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<title>XINKER &#45; 聚焦商業技能、收入策略與職涯發展的專業平台 &#45; 最新文章</title>
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<dc:language>zh</dc:language>
<dc:rights>©2020&#45;2026 安溯媒体技术有限公司版权所有</dc:rights>

<item>
<title>PUBG GLOBAL SERIES 8 FINALS STAGE DAY 1 IS LIVE</title>
<link>https://xinker.org/zh/pubg-global-series-8-finals-stage-day-1-is-live</link>
<guid>https://xinker.org/zh/pubg-global-series-8-finals-stage-day-1-is-live</guid>
<description><![CDATA[ Hello, PUBG Esports fans!After two circuits in Seoul, the PUBG Global Series is moving to Shanghai, China. PGS Circuit 3, featuring PGS 7, PGS 8, and PGS 9, will take place across three weeks from August 5 to 23.Circuit 3 also marks the beginning of the second half of the 2026 PGS season—and from this point forward, the numbers change. Every series in Circuits 3 and 4 will award twice as many PGS Points as the first half of the season. With the race to PGC 2026 entering a decisive phase, here is everything you need to know about the next three weeks in Shanghai. Circuit 3 OverviewDates: August 5–23, 2026Location: Shanghai, ChinaParticipating Teams: 2412 Global Partner Teams12 Regional QualifiersTotal Prize Pool: $500,000PGS 7: $100,000PGS 8: $100,000PGS 9: $300,000Match Start Time: 10:00 UTC dailyPGS 7 Group Stage on August 5 begins at 05:00 UTCAll matches except the PGS 7 Group Stage begin at 10:00 UTC (12:00 CEST / 17:00 ICT / 03:00 PDT).The PGS 7 Group Stage begins at 05:00 UTC on August 5 (07:00 CEST / 12:00 ICT / 22:00 PDT on August 4).Tournament ScheduleSeriesDateStageStart TimePGS 7 August 5 Group Stage 05:00 UTC  August 6 Winners Stage 10:00 UTC August 7 Survival Stage  August 8–9 Final Stage PGS 8 August 13 Winners Stage  August 14 Survival Stage  August 15–16 Final Stage PGS 9 August 20 Survival Stage  August 21–23 Grand Finals Tournament FormatCircuit 3 follows a progressive stage system, with the results of each series determining how teams enter the next.PGS 7 — August 5–9Group Stage: All 24 teams are divided into Groups A, B, and C. Nine matches will be played, with each team competing in six.Top 16 → Winners StageBottom 8 → Survival StageWinners Stage: 16 teams compete in five matches.Top 8 → Advance directly to the Final Stage and receive Advantage PointsBottom 8 → Survival StageSurvival Stage: 16 teams compete in five matches.Top 8 → Final StageBottom 8 → EliminatedFinal Stage: 16 teams compete across 10 matches over two days to determine the final PGS 7 standings.PGS 8 — August 13–16PGS 8 does not include a Group Stage. Teams are seeded directly according to their final PGS 7 standings.PGS 7 Top 16 → Winners StagePGS 7 Bottom 8 → Survival StageFollowing the Winners and Survival Stages, 16 teams advance to the 10-match Final Stage across two days.PGS 9 — Circuit Final, August 20–23Seeding for PGS 9 is determined by the PGS Points earned within Circuit 3 across PGS 7 and PGS 8.Top 8 in cumulative Circuit 3 PGS Points → Advance directly to the Grand FinalsRemaining 16 teams → Survival StageSurvival Stage Top 8 → Grand FinalsGrand Finals: 16 teams compete across 15 matches over three days to crown the Circuit 3 champion. Advantage PointsThe top eight teams in the PGS 7 and PGS 8 Winners Stages receive Advantage Points, which are added to their standings at the start of the respective Final Stage.Winners Stage Placement1st2nd3rd4th5th6th7th8thAdvantage Points 10 6 5 4 3 2 1 1  Participating TeamsCircuit 3 brings together 12 Global Partner Teams and 12 teams that qualified through their regional leagues.RegionGlobal Partner TeamsRegional League QualifiersKorea DN SOOPers, Gen.G Esports Geekay Esports, T1 China 17Gaming, FOUR ANGRY MEN, Petrichor Road JD Gaming, TYLOO Thailand FULL SENSE, eArena Made in Thailand, Sharper Esports Vietnam Anyone&#039;s Legend GAM The Expendables, The Vicious Esports EMEA Twisted Minds, Virtus.pro , Natus Vincere Team Vitality, Team Nemesis Americas Falcons TEAM LIQUID, Godlike Group Stage DrawGroup AGroup BGroup C17Gaming Petrichor Road FOUR ANGRY MEN JD Gaming TYLOO DN SOOPers Gen.G Esports Geekay Esports T1 eArena Anyone&#039;s Legend FULL SENSE Made in Thailand Sharper Esports GAM The Expendables The Vicious Esports Virtus.pro  Natus Vincere Twisted Minds Team Vitality Team Nemesis Falcons TEAM LIQUID Godlike The Group Stage will be played in the order of A&amp;B, B&amp;C, and A&amp;C. Each group matchup features one match on Erangel, Miramar, and Taego, with every team competing in six of the nine total matches. PGS Points — Double Points in the Second HalfCircuits 3 and 4 award twice as many PGS Points as the first half of the season. The champions of PGS 7 and PGS 8 will earn 60 points each, while the PGS 9 champion will earn 120 points.Final PlacementPGS 7PGS 8PGS 91st 60 60 120 2nd 48 48 96 3rd 40 40 80 4th 34 34 68 5th 30 30 60 6th 26 26 52 7th 22 22 44 8th 18 18 36 9th 14 14 28 10th 10 10 20 11th 8 8 16 12th 6 6 12 13th 4 4 8 14th–16th 2 2 4 17th–24th 0 0 0 PGS Points are awarded only to the top 16 teams in each series. At the end of PGS 12, the top eight teams in the annual PGS Points standings will qualify directly for PGC 2026. For the teams that built an advantage in the first half, Shanghai is where they must defend it. For those chasing from behind, the doubled points create an opportunity to turn the standings around. One strong circuit could reshape the entire PGC race. Map Pool and OrderCircuit 3 will be played across Erangel, Miramar, Taego, and Rondo.StageMatch 1Mat ]]></description>
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<pubDate>Sun, 16 Aug 2026 04:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PUBG, GLOBAL, SERIES, FINALS, STAGE, DAY, LIVE</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, PUBG Esports fans!</p><p class="bb_paragraph">After two circuits in Seoul, the PUBG Global Series is moving to Shanghai, China. PGS Circuit 3, featuring PGS 7, PGS 8, and PGS 9, will take place across three weeks from August 5 to 23.</p><p class="bb_paragraph">Circuit 3 also marks the beginning of the second half of the 2026 PGS season—and from this point forward, the numbers change. Every series in Circuits 3 and 4 will award twice as many PGS Points as the first half of the season. With the race to PGC 2026 entering a decisive phase, here is everything you need to know about the next three weeks in Shanghai.</p><p class="bb_paragraph"> <img src="https://wstatic-prod-boc.krafton.com/common/news/20260720/TrzjbyVn.png%20style=border-style:%20none;%20max-width:%20100%25;%20position:%20relative;%20display:%20inline-block;%20float:%20none;%20margin-left:%205px;%20margin-right:%205px;%20min-width:%2010px;%20vertical-align:%20bottom;%20text-align:%20center;" crossorigin="anonymous"></p><div class="bb_h2">Circuit 3 Overview</div><ul class="bb_ul"><li><p class="bb_paragraph">Dates: August 5–23, 2026</p></li><li><p class="bb_paragraph">Location: Shanghai, China</p></li><li><p class="bb_paragraph">Participating Teams: 24</p><ul class="bb_ul"><li><p class="bb_paragraph">12 Global Partner Teams</p></li><li><p class="bb_paragraph">12 Regional Qualifiers</p></li></ul></li><li><p class="bb_paragraph">Total Prize Pool: $500,000</p><ul class="bb_ul"><li><p class="bb_paragraph">PGS 7: $100,000</p></li><li><p class="bb_paragraph">PGS 8: $100,000</p></li><li><p class="bb_paragraph">PGS 9: $300,000</p></li></ul></li><li><p class="bb_paragraph">Match Start Time: 10:00 UTC daily</p><ul class="bb_ul"><li><p class="bb_paragraph">PGS 7 Group Stage on August 5 begins at 05:00 UTC</p></li></ul></li></ul><p class="bb_paragraph">All matches except the PGS 7 Group Stage begin at 10:00 UTC (12:00 CEST / 17:00 ICT / 03:00 PDT).</p><p class="bb_paragraph">The PGS 7 Group Stage begins at 05:00 UTC on August 5 (07:00 CEST / 12:00 ICT / 22:00 PDT on August 4).</p><p class="bb_paragraph"></p><div class="bb_h2">Tournament Schedule</div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Series</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Date</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Stage</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Start Time</p><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PGS 7 </p></div><div class="bb_table_td"><p class="bb_paragraph">August 5 </p></div><div class="bb_table_td"><p class="bb_paragraph">Group Stage </p></div><div class="bb_table_td"><p class="bb_paragraph">05:00 UTC </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"> </p></div><div class="bb_table_td"><p class="bb_paragraph">August 6 </p></div><div class="bb_table_td"><p class="bb_paragraph">Winners Stage </p></div><div class="bb_table_td"><p class="bb_paragraph">10:00 UTC</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"> </p></div><div class="bb_table_td"><p class="bb_paragraph">August 7 </p></div><div class="bb_table_td"><p class="bb_paragraph">Survival Stage </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"> </p></div><div class="bb_table_td"><p class="bb_paragraph">August 8–9 </p></div><div class="bb_table_td"><p class="bb_paragraph">Final Stage </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PGS 8 </p></div><div class="bb_table_td"><p class="bb_paragraph">August 13 </p></div><div class="bb_table_td"><p class="bb_paragraph">Winners Stage </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"> </p></div><div class="bb_table_td"><p class="bb_paragraph">August 14 </p></div><div class="bb_table_td"><p class="bb_paragraph">Survival Stage </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"> </p></div><div class="bb_table_td"><p class="bb_paragraph">August 15–16 </p></div><div class="bb_table_td"><p class="bb_paragraph">Final Stage </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PGS 9 </p></div><div class="bb_table_td"><p class="bb_paragraph">August 20 </p></div><div class="bb_table_td"><p class="bb_paragraph">Survival Stage </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"> </p></div><div class="bb_table_td"><p class="bb_paragraph">August 21–23 </p></div><div class="bb_table_td"><p class="bb_paragraph">Grand Finals </p></div></div></div><div class="bb_h2"></div><div class="bb_h2">Tournament Format</div><p class="bb_paragraph">Circuit 3 follows a progressive stage system, with the results of each series determining how teams enter the next.</p><div class="bb_h3">PGS 7 — August 5–9</div><ul class="bb_ul"><li><p class="bb_paragraph">Group Stage: All 24 teams are divided into Groups A, B, and C. Nine matches will be played, with each team competing in six.</p><ul class="bb_ul"><li><p class="bb_paragraph">Top 16 → Winners Stage</p></li><li><p class="bb_paragraph">Bottom 8 → Survival Stage</p></li></ul></li><li><p class="bb_paragraph">Winners Stage: 16 teams compete in five matches.</p><ul class="bb_ul"><li><p class="bb_paragraph">Top 8 → Advance directly to the Final Stage and receive Advantage Points</p></li><li><p class="bb_paragraph">Bottom 8 → Survival Stage</p></li></ul></li><li><p class="bb_paragraph">Survival Stage: 16 teams compete in five matches.</p><ul class="bb_ul"><li><p class="bb_paragraph">Top 8 → Final Stage</p></li><li><p class="bb_paragraph">Bottom 8 → Eliminated</p></li></ul></li><li><p class="bb_paragraph">Final Stage: 16 teams compete across 10 matches over two days to determine the final PGS 7 standings.</p></li></ul><div class="bb_h3">PGS 8 — August 13–16</div><p class="bb_paragraph">PGS 8 does not include a Group Stage. Teams are seeded directly according to their final PGS 7 standings.</p><ul class="bb_ul"><li><p class="bb_paragraph">PGS 7 Top 16 → Winners Stage</p></li><li><p class="bb_paragraph">PGS 7 Bottom 8 → Survival Stage</p></li><li><p class="bb_paragraph">Following the Winners and Survival Stages, 16 teams advance to the 10-match Final Stage across two days.</p></li></ul><div class="bb_h3">PGS 9 — Circuit Final, August 20–23</div><p class="bb_paragraph">Seeding for PGS 9 is determined by the PGS Points earned within Circuit 3 across PGS 7 and PGS 8.</p><ul class="bb_ul"><li><p class="bb_paragraph">Top 8 in cumulative Circuit 3 PGS Points → Advance directly to the Grand Finals</p></li><li><p class="bb_paragraph">Remaining 16 teams → Survival Stage</p></li><li><p class="bb_paragraph">Survival Stage Top 8 → Grand Finals</p></li><li><p class="bb_paragraph">Grand Finals: 16 teams compete across 15 matches over three days to crown the Circuit 3 champion.</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h3">Advantage Points</div><p class="bb_paragraph">The top eight teams in the PGS 7 and PGS 8 Winners Stages receive Advantage Points, which are added to their standings at the start of the respective Final Stage.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Winners Stage Placement</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">1st</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">2nd</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">3rd</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">4th</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">5th</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">6th</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">7th</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">8th</p><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Advantage Points </p></div><div class="bb_table_td"><p class="bb_paragraph">10 </p></div><div class="bb_table_td"><p class="bb_paragraph">6 </p></div><div class="bb_table_td"><p class="bb_paragraph">5 </p></div><div class="bb_table_td"><p class="bb_paragraph">4 </p></div><div class="bb_table_td"><p class="bb_paragraph">3 </p></div><div class="bb_table_td"><p class="bb_paragraph">2 </p></div><div class="bb_table_td"><p class="bb_paragraph">1 </p></div><div class="bb_table_td"><p class="bb_paragraph">1 </p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260720/9H4IelGe.png%20style=border-style:%20none;%20max-width:%20100%25;%20position:%20relative;%20display:%20inline-block;%20float:%20none;%20margin-left:%205px;%20margin-right:%205px;%20min-width:%2010px;%20vertical-align:%20bottom;%20text-align:%20center;" crossorigin="anonymous"></p><div class="bb_h2">Participating Teams</div><p class="bb_paragraph">Circuit 3 brings together 12 Global Partner Teams and 12 teams that qualified through their regional leagues.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Region</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Global Partner Teams</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Regional League Qualifiers</p><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Korea </p></div><div class="bb_table_td"><p class="bb_paragraph">DN SOOPers, Gen.G Esports </p></div><div class="bb_table_td"><p class="bb_paragraph">Geekay Esports, T1 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">China </p></div><div class="bb_table_td"><p class="bb_paragraph">17Gaming, FOUR ANGRY MEN, Petrichor Road </p></div><div class="bb_table_td"><p class="bb_paragraph">JD Gaming, TYLOO </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Thailand </p></div><div class="bb_table_td"><p class="bb_paragraph">FULL SENSE, eArena </p></div><div class="bb_table_td"><p class="bb_paragraph">Made in Thailand, Sharper Esports </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vietnam </p></div><div class="bb_table_td"><p class="bb_paragraph">Anyone's Legend </p></div><div class="bb_table_td"><p class="bb_paragraph">GAM The Expendables, The Vicious Esports </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EMEA </p></div><div class="bb_table_td"><p class="bb_paragraph">Twisted Minds, Virtus.pro , Natus Vincere </p></div><div class="bb_table_td"><p class="bb_paragraph">Team Vitality, Team Nemesis </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Americas </p></div><div class="bb_table_td"><p class="bb_paragraph">Falcons </p></div><div class="bb_table_td"><p class="bb_paragraph">TEAM LIQUID, Godlike </p></div></div></div><p class="bb_paragraph"></p><div class="bb_h2">Group Stage Draw</div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Group A</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Group B</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Group C</p><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">17Gaming </p></div><div class="bb_table_td"><p class="bb_paragraph">Petrichor Road </p></div><div class="bb_table_td"><p class="bb_paragraph">FOUR ANGRY MEN </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">JD Gaming </p></div><div class="bb_table_td"><p class="bb_paragraph">TYLOO </p></div><div class="bb_table_td"><p class="bb_paragraph">DN SOOPers </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gen.G Esports </p></div><div class="bb_table_td"><p class="bb_paragraph">Geekay Esports </p></div><div class="bb_table_td"><p class="bb_paragraph">T1 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">eArena </p></div><div class="bb_table_td"><p class="bb_paragraph">Anyone's Legend </p></div><div class="bb_table_td"><p class="bb_paragraph">FULL SENSE </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Made in Thailand </p></div><div class="bb_table_td"><p class="bb_paragraph">Sharper Esports </p></div><div class="bb_table_td"><p class="bb_paragraph">GAM The Expendables </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Vicious Esports </p></div><div class="bb_table_td"><p class="bb_paragraph">Virtus.pro  </p></div><div class="bb_table_td"><p class="bb_paragraph">Natus Vincere </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Twisted Minds </p></div><div class="bb_table_td"><p class="bb_paragraph">Team Vitality </p></div><div class="bb_table_td"><p class="bb_paragraph">Team Nemesis </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Falcons </p></div><div class="bb_table_td"><p class="bb_paragraph">TEAM LIQUID </p></div><div class="bb_table_td"><p class="bb_paragraph">Godlike </p></div></div></div><p class="bb_paragraph">The Group Stage will be played in the order of A&B, B&C, and A&C. Each group matchup features one match on Erangel, Miramar, and Taego, with every team competing in six of the nine total matches.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260720/wKBtKXmB.png%20style=border-style:%20none;%20max-width:%20100%25;%20position:%20relative;%20display:%20inline-block;%20float:%20none;%20margin-left:%205px;%20margin-right:%205px;%20min-width:%2010px;%20vertical-align:%20bottom;%20text-align:%20center;" crossorigin="anonymous"></p><div class="bb_h2">PGS Points — Double Points in the Second Half</div><p class="bb_paragraph">Circuits 3 and 4 award twice as many PGS Points as the first half of the season. The champions of PGS 7 and PGS 8 will earn 60 points each, while the PGS 9 champion will earn 120 points.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Final Placement</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">PGS 7</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">PGS 8</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">PGS 9</p><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1st </p></div><div class="bb_table_td"><p class="bb_paragraph">60 </p></div><div class="bb_table_td"><p class="bb_paragraph">60 </p></div><div class="bb_table_td"><p class="bb_paragraph">120 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2nd </p></div><div class="bb_table_td"><p class="bb_paragraph">48 </p></div><div class="bb_table_td"><p class="bb_paragraph">48 </p></div><div class="bb_table_td"><p class="bb_paragraph">96 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">3rd </p></div><div class="bb_table_td"><p class="bb_paragraph">40 </p></div><div class="bb_table_td"><p class="bb_paragraph">40 </p></div><div class="bb_table_td"><p class="bb_paragraph">80 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">4th </p></div><div class="bb_table_td"><p class="bb_paragraph">34 </p></div><div class="bb_table_td"><p class="bb_paragraph">34 </p></div><div class="bb_table_td"><p class="bb_paragraph">68 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">5th </p></div><div class="bb_table_td"><p class="bb_paragraph">30 </p></div><div class="bb_table_td"><p class="bb_paragraph">30 </p></div><div class="bb_table_td"><p class="bb_paragraph">60 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">6th </p></div><div class="bb_table_td"><p class="bb_paragraph">26 </p></div><div class="bb_table_td"><p class="bb_paragraph">26 </p></div><div class="bb_table_td"><p class="bb_paragraph">52 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">7th </p></div><div class="bb_table_td"><p class="bb_paragraph">22 </p></div><div class="bb_table_td"><p class="bb_paragraph">22 </p></div><div class="bb_table_td"><p class="bb_paragraph">44 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">8th </p></div><div class="bb_table_td"><p class="bb_paragraph">18 </p></div><div class="bb_table_td"><p class="bb_paragraph">18 </p></div><div class="bb_table_td"><p class="bb_paragraph">36 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">9th </p></div><div class="bb_table_td"><p class="bb_paragraph">14 </p></div><div class="bb_table_td"><p class="bb_paragraph">14 </p></div><div class="bb_table_td"><p class="bb_paragraph">28 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10th </p></div><div class="bb_table_td"><p class="bb_paragraph">10 </p></div><div class="bb_table_td"><p class="bb_paragraph">10 </p></div><div class="bb_table_td"><p class="bb_paragraph">20 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">11th </p></div><div class="bb_table_td"><p class="bb_paragraph">8 </p></div><div class="bb_table_td"><p class="bb_paragraph">8 </p></div><div class="bb_table_td"><p class="bb_paragraph">16 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">12th </p></div><div class="bb_table_td"><p class="bb_paragraph">6 </p></div><div class="bb_table_td"><p class="bb_paragraph">6 </p></div><div class="bb_table_td"><p class="bb_paragraph">12 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">13th </p></div><div class="bb_table_td"><p class="bb_paragraph">4 </p></div><div class="bb_table_td"><p class="bb_paragraph">4 </p></div><div class="bb_table_td"><p class="bb_paragraph">8 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">14th–16th </p></div><div class="bb_table_td"><p class="bb_paragraph">2 </p></div><div class="bb_table_td"><p class="bb_paragraph">2 </p></div><div class="bb_table_td"><p class="bb_paragraph">4 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">17th–24th </p></div><div class="bb_table_td"><p class="bb_paragraph">0 </p></div><div class="bb_table_td"><p class="bb_paragraph">0 </p></div><div class="bb_table_td"><p class="bb_paragraph">0 </p></div></div></div><p class="bb_paragraph">PGS Points are awarded only to the top 16 teams in each series. At the end of PGS 12, the top eight teams in the annual PGS Points standings will qualify directly for PGC 2026.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">For the teams that built an advantage in the first half, Shanghai is where they must defend it. For those chasing from behind, the doubled points create an opportunity to turn the standings around. One strong circuit could reshape the entire PGC race.</p><p class="bb_paragraph"> </p><div class="bb_h2">Map Pool and Order</div><p class="bb_paragraph">Circuit 3 will be played across Erangel, Miramar, Taego, and Rondo.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Stage</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Match 1</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Match 2</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Match 3</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Match 4</p><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph">Match 5</p><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Group Stage </p></div><div class="bb_table_td"><p class="bb_paragraph">Erangel </p></div><div class="bb_table_td"><p class="bb_paragraph">Miramar </p></div><div class="bb_table_td"><p class="bb_paragraph">Taego </p></div><div class="bb_table_td"><p class="bb_paragraph">— </p></div><div class="bb_table_td"><p class="bb_paragraph">— </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Winners / Survival / Final Day 1 / Grand Finals Days 1 & 3 </p></div><div class="bb_table_td"><p class="bb_paragraph">Erangel </p></div><div class="bb_table_td"><p class="bb_paragraph">Miramar </p></div><div class="bb_table_td"><p class="bb_paragraph">Taego </p></div><div class="bb_table_td"><p class="bb_paragraph">Rondo </p></div><div class="bb_table_td"><p class="bb_paragraph">Erangel </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Final Day 2 / Grand Finals Day 2 </p></div><div class="bb_table_td"><p class="bb_paragraph">Taego </p></div><div class="bb_table_td"><p class="bb_paragraph">Erangel </p></div><div class="bb_table_td"><p class="bb_paragraph">Rondo </p></div><div class="bb_table_td"><p class="bb_paragraph">Miramar </p></div><div class="bb_table_td"><p class="bb_paragraph">Taego </p></div></div></div><p class="bb_paragraph">The Group Stage repeats the same Erangel → Miramar → Taego order across all three group matchups for Matches 1 through 9.</p><p class="bb_paragraph"> </p><div class="bb_h2">Prize Pool</div><p class="bb_paragraph">The total prize pool for Circuit 3 is $500,000, distributed across the three series.</p><ul class="bb_ul"><li><p class="bb_paragraph">PGS 7: $100,000 — $30,000 for the champion</p></li><li><p class="bb_paragraph">PGS 8: $100,000 — $30,000 for the champion</p></li><li><p class="bb_paragraph">PGS 9: $300,000 — $100,000 for the champion</p></li></ul><p class="bb_paragraph">Placement prizes will be awarded to the top eight teams in PGS 7 and PGS 8, and to all 16 Grand Finalists in PGS 9. Each series also features separate match-win and MVP prizes.</p><p class="bb_paragraph">Across four circuits and 12 series, the total prize pool for the 2026 PGS season is $2,000,000.</p><p class="bb_paragraph"> </p><div class="bb_h2">How to Watch</div><p class="bb_paragraph">All PGS 7–9 matches will be broadcast live on official PUBG Esports channels.</p><p class="bb_paragraph">Matches begin at 10:00 UTC daily, except for the PGS 7 Group Stage on August 5, which begins at 05:00 UTC.</p><p class="bb_paragraph">Detailed broadcast channels and viewing links will be announced separately.</p><p class="bb_paragraph">A new city, double the points, and 24 teams fighting for their place at PGC 2026. Circuit 3 will set the direction for the second half of the 2026 season.</p><p class="bb_paragraph">See you in Shanghai on August 5!</p>]]> </content:encoded>
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<title>Lootbound 1.1.5 更新說明</title>
<link>https://xinker.org/zh/lootbound-115-%E6%9B%B4%E6%96%B0%E8%AA%AA%E6%98%8E</link>
<guid>https://xinker.org/zh/lootbound-115-%E6%9B%B4%E6%96%B0%E8%AA%AA%E6%98%8E</guid>
<description><![CDATA[ 我們一直在查看遊戲推出後的回饋，很快就發現了一個反覆出現的問題：部分內容的平衡比我們原本預期的更嚴苛。所以我們沒有拖延，立刻準備了這個快速更新。如果你已經安裝 Lootbound，現在正是更新遊戲並再來一場冒險的好時機。平衡調整• 降低了首領與菁英敵人的強度，主要下調其生命值與護甲• 削弱了所有敵人的增益與減益效果• 提高了戰鬥之間的魔力恢復• 提高了第二口氣技能的魔力恢復量• 降低了所有房間中的骰子檢定難度• 提高了完成房間後獲得的記憶碎片數量第三難度在明顯削弱首領與菁英敵人後，我們小幅強化了第三難度的修正效果，讓它對想要挑戰自己的玩家來說依然足夠困難。我們會繼續密切關注遊戲平衡。更新 Lootbound，然後告訴我們現在的遊戲體驗如何吧。 ]]></description>
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<pubDate>Sat, 15 Aug 2026 22:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Lootbound, 1.1.5, 更新說明</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">我們一直在查看遊戲推出後的回饋，很快就發現了一個反覆出現的問題：<b>部分內容的平衡比我們原本預期的更嚴苛</b>。</p><p class="bb_paragraph">所以我們沒有拖延，立刻準備了這個快速更新。</p><p class="bb_paragraph">如果你已經安裝 Lootbound，現在正是更新遊戲並再來一場冒險的好時機。</p><div class="bb_h3">平衡調整</div><p class="bb_paragraph">• 降低了<b>首領與菁英敵人</b>的強度，主要下調其生命值與護甲</p><p class="bb_paragraph">• 削弱了<b>所有敵人的增益與減益效果</b></p><p class="bb_paragraph">• 提高了<b>戰鬥之間的魔力恢復</b></p><p class="bb_paragraph">• 提高了<b>第二口氣</b>技能的魔力恢復量</p><p class="bb_paragraph">• 降低了<b>所有房間中的骰子檢定</b>難度</p><p class="bb_paragraph">• 提高了完成房間後獲得的<b>記憶碎片</b>數量</p><div class="bb_h3">第三難度</div><p class="bb_paragraph">在明顯削弱首領與菁英敵人後，我們小幅強化了<b>第三難度</b>的修正效果，讓它對想要挑戰自己的玩家來說依然足夠困難。</p><p class="bb_paragraph">我們會繼續密切關注遊戲平衡。</p><p class="bb_paragraph"><b>更新 Lootbound，然後告訴我們現在的遊戲體驗如何吧。</b></p>]]> </content:encoded>
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<item>
<title>更新筆記 版本 1.18.00</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-11800</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-11800</guid>
<description><![CDATA[ 各位灰鬃，你們好。以下是1.18.00版本的更新說明。 主要更新內容本次更新修正多項錯誤並提升穩定性。 更新時程本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。 更新Steam (PC): 已更新Steam (Mac): 已更新 更新內容 主要改善 內容新增了任務知識。任務知識由主線任務、勢力任務、探查任務、研究任務、日常任務、指引、大書庫紀錄、星座，共8個項目所組成。若已完成該任務，部分任務知識將會溯及既往並發放。研究消耗的貨幣已從銀幣變更為營地資金。修正了高價值貿易商品最多可堆疊至100個的問題。修正了特定情況下街頭貿易所不會出現商人的問題。變更了「哈維斯頓的委託」任務中「麵包師的紙條」道具的位置。修正為在不殺死特定動物的情況下將其舉起時即可獲得知識。改善了部分不自然的頭目知識。改善為可在馬廄中為馬匹裝備馬具。修正了在進行第9章止靜寺修理佛像任務時，特定情況下佛像會回到修理前狀態的問題。改善為在第4章. 知識的代價 &gt; 神秘的鑄鐵鍋 &gt; 修理奇爾頓陶罐工坊的鍋爐過程中，現在可使用勁法：轉移將分離的鍋爐接合。修正了在凱恩木屋中不會顯示消滅木屋周圍的敵人支線任務的問題。改善為讀取德雷西亞城地下的記憶任務，完成後可獲得可疑的邀請函知識。 操作新增了固定視角旋轉選項。目前遊戲設定中的操控-固定視角旋轉選項，已從原先的「開啟」、「關閉」變更為「手動」、「半自動」、「自動」。手動：鎖定目標時，可使用RStick或者滑鼠來旋轉視角。(原選項：開啟)半自動：鎖定目標時，僅能在一定角度內使用RStick或者滑鼠來旋轉視角。自動：鎖定目標時，無法使用RStick或者滑鼠來旋轉視角。(原選項：關閉)修正了在乘坐坐騎的狀態下使用遠程武器瞄準時，部分情況下無法指定目標的問題。修正了快捷欄箭頭移動不自然的問題。 戰鬥 / 動作改善了部分特殊坐騎無法越過低矮門檻而被卡住的問題。修正了在沒有障礙物的情況下，無法翻越窗戶的問題。修正了特定情況下，頭目「鯰魚爵士」會在相同位置重複特定動作的問題。 UI改善了敲鐘時所顯示的世界地圖範圍，使其在視覺上能與實際探險的範圍有所區分。 畫面 / 設定修正了特定情況下室內光源效果不穩定的問題。修正了在低FPS環境下調整視角時，會發生顫抖或晃動的問題。修正了在包含GTX1060在內的部分低階顯示卡中，啟用FSR frame generation或Xess frame generation時渲染會破圖的問題。 在地化修正了所有語言中的多項在地化錯誤，並提升整體品質。 其他修正修正了在復活點復活時，會偶爾回到遊戲標題畫面的問題。修正了在過場動畫中快轉時若顯示說明彈出視窗，語音也會套用倍速的問題。修正了載入後工人無法正常運作的問題。修正了封鎖地區配置了普通NPC的問題。修正了乘坐坐騎的角色的動畫顯示異常的問題。修正了在阿比斯「天空之環橋」中，角色會偶爾進入破碎的阿比斯之環內部的問題。修正了使用專注模式後，時間快速流逝的特效未被套用的問題。修正了部分裝備穿透角色身體顯示的問題。修正了埃塞利昂的動作異常的問題。修正了在審判之時中，和托爾斯坦見面之前更換為翁卡導致無法繼續進行的問題。修正了啟動加熱器時，可在油桶安裝槽重疊安裝多個油桶的問題。修正了裝備雙持武器後，在商店、染坊中啟用僅查看已選物品時會顯示盾牌的問題。修正了即使將音效音量設定為0，也會播放阿比斯齒輪技能音效的問題。 已知問題已知問題可透過下方連結進行確認。\[[url=&quot;https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68&quot;]確認已知問題[/url]]  FAQ 公告 / 問題回報 衷心祝願各位在帕衛爾大陸的旅程一切順利。感謝各位灰鬃一路同行。  ]]></description>
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<pubDate>Sat, 15 Aug 2026 17:58:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新筆記, 版本, 1.18.00</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位灰鬃，你們好。<br>以下是1.18.00版本的更新說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要更新內容</b></p><hr><p class="bb_paragraph">本次更新修正多項錯誤並提升穩定性。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新時程</b></p><hr><p class="bb_paragraph">本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新</b></p><p class="bb_paragraph">Steam (PC): 已更新<br>Steam (Mac): 已更新</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新內容</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要改善</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>內容</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增了任務知識。</p><ul class="bb_ul"><li><p class="bb_paragraph">任務知識由主線任務、勢力任務、探查任務、研究任務、日常任務、指引、大書庫紀錄、星座，共8個項目所組成。</p></li><li><p class="bb_paragraph">若已完成該任務，部分任務知識將會溯及既往並發放。</p></li></ul></li><li><p class="bb_paragraph">研究消耗的貨幣已從銀幣變更為營地資金。</p></li><li><p class="bb_paragraph">修正了高價值貿易商品最多可堆疊至100個的問題。</p></li><li><p class="bb_paragraph">修正了特定情況下街頭貿易所不會出現商人的問題。</p></li><li><p class="bb_paragraph">變更了「哈維斯頓的委託」任務中「麵包師的紙條」道具的位置。</p></li><li><p class="bb_paragraph">修正為在不殺死特定動物的情況下將其舉起時即可獲得知識。</p></li><li><p class="bb_paragraph">改善了部分不自然的頭目知識。</p></li><li><p class="bb_paragraph">改善為可在馬廄中為馬匹裝備馬具。</p></li><li><p class="bb_paragraph">修正了在進行第9章止靜寺修理佛像任務時，特定情況下佛像會回到修理前狀態的問題。</p></li><li><p class="bb_paragraph">改善為在第4章. 知識的代價 > 神秘的鑄鐵鍋 > 修理奇爾頓陶罐工坊的鍋爐過程中，現在可使用勁法：轉移將分離的鍋爐接合。</p></li><li><p class="bb_paragraph">修正了在凱恩木屋中不會顯示消滅木屋周圍的敵人支線任務的問題。</p></li><li><p class="bb_paragraph">改善為讀取德雷西亞城地下的記憶任務，完成後可獲得可疑的邀請函知識。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>操作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增了固定視角旋轉選項。</p><ul class="bb_ul"><li><p class="bb_paragraph">目前遊戲設定中的操控-固定視角旋轉選項，已從原先的「開啟」、「關閉」變更為「手動」、「半自動」、「自動」。</p></li><li><p class="bb_paragraph">手動：鎖定目標時，可使用RStick或者滑鼠來旋轉視角。(原選項：開啟)</p></li><li><p class="bb_paragraph">半自動：鎖定目標時，僅能在一定角度內使用RStick或者滑鼠來旋轉視角。</p></li><li><p class="bb_paragraph">自動：鎖定目標時，無法使用RStick或者滑鼠來旋轉視角。(原選項：關閉)</p></li></ul></li><li><p class="bb_paragraph">修正了在乘坐坐騎的狀態下使用遠程武器瞄準時，部分情況下無法指定目標的問題。</p></li><li><p class="bb_paragraph">修正了快捷欄箭頭移動不自然的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>戰鬥 / 動作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了部分特殊坐騎無法越過低矮門檻而被卡住的問題。</p></li><li><p class="bb_paragraph">修正了在沒有障礙物的情況下，無法翻越窗戶的問題。</p></li><li><p class="bb_paragraph">修正了特定情況下，頭目「鯰魚爵士」會在相同位置重複特定動作的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了敲鐘時所顯示的世界地圖範圍，使其在視覺上能與實際探險的範圍有所區分。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>畫面 / 設定</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了特定情況下室內光源效果不穩定的問題。</p></li><li><p class="bb_paragraph">修正了在低FPS環境下調整視角時，會發生顫抖或晃動的問題。</p></li><li><p class="bb_paragraph">修正了在包含GTX1060在內的部分低階顯示卡中，啟用FSR frame generation或Xess frame generation時渲染會破圖的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>在地化</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了所有語言中的多項在地化錯誤，並提升整體品質。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>其他修正</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">修正了在復活點復活時，會偶爾回到遊戲標題畫面的問題。</p></li><li><p class="bb_paragraph">修正了在過場動畫中快轉時若顯示說明彈出視窗，語音也會套用倍速的問題。</p></li><li><p class="bb_paragraph">修正了載入後工人無法正常運作的問題。</p></li><li><p class="bb_paragraph">修正了封鎖地區配置了普通NPC的問題。</p></li><li><p class="bb_paragraph">修正了乘坐坐騎的角色的動畫顯示異常的問題。</p></li><li><p class="bb_paragraph">修正了在阿比斯「天空之環橋」中，角色會偶爾進入破碎的阿比斯之環內部的問題。</p></li><li><p class="bb_paragraph">修正了使用專注模式後，時間快速流逝的特效未被套用的問題。</p></li><li><p class="bb_paragraph">修正了部分裝備穿透角色身體顯示的問題。</p></li><li><p class="bb_paragraph">修正了埃塞利昂的動作異常的問題。</p></li><li><p class="bb_paragraph">修正了在審判之時中，和托爾斯坦見面之前更換為翁卡導致無法繼續進行的問題。</p></li><li><p class="bb_paragraph">修正了啟動加熱器時，可在油桶安裝槽重疊安裝多個油桶的問題。</p></li><li><p class="bb_paragraph">修正了裝備雙持武器後，在商店、染坊中啟用僅查看已選物品時會顯示盾牌的問題。</p></li><li><p class="bb_paragraph">修正了即使將音效音量設定為0，也會播放阿比斯齒輪技能音效的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>已知問題</b></p><ul class="bb_ul"><li><p class="bb_paragraph">已知問題可透過下方連結進行確認。</p><ul class="bb_ul"><li><p class="bb_paragraph">\[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D68" target="_blank" rel=" noopener">https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68</a>"]確認已知問題[/url]] </p></li></ul></li></ul><hr><p class="bb_paragraph"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D63" target="_blank" rel=" noopener">FAQ 公告</a> / <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpearlabyss.info%2Fcrimsondesertreport" target="_blank" rel=" noopener">問題回報</a> </p><p class="bb_paragraph">衷心祝願各位在帕衛爾大陸的旅程一切順利。<br>感謝各位灰鬃一路同行。 </p>]]> </content:encoded>
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<title>????️ 指令 AG&#45;14：國家維護 ????️</title>
<link>https://xinker.org/zh/%EF%B8%8F-%E6%8C%87%E4%BB%A4-ag-14%E5%9C%8B%E5%AE%B6%E7%B6%AD%E8%AD%B7-%EF%B8%8F</link>
<guid>https://xinker.org/zh/%EF%B8%8F-%E6%8C%87%E4%BB%A4-ag-14%E5%9C%8B%E5%AE%B6%E7%B6%AD%E8%AD%B7-%EF%B8%8F</guid>
<description><![CDATA[ 公民們，為維持運行穩定，新一輪維護指令現已部署。\[新增]新增三種高級抓捕彈，對精英和首領有更高的抓捕概率。\[改進和優化]\[戰鬥]抓捕敵人失敗後，該敵人在短時間內不會被擊殺。領袖的近戰攻擊依舊可以無視該限制並擊殺目標。增加武器核心-渦旋噴氣彈傷害數值以及武器核心-雷電箭矢傷害範圍。\[UI與交互]存檔列表按創建時間升序排列。優化16:10分辨率下士兵部署欄佈局及文字重疊問題。\[視覺與音效]優化災厄掠奪者彈道特效。優化破碎核心電球拖尾特效與無人機擊中特效。添加教學戰鬥最終房間交互音效。\[其他]優化本地化文案內容。\[問題修復]修復戰鬥結算界面無法打開的問題。修復災厄掠奪者動畫異常問題。修復領袖鼓舞技能與採集循環音效不播放的問題。修復星圖中被海盜追逐時進行採集音樂異常切換的問題。修復災厄幫曠野戰區工廠圍牆的顯示異常問題。修復義務生育導致的錯誤懷孕狀態。修復部分語音錯誤問題。修復貿易港物品售價配置錯誤的問題。修復搬運士兵可能導致物資消失的問題。嘗試修復開啟FSR後導致的崩潰問題。所有修正均已驗證並獲批准。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34947942/a2d0fc6cd041eed97866336decda6e2999b0bf07.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 15 Aug 2026 13:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????️, 指令, AG-14：國家維護, ????️</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">公民們，為維持運行穩定，新一輪維護指令現已部署。</div><p class="bb_paragraph"></p><div class="bb_h3">\[新增]</div><ul class="bb_ul"><li><p class="bb_paragraph">新增三種高級抓捕彈，對精英和首領有更高的抓捕概率。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">\[改進和優化]</div><p class="bb_paragraph"><b>\[戰鬥]</b></p><ul class="bb_ul"><li><p class="bb_paragraph">抓捕敵人失敗後，該敵人在短時間內不會被擊殺。領袖的近戰攻擊依舊可以無視該限制並擊殺目標。</p></li><li><p class="bb_paragraph">增加武器核心-渦旋噴氣彈傷害數值以及武器核心-雷電箭矢傷害範圍。</p></li></ul><p class="bb_paragraph"><b>\[UI與交互]</b></p><ul class="bb_ul"><li><p class="bb_paragraph">存檔列表按創建時間升序排列。</p></li><li><p class="bb_paragraph">優化16:10分辨率下士兵部署欄佈局及文字重疊問題。</p></li></ul><p class="bb_paragraph"><b>\[視覺與音效]</b></p><ul class="bb_ul"><li><p class="bb_paragraph">優化災厄掠奪者彈道特效。</p></li><li><p class="bb_paragraph">優化破碎核心電球拖尾特效與無人機擊中特效。</p></li><li><p class="bb_paragraph">添加教學戰鬥最終房間交互音效。</p></li></ul><p class="bb_paragraph"><b>\[其他]</b></p><ul class="bb_ul"><li><p class="bb_paragraph">優化本地化文案內容。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">\[問題修復]</div><ul class="bb_ul"><li><p class="bb_paragraph">修復戰鬥結算界面無法打開的問題。</p></li><li><p class="bb_paragraph">修復災厄掠奪者動畫異常問題。</p></li><li><p class="bb_paragraph">修復領袖鼓舞技能與採集循環音效不播放的問題。</p></li><li><p class="bb_paragraph">修復星圖中被海盜追逐時進行採集音樂異常切換的問題。</p></li><li><p class="bb_paragraph">修復災厄幫曠野戰區工廠圍牆的顯示異常問題。</p></li><li><p class="bb_paragraph">修復義務生育導致的錯誤懷孕狀態。</p></li><li><p class="bb_paragraph">修復部分語音錯誤問題。</p></li><li><p class="bb_paragraph">修復貿易港物品售價配置錯誤的問題。</p></li><li><p class="bb_paragraph">修復搬運士兵可能導致物資消失的問題。</p></li><li><p class="bb_paragraph">嘗試修復開啟FSR後導致的崩潰問題。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">所有修正均已驗證並獲批准。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/34947942/1c03661c0c55bdb753a01e5bd20fa174ebcc591d.png"></p>]]> </content:encoded>
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<title>[Notice] NA Server Reboot (Resolved)</title>
<link>https://xinker.org/zh/notice-na-server-reboot-resolved</link>
<guid>https://xinker.org/zh/notice-na-server-reboot-resolved</guid>
<description><![CDATA[ Hello, This is the GunZ team.The North America - West and Europe Match servers have been successfully restartedPlayers may now enter matches as normal.Thank you for your patience and understanding. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45224153/15ced1a188d25b77af63daab143f4b83404d3009.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 15 Aug 2026 12:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice, Server, Reboot, Resolved</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, This is the GunZ team.</p><p class="bb_paragraph">The North America - West and Europe Match servers have been successfully restarted</p><p class="bb_paragraph">Players may now enter matches as normal.</p><p class="bb_paragraph">Thank you for your patience and understanding.</p>]]> </content:encoded>
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<title>[Notice] Unscheduled Server Maintenance on Aug 14, 2026(PDT/PST)</title>
<link>https://xinker.org/zh/notice-unscheduled-server-maintenance-on-aug-14-2026pdtpst</link>
<guid>https://xinker.org/zh/notice-unscheduled-server-maintenance-on-aug-14-2026pdtpst</guid>
<description><![CDATA[ Hello everyone,We would like to inform you about the upcoming server maintenance.\1969 年 12 月 31 日 下午 4:00[/p]August 14 (PDT) / August 15 (KST)\[Downtime]August 14, 21:35 - 21:40 (PDT)August 15, 13:35 - 13:40 (KST)\[Duration]5 minutes\[Purpose]Restarting the NA-West match server※ After the maintenance, please make sure to close the Steam client and restart the game※ Please note that the estimated length of time for maintenance is subject to changeBest regards,GunZ: The Duel Team  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45224153/7154a8b9d41ae558351a3732e9b5277f7bb2ef1d.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 15 Aug 2026 12:44:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice, Unscheduled, Server, Maintenance, Aug, 14, 2026PDTPST</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everyone,</p><p class="bb_paragraph">We would like to inform you about the upcoming server maintenance.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\1969 年 12 月 31 日 下午 4:00[/p]</p><p class="bb_paragraph">August 14 (PDT) / August 15 (KST)</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Downtime]</p><p class="bb_paragraph">August 14, 21:35 - 21:40 (PDT)</p><p class="bb_paragraph">August 15, 13:35 - 13:40 (KST)</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Duration]</p><p class="bb_paragraph">5 minutes</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Purpose]</p><p class="bb_paragraph">Restarting the NA-West match server</p><p class="bb_paragraph"></p><p class="bb_paragraph">※ After the maintenance, please make sure to close the Steam client and restart the game</p><p class="bb_paragraph">※ Please note that the estimated length of time for maintenance is subject to change</p><p class="bb_paragraph"></p><p class="bb_paragraph">Best regards,</p><p class="bb_paragraph">GunZ: The Duel Team </p>]]> </content:encoded>
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<title>[Notice] NA Server Reboot on August 14, 2026</title>
<link>https://xinker.org/zh/notice-na-server-reboot-on-august-14-2026</link>
<guid>https://xinker.org/zh/notice-na-server-reboot-on-august-14-2026</guid>
<description><![CDATA[ Hello,This is the GunZ team.20:35(PDT) - 20:36(PDT)  North America -  West Match servers will be rebooted shortly.Ongoing game sessions will be closed, and players will be returned to the lobby.The reboot will take approximately 1 minute. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45224153/15ced1a188d25b77af63daab143f4b83404d3009.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 15 Aug 2026 12:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice, Server, Reboot, August, 14, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello,</p><p class="bb_paragraph">This is the GunZ team.</p><p class="bb_paragraph">20:35(PDT) - 20:36(PDT)  <br><br>North America -  West Match servers will be rebooted shortly.</p><p class="bb_paragraph">Ongoing game sessions will be closed, and players will be returned to the lobby.</p><p class="bb_paragraph">The reboot will take approximately 1 minute.</p>]]> </content:encoded>
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<title>伺服器偶發性卡頓改善進度&amp;amp;狩魂儀式開放福利</title>
<link>https://xinker.org/zh/%E4%BC%BA%E6%9C%8D%E5%99%A8%E5%81%B6%E7%99%BC%E6%80%A7%E5%8D%A1%E9%A0%93%E6%94%B9%E5%96%84%E9%80%B2%E5%BA%A6%E7%8B%A9%E9%AD%82%E5%84%80%E5%BC%8F%E9%96%8B%E6%94%BE%E7%A6%8F%E5%88%A9</link>
<guid>https://xinker.org/zh/%E4%BC%BA%E6%9C%8D%E5%99%A8%E5%81%B6%E7%99%BC%E6%80%A7%E5%8D%A1%E9%A0%93%E6%94%B9%E5%96%84%E9%80%B2%E5%BA%A6%E7%8B%A9%E9%AD%82%E5%84%80%E5%BC%8F%E9%96%8B%E6%94%BE%E7%A6%8F%E5%88%A9</guid>
<description><![CDATA[ 各位流金獵者，我們已確定大家近期集中反映的偶發性卡頓問題（傷害延遲、瞬移、拉扯等問題），部分原因是雲端伺服器CPU超執行緒運作所造成的卡頓。我們已於8月13日、14日陸續調整所有伺服器配置來進行改善，從監控資料來看，目前卡頓問題的發生頻率已經降低。感謝大家的回饋！但改善效能是一項複雜的工作，目前仍有許多問題尚待解決，這依舊是我們現階段最優先的工作。遇到相關問題時，也請大家繼續向我們回報，協助我們排查並解決問題。狩魂儀式已於日前開放，完成狩魂儀式即可獲得專屬代幣，可在追霧人商店兌換賽季專屬神聖品質收藏品-縛魂蛇晶、神聖材料自選箱、月光蜜露、靈魂鑄幣等大量稀有獎勵。命運輿圖商店也新增了月光蜜露、傳說材料自選箱等全新獎勵，大家記得要兌換喔！隨著階段推進，命運輿圖商店還會追加更多稀有獎勵！為感謝各位流金獵者自發售以來的理解與支持，我們準備了月光蜜露×5、專業作戰袋×2、進階作戰袋×2，於2026年8月22日00:00（UTC+0）前登入即可透過信件領取。預祝大家順利擊敗齧魂女巫，贏得狩魂儀式獎勵！ ]]></description>
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<pubDate>Sat, 15 Aug 2026 11:58:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>伺服器偶發性卡頓改善進度&amp;狩魂儀式開放福利</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位流金獵者，我們已確定大家近期集中反映的偶發性卡頓問題（傷害延遲、瞬移、拉扯等問題），部分原因是雲端伺服器CPU超執行緒運作所造成的卡頓。我們已於8月13日、14日陸續調整所有伺服器配置來進行改善，<b>從監控資料來看，目前卡頓問題的發生頻率已經降低</b>。感謝大家的回饋！</p><p class="bb_paragraph">但改善效能是一項複雜的工作，目前仍有許多問題尚待解決，這依舊是我們現階段最優先的工作。遇到相關問題時，也請大家繼續向我們回報，協助我們排查並解決問題。</p><p class="bb_paragraph">狩魂儀式已於日前開放，完成狩魂儀式即可獲得專屬代幣，可在追霧人商店兌換<b>賽季專屬神聖品質收藏品-縛魂蛇晶、神聖材料自選箱、月光蜜露、靈魂鑄幣</b>等大量稀有獎勵。命運輿圖商店也新增了月光蜜露、傳說材料自選箱等全新獎勵，大家記得要兌換喔！隨著階段推進，<b>命運輿圖商店還會追加更多稀有獎勵</b>！</p><p class="bb_paragraph">為感謝各位流金獵者自發售以來的理解與支持，我們準備了<b>月光蜜露×5、專業作戰袋×2、進階作戰袋×2</b>，於2026年8月22日00:00（UTC+0）前登入即可透過信件領取。預祝大家順利擊敗齧魂女巫，贏得狩魂儀式獎勵！</p>]]> </content:encoded>
</item>

<item>
<title>[Notice] Connection Issue (Resolved)</title>
<link>https://xinker.org/zh/notice-connection-issue-resolved</link>
<guid>https://xinker.org/zh/notice-connection-issue-resolved</guid>
<description><![CDATA[ Hello everyone,The issue causing unstable connections in certain environments has been resolved.We will continue monitoring the service to ensure stable gameplay.\[Status : Resolved]Thank you for your patience and understanding.Best regards,GunZ: The Duel TeamHello everyone,We have confirmed an issue affecting game access and connection stability.The team is currently investigating and working to resolve the issue.We will share further information once the issue has been resolved.We sincerely apologize for the inconvenience caused.Best regards,GunZ: The Duel Team ]]></description>
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<pubDate>Sat, 15 Aug 2026 11:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice, Connection, Issue, Resolved</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everyone,</p><p class="bb_paragraph"></p><p class="bb_paragraph">The issue causing unstable connections in certain environments has been resolved.</p><p class="bb_paragraph">We will continue monitoring the service to ensure stable gameplay.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Status : Resolved]</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you for your patience and understanding.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Best regards,</p><p class="bb_paragraph">GunZ: The Duel Team</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><span class="bb_strike">Hello everyone,</span></p><p class="bb_paragraph"></p><p class="bb_paragraph"><span class="bb_strike">We have confirmed an issue affecting game access and connection stability.</span></p><p class="bb_paragraph"><span class="bb_strike">The team is currently investigating and working to resolve the issue.</span></p><p class="bb_paragraph"></p><p class="bb_paragraph"><span class="bb_strike">We will share further information once the issue has been resolved.</span></p><p class="bb_paragraph"><span class="bb_strike">We sincerely apologize for the inconvenience caused.</span></p><p class="bb_paragraph"></p><p class="bb_paragraph"><span class="bb_strike">Best regards,</span></p><p class="bb_paragraph"><span class="bb_strike">GunZ: The Duel Team</span></p>]]> </content:encoded>
</item>

<item>
<title>[Notice] Connection Issue</title>
<link>https://xinker.org/zh/notice-connection-issue</link>
<guid>https://xinker.org/zh/notice-connection-issue</guid>
<description><![CDATA[ Hello everyone,We have confirmed an issue affecting game access and connection stability.The team is currently investigating and working to resolve the issue.We will share further information once the issue has been resolved.We sincerely apologize for the inconvenience caused.Best regards,GunZ: The Duel Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45224153/08534d5c70297f0c4b8bca9d99d55e6160d02828.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 15 Aug 2026 11:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice, Connection, Issue</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everyone,</p><p class="bb_paragraph"></p><p class="bb_paragraph">We have confirmed an issue affecting game access and connection stability.</p><p class="bb_paragraph">The team is currently investigating and working to resolve the issue.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We will share further information once the issue has been resolved.</p><p class="bb_paragraph">We sincerely apologize for the inconvenience caused.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Best regards,</p><p class="bb_paragraph">GunZ: The Duel Team</p>]]> </content:encoded>
</item>

<item>
<title>涅奧新聞報－2026 年 8 月</title>
<link>https://xinker.org/zh/%E6%B6%85%E5%A5%A7%E6%96%B0%E8%81%9E%E5%A0%B12026-%E5%B9%B4-8-%E6%9C%88</link>
<guid>https://xinker.org/zh/%E6%B6%85%E5%A5%A7%E6%96%B0%E8%81%9E%E5%A0%B12026-%E5%B9%B4-8-%E6%9C%88</guid>
<description><![CDATA[ 各位屠戮者，8 月的涅奧新聞報來了！我們團隊一直在努力製作新內容，但至少還要再過一個月這些內容才會被加入 Beta 分支中。我們將在 8 月下旬放年度團隊假，因此 8 月 27 日不會有更新檔。身為一家幾乎都是遠端工作的公司，能跟團隊成員見面、到戶外走走、在海灘上嬉戲，以及做一些人們沒在玩或做遊戲的時候會做的其他事情，感覺會很不錯。現在，就讓我們看看我們自遊戲推出以來走了多遠，以及我們開始著手了哪些工作……重新檢視更新路線圖除了持續進行的錯誤修正與平衡性更新外，更新路線圖上的許多項目也開始有了進展：新加入的內容：- Steam 工作坊支援- 怪物圖鑑的初步架構- 徽章與分數系統- 繁體中文與印尼文的在地化- 大量新卡牌、遺物等等目前正積極製作的內容：- 實驗性遊戲模式- 第 2 幕的另類版本- 新角色我們在 Beta 分支上每兩週一次的更新節奏，讓我們能從待辦清單中劃掉不少功能與內容。這也讓我們在引入變更時，能採取更靈活、更具實驗性的方式。不過像這樣把內容拆開零星推出，就更難投入時間開發許多玩家最期待的、更大型且影響更大的內容。正如你在上面看到的，我們已經將重心轉向這類內容，包括第 2 幕的另類版本與新角色！為了帶給各位這些萬眾期待的內容，至少在一段時間內我們會把更新的頻率降低。我們無法保證確切的更新速度，也無法保證這個節奏是否固定，但一如往常我們會持續向各位提供最新消息！雖然我們很期待能夠展示我們正努力製作的一切，但我們也很討厭劇透。所以暫時就先讓大家看看這隻腳吧。C&amp;A 的問答環節（差不多）每兩個月一次的問答環節到了！如果你希望自己的問題出現在這裡，最好的方式就是寄到 fanmail@megacrit.com 這裡。Clapah 問：我很喜歡《殺戮尖塔 2》！我一直在想晉階 10 的平衡，畢竟我知道它比《殺戮尖塔》一代的晉階 20 簡單不少。你們希望晉階 10 的難度達到什麼程度？會接近《殺戮尖塔》一代的晉階 20，還是更接近目前搶先體驗中的難度？Casey：我們目前的整體想法是，晉階 10 會很接近我們為這款遊戲準備的最高難度。由於續作有更多角色，要磨到打完所有晉階 20 會相當麻煩。不過隨著更多內容加入遊戲中，我們會更清楚該如何處理高難度內容 :)SuperJuan2000 問：附魔是我最喜歡的新要素，這機制能讓卡牌更有變化，也讓遊戲感覺有無限的樂趣。你們有計畫加入更多的附魔機制嗎？還有未來會加入附魔疊加嗎？（例如「自助指南」事件可以讓一張牌獲得 +2 傷害，接著拾取「多節戰鎚」會獲得 +3 傷害，因為是同一種附魔，所以最高可以疊到 +5 傷害。）Casey：我們也很喜歡附魔機制！但是我們很明確禁止附魔的疊加，因為這會提高使用單張牌進行滾雪球的機率。我們希望玩家體驗的是牌組構築，而不是單張卡牌的構築！Fundays with Fox 問：我很享受《殺戮尖塔 2》然後我想問一個問題：假如我使用縛亡者遊玩，而敵人正要造成 5 點傷害，奧斯提會希望我打出「防禦」還是「護衛」？Casey：奧斯提想當個乖孩子，所以我們該用「防禦」保護他。Silversmith20 問：可以把一代的一些控制選項和觸控螢幕模式還給我們嗎？Casey：我們一直在增加更多輸入、控制的功能，但觸控螢幕功能可能會在推出行動裝置版的時候一併加入。forge 12 問：嗨，Mega Crit，可以給故障機器人一把類似現實槍械的槍嗎？Anthony：不行。Ghost Actual 問：既然現在有多人遊戲了，我們可以為角色加入服裝或重新配色嗎？Casey：聽起來很實用，何不呢？（不過我們是個小團隊，所以不確定什麼時候能把這件事列為優先事項。）SamuraiSAX 問：有消息說 Steam 成就什麼時候會推出嗎？Casey：v1.0 正式版推出時。年度計時賽——貓糧盃你知道每年度中國的《殺戮尖塔》社群至少會舉辦一場叫做「貓糧盃」的錦標賽嗎？這場由爱丽丝拉斐尔（IrisRaphael）舉辦的賽事在本篇涅奧新聞報送達你手邊的時候，應該已經準備好在 bilibili 上揭開十六強賽事的帷幕了！這已經是第七屆的「貓糧盃」，而這場賽事（自《殺戮尖塔》一代以來）的核心規則始終沒變：每一名選手有兩次使用 SL（save-load）大法的機會，然後兩名選手將會使用相同的種子開跑，誰在尖塔上爬得又快又遠的就會贏得勝利。你可以在這裡找到 8 月 8 日至 30 日的詳細賽程與競賽規則！賽事也會有各方直播主的出場，所以還請去看看這些對戰！另外也得向製作了活動酷炫 logo 的鸟蛋致意一下！地圖傑作現在來看看你們最近寄來的一些遊戲內繪圖吧！這幅由 櫻ヨル 創作的縛亡者超大幅全身肖像！這幅由 grymm 創作的可愛寂靜獵手，戴著螺旋槳帽、拿著大棒棒糖！由 tr1ke 投稿的兩幅抽象風格儲君作品；右邊那幅詭異地像是個不同的（也許有人會說這才是原版）長著長腿的星形角色。Connections 環節有些人說上個月的謎題其實沒那麼冷，所以我也很難判斷這一題的熱度；不過希望大家玩得開心！^-^社群角落感謝 林林 提供本月色彩繽紛、充滿節慶氣氛的封面圖！也要特別向只差一點點的 Aster 致意，這位 12 歲的粉絲已經是位出色的藝術家了：下個月的主題是：尖塔中的九月！也許這代表屠戮者們要回到學校上課，也許代表他們要去摘蘋果，或者只是享受變色中的樹葉——只要是任何能代表九月的內容都可以！如果你想投稿作品供我們評選，提醒一下：作品必須透過 fanmail@megacrit.com 寄給我們，或投稿至我們的Discord粉絲作品頻道；尺寸必須為 800x450px、不得包含文字，並且要預留標題空間！請在 9 月 10 日星期四前投稿！接下來是慣例的社群精選……這幅由 Hieumay 創作的精美插畫，描繪了屠戮者們聚在一起密謀屠戮之旅的場景！這幅由 Elliades 創作的精彩插畫，描繪寂靜獵手閃避異蛙寄生蟲觸手的畫面！由 frost-geist 創作的眾多《殺戮尖塔 2》卡牌的像素版本之一！本期的內容就到這裡；我們下個月會精神煥發（也許還會曬黑一點）地回來！ ]]></description>
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<pubDate>Sat, 15 Aug 2026 07:54:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>涅奧新聞報－2026, 年, 月</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44971832/1faf52c0a6b58ce55be71ae1d0d608951f1fe89c.png"><br><br>各位屠戮者，8 月的涅奧新聞報來了！<br><br>我們團隊一直在努力製作新內容，但至少還要再過一個月這些內容才會被加入 Beta 分支中。<br><br>我們將在 8 月下旬放年度團隊假，因此 8 月 27 日不會有更新檔。身為一家幾乎都是遠端工作的公司，能跟團隊成員見面、到戶外走走、在海灘上嬉戲，以及做一些人們沒在玩或做遊戲的時候會做的其他事情，感覺會很不錯。<br><br>現在，就讓我們看看我們自遊戲推出以來走了多遠，以及我們開始著手了哪些工作……<br><br><div class="bb_h3">重新檢視更新路線圖</div><br>除了持續進行的錯誤修正與平衡性更新外，更新路線圖上的許多項目也開始有了進展：<br><br><b>新加入的內容：</b><br>- Steam 工作坊支援<br>- 怪物圖鑑的初步架構<br>- 徽章與分數系統<br>- 繁體中文與印尼文的在地化<br>- 大量新卡牌、遺物等等<br><br><b>目前正積極製作的內容：</b><br>- 實驗性遊戲模式<br>- 第 2 幕的另類版本<br>- 新角色<br><br>我們在 Beta 分支上每兩週一次的更新節奏，讓我們能從待辦清單中劃掉不少功能與內容。這也讓我們在引入變更時，能採取更靈活、更具實驗性的方式。不過像這樣把內容拆開零星推出，就更難投入時間開發許多玩家最期待的、更大型且影響更大的內容。正如你在上面看到的，我們已經將重心轉向這類內容，包括<b>第 2 幕的另類版本與新角色！</b>為了帶給各位這些萬眾期待的內容，至少在一段時間內我們會把更新的頻率降低。我們無法保證確切的更新速度，也無法保證這個節奏是否固定，但一如往常我們會持續向各位提供最新消息！<br><br>雖然我們很期待能夠展示我們正努力製作的一切，但我們也很討厭劇透。所以暫時就先讓大家看看這隻腳吧。<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/253e7fb017f103988aa27f5c8058c8edb9b5bf9a.png"><br><br><div class="bb_h3">C&A 的問答環節</div><br>（差不多）每兩個月一次的問答環節到了！如果你希望自己的問題出現在這裡，最好的方式就是寄到 <a href="mailto:fanmail@megacrit.com">fanmail@megacrit.com</a> 這裡。<br><br><b>Clapah 問：</b>我很喜歡《殺戮尖塔 2》！我一直在想晉階 10 的平衡，畢竟我知道它比《殺戮尖塔》一代的晉階 20 簡單不少。你們希望晉階 10 的難度達到什麼程度？會接近《殺戮尖塔》一代的晉階 20，還是更接近目前搶先體驗中的難度？<br><b>Casey：</b>我們目前的整體想法是，晉階 10 會很接近我們為這款遊戲準備的最高難度。由於續作有更多角色，要磨到打完所有晉階 20 會相當麻煩。不過隨著更多內容加入遊戲中，我們會更清楚該如何處理高難度內容 :)<br><br><b>SuperJuan2000 問：</b>附魔是我最喜歡的新要素，這機制能讓卡牌更有變化，也讓遊戲感覺有無限的樂趣。你們有計畫加入更多的附魔機制嗎？還有未來會加入附魔疊加嗎？（例如「自助指南」事件可以讓一張牌獲得 +2 傷害，接著拾取「多節戰鎚」會獲得 +3 傷害，因為是同一種附魔，所以最高可以疊到 +5 傷害。）<br><b>Casey：</b>我們也很喜歡附魔機制！但是我們很明確禁止附魔的疊加，因為這會提高使用單張牌進行滾雪球的機率。我們希望玩家體驗的是牌組構築，而不是單張卡牌的構築！<br><br><b>Fundays with Fox 問：</b>我很享受《殺戮尖塔 2》然後我想問一個問題：假如我使用縛亡者遊玩，而敵人正要造成 5 點傷害，奧斯提會希望我打出「防禦」還是「護衛」？<br><b>Casey：</b>奧斯提想當個乖孩子，所以我們該用「防禦」保護他。<br><br><b>Silversmith20 問：</b>可以把一代的一些控制選項和觸控螢幕模式還給我們嗎？<br><b>Casey：</b>我們一直在增加更多輸入、控制的功能，但觸控螢幕功能可能會在推出行動裝置版的時候一併加入。<br><br><b>forge 12 問：</b>嗨，Mega Crit，可以給故障機器人一把類似現實槍械的槍嗎？<br><b>Anthony：</b>不行。<br><br><b>Ghost Actual 問：</b>既然現在有多人遊戲了，我們可以為角色加入服裝或重新配色嗎？<br><b>Casey：</b>聽起來很實用，何不呢？（不過我們是個小團隊，所以不確定什麼時候能把這件事列為優先事項。）<br><br><b>SamuraiSAX 問：</b>有消息說 Steam 成就什麼時候會推出嗎？<br><b>Casey：</b>v1.0 正式版推出時。<br><br><div class="bb_h3">年度計時賽——貓糧盃</div><br><img src="https://clan.akamai.steamstatic.com/images/44971832/ca5e6b7d278d8d3f7d663a604450af9c824f2cef.png"><br><br>你知道每年度中國的《殺戮尖塔》社群至少會舉辦一場叫做「貓糧盃」的錦標賽嗎？這場由<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F8831648" target="_blank" rel=" noopener">爱丽丝拉斐尔（IrisRaphael）</a>舉辦的賽事在本篇涅奧新聞報送達你手邊的時候，應該已經準備好在 bilibili 上揭開十六強賽事的帷幕了！<br><br>這已經是第七屆的「貓糧盃」，而這場賽事（自《殺戮尖塔》一代以來）的核心規則始終沒變：每一名選手有兩次使用 SL（save-load）大法的機會，然後兩名選手將會使用相同的種子開跑，誰在尖塔上爬得又快又遠的就會贏得勝利。你可以在<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1ht3m6UEc9%2F%3Fshare_source%3Dcopy_web%26vd_source%3Db677350df8ab48f254ac184e51ad2a73" target="_blank" rel=" noopener">這裡</a>找到 8 月 8 日至 30 日的詳細賽程與競賽規則！賽事也會有各方直播主的出場，所以還請去看看這些對戰！另外也得向製作了活動酷炫 logo 的<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F202078838%3Fspm_id_from%3D333.337.0.0" target="_blank" rel=" noopener">鸟蛋</a>致意一下！<br><br><div class="bb_h3">地圖傑作</div><br>現在來看看你們最近寄來的一些遊戲內繪圖吧！<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/b1f82d1b615391a098396dd0b2017b445c400064.jpg"><br>這幅由 <b>櫻ヨル</b> 創作的縛亡者超大幅全身肖像！<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/f2a527caa1714bba1d088f472723716d62d75e0b.png"><br><br>這幅由 <b>grymm</b> 創作的可愛寂靜獵手，戴著螺旋槳帽、拿著大棒棒糖！<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/2d131178e23493d69fd9028c22074e1d1614286d.png"><br>由 <b>tr1ke</b> 投稿的兩幅抽象風格儲君作品；右邊那幅詭異地像是個不同的（也許有人會說這才是原版）長著長腿的星形角色。<br><br><div class="bb_h3">Connections 環節</div><br>有些人說上個月的謎題其實沒那麼冷，所以我也很難判斷<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcustom-connections-game.vercel.app%2F0v4Jk9Mk7wGLk7qnJODa" target="_blank" rel=" noopener">這一題</a>的熱度；不過希望大家玩得開心！^-^<br><br><div class="bb_h3">社群角落</div><br>感謝 <b>林林</b> 提供本月色彩繽紛、充滿節慶氣氛的封面圖！也要特別向只差一點點的 <b>Aster</b> 致意，這位 12 歲的粉絲已經是位出色的藝術家了：<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/13215809ca0da1df40eb6ebb7099a570c8bd19e1.png"><br><br>下個月的主題是：<b>尖塔中的九月</b>！也許這代表屠戮者們要回到學校上課，也許代表他們要去摘蘋果，或者只是享受變色中的樹葉——只要是任何能代表九月的內容都可以！如果你想投稿作品供我們評選，提醒一下：作品必須透過 <a href="mailto:fanmail@megacrit.com">fanmail@megacrit.com</a> 寄給我們，或投稿至我們的<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fslaythespire" target="_blank" rel=" noopener">Discord</a>粉絲作品頻道；尺寸必須為 800x450px、不得包含文字，並且要預留標題空間！請在<b> 9 月 10 日星期四前</b>投稿！<br><br>接下來是慣例的社群精選……<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/5d6686aba17084dee08b234da90a8ea8d8949dc4.jpg"><br>這幅由 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fhieumayart" target="_blank" rel=" noopener">Hieumay</a> 創作的精美插畫，描繪了屠戮者們聚在一起密謀屠戮之旅的場景！<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/dbfb6d4adbfaed0872ba4eb8a7950d4a396dd5db.png"><br>這幅由 Elliades 創作的精彩插畫，描繪寂靜獵手閃避異蛙寄生蟲觸手的畫面！<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/7231366887bb46c3730289bceeb3dd54ea2fe2e6.png"><br><br>由 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ffrost-geist.bsky.social" target="_blank" rel=" noopener">frost-geist</a> 創作的眾多《殺戮尖塔 2》卡牌的像素版本之一！<br><br>本期的內容就到這裡；我們下個月會精神煥發（也許還會曬黑一點）地回來！]]> </content:encoded>
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<title>Modern Warfare 4: Call of Duty: NEXT, Early Access Beta and Open Beta</title>
<link>https://xinker.org/zh/modern-warfare-4-call-of-duty-next-early-access-beta-and-open-beta</link>
<guid>https://xinker.org/zh/modern-warfare-4-call-of-duty-next-early-access-beta-and-open-beta</guid>
<description><![CDATA[  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45718718/35d8bbc8e38a85e40da67390f5ae5c693364f19f.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 15 Aug 2026 05:56:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Modern, Warfare, Call, Duty:, NEXT, Early, Access, Beta, and, Open, Beta</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45718718/79f2b998e65fc79a4cc80e25bf12d450740a6dd3.jpg"></p>]]> </content:encoded>
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<title>Hotfix #2</title>
<link>https://xinker.org/zh/hotfix-2</link>
<guid>https://xinker.org/zh/hotfix-2</guid>
<description><![CDATA[ We’ve just released our second hotfix. It includes:Temporarily disabled VSync due to camera issues experienced by some players. We’re working on a fix and will bring this option back soon.Fixed several localization errors.Our team is working hard on further fixes and improvements. Stay tuned for more updates!Thank you for your feedback and bug reports! ]]></description>
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<pubDate>Sat, 15 Aug 2026 04:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Hotfix</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We’ve just released our second hotfix. It includes:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Temporarily</b> disabled VSync due to camera issues experienced by some players. We’re working on a fix and will bring this option back soon.</p></li><li><p class="bb_paragraph">Fixed several localization errors.</p></li></ul><p class="bb_paragraph">Our team is working hard on further fixes and improvements. Stay tuned for more updates!</p><p class="bb_paragraph">Thank you for your feedback and bug reports!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Echoes of Mystralia – First Hotfix &amp;amp; Balance Patch ????️</title>
<link>https://xinker.org/zh/echoes-of-mystralia-first-hotfix-balance-patch-%EF%B8%8F</link>
<guid>https://xinker.org/zh/echoes-of-mystralia-first-hotfix-balance-patch-%EF%B8%8F</guid>
<description><![CDATA[ Greetings, Watchers!First of all, thank you so much for your kind comments on the game, we’re so glad to see so many of you enjoying your time in Mystralia.These first few days have been incredibly exciting, and you’ve all been very vocal about what you love and what could be improved. That’s exactly what Early Access is all about: listening to your feedback, learning from it, and continuing to shape the game alongside you.We’re reading every review, comment, Discord post, and Steam forum post, and we’ll be using your feedback to guide our work in the weeks ahead. There’s plenty more to come, and we’re excited to keep building the game with you.In the last few days, the team was hard at work fixing the first issues that arose and implementing balancing fixes to facilitate onboarding. Balancing is always a delicate matter as too much change can easily generate new issues. That’s why we prefer to keep adjustments limited for now, giving us time to see how each change is received and how it impacts the overall experience before making further adjustments. Questions? Comments? We’d love to hear your thoughts on these improvements in the comments below, or continue the conversation in our Community Discord!See you in Mystralia. ????Patch Notes - 0.10.11.0BALANCINGReduced cost to unlock Base Spells Reduced chances to encounter Elite challenges before defeating TherakanReduced Lotus upgrade base cost: 30 -&gt; 10Heal will always be available to buy in camp when health is 60% or lowerIncreased Fountain healing: 15% -&gt; 20%Increased Guardian Fountain healing: 20% -&gt; 25%Reduced Great Heal soulbeads cost: 50 -&gt; 40Reduced forest enemies damageIncreased timed puzzle time: 30s -&gt; 45sIMPROVEMENTSFixed Spell swapping user experienceFixed an input issue for players continuing their Demo save (might require input remapping)OPTIMIZATIONImproved Obak&#039;s combat visual effectsImproved overall performanceBUGSFixed localization errors (requires to perform a Save, exit, and reload the save)Fixed inflation money glitch when SacrificingFixed interface overlap issuesFixed Exae Gaea Spell not applying proper stagger forceFixed input handling migration from Demo issueFixed softlock in arenas preventing an exitFixed missing Watchers Duties activationFixed softlock when perfectly timing an interaction with the Guardian SealFixed spellcrafting navigation issues on custom canvasFixed memory leaksFixed Spell on-trigger effects not workingFixed wrong encounter appearing ]]></description>
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<pubDate>Sat, 15 Aug 2026 02:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Echoes, Mystralia, –, First, Hotfix, Balance, Patch, ????️</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings, Watchers!</p><p class="bb_paragraph">First of all, thank you so much for your kind comments on the game, we’re so glad to see so many of you enjoying your time in Mystralia.</p><p class="bb_paragraph">These first few days have been incredibly exciting, and you’ve all been very vocal about what you love and what could be improved. That’s exactly what Early Access is all about: listening to your feedback, learning from it, and continuing to shape the game alongside you.</p><p class="bb_paragraph">We’re reading every review, comment, Discord post, and Steam forum post, and we’ll be using your feedback to guide our work in the weeks ahead. There’s plenty more to come, and we’re excited to keep building the game with you.</p><p class="bb_paragraph">In the last few days, the team was hard at work fixing the first issues that arose and implementing balancing fixes to facilitate onboarding. Balancing is always a delicate matter as too much change can easily generate new issues. That’s why we prefer to keep adjustments limited for now, giving us time to see how each change is received and how it impacts the overall experience before making further adjustments. <br><br>Questions? Comments? We’d love to hear your thoughts on these improvements in the comments below, or continue the conversation in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FGe4sysstj3" target="_blank" rel=" noopener">Community Discord</a><b>!</b></p><p class="bb_paragraph">See you in Mystralia. ????</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45160263/720dddaed7daff6dcbc84acf8877cae2487609aa.png"></p><div class="bb_h2"><b>Patch Notes - 0.10.11.0</b></div><p class="bb_paragraph"><b>BALANCING</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced cost to unlock Base Spells </p></li><li><p class="bb_paragraph">Reduced chances to encounter Elite challenges before defeating Therakan</p></li><li><p class="bb_paragraph">Reduced Lotus upgrade base cost: 30 -> 10</p></li><li><p class="bb_paragraph">Heal will always be available to buy in camp when health is 60% or lower</p></li><li><p class="bb_paragraph">Increased Fountain healing: 15% -> 20%</p></li><li><p class="bb_paragraph">Increased Guardian Fountain healing: 20% -> 25%</p></li><li><p class="bb_paragraph">Reduced Great Heal soulbeads cost: 50 -> 40</p></li><li><p class="bb_paragraph">Reduced forest enemies damage</p></li><li><p class="bb_paragraph">Increased timed puzzle time: 30s -> 45s</p></li></ul><p class="bb_paragraph"><b>IMPROVEMENTS</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Spell swapping user experience</p></li><li><p class="bb_paragraph">Fixed an input issue for players continuing their Demo save <i>(might require input remapping)</i></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>OPTIMIZATION</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Improved Obak's combat visual effects</p></li><li><p class="bb_paragraph">Improved overall performance</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>BUGS</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed localization errors <i>(requires to perform a Save, exit, and reload the save)</i></p></li><li><p class="bb_paragraph">Fixed inflation money glitch when Sacrificing</p></li><li><p class="bb_paragraph">Fixed interface overlap issues</p></li><li><p class="bb_paragraph">Fixed <i>Exae Gaea</i> Spell not applying proper stagger force</p></li><li><p class="bb_paragraph">Fixed input handling migration from Demo issue</p></li><li><p class="bb_paragraph">Fixed softlock in arenas preventing an exit</p></li><li><p class="bb_paragraph">Fixed missing Watchers Duties activation</p></li><li><p class="bb_paragraph">Fixed softlock when perfectly timing an interaction with the Guardian Seal</p></li><li><p class="bb_paragraph">Fixed spellcrafting navigation issues on custom canvas</p></li><li><p class="bb_paragraph">Fixed memory leaks</p></li><li><p class="bb_paragraph">Fixed Spell on-trigger effects not working</p></li><li><p class="bb_paragraph">Fixed wrong encounter appearing</p></li></ul>]]> </content:encoded>
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<title>EA SPORTS FC™ 27 |  Ratings</title>
<link>https://xinker.org/zh/ea-sports-fc-27-ratings</link>
<guid>https://xinker.org/zh/ea-sports-fc-27-ratings</guid>
<description><![CDATA[ Hey Steam Community!Discover EA SPORTS FC™ 27 Ratings alongside the first FUT™ Campaign of the Season, shaped by the FC community.The World’s DebateEarned through every performance. EA SPORTS FC™ 27 makes Ratings more connected to real-world football than ever before.Starting 15 August, look out for daily reveals, including the 27 highest-rated men&#039;s and women&#039;s players, Club Star Ratings, players from the biggest leagues in world football, and more. At the end of the week, explore the Ratings Database to see stats for every base Player Item in FC  27. Then, once the international transfer window has closed and the squads for the new season are confirmed, look out for the final update to the EA SPORTS FC™ 27 Ratings Database in September, along with their Playstyles.Football Ultimate Team™ Destined for GloryFC 27 kicks off the season’s first Football Ultimate Team™ Campaign, shaped by the FC community. Starting 21 August, head to the Ratings Database and vote for the players you believe are set to define the season by making the biggest impact on the pitch. Your votes will help to decide the first Destined for Glory Squad, with featured Player Items receiving live upgrades based on real-world performance.Visit the Ratings Database using the link that will be added to this article on 21 August: How to vote:Visit the EA SPORTS FC™ 27 Ratings Database: Coming 21 AugustFind a player you believe will shine in this year’s FUT™ seasonSelect the ‘Vote’ button beside your chosen playerVoting is open to everyone. Any player in the Ratings Database is eligible to receive votes, and you may vote for as many players as you like.Destined for Glory FAQWhat do we mean by “define the season”? Whether you expect them to break out, make an immediate impact at a new club, lead their team, or become one of the biggest stars this season, have your voice heard in the Ratings Database. How are Destined for Glory Players selected? Community voting will help shape the final Destined for Glory Squad. Does my vote matter? Yes. Your vote helps shape the final Destined for Glory Squad.Who can I vote for? Every player in the Ratings Database is eligible to receive votes. How many players can I vote for? There is no limit. Vote for as many players as you believe will define the season. When can I vote? Voting is open from 21 August - 10 September, 2026. When does Destined for Glory launch? The campaign runs from 25 September - 9 October, 2026. Item RarityAs announced in the Football Ultimate Team™ Deep Dive, FC 27 updates how base Item rarity works, with Bronze, Silver, and Gold Items no longer appearing as Common or Rare. As the FC 27 player ratings are revealed, you’ll see Items classified simply as Bronze, Silver, or Gold. You can learn more about this change here: https://www.ea.com/games/ea-sports-fc/fc-27/news/pitch-notes-fc27-fut-deep-dive#item-rarityWe look forward to continuing the conversation around the players, performances, and debates that define the season. Stay tuned for more Pitch Notes, and join the conversation to share your feedback with us on the EA SPORTS FC™ Discord: https://discord.gg/easportsfc ]]></description>
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<pubDate>Sat, 15 Aug 2026 01:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SPORTS, FC™, Ratings</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey Steam Community!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Discover EA SPORTS FC™ 27 Ratings alongside the first FUT™ Campaign of the Season, shaped by the FC community.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46226104/e00725adeaa9f2dc177c6c5875de237f2850b7e0.png"></p><p class="bb_paragraph"><b>The World’s Debate</b></p><p class="bb_paragraph">Earned through every performance. EA SPORTS FC™ 27 makes Ratings more connected to real-world football than ever before.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Starting 15 August, look out for daily reveals, including the 27 highest-rated men's and women's players, Club Star Ratings, players from the biggest leagues in world football, and more. At the end of the week, explore the Ratings Database to see stats for every base Player Item in FC  27. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Then, once the international transfer window has closed and the squads for the new season are confirmed, look out for the final update to the EA SPORTS FC™ 27 Ratings Database in September, along with their Playstyles.</p><p class="bb_paragraph"><b>Football Ultimate Team™ Destined for Glory</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">FC 27 kicks off the season’s first Football Ultimate Team™ Campaign, shaped by the FC community. Starting 21 August, head to the Ratings Database and vote for the players you believe are set to define the season by making the biggest impact on the pitch. Your votes will help to decide the first Destined for Glory Squad, with featured Player Items receiving live upgrades based on real-world performance.<br><br>Visit the Ratings Database using the link that will be added to this article on 21 August: </p><p class="bb_paragraph">How to vote:</p><ul class="bb_ul"><li><p class="bb_paragraph">Visit the EA SPORTS FC™ 27 Ratings Database: Coming 21 August</p></li><li><p class="bb_paragraph">Find a player you believe will shine in this year’s FUT™ season</p></li><li><p class="bb_paragraph">Select the ‘Vote’ button beside your chosen player</p></li></ul><p class="bb_paragraph">Voting is open to everyone. Any player in the Ratings Database is eligible to receive votes, and you may vote for as many players as you like.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Destined for Glory FAQ</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>What do we mean by “define the season”? </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Whether you expect them to break out, make an immediate impact at a new club, lead their team, or become one of the biggest stars this season, have your voice heard in the Ratings Database. </p></li></ul><p class="bb_paragraph"><i>How are Destined for Glory Players selected? </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Community voting will help shape the final Destined for Glory Squad. </p></li></ul><p class="bb_paragraph"><i>Does my vote matter? </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Yes. Your vote helps shape the final Destined for Glory Squad.</p></li></ul><p class="bb_paragraph"><i>Who can I vote for? </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Every player in the Ratings Database is eligible to receive votes. </p></li></ul><p class="bb_paragraph"><i>How many players can I vote for? </i></p><ul class="bb_ul"><li><p class="bb_paragraph">There is no limit. Vote for as many players as you believe will define the season. </p></li></ul><p class="bb_paragraph"><i>When can I vote? </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Voting is open from 21 August - 10 September, 2026. </p></li></ul><p class="bb_paragraph"><i>When does Destined for Glory launch? </i></p><ul class="bb_ul"><li><p class="bb_paragraph">The campaign runs from 25 September - 9 October, 2026. </p></li></ul><p class="bb_paragraph"><b>Item Rarity</b></p><p class="bb_paragraph">As announced in the Football Ultimate Team™ Deep Dive, FC 27 updates how base Item rarity works, with Bronze, Silver, and Gold Items no longer appearing as Common or Rare. As the FC 27 player ratings are revealed, you’ll see Items classified simply as Bronze, Silver, or Gold. You can learn more about this change here: <a class="bb_link" href="https://www.ea.com/games/ea-sports-fc/fc-27/news/pitch-notes-fc27-fut-deep-dive#item-rarity" target="_blank" rel="">https://www.ea.com/games/ea-sports-fc/fc-27/news/pitch-notes-fc27-fut-deep-dive#item-rarity</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">We look forward to continuing the conversation around the players, performances, and debates that define the season. Stay tuned for more Pitch Notes, and join the conversation to share your feedback with us on the EA SPORTS FC™ Discord: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Feasportsfc" target="_blank" rel=" noopener">https://discord.gg/easportsfc</a></p>]]> </content:encoded>
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<title>《四海兄弟》系列遊戲特賣</title>
<link>https://xinker.org/zh/%E5%9B%9B%E6%B5%B7%E5%85%84%E5%BC%9F%E7%B3%BB%E5%88%97%E9%81%8A%E6%88%B2%E7%89%B9%E8%B3%A3</link>
<guid>https://xinker.org/zh/%E5%9B%9B%E6%B5%B7%E5%85%84%E5%BC%9F%E7%B3%BB%E5%88%97%E9%81%8A%E6%88%B2%E7%89%B9%E8%B3%A3</guid>
<description><![CDATA[ 隨著《四海兄弟：緘默法則合輯》推出，以及這套經典系列遊戲的折扣優惠*，現在正是加入「家族」的最佳時機。透過《四海兄弟：緘默法則合輯》，體驗跨越四個不同時代的組織犯罪史詩。在這些沉浸感十足、電影般敘事的第三人稱動作冒險遊戲裡，化身為數十年黑幫歷史中與「家族」命運緊密相繫的鐵血男兒。《四海兄弟：緘默法則合輯》剛剛推出，現正祭出特別優惠價**，請把握這個絕佳機會。《四海兄弟：緘默法則合輯》內含：《四海兄弟：故鄉決定版》，包含《榮譽之道》資料片***和豪華版內容https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/《四海兄弟：決定版》https://store.steampowered.com/app/1030840/Mafia_Definitive_Edition/《四海兄弟II：決定版》，包含所有擴充內容https://store.steampowered.com/app/1030830/Mafia_II_Definitive_Edition/《四海兄弟III：決定版》，包含所有擴充內容https://store.steampowered.com/app/360430/Mafia_III_Definitive_Edition/若你已擁有《四海兄弟：緘默法則合輯》中的一款或多款遊戲，藉由Steam的「補齊你的收藏」定價機制，將會自動為你提供最優惠的價格。我們也剛推出《四海兄弟：故鄉決定版》，其中包含所有擴充內容，包括全新的《榮譽之道》資料片***，該資料片新增了兩個故事章節，以及「自由漫遊」模式的專屬內容。你可透過這則《榮譽之道》遊戲內容詳細資訊進一步瞭解。*僅限數位版。Steam優惠至2026年8月28日。需遵守適用條款。**優惠價至2026年8月28日。***需有主遊戲。部分內容需透過玩遊戲來解鎖。 ]]></description>
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<pubDate>Sat, 15 Aug 2026 01:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《四海兄弟》系列遊戲特賣</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">隨著<i>《四海兄弟：緘默法則合輯》</i>推出，以及這套經典系列遊戲的折扣優惠*，現在正是加入「家族」的最佳時機。</p><p class="bb_paragraph"></p><p class="bb_paragraph">透過<i>《四海兄弟：緘默法則合輯》</i>，體驗跨越四個不同時代的組織犯罪史詩。在這些沉浸感十足、電影般敘事的第三人稱動作冒險遊戲裡，化身為數十年黑幫歷史中與「家族」命運緊密相繫的鐵血男兒。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>《四海兄弟：緘默法則合輯》</i>剛剛推出，現正祭出特別優惠價**，請把握這個絕佳機會。《四海兄弟：緘默法則合輯》內含：</p><ul class="bb_ul"><li><p class="bb_paragraph"><i>《四海兄弟：故鄉決定版》</i>，包含<i>《榮譽之道》</i>資料片***和豪華版內容</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/" target="_blank" rel="">https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/</a></p></li><li><p class="bb_paragraph"><i>《四海兄弟：決定版》</i></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1030840/Mafia_Definitive_Edition/" target="_blank" rel="">https://store.steampowered.com/app/1030840/Mafia_Definitive_Edition/</a></p></li><li><p class="bb_paragraph"><i>《四海兄弟II：決定版》</i>，包含所有擴充內容</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1030830/Mafia_II_Definitive_Edition/" target="_blank" rel="">https://store.steampowered.com/app/1030830/Mafia_II_Definitive_Edition/</a></p></li><li><p class="bb_paragraph"><i>《四海兄弟III：決定版》</i>，包含所有擴充內容</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/360430/Mafia_III_Definitive_Edition/" target="_blank" rel="">https://store.steampowered.com/app/360430/Mafia_III_Definitive_Edition/</a></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">若你已擁有<i>《四海兄弟：緘默法則合輯》</i>中的一款或多款遊戲，藉由Steam的「補齊你的收藏」定價機制，將會自動為你提供最優惠的價格。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們也剛推出<i>《四海兄弟：故鄉決定版》</i>，其中包含所有擴充內容，包括全新的<i>《榮譽之道》</i>資料片***，該資料片新增了兩個故事章節，以及「自由漫遊」模式的專屬內容。你可透過這則<a class="bb_link" href="https://store.steampowered.com/news/app/1941540/view/674001920444073243" target="_blank" rel=""><u><i>《榮譽之道》</i></u></a><a class="bb_link" href="https://store.steampowered.com/news/app/1941540/view/674001920444073243" target="_blank" rel=""><u>遊戲內容詳細資訊</u></a>進一步瞭解。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*僅限數位版。Steam優惠至2026年8月28日。需遵守適用條款。</i></p><p class="bb_paragraph"><i>**優惠價至2026年8月28日。</i></p><p class="bb_paragraph"><i>***需有主遊戲。部分內容需透過玩遊戲來解鎖。</i></p><p class="bb_paragraph"></p><a class="bb_link" href="https://store.steampowered.com/developer/2K/sale/MafiaFranchiseSale26/" target="_blank" rel=""><img src="https://clan.fastly.steamstatic.com/images/45157904/aa24a50c49ba106624d41b62e82dd31d1059d778.jpg"></a>]]> </content:encoded>
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<title>Thank you to everyone who boarded the carriage so far! ????</title>
<link>https://xinker.org/zh/thank-you-to-everyone-who-boarded-the-carriage-so-far</link>
<guid>https://xinker.org/zh/thank-you-to-everyone-who-boarded-the-carriage-so-far</guid>
<description><![CDATA[ Thank you for the Overwhelming Positive reviews and for helping us get Servant of the Lake in the top of Popular New Releases on Steam! We are overwhelmed to see that Servant of the Lake has already over 1400 reviews on Steam, with a 97% positivity rate. Thank you all so much for your support!We know the launch got bumpy for some Servant of the Lake players, and for that we&#039;re truly sorry!Fortunately we can share  that our latest updates - Servant of the Lake - Achievement sync (version 1.6.0) - has smoothed things out so please make sure you are playing the latest version if you are: experiencing missing items, your save files getting corrupted forcing you to re-start the game from the beginning, or if your in-game achievements and your Steam achievements are not synced!If you are still experiencing save-load issues such as disappearing items. Please do not reset your game but contact us via email to support@rustylake.com. We have some solutions available for you.https://store.steampowered.com/app/3636770/Servant_of_the_Lake/?curator_clanid=33593611Thank you for your support and make sure to leave a review yourself on the platform of choice if you haven&#039;t yet, we love reading them! ???? ]]></description>
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<pubDate>Fri, 14 Aug 2026 23:50:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thank, you, everyone, who, boarded, the, carriage, far, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Thank you for the <u>Overwhelming Positive</u> reviews and for helping us get Servant of the Lake in the top of Popular New Releases on Steam! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45603363/cf6de6f7d86351f4a032df128660882f337a0ed4.png"></p><p class="bb_paragraph">We are overwhelmed to see that Servant of the Lake has already over 1400 reviews on Steam, with a 97% positivity rate. Thank you all so much for your support!</p><p class="bb_paragraph">We know the launch got bumpy for some Servant of the Lake players, and for that we're truly sorry!</p><p class="bb_paragraph">Fortunately we can share  that our latest updates - <b>Servant of the Lake - Achievement sync (version 1.6.0)</b> - has smoothed things out so please <b>make sure you are playing the latest version</b> if you are: experiencing missing items, your save files getting corrupted forcing you to re-start the game from the beginning, or if your in-game achievements and your Steam achievements are not synced!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>If you are still experiencing save-load issues such as disappearing items. Please do not reset your game but contact us via email to <a href="mailto:support@rustylake.com">support@rustylake.com</a>. We have some solutions available for you.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3636770/Servant_of_the_Lake/?curator_clanid=33593611" target="_blank" rel="">https://store.steampowered.com/app/3636770/Servant_of_the_Lake/?curator_clanid=33593611</a></p><p class="bb_paragraph">Thank you for your support and make sure to leave a review yourself on the platform of choice if you haven't yet, we love reading them! ????</p>]]> </content:encoded>
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<title>Patch Notes &#45;  August 14, 2026</title>
<link>https://xinker.org/zh/patch-notes-august-14-2026</link>
<guid>https://xinker.org/zh/patch-notes-august-14-2026</guid>
<description><![CDATA[ \[Bug Fix]✔  Fixed an issue where certain item rewards were not being received properly✔ Fixed an issue where the images for certain items were not displaying properly ]]></description>
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<pubDate>Fri, 14 Aug 2026 22:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, August, 14, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>\[Bug Fix]</b></p><p class="bb_paragraph">✔  Fixed an issue where certain item rewards were not being received properly</p><p class="bb_paragraph">✔ Fixed an issue where the images for certain items were not displaying properly</p>]]> </content:encoded>
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<title>[Maintenance] Server Maintenance on August 14, 2026</title>
<link>https://xinker.org/zh/maintenance-server-maintenance-on-august-14-2026</link>
<guid>https://xinker.org/zh/maintenance-server-maintenance-on-august-14-2026</guid>
<description><![CDATA[ \[Downtime]   August 14, 03:10 - 03:40 (PDT, GMT-7) August 14, 07:10 - 07:40 (BRT, GMT-3) August 14, 1:010 - 10:40 (UTC, GMT+0) \[Duration] Approximately 30 minutes    \[Purpose] Server stabilization Applying patch file ]]></description>
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<pubDate>Fri, 14 Aug 2026 22:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Maintenance, Server, Maintenance, August, 14, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>\[Downtime] </b>  <br><br>August 14, 03:10 - 03:40 (PDT, GMT-7) <br>August 14, 07:10 - 07:40 (BRT, GMT-3) <br>August 14, 1:010 - 10:40 (UTC, GMT+0) <br><br><b>\[Duration]</b> <br>Approximately 30 minutes    <br><br><b>\[Purpose] </b><br><br>Server stabilization <br>Applying patch file</p>]]> </content:encoded>
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<title>制作人：致鬼才er的一封感谢信</title>
<link>https://xinker.org/zh/%E5%88%B6%E4%BD%9C%E4%BA%BA%E8%87%B4%E9%AC%BC%E6%89%8Der%E7%9A%84%E4%B8%80%E5%B0%81%E6%84%9F%E8%B0%A2%E4%BF%A1</link>
<guid>https://xinker.org/zh/%E5%88%B6%E4%BD%9C%E4%BA%BA%E8%87%B4%E9%AC%BC%E6%89%8Der%E7%9A%84%E4%B8%80%E5%B0%81%E6%84%9F%E8%B0%A2%E4%BF%A1</guid>
<description><![CDATA[ Hi，大家好，时隔两年多，终于又带着新作和大家见面了~！能再次怀着忐忑又激动的心情给大家写信真的非常荣幸。相信很多朋友已经体验过我们的游戏了，在此我向所有体验、评论、直播，以及愿意向我们提出意见的玩家表达真诚的谢意，真的非常感谢大家对我们的支持！！大家的支持、讨论和批评我们都认真收到了。《不心动才有鬼》从立项到上线，中间也经历了许多波折，大家一度也有过焦虑、迷茫、紧张、急躁等负面情绪，但我们还是克服了很多困难。这部作品中，大家肯定已经看到很多对前代作品的致敬，当时我们因为经验不足，留了不少遗憾，在这部作品里我们虽然有很多新加入磨合的伙伴，但大家都努力去帮助我们实现我们的构想，弥补了前代的遗憾。很多以前没来得及呈现给大家的创意，这次也一并呈现给了大家，不算遗憾了：）。相信大家也能感受到，我们非常注重互动玩法，这次的作品也在尽可能地带给大家很多新的创意，真心希望大家能够喜欢。从今天发售开始，我们整个团队就都非常紧张，不知道相隔这么久，自己还能不能跟上大家的需求。我一直在老师们的直播间里看大家发的弹幕，也看到了大家的评价，很庆幸没有辜负大家。也感觉经历过的一切和付出的辛苦，在此刻都值了！游戏中确实还有很多不够完善的地方，看到了有玩家说到我们第一章角色塑造还有一些细节处理的问题，确实还有很多进步空间和可以把控得更好的细节，我们也会在后续的更新内容里努力尝试优化。同时，我们也看到有玩家在为宣发活动表达不满，再次诚挚地向大家表达歉意，真的非常抱歉！我们知道很多朋友会用签名照和粉丝玩家做一些互动，但作为纯游戏研发出身的我们，最后商议很久，还是希望能认真用游戏本身的玩法、游戏性来说话，而不是利用比较“饭”的方式来吸引大家关注。签名照在未来，我们更希望能邀请演员老师们一起举办一些线下活动，给大家作为单纯的福利回馈，同时也会注重提高团队的工作能力！最后，感谢我们的总监制洛尔迦老师、白导、各位演员老师、摄制团队、游戏研发团队、后期制作团队的付出。并由我代表大家，再次向所有支持我们的玩家，表达诚挚的谢意，也为我们做的还不够好的地方，表达深深的歉意。希望大家多给我们一些机会，让我们能走得更远，继续奉献更多的作品给大家！ Luca ]]></description>
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<pubDate>Fri, 14 Aug 2026 21:46:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>制作人：致鬼才er的一封感谢信</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Hi，大家好，时隔两年多，终于又带着新作和大家见面了~！能再次怀着忐忑又激动的心情给大家写信真的非常荣幸。</b></p><p class="bb_paragraph"><b>相信很多朋友已经体验过我们的游戏了，在此我向所有体验、评论、直播，以及愿意向我们提出意见的玩家表达真诚的谢意，真的非常感谢大家对我们的支持！！大家的支持、讨论和批评我们都认真收到了。</b></p><p class="bb_paragraph"><b>《不心动才有鬼》从立项到上线，中间也经历了许多波折，大家一度也有过焦虑、迷茫、紧张、急躁等负面情绪，但我们还是克服了很多困难。</b></p><p class="bb_paragraph"><b>这部作品中，大家肯定已经看到很多对前代作品的致敬，当时我们因为经验不足，留了不少遗憾，在这部作品里我们虽然有很多新加入磨合的伙伴，但大家都努力去帮助我们实现我们的构想，弥补了前代的遗憾。很多以前没来得及呈现给大家的创意，这次也一并呈现给了大家，不算遗憾了：）。</b></p><p class="bb_paragraph"><b>相信大家也能感受到，我们非常注重互动玩法，这次的作品也在尽可能地带给大家很多新的创意，真心希望大家能够喜欢。</b></p><p class="bb_paragraph"><b>从今天发售开始，我们整个团队就都非常紧张，不知道相隔这么久，自己还能不能跟上大家的需求。我一直在老师们的直播间里看大家发的弹幕，也看到了大家的评价，很庆幸没有辜负大家。也感觉经历过的一切和付出的辛苦，在此刻都值了！</b></p><p class="bb_paragraph"><b>游戏中确实还有很多不够完善的地方，看到了有玩家说到我们第一章角色塑造还有一些细节处理的问题，确实还有很多进步空间和可以把控得更好的细节，我们也会在后续的更新内容里努力尝试优化。</b></p><p class="bb_paragraph"><b>同时，我们也看到有玩家在为宣发活动表达不满，再次诚挚地向大家表达歉意，真的非常抱歉！我们知道很多朋友会用签名照和粉丝玩家做一些互动，但作为纯游戏研发出身的我们，最后商议很久，还是希望能认真用游戏本身的玩法、游戏性来说话，而不是利用比较“饭”的方式来吸引大家关注。</b></p><p class="bb_paragraph"><b>签名照在未来，我们更希望能邀请演员老师们一起举办一些线下活动，给大家作为单纯的福利回馈，同时也会注重提高团队的工作能力！</b></p><p class="bb_paragraph"><b>最后，感谢我们的总监制洛尔迦老师、白导、各位演员老师、摄制团队、游戏研发团队、后期制作团队的付出。并由我代表大家，再次向所有支持我们的玩家，表达诚挚的谢意，也为我们做的还不够好的地方，表达深深的歉意。</b></p><p class="bb_paragraph"><b>希望大家多给我们一些机会，让我们能走得更远，继续奉献更多的作品给大家！</b></p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>Luca</b></p>]]> </content:encoded>
</item>

<item>
<title>Rogue Eclipse Pre&#45;Launch Update [3]</title>
<link>https://xinker.org/zh/rogue-eclipse-pre-launch-update-3</link>
<guid>https://xinker.org/zh/rogue-eclipse-pre-launch-update-3</guid>
<description><![CDATA[ Greetings pilots! Hope you’re all keeping well and let’s jump in!  DECK. VERIFIED.                                         Some exciting news off the bat, we’re pleased to share that Rogue Eclipse is very much Deck Verified! Given one of our most prized possessions is a pre-release Steam Deck with an EV3 label on it, we’re incredibly excited to be able to have this for launch. One caveat is we highly recommend going with specific settings for the optimum experience, however for convenience we have also created a specific launch option that takes care of this when you boot up the game!We&#039;re presently waiting for the store-page to update but rest assured if you have a Steam Deck we&#039;ve got you covered!  Pricing:At launch Rogue Eclipse will be priced at:$19.99 USD£14.99 GBP€16.99 EUROPrices may vary slightly depending on what location you’re based in, that being said we’ve done our best to be as considerate as possible to each region the game will be available in. As a final note we will be launching with a discount!Is that all? Of course not, we look forward to sharing our launch trailer with you imminently!Thank you so all so much for the support, comments, feedback and please continue to wishlist!Husban (Mcdoogleh)https://store.steampowered.com/app/782260/Rogue_Eclipse/ ]]></description>
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<pubDate>Fri, 14 Aug 2026 21:28:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Rogue, Eclipse, Pre-Launch, Update, 3</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings pilots! Hope you’re all keeping well and let’s jump in!  </p><p class="bb_paragraph"></p><div class="bb_h3"><b>DECK. VERIFIED.</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050322/efaf7afb1773f1e7857f5f3b73862e8cfc131359.png"></p><p class="bb_paragraph">                                         <img src="https://clan.akamai.steamstatic.com/images/45050322/5a22627912f8edc775131d30052fe80955bfc4bf.png"></p><p class="bb_paragraph">Some exciting news off the bat, we’re pleased to share that Rogue Eclipse <b><i>is very much Deck Verified!</i></b> Given one of our most prized possessions is a pre-release Steam Deck with an EV3 label on it, we’re incredibly excited to be able to have this for launch. One caveat is we <b><i>highly recommend</i></b> going with specific settings for the optimum experience, however for convenience we have also created a specific launch option that takes care of this when you boot up the game!</p><p class="bb_paragraph"></p><p class="bb_paragraph">We're presently waiting for the store-page to update but rest assured if you have a Steam Deck we've got you covered! </p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Pricing:</b></div><p class="bb_paragraph">At launch Rogue Eclipse will be priced at:</p><ul class="bb_ul"><li><p class="bb_paragraph">$19.99 USD</p></li><li><p class="bb_paragraph">£14.99 GBP</p></li><li><p class="bb_paragraph">€16.99 EURO</p></li></ul><p class="bb_paragraph">Prices may vary slightly depending on what location you’re based in, that being said we’ve done our best to be as considerate as possible to each region the game will be available in. As a final note we will be launching with a discount!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Is that all?</b> </p><p class="bb_paragraph"><b><i>Of course not, we look forward to sharing our launch trailer with you imminently!</i></b></p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you so all so much for the support, comments, feedback and please continue to wishlist!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fmcdoogleh.bsky.social" target="_blank" rel=" noopener">Husban (Mcdoogleh)</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/782260/Rogue_Eclipse/" target="_blank" rel="">https://store.steampowered.com/app/782260/Rogue_Eclipse/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>關於家具配方「金岸泳池」的說明和處理方案</title>
<link>https://xinker.org/zh/%E9%97%9C%E6%96%BC%E5%AE%B6%E5%85%B7%E9%85%8D%E6%96%B9%E9%87%91%E5%B2%B8%E6%B3%B3%E6%B1%A0%E7%9A%84%E8%AA%AA%E6%98%8E%E5%92%8C%E8%99%95%E7%90%86%E6%96%B9%E6%A1%88</link>
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<description><![CDATA[ 親愛的超越者：8月13日，我們推出了家具包裹「盛夏餘溫」，包含泳池配方「金岸泳池」，希望為超越者們構建一個清涼愜意的夏日泳池生活場景，讓大家在奈科特大陸的家園中也能享受盛夏時光。然而家具包裹上線後，我們陸續收到大家關於「金岸泳池」體驗的負面回饋。經整理，主要集中在以下幾個方面：1、「金岸泳池」中的水體為特殊家具水體，不能進行游泳。雖然我們設計了泳圈漂浮等互動體驗，仍未能充分滿足大家對泳池的預期。2、在部分效能壓力較高的場景下，水體可能會在用戶端中被裁剪，導致水體缺少或顯示效果不佳。3、「金岸泳池」在擺放和細節表現上仍存在不足，整體呈現效果沒有達到應有標準。對於以上問題給大家帶來的不佳體驗，我們在此向各位超越者誠摯致歉。開發團隊已經針對相關問題制定了後續處理措施與補償方案，具體如下：一、退款與補償方案針對已經購買家具包裹「盛夏餘溫」的超越者，我們將提供以下兩種處理方式，您可以根據自身情況任選其一：處理方式補償方式說明方案一：前往共研回報平台提交「盛夏餘溫」退款回饋全額星源退還我們將同步回收處理已解鎖的相關配方方案二：保留家具星鑄石×1、繪彩章×150適用於選擇不退款、保留家具包裹的玩家若您希望選擇退款，請使用您購買「盛夏餘溫」所使用的帳號，前往共研回報平台（《Once Human》回報平台），提交以下回饋：申請盛夏餘溫退款退款回饋提交截止時間為8月19日24:00。我們將根據回饋，在8月21日24:00前完成退款與補償發放。*請有意退款的超越者務必於截止時間前完成回饋提交，並確認您提交退款申請的帳號為您購買「盛夏餘溫」所用帳號，我們在核對購買資訊無誤後，將為您操作退款。**若共研回報平台連結（《Once Human》回報平台）無法正常打開/登入，請登入遊戲後透過路徑：遊戲內ESC/選單-回饋&amp;客服-共研平台-提交建議，打開共研回報平台提交退款申請。填寫示意： 二、水體效果優化受限於目前技術實現，「金岸泳池」中的水體仍為特殊家具水體，暫不支援正常游泳。我們理解大家對於「泳池」應具備游泳體驗的期待，也已將相關優化納入後續開發計畫。按照目前的開發評估，我們預計將在最晚3個月內完成「金岸泳池」水體可游泳的相關優化。優化完成後，超越者將可以在「金岸泳池」中進行游泳，更符合泳池預期的互動體驗。後續具體進展，我們會透過官方公告進行同步。針對部分行動裝置上出現缺少水體效果的問題，我們已將其列為高優先級推進修復。由於該問題涉及不同裝置效能與渲染表現的適配，需要一定的修復時間，感謝各位超越者的耐心等待。具體修復進度將於後續透過修復公告與大家同步。三、表現問題優化除水體互動外，我們也正在評估並優化「金岸泳池」的其他表現問題。針對泳池形狀與周圍建築、地基銜接不夠自然的問題，我們會進行對應優化，預計將在9月完成優化調整。針對部分裝置中，角色踩入泳池後可能出現視覺錯位或表現異常的問題，經排查，該問題與泳池底部半透明特效結構在部分裝置上的顯示效果有關。我們正在討論優化方案並嘗試進行優化，後續具體進展，我們會透過官方公告繼續同步。關於部分超越者回饋泳池地基高度較高、希望進一步降低的問題，由於該調整涉及地形破壞與家具地形適配能力，目前系統暫無法支援，因此短期內不會進行調整。感謝大家的理解。結語我們深知，本次「金岸泳池」的體驗沒有達到大家的期待，對此再次向各位超越者致上誠摯的歉意。感謝每一位超越者的回饋與包容，我們會持續跟進上述退款、補償與優化事項，也會在後續家具內容製作中更加謹慎地評估功能表現、宣傳說明與實際體驗之間的一致性，努力為大家帶來更好的家園體驗。若超越者對本次處理方案有任何疑問，歡迎透過共研回報平台（《Once Human》回報平台）或遊戲內客服與我們溝通。 《Once Human》項目組 ]]></description>
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<pubDate>Fri, 14 Aug 2026 20:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>關於家具配方「金岸泳池」的說明和處理方案</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的超越者：</p><p class="bb_paragraph">8月13日，我們推出了家具包裹「盛夏餘溫」，包含泳池配方「金岸泳池」，希望為超越者們構建一個清涼愜意的夏日泳池生活場景，讓大家在奈科特大陸的家園中也能享受盛夏時光。</p><p class="bb_paragraph">然而家具包裹上線後，我們陸續收到大家關於「金岸泳池」體驗的負面回饋。經整理，主要集中在以下幾個方面：</p><p class="bb_paragraph">1、「金岸泳池」中的水體為特殊家具水體，不能進行游泳。雖然我們設計了泳圈漂浮等互動體驗，仍未能充分滿足大家對泳池的預期。</p><p class="bb_paragraph">2、在部分效能壓力較高的場景下，水體可能會在用戶端中被裁剪，導致水體缺少或顯示效果不佳。</p><p class="bb_paragraph">3、「金岸泳池」在擺放和細節表現上仍存在不足，整體呈現效果沒有達到應有標準。</p><p class="bb_paragraph">對於以上問題給大家帶來的不佳體驗，我們在此向各位超越者誠摯致歉。開發團隊已經針對相關問題制定了後續處理措施與補償方案，具體如下：</p><p class="bb_paragraph"><b>一、退款與補償方案</b></p><p class="bb_paragraph">針對已經購買家具包裹「盛夏餘溫」的超越者，我們將提供以下兩種處理方式，您可以根據自身情況任選其一：</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">處理方式</p></div><div class="bb_table_td"><p class="bb_paragraph">補償方式</p></div><div class="bb_table_td"><p class="bb_paragraph">說明</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">方案一：前往共研回報平台提交「盛夏餘溫」退款回饋</p></div><div class="bb_table_td"><p class="bb_paragraph">全額星源退還</p></div><div class="bb_table_td"><p class="bb_paragraph">我們將同步回收處理已解鎖的相關配方</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">方案二：保留家具</p></div><div class="bb_table_td"><p class="bb_paragraph">星鑄石×1、繪彩章×150</p></div><div class="bb_table_td"><p class="bb_paragraph">適用於選擇不退款、保留家具包裹的玩家</p></div></div></div><p class="bb_paragraph">若您希望選擇退款，請使用您購買「盛夏餘溫」所使用的帳號，前往共研回報平台（<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.oncehuman.game%2Fgrfkpt%2Ftw%2Findex.html" target="_blank" rel=" noopener">《Once Human》回報平台</a></u>），提交以下回饋：</p><p class="bb_paragraph"><b>申請盛夏餘溫退款</b></p><p class="bb_paragraph"><b>退款回饋提交截止時間為8月19日24:00。我們將根據回饋，在8月21日24:00前完成退款與補償發放。</b></p><p class="bb_paragraph"><b>*請有意退款的超越者務必於截止時間前完成回饋提交，並確認您提交退款申請的帳號為您購買「盛夏餘溫」所用帳號，我們在核對購買資訊無誤後，將為您操作退款。</b></p><p class="bb_paragraph"><b>**若共研回報平台連結（</b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.oncehuman.game%2Fgrfkpt%2Ftw%2Findex.html" target="_blank" rel=" noopener">《Once Human》回報平台</a></u><b>）無法正常打開/登入，請登入遊戲後透過路徑：遊戲內ESC/選單-回饋&客服-共研平台-提交建議，打開共研回報平台提交退款申請。</b></p><p class="bb_paragraph">填寫示意：</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/a6e1e56888fbb67aa109d29d3d5a8d05a957fc1b.png"> </p><p class="bb_paragraph"><b>二、水體效果優化</b></p><p class="bb_paragraph">受限於目前技術實現，「金岸泳池」中的水體仍為特殊家具水體，暫不支援正常游泳。我們理解大家對於「泳池」應具備游泳體驗的期待，也已將相關優化納入後續開發計畫。按照目前的開發評估，我們預計將在最晚3個月內完成「金岸泳池」水體可游泳的相關優化。優化完成後，超越者將可以在「金岸泳池」中進行游泳，更符合泳池預期的互動體驗。後續具體進展，我們會透過官方公告進行同步。</p><p class="bb_paragraph">針對部分行動裝置上出現缺少水體效果的問題，我們已將其列為高優先級推進修復。由於該問題涉及不同裝置效能與渲染表現的適配，需要一定的修復時間，感謝各位超越者的耐心等待。具體修復進度將於後續透過修復公告與大家同步。</p><p class="bb_paragraph"><b>三、表現問題優化</b></p><p class="bb_paragraph">除水體互動外，我們也正在評估並優化「金岸泳池」的其他表現問題。</p><p class="bb_paragraph">針對泳池形狀與周圍建築、地基銜接不夠自然的問題，我們會進行對應優化，預計將在9月完成優化調整。</p><p class="bb_paragraph">針對部分裝置中，角色踩入泳池後可能出現視覺錯位或表現異常的問題，經排查，該問題與泳池底部半透明特效結構在部分裝置上的顯示效果有關。我們正在討論優化方案並嘗試進行優化，後續具體進展，我們會透過官方公告繼續同步。</p><p class="bb_paragraph">關於部分超越者回饋泳池地基高度較高、希望進一步降低的問題，由於該調整涉及地形破壞與家具地形適配能力，目前系統暫無法支援，因此短期內不會進行調整。感謝大家的理解。</p><p class="bb_paragraph"><b>結語</b></p><p class="bb_paragraph">我們深知，本次「金岸泳池」的體驗沒有達到大家的期待，對此再次向各位超越者致上誠摯的歉意。感謝每一位超越者的回饋與包容，我們會持續跟進上述退款、補償與優化事項，也會在後續家具內容製作中更加謹慎地評估功能表現、宣傳說明與實際體驗之間的一致性，努力為大家帶來更好的家園體驗。</p><p class="bb_paragraph">若超越者對本次處理方案有任何疑問，歡迎透過共研回報平台（<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.oncehuman.game%2Fgrfkpt%2Ftw%2Findex.html" target="_blank" rel=" noopener">《Once Human》回報平台</a></u>）或遊戲內客服與我們溝通。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>我們一起等到了這一天。Lootbound 正式推出。</title>
<link>https://xinker.org/zh/%E6%88%91%E5%80%91%E4%B8%80%E8%B5%B7%E7%AD%89%E5%88%B0%E4%BA%86%E9%80%99%E4%B8%80%E5%A4%A9lootbound-%E6%AD%A3%E5%BC%8F%E6%8E%A8%E5%87%BA</link>
<guid>https://xinker.org/zh/%E6%88%91%E5%80%91%E4%B8%80%E8%B5%B7%E7%AD%89%E5%88%B0%E4%BA%86%E9%80%99%E4%B8%80%E5%A4%A9lootbound-%E6%AD%A3%E5%BC%8F%E6%8E%A8%E5%87%BA</guid>
<description><![CDATA[ ━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━終於到了這一刻。我們按下了期待已久的「發佈應用程式」按鈕。經過兩年的開發，Lootbound 終於正式推出了。今天寫下這些話時感覺有點奇妙，因為就在不久前，我們還在討論最初的概念、重新設計角色、爭論平衡性，並把那些看起來已經完成的內容反覆修改十次。而現在，你們終於可以親自玩到了！Lootbound 現已在 Steam 上推出。為慶祝正式推出，遊戲將在前兩週享有 35% 折扣。https://www.youtube.com/watch?v=rKQosubGV9U━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━路線圖正式推出對我們來說並不代表開發結束。恰恰相反，Lootbound 的下一個階段現在才剛剛開始。我們已經在製作多個推出後更新，並會繼續和大家一起讓遊戲不斷成長。我們希望讓 Lootbound 持續變得更大、更豐富也更好玩。 沒錯，前面還有很多內容等著大家。━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━LOOTBOUND 是什麼Lootbound 的旅程開始於將近兩年前。這段時間裡，遊戲經歷了數不清的變化。機制改過，平衡重做過，角色、敵人和物品也重新繪製過。有些系統在我們發現還能做得更好之後，甚至被整個推翻並從零重做。視覺表現本身就是另一段故事。Lootbound 的全部像素美術都由我們的美術團隊專門為遊戲從零製作。角色、動畫、場景、武器、物品、特效和介面，全都經歷了草圖、重新設計以及大量細微調整。也許你們永遠不會注意到其中一些變化。但我們會注意到 :)有時候，一個很小的元素也會反覆重做，直到它終於感覺完全正確。玩法也是一樣。Lootbound 是一款 Roguelite，每一次冒險都會以不同的方式展開。你可以選擇路線、與敵人戰鬥、收集戰利品、嘗試不同升級，並一步步構築自己的流派。 我們一直想做一款不只獲勝很有趣，嘗試和實驗同樣有趣的遊戲。來看看整整一年前的 Lootbound 是什麼樣子吧...)  試試另一條路線。 在冒險途中改變你的構築。 為了更珍貴的獎勵冒一次險。然後每次都會想：「好吧，再來一局。」━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━感謝所有支持 Lootbound 的玩家。感謝所有參加過測試和試玩版並填寫回饋問卷的玩家。感謝所有玩過試玩版、直播過遊戲並製作過影片的玩家。也要特別感謝所有一直默默等待的玩家。你們的支持，我們都非常珍惜！現在，不用再等了。Lootbound 已正式推出。開始你的第一次冒險吧。遊戲裡見 ]]></description>
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<pubDate>Fri, 14 Aug 2026 20:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>我們一起等到了這一天。Lootbound, 正式推出。</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━</b><br>終於到了這一刻。我們按下了期待已久的「發佈應用程式」按鈕。</p><p class="bb_paragraph">經過兩年的開發，<b>Lootbound 終於正式推出了</b>。<br>今天寫下這些話時感覺有點奇妙，因為就在不久前，我們還在討論最初的概念、重新設計角色、爭論平衡性，並把那些看起來已經完成的內容反覆修改十次。<br>而現在，你們終於可以親自玩到了！<br><br><b>Lootbound 現已在 Steam 上推出。</b><br>為慶祝正式推出，遊戲將在<b>前兩週享有 35% 折扣</b>。</p><p class="bb_paragraph"><a class="bb_link" href="https://www.youtube.com/watch?v=rKQosubGV9U" target="_blank" rel="">https://www.youtube.com/watch?v=rKQosubGV9U</a><b>━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━</b></p><div class="bb_h1">路線圖</div><p class="bb_paragraph">正式推出對我們來說並不代表開發結束。恰恰相反，<b>Lootbound</b> 的下一個階段現在才剛剛開始。我們已經在製作多個推出後更新，並會繼續和大家一起讓遊戲不斷成長。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45573872/d8f47f4da12db7717a271994c9fdc52cb421138b.png"></p><p class="bb_paragraph">我們希望讓 Lootbound 持續變得更大、更豐富也更好玩。 <b>沒錯，前面還有很多內容等著大家。</b><br><b>━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━</b></p><div class="bb_h1">LOOTBOUND 是什麼</div><p class="bb_paragraph">Lootbound 的旅程開始於將近<b>兩年前</b>。</p><p class="bb_paragraph">這段時間裡，遊戲經歷了數不清的變化。機制改過，平衡重做過，角色、敵人和物品也重新繪製過。有些系統在我們發現還能做得更好之後，甚至被整個推翻並從零重做。</p><p class="bb_paragraph"><b><br>視覺表現本身就是另一段故事。</b></p><p class="bb_paragraph">Lootbound 的全部像素美術都由我們的美術團隊<b>專門為遊戲從零製作</b>。角色、動畫、場景、武器、物品、特效和介面，全都經歷了草圖、重新設計以及大量細微調整。也許你們永遠不會注意到其中一些變化。</p><p class="bb_paragraph"><b>但我們會注意到 :)</b><br><img src="https://clan.akamai.steamstatic.com/images/45573872/05fabeaf94e8da6e115d5a55e4138183db834c1d.png"></p><p class="bb_paragraph">有時候，一個很小的元素也會反覆重做，直到它終於感覺完全正確。</p><p class="bb_paragraph"><b>玩法也是一樣。</b></p><p class="bb_paragraph">Lootbound 是一款 Roguelite，每一次冒險都會以不同的方式展開。你可以選擇路線、與敵人戰鬥、收集戰利品、嘗試不同升級，並一步步構築自己的流派。 <b>我們一直想做一款不只獲勝很有趣，嘗試和實驗同樣有趣的遊戲。來看看整整一年前的 Lootbound 是什麼樣子吧...)  </b><img src="https://clan.akamai.steamstatic.com/images/45573872/187de1ed8a168a68a660c1a646de14c7a0ec1b94.png"></p><p class="bb_paragraph">試試另一條路線。 在冒險途中改變你的構築。 為了更珍貴的獎勵冒一次險。</p><p class="bb_paragraph">然後每次都會想：</p><p class="bb_paragraph">「好吧，再來一局。」</p><p class="bb_paragraph"><b>━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━</b></p><p class="bb_paragraph">感謝所有支持 Lootbound 的玩家。</p><p class="bb_paragraph">感謝所有參加過測試和試玩版並填寫回饋問卷的玩家。</p><p class="bb_paragraph">感謝所有玩過試玩版、直播過遊戲並製作過影片的玩家。</p><p class="bb_paragraph">也要特別感謝所有一直默默等待的玩家。你們的支持，我們都非常珍惜！</p><p class="bb_paragraph">現在，不用再等了。</p><p class="bb_paragraph"><b>Lootbound 已正式推出。</b></p><p class="bb_paragraph">開始你的第一次冒險吧。</p><p class="bb_paragraph">遊戲裡見<3<br><img src="https://clan.akamai.steamstatic.com/images/45573872/7be4e3e43814d1bf03537f5d6a43cef877bb0d4d.png"><b>━━━━━━━━━━━━━━━━━━━━━━━ ◆ ━━━━━━━━━━━━━━━━━━━━━━━━</b></p>]]> </content:encoded>
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<item>
<title>[Announcement] (Completed) Notice for Identified Issue</title>
<link>https://xinker.org/zh/announcement-completed-notice-for-identified-issue</link>
<guid>https://xinker.org/zh/announcement-completed-notice-for-identified-issue</guid>
<description><![CDATA[ Hello, Heroes of Bermesiah- will be updatedThank you.  ]]></description>
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<pubDate>Fri, 14 Aug 2026 18:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Announcement, Completed, Notice, for, Identified, Issue</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, Heroes of Bermesiah<br><br><br>- will be updated<br><br><br>Thank you. </p>]]> </content:encoded>
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<title>手把支持與體驗最佳化更新</title>
<link>https://xinker.org/zh/%E6%89%8B%E6%8A%8A%E6%94%AF%E6%8C%81%E8%88%87%E9%AB%94%E9%A9%97%E6%9C%80%E4%BD%B3%E5%8C%96%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/%E6%89%8B%E6%8A%8A%E6%94%AF%E6%8C%81%E8%88%87%E9%AB%94%E9%A9%97%E6%9C%80%E4%BD%B3%E5%8C%96%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 各位貓咪同伴，以及所有愛貓的朋友們，大家好！我們有個好消息要告訴大家！那就是：手把支持、按鍵重綁定以及多項體驗最佳化現已上線！我們知道，很多人一直在耐心等待這些功能。在此感謝大家的耐心等待，以及自遊戲發售以來向我們提供的各種回饋。我們一直在認真傾聽大家的聲音、記錄大家的建議，並努力讓你在郵局的每一刻都盡可能輕鬆愉快。新功能新增手把支持新增按鍵重綁定功能新增縮放功能，讓你能更清楚地查看包裹現在每次為一位顧客完成服務後，遊戲都會自動保存現已推出官方 macOS 版本改動與體驗最佳化新增使用滑鼠和手把時反轉 X 軸和 Y 軸的選項新增衝刺模式選擇，可在以下模式中進行選擇：長按衝刺、切換衝刺、始終衝刺還原設置前新增確認彈出視窗最佳化了部分在地化文本BUG 修復修復黑貓玩家重複生成，導致遊戲無法遊玩的問題修復使用試玩版舊存檔遊玩時，房間成就無法解鎖的問題修復郵票與中型箱子包裹模型重疊的問題修復繪畫指示器有時不顯示的問題未來還會有更多最佳化和更新，接下來還有更多消息要和大家分享！感謝大家成為《貓咪郵政》社區的一員。現在，趕緊把爪子放到手把上，回去工作吧。郵件可不會自己送出去！Discord 上見！——Maracas Studio 團隊 ]]></description>
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<pubDate>Fri, 14 Aug 2026 17:46:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>手把支持與體驗最佳化更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46157464/8aa7f8911292d0ce6b9238547b07dfabab990f45.png"></p><p class="bb_paragraph">各位貓咪同伴，以及所有愛貓的朋友們，大家好！</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們有個好消息要告訴大家！</p><p class="bb_paragraph">那就是：<b>手把支持、按鍵重綁定以及多項體驗最佳化現已上線！</b></p><p class="bb_paragraph">我們知道，很多人一直在耐心等待這些功能。在此感謝大家的耐心等待，以及自遊戲發售以來向我們提供的各種回饋。我們一直在認真傾聽大家的聲音、記錄大家的建議，並努力讓你在郵局的每一刻都盡可能輕鬆愉快。</p><div class="bb_h3"></div><p class="bb_paragraph"><b>新功能</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增手把支持</p></li><li><p class="bb_paragraph">新增按鍵重綁定功能</p></li><li><p class="bb_paragraph">新增縮放功能，讓你能更清楚地查看包裹</p></li><li><p class="bb_paragraph">現在每次為一位顧客完成服務後，遊戲都會自動保存</p></li><li><p class="bb_paragraph">現已推出官方 macOS 版本</p></li></ul><p class="bb_paragraph"><b>改動與體驗最佳化</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增使用滑鼠和手把時反轉 X 軸和 Y 軸的選項</p></li><li><p class="bb_paragraph">新增衝刺模式選擇，可在以下模式中進行選擇：長按衝刺、切換衝刺、始終衝刺</p></li><li><p class="bb_paragraph">還原設置前新增確認彈出視窗</p></li><li><p class="bb_paragraph">最佳化了部分在地化文本</p></li></ul><p class="bb_paragraph"><b>BUG 修復</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修復黑貓玩家重複生成，導致遊戲無法遊玩的問題</p></li><li><p class="bb_paragraph">修復使用試玩版舊存檔遊玩時，房間成就無法解鎖的問題</p></li><li><p class="bb_paragraph">修復郵票與中型箱子包裹模型重疊的問題</p></li><li><p class="bb_paragraph">修復繪畫指示器有時不顯示的問題</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46157464/bb7fea413c408184dd6c1e140d39c39d8d7c91b4.png"></p><p class="bb_paragraph">未來還會有更多最佳化和更新，接下來還有更多消息要和大家分享！</p><p class="bb_paragraph"></p><p class="bb_paragraph">感謝大家成為《貓咪郵政》社區的一員。</p><p class="bb_paragraph"></p><p class="bb_paragraph">現在，趕緊把爪子放到手把上，回去工作吧。郵件可不會自己送出去！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FuaN9kQ295T" target="_blank" rel=" noopener">Discord</a> 上見！</p><p class="bb_paragraph">——Maracas Studio 團隊</p>]]> </content:encoded>
</item>

<item>
<title>Notice about the Next Update</title>
<link>https://xinker.org/zh/notice-about-the-next-update</link>
<guid>https://xinker.org/zh/notice-about-the-next-update</guid>
<description><![CDATA[ We hope that everyone&#039;s been enjoying Granblue Fantasy: Relink - Endless Ragnarok!Our team is currently hard at work reviewing known issues and making adjustments to character gameplay, MSP gain, and game balance—we apologize that updates have taken longer than anticipated and appreciate your patience as we strive to improve the experience for everyone.Thank you for bearing with us! ]]></description>
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<pubDate>Fri, 14 Aug 2026 16:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice, about, the, Next, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We hope that everyone's been enjoying Granblue Fantasy: Relink - Endless Ragnarok!</p><p class="bb_paragraph">Our team is currently hard at work reviewing known issues and making adjustments to character gameplay, MSP gain, and game balance—we apologize that updates have taken longer than anticipated and appreciate your patience as we strive to improve the experience for everyone.</p><p class="bb_paragraph">Thank you for bearing with us!</p>]]> </content:encoded>
</item>

<item>
<title>【All Day Live 匯總】直播中回覆的 408 項 Q&amp;amp;A 完整公開</title>
<link>https://xinker.org/zh/all-day-live-%E5%8C%AF%E7%B8%BD%E7%9B%B4%E6%92%AD%E4%B8%AD%E5%9B%9E%E8%A6%86%E7%9A%84-408-%E9%A0%85-qa-%E5%AE%8C%E6%95%B4%E5%85%AC%E9%96%8B</link>
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<description><![CDATA[ 您好,我們是《龍之劍:覺醒》團隊。感謝參加 8 月 10 日 All Day Live 直播的各位。我們已整理直播過程中收到的所有問題,以及 PD JYJ 與 PM Hooon 在直播中作出的回答。???? 直播回放???? https://youtu.be/Zdehkrfcdo8※ 標有 ✅ 的項目為直播後已透過補丁(1.0.7 ~ 1.0.9)對應完成的事項。???? 目錄■ 更新與路線圖(33 項)■ 戰鬥與操作(33 項)■ 角色(49 項)■ 物品與裝備(48 項)■ 秘境與團本(32 項)■ 成長與養成(16 項)■ 多人遊戲(17 項)■ UI 與便利性(52 項)■ 劇情與世界觀(15 項)■ 圖形與音效(9 項)■ 本地化與語言(13 項)■ 價格與商品化(14 項)■ 平臺與裝置(8 項)■ 周邊與活動(9 項)■ 效能與最佳化(2 項)■ 釋出與日程(2 項)■ 開發秘話(17 項)■ 其他(39 項)■ 更新與路線圖Q. 新的劇情內容和團本BOSS什麼時候會新增?A. 主線劇情和新團本BOSS的開發需要相當長的時間,今年沒有計劃。我們的目標是明年下半年準備完成,並在內部判斷內容足夠有趣時提供。Q. 下一次更新和更新公告什麼時候釋出?A. 如無特殊問題,本週也計劃於週四進行更新,更新公告將於同日公開。本週和下週會持續每週進行補丁,儘可能改進便利性和修復錯誤。Q. 能否更頻繁地增加地圖擴充和新的終局模式?A. 頻繁新增在現實上是困難的。我們預計明年下半年可以向各位展示新的地圖擴充。Q. 天空島(浮空島)將免費於 12 月推出的說法是真的嗎?A. 我們從未說過這樣的話,流傳的傳聞都不屬實。目前尚未有確定內容。浮空島在劇情後半段作為伏筆鋪陳,目前將止步於提供樂趣的階段。更新方式將在輪廓清晰後與各位分享。Q. 正在準備什麼樣的終局內容?A. 我們原本將試煉之塔和討伐噩夢難度作為終局內容,但消耗速度超出預期。我們正在準備額外的終局內容來填補這段空白。Q. 能否分享開發優先順序和時間表?A. 當前優先順序為穩定性、便利性改善和錯誤修復。新內容準備也在並行進行,但節奏較慢。Q. 會有季節性或限時活動嗎?A. 我們正在內部討論適合本作買斷制遊戲的活動形式。目前尚無具體內容,但希望在未來幾個月內能帶來一些活動。Q. 冒險委託編號會繼續超過 60 嗎?A. 是的,更多的冒險委託正在開發中。具體釋出時間將取決於其他內容的優先順序。Q. 能否提供路線圖文件?A. 本次直播分享了大致方向,近期正在考慮釋出書面版路線圖,以便各位隨時參考。Q. 新角色新增的頻率是多少?A. 我們計劃逐步新增角色,而不是一次性新增多個。下次公開時間尚未確定。Q. 本次更新之後還會有平衡性補丁嗎?A. 是的,我們計劃根據玩家反饋和遊戲資料繼續進行平衡調整。Q. 有聯動或跨界活動的計劃嗎? ✅A. 目前沒有具體計劃。我們對機會持開放態度,但暫無可宣佈的內容。Q. 承諾的使魔改進什麼時候會到來?A. 我們的目標是在接下來的 2-3 次補丁中為使魔機制帶來有意義的改進。Q. 會按固定時間表釋出補丁嗎?A. 目前週四是我們的目標補丁日。較大的更新可能會調整,但我們會努力保持一致。Q. 在主機版之前會有大型內容更新嗎?A. 是的,在主機版釋出之前,我們計劃為 PC 版釋出多個內容更新,以建立穩固的基礎。Q. 英雄平衡補丁會定期進行嗎?A. 我們計劃根據資料定期進行平衡調整。大型英雄重做頻率會較低。Q. 能否提供即將推出的 DLC 資訊?A. 新 DLC 正在企劃中,但我們尚未準備好分享具體內容。Q. 跨平臺遊玩什麼時候會被考慮?A. 跨平臺遊玩是長期考慮事項,不是近期計劃。我們首先需要解決各種技術挑戰。Q. 發售後的內容管道計劃如何?A. 我們正在構建持續內容更新的內部管道。首個有意義的新內容目標是今年晚些時候。Q. 近期會有驚喜公告嗎?A. 我們無法分享未公佈的專案,但正在準備幾項希望能受到好評的內容。Q. 有擴充使魔系統的計劃嗎?A. 是的,我們計劃引入新的使魔並擴充其實用性。時間待定。Q. 英雄支線或個人任務會擴充嗎?A. 作為內容管道的一部分,我們計劃逐步新增更多英雄委託和個人劇情線。Q. 下一個主要劇情章節什麼時候可以期待?A. 下一個主要劇情弧需要相當長的時間。我們的目標是明年中期至下半年。Q. 現有內容會有難度調整嗎?A. 是的,我們正在評估現有內容的難度調整,尤其是冒險委託和秘境。Q. 正在為資深玩家專門準備內容嗎?A. 是的,這在我們的視野中。終局和挑戰內容更新正在計劃中。Q. 未來會支援 Steam 創意工坊嗎? ✅A. 目前正在評估中。範圍和時間一經確定將與各位分享。Q. 在下一次內容補丁之前會有便利性更新嗎?A. 是的,即將到來的每週補丁中安排了幾項便利性改進。Q. 有針對手柄的專門改進計劃嗎?A. 我們正在積極響應手柄反饋。正在準備幾項手柄專門修復。Q. 有玩家創作內容支援嗎?A. 這是一個長期考慮事項,與 Steam 創意工坊討論相關。Q. 會以什麼頻率與社群溝通?A. 我們計劃每 1-2 個月進行一次直播,期間透過每週補丁公告和 Discord 更新對應。Q. 能否透露未來劇情走向?A. 浮空島以及圍繞主要反派的事件是接下來的重要節點。具體內容將陸續公開。Q. 烏爾蘇拉之外會有額外的團本內容嗎?A. 是的,來年將有額外的團本 BOSS 正在開發中。Q. 會推出二週目(New Game+)模式嗎?A. 這是我們內部評估的選項之一。尚未有確定決定。■ 戰鬥與操作Q. 能否修改戰鬥系統中較慢的部分?A. 戰鬥節奏屬於遊戲根本的遊戲性,急劇改變較慢的部分在現實上是困難的。Q. 特定組合過於強大,不需要平衡補丁嗎?A. 我們判斷組合之間的巔峰差異並不大。由於每個 BOSS 的弱點不同,不使用特定組合也能通關所有內容,因此短期內沒有補丁計劃。Q. 能否改善遠端角色的瞄準?A. 是的,我們確認了彈射物瞄準的問題,本週已修復了一部分。追加彈射物改進將於下週進行。Q. 近戰角色會有更多的連招變化嗎?A. 我們正在透過技能調整和英雄更新逐步增加連招選項。Q. 能否讓閃避和衝刺取消更加直觀?A. 我們確認了閃避到衝刺取消的一些問題並已修復幾處。更多改進正在內部測試。Q. 會改善自動索敵/鎖定嗎?A. 是的,目標鎖定改進正在進行中,將分階段推出。Q. 能否改善切換(標籤)系統的響應時間?A. 我們正在評估切換節奏。一些響應性改進正在內部測試。Q. 會有訓練或練習模式嗎?A. 專用訓練模式正在考慮中,但不是當前優先事項。Q. 能否明確完美閃避的時間視窗?A. 是的,我們計劃改進 UI 反饋,讓完美閃避視窗更加清晰。Q. 有些技能感覺使用率不高,會被加強嗎?A. 我們會定期審查技能使用資料。使用率較低的技能是未來平衡調整的候選。Q. 能否為技能啟用提供更多輸入選項?A. 我們正在評估追加的輸入配置,尤其是針對手柄使用者。Q. 招架系統會擴充嗎?A. 招架機制被視為根本要素。擴充可能性正在評估中。Q. 所有英雄都會有反擊機制嗎?A. 反擊機制按英雄逐個審查。並非所有英雄都會擁有相同的機制。Q. 能否解決破壞戰鬥流暢度的動作取消問題?A. 是的,我們確認了幾處有問題的取消並正在逐步修復。Q. 跳躍攻擊會有更多變化嗎?A. 空中戰鬥整體正在審查中。改進將逐步推出。Q. 能否減少技能啟用的輸入延遲?A. 我們正在積極調查輸入響應性。一經確定將提供改進。Q. 會調整訊號技能嗎?A. 訊號技能是戰鬥身份的核心。調整會謹慎進行,但持續中。Q. 能否獲得更好的命中視覺反饋?A. 命中反饋正在審查中。一些視覺改進正在測試。Q. 會調整難度縮放嗎?A. 我們正在根據玩家進度資料評估難度縮放調整。Q. 能否調整戰鬥中的鏡頭行為?A. 鏡頭行為改進正在進行中。正在處理幾處手柄特有問題。Q. 多段命中技能會被平衡調整嗎?A. 多段命中技能的平衡會定期審查。根據需要進行調整。Q. 有防禦技能改進的計劃嗎?A. 防禦機制按每個英雄單獨審查中。Q. 會有不同的戰鬥模式(如攻擊型/防禦型)嗎?A. 近期沒有計劃替代性戰鬥架勢模式。Q. 能否新增連擊計數顯示?A. 連擊計數 UI 正在考慮中,但尚未確定。Q. BOSS 戰節奏會有改善嗎?A. 是的,我們正在積極審查全遊戲的 BOSS 遭遇戰節奏。Q. 硬直/眩暈機制會被調整嗎?A. 硬直平衡正在審查中,將根據資料進行調整。Q. 能否自定義技能按鈕佈局?A. 自定義按鈕佈局正在評估中以供未來實施。Q. 會有預覽技能傷害的方法嗎?A. 技能傷害預覽正在考慮中,但尚未確定。Q. BOSS 模式會變得更易讀懂嗎?A. 是的,我們正在審查 BOSS 預警提示的可讀性改進。Q. 會新增進階戰鬥教學嗎?A. 進階戰鬥指導正在考慮用於未來更新。Q. 能否為訓練/直播提供輸入顯示?A. 此功能正在考慮用於未來更新。Q. 會有武器格擋/招架時間調整嗎?A. 武器特定的時間調整會根據需要按英雄審查。Q. 有角色專屬大招視覺的計劃嗎?A. 大招視覺增強正在按每個英雄考慮。■ 角色Q. 有新增烏爾蘇拉作為可操作角色的計劃嗎?A. 沒有將烏爾蘇拉新增為可操作角色的計劃。她是被設計為 BOSS 的角色,不適合作為可操作角色。Q. 會有依賽拉的皮膚(服裝)嗎?A. 依賽拉是劇情中登場的 6 位英雄之一,目前沒有皮膚計劃。如果需求量大可以考慮,但製作皮膚需要從戰鬥音效到配音全部重新工作,因此較為困難。Q. 會有更多角色專屬服裝嗎?A. 是的,我們計劃繼續為各種英雄釋出服裝。選擇基於內部優先順序和角色曝光度。Q. 能否提前預告下一位角色?A. 我們計劃在臨近釋出時,透過直播和社群貼文公開即將推出的角色。Q. 有新增其他型別或原型角色的計劃嗎?A. 我們瞭解對多樣性的渴望。新的角色原型正在計劃中,但時間線各不相同。Q. 會將像菲奧這樣的配角新增為使魔或 NPC 嗎?A. 一些配角可能會以各種方式出現。目前尚無具體內容。Q. 有加強使用率低的角色的計劃嗎?A. 我們定期審查角色使用資料。使用率較低的角色是平衡調整的優先候選。Q. 特定角色會被重做嗎?A. 角色重做會根據資料和反饋單獨考慮。Q. 會有更多男性可操作英雄嗎?A. 是的,為了保持角色陣容平衡,我們計劃隨時間增加更多男性英雄。Q. 有計劃推出具有獨特遊戲機制的角色嗎?A. 是的,即將推出的角色正在設計中,具有獨特機制。Q. DLC 角色會被新增,還是全部透過遊戲獲得?A. 所有基礎英雄均可透過遊戲獲得。追加角色可能透過更新推出。Q. 能有角色的顏色/外觀自定義嗎?A. 現有服裝的調色盤自定義正在考慮中。Q. 角色會有語音選項嗎?A. 近期沒有替代語音選項計劃。Q. 英雄專屬任務會被擴充嗎?A. 是的,追加英雄委託正在計劃中。時間取決於其他優先事項。Q. 探索時的角色互動會增加嗎?A. 探索時的角色互動正在逐步擴充。Q. 會有隊伍協同機制嗎?A. 隊伍構成透過技能和數值影響遊戲,但沒有明確的隊伍協同獎勵計劃。Q. 有角色表情或動作的計劃嗎?A. 表情功能正在考慮中,但尚未確定。Q. 有角色專屬的家/房間自定義嗎?A. 近期沒有計劃。Q. 會有揭示角色過去的劇情嗎?A. 是的,透過英雄委託計劃追加更多角色背景劇情內容。Q. 所有角色的強度都一樣嗎?A. 我們努力讓角色保持大致相當的強度,但玩法各有不同。Q. 會有限時角色活動嗎?A. 我們正在考慮各種活動形式。以角色為核心的活動可能會來。Q. 能扮演反派角色嗎?A. 在主線遊戲中扮演反派角色不在計劃中。Q. 有來自其他 IP 的客串角色計劃嗎?A. 目前沒有客串角色聯動計劃。Q. 會有超越覺醒的角色成長系統嗎?A. 追加成長系統正在考慮中。Q. 有角色專屬的傳說書或圖鑑擴充嗎?A. 圖鑑內容正在逐步擴充。Q. 有基於雙人/組合的角色系統計劃嗎?A. 一些角色可能會有關係性機制,但沒有正式的組合系統計劃。Q. 賽里斯在劇情中的角色會擴充嗎?A. 是的,賽里斯有重要的 ]]></description>
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<pubDate>Fri, 14 Aug 2026 15:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>【All, Day, Live, 匯總】直播中回覆的, 408, 項, Q&amp;A, 完整公開</media:keywords>
<content:encoded><![CDATA[<b>您好,我們是《龍之劍:覺醒》團隊。</b><br><br>感謝參加 8 月 10 日 <b>All Day Live</b> 直播的各位。<br>我們已整理直播過程中收到的所有問題,以及 PD JYJ 與 PM Hooon 在直播中作出的回答。<br><br><b>???? 直播回放</b><br>???? <a class="bb_link" href="https://youtu.be/Zdehkrfcdo8" target="_blank" rel="">https://youtu.be/Zdehkrfcdo8</a><br><br>※ 標有 <b>✅</b> 的項目為直播後已透過補丁(1.0.7 ~ 1.0.9)對應完成的事項。<br><br><hr><br><br><div class="bb_h2">???? 目錄</div><ul class="bb_ul"><li><b>■ 更新與路線圖</b>(33 項)<br></li><li><b>■ 戰鬥與操作</b>(33 項)<br></li><li><b>■ 角色</b>(49 項)<br></li><li><b>■ 物品與裝備</b>(48 項)<br></li><li><b>■ 秘境與團本</b>(32 項)<br></li><li><b>■ 成長與養成</b>(16 項)<br></li><li><b>■ 多人遊戲</b>(17 項)<br></li><li><b>■ UI 與便利性</b>(52 項)<br></li><li><b>■ 劇情與世界觀</b>(15 項)<br></li><li><b>■ 圖形與音效</b>(9 項)<br></li><li><b>■ 本地化與語言</b>(13 項)<br></li><li><b>■ 價格與商品化</b>(14 項)<br></li><li><b>■ 平臺與裝置</b>(8 項)<br></li><li><b>■ 周邊與活動</b>(9 項)<br></li><li><b>■ 效能與最佳化</b>(2 項)<br></li><li><b>■ 釋出與日程</b>(2 項)<br></li><li><b>■ 開發秘話</b>(17 項)<br></li><li><b>■ 其他</b>(39 項)</li></ul><br><hr><br><br><div class="bb_h3">■ 更新與路線圖</div><br><b>Q. 新的劇情內容和團本BOSS什麼時候會新增?</b><br>A. 主線劇情和新團本BOSS的開發需要相當長的時間,今年沒有計劃。我們的目標是明年下半年準備完成,並在內部判斷內容足夠有趣時提供。<br><br><b>Q. 下一次更新和更新公告什麼時候釋出?</b><br>A. 如無特殊問題,本週也計劃於週四進行更新,更新公告將於同日公開。本週和下週會持續每週進行補丁,儘可能改進便利性和修復錯誤。<br><br><b>Q. 能否更頻繁地增加地圖擴充和新的終局模式?</b><br>A. 頻繁新增在現實上是困難的。我們預計明年下半年可以向各位展示新的地圖擴充。<br><br><b>Q. 天空島(浮空島)將免費於 12 月推出的說法是真的嗎?</b><br>A. 我們從未說過這樣的話,流傳的傳聞都不屬實。目前尚未有確定內容。浮空島在劇情後半段作為伏筆鋪陳,目前將止步於提供樂趣的階段。更新方式將在輪廓清晰後與各位分享。<br><br><b>Q. 正在準備什麼樣的終局內容?</b><br>A. 我們原本將試煉之塔和討伐噩夢難度作為終局內容,但消耗速度超出預期。我們正在準備額外的終局內容來填補這段空白。<br><br><b>Q. 能否分享開發優先順序和時間表?</b><br>A. 當前優先順序為穩定性、便利性改善和錯誤修復。新內容準備也在並行進行,但節奏較慢。<br><br><b>Q. 會有季節性或限時活動嗎?</b><br>A. 我們正在內部討論適合本作買斷制遊戲的活動形式。目前尚無具體內容,但希望在未來幾個月內能帶來一些活動。<br><br><b>Q. 冒險委託編號會繼續超過 60 嗎?</b><br>A. 是的,更多的冒險委託正在開發中。具體釋出時間將取決於其他內容的優先順序。<br><br><b>Q. 能否提供路線圖文件?</b><br>A. 本次直播分享了大致方向,近期正在考慮釋出書面版路線圖,以便各位隨時參考。<br><br><b>Q. 新角色新增的頻率是多少?</b><br>A. 我們計劃逐步新增角色,而不是一次性新增多個。下次公開時間尚未確定。<br><br><b>Q. 本次更新之後還會有平衡性補丁嗎?</b><br>A. 是的,我們計劃根據玩家反饋和遊戲資料繼續進行平衡調整。<br><br><b>Q. 有聯動或跨界活動的計劃嗎?</b> <b>✅</b><br>A. 目前沒有具體計劃。我們對機會持開放態度,但暫無可宣佈的內容。<br><br><b>Q. 承諾的使魔改進什麼時候會到來?</b><br>A. 我們的目標是在接下來的 2-3 次補丁中為使魔機制帶來有意義的改進。<br><br><b>Q. 會按固定時間表釋出補丁嗎?</b><br>A. 目前週四是我們的目標補丁日。較大的更新可能會調整,但我們會努力保持一致。<br><br><b>Q. 在主機版之前會有大型內容更新嗎?</b><br>A. 是的,在主機版釋出之前,我們計劃為 PC 版釋出多個內容更新,以建立穩固的基礎。<br><br><b>Q. 英雄平衡補丁會定期進行嗎?</b><br>A. 我們計劃根據資料定期進行平衡調整。大型英雄重做頻率會較低。<br><br><b>Q. 能否提供即將推出的 DLC 資訊?</b><br>A. 新 DLC 正在企劃中,但我們尚未準備好分享具體內容。<br><br><b>Q. 跨平臺遊玩什麼時候會被考慮?</b><br>A. 跨平臺遊玩是長期考慮事項,不是近期計劃。我們首先需要解決各種技術挑戰。<br><br><b>Q. 發售後的內容管道計劃如何?</b><br>A. 我們正在構建持續內容更新的內部管道。首個有意義的新內容目標是今年晚些時候。<br><br><b>Q. 近期會有驚喜公告嗎?</b><br>A. 我們無法分享未公佈的專案,但正在準備幾項希望能受到好評的內容。<br><br><b>Q. 有擴充使魔系統的計劃嗎?</b><br>A. 是的,我們計劃引入新的使魔並擴充其實用性。時間待定。<br><br><b>Q. 英雄支線或個人任務會擴充嗎?</b><br>A. 作為內容管道的一部分,我們計劃逐步新增更多英雄委託和個人劇情線。<br><br><b>Q. 下一個主要劇情章節什麼時候可以期待?</b><br>A. 下一個主要劇情弧需要相當長的時間。我們的目標是明年中期至下半年。<br><br><b>Q. 現有內容會有難度調整嗎?</b><br>A. 是的,我們正在評估現有內容的難度調整,尤其是冒險委託和秘境。<br><br><b>Q. 正在為資深玩家專門準備內容嗎?</b><br>A. 是的,這在我們的視野中。終局和挑戰內容更新正在計劃中。<br><br><b>Q. 未來會支援 Steam 創意工坊嗎?</b> <b>✅</b><br>A. 目前正在評估中。範圍和時間一經確定將與各位分享。<br><br><b>Q. 在下一次內容補丁之前會有便利性更新嗎?</b><br>A. 是的,即將到來的每週補丁中安排了幾項便利性改進。<br><br><b>Q. 有針對手柄的專門改進計劃嗎?</b><br>A. 我們正在積極響應手柄反饋。正在準備幾項手柄專門修復。<br><br><b>Q. 有玩家創作內容支援嗎?</b><br>A. 這是一個長期考慮事項,與 Steam 創意工坊討論相關。<br><br><b>Q. 會以什麼頻率與社群溝通?</b><br>A. 我們計劃每 1-2 個月進行一次直播,期間透過每週補丁公告和 Discord 更新對應。<br><br><b>Q. 能否透露未來劇情走向?</b><br>A. 浮空島以及圍繞主要反派的事件是接下來的重要節點。具體內容將陸續公開。<br><br><b>Q. 烏爾蘇拉之外會有額外的團本內容嗎?</b><br>A. 是的,來年將有額外的團本 BOSS 正在開發中。<br><br><b>Q. 會推出二週目(New Game+)模式嗎?</b><br>A. 這是我們內部評估的選項之一。尚未有確定決定。<br><br><hr><br><br><div class="bb_h3">■ 戰鬥與操作</div><br><b>Q. 能否修改戰鬥系統中較慢的部分?</b><br>A. 戰鬥節奏屬於遊戲根本的遊戲性,急劇改變較慢的部分在現實上是困難的。<br><br><b>Q. 特定組合過於強大,不需要平衡補丁嗎?</b><br>A. 我們判斷組合之間的巔峰差異並不大。由於每個 BOSS 的弱點不同,不使用特定組合也能通關所有內容,因此短期內沒有補丁計劃。<br><br><b>Q. 能否改善遠端角色的瞄準?</b><br>A. 是的,我們確認了彈射物瞄準的問題,本週已修復了一部分。追加彈射物改進將於下週進行。<br><br><b>Q. 近戰角色會有更多的連招變化嗎?</b><br>A. 我們正在透過技能調整和英雄更新逐步增加連招選項。<br><br><b>Q. 能否讓閃避和衝刺取消更加直觀?</b><br>A. 我們確認了閃避到衝刺取消的一些問題並已修復幾處。更多改進正在內部測試。<br><br><b>Q. 會改善自動索敵/鎖定嗎?</b><br>A. 是的,目標鎖定改進正在進行中,將分階段推出。<br><br><b>Q. 能否改善切換(標籤)系統的響應時間?</b><br>A. 我們正在評估切換節奏。一些響應性改進正在內部測試。<br><br><b>Q. 會有訓練或練習模式嗎?</b><br>A. 專用訓練模式正在考慮中,但不是當前優先事項。<br><br><b>Q. 能否明確完美閃避的時間視窗?</b><br>A. 是的,我們計劃改進 UI 反饋,讓完美閃避視窗更加清晰。<br><br><b>Q. 有些技能感覺使用率不高,會被加強嗎?</b><br>A. 我們會定期審查技能使用資料。使用率較低的技能是未來平衡調整的候選。<br><br><b>Q. 能否為技能啟用提供更多輸入選項?</b><br>A. 我們正在評估追加的輸入配置,尤其是針對手柄使用者。<br><br><b>Q. 招架系統會擴充嗎?</b><br>A. 招架機制被視為根本要素。擴充可能性正在評估中。<br><br><b>Q. 所有英雄都會有反擊機制嗎?</b><br>A. 反擊機制按英雄逐個審查。並非所有英雄都會擁有相同的機制。<br><br><b>Q. 能否解決破壞戰鬥流暢度的動作取消問題?</b><br>A. 是的,我們確認了幾處有問題的取消並正在逐步修復。<br><br><b>Q. 跳躍攻擊會有更多變化嗎?</b><br>A. 空中戰鬥整體正在審查中。改進將逐步推出。<br><br><b>Q. 能否減少技能啟用的輸入延遲?</b><br>A. 我們正在積極調查輸入響應性。一經確定將提供改進。<br><br><b>Q. 會調整訊號技能嗎?</b><br>A. 訊號技能是戰鬥身份的核心。調整會謹慎進行,但持續中。<br><br><b>Q. 能否獲得更好的命中視覺反饋?</b><br>A. 命中反饋正在審查中。一些視覺改進正在測試。<br><br><b>Q. 會調整難度縮放嗎?</b><br>A. 我們正在根據玩家進度資料評估難度縮放調整。<br><br><b>Q. 能否調整戰鬥中的鏡頭行為?</b><br>A. 鏡頭行為改進正在進行中。正在處理幾處手柄特有問題。<br><br><b>Q. 多段命中技能會被平衡調整嗎?</b><br>A. 多段命中技能的平衡會定期審查。根據需要進行調整。<br><br><b>Q. 有防禦技能改進的計劃嗎?</b><br>A. 防禦機制按每個英雄單獨審查中。<br><br><b>Q. 會有不同的戰鬥模式(如攻擊型/防禦型)嗎?</b><br>A. 近期沒有計劃替代性戰鬥架勢模式。<br><br><b>Q. 能否新增連擊計數顯示?</b><br>A. 連擊計數 UI 正在考慮中,但尚未確定。<br><br><b>Q. BOSS 戰節奏會有改善嗎?</b><br>A. 是的,我們正在積極審查全遊戲的 BOSS 遭遇戰節奏。<br><br><b>Q. 硬直/眩暈機制會被調整嗎?</b><br>A. 硬直平衡正在審查中,將根據資料進行調整。<br><br><b>Q. 能否自定義技能按鈕佈局?</b><br>A. 自定義按鈕佈局正在評估中以供未來實施。<br><br><b>Q. 會有預覽技能傷害的方法嗎?</b><br>A. 技能傷害預覽正在考慮中,但尚未確定。<br><br><b>Q. BOSS 模式會變得更易讀懂嗎?</b><br>A. 是的,我們正在審查 BOSS 預警提示的可讀性改進。<br><br><b>Q. 會新增進階戰鬥教學嗎?</b><br>A. 進階戰鬥指導正在考慮用於未來更新。<br><br><b>Q. 能否為訓練/直播提供輸入顯示?</b><br>A. 此功能正在考慮用於未來更新。<br><br><b>Q. 會有武器格擋/招架時間調整嗎?</b><br>A. 武器特定的時間調整會根據需要按英雄審查。<br><br><b>Q. 有角色專屬大招視覺的計劃嗎?</b><br>A. 大招視覺增強正在按每個英雄考慮。<br><br><hr><br><br><div class="bb_h3">■ 角色</div><br><b>Q. 有新增烏爾蘇拉作為可操作角色的計劃嗎?</b><br>A. 沒有將烏爾蘇拉新增為可操作角色的計劃。她是被設計為 BOSS 的角色,不適合作為可操作角色。<br><br><b>Q. 會有依賽拉的皮膚(服裝)嗎?</b><br>A. 依賽拉是劇情中登場的 6 位英雄之一,目前沒有皮膚計劃。如果需求量大可以考慮,但製作皮膚需要從戰鬥音效到配音全部重新工作,因此較為困難。<br><br><b>Q. 會有更多角色專屬服裝嗎?</b><br>A. 是的,我們計劃繼續為各種英雄釋出服裝。選擇基於內部優先順序和角色曝光度。<br><br><b>Q. 能否提前預告下一位角色?</b><br>A. 我們計劃在臨近釋出時,透過直播和社群貼文公開即將推出的角色。<br><br><b>Q. 有新增其他型別或原型角色的計劃嗎?</b><br>A. 我們瞭解對多樣性的渴望。新的角色原型正在計劃中,但時間線各不相同。<br><br><b>Q. 會將像菲奧這樣的配角新增為使魔或 NPC 嗎?</b><br>A. 一些配角可能會以各種方式出現。目前尚無具體內容。<br><br><b>Q. 有加強使用率低的角色的計劃嗎?</b><br>A. 我們定期審查角色使用資料。使用率較低的角色是平衡調整的優先候選。<br><br><b>Q. 特定角色會被重做嗎?</b><br>A. 角色重做會根據資料和反饋單獨考慮。<br><br><b>Q. 會有更多男性可操作英雄嗎?</b><br>A. 是的,為了保持角色陣容平衡,我們計劃隨時間增加更多男性英雄。<br><br><b>Q. 有計劃推出具有獨特遊戲機制的角色嗎?</b><br>A. 是的,即將推出的角色正在設計中,具有獨特機制。<br><br><b>Q. DLC 角色會被新增,還是全部透過遊戲獲得?</b><br>A. 所有基礎英雄均可透過遊戲獲得。追加角色可能透過更新推出。<br><br><b>Q. 能有角色的顏色/外觀自定義嗎?</b><br>A. 現有服裝的調色盤自定義正在考慮中。<br><br><b>Q. 角色會有語音選項嗎?</b><br>A. 近期沒有替代語音選項計劃。<br><br><b>Q. 英雄專屬任務會被擴充嗎?</b><br>A. 是的,追加英雄委託正在計劃中。時間取決於其他優先事項。<br><br><b>Q. 探索時的角色互動會增加嗎?</b><br>A. 探索時的角色互動正在逐步擴充。<br><br><b>Q. 會有隊伍協同機制嗎?</b><br>A. 隊伍構成透過技能和數值影響遊戲,但沒有明確的隊伍協同獎勵計劃。<br><br><b>Q. 有角色表情或動作的計劃嗎?</b><br>A. 表情功能正在考慮中,但尚未確定。<br><br><b>Q. 有角色專屬的家/房間自定義嗎?</b><br>A. 近期沒有計劃。<br><br><b>Q. 會有揭示角色過去的劇情嗎?</b><br>A. 是的,透過英雄委託計劃追加更多角色背景劇情內容。<br><br><b>Q. 所有角色的強度都一樣嗎?</b><br>A. 我們努力讓角色保持大致相當的強度,但玩法各有不同。<br><br><b>Q. 會有限時角色活動嗎?</b><br>A. 我們正在考慮各種活動形式。以角色為核心的活動可能會來。<br><br><b>Q. 能扮演反派角色嗎?</b><br>A. 在主線遊戲中扮演反派角色不在計劃中。<br><br><b>Q. 有來自其他 IP 的客串角色計劃嗎?</b><br>A. 目前沒有客串角色聯動計劃。<br><br><b>Q. 會有超越覺醒的角色成長系統嗎?</b><br>A. 追加成長系統正在考慮中。<br><br><b>Q. 有角色專屬的傳說書或圖鑑擴充嗎?</b><br>A. 圖鑑內容正在逐步擴充。<br><br><b>Q. 有基於雙人/組合的角色系統計劃嗎?</b><br>A. 一些角色可能會有關係性機制,但沒有正式的組合系統計劃。<br><br><b>Q. 賽里斯在劇情中的角色會擴充嗎?</b><br>A. 是的,賽里斯有重要的即將到來的劇情內容。<br><br><b>Q. 會有更多英雄解鎖任務嗎?</b><br>A. 隨著新英雄的追加,我們計劃相應追加英雄獲取任務。<br><br><b>Q. 能在解鎖前預覽角色嗎?</b><br>A. 角色預覽選項正在圖鑑中考慮。<br><br><b>Q. 能跳過角色介紹對話嗎?</b><br>A. 跳過選項正在考慮中。<br><br><b>Q. 卡爾西昂會有擴充的可操作內容嗎?</b><br>A. 卡爾西昂的英雄委託和內容將隨時間擴充。<br><br><b>Q. 有角色專屬音樂主題的計劃嗎?</b><br>A. 一些英雄有專屬主題。擴充正在考慮中。<br><br><b>Q. 會有角色專屬的標題卡或開場?</b><br>A. 一些角色有獨特的開場。擴充可能會來。<br><br><b>Q. 羅克茜的空中機制會更有深度嗎?</b><br>A. 是的,包含羅克茜在內的空中機制改進正在審查中。<br><br><b>Q. 有隱藏或秘密角色嗎?</b><br>A. 當前遊戲中不存在隱藏角色。<br><br><b>Q. 會有專注於治療/輔助的角色嗎?</b><br>A. 輔助向角色正在考慮中,但暫無可宣佈的內容。<br><br><b>Q. 角色能交換其標誌性技能嗎?</b><br>A. 技能交換不在機制計劃中。<br><br><b>Q. 會有更多與角色繫結的使魔嗎?</b><br>A. 角色繫結使魔正在考慮中。<br><br><b>Q. 卡蓮會有更多內容嗎?</b><br>A. 是的,追加卡蓮內容正在計劃中,包括英雄委託擴充。<br><br><b>Q. 覺醒階段會超過 6 階擴充嗎?</b><br>A. 6 階覺醒系統按現狀設計。近期沒有進一步擴充計劃。<br><br><b>Q. 有角色專屬坐騎選項嗎?</b><br>A. 角色專屬坐騎不是核心功能,但可能考慮。<br><br><b>Q. 會有跨界聯動使魔嗎?</b><br>A. 沒有跨界聯動使魔計劃。<br><br><b>Q. 英雄內會有角色武器種類變化嗎?</b><br>A. 目前角色武器變體透過武器皮膚處理。<br><br><b>Q. 能有更多因緣委託內容嗎?</b><br>A. 是的,因緣委託正在計劃擴充。<br><br><b>Q. 會有專注於潛行機制的角色嗎?</b><br>A. 夏洛特的潛行是獨特機制。近期沒有額外的潛行專注計劃。<br><br><b>Q. 有變身機制角色的計劃嗎?</b><br>A. 變身機制正在為特定未來角色考慮中。<br><br><b>Q. 每個英雄會有個人化結局嗎?</b> <b>✅</b><br>A. 個人化結局不在計劃中。劇情透過主角旅程展開。<br><br><b>Q. 能在選單中顯示喜愛的角色嗎?</b><br>A. 隊伍選單中已有出戰角色選擇。<br><br><b>Q. 會有角色專屬挑戰模式嗎?</b><br>A. 角色挑戰正在為未來更新考慮中。<br><br><hr><br><br><div class="bb_h3">■ 物品與裝備</div><br><b>Q. 既然有 2 件套和 3 件套效果,為什麼沒有全套效果?</b><br>A. 我們希望玩家能按喜好自由組合裝備套裝。如果做出全套效果,可能會強制單一組合出現,因此為了擴大玩家選擇範圍,採用了 2 件套和 3 件套構成。<br><br><b>Q. 能否進一步縮短食物(料理·藥水)的冷卻時間?</b><br>A. 每種料理都有各自特色並設定了不同的冷卻時間,因此沒有進一步縮短的計劃。實際上進一步縮短測試時,玩家幾乎只吃東西就能不動了,這是我們想避免的。<br><br><b>Q. 能增加更多揹包排序/過濾選項嗎?</b><br>A. 是的,揹包管理改進正在計劃中。<br><br><b>Q. 會有物品自動出售功能嗎?</b><br>A. 物品刪除功能正在開發中,當前專注於符文和料理(含食材)。避免所有物品可刪除以防誤操作。<br><br><b>Q. 能增加物品的最大堆疊數量嗎?</b><br>A. 堆疊數量增加正在評估中。部分稀有物品出於遊戲設計原因存在限制。<br><br><b>Q. 裝備強化和重煉會更透明嗎?</b><br>A. 是的,我們正在計劃 UI 改進以明確強化和重煉結果。<br><br><b>Q. 能有物品收藏/鎖定功能嗎?</b><br>A. 物品鎖定功能正在考慮中。<br><br><b>Q. 會有更多飾品槽位嗎?</b><br>A. 近期沒有追加飾品槽位計劃。<br><br><b>Q. 能交換重複物品嗎?</b> <b>✅</b><br>A. 物品交換系統正在為未來更新考慮中。<br><br><b>Q. 會有物品外觀轉換(轉裝)嗎?</b><br>A. 服裝武器皮膚是我們當前的應對方案。更廣泛的轉裝正在考慮中。<br><br><b>Q. 能有批次製作/重煉嗎?</b><br>A. 批次製作正在為未來更新計劃中。<br><br><b>Q. 會有季節或限時物品嗎?</b><br>A. 季節物品作為活動計劃的一部分正在考慮中。<br><br><b>Q. 能提高金幣/貨幣的上限嗎?</b><br>A. 貨幣上限正在評估中。符文揹包最近已擴充(200→500)。<br><br><b>Q. 購買前能預覽物品嗎?</b><br>A. 購買前預覽正在為商店 UI 考慮中。<br><br><b>Q. 會有物品回收/撤銷功能嗎?</b><br>A. 物品回收功能存在技術挑戰,但正在探索中。<br><br><b>Q. 會有更多料理食譜變化嗎?</b><br>A. 是的,追加料理食譜正在計劃中。<br><br><b>Q. 能自動化資源採集嗎?</b><br>A. 自動化不在計劃中,因為會削弱採集玩法。<br><br><b>Q. 會有針對特定屬性的裝備重擲嗎?</b><br>A. 重擲系統作為重煉改進的一部分正在考慮中。<br><br><b>Q. 能擴充儲藏空間嗎?</b><br>A. 儲藏擴充正在評估中。<br><br><b>Q. 符文合成的產出會更多樣嗎?</b><br>A. 是的,我們最近已新增從 4 星符文合成獲得 5 星符文的功能。<br><br><b>Q. 有傳說或獨特裝備的計劃嗎?</b><br>A. 獨特裝備品階正在為終局內容考慮中。<br><br><b>Q. 能有裝備套裝儲存功能嗎?</b><br>A. 套裝儲存/切換正在計劃中。<br><br><b>Q. 附魔選項會更多樣嗎?</b><br>A. 附魔多樣性作為持續平衡工作的一部分正在審查中。<br><br><b>Q. 符文能交易或贈送嗎?</b><br>A. 對於我們專注單人遊戲的作品,不計劃交易功能。<br><br><b>Q. 會有裝備耐久度嗎?</b><br>A. 耐久度不在計劃中。我們希望玩家專注於進度。<br><br><b>Q. 能在提示中比較物品嗎?</b><br>A. 物品比較作為 UI 改進正在考慮中。<br><br><b>Q. 會有更多貨幣種類嗎?</b><br>A. 會根據新系統需要追加貨幣,但我們努力保持最小化。<br><br><b>Q. 能從分解裝備獲得材料嗎?</b><br>A. 分解機制正在考慮中。<br><br><b>Q. 飾品會有套裝效果嗎?</b><br>A. 飾品套裝效果作為裝備擴充的一部分正在考慮中。<br><br><b>Q. 使魔相關物品會擴充嗎?</b><br>A. 使魔相關內容擴充正在計劃中。<br><br><b>Q. 會有物品品階升級嗎?</b> <b>✅</b><br>A. 品階升級系統正在審查中。<br><br><b>Q. 能批次食用料理物品嗎?</b><br>A. 批次食用正在為便利性更新考慮中。<br><br><b>Q. 會有更多武器外觀變化嗎?</b><br>A. 是的,武器皮膚作為持續內容正在計劃中。<br><br><b>Q. 能提供採集地點標記嗎?</b><br>A. 採集地點顯示改進正在考慮中。<br><br><b>Q. 服裝武器皮膚會擴充嗎?</b><br>A. 是的,武器皮膚將與服裝釋出同步擴充。<br><br><b>Q. 能製作料理食材嗎?</b><br>A. 食材製作目前不在計劃中。<br><br><b>Q. 會有物品掉落率的透明度嗎?</b><br>A. 掉落率資訊正在逐步新增到選項選單中。<br><br><b>Q. 商店會有物品過濾器嗎?</b><br>A. 商店過濾器改進正在計劃中。<br><br><b>Q. 裝備能在角色間共享嗎?</b><br>A. 裝備按設計為角色專屬。<br><br><b>Q. 會追加使魔裝備嗎?</b><br>A. 使魔專屬裝備目前不在計劃中。<br><br><b>Q. 有料理之外的消耗品計劃嗎?</b><br>A. 料理是我們的主要消耗品系統。沒有新的消耗品類別計劃。<br><br><b>Q. 能從世界BOSS獲得材料嗎?</b><br>A. 世界BOSS獎勵在最近的補丁中已擴充。<br><br><b>Q. 會有季節料理食譜嗎?</b><br>A. 季節食譜作為活動計劃的一部分正在考慮中。<br><br><b>Q. 過去的活動物品能重新獲得嗎?</b><br>A. 可重新獲得的活動物品正在為未來活動考慮中。<br><br><b>Q. 符文屬性會有更多變化嗎?</b><br>A. 符文多樣性正在審查中。<br><br><b>Q. 能向其他角色傳送物品嗎?</b><br>A. 角色間物品傳送不在計劃中。<br><br><b>Q. 會有裝備專屬任務嗎?</b><br>A. 一些裝備與任務獎勵相關。追加裝備任務可能會來。<br><br><b>Q. 能從揹包快捷進入重煉嗎?</b><br>A. 重煉快捷方式正在考慮中。<br><br><hr><br><br><div class="bb_h3">■ 秘境與團本</div><br><b>Q. 用蕾娜等特定角色通關平臺跳躍秘境不算作弊嗎?</b><br>A. 原本我們的意圖是與抽卡時代不同,讓所有角色都能使用。但在發售前改進跳躍時,身高或體型較小的一些角色變得非常難以通關平臺跳躍秘境。<br><br><b>Q. 烏爾蘇拉團本太長太無聊,有調整計劃嗎?</b> <b>✅</b><br>A. 本週補丁將把烏爾蘇拉的程序長度縮短至約一半以內。階段將縮減為兩個 —— 一次人形戰鬥、一次龍形戰鬥 —— 不必要的尋找風路段將全部移除。<br><br><b>Q. 會有更多團本 BOSS 嗎?</b><br>A. 是的,追加團本 BOSS 正在計劃中。<br><br><b>Q. 能改善秘境通關獎勵嗎?</b><br>A. 是的,本週補丁將秘境和團本通關獎勵提升 2-2.5 倍。<br><br><b>Q. 試煉之塔會追加新樓層嗎?</b><br>A. 試煉之塔擴充作為終局內容正在計劃中。<br><br><b>Q. 有合作秘境的計劃嗎?</b> <b>✅</b><br>A. 多人遊戲秘境已經存在。合作專屬內容擴充正在考慮中。<br><br><b>Q. 重複秘境時能跳過過場動畫嗎?</b><br>A. 是的,過場動畫跳過改進正在計劃中。<br><br><b>Q. 秘境會有難度縮放嗎?</b><br>A. 現有秘境難度縮放正在審查中。<br><br><b>Q. 會有隨機/roguelike 秘境模式嗎?</b><br>A. Roguelike 模式正在考慮中,但不是近期計劃。<br><br><b>Q. 現有秘境會追加隱藏 BOSS 嗎?</b><br>A. 隱藏 BOSS 作為秘境更新的一部分正在考慮中。<br><br><b>Q. 有每週團本獎勵的計劃嗎?</b><br>A. 每週獎勵結構正在考慮中。<br><br><b>Q. 能有團本難度選項嗎?</b><br>A. 團本難度選項正在考慮中。<br><br><b>Q. 秘境目標的變化會增加嗎?</b><br>A. 目標多樣性正在為未來秘境設計審查中。<br><br><b>Q. 能有秘境排行榜嗎?</b><br>A. 排行榜系統正在考慮中。<br><br><b>Q. 團本機制會在遊戲內說明嗎?</b><br>A. 遊戲內團本指南正在考慮中。<br><br><b>Q. 能單人練習團本機制嗎?</b><br>A. 單人團本練習模式正在考慮中。<br><br><b>Q. 會有季節團本嗎?</b><br>A. 季節活動團本正在為未來活動考慮中。<br><br><b>Q. 能跳過已通關的團本階段嗎?</b> <b>✅</b><br>A. 階段跳過不在計劃中,因為會影響機制。<br><br><b>Q. 秘境重新整理計時器會調整嗎?</b><br>A. 世界BOSS和突發任務重新整理剛剛調整為 2 小時。<br><br><b>Q. 有開放世界秘境的計劃嗎?</b> <b>✅</b><br>A. 開放世界探索內容正在逐步擴充。<br><br><b>Q. 秘境隊伍匹配會改善嗎?</b><br>A. 多人遊戲匹配改進正在進行中,包括最近的快速加入功能。<br><br><b>Q. 會有終局專屬秘境嗎?</b><br>A. 是的,終局專屬內容正在計劃中。<br><br><b>Q. 能有秘境專屬成就嗎?</b><br>A. 包括秘境在內的追加成就正在新增中。<br><br><b>Q. 會追加機關或謎題秘境嗎?</b><br>A. 謎題元素作為秘境變化正在考慮中。<br><br><b>Q. 有限時挑戰模式的計劃嗎?</b><br>A. 限時挑戰模式正在評估中。<br><br><b>Q. 團本獎勵能改善嗎?</b><br>A. 是的,團本獎勵在最近的補丁中已提升。<br><br><b>Q. 巴爾杜克會追加新的難度層嗎?</b><br>A. 噩夢難度成就剛剛新增。追加難度層正在考慮中。<br><br><b>Q. 能重玩喜愛的團本嗎?</b><br>A. 已通關團本的重玩選項已到位。<br><br><b>Q. 會有社群團本活動嗎?</b><br>A. 社群團本活動正在為未來活動考慮中。<br><br><b>Q. 秘境為單人遊戲調整了嗎?</b><br>A. 是的,所有秘境都為可單人通關而調整。<br><br><b>Q. 能有團本 BOSS 預覽或預告片嗎?</b><br>A. BOSS 展示透過劇情和更新處理。<br><br><b>Q. 會有秘境修飾符(mutator)選項嗎?</b><br>A. 修飾符系統正在為未來更新評估中。<br><br><hr><br><br><div class="bb_h3">■ 成長與養成</div><br><b>Q. 能否緩和成長難度和獎勵·養成不足的問題?</b> <b>✅</b><br>A. 各種成長相關要素將繼續緩和,成長所需的材料部分也將改進。首先本週補丁進行成長和便利性改進,貨幣秘境·特性秘境·普通秘境的獎勵較現有提升 2-2.5 倍,採集物獲取數量也增加超過 2 倍。秘境中不開寶箱直接擊敗BOSS就會立即彈出獎勵介面並通關,討伐中出現寶箱所需的時間也將縮短。突發任務和世界BOSS將改進為按 2 小時週期重新整理。<br><br><b>Q. 稱號獲取太肝了,能調整嗎?</b><br>A. 確實存在肝度,但我們判斷沒有稱號也足以正常遊戲。已經獲得稱號的玩家已存在,現在修改條件存在風險。<br><br><b>Q. 能改善符文養成嗎?</b><br>A. 符文揹包最近已擴充(200→500),4 星符文合成現已能獲得 5 星符文。更多改進正在審查中。<br><br><b>Q. 角色成長路徑會多樣化嗎?</b><br>A. 我們正在審查成長多樣性。多樣化可能透過未來內容實現。<br><br><b>Q. 有賬號全體成長獎勵的計劃嗎?</b><br>A. 賬號全體獎勵正在考慮中,但尚未確定。<br><br><b>Q. 能增加更多後期成長內容嗎?</b><br>A. 是的,終局成長是未來更新的優先領域。<br><br><b>Q. 有覺醒材料的快捷方式嗎?</b><br>A. 材料產出改進正在持續,包括本週的補丁。<br><br><b>Q. 能為新英雄追加追趕機制嗎?</b><br>A. 追趕機制正在考慮中。<br><br><b>Q. 成長貨幣會統一嗎?</b><br>A. 貨幣統一不在計劃中,因為不同貨幣服務不同系統。<br><br><b>Q. 能在遊戲內提供成長路線圖嗎?</b><br>A. 遊戲內成長指南正在考慮中。<br><br><b>Q. 特性秘境的獎勵會改善嗎?</b><br>A. 是的,特性秘境獎勵剛剛提升。<br><br><b>Q. 有成長洗點的計劃嗎?</b><br>A. 洗點系統作為角色自定義的一部分正在考慮中。<br><br><b>Q. 會有早期成長的快捷方式嗎?</b><br>A. 早期成長透過最近的補丁正在平緩化。<br><br><b>Q. 能在角色間共享成長嗎?</b><br>A. 一些要素在角色間共享。全面共享不在計劃中。<br><br><b>Q. 成長節奏會被審查嗎?</b><br>A. 是的,節奏根據資料和反饋定期審查。<br><br><b>Q. 有成長活動的計劃嗎?</b><br>A. 成長加成活動正在考慮中。<br><br><hr><br><br><div class="bb_h3">■ 多人遊戲</div><br><b>Q. 有改善多人遊戲的計劃嗎?</b> <b>✅</b><br>A. 多人遊戲改善今後也將持續進行。我們承認由於服務上線較為倉促,不足之處較多。<br><br><b>Q. 能在開放世界與好友合作遊玩嗎?</b><br>A. 我們也想做,也理解各位提出這個要求的原因,正在評估中,但工作量比預想大,不會很快實現。這在最終目標中,但預計將耗費很長時間。<br><br><b>Q. 能改善匹配嗎?</b><br>A. 是的,匹配改善持續進行中。快速加入最近已新增,重新挑戰預定於下週推出。<br><br><b>Q. 會追加公會/氏族系統嗎?</b><br>A. 公會系統對於我們專注單人遊戲的作品,近期不在計劃中。<br><br><b>Q. 多人遊戲中能有語音或文字聊天嗎?</b><br>A. 語音/文字聊天目前不在計劃中。<br><br><b>Q. 地區匹配會改善嗎?</b><br>A. 是的,地區匹配改善正在計劃中。房間搜尋範圍設定最近已新增。<br><br><b>Q. 能追加多人遊戲的主機遷移嗎?</b><br>A. 主機遷移正在評估中,但存在技術複雜性。<br><br><b>Q. 會有多人遊戲專屬獎勵嗎?</b><br>A. 多人遊戲專屬獎勵正在考慮中。<br><br><b>Q. 能直接從 Steam 邀請好友嗎?</b><br>A. Steam 好友邀請已支援。流程改善正在考慮中。<br><br><b>Q. 團本人數能調整嗎?</b><br>A. 現有團本人數是固定的。新內容可能會探索其他人數。<br><br><b>Q. 有非對稱多人遊戲的計劃嗎?</b><br>A. 非對稱模式目前不在計劃中。<br><br><b>Q. 能延長多人遊戲會話時間嗎?</b><br>A. 會話限制正在審查中。<br><br><b>Q. 會有多人遊戲錦標賽嗎?</b><br>A. 社群錦標賽作為活動正在考慮中。<br><br><b>Q. 能觀戰其他玩家嗎?</b><br>A. 觀戰模式目前不在計劃中。<br><br><b>Q. 會有跨地區遊玩嗎?</b><br>A. 跨地區遊玩正在為未來改進評估中。<br><br><b>Q. 多人遊戲隊伍規模能按內容不同嗎?</b><br>A. 隊伍規模按設計因內容而異。<br><br><b>Q. 多人遊戲存檔共享會被考慮嗎?</b><br>A. 玩家間的存檔共享不在計劃中。<br><br><hr><br><br><div class="bb_h3">■ UI 與便利性</div><br><b>Q. 能否新增出售或刪除不必要物品(符文·料理等)的功能?</b><br>A. 不必要物品刪除功能計劃追加,目前正在開發中,朝著能夠刪除符文和料理(含料理食材)的方向進行。如果針對所有物品,存在誤刪風險,因此我們縮小了範圍。<br><br><b>Q. 能否新增過場動畫自動跳過功能?</b><br>A. 理解為希望在跳過按鈕出現之前提前跳過過場動畫,這部分我們會考慮。<br><br><b>Q. 能改善小地圖功能嗎?</b> <b>✅</b><br>A. 小地圖改善正在計劃中,包括地圖示記容量(100→200 最近已應用)。<br><br><b>Q. UI 會更好地支援 4K/超寬屏嗎?</b><br>A. 更寬的解析度支援正在審查中。<br><br><b>Q. 能有任務追蹤覆蓋層嗎?</b><br>A. 任務追蹤器正在考慮中。<br><br><b>Q. 會有 UI 縮放選項嗎?</b><br>A. UI 縮放選項正在考慮中。<br><br><b>Q. 能獲得更多提示資訊嗎?</b><br>A. 提示內容正在逐步擴充。<br><br><b>Q. 會有拍照/截圖模式嗎?</b><br>A. 拍照模式正在考慮中,但不是當前優先事項。<br><br><b>Q. 能自定義 HUD 嗎?</b><br>A. HUD 自定義正在為未來更新考慮中。<br><br><b>Q. 會有圖鑑搜尋功能嗎?</b><br>A. 圖鑑搜尋正在考慮中。<br><br><b>Q. 能改善多人遊戲中的聊天顯示嗎?</b><br>A. 聊天顯示改善正在考慮中。<br><br><b>Q. 會有選單收藏/固定功能嗎?</b><br>A. 選單收藏功能正在考慮中。<br><br><b>Q. 能對所有功能進行按鍵重對映嗎?</b><br>A. 全按鍵重對映正在審查中。<br><br><b>Q. 會有通知歷史嗎?</b><br>A. 通知歷史正在考慮中。<br><br><b>Q. 能快速訪問常用選單嗎?</b><br>A. 快速訪問改善正在計劃中,包括選單快捷鍵(最近已新增切換關閉)。<br><br><b>Q. 會追加揹包搜尋嗎?</b><br>A. 揹包搜尋改善正在考慮中。<br><br><b>Q. 能調整對話中的文字速度嗎?</b> <b>✅</b><br>A. 文字速度調整正在考慮中。<br><br><b>Q. 會有緊湊 HUD 模式嗎?</b><br>A. 緊湊 HUD 模式正在考慮中。<br><br><b>Q. 能有更好的色盲輔助嗎?</b><br>A. 色盲模式改善正在審查中。<br><br><b>Q. 會有字型大小選項嗎?</b><br>A. 字型大小調整正在考慮中。<br><br><b>Q. 能有字幕樣式選項嗎?</b><br>A. 字幕樣式選項正在考慮中。<br><br><b>Q. UI 會有暗色/亮色模式嗎?</b><br>A. UI 主題選專案前不在計劃中。<br><br><b>Q. 能新增自動拾取嗎?</b><br>A. 自動拾取作為便利性改進正在考慮中。<br><br><b>Q. 會有待辦事項列表功能嗎?</b><br>A. 待辦事項列表功能正在考慮中。<br><br><b>Q. 能有成就追蹤器嗎?</b><br>A. 成就追蹤改善正在考慮中。<br><br><b>Q. 會有任務排序選項嗎?</b> <b>✅</b><br>A. 任務排序改善正在考慮中。<br><br><b>Q. 能收藏揹包物品嗎?</b><br>A. 物品收藏/鎖定正在考慮中。<br><br><b>Q. 會有揹包預設嗎?</b><br>A. 揹包預設系統目前不在計劃中。<br><br><b>Q. 能跳過載入提示嗎?</b><br>A. 載入提示為資訊性內容,跳過不在計劃中。<br><br><b>Q. 會有進階手柄設定嗎?</b><br>A. 進階手柄設定正在審查中。<br><br><b>Q. 能有陀螺儀瞄準支援嗎?</b><br>A. 陀螺儀瞄準支援正在為 Steam Deck 和手柄評估中。<br><br><b>Q. 會有宏支援嗎?</b><br>A. 為保持遊戲平衡,宏支援不在計劃中。<br><br><b>Q. 能有截圖用 UI 隱藏切換嗎?</b><br>A. 截圖用 UI 隱藏切換正在考慮中。<br><br><b>Q. 會有小地圖縮放選項嗎?</b><br>A. 小地圖縮放正在考慮中。<br><br><b>Q. 能改善任務路徑點嗎?</b><br>A. 路徑點清晰度正在審查中。<br><br><b>Q. 地圖探索百分比會更明顯嗎?</b><br>A. 探索顯示改善正在考慮中。<br><br><b>Q. 能改善快速旅行 UI 嗎?</b><br>A. 快速旅行 UI 正在審查中。<br><br><b>Q. 會有選單標籤重新排序嗎?</b> <b>✅</b><br>A. 標籤自定義正在考慮中。<br><br><b>Q. 能在商店一鍵購買嗎?</b><br>A. 一鍵購買正在評估中。<br><br><b>Q. 傷害數字會更可自定義嗎?</b><br>A. 傷害數字顯示選項正在考慮中。<br><br><b>Q. 能單獨隱藏 UI 元素嗎?</b><br>A. 單獨 UI 元素隱藏正在考慮中。<br><br><b>Q. 會讓載入畫面更豐富嗎?</b><br>A. 載入畫面改善正在考慮中。<br><br><b>Q. 能放大任務文字嗎?</b><br>A. 文字大小選項正在考慮中。<br><br><b>Q. 會有設定備份/匯出功能嗎?</b><br>A. 設定匯出正在考慮中。<br><br><b>Q. 會有專屬的幫助/教學按鈕嗎?</b><br>A. 幫助訪問改善正在考慮中。<br><br><b>Q. 會為新玩家提供引導嗎?</b><br>A. 新手引導改善正在審查中。<br><br><b>Q. 能有各選單預設排序設定嗎?</b><br>A. 各選單預設設定正在考慮中。<br><br><b>Q. 達到最大堆疊時會有通知嗎?</b><br>A. 最大堆疊通知正在考慮中。<br><br><b>Q. 能有戰鬥日誌嗎?</b><br>A. 戰鬥日誌功能正在考慮中。<br><br><b>Q. 會有 PC/PS/Xbox 專屬按鍵提示設定嗎?</b><br>A. 手柄按鍵提示選項正在審查中。<br><br><b>Q. 刪除物品前會有警告嗎?</b><br>A. 刪除確認正在計劃中。<br><br><b>Q. 能視覺化比較裝備屬性嗎?</b><br>A. 裝備比較 UI 正在考慮中。<br><br><hr><br><br><div class="bb_h3">■ 劇情與世界觀</div><br><b>Q. 劇情任務往返太多很無聊,能改善嗎?</b><br>A. 我們承認移動動線往返過多導致的無聊和繁瑣,今後推出的任務將盡量避免。特別是東部的卡蓮或達娜英雄委託沒有傳送門和傳送點,將審查並改進。<br><br><b>Q. 有從頭再玩一次劇情的功能嗎?</b><br>A. 沒有追加計劃。請在新存檔槽建立新角色遊玩。<br><br><b>Q. 圖鑑會有更多世界觀內容嗎?</b><br>A. 圖鑑世界觀正在逐步擴充。<br><br><b>Q. 會有劇情概要或回顧功能嗎?</b><br>A. 回顧功能正在考慮中。<br><br><b>Q. 會有分支劇情選擇嗎?</b><br>A. 主劇情中不在計劃分支敘事。<br><br><b>Q. 有隱藏的世界觀物品嗎?</b><br>A. 探索中存在一些隱藏世界觀。還會追加。<br><br><b>Q. 會有劇情 DLC 嗎?</b><br>A. 主要劇情內容計劃為免費更新,而非付費 DLC。<br><br><b>Q. 能在遊戲內檢視劇情時間線嗎?</b><br>A. 時間線參考正在考慮中。<br><br><b>Q. NPC 對話變化會增加嗎?</b><br>A. NPC 對話多樣性正在擴充。<br><br><b>Q. 有劇情日誌的計劃嗎?</b><br>A. 日誌功能正在考慮中。<br><br><b>Q. 會有前傳內容嗎?</b><br>A. 前傳內容目前不在計劃中。<br><br><b>Q. 能提供更多反派資訊嗎?</b><br>A. 追加反派設定正在計劃中。<br><br><b>Q. 主要 NPC 會有各自的劇情嗎?</b><br>A. 一些主要 NPC 將透過更新擴充內容。<br><br><b>Q. 有村莊/聚落系統的計劃嗎?</b><br>A. 村莊建設系統目前不在計劃中。<br><br><b>Q. 奧比斯大陸的謎團會擴充嗎?</b><br>A. 是的,世界觀擴充正在透過更新計劃中。<br><br><hr><br><br><div class="bb_h3">■ 圖形與音效</div><br><b>Q. 有改善現有模型貼圖的計劃嗎?</b><br>A. 內部討論仍在繼續,但由於其他工作,實際未能推進。短期內不太可能進行改善作業。<br><br><b>Q. 能在獲得角色時新增演出嗎?</b><br>A. 最快下週,透過交換所等獲得角色時的獲得演出可能會追加。<br><br><b>Q. 會有追加的視覺效果選項嗎?</b><br>A. 視覺效果選項正在考慮中。<br><br><b>Q. 會有光線追蹤支援嗎?</b><br>A. 光線追蹤支援正在評估中。<br><br><b>Q. 動畫會更流暢嗎?</b><br>A. 動畫改善按角色審查持續進行。<br><br><b>Q. 音樂會有更多變化嗎?</b><br>A. 音樂多樣性正在逐步擴充。<br><br><b>Q. 臺詞變化會增加嗎?</b><br>A. 在可行範圍內的臺詞擴充正在考慮中。<br><br><b>Q. 有電影演出升級的計劃嗎?</b><br>A. 電影演出品質升級正在審查中。<br><br><b>Q. 會有環境音效改善嗎?</b><br>A. 音效改善持續進行中。<br><br><hr><br><br><div class="bb_h3">■ 本地化與語言</div><br><b>Q. 很多人希望有英語配音,有計劃嗎?</b><br>A. 我們打算從需求最多的英語配音開始,目前正在與配音公司確認費用。雖不是確定的承諾,但內部以 12 月末的更新為目標,稍具挑戰性。配音之前,我們優先將主線任務的英文翻譯品質打磨得更自然,並尋找願意協助的人,將透過 Discord 正式說明。<br><br><b>Q. 會為英雄委託追加全配音嗎?</b><br>A. 我們知道有需求,但目前優先順序最低。將先進行英語等海外配音。<br><br><b>Q. 翻譯品質會改善嗎?</b><br>A. 是的,包括自然語言潤色在內的持續翻譯品質改進正在計劃中。<br><br><b>Q. 能有社群翻譯支援嗎?</b><br>A. 社群翻譯協助正在探索中,特別是有志願者的義大利語。<br><br><b>Q. 會追加泰語支援嗎?</b><br>A. 目前沒有泰語計劃,但若有志願者協助,可考慮。<br><br><b>Q. 有俄語、葡萄牙語或西班牙語的計劃嗎?</b><br>A. 追加語言根據需求和可行性評估中。<br><br><b>Q. 義大利語會正式追加嗎?</b><br>A. 在志願者協助下,義大利語正在內部積極評估。時間正在討論。<br><br><b>Q. 能有實時朗讀的輔助功能嗎?</b><br>A. 包括螢幕閱讀器支援在內的輔助功能正在審查中。<br><br><b>Q. 會考慮阿拉伯語支援嗎?</b><br>A. 追加語言根據可行性考慮。尚未有確定承諾。<br><br><b>Q. 會有語言專屬的語音選項嗎?</b><br>A. 不同語言的語音選項作為配音計劃的一部分正在考慮中。<br><br><b>Q. 會有地區方言支援嗎?</b><br>A. 地區變體目前不在計劃中。<br><br><b>Q. 字幕會改善嗎?</b><br>A. 字幕改善持續進行中。<br><br><b>Q. 本地化補丁會更頻繁嗎?</b><br>A. 本地化修復一經確定,即包含在定期補丁中。<br><br><hr><br><br><div class="bb_h3">■ 價格與商品化</div><br><b>Q. 能公開服裝計劃嗎?</b><br>A. 最近推出的 3 款泳裝大幅超出預期,3 款合計銷售超過 10 萬份。1 款銷售延遲一事致以歉意,今後將仔細檢查以免錯過預定發售日。<br><br><b>Q. 除了泳裝以外,銷量最高的服裝是什麼?</b><br>A. 「黑染聖衣」(特蕾西亞服裝)銷量最高。<br><br><b>Q. 會有季票嗎?</b><br>A. 季票不在本作買斷制遊戲模式的計劃中。<br><br><b>Q. 現有 DLC 會有折扣計劃嗎?</b><br>A. DLC 折扣遵循 Steam 標準日程。<br><br><b>Q. 服裝價格會調整嗎?</b><br>A. 服裝價格基於內部標準和市場價格設定。<br><br><b>Q. 能為已購買者提供服裝組合折扣嗎?</b><br>A. 組合折扣已透過 Steam Complete the Set 應用。<br><br><b>Q. 會有免費服裝活動嗎?</b><br>A. 已舉辦深淵冥狼等免費使魔活動。服裝活動正在考慮中。<br><br><b>Q. 有 DLC 贈送計劃嗎?</b><br>A. Steam 贈送透過平臺支援。<br><br><b>Q. 會有限時 DLC 嗎?</b><br>A. 限時 DLC 正在為特別活動考慮中。<br><br><b>Q. 誤購 DLC 能退款嗎?</b><br>A. 退款請聯絡 Steam 支援。<br><br><b>Q. 會有自定金額支付或打賞選項嗎?</b><br>A. 不在計劃中。感謝透過購買給予的社群支援。<br><br><b>Q. 有服裝之外的小額付費計劃嗎?</b><br>A. 沒有裝飾性物品之外的小額付費計劃。<br><br><b>Q. DLC 會以基礎遊戲組合折扣銷售嗎?</b><br>A. 組合選項正在考慮中。<br><br><b>Q. 能有服裝訂閱嗎?</b><br>A. 訂閱模式不在計劃中。<br><br><hr><br><br><div class="bb_h3">■ 平臺與裝置</div><br><b>Q. 主機(PS5、Xbox)移植計劃如何?</b><br>A. 平臺轉換將首先進行 PS5。因為要先做使用者數更多的 PS5,Xbox 優先順序較低,短期內難以進行。<br><br><b>Q. 會有更多手柄震動功能支援的計劃嗎?</b><br>A. 目前沒有追加計劃。我們更專注於其他工作。<br><br><b>Q. Nintendo Switch 2 版何時推出?</b><br>A. 已登記興趣,但需要 Nintendo 開發者資格、UE5 移植以及 Lotcheck 認證。時間待定。<br><br><b>Q. Steam Deck 會有官方支援嗎?</b><br>A. Steam Deck 相容性改進持續進行中,包括最近的料理冷卻時間修復。<br><br><b>Q. 有 macOS 或 Linux 支援的計劃嗎?</b><br>A. 目前不在計劃中。透過 Proton 的 Steam Deck 已支援。<br><br><b>Q. 會有手機伴侶應用嗎?</b><br>A. 伴侶應用目前不在計劃中。<br><br><b>Q. 能有云存檔支援嗎?</b><br>A. 已支援 Steam Cloud 存檔。<br><br><b>Q. 有觸控屏支援的計劃嗎?</b><br>A. Steam Deck 觸控支援正在審查中。<br><br><hr><br><br><div class="bb_h3">■ 周邊與活動</div><br><b>Q. 有向玩家發放獎勵(飼料)的計劃嗎?</b><br>A. 與實況服務遊戲不同,買斷制遊戲在購買後我們能提供獎勵的手段並不多。我們正在思考以其他方式提供獎勵的方法,輪廓明確後會通知各位。<br><br><b>Q. 有正式銷售製作的周邊商品的計劃嗎?</b><br>A. 尚無銷售計劃。以前的周邊因緣故無法使用,在 JYJ 意見和多位設計師參與下,正在考慮包含萊莎的 20 個角色鍵帽以及選擇您喜歡的 3 個角色的形式。<br><br><b>Q. 會有周邊商店嗎?</b><br>A. 專用周邊商店近期不在計劃中。<br><br><b>Q. 能有遊戲內紀念物品嗎?</b><br>A. 紀念里程碑的紀念物品正在考慮中。<br><br><b>Q. 會有社群藝術比賽嗎?</b><br>A. 包括藝術比賽在內的社群活動正在考慮中。<br><br><b>Q. 有實體商品(海報、畫集)的計劃嗎?</b><br>A. 實體商品釋出正在評估中。<br><br><b>Q. 會有創作者用的粉絲包或媒體包嗎?</b><br>A. 有針對主播/創作者的媒體包。更廣泛的粉絲包正在考慮中。<br><br><b>Q. 能有遊戲內季節活動嗎?</b><br>A. 季節活動正在活動管道構建的一部分中計劃。<br><br><b>Q. 會有社群里程碑慶祝嗎?</b><br>A. 是的,我們透過專門貼文和活動慶祝社群里程碑。<br><br><hr><br><br><div class="bb_h3">■ 效能與最佳化</div><br><b>Q. 當機報告傳送有實際幫助嗎?</b><br>A. 透過當機報告視窗傳送的所有內容都會傳遞給開發團隊。對我們快速修復錯誤和找出當機原因幫助很大,請務必傳送。<br><br><b>Q. 無限載入問題怎麼辦?</b><br>A. 如有報告我們將確認。除了 MOD 使用或直接更新補丁相關案例外,我們尚未收到關於突然的系統問題的報告。<br><br><hr><br><br><div class="bb_h3">■ 釋出與日程</div><br><b>Q. 有前作 Hundred Soul(百魂戰記)相關的計劃嗎?</b><br>A. 沒有確定的事項,內部處於評估·判斷可行性的階段。不知是否能輕易做到,決定與否也需要相當長的時間。<br><br><b>Q. 能更快推出萊莎嗎?</b><br>A. 更快推出較為困難。配音工作等相關工作使其難以迅速進行。<br><br><hr><br><br><div class="bb_h3">■ 開發秘話</div><br><b>Q. 劇情有專人負責嗎?</b><br>A. 是的,有一位。<br><br><b>Q. 請給賽里斯泳裝的建模師加薪。</b><br>A. 建模師做得很漂亮是一方面,還結合了各種引擎功能和額外工作的結果,應當共同表彰所有參與者的辛勞。泳裝影片被成人媒體報道,獲得了很多曝光。<br><br><b>Q. 開發團隊規模有多大?</b><br>A. 團隊由跨多個領域的數十名成員組成。<br><br><b>Q. 遊戲開發了多長時間?</b><br>A. 開發跨越了多年,包括從之前版本的過渡。<br><br><b>Q. 團隊決策是如何進行的?</b><br>A. 決策通常在負責人層面討論,最終方向由總監決定。<br><br><b>Q. 有反覆出現的內部笑點嗎?</b><br>A. 有的 —— HOOON 的雄心勃勃的專案時間線成了固定笑點。<br><br><b>Q. 使用的遊戲引擎是什麼?</b><br>A. Unreal Engine 5。<br><br><b>Q. 如何處理工作與生活的平衡?</b><br>A. 儘管日程緊迫,我們努力維持合理的工作時間。<br><br><b>Q. 開發中最艱難的部分是什麼?</b><br>A. 在從前版本過渡的過程中平衡品質與時間線是最困難的。<br><br><b>Q. 遊戲的名字是誰想的?</b><br>A. 透過內部頭腦風暴,多人為命名做出了貢獻。<br><br><b>Q. 如何決定功能優先順序?</b><br>A. 玩家反饋、資料以及內部路線圖都影響優先順序排定。<br><br><b>Q. 在工作之外會遊玩遊戲嗎?</b><br>A. 一些團隊成員會遊玩,但作為娛樂遊玩自己開發的遊戲感受不同。<br><br><b>Q. 團隊收到過最好的反饋是什麼?</b><br>A. 對劇情瞬間的真摯情感反應是最有意義的反饋。<br><br><b>Q. 有希望做進遊戲但未能實現的功能嗎?</b><br>A. 有的,由於時間原因未能加入的功能有幾個。部分可能在未來的更新中迴歸。<br><br><b>Q. 如何決定角色設計?</b><br>A. 概念美術和總監緊密合作,基於團隊反饋進行迭代。<br><br><b>Q. 個人希望加入遊戲的下一項是什麼?</b><br>A. 希望為探索和世界觀敘事增添更多深度。<br><br><b>Q. 有關於發售日的幕後故事嗎?</b><br>A. 由於 Steam 稽核時間,發售日相當緊張。最終上線時全員鬆了一口氣。<br><br><hr><br><br><div class="bb_h3">■ 其他</div><br><b>Q. 為什麼本次直播要進行 8 小時之久?</b><br>A. 由於全世界的玩家都在遊玩,美國·歐洲·中國·韓國等時差各不相同,我們希望長時間開放,讓更多人能路過一次進行交談。以前的直播為 2 小時左右,很多人沒能看到,重新剪輯上傳也需要很長時間。最初計劃與上次一樣為 2 小時,HOOON 認為時間太短提議延長,回過神來發現已經定為 7 小時直播了。不需要從頭看到尾,請輕鬆路過即可。<br><br><b>Q. 兩位之間有等級關係嗎?誰是上級?</b><br>A. 我們都是同樣的員工,沒有等級之類的。<br><br><b>Q. 在遊戲中,你們最喜歡的角色是誰?</b><br>A. 這在團隊成員之間各有不同 —— 直播全程會聽到不同的回答。<br><br><b>Q. 關於遊戲有什麼有趣的花絮嗎?</b><br>A. 直播全程出現了各種花絮,請檢視回放。<br><br><b>Q. 會對遊戲感到厭倦嗎?</b><br>A. 職業上確實花了很多時間在遊戲上,但社群的存在讓它保持吸引力。<br><br><b>Q. 除了 DragonSword 之外最喜歡的遊戲是什麼?</b><br>A. 團隊成員喜歡的遊戲各不相同 —— 獨立、RPG、動作遊戲都會被提到。<br><br><b>Q. 如何處理負面反饋?</b><br>A. 我們努力建設性地接受,並儘可能回應根本關切。<br><br><b>Q. 發售中有什麼讓你驚訝的?</b> <b>✅</b><br>A. 來自我們並未大力宣傳地區的全球反響讓我們既驚訝又欣喜。<br><br><b>Q. 你們會閱讀 Steam 評價嗎?</b><br>A. 是的,我們定期閱讀以瞭解玩家視角。<br><br><b>Q. 社群最常見的請求是什麼?</b><br>A. 多人遊戲改進和角色相關請求最多。<br><br><b>Q. 對新玩家有什麼建議?</b><br>A. 花時間享受這個世界,嘗試不同角色 —— 切換系統會獎勵勇於嘗試者。<br><br><b>Q. 團隊最喜歡的團本 BOSS 是?</b><br>A. 看法各不相同,但許多人儘管有關於長度的反饋,仍熱愛烏爾蘇拉。<br><br><b>Q. 你們計劃參加遊戲展會嗎?</b><br>A. 參加展會正在討論中。<br><br><b>Q. 如何在趕工期間保持團隊士氣?</b><br>A. 小小的慶祝、零食、明確的優先順序都有幫助。<br><br><b>Q. 最多請求但無法做到的功能是什麼?</b><br>A. 深度多人遊戲整合被請求,但與我們單人遊戲的重心相沖突。<br><br><b>Q. 你們認為自己是獨立還是中型?</b><br>A. 我們認為自己是 Hound13 內的獨立工作室。<br><br><b>Q. 如何應對發售後的支援?</b><br>A. 每週補丁、社群反饋和以路線圖為驅動的更新是我們的方法。<br><br><b>Q. 有開發者 AMA 用的 Discord 伺服器嗎?</b><br>A. 我們的 Discord 有社群區域。正式的開發者 AMA 透過直播進行。<br><br><b>Q. 遊戲的靈感來源是什麼?</b><br>A. 包括團隊成員對動作 RPG 和動漫美學的熱愛等各種來源。<br><br><b>Q. 8 小時直播中會休息嗎?</b><br>A. 是的,我們會休息。請勿感到有義務持續觀看。<br><br><b>Q. 收到過最奇怪的問題是什麼?</b><br>A. 各種有創意和意想不到的問題都出現了 —— 請檢視回放了解範圍。<br><br><b>Q. 本次直播的聊天中有你最喜歡的瞬間嗎?</b><br>A. 整個過程中有多個亮點瞬間 —— 請檢視回放。<br><br><b>Q. 會有更多這樣的直播嗎?</b><br>A. 是的,我們計劃每 1-2 個月直播一次。<br><br><b>Q. 有對社群的最後資訊嗎?</b><br>A. 感謝各位難以置信的支援和坦誠的反饋,它們讓我們保持前進。<br><br><b>Q. HOOON 的咖啡攝入量不是健康隱患嗎?</b><br>A. 請勿擔心 —— HOOON 補水管理充足。<br><br><b>Q. JYJ 真的會睡覺嗎?</b><br>A. 是的,睡眠是有的,但補丁周程日程各不相同。<br><br><b>Q. 辦公室的貓是真實存在的嗎?</b><br>A. 直播中提到了各種寵物。詳情各不相同。<br><br><b>Q. 團隊成員如何慶祝里程碑?</b><br>A. 小小的內部慶祝、零食,偶爾的聚餐。<br><br><b>Q. 本次直播中你們吃的零食是什麼?</b><br>A. 8 小時中有各種零食 —— 詳情請檢視回放。<br><br><b>Q. 以前的直播中有令人尷尬的瞬間嗎?</b><br>A. 各種小時刻會在直播中發生 —— 這是樂趣的一部分。<br><br><b>Q. 未來直播的最佳時區是什麼?</b><br>A. 我們努力照顧多個時區。這樣的長時段直播是嘗試為所有地區服務。<br><br><b>Q. 會有英語直播嗎?</b><br>A. 英語中心的直播近期不在計劃中,但字幕正在改善。<br><br><b>Q. 開發中使用 AI 工具嗎?</b><br>A. 在適當情況下使用各種 AI 工具,但核心創作工作由團隊完成。<br><br><b>Q. 社群能影響設計決策嗎?</b><br>A. 是的,社群反饋顯著影響優先順序排定和設計決策。<br><br><b>Q. 對達成的里程碑有何感想?</b><br>A. 深感感激。每一個願望單和購買都代表著真實的人對我們真實的信任。<br><br><b>Q. 工作中最好的部分是什麼?</b><br>A. 看到玩家享受我們製作的內容並分享他們的體驗。<br><br><b>Q. 對本次直播之後即將到來的內容有暗示嗎?</b><br>A. 每週補丁將持續,今天討論的路線圖細節將在未來數月內成形。<br><br><b>Q. 有對特定社群成員的特別感謝嗎?</b><br>A. 直播中提到了各種內容創作者和社群成員。<br><br><b>Q. 能整理今天直播的問答分享嗎?</b><br>A. 今天馬上上傳較為困難,可能需要一些時間。直播時間較長,尚未有整合版本,由於分量也較大,分開上傳會更好。直播結束後不久,在上傳回放翻譯版時,我們會重新整理,以影片、評論或帖子的形式上傳。<br><br><hr><br><br>今後也將透過直播、社群和 Discord 持續與各位交流。<br>各位提出的每一個問題和意見,都成為我們巨大的動力。<br><br>感謝各位。<br><br>— 《龍之劍:覺醒》團隊]]> </content:encoded>
</item>

<item>
<title>[Announcement] Server Connection Issues (Resolved)</title>
<link>https://xinker.org/zh/announcement-server-connection-issues-resolved</link>
<guid>https://xinker.org/zh/announcement-server-connection-issues-resolved</guid>
<description><![CDATA[ Dear Players,We have confirmed that some players experienced temporary server instability.This issue has now been resolved,and you should be able to log in normally by closing the game and restarting it.We sincerely apologize for the inconvenience.Thank you for your patience and understanding. ]]></description>
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<pubDate>Fri, 14 Aug 2026 15:26:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Announcement, Server, Connection, Issues, Resolved</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Players,</p><p class="bb_paragraph">We have confirmed that some players experienced temporary server instability.</p><p class="bb_paragraph">This issue has now been resolved,</p><p class="bb_paragraph">and you should be able to log in normally by closing the game and restarting it.</p><p class="bb_paragraph">We sincerely apologize for the inconvenience.</p><p class="bb_paragraph">Thank you for your patience and understanding.</p>]]> </content:encoded>
</item>

<item>
<title>[Hotfix] 音效优化及后续更新预告</title>
<link>https://xinker.org/zh/hotfix-%E9%9F%B3%E6%95%88%E4%BC%98%E5%8C%96%E5%8F%8A%E5%90%8E%E7%BB%AD%E6%9B%B4%E6%96%B0%E9%A2%84%E5%91%8A</link>
<guid>https://xinker.org/zh/hotfix-%E9%9F%B3%E6%95%88%E4%BC%98%E5%8C%96%E5%8F%8A%E5%90%8E%E7%BB%AD%E6%9B%B4%E6%96%B0%E9%A2%84%E5%91%8A</guid>
<description><![CDATA[ 大家好，感謝大家遊玩《IGS經典街機合集》。針對玩家們反饋的音效相關問題，現向大家說明目前已經進行的優化以及後續更新計劃。■ 音效• 遊戲內音效音量與開場動畫音效音量調整。我們調整了遊戲內的音效音量，以改善進入遊戲後聲音明顯變小的問題。同時，為改善遊戲首次啟動時開場動畫音效音量過大的問題，我們也對開場動畫的音效音量進行了調整。• 音效音量調節選項將於後續更新中追加。目前音效僅支持開啟或關閉。我們正在準備於後續更新中加入音效音量調節功能。對於此次問題給大家帶來的不便，我們深表歉意。我們將持續努力改善整體遊戲體驗，並將在後續更新內容確定後，儘快與大家分享更多詳細信息。感謝大家的耐心等待以及一直以來對《IGS經典街機合集》的支持。 ]]></description>
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<pubDate>Fri, 14 Aug 2026 15:14:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Hotfix, 音效优化及后续更新预告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">大家好，</p><p class="bb_paragraph">感謝大家遊玩《IGS經典街機合集》。</p><p class="bb_paragraph">針對玩家們反饋的音效相關問題，現向大家說明目前已經進行的優化以及後續更新計劃。</p><p class="bb_paragraph"></p><div class="bb_h3">■ 音效</div><p class="bb_paragraph"><b>• 遊戲內音效音量與開場動畫音效音量調整。</b></p><p class="bb_paragraph">我們調整了遊戲內的音效音量，以改善進入遊戲後聲音明顯變小的問題。</p><p class="bb_paragraph">同時，為改善遊戲首次啟動時開場動畫音效音量過大的問題，我們也對開場動畫的音效音量進行了調整。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>• 音效音量調節選項將於後續更新中追加。</b></p><p class="bb_paragraph">目前音效僅支持開啟或關閉。我們正在準備於後續更新中加入音效音量調節功能。</p><p class="bb_paragraph"></p><p class="bb_paragraph">對於此次問題給大家帶來的不便，我們深表歉意。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們將持續努力改善整體遊戲體驗，並將在後續更新內容確定後，儘快與大家分享更多詳細信息。</p><p class="bb_paragraph"></p><p class="bb_paragraph">感謝大家的耐心等待以及一直以來對《IGS經典街機合集》的支持。</p>]]> </content:encoded>
</item>

<item>
<title>Epic: Chelsea B</title>
<link>https://xinker.org/zh/epic-chelsea-b</link>
<guid>https://xinker.org/zh/epic-chelsea-b</guid>
<description><![CDATA[ In addition to the 3 Epic players and 8 Highlight players listed below, 139 other currently active players will make an appearance in the Special Player List.Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylised after photos taken during the season they are based on.Highlight players have different stats compared to their Standard counterparts, and they can also be further developed.Sign these footballing greats and make your team that much stronger! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41218960/c08c4b28959e67a87265b9a14810a9a62cddefd2.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 14 Aug 2026 15:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Epic:, Chelsea</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41218960/c08c4b28959e67a87265b9a14810a9a62cddefd2.png"></p><p class="bb_paragraph">In addition to the 3 Epic players and 8 Highlight players listed below, 139 other currently active players will make an appearance in the Special Player List.</p><p class="bb_paragraph">Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylised after photos taken during the season they are based on.</p><p class="bb_paragraph">Highlight players have different stats compared to their Standard counterparts, and they can also be further developed.</p><p class="bb_paragraph">Sign these footballing greats and make your team that much stronger!</p>]]> </content:encoded>
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<title>2026皮膚徵件比賽最終得獎作品說明</title>
<link>https://xinker.org/zh/2026%E7%9A%AE%E8%86%9A%E5%BE%B5%E4%BB%B6%E6%AF%94%E8%B3%BD%E6%9C%80%E7%B5%82%E5%BE%97%E7%8D%8E%E4%BD%9C%E5%93%81%E8%AA%AA%E6%98%8E</link>
<guid>https://xinker.org/zh/2026%E7%9A%AE%E8%86%9A%E5%BE%B5%E4%BB%B6%E6%AF%94%E8%B3%BD%E6%9C%80%E7%B5%82%E5%BE%97%E7%8D%8E%E4%BD%9C%E5%93%81%E8%AA%AA%E6%98%8E</guid>
<description><![CDATA[ 大家好，這裡是《The First Descendant》。本文將公布2026皮膚徵件比賽的最終得獎作品。 非常感謝參與徵件比賽、進行投票的所有繼承者。有關最終得獎作品與獎品的詳細說明，請查看下方說明。 ■獎勵道具變更說明－獎勵道具中，稱號的文字已小幅進行變更。變更前變更後榮譽藝術家榮譽藝術 ■各類別中獎者及獎勵類別 獲獎 人數 獎項內容 繼承者皮膚 Grand Prize2本人作品遊戲內發售本人作品皮膚優惠券100張US $6,000 US $200 壓克力周邊 + 畫冊 遊戲內稱號  榮譽藝術 Gold Prize4－ 　 － Silver Prize6－ 　 － － 移動工具皮膚 Grand Prize1本人作品遊戲內發售本人作品皮膚優惠券100張US $1,000 US $100 Gold Prize6－ 　 － 全體 決賽參與者 －－ 　 － － 壓克力周邊  【繼承者類別－Grand Prize】－獎品：本人作品皮膚遊戲內發售、本人作品皮膚優惠券100張及獎金US $6,200壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」類別得獎者帳戶名稱女性通用皮膚Dyani#7357女性通用皮膚Strawbunniio#7902 【繼承者類別－Gold Prize】－獎品：獎金 US $200、壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」類別得獎者帳戶名稱女性通用皮膚Seised#4273女性通用皮膚130N#6605女性通用皮膚dhtjd4504#3948女性通用皮膚끰은진#4637 【繼承者類別－Silver Prize】－獎品：壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」類別得獎者帳戶名稱女性通用皮膚ElectricAngel39#8153女性通用皮膚woooju#0946男性通用皮膚idlemo#7144女性通用皮膚Rique#4134女性通用皮膚Aethyr#7159女性通用皮膚Anri#1505 【移動工具類別－Grand Prize】－獎品：本人作品皮膚遊戲內發售、本人作品皮膚優惠券100張及獎金US $1,100壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」類別得獎者帳戶名稱移動工具皮膚bascinet13131#8300 【移動工具類別－Gold Prize】－獎品：獎金US $100，壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」類別得獎者帳戶名稱移動工具皮膚AmericanLiberal#9345移動工具皮膚&lt; blank &gt;#4178移動工具皮膚valbyXbunnyTRUTHER#8072移動工具皮膚yehoo2936#8773 【所有類別－決賽入圍者】－獎品：壓克力周邊套組、遊戲內稱號「榮譽藝術」類別得獎者帳戶名稱女性通用皮膚Maluv17#7287女性通用皮膚ROjpn#4507女性通用皮膚divineknight#0148女性通用皮膚DanielleVera#4429女性通用皮膚Einnora#4383男性通用皮膚Rocketeer#5921女性通用皮膚oO RawrStar Oo#9565女性通用皮膚hideinthethigh#5146 【參考事項】－各類別得獎作品以決賽投票得票數為基準進行選定，並經審核確認是否違反徵件比賽注意事項及營運政策後，確定得獎名單。－符合以下情形之作品，將不予以列入最終得獎作品的評選。：未於期限內完成原檔提交之情形：作品全部或部分製作過程中，疑似使用包含生成式AI在內的人工智慧技術之情形：提交的原檔檔案不符合指定規格，或因解析度等問題難以進行準確判斷之情形：經確認存在以多重帳戶投件、使用自動化工具或操縱推薦等不當行為之情形－決賽投票後變更的帳戶名稱將不予反映在頁面上。－獲選為大獎得獎作品的2種繼承者皮膚及1種移動工具皮膚，預計於2026年下半年實際於遊戲內推出並進行販售。：在實際遊戲內的實作過程中，可能因技術限制或優化等因素，導致與提交的設計意圖有所不同。：發放給大獎得獎者的本人作品皮膚優惠券，將配合發售時間透過信件發放。：對於得獎作品智慧財產權的使用不另行支付使用費，將以得獎的獎金或獎品代替。 ■最終得獎者獎品發放說明－個人資料輸入時間：GMT+8 2026.08.20（週四）～2026.10.21（週三）：獎品發放流程的詳細說明將個別寄送至提交原檔時使用的電子信箱，得獎者可透過該信件所附的連結輸入資訊。：請務必於上述期限內輸入發放獎品所需的個人資料。：超過輸入期限後，將無法提交資訊，若未提交，將排除在得獎名單之外。－獎品發放日程：類別日程獎金預計11-12月周邊商品11-12月起開始配送遊戲內稱號預計於12月透過遊戲內信箱發放－發放日程可能因內部情況、當地情況，以及通關等因素而有所變動。 ■注意事項－活動中獎者須透過提供的連結填寫寄送地址資訊，若未在期限內回覆，可能會被取消中獎資格。－若因資訊填寫錯誤而導致誤送或退件，相關責任將由參與者自行承擔。－符合以下事由者，可能被排除在獎品發放對象之外。└ 輸入虛假資訊或盜用他人資料之情況└ 未於個人資料輸入期間內輸入資訊，或因搬家及誤填等原因導致無法配送之情況└ 得獎帳戶因違反營運政策遭受制裁，或於得獎公布後刪除帳戶之情況└ 寄出的獎品因資訊輸入錯誤等原因遭退回之情況└ 符合徵件比賽規章中規定的失格事由之情況└ 未同意個人資料蒐集及使用同意、獎金合約流程等，或未提交文件之情況└ 經確認侵害第三方權利，或發生相關糾紛之情況└ 經確認有任何可能影響投票的有形、無形有償交易、提供道具、分享帳戶、發放宣傳性獎勵等行為之情況－ NEXON僅針對徵件比賽之營運目的，如受理徵件比賽參賽作品、公布得獎者、頒獎、內容使用契約簽訂等，蒐集、使用最低限度的個人資料（遊戲帳戶名稱、電子信箱等），不會用於其他用途。－ 在向得獎者發放獎金及獎品的過程中，將要求提供姓名、國家/地區、護照號碼、護照影本等個人資料。－ 蒐集的個人資料會在相關作業結束及處理目的達成後，立即妥善地銷毀。－ 若資訊填寫不正確，或公布得獎者後未於指定期限內完成個人資料蒐集及使用同意、著作權讓與契約等必要流程之同意時，可能會被排除在最終得獎作品名單及獎品發放對象之外。－部分地區在領取實體獎品時，可能產生附加稅或通關費用，該費用需由收件人自行負擔。－部分地區可能因當地法規等因素導致活動中獎資格被取消。 謝謝。 ]]></description>
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<pubDate>Fri, 14 Aug 2026 15:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026皮膚徵件比賽最終得獎作品說明</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>大家好，這裡是《The First Descendant》。</b></div><p class="bb_paragraph">本文將公布2026皮膚徵件比賽的最終得獎作品。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">非常感謝參與徵件比賽、進行投票的所有繼承者。</p><p class="bb_paragraph">有關最終得獎作品與獎品的詳細說明，請查看下方說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■獎勵道具變更說明</b></p><p class="bb_paragraph">－獎勵道具中，稱號的文字已小幅進行變更。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>變更前</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>變更後</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">榮譽藝術家</p></div><div class="bb_table_td"><p class="bb_paragraph">榮譽藝術</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■各類別中獎者及獎勵</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>類別 </b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>獲獎 </b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>人數 </b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>獎項內容 </b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">繼承者皮膚 </p></div><div class="bb_table_td"><p class="bb_paragraph">Grand Prize</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">本人作品遊戲內發售</p></div><div class="bb_table_td"><p class="bb_paragraph">本人作品皮膚優惠券100張</p></div><div class="bb_table_td"><p class="bb_paragraph">US $6,000 </p></div><div class="bb_table_td"><p class="bb_paragraph">US $200 </p></div><div class="bb_table_td"><p class="bb_paragraph">壓克力周邊 + 畫冊 </p></div><div class="bb_table_td"><p class="bb_paragraph">遊戲內稱號  </p><p class="bb_paragraph"><b>榮譽藝術 </b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold Prize</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div><div class="bb_table_td"><p class="bb_paragraph">　 </p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Silver Prize</p></div><div class="bb_table_td"><p class="bb_paragraph">6</p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div><div class="bb_table_td"><p class="bb_paragraph">　 </p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">移動工具皮膚 </p></div><div class="bb_table_td"><p class="bb_paragraph">Grand Prize</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">本人作品遊戲內發售</p></div><div class="bb_table_td"><p class="bb_paragraph">本人作品皮膚優惠券100張</p></div><div class="bb_table_td"><p class="bb_paragraph">US $1,000 </p></div><div class="bb_table_td"><p class="bb_paragraph">US $100 </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold Prize</p></div><div class="bb_table_td"><p class="bb_paragraph">6</p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div><div class="bb_table_td"><p class="bb_paragraph">　 </p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">全體 </p></div><div class="bb_table_td"><p class="bb_paragraph">決賽參與者 </p></div><div class="bb_table_td"><p class="bb_paragraph">－</p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div><div class="bb_table_td"><p class="bb_paragraph">　 </p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div><div class="bb_table_td"><p class="bb_paragraph">－ </p></div><div class="bb_table_td"><p class="bb_paragraph">壓克力周邊 </p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【繼承者類別－Grand Prize】</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/875bcfd912d2a6a4d514fb7e397674468f778930.png">－獎品：本人作品皮膚遊戲內發售、本人作品皮膚優惠券100張及獎金US $6,200</p><p class="bb_paragraph">壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>類別</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>得獎者帳戶名稱</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Dyani#7357</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Strawbunniio#7902</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【繼承者類別－Gold Prize】</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/f6d96167cdeb084c1aa784ea5003cfc9bcd8240d.png">－獎品：獎金 US $200、壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>類別</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>得獎者帳戶名稱</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Seised#4273</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">130N#6605</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">dhtjd4504#3948</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">끰은진#4637</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【繼承者類別－Silver Prize】</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/7f450a5fc8b8597960cd101e91fb3d670ead19cf.png">－獎品：壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>類別</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>得獎者帳戶名稱</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">ElectricAngel39#8153</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">woooju#0946</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">男性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">idlemo#7144</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Rique#4134</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Aethyr#7159</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Anri#1505</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【移動工具類別－Grand Prize】</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/d9352881065f1b7fca19dc358ceb7bbae50ee6cc.png">－獎品：本人作品皮膚遊戲內發售、本人作品皮膚優惠券100張及獎金US $1,100</p><p class="bb_paragraph">壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>類別</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>得獎者帳戶名稱</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">移動工具皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">bascinet13131#8300</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【移動工具類別－Gold Prize】</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/2bce1851c4386d4c6d0e7c53c2fa2449979c201e.png">－獎品：獎金US $100，壓克力周邊套組、畫冊及遊戲內稱號「榮譽藝術」</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>類別</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>得獎者帳戶名稱</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">移動工具皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">AmericanLiberal#9345</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">移動工具皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">< blank >#4178</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">移動工具皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">valbyXbunnyTRUTHER#8072</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">移動工具皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">yehoo2936#8773</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【所有類別－決賽入圍者】</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/7f890eb1b26c054e6387da9632a3f0bba29183a0.png">－獎品：壓克力周邊套組、遊戲內稱號「榮譽藝術」</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>類別</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>得獎者帳戶名稱</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Maluv17#7287</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">ROjpn#4507</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">divineknight#0148</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">DanielleVera#4429</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Einnora#4383</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">男性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">Rocketeer#5921</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">oO RawrStar Oo#9565</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">女性通用皮膚</p></div><div class="bb_table_td"><p class="bb_paragraph">hideinthethigh#5146</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【參考事項】</b></p><p class="bb_paragraph">－各類別得獎作品以決賽投票得票數為基準進行選定，並經審核確認是否違反徵件比賽注意事項及營運政策後，確定得獎名單。</p><p class="bb_paragraph"><b>－符合以下情形之作品，將不予以列入最終得獎作品的評選。</b></p><p class="bb_paragraph">：未於期限內完成原檔提交之情形</p><p class="bb_paragraph">：作品全部或部分製作過程中，疑似使用包含生成式AI在內的人工智慧技術之情形</p><p class="bb_paragraph">：提交的原檔檔案不符合指定規格，或因解析度等問題難以進行準確判斷之情形</p><p class="bb_paragraph">：經確認存在以多重帳戶投件、使用自動化工具或操縱推薦等不當行為之情形</p><p class="bb_paragraph">－決賽投票後變更的帳戶名稱將不予反映在頁面上。</p><p class="bb_paragraph">－獲選為大獎得獎作品的2種繼承者皮膚及1種移動工具皮膚，預計於2026年下半年實際於遊戲內推出並進行販售。</p><p class="bb_paragraph">：在實際遊戲內的實作過程中，可能因技術限制或優化等因素，導致與提交的設計意圖有所不同。</p><p class="bb_paragraph">：發放給大獎得獎者的本人作品皮膚優惠券，將配合發售時間透過信件發放。</p><p class="bb_paragraph">：對於得獎作品智慧財產權的使用不另行支付使用費，將以得獎的獎金或獎品代替。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■最終得獎者獎品發放說明</b></p><p class="bb_paragraph"><b>－個人資料輸入時間：GMT+8 2026.08.20（週四）～2026.10.21（週三）</b></p><p class="bb_paragraph">：獎品發放流程的詳細說明將個別寄送至提交原檔時使用的電子信箱，得獎者可透過該信件所附的連結輸入資訊。</p><p class="bb_paragraph">：請務必於上述期限內輸入發放獎品所需的個人資料。</p><p class="bb_paragraph">：超過輸入期限後，將無法提交資訊，若未提交，將排除在得獎名單之外。</p><p class="bb_paragraph"><b>－獎品發放日程：</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>類別</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>日程</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">獎金</p></div><div class="bb_table_td"><p class="bb_paragraph">預計11-12月</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">周邊商品</p></div><div class="bb_table_td"><p class="bb_paragraph">11-12月起開始配送</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">遊戲內稱號</p></div><div class="bb_table_td"><p class="bb_paragraph">預計於12月透過遊戲內信箱發放</p></div></div></div><p class="bb_paragraph">－發放日程可能因內部情況、當地情況，以及通關等因素而有所變動。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■注意事項</b></p><p class="bb_paragraph">－活動中獎者須透過提供的連結填寫寄送地址資訊，若未在期限內回覆，可能會被取消中獎資格。</p><p class="bb_paragraph">－若因資訊填寫錯誤而導致誤送或退件，相關責任將由參與者自行承擔。</p><p class="bb_paragraph">－符合以下事由者，可能被排除在獎品發放對象之外。</p><p class="bb_paragraph">└ 輸入虛假資訊或盜用他人資料之情況</p><p class="bb_paragraph">└ 未於個人資料輸入期間內輸入資訊，或因搬家及誤填等原因導致無法配送之情況</p><p class="bb_paragraph">└ 得獎帳戶因違反營運政策遭受制裁，或於得獎公布後刪除帳戶之情況</p><p class="bb_paragraph">└ 寄出的獎品因資訊輸入錯誤等原因遭退回之情況</p><p class="bb_paragraph">└ 符合徵件比賽規章中規定的失格事由之情況</p><p class="bb_paragraph">└ 未同意個人資料蒐集及使用同意、獎金合約流程等，或未提交文件之情況</p><p class="bb_paragraph">└ 經確認侵害第三方權利，或發生相關糾紛之情況</p><p class="bb_paragraph">└ 經確認有任何可能影響投票的有形、無形有償交易、提供道具、分享帳戶、發放宣傳性獎勵等行為之情況</p><p class="bb_paragraph">－ NEXON僅針對徵件比賽之營運目的，如受理徵件比賽參賽作品、公布得獎者、頒獎、內容使用契約簽訂等，蒐集、使用最低限度的個人資料（遊戲帳戶名稱、電子信箱等），不會用於其他用途。</p><p class="bb_paragraph">－ 在向得獎者發放獎金及獎品的過程中，將要求提供姓名、國家/地區、護照號碼、護照影本等個人資料。</p><p class="bb_paragraph">－ 蒐集的個人資料會在相關作業結束及處理目的達成後，立即妥善地銷毀。</p><p class="bb_paragraph">－ 若資訊填寫不正確，或公布得獎者後未於指定期限內完成個人資料蒐集及使用同意、著作權讓與契約等必要流程之同意時，可能會被排除在最終得獎作品名單及獎品發放對象之外。</p><p class="bb_paragraph">－部分地區在領取實體獎品時，可能產生附加稅或通關費用，該費用需由收件人自行負擔。</p><p class="bb_paragraph">－部分地區可能因當地法規等因素導致活動中獎資格被取消。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p>]]> </content:encoded>
</item>

<item>
<title>New Season Campaign</title>
<link>https://xinker.org/zh/new-season-campaign</link>
<guid>https://xinker.org/zh/new-season-campaign</guid>
<description><![CDATA[ We will be running a special campaign to celebrate the new eFootball™ season kickoff.Manchester United and FC Barcelona players will be featured as rewards during the campaign period. Players with new Playing Styles are also waiting to join your squad! On top of that, manager Frank Lampard can be found in the Campaign Hub, and he will have a high proficiency in the new &quot;Overload&quot; Team Playstyle.Experience the new European league season in-game in eFootball™!Campaign HubEarn rewards in the Campaign Hub by playing PvP or VS AI matches during the designated period and then advancing a certain number of Spaces. (Any progress in Exhibition, Training or Skill Up modes does not apply.)Complete matches and earn rewards to further bolster your Dream Team!Period13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)Advance 36 Spaces to earn the following rewards.・ Manager: Frank Lampard・ &quot;Highlight: New Season&quot; Selection Contract x4・ Random Skill Token x1・ Position Token x1・ 150 eFootball™ Coins・ 52,000 Exp.・ 65,000 GPSpecial Login PresentLog in during the campaign period and receive a Selection Contract as a login bonus!Present Distribution Period13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)Present Details・ &quot;Highlight: New Season&quot; Selection Contract x1Special Login BonusKeep logging in during the campaign period and get the following reward in total!Period13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)*Login bonuses refresh every day at 02:00 (UTC).Rewards・ Random Booster Token x1・ Random Skill Token x1・ Position Token x1・ 100 eFootball™ Coins・ 60,000 Exp.・ 60,000 GPCampaign ObjectivesNew SeasonTake part in eligible Events and eFootball™ League, and aim to complete all Objectives!Campaign Periods13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)We will be adding challenges during the times shown below.After the addition of new challenges, you will be able to complete all Objectives.Round 1: 20/08/2026 02:00 (UTC)Round 2: 27/08/2026 02:00 (UTC)Complete all Challenges and earn the following rewards in total.・ Random Booster Token x1・ Random Skill Token x2・ Position Token x1・ 70,000 Exp.・ 110,000 GPSpecial EventsEuropean PowerhousesReceive Rewards by collecting Event Points while playing against the AI.Period13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)Accumulate 6,000 points and earn the following rewards.・ Position Token x1・ Random Skill Token x1・ 30,000 Exp.・ 30,000 GPFlexible: Partner Clubs Kick-offThis is a VS AI Event with the option to set the Match Level to suit your skill level. Complete Challenges to earn not only Main Rewards but Level Rewards based on your chosen Match Level as well.*If you decide to change your Match Level after completing a Challenge, the Challenge&#039;s status will be set to second time onwards.Period20/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)*To join in the fun, go to \[Home] &gt; \[Match] &gt; \[Event - VS AI].Notes*The schedule and details are subject to change without prior notice. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41218960/0082a82987b3dd67bfe4b7fefb16e56e1d176db3.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 14 Aug 2026 14:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Season, Campaign</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41218960/0082a82987b3dd67bfe4b7fefb16e56e1d176db3.png"></p><p class="bb_paragraph">We will be running a special campaign to celebrate the new eFootball™ season kickoff.</p><p class="bb_paragraph">Manchester United and FC Barcelona players will be featured as rewards during the campaign period. Players with new Playing Styles are also waiting to join your squad! On top of that, manager Frank Lampard can be found in the Campaign Hub, and he will have a high proficiency in the new "Overload" Team Playstyle.</p><p class="bb_paragraph">Experience the new European league season in-game in eFootball™!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Campaign Hub</p><p class="bb_paragraph">Earn rewards in the Campaign Hub by playing PvP or VS AI matches during the designated period and then advancing a certain number of Spaces. (Any progress in Exhibition, Training or Skill Up modes does not apply.)</p><p class="bb_paragraph">Complete matches and earn rewards to further bolster your Dream Team!</p><p class="bb_paragraph">Period</p><p class="bb_paragraph">13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)</p><p class="bb_paragraph">Advance 36 Spaces to earn the following rewards.</p><p class="bb_paragraph">・ Manager: Frank Lampard</p><p class="bb_paragraph">・ "Highlight: New Season" Selection Contract x4</p><p class="bb_paragraph">・ Random Skill Token x1</p><p class="bb_paragraph">・ Position Token x1</p><p class="bb_paragraph">・ 150 eFootball™ Coins</p><p class="bb_paragraph">・ 52,000 Exp.</p><p class="bb_paragraph">・ 65,000 GP</p><p class="bb_paragraph"></p><p class="bb_paragraph">Special Login Present</p><p class="bb_paragraph">Log in during the campaign period and receive a Selection Contract as a login bonus!</p><p class="bb_paragraph">Present Distribution Period</p><p class="bb_paragraph">13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)</p><p class="bb_paragraph">Present Details</p><p class="bb_paragraph">・ "Highlight: New Season" Selection Contract x1</p><p class="bb_paragraph"></p><p class="bb_paragraph">Special Login Bonus</p><p class="bb_paragraph">Keep logging in during the campaign period and get the following reward in total!</p><p class="bb_paragraph">Period</p><p class="bb_paragraph">13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)</p><p class="bb_paragraph">*Login bonuses refresh every day at 02:00 (UTC).</p><p class="bb_paragraph">Rewards</p><p class="bb_paragraph">・ Random Booster Token x1</p><p class="bb_paragraph">・ Random Skill Token x1</p><p class="bb_paragraph">・ Position Token x1</p><p class="bb_paragraph">・ 100 eFootball™ Coins</p><p class="bb_paragraph">・ 60,000 Exp.</p><p class="bb_paragraph">・ 60,000 GP</p><p class="bb_paragraph"></p><p class="bb_paragraph">Campaign Objectives</p><p class="bb_paragraph">New Season</p><p class="bb_paragraph">Take part in eligible Events and eFootball™ League, and aim to complete all Objectives!</p><p class="bb_paragraph">Campaign Periods</p><p class="bb_paragraph">13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)</p><p class="bb_paragraph">We will be adding challenges during the times shown below.</p><p class="bb_paragraph">After the addition of new challenges, you will be able to complete all Objectives.</p><p class="bb_paragraph">Round 1: 20/08/2026 02:00 (UTC)</p><p class="bb_paragraph">Round 2: 27/08/2026 02:00 (UTC)</p><p class="bb_paragraph">Complete all Challenges and earn the following rewards in total.</p><p class="bb_paragraph">・ Random Booster Token x1</p><p class="bb_paragraph">・ Random Skill Token x2</p><p class="bb_paragraph">・ Position Token x1</p><p class="bb_paragraph">・ 70,000 Exp.</p><p class="bb_paragraph">・ 110,000 GP</p><p class="bb_paragraph"></p><p class="bb_paragraph">Special Events</p><p class="bb_paragraph">European Powerhouses</p><p class="bb_paragraph">Receive Rewards by collecting Event Points while playing against the AI.</p><p class="bb_paragraph">Period</p><p class="bb_paragraph">13/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)</p><p class="bb_paragraph">Accumulate 6,000 points and earn the following rewards.</p><p class="bb_paragraph">・ Position Token x1</p><p class="bb_paragraph">・ Random Skill Token x1</p><p class="bb_paragraph">・ 30,000 Exp.</p><p class="bb_paragraph">・ 30,000 GP</p><p class="bb_paragraph"></p><p class="bb_paragraph">Flexible: Partner Clubs Kick-off</p><p class="bb_paragraph">This is a VS AI Event with the option to set the Match Level to suit your skill level. Complete Challenges to earn not only Main Rewards but Level Rewards based on your chosen Match Level as well.</p><p class="bb_paragraph">*If you decide to change your Match Level after completing a Challenge, the Challenge's status will be set to second time onwards.</p><p class="bb_paragraph">Period</p><p class="bb_paragraph">20/08/2026 02:00 (UTC) - 03/09/2026 01:59 (UTC)</p><p class="bb_paragraph"></p><p class="bb_paragraph">*To join in the fun, go to \[Home] > \[Match] > \[Event - VS AI].</p><p class="bb_paragraph"></p><p class="bb_paragraph">Notes</p><p class="bb_paragraph">*The schedule and details are subject to change without prior notice.</p>]]> </content:encoded>
</item>

<item>
<title>Patch Notes &#45;  August 13, 2026</title>
<link>https://xinker.org/zh/patch-notes-august-13-2026</link>
<guid>https://xinker.org/zh/patch-notes-august-13-2026</guid>
<description><![CDATA[ Patch Notes -  August 13, 2026\[Bug Fix]1. Fixed an issue where players were unable to connect to the game in certain situations.2. Fixed an issue where payments were unavailable in specific countries. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45224153/9689f8258a42138e03ea348eb75f654a47b96252.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 14 Aug 2026 13:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, August, 13, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Patch Notes -  August 13, 2026</p><p class="bb_paragraph">\[Bug Fix]</p><p class="bb_paragraph">1. Fixed an issue where players were unable to connect to the game in certain situations.</p><p class="bb_paragraph">2. Fixed an issue where payments were unavailable in specific countries.</p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>[Maintenance] Server Maintenance on August 13, 2026</title>
<link>https://xinker.org/zh/maintenance-server-maintenance-on-august-13-2026</link>
<guid>https://xinker.org/zh/maintenance-server-maintenance-on-august-13-2026</guid>
<description><![CDATA[ [Notice] Server Maintenance on August 13, 2026(PDT)[Downtime]August 13, 22:30 - 23:30 (PDT, GMT-7)August 14, 02:30 - 03:30 (BRT, GMT-3)August 14, 05:30 - 06:30 (UTC, GMT+0)[Duration]Approximately[Purpose]Server stabilizationApplying patch file ]]></description>
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<pubDate>Fri, 14 Aug 2026 13:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Maintenance, Server, Maintenance, August, 13, 2026</media:keywords>
<content:encoded><![CDATA[[Notice] Server Maintenance on August 13, 2026(PDT)<br><br>[Downtime]<br>August 13, 22:30 - 23:30 (PDT, GMT-7)<br>August 14, 02:30 - 03:30 (BRT, GMT-3)<br>August 14, 05:30 - 06:30 (UTC, GMT+0)<br><br>[Duration]<br>Approximately<br><br>[Purpose]<br>Server stabilization<br>Applying patch file]]> </content:encoded>
</item>

<item>
<title>8月7日 （週五）～ 8月13日 （週四）不當使用者取締結果公告</title>
<link>https://xinker.org/zh/8%E6%9C%887%E6%97%A5-%E9%80%B1%E4%BA%94-8%E6%9C%8813%E6%97%A5-%E9%80%B1%E5%9B%9B%E4%B8%8D%E7%95%B6%E4%BD%BF%E7%94%A8%E8%80%85%E5%8F%96%E7%B7%A0%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/8%E6%9C%887%E6%97%A5-%E9%80%B1%E4%BA%94-8%E6%9C%8813%E6%97%A5-%E9%80%B1%E5%9B%9B%E4%B8%8D%E7%95%B6%E4%BD%BF%E7%94%A8%E8%80%85%E5%8F%96%E7%B7%A0%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，這裡是《The First Descendant》。8月7日 （週五）～ 8月13日 （週四）不當使用者取締結果如下。《The First Descendant》為營造讓各位繼承者能愉快遊玩的舒適遊戲環境，正持續取締不當的遊戲使用行為。若您在遊玩途中發現不當的遊戲使用行為，請於遊戲內進行檢舉。                           取締結果詳情請參考以下內容。■取締現況－取締期間：PDT 2026.8.7 ( 週五）～2026.8.13（週四）■製作 · 散布 · 使用非法程式－永久停權 (2名）－已確認有製作 · 散布 · 使用非法程式的紀錄並已進行處置。帅帅******47Gw********90■濫用與商店交易相關的所有程序－永久停權（9名）－已確認有濫用商店提供的支付程序且從中獲得不當利益的紀錄並已進行處置。Xx************61Ne***********76Gl****************13XL*************42Bo*********92Ca************08ki****************12MA************13Ai***********64■異常交易：7日交易使用限制（2名）－因確認存在異常交易紀錄，已採取相關措施。雾渡****12Ch********************58■ 偵測到異常紀錄- 已確認存在異常的遊戲使用紀錄，已根據營運政策進行處理。- 因確認存在不良遊戲使用紀錄，已根據營運政策採取措施。**無法配對 (273名)gu*********26Gi*******59ha********59MX***22三个*******35ti*******26Da*********24El***************99Sy*****************87Wh***************79En************743a******39su*************76ps*********85Fi*************91ba************94bl***************59xy***********53Ur**************05N3*************99sa***********78Ny********65ra***************16Eg****************11ki*****46cl*********79Te****************43季博****61jo**************45So***************22Im*************89R3**********0599***********50gl*************87La************30As**********76QW*****32le**********24oX************43AC**********96an****************95Iw********79ed*******61So********55Te*************90fb**********94r4**********39Uc***************27Sc*********75Sa**************51Si*******54Ki*********94De**********84卫宫*****84Sv*****15秋官***42Tw**************33jd*********49BA*****57Xx****************43sk**********31ma***********14My**********87co*********44re*********44Ar*****28Se***************48ro**********74De*****94Mu************11W7*********69Mc*******32si***************94Vi**********23爆头********23jo************84Sy*****************49De**********41is**************78kw*********84De*************76Go*****46ak***********16Go***********46pa*******13Ch********23pi*************58St*********73Gn*******30Vy********44Ha********01do***********18莫以****0499**********82Ba***************05dr********46Si******76xS*******94Cr*********30pl****************03PE********12Go**************77邦尼*******27Gy********35紫霄******84cr***************43Un***************64As**********28xW***************14Ac***********92Ro************22Oz**********03Sc*************57Va*********3042********25Ma*********61pu*************82GL*******43te***********55Da****************71R4***********99㈜복*****19TK************17Gu*************48l ***********96LB**********38Ni**********18Ox**********95Se**********22b1****************80re********95怕痛*******************27Di***********29ra*************34IS*********54ja********31an*****************83JA*************35Bt***********91To*************31Ko************8655*****70紫菜***22贪玩*****01De*******93iz************64da***************82St***************59Mã**************22Ja************38Tr**************40Ni************19Ca*********42bx****10No*****93Co***********34Da*********05Fr*********38ON********75Pr*****************19RL***********79Re****************87sm*******32An*******92Bo**************84IH********53XS**************42sa***********95xN****************58im**************77陈老*******6256**********65Bi*********72샤난****68Mu****************67El********42Ta***********84Ki******37焊武******41Si***************74pa*****************19De********************60SE*********50Bi**********9652****83We****************53St****************81Se****************70tu**********58ch************28Ri****************82二七***43De*********79yy*************61ja*********71fo***************72x_*********27等不******56Mi************58De*************65I-************04EL**************83Ci*******82As*********45St************56HN***********74Ez******43Re*********10M-*************80Ma**************97Ar*******00al**************79mr*********38jj**********42Ro************60Lu*********52Mi*********62IR*************61MO*********************17青云****80\[a**********40[/p][/td]Du**********05[/tr]G2************99AS*************35Ed*******44Ry**********60im*******************62Ap*********43PI********83Th****************84pr***************07th**************93Cl***************33pa********79ba*******93-.*****************71qu************92Fe********41N3*****************39ta***********92沙井******42Ei*****97dr***********83Ka***********57ol*******59椒盐********43Az**************69X-*********63Pr***********3581**********17Se***********15Mg*********65sq***************29与風****90ch****05Mr**********42LE**********40ta*****91yk********16只莫********46青青*****53xx**************08Sh************56vl**********21YA******13Tw***************56iV*************27Ma********16Fl************21Do****************98PE*****************37sa*******31글레**********15[/table]■參考事項－異常使用對象取締結果中包含透過各位繼承者的檢舉與監控所取得的取締內容。－有意針對濫用與商店交易相關的支付程序進行辯解時，請利用官網＞客戶支援＞1：1諮詢提出異議。－有意針對因拒付而產生的濫用支付程序進行辯解時，請透過進行支付的平台商店諮詢提出異議。我們將致力於營造讓各位繼承者能愉快遊玩的舒適環境。謝謝大家。 ]]></description>
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<pubDate>Fri, 14 Aug 2026 13:14:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>8月7日, （週五）～, 8月13日, （週四）不當使用者取締結果公告</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>大家好，這裡是《The First Descendant》。</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">8月7日 （週五）～ 8月13日 （週四）不當使用者取締結果如下。</p><p class="bb_paragraph"></p><p class="bb_paragraph">《The First Descendant》為營造讓各位繼承者能愉快遊玩的舒適遊戲環境，正持續取締不當的遊戲使用行為。</p><p class="bb_paragraph">若您在遊玩途中發現不當的遊戲使用行為，請於遊戲內進行檢舉。                           </p><p class="bb_paragraph">取締結果詳情請參考以下內容。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■取締現況</b></p><p class="bb_paragraph">－取締期間：PDT 2026.8.7 ( 週五）～2026.8.13（週四）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■製作 · 散布 · 使用非法程式－永久停權 (2名）</b></p><p class="bb_paragraph">－已確認有製作 · 散布 · 使用非法程式的紀錄並已進行處置。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">帅帅******47</p></div><div class="bb_table_td"><p class="bb_paragraph">Gw********90</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■濫用與商店交易相關的所有程序－永久停權（9名）</b></p><p class="bb_paragraph">－已確認有濫用商店提供的支付程序且從中獲得不當利益的紀錄並已進行處置。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Xx************61</p></div><div class="bb_table_td"><p class="bb_paragraph">Ne***********76</p></div><div class="bb_table_td"><p class="bb_paragraph">Gl****************13</p></div><div class="bb_table_td"><p class="bb_paragraph">XL*************42</p></div><div class="bb_table_td"><p class="bb_paragraph">Bo*********92</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca************08</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ki****************12</p></div><div class="bb_table_td"><p class="bb_paragraph">MA************13</p></div><div class="bb_table_td"><p class="bb_paragraph">Ai***********64</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■異常交易：7日交易使用限制（2名）</b></p><p class="bb_paragraph">－因確認存在異常交易紀錄，已採取相關措施。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">雾渡****12</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch********************58</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 偵測到異常紀錄</b></p><p class="bb_paragraph">- 已確認存在異常的遊戲使用紀錄，已根據營運政策進行處理。</p><p class="bb_paragraph">- 因確認存在不良遊戲使用紀錄，已根據營運政策採取措施。</p><p class="bb_paragraph"><b>**無法配對 (273名)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">gu*********26</p></div><div class="bb_table_td"><p class="bb_paragraph">Gi*******59</p></div><div class="bb_table_td"><p class="bb_paragraph">ha********59</p></div><div class="bb_table_td"><p class="bb_paragraph">MX***22</p></div><div class="bb_table_td"><p class="bb_paragraph">三个*******35</p></div><div class="bb_table_td"><p class="bb_paragraph">ti*******26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Da*********24</p></div><div class="bb_table_td"><p class="bb_paragraph">El***************99</p></div><div class="bb_table_td"><p class="bb_paragraph">Sy*****************87</p></div><div class="bb_table_td"><p class="bb_paragraph">Wh***************79</p></div><div class="bb_table_td"><p class="bb_paragraph">En************74</p></div><div class="bb_table_td"><p class="bb_paragraph">3a******39</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">su*************76</p></div><div class="bb_table_td"><p class="bb_paragraph">ps*********85</p></div><div class="bb_table_td"><p class="bb_paragraph">Fi*************91</p></div><div class="bb_table_td"><p class="bb_paragraph">ba************94</p></div><div class="bb_table_td"><p class="bb_paragraph">bl***************59</p></div><div class="bb_table_td"><p class="bb_paragraph">xy***********53</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ur**************05</p></div><div class="bb_table_td"><p class="bb_paragraph">N3*************99</p></div><div class="bb_table_td"><p class="bb_paragraph">sa***********78</p></div><div class="bb_table_td"><p class="bb_paragraph">Ny********65</p></div><div class="bb_table_td"><p class="bb_paragraph">ra***************16</p></div><div class="bb_table_td"><p class="bb_paragraph">Eg****************11</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ki*****46</p></div><div class="bb_table_td"><p class="bb_paragraph">cl*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">Te****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">季博****61</p></div><div class="bb_table_td"><p class="bb_paragraph">jo**************45</p></div><div class="bb_table_td"><p class="bb_paragraph">So***************22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Im*************89</p></div><div class="bb_table_td"><p class="bb_paragraph">R3**********05</p></div><div class="bb_table_td"><p class="bb_paragraph">99***********50</p></div><div class="bb_table_td"><p class="bb_paragraph">gl*************87</p></div><div class="bb_table_td"><p class="bb_paragraph">La************30</p></div><div class="bb_table_td"><p class="bb_paragraph">As**********76</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">QW*****32</p></div><div class="bb_table_td"><p class="bb_paragraph">le**********24</p></div><div class="bb_table_td"><p class="bb_paragraph">oX************43</p></div><div class="bb_table_td"><p class="bb_paragraph">AC**********96</p></div><div class="bb_table_td"><p class="bb_paragraph">an****************95</p></div><div class="bb_table_td"><p class="bb_paragraph">Iw********79</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ed*******61</p></div><div class="bb_table_td"><p class="bb_paragraph">So********55</p></div><div class="bb_table_td"><p class="bb_paragraph">Te*************90</p></div><div class="bb_table_td"><p class="bb_paragraph">fb**********94</p></div><div class="bb_table_td"><p class="bb_paragraph">r4**********39</p></div><div class="bb_table_td"><p class="bb_paragraph">Uc***************27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sc*********75</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa**************51</p></div><div class="bb_table_td"><p class="bb_paragraph">Si*******54</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki*********94</p></div><div class="bb_table_td"><p class="bb_paragraph">De**********84</p></div><div class="bb_table_td"><p class="bb_paragraph">卫宫*****84</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sv*****15</p></div><div class="bb_table_td"><p class="bb_paragraph">秋官***42</p></div><div class="bb_table_td"><p class="bb_paragraph">Tw**************33</p></div><div class="bb_table_td"><p class="bb_paragraph">jd*********49</p></div><div class="bb_table_td"><p class="bb_paragraph">BA*****57</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx****************43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sk**********31</p></div><div class="bb_table_td"><p class="bb_paragraph">ma***********14</p></div><div class="bb_table_td"><p class="bb_paragraph">My**********87</p></div><div class="bb_table_td"><p class="bb_paragraph">co*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">re*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Ar*****28</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Se***************48</p></div><div class="bb_table_td"><p class="bb_paragraph">ro**********74</p></div><div class="bb_table_td"><p class="bb_paragraph">De*****94</p></div><div class="bb_table_td"><p class="bb_paragraph">Mu************11</p></div><div class="bb_table_td"><p class="bb_paragraph">W7*********69</p></div><div class="bb_table_td"><p class="bb_paragraph">Mc*******32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">si***************94</p></div><div class="bb_table_td"><p class="bb_paragraph">Vi**********23</p></div><div class="bb_table_td"><p class="bb_paragraph">爆头********23</p></div><div class="bb_table_td"><p class="bb_paragraph">jo************84</p></div><div class="bb_table_td"><p class="bb_paragraph">Sy*****************49</p></div><div class="bb_table_td"><p class="bb_paragraph">De**********41</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">is**************78</p></div><div class="bb_table_td"><p class="bb_paragraph">kw*********84</p></div><div class="bb_table_td"><p class="bb_paragraph">De*************76</p></div><div class="bb_table_td"><p class="bb_paragraph">Go*****46</p></div><div class="bb_table_td"><p class="bb_paragraph">ak***********16</p></div><div class="bb_table_td"><p class="bb_paragraph">Go***********46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">pa*******13</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch********23</p></div><div class="bb_table_td"><p class="bb_paragraph">pi*************58</p></div><div class="bb_table_td"><p class="bb_paragraph">St*********73</p></div><div class="bb_table_td"><p class="bb_paragraph">Gn*******30</p></div><div class="bb_table_td"><p class="bb_paragraph">Vy********44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ha********01</p></div><div class="bb_table_td"><p class="bb_paragraph">do***********18</p></div><div class="bb_table_td"><p class="bb_paragraph">莫以****04</p></div><div class="bb_table_td"><p class="bb_paragraph">99**********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba***************05</p></div><div class="bb_table_td"><p class="bb_paragraph">dr********46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Si******76</p></div><div class="bb_table_td"><p class="bb_paragraph">xS*******94</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr*********30</p></div><div class="bb_table_td"><p class="bb_paragraph">pl****************03</p></div><div class="bb_table_td"><p class="bb_paragraph">PE********12</p></div><div class="bb_table_td"><p class="bb_paragraph">Go**************77</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">邦尼*******27</p></div><div class="bb_table_td"><p class="bb_paragraph">Gy********35</p></div><div class="bb_table_td"><p class="bb_paragraph">紫霄******84</p></div><div class="bb_table_td"><p class="bb_paragraph">cr***************43</p></div><div class="bb_table_td"><p class="bb_paragraph">Un***************64</p></div><div class="bb_table_td"><p class="bb_paragraph">As**********28</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xW***************14</p></div><div class="bb_table_td"><p class="bb_paragraph">Ac***********92</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Oz**********03</p></div><div class="bb_table_td"><p class="bb_paragraph">Sc*************57</p></div><div class="bb_table_td"><p class="bb_paragraph">Va*********30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">42********25</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*********61</p></div><div class="bb_table_td"><p class="bb_paragraph">pu*************82</p></div><div class="bb_table_td"><p class="bb_paragraph">GL*******43</p></div><div class="bb_table_td"><p class="bb_paragraph">te***********55</p></div><div class="bb_table_td"><p class="bb_paragraph">Da****************71</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">R4***********99</p></div><div class="bb_table_td"><p class="bb_paragraph">㈜복*****19</p></div><div class="bb_table_td"><p class="bb_paragraph">TK************17</p></div><div class="bb_table_td"><p class="bb_paragraph">Gu*************48</p></div><div class="bb_table_td"><p class="bb_paragraph">l ***********96</p></div><div class="bb_table_td"><p class="bb_paragraph">LB**********38</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ni**********18</p></div><div class="bb_table_td"><p class="bb_paragraph">Ox**********95</p></div><div class="bb_table_td"><p class="bb_paragraph">Se**********22</p></div><div class="bb_table_td"><p class="bb_paragraph">b1****************80</p></div><div class="bb_table_td"><p class="bb_paragraph">re********95</p></div><div class="bb_table_td"><p class="bb_paragraph">怕痛*******************27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Di***********29</p></div><div class="bb_table_td"><p class="bb_paragraph">ra*************34</p></div><div class="bb_table_td"><p class="bb_paragraph">IS*********54</p></div><div class="bb_table_td"><p class="bb_paragraph">ja********31</p></div><div class="bb_table_td"><p class="bb_paragraph">an*****************83</p></div><div class="bb_table_td"><p class="bb_paragraph">JA*************35</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bt***********91</p></div><div class="bb_table_td"><p class="bb_paragraph">To*************31</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko************86</p></div><div class="bb_table_td"><p class="bb_paragraph">55*****70</p></div><div class="bb_table_td"><p class="bb_paragraph">紫菜***22</p></div><div class="bb_table_td"><p class="bb_paragraph">贪玩*****01</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">De*******93</p></div><div class="bb_table_td"><p class="bb_paragraph">iz************64</p></div><div class="bb_table_td"><p class="bb_paragraph">da***************82</p></div><div class="bb_table_td"><p class="bb_paragraph">St***************59</p></div><div class="bb_table_td"><p class="bb_paragraph">Mã**************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja************38</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tr**************40</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni************19</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca*********42</p></div><div class="bb_table_td"><p class="bb_paragraph">bx****10</p></div><div class="bb_table_td"><p class="bb_paragraph">No*****93</p></div><div class="bb_table_td"><p class="bb_paragraph">Co***********34</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Da*********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">ON********75</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr*****************19</p></div><div class="bb_table_td"><p class="bb_paragraph">RL***********79</p></div><div class="bb_table_td"><p class="bb_paragraph">Re****************87</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sm*******32</p></div><div class="bb_table_td"><p class="bb_paragraph">An*******92</p></div><div class="bb_table_td"><p class="bb_paragraph">Bo**************84</p></div><div class="bb_table_td"><p class="bb_paragraph">IH********53</p></div><div class="bb_table_td"><p class="bb_paragraph">XS**************42</p></div><div class="bb_table_td"><p class="bb_paragraph">sa***********95</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xN****************58</p></div><div class="bb_table_td"><p class="bb_paragraph">im**************77</p></div><div class="bb_table_td"><p class="bb_paragraph">陈老*******62</p></div><div class="bb_table_td"><p class="bb_paragraph">56**********65</p></div><div class="bb_table_td"><p class="bb_paragraph">Bi*********72</p></div><div class="bb_table_td"><p class="bb_paragraph">샤난****68</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mu****************67</p></div><div class="bb_table_td"><p class="bb_paragraph">El********42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ta***********84</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki******37</p></div><div class="bb_table_td"><p class="bb_paragraph">焊武******41</p></div><div class="bb_table_td"><p class="bb_paragraph">Si***************74</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">pa*****************19</p></div><div class="bb_table_td"><p class="bb_paragraph">De********************60</p></div><div class="bb_table_td"><p class="bb_paragraph">SE*********50</p></div><div class="bb_table_td"><p class="bb_paragraph">Bi**********96</p></div><div class="bb_table_td"><p class="bb_paragraph">52****83</p></div><div class="bb_table_td"><p class="bb_paragraph">We****************53</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">St****************81</p></div><div class="bb_table_td"><p class="bb_paragraph">Se****************70</p></div><div class="bb_table_td"><p class="bb_paragraph">tu**********58</p></div><div class="bb_table_td"><p class="bb_paragraph">ch************28</p></div><div class="bb_table_td"><p class="bb_paragraph">Ri****************82</p></div><div class="bb_table_td"><p class="bb_paragraph">二七***43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">De*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">yy*************61</p></div><div class="bb_table_td"><p class="bb_paragraph">ja*********71</p></div><div class="bb_table_td"><p class="bb_paragraph">fo***************72</p></div><div class="bb_table_td"><p class="bb_paragraph">x_*********27</p></div><div class="bb_table_td"><p class="bb_paragraph">等不******56</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mi************58</p></div><div class="bb_table_td"><p class="bb_paragraph">De*************65</p></div><div class="bb_table_td"><p class="bb_paragraph">I-************04</p></div><div class="bb_table_td"><p class="bb_paragraph">EL**************83</p></div><div class="bb_table_td"><p class="bb_paragraph">Ci*******82</p></div><div class="bb_table_td"><p class="bb_paragraph">As*********45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">St************56</p></div><div class="bb_table_td"><p class="bb_paragraph">HN***********74</p></div><div class="bb_table_td"><p class="bb_paragraph">Ez******43</p></div><div class="bb_table_td"><p class="bb_paragraph">Re*********10</p></div><div class="bb_table_td"><p class="bb_paragraph">M-*************80</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**************97</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ar*******00</p></div><div class="bb_table_td"><p class="bb_paragraph">al**************79</p></div><div class="bb_table_td"><p class="bb_paragraph">mr*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">jj**********42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro************60</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*********52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mi*********62</p></div><div class="bb_table_td"><p class="bb_paragraph">IR*************61</p></div><div class="bb_table_td"><p class="bb_paragraph">MO*********************17</p></div><div class="bb_table_td"><p class="bb_paragraph">青云****80</p></div><div class="bb_table_td"><p class="bb_paragraph">\[a**********40[/p][/td]</p><div class="bb_table_td"><p class="bb_paragraph">Du**********05</p></div>[/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">G2************99</p></div><div class="bb_table_td"><p class="bb_paragraph">AS*************35</p></div><div class="bb_table_td"><p class="bb_paragraph">Ed*******44</p></div><div class="bb_table_td"><p class="bb_paragraph">Ry**********60</p></div><div class="bb_table_td"><p class="bb_paragraph">im*******************62</p></div><div class="bb_table_td"><p class="bb_paragraph">Ap*********43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PI********83</p></div><div class="bb_table_td"><p class="bb_paragraph">Th****************84</p></div><div class="bb_table_td"><p class="bb_paragraph">pr***************07</p></div><div class="bb_table_td"><p class="bb_paragraph">th**************93</p></div><div class="bb_table_td"><p class="bb_paragraph">Cl***************33</p></div><div class="bb_table_td"><p class="bb_paragraph">pa********79</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ba*******93</p></div><div class="bb_table_td"><p class="bb_paragraph">-.*****************71</p></div><div class="bb_table_td"><p class="bb_paragraph">qu************92</p></div><div class="bb_table_td"><p class="bb_paragraph">Fe********41</p></div><div class="bb_table_td"><p class="bb_paragraph">N3*****************39</p></div><div class="bb_table_td"><p class="bb_paragraph">ta***********92</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">沙井******42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ei*****97</p></div><div class="bb_table_td"><p class="bb_paragraph">dr***********83</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka***********57</p></div><div class="bb_table_td"><p class="bb_paragraph">ol*******59</p></div><div class="bb_table_td"><p class="bb_paragraph">椒盐********43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Az**************69</p></div><div class="bb_table_td"><p class="bb_paragraph">X-*********63</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr***********35</p></div><div class="bb_table_td"><p class="bb_paragraph">81**********17</p></div><div class="bb_table_td"><p class="bb_paragraph">Se***********15</p></div><div class="bb_table_td"><p class="bb_paragraph">Mg*********65</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sq***************29</p></div><div class="bb_table_td"><p class="bb_paragraph">与風****90</p></div><div class="bb_table_td"><p class="bb_paragraph">ch****05</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr**********42</p></div><div class="bb_table_td"><p class="bb_paragraph">LE**********40</p></div><div class="bb_table_td"><p class="bb_paragraph">ta*****91</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">yk********16</p></div><div class="bb_table_td"><p class="bb_paragraph">只莫********46</p></div><div class="bb_table_td"><p class="bb_paragraph">青青*****53</p></div><div class="bb_table_td"><p class="bb_paragraph">xx**************08</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh************56</p></div><div class="bb_table_td"><p class="bb_paragraph">vl**********21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">YA******13</p></div><div class="bb_table_td"><p class="bb_paragraph">Tw***************56</p></div><div class="bb_table_td"><p class="bb_paragraph">iV*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma********16</p></div><div class="bb_table_td"><p class="bb_paragraph">Fl************21</p></div><div class="bb_table_td"><p class="bb_paragraph">Do****************98</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PE*****************37</p></div><div class="bb_table_td"><p class="bb_paragraph">sa*******31</p></div><div class="bb_table_td"><p class="bb_paragraph">글레**********15</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div>[/table]<p class="bb_paragraph"></p><p class="bb_paragraph"><b>■參考事項</b></p><p class="bb_paragraph">－異常使用對象取締結果中包含透過各位繼承者的檢舉與監控所取得的取締內容。</p><p class="bb_paragraph">－有意針對濫用與商店交易相關的支付程序進行辯解時，請利用官網＞客戶支援＞1：1諮詢提出異議。</p><p class="bb_paragraph">－有意針對因拒付而產生的濫用支付程序進行辯解時，請透過進行支付的平台商店諮詢提出異議。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們將致力於營造讓各位繼承者能愉快遊玩的舒適環境。</p><p class="bb_paragraph">謝謝大家。</p></div></div></div>]]> </content:encoded>
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<title>Pre&#45;Order The Baltic Powers for Age of Empires III: Definitive Edition</title>
<link>https://xinker.org/zh/pre-order-the-baltic-powers-for-age-of-empires-iii-definitive-edition</link>
<guid>https://xinker.org/zh/pre-order-the-baltic-powers-for-age-of-empires-iii-definitive-edition</guid>
<description><![CDATA[ Today, we are thrilled to share more details on the highly-anticipated DLC for Age of Empires III: Definitive Edition – The Baltic Powers! The Baltic Powers launches on September 10th and is available now for pre-order on Steam for a 15% discount!The Baltic Powers introduces the Danes and the Poles as 2 formidable European civilizations, each featuring their own unique set of units, technologies, cards, and bonuses. Explore their homelands in a wide array of maps ranging from the Black Sea to the Arctic North and rediscover your favorite civilizations in the new Independence and Regicide modes. Master two brand-new tactical Challenges and give the heroes of your favorite civilizations a fresh look from an extensive collection of new customizations. Saddle up and spread your wings – because as Polish King Jan Sobieski likes to say: “We’ve got work to do on the battlefield!”Pre-Order The Baltic Powers Now!https://store.steampowered.com/app/4308600/Age_of_Empires_III_Definitive_Edition__The_Baltic_Powers/What is The Baltic Powers?The Baltic Powers DLC is centered in the northern reaches of Europe, and covers the struggle for supremacy in and around the Baltic Sea. It is at the heart of a much larger Northern expansion and a counterweight to the previous Mediterranean expansion.Make a stopover on the warring British isles. Tip the scales by allying with the Scottish House of Stuart and their kilt-wearing Clansmen to eliminate the enemy Lords. From there, continue your voyage along the coast of Norway and meet the Sámi people. Past the volcanoes of Iceland and guided by lighthouses, you venture into the frozen Arctic realms of Greenland and Nunavut, where the local Inuit people or even dubious whalers can increase your chances of survival.The two newest civlizations coming to Age of Empires III: Definitive Edition share the same coastline, but the Danes and the Poles each have their own distinctive identity and visions of empire.As a defensive, mercantile power, the Danes rely on their Customs House to generate revenue from the shipments of other players. Round Churches and Snaphaner Militias protect this source of wealth used to finance a modern fleet and an elite of royal guard regiments. Happy to support their king, the Danes are also able to advance for lower costs and have no desire to revolt.In contrast, the Poles are an expansive, land-based power, tirelessly working the fields of their Folwarks to feed a diverse army of horsemen, spearheaded by the legendary Winged Hussars. This Commonwealth of peoples thrives on a growing population that empowers the Sejm parliament, a powerful economic tool in the hands of magnates. Attracted by the prospect of riches and independence, Cossacks and Teutonic Knights wait in the shadows for their moment to strike.These fascinating regions and chapters of history are yours to explore. The Baltic Powers offers a great mix of content ranging from all-time favorites like new civilizations and maps, to more unique and rare additions such as challenges and a plethora of hero customizations. The Baltic Powers has something in store for everyone, enhancing the experience for new and seasoned players alike.Included in this DLC2 New European Civilizations!The Danes (Denmark-Norway)Prosper from shipments of other players through your Customs House and save resources as you advance through the ages! Call upon Snaphane and Gunboat levies to defend your Baltic realm on land and at sea, or shelter your gatherers in Round Churches to ward off marauding mercenaries. Finally, embark on a grand military adventure with a parade of your fancy tin soldier collection: a complete roster of Royal Guards in the most fashionable uniforms of the century!The Poles (Poland-Lithuania)Build a massive agricultural empire and feed the hungry horses of war! Use lower building costs to specialize your Folwark economy and enrich the Sejm parliament as your population booms. Choose your path through history by leading early Cossack uprisings or the resurrection of the Teutonic Knights. Command your mounted Hetman to lead a thunderous charge of fearsome Winged Hussars and assert your dominance from the Baltic to the Black Sea!New Immersive Maps Random Maps: Explore a vast range of environments from the Black Sea to the Arctic. Visit the volcano on Iceland before you set out to find the Northwest Passage! Historical Maps: Relive the Dano-Swedish rivalry or join the Teutonic Knights in their battle over Livonia in objective-based maps. Bonus Maps: Gain access to selected previous DLC maps to play in the homelands of the new main and minor civilizations.New Regional Allies &amp; Adversaries Native Allies: Meet and greet the Scottish House of Stuart, the Scandinavian Sámi, and the Arctic Inuit. Outlaws &amp; Treasures: Hunt alongside or against skilled Harpooners, wolfish Whaling Ships or the feared Qivittoqs. Mercenaries: Hire hard-hitting Gallowglasses, Crossbow-wielding Cranequiniers on horseback, or early Fortified W ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/38625628/68167e7fab8ede05a645935dcd24341793b062d9.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 14 Aug 2026 09:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pre-Order, The, Baltic, Powers, for, Age, Empires, III:, Definitive, Edition</media:keywords>
<content:encoded><![CDATA[<div data-youtube="EW8DLv6tsaU" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br>Today, we are thrilled to share more details on the highly-anticipated DLC for <i>Age of Empires III: Definitive Edition</i> – <i>The Baltic Powers</i>! <b><i>The Baltic Powers</i> launches on September 10th and is available now for pre-order on Steam for a 15% discount!</b><br><br><b><i>The Baltic Powers</i></b> introduces the <b>Danes</b> and the <b>Poles</b> as 2 formidable European civilizations, each featuring their own unique set of units, technologies, cards, and bonuses. <br><br>Explore their homelands in a wide array of maps ranging from the Black Sea to the Arctic North and rediscover your favorite civilizations in the new <b>Independence</b> and <b>Regicide</b> modes. Master two brand-new tactical <b>Challenges</b> and give the heroes of your favorite civilizations a fresh look from an extensive collection of <b>new customizations</b>. <br><br>Saddle up and spread your wings – because as Polish King Jan Sobieski likes to say: “<i>We’ve got work to do on the battlefield!</i>”<br><hr><br><div class="bb_h2">Pre-Order The Baltic Powers Now!</div><br><a class="bb_link" href="https://store.steampowered.com/app/4308600/Age_of_Empires_III_Definitive_Edition__The_Baltic_Powers/" target="_blank" rel="">https://store.steampowered.com/app/4308600/Age_of_Empires_III_Definitive_Edition__The_Baltic_Powers/</a><br><hr><br><div class="bb_h1">What is The Baltic Powers?</div><br><img src="https://clan.akamai.steamstatic.com/images/38625628/9c35d7a53b74508471a5f8b355ca9a498587d2ff.jpg"><br><b><i>The Baltic Powers</i></b> DLC is centered in the northern reaches of Europe, and covers the struggle for supremacy in and around the Baltic Sea. It is at the heart of a much larger Northern expansion and a counterweight to the previous Mediterranean expansion.<br><br>Make a stopover on the warring British isles. Tip the scales by allying with the Scottish House of Stuart and their kilt-wearing Clansmen to eliminate the enemy Lords. From there, continue your voyage along the coast of Norway and meet the Sámi people. Past the volcanoes of Iceland and guided by lighthouses, you venture into the frozen Arctic realms of Greenland and Nunavut, where the local Inuit people or even dubious whalers can increase your chances of survival.<br><br>The two newest civlizations coming to <i>Age of Empires III: Definitive Edition</i> share the same coastline, but the Danes and the Poles each have their own distinctive identity and visions of empire.<br><br>As a defensive, mercantile power, the Danes rely on their Customs House to generate revenue from the shipments of other players. Round Churches and Snaphaner Militias protect this source of wealth used to finance a modern fleet and an elite of royal guard regiments. Happy to support their king, the Danes are also able to advance for lower costs and have no desire to revolt.<br><br>In contrast, the Poles are an expansive, land-based power, tirelessly working the fields of their Folwarks to feed a diverse army of horsemen, spearheaded by the legendary Winged Hussars. This Commonwealth of peoples thrives on a growing population that empowers the Sejm parliament, a powerful economic tool in the hands of magnates. Attracted by the prospect of riches and independence, Cossacks and Teutonic Knights wait in the shadows for their moment to strike.<br><br>These fascinating regions and chapters of history are yours to explore. <i>The Baltic Powers</i> offers a great mix of content ranging from all-time favorites like new civilizations and maps, to more unique and rare additions such as challenges and a plethora of hero customizations. <i>The Baltic Powers</i> has something in store for everyone, enhancing the experience for new and seasoned players alike.<br><br><div class="bb_h1">Included in this DLC</div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><img src="https://clan.akamai.steamstatic.com/images/38625628/b21812e3a4dcaf635e675bdebf09abf8023eb383.png"></div><div class="bb_table_td"><img src="https://clan.akamai.steamstatic.com/images/38625628/1c5c067ee09d0824cf2480777b5af2063d203de2.png"></div></div></div><div class="bb_h2">2 New European Civilizations!</div><div class="bb_h3">The Danes (Denmark-Norway)</div><img src="https://clan.akamai.steamstatic.com/images/38625628/572e5d2c604e9280ff7068bcf4ea44f483c2e838.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/38625628/42ee0bc1d9773bb2c3161d35b256a8d195270ebe.jpg"><br>Prosper from shipments of other players through your Customs House and save resources as you advance through the ages! Call upon Snaphane and Gunboat levies to defend your Baltic realm on land and at sea, or shelter your gatherers in Round Churches to ward off marauding mercenaries. Finally, embark on a grand military adventure with a parade of your fancy tin soldier collection: a complete roster of Royal Guards in the most fashionable uniforms of the century!<br><br><div class="bb_h3">The Poles (Poland-Lithuania)</div><img src="https://clan.akamai.steamstatic.com/images/38625628/68c324beeac57b1d608a4d954aba42c745f2f7e3.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/38625628/663737d8615d132d07d4190ec2c801f3a75c5b2e.jpg"><br>Build a massive agricultural empire and feed the hungry horses of war! Use lower building costs to specialize your Folwark economy and enrich the Sejm parliament as your population booms. Choose your path through history by leading early Cossack uprisings or the resurrection of the Teutonic Knights. Command your mounted Hetman to lead a thunderous charge of fearsome Winged Hussars and assert your dominance from the Baltic to the Black Sea!<br><br><div class="bb_h2">New Immersive Maps</div><br><img src="https://clan.akamai.steamstatic.com/images/38625628/8c59c4984b547012f30226ecad79274b1d2b9c64.jpg"><br><ul class="bb_ul"><li> <b>Random Maps:</b> Explore a vast range of environments from the <b>Black Sea</b> to the <b>Arctic</b>. Visit the volcano on <b>Iceland</b> before you set out to find the <b>Northwest Passage</b>!<br></li><li> <b>Historical Maps:</b> Relive the <b>Dano-Swedish</b> rivalry or join the Teutonic Knights in their battle over <b>Livonia</b> in objective-based maps.<br></li><li> <b>Bonus Maps:</b> Gain access to selected previous DLC maps to play in the homelands of the new main and minor civilizations.</li></ul><div class="bb_h2">New Regional Allies & Adversaries</div><br><img src="https://clan.akamai.steamstatic.com/images/38625628/8c59c4984b547012f30226ecad79274b1d2b9c64.jpg"><br><ul class="bb_ul"><li> <b>Native Allies:</b> Meet and greet the Scottish <b>House of Stuart</b>, the Scandinavian <b>Sámi</b>, and the Arctic <b>Inuit</b>.<br></li><li> <b>Outlaws & Treasures:</b> Hunt alongside or against skilled <b>Harpooners</b>, wolfish <b>Whaling Ships</b> or the feared <b>Qivittoqs</b>.<br></li><li> <b>Mercenaries:</b> Hire hard-hitting <b>Gallowglasses</b>, Crossbow-wielding <b>Cranequiniers</b> on horseback, or early <b>Fortified Wagon</b> artillery in the second age.</li></ul><div class="bb_h2">Resources & Map Features</div><br><img src="https://clan.akamai.steamstatic.com/images/38625628/b35913bec60e6ec0cff0adde22c4cb992a0b9f7b.jpg"><br><ul class="bb_ul"><li> <b>Animals:</b> Encounter <b>Seals</b>, <b>Walruses</b> and break the ice to harvest <b>Fishing Holes</b> with Villagers.<br></li><li> <b>Captureable Buildings:</b> Spot maritime life through <b>Lighthouses</b> or bolster your wood supplies via <b>Timber Importers</b>.<br></li><li> <b>Fish Traps:</b> Give Fishing Boats a new purpose by harvesting Fish Traps – available to all civilizations.</li></ul><div class="bb_h2">New Ways to Play</div>Test your skills in two brand-new Challenges designed for experienced players.<br><br><b>Regicide Mode:</b> Protect your Regent from sudden death while eliminating all competition.<br><br><b>Independence Mode:</b> Rediscover your favorite civilizations through a fresh lens without XP and Home City.<br><br><br><div class="bb_h2">New Hero Customizations</div><br><img src="https://clan.akamai.steamstatic.com/images/38625628/3dafe53b0fd2c3ecdd4a3949e801ccc6958502c0.png"><br><ul class="bb_ul"><li> <b>Brand-New Outfits:</b> Pick fresh looks for your Danish Explorer and Polish Hetman.<br></li><li><b> Hero Cosmetics Pack Vol. 2:</b> Personalize your Warchief, Monk, or Explorer from other civilizations with a huge collection of customizations.</li></ul><hr><br><div class="bb_h2">Pre-Order The Baltic Powers Now!</div><br><a class="bb_link" href="https://store.steampowered.com/app/4308600/Age_of_Empires_III_Definitive_Edition__The_Baltic_Powers/" target="_blank" rel="">https://store.steampowered.com/app/4308600/Age_of_Empires_III_Definitive_Edition__The_Baltic_Powers/</a>]]> </content:encoded>
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<title>Save Up to 75% on Like a Dragon &amp;amp; Yakuza Titles During the SEGA Publisher Sale</title>
<link>https://xinker.org/zh/save-up-to-75-on-like-a-dragon-yakuza-titles-during-the-sega-publisher-sale</link>
<guid>https://xinker.org/zh/save-up-to-75-on-like-a-dragon-yakuza-titles-during-the-sega-publisher-sale</guid>
<description><![CDATA[ GET UP TO 75% OFF Explore these limited-time deals before they&#039;re gone! Now until August 27, get the lowest prices ever on select RGG Studio games like: The Yakuza series’ prequel story, Yakuza 0 Director’s Cut (45% off)  Spinoffs including Like a Dragon: Ishin! and Like a Dragon Gaiden: The Man Who Erased His Name (75% off)Action-adventure crime thriller Judgment (75% off)…and more!Explore all the discounts here!WISHLIST OR PRE-ORDER STRANGER THAN HEAVEN Prepare for the all-new action-adventure from RGG Studio: a fifty-year, action-adventure saga of men with nowhere to go and their desperate struggle to find a home. Use extreme violence to survive, and musical talent to thrive as a showman across five cities and eras of modern Japan. https://store.steampowered.com/app/4260840/STRANGER_THAN_HEAVEN/  Keep an eye on our social channels for more Like a Dragon &amp; Yakuza series content.-The Ryu Ga Gotoku Studio TeamTwitter TikTok Facebook  Instagram ]]></description>
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<pubDate>Fri, 14 Aug 2026 09:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Save, 75, Like, Dragon, Yakuza, Titles, During, the, SEGA, Publisher, Sale</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/45791406/067ef4e03a5d21294587781596837cdcb29f4f1a.png"><br><br><div class="bb_h1">GET UP TO 75% OFF </div>Explore these limited-time deals before they're gone! Now until August 27, get the lowest prices ever on select RGG Studio games like: <br><ul class="bb_ul"><li>The Yakuza series’ prequel story, <b>Yakuza 0 Director’s Cut </b>(45% off)  <br></li><li>Spinoffs including <b>Like a Dragon: Ishin!</b> and <b>Like a Dragon Gaiden: The Man Who Erased His Name</b> (75% off)<br></li><li>Action-adventure crime thriller <b>Judgment </b>(75% off)</li></ul>…and more!<br><br><u><a class="bb_link" href="https://store.steampowered.com/sale/SEGAPublisherSale2026" target="_blank" rel=""><div class="bb_h3"><b>Explore all the discounts here!</b></div></a></u><br><br><div class="bb_h2">WISHLIST OR PRE-ORDER STRANGER THAN HEAVEN </div>Prepare for the all-new action-adventure from RGG Studio: a fifty-year, action-adventure saga of men with nowhere to go and their desperate struggle to find a home. Use extreme violence to survive, and musical talent to thrive as a showman across five cities and eras of modern Japan. <br><br><a class="bb_link" href="https://store.steampowered.com/app/4260840/STRANGER_THAN_HEAVEN/" target="_blank" rel="">https://store.steampowered.com/app/4260840/STRANGER_THAN_HEAVEN/</a>  <br><br>Keep an eye on our social channels for more Like a Dragon & Yakuza series content.<br>-The Ryu Ga Gotoku Studio Team<br><br><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FRGGStudio%20style%3Dbutton" target="_blank" rel=" noopener">Twitter</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40rggstudiowest%20style%3Dbutton" target="_blank" rel=" noopener">TikTok</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FRGGStudioWest%20style%3Dbutton" target="_blank" rel=" noopener">Facebook </a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Frggstudiowest%2F%20style%3Dbutton" target="_blank" rel=" noopener">Instagram</a></p><br>]]> </content:encoded>
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<title>Important Launch Info | Hell Let Loose: Vietnam</title>
<link>https://xinker.org/zh/important-launch-info-hell-let-loose-vietnam</link>
<guid>https://xinker.org/zh/important-launch-info-hell-let-loose-vietnam</guid>
<description><![CDATA[ Thank You &amp; Important Launch InfoThank you to everyone who has joined us for the launch of Hell Let Loose: Vietnam today. We’ve already seen almost three times the number of concurrent players compared to Hell Let Loose’s all-time peak, which shows just how many of you have already deployed into Vietnam.With that in mind, and with just how many players are loading into the game, we’re aware that some players are experiencing issues when trying to get in and play the game, and the team is actively investigating your reports and working to address them.We wanted to provide a quick update on some of the most commonly reported issues, clarify a few points around tutorials and servers, and share workarounds that may help in the meantime.Here are some of the key things to know:(Full info on each point further down)We’re adding additional official servers across all regions in response to launch-day demand.The Getting Started tutorial can be skipped by pressing Esc if you want to jump straight into multiplayer.The Squad Leader and Commander tutorials must be completed before those respective roles can be selected.If you’re experiencing crashes while using an AMD GPU, we have some temporary workarounds below that may help including adding -dx12 to the Steam launch options.If you participated in the recent Crossplay Playtest on PC, we recommend resetting your Video settings to default to ensure they are correctly recalibrated for the launch build.We’re actively investigating other reports, including crashes and audio issues.If you need assistance, you can contact the Hell Let Loose Support Team directly by clicking the button in the bottom-right corner of the Help Centre, or by sending a DM to the u/HLL Support bot on the official Hell Let Loose Discord server. TutorialsThe Getting Started tutorial is not mandatory and can be skipped by pressing Esc if you want to jump straight into multiplayer.However, if you want to play as a Squad Leader or Commander, you’ll first need to complete the tutorial associated with that role.These tutorials introduce the key mechanics and responsibilities associated with these roles and are intended to ensure players have an understanding of them before taking command on the battlefield.Server Demand &amp; How Servers WorkWe’ve seen high demand during launch and are spinning up additional official servers across all regions to increase capacity.In the meantime, if you’re having difficulty finding an available server, we recommend joining a server with 50 or less players in, as by the time you have joined it will likely have filled up. You also are able to select “Hide Full Servers” in the Server Browser which may help you find a server with available slots more quickly.Alongside the Official Servers, hosted by us, we also have Community Servers, hosted and managed by members of the community.Community Servers &amp; Server BrowserSince launch we’ve seen reports from some players who are unable to join Community Servers, with an error message indicating that the remaining spaces are reserved for VIP players.We’re currently investigating these reports. In some cases, due to the overwhelming number of players currently entering the game, a server may have already reached capacity before the Server Browser has had a chance to update, despite appearing to still have spaces available. The error message shown may also incorrectly suggest that these spaces are reserved for VIP players.While we investigate, if you’re unable to join a particular Community Server, we recommend trying an Official Server or another Community Server with more available capacity. AMD IssuesWe’re aware that some players using AMD GPUs are experiencing stability issues, including crashes, and the team is actively investigating these reports.While we continue working on this, the following temporary workarounds may help affected players:Steam Launch OptionsTry adding one of the following to your Steam launch options:-dx12 -USEALLAVAILABLECORES -malloc=systemAlternatively:-dx11 -USEALLAVAILABLECORES -malloc=systemIn-Game &amp; AMD Software WorkaroundsSome affected players may also see improved stability by:Setting in-game graphics settings to High.Disabling the In-Game Overlay within AMD Software: Adrenalin Edition.These are temporary workarounds while we continue investigating the underlying issues, and results may vary between systems.FSR 4.1We also want to reiterate that FSR 4.1 is coming to Hell Let Loose: Vietnam as part of a future update.FSR 4.1 has already been implemented in-game and is currently undergoing further testing and validation. We’ll share more information on its availability as soon as we’re able to. NVIDIA Game Ready DriverThe dedicated NVIDIA Game Ready Driver for Hell Let Loose: Vietnam has been delayed at NVIDIA’s end, and is now expected to become available early next week.In the meantime, NVIDIA users should ensure they are running the latest currently available driver.We’ll provide an update once the dedic ]]></description>
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<pubDate>Fri, 14 Aug 2026 06:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Important, Launch, Info, Hell, Let, Loose:, Vietnam</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/45748053/b8f05de38dc473326259ed01d41f58bbde093dcc.png"></div><p class="bb_paragraph"></p><div class="bb_h1">Thank You & Important Launch Info</div><p class="bb_paragraph">Thank you to everyone who has joined us for the launch of Hell Let Loose: Vietnam today. We’ve already seen almost three times the number of concurrent players compared to Hell Let Loose’s all-time peak, which shows just how many of you have already deployed into Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">With that in mind, and with just how many players are loading into the game, we’re aware that some players are experiencing issues when trying to get in and play the game, and the team is actively investigating your reports and working to address them.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We wanted to provide a quick update on some of the most commonly reported issues, clarify a few points around tutorials and servers, and share workarounds that may help in the meantime.</p><p class="bb_paragraph"></p><div class="bb_h3">Here are some of the key things to know:</div><p class="bb_paragraph">(<i>Full info on each point further down</i>)</p><ul class="bb_ul"><li><p class="bb_paragraph">We’re <b>adding additional official servers</b> across all regions in response to launch-day demand.</p></li><li><p class="bb_paragraph">The <b>Getting Started tutorial can be skipped</b> by pressing <b>Esc </b>if you want to jump straight into multiplayer.</p></li><li><p class="bb_paragraph">The <b>Squad Leader</b> and <b>Commander </b>tutorials<b> must be completed</b> before those respective roles can be selected.</p></li><li><p class="bb_paragraph">If you’re experiencing <b>crashes</b> while using an <b>AMD GPU</b>, we have some<b> temporary workarounds</b> below that may help including adding -dx12 to the Steam launch options.</p></li><li><p class="bb_paragraph">If you participated in the recent Crossplay Playtest on PC, we recommend resetting your Video settings to default to ensure they are correctly recalibrated for the launch build.</p></li><li><p class="bb_paragraph">We’re actively investigating other reports, including crashes and audio issues.</p></li></ul><blockquote class="bb_blockquote"><p class="bb_paragraph">If you need assistance, you can contact the Hell Let Loose Support Team directly by clicking the button in the bottom-right corner of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.team17.com%2Fhell-let-loose%2Fen" target="_blank" rel=" noopener">Help Centre</a>, or by sending a DM to the u/HLL Support bot on the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fhellletloose" target="_blank" rel=" noopener">official Hell Let Loose Discord server</a>.</p></blockquote><p class="bb_paragraph"> </p><div class="bb_h2">Tutorials</div><p class="bb_paragraph">The Getting Started tutorial is not mandatory and can be skipped by pressing Esc if you want to jump straight into multiplayer.</p><p class="bb_paragraph"></p><p class="bb_paragraph">However, if you want to play as a Squad Leader or Commander, you’ll first need to complete the tutorial associated with that role.</p><p class="bb_paragraph"></p><p class="bb_paragraph">These tutorials introduce the key mechanics and responsibilities associated with these roles and are intended to ensure players have an understanding of them before taking command on the battlefield.</p><p class="bb_paragraph"></p><div class="bb_h3">Server Demand & How Servers Work</div><p class="bb_paragraph">We’ve seen high demand during launch and are spinning up additional official servers across all regions to increase capacity.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In the meantime, if you’re having difficulty finding an available server, we recommend joining a server with 50 or less players in, as by the time you have joined it will likely have filled up. You also are able to select “Hide Full Servers” in the Server Browser which may help you find a server with available slots more quickly.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Alongside the Official Servers, hosted by us, we also have Community Servers, hosted and managed by members of the community.</p><p class="bb_paragraph"></p><div class="bb_h3">Community Servers & Server Browser</div><p class="bb_paragraph">Since launch we’ve seen reports from some players who are unable to join Community Servers, with an error message indicating that the remaining spaces are reserved for VIP players.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re currently investigating these reports. In some cases, due to the overwhelming number of players currently entering the game, a server may have already reached capacity before the Server Browser has had a chance to update, despite appearing to still have spaces available. The error message shown may also incorrectly suggest that these spaces are reserved for VIP players.</p><p class="bb_paragraph"></p><p class="bb_paragraph">While we investigate, if you’re unable to join a particular Community Server, we recommend trying an Official Server or another Community Server with more available capacity.</p><p class="bb_paragraph"> </p><div class="bb_h2">AMD Issues</div><p class="bb_paragraph">We’re aware that some players using AMD GPUs are experiencing stability issues, including crashes, and the team is actively investigating these reports.</p><p class="bb_paragraph"></p><p class="bb_paragraph">While we continue working on this, the following temporary workarounds may help affected players:</p><p class="bb_paragraph"></p><div class="bb_h3">Steam Launch Options</div><p class="bb_paragraph">Try adding one of the following to your Steam launch options:</p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>-dx12 -USEALLAVAILABLECORES -malloc=system</b></p></blockquote><p class="bb_paragraph">Alternatively:</p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>-dx11 -USEALLAVAILABLECORES -malloc=system</b></p></blockquote><p class="bb_paragraph"></p><div class="bb_h3">In-Game & AMD Software Workarounds</div><p class="bb_paragraph">Some affected players may also see improved stability by:</p><ul class="bb_ul"><li><p class="bb_paragraph">Setting in-game graphics settings to High.</p></li><li><p class="bb_paragraph">Disabling the In-Game Overlay within AMD Software: Adrenalin Edition.</p></li></ul><p class="bb_paragraph">These are temporary workarounds while we continue investigating the underlying issues, and results may vary between systems.</p><p class="bb_paragraph"></p><div class="bb_h3">FSR 4.1</div><p class="bb_paragraph">We also want to reiterate that FSR 4.1 is coming to Hell Let Loose: Vietnam as part of a future update.</p><p class="bb_paragraph"></p><p class="bb_paragraph">FSR 4.1 has already been implemented in-game and is currently undergoing further testing and validation. We’ll share more information on its availability as soon as we’re able to.</p><p class="bb_paragraph"> </p><div class="bb_h2">NVIDIA Game Ready Driver</div><p class="bb_paragraph">The dedicated NVIDIA Game Ready Driver for Hell Let Loose: Vietnam has been delayed at NVIDIA’s end, and is now expected to become available early next week.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In the meantime, NVIDIA users should ensure they are running the latest currently available driver.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ll provide an update once the dedicated Game Ready Driver becomes available.</p><p class="bb_paragraph"> </p><div class="bb_h2">Other Issues Under Investigation</div><p class="bb_paragraph">We’re also actively reviewing reports from players and investigating a number of other issues, including:</p><ul class="bb_ul"><li><p class="bb_paragraph">Audio cutting out for some players on PlayStation 5.</p></li><li><p class="bb_paragraph">Players being unable to select certain roles.</p></li><li><p class="bb_paragraph">Individual crash reports submitted by players.</p></li></ul><p class="bb_paragraph">The team is continuing to review reports and crash data as they come in, and we’ll provide further updates as we learn more.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You can also find our current list of known issues here: <a class="bb_link" href="https://store.steampowered.com/news/app/3079210/view/690891687156777547" target="_blank" rel="">Known Issues & More | Hell Let Loose: Vietnam</a></p><p class="bb_paragraph"> </p><div class="bb_h2">Thank You</div><p class="bb_paragraph">Thank you to everyone who has taken the time to report an issue or share feedback with us today. We’re actively monitoring your reports across our community and support channels, and the team is working to address the issues players are encountering.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ll continue to keep you updated.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/6a394777bd1a835fb4fbe6b2a76b0f5ecd267cd1.png"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Rebind keys and free cam mode</title>
<link>https://xinker.org/zh/rebind-keys-and-free-cam-mode</link>
<guid>https://xinker.org/zh/rebind-keys-and-free-cam-mode</guid>
<description><![CDATA[ Time for our weekly release. And this one brings 2 new features requested by you guysOne is the possibility of rebinding keys for keyboard and mouse users.  You&#039;ve been asking for this for some time, and it is one of the features we wanted to implement after 1.0 for accessibility. Let us know how it works for you and if there is anything you think we can improve in it; let us know in the comments. You can access this feature via settings -&gt; controlsThe other new one is the free camera mode. By pressing F1, you can take control of a drone and fly around your park and take screenshots of your park from anywhere. You can now show everyone your park&#039;s best side.Now for the full listBUG FIXESArea in the Aztec slide that could not be painted is now paintableWater pressure gun no longer triggers on swapping tools in handQueso rewards money when pushed like any other bad trait guestGuests  get injured again when jumping into an empty poolNo longer displaying a ban button for non-hosts in the tablet (visual bug)Night mode can no longer be activated if you don&#039;t have enough moneyImproved some colliders in some poolsBeach wall hole fixedSteam achievement for 3 and 5 stars in city map should trigger now for anyone loading a save from a pre 1.0 map with it (for some it wasn&#039;t working)IMPROVEMENTS You can now set multiplayer settings while creating the lobbyAdded using research points option to the host restrictions for multiplayerLimited the amount of flyers, ducks, posters, duck gun, and golden hammer that can be spawned at the same timeGolden hammer now fixes anything in one hitNew animation when slipping on a banana peel (it deserves its own animation)New message indicating the pool needs to be repaired before using the plug when it hits 0%Storms now have improved lightning effectsGuests have a low % of ragdolling when jumping from boards (also known as failed to jump). If they get injured when this happens, the player is not punished (no fines)Made clearer you can hide the whole UI with H (default key)Made events % a bit higher (so you should see more of the special events days - big and small)Visitors no longer spawn in the last hour to enter the parkSaboteurs take longer to empty a pool and spawn lessYou can now toss trash away in dumpsters after grabbing it with your handsNEW FEATURESControl rebind. You can access it via settings -&gt; controlsFree camera. The default key is F1We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you.  https://steamcommunity.com/app/3293260/discussions/NOTICE -  We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates ]]></description>
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<pubDate>Fri, 14 Aug 2026 05:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Rebind, keys, and, free, cam, mode</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Time for our weekly release. And this one brings 2 new features requested by you guys<br><br>One is the possibility of rebinding keys for keyboard and mouse users.  You've been asking for this for some time, and it is one of the features we wanted to implement after 1.0 for accessibility. Let us know how it works for you and if there is anything you think we can improve in it; let us know in the comments. You can access this feature via settings -> controls<br><br>The other new one is the free camera mode. By pressing F1, you can take control of a drone and fly around your park and take screenshots of your park from anywhere. You can now show everyone your park's best side.<br><br>Now for the full list</p><div class="bb_h3">BUG FIXES</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Area in the Aztec slide that could not be painted is now paintable</p></li><li><p class="bb_paragraph">Water pressure gun no longer triggers on swapping tools in hand</p></li><li><p class="bb_paragraph">Queso rewards money when pushed like any other bad trait guest</p></li><li><p class="bb_paragraph">Guests  get injured again when jumping into an empty pool</p></li><li><p class="bb_paragraph">No longer displaying a ban button for non-hosts in the tablet (visual bug)</p></li><li><p class="bb_paragraph">Night mode can no longer be activated if you don't have enough money</p></li><li><p class="bb_paragraph">Improved some colliders in some pools</p></li><li><p class="bb_paragraph">Beach wall hole fixed</p></li><li><p class="bb_paragraph">Steam achievement for 3 and 5 stars in city map should trigger now for anyone loading a save from a pre 1.0 map with it (for some it wasn't working)</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">IMPROVEMENTS</div><ul class="bb_ul"><li><p class="bb_paragraph"> You can now set multiplayer settings while creating the lobby</p></li><li><p class="bb_paragraph">Added using research points option to the host restrictions for multiplayer</p></li><li><p class="bb_paragraph">Limited the amount of flyers, ducks, posters, duck gun, and golden hammer that can be spawned at the same time</p></li><li><p class="bb_paragraph">Golden hammer now fixes anything in one hit</p></li><li><p class="bb_paragraph">New animation when slipping on a banana peel (it deserves its own animation)</p></li><li><p class="bb_paragraph">New message indicating the pool needs to be repaired before using the plug when it hits 0%</p></li><li><p class="bb_paragraph">Storms now have improved lightning effects</p></li><li><p class="bb_paragraph">Guests have a low % of ragdolling when jumping from boards (also known as failed to jump). If they get injured when this happens, the player is not punished (no fines)</p></li><li><p class="bb_paragraph">Made clearer you can hide the whole UI with H (default key)</p></li><li><p class="bb_paragraph">Made events % a bit higher (so you should see more of the special events days - big and small)</p></li><li><p class="bb_paragraph">Visitors no longer spawn in the last hour to enter the park</p></li><li><p class="bb_paragraph">Saboteurs take longer to empty a pool and spawn less</p></li><li><p class="bb_paragraph">You can now toss trash away in dumpsters after grabbing it with your hands</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">NEW FEATURES</div><ul class="bb_ul"><li><p class="bb_paragraph">Control rebind. You can access it via settings -> controls</p></li><li><p class="bb_paragraph">Free camera. The default key is F1</p></li></ul><hr><p class="bb_paragraph">We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you.  <a class="bb_link" href="https://steamcommunity.com/app/3293260/discussions/" target="_blank" rel="">https://steamcommunity.com/app/3293260/discussions/</a><br><br><b>NOTICE</b> -  We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates</p>]]> </content:encoded>
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<title>[August 13] Explore Edania Part 2 with No Crystal Breaks &amp;amp; Accessory Reforms!</title>
<link>https://xinker.org/zh/august-13-explore-edania-part-2-with-no-crystal-breaks-accessory-reforms</link>
<guid>https://xinker.org/zh/august-13-explore-edania-part-2-with-no-crystal-breaks-accessory-reforms</guid>
<description><![CDATA[ Check out this week&#039;s new events!No Crystal Breaks on Monster DeathAug 13, 2026 (Thu) after maintenance - Aug 27, 2026 (Thu) before maintenanceTake Your First Steps with Peace of MindLeave your worries behind and start your challenge.During the event, even if your character is killed by a monster????crystals will [color=#00ff8e]not be destroyed[/color].This protection does not apply to characters with negative Karma.‎Learn More!Faster Accessory Reforms with JewelsAug 13, 2026 (Thu) after maintenance - Aug 27, 2026 (Thu) before maintenance During the event, defeat monsters in the listed zones for a chance to obtain [color=#bf8df5][Event] Jewel of Imperfect Power.[/color]Exchange [color=#bf8df5][Event] Jewel of Imperfect Power [/color]through Manage Currency for the accessory reform materials listed below.Kharazad / Apeiron / Ekleta Exclusive CupCup of Destined DawnCup of Burgeoning DuskCup of Callous Sun Cup of Reticent Moonbeams ‎Learn More!Hit the New Zones with Hot Time Aug 13, 2026 (Thu) after maintenance - Aug 27, 2026 (Thu) before maintenanceHot Time is ON!Head to the newly updated highest-tier zones!Combat EXP[color=#f4f58d]+500%[/color]Skill EXP[color=#f4f58d]+200%[/color]Item Drop Rate[color=#f4f58d]+50%[/color]‎Learn More!All Ongoing Events ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/28674304/4286143e044413ceec526eacafee55ad7c85ae01.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 14 Aug 2026 03:14:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, 13, Explore, Edania, Part, with, Crystal, Breaks, Accessory, Reforms</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.naeu.playblackdesert.com%2FNews%2FDetail%3FgroupContentNo%3D5119%20style%3Dbutton" target="_blank" rel=" noopener"><b>Check out this week's new events!</b></a></div><hr><img src="https://clan.akamai.steamstatic.com/images/28674304/4343d3250d1ec2919a8c12ef96447d17423e7213.jpg"><br><div class="bb_h1">No Crystal Breaks on Monster Death</div><ul class="bb_ul"><li>Aug 13, 2026 (Thu) after maintenance - Aug 27, 2026 (Thu) before maintenance</li></ul><div class="bb_h2">Take Your First Steps with Peace of Mind</div><blockquote class="bb_blockquote"><div class="bb_h3">Leave your worries behind and start your challenge.<br><br>During the event, even if your character is killed by a monster</div><div class="bb_h2">????<b>crystals will [color=#00ff8e]not be destroyed[/color]</b>.</div></blockquote><i>This protection does not apply to characters with negative Karma.</i><br><br>‎<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.naeu.playblackdesert.com%2FNews%2FDetail%3FgroupContentNo%3D10447%20style%3Dbutton" target="_blank" rel=" noopener"><div class="bb_h3">Learn More!</div></a><hr><img src="https://clan.akamai.steamstatic.com/images/28674304/26542ad14fba467a0a2c46e761c3bf2fd2e63d3d.png"><br><div class="bb_h1">Faster Accessory Reforms with Jewels</div><ul class="bb_ul"><li>Aug 13, 2026 (Thu) after maintenance - Aug 27, 2026 (Thu) before maintenance </li></ul><div class="bb_h2">During the event, defeat monsters in the listed zones for a chance to obtain [color=#bf8df5][Event] Jewel of Imperfect Power.[/color]</div><br><img src="https://clan.akamai.steamstatic.com/images/28674304/022ca00a1bcf97427a7acc75203f739e8ca7397d.png"><br><br><div class="bb_h2">Exchange [color=#bf8df5][Event] Jewel of Imperfect Power [/color]through Manage Currency for the accessory reform materials listed below.</div><br><img src="https://clan.akamai.steamstatic.com/images/28674304/b6346c6c777621a918de4cbec48aafa95c43da17.png"><br><br><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th">Kharazad / Apeiron / Ekleta Exclusive Cup</div></div><div class="bb_table_tr"><div class="bb_table_td"><img src="https://clan.akamai.steamstatic.com/images/28674304/0d89f88501334ea0da0750fa86137f9b7e9dd5cb.png"><br><b>Cup of Destined Dawn</b></div><div class="bb_table_td"><img src="https://clan.akamai.steamstatic.com/images/28674304/fc379441a206c37de0c0f6029805681148a01dbf.png"><br><b>Cup of Burgeoning Dusk</b></div><div class="bb_table_td"><img src="https://clan.akamai.steamstatic.com/images/28674304/dbb481ceaedcc72593f7101a82e92c8e551efbdc.png"><br><b>Cup of Callous Sun</b></div> <div class="bb_table_td"><img src="https://clan.akamai.steamstatic.com/images/28674304/2af0e24438d786f5cced81433501b7782e21576e.png"><br><b>Cup of Reticent Moonbeams</b></div> </div></div>‎<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.naeu.playblackdesert.com%2FNews%2FDetail%3FgroupContentNo%3D10446%20style%3Dbutton" target="_blank" rel=" noopener"><div class="bb_h3">Learn More!</div></a><hr><img src="https://clan.akamai.steamstatic.com/images/28674304/26663304cace6b610f86fe5b4af8db39e82cb82f.jpg"><br><div class="bb_h1">Hit the New Zones with Hot Time</div> <ul class="bb_ul"><li>Aug 13, 2026 (Thu) after maintenance - Aug 27, 2026 (Thu) before maintenance</li></ul><div class="bb_h2">Hot Time is ON!</div><div class="bb_h2">Head to the newly updated highest-tier zones!</div><br><img src="https://clan.akamai.steamstatic.com/images/28674304/fd49ddb7cc251c160a3e3687d106cd8327c7c8c6.png"><br><br><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><div class="bb_h3">Combat EXP</div><div class="bb_h2"><b>[color=#f4f58d]+500%[/color]</b></div></div><div class="bb_table_td"><div class="bb_h3">Skill EXP</div><div class="bb_h2"><b>[color=#f4f58d]+200%[/color]</b></div></div><div class="bb_table_td"><div class="bb_h3">Item Drop Rate</div><div class="bb_h2"><b>[color=#f4f58d]+50%[/color]</b></div></div></div></div>‎<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.naeu.playblackdesert.com%2FNews%2FDetail%3FgroupContentNo%3D10444%20style%3Dbutton" target="_blank" rel=" noopener"><div class="bb_h3">Learn More!</div></a><hr><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.naeu.playblackdesert.com%2FNews%2FNotice%3FboardType%3D3%20style%3Dbutton%20buttoncolor%3D%23d12a00" target="_blank" rel=" noopener"><div class="bb_h3"><b>All Ongoing Events</b></div></a>]]> </content:encoded>
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<title>Warhounds: First Hotfix &amp;amp; Two New Bundles</title>
<link>https://xinker.org/zh/warhounds-first-hotfix-two-new-bundles</link>
<guid>https://xinker.org/zh/warhounds-first-hotfix-two-new-bundles</guid>
<description><![CDATA[ Our first Warhounds hotfix is now live!Thanks for all the reports and feedback. We’ve rolled out another batch of fixes today.Hotfix 13.08.26Fix for the bug where a barracks couldn’t be built due to a crew shortage caused by using saves from the playtest versionFix for the issue where the mission script would freeze if the last soldier died inside the evacuation zoneFix for the bug with the barrel explosion radiusFix for Julia’s incorrect voice line triggering when soldiers are evacuated individuallyFix for the issue with exiting a mission when soldiers get promoted and the player has low fundsFix for the movement debuff stacking repeatedly when carrying a prisonerFix for the lip sync issue in the tutorialTwo new Warhounds bundles are now availableWe’ve also launched two new bundles on Steam today.Turn-Based Tactics BundleWarhounds joins forces with Future War Tactics: SOF vs Alien Invasion in a bundle built for fans of turn-based tactical combat.Two battlefields, two campaigns, and two different takes on squad-based strategy — with an additional 10% bundle discount.https://store.steampowered.com/bundle/84396/TurnBased_Tactics_Bundle/Warhounds x Diplomacy is Not an OptionFor strategy fans looking for something on a larger scale, Warhounds is also now available together with Diplomacy is Not an Option.Build and defend against overwhelming armies in Diplomacy is Not an Option, then take command of an elite mercenary squad in the turn-based battles of Warhounds.The bundle also includes an additional 10% discount.https://store.steampowered.com/bundle/84560/Warhounds_x_Diplomacy_is_Not_an_Option/Thanks again for all your feedback and support. We’re continuing to work on stability and other reported issues - stay tuned for more updates! ]]></description>
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<pubDate>Fri, 14 Aug 2026 01:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Warhounds:, First, Hotfix, Two, New, Bundles</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Our first Warhounds hotfix is now live!</p><p class="bb_paragraph">Thanks for all the reports and feedback. We’ve rolled out another batch of fixes today.</p><div class="bb_h2">Hotfix 13.08.26</div><ul class="bb_ul"><li><p class="bb_paragraph">Fix for the bug where a barracks couldn’t be built due to a crew shortage caused by using saves from the playtest version</p></li><li><p class="bb_paragraph">Fix for the issue where the mission script would freeze if the last soldier died inside the evacuation zone</p></li><li><p class="bb_paragraph">Fix for the bug with the barrel explosion radius</p></li><li><p class="bb_paragraph">Fix for Julia’s incorrect voice line triggering when soldiers are evacuated individually</p></li><li><p class="bb_paragraph">Fix for the issue with exiting a mission when soldiers get promoted and the player has low funds</p></li><li><p class="bb_paragraph">Fix for the movement debuff stacking repeatedly when carrying a prisoner</p></li><li><p class="bb_paragraph">Fix for the lip sync issue in the tutorial</p></li></ul><div class="bb_h2">Two new Warhounds bundles are now available</div><p class="bb_paragraph">We’ve also launched two new bundles on Steam today.</p><div class="bb_h3">Turn-Based Tactics Bundle</div><p class="bb_paragraph">Warhounds joins forces with Future War Tactics: SOF vs Alien Invasion in a bundle built for fans of turn-based tactical combat.</p><p class="bb_paragraph">Two battlefields, two campaigns, and two different takes on squad-based strategy — with an additional 10% bundle discount.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/84396/TurnBased_Tactics_Bundle/" target="_blank" rel="">https://store.steampowered.com/bundle/84396/TurnBased_Tactics_Bundle/</a></p><div class="bb_h3">Warhounds x Diplomacy is Not an Option</div><p class="bb_paragraph">For strategy fans looking for something on a larger scale, Warhounds is also now available together with Diplomacy is Not an Option.</p><p class="bb_paragraph">Build and defend against overwhelming armies in Diplomacy is Not an Option, then take command of an elite mercenary squad in the turn-based battles of Warhounds.</p><p class="bb_paragraph">The bundle also includes an additional 10% discount.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/84560/Warhounds_x_Diplomacy_is_Not_an_Option/" target="_blank" rel="">https://store.steampowered.com/bundle/84560/Warhounds_x_Diplomacy_is_Not_an_Option/</a></p><p class="bb_paragraph">Thanks again for all your feedback and support. We’re continuing to work on stability and other reported issues - stay tuned for more updates!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>SEGA Publisher Sale 2026</title>
<link>https://xinker.org/zh/sega-publisher-sale-2026</link>
<guid>https://xinker.org/zh/sega-publisher-sale-2026</guid>
<description><![CDATA[  ]]></description>
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<pubDate>Fri, 14 Aug 2026 01:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SEGA, Publisher, Sale, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/32528477/067ef4e03a5d21294587781596837cdcb29f4f1a.png"></p>]]> </content:encoded>
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<title>Total War Warhammer Franchise Sale</title>
<link>https://xinker.org/zh/total-war-warhammer-franchise-sale</link>
<guid>https://xinker.org/zh/total-war-warhammer-franchise-sale</guid>
<description><![CDATA[ https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/?curator_clanid=32991376 ]]></description>
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<pubDate>Fri, 14 Aug 2026 01:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Total, War, Warhammer, Franchise, Sale</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/32528477/c1f50deee0b46430cb9678bf26106c0a2aee4016.png"><br><br><a class="bb_link" href="https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/?curator_clanid=32991376" target="_blank" rel="">https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/?curator_clanid=32991376</a><br><br>]]> </content:encoded>
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<title>SEGA年度特賣開始了！</title>
<link>https://xinker.org/zh/sega%E5%B9%B4%E5%BA%A6%E7%89%B9%E8%B3%A3%E9%96%8B%E5%A7%8B%E4%BA%86</link>
<guid>https://xinker.org/zh/sega%E5%B9%B4%E5%BA%A6%E7%89%B9%E8%B3%A3%E9%96%8B%E5%A7%8B%E4%BA%86</guid>
<description><![CDATA[ 您的部隊集合了嗎？您的虎戰士準備出擊了嗎？您的騎兵準備好衝鋒了嗎？利用SEGA年度發行商特賣，整頓軍紀！即日起至8月27日，一系列的《Total War: WARHAMMER》作品和可下載內容最高可享85%折扣。https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/https://store.steampowered.com/app/364360/Total_War_WARHAMMER/???? 在此查看所有優惠 ???????? 優惠截至台北時間8月28日凌晨1點止—《Total War》團隊敬上 ]]></description>
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<pubDate>Fri, 14 Aug 2026 01:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SEGA年度特賣開始了！</media:keywords>
<content:encoded><![CDATA[您的部隊集合了嗎？您的虎戰士準備出擊了嗎？您的騎兵準備好衝鋒了嗎？<br><br>利用SEGA年度發行商特賣，整頓軍紀！即日起至8月27日，一系列的《Total War: WARHAMMER》作品和可下載內容最高可享85%折扣。<br><br><a class="bb_link" href="https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/" target="_blank" rel="">https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/</a><br><br><a class="bb_link" href="https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/" target="_blank" rel="">https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/</a><br><br><a class="bb_link" href="https://store.steampowered.com/app/364360/Total_War_WARHAMMER/" target="_blank" rel="">https://store.steampowered.com/app/364360/Total_War_WARHAMMER/</a><br><br>???? <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.steampowered.com%2Fsale%2FTotalWarWarhammerFranchiseSale%20style%3Dbutton" target="_blank" rel=" noopener">在此查看所有優惠</a> ????<br><br><div class="bb_code"><div class="bb_h3">???? 優惠截至台北時間8月28日凌晨1點止</div></div><br>—《Total War》團隊敬上]]> </content:encoded>
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<title>New Patch &#45; Multiplayer Networking Optim. / New Revive Mechanic / New Companion</title>
<link>https://xinker.org/zh/new-patch-multiplayer-networking-optim-new-revive-mechanic-new-companion</link>
<guid>https://xinker.org/zh/new-patch-multiplayer-networking-optim-new-revive-mechanic-new-companion</guid>
<description><![CDATA[ Greetings!This update tackles several big things we’ve been working on since launch: better networking, more optimization and crash fixes. It also features a new multiplayer revive system, and a new companion. There’s still more work ahead, but we’re happy to get these improvements into your hands.Network OptimizationNetworking should now be drastically improved. Multiplayer should feel much smoother overall, and desync should be far less common. On particularly poor connections, you may still experience some stuttering, but it should be shorter and much less frequent than before (and still playable).Optimization and CrashesWe found and fixed a number of issues that were reported by the community (thanks!) We expect these changes to improve the experience for a lot of you. This patch should also help bring more stability on the Steam Deck. This is an ongoing effort, so please let us know through our community channels on Discord and Steam if you experience any crashes.New CompanionA new companion is ready to join your campaigns: Aodh, the Vigil! He’s eager to join your ranks! Let us know how it goes.Multiplayer ReviveNow HP-Based instead of coinsWe did see a few of you express uncertainty about this announced change but hopefully you give it a chance, try it out, and let us know what you think. Early Access gives us the opportunity to experiment with changes like this, but we still want to keep our ears open to critical feedback and continue iterating.Multiplayer revival is a surprisingly difficult thing to balance correctly in a roguelike. Originally, we took the Risk of Rain 2 approach: there was simply no way to revive. We eventually decided to add revival to make multiplayer more forgiving and more enjoyable for players of different skill levels. Although, we felt our current coin-cost implementation wasn’t optimal. Why do we think HP-based revival is better? Buying Charms is now a much more viable path. You no longer need to hoard a massive amount of coins in preparation for late-game revives. These two systems were fighting against each other. Coins are meant to create a meaningful choice between healing and becoming stronger through Charms. Tying revival directly to coins made choosing Charms difficult, even for stronger players. Some of you pointed out that revival is still indirectly tied to coins. That is partially true: you may need coins to recover the HP you sacrificed to revive someone. However, there are other sources of healing throughout the game. There is also one major difference: previously, the cost of revival increased every time someone was revived. With this HP-based system, healing fountain costs only increase from one Act to the next. The cost no longer snowballs into an increasingly impossible amount. It also gives you the freedom to revive now and heal later. Previously, you could end up running around trying to gather enough coins before being able to revive a teammate, which slowed down the action and didn’t feel very dynamic.Here is the detailed breakdown on how the new HP-based revival currently works: Reviving another player costs 50% of your current HP. The revived player receives HP proportional to how much health was actually sacrificed. You need more than 10% of your max HP to be able to revive another player.For example:Ruadh is at 100/200 HP and revives Brienne, who is at 0/100 HP.Ruadh sacrifices 50 HP (50% of his current HP) and ends up at 50/200 HP. Because he sacrificed 25% of his maximum HP, Brienne revives with 25% of her maximum HP, or 25/100 HP.The time limit to revive your friend shortens by 5 seconds after every revive. This helps limit some of Ruadh’s healing potential while also creating a consequence for accumulating too many deaths and revives during a run.TL;DR: Please give the new revive system a try and let us know what you think!Stuff We’re Still Working On Mid-run saves: We’re making good progress on this! It ended up being much more complicated than we originally expected, but don’t worry, this is still on our main burner and actively being worked on right at this moment. More optimization and crash fixes: The work continues! Please continue to report your bugs and crash encounters, it helps tremendously.What’s Coming NextWith many of these major technical issues now addressed, or getting close to being addressed, we’ll be able to shift more of our attention toward the long-term future of the game. We’re aiming to share a broader overview next week of what you can expect in terms of upcoming content, system reworks, and balancing.Thanks again for all your support. You’ve all been great with us and given us valuable feedback. Keep it coming  ]]></description>
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<pubDate>Fri, 14 Aug 2026 01:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Patch, Multiplayer, Networking, Optim., New, Revive, Mechanic, New, Companion</media:keywords>
<content:encoded><![CDATA[Greetings!<br><br>This update tackles several big things we’ve been working on since launch: better networking, more optimization and crash fixes. It also features a new multiplayer revive system, and a new companion. There’s still more work ahead, but we’re happy to get these improvements into your hands.<br><br><div class="bb_h2">Network Optimization</div>Networking should now be drastically improved. Multiplayer should feel much smoother overall, and desync should be far less common. On particularly poor connections, you may still experience some stuttering, but it should be shorter and much less frequent than before (and still playable).<br><br><div class="bb_h2">Optimization and Crashes</div>We found and fixed a number of issues that were reported by the community (thanks!) We expect these changes to improve the experience for a lot of you. This patch should also help bring more stability on the Steam Deck. This is an ongoing effort, so please let us know through our community channels on Discord and Steam if you experience any crashes.<br><br><div class="bb_h2">New Companion</div>A new companion is ready to join your campaigns: Aodh, the Vigil! He’s eager to join your ranks! Let us know how it goes.<br><br><div class="bb_h2">Multiplayer Revive</div><b>Now HP-Based instead of coins</b><br>We did see a few of you express uncertainty about this announced change but hopefully you give it a chance, try it out, and let us know what you think. Early Access gives us the opportunity to experiment with changes like this, but we still want to keep our ears open to critical feedback and continue iterating.<br><br>Multiplayer revival is a surprisingly difficult thing to balance correctly in a roguelike. Originally, we took the Risk of Rain 2 approach: there was simply no way to revive. We eventually decided to add revival to make multiplayer more forgiving and more enjoyable for players of different skill levels. Although, we felt our current coin-cost implementation wasn’t optimal. <br><br>Why do we think HP-based revival is better?<br><ul class="bb_ul"><li> Buying Charms is now a much more viable path. You no longer need to hoard a massive amount of coins in preparation for late-game revives. These two systems were fighting against each other. Coins are meant to create a meaningful choice between healing and becoming stronger through Charms. Tying revival directly to coins made choosing Charms difficult, even for stronger players.<br></li><li> Some of you pointed out that revival is still indirectly tied to coins. That is partially true: you may need coins to recover the HP you sacrificed to revive someone. However, there are other sources of healing throughout the game. There is also one major difference: previously, the cost of revival increased every time someone was revived. With this HP-based system, healing fountain costs only increase from one Act to the next. The cost no longer snowballs into an increasingly impossible amount.<br></li><li> It also gives you the freedom to revive now and heal later. Previously, you could end up running around trying to gather enough coins before being able to revive a teammate, which slowed down the action and didn’t feel very dynamic.</li></ul>Here is the detailed breakdown on how the new HP-based revival currently works:<br><ul class="bb_ul"><li> Reviving another player costs 50% of your current HP.<br></li><li> The revived player receives HP proportional to how much health was actually sacrificed.<br></li><li> You need more than 10% of your max HP to be able to revive another player.</li></ul>For example:<br>Ruadh is at 100/200 HP and revives Brienne, who is at 0/100 HP.<br><br>Ruadh sacrifices 50 HP (50% of his current HP) and ends up at 50/200 HP. Because he sacrificed 25% of his maximum HP, Brienne revives with 25% of her maximum HP, or 25/100 HP.<br><br>The time limit to revive your friend shortens by 5 seconds after every revive. This helps limit some of Ruadh’s healing potential while also creating a consequence for accumulating too many deaths and revives during a run.<br><br><b><u>TL;DR</u></b>: Please give the new revive system a try and let us know what you think!<br><br><div class="bb_h2">Stuff We’re Still Working On</div><ul class="bb_ul"><li> Mid-run saves: We’re making good progress on this! It ended up being much more complicated than we originally expected, but don’t worry, this is still on our main burner and actively being worked on right at this moment.<br></li><li> More optimization and crash fixes: The work continues! Please continue to report your bugs and crash encounters, it helps tremendously.</li></ul><div class="bb_h2">What’s Coming Next</div>With many of these major technical issues now addressed, or getting close to being addressed, we’ll be able to shift more of our attention toward the long-term future of the game. We’re aiming to share a broader overview next week of what you can expect in terms of upcoming content, system reworks, and balancing.<br><br>Thanks again for all your support. You’ve all been great with us and given us valuable feedback. Keep it coming <3<br><br>-blankfox<br><br><img src="https://clan.akamai.steamstatic.com/images/45050868/b8749c922c5b83c101dc46b4a86b19a482ee0dc4.png"><br><br><div class="bb_h1">Changelogs - v.0.12.58540</div><b>NETWORKING / MULTIPLAYER</b><br><ul class="bb_ul"><li>Networking Optimization: networking quality has been greatly improved. If the distance between players and the host is high, small and brief desyncs can still occur, but they should be much less frequent and severe.<br></li><li>Fixed a bug where lobbies would appear as Public even when set to Friends or Invite Only<br></li><li>Resized the lobby list to fit the new region and connection quality information</li></ul><br><b>NEW CONTENT / SYSTEM REWORK</b><br><ul class="bb_ul"><li>When reviving a player in multiplayer, you now share 50% of your health instead of paying coins<br></li><li>The revive timer now expires faster each time a player dies<br></li><li>New companion: Aodh, the Vigil, is now unlockable</li></ul><br><b>BALANCING</b><br><ul class="bb_ul"><li>Fixed the ranged Ally Command interacting incorrectly with the Gambling Clan Ally Emblem, which could lead to massively inflated damage.<br></li><li>Fixed Giant Fortunes spawned from Synergy Emblems not correctly being limited to one.<br></li><li>Marathon scenarios should now be much more consistent, with more objectives available to complete and more objectives counting toward progression.<br></li><li>Beacons will now automatically destroy themselves after 90 seconds.<br></li><li>Fixed the interactable cap per Act<br></li><li>Nerfed the size of the Vortex created by the Crusader's Ally Emblem: 8 -> 5<br></li><li>Fixed the hitbox of ranged Ally Commands being twice as large as their visuals.<br></li><li>Fixed Infantry Captain II overshooting his reach attack</li></ul><br><b>BUGS</b><br><ul class="bb_ul"><li>Fixed an issue with the Codex not updating notifications after discovering new content on a fresh save<br></li><li>Fixed allies sometimes rendering with fully black equipment<br></li><li>Fixed a bug causing +0 Coins Region Rewards in Act 3<br></li><li>Fixed the Old Meister Event giving incorrect Emblems<br></li><li>All Charms and Emblems that trigger when under or over a certain amount of HP should now correctly check whether the condition is fulfilled at the beginning of a level, instead of only after taking damage.<br></li><li>Fixed a potential crash in the Quarry and Boss 3 levels (Steam Deck)</li></ul><br><b>OPTIMIZATION</b><br><ul class="bb_ul"><li>Fixed an issue where the Minimap RenderTexture could leak into the next level and contain stale data<br></li><li>Art asset optimizations<br></li><li>Safer release of animation data to help prevent crashes for some users<br></li><li>Fixed an issue where loading pool contexts could create race conditions</li></ul><br><b>MISC</b><br><ul class="bb_ul"><li>Updated some Charm descriptions<br></li><li>Lightened the Elite fight ambiance<br></li><li>Various audio tweaks and fixes<br></li><li>Fixed a few typos and mixed-up descriptions</li></ul><br><br>]]> </content:encoded>
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<title>《沙金工業》現已推出！</title>
<link>https://xinker.org/zh/%E6%B2%99%E9%87%91%E5%B7%A5%E6%A5%AD%E7%8F%BE%E5%B7%B2%E6%8E%A8%E5%87%BA</link>
<guid>https://xinker.org/zh/%E6%B2%99%E9%87%91%E5%B7%A5%E6%A5%AD%E7%8F%BE%E5%B7%B2%E6%8E%A8%E5%87%BA</guid>
<description><![CDATA[ 《沙金工業》已經推出，現在購買可享有 65 折優惠價。在一切都能破壞的世界中盡情挖掘並探索，以自動化手段管理日益複雜的生產線。玩家將發掘古老文明深埋地底的秘密，同時學習與黃沙和平共處，因為每一格像素都是非常珍貴的資源。快來觀看最新的發布日預告片吧。Steam 評論：你的想法很重要哈囉，大家好！如果你已經體驗過《沙金工業》，請務必在 Steam 上留下評論，告訴我們你心中的真實想法與回饋。每一則評論我們都會仔細閱讀，而各位的意見可以幫助我們了解大家喜歡的部分、需要擴展的方向，以及希望在未來更新加入的內容。社群指南與相關資源如果你正打算要體驗《沙金工業》，此處的資源可以提供幫助。新手指南中的基本玩法說明可以幫助你快速建立自己的工廠。你也可以前往 官方百科查閱更詳細的資料。百科目前仍在編寫中，我們正在尋找有志之士加入社群貢獻者的行列。若有意願加入，請到  Discord 的 #wiki 頻道與我們聯繫。加入《沙金工業》社群歡迎各位前往Discord、Twitter、Bluesky、YouTube、Reddit追蹤最新消息，查閱《沙金工業》官方百科，或從官方網站訂閱我們的電子報。https://store.steampowered.com/app/2764460/Sandustry/ ]]></description>
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<pubDate>Fri, 14 Aug 2026 00:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《沙金工業》現已推出！</media:keywords>
<content:encoded><![CDATA[《沙金工業》已經推出，現在購買可享有 65 折優惠價。<br><br>在一切都能破壞的世界中盡情挖掘並探索，以自動化手段管理日益複雜的生產線。玩家將發掘古老文明深埋地底的秘密，同時學習與黃沙和平共處，因為每一格像素都是非常珍貴的資源。<br><br>快來觀看最新的發布日預告片吧。<br><div data-youtube="-m7xp1q24Qw" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><div class="bb_h3">Steam 評論：你的想法很重要</div><hr>哈囉，大家好！如果你已經體驗過《沙金工業》，請務必在 Steam 上留下評論，告訴我們你心中的真實想法與回饋。每一則評論我們都會仔細閱讀，而各位的意見可以幫助我們了解大家喜歡的部分、需要擴展的方向，以及希望在未來更新加入的內容。<br><br><div class="bb_h3">社群指南與相關資源</div><hr>如果你正打算要體驗《沙金工業》，此處的資源可以提供幫助。新手指南中的基本玩法說明可以幫助你快速建立自己的工廠。<br><br>你也可以前往 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2FSandustry%2FSandustry_Official_Wiki" target="_blank" rel=" noopener">官方百科</a>查閱更詳細的資料。百科目前仍在編寫中，我們正在尋找有志之士加入社群貢獻者的行列。若有意願加入，請到  Discord 的 #wiki 頻道與我們聯繫。<br><br><div class="bb_h3">加入《沙金工業》社群</div><hr>歡迎各位前往<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FHJNk5eMnmt" target="_blank" rel=" noopener">Discord</a>、<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Flanttogames" target="_blank" rel=" noopener">Twitter</a>、<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Flantto.bsky.social" target="_blank" rel=" noopener">Bluesky</a>、<a class="bb_link" href="https://www.youtube.com/@sandustry" target="_blank" rel="">YouTube</a>、<a class="bb_link" href="https://www.reddit.com/r/SandustryGame/" target="_blank" rel="">Reddit</a>追蹤最新消息，查閱《沙金工業》官方百科，或從<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsandustry.com%2F" target="_blank" rel=" noopener">官方網站</a>訂閱我們的電子報。<br><br><a class="bb_link" href="https://store.steampowered.com/app/2764460/Sandustry/" target="_blank" rel="">https://store.steampowered.com/app/2764460/Sandustry/</a><br>]]> </content:encoded>
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<title>《全軍破敵：戰鎚3 – Lords of the End Times》9月24日發行。</title>
<link>https://xinker.org/zh/%E5%85%A8%E8%BB%8D%E7%A0%B4%E6%95%B5%E6%88%B0%E9%8E%9A3-lords-of-the-end-times9%E6%9C%8824%E6%97%A5%E7%99%BC%E8%A1%8C</link>
<guid>https://xinker.org/zh/%E5%85%A8%E8%BB%8D%E7%A0%B4%E6%95%B5%E6%88%B0%E9%8E%9A3-lords-of-the-end-times9%E6%9C%8824%E6%97%A5%E7%99%BC%E8%A1%8C</guid>
<description><![CDATA[ ​全軍戰士，末日將近。我們很高興宣布《Total War: WARHAMMER III – Lords of the End Times》將於9月24日發行。本組合包內含各種天崩地裂級的珍稀內容，是我們在本系列10年歷史中推出過規模最大的可下載內容。它將為壯闊的不朽帝國戰役帶來四名全新傳奇領主，隨之登場的還有一系列新的致命單位與取材自原作設定的功能，以及一批將改變戰局的免費更新內容。一如既往，您可選擇以15%折扣的單一組合包購買全部四名傳奇領主，也可選擇單買個別領主。而且本系列首次，只要購買任何內容，無須擁有任何《Total War: WARHAMMER》遊戲，即可享受內容豐富無比的不朽帝國戰役。這對新玩家而言是初次體驗本系列的絕佳機會。世界的命運將落在您的手中；您會將其拯救…抑或將其毀滅？於下方觀看全新預告片，吱吱： 以下是您預期可體驗的內容概覽，我們會在接近推出日期時提供更多詳情。亡靈至高主宰納迦什：以至尊亡靈術領主納迦什的身分甦醒並征服生者的大地。向整個世界釋放麾下的亡靈大軍，實現升格為神的願望。 戰役功能：死者之地納迦什的願景是號召由亡靈戰士組成的軍團、興建廣大的死城來宣揚自身榮耀，並將整個世界轉化成一片浩瀚的死者之地。他能藉由此舉累積黑暗能量來強化他的奧術黑色金字塔，進而釋放其部隊真正的潛能。為了得到助力，他必須召集九名邪冥君王成為其部下，以協助他面對接下來的試煉，同時還要收復失落的納迦什之書，以成為世界前所未見的最強施法者。只有在整個世界都在他的跟前瓦解殆盡之後，他才能實現最終的願望：升格為神。戰鬥風格：納迦什是極度強大的施法者，能在戰鬥中施展亡靈系法術。不過，在他重獲納迦什之書後，也將能使用更多其他魔法系別的法術。 他可以驅役所有亡靈兵種單位，包括古墓王、吸血鬼伯爵和吸血鬼海岸單位，這使得他的軍隊組成極具彈性，能夠應付各式各樣的戰鬥。除此之外，他還可以招募下列全新單位。軍隊陣容：·       傳奇領主：納迦什·       傳奇英雄：迪特·赫斯尼奇·       傳奇英雄：瓦拉克·哈爾康·       領主：巫妖高階祭司（尼赫卡拉、光明、死亡或亡靈系法術）·       英雄：古墓使者·       單位：德拉肯霍夫聖殿騎士·       單位：靈魂軍團·       單位：骸魘預言者·       單位：始源骸魘·       單位：赫莫里泰坦·       單位：血族寶座·       精英部隊：尤斯利安聖像（赫莫里泰坦）·       精英部隊：墓穴聖衛（烏沙比特）·       精英部隊：沉默軍團（始源骸魘）灰先知川奎羅：扮演灰先知川奎羅，策劃出各種毀天滅地的邪惡計劃。狡猾的川奎羅是斯卡文鼠人史庫坦氏族的領導者，騎乘著忠心耿耿的食人鼠魔護衛「裂骨獸」踏上戰場。戰役功能：大局計劃川奎羅能夠透過執行大局計劃，為其敵人帶來混亂與毀滅。不管是組織秘密軍隊從暗影中出擊、舉行黑暗儀式，還是策劃大膽劫案，他總是能以各種方式為世界帶來騷亂。但事情並不總是能照計劃走…可能會出現沒有預料到的問題，也可能會發生各種挫折。如果川奎羅能順利解決這些挑戰，他宏大的毀滅性計劃必然能夠實現！ 戰鬥風格身為擅長魔法的灰先知，川奎羅能施展瘟疫系和毀滅系法術。身分高貴的他，也能使用惡名昭彰的恐怖第十三法術。在解除其扭曲食人鼠魔坐騎兼護衛「裂骨獸」的鎖定之後，川奎羅就能騎著牠踏上戰場，進而使他擁有比其他施法者都還要高的生存能力，而裂骨獸本身也能對敵人造成顯著的近戰傷害。川奎羅可以招募所有斯卡文鼠人兵種單位，以及下列全新單位，包括萬眾畏懼的鼠王史奎奇。 軍隊陣容：·       傳奇領主：灰先知川奎羅·       傳奇坐騎：裂骨獸·       傳奇英雄：鼠王史奎奇·       領主：魔鼠領主（腐蝕者、次元先知、引戰者、欺詐者）·       單位：風暴鼠魔（近戰：鑽孔拳套、末日剝皮機手套、電擊手套）·       單位：風暴鼠魔（遠程：鼠人機砲、噴風砲、次元魔焰發射器）·       單位：膿囊鼠·       單位：次元厄運熔岩加農砲·       單位：千膿之釜·       精英部隊：碎火隊（鼠人機砲風暴鼠魔）·       精英部隊：死亡骸鼠（劍盾風暴骸鼠）·       精英部隊：劇毒砲組（瘟疫利爪彈射器）米登領選帝侯鮑里斯·托德布林格：號令米登領選帝侯：鮑里斯·托德布林格。深受狼神奧里克所眷愛的鮑里斯，其使命在於捍衛帝國使其免於毀滅，並斬殺他的宿敵：獸王「獨眼」卡茲拉克。戰役功能：奧里克巨神廟擊敗帝國之敵，鮑里斯便能夠提升其派系的信仰狂熱。這可讓他開發奧里克巨神廟、強化其六座聖域，以及舉行盛大寒冬儀式來提升其麾下的士氣。聖域可為鮑里斯·托德布林格的派系提供數個永久加成。此外，將它們升級，還可讓奧里克聖火燒得更加炙烈，進而讓他獲得招募強大選帝侯帝國兵團成員來擴充其軍隊兵力。戰鬥風格：在戰鬥中，鮑里斯·托德布林格手握其招牌武器「咬腿劍」，是一名令敵人聞風喪膽的近戰戰士。他也是一名傳奇的沙場老將，能為身旁的米登領士兵賦予數個與指揮相關的加成。 他可以從帝國兵種中招募單位，並可使用下列全新的米登領和帝國主題單位。鮑里斯·托德布林格單位概覽：·       傳奇領主：鮑里斯·托德布林格·       傳奇英雄：奧里克教宗埃米爾·瓦爾吉爾·       領主：白狼執事·       英雄：奧里克祭司·       單位：狼之子民·       單位：獵犬·       單位：奧里克勇士·       單位：條托根衛隊·       單位：白狼騎士團·       單位：獵豹騎士團·       單位：天空颶風儀·       精英部隊：斧頭騎士團（條托根衛隊）·       精英部隊：悍狼兄弟會（白狼騎士團）·       精英部隊：奧里克堡之犬（獵犬）「玷污手足」格羅特兄弟：扮演格羅特兄弟，散播毀滅與腐敗。身為強大的混沌勇士並身懷納垢印記的他們，號令戰士與惡魔，將瘟疫的贈禮散播至帝國內外。 戰役特色：納垢之禮格羅特兄弟能透過散播腐蝕並收割靈魂來獲得「納垢之禮」，也就是稱為「腐朽儀式」和「祖父神的祝福」的一系列派系、人物和城鎮強化。這三個令人作嘔的兄弟在穿越土地時，也能沿路產生大量納垢腐蝕，進而征服城鎮並將它們轉化成腐蝕園林。戰役功能：腐蝕園林格羅特兄弟能透過創造腐蝕園林，使凡人世界和納垢領域的邊界變得模糊。這種豐饒的城鎮最終可讓格羅特兄弟使用比任何其他混沌勇士派系都還要高比例的惡魔納垢單位。腐蝕園林也能產生瘟疫，供格羅特兄弟散播到世界各地。戰鬥風格：手持鐮刀的奧圖和善於施法的伊斯拉克會坐在他們的弟弟，也就是身軀龐大、臃腫肥爛的納垢生物古爾克的肩膀上，一同踏入戰場。在戰場上，他們會結合其物理與魔法之力，如同一體般地通力合作，成為一名強大無比的戰士。 格羅特兄弟能夠指揮混沌勇士和納垢惡魔兵種的單位，進而組成極具破壞力與韌性的軍隊，同時還能透過為數不少的全新傳奇英雄和戰場單位進一步強化其戰力。軍隊陣容：·       傳奇領主：格羅特兄弟·       傳奇英雄：嘎特洛·斯漂·       傳奇英雄：莫比德斯·雙生·       傳奇英雄：布洛布·腐生·       傳奇英雄：奧格霍茨·魔嘔·       單位：腐毒疫王（斧盾、重型武器、雙斧）·       單位：巨棘混沌獸·       單位：剝皮族·       單位：混沌攻城巨人·       單位：毒蜥·       精英部隊：末代瘟疫之子 ·       精英部隊：維騰加斯特災禍 ·       精英部隊：黃銅要塞腐征軍免費傳奇領主與遊戲更新：《Lords of the End Times》也帶來了本系列迄今規模最大的一批免費遊戲更新。為這批內容畫龍點睛的，正是吸血鬼女王涅芙瑞塔，她將以傳奇領主的身分登場。此外還有吸血鬼伯爵和「永世神選」阿克恩的完整重製、全新的終局劇情、所有舊傳奇領主的勝利條件更新，以及更多精彩內容。這次公布的內容就到這裡，但我們在邁向9月24日遊戲推出的過程中還會分享很多《Lords of the End Times》的內容。一如往常，歡迎到官方《Total War》論壇和我們的社群頻道上告訴我們您的感想。我們迫不及待想聽聽您將在末日中先化身哪一位傳奇領主了。-《Total War》團隊 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/39760201/f43c11668d1bea82a6f64da2dbf3d92919f5ba88.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 13 Aug 2026 23:40:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《全軍破敵：戰鎚3, –, Lords, the, End, Times》9月24日發行。</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">​<img src="https://clan.akamai.steamstatic.com/images/39760201/cbdee2cd0fa480e43e971bc5106c36a393c75b50.jpg">全軍戰士，</p><p class="bb_paragraph">末日將近。我們很高興宣布《Total War: WARHAMMER III – Lords of the End Times》將於9月24日發行。</p><p class="bb_paragraph">本組合包內含各種天崩地裂級的珍稀內容，是我們在本系列10年歷史中推出過規模最大的可下載內容。它將為壯闊的不朽帝國戰役帶來四名全新傳奇領主，隨之登場的還有一系列新的致命單位與取材自原作設定的功能，以及一批將改變戰局的免費更新內容。</p><p class="bb_paragraph">一如既往，您可選擇以15%折扣的單一組合包購買全部四名傳奇領主，也可選擇單買個別領主。而且本系列首次，只要購買任何內容，無須擁有任何《Total War: WARHAMMER》遊戲，即可享受內容豐富無比的不朽帝國戰役。這對新玩家而言是初次體驗本系列的絕佳機會。</p><p class="bb_paragraph">世界的命運將落在您的手中；您會將其拯救…抑或將其毀滅？</p><p class="bb_paragraph">於下方觀看全新預告片，吱吱：</p><div data-youtube='"vcG5OMACm_g' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"> 以下是您預期可體驗的內容概覽，我們會在接近推出日期時提供更多詳情。<br><br><b><u>亡靈至高主宰納迦什：</u></b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/39760201/e8c44c920c716bddbca5ea0a9721797cdf82539e.jpg"><br>以至尊亡靈術領主納迦什的身分甦醒並征服生者的大地。向整個世界釋放麾下的亡靈大軍，實現升格為神的願望。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>戰役功能：死者之地</b></p><p class="bb_paragraph">納迦什的願景是號召由亡靈戰士組成的軍團、興建廣大的死城來宣揚自身榮耀，並將整個世界轉化成一片浩瀚的死者之地。他能藉由此舉累積黑暗能量來強化他的奧術黑色金字塔，進而釋放其部隊真正的潛能。<br>為了得到助力，他必須召集九名邪冥君王成為其部下，以協助他面對接下來的試煉，同時還要收復失落的納迦什之書，以成為世界前所未見的最強施法者。只有在整個世界都在他的跟前瓦解殆盡之後，他才能實現最終的願望：升格為神。<br><br><b>戰鬥風格：</b></p><p class="bb_paragraph">納迦什是極度強大的施法者，能在戰鬥中施展亡靈系法術。不過，在他重獲納迦什之書後，也將能使用更多其他魔法系別的法術。 </p><p class="bb_paragraph">他可以驅役所有亡靈兵種單位，包括古墓王、吸血鬼伯爵和吸血鬼海岸單位，這使得他的軍隊組成極具彈性，能夠應付各式各樣的戰鬥。除此之外，他還可以招募下列全新單位。<br><br><b>軍隊陣容：</b></p><p class="bb_paragraph">·       傳奇領主：納迦什</p><p class="bb_paragraph">·       傳奇英雄：迪特·赫斯尼奇</p><p class="bb_paragraph">·       傳奇英雄：瓦拉克·哈爾康</p><p class="bb_paragraph">·       領主：巫妖高階祭司（尼赫卡拉、光明、死亡或亡靈系法術）</p><p class="bb_paragraph">·       英雄：古墓使者</p><p class="bb_paragraph">·       單位：德拉肯霍夫聖殿騎士</p><p class="bb_paragraph">·       單位：靈魂軍團</p><p class="bb_paragraph">·       單位：骸魘預言者</p><p class="bb_paragraph">·       單位：始源骸魘</p><p class="bb_paragraph">·       單位：赫莫里泰坦</p><p class="bb_paragraph">·       單位：血族寶座</p><p class="bb_paragraph">·       精英部隊：尤斯利安聖像（赫莫里泰坦）</p><p class="bb_paragraph">·       精英部隊：墓穴聖衛（烏沙比特）</p><p class="bb_paragraph">·       精英部隊：沉默軍團（始源骸魘）<br><br><br><b><u>灰先知川奎羅：</u></b><br><img src="https://clan.akamai.steamstatic.com/images/39760201/d70286f52a957722abf29b892e7d3bd5ad911022.jpg"><br>扮演灰先知川奎羅，策劃出各種毀天滅地的邪惡計劃。狡猾的川奎羅是斯卡文鼠人史庫坦氏族的領導者，騎乘著忠心耿耿的食人鼠魔護衛「裂骨獸」踏上戰場。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>戰役功能：大局計劃</b></p><p class="bb_paragraph">川奎羅能夠透過執行大局計劃，為其敵人帶來混亂與毀滅。不管是組織秘密軍隊從暗影中出擊、舉行黑暗儀式，還是策劃大膽劫案，他總是能以各種方式為世界帶來騷亂。但事情並不總是能照計劃走…可能會出現沒有預料到的問題，也可能會發生各種挫折。如果川奎羅能順利解決這些挑戰，他宏大的毀滅性計劃必然能夠實現！</p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>戰鬥風格</b></p><p class="bb_paragraph">身為擅長魔法的灰先知，川奎羅能施展瘟疫系和毀滅系法術。身分高貴的他，也能使用惡名昭彰的恐怖第十三法術。在解除其扭曲食人鼠魔坐騎兼護衛「裂骨獸」的鎖定之後，川奎羅就能騎著牠踏上戰場，進而使他擁有比其他施法者都還要高的生存能力，而裂骨獸本身也能對敵人造成顯著的近戰傷害。</p><p class="bb_paragraph">川奎羅可以招募所有斯卡文鼠人兵種單位，以及下列全新單位，包括萬眾畏懼的鼠王史奎奇。</p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>軍隊陣容：</b></p><p class="bb_paragraph">·       傳奇領主：灰先知川奎羅</p><p class="bb_paragraph">·       傳奇坐騎：裂骨獸</p><p class="bb_paragraph">·       傳奇英雄：鼠王史奎奇</p><p class="bb_paragraph">·       領主：魔鼠領主（腐蝕者、次元先知、引戰者、欺詐者）</p><p class="bb_paragraph">·       單位：風暴鼠魔（近戰：鑽孔拳套、末日剝皮機手套、電擊手套）</p><p class="bb_paragraph">·       單位：風暴鼠魔（遠程：鼠人機砲、噴風砲、次元魔焰發射器）</p><p class="bb_paragraph">·       單位：膿囊鼠</p><p class="bb_paragraph">·       單位：次元厄運熔岩加農砲</p><p class="bb_paragraph">·       單位：千膿之釜</p><p class="bb_paragraph">·       精英部隊：碎火隊（鼠人機砲風暴鼠魔）</p><p class="bb_paragraph">·       精英部隊：死亡骸鼠（劍盾風暴骸鼠）</p><p class="bb_paragraph">·       精英部隊：劇毒砲組（瘟疫利爪彈射器）<br><br><br><b><u>米登領選帝侯鮑里斯·托德布林格：</u></b><img src="https://clan.akamai.steamstatic.com/images/39760201/3af12295b393ec259a4e442ba6629ea88638b334.jpg"><br>號令米登領選帝侯：鮑里斯·托德布林格。深受狼神奧里克所眷愛的鮑里斯，其使命在於捍衛帝國使其免於毀滅，並斬殺他的宿敵：獸王「獨眼」卡茲拉克。<br><br><b>戰役功能：奧里克巨神廟</b></p><p class="bb_paragraph">擊敗帝國之敵，鮑里斯便能夠提升其派系的信仰狂熱。這可讓他開發奧里克巨神廟、強化其六座聖域，以及舉行盛大寒冬儀式來提升其麾下的士氣。</p><p class="bb_paragraph">聖域可為鮑里斯·托德布林格的派系提供數個永久加成。此外，將它們升級，還可讓奧里克聖火燒得更加炙烈，進而讓他獲得招募強大選帝侯帝國兵團成員來擴充其軍隊兵力。<br><br><br><b>戰鬥風格：</b></p><p class="bb_paragraph">在戰鬥中，鮑里斯·托德布林格手握其招牌武器「咬腿劍」，是一名令敵人聞風喪膽的近戰戰士。他也是一名傳奇的沙場老將，能為身旁的米登領士兵賦予數個與指揮相關的加成。 </p><p class="bb_paragraph">他可以從帝國兵種中招募單位，並可使用下列全新的米登領和帝國主題單位。<br><br><br><b>鮑里斯·托德布林格單位概覽：</b></p><p class="bb_paragraph">·       傳奇領主：鮑里斯·托德布林格</p><p class="bb_paragraph">·       傳奇英雄：奧里克教宗埃米爾·瓦爾吉爾</p><p class="bb_paragraph">·       領主：白狼執事</p><p class="bb_paragraph">·       英雄：奧里克祭司</p><p class="bb_paragraph">·       單位：狼之子民</p><p class="bb_paragraph">·       單位：獵犬</p><p class="bb_paragraph">·       單位：奧里克勇士</p><p class="bb_paragraph">·       單位：條托根衛隊</p><p class="bb_paragraph">·       單位：白狼騎士團</p><p class="bb_paragraph">·       單位：獵豹騎士團</p><p class="bb_paragraph">·       單位：天空颶風儀</p><p class="bb_paragraph">·       精英部隊：斧頭騎士團（條托根衛隊）</p><p class="bb_paragraph">·       精英部隊：悍狼兄弟會（白狼騎士團）</p><p class="bb_paragraph">·       精英部隊：奧里克堡之犬（獵犬）<br><br><br><b><u>「玷污手足」格羅特兄弟：</u></b></p><p class="bb_paragraph"><b><u></u></b><img src="https://clan.akamai.steamstatic.com/images/39760201/44d64e17cd7e1741c55efd9ffb14297aa6d00107.jpg"></p><p class="bb_paragraph">扮演格羅特兄弟，散播毀滅與腐敗。身為強大的混沌勇士並身懷納垢印記的他們，號令戰士與惡魔，將瘟疫的贈禮散播至帝國內外。</p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>戰役特色：納垢之禮</b></p><p class="bb_paragraph">格羅特兄弟能透過散播腐蝕並收割靈魂來獲得「納垢之禮」，也就是稱為「腐朽儀式」和「祖父神的祝福」的一系列派系、人物和城鎮強化。這三個令人作嘔的兄弟在穿越土地時，也能沿路產生大量納垢腐蝕，進而征服城鎮並將它們轉化成腐蝕園林。<br><br><br><b>戰役功能：腐蝕園林</b></p><p class="bb_paragraph">格羅特兄弟能透過創造腐蝕園林，使凡人世界和納垢領域的邊界變得模糊。這種豐饒的城鎮最終可讓格羅特兄弟使用比任何其他混沌勇士派系都還要高比例的惡魔納垢單位。腐蝕園林也能產生瘟疫，供格羅特兄弟散播到世界各地。<br><br><br><b>戰鬥風格：</b></p><p class="bb_paragraph">手持鐮刀的奧圖和善於施法的伊斯拉克會坐在他們的弟弟，也就是身軀龐大、臃腫肥爛的納垢生物古爾克的肩膀上，一同踏入戰場。在戰場上，他們會結合其物理與魔法之力，如同一體般地通力合作，成為一名強大無比的戰士。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">格羅特兄弟能夠指揮混沌勇士和納垢惡魔兵種的單位，進而組成極具破壞力與韌性的軍隊，同時還能透過為數不少的全新傳奇英雄和戰場單位進一步強化其戰力。<br><br><br><b>軍隊陣容：</b></p><p class="bb_paragraph">·       傳奇領主：格羅特兄弟</p><p class="bb_paragraph">·       傳奇英雄：嘎特洛·斯漂</p><p class="bb_paragraph">·       傳奇英雄：莫比德斯·雙生</p><p class="bb_paragraph">·       傳奇英雄：布洛布·腐生</p><p class="bb_paragraph">·       傳奇英雄：奧格霍茨·魔嘔</p><p class="bb_paragraph">·       單位：腐毒疫王（斧盾、重型武器、雙斧）</p><p class="bb_paragraph">·       單位：巨棘混沌獸</p><p class="bb_paragraph">·       單位：剝皮族</p><p class="bb_paragraph">·       單位：混沌攻城巨人</p><p class="bb_paragraph">·       單位：毒蜥</p><p class="bb_paragraph">·       精英部隊：末代瘟疫之子 </p><p class="bb_paragraph">·       精英部隊：維騰加斯特災禍 </p><p class="bb_paragraph">·       精英部隊：黃銅要塞腐征軍<br><br><br><b><u>免費傳奇領主與遊戲更新：</u></b><img src="https://clan.akamai.steamstatic.com/images/39760201/f1af67c0e6fa7ecff68bde6d4b962a7c2009c3cb.jpg"><br>《Lords of the End Times》也帶來了本系列迄今規模最大的一批免費遊戲更新。為這批內容畫龍點睛的，正是吸血鬼女王涅芙瑞塔，她將以傳奇領主的身分登場。此外還有吸血鬼伯爵和「永世神選」阿克恩的完整重製、全新的終局劇情、所有舊傳奇領主的勝利條件更新，以及更多精彩內容。<br><br>這次公布的內容就到這裡，但我們在邁向9月24日遊戲推出的過程中還會分享很多《Lords of the End Times》的內容。一如往常，歡迎到官方《Total War》論壇和我們的社群頻道上告訴我們您的感想。我們迫不及待想聽聽您將在末日中先化身哪一位傳奇領主了。</p><p class="bb_paragraph">-《Total War》團隊</p>]]> </content:encoded>
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<title>Defender of the Crown: The Legend Returns is Out Now!</title>
<link>https://xinker.org/zh/defender-of-the-crown-the-legend-returns-is-out-now</link>
<guid>https://xinker.org/zh/defender-of-the-crown-the-legend-returns-is-out-now</guid>
<description><![CDATA[ The wait is over – Defender of the Crown: The Legend Returns has officially arrived!????Ever since we announced the game, we&#039;ve loved reading your stories and memories of the original Defender of the Crown. From those who grew up playing it to those who discovered it later in life, it&#039;s been wonderful to see how much this iconic adventure has meant to so many of you. It truly has made our journey to launch even more special.Now it&#039;s time to forge new memories. Working on a new chapter of this beloved franchise has been a special experience for our teams, and we hope you&#039;ll enjoy it whether you&#039;re returning to claim the crown once again or experiencing it for the very first time.Four decades later, this legendary title continues to bring players together. Here&#039;s to all the unforgettable moments created along the way, and to everyone who has helped keep this legend alive. Happy 40th anniversary, Defender of the Crown!Thank you all for celebrating this milestone with us and being part of this very special day!– Black Tower Basement &amp; Nordcurrent Labs teams  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46031168/011fefa2ad9a5f8c82152c963845e90767f721f4.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 13 Aug 2026 23:28:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Defender, the, Crown:, The, Legend, Returns, Out, Now</media:keywords>
<content:encoded><![CDATA[The wait is over – Defender of the Crown: The Legend Returns has officially arrived!????<br><br>Ever since we announced the game, we've loved reading your stories and memories of the original Defender of the Crown. From those who grew up playing it to those who discovered it later in life, it's been wonderful to see how much this iconic adventure has meant to so many of you. It truly has made our journey to launch even more special.<br><br>Now it's time to forge new memories. Working on a new chapter of this beloved franchise has been a special experience for our teams, and we hope you'll enjoy it whether you're returning to claim the crown once again or experiencing it for the very first time.<br><br>Four decades later, this legendary title continues to bring players together. Here's to all the unforgettable moments created along the way, and to everyone who has helped keep this legend alive. Happy 40th anniversary, Defender of the Crown!<br><br>Thank you all for celebrating this milestone with us and being part of this very special day!<br><br><br>– Black Tower Basement & Nordcurrent Labs teams<br><br><div data-youtube="yHP-FPdcDY8" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div> <br>]]> </content:encoded>
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<title>Lords of the End Times &#45; coming September 24th!</title>
<link>https://xinker.org/zh/lords-of-the-end-times-coming-september-24th</link>
<guid>https://xinker.org/zh/lords-of-the-end-times-coming-september-24th</guid>
<description><![CDATA[ ​Total Warriors,The End Times draw near. We’re delighted to announce that Total War: WARHAMMER III Lords Of The End Times will release on September 24th.A collection of cataclysmic curiosities, this pack represents the biggest DLC that we’ve ever released in the series 10-year history. It unleashes four new Legendary Lords into the vast Immortal Empires campaign, bringing with them a legion of deadly new units and lore inspired features alongside a game-changing free update.As always, you can choose to purchase all four Legendary Lords as a bundle with a 15% discount or opt to pick &amp; choose each individually. And in a series first, purchasing any of the content grants access to the colossal Immortal Empires campaign with no need to own any of the Total War: WARHAMMER games, making it a great entry point for new players.The fate of the world will be in your hands; will you save it… or destroy it?Check out the new trailer below, yes-yes:To read a full DLC overview of what you can expect to experience, click the button below:???? Lords of the End Times - DLC Overview ????— The Total War Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/39760201/f43c11668d1bea82a6f64da2dbf3d92919f5ba88.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 13 Aug 2026 22:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Lords, the, End, Times, coming, September, 24th</media:keywords>
<content:encoded><![CDATA[​<img src="https://clan.akamai.steamstatic.com/images/39760201/cbdee2cd0fa480e43e971bc5106c36a393c75b50.jpg"><br><br>Total Warriors,<br><br>The End Times draw near. We’re delighted to announce that Total War: WARHAMMER III Lords Of The End Times will release on September 24th.<br><br>A collection of cataclysmic curiosities, this pack represents the biggest DLC that we’ve ever released in the series 10-year history. It unleashes four new Legendary Lords into the vast Immortal Empires campaign, bringing with them a legion of deadly new units and lore inspired features alongside a game-changing free update.<br><br>As always, you can choose to purchase all four Legendary Lords as a bundle with a 15% discount or opt to pick & choose each individually. And in a series first, purchasing any of the content grants access to the colossal Immortal Empires campaign with no need to own any of the Total War: WARHAMMER games, making it a great entry point for new players.<br><br>The fate of the world will be in your hands; will you save it… or destroy it?<br><br>Check out the new trailer below, yes-yes:<br><br><div data-youtube="YH9VdFvHiO8" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>To read a full DLC overview of what you can expect to experience, click the button below:<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.creative-assembly.com%2Ftotal-war%2Ftotal-war-warhammer%2Fblogs%2F102%20style%3Dbutton" target="_blank" rel=" noopener"><div class="bb_h3">???? Lords of the End Times - DLC Overview ????</div></a><br><br>— The <i>Total War</i> Team]]> </content:encoded>
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<title>Game Modes | Hell Let Loose: Vietnam</title>
<link>https://xinker.org/zh/game-modes-hell-let-loose-vietnam</link>
<guid>https://xinker.org/zh/game-modes-hell-let-loose-vietnam</guid>
<description><![CDATA[ What Game Modes are in Hell Let Loose: Vietnam?Hell Let Loose: Vietnam launches today, which means it’s almost time to experience the battlefields of Vietnam for yourself!Before you deploy, we’re breaking down the different game modes you’ll encounter, how they work, and what you and your team will need to do to secure victory.First, here are a few key terms that will be useful to know:Hard Cap: The designated circle marked directly on the map around a capture point within a sector.Soft Cap: The four grid squares (2x2 area) surrounding the objective.Sector: A 2x8 section of the map that contains one of the five capture points.WarfareWarfare is the iconic game mode that defines Hell Let Loose. It’s a tug-of-war battle for territory, with both teams beginning the match in control of their respective halves of the map whilst the middle sector starts neutral.The start of a Warfare match on Quảng Ngãi. The central capture point begins neutral.Throughout the match, your objective is to push the enemy back by capturing and securing each contested sector. Gain enough ground and you’ll eventually be fighting to capture the enemy’s Headquarters (HQ) sector and secure victory.However, you don’t necessarily need to reach the enemy HQ to win. If the match reaches the time limit, the team controlling the majority of sectors will be crowned the winner.Positioning also plays an important role when capturing a sector. Players within the Soft Cap contribute one-manpower toward their team’s capturing power, while players fighting directly within the Hard Cap contribute three times the capturing power.This means controlling the objective itself can give your team a significant advantage when both sides are fighting over the same sector.Win ConditionsTo win a Warfare match, your team must achieve one of the following:Capture the enemy HQ sector.Control the majority of sectors when the match time limit expires.OffensiveOffensive changes up the Warfare formula and creates a game of attack vs defence.In this mode, one team gets put on the attack, whilst the other is on the defence, with the frontline moving across the battlefield as sectors are captured.The attacking team’s objective is to capture all five points, eventually pushing into the defending team’s HQ sector. Attackers have 30 minutes to capture each active sector, while the defending team must do everything they can to hold the frontline.The start of an Offensive match on Cam Ranh Port from the attackers perspective. Only 1 capture point is active at the start for the attacker. They have a 30 minute countdown to capture the point.Meanwhile, the defending team will be able to see all 5 points at the start, and can set up defences at later capture points to stop the attackers push forward.If the attackers successfully capture a sector, the defenders must fall back to the next objective and establish a new defensive line. The match timer then resets to 30 minutes, giving the attackers another opportunity to continue their advance.However, if the defenders successfully hold any active sector until the 30-minute timer expires, they win the match. Once a sector has been lost, it cannot be recaptured by the defending team.Unlike Warfare, only players fighting within the Hard Cap contribute toward capturing the objective, making control of the capture point itself essential for both teams.Win ConditionsThere are two possible outcomes in a game of Offensive:Attackers: Capture all five points and secure the enemy HQ sector.Defenders: Hold any active sector until the 30-minute timer expires.ConquestConquest offers a different style of battle that Warfare and Offensive, giving both teams the freedom to fight over multiple capture points across the map rather than following a set frontline. Conquest map layout on Vạn Tường.Capture points are arranged in a cross-shaped layout, with teams free to attack and capture them in any order. This creates a more dynamic battlefield where you’ll need to decide whether to reinforce territory already under your control or shift your attention elsewhere to put pressure on the enemy.However, territory isn’t the only thing you’ll need to keep an eye on.Introducing ‘Morale’Each team begins with a finite amount of Morale, which is depleted whenever players redeploy onto the battlefield. Morale will also gradually bleed depending on which team currently controls the majority of capture points.This means every deployment matters. Your team will need to balance fighting for control of the map with preserving enough Morale to stay in the battle.If a team runs out of Morale while the opposing team controls the majority of capture points, the match ends and the opposing team wins.However, if the team controlling the majority of capture points is the first to run out of Morale, the battle enters Overtime.Win ConditionsControl the majority of capture points when the opposing team runs out of Morale.Overtime ConditionsIf the team controlling the majority of ca ]]></description>
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<pubDate>Thu, 13 Aug 2026 20:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Modes, Hell, Let, Loose:, Vietnam</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div class="bb_h1">What Game Modes are in Hell Let Loose: Vietnam?</div><p class="bb_paragraph">Hell Let Loose: Vietnam launches today, which means it’s almost time to experience the battlefields of Vietnam for yourself!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Before you deploy, we’re breaking down the different game modes you’ll encounter, how they work, and what you and your team will need to do to secure victory.</p><p class="bb_paragraph"></p><p class="bb_paragraph">First, here are a few key terms that will be useful to know:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Hard Cap:</b> The designated circle marked directly on the map around a capture point within a sector.</p></li><li><p class="bb_paragraph"><b>Soft Cap:</b> The four grid squares (2x2 area) surrounding the objective.</p></li><li><p class="bb_paragraph"><b>Sector:</b> A 2x8 section of the map that contains one of the five capture points.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/04367fa94dde19356d1ef6dd295ddffb00daa556.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2">Warfare</div><p class="bb_paragraph">Warfare is the iconic game mode that defines Hell Let Loose. It’s a tug-of-war battle for territory, with both teams beginning the match in control of their respective halves of the map whilst the middle sector starts neutral.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i><img src="https://clan.akamai.steamstatic.com/images/45748053/5765be221f0ffc7b19ba4f5746bc6e5071423765.jpg">The start of a Warfare match on Quảng Ngãi. The central capture point begins neutral.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">Throughout the match, your objective is to push the enemy back by capturing and securing each contested sector. Gain enough ground and you’ll eventually be fighting to capture the enemy’s Headquarters (HQ) sector and secure victory.</p><p class="bb_paragraph"></p><p class="bb_paragraph">However, you don’t necessarily need to reach the enemy HQ to win. If the match reaches the time limit, the team controlling the majority of sectors will be crowned the winner.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Positioning also plays an important role when capturing a sector. Players within the Soft Cap contribute one-manpower toward their team’s capturing power, while players fighting directly within the <b>Hard Cap</b> contribute <b>three times</b> the capturing power.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This means controlling the objective itself can give your team a significant advantage when both sides are fighting over the same sector.</p><p class="bb_paragraph"></p><div class="bb_h3">Win Conditions</div><p class="bb_paragraph">To win a Warfare match, your team must achieve one of the following:</p><ul class="bb_ul"><li><p class="bb_paragraph">Capture the enemy HQ sector.</p></li><li><p class="bb_paragraph">Control the majority of sectors when the match time limit expires.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Offensive</div><p class="bb_paragraph">Offensive changes up the Warfare formula and creates a game of attack vs defence.</p><p class="bb_paragraph">In this mode, one team gets put on the attack, whilst the other is on the defence, with the frontline moving across the battlefield as sectors are captured.</p><p class="bb_paragraph">The attacking team’s objective is to capture all five points, eventually pushing into the defending team’s HQ sector. Attackers have <b>30 minutes</b> to capture each active sector, while the defending team must do everything they can to hold the frontline.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/812974b9894f7e98f71872148f4c7fc28ee45e63.jpg"><i>The start of an Offensive match on Cam Ranh Port from the attackers perspective. Only 1 capture point is active at the start for the attacker. They have a 30 minute countdown to capture the point.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/57c029b1a9da9a5ddcb1d6c818e1fc5a020c390f.jpg"><i>Meanwhile, the defending team will be able to see all 5 points at the start, and can set up defences at later capture points to stop the attackers push forward.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">If the attackers successfully capture a sector, the defenders must fall back to the next objective and establish a new defensive line. The match timer then resets to <b>30 minutes</b>, giving the attackers another opportunity to continue their advance.</p><p class="bb_paragraph"></p><p class="bb_paragraph">However, if the defenders successfully hold any active sector until the 30-minute timer expires, they win the match. Once a sector has been lost, it cannot be recaptured by the defending team.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Unlike Warfare, only players fighting within the <b>Hard Cap</b> contribute toward capturing the objective, making control of the capture point itself essential for both teams.</p><p class="bb_paragraph"></p><div class="bb_h3">Win Conditions</div><p class="bb_paragraph">There are two possible outcomes in a game of Offensive:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Attackers</b>: Capture all five points and secure the enemy HQ sector.</p></li><li><p class="bb_paragraph"><b>Defenders</b>: Hold any active sector until the 30-minute timer expires.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Conquest</div><p class="bb_paragraph">Conquest offers a different style of battle that Warfare and Offensive, giving both teams the freedom to <b>fight over multiple capture points</b> across the map rather than following a set frontline.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/56aaa87b12e489b1a545c785b2f852de54a1c4ca.jpg"><i>Conquest map layout on Vạn Tường.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">Capture points are arranged in a <b>cross-shaped layout</b>, with teams free to attack and capture them in any order. This creates a more dynamic battlefield where you’ll need to decide whether to reinforce territory already under your control or shift your attention elsewhere to put pressure on the enemy.</p><p class="bb_paragraph"></p><p class="bb_paragraph">However, territory isn’t the only thing you’ll need to keep an eye on.</p><p class="bb_paragraph"></p><div class="bb_h3">Introducing ‘Morale’</div><p class="bb_paragraph">Each team begins with a finite amount of <b>Morale</b>, which is depleted whenever players redeploy onto the battlefield. Morale will also gradually bleed depending on which team currently controls the majority of capture points.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This means every deployment matters. Your team will need to balance fighting for control of the map with preserving enough Morale to stay in the battle.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If a team runs out of Morale while the opposing team controls the majority of capture points, the match ends and the opposing team wins.</p><p class="bb_paragraph"></p><p class="bb_paragraph">However, if the team controlling the majority of capture points is the first to run out of Morale, the battle enters <b>Overtime</b>.</p><p class="bb_paragraph"></p><div class="bb_h3">Win Conditions</div><ul class="bb_ul"><li><p class="bb_paragraph">Control the majority of capture points when the opposing team runs out of Morale.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Overtime Conditions</div><p class="bb_paragraph">If the team controlling the majority of capture points runs out of Morale first, the match enters Overtime.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The team with Morale remaining must capture the majority of capture points before exhausting their own Morale. If they fail to do so, the opposing team wins the battle.</p><p class="bb_paragraph"></p><div class="bb_h2">Domination</div><p class="bb_paragraph">In Domination, the goal is to capture the opponent’s HQ. However, unlike in Warfare, to unlock the opposing HQ, you must first take control of the majority of the three central capture points. This set-up creates two distinct phases of play.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/9e1c99865066af726245033b7e829de97e34a2e4.jpg"><i>Start of a Domination game on Đắk Tô Airfield. The two HQs are locked at the start, with the three central capture points available to capture.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">At the beginning of the match both teams fight for control over three capture points, located in the three central sectors. These capture points can be captured in any order. Once your team controls the majority (two of three), the opposing team’s HQ becomes available to capture, marking the second phase of the battle.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Push into enemy territory and successfully capture their HQ to immediately secure victory.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If neither team captures the opposing HQ before the match timer expires, the team controlling the majority of capture points when time runs out wins the battle.</p><p class="bb_paragraph"></p><p class="bb_paragraph">As with in Warfare, players within the Soft Cap contribute one-manpower toward capturing an objective, while players fighting directly within the Hard Cap contribute three times the capturing power.</p><p class="bb_paragraph"></p><div class="bb_h3">Win Conditions</div><ul class="bb_ul"><li><p class="bb_paragraph">Capture the opposing team’s HQ.</p></li><li><p class="bb_paragraph">Control the majority of capture points when the match timer expires.</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">Videos on the Hell Let Loose Game Modes</div><p class="bb_paragraph">Some of our Hell Let Loose Creator Corp have created some exceptional videos on how the game modes of Hell Let Loose work. We highly recommend giving them a watch before we all jump in later today!</p><p class="bb_paragraph"></p><div class="bb_h3">Understanding Warfare vs. Offensive by SoulSniper</div><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/Mvvfgk5gxYk" target="_blank" rel="">https://youtu.be/Mvvfgk5gxYk</a></p><div class="bb_h3">Hell Let Loose Vietnam: 16 Tips Every New Players Should Know by McBluffin</div><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/-O7AfS0A0_w" target="_blank" rel="">https://youtu.be/-O7AfS0A0_w</a></p><div class="bb_h3">Hell Let Loose: Vietnam Gamemodes by RubberDuckgmBh</div><p class="bb_paragraph"><a class="bb_link" href="https://www.youtube.com/@RubberDuckgmBh" target="_blank" rel="">https://www.youtube.com/@RubberDuckgmBh</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Hell Let Loose: Vietnam Gamemodes by </b>TheFreshBakedGoods</div><p class="bb_paragraph"><a class="bb_link" href="https://www.youtube.com/@TheFreshBakedGoods" target="_blank" rel="">https://www.youtube.com/@TheFreshBakedGoods</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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