this success. To be honest, I was extremely worried about bugs and was kinda pessimistic about the numbers (I always am). I expected ~4k concurrent players on day 1 and ~10k on the first weekend. You guys absolutely blew those numbers, with a solid 20k on day 1, wow. very wow.Some cool numbers:Steam front page! We were not expecting this!47k concurrent players (I expected 10k ????)In 1 week, we sold 500k+ units (I expected 100k)We reached 1 million wishlists120k users on Discord (mods are panicking lol)97% positive reviews on Steam, just WOW, I expected 85-90%THANK YOU VERY MUCH FOR PLAYING FAR FAR WEST  ]]></description>
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<pubDate>Wed, 27 May 2026 20:59:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Devlog, May</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Howdy y'all, Captain Spinker’s speaking!</p><p class="bb_paragraph">This is our <b>first dev update</b> since our early access launch :)</p><p class="bb_paragraph">(<i>Read to the bottom for a special <b>promo code</b></i>)</p><p class="bb_paragraph"></p><p class="bb_paragraph">It’s been a wild ride! I was absolutely not ready for this success. To be honest, I was extremely worried about bugs and was kinda pessimistic about the numbers (<i>I always am</i>). I expected ~4k concurrent players on day 1 and ~10k on the first weekend. You guys absolutely blew those numbers, with a solid 20k on day 1, wow. very wow.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Some cool numbers:</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Steam front page</b>! We were not expecting this!</p></li><li><p class="bb_paragraph"><b>47k concurrent players</b> (<i>I expected 10k ????</i>)</p></li><li><p class="bb_paragraph">In 1 week, we sold <b>500k+ units</b> (<i>I expected 100k</i>)</p></li><li><p class="bb_paragraph">We reached <b>1 million wishlists</b></p></li><li><p class="bb_paragraph"><b>120k users on Discord</b> (<i>mods are panicking lol</i>)</p></li><li><p class="bb_paragraph"><b>97% positive reviews</b> on Steam, just WOW, I expected 85-90%</p></li></ul><p class="bb_paragraph"><b>THANK YOU VERY MUCH FOR PLAYING FAR FAR WEST <3 you have no idea what it means to us</b></p><hr><p class="bb_paragraph"><b>But no time to rest — the bugs were here.</b></p><p class="bb_paragraph">You guys submitted <b>2k+ bug reports</b> in 1 week, not including fatal errors, crashes and server issues. Somehow, Mylan (<i>the second dev</i>) and I made it through and fixed most of the critical bugs in just a few days. We worked quite a lot, but I’m very happy with the result now. We submitted <b>2 hotfixes</b> in the same week, with the same level of stress: “what if our hotfix brings more bugs than it’s supposed to remove?…”</p><p class="bb_paragraph"></p><p class="bb_paragraph">Also, special mention to the self-proclaimed tech helpers on Discord who helped A LOT to deal with fatal errors, crashes and PC problems. <b>You guys are golden</b>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You guys also made a lot of feedback & ideas. Arno is busy all day long reading, taking notes and finding the right balance according to your opinions. This is extremely hard to make everyone happy, to craft systems that fit all needs, and to avoid “broken builds” (<i>I think we failed at the last one</i> ☹️). We are struggling to manage all the feedback to be honest, and to communicate properly with everyone. There’s Discord, Youtube, Reddit, Twitter(X), Steam etc. to look at… <b>I PROMISE WE HEAR YOU <3</b></p><p class="bb_paragraph"></p><div class="bb_h1">In the meantime, the Evil Raptor team cooked…</div><p class="bb_paragraph">While Mylan and I (<i>Spinker</i>) were focusing on bugs, the rest of us kept on making cool stuff ????</p><p class="bb_paragraph">⚠️ <b>All the things you will see here might never ship into the game. We are not taking feedback for this at the moment, let us cook first <3</b> ⚠️</p><p class="bb_paragraph">⚠️ <b>We are very open to showing you what we are cooking right now. But if the feedback goes overboard, we might not do this again. Please don’t speculate too much on the content you might see here</b> ⚠️</p><p class="bb_paragraph"></p><div class="bb_h2">???? Possible new animals</div>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/4cd98d5bc4c6d6c83de881fa27786a901cd128d3.gif"><img src="https://clan.akamai.steamstatic.com/images/45651795/c842f4b1eacb1dfdafc2a033687e341065fc3fef.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/b033679e9b413c20cc954d1afd65006b0ee09b56.png">[/carousel]<div class="bb_h2">☠️ Possible new bosses per map (on top of classic mission system)</div><p class="bb_paragraph"><i>We are <b>TRYING</b> to add bosses to some specific maps, to add more depth to each map and an additional <b>hard</b> challenge. <b><u>THIS FEATURE MIGHT NEVER SEE THE LIGHT OF THE DAY</u></b>, so don’t take it into account ???? Designing bosses is hard and very time-consuming, so we are not committing to anything at the moment</i></p>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/42a4f5faa1fd1471a50bf9c6eb0dc13afa103fd3.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/a41fd9969c8c2a2c4b88baa5f286d9837b14e8b4.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/7c361bf026014a09523d5b4e55182895658c9908.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/a975ec264d6f164ff2fc4b2350edbd3bff343453.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/6efc28bb2bb14f74c57f42ce73781b8d0c213d42.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/5990290e82e01895c79158b71a59393ace118384.png">[/carousel]<div class="bb_h2">♦️ Possible new voodoo combos</div><p class="bb_paragraph">We will <b>try </b>to add new combos for the voodoo element. Get ready for a giant voodoo doll ????</p>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/171bb219495f05b31f9c00977e40860223c6aa73.gif">[/carousel]<div class="bb_h2">???? Possible hat-throwing battle cry!</div><p class="bb_paragraph">We are working on something with the battlecries. We are absolutely not sure, but I like the idea to “throw your hat while screaming something”</p><p class="bb_paragraph">Also, we have received 1200 files from the community voice actors! Thank you very much for this! I listen to EVERY SINGLE ONE OF THEM and damn, it takes time. A lot of time. So far, I’ve spent ~2 hours and could only listen to 100 of them ????</p><p class="bb_paragraph">I am also not sure yet as if we should use real voices (such as “TO THE WEST!”) or simple barks (such as “YEEHAWW!”). We’ll see ????</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/1a71164dd9ae6ededa3a0b9b518202f77c078b6a.gif"></p><div class="bb_h2">???? Hellfire map</div><p class="bb_paragraph">We are still working on the Hellfire map! It’s gonna be HOT!</p>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/8864266a349362a59bd2ff0e8629c79f67ff2539.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/b217fdd8c7de36e80c79a879bef5d8764eb76d4f.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/e228aa6e5a31cf8474accc9471c4e9a5b2a608d5.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/5761d7811d73316960ec32cf6b3a9afe20ef560d.png">[/carousel]<div class="bb_h2">???? New misc meshes</div>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/f1da7b8ff1d271fde819a72285e11042fedea15c.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/e1199ca1cc4ed0f2df4fa882c545012f87cfadff.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/9cf78769cbab03840e2237041bea7fa14c48e7f4.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/dea3dc569ab8f73927374bfdb82da2d64620ce61.png">[/carousel]<p class="bb_paragraph"></p><div class="bb_h2">????‍???? New Ol’ Rufus idle animation</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/2b6275144594c7241a5c19dae1d69d781e9d5824.gif"></p><p class="bb_paragraph"></p><div class="bb_h3">3D Wallpapers </div><p class="bb_paragraph">Also! we made some 3D wallpapers for Wallpaper Engine if y'all would like to use them </p><p class="bb_paragraph">1: <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3730630949" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3730630949</a><br>2: <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3730639154" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3730639154</a><br>3: <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3730713123" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3730713123</a><br>4: <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3730725830" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3730725830</a></p><div class="bb_h2">Thanks for Readin'</div><p class="bb_paragraph">Here's your <b>PROMO CODE</b> as a reward for making it this far</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/17c9a820809e3486d90a116004b370c53419a9d4.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/0686893f8e9435eeeddbab0e9a45c4e0de5a116f.png"></p><p class="bb_paragraph">Don't forget to <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest" target="_blank" rel=" noopener">follow us on socials!</a></b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest" target="_blank" rel=" noopener">https://linktr.ee/FarFarWest</a></p><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest" target="_blank" rel=" noopener">Join the Discord</a></b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/77f93813ef59adb8004ab1413e71afadc6276945.png"></p><p class="bb_paragraph">& Review Far Far West on Steam! </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3124540/Far_Far_West/" target="_blank" rel="">https://store.steampowered.com/app/3124540/Far_Far_West/</a></p>]]> </content:encoded>
</item>

<item>
<title>Streamer Challenge Returns!</title>
<link>https://xinker.org/zh/streamer-challenge-returns</link>
<guid>https://xinker.org/zh/streamer-challenge-returns</guid>
<description><![CDATA[ Get ready for five days of intense competition and unique daily tasks for participants. Viewers can tune into live broadcasts and earn traditional Twitch Drops by supporting their favorite creators. You will also be able to follow participant progress and leaderboard standings directly on the official website.Who can participate:This time, we want to support smaller channels and the new wave of streamers helping make the community active and diverse. Creators with an average viewership between 25 and 450 viewers are invited to participate.If you have been actively streaming Escape from Tarkov over the past 60 days, this is your chance to prove yourself!Important: participation is open to streamers from any platform, however Drops will only be available for viewers on Twitch.Prizes:The winner of the challenge will receive a unique in-game item for Escape from Tarkov, created together with the Battlestate Games team.All participants who reach the final day will receive valuable in-game rewards.Registration:Applications are open until June 1 via email: https://streamer.challenge@tarkov.comPlease make sure to include your nickname and a link to your channel in the email.Prepare your gear and see you in the raids! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45781996/57d5b5c1ddcb844a32366c6dcbc1ccb416c8cdcf.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 20:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Streamer, Challenge, Returns</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Get ready for five days of intense competition and unique daily tasks for participants. Viewers can tune into live broadcasts and earn traditional Twitch Drops by supporting their favorite creators. You will also be able to follow participant progress and leaderboard standings directly on the official website.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Who can participate:</b></p><p class="bb_paragraph">This time, we want to support smaller channels and the new wave of streamers helping make the community active and diverse. Creators with an average viewership between 25 and 450 viewers are invited to participate.</p><p class="bb_paragraph">If you have been actively streaming Escape from Tarkov over the past 60 days, this is your chance to prove yourself!</p><p class="bb_paragraph"><b>Important:</b> participation is open to streamers from any platform, however Drops will only be available for viewers on Twitch.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Prizes:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The winner of the challenge will receive a unique in-game item for Escape from Tarkov, created together with the Battlestate Games team.</p></li><li><p class="bb_paragraph">All participants who reach the final day will receive valuable in-game rewards.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Registration:</b></p><p class="bb_paragraph">Applications are open until June 1 via email: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstreamer.challenge%40tarkov.com" target="_blank" rel=" noopener">https://streamer.challenge@tarkov.com</a></p><p class="bb_paragraph">Please make sure to include your nickname and a link to your channel in the email.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Prepare your gear and see you in the raids!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45781996/b92332d02bb767779f0d89b6c5ac75ae533e7036.jpg"></p>]]> </content:encoded>
</item>

<item>
<title>05/28(四) 更新公告</title>
<link>https://xinker.org/zh/0528%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0528%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。為團長提供《星之救援者》5月28日(四)更新內容。▣ 維護時間：2026.05.28(四) 10:00~15:00 (UTC+9) (5小時)▣ 維護影響：維護期間無法登入遊戲▣ 維護獎勵：星光石 100個 + 救援者標準觀測券5張※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。※ 本次應用程式更新時，可能須要下載較大容量的資料，為了更順利地完成更新，建議於Wi-Fi環境下進行。▣ 更新內容：1. 新增全新救援者集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 救援者集中觀測]選單獲得全新救援者「永恆之誓：卡蜜」。▶ 進行期間：05/28(四)維護後 ~ 06/12(五) 04:00 (UTC+9)&quot;莫納斯提爾的副騎士團長卡蜜，為了守護團長而來。不論是戰場，還是你的身旁。&quot;於「五月花慶典」舉辦期間，擔任團長貼身護衛的莫納斯提爾的副騎士團長。在祭典動盪與混亂之中守護團長的同時，她也逐漸意識到，其實一直把真正的心意藏在「護衛」這個理由之後。※當「永恆之誓：卡蜜」的強韌度被破壞時，會顯示爆衣演出效果。※若在\[遊戲設定]環境中，\[剪影模式]設定為開啟時，將不會顯示爆衣效果。※「永恆之誓：卡蜜」日後不會加入標準觀測池，敬請留意。▶販售「永恆之誓：卡蜜」的黑色婚紗造型「隱秘誓約」 - 購買\[付費商店] &gt; \[特別販售禮包]中的\[隱秘誓約禮包]後，可獲得\[隱秘誓約]造型。 - 完成\[隱秘誓約禮包]購買後，可透過\[選單] &gt; \[救援者] &gt; 選則 \[永恆之誓：卡蜜] &gt; \[造型]分頁中，套用\[隱秘誓約]造型。 - 詳細的內容可確認\[16.付費商店商品販售]。2. 新增全新阿爾克那集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 阿爾克那集中觀測]選單，獲得全新阿爾克那「慵懶午後的空閒」。▶ 進行期間：05/28(四)維護後 ~ 06/12(五) 04:00 (UTC+9)※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。※「慵懶午後的空閒」日後將不會加入標準觀測池，敬請留意。3. 新增救援者自選集中觀測▶ 可透過遊戲內\[觀測] &gt; \[救援者自選集中觀測/阿爾克那自選集中觀測]選單，將希望獲得的救援者/阿爾克那設定為觀測對象。- 僅可選擇除了宇宙救援者及緹莉雅以外的SSR級救援者。- 在選擇Pick Up對象前，將無法顯示機率及觀測按鈕。- 請注意，首次選定目標後，在觀測進行期間將無法變更。▶ 進行期間：05/28(四)維護後 ~ 06/18(四) 04:00 (UTC+9)4. 新增重新觀測祝福▶ 新增可重新觀測旅程結束時所獲得祝福列表的\[重新觀測祝福]功能。- 重新觀測時將消耗意志力或旅程邀請函，並可獲得對應的旅程通關獎勵。5. 新增阿爾克那借用系統▶新增可於旅程內容中借用好友所設定代表阿爾克那的\[阿爾克那借用]系統。- 開始旅程時，最多可借用1個阿爾克那。- 每日最多可借用阿爾克那5次，並將於每日上午4 點(UTC+9)重置。- 阿爾克那借用次數將於開始旅程時扣除。- 同一位好友的阿爾克那每日僅可借用1次。6. 新增守護星開花系統▶ 新增可將SR級救援者升級為SSR級的「守護星開花系統」。- 守護星開花需於SR級救援者完成3次突破後方可使用。- 進行守護星開花需要200個 \[晨星綻放石]。- 完成守護星開花後，該救援者的基礎能力值與技能機制將獲得強化。- 完成守護星開花的救援者，可使用\[殘響核心]進行守護星刻印。- \[殘響核心]可於\[啟示錄商店] &gt; \[觀測紀錄] &gt; \[觀測報告書]分頁內，進行購買。◆ 守護星開花 — 薇絲塔◆ 守護星開花 — 安娜◆ 守護星開花 — 瑪爾希◆ 守護星開花 — 貝拉◆ 守護星開花 — 娜魯◆ 守護星開花 — 克萊兒◆ 守護星開花 — 絲卡蕾◆ 守護星開花 — 克拉麗莎7. 變更部分旅程護符效果▶ 詳細的變更內容請確認下方圖片表格。8. 主線故事EP.5「羽翼停駐之街」正式編入主線故事。▶ 活動結束後，可透過主線故事欣賞「羽翼停駐之街」劇情。▶ 隨著EP.5「羽翼停駐之街」正式編入主線故事，破防技能「行星淨化」的獲得條件進行變更。 - 原本需通關「羽翼停駐之街」活動故事 EP.5 的條件，將變更為通關主線故事 EP.5。9. 新增限時據點內容▶ 在限時據點新增\[現成歡樂68號]。- 完成\[現成歡樂68號]通關時，可獲得\[晨星綻放石]。- 晨星綻放石無關主獎勵及副獎勵，固定可獲得4個。10. 新增裝備/星辰檔案預設系統 ▶ 新增可管理聖鎧與一般內容裝備及星辰檔案預設的\[裝備預設系統]。- 可於\[基本]裝備分頁外，另外設定\[聖鎧]專用分頁。- \[基本]分頁中的裝備，將於進行聖鎧以外內容時，套用其裝備效果。- \[聖鎧]分頁中的裝備，將於進行(排位戰、策略戰、友誼賽)時，套用其裝備效果。- 未裝備於\[聖鎧]分頁的裝備，將共享\[基本]分頁中的裝備。- \[聖鎧]分頁不支援自動裝備功能。- 刻印中的裝備顯示圖示將進行變更。- 將顯示目前裝備所穿戴中的分頁。11. 新增裝備精製系統▶ 新增可選擇裝備部位、套裝選項與協助能力值進行製作的裝備精製系統。- 於製作工坊內新增\[裝備精製]系統。- 可使用\[精製燃料]進行想要的裝備精製。- 精製燃料可透過一般裝備製作獲得,且依據不同模具可獲得的數量也有所不同。- 精製燃料設有持有上限，達到上限後，即使進行一般製作也無法再額外獲得。 (但仍可透過任務 / 商店額外獲得)- 進行裝備精製時， 依據所選擇的部位/套裝/能力值不同，所需的精製燃料數量也會有所差異。- 隨著裝備精製系統的新增，將提升製作工坊設施的等級上限。- 同時，在\[任務] &gt; \[挑戰任務]內新增兩種可獲得製作工坊設備核心的任務 (完成作戰20區段 / 完成作戰22區段) 。12. 新增裝備自動販售系統▶ 新增可自動販售已獲得裝備的\[裝備自動販售]功能。- 當獲得符合裝備背包中所設定條件的裝備時，將立即自動販售並轉換為強化石。13.  新增重啟增益系統▶ 在作戰系統內新增在一定期間內未能通關作戰關卡時，將賦予增益效果的\[重啟增益]系統。- 登入遊戲後，將累積未能通關作戰關卡的天數。- 若未登入遊戲，則該日期不會計入累積天數。- 根據累積天數，重啟增益階段將逐漸提升。- 此效果將共同套用於NORMA/HARD作戰關卡。- 若完成通關NORMAL/HARD作戰關卡其中之一，將解除重啟增益。- 完成最終關卡通關時，將無法獲得重啟增益效果。14. 新增聊天封鎖名單▶ 新增聊天封鎖名單功能。- 可確認登入後曾進行對話的團長列表，並進行封鎖設定。- 已封鎖的團長之後可另行解除封鎖。- 封鎖設定將依裝置分別儲存。15. 新增額外時刻服裝更換功能▶ 新增可於特定救援者的額外時刻中，欣賞強韌度爆衣狀態的額外時刻的功能。- 設定大廳畫面時，將一併套用強韌度爆衣設定。- 可於大廳設定中變更強韌度爆衣設定。 16. 新增進階圖像設定選項▶ 新增進階圖像設定選項。▶ 新增進階圖形設定選項後，可選擇一般模式(Vulkan)與相容模式(OpenGL)。 - 可依據目前使用中的行動裝置設定圖像選項後執行遊戲。17.活動17-1. 於主大廳下方「HOT&amp;NEW」內，新增「HALF-ANNIVERSARY活動任務」。▶ 活動期間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)▶ 透過「HALF-ANNIVERSARY活動任務」可獲得的主要獎勵如下：▶ HALF-ANNIVERSARY救援者箱內容物  - 無論是新手/回歸/既有團長，只要完成指定的HALF-ANNIVERSARY活動任務，即可從以下救援者中選擇 1 名獲得。▶ HALF-ANNIVERSARY阿爾克那箱內容物  - 無論是新手/回歸/既有團長，只要完成指定的HALF-ANNIVERSARY活動任務，即可從以下阿爾克那中選擇 1 名獲得。17-2. 在主大廳 \[戰鬥]  &gt; \[燭光廣場] &gt; \[事件]內，開放全新活動「婚紗之戰：五月新娘大對決」。▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)※ 在本活動中，透過關卡通關可獲得各種資源。※ 可在專屬商店使用額外獎勵「慶典商店使用券」獲得所需的成長材料。17-3. 開放「婚紗之戰：五月新娘大對決簽到簿」活動。▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)17-4. 於主大廳下方「HOT&amp;NEW」內，開放「婚紗之戰：五月新娘大對決」環形鏈路活動。▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)- 可使用透過活動任務獲得\[婚姻誓約印章]道具進行環形鏈路活動。- 每開啟一格欄位時，即可獲得該欄位獎勵，當完成欄位連線時可獲得連線獎勵。- 完成開啟所有欄位後，可獲得賓果盤完成獎勵。- 賓果盤完成獎勵為階段性開放，須獲得前一階段獎勵才可獲得下一階段獎勵。- 賓果盤完成獎勵內的額外獎勵,在活動結束前可不限制次數獲得。- 當賓果盤完成所有連線後，在活動期間內可不限次數重置盤面並獲得獎勵。- 第1～3輪完成獎勵與第4輪後的獎勵內容將有所不同。17-5. 於主大廳下方「HOT&amp;NEW」內，開放「微笑的工坊擴張任務」 活動。▶ 活動期間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)17-6.  於主大廳下方「HOT&amp;NEW」內，開放「人氣投票：最閃耀之星」活動。▶ 投票時間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)▶ 結算時間：06/18(四) 4:00 ~ 06/25(四) 04:00 (UTC+9)▶ 人氣投票結果獎勵-「人氣投票：最閃耀之星」 活動最終第1名：製作婚紗造型-「人氣投票：最閃耀之星」活動排名獎勵：發送第1名/2名/3名救援者全體登場的桌布1種。- 遊戲內顯示的結果為各伺服器排名，最終排名將合計所有伺服器票數後另行公告。※ 更新日程將於日後另行公告。- 可透過活動任務獲得「投票券」。- 依據投票數可獲得各種活動獎勵。- 投票券道具將於活動結束後進行回收。18. 付費商店商品販售▶ 為紀念半週年更新，重置星光石首次購買優惠。▶ 重置莉賽特的究極禮包購買次數。※ 若已有莉賽特的特別首購商品購買紀錄，則無法購買莉賽特的究極禮包。▶ 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。▶ 改善部分每週/每月商品的內容物。- 每週共鳴禮包Ⅰ: 商品販售結束後，將整合至全新禮包\[每週共鳴禮包]。- 每週共鳴禮包Ⅱ: 商品販售結束後，將整合至全新禮包\[每週共鳴禮包]。- 每週強化技能禮包Ⅰ: 變更禮包內容物。- 每週強化技能禮包Ⅱ: 變更禮包內容物。- 每月共鳴禮包Ⅰ: 變更禮包內容物。- 每月共鳴禮包Ⅱ: 變更禮包內容物。- 每月強化技能禮包I: 變更禮包內容物。- 每月強化技能禮包II: 變更禮包內容物。※ 於一定期間內，應用程式商店中\[每週共鳴禮包]可能會顯示為\[每週共鳴禮包Ⅱ]，還請團長見諒。19. 改善及變更事項▶ 星鏈最大欄位擴增至100。▶ 透過前往「獲得途徑」功能進入製作工坊後，點選返回時可回到前一畫面。▶ 改善公會防衛戰UI中的Boss名稱顯示，使其更加清楚明確。▶ 改善觸發技能：必殺技使用時的戰鬥演出。 ▶ 改善聖鎧排名戰中將顯示國家代碼。▶ 新增可於造型視窗中預覽該造型外觀的造型預覽功能。▶ 變更每日/每週/每月禮包圖示。▶ 調降公會防衛戰Boss的抗性值。▶ 將救援者「凌」加入以下列表。  - 救援者標準觀測 / 銀河指引石 / 行星指引石 / 星辰指引石 ▶ 阿爾克那「白月溫煦如陽光」加入以下列表。 - 阿爾克那標準觀測▶ 調降T1/T2部分裝備製作難易度。 - 小幅調降T1/T2裝備一般模具及特殊模具的 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/904cb6f82119a1eb40d88e3a0cc54c1eba65d0f2.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0528四, 更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/904cb6f82119a1eb40d88e3a0cc54c1eba65d0f2.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>為團長提供《星之救援者》5月28日(四)更新內容。</p><p class="bb_paragraph"><b>▣ 維護時間：</b>2026.05.28(四) 10:00~15:00 (UTC+9) (5小時)<br><b>▣ 維護影響：</b>維護期間無法登入遊戲<br><b>▣ 維護獎勵：</b>星光石 100個 + 救援者標準觀測券5張<br>※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。<br><b>※ 本次應用程式更新時，可能須要下載較大容量的資料，為了更順利地完成更新，建議於Wi-Fi環境下進行。</b><br><br><b>▣ 更新內容：</b><br><b>1. 新增全新救援者集中觀測</b><br>▶ 可透過遊戲內\[觀測] >\[ 救援者集中觀測]選單獲得全新救援者「永恆之誓：卡蜜」。<br>▶ 進行期間：05/28(四)維護後 ~ 06/12(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/e4c919be22c6d510099c84903f266525f4d14a43.png"></p><p class="bb_paragraph"><b>"莫納斯提爾的副騎士團長卡蜜，為了守護團長而來。不論是戰場，還是你的身旁。"</b><br><br>於「五月花慶典」舉辦期間，擔任團長貼身護衛的莫納斯提爾的副騎士團長。<br>在祭典動盪與混亂之中守護團長的同時，她也逐漸意識到，其實一直把真正的心意藏在「護衛」這個理由之後。<br><br><img src="https://clan.akamai.steamstatic.com/images/45693889/2abae4c30585ecb8f1acdfd53e9a1aa9d221c746.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/6a214d0ba8e916ab79574759534f9b6d3a4870c9.png"></p><p class="bb_paragraph">※當「永恆之誓：卡蜜」的強韌度被破壞時，會顯示爆衣演出效果。<br>※若在\[遊戲設定]環境中，\[剪影模式]設定為開啟時，將不會顯示爆衣效果。<br>※「永恆之誓：卡蜜」日後不會加入標準觀測池，敬請留意。<br><br>▶販售「永恆之誓：卡蜜」的黑色婚紗造型「隱秘誓約」</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/29921d54b045878270ee9b240b39e70c7a789071.png"> - 購買\[付費商店] > \[特別販售禮包]中的\[隱秘誓約禮包]後，可獲得\[隱秘誓約]造型。<br> - 完成\[隱秘誓約禮包]購買後，可透過\[選單] > \[救援者] > 選則 \[永恆之誓：卡蜜] > \[造型]分頁中，套用\[隱秘誓約]造型。<br> - 詳細的內容可確認\[16.付費商店商品販售]。<br><br><b>2. 新增全新阿爾克那集中觀測</b><br>▶ 可透過遊戲內\[觀測] >\[ 阿爾克那集中觀測]選單，獲得全新阿爾克那「慵懶午後的空閒」。<br>▶ 進行期間：05/28(四)維護後 ~ 06/12(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/38112d56aa0abe062f3401119f8423bbaaac6a8d.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/daa5e3ba7d9a74d4fb9a1b981478b4d9ae2543f6.png"></p><p class="bb_paragraph">※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。<br>※「慵懶午後的空閒」日後將不會加入標準觀測池，敬請留意。<br><br><b>3. 新增救援者自選集中觀測</b><br>▶ 可透過遊戲內\[觀測] > \[救援者自選集中觀測/阿爾克那自選集中觀測]選單，將希望獲得的救援者/阿爾克那設定為觀測對象。<br>- 僅可選擇除了宇宙救援者及緹莉雅以外的SSR級救援者。<br>- 在選擇Pick Up對象前，將無法顯示機率及觀測按鈕。<br>- 請注意，首次選定目標後，在觀測進行期間將無法變更。<br>▶ 進行期間：05/28(四)維護後 ~ 06/18(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/aba73844e81c7983bb98ec60214400485fc70fce.png"></p><p class="bb_paragraph"><b>4. 新增重新觀測祝福</b><br>▶ 新增可重新觀測旅程結束時所獲得祝福列表的\[重新觀測祝福]功能。<br>- 重新觀測時將消耗意志力或旅程邀請函，並可獲得對應的旅程通關獎勵。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/04100ae013236fa1b4f246fc36236b7022b39474.jpg"></p><p class="bb_paragraph"><b>5. 新增阿爾克那借用系統</b><br>▶新增可於旅程內容中借用好友所設定代表阿爾克那的\[阿爾克那借用]系統。<br>- 開始旅程時，最多可借用1個阿爾克那。<br>- 每日最多可借用阿爾克那5次，並將於每日上午4 點(UTC+9)重置。<br>- 阿爾克那借用次數將於開始旅程時扣除。<br>- 同一位好友的阿爾克那每日僅可借用1次。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/77356aa704a975edfa19799130866f36a373eed5.jpg"><img src="https://clan.akamai.steamstatic.com/images/45693889/3f9f1641fa7374d682a5dd6ac44a2cf707bd102a.jpg"><img src="https://clan.akamai.steamstatic.com/images/45693889/c02d66d6007880678b54025b3e1673642220af24.jpg"></p><p class="bb_paragraph"><b>6. 新增守護星開花系統</b><br>▶ 新增可將SR級救援者升級為SSR級的「守護星開花系統」。<br>- 守護星開花需於SR級救援者完成3次突破後方可使用。<br>- 進行守護星開花需要200個 \[晨星綻放石]。<br>- 完成守護星開花後，該救援者的基礎能力值與技能機制將獲得強化。<br>- 完成守護星開花的救援者，可使用\[殘響核心]進行守護星刻印。<br>- \[殘響核心]可於\[啟示錄商店] > \[觀測紀錄] > \[觀測報告書]分頁內，進行購買。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/161133423ce62b5aeb98ba13b54e5947b97da99d.png"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 薇絲塔</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/f8b2d6d29338b0dbcc5133f9d8a85bf545cea647.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/32ffb4a9ad627e91fbef3f20aff89bcdc504090f.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 安娜</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9624ca62166f123daf354f00b23208843212e51e.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/1ca37f760e116e8fc1eb9d994d1f68a2e0183756.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 瑪爾希</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/22787bc19813673cabd81ce87a3c6b90b0c13c76.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/25b4a1dc8c7bc7ce8f98b0d3ed5ad3f57438d16f.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 貝拉</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/22e0a767a776e8213dfabe2053f33cacc27ba563.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/18f36ee6cd3f4a5aab0f4c42fa03ad279c897246.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 娜魯</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/1e4fd03b6ff186ffa33b3017bdf3673dbf671ea6.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/e97c23e822058541f75d1148b5d251dcf84ebb02.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 克萊兒</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/15b6d0718f2fa8867142bd1cbe379d990c676978.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/fd493a24d9543c166c608bc2e0fde0bb926d9ba9.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 絲卡蕾</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9b8c263e21746a5784fb84d4305a60f82aa80959.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/f21a88283ef2d072dc9ffc3e4249dea314848543.png"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 克拉麗莎</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/6f4f51d1b9905ea6dc38caf895ed1b6d4d2b379f.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/8dfae1a293f4f986ea34187cd03f7d2fc38bf3ea.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>7. 變更部分旅程護符效果</b><br>▶ 詳細的變更內容請確認下方圖片表格。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/493f7d239bc1701808835a36b444e915716a75bc.png"></p><p class="bb_paragraph"><b>8. 主線故事EP.5「羽翼停駐之街」正式編入主線故事。</b><br>▶ 活動結束後，可透過主線故事欣賞「羽翼停駐之街」劇情。<br>▶ 隨著EP.5「羽翼停駐之街」正式編入主線故事，破防技能「行星淨化」的獲得條件進行變更。<br> - 原本需通關「羽翼停駐之街」活動故事 EP.5 的條件，將變更為通關主線故事 EP.5。<br><br><b>9. 新增限時據點內容</b><br>▶ 在限時據點新增\[現成歡樂68號]。<br>- 完成\[現成歡樂68號]通關時，可獲得\[晨星綻放石]。<br>- 晨星綻放石無關主獎勵及副獎勵，固定可獲得4個。<br><br><b>10. 新增裝備/星辰檔案預設系統 </b><br>▶ 新增可管理聖鎧與一般內容裝備及星辰檔案預設的\[裝備預設系統]。<br>- 可於\[基本]裝備分頁外，另外設定\[聖鎧]專用分頁。<br>- \[基本]分頁中的裝備，將於進行聖鎧以外內容時，套用其裝備效果。<br>- \[聖鎧]分頁中的裝備，將於進行(排位戰、策略戰、友誼賽)時，套用其裝備效果。<br>- 未裝備於\[聖鎧]分頁的裝備，將共享\[基本]分頁中的裝備。<br>- \[聖鎧]分頁不支援自動裝備功能。<br>- 刻印中的裝備顯示圖示將進行變更。<br>- 將顯示目前裝備所穿戴中的分頁。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/31a2ef3ba0f1013a33ad26e7bde6268333c83f92.jpg"></p><p class="bb_paragraph"><b>11. 新增裝備精製系統</b><br>▶ 新增可選擇裝備部位、套裝選項與協助能力值進行製作的裝備精製系統。<br>- 於製作工坊內新增\[裝備精製]系統。<br>- 可使用\[精製燃料]進行想要的裝備精製。<br>- 精製燃料可透過一般裝備製作獲得,且依據不同模具可獲得的數量也有所不同。<br>- 精製燃料設有持有上限，達到上限後，即使進行一般製作也無法再額外獲得。 (但仍可透過任務 / 商店額外獲得)<br>- 進行裝備精製時， 依據所選擇的部位/套裝/能力值不同，所需的精製燃料數量也會有所差異。<br>- 隨著裝備精製系統的新增，將提升製作工坊設施的等級上限。<br>- 同時，在\[任務] > \[挑戰任務]內新增兩種可獲得製作工坊設備核心的任務 (完成作戰20區段 / 完成作戰22區段) 。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/7df8107726fb7de7abd2de19a0c4ecd5d37dc307.png"></p><p class="bb_paragraph"><b>12. 新增裝備自動販售系統</b><br>▶ 新增可自動販售已獲得裝備的\[裝備自動販售]功能。<br>- 當獲得符合裝備背包中所設定條件的裝備時，將立即自動販售並轉換為強化石。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/a46cbaffc9a5667463060c58b0fc5f8401043abb.jpg"><img src="https://clan.akamai.steamstatic.com/images/45693889/a685ccce0c0ee279eeff108b5ed2a29c9bb6018b.jpg"></p><p class="bb_paragraph"><b>13.  新增重啟增益系統</b><br>▶ 在作戰系統內新增在一定期間內未能通關作戰關卡時，將賦予增益效果的\[重啟增益]系統。<br>- 登入遊戲後，將累積未能通關作戰關卡的天數。<br>- 若未登入遊戲，則該日期不會計入累積天數。<br>- 根據累積天數，重啟增益階段將逐漸提升。<br>- 此效果將共同套用於NORMA/HARD作戰關卡。<br>- 若完成通關NORMAL/HARD作戰關卡其中之一，將解除重啟增益。<br>- 完成最終關卡通關時，將無法獲得重啟增益效果。<img src="https://clan.akamai.steamstatic.com/images/45693889/886aa7ac23e8a3f591ca47910855a86eead17382.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/998a0fd2146e907a5774e41884de031492adbd29.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/c86abd6a7bf68717998f30eda81ae3ceb3593c1d.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/44123104ad2f5687df1b6425873e8ed25e19530c.png"></p><p class="bb_paragraph"><b>14. 新增聊天封鎖名單</b><br>▶ 新增聊天封鎖名單功能。<br>- 可確認登入後曾進行對話的團長列表，並進行封鎖設定。<br>- 已封鎖的團長之後可另行解除封鎖。<br>- 封鎖設定將依裝置分別儲存。<br><br><b>15. 新增額外時刻服裝更換功能</b><br>▶ 新增可於特定救援者的額外時刻中，欣賞強韌度爆衣狀態的額外時刻的功能。<br>- 設定大廳畫面時，將一併套用強韌度爆衣設定。<br>- 可於大廳設定中變更強韌度爆衣設定。 </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/7a53a97832dfbea4241fa1fbb23d7755d2788b84.png"></p><p class="bb_paragraph"><b>16. 新增進階圖像設定選項</b><br>▶ 新增進階圖像設定選項。<br>▶ 新增進階圖形設定選項後，可選擇一般模式(Vulkan)與相容模式(OpenGL)。<br> - 可依據目前使用中的行動裝置設定圖像選項後執行遊戲。<br><br><b>17.活動</b><br>17-1. 於主大廳下方「HOT&NEW」內，新增「HALF-ANNIVERSARY活動任務」。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)<br>▶ 透過「HALF-ANNIVERSARY活動任務」可獲得的主要獎勵如下：</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/2e47f344c646ab54f390593029ad2be9d78dc3e6.png"></p><p class="bb_paragraph">▶ HALF-ANNIVERSARY救援者箱內容物 <br> - 無論是新手/回歸/既有團長，只要完成指定的HALF-ANNIVERSARY活動任務，即可從以下救援者中選擇 1 名獲得。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/76d957bebbb231f20ac15789609d1867869847e7.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">▶ HALF-ANNIVERSARY阿爾克那箱內容物  - 無論是新手/回歸/既有團長，只要完成指定的HALF-ANNIVERSARY活動任務，即可從以下阿爾克那中選擇 1 名獲得。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/64cb539abaf5611cba1aefcc42ac1653596dd93a.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">17-2. 在主大廳 \[戰鬥]  > \[燭光廣場] > \[事件]內，開放全新活動「婚紗之戰：五月新娘大對決」。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)<br>※ 在本活動中，透過關卡通關可獲得各種資源。<br>※ 可在專屬商店使用額外獎勵「慶典商店使用券」獲得所需的成長材料。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/4860bdaee04f283a707100a8b45b9f622fd5d02f.png"></p><p class="bb_paragraph">17-3. 開放「婚紗之戰：五月新娘大對決簽到簿」活動。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/315240aebaad919603a1ca5c64c3dad945043767.png"></p><p class="bb_paragraph">17-4. 於主大廳下方「HOT&NEW」內，開放「婚紗之戰：五月新娘大對決」環形鏈路活動。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/d032d2cd2e29f35b16ef33995c690dd981c4ed25.png">- 可使用透過活動任務獲得\[婚姻誓約印章]道具進行環形鏈路活動。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/5a585280ddabec7825ef3bd936f633986c0312af.png">- 每開啟一格欄位時，即可獲得該欄位獎勵，當完成欄位連線時可獲得連線獎勵。<br>- 完成開啟所有欄位後，可獲得賓果盤完成獎勵。<br>- 賓果盤完成獎勵為階段性開放，須獲得前一階段獎勵才可獲得下一階段獎勵。<br>- 賓果盤完成獎勵內的額外獎勵,在活動結束前可不限制次數獲得。<br>- 當賓果盤完成所有連線後，在活動期間內可不限次數重置盤面並獲得獎勵。<br>- 第1～3輪完成獎勵與第4輪後的獎勵內容將有所不同。</p><p class="bb_paragraph">17-5. 於主大廳下方「HOT&NEW」內，開放「微笑的工坊擴張任務」 活動。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/87352430b9340feb7f4232f5fb045f46f6f39b30.png"></p><p class="bb_paragraph">17-6.  於主大廳下方「HOT&NEW」內，開放「人氣投票：最閃耀之星」活動。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/6d526750e42b881de927070ba7d28ec425637515.png"></p><p class="bb_paragraph">▶ 投票時間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)<br>▶ 結算時間：06/18(四) 4:00 ~ 06/25(四) 04:00 (UTC+9)<br>▶ 人氣投票結果獎勵<br>-「人氣投票：最閃耀之星」 活動最終第1名：製作婚紗造型<br>-「人氣投票：最閃耀之星」活動排名獎勵：發送第1名/2名/3名救援者全體登場的桌布1種。<br>- 遊戲內顯示的結果為各伺服器排名，最終排名將合計所有伺服器票數後另行公告。<br>※ 更新日程將於日後另行公告。<br>- 可透過活動任務獲得「投票券」。<br>- 依據投票數可獲得各種活動獎勵。<br>- 投票券道具將於活動結束後進行回收。<br><br><b>18. 付費商店商品販售</b><br>▶ 為紀念半週年更新，重置星光石首次購買優惠。<br>▶ 重置莉賽特的究極禮包購買次數。<br>※ 若已有莉賽特的特別首購商品購買紀錄，則無法購買莉賽特的究極禮包。<br>▶ 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9623588b1397741c9367a16eb886bdcf479d1600.png"></p><p class="bb_paragraph">▶ 改善部分每週/每月商品的內容物。<br>- 每週共鳴禮包Ⅰ: 商品販售結束後，將整合至全新禮包\[每週共鳴禮包]。<br>- 每週共鳴禮包Ⅱ: 商品販售結束後，將整合至全新禮包\[每週共鳴禮包]。<br>- 每週強化技能禮包Ⅰ: 變更禮包內容物。<br>- 每週強化技能禮包Ⅱ: 變更禮包內容物。<br>- 每月共鳴禮包Ⅰ: 變更禮包內容物。<br>- 每月共鳴禮包Ⅱ: 變更禮包內容物。<br>- 每月強化技能禮包I: 變更禮包內容物。<br>- 每月強化技能禮包II: 變更禮包內容物。<br><b>※ 於一定期間內，應用程式商店中\[每週共鳴禮包]可能會顯示為\[每週共鳴禮包Ⅱ]，還請團長見諒。</b><br><br><b>19. 改善及變更事項</b><br>▶ 星鏈最大欄位擴增至100。</p><p class="bb_paragraph">▶ 透過前往「獲得途徑」功能進入製作工坊後，點選返回時可回到前一畫面。<br>▶ 改善公會防衛戰UI中的Boss名稱顯示，使其更加清楚明確。<br>▶ 改善觸發技能：必殺技使用時的戰鬥演出。 <br>▶ 改善聖鎧排名戰中將顯示國家代碼。<br>▶ 新增可於造型視窗中預覽該造型外觀的造型預覽功能。<br>▶ 變更每日/每週/每月禮包圖示。<br>▶ 調降公會防衛戰Boss的抗性值。<br>▶ 將救援者「凌」加入以下列表。 <br> - 救援者標準觀測 / 銀河指引石 / 行星指引石 / 星辰指引石 <br>▶ 阿爾克那「白月溫煦如陽光」加入以下列表。<br> - 阿爾克那標準觀測<br>▶ 調降T1/T2部分裝備製作難易度。<br> - 小幅調降T1/T2裝備一般模具及特殊模具的所需材料數量與金幣消耗費用。<br> - 小幅調降T1/T2裝備的武器、手套、鎧甲、項鍊、戒指、鞋子模具的金幣消耗費用。<br><br><br><b>20. 修正錯誤</b><br>▶ 修正限時據點紅點提示於部分情況下無法正常顯示的問題。<br>▶ 修正即使已到達屬性迴廊最上層後，仍會顯示紅點提示的問題。<br>▶ 修正點擊聊天圖示進入聊天後，聊天卷軸未更新至最新訊息的問題。<br>▶ 修正透過正在進行活動內捷徑移動至星際迴廊時，背景顯示異常的問題。<br>▶ 修正金手指「旋轉終極指尖陀螺」說明中的錯字。<br>▶ 修正特定救援者在攻擊快結束時進行跳過戰鬥，於勝利畫面中角色消失的問題。<br>▶ 修正聖鎧復活時，隊伍生命力計量條比例顯示異常的問題。<br>▶ 修正當已套用的效果再次發動時，回合數未正常套用的問題。<br>▶ 修正主線故事EP.4 部分過場動畫中，日文語音與字幕不一致的問題。<br><br><b>【注意事項】</b><br>▶ 更新時間可能依實際更新情況有所變更，如有變動將透過本公告追加說明。<br>▶ 行動裝置重新登入時可能需要下載更新資料，建議使用Wi-Fi進行更新。<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/3120dd4a03d109f5bd93114133bf7db55f79f550.png"></p>]]> </content:encoded>
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<title>【「巧克力之夜」主題服飾丨限時復刻預告】</title>
<link>https://xinker.org/zh/%E5%B7%A7%E5%85%8B%E5%8A%9B%E4%B9%8B%E5%A4%9C%E4%B8%BB%E9%A1%8C%E6%9C%8D%E9%A3%BE%E4%B8%A8%E9%99%90%E6%99%82%E5%BE%A9%E5%88%BB%E9%A0%90%E5%91%8A</link>
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<description><![CDATA[ 【「巧克力之夜」主題服飾丨限時復刻預告】5月28日（週四）起，服飾商城將會再次上架白石伊莉娜、莉莉絲、天瀨千尋、霧間琉華的礼服主题服飾！各位會長大人請勿錯過！⏰復刻時間：2026年5月28日（週四）更新後～2026年6月11日（週四）03:00（UTC+8）▼ 服飾內容：♦白石伊莉娜・馬車滿載繁星♦莉莉絲・當月色被染紅♦霧間琉華・後半夜的開始※ 服飾售價：390 服飾黑卡 ]]></description>
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<pubDate>Wed, 27 May 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>【「巧克力之夜」主題服飾丨限時復刻預告】</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45869931/0493f09115756f64be27e19f4880bfc873498e89.png"></p><p class="bb_paragraph">【「巧克力之夜」主題服飾丨限時復刻預告】</p><p class="bb_paragraph"></p><p class="bb_paragraph">5月28日（週四）起，服飾商城將會再次上架白石伊莉娜、莉莉絲、天瀨千尋、霧間琉華的礼服主题服飾！</p><p class="bb_paragraph">各位會長大人請勿錯過！</p><p class="bb_paragraph">⏰復刻時間：</p><p class="bb_paragraph">2026年5月28日（週四）更新後～2026年6月11日（週四）03:00（UTC+8）</p><p class="bb_paragraph"></p><p class="bb_paragraph">▼ 服飾內容：</p><p class="bb_paragraph">♦白石伊莉娜・馬車滿載繁星</p><p class="bb_paragraph">♦莉莉絲・當月色被染紅</p><p class="bb_paragraph">♦霧間琉華・後半夜的開始</p><p class="bb_paragraph"></p><p class="bb_paragraph">※ 服飾售價：390 服飾黑卡</p>]]> </content:encoded>
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<title>05/28(四) 定期維護公告</title>
<link>https://xinker.org/zh/0528%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
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<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於5月28日(四)進行定期維護作業。維護期間將無法登入遊戲，請團長提前做好下線準備詳細內容請參考以下說明，以免造成遊玩上的不便。????️定期維護資訊■ 維護時間：2026.05.28(四) 10:00 ~ 15:00 (UTC+9)(5小時)  ■ 維護影響：維護期間無法登入遊戲■ 維護獎勵：星光石 100個 + 救援者標準觀測券5張【維護內容】- 新增全新救援者集中觀測- 新增全新阿爾克那集中觀測- 新增救援者自選集中觀測- 新增重新觀測祝福- 新增阿爾克那借用系統- 新增守護星開花系統- 變更部分旅程護符效果- 主線故事EP.5「羽翼停駐之街」正式編入主線故事-  新增限時據點內容- 新增裝備/星辰檔案預設系統 - 新增裝備精製系統- 新增裝備自動販售系統- 新增重啟增益系統- 新增聊天封鎖名單- 新增額外時刻服裝更換功能- 新增進階圖像設定選項- 開放新活動- 更新付費商店商品- 其他改善及變更事項- 修正遊戲內錯誤????更新詳情請見05/28更新公告【注意事項】- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 於2026年5月29日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。- 維護開始時，將結束遊戲連線。- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。感謝團長們的喜愛與支持《星之救援者》營運團隊 ]]></description>
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<pubDate>Wed, 27 May 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0528四, 定期維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。</p><p class="bb_paragraph">《星之救援者》將於5月28日(四)進行定期維護作業。<br>維護期間將無法登入遊戲，請團長提前做好下線準備<br>詳細內容請參考以下說明，以免造成遊玩上的不便。<br><br><b>????️定期維護資訊</b><br>■ 維護時間：2026.05.28(四) 10:00 ~ 15:00 (UTC+9)(5小時)  <br>■ 維護影響：維護期間無法登入遊戲<br>■ 維護獎勵：星光石 100個 + 救援者標準觀測券5張<br><br><b>【維護內容】</b><br>- 新增全新救援者集中觀測<br>- 新增全新阿爾克那集中觀測<br>- 新增救援者自選集中觀測<br>- 新增重新觀測祝福<br>- 新增阿爾克那借用系統<br>- 新增守護星開花系統<br>- 變更部分旅程護符效果<br>- 主線故事EP.5「羽翼停駐之街」正式編入主線故事<br>-  新增限時據點內容<br>- 新增裝備/星辰檔案預設系統 <br>- 新增裝備精製系統<br>- 新增裝備自動販售系統<br>- 新增重啟增益系統<br>- 新增聊天封鎖名單<br>- 新增額外時刻服裝更換功能<br>- 新增進階圖像設定選項<br>- 開放新活動<br>- 更新付費商店商品<br>- 其他改善及變更事項<br>- 修正遊戲內錯誤<br><br><b>????<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.starsavior.com%2Ftw%2Fnews%2F019e68aa-d47c-7774-92c6-7759eb516036" target="_blank" rel=" noopener">更新詳情請見05/28更新公告</a></u></b><br><br><b>【注意事項】</b><br>- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。<br>- 於2026年5月29日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。<br>- 維護開始時，將結束遊戲連線。<br>- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。<br>- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>5月28日停服維護公告</title>
<link>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E5%81%9C%E6%9C%8D%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E5%81%9C%E6%9C%8D%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 巴布，親愛的小鎮發展家：為了給各位發展家提供更好的遊戲體驗，小鎮將在以下時間進行停服維護。維護時間如有延遲，請大家留意後續公告的具體時間~維護時間：5月28日 4:00 - 7:00 （UTC+8）維護期間將暫時無法進入遊戲，請發展家們合理安排遊戲時間，以免影響遊戲體驗。本次維護後 原有遊戲程式將無法進入遊戲 ，Android需透過Google Play、iOS需透過App Store，PC版本需要透過Steam或TapTapPC版本更新完整用戶端方可進入。 更新完成後登入遊戲即可在信箱領取月光水晶*300等獎勵 。新版本遊戲程式將於維護期間在遊戲登入介面開放下載，發展家們也可以直接前往各應用程式商店搜尋心動小鎮進行更新。伺服器維護結束之後，我們將會為發展家發放維護禮物【月光水晶*300，金幣*8000，滿願星*10】 ，請發展家於 6月8日6:00 （UTC+8）前於信箱處領取。更新內容如下：◆最新活動◆【彩虹真語】吃定彩虹，語見真心。活動時間： 5月28日6:00 - 6月22日5：59（UTC+8）活動期間，發展家可前往小鎮中心廣場的彩虹糖快閃店，使用滿願星在活動兌換商店內兌換限定獎勵：家具「彩虹糖廣告牌」、食譜「遇見彩虹心動軟糖」及「吃定彩虹愛心軟糖」；完成活動介面任務，還可獲得限定表情「炫出彩虹鷗」。【童心派對】活動時間：5月28日6:00 - 6月22日5：59（UTC+8）兌換商店開放時間：5月28日6：00 - 6月22日5：59（UTC+8）開啟條件：發展家等級達到5級活動說明：活動開啟後發展家可以透過參與派對，完成活動任務，即可獲得「童心一角」限定家具套裝、「玉米脆角護甲」等趣味飾品，橡果百貨屋同期也有服裝上架，可透過月光水晶進行購買。◆金橡果展演全新主題◆【「金砂流影」系列展演】穿過金砂般的歲月，唯有生命之息，不滅如初。販售時間： 5月30日7：00 - 7月25日5：59（UTC+8）金橡果商會將開啟全新展演：「金砂流影」系列展演，包含「金砂流影·先知」「 金砂流影·旅者」「金砂流影·綠洲」，發展家可前往心儀的展演參觀，並使用展演通票進行抽取。使用展演紀念票根，可以直接在展演紀念品兌換商店換取「金砂流影·先知」和「 金砂流影·旅者」兩款異色套裝以及「金砂流影·綠洲」中的異色家具。◆功能更新及最佳化◆【躲貓貓派對】派對系統新增躲貓貓派對。躲貓貓派對是家園中一種的陣營對抗玩法，發展家可以扮演被變形奇靈附身的「變形奇靈附身者」，也可以扮演拯救被附身者的「調查記者」。派對開始後，變形奇靈附身者可以變形成各種家具，藏匿於派對所在的家園之中；而調查記者，則需要在眾多家具中找到那個「假的」，並使用調查相機將它拍下來。1、玩法參與：參與派對條件：發展家等級達到5級可參與該派對。舉辦派對條件：發展家等級達到10級同時發展家的家園至少擺放1件家具。參數人數：最少2人，最多12人，人數包含小鎮訪客與本小鎮成員。2、能力簡介：①變形奇靈附身者：「變形」：使用「變形」技能，可以切換自己目前的家具形象。「分裂」：使用「分裂」技能，可以在家園中留下一個目前形象的家具複製品。「鎖定」：使用「鎖定」技能，可以固定目前的位置。「奇靈出竅」：使用「奇靈出竅」技能，變形奇靈即可暫時脫離附身者，自由查看周圍情況。但請留意，奇靈出竅時，附身者的實際位置並不會改變。②調查記者：「調查相機」使用調查相機來拍攝可疑的物品，如果拍到了特殊影像，就能將變形奇靈從被附身者身上暫時驅逐。3、階段簡介：①派對發起：在「手錶」-「派對」中選擇「躲貓貓派對」，滿足條件即可發起，如對躲貓貓派對有個人化自訂需求，可在派對發起時自行調整部分設定。發起後進入可邀請好友加入。②搗亂階段：變形奇靈附身者可以變成各種家具讓家園變得「混亂」。調查記者則可以四處走動，觀察家園的變化。③搜捕階段：變形奇靈附身者需要靈活切換家具偽裝，藏在家園的各個角落，避免被調查記者發現。調查記者則需要使用調查相機，拍攝可疑的家具，驅逐變形奇靈。④搜捕與獲勝：調查記者獲勝： 尋找並拍攝場景中的「變形奇靈附身者」以削弱奇靈連接，推進調查。在本局時間結束前，奇靈連結一旦歸零，則調查記者立刻獲勝！變形奇靈附身者獲勝： 被附身者可透過頂破「靈能泡泡」來維繫奇靈連結。在本局時間結束時，如奇靈連結未歸零，則變形奇靈附身者獲勝！【闖關派對】派對系統新增闖關派對。在闖關派對中，發展家可以將蓋房子用的柱子、牆面、平台，打造成跳台、障礙物、跑道，和其他發展家一起體驗創造與挑戰的快樂。1、玩法參與：參與派對條件：發展家等級達到5級可參與該派對。舉辦派對條件：發展家等級達到16級同時擁有通過認證的玩法藍圖。參數人數：最少1人，最多12人，人數包含小鎮訪客與本小鎮成員。2、玩法藍圖認證：在藍圖-玩法藍圖介面中，可以設計全新的闖關派對玩法藍圖，也可直接匯入現有的家園藍圖，並進行藍圖認證。認證闖關派對玩法藍圖，需要在藍圖中擺放好必要的元件：「起點地毯」與「終點地毯」。元件可以在波叔的特殊家裝商店購買。藍圖中選擇已經擺好必要元件的玩法藍圖，為藍圖命名後即可發起認證，完成認證目標即可認證成功。3、階段簡介：①派對發起在「手錶」-「派對」中選擇「闖關派對」，同時選擇已經通過認證的藍圖，發起後進入可邀請好友加入。②派對進行當發展家站在「起點地毯」時開始計時，到達「終點地毯」，計時停止，並顯示完成時長。期間發展家可以重複挑戰。③結算階段：派對時間耗盡後，派對將結束。【派對節】派對系統新增派對節功能，在派對節期間發展家可以查看和加入所有目前正在舉辦的公開派對。本期派對節開啟時間為5月28日6:00-6月29日05：59（UTC+8）。1、派對發布：在派對節期間，發展家發起派對時可以選擇是否將派對發布至「派對節」中，選擇發布時其他小鎮的發展家也可能直接加入到發展家的派對中。2、派對搜尋與加入：在派對節期間，發展家可以在「派對」-「派對節」頁面快速找到其他發展家正在舉辦的已發布到派對節的派對，且不限於目前小鎮。3、小鎮訪客功能：在派對節期間，當發展家選擇加入小鎮已經滿員同時派對尚未滿員的派對時，發展家將會以小鎮訪客的身份加入派對。派對結束後，發展家將離開該小鎮。【夢想系統更新】新增夢想：「派對玩家」和「派對工匠」無論是以派對玩家身份參與派對，還是作為派對工匠身份舉辦派對，均會計入夢想目標；完成夢想目標，解鎖目標等級、提升頭銜、獲得更多等級獎勵。【家居店新增】1、波叔家居店將新增戶外公園主題系列家具！「戶外長椅」「人孔蓋」「零食機」等家具歡迎發展家選購~溫馨提醒：由於每位發展家的家居店刷新內容不同，還請發展家及時留意後續刷新哦~2、波叔特殊家裝商店新增家具：「闖關派對計分板」、「起點地毯」「終點地毯」「彈力柱」等；新增建材：「獨木橋」「梅花樁」以及各類立柱平台。【建造功能更新】1、建造中的家具支援狀態編輯與儲存。2、建造時支援顯示目前已使用建造材料數量，包含金幣、木材、石頭、各類材料包等。【訂購功能更新】1、居民每週委託獎勵新增「訂購券」， 自5月30日6：00（UTC+8）起，每週委託獎勵新增1張「訂購券」。【PC端功能更新】1、優化了在PC端遊玩時的鏡頭靈敏度，改善了PC端遊玩時的視角和鏡頭移動體驗。2、優化了在PC端遊玩時的鏡頭校正速度。3、新增對話快速播放功能，在PC端遊玩與小鎮居民對話時支援按下空白鍵或者Enter鍵進行快速播放文本。4、在PC端遊玩烹飪玩法中，選擇好需要烹飪的食物後可以點擊F鍵立刻開始烹飪。5、優化了PC版本下的圖像品質表現。【其他功能與優化】1、優化了「彩虹四葉草祝福」觸發繁育粉效果的邏輯，當擁有「彩虹四葉草祝福」時，觸發繁育粉效果的機率計算不再判斷本次澆水是否有效。即更新之後，發展家擁有「彩虹四葉草祝福」時對某花卉進行當天的第一次澆水時，均有機率觸發繁育粉效果。2、優化了「美人魚誘魚器」的邏輯。「美人魚誘魚器」的魚影將由公共魚影調整為個人魚影。即更新之後，每個人的魚影將會獨立計算，藍色閃光魚影仍按所有人的累計成功垂釣次數觸發，召喚出的藍閃魚歸「美人魚誘魚器」主人所有，僅主人可以查看和垂釣。3、幕布功能可播放的圖片上限由8張提升至12張。4、家具造型圖鑑進度獎勵新增「鳥語花香」系列家具套裝，以及金幣、滿願星等獎勵。【問題修復】1、修復在PC端遊玩時背包按鈕快捷鍵缺失的問題；2、優化了「萬尼亞積木魚竿」上的萬尼亞角度；3、優化了「街市飛行棋盤」的整體配色；4、商店名「雜貨商人」最佳化為「雜貨商店」，分類「工具塗裝」最佳化為「基礎工具」；5、優化了「傳送門」的材質，修復了部分情況下容易穿模的問題6、修復了書籍/唱片介面上的表情數字顯示不全的問題；7、修復了上裝「休閒夾克」在圖鑑中的預覽缺少扣子的問題；8、修復了虹光巡禮展演部分資產標籤顯示錯誤 的問題；9、修復了圖鑑中異常顯示未投放的服裝的問題；10、修復了漁村巴士附近的樹無法互動的問題；11、修復了部分清晰度下「雪人加濕器」顏色異常的問題；12、修復了部分情況下給寵物替換裝扮後會介面異常的問題；13、修復了部分情況下薩克斯存在音效滯留的問題；14、修復了部分載具在圖鑑中顏色展示異常的問題；15、修復了部分情況下書籍介面顏色顯示異常的問題；16、修復了部分翻譯文本錯誤或缺少文本的問題。 ]]></description>
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<pubDate>Wed, 27 May 2026 19:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月28日停服維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">巴布，親愛的小鎮發展家：</p><p class="bb_paragraph">為了給各位發展家提供更好的遊戲體驗，小鎮將在以下時間進行停服維護。維護時間如有延遲，請大家留意後續公告的具體時間~</p><p class="bb_paragraph">維護時間：5月28日 4:00 - 7:00 （UTC+8）</p><p class="bb_paragraph">維護期間將暫時無法進入遊戲，請發展家們合理安排遊戲時間，以免影響遊戲體驗。</p><p class="bb_paragraph">本次維護後 原有遊戲程式將無法進入遊戲 ，Android需透過Google Play、iOS需透過App Store，PC版本需要透過Steam或TapTapPC版本更新完整用戶端方可進入。 更新完成後登入遊戲即可在信箱領取月光水晶*300等獎勵 。</p><p class="bb_paragraph">新版本遊戲程式將於維護期間在遊戲登入介面開放下載，發展家們也可以直接前往各應用程式商店搜尋心動小鎮進行更新。</p><p class="bb_paragraph">伺服器維護結束之後，我們將會為發展家發放維護禮物【月光水晶*300，金幣*8000，滿願星*10】 ，請發展家於 6月8日6:00 （UTC+8）前於信箱處領取。</p><p class="bb_paragraph">更新內容如下：</p><p class="bb_paragraph">◆最新活動◆</p><p class="bb_paragraph">【彩虹真語】</p><p class="bb_paragraph">吃定彩虹，語見真心。</p><p class="bb_paragraph">活動時間： 5月28日6:00 - 6月22日5：59（UTC+8）</p><p class="bb_paragraph">活動期間，發展家可前往小鎮中心廣場的彩虹糖快閃店，使用滿願星在活動兌換商店內兌換限定獎勵：家具「彩虹糖廣告牌」、食譜「遇見彩虹心動軟糖」及「吃定彩虹愛心軟糖」；完成活動介面任務，還可獲得限定表情「炫出彩虹鷗」。</p><p class="bb_paragraph">【童心派對】</p><p class="bb_paragraph">活動時間：5月28日6:00 - 6月22日5：59（UTC+8）</p><p class="bb_paragraph">兌換商店開放時間：5月28日6：00 - 6月22日5：59（UTC+8）</p><p class="bb_paragraph">開啟條件：發展家等級達到5級</p><p class="bb_paragraph">活動說明：活動開啟後發展家可以透過參與派對，完成活動任務，即可獲得「童心一角」限定家具套裝、「玉米脆角護甲」等趣味飾品，橡果百貨屋同期也有服裝上架，可透過月光水晶進行購買。</p><p class="bb_paragraph">◆金橡果展演全新主題◆</p><p class="bb_paragraph">【「金砂流影」系列展演】</p><p class="bb_paragraph">穿過金砂般的歲月，唯有生命之息，不滅如初。</p><p class="bb_paragraph">販售時間： 5月30日7：00 - 7月25日5：59（UTC+8）</p><p class="bb_paragraph">金橡果商會將開啟全新展演：「金砂流影」系列展演，包含「金砂流影·先知」「 金砂流影·旅者」「金砂流影·綠洲」，發展家可前往心儀的展演參觀，並使用展演通票進行抽取。</p><p class="bb_paragraph">使用展演紀念票根，可以直接在展演紀念品兌換商店換取「金砂流影·先知」和「 金砂流影·旅者」兩款異色套裝以及「金砂流影·綠洲」中的異色家具。</p><p class="bb_paragraph">◆功能更新及最佳化◆</p><p class="bb_paragraph">【躲貓貓派對】</p><p class="bb_paragraph">派對系統新增躲貓貓派對。躲貓貓派對是家園中一種的陣營對抗玩法，發展家可以扮演被變形奇靈附身的「變形奇靈附身者」，也可以扮演拯救被附身者的「調查記者」。</p><p class="bb_paragraph">派對開始後，變形奇靈附身者可以變形成各種家具，藏匿於派對所在的家園之中；而調查記者，則需要在眾多家具中找到那個「假的」，並使用調查相機將它拍下來。</p><p class="bb_paragraph">1、玩法參與：</p><p class="bb_paragraph">參與派對條件：發展家等級達到5級可參與該派對。</p><p class="bb_paragraph">舉辦派對條件：發展家等級達到10級同時發展家的家園至少擺放1件家具。</p><p class="bb_paragraph">參數人數：最少2人，最多12人，人數包含小鎮訪客與本小鎮成員。</p><p class="bb_paragraph">2、能力簡介：</p><p class="bb_paragraph">①變形奇靈附身者：</p><p class="bb_paragraph">「變形」：使用「變形」技能，可以切換自己目前的家具形象。</p><p class="bb_paragraph">「分裂」：使用「分裂」技能，可以在家園中留下一個目前形象的家具複製品。</p><p class="bb_paragraph">「鎖定」：使用「鎖定」技能，可以固定目前的位置。</p><p class="bb_paragraph">「奇靈出竅」：使用「奇靈出竅」技能，變形奇靈即可暫時脫離附身者，自由查看周圍情況。但請留意，奇靈出竅時，附身者的實際位置並不會改變。</p><p class="bb_paragraph">②調查記者：</p><p class="bb_paragraph">「調查相機」使用調查相機來拍攝可疑的物品，如果拍到了特殊影像，就能將變形奇靈從被附身者身上暫時驅逐。</p><p class="bb_paragraph">3、階段簡介：</p><p class="bb_paragraph">①派對發起：</p><p class="bb_paragraph">在「手錶」-「派對」中選擇「躲貓貓派對」，滿足條件即可發起，如對躲貓貓派對有個人化自訂需求，可在派對發起時自行調整部分設定。發起後進入可邀請好友加入。</p><p class="bb_paragraph">②搗亂階段：變形奇靈附身者可以變成各種家具讓家園變得「混亂」。調查記者則可以四處走動，觀察家園的變化。</p><p class="bb_paragraph">③搜捕階段：</p><p class="bb_paragraph">變形奇靈附身者需要靈活切換家具偽裝，藏在家園的各個角落，避免被調查記者發現。調查記者則需要使用調查相機，拍攝可疑的家具，驅逐變形奇靈。</p><p class="bb_paragraph">④搜捕與獲勝：</p><p class="bb_paragraph"><b>調查記者獲勝：</b> 尋找並拍攝場景中的「變形奇靈附身者」以削弱奇靈連接，推進調查。在本局時間結束前，奇靈連結一旦歸零，則調查記者立刻獲勝！</p><p class="bb_paragraph"><b>變形奇靈附身者獲勝：</b> 被附身者可透過頂破「靈能泡泡」來維繫奇靈連結。在本局時間結束時，如奇靈連結未歸零，則變形奇靈附身者獲勝！</p><p class="bb_paragraph">【闖關派對】</p><p class="bb_paragraph">派對系統新增闖關派對。在闖關派對中，發展家可以將蓋房子用的柱子、牆面、平台，打造成跳台、障礙物、跑道，和其他發展家一起體驗創造與挑戰的快樂。</p><p class="bb_paragraph">1、玩法參與：</p><p class="bb_paragraph">參與派對條件：發展家等級達到5級可參與該派對。</p><p class="bb_paragraph">舉辦派對條件：發展家等級達到16級同時擁有通過認證的玩法藍圖。</p><p class="bb_paragraph">參數人數：最少1人，最多12人，人數包含小鎮訪客與本小鎮成員。</p><p class="bb_paragraph">2、玩法藍圖認證：</p><p class="bb_paragraph">在藍圖-玩法藍圖介面中，可以設計全新的闖關派對玩法藍圖，也可直接匯入現有的家園藍圖，並進行藍圖認證。</p><p class="bb_paragraph">認證闖關派對玩法藍圖，需要在藍圖中擺放好必要的元件：「起點地毯」與「終點地毯」。元件可以在波叔的特殊家裝商店購買。</p><p class="bb_paragraph">藍圖中選擇已經擺好必要元件的玩法藍圖，為藍圖命名後即可發起認證，完成認證目標即可認證成功。</p><p class="bb_paragraph">3、階段簡介：</p><p class="bb_paragraph">①派對發起</p><p class="bb_paragraph">在「手錶」-「派對」中選擇「闖關派對」，同時選擇已經通過認證的藍圖，發起後進入可邀請好友加入。</p><p class="bb_paragraph">②派對進行</p><p class="bb_paragraph">當發展家站在「起點地毯」時開始計時，到達「終點地毯」，計時停止，並顯示完成時長。期間發展家可以重複挑戰。</p><p class="bb_paragraph">③結算階段：</p><p class="bb_paragraph">派對時間耗盡後，派對將結束。</p><p class="bb_paragraph">【派對節】</p><p class="bb_paragraph">派對系統新增派對節功能，在派對節期間發展家可以查看和加入所有目前正在舉辦的公開派對。</p><p class="bb_paragraph">本期派對節開啟時間為5月28日6:00-6月29日05：59（UTC+8）。</p><p class="bb_paragraph">1、派對發布：</p><p class="bb_paragraph">在派對節期間，發展家發起派對時可以選擇是否將派對發布至「派對節」中，選擇發布時其他小鎮的發展家也可能直接加入到發展家的派對中。</p><p class="bb_paragraph">2、派對搜尋與加入：</p><p class="bb_paragraph">在派對節期間，發展家可以在「派對」-「派對節」頁面快速找到其他發展家正在舉辦的已發布到派對節的派對，且不限於目前小鎮。</p><p class="bb_paragraph">3、小鎮訪客功能：</p><p class="bb_paragraph">在派對節期間，當發展家選擇加入小鎮已經滿員同時派對尚未滿員的派對時，發展家將會以小鎮訪客的身份加入派對。派對結束後，發展家將離開該小鎮。</p><p class="bb_paragraph">【夢想系統更新】</p><p class="bb_paragraph">新增夢想：「派對玩家」和「派對工匠」</p><p class="bb_paragraph">無論是以派對玩家身份參與派對，還是作為派對工匠身份舉辦派對，均會計入夢想目標；完成夢想目標，解鎖目標等級、提升頭銜、獲得更多等級獎勵。</p><p class="bb_paragraph">【家居店新增】</p><p class="bb_paragraph">1、波叔家居店將新增戶外公園主題系列家具！「戶外長椅」「人孔蓋」「零食機」等家具歡迎發展家選購~</p><p class="bb_paragraph">溫馨提醒：由於每位發展家的家居店刷新內容不同，還請發展家及時留意後續刷新哦~</p><p class="bb_paragraph">2、波叔特殊家裝商店</p><p class="bb_paragraph">新增家具：「闖關派對計分板」、「起點地毯」「終點地毯」「彈力柱」等；</p><p class="bb_paragraph">新增建材：「獨木橋」「梅花樁」以及各類立柱平台。</p><p class="bb_paragraph">【建造功能更新】</p><p class="bb_paragraph">1、建造中的家具支援狀態編輯與儲存。</p><p class="bb_paragraph">2、建造時支援顯示目前已使用建造材料數量，包含金幣、木材、石頭、各類材料包等。</p><p class="bb_paragraph">【訂購功能更新】</p><p class="bb_paragraph">1、居民每週委託獎勵新增「訂購券」， 自5月30日6：00（UTC+8）起，每週委託獎勵新增1張「訂購券」。</p><p class="bb_paragraph">【PC端功能更新】</p><p class="bb_paragraph">1、優化了在PC端遊玩時的鏡頭靈敏度，改善了PC端遊玩時的視角和鏡頭移動體驗。</p><p class="bb_paragraph">2、優化了在PC端遊玩時的鏡頭校正速度。</p><p class="bb_paragraph">3、新增對話快速播放功能，在PC端遊玩與小鎮居民對話時支援按下空白鍵或者Enter鍵進行快速播放文本。</p><p class="bb_paragraph">4、在PC端遊玩烹飪玩法中，選擇好需要烹飪的食物後可以點擊F鍵立刻開始烹飪。</p><p class="bb_paragraph">5、優化了PC版本下的圖像品質表現。</p><p class="bb_paragraph">【其他功能與優化】</p><p class="bb_paragraph">1、優化了「彩虹四葉草祝福」觸發繁育粉效果的邏輯，當擁有「彩虹四葉草祝福」時，觸發繁育粉效果的機率計算不再判斷本次澆水是否有效。即更新之後，發展家擁有「彩虹四葉草祝福」時對某花卉進行當天的第一次澆水時，均有機率觸發繁育粉效果。</p><p class="bb_paragraph">2、優化了「美人魚誘魚器」的邏輯。「美人魚誘魚器」的魚影將由公共魚影調整為個人魚影。即更新之後，每個人的魚影將會獨立計算，藍色閃光魚影仍按所有人的累計成功垂釣次數觸發，召喚出的藍閃魚歸「美人魚誘魚器」主人所有，僅主人可以查看和垂釣。</p><p class="bb_paragraph">3、幕布功能可播放的圖片上限由8張提升至12張。</p><p class="bb_paragraph">4、家具造型圖鑑進度獎勵新增「鳥語花香」系列家具套裝，以及金幣、滿願星等獎勵。</p><p class="bb_paragraph">【問題修復】</p><p class="bb_paragraph">1、修復在PC端遊玩時背包按鈕快捷鍵缺失的問題；</p><p class="bb_paragraph">2、優化了「萬尼亞積木魚竿」上的萬尼亞角度；</p><p class="bb_paragraph">3、優化了「街市飛行棋盤」的整體配色；</p><p class="bb_paragraph">4、商店名「雜貨商人」最佳化為「雜貨商店」，分類「工具塗裝」最佳化為「基礎工具」；</p><p class="bb_paragraph">5、優化了「傳送門」的材質，修復了部分情況下容易穿模的問題</p><p class="bb_paragraph">6、修復了書籍/唱片介面上的表情數字顯示不全的問題；</p><p class="bb_paragraph">7、修復了上裝「休閒夾克」在圖鑑中的預覽缺少扣子的問題；</p><p class="bb_paragraph">8、修復了虹光巡禮展演部分資產標籤顯示錯誤 的問題；</p><p class="bb_paragraph">9、修復了圖鑑中異常顯示未投放的服裝的問題；</p><p class="bb_paragraph">10、修復了漁村巴士附近的樹無法互動的問題；</p><p class="bb_paragraph">11、修復了部分清晰度下「雪人加濕器」顏色異常的問題；</p><p class="bb_paragraph">12、修復了部分情況下給寵物替換裝扮後會介面異常的問題；</p><p class="bb_paragraph">13、修復了部分情況下薩克斯存在音效滯留的問題；</p><p class="bb_paragraph">14、修復了部分載具在圖鑑中顏色展示異常的問題；</p><p class="bb_paragraph">15、修復了部分情況下書籍介面顏色顯示異常的問題；</p><p class="bb_paragraph">16、修復了部分翻譯文本錯誤或缺少文本的問題。</p>]]> </content:encoded>
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<title>MY HERO ULTRA RUMBLE — Season 17 Trailer</title>
<link>https://xinker.org/zh/my-hero-ultra-rumble-season-17-trailer</link>
<guid>https://xinker.org/zh/my-hero-ultra-rumble-season-17-trailer</guid>
<description><![CDATA[ The fierce Rabbit Hero leaps into battle! Mirko joins the fight in Season 17 of MY HERO ULTRA RUMBLE — the superpowered FREE-TO-PLAY battle royale! Season 17 goes live May 27th! New content coming in Season 17:???? New Playable Character – Mirko: jump, kick, and send them flying! A feisty bunny who fights like her life depends on every breath!???? New Costumes – Mirko&#039;s Hero Costume Final Battle ver. &amp; Mt. Lady Codebreak and more!!???? New Battle Style – Present Mic &quot;D.J. Board&quot; coming soon!https://store.steampowered.com/app/1607250/MY_HERO_ULTRA_RUMBLE/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42819854/ec2b5896d9d3ce06d4fd7f3a0bc25f58593cadd4.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 18:51:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>HERO, ULTRA, RUMBLE, —, Season, Trailer</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">The fierce Rabbit Hero leaps into battle! <b>Mirko </b>joins the fight in Season 17 of MY HERO ULTRA RUMBLE — the superpowered FREE-TO-PLAY battle royale! <b>Season 17 goes live May 27th</b>! <br><br><div data-youtube="gLb32nG35p0" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>New content coming in <b>Season 17</b>:<br><br>???? New Playable Character – <b>Mirko</b>: jump, kick, and send them flying! A feisty bunny who fights like her life depends on every breath!<br><br>???? <b>New Costumes</b> – Mirko's Hero Costume Final Battle ver. & Mt. Lady Codebreak and more!!<br><br>???? New Battle Style – <b>Present Mic "D.J. Board"</b> <b>coming soon</b>!</div><br><a class="bb_link" href="https://store.steampowered.com/app/1607250/MY_HERO_ULTRA_RUMBLE/" target="_blank" rel="">https://store.steampowered.com/app/1607250/MY_HERO_ULTRA_RUMBLE/</a>]]> </content:encoded>
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<title>5月29日2.6版本更新預告</title>
<link>https://xinker.org/zh/5%E6%9C%8829%E6%97%A526%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E9%A0%90%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8829%E6%97%A526%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E9%A0%90%E5%91%8A</guid>
<description><![CDATA[ 親愛的搭配師：我們預計將於2026年5月29日03:50~11:00（UTC+8）進行停服維護更新，維護期間將無法登錄遊戲，為確保您的帳號資料正常，請您合理安排遊戲進度；本次更新的預先下載已於2026年5月27日18:00（UTC+8）開放，搭配師可提前下載部分資源，以便在維護結束後更快進入遊戲；開服時間將根據實際情況有可能提前或延後，本次更新詳情可查閱下方內容，感謝您的理解和支持！※「往復於棲骨之畔」「輾轉於無歸之劫」「瑰途終寂」「似月長明」限定共鳴將於5月29日03:49（UTC+8）結束，請記得及時領取「深海迴響」中的獎勵；※「趣味玩法」「旅間收集」「旅行小舖」「性感天王再臨」「星光評選賽」「靈魂引渡特訓《大潮防沉沒指南》」「渡於潮聲」「虹彩的贈禮」「當我想起一座花園」活動頁面將於5月29日03:49（UTC+8）關閉；※「風渡潮湧」「奇蹟啟程」「載靈之舟」「潮聲迴響」「汐音詠嘆」「扇風裁冷月」「時憶長廊」商城介面將於5月29日03:49（UTC+8）關閉，「服裝商店」中的「林間覓羽」「炫粉甜心」「甜蜜診斷」套裝也將於5月29日03:49（UTC+8）下架。★維護安排★維護時間：5月29日03:50~11:00（UTC+8）★補償內容★補償內容：鑽石*300、共鳴水晶*1領取範圍：6月5日23:59（UTC+8）前解鎖信箱功能並登錄的搭配師★預先下載指引★預先下載時間：5月27日18:00~5月29日03:49（UTC+8）■預先下載方式●行動端（iOS&amp;Android）：方式一：在遊戲登錄介面，點擊右下角【預先下載資源包】圖示，即可開始預先下載；方式二：在遊戲內【設定-其他】介面點擊預先下載資源包，即可開始預先下載；&gt;&gt;在行動端預先下載過程中，搭配師無法體驗遊戲，請合理安排預先下載時間。在完成資源預先下載的情況下，2.6版本更新維護後可以更快進入遊戲。●PC端：打開啟動器，【啟動遊戲】按鈕上將出現【預先下載】圖示，點擊圖示即可進行更新資源的預先下載。&gt;&gt;搭配師需在啟動器內完成遊戲版本的前置更新，出現【啟動遊戲】按鈕後方可預先下載；PC端進行預先下載時，搭配師可正常體驗當前版本內容。●Mac端：方式一：在遊戲登錄介面，點擊右下角【預先下載資源包】圖示，即可開始預先下載；方式二：在遊戲內【設定-其他】介面點擊預先下載資源包，即可開始預先下載；&gt;&gt;在Mac端預先下載過程中，搭配師無法體驗遊戲，請合理安排預先下載時間。在完成資源預先下載的情況下，2.6版本更新維護後可以更快進入遊戲。★新增內容★■「未曾止息的塤聲」風物任務永久開放2.6版本更新後，完成伊贊之土主線「第九章」後開啟。靈魂大潮即將落幕，送潮儀式即將到來。完成「未曾止息的塤聲」風物任務可獲得腕飾「環骨追憶」、胸飾設計圖「往日之花」、鑽石、養成材料等獎勵，通關任務內關卡可獲得耳飾設計圖「緋花初願」；在「潮汐盡頭的明天」活動期間完成風物任務可獲得限定名片：往念成舟、鑽石獎勵。■「趣味玩法」活動開啟●「歸潮之旅」逸事見聞任務活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），搭配師可前往參與逸事任務活動「靈潮紀事」和見聞任務活動「異趣見聞」，完成任務可獲得帽子「時光織縷」、鑽石、養成材料等獎勵。●「歸途款待時」活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），推進逸事任務「歸途的市集，告別的盛宴！」後開啟。活動期間，搭配師可前往安靈之渡，找到四大部門的攤位負責人，參與魂憩之壇的布置，獲得鑽石、養成材料等獎勵。●「尋找，靈魂本色」活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），推進逸事任務「歸途的市集，告別的盛宴！」後開啟。活動期間，搭配師可前往安靈之渡，找到埃斯卓皮亞，根據提示指引找到靈語謎題，完成靈語旅冊。完成「尋找，靈魂本色」活動可獲得鑽石等獎勵；首次拼湊出靈魂吉祥物可獲得限定獎勵：特別稱號*16。■「旅間收集」活動開啟●「燭火燃甜夢」活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），每次開放4個任務。完成目標任務，可獲得【搖曳之光】，當【搖曳之光】達到指定數量時，即可兌換三星套裝「誕夢祝禮」、鑽石、養成材料等獎勵。■「往昔的緋園」獨立關卡永久開放2.6版本更新後，「埋骨地」區域新增常駐獨立關卡「往昔的緋園」。步入紅花盛放的花圃，封存在記憶中的字句正逐一顯現。這片往昔的緋園，還有許多秘密未曾揭開。■「心之深處的緋花」活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），推進風物任務「未曾止息的塤聲」後開啟。活動期間，搭配師可前往「往昔的緋園」獨立關卡，完成「緋花餘憶」「羅盤之引」「庭間摘星」「花跡秘藏」「緋影存憶」玩法，獲得共鳴水晶、鑽石、升級包獎勵。■「溯靈共鳴之曲」簽到活動限時開啟2.6版本更新後~6月11日09:59（UTC+8），活動期間，每日登錄即可領取獎勵，累計登錄7日可領取全部獎勵，共計啟示水晶*10。獎勵將於每日04:00更新。■「星光評選賽」活動限時開啟2.6版本更新後~6月11日09:59（UTC+8），活動期間，搭配師們可根據當期主題投稿參賽，還可以在「星繪圖冊」中為心儀作品投票，本期主題為「靈潮之歌」。參與活動可獲得鑽石、升級包獎勵。■「星光的追尋」活動限時開啟2.6版本更新後~6月22日03:59（伺服器時間），星海散溢的星光時常會出現在奇迹大陸上，每週於指定地點尋找星光的蹤跡，收集【星光結晶】，便可獲得群星的饋贈，在「星光小舖」中兌換獎勵。■「往日的未竟歌」限定共鳴開啟2.6版本更新後~6月24日03:49（UTC+8），搭配師可前往共鳴，獲得全新五星套裝「黎明無聲」、四星套裝「逆規行跡」。●五星套裝「黎明無聲」集齊效果解鎖能力「寂靜之籟」。施展寂靜之籟能力後，暖暖將召喚出【緘默之弦】，悠揚的弦音會吸引周圍及遠處的小動物駐足聆聽，但傳奇生靈不會被吸引。在聆聽時，小動物們將放下防備，暖暖可以靠近並為牠們清潔。至多可召喚四台【緘默之弦】，且離線後不會消失；其適用範圍不包括家園和室內關卡。靠近【緘默之弦】時，可以從擁有的演奏能力中選擇主樂器進行演奏。弦音所及之處，萬靈皆得安寧。召喚後的【緘默之弦】會顯示在地圖上，點擊對應圖示即可進行追蹤或收回；靠近【緘默之弦】與其互動亦可直接進行收回。●五星套裝「黎明無聲」進化獎勵&gt;&gt;達成進化2後，將額外獲得【情境定格】下可用情境【歡舞之邀】，並在【服裝進化】的進化2介面中解鎖【擺飾異彩】。在【擺飾異彩】中使用【潮音心韻·奏光輝庭】可獲得擺飾「奏光輝庭·異彩」，「奏光輝庭·異彩」可放置於空曠之處，用於拍照和觀賞。&gt;&gt;達成進化3後，將額外獲得「明日花汐·妝」，並獲得服裝特效升級和全新待機動作，且部分服裝部件可以切換款型。●共鳴次數獎勵&gt;&gt;在「往日的未竟歌」共鳴滿160次，可額外領取擺飾「奏光輝庭」，「奏光輝庭」可放置於空曠之處，用於拍照和觀賞。&gt;&gt;在「往日的未竟歌」共鳴滿230次，可額外領取【深海流輝禮盒】，禮盒內包含道具【心輝·黎明無聲】和異彩材料【潮音心韻·奏光輝庭】。●四星套裝「逆規行跡」集齊效果解鎖能力「逆風而行·奇思妙想」，施展能力後，暖暖將吹響清脆的哨音，喚來渡鴉棲於指尖，與其低聲密語。■「商城」繽紛商品更新●「潮汐秘藏」更新2.6版本更新後~6月24日03:49（UTC+8），前往「商城-潮汐秘藏」頁面，即可在下列子頁面中選購商品：&gt;&gt;「往跡啟新」全新組合「時光迴響之禮」限時上架。購買後即可獲得手持物「月輪寂雨」、耳飾「靈思序曲」、動作【回風寄思】；&gt;&gt;「念念不釋」花費180無垠星石購買，即可獲得整套妝容「刻骨之思·妝」，還能額外獲得180鑽石；&gt;&gt;「喵喵糯香」超值組合「粽糰飄香」限時上架。花費300鑽石購買，即可獲得「大喵斗篷·糯香」【大喵動作·喵嗚一舞】；&gt;&gt;「青舟搖搖」花費160鑽石購買，即可獲得擺飾「青青糯香舟」；&gt;&gt;「渡夢啟程」購買後即可獲得擺飾「靈潮渡歸舟」，還能額外獲得【啟示水晶】*8；&gt;&gt;「心岸回音」全新禮包「寄憶守望之禮」限時上架。花費無垠星石購買系列禮包，內含【啟示水晶】【純真絲線】。●「星願貯藏」限時開啟2.6版本更新後~6月24日03:49（UTC+8），活動期間，解鎖星願糖罐的搭配師，可以透過完成【朝夕心願】收集星糖。當收集進度推至對應節點，即可獲得相應的星願糖罐贈禮；&gt;&gt;花費解鎖星願糖罐可立即獲得帽子「緘默餘詞」，完成全部收集進度可獲得手套「潮蝕暗湧」、360無垠星石。●「時憶長廊」復刻上架2.6版本更新後~6月24日03:49（UTC+8），活動期間，前往「商城-時憶長廊」頁面，即可在下列子頁面中選購商品：&gt;&gt;「高萌預警」復刻上架花費90鑽石一鍵購買，即可獲得帽子「張揚珠冠」「閃翹兔耳」「熒亮狸狸」;&gt;&gt;「粼粼淚痕」復刻上架花費180無垠星石購買，即可獲得整套妝容「淚潮輓歌·妝」，還能額外獲得180鑽石；&gt;&gt;「殊途之約」復刻上架花費240無垠星石購買，即可獲得雙人動作【殊途之約】，可在連線模式下邀請好友共同使用。附帶贈送單人動作【空挽殘汐】和【幽淚歸影】，可在拍照中使用；&gt;&gt;「粼粼幽夢」復刻上架花費300無垠星石購買，即可獲得擺飾「鱗夜餘夢」。●「餘音寄新生」限時累儲回饋活動2.6版本更新後~6月24日03:49（UTC+8），透過指定付費行為可獲得相應【心音】，當【心音】達到指定目標時即可解鎖對應獎勵。最高可得1710鑽石、三星套裝「蒼夜誓約」、擺飾「 閃耀派對花車」。●「繽紛禮包」上架2.6版本更新後~6月24日03:49（UTC+8），前往「商城-甄選禮包」頁面購買繽紛禮包：新增「汐音共鳴之禮」系列禮包，內含【啟示水晶】【噗靈】；新增限定「虹染時季」系列禮包，內含服裝虹染道具。●「服裝商店」更新2.6版本更新後~6月24日03:49（UTC+8），「商城-服裝商店」將限時上架「青空樂章」「暖陽茸熊」套裝，歡迎搭配師前往選購。●「服裝商店」復刻上架2.6版本更新後~6月24日03:49（UTC+8），往期甄選套裝「淑雅格調」「潮流暗夜」「夜宴明星」限時復刻上架，歡迎搭配師前往選購。■「奇迹之旅」新一期開啟2.6版本更新後~6月24日03:49（UTC+8），將預設解鎖【旅途序曲】，完成【旅行任務】獲得閱歷，達成等級可獲得共鳴水晶、能量結晶等獎勵，「奇迹之旅」等級上限為90級，搭配師還可透過解鎖【悠遠頌歌】和【奇迹史詩】，獲得更多豐厚獎勵；&gt;&gt;購買並解鎖【悠遠頌歌】，搭配師可立即獲得680鑽石，達成等級可額外獲得680鑽石、啟示水晶、「大喵斗篷·願語」等豐厚獎勵；&gt;&gt;購買並解鎖【奇迹史詩】，搭配師可立即獲得【悠遠頌歌】當前等級的全部內容+【悠遠頌歌】直升10級，並可額外立即獲得無垠星石、頭像框、能量結晶等豐厚獎勵。■「樂園構想」新一期開啟2.6版本更新後~6月22日04:00（伺服器時間），搭配師完成每週紀事任務，可獲得樂園基石。本週紀事任務將在每週一04:00（伺服器時間）更新。使用樂園基石，可以在「構想百貨」中兌換「墜入甜夢鄉」系列傢俱、【鑽石】等商品。「本期精選」中包含限時上架商品，本期「樂園構想」結束後將從「構想百貨」下架。此外，部分商品還享受限時優惠，本期活動結束後將恢復原價並進入「往期精選」，搭配師後續可繼續在「往期精選」中兌換。還請各位搭配師注意及時挑選兌換獎勵；&gt;&gt;花費680無垠星石可簽訂【構想契約】，簽訂契約後，可直接領取全新傢俱「永駐林野展示箱」及其傢俱設計圖。並且完成紀事任務後，還會獲得額外樂園基石；&gt;&gt;簽訂【構想契約】，在本期樂園構想累計獲得一定數量的樂園基石後會全額返還680無垠星石，可在「構想契約」介面直接領取。■「點染豐饒之夢」復刻開啟2.6版本更新後~6月11日09:59（UTC+8），搭配師可前往共鳴，獲得4星套裝「豐饒之讚」。●「豐饒之讚」套裝集齊效果解鎖能力「紅葉紛舞·萬物交響」。暖暖施展「紅葉紛舞·萬物交響」能力後，可以使布布果樹樹葉變紅，紅葉將會如輕絮，翩然而至。■「粉紅緞帶之舞」復刻開啟2.6版本更新後~6月11日09:59（UTC+ 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<pubDate>Wed, 27 May 2026 18:39:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月29日2.6版本更新預告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的搭配師：</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們預計將於<b>2026年5月29日03:50~11:00（UTC+8）</b>進行停服維護更新，維護期間將無法登錄遊戲，為確保您的帳號資料正常，請您合理安排遊戲進度；</p><p class="bb_paragraph">本次更新的預先下載已於2026年5月27日18:00（UTC+8）開放，搭配師可提前下載部分資源，以便在維護結束後更快進入遊戲；</p><p class="bb_paragraph">開服時間將根據實際情況有可能提前或延後，本次更新詳情可查閱下方內容，感謝您的理解和支持！</p><p class="bb_paragraph">※「往復於棲骨之畔」「輾轉於無歸之劫」「瑰途終寂」「似月長明」限定共鳴將於5月29日03:49（UTC+8）結束，請記得及時領取「深海迴響」中的獎勵；</p><p class="bb_paragraph">※「趣味玩法」「旅間收集」「旅行小舖」「性感天王再臨」「星光評選賽」「靈魂引渡特訓《大潮防沉沒指南》」「渡於潮聲」「虹彩的贈禮」「當我想起一座花園」活動頁面將於5月29日03:49（UTC+8）關閉；</p><p class="bb_paragraph">※「風渡潮湧」「奇蹟啟程」「載靈之舟」「潮聲迴響」「汐音詠嘆」「扇風裁冷月」「時憶長廊」商城介面將於5月29日03:49（UTC+8）關閉，「服裝商店」中的「林間覓羽」「炫粉甜心」「甜蜜診斷」套裝也將於5月29日03:49（UTC+8）下架。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>★維護安排★</b></p><p class="bb_paragraph">維護時間：5月29日03:50~11:00（UTC+8）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>★補償內容★</b></p><p class="bb_paragraph">補償內容：鑽石*300、共鳴水晶*1</p><p class="bb_paragraph">領取範圍：6月5日23:59（UTC+8）前解鎖信箱功能並登錄的搭配師</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>★預先下載指引★</b></p><p class="bb_paragraph">預先下載時間：5月27日18:00~5月29日03:49（UTC+8）</p><p class="bb_paragraph"><b>■預先下載方式</b></p><p class="bb_paragraph">●行動端（iOS&Android）：</p><p class="bb_paragraph">方式一：在遊戲登錄介面，點擊右下角【預先下載資源包】圖示，即可開始預先下載；</p><p class="bb_paragraph">方式二：在遊戲內【設定-其他】介面點擊預先下載資源包，即可開始預先下載；</p><p class="bb_paragraph">>>在行動端預先下載過程中，搭配師無法體驗遊戲，請合理安排預先下載時間。在完成資源預先下載的情況下，2.6版本更新維護後可以更快進入遊戲。</p><p class="bb_paragraph">●PC端：</p><p class="bb_paragraph">打開啟動器，【啟動遊戲】按鈕上將出現【預先下載】圖示，點擊圖示即可進行更新資源的預先下載。</p><p class="bb_paragraph">>>搭配師需在啟動器內完成遊戲版本的前置更新，出現【啟動遊戲】按鈕後方可預先下載；PC端進行預先下載時，搭配師可正常體驗當前版本內容。</p><p class="bb_paragraph">●Mac端：</p><p class="bb_paragraph">方式一：在遊戲登錄介面，點擊右下角【預先下載資源包】圖示，即可開始預先下載；</p><p class="bb_paragraph">方式二：在遊戲內【設定-其他】介面點擊預先下載資源包，即可開始預先下載；</p><p class="bb_paragraph">>>在Mac端預先下載過程中，搭配師無法體驗遊戲，請合理安排預先下載時間。在完成資源預先下載的情況下，2.6版本更新維護後可以更快進入遊戲。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>★新增內容★</b></p><p class="bb_paragraph"><b>■「未曾止息的塤聲」風物任務永久開放</b></p><p class="bb_paragraph">2.6版本更新後，完成伊贊之土主線「第九章」後開啟。靈魂大潮即將落幕，送潮儀式即將到來。完成「未曾止息的塤聲」風物任務可獲得腕飾「環骨追憶」、胸飾設計圖「往日之花」、鑽石、養成材料等獎勵，通關任務內關卡可獲得耳飾設計圖「緋花初願」；在「潮汐盡頭的明天」活動期間完成風物任務可獲得限定名片：往念成舟、鑽石獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「趣味玩法」活動開啟</b></p><p class="bb_paragraph">●「歸潮之旅」逸事見聞任務活動限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），搭配師可前往參與逸事任務活動「靈潮紀事」和見聞任務活動「異趣見聞」，完成任務可獲得帽子「時光織縷」、鑽石、養成材料等獎勵。</p><p class="bb_paragraph">●「歸途款待時」活動限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），推進逸事任務「歸途的市集，告別的盛宴！」後開啟。活動期間，搭配師可前往安靈之渡，找到四大部門的攤位負責人，參與魂憩之壇的布置，獲得鑽石、養成材料等獎勵。</p><p class="bb_paragraph">●「尋找，靈魂本色」活動限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），推進逸事任務「歸途的市集，告別的盛宴！」後開啟。活動期間，搭配師可前往安靈之渡，找到埃斯卓皮亞，根據提示指引找到靈語謎題，完成靈語旅冊。完成「尋找，靈魂本色」活動可獲得鑽石等獎勵；首次拼湊出靈魂吉祥物可獲得限定獎勵：特別稱號*16。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「旅間收集」活動開啟</b></p><p class="bb_paragraph">●「燭火燃甜夢」活動限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），每次開放4個任務。完成目標任務，可獲得【搖曳之光】，當【搖曳之光】達到指定數量時，即可兌換三星套裝「誕夢祝禮」、鑽石、養成材料等獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「往昔的緋園」獨立關卡永久開放</b></p><p class="bb_paragraph">2.6版本更新後，「埋骨地」區域新增常駐獨立關卡「往昔的緋園」。步入紅花盛放的花圃，封存在記憶中的字句正逐一顯現。這片往昔的緋園，還有許多秘密未曾揭開。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「心之深處的緋花」活動限時開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），推進風物任務「未曾止息的塤聲」後開啟。活動期間，搭配師可前往「往昔的緋園」獨立關卡，完成「緋花餘憶」「羅盤之引」「庭間摘星」「花跡秘藏」「緋影存憶」玩法，獲得共鳴水晶、鑽石、升級包獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「溯靈共鳴之曲」簽到活動限時開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月11日09:59（UTC+8），活動期間，每日登錄即可領取獎勵，累計登錄7日可領取全部獎勵，共計啟示水晶*10。獎勵將於每日04:00更新。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「星光評選賽」活動限時開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月11日09:59（UTC+8），活動期間，搭配師們可根據當期主題投稿參賽，還可以在「星繪圖冊」中為心儀作品投票，本期主題為「靈潮之歌」。參與活動可獲得鑽石、升級包獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「星光的追尋」活動限時開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月22日03:59（伺服器時間），星海散溢的星光時常會出現在奇迹大陸上，每週於指定地點尋找星光的蹤跡，收集【星光結晶】，便可獲得群星的饋贈，在「星光小舖」中兌換獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「往日的未竟歌」限定共鳴開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），搭配師可前往共鳴，獲得全新五星套裝「黎明無聲」、四星套裝「逆規行跡」。</p><p class="bb_paragraph">●五星套裝「黎明無聲」集齊效果</p><p class="bb_paragraph">解鎖能力「寂靜之籟」。施展寂靜之籟能力後，暖暖將召喚出【緘默之弦】，悠揚的弦音會吸引周圍及遠處的小動物駐足聆聽，但傳奇生靈不會被吸引。在聆聽時，小動物們將放下防備，暖暖可以靠近並為牠們清潔。至多可召喚四台【緘默之弦】，且離線後不會消失；其適用範圍不包括家園和室內關卡。</p><p class="bb_paragraph">靠近【緘默之弦】時，可以從擁有的演奏能力中選擇主樂器進行演奏。弦音所及之處，萬靈皆得安寧。</p><p class="bb_paragraph">召喚後的【緘默之弦】會顯示在地圖上，點擊對應圖示即可進行追蹤或收回；靠近【緘默之弦】與其互動亦可直接進行收回。</p><p class="bb_paragraph">●五星套裝「黎明無聲」進化獎勵</p><p class="bb_paragraph">>>達成進化2後，將額外獲得【情境定格】下可用情境【歡舞之邀】，並在【服裝進化】的進化2介面中解鎖【擺飾異彩】。在【擺飾異彩】中使用【潮音心韻·奏光輝庭】可獲得擺飾「奏光輝庭·異彩」，「奏光輝庭·異彩」可放置於空曠之處，用於拍照和觀賞。</p><p class="bb_paragraph">>>達成進化3後，將額外獲得「明日花汐·妝」，並獲得服裝特效升級和全新待機動作，且部分服裝部件可以切換款型。</p><p class="bb_paragraph">●共鳴次數獎勵</p><p class="bb_paragraph">>>在「往日的未竟歌」共鳴滿160次，可額外領取擺飾「奏光輝庭」，「奏光輝庭」可放置於空曠之處，用於拍照和觀賞。</p><p class="bb_paragraph">>>在「往日的未竟歌」共鳴滿230次，可額外領取【深海流輝禮盒】，禮盒內包含道具【心輝·黎明無聲】和異彩材料【潮音心韻·奏光輝庭】。</p><p class="bb_paragraph">●四星套裝「逆規行跡」集齊效果</p><p class="bb_paragraph">解鎖能力「逆風而行·奇思妙想」，施展能力後，暖暖將吹響清脆的哨音，喚來渡鴉棲於指尖，與其低聲密語。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「商城」繽紛商品更新</b></p><p class="bb_paragraph">●「潮汐秘藏」更新</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），前往「商城-潮汐秘藏」頁面，即可在下列子頁面中選購商品：</p><p class="bb_paragraph">>>「往跡啟新」</p><p class="bb_paragraph">全新組合「時光迴響之禮」限時上架。購買後即可獲得手持物「月輪寂雨」、耳飾「靈思序曲」、動作【回風寄思】；</p><p class="bb_paragraph">>>「念念不釋」</p><p class="bb_paragraph">花費180無垠星石購買，即可獲得整套妝容「刻骨之思·妝」，還能額外獲得180鑽石；</p><p class="bb_paragraph">>>「喵喵糯香」</p><p class="bb_paragraph">超值組合「粽糰飄香」限時上架。花費300鑽石購買，即可獲得「大喵斗篷·糯香」【大喵動作·喵嗚一舞】；</p><p class="bb_paragraph">>>「青舟搖搖」</p><p class="bb_paragraph">花費160鑽石購買，即可獲得擺飾「青青糯香舟」；</p><p class="bb_paragraph">>>「渡夢啟程」</p><p class="bb_paragraph">購買後即可獲得擺飾「靈潮渡歸舟」，還能額外獲得【啟示水晶】*8；</p><p class="bb_paragraph">>>「心岸回音」</p><p class="bb_paragraph">全新禮包「寄憶守望之禮」限時上架。花費無垠星石購買系列禮包，內含【啟示水晶】【純真絲線】。</p><p class="bb_paragraph">●「星願貯藏」限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），活動期間，解鎖星願糖罐的搭配師，可以透過完成【朝夕心願】收集星糖。當收集進度推至對應節點，即可獲得相應的星願糖罐贈禮；</p><p class="bb_paragraph">>>花費解鎖星願糖罐可立即獲得帽子「緘默餘詞」，完成全部收集進度可獲得手套「潮蝕暗湧」、360無垠星石。</p><p class="bb_paragraph"></p><p class="bb_paragraph">●「時憶長廊」復刻上架</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），活動期間，前往「商城-時憶長廊」頁面，即可在下列子頁面中選購商品：</p><p class="bb_paragraph">>>「高萌預警」復刻上架</p><p class="bb_paragraph">花費90鑽石一鍵購買，即可獲得帽子「張揚珠冠」「閃翹兔耳」「熒亮狸狸」;</p><p class="bb_paragraph">>>「粼粼淚痕」復刻上架</p><p class="bb_paragraph">花費180無垠星石購買，即可獲得整套妝容「淚潮輓歌·妝」，還能額外獲得180鑽石；</p><p class="bb_paragraph">>>「殊途之約」復刻上架</p><p class="bb_paragraph">花費240無垠星石購買，即可獲得雙人動作【殊途之約】，可在連線模式下邀請好友共同使用。附帶贈送單人動作【空挽殘汐】和【幽淚歸影】，可在拍照中使用；</p><p class="bb_paragraph">>>「粼粼幽夢」復刻上架</p><p class="bb_paragraph">花費300無垠星石購買，即可獲得擺飾「鱗夜餘夢」。</p><p class="bb_paragraph">●「餘音寄新生」限時累儲回饋活動</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），透過指定付費行為可獲得相應【心音】，當【心音】達到指定目標時即可解鎖對應獎勵。最高可得1710鑽石、三星套裝「蒼夜誓約」、擺飾「 閃耀派對花車」。</p><p class="bb_paragraph">●「繽紛禮包」上架</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），前往「商城-甄選禮包」頁面購買繽紛禮包：新增「汐音共鳴之禮」系列禮包，內含【啟示水晶】【噗靈】；新增限定「虹染時季」系列禮包，內含服裝虹染道具。</p><p class="bb_paragraph">●「服裝商店」更新</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），「商城-服裝商店」將限時上架「青空樂章」「暖陽茸熊」套裝，歡迎搭配師前往選購。</p><p class="bb_paragraph">●「服裝商店」復刻上架</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），往期甄選套裝「淑雅格調」「潮流暗夜」「夜宴明星」限時復刻上架，歡迎搭配師前往選購。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「奇迹之旅」新一期開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），將預設解鎖【旅途序曲】，完成【旅行任務】獲得閱歷，達成等級可獲得共鳴水晶、能量結晶等獎勵，「奇迹之旅」等級上限為90級，搭配師還可透過解鎖【悠遠頌歌】和【奇迹史詩】，獲得更多豐厚獎勵；</p><p class="bb_paragraph">>>購買並解鎖【悠遠頌歌】，搭配師可立即獲得680鑽石，達成等級可額外獲得680鑽石、啟示水晶、「大喵斗篷·願語」等豐厚獎勵；</p><p class="bb_paragraph">>>購買並解鎖【奇迹史詩】，搭配師可立即獲得【悠遠頌歌】當前等級的全部內容+【悠遠頌歌】直升10級，並可額外立即獲得無垠星石、頭像框、能量結晶等豐厚獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「樂園構想」新一期開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月22日04:00（伺服器時間），搭配師完成每週紀事任務，可獲得樂園基石。本週紀事任務將在每週一04:00（伺服器時間）更新。使用樂園基石，可以在「構想百貨」中兌換「墜入甜夢鄉」系列傢俱、【鑽石】等商品。「本期精選」中包含限時上架商品，本期「樂園構想」結束後將從「構想百貨」下架。此外，部分商品還享受限時優惠，本期活動結束後將恢復原價並進入「往期精選」，搭配師後續可繼續在「往期精選」中兌換。還請各位搭配師注意及時挑選兌換獎勵；</p><p class="bb_paragraph">>>花費680無垠星石可簽訂【構想契約】，簽訂契約後，可直接領取全新傢俱「永駐林野展示箱」及其傢俱設計圖。並且完成紀事任務後，還會獲得額外樂園基石；</p><p class="bb_paragraph">>>簽訂【構想契約】，在本期樂園構想累計獲得一定數量的樂園基石後會全額返還680無垠星石，可在「構想契約」介面直接領取。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「點染豐饒之夢」復刻開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月11日09:59（UTC+8），搭配師可前往共鳴，獲得4星套裝「豐饒之讚」。</p><p class="bb_paragraph">●「豐饒之讚」套裝集齊效果</p><p class="bb_paragraph">解鎖能力「紅葉紛舞·萬物交響」。暖暖施展「紅葉紛舞·萬物交響」能力後，可以使布布果樹樹葉變紅，紅葉將會如輕絮，翩然而至。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「粉紅緞帶之舞」復刻開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月11日09:59（UTC+8），搭配師可前往共鳴，獲得4星套裝「粉緞帶圓舞曲」。</p><p class="bb_paragraph">●「粉緞帶圓舞曲」套裝集齊彩蛋</p><p class="bb_paragraph">暖暖穿著該套裝接觸到水時，部分皮膚上會出現若隱若現的魚鱗。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「奇迹之冠巔峰賽」賽場更新</b></p><p class="bb_paragraph">6月上半期持續時間：6月1日04:00~6月16日03:59，場地效果為：煥新部件評分+15%；</p><p class="bb_paragraph">6月下半期持續時間：6月16日04:00~7月1日03:59，場地效果為：煥新部件評分+15%。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「星光小舖」更新</b></p><p class="bb_paragraph">>>「限時星華」</p><p class="bb_paragraph">●2.6版本更新後~6月24日03:49（UTC+8），「星光小舖-限時星華」頁面將新增五星胸飾「遙寄心弦」、四星帽子「花隱枝椏」「寒林棲枝」、三星鞋子「步履春泥」「雪落無跡」、三星腕飾「春色盈握」「霜林初遇」、動態表情【難過】【開心】、動作【你最好啦】【到你囉！】【繞暈了】【讓我聽聽】，搭配師可使用【星光結晶】進行兌換。</p><p class="bb_paragraph">>>「常駐星華」</p><p class="bb_paragraph">●2.6版本更新後，「星光小舖-常駐星華」頁面將新增擺飾「棋逢如故」、動態表情【認可】【不認可】，搭配師可使用【星光結晶】進行兌換。「棋逢如故」可放置於空曠之處，用於拍照和觀賞，還可供多人遊玩與互動，進行 【五子弈】玩法。</p><p class="bb_paragraph">※【動態表情】社交道具可在聊天時透過表情介面使用，也可透過側邊欄的【動態表情】介面使用。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 「埋骨地」地圖更新</b></p><p class="bb_paragraph">2.6版本更新後，「埋骨地」新增了兩處洞窟【療癒地北側洞窟】和【石灘洞窟】，探索可獲得【奇想星】【靈感露珠】。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 「繽紛賀禮」福利信件限時發放</b></p><p class="bb_paragraph">6月1日00:00~6月7日23:59（UTC+8），活動期間，搭配師可前往信箱領取手持物「繽紛漩渦」限定獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 「仲夏賀禮」福利信件限時發放</b></p><p class="bb_paragraph">6月19日00:00~6月25日23:59（UTC+8），活動期間，搭配師可前往信箱領取手持物「糯糯青結」限定獎勵。</p>]]> </content:encoded>
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<title>★小編的2.6家園優化速報★</title>
<link>https://xinker.org/zh/%E5%B0%8F%E7%B7%A8%E7%9A%8426%E5%AE%B6%E5%9C%92%E5%84%AA%E5%8C%96%E9%80%9F%E5%A0%B1</link>
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<description><![CDATA[ 小編帶著2.6版本的家園優化速報來和搭配師們見面啦~٩( &#039;ω&#039; )و這次營運團隊根據大家一直以來的回饋，對家園系統做了多項優化調整！小編也為大家整理了重點內容，希望能幫搭配師們更清晰地看懂這次更新。接下來，就一起來看看2.6版本的家園系統都有哪些值得關注的新變化吧！★建造體驗進一步優化★2.6版本更新後，建造設定頁面將細分為通用、傢俱、結構三個頁面，方便搭配師們更精準地按照建造習慣進行設定。同時，還支援將當前各項設定保存為自訂方案。最多可以保存4套自訂方案，可根據日常建造、細節調整、大範圍布置等不同建造情境，快速切換到更適合的設定哦~在通用設定頁面下，將新增以下開關選項：【是否可選中或創建】【鏡頭距離】【花跡建造隱藏暖暖】【連續擺放有庫存的物件】【擺放微調】搭配師們可根據自己的建造需求，靈活調整這些設定~在【是否可選中或創建】設定中，可以控制在建造過程中，傢俱、結構、地形是否可以被選中或創建。比如，當前只想調整傢俱擺放，就可以關閉結構及地形的選中或創建。這樣一來，地形和結構就不會再出現可選中提示，減少一些誤選操作，讓建造更加順手！在【鏡頭距離】設定中，將支援近/中/遠三檔調節，在進行家園整體或局部細節調整時，可以自由選擇適合的視野進行建造效果的判斷。近中遠開啟【花跡建造隱藏暖暖】後，在花跡建造狀態下，暖暖模型將被隱藏，同時暖暖模型將不會計算碰撞體積，也不會影響傢俱擺放，可以在更開闊的視野下進行建造，操作起來也會更加順手~同時，花跡建造體驗也會有進一步的優化，已生成的飛花道將支援選中後編輯，包括移動、複製及旋轉操作；飛花道的擺放也將支援保存至家園方案及組合方案中，可分享與導入。開啟【連續擺放有庫存的物件】後，擺放傢俱時，在該傢俱有庫存的情況下，會自動取出下一件相同傢俱繼續擺放，直到該傢俱庫存用完為止。相比於當前已有的批量擺放功能，可以不受橫縱方向的擺放限制，進行連續布置時也會更加自由~開啟【擺放微調】後，擺放傢俱後可透過對應按鈕，進入微調模式，對當前傢俱進行左右、前後、上下方向的位置細調，可以更精準地擺放至理想的效果。另外，在擺放可互動的傢俱時，也新增了特效提示，可更加直觀地看到當前擺放位置是否可以互動。在結構設定頁面下，原有的【開啟吸附】會升級為【吸附設定】，搭配師們不僅可以自由開關吸附功能，還可以調整吸附強度。同時，傢俱設定頁面下也將加入【吸附設定】。開啟吸附功能後，傢俱與傢俱、結構與結構在互相靠近時會自動吸附，能幫助大家緩解之前常提的「對齊難題」，讓擺放過程更省心！除了以上建造設定的優化外，版本更新後，還將支援在建造模式下進行時間調整，並支援固定時間。勾選後，在退出本次建造前，家園內時間都將保持為所選時間，即可在更加合適的光線環境下沉浸式建設家園，減少光線變化對視野和整體擺放效果的影響，不用再「熬夜」~當在建造過程中對傢俱進行了染色，建造能力將會記錄本次染色效果。在本次建造中，取出相同傢俱時會預設沿用最近一次染色效果，直接取出染色後的傢俱。若在本次建造中對該傢俱進行了多次染色，下次取出傢俱時將會預設為最後一次的顏色。退出本次建造後，該染色紀錄將會清空。當進入下一次建造時，建造能力將會重新記錄染色效果。此外，在擺放傢俱的過程中，若所選傢俱數量不足，介面將新增庫存提示，以便及時調整傢俱規劃方案。★各類列表查看更清晰★除了以上建造過程中的操作體驗優化，2.6版本更新後，各類列表也將在資訊展示及快速操作等方面迎來進一步優化~在建造列表中，新增【全部】分類，可查看當前一級分類下的全部傢俱。新獲得的傢俱將會增加【新】的標識，且會置頂展示，方便搭配師們第一時間找到最新獲得的傢俱。同時也將支援將常用傢俱添加收藏，收藏後的傢俱也將優先展示在列表靠前位置，查詢會更加便利~當前最多可收藏20件傢俱。傢俱套組和智慧筆刷的展示資訊也會更加細化。在【預設·預設房屋】及【預設·傢俱套組】頁面中，可透過預設房屋或傢俱套組圖示右下角的數字，直接查看各預設房屋或傢俱套組庫存數量；選中預設房屋或傢俱套組後，還能進一步查看該預設房屋或傢俱套組內各傢俱的庫存情況。在【預設·智慧筆刷】頁面中，選中具體筆刷後，也將展示該筆刷包含的所有物件種類及各物件的庫存數量。在已擺放列表中也將進一步細化各個物件的資訊展示並優化相關快速操作。針對單個問題擺飾的處理，選中問題擺飾後，可查看更加詳細的獲得途徑，並可在介面快速獲得。獲得介面中也將同步展示更多資訊，包括當前持有的萬象星實、調虹漆及樂園基石數量，方便搭配師們更直觀地進行判斷。當存在多個問題擺飾時，更新後也將支援多項快速操作：一鍵刪除。選擇後即可強制刪除當前全部問題擺飾，快速保存當前家園建造方案。批量處理。選擇後可進一步查看這些問題擺飾當前是否處於可獲得狀態。而對於可獲得物件，可繼續選擇：購買獲得。其中，購買獲得介面將新增一鍵使用樂園基石購買樂園構想傢俱的功能（包括往期傢俱）。製作獲得。在製作獲得介面中，如果材料齊全，可直接快速製作傢俱；如果材料不足或設計圖未解鎖，也可以在此頁面一鍵追蹤材料及獲得設計圖。以上就是2.6版本家園體驗優化的重點內容啦，歡迎搭配師們在版本更新後前往遊戲內體驗！希望這些優化可以讓搭配師們的家園建設過程更輕鬆、更舒適。也歡迎搭配師們在體驗之後繼續把對家園玩法的想法和建議告訴小編，小編會持續收集並跟進，和大家一起建設更加美好的奇迹大陸～(๑•̀ㅂ•́)و✧ ]]></description>
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<pubDate>Wed, 27 May 2026 18:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>★小編的2.6家園優化速報★</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">小編帶著2.6版本的家園優化速報來和搭配師們見面啦~٩( 'ω' )و</p><p class="bb_paragraph">這次營運團隊根據大家一直以來的回饋，對家園系統做了多項優化調整！小編也為大家整理了重點內容，希望能幫搭配師們更清晰地看懂這次更新。接下來，就一起來看看2.6版本的家園系統都有哪些值得關注的新變化吧！</p><p class="bb_paragraph"></p><p class="bb_paragraph">★建造體驗進一步優化★</p><p class="bb_paragraph">2.6版本更新後，建造設定頁面將細分為通用、傢俱、結構三個頁面，方便搭配師們更精準地按照建造習慣進行設定。同時，還支援將當前各項設定保存為自訂方案。</p><p class="bb_paragraph">最多可以保存4套自訂方案，可根據日常建造、細節調整、大範圍布置等不同建造情境，快速切換到更適合的設定哦~</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/35be8fdc0db3d1c16573f410a8be0867102c43ce.png"></p><p class="bb_paragraph">在通用設定頁面下，將新增以下開關選項：</p><ul class="bb_ul"><li><p class="bb_paragraph">【是否可選中或創建】</p></li><li><p class="bb_paragraph">【鏡頭距離】</p></li><li><p class="bb_paragraph">【花跡建造隱藏暖暖】</p></li><li><p class="bb_paragraph">【連續擺放有庫存的物件】</p></li><li><p class="bb_paragraph">【擺放微調】</p></li></ul><p class="bb_paragraph">搭配師們可根據自己的建造需求，靈活調整這些設定~</p><p class="bb_paragraph">在【是否可選中或創建】設定中，可以控制在建造過程中，傢俱、結構、地形是否可以被選中或創建。比如，當前只想調整傢俱擺放，就可以關閉結構及地形的選中或創建。這樣一來，地形和結構就不會再出現可選中提示，減少一些誤選操作，讓建造更加順手！</p><p class="bb_paragraph">在【鏡頭距離】設定中，將支援近/中/遠三檔調節，在進行家園整體或局部細節調整時，可以自由選擇適合的視野進行建造效果的判斷。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/b67b3f2fa3bdff7b7d664a2b0a9dcbb6ac1967fb.png">近</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/f08594f337af56bcf4cf2e02ca79188996d00156.png">中</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/da6758c275e1b318d633b12d96b99e18d19ffcb3.png">遠</p><p class="bb_paragraph">開啟【花跡建造隱藏暖暖】後，在花跡建造狀態下，暖暖模型將被隱藏，同時暖暖模型將不會計算碰撞體積，也不會影響傢俱擺放，可以在更開闊的視野下進行建造，操作起來也會更加順手~</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/0afce088a6ebe1435bce5b5128dae03296e4b7fb.png">同時，花跡建造體驗也會有進一步的優化，已生成的飛花道將支援選中後編輯，包括移動、複製及旋轉操作；飛花道的擺放也將支援保存至家園方案及組合方案中，可分享與導入。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/d816f2396c4b1dfa99895950dae7c43e38bc63b5.png">開啟【連續擺放有庫存的物件】後，擺放傢俱時，在該傢俱有庫存的情況下，會自動取出下一件相同傢俱繼續擺放，直到該傢俱庫存用完為止。相比於當前已有的批量擺放功能，可以不受橫縱方向的擺放限制，進行連續布置時也會更加自由~</p><p class="bb_paragraph">開啟【擺放微調】後，擺放傢俱後可透過對應按鈕，進入微調模式，對當前傢俱進行左右、前後、上下方向的位置細調，可以更精準地擺放至理想的效果。</p><p class="bb_paragraph">另外，在擺放可互動的傢俱時，也新增了特效提示，可更加直觀地看到當前擺放位置是否可以互動。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/a66e5ed65bb1adfa65c68d53fb32db448608d403.png"><img src="https://clan.akamai.steamstatic.com/images/45494875/c5a6111154a77c72198dc6cb684749c0caf93e90.png">在<b>結構設定</b>頁面下，原有的【開啟吸附】會升級為<b>【吸附設定】，搭配師們不僅可以自由開關吸附功能，還可以調整吸附強度。</b></p><p class="bb_paragraph">同時，<b>傢俱設定</b>頁面下也將加入<b>【吸附設定】</b>。開啟吸附功能後，傢俱與傢俱、結構與結構在互相靠近時會自動吸附，能幫助大家緩解之前常提的「對齊難題」，讓擺放過程更省心！</p><p class="bb_paragraph">除了以上建造設定的優化外，版本更新後，還將支援在建造模式下進行<b>時間調整</b>，並支援<b>固定時間</b>。勾選後，在退出本次建造前，家園內時間都將保持為所選時間，即可在更加合適的光線環境下沉浸式建設家園，減少光線變化對視野和整體擺放效果的影響，不用再「熬夜」~</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/7d4da785860320dd288efef1550f6d0e3b1d079d.png">當在建造過程中對傢俱進行了染色，建造能力將會<b>記錄本次染色效果</b>。在本次建造中，取出相同傢俱時會預設沿用最近一次染色效果，直接取出染色後的傢俱。若在本次建造中對該傢俱進行了多次染色，下次取出傢俱時將會預設為最後一次的顏色。退出本次建造後，該染色紀錄將會清空。當進入下一次建造時，建造能力將會重新記錄染色效果。</p><p class="bb_paragraph">此外，在擺放傢俱的過程中，若所選傢俱數量不足，介面將<b>新增庫存提示</b>，以便及時調整傢俱規劃方案。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/9e039d8bd0bbbb9c26c6f1ffaa14852d2f7236d7.png"></p><p class="bb_paragraph"><b>★各類列表查看更清晰★</b></p><p class="bb_paragraph">除了以上建造過程中的操作體驗優化，2.6版本更新後，各類列表也將在資訊展示及快速操作等方面迎來進一步優化~</p><p class="bb_paragraph">在<b>建造列表</b>中，新增<b>【全部】</b>分類，可查看當前一級分類下的全部傢俱。</p><p class="bb_paragraph">新獲得的傢俱將會增加<b>【新】</b>的標識，且會置頂展示，方便搭配師們第一時間找到最新獲得的傢俱。</p><p class="bb_paragraph">同時也將支援將常用傢俱<b>添加收藏</b>，收藏後的傢俱也將優先展示在列表靠前位置，查詢會更加便利~當前最多可收藏20件傢俱。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/5f31bf3419892a9256ae6f3f2dca252e3aa0f0d7.png"><img src="https://clan.akamai.steamstatic.com/images/45494875/1cad919e2bed7cbcda7418f6b370094966498b4e.png"><b>傢俱套組和智慧筆刷</b>的展示資訊也會更加細化。</p><p class="bb_paragraph">在<b>【預設·預設房屋】及【預設·傢俱套組】頁面</b>中，可透過預設房屋或傢俱套組圖示右下角的數字，直接查看各預設房屋或傢俱套組庫存數量；選中預設房屋或傢俱套組後，還能進一步查看該預設房屋或傢俱套組內各傢俱的庫存情況。</p><p class="bb_paragraph">在<b>【預設·智慧筆刷】頁面</b>中，選中具體筆刷後，也將展示該筆刷包含的所有物件種類及各物件的庫存數量。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/877e4ef03f0e103fc11122dbcf1ee6d8654180e7.png"><img src="https://clan.akamai.steamstatic.com/images/45494875/8f266c1dac1cabb59fcd7fb397d3238f124f0d1f.png">在<b>已擺放列表</b>中也將進一步細化各個物件的資訊展示並優化相關快速操作。</p><p class="bb_paragraph">針對<b>單個問題擺飾</b>的處理，選中問題擺飾後，可查看更加詳細的獲得途徑，並可在介面快速獲得。獲得介面中也將同步展示更多資訊，包括當前持有的<b>萬象星實、調虹漆及樂園基石數量</b>，方便搭配師們更直觀地進行判斷。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/94239b7cc365f18c51ef2fa795e00ece30bca046.png">當存在<b>多個問題擺飾</b>時，更新後也將支援多項快速操作：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>一鍵刪除。</b>選擇後即可強制刪除當前全部問題擺飾，快速保存當前家園建造方案。</p></li><li><p class="bb_paragraph"><b>批量處理。</b>選擇後可進一步查看這些問題擺飾當前是否處於可獲得狀態。</p></li></ul><p class="bb_paragraph">而對於可獲得物件，可繼續選擇：</p><ul class="bb_ul"><li><p class="bb_paragraph">購買獲得。其中，購買獲得介面將新增一鍵使用樂園基石購買樂園構想傢俱的功能（包括往期傢俱）。</p></li><li><p class="bb_paragraph">製作獲得。在製作獲得介面中，如果材料齊全，可直接快速製作傢俱；如果材料不足或設計圖未解鎖，也可以在此頁面一鍵追蹤材料及獲得設計圖。</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/65fd57385d06814b0b98ead8d49fc67eb3ffb048.png"><img src="https://clan.akamai.steamstatic.com/images/45494875/2a16e8ec19d2fc35786e488c040d638428a54f22.png">以上就是2.6版本家園體驗優化的重點內容啦，歡迎搭配師們在版本更新後前往遊戲內體驗！希望這些優化可以讓搭配師們的家園建設過程更輕鬆、更舒適。也歡迎搭配師們在體驗之後繼續把對家園玩法的想法和建議告訴小編，小編會持續收集並跟進，和大家一起建設更加美好的奇迹大陸～(๑•̀ㅂ•́)و✧</p>]]> </content:encoded>
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<title>????金橡果展演 | 金砂流影 登場PV正式公開！????️</title>
<link>https://xinker.org/zh/%E9%87%91%E6%A9%A1%E6%9E%9C%E5%B1%95%E6%BC%94-%E9%87%91%E7%A0%82%E6%B5%81%E5%BD%B1-%E7%99%BB%E5%A0%B4pv%E6%AD%A3%E5%BC%8F%E5%85%AC%E9%96%8B%EF%B8%8F</link>
<guid>https://xinker.org/zh/%E9%87%91%E6%A9%A1%E6%9E%9C%E5%B1%95%E6%BC%94-%E9%87%91%E7%A0%82%E6%B5%81%E5%BD%B1-%E7%99%BB%E5%A0%B4pv%E6%AD%A3%E5%BC%8F%E5%85%AC%E9%96%8B%EF%B8%8F</guid>
<description><![CDATA[ 發展家們快看！那穿梭在歲月長河中的金砂，正閃耀著迷人的光芒呢～✨無論時間如何流逝唯有那份生命的氣息，會像初見時那樣永恆不滅...???????? 5月30日，這場絕美的視覺盛宴即將唯美登場。????快跟著喵小編一起在金色的流影中，尋找那些被歲月珍藏的美好故事吧～???????? 喵小編偷偷說：這套衣服穿上去真的仙氣滿滿喵！大家一定要準時鎖定展演開啟喔！????✨????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????前往更多我們的官方社群 &gt; https://linktr.ee/HeartopiaTWhttps://youtu.be/qxQ3Df4Es2M ]]></description>
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<pubDate>Wed, 27 May 2026 17:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????金橡果展演, 金砂流影, 登場PV正式公開！????️</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">發展家們快看！</p><p class="bb_paragraph">那穿梭在歲月長河中的金砂，正閃耀著迷人的光芒呢～✨</p><p class="bb_paragraph">無論時間如何流逝</p><p class="bb_paragraph">唯有那份生命的氣息，會像初見時那樣永恆不滅...</p><p class="bb_paragraph">????</p><p class="bb_paragraph">???? 5月30日，這場絕美的視覺盛宴即將唯美登場。</p><p class="bb_paragraph">????</p><p class="bb_paragraph">快跟著喵小編一起</p><p class="bb_paragraph">在金色的流影中，尋找那些被歲月珍藏的美好故事吧～????</p><p class="bb_paragraph">???? 喵小編偷偷說：</p><p class="bb_paragraph">這套衣服穿上去真的仙氣滿滿喵！大家一定要準時鎖定展演開啟喔！????✨</p><p class="bb_paragraph">????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????</p><p class="bb_paragraph">前往更多我們的官方社群 > <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FHeartopiaTW" target="_blank" rel=" noopener">https://linktr.ee/HeartopiaTW</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/qxQ3Df4Es2M" target="_blank" rel="">https://youtu.be/qxQ3Df4Es2M</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>5/26(Tue) Ban Notice&#45; Grand Assault</title>
<link>https://xinker.org/zh/526tue-ban-notice-grand-assault</link>
<guid>https://xinker.org/zh/526tue-ban-notice-grand-assault</guid>
<description><![CDATA[ 5/26(Tue) Ban Notice- Grand Assault ]]></description>
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<pubDate>Wed, 27 May 2026 16:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>526Tue, Ban, Notice-, Grand, Assault</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/af9db4f712f0a74072b6858ab40049a8b1194634.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3220%26thread%3D3453604" target="_blank" rel=" noopener">5/26(Tue) Ban Notice- Grand Assault</a></p>]]> </content:encoded>
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<title>Patch 1.5.9f1 &#45; Morning Dew</title>
<link>https://xinker.org/zh/patch-159f1-morning-dew</link>
<guid>https://xinker.org/zh/patch-159f1-morning-dew</guid>
<description><![CDATA[ Hello Mayors!Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially for Simplified Chinese).This patch should not affect mods, and loading of old savegames is supported.If you have anything that you want to report to us after trying this new patch, please share it with us on our Bug Reporting board. Gameplay:Vehicles now make fewer unnecessary U-turns.Vehicles now choose their turn lanes earlier when approaching highway exits or intersections.Fixed bug where citizens and companies used the electricity fee instead of the water fee when calculating electricity costs.Fixed game crashing upon interacting with a DLC transportation line in a vanilla game session.Fixed case where Coal Power Plant was unable to send out vehicles to buy coal.Delivery trucks now properly leave specialized industry buildings, such as farms, to export and sell their stock, preventing cargo from piling up.Natural resources now deplete at the intended slower rate on easy mode.UI:Education overlay now shows the correct number of eligible students for Elementary School.Fixed UI disappearing when certain zoned buildings were built in road corners.Hotels no longer show the wrong customer count. The count will reset at midnight.You can now filter assets from Region Packs and asset mods in the build menu.The benchmark screen now shows your screen resolution instead of the game version.Small improvements to the UI of the benchmark page.Added zone cell grid and zone cell border color/transparency sliders.Tool parameter values like road elevation now carry over when switching between related tools.Small fixes to encyclopedia typos and incorrect information.Fixed controller scrolling issues in the Glossary with higher text scale values.Fixed the Glossary search bar turning bright green when selected with a controller.Visual:Fixed shadow rendering distance jumping toward the horizon. When looking toward the horizon and tilting the camera up and down, the shadow render distance would jump, causing shadows to disappear and reappear in the distance.Fixed shadow cut off when zoomed close to the ground. When looking straight down and zoomed close to the ground, shadows were cut off near the edges of the screen.Fixed uneven shadow cascade distribution. Shadow cascade levels were not distributed evenly, causing shadow quality to drop close to the camera, especially on low shadow quality settings.Slightly improved tree shadows flickering while the simulation is running and the sun moves.Misc:Fixed Volumetrics Quality Settings not working in settings.Fixed a Region Pack serialization issue related to fire hazard setting.Fixed an error in the game when starting the game without Discord running.Fixed localization issues across several languages.Fixed an error that could occur when deactivating a playset, causing long deactivation times.Cleaned up unnecessary CSS warning messages from the game log.Mods:Modding.log now lists the active playset and enabled mods.Mod loading at launch improved. If mods are not loaded in two seconds, the game will continue to the main menu and download the rest in the background.Editor:Custom water and terrain no longer break autosaving.City Stations Creator Pack:Compact Bus Depot: Adjusted unlock criteria to ensure this building is available without needing an existing bus depot on the map.Small Bus Terminal: Fixed the direction of the bus lanes so that bus doors now face toward the bus stop.City Central Train Station: Corrected the placement of a lighting asset that was mistakenly positioned multiple meters beneath the terrain surface.Compact Refurbished Tram Depot: Improved the tram track connection to the road the depot is placed on when the turning angle is very sharp.Small Tram Plaza: Fixed the asset so it no longer incorrectly shows a &quot;Road Required&quot; notification when placed on Medium Roads or larger, and Pedestrian Streets.Known Issues:The Microsoft Store build is missing the taskbar icon.Launching a new game with “all map tiles unlocked” and tutorials on will result in only the starting tiles being unlocked for some players.Benchmark screen may incorrectly display the refresh rate as 60 Hz regardless of the actual monitor refresh rate in use.  ]]></description>
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<pubDate>Wed, 27 May 2026 16:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 1.5.9f1, Morning, Dew</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/5eea5a50db72e1b244da7e797d0e2806439d8f9e.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Hello Mayors!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially for Simplified Chinese).</p><p class="bb_paragraph">This patch should not affect mods, and loading of old savegames is supported.</p><p class="bb_paragraph">If you have anything that you want to report to us after trying this new patch, please share it with us on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fforums%2Fcities-skylines-2-bug-reports.1162%2F" target="_blank" rel=" noopener">Bug Reporting board</a></u>. </p><div class="bb_h3">Gameplay:</div><ul class="bb_ul"><li><p class="bb_paragraph">Vehicles now make fewer unnecessary U-turns.</p></li><li><p class="bb_paragraph">Vehicles now choose their turn lanes earlier when approaching highway exits or intersections.</p></li><li><p class="bb_paragraph">Fixed bug where citizens and companies used the electricity fee instead of the water fee when calculating electricity costs.</p></li><li><p class="bb_paragraph">Fixed game crashing upon interacting with a DLC transportation line in a vanilla game session.</p></li><li><p class="bb_paragraph">Fixed case where Coal Power Plant was unable to send out vehicles to buy coal.</p></li><li><p class="bb_paragraph">Delivery trucks now properly leave specialized industry buildings, such as farms, to export and sell their stock, preventing cargo from piling up.</p></li><li><p class="bb_paragraph">Natural resources now deplete at the intended slower rate on easy mode.</p></li></ul><div class="bb_h3">UI:</div><ul class="bb_ul"><li><p class="bb_paragraph">Education overlay now shows the correct number of eligible students for Elementary School.</p></li><li><p class="bb_paragraph">Fixed UI disappearing when certain zoned buildings were built in road corners.</p></li><li><p class="bb_paragraph">Hotels no longer show the wrong customer count. The count will reset at midnight.</p></li><li><p class="bb_paragraph">You can now filter assets from Region Packs and asset mods in the build menu.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">The benchmark screen now shows your screen resolution instead of the game version.</p></li><li><p class="bb_paragraph">Small improvements to the UI of the benchmark page.</p></li><li><p class="bb_paragraph">Added zone cell grid and zone cell border color/transparency sliders.</p></li><li><p class="bb_paragraph">Tool parameter values like road elevation now carry over when switching between related tools.</p></li><li><p class="bb_paragraph">Small fixes to encyclopedia typos and incorrect information.</p></li><li><p class="bb_paragraph">Fixed controller scrolling issues in the Glossary with higher text scale values.</p></li><li><p class="bb_paragraph">Fixed the Glossary search bar turning bright green when selected with a controller.</p></li></ul><div class="bb_h3">Visual:</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed shadow rendering distance jumping toward the horizon. When looking toward the horizon and tilting the camera up and down, the shadow render distance would jump, causing shadows to disappear and reappear in the distance.</p></li><li><p class="bb_paragraph">Fixed shadow cut off when zoomed close to the ground. When looking straight down and zoomed close to the ground, shadows were cut off near the edges of the screen.</p></li><li><p class="bb_paragraph">Fixed uneven shadow cascade distribution. Shadow cascade levels were not distributed evenly, causing shadow quality to drop close to the camera, especially on low shadow quality settings.</p></li><li><p class="bb_paragraph">Slightly improved tree shadows flickering while the simulation is running and the sun moves.</p></li></ul><div class="bb_h3">Misc:</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Volumetrics Quality Settings not working in settings.</p></li><li><p class="bb_paragraph">Fixed a Region Pack serialization issue related to fire hazard setting.</p></li><li><p class="bb_paragraph">Fixed an error in the game when starting the game without Discord running.</p></li><li><p class="bb_paragraph">Fixed localization issues across several languages.</p></li><li><p class="bb_paragraph">Fixed an error that could occur when deactivating a playset, causing long deactivation times.</p></li><li><p class="bb_paragraph">Cleaned up unnecessary CSS warning messages from the game log.</p></li></ul><div class="bb_h3">Mods:</div><ul class="bb_ul"><li><p class="bb_paragraph">Modding.log now lists the active playset and enabled mods.</p></li><li><p class="bb_paragraph">Mod loading at launch improved. If mods are not loaded in two seconds, the game will continue to the main menu and download the rest in the background.</p></li></ul><div class="bb_h3">Editor:</div><ul class="bb_ul"><li><p class="bb_paragraph">Custom water and terrain no longer break autosaving.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">City Stations Creator Pack:</div><ul class="bb_ul"><li><p class="bb_paragraph">Compact Bus Depot: Adjusted unlock criteria to ensure this building is available without needing an existing bus depot on the map.</p></li><li><p class="bb_paragraph">Small Bus Terminal: Fixed the direction of the bus lanes so that bus doors now face toward the bus stop.</p></li><li><p class="bb_paragraph">City Central Train Station: Corrected the placement of a lighting asset that was mistakenly positioned multiple meters beneath the terrain surface.</p></li><li><p class="bb_paragraph">Compact Refurbished Tram Depot: Improved the tram track connection to the road the depot is placed on when the turning angle is very sharp.</p></li><li><p class="bb_paragraph">Small Tram Plaza: Fixed the asset so it no longer incorrectly shows a "Road Required" notification when placed on Medium Roads or larger, and Pedestrian Streets.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Known Issues:</div><ul class="bb_ul"><li><p class="bb_paragraph">The Microsoft Store build is missing the taskbar icon.</p></li><li><p class="bb_paragraph">Launching a new game with “all map tiles unlocked” and tutorials on will result in only the starting tiles being unlocked for some players.</p></li><li><p class="bb_paragraph">Benchmark screen may incorrectly display the refresh rate as 60 Hz regardless of the actual monitor refresh rate in use. </p></li></ul>]]> </content:encoded>
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<title>PUBG: BATTLEGROUNDS Weekly Bans Notice (05/18~05/24)</title>
<link>https://xinker.org/zh/pubg-battlegrounds-weekly-bans-notice-05180524</link>
<guid>https://xinker.org/zh/pubg-battlegrounds-weekly-bans-notice-05180524</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/0fff04e4ade0dca24584a57d85cbb93be4ff0a6a.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 15:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PUBG:, BATTLEGROUNDS, Weekly, Bans, Notice, 05180524</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/27971017/6665b8db8893f3f61b8adffd82c7fa3705dd09be.png"><br><br><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fnews%2F10141" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
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<title>PNC 2026 Official Participating Teams Announcement</title>
<link>https://xinker.org/zh/pnc-2026-official-participating-teams-announcement</link>
<guid>https://xinker.org/zh/pnc-2026-official-participating-teams-announcement</guid>
<description><![CDATA[ Hello, PUBG Esports Fans!In our previous announcements, we shared the schedule and participating teams for the PUBG Nations Cup 2026 (PNC 2026). At last, we&#039;re excited to officially unveil the rosters of all 24 all-star teams set to take the stage in Seoul this June!96 all-star players and 24 coaches will compete for the title of world&#039;s best — meet the full lineup taking the PNC 2026 stage below.PNC 2026 Official RostersStorylines to Watch at PNC 2026Return of the ChampionsSince the very first PUBG Nations Cup in 2019, only four teams have ever lifted the PNC trophy. This year, 10 of those past champions return to the PNC 2026 stage.The First PNC Champion (2019): ADOUZ1E returns to the PNC stage for the first time in seven years.PNC 2022 Champion — United Kingdom: The full championship lineup is back together. Vard, Fexx, TeaBone, and mykLe reunite under head coach MiracU.PNC 2023 &amp; PNC 2024 Back-to-Back Champion — South Korea: Heaven stands alone as the only player in the PNC 2026 field with two PNC titles to his name.PNC 2025 Defending Champion — Vietnam: The defending champion&#039;s title-winning roster returns intact — Himass, TanVuu, Delwyn, and Sololzy, with head coach DjChip back to lead the title defense.Three Players Who&#039;ve Never Missed a PNCSince the first PUBG Nations Cup in 2019, only three players have appeared at every single edition.Vard — United Kingdom, Construction WorkersItzzChrizZ — Germany, ACEND Clubluke12 — Australia, Team LiquidPNC 2026 will be their sixth PNC.One more name belongs alongside them. Chinese Taipei&#039;s head coach Leo competed as a player in every PNC from 2019 to 2025. This year, he returns as a head coach — the same uninterrupted record, a new role at the table. Happy Early Birthday, MikzennOn June 27, Denmark&#039;s Mikzenn (Patrick Pagh Christensen) will celebrate his 24th birthday on the PNC 2026 Grand Finals stage — the only player in the 96-player field whose birthday falls within the tournament window.An early happy birthday from PUBG Esports! Yesterday&#039;s Teammates, Today&#039;s RivalsThis is the magic that only PNC can deliver. Players who share a practice room and a roster jersey all year round suddenly find themselves on opposite sides of the same lobby — facing off against the very people they call teammates the rest of the year.This year, Team Falcons sends 5 representatives to PNC 2026, split across 3 different teams — and three of them lead their squads as captains.TGLTN — Captain of AustraliaGustav — Captain of DenmarkShrimzy (Captain), Kickstart, head coach GUNNER — United StatesOne org, three teams. The Falcons family will meet in Seoul this June — and from the moment they drop into the same lobby, they&#039;ll be marking each other first. Stay tuned for further updates on PNC 2026 via the official PUBG Esports website and our social channels.A five-day showdown of the world&#039;s best all-star teams is coming to Seoul this June — we can&#039;t wait to see you at PUBG Nations Cup 2026! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/7561f5174f950b77f895096a17e2eb19e9d803b6.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 15:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PNC, 2026, Official, Participating, Teams, Announcement</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, PUBG Esports Fans!</p><p class="bb_paragraph">In our previous announcements, we shared the schedule and participating teams for the PUBG Nations Cup 2026 (PNC 2026). At last, we're excited to officially unveil the rosters of all 24 all-star teams set to take the stage in Seoul this June!</p><p class="bb_paragraph">96 all-star players and 24 coaches will compete for the title of world's best — meet the full lineup taking the PNC 2026 stage below.</p><div class="bb_h2">PNC 2026 Official Rosters</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/27971017/ed758870174d1ca307288fdddf4cf3c3364a97fe.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/34b2eac02cf69fa7138f52c34caa95ca92d7ec95.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/f1c2f2ff7f3d248cdd52d6efda7bf1f3f1ad41d1.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/c36e81821b0c944383ec641b5f4e46536fc5d3e4.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/690ec8aafdd374160522a6ef667edb693045298c.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/1eb57c9c90569a294a28e1082b740a6a8d09ea1a.png"></p><div class="bb_h2">Storylines to Watch at PNC 2026</div><div class="bb_h3">Return of the Champions</div><p class="bb_paragraph">Since the very first PUBG Nations Cup in 2019, only four teams have ever lifted the PNC trophy. This year, 10 of those past champions return to the PNC 2026 stage.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The First PNC Champion (2019): ADOUZ1E</b> returns to the PNC stage for the first time in seven years.</p></li><li><p class="bb_paragraph"><b>PNC 2022 Champion</b> — <b>United Kingdom</b>: The full championship lineup is back together. Vard, Fexx, TeaBone, and mykLe reunite under head coach MiracU.</p></li><li><p class="bb_paragraph"><b>PNC 2023 & PNC 2024 Back-to-Back Champion</b> — <b>South Korea</b>: Heaven stands alone as the only player in the PNC 2026 field with two PNC titles to his name.</p></li><li><p class="bb_paragraph"><b>PNC 2025 Defending Champion — Vietnam</b>: The defending champion's title-winning roster returns intact — Himass, TanVuu, Delwyn, and Sololzy, with head coach DjChip back to lead the title defense.</p></li></ul><div class="bb_h3">Three Players Who've Never Missed a PNC</div><p class="bb_paragraph">Since the first PUBG Nations Cup in 2019, only three players have appeared at every single edition.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Vard </b>— United Kingdom, Construction Workers</p></li><li><p class="bb_paragraph"><b>ItzzChrizZ </b>— Germany, ACEND Club</p></li><li><p class="bb_paragraph"><b>luke12 </b>— Australia, Team Liquid</p></li></ul><p class="bb_paragraph">PNC 2026 will be their<b> sixth PNC</b>.</p><p class="bb_paragraph">One more name belongs alongside them. <b>Chinese Taipei's head coach Leo</b> competed as a player in every PNC from 2019 to 2025. This year, he returns as a head coach — the same uninterrupted record, a new role at the table.</p><p class="bb_paragraph"> </p><div class="bb_h3">Happy Early Birthday, Mikzenn</div><p class="bb_paragraph">On June 27, Denmark's Mikzenn (Patrick Pagh Christensen) will celebrate his 24th <b>birthday </b>on the PNC 2026 Grand Finals stage — the only player in the 96-player field whose birthday falls within the tournament window.</p><p class="bb_paragraph">An early <b>happy birthday </b>from PUBG Esports!</p><p class="bb_paragraph"> </p><div class="bb_h3">Yesterday's Teammates, Today's Rivals</div><p class="bb_paragraph">This is the magic that only PNC can deliver. Players who share a practice room and a roster jersey all year round suddenly find themselves on opposite sides of the same lobby — facing off against the very people they call teammates the rest of the year.</p><p class="bb_paragraph">This year, <b>Team Falcons </b>sends 5 representatives to PNC 2026, split across <b>3 different teams</b> — and three of them lead their squads as captains.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>TGLTN </b>— Captain of Australia</p></li><li><p class="bb_paragraph"><b>Gustav </b>— Captain of Denmark</p></li><li><p class="bb_paragraph"><b>Shrimzy </b>(Captain), Kickstart, head coach GUNNER — United States</p></li></ul><p class="bb_paragraph">One org, three teams. The Falcons family will meet in Seoul this June — and from the moment they drop into the same lobby, they'll be marking each other first.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Stay tuned for further updates on PNC 2026 via the official PUBG Esports website and our social channels.</p><p class="bb_paragraph">A five-day showdown of the world's best all-star teams is coming to Seoul this June — we can't wait to see you at PUBG Nations Cup 2026!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>風暴之眼公告</title>
<link>https://xinker.org/zh/%E9%A2%A8%E6%9A%B4%E4%B9%8B%E7%9C%BC%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E9%A2%A8%E6%9A%B4%E4%B9%8B%E7%9C%BC%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 此次將為每日造訪維斯特洛的各位領主開啟簽到活動！在活動期間内每日登入以獲得每日獎勵。連續登入7日即可獲得「風暴之眼」稱號。詳細內容請確認下方說明。???? 風暴之眼說明☑️ 活動期限- 5月27日（週三）08:00 - 6月10日（週三）07:59 (TST)* 該活動將在等級達成10級後開放。☑️ 活動內容- 活動期限內每日登入，以獲得登入獎勵。天數獎勵第1天欄位強化工具箱 x10第2天生活資源箱 x5第3天欄位強化追加材料箱 x10第4天夏日辛香 x100第5天高級~英雄徽章箱（北境&amp;河灣地） x1第6天欄位強化工具箱 x10第7天稱號：風暴之眼 x1* 使用高級~英雄徽章箱（北境&amp;河灣地）獲得的徽章可在家族徽章頁籤啟用後確認。???? 參考事項- 每個帳號僅可獲得1次獎勵。- 活動獎勵僅可在活動列表中的該活動頁籤中直接領取，領取後立即發放至背包。- 若背包已滿，則無法領取獎勵。-  部分獎勵存在使用期限，請確認領取道具的資訊。- 活動期限與內容有可能變更，變更時將透過本公告告知。感謝各位領主的關注與支持。謝謝。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/0f08acc4dacb32a0fed9da3a6a8a14ae9d469eea.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 12:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>風暴之眼公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/4933a35e7bc0d69a26e40cf15c10e45f90b47a7a.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">此次將為每日造訪維斯特洛的各位領主開啟簽到活動！</p><p class="bb_paragraph"></p><p class="bb_paragraph">在活動期間内每日登入以獲得每日獎勵。</p><p class="bb_paragraph">連續登入7日即可獲得「風暴之眼」稱號。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 風暴之眼說明</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 活動期限</b></p><p class="bb_paragraph">- 5月27日（週三）08:00 - 6月10日（週三）07:59 (TST)</p><p class="bb_paragraph">* 該活動將在等級達成10級後開放。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 活動內容</b></p><p class="bb_paragraph">- 活動期限內每日登入，以獲得登入獎勵。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>天數</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>獎勵</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第1天</p></div><div class="bb_table_td"><p class="bb_paragraph">欄位強化工具箱 x10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第2天</p></div><div class="bb_table_td"><p class="bb_paragraph">生活資源箱 x5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第3天</p></div><div class="bb_table_td"><p class="bb_paragraph">欄位強化追加材料箱 x10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第4天</p></div><div class="bb_table_td"><p class="bb_paragraph">夏日辛香 x100</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第5天</p></div><div class="bb_table_td"><p class="bb_paragraph">高級~英雄徽章箱（北境&河灣地） x1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第6天</p></div><div class="bb_table_td"><p class="bb_paragraph">欄位強化工具箱 x10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第7天</p></div><div class="bb_table_td"><p class="bb_paragraph">稱號：風暴之眼 x1</p></div></div></div><p class="bb_paragraph">* 使用高級~英雄徽章箱（北境&河灣地）獲得的徽章可在家族徽章頁籤啟用後確認。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph">- 每個帳號僅可獲得1次獎勵。</p><p class="bb_paragraph">- 活動獎勵僅可在活動列表中的該活動頁籤中直接領取，領取後立即發放至背包。</p><p class="bb_paragraph">- 若背包已滿，則無法領取獎勵。</p><p class="bb_paragraph">-  部分獎勵存在使用期限，請確認領取道具的資訊。</p><p class="bb_paragraph">- 活動期限與內容有可能變更，變更時將透過本公告告知。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">感謝各位領主的關注與支持。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>新活動「閃亮的沙灘記憶(後半)」開始！在「風潮穿搭抽卡・後半」最多可免費抽70連抽卡！</title>
<link>https://xinker.org/zh/%E6%96%B0%E6%B4%BB%E5%8B%95%E9%96%83%E4%BA%AE%E7%9A%84%E6%B2%99%E7%81%98%E8%A8%98%E6%86%B6%E5%BE%8C%E5%8D%8A%E9%96%8B%E5%A7%8B%E5%9C%A8%E9%A2%A8%E6%BD%AE%E7%A9%BF%E6%90%AD%E6%8A%BD%E5%8D%A1%E5%BE%8C%E5%8D%8A%E6%9C%80%E5%A4%9A%E5%8F%AF%E5%85%8D%E8%B2%BB%E6%8A%BD70%E9%80%A3%E6%8A%BD%E5%8D%A1</link>
<guid>https://xinker.org/zh/%E6%96%B0%E6%B4%BB%E5%8B%95%E9%96%83%E4%BA%AE%E7%9A%84%E6%B2%99%E7%81%98%E8%A8%98%E6%86%B6%E5%BE%8C%E5%8D%8A%E9%96%8B%E5%A7%8B%E5%9C%A8%E9%A2%A8%E6%BD%AE%E7%A9%BF%E6%90%AD%E6%8A%BD%E5%8D%A1%E5%BE%8C%E5%8D%8A%E6%9C%80%E5%A4%9A%E5%8F%AF%E5%85%8D%E8%B2%BB%E6%8A%BD70%E9%80%A3%E6%8A%BD%E5%8D%A1</guid>
<description><![CDATA[ 感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。自05/27(三)起，將舉辦以下的活動。 「閃亮的沙灘記憶(後半)」開始！ 「風潮穿搭抽卡・後半」開始！ 「懷舊穿搭抽卡(神秘)①~②」開始！ 「附贈技能覺醒寶石的V心石套組」、「攀岩包」、「新任島主支援包(體力)」、「新任島主應援♥懷舊Ｖ心石包」開始！單擊鏈接以跳到相關公告。以下也在同時舉辦！ 「瞳生日抽卡」 ～ 2026/05/31(日) 15:59 UTC 「古著穿搭抽卡(凪咲)」 ～ 2026/06/02(一) 15:59 UTC今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。 ]]></description>
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<pubDate>Wed, 27 May 2026 12:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>新活動「閃亮的沙灘記憶後半」開始！在「風潮穿搭抽卡・後半」最多可免費抽70連抽卡！</media:keywords>
<content:encoded><![CDATA[感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。<br><br>自05/27(三)起，將舉辦以下的活動。<br><ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fevent_gl_0809_260527_1_0_6cae6082937c8ced32803ab8af65f820c2c4305718018bd3904bb47a75fcbd3a_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「閃亮的沙灘記憶(後半)」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0809_260527_1_0_f8f57359dc883c5ca797fc113c1f495896713f79d22e7a29ba2d102a12c6bba2_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「風潮穿搭抽卡・後半」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0809_260527_2_0_0929e79d1a732ae916d15a56101d7132a855573f8f103b4e873bbdeed83aa9ec_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「懷舊穿搭抽卡(神秘)①~②」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Finfo_gl_0809_260527_1_0_db61c83ad6d1fdb7070a62f61cb4576467741e776cc16d02732e04c7acc17dca_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「附贈技能覺醒寶石的V心石套組」、「攀岩包」、「新任島主支援包(體力)」、「新任島主應援♥懷舊Ｖ心石包」</a>開始！</li></ul>單擊鏈接以跳到相關公告。<br><br>以下也在同時舉辦！<ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fbirthday_gl_0808_260524_1_0_67eab1e596f41c25b95f7ae85fa3666d8db01fed6d33c9312bc1b76706a32aaf_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「瞳生日抽卡」</a> ～ 2026/05/31(日) 15:59 UTC<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0808_260526_1_0_695085f67c5217053b00f1d268245be2705e0d281ff3b3a99e1eed55631d92b7_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「古著穿搭抽卡(凪咲)」</a> ～ 2026/06/02(一) 15:59 UTC</li></ul><br><br>今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。]]> </content:encoded>
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<item>
<title>5/27(Wed) Data Patch</title>
<link>https://xinker.org/zh/527wed-data-patch</link>
<guid>https://xinker.org/zh/527wed-data-patch</guid>
<description><![CDATA[ 5/27(Wed) Data Patch ]]></description>
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<pubDate>Wed, 27 May 2026 11:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>527Wed, Data, Patch</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/5237adeaccf3ee4217ee39b03882ad36a66a6469.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3217%26thread%3D3453926" target="_blank" rel=" noopener">5/27(Wed) Data Patch</a></p>]]> </content:encoded>
</item>

<item>
<title>Runes of Aldur: Challenges and Rewards</title>
<link>https://xinker.org/zh/runes-of-aldur-challenges-and-rewards</link>
<guid>https://xinker.org/zh/runes-of-aldur-challenges-and-rewards</guid>
<description><![CDATA[ For the first time ever in a Path of Exile 2 league, Return of the Ancients introduces a full set of league Challenges for players to complete. Take on difficult encounters, master endgame systems, and earn exclusive cosmetic rewards by progressing through all eight league challenges.Every two Challenges completed will reward you with a new piece of the Knight of Aldur Armour Set or Totem Decoration, making each milestone worth pursuing as you progress through the league.To track your progression and view Challenge requirements, press H in-game to open the Challenges screen. Challenges range from beginner-friendly objectives to some of the hardest content available in Path of Exile 2.Check the updates out in the video below. ]]></description>
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<pubDate>Wed, 27 May 2026 09:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Runes, Aldur:, Challenges, and, Rewards</media:keywords>
<content:encoded><![CDATA[For the first time ever in a Path of Exile 2 league, Return of the Ancients introduces a full set of league Challenges for players to complete. Take on difficult encounters, master endgame systems, and earn exclusive cosmetic rewards by progressing through all eight league challenges.<br><br>Every two Challenges completed will reward you with a new piece of the Knight of Aldur Armour Set or Totem Decoration, making each milestone worth pursuing as you progress through the league.<br><br>To track your progression and view Challenge requirements, press H in-game to open the Challenges screen. Challenges range from beginner-friendly objectives to some of the hardest content available in Path of Exile 2.<br>Check the updates out in the video below.<br><br><div data-youtube="eE8D-N7JDcY" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<item>
<title>Azula Character Reveal Trailer</title>
<link>https://xinker.org/zh/azula-character-reveal-trailer</link>
<guid>https://xinker.org/zh/azula-character-reveal-trailer</guid>
<description><![CDATA[ True power, the divine right to rule, is something she was born with. Azula&#039;s unraveling psyche and duality turns into her greatest strength, from poise and precision to mellifluous madness. Unlike a certain exiled prince, she settles for nothing less than perfection.Be sure to follow us on our socials:https://x.com/avatar_fightershttps://www.instagram.com/avatar_fighters/https://www.tiktok.com/@avatar_fightershttps://bsky.app/profile/avatarfighters.bsky.social ]]></description>
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<pubDate>Wed, 27 May 2026 09:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Azula, Character, Reveal, Trailer</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">True power, the divine right to rule, is something she was born with. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Azula's unraveling psyche and duality turns into her greatest strength, from poise and precision to mellifluous madness. Unlike a certain exiled prince, she settles for nothing less than perfection.</p><p class="bb_paragraph"></p><div data-youtube='"sJQ6rAdf61s' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Be sure to follow us on our socials:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Favatar_fighters" target="_blank" rel=" noopener">https://x.com/avatar_fighters</a></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Favatar_fighters%2F" target="_blank" rel=" noopener">https://www.instagram.com/avatar_fighters/</a></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40avatar_fighters" target="_blank" rel=" noopener">https://www.tiktok.com/@avatar_fighters</a></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Favatarfighters.bsky.social" target="_blank" rel=" noopener">https://bsky.app/profile/avatarfighters.bsky.social</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Apex Legends: Latest Update 5/26/26</title>
<link>https://xinker.org/zh/apex-legends-latest-update-52626</link>
<guid>https://xinker.org/zh/apex-legends-latest-update-52626</guid>
<description><![CDATA[ FIXED:-When using requeue functions, tier restrictions now work properly-Storm Point has replaced Kings Canyon in map rotation -Players who previously experienced crashes on Storm Point should ensure they have updated their GPU drivers ]]></description>
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<pubDate>Wed, 27 May 2026 06:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Apex, Legends:, Latest, Update, 52626</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">FIXED:</p><p class="bb_paragraph">-When using requeue functions, tier restrictions now work properly<br>-Storm Point has replaced Kings Canyon in map rotation <br>-Players who previously experienced crashes on Storm Point should ensure they have updated their GPU drivers</p>]]> </content:encoded>
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<item>
<title>Patch #25: Multiplayer improvements (pt. 1)</title>
<link>https://xinker.org/zh/patch-25-multiplayer-improvements-pt-1</link>
<guid>https://xinker.org/zh/patch-25-multiplayer-improvements-pt-1</guid>
<description><![CDATA[ Multiplayer is just out. And now our goal is to spend the next days gathering feedback and fleshing everything out as fast as we can.This week also marks one year of 9 Kings EA release! And even though there was a patch yesterday, we just had to bring you another one today. So here it goes!0.9.0.2:Multiplayer perks After watching hours of live streams and analyzing our data, we&#039;ve decided to improve the multiplayer perk system in a very simple way: instead of rainbow perks, you&#039;ll have access to unique multiplayer perks. Multiplayer perks play the same role as the rainbow perks you know. But you&#039;ll only see those that are compatible with this game mode. And they&#039;re all unlocked for everyone from day one.Here&#039;s why this is good:Reduced clutter. Keeping a bunch of locked perks in the perk screen was not doing anyone any good. You might&#039;ve noticed we like to keep things as clean as possible.Accessibility and fairness. Rainbow perks are key for your build, and we want a fresh 9 Kings player to be familiar with what the perk system can do and have access to it from day 1.Same experience. Yeah, rainbow perks are all banned here. Multiplayer perks took their place. But they&#039;ll offer you the same experience in a more straightforward way.Single player interaction. You now have a unique board for single player and another for multiplayer so that you can transition seamlessly between modes without the need to rearrange your board every time.Room for growth. For now, these are versions of rainbow perks. But we might add new ones that only make sense in multiplayer. Got any ideas? Make sure to share with us in the forums or on Discord!You already get a new perk! Hardy is a new Multiplayer perk that will increase the HP of your base card. Multiplayer calendar tweaksThanks to the nature of the diplomacy mechanics in Multiplayer, we were able to tweak the calendar a bit, and we believe it can lead to some interesting outcomes.The first shop event now happens one year later. This means you&#039;ll have +9 gold to spend, which means being able to afford one extra card in an average run. The second expansion event now happens one year earlier. This means you&#039;ll struggle a little bit less with plot management in the late game.  Your unlocks are permanentYou might&#039;ve seen a notice saying that your unlocks might be erased during the current stage of multiplayer. Your unlocked items and your current rank will not be erased and are permanent.QoL &amp; BalancingIt now only takes 3 runs to unlock multiplayer.Angels are now much tougher against all kinds of builds.Bday victory track was added.Bases HP were lowered (~20%) to make battles faster.Base stalemate is now faster.Created a special in-game state for viewing the kingdom of enemies who already lost. You now get +1 rank point when finishing first. You lose one fewer point when finishing last.FixesFixed a bug that caused Walls to occasionally be converted by Embalming decree, breaking the battle.Fixed a bug that caused Invisibility decree to break the year 33 fight.When you have no vanity items, the game will now clearly indicate the option is locked.Walls are now properly displayed when viewing enemy kingdoms. Fixed some visual overlaps.Fixed personal rank text layout to properly display bigger numbers (we surpassed 20k profiles!)Fixed Steamdeck navigation issues on Multiplayer.Quest Mode fixesFixed troop count glitch on Royal Guard (Nothing).Fixed troop count glitch on Gigantafield (Spells).Fixed troop count glitch on Rite (Spells).After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at https://report@sadsocket.comComing next Year 33: We&#039;re aware of some issues with year 33 and we&#039;re working as we speak to improve the end game experience. You can expect not only performance tweaks but also design changes to make the final stage of the game more solid for everyone. Fixes: We&#039;ll also be addressing as many reported bugs as we can on all game modes asap.New content: After that, you can also expect new matchmaking updates (such as a casual option to be matched with your Steam friends async profiles) and new content for both single player &amp; multiplayer modes! Issues with the server in RussiaWe just learned that Russia has blocked access to Cloudflare, which is making our servers unreachable for players in the country. We&#039;re really sorry about this issue and will work hard to find a solution. We hope you understand this is beyond our control. In the meantime, consider using a VPN. Again, we&#039;re on it.999.999+ copies soldI wanted to wrap up this patch note with a very sincere message. This month we surpassed 1 million copies sold. Not even in my wildest dreams did I think I&#039;d be writing this here, but: thank you so freaking much. Over the last 12 months you literally changed our lives forever, and we&#039;ll keep working hard to give back what you&#039;ve given us. This is just th ]]></description>
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<pubDate>Wed, 27 May 2026 04:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 25:, Multiplayer, improvements, pt.</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Multiplayer is just out. And now our goal is to spend the next days gathering feedback and fleshing everything out as fast as we can.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This week also marks one year of 9 Kings EA release! And even though there was a patch yesterday, we just had to bring you another one today. So here it goes!</p><p class="bb_paragraph"></p><div class="bb_h1"><u><b>0.9.0.2:</b></u></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Multiplayer perks </b></div><p class="bb_paragraph">After watching hours of live streams and analyzing our data, we've decided to improve the multiplayer perk system in a very simple way: <b>instead of rainbow perks, you'll have access to unique multiplayer perks. </b>Multiplayer perks play the same role as the rainbow perks you know. But you'll only see those that are compatible with this game mode. And they're all unlocked for <b>everyone</b> from day one.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44897639/ed7e14f43bb14b92552ca87fa2a6ef571806063f.png"></p><p class="bb_paragraph"><b>Here's why this is good:</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Reduced clutter.</b> Keeping a bunch of locked perks in the perk screen was not doing anyone any good. You might've noticed we like to keep things as clean as possible.</p></li><li><p class="bb_paragraph"><b>Accessibility and fairness.</b> Rainbow perks are key for your build, and we want a fresh 9 Kings player to be familiar with what the perk system can do and have access to it from day 1.</p></li><li><p class="bb_paragraph"><b>Same experience.</b> Yeah, rainbow perks are all banned here. Multiplayer perks took their place. But they'll offer you the same experience in a more straightforward way.</p></li><li><p class="bb_paragraph"><b>Single player interaction. </b>You now have <b>a unique board for single player and another for multiplayer</b> so that you can transition seamlessly between modes without the need to rearrange your board every time.</p></li><li><p class="bb_paragraph"><b>Room for growth.</b> For now, these are versions of rainbow perks. But we might add new ones that only make sense in multiplayer. Got any ideas? Make sure to share with us in the forums or on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FVQwqwaH5Y3" target="_blank" rel=" noopener">Discord</a>!</p></li><li><p class="bb_paragraph"><b>You already get a new perk! Hardy </b>is a new Multiplayer perk that will increase the HP of your base card. </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Multiplayer calendar tweaks</b></div><p class="bb_paragraph">Thanks to the nature of the diplomacy mechanics in Multiplayer, we were able to tweak the calendar a bit, and we believe it can lead to some interesting outcomes.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The first shop event now happens one year later.</b> This means you'll have +9 gold to spend, which means being able to afford one extra card in an average run. </p></li><li><p class="bb_paragraph"><b>The second expansion event now happens one year earlier</b>. This means you'll struggle a little bit less with plot management in the late game. </p><p class="bb_paragraph"> </p></li></ul><div class="bb_h3"><b>Your unlocks are permanent</b></div><p class="bb_paragraph">You might've seen a notice saying that your unlocks might be erased during the current stage of multiplayer. <b>Your unlocked items and your current rank will not be erased and are permanent.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44897639/8425edf0939bff90552ecceaece17ef85a513074.png"></p><div class="bb_h3"><b>QoL & Balancing</b></div><ul class="bb_ul"><li><p class="bb_paragraph">It now only takes <b>3 runs to unlock multiplayer.</b></p></li><li><p class="bb_paragraph">Angels are now much tougher against all kinds of builds.</p></li><li><p class="bb_paragraph">Bday victory track was added.</p></li><li><p class="bb_paragraph"><b>Bases HP</b> were lowered (~20%) to make battles faster.</p></li><li><p class="bb_paragraph"><b>Base stalemate</b> is now faster.</p></li><li><p class="bb_paragraph">Created a special in-game state for viewing the kingdom of enemies who already lost. </p></li><li><p class="bb_paragraph">You now get +1 rank point when finishing first. </p></li><li><p class="bb_paragraph">You lose one fewer point when finishing last.</p></li></ul><div class="bb_h3"><b>Fixes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug that caused <b>Walls</b> to occasionally be converted by <b>Embalming decree</b>, breaking the battle.</p></li><li><p class="bb_paragraph">Fixed a bug that caused <b>Invisibility decree</b> to break the year 33 fight.</p></li><li><p class="bb_paragraph">When you have no vanity items, the game will now clearly indicate the option is locked.</p></li><li><p class="bb_paragraph"><b>Walls</b> are now properly displayed when viewing enemy kingdoms. </p></li><li><p class="bb_paragraph">Fixed some visual overlaps.</p></li><li><p class="bb_paragraph">Fixed personal rank text layout to properly display bigger numbers (we surpassed 20k profiles!)</p></li><li><p class="bb_paragraph">Fixed Steamdeck navigation issues on Multiplayer.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3"><b>Quest Mode fixes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed troop count glitch on <b>Royal Guard (Nothing).</b></p></li><li><p class="bb_paragraph">Fixed troop count glitch on <b>Gigantafield (Spells).</b></p></li><li><p class="bb_paragraph">Fixed troop count glitch on <b>Rite (Spells).</b></p></li></ul><p class="bb_paragraph">After downloading the patch, <b>please start a new run</b>, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Freport%40sadsocket.com" target="_blank" rel=" noopener">https://report@sadsocket.com</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Coming next </b></div><p class="bb_paragraph"><b>Year 33:</b> We're aware of some issues with year 33 and we're working as we speak to improve the end game experience. You can expect not only performance tweaks but also design changes to make the final stage of the game more solid for everyone. <br><br><b>Fixes:</b> We'll also be addressing as many reported bugs as we can on all game modes asap.<br><br><b>New content:</b> After that, you can also expect new matchmaking updates (such as a casual option to be matched with your Steam friends async profiles) and new content for both single player & multiplayer modes! </p><p class="bb_paragraph"></p><div class="bb_h3"><b>Issues with the server in Russia</b></div><p class="bb_paragraph">We just learned that Russia has blocked access to Cloudflare, which is making our servers unreachable for players in the country. We're really sorry about this issue and will work hard to find a solution. We hope you understand this is beyond our control. In the meantime, consider using a VPN. Again, we're on it.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>999.999+ copies sold</b></div><p class="bb_paragraph">I wanted to wrap up this patch note with a very sincere message. This month we surpassed 1 million copies sold. Not even in my wildest dreams did I think I'd be writing this here, but: thank you so freaking much. Over the last 12 months you literally changed our lives forever, and we'll keep working hard to give back what you've given us. This is just the start.</p><p class="bb_paragraph">This week marks one year of 9 Kings EA release. And we promise you it'll be our only EA birthday. We're moving full speed ahead, and our eyes are locked on the 1.0 release. We'll keep working hard to bring new content and balance the game. Expect <b>big updates for ALL game modes.</b> We'll be back with more news soon. For now, make sure to keep sharing your feedback as we flesh Multiplayer out :)</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Steam Reviews: Your Feedback Matters</b></div><p class="bb_paragraph">We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be. It's really important to us! </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Please join us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FVQwqwaH5Y3" target="_blank" rel=" noopener">Discord</a> and <a class="bb_link" href="https://www.reddit.com/r/9Kings/" target="_blank" rel="">Reddit</a>. You can also find the 9 Kings <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2F9_Kings%2FMain_Page" target="_blank" rel=" noopener">wiki</a> page here for information on the game!  Love, Sad Socket team<br><br>Love,<br>Sad Socket team</p>]]> </content:encoded>
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<title>EMBRACE THE CHAOS!</title>
<link>https://xinker.org/zh/embrace-the-chaos</link>
<guid>https://xinker.org/zh/embrace-the-chaos</guid>
<description><![CDATA[ MechWarrior 5 Mercenaries - Chaos Reign  Now available for Purchase on Steam!PURCHASE CHAOS REIGNCHAOS REIGN STEAM PAGE&gt;&gt;&gt;LAUNCH TRAILERWATCH THE LAUNCH TRAILER ON YOUTUBE&gt;&gt;&gt; PATCH NOTESREAD THE PATCH NOTES ON MW5MERCS.COM&gt;&gt;&gt; ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/39999092/16eb29b2b4a2ca602451c6c1275eb335ce30cb13.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 02:25:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>EMBRACE, THE, CHAOS</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/39999092/d9bfec58bac8ad219474d02efd0f5b6ff26ea665.jpg"></p><p class="bb_paragraph"><b>MechWarrior 5 Mercenaries - Chaos Reign  Now available for Purchase on Steam!</b></p><div class="bb_h3"><b>PURCHASE CHAOS REIGN</b></div><p class="bb_paragraph"><b><a class="bb_link" href="https://store.steampowered.com/app/4371500/MechWarrior_5_Mercenaries__Chaos_Reign/" target="_blank" rel="">CHAOS REIGN STEAM PAGE>>></a></b></p><p class="bb_paragraph"></p><div class="bb_h3"><b>LAUNCH TRAILER</b></div><p class="bb_paragraph"><b><u><a class="bb_link" href="https://www.youtube.com/watch?v=oqbKv4HomFA" target="_blank" rel="">WATCH THE LAUNCH TRAILER ON YOUTUBE>>></a></u></b></p><p class="bb_paragraph"><b> </b></p><div class="bb_h3"><b>PATCH NOTES</b></div><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmw5mercs.com%2Fnews%2F2026%2F05%2F189-chaos-reign-available-now" target="_blank" rel=" noopener">READ THE PATCH NOTES ON </a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FMW5MERCS.COM" target="_blank" rel=" noopener">MW5MERCS.COM</a>>>></b></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>「勇者鬥惡龍」40 週年優惠活動</title>
<link>https://xinker.org/zh/%E5%8B%87%E8%80%85%E9%AC%A5%E6%83%A1%E9%BE%8D40-%E9%80%B1%E5%B9%B4%E5%84%AA%E6%83%A0%E6%B4%BB%E5%8B%95</link>
<guid>https://xinker.org/zh/%E5%8B%87%E8%80%85%E9%AC%A5%E6%83%A1%E9%BE%8D40-%E9%80%B1%E5%B9%B4%E5%84%AA%E6%83%A0%E6%B4%BB%E5%8B%95</guid>
<description><![CDATA[ 無論是曾身為勇者冒險的你，還是即將啟程的你，40週年感謝有你。向所有粉絲玩家致謝。最新作品《勇者鬥惡龍VII Reimagined》首次打折！熱門系列作品也優惠登場。-《勇者鬥惡龍III HD-2D Remake》-《勇者鬥惡龍I &amp; II HD-2D Remake》-《勇者鬥惡龍XI S 尋覓逝去的時光 - Definitive Edition》 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/1012195/a9e14566c84371ca494c80151b3d1629b67b0357.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 01:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>「勇者鬥惡龍」40, 週年優惠活動</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">無論是曾身為勇者冒險的你，還是即將啟程的你，40週年感謝有你。向所有粉絲玩家致謝。</p><p class="bb_paragraph">最新作品《勇者鬥惡龍VII Reimagined》首次打折！熱門系列作品也優惠登場。</p><p class="bb_paragraph">-《勇者鬥惡龍III HD-2D Remake》</p><p class="bb_paragraph">-《勇者鬥惡龍I & II HD-2D Remake》</p><p class="bb_paragraph">-《勇者鬥惡龍XI S 尋覓逝去的時光 - Definitive Edition》</p>]]> </content:encoded>
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<title>[AMA] Chatting about Axle, with Axle herself</title>
<link>https://xinker.org/zh/ama-chatting-about-axle-with-axle-herself</link>
<guid>https://xinker.org/zh/ama-chatting-about-axle-with-axle-herself</guid>
<description><![CDATA[ Hey, r/ApexLegends!With Axle’s arrival in Apex Legends, we want to give you all a chance to get to know her a little better. We released a video about Axle’s background lore, but we want you to be able to dive deeper!So, AXLE will be joining us to answer as many questions about her history as possible starting Wednesday, May 27, 2026, at 10:00am PT. Drop your questions here ahead of our AMA and tune back for replies when we go live. Reminder: please keep your questions focused on Axle’s lore (not kit) and limit 1-2 related questions per reply to help us stay organized. If you’ve got off topic questions, let us know which AMA we should host next.Chat soon! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/38098458/fcd13b0c2f8028bcd8d7f7785e1a0f623618e44d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 01:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>AMA, Chatting, about, Axle, with, Axle, herself</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey, r/ApexLegends!</p><p class="bb_paragraph"></p><p class="bb_paragraph">With Axle’s arrival in Apex Legends, we want to give you all a chance to get to know her a little better. We released <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fp%2FDYFW3UINc13%2F" target="_blank" rel=" noopener">a video about Axle’s background lore</a></u>, but we want you to be able to dive deeper!</p><p class="bb_paragraph"></p><p class="bb_paragraph">So, AXLE will be joining us to answer as many questions about her history as possible starting Wednesday, May 27, 2026, at 10:00am PT. Drop your questions here ahead of our AMA and tune back for replies when we go live. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Reminder: please keep your questions focused on Axle’s lore (not kit) and limit 1-2 related questions per reply to help us stay organized. If you’ve got off topic questions, let us know which AMA we should host next.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Chat soon!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Get developer insights about Raid Boss 2: Subjugator and Thol the Invincible</title>
<link>https://xinker.org/zh/get-developer-insights-about-raid-boss-2-subjugator-and-thol-the-invincible</link>
<guid>https://xinker.org/zh/get-developer-insights-about-raid-boss-2-subjugator-and-thol-the-invincible</guid>
<description><![CDATA[ Double trouble hits Borderlands 4 this week as Raid Boss 2: Subjugator and Thol the Invincible drops on May 28, adding a new endgame challenge as part of Version 1.7 update, free for all Borderlands 4 players. While you&#039;re getting ready to throw down in this dual boss fight, check out the latest episode of the Gearbox DevCast above, as hosts Andrew Reiner and April Johnson chat with Lead Level Designer David Ruiz for an in-depth look at the encounter.Subjugator and Thol the Invincible are languishing in their service to the Timekeeper. These nigh-unstoppable brothers have been isolated on an island off the coast of the Fadefields, desperately bored of the status quo. They see the Vault Hunters invading their sanctum as a welcome reprieve from restlessness, and they&#039;re willing to stake everything on this life-or-death battle just to feel something again.Subjugator and Thol the Invincible boss fightAs a quick recap, you&#039;ll need to beat the main campaign before challenging Subjugator and Thol the Invincible. When you start this encounter, you&#039;ll have to battle Subjugator and Thol in a tag-team matchup. They’ll take turns clashing with you before joining up for a deadly dual attack.Once you&#039;ve slain one brother, the other will assume their ascended form and regroup in their preferred domain: &quot;Heaven&quot; for Subjugator, &quot;Hell&quot; for Thol. You can see in the new Gearbox DevCast gameplay footage that Heaven is a lot more spacious, as you&#039;ll need to glide through the air to avoid the attacks of the newly colossal Subjugator. Meanwhile, Hell is like a sumo ring enclosed by lava as you square off against the brutish Thol&#039;s unleashed strength up close.While the first Raid Boss encounter against Bloomreaper the Invincible was focused on positioning and arena awareness, Raid Boss 2 is designed to test your endurance as you clash with Subjugator, Thol, both at once, and finally the ascended form of the surviving brother. Fighting Bloomreaper means constantly moving so you don&#039;t get knocked away and fall to an instant death. By contrast, the battle against Subjugator and Thol focuses on mechanical execution as the duel intensifies with each phase, and there&#039;s a tactical element to identifying which ascended form your build has the best chance of defeating.Subjugator and Thol the Invincible loot dropsIn case you missed them in the Subjugator and Thol the Invincible reveal article, here&#039;s a list of the precious gear drops you can farm from Raid Boss 2:1 new Pearlescent weapon:Jail-Broken Gatling (Ripper SMG): For each hit on an enemy, gain a buff that increases fire rate, damage, weapon recoil, and the chance to fire additional projectiles4 new Legendary items:Lockjaw (Torgue Assault Rifle): Fires explosive projectiles that bounce between multiple targetsShammy Kablammy (Tediore Pistol): Douses enemies in hot Moonshine, then throws an explosive projectile when reloading that burns doused enemies with Incendiary damage, scaling with how many targets you lit ablazeFlak Cannon (Vladof Heavy Weapon Ordnance): Shred your enemies with a hail of bulletsCollector (Order Shield): Weather any storm with this Energy Shield that has a huge capacity and a quick recharge rate, offset by a longer recharge delay5 new Class Mods:Each Vault Hunter has a unique Class Mod in Subjugator and Thol the Invincible&#039;s loot table. When the sixth Vault Hunter joins Borderlands 4 as part of Story Pack 2* in Q3 2026, a Class Mod unique to them will also be added to this same pool of possible Subjugator and Thol the Invincible drops. New firmware:Active Fire: At Tier 3, unleashing a charge weapon&#039;s full-charge shot the moment it&#039;s available will deal bonus damage, providing increased lethality as a reward for your precision timingAs with the Bloomreaper fight, the best Subjugator and Thol the Invincible loot can only drop in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our Borderlands 4 endgame explainer. Entering the Raid Boss 2 encounter in UVHM adds a timer to your run; you&#039;ll want to put these mighty brothers in the dirt as quickly as possible.Should you manage to slay Subjugator and Thol, you&#039;ll be rewarded with a chest full of loot containing different tiers of potential bonus rewards. Depending on your completion time, the Silver, Gold, or Platinum-tier rewards you get will be increasingly powerful. You&#039;ll be able to clearly see how much time is left to hit a tier via your mission tracker.All of Subjugator and Thol&#039;s Class Mod drops are only available when achieving the Silver tier or higher in UVHM. And if you absolutely smash Subjugator and Thol in record time to earn Platinum-tier rewards, you&#039;ll score a guaranteed Legendary drop, with an increased chance of getting a coveted Pearlescent weapon.More Version 1.7 featuresIn addition to the Subjugator and Thol the Invincible boss fight, Version 1.7 coming on May 28 includes some new features we want to highlight:Pearlescent World Drops - As Ordonite corruptio ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45157740/fcee88776776cda2640bc4332795486fb3ce0952.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 00:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Get, developer, insights, about, Raid, Boss, Subjugator, and, Thol, the, Invincible</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"Tm57upCaHjI' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Double trouble hits <i>Borderlands 4 </i>this week as Raid Boss 2: Subjugator and Thol the Invincible drops on May 28, adding a new endgame challenge as part of Version 1.7 update, free for all <i>Borderlands 4</i> players. While you're getting ready to throw down in this dual boss fight, check out the latest episode of the Gearbox DevCast above, as hosts Andrew Reiner and April Johnson chat with Lead Level Designer David Ruiz for an in-depth look at the encounter.</p><p class="bb_paragraph">Subjugator and Thol the Invincible are languishing in their service to the Timekeeper. These nigh-unstoppable brothers have been isolated on an island off the coast of the Fadefields, desperately bored of the status quo. They see the Vault Hunters invading their sanctum as a welcome reprieve from restlessness, and they're willing to stake everything on this life-or-death battle just to feel something again.</p><p class="bb_paragraph"></p><div class="bb_h2">Subjugator and Thol the Invincible boss fight</div><p class="bb_paragraph">As a quick recap, you'll need to beat the main campaign before challenging Subjugator and Thol the Invincible. When you start this encounter, you'll have to battle Subjugator and Thol in a tag-team matchup. They’ll take turns clashing with you before joining up for a deadly dual attack.</p><p class="bb_paragraph">Once you've slain one brother, the other will assume their ascended form and regroup in their preferred domain: "Heaven" for Subjugator, "Hell" for Thol. You can see in the new Gearbox DevCast gameplay footage that Heaven is a lot more spacious, as you'll need to glide through the air to avoid the attacks of the newly colossal Subjugator. Meanwhile, Hell is like a sumo ring enclosed by lava as you square off against the brutish Thol's unleashed strength up close.</p><p class="bb_paragraph">While the first Raid Boss encounter against <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fbloomreaper-raid-boss%2F" target="_blank" rel=" noopener"><u>Bloomreaper the Invincible</u></a> was focused on positioning and arena awareness, Raid Boss 2 is designed to test your endurance as you clash with Subjugator, Thol, both at once, and finally the ascended form of the surviving brother. </p><p class="bb_paragraph">Fighting Bloomreaper means constantly moving so you don't get knocked away and fall to an instant death. By contrast, the battle against Subjugator and Thol focuses on mechanical execution as the duel intensifies with each phase, and there's a tactical element to identifying which ascended form your build has the best chance of defeating.</p><p class="bb_paragraph"></p><div class="bb_h2">Subjugator and Thol the Invincible loot drops</div><p class="bb_paragraph">In case you missed them in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fsubjugator-and-thol-details-loot%2F" target="_blank" rel=" noopener"><u>Subjugator and Thol the Invincible reveal article</u></a>, here's a list of the precious gear drops you can farm from Raid Boss 2:</p><ul class="bb_ul"><li><p class="bb_paragraph">1 new Pearlescent weapon:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Jail-Broken Gatling (Ripper SMG): </b>For each hit on an enemy, gain a buff that increases fire rate, damage, weapon recoil, and the chance to fire additional projectiles</p></li></ul></li><li><p class="bb_paragraph">4 new Legendary items:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Lockjaw (Torgue Assault Rifle):</b> Fires explosive projectiles that bounce between multiple targets</p></li><li><p class="bb_paragraph"><b>Shammy Kablammy (Tediore Pistol):</b> Douses enemies in hot Moonshine, then throws an explosive projectile when reloading that burns doused enemies with Incendiary damage, scaling with how many targets you lit ablaze</p></li><li><p class="bb_paragraph"><b>Flak Cannon (Vladof Heavy Weapon Ordnance):</b> Shred your enemies with a hail of bullets</p></li><li><p class="bb_paragraph"><b>Collector (Order Shield):</b> Weather any storm with this Energy Shield that has a huge capacity and a quick recharge rate, offset by a longer recharge delay</p></li></ul></li><li><p class="bb_paragraph">5 new Class Mods:</p><ul class="bb_ul"><li><p class="bb_paragraph">Each Vault Hunter has a unique Class Mod in Subjugator and Thol the Invincible's loot table. When the sixth Vault Hunter joins <i>Borderlands 4</i> as part of Story Pack 2* in Q3 2026, a Class Mod unique to them will also be added to this same pool of possible Subjugator and Thol the Invincible drops. </p></li></ul></li><li><p class="bb_paragraph">New firmware:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Active Fire:</b> At Tier 3, unleashing a charge weapon's full-charge shot the moment it's available will deal bonus damage, providing increased lethality as a reward for your precision timing</p></li></ul></li></ul><p class="bb_paragraph">As with the Bloomreaper fight, the best Subjugator and Thol the Invincible loot can only drop in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fendgame-overview%2F" target="_blank" rel=" noopener"><u><i>Borderlands 4</i></u></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fendgame-overview%2F" target="_blank" rel=" noopener"><u> endgame explainer</u></a>. Entering the Raid Boss 2 encounter in UVHM adds a timer to your run; you'll want to put these mighty brothers in the dirt as quickly as possible.</p><p class="bb_paragraph">Should you manage to slay Subjugator and Thol, you'll be rewarded with a chest full of loot containing different tiers of potential bonus rewards. Depending on your completion time, the Silver, Gold, or Platinum-tier rewards you get will be increasingly powerful. You'll be able to clearly see how much time is left to hit a tier via your mission tracker.</p><p class="bb_paragraph">All of Subjugator and Thol's Class Mod drops are only available when achieving the Silver tier or higher in UVHM. And if you absolutely smash Subjugator and Thol in record time to earn Platinum-tier rewards, you'll score a guaranteed Legendary drop, with an increased chance of getting a coveted Pearlescent weapon.</p><p class="bb_paragraph"></p><div class="bb_h2">More Version 1.7 features</div><p class="bb_paragraph">In addition to the Subjugator and Thol the Invincible boss fight, Version 1.7 coming on May 28 includes some new features we want to highlight:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Pearlescent World Drops - </b>As Ordonite corruption continues to spread across Kairos, the chance to find Pearlescent weapons as World Drops has also increased. Be sure to check the contents of those chests, lockers, and even grody toilets; you never know where one of the most precious weapons in the game might suddenly appear.</p></li><li><p class="bb_paragraph"><b>UVHM Level 7 - </b>Crank up that endgame difficulty even further and put your builds to the ultimate test. To unlock UVHM Level 7, you'll have to defeat Subjugator and Thol the Invincible on UVHM Level 6. Best of luck.</p></li><li><p class="bb_paragraph"><b>Shared Character Progression toggle - </b>As previously discussed, this toggle gives you the option to roll a new Vault Hunter with a completely clean slate if you so choose. If you've been wanting to rediscover Kairos with a new character as if you're experiencing the world for the first time, you'll be able to turn off Shared Character Progression when creating a new Vault Hunter once Version 1.7 goes live.</p><ul class="bb_ul"><li><p class="bb_paragraph">While it won't be ready in time for Version 1.7, we're still hard at work on a <b>Cross-Platform Saves</b> feature that will let you seamlessly continue your Vault Hunters' adventures across different platforms.</p></li><li><p class="bb_paragraph"></p></li></ul></li></ul><div class="bb_h2">Takedown and Bounty Pack 3** coming June 25</div><p class="bb_paragraph">As mentioned during the Gearbox DevCast, the endgame raid Takedown at the Hadron Abyss (free for all <i>Borderlands 4</i> players) and the paid DLC of Bounty Pack 3: A Zane to Kill For are both dropping on June 25 with Version 1.8! We'll have more details on all the new content coming your way soon.</p><p class="bb_paragraph">Later this year, we'll introduce the paid content of Bounty Packs 4 and 5, as well as the paid Story Pack 2 that includes a new Vault Hunter, a new map zone, and much more. As a refresher, owning <i>Borderlands 4 Super Deluxe Edition</i> gets you all of the content from the Bounty Pack Bundle (Bounty Packs 2, 3, 4, and 5) and Vault Hunter Pack (Story Packs 1 and 2), while <i>Borderlands 4 Deluxe Edition </i>gets you the Bounty Pack Bundle. Bounty Packs and Story Packs will also be available for individual purchase.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*Story Packs 1 and 2 are paid post-launch DLC that are included with the Borderlands 4 Vault Hunter Pack, and included in Borderlands 4 Super Deluxe Edition. They will also be available for separate purchase (base game required). Exact release timings of each Story Pack to be announced at a later date and will be subject to change. Terms apply.</i></p><p class="bb_paragraph"><i>**Bounty Packs 2/3/4/5 are post-launch DLCs that are included with the Borderlands 4 Bounty Pack Bundle, and included with the Deluxe and Super Deluxe Editions of Borderlands 4. They are also available for separate purchase (base game required). Exact release timings of each Bounty Pack to be announced at a later date and will be subject to change. Terms apply.</i></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1285190/Borderlands_4/" target="_blank" rel="">https://store.steampowered.com/app/1285190/Borderlands_4/</a></p>]]> </content:encoded>
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<title>LumenTale: Memories of Trey is Out Now</title>
<link>https://xinker.org/zh/lumentale-memories-of-trey-is-out-now</link>
<guid>https://xinker.org/zh/lumentale-memories-of-trey-is-out-now</guid>
<description><![CDATA[ Lumens, your invitation to the land of Talea has arrived, as LumenTale: Memories of Trey is Out Now on Steam!Get ready to embark on an emotional journey of self-discovery through the captivating region of Talea, meeting unforgettable characters and forging lasting bonds along the way. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories.   Catch Animon ????Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle!  Battles ⚔️Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.  Trading and Multiplayer ♻️With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Lead your team to victory in multiplayer battles and stake your claim as the ultimate Lumen!Early Adopter Pack!Prepare for your journey across Talea with a special companion pack filled with bonus items to support you on your quest for friendship, self-discovery, and more. For anyone purchasing between 26 May and 25 June, adventurers will receive exclusive furniture for the Anispace, a set of Bilias including 30 standard, 10 Velox and 5 Lost, Memostones and a set of cards, including all the starter Animon, plus a holographic Lampecko card!  Join our Beehive Studios Discord community! You can also follow us on X and Instagram to stay up to date with all the latest news and developments from the world of LumenTale.Discord X/Twitter Instagram YouTube TikTok https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/ ]]></description>
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<pubDate>Wed, 27 May 2026 00:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LumenTale:, Memories, Trey, Out, Now</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Lumens, your invitation to the land of Talea has arrived, as LumenTale: Memories of Trey is Out Now on Steam!</b></div><p class="bb_paragraph"></p><div data-youtube='"-cLMX2DT-8U' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Get ready to embark on an emotional journey of self-discovery through the captivating region of Talea, meeting unforgettable characters and forging lasting bonds along the way. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/fed6cce5ba924f7d097e425e09ad1a158c6eafd4.gif">  </p><p class="bb_paragraph"><b><br>Catch Animon ????</b></p><p class="bb_paragraph">Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/a2369097845ba31a912d086e2544d970cd76b75e.gif">  </p><p class="bb_paragraph"><b><br>Battles ⚔️</b></p><p class="bb_paragraph">Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/2fea68d10fef9759b992fcbd17c8385270d36509.gif">  </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Trading and Multiplayer ♻️</b></p><p class="bb_paragraph">With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Lead your team to victory in multiplayer battles and stake your claim as the ultimate Lumen!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/5521eed39ae243462a7353378a8f1f3e23a8225f.gif"></p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>Early Adopter Pack!</u></b></div><p class="bb_paragraph">Prepare for your journey across Talea with a special companion pack filled with bonus items to support you on your quest for friendship, self-discovery, and more. For anyone purchasing between <b>26 May and 25 June</b>, adventurers will receive exclusive furniture for the Anispace, a set of Bilias including 30 standard, 10 Velox and 5 Lost, Memostones and a set of cards, including all the starter Animon, plus a holographic Lampecko card! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/b38f0bcf7d533619adc575e7319dda17c8b76ada.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/43460207/8c791dc7667974770905ab68d0402a98650eeb7c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/8750386a030a319f39f039f9a96d4c4bc85d737d.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDje82z63VE" target="_blank" rel=" noopener">Join our Beehive Studios Discord community!</a> You can also follow us on <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBeehiveStudios_" target="_blank" rel=" noopener">X</a></u></b> and <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fbeehivegamestudios%2F" target="_blank" rel=" noopener">Instagram</a></u></b> to stay up to date with all the latest news and developments from the world of LumenTale.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDje82z63VE%20style%3Dbutton" target="_blank" rel=" noopener">Discord</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fbeehivestudios_%20style%3Dbutton" target="_blank" rel=" noopener">X/Twitter</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fbeehivegamestudios%2F%20style%3Dbutton" target="_blank" rel=" noopener">Instagram</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube.com%2F%40lumentale%20style%3Dbutton" target="_blank" rel=" noopener">YouTube</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40lumentalememoriesoftrey%20style%3Dbutton" target="_blank" rel=" noopener">TikTok</a> </p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/" target="_blank" rel="">https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/</a></p>]]> </content:encoded>
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<title>Assassin&amp;apos;s Creed Black Flag Resynced &#45; Deep Dive into the Naval Gameplay</title>
<link>https://xinker.org/zh/assassins-creed-black-flag-resynced-deep-dive-into-the-naval-gameplay</link>
<guid>https://xinker.org/zh/assassins-creed-black-flag-resynced-deep-dive-into-the-naval-gameplay</guid>
<description><![CDATA[ Assassin&#039;s Creed Black Flag Resynced - Deep Dive into the Naval GameplayHello everyone!We&#039;re back with another Deep Dive into a core aspect of Assassin&#039;s Creed Black Flag Resynced: Naval Gameplay.This time we&#039;re joined by Guilhem Marin, the lead Naval Designer to go in depth on Resynced’s naval gameplay.Please note that all footage is from a work-in-progress build. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options.Navigation and Exploration on the High SeasThe Jackdaw is a character in its own right and will accompany Edward and his crew on their journey throughout the Caribbean. It’s still the ship you know and love, but with some upgrades to improve your experience and create a more seamless, immersive sailing experience.Autopilot and Getting Around the MapA benefit of the latest generation of hardware has been the ability to create seamless open worlds with no loading screens. As such, Resynced has upgraded to modern hardware, allowing us to remove loading screens between naval gameplay and the major cities of the game.You&#039;ll also be able to take advantage of two new navigation tools to help you get around the Caribbean. First is the Pathfinder; pin a destination on your map and activate it, which highlights your route across the water; handy if you want to stay in control of the Jackdaw while keeping your heading in view. Second is Follow Sea. This is a fancy term for autopilot; once your path is set, switch it on to hand navigation over entirely, letting the ship steer herself until you reach your destination.Sea ShantiesWhether you use the new navigation tools, or simply decide to set sail with no destination, the iconic shanties from the original are back to accompany Edward’s journey. All 35 original shanties are here to find through exploration, plus 10 newly produced ones just for Resynced that are now tied to specific quests and activities.In Resynced, you can now choose a specific shanty you want to hear with a brand-new shanty wheel, accessible by pressing D pad down (if you’d prefer to cycle through randomly, you can still choose a random shanty by pressing D pad right). Of course, if you want a quiet moment to simply enjoy the sound of the waves, you’ll also be able to turn off spontaneous singing by holding down D pad right.  Forts and New Regions in Assassin’s Creed ResyncedEach region of the map houses one Fort, with difficulty varying by region. You’ll be able to initiate combat with Forts, usually tough battles which also alert nearby enemy ships. After naval combat, you’ll have to deboard your ship with your crew and face the hordes of enemy soldiers on land, lowering morale enough to face off against the fort’s commander and kill him to claim it as your own. Destroying a Fort highlights new points of interest in its region and opens additional missions for Kenway&#039;s Fleet (more on that later).    Instead of fixed objectives, we now use a dynamic morale system that ensures that all your actions matter. Once you’ve lowered morale sufficiently, the commander will stand up and fight instead of trying to surrender like in the original game.  Dynamic Weather in Assassin’s Creed ResyncedUsing the Anvil Engine’s dynamic weather system, called Atmos, the Caribbean Sea is truer to life than ever. Through rogue winds and waves, violent storms, and placid sun, your journey throughout the world will be colored by weather systems that simulate the water cycle, realistically blow the billowing cloth of sails and move or even destroy objects in the world.  In Resynced, you’ll need to be extra cautious in bad weather, as there are now two waterspout types, while lightning strikes can fall into the water to do AoE damage.“One of the key pillars we discussed with our Tech and Realization teams was to convey the awe-inspiring power of nature,” says Guilhem. “We really cranked up the gameplay of the elements to convey that, despite all of its firepower and tools, the Jackdaw has to respect the fury of the sea or face oblivion.”  Aquatic Activities at SeaThe sea presents many opportunities for adventure outside of the main quests.Loot and where to find itLoot is a key resource on the high seas, providing useful materials for Ship Upgrades for the Jackdaw. You can collect loot by:Destroying or boarding enemy shipsCollect floating loot as you traverseFinding underwater chests with the diving bell or the new free dive featureHarpooning sea creaturesTaking out FortsFinding burning ships.To get the most out of your efforts, boarding enemy ships will net Edward the most loot – double what you’d get by simply destroying them – and you can use your Spyglass to see what materials the ship has on board, ensuring your plunder is exactly what you need for your next upgrade.  Diving and Hunting side ActivitiesBlack Flag’s naval side activities return in Resynced.Diving: Once the Diving Bell is unlocked through the main story, you’ll  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46094181/1d9f7203b1fec0a9a98db69844eb09a8a7802973.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 00:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Assassins, Creed, Black, Flag, Resynced, Deep, Dive, into, the, Naval, Gameplay</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Assassin's Creed Black Flag Resynced - Deep Dive into the Naval Gameplay</div><p class="bb_paragraph"></p><p class="bb_paragraph">Hello everyone!</p><p class="bb_paragraph">We're back with another Deep Dive into a core aspect of Assassin's Creed Black Flag Resynced: Naval Gameplay.</p><p class="bb_paragraph">This time we're joined by Guilhem Marin, the lead Naval Designer to go in depth on Resynced’s naval gameplay.</p><p class="bb_paragraph"><b><i>Please note that all footage is from a work-in-progress build. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options.</i></b></p><p class="bb_paragraph"></p><div data-youtube='"S84qTdvO_Mg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2">Navigation and Exploration on the High Seas</div><p class="bb_paragraph">The Jackdaw is a character in its own right and will accompany Edward and his crew on their journey throughout the Caribbean. It’s still the ship you know and love, but with some upgrades to improve your experience and create a more seamless, immersive sailing experience.</p><div class="bb_h3">Autopilot and Getting Around the Map</div><p class="bb_paragraph">A benefit of the latest generation of hardware has been the ability to create seamless open worlds with no loading screens. As such, Resynced has upgraded to modern hardware, allowing us to remove loading screens between naval gameplay and the major cities of the game.</p><p class="bb_paragraph">You'll also be able to take advantage of two new navigation tools to help you get around the Caribbean. First is the Pathfinder; pin a destination on your map and activate it, which highlights your route across the water; handy if you want to stay in control of the Jackdaw while keeping your heading in view. Second is Follow Sea. This is a fancy term for autopilot; once your path is set, switch it on to hand navigation over entirely, letting the ship steer herself until you reach your destination.</p><div class="bb_h3">Sea Shanties</div><p class="bb_paragraph">Whether you use the new navigation tools, or simply decide to set sail with no destination, the iconic shanties from the original are back to accompany Edward’s journey. All 35 original shanties are here to find through exploration, plus 10 newly produced ones just for Resynced that are now tied to specific quests and activities.</p><p class="bb_paragraph">In Resynced, you can now choose a specific shanty you want to hear with a brand-new shanty wheel, accessible by pressing D pad down (if you’d prefer to cycle through randomly, you can still choose a random shanty by pressing D pad right). Of course, if you want a quiet moment to simply enjoy the sound of the waves, you’ll also be able to turn off spontaneous singing by holding down D pad right.  </p><p class="bb_paragraph"></p><div data-youtube='"p368NYys5nU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Forts and New Regions in Assassin’s Creed Resynced</div><p class="bb_paragraph">Each region of the map houses one Fort, with difficulty varying by region. You’ll be able to initiate combat with Forts, usually tough battles which also alert nearby enemy ships. After naval combat, you’ll have to deboard your ship with your crew and face the hordes of enemy soldiers on land, lowering morale enough to face off against the fort’s commander and kill him to claim it as your own. Destroying a Fort highlights new points of interest in its region and opens additional missions for Kenway's Fleet (more on that later). </p><p class="bb_paragraph"> </p><div data-youtube='"VHRPUvf_ut8' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">  Instead of fixed objectives, we now use a dynamic morale system that ensures that all your actions matter. Once you’ve lowered morale sufficiently, the commander will stand up and fight instead of trying to surrender like in the original game. </p><p class="bb_paragraph"> </p><div data-youtube='"zBxOnQpA2w0' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Dynamic Weather in Assassin’s Creed Resynced</div><p class="bb_paragraph">Using the Anvil Engine’s dynamic weather system, called Atmos, the Caribbean Sea is truer to life than ever. Through rogue winds and waves, violent storms, and placid sun, your journey throughout the world will be colored by weather systems that simulate the water cycle, realistically blow the billowing cloth of sails and move or even destroy objects in the world.  </p><p class="bb_paragraph"></p><div data-youtube='"JgikW016zkE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"><br>In Resynced, you’ll need to be extra cautious in bad weather, as there are now two waterspout types, while lightning strikes can fall into the water to do AoE damage.</p><p class="bb_paragraph">“One of the key pillars we discussed with our Tech and Realization teams was to convey the awe-inspiring power of nature,” says Guilhem. “We really cranked up the gameplay of the elements to convey that, despite all of its firepower and tools, the Jackdaw has to respect the fury of the sea or face oblivion.”  </p><p class="bb_paragraph"></p><div data-youtube='"_fnsF8a26EU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2">Aquatic Activities at Sea</div><p class="bb_paragraph">The sea presents many opportunities for adventure outside of the main quests.</p><p class="bb_paragraph">Loot and where to find it<br>Loot is a key resource on the high seas, providing useful materials for Ship Upgrades for the Jackdaw. You can collect loot by:</p><ul class="bb_ul"><li><p class="bb_paragraph">Destroying or boarding enemy ships</p></li><li><p class="bb_paragraph">Collect floating loot as you traverse</p></li><li><p class="bb_paragraph">Finding underwater chests with the diving bell or the new free dive feature</p></li><li><p class="bb_paragraph">Harpooning sea creatures</p></li><li><p class="bb_paragraph">Taking out Forts</p></li><li><p class="bb_paragraph">Finding burning ships.</p></li></ul><p class="bb_paragraph">To get the most out of your efforts, boarding enemy ships will net Edward the most loot – double what you’d get by simply destroying them – and you can use your Spyglass to see what materials the ship has on board, ensuring your plunder is exactly what you need for your next upgrade.  </p><p class="bb_paragraph"></p><div data-youtube='"qJRl11pifAU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Diving and Hunting side Activities</div><p class="bb_paragraph">Black Flag’s naval side activities return in Resynced.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Diving:</b> Once the Diving Bell is unlocked through the main story, you’ll be able to use it to access diverse and dangerous underwater areas that contain much rarer loot. Edward will have to navigate the threats of stinging jellyfish and stalking sharks, fast moving currents in caves, all while watching his oxygen. Edward will be able to blend stealthily in schools of fish to avoid the watchful eyes of the lurking sharks.</p></li></ul><p class="bb_paragraph"></p><div data-youtube='"JVFiaHxxqCo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dive Anywhere:</b> You can now dive under the waves whenever and wherever you like, even without access to the diving bell. This mechanic will allow Edward to find hidden chests of loot submerged near isolated island playas or approach ships and shorefront targets in total stealth beneath the waves. Diving Bell locations are still too deep to brave the depths without the Diving Bell, making it a critical apparatus for rarer loot.</p></li></ul><p class="bb_paragraph"></p><div data-youtube='"LrHp-AtOg8M' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Harpooning:</b> Harpooning makes a return in Resynced. When you spot a location where a whale or shark can be found, Edward will step aboard on a small boat. Harpooning acts as a sort of mini game where you'll have to use finite harpoons and steady aim to kill or become prey. Successfully harpooning a whale or shark will reward Edward with some high-value resources you can sell off at the next port or use for crafting upgrades.</p></li></ul><p class="bb_paragraph"></p><div data-youtube='"Br1qP_Y9mH4' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">The Role of the Captain’s Cabin</div><p class="bb_paragraph">The Captain's Cabin is a special location on The Jackdaw, and you can access it any time you’re not piloting the ship.</p><p class="bb_paragraph">From the Captain’s Cabin, you can:</p><ul class="bb_ul"><li><p class="bb_paragraph">Customize your ship’s appearance like the sails or figurehead.</p></li><li><p class="bb_paragraph">Customize the appearance of Edward with his variety of outfits coming back from the original game (you’ll also be able to do this outside of the Captain’s Cabin)</p></li><li><p class="bb_paragraph">Change your ship’s pet</p></li><li><p class="bb_paragraph">Manage your fleet – send your fleet of vessels out on missions to gather resources, trade your loot, or fight enemy ships</p></li></ul><p class="bb_paragraph">Some functions previously tied to the Captain’s Cabin, such as purchasing ship upgrades, restocking ship’s weapons, and buying and selling cargo, have now been moved to the <b>local Harbourmaster</b> – found in a variety of ports throughout the Caribbean. This means that you’ll need to manage your resources while out on the open ocean and make more strategic decisions and about when and who you engage so you don’t enter a fight unprepared.</p><div class="bb_h3">Kenway’s Fleet</div><p class="bb_paragraph">Captured ships become valuable rewards for Edward and will be added to Kenway’s Fleet – a naval minigame returning in Resynced. Every ship added to your fleet can be assigned to missions, generating passive income, trade goods, and rare activity spawns, even while you're busy elsewhere on the map.</p><p class="bb_paragraph">You can assign one ship to each mission, if you have enough docked to do so. You'll start with a limited number of Fleet slots, but this number increases as you progress through the game. Building a varied fleet is essential, as different mission types require specific ship classes to succeed. As they say, don't bring a Schooner to a Man-o-War fight.</p><p class="bb_paragraph">Note that while in the original game, the Kenway’s Fleet was tied to a companion app; it is now fully integrated to Black Flag Resynced.  </p><p class="bb_paragraph"></p><div data-youtube='"fMam5z-Mcqc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Capturing ships happens naturally as the Jackdaw sails the open seas. After defeating an enemy vessel, you can choose to use it for repairs, lower your Wanted Level, or add it to an empty fleet slot. Choose wisely, though: send an underpowered ship on the wrong mission and it may be destroyed. Keeping your fleet repaired between missions is just as important as expanding it.</p><p class="bb_paragraph"></p><div class="bb_h2">Combat on The Jackdaw</div><p class="bb_paragraph">Edward Kenway is – first and foremost – a pirate, and captaining the Jackdaw is at the center of Black Flag Resynced.</p><div class="bb_h3">Weapons and Battle</div><p class="bb_paragraph">Throughout your journey, you’ll spot a number of ships from different naval factions and of different classes, and all of them have a pretty penny or two on board for the taking. But to get at that loot, you’ll have to take them down first using The Jackdaw’s varied arsenal.</p><div class="bb_h3">The Jackdaw’s Arsenal</div><p class="bb_paragraph">The Jackdaw is more than a ship – it’s a trusted friend and brother-in-arms. Outfitted with an arsenal to see you through the toughest battles, we’ve added and improved a few things to make it able to take down whatever enemies you encounter.</p><p class="bb_paragraph">To start with, all weapons on The Jackdaw now have a secondary firing mode, akin to a new ammo type, that you can swap to at any time while aiming. This gives you greater flexibility in combat, and adds new gameplay options. You’ll need to find and acquire these new firing modes around the Caribbean. Here are some other updates:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The Ram Dash</b> - This turns the bow of The Jackdaw into a brutal weapon as it surges forward to deal devastating collision damage. In the original game, this move was unlocked after defeating all four Legendary Ships. While a noteworthy reward for such an achievement, it happened too late in the game to be much use during the story. This ability can now be unlocked through the Padre (more on him later) even earlier in the game, and we’ve improved it with increased damage and a dedicated camera.</p></li><li><p class="bb_paragraph"><b>Deadman's Cohort</b> – The regular mortar will be upgraded with the Deadman’s Cohort during your playthrough thanks to the new officer Deadman Smith. This new mortar keeps the original firing mode, but also gains a secondary firing option that saturates an area with a huge number of Carcass bombs. While each individual bomb does little damage on its own, you can manually control where each projectile will land as it fires, devastating an area with sheer volume.</p></li><li><p class="bb_paragraph"><b>Bow Chaser Cannons</b> – In addition to the original chain shots, we are now adding a double shot as a secondary firing mode, dealing a powerful volley of cannonballs from the front of your ship and dealing heavy damage while chasing prey.</p></li><li><p class="bb_paragraph"><b>Broadside Cannons</b> – On top of flexible round shot and the short range heavy shot, we are adding heated shots to the Jackdaw’s arsenal. Heated shot ammunition fires multiple volleys of fiery projectiles in quick succession, dealing high damage to a target should you manage to land them all.</p></li><li><p class="bb_paragraph"><b>Shrapnel Barrels</b> – The new firing mode launches shrapnel barrels from the stern of the ship. As the name implies, they propel shrapnel upwards to shred enemy sails on explosion, providing a viable tool to escape when being chased. Also, all barrels now have increased area of effect to make them easier to use.</p></li></ul><p class="bb_paragraph"></p><div data-youtube='"o3iKPzXH3vE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">The Wanted System in Assassin’s Creed Black Flag Resynced</div><p class="bb_paragraph">Returning is the Wanted System when sailing, which adds consequences for your actions and a level of strategy to naval gameplay. Get in a few too many fights and you’ll see your wanted bar grow, which in turn causes Pirate Hunters to tail you, with more powerful ships chasing you as your level gets higher. While you might be able to avoid them with enough speed and agility, they will continue to hunt you down as you sail the seas. Reduce your Wanted Level by taking out enemy or merchant ships, boarding them, and choosing to lower your notoriety, or visiting an Officer at a port and bribing them to get the authorities off your back.</p><div class="bb_h3">The Benefits of Boarding Ships After Battle</div><p class="bb_paragraph">After combat, you’ll have two options available with a disabled ship. If you’re in a hurry, sink it immediately, but if you have the time to earn extra loot, come in close for a boarding party and increase your spoils. The goal here is to take out remaining members of the crew and lower their morale through combat or cutting down the ship’s flags until they surrender. Once you have control of the ship, you’ll have a few options available to you:</p><ul class="bb_ul"><li><p class="bb_paragraph">Repairing the Jackdaw will use the ship’s resources to round up your ship’s health back to the nearest health bar segment, which can be useful when far from a port or when exploring new areas.</p></li><li><p class="bb_paragraph">Lowering your wanted level can keep Pirate Hunters off your tail and extend the time you have to sail free and unimpeded.</p></li><li><p class="bb_paragraph">As mentioned earlier, adding the ship to your fleet increases the number and type of missions you can send your ships on for additional passive rewards.</p></li><li><p class="bb_paragraph">Grab the Captains Lockbox! Previously after a successful boarding, you had a choice of adding a ship to Kenway’s Fleet, repairing the Jackdaw, or lowering your Wanted Level. The Captain’s Lockbox will be a fourth option offering more reales – though only available on larger classes of ships like frigates or Man O’ Wars.</p></li></ul><p class="bb_paragraph">While boarding certainly grants more loot than simply sinking a ship, the battle that ensues will have an impact on your crew numbers, and you’ll need to be sure to replace them. You’ll be able to recruit new crew members at taverns, by rescuing pirates held hostage on land, or by finding castaways adrift on the ocean.  </p><p class="bb_paragraph"></p><div data-youtube='"KRU4v8ROtGs' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Ship upgrades and resources in Assassin’s Creed Black Flag Explained</div><p class="bb_paragraph">Sailing the seas of the Caribbean is a dangerous proposition, and upgrading the Jackdaw will be essential for taking on – and surviving – the most fearsome and legendary ships that Edward will encounter.</p><p class="bb_paragraph">Each enemy ship is full of resources for Edward to plunder, and the higher the ship’s level, the more booty can be looted and used to upgrade The Jackdaw. Once resources are collected, Edward can talk to the Harbormaster in various locations to purchase upgrades which will increase the damage from weapons, bolster defense against other ships, increase weapon numbers, and more.</p><div class="bb_h3">Officer Recruitment and The Jackdaw’s Crew</div><p class="bb_paragraph">New to Resynced, Edward will be able to recruit and assign Officers to the Jackdaw, each of whom will provide specific perks. Officers will automatically be assigned to the crew and equipped once recruited, and their perks will be permanently unlocked. To recruit each unique Officer, you will have to find them in the open world and complete their quest before they agree to join your crew and bestow their powerful perks upon your ship:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Lucy Baldwin:</b> A Shipwright of legendary status, she unlocks Perfect Brace – a mechanic to enhance your Brace and almost completely nullify incoming damage – if you time the Brace correctly.</p></li><li><p class="bb_paragraph"><b>The Padre:</b> A Master-at-Arms turned priest returning to his roots, the Padre will join your boarding parties when capturing or looting disabled ships. He’s a tough fighter, and definitely someone you want on your side in a fight. He also unlocks the Ram Dash ability, allowing you to ram ships at even higher speed.</p></li><li><p class="bb_paragraph"><b>Tobias “Deadman” Smith:</b> A Master Gunner, Deadman grants you the ability to fire an additional volley from your broadsides with minimal cooldown between salvos. Available in aimed mode, it adds an extra edge and increases your overall damage over time.</p></li></ul><div class="bb_h3">How do naval factions interact with each other in Assassin’s Creed Resynced?</div><p class="bb_paragraph">Each faction you meet on the open seas has alliances and enemies, just like Edward. You will often encounter ships locked in battle, whether it’s the British against the Spanish or a fellow pirate attacking a merchant. These alliances will affect how the ships react when they meet on the water and if they simply pass each other by or engage, opening up potential opportunities for you to wait until the smoke clears to deliver the decisive blow against an already-weakened ship, or join an ally to outnumber an enemy.</p><div class="bb_h3">Legendary Ships</div><p class="bb_paragraph">Legendary ships return as a set of high-difficulty endgame encounters. They’re designed to test the full extent of the Jackdaw’s upgrades and your skill, and as such are the ultimate challenge in naval combat.</p><div class="bb_h3">What makes Legendary Ships different?</div><p class="bb_paragraph">Each Legendary Ship encounter offers a unique and self-contained experience beyond any naval challenge you’ve faced up to this point. Battles feature a distinct enemy vessel which you will need to fight using tactics, skill, and planning.</p><p class="bb_paragraph">Defeating a Legendary Ship rewards you with unique cosmetic skins for The Jackdaw, for the figurehead, hull, wheel, and sails. These serve as permanent proof of your prowess in battle and are exclusive to each encounter. You’ll find four challenging encounters in your travels across the Caribbean:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>El Impoluto</b></p></li><li><p class="bb_paragraph"><b>HMS Fearless & Royal Sovereign (The Twins)</b></p></li><li><p class="bb_paragraph"><b>La Dama Negra</b></p></li><li><p class="bb_paragraph"><b>HMS Prince</b></p></li></ul><p class="bb_paragraph">“Legendary ships are the ultimate challenge one may experience in Naval combat,” says Guilhem. “Do not face them unprepared, for they require complete mastery of all the Jackdaw’s tools. Even if you defeated them in the original, do not underestimate them, for we rebuilt them to be stronger, tougher, and meaner. If you survive, you’ll get cosmetic skins for the Jackdaw to brag about your skill. Oh, and by the way, they respawn after a while.” </p><p class="bb_paragraph"> </p><div data-youtube='"ye2aYo_tvGU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"> We hope you enjoyed this look into the Naval Gameplay of Black Flag Resynced. Stay tuned for our next deep dive article, where we’ll explore some of Resynced’s new content.</p><p class="bb_paragraph">And in case you missed it, be sure to take a look at our deep dive into Parkour, Stealth and Combat <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FyMcQevlWSg" target="_blank" rel=" noopener">here</a>.</p>]]> </content:encoded>
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<title>Yujiro Hanma</title>
<link>https://xinker.org/zh/yujiro-hanma</link>
<guid>https://xinker.org/zh/yujiro-hanma</guid>
<description><![CDATA[ The Strongest Creature on Earth JOINS THE BATTLE!!????Yujiro Hanma joins the TEKKEN 8 roster as the 4th additional playable character in early 2027???? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43136267/e14c4a9839b00435ce896713ed2e54e56ac6af69.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 23:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Yujiro, Hanma</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">The Strongest Creature on Earth JOINS THE BATTLE!!????<br><br><b>Yujiro Hanma</b> joins the TEKKEN 8 roster as the 4th additional playable character in early 2027????</div><br><div data-youtube="VvudHIAYHik" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Icebreaker Twitch Drops are live!</title>
<link>https://xinker.org/zh/icebreaker-twitch-drops-are-live</link>
<guid>https://xinker.org/zh/icebreaker-twitch-drops-are-live</guid>
<description><![CDATA[ Following the release of Patch 1.0.5.0 and the launch of the in-game event “Icebreaker”, a new Twitch Drops campaign is now live.For five days, viewers will be able to watch their favorite streamers in the Escape from Tarkov category on Twitch and receive various rewards. The campaign will run from May 26, 4:00 PM BST / 11:00 AM EDT until May 30, 4:00 PM BST / 11:00 AM EDT.All broadcasts and streamers in the Escape from Tarkov category on Twitch are eligible to participate.How to participateTo earn Drops or enable them on your channel, both viewers and streamers must link their Twitch account to their game profile on the game&#039;s website. You can do that here.Important infoPlease note that an active copy of Escape from Tarkov is required to receive rewardsThe campaign applies to all content creators in the EFT category on Twitch without exception. No additional registration is required  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45781996/fd8e69d65aaa380233709ccdfe8cc14e7f053d94.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 23:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Icebreaker, Twitch, Drops, are, live</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Following the release of Patch 1.0.5.0 and the launch of the in-game event “Icebreaker”, a new Twitch Drops campaign is now live.</p><p class="bb_paragraph">For five days, viewers will be able to watch their favorite streamers in the Escape from Tarkov category on Twitch and receive various rewards. The campaign will run <b>from</b> <b>May 26, 4:00 PM BST / 11:00 AM EDT until May 30, 4:00 PM BST / 11:00 AM EDT.</b></p><p class="bb_paragraph">All broadcasts and streamers in the Escape from Tarkov category on Twitch are eligible to participate.</p><p class="bb_paragraph"></p><div class="bb_h3">How to participate</div><p class="bb_paragraph">To earn Drops or enable them on your channel, both viewers and streamers must link their Twitch account to their game profile on the game's website. You can do that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fprofile.tarkov.com%2Fprofile%2Faccounts" target="_blank" rel=" noopener"><u>here</u></a>.</p><p class="bb_paragraph"></p><div class="bb_h3">Important info</div><ul class="bb_ul"><li><p class="bb_paragraph">Please note that an active copy of Escape from Tarkov is required to receive rewards</p></li><li><p class="bb_paragraph">The campaign applies to all content creators in the EFT category on Twitch without exception. No additional registration is required </p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45781996/0387a6c5af2dcbe29edd7bc9f754942231f6f047.jpg"></p>]]> </content:encoded>
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<title>10.0.0 | Jason PTB Patch Notes</title>
<link>https://xinker.org/zh/1000-jason-ptb-patch-notes</link>
<guid>https://xinker.org/zh/1000-jason-ptb-patch-notes</guid>
<description><![CDATA[ ReminderAll characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.When accessing a character&#039;s Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.Known Issue: After accessing a character&#039;s Bloodweb, certain UI elements may incorrectly display a Prestige level other than Prestige 3. This is only a display bug, as characters will still function as though they are Prestige 3.All offerings, items, and add-ons will be pre-loaded with 99 units available.12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.ContentNEW KILLER: THE SLASHERPOWER: OMNIPRESENT EVILPress the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.Omnipresent Evil is deactivated by using Jump Scare.SPECIAL ABILITY: JUMP SCAREWhile Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.SPECIAL ABILITY: THROWING SPIKESGrab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.A Spike knocks back a Survivor and damages them for one health state.Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.New Killer PerksHex: Scared to DeathAfter you hook 3 different Survivors, a Dull Totem ignites.While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:Scream.Gain 11/12/13% Hindered for 3s.Silent ShadowWhen the trial starts, you gain Undetectable for 11/12/13s or until you down a Survivor.When all Generators are completed, you gain Undetectable.RampageWhenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.NEW ORIGINAL SURVIVOR(Perks will be generic as this Survivor is not available on PTB)New Survivor PerksWide Open ThrottleWhenever you fast-vault a Pallet:You gain 10/12.5/15% Haste for 3s.The Pallet is reset, blocked for 60s, and all Survivors see its Aura for that time.Cooldown: 60s.Lend a HandOnce per trial and per Survivor, after you have blessed or cleansed 1 Totem, while healing another Survivor, use &quot;F&quot; to give them 2/3/4 permanent healing charges.Cross-ExaminationWhile in the Killer&#039;s Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer&#039;s Light Marks, you gain Elusive. This ends after 3/4/5s. FeaturesAuras CustomizationNew aura types are available for color customizationBlocked Objects (e.g. Corrupt Intervention or Repressed Alliance)Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)Generator Progress (The starting color when a Generator&#039;s progress is revealed e.g. Hex: Hive Mind or the add-on &quot;All Seeing&quot; - Spirit)Dull Totems (When a player doesn&#039;t know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)Cleansed Totems (e.g. Hex: Pentimento)Hex TotemsBoon TotemsHatchExit Gate SwitchesKiller Power Match Details TabMatch Details have been updated with a new tab to provide a simplified description of the currently faced Killer&#039;s powerMatch Details will only show this information when one of the following occurs:Any Survivor enters a chaseAny Survivor loses a health stateThe Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on ControllerBug FixesAudioFixed an issue where The Krasue&#039;s grunts were not heard when hooking a survivor.Fixed an issue where The Ghoul&#039;s power SFX were louder than usual.CharactersFixed an issue where bots were aware of killers whom had used stealth abilities.Fixed some subtitles for Survivor Robin Buckley&#039;s French translation disappearing prematurely.Fixed an issue where the Survivor&#039;s aura can be seen flickering when teleporting to an occupied Loc ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/11814497/50a3f72c49eb9e89cf1e69d62b3e73b3a82ba457.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 22:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>10.0.0, Jason, PTB, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/50a3f72c49eb9e89cf1e69d62b3e73b3a82ba457.png"></p><div class="bb_h2"><b>Reminder</b></div><ul class="bb_ul"><li><p class="bb_paragraph">All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.</p><ul class="bb_ul"><li><p class="bb_paragraph"><i>If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.</i></p></li></ul></li><li><p class="bb_paragraph">When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.</p><ul class="bb_ul"><li><p class="bb_paragraph"><i>Known Issue: After accessing a character's Bloodweb, certain UI elements may incorrectly display a Prestige level other than Prestige 3. This is only a display bug, as characters will still function as though they are Prestige 3.</i></p></li></ul></li><li><p class="bb_paragraph">All offerings, items, and add-ons will be pre-loaded with 99 units available.</p></li><li><p class="bb_paragraph">12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"></p><div class="bb_h2"><b>Content</b></div><p class="bb_paragraph"></p><div class="bb_h2">NEW KILLER: THE SLASHER</div><p class="bb_paragraph"><b>POWER: OMNIPRESENT EVIL</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.</p></li><li><p class="bb_paragraph">Omnipresent Evil is deactivated by using Jump Scare.</p></li></ul><p class="bb_paragraph"><b>SPECIAL ABILITY: JUMP SCARE</b></p><ul class="bb_ul"><li><p class="bb_paragraph">While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.</p></li><li><p class="bb_paragraph">Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.</p></li></ul><p class="bb_paragraph"><b>SPECIAL ABILITY: THROWING SPIKES</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.</p></li><li><p class="bb_paragraph">A Spike knocks back a Survivor and damages them for one health state.</p></li><li><p class="bb_paragraph">Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.</p></li><li><p class="bb_paragraph">Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.</p></li></ul><div class="bb_h3"><b>New Killer Perks</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Hex: Scared to Death</b></p><ul class="bb_ul"><li><p class="bb_paragraph">After you hook <b>3</b> different Survivors, a Dull Totem ignites.</p></li><li><p class="bb_paragraph">While chasing a Survivor, whenever you basic-break a Pallet, Survivors within <b>13</b>m:</p><ul class="bb_ul"><li><p class="bb_paragraph">Scream.</p></li><li><p class="bb_paragraph">Gain <b>11/12/13%</b> <b>Hindered </b>for <b>3</b>s.</p></li></ul></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Silent Shadow</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>When the trial starts, you gain Undetectable for 11/12/13s or until you down a Survivor.</b></p></li><li><p class="bb_paragraph"><b>When all Generators are completed, you gain Undetectable.</b></p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Rampage</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Whenever you basic-break a Pallet or Breakable Wall, you earn <b>1</b> Token, up to <b>13</b>.</p></li><li><p class="bb_paragraph">Whenever you are blinded or Pallet-stunned, for the next <b>13s</b> you gain <b>1%</b> <b>Haste </b>for each Token. Cooldown: <b>30/25/20</b>s.</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"></p><div class="bb_h2">NEW ORIGINAL SURVIVOR</div><div class="bb_h3"><i>(Perks will be generic as this Survivor is not available on PTB)</i></div><div class="bb_h3"><i><b>New Survivor Perks</b></i></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Wide Open Throttle</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Whenever you fast-vault a Pallet:</p><ul class="bb_ul"><li><p class="bb_paragraph">You gain <b>10/12.5/15%</b> <b>Haste </b>for <b>3s</b>.</p></li><li><p class="bb_paragraph">The Pallet is reset, blocked for<b> 60s,</b> and all Survivors see its Aura for that time.</p></li></ul></li><li><p class="bb_paragraph">Cooldown: <b>60s</b>.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Lend a Hand</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Once per trial and per Survivor, after you have blessed or cleansed 1 Totem, while healing another Survivor, use <b>"F"</b> to give them <b>2/3/4 </b>permanent healing charges.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Cross-Examination</b></p><ul class="bb_ul"><li><p class="bb_paragraph">While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for <b>10s </b>that you can see. While on the Killer's Light Marks, you gain <b>Elusive</b>. This ends after <b>3/4/5s</b>.</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"></p><div class="bb_h2"> <b>Features</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Auras Customization</b></div><ul class="bb_ul"><li><p class="bb_paragraph">New aura types are available for color customization</p><ul class="bb_ul"><li><p class="bb_paragraph">Blocked Objects (e.g. <i>Corrupt Intervention </i>or <i>Repressed Alliance</i>)</p></li><li><p class="bb_paragraph">Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)</p></li><li><p class="bb_paragraph">Generator Progress (The starting color when a Generator's progress is revealed e.g. <i>Hex: Hive Mind </i>or the add-on <i>"All Seeing" - Spirit</i>)</p></li><li><p class="bb_paragraph">Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. <i>Detectives Hunch</i>)</p></li><li><p class="bb_paragraph">Cleansed Totems (e.g. <i>Hex: Pentimento)</i></p></li><li><p class="bb_paragraph">Hex Totems</p></li><li><p class="bb_paragraph">Boon Totems</p></li><li><p class="bb_paragraph">Hatch</p></li><li><p class="bb_paragraph">Exit Gate Switches</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"></p><div class="bb_h3"><b>Killer Power Match Details Tab</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power</p></li><li><p class="bb_paragraph">Match Details will only show this information when one of the following occurs:</p><ul class="bb_ul"><li><p class="bb_paragraph">Any Survivor enters a chase</p></li><li><p class="bb_paragraph">Any Survivor loses a health state</p></li></ul></li><li><p class="bb_paragraph">The Killer Power Tab can be directly accessed by pressing<b> F1 </b>on Keyboard or pressing and holding <b>SELECT </b>on Controller</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"></p><div class="bb_h2"><b>Bug Fixes</b></div><p class="bb_paragraph"><b>Audio</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where The Krasue's grunts were not heard when hooking a survivor.</p></li><li><p class="bb_paragraph">Fixed an issue where The Ghoul's power SFX were louder than usual.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Characters</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where bots were aware of killers whom had used stealth abilities.</p></li><li><p class="bb_paragraph">Fixed some subtitles for Survivor Robin Buckley's French translation disappearing prematurely.</p></li><li><p class="bb_paragraph">Fixed an issue where the Survivor's aura can be seen flickering when teleporting to an occupied Locker as The Dredge.</p></li><li><p class="bb_paragraph">Fixed an issue where Spectating The Animatronic the audio would remain on the latest Survivor.</p></li><li><p class="bb_paragraph">Fixed an issue where the Headset was misaligned when interacting with The First's Grandfather Clock.</p></li><li><p class="bb_paragraph">Fixed an issue where The Ghoul could block a Survivor inside a locker when performing a second Kagune Leap on a Survivor entering a locker at the same time.</p></li><li><p class="bb_paragraph">Fixed an issue where the auras of completed Generators would disappear after The Nightmare teleported.</p></li><li><p class="bb_paragraph">Fixed an issue where the auras of Generators and Hooks were missing for Victor when a Survivor disconnected or was Sacrificed when playing as The Twins.</p></li><li><p class="bb_paragraph">Fixed an issue where The Nemesis' zombies' auras would remain displayed in the Killer Item Aura Color after hitting a Survivor while using the S.T.A.R.S. Field Combat Manual Add-On.</p></li><li><p class="bb_paragraph">Fixed an issue where the Killer's collision would not remain consistent during the pick and drop animations.</p></li><li><p class="bb_paragraph">Tentatively fixed an issue where The Mastermind could land hits on Survivors that had just vaulted after using Virulent Bound.</p></li><li><p class="bb_paragraph">Tentatively fixed an issue where a Survivor could be misplaced during the carry animation if The Mastermind used Virulent Bound on them when they initiated a pallet vault.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Environment/Maps</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor</p></li><li><p class="bb_paragraph">Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure</p></li><li><p class="bb_paragraph">Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls</p></li><li><p class="bb_paragraph">Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map</p></li><li><p class="bb_paragraph">Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook</p></li><li><p class="bb_paragraph">Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.</p></li><li><p class="bb_paragraph">Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester</p></li><li><p class="bb_paragraph">Fixed an issue in Groaning House where the players would get stuck where walking up the stairs of the basement</p></li><li><p class="bb_paragraph">Fixed an issue in Shattered Square where projectiles would be blocked by collisions</p></li><li><p class="bb_paragraph">Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker</p></li><li><p class="bb_paragraph">Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables</p></li><li><p class="bb_paragraph">Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.</p></li><li><p class="bb_paragraph">Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.</p></li><li><p class="bb_paragraph">Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.</p></li><li><p class="bb_paragraph">Fixed an issue where the passage aura color was pink on Forgotten Ruins.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Perks</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Self-Care and Strength in Shadows were not worded properly according to the new description overhaul:</p><ul class="bb_ul"><li><p class="bb_paragraph">They now say: "you can self-heal, but XX% slower".</p></li><li><p class="bb_paragraph">Numbers have been adjusted to match the new wording (NO GAMEPLAY CHANGE).</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue where some perks were not displayed in the bloodweb for Survivors.</p></li><li><p class="bb_paragraph">Fixed an issue where Deliverance was used when performing the Anti-Camp Unhook at the second Hook Stage.</p></li><li><p class="bb_paragraph">Fixed an issue where Hex: Hive Mind would allow the 2 extra generators to remain repairable after an explosion.</p></li><li><p class="bb_paragraph">Fixed an issue where the auras of Unlocked Chests were revealed when the Human Greed perk was equipped.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Platforms</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where selecting certain Killers might cancel match start on PS4.</p></li><li><p class="bb_paragraph">Fixed an issue where characters' and objects' auras revealed remain displayed when in line of sight during Killer and Survivor tutorials on some consoles.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Quests</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the Tome 4 "Handyman" Challenge could not be completed with all the charge items.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the profile contextual menu would not go away when selecting something outside the profile menu.</p></li><li><p class="bb_paragraph">Fixed an issue where players could not join a match if they were in the diminishing return tooltip.</p></li><li><p class="bb_paragraph">Fixed an issue where some tomes vfx could be seen in other menus.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Misc</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue preventing loading into a trial with the diminishing returns menu open.</p></li><li><p class="bb_paragraph">Fixed an issue to ensure placeholders are correctly used when a translation string is unavailable.</p></li><li><p class="bb_paragraph">Fixed issues causing a crash when playing against bots in the tutorial matches.</p></li><li><p class="bb_paragraph">Fixed an issue causing postgame events to be sent multiple times.</p></li><li><p class="bb_paragraph">Fixed a hang when adding bots to a lobby when playing as Survivor.</p></li><li><p class="bb_paragraph">Fixed multiple issues leading to cloud login problems.</p></li><li><p class="bb_paragraph">Added that users refresh the screen to trigger Auric Cell pack expiration popup message for accounts based in Japan.</p></li><li><p class="bb_paragraph">Fixed an internal issue when checking for paths existing in data.</p></li><li><p class="bb_paragraph">Fixed an issue where the application would rarely become unresponsive while a user was experiencing high latency.</p></li><li><p class="bb_paragraph">Fixed an issue where Survivors would remain in the trial with the Tally Screen overlay when the Killer disconnected during the Camera Pan.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"></p><p class="bb_paragraph"> <b>Known Issues</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The PTB Text Overlay displays twice in Lobbies.</p></li><li><p class="bb_paragraph">Mother's Dwelling and Temple of Purgation will be unavailable during this PTB.</p></li></ul><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>007 First Light &#45; Early access is available NOW</title>
<link>https://xinker.org/zh/007-first-light-early-access-is-available-now</link>
<guid>https://xinker.org/zh/007-first-light-early-access-is-available-now</guid>
<description><![CDATA[ https://youtu.be/KkUXzBtrNpk?si=Ok4e87HfKQcUbgKcEarly access is available NOW. Last chance to get a free Deluxe Edition and start your James Bond re-imagined origin story right now. Already playing? Let us know in the comments.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45647043/06d188e9924f83707f54e99150c43f7ac0981f10.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 22:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, Early, access, available, NOW</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/06d188e9924f83707f54e99150c43f7ac0981f10.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/KkUXzBtrNpk?si=Ok4e87HfKQcUbgKc" target="_blank" rel="">https://youtu.be/KkUXzBtrNpk?si=Ok4e87HfKQcUbgKc</a><br><b>Early access</b> is available <b>NOW</b>. <br><br>Last chance to get a free Deluxe Edition and start your James Bond re-imagined origin story right now. <br><br>Already playing? Let us know in the comments. </p>]]> </content:encoded>
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<item>
<title>City Corner #7 &#45; Morning Dew</title>
<link>https://xinker.org/zh/city-corner-7-morning-dew</link>
<guid>https://xinker.org/zh/city-corner-7-morning-dew</guid>
<description><![CDATA[ Hello Mayors!It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our City Corner #4 - A Peek into Performance, that we were working on improving the vehicle behaviors, and we are finally ready to tell you about the first implementations we have made to make traffic more manageable! We have also completed our shadow improvements we started a few patches ago. These improvements fix obvious visible issues, especially when you’re playing around with different camera angles.Patch 1.5.9f1 - Morning Dew will be out tomorrow at around 10AM CEST!Shadow improvementsAs a continuation of our earlier shadow improvements, we have prepared changes in the upcoming patch that further polish the way they behave within Cities: Skylines II. You might have noticed before that when you admired your city and tilted your camera towards the horizon, the distant shadows seemed to be playing hide-and-seek, disappearing and reappearing in the distance. In this patch, we’ve fixed the shadow rendering distance jumping around, resulting in less flickering, less strain on the eyes, and, of course, better views overall!A demonstration of the shadow flickering in action, and looking into the distance after the upcoming patch!Another improvement in this patch addresses shadows cutting off when looking straight down. Previously, if you zoomed the camera in very close, you might have noticed the shadows forming a noticeable circular shape near the edges of your screen. This effect has now been fixed, making shadows appear much more natural and consistent, even at closer camera distances.Old - Shadows are clipped from the edges.New - Shadow clipping is fixed from the edge of the screen.As you can see, the shadows are no longer cut off around the edges, allowing you to capture those beautiful close-ups without the shadows disrupting the fantasy!We have also taken a look at the shadow cascade distribution and fixed the issue where it was unevenly distributed. Previously, shadow cascade levels were not distributed evenly, which caused the shadow quality to drop closer to the camera. This was especially noticeable on lower shadow quality settings. In addition, we have slightly improved the shadows of the trees’ flickering while the simulation is running and the sun is moving.Old - Shadow cascades were not used effectively before.New - Shadow cascades are now more evenly distributed, which significantly improves shadow quality.With these improvements, shadows should now behave more consistently, no matter the camera angle or distance. So, whether you are admiring your city from afar or zooming in on the smallest detail, the world should now look cleaner and more natural.Talking about trafficTraffic jams can be incredibly frustrating, not only in real life, but also in Cities: Skylines II. To make the traffic smoother and less rage-inducing, we have improved the vehicle behavior in a way that the vehicles will now make fewer illegal U-turns. Previously, the cost of a legal U-turn was 0, so it was always considered a valid option when it came to routing. We have now increased the cost significantly to reduce unrealistic legal U-turn behavior. We have also done the same for unsafe U-turns and increased the cost even higher. These adjustments should noticeably improve the car pathing, resulting in more realistic traffic behavior and less traffic jams within your city!Highway with neater lane change behavior.In addition to U-turns, we have also adjusted the vehicle lane selection logic. Currently, the vehicles tend to switch lanes too late, which has also caused a lot of traffic jams. For this patch, we have improved the lane merges to be more realistic, so that the vehicles will actually change lanes at an earlier point. This should be especially noticeable with highway exit behavior being more realistic. These changes won’t fix everything related to the traffic behavior, but you should see a significant improvement.Bug ExterminationFor this patch, we have again taken a look at some of the bugs you have reported and terminated them.For example, natural resources were previously being depleted at a faster rate than intended on easy mode. This has been fixed in the upcoming patch, which means you don’t have to demolish your farms to get more bang for your buck!Speaking of resources, farms, and specialized industry, we have also prepared a fix for the stuck delivery trucks, which were unable to leave the specialized industry buildings to export and sell their stock, causing the cargo to pile up. Now, the trucks should properly leave the buildings, as intended. The Coal Power plants also had the same problem, where they couldn’t receive the resources they had sent their vehicles to purchase, since the truck would always despawn immediately. This has now been fixed, as well. Last but not least, we have reviewed and prepared a fix for th ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43753943/e678c513696faa620660c2cec0dfb88b6a4d21ef.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 22:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>City, Corner, Morning, Dew</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/8118f8801481726bc34386ad15fac56df45166d2.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Hello Mayors!</p><p class="bb_paragraph">It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fdeveloper-diary%2Fcity-corner-4-a-peek-into-performance.1915408%2F" target="_blank" rel=" noopener"><u>City Corner #4 - A Peek into Performance</u></a>, that we were working on improving the vehicle behaviors, and we are finally ready to tell you about the first implementations we have made to make traffic more manageable! We have also completed our shadow improvements we started a few patches ago. These improvements fix obvious visible issues, especially when you’re playing around with different camera angles.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Patch 1.5.9f1 - Morning Dew will be out tomorrow at around 10AM CEST!</p><p class="bb_paragraph"></p><div class="bb_h3">Shadow improvements</div><p class="bb_paragraph">As a continuation of our earlier shadow improvements, we have prepared changes in the upcoming patch that further polish the way they behave within Cities: Skylines II. You might have noticed before that when you admired your city and tilted your camera towards the horizon, the distant shadows seemed to be playing hide-and-seek, disappearing and reappearing in the distance. In this patch, we’ve fixed the shadow rendering distance jumping around, resulting in less flickering, less strain on the eyes, and, of course, better views overall!</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/43753943/f03b4edefa610860aa88566093cb0549d3c680df.jpg"></p><p class="bb_paragraph"><i>A demonstration of the shadow flickering in action, and looking into the distance after the upcoming patch!</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">Another improvement in this patch addresses shadows cutting off when looking straight down. Previously, if you zoomed the camera in very close, you might have noticed the shadows forming a noticeable circular shape near the edges of your screen. This effect has now been fixed, making shadows appear much more natural and consistent, even at closer camera distances.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/b1019906fb622513fa020051cb94496066dda128.jpg"></p><p class="bb_paragraph"><i>Old - Shadows are clipped from the edges.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/7466965179dd205baabeb0e58ea78969cf866560.jpg"></p><p class="bb_paragraph"><i>New - Shadow clipping is fixed from the edge of the screen.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">As you can see, the shadows are no longer cut off around the edges, allowing you to capture those beautiful close-ups without the shadows disrupting the fantasy!</p><p class="bb_paragraph"></p><p class="bb_paragraph">We have also taken a look at the shadow cascade distribution and fixed the issue where it was unevenly distributed. Previously, shadow cascade levels were not distributed evenly, which caused the shadow quality to drop closer to the camera. This was especially noticeable on lower shadow quality settings. In addition, we have slightly improved the shadows of the trees’ flickering while the simulation is running and the sun is moving.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/dc6fde5d2806aa7c02eaffba0b31b26e71303bdf.png"></p><p class="bb_paragraph"><i>Old - Shadow cascades were not used effectively before.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/ebb35f51d2c12117632377ca490873ab160b34b7.png"></p><p class="bb_paragraph"><i>New - Shadow cascades are now more evenly distributed, which significantly improves shadow quality.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">With these improvements, shadows should now behave more consistently, no matter the camera angle or distance. So, whether you are admiring your city from afar or zooming in on the smallest detail, the world should now look cleaner and more natural.</p><p class="bb_paragraph"></p><div class="bb_h3">Talking about traffic</div><p class="bb_paragraph">Traffic jams can be incredibly frustrating, not only in real life, but also in Cities: Skylines II. To make the traffic smoother and less rage-inducing, we have improved the vehicle behavior in a way that the vehicles will now make fewer illegal U-turns. Previously, the cost of a legal U-turn was 0, so it was always considered a valid option when it came to routing. We have now increased the cost significantly to reduce unrealistic legal U-turn behavior. We have also done the same for unsafe U-turns and increased the cost even higher. These adjustments should noticeably improve the car pathing, resulting in more realistic traffic behavior and less traffic jams within your city!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/a9ab628006f908a96cf9943eb639be7a76ea6930.jpg"></p><p class="bb_paragraph"><i>Highway with neater lane change behavior.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">In addition to U-turns, we have also adjusted the vehicle lane selection logic. Currently, the vehicles tend to switch lanes too late, which has also caused a lot of traffic jams. For this patch, we have improved the lane merges to be more realistic, so that the vehicles will actually change lanes at an earlier point. This should be especially noticeable with highway exit behavior being more realistic. These changes won’t fix everything related to the traffic behavior, but you should see a significant improvement.</p><p class="bb_paragraph"></p><div class="bb_h3">Bug Extermination</div><p class="bb_paragraph">For this patch, we have again taken a look at some of the bugs you have reported and terminated them.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For example, natural resources were previously being depleted at a faster rate than intended on easy mode. This has been fixed in the upcoming patch, which means you don’t have to demolish your farms to get more bang for your buck!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Speaking of resources, farms, and specialized industry, we have also prepared a fix for the stuck delivery trucks, which were unable to leave the specialized industry buildings to export and sell their stock, causing the cargo to pile up. Now, the trucks should properly leave the buildings, as intended. The Coal Power plants also had the same problem, where they couldn’t receive the resources they had sent their vehicles to purchase, since the truck would always despawn immediately. This has now been fixed, as well.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Last but not least, we have reviewed and prepared a fix for the education overlay, which previously showed all children as eligible students for elementary schools, even though in our latest patch, we changed it so that the toddlers will no longer go to school. The issue here was found within the UI, and after this upcoming patch, the education overlay will show the correct number of students for the elementary school.</p><p class="bb_paragraph"></p><div class="bb_h3">Into the Wilder Yonder</div><p class="bb_paragraph">As we’re heading towards summer, we are planning on releasing a major patch for you to explore and play with in June. We will keep working with the game throughout the summer, during which we will gather more of your feedback on the changes and the suggestions you have sent us. Before we get ahead of ourselves, though, let us know what you think about the upcoming patch in the comments!</p><p class="bb_paragraph"></p><p class="bb_paragraph">See you soon!</p>]]> </content:encoded>
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<title>Developer Diary | The Dutch East Indies</title>
<link>https://xinker.org/zh/developer-diary-the-dutch-east-indies</link>
<guid>https://xinker.org/zh/developer-diary-the-dutch-east-indies</guid>
<description><![CDATA[ Selamat siang, Sugeng sonten, Wilujeng sonten, Rahajeng sore, and Goedemiddag to you all! My name is Pdx_lily, and I will be your host for today’s dev diary about Indonesia, also known as the Dutch East Indies (do note I will use these terms, as well as “the East Indies” or “the Indies” interchangeably).History: Far and recentThe Dutch East Indies is one of the world’s longest-lasting colonies, being under Dutch rule for nearly 350 years as of 1936. It makes up a vast archipelago of over 17,000 islands, home to hundreds of distinct peoples, languages, and traditions.But despite this diversity, the shared struggle of living under apartheid has given rise to the shared national identity of “Indonesian”, a term that has only existed since the 1920’s.Princely StatesThe Dutch East Indies is a massive archipelago, and the Netherlands had much less centralized control over the eastern islands compared to islands like Java. Many regions were known as “Self-ruling regions” (zelfbesturende landschappen), where local sultans or monarchs maintained a degree of autonomy.We’ve decided to represent this in a similar way as India, where these states will start as non-core states with high compliance and no resistance. There will be multiple ways to integrate/core them in the focus tree, across both generic &amp; political branches.Map of Indonesia with all princely states releasedEconomyThe Dutch East Indies produces over a third of the whole world’s rubber, and is a major producer of oil, bauxite, tin, quinine, sugar, and many, many other commodities. This sounds amazing on paper, until you remember it’s 1936, and the great depression has reduced global imports of commodities drastically. Since the East Indies put their entire economy in a singular basket, things aren’t going so well for the economy.But the worst of the worst is over, and countries are slowly starting to import more commodities again. This puts the East Indies in a unique position with many ways forward, and lots of economic potential. Will they rebuild their export economy once more, or will they diversify their economy?To represent this situation mechanically, Indonesia now starts with a national spirit which puts a heavy limit on how many resources Indonesia can export. Many focuses in the Industry branch will reduce the limit, however, it will often come at the cost of economic diversification.The Bangka and Belitung islands are home to a majority of Indonesian bauxite (for those unaware, bauxite is the raw ore that gets turned into aluminium), despite their small size. However, Indonesia lacks the infrastructure needed to actually produce aluminium, instead selling raw bauxite in bulk. When playing as Indonesia, you will be able to decide between continuing to sell raw materials, or building their own infrastructure.You can invest in underdeveloped regions, which eventually allows you to core certain princely states. Since there are several ways to core every state, we’ve made it so that any core state this focus would have cored will get a state modifier instead.The biggest decision of the Industry branch is whether to work with western companies to sell off resources at cheap prices while building up a local industry, or to establish new deals within the Asian market, including Japan, which might make the Netherlands angry.The resource market can be quite volatile, and since Indonesia’s economy is so dependent on exporting resources, we wanted to avoid situations where the player suddenly loses half of their civilian factories overnight due to market fluctuations. The Resource Contracts system helps counter this by letting Indonesia lease resources to private companies in order to pay for things such as civilian factories and weapons.The Soetardjo PetitionIn 1936 a vote was held on whether or not to pass the Soetardjo petition, which called for Indonesia to gradually become autonomous under the Dutch crown, with a similar status as the British Dominions.The vote is held after 140 days, giving the player an event which determines if they will go down the Loyalist branch while supporting or opposing Soetardjo, or denouncing the government all-together and calling for a revolution.Loyalist BranchIndonesia will have two joint focus trees with the Netherlands, where both are unlocked if the Loyalist branch is selected after the Soetardjo petition is voted on. The first one (which I will show you now) is for politics &amp; economy, and the other one is a military tree.The right side of the tree is where the Netherlands can invest into the Indies (which reduces their autonomy), and the left side of the tree is where the Indies can work toward the goals established by the Soetardjo petition to gain autonomy. (unless the petition was rejected, which we will get to later)Both branches lead up to their own respective capstone focus, one favoring the Indies, and one favoring the Netherlands. However, these capstones are mutually exclusive, meaning that there is a race ]]></description>
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<pubDate>Tue, 26 May 2026 21:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Developer, Diary, The, Dutch, East, Indies</media:keywords>
<content:encoded><![CDATA[<i>Selamat siang, Sugeng sonten, Wilujeng sonten, Rahajeng sore, and Goedemiddag</i> to you all! My name is <b>Pdx_lily</b>, and I will be your host for today’s dev diary about Indonesia, also known as the Dutch East Indies (do note I will use these terms, as well as “the East Indies” or “the Indies” interchangeably).<br><br><div class="bb_h3">History: Far and recent</div>The Dutch East Indies is one of the world’s longest-lasting colonies, being under Dutch rule for nearly 350 years as of 1936. It makes up a vast archipelago of over 17,000 islands, home to hundreds of distinct peoples, languages, and traditions.<br><br>But despite this diversity, the shared struggle of living under apartheid has given rise to the shared national identity of “Indonesian”, a term that has only existed since the 1920’s.<br><br><div class="bb_h3">Princely States</div>The Dutch East Indies is a massive archipelago, and the Netherlands had much less centralized control over the eastern islands compared to islands like Java. Many regions were known as “Self-ruling regions” (zelfbesturende landschappen), where local sultans or monarchs maintained a degree of autonomy.<br><br>We’ve decided to represent this in a similar way as India, where these states will start as non-core states with high compliance and no resistance. There will be multiple ways to integrate/core them in the focus tree, across both generic & political branches.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/c2f11aa0228ab77ac7a1f50317e682ef83033b87.png"><br><i>Map of Indonesia with all princely states released</i><br><br><div class="bb_h3">Economy</div>The Dutch East Indies produces over a third of the whole world’s rubber, and is a major producer of oil, bauxite, tin, quinine, sugar, and many, many other commodities. This sounds amazing on paper, until you remember it’s 1936, and the great depression has reduced global imports of commodities drastically. Since the East Indies put their entire economy in a singular basket, things aren’t going so well for the economy.<br><br>But the worst of the worst is over, and countries are slowly starting to import more commodities again. This puts the East Indies in a unique position with many ways forward, and lots of economic potential. Will they rebuild their export economy once more, or will they diversify their economy?<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/6900d8340e0b28bb747bf77cb6087e4b05a5f29f.png"><br>To represent this situation mechanically, Indonesia now starts with a national spirit which puts a heavy limit on how many resources Indonesia can export. Many focuses in the Industry branch will reduce the limit, however, it will often come at the cost of economic diversification.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/52de24e909296d7d1b9a2353c62ec5a4a685a544.png"><br>The Bangka and Belitung islands are home to a majority of Indonesian bauxite (for those unaware, bauxite is the raw ore that gets turned into aluminium), despite their small size. However, Indonesia lacks the infrastructure needed to actually produce aluminium, instead selling raw bauxite in bulk. When playing as Indonesia, you will be able to decide between continuing to sell raw materials, or building their own infrastructure.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/7d1c04324514ab7d71007cf76c87972300a56012.png"><br>You can invest in underdeveloped regions, which eventually allows you to core certain princely states. Since there are several ways to core every state, we’ve made it so that any core state this focus would have cored will get a state modifier instead.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/e61d55dff6437fb3bcab872e77cef7e2130a95fc.png"><br>The biggest decision of the Industry branch is whether to work with western companies to sell off resources at cheap prices while building up a local industry, or to establish new deals within the Asian market, including Japan, which might make the Netherlands angry.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/be887e27bde79fe4f031a8daa197e5579720857a.png"><br>The resource market can be quite volatile, and since Indonesia’s economy is so dependent on exporting resources, we wanted to avoid situations where the player suddenly loses half of their civilian factories overnight due to market fluctuations. The Resource Contracts system helps counter this by letting Indonesia lease resources to private companies in order to pay for things such as civilian factories and weapons.<br><br><div class="bb_h3">The Soetardjo Petition</div><img src="https://clan.akamai.steamstatic.com/images/9948323/5760dae90830298d18cc82153d5affe538c31afd.png"><br>In 1936 a vote was held on whether or not to pass the Soetardjo petition, which called for Indonesia to gradually become autonomous under the Dutch crown, with a similar status as the British Dominions.<br><br>The vote is held after 140 days, giving the player an event which determines if they will go down the Loyalist branch while supporting or opposing Soetardjo, or denouncing the government all-together and calling for a revolution.<br><br><div class="bb_h3">Loyalist Branch</div>Indonesia will have two joint focus trees with the Netherlands, where both are unlocked if the Loyalist branch is selected after the Soetardjo petition is voted on. The first one (which I will show you now) is for politics & economy, and the other one is a military tree.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/d802718c707a51415c5b7373c5adff66091279f1.png"><br>The right side of the tree is where the Netherlands can invest into the Indies (which reduces their autonomy), and the left side of the tree is where the Indies can work toward the goals established by the Soetardjo petition to gain autonomy. (unless the petition was rejected, which we will get to later)<br><br>Both branches lead up to their own respective capstone focus, one favoring the Indies, and one favoring the Netherlands. However, these capstones are mutually exclusive, meaning that there is a race between the two nations for who gets to complete their capstone.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/8d76fa40b45e3defe2ae40ff5b25a23e46b7f1d9.png"><br>The Indies’ capstone can be taken if they complete all of the Soetardjo petition milestones, letting them declare independence. Whereas the Dutch capstone can be taken if they invest heavily into the colony, which will not only block the Indies from ever becoming independent, but will also force them to give large amounts of their industry to the Netherlands.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/74eb7fe56e12fb2240bb3c0f65bf210269cf0dbc.png"><br>Despite this, when playing as the Indies you might still want the Netherlands to take some investment focuses, as they do significantly boost your economy. But this brings up an old issue with joint trees; It’s no fun waiting for the AI to complete a joint focus with no indication as to when or if they’ll actually get to it. To fix this, we added a modifier for how likely the AI will be to take joint focuses, which can be increased via certain advisors and focuses.<br><br><div class="bb_h3">The Volksraad</div><img src="https://clan.akamai.steamstatic.com/images/9948323/a1ce09afe64c0ee0c6d28019715745082d522e8b.png"><br>Historically, the Volksraad (People’s Council) was a semi-legislative council. It wasn’t exactly democratic, but it was the most democratic body of the Indies government. We’ve added a decision system to represent this, which can be used to attempt to pass laws to increase autonomy and boost the Soetardjo petition forward.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/3e85b146103d49e8cb1685479802a62fe12561a1.png"><br>The Netherlands can always choose to veto a Volksraad petition, which will refund some of your political power, and you can try again later.<br><br><div class="bb_h3">If you reject the Soetardjo Petition</div><img src="https://clan.akamai.steamstatic.com/images/9948323/b5f3595b6f3b6b8b5498389e31252ee1d6ff1552.png"><br>Returning to the political branch and the race to take the capstone, the previous explanation was assuming the East Indies supported the Soetardjo petition. However, If the East Indies rejects the Soetardjo petition, there is no race, as only the Dutch capstone is available, and the East Indies will never become independent. You might wonder why you’d voluntarily do this when playing as the East Indies, which is a good question.<br><br>…<br>…<br>…<br><br>Ok, seriously though, this sacrifice does actually come with some hefty benefits. Notably, you do not have to worry about the Netherlands investing too much, as there is no risk of them winning the race as a result. This means you can encourage the Netherlands to prioritize investing in the Indies heavily, which could snowball your industry if done right.<br><br>In a multiplayer game where one player plays the Netherlands, and another plays the Indies, rejecting the Soetardjo petition means the Netherlands can focus on building up the Indies in the early game, and then right before the war the Indies can begin to give back to the Netherlands.<br>Capstone of a Capstone<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/8f8b4082a904dda5ed09b0071d809e55b86f8a95.png"><br>Depending on the capstone focus chosen, you can either complete the Republic of Indonesia or Economic Integration once you meet the requirements. Alternatively, the Netherlands-Indonesia Union is always available, but only during war.<br><br><div class="bb_h3">Military Branch</div><img src="https://clan.akamai.steamstatic.com/images/9948323/f6831fa190adf75ed120774e754ef61591ae5194.png"><br>While the East Indies Army (the KNIL) was a fully independent organization from the Dutch army, the two armies were still very intertwined. After the Netherlands capitulated, they shifted focus to the East Indies.<br><br>Therefore, we’ve decided to not have a generic army branch, and instead make the entire army branch a joint focus tree, with most focuses being available to both the Netherlands and the Indies. The army branch has four subbranches which I’ve highlighted. Blue is navy, green is army, yellow is military industry, and red is air.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/35e9ab9895405a924745e5fac810407cf2a57b99.png"><br>Most of the focuses follow a similar pattern; The originator gets the reward, the other country gets half the reward. The Netherlands will start prioritizing this branch quite heavily if they capitulate.<br><br>Before anyone asks, yes - the revolutionary branch has its own military focuses, and many of the joint military focuses will still be available for Indonesia if they become independent peacefully.<br>Changes to the Netherlands<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/bf1d6edfec93a7109eb7e20229f0fc101371f834.png"><br>Aside from the addition of the joint focus tree, there have been a few minor changes to the Dutch tree to accommodate it. The reason for most changes is to ensure that the pacing of the Dutch tree is not thrown off by the addition of the new joint focus tree.<br><br>The colonial investment branch has been rendered mostly obsolete due to the joint focus tree, and has therefore been trimmed down to not throw off the pacing. The remaining focuses to invest in South America have been balanced, with several of them being reduced to 35 day focuses to be more in-line with the current balance standards.<br><br>The Netherlands will always be able to take a few focuses to invest in their colonies without falling behind on their own focus tree, but investing heavily in the Indies to build an economic powerhouse will of course come at a cost.<br>Occupation<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/b8b5d4bb9abd51fdeca67ac1aa9607749e71621a.png"><br>When Indonesia gets invaded by a major country, the “Resisting Occupation” branch is unlocked. It’s fairly straightforward, you can decide between moving all your forces to Java or trying to defend the whole archipelago.<br><br>However, if you get invaded by Japan specifically, you get the option to surrender and become a Japanese puppet instead. To explain the goal with this, I first need to give some historical context:<br><br>Representing Indonesia historically gets tricky, because we run into a similar issue as many other puppet countries, in that Indonesia does historically declare independence in 1945, after being occupied by Japan, but historically should be “playing” the Loyalist path until then.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/4c819679fe989f2dd33d5971b72dda1c5e4d9208.png"><br><br>To solve that problem, we added a focus called Seize the Opportunity within the puppet branch. It’s only available if Japan is losing the war, and lets you completely switch your political branch mid-game to the revolutionary one.<br><br>It’s unlikely that Japan will actually gain any surrender progress by this point, being an island with a good navy and all, so instead we define “losing” as them controlling less than 70% of the states they controlled when establishing the puppet state. This means if Japan starts getting pushed back, losing control of e.g. China or the Philippines, then Indonesia gets the opportunity to break free.<br><br><div class="bb_h3">Outro</div>And that’s all for now! Thank you very much for reading, and keep your eyes peeled for the next Indonesian Dev Diary, where we will dive into the details of the revolutionary branch. I’ll stick around for a while to answer any questions you have, so this is your opportunity to ask!<br>]]> </content:encoded>
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<title>The F&#45;4EJ ADTW is Back with a Discount for the Anniversary of its First Flight!</title>
<link>https://xinker.org/zh/the-f-4ej-adtw-is-back-with-a-discount-for-the-anniversary-of-its-first-flight</link>
<guid>https://xinker.org/zh/the-f-4ej-adtw-is-back-with-a-discount-for-the-anniversary-of-its-first-flight</guid>
<description><![CDATA[ On May 27th 1958, the F-4 Phantom II fighter prototype made its maiden flight at McDonnell Airfield in St. Louis, Missouri. In the early 1960s, it set several speed and altitude records, after which it entered service with the US Navy, Air Force, and Marine Corps. Phantoms were also purchased by Australia, the United Kingdom, Germany, Greece, Egypt, Israel, Spain, Turkey, South Korea, and Japan. The F-4EJ ADTW is temporarily available to purchase at a 30% discount for 6,489 Golden Eagles, and will remain available after the promotion at the regular price! When: From May 26th (11:00 GMT) until May 30th (11:00 GMT).Where: Japan &gt; Aviation &gt; Premium vehiclesThe F-4EJ ADTW will return to being available to purchase at full price for 9,270 Golden Eagles after the promotion ends. [carousel autoadvance=&quot;true&quot;][/carousel]About this aircraftThe ADTW in the F-4EJ ADTW (rank VII) name stands for Air Development and Test Wing. These aircraft were used by the Japan Air Self-Defense Force as a test platform from the 1970s until 2021. The F-4EJ ADTW is a true all-rounder, capable of performing well in both air-to-air combat and ground attack missions thanks to its wide range of ordnance, ballistic computer, and countermeasures. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/9378a47193b59d8965dd820641ee5907cef8b5b9.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 20:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, F-4EJ, ADTW, Back, with, Discount, for, the, Anniversary, its, First, Flight</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/9c487fa5b3a5eddb957032fee86af552d9acedf8.jpg"></p><p class="bb_paragraph">On May 27th 1958, the F-4 Phantom II fighter prototype made its maiden flight at McDonnell Airfield in St. Louis, Missouri. In the early 1960s, it set several speed and altitude records, after which it entered service with the US Navy, Air Force, and Marine Corps. Phantoms were also purchased by Australia, the United Kingdom, Germany, Greece, Egypt, Israel, Spain, Turkey, South Korea, and Japan.</p><p class="bb_paragraph"> </p><div class="bb_h2">The F-4EJ ADTW is temporarily available to purchase at a 30% discount for 6,489 Golden Eagles, and will remain available after the promotion at the regular price!</div><p class="bb_paragraph"> </p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When:</b> From May 26th (11:00 GMT) until May 30th (11:00 GMT).</p><p class="bb_paragraph"><b>Where: </b>Japan > Aviation > Premium vehicles</p></blockquote><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">The F-4EJ ADTW will return to being available to purchase at full price for 9,270 Golden Eagles after the promotion ends.</p></li></ul><p class="bb_paragraph"> </p>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/4649813/d30d17407690a46c58e25299fa07d5e3352b4ee9.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/2eeb4161548bf51b078e18cf3d8cd678833d7640.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/830dd17dffdb821b33760e72a8137ab69d2223e8.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/d3e6ac4c41b13d36b92b941923894e2d5b51fce4.jpg">[/carousel]<p class="bb_paragraph"></p><p class="bb_paragraph"><b>About this aircraft</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The ADTW in the <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.warthunder.com%2Funit%2Ff-4ej_adtw" target="_blank" rel=" noopener">F-4EJ ADTW </a></u>(rank VII) name stands for Air Development and Test Wing. These aircraft were used by the Japan Air Self-Defense Force as a test platform from the 1970s until 2021. The F-4EJ ADTW is a true all-rounder, capable of performing well in both air-to-air combat and ground attack missions thanks to its wide range of ordnance, ballistic computer, and countermeasures.</p></li></ul>]]> </content:encoded>
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<title>澳紐風暴預購現已上線</title>
<link>https://xinker.org/zh/%E6%BE%B3%E7%B4%90%E9%A2%A8%E6%9A%B4%E9%A0%90%E8%B3%BC%E7%8F%BE%E5%B7%B2%E4%B8%8A%E7%B7%9A</link>
<guid>https://xinker.org/zh/%E6%BE%B3%E7%B4%90%E9%A2%A8%E6%9A%B4%E9%A0%90%E8%B3%BC%E7%8F%BE%E5%B7%B2%E4%B8%8A%E7%B7%9A</guid>
<description><![CDATA[ 指揮官，你們好！澳紐風暴蓄勢待發，將於 6 月 11 日席捲戰場，為 KARDS 帶來大量新卡牌、新機制和新戰略。同時，我們也很高興地宣布：卡牌預覽季已準備就緒，5 月 27 日正式開幕！預購現已開啟即日起，全新預購捆綁包開放購買，抓住機會，享受澳紐風暴超值預購優惠。澳紐風暴卡包和獨家飾品低價超值 - 現已上架遊戲內商店，6 月 11 日發布日前有售。限時專屬優惠現已開啟，趕快入手，以免錯過！澳紐風暴預告在預覽季正式開幕前，我們將獻上新一期澳紐風暴預告，提前攪動風雲。如果您錯過了常備卡池公告及文中揭曉的蘇日研發卡牌，可在此處回看：KARDS 常備卡池列表今日，我們將進一步展示兩國的擴展與高級研發選項。蘇聯研發蘇聯軍事研發抉擇：將 1 張「氣動雪橇」或 1 張「擴展蘇聯研發」加入手中。擴展蘇聯研發抉擇：將 1 張「標準彈藥」或 1 張「高級蘇聯研發」加入手中。高級蘇聯研發抉擇：將 1 張「傾斜裝甲」或 3 張「斯大林管風琴」加入手中。日本研發帝國研發抉擇：將 1 張「氣球炸彈」或 1 張「擴展帝國研發」加入手中。擴展帝國研發抉擇：將 1 張「氧氣魚雷」或 1 張「高級帝國研發」加入手中。高級帝國研發抉擇：將 1 張「7075 鋁」或 1 張「皇國二號兵器」加入手中。現在資訊更加全面，新的疑問接踵而至。哪條研發路徑適合您的戰略？該選擇傾斜裝甲緩解壓力，還是用斯大林管風琴傾瀉火力？新的研發鏈能打出哪些配合？待到預覽季開幕，更多情報將浮出水面，5 月 27 日起至 6 月 11 日澳紐風暴上線期間，全新卡牌將陸續揭曉。我們非常期待向大家展示新擴展包的更多內容。請務必關注 KARDS 社媒，確保在預覽季期間不錯過任何一張卡牌。指揮官，我們前線再見！ ]]></description>
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<pubDate>Tue, 26 May 2026 19:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>澳紐風暴預購現已上線</media:keywords>
<content:encoded><![CDATA[指揮官，你們好！<br><br>澳紐風暴蓄勢待發，將於 6 月 11 日席捲戰場，為 KARDS 帶來大量新卡牌、新機制和新戰略。同時，我們也很高興地宣布：卡牌預覽季已準備就緒，5 月 27 日正式開幕！<br><br><div class="bb_h2">預購現已開啟</div><img src="https://clan.akamai.steamstatic.com/images/34861374/c7f22db9472b6c2ec9dbb6b6a3c214ca8e6f1fe2.jpg"><br><br>即日起，全新預購捆綁包開放購買，抓住機會，享受澳紐風暴超值預購優惠。澳紐風暴卡包和獨家飾品低價超值 - 現已上架遊戲內商店，6 月 11 日發布日前有售。<br><br>限時專屬優惠現已開啟，趕快入手，以免錯過！<br><hr><br><div class="bb_h2">澳紐風暴預告</div>在預覽季正式開幕前，我們將獻上新一期澳紐風暴預告，提前攪動風雲。<br><br>如果您錯過了常備卡池公告及文中揭曉的蘇日研發卡牌，可在此處回看：<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.steampowered.com%2Fnews%2Fapp%2F544810%2Fview%2F684127409046291330%20style%3Dbutton" target="_blank" rel=" noopener">KARDS 常備卡池列表</a><br><br>今日，我們將進一步展示兩國的擴展與高級研發選項。<br><br><div class="bb_h3">蘇聯研發</div><img src="https://clan.akamai.steamstatic.com/images/34861374/db73c876f7e5c60adee513e4ea21c554e69b06aa.png"><br><br><b>蘇聯軍事研發</b><br>抉擇：將 1 張「氣動雪橇」或 1 張「擴展蘇聯研發」加入手中。<br><br><b>擴展蘇聯研發</b><br>抉擇：將 1 張「標準彈藥」或 1 張「高級蘇聯研發」加入手中。<br><br><b>高級蘇聯研發</b><br>抉擇：將 1 張「傾斜裝甲」或 3 張「斯大林管風琴」加入手中。<br><br><div class="bb_h3">日本研發</div><img src="https://clan.akamai.steamstatic.com/images/34861374/0ca4cdd7d7dd5c8cac5bacbd9fa8ad6d510d09b1.png"><br><br><b>帝國研發</b><br>抉擇：將 1 張「氣球炸彈」或 1 張「擴展帝國研發」加入手中。<br><br><b>擴展帝國研發</b><br>抉擇：將 1 張「氧氣魚雷」或 1 張「高級帝國研發」加入手中。<br><br><b>高級帝國研發</b><br>抉擇：將 1 張「7075 鋁」或 1 張「皇國二號兵器」加入手中。<br><br>現在資訊更加全面，新的疑問接踵而至。哪條研發路徑適合您的戰略？該選擇傾斜裝甲緩解壓力，還是用斯大林管風琴傾瀉火力？新的研發鏈能打出哪些配合？<br><br>待到預覽季開幕，更多情報將浮出水面，5 月 27 日起至 6 月 11 日澳紐風暴上線期間，全新卡牌將陸續揭曉。<br><br>我們非常期待向大家展示新擴展包的更多內容。請務必關注 KARDS 社媒，確保在預覽季期間不錯過任何一張卡牌。<br><br>指揮官，我們前線再見！]]> </content:encoded>
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