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<title>XINKER &#45; 聚焦商業技能、收入策略與職涯發展的專業平台 &#45; : 游戲新聞</title>
<link>https://xinker.org/zh/rss/category/game-news-zh</link>
<description>XINKER &#45; 聚焦商業技能、收入策略與職涯發展的專業平台 &#45; : 游戲新聞</description>
<dc:language>zh</dc:language>
<dc:rights>©2020&#45;2026 安溯媒体技术有限公司版权所有</dc:rights>

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<title>Raw Fury June Sale 2026</title>
<link>https://xinker.org/zh/raw-fury-june-sale-2026</link>
<guid>https://xinker.org/zh/raw-fury-june-sale-2026</guid>
<description><![CDATA[ Hello everyone!We&#039;ve rounded up a selection of great games on sale for you in the coming weeks. Some new, and some old favorites. Have a look!Happy June! ????  ]]></description>
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<pubDate>Thu, 28 May 2026 01:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Raw, Fury, June, Sale, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everyone!</p><p class="bb_paragraph">We've rounded up a selection of great games on sale for you in the coming weeks. Some new, and some old favorites. Have a look!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Happy June! ???? </p>]]> </content:encoded>
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<title>慶祝哈利波特25週年！</title>
<link>https://xinker.org/zh/%E6%85%B6%E7%A5%9D%E5%93%88%E5%88%A9%E6%B3%A2%E7%89%B925%E9%80%B1%E5%B9%B4</link>
<guid>https://xinker.org/zh/%E6%85%B6%E7%A5%9D%E5%93%88%E5%88%A9%E6%B3%A2%E7%89%B925%E9%80%B1%E5%B9%B4</guid>
<description><![CDATA[ 透過我們喜愛的哈利波特遊戲目錄（包括《霍格華茲傳承》、《樂高哈利波特收藏》及《哈利波特：魁地奇冠軍》）的折扣，慶祝哈利波特25週年！ ]]></description>
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<pubDate>Thu, 28 May 2026 01:09:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>慶祝哈利波特25週年！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">透過我們喜愛的哈利波特遊戲目錄（包括《霍格華茲傳承》、《樂高哈利波特收藏》及《哈利波特：魁地奇冠軍》）的折扣，慶祝哈利波特25週年！</div><br><div data-youtube="lpLIusLy-Rs" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<item>
<title>Backrooms Banquet</title>
<link>https://xinker.org/zh/backrooms-banquet</link>
<guid>https://xinker.org/zh/backrooms-banquet</guid>
<description><![CDATA[ You have no-clipped into a cursed page haunted by the best Backrooms and Backrooms-inspired experiences. Feast on these bargains before the Entities feast on you... ]]></description>
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<pubDate>Thu, 28 May 2026 01:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Backrooms, Banquet</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">You have no-clipped into a cursed page haunted by the best Backrooms and Backrooms-inspired experiences. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46064278/328b6484a1a13225b952f53de8c4ef24830594f2.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Feast on these bargains before the Entities feast on you...</p>]]> </content:encoded>
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<item>
<title>LEGO Batman: Legacy of the Dark Knight &#45; Official Accolades Trailer</title>
<link>https://xinker.org/zh/lego-batman-legacy-of-the-dark-knight-official-accolades-trailer</link>
<guid>https://xinker.org/zh/lego-batman-legacy-of-the-dark-knight-official-accolades-trailer</guid>
<description><![CDATA[ We&#039;ve got another trophy for the Batcave, Alfred! The reviews for LEGO® Batman™: Legacy of the Dark Knight are positively heroic. Pick up your copy of #LEGOBatmanGame today:https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/ ]]></description>
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<pubDate>Thu, 28 May 2026 00:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LEGO, Batman:, Legacy, the, Dark, Knight, Official, Accolades, Trailer</media:keywords>
<content:encoded><![CDATA[<div data-youtube='"8_6jXkUo2fQ' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">We've got another trophy for the Batcave, Alfred! The reviews for LEGO® Batman™: Legacy of the Dark Knight are positively heroic. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746841/2e1796f442e1ca059c0e8231412f7796d58f0cd2.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Pick up your copy of #LEGOBatmanGame today:</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/" target="_blank" rel="">https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/</a></p>]]> </content:encoded>
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<title>Reus Franchise Anniversary</title>
<link>https://xinker.org/zh/reus-franchise-anniversary</link>
<guid>https://xinker.org/zh/reus-franchise-anniversary</guid>
<description><![CDATA[ This year marks a double celebration for the world of Reus!  Reus turns 12! Reus 2 turns 2!To celebrate these milestones we&#039;re launching the Reus Anniversary fest with Reus 1 &amp; 2 and their DLCs discounted and the reveal of our next DLC: Reus 2 - Jurassic ????Reus 2 - Jurassic introduces 4 new leaders, 3 new eras, a new variation of Atlas the rock Giant,  new biotica and the Mesozoic Fores an entirely new biome system inspired by the wild primordial world Wishlist it now and spread the word!   Thank you for shaping worlds with us for more than 12 years now!  ]]></description>
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<pubDate>Thu, 28 May 2026 00:35:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Reus, Franchise, Anniversary</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40112945/c189e9daee7a52a5cd526098ce1bb47b99f54e1f.jpg">This year marks a double celebration for the world of Reus!  </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Reus turns 12!</b> </p></li><li><p class="bb_paragraph"><b>Reus 2 turns 2!</b></p></li></ul><p class="bb_paragraph">To celebrate these milestones we're launching the Reus Anniversary fest with Reus 1 & 2 and their DLCs discounted and the reveal of our next DLC: <b>Reus 2 - Jurassic </b>????</p><p class="bb_paragraph">Reus 2 - Jurassic introduces 4 new leaders, 3 new eras, a new variation of Atlas the rock Giant,  new biotica and the Mesozoic Fores an entirely new biome system inspired by the wild primordial world </p><p class="bb_paragraph">Wishlist it now and spread the word!   <br><br>Thank you for shaping worlds with us for more than 12 years now! </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40112945/8e3f89723f8b58c2a0781a1971a776c5a1e6b993.jpg"></p>]]> </content:encoded>
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<title>Clair Obscur: Expedition 33 x Dispatch Bundle</title>
<link>https://xinker.org/zh/clair-obscur-expedition-33-x-dispatch-bundle</link>
<guid>https://xinker.org/zh/clair-obscur-expedition-33-x-dispatch-bundle</guid>
<description><![CDATA[ Expeditioners!Clair Obscur: Expedition 33 and Dispatch are now available together in a 10% off bundle! Bundle art by Derek StrattonThis is a really special bundle for us - since its release, Dispatch left such an impact on us and immediately became one of our favourites.  Our games are quite different, but we couldn’t help ourselves - and ultimately, we just want more people to discover the powerful stories and artistry behind these games.  So in the words of our Creative Director, Guillaume Broche: “Play Dispatch, it’s very very cool”https://store.steampowered.com/bundle/74895/Save 10% off both games by purchasing this bundle!  ]]></description>
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<pubDate>Thu, 28 May 2026 00:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Clair, Obscur:, Expedition, Dispatch, Bundle</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Expeditioners!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Clair Obscur: Expedition 33 and Dispatch are now available together in a 10% off bundle! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45053496/b4c6e2cf7fa8e6eba27f2fd3263b03e90f42e87c.png"><i>Bundle art by Derek Stratton</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">This is a really special bundle for us - since its release, Dispatch left such an impact on us and immediately became one of our favourites. <br> </p><p class="bb_paragraph">Our games are quite different, but we couldn’t help ourselves - and ultimately, we just want more people to discover the powerful stories and artistry behind these games. <br> </p><p class="bb_paragraph">So in the words of our Creative Director, Guillaume Broche: “Play Dispatch, it’s very very cool”</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/74895/" target="_blank" rel="">https://store.steampowered.com/bundle/74895/</a>Save 10% off both games by purchasing this bundle! </p>]]> </content:encoded>
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<title>AQUAPLUS開發的RPG新作《受讚頌者 循白之證》繁體中文版正式發售！</title>
<link>https://xinker.org/zh/aquaplus%E9%96%8B%E7%99%BC%E7%9A%84rpg%E6%96%B0%E4%BD%9C%E5%8F%97%E8%AE%9A%E9%A0%8C%E8%80%85-%E5%BE%AA%E7%99%BD%E4%B9%8B%E8%AD%89%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87%E7%89%88%E6%AD%A3%E5%BC%8F%E7%99%BC%E5%94%AE</link>
<guid>https://xinker.org/zh/aquaplus%E9%96%8B%E7%99%BC%E7%9A%84rpg%E6%96%B0%E4%BD%9C%E5%8F%97%E8%AE%9A%E9%A0%8C%E8%80%85-%E5%BE%AA%E7%99%BD%E4%B9%8B%E8%AD%89%E7%B9%81%E9%AB%94%E4%B8%AD%E6%96%87%E7%89%88%E6%AD%A3%E5%BC%8F%E7%99%BC%E5%94%AE</guid>
<description><![CDATA[ 由AQUAPLUS開發、Shiravune發行的RPG新作《受讚頌者 循白之證》繁體中文版正式發售了！首發限時9折！超值組合包同步推出！https://store.steampowered.com/app/4264260/_/現在入手組合包可享額外超值優惠！！https://store.steampowered.com/bundle/71615/別忘了在Shiravune發行商頁面上關注我們並加入 Discord，以了解所有最新消息！如果您在遊戲中遇到問題，可以在我們的官方Discord中提出！【受讚頌者系列】https://store.steampowered.com/app/1151450/https://store.steampowered.com/app/1149550/https://store.steampowered.com/app/1151440/https://store.steampowered.com/app/3074840/Utawarerumono_ZAN/https://store.steampowered.com/app/3074850/2/https://store.steampowered.com/app/1962430/_/【其他AQUAPLUS作品】https://store.steampowered.com/app/3380520/ToHearthttps://store.steampowered.com/app/1901620/To_Heart_2/https://store.steampowered.com/app/2432110/https://store.steampowered.com/app/3229260/AQUAPAZZA_AQUAPLUS/----------歡迎追蹤並關注我們！Publisher Page https://store.steampowered.com/franchise/shiravuneFacebook https://www.facebook.com/ShiravuneC/Discord https://discord.gg/c2HvDXjkUtWebsite https://shiravune.com/zh/archives/3775 ]]></description>
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<pubDate>Wed, 27 May 2026 23:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>AQUAPLUS開發的RPG新作《受讚頌者, 循白之證》繁體中文版正式發售！</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45962487/337b720a16453e6113ccaede1cd379fb9763edf3.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>由AQUAPLUS開發、Shiravune發行的RPG新作《受讚頌者 循白之證》繁體中文版正式發售了！</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>首發限時9折！超值組合包同步推出！</b></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4264260/_/" target="_blank" rel="">https://store.steampowered.com/app/4264260/_/</a></p><div class="bb_h3"><b>現在入手組合包可享額外超值優惠！！</b></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/71615/" target="_blank" rel="">https://store.steampowered.com/bundle/71615/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">別忘了在<a class="bb_link" href="https://store.steampowered.com/publisher/shiravune?l=japanese&snr=1_5_9_" target="_blank" rel="">Shiravune發行商頁面</a>上關注我們並加入 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fxt2pqAuvqd%26snr%3D1_5_9_" target="_blank" rel=" noopener">Discord</a>，以了解所有最新消息！</p><p class="bb_paragraph">如果您在遊戲中遇到問題，可以在我們的官方Discord中提出！</p><p class="bb_paragraph"></p><div class="bb_h3"><b>【受讚頌者系列】</b></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1151450/" target="_blank" rel="">https://store.steampowered.com/app/1151450/</a><a class="bb_link" href="https://store.steampowered.com/app/1149550/" target="_blank" rel="">https://store.steampowered.com/app/1149550/</a><a class="bb_link" href="https://store.steampowered.com/app/1151440/" target="_blank" rel="">https://store.steampowered.com/app/1151440/</a><a class="bb_link" href="https://store.steampowered.com/app/3074840/Utawarerumono_ZAN/" target="_blank" rel="">https://store.steampowered.com/app/3074840/Utawarerumono_ZAN/</a><a class="bb_link" href="https://store.steampowered.com/app/3074850/2/" target="_blank" rel="">https://store.steampowered.com/app/3074850/2/</a><a class="bb_link" href="https://store.steampowered.com/app/1962430/_/" target="_blank" rel="">https://store.steampowered.com/app/1962430/_/</a></p><div class="bb_h3"><b>【其他AQUAPLUS作品】</b></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3380520/ToHeart" target="_blank" rel="">https://store.steampowered.com/app/3380520/ToHeart</a><a class="bb_link" href="https://store.steampowered.com/app/1901620/To_Heart_2/" target="_blank" rel="">https://store.steampowered.com/app/1901620/To_Heart_2/</a><a class="bb_link" href="https://store.steampowered.com/app/2432110/" target="_blank" rel="">https://store.steampowered.com/app/2432110/</a><a class="bb_link" href="https://store.steampowered.com/app/3229260/AQUAPAZZA_AQUAPLUS/" target="_blank" rel="">https://store.steampowered.com/app/3229260/AQUAPAZZA_AQUAPLUS/</a></p><p class="bb_paragraph">----------</p><p class="bb_paragraph">歡迎追蹤並關注我們！</p><p class="bb_paragraph">Publisher Page <a class="bb_link" href="https://store.steampowered.com/franchise/shiravune" target="_blank" rel="">https://store.steampowered.com/franchise/shiravune</a></p><p class="bb_paragraph">Facebook <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FShiravuneC%2F" target="_blank" rel=" noopener">https://www.facebook.com/ShiravuneC/</a></p><p class="bb_paragraph">Discord <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fc2HvDXjkUt" target="_blank" rel=" noopener">https://discord.gg/c2HvDXjkUt</a></p><p class="bb_paragraph">Website <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fshiravune.com%2Fzh%2Farchives%2F3775" target="_blank" rel=" noopener">https://shiravune.com/zh/archives/3775</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>EA SPORTS FC™ 26 | The World’s Game Update</title>
<link>https://xinker.org/zh/ea-sports-fc-26-the-worlds-game-update</link>
<guid>https://xinker.org/zh/ea-sports-fc-26-the-worlds-game-update</guid>
<description><![CDATA[ We’re celebrating the summer of international football with The World’s Game Update for EA SPORTS FC™ 26, launching 28 May.Alongside PlayStyles changes and more gameplay updates based on your feedback, you&#039;ll be able to lead your nation to glory in a new 48-team international tournament mode starting 4 June, with 53 fully licensed and playable national teams, including 41 competing over the summer.The World’s Game Update also brings international action to Football Ultimate Team™ with a dedicated Event Hub, Festival of Football themed campaigns and more. Plus, log in and play FC 26 between 5 June and 24 July to earn a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions. The World’s GameThe World’s Game Update delivers a brand-new tournament mode launching 4 June, bringing the summer’s international action to EA SPORTS FC™ 26. With 53 fully licensed and playable national teams - including 41 that will be in action over the summer - you can choose from global powerhouses like Brazil, England, and France or emerging international stories like Cabo Verde, Uzbekistan, and more. Lead your nation to glory, rewrite history to create new international storylines, and experience new true-to-life stadiums including Gillette Stadium and BMO Field, alongside Central Maw - a new stadium built to capture the atmosphere of top-tier international football.See the list of fully licensed nations below:NationsArgentinaAustraliaAustriaBelgiumBosnia &amp; Herzegovina**BrazilCabo VerdeCanadaColombiaCongo DR**CroatiaCzech RepublicDenmarkEcuadorEnglandFinlandFranceGermanyGhanaHaitiHollandHungaryIcelandIndonesiaItalyIvory CoastKorea RepublicMexicoMoroccoNew ZealandNorthern IrelandNorwayPanamaParaguayPolandPortugalQatarRepublic of IrelandRomaniaSaudi ArabiaScotlandSenegalSouth AfricaSpainSwedenSwitzerlandTunisiaTurkiyeUkraineUnited StatesUruguayUzbekistanWales**Will feature generic kits as of June 4, updated to include authentic kits in a future update.The standalone 48-team tournament takes you through three group stage matches, with the top two teams progressing alongside the eight best third-placed teams across all groups. From there, knockout rounds begin with the round of 32 before culminating in the tournament final.Find a breakdown of group stage advancement criteria and third-place qualifying conditions below:Group Stage Advancement Criteria:PointsHead-to-head pointsHead-to-head goal differenceHead-to-head goals scoredOverall goals scoredOverall goal difference3rd Place Qualifying Teams Conditions:PointsWin = 3Draw = 1Lose = 0Points calculatedGoal Difference (goals scored minus goals conceded)Goals ScoredFair Play PointsFirst yellow card = -1 pointIndirect red (second yellow) = -3 pointsDirect red = -4 pointsYellow + Direct red = -5 pointsIn addition to The World’s Game international tournament mode, more National Teams will also be playable in Kick Off mode and new international tournament Objectives have been added to EA SPORTS FC™ 26.Football Ultimate Team™The World’s Game Update also brings international action to Football Ultimate Team™. The FUT festivities start on 4 June with Evolutions changes, new Festival of Football Tokens, a dedicated Event Hub, weekly Festival of Football themed campaigns, Player Items, and changes inspired by community feedback to give you more choice in how you build your Ultimate Team this summer. Additionally, be sure to check your Objectives tab throughout the event, as some players may find a surprise celebration tied to their nation.Festival of Football ICON PeléLog in during the event to snag a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions. Begin by choosing between ST with Low Driven+, CAM/CM with Incisive Pass+, and LW/RW with Finesse Shot+. Celebrate his international achievements in 1970 with Evolutions inspired by key matches and tournament stages. Evo Undo, Festival of Football PlayStyles Lab &amp; Evo RepeatsAs part of a server release following the World’s Game Update on 4 June, you’ll be able to roll back and fully reset Evolutions in your Club. If you reset an originally Tradable Player, they’ll return to their Tradable status. We want your Evo choices to be meaningful to you. Previous Evo updates reduced the pressure of selecting the right player for each Evo, and we believe the Evo Undo change reduces the need to select the right evo for each of your players. We’ve heard your feedback that choosing your own PlayStyles matters. As we reflect on FUT™ Birthday Bakery Evolutions, this was a missing ingredient to allow you to experiment with new players and then sell them on the Transfer Market if you didn’t see them staying in your Club long term.In Festival of Football we’re introducing a new PlayStyles Lab, allowing you to choose your preferred PlayStyles and PlayStyles+ for the following:Festival of Football: Star PerformerFestival of Football: National PrideFestival of Football: National Pride ChampionsGlory HuntersFUT Bi ]]></description>
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<pubDate>Wed, 27 May 2026 23:15:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SPORTS, FC™, The, World’s, Game, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph">We’re celebrating the summer of international football with The World’s Game Update for EA SPORTS FC™ 26, launching 28 May.</p><p class="bb_paragraph">Alongside PlayStyles changes and more gameplay updates based on your feedback, you'll be able to lead your nation to glory in a new 48-team international tournament mode starting 4 June, with 53 fully licensed and playable national teams, including 41 competing over the summer.</p><p class="bb_paragraph">The World’s Game Update also brings international action to Football Ultimate Team™ with a dedicated Event Hub, Festival of Football themed campaigns and more. Plus, log in and play FC 26 between 5 June and 24 July to earn a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions. </p><div class="bb_h2">The World’s Game</div><p class="bb_paragraph">The World’s Game Update delivers a brand-new tournament mode launching 4 June, bringing the summer’s international action to EA SPORTS FC™ 26. With 53 fully licensed and playable national teams - including 41 that will be in action over the summer - you can choose from global powerhouses like Brazil, England, and France or emerging international stories like Cabo Verde, Uzbekistan, and more. Lead your nation to glory, rewrite history to create new international storylines, and experience new true-to-life stadiums including Gillette Stadium and BMO Field, alongside Central Maw - a new stadium built to capture the atmosphere of top-tier international football.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/5dp8Hh2siljHfY0FtK2AeE/28c4f975d3b98b32cb8c0d9c6ad9150c/TWG-Group-Stage-3.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><p class="bb_paragraph">See the list of fully licensed nations below:</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Nations</b></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div><div class="bb_table_th"><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Argentina</p></div><div class="bb_table_td"><p class="bb_paragraph">Australia</p></div><div class="bb_table_td"><p class="bb_paragraph">Austria</p></div><div class="bb_table_td"><p class="bb_paragraph">Belgium</p></div><div class="bb_table_td"><p class="bb_paragraph">Bosnia & Herzegovina**</p></div><div class="bb_table_td"><p class="bb_paragraph">Brazil</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cabo Verde</p></div><div class="bb_table_td"><p class="bb_paragraph">Canada</p></div><div class="bb_table_td"><p class="bb_paragraph">Colombia</p></div><div class="bb_table_td"><p class="bb_paragraph">Congo DR**</p></div><div class="bb_table_td"><p class="bb_paragraph">Croatia</p></div><div class="bb_table_td"><p class="bb_paragraph">Czech Republic</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Denmark</p></div><div class="bb_table_td"><p class="bb_paragraph">Ecuador</p></div><div class="bb_table_td"><p class="bb_paragraph">England</p></div><div class="bb_table_td"><p class="bb_paragraph">Finland</p></div><div class="bb_table_td"><p class="bb_paragraph">France</p></div><div class="bb_table_td"><p class="bb_paragraph">Germany</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ghana</p></div><div class="bb_table_td"><p class="bb_paragraph">Haiti</p></div><div class="bb_table_td"><p class="bb_paragraph">Holland</p></div><div class="bb_table_td"><p class="bb_paragraph">Hungary</p></div><div class="bb_table_td"><p class="bb_paragraph">Iceland</p></div><div class="bb_table_td"><p class="bb_paragraph">Indonesia</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Italy</p></div><div class="bb_table_td"><p class="bb_paragraph">Ivory Coast</p></div><div class="bb_table_td"><p class="bb_paragraph">Korea Republic</p></div><div class="bb_table_td"><p class="bb_paragraph">Mexico</p></div><div class="bb_table_td"><p class="bb_paragraph">Morocco</p></div><div class="bb_table_td"><p class="bb_paragraph">New Zealand</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Northern Ireland</p></div><div class="bb_table_td"><p class="bb_paragraph">Norway</p></div><div class="bb_table_td"><p class="bb_paragraph">Panama</p></div><div class="bb_table_td"><p class="bb_paragraph">Paraguay</p></div><div class="bb_table_td"><p class="bb_paragraph">Poland</p></div><div class="bb_table_td"><p class="bb_paragraph">Portugal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Qatar</p></div><div class="bb_table_td"><p class="bb_paragraph">Republic of Ireland</p></div><div class="bb_table_td"><p class="bb_paragraph">Romania</p></div><div class="bb_table_td"><p class="bb_paragraph">Saudi Arabia</p></div><div class="bb_table_td"><p class="bb_paragraph">Scotland</p></div><div class="bb_table_td"><p class="bb_paragraph">Senegal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">South Africa</p></div><div class="bb_table_td"><p class="bb_paragraph">Spain</p></div><div class="bb_table_td"><p class="bb_paragraph">Sweden</p></div><div class="bb_table_td"><p class="bb_paragraph">Switzerland</p></div><div class="bb_table_td"><p class="bb_paragraph">Tunisia</p></div><div class="bb_table_td"><p class="bb_paragraph">Turkiye</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ukraine</p></div><div class="bb_table_td"><p class="bb_paragraph">United States</p></div><div class="bb_table_td"><p class="bb_paragraph">Uruguay</p></div><div class="bb_table_td"><p class="bb_paragraph">Uzbekistan</p></div><div class="bb_table_td"><p class="bb_paragraph">Wales</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"><i>**Will feature generic kits as of June 4, updated to include authentic kits in a future update.</i></p><p class="bb_paragraph">The standalone 48-team tournament takes you through three group stage matches, with the top two teams progressing alongside the eight best third-placed teams across all groups. From there, knockout rounds begin with the round of 32 before culminating in the tournament final.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/5GqpuACm8fQj1apcc05tp8/220ca2f5353dc21b3f7c4d0a5265df8f/TWG_Knockout_Bracket.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><p class="bb_paragraph">Find a breakdown of group stage advancement criteria and third-place qualifying conditions below:</p><p class="bb_paragraph">Group Stage Advancement Criteria:</p><ul class="bb_ul"><li><p class="bb_paragraph">Points</p></li><li><p class="bb_paragraph">Head-to-head points</p></li><li><p class="bb_paragraph">Head-to-head goal difference</p></li><li><p class="bb_paragraph">Head-to-head goals scored</p></li><li><p class="bb_paragraph">Overall goals scored</p></li><li><p class="bb_paragraph">Overall goal difference</p></li></ul><p class="bb_paragraph">3rd Place Qualifying Teams Conditions:</p><ul class="bb_ul"><li><p class="bb_paragraph">Points</p><ul class="bb_ul"><li><p class="bb_paragraph">Win = 3</p></li><li><p class="bb_paragraph">Draw = 1</p></li><li><p class="bb_paragraph">Lose = 0</p></li></ul></li><li><p class="bb_paragraph">Points calculated</p><ul class="bb_ul"><li><p class="bb_paragraph">Goal Difference (goals scored minus goals conceded)</p></li><li><p class="bb_paragraph">Goals Scored</p></li><li><p class="bb_paragraph">Fair Play Points</p><ul class="bb_ul"><li><p class="bb_paragraph">First yellow card = -1 point</p></li><li><p class="bb_paragraph">Indirect red (second yellow) = -3 points</p></li><li><p class="bb_paragraph">Direct red = -4 points</p></li><li><p class="bb_paragraph">Yellow + Direct red = -5 points</p></li></ul></li></ul></li></ul><p class="bb_paragraph">In addition to The World’s Game international tournament mode, more National Teams will also be playable in Kick Off mode and new international tournament Objectives have been added to EA SPORTS FC™ 26.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/2ICHTsh51UJ9vsU1c5q2Mz/0f090189aaeb0c17373a9e1c631f242f/TWG-Group-Stage-2.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><div class="bb_h2">Football Ultimate Team™</div><p class="bb_paragraph">The World’s Game Update also brings international action to Football Ultimate Team™. The FUT festivities start on 4 June with Evolutions changes, new Festival of Football Tokens, a dedicated Event Hub, weekly Festival of Football themed campaigns, Player Items, and changes inspired by community feedback to give you more choice in how you build your Ultimate Team this summer. Additionally, be sure to check your Objectives tab throughout the event, as some players may find a surprise celebration tied to their nation.</p><div class="bb_h2">Festival of Football ICON Pelé</div><p class="bb_paragraph">Log in during the event to snag a 93 OVR Festival of Football ICON Pelé and three ‘Choose Your Journey’ Evolutions. Begin by choosing between ST with Low Driven+, CAM/CM with Incisive Pass+, and LW/RW with Finesse Shot+. Celebrate his international achievements in 1970 with Evolutions inspired by key matches and tournament stages. </p><div class="bb_h2">Evo Undo, Festival of Football PlayStyles Lab & Evo Repeats</div><p class="bb_paragraph">As part of a server release following the World’s Game Update on 4 June, you’ll be able to roll back and fully reset Evolutions in your Club. If you reset an originally Tradable Player, they’ll return to their Tradable status. </p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/54AO7EfwTgiXY5DrC3pma8/58eee9f5aedb2ba161c445d79d51752e/Remove_All_Evo.png.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/2CDQPkpDljO0Et9wMKPr3C/28031a5d483a6af5d3190a3e11fa11d8/Remove_Last_Evo.png?im=AspectCrop=%2816,9%29,xPosition=0.25,yPosition=0.25" crossorigin="anonymous"></p><p class="bb_paragraph">We want your Evo choices to be meaningful to you. Previous Evo updates reduced the pressure of selecting the right player for each Evo, and we believe the Evo Undo change reduces the need to select the right evo for each of your players. </p><p class="bb_paragraph">We’ve heard your feedback that choosing your own PlayStyles matters. As we reflect on FUT™ Birthday Bakery Evolutions, this was a missing ingredient to allow you to experiment with new players and then sell them on the Transfer Market if you didn’t see them staying in your Club long term.</p><p class="bb_paragraph">In Festival of Football we’re introducing a new PlayStyles Lab, allowing you to choose your preferred PlayStyles and PlayStyles+ for the following:</p><ul class="bb_ul"><li><p class="bb_paragraph">Festival of Football: Star Performer</p></li><li><p class="bb_paragraph">Festival of Football: National Pride</p></li><li><p class="bb_paragraph">Festival of Football: National Pride Champions</p></li><li><p class="bb_paragraph">Glory Hunters</p></li></ul><p class="bb_paragraph">FUT Birthday items will also be eligible for the PlayStyles Lab, replacing the Birthday Bakery Evolutions. </p><p class="bb_paragraph">In addition, we’ll be introducing a new item type - Evo Repeatables, which will allow you to earn additional Evolution entries. You’ll see these rewards in upcoming Festival of Football content.</p><div class="bb_h2">Tokens</div><p class="bb_paragraph">Tokens are a brand new reward type that have been designed to give you greater choice over how you play and what you earn in FUT. Starting on 4 June you’ll be able to earn Festival of Football tokens across a range of game modes including;</p><ul class="bb_ul"><li><p class="bb_paragraph">Rivals </p></li><li><p class="bb_paragraph">Squad Battles </p></li><li><p class="bb_paragraph">Rush </p></li><li><p class="bb_paragraph">Live Events </p></li><li><p class="bb_paragraph">Select Objectives </p></li><li><p class="bb_paragraph">Select SBCs</p></li></ul><p class="bb_paragraph">We’re excited about the impact Tokens will have on FUT & your rewards. Starting in Festival of Football, Tokens will become the primary way to earn rewards in FUT each week. </p><p class="bb_paragraph">No matter how or where you play FUT, from Season 8 onwards the aim is that you will feel better rewarded for the time you spend playing in game. By unifying mode rewards into Tokens you’ll be able to progress towards the same rewards no matter your mode, giving you greater choice in where you play. </p><p class="bb_paragraph">Like you see currently in FUT, higher rank finishes will reward you with both Tokens & Additional Rewards for competing at the highest level.  </p><p class="bb_paragraph">As we balance FUT for the entire community, we’re introducing a cap on how many Tokens you can earn each week, placing greater emphasis on the rewards you choose to pursue. </p><p class="bb_paragraph">Throughout Festival of Football, you’ll be able to earn up to 1,000 Tokens each week (5,000 Tokens in total). Tokens offer a more flexible and reliable way to earn rewards across modes. </p><p class="bb_paragraph">We expect that skilled players may be able to earn 1,000 Tokens through playing Squad Battles, Rivals or Live Events and completing special Objectives and SBCs each week. We’ll review this and listen to feedback to understand if this is an area we want to make changes to in the future. </p><p class="bb_paragraph">Here’s an example of Rivals & Squad Battles Tokens rewards, check in-game for a full breakdown. </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Rivals Rank</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Base Rewards</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Upgraded Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Div 1</p></div><div class="bb_table_td"><p class="bb_paragraph">275</p></div><div class="bb_table_td"><p class="bb_paragraph">400</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Div 5</p></div><div class="bb_table_td"><p class="bb_paragraph">175</p></div><div class="bb_table_td"><p class="bb_paragraph">400</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Div 8</p></div><div class="bb_table_td"><p class="bb_paragraph">75</p></div><div class="bb_table_td"><p class="bb_paragraph">150</p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Squad Battle Rank</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Tokens</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Elite 3</p></div><div class="bb_table_td"><p class="bb_paragraph">400</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold 3</p></div><div class="bb_table_td"><p class="bb_paragraph">150</p></div></div></div><p class="bb_paragraph">Festival of Football Tokens are earned only through playing FUT and will not be made available inside Store Pack offers.</p><p class="bb_paragraph">Tokens will have a dedicated Store with Players, Packs, Evolutions, and Club Customisation content. To ensure that your choices are more meaningful to you, you will not be able to unlock everything in the store.</p><p class="bb_paragraph">Here’s how the Store works: </p><ul class="bb_ul"><li><p class="bb_paragraph">To cater for a variety of players across the Season, the Store will have a range of prices</p></li><li><p class="bb_paragraph">Rewards up to 300 tokens can be redeemed instantly or weekly</p></li><li><p class="bb_paragraph">Rewards up to 1,000 tokens will require multiple play sessions to unlock</p></li><li><p class="bb_paragraph">Rewards up to 2,500 tokens will need to be worked toward over the course of the Season</p></li><li><p class="bb_paragraph">An important call out is that the highest reward available in the store will be roughly half of the total limit</p></li><li><p class="bb_paragraph">Weekly Refreshes</p><ul class="bb_ul"><li><p class="bb_paragraph">Each week we’ll swap out Weekly Refreshes for lower cost rewards to add variety and better connect to new campaigns that release each week </p></li></ul></li><li><p class="bb_paragraph">Season long planning</p><ul class="bb_ul"><li><p class="bb_paragraph">Bigger rewards will be persistent throughout Festival of Football to allow you to plan towards any rewards you want to earn over a longer time period</p></li></ul></li></ul><div class="bb_h2">FUT Champions Tokens</div><p class="bb_paragraph">In Season 8, we’ll also be introducing FUT Champions Tokens and a FUT Champions Store featuring a range of rewards, including a rotating selection of special Red FUT Champions Player Items each week. Champions Tokens give you greater choice over your Champions rewards no matter your skill level.</p><p class="bb_paragraph">For those who pick up a handful of wins each weekend, you can get weekly rewards or save Tokens over multiple weekends in a Season for bigger rewards.</p><p class="bb_paragraph">For those who pick up multiple wins each weekend, we think this change will give you greater choice over the rewards you get. Higher win finishes will still provide additional Coins on top of Champions Tokens, to reward you for pushing for your best finish each weekend. </p><p class="bb_paragraph">We believe Tokens will give you greater control over the weekends you choose to play in.</p><p class="bb_paragraph">As mentioned, this is the first time we’ll be introducing Tokens, and we’ll be taking your feedback on board. As with all of our newest features we are excited to see how this one evolves in the future. </p><div class="bb_h2">Festival of Football: Journey of Nations</div><p class="bb_paragraph">Journey of Nations introduces an Event Hub for the Festival of Football Season in Football Ultimate Team™. Each week you’ll need to assemble international themed squads, travelling across five continents and completing over 250 challenges to earn epic rewards for your Club. Each region's Objectives & rewards will be themed around iconic players, historic nations, and emerging stars.</p><p class="bb_paragraph">See the Festival of Football schedule below:</p><ul class="bb_ul"><li><p class="bb_paragraph">North America - Thursday, 4 June 2026</p></li><li><p class="bb_paragraph">Asia + Oceania - Friday, 12 June 2026</p></li><li><p class="bb_paragraph">Africa - Friday, 19 June 2026</p></li><li><p class="bb_paragraph">South America - Friday, 26 June 2026</p></li><li><p class="bb_paragraph">Europe - Friday, 3 July 2026</p></li></ul><div class="bb_h2">Player Additions</div><p class="bb_paragraph">Throughout Festival of Football we want you to build your international Ultimate Team. To help fans across the world build their dream squad we’ll be adding over 100 new international players to the FUT pool of items this summer. </p><p class="bb_paragraph">We're also excited to introduce 2 brand new ICONS; Rivellino & Mario Kempes. </p><p class="bb_paragraph">They’ll debut with special Greats of the Game Versions on 19 June, before their Base versions are available in the FUT pool of items for Packs from 26 June.  </p><div class="bb_h2">Festival of Football Campaigns</div><p class="bb_paragraph">The following five campaigns will also be released into the Football Ultimate Team™ pool of items between 5 June and 24 July.</p><p class="bb_paragraph">Path To Glory: 5 June – 19 June</p><p class="bb_paragraph">Path to Glory opens the Festival of Football celebrations, following the journey of each nation with live Player Items that upgrade alongside the international action.</p><p class="bb_paragraph">Greats of the Game: 19 June – 26 June</p><p class="bb_paragraph">Greats of the Game is all about the legends, introducing two new ICONS, Mario Kempes and Rivellino, to honour big name players who defined eras of The World’s Game.</p><p class="bb_paragraph">Glory Hunters: 26 June – 10 July</p><p class="bb_paragraph">Glory Hunters brings PlayStyle customisation to selected Player Items for more control over squad building.</p><p class="bb_paragraph">Phenoms: 10 July – 17 July</p><p class="bb_paragraph">Phenoms shines a light on football’s next generation. Spotlighting young players and debutants looking to stand out as the world watches on.</p><p class="bb_paragraph">Summer Stars: 17 July – 24 July</p><p class="bb_paragraph">The Festival of Football finale culminates in a celebration of the biggest moments and greatest performers.</p><p class="bb_paragraph">We’ll also release a range of recurring Programs including Showdowns, Star Performers and National Pride.</p><div class="bb_h2">PlayStyles</div><p class="bb_paragraph">As we continue to monitor and respond to community feedback, we’re making the following PlayStyles changes to improve gameplay balance.</p><p class="bb_paragraph">Bruiser</p><p class="bb_paragraph">Following feedback surrounding shoulder challenge outcomes feeling too impactful, especially when using the Bruiser PlayStyle, we have updated both Bruiser and Bruiser+ to better balance between PlayStyles and Attributes.</p><p class="bb_paragraph">See the changes below:</p><p class="bb_paragraph">Attributes and PlayStyles Balance</p><ul class="bb_ul"><li><p class="bb_paragraph">Slightly reduced the boost to shoulder challenges from Bruiser and Bruiser+</p></li><li><p class="bb_paragraph">Added a slight boost to the receiver of the shoulder challenge if they have Enforcer or Enforcer+</p><ul class="bb_ul"><li><p class="bb_paragraph">This boost matches the one made to Bruiser/Bruiser+ </p></li></ul></li></ul><p class="bb_paragraph">Improved Shoulder Challenge Outcomes</p><ul class="bb_ul"><li><p class="bb_paragraph">Improved shoulder challenge outcomes so stumble direction and force now better reflect the difference in Strength and PlayStyles between players.</p><ul class="bb_ul"><li><p class="bb_paragraph">Note that players with a clear Strength and PlayStyle advantage while defending are able to push the dribbler off the ball like before</p></li><li><p class="bb_paragraph">If the advantage lies more with the dribbler they are not pushed away as easily and have a chance to recover the ball</p></li><li><p class="bb_paragraph">This effect scales with the difference in Strength and PS boost between the players resulting in more authentic outcomes overall</p></li></ul></li></ul><p class="bb_paragraph">Improved Detection of Challenges from Behind</p><ul class="bb_ul"><li><p class="bb_paragraph">Added logic to predict when a shoulder challenge may hit the back of the opponent, and cancel the challenge if so</p></li></ul><p class="bb_paragraph">Other Changes</p><ul class="bb_ul"><li><p class="bb_paragraph">Addressed a visual bug where the Bruiser+ icon displays when the PlayStyle wasn’t in effect</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Intercept</p><p class="bb_paragraph">We’ve also made the following change to the Intercept PlayStyle to make Attributes more impactful while preserving the PlayStyle benefit:</p><ul class="bb_ul"><li><p class="bb_paragraph"> Added the ability for players without the Intercept PlayStyle but with a 90+ Interceptions attribute rating to have access to the same animations as those with the PlayStyle.</p></li></ul><div class="bb_h2">Team Press</div><p class="bb_paragraph">We had a lot of feedback from the community regarding the Team Press tactic being overused. We’ve made the following changes to AI-controlled defenders to encourage more tactical options:</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced pressure on the ball carrier when Team Press is activated in the defensive half</p><ul class="bb_ul"><li><p class="bb_paragraph">If the user controls a defender in position to mark the ball carrier, AI defenders will not double up on the ball carrier</p></li><li><p class="bb_paragraph">If the user controls a defender further away from the ball defender, an AI controlled defender will try to contain the ball carrier but not aggressively pressure them</p></li></ul></li><li><p class="bb_paragraph">Reduced marking tightness of all AI opponents when Team Press is activated in the defensive half</p><ul class="bb_ul"><li><p class="bb_paragraph">Marking becomes looser as the opponent advances closer to goal</p></li></ul></li><li><p class="bb_paragraph">When Team Press is activated in the attacking half, these changes do not apply. AI defenders will behave as before, aggressively pressuring the ball carrier and contextually doubling up</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Career</div><p class="bb_paragraph">The International Men’s Tournament will also be available in Career, following the same structure and rules as The World’s Game mode. Alongside this, additional national teams have been fully licensed and added, and you can add a national team to manage at the beginning of any new save.</p><p class="bb_paragraph">The following new content is also coming to Career:</p><ul class="bb_ul"><li><p class="bb_paragraph">Added End of Season Live Starting Points, allowing you to jump into a save just before The International Men’s Tournament begins</p></li><li><p class="bb_paragraph">Following a server release after The World’s Game Update, players will also be able to select a national team at the start of a new Live Starting Point</p></li><li><p class="bb_paragraph">Added Festival of Football themed ICONs and Heroes</p></li><li><p class="bb_paragraph">Weekly releases of Festival of Football themed Manager Live Challenges starting 5 June</p></li><li><p class="bb_paragraph">New Season objectives for playing with national teams</p><ul class="bb_ul"><li><p class="bb_paragraph">Complete X amount of Y Category Name Challenges</p></li><li><p class="bb_paragraph">Play X amount of full matches with national teams in Career Mode</p></li></ul></li></ul><div class="bb_h2">Penalty Shootouts Event</div><p class="bb_paragraph">To mark the beginning of knockout football, we’re introducing Penalty Shootouts, a new limited-time event available from 28 June in Football Ultimate Team™ and Kick-Off. </p><div class="bb_h2">Clubs</div><p class="bb_paragraph">The following updates have been made in Clubs to further expand the ways you can customise and improve your Archetypes:</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Archetypes level cap</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased level from 90 to 95</p></li></ul></li><li><p class="bb_paragraph">Increased Archetype customisable PlayStyle slots</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased from 8 to 9, unlocked at level 95</p></li></ul></li><li><p class="bb_paragraph">Increased Signature PlayStyles from 3 to 4</p></li><li><p class="bb_paragraph">Fourth Signature PlayStyles: </p><ul class="bb_ul"><li><p class="bb_paragraph">Shot Stopper</p><ul class="bb_ul"><li><p class="bb_paragraph">Deflector</p></li></ul></li><li><p class="bb_paragraph">Sweeper Keeper</p><ul class="bb_ul"><li><p class="bb_paragraph">Far Throw</p></li></ul></li><li><p class="bb_paragraph">Progressor</p><ul class="bb_ul"><li><p class="bb_paragraph">Intercept</p></li></ul></li><li><p class="bb_paragraph">Boss</p><ul class="bb_ul"><li><p class="bb_paragraph">Anticipate</p></li></ul></li><li><p class="bb_paragraph">Engine</p><ul class="bb_ul"><li><p class="bb_paragraph">Rapid</p></li></ul></li><li><p class="bb_paragraph">Marauder</p><ul class="bb_ul"><li><p class="bb_paragraph">Trickster</p></li></ul></li><li><p class="bb_paragraph">Recycler</p><ul class="bb_ul"><li><p class="bb_paragraph">Tiki Taka</p></li></ul></li><li><p class="bb_paragraph">Maestro</p><ul class="bb_ul"><li><p class="bb_paragraph">Incisive</p></li></ul></li><li><p class="bb_paragraph">Creator</p><ul class="bb_ul"><li><p class="bb_paragraph">Quick Step</p></li></ul></li><li><p class="bb_paragraph">Spark</p><ul class="bb_ul"><li><p class="bb_paragraph">Technical</p></li></ul></li><li><p class="bb_paragraph">Magician</p><ul class="bb_ul"><li><p class="bb_paragraph">Inventive</p></li></ul></li><li><p class="bb_paragraph">Finisher</p><ul class="bb_ul"><li><p class="bb_paragraph">Acrobatic</p></li></ul></li><li><p class="bb_paragraph">Target</p><ul class="bb_ul"><li><p class="bb_paragraph">Press Proven</p></li></ul></li></ul></li><li><p class="bb_paragraph">Fourth Signature PlayStyle can be upgraded to PS+ at Level 95</p></li><li><p class="bb_paragraph">Increased the maximum range of Archetype-specific Attributes</p><ul class="bb_ul"><li><p class="bb_paragraph">Shot Stopper </p><ul class="bb_ul"><li><p class="bb_paragraph">Vision MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Sweeper Keeper</p><ul class="bb_ul"><li><p class="bb_paragraph">Short Passing MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Progressor</p><ul class="bb_ul"><li><p class="bb_paragraph">Ball Control MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Boss</p><ul class="bb_ul"><li><p class="bb_paragraph">Standing Tackle MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Engine</p><ul class="bb_ul"><li><p class="bb_paragraph">Defensive Awareness MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Marauder</p><ul class="bb_ul"><li><p class="bb_paragraph">Dribbling MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Recycler</p><ul class="bb_ul"><li><p class="bb_paragraph">Aggression MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Maestro</p><ul class="bb_ul"><li><p class="bb_paragraph">Short Pass MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Creator</p><ul class="bb_ul"><li><p class="bb_paragraph">Cross MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Spark</p><ul class="bb_ul"><li><p class="bb_paragraph">Curve MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Magician</p><ul class="bb_ul"><li><p class="bb_paragraph">Ball Control MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Finisher</p><ul class="bb_ul"><li><p class="bb_paragraph">Balance MAX: 99</p></li></ul></li><li><p class="bb_paragraph">Target</p><ul class="bb_ul"><li><p class="bb_paragraph">Balance MAX: 99</p></li></ul></li></ul></li></ul><p class="bb_paragraph">Thanks for taking the time to check out The World’s Game Update Pitch Notes. We continue to listen and respond to feedback from the community and can’t wait for you to experience the latest changes.</p><ul class="bb_ul"><li><p class="bb_paragraph">The EA SPORTS FC Team</p></li></ul><p class="bb_paragraph">*Conditions & restrictions apply. See </p><p class="bb_paragraph"><a class="bb_link" href="https://ea.com/en/games/ea-sports-fc/fc-26/game-disclaimers" target="_blank" rel="">https://ea.com/en/games/ea-sports-fc/fc-26/game-disclaimers</a></p><p class="bb_paragraph"> for details.</p>]]> </content:encoded>
</item>

<item>
<title>1.60 Update: Game Radio</title>
<link>https://xinker.org/zh/160-update-game-radio</link>
<guid>https://xinker.org/zh/160-update-game-radio</guid>
<description><![CDATA[ Today, we are excited to share with our community a brand-new feature coming to both Euro Truck Simulator 2 and American Truck Simulator with the upcoming 1.60 update - Game Radio!For many drivers, music and the open road naturally belong together. Whether you are cruising through the countryside at sunset, hauling cargo across busy interstates, or relaxing during a long night drive, the right soundtrack can completely change the atmosphere of your journey. With Game Radio, we wanted to take that experience much further than a simple music player. Game Radio is a brand-new in-game radio system designed to deepen immersion, support roleplay, and make every drive feel more authentic. Rather than approaching radio as just another technical feature, we created a collection of stations with their own distinct identities, philosophies, moods, and sounds. This is Game Radio&#039;s first chapter - built on music, with more layers planned for the road ahead.At launch, Game Radio will feature five unique radio stations:Rust FMRust FM is a guitar-driven station bridging five decades of rock, from the psychedelic garage sounds of the late 60s all the way to modern indie. Built for drivers who enjoy raw riffs, extended solos, distortion, and live energy.This station features, amongst others, Sorry and SASAMI, both on Domino Records. Sorry is a North London indie band whose debut was co-produced by James Dring of Gorillaz fame, while SASAMI is a classically trained French horn player from the Eastman School of Music who scored films and commercials before going solo. Also on the roster: Holiday Ghosts, a DIY duo from Cornwall who record on their own equipment and have built a devoted cult following in the UK underground.EscapeEscape is for drivers whose nervous systems are stretched thin, a place to slow down, settle in, and find some quiet. Lo-fi textures, jazzy chords, minimal beats. Escape is ideal for peaceful night drives and calm moments behind the wheel.Escape is also currently the only stream-safe station available at launch, featuring StreamBeats by Harris Heller, a music library built by a streamer, for streamers. Its music is specifically licensed with streamers in mind, designed to help avoid copyright claims and support content monetization. Players will be able to enable Streamer Mode directly from the game menu.PUMP IT!PUMP IT! turns your truck cabin into a dance floor, built on hypnotic beats and precisely engineered production. This station is all about movement and intensity. Don&#039;t think it. Just feel it. Featuring Tony Romera, a French producer with official remixes for Calvin Harris and Diplo, and a #1 track on the Beatport Overall Charts, and KIDSØ, a Munich duo known for fully improvised live shows with live visual installations across the European festival circuit.Pop GearPop Gear runs on hooks, momentum, and dopamine. Designed to capture attention and trigger the irresistible urge for just one more song, the station thrives on the emotional highs of contemporary pop: modern production, catchy melodies, hook after hook. Featuring Palace Winter, a Copenhagen duo the New York Times called &quot;a darkly intoxicating potion,&quot; and School of X, a Danish artist whose music moves between orchestral pop and raw electronics.RoadioRoadio is dedicated to American roots music that feels grounded, honest, and deeply connected to the spirit of the open road. Inspired by wide landscapes, truck stops, desert highways, and classic Americana, Roadio aims to become the perfect companion for long-distance hauls and quiet moments of reflection. Featuring Bonnie &#039;Prince&#039; Billy, one of indie folk&#039;s most revered voices whose song &quot;I See a Darkness&quot; was covered by Johnny Cash; Grammy nominee and 2021 IBMA Songwriter of the Year Thomm Jutz; and New Zealand singer-songwriter Amber Lynn Nicol.Game Radio features music from artists across some of the most respected independent labels in the world, including Domino Recording Company, home to Arctic Monkeys, Franz Ferdinand, and Wet Leg, alongside Drag City, Ninja Tune, and independent artists who record and tour entirely on their own terms. Every track was chosen by hand, built to hold up across hundreds of hours of driving.Game Radio FeatureGame Radio will expand the existing audio experience alongside the current Radio Stream (Online Radio) and Music Player systems, while also bringing a variety of improvements to music selection, user experience, and overall interaction with the in-game audio players.In-game WidgetWhile driving, the Audio Player widget will appear above the navigation interface and display detailed playback information, including:   Unique station name and iconCurrent song titleArtist nameAnimated audio wave visualizationFavorite station indicatorPlayers will also be able to customize the behavior of the widget through the Widget Options menu (F6), allowing them to tailor how and when radio information appears during gameplay.Support for Community-Created StationsWe a ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4419325/4f0656daf6dbd5c0b340c1f923fdb35cd4c3e98d.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 23:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1.60, Update:, Game, Radio</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Today, we are excited to share with our community a brand-new feature coming to both <a class="bb_link" href="https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/" target="_blank" rel="">Euro Truck Simulator 2</a> and <a class="bb_link" href="https://store.steampowered.com/app/270880/American_Truck_Simulator/" target="_blank" rel="">American Truck Simulator</a> with the upcoming 1.60 update - Game Radio!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/f2e6fb247f7cfc51809664ac8709cc1bc11ea82e.jpg"></p><p class="bb_paragraph">For many drivers, music and the open road naturally belong together. Whether you are cruising through the countryside at sunset, hauling cargo across busy interstates, or relaxing during a long night drive, the right soundtrack can completely change the atmosphere of your journey. With Game Radio, we wanted to take that experience much further than a simple music player. </p><p class="bb_paragraph">Game Radio is a brand-new in-game radio system designed to deepen immersion, support roleplay, and make every drive feel more authentic. Rather than approaching radio as just another technical feature, we created a collection of stations with their own distinct identities, philosophies, moods, and sounds. This is Game Radio's first chapter - built on music, with more layers planned for the road ahead.</p><p class="bb_paragraph">At launch, Game Radio will feature <b>five unique radio stations</b>:</p><p class="bb_paragraph"><b>Rust FM</b></p><p class="bb_paragraph">Rust FM is a guitar-driven station bridging five decades of rock, from the psychedelic garage sounds of the late 60s all the way to modern indie. Built for drivers who enjoy raw riffs, extended solos, distortion, and live energy.</p><p class="bb_paragraph">This station features, amongst others, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsorryband.co.uk%2F" target="_blank" rel=" noopener">Sorry</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsasamiashworth.com%2F" target="_blank" rel=" noopener">SASAMI</a>, both on Domino Records. Sorry is a North London indie band whose debut was co-produced by James Dring of Gorillaz fame, while SASAMI is a classically trained French horn player from the Eastman School of Music who scored films and commercials before going solo. Also on the roster: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fholidayghosts%2F" target="_blank" rel=" noopener">Holiday Ghosts</a>, a DIY duo from Cornwall who record on their own equipment and have built a devoted cult following in the UK underground.</p><p class="bb_paragraph"><b>Escape</b></p><p class="bb_paragraph">Escape is for drivers whose nervous systems are stretched thin, a place to slow down, settle in, and find some quiet. Lo-fi textures, jazzy chords, minimal beats. Escape is ideal for peaceful night drives and calm moments behind the wheel.</p><p class="bb_paragraph">Escape is also currently the only stream-safe station available at launch, featuring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstreambeats.com%2F" target="_blank" rel=" noopener">StreamBeats by Harris Heller</a>, a music library built by a streamer, for streamers. Its music is specifically licensed with streamers in mind, designed to help avoid copyright claims and support content monetization. Players will be able to enable Streamer Mode directly from the game menu.</p><p class="bb_paragraph"><b>PUMP IT!</b></p><p class="bb_paragraph">PUMP IT! turns your truck cabin into a dance floor, built on hypnotic beats and precisely engineered production. This station is all about movement and intensity. Don't think it. Just feel it. Featuring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Ftonyromera%2F%3Fhl%3Den" target="_blank" rel=" noopener">Tony Romera</a>, a French producer with official remixes for Calvin Harris and Diplo, and a #1 track on the Beatport Overall Charts, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkidso-music.com%2F" target="_blank" rel=" noopener">KIDSØ</a>, a Munich duo known for fully improvised live shows with live visual installations across the European festival circuit.</p><p class="bb_paragraph"><b>Pop Gear</b></p><p class="bb_paragraph">Pop Gear runs on hooks, momentum, and dopamine. Designed to capture attention and trigger the irresistible urge for just one more song, the station thrives on the emotional highs of contemporary pop: modern production, catchy melodies, hook after hook. Featuring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftambourhinoceros.net%2Fcollections%2Fpalace-winter%3Fsrsltid%3DAfmBOopOQnt5M5XGI81mxnaAu39bbKZtibGhU41qqtTRPVoqz-r9mV-v" target="_blank" rel=" noopener">Palace Winter</a>, a Copenhagen duo the New York Times called "a darkly intoxicating potion," and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fschoolofx.org%2F" target="_blank" rel=" noopener">School of X</a>, a Danish artist whose music moves between orchestral pop and raw electronics.</p><p class="bb_paragraph"><b>Roadio</b></p><p class="bb_paragraph">Roadio is dedicated to American roots music that feels grounded, honest, and deeply connected to the spirit of the open road. Inspired by wide landscapes, truck stops, desert highways, and classic Americana, Roadio aims to become the perfect companion for long-distance hauls and quiet moments of reflection. Featuring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fwignifier" target="_blank" rel=" noopener">Bonnie 'Prince' Billy</a>, one of indie folk's most revered voices whose song "I See a Darkness" was covered by Johnny Cash; Grammy nominee and 2021 IBMA Songwriter of the Year <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fthommjutz.com%2F" target="_blank" rel=" noopener">Thomm Jutz</a>; and New Zealand singer-songwriter <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Famberlynnnicol.com%2F" target="_blank" rel=" noopener">Amber Lynn Nicol</a>.</p><p class="bb_paragraph">Game Radio features music from artists across some of the most respected independent labels in the world, including Domino Recording Company, home to Arctic Monkeys, Franz Ferdinand, and Wet Leg, alongside Drag City, Ninja Tune, and independent artists who record and tour entirely on their own terms. Every track was chosen by hand, built to hold up across hundreds of hours of driving.</p><p class="bb_paragraph"><b>Game Radio Feature</b></p><p class="bb_paragraph">Game Radio will expand the existing audio experience alongside the current Radio Stream (Online Radio) and Music Player systems, while also bringing a variety of improvements to music selection, user experience, and overall interaction with the in-game audio players.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/842be9dd7a4f9be6a416a156be6882243c6c6b13.jpg"></p><p class="bb_paragraph"><b>In-game Widget</b></p><p class="bb_paragraph">While driving, the Audio Player widget will appear above the navigation interface and display detailed playback information, including:   </p><ul class="bb_ul"><li><p class="bb_paragraph"><u>Unique station name and icon</u></p></li><li><p class="bb_paragraph"><u>Current song title</u></p></li><li><p class="bb_paragraph"><u>Artist name</u></p></li><li><p class="bb_paragraph"><u>Animated audio wave visualization</u></p></li><li><p class="bb_paragraph"><u>Favorite station indicator</u></p></li></ul><p class="bb_paragraph">Players will also be able to customize the behavior of the widget through the Widget Options menu (F6), allowing them to tailor how and when radio information appears during gameplay.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/0b769426eeab53b658291ae9abf0d9e01e84904e.jpg"></p><p class="bb_paragraph"><b>Support for Community-Created Stations</b></p><p class="bb_paragraph">We are also excited to support creative possibilities for our modding community. Players will be able to create their own custom radio stations featuring their own music and share them with the community for playback, just like any other mods.</p><p class="bb_paragraph">Game Radio has been designed to become part of the driving experience itself. Different stations can completely change the atmosphere of your journey, whether you are hauling cargo through dense urban traffic, crossing remote deserts, or enjoying scenic roads across Europe and North America.</p><p class="bb_paragraph">This feature also brings improvements to the existing music and radio systems, creating a more seamless listening experience while driving.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/f7c48b8f19e24c8918055d128c5e4a60fd137521.jpg"></p><p class="bb_paragraph">We are incredibly excited to finally begin sharing more about Game Radio with our community, and we look forward to hearing which station becomes your favorite once 1.60 arrives. The stations you hear at launch are the foundation. Music comes first, and there is plenty more we want to build on top of it in the future!  </p><p class="bb_paragraph">Be sure to follow us on <a class="bb_link" href="https://twitter.com/SCSsoftware" target="_blank" rel="">X/Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fscssoft" target="_blank" rel=" noopener">Facebook</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fscs.software%2F" target="_blank" rel=" noopener">Instagram</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fscssoft.com" target="_blank" rel=" noopener">Bluesky</a>, and <a class="bb_link" href="https://www.youtube.com/@SCSSoftware" target="_blank" rel="">YouTube</a> for all the latest updates. Don't forget to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.scssoft.com%2Fnewsletter" target="_blank" rel=" noopener">sign up for our newsletter</a> as well! See you out on the road, and until next time, keep on truckin’.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/" target="_blank" rel="">https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/</a></p>]]> </content:encoded>
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<item>
<title>Welcome to Season 2</title>
<link>https://xinker.org/zh/welcome-to-season-2</link>
<guid>https://xinker.org/zh/welcome-to-season-2</guid>
<description><![CDATA[ Today, we released a new Dev Insights video shining a light on the new content coming in Season 2. There&#039;s a new zone filled with new dangers and secrets, a brand-new defensive shell, a ton of new gear, and much more.Check out the video for the first look at what’s coming in Season 2: Season 2 begins on June 2 and kicks off with an Open Play* Week from June 2 to June 9. During the Open Play Week, the full game will be available to play on Steam, PlayStation 5, and Xbox Series X|S, and any progress you make will carry over into Season 2. This will be a great time to invite your friends to crew up as everyone will be starting out on a clean slate.When Season 1 ends, all the assets in your Vault and personalized Armory access will be wiped, and your shells will be reset to factory standards to put everyone at the same starting line. It’s important we give players a chance to explore the new season together and not have to worry about going up against fully kitted out crews right out of the gate.Resets only include things related to gameplay progression; you’ll keep your achievements, non-seasonal Codex progression, and cosmetics.For a full breakdown on how Marathon&#039;s seasonal reset works, please head here. Darkness Descends on Tau Ceti IVRunners have had a profitable season on Tau Ceti IV, but their constant raiding has attracted the wrong kind of attention. Now the UESC is stepping up its efforts to keep Tau Ceti IV on lockdown and protect the secrets they’d rather keep hidden. As the UESC escalate their defenses, all of this activity on Tau Ceti IV is causing something else to awaken. The Anomaly is changing... and after the sun goes down, things get much, much stranger.  New Zone: Dire Marsh (Night)Dire Marsh (Night) introduces a new kind of challenge to Marathon: How do you survive when you lose one of your senses?When darkness falls on Dire Marsh, the things you thought you knew warp in the night. The Anomaly blocks your path, long sight lines are obscured in the dark, and you’ll want to be careful where you shine your flashlight—you never know what’s lurking in the shadows.This new zone introduces new mechanics, new combatants, and locations to explore on Dire Marsh. It’s built to be slower-paced than Day Marsh and plays more like a survival horror experience, with slightly fewer players and extra environmental challenges with navigating the darkness and threats within.Mastering the zone will require you to make use of the new equipment designed for surviving—and hunting—in the dark: Flashlights, a new tool all Runners have access to on Night Marsh. Vector rounds, a new type of mag which create pools of light where your bullets land, illuminating enemy Runners and combatants. Vector grenades which highlight the environment and ping nearby enemies. Darksight scopes, which highlight the environment around you after you ADS for a brief period; these are focused on traversal versus highlighting enemies. Signal Flares which light up the environment and come in multiple colors.Complex ControlThe UESC have secured their resources on Night Marsh with advanced encryption. Kill UESC to gather their encryption certificates, or Certs for short, and hack into Network Towers across Night Marsh to gain access to their stockpiles of weapons, healing supplies, and other loot. The UESC has also locked down the exfils on Night Marsh, and you’ll need to collect Certs to activate exfils on the map.You may have noticed staircases on Marsh that led to closed-off doors. Anomalous energy is flowing from Complex. What are the UESC hiding up there? Gather enough UESC Certs to open the doors and hunt down what enemies, mysteries, and powerful loot that awaits in the upper rooms of Complex Control.  Dire Marsh and Night Marsh Availability One of our takeaways from Season 1 is that we want to be more judicious with how we handle the amount of queues in Marathon. Between adding Night Marsh, Duos queue on a daily rotating map, and continued experimental modes, we’re conscious of the impact it could have on queue health and matchmaking.To that, Dire Marsh and Night Marsh will both be available at all times for at least the first week of the season. After that, the maps will rotate availability with one another every 90 minutes.You’ll be able to complete most of the existing Dire Marsh contracts on either zone, with a couple of exceptions. We’re also introducing some new Night Marsh exclusive contracts—MIDA and Traxus are both interested in learning more about what the UESC are hiding in the dark—which you’ll need to complete on Night Marsh.If you unlocked and completed a run on Dire Marsh last season, you’ll have access to both Dire Marsh and Night Marsh when Season 2 begins (same rules apply for Outpost). Otherwise both Marshes unlock at Runner Level 3.New Runner Shell: Sentinel Season 2 introduces Sentinel, a new shell built for controlling space and defending areas. If you want to protect your team from a rocket drone barrage during  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45276530/ddd36b15a386a876957704692b77a30db915afbd.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 23:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Welcome, Season</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Today, we released a new Dev Insights video shining a light on the new content coming in Season 2. There's a new zone filled with new dangers and secrets, a brand-new defensive shell, a ton of new gear, and much more.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Check out the video for the first look at what’s coming in Season 2: </p><p class="bb_paragraph"></p><div data-youtube='"k2UFxzejNNg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Season 2 begins on June 2 and kicks off with an Open Play* Week from June 2 to June 9</b>. During the Open Play Week, the full game will be available to play on Steam, PlayStation 5, and Xbox Series X|S, and any progress you make will carry over into Season 2. This will be a great time to invite your friends to crew up as everyone will be starting out on a clean slate.</p><p class="bb_paragraph"></p><p class="bb_paragraph">When Season 1 ends, all the assets in your Vault and personalized Armory access will be wiped, and your shells will be reset to factory standards to put everyone at the same starting line. It’s important we give players a chance to explore the new season together and not have to worry about going up against fully kitted out crews right out of the gate.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Resets only include things related to gameplay progression; you’ll keep your achievements, non-seasonal Codex progression, and cosmetics.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For a full breakdown on how Marathon's seasonal reset works, please head <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bungie.net%2F7%2Fen%2FNews%2FArticle%2Fseason_2_begins_june_2" target="_blank" rel=" noopener"><u>here</u></a>. </p><p class="bb_paragraph"></p><div class="bb_h2"><b>Darkness Descends on Tau Ceti IV</b></div><p class="bb_paragraph">Runners have had a profitable season on Tau Ceti IV, but their constant raiding has attracted the wrong kind of attention. Now the UESC is stepping up its efforts to keep Tau Ceti IV on lockdown and protect the secrets they’d rather keep hidden. </p><p class="bb_paragraph"></p><p class="bb_paragraph">As the UESC escalate their defenses, all of this activity on Tau Ceti IV is causing something else to awaken. The Anomaly is changing... and after the sun goes down, things get much, much stranger.  </p><p class="bb_paragraph"></p><div data-youtube='"a1i801SDrJA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2"><b>New Zone: Dire Marsh (Night)</b></div><p class="bb_paragraph">Dire Marsh (Night) introduces a new kind of challenge to Marathon: How do you survive when you lose one of your senses?</p><p class="bb_paragraph"></p><p class="bb_paragraph">When darkness falls on Dire Marsh, the things you thought you knew warp in the night. The Anomaly blocks your path, long sight lines are obscured in the dark, and you’ll want to be careful where you shine your flashlight—you never know what’s lurking in the shadows.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This new zone introduces new mechanics, new combatants, and locations to explore on Dire Marsh. It’s built to be slower-paced than Day Marsh and plays more like a survival horror experience, with slightly fewer players and extra environmental challenges with navigating the darkness and threats within.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/290a4f6c412bff46f1357e86988bee71fc9eba81.jpg"></p><p class="bb_paragraph">Mastering the zone will require you to make use of the new equipment designed for surviving—and hunting—in the dark: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Flashlights</b>, a new tool all Runners have access to on Night Marsh. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Vector rounds</b>, a new type of mag which create pools of light where your bullets land, illuminating enemy Runners and combatants. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Vector grenades</b> which highlight the environment and ping nearby enemies. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Darksight scopes</b>, which highlight the environment around you after you ADS for a brief period; these are focused on traversal versus highlighting enemies. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Signal Flares</b> which light up the environment and come in multiple colors.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/bdd024541b2bf2fbac3d33a6ede2d5d5b3a5b0bb.jpg"></p><div class="bb_h3">Complex Control</div><p class="bb_paragraph">The UESC have secured their resources on Night Marsh with advanced encryption. Kill UESC to gather their encryption certificates, or Certs for short, and hack into Network Towers across Night Marsh to gain access to their stockpiles of weapons, healing supplies, and other loot. The UESC has also locked down the exfils on Night Marsh, and you’ll need to collect Certs to activate exfils on the map.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You may have noticed staircases on Marsh that led to closed-off doors. Anomalous energy is flowing from Complex. What are the UESC hiding up there? Gather enough UESC Certs to open the doors and hunt down what enemies, mysteries, and powerful loot that awaits in the upper rooms of Complex Control.  </p><p class="bb_paragraph"></p><div class="bb_h3">Dire Marsh and Night Marsh Availability </div><p class="bb_paragraph">One of our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bungie.net%2F7%2Fen%2FNews%2FArticle%2Flaunch_learning_whatsnext" target="_blank" rel=" noopener">takeaways from Season 1</a></u> is that we want to be more judicious with how we handle the amount of queues in Marathon. Between adding Night Marsh, Duos queue on a daily rotating map, and continued experimental modes, we’re conscious of the impact it could have on queue health and matchmaking.</p><p class="bb_paragraph"></p><p class="bb_paragraph">To that, Dire Marsh and Night Marsh will both be available at all times for at least the first week of the season. After that, the maps will rotate availability with one another every 90 minutes.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You’ll be able to complete most of the existing Dire Marsh contracts on either zone, with a couple of exceptions. We’re also introducing some new Night Marsh exclusive contracts—MIDA and Traxus are both interested in learning more about what the UESC are hiding in the dark—which you’ll need to complete on Night Marsh.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you unlocked and completed a run on Dire Marsh last season, you’ll have access to both Dire Marsh and Night Marsh when Season 2 begins (same rules apply for Outpost). Otherwise both Marshes unlock at Runner Level 3.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/9a0ce8a09e495715e4bb0b5ed147cb1a8b076f11.jpg"></p><div class="bb_h2"><b>New Runner Shell: Sentinel </b></div><p class="bb_paragraph">Season 2 introduces Sentinel, a new shell built for controlling space and defending areas. If you want to protect your team from a rocket drone barrage during a clutch final exfil or turn the tides on an aggressive team rushing you down, this is your Runner.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Sentinel's Prime ability <b>Defender System</b> deploys an automated laser platform which identifies and destroys incoming enemy grenades and missiles, as well as boosting weapon handling for all nearby crewmates. Keep an eye on how many charges it has left to destroy projectiles–it can’t block those rocket drone barrages forever.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/85dcf8a385ce6b7ef22fdc11bb77243f5f9ddc06.jpg"></p><p class="bb_paragraph"><b>Snare Mine</b>, Sentinel's tactical ability, is a thrown proximity-triggered mine that will detonate into several Immobilizing submunitions. Bait enemies into your traps and lock them in place to finish them before they can escape.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Sentinel's passive trait <b>Castle Doctrine </b>grants increased resistances after taking splash damage, and faster weapon handling for close-range weapons when surrounded by enemies.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Prey Tracker</b>, their trait ability, will activate a short range, motion-tracking system that allows them to see nearby moving targets on radar. Use this to gather a bit of extra intel on who or what’s moving around you, and set up your defenses accordingly.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/2fa69d370135407426b5875b8304b4c34a28c51e.jpg"></p><div class="bb_h2"><b>Sandbox Updates and New Gear </b></div><p class="bb_paragraph">Each new season of Marathon is an opportunity for us to take a holistic look at what’s working, what needs improvements, and where we can add new tools to the sandbox. With everyone’s Vaults empty, it’s a time we can take bigger and more swings across weapons, gear, and equipment. These changes can create space for new metas to form and keeps Marathon feeling fresh as you progress throughout the season.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here are some of the highlights for what’s coming in Season 2.</p><p class="bb_paragraph"></p><div class="bb_h3">Weapons, Mods, and Chips</div><p class="bb_paragraph">Season 2 brings two new weapons to the sandbox.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>KKV-9SD</b></p><p class="bb_paragraph">First is the KKV, a new pistol-frame SMG with an integrated suppressor whose name may sound familiar to Marathon veterans. Its rate of fire is extremely fast, coming in at 1200 rounds per minute. Effective if you want to take down UESC units without other shells noticing you or if you are looking to mow down a Runner in a split second. It also a good counter to all the shotgun rushing we saw in Season 1, giving you new tools to combat this strategy.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The KKV also comes with a new built-in <b>folding stock mod</b>. Keep it closed for benefits when firing from the hip, or use your weapon action to unfold the stock and trade those benefits for ADS benefits. This mod can also be used by the new Battle Pistol.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/4ca12c0723dac193f3efa1cf68d4c4c13dfc64b1.jpg"></p><p class="bb_paragraph"><b>D54 Battle Pistol </b> </p><p class="bb_paragraph">A fantastic weapon for close encounters and 1v1 duels, the D54 comes with a red dot sight and fires full-auto three-round bursts. It’s a high-handling, medium rate-of-fire sidearm—think hybrid between the BR33 Volley Rifle and the BRRT SMG. A perfect companion for sniper rifles and other long-range weapons.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Both of these new weapons also synergize well with Sentinel, who receives benefits to close-range weapons when surrounded by enemies.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/2177af019d27f97c2335c402961b91611d4c3fd3.jpg"></p><p class="bb_paragraph"><b>Rarities and Chips</b> </p><p class="bb_paragraph">Season 2 also brings some changes to the rarity of weapons and new options in the Armory, with the goal of shaking up when and how you run into weapons throughout the season. This should give you a chance to try out other weapons more often and keep it from feeling like you have to use the same loadouts season over season. </p><p class="bb_paragraph"></p><p class="bb_paragraph">In addition to the new weapons and folding stock mod, we’re also adding eight new chips with Season 2. This includes: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Brain Freeze Chip</b>: Precision downs and kills with this weapon create a small explosion that spreads Frost to nearby hostiles. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Alarmist Chip</b>: After aiming down sights for a brief duration, projectile impacts create a terrifying proximity drone alert. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Scrapyard Chip</b>: Defeating hostiles with this weapon has a chance to spawn depleted heal items or standard materials.  </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">We’ll share more details on the weapons, mods, and other balance changes before Season 2.</p><p class="bb_paragraph"></p><div class="bb_h3">Implants</div><p class="bb_paragraph">During Season 1 it was hard to tell what each implant did at a glance. They were named based on their stats, with a random perk attached, but what ended up mattering most to players were the perks, so the names ended up being confusing.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In Season 2, implants are now defined by their perk first and have fixed stats, with the name of each implant reflecting its perk. When you check your Vault or are quickly looting, it should be easier to tell them apart and choose which ones fit your builds.</p><p class="bb_paragraph"></p><p class="bb_paragraph">All your favorite implants are still there, split between head, torso, and legs, and they still give a stat benefit that scales with each rarity tier, from gray all the way up to gold. With this update, some implants will now only exist at higher rarity tiers, as we want to balance the power of high-utility perks like Logic Bomb or Triage Cloaking Device with how easy they are to access.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>New System: The Cradle </b></div><p class="bb_paragraph">One of our goals with seasonal updates is to improve and update the way you progress throughout the season so your climbs feel different each time. To that, in Season 2 we’re introducing a new system called the Cradle, which is where you’ll go to improve your Runner shell across the course of the season.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/481728253c564ccde7d0d8335fdfcb8711f8edf2.jpg"></p><p class="bb_paragraph">With the Cradle, you’ll empower the WEAVEworms that create your biocybernetic bodies to increase your Runner shell stats across six categories and unlock powerful perks.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The primary way you’ll progress your stats is by using the Matter Converter, which turns weapons, equipment, and other items into experience for your Cradle. The better the item, the more experience you’ll receive. Level up your Cradle to earn Energy, which you can then allocate to any of the six stat categories. Hitting certain breakpoints will unlock additional perks for your Runner shells.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/31f61a56e7e28ef12a4f610e0d27b9f81d23fe30.jpg"></p><p class="bb_paragraph">You can reallocate your Energy to different stats at any time, with no penalties or limitations. Feel free to experiment freely and adjust your stats based on your builds, playstyles, and goals.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Your Cradle progression is shared across all Runner shells, and it resets at the start of a new season.</p><p class="bb_paragraph"></p><p class="bb_paragraph">With the Cradle, you’ll have easier access to the stats you want to focus on whenever you want (no more needing to level up a faction to gain access to stats), you can change your focus any time, and everything will be on one page to make things easier to manage.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/992eeba69465d106e109eb8c7030f9f00fb41dad.jpg"></p><div class="bb_h2"><b>Faction Progression and Contracts</b></div><p class="bb_paragraph">With all of the Runner shell upgrades in the faction progression trees being moved to the Cradle, we’ve been able to expand the Armory options, which should give you even more reliable access to weapons and items as the season progresses.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You can expect to see some new additions to the faction trees too. For example, each faction now has a unique family of implants (head, torso, and leg) which fits the playstyle of that faction. NuCaloric offers implants that help with healing and durability, while MIDA has ones more proficient in mobility or disruption.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve also made some adjustments to schemas, which can now unlock specific Barter offers in the Armory.</p><p class="bb_paragraph"></p><div class="bb_h3">Faction Progression Improvements</div><p class="bb_paragraph">In Season 2, we’re increasing the rate you make faction progress across the board. You’ll feel this through a combination of under-the-hood tweaks, adjustments to the requirements to level up each faction, and increased options and rates at which you earn reputation.</p><p class="bb_paragraph"></p><p class="bb_paragraph">One of our goals with these changes is to make it so most players who regularly play can max out their faction upgrades and reach VIP rank during the season. This goes for players who love to crew up, as well as the lone wolves who prefer to run solo.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here are a couple of changes you’ll notice when it comes to faction progression:</p><ul class="bb_ul"><li><p class="bb_paragraph">Updated the requirements to level up each faction, reducing the time necessary to reach VIP in most cases.</p><ul class="bb_ul"><li><p class="bb_paragraph">This includes a pass on the amount of materials required to unlock faction upgrades, so hopefully this time you’re not craving Biolens Seeds and Alien Alloys as much.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Standard Contracts will grant significantly increased faction reputation, so they should help much more with progression.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added new ways to earn reputation, including adding reputation gain to Enhanced (green) valuables and a small amount of reputation for defeating UESC.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Unlocking everything a faction has to offer will still require time and successful exfils with valuables and materials, but it should feel more like a staircase where you take one step after another, not like a wall you must climb.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/a4296e40df794390055eb32f7a245ca09b347d07.jpg"></p><div class="bb_h3">Contracts</div><p class="bb_paragraph">Contracts remain a great way to earn the favor of factions, and we’ve been working on some improvements for Season 2. Our goal is to shave off the rough edges, chill down a bit on the heavy traversal and the “in a single run” requirements, and reformulate Priority Contracts so they don’t feel like a blocker to your progress.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Priority Contracts will be more focused on granting loot rewards rather than being hard requirements for reputation. Priority Contracts are also no longer gated behind faction reputation levels.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve also refreshed Standard and Liaison contracts to shave off some of those rough edges. Reminder that if you’ve completed the Liaison contracts and unlocked a faction in Season 1, they’ll be unlocked for you in Season 2.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Cryo Archive contracts are also getting an update. Having every contract require opening a vault made it difficult to make any progress on a run without taking in a key and risking it all. In Season 2, we reworked these to set more achievable goals that can be progressed over multiple runs and to help teach Cryo softshells the mechanics of the ship, with the seventh contract still requiring you to take down the Compiler.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Overall, we want the experience of completing contracts to be more organic and enjoyable. We’re also working on some changes to streamline contracts to make them less linear in how they roll out to you over time, which we’ll share more about in the future.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Experimental Queues and Duos Queue</b></div><p class="bb_paragraph">Last season, we introduced experimental queues—including Duos Queue and Sponsored Queue—as a way to test the waters with different ways to play Marathon. We’ve loved seeing the participation and hearing your feedback in Season 1, and we’re going to continue that in Season 2, including <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bungie.net%2F7%2Fen%2FNews%2FArticle%2Flaunch_learning_whatsnext" target="_blank" rel=" noopener"><u>explorations with more PVE content</u></a>. More details to come!</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re also adding Duos Queue in Season 2 with a rotating daily queue for Perimeter, Dire Marsh, Night Marsh, and Outpost. The rotation is part of us being more judicious with how we handle our matchmaking divisions in Marathon, and we’ll continue to evaluate your feedback on Duos (and all of the new content) as the season progresses.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/3113220760c78f5b1471711371efcca672424414.jpg"></p><div class="bb_h2"><b>Ranked Updates</b></div><p class="bb_paragraph">Ranked will return in Season 2 on <b>June 14</b>, with all new rewards across the board.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re also making some high-level changes to help simplify Ranked and improve matchmaking times. This includes combining the Low and High Stakes modes into a single queue with a 5,000 Loadout value minimum. Players must also now bring a Holotoag that matches their current rank.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve also made some other additions so progression is a bit faster and to ease a bit of gear fear:  </p><ul class="bb_ul"><li><p class="bb_paragraph">Progression has been adjusted and should feel faster across all ranks.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Win/loss point progression will be influenced by the average rank of the players in that match compared to the player.</p><ul class="bb_ul"><li><p class="bb_paragraph">If you play against people above your rank and lose, your loss won't be as big. If you win against them, though, the earnings will be higher.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">There is a new daily Ranked Sponsored Kit that contains a loadout appropriate for your rank—the higher your rank, the better the gear.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Players can earn Arachne reputation by exfiling with a Tag Chip.</p></li></ul><p class="bb_paragraph">We’ll be making more improvements to Ranked as Season 2 progresses, including a new system that will make it harder for ill-intended players to coordinate and team up across runs.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Cryo Archive Returns June 11</b></div><p class="bb_paragraph">Cryo Archive will continue on rotation during Season 2, with the first chance to play on <b>June 11</b>, right after Ranked. Reminder that any of the Cryo Archive Subroutines you unlocked during Season 1 will carry over to Season 2.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Quality of Life Updates</b></div><p class="bb_paragraph">In addition to all of these changes, we also have a bunch of QoL updates coming in Season 2, with more to come as the season progresses.</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Vault space: a fully upgraded Vault can now hold up to 512 grid spaces of items.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added the ability to batch select items in your Vault.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added a loot filter where if you select a slot you’re missing on your loadout, it’ll filter only the loot you can equip in that slot.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Simplified and streamlined the lobby UI, so that you can get into a run faster and more intuitively. This includes combining the Loadout and Vault menus.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Players can access select UI screens during matchmaking, including factions, the Codex, settings, and more.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added new PC and console cursor speed settings.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added new privacy settings with name obfuscation and a matchmaking timer offset.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Additional game security features to speed up detection of cheats and reduce their effectiveness.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Implemented a round of CPU performance improvements, as well as adding support for frame generation on PC. Performance optimization is an ongoing priority for us, and we anticipate further improvements in future updates.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Improvements to our network technology to reduce the rate of disconnections, particularly for players outside the United States.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2"><b>Marathon’s Open Play Week Begins June 2</b></div><p class="bb_paragraph">At the start of Season 2, we’re opening the gates to Marathon so everyone can experience Season 2<u> </u>and the many changes made throughout Season 1. Grab your friends and crew up as everyone kicks off the season on a clean slate*.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Marathon’s Open Play Week takes place from <b>June 2 to June 9 </b>and includes the full game on Steam, PlayStation 5, and Xbox Series X|S. Any progress you make during the Open Play Week will carry over to Season 2. Marathon will be on sale around the start of Season 2 for Steam, PlayStation 5, and Xbox Series X|S. As a reminder, for those who already own Marathon, Season 2 gameplay content will be available for no additional cost.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ll be back with more information including patch notes before Season 2 goes live on June 2. Good luck in your final days of Season 1, and we’ll see you for Season 2 next week.</p><p class="bb_paragraph"></p><p class="bb_paragraph">*Gameplay requires internet access and paid-for subscription on console (sold separately)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/fe0f64824b2d74ec636fe801fbb225596ec1e124.jpg"></p>]]> </content:encoded>
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<title>Subnautica 2 Fan Art Contest #LeviathanAwakens Winners Announcement</title>
<link>https://xinker.org/zh/subnautica-2-fan-art-contest-leviathanawakens-winners-announcement</link>
<guid>https://xinker.org/zh/subnautica-2-fan-art-contest-leviathanawakens-winners-announcement</guid>
<description><![CDATA[ Hello, Subnauts!Thank you so much for your incredible enthusiasm and participation in the #LeviathanAwakens Fan Art Contest.We are grateful for all of the amazing creativity and artistry on display throughout every submission. Every entry left a strong impression on us, and you made the internal judging process to select the winners very difficult! After a lot of deliberation, here are the winners.Winners Announcement TOP1 (1 Winner)*****rlot@gmail.comTOP 2 &amp; TOP 3 (2 Winners)*****ynightdragon@gmail.com*****artdeitech@gmail.com Special Award (30 Winners) Congratulations to all the winners!*****aodart@gmail.com*****entmoogle.gmail.com*****1786280@gmail.com*****wisher13@yahoo.com*****cq.a62@gmail.com*****konly@gmail.com*****.tovmasyan@gmail.com*****lninetynine@gmail.com*****-damar@yandex.ru*****nashindrova431@gmail.com*****.escalona.urrutia@gmail.com*****pion2007@gmail.com*****i200021@gmail.com*****saille@gmail.com*****sunewolf@live.com*****avencel@gmail.com*****spard01@gmail.com*****is.six@gmail.com*****rtaya0@gmail.com*****music84@gmail.com*****u28@gmail.com*****aptor2222@gmail.com*****bartlett96@gmail.com*****rov933@gmail.com*****lceva@gmail.com*****sisk@hotmail.com*****ieldhouses@gmail.com*****er.dorion@icloud.com*****lzihan@gmail.com*****boy@pm.meReward Claim InformationAn in-game item code and a Google form link to collect shipping details will be sent individually to the email address you provided when entering the contest. Please check your email and submit your shipping information accurately before the deadline. Submission Period for Shipping Information Upon receipt of notification email - June 10, 2026, 23:59 (PDT) Estimated Shipping Start Date Shipping is expected to begin in July 2026, due to the YouTooz Plushie production schedule. Please note that actual delivery times may take up to a couple of months, depending on international shipping and customs clearance processes in your region. ※ Please make sure your inbox is set up to receive our notification email and that it is not directed to your spam or blocked list. ※ The notification will be sent to the email address you provided at the time of entry. If you are unable to receive it due to an incorrect email address or other issues, we may not be able to resend it. Please ensure your email is set up to receive messages in advance. Important Notes Regarding Reward Claims ※ The following notes were disclosed in advance in the Submission Guidelines attached to the Google Form at the time of entry. Physical rewards will only be sent to winners who submit their shipping information within the designated period. Please be sure to submit your information on time, as we may be unable to send rewards after the deadline has passed.Once shipping information has been submitted, modifications may be difficult to make. Please double-check your address and contact details carefully before submitting.Due to shipping and legal restrictions, physical reward delivery may not be available in certain regions. Winners affected by this will be notified separately via email, so please do not worry.In-game rewards cannot be exchanged for cash or transferred to another person.Depending on the laws of your region, taxes, customs duties, or fees may apply. Please note that any such costs are the responsibility of the winner.Rewards that are returned or not claimed within the designated period may not be eligible for reshipment. Please be aware that if delivery is completed but the reward is not collected, reshipment may not be possible.The shipping information you provide will be used solely for the purpose of delivering your reward and will only be shared with our designated logistics partner.Thank you once again to everyone who participated in the contest. We look forward to hosting many more community events in the future!  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45259627/86f7b637b14ba7b8980331b78d6cc4466f952a21.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, Fan, Art, Contest, LeviathanAwakens, Winners, Announcement</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, Subnauts!<br><br>Thank you so much for your incredible enthusiasm and participation in the #LeviathanAwakens Fan Art Contest.<br><br>We are grateful for all of the amazing creativity and artistry on display throughout every submission. <br><br>Every entry left a strong impression on us, and you made the internal judging process to select the winners very difficult! <br><br>After a lot of deliberation, here are the winners.</p><p class="bb_paragraph"><b><u>Winners Announcement </u></b></p><p class="bb_paragraph"><b><br>TOP1 (1 Winner)</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259627/865e9a63f6acc7f133afc611123de7b2ee0e91d4.jpg"></p><ul class="bb_ul"><li><p class="bb_paragraph"><a href="mailto:*****rlot@gmail.com">*****rlot@gmail.com</a></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>TOP 2 & TOP 3 (2 Winners)</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259627/1978d4463ba53af196144c223f6626cf902e8110.jpg"><img src="https://clan.akamai.steamstatic.com/images/45259627/fc135a5623e87954b1f154e11417b69e2cdca26d.jpg"></p><ul class="bb_ul"><li><p class="bb_paragraph"><a href="mailto:*****ynightdragon@gmail.com">*****ynightdragon@gmail.com</a></p></li><li><p class="bb_paragraph"><a href="mailto:*****artdeitech@gmail.com">*****artdeitech@gmail.com</a> </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Special Award (30 Winners) </b></p><p class="bb_paragraph">Congratulations to all the winners!</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****aodart@gmail.com">*****aodart@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%2A%2A%2A%2A%2Aentmoogle.gmail.com" target="_blank" rel=" noopener">*****entmoogle.gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****1786280@gmail.com">*****1786280@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****wisher13@yahoo.com">*****wisher13@yahoo.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****cq.a62@gmail.com">*****cq.a62@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****konly@gmail.com">*****konly@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****.tovmasyan@gmail.com">*****.tovmasyan@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****lninetynine@gmail.com">*****lninetynine@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph">*****-damar@yandex.ru</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****nashindrova431@gmail.com">*****nashindrova431@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****.escalona.urrutia@gmail.com">*****.escalona.urrutia@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****pion2007@gmail.com">*****pion2007@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****i200021@gmail.com">*****i200021@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****saille@gmail.com">*****saille@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****sunewolf@live.com">*****sunewolf@live.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****avencel@gmail.com">*****avencel@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****spard01@gmail.com">*****spard01@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****is.six@gmail.com">*****is.six@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****rtaya0@gmail.com">*****rtaya0@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****music84@gmail.com">*****music84@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****u28@gmail.com">*****u28@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****aptor2222@gmail.com">*****aptor2222@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****bartlett96@gmail.com">*****bartlett96@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****rov933@gmail.com">*****rov933@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****lceva@gmail.com">*****lceva@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****sisk@hotmail.com">*****sisk@hotmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****ieldhouses@gmail.com">*****ieldhouses@gmail.com</a></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****er.dorion@icloud.com">*****er.dorion@icloud.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph"><a href="mailto:*****lzihan@gmail.com">*****lzihan@gmail.com</a></p></div><div class="bb_table_td"><p class="bb_paragraph">*****boy@pm.me</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b><u>Reward Claim Information</u></b></p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">An in-game item code and a Google form link to collect shipping details will be sent individually to the <b>email address you provided when entering the contest</b>. Please check your email and submit your shipping information accurately before the deadline. </p></li><li><p class="bb_paragraph"><b>Submission Period for Shipping Information</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Upon receipt of notification email - June 10, 2026, 23:59 (PDT) </p></li></ul></li><li><p class="bb_paragraph">Estimated Shipping Start Date </p><ul class="bb_ul"><li><p class="bb_paragraph">Shipping is expected to begin in <b>July 2026,</b> due to the YouTooz Plushie production schedule. Please note that actual delivery times may take up to a couple of months, depending on international shipping and customs clearance processes in your region. </p></li></ul></li></ul><p class="bb_paragraph"><i><br>※ Please make sure your inbox is set up to receive our notification email and that it is not directed to your spam or blocked list. </i></p><p class="bb_paragraph"><i>※ The notification will be sent to the email address you provided at the time of entry. If you are unable to receive it due to an incorrect email address or other issues, we may not be able to resend it. Please ensure your email is set up to receive messages in advance. </i></p><p class="bb_paragraph"><b><u>Important Notes Regarding Reward Claims </u></b></p><p class="bb_paragraph"><i><br>※ The following notes were disclosed in advance in the Submission Guidelines attached to the Google Form at the time of entry. </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Physical rewards will only be sent to winners who submit their shipping information within the designated period. Please be sure to submit your information on time, as we may be unable to send rewards after the deadline has passed.</p></li><li><p class="bb_paragraph">Once shipping information has been submitted, modifications may be difficult to make. Please double-check your address and contact details carefully before submitting.</p></li><li><p class="bb_paragraph">Due to shipping and legal restrictions, physical reward delivery may not be available in certain regions. Winners affected by this will be notified separately via email, so please do not worry.</p></li><li><p class="bb_paragraph">In-game rewards cannot be exchanged for cash or transferred to another person.</p></li><li><p class="bb_paragraph">Depending on the laws of your region, taxes, customs duties, or fees may apply. Please note that any such costs are the responsibility of the winner.</p></li><li><p class="bb_paragraph">Rewards that are returned or not claimed within the designated period may not be eligible for reshipment. Please be aware that if delivery is completed but the reward is not collected, reshipment may not be possible.</p></li><li><p class="bb_paragraph">The shipping information you provide will be used solely for the purpose of delivering your reward and will only be shared with our designated logistics partner.</p></li></ul><p class="bb_paragraph">Thank you once again to everyone who participated in the contest. <br><br>We look forward to hosting many more community events in the future! </p>]]> </content:encoded>
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<title>Apology Notice for Game Access Error on May 26 (Tue)</title>
<link>https://xinker.org/zh/apology-notice-for-game-access-error-on-may-26-tue</link>
<guid>https://xinker.org/zh/apology-notice-for-game-access-error-on-may-26-tue</guid>
<description><![CDATA[ Greetings, Descendants.This is the Director of The First Descendant, Minseok Joo. From 12:00 PDT on May 26 (Tue), a game access error occurred on the Steam and Nexon platforms, lasting approximately 17 hours. I am writing this directly, as the Director, to personally apologize to all Descendants who experienced this extended disruption to your gameplay experience.We sincerely apologize for the inconvenience.This issue was triggered by an unannounced policy change from an external authentication service, which caused a problem in a login process that had previously been functioning normally. However, this does not justify a disruption lasting 17 hours. The fact that delays in our identification and recovery process allowed the issue to persist for such an extended period of time is entirely our responsibility.We worked closely with the relevant internal teams and external partners to resolve the issue, and the game is now accessible as normal.We will take this incident as an opportunity to establish faster incident response capabilities for service-critical areas such as authentication handling, and to reinforce stability measures including contingency plans, so that similar issues do not occur in the future.Even if a situation like today&#039;s were to arise again, we are committed to ensuring that our Descendants are never left waiting for this long. We are truly sorry for the wait today, and sincerely grateful for your patience.As a gesture of apology to the Descendants affected by this disruption, we have prepared additional compensation on top of what was previously announced, which will be distributed together on Friday.For more details, please refer to the previously posted notice, &#039;Compensation for Game Access Error on May 26 (Tue).&#039; Sincerely, Minseok Joo ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42627465/ed97747d4c3f5a061d4c6789aab8dacc1f6d797d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 21:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Apology, Notice, for, Game, Access, Error, May, Tue</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants.<br>This is the Director of The First Descendant, Minseok Joo.</b></div><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph">From 12:00 PDT on May 26 (Tue), a game access error occurred on the Steam and Nexon platforms, lasting approximately 17 hours. I am writing this directly, as the Director, to personally apologize to all Descendants who experienced this extended disruption to your gameplay experience.</p><p class="bb_paragraph">We sincerely apologize for the inconvenience.</p><p class="bb_paragraph">This issue was triggered by an unannounced policy change from an external authentication service, which caused a problem in a login process that had previously been functioning normally. However, this does not justify a disruption lasting 17 hours. The fact that delays in our identification and recovery process allowed the issue to persist for such an extended period of time is entirely our responsibility.</p><p class="bb_paragraph">We worked closely with the relevant internal teams and external partners to resolve the issue, and the game is now accessible as normal.</p><p class="bb_paragraph">We will take this incident as an opportunity to establish faster incident response capabilities for service-critical areas such as authentication handling, and to reinforce stability measures including contingency plans, so that similar issues do not occur in the future.</p><p class="bb_paragraph">Even if a situation like today's were to arise again, we are committed to ensuring that our Descendants are never left waiting for this long. We are truly sorry for the wait today, and sincerely grateful for your patience.</p><p class="bb_paragraph">As a gesture of apology to the Descendants affected by this disruption, we have prepared additional compensation on top of what was previously announced, which will be distributed together on Friday.</p><p class="bb_paragraph">For more details, please refer to the previously posted notice, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fen%2Fnews%2F3454320" target="_blank" rel=" noopener">'Compensation for Game Access Error on May 26 (Tue).'</a></p><p class="bb_paragraph"> </p><p class="bb_paragraph">Sincerely, Minseok Joo</p>]]> </content:encoded>
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<item>
<title>5月28日1.7版本【宮闕日初升】內容一覽</title>
<link>https://xinker.org/zh/5%E6%9C%8828%E6%97%A517%E7%89%88%E6%9C%AC%E5%AE%AE%E9%97%95%E6%97%A5%E5%88%9D%E5%8D%87%E5%85%A7%E5%AE%B9%E4%B8%80%E8%A6%BD</link>
<guid>https://xinker.org/zh/5%E6%9C%8828%E6%97%A517%E7%89%88%E6%9C%AC%E5%AE%AE%E9%97%95%E6%97%A5%E5%88%9D%E5%8D%87%E5%85%A7%E5%AE%B9%E4%B8%80%E8%A6%BD</guid>
<description><![CDATA[  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45573336/128a93825dec2b5b7d99e48d2f0afc15a487f3b9.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 21:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月28日1.7版本【宮闕日初升】內容一覽</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45573336/2b16609452c377029cd0856e63196f123a60404f.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/5ae8211522ec39ef86d75f550008da7fe18c25a7.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/08279d43062ecca7932b81a16f2d61a04db2a502.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/26fea980a9ffe1afb6249d1ddbd165f6ac8f8b25.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/017f8dcdb6166c45dfc729b555baa462d5f4e602.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/922c8f02e161aee8d25bacd7a8e61c2c6c0d1566.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/655cff16e18a1e0ba18d4f5415b660d5c205fe66.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/9c7c52ebfea83981bb3a0ce44e5ed2d0d2f342c5.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/411c850ee742531b8623d3f8121f44f0752cd147.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/448e57a0a750295cdd09e36728ed50f2130fe1fc.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/344ad86b3124420aeebd02300a4417a67e5b20d7.png"></p>]]> </content:encoded>
</item>

<item>
<title>LumenTale: Memories of Trey &#45; Hotfix 1</title>
<link>https://xinker.org/zh/lumentale-memories-of-trey-hotfix-1</link>
<guid>https://xinker.org/zh/lumentale-memories-of-trey-hotfix-1</guid>
<description><![CDATA[ Greetings Lumens! We&#039;re thrilled to have launched LumenTale: Memories of Trey yesterday, and we&#039;re so excited to see how hyped the community has been in the 24 hours since launch! However, unfortunately, some players have had issues getting stuck in the Area 01 section of the game.Today&#039;s Hotfix has been put together by the dev team to resolve this issue, as well as a few other bits, thanks to the community&#039;s support, bug reporting and help in trying to diagnose the problem!Hotfix Patch notes! Fixed an issue where the player may not be able to interact with Lumen in Area 01.Fixed an issue where re-entering Area 01 after encountering the above issue produced an infinite loading screen.Fixed an issue where the player cannot click on map interactables if they are covered by the quest area indicatorFixed an issue where regional variants of Animon were appearing in the &#039;Local Animon&#039; section of the map, in areas where they cannot be obtained.Fixed an issue where Piercing Squall does not work as described.Fixed an issue where the game can softlock in the Stat menu while in Quick Anispace.We hope that this hotfix will help you out on your adventures across Talea with Trey and his friends and Animon! If you find any other issues during your playthrough, please log them in our Report a Problem section of the Steam forums!Enjoying the game? Help us out by leaving your Steam Review!Many of you have only just started exploring Talea, exploring the regions, towns and stories and hopefully are loving your time in our game! If you are, please consider leaving us a review on Steam, with your thoughts, feelings, opinions and suggestions! The team at Beehive loves seeing your reviews; they are super helpful in helping the team improve the game and provide the best possible Monster Catching experience they can!  Join our Beehive Studios Discord community! You can also follow us on X and Instagram to stay up to date with all the latest news and developments from the world of LumenTale.Discord X/Twitter Instagram YouTube TikTok LumenTale Base Gamehttps://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/LumenTale Deluxe Editionhttps://store.steampowered.com/sub/1639657/LumenTale Lumen Editionhttps://store.steampowered.com/sub/1639662/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43460207/ecf2ca68e3edd29ca7e231faa417419ec646b44b.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 21:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LumenTale:, Memories, Trey, Hotfix</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43460207/ce4191833802aa4a20f218293426bc75b61965e0.png"></div><p class="bb_paragraph">Greetings Lumens! </p><p class="bb_paragraph">We're thrilled to have launched LumenTale: Memories of Trey yesterday, and we're so excited to see how hyped the community has been in the 24 hours since launch! </p><p class="bb_paragraph">However, unfortunately, some players have had issues getting stuck in the Area 01 section of the game.</p><p class="bb_paragraph">Today's Hotfix has been put together by the dev team to resolve this issue, as well as a few other bits, thanks to the community's support, bug reporting and help in trying to diagnose the problem!</p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>Hotfix Patch notes!</u></b> </div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the player may not be able to interact with Lumen in Area 01.</p></li><li><p class="bb_paragraph">Fixed an issue where re-entering Area 01 after encountering the above issue produced an infinite loading screen.</p></li><li><p class="bb_paragraph">Fixed an issue where the player cannot click on map interactables if they are covered by the quest area indicator</p></li><li><p class="bb_paragraph">Fixed an issue where regional variants of Animon were appearing in the 'Local Animon' section of the map, in areas where they cannot be obtained.</p></li><li><p class="bb_paragraph">Fixed an issue where Piercing Squall does not work as described.</p></li><li><p class="bb_paragraph">Fixed an issue where the game can softlock in the Stat menu while in Quick Anispace.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">We hope that this hotfix will help you out on your adventures across Talea with Trey and his friends and Animon! </p><p class="bb_paragraph"></p><p class="bb_paragraph">If you find any other issues during your playthrough, please log them in our <a class="bb_link" href="https://steamcommunity.com/app/2261430/discussions/1/" target="_blank" rel=""><u><b>Report a Problem section of the Steam forums</b></u></a>!</p><p class="bb_paragraph"></p><div class="bb_h3"><u><b>Enjoying the game? Help us out by leaving your Steam Review!</b></u></div><p class="bb_paragraph"></p><p class="bb_paragraph">Many of you have only just started exploring Talea, exploring the regions, towns and stories and hopefully are loving your time in our game! </p><p class="bb_paragraph">If you are, please consider leaving us a review on Steam, with your thoughts, feelings, opinions and suggestions! The team at Beehive loves seeing your reviews; they are super helpful in helping the team improve the game and provide the best possible Monster Catching experience they can! </p><p class="bb_paragraph"></p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/43460207/8c791dc7667974770905ab68d0402a98650eeb7c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/8750386a030a319f39f039f9a96d4c4bc85d737d.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDje82z63VE" target="_blank" rel=" noopener">Join our Beehive Studios Discord community!</a> You can also follow us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBeehiveStudios_" target="_blank" rel=" noopener"><u><b>X</b></u></a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fbeehivegamestudios%2F" target="_blank" rel=" noopener"><u><b>Instagram</b></u></a> to stay up to date with all the latest news and developments from the world of LumenTale.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDje82z63VE%20style%3Dbutton" target="_blank" rel=" noopener">Discord</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fbeehivestudios_%20style%3Dbutton" target="_blank" rel=" noopener">X/Twitter</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fbeehivegamestudios%2F%20style%3Dbutton" target="_blank" rel=" noopener">Instagram</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube.com%2F%40lumentale%20style%3Dbutton" target="_blank" rel=" noopener">YouTube</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40lumentalememoriesoftrey%20style%3Dbutton" target="_blank" rel=" noopener">TikTok</a> </p><p class="bb_paragraph"><b><br>LumenTale Base Game</b></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/" target="_blank" rel="">https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/</a></p><p class="bb_paragraph"><b>LumenTale Deluxe Edition</b></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/sub/1639657/" target="_blank" rel="">https://store.steampowered.com/sub/1639657/</a></p><p class="bb_paragraph"><b>LumenTale Lumen Edition</b></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/sub/1639662/" target="_blank" rel="">https://store.steampowered.com/sub/1639662/</a></p>]]> </content:encoded>
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<title>隆重介紹……《無人深空：蟲群》</title>
<link>https://xinker.org/zh/%E9%9A%86%E9%87%8D%E4%BB%8B%E7%B4%B9%E7%84%A1%E4%BA%BA%E6%B7%B1%E7%A9%BA%E8%9F%B2%E7%BE%A4</link>
<guid>https://xinker.org/zh/%E9%9A%86%E9%87%8D%E4%BB%8B%E7%B4%B9%E7%84%A1%E4%BA%BA%E6%B7%B1%E7%A9%BA%E8%9F%B2%E7%BE%A4</guid>
<description><![CDATA[ 大家好，今年 8 月，《無人深空》就要迎來它的 10 歲生日了。時至今日，我們每天依然能有機會投身於它的開發中，這簡直讓我們感到無比幸福。這不僅見證了團隊持續迸發的熱情與創意，更得益於這款遊戲極具包容性的沙盒本質，讓它時至今日依然能大方地接納我們那些更加瘋狂的想法。在已經到來的 2026 年裡，我們先是在上個月的「深空鬥獸場（Xeno Arena）」更新中引入了寶可夢風格的寵物對戰，又在 2 月的「殘跡（Remnant）」更新中加入了用重力槍清理垃圾的玩法！顯然，這絕對是拿過英國電影學院獎（BAFTA）的團隊才能幹出來的事兒！而今天，我們將通過今年第三次大更新——「蟲群（THE SWARM）」，把目光重新聚焦於太空戰鬥。歷經時代更迭，史詩級的太空大戰始終是電影、電視劇、小說和遊戲等各類科幻作品中絕對的中流砥柱，我們也一直在尋找能夠全面引爆太空戰鬥的新方法。如今，一個新的威脅已在《無人深空》的宇宙中悄然浮現。某種恐怖的存在正懸於天際：那是一艘巨大、不祥的蜂巢狀母艦，與我們此前見過的任何東西都截然不同。它擁有近乎堅不可摧的防禦系統，尤其是周圍還環繞著一群更小、更靈活的戰鬥無人機集群。玩家必須先消滅這些無人機，才能靠近並瞄準其主武器系統——那可是我們這個宇宙有史以來見證過的、最巨大的雷射砲。擊敗它需要全社區的共同努力。然而，旅行者的靈魂如今已分裂為三。這三個陣營在爭奪最終榮耀的同時，也需要通力合作、共商戰略，以此來解除這場對全宇宙構成的生存威脅。最勇敢、最敏捷的太空飛行員們，一場史詩般且混亂的太空大戰正等待著你們，去迎接這個神秘出現、面目模糊卻又強大無比的技術恐怖化身吧。全副武裝的 S 級飛船，集結！那些不太擅長太空空戰的玩家，同樣可以為戰勝這個共同的威脅貢獻力量。貢獻的方式多種多樣：從挖掘受污染的碎片、到對抗星球表面的小型蟲群，再到破壞蟲群的網路系統。大家還可以前往附近的星球，調查並掠奪墜毀無人機的殘骸，從而揭開蜂巢的起源之謎與致命弱點，並與你的反抗軍同伴們分享。這也讓新獲得的「引力線圈」有了全新的用武之地！你在這場蜂巢對抗戰中的卓越貢獻，將被即時記錄在「太空異象（Anomaly）」和「星際星圖（Galactic Atlas）」網站上（https://galacticatlas.nomanssky.com/），供所有人瞻仰。旅行者們肯定會時刻緊盯著究竟哪個小隊對這場戰爭的貢獻最大：而貢獻最高的最具價值團隊，其功績將永遠銘刻在「太空異象」之中。對於那些敢於直面蜂巢的勇士，我們準備了令人羨慕的戰利品：獨家限定的多用途工具（Multi-tool）、噴氣背包（Jetpack）和外骨骼套裝（Exosuit）……這些都是對你英勇奉獻的專屬主題紀念。當所有現存的旅行者向宇宙的同一個區域集結，在不祥的、噴射著雷射的死亡機器背景下，與數以百計、盤旋交織的戰鬥無人機展開殊死搏鬥——這一前景必將帶來令人窒息且狂熱暴爽的對決，這也是這片星空前所未見的奇觀。在經歷了「殘跡」的相對平靜和「深空鬥獸場」的奇思妙想之後，危機感會在這一刻瘋狂飆升。我們的旅程仍在繼續。Sean附：請考慮在此處將我們的下一款遊戲《無火之光》(Light No Fire) 加入願望單。 ]]></description>
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<pubDate>Wed, 27 May 2026 21:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>隆重介紹……《無人深空：蟲群》</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">大家好，</p><p class="bb_paragraph"></p><p class="bb_paragraph">今年 8 月，《無人深空》就要迎來它的 10 歲生日了。時至今日，我們每天依然能有機會投身於它的開發中，這簡直讓我們感到無比幸福。這不僅見證了團隊持續迸發的熱情與創意，更得益於這款遊戲極具包容性的沙盒本質，讓它時至今日依然能大方地接納我們那些更加瘋狂的想法。</p><p class="bb_paragraph"></p><div data-youtube='"Bz0-84nFjTM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">在已經到來的 2026 年裡，我們先是在上個月的「深空鬥獸場（Xeno Arena）」更新中引入了寶可夢風格的寵物對戰，又在 2 月的「殘跡（Remnant）」更新中加入了用重力槍清理垃圾的玩法！顯然，這絕對是拿過英國電影學院獎（BAFTA）的團隊才能幹出來的事兒！而今天，我們將通過今年第三次大更新——「蟲群（THE SWARM）」，把目光重新聚焦於太空戰鬥。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/7ca83e93b262b1fd0711b69c43bd38a2ad6b43a8.jpg"></p><p class="bb_paragraph">歷經時代更迭，史詩級的太空大戰始終是電影、電視劇、小說和遊戲等各類科幻作品中絕對的中流砥柱，我們也一直在尋找能夠全面引爆太空戰鬥的新方法。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/f0f7ea10fdd5f9279bd74fab58c5cda0d2040aff.jpg"></p><p class="bb_paragraph">如今，一個新的威脅已在《無人深空》的宇宙中悄然浮現。某種恐怖的存在正懸於天際：那是一艘巨大、不祥的蜂巢狀母艦，與我們此前見過的任何東西都截然不同。它擁有近乎堅不可摧的防禦系統，尤其是周圍還環繞著一群更小、更靈活的戰鬥無人機集群。玩家必須先消滅這些無人機，才能靠近並瞄準其主武器系統——那可是我們這個宇宙有史以來見證過的、最巨大的雷射砲。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/7bc108a89e72c4807c5826ae0de8e6b8ebe1e365.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">擊敗它需要全社區的共同努力。然而，旅行者的靈魂如今已分裂為三。這三個陣營在爭奪最終榮耀的同時，也需要通力合作、共商戰略，以此來解除這場對全宇宙構成的生存威脅。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/321ca04425d910e319bd03089592014ef8314676.jpg"></p><p class="bb_paragraph">最勇敢、最敏捷的太空飛行員們，一場史詩般且混亂的太空大戰正等待著你們，去迎接這個神秘出現、面目模糊卻又強大無比的技術恐怖化身吧。全副武裝的 S 級飛船，集結！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/f1b4f8672e5f5bf389330b566cbf34ca46b1510c.jpg"></p><p class="bb_paragraph">那些不太擅長太空空戰的玩家，同樣可以為戰勝這個共同的威脅貢獻力量。貢獻的方式多種多樣：從挖掘受污染的碎片、到對抗星球表面的小型蟲群，再到破壞蟲群的網路系統。大家還可以前往附近的星球，調查並掠奪墜毀無人機的殘骸，從而揭開蜂巢的起源之謎與致命弱點，並與你的反抗軍同伴們分享。這也讓新獲得的「引力線圈」有了全新的用武之地！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9164327/34e67b25d0147425b983adeae871072e3e48580c.jpg"></p><p class="bb_paragraph">你在這場蜂巢對抗戰中的卓越貢獻，將被即時記錄在「太空異象（Anomaly）」和「星際星圖（Galactic Atlas）」網站上（<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgalacticatlas.nomanssky.com%2F" target="_blank" rel=" noopener">https://galacticatlas.nomanssky.com/</a>），供所有人瞻仰。旅行者們肯定會時刻緊盯著究竟哪個小隊對這場戰爭的貢獻最大：而貢獻最高的最具價值團隊，其功績將永遠銘刻在「太空異象」之中。</p><p class="bb_paragraph"></p><p class="bb_paragraph">對於那些敢於直面蜂巢的勇士，我們準備了令人羨慕的戰利品：獨家限定的多用途工具（Multi-tool）、噴氣背包（Jetpack）和外骨骼套裝（Exosuit）……這些都是對你英勇奉獻的專屬主題紀念。</p><p class="bb_paragraph"></p><p class="bb_paragraph">當所有現存的旅行者向宇宙的同一個區域集結，在不祥的、噴射著雷射的死亡機器背景下，與數以百計、盤旋交織的戰鬥無人機展開殊死搏鬥——這一前景必將帶來令人窒息且狂熱暴爽的對決，這也是這片星空前所未見的奇觀。</p><p class="bb_paragraph"></p><p class="bb_paragraph">在經歷了「殘跡」的相對平靜和「深空鬥獸場」的奇思妙想之後，危機感會在這一刻瘋狂飆升。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們的旅程仍在繼續。</p><p class="bb_paragraph"></p><p class="bb_paragraph">Sean</p><p class="bb_paragraph"></p><p class="bb_paragraph">附：請考慮在此處將我們的下一款遊戲《無火之光》(Light No Fire) 加入願望單。</p><p class="bb_paragraph"></p><div data-youtube='"BpRHoiawc_8' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Devlog &#45; May</title>
<link>https://xinker.org/zh/devlog-may</link>
<guid>https://xinker.org/zh/devlog-may</guid>
<description><![CDATA[ Howdy y&#039;all, Captain Spinker’s speaking!This is our first dev update since our early access launch :)(Read to the bottom for a special promo code)It’s been a wild ride! I was absolutely not ready for this success. To be honest, I was extremely worried about bugs and was kinda pessimistic about the numbers (I always am). I expected ~4k concurrent players on day 1 and ~10k on the first weekend. You guys absolutely blew those numbers, with a solid 20k on day 1, wow. very wow.Some cool numbers:Steam front page! We were not expecting this!47k concurrent players (I expected 10k ????)In 1 week, we sold 500k+ units (I expected 100k)We reached 1 million wishlists120k users on Discord (mods are panicking lol)97% positive reviews on Steam, just WOW, I expected 85-90%THANK YOU VERY MUCH FOR PLAYING FAR FAR WEST  ]]></description>
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<pubDate>Wed, 27 May 2026 20:59:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Devlog, May</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Howdy y'all, Captain Spinker’s speaking!</p><p class="bb_paragraph">This is our <b>first dev update</b> since our early access launch :)</p><p class="bb_paragraph">(<i>Read to the bottom for a special <b>promo code</b></i>)</p><p class="bb_paragraph"></p><p class="bb_paragraph">It’s been a wild ride! I was absolutely not ready for this success. To be honest, I was extremely worried about bugs and was kinda pessimistic about the numbers (<i>I always am</i>). I expected ~4k concurrent players on day 1 and ~10k on the first weekend. You guys absolutely blew those numbers, with a solid 20k on day 1, wow. very wow.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Some cool numbers:</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Steam front page</b>! We were not expecting this!</p></li><li><p class="bb_paragraph"><b>47k concurrent players</b> (<i>I expected 10k ????</i>)</p></li><li><p class="bb_paragraph">In 1 week, we sold <b>500k+ units</b> (<i>I expected 100k</i>)</p></li><li><p class="bb_paragraph">We reached <b>1 million wishlists</b></p></li><li><p class="bb_paragraph"><b>120k users on Discord</b> (<i>mods are panicking lol</i>)</p></li><li><p class="bb_paragraph"><b>97% positive reviews</b> on Steam, just WOW, I expected 85-90%</p></li></ul><p class="bb_paragraph"><b>THANK YOU VERY MUCH FOR PLAYING FAR FAR WEST <3 you have no idea what it means to us</b></p><hr><p class="bb_paragraph"><b>But no time to rest — the bugs were here.</b></p><p class="bb_paragraph">You guys submitted <b>2k+ bug reports</b> in 1 week, not including fatal errors, crashes and server issues. Somehow, Mylan (<i>the second dev</i>) and I made it through and fixed most of the critical bugs in just a few days. We worked quite a lot, but I’m very happy with the result now. We submitted <b>2 hotfixes</b> in the same week, with the same level of stress: “what if our hotfix brings more bugs than it’s supposed to remove?…”</p><p class="bb_paragraph"></p><p class="bb_paragraph">Also, special mention to the self-proclaimed tech helpers on Discord who helped A LOT to deal with fatal errors, crashes and PC problems. <b>You guys are golden</b>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You guys also made a lot of feedback & ideas. Arno is busy all day long reading, taking notes and finding the right balance according to your opinions. This is extremely hard to make everyone happy, to craft systems that fit all needs, and to avoid “broken builds” (<i>I think we failed at the last one</i> ☹️). We are struggling to manage all the feedback to be honest, and to communicate properly with everyone. There’s Discord, Youtube, Reddit, Twitter(X), Steam etc. to look at… <b>I PROMISE WE HEAR YOU <3</b></p><p class="bb_paragraph"></p><div class="bb_h1">In the meantime, the Evil Raptor team cooked…</div><p class="bb_paragraph">While Mylan and I (<i>Spinker</i>) were focusing on bugs, the rest of us kept on making cool stuff ????</p><p class="bb_paragraph">⚠️ <b>All the things you will see here might never ship into the game. We are not taking feedback for this at the moment, let us cook first <3</b> ⚠️</p><p class="bb_paragraph">⚠️ <b>We are very open to showing you what we are cooking right now. But if the feedback goes overboard, we might not do this again. Please don’t speculate too much on the content you might see here</b> ⚠️</p><p class="bb_paragraph"></p><div class="bb_h2">???? Possible new animals</div>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/4cd98d5bc4c6d6c83de881fa27786a901cd128d3.gif"><img src="https://clan.akamai.steamstatic.com/images/45651795/c842f4b1eacb1dfdafc2a033687e341065fc3fef.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/b033679e9b413c20cc954d1afd65006b0ee09b56.png">[/carousel]<div class="bb_h2">☠️ Possible new bosses per map (on top of classic mission system)</div><p class="bb_paragraph"><i>We are <b>TRYING</b> to add bosses to some specific maps, to add more depth to each map and an additional <b>hard</b> challenge. <b><u>THIS FEATURE MIGHT NEVER SEE THE LIGHT OF THE DAY</u></b>, so don’t take it into account ???? Designing bosses is hard and very time-consuming, so we are not committing to anything at the moment</i></p>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/42a4f5faa1fd1471a50bf9c6eb0dc13afa103fd3.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/a41fd9969c8c2a2c4b88baa5f286d9837b14e8b4.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/7c361bf026014a09523d5b4e55182895658c9908.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/a975ec264d6f164ff2fc4b2350edbd3bff343453.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/6efc28bb2bb14f74c57f42ce73781b8d0c213d42.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/5990290e82e01895c79158b71a59393ace118384.png">[/carousel]<div class="bb_h2">♦️ Possible new voodoo combos</div><p class="bb_paragraph">We will <b>try </b>to add new combos for the voodoo element. Get ready for a giant voodoo doll ????</p>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/171bb219495f05b31f9c00977e40860223c6aa73.gif">[/carousel]<div class="bb_h2">???? Possible hat-throwing battle cry!</div><p class="bb_paragraph">We are working on something with the battlecries. We are absolutely not sure, but I like the idea to “throw your hat while screaming something”</p><p class="bb_paragraph">Also, we have received 1200 files from the community voice actors! Thank you very much for this! I listen to EVERY SINGLE ONE OF THEM and damn, it takes time. A lot of time. So far, I’ve spent ~2 hours and could only listen to 100 of them ????</p><p class="bb_paragraph">I am also not sure yet as if we should use real voices (such as “TO THE WEST!”) or simple barks (such as “YEEHAWW!”). We’ll see ????</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/1a71164dd9ae6ededa3a0b9b518202f77c078b6a.gif"></p><div class="bb_h2">???? Hellfire map</div><p class="bb_paragraph">We are still working on the Hellfire map! It’s gonna be HOT!</p>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/8864266a349362a59bd2ff0e8629c79f67ff2539.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/b217fdd8c7de36e80c79a879bef5d8764eb76d4f.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/e228aa6e5a31cf8474accc9471c4e9a5b2a608d5.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/5761d7811d73316960ec32cf6b3a9afe20ef560d.png">[/carousel]<div class="bb_h2">???? New misc meshes</div>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/45651795/f1da7b8ff1d271fde819a72285e11042fedea15c.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/e1199ca1cc4ed0f2df4fa882c545012f87cfadff.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/9cf78769cbab03840e2237041bea7fa14c48e7f4.png"><img src="https://clan.akamai.steamstatic.com/images/45651795/dea3dc569ab8f73927374bfdb82da2d64620ce61.png">[/carousel]<p class="bb_paragraph"></p><div class="bb_h2">????‍???? New Ol’ Rufus idle animation</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/2b6275144594c7241a5c19dae1d69d781e9d5824.gif"></p><p class="bb_paragraph"></p><div class="bb_h3">3D Wallpapers </div><p class="bb_paragraph">Also! we made some 3D wallpapers for Wallpaper Engine if y'all would like to use them </p><p class="bb_paragraph">1: <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3730630949" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3730630949</a><br>2: <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3730639154" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3730639154</a><br>3: <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3730713123" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3730713123</a><br>4: <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3730725830" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3730725830</a></p><div class="bb_h2">Thanks for Readin'</div><p class="bb_paragraph">Here's your <b>PROMO CODE</b> as a reward for making it this far</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/17c9a820809e3486d90a116004b370c53419a9d4.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/0686893f8e9435eeeddbab0e9a45c4e0de5a116f.png"></p><p class="bb_paragraph">Don't forget to <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest" target="_blank" rel=" noopener">follow us on socials!</a></b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest" target="_blank" rel=" noopener">https://linktr.ee/FarFarWest</a></p><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest" target="_blank" rel=" noopener">Join the Discord</a></b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/77f93813ef59adb8004ab1413e71afadc6276945.png"></p><p class="bb_paragraph">& Review Far Far West on Steam! </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3124540/Far_Far_West/" target="_blank" rel="">https://store.steampowered.com/app/3124540/Far_Far_West/</a></p>]]> </content:encoded>
</item>

<item>
<title>Streamer Challenge Returns!</title>
<link>https://xinker.org/zh/streamer-challenge-returns</link>
<guid>https://xinker.org/zh/streamer-challenge-returns</guid>
<description><![CDATA[ Get ready for five days of intense competition and unique daily tasks for participants. Viewers can tune into live broadcasts and earn traditional Twitch Drops by supporting their favorite creators. You will also be able to follow participant progress and leaderboard standings directly on the official website.Who can participate:This time, we want to support smaller channels and the new wave of streamers helping make the community active and diverse. Creators with an average viewership between 25 and 450 viewers are invited to participate.If you have been actively streaming Escape from Tarkov over the past 60 days, this is your chance to prove yourself!Important: participation is open to streamers from any platform, however Drops will only be available for viewers on Twitch.Prizes:The winner of the challenge will receive a unique in-game item for Escape from Tarkov, created together with the Battlestate Games team.All participants who reach the final day will receive valuable in-game rewards.Registration:Applications are open until June 1 via email: https://streamer.challenge@tarkov.comPlease make sure to include your nickname and a link to your channel in the email.Prepare your gear and see you in the raids! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45781996/57d5b5c1ddcb844a32366c6dcbc1ccb416c8cdcf.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 20:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Streamer, Challenge, Returns</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Get ready for five days of intense competition and unique daily tasks for participants. Viewers can tune into live broadcasts and earn traditional Twitch Drops by supporting their favorite creators. You will also be able to follow participant progress and leaderboard standings directly on the official website.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Who can participate:</b></p><p class="bb_paragraph">This time, we want to support smaller channels and the new wave of streamers helping make the community active and diverse. Creators with an average viewership between 25 and 450 viewers are invited to participate.</p><p class="bb_paragraph">If you have been actively streaming Escape from Tarkov over the past 60 days, this is your chance to prove yourself!</p><p class="bb_paragraph"><b>Important:</b> participation is open to streamers from any platform, however Drops will only be available for viewers on Twitch.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Prizes:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The winner of the challenge will receive a unique in-game item for Escape from Tarkov, created together with the Battlestate Games team.</p></li><li><p class="bb_paragraph">All participants who reach the final day will receive valuable in-game rewards.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Registration:</b></p><p class="bb_paragraph">Applications are open until June 1 via email: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstreamer.challenge%40tarkov.com" target="_blank" rel=" noopener">https://streamer.challenge@tarkov.com</a></p><p class="bb_paragraph">Please make sure to include your nickname and a link to your channel in the email.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Prepare your gear and see you in the raids!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45781996/b92332d02bb767779f0d89b6c5ac75ae533e7036.jpg"></p>]]> </content:encoded>
</item>

<item>
<title>05/28(四) 更新公告</title>
<link>https://xinker.org/zh/0528%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0528%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。為團長提供《星之救援者》5月28日(四)更新內容。▣ 維護時間：2026.05.28(四) 10:00~15:00 (UTC+9) (5小時)▣ 維護影響：維護期間無法登入遊戲▣ 維護獎勵：星光石 100個 + 救援者標準觀測券5張※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。※ 本次應用程式更新時，可能須要下載較大容量的資料，為了更順利地完成更新，建議於Wi-Fi環境下進行。▣ 更新內容：1. 新增全新救援者集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 救援者集中觀測]選單獲得全新救援者「永恆之誓：卡蜜」。▶ 進行期間：05/28(四)維護後 ~ 06/12(五) 04:00 (UTC+9)&quot;莫納斯提爾的副騎士團長卡蜜，為了守護團長而來。不論是戰場，還是你的身旁。&quot;於「五月花慶典」舉辦期間，擔任團長貼身護衛的莫納斯提爾的副騎士團長。在祭典動盪與混亂之中守護團長的同時，她也逐漸意識到，其實一直把真正的心意藏在「護衛」這個理由之後。※當「永恆之誓：卡蜜」的強韌度被破壞時，會顯示爆衣演出效果。※若在\[遊戲設定]環境中，\[剪影模式]設定為開啟時，將不會顯示爆衣效果。※「永恆之誓：卡蜜」日後不會加入標準觀測池，敬請留意。▶販售「永恆之誓：卡蜜」的黑色婚紗造型「隱秘誓約」 - 購買\[付費商店] &gt; \[特別販售禮包]中的\[隱秘誓約禮包]後，可獲得\[隱秘誓約]造型。 - 完成\[隱秘誓約禮包]購買後，可透過\[選單] &gt; \[救援者] &gt; 選則 \[永恆之誓：卡蜜] &gt; \[造型]分頁中，套用\[隱秘誓約]造型。 - 詳細的內容可確認\[16.付費商店商品販售]。2. 新增全新阿爾克那集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 阿爾克那集中觀測]選單，獲得全新阿爾克那「慵懶午後的空閒」。▶ 進行期間：05/28(四)維護後 ~ 06/12(五) 04:00 (UTC+9)※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。※「慵懶午後的空閒」日後將不會加入標準觀測池，敬請留意。3. 新增救援者自選集中觀測▶ 可透過遊戲內\[觀測] &gt; \[救援者自選集中觀測/阿爾克那自選集中觀測]選單，將希望獲得的救援者/阿爾克那設定為觀測對象。- 僅可選擇除了宇宙救援者及緹莉雅以外的SSR級救援者。- 在選擇Pick Up對象前，將無法顯示機率及觀測按鈕。- 請注意，首次選定目標後，在觀測進行期間將無法變更。▶ 進行期間：05/28(四)維護後 ~ 06/18(四) 04:00 (UTC+9)4. 新增重新觀測祝福▶ 新增可重新觀測旅程結束時所獲得祝福列表的\[重新觀測祝福]功能。- 重新觀測時將消耗意志力或旅程邀請函，並可獲得對應的旅程通關獎勵。5. 新增阿爾克那借用系統▶新增可於旅程內容中借用好友所設定代表阿爾克那的\[阿爾克那借用]系統。- 開始旅程時，最多可借用1個阿爾克那。- 每日最多可借用阿爾克那5次，並將於每日上午4 點(UTC+9)重置。- 阿爾克那借用次數將於開始旅程時扣除。- 同一位好友的阿爾克那每日僅可借用1次。6. 新增守護星開花系統▶ 新增可將SR級救援者升級為SSR級的「守護星開花系統」。- 守護星開花需於SR級救援者完成3次突破後方可使用。- 進行守護星開花需要200個 \[晨星綻放石]。- 完成守護星開花後，該救援者的基礎能力值與技能機制將獲得強化。- 完成守護星開花的救援者，可使用\[殘響核心]進行守護星刻印。- \[殘響核心]可於\[啟示錄商店] &gt; \[觀測紀錄] &gt; \[觀測報告書]分頁內，進行購買。◆ 守護星開花 — 薇絲塔◆ 守護星開花 — 安娜◆ 守護星開花 — 瑪爾希◆ 守護星開花 — 貝拉◆ 守護星開花 — 娜魯◆ 守護星開花 — 克萊兒◆ 守護星開花 — 絲卡蕾◆ 守護星開花 — 克拉麗莎7. 變更部分旅程護符效果▶ 詳細的變更內容請確認下方圖片表格。8. 主線故事EP.5「羽翼停駐之街」正式編入主線故事。▶ 活動結束後，可透過主線故事欣賞「羽翼停駐之街」劇情。▶ 隨著EP.5「羽翼停駐之街」正式編入主線故事，破防技能「行星淨化」的獲得條件進行變更。 - 原本需通關「羽翼停駐之街」活動故事 EP.5 的條件，將變更為通關主線故事 EP.5。9. 新增限時據點內容▶ 在限時據點新增\[現成歡樂68號]。- 完成\[現成歡樂68號]通關時，可獲得\[晨星綻放石]。- 晨星綻放石無關主獎勵及副獎勵，固定可獲得4個。10. 新增裝備/星辰檔案預設系統 ▶ 新增可管理聖鎧與一般內容裝備及星辰檔案預設的\[裝備預設系統]。- 可於\[基本]裝備分頁外，另外設定\[聖鎧]專用分頁。- \[基本]分頁中的裝備，將於進行聖鎧以外內容時，套用其裝備效果。- \[聖鎧]分頁中的裝備，將於進行(排位戰、策略戰、友誼賽)時，套用其裝備效果。- 未裝備於\[聖鎧]分頁的裝備，將共享\[基本]分頁中的裝備。- \[聖鎧]分頁不支援自動裝備功能。- 刻印中的裝備顯示圖示將進行變更。- 將顯示目前裝備所穿戴中的分頁。11. 新增裝備精製系統▶ 新增可選擇裝備部位、套裝選項與協助能力值進行製作的裝備精製系統。- 於製作工坊內新增\[裝備精製]系統。- 可使用\[精製燃料]進行想要的裝備精製。- 精製燃料可透過一般裝備製作獲得,且依據不同模具可獲得的數量也有所不同。- 精製燃料設有持有上限，達到上限後，即使進行一般製作也無法再額外獲得。 (但仍可透過任務 / 商店額外獲得)- 進行裝備精製時， 依據所選擇的部位/套裝/能力值不同，所需的精製燃料數量也會有所差異。- 隨著裝備精製系統的新增，將提升製作工坊設施的等級上限。- 同時，在\[任務] &gt; \[挑戰任務]內新增兩種可獲得製作工坊設備核心的任務 (完成作戰20區段 / 完成作戰22區段) 。12. 新增裝備自動販售系統▶ 新增可自動販售已獲得裝備的\[裝備自動販售]功能。- 當獲得符合裝備背包中所設定條件的裝備時，將立即自動販售並轉換為強化石。13.  新增重啟增益系統▶ 在作戰系統內新增在一定期間內未能通關作戰關卡時，將賦予增益效果的\[重啟增益]系統。- 登入遊戲後，將累積未能通關作戰關卡的天數。- 若未登入遊戲，則該日期不會計入累積天數。- 根據累積天數，重啟增益階段將逐漸提升。- 此效果將共同套用於NORMA/HARD作戰關卡。- 若完成通關NORMAL/HARD作戰關卡其中之一，將解除重啟增益。- 完成最終關卡通關時，將無法獲得重啟增益效果。14. 新增聊天封鎖名單▶ 新增聊天封鎖名單功能。- 可確認登入後曾進行對話的團長列表，並進行封鎖設定。- 已封鎖的團長之後可另行解除封鎖。- 封鎖設定將依裝置分別儲存。15. 新增額外時刻服裝更換功能▶ 新增可於特定救援者的額外時刻中，欣賞強韌度爆衣狀態的額外時刻的功能。- 設定大廳畫面時，將一併套用強韌度爆衣設定。- 可於大廳設定中變更強韌度爆衣設定。 16. 新增進階圖像設定選項▶ 新增進階圖像設定選項。▶ 新增進階圖形設定選項後，可選擇一般模式(Vulkan)與相容模式(OpenGL)。 - 可依據目前使用中的行動裝置設定圖像選項後執行遊戲。17.活動17-1. 於主大廳下方「HOT&amp;NEW」內，新增「HALF-ANNIVERSARY活動任務」。▶ 活動期間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)▶ 透過「HALF-ANNIVERSARY活動任務」可獲得的主要獎勵如下：▶ HALF-ANNIVERSARY救援者箱內容物  - 無論是新手/回歸/既有團長，只要完成指定的HALF-ANNIVERSARY活動任務，即可從以下救援者中選擇 1 名獲得。▶ HALF-ANNIVERSARY阿爾克那箱內容物  - 無論是新手/回歸/既有團長，只要完成指定的HALF-ANNIVERSARY活動任務，即可從以下阿爾克那中選擇 1 名獲得。17-2. 在主大廳 \[戰鬥]  &gt; \[燭光廣場] &gt; \[事件]內，開放全新活動「婚紗之戰：五月新娘大對決」。▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)※ 在本活動中，透過關卡通關可獲得各種資源。※ 可在專屬商店使用額外獎勵「慶典商店使用券」獲得所需的成長材料。17-3. 開放「婚紗之戰：五月新娘大對決簽到簿」活動。▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)17-4. 於主大廳下方「HOT&amp;NEW」內，開放「婚紗之戰：五月新娘大對決」環形鏈路活動。▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)- 可使用透過活動任務獲得\[婚姻誓約印章]道具進行環形鏈路活動。- 每開啟一格欄位時，即可獲得該欄位獎勵，當完成欄位連線時可獲得連線獎勵。- 完成開啟所有欄位後，可獲得賓果盤完成獎勵。- 賓果盤完成獎勵為階段性開放，須獲得前一階段獎勵才可獲得下一階段獎勵。- 賓果盤完成獎勵內的額外獎勵,在活動結束前可不限制次數獲得。- 當賓果盤完成所有連線後，在活動期間內可不限次數重置盤面並獲得獎勵。- 第1～3輪完成獎勵與第4輪後的獎勵內容將有所不同。17-5. 於主大廳下方「HOT&amp;NEW」內，開放「微笑的工坊擴張任務」 活動。▶ 活動期間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)17-6.  於主大廳下方「HOT&amp;NEW」內，開放「人氣投票：最閃耀之星」活動。▶ 投票時間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)▶ 結算時間：06/18(四) 4:00 ~ 06/25(四) 04:00 (UTC+9)▶ 人氣投票結果獎勵-「人氣投票：最閃耀之星」 活動最終第1名：製作婚紗造型-「人氣投票：最閃耀之星」活動排名獎勵：發送第1名/2名/3名救援者全體登場的桌布1種。- 遊戲內顯示的結果為各伺服器排名，最終排名將合計所有伺服器票數後另行公告。※ 更新日程將於日後另行公告。- 可透過活動任務獲得「投票券」。- 依據投票數可獲得各種活動獎勵。- 投票券道具將於活動結束後進行回收。18. 付費商店商品販售▶ 為紀念半週年更新，重置星光石首次購買優惠。▶ 重置莉賽特的究極禮包購買次數。※ 若已有莉賽特的特別首購商品購買紀錄，則無法購買莉賽特的究極禮包。▶ 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。▶ 改善部分每週/每月商品的內容物。- 每週共鳴禮包Ⅰ: 商品販售結束後，將整合至全新禮包\[每週共鳴禮包]。- 每週共鳴禮包Ⅱ: 商品販售結束後，將整合至全新禮包\[每週共鳴禮包]。- 每週強化技能禮包Ⅰ: 變更禮包內容物。- 每週強化技能禮包Ⅱ: 變更禮包內容物。- 每月共鳴禮包Ⅰ: 變更禮包內容物。- 每月共鳴禮包Ⅱ: 變更禮包內容物。- 每月強化技能禮包I: 變更禮包內容物。- 每月強化技能禮包II: 變更禮包內容物。※ 於一定期間內，應用程式商店中\[每週共鳴禮包]可能會顯示為\[每週共鳴禮包Ⅱ]，還請團長見諒。19. 改善及變更事項▶ 星鏈最大欄位擴增至100。▶ 透過前往「獲得途徑」功能進入製作工坊後，點選返回時可回到前一畫面。▶ 改善公會防衛戰UI中的Boss名稱顯示，使其更加清楚明確。▶ 改善觸發技能：必殺技使用時的戰鬥演出。 ▶ 改善聖鎧排名戰中將顯示國家代碼。▶ 新增可於造型視窗中預覽該造型外觀的造型預覽功能。▶ 變更每日/每週/每月禮包圖示。▶ 調降公會防衛戰Boss的抗性值。▶ 將救援者「凌」加入以下列表。  - 救援者標準觀測 / 銀河指引石 / 行星指引石 / 星辰指引石 ▶ 阿爾克那「白月溫煦如陽光」加入以下列表。 - 阿爾克那標準觀測▶ 調降T1/T2部分裝備製作難易度。 - 小幅調降T1/T2裝備一般模具及特殊模具的 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/904cb6f82119a1eb40d88e3a0cc54c1eba65d0f2.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0528四, 更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/904cb6f82119a1eb40d88e3a0cc54c1eba65d0f2.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>為團長提供《星之救援者》5月28日(四)更新內容。</p><p class="bb_paragraph"><b>▣ 維護時間：</b>2026.05.28(四) 10:00~15:00 (UTC+9) (5小時)<br><b>▣ 維護影響：</b>維護期間無法登入遊戲<br><b>▣ 維護獎勵：</b>星光石 100個 + 救援者標準觀測券5張<br>※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。<br><b>※ 本次應用程式更新時，可能須要下載較大容量的資料，為了更順利地完成更新，建議於Wi-Fi環境下進行。</b><br><br><b>▣ 更新內容：</b><br><b>1. 新增全新救援者集中觀測</b><br>▶ 可透過遊戲內\[觀測] >\[ 救援者集中觀測]選單獲得全新救援者「永恆之誓：卡蜜」。<br>▶ 進行期間：05/28(四)維護後 ~ 06/12(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/e4c919be22c6d510099c84903f266525f4d14a43.png"></p><p class="bb_paragraph"><b>"莫納斯提爾的副騎士團長卡蜜，為了守護團長而來。不論是戰場，還是你的身旁。"</b><br><br>於「五月花慶典」舉辦期間，擔任團長貼身護衛的莫納斯提爾的副騎士團長。<br>在祭典動盪與混亂之中守護團長的同時，她也逐漸意識到，其實一直把真正的心意藏在「護衛」這個理由之後。<br><br><img src="https://clan.akamai.steamstatic.com/images/45693889/2abae4c30585ecb8f1acdfd53e9a1aa9d221c746.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/6a214d0ba8e916ab79574759534f9b6d3a4870c9.png"></p><p class="bb_paragraph">※當「永恆之誓：卡蜜」的強韌度被破壞時，會顯示爆衣演出效果。<br>※若在\[遊戲設定]環境中，\[剪影模式]設定為開啟時，將不會顯示爆衣效果。<br>※「永恆之誓：卡蜜」日後不會加入標準觀測池，敬請留意。<br><br>▶販售「永恆之誓：卡蜜」的黑色婚紗造型「隱秘誓約」</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/29921d54b045878270ee9b240b39e70c7a789071.png"> - 購買\[付費商店] > \[特別販售禮包]中的\[隱秘誓約禮包]後，可獲得\[隱秘誓約]造型。<br> - 完成\[隱秘誓約禮包]購買後，可透過\[選單] > \[救援者] > 選則 \[永恆之誓：卡蜜] > \[造型]分頁中，套用\[隱秘誓約]造型。<br> - 詳細的內容可確認\[16.付費商店商品販售]。<br><br><b>2. 新增全新阿爾克那集中觀測</b><br>▶ 可透過遊戲內\[觀測] >\[ 阿爾克那集中觀測]選單，獲得全新阿爾克那「慵懶午後的空閒」。<br>▶ 進行期間：05/28(四)維護後 ~ 06/12(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/38112d56aa0abe062f3401119f8423bbaaac6a8d.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/daa5e3ba7d9a74d4fb9a1b981478b4d9ae2543f6.png"></p><p class="bb_paragraph">※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。<br>※「慵懶午後的空閒」日後將不會加入標準觀測池，敬請留意。<br><br><b>3. 新增救援者自選集中觀測</b><br>▶ 可透過遊戲內\[觀測] > \[救援者自選集中觀測/阿爾克那自選集中觀測]選單，將希望獲得的救援者/阿爾克那設定為觀測對象。<br>- 僅可選擇除了宇宙救援者及緹莉雅以外的SSR級救援者。<br>- 在選擇Pick Up對象前，將無法顯示機率及觀測按鈕。<br>- 請注意，首次選定目標後，在觀測進行期間將無法變更。<br>▶ 進行期間：05/28(四)維護後 ~ 06/18(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/aba73844e81c7983bb98ec60214400485fc70fce.png"></p><p class="bb_paragraph"><b>4. 新增重新觀測祝福</b><br>▶ 新增可重新觀測旅程結束時所獲得祝福列表的\[重新觀測祝福]功能。<br>- 重新觀測時將消耗意志力或旅程邀請函，並可獲得對應的旅程通關獎勵。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/04100ae013236fa1b4f246fc36236b7022b39474.jpg"></p><p class="bb_paragraph"><b>5. 新增阿爾克那借用系統</b><br>▶新增可於旅程內容中借用好友所設定代表阿爾克那的\[阿爾克那借用]系統。<br>- 開始旅程時，最多可借用1個阿爾克那。<br>- 每日最多可借用阿爾克那5次，並將於每日上午4 點(UTC+9)重置。<br>- 阿爾克那借用次數將於開始旅程時扣除。<br>- 同一位好友的阿爾克那每日僅可借用1次。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/77356aa704a975edfa19799130866f36a373eed5.jpg"><img src="https://clan.akamai.steamstatic.com/images/45693889/3f9f1641fa7374d682a5dd6ac44a2cf707bd102a.jpg"><img src="https://clan.akamai.steamstatic.com/images/45693889/c02d66d6007880678b54025b3e1673642220af24.jpg"></p><p class="bb_paragraph"><b>6. 新增守護星開花系統</b><br>▶ 新增可將SR級救援者升級為SSR級的「守護星開花系統」。<br>- 守護星開花需於SR級救援者完成3次突破後方可使用。<br>- 進行守護星開花需要200個 \[晨星綻放石]。<br>- 完成守護星開花後，該救援者的基礎能力值與技能機制將獲得強化。<br>- 完成守護星開花的救援者，可使用\[殘響核心]進行守護星刻印。<br>- \[殘響核心]可於\[啟示錄商店] > \[觀測紀錄] > \[觀測報告書]分頁內，進行購買。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/161133423ce62b5aeb98ba13b54e5947b97da99d.png"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 薇絲塔</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/f8b2d6d29338b0dbcc5133f9d8a85bf545cea647.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/32ffb4a9ad627e91fbef3f20aff89bcdc504090f.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 安娜</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9624ca62166f123daf354f00b23208843212e51e.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/1ca37f760e116e8fc1eb9d994d1f68a2e0183756.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 瑪爾希</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/22787bc19813673cabd81ce87a3c6b90b0c13c76.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/25b4a1dc8c7bc7ce8f98b0d3ed5ad3f57438d16f.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 貝拉</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/22e0a767a776e8213dfabe2053f33cacc27ba563.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/18f36ee6cd3f4a5aab0f4c42fa03ad279c897246.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 娜魯</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/1e4fd03b6ff186ffa33b3017bdf3673dbf671ea6.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/e97c23e822058541f75d1148b5d251dcf84ebb02.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 克萊兒</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/15b6d0718f2fa8867142bd1cbe379d990c676978.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/fd493a24d9543c166c608bc2e0fde0bb926d9ba9.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 絲卡蕾</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9b8c263e21746a5784fb84d4305a60f82aa80959.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/f21a88283ef2d072dc9ffc3e4249dea314848543.png"></p><p class="bb_paragraph"><b>◆ 守護星開花 — 克拉麗莎</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/6f4f51d1b9905ea6dc38caf895ed1b6d4d2b379f.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/8dfae1a293f4f986ea34187cd03f7d2fc38bf3ea.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>7. 變更部分旅程護符效果</b><br>▶ 詳細的變更內容請確認下方圖片表格。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/493f7d239bc1701808835a36b444e915716a75bc.png"></p><p class="bb_paragraph"><b>8. 主線故事EP.5「羽翼停駐之街」正式編入主線故事。</b><br>▶ 活動結束後，可透過主線故事欣賞「羽翼停駐之街」劇情。<br>▶ 隨著EP.5「羽翼停駐之街」正式編入主線故事，破防技能「行星淨化」的獲得條件進行變更。<br> - 原本需通關「羽翼停駐之街」活動故事 EP.5 的條件，將變更為通關主線故事 EP.5。<br><br><b>9. 新增限時據點內容</b><br>▶ 在限時據點新增\[現成歡樂68號]。<br>- 完成\[現成歡樂68號]通關時，可獲得\[晨星綻放石]。<br>- 晨星綻放石無關主獎勵及副獎勵，固定可獲得4個。<br><br><b>10. 新增裝備/星辰檔案預設系統 </b><br>▶ 新增可管理聖鎧與一般內容裝備及星辰檔案預設的\[裝備預設系統]。<br>- 可於\[基本]裝備分頁外，另外設定\[聖鎧]專用分頁。<br>- \[基本]分頁中的裝備，將於進行聖鎧以外內容時，套用其裝備效果。<br>- \[聖鎧]分頁中的裝備，將於進行(排位戰、策略戰、友誼賽)時，套用其裝備效果。<br>- 未裝備於\[聖鎧]分頁的裝備，將共享\[基本]分頁中的裝備。<br>- \[聖鎧]分頁不支援自動裝備功能。<br>- 刻印中的裝備顯示圖示將進行變更。<br>- 將顯示目前裝備所穿戴中的分頁。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/31a2ef3ba0f1013a33ad26e7bde6268333c83f92.jpg"></p><p class="bb_paragraph"><b>11. 新增裝備精製系統</b><br>▶ 新增可選擇裝備部位、套裝選項與協助能力值進行製作的裝備精製系統。<br>- 於製作工坊內新增\[裝備精製]系統。<br>- 可使用\[精製燃料]進行想要的裝備精製。<br>- 精製燃料可透過一般裝備製作獲得,且依據不同模具可獲得的數量也有所不同。<br>- 精製燃料設有持有上限，達到上限後，即使進行一般製作也無法再額外獲得。 (但仍可透過任務 / 商店額外獲得)<br>- 進行裝備精製時， 依據所選擇的部位/套裝/能力值不同，所需的精製燃料數量也會有所差異。<br>- 隨著裝備精製系統的新增，將提升製作工坊設施的等級上限。<br>- 同時，在\[任務] > \[挑戰任務]內新增兩種可獲得製作工坊設備核心的任務 (完成作戰20區段 / 完成作戰22區段) 。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/7df8107726fb7de7abd2de19a0c4ecd5d37dc307.png"></p><p class="bb_paragraph"><b>12. 新增裝備自動販售系統</b><br>▶ 新增可自動販售已獲得裝備的\[裝備自動販售]功能。<br>- 當獲得符合裝備背包中所設定條件的裝備時，將立即自動販售並轉換為強化石。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/a46cbaffc9a5667463060c58b0fc5f8401043abb.jpg"><img src="https://clan.akamai.steamstatic.com/images/45693889/a685ccce0c0ee279eeff108b5ed2a29c9bb6018b.jpg"></p><p class="bb_paragraph"><b>13.  新增重啟增益系統</b><br>▶ 在作戰系統內新增在一定期間內未能通關作戰關卡時，將賦予增益效果的\[重啟增益]系統。<br>- 登入遊戲後，將累積未能通關作戰關卡的天數。<br>- 若未登入遊戲，則該日期不會計入累積天數。<br>- 根據累積天數，重啟增益階段將逐漸提升。<br>- 此效果將共同套用於NORMA/HARD作戰關卡。<br>- 若完成通關NORMAL/HARD作戰關卡其中之一，將解除重啟增益。<br>- 完成最終關卡通關時，將無法獲得重啟增益效果。<img src="https://clan.akamai.steamstatic.com/images/45693889/886aa7ac23e8a3f591ca47910855a86eead17382.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/998a0fd2146e907a5774e41884de031492adbd29.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/c86abd6a7bf68717998f30eda81ae3ceb3593c1d.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/44123104ad2f5687df1b6425873e8ed25e19530c.png"></p><p class="bb_paragraph"><b>14. 新增聊天封鎖名單</b><br>▶ 新增聊天封鎖名單功能。<br>- 可確認登入後曾進行對話的團長列表，並進行封鎖設定。<br>- 已封鎖的團長之後可另行解除封鎖。<br>- 封鎖設定將依裝置分別儲存。<br><br><b>15. 新增額外時刻服裝更換功能</b><br>▶ 新增可於特定救援者的額外時刻中，欣賞強韌度爆衣狀態的額外時刻的功能。<br>- 設定大廳畫面時，將一併套用強韌度爆衣設定。<br>- 可於大廳設定中變更強韌度爆衣設定。 </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/7a53a97832dfbea4241fa1fbb23d7755d2788b84.png"></p><p class="bb_paragraph"><b>16. 新增進階圖像設定選項</b><br>▶ 新增進階圖像設定選項。<br>▶ 新增進階圖形設定選項後，可選擇一般模式(Vulkan)與相容模式(OpenGL)。<br> - 可依據目前使用中的行動裝置設定圖像選項後執行遊戲。<br><br><b>17.活動</b><br>17-1. 於主大廳下方「HOT&NEW」內，新增「HALF-ANNIVERSARY活動任務」。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)<br>▶ 透過「HALF-ANNIVERSARY活動任務」可獲得的主要獎勵如下：</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/2e47f344c646ab54f390593029ad2be9d78dc3e6.png"></p><p class="bb_paragraph">▶ HALF-ANNIVERSARY救援者箱內容物 <br> - 無論是新手/回歸/既有團長，只要完成指定的HALF-ANNIVERSARY活動任務，即可從以下救援者中選擇 1 名獲得。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/76d957bebbb231f20ac15789609d1867869847e7.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">▶ HALF-ANNIVERSARY阿爾克那箱內容物  - 無論是新手/回歸/既有團長，只要完成指定的HALF-ANNIVERSARY活動任務，即可從以下阿爾克那中選擇 1 名獲得。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/64cb539abaf5611cba1aefcc42ac1653596dd93a.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">17-2. 在主大廳 \[戰鬥]  > \[燭光廣場] > \[事件]內，開放全新活動「婚紗之戰：五月新娘大對決」。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)<br>※ 在本活動中，透過關卡通關可獲得各種資源。<br>※ 可在專屬商店使用額外獎勵「慶典商店使用券」獲得所需的成長材料。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/4860bdaee04f283a707100a8b45b9f622fd5d02f.png"></p><p class="bb_paragraph">17-3. 開放「婚紗之戰：五月新娘大對決簽到簿」活動。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/315240aebaad919603a1ca5c64c3dad945043767.png"></p><p class="bb_paragraph">17-4. 於主大廳下方「HOT&NEW」內，開放「婚紗之戰：五月新娘大對決」環形鏈路活動。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/19(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/d032d2cd2e29f35b16ef33995c690dd981c4ed25.png">- 可使用透過活動任務獲得\[婚姻誓約印章]道具進行環形鏈路活動。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/5a585280ddabec7825ef3bd936f633986c0312af.png">- 每開啟一格欄位時，即可獲得該欄位獎勵，當完成欄位連線時可獲得連線獎勵。<br>- 完成開啟所有欄位後，可獲得賓果盤完成獎勵。<br>- 賓果盤完成獎勵為階段性開放，須獲得前一階段獎勵才可獲得下一階段獎勵。<br>- 賓果盤完成獎勵內的額外獎勵,在活動結束前可不限制次數獲得。<br>- 當賓果盤完成所有連線後，在活動期間內可不限次數重置盤面並獲得獎勵。<br>- 第1～3輪完成獎勵與第4輪後的獎勵內容將有所不同。</p><p class="bb_paragraph">17-5. 於主大廳下方「HOT&NEW」內，開放「微笑的工坊擴張任務」 活動。<br>▶ 活動期間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/87352430b9340feb7f4232f5fb045f46f6f39b30.png"></p><p class="bb_paragraph">17-6.  於主大廳下方「HOT&NEW」內，開放「人氣投票：最閃耀之星」活動。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/6d526750e42b881de927070ba7d28ec425637515.png"></p><p class="bb_paragraph">▶ 投票時間：05/28(四) 維護後 ~ 06/18(四) 04:00 (UTC+9)<br>▶ 結算時間：06/18(四) 4:00 ~ 06/25(四) 04:00 (UTC+9)<br>▶ 人氣投票結果獎勵<br>-「人氣投票：最閃耀之星」 活動最終第1名：製作婚紗造型<br>-「人氣投票：最閃耀之星」活動排名獎勵：發送第1名/2名/3名救援者全體登場的桌布1種。<br>- 遊戲內顯示的結果為各伺服器排名，最終排名將合計所有伺服器票數後另行公告。<br>※ 更新日程將於日後另行公告。<br>- 可透過活動任務獲得「投票券」。<br>- 依據投票數可獲得各種活動獎勵。<br>- 投票券道具將於活動結束後進行回收。<br><br><b>18. 付費商店商品販售</b><br>▶ 為紀念半週年更新，重置星光石首次購買優惠。<br>▶ 重置莉賽特的究極禮包購買次數。<br>※ 若已有莉賽特的特別首購商品購買紀錄，則無法購買莉賽特的究極禮包。<br>▶ 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9623588b1397741c9367a16eb886bdcf479d1600.png"></p><p class="bb_paragraph">▶ 改善部分每週/每月商品的內容物。<br>- 每週共鳴禮包Ⅰ: 商品販售結束後，將整合至全新禮包\[每週共鳴禮包]。<br>- 每週共鳴禮包Ⅱ: 商品販售結束後，將整合至全新禮包\[每週共鳴禮包]。<br>- 每週強化技能禮包Ⅰ: 變更禮包內容物。<br>- 每週強化技能禮包Ⅱ: 變更禮包內容物。<br>- 每月共鳴禮包Ⅰ: 變更禮包內容物。<br>- 每月共鳴禮包Ⅱ: 變更禮包內容物。<br>- 每月強化技能禮包I: 變更禮包內容物。<br>- 每月強化技能禮包II: 變更禮包內容物。<br><b>※ 於一定期間內，應用程式商店中\[每週共鳴禮包]可能會顯示為\[每週共鳴禮包Ⅱ]，還請團長見諒。</b><br><br><b>19. 改善及變更事項</b><br>▶ 星鏈最大欄位擴增至100。</p><p class="bb_paragraph">▶ 透過前往「獲得途徑」功能進入製作工坊後，點選返回時可回到前一畫面。<br>▶ 改善公會防衛戰UI中的Boss名稱顯示，使其更加清楚明確。<br>▶ 改善觸發技能：必殺技使用時的戰鬥演出。 <br>▶ 改善聖鎧排名戰中將顯示國家代碼。<br>▶ 新增可於造型視窗中預覽該造型外觀的造型預覽功能。<br>▶ 變更每日/每週/每月禮包圖示。<br>▶ 調降公會防衛戰Boss的抗性值。<br>▶ 將救援者「凌」加入以下列表。 <br> - 救援者標準觀測 / 銀河指引石 / 行星指引石 / 星辰指引石 <br>▶ 阿爾克那「白月溫煦如陽光」加入以下列表。<br> - 阿爾克那標準觀測<br>▶ 調降T1/T2部分裝備製作難易度。<br> - 小幅調降T1/T2裝備一般模具及特殊模具的所需材料數量與金幣消耗費用。<br> - 小幅調降T1/T2裝備的武器、手套、鎧甲、項鍊、戒指、鞋子模具的金幣消耗費用。<br><br><br><b>20. 修正錯誤</b><br>▶ 修正限時據點紅點提示於部分情況下無法正常顯示的問題。<br>▶ 修正即使已到達屬性迴廊最上層後，仍會顯示紅點提示的問題。<br>▶ 修正點擊聊天圖示進入聊天後，聊天卷軸未更新至最新訊息的問題。<br>▶ 修正透過正在進行活動內捷徑移動至星際迴廊時，背景顯示異常的問題。<br>▶ 修正金手指「旋轉終極指尖陀螺」說明中的錯字。<br>▶ 修正特定救援者在攻擊快結束時進行跳過戰鬥，於勝利畫面中角色消失的問題。<br>▶ 修正聖鎧復活時，隊伍生命力計量條比例顯示異常的問題。<br>▶ 修正當已套用的效果再次發動時，回合數未正常套用的問題。<br>▶ 修正主線故事EP.4 部分過場動畫中，日文語音與字幕不一致的問題。<br><br><b>【注意事項】</b><br>▶ 更新時間可能依實際更新情況有所變更，如有變動將透過本公告追加說明。<br>▶ 行動裝置重新登入時可能需要下載更新資料，建議使用Wi-Fi進行更新。<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/3120dd4a03d109f5bd93114133bf7db55f79f550.png"></p>]]> </content:encoded>
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<title>05/28(四) 定期維護公告</title>
<link>https://xinker.org/zh/0528%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0528%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於5月28日(四)進行定期維護作業。維護期間將無法登入遊戲，請團長提前做好下線準備詳細內容請參考以下說明，以免造成遊玩上的不便。????️定期維護資訊■ 維護時間：2026.05.28(四) 10:00 ~ 15:00 (UTC+9)(5小時)  ■ 維護影響：維護期間無法登入遊戲■ 維護獎勵：星光石 100個 + 救援者標準觀測券5張【維護內容】- 新增全新救援者集中觀測- 新增全新阿爾克那集中觀測- 新增救援者自選集中觀測- 新增重新觀測祝福- 新增阿爾克那借用系統- 新增守護星開花系統- 變更部分旅程護符效果- 主線故事EP.5「羽翼停駐之街」正式編入主線故事-  新增限時據點內容- 新增裝備/星辰檔案預設系統 - 新增裝備精製系統- 新增裝備自動販售系統- 新增重啟增益系統- 新增聊天封鎖名單- 新增額外時刻服裝更換功能- 新增進階圖像設定選項- 開放新活動- 更新付費商店商品- 其他改善及變更事項- 修正遊戲內錯誤????更新詳情請見05/28更新公告【注意事項】- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 於2026年5月29日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。- 維護開始時，將結束遊戲連線。- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。感謝團長們的喜愛與支持《星之救援者》營運團隊 ]]></description>
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<pubDate>Wed, 27 May 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0528四, 定期維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。</p><p class="bb_paragraph">《星之救援者》將於5月28日(四)進行定期維護作業。<br>維護期間將無法登入遊戲，請團長提前做好下線準備<br>詳細內容請參考以下說明，以免造成遊玩上的不便。<br><br><b>????️定期維護資訊</b><br>■ 維護時間：2026.05.28(四) 10:00 ~ 15:00 (UTC+9)(5小時)  <br>■ 維護影響：維護期間無法登入遊戲<br>■ 維護獎勵：星光石 100個 + 救援者標準觀測券5張<br><br><b>【維護內容】</b><br>- 新增全新救援者集中觀測<br>- 新增全新阿爾克那集中觀測<br>- 新增救援者自選集中觀測<br>- 新增重新觀測祝福<br>- 新增阿爾克那借用系統<br>- 新增守護星開花系統<br>- 變更部分旅程護符效果<br>- 主線故事EP.5「羽翼停駐之街」正式編入主線故事<br>-  新增限時據點內容<br>- 新增裝備/星辰檔案預設系統 <br>- 新增裝備精製系統<br>- 新增裝備自動販售系統<br>- 新增重啟增益系統<br>- 新增聊天封鎖名單<br>- 新增額外時刻服裝更換功能<br>- 新增進階圖像設定選項<br>- 開放新活動<br>- 更新付費商店商品<br>- 其他改善及變更事項<br>- 修正遊戲內錯誤<br><br><b>????<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.starsavior.com%2Ftw%2Fnews%2F019e68aa-d47c-7774-92c6-7759eb516036" target="_blank" rel=" noopener">更新詳情請見05/28更新公告</a></u></b><br><br><b>【注意事項】</b><br>- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。<br>- 於2026年5月29日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。<br>- 維護開始時，將結束遊戲連線。<br>- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。<br>- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>【「巧克力之夜」主題服飾丨限時復刻預告】</title>
<link>https://xinker.org/zh/%E5%B7%A7%E5%85%8B%E5%8A%9B%E4%B9%8B%E5%A4%9C%E4%B8%BB%E9%A1%8C%E6%9C%8D%E9%A3%BE%E4%B8%A8%E9%99%90%E6%99%82%E5%BE%A9%E5%88%BB%E9%A0%90%E5%91%8A</link>
<guid>https://xinker.org/zh/%E5%B7%A7%E5%85%8B%E5%8A%9B%E4%B9%8B%E5%A4%9C%E4%B8%BB%E9%A1%8C%E6%9C%8D%E9%A3%BE%E4%B8%A8%E9%99%90%E6%99%82%E5%BE%A9%E5%88%BB%E9%A0%90%E5%91%8A</guid>
<description><![CDATA[ 【「巧克力之夜」主題服飾丨限時復刻預告】5月28日（週四）起，服飾商城將會再次上架白石伊莉娜、莉莉絲、天瀨千尋、霧間琉華的礼服主题服飾！各位會長大人請勿錯過！⏰復刻時間：2026年5月28日（週四）更新後～2026年6月11日（週四）03:00（UTC+8）▼ 服飾內容：♦白石伊莉娜・馬車滿載繁星♦莉莉絲・當月色被染紅♦霧間琉華・後半夜的開始※ 服飾售價：390 服飾黑卡 ]]></description>
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<pubDate>Wed, 27 May 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>【「巧克力之夜」主題服飾丨限時復刻預告】</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45869931/0493f09115756f64be27e19f4880bfc873498e89.png"></p><p class="bb_paragraph">【「巧克力之夜」主題服飾丨限時復刻預告】</p><p class="bb_paragraph"></p><p class="bb_paragraph">5月28日（週四）起，服飾商城將會再次上架白石伊莉娜、莉莉絲、天瀨千尋、霧間琉華的礼服主题服飾！</p><p class="bb_paragraph">各位會長大人請勿錯過！</p><p class="bb_paragraph">⏰復刻時間：</p><p class="bb_paragraph">2026年5月28日（週四）更新後～2026年6月11日（週四）03:00（UTC+8）</p><p class="bb_paragraph"></p><p class="bb_paragraph">▼ 服飾內容：</p><p class="bb_paragraph">♦白石伊莉娜・馬車滿載繁星</p><p class="bb_paragraph">♦莉莉絲・當月色被染紅</p><p class="bb_paragraph">♦霧間琉華・後半夜的開始</p><p class="bb_paragraph"></p><p class="bb_paragraph">※ 服飾售價：390 服飾黑卡</p>]]> </content:encoded>
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<title>5月28日停服維護公告</title>
<link>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E5%81%9C%E6%9C%8D%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E5%81%9C%E6%9C%8D%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 巴布，親愛的小鎮發展家：為了給各位發展家提供更好的遊戲體驗，小鎮將在以下時間進行停服維護。維護時間如有延遲，請大家留意後續公告的具體時間~維護時間：5月28日 4:00 - 7:00 （UTC+8）維護期間將暫時無法進入遊戲，請發展家們合理安排遊戲時間，以免影響遊戲體驗。本次維護後 原有遊戲程式將無法進入遊戲 ，Android需透過Google Play、iOS需透過App Store，PC版本需要透過Steam或TapTapPC版本更新完整用戶端方可進入。 更新完成後登入遊戲即可在信箱領取月光水晶*300等獎勵 。新版本遊戲程式將於維護期間在遊戲登入介面開放下載，發展家們也可以直接前往各應用程式商店搜尋心動小鎮進行更新。伺服器維護結束之後，我們將會為發展家發放維護禮物【月光水晶*300，金幣*8000，滿願星*10】 ，請發展家於 6月8日6:00 （UTC+8）前於信箱處領取。更新內容如下：◆最新活動◆【彩虹真語】吃定彩虹，語見真心。活動時間： 5月28日6:00 - 6月22日5：59（UTC+8）活動期間，發展家可前往小鎮中心廣場的彩虹糖快閃店，使用滿願星在活動兌換商店內兌換限定獎勵：家具「彩虹糖廣告牌」、食譜「遇見彩虹心動軟糖」及「吃定彩虹愛心軟糖」；完成活動介面任務，還可獲得限定表情「炫出彩虹鷗」。【童心派對】活動時間：5月28日6:00 - 6月22日5：59（UTC+8）兌換商店開放時間：5月28日6：00 - 6月22日5：59（UTC+8）開啟條件：發展家等級達到5級活動說明：活動開啟後發展家可以透過參與派對，完成活動任務，即可獲得「童心一角」限定家具套裝、「玉米脆角護甲」等趣味飾品，橡果百貨屋同期也有服裝上架，可透過月光水晶進行購買。◆金橡果展演全新主題◆【「金砂流影」系列展演】穿過金砂般的歲月，唯有生命之息，不滅如初。販售時間： 5月30日7：00 - 7月25日5：59（UTC+8）金橡果商會將開啟全新展演：「金砂流影」系列展演，包含「金砂流影·先知」「 金砂流影·旅者」「金砂流影·綠洲」，發展家可前往心儀的展演參觀，並使用展演通票進行抽取。使用展演紀念票根，可以直接在展演紀念品兌換商店換取「金砂流影·先知」和「 金砂流影·旅者」兩款異色套裝以及「金砂流影·綠洲」中的異色家具。◆功能更新及最佳化◆【躲貓貓派對】派對系統新增躲貓貓派對。躲貓貓派對是家園中一種的陣營對抗玩法，發展家可以扮演被變形奇靈附身的「變形奇靈附身者」，也可以扮演拯救被附身者的「調查記者」。派對開始後，變形奇靈附身者可以變形成各種家具，藏匿於派對所在的家園之中；而調查記者，則需要在眾多家具中找到那個「假的」，並使用調查相機將它拍下來。1、玩法參與：參與派對條件：發展家等級達到5級可參與該派對。舉辦派對條件：發展家等級達到10級同時發展家的家園至少擺放1件家具。參數人數：最少2人，最多12人，人數包含小鎮訪客與本小鎮成員。2、能力簡介：①變形奇靈附身者：「變形」：使用「變形」技能，可以切換自己目前的家具形象。「分裂」：使用「分裂」技能，可以在家園中留下一個目前形象的家具複製品。「鎖定」：使用「鎖定」技能，可以固定目前的位置。「奇靈出竅」：使用「奇靈出竅」技能，變形奇靈即可暫時脫離附身者，自由查看周圍情況。但請留意，奇靈出竅時，附身者的實際位置並不會改變。②調查記者：「調查相機」使用調查相機來拍攝可疑的物品，如果拍到了特殊影像，就能將變形奇靈從被附身者身上暫時驅逐。3、階段簡介：①派對發起：在「手錶」-「派對」中選擇「躲貓貓派對」，滿足條件即可發起，如對躲貓貓派對有個人化自訂需求，可在派對發起時自行調整部分設定。發起後進入可邀請好友加入。②搗亂階段：變形奇靈附身者可以變成各種家具讓家園變得「混亂」。調查記者則可以四處走動，觀察家園的變化。③搜捕階段：變形奇靈附身者需要靈活切換家具偽裝，藏在家園的各個角落，避免被調查記者發現。調查記者則需要使用調查相機，拍攝可疑的家具，驅逐變形奇靈。④搜捕與獲勝：調查記者獲勝： 尋找並拍攝場景中的「變形奇靈附身者」以削弱奇靈連接，推進調查。在本局時間結束前，奇靈連結一旦歸零，則調查記者立刻獲勝！變形奇靈附身者獲勝： 被附身者可透過頂破「靈能泡泡」來維繫奇靈連結。在本局時間結束時，如奇靈連結未歸零，則變形奇靈附身者獲勝！【闖關派對】派對系統新增闖關派對。在闖關派對中，發展家可以將蓋房子用的柱子、牆面、平台，打造成跳台、障礙物、跑道，和其他發展家一起體驗創造與挑戰的快樂。1、玩法參與：參與派對條件：發展家等級達到5級可參與該派對。舉辦派對條件：發展家等級達到16級同時擁有通過認證的玩法藍圖。參數人數：最少1人，最多12人，人數包含小鎮訪客與本小鎮成員。2、玩法藍圖認證：在藍圖-玩法藍圖介面中，可以設計全新的闖關派對玩法藍圖，也可直接匯入現有的家園藍圖，並進行藍圖認證。認證闖關派對玩法藍圖，需要在藍圖中擺放好必要的元件：「起點地毯」與「終點地毯」。元件可以在波叔的特殊家裝商店購買。藍圖中選擇已經擺好必要元件的玩法藍圖，為藍圖命名後即可發起認證，完成認證目標即可認證成功。3、階段簡介：①派對發起在「手錶」-「派對」中選擇「闖關派對」，同時選擇已經通過認證的藍圖，發起後進入可邀請好友加入。②派對進行當發展家站在「起點地毯」時開始計時，到達「終點地毯」，計時停止，並顯示完成時長。期間發展家可以重複挑戰。③結算階段：派對時間耗盡後，派對將結束。【派對節】派對系統新增派對節功能，在派對節期間發展家可以查看和加入所有目前正在舉辦的公開派對。本期派對節開啟時間為5月28日6:00-6月29日05：59（UTC+8）。1、派對發布：在派對節期間，發展家發起派對時可以選擇是否將派對發布至「派對節」中，選擇發布時其他小鎮的發展家也可能直接加入到發展家的派對中。2、派對搜尋與加入：在派對節期間，發展家可以在「派對」-「派對節」頁面快速找到其他發展家正在舉辦的已發布到派對節的派對，且不限於目前小鎮。3、小鎮訪客功能：在派對節期間，當發展家選擇加入小鎮已經滿員同時派對尚未滿員的派對時，發展家將會以小鎮訪客的身份加入派對。派對結束後，發展家將離開該小鎮。【夢想系統更新】新增夢想：「派對玩家」和「派對工匠」無論是以派對玩家身份參與派對，還是作為派對工匠身份舉辦派對，均會計入夢想目標；完成夢想目標，解鎖目標等級、提升頭銜、獲得更多等級獎勵。【家居店新增】1、波叔家居店將新增戶外公園主題系列家具！「戶外長椅」「人孔蓋」「零食機」等家具歡迎發展家選購~溫馨提醒：由於每位發展家的家居店刷新內容不同，還請發展家及時留意後續刷新哦~2、波叔特殊家裝商店新增家具：「闖關派對計分板」、「起點地毯」「終點地毯」「彈力柱」等；新增建材：「獨木橋」「梅花樁」以及各類立柱平台。【建造功能更新】1、建造中的家具支援狀態編輯與儲存。2、建造時支援顯示目前已使用建造材料數量，包含金幣、木材、石頭、各類材料包等。【訂購功能更新】1、居民每週委託獎勵新增「訂購券」， 自5月30日6：00（UTC+8）起，每週委託獎勵新增1張「訂購券」。【PC端功能更新】1、優化了在PC端遊玩時的鏡頭靈敏度，改善了PC端遊玩時的視角和鏡頭移動體驗。2、優化了在PC端遊玩時的鏡頭校正速度。3、新增對話快速播放功能，在PC端遊玩與小鎮居民對話時支援按下空白鍵或者Enter鍵進行快速播放文本。4、在PC端遊玩烹飪玩法中，選擇好需要烹飪的食物後可以點擊F鍵立刻開始烹飪。5、優化了PC版本下的圖像品質表現。【其他功能與優化】1、優化了「彩虹四葉草祝福」觸發繁育粉效果的邏輯，當擁有「彩虹四葉草祝福」時，觸發繁育粉效果的機率計算不再判斷本次澆水是否有效。即更新之後，發展家擁有「彩虹四葉草祝福」時對某花卉進行當天的第一次澆水時，均有機率觸發繁育粉效果。2、優化了「美人魚誘魚器」的邏輯。「美人魚誘魚器」的魚影將由公共魚影調整為個人魚影。即更新之後，每個人的魚影將會獨立計算，藍色閃光魚影仍按所有人的累計成功垂釣次數觸發，召喚出的藍閃魚歸「美人魚誘魚器」主人所有，僅主人可以查看和垂釣。3、幕布功能可播放的圖片上限由8張提升至12張。4、家具造型圖鑑進度獎勵新增「鳥語花香」系列家具套裝，以及金幣、滿願星等獎勵。【問題修復】1、修復在PC端遊玩時背包按鈕快捷鍵缺失的問題；2、優化了「萬尼亞積木魚竿」上的萬尼亞角度；3、優化了「街市飛行棋盤」的整體配色；4、商店名「雜貨商人」最佳化為「雜貨商店」，分類「工具塗裝」最佳化為「基礎工具」；5、優化了「傳送門」的材質，修復了部分情況下容易穿模的問題6、修復了書籍/唱片介面上的表情數字顯示不全的問題；7、修復了上裝「休閒夾克」在圖鑑中的預覽缺少扣子的問題；8、修復了虹光巡禮展演部分資產標籤顯示錯誤 的問題；9、修復了圖鑑中異常顯示未投放的服裝的問題；10、修復了漁村巴士附近的樹無法互動的問題；11、修復了部分清晰度下「雪人加濕器」顏色異常的問題；12、修復了部分情況下給寵物替換裝扮後會介面異常的問題；13、修復了部分情況下薩克斯存在音效滯留的問題；14、修復了部分載具在圖鑑中顏色展示異常的問題；15、修復了部分情況下書籍介面顏色顯示異常的問題；16、修復了部分翻譯文本錯誤或缺少文本的問題。 ]]></description>
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<pubDate>Wed, 27 May 2026 19:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月28日停服維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">巴布，親愛的小鎮發展家：</p><p class="bb_paragraph">為了給各位發展家提供更好的遊戲體驗，小鎮將在以下時間進行停服維護。維護時間如有延遲，請大家留意後續公告的具體時間~</p><p class="bb_paragraph">維護時間：5月28日 4:00 - 7:00 （UTC+8）</p><p class="bb_paragraph">維護期間將暫時無法進入遊戲，請發展家們合理安排遊戲時間，以免影響遊戲體驗。</p><p class="bb_paragraph">本次維護後 原有遊戲程式將無法進入遊戲 ，Android需透過Google Play、iOS需透過App Store，PC版本需要透過Steam或TapTapPC版本更新完整用戶端方可進入。 更新完成後登入遊戲即可在信箱領取月光水晶*300等獎勵 。</p><p class="bb_paragraph">新版本遊戲程式將於維護期間在遊戲登入介面開放下載，發展家們也可以直接前往各應用程式商店搜尋心動小鎮進行更新。</p><p class="bb_paragraph">伺服器維護結束之後，我們將會為發展家發放維護禮物【月光水晶*300，金幣*8000，滿願星*10】 ，請發展家於 6月8日6:00 （UTC+8）前於信箱處領取。</p><p class="bb_paragraph">更新內容如下：</p><p class="bb_paragraph">◆最新活動◆</p><p class="bb_paragraph">【彩虹真語】</p><p class="bb_paragraph">吃定彩虹，語見真心。</p><p class="bb_paragraph">活動時間： 5月28日6:00 - 6月22日5：59（UTC+8）</p><p class="bb_paragraph">活動期間，發展家可前往小鎮中心廣場的彩虹糖快閃店，使用滿願星在活動兌換商店內兌換限定獎勵：家具「彩虹糖廣告牌」、食譜「遇見彩虹心動軟糖」及「吃定彩虹愛心軟糖」；完成活動介面任務，還可獲得限定表情「炫出彩虹鷗」。</p><p class="bb_paragraph">【童心派對】</p><p class="bb_paragraph">活動時間：5月28日6:00 - 6月22日5：59（UTC+8）</p><p class="bb_paragraph">兌換商店開放時間：5月28日6：00 - 6月22日5：59（UTC+8）</p><p class="bb_paragraph">開啟條件：發展家等級達到5級</p><p class="bb_paragraph">活動說明：活動開啟後發展家可以透過參與派對，完成活動任務，即可獲得「童心一角」限定家具套裝、「玉米脆角護甲」等趣味飾品，橡果百貨屋同期也有服裝上架，可透過月光水晶進行購買。</p><p class="bb_paragraph">◆金橡果展演全新主題◆</p><p class="bb_paragraph">【「金砂流影」系列展演】</p><p class="bb_paragraph">穿過金砂般的歲月，唯有生命之息，不滅如初。</p><p class="bb_paragraph">販售時間： 5月30日7：00 - 7月25日5：59（UTC+8）</p><p class="bb_paragraph">金橡果商會將開啟全新展演：「金砂流影」系列展演，包含「金砂流影·先知」「 金砂流影·旅者」「金砂流影·綠洲」，發展家可前往心儀的展演參觀，並使用展演通票進行抽取。</p><p class="bb_paragraph">使用展演紀念票根，可以直接在展演紀念品兌換商店換取「金砂流影·先知」和「 金砂流影·旅者」兩款異色套裝以及「金砂流影·綠洲」中的異色家具。</p><p class="bb_paragraph">◆功能更新及最佳化◆</p><p class="bb_paragraph">【躲貓貓派對】</p><p class="bb_paragraph">派對系統新增躲貓貓派對。躲貓貓派對是家園中一種的陣營對抗玩法，發展家可以扮演被變形奇靈附身的「變形奇靈附身者」，也可以扮演拯救被附身者的「調查記者」。</p><p class="bb_paragraph">派對開始後，變形奇靈附身者可以變形成各種家具，藏匿於派對所在的家園之中；而調查記者，則需要在眾多家具中找到那個「假的」，並使用調查相機將它拍下來。</p><p class="bb_paragraph">1、玩法參與：</p><p class="bb_paragraph">參與派對條件：發展家等級達到5級可參與該派對。</p><p class="bb_paragraph">舉辦派對條件：發展家等級達到10級同時發展家的家園至少擺放1件家具。</p><p class="bb_paragraph">參數人數：最少2人，最多12人，人數包含小鎮訪客與本小鎮成員。</p><p class="bb_paragraph">2、能力簡介：</p><p class="bb_paragraph">①變形奇靈附身者：</p><p class="bb_paragraph">「變形」：使用「變形」技能，可以切換自己目前的家具形象。</p><p class="bb_paragraph">「分裂」：使用「分裂」技能，可以在家園中留下一個目前形象的家具複製品。</p><p class="bb_paragraph">「鎖定」：使用「鎖定」技能，可以固定目前的位置。</p><p class="bb_paragraph">「奇靈出竅」：使用「奇靈出竅」技能，變形奇靈即可暫時脫離附身者，自由查看周圍情況。但請留意，奇靈出竅時，附身者的實際位置並不會改變。</p><p class="bb_paragraph">②調查記者：</p><p class="bb_paragraph">「調查相機」使用調查相機來拍攝可疑的物品，如果拍到了特殊影像，就能將變形奇靈從被附身者身上暫時驅逐。</p><p class="bb_paragraph">3、階段簡介：</p><p class="bb_paragraph">①派對發起：</p><p class="bb_paragraph">在「手錶」-「派對」中選擇「躲貓貓派對」，滿足條件即可發起，如對躲貓貓派對有個人化自訂需求，可在派對發起時自行調整部分設定。發起後進入可邀請好友加入。</p><p class="bb_paragraph">②搗亂階段：變形奇靈附身者可以變成各種家具讓家園變得「混亂」。調查記者則可以四處走動，觀察家園的變化。</p><p class="bb_paragraph">③搜捕階段：</p><p class="bb_paragraph">變形奇靈附身者需要靈活切換家具偽裝，藏在家園的各個角落，避免被調查記者發現。調查記者則需要使用調查相機，拍攝可疑的家具，驅逐變形奇靈。</p><p class="bb_paragraph">④搜捕與獲勝：</p><p class="bb_paragraph"><b>調查記者獲勝：</b> 尋找並拍攝場景中的「變形奇靈附身者」以削弱奇靈連接，推進調查。在本局時間結束前，奇靈連結一旦歸零，則調查記者立刻獲勝！</p><p class="bb_paragraph"><b>變形奇靈附身者獲勝：</b> 被附身者可透過頂破「靈能泡泡」來維繫奇靈連結。在本局時間結束時，如奇靈連結未歸零，則變形奇靈附身者獲勝！</p><p class="bb_paragraph">【闖關派對】</p><p class="bb_paragraph">派對系統新增闖關派對。在闖關派對中，發展家可以將蓋房子用的柱子、牆面、平台，打造成跳台、障礙物、跑道，和其他發展家一起體驗創造與挑戰的快樂。</p><p class="bb_paragraph">1、玩法參與：</p><p class="bb_paragraph">參與派對條件：發展家等級達到5級可參與該派對。</p><p class="bb_paragraph">舉辦派對條件：發展家等級達到16級同時擁有通過認證的玩法藍圖。</p><p class="bb_paragraph">參數人數：最少1人，最多12人，人數包含小鎮訪客與本小鎮成員。</p><p class="bb_paragraph">2、玩法藍圖認證：</p><p class="bb_paragraph">在藍圖-玩法藍圖介面中，可以設計全新的闖關派對玩法藍圖，也可直接匯入現有的家園藍圖，並進行藍圖認證。</p><p class="bb_paragraph">認證闖關派對玩法藍圖，需要在藍圖中擺放好必要的元件：「起點地毯」與「終點地毯」。元件可以在波叔的特殊家裝商店購買。</p><p class="bb_paragraph">藍圖中選擇已經擺好必要元件的玩法藍圖，為藍圖命名後即可發起認證，完成認證目標即可認證成功。</p><p class="bb_paragraph">3、階段簡介：</p><p class="bb_paragraph">①派對發起</p><p class="bb_paragraph">在「手錶」-「派對」中選擇「闖關派對」，同時選擇已經通過認證的藍圖，發起後進入可邀請好友加入。</p><p class="bb_paragraph">②派對進行</p><p class="bb_paragraph">當發展家站在「起點地毯」時開始計時，到達「終點地毯」，計時停止，並顯示完成時長。期間發展家可以重複挑戰。</p><p class="bb_paragraph">③結算階段：</p><p class="bb_paragraph">派對時間耗盡後，派對將結束。</p><p class="bb_paragraph">【派對節】</p><p class="bb_paragraph">派對系統新增派對節功能，在派對節期間發展家可以查看和加入所有目前正在舉辦的公開派對。</p><p class="bb_paragraph">本期派對節開啟時間為5月28日6:00-6月29日05：59（UTC+8）。</p><p class="bb_paragraph">1、派對發布：</p><p class="bb_paragraph">在派對節期間，發展家發起派對時可以選擇是否將派對發布至「派對節」中，選擇發布時其他小鎮的發展家也可能直接加入到發展家的派對中。</p><p class="bb_paragraph">2、派對搜尋與加入：</p><p class="bb_paragraph">在派對節期間，發展家可以在「派對」-「派對節」頁面快速找到其他發展家正在舉辦的已發布到派對節的派對，且不限於目前小鎮。</p><p class="bb_paragraph">3、小鎮訪客功能：</p><p class="bb_paragraph">在派對節期間，當發展家選擇加入小鎮已經滿員同時派對尚未滿員的派對時，發展家將會以小鎮訪客的身份加入派對。派對結束後，發展家將離開該小鎮。</p><p class="bb_paragraph">【夢想系統更新】</p><p class="bb_paragraph">新增夢想：「派對玩家」和「派對工匠」</p><p class="bb_paragraph">無論是以派對玩家身份參與派對，還是作為派對工匠身份舉辦派對，均會計入夢想目標；完成夢想目標，解鎖目標等級、提升頭銜、獲得更多等級獎勵。</p><p class="bb_paragraph">【家居店新增】</p><p class="bb_paragraph">1、波叔家居店將新增戶外公園主題系列家具！「戶外長椅」「人孔蓋」「零食機」等家具歡迎發展家選購~</p><p class="bb_paragraph">溫馨提醒：由於每位發展家的家居店刷新內容不同，還請發展家及時留意後續刷新哦~</p><p class="bb_paragraph">2、波叔特殊家裝商店</p><p class="bb_paragraph">新增家具：「闖關派對計分板」、「起點地毯」「終點地毯」「彈力柱」等；</p><p class="bb_paragraph">新增建材：「獨木橋」「梅花樁」以及各類立柱平台。</p><p class="bb_paragraph">【建造功能更新】</p><p class="bb_paragraph">1、建造中的家具支援狀態編輯與儲存。</p><p class="bb_paragraph">2、建造時支援顯示目前已使用建造材料數量，包含金幣、木材、石頭、各類材料包等。</p><p class="bb_paragraph">【訂購功能更新】</p><p class="bb_paragraph">1、居民每週委託獎勵新增「訂購券」， 自5月30日6：00（UTC+8）起，每週委託獎勵新增1張「訂購券」。</p><p class="bb_paragraph">【PC端功能更新】</p><p class="bb_paragraph">1、優化了在PC端遊玩時的鏡頭靈敏度，改善了PC端遊玩時的視角和鏡頭移動體驗。</p><p class="bb_paragraph">2、優化了在PC端遊玩時的鏡頭校正速度。</p><p class="bb_paragraph">3、新增對話快速播放功能，在PC端遊玩與小鎮居民對話時支援按下空白鍵或者Enter鍵進行快速播放文本。</p><p class="bb_paragraph">4、在PC端遊玩烹飪玩法中，選擇好需要烹飪的食物後可以點擊F鍵立刻開始烹飪。</p><p class="bb_paragraph">5、優化了PC版本下的圖像品質表現。</p><p class="bb_paragraph">【其他功能與優化】</p><p class="bb_paragraph">1、優化了「彩虹四葉草祝福」觸發繁育粉效果的邏輯，當擁有「彩虹四葉草祝福」時，觸發繁育粉效果的機率計算不再判斷本次澆水是否有效。即更新之後，發展家擁有「彩虹四葉草祝福」時對某花卉進行當天的第一次澆水時，均有機率觸發繁育粉效果。</p><p class="bb_paragraph">2、優化了「美人魚誘魚器」的邏輯。「美人魚誘魚器」的魚影將由公共魚影調整為個人魚影。即更新之後，每個人的魚影將會獨立計算，藍色閃光魚影仍按所有人的累計成功垂釣次數觸發，召喚出的藍閃魚歸「美人魚誘魚器」主人所有，僅主人可以查看和垂釣。</p><p class="bb_paragraph">3、幕布功能可播放的圖片上限由8張提升至12張。</p><p class="bb_paragraph">4、家具造型圖鑑進度獎勵新增「鳥語花香」系列家具套裝，以及金幣、滿願星等獎勵。</p><p class="bb_paragraph">【問題修復】</p><p class="bb_paragraph">1、修復在PC端遊玩時背包按鈕快捷鍵缺失的問題；</p><p class="bb_paragraph">2、優化了「萬尼亞積木魚竿」上的萬尼亞角度；</p><p class="bb_paragraph">3、優化了「街市飛行棋盤」的整體配色；</p><p class="bb_paragraph">4、商店名「雜貨商人」最佳化為「雜貨商店」，分類「工具塗裝」最佳化為「基礎工具」；</p><p class="bb_paragraph">5、優化了「傳送門」的材質，修復了部分情況下容易穿模的問題</p><p class="bb_paragraph">6、修復了書籍/唱片介面上的表情數字顯示不全的問題；</p><p class="bb_paragraph">7、修復了上裝「休閒夾克」在圖鑑中的預覽缺少扣子的問題；</p><p class="bb_paragraph">8、修復了虹光巡禮展演部分資產標籤顯示錯誤 的問題；</p><p class="bb_paragraph">9、修復了圖鑑中異常顯示未投放的服裝的問題；</p><p class="bb_paragraph">10、修復了漁村巴士附近的樹無法互動的問題；</p><p class="bb_paragraph">11、修復了部分清晰度下「雪人加濕器」顏色異常的問題；</p><p class="bb_paragraph">12、修復了部分情況下給寵物替換裝扮後會介面異常的問題；</p><p class="bb_paragraph">13、修復了部分情況下薩克斯存在音效滯留的問題；</p><p class="bb_paragraph">14、修復了部分載具在圖鑑中顏色展示異常的問題；</p><p class="bb_paragraph">15、修復了部分情況下書籍介面顏色顯示異常的問題；</p><p class="bb_paragraph">16、修復了部分翻譯文本錯誤或缺少文本的問題。</p>]]> </content:encoded>
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<title>MY HERO ULTRA RUMBLE — Season 17 Trailer</title>
<link>https://xinker.org/zh/my-hero-ultra-rumble-season-17-trailer</link>
<guid>https://xinker.org/zh/my-hero-ultra-rumble-season-17-trailer</guid>
<description><![CDATA[ The fierce Rabbit Hero leaps into battle! Mirko joins the fight in Season 17 of MY HERO ULTRA RUMBLE — the superpowered FREE-TO-PLAY battle royale! Season 17 goes live May 27th! New content coming in Season 17:???? New Playable Character – Mirko: jump, kick, and send them flying! A feisty bunny who fights like her life depends on every breath!???? New Costumes – Mirko&#039;s Hero Costume Final Battle ver. &amp; Mt. Lady Codebreak and more!!???? New Battle Style – Present Mic &quot;D.J. Board&quot; coming soon!https://store.steampowered.com/app/1607250/MY_HERO_ULTRA_RUMBLE/ ]]></description>
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<pubDate>Wed, 27 May 2026 18:51:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>HERO, ULTRA, RUMBLE, —, Season, Trailer</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">The fierce Rabbit Hero leaps into battle! <b>Mirko </b>joins the fight in Season 17 of MY HERO ULTRA RUMBLE — the superpowered FREE-TO-PLAY battle royale! <b>Season 17 goes live May 27th</b>! <br><br><div data-youtube="gLb32nG35p0" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>New content coming in <b>Season 17</b>:<br><br>???? New Playable Character – <b>Mirko</b>: jump, kick, and send them flying! A feisty bunny who fights like her life depends on every breath!<br><br>???? <b>New Costumes</b> – Mirko's Hero Costume Final Battle ver. & Mt. Lady Codebreak and more!!<br><br>???? New Battle Style – <b>Present Mic "D.J. Board"</b> <b>coming soon</b>!</div><br><a class="bb_link" href="https://store.steampowered.com/app/1607250/MY_HERO_ULTRA_RUMBLE/" target="_blank" rel="">https://store.steampowered.com/app/1607250/MY_HERO_ULTRA_RUMBLE/</a>]]> </content:encoded>
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<title>5月29日2.6版本更新預告</title>
<link>https://xinker.org/zh/5%E6%9C%8829%E6%97%A526%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E9%A0%90%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8829%E6%97%A526%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E9%A0%90%E5%91%8A</guid>
<description><![CDATA[ 親愛的搭配師：我們預計將於2026年5月29日03:50~11:00（UTC+8）進行停服維護更新，維護期間將無法登錄遊戲，為確保您的帳號資料正常，請您合理安排遊戲進度；本次更新的預先下載已於2026年5月27日18:00（UTC+8）開放，搭配師可提前下載部分資源，以便在維護結束後更快進入遊戲；開服時間將根據實際情況有可能提前或延後，本次更新詳情可查閱下方內容，感謝您的理解和支持！※「往復於棲骨之畔」「輾轉於無歸之劫」「瑰途終寂」「似月長明」限定共鳴將於5月29日03:49（UTC+8）結束，請記得及時領取「深海迴響」中的獎勵；※「趣味玩法」「旅間收集」「旅行小舖」「性感天王再臨」「星光評選賽」「靈魂引渡特訓《大潮防沉沒指南》」「渡於潮聲」「虹彩的贈禮」「當我想起一座花園」活動頁面將於5月29日03:49（UTC+8）關閉；※「風渡潮湧」「奇蹟啟程」「載靈之舟」「潮聲迴響」「汐音詠嘆」「扇風裁冷月」「時憶長廊」商城介面將於5月29日03:49（UTC+8）關閉，「服裝商店」中的「林間覓羽」「炫粉甜心」「甜蜜診斷」套裝也將於5月29日03:49（UTC+8）下架。★維護安排★維護時間：5月29日03:50~11:00（UTC+8）★補償內容★補償內容：鑽石*300、共鳴水晶*1領取範圍：6月5日23:59（UTC+8）前解鎖信箱功能並登錄的搭配師★預先下載指引★預先下載時間：5月27日18:00~5月29日03:49（UTC+8）■預先下載方式●行動端（iOS&amp;Android）：方式一：在遊戲登錄介面，點擊右下角【預先下載資源包】圖示，即可開始預先下載；方式二：在遊戲內【設定-其他】介面點擊預先下載資源包，即可開始預先下載；&gt;&gt;在行動端預先下載過程中，搭配師無法體驗遊戲，請合理安排預先下載時間。在完成資源預先下載的情況下，2.6版本更新維護後可以更快進入遊戲。●PC端：打開啟動器，【啟動遊戲】按鈕上將出現【預先下載】圖示，點擊圖示即可進行更新資源的預先下載。&gt;&gt;搭配師需在啟動器內完成遊戲版本的前置更新，出現【啟動遊戲】按鈕後方可預先下載；PC端進行預先下載時，搭配師可正常體驗當前版本內容。●Mac端：方式一：在遊戲登錄介面，點擊右下角【預先下載資源包】圖示，即可開始預先下載；方式二：在遊戲內【設定-其他】介面點擊預先下載資源包，即可開始預先下載；&gt;&gt;在Mac端預先下載過程中，搭配師無法體驗遊戲，請合理安排預先下載時間。在完成資源預先下載的情況下，2.6版本更新維護後可以更快進入遊戲。★新增內容★■「未曾止息的塤聲」風物任務永久開放2.6版本更新後，完成伊贊之土主線「第九章」後開啟。靈魂大潮即將落幕，送潮儀式即將到來。完成「未曾止息的塤聲」風物任務可獲得腕飾「環骨追憶」、胸飾設計圖「往日之花」、鑽石、養成材料等獎勵，通關任務內關卡可獲得耳飾設計圖「緋花初願」；在「潮汐盡頭的明天」活動期間完成風物任務可獲得限定名片：往念成舟、鑽石獎勵。■「趣味玩法」活動開啟●「歸潮之旅」逸事見聞任務活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），搭配師可前往參與逸事任務活動「靈潮紀事」和見聞任務活動「異趣見聞」，完成任務可獲得帽子「時光織縷」、鑽石、養成材料等獎勵。●「歸途款待時」活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），推進逸事任務「歸途的市集，告別的盛宴！」後開啟。活動期間，搭配師可前往安靈之渡，找到四大部門的攤位負責人，參與魂憩之壇的布置，獲得鑽石、養成材料等獎勵。●「尋找，靈魂本色」活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），推進逸事任務「歸途的市集，告別的盛宴！」後開啟。活動期間，搭配師可前往安靈之渡，找到埃斯卓皮亞，根據提示指引找到靈語謎題，完成靈語旅冊。完成「尋找，靈魂本色」活動可獲得鑽石等獎勵；首次拼湊出靈魂吉祥物可獲得限定獎勵：特別稱號*16。■「旅間收集」活動開啟●「燭火燃甜夢」活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），每次開放4個任務。完成目標任務，可獲得【搖曳之光】，當【搖曳之光】達到指定數量時，即可兌換三星套裝「誕夢祝禮」、鑽石、養成材料等獎勵。■「往昔的緋園」獨立關卡永久開放2.6版本更新後，「埋骨地」區域新增常駐獨立關卡「往昔的緋園」。步入紅花盛放的花圃，封存在記憶中的字句正逐一顯現。這片往昔的緋園，還有許多秘密未曾揭開。■「心之深處的緋花」活動限時開啟2.6版本更新後~6月24日03:49（UTC+8），推進風物任務「未曾止息的塤聲」後開啟。活動期間，搭配師可前往「往昔的緋園」獨立關卡，完成「緋花餘憶」「羅盤之引」「庭間摘星」「花跡秘藏」「緋影存憶」玩法，獲得共鳴水晶、鑽石、升級包獎勵。■「溯靈共鳴之曲」簽到活動限時開啟2.6版本更新後~6月11日09:59（UTC+8），活動期間，每日登錄即可領取獎勵，累計登錄7日可領取全部獎勵，共計啟示水晶*10。獎勵將於每日04:00更新。■「星光評選賽」活動限時開啟2.6版本更新後~6月11日09:59（UTC+8），活動期間，搭配師們可根據當期主題投稿參賽，還可以在「星繪圖冊」中為心儀作品投票，本期主題為「靈潮之歌」。參與活動可獲得鑽石、升級包獎勵。■「星光的追尋」活動限時開啟2.6版本更新後~6月22日03:59（伺服器時間），星海散溢的星光時常會出現在奇迹大陸上，每週於指定地點尋找星光的蹤跡，收集【星光結晶】，便可獲得群星的饋贈，在「星光小舖」中兌換獎勵。■「往日的未竟歌」限定共鳴開啟2.6版本更新後~6月24日03:49（UTC+8），搭配師可前往共鳴，獲得全新五星套裝「黎明無聲」、四星套裝「逆規行跡」。●五星套裝「黎明無聲」集齊效果解鎖能力「寂靜之籟」。施展寂靜之籟能力後，暖暖將召喚出【緘默之弦】，悠揚的弦音會吸引周圍及遠處的小動物駐足聆聽，但傳奇生靈不會被吸引。在聆聽時，小動物們將放下防備，暖暖可以靠近並為牠們清潔。至多可召喚四台【緘默之弦】，且離線後不會消失；其適用範圍不包括家園和室內關卡。靠近【緘默之弦】時，可以從擁有的演奏能力中選擇主樂器進行演奏。弦音所及之處，萬靈皆得安寧。召喚後的【緘默之弦】會顯示在地圖上，點擊對應圖示即可進行追蹤或收回；靠近【緘默之弦】與其互動亦可直接進行收回。●五星套裝「黎明無聲」進化獎勵&gt;&gt;達成進化2後，將額外獲得【情境定格】下可用情境【歡舞之邀】，並在【服裝進化】的進化2介面中解鎖【擺飾異彩】。在【擺飾異彩】中使用【潮音心韻·奏光輝庭】可獲得擺飾「奏光輝庭·異彩」，「奏光輝庭·異彩」可放置於空曠之處，用於拍照和觀賞。&gt;&gt;達成進化3後，將額外獲得「明日花汐·妝」，並獲得服裝特效升級和全新待機動作，且部分服裝部件可以切換款型。●共鳴次數獎勵&gt;&gt;在「往日的未竟歌」共鳴滿160次，可額外領取擺飾「奏光輝庭」，「奏光輝庭」可放置於空曠之處，用於拍照和觀賞。&gt;&gt;在「往日的未竟歌」共鳴滿230次，可額外領取【深海流輝禮盒】，禮盒內包含道具【心輝·黎明無聲】和異彩材料【潮音心韻·奏光輝庭】。●四星套裝「逆規行跡」集齊效果解鎖能力「逆風而行·奇思妙想」，施展能力後，暖暖將吹響清脆的哨音，喚來渡鴉棲於指尖，與其低聲密語。■「商城」繽紛商品更新●「潮汐秘藏」更新2.6版本更新後~6月24日03:49（UTC+8），前往「商城-潮汐秘藏」頁面，即可在下列子頁面中選購商品：&gt;&gt;「往跡啟新」全新組合「時光迴響之禮」限時上架。購買後即可獲得手持物「月輪寂雨」、耳飾「靈思序曲」、動作【回風寄思】；&gt;&gt;「念念不釋」花費180無垠星石購買，即可獲得整套妝容「刻骨之思·妝」，還能額外獲得180鑽石；&gt;&gt;「喵喵糯香」超值組合「粽糰飄香」限時上架。花費300鑽石購買，即可獲得「大喵斗篷·糯香」【大喵動作·喵嗚一舞】；&gt;&gt;「青舟搖搖」花費160鑽石購買，即可獲得擺飾「青青糯香舟」；&gt;&gt;「渡夢啟程」購買後即可獲得擺飾「靈潮渡歸舟」，還能額外獲得【啟示水晶】*8；&gt;&gt;「心岸回音」全新禮包「寄憶守望之禮」限時上架。花費無垠星石購買系列禮包，內含【啟示水晶】【純真絲線】。●「星願貯藏」限時開啟2.6版本更新後~6月24日03:49（UTC+8），活動期間，解鎖星願糖罐的搭配師，可以透過完成【朝夕心願】收集星糖。當收集進度推至對應節點，即可獲得相應的星願糖罐贈禮；&gt;&gt;花費解鎖星願糖罐可立即獲得帽子「緘默餘詞」，完成全部收集進度可獲得手套「潮蝕暗湧」、360無垠星石。●「時憶長廊」復刻上架2.6版本更新後~6月24日03:49（UTC+8），活動期間，前往「商城-時憶長廊」頁面，即可在下列子頁面中選購商品：&gt;&gt;「高萌預警」復刻上架花費90鑽石一鍵購買，即可獲得帽子「張揚珠冠」「閃翹兔耳」「熒亮狸狸」;&gt;&gt;「粼粼淚痕」復刻上架花費180無垠星石購買，即可獲得整套妝容「淚潮輓歌·妝」，還能額外獲得180鑽石；&gt;&gt;「殊途之約」復刻上架花費240無垠星石購買，即可獲得雙人動作【殊途之約】，可在連線模式下邀請好友共同使用。附帶贈送單人動作【空挽殘汐】和【幽淚歸影】，可在拍照中使用；&gt;&gt;「粼粼幽夢」復刻上架花費300無垠星石購買，即可獲得擺飾「鱗夜餘夢」。●「餘音寄新生」限時累儲回饋活動2.6版本更新後~6月24日03:49（UTC+8），透過指定付費行為可獲得相應【心音】，當【心音】達到指定目標時即可解鎖對應獎勵。最高可得1710鑽石、三星套裝「蒼夜誓約」、擺飾「 閃耀派對花車」。●「繽紛禮包」上架2.6版本更新後~6月24日03:49（UTC+8），前往「商城-甄選禮包」頁面購買繽紛禮包：新增「汐音共鳴之禮」系列禮包，內含【啟示水晶】【噗靈】；新增限定「虹染時季」系列禮包，內含服裝虹染道具。●「服裝商店」更新2.6版本更新後~6月24日03:49（UTC+8），「商城-服裝商店」將限時上架「青空樂章」「暖陽茸熊」套裝，歡迎搭配師前往選購。●「服裝商店」復刻上架2.6版本更新後~6月24日03:49（UTC+8），往期甄選套裝「淑雅格調」「潮流暗夜」「夜宴明星」限時復刻上架，歡迎搭配師前往選購。■「奇迹之旅」新一期開啟2.6版本更新後~6月24日03:49（UTC+8），將預設解鎖【旅途序曲】，完成【旅行任務】獲得閱歷，達成等級可獲得共鳴水晶、能量結晶等獎勵，「奇迹之旅」等級上限為90級，搭配師還可透過解鎖【悠遠頌歌】和【奇迹史詩】，獲得更多豐厚獎勵；&gt;&gt;購買並解鎖【悠遠頌歌】，搭配師可立即獲得680鑽石，達成等級可額外獲得680鑽石、啟示水晶、「大喵斗篷·願語」等豐厚獎勵；&gt;&gt;購買並解鎖【奇迹史詩】，搭配師可立即獲得【悠遠頌歌】當前等級的全部內容+【悠遠頌歌】直升10級，並可額外立即獲得無垠星石、頭像框、能量結晶等豐厚獎勵。■「樂園構想」新一期開啟2.6版本更新後~6月22日04:00（伺服器時間），搭配師完成每週紀事任務，可獲得樂園基石。本週紀事任務將在每週一04:00（伺服器時間）更新。使用樂園基石，可以在「構想百貨」中兌換「墜入甜夢鄉」系列傢俱、【鑽石】等商品。「本期精選」中包含限時上架商品，本期「樂園構想」結束後將從「構想百貨」下架。此外，部分商品還享受限時優惠，本期活動結束後將恢復原價並進入「往期精選」，搭配師後續可繼續在「往期精選」中兌換。還請各位搭配師注意及時挑選兌換獎勵；&gt;&gt;花費680無垠星石可簽訂【構想契約】，簽訂契約後，可直接領取全新傢俱「永駐林野展示箱」及其傢俱設計圖。並且完成紀事任務後，還會獲得額外樂園基石；&gt;&gt;簽訂【構想契約】，在本期樂園構想累計獲得一定數量的樂園基石後會全額返還680無垠星石，可在「構想契約」介面直接領取。■「點染豐饒之夢」復刻開啟2.6版本更新後~6月11日09:59（UTC+8），搭配師可前往共鳴，獲得4星套裝「豐饒之讚」。●「豐饒之讚」套裝集齊效果解鎖能力「紅葉紛舞·萬物交響」。暖暖施展「紅葉紛舞·萬物交響」能力後，可以使布布果樹樹葉變紅，紅葉將會如輕絮，翩然而至。■「粉紅緞帶之舞」復刻開啟2.6版本更新後~6月11日09:59（UTC+ 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<pubDate>Wed, 27 May 2026 18:39:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月29日2.6版本更新預告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的搭配師：</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們預計將於<b>2026年5月29日03:50~11:00（UTC+8）</b>進行停服維護更新，維護期間將無法登錄遊戲，為確保您的帳號資料正常，請您合理安排遊戲進度；</p><p class="bb_paragraph">本次更新的預先下載已於2026年5月27日18:00（UTC+8）開放，搭配師可提前下載部分資源，以便在維護結束後更快進入遊戲；</p><p class="bb_paragraph">開服時間將根據實際情況有可能提前或延後，本次更新詳情可查閱下方內容，感謝您的理解和支持！</p><p class="bb_paragraph">※「往復於棲骨之畔」「輾轉於無歸之劫」「瑰途終寂」「似月長明」限定共鳴將於5月29日03:49（UTC+8）結束，請記得及時領取「深海迴響」中的獎勵；</p><p class="bb_paragraph">※「趣味玩法」「旅間收集」「旅行小舖」「性感天王再臨」「星光評選賽」「靈魂引渡特訓《大潮防沉沒指南》」「渡於潮聲」「虹彩的贈禮」「當我想起一座花園」活動頁面將於5月29日03:49（UTC+8）關閉；</p><p class="bb_paragraph">※「風渡潮湧」「奇蹟啟程」「載靈之舟」「潮聲迴響」「汐音詠嘆」「扇風裁冷月」「時憶長廊」商城介面將於5月29日03:49（UTC+8）關閉，「服裝商店」中的「林間覓羽」「炫粉甜心」「甜蜜診斷」套裝也將於5月29日03:49（UTC+8）下架。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>★維護安排★</b></p><p class="bb_paragraph">維護時間：5月29日03:50~11:00（UTC+8）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>★補償內容★</b></p><p class="bb_paragraph">補償內容：鑽石*300、共鳴水晶*1</p><p class="bb_paragraph">領取範圍：6月5日23:59（UTC+8）前解鎖信箱功能並登錄的搭配師</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>★預先下載指引★</b></p><p class="bb_paragraph">預先下載時間：5月27日18:00~5月29日03:49（UTC+8）</p><p class="bb_paragraph"><b>■預先下載方式</b></p><p class="bb_paragraph">●行動端（iOS&Android）：</p><p class="bb_paragraph">方式一：在遊戲登錄介面，點擊右下角【預先下載資源包】圖示，即可開始預先下載；</p><p class="bb_paragraph">方式二：在遊戲內【設定-其他】介面點擊預先下載資源包，即可開始預先下載；</p><p class="bb_paragraph">>>在行動端預先下載過程中，搭配師無法體驗遊戲，請合理安排預先下載時間。在完成資源預先下載的情況下，2.6版本更新維護後可以更快進入遊戲。</p><p class="bb_paragraph">●PC端：</p><p class="bb_paragraph">打開啟動器，【啟動遊戲】按鈕上將出現【預先下載】圖示，點擊圖示即可進行更新資源的預先下載。</p><p class="bb_paragraph">>>搭配師需在啟動器內完成遊戲版本的前置更新，出現【啟動遊戲】按鈕後方可預先下載；PC端進行預先下載時，搭配師可正常體驗當前版本內容。</p><p class="bb_paragraph">●Mac端：</p><p class="bb_paragraph">方式一：在遊戲登錄介面，點擊右下角【預先下載資源包】圖示，即可開始預先下載；</p><p class="bb_paragraph">方式二：在遊戲內【設定-其他】介面點擊預先下載資源包，即可開始預先下載；</p><p class="bb_paragraph">>>在Mac端預先下載過程中，搭配師無法體驗遊戲，請合理安排預先下載時間。在完成資源預先下載的情況下，2.6版本更新維護後可以更快進入遊戲。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>★新增內容★</b></p><p class="bb_paragraph"><b>■「未曾止息的塤聲」風物任務永久開放</b></p><p class="bb_paragraph">2.6版本更新後，完成伊贊之土主線「第九章」後開啟。靈魂大潮即將落幕，送潮儀式即將到來。完成「未曾止息的塤聲」風物任務可獲得腕飾「環骨追憶」、胸飾設計圖「往日之花」、鑽石、養成材料等獎勵，通關任務內關卡可獲得耳飾設計圖「緋花初願」；在「潮汐盡頭的明天」活動期間完成風物任務可獲得限定名片：往念成舟、鑽石獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「趣味玩法」活動開啟</b></p><p class="bb_paragraph">●「歸潮之旅」逸事見聞任務活動限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），搭配師可前往參與逸事任務活動「靈潮紀事」和見聞任務活動「異趣見聞」，完成任務可獲得帽子「時光織縷」、鑽石、養成材料等獎勵。</p><p class="bb_paragraph">●「歸途款待時」活動限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），推進逸事任務「歸途的市集，告別的盛宴！」後開啟。活動期間，搭配師可前往安靈之渡，找到四大部門的攤位負責人，參與魂憩之壇的布置，獲得鑽石、養成材料等獎勵。</p><p class="bb_paragraph">●「尋找，靈魂本色」活動限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），推進逸事任務「歸途的市集，告別的盛宴！」後開啟。活動期間，搭配師可前往安靈之渡，找到埃斯卓皮亞，根據提示指引找到靈語謎題，完成靈語旅冊。完成「尋找，靈魂本色」活動可獲得鑽石等獎勵；首次拼湊出靈魂吉祥物可獲得限定獎勵：特別稱號*16。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「旅間收集」活動開啟</b></p><p class="bb_paragraph">●「燭火燃甜夢」活動限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），每次開放4個任務。完成目標任務，可獲得【搖曳之光】，當【搖曳之光】達到指定數量時，即可兌換三星套裝「誕夢祝禮」、鑽石、養成材料等獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「往昔的緋園」獨立關卡永久開放</b></p><p class="bb_paragraph">2.6版本更新後，「埋骨地」區域新增常駐獨立關卡「往昔的緋園」。步入紅花盛放的花圃，封存在記憶中的字句正逐一顯現。這片往昔的緋園，還有許多秘密未曾揭開。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「心之深處的緋花」活動限時開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），推進風物任務「未曾止息的塤聲」後開啟。活動期間，搭配師可前往「往昔的緋園」獨立關卡，完成「緋花餘憶」「羅盤之引」「庭間摘星」「花跡秘藏」「緋影存憶」玩法，獲得共鳴水晶、鑽石、升級包獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「溯靈共鳴之曲」簽到活動限時開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月11日09:59（UTC+8），活動期間，每日登錄即可領取獎勵，累計登錄7日可領取全部獎勵，共計啟示水晶*10。獎勵將於每日04:00更新。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「星光評選賽」活動限時開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月11日09:59（UTC+8），活動期間，搭配師們可根據當期主題投稿參賽，還可以在「星繪圖冊」中為心儀作品投票，本期主題為「靈潮之歌」。參與活動可獲得鑽石、升級包獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「星光的追尋」活動限時開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月22日03:59（伺服器時間），星海散溢的星光時常會出現在奇迹大陸上，每週於指定地點尋找星光的蹤跡，收集【星光結晶】，便可獲得群星的饋贈，在「星光小舖」中兌換獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「往日的未竟歌」限定共鳴開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），搭配師可前往共鳴，獲得全新五星套裝「黎明無聲」、四星套裝「逆規行跡」。</p><p class="bb_paragraph">●五星套裝「黎明無聲」集齊效果</p><p class="bb_paragraph">解鎖能力「寂靜之籟」。施展寂靜之籟能力後，暖暖將召喚出【緘默之弦】，悠揚的弦音會吸引周圍及遠處的小動物駐足聆聽，但傳奇生靈不會被吸引。在聆聽時，小動物們將放下防備，暖暖可以靠近並為牠們清潔。至多可召喚四台【緘默之弦】，且離線後不會消失；其適用範圍不包括家園和室內關卡。</p><p class="bb_paragraph">靠近【緘默之弦】時，可以從擁有的演奏能力中選擇主樂器進行演奏。弦音所及之處，萬靈皆得安寧。</p><p class="bb_paragraph">召喚後的【緘默之弦】會顯示在地圖上，點擊對應圖示即可進行追蹤或收回；靠近【緘默之弦】與其互動亦可直接進行收回。</p><p class="bb_paragraph">●五星套裝「黎明無聲」進化獎勵</p><p class="bb_paragraph">>>達成進化2後，將額外獲得【情境定格】下可用情境【歡舞之邀】，並在【服裝進化】的進化2介面中解鎖【擺飾異彩】。在【擺飾異彩】中使用【潮音心韻·奏光輝庭】可獲得擺飾「奏光輝庭·異彩」，「奏光輝庭·異彩」可放置於空曠之處，用於拍照和觀賞。</p><p class="bb_paragraph">>>達成進化3後，將額外獲得「明日花汐·妝」，並獲得服裝特效升級和全新待機動作，且部分服裝部件可以切換款型。</p><p class="bb_paragraph">●共鳴次數獎勵</p><p class="bb_paragraph">>>在「往日的未竟歌」共鳴滿160次，可額外領取擺飾「奏光輝庭」，「奏光輝庭」可放置於空曠之處，用於拍照和觀賞。</p><p class="bb_paragraph">>>在「往日的未竟歌」共鳴滿230次，可額外領取【深海流輝禮盒】，禮盒內包含道具【心輝·黎明無聲】和異彩材料【潮音心韻·奏光輝庭】。</p><p class="bb_paragraph">●四星套裝「逆規行跡」集齊效果</p><p class="bb_paragraph">解鎖能力「逆風而行·奇思妙想」，施展能力後，暖暖將吹響清脆的哨音，喚來渡鴉棲於指尖，與其低聲密語。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「商城」繽紛商品更新</b></p><p class="bb_paragraph">●「潮汐秘藏」更新</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），前往「商城-潮汐秘藏」頁面，即可在下列子頁面中選購商品：</p><p class="bb_paragraph">>>「往跡啟新」</p><p class="bb_paragraph">全新組合「時光迴響之禮」限時上架。購買後即可獲得手持物「月輪寂雨」、耳飾「靈思序曲」、動作【回風寄思】；</p><p class="bb_paragraph">>>「念念不釋」</p><p class="bb_paragraph">花費180無垠星石購買，即可獲得整套妝容「刻骨之思·妝」，還能額外獲得180鑽石；</p><p class="bb_paragraph">>>「喵喵糯香」</p><p class="bb_paragraph">超值組合「粽糰飄香」限時上架。花費300鑽石購買，即可獲得「大喵斗篷·糯香」【大喵動作·喵嗚一舞】；</p><p class="bb_paragraph">>>「青舟搖搖」</p><p class="bb_paragraph">花費160鑽石購買，即可獲得擺飾「青青糯香舟」；</p><p class="bb_paragraph">>>「渡夢啟程」</p><p class="bb_paragraph">購買後即可獲得擺飾「靈潮渡歸舟」，還能額外獲得【啟示水晶】*8；</p><p class="bb_paragraph">>>「心岸回音」</p><p class="bb_paragraph">全新禮包「寄憶守望之禮」限時上架。花費無垠星石購買系列禮包，內含【啟示水晶】【純真絲線】。</p><p class="bb_paragraph">●「星願貯藏」限時開啟</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），活動期間，解鎖星願糖罐的搭配師，可以透過完成【朝夕心願】收集星糖。當收集進度推至對應節點，即可獲得相應的星願糖罐贈禮；</p><p class="bb_paragraph">>>花費解鎖星願糖罐可立即獲得帽子「緘默餘詞」，完成全部收集進度可獲得手套「潮蝕暗湧」、360無垠星石。</p><p class="bb_paragraph"></p><p class="bb_paragraph">●「時憶長廊」復刻上架</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），活動期間，前往「商城-時憶長廊」頁面，即可在下列子頁面中選購商品：</p><p class="bb_paragraph">>>「高萌預警」復刻上架</p><p class="bb_paragraph">花費90鑽石一鍵購買，即可獲得帽子「張揚珠冠」「閃翹兔耳」「熒亮狸狸」;</p><p class="bb_paragraph">>>「粼粼淚痕」復刻上架</p><p class="bb_paragraph">花費180無垠星石購買，即可獲得整套妝容「淚潮輓歌·妝」，還能額外獲得180鑽石；</p><p class="bb_paragraph">>>「殊途之約」復刻上架</p><p class="bb_paragraph">花費240無垠星石購買，即可獲得雙人動作【殊途之約】，可在連線模式下邀請好友共同使用。附帶贈送單人動作【空挽殘汐】和【幽淚歸影】，可在拍照中使用；</p><p class="bb_paragraph">>>「粼粼幽夢」復刻上架</p><p class="bb_paragraph">花費300無垠星石購買，即可獲得擺飾「鱗夜餘夢」。</p><p class="bb_paragraph">●「餘音寄新生」限時累儲回饋活動</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），透過指定付費行為可獲得相應【心音】，當【心音】達到指定目標時即可解鎖對應獎勵。最高可得1710鑽石、三星套裝「蒼夜誓約」、擺飾「 閃耀派對花車」。</p><p class="bb_paragraph">●「繽紛禮包」上架</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），前往「商城-甄選禮包」頁面購買繽紛禮包：新增「汐音共鳴之禮」系列禮包，內含【啟示水晶】【噗靈】；新增限定「虹染時季」系列禮包，內含服裝虹染道具。</p><p class="bb_paragraph">●「服裝商店」更新</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），「商城-服裝商店」將限時上架「青空樂章」「暖陽茸熊」套裝，歡迎搭配師前往選購。</p><p class="bb_paragraph">●「服裝商店」復刻上架</p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），往期甄選套裝「淑雅格調」「潮流暗夜」「夜宴明星」限時復刻上架，歡迎搭配師前往選購。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「奇迹之旅」新一期開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月24日03:49（UTC+8），將預設解鎖【旅途序曲】，完成【旅行任務】獲得閱歷，達成等級可獲得共鳴水晶、能量結晶等獎勵，「奇迹之旅」等級上限為90級，搭配師還可透過解鎖【悠遠頌歌】和【奇迹史詩】，獲得更多豐厚獎勵；</p><p class="bb_paragraph">>>購買並解鎖【悠遠頌歌】，搭配師可立即獲得680鑽石，達成等級可額外獲得680鑽石、啟示水晶、「大喵斗篷·願語」等豐厚獎勵；</p><p class="bb_paragraph">>>購買並解鎖【奇迹史詩】，搭配師可立即獲得【悠遠頌歌】當前等級的全部內容+【悠遠頌歌】直升10級，並可額外立即獲得無垠星石、頭像框、能量結晶等豐厚獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「樂園構想」新一期開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月22日04:00（伺服器時間），搭配師完成每週紀事任務，可獲得樂園基石。本週紀事任務將在每週一04:00（伺服器時間）更新。使用樂園基石，可以在「構想百貨」中兌換「墜入甜夢鄉」系列傢俱、【鑽石】等商品。「本期精選」中包含限時上架商品，本期「樂園構想」結束後將從「構想百貨」下架。此外，部分商品還享受限時優惠，本期活動結束後將恢復原價並進入「往期精選」，搭配師後續可繼續在「往期精選」中兌換。還請各位搭配師注意及時挑選兌換獎勵；</p><p class="bb_paragraph">>>花費680無垠星石可簽訂【構想契約】，簽訂契約後，可直接領取全新傢俱「永駐林野展示箱」及其傢俱設計圖。並且完成紀事任務後，還會獲得額外樂園基石；</p><p class="bb_paragraph">>>簽訂【構想契約】，在本期樂園構想累計獲得一定數量的樂園基石後會全額返還680無垠星石，可在「構想契約」介面直接領取。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「點染豐饒之夢」復刻開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月11日09:59（UTC+8），搭配師可前往共鳴，獲得4星套裝「豐饒之讚」。</p><p class="bb_paragraph">●「豐饒之讚」套裝集齊效果</p><p class="bb_paragraph">解鎖能力「紅葉紛舞·萬物交響」。暖暖施展「紅葉紛舞·萬物交響」能力後，可以使布布果樹樹葉變紅，紅葉將會如輕絮，翩然而至。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「粉紅緞帶之舞」復刻開啟</b></p><p class="bb_paragraph">2.6版本更新後~6月11日09:59（UTC+8），搭配師可前往共鳴，獲得4星套裝「粉緞帶圓舞曲」。</p><p class="bb_paragraph">●「粉緞帶圓舞曲」套裝集齊彩蛋</p><p class="bb_paragraph">暖暖穿著該套裝接觸到水時，部分皮膚上會出現若隱若現的魚鱗。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「奇迹之冠巔峰賽」賽場更新</b></p><p class="bb_paragraph">6月上半期持續時間：6月1日04:00~6月16日03:59，場地效果為：煥新部件評分+15%；</p><p class="bb_paragraph">6月下半期持續時間：6月16日04:00~7月1日03:59，場地效果為：煥新部件評分+15%。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■「星光小舖」更新</b></p><p class="bb_paragraph">>>「限時星華」</p><p class="bb_paragraph">●2.6版本更新後~6月24日03:49（UTC+8），「星光小舖-限時星華」頁面將新增五星胸飾「遙寄心弦」、四星帽子「花隱枝椏」「寒林棲枝」、三星鞋子「步履春泥」「雪落無跡」、三星腕飾「春色盈握」「霜林初遇」、動態表情【難過】【開心】、動作【你最好啦】【到你囉！】【繞暈了】【讓我聽聽】，搭配師可使用【星光結晶】進行兌換。</p><p class="bb_paragraph">>>「常駐星華」</p><p class="bb_paragraph">●2.6版本更新後，「星光小舖-常駐星華」頁面將新增擺飾「棋逢如故」、動態表情【認可】【不認可】，搭配師可使用【星光結晶】進行兌換。「棋逢如故」可放置於空曠之處，用於拍照和觀賞，還可供多人遊玩與互動，進行 【五子弈】玩法。</p><p class="bb_paragraph">※【動態表情】社交道具可在聊天時透過表情介面使用，也可透過側邊欄的【動態表情】介面使用。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 「埋骨地」地圖更新</b></p><p class="bb_paragraph">2.6版本更新後，「埋骨地」新增了兩處洞窟【療癒地北側洞窟】和【石灘洞窟】，探索可獲得【奇想星】【靈感露珠】。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 「繽紛賀禮」福利信件限時發放</b></p><p class="bb_paragraph">6月1日00:00~6月7日23:59（UTC+8），活動期間，搭配師可前往信箱領取手持物「繽紛漩渦」限定獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 「仲夏賀禮」福利信件限時發放</b></p><p class="bb_paragraph">6月19日00:00~6月25日23:59（UTC+8），活動期間，搭配師可前往信箱領取手持物「糯糯青結」限定獎勵。</p>]]> </content:encoded>
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<title>★小編的2.6家園優化速報★</title>
<link>https://xinker.org/zh/%E5%B0%8F%E7%B7%A8%E7%9A%8426%E5%AE%B6%E5%9C%92%E5%84%AA%E5%8C%96%E9%80%9F%E5%A0%B1</link>
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<description><![CDATA[ 小編帶著2.6版本的家園優化速報來和搭配師們見面啦~٩( &#039;ω&#039; )و這次營運團隊根據大家一直以來的回饋，對家園系統做了多項優化調整！小編也為大家整理了重點內容，希望能幫搭配師們更清晰地看懂這次更新。接下來，就一起來看看2.6版本的家園系統都有哪些值得關注的新變化吧！★建造體驗進一步優化★2.6版本更新後，建造設定頁面將細分為通用、傢俱、結構三個頁面，方便搭配師們更精準地按照建造習慣進行設定。同時，還支援將當前各項設定保存為自訂方案。最多可以保存4套自訂方案，可根據日常建造、細節調整、大範圍布置等不同建造情境，快速切換到更適合的設定哦~在通用設定頁面下，將新增以下開關選項：【是否可選中或創建】【鏡頭距離】【花跡建造隱藏暖暖】【連續擺放有庫存的物件】【擺放微調】搭配師們可根據自己的建造需求，靈活調整這些設定~在【是否可選中或創建】設定中，可以控制在建造過程中，傢俱、結構、地形是否可以被選中或創建。比如，當前只想調整傢俱擺放，就可以關閉結構及地形的選中或創建。這樣一來，地形和結構就不會再出現可選中提示，減少一些誤選操作，讓建造更加順手！在【鏡頭距離】設定中，將支援近/中/遠三檔調節，在進行家園整體或局部細節調整時，可以自由選擇適合的視野進行建造效果的判斷。近中遠開啟【花跡建造隱藏暖暖】後，在花跡建造狀態下，暖暖模型將被隱藏，同時暖暖模型將不會計算碰撞體積，也不會影響傢俱擺放，可以在更開闊的視野下進行建造，操作起來也會更加順手~同時，花跡建造體驗也會有進一步的優化，已生成的飛花道將支援選中後編輯，包括移動、複製及旋轉操作；飛花道的擺放也將支援保存至家園方案及組合方案中，可分享與導入。開啟【連續擺放有庫存的物件】後，擺放傢俱時，在該傢俱有庫存的情況下，會自動取出下一件相同傢俱繼續擺放，直到該傢俱庫存用完為止。相比於當前已有的批量擺放功能，可以不受橫縱方向的擺放限制，進行連續布置時也會更加自由~開啟【擺放微調】後，擺放傢俱後可透過對應按鈕，進入微調模式，對當前傢俱進行左右、前後、上下方向的位置細調，可以更精準地擺放至理想的效果。另外，在擺放可互動的傢俱時，也新增了特效提示，可更加直觀地看到當前擺放位置是否可以互動。在結構設定頁面下，原有的【開啟吸附】會升級為【吸附設定】，搭配師們不僅可以自由開關吸附功能，還可以調整吸附強度。同時，傢俱設定頁面下也將加入【吸附設定】。開啟吸附功能後，傢俱與傢俱、結構與結構在互相靠近時會自動吸附，能幫助大家緩解之前常提的「對齊難題」，讓擺放過程更省心！除了以上建造設定的優化外，版本更新後，還將支援在建造模式下進行時間調整，並支援固定時間。勾選後，在退出本次建造前，家園內時間都將保持為所選時間，即可在更加合適的光線環境下沉浸式建設家園，減少光線變化對視野和整體擺放效果的影響，不用再「熬夜」~當在建造過程中對傢俱進行了染色，建造能力將會記錄本次染色效果。在本次建造中，取出相同傢俱時會預設沿用最近一次染色效果，直接取出染色後的傢俱。若在本次建造中對該傢俱進行了多次染色，下次取出傢俱時將會預設為最後一次的顏色。退出本次建造後，該染色紀錄將會清空。當進入下一次建造時，建造能力將會重新記錄染色效果。此外，在擺放傢俱的過程中，若所選傢俱數量不足，介面將新增庫存提示，以便及時調整傢俱規劃方案。★各類列表查看更清晰★除了以上建造過程中的操作體驗優化，2.6版本更新後，各類列表也將在資訊展示及快速操作等方面迎來進一步優化~在建造列表中，新增【全部】分類，可查看當前一級分類下的全部傢俱。新獲得的傢俱將會增加【新】的標識，且會置頂展示，方便搭配師們第一時間找到最新獲得的傢俱。同時也將支援將常用傢俱添加收藏，收藏後的傢俱也將優先展示在列表靠前位置，查詢會更加便利~當前最多可收藏20件傢俱。傢俱套組和智慧筆刷的展示資訊也會更加細化。在【預設·預設房屋】及【預設·傢俱套組】頁面中，可透過預設房屋或傢俱套組圖示右下角的數字，直接查看各預設房屋或傢俱套組庫存數量；選中預設房屋或傢俱套組後，還能進一步查看該預設房屋或傢俱套組內各傢俱的庫存情況。在【預設·智慧筆刷】頁面中，選中具體筆刷後，也將展示該筆刷包含的所有物件種類及各物件的庫存數量。在已擺放列表中也將進一步細化各個物件的資訊展示並優化相關快速操作。針對單個問題擺飾的處理，選中問題擺飾後，可查看更加詳細的獲得途徑，並可在介面快速獲得。獲得介面中也將同步展示更多資訊，包括當前持有的萬象星實、調虹漆及樂園基石數量，方便搭配師們更直觀地進行判斷。當存在多個問題擺飾時，更新後也將支援多項快速操作：一鍵刪除。選擇後即可強制刪除當前全部問題擺飾，快速保存當前家園建造方案。批量處理。選擇後可進一步查看這些問題擺飾當前是否處於可獲得狀態。而對於可獲得物件，可繼續選擇：購買獲得。其中，購買獲得介面將新增一鍵使用樂園基石購買樂園構想傢俱的功能（包括往期傢俱）。製作獲得。在製作獲得介面中，如果材料齊全，可直接快速製作傢俱；如果材料不足或設計圖未解鎖，也可以在此頁面一鍵追蹤材料及獲得設計圖。以上就是2.6版本家園體驗優化的重點內容啦，歡迎搭配師們在版本更新後前往遊戲內體驗！希望這些優化可以讓搭配師們的家園建設過程更輕鬆、更舒適。也歡迎搭配師們在體驗之後繼續把對家園玩法的想法和建議告訴小編，小編會持續收集並跟進，和大家一起建設更加美好的奇迹大陸～(๑•̀ㅂ•́)و✧ ]]></description>
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<pubDate>Wed, 27 May 2026 18:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>★小編的2.6家園優化速報★</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">小編帶著2.6版本的家園優化速報來和搭配師們見面啦~٩( 'ω' )و</p><p class="bb_paragraph">這次營運團隊根據大家一直以來的回饋，對家園系統做了多項優化調整！小編也為大家整理了重點內容，希望能幫搭配師們更清晰地看懂這次更新。接下來，就一起來看看2.6版本的家園系統都有哪些值得關注的新變化吧！</p><p class="bb_paragraph"></p><p class="bb_paragraph">★建造體驗進一步優化★</p><p class="bb_paragraph">2.6版本更新後，建造設定頁面將細分為通用、傢俱、結構三個頁面，方便搭配師們更精準地按照建造習慣進行設定。同時，還支援將當前各項設定保存為自訂方案。</p><p class="bb_paragraph">最多可以保存4套自訂方案，可根據日常建造、細節調整、大範圍布置等不同建造情境，快速切換到更適合的設定哦~</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/35be8fdc0db3d1c16573f410a8be0867102c43ce.png"></p><p class="bb_paragraph">在通用設定頁面下，將新增以下開關選項：</p><ul class="bb_ul"><li><p class="bb_paragraph">【是否可選中或創建】</p></li><li><p class="bb_paragraph">【鏡頭距離】</p></li><li><p class="bb_paragraph">【花跡建造隱藏暖暖】</p></li><li><p class="bb_paragraph">【連續擺放有庫存的物件】</p></li><li><p class="bb_paragraph">【擺放微調】</p></li></ul><p class="bb_paragraph">搭配師們可根據自己的建造需求，靈活調整這些設定~</p><p class="bb_paragraph">在【是否可選中或創建】設定中，可以控制在建造過程中，傢俱、結構、地形是否可以被選中或創建。比如，當前只想調整傢俱擺放，就可以關閉結構及地形的選中或創建。這樣一來，地形和結構就不會再出現可選中提示，減少一些誤選操作，讓建造更加順手！</p><p class="bb_paragraph">在【鏡頭距離】設定中，將支援近/中/遠三檔調節，在進行家園整體或局部細節調整時，可以自由選擇適合的視野進行建造效果的判斷。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/b67b3f2fa3bdff7b7d664a2b0a9dcbb6ac1967fb.png">近</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/f08594f337af56bcf4cf2e02ca79188996d00156.png">中</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/da6758c275e1b318d633b12d96b99e18d19ffcb3.png">遠</p><p class="bb_paragraph">開啟【花跡建造隱藏暖暖】後，在花跡建造狀態下，暖暖模型將被隱藏，同時暖暖模型將不會計算碰撞體積，也不會影響傢俱擺放，可以在更開闊的視野下進行建造，操作起來也會更加順手~</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/0afce088a6ebe1435bce5b5128dae03296e4b7fb.png">同時，花跡建造體驗也會有進一步的優化，已生成的飛花道將支援選中後編輯，包括移動、複製及旋轉操作；飛花道的擺放也將支援保存至家園方案及組合方案中，可分享與導入。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/d816f2396c4b1dfa99895950dae7c43e38bc63b5.png">開啟【連續擺放有庫存的物件】後，擺放傢俱時，在該傢俱有庫存的情況下，會自動取出下一件相同傢俱繼續擺放，直到該傢俱庫存用完為止。相比於當前已有的批量擺放功能，可以不受橫縱方向的擺放限制，進行連續布置時也會更加自由~</p><p class="bb_paragraph">開啟【擺放微調】後，擺放傢俱後可透過對應按鈕，進入微調模式，對當前傢俱進行左右、前後、上下方向的位置細調，可以更精準地擺放至理想的效果。</p><p class="bb_paragraph">另外，在擺放可互動的傢俱時，也新增了特效提示，可更加直觀地看到當前擺放位置是否可以互動。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/a66e5ed65bb1adfa65c68d53fb32db448608d403.png"><img src="https://clan.akamai.steamstatic.com/images/45494875/c5a6111154a77c72198dc6cb684749c0caf93e90.png">在<b>結構設定</b>頁面下，原有的【開啟吸附】會升級為<b>【吸附設定】，搭配師們不僅可以自由開關吸附功能，還可以調整吸附強度。</b></p><p class="bb_paragraph">同時，<b>傢俱設定</b>頁面下也將加入<b>【吸附設定】</b>。開啟吸附功能後，傢俱與傢俱、結構與結構在互相靠近時會自動吸附，能幫助大家緩解之前常提的「對齊難題」，讓擺放過程更省心！</p><p class="bb_paragraph">除了以上建造設定的優化外，版本更新後，還將支援在建造模式下進行<b>時間調整</b>，並支援<b>固定時間</b>。勾選後，在退出本次建造前，家園內時間都將保持為所選時間，即可在更加合適的光線環境下沉浸式建設家園，減少光線變化對視野和整體擺放效果的影響，不用再「熬夜」~</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/7d4da785860320dd288efef1550f6d0e3b1d079d.png">當在建造過程中對傢俱進行了染色，建造能力將會<b>記錄本次染色效果</b>。在本次建造中，取出相同傢俱時會預設沿用最近一次染色效果，直接取出染色後的傢俱。若在本次建造中對該傢俱進行了多次染色，下次取出傢俱時將會預設為最後一次的顏色。退出本次建造後，該染色紀錄將會清空。當進入下一次建造時，建造能力將會重新記錄染色效果。</p><p class="bb_paragraph">此外，在擺放傢俱的過程中，若所選傢俱數量不足，介面將<b>新增庫存提示</b>，以便及時調整傢俱規劃方案。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/9e039d8bd0bbbb9c26c6f1ffaa14852d2f7236d7.png"></p><p class="bb_paragraph"><b>★各類列表查看更清晰★</b></p><p class="bb_paragraph">除了以上建造過程中的操作體驗優化，2.6版本更新後，各類列表也將在資訊展示及快速操作等方面迎來進一步優化~</p><p class="bb_paragraph">在<b>建造列表</b>中，新增<b>【全部】</b>分類，可查看當前一級分類下的全部傢俱。</p><p class="bb_paragraph">新獲得的傢俱將會增加<b>【新】</b>的標識，且會置頂展示，方便搭配師們第一時間找到最新獲得的傢俱。</p><p class="bb_paragraph">同時也將支援將常用傢俱<b>添加收藏</b>，收藏後的傢俱也將優先展示在列表靠前位置，查詢會更加便利~當前最多可收藏20件傢俱。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/5f31bf3419892a9256ae6f3f2dca252e3aa0f0d7.png"><img src="https://clan.akamai.steamstatic.com/images/45494875/1cad919e2bed7cbcda7418f6b370094966498b4e.png"><b>傢俱套組和智慧筆刷</b>的展示資訊也會更加細化。</p><p class="bb_paragraph">在<b>【預設·預設房屋】及【預設·傢俱套組】頁面</b>中，可透過預設房屋或傢俱套組圖示右下角的數字，直接查看各預設房屋或傢俱套組庫存數量；選中預設房屋或傢俱套組後，還能進一步查看該預設房屋或傢俱套組內各傢俱的庫存情況。</p><p class="bb_paragraph">在<b>【預設·智慧筆刷】頁面</b>中，選中具體筆刷後，也將展示該筆刷包含的所有物件種類及各物件的庫存數量。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/877e4ef03f0e103fc11122dbcf1ee6d8654180e7.png"><img src="https://clan.akamai.steamstatic.com/images/45494875/8f266c1dac1cabb59fcd7fb397d3238f124f0d1f.png">在<b>已擺放列表</b>中也將進一步細化各個物件的資訊展示並優化相關快速操作。</p><p class="bb_paragraph">針對<b>單個問題擺飾</b>的處理，選中問題擺飾後，可查看更加詳細的獲得途徑，並可在介面快速獲得。獲得介面中也將同步展示更多資訊，包括當前持有的<b>萬象星實、調虹漆及樂園基石數量</b>，方便搭配師們更直觀地進行判斷。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/94239b7cc365f18c51ef2fa795e00ece30bca046.png">當存在<b>多個問題擺飾</b>時，更新後也將支援多項快速操作：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>一鍵刪除。</b>選擇後即可強制刪除當前全部問題擺飾，快速保存當前家園建造方案。</p></li><li><p class="bb_paragraph"><b>批量處理。</b>選擇後可進一步查看這些問題擺飾當前是否處於可獲得狀態。</p></li></ul><p class="bb_paragraph">而對於可獲得物件，可繼續選擇：</p><ul class="bb_ul"><li><p class="bb_paragraph">購買獲得。其中，購買獲得介面將新增一鍵使用樂園基石購買樂園構想傢俱的功能（包括往期傢俱）。</p></li><li><p class="bb_paragraph">製作獲得。在製作獲得介面中，如果材料齊全，可直接快速製作傢俱；如果材料不足或設計圖未解鎖，也可以在此頁面一鍵追蹤材料及獲得設計圖。</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45494875/65fd57385d06814b0b98ead8d49fc67eb3ffb048.png"><img src="https://clan.akamai.steamstatic.com/images/45494875/2a16e8ec19d2fc35786e488c040d638428a54f22.png">以上就是2.6版本家園體驗優化的重點內容啦，歡迎搭配師們在版本更新後前往遊戲內體驗！希望這些優化可以讓搭配師們的家園建設過程更輕鬆、更舒適。也歡迎搭配師們在體驗之後繼續把對家園玩法的想法和建議告訴小編，小編會持續收集並跟進，和大家一起建設更加美好的奇迹大陸～(๑•̀ㅂ•́)و✧</p>]]> </content:encoded>
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<title>????金橡果展演 | 金砂流影 登場PV正式公開！????️</title>
<link>https://xinker.org/zh/%E9%87%91%E6%A9%A1%E6%9E%9C%E5%B1%95%E6%BC%94-%E9%87%91%E7%A0%82%E6%B5%81%E5%BD%B1-%E7%99%BB%E5%A0%B4pv%E6%AD%A3%E5%BC%8F%E5%85%AC%E9%96%8B%EF%B8%8F</link>
<guid>https://xinker.org/zh/%E9%87%91%E6%A9%A1%E6%9E%9C%E5%B1%95%E6%BC%94-%E9%87%91%E7%A0%82%E6%B5%81%E5%BD%B1-%E7%99%BB%E5%A0%B4pv%E6%AD%A3%E5%BC%8F%E5%85%AC%E9%96%8B%EF%B8%8F</guid>
<description><![CDATA[ 發展家們快看！那穿梭在歲月長河中的金砂，正閃耀著迷人的光芒呢～✨無論時間如何流逝唯有那份生命的氣息，會像初見時那樣永恆不滅...???????? 5月30日，這場絕美的視覺盛宴即將唯美登場。????快跟著喵小編一起在金色的流影中，尋找那些被歲月珍藏的美好故事吧～???????? 喵小編偷偷說：這套衣服穿上去真的仙氣滿滿喵！大家一定要準時鎖定展演開啟喔！????✨????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????前往更多我們的官方社群 &gt; https://linktr.ee/HeartopiaTWhttps://youtu.be/qxQ3Df4Es2M ]]></description>
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<pubDate>Wed, 27 May 2026 17:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????金橡果展演, 金砂流影, 登場PV正式公開！????️</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">發展家們快看！</p><p class="bb_paragraph">那穿梭在歲月長河中的金砂，正閃耀著迷人的光芒呢～✨</p><p class="bb_paragraph">無論時間如何流逝</p><p class="bb_paragraph">唯有那份生命的氣息，會像初見時那樣永恆不滅...</p><p class="bb_paragraph">????</p><p class="bb_paragraph">???? 5月30日，這場絕美的視覺盛宴即將唯美登場。</p><p class="bb_paragraph">????</p><p class="bb_paragraph">快跟著喵小編一起</p><p class="bb_paragraph">在金色的流影中，尋找那些被歲月珍藏的美好故事吧～????</p><p class="bb_paragraph">???? 喵小編偷偷說：</p><p class="bb_paragraph">這套衣服穿上去真的仙氣滿滿喵！大家一定要準時鎖定展演開啟喔！????✨</p><p class="bb_paragraph">????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????</p><p class="bb_paragraph">前往更多我們的官方社群 > <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FHeartopiaTW" target="_blank" rel=" noopener">https://linktr.ee/HeartopiaTW</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/qxQ3Df4Es2M" target="_blank" rel="">https://youtu.be/qxQ3Df4Es2M</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>5/26(Tue) Ban Notice&#45; Grand Assault</title>
<link>https://xinker.org/zh/526tue-ban-notice-grand-assault</link>
<guid>https://xinker.org/zh/526tue-ban-notice-grand-assault</guid>
<description><![CDATA[ 5/26(Tue) Ban Notice- Grand Assault ]]></description>
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<pubDate>Wed, 27 May 2026 16:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>526Tue, Ban, Notice-, Grand, Assault</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/af9db4f712f0a74072b6858ab40049a8b1194634.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3220%26thread%3D3453604" target="_blank" rel=" noopener">5/26(Tue) Ban Notice- Grand Assault</a></p>]]> </content:encoded>
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<title>Patch 1.5.9f1 &#45; Morning Dew</title>
<link>https://xinker.org/zh/patch-159f1-morning-dew</link>
<guid>https://xinker.org/zh/patch-159f1-morning-dew</guid>
<description><![CDATA[ Hello Mayors!Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially for Simplified Chinese).This patch should not affect mods, and loading of old savegames is supported.If you have anything that you want to report to us after trying this new patch, please share it with us on our Bug Reporting board. Gameplay:Vehicles now make fewer unnecessary U-turns.Vehicles now choose their turn lanes earlier when approaching highway exits or intersections.Fixed bug where citizens and companies used the electricity fee instead of the water fee when calculating electricity costs.Fixed game crashing upon interacting with a DLC transportation line in a vanilla game session.Fixed case where Coal Power Plant was unable to send out vehicles to buy coal.Delivery trucks now properly leave specialized industry buildings, such as farms, to export and sell their stock, preventing cargo from piling up.Natural resources now deplete at the intended slower rate on easy mode.UI:Education overlay now shows the correct number of eligible students for Elementary School.Fixed UI disappearing when certain zoned buildings were built in road corners.Hotels no longer show the wrong customer count. The count will reset at midnight.You can now filter assets from Region Packs and asset mods in the build menu.The benchmark screen now shows your screen resolution instead of the game version.Small improvements to the UI of the benchmark page.Added zone cell grid and zone cell border color/transparency sliders.Tool parameter values like road elevation now carry over when switching between related tools.Small fixes to encyclopedia typos and incorrect information.Fixed controller scrolling issues in the Glossary with higher text scale values.Fixed the Glossary search bar turning bright green when selected with a controller.Visual:Fixed shadow rendering distance jumping toward the horizon. When looking toward the horizon and tilting the camera up and down, the shadow render distance would jump, causing shadows to disappear and reappear in the distance.Fixed shadow cut off when zoomed close to the ground. When looking straight down and zoomed close to the ground, shadows were cut off near the edges of the screen.Fixed uneven shadow cascade distribution. Shadow cascade levels were not distributed evenly, causing shadow quality to drop close to the camera, especially on low shadow quality settings.Slightly improved tree shadows flickering while the simulation is running and the sun moves.Misc:Fixed Volumetrics Quality Settings not working in settings.Fixed a Region Pack serialization issue related to fire hazard setting.Fixed an error in the game when starting the game without Discord running.Fixed localization issues across several languages.Fixed an error that could occur when deactivating a playset, causing long deactivation times.Cleaned up unnecessary CSS warning messages from the game log.Mods:Modding.log now lists the active playset and enabled mods.Mod loading at launch improved. If mods are not loaded in two seconds, the game will continue to the main menu and download the rest in the background.Editor:Custom water and terrain no longer break autosaving.City Stations Creator Pack:Compact Bus Depot: Adjusted unlock criteria to ensure this building is available without needing an existing bus depot on the map.Small Bus Terminal: Fixed the direction of the bus lanes so that bus doors now face toward the bus stop.City Central Train Station: Corrected the placement of a lighting asset that was mistakenly positioned multiple meters beneath the terrain surface.Compact Refurbished Tram Depot: Improved the tram track connection to the road the depot is placed on when the turning angle is very sharp.Small Tram Plaza: Fixed the asset so it no longer incorrectly shows a &quot;Road Required&quot; notification when placed on Medium Roads or larger, and Pedestrian Streets.Known Issues:The Microsoft Store build is missing the taskbar icon.Launching a new game with “all map tiles unlocked” and tutorials on will result in only the starting tiles being unlocked for some players.Benchmark screen may incorrectly display the refresh rate as 60 Hz regardless of the actual monitor refresh rate in use.  ]]></description>
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<pubDate>Wed, 27 May 2026 16:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 1.5.9f1, Morning, Dew</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/5eea5a50db72e1b244da7e797d0e2806439d8f9e.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Hello Mayors!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially for Simplified Chinese).</p><p class="bb_paragraph">This patch should not affect mods, and loading of old savegames is supported.</p><p class="bb_paragraph">If you have anything that you want to report to us after trying this new patch, please share it with us on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fforums%2Fcities-skylines-2-bug-reports.1162%2F" target="_blank" rel=" noopener">Bug Reporting board</a></u>. </p><div class="bb_h3">Gameplay:</div><ul class="bb_ul"><li><p class="bb_paragraph">Vehicles now make fewer unnecessary U-turns.</p></li><li><p class="bb_paragraph">Vehicles now choose their turn lanes earlier when approaching highway exits or intersections.</p></li><li><p class="bb_paragraph">Fixed bug where citizens and companies used the electricity fee instead of the water fee when calculating electricity costs.</p></li><li><p class="bb_paragraph">Fixed game crashing upon interacting with a DLC transportation line in a vanilla game session.</p></li><li><p class="bb_paragraph">Fixed case where Coal Power Plant was unable to send out vehicles to buy coal.</p></li><li><p class="bb_paragraph">Delivery trucks now properly leave specialized industry buildings, such as farms, to export and sell their stock, preventing cargo from piling up.</p></li><li><p class="bb_paragraph">Natural resources now deplete at the intended slower rate on easy mode.</p></li></ul><div class="bb_h3">UI:</div><ul class="bb_ul"><li><p class="bb_paragraph">Education overlay now shows the correct number of eligible students for Elementary School.</p></li><li><p class="bb_paragraph">Fixed UI disappearing when certain zoned buildings were built in road corners.</p></li><li><p class="bb_paragraph">Hotels no longer show the wrong customer count. The count will reset at midnight.</p></li><li><p class="bb_paragraph">You can now filter assets from Region Packs and asset mods in the build menu.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">The benchmark screen now shows your screen resolution instead of the game version.</p></li><li><p class="bb_paragraph">Small improvements to the UI of the benchmark page.</p></li><li><p class="bb_paragraph">Added zone cell grid and zone cell border color/transparency sliders.</p></li><li><p class="bb_paragraph">Tool parameter values like road elevation now carry over when switching between related tools.</p></li><li><p class="bb_paragraph">Small fixes to encyclopedia typos and incorrect information.</p></li><li><p class="bb_paragraph">Fixed controller scrolling issues in the Glossary with higher text scale values.</p></li><li><p class="bb_paragraph">Fixed the Glossary search bar turning bright green when selected with a controller.</p></li></ul><div class="bb_h3">Visual:</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed shadow rendering distance jumping toward the horizon. When looking toward the horizon and tilting the camera up and down, the shadow render distance would jump, causing shadows to disappear and reappear in the distance.</p></li><li><p class="bb_paragraph">Fixed shadow cut off when zoomed close to the ground. When looking straight down and zoomed close to the ground, shadows were cut off near the edges of the screen.</p></li><li><p class="bb_paragraph">Fixed uneven shadow cascade distribution. Shadow cascade levels were not distributed evenly, causing shadow quality to drop close to the camera, especially on low shadow quality settings.</p></li><li><p class="bb_paragraph">Slightly improved tree shadows flickering while the simulation is running and the sun moves.</p></li></ul><div class="bb_h3">Misc:</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Volumetrics Quality Settings not working in settings.</p></li><li><p class="bb_paragraph">Fixed a Region Pack serialization issue related to fire hazard setting.</p></li><li><p class="bb_paragraph">Fixed an error in the game when starting the game without Discord running.</p></li><li><p class="bb_paragraph">Fixed localization issues across several languages.</p></li><li><p class="bb_paragraph">Fixed an error that could occur when deactivating a playset, causing long deactivation times.</p></li><li><p class="bb_paragraph">Cleaned up unnecessary CSS warning messages from the game log.</p></li></ul><div class="bb_h3">Mods:</div><ul class="bb_ul"><li><p class="bb_paragraph">Modding.log now lists the active playset and enabled mods.</p></li><li><p class="bb_paragraph">Mod loading at launch improved. If mods are not loaded in two seconds, the game will continue to the main menu and download the rest in the background.</p></li></ul><div class="bb_h3">Editor:</div><ul class="bb_ul"><li><p class="bb_paragraph">Custom water and terrain no longer break autosaving.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">City Stations Creator Pack:</div><ul class="bb_ul"><li><p class="bb_paragraph">Compact Bus Depot: Adjusted unlock criteria to ensure this building is available without needing an existing bus depot on the map.</p></li><li><p class="bb_paragraph">Small Bus Terminal: Fixed the direction of the bus lanes so that bus doors now face toward the bus stop.</p></li><li><p class="bb_paragraph">City Central Train Station: Corrected the placement of a lighting asset that was mistakenly positioned multiple meters beneath the terrain surface.</p></li><li><p class="bb_paragraph">Compact Refurbished Tram Depot: Improved the tram track connection to the road the depot is placed on when the turning angle is very sharp.</p></li><li><p class="bb_paragraph">Small Tram Plaza: Fixed the asset so it no longer incorrectly shows a "Road Required" notification when placed on Medium Roads or larger, and Pedestrian Streets.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Known Issues:</div><ul class="bb_ul"><li><p class="bb_paragraph">The Microsoft Store build is missing the taskbar icon.</p></li><li><p class="bb_paragraph">Launching a new game with “all map tiles unlocked” and tutorials on will result in only the starting tiles being unlocked for some players.</p></li><li><p class="bb_paragraph">Benchmark screen may incorrectly display the refresh rate as 60 Hz regardless of the actual monitor refresh rate in use. </p></li></ul>]]> </content:encoded>
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<title>PUBG: BATTLEGROUNDS Weekly Bans Notice (05/18~05/24)</title>
<link>https://xinker.org/zh/pubg-battlegrounds-weekly-bans-notice-05180524</link>
<guid>https://xinker.org/zh/pubg-battlegrounds-weekly-bans-notice-05180524</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/0fff04e4ade0dca24584a57d85cbb93be4ff0a6a.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 15:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PUBG:, BATTLEGROUNDS, Weekly, Bans, Notice, 05180524</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/27971017/6665b8db8893f3f61b8adffd82c7fa3705dd09be.png"><br><br><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fnews%2F10141" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
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<title>PNC 2026 Official Participating Teams Announcement</title>
<link>https://xinker.org/zh/pnc-2026-official-participating-teams-announcement</link>
<guid>https://xinker.org/zh/pnc-2026-official-participating-teams-announcement</guid>
<description><![CDATA[ Hello, PUBG Esports Fans!In our previous announcements, we shared the schedule and participating teams for the PUBG Nations Cup 2026 (PNC 2026). At last, we&#039;re excited to officially unveil the rosters of all 24 all-star teams set to take the stage in Seoul this June!96 all-star players and 24 coaches will compete for the title of world&#039;s best — meet the full lineup taking the PNC 2026 stage below.PNC 2026 Official RostersStorylines to Watch at PNC 2026Return of the ChampionsSince the very first PUBG Nations Cup in 2019, only four teams have ever lifted the PNC trophy. This year, 10 of those past champions return to the PNC 2026 stage.The First PNC Champion (2019): ADOUZ1E returns to the PNC stage for the first time in seven years.PNC 2022 Champion — United Kingdom: The full championship lineup is back together. Vard, Fexx, TeaBone, and mykLe reunite under head coach MiracU.PNC 2023 &amp; PNC 2024 Back-to-Back Champion — South Korea: Heaven stands alone as the only player in the PNC 2026 field with two PNC titles to his name.PNC 2025 Defending Champion — Vietnam: The defending champion&#039;s title-winning roster returns intact — Himass, TanVuu, Delwyn, and Sololzy, with head coach DjChip back to lead the title defense.Three Players Who&#039;ve Never Missed a PNCSince the first PUBG Nations Cup in 2019, only three players have appeared at every single edition.Vard — United Kingdom, Construction WorkersItzzChrizZ — Germany, ACEND Clubluke12 — Australia, Team LiquidPNC 2026 will be their sixth PNC.One more name belongs alongside them. Chinese Taipei&#039;s head coach Leo competed as a player in every PNC from 2019 to 2025. This year, he returns as a head coach — the same uninterrupted record, a new role at the table. Happy Early Birthday, MikzennOn June 27, Denmark&#039;s Mikzenn (Patrick Pagh Christensen) will celebrate his 24th birthday on the PNC 2026 Grand Finals stage — the only player in the 96-player field whose birthday falls within the tournament window.An early happy birthday from PUBG Esports! Yesterday&#039;s Teammates, Today&#039;s RivalsThis is the magic that only PNC can deliver. Players who share a practice room and a roster jersey all year round suddenly find themselves on opposite sides of the same lobby — facing off against the very people they call teammates the rest of the year.This year, Team Falcons sends 5 representatives to PNC 2026, split across 3 different teams — and three of them lead their squads as captains.TGLTN — Captain of AustraliaGustav — Captain of DenmarkShrimzy (Captain), Kickstart, head coach GUNNER — United StatesOne org, three teams. The Falcons family will meet in Seoul this June — and from the moment they drop into the same lobby, they&#039;ll be marking each other first. Stay tuned for further updates on PNC 2026 via the official PUBG Esports website and our social channels.A five-day showdown of the world&#039;s best all-star teams is coming to Seoul this June — we can&#039;t wait to see you at PUBG Nations Cup 2026! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/7561f5174f950b77f895096a17e2eb19e9d803b6.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 15:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PNC, 2026, Official, Participating, Teams, Announcement</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, PUBG Esports Fans!</p><p class="bb_paragraph">In our previous announcements, we shared the schedule and participating teams for the PUBG Nations Cup 2026 (PNC 2026). At last, we're excited to officially unveil the rosters of all 24 all-star teams set to take the stage in Seoul this June!</p><p class="bb_paragraph">96 all-star players and 24 coaches will compete for the title of world's best — meet the full lineup taking the PNC 2026 stage below.</p><div class="bb_h2">PNC 2026 Official Rosters</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/27971017/ed758870174d1ca307288fdddf4cf3c3364a97fe.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/34b2eac02cf69fa7138f52c34caa95ca92d7ec95.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/f1c2f2ff7f3d248cdd52d6efda7bf1f3f1ad41d1.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/c36e81821b0c944383ec641b5f4e46536fc5d3e4.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/690ec8aafdd374160522a6ef667edb693045298c.png"><img src="https://clan.akamai.steamstatic.com/images/27971017/1eb57c9c90569a294a28e1082b740a6a8d09ea1a.png"></p><div class="bb_h2">Storylines to Watch at PNC 2026</div><div class="bb_h3">Return of the Champions</div><p class="bb_paragraph">Since the very first PUBG Nations Cup in 2019, only four teams have ever lifted the PNC trophy. This year, 10 of those past champions return to the PNC 2026 stage.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The First PNC Champion (2019): ADOUZ1E</b> returns to the PNC stage for the first time in seven years.</p></li><li><p class="bb_paragraph"><b>PNC 2022 Champion</b> — <b>United Kingdom</b>: The full championship lineup is back together. Vard, Fexx, TeaBone, and mykLe reunite under head coach MiracU.</p></li><li><p class="bb_paragraph"><b>PNC 2023 & PNC 2024 Back-to-Back Champion</b> — <b>South Korea</b>: Heaven stands alone as the only player in the PNC 2026 field with two PNC titles to his name.</p></li><li><p class="bb_paragraph"><b>PNC 2025 Defending Champion — Vietnam</b>: The defending champion's title-winning roster returns intact — Himass, TanVuu, Delwyn, and Sololzy, with head coach DjChip back to lead the title defense.</p></li></ul><div class="bb_h3">Three Players Who've Never Missed a PNC</div><p class="bb_paragraph">Since the first PUBG Nations Cup in 2019, only three players have appeared at every single edition.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Vard </b>— United Kingdom, Construction Workers</p></li><li><p class="bb_paragraph"><b>ItzzChrizZ </b>— Germany, ACEND Club</p></li><li><p class="bb_paragraph"><b>luke12 </b>— Australia, Team Liquid</p></li></ul><p class="bb_paragraph">PNC 2026 will be their<b> sixth PNC</b>.</p><p class="bb_paragraph">One more name belongs alongside them. <b>Chinese Taipei's head coach Leo</b> competed as a player in every PNC from 2019 to 2025. This year, he returns as a head coach — the same uninterrupted record, a new role at the table.</p><p class="bb_paragraph"> </p><div class="bb_h3">Happy Early Birthday, Mikzenn</div><p class="bb_paragraph">On June 27, Denmark's Mikzenn (Patrick Pagh Christensen) will celebrate his 24th <b>birthday </b>on the PNC 2026 Grand Finals stage — the only player in the 96-player field whose birthday falls within the tournament window.</p><p class="bb_paragraph">An early <b>happy birthday </b>from PUBG Esports!</p><p class="bb_paragraph"> </p><div class="bb_h3">Yesterday's Teammates, Today's Rivals</div><p class="bb_paragraph">This is the magic that only PNC can deliver. Players who share a practice room and a roster jersey all year round suddenly find themselves on opposite sides of the same lobby — facing off against the very people they call teammates the rest of the year.</p><p class="bb_paragraph">This year, <b>Team Falcons </b>sends 5 representatives to PNC 2026, split across <b>3 different teams</b> — and three of them lead their squads as captains.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>TGLTN </b>— Captain of Australia</p></li><li><p class="bb_paragraph"><b>Gustav </b>— Captain of Denmark</p></li><li><p class="bb_paragraph"><b>Shrimzy </b>(Captain), Kickstart, head coach GUNNER — United States</p></li></ul><p class="bb_paragraph">One org, three teams. The Falcons family will meet in Seoul this June — and from the moment they drop into the same lobby, they'll be marking each other first.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Stay tuned for further updates on PNC 2026 via the official PUBG Esports website and our social channels.</p><p class="bb_paragraph">A five-day showdown of the world's best all-star teams is coming to Seoul this June — we can't wait to see you at PUBG Nations Cup 2026!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>風暴之眼公告</title>
<link>https://xinker.org/zh/%E9%A2%A8%E6%9A%B4%E4%B9%8B%E7%9C%BC%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E9%A2%A8%E6%9A%B4%E4%B9%8B%E7%9C%BC%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 此次將為每日造訪維斯特洛的各位領主開啟簽到活動！在活動期間内每日登入以獲得每日獎勵。連續登入7日即可獲得「風暴之眼」稱號。詳細內容請確認下方說明。???? 風暴之眼說明☑️ 活動期限- 5月27日（週三）08:00 - 6月10日（週三）07:59 (TST)* 該活動將在等級達成10級後開放。☑️ 活動內容- 活動期限內每日登入，以獲得登入獎勵。天數獎勵第1天欄位強化工具箱 x10第2天生活資源箱 x5第3天欄位強化追加材料箱 x10第4天夏日辛香 x100第5天高級~英雄徽章箱（北境&amp;河灣地） x1第6天欄位強化工具箱 x10第7天稱號：風暴之眼 x1* 使用高級~英雄徽章箱（北境&amp;河灣地）獲得的徽章可在家族徽章頁籤啟用後確認。???? 參考事項- 每個帳號僅可獲得1次獎勵。- 活動獎勵僅可在活動列表中的該活動頁籤中直接領取，領取後立即發放至背包。- 若背包已滿，則無法領取獎勵。-  部分獎勵存在使用期限，請確認領取道具的資訊。- 活動期限與內容有可能變更，變更時將透過本公告告知。感謝各位領主的關注與支持。謝謝。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/0f08acc4dacb32a0fed9da3a6a8a14ae9d469eea.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 12:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>風暴之眼公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/4933a35e7bc0d69a26e40cf15c10e45f90b47a7a.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">此次將為每日造訪維斯特洛的各位領主開啟簽到活動！</p><p class="bb_paragraph"></p><p class="bb_paragraph">在活動期間内每日登入以獲得每日獎勵。</p><p class="bb_paragraph">連續登入7日即可獲得「風暴之眼」稱號。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 風暴之眼說明</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 活動期限</b></p><p class="bb_paragraph">- 5月27日（週三）08:00 - 6月10日（週三）07:59 (TST)</p><p class="bb_paragraph">* 該活動將在等級達成10級後開放。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 活動內容</b></p><p class="bb_paragraph">- 活動期限內每日登入，以獲得登入獎勵。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>天數</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>獎勵</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第1天</p></div><div class="bb_table_td"><p class="bb_paragraph">欄位強化工具箱 x10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第2天</p></div><div class="bb_table_td"><p class="bb_paragraph">生活資源箱 x5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第3天</p></div><div class="bb_table_td"><p class="bb_paragraph">欄位強化追加材料箱 x10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第4天</p></div><div class="bb_table_td"><p class="bb_paragraph">夏日辛香 x100</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第5天</p></div><div class="bb_table_td"><p class="bb_paragraph">高級~英雄徽章箱（北境&河灣地） x1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第6天</p></div><div class="bb_table_td"><p class="bb_paragraph">欄位強化工具箱 x10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第7天</p></div><div class="bb_table_td"><p class="bb_paragraph">稱號：風暴之眼 x1</p></div></div></div><p class="bb_paragraph">* 使用高級~英雄徽章箱（北境&河灣地）獲得的徽章可在家族徽章頁籤啟用後確認。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph">- 每個帳號僅可獲得1次獎勵。</p><p class="bb_paragraph">- 活動獎勵僅可在活動列表中的該活動頁籤中直接領取，領取後立即發放至背包。</p><p class="bb_paragraph">- 若背包已滿，則無法領取獎勵。</p><p class="bb_paragraph">-  部分獎勵存在使用期限，請確認領取道具的資訊。</p><p class="bb_paragraph">- 活動期限與內容有可能變更，變更時將透過本公告告知。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">感謝各位領主的關注與支持。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>新活動「閃亮的沙灘記憶(後半)」開始！在「風潮穿搭抽卡・後半」最多可免費抽70連抽卡！</title>
<link>https://xinker.org/zh/%E6%96%B0%E6%B4%BB%E5%8B%95%E9%96%83%E4%BA%AE%E7%9A%84%E6%B2%99%E7%81%98%E8%A8%98%E6%86%B6%E5%BE%8C%E5%8D%8A%E9%96%8B%E5%A7%8B%E5%9C%A8%E9%A2%A8%E6%BD%AE%E7%A9%BF%E6%90%AD%E6%8A%BD%E5%8D%A1%E5%BE%8C%E5%8D%8A%E6%9C%80%E5%A4%9A%E5%8F%AF%E5%85%8D%E8%B2%BB%E6%8A%BD70%E9%80%A3%E6%8A%BD%E5%8D%A1</link>
<guid>https://xinker.org/zh/%E6%96%B0%E6%B4%BB%E5%8B%95%E9%96%83%E4%BA%AE%E7%9A%84%E6%B2%99%E7%81%98%E8%A8%98%E6%86%B6%E5%BE%8C%E5%8D%8A%E9%96%8B%E5%A7%8B%E5%9C%A8%E9%A2%A8%E6%BD%AE%E7%A9%BF%E6%90%AD%E6%8A%BD%E5%8D%A1%E5%BE%8C%E5%8D%8A%E6%9C%80%E5%A4%9A%E5%8F%AF%E5%85%8D%E8%B2%BB%E6%8A%BD70%E9%80%A3%E6%8A%BD%E5%8D%A1</guid>
<description><![CDATA[ 感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。自05/27(三)起，將舉辦以下的活動。 「閃亮的沙灘記憶(後半)」開始！ 「風潮穿搭抽卡・後半」開始！ 「懷舊穿搭抽卡(神秘)①~②」開始！ 「附贈技能覺醒寶石的V心石套組」、「攀岩包」、「新任島主支援包(體力)」、「新任島主應援♥懷舊Ｖ心石包」開始！單擊鏈接以跳到相關公告。以下也在同時舉辦！ 「瞳生日抽卡」 ～ 2026/05/31(日) 15:59 UTC 「古著穿搭抽卡(凪咲)」 ～ 2026/06/02(一) 15:59 UTC今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。 ]]></description>
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<pubDate>Wed, 27 May 2026 12:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>新活動「閃亮的沙灘記憶後半」開始！在「風潮穿搭抽卡・後半」最多可免費抽70連抽卡！</media:keywords>
<content:encoded><![CDATA[感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。<br><br>自05/27(三)起，將舉辦以下的活動。<br><ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fevent_gl_0809_260527_1_0_6cae6082937c8ced32803ab8af65f820c2c4305718018bd3904bb47a75fcbd3a_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「閃亮的沙灘記憶(後半)」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0809_260527_1_0_f8f57359dc883c5ca797fc113c1f495896713f79d22e7a29ba2d102a12c6bba2_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「風潮穿搭抽卡・後半」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0809_260527_2_0_0929e79d1a732ae916d15a56101d7132a855573f8f103b4e873bbdeed83aa9ec_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「懷舊穿搭抽卡(神秘)①~②」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Finfo_gl_0809_260527_1_0_db61c83ad6d1fdb7070a62f61cb4576467741e776cc16d02732e04c7acc17dca_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「附贈技能覺醒寶石的V心石套組」、「攀岩包」、「新任島主支援包(體力)」、「新任島主應援♥懷舊Ｖ心石包」</a>開始！</li></ul>單擊鏈接以跳到相關公告。<br><br>以下也在同時舉辦！<ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fbirthday_gl_0808_260524_1_0_67eab1e596f41c25b95f7ae85fa3666d8db01fed6d33c9312bc1b76706a32aaf_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「瞳生日抽卡」</a> ～ 2026/05/31(日) 15:59 UTC<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0808_260526_1_0_695085f67c5217053b00f1d268245be2705e0d281ff3b3a99e1eed55631d92b7_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「古著穿搭抽卡(凪咲)」</a> ～ 2026/06/02(一) 15:59 UTC</li></ul><br><br>今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。]]> </content:encoded>
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<item>
<title>5/27(Wed) Data Patch</title>
<link>https://xinker.org/zh/527wed-data-patch</link>
<guid>https://xinker.org/zh/527wed-data-patch</guid>
<description><![CDATA[ 5/27(Wed) Data Patch ]]></description>
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<pubDate>Wed, 27 May 2026 11:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>527Wed, Data, Patch</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/5237adeaccf3ee4217ee39b03882ad36a66a6469.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3217%26thread%3D3453926" target="_blank" rel=" noopener">5/27(Wed) Data Patch</a></p>]]> </content:encoded>
</item>

<item>
<title>Runes of Aldur: Challenges and Rewards</title>
<link>https://xinker.org/zh/runes-of-aldur-challenges-and-rewards</link>
<guid>https://xinker.org/zh/runes-of-aldur-challenges-and-rewards</guid>
<description><![CDATA[ For the first time ever in a Path of Exile 2 league, Return of the Ancients introduces a full set of league Challenges for players to complete. Take on difficult encounters, master endgame systems, and earn exclusive cosmetic rewards by progressing through all eight league challenges.Every two Challenges completed will reward you with a new piece of the Knight of Aldur Armour Set or Totem Decoration, making each milestone worth pursuing as you progress through the league.To track your progression and view Challenge requirements, press H in-game to open the Challenges screen. Challenges range from beginner-friendly objectives to some of the hardest content available in Path of Exile 2.Check the updates out in the video below. ]]></description>
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<pubDate>Wed, 27 May 2026 09:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Runes, Aldur:, Challenges, and, Rewards</media:keywords>
<content:encoded><![CDATA[For the first time ever in a Path of Exile 2 league, Return of the Ancients introduces a full set of league Challenges for players to complete. Take on difficult encounters, master endgame systems, and earn exclusive cosmetic rewards by progressing through all eight league challenges.<br><br>Every two Challenges completed will reward you with a new piece of the Knight of Aldur Armour Set or Totem Decoration, making each milestone worth pursuing as you progress through the league.<br><br>To track your progression and view Challenge requirements, press H in-game to open the Challenges screen. Challenges range from beginner-friendly objectives to some of the hardest content available in Path of Exile 2.<br>Check the updates out in the video below.<br><br><div data-youtube="eE8D-N7JDcY" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<item>
<title>Azula Character Reveal Trailer</title>
<link>https://xinker.org/zh/azula-character-reveal-trailer</link>
<guid>https://xinker.org/zh/azula-character-reveal-trailer</guid>
<description><![CDATA[ True power, the divine right to rule, is something she was born with. Azula&#039;s unraveling psyche and duality turns into her greatest strength, from poise and precision to mellifluous madness. Unlike a certain exiled prince, she settles for nothing less than perfection.Be sure to follow us on our socials:https://x.com/avatar_fightershttps://www.instagram.com/avatar_fighters/https://www.tiktok.com/@avatar_fightershttps://bsky.app/profile/avatarfighters.bsky.social ]]></description>
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<pubDate>Wed, 27 May 2026 09:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Azula, Character, Reveal, Trailer</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">True power, the divine right to rule, is something she was born with. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Azula's unraveling psyche and duality turns into her greatest strength, from poise and precision to mellifluous madness. Unlike a certain exiled prince, she settles for nothing less than perfection.</p><p class="bb_paragraph"></p><div data-youtube='"sJQ6rAdf61s' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Be sure to follow us on our socials:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Favatar_fighters" target="_blank" rel=" noopener">https://x.com/avatar_fighters</a></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Favatar_fighters%2F" target="_blank" rel=" noopener">https://www.instagram.com/avatar_fighters/</a></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40avatar_fighters" target="_blank" rel=" noopener">https://www.tiktok.com/@avatar_fighters</a></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Favatarfighters.bsky.social" target="_blank" rel=" noopener">https://bsky.app/profile/avatarfighters.bsky.social</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Apex Legends: Latest Update 5/26/26</title>
<link>https://xinker.org/zh/apex-legends-latest-update-52626</link>
<guid>https://xinker.org/zh/apex-legends-latest-update-52626</guid>
<description><![CDATA[ FIXED:-When using requeue functions, tier restrictions now work properly-Storm Point has replaced Kings Canyon in map rotation -Players who previously experienced crashes on Storm Point should ensure they have updated their GPU drivers ]]></description>
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<pubDate>Wed, 27 May 2026 06:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Apex, Legends:, Latest, Update, 52626</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">FIXED:</p><p class="bb_paragraph">-When using requeue functions, tier restrictions now work properly<br>-Storm Point has replaced Kings Canyon in map rotation <br>-Players who previously experienced crashes on Storm Point should ensure they have updated their GPU drivers</p>]]> </content:encoded>
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<item>
<title>Patch #25: Multiplayer improvements (pt. 1)</title>
<link>https://xinker.org/zh/patch-25-multiplayer-improvements-pt-1</link>
<guid>https://xinker.org/zh/patch-25-multiplayer-improvements-pt-1</guid>
<description><![CDATA[ Multiplayer is just out. And now our goal is to spend the next days gathering feedback and fleshing everything out as fast as we can.This week also marks one year of 9 Kings EA release! And even though there was a patch yesterday, we just had to bring you another one today. So here it goes!0.9.0.2:Multiplayer perks After watching hours of live streams and analyzing our data, we&#039;ve decided to improve the multiplayer perk system in a very simple way: instead of rainbow perks, you&#039;ll have access to unique multiplayer perks. Multiplayer perks play the same role as the rainbow perks you know. But you&#039;ll only see those that are compatible with this game mode. And they&#039;re all unlocked for everyone from day one.Here&#039;s why this is good:Reduced clutter. Keeping a bunch of locked perks in the perk screen was not doing anyone any good. You might&#039;ve noticed we like to keep things as clean as possible.Accessibility and fairness. Rainbow perks are key for your build, and we want a fresh 9 Kings player to be familiar with what the perk system can do and have access to it from day 1.Same experience. Yeah, rainbow perks are all banned here. Multiplayer perks took their place. But they&#039;ll offer you the same experience in a more straightforward way.Single player interaction. You now have a unique board for single player and another for multiplayer so that you can transition seamlessly between modes without the need to rearrange your board every time.Room for growth. For now, these are versions of rainbow perks. But we might add new ones that only make sense in multiplayer. Got any ideas? Make sure to share with us in the forums or on Discord!You already get a new perk! Hardy is a new Multiplayer perk that will increase the HP of your base card. Multiplayer calendar tweaksThanks to the nature of the diplomacy mechanics in Multiplayer, we were able to tweak the calendar a bit, and we believe it can lead to some interesting outcomes.The first shop event now happens one year later. This means you&#039;ll have +9 gold to spend, which means being able to afford one extra card in an average run. The second expansion event now happens one year earlier. This means you&#039;ll struggle a little bit less with plot management in the late game.  Your unlocks are permanentYou might&#039;ve seen a notice saying that your unlocks might be erased during the current stage of multiplayer. Your unlocked items and your current rank will not be erased and are permanent.QoL &amp; BalancingIt now only takes 3 runs to unlock multiplayer.Angels are now much tougher against all kinds of builds.Bday victory track was added.Bases HP were lowered (~20%) to make battles faster.Base stalemate is now faster.Created a special in-game state for viewing the kingdom of enemies who already lost. You now get +1 rank point when finishing first. You lose one fewer point when finishing last.FixesFixed a bug that caused Walls to occasionally be converted by Embalming decree, breaking the battle.Fixed a bug that caused Invisibility decree to break the year 33 fight.When you have no vanity items, the game will now clearly indicate the option is locked.Walls are now properly displayed when viewing enemy kingdoms. Fixed some visual overlaps.Fixed personal rank text layout to properly display bigger numbers (we surpassed 20k profiles!)Fixed Steamdeck navigation issues on Multiplayer.Quest Mode fixesFixed troop count glitch on Royal Guard (Nothing).Fixed troop count glitch on Gigantafield (Spells).Fixed troop count glitch on Rite (Spells).After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at https://report@sadsocket.comComing next Year 33: We&#039;re aware of some issues with year 33 and we&#039;re working as we speak to improve the end game experience. You can expect not only performance tweaks but also design changes to make the final stage of the game more solid for everyone. Fixes: We&#039;ll also be addressing as many reported bugs as we can on all game modes asap.New content: After that, you can also expect new matchmaking updates (such as a casual option to be matched with your Steam friends async profiles) and new content for both single player &amp; multiplayer modes! Issues with the server in RussiaWe just learned that Russia has blocked access to Cloudflare, which is making our servers unreachable for players in the country. We&#039;re really sorry about this issue and will work hard to find a solution. We hope you understand this is beyond our control. In the meantime, consider using a VPN. Again, we&#039;re on it.999.999+ copies soldI wanted to wrap up this patch note with a very sincere message. This month we surpassed 1 million copies sold. Not even in my wildest dreams did I think I&#039;d be writing this here, but: thank you so freaking much. Over the last 12 months you literally changed our lives forever, and we&#039;ll keep working hard to give back what you&#039;ve given us. This is just th ]]></description>
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<pubDate>Wed, 27 May 2026 04:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 25:, Multiplayer, improvements, pt.</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Multiplayer is just out. And now our goal is to spend the next days gathering feedback and fleshing everything out as fast as we can.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This week also marks one year of 9 Kings EA release! And even though there was a patch yesterday, we just had to bring you another one today. So here it goes!</p><p class="bb_paragraph"></p><div class="bb_h1"><u><b>0.9.0.2:</b></u></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Multiplayer perks </b></div><p class="bb_paragraph">After watching hours of live streams and analyzing our data, we've decided to improve the multiplayer perk system in a very simple way: <b>instead of rainbow perks, you'll have access to unique multiplayer perks. </b>Multiplayer perks play the same role as the rainbow perks you know. But you'll only see those that are compatible with this game mode. And they're all unlocked for <b>everyone</b> from day one.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44897639/ed7e14f43bb14b92552ca87fa2a6ef571806063f.png"></p><p class="bb_paragraph"><b>Here's why this is good:</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Reduced clutter.</b> Keeping a bunch of locked perks in the perk screen was not doing anyone any good. You might've noticed we like to keep things as clean as possible.</p></li><li><p class="bb_paragraph"><b>Accessibility and fairness.</b> Rainbow perks are key for your build, and we want a fresh 9 Kings player to be familiar with what the perk system can do and have access to it from day 1.</p></li><li><p class="bb_paragraph"><b>Same experience.</b> Yeah, rainbow perks are all banned here. Multiplayer perks took their place. But they'll offer you the same experience in a more straightforward way.</p></li><li><p class="bb_paragraph"><b>Single player interaction. </b>You now have <b>a unique board for single player and another for multiplayer</b> so that you can transition seamlessly between modes without the need to rearrange your board every time.</p></li><li><p class="bb_paragraph"><b>Room for growth.</b> For now, these are versions of rainbow perks. But we might add new ones that only make sense in multiplayer. Got any ideas? Make sure to share with us in the forums or on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FVQwqwaH5Y3" target="_blank" rel=" noopener">Discord</a>!</p></li><li><p class="bb_paragraph"><b>You already get a new perk! Hardy </b>is a new Multiplayer perk that will increase the HP of your base card. </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Multiplayer calendar tweaks</b></div><p class="bb_paragraph">Thanks to the nature of the diplomacy mechanics in Multiplayer, we were able to tweak the calendar a bit, and we believe it can lead to some interesting outcomes.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The first shop event now happens one year later.</b> This means you'll have +9 gold to spend, which means being able to afford one extra card in an average run. </p></li><li><p class="bb_paragraph"><b>The second expansion event now happens one year earlier</b>. This means you'll struggle a little bit less with plot management in the late game. </p><p class="bb_paragraph"> </p></li></ul><div class="bb_h3"><b>Your unlocks are permanent</b></div><p class="bb_paragraph">You might've seen a notice saying that your unlocks might be erased during the current stage of multiplayer. <b>Your unlocked items and your current rank will not be erased and are permanent.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44897639/8425edf0939bff90552ecceaece17ef85a513074.png"></p><div class="bb_h3"><b>QoL & Balancing</b></div><ul class="bb_ul"><li><p class="bb_paragraph">It now only takes <b>3 runs to unlock multiplayer.</b></p></li><li><p class="bb_paragraph">Angels are now much tougher against all kinds of builds.</p></li><li><p class="bb_paragraph">Bday victory track was added.</p></li><li><p class="bb_paragraph"><b>Bases HP</b> were lowered (~20%) to make battles faster.</p></li><li><p class="bb_paragraph"><b>Base stalemate</b> is now faster.</p></li><li><p class="bb_paragraph">Created a special in-game state for viewing the kingdom of enemies who already lost. </p></li><li><p class="bb_paragraph">You now get +1 rank point when finishing first. </p></li><li><p class="bb_paragraph">You lose one fewer point when finishing last.</p></li></ul><div class="bb_h3"><b>Fixes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug that caused <b>Walls</b> to occasionally be converted by <b>Embalming decree</b>, breaking the battle.</p></li><li><p class="bb_paragraph">Fixed a bug that caused <b>Invisibility decree</b> to break the year 33 fight.</p></li><li><p class="bb_paragraph">When you have no vanity items, the game will now clearly indicate the option is locked.</p></li><li><p class="bb_paragraph"><b>Walls</b> are now properly displayed when viewing enemy kingdoms. </p></li><li><p class="bb_paragraph">Fixed some visual overlaps.</p></li><li><p class="bb_paragraph">Fixed personal rank text layout to properly display bigger numbers (we surpassed 20k profiles!)</p></li><li><p class="bb_paragraph">Fixed Steamdeck navigation issues on Multiplayer.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3"><b>Quest Mode fixes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed troop count glitch on <b>Royal Guard (Nothing).</b></p></li><li><p class="bb_paragraph">Fixed troop count glitch on <b>Gigantafield (Spells).</b></p></li><li><p class="bb_paragraph">Fixed troop count glitch on <b>Rite (Spells).</b></p></li></ul><p class="bb_paragraph">After downloading the patch, <b>please start a new run</b>, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Freport%40sadsocket.com" target="_blank" rel=" noopener">https://report@sadsocket.com</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Coming next </b></div><p class="bb_paragraph"><b>Year 33:</b> We're aware of some issues with year 33 and we're working as we speak to improve the end game experience. You can expect not only performance tweaks but also design changes to make the final stage of the game more solid for everyone. <br><br><b>Fixes:</b> We'll also be addressing as many reported bugs as we can on all game modes asap.<br><br><b>New content:</b> After that, you can also expect new matchmaking updates (such as a casual option to be matched with your Steam friends async profiles) and new content for both single player & multiplayer modes! </p><p class="bb_paragraph"></p><div class="bb_h3"><b>Issues with the server in Russia</b></div><p class="bb_paragraph">We just learned that Russia has blocked access to Cloudflare, which is making our servers unreachable for players in the country. We're really sorry about this issue and will work hard to find a solution. We hope you understand this is beyond our control. In the meantime, consider using a VPN. Again, we're on it.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>999.999+ copies sold</b></div><p class="bb_paragraph">I wanted to wrap up this patch note with a very sincere message. This month we surpassed 1 million copies sold. Not even in my wildest dreams did I think I'd be writing this here, but: thank you so freaking much. Over the last 12 months you literally changed our lives forever, and we'll keep working hard to give back what you've given us. This is just the start.</p><p class="bb_paragraph">This week marks one year of 9 Kings EA release. And we promise you it'll be our only EA birthday. We're moving full speed ahead, and our eyes are locked on the 1.0 release. We'll keep working hard to bring new content and balance the game. Expect <b>big updates for ALL game modes.</b> We'll be back with more news soon. For now, make sure to keep sharing your feedback as we flesh Multiplayer out :)</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Steam Reviews: Your Feedback Matters</b></div><p class="bb_paragraph">We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be. It's really important to us! </p><p class="bb_paragraph"> </p><p class="bb_paragraph">Please join us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FVQwqwaH5Y3" target="_blank" rel=" noopener">Discord</a> and <a class="bb_link" href="https://www.reddit.com/r/9Kings/" target="_blank" rel="">Reddit</a>. You can also find the 9 Kings <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2F9_Kings%2FMain_Page" target="_blank" rel=" noopener">wiki</a> page here for information on the game!  Love, Sad Socket team<br><br>Love,<br>Sad Socket team</p>]]> </content:encoded>
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<title>EMBRACE THE CHAOS!</title>
<link>https://xinker.org/zh/embrace-the-chaos</link>
<guid>https://xinker.org/zh/embrace-the-chaos</guid>
<description><![CDATA[ MechWarrior 5 Mercenaries - Chaos Reign  Now available for Purchase on Steam!PURCHASE CHAOS REIGNCHAOS REIGN STEAM PAGE&gt;&gt;&gt;LAUNCH TRAILERWATCH THE LAUNCH TRAILER ON YOUTUBE&gt;&gt;&gt; PATCH NOTESREAD THE PATCH NOTES ON MW5MERCS.COM&gt;&gt;&gt; ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/39999092/16eb29b2b4a2ca602451c6c1275eb335ce30cb13.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 02:25:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>EMBRACE, THE, CHAOS</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/39999092/d9bfec58bac8ad219474d02efd0f5b6ff26ea665.jpg"></p><p class="bb_paragraph"><b>MechWarrior 5 Mercenaries - Chaos Reign  Now available for Purchase on Steam!</b></p><div class="bb_h3"><b>PURCHASE CHAOS REIGN</b></div><p class="bb_paragraph"><b><a class="bb_link" href="https://store.steampowered.com/app/4371500/MechWarrior_5_Mercenaries__Chaos_Reign/" target="_blank" rel="">CHAOS REIGN STEAM PAGE>>></a></b></p><p class="bb_paragraph"></p><div class="bb_h3"><b>LAUNCH TRAILER</b></div><p class="bb_paragraph"><b><u><a class="bb_link" href="https://www.youtube.com/watch?v=oqbKv4HomFA" target="_blank" rel="">WATCH THE LAUNCH TRAILER ON YOUTUBE>>></a></u></b></p><p class="bb_paragraph"><b> </b></p><div class="bb_h3"><b>PATCH NOTES</b></div><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmw5mercs.com%2Fnews%2F2026%2F05%2F189-chaos-reign-available-now" target="_blank" rel=" noopener">READ THE PATCH NOTES ON </a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FMW5MERCS.COM" target="_blank" rel=" noopener">MW5MERCS.COM</a>>>></b></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>「勇者鬥惡龍」40 週年優惠活動</title>
<link>https://xinker.org/zh/%E5%8B%87%E8%80%85%E9%AC%A5%E6%83%A1%E9%BE%8D40-%E9%80%B1%E5%B9%B4%E5%84%AA%E6%83%A0%E6%B4%BB%E5%8B%95</link>
<guid>https://xinker.org/zh/%E5%8B%87%E8%80%85%E9%AC%A5%E6%83%A1%E9%BE%8D40-%E9%80%B1%E5%B9%B4%E5%84%AA%E6%83%A0%E6%B4%BB%E5%8B%95</guid>
<description><![CDATA[ 無論是曾身為勇者冒險的你，還是即將啟程的你，40週年感謝有你。向所有粉絲玩家致謝。最新作品《勇者鬥惡龍VII Reimagined》首次打折！熱門系列作品也優惠登場。-《勇者鬥惡龍III HD-2D Remake》-《勇者鬥惡龍I &amp; II HD-2D Remake》-《勇者鬥惡龍XI S 尋覓逝去的時光 - Definitive Edition》 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/1012195/a9e14566c84371ca494c80151b3d1629b67b0357.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 01:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>「勇者鬥惡龍」40, 週年優惠活動</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">無論是曾身為勇者冒險的你，還是即將啟程的你，40週年感謝有你。向所有粉絲玩家致謝。</p><p class="bb_paragraph">最新作品《勇者鬥惡龍VII Reimagined》首次打折！熱門系列作品也優惠登場。</p><p class="bb_paragraph">-《勇者鬥惡龍III HD-2D Remake》</p><p class="bb_paragraph">-《勇者鬥惡龍I & II HD-2D Remake》</p><p class="bb_paragraph">-《勇者鬥惡龍XI S 尋覓逝去的時光 - Definitive Edition》</p>]]> </content:encoded>
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<title>[AMA] Chatting about Axle, with Axle herself</title>
<link>https://xinker.org/zh/ama-chatting-about-axle-with-axle-herself</link>
<guid>https://xinker.org/zh/ama-chatting-about-axle-with-axle-herself</guid>
<description><![CDATA[ Hey, r/ApexLegends!With Axle’s arrival in Apex Legends, we want to give you all a chance to get to know her a little better. We released a video about Axle’s background lore, but we want you to be able to dive deeper!So, AXLE will be joining us to answer as many questions about her history as possible starting Wednesday, May 27, 2026, at 10:00am PT. Drop your questions here ahead of our AMA and tune back for replies when we go live. Reminder: please keep your questions focused on Axle’s lore (not kit) and limit 1-2 related questions per reply to help us stay organized. If you’ve got off topic questions, let us know which AMA we should host next.Chat soon! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/38098458/fcd13b0c2f8028bcd8d7f7785e1a0f623618e44d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 01:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>AMA, Chatting, about, Axle, with, Axle, herself</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey, r/ApexLegends!</p><p class="bb_paragraph"></p><p class="bb_paragraph">With Axle’s arrival in Apex Legends, we want to give you all a chance to get to know her a little better. We released <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fp%2FDYFW3UINc13%2F" target="_blank" rel=" noopener">a video about Axle’s background lore</a></u>, but we want you to be able to dive deeper!</p><p class="bb_paragraph"></p><p class="bb_paragraph">So, AXLE will be joining us to answer as many questions about her history as possible starting Wednesday, May 27, 2026, at 10:00am PT. Drop your questions here ahead of our AMA and tune back for replies when we go live. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Reminder: please keep your questions focused on Axle’s lore (not kit) and limit 1-2 related questions per reply to help us stay organized. If you’ve got off topic questions, let us know which AMA we should host next.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Chat soon!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Get developer insights about Raid Boss 2: Subjugator and Thol the Invincible</title>
<link>https://xinker.org/zh/get-developer-insights-about-raid-boss-2-subjugator-and-thol-the-invincible</link>
<guid>https://xinker.org/zh/get-developer-insights-about-raid-boss-2-subjugator-and-thol-the-invincible</guid>
<description><![CDATA[ Double trouble hits Borderlands 4 this week as Raid Boss 2: Subjugator and Thol the Invincible drops on May 28, adding a new endgame challenge as part of Version 1.7 update, free for all Borderlands 4 players. While you&#039;re getting ready to throw down in this dual boss fight, check out the latest episode of the Gearbox DevCast above, as hosts Andrew Reiner and April Johnson chat with Lead Level Designer David Ruiz for an in-depth look at the encounter.Subjugator and Thol the Invincible are languishing in their service to the Timekeeper. These nigh-unstoppable brothers have been isolated on an island off the coast of the Fadefields, desperately bored of the status quo. They see the Vault Hunters invading their sanctum as a welcome reprieve from restlessness, and they&#039;re willing to stake everything on this life-or-death battle just to feel something again.Subjugator and Thol the Invincible boss fightAs a quick recap, you&#039;ll need to beat the main campaign before challenging Subjugator and Thol the Invincible. When you start this encounter, you&#039;ll have to battle Subjugator and Thol in a tag-team matchup. They’ll take turns clashing with you before joining up for a deadly dual attack.Once you&#039;ve slain one brother, the other will assume their ascended form and regroup in their preferred domain: &quot;Heaven&quot; for Subjugator, &quot;Hell&quot; for Thol. You can see in the new Gearbox DevCast gameplay footage that Heaven is a lot more spacious, as you&#039;ll need to glide through the air to avoid the attacks of the newly colossal Subjugator. Meanwhile, Hell is like a sumo ring enclosed by lava as you square off against the brutish Thol&#039;s unleashed strength up close.While the first Raid Boss encounter against Bloomreaper the Invincible was focused on positioning and arena awareness, Raid Boss 2 is designed to test your endurance as you clash with Subjugator, Thol, both at once, and finally the ascended form of the surviving brother. Fighting Bloomreaper means constantly moving so you don&#039;t get knocked away and fall to an instant death. By contrast, the battle against Subjugator and Thol focuses on mechanical execution as the duel intensifies with each phase, and there&#039;s a tactical element to identifying which ascended form your build has the best chance of defeating.Subjugator and Thol the Invincible loot dropsIn case you missed them in the Subjugator and Thol the Invincible reveal article, here&#039;s a list of the precious gear drops you can farm from Raid Boss 2:1 new Pearlescent weapon:Jail-Broken Gatling (Ripper SMG): For each hit on an enemy, gain a buff that increases fire rate, damage, weapon recoil, and the chance to fire additional projectiles4 new Legendary items:Lockjaw (Torgue Assault Rifle): Fires explosive projectiles that bounce between multiple targetsShammy Kablammy (Tediore Pistol): Douses enemies in hot Moonshine, then throws an explosive projectile when reloading that burns doused enemies with Incendiary damage, scaling with how many targets you lit ablazeFlak Cannon (Vladof Heavy Weapon Ordnance): Shred your enemies with a hail of bulletsCollector (Order Shield): Weather any storm with this Energy Shield that has a huge capacity and a quick recharge rate, offset by a longer recharge delay5 new Class Mods:Each Vault Hunter has a unique Class Mod in Subjugator and Thol the Invincible&#039;s loot table. When the sixth Vault Hunter joins Borderlands 4 as part of Story Pack 2* in Q3 2026, a Class Mod unique to them will also be added to this same pool of possible Subjugator and Thol the Invincible drops. New firmware:Active Fire: At Tier 3, unleashing a charge weapon&#039;s full-charge shot the moment it&#039;s available will deal bonus damage, providing increased lethality as a reward for your precision timingAs with the Bloomreaper fight, the best Subjugator and Thol the Invincible loot can only drop in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our Borderlands 4 endgame explainer. Entering the Raid Boss 2 encounter in UVHM adds a timer to your run; you&#039;ll want to put these mighty brothers in the dirt as quickly as possible.Should you manage to slay Subjugator and Thol, you&#039;ll be rewarded with a chest full of loot containing different tiers of potential bonus rewards. Depending on your completion time, the Silver, Gold, or Platinum-tier rewards you get will be increasingly powerful. You&#039;ll be able to clearly see how much time is left to hit a tier via your mission tracker.All of Subjugator and Thol&#039;s Class Mod drops are only available when achieving the Silver tier or higher in UVHM. And if you absolutely smash Subjugator and Thol in record time to earn Platinum-tier rewards, you&#039;ll score a guaranteed Legendary drop, with an increased chance of getting a coveted Pearlescent weapon.More Version 1.7 featuresIn addition to the Subjugator and Thol the Invincible boss fight, Version 1.7 coming on May 28 includes some new features we want to highlight:Pearlescent World Drops - As Ordonite corruptio ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45157740/fcee88776776cda2640bc4332795486fb3ce0952.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 00:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Get, developer, insights, about, Raid, Boss, Subjugator, and, Thol, the, Invincible</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"Tm57upCaHjI' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Double trouble hits <i>Borderlands 4 </i>this week as Raid Boss 2: Subjugator and Thol the Invincible drops on May 28, adding a new endgame challenge as part of Version 1.7 update, free for all <i>Borderlands 4</i> players. While you're getting ready to throw down in this dual boss fight, check out the latest episode of the Gearbox DevCast above, as hosts Andrew Reiner and April Johnson chat with Lead Level Designer David Ruiz for an in-depth look at the encounter.</p><p class="bb_paragraph">Subjugator and Thol the Invincible are languishing in their service to the Timekeeper. These nigh-unstoppable brothers have been isolated on an island off the coast of the Fadefields, desperately bored of the status quo. They see the Vault Hunters invading their sanctum as a welcome reprieve from restlessness, and they're willing to stake everything on this life-or-death battle just to feel something again.</p><p class="bb_paragraph"></p><div class="bb_h2">Subjugator and Thol the Invincible boss fight</div><p class="bb_paragraph">As a quick recap, you'll need to beat the main campaign before challenging Subjugator and Thol the Invincible. When you start this encounter, you'll have to battle Subjugator and Thol in a tag-team matchup. They’ll take turns clashing with you before joining up for a deadly dual attack.</p><p class="bb_paragraph">Once you've slain one brother, the other will assume their ascended form and regroup in their preferred domain: "Heaven" for Subjugator, "Hell" for Thol. You can see in the new Gearbox DevCast gameplay footage that Heaven is a lot more spacious, as you'll need to glide through the air to avoid the attacks of the newly colossal Subjugator. Meanwhile, Hell is like a sumo ring enclosed by lava as you square off against the brutish Thol's unleashed strength up close.</p><p class="bb_paragraph">While the first Raid Boss encounter against <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fbloomreaper-raid-boss%2F" target="_blank" rel=" noopener"><u>Bloomreaper the Invincible</u></a> was focused on positioning and arena awareness, Raid Boss 2 is designed to test your endurance as you clash with Subjugator, Thol, both at once, and finally the ascended form of the surviving brother. </p><p class="bb_paragraph">Fighting Bloomreaper means constantly moving so you don't get knocked away and fall to an instant death. By contrast, the battle against Subjugator and Thol focuses on mechanical execution as the duel intensifies with each phase, and there's a tactical element to identifying which ascended form your build has the best chance of defeating.</p><p class="bb_paragraph"></p><div class="bb_h2">Subjugator and Thol the Invincible loot drops</div><p class="bb_paragraph">In case you missed them in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fsubjugator-and-thol-details-loot%2F" target="_blank" rel=" noopener"><u>Subjugator and Thol the Invincible reveal article</u></a>, here's a list of the precious gear drops you can farm from Raid Boss 2:</p><ul class="bb_ul"><li><p class="bb_paragraph">1 new Pearlescent weapon:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Jail-Broken Gatling (Ripper SMG): </b>For each hit on an enemy, gain a buff that increases fire rate, damage, weapon recoil, and the chance to fire additional projectiles</p></li></ul></li><li><p class="bb_paragraph">4 new Legendary items:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Lockjaw (Torgue Assault Rifle):</b> Fires explosive projectiles that bounce between multiple targets</p></li><li><p class="bb_paragraph"><b>Shammy Kablammy (Tediore Pistol):</b> Douses enemies in hot Moonshine, then throws an explosive projectile when reloading that burns doused enemies with Incendiary damage, scaling with how many targets you lit ablaze</p></li><li><p class="bb_paragraph"><b>Flak Cannon (Vladof Heavy Weapon Ordnance):</b> Shred your enemies with a hail of bullets</p></li><li><p class="bb_paragraph"><b>Collector (Order Shield):</b> Weather any storm with this Energy Shield that has a huge capacity and a quick recharge rate, offset by a longer recharge delay</p></li></ul></li><li><p class="bb_paragraph">5 new Class Mods:</p><ul class="bb_ul"><li><p class="bb_paragraph">Each Vault Hunter has a unique Class Mod in Subjugator and Thol the Invincible's loot table. When the sixth Vault Hunter joins <i>Borderlands 4</i> as part of Story Pack 2* in Q3 2026, a Class Mod unique to them will also be added to this same pool of possible Subjugator and Thol the Invincible drops. </p></li></ul></li><li><p class="bb_paragraph">New firmware:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Active Fire:</b> At Tier 3, unleashing a charge weapon's full-charge shot the moment it's available will deal bonus damage, providing increased lethality as a reward for your precision timing</p></li></ul></li></ul><p class="bb_paragraph">As with the Bloomreaper fight, the best Subjugator and Thol the Invincible loot can only drop in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fendgame-overview%2F" target="_blank" rel=" noopener"><u><i>Borderlands 4</i></u></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fendgame-overview%2F" target="_blank" rel=" noopener"><u> endgame explainer</u></a>. Entering the Raid Boss 2 encounter in UVHM adds a timer to your run; you'll want to put these mighty brothers in the dirt as quickly as possible.</p><p class="bb_paragraph">Should you manage to slay Subjugator and Thol, you'll be rewarded with a chest full of loot containing different tiers of potential bonus rewards. Depending on your completion time, the Silver, Gold, or Platinum-tier rewards you get will be increasingly powerful. You'll be able to clearly see how much time is left to hit a tier via your mission tracker.</p><p class="bb_paragraph">All of Subjugator and Thol's Class Mod drops are only available when achieving the Silver tier or higher in UVHM. And if you absolutely smash Subjugator and Thol in record time to earn Platinum-tier rewards, you'll score a guaranteed Legendary drop, with an increased chance of getting a coveted Pearlescent weapon.</p><p class="bb_paragraph"></p><div class="bb_h2">More Version 1.7 features</div><p class="bb_paragraph">In addition to the Subjugator and Thol the Invincible boss fight, Version 1.7 coming on May 28 includes some new features we want to highlight:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Pearlescent World Drops - </b>As Ordonite corruption continues to spread across Kairos, the chance to find Pearlescent weapons as World Drops has also increased. Be sure to check the contents of those chests, lockers, and even grody toilets; you never know where one of the most precious weapons in the game might suddenly appear.</p></li><li><p class="bb_paragraph"><b>UVHM Level 7 - </b>Crank up that endgame difficulty even further and put your builds to the ultimate test. To unlock UVHM Level 7, you'll have to defeat Subjugator and Thol the Invincible on UVHM Level 6. Best of luck.</p></li><li><p class="bb_paragraph"><b>Shared Character Progression toggle - </b>As previously discussed, this toggle gives you the option to roll a new Vault Hunter with a completely clean slate if you so choose. If you've been wanting to rediscover Kairos with a new character as if you're experiencing the world for the first time, you'll be able to turn off Shared Character Progression when creating a new Vault Hunter once Version 1.7 goes live.</p><ul class="bb_ul"><li><p class="bb_paragraph">While it won't be ready in time for Version 1.7, we're still hard at work on a <b>Cross-Platform Saves</b> feature that will let you seamlessly continue your Vault Hunters' adventures across different platforms.</p></li><li><p class="bb_paragraph"></p></li></ul></li></ul><div class="bb_h2">Takedown and Bounty Pack 3** coming June 25</div><p class="bb_paragraph">As mentioned during the Gearbox DevCast, the endgame raid Takedown at the Hadron Abyss (free for all <i>Borderlands 4</i> players) and the paid DLC of Bounty Pack 3: A Zane to Kill For are both dropping on June 25 with Version 1.8! We'll have more details on all the new content coming your way soon.</p><p class="bb_paragraph">Later this year, we'll introduce the paid content of Bounty Packs 4 and 5, as well as the paid Story Pack 2 that includes a new Vault Hunter, a new map zone, and much more. As a refresher, owning <i>Borderlands 4 Super Deluxe Edition</i> gets you all of the content from the Bounty Pack Bundle (Bounty Packs 2, 3, 4, and 5) and Vault Hunter Pack (Story Packs 1 and 2), while <i>Borderlands 4 Deluxe Edition </i>gets you the Bounty Pack Bundle. Bounty Packs and Story Packs will also be available for individual purchase.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*Story Packs 1 and 2 are paid post-launch DLC that are included with the Borderlands 4 Vault Hunter Pack, and included in Borderlands 4 Super Deluxe Edition. They will also be available for separate purchase (base game required). Exact release timings of each Story Pack to be announced at a later date and will be subject to change. Terms apply.</i></p><p class="bb_paragraph"><i>**Bounty Packs 2/3/4/5 are post-launch DLCs that are included with the Borderlands 4 Bounty Pack Bundle, and included with the Deluxe and Super Deluxe Editions of Borderlands 4. They are also available for separate purchase (base game required). Exact release timings of each Bounty Pack to be announced at a later date and will be subject to change. Terms apply.</i></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1285190/Borderlands_4/" target="_blank" rel="">https://store.steampowered.com/app/1285190/Borderlands_4/</a></p>]]> </content:encoded>
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<title>LumenTale: Memories of Trey is Out Now</title>
<link>https://xinker.org/zh/lumentale-memories-of-trey-is-out-now</link>
<guid>https://xinker.org/zh/lumentale-memories-of-trey-is-out-now</guid>
<description><![CDATA[ Lumens, your invitation to the land of Talea has arrived, as LumenTale: Memories of Trey is Out Now on Steam!Get ready to embark on an emotional journey of self-discovery through the captivating region of Talea, meeting unforgettable characters and forging lasting bonds along the way. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories.   Catch Animon ????Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle!  Battles ⚔️Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.  Trading and Multiplayer ♻️With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Lead your team to victory in multiplayer battles and stake your claim as the ultimate Lumen!Early Adopter Pack!Prepare for your journey across Talea with a special companion pack filled with bonus items to support you on your quest for friendship, self-discovery, and more. For anyone purchasing between 26 May and 25 June, adventurers will receive exclusive furniture for the Anispace, a set of Bilias including 30 standard, 10 Velox and 5 Lost, Memostones and a set of cards, including all the starter Animon, plus a holographic Lampecko card!  Join our Beehive Studios Discord community! You can also follow us on X and Instagram to stay up to date with all the latest news and developments from the world of LumenTale.Discord X/Twitter Instagram YouTube TikTok https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/ ]]></description>
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<pubDate>Wed, 27 May 2026 00:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LumenTale:, Memories, Trey, Out, Now</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Lumens, your invitation to the land of Talea has arrived, as LumenTale: Memories of Trey is Out Now on Steam!</b></div><p class="bb_paragraph"></p><div data-youtube='"-cLMX2DT-8U' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Get ready to embark on an emotional journey of self-discovery through the captivating region of Talea, meeting unforgettable characters and forging lasting bonds along the way. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/fed6cce5ba924f7d097e425e09ad1a158c6eafd4.gif">  </p><p class="bb_paragraph"><b><br>Catch Animon ????</b></p><p class="bb_paragraph">Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/a2369097845ba31a912d086e2544d970cd76b75e.gif">  </p><p class="bb_paragraph"><b><br>Battles ⚔️</b></p><p class="bb_paragraph">Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/2fea68d10fef9759b992fcbd17c8385270d36509.gif">  </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Trading and Multiplayer ♻️</b></p><p class="bb_paragraph">With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Lead your team to victory in multiplayer battles and stake your claim as the ultimate Lumen!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/5521eed39ae243462a7353378a8f1f3e23a8225f.gif"></p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>Early Adopter Pack!</u></b></div><p class="bb_paragraph">Prepare for your journey across Talea with a special companion pack filled with bonus items to support you on your quest for friendship, self-discovery, and more. For anyone purchasing between <b>26 May and 25 June</b>, adventurers will receive exclusive furniture for the Anispace, a set of Bilias including 30 standard, 10 Velox and 5 Lost, Memostones and a set of cards, including all the starter Animon, plus a holographic Lampecko card! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/b38f0bcf7d533619adc575e7319dda17c8b76ada.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/43460207/8c791dc7667974770905ab68d0402a98650eeb7c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43460207/8750386a030a319f39f039f9a96d4c4bc85d737d.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDje82z63VE" target="_blank" rel=" noopener">Join our Beehive Studios Discord community!</a> You can also follow us on <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBeehiveStudios_" target="_blank" rel=" noopener">X</a></u></b> and <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fbeehivegamestudios%2F" target="_blank" rel=" noopener">Instagram</a></u></b> to stay up to date with all the latest news and developments from the world of LumenTale.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDje82z63VE%20style%3Dbutton" target="_blank" rel=" noopener">Discord</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fbeehivestudios_%20style%3Dbutton" target="_blank" rel=" noopener">X/Twitter</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fbeehivegamestudios%2F%20style%3Dbutton" target="_blank" rel=" noopener">Instagram</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube.com%2F%40lumentale%20style%3Dbutton" target="_blank" rel=" noopener">YouTube</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40lumentalememoriesoftrey%20style%3Dbutton" target="_blank" rel=" noopener">TikTok</a> </p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/" target="_blank" rel="">https://store.steampowered.com/app/2261430/LumenTale_Memories_of_Trey/</a></p>]]> </content:encoded>
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<title>Assassin&amp;apos;s Creed Black Flag Resynced &#45; Deep Dive into the Naval Gameplay</title>
<link>https://xinker.org/zh/assassins-creed-black-flag-resynced-deep-dive-into-the-naval-gameplay</link>
<guid>https://xinker.org/zh/assassins-creed-black-flag-resynced-deep-dive-into-the-naval-gameplay</guid>
<description><![CDATA[ Assassin&#039;s Creed Black Flag Resynced - Deep Dive into the Naval GameplayHello everyone!We&#039;re back with another Deep Dive into a core aspect of Assassin&#039;s Creed Black Flag Resynced: Naval Gameplay.This time we&#039;re joined by Guilhem Marin, the lead Naval Designer to go in depth on Resynced’s naval gameplay.Please note that all footage is from a work-in-progress build. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options.Navigation and Exploration on the High SeasThe Jackdaw is a character in its own right and will accompany Edward and his crew on their journey throughout the Caribbean. It’s still the ship you know and love, but with some upgrades to improve your experience and create a more seamless, immersive sailing experience.Autopilot and Getting Around the MapA benefit of the latest generation of hardware has been the ability to create seamless open worlds with no loading screens. As such, Resynced has upgraded to modern hardware, allowing us to remove loading screens between naval gameplay and the major cities of the game.You&#039;ll also be able to take advantage of two new navigation tools to help you get around the Caribbean. First is the Pathfinder; pin a destination on your map and activate it, which highlights your route across the water; handy if you want to stay in control of the Jackdaw while keeping your heading in view. Second is Follow Sea. This is a fancy term for autopilot; once your path is set, switch it on to hand navigation over entirely, letting the ship steer herself until you reach your destination.Sea ShantiesWhether you use the new navigation tools, or simply decide to set sail with no destination, the iconic shanties from the original are back to accompany Edward’s journey. All 35 original shanties are here to find through exploration, plus 10 newly produced ones just for Resynced that are now tied to specific quests and activities.In Resynced, you can now choose a specific shanty you want to hear with a brand-new shanty wheel, accessible by pressing D pad down (if you’d prefer to cycle through randomly, you can still choose a random shanty by pressing D pad right). Of course, if you want a quiet moment to simply enjoy the sound of the waves, you’ll also be able to turn off spontaneous singing by holding down D pad right.  Forts and New Regions in Assassin’s Creed ResyncedEach region of the map houses one Fort, with difficulty varying by region. You’ll be able to initiate combat with Forts, usually tough battles which also alert nearby enemy ships. After naval combat, you’ll have to deboard your ship with your crew and face the hordes of enemy soldiers on land, lowering morale enough to face off against the fort’s commander and kill him to claim it as your own. Destroying a Fort highlights new points of interest in its region and opens additional missions for Kenway&#039;s Fleet (more on that later).    Instead of fixed objectives, we now use a dynamic morale system that ensures that all your actions matter. Once you’ve lowered morale sufficiently, the commander will stand up and fight instead of trying to surrender like in the original game.  Dynamic Weather in Assassin’s Creed ResyncedUsing the Anvil Engine’s dynamic weather system, called Atmos, the Caribbean Sea is truer to life than ever. Through rogue winds and waves, violent storms, and placid sun, your journey throughout the world will be colored by weather systems that simulate the water cycle, realistically blow the billowing cloth of sails and move or even destroy objects in the world.  In Resynced, you’ll need to be extra cautious in bad weather, as there are now two waterspout types, while lightning strikes can fall into the water to do AoE damage.“One of the key pillars we discussed with our Tech and Realization teams was to convey the awe-inspiring power of nature,” says Guilhem. “We really cranked up the gameplay of the elements to convey that, despite all of its firepower and tools, the Jackdaw has to respect the fury of the sea or face oblivion.”  Aquatic Activities at SeaThe sea presents many opportunities for adventure outside of the main quests.Loot and where to find itLoot is a key resource on the high seas, providing useful materials for Ship Upgrades for the Jackdaw. You can collect loot by:Destroying or boarding enemy shipsCollect floating loot as you traverseFinding underwater chests with the diving bell or the new free dive featureHarpooning sea creaturesTaking out FortsFinding burning ships.To get the most out of your efforts, boarding enemy ships will net Edward the most loot – double what you’d get by simply destroying them – and you can use your Spyglass to see what materials the ship has on board, ensuring your plunder is exactly what you need for your next upgrade.  Diving and Hunting side ActivitiesBlack Flag’s naval side activities return in Resynced.Diving: Once the Diving Bell is unlocked through the main story, you’ll  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46094181/1d9f7203b1fec0a9a98db69844eb09a8a7802973.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 27 May 2026 00:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Assassins, Creed, Black, Flag, Resynced, Deep, Dive, into, the, Naval, Gameplay</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Assassin's Creed Black Flag Resynced - Deep Dive into the Naval Gameplay</div><p class="bb_paragraph"></p><p class="bb_paragraph">Hello everyone!</p><p class="bb_paragraph">We're back with another Deep Dive into a core aspect of Assassin's Creed Black Flag Resynced: Naval Gameplay.</p><p class="bb_paragraph">This time we're joined by Guilhem Marin, the lead Naval Designer to go in depth on Resynced’s naval gameplay.</p><p class="bb_paragraph"><b><i>Please note that all footage is from a work-in-progress build. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options.</i></b></p><p class="bb_paragraph"></p><div data-youtube='"S84qTdvO_Mg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2">Navigation and Exploration on the High Seas</div><p class="bb_paragraph">The Jackdaw is a character in its own right and will accompany Edward and his crew on their journey throughout the Caribbean. It’s still the ship you know and love, but with some upgrades to improve your experience and create a more seamless, immersive sailing experience.</p><div class="bb_h3">Autopilot and Getting Around the Map</div><p class="bb_paragraph">A benefit of the latest generation of hardware has been the ability to create seamless open worlds with no loading screens. As such, Resynced has upgraded to modern hardware, allowing us to remove loading screens between naval gameplay and the major cities of the game.</p><p class="bb_paragraph">You'll also be able to take advantage of two new navigation tools to help you get around the Caribbean. First is the Pathfinder; pin a destination on your map and activate it, which highlights your route across the water; handy if you want to stay in control of the Jackdaw while keeping your heading in view. Second is Follow Sea. This is a fancy term for autopilot; once your path is set, switch it on to hand navigation over entirely, letting the ship steer herself until you reach your destination.</p><div class="bb_h3">Sea Shanties</div><p class="bb_paragraph">Whether you use the new navigation tools, or simply decide to set sail with no destination, the iconic shanties from the original are back to accompany Edward’s journey. All 35 original shanties are here to find through exploration, plus 10 newly produced ones just for Resynced that are now tied to specific quests and activities.</p><p class="bb_paragraph">In Resynced, you can now choose a specific shanty you want to hear with a brand-new shanty wheel, accessible by pressing D pad down (if you’d prefer to cycle through randomly, you can still choose a random shanty by pressing D pad right). Of course, if you want a quiet moment to simply enjoy the sound of the waves, you’ll also be able to turn off spontaneous singing by holding down D pad right.  </p><p class="bb_paragraph"></p><div data-youtube='"p368NYys5nU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Forts and New Regions in Assassin’s Creed Resynced</div><p class="bb_paragraph">Each region of the map houses one Fort, with difficulty varying by region. You’ll be able to initiate combat with Forts, usually tough battles which also alert nearby enemy ships. After naval combat, you’ll have to deboard your ship with your crew and face the hordes of enemy soldiers on land, lowering morale enough to face off against the fort’s commander and kill him to claim it as your own. Destroying a Fort highlights new points of interest in its region and opens additional missions for Kenway's Fleet (more on that later). </p><p class="bb_paragraph"> </p><div data-youtube='"VHRPUvf_ut8' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">  Instead of fixed objectives, we now use a dynamic morale system that ensures that all your actions matter. Once you’ve lowered morale sufficiently, the commander will stand up and fight instead of trying to surrender like in the original game. </p><p class="bb_paragraph"> </p><div data-youtube='"zBxOnQpA2w0' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Dynamic Weather in Assassin’s Creed Resynced</div><p class="bb_paragraph">Using the Anvil Engine’s dynamic weather system, called Atmos, the Caribbean Sea is truer to life than ever. Through rogue winds and waves, violent storms, and placid sun, your journey throughout the world will be colored by weather systems that simulate the water cycle, realistically blow the billowing cloth of sails and move or even destroy objects in the world.  </p><p class="bb_paragraph"></p><div data-youtube='"JgikW016zkE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"><br>In Resynced, you’ll need to be extra cautious in bad weather, as there are now two waterspout types, while lightning strikes can fall into the water to do AoE damage.</p><p class="bb_paragraph">“One of the key pillars we discussed with our Tech and Realization teams was to convey the awe-inspiring power of nature,” says Guilhem. “We really cranked up the gameplay of the elements to convey that, despite all of its firepower and tools, the Jackdaw has to respect the fury of the sea or face oblivion.”  </p><p class="bb_paragraph"></p><div data-youtube='"_fnsF8a26EU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2">Aquatic Activities at Sea</div><p class="bb_paragraph">The sea presents many opportunities for adventure outside of the main quests.</p><p class="bb_paragraph">Loot and where to find it<br>Loot is a key resource on the high seas, providing useful materials for Ship Upgrades for the Jackdaw. You can collect loot by:</p><ul class="bb_ul"><li><p class="bb_paragraph">Destroying or boarding enemy ships</p></li><li><p class="bb_paragraph">Collect floating loot as you traverse</p></li><li><p class="bb_paragraph">Finding underwater chests with the diving bell or the new free dive feature</p></li><li><p class="bb_paragraph">Harpooning sea creatures</p></li><li><p class="bb_paragraph">Taking out Forts</p></li><li><p class="bb_paragraph">Finding burning ships.</p></li></ul><p class="bb_paragraph">To get the most out of your efforts, boarding enemy ships will net Edward the most loot – double what you’d get by simply destroying them – and you can use your Spyglass to see what materials the ship has on board, ensuring your plunder is exactly what you need for your next upgrade.  </p><p class="bb_paragraph"></p><div data-youtube='"qJRl11pifAU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Diving and Hunting side Activities</div><p class="bb_paragraph">Black Flag’s naval side activities return in Resynced.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Diving:</b> Once the Diving Bell is unlocked through the main story, you’ll be able to use it to access diverse and dangerous underwater areas that contain much rarer loot. Edward will have to navigate the threats of stinging jellyfish and stalking sharks, fast moving currents in caves, all while watching his oxygen. Edward will be able to blend stealthily in schools of fish to avoid the watchful eyes of the lurking sharks.</p></li></ul><p class="bb_paragraph"></p><div data-youtube='"JVFiaHxxqCo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dive Anywhere:</b> You can now dive under the waves whenever and wherever you like, even without access to the diving bell. This mechanic will allow Edward to find hidden chests of loot submerged near isolated island playas or approach ships and shorefront targets in total stealth beneath the waves. Diving Bell locations are still too deep to brave the depths without the Diving Bell, making it a critical apparatus for rarer loot.</p></li></ul><p class="bb_paragraph"></p><div data-youtube='"LrHp-AtOg8M' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Harpooning:</b> Harpooning makes a return in Resynced. When you spot a location where a whale or shark can be found, Edward will step aboard on a small boat. Harpooning acts as a sort of mini game where you'll have to use finite harpoons and steady aim to kill or become prey. Successfully harpooning a whale or shark will reward Edward with some high-value resources you can sell off at the next port or use for crafting upgrades.</p></li></ul><p class="bb_paragraph"></p><div data-youtube='"Br1qP_Y9mH4' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">The Role of the Captain’s Cabin</div><p class="bb_paragraph">The Captain's Cabin is a special location on The Jackdaw, and you can access it any time you’re not piloting the ship.</p><p class="bb_paragraph">From the Captain’s Cabin, you can:</p><ul class="bb_ul"><li><p class="bb_paragraph">Customize your ship’s appearance like the sails or figurehead.</p></li><li><p class="bb_paragraph">Customize the appearance of Edward with his variety of outfits coming back from the original game (you’ll also be able to do this outside of the Captain’s Cabin)</p></li><li><p class="bb_paragraph">Change your ship’s pet</p></li><li><p class="bb_paragraph">Manage your fleet – send your fleet of vessels out on missions to gather resources, trade your loot, or fight enemy ships</p></li></ul><p class="bb_paragraph">Some functions previously tied to the Captain’s Cabin, such as purchasing ship upgrades, restocking ship’s weapons, and buying and selling cargo, have now been moved to the <b>local Harbourmaster</b> – found in a variety of ports throughout the Caribbean. This means that you’ll need to manage your resources while out on the open ocean and make more strategic decisions and about when and who you engage so you don’t enter a fight unprepared.</p><div class="bb_h3">Kenway’s Fleet</div><p class="bb_paragraph">Captured ships become valuable rewards for Edward and will be added to Kenway’s Fleet – a naval minigame returning in Resynced. Every ship added to your fleet can be assigned to missions, generating passive income, trade goods, and rare activity spawns, even while you're busy elsewhere on the map.</p><p class="bb_paragraph">You can assign one ship to each mission, if you have enough docked to do so. You'll start with a limited number of Fleet slots, but this number increases as you progress through the game. Building a varied fleet is essential, as different mission types require specific ship classes to succeed. As they say, don't bring a Schooner to a Man-o-War fight.</p><p class="bb_paragraph">Note that while in the original game, the Kenway’s Fleet was tied to a companion app; it is now fully integrated to Black Flag Resynced.  </p><p class="bb_paragraph"></p><div data-youtube='"fMam5z-Mcqc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Capturing ships happens naturally as the Jackdaw sails the open seas. After defeating an enemy vessel, you can choose to use it for repairs, lower your Wanted Level, or add it to an empty fleet slot. Choose wisely, though: send an underpowered ship on the wrong mission and it may be destroyed. Keeping your fleet repaired between missions is just as important as expanding it.</p><p class="bb_paragraph"></p><div class="bb_h2">Combat on The Jackdaw</div><p class="bb_paragraph">Edward Kenway is – first and foremost – a pirate, and captaining the Jackdaw is at the center of Black Flag Resynced.</p><div class="bb_h3">Weapons and Battle</div><p class="bb_paragraph">Throughout your journey, you’ll spot a number of ships from different naval factions and of different classes, and all of them have a pretty penny or two on board for the taking. But to get at that loot, you’ll have to take them down first using The Jackdaw’s varied arsenal.</p><div class="bb_h3">The Jackdaw’s Arsenal</div><p class="bb_paragraph">The Jackdaw is more than a ship – it’s a trusted friend and brother-in-arms. Outfitted with an arsenal to see you through the toughest battles, we’ve added and improved a few things to make it able to take down whatever enemies you encounter.</p><p class="bb_paragraph">To start with, all weapons on The Jackdaw now have a secondary firing mode, akin to a new ammo type, that you can swap to at any time while aiming. This gives you greater flexibility in combat, and adds new gameplay options. You’ll need to find and acquire these new firing modes around the Caribbean. Here are some other updates:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The Ram Dash</b> - This turns the bow of The Jackdaw into a brutal weapon as it surges forward to deal devastating collision damage. In the original game, this move was unlocked after defeating all four Legendary Ships. While a noteworthy reward for such an achievement, it happened too late in the game to be much use during the story. This ability can now be unlocked through the Padre (more on him later) even earlier in the game, and we’ve improved it with increased damage and a dedicated camera.</p></li><li><p class="bb_paragraph"><b>Deadman's Cohort</b> – The regular mortar will be upgraded with the Deadman’s Cohort during your playthrough thanks to the new officer Deadman Smith. This new mortar keeps the original firing mode, but also gains a secondary firing option that saturates an area with a huge number of Carcass bombs. While each individual bomb does little damage on its own, you can manually control where each projectile will land as it fires, devastating an area with sheer volume.</p></li><li><p class="bb_paragraph"><b>Bow Chaser Cannons</b> – In addition to the original chain shots, we are now adding a double shot as a secondary firing mode, dealing a powerful volley of cannonballs from the front of your ship and dealing heavy damage while chasing prey.</p></li><li><p class="bb_paragraph"><b>Broadside Cannons</b> – On top of flexible round shot and the short range heavy shot, we are adding heated shots to the Jackdaw’s arsenal. Heated shot ammunition fires multiple volleys of fiery projectiles in quick succession, dealing high damage to a target should you manage to land them all.</p></li><li><p class="bb_paragraph"><b>Shrapnel Barrels</b> – The new firing mode launches shrapnel barrels from the stern of the ship. As the name implies, they propel shrapnel upwards to shred enemy sails on explosion, providing a viable tool to escape when being chased. Also, all barrels now have increased area of effect to make them easier to use.</p></li></ul><p class="bb_paragraph"></p><div data-youtube='"o3iKPzXH3vE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">The Wanted System in Assassin’s Creed Black Flag Resynced</div><p class="bb_paragraph">Returning is the Wanted System when sailing, which adds consequences for your actions and a level of strategy to naval gameplay. Get in a few too many fights and you’ll see your wanted bar grow, which in turn causes Pirate Hunters to tail you, with more powerful ships chasing you as your level gets higher. While you might be able to avoid them with enough speed and agility, they will continue to hunt you down as you sail the seas. Reduce your Wanted Level by taking out enemy or merchant ships, boarding them, and choosing to lower your notoriety, or visiting an Officer at a port and bribing them to get the authorities off your back.</p><div class="bb_h3">The Benefits of Boarding Ships After Battle</div><p class="bb_paragraph">After combat, you’ll have two options available with a disabled ship. If you’re in a hurry, sink it immediately, but if you have the time to earn extra loot, come in close for a boarding party and increase your spoils. The goal here is to take out remaining members of the crew and lower their morale through combat or cutting down the ship’s flags until they surrender. Once you have control of the ship, you’ll have a few options available to you:</p><ul class="bb_ul"><li><p class="bb_paragraph">Repairing the Jackdaw will use the ship’s resources to round up your ship’s health back to the nearest health bar segment, which can be useful when far from a port or when exploring new areas.</p></li><li><p class="bb_paragraph">Lowering your wanted level can keep Pirate Hunters off your tail and extend the time you have to sail free and unimpeded.</p></li><li><p class="bb_paragraph">As mentioned earlier, adding the ship to your fleet increases the number and type of missions you can send your ships on for additional passive rewards.</p></li><li><p class="bb_paragraph">Grab the Captains Lockbox! Previously after a successful boarding, you had a choice of adding a ship to Kenway’s Fleet, repairing the Jackdaw, or lowering your Wanted Level. The Captain’s Lockbox will be a fourth option offering more reales – though only available on larger classes of ships like frigates or Man O’ Wars.</p></li></ul><p class="bb_paragraph">While boarding certainly grants more loot than simply sinking a ship, the battle that ensues will have an impact on your crew numbers, and you’ll need to be sure to replace them. You’ll be able to recruit new crew members at taverns, by rescuing pirates held hostage on land, or by finding castaways adrift on the ocean.  </p><p class="bb_paragraph"></p><div data-youtube='"KRU4v8ROtGs' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Ship upgrades and resources in Assassin’s Creed Black Flag Explained</div><p class="bb_paragraph">Sailing the seas of the Caribbean is a dangerous proposition, and upgrading the Jackdaw will be essential for taking on – and surviving – the most fearsome and legendary ships that Edward will encounter.</p><p class="bb_paragraph">Each enemy ship is full of resources for Edward to plunder, and the higher the ship’s level, the more booty can be looted and used to upgrade The Jackdaw. Once resources are collected, Edward can talk to the Harbormaster in various locations to purchase upgrades which will increase the damage from weapons, bolster defense against other ships, increase weapon numbers, and more.</p><div class="bb_h3">Officer Recruitment and The Jackdaw’s Crew</div><p class="bb_paragraph">New to Resynced, Edward will be able to recruit and assign Officers to the Jackdaw, each of whom will provide specific perks. Officers will automatically be assigned to the crew and equipped once recruited, and their perks will be permanently unlocked. To recruit each unique Officer, you will have to find them in the open world and complete their quest before they agree to join your crew and bestow their powerful perks upon your ship:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Lucy Baldwin:</b> A Shipwright of legendary status, she unlocks Perfect Brace – a mechanic to enhance your Brace and almost completely nullify incoming damage – if you time the Brace correctly.</p></li><li><p class="bb_paragraph"><b>The Padre:</b> A Master-at-Arms turned priest returning to his roots, the Padre will join your boarding parties when capturing or looting disabled ships. He’s a tough fighter, and definitely someone you want on your side in a fight. He also unlocks the Ram Dash ability, allowing you to ram ships at even higher speed.</p></li><li><p class="bb_paragraph"><b>Tobias “Deadman” Smith:</b> A Master Gunner, Deadman grants you the ability to fire an additional volley from your broadsides with minimal cooldown between salvos. Available in aimed mode, it adds an extra edge and increases your overall damage over time.</p></li></ul><div class="bb_h3">How do naval factions interact with each other in Assassin’s Creed Resynced?</div><p class="bb_paragraph">Each faction you meet on the open seas has alliances and enemies, just like Edward. You will often encounter ships locked in battle, whether it’s the British against the Spanish or a fellow pirate attacking a merchant. These alliances will affect how the ships react when they meet on the water and if they simply pass each other by or engage, opening up potential opportunities for you to wait until the smoke clears to deliver the decisive blow against an already-weakened ship, or join an ally to outnumber an enemy.</p><div class="bb_h3">Legendary Ships</div><p class="bb_paragraph">Legendary ships return as a set of high-difficulty endgame encounters. They’re designed to test the full extent of the Jackdaw’s upgrades and your skill, and as such are the ultimate challenge in naval combat.</p><div class="bb_h3">What makes Legendary Ships different?</div><p class="bb_paragraph">Each Legendary Ship encounter offers a unique and self-contained experience beyond any naval challenge you’ve faced up to this point. Battles feature a distinct enemy vessel which you will need to fight using tactics, skill, and planning.</p><p class="bb_paragraph">Defeating a Legendary Ship rewards you with unique cosmetic skins for The Jackdaw, for the figurehead, hull, wheel, and sails. These serve as permanent proof of your prowess in battle and are exclusive to each encounter. You’ll find four challenging encounters in your travels across the Caribbean:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>El Impoluto</b></p></li><li><p class="bb_paragraph"><b>HMS Fearless & Royal Sovereign (The Twins)</b></p></li><li><p class="bb_paragraph"><b>La Dama Negra</b></p></li><li><p class="bb_paragraph"><b>HMS Prince</b></p></li></ul><p class="bb_paragraph">“Legendary ships are the ultimate challenge one may experience in Naval combat,” says Guilhem. “Do not face them unprepared, for they require complete mastery of all the Jackdaw’s tools. Even if you defeated them in the original, do not underestimate them, for we rebuilt them to be stronger, tougher, and meaner. If you survive, you’ll get cosmetic skins for the Jackdaw to brag about your skill. Oh, and by the way, they respawn after a while.” </p><p class="bb_paragraph"> </p><div data-youtube='"ye2aYo_tvGU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"> We hope you enjoyed this look into the Naval Gameplay of Black Flag Resynced. Stay tuned for our next deep dive article, where we’ll explore some of Resynced’s new content.</p><p class="bb_paragraph">And in case you missed it, be sure to take a look at our deep dive into Parkour, Stealth and Combat <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FyMcQevlWSg" target="_blank" rel=" noopener">here</a>.</p>]]> </content:encoded>
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<title>Yujiro Hanma</title>
<link>https://xinker.org/zh/yujiro-hanma</link>
<guid>https://xinker.org/zh/yujiro-hanma</guid>
<description><![CDATA[ The Strongest Creature on Earth JOINS THE BATTLE!!????Yujiro Hanma joins the TEKKEN 8 roster as the 4th additional playable character in early 2027???? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43136267/e14c4a9839b00435ce896713ed2e54e56ac6af69.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 23:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Yujiro, Hanma</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">The Strongest Creature on Earth JOINS THE BATTLE!!????<br><br><b>Yujiro Hanma</b> joins the TEKKEN 8 roster as the 4th additional playable character in early 2027????</div><br><div data-youtube="VvudHIAYHik" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Icebreaker Twitch Drops are live!</title>
<link>https://xinker.org/zh/icebreaker-twitch-drops-are-live</link>
<guid>https://xinker.org/zh/icebreaker-twitch-drops-are-live</guid>
<description><![CDATA[ Following the release of Patch 1.0.5.0 and the launch of the in-game event “Icebreaker”, a new Twitch Drops campaign is now live.For five days, viewers will be able to watch their favorite streamers in the Escape from Tarkov category on Twitch and receive various rewards. The campaign will run from May 26, 4:00 PM BST / 11:00 AM EDT until May 30, 4:00 PM BST / 11:00 AM EDT.All broadcasts and streamers in the Escape from Tarkov category on Twitch are eligible to participate.How to participateTo earn Drops or enable them on your channel, both viewers and streamers must link their Twitch account to their game profile on the game&#039;s website. You can do that here.Important infoPlease note that an active copy of Escape from Tarkov is required to receive rewardsThe campaign applies to all content creators in the EFT category on Twitch without exception. No additional registration is required  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45781996/fd8e69d65aaa380233709ccdfe8cc14e7f053d94.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 23:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Icebreaker, Twitch, Drops, are, live</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Following the release of Patch 1.0.5.0 and the launch of the in-game event “Icebreaker”, a new Twitch Drops campaign is now live.</p><p class="bb_paragraph">For five days, viewers will be able to watch their favorite streamers in the Escape from Tarkov category on Twitch and receive various rewards. The campaign will run <b>from</b> <b>May 26, 4:00 PM BST / 11:00 AM EDT until May 30, 4:00 PM BST / 11:00 AM EDT.</b></p><p class="bb_paragraph">All broadcasts and streamers in the Escape from Tarkov category on Twitch are eligible to participate.</p><p class="bb_paragraph"></p><div class="bb_h3">How to participate</div><p class="bb_paragraph">To earn Drops or enable them on your channel, both viewers and streamers must link their Twitch account to their game profile on the game's website. You can do that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fprofile.tarkov.com%2Fprofile%2Faccounts" target="_blank" rel=" noopener"><u>here</u></a>.</p><p class="bb_paragraph"></p><div class="bb_h3">Important info</div><ul class="bb_ul"><li><p class="bb_paragraph">Please note that an active copy of Escape from Tarkov is required to receive rewards</p></li><li><p class="bb_paragraph">The campaign applies to all content creators in the EFT category on Twitch without exception. No additional registration is required </p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45781996/0387a6c5af2dcbe29edd7bc9f754942231f6f047.jpg"></p>]]> </content:encoded>
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<title>10.0.0 | Jason PTB Patch Notes</title>
<link>https://xinker.org/zh/1000-jason-ptb-patch-notes</link>
<guid>https://xinker.org/zh/1000-jason-ptb-patch-notes</guid>
<description><![CDATA[ ReminderAll characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.When accessing a character&#039;s Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.Known Issue: After accessing a character&#039;s Bloodweb, certain UI elements may incorrectly display a Prestige level other than Prestige 3. This is only a display bug, as characters will still function as though they are Prestige 3.All offerings, items, and add-ons will be pre-loaded with 99 units available.12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.ContentNEW KILLER: THE SLASHERPOWER: OMNIPRESENT EVILPress the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.Omnipresent Evil is deactivated by using Jump Scare.SPECIAL ABILITY: JUMP SCAREWhile Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.SPECIAL ABILITY: THROWING SPIKESGrab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.A Spike knocks back a Survivor and damages them for one health state.Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.New Killer PerksHex: Scared to DeathAfter you hook 3 different Survivors, a Dull Totem ignites.While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:Scream.Gain 11/12/13% Hindered for 3s.Silent ShadowWhen the trial starts, you gain Undetectable for 11/12/13s or until you down a Survivor.When all Generators are completed, you gain Undetectable.RampageWhenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.NEW ORIGINAL SURVIVOR(Perks will be generic as this Survivor is not available on PTB)New Survivor PerksWide Open ThrottleWhenever you fast-vault a Pallet:You gain 10/12.5/15% Haste for 3s.The Pallet is reset, blocked for 60s, and all Survivors see its Aura for that time.Cooldown: 60s.Lend a HandOnce per trial and per Survivor, after you have blessed or cleansed 1 Totem, while healing another Survivor, use &quot;F&quot; to give them 2/3/4 permanent healing charges.Cross-ExaminationWhile in the Killer&#039;s Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer&#039;s Light Marks, you gain Elusive. This ends after 3/4/5s. FeaturesAuras CustomizationNew aura types are available for color customizationBlocked Objects (e.g. Corrupt Intervention or Repressed Alliance)Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)Generator Progress (The starting color when a Generator&#039;s progress is revealed e.g. Hex: Hive Mind or the add-on &quot;All Seeing&quot; - Spirit)Dull Totems (When a player doesn&#039;t know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)Cleansed Totems (e.g. Hex: Pentimento)Hex TotemsBoon TotemsHatchExit Gate SwitchesKiller Power Match Details TabMatch Details have been updated with a new tab to provide a simplified description of the currently faced Killer&#039;s powerMatch Details will only show this information when one of the following occurs:Any Survivor enters a chaseAny Survivor loses a health stateThe Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on ControllerBug FixesAudioFixed an issue where The Krasue&#039;s grunts were not heard when hooking a survivor.Fixed an issue where The Ghoul&#039;s power SFX were louder than usual.CharactersFixed an issue where bots were aware of killers whom had used stealth abilities.Fixed some subtitles for Survivor Robin Buckley&#039;s French translation disappearing prematurely.Fixed an issue where the Survivor&#039;s aura can be seen flickering when teleporting to an occupied Loc ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/11814497/50a3f72c49eb9e89cf1e69d62b3e73b3a82ba457.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 22:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>10.0.0, Jason, PTB, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/50a3f72c49eb9e89cf1e69d62b3e73b3a82ba457.png"></p><div class="bb_h2"><b>Reminder</b></div><ul class="bb_ul"><li><p class="bb_paragraph">All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.</p><ul class="bb_ul"><li><p class="bb_paragraph"><i>If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.</i></p></li></ul></li><li><p class="bb_paragraph">When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.</p><ul class="bb_ul"><li><p class="bb_paragraph"><i>Known Issue: After accessing a character's Bloodweb, certain UI elements may incorrectly display a Prestige level other than Prestige 3. This is only a display bug, as characters will still function as though they are Prestige 3.</i></p></li></ul></li><li><p class="bb_paragraph">All offerings, items, and add-ons will be pre-loaded with 99 units available.</p></li><li><p class="bb_paragraph">12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"></p><div class="bb_h2"><b>Content</b></div><p class="bb_paragraph"></p><div class="bb_h2">NEW KILLER: THE SLASHER</div><p class="bb_paragraph"><b>POWER: OMNIPRESENT EVIL</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.</p></li><li><p class="bb_paragraph">Omnipresent Evil is deactivated by using Jump Scare.</p></li></ul><p class="bb_paragraph"><b>SPECIAL ABILITY: JUMP SCARE</b></p><ul class="bb_ul"><li><p class="bb_paragraph">While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.</p></li><li><p class="bb_paragraph">Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.</p></li></ul><p class="bb_paragraph"><b>SPECIAL ABILITY: THROWING SPIKES</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.</p></li><li><p class="bb_paragraph">A Spike knocks back a Survivor and damages them for one health state.</p></li><li><p class="bb_paragraph">Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.</p></li><li><p class="bb_paragraph">Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.</p></li></ul><div class="bb_h3"><b>New Killer Perks</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Hex: Scared to Death</b></p><ul class="bb_ul"><li><p class="bb_paragraph">After you hook <b>3</b> different Survivors, a Dull Totem ignites.</p></li><li><p class="bb_paragraph">While chasing a Survivor, whenever you basic-break a Pallet, Survivors within <b>13</b>m:</p><ul class="bb_ul"><li><p class="bb_paragraph">Scream.</p></li><li><p class="bb_paragraph">Gain <b>11/12/13%</b> <b>Hindered </b>for <b>3</b>s.</p></li></ul></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Silent Shadow</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>When the trial starts, you gain Undetectable for 11/12/13s or until you down a Survivor.</b></p></li><li><p class="bb_paragraph"><b>When all Generators are completed, you gain Undetectable.</b></p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Rampage</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Whenever you basic-break a Pallet or Breakable Wall, you earn <b>1</b> Token, up to <b>13</b>.</p></li><li><p class="bb_paragraph">Whenever you are blinded or Pallet-stunned, for the next <b>13s</b> you gain <b>1%</b> <b>Haste </b>for each Token. Cooldown: <b>30/25/20</b>s.</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"></p><div class="bb_h2">NEW ORIGINAL SURVIVOR</div><div class="bb_h3"><i>(Perks will be generic as this Survivor is not available on PTB)</i></div><div class="bb_h3"><i><b>New Survivor Perks</b></i></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Wide Open Throttle</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Whenever you fast-vault a Pallet:</p><ul class="bb_ul"><li><p class="bb_paragraph">You gain <b>10/12.5/15%</b> <b>Haste </b>for <b>3s</b>.</p></li><li><p class="bb_paragraph">The Pallet is reset, blocked for<b> 60s,</b> and all Survivors see its Aura for that time.</p></li></ul></li><li><p class="bb_paragraph">Cooldown: <b>60s</b>.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Lend a Hand</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Once per trial and per Survivor, after you have blessed or cleansed 1 Totem, while healing another Survivor, use <b>"F"</b> to give them <b>2/3/4 </b>permanent healing charges.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Cross-Examination</b></p><ul class="bb_ul"><li><p class="bb_paragraph">While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for <b>10s </b>that you can see. While on the Killer's Light Marks, you gain <b>Elusive</b>. This ends after <b>3/4/5s</b>.</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"></p><div class="bb_h2"> <b>Features</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Auras Customization</b></div><ul class="bb_ul"><li><p class="bb_paragraph">New aura types are available for color customization</p><ul class="bb_ul"><li><p class="bb_paragraph">Blocked Objects (e.g. <i>Corrupt Intervention </i>or <i>Repressed Alliance</i>)</p></li><li><p class="bb_paragraph">Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)</p></li><li><p class="bb_paragraph">Generator Progress (The starting color when a Generator's progress is revealed e.g. <i>Hex: Hive Mind </i>or the add-on <i>"All Seeing" - Spirit</i>)</p></li><li><p class="bb_paragraph">Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. <i>Detectives Hunch</i>)</p></li><li><p class="bb_paragraph">Cleansed Totems (e.g. <i>Hex: Pentimento)</i></p></li><li><p class="bb_paragraph">Hex Totems</p></li><li><p class="bb_paragraph">Boon Totems</p></li><li><p class="bb_paragraph">Hatch</p></li><li><p class="bb_paragraph">Exit Gate Switches</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/be7b6a58c3f298fad4b50a72f8af2358d2d6431a.png"></p><div class="bb_h3"><b>Killer Power Match Details Tab</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power</p></li><li><p class="bb_paragraph">Match Details will only show this information when one of the following occurs:</p><ul class="bb_ul"><li><p class="bb_paragraph">Any Survivor enters a chase</p></li><li><p class="bb_paragraph">Any Survivor loses a health state</p></li></ul></li><li><p class="bb_paragraph">The Killer Power Tab can be directly accessed by pressing<b> F1 </b>on Keyboard or pressing and holding <b>SELECT </b>on Controller</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"></p><div class="bb_h2"><b>Bug Fixes</b></div><p class="bb_paragraph"><b>Audio</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where The Krasue's grunts were not heard when hooking a survivor.</p></li><li><p class="bb_paragraph">Fixed an issue where The Ghoul's power SFX were louder than usual.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Characters</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where bots were aware of killers whom had used stealth abilities.</p></li><li><p class="bb_paragraph">Fixed some subtitles for Survivor Robin Buckley's French translation disappearing prematurely.</p></li><li><p class="bb_paragraph">Fixed an issue where the Survivor's aura can be seen flickering when teleporting to an occupied Locker as The Dredge.</p></li><li><p class="bb_paragraph">Fixed an issue where Spectating The Animatronic the audio would remain on the latest Survivor.</p></li><li><p class="bb_paragraph">Fixed an issue where the Headset was misaligned when interacting with The First's Grandfather Clock.</p></li><li><p class="bb_paragraph">Fixed an issue where The Ghoul could block a Survivor inside a locker when performing a second Kagune Leap on a Survivor entering a locker at the same time.</p></li><li><p class="bb_paragraph">Fixed an issue where the auras of completed Generators would disappear after The Nightmare teleported.</p></li><li><p class="bb_paragraph">Fixed an issue where the auras of Generators and Hooks were missing for Victor when a Survivor disconnected or was Sacrificed when playing as The Twins.</p></li><li><p class="bb_paragraph">Fixed an issue where The Nemesis' zombies' auras would remain displayed in the Killer Item Aura Color after hitting a Survivor while using the S.T.A.R.S. Field Combat Manual Add-On.</p></li><li><p class="bb_paragraph">Fixed an issue where the Killer's collision would not remain consistent during the pick and drop animations.</p></li><li><p class="bb_paragraph">Tentatively fixed an issue where The Mastermind could land hits on Survivors that had just vaulted after using Virulent Bound.</p></li><li><p class="bb_paragraph">Tentatively fixed an issue where a Survivor could be misplaced during the carry animation if The Mastermind used Virulent Bound on them when they initiated a pallet vault.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Environment/Maps</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor</p></li><li><p class="bb_paragraph">Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure</p></li><li><p class="bb_paragraph">Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls</p></li><li><p class="bb_paragraph">Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map</p></li><li><p class="bb_paragraph">Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook</p></li><li><p class="bb_paragraph">Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.</p></li><li><p class="bb_paragraph">Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester</p></li><li><p class="bb_paragraph">Fixed an issue in Groaning House where the players would get stuck where walking up the stairs of the basement</p></li><li><p class="bb_paragraph">Fixed an issue in Shattered Square where projectiles would be blocked by collisions</p></li><li><p class="bb_paragraph">Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker</p></li><li><p class="bb_paragraph">Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables</p></li><li><p class="bb_paragraph">Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.</p></li><li><p class="bb_paragraph">Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.</p></li><li><p class="bb_paragraph">Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.</p></li><li><p class="bb_paragraph">Fixed an issue where the passage aura color was pink on Forgotten Ruins.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Perks</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Self-Care and Strength in Shadows were not worded properly according to the new description overhaul:</p><ul class="bb_ul"><li><p class="bb_paragraph">They now say: "you can self-heal, but XX% slower".</p></li><li><p class="bb_paragraph">Numbers have been adjusted to match the new wording (NO GAMEPLAY CHANGE).</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue where some perks were not displayed in the bloodweb for Survivors.</p></li><li><p class="bb_paragraph">Fixed an issue where Deliverance was used when performing the Anti-Camp Unhook at the second Hook Stage.</p></li><li><p class="bb_paragraph">Fixed an issue where Hex: Hive Mind would allow the 2 extra generators to remain repairable after an explosion.</p></li><li><p class="bb_paragraph">Fixed an issue where the auras of Unlocked Chests were revealed when the Human Greed perk was equipped.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Platforms</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where selecting certain Killers might cancel match start on PS4.</p></li><li><p class="bb_paragraph">Fixed an issue where characters' and objects' auras revealed remain displayed when in line of sight during Killer and Survivor tutorials on some consoles.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Quests</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the Tome 4 "Handyman" Challenge could not be completed with all the charge items.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the profile contextual menu would not go away when selecting something outside the profile menu.</p></li><li><p class="bb_paragraph">Fixed an issue where players could not join a match if they were in the diminishing return tooltip.</p></li><li><p class="bb_paragraph">Fixed an issue where some tomes vfx could be seen in other menus.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Misc</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue preventing loading into a trial with the diminishing returns menu open.</p></li><li><p class="bb_paragraph">Fixed an issue to ensure placeholders are correctly used when a translation string is unavailable.</p></li><li><p class="bb_paragraph">Fixed issues causing a crash when playing against bots in the tutorial matches.</p></li><li><p class="bb_paragraph">Fixed an issue causing postgame events to be sent multiple times.</p></li><li><p class="bb_paragraph">Fixed a hang when adding bots to a lobby when playing as Survivor.</p></li><li><p class="bb_paragraph">Fixed multiple issues leading to cloud login problems.</p></li><li><p class="bb_paragraph">Added that users refresh the screen to trigger Auric Cell pack expiration popup message for accounts based in Japan.</p></li><li><p class="bb_paragraph">Fixed an internal issue when checking for paths existing in data.</p></li><li><p class="bb_paragraph">Fixed an issue where the application would rarely become unresponsive while a user was experiencing high latency.</p></li><li><p class="bb_paragraph">Fixed an issue where Survivors would remain in the trial with the Tally Screen overlay when the Killer disconnected during the Camera Pan.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/11814497/3fba5ae864552d07cb8aeee138bf21a278496594.png"></p><p class="bb_paragraph"> <b>Known Issues</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The PTB Text Overlay displays twice in Lobbies.</p></li><li><p class="bb_paragraph">Mother's Dwelling and Temple of Purgation will be unavailable during this PTB.</p></li></ul><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>007 First Light &#45; Early access is available NOW</title>
<link>https://xinker.org/zh/007-first-light-early-access-is-available-now</link>
<guid>https://xinker.org/zh/007-first-light-early-access-is-available-now</guid>
<description><![CDATA[ https://youtu.be/KkUXzBtrNpk?si=Ok4e87HfKQcUbgKcEarly access is available NOW. Last chance to get a free Deluxe Edition and start your James Bond re-imagined origin story right now. Already playing? Let us know in the comments.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45647043/06d188e9924f83707f54e99150c43f7ac0981f10.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 22:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, Early, access, available, NOW</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/06d188e9924f83707f54e99150c43f7ac0981f10.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/KkUXzBtrNpk?si=Ok4e87HfKQcUbgKc" target="_blank" rel="">https://youtu.be/KkUXzBtrNpk?si=Ok4e87HfKQcUbgKc</a><br><b>Early access</b> is available <b>NOW</b>. <br><br>Last chance to get a free Deluxe Edition and start your James Bond re-imagined origin story right now. <br><br>Already playing? Let us know in the comments. </p>]]> </content:encoded>
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<item>
<title>City Corner #7 &#45; Morning Dew</title>
<link>https://xinker.org/zh/city-corner-7-morning-dew</link>
<guid>https://xinker.org/zh/city-corner-7-morning-dew</guid>
<description><![CDATA[ Hello Mayors!It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our City Corner #4 - A Peek into Performance, that we were working on improving the vehicle behaviors, and we are finally ready to tell you about the first implementations we have made to make traffic more manageable! We have also completed our shadow improvements we started a few patches ago. These improvements fix obvious visible issues, especially when you’re playing around with different camera angles.Patch 1.5.9f1 - Morning Dew will be out tomorrow at around 10AM CEST!Shadow improvementsAs a continuation of our earlier shadow improvements, we have prepared changes in the upcoming patch that further polish the way they behave within Cities: Skylines II. You might have noticed before that when you admired your city and tilted your camera towards the horizon, the distant shadows seemed to be playing hide-and-seek, disappearing and reappearing in the distance. In this patch, we’ve fixed the shadow rendering distance jumping around, resulting in less flickering, less strain on the eyes, and, of course, better views overall!A demonstration of the shadow flickering in action, and looking into the distance after the upcoming patch!Another improvement in this patch addresses shadows cutting off when looking straight down. Previously, if you zoomed the camera in very close, you might have noticed the shadows forming a noticeable circular shape near the edges of your screen. This effect has now been fixed, making shadows appear much more natural and consistent, even at closer camera distances.Old - Shadows are clipped from the edges.New - Shadow clipping is fixed from the edge of the screen.As you can see, the shadows are no longer cut off around the edges, allowing you to capture those beautiful close-ups without the shadows disrupting the fantasy!We have also taken a look at the shadow cascade distribution and fixed the issue where it was unevenly distributed. Previously, shadow cascade levels were not distributed evenly, which caused the shadow quality to drop closer to the camera. This was especially noticeable on lower shadow quality settings. In addition, we have slightly improved the shadows of the trees’ flickering while the simulation is running and the sun is moving.Old - Shadow cascades were not used effectively before.New - Shadow cascades are now more evenly distributed, which significantly improves shadow quality.With these improvements, shadows should now behave more consistently, no matter the camera angle or distance. So, whether you are admiring your city from afar or zooming in on the smallest detail, the world should now look cleaner and more natural.Talking about trafficTraffic jams can be incredibly frustrating, not only in real life, but also in Cities: Skylines II. To make the traffic smoother and less rage-inducing, we have improved the vehicle behavior in a way that the vehicles will now make fewer illegal U-turns. Previously, the cost of a legal U-turn was 0, so it was always considered a valid option when it came to routing. We have now increased the cost significantly to reduce unrealistic legal U-turn behavior. We have also done the same for unsafe U-turns and increased the cost even higher. These adjustments should noticeably improve the car pathing, resulting in more realistic traffic behavior and less traffic jams within your city!Highway with neater lane change behavior.In addition to U-turns, we have also adjusted the vehicle lane selection logic. Currently, the vehicles tend to switch lanes too late, which has also caused a lot of traffic jams. For this patch, we have improved the lane merges to be more realistic, so that the vehicles will actually change lanes at an earlier point. This should be especially noticeable with highway exit behavior being more realistic. These changes won’t fix everything related to the traffic behavior, but you should see a significant improvement.Bug ExterminationFor this patch, we have again taken a look at some of the bugs you have reported and terminated them.For example, natural resources were previously being depleted at a faster rate than intended on easy mode. This has been fixed in the upcoming patch, which means you don’t have to demolish your farms to get more bang for your buck!Speaking of resources, farms, and specialized industry, we have also prepared a fix for the stuck delivery trucks, which were unable to leave the specialized industry buildings to export and sell their stock, causing the cargo to pile up. Now, the trucks should properly leave the buildings, as intended. The Coal Power plants also had the same problem, where they couldn’t receive the resources they had sent their vehicles to purchase, since the truck would always despawn immediately. This has now been fixed, as well. Last but not least, we have reviewed and prepared a fix for th ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43753943/e678c513696faa620660c2cec0dfb88b6a4d21ef.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 22:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>City, Corner, Morning, Dew</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/8118f8801481726bc34386ad15fac56df45166d2.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Hello Mayors!</p><p class="bb_paragraph">It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fdeveloper-diary%2Fcity-corner-4-a-peek-into-performance.1915408%2F" target="_blank" rel=" noopener"><u>City Corner #4 - A Peek into Performance</u></a>, that we were working on improving the vehicle behaviors, and we are finally ready to tell you about the first implementations we have made to make traffic more manageable! We have also completed our shadow improvements we started a few patches ago. These improvements fix obvious visible issues, especially when you’re playing around with different camera angles.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Patch 1.5.9f1 - Morning Dew will be out tomorrow at around 10AM CEST!</p><p class="bb_paragraph"></p><div class="bb_h3">Shadow improvements</div><p class="bb_paragraph">As a continuation of our earlier shadow improvements, we have prepared changes in the upcoming patch that further polish the way they behave within Cities: Skylines II. You might have noticed before that when you admired your city and tilted your camera towards the horizon, the distant shadows seemed to be playing hide-and-seek, disappearing and reappearing in the distance. In this patch, we’ve fixed the shadow rendering distance jumping around, resulting in less flickering, less strain on the eyes, and, of course, better views overall!</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/43753943/f03b4edefa610860aa88566093cb0549d3c680df.jpg"></p><p class="bb_paragraph"><i>A demonstration of the shadow flickering in action, and looking into the distance after the upcoming patch!</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">Another improvement in this patch addresses shadows cutting off when looking straight down. Previously, if you zoomed the camera in very close, you might have noticed the shadows forming a noticeable circular shape near the edges of your screen. This effect has now been fixed, making shadows appear much more natural and consistent, even at closer camera distances.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/b1019906fb622513fa020051cb94496066dda128.jpg"></p><p class="bb_paragraph"><i>Old - Shadows are clipped from the edges.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/7466965179dd205baabeb0e58ea78969cf866560.jpg"></p><p class="bb_paragraph"><i>New - Shadow clipping is fixed from the edge of the screen.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">As you can see, the shadows are no longer cut off around the edges, allowing you to capture those beautiful close-ups without the shadows disrupting the fantasy!</p><p class="bb_paragraph"></p><p class="bb_paragraph">We have also taken a look at the shadow cascade distribution and fixed the issue where it was unevenly distributed. Previously, shadow cascade levels were not distributed evenly, which caused the shadow quality to drop closer to the camera. This was especially noticeable on lower shadow quality settings. In addition, we have slightly improved the shadows of the trees’ flickering while the simulation is running and the sun is moving.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/dc6fde5d2806aa7c02eaffba0b31b26e71303bdf.png"></p><p class="bb_paragraph"><i>Old - Shadow cascades were not used effectively before.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/ebb35f51d2c12117632377ca490873ab160b34b7.png"></p><p class="bb_paragraph"><i>New - Shadow cascades are now more evenly distributed, which significantly improves shadow quality.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">With these improvements, shadows should now behave more consistently, no matter the camera angle or distance. So, whether you are admiring your city from afar or zooming in on the smallest detail, the world should now look cleaner and more natural.</p><p class="bb_paragraph"></p><div class="bb_h3">Talking about traffic</div><p class="bb_paragraph">Traffic jams can be incredibly frustrating, not only in real life, but also in Cities: Skylines II. To make the traffic smoother and less rage-inducing, we have improved the vehicle behavior in a way that the vehicles will now make fewer illegal U-turns. Previously, the cost of a legal U-turn was 0, so it was always considered a valid option when it came to routing. We have now increased the cost significantly to reduce unrealistic legal U-turn behavior. We have also done the same for unsafe U-turns and increased the cost even higher. These adjustments should noticeably improve the car pathing, resulting in more realistic traffic behavior and less traffic jams within your city!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/a9ab628006f908a96cf9943eb639be7a76ea6930.jpg"></p><p class="bb_paragraph"><i>Highway with neater lane change behavior.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">In addition to U-turns, we have also adjusted the vehicle lane selection logic. Currently, the vehicles tend to switch lanes too late, which has also caused a lot of traffic jams. For this patch, we have improved the lane merges to be more realistic, so that the vehicles will actually change lanes at an earlier point. This should be especially noticeable with highway exit behavior being more realistic. These changes won’t fix everything related to the traffic behavior, but you should see a significant improvement.</p><p class="bb_paragraph"></p><div class="bb_h3">Bug Extermination</div><p class="bb_paragraph">For this patch, we have again taken a look at some of the bugs you have reported and terminated them.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For example, natural resources were previously being depleted at a faster rate than intended on easy mode. This has been fixed in the upcoming patch, which means you don’t have to demolish your farms to get more bang for your buck!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Speaking of resources, farms, and specialized industry, we have also prepared a fix for the stuck delivery trucks, which were unable to leave the specialized industry buildings to export and sell their stock, causing the cargo to pile up. Now, the trucks should properly leave the buildings, as intended. The Coal Power plants also had the same problem, where they couldn’t receive the resources they had sent their vehicles to purchase, since the truck would always despawn immediately. This has now been fixed, as well.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Last but not least, we have reviewed and prepared a fix for the education overlay, which previously showed all children as eligible students for elementary schools, even though in our latest patch, we changed it so that the toddlers will no longer go to school. The issue here was found within the UI, and after this upcoming patch, the education overlay will show the correct number of students for the elementary school.</p><p class="bb_paragraph"></p><div class="bb_h3">Into the Wilder Yonder</div><p class="bb_paragraph">As we’re heading towards summer, we are planning on releasing a major patch for you to explore and play with in June. We will keep working with the game throughout the summer, during which we will gather more of your feedback on the changes and the suggestions you have sent us. Before we get ahead of ourselves, though, let us know what you think about the upcoming patch in the comments!</p><p class="bb_paragraph"></p><p class="bb_paragraph">See you soon!</p>]]> </content:encoded>
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<title>Developer Diary | The Dutch East Indies</title>
<link>https://xinker.org/zh/developer-diary-the-dutch-east-indies</link>
<guid>https://xinker.org/zh/developer-diary-the-dutch-east-indies</guid>
<description><![CDATA[ Selamat siang, Sugeng sonten, Wilujeng sonten, Rahajeng sore, and Goedemiddag to you all! My name is Pdx_lily, and I will be your host for today’s dev diary about Indonesia, also known as the Dutch East Indies (do note I will use these terms, as well as “the East Indies” or “the Indies” interchangeably).History: Far and recentThe Dutch East Indies is one of the world’s longest-lasting colonies, being under Dutch rule for nearly 350 years as of 1936. It makes up a vast archipelago of over 17,000 islands, home to hundreds of distinct peoples, languages, and traditions.But despite this diversity, the shared struggle of living under apartheid has given rise to the shared national identity of “Indonesian”, a term that has only existed since the 1920’s.Princely StatesThe Dutch East Indies is a massive archipelago, and the Netherlands had much less centralized control over the eastern islands compared to islands like Java. Many regions were known as “Self-ruling regions” (zelfbesturende landschappen), where local sultans or monarchs maintained a degree of autonomy.We’ve decided to represent this in a similar way as India, where these states will start as non-core states with high compliance and no resistance. There will be multiple ways to integrate/core them in the focus tree, across both generic &amp; political branches.Map of Indonesia with all princely states releasedEconomyThe Dutch East Indies produces over a third of the whole world’s rubber, and is a major producer of oil, bauxite, tin, quinine, sugar, and many, many other commodities. This sounds amazing on paper, until you remember it’s 1936, and the great depression has reduced global imports of commodities drastically. Since the East Indies put their entire economy in a singular basket, things aren’t going so well for the economy.But the worst of the worst is over, and countries are slowly starting to import more commodities again. This puts the East Indies in a unique position with many ways forward, and lots of economic potential. Will they rebuild their export economy once more, or will they diversify their economy?To represent this situation mechanically, Indonesia now starts with a national spirit which puts a heavy limit on how many resources Indonesia can export. Many focuses in the Industry branch will reduce the limit, however, it will often come at the cost of economic diversification.The Bangka and Belitung islands are home to a majority of Indonesian bauxite (for those unaware, bauxite is the raw ore that gets turned into aluminium), despite their small size. However, Indonesia lacks the infrastructure needed to actually produce aluminium, instead selling raw bauxite in bulk. When playing as Indonesia, you will be able to decide between continuing to sell raw materials, or building their own infrastructure.You can invest in underdeveloped regions, which eventually allows you to core certain princely states. Since there are several ways to core every state, we’ve made it so that any core state this focus would have cored will get a state modifier instead.The biggest decision of the Industry branch is whether to work with western companies to sell off resources at cheap prices while building up a local industry, or to establish new deals within the Asian market, including Japan, which might make the Netherlands angry.The resource market can be quite volatile, and since Indonesia’s economy is so dependent on exporting resources, we wanted to avoid situations where the player suddenly loses half of their civilian factories overnight due to market fluctuations. The Resource Contracts system helps counter this by letting Indonesia lease resources to private companies in order to pay for things such as civilian factories and weapons.The Soetardjo PetitionIn 1936 a vote was held on whether or not to pass the Soetardjo petition, which called for Indonesia to gradually become autonomous under the Dutch crown, with a similar status as the British Dominions.The vote is held after 140 days, giving the player an event which determines if they will go down the Loyalist branch while supporting or opposing Soetardjo, or denouncing the government all-together and calling for a revolution.Loyalist BranchIndonesia will have two joint focus trees with the Netherlands, where both are unlocked if the Loyalist branch is selected after the Soetardjo petition is voted on. The first one (which I will show you now) is for politics &amp; economy, and the other one is a military tree.The right side of the tree is where the Netherlands can invest into the Indies (which reduces their autonomy), and the left side of the tree is where the Indies can work toward the goals established by the Soetardjo petition to gain autonomy. (unless the petition was rejected, which we will get to later)Both branches lead up to their own respective capstone focus, one favoring the Indies, and one favoring the Netherlands. However, these capstones are mutually exclusive, meaning that there is a race ]]></description>
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<pubDate>Tue, 26 May 2026 21:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Developer, Diary, The, Dutch, East, Indies</media:keywords>
<content:encoded><![CDATA[<i>Selamat siang, Sugeng sonten, Wilujeng sonten, Rahajeng sore, and Goedemiddag</i> to you all! My name is <b>Pdx_lily</b>, and I will be your host for today’s dev diary about Indonesia, also known as the Dutch East Indies (do note I will use these terms, as well as “the East Indies” or “the Indies” interchangeably).<br><br><div class="bb_h3">History: Far and recent</div>The Dutch East Indies is one of the world’s longest-lasting colonies, being under Dutch rule for nearly 350 years as of 1936. It makes up a vast archipelago of over 17,000 islands, home to hundreds of distinct peoples, languages, and traditions.<br><br>But despite this diversity, the shared struggle of living under apartheid has given rise to the shared national identity of “Indonesian”, a term that has only existed since the 1920’s.<br><br><div class="bb_h3">Princely States</div>The Dutch East Indies is a massive archipelago, and the Netherlands had much less centralized control over the eastern islands compared to islands like Java. Many regions were known as “Self-ruling regions” (zelfbesturende landschappen), where local sultans or monarchs maintained a degree of autonomy.<br><br>We’ve decided to represent this in a similar way as India, where these states will start as non-core states with high compliance and no resistance. There will be multiple ways to integrate/core them in the focus tree, across both generic & political branches.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/c2f11aa0228ab77ac7a1f50317e682ef83033b87.png"><br><i>Map of Indonesia with all princely states released</i><br><br><div class="bb_h3">Economy</div>The Dutch East Indies produces over a third of the whole world’s rubber, and is a major producer of oil, bauxite, tin, quinine, sugar, and many, many other commodities. This sounds amazing on paper, until you remember it’s 1936, and the great depression has reduced global imports of commodities drastically. Since the East Indies put their entire economy in a singular basket, things aren’t going so well for the economy.<br><br>But the worst of the worst is over, and countries are slowly starting to import more commodities again. This puts the East Indies in a unique position with many ways forward, and lots of economic potential. Will they rebuild their export economy once more, or will they diversify their economy?<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/6900d8340e0b28bb747bf77cb6087e4b05a5f29f.png"><br>To represent this situation mechanically, Indonesia now starts with a national spirit which puts a heavy limit on how many resources Indonesia can export. Many focuses in the Industry branch will reduce the limit, however, it will often come at the cost of economic diversification.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/52de24e909296d7d1b9a2353c62ec5a4a685a544.png"><br>The Bangka and Belitung islands are home to a majority of Indonesian bauxite (for those unaware, bauxite is the raw ore that gets turned into aluminium), despite their small size. However, Indonesia lacks the infrastructure needed to actually produce aluminium, instead selling raw bauxite in bulk. When playing as Indonesia, you will be able to decide between continuing to sell raw materials, or building their own infrastructure.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/7d1c04324514ab7d71007cf76c87972300a56012.png"><br>You can invest in underdeveloped regions, which eventually allows you to core certain princely states. Since there are several ways to core every state, we’ve made it so that any core state this focus would have cored will get a state modifier instead.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/e61d55dff6437fb3bcab872e77cef7e2130a95fc.png"><br>The biggest decision of the Industry branch is whether to work with western companies to sell off resources at cheap prices while building up a local industry, or to establish new deals within the Asian market, including Japan, which might make the Netherlands angry.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/be887e27bde79fe4f031a8daa197e5579720857a.png"><br>The resource market can be quite volatile, and since Indonesia’s economy is so dependent on exporting resources, we wanted to avoid situations where the player suddenly loses half of their civilian factories overnight due to market fluctuations. The Resource Contracts system helps counter this by letting Indonesia lease resources to private companies in order to pay for things such as civilian factories and weapons.<br><br><div class="bb_h3">The Soetardjo Petition</div><img src="https://clan.akamai.steamstatic.com/images/9948323/5760dae90830298d18cc82153d5affe538c31afd.png"><br>In 1936 a vote was held on whether or not to pass the Soetardjo petition, which called for Indonesia to gradually become autonomous under the Dutch crown, with a similar status as the British Dominions.<br><br>The vote is held after 140 days, giving the player an event which determines if they will go down the Loyalist branch while supporting or opposing Soetardjo, or denouncing the government all-together and calling for a revolution.<br><br><div class="bb_h3">Loyalist Branch</div>Indonesia will have two joint focus trees with the Netherlands, where both are unlocked if the Loyalist branch is selected after the Soetardjo petition is voted on. The first one (which I will show you now) is for politics & economy, and the other one is a military tree.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/d802718c707a51415c5b7373c5adff66091279f1.png"><br>The right side of the tree is where the Netherlands can invest into the Indies (which reduces their autonomy), and the left side of the tree is where the Indies can work toward the goals established by the Soetardjo petition to gain autonomy. (unless the petition was rejected, which we will get to later)<br><br>Both branches lead up to their own respective capstone focus, one favoring the Indies, and one favoring the Netherlands. However, these capstones are mutually exclusive, meaning that there is a race between the two nations for who gets to complete their capstone.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/8d76fa40b45e3defe2ae40ff5b25a23e46b7f1d9.png"><br>The Indies’ capstone can be taken if they complete all of the Soetardjo petition milestones, letting them declare independence. Whereas the Dutch capstone can be taken if they invest heavily into the colony, which will not only block the Indies from ever becoming independent, but will also force them to give large amounts of their industry to the Netherlands.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/74eb7fe56e12fb2240bb3c0f65bf210269cf0dbc.png"><br>Despite this, when playing as the Indies you might still want the Netherlands to take some investment focuses, as they do significantly boost your economy. But this brings up an old issue with joint trees; It’s no fun waiting for the AI to complete a joint focus with no indication as to when or if they’ll actually get to it. To fix this, we added a modifier for how likely the AI will be to take joint focuses, which can be increased via certain advisors and focuses.<br><br><div class="bb_h3">The Volksraad</div><img src="https://clan.akamai.steamstatic.com/images/9948323/a1ce09afe64c0ee0c6d28019715745082d522e8b.png"><br>Historically, the Volksraad (People’s Council) was a semi-legislative council. It wasn’t exactly democratic, but it was the most democratic body of the Indies government. We’ve added a decision system to represent this, which can be used to attempt to pass laws to increase autonomy and boost the Soetardjo petition forward.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/3e85b146103d49e8cb1685479802a62fe12561a1.png"><br>The Netherlands can always choose to veto a Volksraad petition, which will refund some of your political power, and you can try again later.<br><br><div class="bb_h3">If you reject the Soetardjo Petition</div><img src="https://clan.akamai.steamstatic.com/images/9948323/b5f3595b6f3b6b8b5498389e31252ee1d6ff1552.png"><br>Returning to the political branch and the race to take the capstone, the previous explanation was assuming the East Indies supported the Soetardjo petition. However, If the East Indies rejects the Soetardjo petition, there is no race, as only the Dutch capstone is available, and the East Indies will never become independent. You might wonder why you’d voluntarily do this when playing as the East Indies, which is a good question.<br><br>…<br>…<br>…<br><br>Ok, seriously though, this sacrifice does actually come with some hefty benefits. Notably, you do not have to worry about the Netherlands investing too much, as there is no risk of them winning the race as a result. This means you can encourage the Netherlands to prioritize investing in the Indies heavily, which could snowball your industry if done right.<br><br>In a multiplayer game where one player plays the Netherlands, and another plays the Indies, rejecting the Soetardjo petition means the Netherlands can focus on building up the Indies in the early game, and then right before the war the Indies can begin to give back to the Netherlands.<br>Capstone of a Capstone<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/8f8b4082a904dda5ed09b0071d809e55b86f8a95.png"><br>Depending on the capstone focus chosen, you can either complete the Republic of Indonesia or Economic Integration once you meet the requirements. Alternatively, the Netherlands-Indonesia Union is always available, but only during war.<br><br><div class="bb_h3">Military Branch</div><img src="https://clan.akamai.steamstatic.com/images/9948323/f6831fa190adf75ed120774e754ef61591ae5194.png"><br>While the East Indies Army (the KNIL) was a fully independent organization from the Dutch army, the two armies were still very intertwined. After the Netherlands capitulated, they shifted focus to the East Indies.<br><br>Therefore, we’ve decided to not have a generic army branch, and instead make the entire army branch a joint focus tree, with most focuses being available to both the Netherlands and the Indies. The army branch has four subbranches which I’ve highlighted. Blue is navy, green is army, yellow is military industry, and red is air.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/35e9ab9895405a924745e5fac810407cf2a57b99.png"><br>Most of the focuses follow a similar pattern; The originator gets the reward, the other country gets half the reward. The Netherlands will start prioritizing this branch quite heavily if they capitulate.<br><br>Before anyone asks, yes - the revolutionary branch has its own military focuses, and many of the joint military focuses will still be available for Indonesia if they become independent peacefully.<br>Changes to the Netherlands<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/bf1d6edfec93a7109eb7e20229f0fc101371f834.png"><br>Aside from the addition of the joint focus tree, there have been a few minor changes to the Dutch tree to accommodate it. The reason for most changes is to ensure that the pacing of the Dutch tree is not thrown off by the addition of the new joint focus tree.<br><br>The colonial investment branch has been rendered mostly obsolete due to the joint focus tree, and has therefore been trimmed down to not throw off the pacing. The remaining focuses to invest in South America have been balanced, with several of them being reduced to 35 day focuses to be more in-line with the current balance standards.<br><br>The Netherlands will always be able to take a few focuses to invest in their colonies without falling behind on their own focus tree, but investing heavily in the Indies to build an economic powerhouse will of course come at a cost.<br>Occupation<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/b8b5d4bb9abd51fdeca67ac1aa9607749e71621a.png"><br>When Indonesia gets invaded by a major country, the “Resisting Occupation” branch is unlocked. It’s fairly straightforward, you can decide between moving all your forces to Java or trying to defend the whole archipelago.<br><br>However, if you get invaded by Japan specifically, you get the option to surrender and become a Japanese puppet instead. To explain the goal with this, I first need to give some historical context:<br><br>Representing Indonesia historically gets tricky, because we run into a similar issue as many other puppet countries, in that Indonesia does historically declare independence in 1945, after being occupied by Japan, but historically should be “playing” the Loyalist path until then.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/4c819679fe989f2dd33d5971b72dda1c5e4d9208.png"><br><br>To solve that problem, we added a focus called Seize the Opportunity within the puppet branch. It’s only available if Japan is losing the war, and lets you completely switch your political branch mid-game to the revolutionary one.<br><br>It’s unlikely that Japan will actually gain any surrender progress by this point, being an island with a good navy and all, so instead we define “losing” as them controlling less than 70% of the states they controlled when establishing the puppet state. This means if Japan starts getting pushed back, losing control of e.g. China or the Philippines, then Indonesia gets the opportunity to break free.<br><br><div class="bb_h3">Outro</div>And that’s all for now! Thank you very much for reading, and keep your eyes peeled for the next Indonesian Dev Diary, where we will dive into the details of the revolutionary branch. I’ll stick around for a while to answer any questions you have, so this is your opportunity to ask!<br>]]> </content:encoded>
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<title>The F&#45;4EJ ADTW is Back with a Discount for the Anniversary of its First Flight!</title>
<link>https://xinker.org/zh/the-f-4ej-adtw-is-back-with-a-discount-for-the-anniversary-of-its-first-flight</link>
<guid>https://xinker.org/zh/the-f-4ej-adtw-is-back-with-a-discount-for-the-anniversary-of-its-first-flight</guid>
<description><![CDATA[ On May 27th 1958, the F-4 Phantom II fighter prototype made its maiden flight at McDonnell Airfield in St. Louis, Missouri. In the early 1960s, it set several speed and altitude records, after which it entered service with the US Navy, Air Force, and Marine Corps. Phantoms were also purchased by Australia, the United Kingdom, Germany, Greece, Egypt, Israel, Spain, Turkey, South Korea, and Japan. The F-4EJ ADTW is temporarily available to purchase at a 30% discount for 6,489 Golden Eagles, and will remain available after the promotion at the regular price! When: From May 26th (11:00 GMT) until May 30th (11:00 GMT).Where: Japan &gt; Aviation &gt; Premium vehiclesThe F-4EJ ADTW will return to being available to purchase at full price for 9,270 Golden Eagles after the promotion ends. [carousel autoadvance=&quot;true&quot;][/carousel]About this aircraftThe ADTW in the F-4EJ ADTW (rank VII) name stands for Air Development and Test Wing. These aircraft were used by the Japan Air Self-Defense Force as a test platform from the 1970s until 2021. The F-4EJ ADTW is a true all-rounder, capable of performing well in both air-to-air combat and ground attack missions thanks to its wide range of ordnance, ballistic computer, and countermeasures. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/9378a47193b59d8965dd820641ee5907cef8b5b9.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 20:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, F-4EJ, ADTW, Back, with, Discount, for, the, Anniversary, its, First, Flight</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/9c487fa5b3a5eddb957032fee86af552d9acedf8.jpg"></p><p class="bb_paragraph">On May 27th 1958, the F-4 Phantom II fighter prototype made its maiden flight at McDonnell Airfield in St. Louis, Missouri. In the early 1960s, it set several speed and altitude records, after which it entered service with the US Navy, Air Force, and Marine Corps. Phantoms were also purchased by Australia, the United Kingdom, Germany, Greece, Egypt, Israel, Spain, Turkey, South Korea, and Japan.</p><p class="bb_paragraph"> </p><div class="bb_h2">The F-4EJ ADTW is temporarily available to purchase at a 30% discount for 6,489 Golden Eagles, and will remain available after the promotion at the regular price!</div><p class="bb_paragraph"> </p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When:</b> From May 26th (11:00 GMT) until May 30th (11:00 GMT).</p><p class="bb_paragraph"><b>Where: </b>Japan > Aviation > Premium vehicles</p></blockquote><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">The F-4EJ ADTW will return to being available to purchase at full price for 9,270 Golden Eagles after the promotion ends.</p></li></ul><p class="bb_paragraph"> </p>[carousel autoadvance="true"]<img src="https://clan.akamai.steamstatic.com/images/4649813/d30d17407690a46c58e25299fa07d5e3352b4ee9.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/2eeb4161548bf51b078e18cf3d8cd678833d7640.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/830dd17dffdb821b33760e72a8137ab69d2223e8.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/d3e6ac4c41b13d36b92b941923894e2d5b51fce4.jpg">[/carousel]<p class="bb_paragraph"></p><p class="bb_paragraph"><b>About this aircraft</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The ADTW in the <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.warthunder.com%2Funit%2Ff-4ej_adtw" target="_blank" rel=" noopener">F-4EJ ADTW </a></u>(rank VII) name stands for Air Development and Test Wing. These aircraft were used by the Japan Air Self-Defense Force as a test platform from the 1970s until 2021. The F-4EJ ADTW is a true all-rounder, capable of performing well in both air-to-air combat and ground attack missions thanks to its wide range of ordnance, ballistic computer, and countermeasures.</p></li></ul>]]> </content:encoded>
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<title>澳紐風暴預購現已上線</title>
<link>https://xinker.org/zh/%E6%BE%B3%E7%B4%90%E9%A2%A8%E6%9A%B4%E9%A0%90%E8%B3%BC%E7%8F%BE%E5%B7%B2%E4%B8%8A%E7%B7%9A</link>
<guid>https://xinker.org/zh/%E6%BE%B3%E7%B4%90%E9%A2%A8%E6%9A%B4%E9%A0%90%E8%B3%BC%E7%8F%BE%E5%B7%B2%E4%B8%8A%E7%B7%9A</guid>
<description><![CDATA[ 指揮官，你們好！澳紐風暴蓄勢待發，將於 6 月 11 日席捲戰場，為 KARDS 帶來大量新卡牌、新機制和新戰略。同時，我們也很高興地宣布：卡牌預覽季已準備就緒，5 月 27 日正式開幕！預購現已開啟即日起，全新預購捆綁包開放購買，抓住機會，享受澳紐風暴超值預購優惠。澳紐風暴卡包和獨家飾品低價超值 - 現已上架遊戲內商店，6 月 11 日發布日前有售。限時專屬優惠現已開啟，趕快入手，以免錯過！澳紐風暴預告在預覽季正式開幕前，我們將獻上新一期澳紐風暴預告，提前攪動風雲。如果您錯過了常備卡池公告及文中揭曉的蘇日研發卡牌，可在此處回看：KARDS 常備卡池列表今日，我們將進一步展示兩國的擴展與高級研發選項。蘇聯研發蘇聯軍事研發抉擇：將 1 張「氣動雪橇」或 1 張「擴展蘇聯研發」加入手中。擴展蘇聯研發抉擇：將 1 張「標準彈藥」或 1 張「高級蘇聯研發」加入手中。高級蘇聯研發抉擇：將 1 張「傾斜裝甲」或 3 張「斯大林管風琴」加入手中。日本研發帝國研發抉擇：將 1 張「氣球炸彈」或 1 張「擴展帝國研發」加入手中。擴展帝國研發抉擇：將 1 張「氧氣魚雷」或 1 張「高級帝國研發」加入手中。高級帝國研發抉擇：將 1 張「7075 鋁」或 1 張「皇國二號兵器」加入手中。現在資訊更加全面，新的疑問接踵而至。哪條研發路徑適合您的戰略？該選擇傾斜裝甲緩解壓力，還是用斯大林管風琴傾瀉火力？新的研發鏈能打出哪些配合？待到預覽季開幕，更多情報將浮出水面，5 月 27 日起至 6 月 11 日澳紐風暴上線期間，全新卡牌將陸續揭曉。我們非常期待向大家展示新擴展包的更多內容。請務必關注 KARDS 社媒，確保在預覽季期間不錯過任何一張卡牌。指揮官，我們前線再見！ ]]></description>
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<pubDate>Tue, 26 May 2026 19:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>澳紐風暴預購現已上線</media:keywords>
<content:encoded><![CDATA[指揮官，你們好！<br><br>澳紐風暴蓄勢待發，將於 6 月 11 日席捲戰場，為 KARDS 帶來大量新卡牌、新機制和新戰略。同時，我們也很高興地宣布：卡牌預覽季已準備就緒，5 月 27 日正式開幕！<br><br><div class="bb_h2">預購現已開啟</div><img src="https://clan.akamai.steamstatic.com/images/34861374/c7f22db9472b6c2ec9dbb6b6a3c214ca8e6f1fe2.jpg"><br><br>即日起，全新預購捆綁包開放購買，抓住機會，享受澳紐風暴超值預購優惠。澳紐風暴卡包和獨家飾品低價超值 - 現已上架遊戲內商店，6 月 11 日發布日前有售。<br><br>限時專屬優惠現已開啟，趕快入手，以免錯過！<br><hr><br><div class="bb_h2">澳紐風暴預告</div>在預覽季正式開幕前，我們將獻上新一期澳紐風暴預告，提前攪動風雲。<br><br>如果您錯過了常備卡池公告及文中揭曉的蘇日研發卡牌，可在此處回看：<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.steampowered.com%2Fnews%2Fapp%2F544810%2Fview%2F684127409046291330%20style%3Dbutton" target="_blank" rel=" noopener">KARDS 常備卡池列表</a><br><br>今日，我們將進一步展示兩國的擴展與高級研發選項。<br><br><div class="bb_h3">蘇聯研發</div><img src="https://clan.akamai.steamstatic.com/images/34861374/db73c876f7e5c60adee513e4ea21c554e69b06aa.png"><br><br><b>蘇聯軍事研發</b><br>抉擇：將 1 張「氣動雪橇」或 1 張「擴展蘇聯研發」加入手中。<br><br><b>擴展蘇聯研發</b><br>抉擇：將 1 張「標準彈藥」或 1 張「高級蘇聯研發」加入手中。<br><br><b>高級蘇聯研發</b><br>抉擇：將 1 張「傾斜裝甲」或 3 張「斯大林管風琴」加入手中。<br><br><div class="bb_h3">日本研發</div><img src="https://clan.akamai.steamstatic.com/images/34861374/0ca4cdd7d7dd5c8cac5bacbd9fa8ad6d510d09b1.png"><br><br><b>帝國研發</b><br>抉擇：將 1 張「氣球炸彈」或 1 張「擴展帝國研發」加入手中。<br><br><b>擴展帝國研發</b><br>抉擇：將 1 張「氧氣魚雷」或 1 張「高級帝國研發」加入手中。<br><br><b>高級帝國研發</b><br>抉擇：將 1 張「7075 鋁」或 1 張「皇國二號兵器」加入手中。<br><br>現在資訊更加全面，新的疑問接踵而至。哪條研發路徑適合您的戰略？該選擇傾斜裝甲緩解壓力，還是用斯大林管風琴傾瀉火力？新的研發鏈能打出哪些配合？<br><br>待到預覽季開幕，更多情報將浮出水面，5 月 27 日起至 6 月 11 日澳紐風暴上線期間，全新卡牌將陸續揭曉。<br><br>我們非常期待向大家展示新擴展包的更多內容。請務必關注 KARDS 社媒，確保在預覽季期間不錯過任何一張卡牌。<br><br>指揮官，我們前線再見！]]> </content:encoded>
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<title>Go Go Drops Campaign Season 3</title>
<link>https://xinker.org/zh/go-go-drops-campaign-season-3</link>
<guid>https://xinker.org/zh/go-go-drops-campaign-season-3</guid>
<description><![CDATA[ Go Go Drops Campaign Season 3 ]]></description>
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<pubDate>Tue, 26 May 2026 19:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Drops, Campaign, Season</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/573f92a93976c626a5ded5e7ab5111285c9523c3.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3218%26thread%3D3443108" target="_blank" rel=" noopener">Go Go Drops Campaign Season 3</a></p>]]> </content:encoded>
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<title>Modern Naval Warfare is out now in Early Access</title>
<link>https://xinker.org/zh/modern-naval-warfare-is-out-now-in-early-access</link>
<guid>https://xinker.org/zh/modern-naval-warfare-is-out-now-in-early-access</guid>
<description><![CDATA[ The wait is over. Modern Naval Warfare has officially launched into Early Access today.Your command of the world&#039;s most advanced nuclear attack submarine begins now. Because this is a sophisticated, high-fidelity simulation, we want to ensure you have the ultimate tactical advantage to navigate (ah!) the complexities of the deep. Below, you will find a structured, comprehensive set of official resources—ranging from video tutorials to live-updating manuals—designed to take you from a fresh recruit to a master of the sonar waterfall.Before diving into the complexities of this unparalleled simulation, check out our article here.1. Tactical Training VideosFor those who prefer visual briefings, we have partnered with FPSChazly to produce a series of in-depth training tutorials. You can access these directly from the in-game menu or via the official playlist.2. The Digital Library (Live Updates)Our documentation system is live-updated. When you open a manual from within the game, the system automatically checks our public server and caches the latest version locally. This ensures you always have the most up-to-date tactical data without waiting for a Steam patch.You can browse the full public repository at any time here.Available Now:MNW Control Guide: A vital breakdown of the overlay UI, buttons, and primary command inputs (recently updated based on community feedback).Virginia Class Quick Reference Handbook (QRH): Your &quot;go-to&quot; for step-by-step procedures, weapon launch parameters, symbol explainers, and performance envelopes.Dusk till Dawn Campaign Charts: Essential mission intelligence, including satellite imagery, bathymetry, and bottom composition for sonar modeling.Virginia Class Blueprints: Technical schematics detailing the structural differences between the various Blocks of the submarine.Weapons Blueprints: Vital performance specifications and employment limitations for your torpedo and missile complements.Recognition Handbook: A massive resource featuring diagrams, specs, and acoustic data to assist with LOFAR and DEMON sound analysis and radar classification.Coming soon:The MNW General Guide: A foundational deep dive into the history of submarine warfare and the physics of the underwater environment.Virginia Operations Handbook: A detailed station-by-station guide. The initial release focuses on the Block III (featured in the campaign), with expanded coverage for all Blocks and advanced tactics coming throughout Early Access.Our advice, if you can, is to always keep the QRH open on a second monitor or tablet. It’s designed to be your best friend during high-stress encounters when you need to verify launch parameters in a hurry.Good hunting to all of you. ]]></description>
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<pubDate>Tue, 26 May 2026 18:33:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Modern, Naval, Warfare, out, now, Early, Access</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The wait is over. <b>Modern Naval Warfare has officially launched into Early Access today.</b></p><p class="bb_paragraph">Your command of the world's most advanced nuclear attack submarine begins now. Because this is a sophisticated, high-fidelity simulation, we want to ensure you have the ultimate tactical advantage to navigate (ah!) the complexities of the deep. Below, you will find a structured, comprehensive set of official resources—ranging from video tutorials to live-updating manuals—designed to take you from a fresh recruit to a master of the sonar waterfall.</p><p class="bb_paragraph">Before diving into the complexities of this unparalleled simulation, check out our article <a class="bb_link" href="https://store.steampowered.com/news/app/1816640/view/695387043206791847?l=english" target="_blank" rel=""><u>here</u></a>.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>1. Tactical Training Videos</b></div><p class="bb_paragraph">For those who prefer visual briefings, we have partnered with <b>FPSChazly</b> to produce a series of in-depth training tutorials. You can access these directly from the in-game menu or via <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube.com%2Fplaylist%3Flist%3DPLk5K-IfEIqTtyq2JeLQta3Vr9QWyJm73o%20style%3Dpill" target="_blank" rel=" noopener">the official playlist</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h1"><b>2. The Digital Library (Live Updates)</b></div><p class="bb_paragraph">Our documentation system is <b>live-updated</b>. When you open a manual from within the game, the system automatically checks our public server and caches the latest version locally. This ensures you always have the most up-to-date tactical data without waiting for a Steam patch.</p><p class="bb_paragraph">You can browse the full public repository at any time <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.waveops.io%2Fmnw%2F" target="_blank" rel=" noopener">here</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Available Now:</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>MNW Control Guide:</b> A vital breakdown of the overlay UI, buttons, and primary command inputs (recently updated based on community feedback).</p></li><li><p class="bb_paragraph"><b>Virginia Class Quick Reference Handbook (QRH):</b> Your "go-to" for step-by-step procedures, weapon launch parameters, symbol explainers, and performance envelopes.</p></li><li><p class="bb_paragraph"><b>Dusk till Dawn Campaign Charts:</b> Essential mission intelligence, including satellite imagery, bathymetry, and bottom composition for sonar modeling.</p></li><li><p class="bb_paragraph"><b>Virginia Class Blueprints:</b> Technical schematics detailing the structural differences between the various Blocks of the submarine.</p></li><li><p class="bb_paragraph"><b>Weapons Blueprints:</b> Vital performance specifications and employment limitations for your torpedo and missile complements.</p></li><li><p class="bb_paragraph"><b>Recognition Handbook:</b> A massive resource featuring diagrams, specs, and acoustic data to assist with <b>LOFAR and DEMON</b> sound analysis and radar classification.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Coming soon:</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The MNW General Guide:</b> A foundational deep dive into the history of submarine warfare and the physics of the underwater environment.</p></li><li><p class="bb_paragraph"><b>Virginia Operations Handbook:</b> A detailed station-by-station guide. The initial release focuses on the <b>Block III</b> (featured in the campaign), with expanded coverage for all Blocks and advanced tactics coming throughout Early Access.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Our advice, if you can, is to always keep the <b>QRH</b> open on a second monitor or tablet. It’s designed to be your best friend during high-stress encounters when you need to verify launch parameters in a hurry.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Good hunting to all of you.</p>]]> </content:encoded>
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<title>4.5&#45;Year Anniversary Pre&#45;Registration Special Gift</title>
<link>https://xinker.org/zh/45-year-anniversary-pre-registration-special-gift</link>
<guid>https://xinker.org/zh/45-year-anniversary-pre-registration-special-gift</guid>
<description><![CDATA[ 4.5-Year Anniversary Pre-Registration Special Gift ]]></description>
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<pubDate>Tue, 26 May 2026 16:43:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>4.5-Year, Anniversary, Pre-Registration, Special, Gift</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/2ade14a88fae32282a455be94d685fe6c1a73a80.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3218%26thread%3D3436452" target="_blank" rel=" noopener">4.5-Year Anniversary Pre-Registration Special Gift</a></p>]]> </content:encoded>
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<title>Welcome Back Login Bonus Event!</title>
<link>https://xinker.org/zh/welcome-back-login-bonus-event</link>
<guid>https://xinker.org/zh/welcome-back-login-bonus-event</guid>
<description><![CDATA[ Welcome Back Login Bonus Event! ]]></description>
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<pubDate>Tue, 26 May 2026 16:43:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Welcome, Back, Login, Bonus, Event</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/a045d0d19a5945bc0a3bb1932f22b26e4b9028d0.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3218%26thread%3D3453186" target="_blank" rel=" noopener">Welcome Back Login Bonus Event!</a></p>]]> </content:encoded>
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<title>Steel Continent : Arona&amp;apos;s Supply Drop</title>
<link>https://xinker.org/zh/steel-continent-aronas-supply-drop</link>
<guid>https://xinker.org/zh/steel-continent-aronas-supply-drop</guid>
<description><![CDATA[ Steel Continent : Arona&#039;s Supply Drop ]]></description>
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<pubDate>Tue, 26 May 2026 16:43:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steel, Continent, Aronas, Supply, Drop</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/af9db4f712f0a74072b6858ab40049a8b1194634.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3218%26thread%3D3444429" target="_blank" rel=" noopener">Steel Continent : Arona's Supply Drop</a></p>]]> </content:encoded>
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<title>《羅馬拓荒錄》上線了！</title>
<link>https://xinker.org/zh/%E7%BE%85%E9%A6%AC%E6%8B%93%E8%8D%92%E9%8C%84%E4%B8%8A%E7%B7%9A%E4%BA%86</link>
<guid>https://xinker.org/zh/%E7%BE%85%E9%A6%AC%E6%8B%93%E8%8D%92%E9%8C%84%E4%B8%8A%E7%B7%9A%E4%BA%86</guid>
<description><![CDATA[ 各位羅馬人，大家好！磨利你們的長矛、拿起你們鎬頭、裝滿你們的貨車。  因為《羅馬拓荒錄》終於上線Steam了！如果你還沒有看到，趁現在快去看一下我們的發佈預告片吧！點擊此處馬上觀看！關於《羅馬拓荒錄》遊戲的背景設定在羅馬帝國時期發生的一場虛構末世中，集生存與動作冒險等玩法為一體，支持8人聯線遊玩。在遊戲中，你需要收集資源、建立城鎮、擊敗強敵並重新與羅馬諸神建立聯繫 — 這些神祇似乎都因某種原因喪失了記憶......《羅拓》融匯了冒險、探索、城建以及管理等多元玩法要素，帶來全新的生存冒險體驗。玩家可在日間外出探險，在夜間進行勞動耕作或者發展城鎮。但是要多加小心！羅馬雖隕，敵人猶在，他們已經聞著你的氣息趕來，對你的城鎮虎視眈眈。關於搶先體驗版透過開放搶先體驗，我們誠摯傾聽你們的訴求與建議！目前《羅拓》的諸多特色內容都來自我們從社區回饋中採納的意見和建議，而我們也期待在本次搶先體驗的開放中繼續聽到大家的建議和回饋。向我們回饋意見的最佳途徑是加入我們在Discord上的官方伺服器。我們的開發組會持續活躍在伺服器裏，認真聽取每一個疑問與建議！同時，我們也會積極查看遊戲的Steam討論版中的內容，其中會有諸如bug、回饋以及建議的分類。接下來呢？在遊戲發佈之後，我們的首要任務就是根據任何發佈後出現的bug和問題發佈熱修復和補丁。在那之後，我們會推出一個固定的更新日程表。至於日程表的內容，我們會根據觀察本次發佈後的反應以及我們內部的工作效率進行佈局。不過別擔心，我們肯定會通知你的！我們知道大家都期待著一張路線圖。為了確保遊戲的開發始終圍繞著玩家的實際體驗，我們不會在近期提供一個固定的開發路線圖。我們想要在這一次緊張的搶先體驗發佈的準備期之後放慢腳步，重新找到團隊的定位，消化玩家群體的回饋，最終給到大家一個更成熟的計畫。給大家的衷心感謝！對於我們來說，這不僅僅是一次普通的發佈。《羅馬拓荒錄》是我們這個僅僅6人的開發團隊的處女作。能把這個作品展現給各位的時刻對我們來說是激動人心的。目前來自各位玩家的期待和關注給了我們無限的鼓舞和動力，我們也必不辜負各位的期待。在我們踏入搶先體驗之際，我們也想聽取你們最真實的想法。我們期待與各位玩家攜手塑造《羅馬拓荒錄》的未來。我們想給每一名玩家一個衷心的感謝，謝謝大家給予的熱愛與支持。現在，拿起你的武器和護甲，踏上你在《羅馬拓荒錄》裏的征程吧！羅馬永垂不朽！- Beartwigs 團隊 ]]></description>
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<pubDate>Tue, 26 May 2026 16:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《羅馬拓荒錄》上線了！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">各位羅馬人，大家好！</div><p class="bb_paragraph">磨利你們的長矛、拿起你們鎬頭、裝滿你們的貨車。  </p><p class="bb_paragraph">因為《羅馬拓荒錄》終於上線Steam了！</p><p class="bb_paragraph">如果你還沒有看到，趁現在快去看一下我們的發佈預告片吧！點擊<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1A8Go6AEm1" target="_blank" rel=" noopener">此處</a>馬上觀看！</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45549195/21c6a0ebc0cf35d75b9037df89071961a163d752.png"></p><p class="bb_paragraph"></p><div class="bb_h1">關於《羅馬拓荒錄》</div><p class="bb_paragraph">遊戲的背景設定在羅馬帝國時期發生的一場虛構末世中，集生存與動作冒險等玩法為一體，支持8人聯線遊玩。在遊戲中，你需要收集資源、建立城鎮、擊敗強敵並重新與羅馬諸神建立聯繫 — 這些神祇似乎都因某種原因喪失了記憶......</p><p class="bb_paragraph"></p><p class="bb_paragraph">《羅拓》融匯了冒險、探索、城建以及管理等多元玩法要素，帶來全新的生存冒險體驗。玩家可在日間外出探險，在夜間進行勞動耕作或者發展城鎮。但是要多加小心！羅馬雖隕，敵人猶在，他們已經聞著你的氣息趕來，對你的城鎮虎視眈眈。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45549195/8ffbe4338682a1046e723299987bb7960b8ccb38.png"></p><p class="bb_paragraph"></p><div class="bb_h1">關於搶先體驗版</div><p class="bb_paragraph">透過開放搶先體驗，我們誠摯傾聽你們的訴求與建議！目前《羅拓》的諸多特色內容都來自我們從社區回饋中採納的意見和建議，而我們也期待在本次搶先體驗的開放中繼續聽到大家的建議和回饋。</p><p class="bb_paragraph"></p><p class="bb_paragraph">向我們回饋意見的最佳途徑是加入我們在Discord上的官方伺服器。我們的開發組會持續活躍在伺服器裏，認真聽取每一個疑問與建議！</p><p class="bb_paragraph"></p><p class="bb_paragraph">同時，我們也會積極查看遊戲的Steam討論版中的內容，其中會有諸如bug、回饋以及建議的分類。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45549195/1caa6cf3ab2abb3513db5ab3fb5999ee2663f7ae.png"></p><div class="bb_h1">接下來呢？</div><p class="bb_paragraph">在遊戲發佈之後，我們的首要任務就是根據任何發佈後出現的bug和問題發佈熱修復和補丁。在那之後，我們會推出一個固定的更新日程表。至於日程表的內容，我們會根據觀察本次發佈後的反應以及我們內部的工作效率進行佈局。不過別擔心，我們肯定會通知你的！</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們知道大家都期待著一張路線圖。為了確保遊戲的開發始終圍繞著玩家的實際體驗，我們不會在近期提供一個固定的開發路線圖。我們想要在這一次緊張的搶先體驗發佈的準備期之後放慢腳步，重新找到團隊的定位，消化玩家群體的回饋，最終給到大家一個更成熟的計畫。</p><p class="bb_paragraph"></p><div class="bb_h1">給大家的衷心感謝！</div><p class="bb_paragraph">對於我們來說，這不僅僅是一次普通的發佈。《羅馬拓荒錄》是我們這個僅僅6人的開發團隊的處女作。能把這個作品展現給各位的時刻對我們來說是激動人心的。目前來自各位玩家的期待和關注給了我們無限的鼓舞和動力，我們也必不辜負各位的期待。</p><p class="bb_paragraph"></p><p class="bb_paragraph">在我們踏入搶先體驗之際，我們也想聽取你們最真實的想法。我們期待與各位玩家攜手塑造《羅馬拓荒錄》的未來。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們想給每一名玩家一個衷心的感謝，謝謝大家給予的熱愛與支持。</p><p class="bb_paragraph">現在，拿起你的武器和護甲，踏上你在《羅馬拓荒錄》裏的征程吧！</p><p class="bb_paragraph"></p><p class="bb_paragraph">羅馬永垂不朽！</p><p class="bb_paragraph">- Beartwigs 團隊</p>]]> </content:encoded>
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<title>《凯普勒 186F》抢先体验 &#45; V0.1.1.43 &#45; 小型更新</title>
<link>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01143-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01143-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 各位危机管理机器人，大家好！我们一直在认真审核玩家的存档记录、错误报告以及每一条宝贵反馈，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！改进与修复游戏相关新增了动态声效，现在不同物品和可摧毁的物件交互时，声音也不同新增了 3 个可建造的墙面建筑（需在设施工作台中制作）：能量补充站，电量补充站，耐久度维修站新增了悬浮载具的第一人称视角（按 V 切换，注意该功能暂时是实验性）修复了储存箱不保存武器配件的问题修复了重生后，玩家身上物品预览仍存在的问题修复了载具在水下时，导致的无限重生问题修复了炮塔在非部署状态下的时候，玩家与炮塔底座穿模的问题综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。更多改进即将推出—— 安溯媒体 ]]></description>
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<pubDate>Tue, 26 May 2026 15:40:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《凯普勒, 186F》抢先体验, V0.1.1.43, 小型更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位危机管理机器人，大家好！</p><p class="bb_paragraph">我们一直在<b>认真审核玩家的存档记录、错误报告以及每一条宝贵反馈</b>，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！</p><div class="bb_h2"><b>改进与修复</b></div><div class="bb_h3"><b>游戏相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新增了动态声效，现在不同物品和可摧毁的物件交互时，声音也不同</p></li><li><p class="bb_paragraph">新增了 3 个可建造的墙面建筑（需在设施工作台中制作）：能量补充站，电量补充站，耐久度维修站</p></li><li><p class="bb_paragraph">新增了悬浮载具的第一人称视角（按 V 切换，注意该功能暂时是实验性）</p></li><li><p class="bb_paragraph">修复了储存箱不保存武器配件的问题</p></li><li><p class="bb_paragraph">修复了重生后，玩家身上物品预览仍存在的问题</p></li><li><p class="bb_paragraph">修复了载具在水下时，导致的无限重生问题</p></li><li><p class="bb_paragraph">修复了炮塔在非部署状态下的时候，玩家与炮塔底座穿模的问题</p></li></ul><p class="bb_paragraph">综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。</p><p class="bb_paragraph">更多改进即将推出</p><p class="bb_paragraph">—— 安溯媒体</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45908955/171aa8b679ac6abc0d6f12493773464f4901c261.png"></p>]]> </content:encoded>
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<item>
<title>Patch 1.3.29 Schedule for May 28 (Thu)</title>
<link>https://xinker.org/zh/patch-1329-schedule-for-may-28-thu</link>
<guid>https://xinker.org/zh/patch-1329-schedule-for-may-28-thu</guid>
<description><![CDATA[ Greetings, Descendants! We would like to inform you about the schedule for this week’s Patch 1.3.29. ■ Patch Schedule- Scheduled for PDT 2026.05.28(Thu) 00:00※ The schedule is subject to change, and details will be provided in a separate Patch Note. ■ Platforms- Steam, Xbox, PS5 ■ Patch Preview- Content Improvements- Bug Fixes Thank you. ]]></description>
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<pubDate>Tue, 26 May 2026 15:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 1.3.29, Schedule, for, May, Thu</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants!</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">We would like to inform you about the schedule for this week’s Patch 1.3.29.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Patch Schedule</b></p><p class="bb_paragraph">- Scheduled for PDT 2026.05.28(Thu) 00:00</p><p class="bb_paragraph">※ The schedule is subject to change, and details will be provided in a separate Patch Note.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Platforms</b></p><p class="bb_paragraph">- Steam, Xbox, PS5</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Patch Preview</b></p><p class="bb_paragraph">- Content Improvements</p><p class="bb_paragraph">- Bug Fixes</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<title>Romestead Available NOW!!!</title>
<link>https://xinker.org/zh/romestead-available-now</link>
<guid>https://xinker.org/zh/romestead-available-now</guid>
<description><![CDATA[ https://store.steampowered.com/app/1805320/Romestead/Greetings Romans!Sharpen your hastas, grab your pickaxes, and load the carts!   Romestead is FINALLY available on Steam!If you haven&#039;t already seen it, go ahead and watch our Launch Trailer available now on youtube! You can also watch it right here if you&#039;d prefer!About RomesteadRomestead is an action-adventure survival game set after the apocalyptic fall of the Roman Empire. You and up to 8 friends will have to gather resources, build towns, fight tough foes, and reconnect with the gods - who all seem to have lost their memories...Romestead offers a beautiful mix between adventure and exploration, and town-building and city management. Explore during the day, farm and decorate during the night. But be careful! The enemies of Rome still linger, and they have caught your scent!About Early AccessEarly Access allows us to develop the game with your feedback and input! Many of the features in Romestead today are because of our community and their voices, and we strongly look forward to continuing this trend in Early Access and beyond!The best way to leave feedback is via our Discord Server, where the devs are active and able to respond to questions and feedback!We also frequently check our Steam Discussions board which will have categories available for bugs, feedback, and suggestions!What&#039;s Next?Following the launch, we will be prioritizing hotfixing for any immediate issues that arise. After that, we are looking to establish a steady patch schedule. Exactly how that will look is something we have to evaluate once we&#039;ve had a chance to observe the incoming traffic and the rate at which we will be able to work, but rest assured, you will be notified! We know many of you will be looking for a roadmap. To ensure we can truly build this game around our playerbase&#039;s real experiences, we won&#039;t be providing a rigid roadmap immediately. We want to take a moment to get our bearings after the launch rush, digest your initial feedback, and then share a proper plan with you.A BIG Thank You!For us, this is not just any release. Romestead is our debut title as the small 6-person team that is Beartwigs, and we are so so excited to finally see it in your hands. The hype and engagement we&#039;ve received from you all so far have been truly breathtaking, and we don’t take a single bit of it for granted.As we step into Early Access, we want to hear your completely honest thoughts. We are excited to work together with you all to bring about the future of Romestead. To all of you, a massive heartfelt thank you for your love and support so far.Now, grab your weapons and armour and enjoy your first steps in Romestead!Roma Aeterna!-The Beartwigs Team ]]></description>
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<pubDate>Tue, 26 May 2026 14:55:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Romestead, Available, NOW</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1805320/Romestead/" target="_blank" rel="">https://store.steampowered.com/app/1805320/Romestead/</a></p><div class="bb_h1">Greetings Romans!</div><p class="bb_paragraph">Sharpen your hastas, grab your pickaxes, and load the carts!   <br><br><b>Romestead</b> is FINALLY available on Steam!<br><br>If you haven't already seen it, go ahead and watch our <a class="bb_link" href="https://youtu.be/JAnaIQkwYOo" target="_blank" rel="">Launch Trailer</a> available now on youtube! You can also watch it right here if you'd prefer!</p><p class="bb_paragraph"></p><div data-youtube='"JAnaIQkwYOo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45549195/21c6a0ebc0cf35d75b9037df89071961a163d752.png"></p><div class="bb_h1">About Romestead</div><p class="bb_paragraph"><b>Romestead </b>is an action-adventure survival game set after the apocalyptic fall of the Roman Empire. You and up to 8 friends will have to gather resources, build towns, fight tough foes, and reconnect with the gods - who all seem to have lost their memories...<br><br>Romestead offers a beautiful mix between adventure and exploration, and town-building and city management. Explore during the day, farm and decorate during the night. But be careful! The enemies of Rome still linger, and they have caught your scent!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45549195/8ffbe4338682a1046e723299987bb7960b8ccb38.png"></p><div class="bb_h1">About Early Access</div><p class="bb_paragraph">Early Access allows us to develop the game with <b>your </b>feedback and input! Many of the features in Romestead today are because of our community and their voices, and we strongly look forward to continuing this trend in Early Access and beyond!</p><p class="bb_paragraph"></p><p class="bb_paragraph">The best way to leave feedback is via our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FBDgRY2WFDS" target="_blank" rel=" noopener">Discord Server</a>, where the devs are active and able to respond to questions and feedback!</p><p class="bb_paragraph">We also frequently check our Steam Discussions board which will have categories available for bugs, feedback, and suggestions!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45549195/1caa6cf3ab2abb3513db5ab3fb5999ee2663f7ae.png"></p><div class="bb_h1">What's Next?</div><p class="bb_paragraph">Following the launch, we will be prioritizing hotfixing for any immediate issues that arise. After that, we are looking to establish a steady patch schedule. Exactly how that will look is something we have to evaluate once we've had a chance to observe the incoming traffic and the rate at which we will be able to work, but rest assured, <b>you will be notified!</b> </p><p class="bb_paragraph"></p><p class="bb_paragraph">We know many of you will be looking for a roadmap. To ensure we can truly build this game around our playerbase's real experiences, we won't be providing a rigid roadmap immediately. We want to take a moment to get our bearings after the launch rush, digest your initial feedback, and then share a proper plan with you.</p><p class="bb_paragraph"></p><div class="bb_h1">A BIG Thank You!</div><p class="bb_paragraph">For us, this is not just any release. Romestead is our debut title as the small 6-person team that is Beartwigs, and we are so so excited to finally see it in your hands. The hype and engagement we've received from you all so far have been truly breathtaking, and we don’t take a single bit of it for granted.</p><p class="bb_paragraph">As we step into Early Access, we want to hear your completely honest thoughts. We are excited to work together with you all to bring about the future of Romestead. </p><p class="bb_paragraph">To all of you, a massive heartfelt <b>thank you </b>for your love and support so far.<br>Now, grab your weapons and armour and enjoy your first steps in Romestead!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Roma Aeterna!</b></p><p class="bb_paragraph">-The Beartwigs Team</p>]]> </content:encoded>
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<title>Love YMIR? Shape It!</title>
<link>https://xinker.org/zh/love-ymir-shape-it</link>
<guid>https://xinker.org/zh/love-ymir-shape-it</guid>
<description><![CDATA[ Share the loot, Share the gloryGreetings, This is Legend of YMIR.We sincerely thank all warriors who showed great interest in the quiz event held to celebrate the addition of Indonesian language support to Legend of YMIR.This time, we have prepared an event where warriors can help refine the Indonesian expressions in the game into a more natural and locally inspired ‘Jiwa Indonesia’ style.If you find any Indonesian in-game text that could sound more natural, fun, or lively, please feel free to share your suggestions. We will carefully review all submissions and select outstanding suggestions to receive special rewards, so we look forward to your interest and participation.Please refer to the details below for more information.Love YMIR? Shape It!■ Event ScheduleㆍMay 26, 2026 After Update ~ June 8, 2026 23:59 (UTC+8)■ Eligible ParticipantsㆍAll warriors who play Legend of YMIR Global■ How to ParticipateㆍGo to Customer Center &gt; Inquiry &gt; Event &gt; Love YMIR? Shape It!, or access the link below, then freely submit any Indonesian in-game text you would like to suggest improvements for, or any phrases you think could be changed to better reflect the &#039;Jiwa Indonesia&#039; style.- \[Participate Now]ㆍPlease make sure to attach a screenshot so we can identify which part your suggestion refers to.* Submissions without a screenshot will not be counted as valid participation.ㆍEven if you are not an Indonesian user, you may freely participate by using AI or other tools.■ Reward DetailsㆍMost Suggestions: Warriors who submit the highest number of valid suggestionsㆍSpecial Suggestion: Warriors who submit witty and well-crafted expressions that best reflect the &#039;Jiwa Indonesia&#039; styleㆍOutstanding Contribution: Warriors who submit high-quality suggestions selected through internal review* Valid suggestions will be selected through internal review based on various criteria, including naturalness of expression, reflection of Indonesian local sentiment, suitability for in-game use, and creativity.* Submission Order and Suggestion Quality: If duplicate suggestions are submitted for the same part, the earliest submission will be reviewed first. However, if another suggestion provides a more logical explanation and better reflects Indonesian local sentiment, it may be selected as the final choice through internal review.CategoryItem NameQuantityNumber of WinnersMost SuggestionsYMIR League Summon Ticket x11 Selection Chest31Rare Patra Card Selection Chest(Bound)5Middle Horn(Bound)1Equatorial Feast Bundle(Bound)10Amber Pouch(Bound)201Special SuggestionYMIR League Summon Ticket x11 Selection Chest3Rare Patra Card Selection Chest(Bound)3Middle Horn(Bound)1Equatorial Feast Bundle(Bound)10Amber Pouch(Bound)20Outstanding ContributionYMIR League Summon Ticket x11 Selection Chest110Rare Patra Card Selection Chest(Bound)1Shining Horn(Bound)10Equatorial Feast Bundle(Bound)5Amber Pouch(Bound)10* Rewards are scheduled to be distributed sequentially starting from June 15, 2026.PrecautionsㆍIf duplicate suggestions are submitted for the same text or improvement target, selections will be made based on both submission order and suggestion quality.ㆍSuggestions for languages other than Indonesian will not be counted as valid event participation.ㆍDepending on the number and quality of the suggestions submitted, participants may be selected as winners in multiple categories after internal review.ㆍIf abnormal participation is detected, including duplicate entries, use of multiple accounts, macros, or other fraudulent activity, the entry may be invalidated and participation in the event may be restricted.ㆍRewards will be sent to the main character set on the official website. Rewards cannot be resent due to an incorrectly selected main character, so please make sure the character you wish to receive the reward on is set as your main character.ㆍRewards will be distributed after the event ends and participation records have been reviewed.ㆍThe event schedule and details may be subject to change depending on internal circumstances.Thank you. ]]></description>
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<pubDate>Tue, 26 May 2026 13:55:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Love, YMIR, Shape, It</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph">Share the loot, Share the glory</p><p class="bb_paragraph"></p><p class="bb_paragraph">Greetings, This is Legend of YMIR.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We sincerely thank all warriors who showed great interest in the quiz event held to celebrate the addition of Indonesian language support to Legend of YMIR.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This time, we have prepared an event where warriors can help refine the Indonesian expressions in the game into a more natural and locally inspired ‘Jiwa Indonesia’ style.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you find any Indonesian in-game text that could sound more natural, fun, or lively, please feel free to share your suggestions. We will carefully review all submissions and select outstanding suggestions to receive special rewards, so we look forward to your interest and participation.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Please refer to the details below for more information.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Love YMIR? Shape It!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Event Schedule</b></p><p class="bb_paragraph">ㆍMay 26, 2026 After Update ~ June 8, 2026 23:59 (UTC+8)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Eligible Participants</b></p><p class="bb_paragraph">ㆍAll warriors who play Legend of YMIR Global</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ How to Participate</b></p><p class="bb_paragraph">ㆍGo to Customer Center > Inquiry > Event > Love YMIR? Shape It!, or access the link below, then freely submit any Indonesian in-game text you would like to suggest improvements for, or any phrases you think could be changed to better reflect the 'Jiwa Indonesia' style.</p><p class="bb_paragraph">- <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcs.wemade.games%2Fen%2Flygl%2Fsupport%2Finquiry%2Fregister" target="_blank" rel=" noopener">\[Participate Now]</a></u></p><p class="bb_paragraph">ㆍPlease make sure to attach a screenshot so we can identify which part your suggestion refers to.</p><p class="bb_paragraph">* Submissions without a screenshot will not be counted as valid participation.</p><p class="bb_paragraph">ㆍEven if you are not an Indonesian user, you may freely participate by using AI or other tools.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Reward Details</b></p><p class="bb_paragraph">ㆍMost Suggestions: Warriors who submit the highest number of valid suggestions</p><p class="bb_paragraph">ㆍSpecial Suggestion: Warriors who submit witty and well-crafted expressions that best reflect the 'Jiwa Indonesia' style</p><p class="bb_paragraph">ㆍOutstanding Contribution: Warriors who submit high-quality suggestions selected through internal review</p><p class="bb_paragraph">* Valid suggestions will be selected through internal review based on various criteria, including naturalness of expression, reflection of Indonesian local sentiment, suitability for in-game use, and creativity.</p><p class="bb_paragraph"></p><p class="bb_paragraph">* Submission Order and Suggestion Quality: If duplicate suggestions are submitted for the same part, the earliest submission will be reviewed first. However, if another suggestion provides a more logical explanation and better reflects Indonesian local sentiment, it may be selected as the final choice through internal review.</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Number of Winners</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Most Suggestions</p></div><div class="bb_table_td"><p class="bb_paragraph">YMIR League Summon Ticket x11 Selection Chest</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rare Patra Card Selection Chest(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Middle Horn(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Equatorial Feast Bundle(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amber Pouch(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">20</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Suggestion</p></div><div class="bb_table_td"><p class="bb_paragraph">YMIR League Summon Ticket x11 Selection Chest</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rare Patra Card Selection Chest(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Middle Horn(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Equatorial Feast Bundle(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amber Pouch(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Outstanding Contribution</p></div><div class="bb_table_td"><p class="bb_paragraph">YMIR League Summon Ticket x11 Selection Chest</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rare Patra Card Selection Chest(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Shining Horn(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Equatorial Feast Bundle(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amber Pouch(Bound)</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div></div></div><p class="bb_paragraph">* Rewards are scheduled to be distributed sequentially starting from June 15, 2026.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Precautions</b></p><p class="bb_paragraph">ㆍIf duplicate suggestions are submitted for the same text or improvement target, selections will be made based on both submission order and suggestion quality.</p><p class="bb_paragraph">ㆍSuggestions for languages other than Indonesian will not be counted as valid event participation.</p><p class="bb_paragraph">ㆍDepending on the number and quality of the suggestions submitted, participants may be selected as winners in multiple categories after internal review.</p><p class="bb_paragraph">ㆍIf abnormal participation is detected, including duplicate entries, use of multiple accounts, macros, or other fraudulent activity, the entry may be invalidated and participation in the event may be restricted.</p><p class="bb_paragraph">ㆍRewards will be sent to the main character set on the official website. Rewards cannot be resent due to an incorrectly selected main character, so please make sure the character you wish to receive the reward on is set as your main character.</p><p class="bb_paragraph">ㆍRewards will be distributed after the event ends and participation records have been reviewed.</p><p class="bb_paragraph">ㆍThe event schedule and details may be subject to change depending on internal circumstances.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<title>5月26日 更新維護公告 (完成)</title>
<link>https://xinker.org/zh/5%E6%9C%8826%E6%97%A5-%E6%9B%B4%E6%96%B0%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A-%E5%AE%8C%E6%88%90</link>
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<description><![CDATA[ 5月26日 更新維護公告 (完成)分享戰利品，共享榮耀大家好，我們是Legend of YMIR。STEAM區域更新維護已完成。繼續在YMIR大陸上冒險吧！主要更新內容惡夢佩雷格納 5人遠征1. 5人首領遠征佩雷格納終於帶著「惡夢」歸來！這次難度比起成長度，更需要縝密的戰略與控制操作才能夠完成。首領無條件只會受到固定傷害，而戰士所受的傷害則按生命力比例計算，絕對不能掉以輕心！請準備透過製作製造的「黑暗的惡夢羽毛」，與隊員們一起突破如地獄般的難度吧！2. 之前新增的超越系統變得更加完美了！瓦爾基里、狄絲、夥伴達成3次超越時所獲得的能力值得到大幅改善，展現出真正「完全體」的威風。與悉心超越的我最愛的召喚物們一起，體驗更加壓倒性的力量吧！維護時間ㆍSTEAM (UTC+8)：2026年5月26日7:00 am - 12:20 pm維護地域ㆍSTEAM主要更新公告ㆍ官方網站: https://www.legendofymir.comㆍ新活動一覽: https://www.legendofymir.com/news/notice/738470ㆍ更新筆記: https://www.legendofymir.com/news/release/738729* 開服將依序進行。謝謝。\[/p&gt;[/p] ]]></description>
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<pubDate>Tue, 26 May 2026 13:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月26日, 更新維護公告, 完成</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">5月26日 更新維護公告 (完成)</div><p class="bb_paragraph"></p><p class="bb_paragraph">分享戰利品，共享榮耀</p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是Legend of YMIR。</p><p class="bb_paragraph"></p><p class="bb_paragraph">STEAM區域更新維護已完成。</p><p class="bb_paragraph"></p><p class="bb_paragraph">繼續在YMIR大陸上冒險吧！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>主要更新內容</b></p><p class="bb_paragraph"><b>惡夢佩雷格納 5人遠征</b></p><p class="bb_paragraph">1. 5人首領遠征佩雷格納終於帶著「惡夢」歸來！這次難度比起成長度，更需要縝密的戰略與控制操作才能夠完成。首領無條件只會受到固定傷害，而戰士所受的傷害則按生命力比例計算，絕對不能掉以輕心！請準備透過製作製造的「黑暗的惡夢羽毛」，與隊員們一起突破如地獄般的難度吧！</p><p class="bb_paragraph">2. 之前新增的超越系統變得更加完美了！瓦爾基里、狄絲、夥伴達成3次超越時所獲得的能力值得到大幅改善，展現出真正「完全體」的威風。與悉心超越的我最愛的召喚物們一起，體驗更加壓倒性的力量吧！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>維護時間</b></p><p class="bb_paragraph">ㆍSTEAM (UTC+8)：2026年5月26日7:00 am - 12:20 pm</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>維護地域</b></p><p class="bb_paragraph">ㆍSTEAM</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>主要更新公告</b></p><p class="bb_paragraph">ㆍ官方網站: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.legendofymir.com" target="_blank" rel=" noopener">https://www.legendofymir.com</a></p><p class="bb_paragraph">ㆍ新活動一覽: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.legendofymir.com%2Fnews%2Fnotice%2F738470" target="_blank" rel=" noopener">https://www.legendofymir.com/news/notice/738470</a></p><p class="bb_paragraph">ㆍ更新筆記: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.legendofymir.com%2Fnews%2Frelease%2F738729" target="_blank" rel=" noopener">https://www.legendofymir.com/news/release/738729</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">* 開服將依序進行。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。\[/p>[/p]</p>]]> </content:encoded>
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<title>2026 年國際錦標賽售票資訊</title>
<link>https://xinker.org/zh/2026-%E5%B9%B4%E5%9C%8B%E9%9A%9B%E9%8C%A6%E6%A8%99%E8%B3%BD%E5%94%AE%E7%A5%A8%E8%B3%87%E8%A8%8A</link>
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<description><![CDATA[ 在短短的幾個月後，全世界實力最堅強的 Dota 戰隊即將聚集於上海，在數千名加油粉絲面前爭奪冠軍神盾。 我們已經公佈了官方戰隊邀請，現在，也想邀請各位參加。 若想成為在館內即時為戰隊加油的粉絲之一，是時候做好準備：2026 年國際錦標賽門票將於北京時間 6 月 10 日下午 2 點開始販售。實體館內活動將於 8 月 20 日至 23 日在上海東方體育中心舉行，提供兩種門票選擇：任一天的單日票，或是兩日票，可於「週四和週五」及「週六和週日」使用。 今年的座位皆為指定席，沒有提供一般入場選項。門票價格根據日期和區域而有所不同，完整選項請參考下列圖表：今年提供兩種購買管道：一種是提供中國國內粉絲購買的管道，另一種則是提供國際粉絲購買。中國國內販售中國國內門票將透過大麥或完美世界應用程式販售，需要中國身分證件才能完成購買。當門票於 6 月 10 日下午 2 點（北京時間）開始販售時，前二十分鐘是國內門票的優先購買時段。 在此期間，僅限中國國內在過去六個月內至少玩過十場遊戲的 Dota 活躍玩家購買門票 （若要符合優先購買資格，請於 2026 年 6 月 3 日週三前先完成帳戶狀態驗證）。自北京時間下午 2:30 開始，國內門票將開放給所有中國顧客購買。國際販售對於中國以外的粉絲，門票將於 6 月 10 日下午 2:30（北京時間）透過 https://www.trip.com/t/TI2026 開始販售。常見問答座位如何安排？購買門票時需選擇特定座位區域（請見上方圖表）。  購買門票後，會在您選擇的區域為您指定一個特定座位。 所有座位均為指定保留席。 不提供一般入場門票或座位。門票轉讓政策為何？門票不可轉讓、贈送他人或轉售。 門票僅限與購買者姓名相符的本人使用。透過國際管道購買門票時需要什麼？Trip.com 需要帳戶和有效護照才能購買國際門票。 您可在門票開賣前建立帳戶並提交參加者相關資料。我可以為多人購票嗎？可以，但請注意，票務平台限制每個帳戶只能為每天活動購買最多兩張門票。 根據您的團體人數及您想參與的天數，可能需要進行多次交易。 如上所述，每位參加者 / 每張門票持有人必須擁有合適的身分證件才能完成購買流程。除了門票以外，入場時還需要攜帶其它東西嗎？入場時須出示與票上姓名相符的有效附照片身分證件。門票退款政策為何？中國國內銷售的門票，請參閱大麥退款政策。 國際銷售的門票，請參閱 Trip.com 退款政策。 ]]></description>
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<pubDate>Tue, 26 May 2026 12:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026, 年國際錦標賽售票資訊</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/3703047/882f6398bbe0c283cb33d57a3c18160c5d5a9f00.png"><br><br>在短短的幾個月後，全世界實力最堅強的 Dota 戰隊即將聚集於上海，在數千名加油粉絲面前爭奪冠軍神盾。 我們已經公佈了<a class="bb_link" href="https://www.dota2.com/newsentry/655981180194128453" target="_blank" rel="">官方戰隊邀請</a>，現在，也想邀請各位參加。 若想成為在館內即時為戰隊加油的粉絲之一，是時候做好準備：2026 年國際錦標賽門票將於北京時間 6 月 10 日下午 2 點開始販售。<br><br>實體館內活動將於 8 月 20 日至 23 日在上海東方體育中心舉行，提供兩種門票選擇：任一天的單日票，或是兩日票，可於「週四和週五」及「週六和週日」使用。 今年的座位皆為指定席，沒有提供一般入場選項。<br><br>門票價格根據日期和區域而有所不同，完整選項請參考下列圖表：<br><br><img src="https://clan.akamai.steamstatic.com/images/3703047/f5848928fd6b78c480ff9924a8dce4e6b187bf36/tchinese.png"><br><br>今年提供兩種購買管道：一種是提供中國國內粉絲購買的管道，另一種則是提供國際粉絲購買。<br><br><div class="bb_h2">中國國內販售</div>中國國內門票將透過<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fm.damai.cn%2Fshows%2Fitem.html%3FitemId%3D1052581844801" target="_blank" rel=" noopener">大麥</a>或完美世界應用程式販售，需要中國身分證件才能完成購買。<br><br>當門票於 6 月 10 日下午 2 點（北京時間）開始販售時，前二十分鐘是國內門票的優先購買時段。 在此期間，僅限中國國內在過去六個月內至少玩過十場遊戲的 Dota 活躍玩家購買門票 （若要符合優先購買資格，請於 2026 年 6 月 3 日週三前先完成<a class="bb_link" href="https://www.dota2.com.cn/international/2026/ticketspriority" target="_blank" rel="">帳戶狀態驗證</a>）。<br><br>自北京時間下午 2:30 開始，國內門票將開放給所有中國顧客購買。<br><br><div class="bb_h2">國際販售</div>對於中國以外的粉絲，門票將於 6 月 10 日下午 2:30（北京時間）透過 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.trip.com%2Ft%2FTI2026" target="_blank" rel=" noopener">https://www.trip.com/t/TI2026</a> 開始販售。<br><br><div class="bb_h1">常見問答</div><br><b>座位如何安排？</b><br>購買門票時需選擇特定座位區域（請見上方圖表）。  購買門票後，會在您選擇的區域為您指定一個特定座位。 所有座位均為指定保留席。 <b>不提供一般入場門票或座位。</b><br><br><b>門票轉讓政策為何？</b><br>門票不可轉讓、贈送他人或轉售。 門票僅限與購買者姓名相符的本人使用。<br><br><b>透過國際管道購買門票時需要什麼？</b><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FTrip.com" target="_blank" rel=" noopener">Trip.com</a> 需要帳戶和有效護照才能購買國際門票。 您可在門票開賣前建立帳戶並提交參加者相關資料。<br><br><b>我可以為多人購票嗎？</b><br>可以，但請注意，票務平台限制每個帳戶只能為每天活動購買最多兩張門票。 根據您的團體人數及您想參與的天數，可能需要進行多次交易。 如上所述，每位參加者 / 每張門票持有人必須擁有合適的身分證件才能完成購買流程。<br><br><b>除了門票以外，入場時還需要攜帶其它東西嗎？</b><br>入場時須出示與票上姓名相符的有效附照片身分證件。<br><br><b>門票退款政策為何？</b><br>中國國內銷售的門票，請參閱<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fm.damai.cn%2Fshows%2Fitem.html%3FitemId%3D1052581844801" target="_blank" rel=" noopener">大麥退款政策</a>。 國際銷售的門票，請參閱 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.trip.com%2Ft%2FTI2026" target="_blank" rel=" noopener"></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FTrip.com" target="_blank" rel=" noopener">Trip.com</a> 退款政策。]]> </content:encoded>
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<title>The International 2026 Invitations and Qualifiers</title>
<link>https://xinker.org/zh/the-international-2026-invitations-and-qualifiers</link>
<guid>https://xinker.org/zh/the-international-2026-invitations-and-qualifiers</guid>
<description><![CDATA[ Throughout the year, Dota teams around the world battle to prove themselves worthy of direct invitation to The International — and a chance to compete for the Aegis of Champions on the world&#039;s biggest stage. Teams that secure invites can begin to focus on their final preparations, while the remaining contenders face one last chance to fight their way in.Direct InvitesWith less than three months until we raise the curtains on the big show, we’re excited to extend these seven teams invitations to Shanghai, China to compete in The International 2026:Aurora Gaming[expand type=details]Egor &quot;Nightfall&quot; GrigorenkoRafli &quot;Mikoto&quot; Fathur RahmanWei Shen &quot;Ws`&quot; ChungMyroslav &quot;Mira&quot; KolpakovOleh &quot;kaori&quot; Medvedok[/expand]BoomBoys[expand type=details]Ilia &quot;Kiritych~&quot; UlianovDanil &quot;gpk~&quot; SkutinMatvei &quot;MieRo`&quot; VasiuninVitalie &quot;Save-&quot; MelnicVladislav &quot;Kataomi`&quot; Semenov[/expand]Team Falcons[expand type=details]Oliver &quot;Skiter&quot; LepkoStanislav &quot;Malr1ne&quot; PotorakAmmar &quot;ATF&quot; AlassafAndreas &quot;Cr1t-&quot; NielsenJingjun &quot;Sneyking&quot; Wu[/expand]Team Liquid[expand type=details]Michael &quot;m1CKe&quot; VuMichał &quot;Nisha&quot; JankowskiMarcus &quot;Ace&quot; ChristensenSamuel &quot;Boxi&quot; SvahnErik &quot;tOfu&quot; Engel[/expand]Tundra Esports[expand type=details]Ivan &quot;Pure&quot; MoskalenkoBozhidar &quot;bzm&quot; BogdanovNeta &quot;33&quot; ShapiraMatthew &quot;Ari&quot; WalkerMatthew &quot;Whitemon&quot; Filemon[/expand]Xtreme Gaming[expand type=details]Chunyu &quot;Ame&quot; WangJin Xiang &quot;NothingToSay&quot; ChengJing &quot;Xxs&quot; LinLinsen &quot;fy&quot; XuJian Wei &quot;xNova&quot; Yap[/expand]Team Yandex[expand type=details]Alimzhan &quot;医者watson&quot; IslambekovIlya &quot;CHIRA_JUNIOR&quot; ChirtsovDmitrii &quot;DM&quot; DorokhinMartin &quot;Saksa&quot; SazdovArman &quot;Malady&quot; Orazbayev[/expand]Regional QualifiersThe seven teams above have already earned invitations, which means there are still nine slots available at TI, just waiting for the squads that can survive the crucible of Regional Qualifiers. This year, we&#039;ve merged the Eastern and Western Europe qualifiers into one single European qualifier with four advancement slots. Check out the full schedule below.China, June 15-18 (2 slots)[expand type=details]Vici GamingRoar GamingYakutou BrothersTeam Resilience(+4 teams from Open Qualifiers)[/expand]South America, June 15-19 (1 slot)[expand type=details]LGD GamingPlayTimeEstar BacksRed Hot Chili PibbleAmaru GamingHokori(+4 teams from Open Qualifiers)[/expand]Southeast Asia, June 19-23 (1 slot)[expand type=details]REKONIXOGExecrationTeam NemesisGLYPH(+5 teams from Open Qualifiers)[/expand]Europe, June 21-28 (4 slots)[expand type=details]TEAM VISIONTeam SpiritMOUZNatus VincereNigma GalaxyVirtus.proenjoyPower Rangers(+8 teams from Open Qualifiers)[/expand]North America, June 24-26 (1 slot)[expand type=details]GamerLegion(+3 teams from Open Qualifiers)[/expand]Once qualifiers wrap up on June 28, we&#039;ll have the full tournament field decided, and the next stop is Shanghai. Group Stage kicks off August 13 - 16 with a three-day, five-round Swiss bracket, followed by five elimination matches played on Sunday. The eight remaining teams bring the competition into the arena August 20 - 23, where the Aegis of Champions awaits. ]]></description>
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<pubDate>Tue, 26 May 2026 11:33:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, International, 2026, Invitations, and, Qualifiers</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/3703047/1477d1a3748ef268c4b431dd4af64cf4ad8ffdd7.png"><br><br><p class="bb_paragraph">Throughout the year, Dota teams around the world battle to prove themselves worthy of direct invitation to The International — and a chance to compete for the Aegis of Champions on the world's biggest stage. Teams that secure invites can begin to focus on their final preparations, while the remaining contenders face one last chance to fight their way in.</p><br><div class="bb_h3">Direct Invites</div><p class="bb_paragraph">With less than three months until we raise the curtains on the big show, we’re excited to extend these seven teams invitations to Shanghai, China to compete in The International 2026:</p><br><ul class="bb_ul"><li>Aurora Gaming<br>[expand type=details]<br>Egor "Nightfall" Grigorenko<br>Rafli "Mikoto" Fathur Rahman<br>Wei Shen "Ws`" Chung<br>Myroslav "Mira" Kolpakov<br>Oleh "kaori" Medvedok[/expand]<br><br></li><li>BoomBoys<br>[expand type=details]<br>Ilia "Kiritych~" Ulianov<br>Danil "gpk~" Skutin<br>Matvei "MieRo`" Vasiunin<br>Vitalie "Save-" Melnic<br>Vladislav "Kataomi`" Semenov[/expand]<br><br></li><li>Team Falcons<br>[expand type=details]<br>Oliver "Skiter" Lepko<br>Stanislav "Malr1ne" Potorak<br>Ammar "ATF" Alassaf<br>Andreas "Cr1t-" Nielsen<br>Jingjun "Sneyking" Wu[/expand]<br><br></li><li>Team Liquid<br>[expand type=details]<br>Michael "m1CKe" Vu<br>Michał "Nisha" Jankowski<br>Marcus "Ace" Christensen<br>Samuel "Boxi" Svahn<br>Erik "tOfu" Engel[/expand]<br><br></li><li>Tundra Esports<br>[expand type=details]<br>Ivan "Pure" Moskalenko<br>Bozhidar "bzm" Bogdanov<br>Neta "33" Shapira<br>Matthew "Ari" Walker<br>Matthew "Whitemon" Filemon[/expand]<br><br></li><li>Xtreme Gaming<br>[expand type=details]<br>Chunyu "Ame" Wang<br>Jin Xiang "NothingToSay" Cheng<br>Jing "Xxs" Lin<br>Linsen "fy" Xu<br>Jian Wei "xNova" Yap[/expand]<br><br></li><li>Team Yandex<br>[expand type=details]<br>Alimzhan "医者watson" Islambekov<br>Ilya "CHIRA_JUNIOR" Chirtsov<br>Dmitrii "DM" Dorokhin<br>Martin "Saksa" Sazdov<br>Arman "Malady" Orazbayev[/expand]</li></ul><br><div class="bb_h3">Regional Qualifiers</div><p class="bb_paragraph">The seven teams above have already earned invitations, which means there are still nine slots available at TI, just waiting for the squads that can survive the crucible of Regional Qualifiers. This year, we've merged the Eastern and Western Europe qualifiers into one single European qualifier with four advancement slots. Check out the full schedule below.</p><br><ul class="bb_ul"><li><b>China</b>, June 15-18 (2 slots)<br>[expand type=details]<br>Vici Gaming<br>Roar Gaming<br>Yakutou Brothers<br>Team Resilience<br><i>(+4 teams from Open Qualifiers)</i>[/expand]<br><br></li><li><b>South America</b>, June 15-19 (1 slot)<br>[expand type=details]<br>LGD Gaming<br>PlayTime<br>Estar Backs<br>Red Hot Chili Pibble<br>Amaru Gaming<br>Hokori<br><i>(+4 teams from Open Qualifiers)</i>[/expand]<br><br></li><li><b>Southeast Asia</b>, June 19-23 (1 slot)<br>[expand type=details]<br>REKONIX<br>OG<br>Execration<br>Team Nemesis<br>GLYPH<br><i>(+5 teams from Open Qualifiers)</i>[/expand]<br><br></li><li><b>Europe</b>, June 21-28 (4 slots)<br>[expand type=details]<br>TEAM VISION<br>Team Spirit<br>MOUZ<br>Natus Vincere<br>Nigma Galaxy<br>Virtus.pro<br>enjoy<br>Power Rangers<br><i>(+8 teams from Open Qualifiers)</i>[/expand]<br><br></li><li><b>North America</b>, June 24-26 (1 slot)<br>[expand type=details]<br>GamerLegion<br><i>(+3 teams from Open Qualifiers)</i>[/expand]</li></ul><br><p class="bb_paragraph">Once qualifiers wrap up on June 28, we'll have the full tournament field decided, and the next stop is Shanghai. Group Stage kicks off August 13 - 16 with a three-day, five-round Swiss bracket, followed by five elimination matches played on Sunday. The eight remaining teams bring the competition into the arena August 20 - 23, where the Aegis of Champions awaits.</p>]]> </content:encoded>
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<title>The Return of the Ancients Launch New Twitch Drops</title>
<link>https://xinker.org/zh/the-return-of-the-ancients-launch-new-twitch-drops</link>
<guid>https://xinker.org/zh/the-return-of-the-ancients-launch-new-twitch-drops</guid>
<description><![CDATA[ Twitch DropsTo celebrate the launch of Path of Exile 2: Return of the Ancients, we&#039;ll be running two weeks of Twitch Drops starting from 1:00 PM 29 May PDT!Week 1 Twitch Drops - Arbiter of Ash WaypointStart Time: May 29th 1:00 PM PDT End Time: June 6th 4:59 AM PDTYou will get the Arbiter of Ash Waypoint after 3 hours of accumulated watch time on any channel in the Path of Exile 2 category during the first week of launch.Week 2 Twitch Drops - Wendigo’s Crown Helmet AttachmentStart Time: June 6th 5:00 AM PDT End Time: June 13th 04:59 AM PDT You will get the Wendigo’s Crown Helmet Attachment after 3 hours of accumulated watch time on any channel in the Path of Exile 2 category during the second week of launch.The drops are guaranteed for everyone who has watched any Path of Exile 2 stream for the amount of time specified above. This promotion is available for all accounts.Support a StreamerTo support our community streamers, we&#039;ll also be offering the Verisium Parasite Pet for purchasing or gifting 2 Twitch subscriptions of any tier from May 29th 1:00 PM to June 13th 04:59 AM PDT.To participate: Log in to your Twitch account. Visit any Twitch channel in Path of Exile 2 category. While the channel is live streaming Path of Exile 2, purchase a cumulative of two subscriptions of any tier to earn the Verisium Parasite Pet (Prime Subs are excluded).How do I link my Path of Exile account with Twitch?Visit your Twitch Settings page while logged in. If your account isn&#039;t connected, click the &quot;Connect&quot; button for Twitch under &quot;Other Connections&quot;. Please also make sure that the sub-account you’re linking with Twitch is the one that you want to receive the Drops on. Complete the process on Twitch and you will be redirected back to your Twitch Settings page. If your account is already connected, this page should say &quot;Your Path of Exile account is currently linked to your Twitch account.&quot;How do I redeem my rewards?After you&#039;ve accumulated enough watch time to earn your Drops, you must redeem them from your Twitch Inventory before the promotional period ends.The Verisium Parasite Pet for Twitch Subscriptions must also be claimed from the Twitch Inventory.How do I enable Twitch Drops on my channel?If you’re planning to stream Path of Exile 2 at launch and want to enable Twitch Drops for your viewers, you can do it via your Twitch Creator Dashboard here.How do I purchase or gift a subscription on Twitch?Log into Twitch, using either a PC or mobile device. Purchases may be made on either a PC or mobile device. Detailed information on purchasing subscriptions can be found here, and information on purchasing gift subscriptions can be found here.Which Twitch subscriptions are eligible for the Support a Streamer promo? New monthly subs (any tier) Multi-month subs (3-month, 6-month) Gift subs (any tier for any number of months)Are Twitch Drops rewards and the Verisium Parasite Pet exclusive?The cosmetics that are part of this campaign will not be exclusive to Twitch Drops and will eventually be sold in our Microtransactions Store.Will these cosmetics work in Path of Exile 1?Yes, all cosmetics from this promotion will immediately be available in Path of Exile 1. ]]></description>
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<pubDate>Tue, 26 May 2026 10:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Return, the, Ancients, Launch, New, Twitch, Drops</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Twitch Drops</div>To celebrate the launch of Path of Exile 2: Return of the Ancients, we'll be running two weeks of Twitch Drops starting from 1:00 PM 29 May PDT!<br><br><div data-youtube="ZIMSYPT5bn8" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><b>Week 1 Twitch Drops - Arbiter of Ash Waypoint</b><br><br><b>Start Time: May 29th 1:00 PM PDT <br>End Time: June 6th 4:59 AM PDT</b><br><br>You will get the Arbiter of Ash Waypoint after <b>3 hours </b>of accumulated watch time on any channel in the Path of Exile 2 category during the first week of launch.<br><br><b>Week 2 Twitch Drops - Wendigo’s Crown Helmet Attachment</b><br><br><b>Start Time: June 6th 5:00 AM PDT <br>End Time: June 13th 04:59 AM PDT </b><br><br>You will get the Wendigo’s Crown Helmet Attachment after <b>3 hours</b> of accumulated watch time on any channel in the Path of Exile 2 category during the second week of launch.<br><br>The drops are guaranteed for everyone who has watched any Path of Exile 2 stream for the amount of time specified above. This promotion is available for all accounts.<br><br><div class="bb_h3">Support a Streamer</div><br>To support our community streamers, we'll also be offering the Verisium Parasite Pet for purchasing or gifting 2 Twitch subscriptions of any tier from May 29th 1:00 PM to June 13th 04:59 AM PDT.<br><br>To participate:<br><ul class="bb_ul"><li> Log in to your Twitch account.<br></li><li> Visit any Twitch channel in Path of Exile 2 category.<br></li><li> While the channel is live streaming Path of Exile 2, purchase a cumulative of two subscriptions of any tier to earn the Verisium Parasite Pet (Prime Subs are excluded).</li></ul><b>How do I link my Path of Exile account with Twitch?</b><br>Visit your Twitch Settings page while logged in. If your account isn't connected, click the "Connect" button for Twitch under "Other Connections". Please also make sure that the sub-account you’re linking with Twitch is the one that you want to receive the Drops on. Complete the process on Twitch and you will be redirected back to your Twitch Settings page. If your account is already connected, this page should say "Your Path of Exile account is currently linked to your Twitch account."<br><br><b>How do I redeem my rewards?</b><br>After you've accumulated enough watch time to earn your Drops, you must redeem them from your Twitch Inventory before the promotional period ends.<br><br>The Verisium Parasite Pet for Twitch Subscriptions must also be claimed from the Twitch Inventory.<br><br><b>How do I enable Twitch Drops on my channel?</b><br>If you’re planning to stream Path of Exile 2 at launch and want to enable Twitch Drops for your viewers, you can do it via your Twitch Creator Dashboard <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdashboard.twitch.tv%2Fdrops" target="_blank" rel=" noopener">here</a>.<br><br><b>How do I purchase or gift a subscription on Twitch?</b><br>Log into Twitch, using either a PC or mobile device. Purchases may be made on either a PC or mobile device. Detailed information on purchasing subscriptions can be found <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fhelp.twitch.tv%2Fs%2Farticle%2Fhow-to-subscribe%3Flanguage%3Den_US" target="_blank" rel=" noopener">here</a>, and information on purchasing gift subscriptions can be found <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fhelp.twitch.tv%2Fs%2Farticle%2Fgift-subscriptions%3Flanguage%3Den_US" target="_blank" rel=" noopener">here</a>.<br><br><b>Which Twitch subscriptions are eligible for the Support a Streamer promo?</b><br><ul class="bb_ul"><li> New monthly subs (any tier)<br></li><li> Multi-month subs (3-month, 6-month)<br></li><li> Gift subs (any tier for any number of months)</li></ul><b>Are Twitch Drops rewards and the Verisium Parasite Pet exclusive?</b><br>The cosmetics that are part of this campaign will not be exclusive to Twitch Drops and will eventually be sold in our Microtransactions Store.<br><br><b>Will these cosmetics work in Path of Exile 1?</b><br>Yes, all cosmetics from this promotion will immediately be available in Path of Exile 1.]]> </content:encoded>
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<title>放視 Indie 宇宙</title>
<link>https://xinker.org/zh/%E6%94%BE%E8%A6%96-indie-%E5%AE%87%E5%AE%99</link>
<guid>https://xinker.org/zh/%E6%94%BE%E8%A6%96-indie-%E5%AE%87%E5%AE%99</guid>
<description><![CDATA[ 放視 Indie 宇宙｜Vision Get Wild 2026每年夏天，高雄港邊總是洋溢著數位創作者的熱情與能量。放視大賞聚攏無數年輕且熱血的靈魂，有的人是為了捕捉青春的悸動，有的人在人群中尋覓志同道合的合作夥伴，更有許多人帶著傾力磨礪的作品，在這裡爭取一個被看見的機會。作為新銳團隊踏上征途的第一站，放視大賞近年特別規劃「獨立遊戲展區」，不僅是探索職涯與發展的指標，更是鼓勵大膽實驗與跨域創作的場域。今年，展區規模再度升級，更深入串聯國際資源，試圖為臺灣團隊鋪設通往海外的路徑。???? 展區現場展出 ???? Twitch × Steam 同步直播 ???? 高雄展覽館｜2026.05.28-30看到喜歡的先加願望清單，支持獨立創作者！ 在這場充滿驚喜與可能性的冒險，一起 Vision Get Wild！VGW Indie Universe｜Vision Get Wild 2026Every summer, the waterfront of Kaohsiung Port buzzes with the passion and energy of digital creators. Vision Get Wild brings together countless young and driven souls — some chasing the spark of youth, some searching the crowd for like-minded collaborators, and many arriving with works they&#039;ve poured everything into, hoping for a chance to be seen.As a first stop for emerging teams stepping onto the stage, Vision Get Wild has dedicated an Indie Game Zone to support bold experimentation and cross-disciplinary creation — a space that&#039;s become a landmark for students exploring careers and finding their direction. This year, the zone expands once again, forging deeper connections with international resources and helping Taiwanese teams chart a path beyond borders.???? Live Showcase at the Exhibition ???? Live Stream on Twitch × Steam ???? Kaohsiung Exhibition Center｜2026.05.28-30Spot something you like? Add it to your wishlist and support indie creators! Join the adventure full of surprises and possibilities — Vision Get Wild! ]]></description>
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<pubDate>Tue, 26 May 2026 09:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>放視, Indie, 宇宙</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46065616/0eb258056d5eeb2b6393c72bb66989bfd1b18747.jpg"></p><p class="bb_paragraph"></p><div class="bb_h1"><b>放視 Indie 宇宙｜Vision Get Wild 2026</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">每年夏天，高雄港邊總是洋溢著數位創作者的熱情與能量。放視大賞聚攏無數年輕且熱血的靈魂，有的人是為了捕捉青春的悸動，有的人在人群中尋覓志同道合的合作夥伴，更有許多人帶著傾力磨礪的作品，在這裡爭取一個被看見的機會。</p><p class="bb_paragraph"></p><p class="bb_paragraph">作為新銳團隊踏上征途的第一站，放視大賞近年特別規劃「獨立遊戲展區」，不僅是探索職涯與發展的指標，更是鼓勵大膽實驗與跨域創作的場域。今年，展區規模再度升級，更深入串聯國際資源，試圖為臺灣團隊鋪設通往海外的路徑。</p><p class="bb_paragraph"></p><div class="bb_h3">???? <b>展區現場展出</b> ???? <b>Twitch × Steam 同步直播</b> ???? 高雄展覽館｜2026.05.28-30</div><p class="bb_paragraph"></p><p class="bb_paragraph">看到喜歡的先加願望清單，支持獨立創作者！ 在這場充滿驚喜與可能性的冒險，一起 Vision Get Wild！</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><div class="bb_h1"><b>VGW Indie Universe｜Vision Get Wild 2026</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Every summer, the waterfront of Kaohsiung Port buzzes with the passion and energy of digital creators. Vision Get Wild brings together countless young and driven souls — some chasing the spark of youth, some searching the crowd for like-minded collaborators, and many arriving with works they've poured everything into, hoping for a chance to be seen.</p><p class="bb_paragraph"></p><p class="bb_paragraph">As a first stop for emerging teams stepping onto the stage, Vision Get Wild has dedicated an Indie Game Zone to support bold experimentation and cross-disciplinary creation — a space that's become a landmark for students exploring careers and finding their direction. This year, the zone expands once again, forging deeper connections with international resources and helping Taiwanese teams chart a path beyond borders.</p><p class="bb_paragraph"></p><div class="bb_h3">???? <b>Live Showcase at the Exhibition</b> ???? <b>Live Stream on Twitch × Steam</b> ???? Kaohsiung Exhibition Center｜2026.05.28-30</div><p class="bb_paragraph"></p><p class="bb_paragraph">Spot something you like? Add it to your wishlist and support indie creators! Join the adventure full of surprises and possibilities — Vision Get Wild!</p>]]> </content:encoded>
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<item>
<title>Thank you for 250,000 copies sold in 8 hours!</title>
<link>https://xinker.org/zh/thank-you-for-250000-copies-sold-in-8-hours</link>
<guid>https://xinker.org/zh/thank-you-for-250000-copies-sold-in-8-hours</guid>
<description><![CDATA[ we truly can’t believe how lucky we are! thank you to everyone who supported us (●&#039;◡&#039;●)ﾉ❤︎⁠ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/36095985/ce0969ac54e451b03e49487181336b212eb680d9.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 06:23:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thank, you, for, 250, 000, copies, sold, hours</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">we truly can’t believe how lucky we are! thank you to everyone who supported us (●'◡'●)ﾉ❤︎⁠</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/36095985/bb6d289a03eb499bc16bb8f6babaf38e66e596c0.png"></p>]]> </content:encoded>
</item>

<item>
<title>Path of Exile 2: Return of the Ancients Item Filter Information</title>
<link>https://xinker.org/zh/path-of-exile-2-return-of-the-ancients-item-filter-information</link>
<guid>https://xinker.org/zh/path-of-exile-2-return-of-the-ancients-item-filter-information</guid>
<description><![CDATA[ To help you get ready for the launch of Path of Exile 2: Return of the Ancients, we’ve prepared all the Item Filter Information you need below.New ItemsItem class: Stackable Currency Vaal Blacksmith&#039;s Infuser Vaal Arcanist&#039;s Infuser Vaal Catalysing Infuser Essence of the Breach Refined Flesh Catalyst Refined Neural Catalyst Refined Carapace Catalyst Refined Uul-Netol&#039;s Catalyst Refined Xoph&#039;s Catalyst Refined Tul&#039;s Catalyst Refined Esh&#039;s Catalyst Refined Chayula&#039;s Catalyst Refined Reaver Catalyst Refined Sibilant Catalyst Refined Skittering Catalyst Refined Adaptive Catalyst Ancient Diluted Liquid Ire Ancient Diluted Liquid Guilt Ancient Diluted Liquid Greed Ancient Liquid Paranoia Ancient Liquid Envy Ancient Liquid Disgust Ancient Liquid Despair Ancient Concentrated Liquid Fear Ancient Concentrated Liquid Suffering Ancient Concentrated Liquid Isolation Potent Liquid Melancholy Potent Liquid Ferocity Potent Liquid Contempt Ancient Potent Liquid Melancholy Ancient Potent Liquid Ferocity Ancient Potent Liquid Contempt Shattered Triskelion Altered Collarbone Verisium Exceptional Verisium Medved&#039;s Crest of the Circle Vorana&#039;s Crest of the Scythe Uhtred&#039;s Crest of the Chalice Olroth&#039;s Crest of the Sun Runic Alloy Adaptive Alloy Protective Alloy Expansive Alloy Swift Alloy Cyclonic Alloy Prismatic Alloy Mystic Alloy Sovereign Alloy Celestial Alloy Venerable Starlit Ore Revered Starlit Ore Veridical Starlit Ore Warding Starlit Ore Starlit Ore Blazing Flux Chilling Flux Crackling Flux Void Flux Cryptic KeyItem class: Skill Gems Animus Exchange Animus Splinters Bitter Dead Conductive Runes Detonate Living Eternal March Explosive Transmutation Fragments of the Past Frostflame Nova Grim Pillars Hollow Shell Leylines Powered by Verisium Rain of Blades Refutation Remnants of Kalguur Repulsion Runic Reprieve Skyfall Triskelion Cascade Verisium Manifestations Voltaic Barrier Wardbound MinionsItem class: Support Gems Tangmazu&#039;s Thurible Catha&#039;s Brilliance Mórrigan&#039;s Insight Prototype Seventeen Arbiter&#039;s Reach Her Declaration Seraph&#039;s Heart Trickster&#039;s Shard Esh&#039;s Prowess Tul&#039;s Avalanche Breachlord&#039;s Amalgam Vruun&#039;s Aftermath Vruun&#039;s Inevitability Uhtred&#039;s Rite Uhtred&#039;s Constellation Medved&#039;s Felling Vorana&#039;s Siege Styrn&#039;s Mountain Styrn&#039;s Ferocity Eonyr&#039;s Thunder Helbrym&#039;s Hide Concussive Runes Fist of Kalguur Healing Runes Kalguuran Conviction Olroth&#039;s Hubris Runeforged Blades Runic Extraction Runic Infusion Scouring Flame Minion Splash I Minion Splash IIItem class: Augment Perfect Desert Rune Perfect Glacial Rune Perfect Storm Rune Perfect Iron Rune Perfect Body Rune Perfect Mind Rune Perfect Rebirth Rune Perfect Inspiration Rune Perfect Stone Rune Perfect Vision Rune Perfect Robust Rune Perfect Adept Rune Perfect Resolve Rune Masterwork Rune Idol of Greust Idol of Yeena Idol of Eramir Idol of Oak Idol of Alira Idol of Kraityn Idol of Silk Idol of the Sycophant Idol of the Martyr Idol of the Pharisee Emergent Vigour Emergent Possibility Emergent Protection Emergent Instinct Carved Cunning Carved Majesty Carved Mischief Carved Tenacity Raven-Touched Shard Lesser Ward Rune Ward Rune Greater Ward Rune Perfect Ward Rune Lesser Charging Rune Charging Rune Greater Charging Rune Perfect Charging Rune Warding Rune of Reinforcement Warding Rune of Protection Warding Rune of Disintegration Warding Rune of Desperation Warding Rune of Parasitism Warding Rune of Bulk Warding Rune of Mending Warding Rune of Symbiosis Warding Rune of Courage Warding Rune of Stability Warding Rune of Bravado Warding Rune of Reaction Warding Rune of Glancing Warding Rune of Heart Warding Rune of Nourishment Warding Rune of Annihilation Warding Rune of Advantage Warding Rune of Armature Warding Rune of Obsession Warding Rune of Equinox Warding Rune of Salvaging Warding Rune of Overflow Warding Rune of Bodyguards Warding Rune of Hollowing Passion of Aldur Breath of Aldur Ire of Aldur Betrayal of Aldur Ancient Rune of Splinters Ancient Rune of Dueling Ancient Rune of the Titan Ancient Rune of Shattering Ancient Rune of Prowess Ancient Rune of Control Ancient Rune of Discovery Ancient Rune of Decay Ancient Rune of Witchcraft Ancient Rune of the Horde Ancient Rune of Animosity Ancient Rune of Detonation Ancient Rune of Retaliation Rune of Vitality Rune of the Hunt Rune of Acrobatics Rune of Culmination Rune of Renown Rune of Accumulation Rune of Foundations Rune of the Prism Rune of the Blossom Rune of Consistency Rune of Reach Rune of Vital Flame Rune of Confrontation Rune of Simplification Serle&#039;s Triumph Cadigan&#039;s Epiphany Astrid&#039;s Creativity Uhtred&#039;s Sidereus Kolr&#039;s Hunt Vorana&#039;s Carnage Thrud&#039;s Might Medved&#039;s Tending Katla&#039;s Gloom Aldur’s Legacy Legacy of Bramblejack Legacy of Blackbraid Legacy of Edyrns Tusks Legacy of Kingsguard Legacy of Bristleboar Legacy of Foxshade Legacy of Ashrend Legacy of Briskwrap Legacy of Irongrasp Legacy of The Unleashed Legacy of Horns of Bynden Legacy of Wings of Caelyn Legacy of Ezomyte Peak Legacy of Deidbell Legacy of  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44770983/0a613804192a857acc6ea31b4f385b397a519a46.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 26 May 2026 05:55:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Path, Exile, Return, the, Ancients, Item, Filter, Information</media:keywords>
<content:encoded><![CDATA[To help you get ready for the launch of Path of Exile 2: Return of the Ancients, we’ve prepared all the Item Filter Information you need below.<br><br><div class="bb_h2">New Items</div><b>Item class: Stackable Currency</b><br><ul class="bb_ul"><li> Vaal Blacksmith's Infuser<br></li><li> Vaal Arcanist's Infuser<br></li><li> Vaal Catalysing Infuser<br></li><li> Essence of the Breach<br></li><li> Refined Flesh Catalyst<br></li><li> Refined Neural Catalyst<br></li><li> Refined Carapace Catalyst<br></li><li> Refined Uul-Netol's Catalyst<br></li><li> Refined Xoph's Catalyst<br></li><li> Refined Tul's Catalyst<br></li><li> Refined Esh's Catalyst<br></li><li> Refined Chayula's Catalyst<br></li><li> Refined Reaver Catalyst<br></li><li> Refined Sibilant Catalyst<br></li><li> Refined Skittering Catalyst<br></li><li> Refined Adaptive Catalyst<br></li><li> Ancient Diluted Liquid Ire<br></li><li> Ancient Diluted Liquid Guilt<br></li><li> Ancient Diluted Liquid Greed<br></li><li> Ancient Liquid Paranoia<br></li><li> Ancient Liquid Envy<br></li><li> Ancient Liquid Disgust<br></li><li> Ancient Liquid Despair<br></li><li> Ancient Concentrated Liquid Fear<br></li><li> Ancient Concentrated Liquid Suffering<br></li><li> Ancient Concentrated Liquid Isolation<br></li><li> Potent Liquid Melancholy<br></li><li> Potent Liquid Ferocity<br></li><li> Potent Liquid Contempt<br></li><li> Ancient Potent Liquid Melancholy<br></li><li> Ancient Potent Liquid Ferocity<br></li><li> Ancient Potent Liquid Contempt<br></li><li> Shattered Triskelion<br></li><li> Altered Collarbone<br></li><li> Verisium<br></li><li> Exceptional Verisium<br></li><li> Medved's Crest of the Circle<br></li><li> Vorana's Crest of the Scythe<br></li><li> Uhtred's Crest of the Chalice<br></li><li> Olroth's Crest of the Sun<br></li><li> Runic Alloy<br></li><li> Adaptive Alloy<br></li><li> Protective Alloy<br></li><li> Expansive Alloy<br></li><li> Swift Alloy<br></li><li> Cyclonic Alloy<br></li><li> Prismatic Alloy<br></li><li> Mystic Alloy<br></li><li> Sovereign Alloy<br></li><li> Celestial Alloy<br></li><li> Venerable Starlit Ore<br></li><li> Revered Starlit Ore<br></li><li> Veridical Starlit Ore<br></li><li> Warding Starlit Ore<br></li><li> Starlit Ore<br></li><li> Blazing Flux<br></li><li> Chilling Flux<br></li><li> Crackling Flux<br></li><li> Void Flux<br></li><li> Cryptic Key</li></ul><b>Item class: Skill Gems</b><br><ul class="bb_ul"><li> Animus Exchange<br></li><li> Animus Splinters<br></li><li> Bitter Dead<br></li><li> Conductive Runes<br></li><li> Detonate Living<br></li><li> Eternal March<br></li><li> Explosive Transmutation<br></li><li> Fragments of the Past<br></li><li> Frostflame Nova<br></li><li> Grim Pillars<br></li><li> Hollow Shell<br></li><li> Leylines<br></li><li> Powered by Verisium<br></li><li> Rain of Blades<br></li><li> Refutation<br></li><li> Remnants of Kalguur<br></li><li> Repulsion<br></li><li> Runic Reprieve<br></li><li> Skyfall<br></li><li> Triskelion Cascade<br></li><li> Verisium Manifestations<br></li><li> Voltaic Barrier<br></li><li> Wardbound Minions</li></ul><b>Item class: Support Gems</b><br><ul class="bb_ul"><li> Tangmazu's Thurible<br></li><li> Catha's Brilliance<br></li><li> Mórrigan's Insight<br></li><li> Prototype Seventeen<br></li><li> Arbiter's Reach<br></li><li> Her Declaration<br></li><li> Seraph's Heart<br></li><li> Trickster's Shard<br></li><li> Esh's Prowess<br></li><li> Tul's Avalanche<br></li><li> Breachlord's Amalgam<br></li><li> Vruun's Aftermath<br></li><li> Vruun's Inevitability<br></li><li> Uhtred's Rite<br></li><li> Uhtred's Constellation<br></li><li> Medved's Felling<br></li><li> Vorana's Siege<br></li><li> Styrn's Mountain<br></li><li> Styrn's Ferocity<br></li><li> Eonyr's Thunder<br></li><li> Helbrym's Hide<br></li><li> Concussive Runes<br></li><li> Fist of Kalguur<br></li><li> Healing Runes<br></li><li> Kalguuran Conviction<br></li><li> Olroth's Hubris<br></li><li> Runeforged Blades<br></li><li> Runic Extraction<br></li><li> Runic Infusion<br></li><li> Scouring Flame<br></li><li> Minion Splash I<br></li><li> Minion Splash II</li></ul><b>Item class: Augment</b><br><ul class="bb_ul"><li> Perfect Desert Rune<br></li><li> Perfect Glacial Rune<br></li><li> Perfect Storm Rune<br></li><li> Perfect Iron Rune<br></li><li> Perfect Body Rune<br></li><li> Perfect Mind Rune<br></li><li> Perfect Rebirth Rune<br></li><li> Perfect Inspiration Rune<br></li><li> Perfect Stone Rune<br></li><li> Perfect Vision Rune<br></li><li> Perfect Robust Rune<br></li><li> Perfect Adept Rune<br></li><li> Perfect Resolve Rune<br></li><li> Masterwork Rune<br></li><li> Idol of Greust<br></li><li> Idol of Yeena<br></li><li> Idol of Eramir<br></li><li> Idol of Oak<br></li><li> Idol of Alira<br></li><li> Idol of Kraityn<br></li><li> Idol of Silk<br></li><li> Idol of the Sycophant<br></li><li> Idol of the Martyr<br></li><li> Idol of the Pharisee<br></li><li> Emergent Vigour<br></li><li> Emergent Possibility<br></li><li> Emergent Protection<br></li><li> Emergent Instinct<br></li><li> Carved Cunning<br></li><li> Carved Majesty<br></li><li> Carved Mischief<br></li><li> Carved Tenacity<br></li><li> Raven-Touched Shard<br></li><li> Lesser Ward Rune<br></li><li> Ward Rune<br></li><li> Greater Ward Rune<br></li><li> Perfect Ward Rune<br></li><li> Lesser Charging Rune<br></li><li> Charging Rune<br></li><li> Greater Charging Rune<br></li><li> Perfect Charging Rune<br></li><li> Warding Rune of Reinforcement<br></li><li> Warding Rune of Protection<br></li><li> Warding Rune of Disintegration<br></li><li> Warding Rune of Desperation<br></li><li> Warding Rune of Parasitism<br></li><li> Warding Rune of Bulk<br></li><li> Warding Rune of Mending<br></li><li> Warding Rune of Symbiosis<br></li><li> Warding Rune of Courage<br></li><li> Warding Rune of Stability<br></li><li> Warding Rune of Bravado<br></li><li> Warding Rune of Reaction<br></li><li> Warding Rune of Glancing<br></li><li> Warding Rune of Heart<br></li><li> Warding Rune of Nourishment<br></li><li> Warding Rune of Annihilation<br></li><li> Warding Rune of Advantage<br></li><li> Warding Rune of Armature<br></li><li> Warding Rune of Obsession<br></li><li> Warding Rune of Equinox<br></li><li> Warding Rune of Salvaging<br></li><li> Warding Rune of Overflow<br></li><li> Warding Rune of Bodyguards<br></li><li> Warding Rune of Hollowing<br></li><li> Passion of Aldur<br></li><li> Breath of Aldur<br></li><li> Ire of Aldur<br></li><li> Betrayal of Aldur<br></li><li> Ancient Rune of Splinters<br></li><li> Ancient Rune of Dueling<br></li><li> Ancient Rune of the Titan<br></li><li> Ancient Rune of Shattering<br></li><li> Ancient Rune of Prowess<br></li><li> Ancient Rune of Control<br></li><li> Ancient Rune of Discovery<br></li><li> Ancient Rune of Decay<br></li><li> Ancient Rune of Witchcraft<br></li><li> Ancient Rune of the Horde<br></li><li> Ancient Rune of Animosity<br></li><li> Ancient Rune of Detonation<br></li><li> Ancient Rune of Retaliation<br></li><li> Rune of Vitality<br></li><li> Rune of the Hunt<br></li><li> Rune of Acrobatics<br></li><li> Rune of Culmination<br></li><li> Rune of Renown<br></li><li> Rune of Accumulation<br></li><li> Rune of Foundations<br></li><li> Rune of the Prism<br></li><li> Rune of the Blossom<br></li><li> Rune of Consistency<br></li><li> Rune of Reach<br></li><li> Rune of Vital Flame<br></li><li> Rune of Confrontation<br></li><li> Rune of Simplification<br></li><li> Serle's Triumph<br></li><li> Cadigan's Epiphany<br></li><li> Astrid's Creativity<br></li><li> Uhtred's Sidereus<br></li><li> Kolr's Hunt<br></li><li> Vorana's Carnage<br></li><li> Thrud's Might<br></li><li> Medved's Tending<br></li><li> Katla's Gloom<br></li><li> Aldur’s Legacy<br></li><li> Legacy of Bramblejack<br></li><li> Legacy of Blackbraid<br></li><li> Legacy of Edyrns Tusks<br></li><li> Legacy of Kingsguard<br></li><li> Legacy of Bristleboar<br></li><li> Legacy of Foxshade<br></li><li> Legacy of Ashrend<br></li><li> Legacy of Briskwrap<br></li><li> Legacy of Irongrasp<br></li><li> Legacy of The Unleashed<br></li><li> Legacy of Horns of Bynden<br></li><li> Legacy of Wings of Caelyn<br></li><li> Legacy of Ezomyte Peak<br></li><li> Legacy of Deidbell<br></li><li> Legacy of Elevore<br></li><li> Legacy of Starkonja's Head<br></li><li> Legacy of Crown of Thorns<br></li><li> Legacy of Greymake<br></li><li> Legacy of Erian's Cobble<br></li><li> Legacy of The Smiling Knight<br></li><li> Legacy of The Vile Knight<br></li><li> Legacy of Northpaw<br></li><li> Legacy of Candlemaker<br></li><li> Legacy of Deathblow<br></li><li> Legacy of Legionstride<br></li><li> Legacy of Trampletoe<br></li><li> Legacy of Briarpatch<br></li><li> Legacy of Bushwhack<br></li><li> Legacy of Wanderlust<br></li><li> Legacy of The Knight-errant<br></li><li> Legacy of Oberns Bastion<br></li><li> Legacy of Dionadair<br></li><li> Legacy of Wulfsbane<br></li><li> Legacy of Chernobog's Pillar<br></li><li> Legacy of Alkem Eira<br></li><li> Legacy of Oaksworn<br></li><li> Legacy of Dunkelhalt<br></li><li> Legacy of Rondel de Ezo<br></li><li> Legacy of Brynhand's Mark<br></li><li> Legacy of Trenchtimbre<br></li><li> Legacy of MjÃ¶lner<br></li><li> Legacy of Twisted Empyrean<br></li><li> Legacy of Hoghunt<br></li><li> Legacy of Hrimnors Hymn<br></li><li> Legacy of Brain Rattler<br></li><li> Legacy of Lifesprig<br></li><li> Legacy of Duality<br></li><li> Legacy of Tyranny's Grip<br></li><li> Legacy of The Sentry<br></li><li> Legacy of Adonia's Ego<br></li><li> Legacy of Cursecarver<br></li><li> Legacy of Dusk Vigil<br></li><li> Legacy of The Blood Thorn<br></li><li> Legacy of Quill Rain<br></li><li> Legacy of Ironbound<br></li><li> Legacy of Amor Mandragora<br></li><li> Legacy of Spiteful Floret<br></li><li> Legacy of Svalinn<br></li><li> Legacy of Keeper of the Arc<br></li><li> Legacy of Olrovasara<br></li><li> Legacy of A Worthy Foe<br></li><li> Legacy of Serle's Grit<br></li><li> Legacy of Runeseeker's Call</li></ul><b>Item class: Map Fragments</b><br><ul class="bb_ul"><li> The Triskelion Reforged<br></li><li> Head of the King<br></li><li> Breachlord Sac<br></li><li> Raven's Reflection</li></ul><b>Item class: Pinnacle Keys</b><br><ul class="bb_ul"><li> Call of the Shadows</li></ul><b>Item class: Omen</b><br><ul class="bb_ul"><li> Aldur's Saga<br></li><li> Medved's Saga<br></li><li> Vorana's Saga<br></li><li> Uhtred's Saga<br></li><li> Olroth's Saga<br></li><li> Omen of Chaotic Effectiveness</li></ul><b>Item class: Rings</b><br><ul class="bb_ul"><li> Two-Stone Ring<br></li><li> Two-Stone Ring<br></li><li> Two-Stone Ring<br></li><li> Biostatic Ring<br></li><li> Vitalic Ring<br></li><li> Mnemonic Ring<br></li><li> Kinetic Ring<br></li><li> Oneiric Ring<br></li><li> Grasping Ring</li></ul><b>Item class: Amulets</b><br><ul class="bb_ul"><li> Veridical Chain<br></li><li> Lament Amulet<br></li><li> Portent Amulet<br></li><li> Absent Amulet<br></li><li> Corona Amulet<br></li><li> Distorted Amulet</li></ul><b>Item class: Two Hand Maces</b><br><ul class="bb_ul"><li> Aberrant Sledge</li></ul><b>Item class: Quarterstaves</b><br><ul class="bb_ul"><li> Warding Quarterstaff</li></ul><b>Item class: Bows</b><br><ul class="bb_ul"><li> Heartwood Shortbow<br></li><li> Item class: Crossbows<br></li><li> Trarthan Cannon</li></ul><b>Item class: Wands</b><br><ul class="bb_ul"><li> Twisted Wand<br></li><li> Runic Fork</li></ul><b>Item class: Staves</b><br><ul class="bb_ul"><li> Perching Staff</li></ul><b>Item class: Helmets</b><br><ul class="bb_ul"><li> Ancient Visor</li></ul><b>Item class: Boots</b><br><ul class="bb_ul"><li> Ancient Leggings</li></ul><b>Item class: Gloves</b><br><ul class="bb_ul"><li> Ancient Gauntlets</li></ul><b>Item class: Body Armours</b><br><ul class="bb_ul"><li> Ornate Ringmail<br></li><li> Ancient Mail<br></li><li> Grasping Mail<br></li><li> Primal Markings<br></li><li> </li></ul><b>Item class: Expedition Logbook</b><br><ul class="bb_ul"><li> Expedition Logbook</li></ul><b>Item class: Belts</b><br><ul class="bb_ul"><li> Stalking Belt<br></li><li> Invoking Belt<br></li><li> Sinew Belt<br></li><li> Forking Belt</li></ul><b>Item class: Tower Shields</b><br><ul class="bb_ul"><li> Glacial Fortress</li></ul><b>Item class: Targes</b><br><ul class="bb_ul"><li> Venerable Defender</li></ul><b>Item class: Tablet</b><br><ul class="bb_ul"><li> Temple Precursor Tablet</li></ul><b>Item class: Wombgifts</b><br><ul class="bb_ul"><li> Lavish Wombgift<br></li><li> Ornate Wombgift<br></li><li> Banded Wombgift<br></li><li> Signet Wombgift<br></li><li> Revelatory Wombgift</li></ul><div class="bb_h2">Renamed Items</div><ul class="bb_ul"><li> "Vaal Infuser" renamed to "Vaal Armourer's Infuser"<br></li><li> "Verisium Cuffs" renamed to "Kalguuran Cuffs"<br></li><li> "Distorted Amulet" renamed to "Twisted Amulet"<br></li><li> "Gladiatoral Helm" renamed to "Cassis Helm"<br></li><li> "Precursor Tablet" renamed to "Irradiated Precursor Tablet"<br></li><li> ”Shock Conduction I” renamed to “Shock Conduction”</li></ul><div class="bb_h2">Removed Items</div><ul class="bb_ul"><li> Omen of Recombination</li></ul>]]> </content:encoded>
</item>

<item>
<title>Paralives: Watch the developer play!</title>
<link>https://xinker.org/zh/paralives-watch-the-developer-play</link>
<guid>https://xinker.org/zh/paralives-watch-the-developer-play</guid>
<description><![CDATA[ Watch community manager Rina take you through the first couple of hours of Paralives gameplay at 10AM EDT!  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/36095985/54ea2218ada05926c40357762cbab8a0c6119f63.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 25 May 2026 22:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Paralives:, Watch, the, developer, play</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Watch community manager Rina take you through the first couple of hours of Paralives gameplay at 10AM EDT! </p>]]> </content:encoded>
</item>

<item>
<title>???? PARALIVES IS OUT NOW ‼️</title>
<link>https://xinker.org/zh/paralives-is-out-now-%EF%B8%8F</link>
<guid>https://xinker.org/zh/paralives-is-out-now-%EF%B8%8F</guid>
<description><![CDATA[ Play in Early Access now with 10% off during the release week! Only on Steam: https://store.steampowered.com/app/1118520/Paralives/ ]]></description>
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<pubDate>Mon, 25 May 2026 22:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, PARALIVES, OUT, NOW, ‼️</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph">Play in Early Access now with 10% off during the release week! <br><br>Only on Steam: </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1118520/Paralives/" target="_blank" rel="">https://store.steampowered.com/app/1118520/Paralives/</a></p><div data-youtube='"JdM39bSS-JY' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>5月28日版本伺服器開啟計畫與開服節奏調整公告</title>
<link>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E7%89%88%E6%9C%AC%E4%BC%BA%E6%9C%8D%E5%99%A8%E9%96%8B%E5%95%9F%E8%A8%88%E7%95%AB%E8%88%87%E9%96%8B%E6%9C%8D%E7%AF%80%E5%A5%8F%E8%AA%BF%E6%95%B4%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E7%89%88%E6%9C%AC%E4%BC%BA%E6%9C%8D%E5%99%A8%E9%96%8B%E5%95%9F%E8%A8%88%E7%95%AB%E8%88%87%E9%96%8B%E6%9C%8D%E7%AF%80%E5%A5%8F%E8%AA%BF%E6%95%B4%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 親愛的超越者，2026年5月28日版本更新維護後，異象轉盤也將再次轉動，異象更新為【引力之淵】。為方便各位超越者安排自己的遊戲計畫，特此同步首批伺服器開啟計畫。同時，為了讓超越者在伺服器內有更好的體驗，也將調整預約報名開啟節奏。【引力之淵】玩法內容請查看官方公告：開發公告丨異象轉盤S4【引力之淵】即將上線 _ Once Human 全新版本上線，星火節福利降臨。版本更新後，首批伺服器開啟計畫我們將在版本更新維護後，開啟可立即加入的伺服器供超越者遊玩（見下表「伺服器開啟時間」及「首批開服數量」所示）。已開啟的伺服器中，如已攜帶異象轉盤標籤，則會由【異變共棲】自動切換為【引力之淵】標籤。同時，由於天空之觸、雪國人生、無盡長夢和非正常收容劇本的普通類型伺服器都將新增異象分線，超越者不需要轉服也可以第一時間體驗到【引力之淵】玩法內容。異象分線相關改動請查看官方公告：開發公告丨新增異象分線與普通分線說明 _ Once Human 全新版本上線，星火節福利降臨。所有大區首批伺服器開啟計畫：劇本首批開服數量伺服器開啟時間天空之觸12026年5月28日版本更新後立即開啟無盡長夢1非正常收容1雪國人生1分歧之路1逆位戰爭（異象）1此外，官方將根據伺服器餘量情況，適時加開伺服器。預約報名開啟節奏調整為了超越者在新伺服器內有更好的遊戲體驗，伺服器開啟方案也在2026年5月28日版本更新後進行調整，調整計畫如下：劇本北美、歐洲、東南亞開啟計畫南美、日本、韓國、港澳台開啟計畫天空之觸週六 08:00 開啟每月1日、15日 08:00 開啟無盡長夢週六 08:00 開啟每月1日、15日 08:00 開啟雪國人生週六 08:00 開啟每月1日、15日 08:00 開啟非正常收容隔週的週六 08:00開啟每月1日、15日 08:00 開啟分歧之路每月1號 08:00開啟不開啟逆位戰爭（異象）週六 08:00 開啟週六 08:00 開啟請注意：1、北美、歐洲、東南亞三個大區的《天空之觸》、《雪國人生》、《無盡長夢》、《非正常收容》、《分歧之路》將於2026年5月23日暫停預約開服，並於5月28日版本更新後重新開啟。2、具體開啟情況請以遊戲內為準。後續我們也將根據伺服器營運情況和超越者的意見，適時調整開啟計畫，請關注官方公告通知。《Once Human》項目組 ]]></description>
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<pubDate>Mon, 25 May 2026 21:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月28日版本伺服器開啟計畫與開服節奏調整公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>親愛的超越者，</b></p><p class="bb_paragraph">2026年5月28日版本更新維護後，異象轉盤也將再次轉動，異象更新為【引力之淵】。為方便各位超越者安排自己的遊戲計畫，特此同步首批伺服器開啟計畫。同時，為了讓超越者在伺服器內有更好的體驗，也將調整預約報名開啟節奏。</p><p class="bb_paragraph">【引力之淵】玩法內容請查看官方公告：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.oncehuman.game%2Ftw%2Fnews%2FdevBlog%2F20260522%2F40785_1301332.html" target="_blank" rel=" noopener">開發公告丨異象轉盤S4【引力之淵】即將上線 _ Once Human 全新版本上線，星火節福利降臨</a>。</p><p class="bb_paragraph"><b>版本更新後，首批伺服器開啟計畫</b></p><p class="bb_paragraph">我們將在版本更新維護後，開啟可立即加入的伺服器供超越者遊玩（見下表「伺服器開啟時間」及「首批開服數量」所示）。</p><p class="bb_paragraph">已開啟的伺服器中，如已攜帶異象轉盤標籤，則會由【異變共棲】自動切換為【引力之淵】標籤。同時，由於天空之觸、雪國人生、無盡長夢和非正常收容劇本的普通類型伺服器都將新增異象分線，超越者不需要轉服也可以第一時間體驗到【引力之淵】玩法內容。</p><p class="bb_paragraph">異象分線相關改動請查看官方公告：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.oncehuman.game%2Ftw%2Fnews%2FdevBlog%2F20260525%2F40785_1301449.html" target="_blank" rel=" noopener">開發公告丨新增異象分線與普通分線說明 _ Once Human 全新版本上線，星火節福利降臨</a>。</p><p class="bb_paragraph"></p><p class="bb_paragraph">所有大區首批伺服器開啟計畫：</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">劇本</p></div><div class="bb_table_td"><p class="bb_paragraph">首批開服數量</p></div><div class="bb_table_td"><p class="bb_paragraph">伺服器開啟時間</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">天空之觸</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">2026年5月28日版本更新後立即開啟</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">無盡長夢</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">非正常收容</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">雪國人生</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">分歧之路</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">逆位戰爭（異象）</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div></div><p class="bb_paragraph">此外，官方將根據伺服器餘量情況，適時加開伺服器。</p><p class="bb_paragraph"><b>預約報名開啟節奏調整</b></p><p class="bb_paragraph">為了超越者在新伺服器內有更好的遊戲體驗，伺服器開啟方案也在2026年5月28日版本更新後進行調整，調整計畫如下：</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>劇本</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>北美、歐洲、東南亞開啟計畫</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>南美、日本、韓國、港澳台開啟計畫</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">天空之觸</p></div><div class="bb_table_td"><p class="bb_paragraph">週六 08:00 開啟</p></div><div class="bb_table_td"><p class="bb_paragraph">每月1日、15日 08:00 開啟</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">無盡長夢</p></div><div class="bb_table_td"><p class="bb_paragraph">週六 08:00 開啟</p></div><div class="bb_table_td"><p class="bb_paragraph">每月1日、15日 08:00 開啟</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">雪國人生</p></div><div class="bb_table_td"><p class="bb_paragraph">週六 08:00 開啟</p></div><div class="bb_table_td"><p class="bb_paragraph">每月1日、15日 08:00 開啟</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">非正常收容</p></div><div class="bb_table_td"><p class="bb_paragraph">隔週的週六 08:00開啟</p></div><div class="bb_table_td"><p class="bb_paragraph">每月1日、15日 08:00 開啟</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">分歧之路</p></div><div class="bb_table_td"><p class="bb_paragraph">每月1號 08:00開啟</p></div><div class="bb_table_td"><p class="bb_paragraph">不開啟</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">逆位戰爭（異象）</p></div><div class="bb_table_td"><p class="bb_paragraph">週六 08:00 開啟</p></div><div class="bb_table_td"><p class="bb_paragraph">週六 08:00 開啟</p></div></div></div><p class="bb_paragraph">請注意：</p><p class="bb_paragraph">1、北美、歐洲、東南亞三個大區的《天空之觸》、《雪國人生》、《無盡長夢》、《非正常收容》、《分歧之路》將於2026年5月23日暫停預約開服，並於5月28日版本更新後重新開啟。</p><p class="bb_paragraph">2、具體開啟情況請以遊戲內為準。</p><p class="bb_paragraph"></p><p class="bb_paragraph">後續我們也將根據伺服器營運情況和超越者的意見，適時調整開啟計畫，請關注官方公告通知。</p><p class="bb_paragraph"></p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
</item>

<item>
<title>Patch 1.0.5.0</title>
<link>https://xinker.org/zh/patch-1050</link>
<guid>https://xinker.org/zh/patch-1050</guid>
<description><![CDATA[ In-game event “Icebreaker” and story chapter “Boreas”How did the Paradigm Shipping icebreaker end up trapped inside Tarkov’s blockade ring? What happened to its crew? Who is behind it all? You’ll uncover the answers by completing a new story chapter during an expedition focused on exploration and PvE gameplay. And if answers alone are not enough, the loot will make it worth your while.Icebreaker is a separate location for 1-3 players, available in all game modes. There, you will face AI enemies either solo or as part of a group. You will not be matched with random players on Icebreaker.ChangesAdded a mechanic that assists players in locating in-raid items required for tasks. Players will now see an expanded directional indicator when approaching the spawn location of a required task item;Added additional notifications when interacting with signal flare extractions;Added an experimental graphics setting that shifts the load of certain light sources from the CPU to the GPU. The option is available for higher-end graphics cards;Increased chance of death after injecting Obdolbos 1 to 33%; Added several new streamer items.PersonalizationAdded new USEC Gen 4 and BEAR Slavianka customization sets, available for purchase on the official Escape from Tarkov website.FixesFixed a cause of memory leaks related to the audio system in certain cases;Optimized the animation system to reduce CPU usage;Fixed an issue where the limb selection interface for healing could disappear in certain situations;Fixed visual artifacts when using x2 and x4 resampling while interacting with Traders and the Hideout in certain cases;Fixed the cause of error 228 that could occur when removing an expiring water filter from the Water Collector zone in the Hideout;Fixed several visual issues related to geometry and colliders across locations;Fixed a cause of severe client performance drops when dragging ammo from the inventory over a full magazine in the search window;Fixed an issue where kills with Saiga-12K 12ga automatic shotgun (Redline) did not count towards progression of the tasks “Silent Caliber” and “Punisher p.4”;Fixed the incorrect compass behavior after exiting the BTR;Number of minor fixes to various aspects of the game. ]]></description>
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<pubDate>Mon, 25 May 2026 20:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 1.0.5.0</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">In-game event “Icebreaker” and story chapter “Boreas”</div><p class="bb_paragraph">How did the Paradigm Shipping icebreaker end up trapped inside Tarkov’s blockade ring? What happened to its crew? Who is behind it all? You’ll uncover the answers by completing a new story chapter during an expedition focused on exploration and PvE gameplay. And if answers alone are not enough, the loot will make it worth your while.</p><p class="bb_paragraph">Icebreaker is a separate location for 1-3 players, available in all game modes. There, you will face AI enemies either solo or as part of a group. You will not be matched with random players on Icebreaker.</p><div data-youtube='"OA7dSSXUNGI' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3">Changes</div><ul class="bb_ul"><li><p class="bb_paragraph">Added a mechanic that assists players in locating in-raid items required for tasks. Players will now see an expanded directional indicator when approaching the spawn location of a required task item;</p></li><li><p class="bb_paragraph">Added additional notifications when interacting with signal flare extractions;</p></li><li><p class="bb_paragraph">Added an experimental graphics setting that shifts the load of certain light sources from the CPU to the GPU. The option is available for higher-end graphics cards;</p></li><li><p class="bb_paragraph">Increased chance of death after injecting Obdolbos 1 to 33%; </p></li><li><p class="bb_paragraph">Added several new streamer items.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Personalization</div><p class="bb_paragraph">Added new USEC Gen 4 and BEAR Slavianka customization sets, available for purchase on the official Escape from Tarkov website.</p><p class="bb_paragraph"></p><div class="bb_h3">Fixes</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a cause of memory leaks related to the audio system in certain cases;</p></li><li><p class="bb_paragraph">Optimized the animation system to reduce CPU usage;</p></li><li><p class="bb_paragraph">Fixed an issue where the limb selection interface for healing could disappear in certain situations;</p></li><li><p class="bb_paragraph">Fixed visual artifacts when using x2 and x4 resampling while interacting with Traders and the Hideout in certain cases;</p></li><li><p class="bb_paragraph">Fixed the cause of error 228 that could occur when removing an expiring water filter from the Water Collector zone in the Hideout;</p></li><li><p class="bb_paragraph">Fixed several visual issues related to geometry and colliders across locations;</p></li><li><p class="bb_paragraph">Fixed a cause of severe client performance drops when dragging ammo from the inventory over a full magazine in the search window;</p></li><li><p class="bb_paragraph">Fixed an issue where kills with Saiga-12K 12ga automatic shotgun (Redline) did not count towards progression of the tasks “Silent Caliber” and “Punisher p.4”;</p></li><li><p class="bb_paragraph">Fixed the incorrect compass behavior after exiting the BTR;</p></li><li><p class="bb_paragraph">Number of minor fixes to various aspects of the game.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45781996/11d6dc4c46af023356a125a12766578fae8b7960.jpg"></p>]]> </content:encoded>
</item>

<item>
<title>Epic: National Guardians</title>
<link>https://xinker.org/zh/epic-national-guardians</link>
<guid>https://xinker.org/zh/epic-national-guardians</guid>
<description><![CDATA[ In addition to the 3 Epic players and 8 Highlight players listed below, 139 other currently active players will make an appearance in the Special Player List.Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylised after photos taken during the season they are based on.Highlight players have different stats compared to their Standard counterparts, and they can also be further developed.Sign these footballing greats and make your team that much stronger! ]]></description>
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<pubDate>Mon, 25 May 2026 20:43:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Epic:, National, Guardians</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41218960/816d3eb0f13d040b6e6d1094924766c10ad59448.png"></p><p class="bb_paragraph">In addition to the 3 Epic players and 8 Highlight players listed below, 139 other currently active players will make an appearance in the Special Player List.</p><p class="bb_paragraph">Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylised after photos taken during the season they are based on.</p><p class="bb_paragraph">Highlight players have different stats compared to their Standard counterparts, and they can also be further developed.</p><p class="bb_paragraph">Sign these footballing greats and make your team that much stronger!</p>]]> </content:encoded>
</item>

<item>
<title>Important Notes and Improvements Following Unity Version Upgrade</title>
<link>https://xinker.org/zh/important-notes-and-improvements-following-unity-version-upgrade</link>
<guid>https://xinker.org/zh/important-notes-and-improvements-following-unity-version-upgrade</guid>
<description><![CDATA[  ]]></description>
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<pubDate>Mon, 25 May 2026 17:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Important, Notes, and, Improvements, Following, Unity, Version, Upgrade</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/43587230/ecef74f1a90adf3bfe6289b426aa7f9c33b85af3.png"><br><img src="https://clan.akamai.steamstatic.com/images/43587230/5aad5703d8efb423107be798971afdfdc0066f48.png"><br><img src="https://clan.akamai.steamstatic.com/images/43587230/d5068eacaaf8fc2897e40db10d58e81b7a7ff5ce.png">]]> </content:encoded>
</item>

<item>
<title>《凯普勒 186F》抢先体验 &#45; V0.1.1.42 &#45; 小型更新</title>
<link>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01142-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01142-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 各位危机管理机器人，大家好！我们一直在认真审核玩家的存档记录、错误报告以及每一条宝贵反馈，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！改进与修复游戏相关新增了 NVIDIA Reflex 技术新增了5倍，6倍帧生成（自动根据你电脑来匹配，无需手动选择）新增了快速切换装备的功能综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。更多改进即将推出—— 安溯媒体 ]]></description>
<enclosure url="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4263880/49a1e2f904580c59a6a61b02029f2af920291577/capsule_616x353.jpg" length="49398" type="image/jpeg"/>
<pubDate>Mon, 25 May 2026 15:04:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《凯普勒, 186F》抢先体验, V0.1.1.42, 小型更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位危机管理机器人，大家好！</p><p class="bb_paragraph">我们一直在<b>认真审核玩家的存档记录、错误报告以及每一条宝贵反馈</b>，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！</p><div class="bb_h2"><b>改进与修复</b></div><div class="bb_h3"><b>游戏相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新增了 NVIDIA Reflex 技术</p></li><li><p class="bb_paragraph">新增了5倍，6倍帧生成（自动根据你电脑来匹配，无需手动选择）</p></li><li><p class="bb_paragraph">新增了快速切换装备的功能</p></li></ul><p class="bb_paragraph">综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。</p><p class="bb_paragraph">更多改进即将推出</p><p class="bb_paragraph">—— 安溯媒体</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45908955/171aa8b679ac6abc0d6f12493773464f4901c261.png"></p>]]> </content:encoded>
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<title>RUNNING TRAIN | 走ル列車！v.0.9 Early Access is OUT NOW !</title>
<link>https://xinker.org/zh/running-train-%E8%B5%B0%E3%83%AB%E5%88%97%E8%BB%8Av09-early-access-is-out-now</link>
<guid>https://xinker.org/zh/running-train-%E8%B5%B0%E3%83%AB%E5%88%97%E8%BB%8Av09-early-access-is-out-now</guid>
<description><![CDATA[ Hi Everyone!Developer Rizu here.Finally, after more than 3 long years of development filled with ups and downs, RUNNING TRAIN is officially coming out! Although it is still in Early Access, I have spent a lot of time polishing it. I truly hope you enjoy the game, and I want to say a massive thank you for your long-lasting support!ːsteamhappyːhttps://store.steampowered.com/app/4630570/RUNNING_TRAINBefore you buy, I would like to address a few important points:I have added an additional note to the minimum requirements. Some testers reported crashes on 8GB RAM systems during the loading screen. I highly recommend adding 1–2GB of virtual RAM (paging file size) to act as headroom while the game loads the maps. I apologize for the inconvenience.If you notice the gameplay is unusually quiet, it is because the menu music, in-car announcements, and departure melodies are still being implemented. Unfortunately, I missed the deadline for these, and I sincerely apologize. They should be finished by mid-June, so please bear with me!There is currently no official tutorial menu. For now, the best way to learn is to enable the In-Game Instruction HUD and practice in Free Mode. The gameplay itself is quite straightforward, so you should be able to pick it up quickly.If you&#039;re using master controller, please note that it can only be used while driving. For menu navigation, please use your keyboard or mouse instead. Additionally, custom keybinding for the mascon is currently unavailable.Roadmap &amp; ExpectationsNote: These targets are not set in stone and may change based on user feedback and technical challenges.(2026, Q3-Q4) Implementing the passenger system and a Passenger POV mode. (2026, Q4) Localization.(2027, Q2-Q4) Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).(2027, Q2-Q3) Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).(2027, Q2-Q3) Conductor Mode.Once all of these goals are met, the game will be considered complete (v1.0). From there, I plan to move on to my next project or develop DLC extensions. hopefully nest time is based on a real-world route and with better support for User Generated Content (UGC).Finally...Since this is an Early Access release, there will inevitably be some shortcomings. I hope you can understand, and I welcome your patience.Please help me improve the game during this development phase by reporting bugs, sharing suggestions, or sending ideas to the Steam Community forums, via DM on X/Twitter or in our Discord server.Cheers,~Rizu ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46087885/87929dbc85db809c6399f1855fb5413b4fc7cb30.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 25 May 2026 11:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>RUNNING, TRAIN, 走ル列車！v.0.9, Early, Access, OUT, NOW</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>Hi Everyone!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Developer Rizu here.</p><p class="bb_paragraph">Finally, after more than 3 long years of development filled with ups and downs, RUNNING TRAIN is officially coming out! Although it is still in Early Access, I have spent a lot of time polishing it. I truly hope you enjoy the game, and I want to say a massive thank you for your long-lasting support!ːsteamhappyː</p><p class="bb_paragraph"></p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/app/4630570/RUNNING_TRAIN" target="_blank" rel="">https://store.steampowered.com/app/4630570/RUNNING_TRAIN</a></div><div class="bb_h3"><b>Before you buy, I would like to address a few important points:</b></div><ol><li><p class="bb_paragraph">I have added an additional note to the minimum requirements. Some testers reported crashes on 8GB RAM systems during the loading screen. I highly recommend adding 1–2GB of virtual RAM (paging file size) to act as headroom while the game loads the maps. I apologize for the inconvenience.</p></li><li><p class="bb_paragraph">If you notice the gameplay is unusually quiet, it is because the menu music, in-car announcements, and departure melodies are still being implemented. Unfortunately, I missed the deadline for these, and I sincerely apologize. They should be finished by mid-June, so please bear with me!</p></li><li><p class="bb_paragraph">There is currently no official tutorial menu. For now, the best way to learn is to enable the In-Game Instruction HUD and practice in Free Mode. The gameplay itself is quite straightforward, so you should be able to pick it up quickly.</p></li><li><p class="bb_paragraph">If you're using master controller, please note that it can only be used while driving. For menu navigation, please use your keyboard or mouse instead. Additionally, custom keybinding for the mascon is currently unavailable.</p><p class="bb_paragraph"></p></li></ol><div class="bb_h3"><b>Roadmap & Expectations</b></div><p class="bb_paragraph">Note: These targets are not set in stone and may change based on user feedback and technical challenges.</p><ol><li><p class="bb_paragraph">(2026, Q3-Q4) Implementing the passenger system and a Passenger POV mode. </p></li><li><p class="bb_paragraph">(2026, Q4) Localization.</p></li><li><p class="bb_paragraph">(2027, Q2-Q4) Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).</p></li><li><p class="bb_paragraph">(2027, Q2-Q3) Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).</p></li><li><p class="bb_paragraph">(2027, Q2-Q3) Conductor Mode.</p></li></ol><p class="bb_paragraph">Once all of these goals are met, the game will be considered complete (v1.0). From there, I plan to move on to my next project or develop DLC extensions. hopefully nest time is based on a real-world route and with better support for User Generated Content (UGC).</p><p class="bb_paragraph"><b>Finally...</b></p><p class="bb_paragraph">Since this is an Early Access release, there will inevitably be some shortcomings. I hope you can understand, and I welcome your patience.</p><p class="bb_paragraph">Please help me improve the game during this development phase by reporting bugs, sharing suggestions, or sending ideas to the Steam Community forums, via DM on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.x.com%2Frts_trainsim" target="_blank" rel=" noopener"><b>X/Twitter</b></a><b> </b>or in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F6BRWYDcwqP" target="_blank" rel=" noopener"><b>Discord</b></a><b> </b>server.</p><p class="bb_paragraph">Cheers,</p><p class="bb_paragraph">~Rizu</p>]]> </content:encoded>
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<title>RUNNING TRAIN | 走ル列車！DEV UPDATE &amp;amp; PRE&#45;RELEASE QUESTIONS</title>
<link>https://xinker.org/zh/running-train-%E8%B5%B0%E3%83%AB%E5%88%97%E8%BB%8Adev-update-pre-release-questions</link>
<guid>https://xinker.org/zh/running-train-%E8%B5%B0%E3%83%AB%E5%88%97%E8%BB%8Adev-update-pre-release-questions</guid>
<description><![CDATA[ Hi Guys!Developer, Rizu here. Just found out how to post here in community posts, so please accept my apologies for the recent silence. I would like to address some of the most frequently asked topic regarding the game&#039;s development and future plans.Publishing Related TopicRUNNING TRAIN will launch exclusively on Steam in Early Access. As a solo developer handling both development and publishing, my top priority is to stabilize and polish the Steam version. While I would love to bring the game to platforms like the PS5, Xbox, Epic, and GOG in the future, these ports will be considered only after the game reaches version 1.0 or achieves a highly stable state.About Master Controller SupportRUNNING TRAIN will have native support for these controllers:ZUIKI One-Handle MasCon (all variant)ZUIKI Mascon Pro *Partial Support Densha de GO! Two-Handle Controller for PC (DGOC-44U models with USB) Note: If you are using a controller not listed above, a third-party mapping tool or script may be required. For example, a Densha de GO! Plug &amp; Play console can be made compatible using a third-party USB script that emulates the DGOC-44U HID protocol.About lack of People and PassengerThis was difficult decision. Creating 3D passenger models and animations that blend into the environment without breaking immersion is incredibly challenging. Handling both the modeling, animation and implementation myself would have significantly delayed the release. Consequently, I decided to exclude passengers for the initial launch, but I have placed this feature high on our post-launch roadmap.If the absence of passengers is a dealbreaker for you, I completely understand and encourage you to save your money and wait for future updates. You can follow my social media channels below to track our progress.LocalizationYes, I have plan to add more language given the unexpected popularity of the game outside of Japan. But Since language system in the game is hardcoded into the game itself, the progress might take a while than it expected. Future language priorities will be determined by wishlist and sales data, with Chinese or German currently being the top candidates.About UGC/Mod supportThe only modding feature supported at this time is the livery/reskin system. Because the game’s engine architecture was not originally built to support deep modability, comprehensive mod tools will not be possible for this project. I apologize for this limitation and appreciate your understanding :)Finally, Release and Other Development RoadmapRUNNING TRAIN launches in Early Access tomorrow, May 25, 2026 ????, at a base price of $19.99 USD.While a detailed development roadmap will be shared alongside the release statement, my top priorities moving forward:Implementing the passenger system and a Passenger POV mode.Localization.Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).Conductor Mode.My target for completing these milestones and hitting full release is Q3 2027.Thank you all for your incredible support and curiosity. I look forward to seeing you on the rails tomorrow!Cheers, ~RizuFollow me on Social Medial:DiscordX/Twitter ]]></description>
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<pubDate>Mon, 25 May 2026 11:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>RUNNING, TRAIN, 走ル列車！DEV, UPDATE, PRE-RELEASE, QUESTIONS</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Hi Guys!</div><p class="bb_paragraph"></p><p class="bb_paragraph">Developer, Rizu here. Just found out how to post here in community posts, so please accept my apologies for the recent silence. I would like to address some of the most frequently asked topic regarding the game's development and future plans.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Publishing Related Topic</b></div><p class="bb_paragraph">RUNNING TRAIN will launch exclusively on Steam in Early Access. As a solo developer handling both development and publishing, my top priority is to stabilize and polish the Steam version. While I would love to bring the game to platforms like the PS5, Xbox, Epic, and GOG in the future, these ports will be considered only after the game reaches version 1.0 or achieves a highly stable state.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>About Master Controller Support</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46087885/0e516d4be21518e43eee59e3d654181239973878.jpg"></p><p class="bb_paragraph">RUNNING TRAIN will have native support for these controllers:</p><ul class="bb_ul"><li><p class="bb_paragraph">ZUIKI One-Handle MasCon (all variant)</p></li><li><p class="bb_paragraph">ZUIKI Mascon Pro *Partial Support </p></li><li><p class="bb_paragraph">Densha de GO! Two-Handle Controller for PC (<b>DGOC-44U </b>models with USB) </p></li></ul><p class="bb_paragraph">Note: If you are using a controller not listed above, a third-party mapping tool or script may be required. For example, a Densha de GO! Plug & Play console can be made compatible using a third-party USB script that emulates the DGOC-44U HID protocol.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>About lack of People and Passenger</b></div><p class="bb_paragraph">This was difficult decision. Creating 3D passenger models and animations that blend into the environment without breaking immersion is incredibly challenging. Handling both the modeling, animation and implementation myself would have significantly delayed the release. Consequently, I decided to exclude passengers for the initial launch, but I have placed this feature high on our post-launch roadmap.</p><p class="bb_paragraph">If the absence of passengers is a dealbreaker for you, I completely understand and encourage you to save your money and wait for future updates. You can follow my social media channels below to track our progress.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Localization</b></div><p class="bb_paragraph">Yes, I have plan to add more language given the unexpected popularity of the game outside of Japan. But Since language system in the game is hardcoded into the game itself, the progress might take a while than it expected. Future language priorities will be determined by wishlist and sales data, with Chinese or German currently being the top candidates.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>About UGC/Mod support</b></div><p class="bb_paragraph">The only modding feature supported at this time is the livery/reskin system. Because the game’s engine architecture was not originally built to support deep modability, comprehensive mod tools will not be possible for this project. I apologize for this limitation and appreciate your understanding :)</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Finally, Release and Other Development Roadmap</b></div><p class="bb_paragraph">RUNNING TRAIN launches in Early Access tomorrow, May 25, 2026 ????, at a base price of $19.99 USD.</p><p class="bb_paragraph">While a detailed development roadmap will be shared alongside the release statement, my top priorities moving forward:</p><ol><li><p class="bb_paragraph">Implementing the passenger system and a Passenger POV mode.</p></li><li><p class="bb_paragraph">Localization.</p></li><li><p class="bb_paragraph">Sankai Main Line: Extension to Hayase (bringing the final route to approx. 80km).</p></li><li><p class="bb_paragraph">Fukugawa Main Line: Extension to Tenryuko (bringing the final route to approx. 20km).</p></li><li><p class="bb_paragraph">Conductor Mode.</p></li></ol><p class="bb_paragraph">My target for completing these milestones and hitting full release is Q3 2027.</p><p class="bb_paragraph">Thank you all for your incredible support and curiosity. I look forward to seeing you on the rails tomorrow!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Cheers,</p><p class="bb_paragraph"> ~Rizu</p><p class="bb_paragraph"><br>Follow me on Social Medial:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F6BRWYDcwqP" target="_blank" rel=" noopener"><b>Discord</b></a></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.x.com%2Frts_trainsim" target="_blank" rel=" noopener"><b>X/Twitter</b></a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Return of the Ancients: Ritual and Delirium Mechanics Recap</title>
<link>https://xinker.org/zh/return-of-the-ancients-ritual-and-delirium-mechanics-recap</link>
<guid>https://xinker.org/zh/return-of-the-ancients-ritual-and-delirium-mechanics-recap</guid>
<description><![CDATA[ Missed the reveal? Catch up on the full Ritual and Delirium mechanic recaps, including their encounters, below: ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44770983/997d7eea9e0dfcf7993e803799c183f040a7bbb4.jpg" length="49398" type="image/jpeg"/>
<pubDate>Mon, 25 May 2026 11:17:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Return, the, Ancients:, Ritual, and, Delirium, Mechanics, Recap</media:keywords>
<content:encoded><![CDATA[Missed the reveal? Catch up on the full Ritual and Delirium mechanic recaps, including their encounters, below:<br><br><div data-youtube="Z3XvyN_U2CQ" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><div data-youtube="2XTpHvmpnag" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br>]]> </content:encoded>
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<title>2026/05/25(一) 瞳的生日！新「生日穿搭」登場！</title>
<link>https://xinker.org/zh/20260525%E4%B8%80-%E7%9E%B3%E7%9A%84%E7%94%9F%E6%97%A5%E6%96%B0%E7%94%9F%E6%97%A5%E7%A9%BF%E6%90%AD%E7%99%BB%E5%A0%B4</link>
<guid>https://xinker.org/zh/20260525%E4%B8%80-%E7%9E%B3%E7%9A%84%E7%94%9F%E6%97%A5%E6%96%B0%E7%94%9F%E6%97%A5%E7%A9%BF%E6%90%AD%E7%99%BB%E5%A0%B4</guid>
<description><![CDATA[ 感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。自2026/05/24(日) 16:00 UTC起，將舉辦以下的活動。 「瞳生日抽卡」開始！紀念SSR泳裝「夜曲・安寧(瞳)」登場！「瞳的生日競賽」也同時開始！ 「瞳生日紀念V心石禮包」及「瞳的生日大禮包」販賣中！單擊鏈接以跳到相關公告。今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34774052/35f396e9bbc2518740adeed9d91bc0690b486c0f.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 25 May 2026 03:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>20260525一, 瞳的生日！新「生日穿搭」登場！</media:keywords>
<content:encoded><![CDATA[感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。<br><br>自2026/05/24(日) 16:00 UTC起，將舉辦以下的活動。<ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fbirthday_gl_0808_260524_1_0_67eab1e596f41c25b95f7ae85fa3666d8db01fed6d33c9312bc1b76706a32aaf_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「瞳生日抽卡」</a>開始！<b>紀念SSR泳裝「夜曲・安寧(瞳)」登場！</b><br><br><b>「瞳的生日競賽」也同時開始！</b><br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Finfo_gl_0808_260524_1_0_370fe016bccc4db87e31e8af60179eb816b841b833609f21f10b56b10b5907da_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「瞳生日紀念V心石禮包」及「瞳的生日大禮包」</a>販賣中！</li></ul>單擊鏈接以跳到相關公告。<br><br><br>今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。<br><br><div data-youtube="1mhtJCAkWQM" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>007 First Light &#45; First 13 Minutes of Gameplay</title>
<link>https://xinker.org/zh/007-first-light-first-13-minutes-of-gameplay</link>
<guid>https://xinker.org/zh/007-first-light-first-13-minutes-of-gameplay</guid>
<description><![CDATA[ Since a few users got hold of game early, watch the first 13 minutes of the opening mission in 007 First Light, as intended on day 1. Spoilers ahead, so if you&#039;d rather save it for the in-game experience, best steer clear!https://youtu.be/yEZjDyj_REQ?si=eHBnnpxXM58TxKq_Last chance to Pre-order and get a free deluxe upgrade, including 24H early access.https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45647043/1c07401082737d724e6f9719888522c81d9f13e2.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 25 May 2026 03:25:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, First, Minutes, Gameplay</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/1c07401082737d724e6f9719888522c81d9f13e2.png"></p><p class="bb_paragraph">Since a few users got hold of game early, watch the first <b>13 minutes</b> of the opening mission in <b>007 First Light</b>, as intended on day 1. </p><p class="bb_paragraph"></p><div class="bb_h3"><b>Spoilers ahead, so if you'd rather save it for the in-game experience, best steer clear!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/yEZjDyj_REQ?si=eHBnnpxXM58TxKq_" target="_blank" rel="">https://youtu.be/yEZjDyj_REQ?si=eHBnnpxXM58TxKq_</a></p><p class="bb_paragraph">Last chance to Pre-order and get a free deluxe upgrade, including 24H early access.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>PUBG Global Series 4 Final Stage &#45; Day 2</title>
<link>https://xinker.org/zh/pubg-global-series-4-final-stage-day-2</link>
<guid>https://xinker.org/zh/pubg-global-series-4-final-stage-day-2</guid>
<description><![CDATA[ Hello, PUBG Esports fans!As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invited teams return to Seoul for the next chapter of PUBG Esports competition. The PUBG Global Series continues with Circuit 2, featuring PGS 4–6 beginning on May 20.With EWC qualification on the line, every PGS Point becomes even more valuable as teams battle to climb the overall standings. A new patch also enters the equation for Circuit 2, bringing shifts to the competitive landscape and forcing teams to adapt quickly. The strategies that found success in Circuit 1 will now be tested in an entirely different meta. PGS Circuit 2 SchedulePGS 4May 20Group StageMay 21Winners StageMay 22Survival Stage May 23-24Finals Stage 1 &amp; 2PGS 5May 28Winners Stage May 29 Survival StageMay 30-31Finals Stage 1 &amp; 2PGS 6June 4Survival Stage June 5-7Grand Finals Day 1-3All Circuit 2 matches begin at 19:00 KST (10:00 UTC / 11:00 CET / 17:00 ICT / 03:00 PDT) daily. *PGS 4 Group Stage begins at 14:00 KST (05:00 UTC / 06:00 CET / 12:00 ICT / 22:00 PDT).Talent Lineup PUBG Global Series Circuit 2 kicks off with a stacked talent lineup ready to bring every moment of the event to life. From the opening drop to the final circle, the broadcast team will guide fans through all the action as the road to the Esports World Cup continues in Seoul.Where To WatchOfficial English Language Broadcast: Twitch, YouTube, KickOfficial Turkish Language Broadcast: Twitch, YouTube, KickOfficial Brazilian/ Portuguese Language Broadcast: Twitch, YouTubeOfficial Watch Party partners:See you on the Battlegrounds! ]]></description>
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<pubDate>Sun, 24 May 2026 17:45:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PUBG, Global, Series, Final, Stage, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, PUBG Esports fans!</p><p class="bb_paragraph">As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invited teams return to Seoul for the next chapter of PUBG Esports competition. The PUBG Global Series continues with Circuit 2, featuring PGS 4–6 beginning on May 20.</p><p class="bb_paragraph">With EWC qualification on the line, every PGS Point becomes even more valuable as teams battle to climb the overall standings. A new patch also enters the equation for Circuit 2, bringing shifts to the competitive landscape and forcing teams to adapt quickly. The strategies that found success in Circuit 1 will now be tested in an entirely different meta.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>PGS Circuit 2 Schedule</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>PGS 4</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b><span class="bb_strike">May 20</span></b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b><span class="bb_strike">Group Stage</span></b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><span class="bb_strike"><b>May 21</b></span></p></div><div class="bb_table_td"><p class="bb_paragraph"><span class="bb_strike"><b>Winners Stage</b></span></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><span class="bb_strike">May 22</span></b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b><span class="bb_strike">Survival Stage</span> </b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>May 23-24</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Finals Stage 1 & 2</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>PGS 5</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>May 28</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Winners Stage </b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>May 29 </b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Survival Stage</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>May 30-31</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Finals Stage 1 & 2</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>PGS 6</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>June 4</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Survival Stage </b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>June 5-7</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Grand Finals Day 1-3</b></p></div></div></div><p class="bb_paragraph">All Circuit 2 matches begin at 19:00 KST (10:00 UTC / 11:00 CET / 17:00 ICT / 03:00 PDT) daily. <br><i>*PGS 4 Group Stage begins at 14:00 KST (05:00 UTC / 06:00 CET / 12:00 ICT / 22:00 PDT).</i></p><p class="bb_paragraph"><b>Talent Lineup </b><br>PUBG Global Series Circuit 2 kicks off with a stacked talent lineup ready to bring every moment of the event to life. From the opening drop to the final circle, the broadcast team will guide fans through all the action as the road to the Esports World Cup continues in Seoul.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260519/97hxhiHY.png" crossorigin="anonymous"></p><div class="bb_h3"><b>Where To Watch</b></div><p class="bb_paragraph">Official English Language Broadcast: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener"><u>Twitch</u></a>, <a class="bb_link" href="https://www.youtube.com/@PUBGEsports/streams" target="_blank" rel=""><u>YouTube</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkick.com%2Fpubg-battlegrounds" target="_blank" rel=" noopener"><u>Kick</u></a></p><p class="bb_paragraph">Official Turkish Language Broadcast: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegroundstr" target="_blank" rel=" noopener"><u>Twitch</u></a>, <a class="bb_link" href="https://www.youtube.com/@PUBG_TR/streams" target="_blank" rel=""><u>YouTube</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkick.com%2Fpubg_battlegroundstr" target="_blank" rel=" noopener"><u>Kick</u></a></p><p class="bb_paragraph">Official Brazilian/ Portuguese Language Broadcast: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_br" target="_blank" rel=" noopener"><u>Twitch</u></a>, <a class="bb_link" href="https://www.youtube.com/@PUBG_brasil" target="_blank" rel=""><u>YouTube</u></a></p><p class="bb_paragraph"></p><p class="bb_paragraph">Official Watch Party partners:</p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260519/I7k7izSc.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">See you on the Battlegrounds!</p>]]> </content:encoded>
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<title>Join us on Endix &#45; visit the Frozen District booth now!</title>
<link>https://xinker.org/zh/join-us-on-endix-visit-the-frozen-district-booth-now</link>
<guid>https://xinker.org/zh/join-us-on-endix-visit-the-frozen-district-booth-now</guid>
<description><![CDATA[ Flippers!If you&#039;re up for some exploring, join Endix - a free multiplayer experience that puts you inside a real gaming convention, one you can actually walk through, explore, and play from anywhere in the world.https://store.steampowered.com/app/4356840/Endix/In fact, we&#039;re participating, so you can visit us in the Frozen District Area, where you can find our booth featuring 3 of out projects:https://store.steampowered.com/app/4351410/House_Flipper_2__Sakura_DLC/https://store.steampowered.com/app/1540720/Forgery_Craft/https://store.steampowered.com/app/3479080/Dreampainters/We&#039;re quite active on the booth! You can talk to us, ask any questions, and even join our breakdancing parties on site!If you decide to join the fun, you can be sure to meet us on:23rd of May20:00 - 00:00 CEST24th of May14:00 - 18:00 CESTTo get to us, enter Endix, click Escape, click on Fast Travel, and select the &quot;Frozen District Area&quot;!Read more about the official Endix schedule:https://steamcommunity.com/games/4356840/announcements/detail/692009977210994956Hope to see you there! Enjoy! ???????? ]]></description>
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<pubDate>Sun, 24 May 2026 03:25:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Join, Endix, visit, the, Frozen, District, booth, now</media:keywords>
<content:encoded><![CDATA[Flippers!<br><br>If you're up for some exploring, join Endix - <b>a free multiplayer experience that puts you inside a real gaming convention</b>, one you can actually walk through, explore, and play from anywhere in the world.<br><br><a class="bb_link" href="https://store.steampowered.com/app/4356840/Endix/" target="_blank" rel="">https://store.steampowered.com/app/4356840/Endix/</a><br><br>In fact, we're participating, so you can visit us in the Frozen District Area, where you can find our booth featuring 3 of out projects:<br><br><a class="bb_link" href="https://store.steampowered.com/app/4351410/House_Flipper_2__Sakura_DLC/" target="_blank" rel="">https://store.steampowered.com/app/4351410/House_Flipper_2__Sakura_DLC/</a><br><a class="bb_link" href="https://store.steampowered.com/app/1540720/Forgery_Craft/" target="_blank" rel="">https://store.steampowered.com/app/1540720/Forgery_Craft/</a><br><a class="bb_link" href="https://store.steampowered.com/app/3479080/Dreampainters/" target="_blank" rel="">https://store.steampowered.com/app/3479080/Dreampainters/</a><br><br>We're quite active on the booth! You can talk to us, ask any questions, and even join our breakdancing parties on site!<br><br><img src="https://clan.akamai.steamstatic.com/images/42979328/fad605f62f09243ccae604d206fad6f0e4356477.jpg"><br><br>If you decide to join the fun, you can be sure to meet us on:<ul class="bb_ul"><li><b>23rd of May</b><br>20:00 - 00:00 CEST<br><br></li><li><b>24th of May</b><br>14:00 - 18:00 CEST</li></ul>To get to us, enter Endix, click Escape, click on Fast Travel, and select the "Frozen District Area"!<br><br>Read more about the official Endix schedule:<br><a class="bb_link" href="https://steamcommunity.com/games/4356840/announcements/detail/692009977210994956" target="_blank" rel="">https://steamcommunity.com/games/4356840/announcements/detail/692009977210994956</a><br><br>Hope to see you there! Enjoy! ????????]]> </content:encoded>
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<title>1.60 Update: Job Details Widget</title>
<link>https://xinker.org/zh/160-update-job-details-widget</link>
<guid>https://xinker.org/zh/160-update-job-details-widget</guid>
<description><![CDATA[ With the upcoming 1.60 update, we are continuing to refine the widget system in both Euro Truck Simulator 2 and American Truck Simulator based on feedback gathered from our community. Following that, we will be introducing the Job Details Widget, so let&#039;s see the changes that will be coming. Based on the feedback from our #BestCommunityEver and upcoming widget designs, the Job Details Widget will be introduced with the 1.60 update. Its primary purpose will be to enable a new, more immediate, and concise way of displaying relevant job info.In the current design, this info is spread across multiple screens, most of it displayed as part of Quick Info, which currently shows the place of pick up and delivery, job income, cargo type and weight, the next rest stop, and remaining time to complete the job, which is also displayed under the GPS.Once added, you&#039;ll be able to enable the Job Details Widget through the Widget Options menu (F6). The widget will display key job information, including cargo type and weight, delivery location, job income (colour-highlighted), and the remaining time to complete the job, so players will have this info available immediately without the necessity to pause the game.In addition, the remaining job time will no longer appear on the GPS and will instead be shown exclusively in the Job Details Widget, while the next rest stop information will be removed from the job details and will only appear on the GPS.We hope that, through ongoing community feedback, we can continue to refine the widget system and improve the overall player experience.Until next time, remember to stay tuned for more news from the upcoming 1.60 update by following us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Keep on truckin&#039;!https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/ ]]></description>
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<pubDate>Sat, 23 May 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1.60, Update:, Job, Details, Widget</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">With the upcoming 1.60 update, we are continuing to refine the widget system in both <a class="bb_link" href="https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/" target="_blank" rel="">Euro Truck Simulator 2</a> and <a class="bb_link" href="https://store.steampowered.com/app/270880/American_Truck_Simulator/" target="_blank" rel="">American Truck Simulator</a> based on feedback gathered from our community. Following that, we will be introducing the Job Details Widget, so let's see the changes that will be coming. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/1e69bc9b16d98ee64909c3908c53f024ad743bcc.jpg"></p><p class="bb_paragraph">Based on the feedback from our #BestCommunityEver and upcoming widget designs, the Job Details Widget will be introduced with the 1.60 update. Its primary purpose will be to enable a new, more immediate, and concise way of displaying relevant job info.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4419325/ab06086e43fbfac35a03b2a9fec8d6b6980cd5a1.jpg"></p><p class="bb_paragraph">In the current design, this info is spread across multiple screens, most of it displayed as part of Quick Info, which currently shows the place of pick up and delivery, job income, cargo type and weight, the next rest stop, and remaining time to complete the job, which is also displayed under the GPS.</p><p class="bb_paragraph">Once added, you'll be able to enable the Job Details Widget through the Widget Options menu (F6). The widget will display key job information, including cargo type and weight, delivery location, job income (colour-highlighted), and the remaining time to complete the job, so players will have this info available immediately without the necessity to pause the game.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4419325/7fb084027c5a2b92e552a9379c4de6b24d9415cf.jpg"></p><p class="bb_paragraph">In addition, the remaining job time will no longer appear on the GPS and will instead be shown exclusively in the Job Details Widget, while the next rest stop information will be removed from the job details and will only appear on the GPS.</p><p class="bb_paragraph">We hope that, through ongoing community feedback, we can continue to refine the widget system and improve the overall player experience.</p><p class="bb_paragraph">Until next time, remember to stay tuned for more news from the upcoming 1.60 update by following us on our <a class="bb_link" href="https://twitter.com/SCSsoftware" target="_blank" rel="">X/Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fscssoft" target="_blank" rel=" noopener">Facebook</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fscs.software%2F" target="_blank" rel=" noopener">Instagram</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fscssoft.com" target="_blank" rel=" noopener">Bluesky</a>, and <a class="bb_link" href="https://www.youtube.com/@SCSSoftware" target="_blank" rel="">YouTube</a>. We would also really appreciate it if you could <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.scssoft.com%2Fnewsletter" target="_blank" rel=" noopener">sign up for our newsletter</a>. Keep on truckin'!</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/" target="_blank" rel="">https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/</a></p>]]> </content:encoded>
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<title>週末亮點 | 15.4 #1</title>
<link>https://xinker.org/zh/%E9%80%B1%E6%9C%AB%E4%BA%AE%E9%BB%9E-154-1</link>
<guid>https://xinker.org/zh/%E9%80%B1%E6%9C%AB%E4%BA%AE%E9%BB%9E-154-1</guid>
<description><![CDATA[ 15.4 版本更新全覽15.4 版本更新已於《戰艦世界》中發布！請參閱我們的重點整理文章，了解未來幾週可以期待的所有新內容與重點，包括以 Bismarck 為主題的「賞金狩獵」與全新義大利潛水艦分支搶先體驗。在更動總覽中了解更多詳情Bismarck 賞金狩獵！全新「賞金狩獵」活動登場，靈感源自 1941 年追擊德國主力艦 Bismarck 並最終導致其沉沒的歷史事件。您可以扮演她歷史上的英國皇家海軍對手，或是克服恐懼，親自成為「賞金」本身 — 成為整個敵方隊伍怒火的焦點！您可以透過軍械庫免費的每日隨機組合包獲得「賞金」狀態。其中半數組合包皆包含此狀態。擔任賞金獵人或賞金目標，與敵人交戰即可獲得賞金狩獵代幣。駕駛歷史上參與過該場追擊的艦艇，還可獲得更多代幣！這些代幣可用於兌換永久迷彩、全新敵艦受毀效果，以及更多獎勵！點擊此處了解更多詳情活動通行證中的義大利潛水艦 Foca15.4 版本更新為《戰艦世界》帶來首波登場的三艘義大利潛水艦搶先體驗。儘管 VIII 階 Pietro Micca 和 X 階 Pietro Calvi 預計於更新的第二週開放，您現在就能透過推進「義大利潛水艦」活動通行證的第一個進度條，朝 VI 階 Foca 邁進！我們在下方連結的文章中揭露了更多活動通行證獎勵資訊，例如史實指揮官，甚至是第二個進度條中的巡洋艦 Leipzig：點擊此處了解更多詳情Warhammer 40,000：從亞空間歸來亞空間已開啟，來自《Warhammer 40,000》宇宙的艦艇與指揮官再次現身《戰艦世界》。加入帝國海軍與黑色聖堂時刻警惕的部隊，與混沌和歐克蠻族狂暴勢力之間永無止境的戰鬥。掌舵稀有的 VIII 階艦艇 Ignis Purgatio、Cross of Dorn、Ragnarok 與 Ship Smasha，與其聲名遠播的指揮官並肩作戰，並獲取主題永久迷彩。您會響應戰爭的號召嗎？了解詳情參與 15.4 版本更新問卷調查！喜歡 15.4 版本更新引入的新內容嗎？透過下方連結告訴我們您的看法！參與問卷調查 ]]></description>
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<pubDate>Sat, 23 May 2026 18:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>週末亮點, 15.4</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">15.4 版本更新全覽</div><img src="https://clan.akamai.steamstatic.com/images/31013613/b4899c30b91e5ff7a3cf65524388d52148cd9660.png"><br><br>15.4 版本更新已於《戰艦世界》中發布！請參閱我們的重點整理文章，了解未來幾週可以期待的所有新內容與重點，包括以 Bismarck 為主題的「賞金狩獵」與全新義大利潛水艦分支搶先體驗。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.asia%2Fzh-tw%2Fnews%2Fgame-updates%2Fupdate-154-the-hunt-for-bismarck%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>在更動總覽中了解更多詳情</b></a><br><br><div class="bb_h2">Bismarck 賞金狩獵！</div><img src="https://clan.akamai.steamstatic.com/images/31013613/a9007705b64025d0a6a07a8b4b18a196a18e1547.jpg"><br><br>全新「賞金狩獵」活動登場，靈感源自 1941 年追擊德國主力艦 Bismarck 並最終導致其沉沒的歷史事件。您可以扮演她歷史上的英國皇家海軍對手，或是克服恐懼，親自成為「賞金」本身 — 成為整個敵方隊伍怒火的焦點！<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/b910c377d05b419323899ff2536b34e620b5cb7c.jpg"><br><br><i>您可以透過軍械庫免費的每日隨機組合包獲得「賞金」狀態。其中半數組合包皆包含此狀態。</i><br><br>擔任賞金獵人或賞金目標，與敵人交戰即可獲得<b>賞金狩獵代幣</b>。駕駛歷史上參與過該場追擊的艦艇，還可獲得更多代幣！<br><br>這些代幣可用於兌換永久迷彩、全新敵艦受毀效果，以及更多獎勵！<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.asia%2Fzh-tw%2Fnews%2Fsales-and-events%2Fhunt-for-bismarck-the-chase-is-on%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>點擊此處了解更多詳情</b></a><br><br><div class="bb_h2">活動通行證中的義大利潛水艦 Foca</div><img src="https://clan.akamai.steamstatic.com/images/31013613/55fd8147c28c93900ec06f9545cf1234e238addd.jpg"><br><br>15.4 版本更新為《戰艦世界》帶來首波登場的三艘義大利潛水艦搶先體驗。儘管 VIII 階 Pietro Micca 和 X 階 Pietro Calvi 預計於更新的第二週開放，您現在就能透過推進「義大利潛水艦」活動通行證的第一個進度條，朝 VI 階 Foca 邁進！<br><br>我們在下方連結的文章中揭露了更多活動通行證獎勵資訊，例如史實指揮官，甚至是第二個進度條中的巡洋艦 Leipzig：<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.asia%2Fzh-tw%2Fnews%2Fgeneral-news%2Fitalian-submarines-ea-and-event-pass%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>點擊此處了解更多詳情</b></a><br><br><div class="bb_h2">Warhammer 40,000：從亞空間歸來</div><img src="https://clan.akamai.steamstatic.com/images/31013613/016411bcb763ae3b5b9a58e88fe55c9e805a5f34.jpg"><br><br>亞空間已開啟，來自<b>《Warhammer 40,000》宇宙</b>的艦艇與指揮官再次現身《戰艦世界》。<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/33759fd2827037d0c11fdd3cfd32bfd31475ef6b.jpg"><br><img src="https://clan.akamai.steamstatic.com/images/31013613/aeaf9fd7c90e4ac32ea538a232343051c0d6f382.jpg"><br><br>加入帝國海軍與黑色聖堂時刻警惕的部隊，與混沌和歐克蠻族狂暴勢力之間永無止境的戰鬥。掌舵稀有的 VIII 階艦艇 <b>Ignis Purgatio</b>、<b>Cross of Dorn</b>、<b>Ragnarok</b> 與 <b>Ship Smasha</b>，與其聲名遠播的指揮官並肩作戰，並獲取主題永久迷彩。您會響應戰爭的號召嗎？<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/c701051e38302e4ed6f83c7cdb3746770c8027eb.jpg"><br><img src="https://clan.akamai.steamstatic.com/images/31013613/c95b88905c9c00c45010711848163dce162ae149.jpg"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.asia%2Fzh-tw%2Fnews%2Fsales-and-events%2Fwarhammer-40k-returns-to-the-seas%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>了解詳情</b></a><br><br><div class="bb_h2">參與 15.4 版本更新問卷調查！</div><br>喜歡 15.4 版本更新引入的新內容嗎？透過下方連結告訴我們您的看法！<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurveys.wargaming.net%2Fs3%2Frelease-survey%20style%3Dbutton" target="_blank" rel=" noopener"><b>參與問卷調查</b></a><br>]]> </content:encoded>
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<title>鐺鐺~✨神秘聯動內容公佈啦~</title>
<link>https://xinker.org/zh/%E9%90%BA%E9%90%BA%E7%A5%9E%E7%A7%98%E8%81%AF%E5%8B%95%E5%85%A7%E5%AE%B9%E5%85%AC%E4%BD%88%E5%95%A6</link>
<guid>https://xinker.org/zh/%E9%90%BA%E9%90%BA%E7%A5%9E%E7%A7%98%E8%81%AF%E5%8B%95%E5%85%A7%E5%AE%B9%E5%85%AC%E4%BD%88%E5%95%A6</guid>
<description><![CDATA[ 6月6日，心動小鎮 ✖ 黃油小熊 聯動即將正式開啟！發展家們猜到了嗎？ ????和黃油小熊一起品嚐暖融融的甜蜜吧~????????☁️ ]]></description>
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<pubDate>Sat, 23 May 2026 17:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>鐺鐺✨神秘聯動內容公佈啦</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">6月6日，心動小鎮 ✖ 黃油小熊 聯動即將正式開啟！發展家們猜到了嗎？ ????</p><p class="bb_paragraph">和黃油小熊一起品嚐暖融融的甜蜜吧~????????☁️</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Screenshot Competition – High Impact!</title>
<link>https://xinker.org/zh/screenshot-competition-high-impact</link>
<guid>https://xinker.org/zh/screenshot-competition-high-impact</guid>
<description><![CDATA[ Welcome to the 225th War Thunder Steam Screenshot Competition!We enjoyed getting to see all of your screenshots! In this weeks competition, we would like to feature the heavy-hitting vehicles in War Thunder. Be sure to aim carefully, and bring a friend along to support you through long reloads! The three most popular and three selected by us will get 300 GE. See the winners down below!Let’s begin the 225th edition of our competition!Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen225. You have time until the 29th of May to submit your screenshot.After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.How to Participate!Terms: Your screenshot must include a tank or ship with a caliber of over 130mm, or an aircraft with a caliber of 35mm or more. You must add the #WTscreen224 tag (title cannot have any other text in it). Artists may only win by popular vote once per four screenshot competitions.[/b] Screenshots need to be compliant with the War Thunder rules. You need to be the author of the screenshot. Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions. We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters). You can use filters and settings built into War Thunder. You can use the replay functionality built into War Thunder. Rewards will be delivered to the author&#039;s account within 14 working days.[/list]And now, time for the winners of the competition’s 224th edition – Fading Wrecks!Winners selected via community votes:https://steamcommunity.com/sharedfiles/filedetails/?id=3726964845https://steamcommunity.com/sharedfiles/filedetails/?id=3727570087https://steamcommunity.com/sharedfiles/filedetails/?id=3727694570Winners selected by our judges:https://steamcommunity.com/sharedfiles/filedetails/?id=3001583996https://steamcommunity.com/sharedfiles/filedetails/?id=3729824075https://steamcommunity.com/sharedfiles/filedetails/?id=3729255873Each winner will get 300GE! Congratulations and see you next week! ]]></description>
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<pubDate>Sat, 23 May 2026 14:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Screenshot, Competition, –, High, Impact</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png"><br><br><div class="bb_h1">Welcome to the 225th War Thunder Steam Screenshot Competition!</div><br>We enjoyed getting to see all of your screenshots! In this weeks competition, we would like to feature the heavy-hitting vehicles in War Thunder. Be sure to aim carefully, and bring a friend along to support you through long reloads! The three most popular and three selected by us will get 300 GE. See the winners down below!<br><br><div class="bb_h2">Let’s begin the 225th edition of our competition!</div><br>Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag <b>#WTscreen225</b>. You have time until the <b>29th of May</b> to submit your screenshot.<br><br>After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.<br><br><div class="bb_h1"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D3439537726%20style%3Dbutton" target="_blank" rel=" noopener">How to Participate!</a></div><br><div class="bb_h3">Terms:</div><ul class="bb_ul"><b></b><li> Your screenshot must include a tank or ship with a caliber of over 130mm, or an aircraft with a caliber of 35mm or more.<br></li><li> You must add the #WTscreen224 tag (title cannot have any other text in it).<br></li><li> Artists may only win by popular vote once per four screenshot competitions.</li></ul>[/b]<br><li> Screenshots need to be compliant with the War Thunder rules.<br></li><li> You need to be the author of the screenshot.<br></li><li> Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.<br></li><li> We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).<br></li><li> You can use filters and settings built into War Thunder.<br></li><li> You can use the replay functionality built into War Thunder.<br></li><li> Rewards will be delivered to the author's account within 14 working days.</li>[/list]<br><br><div class="bb_h2">And now, time for the winners of the competition’s 224th edition – Fading Wrecks!</div><br><div class="bb_h3">Winners selected via community votes:</div><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3726964845" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3726964845</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3727570087" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3727570087</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3727694570" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3727694570</a><br><br><div class="bb_h3">Winners selected by our judges:</div><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3001583996" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3001583996</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3729824075" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3729824075</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3729255873" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3729255873</a><br><br>Each winner will get 300GE! Congratulations and see you next week!]]> </content:encoded>
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<title>????活動限定造型・ 華苑幽香（SP）????</title>
<link>https://xinker.org/zh/%E6%B4%BB%E5%8B%95%E9%99%90%E5%AE%9A%E9%80%A0%E5%9E%8B-%E8%8F%AF%E8%8B%91%E5%B9%BD%E9%A6%99sp</link>
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<description><![CDATA[ ■塞拉菲娜CV：原由實“裁罷錦裳香染衣，倦倚羅帷待雙棲。”???? 實裝預定：5月28日(週四) ]]></description>
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<pubDate>Sat, 23 May 2026 11:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????活動限定造型・, 華苑幽香（SP）????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42810873/a11b55d6ffc16304471b158152ac05fb926640bd.png">■塞拉菲娜</p><p class="bb_paragraph">CV：原由實</p><p class="bb_paragraph"></p><p class="bb_paragraph">“裁罷錦裳香染衣，倦倚羅帷待雙棲。”</p><p class="bb_paragraph">???? 實裝預定：5月28日(週四)</p>]]> </content:encoded>
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<title>The Neowsletter &#45; May 2026</title>
<link>https://xinker.org/zh/the-neowsletter-may-2026</link>
<guid>https://xinker.org/zh/the-neowsletter-may-2026</guid>
<description><![CDATA[ Hey, Slayers! Demi the CM here with this month&#039;s Neowsletter!Dev UpdateWe wanted to start off with an update from last month&#039;s roadmap, especially for those who only play StS2&#039;s main branch. The first big update is that we have moved from a weekly to a bi-weekly cadence for the beta patches. Though we stuck with the weekly cadence during StS1&#039;s Early Access period, it was a hard pace to keep up and--this time around--hasn&#039;t been giving enough time as we&#039;d like for our now much bigger base of beta branch testers to absorb the changes. This also means that main branch updates will be a bit more infrequent by extension, but hopefully this gives players on both branches more time to provide feedback on the updates.In terms of our progress on the list of promised features, we&#039;ve now added the Bestiary to the Compendium on the beta branch! It currently acts as a full list of enemies in the game along with their move animations, though it will eventually include more detailed information about them as well.Otherwise our recent beta patches have mostly been focused on stability and performance along with some balance changes, the most notable of which was the removal of The Doormaker. The long and short of the reasoning behind this is that, while this boss provided some interesting micro-decision-making situations in his fight, he was a bit more complex than what we want. He&#039;s now been replaced on the beta branch with a new boss, Aeonglass, so if you&#039;re a Doormaker lover: appreciate him on the main branch while you still can! In honor of his legacy, we wanted to share a little peek at what his earliest iteration looked like...Lovely early dev art courtesy of one of our programmers, Jose.For those still waiting for Steam Workshop support and Twitch integrations, rest assured that they are still coming in the near future--apologies that they&#039;ve taken a bit longer to implement than we initially estimated! The multi-fronted mission to make StS2 as good as it can be continues.Spire StatsAnd now it&#039;s time for a look behind the curtain at some Slay the Spire 2 metrics! At the time of writing this, the community has reached a whopping 240,000,000 runs, 60.5 million of which have been wins vs 179.5 million losses. That&#039;s a win-rate of 25% overall, which is much better than it sounds. Broken down by Ascension, the average win-rate on A0 is 16%, compared to 9% in StS1. At the highest, A10, the win-rate is about 17%, compared to a very small 3% at A20 in StS1.In the last issue we broke down the different choices players made in a few select events. This time we wanted to quickly show off the popularity of each character, i.e. what percentage of the total runs each character accounts for...As you can see right away, the community has been playing the characters almost the same amount, with the stats leaning just a bit in favor of the first couple of characters that are available to players: Ironclad and Silent. We&#039;re glad to see all our children getting roughly equal amounts of love!On the topic of stats...We also wanted to take the opportunity to highlight a couple of community projects that collect their own stats and provide data, tools, guides, etc. for players: Spiracle and Spire Codex. Be sure to check them out!!Devour the TowerThe first big community-led StS2 tournament, Devour the Tower, is coming in just a few days on May 25! Featuring 34 streamers, this 4-player co-op competition will be co-casted by FrostPrime and Otzdarva so it&#039;s sure to be a good time. The winners of the tournament may even get a special gift, courtesy of Mega Crit. ;) Check out FrostPrime&#039;s Twitch for more details!Merch MadnessMake a Dramatic Entrance with our first ever piece of Makeship x Slay the Spire apparel! Now you too can don the iconic garb of The Silent--in hoodie form! Available to pre-order until May 29 at 5AM PST, so Pounce on this opportunity soon!Connections SectionAnother Neowsletter, another Slay the Spire Connections Puzzle!Map MasterpiecesAs usual, let&#039;s check out some of the incredible in-game map creations from our community!This incredibly adorable drawing of the Regent by AplphaE!This stunningly detailed illustration of the Necrobinder and Osty by 白板红中碰發财!These adorably pathetic doodles from salty final boss!Lastly, this funny drawing involving the Doormaker (RIP) by SnakeFangz!Community CornerThank you to doshiBAP for this month’s gorgeous cover image featuring everyone&#039;s favorite Mother of Resurrection! (It was actually a late submission from April but we thought it fit this month&#039;s theme too!)Next month&#039;s theme is: Slay the Summer! If you&#039;d like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord&#039;s fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title!Now on with some more community highlights:This series of beautiful illustrations by dk000484!This super clever graduation cap from lizard--congradulations!!Last but not ]]></description>
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<pubDate>Sat, 23 May 2026 09:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Neowsletter, May, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44971832/48f9ccd5b45cab13b6717c2522787349d39941fa.png"><br><br>Hey, Slayers! Demi the CM here with this month's Neowsletter!<br><br><div class="bb_h3">Dev Update</div><br>We wanted to start off with an update from last month's roadmap, especially for those who only play StS2's main branch. The first big update is that we have moved from a weekly to a bi-weekly cadence for the beta patches. Though we stuck with the weekly cadence during StS1's Early Access period, it was a hard pace to keep up and--this time around--hasn't been giving enough time as we'd like for our now much bigger base of beta branch testers to absorb the changes. This also means that main branch updates will be a bit more infrequent by extension, but hopefully this gives players on both branches more time to provide feedback on the updates.<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/4512122e65f560656785dc6ffd2d42754c580e7c.gif"><br><br>In terms of our progress on the list of promised features, we've now added the Bestiary to the Compendium on the beta branch! It currently acts as a full list of enemies in the game along with their move animations, though it will eventually include more detailed information about them as well.<br><br>Otherwise our recent beta patches have mostly been focused on stability and performance along with some balance changes, the most notable of which was the removal of The Doormaker. The long and short of the reasoning behind this is that, while this boss provided some interesting micro-decision-making situations in his fight, he was a bit more complex than what we want. He's now been replaced on the beta branch with a new boss, Aeonglass, so if you're a Doormaker lover: appreciate him on the main branch while you still can! In honor of his legacy, we wanted to share a little peek at what his earliest iteration looked like...<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/00845f511b67d51435b1525c4b73863bc0905356.png"><br><i>Lovely early dev art courtesy of one of our programmers, Jose.</i><br><br>For those still waiting for Steam Workshop support and Twitch integrations, rest assured that they are still coming in the near future--apologies that they've taken a bit longer to implement than we initially estimated! The multi-fronted mission to make StS2 as good as it can be continues.<br><br><div class="bb_h3">Spire Stats</div><br>And now it's time for a look behind the curtain at some <i>Slay the Spire 2</i> metrics! At the time of writing this, the community has reached a whopping <b>240,000,000 runs</b>, 60.5 million of which have been wins vs 179.5 million losses. That's a win-rate of 25% overall, which is much better than it sounds. Broken down by Ascension, the average win-rate on A0 is 16%, compared to 9% in StS1. At the highest, A10, the win-rate is about 17%, compared to a very small 3% at A20 in StS1.<br><br>In the last issue we broke down the different choices players made in a few select events. This time we wanted to quickly show off the popularity of each character, i.e. what percentage of the total runs each character accounts for...<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/d249ea2e8ede63ba6ca91e1d1ee357c0b48f4db3.png"><br><br>As you can see right away, the community has been playing the characters almost the same amount, with the stats leaning just a bit in favor of the first couple of characters that are available to players: Ironclad and Silent. We're glad to see all our children getting roughly equal amounts of love!<br><br>On the topic of stats...<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/acd34b385270327a0de6293fd224a4568a80d351.png"><br><img src="https://clan.akamai.steamstatic.com/images/44971832/98d4114654c5c8ba42767d67497e5463e55347e1.png"><br>We also wanted to take the opportunity to highlight a couple of community projects that collect their own stats and provide data, tools, guides, etc. for players: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspiracle.gg%2F" target="_blank" rel=" noopener">Spiracle</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspire-codex.com%2F" target="_blank" rel=" noopener">Spire Codex</a>. Be sure to check them out!!<br><br><div class="bb_h3">Devour the Tower</div><br><img src="https://clan.akamai.steamstatic.com/images/44971832/f2c2bfdcb4e14ece9228359ed8c0ebd43642bb27.png"><br>The first big community-led StS2 tournament, Devour the Tower, is coming in just a few days on <b>May 25</b>! Featuring 34 streamers, this 4-player co-op competition will be co-casted by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Ffrostprime" target="_blank" rel=" noopener">FrostPrime</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fotzdarva" target="_blank" rel=" noopener">Otzdarva</a> so it's sure to be a good time. The winners of the tournament may even get a special gift, courtesy of Mega Crit. ;) Check out FrostPrime's Twitch for more details!<br><br><div class="bb_h3">Merch Madness</div><br><img src="https://clan.akamai.steamstatic.com/images/44971832/5fc0e6adc6dc1d180f9b776cf3886668dc50d1bf.png"><br>Make a Dramatic Entrance with our first ever piece of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.makeship.com%2Fproducts%2Fsilent-hoodie" target="_blank" rel=" noopener">Makeship x Slay the Spire apparel</a>! Now you too can don the iconic garb of The Silent--in hoodie form! Available to pre-order until <b>May 29 at 5AM PST</b>, so Pounce on this opportunity soon!<br><br><div class="bb_h3">Connections Section</div><br><img src="https://clan.akamai.steamstatic.com/images/44971832/2e462fa0f73503c25110aab11559d82d7f68ecaf.png"><br>Another Neowsletter, another <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcustom-connections-game.vercel.app%2FqRcZUM29eRqCWcAuiCeu" target="_blank" rel=" noopener">Slay the Spire Connections Puzzle!</a><br><br><div class="bb_h3">Map Masterpieces</div><br>As usual, let's check out some of the incredible in-game map creations from our community!<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/aea2aaadb721ca94044db74ac72659b0badc6e2e.jpg"><br>This incredibly adorable drawing of the Regent by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FAplphaE" target="_blank" rel=" noopener">AplphaE</a>!<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/54cf4ea6e8fb14874d15eebfc15e8b8ccf006299.png"><br>This stunningly detailed illustration of the Necrobinder and Osty by <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xiaoheihe.cn%2Fapp%2Fuser%2Fprofile%2F65492201" target="_blank" rel=" noopener">白板红中碰發财</a></b>!<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/5c04d9a1a914dcee4606936e1b77501f67527aff.png"><br>These adorably pathetic doodles from <b>salty final boss</b>!<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/c16fde53968d6b61644e996adff73463fa9bfd05.png"><br>Lastly, this funny drawing involving the Doormaker (RIP) by <b>SnakeFangz</b>!<br><br><div class="bb_h3">Community Corner</div><br>Thank you to <b>doshiBAP</b> for this month’s gorgeous cover image featuring everyone's favorite Mother of Resurrection! (It was actually a late submission from April but we thought it fit this month's theme too!)<br><br>Next month's theme is: <b>Slay the Summer!</b> If you'd like to submit your art for consideration, reminder that it must be submitted to us via <a href="mailto:fanmail@megacrit.com">fanmail@megacrit.com</a> or in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fslaythespire" target="_blank" rel=" noopener">Discord's</a> fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title!<br><br>Now on with some more community highlights:<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/7714a23536c0d2ec1c6c4fd906eb98f0e4d4066e.png"><br>This series of beautiful illustrations by <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fdk000484" target="_blank" rel=" noopener">dk000484</a></b>!<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/ac713c660cce806690cffc4720321f6151bf92cf.jpg"><br>This super clever graduation cap from <b>lizard</b>--congradulations!!<br><br><img src="https://clan.akamai.steamstatic.com/images/44971832/ea5f586744b520e290f5a809d73324fd73a606cd.png"><br>Last but not least, if you are craving more ways to test your StS2 knowledge than just our monthly Connections puzzle, check out <a class="bb_link" href="https://www.reddit.com/r/slaythespire/comments/1slffjo/spiredle/" target="_blank" rel="">Spiredle</a>!<br><br>That's it for this month's issue of the Neowsletter, see you again in June!]]> </content:encoded>
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<title>Community Crunch 508: Side by Tide</title>
<link>https://xinker.org/zh/community-crunch-508-side-by-tide</link>
<guid>https://xinker.org/zh/community-crunch-508-side-by-tide</guid>
<description><![CDATA[ This week brought plenty of new life to ARK Survival Ascended!While the Burrowbuck is out there kicking up dust and the Araneo is busy re-weaving the meta, this week’s focus shifts to a very different kind of companion preparing to make waves on the ARK.This week, we’re taking a closer look at the Tidepup, the next creature arriving with [color=#6699ff]Bob’s True Tales: Tides of Fortune[/color] when [color=#6699ff]Genesis Ascended Part 1[/color] launches on [color=#3498db]June 25[/color].Small, loyal, and shaped by your adventures together, the Tidepup brings a different kind of companion to the ARK. Its dossier offers a first look at how this curious little healer grows, adapts, and finds its place alongside Survivors.We’ve also got the latest community creations, mod spotlights, and more from across the ARK community. Let’s get into it![color=#9b59b6]Download in full resolution[/color][color=#6699ff]Species:[/color] Axolotl medicaemicus[color=#6699ff]Time:[/color] Holocene[color=#6699ff]Diet:[/color] Carnivore[color=#6699ff]Temperament:[/color] BenevolentThis little charmer may be the first truly altruistic organism I&#039;ve ever encountered. These salamandrous samaritans wander round healing the injured and sick… Even the fiercest predators seem keenly aware of the Tidepup&#039;s benevolence, granting them safe passage across the ARKs free from predation. So here’s living proof that the ‘fittest’ can survive by choosing kindness.Befriending a Tidepup is amazingly easy. Demonstrate your compassionate nature by bringing it your injured pets to heal, until it&#039;s tuckered out. Allow the creature to rest a bit before repeating the process, and soon it will see you as a kindred spirit. You’ll know you’ve earned its trust when you feel those healing hands on your shoulder. It will even make room for a SECOND shoulder-pet as it travels on you!You&#039;re always safer with a Tidepup around. Your gentle new friend will help you recover from any misfortune or malady, and cleanse you of any debilitating toxin or condition. Should it be gravely injured, your patron healer will curl up into a portable lucky charm until it can recuperate.Once you prove yourself worthy through good works, your Tidepup can expand itself into a thorny dragon-sized amphibious mount with an equally-extended curative range. In its larger form, this gentle giant will monitor friends for sickness and injury and minister to them as needed.Download &amp; play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!This video features: Mythica Premium by Mr. PowerPoof EGM SciFi Cosmetics by ExileAcid, Gimilkhad, MRRadioactiv Tribal Combat Saddles by Hadi_15 Radiant Genesis by Jams_Uwu Neon Alphabet by Prince_0f_Hell Hajime-Mashite Tribe: Traditional Japanese StructureSkin (TTEyes) by TheThirdEyes [T.A.C] Iguana by Tristans_ModdingHey Survivors, after careful assessment, we&#039;ve opted to begin the process of sunsetting a selection of our inactive official servers. Our goal is to ensure that we&#039;re always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release.As part of this process, the servers will be renamed with the “SUNSET” prefix, following the same approach we’ve used in the past. Please note that once renamed, these servers will be removed from the in-game Favorites list, so you’ll need to search for them manually to reconnect.After further evaluation, the following servers have been [color=#3498db]removed from the sunset list[/color]:[expand type=showmore,expanded=false]NA-PVP-Aberration2438EU-PVP-Aberration2451NA-PVP-SmallTribes-ScorchedEarth9229NA-PVE-Aberration5682NA-PVP-Aberration2443OC-PVP-Aberration2472NA-PVP-Aberration2434NA-PVP-TheCenter2399NA-PVP-Aberration2447EU-PVP-ScorchedEarth2267NA-PVP-Aberration2439NA-PVP-ScorchedEarth2369NA-PVE-TheIsland5414Asia-PVP-SmallTribes-ScorchedEarth9217EU-PVP-SmallTribes-Aberration9370OC-PVP-SmallTribes-Aberration9357EU-PVP-SmallTribes-Aberration9353EU-PVP-SmallTribes-Aberration9341OC-PVP-Consoles-TheCenter1154EU-PVP-Consoles-Aberration1167OC-PVP-Consoles-Aberration1172Asia-PVP-Consoles-Extinction1206NA-PVP-TheCenter2415OC-PVP-SmallTribes-Aberration9358EU-PVP-SmallTribes-ScorchedEarth9195EU-PVE-ScorchedEarth5566[/expand]On [color=#3498db]June 19th[/color], we&#039;ll be sunsetting these inactive Island servers, click on Show More to see the updated detailed list.[expand type=sh ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44719856/e11cafdd9ed54fb9898abe476656bc788276b076.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 23 May 2026 08:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Community, Crunch, 508:, Side, Tide</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44719856/c2760b099bfaffdb160c6bee4aa106c73fe3fe36.png"><br><br>This week brought plenty of new life to ARK Survival Ascended!<br><br>While the Burrowbuck is out there kicking up dust and the Araneo is busy re-weaving the meta, this week’s focus shifts to a very different kind of companion preparing to make waves on the ARK.<br><br>This week, we’re taking a closer look at the Tidepup, the next creature arriving with [color=#6699ff]<b>Bob’s True Tales: Tides of Fortune</b>[/color] when [color=#6699ff]<b>Genesis Ascended Part 1</b>[/color] launches on [color=#3498db]<b>June 25</b>[/color].<br><br>Small, loyal, and shaped by your adventures together, the Tidepup brings a different kind of companion to the ARK. Its dossier offers a first look at how this curious little healer grows, adapts, and finds its place alongside Survivors.<br><br>We’ve also got the latest community creations, mod spotlights, and more from across the ARK community. Let’s get into it!<br><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/89e55445b10da49ff333de580bfd4ea01ca269a5.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/54d3977547eb95a25604858f7a817d7da96496e2.jpg"><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F10eDgKXiqSbzhCXY-s1nG8lmC-3cxmIZl%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">[color=#9b59b6]<b>Download in full resolution</b>[/color]</a><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/18a7da22b8b72ba3674ff16d67947de56aea326e.png"><br>[color=#6699ff]<b>Species:</b>[/color] <i>Axolotl medicaemicus</i><br>[color=#6699ff]<b>Time:</b>[/color] Holocene<br>[color=#6699ff]<b>Diet:</b>[/color] Carnivore<br>[color=#6699ff]<b>Temperament:</b>[/color] Benevolent<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/90b2ab969d3f5cf78ce9bf41a1bb6fb085a6a8ac.png"><br>This little charmer may be the first truly altruistic organism I've ever encountered. These salamandrous samaritans wander round healing the injured and sick… Even the fiercest predators seem keenly aware of the Tidepup's benevolence, granting them safe passage across the ARKs free from predation. So here’s living proof that the ‘fittest’ can survive by choosing kindness.<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/69da2e2d6203c54be9da6a44b6c64f8660626e99.png"><br>Befriending a Tidepup is amazingly easy. Demonstrate your compassionate nature by bringing it your injured pets to heal, until it's tuckered out. Allow the creature to rest a bit before repeating the process, and soon it will see you as a kindred spirit. You’ll know you’ve earned its trust when you feel those healing hands on your shoulder. It will even make room for a SECOND shoulder-pet as it travels on you!<br><br>You're always safer with a Tidepup around. Your gentle new friend will help you recover from any misfortune or malady, and cleanse you of any debilitating toxin or condition. Should it be gravely injured, your patron healer will curl up into a portable lucky charm until it can recuperate.<br><br>Once you prove yourself worthy through good works, your Tidepup can expand itself into a thorny dragon-sized amphibious mount with an equally-extended curative range. In its larger form, this gentle giant will monitor friends for sickness and injury and minister to them as needed.<br><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/d28cc248fe0600760b8498ed4df339afd075fa3f.png"><br><br><div data-youtube="Ge9ZWINTO-U" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br>Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!<br><br>This video features:<br><ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.curseforge.com%2Fark-survival-ascended%2Fmods%2Fmythica-premium-crossplatform-pc" target="_blank" rel=" noopener">Mythica Premium</a> by Mr. PowerPoof<br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.curseforge.com%2Fark-survival-ascended%2Fmods%2Fegm-scifi-cosmetics" target="_blank" rel=" noopener">EGM SciFi Cosmetics</a> by ExileAcid, Gimilkhad, MRRadioactiv<br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.curseforge.com%2Fark-survival-ascended%2Fmods%2Ftribal-combat-saddles" target="_blank" rel=" noopener">Tribal Combat Saddles</a> by Hadi_15<br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.curseforge.com%2Fark-survival-ascended%2Fmods%2Fradiant-genesis" target="_blank" rel=" noopener">Radiant Genesis</a> by Jams_Uwu<br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.curseforge.com%2Fark-survival-ascended%2Fmods%2Fneon-alphabet" target="_blank" rel=" noopener">Neon Alphabet</a> by Prince_0f_Hell<br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.curseforge.com%2Fark-survival-ascended%2Fmods%2Ftraditionaljapanesetribe-structureskin" target="_blank" rel=" noopener">Hajime-Mashite Tribe: Traditional Japanese StructureSkin (TTEyes)</a> by TheThirdEyes<br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.curseforge.com%2Fark-survival-ascended%2Fmods%2Ft-a-c-iguana" target="_blank" rel=" noopener">[T.A.C] Iguana</a> by Tristans_Modding</li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/82a41ab24cb6b38b513bfd91c4c82d30b8a14e73.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/67191cd9da398a93e3429b32cee9a5fdc8ef9452.png"><br><br>Hey Survivors, after careful assessment, we've opted to begin the process of sunsetting a selection of our inactive official servers. Our goal is to ensure that we're always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release.<br><br>As part of this process, the servers will be renamed with the “SUNSET” prefix, following the same approach we’ve used in the past. Please note that once renamed, these servers will be removed from the in-game Favorites list, so you’ll need to search for them manually to reconnect.<br><br>After further evaluation, the following servers have been [color=#3498db]<b>removed from the sunset list</b>[/color]:<br>[expand type=showmore,expanded=false]<br>NA-PVP-Aberration2438<br>EU-PVP-Aberration2451<br>NA-PVP-SmallTribes-ScorchedEarth9229<br>NA-PVE-Aberration5682<br>NA-PVP-Aberration2443<br>OC-PVP-Aberration2472<br>NA-PVP-Aberration2434<br>NA-PVP-TheCenter2399<br>NA-PVP-Aberration2447<br>EU-PVP-ScorchedEarth2267<br>NA-PVP-Aberration2439<br>NA-PVP-ScorchedEarth2369<br>NA-PVE-TheIsland5414<br>Asia-PVP-SmallTribes-ScorchedEarth9217<br>EU-PVP-SmallTribes-Aberration9370<br>OC-PVP-SmallTribes-Aberration9357<br>EU-PVP-SmallTribes-Aberration9353<br>EU-PVP-SmallTribes-Aberration9341<br>OC-PVP-Consoles-TheCenter1154<br>EU-PVP-Consoles-Aberration1167<br>OC-PVP-Consoles-Aberration1172<br>Asia-PVP-Consoles-Extinction1206<br>NA-PVP-TheCenter2415<br>OC-PVP-SmallTribes-Aberration9358<br>EU-PVP-SmallTribes-ScorchedEarth9195<br>EU-PVE-ScorchedEarth5566<br>[/expand]<br><br>On [color=#3498db]<b>June 19th</b>[/color], we'll be sunsetting these inactive Island servers, <b>click on Show More</b> to see the updated detailed list.<br><br>[expand type=showmore,expanded=false]<br>Asia-PVE-Aberration5744<br>Asia-PVE-Aberration5793<br>Asia-PVE-Aberration5814<br>Asia-PVE-Aberration5815<br>Asia-PVE-ScorchedEarth5501<br>Asia-PVE-ScorchedEarth5502<br>Asia-PVE-ScorchedEarth5503<br>Asia-PVE-ScorchedEarth5505<br>Asia-PVE-ScorchedEarth5506<br>Asia-PVE-ScorchedEarth5539<br>Asia-PVE-ScorchedEarth5540<br>Asia-PVE-ScorchedEarth5542<br>Asia-PVE-TheIsland5132<br>Asia-PVP-Aberration2475<br>Asia-PVP-Consoles-Ragnarok1252<br>Asia-PVP-Consoles-ScorchedEarth1132<br>Asia-PVP-Consoles-ScorchedEarth1133<br>Asia-PVP-Consoles-ScorchedEarth1134<br>Asia-PVP-Consoles-Valguero1279<br>Asia-PVP-Consoles-Valguero1280<br>Asia-PVP-Extinction2556<br>Asia-PVP-Extinction2558<br>Asia-PVP-Ragnarok2677<br>Asia-PVP-Ragnarok2678<br>Asia-PVP-Ragnarok2681<br>Asia-PVP-ScorchedEarth2301<br>Asia-PVP-SmallTribes-Aberration9359<br>Asia-PVP-SmallTribes-Aberration9362<br>Asia-PVP-SmallTribes-ScorchedEarth9216<br>Asia-PVP-SmallTribes-Valguero9583<br>Asia-PVP-SmallTribes-Valguero9585<br>Asia-PVP-SmallTribes-Valguero9586<br>Asia-PVP-Valguero2727<br>Asia-PVP-Valguero2728<br>Asia-PVP-Valguero2729<br>Asia-PVP-Valguero2731<br>Asia-PVP-Valguero2732<br>EU-PVE-Aberration5706<br>EU-PVE-Aberration5707<br>EU-PVE-Aberration5708<br>EU-PVE-Aberration5711<br>EU-PVE-Aberration5714<br>EU-PVE-Aberration5718<br>EU-PVE-Aberration5720<br>EU-PVE-Aberration5722<br>EU-PVE-Aberration5724<br>EU-PVE-Aberration5725<br>EU-PVE-Aberration5763<br>EU-PVE-Aberration5764<br>EU-PVE-Aberration5785<br>EU-PVE-Aberration5806<br>EU-PVE-Aberration5811<br>EU-PVE-Aberration5834<br>EU-PVE-Aberration5836<br>EU-PVE-ScorchedEarth5453<br>EU-PVE-ScorchedEarth5455<br>EU-PVE-ScorchedEarth5458<br>EU-PVE-ScorchedEarth5462<br>EU-PVE-ScorchedEarth5463<br>EU-PVE-ScorchedEarth5464<br>EU-PVE-ScorchedEarth5465<br>EU-PVE-ScorchedEarth5466<br>EU-PVE-ScorchedEarth5474<br>EU-PVE-ScorchedEarth5475<br>EU-PVE-ScorchedEarth5476<br>EU-PVE-ScorchedEarth5477<br>EU-PVE-ScorchedEarth5478<br>EU-PVE-ScorchedEarth5485<br>EU-PVE-ScorchedEarth5487<br>EU-PVE-ScorchedEarth5488<br>EU-PVE-ScorchedEarth5519<br>EU-PVE-ScorchedEarth5520<br>EU-PVE-ScorchedEarth5523<br>EU-PVE-ScorchedEarth5528<br>EU-PVE-ScorchedEarth5529<br>EU-PVE-ScorchedEarth5559<br>EU-PVE-ScorchedEarth5560<br>EU-PVE-ScorchedEarth5563<br>EU-PVE-ScorchedEarth5571<br>EU-PVE-ScorchedEarth5572<br>EU-PVE-TheCenter5607<br>EU-PVE-TheCenter5668<br>EU-PVE-TheIsland5334<br>EU-PVE-TheIsland5346<br>EU-PVP-Aberration2448<br>EU-PVP-Aberration2454<br>EU-PVP-Aberration2459<br>EU-PVP-Aberration2462<br>EU-PVP-Aberration2490<br>EU-PVP-Consoles-Aberration1168<br>EU-PVP-Consoles-Aberration1181<br>EU-PVP-Consoles-Aberration1183<br>EU-PVP-Consoles-Extinction1192<br>EU-PVP-Consoles-Ragnarok1244<br>EU-PVP-Consoles-Ragnarok1246<br>EU-PVP-Consoles-Ragnarok1258<br>EU-PVP-Consoles-ScorchedEarth1120<br>EU-PVP-Consoles-ScorchedEarth1121<br>EU-PVP-Consoles-ScorchedEarth1122<br>EU-PVP-Consoles-ScorchedEarth1127<br>EU-PVP-Consoles-TheIsland1084<br>EU-PVP-Consoles-Valguero1269<br>EU-PVP-Consoles-Valguero1272<br>EU-PVP-Consoles-Valguero1274<br>EU-PVP-Consoles-Valguero1275<br>EU-PVP-Extinction2523<br>EU-PVP-Extinction2524<br>EU-PVP-Extinction2529<br>EU-PVP-Extinction2531<br>EU-PVP-Extinction2534<br>EU-PVP-Extinction2538<br>EU-PVP-Extinction2539<br>EU-PVP-Extinction2542<br>EU-PVP-Extinction2543<br>EU-PVP-Ragnarok2651<br>EU-PVP-Ragnarok2654<br>EU-PVP-Ragnarok2657<br>EU-PVP-ScorchedEarth2229<br>EU-PVP-ScorchedEarth2230<br>EU-PVP-ScorchedEarth2264<br>EU-PVP-ScorchedEarth2265<br>EU-PVP-ScorchedEarth2269<br>EU-PVP-ScorchedEarth2367<br>EU-PVP-ScorchedEarth2368<br>EU-PVP-ScorchedEarth2375<br>EU-PVP-SmallTribes-Aberration9368<br>EU-PVP-SmallTribes-Aberration9369<br>EU-PVP-SmallTribes-Extinction9403<br>EU-PVP-SmallTribes-ScorchedEarth9183<br>EU-PVP-SmallTribes-ScorchedEarth9187<br>EU-PVP-SmallTribes-ScorchedEarth9188<br>EU-PVP-SmallTribes-ScorchedEarth9193<br>EU-PVP-TheIsland2049<br>EU-PVP-Valguero2706<br>EU-PVP-Valguero2708<br>EU-PVP-Valguero2717<br>EU-PVP-Valguero2718<br>NA-PVE-Aberration5679<br>NA-PVE-Aberration5688<br>NA-PVE-Aberration5749<br>NA-PVE-Aberration5750<br>NA-PVE-Aberration5769<br>NA-PVE-Aberration5778<br>NA-PVE-Aberration5798<br>NA-PVE-Aberration5799<br>NA-PVE-Aberration5826<br>NA-PVE-Aberration5829<br>NA-PVE-ScorchedEarth5142<br>NA-PVE-ScorchedEarth5143<br>NA-PVE-ScorchedEarth5146<br>NA-PVE-ScorchedEarth5241<br>NA-PVE-ScorchedEarth5243<br>NA-PVE-ScorchedEarth5254<br>NA-PVE-ScorchedEarth5381<br>NA-PVE-ScorchedEarth5382<br>NA-PVE-ScorchedEarth5384<br>NA-PVE-ScorchedEarth5387<br>NA-PVE-ScorchedEarth5391<br>NA-PVE-ScorchedEarth5394<br>NA-PVE-ScorchedEarth5397<br>NA-PVE-ScorchedEarth5398<br>NA-PVE-ScorchedEarth5400<br>NA-PVE-ScorchedEarth5509<br>NA-PVE-ScorchedEarth5512<br>NA-PVE-ScorchedEarth5514<br>NA-PVE-ScorchedEarth5517<br>NA-PVE-ScorchedEarth5547<br>NA-PVE-ScorchedEarth5548<br>NA-PVE-ScorchedEarth5549<br>NA-PVE-ScorchedEarth5551<br>NA-PVE-ScorchedEarth5552<br>NA-PVE-ScorchedEarth5553<br>NA-PVE-ScorchedEarth5554<br>NA-PVE-ScorchedEarth5573<br>NA-PVE-ScorchedEarth5574<br>NA-PVE-ScorchedEarth5576<br>NA-PVE-TheIsland5246<br>NA-PVE-TheIsland5283<br>NA-PVE-TheIsland5287<br>NA-PVE-TheIsland5428<br>NA-PVP-Aberration2442<br>NA-PVP-Aberration2444<br>NA-PVP-Aberration2478<br>NA-PVP-Consoles-Aberration1159<br>NA-PVP-Consoles-Aberration1160<br>NA-PVP-Consoles-Aberration1178<br>NA-PVP-Consoles-Extinction1186<br>NA-PVP-Consoles-ScorchedEarth1112<br>NA-PVP-Consoles-ScorchedEarth1116<br>NA-PVP-Consoles-TheIsland1047<br>NA-PVP-Consoles-TheIsland1053<br>NA-PVP-Consoles-TheIsland1093<br>NA-PVP-Consoles-Valguero1261<br>NA-PVP-Consoles-Valguero1264<br>NA-PVP-Extinction2498<br>NA-PVP-Extinction2502<br>NA-PVP-Extinction2503<br>NA-PVP-Extinction2506<br>NA-PVP-Extinction2507<br>NA-PVP-Extinction2509<br>NA-PVP-Extinction2511<br>NA-PVP-Extinction2512<br>NA-PVP-Extinction2514<br>NA-PVP-Extinction2516<br>NA-PVP-Extinction2518<br>NA-PVP-Extinction2520<br>NA-PVP-Ragnarok2635<br>NA-PVP-Ragnarok2641<br>NA-PVP-ScorchedEarth2111<br>NA-PVP-ScorchedEarth2113<br>NA-PVP-ScorchedEarth2115<br>NA-PVP-ScorchedEarth2196<br>NA-PVP-ScorchedEarth2221<br>NA-PVP-ScorchedEarth2226<br>NA-PVP-ScorchedEarth2373<br>NA-PVP-SmallTribes-Aberration9366<br>NA-PVP-SmallTribes-Aberration9376<br>NA-PVP-SmallTribes-ScorchedEarth9153<br>NA-PVP-SmallTribes-ScorchedEarth9160<br>NA-PVP-SmallTribes-ScorchedEarth9165<br>NA-PVP-SmallTribes-ScorchedEarth9169<br>NA-PVP-SmallTribes-TheIsland9078<br>NA-PVP-TheIsland2120<br>NA-PVP-TheIsland2198<br>NA-PVP-Valguero2691<br>NA-PVP-Valguero2692<br>NA-PVP-Valguero2694<br>NA-PVP-Valguero2695<br>NA-PVP-Valguero2696<br>NA-PVP-Valguero2697<br>NA-PVP-Valguero2700<br>NA-PVP-Valguero2703<br>OC-PVE-Aberration5728<br>OC-PVE-Aberration5730<br>OC-PVE-Aberration5788<br>OC-PVE-Aberration5820<br>OC-PVE-Aberration5822<br>OC-PVE-ScorchedEarth5490<br>OC-PVE-ScorchedEarth5532<br>OC-PVE-ScorchedEarth5535<br>OC-PVE-TheCenter5639<br>OC-PVE-TheCenter5643<br>OC-PVE-TheCenter5644<br>OC-PVE-TheCenter5645<br>OC-PVE-TheCenter5646<br>OC-PVE-TheCenter5647<br>OC-PVE-TheIsland5213<br>OC-PVP-Aberration2492<br>OC-PVP-Consoles-Aberration1171<br>OC-PVP-Consoles-Ragnarok1251<br>OC-PVP-Consoles-ScorchedEarth1129<br>OC-PVP-Consoles-ScorchedEarth1130<br>OC-PVP-Consoles-TheIsland1028<br>OC-PVP-Consoles-Valguero1277<br>OC-PVP-Consoles-Valguero1278<br>OC-PVP-Extinction2544<br>OC-PVP-Extinction2547<br>OC-PVP-Ragnarok2668<br>OC-PVP-Ragnarok2671<br>OC-PVP-Ragnarok2672<br>OC-PVP-Ragnarok2673<br>OC-PVP-Ragnarok2674<br>OC-PVP-ScorchedEarth2272<br>OC-PVP-SmallTribes-ScorchedEarth9199<br>OC-PVP-SmallTribes-Valguero9582<br>OC-PVP-TheIsland2284<br>OC-PVP-TheIsland2286<br>OC-PVP-Valguero2719<br>OC-PVP-Valguero2720<br>OC-PVP-Valguero2721<br>OC-PVP-Valguero2722<br>OC-PVP-Valguero2724<br>OC-PVP-Valguero2725<br>OC-PVP-Valguero2726<br>[/expand]<br>We still intend to provide capacity at launches as much as possible to meet the higher need during those periods.<br><br>We’re working with our partner at Nitrado to offer these saves after the scheduled sunset through Nitrado’s interface. Please stay tuned for more details.<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/f2f07ac66d671a48af81af321daab674f9557048.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/5b954ab9f970b97408673d978ecd2b96e6b62cb2.png"><br>This weekend, the Official Network will be receiving bonus rates! It will be active until <b>[color=#3498db]Tuesday, May 26[/color]</b>.<br><ul class="bb_ul"> <li> <b>[color=#3498db]PVP/PVE:[/color] </b>2x Harvesting, Taming, and Experience, and Breeding<br></li><li> <b>[color=#3498db]Small Tribes: [/color]</b>4.5x Harvesting, Taming, and Experience + 4x Breeding<br></li><li> <b>[color=#3498db]ARKpocalypse:[/color]</b> 5x Harvesting, Taming and Experience, and Breeding</li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/b21b9db58331cf0e958a45a2ffaaa13eb7e0a212.png"><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurvivetheark.com%2Findex.php%3F%2Fgallery%2Falbum%2F3617-featured-fan-art%2F" target="_blank" rel=" noopener">Fan Art Gallery</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurvivetheark.com%2Findex.php%3F%2Fgallery%2Falbum%2F3623-featured-screenshots%2F" target="_blank" rel=" noopener">Screenshot Gallery</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2Fe%2F1FAIpQLSftQUqoYHb2QhG-rqeRMmL2r4-GVtW56tCdclH5sD-YQ_5HKw%2Fviewform" target="_blank" rel=" noopener">Artist Feedback Form</a><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/46d24fea64eeb673a206678c175f151fa321df92.png"><br><br>[color=#3498db]<b>Creator:</b>[/color] Serekai Survives<br>Serekai goes over everything you need to know about Fantastic Tames Season 1's first creature, the Burrowbuck!<br><div data-youtube="RZCrlMLPqUg" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"><a class="bb_link" href="https://www.youtube.com/watch?v=RZCrlMLPqUg" target="_blank" rel="">https://www.youtube.com/watch?v=RZCrlMLPqUg</a></div><br><br>[color=#3498db]<b>Creator:</b>[/color] Raasclark<br>The first Extra Life TLC is finally here. Did the Araneo become one of the most fun creatures in the game, in your opinion?<br><div data-youtube="ikJsA1-SOhw" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"><a class="bb_link" href="https://www.youtube.com/watch?v=ikJsA1-SOhw" target="_blank" rel="">https://www.youtube.com/watch?v=ikJsA1-SOhw</a></div><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/c3ad5d049b9bd829abadb3b52033bfc832ff2d90.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fkinosei_x2%2Fstatus%2F2055375213974769758" target="_blank" rel=" noopener">DIVE POUNCE</a> by [color=#3498db]@kinosei_x2[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/35a932182cd6c72ae0fc5e2ee1ea688cf899ed54.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.deviantart.com%2Fmemezillasaurus%2Fart%2FARK-Evo-Giganotosaurus-1332551569" target="_blank" rel=" noopener">ARK Evo Giganotosaurus</a> by [color=#3498db]memezillasaurus[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/bea46855c06fb3ab7ed4465b7467c69b8fb039f0.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.deviantart.com%2Fsammysock0014%2Fart%2FArk-Series-1-1319195420%3Ffile%3D5" target="_blank" rel=" noopener">Ark Series #1</a> by [color=#3498db]SammySock0014[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/4e07685091d86a0dae3355e512d6a2409b1bae01.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.deviantart.com%2Farwenndelta%2Fart%2FIn-the-Shadow-of-the-Giants-1332004662" target="_blank" rel=" noopener">In the Shadow of the Giants</a> by [color=#3498db]ArwennDelta[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/3f124275677588323a27dd59c19c64ad6a6bd5d4.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1506395826719686877" target="_blank" rel=" noopener">In tribute to my friend Mango who recently passed away. She loved Ark and spinos, and Mango's friend Kat who also passed in 2023. Kat loved Otters.</a> by [color=#3498db]Monitordraws[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/73ef450543a74f2dd7003827fd101526c311bba8.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1505947775957995520" target="_blank" rel=" noopener">Maewing</a> by [color=#3498db]sweetpea1844[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/978df1534a31ce36a6e4f580c67608fe00521840.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1505819859383222352" target="_blank" rel=" noopener">Epic spino riding a skateboard</a> by [color=#3498db]spencer_helloworld_87066[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/25b66b5bac4104d18f7fa6676b9b3c780e38e22b.png"><br><br>Fan Art by Aoishibafu<br><img src="https://clan.akamai.steamstatic.com/images/44719856/df831be4540ceca045b7d63c5b80249f38da1702.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/b1a30178a122434f86dafb731aeeb5f3b6ac626c.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1505678098329239672" target="_blank" rel=" noopener">Photo Mode</a> by [color=#3498db]frozen_soap[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/e6977200bf0a0001e0ccd5dd2bfacf4baf5f867a.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1505630493570502778" target="_blank" rel=" noopener">Family</a> by [color=#3498db]foodplz021[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/544aaa41fb589cf4b3581691ff10e1233327d1e7.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1506736299170861276" target="_blank" rel=" noopener">Photo Mode</a> by [color=#3498db]flobs.[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/3fc4dbc6d723762c8ea2b7d4939f69ecb8340133.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1506680101134274840" target="_blank" rel=" noopener">Photo Mode</a> by [color=#3498db]mjonps3[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/d458f0a5dab5bcfb4745702c8a5e00e3092fe627.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F762870279529299998%2F1502798733748736150" target="_blank" rel=" noopener">Photo Mode</a> by [color=#3498db]yeetusdeletus0527[/color]<br><img src="https://clan.akamai.steamstatic.com/images/44719856/63d050eb095cfae80774c12c1f8bfd13c79f2ae0.png"><br><br>Photo Mode by takeko<br><img src="https://clan.akamai.steamstatic.com/images/44719856/fb4a31b60c886cfd62e0fcb5cc28766abc529b3e.png"><br><br>Photo Mode by Kyoria<br><img src="https://clan.akamai.steamstatic.com/images/44719856/ff85cf395130b66aaee97c627b1eb1792c222524.png"><br><br>Photo Mode by akarimmu<br><img src="https://clan.akamai.steamstatic.com/images/44719856/115f16753e7eb937218805b2a4cf403af1142c6d.png"><br><br>Photo Mode by 24Karat<br><img src="https://clan.akamai.steamstatic.com/images/44719856/b62d45ba76c147daad95e433c5d9336f5ca4846a.png"><br><br><div class="bb_h3">Enjoy your weekend!<br>Studio Wildcard</div><br>Twitter: <a class="bb_link" href="http://twitter.com/survivetheark" target="_blank" rel="">twitter.com/survivetheark</a><br>Discord: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fdiscord.com%2Finvite%2Fplayark" target="_blank" rel=" noopener">discord.com/invite/playark</a><br>Reddit: <a class="bb_link" href="http://reddit.com/r/playark" target="_blank" rel="">reddit.com/r/playark</a><br>Instagram: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Finstagram.com%2Fsurvivetheark" target="_blank" rel=" noopener">instagram.com/survivetheark</a><br>Twitch: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2Fsurvivetheark" target="_blank" rel=" noopener">twitch.tv/survivetheark</a><br>Steam: <a class="bb_link" href="http://steamcommunity.com/app/346110" target="_blank" rel="">steamcommunity.com/app/346110</a><br>Youtube: <a class="bb_link" href="http://youtube.com/survivetheark" target="_blank" rel="">youtube.com/survivetheark</a><br>Facebook: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ffacebook.com%2Fsurvivetheark" target="_blank" rel=" noopener">facebook.com/survivetheark</a><br>Threads: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthreads.net%2F%40survivetheark" target="_blank" rel=" noopener">threads.net/@survivetheark</a><br>Official Wiki: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fark.wiki.gg%2Fwiki%2FARK_Survival_Evolved_Wiki" target="_blank" rel=" noopener">https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki</a><br>]]> </content:encoded>
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<title>Crunching Koalas Publisher Sale &#45; Spring 2026 edition is here!</title>
<link>https://xinker.org/zh/crunching-koalas-publisher-sale-spring-2026-edition-is-here</link>
<guid>https://xinker.org/zh/crunching-koalas-publisher-sale-spring-2026-edition-is-here</guid>
<description><![CDATA[ The Crunching Koalas Publisher Sale is here!The flowers are blooming, the birds are singing, and Crunching Koalas just slashed prices across our entire catalog by up to 85%.Whether you&#039;ve been eyeing something for a while or are discovering our games for the first time, now is the perfect time to jump in. There&#039;s something for every kind of player - and at these prices, honestly, several kinds of player at once.???? Up to 85% off the full CK catalog!???? Sale runs for one week only ???? Featured Games⚔️ Fountains — Master high-skilled combat to uncover the secrets of an ancient, interconnected world.????️ Heading Out — hit the open road in a stylish, narrative-driven road trip through America&#039;s highway???? The Gap — explore memory, identity, and connection in a mind-bending psychological story. ????Techno Banter — mix rhythm, wit, and chaos in a neon-fueled comedy adventure. ✈️ Kamikaze Lassplanes — soar through skies in this quirky, high-flying mix of VN and shoot&#039;em up.✨ And that’s not all — discover exclusive bundles featuring our games and those from our indie friends, offering even deeper discounts for collectors and cozy gamers alike.Don&#039;t wait too long - this sale ends as fast as spring passes. Wishlist, browse, and grab what you&#039;ve been putting off! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34046344/3d5d079651c3cf723516598a989687efdaa5a2dc.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 23 May 2026 08:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Crunching, Koalas, Publisher, Sale, Spring, 2026, edition, here</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>The Crunching Koalas Publisher Sale is here!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">The flowers are blooming, the birds are singing, and Crunching Koalas just slashed prices across our entire catalog by up to 85%.</p><p class="bb_paragraph">Whether you've been eyeing something for a while or are discovering our games for the first time, now is the perfect time to jump in. There's something for every kind of player - and at these prices, honestly, several kinds of player at once.</p><p class="bb_paragraph"></p><div class="bb_h2">???? <b>Up to 85% off the full CK catalog!</b></div><div class="bb_h2">???? <b>Sale runs for one week only</b> ???? </div><p class="bb_paragraph"></p><div class="bb_h2"><b>Featured Games</b></div><p class="bb_paragraph">⚔️ <i>Fountains </i>— Master high-skilled combat to uncover the secrets of an ancient, interconnected world.</p><p class="bb_paragraph">????️ <i>Heading Out</i> — hit the open road in a stylish, narrative-driven road trip through America's highway</p><p class="bb_paragraph">???? <i>The Gap</i> — explore memory, identity, and connection in a mind-bending psychological story. </p><p class="bb_paragraph">????<i>Techno Banter</i> — mix rhythm, wit, and chaos in a neon-fueled comedy adventure. </p><p class="bb_paragraph">✈️ <i>Kamikaze Lassplanes</i> — soar through skies in this quirky, high-flying mix of VN and shoot'em up.</p><p class="bb_paragraph">✨ And that’s not all — discover <b>exclusive bundles</b> featuring our games and those from our indie friends, offering even deeper discounts for collectors and cozy gamers alike.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Don't wait too long - this sale ends as fast as spring passes. Wishlist, browse, and grab what you've been putting off!</p>]]> </content:encoded>
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<item>
<title>Martial Artist Ascendancy Showcase</title>
<link>https://xinker.org/zh/martial-artist-ascendancy-showcase</link>
<guid>https://xinker.org/zh/martial-artist-ascendancy-showcase</guid>
<description><![CDATA[ A master of Hollow Techniques who forged his own body into the ultimate weapon. Bells ring with every strike, shockwaves tear through enemies, and critical hits turn combat into absolute chaos.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44770983/4e41766519f67b7e6901b445f9c4b05d9ca2ef79.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 23 May 2026 05:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Martial, Artist, Ascendancy, Showcase</media:keywords>
<content:encoded><![CDATA[A master of Hollow Techniques who forged his own body into the ultimate weapon. Bells ring with every strike, shockwaves tear through enemies, and critical hits turn combat into absolute chaos. <br><br><div data-youtube="cOZJcWgntiM" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br>]]> </content:encoded>
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<title>Play ZERO PARADES: For Dead Spies with Your Friends, Fans, and Enemies?!</title>
<link>https://xinker.org/zh/play-zero-parades-for-dead-spies-with-your-friends-fans-and-enemies</link>
<guid>https://xinker.org/zh/play-zero-parades-for-dead-spies-with-your-friends-fans-and-enemies</guid>
<description><![CDATA[ ZERO PARADES is a game about making careful, deliberate decisions in the world of espionage. The ZERO PARADES Twitch Companion Extension lets your audience play with you in real time: Stats, info and map overlay: Viewers don’t need to ask on chat what you’re doing right now or how you’ve skilled your character. They can open up an overlay menu and can see your character&#039;s stats, skills, inventory, journal map and Conditioning Thoughts at one glance. Live voting on dialogue and quests: Once connected, a poll button in dialogue gives streamers the chance to ask viewers to vote on which dialogue options to choose or which journal entries to follow next; results display directly in the game with live updates&quot;We give streamers a game about making careful, deliberate decisions in the world of espionage. Then we hand the control over to the internet. What could go wrong? And of course, just like in a real democracy, the person holding the power can choose if they act upon the popular vote or not.&quot;–Siim &quot;Kosmos&quot; Sinamäe, Principal Writer, ZA/UMThat last part matters: you are always in charge. The vote is advisory. The chaos is optional.How to Set Up the ExtensionGetting up and running takes about five minutes: Go to the extension page  https://dashboard.twitch.tv/extensions/lw71vcg7027kj3xg4d9ciw59v08276Click the purple Install buttonClick the purple Activate button in your Twitch DashboardOpen ZERO PARADES and go to Settings to connect and configure the extensionMake sure your channel is live and your category is set to ZERO PARADESWhether you are sharing a playthrough with friends or with a legion of your fans we hope that you’ll enjoy letting them in on the fun by utilizing this free Twitch plugin. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45746778/c5d48a3ab840e6e5624f40b1438d2d4cacbd3588.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 23 May 2026 04:57:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Play, ZERO, PARADES:, For, Dead, Spies, with, Your, Friends, Fans, and, Enemies</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><i>ZERO PARADES is a game about making careful, deliberate decisions in the world of espionage. </i></p><p class="bb_paragraph">The <b>ZERO PARADES Twitch Companion Extension</b> lets your audience play with you in real time: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Stats, info and map overlay</b>: Viewers don’t need to ask on chat what you’re doing right now or how you’ve skilled your character. They can open up an overlay menu and can see your character's stats, skills, inventory, journal map and Conditioning Thoughts at one glance. </p></li><li><p class="bb_paragraph"><b>Live voting on dialogue and quests: </b>Once connected, a poll button in dialogue gives streamers the chance to ask viewers to vote on which dialogue options to choose or which journal entries to follow next; results display directly in the game with live updates</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><i>"We give streamers a game about making careful, deliberate decisions in the world of espionage. Then we hand the control over to the internet. What could go wrong? And of course, just like in a real democracy, the person holding the power can choose if they act upon the popular vote or not."</i></p><p class="bb_paragraph"><i>–</i>Siim "Kosmos" Sinamäe, Principal Writer, ZA/UM</p><p class="bb_paragraph"></p><p class="bb_paragraph">That last part matters: <b>you are always in charge</b>. The vote is advisory. The chaos is optional.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>How to Set Up the Extension</b></p><p class="bb_paragraph">Getting up and running takes about five minutes: </p><ol><li><p class="bb_paragraph">Go to the extension page  <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdashboard.twitch.tv%2Fextensions%2Flw71vcg7027kj3xg4d9ciw59v08276" target="_blank" rel=" noopener">https://dashboard.twitch.tv/extensions/lw71vcg7027kj3xg4d9ciw59v08276</a></p></li><li><p class="bb_paragraph">Click the purple <b>Install</b> button</p></li><li><p class="bb_paragraph">Click the purple <b>Activate</b> button in your Twitch Dashboard</p></li><li><p class="bb_paragraph">Open ZERO PARADES and go to <b>Settings</b> to connect and configure the extension</p></li><li><p class="bb_paragraph">Make sure your channel is <b>live</b> and your category is set to<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftwitch.tv%2Fdirectory%2Fcategory%2Fzero-parades" target="_blank" rel=" noopener"> <b>ZERO PARADES</b></a></p></li></ol><p class="bb_paragraph">Whether you are sharing a playthrough with friends or with a legion of your fans we hope that you’ll enjoy letting them in on the fun by utilizing this free Twitch plugin.</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>隆重介紹《EA SPORTS FC™ 26》的Ultimate Team 賽季最佳球隊。</title>
<link>https://xinker.org/zh/%E9%9A%86%E9%87%8D%E4%BB%8B%E7%B4%B9ea-sports-fc-26%E7%9A%84ultimate-team-%E8%B3%BD%E5%AD%A3%E6%9C%80%E4%BD%B3%E7%90%83%E9%9A%8A</link>
<guid>https://xinker.org/zh/%E9%9A%86%E9%87%8D%E4%BB%8B%E7%B4%B9ea-sports-fc-26%E7%9A%84ultimate-team-%E8%B3%BD%E5%AD%A3%E6%9C%80%E4%BD%B3%E7%90%83%E9%9A%8A</guid>
<description><![CDATA[ 官方終極賽季最佳球隊隆重登場。立即前往《EA SPORTS FC™ 26》Football Ultimate Team™ 加入慶祝活動，並認識那些點亮 2025/26 賽季的致勝球員、冠軍得主與賽季代表人物。https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45702522/bf3cbc6dc55ce3ef352b9b581a054792df7cde8c.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 23 May 2026 01:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>隆重介紹《EA, SPORTS, FC™, 26》的Ultimate, Team, 賽季最佳球隊。</media:keywords>
<content:encoded><![CDATA[官方終極賽季最佳球隊隆重登場。立即前往《EA SPORTS FC™ 26》Football Ultimate Team™ 加入慶祝活動，並認識那些點亮 2025/26 賽季的致勝球員、冠軍得主與賽季代表人物。<br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/f63f6ced1caba0c6ba77699379c7ae952c794c7f.png"><br><br><br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/344912fde64b60667b4aa73f5b13211d99edb8cd.png"><br><br><br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/f948681ccf5ec7b8177fc4f19f9628bc0d32af36.png"><br><br><br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/abdd88d0f42fc590b4a4fd7960ec3c51fb868631.png"><br><br><br><br><a class="bb_link" href="https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/" target="_blank" rel="">https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/</a>]]> </content:encoded>
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<title>LFG&#45;Con 2026</title>
<link>https://xinker.org/zh/lfg-con-2026</link>
<guid>https://xinker.org/zh/lfg-con-2026</guid>
<description><![CDATA[ Die LFG Con ist Oberfrankens größte Spielemesse, auf der Indie-Entwickler ihre neuesten Titel präsentieren und die Community zum gemeinsamen Spielen zusammenkommt. Dieses Jahr findet die Con am 24.05.2026 statt. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46049591/5c8f2206affafe39e24cdc708f254b6cfb2ec809.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 23 May 2026 01:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LFG-Con, 2026</media:keywords>
<content:encoded><![CDATA[<div class="bb_code">Die LFG Con ist Oberfrankens größte Spielemesse, auf der Indie-Entwickler ihre neuesten Titel präsentieren und die Community zum gemeinsamen Spielen zusammenkommt. Dieses Jahr findet die Con am 24.05.2026 statt.</div>]]> </content:encoded>
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<title>Diablo II: Resurrected Original Soundtrack &#45; Now Available</title>
<link>https://xinker.org/zh/diablo-ii-resurrected-original-soundtrack-now-available</link>
<guid>https://xinker.org/zh/diablo-ii-resurrected-original-soundtrack-now-available</guid>
<description><![CDATA[ Relive the journey across Sanctuary with the Diablo II: Resurrected Original Soundtrack, now available on Steam. Whether you&#039;re an audiophile or just a long-time fan, you can listen to your favorite tracks in FLAC and MP3 formats, and descend once more into the haunting atmosphere of Diablo II and its Lord of Destruction expansion. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45984267/cf91d0425dc77cacd7b999c42a6cd054db81ac3b.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 23 May 2026 01:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Diablo, II:, Resurrected, Original, Soundtrack, Now, Available</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45984267/cf91d0425dc77cacd7b999c42a6cd054db81ac3b.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Relive the journey across Sanctuary with the Diablo II: Resurrected Original Soundtrack, now available on Steam. Whether you're an audiophile or just a long-time fan, you can listen to your favorite tracks in FLAC and MP3 formats, and descend once more into the haunting atmosphere of Diablo II and its Lord of Destruction expansion.</p>]]> </content:encoded>
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<title>SNEG Publisher Sale</title>
<link>https://xinker.org/zh/sneg-publisher-sale</link>
<guid>https://xinker.org/zh/sneg-publisher-sale</guid>
<description><![CDATA[ Our Publisher Sale is live! Dive into SNEG’s catalog of restored classics with discounts of up to 90%!Return to legendary Dungeons &amp; Dragons titles, from the Gold Box RPG classics - including the Eye of the Beholder trilogy - to later titles like Demon Stone and the newly updated The Temple of Elemental Evil. Warhammer fans can rediscover cult favourites such as Warhammer 40,000: Fire Warrior, Warhammer: Dark Omen and Warhammer: Mark of Chaos, among many others.The sale also celebrates other retro gems: SSI strategy classics, the sword‑swinging Blade of Darkness, space adventures like Rebel Galaxy and the swashbuckling action game Captain Blood.This is also your last chance to grab Witchaven and Witchaven II at their historical low prices before they’re delisted on June 15th.Visit the full sale page to discover all the special offers! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45236248/c25e144d813e07630a73f18a711cab6dd98b3075.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 23 May 2026 01:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SNEG, Publisher, Sale</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Our Publisher Sale is live! Dive into SNEG’s catalog of restored classics with discounts of up to 90%!</p><p class="bb_paragraph">Return to legendary Dungeons & Dragons titles, from the Gold Box RPG classics - including the Eye of the Beholder trilogy - to later titles like Demon Stone and the newly updated The Temple of Elemental Evil. </p><p class="bb_paragraph">Warhammer fans can rediscover cult favourites such as Warhammer 40,000: Fire Warrior, Warhammer: Dark Omen and Warhammer: Mark of Chaos, among many others.</p><p class="bb_paragraph">The sale also celebrates other retro gems: SSI strategy classics, the sword‑swinging Blade of Darkness, space adventures like Rebel Galaxy and the swashbuckling action game Captain Blood.</p><p class="bb_paragraph">This is also your last chance to grab Witchaven and Witchaven II at their historical low prices before they’re delisted on June 15th.</p><p class="bb_paragraph">Visit the <a class="bb_link" href="https://store.steampowered.com/developer/SNEG/sale/SNEGPublisherSale2026" target="_blank" rel="">full sale page</a> to discover all the special offers!</p>]]> </content:encoded>
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<title>???? Community Survey: Help Us Shape the Future of Dying Light!</title>
<link>https://xinker.org/zh/community-survey-help-us-shape-the-future-of-dying-light</link>
<guid>https://xinker.org/zh/community-survey-help-us-shape-the-future-of-dying-light</guid>
<description><![CDATA[ We are always looking for ways to make the Dying Light franchise the ultimate zombie survival experience - and to do that, we need your help!What is at the absolute top of your wishlist? What features make your jaw drop, what mechanics need a tune-up, and what are your biggest expectations for the future of the franchise?Our Official Community Survey is now LIVE, and we want to hear your ultimate ideas and honest critiques! Click the link below to share your thoughts directly with our development team:https://steam-commfeedback.webankieta.pl/ Thank you for your continued support, your passion, and for helping us shape the future of Dying Light. Stay human out there! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45157760/e90db205c698f1337a63363aa5ef962fe647a1aa.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 23:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, Community, Survey:, Help, Shape, the, Future, Dying, Light</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We are always looking for ways to make the Dying Light franchise the ultimate zombie survival experience - and to do that, we need your help!</p><p class="bb_paragraph">What is at the absolute top of your wishlist? What features make your jaw drop, what mechanics need a tune-up, and what are your biggest expectations for the future of the franchise?</p><p class="bb_paragraph">Our <b>Official Community Survey</b> is now LIVE, and we want to hear your ultimate ideas and honest critiques! Click the link below to share your thoughts directly with our development team:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteam-commfeedback.webankieta.pl%2F" target="_blank" rel=" noopener">https://steam-commfeedback.webankieta.pl/</a> </p><p class="bb_paragraph">Thank you for your continued support, your passion, and for helping us shape the future of Dying Light. Stay human out there!</p>]]> </content:encoded>
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<title>Thank You for Playing Forza Horizon 6!</title>
<link>https://xinker.org/zh/thank-you-for-playing-forza-horizon-6</link>
<guid>https://xinker.org/zh/thank-you-for-playing-forza-horizon-6</guid>
<description><![CDATA[ On behalf of our teams here at Playground Games and Turn 10 Studios, we want to extend a massive thank you to everyone who has played Forza Horizon 6. If this is your first time playing one of our games, welcome to the Forza community! We&#039;re thrilled to see so many of you enjoying the game and appreciating all the love and passion that our teams have put into it. Whether you&#039;re racing to obtain your next Wristband, cruising through Japan with your friends, participating in meetups and Horizon Play modes, building in EventLab or creating fresh liveries, we&#039;re grateful to have you with us at the Horizon Festival. While Forza Horizon 6 is now available worldwide on PC, we&#039;re not done yet. We&#039;ve been watching the videos you create and reading your feedback online across all the different platforms you use, including Reddit, Steam and Discord, YouTube and Twitch, all the various social media sites, and of course, the Forza Feedback Portal.   Between all these channels, we&#039;ve identified a few key areas of improvement that our team is already working on: Drivatar AI Balance – We&#039;ve heard from you that sometimes our AI opponents are too fast to compete with, especially at higher difficulty levels. As we investigate, we will monitor your feedback and review our data, coming back to you with an update once we have something concrete to share. PC Framerate on AMD GPUs – We&#039;re aware of performance issues on AMD graphics cards, and we are working on fixes to improve overall framerate. Your feedback around how the game is running on your system will help us to find additional optimizations, so continue to leverage the Forza Feedback Portal to share your experiences with us. PC Audio Crackling – We’re investigating a potential fix for audio crackling when playing the game on some PC hardware configurations.  PC Crashes and Invalid Loading Errors – We&#039;ve been reading your reports about some of the crashes and errors you are encountering in the PC version of Forza Horizon 6. We&#039;ve already released a hotfix that makes improvements to the Invalid Loading errors, and we&#039;re continuing to work on additional fixes that will be rolled out in future updates. Some of the crashes we’ve observed are from hardware that fall below our minimum supported PC specs or unsupported operating systems.  We highly recommend that players update their PC graphics driver to the latest version to ensure compatibility with the game: NVIDIA GeForce Drivers AMD Radeon Drivers Intel ARC Drivers Refer to the Forza Horizon 6 PC Specs to see the minimum and recommend specs for the game. The PC version of Forza Horizon 6 supports Windows 10 / 11 and Steam Deck. The game is not supported on Linux. For troubleshooting PC-specific issues, check out these Support articles: My Game is Not Launching or is Crashing on PC Update Gaming Services Before Playing Forza Horizon 6 on PC Forza Horizon 6 PC Crash Error Codes Note: The minimum supported GPU architecture for NVIDIA players is Turing. Forza Horizon 6 is not guaranteed to work for NVIDIA users with GPUs based on the Pascal architecture and older (for example GTX 1070 and GTX 1080 players). These architectures are below our minimum supported specification, no longer benefit from driver support, and you may therefore experience stability and performance issues. Forza Horizon 6 will not work for AMD users with GPUs based on the Polaris or Vega architectures and older (for example Radeon 400 and 500 series players). These architectures are below our minimum supported specification. In addition to the improvements outlined above, we&#039;re developing future content updates for Forza Horizon 6. Our first Festival Playlist series, &quot;Welcome to Japan,&quot; has already kicked off with new events and rewards available to obtain. You can look forward to new series updates being released on a monthly cadence, and over time these will introduce new cars, features and additional content to the game. We&#039;re also working on the Italian Passion Car Pack available in July for Premium players, the two expansions included in the Premium Edition and Premium Upgrade. Simply put, there&#039;s a lot to look forward to at the Horizon Festival.  As we continue to develop new updates for Forza Horizon 6, the suggestions you&#039;re sharing with us on the Forza Feedback Portal will help shape the future of the game. So, keep those ideas coming and remember to upvote the feature and car requests that you agree with, as that will help us to prioritize the additions and changes you want to see the most. What&#039;s more, you can also share any issues you encounter, allowing us to triage and reproduce the bugs impacting your gameplay experience. We hope you continue to enjoy playing Forza Horizon 6. Whether you are driving solo or exploring Japan with your friends, we want you to always have fun in the game. If you&#039;re looking for additional players to start a Convoy with, the Forza Discord is a great place to do that. There are plenty of ways to meet other players i ]]></description>
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<pubDate>Fri, 22 May 2026 23:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thank, You, for, Playing, Forza, Horizon</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">On behalf of our teams here at Playground Games and Turn 10 Studios, we want to extend a massive thank you to everyone who has played Forza Horizon 6. If this is your first time playing one of our games, welcome to the Forza community! We're thrilled to see so many of you enjoying the game and appreciating all the love and passion that our teams have put into it. Whether you're racing to obtain your next Wristband, cruising through Japan with your friends, participating in meetups and Horizon Play modes, building in EventLab or creating fresh liveries, we're grateful to have you with us at the Horizon Festival. </p><p class="bb_paragraph">While Forza Horizon 6 is now available worldwide on PC, we're not done yet. We've been watching the videos you create and reading your feedback online across all the different platforms you use, including Reddit, Steam and Discord, YouTube and Twitch, all the various social media sites, and of course, the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedback" target="_blank" rel=" noopener"><u>Forza Feedback Portal</u></a>.  </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/f8b6235f9160cf98402279390428bf154a67a2a0.jpg"> </p><p class="bb_paragraph">Between all these channels, we've identified a few key areas of improvement that our team is already working on: </p><ul class="bb_ul"><li><p class="bb_paragraph">Drivatar AI Balance – We've heard from you that sometimes our AI opponents are too fast to compete with, especially at higher difficulty levels. As we investigate, we will monitor your feedback and review our data, coming back to you with an update once we have something concrete to share. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>PC Framerate on AMD GPUs </b>– We're aware of performance issues on AMD graphics cards, and we are working on fixes to improve overall framerate. Your feedback around how the game is running on your system will help us to find additional optimizations, so continue to leverage the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedback" target="_blank" rel=" noopener"><u>Forza Feedback Portal</u></a> to share your experiences with us. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>PC Audio Crackling</b> – We’re investigating a potential fix for audio crackling when playing the game on some PC hardware configurations.  </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>PC Crashes and Invalid Loading Errors</b> – We've been reading your reports about some of the crashes and errors you are encountering in the PC version of Forza Horizon 6. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.forza.net%2Fhc%2Fen-us%2Farticles%2F51813602853395-FH6-Release-Notes-May-18th-2026" target="_blank" rel=" noopener"><u>We've already released a hotfix that makes improvements to the Invalid Loading errors</u></a>, and we're continuing to work on additional fixes that will be rolled out in future updates. Some of the crashes we’ve observed are from hardware that fall below our minimum supported PC specs or unsupported operating systems.  </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>We highly recommend that players update their PC graphics driver to the latest version to ensure compatibility with the game:</b> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nvidia.com%2Fen-us%2Fdrivers%2F" target="_blank" rel=" noopener"><u>NVIDIA GeForce Drivers</u></a> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amd.com%2Fen%2Fsupport%2Fdownload%2Fdrivers.html" target="_blank" rel=" noopener"><u>AMD Radeon Drivers</u></a> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.intel.com%2Fcontent%2Fwww%2Fus%2Fen%2Fproducts%2Fdocs%2Fdiscrete-gpus%2Farc%2Fsoftware%2Fdrivers.html" target="_blank" rel=" noopener"><u>Intel ARC Drivers</u></a> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Refer to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.forza.net%2Fhc%2Fen-us%2Farticles%2F48409181275539-Forza-Horizon-6-FAQ" target="_blank" rel=" noopener"><u>Forza Horizon 6 PC Specs</u></a> to see the minimum and recommend specs for the game. The PC version of Forza Horizon 6 supports Windows 10 / 11 and Steam Deck. The game is not supported on Linux. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">For troubleshooting PC-specific issues, check out these Support articles: </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.forza.net%2Fhc%2Fen-us%2Farticles%2F360007593074-My-Game-is-Not-Launching-or-is-Crashing-on-PC" target="_blank" rel=" noopener"><u>My Game is Not Launching or is Crashing on PC</u></a> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.forza.net%2Fhc%2Fen-us%2Farticles%2F51646424423827-Update-Gaming-Services-Before-Playing-Forza-Horizon-6-on-PC" target="_blank" rel=" noopener"><u>Update Gaming Services Before Playing Forza Horizon 6 on PC</u></a> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.forza.net%2Fhc%2Fen-us%2Farticles%2F51642089902739-Forza-Horizon-6-PC-Crash-Error-Codes" target="_blank" rel=" noopener"><u>Forza Horizon 6 PC Crash Error Codes</u></a> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Note: </b>The minimum supported GPU architecture for NVIDIA players is Turing. Forza Horizon 6 is not guaranteed to work for NVIDIA users with GPUs based on the Pascal architecture and older (for example GTX 1070 and GTX 1080 players). These architectures are below our minimum supported specification, no longer benefit from driver support, and you may therefore experience stability and performance issues. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Forza Horizon 6 will not work for AMD users with GPUs based on the Polaris or Vega architectures and older (for example Radeon 400 and 500 series players). These architectures are below our minimum supported specification. </p></li></ul><p class="bb_paragraph">In addition to the improvements outlined above, we're developing future content updates for Forza Horizon 6. <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-series-1" target="_blank" rel=" noopener">Our first Festival Playlist series, "Welcome to Japan," has already kicked off</a></u> with new events and rewards available to obtain. You can look forward to new series updates being released on a monthly cadence, and over time these will introduce new cars, features and additional content to the game. We're also working on the Italian Passion Car Pack available in July for Premium players, the two expansions included in the Premium Edition and Premium Upgrade. Simply put, there's a lot to look forward to at the Horizon Festival. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/1c656a232e838444cb8cfe375239a7a2edd87c1f.jpg"> </p><p class="bb_paragraph">As we continue to develop new updates for Forza Horizon 6, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedback" target="_blank" rel=" noopener"><u>the suggestions you're sharing with us on the Forza Feedback Portal will help shape the future of the game</u></a>. So, keep those ideas coming and remember to upvote the feature and car requests that you agree with, as that will help us to prioritize the additions and changes you want to see the most. What's more, you can also share any issues you encounter, allowing us to triage and reproduce the bugs impacting your gameplay experience. </p><p class="bb_paragraph">We hope you continue to enjoy playing Forza Horizon 6. Whether you are driving solo or exploring Japan with your friends, we want you to always have fun in the game. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fforza" target="_blank" rel=" noopener"><u>If you're looking for additional players to start a Convoy with, the Forza Discord is a great place to do that.</u></a> There are plenty of ways to meet other players in the game too, such as at Car Meets, Drag Meets, and Time Attack Circuits.  </p><p class="bb_paragraph">No matter how you like to play, at the Horizon Festival, we are all <b>#FasterTogether</b>. Be sure to follow <b>@ForzaHorizon</b> social channels on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fforzahorizon%2F" target="_blank" rel=" noopener"><u>Facebook</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fforzahorizonofficial%2F" target="_blank" rel=" noopener"><u>Instagram</u></a>, <a class="bb_link" href="https://www.youtube.com/@Forza" target="_blank" rel=""><u>YouTube</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40forzahorizon" target="_blank" rel=" noopener"><u>TikTok</u></a>, and <a class="bb_link" href="https://twitter.com/ForzaHorizon" target="_blank" rel=""><u>X (formerly Twitter)</u></a>, and as always, stay tuned to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2FForza.net" target="_blank" rel=" noopener">https://Forza.net</a> for details on our upcoming Forza Horizon 6 updates. Until the next one, we'll see you in Japan!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>????5月28日《心動小鎮》全新版本即將閃亮登場！</title>
<link>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E5%BF%83%E5%8B%95%E5%B0%8F%E9%8E%AE%E5%85%A8%E6%96%B0%E7%89%88%E6%9C%AC%E5%8D%B3%E5%B0%87%E9%96%83%E4%BA%AE%E7%99%BB%E5%A0%B4</link>
<guid>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E5%BF%83%E5%8B%95%E5%B0%8F%E9%8E%AE%E5%85%A8%E6%96%B0%E7%89%88%E6%9C%AC%E5%8D%B3%E5%B0%87%E9%96%83%E4%BA%AE%E7%99%BB%E5%A0%B4</guid>
<description><![CDATA[ 大家是不是跟喵小編一樣，心裡住著一個長不大的小朋友呢？準備好迎接最軟萌、最歡樂的驚喜了嗎？✨這一次，我們要一起喚醒純真童心在小鎮開啟專屬的童趣小宇宙～???????????? 本次版本超神氣看點：???? 躲貓貓大賽： 變身家具躲起來，還是當個火眼金睛的抓捕者？心跳加速的時刻到啦！???? 闖關派對： 考驗技術與友情的時刻！誰才是小鎮最強的跑酷王？???? 家居店新貨到： 靈感噴發！用新家具把家裡布置成最舒適的樣子吧～⚙️ 各項內容優化： 小鎮生活更快樂，讓你的每一天都舒舒服服喵！????快約上你的小夥伴來這場歡樂派對中盡情釋放壓力、找回最簡單的快樂吧！喵小編已經迫不及待想在派對上遇見大家了～????????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????前往更多我們的官方社群 &gt;https://linktr.ee/HeartopiaTWhttps://youtu.be/Qw5Kn0MOiaU ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45812445/a7b951e56c14256615ee869b85aa79307ab143a0.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 22:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????5月28日《心動小鎮》全新版本即將閃亮登場！</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">大家是不是跟喵小編一樣，心裡住著一個長不大的小朋友呢？</p><p class="bb_paragraph">準備好迎接最軟萌、最歡樂的驚喜了嗎？✨</p><p class="bb_paragraph">這一次，我們要一起喚醒純真童心</p><p class="bb_paragraph">在小鎮開啟專屬的童趣小宇宙～????</p><p class="bb_paragraph">????</p><p class="bb_paragraph">???? 本次版本超神氣看點：</p><p class="bb_paragraph">???? 躲貓貓大賽： 變身家具躲起來，還是當個火眼金睛的抓捕者？心跳加速的時刻到啦！</p><p class="bb_paragraph">???? 闖關派對： 考驗技術與友情的時刻！誰才是小鎮最強的跑酷王？</p><p class="bb_paragraph">???? 家居店新貨到： 靈感噴發！用新家具把家裡布置成最舒適的樣子吧～</p><p class="bb_paragraph">⚙️ 各項內容優化： 小鎮生活更快樂，讓你的每一天都舒舒服服喵！</p><p class="bb_paragraph">????</p><p class="bb_paragraph">快約上你的小夥伴</p><p class="bb_paragraph">來這場歡樂派對中盡情釋放壓力、找回最簡單的快樂吧！</p><p class="bb_paragraph">喵小編已經迫不及待想在派對上遇見大家了～????</p><p class="bb_paragraph">????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????▫︎▫︎▫︎????</p><p class="bb_paragraph">前往更多我們的官方社群 ></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FHeartopiaTW" target="_blank" rel=" noopener">https://linktr.ee/HeartopiaTW</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/Qw5Kn0MOiaU" target="_blank" rel="">https://youtu.be/Qw5Kn0MOiaU</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Welkin F. Mk. I: From Heaven’s Vault</title>
<link>https://xinker.org/zh/welkin-f-mk-i-from-heavens-vault</link>
<guid>https://xinker.org/zh/welkin-f-mk-i-from-heavens-vault</guid>
<description><![CDATA[ The super-high-altitude Westland Welkin will be joining Britain’s heavy fighter line in the next major update!Welkin F Mk.I: A Heavy Fighter for Great Britain at Rank IVAt a glance:Good high altitude performanceFour 20 mm cannonsPoor agility at low altitude Vehicle HistoryThe genesis of the Welkin began in mid 1940, when a high-altitude Junkers Ju 86P recon aircraft flew into British airspace. Despite the lack of any immediate threat from this incursion, the reality that Germany had the ability to field aircraft capable of reaching such altitudes was a considerable worry for the British Military. As a result, they sought to commission an aircraft that could potentially intercept such high altitude intrusions. After a design contest in which Westland, Hawker and GA took part, Westland came out on top with their P.14 design. Following some further tweaks, the first prototypes of the Welkin would fly in November 1942.From the first test flight, a portfolio of issues that would soon plague the development of the Welkin became readily apparent. The key problem lay with the most iconic feature of the plane, the wings. To accommodate the massive 70 ft wingspan, the wings had to be thick enough to endure high loads. These thick wings accelerated airflow, which resulted in a very narrow flight envelope. At altitude with flaps up, the aircraft would stall below IAS of 185 km/h, it was also restricted to a maximum dive speed of 370 km/h, beyond this speed it began to risk structural flutter and a complete loss of pitch control. This gave the Welkin a safe operating range of only 185 km/h approximately.Due to this extremely narrow envelope, it became apparent that the Welkin would not be able to engage single-seat fighters, as performing high-altitude maneuvers within this envelope was practically impossible. It was concluded that the Welkin was only suitable to combat large, high-altitude bombers. As this particular threat from Germany was all but non-existent by the time the aircraft was combat ready, the Welkin project slowly came to a halt. The aircraft were technologically ambitious, with their pressurized cabin being a notable success, however the thick wings and high weight burdened the Welkin with too many performance issues, and its lack of versatility ultimately grounded it for good. 77 aircraft were built overall including prototypes and the last Welkins were scrapped by 1949, with no examples surviving to the present day.Introducing the Westland Welkin F Mk.I!The Westland Welkin heavy fighter will be making its way to the British aviation tree in the next major update! Featuring a strong climb, a huge wingspan and four 20 mm cannons, lets see what this thunderbird can do!The Welkin is something of a bridge between the Whirlwind and the Hornet, incorporating gameplay elements of both aircraft while still bringing something new to the table. Thanks to its giant 70 ft (21.3 meter) wingspan, it can operate at higher altitudes than almost any other contemporary aircraft, with a maximum ceiling of around 13,420 m (44,000 ft). Maneuverability at this altitude is expectedly unimpressive, but it will have a lot of control in this environment, able to stay above enemies and pick the perfect moment to dive on them.It’s equipped with the same guns as the Whirlwind, four 20 mm Hispano Mk.II cannons in the nose. A downside of the Whirlwind in this regard was its limited ammo capacity of 240 rounds, thankfully the Welkin improves on this with a total of 566 rounds, allowing it to stay in the fight longer.Did you know? The word Welkin comes from the Old English wolcen, originally meaning “cloud” or “sky”. Later, through a process of semantic shift that occurred by the Middle English period, the word evolved to describe the firmament or the “vault of the sky”. By the 1500s it became quite a popular literary term, used often by William Shakespeare, and in more modern times, it became a very fitting name for a high-altitude aircraft.The max speed of the Welkin is not exceedingly high, somewhere around the region of 635 km/h. The advantage though is that the Welkin can reach this speed comfortably at high altitude, and high altitude really is key here. At lower altitudes, its speed and agility will be no match for contemporary single seat fighters; keeping the Welkin fast and high will be key to its success. Thanks to its strong frontal armament and impressive climb rate, the Welkin is an ideal aircraft for intercepting bombers and putting the pressure on fighters with a weaker climb in the early stages of the battle.The Welkin’s large size inevitably impacted its roll rate. Historically it was reported that at altitude the Welkin would take between 12 - 15 seconds to complete a 360 degree roll! Nevertheless, the Welkin’s maneuverability in a vertical turn can be considered acceptable for its size. Pilots should take care to get the Welkin to high altitude before engaging enemy aircraft; the higher up it is, the stronger it wi ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/8fe32870224a466ea655119530e4cebfeceba24a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 21:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Welkin, Mk., From, Heaven’s, Vault</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/52e4c813a6fab34f63155b44b84de99bbc6472e0.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">The super-high-altitude Westland Welkin will be joining Britain’s heavy fighter line in the next major update!</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Welkin F Mk.I: </b>A Heavy Fighter for Great Britain at Rank IV</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">At a glance:</p><ul class="bb_ul"><li><p class="bb_paragraph">Good high altitude performance</p></li><li><p class="bb_paragraph">Four 20 mm cannons</p></li><li><p class="bb_paragraph">Poor agility at low altitude</p></li></ul></div></div></div><p class="bb_paragraph"> </p><div class="bb_h3"><b>Vehicle History</b></div><p class="bb_paragraph">The genesis of the Welkin began in mid 1940, when a high-altitude Junkers Ju 86P recon aircraft flew into British airspace. Despite the lack of any immediate threat from this incursion, the reality that Germany had the ability to field aircraft capable of reaching such altitudes was a considerable worry for the British Military. As a result, they sought to commission an aircraft that could potentially intercept such high altitude intrusions. After a design contest in which Westland, Hawker and GA took part, Westland came out on top with their P.14 design. Following some further tweaks, the first prototypes of the Welkin would fly in November 1942.</p><p class="bb_paragraph"></p><p class="bb_paragraph">From the first test flight, a portfolio of issues that would soon plague the development of the Welkin became readily apparent. The key problem lay with the most iconic feature of the plane, the wings. To accommodate the massive 70 ft wingspan, the wings had to be thick enough to endure high loads. These thick wings accelerated airflow, which resulted in a very narrow flight envelope. At altitude with flaps up, the aircraft would stall below IAS of 185 km/h, it was also restricted to a maximum dive speed of 370 km/h, beyond this speed it began to risk structural flutter and a complete loss of pitch control. This gave the Welkin a safe operating range of only 185 km/h approximately.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Due to this extremely narrow envelope, it became apparent that the Welkin would not be able to engage single-seat fighters, as performing high-altitude maneuvers within this envelope was practically impossible. It was concluded that the Welkin was only suitable to combat large, high-altitude bombers. As this particular threat from Germany was all but non-existent by the time the aircraft was combat ready, the Welkin project slowly came to a halt. The aircraft were technologically ambitious, with their pressurized cabin being a notable success, however the thick wings and high weight burdened the Welkin with too many performance issues, and its lack of versatility ultimately grounded it for good. 77 aircraft were built overall including prototypes and the last Welkins were scrapped by 1949, with no examples surviving to the present day.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/b72022b03787d86847792d0676de3644dbd00f9b.jpg"></p><div class="bb_h3"><b>Introducing the Westland Welkin F Mk.I!</b></div><p class="bb_paragraph">The Westland Welkin heavy fighter will be making its way to the British aviation tree in the next major update! Featuring a strong climb, a huge wingspan and four 20 mm cannons, lets see what this thunderbird can do!</p><p class="bb_paragraph"></p><p class="bb_paragraph">The Welkin is something of a bridge between the Whirlwind and the Hornet, incorporating gameplay elements of both aircraft while still bringing something new to the table. Thanks to its giant 70 ft (21.3 meter) wingspan, it can operate at higher altitudes than almost any other contemporary aircraft, with a maximum ceiling of around 13,420 m (44,000 ft). Maneuverability at this altitude is expectedly unimpressive, but it will have a lot of control in this environment, able to stay above enemies and pick the perfect moment to dive on them.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/b01765a6d9c74cbed439ce6ac3edda1a39d44ce7.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/a9bce1d315c7d5533714112e61cdf5658f9124c8.jpg"></p><p class="bb_paragraph">It’s equipped with the same guns as the Whirlwind, four 20 mm Hispano Mk.II cannons in the nose. A downside of the Whirlwind in this regard was its limited ammo capacity of 240 rounds, thankfully the Welkin improves on this with a total of 566 rounds, allowing it to stay in the fight longer.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Did you know?</b> The word Welkin comes from the Old English wolcen, originally meaning “cloud” or “sky”. Later, through a process of semantic shift that occurred by the Middle English period, the word evolved to describe the firmament or the “vault of the sky”. By the 1500s it became quite a popular literary term, used often by William Shakespeare, and in more modern times, it became a very fitting name for a high-altitude aircraft.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/881c7ca2e6b41a64f09f4670d78f9cf7d0eb49f2.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">The max speed of the Welkin is not exceedingly high, somewhere around the region of 635 km/h. The advantage though is that the Welkin can reach this speed comfortably at high altitude, and high altitude really is key here. At lower altitudes, its speed and agility will be no match for contemporary single seat fighters; keeping the Welkin fast and high will be key to its success. Thanks to its strong frontal armament and impressive climb rate, the Welkin is an ideal aircraft for intercepting bombers and putting the pressure on fighters with a weaker climb in the early stages of the battle.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/66f24144973591f54e3632b2583b7df0dfdeeb2c.jpg"></p><p class="bb_paragraph">The Welkin’s large size inevitably impacted its roll rate. Historically it was reported that at altitude the Welkin would take between 12 - 15 seconds to complete a 360 degree roll! Nevertheless, the Welkin’s maneuverability in a vertical turn can be considered acceptable for its size. Pilots should take care to get the Welkin to high altitude before engaging enemy aircraft; the higher up it is, the stronger it will be in engagements. </p><p class="bb_paragraph"></p><p class="bb_paragraph">The main advantage the Welkin has is control, its flight performance may not be exceedingly strong, but its ability to hold altitude more effectively than almost anything else puts it in a strong place at its rank. It can comfortably force opponents into fights completely on its terms, as long as you can climb high enough!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/4d4001b140564f7eec9218da4431418a28b04081.jpg"></p><p class="bb_paragraph">That’s all for the Welkin, we hope you enjoy giving this highly unique heavy fighter a spin on the release of the next major update. Until then we’ve got tons more to show you, so keep checking in for more!</p><p class="bb_paragraph"><i>Please note that this vehicle’s characteristics may be changed before it is added to the game.</i></p>]]> </content:encoded>
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<title>Rogue Core&amp;apos;s Early Access Living Roadmap is here</title>
<link>https://xinker.org/zh/rogue-cores-early-access-living-roadmap-is-here</link>
<guid>https://xinker.org/zh/rogue-cores-early-access-living-roadmap-is-here</guid>
<description><![CDATA[ Hello Reclaimers,Following up on yesterday’s post, we’re here to share our revised Early Access Living Roadmap for Rogue Core.We listed things in order of priority, rather than putting it all on a timeline. Knowing ourselves, it’s easier for us to keep you updated on a rolling basis, rather than committing to a bunch of hard deadlines from the get-go. As always, everything you see down below is subject to change. You can expect more development updates here on Steam in the weeks and months to come.We’ll post the roadmap down below as well as on our Steam store page. Looking forward to hearing your thoughts, and to bring more news and updates real soon.With love,-The Ghost Ship Crew ]]></description>
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<pubDate>Fri, 22 May 2026 20:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Rogue, Cores, Early, Access, Living, Roadmap, here</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44682613/be46695a42174af82d67ea1f1d872683b2518a3c.jpg"><br><br><div class="bb_h1">Hello Reclaimers,</div><br>Following up on <a class="bb_link" href="https://store.steampowered.com/news/app/2605790/view/699891276559942033?l=english" target="_blank" rel="">yesterday’s post</a>, we’re here to share our revised Early Access Living Roadmap for Rogue Core.<br><br>We listed things in order of priority, rather than putting it all on a timeline. Knowing ourselves, it’s easier for us to keep you updated on a rolling basis, rather than committing to a bunch of hard deadlines from the get-go. As always, everything you see down below is subject to change. You can expect more development updates here on Steam in the weeks and months to come.<br><br>We’ll post the roadmap down below as well as on our Steam store page. Looking forward to hearing your thoughts, and to bring more news and updates real soon.<br><br><i>With love,<br>-The Ghost Ship Crew</i><br><hr><br><img src="https://clan.akamai.steamstatic.com/images/44682613/43e8c49433c39385cea9eb0a1caa655a691ca784.jpg">]]> </content:encoded>
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<title>春季促銷</title>
<link>https://xinker.org/zh/%E6%98%A5%E5%AD%A3%E4%BF%83%E9%8A%B7</link>
<guid>https://xinker.org/zh/%E6%98%A5%E5%AD%A3%E4%BF%83%E9%8A%B7</guid>
<description><![CDATA[ 截至2026年6月8日17:00，購買金幣與會員可享以下折扣。金幣折扣 7.5折會員折扣 7.5折俄羅斯釣魚4團隊 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/31611362/ce00b5c4d771f691eb3388c65008e947bbb5169e.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 19:43:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>春季促銷</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/31611362/71c9ed356bae6414e19930a4a6417a7bc1d1239b.jpg">截至2026年6月8日17:00，購買金幣與會員可享以下折扣。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>金幣折扣 7.5折</b></p></li><li><p class="bb_paragraph"><b>會員折扣 7.5折</b></p></li></ul><p class="bb_paragraph">俄羅斯釣魚4團隊</p>]]> </content:encoded>
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<title>不需格擋也行，《權力遊戲：國王大道》基礎戰鬥指南</title>
<link>https://xinker.org/zh/%E4%B8%8D%E9%9C%80%E6%A0%BC%E6%93%8B%E4%B9%9F%E8%A1%8C%E6%AC%8A%E5%8A%9B%E9%81%8A%E6%88%B2%E5%9C%8B%E7%8E%8B%E5%A4%A7%E9%81%93%E5%9F%BA%E7%A4%8E%E6%88%B0%E9%AC%A5%E6%8C%87%E5%8D%97</link>
<guid>https://xinker.org/zh/%E4%B8%8D%E9%9C%80%E6%A0%BC%E6%93%8B%E4%B9%9F%E8%A1%8C%E6%AC%8A%E5%8A%9B%E9%81%8A%E6%88%B2%E5%9C%8B%E7%8E%8B%E5%A4%A7%E9%81%93%E5%9F%BA%E7%A4%8E%E6%88%B0%E9%AC%A5%E6%8C%87%E5%8D%97</guid>
<description><![CDATA[ (來源：GameMeca)《權力遊戲：國王大道》已於 5 月 14 日透過 PC 版搶先公開揭開了神秘面紗。完美重現原作特有的殘酷世界觀，這句話與戰鬥同樣非常困難的說法不謀而合。事實上，許多未能適應包含「格擋」在內的戰鬥系統與沉重動作感的玩家，紛紛在「史堤」等各章節頭目面前敗下陣來。  如果你正因為無法抵擋敵人的攻擊，而只能在冰冷的地板上不斷躺屍，那麼很有可能是因為戰鬥準備不足，或是缺乏過關訣竅。為此，我們特別整理了即使不進行格擋，也能讓戰鬥變得更加輕鬆的實戰攻略。 ▲ 在封閉測試中也僅有 10% 的玩家通關（照片：《權力遊戲：國王大道》官方YouTube頻道）  切勿忘記欄位強化與稱號  遊戲內提升屬性數值的方法非常多樣。其中，稱號在收集到的瞬間就能獲得屬性，且透過裝備還能再次提升屬性數值。方法也很簡單，只需在\[選單]中點擊\[稱號]，並裝備想要的稱號即可。順帶一提，稱號分為「攻擊、防禦、其他」三大類別，每個類別都可以各裝備一個。 欄位強化是針對裝備所穿戴的欄位本身進行強化的系統。因此，即使更換裝備，仍舊會維持該強化的數值與屬性。此外，若強化失敗，除了消耗材料外沒有其他懲罰，負擔較低。強化各部位所需的欄位強化道具，可以透過各種任務、商店，或是分布在世界地圖中的「流浪者的屍體」來獲得。 ▲ 每個類別可各裝備 1 個稱號，最多可裝備 3 個  (來源：GameMeca) ▲ 針對裝備穿戴欄位本身進行強化 (來源：GameMeca) 技能刻印與精通  刻印能大幅提升技能效果。由於這比透過技能升級所增加的數值還要高，因此若是主力技能，便有必要搭配刻印。特別是帶有「（強化）」的刻印效果，不僅僅是提升數值，還能改變技能的方向性以提高實用度。技能刻印可透過獲得裝備時所賦予的刻印效果來入手。  相反地，技能精通與其名稱不同，它是用來增強強擊連擊的效果。除了傷害量之外，還會為連擊賦予無法應對、恢復體力等附加效果。此外，若想發動各職業擁有的固有技能，就必須對其進行投資。不過，遊戲初期由於「專精書」道具不足，因此需要選擇一個主力使用的連擊來進行投資。  ▲ 透過刻印效果強化的猛毒增加了地面效果，使便利性有所提升 (來源：GameMeca)▲ 筆者十分愛用簡短俐落的強擊連擊 2 (來源：GameMeca) 裝備套裝吧  相對地，在遊戲初期會比後期更能明顯感覺到 1 點屬性的差距。而裝備套裝效果雖然從初期就能獲得，卻是感受度非常高的成長要素。 套裝效果首先可透過穿戴裝備來享有。當穿戴相同套裝的 3 個部位時會賦予「3 件套效果」，穿戴 6 個部位時則會賦予「6 件套效果」。由於可穿戴裝備的欄位總共有 7 個，因此 6 件套效果最多可獲得 1 個，3 件套效果最多可獲得 2 個。順帶一提，根據所穿戴的套裝裝備評級，套裝階級與效果也會隨之提升。  輔助套裝效果可透過「套裝研究」來獲得。拆解各套裝中不使用的裝備，即可提升屬性與套裝等級。而且，當突破套裝研究階段時，就能選擇 1 個輔助套裝效果並裝備。但要注意的是，若裝備套裝效果與輔助套裝效果相同，將無法套用輔助套裝效果。 由於初期較難突破套裝研究第 2 階段，因此主要選擇第 1 階段的效果。「狂戰士」套裝可無條件提升造成的傷害量並減少受到的傷害量，因此作泛用推薦。如果對格擋很熟練，那麼賦予相關效果的「決鬥者」套裝也是個不錯的選擇。相反地，則不推薦只有在受到傷害時才會發動效果的「守護者」套裝。順帶一提，當在後期確立角色流派後，當然也必須更改輔助套裝效果。 ▲ 不論如何，所有套裝研究都是必須完成的 (來源：GameMeca)▲ 遊戲初期，無條件的「狂戰士」套裝效果最為穩妥 (來源：GameMeca)盡可能營造 1:1 戰鬥局面  一旦被多個敵人包圍，戰鬥的節奏就會被打斷。被擊中時不僅生命值（HP）會減少，連擊也容易中斷，進而無法對敵人造成高傷害。如果熟練掌握「格擋」，這反而會是一個大好機會；但若是相反的情況，遊戲難度將會大幅提升。  因此，必須盡可能善用遊戲中所提供的系統，來營造 1:1 的戰鬥局面。最具代表性的功能就是「突襲」。按下「C」鍵在蹲下狀態下，悄悄從背後接近敵人即可發動。若對方是普通怪物，則能造成足以將其一擊必殺的巨大傷害。善加利用這點，就能在與多數敵人戰鬥前，先削減敵方人數。  遇到了無法進行突襲的情況？那麼可以利用輔助武器將敵人引誘過來。輔助武器雖然有次數限制，但能從遠距離對敵人造成傷害。若是人形敵人，命中頭部能造成巨大傷害，因此請盡量瞄準頭部。順帶一提，輔助武器的傷害量可以透過特性樹或神器來提升。不過，由於適用情況較為有限，因此整體的受歡迎程度並不高 。 ▲ 只要在視野之外，就算接近到正後方也不會被察覺 (來源：GameMeca)▲ 若是爆頭（命中頭部），傷害量則相差巨大 (來源：GameMeca) 制定擊殺優先順序  如果不可避免地被多個敵人包圍，請務必制定擊殺的優先順序。首先，優先擊殺遠程攻擊的敵人。遠程攻擊不僅無法進行「格擋」，若是從視野之外射來，連抓準閃避時機都很困難。唯一值得慶幸的是，遠程攻擊的敵人生命值較低，可以快速將其擊倒。 相反地，手持戰錘或雙手斧等鈍器的敵人，放低優先順序也無妨。與其他敵人相比，他們的攻擊動作較大，因此在戰鬥中也相對容易應對。雖然是理所當然的事，但還是建議先將其他敵人全部擊倒後，再來專心對付頭目或精英怪。 ▲ 優先擊倒遠程攻擊的敵人會比較輕鬆 (來源：GameMeca)▲ 相對來說，使用雙手鈍器或雙斧的敵人較容易應對 (來源：GameMeca) 抓準時機施展強力一擊  當使敵人陷入虛弱狀態時，即可使用「強力一擊」。由於能在無敵狀態下對敵人造成巨大傷害，因此非常實用。然而，有些玩家會在敵人一陷入虛弱狀態時就立刻施展強力一擊，進而浪費了絕佳機會。 處於虛弱狀態的敵人在一定時間內受到的傷害會大幅增加，所以必須盡可能將這段時間利用到極致。因此，不立刻使用強力一擊，而是先接上至少一次強擊連擊，就能製造出更高的傷害。順帶一提，雖然因職業而異，但在對手虛弱的期間內，時間絕對足夠打出 1 次強擊連擊。 ▲ 在灰色量表即將消失前使用強力一擊會更有效 (來源：GameMeca)來源：GameMeca  ]]></description>
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<pubDate>Fri, 22 May 2026 19:15:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>不需格擋也行，《權力遊戲：國王大道》基礎戰鬥指南</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/02fbe0f2ccf4d972225abf638eb33c9001471c93.jpg"></p><p class="bb_paragraph">(來源：GameMeca)</p><p class="bb_paragraph">《權力遊戲：國王大道》已於 5 月 14 日透過 PC 版搶先公開揭開了神秘面紗。完美重現原作特有的殘酷世界觀，這句話與戰鬥同樣非常困難的說法不謀而合。事實上，許多未能適應包含「格擋」在內的戰鬥系統與沉重動作感的玩家，紛紛在「史堤」等各章節頭目面前敗下陣來。 <br> </p><p class="bb_paragraph">如果你正因為無法抵擋敵人的攻擊，而只能在冰冷的地板上不斷躺屍，那麼很有可能是因為戰鬥準備不足，或是缺乏過關訣竅。為此，我們特別整理了即使不進行格擋，也能讓戰鬥變得更加輕鬆的實戰攻略。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/74aec3d626757895dbaf5d4d77321484b17e24a1.jpg">▲ 在封閉測試中也僅有 10% 的玩家通關（照片：《權力遊戲：國王大道》官方YouTube頻道） <br> </p><p class="bb_paragraph"><b>切勿忘記欄位強化與稱號 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">遊戲內提升屬性數值的方法非常多樣。其中，稱號在收集到的瞬間就能獲得屬性，且透過裝備還能再次提升屬性數值。方法也很簡單，只需在\[選單]中點擊\[稱號]，並裝備想要的稱號即可。順帶一提，稱號分為「攻擊、防禦、其他」三大類別，每個類別都可以各裝備一個。 </p><p class="bb_paragraph">欄位強化是針對裝備所穿戴的欄位本身進行強化的系統。因此，即使更換裝備，仍舊會維持該強化的數值與屬性。此外，若強化失敗，除了消耗材料外沒有其他懲罰，負擔較低。強化各部位所需的欄位強化道具，可以透過各種任務、商店，或是分布在世界地圖中的「流浪者的屍體」來獲得。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/2d28b7883b46ae94c87240e9eda7259191db6910.jpg">▲ 每個類別可各裝備 1 個稱號，最多可裝備 3 個  (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/5cdc0194656a4ab7742627013bd271c22ce98eb5.jpg"> ▲ 針對裝備穿戴欄位本身進行強化 (來源：GameMeca)<br> <br><b>技能刻印與精通 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">刻印能大幅提升技能效果。由於這比透過技能升級所增加的數值還要高，因此若是主力技能，便有必要搭配刻印。特別是帶有「（強化）」的刻印效果，不僅僅是提升數值，還能改變技能的方向性以提高實用度。技能刻印可透過獲得裝備時所賦予的刻印效果來入手。 <br> </p><p class="bb_paragraph">相反地，技能精通與其名稱不同，它是用來增強強擊連擊的效果。除了傷害量之外，還會為連擊賦予無法應對、恢復體力等附加效果。此外，若想發動各職業擁有的固有技能，就必須對其進行投資。不過，遊戲初期由於「專精書」道具不足，因此需要選擇一個主力使用的連擊來進行投資。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/ca98e7dfd04167734aa58699e828230fda3ab06f.png"> ▲ 透過刻印效果強化的猛毒增加了地面效果，使便利性有所提升 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/d799c97a28c67eecc0bc26db9d4322910ea160ef.png">▲ 筆者十分愛用簡短俐落的強擊連擊 2 (來源：GameMeca)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>裝備套裝吧 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">相對地，在遊戲初期會比後期更能明顯感覺到 1 點屬性的差距。而裝備套裝效果雖然從初期就能獲得，卻是感受度非常高的成長要素。 </p><p class="bb_paragraph">套裝效果首先可透過穿戴裝備來享有。當穿戴相同套裝的 3 個部位時會賦予「3 件套效果」，穿戴 6 個部位時則會賦予「6 件套效果」。由於可穿戴裝備的欄位總共有 7 個，因此 6 件套效果最多可獲得 1 個，3 件套效果最多可獲得 2 個。順帶一提，根據所穿戴的套裝裝備評級，套裝階級與效果也會隨之提升。 <br> <br>輔助套裝效果可透過「套裝研究」來獲得。拆解各套裝中不使用的裝備，即可提升屬性與套裝等級。而且，當突破套裝研究階段時，就能選擇 1 個輔助套裝效果並裝備。但要注意的是，若裝備套裝效果與輔助套裝效果相同，將無法套用輔助套裝效果。 </p><p class="bb_paragraph">由於初期較難突破套裝研究第 2 階段，因此主要選擇第 1 階段的效果。「狂戰士」套裝可無條件提升造成的傷害量並減少受到的傷害量，因此作泛用推薦。如果對格擋很熟練，那麼賦予相關效果的「決鬥者」套裝也是個不錯的選擇。相反地，則不推薦只有在受到傷害時才會發動效果的「守護者」套裝。順帶一提，當在後期確立角色流派後，當然也必須更改輔助套裝效果。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/ddd7619a813b4b1770e4b30ba376b0f944b5c1f7.jpg">▲ 不論如何，所有套裝研究都是必須完成的 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/0a7a4ec56bc88a15991ace83092e9aa242d9dc15.jpg">▲ 遊戲初期，無條件的「狂戰士」套裝效果最為穩妥 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>盡可能營造 1:1 戰鬥局面 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">一旦被多個敵人包圍，戰鬥的節奏就會被打斷。被擊中時不僅生命值（HP）會減少，連擊也容易中斷，進而無法對敵人造成高傷害。如果熟練掌握「格擋」，這反而會是一個大好機會；但若是相反的情況，遊戲難度將會大幅提升。 <br> <br>因此，必須盡可能善用遊戲中所提供的系統，來營造 1:1 的戰鬥局面。最具代表性的功能就是「突襲」。按下「C」鍵在蹲下狀態下，悄悄從背後接近敵人即可發動。若對方是普通怪物，則能造成足以將其一擊必殺的巨大傷害。善加利用這點，就能在與多數敵人戰鬥前，先削減敵方人數。 <br> </p><p class="bb_paragraph">遇到了無法進行突襲的情況？那麼可以利用輔助武器將敵人引誘過來。輔助武器雖然有次數限制，但能從遠距離對敵人造成傷害。若是人形敵人，命中頭部能造成巨大傷害，因此請盡量瞄準頭部。順帶一提，輔助武器的傷害量可以透過特性樹或神器來提升。不過，由於適用情況較為有限，因此整體的受歡迎程度並不高 。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/2032fd1152a2e1291ff499868ab156c1c566841d.jpg">▲ 只要在視野之外，就算接近到正後方也不會被察覺 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/d20dc1b273f12029bd6414aaed8573a9356c6558.jpg"><br>▲ 若是爆頭（命中頭部），傷害量則相差巨大 (來源：GameMeca)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>制定擊殺優先順序 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">如果不可避免地被多個敵人包圍，請務必制定擊殺的優先順序。首先，優先擊殺遠程攻擊的敵人。遠程攻擊不僅無法進行「格擋」，若是從視野之外射來，連抓準閃避時機都很困難。唯一值得慶幸的是，遠程攻擊的敵人生命值較低，可以快速將其擊倒。 </p><p class="bb_paragraph">相反地，手持戰錘或雙手斧等鈍器的敵人，放低優先順序也無妨。與其他敵人相比，他們的攻擊動作較大，因此在戰鬥中也相對容易應對。雖然是理所當然的事，但還是建議先將其他敵人全部擊倒後，再來專心對付頭目或精英怪。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/fd7acb3a0a4616f677679540205678846aeb180a.jpg">▲ 優先擊倒遠程攻擊的敵人會比較輕鬆 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/dce6cf9e497f4f2ee379141ad604e7d843690e04.jpg"><br>▲ 相對來說，使用雙手鈍器或雙斧的敵人較容易應對 (來源：GameMeca)<br> <br><b>抓準時機施展強力一擊 </b><br> <br>當使敵人陷入虛弱狀態時，即可使用「強力一擊」。由於能在無敵狀態下對敵人造成巨大傷害，因此非常實用。然而，有些玩家會在敵人一陷入虛弱狀態時就立刻施展強力一擊，進而浪費了絕佳機會。 </p><p class="bb_paragraph">處於虛弱狀態的敵人在一定時間內受到的傷害會大幅增加，所以必須盡可能將這段時間利用到極致。因此，不立刻使用強力一擊，而是先接上至少一次強擊連擊，就能製造出更高的傷害。順帶一提，雖然因職業而異，但在對手虛弱的期間內，時間絕對足夠打出 1 次強擊連擊。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/0824112a07e3e773bd2ccfcb7a7fbc2c4b7e295f.jpg"><br>▲ 在灰色量表即將消失前使用強力一擊會更有效 (來源：GameMeca)</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph">來源：GameMeca</p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<item>
<title>Competition: design an evolution for the game! ????</title>
<link>https://xinker.org/zh/competition-design-an-evolution-for-the-game</link>
<guid>https://xinker.org/zh/competition-design-an-evolution-for-the-game</guid>
<description><![CDATA[ Hey Crabbies! ????Starting RIGHT NOW in Discord, and running until Friday, June 12th at 12 pm BST, you will be able to submit an idea for a new evolution to be added to Everything is Crab in the 1.2 update.We know a lot of you have had new evolution ideas for Everything is Crab, and we want to give you all a way to submit them and be part of the selection process! At the end of the competition, there will be two rounds of voting: firstly, an internal vote for Odd Dreams Digital and Secret Mode, and then the top ten will have a second round of community voting, where ONE WINNER will be selected.Rules:1.      Competition ends on Friday June 12th at 12 pm BST.2.      One submission per person.3.      Your entry must be submitted as a singular forum post in the dedicated Discord channel.4.      No use of AI tools or programs allowed.5.      Nothing NSFW or offensive.6.      Describe what the evolution does.7.      Describe/draw how it will affect Darwin’s look, if it does.Welcome, but not required:1.      What real-life animal does it come from?2.      Describe/draw the artwork for the icon.3.      A fact for the back of the evolution card.We can&#039;t wait to see your evolution submissions, resulting in one of your ideas making it into the actual game! Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. ???? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45505855/5ea18fc543a806170a7e0d3c40fa2d6d528db5c6.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 19:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Competition:, design, evolution, for, the, game, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey Crabbies! ????</p><p class="bb_paragraph"></p><p class="bb_paragraph">Starting RIGHT NOW in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FmSqMvr7k67%26snr%3D2___" target="_blank" rel=" noopener">Discord</a>, and running until Friday, June 12th at 12 pm BST, you will be able to submit an idea for a new evolution to be added to Everything is Crab in the 1.2 update.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45505855/0aebbf9e43f00d22865ae85c8d0078afe7c7a3ce.png"></p><p class="bb_paragraph">We know a lot of you have had new evolution ideas for Everything is Crab, and we want to give you all a way to submit them and be part of the selection process! At the end of the competition, there will be two rounds of voting: firstly, an internal vote for Odd Dreams Digital and Secret Mode, and then the top ten will have a second round of community voting, where <b>ONE WINNER</b> will be selected.</p><p class="bb_paragraph"></p><div class="bb_h2">Rules:</div><p class="bb_paragraph">1.      Competition ends on Friday June 12th at 12 pm BST.</p><p class="bb_paragraph">2.      One submission per person.</p><p class="bb_paragraph">3.      Your entry must be submitted as a singular forum post in the dedicated Discord channel.</p><p class="bb_paragraph">4.      No use of AI tools or programs allowed.</p><p class="bb_paragraph">5.      Nothing NSFW or offensive.</p><p class="bb_paragraph">6.      Describe what the evolution does.</p><p class="bb_paragraph">7.      Describe/draw how it will affect Darwin’s look, if it does.</p><p class="bb_paragraph"></p><div class="bb_h3">Welcome, but not required:</div><p class="bb_paragraph">1.      What real-life animal does it come from?</p><p class="bb_paragraph">2.      Describe/draw the artwork for the icon.</p><p class="bb_paragraph">3.      A fact for the back of the evolution card.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We can't wait to see your evolution submissions, resulting in one of your ideas making it into the actual game! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Check out <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Flinktr.ee%2Fwearesecretmode%26snr%3D2___" target="_blank" rel=" noopener"><u>Secret Mode channels</u></a> for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FOddDreams_D%26snr%3D2___" target="_blank" rel=" noopener"><u>on X</u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fodddreamsdigital.bsky.social%26snr%3D2___" target="_blank" rel=" noopener"><u>Bluesky</u></a><u>,</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40odd_dreams_digital%26snr%3D2___" target="_blank" rel=" noopener"><u>TikTok</u></a><u>,</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fodd_dreams_digital%2F%26snr%3D2___" target="_blank" rel=" noopener">Instagram</a>, and join the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FmSqMvr7k67%26snr%3D2___" target="_blank" rel=" noopener">Discord!</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. ????</i></p>]]> </content:encoded>
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<item>
<title>[GameMeca] 不需格擋也行，《權力遊戲：國王大道》基礎戰鬥指南</title>
<link>https://xinker.org/zh/gamemeca-%E4%B8%8D%E9%9C%80%E6%A0%BC%E6%93%8B%E4%B9%9F%E8%A1%8C%E6%AC%8A%E5%8A%9B%E9%81%8A%E6%88%B2%E5%9C%8B%E7%8E%8B%E5%A4%A7%E9%81%93%E5%9F%BA%E7%A4%8E%E6%88%B0%E9%AC%A5%E6%8C%87%E5%8D%97</link>
<guid>https://xinker.org/zh/gamemeca-%E4%B8%8D%E9%9C%80%E6%A0%BC%E6%93%8B%E4%B9%9F%E8%A1%8C%E6%AC%8A%E5%8A%9B%E9%81%8A%E6%88%B2%E5%9C%8B%E7%8E%8B%E5%A4%A7%E9%81%93%E5%9F%BA%E7%A4%8E%E6%88%B0%E9%AC%A5%E6%8C%87%E5%8D%97</guid>
<description><![CDATA[ (來源：GameMeca)《權力遊戲：國王大道》已於 5 月 14 日透過 PC 版搶先公開揭開了神秘面紗。完美重現原作特有的殘酷世界觀，這句話與戰鬥同樣非常困難的說法不謀而合。事實上，許多未能適應包含「格擋」在內的戰鬥系統與沉重動作感的玩家，紛紛在「史堤」等各章節頭目面前敗下陣來。  如果你正因為無法抵擋敵人的攻擊，而只能在冰冷的地板上不斷躺屍，那麼很有可能是因為戰鬥準備不足，或是缺乏過關訣竅。為此，我們特別整理了即使不進行格擋，也能讓戰鬥變得更加輕鬆的實戰攻略。 ▲ 在封閉測試中也僅有 10% 的玩家通關（照片：《權力遊戲：國王大道》官方YouTube頻道）  切勿忘記欄位強化與稱號  遊戲內提升屬性數值的方法非常多樣。其中，稱號在收集到的瞬間就能獲得屬性，且透過裝備還能再次提升屬性數值。方法也很簡單，只需在\[選單]中點擊\[稱號]，並裝備想要的稱號即可。順帶一提，稱號分為「攻擊、防禦、其他」三大類別，每個類別都可以各裝備一個。 欄位強化是針對裝備所穿戴的欄位本身進行強化的系統。因此，即使更換裝備，仍舊會維持該強化的數值與屬性。此外，若強化失敗，除了消耗材料外沒有其他懲罰，負擔較低。強化各部位所需的欄位強化道具，可以透過各種任務、商店，或是分布在世界地圖中的「流浪者的屍體」來獲得。 ▲ 每個類別可各裝備 1 個稱號，最多可裝備 3 個  (來源：GameMeca) ▲ 針對裝備穿戴欄位本身進行強化 (來源：GameMeca) 技能刻印與精通  刻印能大幅提升技能效果。由於這比透過技能升級所增加的數值還要高，因此若是主力技能，便有必要搭配刻印。特別是帶有「（強化）」的刻印效果，不僅僅是提升數值，還能改變技能的方向性以提高實用度。技能刻印可透過獲得裝備時所賦予的刻印效果來入手。  相反地，技能精通與其名稱不同，它是用來增強強擊連擊的效果。除了傷害量之外，還會為連擊賦予無法應對、恢復體力等附加效果。此外，若想發動各職業擁有的固有技能，就必須對其進行投資。不過，遊戲初期由於「專精書」道具不足，因此需要選擇一個主力使用的連擊來進行投資。  ▲ 透過刻印效果強化的猛毒增加了地面效果，使便利性有所提升 (來源：GameMeca)▲ 筆者十分愛用簡短俐落的強擊連擊 2 (來源：GameMeca) 裝備套裝吧  相對地，在遊戲初期會比後期更能明顯感覺到 1 點屬性的差距。而裝備套裝效果雖然從初期就能獲得，卻是感受度非常高的成長要素。 套裝效果首先可透過穿戴裝備來享有。當穿戴相同套裝的 3 個部位時會賦予「3 件套效果」，穿戴 6 個部位時則會賦予「6 件套效果」。由於可穿戴裝備的欄位總共有 7 個，因此 6 件套效果最多可獲得 1 個，3 件套效果最多可獲得 2 個。順帶一提，根據所穿戴的套裝裝備評級，套裝階級與效果也會隨之提升。  輔助套裝效果可透過「套裝研究」來獲得。拆解各套裝中不使用的裝備，即可提升屬性與套裝等級。而且，當突破套裝研究階段時，就能選擇 1 個輔助套裝效果並裝備。但要注意的是，若裝備套裝效果與輔助套裝效果相同，將無法套用輔助套裝效果。 由於初期較難突破套裝研究第 2 階段，因此主要選擇第 1 階段的效果。「狂戰士」套裝可無條件提升造成的傷害量並減少受到的傷害量，因此作泛用推薦。如果對格擋很熟練，那麼賦予相關效果的「決鬥者」套裝也是個不錯的選擇。相反地，則不推薦只有在受到傷害時才會發動效果的「守護者」套裝。順帶一提，當在後期確立角色流派後，當然也必須更改輔助套裝效果。 ▲ 不論如何，所有套裝研究都是必須完成的 (來源：GameMeca)▲ 遊戲初期，無條件的「狂戰士」套裝效果最為穩妥 (來源：GameMeca)盡可能營造 1:1 戰鬥局面  一旦被多個敵人包圍，戰鬥的節奏就會被打斷。被擊中時不僅生命值（HP）會減少，連擊也容易中斷，進而無法對敵人造成高傷害。如果熟練掌握「格擋」，這反而會是一個大好機會；但若是相反的情況，遊戲難度將會大幅提升。  因此，必須盡可能善用遊戲中所提供的系統，來營造 1:1 的戰鬥局面。最具代表性的功能就是「突襲」。按下「C」鍵在蹲下狀態下，悄悄從背後接近敵人即可發動。若對方是普通怪物，則能造成足以將其一擊必殺的巨大傷害。善加利用這點，就能在與多數敵人戰鬥前，先削減敵方人數。  遇到了無法進行突襲的情況？那麼可以利用輔助武器將敵人引誘過來。輔助武器雖然有次數限制，但能從遠距離對敵人造成傷害。若是人形敵人，命中頭部能造成巨大傷害，因此請盡量瞄準頭部。順帶一提，輔助武器的傷害量可以透過特性樹或神器來提升。不過，由於適用情況較為有限，因此整體的受歡迎程度並不高 。 ▲ 只要在視野之外，就算接近到正後方也不會被察覺 (來源：GameMeca)▲ 若是爆頭（命中頭部），傷害量則相差巨大 (來源：GameMeca) 制定擊殺優先順序  如果不可避免地被多個敵人包圍，請務必制定擊殺的優先順序。首先，優先擊殺遠程攻擊的敵人。遠程攻擊不僅無法進行「格擋」，若是從視野之外射來，連抓準閃避時機都很困難。唯一值得慶幸的是，遠程攻擊的敵人生命值較低，可以快速將其擊倒。 相反地，手持戰錘或雙手斧等鈍器的敵人，放低優先順序也無妨。與其他敵人相比，他們的攻擊動作較大，因此在戰鬥中也相對容易應對。雖然是理所當然的事，但還是建議先將其他敵人全部擊倒後，再來專心對付頭目或精英怪。 ▲ 優先擊倒遠程攻擊的敵人會比較輕鬆 (來源：GameMeca)▲ 相對來說，使用雙手鈍器或雙斧的敵人較容易應對 (來源：GameMeca) 抓準時機施展強力一擊  當使敵人陷入虛弱狀態時，即可使用「強力一擊」。由於能在無敵狀態下對敵人造成巨大傷害，因此非常實用。然而，有些玩家會在敵人一陷入虛弱狀態時就立刻施展強力一擊，進而浪費了絕佳機會。 處於虛弱狀態的敵人在一定時間內受到的傷害會大幅增加，所以必須盡可能將這段時間利用到極致。因此，不立刻使用強力一擊，而是先接上至少一次強擊連擊，就能製造出更高的傷害。順帶一提，雖然因職業而異，但在對手虛弱的期間內，時間絕對足夠打出 1 次強擊連擊。 ▲ 在灰色量表即將消失前使用強力一擊會更有效 (來源：GameMeca)來源：GameMeca  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/7be1276aa629c0bbbac82d2f6e6160880414a272.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 18:53:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GameMeca, 不需格擋也行，《權力遊戲：國王大道》基礎戰鬥指南</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/02fbe0f2ccf4d972225abf638eb33c9001471c93.jpg"></p><p class="bb_paragraph">(來源：GameMeca)</p><p class="bb_paragraph">《權力遊戲：國王大道》已於 5 月 14 日透過 PC 版搶先公開揭開了神秘面紗。完美重現原作特有的殘酷世界觀，這句話與戰鬥同樣非常困難的說法不謀而合。事實上，許多未能適應包含「格擋」在內的戰鬥系統與沉重動作感的玩家，紛紛在「史堤」等各章節頭目面前敗下陣來。 <br> </p><p class="bb_paragraph">如果你正因為無法抵擋敵人的攻擊，而只能在冰冷的地板上不斷躺屍，那麼很有可能是因為戰鬥準備不足，或是缺乏過關訣竅。為此，我們特別整理了即使不進行格擋，也能讓戰鬥變得更加輕鬆的實戰攻略。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/74aec3d626757895dbaf5d4d77321484b17e24a1.jpg">▲ 在封閉測試中也僅有 10% 的玩家通關（照片：《權力遊戲：國王大道》官方YouTube頻道） <br> </p><p class="bb_paragraph"><b>切勿忘記欄位強化與稱號 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">遊戲內提升屬性數值的方法非常多樣。其中，稱號在收集到的瞬間就能獲得屬性，且透過裝備還能再次提升屬性數值。方法也很簡單，只需在\[選單]中點擊\[稱號]，並裝備想要的稱號即可。順帶一提，稱號分為「攻擊、防禦、其他」三大類別，每個類別都可以各裝備一個。 </p><p class="bb_paragraph">欄位強化是針對裝備所穿戴的欄位本身進行強化的系統。因此，即使更換裝備，仍舊會維持該強化的數值與屬性。此外，若強化失敗，除了消耗材料外沒有其他懲罰，負擔較低。強化各部位所需的欄位強化道具，可以透過各種任務、商店，或是分布在世界地圖中的「流浪者的屍體」來獲得。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/2d28b7883b46ae94c87240e9eda7259191db6910.jpg">▲ 每個類別可各裝備 1 個稱號，最多可裝備 3 個  (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/5cdc0194656a4ab7742627013bd271c22ce98eb5.jpg"> ▲ 針對裝備穿戴欄位本身進行強化 (來源：GameMeca)<br> <br><b>技能刻印與精通 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">刻印能大幅提升技能效果。由於這比透過技能升級所增加的數值還要高，因此若是主力技能，便有必要搭配刻印。特別是帶有「（強化）」的刻印效果，不僅僅是提升數值，還能改變技能的方向性以提高實用度。技能刻印可透過獲得裝備時所賦予的刻印效果來入手。 <br> </p><p class="bb_paragraph">相反地，技能精通與其名稱不同，它是用來增強強擊連擊的效果。除了傷害量之外，還會為連擊賦予無法應對、恢復體力等附加效果。此外，若想發動各職業擁有的固有技能，就必須對其進行投資。不過，遊戲初期由於「專精書」道具不足，因此需要選擇一個主力使用的連擊來進行投資。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/ca98e7dfd04167734aa58699e828230fda3ab06f.png"> ▲ 透過刻印效果強化的猛毒增加了地面效果，使便利性有所提升 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/d799c97a28c67eecc0bc26db9d4322910ea160ef.png">▲ 筆者十分愛用簡短俐落的強擊連擊 2 (來源：GameMeca)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>裝備套裝吧 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">相對地，在遊戲初期會比後期更能明顯感覺到 1 點屬性的差距。而裝備套裝效果雖然從初期就能獲得，卻是感受度非常高的成長要素。 </p><p class="bb_paragraph">套裝效果首先可透過穿戴裝備來享有。當穿戴相同套裝的 3 個部位時會賦予「3 件套效果」，穿戴 6 個部位時則會賦予「6 件套效果」。由於可穿戴裝備的欄位總共有 7 個，因此 6 件套效果最多可獲得 1 個，3 件套效果最多可獲得 2 個。順帶一提，根據所穿戴的套裝裝備評級，套裝階級與效果也會隨之提升。 <br> <br>輔助套裝效果可透過「套裝研究」來獲得。拆解各套裝中不使用的裝備，即可提升屬性與套裝等級。而且，當突破套裝研究階段時，就能選擇 1 個輔助套裝效果並裝備。但要注意的是，若裝備套裝效果與輔助套裝效果相同，將無法套用輔助套裝效果。 </p><p class="bb_paragraph">由於初期較難突破套裝研究第 2 階段，因此主要選擇第 1 階段的效果。「狂戰士」套裝可無條件提升造成的傷害量並減少受到的傷害量，因此作泛用推薦。如果對格擋很熟練，那麼賦予相關效果的「決鬥者」套裝也是個不錯的選擇。相反地，則不推薦只有在受到傷害時才會發動效果的「守護者」套裝。順帶一提，當在後期確立角色流派後，當然也必須更改輔助套裝效果。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/ddd7619a813b4b1770e4b30ba376b0f944b5c1f7.jpg">▲ 不論如何，所有套裝研究都是必須完成的 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/0a7a4ec56bc88a15991ace83092e9aa242d9dc15.jpg">▲ 遊戲初期，無條件的「狂戰士」套裝效果最為穩妥 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>盡可能營造 1:1 戰鬥局面 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">一旦被多個敵人包圍，戰鬥的節奏就會被打斷。被擊中時不僅生命值（HP）會減少，連擊也容易中斷，進而無法對敵人造成高傷害。如果熟練掌握「格擋」，這反而會是一個大好機會；但若是相反的情況，遊戲難度將會大幅提升。 <br> <br>因此，必須盡可能善用遊戲中所提供的系統，來營造 1:1 的戰鬥局面。最具代表性的功能就是「突襲」。按下「C」鍵在蹲下狀態下，悄悄從背後接近敵人即可發動。若對方是普通怪物，則能造成足以將其一擊必殺的巨大傷害。善加利用這點，就能在與多數敵人戰鬥前，先削減敵方人數。 <br> </p><p class="bb_paragraph">遇到了無法進行突襲的情況？那麼可以利用輔助武器將敵人引誘過來。輔助武器雖然有次數限制，但能從遠距離對敵人造成傷害。若是人形敵人，命中頭部能造成巨大傷害，因此請盡量瞄準頭部。順帶一提，輔助武器的傷害量可以透過特性樹或神器來提升。不過，由於適用情況較為有限，因此整體的受歡迎程度並不高 。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/2032fd1152a2e1291ff499868ab156c1c566841d.jpg">▲ 只要在視野之外，就算接近到正後方也不會被察覺 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/d20dc1b273f12029bd6414aaed8573a9356c6558.jpg"><br>▲ 若是爆頭（命中頭部），傷害量則相差巨大 (來源：GameMeca)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>制定擊殺優先順序 </b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">如果不可避免地被多個敵人包圍，請務必制定擊殺的優先順序。首先，優先擊殺遠程攻擊的敵人。遠程攻擊不僅無法進行「格擋」，若是從視野之外射來，連抓準閃避時機都很困難。唯一值得慶幸的是，遠程攻擊的敵人生命值較低，可以快速將其擊倒。 </p><p class="bb_paragraph">相反地，手持戰錘或雙手斧等鈍器的敵人，放低優先順序也無妨。與其他敵人相比，他們的攻擊動作較大，因此在戰鬥中也相對容易應對。雖然是理所當然的事，但還是建議先將其他敵人全部擊倒後，再來專心對付頭目或精英怪。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/fd7acb3a0a4616f677679540205678846aeb180a.jpg">▲ 優先擊倒遠程攻擊的敵人會比較輕鬆 (來源：GameMeca)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/dce6cf9e497f4f2ee379141ad604e7d843690e04.jpg"><br>▲ 相對來說，使用雙手鈍器或雙斧的敵人較容易應對 (來源：GameMeca)<br> <br><b>抓準時機施展強力一擊 </b><br> <br>當使敵人陷入虛弱狀態時，即可使用「強力一擊」。由於能在無敵狀態下對敵人造成巨大傷害，因此非常實用。然而，有些玩家會在敵人一陷入虛弱狀態時就立刻施展強力一擊，進而浪費了絕佳機會。 </p><p class="bb_paragraph">處於虛弱狀態的敵人在一定時間內受到的傷害會大幅增加，所以必須盡可能將這段時間利用到極致。因此，不立刻使用強力一擊，而是先接上至少一次強擊連擊，就能製造出更高的傷害。順帶一提，雖然因職業而異，但在對手虛弱的期間內，時間絕對足夠打出 1 次強擊連擊。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/0824112a07e3e773bd2ccfcb7a7fbc2c4b7e295f.jpg"><br>▲ 在灰色量表即將消失前使用強力一擊會更有效 (來源：GameMeca)</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph">來源：GameMeca</p><p class="bb_paragraph"> </p>]]> </content:encoded>
</item>

<item>
<title>???? Morimens × Saya no Uta┊V2.5.1 PV &#45; Song of Perennial Wandering</title>
<link>https://xinker.org/zh/morimens-saya-no-utav251-pv-song-of-perennial-wandering</link>
<guid>https://xinker.org/zh/morimens-saya-no-utav251-pv-song-of-perennial-wandering</guid>
<description><![CDATA[ &quot;When love takes on flesh, birthing a world that&#039;s ours..&quot;&quot;...so beautiful, and yet so cruel.&quot;✦ Saya VA: Midori Kawamura✦ Title: Song of Memento✦ Vocals: Emi Evans✦ Translated Lyrics/Composition: F.R.K.@B.I.A.V. Studio ]]></description>
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<pubDate>Fri, 22 May 2026 18:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, Morimens, Saya, Uta┊V2.5.1, Song, Perennial, Wandering</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">"When love takes on flesh, birthing a world that's ours.."</p><p class="bb_paragraph">"...so beautiful, and yet so cruel."</p><p class="bb_paragraph">✦ Saya VA: Midori Kawamura</p><p class="bb_paragraph"></p><p class="bb_paragraph">✦ Title: Song of Memento</p><p class="bb_paragraph">✦ Vocals: Emi Evans</p><p class="bb_paragraph">✦ Translated Lyrics/Composition: F.R.K.@B.I.A.V. Studio</p><div data-youtube='"Z7AWj87O6Fc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
</item>

<item>
<title>04.[野外] 令人心動的維斯特洛</title>
<link>https://xinker.org/zh/04%E9%87%8E%E5%A4%96-%E4%BB%A4%E4%BA%BA%E5%BF%83%E5%8B%95%E7%9A%84%E7%B6%AD%E6%96%AF%E7%89%B9%E6%B4%9B</link>
<guid>https://xinker.org/zh/04%E9%87%8E%E5%A4%96-%E4%BB%A4%E4%BA%BA%E5%BF%83%E5%8B%95%E7%9A%84%E7%B6%AD%E6%96%AF%E7%89%B9%E6%B4%9B</guid>
<description><![CDATA[ 行走於此世界 — 將「探索」一詞重新定義數百次的故事 漫步於維斯特洛究竟是何種感受？  對於劇中的人物而言，這個世界是寒冷且沉重的。 塞外的鬼影森林令人心生恐懼，君臨城的跳蚤窩充滿了危險，而前往冬恩的道路則盡是險峻疲憊。 對他們而言，維斯特洛是一片必須設法生存的土地，而非一個想要探索的世界。  然而對於遊戲中的玩家來說，這個世界必須有所不同。 在瓊恩‧雪諾帶著恐懼仰望的絕壁長城之上，玩家應當感到心潮澎湃。 在艾莉亞屏息穿梭的君臨城巷弄裡，玩家應當體驗到發現新事物的驚喜。  同樣的世界，卻必須呈現截然不同的感官體驗。填補這兩者之間的差距，正是野外存在的理由。 野外不僅僅是移動的空間。   它是敘事流轉、戰鬥爆發，讓世界觀得以呼吸並展現一切的空間。 過去三週所介紹的世界、敘事與戰鬥，若要傳達給玩家，就必須透過野外。 若那個空間空洞乏味，即便有再宏大的敘事、再精巧的戰鬥，那份感動也會變得淡薄。  多數遊戲在打開地圖時，雖然展現了宏大的世界，但實際上卻只剩下從一個任務標記連往另一個標記的直線路徑。 夾在其中的平原、森林與丘陵，僅僅淪為移動的空間。世界看似遼闊，玩家所走的道路卻很狹窄。   什麼能讓玩家產生想要漫步於維斯特洛的渴望？  引領童話中的韓賽爾與葛雷特走入森林深處的，並非宏大的目的地，而是細碎的面包屑。 在維斯特洛，也有著扮演這類角色的事物。 始終未能送達的信鴉書信、從樹洞縫隙中透出的微光、無名冒險家的屍骸。這些並不承諾豐厚的獎勵。 僅僅是那份世界依然鮮活的觸感，便足以讓人駐足轉向。 就在主線任務動線旁不到 20 公尺處，這些痕跡將觸發一場計畫之外的探險。  若那些痕跡能讓人駐足轉向，那麼引導腳步的方式也存在著原則。 不存在世界觀之外的引導者。引導玩家的並非系統 UI。 而是權力遊戲世界觀中的信使，白鴉。 那隻白鴉不會直白地說「那裡有寶箱」，牠只是振翅飛去。是否要跟隨那個方向，完全取決於玩家。 然而，填滿維斯特洛是一件比想像中還要困難許多的事情。  在維斯特洛，究竟能放置什麼樣的內容？   對於其他開放世界遊戲來說，這是個簡單的問題。只需建造巨大的怪物營地、放入副本，再配置閃爍的特效即可。 然而權力遊戲的世界卻現實得近乎殘酷。 蘭尼斯特家族絕不會為了遊戲的便利性，就突兀地在荒野正中央經營一座小哨所。  史塔克家族的士兵不會無緣無故地在偏僻的森林裡徘徊。 各大勢力必須待在各自的根據地，並遵循其政治邏輯。 每當我們進行配置時，都必須通過這個問題的考驗。   這件物品存在於這個世界中，是否合情合理？   國境地帶的逃兵群體是合理的。受戰爭波及而被佔領的村莊是合理的。荒廢已久的遺跡也是合理的。 然而，冠上某個家族之名、卻毫無脈絡可言的中型頭目營地，是不合理的。   我們曾一度認為，這在企劃開放世界內容時是一項巨大的限制。  我們將突破口聚焦於維斯特洛獨有的特點，這是其他遊戲所不具備的。   第一點在於觀察「維斯特洛的時間」。   受損的魚梁木。這棵樹並未完全死去，而是深藏著過去的記憶。 當玩家觸碰那段先民與森林之子對抗的記憶時，便能在不與《權力遊戲》原作敘事產生衝突的情況下，與傳說中的生物交手。 唯有好奇心，才是這項內容的入場券。 被遺棄的遺址。殘破的壁畫、陳舊的文字。這些皆與現存的任何勢力無關。 玩家將親自尋找並拼湊這些碎片，還原維斯特洛隱藏的故事。 當一張完整的壁畫被記錄在圖鑑中時，那種感官體驗更接近於一場求知探索。 第二點在於觀察「維斯特洛的現實」。  戰爭動亂所留下的空隙，以及奪取了權力無法觸及的邊境、橫行霸道的流浪暴徒。 在奪回該區域的瞬間，原本壓抑的空間將重獲新生，成為被驅逐的居民重新歸來的解放村莊。 以及舊神與七神信仰等權力遊戲世界觀中的信仰之地。 在擊退狂信徒的威脅後，玩家方能步入聖堂，於其中陷入片刻的冥想。 信仰曾是生活在這個世界的人們之日常，而奪回那些場所，其意義遠超乎一場單純的戰鬥。這些內容都有一個共同點。 正因身處維斯特洛，這一切才得以成立。 最終，《權力遊戲》特有的現實感並非限制，而是成就這個世界的基石。 至今為止介紹的內容，全都必須由玩家邁出第一步才會開啟。 然而，維斯特洛並非只有在玩家造訪時才是鮮活的世界。 有些東西，是權力遊戲影集未能完整呈現的。  在國王與貴族的故事背後，還有無數在這個世界努力生活的平凡人的故事。 有因為繳不出稅金而被驅逐的小農，有在戰亂中失去孩子的母親，也有獨自修補半毀穀倉的老人。 然而，他們確實生活在這個世界裡，即便在此時此刻，也依然在書寫著自己的故事。 漫步於野外時，你將會邂逅這些人。  被山賊追趕的行商、守著為受傷的馬兒哭泣的孩子、站在路邊等待未從戰場歸來丈夫的女子。 沒有人會命令你去幫忙。若你介入，世界將會有所反應；若你無視，他們便會被留在原地。 有時，這個世界也會主動向你搭話。 像是某位領主重金懸賞的逃犯，正躲藏在該地區某處的通緝令。 懸賞通緝任務會將玩家吸引進這個世界中已經發生的事件裡。 目標並不僅僅只是強大的敵人。他們各有各的故事，並實際躲藏在野外的某處。 從尋找、對峙到終結，整個過程本身就是一段簡短的故事。 即便在白港或舊鎮這樣的大城市裡，世界運轉的腳步也從未停歇。 與權力者的鬥爭無關，大大小小的事件正不斷上演。這裡沒有地圖，也沒有目的地標記。 僅有線索，而將這些線索串連、推理並尋求真相，完全取決於玩家。 並非世界在等待著玩家，而是即便玩家不在，事件也早已在發生。我們追求的正是這種鮮活的真實感。 如果設計好的內容是為了讓世界變得有趣， 那麼這些設計便營造出了一種感官體驗：即便沒有玩家，這個世界也早已在自行運轉。 正是這種感覺，讓野外不再僅僅是一個單純的舞台，而是一個鮮活的生命空間。  歸根結底，我們所設計的並非內容本身，而是發現的體驗。 只要曾體會過一次這種經驗的人，便會開啟下一次探險。 對權力遊戲中的角色而言，維斯特洛並非一個令人心動的世界。 但我們希望，在這款遊戲中穿梭於維斯特洛的玩家們，能夠感受到那份悸動。  ????️ 四格漫畫   ]]></description>
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<pubDate>Fri, 22 May 2026 17:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>04.野外, 令人心動的維斯特洛</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/e52ef2c9b45118361dfc1e1f16b9fe16af2d2a29.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">行走於此世界 — 將「探索」一詞重新定義數百次的故事</p><p class="bb_paragraph"> </p><p class="bb_paragraph">漫步於維斯特洛究竟是何種感受？</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">對於劇中的人物而言，這個世界是寒冷且沉重的。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">塞外的鬼影森林令人心生恐懼，君臨城的跳蚤窩充滿了危險，而前往冬恩的道路則盡是險峻疲憊。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">對他們而言，維斯特洛是一片必須設法生存的土地，而非一個想要探索的世界。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">然而對於遊戲中的玩家來說，這個世界必須有所不同。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">在瓊恩‧雪諾帶著恐懼仰望的絕壁長城之上，玩家應當感到心潮澎湃。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">在艾莉亞屏息穿梭的君臨城巷弄裡，玩家應當體驗到發現新事物的驚喜。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">同樣的世界，卻必須呈現截然不同的感官體驗。填補這兩者之間的差距，正是野外存在的理由。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/29c1efc29fdde6d5992d6b0cf30016251789a380.png"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">野外不僅僅是移動的空間。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">它是敘事流轉、戰鬥爆發，讓世界觀得以呼吸並展現一切的空間。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">過去三週所介紹的世界、敘事與戰鬥，若要傳達給玩家，就必須透過野外。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">若那個空間空洞乏味，即便有再宏大的敘事、再精巧的戰鬥，那份感動也會變得淡薄。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">多數遊戲在打開地圖時，雖然展現了宏大的世界，但實際上卻只剩下從一個任務標記連往另一個標記的直線路徑。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">夾在其中的平原、森林與丘陵，僅僅淪為移動的空間。世界看似遼闊，玩家所走的道路卻很狹窄。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">什麼能讓玩家產生想要漫步於維斯特洛的渴望？</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">引領童話中的韓賽爾與葛雷特走入森林深處的，並非宏大的目的地，而是細碎的面包屑。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">在維斯特洛，也有著扮演這類角色的事物。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">始終未能送達的信鴉書信、從樹洞縫隙中透出的微光、無名冒險家的屍骸。這些並不承諾豐厚的獎勵。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">僅僅是那份世界依然鮮活的觸感，便足以讓人駐足轉向。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">就在主線任務動線旁不到 20 公尺處，這些痕跡將觸發一場計畫之外的探險。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/46005685/7afd98f3507b9f5144e616b121fbf0861bbfcb8e.png"></p><p class="bb_paragraph">若那些痕跡能讓人駐足轉向，那麼引導腳步的方式也存在著原則。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">不存在世界觀之外的引導者。引導玩家的並非系統 UI。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">而是權力遊戲世界觀中的信使，白鴉。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">那隻白鴉不會直白地說「那裡有寶箱」，牠只是振翅飛去。是否要跟隨那個方向，完全取決於玩家。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/86b2c59de0eafd6de967bc1a7dd8c310628dd8b2.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">然而，填滿維斯特洛是一件比想像中還要困難許多的事情。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">在維斯特洛，究竟能放置什麼樣的內容？</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">對於其他開放世界遊戲來說，這是個簡單的問題。只需建造巨大的怪物營地、放入副本，再配置閃爍的特效即可。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">然而權力遊戲的世界卻現實得近乎殘酷。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">蘭尼斯特家族絕不會為了遊戲的便利性，就突兀地在荒野正中央經營一座小哨所。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">史塔克家族的士兵不會無緣無故地在偏僻的森林裡徘徊。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">各大勢力必須待在各自的根據地，並遵循其政治邏輯。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">每當我們進行配置時，都必須通過這個問題的考驗。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">這件物品存在於這個世界中，是否合情合理？</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">國境地帶的逃兵群體是合理的。受戰爭波及而被佔領的村莊是合理的。荒廢已久的遺跡也是合理的。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">然而，冠上某個家族之名、卻毫無脈絡可言的中型頭目營地，是不合理的。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">我們曾一度認為，這在企劃開放世界內容時是一項巨大的限制。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將突破口聚焦於維斯特洛獨有的特點，這是其他遊戲所不具備的。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">第一點在於觀察「維斯特洛的時間」。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">受損的魚梁木。這棵樹並未完全死去，而是深藏著過去的記憶。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">當玩家觸碰那段先民與森林之子對抗的記憶時，便能在不與《權力遊戲》原作敘事產生衝突的情況下，與傳說中的生物交手。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">唯有好奇心，才是這項內容的入場券。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/3c5cb3c9c0b19c5aa4734ecf22429a324893eca6.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/0f508cd933cb047feadc02749c7f811cecbe7c3b.png"></p><p class="bb_paragraph">被遺棄的遺址。殘破的壁畫、陳舊的文字。這些皆與現存的任何勢力無關。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">玩家將親自尋找並拼湊這些碎片，還原維斯特洛隱藏的故事。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">當一張完整的壁畫被記錄在圖鑑中時，那種感官體驗更接近於一場求知探索。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/ba296e620ab839e9c2423c9ba5e9b0f180d329b3.png"><img src="https://clan.akamai.steamstatic.com/images/46005685/92bf2804582e9a319c7cef4a815a3878d940f784.png"></p><p class="bb_paragraph">第二點在於觀察「維斯特洛的現實」。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">戰爭動亂所留下的空隙，以及奪取了權力無法觸及的邊境、橫行霸道的流浪暴徒。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">在奪回該區域的瞬間，原本壓抑的空間將重獲新生，成為被驅逐的居民重新歸來的解放村莊。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/584355f26776742c66b9a9046b98dd5a85b11356.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/479026afb2a31d0c60be0448974e9e9f199927f3.png"></p><p class="bb_paragraph">以及舊神與七神信仰等權力遊戲世界觀中的信仰之地。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">在擊退狂信徒的威脅後，玩家方能步入聖堂，於其中陷入片刻的冥想。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">信仰曾是生活在這個世界的人們之日常，而奪回那些場所，其意義遠超乎一場單純的戰鬥。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/06b1d857c80c0dd78668f29b058e33e744433fd1.png"></p><p class="bb_paragraph">這些內容都有一個共同點。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">正因身處維斯特洛，這一切才得以成立。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">最終，《權力遊戲》特有的現實感並非限制，而是成就這個世界的基石。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/c20c1231b9ddae92f16443245f479ef9338111a3.png"></p><p class="bb_paragraph">至今為止介紹的內容，全都必須由玩家邁出第一步才會開啟。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">然而，維斯特洛並非只有在玩家造訪時才是鮮活的世界。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">有些東西，是權力遊戲影集未能完整呈現的。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">在國王與貴族的故事背後，還有無數在這個世界努力生活的平凡人的故事。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">有因為繳不出稅金而被驅逐的小農，有在戰亂中失去孩子的母親，也有獨自修補半毀穀倉的老人。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">然而，他們確實生活在這個世界裡，即便在此時此刻，也依然在書寫著自己的故事。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">漫步於野外時，你將會邂逅這些人。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">被山賊追趕的行商、守著為受傷的馬兒哭泣的孩子、站在路邊等待未從戰場歸來丈夫的女子。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">沒有人會命令你去幫忙。若你介入，世界將會有所反應；若你無視，他們便會被留在原地。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/744abed15c897d87d95f822e4393fe0674df9c07.png"></p><p class="bb_paragraph">有時，這個世界也會主動向你搭話。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">像是某位領主重金懸賞的逃犯，正躲藏在該地區某處的通緝令。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">懸賞通緝任務會將玩家吸引進這個世界中已經發生的事件裡。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">目標並不僅僅只是強大的敵人。他們各有各的故事，並實際躲藏在野外的某處。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">從尋找、對峙到終結，整個過程本身就是一段簡短的故事。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/3ae53352565811f434d167a8ba68f9343f4075db.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/1d0d8a3c20fde454511b4de7c691ca7c0bac0459.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">即便在白港或舊鎮這樣的大城市裡，世界運轉的腳步也從未停歇。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">與權力者的鬥爭無關，大大小小的事件正不斷上演。這裡沒有地圖，也沒有目的地標記。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">僅有線索，而將這些線索串連、推理並尋求真相，完全取決於玩家。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">並非世界在等待著玩家，而是即便玩家不在，事件也早已在發生。我們追求的正是這種鮮活的真實感。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/384179edef479f9361330ada49ed8c03bdee4419.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/fa702607b976014f8579539d95fa84d59446262b.png"></p><p class="bb_paragraph">如果設計好的內容是為了讓世界變得有趣，</p><p class="bb_paragraph"> </p><p class="bb_paragraph">那麼這些設計便營造出了一種感官體驗：即便沒有玩家，這個世界也早已在自行運轉。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">正是這種感覺，讓野外不再僅僅是一個單純的舞台，而是一個鮮活的生命空間。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">歸根結底，我們所設計的並非內容本身，而是發現的體驗。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">只要曾體會過一次這種經驗的人，便會開啟下一次探險。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">對權力遊戲中的角色而言，維斯特洛並非一個令人心動的世界。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">但我們希望，在這款遊戲中穿梭於維斯特洛的玩家們，能夠感受到那份悸動。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/c441690844b5e54aea76246a4171c50509571d43.png"></p><p class="bb_paragraph"> <b>????️ 四格漫畫 </b> </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/c12ba3bf8200ec8807f903739244226c882d2162.jpg"><img src="https://clan.akamai.steamstatic.com/images/46005685/815129a491a97d4478cd45a7f12e5c38284db073.jpg"><img src="https://clan.akamai.steamstatic.com/images/46005685/4c097a565af9cdf67aef106aee4ba4b20e8a8ebc.jpg"><img src="https://clan.akamai.steamstatic.com/images/46005685/1e9e1447f86b946b3fc383fedd9f3f07583c6925.jpg"><img src="https://clan.akamai.steamstatic.com/images/46005685/c3358fe7255916278637d80bcf1d5648d3da9bd9.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<title>2026.05.28(KST) New Identity Target Extraction/E.G.O Tier5 Threadspinning Reveal</title>
<link>https://xinker.org/zh/20260528kst-new-identity-target-extractionego-tier5-threadspinning-reveal</link>
<guid>https://xinker.org/zh/20260528kst-new-identity-target-extractionego-tier5-threadspinning-reveal</guid>
<description><![CDATA[  ]]></description>
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<pubDate>Fri, 22 May 2026 17:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026.05.28KST, New, Identity, Target, ExtractionE.G.O, Tier5, Threadspinning, Reveal</media:keywords>
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<title>更新筆記 版本 1.08.00</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-10800</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-10800</guid>
<description><![CDATA[ 各位灰鬃，你們好。以下是1.08.00版本的更新說明。 主要更新內容透過本次更新，遊戲新增了池塘、新寵物 - 小雙足龍等內容，同時也套用了多項Bug修復與穩定性改善內容。  更新時程本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。各平台的更新狀態，請參考下方更新項目。 更新Steam (PC): 已更新Steam (Mac): 預計更新(進行中)  1.08.00 更新詳細內容 新增新增了工具佩戴欄。原本佩戴在副武器欄的部分裝備，現在可以佩戴在工具欄中。可佩戴裝備：伐木斧頭、作業用鐵鎚、鏟子、掃帚、鐮刀、十字鎬、手鑽/電鋸、扇子在裝備快捷欄中，工具欄位於副武器欄的下方。原本的面罩、頭冠佩戴欄已移動至「防具」欄。使用「迅速切換」技能時，將切換回此前取出的佩戴欄裝備。「狼丘」及「佩倫營地」新增了設施－「池塘」。透過完成「狼丘」及「佩倫營地」據點的池塘興建任務，即可建造池塘。可以將背包裡的魚類直接放生至池塘中，或進入管理模式進行登錄。登錄多條同種魚類時，其數量會逐漸繁殖增加。且不同魚類的繁殖速度會有所差異。進入管理模式後，可以使用「變更視角」來觀察已登錄魚類的狀態。若登錄的魚類數量超過池塘容量上限，魚類可能會死亡。不過，「傳說魚類」不受池塘內數量或壽命影響，將永久存活。但最多只能登錄1條。改善了傳說魚類，使其無法在商店販售、使用或丟棄。此前已使用、販售及丟棄的傳說魚現已恢復至玩家的背包中。新增了約20餘種可作為寵物收養的小動物及「小雙足龍」。在未來的更新中，成長後的「小雙足龍」還可登錄為坐騎，敬請期待。改善了野生小雙足龍的用途，在擊暈野生小雙足龍後可暫時騎乘。\[克里夫]優化了武器種類，使其可以使用火槍和霰彈槍。\[德米安/翁卡] 新增了與「飛鴉凌空」相同功能的技能。新增了可使被捆綁的通緝犯變得安靜的功能。新增了以特殊的樹枝和淬火10階段的樹枝為材料，製作更高級樹枝的製作配方。  主要改善 內容新增了在淬火時無需經過材料選擇階段，即可直接使用選定的淬火方法進行淬火的功能。新增了「大量畫作製作」和「高級畫作製作」任務。新增了伐木、採石任務的木材和石材獎勵。調整了道具的大小，以便更容易確認夾娃娃膠囊內的獎勵。變更了砍伐木頭時獲得的「樹枝」道具，現改為可使用且可堆疊的「粗糙的樹枝」道具。改善了「無盡箭矢」阿比斯齒輪，使其不僅能套用於箭矢，還能套用於子彈和砲彈。改善了帶走寵物的便利性，在抱著貓的狀態下也能將其帶走。改善了角色坐姿，使角色在透過房屋裝飾擺放的椅子上坐得更加自然。\[鍵盤/滑鼠]改善了理髮店的便利性，現在將滑鼠游標懸停即可提前預覽對應造型。盜賊營地和遺跡也會發生再次封鎖。改善了「貧瘠真實」阿比斯的拼圖便利性。拆分了鐵板／炒製料理，分為魚類、肉類、蔬菜類。改善了魚簍的用途，之後可使用魚簍捕獲魚類。改善了部分服裝的品質。作為持續進行的改善工作之一，根據遊戲的美術方向，替換了部分2D視覺素材。\[克里夫]完善了部分頭盔的外型。改善了貝爾坎德板金盔甲的輪廓，使其能與各種披風自然搭配。 操作\[鍵盤/滑鼠]新增可立即開啟/關閉拍照模式選單的快捷鍵(P)。\[鍵盤/滑鼠]改善為所有操控都能指定副按鍵。改善為可自由指定物品欄/地圖/技能/冒險日記/拍照模式/選單功能的快捷鍵。改善為拍照模式會套用設定中的視角X軸反轉、視角Y軸反轉。改善乘坐深暗之星進行瞄準動作時的視角移動，讓操作更自然。變更為寵物的「撫摸」互動只能在瞄準狀態下進行。改善為在對馬匹及寵物進行「撫摸」時，若使用迴避技能，互動動作會自動取消。改善為乘坐深暗之星時也能使用「閃光反射」技能。改善了在阿比斯中進行離開、休息、集合等操作後，載入完成時視角會朝向正前方。改善了深暗之星的操作便利性與視角表現。 戰鬥 / 動作\[德米安]改善了雙手火砲打擊的追加效果。\[德米安]改善了赤手使用「瞬間迴避」後的技能連接。 UI改善了地圖中的標記圖示，可依目前所在空間(地面/阿比斯)分開標記。在地面建立的標記圖示只會在地面顯示。在阿比斯建立的標記圖示只會在阿比斯顯示。地圖新增會固定顯示在小地圖上的追蹤標記圖示。「技能-查找」中新增武器篩選功能。改善了UI，使得更容易確認已完成的知識與任務。改善了物品欄以價格排序時，「無法販賣道具」的辨識度。\[鍵盤/滑鼠]改善為可在物品欄中,透過滑鼠右鍵執行丟棄、查看詳情。 畫面 / 設定「設定-圖像」中新增「光線追蹤太陽/月亮陰影」選項。改善了在超過4K的高解析度環境下，GPU負載過高的部分情況。改善為在水面上配置物體時，也會顯示配置標示。修正了啟用NVIDIA DLSS Frame Generation或Intel XeSS Frame Generation時，FPS資訊未正確顯示的問題。修正了遠景植被偶爾會閃爍的問題。修正了當光源品質設為「中」以下，或停用光線追蹤(家機版為已提升的光線追蹤)時出現雜點的問題。改善了位移貼圖產生抖動的問題。修正了地面偶爾出現彩虹色霧氣特效的問題。改善了玻璃材質周圍出現殘影的問題。\[Mac]macOS 26.5以上版本裝置已預設啟用Metal4。\[Intel]修正Intel Arc A-series產品線使用「Intel XeSS 3.0」及「Intel XeSS Frame Generation」時，畫面異常顯示的問題。 在地化修正了所有語言中的多項在地化錯誤，並提升整體品質。  其他修正改善了在特定狀況下使用翁卡及德米安角色時，遊戲連線、再次對決等載入過程異常緩慢的問題。修正了在馬車管理所無法變更馬車的問題。修正了部分料理食譜的說明與實際恢復量不符的問題。修正了在有水銀的地方使用「冰凍旋轉斬擊」時，無法生成水銀結晶的問題。修正了特定任務重置後回到任務地點時，因大門無法打開而不能進行的問題。修正了利用提燈以特定角度照射時，物體不會產生反應的問題。將「獨眼豺狗」名稱變更為「孤獨豺狗」。修正了深暗之星的吐息特效，長時間殘留在地面上的問題。修正了無法向家畜商人販賣最後一隻家畜的問題。修正了乘坐馬車時，傭兵不會跟隨角色的問題。修正了可以販賣特殊坐騎的問題。修正了部分商店的物品知識在離開商店後，不會取消反而能直接獲得的問題。修正了無法獲得「新月湖」知識的問題。修正了部分動物外型顯示異常的問題。修正了貓鼬外型顯示錯誤的問題。\[德米安/翁카]修正了與克里夫的馬匹種類相同時，角色無法騎乘的問題。\[德米安]修正了收回刺劍時，部分武器回收位置異常的問題。\[德米安]修正了使用「盾牌衝刺」技能時，「堅毅之盾VI」挑戰任務的達成次數沒有累積的問題。修正了在遊戲內獲得特定道具時，偶爾會將該行為視為犯罪行為的問題。修正了在赤手狀態下使用「閃光反射」技能時，提燈會黏在手上的問題。修正了使用持續補給箭矢時，無法完成「瞄準命運的弓弦II」挑戰任務的問題。修正了「夾娃娃」的夾鉗偶爾會不穩定移動的問題。修正了無法與鴨嘴獸進行互動的問題。修正了「飛行術研究基地」的瞬間移動裝置無法正常使用的問題。修正了在進行「會移動的岩石」任務時，被引導至錯誤位置的問題。修正了部分NPC重生時，騎乘在已死亡的坐騎上的問題。修正了家具商店中販售的物品，以物品背面顯示的問題。修正了王室交貨說明中，顯示的物品更新週期與實際不符的問題。\[德米安]修正了在裝備大劍狀態下奔跑中，使用「銳利之光」技能時，視角會朝非預期方向移動的問題。\[德米安]修正了在特定狀況下，「空中抱摔」技能無法正常發動的問題。\[德米安/翁卡]修正了選擇元素後載入時，選擇的元素會被重置的問題。修正了懸掛於牆上的狀態下，使用提燈照射或法則之力後，無法瞄準周圍敵人的問題。修正了在特定狀況下拿出弓維持奔跑按鍵時，會異常重複特定動作的問題。修正了在赤手狀態下，「連踢強化：熟練」技能無法連續發動的問題。修正了在頭目戰鬥中死於戰鬥範圍外後，以復甦丹藥/復甦神丹復活時，偶爾無法操作的問題。修正了裝備部分頭盔時，「元素強化：勁法」技能的施放動作會中斷的問題。在進行包含頭目戰鬥等特定任務後，寵物改善為不會解除召喚。修正了裝備單手劍時，「衝刺」技能特效無法正常套用的問題。修正了在沒有勇氣的狀態下，以雙手劍使用「迅速切換」技能時會消耗耐力的問題。\[鍵盤/滑鼠]修正了使用「刺擊」技能後，無法順暢連接「抓人質」技能的問題。修正了使用控制器時，右下角按鍵指南偶爾會顯示成鍵盤/滑鼠版本的現象。\[德米安/翁卡]修正了在「機動射擊」中未顯示「指定目標」按鍵指南的問題。修正了在馬具商店未顯示比較提示說明的問題。修正了在歷史訊息UI中，無法檢視特定任務的問題。修正了在歷史訊息UI中檢視任務後，所檢視任務未被選定的問題。修正了原本無法釋放的坐騎，卻顯示「釋放」按鈕的問題。修正了夾娃娃說明中，顯示的按鍵與實際不同的問題。修正了「馬用強壯劑」、「馬用覺醒劑」等道具未顯示在食物-藥劑目錄中的問題。修正了部分家具未顯示家具圖示的問題。修正了在特定狀況下，變更鍵盤/滑鼠客製化預設時UI無法運作的問題。改善了提供水銀給機器老鷹時的親密度數值，提升值從5&gt;15上升。改善了能量吸收阿比斯齒輪的說明。增加了貢獻度商店販賣物品的數量，且每天都會重新進貨。改善了交貨契約書道具，商店將會重新進貨此類道具。修正了在特定狀況下，商店販賣目錄中未顯示4本製作書的問題。修正了可向牧場商店販賣未包裝貿易商品的問題。修正了「破裂」、「切開」、「貫穿」阿比斯齒輪的合成式顯示在錯誤位置的問題。修正了「妻子的心意」任務中，需交付的任務物品名稱顯示錯誤的問題。修正了投擲扇子時，外型顯示異常的問題。修正了投擲盾牌時，物理衝撞過度的問題。 已知問題已知問題可透過下方連結進行確認。\[[url=&quot;https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68&quot;]確認已知問題[/url]]  FAQ 公告 / 問題回報 衷心祝願各位在帕衛爾大陸的旅程一切順利。感謝各位灰鬃一路同行。  ]]></description>
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<pubDate>Fri, 22 May 2026 16:07:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新筆記, 版本, 1.08.00</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位灰鬃，你們好。<br>以下是1.08.00版本的更新說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要更新內容</b></p><hr><p class="bb_paragraph">透過本次更新，遊戲新增了池塘、新寵物 - 小雙足龍等內容，同時也套用了多項Bug修復與穩定性改善內容。<br> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新時程</b></p><hr><p class="bb_paragraph">本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。<br>各平台的更新狀態，請參考下方更新項目。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新</b></p><p class="bb_paragraph">Steam (PC): 已更新<br>Steam (Mac): 預計更新(進行中)<br> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>1.08.00 更新詳細內容</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>新增</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">新增了工具佩戴欄。</p><ul class="bb_ul"><li><p class="bb_paragraph">原本佩戴在副武器欄的部分裝備，現在可以佩戴在工具欄中。</p></li><li><p class="bb_paragraph">可佩戴裝備：伐木斧頭、作業用鐵鎚、鏟子、掃帚、鐮刀、十字鎬、手鑽/電鋸、扇子</p></li><li><p class="bb_paragraph">在裝備快捷欄中，工具欄位於副武器欄的下方。</p><ul class="bb_ul"><li><p class="bb_paragraph">原本的面罩、頭冠佩戴欄已移動至「防具」欄。</p></li></ul></li><li><p class="bb_paragraph">使用「迅速切換」技能時，將切換回此前取出的佩戴欄裝備。</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">「狼丘」及「佩倫營地」新增了設施－「池塘」。</p><ul class="bb_ul"><li><p class="bb_paragraph">透過完成「狼丘」及「佩倫營地」據點的池塘興建任務，即可建造池塘。</p></li><li><p class="bb_paragraph">可以將背包裡的魚類直接放生至池塘中，或進入管理模式進行登錄。</p></li><li><p class="bb_paragraph">登錄多條同種魚類時，其數量會逐漸繁殖增加。且不同魚類的繁殖速度會有所差異。</p></li><li><p class="bb_paragraph">進入管理模式後，可以使用「變更視角」來觀察已登錄魚類的狀態。</p></li><li><p class="bb_paragraph">若登錄的魚類數量超過池塘容量上限，魚類可能會死亡。</p><ul class="bb_ul"><li><p class="bb_paragraph">不過，「傳說魚類」不受池塘內數量或壽命影響，將永久存活。但最多只能登錄1條。</p></li><li><p class="bb_paragraph">改善了傳說魚類，使其無法在商店販售、使用或丟棄。此前已使用、販售及丟棄的傳說魚現已恢復至玩家的背包中。</p></li></ul></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">新增了約20餘種可作為寵物收養的小動物及「小雙足龍」。</p><ul class="bb_ul"><li><p class="bb_paragraph">在未來的更新中，成長後的「小雙足龍」還可登錄為坐騎，敬請期待。</p></li></ul></li><li><p class="bb_paragraph">改善了野生小雙足龍的用途，在擊暈野生小雙足龍後可暫時騎乘。</p></li><li><p class="bb_paragraph">\[克里夫]優化了武器種類，使其可以使用火槍和霰彈槍。</p></li><li><p class="bb_paragraph">\[德米安/翁卡] 新增了與「飛鴉凌空」相同功能的技能。</p></li><li><p class="bb_paragraph">新增了可使被捆綁的通緝犯變得安靜的功能。</p></li><li><p class="bb_paragraph">新增了以特殊的樹枝和淬火10階段的樹枝為材料，製作更高級樹枝的製作配方。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要改善</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>內容</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增了在淬火時無需經過材料選擇階段，即可直接使用選定的淬火方法進行淬火的功能。</p></li><li><p class="bb_paragraph">新增了「大量畫作製作」和「高級畫作製作」任務。</p></li><li><p class="bb_paragraph">新增了伐木、採石任務的木材和石材獎勵。</p></li><li><p class="bb_paragraph">調整了道具的大小，以便更容易確認夾娃娃膠囊內的獎勵。</p></li><li><p class="bb_paragraph">變更了砍伐木頭時獲得的「樹枝」道具，現改為可使用且可堆疊的「粗糙的樹枝」道具。</p></li><li><p class="bb_paragraph">改善了「無盡箭矢」阿比斯齒輪，使其不僅能套用於箭矢，還能套用於子彈和砲彈。</p></li><li><p class="bb_paragraph">改善了帶走寵物的便利性，在抱著貓的狀態下也能將其帶走。</p></li><li><p class="bb_paragraph">改善了角色坐姿，使角色在透過房屋裝飾擺放的椅子上坐得更加自然。</p></li><li><p class="bb_paragraph">\[鍵盤/滑鼠]改善了理髮店的便利性，現在將滑鼠游標懸停即可提前預覽對應造型。</p></li><li><p class="bb_paragraph">盜賊營地和遺跡也會發生再次封鎖。</p></li><li><p class="bb_paragraph">改善了「貧瘠真實」阿比斯的拼圖便利性。</p></li><li><p class="bb_paragraph">拆分了鐵板／炒製料理，分為魚類、肉類、蔬菜類。</p></li><li><p class="bb_paragraph">改善了魚簍的用途，之後可使用魚簍捕獲魚類。</p></li><li><p class="bb_paragraph">改善了部分服裝的品質。</p></li><li><p class="bb_paragraph">作為持續進行的改善工作之一，根據遊戲的美術方向，替換了部分2D視覺素材。</p></li><li><p class="bb_paragraph">\[克里夫]完善了部分頭盔的外型。</p></li><li><p class="bb_paragraph">改善了貝爾坎德板金盔甲的輪廓，使其能與各種披風自然搭配。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>操作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">\[鍵盤/滑鼠]新增可立即開啟/關閉拍照模式選單的快捷鍵(P)。</p></li><li><p class="bb_paragraph">\[鍵盤/滑鼠]改善為所有操控都能指定副按鍵。</p></li><li><p class="bb_paragraph">改善為可自由指定物品欄/地圖/技能/冒險日記/拍照模式/選單功能的快捷鍵。</p></li><li><p class="bb_paragraph">改善為拍照模式會套用設定中的視角X軸反轉、視角Y軸反轉。</p></li><li><p class="bb_paragraph">改善乘坐深暗之星進行瞄準動作時的視角移動，讓操作更自然。</p></li><li><p class="bb_paragraph">變更為寵物的「撫摸」互動只能在瞄準狀態下進行。</p></li><li><p class="bb_paragraph">改善為在對馬匹及寵物進行「撫摸」時，若使用迴避技能，互動動作會自動取消。</p></li><li><p class="bb_paragraph">改善為乘坐深暗之星時也能使用「閃光反射」技能。</p></li><li><p class="bb_paragraph">改善了在阿比斯中進行離開、休息、集合等操作後，載入完成時視角會朝向正前方。</p></li><li><p class="bb_paragraph">改善了深暗之星的操作便利性與視角表現。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>戰鬥 / 動作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">\[德米安]改善了雙手火砲打擊的追加效果。</p></li><li><p class="bb_paragraph">\[德米安]改善了赤手使用「瞬間迴避」後的技能連接。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了地圖中的標記圖示，可依目前所在空間(地面/阿比斯)分開標記。</p><ul class="bb_ul"><li><p class="bb_paragraph">在地面建立的標記圖示只會在地面顯示。</p></li><li><p class="bb_paragraph">在阿比斯建立的標記圖示只會在阿比斯顯示。</p></li></ul></li><li><p class="bb_paragraph">地圖新增會固定顯示在小地圖上的追蹤標記圖示。</p></li><li><p class="bb_paragraph">「技能-查找」中新增武器篩選功能。</p></li><li><p class="bb_paragraph">改善了UI，使得更容易確認已完成的知識與任務。</p></li><li><p class="bb_paragraph">改善了物品欄以價格排序時，「無法販賣道具」的辨識度。</p></li><li><p class="bb_paragraph">\[鍵盤/滑鼠]改善為可在物品欄中,透過滑鼠右鍵執行丟棄、查看詳情。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>畫面 / 設定</b></p><ul class="bb_ul"><li><p class="bb_paragraph">「設定-圖像」中新增「光線追蹤太陽/月亮陰影」選項。</p></li><li><p class="bb_paragraph">改善了在超過4K的高解析度環境下，GPU負載過高的部分情況。</p></li><li><p class="bb_paragraph">改善為在水面上配置物體時，也會顯示配置標示。</p></li><li><p class="bb_paragraph">修正了啟用NVIDIA DLSS Frame Generation或Intel XeSS Frame Generation時，FPS資訊未正確顯示的問題。</p></li><li><p class="bb_paragraph">修正了遠景植被偶爾會閃爍的問題。</p></li><li><p class="bb_paragraph">修正了當光源品質設為「中」以下，或停用光線追蹤(家機版為已提升的光線追蹤)時出現雜點的問題。</p></li><li><p class="bb_paragraph">改善了位移貼圖產生抖動的問題。</p></li><li><p class="bb_paragraph">修正了地面偶爾出現彩虹色霧氣特效的問題。</p></li><li><p class="bb_paragraph">改善了玻璃材質周圍出現殘影的問題。</p></li><li><p class="bb_paragraph">\[Mac]macOS 26.5以上版本裝置已預設啟用Metal4。</p></li><li><p class="bb_paragraph">\[Intel]修正Intel Arc A-series產品線使用「Intel XeSS 3.0」及「Intel XeSS Frame Generation」時，畫面異常顯示的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>在地化</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了所有語言中的多項在地化錯誤，並提升整體品質。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>其他修正</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">改善了在特定狀況下使用翁卡及德米安角色時，遊戲連線、再次對決等載入過程異常緩慢的問題。</p></li><li><p class="bb_paragraph">修正了在馬車管理所無法變更馬車的問題。</p></li><li><p class="bb_paragraph">修正了部分料理食譜的說明與實際恢復量不符的問題。</p></li><li><p class="bb_paragraph">修正了在有水銀的地方使用「冰凍旋轉斬擊」時，無法生成水銀結晶的問題。</p></li><li><p class="bb_paragraph">修正了特定任務重置後回到任務地點時，因大門無法打開而不能進行的問題。</p></li><li><p class="bb_paragraph">修正了利用提燈以特定角度照射時，物體不會產生反應的問題。</p></li><li><p class="bb_paragraph">將「獨眼豺狗」名稱變更為「孤獨豺狗」。</p></li><li><p class="bb_paragraph">修正了深暗之星的吐息特效，長時間殘留在地面上的問題。</p></li><li><p class="bb_paragraph">修正了無法向家畜商人販賣最後一隻家畜的問題。</p></li><li><p class="bb_paragraph">修正了乘坐馬車時，傭兵不會跟隨角色的問題。</p></li><li><p class="bb_paragraph">修正了可以販賣特殊坐騎的問題。</p></li><li><p class="bb_paragraph">修正了部分商店的物品知識在離開商店後，不會取消反而能直接獲得的問題。</p></li><li><p class="bb_paragraph">修正了無法獲得「新月湖」知識的問題。</p></li><li><p class="bb_paragraph">修正了部分動物外型顯示異常的問題。</p></li><li><p class="bb_paragraph">修正了貓鼬外型顯示錯誤的問題。</p></li><li><p class="bb_paragraph">\[德米安/翁카]修正了與克里夫的馬匹種類相同時，角色無法騎乘的問題。</p></li><li><p class="bb_paragraph">\[德米安]修正了收回刺劍時，部分武器回收位置異常的問題。</p></li><li><p class="bb_paragraph">\[德米安]修正了使用「盾牌衝刺」技能時，「堅毅之盾VI」挑戰任務的達成次數沒有累積的問題。</p></li><li><p class="bb_paragraph">修正了在遊戲內獲得特定道具時，偶爾會將該行為視為犯罪行為的問題。</p></li><li><p class="bb_paragraph">修正了在赤手狀態下使用「閃光反射」技能時，提燈會黏在手上的問題。</p></li><li><p class="bb_paragraph">修正了使用持續補給箭矢時，無法完成「瞄準命運的弓弦II」挑戰任務的問題。</p></li><li><p class="bb_paragraph">修正了「夾娃娃」的夾鉗偶爾會不穩定移動的問題。</p></li><li><p class="bb_paragraph">修正了無法與鴨嘴獸進行互動的問題。</p></li><li><p class="bb_paragraph">修正了「飛行術研究基地」的瞬間移動裝置無法正常使用的問題。</p></li><li><p class="bb_paragraph">修正了在進行「會移動的岩石」任務時，被引導至錯誤位置的問題。</p></li><li><p class="bb_paragraph">修正了部分NPC重生時，騎乘在已死亡的坐騎上的問題。</p></li><li><p class="bb_paragraph">修正了家具商店中販售的物品，以物品背面顯示的問題。</p></li><li><p class="bb_paragraph">修正了王室交貨說明中，顯示的物品更新週期與實際不符的問題。</p></li><li><p class="bb_paragraph">\[德米安]修正了在裝備大劍狀態下奔跑中，使用「銳利之光」技能時，視角會朝非預期方向移動的問題。</p></li><li><p class="bb_paragraph">\[德米安]修正了在特定狀況下，「空中抱摔」技能無法正常發動的問題。</p></li><li><p class="bb_paragraph">\[德米安/翁卡]修正了選擇元素後載入時，選擇的元素會被重置的問題。</p></li><li><p class="bb_paragraph">修正了懸掛於牆上的狀態下，使用提燈照射或法則之力後，無法瞄準周圍敵人的問題。</p></li><li><p class="bb_paragraph">修正了在特定狀況下拿出弓維持奔跑按鍵時，會異常重複特定動作的問題。</p></li><li><p class="bb_paragraph">修正了在赤手狀態下，「連踢強化：熟練」技能無法連續發動的問題。</p></li><li><p class="bb_paragraph">修正了在頭目戰鬥中死於戰鬥範圍外後，以復甦丹藥/復甦神丹復活時，偶爾無法操作的問題。</p></li><li><p class="bb_paragraph">修正了裝備部分頭盔時，「元素強化：勁法」技能的施放動作會中斷的問題。</p></li><li><p class="bb_paragraph">在進行包含頭目戰鬥等特定任務後，寵物改善為不會解除召喚。</p></li><li><p class="bb_paragraph">修正了裝備單手劍時，「衝刺」技能特效無法正常套用的問題。</p></li><li><p class="bb_paragraph">修正了在沒有勇氣的狀態下，以雙手劍使用「迅速切換」技能時會消耗耐力的問題。</p></li><li><p class="bb_paragraph">\[鍵盤/滑鼠]修正了使用「刺擊」技能後，無法順暢連接「抓人質」技能的問題。</p></li><li><p class="bb_paragraph">修正了使用控制器時，右下角按鍵指南偶爾會顯示成鍵盤/滑鼠版本的現象。</p></li><li><p class="bb_paragraph">\[德米安/翁卡]修正了在「機動射擊」中未顯示「指定目標」按鍵指南的問題。</p></li><li><p class="bb_paragraph">修正了在馬具商店未顯示比較提示說明的問題。</p></li><li><p class="bb_paragraph">修正了在歷史訊息UI中，無法檢視特定任務的問題。</p></li><li><p class="bb_paragraph">修正了在歷史訊息UI中檢視任務後，所檢視任務未被選定的問題。</p></li><li><p class="bb_paragraph">修正了原本無法釋放的坐騎，卻顯示「釋放」按鈕的問題。</p></li><li><p class="bb_paragraph">修正了夾娃娃說明中，顯示的按鍵與實際不同的問題。</p></li><li><p class="bb_paragraph">修正了「馬用強壯劑」、「馬用覺醒劑」等道具未顯示在食物-藥劑目錄中的問題。</p></li><li><p class="bb_paragraph">修正了部分家具未顯示家具圖示的問題。</p></li><li><p class="bb_paragraph">修正了在特定狀況下，變更鍵盤/滑鼠客製化預設時UI無法運作的問題。</p></li><li><p class="bb_paragraph">改善了提供水銀給機器老鷹時的親密度數值，提升值從5>15上升。</p></li><li><p class="bb_paragraph">改善了能量吸收阿比斯齒輪的說明。</p></li><li><p class="bb_paragraph">增加了貢獻度商店販賣物品的數量，且每天都會重新進貨。</p></li><li><p class="bb_paragraph">改善了交貨契約書道具，商店將會重新進貨此類道具。</p></li><li><p class="bb_paragraph">修正了在特定狀況下，商店販賣目錄中未顯示4本製作書的問題。</p></li><li><p class="bb_paragraph">修正了可向牧場商店販賣未包裝貿易商品的問題。</p></li><li><p class="bb_paragraph">修正了「破裂」、「切開」、「貫穿」阿比斯齒輪的合成式顯示在錯誤位置的問題。</p></li><li><p class="bb_paragraph">修正了「妻子的心意」任務中，需交付的任務物品名稱顯示錯誤的問題。</p></li><li><p class="bb_paragraph">修正了投擲扇子時，外型顯示異常的問題。</p></li><li><p class="bb_paragraph">修正了投擲盾牌時，物理衝撞過度的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>已知問題</b></p><ul class="bb_ul"><li><p class="bb_paragraph">已知問題可透過下方連結進行確認。</p><ul class="bb_ul"><li><p class="bb_paragraph">\[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D68" target="_blank" rel=" noopener">https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68</a>"]確認已知問題[/url]] </p></li></ul></li></ul><hr><p class="bb_paragraph"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D63" target="_blank" rel=" noopener">FAQ 公告</a> / <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpearlabyss.info%2Fcrimsondesertreport" target="_blank" rel=" noopener">問題回報</a><br> </p><p class="bb_paragraph">衷心祝願各位在帕衛爾大陸的旅程一切順利。<br>感謝各位灰鬃一路同行。 </p>]]> </content:encoded>
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<title>【長城的烈火誓約】尊爵戰鬥通行 EXP 包退款公告</title>
<link>https://xinker.org/zh/%E9%95%B7%E5%9F%8E%E7%9A%84%E7%83%88%E7%81%AB%E8%AA%93%E7%B4%84%E5%B0%8A%E7%88%B5%E6%88%B0%E9%AC%A5%E9%80%9A%E8%A1%8C-exp-%E5%8C%85%E9%80%80%E6%AC%BE%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E9%95%B7%E5%9F%8E%E7%9A%84%E7%83%88%E7%81%AB%E8%AA%93%E7%B4%84%E5%B0%8A%E7%88%B5%E6%88%B0%E9%AC%A5%E9%80%9A%E8%A1%8C-exp-%E5%8C%85%E9%80%80%E6%AC%BE%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。隨著【長城的烈火誓約】尊爵戰鬥通行 EXP 包營運方向調整，後續將在本商品變更為免費提供之前，為所有已購買的領主依序退款。詳細內容請確認下方說明。☑️ 目標退款商品- 【長城的烈火誓約】尊爵戰鬥通行 EXP 包☑️ 目標退款群體- 5月17日（週日）前購買該商品的各位領主※ 若您在Epic games 商城中購買該商品，儘管稍感不便，仍建議您諮詢客服中心以獲得詳細解決方法。☑️ 退款日程安排- 5月22日（週五）起，將依序退款。- 退款所需時間為7個工作日~最多14日，   可能因付款方式與平台不同導致所需時間有所出入。???? 注意事項- 將會透過購買時的付款方式依序退款。- 無需另外申請，我們將於確認退款資格後，依序辦理退款。- 購買此商品後，立即獲得的道具、EXP及戰鬥通行進度均會保留。 - 完成退款所需時間可能會因使用的付款方式與平台不同而不同。未能帶給您良好的服務體驗，我們深表歉意。目前我們已竭盡全力操作退款，將於最短時間內為您完成退款。 謝謝。  ]]></description>
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<pubDate>Fri, 22 May 2026 16:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>【長城的烈火誓約】尊爵戰鬥通行, EXP, 包退款公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph">隨著【<b>長城的烈火誓約】尊爵戰鬥通行 EXP 包</b>營運方向調整<b>，</b></p><p class="bb_paragraph">後續將在本商品變更為免費提供之前，為所有已購買的領主依序退款。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 目標退款商品</b></p><p class="bb_paragraph">- 【長城的烈火誓約】尊爵戰鬥通行 EXP 包</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 目標退款群體</b></p><p class="bb_paragraph">- 5月17日（週日）前購買該商品的各位領主</p><p class="bb_paragraph"><b>※ 若您在Epic games 商城中購買該商品，儘管稍感不便，仍建議您諮詢客服中心以獲得詳細解決方法。</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 退款日程安排</b></p><p class="bb_paragraph">- 5月22日（週五）起，將依序退款。</p><p class="bb_paragraph">- 退款所需時間為7個工作日~最多14日， </p><p class="bb_paragraph">  可能因付款方式與平台不同導致所需時間有所出入。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 注意事項</b></p><p class="bb_paragraph">- 將會透過購買時的付款方式依序退款。</p><p class="bb_paragraph">- 無需另外申請，我們將於確認退款資格後，依序辦理退款。</p><p class="bb_paragraph">- 購買此商品後，立即獲得的道具、EXP及戰鬥通行進度均會保留。 </p><p class="bb_paragraph">- 完成退款所需時間可能會因使用的付款方式與平台不同而不同。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">未能帶給您良好的服務體驗，我們深表歉意。</p><p class="bb_paragraph">目前我們已竭盡全力操作退款，將於最短時間內為您完成退款。 </p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>New Community Challenge LIVE!</title>
<link>https://xinker.org/zh/new-community-challenge-live</link>
<guid>https://xinker.org/zh/new-community-challenge-live</guid>
<description><![CDATA[ Greetings Sleepers,  The sands are shifting, and long-buried operations are coming to light. Welcome to Secrets of the Water Shippers, a limited-time Community Challenge tied to the Update 1.4 release. Across Arrakis, players are called to run through The Old Quarry Testing Station and Landsraad Missions on Wind Pass to reach milestones for rewards!  Every mission completed contributes to a shared, global effort. Event Duration The Secrets of the Water Shippers Community Challenge will run from: May 22, 2026 at 10:00 AM CEST → June 1, 2026 at 10:00 AM CEST. Community Milestones Unite to complete the following: Milestone 1: Complete 100,000 The Old Quarry Testing Station dungeon completions Milestone 2: Complete 100,000 Wind Pass Landsraad missions Each completed objective brings the entire community closer to unlocking rewards. Every player,contribution counts – each player in a party counts as one point. Rewards Earn rewards as milestones are completed: Milestone 1 Reward – Vivisectionist’s Bone Saw The rumors of horrific experiments being conducted in the Old Quarry are only given more credence by the appearance of such grim tools. The miraculous blade maintains its edge even after cutting through bone after bone like butter. There is no telling just how many cadavers this bone saw has dissected. Milestone 2 Reward – Asteroid Harvester Maula Pistol The Yafeng Water Shipper family wrangles asteroids from space, bringing them to their facility at Wind Pass, to harvest water and rare minerals. To protect this very expensive investment, the Yafeng family arms their guards with the most practical of weapons.  Stretch Goal? Arrakis rarely yields its secrets easily. Should both milestones be surpassed, a Stretch Goal reward will be unlocked. Push beyond expectations and prove the strength of collective effort!. Stay Updated We will track and share progress through the official Discord channel.  Stay tuned as the numbers rise and the challenge unfolds. Boost Progression Weekend As the event reaches its final phase, a Boost Progression Weekend will activate to reignite the push. Boost Progression Weekend runs from: May 29, 2026 at 10:00 AM → June 1, 2026 at 10:00 AM During this period, all players will benefit from: +100% Specialization XP +50% General Character XP Answer the Call The secrets of the Water Shippers won’t uncover themselves. Join the Community Challenge, contribute to the milestones, and help unlock rewards for all. Whether you&#039;re returning to the sands or leading the charge, your actions shape the outcome. Arrakis endures—but only through those who rise to meet it.  ]]></description>
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<pubDate>Fri, 22 May 2026 16:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Community, Challenge, LIVE</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings Sleepers,  </p><p class="bb_paragraph">The sands are shifting, and long-buried operations are coming to light. </p><p class="bb_paragraph">Welcome to <b>Secrets of the Water Shippers</b>, a limited-time Community Challenge tied to the Update 1.4 release. Across Arrakis, players are called to run through The Old Quarry Testing Station and Landsraad Missions on Wind Pass to reach milestones for rewards!  </p><p class="bb_paragraph">Every mission completed contributes to a shared, global effort. </p><p class="bb_paragraph"></p><div class="bb_h2">Event Duration </div><p class="bb_paragraph">The <b>Secrets of the Water Shippers</b> Community Challenge will run from: <br><b>May 22, 2026 at 10:00 AM CEST → June 1, 2026 at 10:00 AM CEST.</b> </p><p class="bb_paragraph"></p><div class="bb_h2">Community Milestones </div><p class="bb_paragraph">Unite to complete the following: </p><p class="bb_paragraph"><b>Milestone 1:</b> <br>Complete <b>100,000 The Old Quarry Testing Station dungeon completions</b> </p><p class="bb_paragraph"><b>Milestone 2:</b> <br>Complete <b>100,000 Wind Pass Landsraad missions</b> </p><p class="bb_paragraph">Each completed objective brings the entire community closer to unlocking rewards. Every player,contribution counts – each player in a party counts as one point. </p><p class="bb_paragraph"></p><div class="bb_h2">Rewards </div><p class="bb_paragraph">Earn rewards as milestones are completed: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Milestone 1 Reward – Vivisectionist’s Bone Saw</b> <br><i>The rumors of horrific experiments being conducted in the Old Quarry are only given more credence by the appearance of such grim tools. The miraculous blade maintains its edge even after cutting through bone after bone like butter. There is no telling just how many cadavers this bone saw has dissected.</i> </p></li><li><p class="bb_paragraph"><b>Milestone 2 Reward – Asteroid Harvester Maula Pistol</b> <br><i>The Yafeng Water Shipper family wrangles asteroids from space, bringing them to their facility at Wind Pass, to harvest water and rare minerals. To protect this very expensive investment, the Yafeng family arms their guards with the most practical of weapons.</i> </p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42849822/64e684c12e4e78b94a9f4144c71be5b9f2378b50.jpg"></p><div class="bb_h2">Stretch Goal? </div><p class="bb_paragraph">Arrakis rarely yields its secrets easily. </p><p class="bb_paragraph">Should both milestones be surpassed, a <b>Stretch Goal reward</b> will be unlocked. Push beyond expectations and prove the strength of collective effort<u>!</u><span class="bb_strike">.</span> </p><p class="bb_paragraph"></p><div class="bb_h2">Stay Updated </div><p class="bb_paragraph">We will track and share progress through the official Discord channel.  </p><p class="bb_paragraph">Stay tuned as the numbers rise and the challenge unfolds. </p><p class="bb_paragraph"></p><div class="bb_h2">Boost Progression Weekend </div><p class="bb_paragraph">As the event reaches its final phase, a <b>Boost Progression Weekend</b> will activate to reignite the push. </p><p class="bb_paragraph"><b>Boost Progression Weekend runs from:</b> <br><b>May 29, 2026 at 10:00 AM → June 1, 2026 at 10:00 AM</b> </p><p class="bb_paragraph">During this period, all players will benefit from: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>+100% Specialization XP</b> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>+50% General Character XP</b> </p></li></ul><div class="bb_h2">Answer the Call </div><p class="bb_paragraph">The secrets of the Water Shippers won’t uncover themselves. </p><p class="bb_paragraph">Join the Community Challenge, contribute to the milestones, and help unlock rewards for all. Whether you're returning to the sands or leading the charge, your actions shape the outcome. </p><p class="bb_paragraph">Arrakis endures—but only through those who rise to meet it. </p>]]> </content:encoded>
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<title>5月28日（週四）開發者直播公告 + Q&amp;amp;A 問題徵集</title>
<link>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E9%80%B1%E5%9B%9B%E9%96%8B%E7%99%BC%E8%80%85%E7%9B%B4%E6%92%AD%E5%85%AC%E5%91%8A-qa-%E5%95%8F%E9%A1%8C%E5%BE%B5%E9%9B%86</link>
<guid>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E9%80%B1%E5%9B%9B%E9%96%8B%E7%99%BC%E8%80%85%E7%9B%B4%E6%92%AD%E5%85%AC%E5%91%8A-qa-%E5%95%8F%E9%A1%8C%E5%BE%B5%E9%9B%86</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。5月28日（週四）將進行《權力遊戲：國王大道》的開發者直播！本次開發者直播旨在傾聽各位領主的寶貴意見，希望能與各位共享一段溫馨的互動時光。 希望各位能夠將在維斯特洛冒險中遇到的、並且想詢問 PD 的疑問以評論方式留言，我們將會透過直播正面回答各位的問題。詳細內容請確認下方說明。???? 5月28日（週四）開發者直播說明☑️ 直播日程- 5月28日（週四）18:00 (TST)☑️ 內容- 可在該公告下方以評論形式自由留言，說出想直接詢問 PD 的疑問！- 我們將會在直播中直接回答各位留下的寶貴問題。* 可留言期限：5月22日（週五）發佈後 - 5月26日（週二）22:59 (TST)* 直播將全程以韓語進行。但不論您用何種語言詢問，我們都會進行解答。 ☑️ 立即前往直播- 可在《權力遊戲：國王大道》官方 YouTube 頻道中確認開發者直播。➔  詳情將於之後公佈???? 參考事項- 直播日程有可能隨情況變動。- 直播結束後，計畫透過開發者筆記為各位提供直播內容概覽與詳細答復。 - 與遊戲無關或包含不當言論的評論將會直接刪除，或限制參與聊天。感謝各位領主的關注與支持。謝謝。  ]]></description>
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<pubDate>Fri, 22 May 2026 15:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月28日（週四）開發者直播公告, Q&amp;A, 問題徵集</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"></p><p class="bb_paragraph">5月28日（週四）將進行《權力遊戲：國王大道》的開發者直播！</p><p class="bb_paragraph"></p><p class="bb_paragraph">本次開發者直播旨在傾聽各位領主的寶貴意見，希望能與各位共享一段溫馨的互動時光。 </p><p class="bb_paragraph"></p><p class="bb_paragraph">希望各位能夠將在維斯特洛冒險中遇到的、並且想詢問 PD 的疑問以評論方式留言，</p><p class="bb_paragraph">我們將會透過直播正面回答各位的問題。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 5月28日（週四）開發者直播說明</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 直播日程</b></p><p class="bb_paragraph">- 5月28日（週四）18:00 (TST)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 內容</b></p><p class="bb_paragraph">- 可在該公告下方以評論形式自由留言，說出想直接詢問 PD 的疑問！</p><p class="bb_paragraph">- 我們將會在直播中直接回答各位留下的寶貴問題。</p><p class="bb_paragraph">* 可留言期限：5月22日（週五）發佈後 - 5月26日（週二）22:59 (TST)</p><p class="bb_paragraph">* 直播將全程以韓語進行。但不論您用何種語言詢問，我們都會進行解答。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 立即前往直播</b></p><p class="bb_paragraph">- 可在《權力遊戲：國王大道》官方 YouTube 頻道中確認開發者直播。</p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/Gx4k-Ls1cfc" target="_blank" rel="">➔<b>  詳情將於之後公佈</b></a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph">- 直播日程有可能隨情況變動。</p><p class="bb_paragraph">- 直播結束後，計畫透過開發者筆記為各位提供直播內容概覽與詳細答復。 </p><p class="bb_paragraph">- 與遊戲無關或包含不當言論的評論將會直接刪除，或限制參與聊天。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">感謝各位領主的關注與支持。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<item>
<title>5月22日（週五）伺服器更新公告</title>
<link>https://xinker.org/zh/5%E6%9C%8822%E6%97%A5%E9%80%B1%E4%BA%94%E4%BC%BA%E6%9C%8D%E5%99%A8%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8822%E6%97%A5%E9%80%B1%E4%BA%94%E4%BC%BA%E6%9C%8D%E5%99%A8%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 為修正目前已確認問題，計畫進行伺服器更新作業。 更新作業過程中可能會暫時登出。若登出後重新執行遊戲，待下載完畢更新資料，即能夠以套用優化事項的版本進行遊戲。 詳細內容請確認下方說明。  ???? 5月22日（週五）伺服器更新說明 ☑️ 更新日程- 5月22日（週五） 15:40 (TST) ☑️ 更新內容- 修正進行「托倫方城攻防戰」時，進入臨冬城接待室後強制移動至霜原鎮導致無法正常遊玩的現象- 修正進行宣戰布告任務時，在消滅達比翁義勇隊任務中，即便消滅所有義勇隊也無法計數導致無法通關的現象- 修正部分職業無法靠近夕棲鎮村落附近部分狹窄區域中寶箱的現象- 修正完成【成就】&gt;【混亂的北境】&gt;【北境的故事】成就中可獲得的文獻數量小於所需文獻數量導致無法完成成就的現象。- 修正進行都市傳說「偉大的發現」時，即便搜索第一個線索位置仍舊無法啟用線索的現象※ 都市傳說「偉大的發現」的相關現象已修正，後續進行該都市傳說的領主可正常使用。但對於已接取並發生錯誤現象的領主尚無法立即修正，計畫將在下次維護時修正。對於造成遊戲使用上的不便我們深表歉意。 ???? 參考事項- 為正常反映更新內容，儘管稍感不便，仍請您重新登入並下載。- 更新作業過程中遊戲連線可能會暫時不穩定。- 為安全使用遊戲，建議您在更新前，盡可能在安全區域結束遊戲。 我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。 謝謝。  ]]></description>
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<pubDate>Fri, 22 May 2026 15:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月22日（週五）伺服器更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為修正目前已確認問題，計畫進行伺服器更新作業。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">更新作業過程中可能會暫時登出。</p><p class="bb_paragraph">若登出後重新執行遊戲，</p><p class="bb_paragraph">待下載完畢更新資料，即能夠以套用優化事項的版本進行遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 5月22日（週五）伺服器更新說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 更新日程</b></p><p class="bb_paragraph">- 5月22日（週五） 15:40 (TST)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 更新內容</b></p><p class="bb_paragraph">- 修正進行「托倫方城攻防戰」時，進入臨冬城接待室後強制移動至霜原鎮導致無法正常遊玩的現象</p><p class="bb_paragraph">- 修正進行宣戰布告任務時，在消滅達比翁義勇隊任務中，即便消滅所有義勇隊也無法計數導致無法通關的現象</p><p class="bb_paragraph">- 修正部分職業無法靠近夕棲鎮村落附近部分狹窄區域中寶箱的現象</p><p class="bb_paragraph">- 修正完成【成就】>【混亂的北境】>【北境的故事】成就中可獲得的文獻數量小於所需文獻數量導致無法完成成就的現象。</p><p class="bb_paragraph">- 修正進行都市傳說「偉大的發現」時，即便搜索第一個線索位置仍舊無法啟用線索的現象</p><p class="bb_paragraph">※ 都市傳說「偉大的發現」的相關現象已修正，後續進行該都市傳說的領主可正常使用。</p><p class="bb_paragraph">但對於已接取並發生錯誤現象的領主尚無法立即修正，計畫將在下次維護時修正。</p><p class="bb_paragraph">對於造成遊戲使用上的不便我們深表歉意。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph">- 為正常反映更新內容，儘管稍感不便，仍請您重新登入並下載。</p><p class="bb_paragraph">- 更新作業過程中遊戲連線可能會暫時不穩定。</p><p class="bb_paragraph">- 為安全使用遊戲，建議您在更新前，盡可能在安全區域結束遊戲。</p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>2026皮膚徵件比賽活動製作指南及注意事項說明</title>
<link>https://xinker.org/zh/2026%E7%9A%AE%E8%86%9A%E5%BE%B5%E4%BB%B6%E6%AF%94%E8%B3%BD%E6%B4%BB%E5%8B%95%E8%A3%BD%E4%BD%9C%E6%8C%87%E5%8D%97%E5%8F%8A%E6%B3%A8%E6%84%8F%E4%BA%8B%E9%A0%85%E8%AA%AA%E6%98%8E</link>
<guid>https://xinker.org/zh/2026%E7%9A%AE%E8%86%9A%E5%BE%B5%E4%BB%B6%E6%AF%94%E8%B3%BD%E6%B4%BB%E5%8B%95%E8%A3%BD%E4%BD%9C%E6%8C%87%E5%8D%97%E5%8F%8A%E6%B3%A8%E6%84%8F%E4%BA%8B%E9%A0%85%E8%AA%AA%E6%98%8E</guid>
<description><![CDATA[ 大家好，這裡是《The First Descendant》。 為您說明自5/22(五)起舉辦的「2026皮膚徵件比賽活動」參與方式及注意事項。有關評審標準、獎勵等詳細資訊，請參考活動頁面。\[前往2026皮膚徵件比賽活動頁面] ■通用皮膚製作指南????必要提交項目1）依循指南的最終提交項目• 最終提交項目請以圖片方式附在「參賽作品說明欄」正文中。• 附件圖片應僅包含製作的設計，不得附加額外註解。• 指南中所有面向（正面、右側、左側、背面）的設計皆必須進行製作，遺漏任何一面時，將被排除在評選對象之外。• 請務必遵守以下最終提交項目的檔案格式要求，若未依規定提交，將被排除在評選對象之外。• 提供指南的製作尺寸為4800x2592px。請依該尺寸進行製作，但在官網投件時，建議提交以1280x800px尺寸匯出的圖片檔。（※此為投票頁面顯示的最佳解析度建議尺寸。）• 決賽入圍者須提交4800x2592px原始檔（僅PSD檔有效），請務必保存原始檔以便後續製作及審核。關於決賽入圍者提交額外資料的詳細內容，將於決賽投票開始時透過網頁公告說明。????官網投件格式????－尺寸：1280*800px（建議尺寸）－容量：2mb以下－檔案格式：jpg圖片檔格式（PSD及原始檔需另行儲存及管理－入圍決賽時需提交）－提交方法：將最終提交項目的圖片檔插入參賽作品說明欄中－最多提交1張男性繼承者指南女性繼承者指南 2）參賽作品標題 3）參賽作品說明（製作註解）• 請插入最終提交項目的圖片檔，並說明參賽作品的概念及製作意圖等相關內容。• 說明最多可輸入5,000字（含空格）。但若說明中包含特殊符號，可能無法正常顯示，敬請參考。 4）得以證明製作過程的初期/中期/後期草圖• 得以證明製作過程的初期/中期/後期草圖需至少3張以上，並壓縮為ZIP檔（內部審核用途）• 若證明檔案遺漏時，可能會被排除在評選對象之外。若被判定證明不足時，可能會被要求提交額外資料。• 若未在期限內回覆關於製作過程證明的補件要求，可能會被排除在評選對象之外。????證明照片：以附件方式附加????－檔案格式：1個ZIP檔案－容量：10mb以下－ZIP檔案內必須上傳至少3張以上圖片（確保能清楚呈現每個製作階段）。－初期/中期/後期草圖須按階段證明。 ????注意事項• 提供指南的製作尺寸為4800x2592px。請依該尺寸進行製作，但在官網投件時，建議提交以1280x800px尺寸匯出的圖片檔。（※此為投票頁面顯示的最佳解析度建議尺寸。）此外，請務必保存4800x2592px原始檔（僅PSD檔有效），以便後續製作及審核。• 繼承者&amp;移動工具兩個類別皆可重複投件，但每人僅限1件作品可入圍決賽。• 最終提交後無法修改，且關於最終提交後修改的個別諮詢將不予回應。• 若最終提交項目的圖片未插入於參賽作品說明欄內，將被排除在評選對象之外。• 必要提交項目以外所提供的提交項目將不列入評選。• 若上述必要提交項目有所遺漏，可能會被排除在評選對象之外。• 針對決賽入圍作品，須一併提交作品的「原檔」（僅PSD檔有效），以供查看整個製作過程。對此若不同意，將被排除在最終入選作品之外。• 為了保護個人資料，請確保提交項目中未包含不必要的個人資料。若經確認提交項目內包含不必要的個人資料，該提交項目可能會被立即銷毀，並被排除在評選對象之外。• 若任意刪除或移動指南中的角色模型，將被排除在評選對象之外，請依照指南格式製作。• 大獎入選作品在實際遊戲內的實作過程中，可能因技術限制或優化等因素，導致與提交的設計意圖有所不同。• 關於作品評選及評選結果的個別諮詢，將不予回應。•若投件作品被判定與未來預計於遊戲內上線或內部企劃．開發中的內容相似，可能會被排除在決賽入圍對象之外。 ????無法實作事項• 《The First Descendant》的通用皮膚構造上，頭部皮膚與身體皮膚無法設計成連接的形式，製作時請加以考量。• 角色關節位置變更的設計無法實作，製作時請加以考量。 ■移動工具皮膚製作指南????必要提交項目1）依循指南的最終提交項目－請從「旋風（加速度型）」或「虎鯨（平衡型）」指南中擇一進行提交。－最終提交項目請以圖片方式附在「參賽作品說明欄」正文中。－附件圖片應僅包含製作的設計，不得附加額外註解。－指南中所有面向（正面、右側、左側、背面）的設計皆必須進行製作，遺漏任何一面時，將被排除在評選對象之外。－請務必遵守以下最終提交項目的檔案格式要求，若未依規定提交，將被排除在評選對象之外。－提供指南的製作尺寸為4800x2592px。請依該尺寸進行製作，但在官網投件時，建議提交以1280x800px尺寸匯出的圖片檔。敬請參考。（※此為投票頁面顯示的最佳解析度建議尺寸。）－決賽入圍者須提交4800x2592px原始檔（僅PSD檔有效），為了後續製作及審核，請務必保存原始檔。關於決賽入圍者提交額外資料的詳細內容，將於決賽投票開始時透過網頁公告說明。????官網投件格式????－尺寸：1280*800px（建議尺寸）－容量：2mb以下－檔案格式：jpg圖片檔格式（PSD及原始檔需另行儲存及管理－入圍決賽時需提交）－提交方法：將最終提交項目的圖片檔插入參賽作品說明欄中－最多提交1張 虎鯨指南旋風指南 ＊請以黃色網格為基準，對齊把手位置、高度，以及坐墊與踏板的高度。（重點：角色的乘坐位置（尤其是骨盆附近）及踏板位置需依照指南設計）。＊＊指南圖片僅供參考角色位置，投件時請務必包含機車本身的背面設計。2）參賽作品標題 3）參賽作品說明（製作註解）－請插入最終提交項目的圖片檔，並說明參賽作品的概念及製作意圖等相關內容。－說明最多可輸入5,000字（含空格）。但若說明中包含特殊符號，可能無法正常顯示，敬請參考。 4）得以證明製作過程的初期/中期/後期草圖－得以證明製作過程的初期/中期/後期草圖需至少3張以上，並壓縮為ZIP檔（內部審核用途）－若證明檔案遺漏時，可能會被排除在評選對象之外。若被判定證明不足時，可能會被要求提交額外資料。－若未在期限內回覆關於製作過程證明的補件要求，可能會被排除在評選對象之外。????證明照片：以附件方式附加????－檔案格式：1個ZIP檔案－容量：10mb以下－ZIP檔案內必須上傳至少3張以上圖片（確保能清楚呈現每個製作階段）。－初期/中期/後期草圖須按階段證明。 ????注意事項• 提供指南的製作尺寸為4800x2592px。請依該尺寸進行製作，但在官網投件時，建議提交以1280x800px尺寸匯出的圖片檔。（※此為投票頁面顯示的最佳解析度建議尺寸。）此外，請務必保存4800x2592px原始檔（僅PSD檔有效），以便後續製作及審核。• 依各類別（包含移動工具徵件比賽）可重複投件，但每人僅限1件作品可入圍決賽。• 最終提交後無法修改，且關於最終提交後修改的個別諮詢將不予回應。• 若最終提交項目的圖片未插入於參賽作品說明欄內，將被排除在評選對象之外。• 必要提交項目以外所提供的提交項目將不列入評選。• 若上述必要提交項目有所遺漏，可能會被排除在評選對象之外。• 針對決賽入圍作品，須一併提交作品的「原檔」（僅PSD檔有效），以供查看整個製作過程。對此若不同意，將被排除在最終入選作品之外。• 為了保護個人資料，請確保提交項目中未包含不必要的個人資料。若經確認提交項目內包含不必要的個人資料，該提交項目可能會被立即銷毀，並被排除在評選對象之外。• 若任意刪除或移動指南中的角色模型，將被排除在評選對象之外，請依照指南格式製作。• 大獎入選作品在實際遊戲內的實作過程中，可能因技術限制或優化等因素，導致與提交的設計意圖有所不同。• 關於作品評選及評選結果的個別諮詢，將不予回應。•若投件作品被判定與未來預計於遊戲內上線或內部企劃．開發中的內容相似，可能會被排除在決賽入圍對象之外。■徵件比賽活動注意事項• 本徵件比賽僅限擁有《The First Descendant》遊戲紀錄的帳戶才能參與。• 提交的作品必須是投件者本人的純創作。• 若在整個或部分製作過程中使用了包含生成式AI等人工智慧技術，將被剔除資格。若遭懷疑使用AI，可能會 額外要求提交製作過程證明相關資料，若拒絕或未在期限內提交，將被排除在評選及入選作品之外。• 盜用或抄襲他人圖片、照片、商標、內容要素等所製作的作品將被排除在評選對象之外。• 若涉及煽情、暴力、歧視、政治要素等具社會爭議性的內容時，將被剔除資格。• 已商業化的內容、其他徵件比賽的得獎作品或單純修飾既有皮膚無法投件。• 若經確認存在以多重帳戶投件、使用自動化工具或操縱推薦等不當行為，所有投件作品將被剔除資格。•若投件作品數量或符合評選標準的作品數量有限，各類別（繼承者&amp;移動工具）的決賽入圍作品數量可能有所不同，得獎人數也可能隨之調整。•若各類別中沒有符合最低決賽入圍標準的作品，該類別可能不會選出決賽入圍作品。 ????作品提交標準• 一篇貼文只能上傳一個設計。• 各類別最多可投件1次（共2次）。• 不過，即使所有類別都進行了投件，每人僅限1件作品可入圍決賽。• 投件時，必須參考各類別的製作指南，下載格式後使用官方模板進行投件。• 若未使用官方模板，或任意變更角色體型，可能會被排除在評選對象之外。• 投件時，須連同必要提交項目，一併提交能展示製作過程的檔案，且必須包含以下項目中至少一項以上。 ????必要提交項目????－參賽作品標題－參賽作品說明－透過格式下載，依循該官方格式的最終提交項目 ????製作過程證明資料????－製作過程證明資料ZIP（能夠看得出從草圖 → 中期作業 → 成品製作過程的圖片（至少3張））※若必要提交項目遺漏時，可能會被排除在評選對象之外。若被判定證明不足時，可能會被要求提交額外資料。• 作品最終提交後或徵件比賽結束後，將無法修改或刪除作品，請務必提交最終版本。• 入選決賽入圍作品的投件者，須提交作品的PSD原始檔，以證明整個製作過程。對此若不同意，可能會被排除在最終入選作品之外。 ????智慧財產權及法律責任• NEXON有權依本公告所述之目的使用得獎作品（包含用於遊戲內道具製作及販售、官方頻道曝光、線下活動的使用等，以及編輯與製作衍生作品），得獎者不得對此主張著作人格權等權利。• 大獎得獎者須另行簽訂智慧財產權讓與契約，若不同意簽訂，可能會被取消得獎資格。• 對於得獎作品智慧財產權的使用不另行支付使用費，將以得獎的獎金或獎品代替。• 投件者無法使用第三方的著作參與徵件比賽，違反時，可能會被取消得獎資格。• 投件者（及得獎者）須保證投件作品（及得獎作品）不會侵犯第三方的智慧財產權等權利。如經確認違反，或與第三方發生糾紛，當事人必須自行負責並解決，NEXON概不負責。 ????個人資料蒐集及得獎者義務• NEXON僅針對徵件比賽之營運目的，如受理徵件比賽參賽作品、公布得獎者、頒獎、內容使用契約簽訂等，蒐集、使用最低限度的個人資料（遊戲帳戶名稱、電子信箱等）。蒐集的個人資料不會用於徵件比賽營運目的以外的用途，並會在相關作業結束及處理目的達成後，立即妥善地銷毀。• 投件時，製作過程證明資料上不得包含可識別個人身分的肖像等個人資料。• 決賽入圍作品將從投票開始起，與遊戲帳戶名稱一同公開於官網。• 得獎者將透過提交作品的PSD原始檔時所使用的電子信箱收到個別聯繫，若未在期限內回信，可能會被取消得獎資格。• 向得獎者發放徵件比賽獎金及實體獎品時，可能會要求提供姓名、國家、護照號碼、護照影本等個人資料，所需資訊可能根據國家而有所不同。若資訊填寫不正確，或公布得獎者後未於指定期限內完成個人資料蒐集及使用同意、著作權讓與契約等必要流程之同意時，可能會被排除在最終得獎作品名單及獎品發放對象之外。 ????其他說明• 以現金發放的活動獎金，實際發放金額可能因發放時的匯率及得獎者居住地區而產生差異。• 以現金或遊戲內物資發放的活動獎金，其稅率可能會依據得獎者的居住地區而有所不同，該稅金將由NEXON負擔。• 本徵件比賽的日程、獎品、得獎人數等可能根據營運狀況而有所變更，變更時將 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42627465/7214731d462ff5d5e9900873c1e95565516acef8.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 15:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026皮膚徵件比賽活動製作指南及注意事項說明</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>大家好，這裡是《The First Descendant》。</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">為您說明自5/22(五)起舉辦的「2026皮膚徵件比賽活動」參與方式及注意事項。</p><p class="bb_paragraph">有關評審標準、獎勵等詳細資訊，請參考活動頁面。<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fevents%2F2026%2F05%2FskinContest" target="_blank" rel=" noopener"><b>\[前往2026皮膚徵件比賽活動頁面]</b></a></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■通用皮膚製作指南</b></p><p class="bb_paragraph"><b>????必要提交項目</b></p><p class="bb_paragraph"><b>1）依循指南的最終提交項目</b></p><p class="bb_paragraph">• 最終提交項目請以圖片方式附在「參賽作品說明欄」正文中。</p><p class="bb_paragraph">• 附件圖片應僅包含製作的設計，不得附加額外註解。</p><p class="bb_paragraph">• 指南中所有面向（正面、右側、左側、背面）的設計皆必須進行製作，遺漏任何一面時，將被排除在評選對象之外。</p><p class="bb_paragraph">• 請務必遵守以下最終提交項目的檔案格式要求，若未依規定提交，將被排除在評選對象之外。</p><p class="bb_paragraph">• 提供指南的製作尺寸為4800x2592px。請依該尺寸進行製作，但在官網投件時，建議提交以1280x800px尺寸匯出的圖片檔。</p><p class="bb_paragraph">（※此為投票頁面顯示的最佳解析度建議尺寸。）</p><p class="bb_paragraph">• 決賽入圍者須提交4800x2592px原始檔（僅PSD檔有效），請務必保存原始檔以便後續製作及審核。</p><p class="bb_paragraph">關於決賽入圍者提交額外資料的詳細內容，將於決賽投票開始時透過網頁公告說明。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>????官網投件格式????</b></p><p class="bb_paragraph">－尺寸：1280*800px（建議尺寸）</p><p class="bb_paragraph">－容量：2mb以下</p><p class="bb_paragraph">－檔案格式：jpg圖片檔格式（PSD及原始檔需另行儲存及管理－入圍決賽時需提交）</p><p class="bb_paragraph">－提交方法：將最終提交項目的圖片檔插入參賽作品說明欄中</p><p class="bb_paragraph">－最多提交1張</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/f901112af085c38bac27046c5a51528ec2433a8e.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/cc38689ddac650bfbe9a0f47bd9096bb427003c2.png"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">男性繼承者指南</p></div><div class="bb_table_td"><p class="bb_paragraph">女性繼承者指南</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>2）參賽作品標題</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>3）參賽作品說明（製作註解）</b></p><p class="bb_paragraph">• 請插入最終提交項目的圖片檔，並說明參賽作品的概念及製作意圖等相關內容。</p><p class="bb_paragraph">• 說明最多可輸入5,000字（含空格）。但若說明中包含特殊符號，可能無法正常顯示，敬請參考。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>4）得以證明製作過程的初期/中期/後期草圖</b></p><p class="bb_paragraph">• 得以證明製作過程的初期/中期/後期草圖需至少3張以上，並壓縮為ZIP檔（內部審核用途）</p><p class="bb_paragraph">• 若證明檔案遺漏時，可能會被排除在評選對象之外。若被判定證明不足時，可能會被要求提交額外資料。</p><p class="bb_paragraph">• 若未在期限內回覆關於製作過程證明的補件要求，可能會被排除在評選對象之外。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>????證明照片：以附件方式附加????</b></p><p class="bb_paragraph">－檔案格式：1個ZIP檔案</p><p class="bb_paragraph">－容量：10mb以下</p><p class="bb_paragraph">－ZIP檔案內必須上傳至少3張以上圖片（確保能清楚呈現每個製作階段）。</p><p class="bb_paragraph">－初期/中期/後期草圖須按階段證明。</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????注意事項</b></p><p class="bb_paragraph">• 提供指南的製作尺寸為4800x2592px。請依該尺寸進行製作，但在官網投件時，建議提交以1280x800px尺寸匯出的圖片檔。</p><p class="bb_paragraph">（※此為投票頁面顯示的最佳解析度建議尺寸。）</p><p class="bb_paragraph">此外，請務必保存4800x2592px原始檔（僅PSD檔有效），以便後續製作及審核。</p><p class="bb_paragraph">• 繼承者&移動工具兩個類別皆可重複投件，但每人僅限1件作品可入圍決賽。</p><p class="bb_paragraph">• 最終提交後無法修改，且關於最終提交後修改的個別諮詢將不予回應。</p><p class="bb_paragraph">• 若最終提交項目的圖片未插入於參賽作品說明欄內，將被排除在評選對象之外。</p><p class="bb_paragraph">• 必要提交項目以外所提供的提交項目將不列入評選。</p><p class="bb_paragraph">• 若上述必要提交項目有所遺漏，可能會被排除在評選對象之外。</p><p class="bb_paragraph">• 針對決賽入圍作品，須一併提交作品的「原檔」（僅PSD檔有效），以供查看整個製作過程。對此若不同意，將被排除在最終入選作品之外。</p><p class="bb_paragraph">• 為了保護個人資料，請確保提交項目中未包含不必要的個人資料。若經確認提交項目內包含不必要的個人資料，該提交項目可能會被立即銷毀，並被排除在評選對象之外。</p><p class="bb_paragraph">• 若任意刪除或移動指南中的角色模型，將被排除在評選對象之外，請依照指南格式製作。</p><p class="bb_paragraph">• 大獎入選作品在實際遊戲內的實作過程中，可能因技術限制或優化等因素，導致與提交的設計意圖有所不同。</p><p class="bb_paragraph">• 關於作品評選及評選結果的個別諮詢，將不予回應。</p><p class="bb_paragraph">•若投件作品被判定與未來預計於遊戲內上線或內部企劃．開發中的內容相似，可能會被排除在決賽入圍對象之外。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????無法實作事項</b></p><p class="bb_paragraph">• 《The First Descendant》的通用皮膚構造上，頭部皮膚與身體皮膚無法設計成連接的形式，製作時請加以考量。</p><p class="bb_paragraph">• 角色關節位置變更的設計無法實作，製作時請加以考量。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■移動工具皮膚製作指南</b></p><p class="bb_paragraph"><b>????必要提交項目</b></p><p class="bb_paragraph"><b>1）依循指南的最終提交項目</b></p><p class="bb_paragraph">－請從「旋風（加速度型）」或「虎鯨（平衡型）」指南中擇一進行提交。</p><p class="bb_paragraph">－最終提交項目請以圖片方式附在「參賽作品說明欄」正文中。</p><p class="bb_paragraph">－附件圖片應僅包含製作的設計，不得附加額外註解。</p><p class="bb_paragraph">－指南中所有面向（正面、右側、左側、背面）的設計皆必須進行製作，遺漏任何一面時，</p><p class="bb_paragraph">將被排除在評選對象之外。</p><p class="bb_paragraph">－請務必遵守以下最終提交項目的檔案格式要求，若未依規定提交，將被排除在評選對象之外。</p><p class="bb_paragraph">－提供指南的製作尺寸為4800x2592px。</p><p class="bb_paragraph">請依該尺寸進行製作，但在官網投件時，建議提交以1280x800px尺寸匯出的圖片檔。</p><p class="bb_paragraph">敬請參考。</p><p class="bb_paragraph">（※此為投票頁面顯示的最佳解析度建議尺寸。）</p><p class="bb_paragraph">－決賽入圍者須提交4800x2592px原始檔（僅PSD檔有效），為了後續製作及審核，</p><p class="bb_paragraph">請務必保存原始檔。</p><p class="bb_paragraph">關於決賽入圍者提交額外資料的詳細內容，將於決賽投票開始時透過網頁公告說明。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>????官網投件格式????</b></p><p class="bb_paragraph">－尺寸：1280*800px（建議尺寸）</p><p class="bb_paragraph">－容量：2mb以下</p><p class="bb_paragraph">－檔案格式：jpg圖片檔格式（PSD及原始檔需另行儲存及管理－入圍決賽時需提交）</p><p class="bb_paragraph">－提交方法：將最終提交項目的圖片檔插入參賽作品說明欄中</p><p class="bb_paragraph">－最多提交1張</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/64a743f8d3427d16d3fbc955761f4f0725dbc4ce.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/c5ef0ba923aa0d59bbfde8bdb24500db3ddd6d49.png"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">虎鯨指南</p></div><div class="bb_table_td"><p class="bb_paragraph">旋風指南</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph">＊請以黃色網格為基準，對齊把手位置、高度，以及坐墊與踏板的高度。（重點：角色的乘坐位置（尤其是骨盆附近）及踏板位置需依照指南設計）。</p><p class="bb_paragraph">＊＊指南圖片僅供參考角色位置，投件時請務必包含機車本身的背面設計。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>2）參賽作品標題</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>3）參賽作品說明（製作註解）</b></p><p class="bb_paragraph">－請插入最終提交項目的圖片檔，並說明參賽作品的概念及製作意圖等相關內容。</p><p class="bb_paragraph">－說明最多可輸入5,000字（含空格）。但若說明中包含特殊符號，</p><p class="bb_paragraph">可能無法正常顯示，敬請參考。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>4）得以證明製作過程的初期/中期/後期草圖</b></p><p class="bb_paragraph">－得以證明製作過程的初期/中期/後期草圖需至少3張以上，並壓縮為ZIP檔（內部審核用途）</p><p class="bb_paragraph">－若證明檔案遺漏時，可能會被排除在評選對象之外。若被判定證明不足時，</p><p class="bb_paragraph">可能會被要求提交額外資料。</p><p class="bb_paragraph">－若未在期限內回覆關於製作過程證明的補件要求，可能會被排除在評選對象之外。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>????證明照片：以附件方式附加????</b></p><p class="bb_paragraph">－檔案格式：1個ZIP檔案</p><p class="bb_paragraph">－容量：10mb以下</p><p class="bb_paragraph">－ZIP檔案內必須上傳至少3張以上圖片（確保能清楚呈現每個製作階段）。</p><p class="bb_paragraph">－初期/中期/後期草圖須按階段證明。</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????注意事項</b></p><p class="bb_paragraph">• 提供指南的製作尺寸為4800x2592px。請依該尺寸進行製作，</p><p class="bb_paragraph">但在官網投件時，建議提交以1280x800px尺寸匯出的圖片檔。</p><p class="bb_paragraph">（※此為投票頁面顯示的最佳解析度建議尺寸。）</p><p class="bb_paragraph">此外，請務必保存4800x2592px原始檔（僅PSD檔有效），以便後續製作及審核。</p><p class="bb_paragraph">• 依各類別（包含移動工具徵件比賽）可重複投件，但每人僅限1件作品可入圍決賽。</p><p class="bb_paragraph">• 最終提交後無法修改，且關於最終提交後修改的個別諮詢將不予回應。</p><p class="bb_paragraph">• 若最終提交項目的圖片未插入於參賽作品說明欄內，將被排除在評選對象之外。</p><p class="bb_paragraph">• 必要提交項目以外所提供的提交項目將不列入評選。</p><p class="bb_paragraph">• 若上述必要提交項目有所遺漏，可能會被排除在評選對象之外。</p><p class="bb_paragraph">• 針對決賽入圍作品，須一併提交作品的「原檔」（僅PSD檔有效），</p><p class="bb_paragraph">以供查看整個製作過程。</p><p class="bb_paragraph">對此若不同意，將被排除在最終入選作品之外。</p><p class="bb_paragraph">• 為了保護個人資料，請確保提交項目中未包含不必要的個人資料。</p><p class="bb_paragraph">若經確認提交項目內包含不必要的個人資料，該提交項目可能會被立即銷毀，並被排除在評選對象之外。</p><p class="bb_paragraph">• 若任意刪除或移動指南中的角色模型，將被排除在評選對象之外，</p><p class="bb_paragraph">請依照指南格式製作。</p><p class="bb_paragraph">• 大獎入選作品在實際遊戲內的實作過程中，可能因技術限制或優化等因素，</p><p class="bb_paragraph">導致與提交的設計意圖有所不同。</p><p class="bb_paragraph">• 關於作品評選及評選結果的個別諮詢，將不予回應。</p><p class="bb_paragraph">•若投件作品被判定與未來預計於遊戲內上線或內部企劃．開發中的內容相似，</p><p class="bb_paragraph">可能會被排除在決賽入圍對象之外。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■徵件比賽活動注意事項</b></p><p class="bb_paragraph">• 本徵件比賽僅限擁有《The First Descendant》遊戲紀錄的帳戶才能參與。</p><p class="bb_paragraph">• 提交的作品必須是投件者本人的純創作。</p><p class="bb_paragraph">• 若在整個或部分製作過程中使用了包含生成式AI等人工智慧技術，將被剔除資格。若遭懷疑使用AI，可能會 額外要求提交製作過程證明相關資料，若拒絕或未在期限內提交，將被排除在評選及入選作品之外。</p><p class="bb_paragraph">• 盜用或抄襲他人圖片、照片、商標、內容要素等所製作的作品將被排除在評選對象之外。</p><p class="bb_paragraph">• 若涉及煽情、暴力、歧視、政治要素等具社會爭議性的內容時，將被剔除資格。</p><p class="bb_paragraph">• 已商業化的內容、其他徵件比賽的得獎作品或單純修飾既有皮膚無法投件。</p><p class="bb_paragraph">• 若經確認存在以多重帳戶投件、使用自動化工具或操縱推薦等不當行為，所有投件作品將被剔除資格。</p><p class="bb_paragraph">•若投件作品數量或符合評選標準的作品數量有限，各類別（繼承者&移動工具）的決賽入圍作品數量可能有所不同，得獎人數也可能隨之調整。</p><p class="bb_paragraph">•若各類別中沒有符合最低決賽入圍標準的作品，該類別可能不會選出決賽入圍作品。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????作品提交標準</b></p><p class="bb_paragraph">• 一篇貼文只能上傳一個設計。</p><p class="bb_paragraph">• 各類別最多可投件1次（共2次）。</p><p class="bb_paragraph">• 不過，即使所有類別都進行了投件，每人僅限1件作品可入圍決賽。</p><p class="bb_paragraph">• 投件時，必須參考各類別的製作指南，下載格式後使用官方模板進行投件。</p><p class="bb_paragraph">• 若未使用官方模板，或任意變更角色體型，可能會被排除在評選對象之外。</p><p class="bb_paragraph">• 投件時，須連同必要提交項目，一併提交能展示製作過程的檔案，且必須包含以下項目中至少一項以上。</p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>????必要提交項目????</b></p><p class="bb_paragraph">－參賽作品標題</p><p class="bb_paragraph">－參賽作品說明</p><p class="bb_paragraph">－透過格式下載，依循該官方格式的最終提交項目</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????製作過程證明資料????</b></p><p class="bb_paragraph">－製作過程證明資料ZIP（能夠看得出從草圖 → 中期作業 → 成品製作過程的圖片（至少3張））</p><p class="bb_paragraph">※若必要提交項目遺漏時，可能會被排除在評選對象之外。若被判定證明不足時，可能會被要求提交額外資料。</p><p class="bb_paragraph">• 作品最終提交後或徵件比賽結束後，將無法修改或刪除作品，請務必提交最終版本。</p><p class="bb_paragraph">• 入選決賽入圍作品的投件者，須提交作品的PSD原始檔，以證明整個製作過程。對此若不同意，可能會被排除在最終入選作品之外。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????智慧財產權及法律責任</b></p><p class="bb_paragraph">• NEXON有權依本公告所述之目的使用得獎作品（包含用於遊戲內道具製作及販售、官方頻道曝光、線下活動的使用等，以及編輯與製作衍生作品），得獎者不得對此主張著作人格權等權利。</p><p class="bb_paragraph">• 大獎得獎者須另行簽訂智慧財產權讓與契約，若不同意簽訂，可能會被取消得獎資格。</p><p class="bb_paragraph">• 對於得獎作品智慧財產權的使用不另行支付使用費，將以得獎的獎金或獎品代替。</p><p class="bb_paragraph">• 投件者無法使用第三方的著作參與徵件比賽，違反時，可能會被取消得獎資格。</p><p class="bb_paragraph">• 投件者（及得獎者）須保證投件作品（及得獎作品）不會侵犯第三方的智慧財產權等權利。如經確認違反，或與第三方發生糾紛，當事人必須自行負責並解決，NEXON概不負責。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????個人資料蒐集及得獎者義務</b></p><p class="bb_paragraph">• NEXON僅針對徵件比賽之營運目的，如受理徵件比賽參賽作品、公布得獎者、頒獎、內容使用契約簽訂等，蒐集、使用最低限度的個人資料（遊戲帳戶名稱、電子信箱等）。</p><p class="bb_paragraph">蒐集的個人資料不會用於徵件比賽營運目的以外的用途，並會在相關作業結束及處理目的達成後，立即妥善地銷毀。</p><p class="bb_paragraph">• 投件時，製作過程證明資料上不得包含可識別個人身分的肖像等個人資料。</p><p class="bb_paragraph">• 決賽入圍作品將從投票開始起，與遊戲帳戶名稱一同公開於官網。</p><p class="bb_paragraph">• 得獎者將透過提交作品的PSD原始檔時所使用的電子信箱收到個別聯繫，若未在期限內回信，可能會被取消得獎資格。</p><p class="bb_paragraph">• 向得獎者發放徵件比賽獎金及實體獎品時，可能會要求提供姓名、國家、護照號碼、護照影本等個人資料，所需資訊可能根據國家而有所不同。</p><p class="bb_paragraph">若資訊填寫不正確，或公布得獎者後未於指定期限內完成個人資料蒐集及使用同意、著作權讓與契約等必要流程之同意時，可能會被排除在最終得獎作品名單及獎品發放對象之外。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????其他說明</b></p><p class="bb_paragraph">• 以現金發放的活動獎金，實際發放金額可能因發放時的匯率及得獎者居住地區而產生差異。</p><p class="bb_paragraph">• 以現金或遊戲內物資發放的活動獎金，其稅率可能會依據得獎者的居住地區而有所不同，該稅金將由NEXON負擔。</p><p class="bb_paragraph">• 本徵件比賽的日程、獎品、得獎人數等可能根據營運狀況而有所變更，變更時將另行公告通知。</p><p class="bb_paragraph">• 若投件作品的品質、內容未達到得獎作品的條件，則可能不會選出得獎作品。</p><p class="bb_paragraph">• 大獎入選作品在實際遊戲內的實作過程中，可能因技術限制或優化等因素，導致與提交的設計意圖有所不同。</p><p class="bb_paragraph">• 關於作品評選及評選結果的個別諮詢，將不予回應。</p><p class="bb_paragraph">• 徵件期間僅能查看自己提交的作品，其他參加者的作品僅限入圍決賽時，於決賽投票期間公開。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝大家。</p>]]> </content:encoded>
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<title>《007 初露鋒芒》– 正式首發預告片</title>
<link>https://xinker.org/zh/007-%E5%88%9D%E9%9C%B2%E9%8B%92%E8%8A%92-%E6%AD%A3%E5%BC%8F%E9%A6%96%E7%99%BC%E9%A0%90%E5%91%8A%E7%89%87</link>
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<description><![CDATA[ 全新演繹的詹姆士・龐德起源故事，將於 2026 年 5 月 27 日正式揭開序幕。你準備好踏上這場環遊世界的冒險旅程，並贏得正式的 007 特務編號了嗎？https://youtu.be/7wp3CkognPI立即預購，即可免費升級至豪華版，並享有 24 小時搶先遊玩資格。https://store.steampowered.com/app/3768760/007/ ]]></description>
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<pubDate>Fri, 22 May 2026 14:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《007, 初露鋒芒》–, 正式首發預告片</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/fd6e47ba08dd0e7ee485b79885390287b0343958.png"></p><p class="bb_paragraph">全新演繹的詹姆士・龐德起源故事，將於 2026 年 5 月 27 日正式揭開序幕。你準備好踏上這場環遊世界的冒險旅程，並贏得正式的 007 特務編號了嗎？</p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/7wp3CkognPI" target="_blank" rel="">https://youtu.be/7wp3CkognPI</a>立即預購，即可免費升級至豪華版，並享有 24 小時搶先遊玩資格。</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007/</a></p>]]> </content:encoded>
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<title>5月28日（週四）開發者直播公告</title>
<link>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E9%80%B1%E5%9B%9B%E9%96%8B%E7%99%BC%E8%80%85%E7%9B%B4%E6%92%AD%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8828%E6%97%A5%E9%80%B1%E5%9B%9B%E9%96%8B%E7%99%BC%E8%80%85%E7%9B%B4%E6%92%AD%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。5月28日（週四）將進行《權力遊戲：國王大道》的開發者直播！本次開發者直播旨在傾聽各位領主的寶貴意見，希望能與各位共享一段溫馨的互動時光。 希望各位能夠將在維斯特洛冒險中遇到的、並且想詢問 PD 的疑問以評論方式留言，我們將會透過直播正面回答各位的問題。詳細內容請確認下方說明。???? 5月28日（週四）開發者直播說明☑️ 直播日程- 5月28日（週四）18:00 (TST)☑️ 內容- 可在該公告下方以評論形式自由留言，說出想直接詢問 PD 的疑問！- 我們將會在直播中直接回答各位留下的寶貴問題。* 可留言期限：5月22日（週五）發佈後 - 5月26日（週二）22:59 (TST)* 直播將全程以韓語進行。但不論您用何種語言詢問，我們都會進行解答。 ☑️ 立即前往直播- 可在《權力遊戲：國王大道》官方 YouTube 頻道中確認開發者直播。➔  詳情將於之後公佈???? 參考事項- 直播日程有可能隨情況變動。- 直播結束後，計畫透過開發者筆記為各位提供直播內容概覽與詳細答復。 - 與遊戲無關或包含不當言論的評論將會直接刪除，或限制參與聊天。感謝各位領主的關注與支持。謝謝。  ]]></description>
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<pubDate>Fri, 22 May 2026 14:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月28日（週四）開發者直播公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"></p><p class="bb_paragraph">5月28日（週四）將進行《權力遊戲：國王大道》的開發者直播！</p><p class="bb_paragraph"></p><p class="bb_paragraph">本次開發者直播旨在傾聽各位領主的寶貴意見，希望能與各位共享一段溫馨的互動時光。 </p><p class="bb_paragraph"></p><p class="bb_paragraph">希望各位能夠將在維斯特洛冒險中遇到的、並且想詢問 PD 的疑問以評論方式留言，</p><p class="bb_paragraph">我們將會透過直播正面回答各位的問題。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 5月28日（週四）開發者直播說明</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 直播日程</b></p><p class="bb_paragraph">- 5月28日（週四）18:00 (TST)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 內容</b></p><p class="bb_paragraph">- 可在該公告下方以評論形式自由留言，說出想直接詢問 PD 的疑問！</p><p class="bb_paragraph">- 我們將會在直播中直接回答各位留下的寶貴問題。</p><p class="bb_paragraph">* 可留言期限：5月22日（週五）發佈後 - 5月26日（週二）22:59 (TST)</p><p class="bb_paragraph">* 直播將全程以韓語進行。但不論您用何種語言詢問，我們都會進行解答。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 立即前往直播</b></p><p class="bb_paragraph">- 可在《權力遊戲：國王大道》官方 YouTube 頻道中確認開發者直播。</p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/Gx4k-Ls1cfc" target="_blank" rel="">➔<b>  詳情將於之後公佈</b></a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph">- 直播日程有可能隨情況變動。</p><p class="bb_paragraph">- 直播結束後，計畫透過開發者筆記為各位提供直播內容概覽與詳細答復。 </p><p class="bb_paragraph">- 與遊戲無關或包含不當言論的評論將會直接刪除，或限制參與聊天。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">感謝各位領主的關注與支持。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>5月15日 （週五）～ 5月21日 （週四）不當使用者取締結果公告</title>
<link>https://xinker.org/zh/5%E6%9C%8815%E6%97%A5-%E9%80%B1%E4%BA%94-5%E6%9C%8821%E6%97%A5-%E9%80%B1%E5%9B%9B%E4%B8%8D%E7%95%B6%E4%BD%BF%E7%94%A8%E8%80%85%E5%8F%96%E7%B7%A0%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8815%E6%97%A5-%E9%80%B1%E4%BA%94-5%E6%9C%8821%E6%97%A5-%E9%80%B1%E5%9B%9B%E4%B8%8D%E7%95%B6%E4%BD%BF%E7%94%A8%E8%80%85%E5%8F%96%E7%B7%A0%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，這裡是《The First Descendant》。5月15日 （週五）～ 5月21日 （週四）不當使用者取締結果如下。《The First Descendant》為營造讓各位繼承者能愉快遊玩的舒適遊戲環境，正持續取締不當的遊戲使用行為。若您在遊玩途中發現不當的遊戲使用行為，請於遊戲內進行檢舉。                           取締結果詳情請參考以下內容。■取締現況－取締期間：PDT 2026.5.15 ( 週五）～2026.5.21（週四）■製作 · 散布 · 使用非法程式－永久停權 (1名）－已確認有製作 · 散布 · 使用非法程式的紀錄並已進行處置。五河******65■濫用與商店交易相關的所有程序－永久停權（7名）－已確認有濫用商店提供的支付程序且從中獲得不當利益的紀錄並已進行處置。Ho***************63Ec*************01wo******31Fa***********82Le*****00iv******82Pu***************15■異常交易：7日交易使用限制（1名）－因確認存在異常交易紀錄，已採取相關措施。喵#**91■ 偵測到異常紀錄- 已確認存在異常的遊戲使用紀錄，已根據營運政策進行處理。**3天無法配對 (406名)as************75wh**************05ra**************65No***********21Si******44ma**************43dr********99Se********68sh***********02Da******72al***************85Ma*************13Ar*************55Wh*******61DA**********22me**********23st*********68Ra**********92Co*****************38Жи********1689**********25Al********06Mo*************31Cr****************50☯ **************85Fu***********00Tr***********00Kr********23SO*****29Va************61hi*******77mm*********02鸽你*******12no********81Yi******24po************87H1*************35Fi*********63Dr*******62Th********************46KL********06My******36Ja******34Ae************11To**************28Gr***********82So****************65fi**************57ll************************99Fa***********70Ra*****************69RE************98Re***************47El********81Yu********603i************04ca**********************20Mo*************22Al*****01Ju*********03N7**********803M****95ZE************56冰小*****88Mi**********06Se*****63jc***********93Jx***********95Se*********4912**********99Is************33ac*************19Ld********93Pr**********46ag*****67Ra******34Ch**************13TK************17Am********18MC***************01Fr*********79LY*******69R_**************57Eu******37Xx****************62fa****************50pa****************14Lu**********17ke**********23AH***********60bi*****83露露******38Do*********66St********58ri************52jo**************45Qu****************15云#**34Si********20Fa***********00pp**************32De*************69a ******************60te*************57LL***********90In******************************66Ir**************52It***********78Ne******73In***********93Da*******42降龙****10Ma******06能豆****37IM**********07Cu*********88Il*****************05An*************51xx************81Li*****71Pi**********41Je****************10vi*************94vr*********57gh************93jp*********26Su************49Iw********79po*********55mc********65采姑********24Di***********27sa*******19An***********38Dv***********42CO***************03X2****40Mr************93Be*******58Fa***********84Bl************92Dr******01♥草*********22Or*********92Em************75DO****24白皮*****68Lu*******42Ka*************85ta***********22Ji*****74Va****************94ii********65fg*********48Jo*******98Sh*************27ab********2133***********76林#**97Sh***************89DR*************17be***************16sk**************62fa*************27ne**********30pu***********72Hi************13Ka***************78de*****************24Gr****************84Se****************12lb*********81VR*********46Ma**************604e********17Ca**************79晨曦*****78As********78ye**************30FL*******36x_***************38M2*******28ab************58Le***********82Ha*********22GB***********7186**********02Da***********97ra********34Di***********46Sw*******24Ha***************96Gu***********50阡陌******46De***********53IX***********46ll************67zu***********01Sa*****92ag***********14Sk*****************62离殇****16ki**************21Ti******19XW*************52Kr***********74Pa*******52Ra************74al***************00Ra***********46Cy***********************87Ar************54al***********92Ho************79Ch*******29Sm*************57Li*******65rh********54Tr**********38da*****44Af*********86Th****************39IL************55i_*********96Va******73Eu***************56mo********15IK********30Sh***************04ga********************34br********43Ha*******26Be*********64X-****************85Bl************34晚阴***31Da*************72Xa***********33Sh********************37x_****************46Ca**************02da*********44Ti*********10Le****************99No**********12tx*********99Or****************72PI******89Lu***************77Fa****************74TT***************49Le*******61ka**********08iB******14fi********19Lu**********37Ry***********56别骂*********24Ha****************71xy***********53Ze***********25St**********70al*********39破碎*******51Da****************36Ro*****05BA*********32do***********05Je****************26ar****************32It****************67我为**************68In******************************42JS*****48⚡冷******17El*****************18Le*****49v-*************97OT**********28Fe********66kr*************60Vl***************62Ea*******58Xi*******67Bl***************09Ki************02PG***********60シャ*********59ms**********86Ma*****25Ac***********92GE************753m********50In******************************70De***************68Vu****************31s_***********68Li******51Ph***** ]]></description>
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<pubDate>Fri, 22 May 2026 13:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月15日, （週五）～, 5月21日, （週四）不當使用者取締結果公告</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>大家好，這裡是《The First Descendant》。</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">5月15日 （週五）～ 5月21日 （週四）不當使用者取締結果如下。</p><p class="bb_paragraph"></p><p class="bb_paragraph">《The First Descendant》為營造讓各位繼承者能愉快遊玩的舒適遊戲環境，正持續取締不當的遊戲使用行為。</p><p class="bb_paragraph">若您在遊玩途中發現不當的遊戲使用行為，請於遊戲內進行檢舉。                           </p><p class="bb_paragraph">取締結果詳情請參考以下內容。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■取締現況</b></p><p class="bb_paragraph">－取締期間：PDT 2026.5.15 ( 週五）～2026.5.21（週四）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■製作 · 散布 · 使用非法程式－永久停權 (1名）</b></p><p class="bb_paragraph">－已確認有製作 · 散布 · 使用非法程式的紀錄並已進行處置。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">五河******65</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■濫用與商店交易相關的所有程序－永久停權（7名）</b></p><p class="bb_paragraph">－已確認有濫用商店提供的支付程序且從中獲得不當利益的紀錄並已進行處置。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ho***************63</p></div><div class="bb_table_td"><p class="bb_paragraph">Ec*************01</p></div><div class="bb_table_td"><p class="bb_paragraph">wo******31</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Le*****00</p></div><div class="bb_table_td"><p class="bb_paragraph">iv******82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pu***************15</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■異常交易：7日交易使用限制（1名）</b></p><p class="bb_paragraph">－因確認存在異常交易紀錄，已採取相關措施。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">喵#**91</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 偵測到異常紀錄</b></p><p class="bb_paragraph">- 已確認存在異常的遊戲使用紀錄，已根據營運政策進行處理。</p><p class="bb_paragraph"><b>**3天無法配對 (406名)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">as************75</p></div><div class="bb_table_td"><p class="bb_paragraph">wh**************05</p></div><div class="bb_table_td"><p class="bb_paragraph">ra**************65</p></div><div class="bb_table_td"><p class="bb_paragraph">No***********21</p></div><div class="bb_table_td"><p class="bb_paragraph">Si******44</p></div><div class="bb_table_td"><p class="bb_paragraph">ma**************43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">dr********99</p></div><div class="bb_table_td"><p class="bb_paragraph">Se********68</p></div><div class="bb_table_td"><p class="bb_paragraph">sh***********02</p></div><div class="bb_table_td"><p class="bb_paragraph">Da******72</p></div><div class="bb_table_td"><p class="bb_paragraph">al***************85</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*************13</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ar*************55</p></div><div class="bb_table_td"><p class="bb_paragraph">Wh*******61</p></div><div class="bb_table_td"><p class="bb_paragraph">DA**********22</p></div><div class="bb_table_td"><p class="bb_paragraph">me**********23</p></div><div class="bb_table_td"><p class="bb_paragraph">st*********68</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra**********92</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Co*****************38</p></div><div class="bb_table_td"><p class="bb_paragraph">Жи********16</p></div><div class="bb_table_td"><p class="bb_paragraph">89**********25</p></div><div class="bb_table_td"><p class="bb_paragraph">Al********06</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo*************31</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr****************50</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">☯ **************85</p></div><div class="bb_table_td"><p class="bb_paragraph">Fu***********00</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr***********00</p></div><div class="bb_table_td"><p class="bb_paragraph">Kr********23</p></div><div class="bb_table_td"><p class="bb_paragraph">SO*****29</p></div><div class="bb_table_td"><p class="bb_paragraph">Va************61</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">hi*******77</p></div><div class="bb_table_td"><p class="bb_paragraph">mm*********02</p></div><div class="bb_table_td"><p class="bb_paragraph">鸽你*******12</p></div><div class="bb_table_td"><p class="bb_paragraph">no********81</p></div><div class="bb_table_td"><p class="bb_paragraph">Yi******24</p></div><div class="bb_table_td"><p class="bb_paragraph">po************87</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">H1*************35</p></div><div class="bb_table_td"><p class="bb_paragraph">Fi*********63</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr*******62</p></div><div class="bb_table_td"><p class="bb_paragraph">Th********************46</p></div><div class="bb_table_td"><p class="bb_paragraph">KL********06</p></div><div class="bb_table_td"><p class="bb_paragraph">My******36</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ja******34</p></div><div class="bb_table_td"><p class="bb_paragraph">Ae************11</p></div><div class="bb_table_td"><p class="bb_paragraph">To**************28</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">So****************65</p></div><div class="bb_table_td"><p class="bb_paragraph">fi**************57</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ll************************99</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa***********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra*****************69</p></div><div class="bb_table_td"><p class="bb_paragraph">RE************98</p></div><div class="bb_table_td"><p class="bb_paragraph">Re***************47</p></div><div class="bb_table_td"><p class="bb_paragraph">El********81</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Yu********60</p></div><div class="bb_table_td"><p class="bb_paragraph">3i************04</p></div><div class="bb_table_td"><p class="bb_paragraph">ca**********************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo*************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*****01</p></div><div class="bb_table_td"><p class="bb_paragraph">Ju*********03</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">N7**********80</p></div><div class="bb_table_td"><p class="bb_paragraph">3M****95</p></div><div class="bb_table_td"><p class="bb_paragraph">ZE************56</p></div><div class="bb_table_td"><p class="bb_paragraph">冰小*****88</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi**********06</p></div><div class="bb_table_td"><p class="bb_paragraph">Se*****63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">jc***********93</p></div><div class="bb_table_td"><p class="bb_paragraph">Jx***********95</p></div><div class="bb_table_td"><p class="bb_paragraph">Se*********49</p></div><div class="bb_table_td"><p class="bb_paragraph">12**********99</p></div><div class="bb_table_td"><p class="bb_paragraph">Is************33</p></div><div class="bb_table_td"><p class="bb_paragraph">ac*************19</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ld********93</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr**********46</p></div><div class="bb_table_td"><p class="bb_paragraph">ag*****67</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra******34</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch**************13</p></div><div class="bb_table_td"><p class="bb_paragraph">TK************17</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Am********18</p></div><div class="bb_table_td"><p class="bb_paragraph">MC***************01</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">LY*******69</p></div><div class="bb_table_td"><p class="bb_paragraph">R_**************57</p></div><div class="bb_table_td"><p class="bb_paragraph">Eu******37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Xx****************62</p></div><div class="bb_table_td"><p class="bb_paragraph">fa****************50</p></div><div class="bb_table_td"><p class="bb_paragraph">pa****************14</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu**********17</p></div><div class="bb_table_td"><p class="bb_paragraph">ke**********23</p></div><div class="bb_table_td"><p class="bb_paragraph">AH***********60</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">bi*****83</p></div><div class="bb_table_td"><p class="bb_paragraph">露露******38</p></div><div class="bb_table_td"><p class="bb_paragraph">Do*********66</p></div><div class="bb_table_td"><p class="bb_paragraph">St********58</p></div><div class="bb_table_td"><p class="bb_paragraph">ri************52</p></div><div class="bb_table_td"><p class="bb_paragraph">jo**************45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Qu****************15</p></div><div class="bb_table_td"><p class="bb_paragraph">云#**34</p></div><div class="bb_table_td"><p class="bb_paragraph">Si********20</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa***********00</p></div><div class="bb_table_td"><p class="bb_paragraph">pp**************32</p></div><div class="bb_table_td"><p class="bb_paragraph">De*************69</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">a ******************60</p></div><div class="bb_table_td"><p class="bb_paragraph">te*************57</p></div><div class="bb_table_td"><p class="bb_paragraph">LL***********90</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************66</p></div><div class="bb_table_td"><p class="bb_paragraph">Ir**************52</p></div><div class="bb_table_td"><p class="bb_paragraph">It***********78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ne******73</p></div><div class="bb_table_td"><p class="bb_paragraph">In***********93</p></div><div class="bb_table_td"><p class="bb_paragraph">Da*******42</p></div><div class="bb_table_td"><p class="bb_paragraph">降龙****10</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma******06</p></div><div class="bb_table_td"><p class="bb_paragraph">能豆****37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">IM**********07</p></div><div class="bb_table_td"><p class="bb_paragraph">Cu*********88</p></div><div class="bb_table_td"><p class="bb_paragraph">Il*****************05</p></div><div class="bb_table_td"><p class="bb_paragraph">An*************51</p></div><div class="bb_table_td"><p class="bb_paragraph">xx************81</p></div><div class="bb_table_td"><p class="bb_paragraph">Li*****71</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pi**********41</p></div><div class="bb_table_td"><p class="bb_paragraph">Je****************10</p></div><div class="bb_table_td"><p class="bb_paragraph">vi*************94</p></div><div class="bb_table_td"><p class="bb_paragraph">vr*********57</p></div><div class="bb_table_td"><p class="bb_paragraph">gh************93</p></div><div class="bb_table_td"><p class="bb_paragraph">jp*********26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Su************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Iw********79</p></div><div class="bb_table_td"><p class="bb_paragraph">po*********55</p></div><div class="bb_table_td"><p class="bb_paragraph">mc********65</p></div><div class="bb_table_td"><p class="bb_paragraph">采姑********24</p></div><div class="bb_table_td"><p class="bb_paragraph">Di***********27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sa*******19</p></div><div class="bb_table_td"><p class="bb_paragraph">An***********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Dv***********42</p></div><div class="bb_table_td"><p class="bb_paragraph">CO***************03</p></div><div class="bb_table_td"><p class="bb_paragraph">X2****40</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr************93</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Be*******58</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa***********84</p></div><div class="bb_table_td"><p class="bb_paragraph">Bl************92</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr******01</p></div><div class="bb_table_td"><p class="bb_paragraph">♥草*********22</p></div><div class="bb_table_td"><p class="bb_paragraph">Or*********92</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Em************75</p></div><div class="bb_table_td"><p class="bb_paragraph">DO****24</p></div><div class="bb_table_td"><p class="bb_paragraph">白皮*****68</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*******42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka*************85</p></div><div class="bb_table_td"><p class="bb_paragraph">ta***********22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ji*****74</p></div><div class="bb_table_td"><p class="bb_paragraph">Va****************94</p></div><div class="bb_table_td"><p class="bb_paragraph">ii********65</p></div><div class="bb_table_td"><p class="bb_paragraph">fg*********48</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo*******98</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh*************27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ab********21</p></div><div class="bb_table_td"><p class="bb_paragraph">33***********76</p></div><div class="bb_table_td"><p class="bb_paragraph">林#**97</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh***************89</p></div><div class="bb_table_td"><p class="bb_paragraph">DR*************17</p></div><div class="bb_table_td"><p class="bb_paragraph">be***************16</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sk**************62</p></div><div class="bb_table_td"><p class="bb_paragraph">fa*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">ne**********30</p></div><div class="bb_table_td"><p class="bb_paragraph">pu***********72</p></div><div class="bb_table_td"><p class="bb_paragraph">Hi************13</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka***************78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">de*****************24</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr****************84</p></div><div class="bb_table_td"><p class="bb_paragraph">Se****************12</p></div><div class="bb_table_td"><p class="bb_paragraph">lb*********81</p></div><div class="bb_table_td"><p class="bb_paragraph">VR*********46</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**************60</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">4e********17</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca**************79</p></div><div class="bb_table_td"><p class="bb_paragraph">晨曦*****78</p></div><div class="bb_table_td"><p class="bb_paragraph">As********78</p></div><div class="bb_table_td"><p class="bb_paragraph">ye**************30</p></div><div class="bb_table_td"><p class="bb_paragraph">FL*******36</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">x_***************38</p></div><div class="bb_table_td"><p class="bb_paragraph">M2*******28</p></div><div class="bb_table_td"><p class="bb_paragraph">ab************58</p></div><div class="bb_table_td"><p class="bb_paragraph">Le***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*********22</p></div><div class="bb_table_td"><p class="bb_paragraph">GB***********71</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">86**********02</p></div><div class="bb_table_td"><p class="bb_paragraph">Da***********97</p></div><div class="bb_table_td"><p class="bb_paragraph">ra********34</p></div><div class="bb_table_td"><p class="bb_paragraph">Di***********46</p></div><div class="bb_table_td"><p class="bb_paragraph">Sw*******24</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha***************96</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gu***********50</p></div><div class="bb_table_td"><p class="bb_paragraph">阡陌******46</p></div><div class="bb_table_td"><p class="bb_paragraph">De***********53</p></div><div class="bb_table_td"><p class="bb_paragraph">IX***********46</p></div><div class="bb_table_td"><p class="bb_paragraph">ll************67</p></div><div class="bb_table_td"><p class="bb_paragraph">zu***********01</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sa*****92</p></div><div class="bb_table_td"><p class="bb_paragraph">ag***********14</p></div><div class="bb_table_td"><p class="bb_paragraph">Sk*****************62</p></div><div class="bb_table_td"><p class="bb_paragraph">离殇****16</p></div><div class="bb_table_td"><p class="bb_paragraph">ki**************21</p></div><div class="bb_table_td"><p class="bb_paragraph">Ti******19</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">XW*************52</p></div><div class="bb_table_td"><p class="bb_paragraph">Kr***********74</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa*******52</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra************74</p></div><div class="bb_table_td"><p class="bb_paragraph">al***************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra***********46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cy***********************87</p></div><div class="bb_table_td"><p class="bb_paragraph">Ar************54</p></div><div class="bb_table_td"><p class="bb_paragraph">al***********92</p></div><div class="bb_table_td"><p class="bb_paragraph">Ho************79</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch*******29</p></div><div class="bb_table_td"><p class="bb_paragraph">Sm*************57</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Li*******65</p></div><div class="bb_table_td"><p class="bb_paragraph">rh********54</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr**********38</p></div><div class="bb_table_td"><p class="bb_paragraph">da*****44</p></div><div class="bb_table_td"><p class="bb_paragraph">Af*********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Th****************39</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">IL************55</p></div><div class="bb_table_td"><p class="bb_paragraph">i_*********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Va******73</p></div><div class="bb_table_td"><p class="bb_paragraph">Eu***************56</p></div><div class="bb_table_td"><p class="bb_paragraph">mo********15</p></div><div class="bb_table_td"><p class="bb_paragraph">IK********30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sh***************04</p></div><div class="bb_table_td"><p class="bb_paragraph">ga********************34</p></div><div class="bb_table_td"><p class="bb_paragraph">br********43</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*******26</p></div><div class="bb_table_td"><p class="bb_paragraph">Be*********64</p></div><div class="bb_table_td"><p class="bb_paragraph">X-****************85</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bl************34</p></div><div class="bb_table_td"><p class="bb_paragraph">晚阴***31</p></div><div class="bb_table_td"><p class="bb_paragraph">Da*************72</p></div><div class="bb_table_td"><p class="bb_paragraph">Xa***********33</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh********************37</p></div><div class="bb_table_td"><p class="bb_paragraph">x_****************46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ca**************02</p></div><div class="bb_table_td"><p class="bb_paragraph">da*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Ti*********10</p></div><div class="bb_table_td"><p class="bb_paragraph">Le****************99</p></div><div class="bb_table_td"><p class="bb_paragraph">No**********12</p></div><div class="bb_table_td"><p class="bb_paragraph">tx*********99</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Or****************72</p></div><div class="bb_table_td"><p class="bb_paragraph">PI******89</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu***************77</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa****************74</p></div><div class="bb_table_td"><p class="bb_paragraph">TT***************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Le*******61</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ka**********08</p></div><div class="bb_table_td"><p class="bb_paragraph">iB******14</p></div><div class="bb_table_td"><p class="bb_paragraph">fi********19</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">Ry***********56</p></div><div class="bb_table_td"><p class="bb_paragraph">别骂*********24</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ha****************71</p></div><div class="bb_table_td"><p class="bb_paragraph">xy***********53</p></div><div class="bb_table_td"><p class="bb_paragraph">Ze***********25</p></div><div class="bb_table_td"><p class="bb_paragraph">St**********70</p></div><div class="bb_table_td"><p class="bb_paragraph">al*********39</p></div><div class="bb_table_td"><p class="bb_paragraph">破碎*******51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Da****************36</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro*****05</p></div><div class="bb_table_td"><p class="bb_paragraph">BA*********32</p></div><div class="bb_table_td"><p class="bb_paragraph">do***********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Je****************26</p></div><div class="bb_table_td"><p class="bb_paragraph">ar****************32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">It****************67</p></div><div class="bb_table_td"><p class="bb_paragraph">我为**************68</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************42</p></div><div class="bb_table_td"><p class="bb_paragraph">JS*****48</p></div><div class="bb_table_td"><p class="bb_paragraph">⚡冷******17</p></div><div class="bb_table_td"><p class="bb_paragraph">El*****************18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Le*****49</p></div><div class="bb_table_td"><p class="bb_paragraph">v-*************97</p></div><div class="bb_table_td"><p class="bb_paragraph">OT**********28</p></div><div class="bb_table_td"><p class="bb_paragraph">Fe********66</p></div><div class="bb_table_td"><p class="bb_paragraph">kr*************60</p></div><div class="bb_table_td"><p class="bb_paragraph">Vl***************62</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ea*******58</p></div><div class="bb_table_td"><p class="bb_paragraph">Xi*******67</p></div><div class="bb_table_td"><p class="bb_paragraph">Bl***************09</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki************02</p></div><div class="bb_table_td"><p class="bb_paragraph">PG***********60</p></div><div class="bb_table_td"><p class="bb_paragraph">シャ*********59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ms**********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*****25</p></div><div class="bb_table_td"><p class="bb_paragraph">Ac***********92</p></div><div class="bb_table_td"><p class="bb_paragraph">GE************75</p></div><div class="bb_table_td"><p class="bb_paragraph">3m********50</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************70</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">De***************68</p></div><div class="bb_table_td"><p class="bb_paragraph">Vu****************31</p></div><div class="bb_table_td"><p class="bb_paragraph">s_***********68</p></div><div class="bb_table_td"><p class="bb_paragraph">Li******51</p></div><div class="bb_table_td"><p class="bb_paragraph">Ph************84</p></div><div class="bb_table_td"><p class="bb_paragraph">Go***********84</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ic*********88</p></div><div class="bb_table_td"><p class="bb_paragraph">Ab*************75</p></div><div class="bb_table_td"><p class="bb_paragraph">to**********59</p></div><div class="bb_table_td"><p class="bb_paragraph">He***************04</p></div><div class="bb_table_td"><p class="bb_paragraph">田忌************71</p></div><div class="bb_table_td"><p class="bb_paragraph">Ri*******66</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">x ********99</p></div><div class="bb_table_td"><p class="bb_paragraph">kr************81</p></div><div class="bb_table_td"><p class="bb_paragraph">kj***********15</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh*********66</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr************35</p></div><div class="bb_table_td"><p class="bb_paragraph">xH**************12</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">to********79</p></div><div class="bb_table_td"><p class="bb_paragraph">Bi**********93</p></div><div class="bb_table_td"><p class="bb_paragraph">Zu*****02</p></div><div class="bb_table_td"><p class="bb_paragraph">ta************35</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki********80</p></div><div class="bb_table_td"><p class="bb_paragraph">St****************53</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ma*************19</p></div><div class="bb_table_td"><p class="bb_paragraph">RT***************88</p></div><div class="bb_table_td"><p class="bb_paragraph">Th************78</p></div><div class="bb_table_td"><p class="bb_paragraph">Wi************83</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa**********41</p></div><div class="bb_table_td"><p class="bb_paragraph">XH***********52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">re********89</p></div><div class="bb_table_td"><p class="bb_paragraph">yn********21</p></div><div class="bb_table_td"><p class="bb_paragraph">ge***************24</p></div><div class="bb_table_td"><p class="bb_paragraph">蛋包****29</p></div><div class="bb_table_td"><p class="bb_paragraph">En*********92</p></div><div class="bb_table_td"><p class="bb_paragraph">ca************87</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cy****************08</p></div><div class="bb_table_td"><p class="bb_paragraph">Un*****************03</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx*************00</p></div><div class="bb_table_td"><p class="bb_paragraph">ht*******32</p></div><div class="bb_table_td"><p class="bb_paragraph">ba************24</p></div><div class="bb_table_td"><p class="bb_paragraph">♥︎******20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">He***************91</p></div><div class="bb_table_td"><p class="bb_paragraph">Te*********86</p></div><div class="bb_table_td"><p class="bb_paragraph">te*************64</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra********16</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo*************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr*******09</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">It***********07</p></div><div class="bb_table_td"><p class="bb_paragraph">60*********24</p></div><div class="bb_table_td"><p class="bb_paragraph">次元*******58</p></div><div class="bb_table_td"><p class="bb_paragraph">Br***********34</p></div><div class="bb_table_td"><p class="bb_paragraph">Sc*************04</p></div><div class="bb_table_td"><p class="bb_paragraph">Ne**************44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">邦尼*******27</p></div><div class="bb_table_td"><p class="bb_paragraph">co***************25</p></div><div class="bb_table_td"><p class="bb_paragraph">RG*******49</p></div><div class="bb_table_td"><p class="bb_paragraph">AF**********00</p></div><div class="bb_table_td"><p class="bb_paragraph">To*************84</p></div><div class="bb_table_td"><p class="bb_paragraph">SM*************08</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Va******************52</p></div><div class="bb_table_td"><p class="bb_paragraph">老子*******90</p></div><div class="bb_table_td"><p class="bb_paragraph">He*************72</p></div><div class="bb_table_td"><p class="bb_paragraph">デム*******87</p></div><div class="bb_table_td"><p class="bb_paragraph">龙傲****53</p></div><div class="bb_table_td"><p class="bb_paragraph">Or****************37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bl***************57</p></div><div class="bb_table_td"><p class="bb_paragraph">75**********99</p></div><div class="bb_table_td"><p class="bb_paragraph">oh**********19</p></div><div class="bb_table_td"><p class="bb_paragraph">xB****************20</p></div><div class="bb_table_td"><p class="bb_paragraph">sk**********31</p></div><div class="bb_table_td"><p class="bb_paragraph">Ci***********52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">El************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Dj***********73</p></div><div class="bb_table_td"><p class="bb_paragraph">Da**********51</p></div><div class="bb_table_td"><p class="bb_paragraph">最被*******12</p></div><div class="bb_table_td"><p class="bb_paragraph">버즈***46</p></div><div class="bb_table_td"><p class="bb_paragraph">De******************25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Yu***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr*******64</p></div><div class="bb_table_td"><p class="bb_paragraph">SG**********43</p></div><div class="bb_table_td"><p class="bb_paragraph">XS*******33</p></div><div class="bb_table_td"><p class="bb_paragraph">Ak******57</p></div><div class="bb_table_td"><p class="bb_paragraph">SO**************77</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">*T******************69</p></div><div class="bb_table_td"><p class="bb_paragraph">Ae************94</p></div><div class="bb_table_td"><p class="bb_paragraph">Mu*******26</p></div><div class="bb_table_td"><p class="bb_paragraph">Ne**********89</p></div><div class="bb_table_td"><p class="bb_paragraph">Li*************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr**************24</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">DM***************95</p></div><div class="bb_table_td"><p class="bb_paragraph">RA**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo*******85</p></div><div class="bb_table_td"><p class="bb_paragraph">EL***********45</p></div><div class="bb_table_td"><p class="bb_paragraph">cr***************55</p></div><div class="bb_table_td"><p class="bb_paragraph">RZ*************33</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">So***********22</p></div><div class="bb_table_td"><p class="bb_paragraph">ma***************65</p></div><div class="bb_table_td"><p class="bb_paragraph">17**********36</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr***************81</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra********51</p></div><div class="bb_table_td"><p class="bb_paragraph">傑斯****94</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">go************37</p></div><div class="bb_table_td"><p class="bb_paragraph">Go************02</p></div><div class="bb_table_td"><p class="bb_paragraph">Gi*********50</p></div><div class="bb_table_td"><p class="bb_paragraph">Di***********56</p></div><div class="bb_table_td"><p class="bb_paragraph">Ма********86</p></div><div class="bb_table_td"><p class="bb_paragraph">小奏****58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sa************39</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba*****************03</p></div><div class="bb_table_td"><p class="bb_paragraph">Bl*****************03</p></div><div class="bb_table_td"><p class="bb_paragraph">il*******55</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■參考事項</b></p><p class="bb_paragraph">－異常使用對象取締結果中包含透過各位繼承者的檢舉與監控所取得的取締內容。</p><p class="bb_paragraph">－有意針對濫用與商店交易相關的支付程序進行辯解時，請利用官網＞客戶支援＞1：1諮詢提出異議。</p><p class="bb_paragraph">－有意針對因拒付而產生的濫用支付程序進行辯解時，請透過進行支付的平台商店諮詢提出異議。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們將致力於營造讓各位繼承者能愉快遊玩的舒適環境。</p><p class="bb_paragraph">謝謝大家。</p>]]> </content:encoded>
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<title>Now Available: Treasures of the Magi DLC and Free v1.1 Update</title>
<link>https://xinker.org/zh/now-available-treasures-of-the-magi-dlc-and-free-v11-update</link>
<guid>https://xinker.org/zh/now-available-treasures-of-the-magi-dlc-and-free-v11-update</guid>
<description><![CDATA[ Stardock Entertainment today released Treasures of the Magi, the first DLC for the fantasy turn-based strategy game Elemental: Reforged. Priced at $8.99 (enjoy the 20% launch discount through May 28!), the expansion adds new monsters, treasures, items, and quests drawn from the First Age of Elemental, the era when the Magi ruled through sorcery and their golems stood watch over the cities of Anthys.Treasures of the Magi Release Video: About the SettingThousands of years before the Cataclysm, the Magi were sorcerers whose mastery of magic shaped the early civilizations of Elemental. They forged golems out of stone and iron to defend their sovereignty against the feudal barons rising up around them. When the Titans came, the Magi retreated into hiding, their golems went dormant, and the Cataclysm later buried most of what they had built.The reawakening of the Fallen Enchantress has sent a pulse of dark magic across the surface of Elemental, and the old enchantments that animated the golems have begun to stir once more. Fissures are opening across the twin subcontinents of Anthys, and the golems and the treasures they once guarded are returning to the surface.What the DLC Adds:New gear including new weapons, magic wands, unique armor and much more.New monsters, including several varieties of awakened golem.New treasures and items recovered from Magi-era ruins, including potions that can transform the player into magical creatures in battle.New quests that send players into the fissures to uncover what the Magi left behind.New encounters and lore.https://store.steampowered.com/app/4561820/Elemental_Reforged__Treasures_of_the_Magi/Free v1.1 Update:Full changelog hereA free v1.1 update is also available today for all Elemental: Reforged owners. Shaped largely by community feedback, the update brings a number of quality of life improvements along with a wide range of stability and performance fixes. Among the highlights, weapons, armor, accessories, and consumables that previously required the Legendary Heroes DLC are now available to all players at no cost, and crafting ingredients can be purchased directly from shops.Treasures of the Magi Screenshots: ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45712322/4d835f7e5b835be19dd0178d275f5454bef168bb.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 09:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Now, Available:, Treasures, the, Magi, DLC, and, Free, v1.1, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Stardock Entertainment today released <i>Treasures of the Magi</i>, the first DLC for the fantasy turn-based strategy game <i>Elemental: Reforged</i>. Priced at $8.99 <i>(enjoy the 20% launch discount through May 28!)</i>, the expansion adds new monsters, treasures, items, and quests drawn from the First Age of Elemental, the era when the Magi ruled through sorcery and their golems stood watch over the cities of Anthys.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Treasures of the Magi Release Video: </b></p><div data-youtube='"X--HYjHDNWw' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h3"></div><div class="bb_h3">About the Setting</div><p class="bb_paragraph">Thousands of years before the Cataclysm, the Magi were sorcerers whose mastery of magic shaped the early civilizations of Elemental. They forged golems out of stone and iron to defend their sovereignty against the feudal barons rising up around them. When the Titans came, the Magi retreated into hiding, their golems went dormant, and the Cataclysm later buried most of what they had built.</p><p class="bb_paragraph">The reawakening of the Fallen Enchantress has sent a pulse of dark magic across the surface of Elemental, and the old enchantments that animated the golems have begun to stir once more. Fissures are opening across the twin subcontinents of Anthys, and the golems and the treasures they once guarded are returning to the surface.</p><p class="bb_paragraph"></p><div class="bb_h3">What the DLC Adds:</div><ul class="bb_ul"><li><p class="bb_paragraph">New gear including new weapons, magic wands, unique armor and much more.</p></li><li><p class="bb_paragraph">New monsters, including several varieties of awakened golem.</p></li><li><p class="bb_paragraph">New treasures and items recovered from Magi-era ruins, including potions that can transform the player into magical creatures in battle.</p></li><li><p class="bb_paragraph">New quests that send players into the fissures to uncover what the Magi left behind.</p></li><li><p class="bb_paragraph">New encounters and lore.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4561820/Elemental_Reforged__Treasures_of_the_Magi/" target="_blank" rel="">https://store.steampowered.com/app/4561820/Elemental_Reforged__Treasures_of_the_Magi/</a></p><div class="bb_h3">Free v1.1 Update:</div><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.elementalgame.com%2F541583%2Flive-elemental-reforged-v11-update-changelog" target="_blank" rel=" noopener">Full changelog here</a></p><p class="bb_paragraph">A free v1.1 update is also available today for all <i>Elemental: Reforged</i> owners. Shaped largely by community feedback, the update brings a number of quality of life improvements along with a wide range of stability and performance fixes. Among the highlights, weapons, armor, accessories, and consumables that previously required the Legendary Heroes DLC are now available to all players at no cost, and crafting ingredients can be purchased directly from shops.</p><p class="bb_paragraph"></p><div class="bb_h3">Treasures of the Magi Screenshots:</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712322/3ad2acd314b12181f1433418cb2f2ca30556b0e9.png"></p><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/45712322/b985771bc5187331485e27de2567c423773d6fe7.png"></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712322/2b2a69fd27406d3a75821d3bda8d7c4829223019.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712322/88664e7e333b9998963da4c8389f938a7f970b54.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712322/52504d3821b0358bdecef9af43962861cd1c6fad.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712322/5beb7af3c99ee398d47a401868e8e84853b92c8e.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>IEM Cologne 2026</title>
<link>https://xinker.org/zh/iem-cologne-2026</link>
<guid>https://xinker.org/zh/iem-cologne-2026</guid>
<description><![CDATA[ The IEM Cologne 2026 Major is fast approaching. Teams are making final adjustments, fine-tuning their strats, and crossing their fingers that they won&#039;t face Vitality until the Grand Final. That can only mean one thing: Tournament Items featuring Teams and Player Autographs are now available for purchase!The 2026 Cologne Major ShopThe Major Shop has undergone some major renovation--now you can directly get any sticker you want (at prices set by demand). Holo Furia logo? You got it. Foil Donk autograph? No problem. You can purchase tokens and redeem them for any sticker you want. The prices of stickers will depend on relative demand (when lots of players buy a particular sticker, its price goes up and other sticker prices go down), but if you&#039;re worried that a sticker might drop in price right after you buy it, we&#039;ve got you covered. If a sticker price drops by more than 25 tokens within 24 hours of your purchase you&#039;ll get a refund of tokens for the total difference.Details about the Major Shop renovation and how this all works can be found in the FAQ below.Souvenir-O-MaticWhat will you bring to the signing session? Now you can craft your own Souvenir! Take any normal or Souvenir quality weapon in your inventory and select a completed match and one of the players. You&#039;ll get your weapon back in Souvenir quality with gold team, autograph, and map stickers applied.Pick&#039;EmPurchase and activate a Cologne 2026 Viewer Pass, and you&#039;ll receive a 2026 Cologne Major Challenge Coin. Play the Pick&#039;Em Challenge to upgrade your Challenge Coin from Bronze to Silver, Gold, or Diamond and with each upgrade you&#039;ll get 300 tokens that you can redeem for the stickers or souvenirs of your choice.Supporting the TeamsAs with previous Majors, 50% of the tournament item sales are shared with the Tournament Organizer, Teams, and Players. But this time the royalty rates depend on performance. Between now and the end of the Major royalty rates for token sales are based on the teams&#039; VRS seeding, and after the Major the royalty rates will be based on the Major final standings. The breakdown is in the FAQ, below.So clear your schedule and tune in, as the Major returns to the Cathedral of Counter-Strike!FAQ[h5]Q. Why aren&#039;t you selling capsules?[/h5]In the past we shipped team and player autograph stickers in capsules. While this approach was popular, we&#039;ve heard feedback that players might prefer to purchase stickers directly. Additionally, players in certain regions cannot purchase sticker capsules. So we&#039;re exploring alternatives that allow all players to participate.[h5]Q. How do I get tournament items?[/h5]Add any sticker or stickers you like to your cart, and check out. To complete your transaction, first you&#039;ll purchase and activate tokens, and then redeem those tokens for your sticker.Sticker purchases are final and cannot be refunded. If you cancel your transaction before activating your tokens, those tokens _can_ be refunded. If you cancel your transaction after activating your tokens, the tokens will remain in your balance (and cannot be refunded) but you can redeem them for something else.[h5]Q. How are sticker prices set?[/h5]The prices of all stickers depend on relative demand. This means that if one sticker is purchased disproportionately more than another, its price will go up and the other sticker&#039;s price will go down. After a large number of stickers are sold, all sticker prices will update (you&#039;ll get a warning if you&#039;re shopping when this is about to happen). The prices in tokens you see are the same prices for everyone worldwide.[h5]Q. Why do I have to purchase tokens?[/h5]Tokens are a little less convenient than just paying for stickers outright. But the reality is that if stickers could be refunded after being purchased, then the sticker prices would not accurately represent real demand.[h5]Q. Can I pre-purchase tokens?[/h5]No. Tokens are only purchased when you&#039;re buying stickers and do not already have enough tokens in your balance. In that case, you&#039;ll be asked to purchase the exact number of tokens required (minimum 100, which is $0.99 USD) to complete your transaction.[h5]Q. What if the sticker price goes down after I redeem my tokens?[/h5]If the price of any redeemed sticker decreases by 25 tokens or more within the next 24 hours, we&#039;ll automatically issue you a refund of tokens for the difference between your redemption price and the lowest price in that period. Refunds are automatically credited to your tokens balance after one week.[h5]Q. How do souvenirs work this time?[/h5]Take any weapon of normal or souvenir quality in your inventory and select a completed match and one of the players from that match. You&#039;ll permanently convert that weapon into a Souvenir with gold team, autograph, and map stickers applied. You will have a chance to see a preview of your souvenir before you complete your purchase.If the weapon had any existing stickers, they will be removed before you craft your souvenir.[h5]Q. How ar ]]></description>
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<pubDate>Fri, 22 May 2026 08:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>IEM, Cologne, 2026</media:keywords>
<content:encoded><![CDATA[The IEM Cologne 2026 Major is fast approaching. Teams are making final adjustments, fine-tuning their strats, and crossing their fingers that they won't face Vitality until the Grand Final. That can only mean one thing: Tournament Items featuring Teams and Player Autographs are now available for purchase!<br><br><div class="bb_h3">The 2026 Cologne Major Shop</div><img src="https://clan.akamai.steamstatic.com/images/3381077/8f7212f18c038fcecaa6c96cfeb9785f14d74489.png"><br>The Major Shop has undergone some major renovation--now you can directly get any sticker you want (at prices set by demand). Holo Furia logo? You got it. Foil Donk autograph? No problem. <br><br>You can purchase tokens and redeem them for any sticker you want. The prices of stickers will depend on relative demand (when lots of players buy a particular sticker, its price goes up and other sticker prices go down), but if you're worried that a sticker might drop in price right after you buy it, we've got you covered. If a sticker price drops by more than 25 tokens within 24 hours of your purchase you'll get a refund of tokens for the total difference.<br><br>Details about the Major Shop renovation and how this all works can be found in the FAQ below.<br><br><div class="bb_h3">Souvenir-O-Matic</div><img src="https://clan.akamai.steamstatic.com/images/3381077/8b98a1ee99bd0178265c42624a4ee8d41ac91768.png"><br>What will you bring to the signing session? Now you can craft your own Souvenir! Take any normal or Souvenir quality weapon in your inventory and select a completed match and one of the players. You'll get your weapon back in Souvenir quality with gold team, autograph, and map stickers applied.<br><br><div class="bb_h3">Pick'Em</div><img src="https://clan.akamai.steamstatic.com/images/3381077/b50091a00523a82121c1e9707ca7a92276d21349.png"><br>Purchase and activate a Cologne 2026 Viewer Pass, and you'll receive a 2026 Cologne Major Challenge Coin. Play the Pick'Em Challenge to upgrade your Challenge Coin from Bronze to Silver, Gold, or Diamond and with each upgrade you'll get 300 tokens that you can redeem for the stickers or souvenirs of your choice.<br><br><div class="bb_h3">Supporting the Teams</div>As with previous Majors, 50% of the tournament item sales are shared with the Tournament Organizer, Teams, and Players. But this time the royalty rates depend on performance. Between now and the end of the Major royalty rates for token sales are based on the teams' VRS seeding, and after the Major the royalty rates will be based on the Major final standings. The breakdown is in the FAQ, below.<br><br>So clear your schedule and tune in, as the Major returns to the Cathedral of Counter-Strike!<br><br><div class="bb_h2">FAQ</div><br>[h5]Q. Why aren't you selling capsules?[/h5]<br>In the past we shipped team and player autograph stickers in capsules. While this approach was popular, we've heard feedback that players might prefer to purchase stickers directly. Additionally, players in certain regions cannot purchase sticker capsules. So we're exploring alternatives that allow all players to participate.<br><br>[h5]Q. How do I get tournament items?[/h5]<br>Add any sticker or stickers you like to your cart, and check out. To complete your transaction, first you'll purchase and activate tokens, and then redeem those tokens for your sticker.<br><br>Sticker purchases are final and cannot be refunded. If you cancel your transaction before activating your tokens, those tokens _can_ be refunded. If you cancel your transaction after activating your tokens, the tokens will remain in your balance (and cannot be refunded) but you can redeem them for something else.<br><br>[h5]Q. How are sticker prices set?[/h5]<br>The prices of all stickers depend on relative demand. This means that if one sticker is purchased disproportionately more than another, its price will go up and the other sticker's price will go down. After a large number of stickers are sold, all sticker prices will update (you'll get a warning if you're shopping when this is about to happen). The prices in tokens you see are the same prices for everyone worldwide.<br><br>[h5]Q. Why do I have to purchase tokens?[/h5]<br>Tokens are a little less convenient than just paying for stickers outright. But the reality is that if stickers could be refunded after being purchased, then the sticker prices would not accurately represent real demand.<br><br>[h5]Q. Can I pre-purchase tokens?[/h5]<br>No. Tokens are only purchased when you're buying stickers and do not already have enough tokens in your balance. In that case, you'll be asked to purchase the exact number of tokens required (minimum 100, which is $0.99 USD) to complete your transaction.<br><br>[h5]Q. What if the sticker price goes down after I redeem my tokens?[/h5]<br>If the price of any redeemed sticker decreases by 25 tokens or more within the next 24 hours, we'll automatically issue you a refund of tokens for the difference between your redemption price and the lowest price in that period. Refunds are automatically credited to your tokens balance after one week.<br><br>[h5]Q. How do souvenirs work this time?[/h5]<br>Take any weapon of normal or souvenir quality in your inventory and select a completed match and one of the players from that match. You'll permanently convert that weapon into a Souvenir with gold team, autograph, and map stickers applied. You will have a chance to see a preview of your souvenir before you complete your purchase.<br><br>If the weapon had any existing stickers, they will be removed before you craft your souvenir.<br><br>[h5]Q. How are souvenir prices determined?[/h5]<br>Souvenir prices are determined by two factors: the demand for the specific gold team and autograph stickers involved, and the rarity of the weapon you choose for your souvenir.<br><br>[h5]Q. How are royalties shared among the tournament organizer, teams and players?[/h5]<br>50% of total Major Shop and Major Pass revenue is shared as royalties with the tournament organizer, teams, and players. The chart below shows how that 50% is distributed. Note that for each team position, half of the royalties are shared with the team organization, and the other half is split equally among the five players.<br><br>Between now and the grand final, royalties are shared based on the teams' global VRS leading into the event. After the grand final, royalties will be shared based on the final standings.<br><br><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th">Position</div><div class="bb_table_th">Royalty</div></div><div class="bb_table_tr"><div class="bb_table_td">Tournament Organizer</div><div class="bb_table_td">5.0%</div></div><div class="bb_table_tr"><div class="bb_table_td">1</div><div class="bb_table_td">2.85%</div></div><div class="bb_table_tr"><div class="bb_table_td">2</div><div class="bb_table_td">2.53%</div></div><div class="bb_table_tr"><div class="bb_table_td">3</div><div class="bb_table_td">2.25%</div></div><div class="bb_table_tr"><div class="bb_table_td">4</div><div class="bb_table_td">2.25%</div></div><div class="bb_table_tr"><div class="bb_table_td">5</div><div class="bb_table_td">2.00%</div></div><div class="bb_table_tr"><div class="bb_table_td">6</div><div class="bb_table_td">2.00%</div></div><div class="bb_table_tr"><div class="bb_table_td">7</div><div class="bb_table_td">2.00%</div></div><div class="bb_table_tr"><div class="bb_table_td">8</div><div class="bb_table_td">2.00%</div></div><div class="bb_table_tr"><div class="bb_table_td">9</div><div class="bb_table_td">1.78%</div></div><div class="bb_table_tr"><div class="bb_table_td">10</div><div class="bb_table_td">1.78%</div></div><div class="bb_table_tr"><div class="bb_table_td">11</div><div class="bb_table_td">1.78%</div></div><div class="bb_table_tr"><div class="bb_table_td">12</div><div class="bb_table_td">1.56%</div></div><div class="bb_table_tr"><div class="bb_table_td">13</div><div class="bb_table_td">1.56%</div></div><div class="bb_table_tr"><div class="bb_table_td">14</div><div class="bb_table_td">1.56%</div></div><div class="bb_table_tr"><div class="bb_table_td">15</div><div class="bb_table_td">1.35%</div></div><div class="bb_table_tr"><div class="bb_table_td">16</div><div class="bb_table_td">1.35%</div></div><div class="bb_table_tr"><div class="bb_table_td">17</div><div class="bb_table_td">1.15%</div></div><div class="bb_table_tr"><div class="bb_table_td">18</div><div class="bb_table_td">1.15%</div></div><div class="bb_table_tr"><div class="bb_table_td">19</div><div class="bb_table_td">1.15%</div></div><div class="bb_table_tr"><div class="bb_table_td">20</div><div class="bb_table_td">1.00%</div></div><div class="bb_table_tr"><div class="bb_table_td">21</div><div class="bb_table_td">1.00%</div></div><div class="bb_table_tr"><div class="bb_table_td">22</div><div class="bb_table_td">1.00%</div></div><div class="bb_table_tr"><div class="bb_table_td">23</div><div class="bb_table_td">0.90%</div></div><div class="bb_table_tr"><div class="bb_table_td">24</div><div class="bb_table_td">0.90%</div></div><div class="bb_table_tr"><div class="bb_table_td">25</div><div class="bb_table_td">0.81%</div></div><div class="bb_table_tr"><div class="bb_table_td">26</div><div class="bb_table_td">0.81%</div></div><div class="bb_table_tr"><div class="bb_table_td">27</div><div class="bb_table_td">0.81%</div></div><div class="bb_table_tr"><div class="bb_table_td">28</div><div class="bb_table_td">0.76%</div></div><div class="bb_table_tr"><div class="bb_table_td">29</div><div class="bb_table_td">0.76%</div></div><div class="bb_table_tr"><div class="bb_table_td">30</div><div class="bb_table_td">0.76%</div></div><div class="bb_table_tr"><div class="bb_table_td">31</div><div class="bb_table_td">0.72%</div></div><div class="bb_table_tr"><div class="bb_table_td">32</div><div class="bb_table_td">0.72%</div></div></div>]]> </content:encoded>
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<title>Endix Showcase – May 2026</title>
<link>https://xinker.org/zh/endix-showcase-may-2026</link>
<guid>https://xinker.org/zh/endix-showcase-may-2026</guid>
<description><![CDATA[ Endix is a free, inclusive indie &amp; AAA event designed as a game in Unreal Engine. Visitors become players who explore unique booths made by exhibitors themselves, interact with an online community of creators, developers, and gamers and discover amazing indie &amp; AAA games.https://store.steampowered.com/app/4356840/Endix/Our Mission!Our mission is to give equal spotlight to indie developers and publishers alike—no pay-to-win visibility, no gatekeeping. We emphasize inclusion and accessibility, welcoming gamers from all backgrounds, especially those who can’t travel or attend physical events due to budget, physical constraints or other difficulties.What can you experience at Endix?✔️ Play dozens of indie demos inside a virtual expo via integrated redirect to Steam mechanics.✔️ Interact with friends or fav streamers through proximity voice chat &amp; multiplayer interactions.✔️ Participate in unique activations, giveaways &amp; quests.✔️ Wishlist instantly via integrated QR &amp; Steam links.✔️ Attend a free and accessible event – no tickets, no constraints. We are gamers! So why there is not an active event that runs as Multiplayer video game? No physical constraints, no passive viewership and most importantly a 2-days event to celebrate gaming! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45584116/fb784fa075d600329ffa5eb75ef902456ebd5911.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 05:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Endix, Showcase, –, May, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Endix is a free, inclusive indie & AAA event designed as a game in Unreal Engine.</b> Visitors become players who explore unique booths made by exhibitors themselves, interact with an online community of creators, developers, and gamers and discover amazing indie & AAA games.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4356840/Endix/" target="_blank" rel="">https://store.steampowered.com/app/4356840/Endix/</a></p><p class="bb_paragraph"><b>Our Mission!</b></p><p class="bb_paragraph">Our mission is to give equal spotlight to indie developers and publishers alike—no pay-to-win visibility, no gatekeeping. We emphasize inclusion and accessibility, welcoming gamers from all backgrounds, especially those who can’t travel or attend physical events due to budget, physical constraints or other difficulties.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>What can you experience at Endix?</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">✔️ Play dozens of indie demos inside a virtual expo via integrated redirect to Steam mechanics.</p><p class="bb_paragraph">✔️ Interact with friends or fav streamers through proximity voice chat & multiplayer interactions.</p><p class="bb_paragraph">✔️ Participate in unique activations, giveaways & quests.</p><p class="bb_paragraph">✔️ Wishlist instantly via integrated QR & Steam links.</p><p class="bb_paragraph">✔️ Attend a free and accessible event – no tickets, no constraints.</p><p class="bb_paragraph"> We are gamers! So why there is not an active event that runs as Multiplayer video game? No physical constraints, no passive viewership and most importantly a 2-days event to celebrate gaming!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>007 First Light &#45; Official Launch Trailer</title>
<link>https://xinker.org/zh/007-first-light-official-launch-trailer</link>
<guid>https://xinker.org/zh/007-first-light-official-launch-trailer</guid>
<description><![CDATA[ A James Bond re-imagined origin story begins on May 27, 2026. Are you ready to go on this globetrotting adventure and #EarnTheNumber? https://www.youtube.com/watch?v=7wp3CkognPIPre-order now and get a free Deluxe Edition upgrade, including 24h early access.https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
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<pubDate>Fri, 22 May 2026 04:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, Official, Launch, Trailer</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/fd6e47ba08dd0e7ee485b79885390287b0343958.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">A James Bond re-imagined origin story begins on May 27, 2026. <br><br>Are you ready to go on this globetrotting adventure and #EarnTheNumber? </p><p class="bb_paragraph"><a class="bb_link" href="https://www.youtube.com/watch?v=7wp3CkognPI" target="_blank" rel="">https://www.youtube.com/watch?v=7wp3CkognPI</a></p><p class="bb_paragraph">Pre-order now and get a free <b>Deluxe Edition</b> upgrade, including 24h early access.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p>]]> </content:encoded>
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<title>Hallowed Concepts: Dev Diary #1 &#45; New Content and Design Goals</title>
<link>https://xinker.org/zh/hallowed-concepts-dev-diary-1-new-content-and-design-goals</link>
<guid>https://xinker.org/zh/hallowed-concepts-dev-diary-1-new-content-and-design-goals</guid>
<description><![CDATA[ Hello everyone! Welcome to the first Dev Diary for Risk of Rain 2: Hallowed Concepts.In Hallowed Concepts players will explore Risk of Rain’s dark underbelly and the insidious cult of N’Kuhana whose stolen relic comes at a hefty price.In today’s Dev Diary we’ll be looking at The content scope of Hallowed ConceptsHow that content is shaped by the design goals of the DLC And finally we’ll take a look at one of the key features of the update: The N’tormat.Much like N&#039;kuhana, my dark knowledge also comes at a price… a price paid in wishlists. Please head on over to the Hallowed Concepts Steam Page and give it a wishlist.  https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/[/url]Alright, now that you’ve done that you’re ready to read the sacred text of this Dev Diary…[/p][p][/p][p][img src=&quot;{STEAM_CLAN_IMAGE}/33906904/0e54864fd322abf1d6f4c7d419a8a70d806aa2f2.gif&quot;][/img][/p][p]
[img src=&quot;{STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png&quot;][/img][/p][p][/p][h3]New Content[/h3][p][/p][p]Hallowed Concepts is shaping up to be our most distinct DLC yet. It brings with it a lineup of content unlike anything we’ve done before. Some elements will feel familiar, while others push into entirely new territory for Risk of Rain. So what can you expect?[/p][list][*][p]2 New Survivors.[/p][/*][*][p]Several New Trial Stages with multiple objective variants including a “Boss Rush” Trial[/p][/*][*][p]3 New Standard Stages.[/p][/*][*][p]3 New Bosses.[/p][/*][*][p]4 New Enemies.[/p][/*][*][p]2 New Item Types[/p][list][*][p]10 of one type…[/p][/*][*][p]11 of the other… (more on these another time)[/p][/*][/list][/*][*][p]3 New Standard Items (one lunar equipment item, two boss items)[/p][/*][*][p]New Unlockable Survivor Skins for Commando, Huntress, Bandit, MUL-T, Engineer, Artificer, REX, Loader, Acrid, Captain, [b]Railgunner, Void Fiend, Seeker, False Son &amp; CHEF*[/b] (15 total)[/p][/*][*][p]1 New Elite Type.[/p][/*][*][p]New Interactables.[/p][/*][*][p]New Music by DLC3 composer [b]Stavros Markonis.[/b][/p][/*][*][p]New Secrets.[/p][/*][*][p][b]One new “Curio”: The N’tormat.[/b][/p][p][/p][/*][/list][p][i]* Developer Note: We heard your feedback loud and clear that you’d like skins for Survivors from previous DLC too. In Hallowed Concepts not only will all the base game survivors be getting a skin each, all the DLC1 and DLC2 Survivors will be too![/i][/p][p][/p][p]Psst, here’s a preview of one of those skins because you were cool and wishlisted earlier:
[/p][p][img src=&quot;{STEAM_CLAN_IMAGE}/33906904/2a761e4dcbb4ae4092cd33b86c9c65956e628c42.gif&quot;][/img][/p][p][/p][p]To learn more about the [b]Hallowed Concepts[/b] content let&#039;s dive into some of our design goals for the DLC.[/p][p][/p][p][img src=&quot;{STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png&quot;][/img][/p][p][/p][h3]Hallowed Concepts Design Goals &amp; the N’Tormat[/h3][p][/p][p]Throughout the previous three DLCs we’ve dished out player power with minimal challenge involved. Void Cradles &amp; Seeds, Halcyon Shrines, Computational Exchange &amp; Drone buffs all give you large power boosts with relatively minor and/or temporary setbacks. These often allow you to continue your runs with significantly more power in return. There are a number of reasons for this, not least of which - it&#039;s fun![/p][p][/p][p][img src=&quot;{STEAM_CLAN_IMAGE}/33906904/ae10920ec87fbc71e73a8a85126c829ec29985ab.gif&quot;][/img][/p][p][/p][p]In [b]Hallowed Concepts[/b] we wanted to push a lot further on both sides of that deal. We’re going to give you the option to steal [b]huge [/b]amounts of power, but we wanted to balance that with increasingly dangerous threats and challenges. We also wanted to do this in a way that’s more integrated into your existing runs rather than being funneled into a new DLC path.[/p][p][/p][p][b]To steal the dark power of N’Kuhana you’ll have to[/b][/p][p][/p][list][*][p]Complete the Wake Event[/p][/*][*][p]Access the Trials[/p][/*][*][p]Discover Shrines of Compulsion &amp; their unique challenges.[/p][/*][*][p]Obtain the N’tormat and gather pages.[/p][/*][*][p]&amp; More[/p][/*][/list][p][/p][p]These features each come with benefits and setbacks, all of which will be appreciated more if we keep them secret and you discover them for yourself! But this is a Dev Diary, of course we’re going to give you a peek…  [/p][p][/p][p][img src=&quot;{STEAM_CLAN_IMAGE}/33906904/edf798c7e3f78607c38bdc715772e951b01648ed.gif&quot;][/img][/p][p][/p][p]For starters, let&#039;s talk about the[b] N’tormat[/b] itself. The best way to describe this Curio is as new special equipment (which doesn&#039;t take up your normal equipment slot) which starts with a single ability that can be used once per stage. Throughout your run by interacting with DLC4 exclusive content you can gain extra pages each with a powerful new ability.
[/p][p]One such power is Dark Alchemy. This allows you to target a high-tier item and DE ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/33906904/e228d00a85ab0e7888978dff392ec18adf7b1ee0.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 02:45:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Hallowed, Concepts:, Dev, Diary, New, Content, and, Design, Goals</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everyone! Welcome to the first Dev Diary for Risk of Rain 2: Hallowed Concepts.</p><p class="bb_paragraph"></p><div data-youtube='"O7LAec_h2eE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">In Hallowed Concepts players will explore Risk of Rain’s dark underbelly and the insidious cult of N’Kuhana whose stolen relic comes at a hefty price.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>In today’s Dev Diary we’ll be looking at </b></p><ul class="bb_ul"><li><p class="bb_paragraph">The content scope of Hallowed Concepts</p></li><li><p class="bb_paragraph">How that content is shaped by the design goals of the DLC </p></li><li><p class="bb_paragraph">And finally we’ll take a look at one of the key features of the update: <b>The N’tormat.</b></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Much like N'kuhana, my dark knowledge also comes at a price… a price paid in wishlists. Please head on over to the Hallowed Concepts Steam Page and give it a wishlist.  </p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/" target="_blank" rel="">https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/</a><a class="bb_link" href="https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/" target="_blank" rel="">https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/[/url]Alright, now that you’ve done that you’re ready to read the sacred text of this Dev Diary…[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/0e54864fd322abf1d6f4c7d419a8a70d806aa2f2.gif"][/img][/p][p]
[img src="{STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png"][/img][/p][p][/p][h3]New Content[/h3][p][/p][p]Hallowed Concepts is shaping up to be our most distinct DLC yet. It brings with it a lineup of content unlike anything we’ve done before. Some elements will feel familiar, while others push into entirely new territory for Risk of Rain. So what can you expect?[/p][list][*][p]2 New Survivors.[/p][/*][*][p]Several New Trial Stages with multiple objective variants including a “Boss Rush” Trial[/p][/*][*][p]3 New Standard Stages.[/p][/*][*][p]3 New Bosses.[/p][/*][*][p]4 New Enemies.[/p][/*][*][p]2 New Item Types[/p][list][*][p]10 of one type…[/p][/*][*][p]11 of the other… (more on these another time)[/p][/*][/list][/*][*][p]3 New Standard Items (one lunar equipment item, two boss items)[/p][/*][*][p]New Unlockable Survivor Skins for Commando, Huntress, Bandit, MUL-T, Engineer, Artificer, REX, Loader, Acrid, Captain, [b]Railgunner, Void Fiend, Seeker, False Son & CHEF*[/b] (15 total)[/p][/*][*][p]1 New Elite Type.[/p][/*][*][p]New Interactables.[/p][/*][*][p]New Music by DLC3 composer [b]Stavros Markonis.[/b][/p][/*][*][p]New Secrets.[/p][/*][*][p][b]One new “Curio”: The N’tormat.[/b][/p][p][/p][/*][/list][p][i]* Developer Note: We heard your feedback loud and clear that you’d like skins for Survivors from previous DLC too. In Hallowed Concepts not only will all the base game survivors be getting a skin each, all the DLC1 and DLC2 Survivors will be too![/i][/p][p][/p][p]Psst, here’s a preview of one of those skins because you were cool and wishlisted earlier:
[/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/2a761e4dcbb4ae4092cd33b86c9c65956e628c42.gif"][/img][/p][p][/p][p]To learn more about the [b]Hallowed Concepts[/b] content let's dive into some of our design goals for the DLC.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png"][/img][/p][p][/p][h3]Hallowed Concepts Design Goals & the N’Tormat[/h3][p][/p][p]Throughout the previous three DLCs we’ve dished out player power with minimal challenge involved. Void Cradles & Seeds, Halcyon Shrines, Computational Exchange & Drone buffs all give you large power boosts with relatively minor and/or temporary setbacks. These often allow you to continue your runs with significantly more power in return. There are a number of reasons for this, not least of which - it's fun![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/ae10920ec87fbc71e73a8a85126c829ec29985ab.gif"][/img][/p][p][/p][p]In [b]Hallowed Concepts[/b] we wanted to push a lot further on both sides of that deal. We’re going to give you the option to steal [b]huge [/b]amounts of power, but we wanted to balance that with increasingly dangerous threats and challenges. We also wanted to do this in a way that’s more integrated into your existing runs rather than being funneled into a new DLC path.[/p][p][/p][p][b]To steal the dark power of N’Kuhana you’ll have to[/b][/p][p][/p][list][*][p]Complete the Wake Event[/p][/*][*][p]Access the Trials[/p][/*][*][p]Discover Shrines of Compulsion & their unique challenges.[/p][/*][*][p]Obtain the N’tormat and gather pages.[/p][/*][*][p]& More[/p][/*][/list][p][/p][p]These features each come with benefits and setbacks, all of which will be appreciated more if we keep them secret and you discover them for yourself! But this is a Dev Diary, of course we’re going to give you a peek…  [/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/edf798c7e3f78607c38bdc715772e951b01648ed.gif"][/img][/p][p][/p][p]For starters, let's talk about the[b] N’tormat[/b] itself. The best way to describe this Curio is as new special equipment (which doesn't take up your normal equipment slot) which starts with a single ability that can be used once per stage. Throughout your run by interacting with DLC4 exclusive content you can gain extra pages each with a powerful new ability.
[/p][p]One such power is Dark Alchemy. This allows you to target a high-tier item and DESTROY IT. Great stuff, really pat ourselves on the back for that one. Of course, there is a benefit for this act of item violence - the item is downgraded to a lower tier, but duplicated![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/d56d31d0af501fd7e49cf8c54b0ea14794465e29.gif"][/img][/p][p][/p][p]Another power you can obtain is Fanatic Summons. By now you must have seen the Lynx Tribe enemies coming in the DLC - how would you like a friendly pet Lynx Pup? How would you like… AN ARMY OF THEM?[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/96917fb80f258f675da8d002406742f285db6900.gif"][/img][/p][p]But I hear you saying, “wait a second… if these new fangled ‘pages’ are so strong, what are these ‘dangerous threats’ you keep talking about to balance it out?”[/p][p][/p][p]We have some wild things in store - but those are for another day… alright, here’s just one:[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/16f5118937d2ef9d4d85d4550c40a0090c1c413f.gif"][/img][/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png"][/img][/p][p][/p][p]Thank you very much for checking out this first Dev Diary for [b]Hallowed Concepts[/b], don’t forget to go and wishlist over on the new Steam Page. We’ll see you next time![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/33906904/ee020c36ae8102738a04a4936b8295fbda567387.gif"][/img][/p][p][/p][p]Bye for now![/p][p][/p][p][i]- The Risk of Rain Team[/i][/p][p][/p][p][dynamiclink href="</a><a class="bb_link" href="https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/" target="_blank" rel="">https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/</a>"][/dynamiclink][/p][p]P.S. You can catch more info about Hallowed Concepts including an interview with ROR2 Lead Designer Bruno Fontanetti in the latest Gearbox Devcast!

[/p][previewyoutube="tf2LXFms6no;full"][/previewyoutubeAlright, now that you’ve done that you’re ready to read the sacred text of this Dev Diary…</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/0e54864fd322abf1d6f4c7d419a8a70d806aa2f2.gif"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png"></p><p class="bb_paragraph"></p><div class="bb_h3">New Content</div><p class="bb_paragraph"></p><p class="bb_paragraph">Hallowed Concepts is shaping up to be our most distinct DLC yet. It brings with it a lineup of content unlike anything we’ve done before. Some elements will feel familiar, while others push into entirely new territory for Risk of Rain. So what can you expect?</p><ul class="bb_ul"><li><p class="bb_paragraph">2 New Survivors.</p></li><li><p class="bb_paragraph">Several New Trial Stages with multiple objective variants including a “Boss Rush” Trial</p></li><li><p class="bb_paragraph">3 New Standard Stages.</p></li><li><p class="bb_paragraph">3 New Bosses.</p></li><li><p class="bb_paragraph">4 New Enemies.</p></li><li><p class="bb_paragraph">2 New Item Types</p><ul class="bb_ul"><li><p class="bb_paragraph">10 of one type…</p></li><li><p class="bb_paragraph">11 of the other… (more on these another time)</p></li></ul></li><li><p class="bb_paragraph">3 New Standard Items (one lunar equipment item, two boss items)</p></li><li><p class="bb_paragraph">New Unlockable Survivor Skins for Commando, Huntress, Bandit, MUL-T, Engineer, Artificer, REX, Loader, Acrid, Captain, <b>Railgunner, Void Fiend, Seeker, False Son & CHEF*</b> (15 total)</p></li><li><p class="bb_paragraph">1 New Elite Type.</p></li><li><p class="bb_paragraph">New Interactables.</p></li><li><p class="bb_paragraph">New Music by DLC3 composer <b>Stavros Markonis.</b></p></li><li><p class="bb_paragraph">New Secrets.</p></li><li><p class="bb_paragraph"><b>One new “Curio”: The N’tormat.</b></p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><i>* Developer Note: We heard your feedback loud and clear that you’d like skins for Survivors from previous DLC too. In Hallowed Concepts not only will all the base game survivors be getting a skin each, all the DLC1 and DLC2 Survivors will be too!</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">Psst, here’s a preview of one of those skins because you were cool and wishlisted earlier:</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/2a761e4dcbb4ae4092cd33b86c9c65956e628c42.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">To learn more about the <b>Hallowed Concepts</b> content let's dive into some of our design goals for the DLC.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png"></p><p class="bb_paragraph"></p><div class="bb_h3">Hallowed Concepts Design Goals & the N’Tormat</div><p class="bb_paragraph"></p><p class="bb_paragraph">Throughout the previous three DLCs we’ve dished out player power with minimal challenge involved. Void Cradles & Seeds, Halcyon Shrines, Computational Exchange & Drone buffs all give you large power boosts with relatively minor and/or temporary setbacks. These often allow you to continue your runs with significantly more power in return. There are a number of reasons for this, not least of which - it's fun!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/ae10920ec87fbc71e73a8a85126c829ec29985ab.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">In <b>Hallowed Concepts</b> we wanted to push a lot further on both sides of that deal. We’re going to give you the option to steal <b>huge </b>amounts of power, but we wanted to balance that with increasingly dangerous threats and challenges. We also wanted to do this in a way that’s more integrated into your existing runs rather than being funneled into a new DLC path.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>To steal the dark power of N’Kuhana you’ll have to</b></p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Complete the Wake Event</p></li><li><p class="bb_paragraph">Access the Trials</p></li><li><p class="bb_paragraph">Discover Shrines of Compulsion & their unique challenges.</p></li><li><p class="bb_paragraph">Obtain the N’tormat and gather pages.</p></li><li><p class="bb_paragraph">& More</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">These features each come with benefits and setbacks, all of which will be appreciated more if we keep them secret and you discover them for yourself! But this is a Dev Diary, of course we’re going to give you a peek…  </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/edf798c7e3f78607c38bdc715772e951b01648ed.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">For starters, let's talk about the<b> N’tormat</b> itself. The best way to describe this Curio is as new special equipment (which doesn't take up your normal equipment slot) which starts with a single ability that can be used once per stage. Throughout your run by interacting with DLC4 exclusive content you can gain extra pages each with a powerful new ability.</p><p class="bb_paragraph">One such power is Dark Alchemy. This allows you to target a high-tier item and DESTROY IT. Great stuff, really pat ourselves on the back for that one. Of course, there is a benefit for this act of item violence - the item is downgraded to a lower tier, but duplicated!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/d56d31d0af501fd7e49cf8c54b0ea14794465e29.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Another power you can obtain is Fanatic Summons. By now you must have seen the Lynx Tribe enemies coming in the DLC - how would you like a friendly pet Lynx Pup? How would you like… AN ARMY OF THEM?</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/96917fb80f258f675da8d002406742f285db6900.gif"></p><p class="bb_paragraph">But I hear you saying, “wait a second… if these new fangled ‘pages’ are so strong, what are these ‘dangerous threats’ you keep talking about to balance it out?”</p><p class="bb_paragraph"></p><p class="bb_paragraph">We have some wild things in store - but those are for another day… alright, here’s just one:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/16f5118937d2ef9d4d85d4550c40a0090c1c413f.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/28edb2b6eadbebdd1f2ad899cfef59995e9acb07.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you very much for checking out this first Dev Diary for <b>Hallowed Concepts</b>, don’t forget to go and wishlist over on the new Steam Page. We’ll see you next time!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33906904/ee020c36ae8102738a04a4936b8295fbda567387.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Bye for now!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>- The Risk of Rain Team</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/" target="_blank" rel="">https://store.steampowered.com/app/3055670/Risk_of_Rain_2_Hallowed_Concepts/</a></p><p class="bb_paragraph">P.S. You can catch more info about Hallowed Concepts including an interview with ROR2 Lead Designer Bruno Fontanetti in the latest Gearbox Devcast!</p><div data-youtube='"tf2LXFms6no' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
</item>

<item>
<title>A Message from the Developer ????</title>
<link>https://xinker.org/zh/a-message-from-the-developer</link>
<guid>https://xinker.org/zh/a-message-from-the-developer</guid>
<description><![CDATA[ Hey everyone, Oleksii here, one of the creators of Rune Dice. First off, thank you all for the incredible reception this past week. Seeing rune dicers (yes, that&#039;s what we call you) jumping into runs, posting builds, and celebrating your wins has been the best part of launch.Now, onto the news...Classic Mode is on the way.This is going to be an additional mode where runs play out the way they do in most roguelikes - longer sessions, deeper builds, all three locations in one go. For everyone who wants to take a single hero on a full journey and see how far a build can scale, this one is for you.A bit of design story behind it. When we started Rune Dice, we prototyped long runs first, as most roguelikes do. But by the end of a run with a huge dice collection, the field became pure dice madness. It stopped mattering where you launched your dice, the chains just took over. So we shifted to short sessions to keep every throw meaningful, and that became the heart of the game.The thing is, we&#039;ve had some great feedback over the past week from those of you hoping for longer runs. It sparked new ideas we hadn&#039;t considered before and pushed us to look at how long runs can actually work in our game without losing what makes the dice physics special. We&#039;re excited to build this and see where it goes!The current mode isn&#039;t going anywhere. Classic Mode will sit alongside it, available from the start, so you can pick whichever fits your mood that day.Give us about a week (two at most) and we&#039;ll launch a playtest with the new mode. We&#039;d love to have you in it so we can balance it together until it feels right! Follow the buttons below to join our Discord.More soon. ]]></description>
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<pubDate>Fri, 22 May 2026 01:53:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Message, from, the, Developer, ????</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Hey everyone, Oleksii here, one of the creators of Rune Dice. </b></div><br>First off, thank you all for the incredible reception this past week. Seeing rune dicers (yes, that's what we call you) jumping into runs, posting builds, and celebrating your wins has been the best part of launch.<br><br>Now, onto the news...<br><br><div class="bb_h3"><b>Classic Mode is on the way.</b></div><br>This is going to be an additional mode where runs play out the way they do in most roguelikes - longer sessions, deeper builds, all three locations in one go. For everyone who wants to take a single hero on a full journey and see how far a build can scale, this one is for you.<br><br>A bit of design story behind it. When we started Rune Dice, we prototyped long runs first, as most roguelikes do. But by the end of a run with a huge dice collection, the field became pure dice madness. It stopped mattering where you launched your dice, the chains just took over. So we shifted to short sessions to keep every throw meaningful, and that became the heart of the game.<br><br>The thing is, we've had some great feedback over the past week from those of you hoping for longer runs. It sparked new ideas we hadn't considered before and pushed us to look at how long runs can actually work in our game without losing what makes the dice physics special. We're excited to build this and see where it goes!<br><br>The current mode isn't going anywhere. Classic Mode will sit alongside it, available from the start, so you can pick whichever fits your mood that day.<br><br>Give us about a week (two at most) and we'll launch a playtest with the new mode. We'd love to have you in it so we can balance it together until it feels right! Follow the buttons below to join our Discord.<br><br>More soon.]]> </content:encoded>
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<title>An Update from the Anti Cheat Team &#45; 05/21/2026</title>
<link>https://xinker.org/zh/an-update-from-the-anti-cheat-team-05212026</link>
<guid>https://xinker.org/zh/an-update-from-the-anti-cheat-team-05212026</guid>
<description><![CDATA[ With Season 29 underway, we wanted to look back at Season 28, share ban numbers and showcase the anti-cheat work that went into one of our most secure seasons yet!For the entirety of Season 28 (Feb 10- May 5), across all platforms, we issued a total of 139,697 bans on accounts for various cheating infractions. Some highlights for specific bans: DMA: 4,290HWID Spoofer: 7,136Automatic Hardware Detection: 10,658Xim/Titan: 3,865We removed a total of 7,912,251 RP from accounts with confirmed cheating infractions.Split 1: 4,413,776Split 2: 3,498,475In Season 28, we implemented multiple new detection systems, while updating and overhauling existing ones. This equipped us to remove even more cheaters from our game and obtain the lowest match infection rate ever hit on Apex at 4.1%. Additionally, the Anti-Cheat Team’s work kept our competitive scene secure, with 547 denied entries into ALGS tournaments. We are currently working on more updates, enhancements and detections for Season 29 , and we are excited to share more soon! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/38098458/191f435a528c8db149d1a178821640f3d024667e.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 01:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, from, the, Anti, Cheat, Team, 05212026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">With Season 29 underway, we wanted to look back at Season 28, share ban numbers and showcase the anti-cheat work that went into one of our most secure seasons yet!</p><p class="bb_paragraph">For the entirety of Season 28 (Feb 10- May 5), across all platforms, we issued a total of <b>139,697 </b>bans on<b> </b>accounts for various cheating infractions. Some highlights for specific bans: <br><br>DMA: <b>4,290</b>HWID Spoofer: <b>7,136</b>Automatic Hardware Detection: <b>10,658</b>Xim/Titan: <b>3,865</b><br>We removed a total of <b>7,912,251 </b>RP from accounts with confirmed cheating infractions.</p><p class="bb_paragraph">Split 1: <b>4,413,776</b><br>Split 2: <b>3,498,475</b></p><p class="bb_paragraph">In Season 28, we implemented multiple new detection systems, while updating and overhauling existing ones. This equipped us to remove even more cheaters from our game and obtain the lowest match infection rate ever hit on Apex at <b>4.1%</b>. <br><br>Additionally, the Anti-Cheat Team’s work kept our competitive scene secure, with <b>547 </b>denied entries into ALGS tournaments. </p><p class="bb_paragraph">We are currently working on more updates, enhancements and detections for Season 29 , and we are excited to share more soon!<b></b></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>2026 年《雨中冒险》系列特賣</title>
<link>https://xinker.org/zh/2026-%E5%B9%B4%E9%9B%A8%E4%B8%AD%E5%86%92%E9%99%A9%E7%B3%BB%E5%88%97%E7%89%B9%E8%B3%A3</link>
<guid>https://xinker.org/zh/2026-%E5%B9%B4%E9%9B%A8%E4%B8%AD%E5%86%92%E9%99%A9%E7%B3%BB%E5%88%97%E7%89%B9%E8%B3%A3</guid>
<description><![CDATA[ 限時期間內，你可以優惠入手整個系列的遊戲內容，包括《雨中冒险 2》、其擴充內容，以及《Risk of Rain Returns》。無論你是第一次加入，還是想補齊自己的收藏，現在都是降落到瓊泥 V，然後被地圖另一端的寄居蟹狠狠輾過的大好時機。我們也正在分享《雨中冒险 2: 万象归衡》的最新開發日誌，這是我們即將推出的擴充內容。本篇將深入介紹 N’tormat，這本屬於 N’kuhana 的黑暗強大典籍，並探討塑造《万象归衡》的整體設計目標。另外，如果你不知為何到現在還沒有把《万象归衡》加入願望清單，這就是你的提醒。https://store.steampowered.com/news/app/632360/view/701016542742054236 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45106745/7076176176b5132d4db5b0e87e4377fdf34f26a8.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 00:57:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026, 年《雨中冒险》系列特賣</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">限時期間內，你可以優惠入手整個系列的遊戲內容，包括《雨中冒险 2》、其擴充內容，以及《Risk of Rain Returns》。無論你是第一次加入，還是想補齊自己的收藏，現在都是降落到瓊泥 V，然後被地圖另一端的寄居蟹狠狠輾過的大好時機。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們也正在分享《雨中冒险 2: 万象归衡》的最新開發日誌，這是我們即將推出的擴充內容。本篇將深入介紹 N’tormat，這本屬於 N’kuhana 的黑暗強大典籍，並探討塑造《万象归衡》的整體設計目標。另外，如果你不知為何到現在還沒有把《万象归衡》加入願望清單，這就是你的提醒。</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/news/app/632360/view/701016542742054236" target="_blank" rel="">https://store.steampowered.com/news/app/632360/view/701016542742054236</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Crusade mode returns in Warhammer 40,000: Dawn of IV!</title>
<link>https://xinker.org/zh/crusade-mode-returns-in-warhammer-40000-dawn-of-iv</link>
<guid>https://xinker.org/zh/crusade-mode-returns-in-warhammer-40000-dawn-of-iv</guid>
<description><![CDATA[ Hi everyone, If you’ve been following all the announcements from this year’s Warhammer Skulls showcase, you’ll know that the mighty Crusade mode is set to return in Warhammer 40,000: Dawn of War IV! This fan-favourite mode had its origins in the first game’s Dark Crusade expansion nearly 20 years ago, and we just couldn’t pass up the opportunity to include it in our own game!For the unfamiliar, you can think of Crusade mode as Dawn of War IV’s endless mode. You’ll be able to play these extended campaigns again and again, and they’ll always play out differently each time you jump in. They add a huge amount of extra gameplay variety to the base game, and make use of a tactical twist to the classic Dawn of War experience that we think veterans and newcomers alike are going to love. That twist takes the form of a turn-based world map, featuring numerous territories spread all across Kronus. On each of your turns you’ll be able to spend a limited number of Action Points to manoeuvre your Strike Force of combat units into neutral and enemy territories, and fight mercilessly in pursuit of your overall Crusade objective. The key to success during this strategic phase is to optimise your turn as best you can. It’s crucial that you plan ahead and think about how you can wring every last drop of value from your limited moves, before the enemy can respond with their own. Each territory comes with its own set of rewards and challenges too, with plenty of high risk / high reward decisions to make as you plan out your conquest. Here’s a very simple example. Attacking a territory costs two Action Points, but one particular target might reward you with a pair of Action Points - if you can overcome the challenge at hand, that is. If you’re confident you can win the fight, doing so will not only extend your strategic reach on the world map, but also stretch out the potential of your current turn. Sometimes the outcome of these assaults are determined automatically, but oftentimes you’ll be required to fight the traditional way. Behind the scenes, Dawn of War IV tracks the relative strengths and weaknesses of both your Strike Forces and their targets to determine the difficulty of the encounter. If you’re so powerful - relatively speaking - that a slam dunk looks all but assured, the encounter will play out automatically. This stops the game from slowing down too much, and allows you to focus your skills on the really meaty encounters, where the stakes are higher and your combat prowess needs to shine! Those tougher encounters play out just like traditional Dawn of War skirmishes, but in Crusades the status of your units persists between rounds of combat. They’ll continue earning XP and levelling up as they take part in battles, and they retain all of the skills and Wargear they’ve accrued for the duration of the Crusade. On top of this meta-progression, the rewards you receive from combat are adapted based on your performance. Perhaps the enemy was favoured but you dominated regardless, in which case you’ll be suitably rewarded. We want to motivate you to overcome significant challenges, and push as hard as you can for total strategic dominance in every fight. As you successfully conquer regions of the world map you’ll also earn a resource known as Requisition. This resource is essential for improving the defences and economies of the territories you’ve captured, which makes them harder for your opponent to seize. Requisition also plays a key role in healing and improving your increasingly powerful Strike Forces between battles. Five of our Commanders will have their own dedicated Crusade when the game launches, and we’ll be releasing additional Crusades - free of charge - after launch too. Each Commander will have their own goals and starting conditions, as well as a host of combat advantages and disadvantages to keep things fresh. Rather than just playing Skirmish missions alone, we hope Crusades will provide the extra context and motivation that keeps you coming back for more. We want you to feel like coming home and booting up the game right away, just because you have that one continent you really want to conquer! It’s a more open-ended kind of gameplay that provides the perfect companion to our epic story-based campaign. With a typical Crusade taking around eight to ten hours to complete, we think you’re going to love sinking your teeth into this side of the game! Make sure you follow us for more updates on everything we’ve got in store for Dawn of War IV, and don’t forget to wishlist the game if you haven’t done so already. Until next time,Everyone @ KING Art Games ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45746738/558d32eb8003debc670218ead20c32673b21d1d2.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 00:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Crusade, mode, returns, Warhammer, 40, 000:, Dawn, IV</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Hi everyone,</p><p class="bb_paragraph"> </p><p class="bb_paragraph">If you’ve been following all the announcements from this year’s Warhammer Skulls showcase, you’ll know that the mighty Crusade mode is set to return in Warhammer 40,000: Dawn of War IV! This fan-favourite mode had its origins in the first game’s Dark Crusade expansion nearly 20 years ago, and we just couldn’t pass up the opportunity to include it in our own game!</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746738/03eb8f5f7956247a3c122cb31b1c9323a94a8727.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">For the unfamiliar, you can think of Crusade mode as Dawn of War IV’s endless mode. You’ll be able to play these extended campaigns again and again, and they’ll always play out differently each time you jump in. They add a huge amount of extra gameplay variety to the base game, and make use of a tactical twist to the classic Dawn of War experience that we think veterans and newcomers alike are going to <i>love</i>.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">That twist takes the form of a turn-based world map, featuring numerous territories spread all across Kronus. On each of your turns you’ll be able to spend a limited number of Action Points to manoeuvre your Strike Force of combat units into neutral and enemy territories, and fight mercilessly in pursuit of your overall Crusade objective.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">The key to success during this strategic phase is to optimise your turn as best you can. It’s crucial that you plan ahead and think about how you can wring every last drop of value from your limited moves, before the enemy can respond with their own. Each territory comes with its own set of rewards and challenges too, with plenty of high risk / high reward decisions to make as you plan out your conquest.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Here’s a very simple example. Attacking a territory costs two Action Points, but one particular target might reward you with a pair of Action Points - if you can overcome the challenge at hand, that is. If you’re confident you can win the fight, doing so will not only extend your strategic reach on the world map, but also stretch out the potential of your current turn.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Sometimes the outcome of these assaults are determined automatically, but oftentimes you’ll be required to fight the traditional way. Behind the scenes, Dawn of War IV tracks the relative strengths and weaknesses of both your Strike Forces and their targets to determine the difficulty of the encounter.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">If you’re so powerful - relatively speaking - that a slam dunk looks all but assured, the encounter will play out automatically. This stops the game from slowing down too much, and allows you to focus your skills on the really meaty encounters, where the stakes are higher and your combat prowess needs to shine!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Those tougher encounters play out just like traditional Dawn of War skirmishes, but in Crusades the status of your units persists between rounds of combat. They’ll continue earning XP and levelling up as they take part in battles, and they retain all of the skills and Wargear they’ve accrued for the duration of the Crusade.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">On top of this meta-progression, the rewards you receive from combat are adapted based on your performance. Perhaps the enemy was favoured but you dominated regardless, in which case you’ll be suitably rewarded. We want to motivate you to overcome significant challenges, and push as hard as you can for total strategic dominance in every fight.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">As you successfully conquer regions of the world map you’ll also earn a resource known as Requisition. This resource is essential for improving the defences and economies of the territories you’ve captured, which makes them harder for your opponent to seize. Requisition also plays a key role in healing and improving your increasingly powerful Strike Forces between battles.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Five of our Commanders will have their own dedicated Crusade when the game launches, and we’ll be releasing additional Crusades - free of charge - after launch too. Each Commander will have their own goals and starting conditions, as well as a host of combat advantages and disadvantages to keep things fresh.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Rather than just playing Skirmish missions alone, we hope Crusades will provide the extra context and motivation that keeps you coming back for more. We want you to feel like coming home and booting up the game right away, just because you have that one continent you <i>really</i> want to conquer! It’s a more open-ended kind of gameplay that provides the perfect companion to our epic story-based campaign.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">With a typical Crusade taking around eight to ten hours to complete, we think you’re going to love sinking your teeth into this side of the game! Make sure you follow us for more updates on everything we’ve got in store for Dawn of War IV, and don’t forget to wishlist the game if you haven’t done so already.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Until next time,</p><p class="bb_paragraph">Everyone @ KING Art Games</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746738/88ca66f108dc68a8fba09857c4d936e7aad62d90.png"></p>]]> </content:encoded>
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<title>Warhammer 40,000: Dawn of War IV’s release date, pre&#45;order &amp;amp; DLC plans confirmed</title>
<link>https://xinker.org/zh/warhammer-40000-dawn-of-war-ivs-release-date-pre-order-dlc-plans-confirmed</link>
<guid>https://xinker.org/zh/warhammer-40000-dawn-of-war-ivs-release-date-pre-order-dlc-plans-confirmed</guid>
<description><![CDATA[ Hi everyone,  We’re thrilled to announce that Warhammer 40,000: Dawn of War IV launches on PC this September 17th!  As well as confirming the release date, we’re also excited to share details of the different game editions we’re launching with, both of which are available to pre-order right now.  Launch day is just the beginning of our plans for Dawn of War IV, so in this update we’ve also prepared an early look at the free and paid DLC drops coming to the game in the year after launch.  Standard &amp; Commander EditionsWe’ve prepared two editions of Dawn of War IV for the game’s launch on September 17th. Both are available to pre-order now.Warhammer 40,000: Dawn of War IV - Standard EditionThe Standard Edition of Dawn of War IV includes the base game and is available to pre-order now with a 10% discount.Warhammer 40,000: Dawn of War IV - Commander EditionThe Commander Edition is also available to pre-order with the same 10% discount, as well as a 3-Day Early Unlock!Choose this edition and you’ll be able to sink your teeth into the game starting September 14th.The Commander Edition also includes both of the paid DLCs we’ve got planned for the game’s first year (more on these in a moment), as well as the game’s glorious digital soundtrack.Post Launch Plans - Free &amp; Paid DLCLaunch day is just the start of the journey we have in store for Dawn of War IV.While we can’t share many of the finer details quite yet, we’re committed to supporting the game long-term, with plans for a selection of both paid and free DLC updates throughout our Year One Expansion.Free DLCBeginning Fall 2026 through to Spring 2027, we’ll be launching the Crusade mode, new map packs, a mission editor, and new Commander scenarios for Last Stand and Crusade - completely free of charge.Premium DLCAs for our premium DLC plans, we’re preparing a pair of meaty content drops that will flesh out the world of Dawn of War IV even further.Paid DLC #1: The Blood Ravens Story PrologueFirst up will be the Blood Ravens Story Prologue, which sheds further light on the events leading up to the start of Dawn of War IV’s explosive campaign. As that story begins, our bruised and battered Blood Ravens are limping to Kronus in the hopes of bolstering their ranks from their old Recruiting World.Meanwhile, as told in the Story Prologue DLC, a new strike force of Blood Ravens are on their way to Aurelia with their own plans for rebuilding their bloodied Chapter.Paid DLC #2: AftermathLater, our Aftermath DLC is set to deepen the campaign even further - and introduce an entirely new faction to Dawn of War IV too. The Dawn of War series has a long history of delivering new factions after launch, but we think it’s right to keep this particular surprise up our sleeves for now.Let’s just say that by the time you’ve finished with the game’s blockbuster campaign, there’ll be plenty of scope for speculation on who might benefit the most from Kronus’ new world order. Both of these premium DLCs will be available to purchase separately, but don’t forget that owners of the Commander Edition receive both the free and paid DLCs as part of their purchase. Whichever edition of the game you choose, we can’t wait to get Dawn of War IV into your hands this fall!Until then, we’ll continue working hard on making Dawn of War IV the unforgettable experience you’ve all been waiting for. Everyone @ KING Art Games ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45746738/a0d225fcea7d63b361151e2aa1e5a0c2d69c3019.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 00:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Warhammer, 40, 000:, Dawn, War, IV’s, release, date, pre-order, DLC, plans, confirmed</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746738/10ae655108e9a815dd799cd26dbbaaecabf1908b.jpg"></p><p class="bb_paragraph">Hi everyone,  </p><p class="bb_paragraph">We’re thrilled to announce that <b>Warhammer 40,000: Dawn of War IV launches on PC this September 17th</b>!  </p><div class="bb_h1"></div><div data-youtube='"DPonvhPTRpI' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">As well as confirming the release date, we’re also excited to share details of the different game editions we’re launching with, both of which are available to pre-order right now.  </p><p class="bb_paragraph">Launch day is just the beginning of our plans for Dawn of War IV, so in this update we’ve also prepared an early look at the free and paid DLC drops coming to the game in the year after launch.  </p><div class="bb_h2">Standard & Commander Editions</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746738/6ffd1c46d2e65944d4ffc2e78da8106f738acb9e.png"></p><p class="bb_paragraph">We’ve prepared two editions of Dawn of War IV for the game’s launch on September 17th. Both are available to pre-order now.</p><div class="bb_h3">Warhammer 40,000: Dawn of War IV - Standard Edition</div><p class="bb_paragraph">The Standard Edition of Dawn of War IV includes the base game and is available to pre-order now with a <i>10% discount.</i></p><div class="bb_h3">Warhammer 40,000: Dawn of War IV - Commander Edition</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746738/c2de000a57242917221012f050d9c3525423d558.png"></p><p class="bb_paragraph">The Commander Edition is also available to pre-order with the same <i>10% discount</i>, as well as a <i>3-Day Early Unlock!</i></p><p class="bb_paragraph"><i><b>Choose this edition and you’ll be able to sink your teeth into the game starting September 14th.</b></i></p><p class="bb_paragraph">The Commander Edition also includes both of the paid DLCs we’ve got planned for the game’s first year (more on these in a moment), as well as the game’s glorious digital soundtrack.</p><p class="bb_paragraph"></p><div class="bb_h2">Post Launch Plans - Free & Paid DLC</div><p class="bb_paragraph">Launch day is just the start of the journey we have in store for Dawn of War IV.</p><p class="bb_paragraph">While we can’t share many of the finer details <i>quite</i> yet, we’re committed to supporting the game long-term, with plans for a selection of both paid and free DLC updates throughout our Year One Expansion.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746738/f7477bf886aa3a9ca6d8c727b1a93ae825b1ebd8.png"></p><div class="bb_h3">Free DLC</div><p class="bb_paragraph">Beginning Fall 2026 through to Spring 2027, we’ll be launching the Crusade mode, new map packs, a mission editor, and new Commander scenarios for Last Stand and Crusade - completely free of charge.</p><p class="bb_paragraph"></p><div class="bb_h3">Premium DLC</div><p class="bb_paragraph">As for our premium DLC plans, we’re preparing a pair of meaty content drops that will flesh out the world of Dawn of War IV even further.</p><p class="bb_paragraph"></p><div class="bb_h3">Paid DLC #1: The Blood Ravens Story Prologue</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746738/8f995c7915ca6d0f84da85d4f344c4814c64c6b4.png"></p><p class="bb_paragraph">First up will be the Blood Ravens Story Prologue, which sheds further light on the events leading up to the start of Dawn of War IV’s explosive campaign. </p><p class="bb_paragraph">As that story begins, our bruised and battered Blood Ravens are limping to Kronus in the hopes of bolstering their ranks from their old Recruiting World.</p><p class="bb_paragraph">Meanwhile, as told in the Story Prologue DLC, a new strike force of Blood Ravens are on their way to Aurelia with their own plans for rebuilding their bloodied Chapter.</p><p class="bb_paragraph"></p><div class="bb_h3">Paid DLC #2: Aftermath</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746738/acadf6136f5acafff990981ad3826f90bfceba64.png"></p><p class="bb_paragraph">Later, our Aftermath DLC is set to deepen the campaign even further - and introduce an entirely new faction to Dawn of War IV too. </p><p class="bb_paragraph">The Dawn of War series has a long history of delivering new factions after launch, but we think it’s right to keep this particular surprise up our sleeves for now.</p><p class="bb_paragraph">Let’s just say that by the time you’ve finished with the game’s blockbuster campaign, there’ll be plenty of scope for speculation on who might benefit the most from Kronus’ new world order. </p><p class="bb_paragraph">Both of these premium DLCs will be available to purchase separately, but don’t forget that owners of the Commander Edition receive both the free <i>and</i> paid DLCs as part of their purchase. </p><p class="bb_paragraph">Whichever edition of the game you choose, we can’t wait to get Dawn of War IV into your hands this fall!</p><p class="bb_paragraph">Until then, we’ll continue working hard on making Dawn of War IV the unforgettable experience you’ve all been waiting for.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Everyone @ KING Art Games</p>]]> </content:encoded>
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<title>The Purgation Update is live on Space Marine 2!</title>
<link>https://xinker.org/zh/the-purgation-update-is-live-on-space-marine-2</link>
<guid>https://xinker.org/zh/the-purgation-update-is-live-on-space-marine-2</guid>
<description><![CDATA[ Space Marine 2 shadowdrops its Purgation Update just in time for the Warhammer Skulls Festival!Patch 13 comes with a new PvE mission, a major update to Siege Mode, and whole new sets of weapon and armour cosmetics, both free and paid.We&#039;re excited to announce the release of the Purgation Update for Warhammer 40,000: Space Marine 2 at today’s Warhammer Skulls Festival. Available now free on Steam, this update brings a host of free content and the long-awaited Iron Hands Chapter Pack. Check out the trailer!A new Operation &amp; the most significant Siege Mode update so far ????As is the case since release, today’s Space Marine 2 update comes with free content for everyone, in the form of a new PvE Operation in the heart of the Kadaku swamps, a major revamp of Siege Mode progression mechanics in addition to the Hive Tyrant and Mutalith Vortex Beast joining the game mode. Space Marine 2 players also receive new Heroic weapons and armour pieces, a new “Practice Arena” in the Battle-Barge and a new secondary weapon, the Bolt Carbine Sidearm! It doesn’t stop there, but all details may be found in the Purgation’s patch notes, available here.[carousel][/carousel]Rise above the concerns of the flesh, for the Iron Hands Chapter Pack is here ????The Purgation Update also comes with the Iron Hands Chapter Pack, the last of the First Founding loyalist Chapters to receive a DLC. Available for free to all Season Pass 2 owners, it contains a Techmarine Champion skin, an exclusive Omnissian Axe skin, and 4 unique, mechanical armour pieces honouring the warriors of the 10th Legion.[carousel][/carousel]Kill the Heretic, Purge the Xenos, during Space Marine 2’s Free TrialExperience the epic bloodfest that is Warhammer 40,000: Space Marine 2 for free on Steam. Play the first couple of missions from the Campaign, three Operations (Inferno, Decapitation &amp; Vortex), and all of the PvP games modes available before Tuesday morning!The Emperor Protects ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43315296/0847ca5510adfb1d1b27fa385c33ea358f6ff85f.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 00:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Purgation, Update, live, Space, Marine</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><b>Space Marine 2 shadowdrops its Purgation Update just in time for the Warhammer Skulls Festival!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Patch 13 comes with a new PvE mission, a major update to Siege Mode, and whole new sets of weapon and armour cosmetics, both free and paid.</b></p><p class="bb_paragraph">We're excited to announce the release of the Purgation Update for <i><b>Warhammer 40,000: Space Marine 2 </b></i>at today’s <b>Warhammer Skulls Festival</b>. Available now free on Steam, this update brings a host of free content and the long-awaited Iron Hands Chapter Pack<b>.</b> </p><div class="bb_h3"><b>Check out the trailer!</b></div><div data-youtube='"_qWwl6uyEpc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2"><b>A new Operation & the most significant Siege Mode update so far ????</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">As is the case since release, today’s<i><b> Space Marine 2</b></i> update comes with free content for everyone, in the form of a <b>new PvE Operation</b> in the heart of the Kadaku swamps, a major <b>revamp of Siege Mode </b>progression mechanics in addition to the <b>Hive Tyrant</b> and <b>Mutalith Vortex Beast</b> joining the game mode. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><i><b>Space Marine 2 </b></i>players also receive new Heroic weapons and armour pieces, a new “<b>Practice Arena</b>” in the Battle-Barge and a new secondary weapon, the Bolt Carbine Sidearm! It doesn’t stop there, but all details may be found in the Purgation’s patch notes, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.focus-entmt.com%2Ffocus-entertainment%2Fspace-marine-2%2Fblogs%2F395-patch-notes-13-0" target="_blank" rel=" noopener"><u>available here</u></a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>[carousel]<img src="https://clan.akamai.steamstatic.com/images/43315296/3df0295fb24def127480ea7d5b366b015b8109b6.png"><img src="https://clan.akamai.steamstatic.com/images/43315296/74635b4df34a5eca7c66e832cff24a650cdbb639.png"><img src="https://clan.akamai.steamstatic.com/images/43315296/6bd490ab9e46365487359c5fe4722f6060685413.png"><img src="https://clan.akamai.steamstatic.com/images/43315296/fcf8e82b9141adcc3f65ff94a4950dec15e57d35.png">[/carousel]<p class="bb_paragraph"></p><div class="bb_h2"><b>Rise above the concerns of the flesh, for the Iron Hands Chapter Pack is here ????</b></div><p class="bb_paragraph">The Purgation Update also comes with the <b>Iron Hands Chapter Pack</b>, the last of the First Founding loyalist Chapters to receive a DLC. Available for free to all Season Pass 2 owners, it contains a <b>Techmarine Champion skin, an exclusive Omnissian Axe skin, and 4 unique, mechanical armour pieces</b> honouring the warriors of the 10th Legion.</p><p class="bb_paragraph"></p>[carousel]<img src="https://clan.akamai.steamstatic.com/images/43315296/b4f9dea84dc99ac14f1358bbe565684713449062.png"><img src="https://clan.akamai.steamstatic.com/images/43315296/2424e2b7cf0d523dfbf0faf4d51f7c985cae9a40.png"><img src="https://clan.akamai.steamstatic.com/images/43315296/78dbb47153bb0acfc2d59746e2c77d1026e7d321.png"><img src="https://clan.akamai.steamstatic.com/images/43315296/197a4d5883a3f94f73f8c53aa5842e448f9f497d.png">[/carousel]<p class="bb_paragraph"><b>Kill the Heretic, Purge the Xenos, during Space Marine 2’s Free Trial</b></p><p class="bb_paragraph">Experience the epic bloodfest that is <i><b>Warhammer 40,000: Space Marine 2 </b></i>for free on Steam. Play the first couple of missions from the Campaign, three Operations (Inferno, Decapitation & Vortex), and all of the PvP games modes available before Tuesday morning!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43315296/158890c482d6c51a9455521cd166732f6c017eeb.png"></p><p class="bb_paragraph"><i>The Emperor Protects</i></p>]]> </content:encoded>
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<title>Bhashiva Launch Trailer</title>
<link>https://xinker.org/zh/bhashiva-launch-trailer</link>
<guid>https://xinker.org/zh/bhashiva-launch-trailer</guid>
<description><![CDATA[ Bhashiva the White Tiger of Shang-Yang and her mercenary company The Claws of the White Tiger have joined the fray. The Bhashiva Character Pack has arrived in Immortal Empires and Total War: WARHAMMER III alongside Update 8.0.  https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/And for what we’re sure is very welcome news, we’re pleased to say that Soundtracks for Total War: WARHAMMER I, II, and III are now available to listen to on your favourite music streaming platforms. All of our incredible scores were recorded with the Budapest Scoring Symphonic Orchestra and choir alongside numerous soloist performances with compositions from Richard Beddow, Tilman Sillescu, Tim Wynn, Ian Livingstone, Richard Wells, Simon Ravn, and Jamie Christopherson. You’ll find links to those down below, go get them added to your playlists! But if you prefer to listen to those soundtracks here on Steam, via your Steam Music player across any game you’re playing, they’re also available for purchase and to add to your library right now.https://store.steampowered.com/app/4605270/Total_War_WARHAMMER__Original_Soundtrackhttps://store.steampowered.com/app/4605260/Total_War_WARHAMMER_II__Original_Soundtrackhttps://store.steampowered.com/app/4605280/Total_War_WARHAMMER_III__Original_SoundtrackOr listen on your favourite music streaming platform!‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ &gt;&gt; LISTEN HERE  LISTEN HERE  LISTEN HERE  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/39760201/3ac53548fbf2b1006773cbb8861611a1bc57efa0.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 00:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bhashiva, Launch, Trailer</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Bhashiva the White Tiger of Shang-Yang and her mercenary company The Claws of the White Tiger have joined the fray. The Bhashiva Character Pack has arrived in Immortal Empires and Total War: WARHAMMER III alongside Update 8.0.  </p><div data-youtube='"JFWiQsJS1Os' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/" target="_blank" rel="">https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/</a></p><p class="bb_paragraph">And for what we’re sure is very welcome news<b>, </b>we’re pleased to say that Soundtracks for Total War: WARHAMMER I, II, and III are now available to listen to on your favourite music streaming platforms. </p><p class="bb_paragraph"></p><p class="bb_paragraph">All of our incredible scores were recorded with the Budapest Scoring Symphonic Orchestra and choir alongside numerous soloist performances with compositions from Richard Beddow, Tilman Sillescu, Tim Wynn, Ian Livingstone, Richard Wells, Simon Ravn, and Jamie Christopherson. </p><p class="bb_paragraph"></p><p class="bb_paragraph">You’ll find links to those down below, go get them added to your playlists! </p><p class="bb_paragraph"></p><p class="bb_paragraph">But if you prefer to listen to those soundtracks here on Steam, via your Steam Music player across any game you’re playing, they’re also available for purchase and to add to your library right now.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4605270/Total_War_WARHAMMER__Original_Soundtrack" target="_blank" rel="">https://store.steampowered.com/app/4605270/Total_War_WARHAMMER__Original_Soundtrack</a><a class="bb_link" href="https://store.steampowered.com/app/4605260/Total_War_WARHAMMER_II__Original_Soundtrack" target="_blank" rel="">https://store.steampowered.com/app/4605260/Total_War_WARHAMMER_II__Original_Soundtrack</a><br><a class="bb_link" href="https://store.steampowered.com/app/4605280/Total_War_WARHAMMER_III__Original_Soundtrack" target="_blank" rel="">https://store.steampowered.com/app/4605280/Total_War_WARHAMMER_III__Original_Soundtrack</a></p><p class="bb_paragraph"><b>Or listen on your favourite music streaming platform!</b></p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/39760201/8d63cee55bb2efc8e132cb1190c2bc0bef063c39.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/39760201/e9ee33e133eda418f523f390a4e93231433fbe46.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/39760201/6be86f3ed13c50caeacdf7a1c05ef710da6083bd.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flnk.to%2Ftotal-war-ost" target="_blank" rel=" noopener">>> LISTEN HERE <<</a></p></div><div class="bb_table_td"><p class="bb_paragraph">‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flnk.to%2Ftotal-war-II" target="_blank" rel=" noopener">>> LISTEN HERE <<</a></p></div><div class="bb_table_td"><p class="bb_paragraph">‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flnk.to%2Ftotal-war-III" target="_blank" rel=" noopener">>> LISTEN HERE <<</a></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph">Enjoy!</p><p class="bb_paragraph">— The <i>Total War</i> Team</p><div class="bb_code">For the latest news and announcements, don't forget to visit our official social channels.

</div><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamcommunity.com%2Fapp%2F1142710%2Fdiscussions%2F%20style%3Dbutton" target="_blank" rel=" noopener">Steam</a>‎ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ftotalwar%20style%3Dbutton" target="_blank" rel=" noopener">X</a>‎ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FTotalWar%2F%20style%3Dbutton" target="_blank" rel=" noopener">Facebook</a>‎ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Ftotalwar%2F%20style%3Dbutton" target="_blank" rel=" noopener">Instagram</a>‎ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Ftotalwar%20style%3Dbutton" target="_blank" rel=" noopener">Discord</a>‎ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftotalwar.bsky.social%20style%3Dbutton" target="_blank" rel=" noopener">Bluesky</a></p>]]> </content:encoded>
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<title>Mechanicus II is Out Now!</title>
<link>https://xinker.org/zh/mechanicus-ii-is-out-now</link>
<guid>https://xinker.org/zh/mechanicus-ii-is-out-now</guid>
<description><![CDATA[ We’re incredibly proud to announce that Warhammer 40,000: Mechanicus II has launched.Take command of the techno-religious forces of the Adeptus Mechanicus or lead the deathless legions of the Necrons across two full narrative campaigns, where every tactical engagement and strategic decision shapes the fate of an embattled world.We’d love to hear your feedback in our Discord channel, where you can also benefit from shared strategies, insights and war stories from our dedicated community. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45031461/e5e25cf86cc69a56855ef153d4279a49ef283e11.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 00:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Mechanicus, Out, Now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We’re incredibly proud to announce that Warhammer 40,000: Mechanicus II has launched.</p><p class="bb_paragraph">Take command of the techno-religious forces of the Adeptus Mechanicus or lead the deathless legions of the Necrons across two full narrative campaigns, where every tactical engagement and strategic decision shapes the fate of an embattled world.</p><p class="bb_paragraph"></p><div data-youtube='"ekWDGK76-tA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">We’d love to hear your feedback in our Discord channel, where you can also benefit from shared strategies, insights and war stories from our dedicated community.</p>]]> </content:encoded>
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<title>Play Total War: WARHAMMER III for FREE this weekend!</title>
<link>https://xinker.org/zh/play-total-war-warhammer-iii-for-free-this-weekend</link>
<guid>https://xinker.org/zh/play-total-war-warhammer-iii-for-free-this-weekend</guid>
<description><![CDATA[ Play Total War: WARHAMMER III for FREE this weekend ???? Try out the game from 21/05 until 25/05, then grab the game at our deepest ever discount of 85% as part of the Skulls sale until 28/05 ???????? Free Weekend: https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/???? Sale: https://store.steampowered.com/developer/Sega/sale/WH10— The Total War TeamFor the latest news and announcements, don&#039;t forget to visit our official social channels.

Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social 
 style=button]Bluesky[/url] ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/39760201/4d90542128dcd4a44c7d926207321c1c3fc6bcca.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 22 May 2026 00:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Play, Total, War:, WARHAMMER, III, for, FREE, this, weekend</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/39760201/4d90542128dcd4a44c7d926207321c1c3fc6bcca.png"><br><br>Play Total War: WARHAMMER III for FREE this weekend ???? Try out the game from 21/05 until 25/05, then grab the game at our deepest ever discount of 85% as part of the Skulls sale until 28/05 ????<br><br>???? Free Weekend: <a class="bb_link" href="https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/" target="_blank" rel="">https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/</a><br>???? Sale: <a class="bb_link" href="https://store.steampowered.com/developer/Sega/sale/WH10" target="_blank" rel="">https://store.steampowered.com/developer/Sega/sale/WH10</a><br><br>— The <i>Total War</i> Team<br><br><div class="bb_code">For the latest news and announcements, don't forget to visit our official social channels.

<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamcommunity.com%2Fapp%2F1142710%2Fdiscussions%2F%20style%3Dbutton" target="_blank" rel=" noopener">Steam</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ftotalwar%20style%3Dbutton" target="_blank" rel=" noopener">X</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FTotalWar%2F%20style%3Dbutton" target="_blank" rel=" noopener">Facebook</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Ftotalwar%2F%20style%3Dbutton" target="_blank" rel=" noopener">Instagram</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Ftotalwar%20style%3Dbutton" target="_blank" rel=" noopener">Discord</a> [<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Furl%3Dhttps%3A%2F%2Fbsky.app%2Fprofile%2Ftotalwar.bsky.social" target="_blank" rel=" noopener">url=https://bsky.app/profile/totalwar.bsky.social</a> 
 style=button]Bluesky[/url]</div>]]> </content:encoded>
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<title>Frontier May Sale 2026</title>
<link>https://xinker.org/zh/frontier-may-sale-2026</link>
<guid>https://xinker.org/zh/frontier-may-sale-2026</guid>
<description><![CDATA[ ???? Frontier May Sale 2026 ????  21st May- 4th June Save BIG on select Frontier Developments titles and DLC! Check out the discounts across Frontier titles and DLC! Head on over to the Frontier Sale to take advantage of these great offers until 4th June (9am PST/5pm BST). We also have 90% offers on both ChaosGate and Realms of Ruin during SKULLS 2026, so grab these amazing deals while you can!WARHAMMER SKULLS 26&#039; (90% OFF)????Warhammer 40,000: Chaos Gate Daemonhunters - Up to 90% off ????Warhammer Age of Sigmar: Realms of Ruin - Up to 90% off ????BEST OFFERS ????Planet Zoo - Up to 70% off Elite Dangerous - Up to 70% off Planet Coaster 2 - Up to 60% off  Planet Coaster - Up to 75% off F1 Manager 2024 - Up to 70% off To view the complete list of discounted games and products, visit the Frontier Developments Sale on Steam here! ]]></description>
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<pubDate>Fri, 22 May 2026 00:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Frontier, May, Sale, 2026</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>????</b> <b>Frontier May Sale 2026 </b>????<b> </b></div><p class="bb_paragraph"> </p><div class="bb_h2"><b>21st May- 4th June </b>Save BIG on select Frontier Developments titles and DLC! </div><p class="bb_paragraph">Check out the discounts across Frontier titles and DLC! Head on over to the Frontier Sale to take advantage of these great offers until 4th June <i>(9am PST/5pm BST)</i>. <br><br>We also have 90% offers on both ChaosGate and Realms of Ruin during SKULLS 2026, so grab these amazing deals while you can!</p><div class="bb_h2"><u><b>WARHAMMER SKULLS 26' (90% OFF)</b></u><b>????</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Warhammer 40,000: Chaos Gate Daemonhunters - Up to </b><b><u>90%</u></b><b> off ????</b></p></li><li><p class="bb_paragraph"><b>Warhammer Age of Sigmar: Realms of Ruin - Up to </b><b><u>90%</u></b><b> off ????</b></p></li></ul><p class="bb_paragraph"></p><div class="bb_h2"><u><b>BEST OFFERS</b></u> ????</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Planet Zoo - Up to <u>70%</u> off</b> </p></li><li><p class="bb_paragraph"><b>Elite Dangerous - Up to <u>70%</u> off </b></p></li><li><p class="bb_paragraph"><b>Planet Coaster 2 - Up to <u>60%</u> off  </b></p></li><li><p class="bb_paragraph"><b>Planet Coaster - Up to <u>75%</u> off </b></p></li><li><p class="bb_paragraph"><b>F1 Manager 2024 - Up to <u>70%</u> off </b></p></li></ul><div class="bb_h3"><b>To view the complete list of discounted games and products, visit the Frontier Developments Sale on Steam here!</b></div>]]> </content:encoded>
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<title>Total War Warhammer : 10th Anniversary</title>
<link>https://xinker.org/zh/total-war-warhammer-10th-anniversary</link>
<guid>https://xinker.org/zh/total-war-warhammer-10th-anniversary</guid>
<description><![CDATA[  ]]></description>
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<pubDate>Fri, 22 May 2026 00:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Total, War, Warhammer, 10th, Anniversary</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/32528477/cd2839e32fc2692286ef1d379d1353b2cc5b6959.png"></p>]]> </content:encoded>
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<title>Warhammer SKULLS 2026</title>
<link>https://xinker.org/zh/warhammer-skulls-2026</link>
<guid>https://xinker.org/zh/warhammer-skulls-2026</guid>
<description><![CDATA[ Warhammer SKULLS for its 10 anniversary!Skulls is 10 editions old. New Content, Great Offers and World Premiere Showcase May 21st to May 28thWarhammer Skulls 2026, the ultimate festival of Warhammer video gaming, returns for its 10th anniversary on it&#039;s home on Steam.The week-long Warhammer Skulls festival starts Thursday May 21st at 5pm (BST) / 9am (PST), and you can join the celebrations as we kick off the event with a special Showcase streamed on the Warhammer Twitch channel. Enjoy world premieres and exclusive first looks - all introduced by Alanah Pearce the voice of Nyra Veyrath in Boltgun 2.  Once you’ve caught the main event, don’t go anywhere as we have a fantastic selection of special offers on all Warhammer video games and DLC - with up to 90% off. And in celebration of this festival of Warhammer gaming there&#039;s a fantastic FREE TO KEEP offer for Gladius and FREE TO TRY offer for Total War: Warhammer III and Battlesector.It&#039;s also a moment for many studios to launch new content, DLC and even games - and you can find all these details over on the Skulls page. Be sure to check out the streaming too throughout.   Check out the Skulls promo page to get the full low down, offers, and get playing! We hope you enjoy the festival, and we&#039;ll see you in-game! Runs to 9 am pacific Thursday 28th May ]]></description>
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<pubDate>Thu, 21 May 2026 23:53:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Warhammer, SKULLS, 2026</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>Warhammer SKULLS for its 10 anniversary!</b></div><div class="bb_h3">Skulls is 10 editions old. </div><p class="bb_paragraph"></p><div class="bb_h3">New Content, Great Offers and World Premiere Showcase May 21st to May 28th</div><p class="bb_paragraph"></p><p class="bb_paragraph">Warhammer Skulls 2026, the ultimate festival of Warhammer video gaming, returns for its 10th anniversary on it's home on Steam.</p><p class="bb_paragraph">The week-long Warhammer Skulls festival starts Thursday May 21st at 5pm (BST) / 9am (PST), and you can join the celebrations as we kick off the event with a special Showcase streamed on the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fwarhammer" target="_blank" rel=" noopener">Warhammer Twitch channel</a>. Enjoy world premieres and exclusive first looks - all introduced by Alanah Pearce the voice of Nyra Veyrath in <a class="bb_link" href="https://store.steampowered.com/app/3115160/Warhammer_40000_Boltgun_2/" target="_blank" rel="">Boltgun 2</a>.  </p><p class="bb_paragraph">Once you’ve caught the main event, don’t go anywhere as we have a fantastic selection of special offers on all Warhammer video games and DLC - with up to 90% off. And in celebration of this festival of Warhammer gaming there's a fantastic <b>FREE TO KEEP</b> offer for <b><a class="bb_link" href="https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/" target="_blank" rel="">Gladius</a></b> and <b>FREE TO TRY</b> offer for <a class="bb_link" href="https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/" target="_blank" rel="">Total War: Warhammer III</a><b> and </b><a class="bb_link" href="https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/" target="_blank" rel="">Battlesector</a>.</p><p class="bb_paragraph">It's also a moment for many studios to launch new content, DLC and even games - and you can find all these details over on the <a class="bb_link" href="https://store.steampowered.com/sale/skulls2026/" target="_blank" rel="">Skulls page</a>. Be sure to check out the streaming too throughout.   </p><p class="bb_paragraph">Check out the <a class="bb_link" href="https://store.steampowered.com/sale/skulls2026" target="_blank" rel="">Skulls promo</a> page to get the full low down, offers, and get playing! We hope you enjoy the festival, and we'll see you in-game! </p><p class="bb_paragraph">Runs to 9 am pacific Thursday 28th May</p>]]> </content:encoded>
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<title>Patch #7: Removing Abuses and Improving Campaign</title>
<link>https://xinker.org/zh/patch-7-removing-abuses-and-improving-campaign</link>
<guid>https://xinker.org/zh/patch-7-removing-abuses-and-improving-campaign</guid>
<description><![CDATA[ Greetings, Heroes!A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.Additionally, this update introduces a couple of quality-of-life features: the in-game bug-report form has been slightly improved, and you can now select an alternative starting camera position during combat.Rest assured, the next patch is already on the way! Get ready to see it next week — its main focus will be balance changes, and we cannot wait to share them with you!Changelogv. 0.80.16New FeaturesAdded an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.Bug FixesFixed the pocket dimension logic with the &quot;Direct Supervision&quot; skill that allowed army size to be doubled.Fixed a bug that doubled garrison troops during a city siege.Fixed incorrect behavior of the &quot;Taunt&quot; effect.Fixed a bug where the camera would sometimes zoom in too far at the start of combat.Disabled camera position saving between battles.Fixed a bug where a hero on the map could not interact with a city by pressing Space.Fixed a bug that made it impossible to use a hero&#039;s strike when using the upgraded Excalibur.Fixed incorrect camera behavior in certain situations.Fixed tournament information display after loading a save.Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.Fixed incorrect display of the name of a participant who lost or left the game.Fixed the &quot;Perception&quot; sub-skill of the &quot;Insight&quot; skill.Fixed Cyrillic character display in player nicknames.Campaign⚠️ Most fixes will not apply to saves made inside a mission prior to the patch ⚠️GeneralFixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.Necromancy is now enabled by default for Necromancer heroes.&quot;Into the Woods&quot;Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.&quot;Never-ending Conflict&quot;Removed a pile of resources that was located inside decorations and was inaccessible.Added unique inventory icons for quest-related items.&quot;Burning Hearts&quot;Fixed a bug in the dialogue with the builders: selecting &quot;Give Resources&quot; now correctly deducts them from the player&#039;s total.The builders&#039; quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn&#039;t have. ;)The neutral Warlock will no longer return and attack the spies at the portal.&quot;Deal with a Vampire&quot;Fixed bugs with quest markers.&quot;Saving the Knight&quot;Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.Fixed the Troglodyte dialogue replaying after selecting &quot;Attack.&quot;&quot;Renegade&quot; and/or &quot;Corruption&quot;Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.Added a unique model and icon for one of the quest items.Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.Updated the bonus movement point logic for all heroes.Minor mission balance tweaks.Fixed quest markers.Fixed a bug that caused an error in one of the quests.Replaced one outdated voice-over audio track.&quot;Alvar Diruil&quot;Fixed a bug that allowed one of the battles to be skipped.Map exit points and paths leading to them are now more visually prominent.Fixed incorrect speaker name and portrait display in certain dialogue lines.Scenarios⚠️ Most fixes will not apply to saves made prior to the patch ⚠️GeneralFixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.&quot;Fun and Graves&quot;Fixed a bug that blocked mission completion after winning in one of the possible situations.Fixed a bug where the game incorrectly registered the death of one of the characters.Fixed the portrait of one of the non-player characters.&quot;Glittering Strait&quot;Fixed a bug that caused an empty, broken dialogue to appear.LocalizationUpdated localization for all languages: added translations for new settings, fixed errors, etc.Added the ability to select the localization language in the bug report submission form.Steam reviews — thank you!Your reviews help us understand what matters most ]]></description>
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<pubDate>Thu, 21 May 2026 23:39:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 7:, Removing, Abuses, and, Improving, Campaign</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Heroes!</b></div><p class="bb_paragraph">A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.</p><p class="bb_paragraph">Additionally, this update introduces a couple of quality-of-life features: the in-game bug-report form has been slightly improved, and you can now select an alternative starting camera position during combat.</p><blockquote class="bb_blockquote"><p class="bb_paragraph">Rest assured, the next patch is already on the way! Get ready to see it next week — its main focus will be balance changes, and we cannot wait to share them with you!</p></blockquote><p class="bb_paragraph"></p><div class="bb_h2"><b>Changelog</b></div><p class="bb_paragraph"><i>v. 0.80.16</i></p><p class="bb_paragraph"></p><div class="bb_h3"><b>New Features</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Bug Fixes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.</p></li><li><p class="bb_paragraph">Fixed a bug that doubled garrison troops during a city siege.</p></li><li><p class="bb_paragraph">Fixed incorrect behavior of the "Taunt" effect.</p></li><li><p class="bb_paragraph">Fixed a bug where the camera would sometimes zoom in too far at the start of combat.</p></li><li><p class="bb_paragraph">Disabled camera position saving between battles.</p></li><li><p class="bb_paragraph">Fixed a bug where a hero on the map could not interact with a city by pressing Space.</p></li><li><p class="bb_paragraph">Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur.</p></li><li><p class="bb_paragraph">Fixed incorrect camera behavior in certain situations.</p></li><li><p class="bb_paragraph">Fixed tournament information display after loading a save.</p></li><li><p class="bb_paragraph">Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.</p></li><li><p class="bb_paragraph">Fixed incorrect display of the name of a participant who lost or left the game.</p></li><li><p class="bb_paragraph">Fixed the "Perception" sub-skill of the "Insight" skill.</p></li><li><p class="bb_paragraph">Fixed Cyrillic character display in player nicknames.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Campaign</b></div><p class="bb_paragraph">⚠️ <u>Most fixes will not apply to saves made inside a mission prior to the patch</u> ⚠️</p><p class="bb_paragraph"><i>General</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.</p></li><li><p class="bb_paragraph">Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.</p></li><li><p class="bb_paragraph">Necromancy is now enabled by default for Necromancer heroes.</p></li></ul><p class="bb_paragraph"><i>"Into the Woods"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.</p></li></ul><p class="bb_paragraph"><i>"Never-ending Conflict"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Removed a pile of resources that was located inside decorations and was inaccessible.</p></li><li><p class="bb_paragraph">Added unique inventory icons for quest-related items.</p></li></ul><p class="bb_paragraph"><i>"Burning Hearts"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player's total.</p></li><li><p class="bb_paragraph">The builders' quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.</p></li><li><p class="bb_paragraph">Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have. ;)</p></li><li><p class="bb_paragraph">The neutral Warlock will no longer return and attack the spies at the portal.</p></li></ul><p class="bb_paragraph"><i>"Deal with a Vampire"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed bugs with quest markers.</p></li></ul><p class="bb_paragraph"><i>"Saving the Knight"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.</p></li><li><p class="bb_paragraph">Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.</p></li><li><p class="bb_paragraph">Fixed the Troglodyte dialogue replaying after selecting "Attack."</p></li></ul><p class="bb_paragraph"><i>"Renegade" </i>and/or<i> "Corruption"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.</p></li><li><p class="bb_paragraph">Added a unique model and icon for one of the quest items.</p></li><li><p class="bb_paragraph">Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.</p></li><li><p class="bb_paragraph">Updated the bonus movement point logic for all heroes.</p></li><li><p class="bb_paragraph">Minor mission balance tweaks.</p></li><li><p class="bb_paragraph">Fixed quest markers.</p></li><li><p class="bb_paragraph">Fixed a bug that caused an error in one of the quests.</p></li><li><p class="bb_paragraph">Replaced one outdated voice-over audio track.</p></li></ul><p class="bb_paragraph"><i>"Alvar Diruil"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug that allowed one of the battles to be skipped.</p></li><li><p class="bb_paragraph">Map exit points and paths leading to them are now more visually prominent.</p></li><li><p class="bb_paragraph">Fixed incorrect speaker name and portrait display in certain dialogue lines.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Scenarios</b></div><p class="bb_paragraph">⚠️ <u>Most fixes will not apply to saves made prior to the patch</u> ⚠️</p><p class="bb_paragraph"><i>General</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.</p></li></ul><p class="bb_paragraph"><i>"Fun and Graves"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug that blocked mission completion after winning in one of the possible situations.</p></li><li><p class="bb_paragraph">Fixed a bug where the game incorrectly registered the death of one of the characters.</p></li><li><p class="bb_paragraph">Fixed the portrait of one of the non-player characters.</p></li></ul><p class="bb_paragraph"><i>"Glittering Strait"</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug that caused an empty, broken dialogue to appear.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Localization</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Updated localization for all languages: added translations for new settings, fixed errors, etc.</p></li><li><p class="bb_paragraph">Added the ability to select the localization language in the bug report submission form.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Steam reviews — thank you!</b></div><hr><p class="bb_paragraph">Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Official Wiki</b></div><hr><p class="bb_paragraph">New to the series or a returning veteran? We have an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2FHeroes_of_Might_and_Magic_Olden_Era%2FMain_Page%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Official Community Wiki</a> for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Join the Community</b></div><hr><p class="bb_paragraph">Stay informed and share your victories with the community! Follow us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Discord</a>, <a class="bb_link" href="https://steamcommunity.com/app/3105440?snr=1_2108_9__2107" target="_blank" rel="">Steam</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Facebook</a> for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the <a class="bb_link" href="https://www.reddit.com/r/OldenEra/&snr=1_2108_9__2107" target="_blank" rel="">unofficial community subreddit</a>, where you’re also welcome to share your thoughts!</p><p class="bb_paragraph"></p><p class="bb_paragraph">With love,</p><p class="bb_paragraph">???? Unfrozen Team</p>]]> </content:encoded>
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<item>
<title>Patch Notes 13.0</title>
<link>https://xinker.org/zh/patch-notes-130</link>
<guid>https://xinker.org/zh/patch-notes-130</guid>
<description><![CDATA[ ​Patch Notes 13.0The Patch 13.0 - Purgation Update is now live! You can find the complete patch notes below, with comments from our Game Director, Dmitry Grigorenko.NEW FEATURESNew Operation: PurgationThe Combat Squad Veridian must reclaim a Mechanicus facility in the Kadaku swamps. Communication is lost, and Nozick&#039;s Research is still inside the laboratory.New Feature: Battle SimulatorA new customisable battle arena in which you can practice, fighting various enemies and their combinations, as well as trying different weapons, equipment and loadouts.New Feature: New Loadouts &amp; Perk SwappingPlayers can now switch perk loadouts alongside weapons during a session. Perks loadouts are tied to your Weapon loadouts, so prepare accordingly.New Feature: Wargear 2.0​Expanded customisation options allow each class to wear multiple wargear at once, such as capes, iron halos and sensor antennas.We are going to continue to expand the customization system. With the next update we are also going to add robes and tabards to the shared wargear pool. But as in this update, players will have to earn their wargear. Also, more unique wargear items are coming.​Known issues that will be fixed in an upcoming hotfix:Iron Halos cannot be customised depending on the equipped Backpack for the Tactical &amp; Bulwark.Storm Shields cannot be customised if the Bulwark has an Iron Halo equipped.Wargears are not available if the player selects an Armour Set Template.New Siege Content: Siege 2.0 UpdateA massive update for Siege Mode. New items to buy in the Siege shop, fresh bosses, additional objectives, and a brand-new Blessings and Atonements system. Learn more in the dedicated part below.New Feature: Trials of Resolve New challenging Ordeals with unique rewards.New Weapon: Bolt Carbine One-HandedNew secondary weapon for Assault and Bulwark.Something more interesting than another sidearm is actually on the horizon ????New PvE Equipment: Pyreblaster CanisterA piece of equipment that functions like an incendiary grenade and requires to be shot to explode.New Heroic ItemsAdded 3 Heroic Weapons to unlock with Accolades:  ​Plasma Pistol - Relic Battle-Worn Plasma PistolChainsword -  White Scars Chainsword (Block)Power Axe - Encarmine Axe (Block)New Season Pass ContentIron Hands Chapter Pack: Techmarine Champion +  Signature Omnissian Axe SkinL&amp;R Greaves; L&amp;R Gauntlets; L&amp;R Pauldrons &amp; Decals; 4 Successor ChaptersGAMEPLAY &amp; BALANCING TWEAKSFirearms in PvENon headshot damage increased by ~30% for bolter weapons.As we have discussed before, we want to close the gap between body and headshot damage for ranged weapons. The issue is that headshot damage calculation was very complex, because there were 2 sources of it: enemy damage zone sensitivity and weapon itself. Which results in weird multiplicative stacking that was very hard to manage and track. With this update we are doing massive rework and cleanup where we went through each enemy and adjusted its internal damage region sensitivity.In short, as a result: headshot TTK (Time To Kill) of all enemies should be the same, while non headshot TTK will be lower by 30%.The global headshot modifier has been removed from Majoris and Extremis enemies and adjusted on Terminus enemies.The headshot bonus now depends directly on the weapon’s stats, rather than on the target’s stats.Weapon headshot bonus was greatly increased for all bolter weapons to compensate for removal of headshot bonus from enemies.Known issue: as a result of the body shot damage rebalance, the gunstrike damage of  secondary weapons shifted a lot. In some cases it increased and in some cases it decreased. This is not intentional and will be addressed in a hotfix.PS. We haven&#039;t forgotten about contested health rework. It is still coming. The change is very big, very complicated from the technical side as well and needs to be playtested a lot. Since the Patch 13 didn&#039;t have PTS we were not comfortable to release it in the wilds.Neo Volkite PistolHeat status effect accumulation is increased by ~16%Contested health recovery increased by 18%Plasma Pistol Common shot damage increased by ~30%The pistol&#039;s versions have been updated:The cooling speed version now also features increased max ammo.Default version is now a damage-focused version.Plasma Incinerator Common shot damage is increased by ~40%Charged shot damage is increased by 10%Burning Status EffectTerminus enemies take 20% less burning damage over time on all difficultiesMelee in PvEPower AxeFixed an issue with the “Power Wave” perk not working as intended. The maximum number of damaged targets for Power Backstep without perk was increased.Fixed the incorrect cooldown value in the description of the &quot;Restoration&quot; perk: changed from 20 to 15 seconds. The actual gameplay value was correct and has not changed.Power SwordAttack speed of all weapon versions has been slightly increased.Heroic WeaponsHeroic Combat Knife - Argent Edge: the description of the weapon perk has been clarified. PvE Pe ]]></description>
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<pubDate>Thu, 21 May 2026 23:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, 13.0</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>​Patch Notes 13.0</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">The Patch 13.0 - Purgation Update is now live! You can find the complete patch notes below, with comments from our Game Director, Dmitry Grigorenko.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/patchrecapatbutreadtherestibeg.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/7.png" crossorigin="anonymous"></p><div class="bb_h2"><b>NEW FEATURES</b></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Operation: Purgation</b></p></li></ul><p class="bb_paragraph">The Combat Squad Veridian must reclaim a Mechanicus facility in the Kadaku swamps. Communication is lost, and Nozick's Research is still inside the laboratory.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/strollindaswamp-1.png" crossorigin="anonymous"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Feature: Battle Simulator</b></p></li></ul><p class="bb_paragraph">A new customisable battle arena in which you can practice, fighting various enemies and their combinations, as well as trying different weapons, equipment and loadouts.</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Feature: New Loadouts & Perk Swapping</b></p></li></ul><p class="bb_paragraph">Players can now switch perk loadouts alongside weapons during a session. Perks loadouts are tied to your Weapon loadouts, so prepare accordingly.</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Feature: Wargear 2.0</b></p></li></ul><p class="bb_paragraph">​Expanded customisation options allow each class to wear multiple wargear at once, such as capes, iron halos and sensor antennas.</p><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>We are going to continue to expand the customization system. With the next update we are also going to add robes and tabards to the shared wargear pool. But as in this update, players will have to earn their wargear. Also, more unique wargear items are coming.</i></p></blockquote><p class="bb_paragraph"><u>​Known issues</u> that will be fixed in an upcoming hotfix:</p><ul class="bb_ul"><li><p class="bb_paragraph">Iron Halos cannot be customised depending on the equipped Backpack for the Tactical & Bulwark.</p></li><li><p class="bb_paragraph">Storm Shields cannot be customised if the Bulwark has an Iron Halo equipped.</p></li><li><p class="bb_paragraph">Wargears are not available if the player selects an Armour Set Template.</p></li></ul><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Siege Content: Siege 2.0 Update</b></p></li></ul><p class="bb_paragraph">A massive update for Siege Mode. New items to buy in the Siege shop, fresh bosses, additional objectives, and a brand-new Blessings and Atonements system. Learn more in the dedicated part below.</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Feature: Trials of Resolve </b></p></li></ul><p class="bb_paragraph">New challenging Ordeals with unique rewards.</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Weapon: Bolt Carbine One-Handed</b></p></li></ul><p class="bb_paragraph">New secondary weapon for Assault and Bulwark.</p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>Something more interesting than another sidearm is actually on the horizon ????</i></p></blockquote><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New PvE Equipment: Pyreblaster Canister</b></p></li></ul><p class="bb_paragraph">A piece of equipment that functions like an incendiary grenade and requires to be shot to explode.</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Heroic Items</b></p></li></ul><p class="bb_paragraph">Added 3 Heroic Weapons to unlock with Accolades:  </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>​Plasma Pistol </b>- Relic Battle-Worn Plasma Pistol</p></li><li><p class="bb_paragraph"><b>Chainsword</b> -  White Scars Chainsword (Block)</p></li><li><p class="bb_paragraph"><b>Power Axe</b> - Encarmine Axe (Block)</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/blockmeleeweaponsnocapfrfr.png" crossorigin="anonymous"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Season Pass Content</b></p></li></ul><p class="bb_paragraph">Iron Hands Chapter Pack: </p><ul class="bb_ul"><li><p class="bb_paragraph">Techmarine Champion +  Signature Omnissian Axe Skin</p></li><li><p class="bb_paragraph">L&R Greaves; </p></li><li><p class="bb_paragraph">L&R Gauntlets; </p></li><li><p class="bb_paragraph">L&R Pauldrons & Decals; </p></li><li><p class="bb_paragraph">4 Successor Chapters</p></li></ul><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/getintherobotshinji.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/6.png" crossorigin="anonymous"></p><div class="bb_h2"><b>GAMEPLAY & BALANCING TWEAKS</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Firearms in PvE</b></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Non headshot damage increased by ~30% for bolter weapons.</b></p></li></ul><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>As we have discussed before, we want to close the gap between body and headshot damage for ranged weapons. The issue is that headshot damage calculation was very complex, because there were 2 sources of it: enemy damage zone sensitivity and weapon itself. Which results in weird multiplicative stacking that was very hard to manage and track. With this update we are doing massive rework and cleanup where we went through each enemy and adjusted its internal damage region sensitivity.</i></p><p class="bb_paragraph"><i>In short, as a result: headshot TTK (Time To Kill) of all enemies should be the same, while non headshot TTK will be lower by 30%.</i></p></blockquote><ul class="bb_ul"><li><p class="bb_paragraph">The global headshot modifier has been removed from Majoris and Extremis enemies and adjusted on Terminus enemies.</p></li><li><p class="bb_paragraph">The headshot bonus now depends directly on the weapon’s stats, rather than on the target’s stats.</p></li><li><p class="bb_paragraph">Weapon headshot bonus was greatly increased for all bolter weapons to compensate for removal of headshot bonus from enemies.</p></li><li><p class="bb_paragraph"><u>Known issue</u>: as a result of the body shot damage rebalance, the gunstrike damage of  secondary weapons shifted a lot. In some cases it increased and in some cases it decreased. This is not intentional and will be addressed in a hotfix.</p></li></ul><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>PS. We haven't forgotten about contested health rework. It is still coming. The change is very big, very complicated from the technical side as well and needs to be playtested a lot. Since the Patch 13 didn't have PTS we were not comfortable to release it in the wilds.</i></p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Neo Volkite Pistol</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Heat status effect accumulation is increased by ~16%</p></li><li><p class="bb_paragraph">Contested health recovery increased by 18%</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Plasma Pistol </b></p><ul class="bb_ul"><li><p class="bb_paragraph">Common shot damage increased by ~30%</p></li><li><p class="bb_paragraph"><b>The pistol's versions have been updated:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The cooling speed version now also features increased max ammo.</p></li><li><p class="bb_paragraph">Default version is now a damage-focused version.</p></li></ul></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Plasma Incinerator </b></p><ul class="bb_ul"><li><p class="bb_paragraph">Common shot damage is increased by ~40%</p></li><li><p class="bb_paragraph">Charged shot damage is increased by 10%</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Burning Status Effect</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Terminus enemies take 20% less burning damage over time on all difficulties</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Melee in PvE</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Power Axe</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with the “<i>Power Wave</i>” perk not working as intended. </p></li><li><p class="bb_paragraph">The maximum number of damaged targets for <b>Power Backstep</b> without perk was increased.</p></li><li><p class="bb_paragraph">Fixed the incorrect cooldown value in the description of the "<i>Restoration</i>" perk: changed from 20 to 15 seconds. <b>The actual gameplay value was correct and has not changed.</b></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Power Sword</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Attack speed of all weapon versions has been slightly increased.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Heroic Weapons</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Heroic Combat Knife - Argent Edge</b>: the description of the weapon perk has been clarified. </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>PvE Perks </b></div><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>With this patch we are not doing much with perk balance. Let me explain our current vision and our next steps:</i></p><p class="bb_paragraph"><i>There aren't many perks left (~15 total across all classes) that have less than 20% relative pick rate in their column on hardest difficulty. Which sounds good in theory, but that doesn't mean that we are happy. </i></p><p class="bb_paragraph"><i>We need to add more "toys" for our sandbox gameplay before we start replacing perks, just like burning status effect or shock effect. They can be used in multiple ways, weapons, perks etc.We are working on many more of these that can help with perk reworks. After that, we can start the rework process, because I feel like changing numbers or conditions on perks isn't going to be effective anymore. We need more interesting stuff, and afterwards we will start big overhauls.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Our first priority is going to be Tactical class. While it's super strong in both ranged and melee combat, I think it lacks more defined "melee" build options.</i></p><p class="bb_paragraph"><i>Second priority is going to be Vanguard class. I think its biggest problem is that his ability is too one dimensional, especially when compared to Assault.</i></p><p class="bb_paragraph"><i>Third priority is going to be the Heavy class. Again, super strong and effective class. Lots of build variety, but it comes solely from his weapon loadout. His perks don't do enough to promote different playstyles.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>While we are working on these big changes, you can expect continued minor adjustments and improvements.</i></p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Techmarine</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added Sanctified Wrath Reliquary equipment to Methodical Destruction perk so it would trigger the perk as well as other equipment;</p></li><li><p class="bb_paragraph">Explosives Adept: Damage is increased from 35 to 50%;</p></li><li><p class="bb_paragraph">Reinforced Position: Increased bonus from 25 to 30% less Damage and deal from 15 to 20% more Damage.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Heavy</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Coolant Reserve: Damage bonus increase from 15 to 50%.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/5.png" crossorigin="anonymous"></p><div class="bb_h2"><b>SIEGE MODE</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Added more items to the Requisition Terminal:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Tarantula Sentry Gun</p></li><li><p class="bb_paragraph">Tarantula Sentry Gun Upgrade</p></li><li><p class="bb_paragraph">Tech-priest </p></li><li><p class="bb_paragraph">Minefield</p></li><li><p class="bb_paragraph">Disciplined Reinforcements</p></li><li><p class="bb_paragraph">Techmarine</p></li><li><p class="bb_paragraph">Explosive Resupply</p></li></ul><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/9999points.png" crossorigin="anonymous"></p><p class="bb_paragraph"><b>Added Blessings and Atonements system:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Blessing and Atonements system: every 5 waves, receive a permanent blessing in the new Shrine and endure shifting atonements.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/blessings_atonements_shrine.png" crossorigin="anonymous"></p><p class="bb_paragraph"><b>Adjusted difficulty of the Siege mode</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added Hive Tyrant and Vortex Beast as bosses. They can spawn on waves 5/10/15 etc…</p></li><li><p class="bb_paragraph">Adjusted enemy spawns to be more intense.</p></li><li><p class="bb_paragraph">Adjusted difficulty curve so enemies grow stronger much quicker and much earlier.</p></li></ul><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/melee_the_hive_tyrant_coward.png" crossorigin="anonymous"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>The intention is to make Siege mode sessions quicker and more intense. In addition to that, we are giving players more options for "build crafting" to make each run different. Since Siege mode rules have changed that much, we've reset max completed waves counter in players save files.</i></p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Siege timer reworked</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Instead of an instant game over, the enemies will get much stronger each time the timer is triggered.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Added 2 new random side objectives</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Added weekly Accolade rewards:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Complete 15 waves on Normal difficulty once per week to earn 50 Accolades</p></li><li><p class="bb_paragraph">Complete 15 waves on Hard difficulty once per week to earn 100 Accolades</p></li><li><p class="bb_paragraph">Stratagem weekly rewards reduced to 125 and 175 for Normal and Hard to compensate</p></li></ul><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>The total number of Accolades that you can get per week (without Dailies) is higher than in Patch 12 and went up from 350 to 450.</i></p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Added more Siege mode weapon skins rewards</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Screamer Pink, Deathworld Forest, Zamesi Desert for all weapons</p></li><li><p class="bb_paragraph">Added missing coloured skins for weapons that were added later (i.e. Power Axe)</p></li></ul><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/porpol-1.png" crossorigin="anonymous"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/grin-1.png" crossorigin="anonymous"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/yelo-1.png" crossorigin="anonymous"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/4.png" crossorigin="anonymous"></p><div class="bb_h2"><b>LEVELS</b></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Lots of minor fixes with level geometry</p><p class="bb_paragraph"></p></li></ul><div class="bb_h2"><b>GAMEPLAY QoL</b></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Added a small invulnerability window after a finisher animation.</p></li><li><p class="bb_paragraph">Improved visibility of "enemy incapacitated" VFX when it is also burning.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h2"><b>CUSTOMISATION</b></div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Added new free <b>armour, lense, cloth, decal colour:</b> Kakophoni Purple</p></li><li><p class="bb_paragraph">Added new free <b>cloth colours</b>: Death Guard Green, Zamesi Desert, Khorne Red, Runefang Steel, Thondia Brown, Kantor Blue, Xereus Purple, Naggaroth Night, Phoenician Purple</p></li><li><p class="bb_paragraph">Added new free <b>lense colours</b>: Ushabti Bone, Death Guard Green, Incubi Darkness, Kantor Blue, Warboss Green, Thunderhawk Blue, Flesh Tearers Red, Baal Red, Bad Moon Yellow, Troll Slayer Orange</p></li><li><p class="bb_paragraph">Added new free<b> greaves patterns</b>: shin, boot</p></li><li><p class="bb_paragraph">Added new free <b>greaves decals</b>: battleline, veteran, close support, fire support, command and one colour knee markings</p></li><li><p class="bb_paragraph">Decal "Atlantean Spears" in the Librarium award was replaced by decal "Emperor's Spears"</p></li><li><p class="bb_paragraph">Macragge Blue was copied into Calgar Blue. Macragge Blue has been modified. It is now closer in hue to the Macragge blue in Story Mode.</p></li></ul><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/blueberries.gif" crossorigin="anonymous"></p><ul class="bb_ul"><li><p class="bb_paragraph">Improved Tyranid Pauldron and made it individual for all classes</p></li><li><p class="bb_paragraph">Added a Tyranid Hand, unlocked by completing 13 operations on Absolute difficulty</p></li><li><p class="bb_paragraph">Added Salamander and Space Wolves Champion Tabards for Tactical.</p></li><li><p class="bb_paragraph">Added Space Wolves Champion Pauldron to all classes.</p></li></ul><blockquote class="bb_blockquote"><p class="bb_paragraph"><i>More interesting stuff is coming soon :)</i></p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Added more customization options for Tech Marine:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Left Pauldrons</p></li><li><p class="bb_paragraph">Gauntlets</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Added a lot of free decals for missing successor chapters and warbands (some of them have to be unlocked via the new Ordeals).</p><p class="bb_paragraph"></p><p class="bb_paragraph">Lots of minor customisation fixes for both Loyalists and Chaos.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>ENEMIES</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Scarab Occult Terminator Ranged</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Headshot damage is increased to compensate for bolter weapons rework.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Neurothrope</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Headshot damage is slightly increased</p></li><li><p class="bb_paragraph">Non headshot damage is slightly reduced </p></li><li><p class="bb_paragraph">Health reduced by 25% to compensate bolter weapons rework</p></li><li><p class="bb_paragraph">Lots of minor fixes with animations.</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/3.png" crossorigin="anonymous"></p><div class="bb_h2"><b>GENERAL FIXES</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Fixed a bug where the Techmarine’s servo-gun gunstrike range would depend on the equipped secondary weapon.</p><p class="bb_paragraph">Fixed a bug where the Plasma Pistol stopped working after the player self-revives using a Guardian Relic.</p><p class="bb_paragraph">Fixed a bug where the <i>Thermal Boost </i>Heavy Class perk would deactivate when switching weapons, even if the magazine is half empty.</p><p class="bb_paragraph">Fixed: <i>On The Clock</i> battlefield condition timer no longer keeps running during the outro sequence.</p><p class="bb_paragraph">Fixed: <i>Butcher's Gift</i> battlefield condition now correctly disables contested health recovery.</p><p class="bb_paragraph">Lots of minor fixes for Battlefield Conditions.</p><p class="bb_paragraph">Lots of minor bug fixes.</p><p class="bb_paragraph">Lots of minor localisation bug fixes.</p><p class="bb_paragraph">Lots of minor UI and sound fixes.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://medias.community.focus-entmt.com/forums/mzulft/2-1.png" crossorigin="anonymous"></p><div class="bb_h2"><b>TECH</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Crash fixes and general stability improvements.</p><p class="bb_paragraph">Memory optimisations.</p><p class="bb_paragraph">Minor performance improvements.</p><p class="bb_paragraph">Minor loading times improvements.</p><p class="bb_paragraph">General connectivity improvements.</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Coffee Talk Tokyo is Out Now ☕????</title>
<link>https://xinker.org/zh/coffee-talk-tokyo-is-out-now</link>
<guid>https://xinker.org/zh/coffee-talk-tokyo-is-out-now</guid>
<description><![CDATA[ Hello everyone ☕The wait is finally over. Coffee Talk Tokyo is now available worldwide on Steam ????Thank you so much for following the game, playing the demo, sharing your thoughts, wishlisting, and supporting us on the road to launch. Today, we are happy to welcome you into a new late night café in the neon lit streets of Tokyo ✨Coffee Talk Tokyo is a standalone chapter in the Coffee Talk series, developed by Chorus Worldwide and set in the Coffee Talk universe originally created by Toge Productions.This time, you will meet a brand new cast of humans, yokai, and unforgettable personalities, each carrying their own stories, struggles, and hopes. As the barista, you will serve carefully crafted drinks, listen to their conversations, and help shape the relationships and outcomes that unfold across the game ☕????What awaits you in Coffee Talk Tokyo:• A new story set in modern Tokyo ????• A brand new cast of 11 characters• Hot and iced drink brewing ☕????• New ingredients and recipes• Stencil based latte art ????• An expanded Tomodachill social system ????• Multiple character outcomes• A new lo fi soundtrack by Andrew “AJ” Jeremy ????Coffee Talk Tokyo is fully localized in English, Japanese, French, German, Spanish, Brazilian Portuguese, Korean, Russian, Turkish, Simplified Chinese, and Traditional Chinese.The Deluxe Edition is also available and includes:• Seattle Prologue Chapter ????️• 10 track City Pop soundtrack ????• Digital artbook ????Whether you are returning to Coffee Talk or stepping into the café for the first time, we hope Coffee Talk Tokyo gives you a quiet place to slow down, listen, and connect.Thank you again for being here with us. The café is now open ☕♡The Coffee Talk Tokyo teamhttps://store.steampowered.com/app/3161220/Coffee_Talk_Tokyo/  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45172021/73a11e49444f70c3500f7541354809b8cf5ef589.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 22:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Coffee, Talk, Tokyo, Out, Now, ☕????</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/45172021/72ff2e7919fe82d1187312149a4f7fee0b42faaf.png"></div><p class="bb_paragraph"><b>Hello everyone ☕</b></p><p class="bb_paragraph"><b>The wait is finally over. Coffee Talk Tokyo is now available worldwide on Steam ????</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you so much for following the game, playing the demo, sharing your thoughts, wishlisting, and supporting us on the road to launch. Today, we are happy to welcome you into a new late night café in the neon lit streets of Tokyo ✨</p><p class="bb_paragraph"></p><p class="bb_paragraph">Coffee Talk Tokyo is a standalone chapter in the Coffee Talk series, developed by Chorus Worldwide and set in the Coffee Talk universe originally created by Toge Productions.</p><p class="bb_paragraph">This time, you will meet a brand new cast of humans, yokai, and unforgettable personalities, each carrying their own stories, struggles, and hopes. As the barista, you will serve carefully crafted drinks, listen to their conversations, and help shape the relationships and outcomes that unfold across the game ☕????</p><p class="bb_paragraph"></p><p class="bb_paragraph">What awaits you in Coffee Talk Tokyo:</p><p class="bb_paragraph">• A new story set in modern Tokyo ????<br>• A brand new cast of 11 characters<br>• Hot and iced drink brewing ☕????<br>• New ingredients and recipes<br>• Stencil based latte art ????<br>• An expanded Tomodachill social system ????<br>• Multiple character outcomes<br>• A new lo fi soundtrack by Andrew “AJ” Jeremy ????</p><p class="bb_paragraph">Coffee Talk Tokyo is fully localized in English, Japanese, French, German, Spanish, Brazilian Portuguese, Korean, Russian, Turkish, Simplified Chinese, and Traditional Chinese.</p><p class="bb_paragraph">The Deluxe Edition is also available and includes:</p><p class="bb_paragraph">• Seattle Prologue Chapter ????️<br>• 10 track City Pop soundtrack ????<br>• Digital artbook ????</p><p class="bb_paragraph">Whether you are returning to Coffee Talk or stepping into the café for the first time, we hope Coffee Talk Tokyo gives you a quiet place to slow down, listen, and connect.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you again for being here with us. The café is now open ☕♡</p><p class="bb_paragraph">The Coffee Talk Tokyo team</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3161220/Coffee_Talk_Tokyo/" target="_blank" rel="">https://store.steampowered.com/app/3161220/Coffee_Talk_Tokyo/</a> </p>]]> </content:encoded>
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<title>Day&#45;after reflections: addressing your feedback</title>
<link>https://xinker.org/zh/day-after-reflections-addressing-your-feedback</link>
<guid>https://xinker.org/zh/day-after-reflections-addressing-your-feedback</guid>
<description><![CDATA[ Hello Reclaimers,Hell of a day, huh?It’s been a rollercoaster of a launch and we’ve gotten lots of feedback, both positive and negative. We’re taking both seriously. We’re currently working on a patch for today with some “safe” smaller improvements, and cooking up a plan to address more major points of critique in the immediate future.Thanks to everybody who’s been part of this launch — both for your enthusiasm, and for letting us know how we can make Rogue Core better. Busy days ahead! Let’s get into it.Smaller short-term fixes coming in a patch todayThere’s a whole lot of feedback to process, and much of it has to do with systems that are pretty deeply baked into how Rogue Core is designed. Those will take a bit of time to tackle. But we’ve identified some stuff closer to the surface that we can fix right now to help smooth out and improve people’s first impressions of the game.Later today we’ll be rolling out a day-one hotfix focusing on smaller, “safe” fixes. Basically, stuff we can do right now without setting everything else on fire.In that, you can expect: Improvements to the tutorial: Reducing the post-processing effects during the tutorial, and clearly mentioning the photosensitivity toggle in settings. Also, more clearly explaining the Workbench/Toolbox system (more tutorial improvements coming later). Difficulty tweaks: Smoothing out the new player’s experience by extending time limits on Depths 1 and 2, and slowing down enemy spawns in the critical threat level Bug fixes: Standard stuff here; preventing crashes, softlocks, other high-priority issues Musical diversions: Adding 3 new tracks to the Jukebox (Jazz, Jungle &amp; Blues)These will be coming in a few hours, and we&#039;ll post the full patchnotes here on Steam.Key frustrations: timer, shared upgrades, and ammoWhen we look at what people don’t like about Rogue Core, three main pain points stand out: Lots of people think the timer isn’t fun. Shared upgrades can be frustrating and interrupt the flow of the game. Ammo economy is a big issue.These certainly aren’t the only issues we’re seeing, but they do seem to be the biggest. Both in that they’re mentioned most frequently, and they take the most fun out of the experience. So we’re making them our immediate priority.We don’t want to just rush out a knee-jerk panic fix for these things. It’ll take a second for us to reflect on how to improve them, and then to build and test those improvements. It’s not an overnight fix, but it is our main focus right now.We’ll update you once we’ve got more here. Until then, you can trust that we hear you loud and clear, and we’re working on it.Roadmap coming tomorrowIn light of your feedback, we’re changing up our roadmap. We want to focus on the stuff that’s most feasible for us to fix quickly, that’ll make the biggest difference for people who don’t feel like Rogue Core is up to their expectations.We’ll post that tomorrow here on Steam. That ought to give you a clearer picture of how we’ll go about developing Rogue Core from here, and what to expect from us in the weeks and months to come. All of us, laying aside any gripes or praises, want Rogue Core to be the best it can be. Early Access is just square one, and we’re excited to see how the game grows from here.Hope everybody’s doing well. Talk soon!With love,-The Ghost Ship crew ]]></description>
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<pubDate>Thu, 21 May 2026 21:21:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Day-after, reflections:, addressing, your, feedback</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44682613/54c297973ebc68de16baf8d6a9b98a9ccab15912.jpg"><br><br><div class="bb_h1">Hello Reclaimers,</div><br>Hell of a day, huh?<br><br>It’s been a rollercoaster of a launch and we’ve gotten lots of feedback, both positive and negative. We’re taking both seriously. We’re currently working on a patch for today with some “safe” smaller improvements, and cooking up a plan to address more major points of critique in the immediate future.<br><br>Thanks to everybody who’s been part of this launch — both for your enthusiasm, and for letting us know how we can make Rogue Core better. <br><br>Busy days ahead! Let’s get into it.<br><br><hr><br><div class="bb_h2"><b>Smaller short-term fixes coming in a patch today</b></div><br>There’s a whole lot of feedback to process, and much of it has to do with systems that are pretty deeply baked into how Rogue Core is designed. Those will take a bit of time to tackle. But we’ve identified some stuff closer to the surface that we can fix right now to help smooth out and improve people’s first impressions of the game.<br><br>Later today we’ll be rolling out a day-one hotfix focusing on smaller, “safe” fixes. Basically, stuff we can do right now without setting everything else on fire.<br><br>In that, you can expect:<br><ul class="bb_ul"><li> <b>Improvements to the tutorial:</b> Reducing the post-processing effects during the tutorial, and clearly mentioning the photosensitivity toggle in settings. Also, more clearly explaining the Workbench/Toolbox system (more tutorial improvements coming later).<br></li><li> <b>Difficulty tweaks:</b> Smoothing out the new player’s experience by extending time limits on Depths 1 and 2, and slowing down enemy spawns in the critical threat level<br></li><li> <b>Bug fixes:</b> Standard stuff here; preventing crashes, softlocks, other high-priority issues<br></li><li> <b>Musical diversions:</b> Adding 3 new tracks to the Jukebox (Jazz, Jungle & Blues)</li></ul>These will be coming in a few hours, and we'll post the full patchnotes here on Steam.<br><br><div class="bb_h2"><b>Key frustrations: timer, shared upgrades, and ammo</b></div><br>When we look at what people don’t like about Rogue Core, three main pain points stand out:<br><ol><li> Lots of people think the timer isn’t fun.<br></li><li> Shared upgrades can be frustrating and interrupt the flow of the game.<br></li><li> Ammo economy is a big issue.</li></ol>These certainly aren’t the only issues we’re seeing, but they do seem to be the biggest. Both in that they’re mentioned most frequently, and they take the most fun out of the experience. So we’re making them our immediate priority.<br><br>We don’t want to just rush out a knee-jerk panic fix for these things. It’ll take a second for us to reflect on how to improve them, and then to build and test those improvements. It’s not an overnight fix, but it is our main focus right now.<br><br>We’ll update you once we’ve got more here. Until then, you can trust that we hear you loud and clear, and we’re working on it.<br><br><div class="bb_h2"><b>Roadmap coming tomorrow</b></div><br>In light of your feedback, we’re changing up our roadmap. We want to focus on the stuff that’s most feasible for us to fix quickly, that’ll make the biggest difference for people who don’t feel like Rogue Core is up to their expectations.<br><br>We’ll post that tomorrow here on Steam. That ought to give you a clearer picture of how we’ll go about developing Rogue Core from here, and what to expect from us in the weeks and months to come. <br><br><hr><br>All of us, laying aside any gripes or praises, want Rogue Core to be the best it can be. Early Access is just square one, and we’re excited to see how the game grows from here.<br><br>Hope everybody’s doing well. Talk soon!<br><br><i>With love,<br>-The Ghost Ship crew</i><br>]]> </content:encoded>
</item>

<item>
<title>????《Sakura DLC》現已推出！（＋免費「購買者2.0」更新！）</title>
<link>https://xinker.org/zh/sakura-dlc%E7%8F%BE%E5%B7%B2%E6%8E%A8%E5%87%BA%E5%85%8D%E8%B2%BB%E8%B3%BC%E8%B2%B7%E8%80%8520%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/sakura-dlc%E7%8F%BE%E5%B7%B2%E6%8E%A8%E5%87%BA%E5%85%8D%E8%B2%BB%E8%B3%BC%E8%B2%B7%E8%80%8520%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ ????Sakura DLC現已推出！經過數個月充滿熱情的開發後，我們終於準備好與大家分享這款精心打造的可下載內容！在Frozen District，我們的許多開發成員都對日本的一切懷抱著濃厚熱情——不斷學習日本語言與文化。我們的團隊曾多次前往日本，而最近一次更是特地為了這次DLC尋找靈感！我們可以很有自信地說，對我們的許多人來說這是一個激情項目，而且我們也傾注超乎以往的努力，為帶給大家一段特別的體驗！????我們真心希望大家會喜歡我們的作品： https://store.steampowered.com/app/4351410/House_Flipper_2__Sakura_DLC/讓我們一起看看《Sakura DLC》帶來了哪些內容吧：[expand type=details expanded=true] (???? = Items were inspired by the community)  New: Akamatsu Valley - the Japanese valley environment of your dreams, with 3 different surroundings to choose from! 5 jobs ranging from cozy tearoom to abandoned primary school   5 characteristic Japanese houses to renovate   ???? 3 empty lots to build out your own vision ???? 5 new buyers who set their sights on living in the valley 3 intricate wooden assemblies   A set of new, surprising achievements New loading screens, loading tips and music ???? 5 collectibles to find around, which get unlocked in the Store. Some buyers might like them! ???? Item highlights - 600+ new items: Materials:  Tan bricks Bamboo wood, lacquered acacia, weathered mahogany and weathered red birch Yellow, brown and green bamboo ????8 japanese patterns ????Tatami tiles Japanese roof tiles Items:  ????Shoji doors, windows and walls! These can be paper or glass - check the customization options! ????Tatami mats - learn the proper way to set them down from Miharu in the jobs ???? Round windows with japanese muntin bars Japanese food sets - sushi, ramen, tea ceremony and matcha Hobby sets - calligraphy, pottery ????Samurai decorations like katana. (Put the scabbard on the katana and mount them!) A plethora of decorations including a kimono, noren, fans and figurines ????Bonsai trees alongside matching pots Ikebana centerpieces Beautiful paper lamps and lanterns Kotatsu and other low tables, complete with low chairs and pillows Make your own zen garden, complete with gravel, stones, bridges and stone lanterns ????Irises, wisteria, ginkgo, cherry blossoms, bamboo Futons, school equipment, vending machines, kei cars and much much more! [/expand]????與此同時，免費的購買者2.0更新來嘍！我們大幅擴充了買家系統！除此之外，也帶來了許多遊戲體驗上的改進，例如玩家期待已久的故事模式空地、屋頂建造機制稍稍調整、動態模糊的便利性功能，以及更多額外物品！快來看看所有內容吧：[expand type=details expanded=true] (???? = Items were inspired by the community)  Additions and changes: ???? Buyers 2.0 - a complete rework of the original system  ???? Commenting on homes (over 30 000 words were written for this update! ????) ???? New way of counting profit which allows for Empty Parcels in Story Mode! Buyer satisfaction has a BIG impact on the price ????  Moodboards for each buyer ???? New perks, including pinning buyers ???? You can buy information about especially elusive buyers ????  Buyers look at many aspects - environment, building size, the items inside and even what tags the items have! Cozy and ornate or futuristic and simple? See who shows up! 3 new base game buyers including Tom Marino who will guide you through the process ???? 4 new empty lots in Story Mode  ???? Store improvements  ???? &quot;New items&quot; category ???? Search algorithm rework - now &quot;Door&quot; gives you &quot;Door&quot; instead of &quot;Outdoor trash bin&quot; ???? The search suggestions now include item series, companies and categories Filters are visible in the Store Filters work with the Search function i.e. &quot;Sakura DLC&quot; filter + searching for &quot;Door&quot; results doors from the DLC at the top ???? Experimental Motion Sickness help, found in Settings/Gameplay  ???? Crosshair customization - size, color and type ???? Third-Person Perspective Mode Motion Blur is off by default Before and After now has 3 settings - Ultra, On and Off. The Default is On i.e. your Graphics Settings. If photos seem worse quality than before, please try out Ultra.  ????Phone calls have their own slider in the Settings/Sound tab  ???? Roof building improvements  Building now takes 3 clicks instead of 2, and is more precise You can build another roof without exiting Fly mode Flying to build or edit a roof should be less confusing (added tips how to fly, auto-fly height is lowered etc.) Exiting from flying drops you directly below where you were, so you can easily edit the roof again New roof profiles and roof bend settings which let you make East Asian roofs, domes and more! ???? Item Assembly changes  ???? The timer has been completely removed from Assembly Completing assemblies unlocks the assembled item in the Store The discount for completing assemblies is higher The Main Menu layout has changed to accommodate our future plans ????  Continue game will bring your office in Story Mode Sandbox Mode can be found under Play DLC will show if you have DLCs added to your account Job improvements  ???? More items have green highlights for where they should be placed (fences, stairs, pools etc.) This also works on Jobs from mod.io ???? The quest list will collapse when all items are sold or bought ???? The quest list will now say if all tasks are completed in a room Item improvements  All jungfrau pieces and all constructions (stairs, pools) are now con ]]></description>
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<pubDate>Thu, 21 May 2026 20:57:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????《Sakura, DLC》現已推出！（＋免費「購買者2.0」更新！）</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">????Sakura DLC現已推出！</div><br>經過數個月充滿熱情的開發後，我們終於準備好與大家分享這款精心打造的可下載內容！<br><br>在Frozen District，我們的許多開發成員都對日本的一切懷抱著濃厚熱情——不斷學習日本語言與文化。我們的團隊曾多次前往日本，而最近一次更是特地為了這次DLC尋找靈感！<br><br>我們可以很有自信地說，對我們的許多人來說這是一個激情項目，而且我們也傾注超乎以往的努力，為帶給大家一段特別的體驗！????<br><br>我們真心希望大家會喜歡我們的作品：<br><br><div data-youtube="QYcsGJ-KJZs" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div> <a class="bb_link" href="https://store.steampowered.com/app/4351410/House_Flipper_2__Sakura_DLC/" target="_blank" rel="">https://store.steampowered.com/app/4351410/House_Flipper_2__Sakura_DLC/</a><br><br><br>讓我們一起看看《Sakura DLC》帶來了哪些內容吧：<br><br>[expand type=details expanded=true] (???? = Items were inspired by the community)  <div class="bb_h3">New:</div> <ul class="bb_ul"><li>Akamatsu Valley - the Japanese valley environment of your dreams, with 3 different surroundings to choose from! </li><li>5 jobs ranging from cozy tearoom to abandoned primary school   </li><li>5 characteristic Japanese houses to renovate   </li><li>???? 3 empty lots to build out your own vision </li><li>???? 5 new buyers who set their sights on living in the valley </li><li>3 intricate wooden assemblies   </li><li>A set of new, surprising achievements </li><li>New loading screens, loading tips and music ???? </li><li>5 collectibles to find around, which get unlocked in the Store. Some buyers might like them! ????</li></ul> <div class="bb_h3">Item highlights - 600+ new items:</div><ul class="bb_ul"> <li>Materials:<ul class="bb_ul">  <li>Tan bricks </li><li>Bamboo wood, lacquered acacia, weathered mahogany and weathered red birch </li><li>Yellow, brown and green bamboo </li><li>????8 japanese patterns </li><li>????Tatami tiles </li><li>Japanese roof tiles</li></ul> </li><li>Items:<ul class="bb_ul">  <li>????Shoji doors, windows and walls! These can be paper or glass - check the customization options! </li><li>????Tatami mats - learn the proper way to set them down from Miharu in the jobs ???? </li><li>Round windows with japanese muntin bars </li><li>Japanese food sets - sushi, ramen, tea ceremony and matcha </li><li>Hobby sets - calligraphy, pottery </li><li>????Samurai decorations like katana. (Put the scabbard on the katana and mount them!) </li><li>A plethora of decorations including a kimono, noren, fans and figurines </li><li>????Bonsai trees alongside matching pots </li><li>Ikebana centerpieces </li><li>Beautiful paper lamps and lanterns </li><li>Kotatsu and other low tables, complete with low chairs and pillows </li><li>Make your own zen garden, complete with gravel, stones, bridges and stone lanterns </li><li>????Irises, wisteria, ginkgo, cherry blossoms, bamboo </li><li>Futons, school equipment, vending machines, kei cars and much much more!</li></ul></li></ul> [/expand]<br><br><br><div class="bb_h3">????與此同時，免費的購買者2.0更新來嘍！</div><br>我們大幅擴充了買家系統！除此之外，也帶來了許多遊戲體驗上的改進，例如玩家期待已久的故事模式空地、屋頂建造機制稍稍調整、動態模糊的便利性功能，以及更多額外物品！<br><br>快來看看所有內容吧：<br><br>[expand type=details expanded=true] (???? = Items were inspired by the community)  <div class="bb_h3">Additions and changes:</div><ul class="bb_ul"> <li>???? Buyers 2.0 - a complete rework of the original system<ul class="bb_ul">  <li>???? Commenting on homes (over 30 000 words were written for this update! ????) </li><li>???? New way of counting profit which allows for Empty Parcels in Story Mode! </li><li>Buyer satisfaction has a BIG impact on the price ????  </li><li>Moodboards for each buyer </li><li>???? New perks, including pinning buyers ???? </li><li>You can buy information about especially elusive buyers ????  </li><li>Buyers look at many aspects - environment, building size, the items inside and even what tags the items have! Cozy and ornate or futuristic and simple? See who shows up! </li><li>3 new base game buyers including Tom Marino who will guide you through the process</li></ul> </li><li>???? 4 new empty lots in Story Mode  </li><li>???? Store improvements<ul class="bb_ul">  <li>???? "New items" category </li><li>???? Search algorithm rework - now "Door" gives you "Door" instead of "Outdoor trash bin" ???? </li><li>The search suggestions now include item series, companies and categories </li><li>Filters are visible in the Store </li><li>Filters work with the Search function i.e. "Sakura DLC" filter + searching for "Door" results doors from the DLC at the top</li></ul> </li><li>???? Experimental Motion Sickness help, found in Settings/Gameplay<ul class="bb_ul">  <li>???? Crosshair customization - size, color and type </li><li>???? Third-Person Perspective Mode </li><li>Motion Blur is off by default</li></ul> </li><li>Before and After now has 3 settings - Ultra, On and Off. The Default is On i.e. your Graphics Settings. If photos seem worse quality than before, please try out Ultra.  </li><li>????Phone calls have their own slider in the Settings/Sound tab  </li><li>???? Roof building improvements<ul class="bb_ul">  <li>Building now takes 3 clicks instead of 2, and is more precise </li><li>You can build another roof without exiting Fly mode </li><li>Flying to build or edit a roof should be less confusing (added tips how to fly, auto-fly height is lowered etc.) </li><li>Exiting from flying drops you directly below where you were, so you can easily edit the roof again </li><li>New roof profiles and roof bend settings which let you make East Asian roofs, domes and more!</li></ul> </li><li>???? Item Assembly changes<ul class="bb_ul">  <li>???? The timer has been completely removed from Assembly </li><li>Completing assemblies unlocks the assembled item in the Store </li><li>The discount for completing assemblies is higher</li></ul> </li><li>The Main Menu layout has changed to accommodate our future plans ????<ul class="bb_ul">  <li>Continue game will bring your office in Story Mode </li><li>Sandbox Mode can be found under Play </li><li>DLC will show if you have DLCs added to your account</li></ul> </li><li>Job improvements<ul class="bb_ul">  <li>???? More items have green highlights for where they should be placed (fences, stairs, pools etc.) This also works on Jobs from mod.io ???? </li><li>The quest list will collapse when all items are sold or bought </li><li>???? The quest list will now say if all tasks are completed in a room</li></ul> </li><li>Item improvements<ul class="bb_ul">  <li>All jungfrau pieces and all constructions (stairs, pools) are now concrete instead of brick. You can still paint/tile them! </li><li>???? Decorative wall lamela can be resized sideways, as well as upward </li><li>Kitchen jars can be filled with rice, mint, sugar etc.</li></ul> </li><li>Discord Rich Presence</li></ul> <div class="bb_h3">Item highlights - 100+ new items:</div><ul class="bb_ul"> <li>Items:<ul class="bb_ul">  <li>???? Clothes which hang on hangers </li><li>???? Wall panel pieces to fill out 20cm gaps </li><li>Bathrooms doors with 3 types of vents </li><li>Persian carpets with different patterns available </li><li>Store counter set </li><li>Karaoke set </li><li>Japanese paper lamps </li><li>Waterfalls </li><li>Path rocks (press V to randomize!) </li><li>Japanese maple, Japanese quince, Spider lily and Creeping phlox</li></ul> </li><li>Materials:<ul class="bb_ul">  <li>Gold leaf metal </li><li>Soft fabric and denim </li><li>Standing seam roof </li><li>Braided wicker </li><li>2 new types of paint - Limewash, Textured plaster</li></ul></li></ul> <div class="bb_h3">Fixes</div><ul class="bb_ul"> <li>???? Durham paper lamps now light up fully </li><li>???? Blue ghosts of objects when moving an object are only visible to other players. When playing solo they will be invisible </li><li>Pie menu can be used only with the right joystick </li><li>Price formatting in the Store </li><li>Misc. roof fixes for cutting out grass and virtual walls </li><li>Fixed freezes when selling fences </li><li>Reflection probe refresh optimization</li></ul> <div class="bb_h3">Known issues</div><ul class="bb_ul"> <li>Button tooltips will not update when changing bindings in the settings (changed buttons will work, just the graphics is wrong). Fix is on the way.</li></ul> [/expand]<br><br><br><div class="bb_h3">????全新社群競賽登場！</div><br>短暫休息後，我們帶著全新的挑戰回來，雙倍強化了濃濃的日式氛圍——我們已經迫不及待看到大家的作品了！<br><br>請務必仔細閱讀競賽頁面，因為我們也針對規則進行了不少更新！<br>裡面同時也介紹了新的競賽形式，以及說明了社群競賽整體的一些注意事項！<br><br>想了解更多資訊，請前往Mod.io上的主要競賽頁面，或按一下下方圖片：<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmod.io%2Fg%2Fhf2%2Fm%2Fcommunitycontest%23description" target="_blank" rel=" noopener"><img src="https://clan.akamai.steamstatic.com/images/42979328/f5589c18bba81036c891d5bf9dd0f21e84aaa59c.png"></a><br><br><br><hr><br><br>真的非常感謝大家一路以來的支持與陪伴！<br>這款DLC對我們而言有著非常特別的意義，也希望它同樣能在大家心中佔有一席之地！????]]> </content:encoded>
</item>

<item>
<title>5月21日版本更新公告</title>
<link>https://xinker.org/zh/5%E6%9C%8821%E6%97%A5%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8821%E6%97%A5%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 親愛的引航者：此次更新仍將採用【不停服維護】模式進行。維護期間，您仍可正常登入遊戲並參與配對對戰，但伺服器可能出現短暫波動，敬請見諒。維護結束後，系統將提示您【更新遊戲】，請根據指引將用戶端更新至最新版本，重新登入後即可體驗全新版本！維護結束時若您正處於對戰中，將會在對戰結束後收到【更新提示】，您的遊戲體驗不會受到影響。若您在維護結束前退出遊戲，維護完成後點擊【更新】進入遊戲，可能無法重新連回原對戰，建議合理安排遊戲時間，以免影響對戰體驗。維護時長可能根據實際情況有所調整，如需延長將提前告知，感謝您的理解。▽更新時間5月21日00：00 - 07:00 AM UTC+0▽更新範圍卡拉彼丘公測伺服器▽維護補償理想幣×100，基弦×100▽更新内容1、地圖更新地圖【萊布倫城】現已加入排位爆破模式，引航者可以在一般爆破模式和排位爆破模式中遊玩到這張地圖晶源感染模式地圖【洛希街區】更新：調整部分點位防守難度，修改原配電室結構，新增室內守點體驗2、地圖工坊更新【指示牌】中心箭頭調整為更加顯眼的發光材質了。新增：【小兵套件-近戰小兵出生點】按下G可以設定小兵的各類參數按下E可以進行換色按下F可以佈置小兵的移動路徑，如未佈置路徑，則由小兵自由移動，請小心使用右鍵會刪除子路徑新增：【隱身區域】進入區域觸發隱身，攻擊或進行部分操作則會顯形，被攻擊會移除\[隱身]效果支援團隊跑酷玩法，同時也支援設定為1V1V1V1V1的個人競技自訂規則設定-超弦體-生命值-最多可以調整為2000，傷害最多可以調整為2000%3、平衡性調整【晶源感染】千代主動技能傷害由500-200調整為600-225，戰術技能傷害由420/210調整為500/250，絕招中心區域傷害由750每秒調整為900每秒優化了護甲會被減少到負數的問題【暗黑筆記】獲取經驗增加了上限，最多只能提升3級優化了晶源體的命中音效【超弦體】汐技能主動技能護盾收起後，需要經過1.5秒才能再次展開護盾被擊碎後的恢復邏輯進行了調整：冷卻時間恢復時不再直接重置護盾值，而是在護盾碎裂後開始隨時間自然恢復，仍然需要等待冷卻時間恢復才能再次展開護盾弦能強化網路覺醒2給予的臨時護甲持續時間由1秒調整為6秒，冷卻返還由20%調整為25%，蓄力需要時間由1秒調整為0.75秒白墨技能主動技能每發彈丸返還的冷卻時間由4%調整為3.5%瑪德蕾娜弦能強化網路雙發扳機的爆頭傷害倍率由1.75調整為1.5，基礎傷害由36調整為37，基礎射速由430調整為433弦能強化網路覺醒3新增效果：降低主動技能20%傷害，減少20%冷卻時間，並使主動技能基礎層數+14、26SP3赛季「虚弦暗变」正式开启【第26SP3賽季賽季獎勵】排位賽獎勵：在第26SP3賽季期間完成10場排位並且段位達到聚變質子，賽季結算後將會獲得賽季獎勵造型。獎勵名稱：加拉蒂亞-造型-蝠翼魔術（卓越）挑戰賽獎勵：在第26SP3賽季期間挑戰賽達到黃金段位，賽季結算後將會獲得公仔獎勵。獎勵名稱：千代-公仔-御天織公仔（卓越）【26SP3賽季特別行動】第26SP3賽季特別行動同步開啟，可免費獲得記憶序列、巴布洛晶核、超弦體造型、戰令幣等獎勵。解鎖高級搜查令還可以獲得完美品質套裝等豪華獎勵！解鎖高級搜查令PLUS除了包含高級搜查令的所有獎勵外，還會立即提升25特別行動等級並獲得第26SP3賽季特別行動限定晶片封裝。高級搜查令獎勵包括【造型：伊薇特-清甜草莓、瑪德蕾娜-軟巧薄荷】； Plus版本包括【封裝獎勵：P-白塔之下】。5、活动更新【傳說臻選II】傳說臻選，堂堂歸來！活動期間每週完成簡單任務，即可自選一件傳說造型！活動時間：2026年6月3日 7:00 ~ 2026年9月17日 6:59（UTC+0）活動獎勵：傳說造型自選禮盒II×1、傳說造型自選體驗卡II（3天）×3、傳說武器自選體驗卡II（3天）×3、拓撲晶環II×20、活動憑錄×1500。全收集紀念：若引航者已獲取了【傳說造型自選禮盒II】中所包含的全部傳說造型，則可以在倉庫中將禮盒兌換為【傳說臻選紀念禮包II】，開啟後可獲得【記憶序列】×15、【個性化特別自選禮盒II】×1。傳說禮盒補完計畫：活動時間內，若引航者集齊了上期【傳說造型自選禮盒】中所包含的全部可選物品，但未領取上期【傳說造型自選禮盒】，則可以在活動中補領上期【傳說造型自選禮盒】（若引航者已於往期傳說臻選活動中獲得了上期【傳說造型自選禮盒】，則無法再次獲得上期【傳說造型自選禮盒】）。舉例：若引航者A未取得上期傳說臻選的【傳說造型自選禮盒】，但收集了【傳說造型自選禮盒】中的全部造型。則在傳說臻選II活動期間內，引航者A可以在傳說禮盒補完計畫中補領到【傳說造型自選禮盒】，並兌換為全收集獎勵（【記憶序列】×50 與【個性化特別自選禮盒】×1）；若引航者B獲取了上期傳說臻選的【傳說造型自選禮盒】。則在傳說臻選II活動期間內，即使引航者B收集了【傳說造型自選禮盒】中的全部造型與造型，也不會在傳說禮盒補完計畫中再次獲取【傳說造型自選禮盒】。但引航者B仍能將已有的【傳說造型自選禮盒】兌換為全收集獎勵，也並不會影響引航者B參與傳說臻選II並獲取【傳說造型自選禮盒II】。本次活動中獲取的自選禮盒和體驗卡的可選範圍如下：個性化特別自選禮盒II：開啟後，可選擇獲取全新專屬紀念載板【超弦樂園】，或往期傳說臻選專屬紀念載板【超弦啟明】，或部分往期活動中出現的完美品質個性化物品。【鑄火追鋒】忍鋒全新造型浴火降生！用火焰的力量斬滅眼前的敵人吧！活动时间：2026年5月21日 更新後 ~ 2026年6月25日 6:59（UTC+0）活動規則：活動期間內，引航者完成每週任務即可提升鑄火追鋒活動等級，解鎖獎勵。同時，引航者透過購買精工鍛造或神工鍛造，將能解鎖更豐厚的獎勵。購入神工鍛造，可額外解鎖限定勳章【熾熱爆岩】。活動獎勵：普通鍛造：煙霧彈-【硝煙滾滾】等獎勵精工鍛造：忍鋒-【火鑄神鋒】、噴漆-【特色火鍋】等獎勵神工鍛造：忍鋒-【火鑄神鋒】、噴漆-【特色火鍋】、限定勳章-【熾熱爆岩】、鑄火追鋒活動等級×20等獎勵【賽季活動商城】隨著新賽季到來，新的一批賽季追加福利已上架，在新的賽季中繼續收集活動憑錄吧！活動時間：賽季活動商城將在【虛弦暗變】賽季中保持開放活動規則：引航者參加賽季中的活躍活動時，將額外獲取賽季活動商城專屬代幣【活動憑錄】，使用活動憑錄即可兌換追加好禮；在賽季結束時，未使用的活動憑錄和未兌換的獎勵將被清除，請引航者注意兌換時間。活動獎勵：記憶序列×5、限定噴漆、限定載板、限定聊天氣泡、活動秘寶、基弦、拓撲晶環等。【虛弦暗變簽到】新賽季福利繼續！來卡丘世界領取持續7天的簽到好禮吧~活動時間：2026年5月21日 更新後 ~ 2026年6月25日 6:59（UTC+0）活動規則：活動期間完成每日簽到即可獲取獎勵活動獎勵：記憶序列、限定載板、活動憑錄、基弦等。【初夏之邀】夏日已至，你收到了少女們的邀約……活動時間：2026年5月19日 更新后 ~ 2026年6月14日 5:59活動規則：活動期間完成每日任務獲取里程碑進度，即可獲取獎勵活動獎勵：記憶序列、限定噴漆、限定載板、活動憑錄、基弦等。6、商城更新【意識重組-花遊舞夜 限時開啟】「意識重組-花遊舞夜」限時開啟，引航者可以使用「記憶序列」進行重現，有機率獲得傳說品質角色造型「千代-花遊舞夜」、傳說品質武器造型「楓鳴-緋天錦火」、傳說品質兌換道具「千代序列因子終端」及其他完美品質造型。  新增兌換道具-「千代序列因子終端」，可在千代的兌換商店用於兌換4款指定的稀有道具。  可兌換的稀有道具中，包括了透過意識重組重現獲取的「千代-花遊舞夜」、「楓鳴-緋天錦火」。使用「千代序列因子終端」兌換獲得「千代-花遊舞夜」、「楓鳴-緋天錦火」，同樣視為從意識重組中透過重現獲取，此時繼續重現不會重複抽到這兩個道具。除上述4款稀有道具外，還增加了可以使用基弦兌換的記憶序列和動態噴漆等物品。  最後，本期意識重組還增加了「千代收集獎勵」，根據千代的兌換商店裡可兌換的4個稀有道具的收集進度，引航者可以獲得最多4個贈送積分，領取對應的稀有獎勵。開放時間：2026-5-21 01:00:00 - 2026-06-25 00:59:00（UTC+0）特別說明：玩家在「意識重組-花遊舞夜」中累積的保底次數將會繼承在下次意識重組；玩家在「意識重組-危險遊戲」中累計的套裝保底將不會繼承，即第一次獲得傳說品質造型時有機率會獲得「千代-花遊舞夜」、「楓鳴-緋天錦火」、「千代序列因子終端」。部分重現可獲取內容一覽：兌換商店：「千代序列因子終端」可兌換獎勵基弦可兌換獎勵：千代收集獎勵：【「遊樂園」主題造型&amp;定向匣返場】記憶序列禮包&amp;頭套【定向重構—焰翎魔女】開放「定向重構-焰翎魔女」即將開啟，引航者可以使用「記憶序列」進行復現，有概率獲得傳說品質角色時裝「加拉蒂亞-焰翎魔女」、傳說品質武器外觀「詐欺師-邃羽焓枝」及其他完美品質時裝。開放時間：2026年6月4日 01:00 UTC+0【「鄉村風情」主題造型&amp;定向匣返場】特惠序列補給&amp;頭套7、系統更新【拓印傳說造型飄飛特效】新增道具：拓印載板道具用途：用於解鎖傳說造型的飄飛特效拓印權限道具獲取途徑：可以透過特別行動，戰令商店，通用商城，限時活動等方式獲得新增系統：傳說造型飄飛特效拓印系統說明：已解鎖飄飛特效的傳說造型可以透過新道具【拓印載板】解鎖拓印權限，拓印權限解鎖後的飄飛特效可以被同角色的傳說、完美品質造型裝備。【生日贈送【商城五折券】有效期延長】引航者生日獲贈的【商城五折券】的有效期從60天延長到90天8、問題修復修復了令升級成長項目【多重射擊模式】後，完全開鏡狀態下彈丸沒有集中於一點的問題修復了【風曳鎮】部分地圖中可透過風場彈飄飛卡入異常點位的問題修復了【泰芙綠洲】部分場景存在弦化卡死點的問題修復了【亞克薩工廠】部分場景中的牆壁穿模問題修復了特殊條件下觸發的【泰芙綠洲】部分場景可卡出透視效果的問題修復了特殊條件下觸發的【憂霧-假日邂逅】脖頸表現異常的問題修復了特殊條件下觸發的局內佩戴投擲物與選人預設不一致的問題 ]]></description>
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<pubDate>Thu, 21 May 2026 20:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月21日版本更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的引航者：</p><p class="bb_paragraph"></p><p class="bb_paragraph">此次更新仍將採用【不停服維護】模式進行。</p><p class="bb_paragraph">維護期間，您仍可正常登入遊戲並參與配對對戰，但伺服器可能出現短暫波動，敬請見諒。</p><p class="bb_paragraph">維護結束後，系統將提示您【更新遊戲】，請根據指引將用戶端更新至最新版本，重新登入後即可體驗全新版本！</p><p class="bb_paragraph">維護結束時若您正處於對戰中，將會在對戰結束後收到【更新提示】，您的遊戲體驗不會受到影響。</p><p class="bb_paragraph">若您在維護結束前退出遊戲，維護完成後點擊【更新】進入遊戲，可能無法重新連回原對戰，建議合理安排遊戲時間，以免影響對戰體驗。</p><p class="bb_paragraph"></p><p class="bb_paragraph">維護時長可能根據實際情況有所調整，如需延長將提前告知，感謝您的理解。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>▽更新時間</b></p><p class="bb_paragraph">5月21日00：00 - 07:00 AM UTC+0</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>▽更新範圍</b></p><p class="bb_paragraph">卡拉彼丘公測伺服器</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>▽維護補償</b></p><p class="bb_paragraph">理想幣×100，基弦×100</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>▽更新内容</b></p><div class="bb_h1">1、地圖更新</div><ul class="bb_ul"><li><p class="bb_paragraph">地圖【萊布倫城】現已加入排位爆破模式，引航者可以在一般爆破模式和排位爆破模式中遊玩到這張地圖</p></li><li><p class="bb_paragraph">晶源感染模式地圖【洛希街區】更新：</p></li><li><p class="bb_paragraph">調整部分點位防守難度，修改原配電室結構，新增室內守點體驗</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/03519d42455030c87850ade1d32198fbbb215479.png"></p><p class="bb_paragraph"></p><div class="bb_h1"></div><div class="bb_h1">2、<b>地圖工坊更新</b></div><ul class="bb_ul"><li><p class="bb_paragraph">【指示牌】中心箭頭調整為更加顯眼的發光材質了。</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/28c078fff8c4a04c076b2401d070ba3decc1f217.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">新增：【小兵套件-近戰小兵出生點】</p><ul class="bb_ul"><li><p class="bb_paragraph">按下G可以設定小兵的各類參數</p></li><li><p class="bb_paragraph">按下E可以進行換色</p></li><li><p class="bb_paragraph">按下F可以佈置小兵的移動路徑，如未佈置路徑，則由小兵自由移動，請小心使用右鍵會刪除子路徑</p></li></ul></li><li><p class="bb_paragraph">新增：【隱身區域】</p><ul class="bb_ul"><li><p class="bb_paragraph">進入區域觸發隱身，攻擊或進行部分操作則會顯形，被攻擊會移除\[隱身]效果</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/d81729a4e0012ce7c03e1fad7c4438ddb3408a82.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"></p></li><li><p class="bb_paragraph">支援團隊跑酷玩法，同時也支援設定為1V1V1V1V1的個人競技</p></li><li><p class="bb_paragraph">自訂規則設定-超弦體-生命值-最多可以調整為2000，傷害最多可以調整為2000%</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h1">3、平衡性調整</div><div class="bb_h2">【晶源感染】</div><ul class="bb_ul"><li><p class="bb_paragraph">千代主動技能傷害由500-200調整為600-225，戰術技能傷害由420/210調整為500/250，絕招中心區域傷害由750每秒調整為900每秒</p></li><li><p class="bb_paragraph">優化了護甲會被減少到負數的問題</p></li><li><p class="bb_paragraph">【暗黑筆記】獲取經驗增加了上限，最多只能提升3級</p></li><li><p class="bb_paragraph">優化了晶源體的命中音效</p></li></ul><div class="bb_h2">【超弦體】</div><div class="bb_h3"><b>汐</b></div><p class="bb_paragraph"><b>技能</b></p><ul class="bb_ul"><li><p class="bb_paragraph">主動技能護盾收起後，需要經過1.5秒才能再次展開</p></li><li><p class="bb_paragraph">護盾被擊碎後的恢復邏輯進行了調整：冷卻時間恢復時不再直接重置護盾值，而是在護盾碎裂後開始隨時間自然恢復，仍然需要等待冷卻時間恢復才能再次展開護盾</p></li></ul><p class="bb_paragraph"><b>弦能強化網路</b></p><ul class="bb_ul"><li><p class="bb_paragraph">覺醒2給予的臨時護甲持續時間由1秒調整為6秒，冷卻返還由20%調整為25%，蓄力需要時間由1秒調整為0.75秒</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>白墨</b></div><p class="bb_paragraph"><b>技能</b></p><ul class="bb_ul"><li><p class="bb_paragraph">主動技能每發彈丸返還的冷卻時間由4%調整為3.5%</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>瑪德蕾娜</b></div><p class="bb_paragraph"><b>弦能強化網路</b></p><ul class="bb_ul"><li><p class="bb_paragraph">雙發扳機的爆頭傷害倍率由1.75調整為1.5，基礎傷害由36調整為37，基礎射速由430調整為433</p></li></ul><p class="bb_paragraph"><b>弦能強化網路</b></p><ul class="bb_ul"><li><p class="bb_paragraph">覺醒3新增效果：降低主動技能20%傷害，減少20%冷卻時間，並使主動技能基礎層數+1</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h1">4、26SP3赛季「虚弦暗变」正式开启</div><p class="bb_paragraph"></p><div class="bb_h2"><b>【第26SP3賽季賽季獎勵】</b></div><p class="bb_paragraph">排位賽獎勵：在第26SP3賽季期間完成10場排位並且段位達到聚變質子，賽季結算後將會獲得賽季獎勵造型。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>獎勵名稱：加拉蒂亞-造型-蝠翼魔術（卓越）</b></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/c467352650b67c7985e27c09d5520599e0840b35.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">挑戰賽獎勵：在第26SP3賽季期間挑戰賽達到黃金段位，賽季結算後將會獲得公仔獎勵。</p><ul class="bb_ul"><li><p class="bb_paragraph">獎勵名稱：千代-公仔-御天織公仔（卓越）</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/111de3498bf003796548a7e5f3d63bfe11cee38b.png"></p><div class="bb_h2"></div><div class="bb_h2"><b>【26SP3賽季特別行動】</b></div><ul class="bb_ul"><li><p class="bb_paragraph">第26SP3賽季特別行動同步開啟，可免費獲得記憶序列、巴布洛晶核、超弦體造型、戰令幣等獎勵。解鎖高級搜查令還可以獲得完美品質套裝等豪華獎勵！</p></li><li><p class="bb_paragraph">解鎖高級搜查令PLUS除了包含高級搜查令的所有獎勵外，還會立即提升25特別行動等級並獲得第26SP3賽季特別行動限定晶片封裝。</p></li><li><p class="bb_paragraph">高級搜查令獎勵包括【造型：<b>伊薇特-清甜草莓、瑪德蕾娜-軟巧薄荷</b>】； Plus版本包括【封裝獎勵：<b>P-白塔之下</b>】。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/c32f8b4a27396d1fa1e5d84eee75aac8b4d730f1.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h1">5、活动更新</div><div class="bb_h2">【傳說臻選II】</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/cd4838b07b346e9d2d1b1090a0562ec74469f4c2.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">傳說臻選，堂堂歸來！活動期間每週完成簡單任務，即可自選一件傳說造型！</p><p class="bb_paragraph"><b>活動時間：</b></p><p class="bb_paragraph">2026年6月3日 7:00 ~ 2026年9月17日 6:59（UTC+0）</p><p class="bb_paragraph"><b>活動獎勵：</b>傳說造型自選禮盒II×1、傳說造型自選體驗卡II（3天）×3、傳說武器自選體驗卡II（3天）×3、拓撲晶環II×20、活動憑錄×1500。</p><p class="bb_paragraph"><b>全收集紀念：</b>若引航者已獲取了【傳說造型自選禮盒II】中所包含的全部傳說造型，則可以在倉庫中將禮盒兌換為【傳說臻選紀念禮包II】，開啟後可獲得【記憶序列】×15、【個性化特別自選禮盒II】×1。</p><p class="bb_paragraph"><b>傳說禮盒補完計畫：</b>活動時間內，若引航者集齊了上期【傳說造型自選禮盒】中所包含的全部可選物品，但未領取上期【傳說造型自選禮盒】，則可以在活動中補領上期【傳說造型自選禮盒】（若引航者已於往期傳說臻選活動中獲得了上期【傳說造型自選禮盒】，則無法再次獲得上期【傳說造型自選禮盒】）。</p><p class="bb_paragraph">舉例：</p><ul class="bb_ul"><li><p class="bb_paragraph">若引航者A<b>未取得</b>上期傳說臻選的【傳說造型自選禮盒】，但收集了【傳說造型自選禮盒】中的全部造型。則在傳說臻選II活動期間內，引航者A可以在傳說禮盒補完計畫中補領到【傳說造型自選禮盒】，並兌換為全收集獎勵（【記憶序列】×50 與【個性化特別自選禮盒】×1）；</p></li><li><p class="bb_paragraph">若引航者B<b>獲取了</b>上期傳說臻選的【傳說造型自選禮盒】。則在傳說臻選II活動期間內，即使引航者B收集了【傳說造型自選禮盒】中的全部造型與造型，也<b>不會</b>在傳說禮盒補完計畫中再次獲取【傳說造型自選禮盒】。但引航者B仍能將已有的【傳說造型自選禮盒】兌換為全收集獎勵，也並不會影響引航者B參與傳說臻選II並獲取【傳說造型自選禮盒II】。</p></li></ul><p class="bb_paragraph">本次活動中獲取的自選禮盒和體驗卡的可選範圍如下：</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/83793167b57c96815b82b5acf928a4f2080f1228.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>個性化特別自選禮盒II：</b>開啟後，可選擇獲取全新專屬紀念載板【超弦樂園】，或往期傳說臻選專屬紀念載板【超弦啟明】，或部分往期活動中出現的完美品質個性化物品。</p><div class="bb_h2">【鑄火追鋒】</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/4c21ff7b83d08ff1af62916a852d87fae44eb917.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">忍鋒全新造型浴火降生！用火焰的力量斬滅眼前的敵人吧！</p><p class="bb_paragraph"><b>活动时间：</b></p><p class="bb_paragraph">2026年5月21日 更新後 ~ 2026年6月25日 6:59（UTC+0）</p><p class="bb_paragraph"><b>活動規則：</b></p><p class="bb_paragraph">活動期間內，引航者完成每週任務即可提升鑄火追鋒活動等級，解鎖獎勵。同時，引航者透過購買精工鍛造或神工鍛造，將能解鎖更豐厚的獎勵。購入神工鍛造，可額外解鎖限定勳章【熾熱爆岩】。</p><p class="bb_paragraph"><b>活動獎勵：</b></p><p class="bb_paragraph">普通鍛造：煙霧彈-【硝煙滾滾】等獎勵</p><p class="bb_paragraph">精工鍛造：忍鋒-【火鑄神鋒】、噴漆-【特色火鍋】等獎勵</p><p class="bb_paragraph">神工鍛造：忍鋒-【火鑄神鋒】、噴漆-【特色火鍋】、限定勳章-【熾熱爆岩】、鑄火追鋒活動等級×20等獎勵</p><p class="bb_paragraph"></p><div class="bb_h2">【賽季活動商城】</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/4457ce34f6b6bfcac8f00a7bf665a9c72665edef.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">隨著新賽季到來，新的一批賽季追加福利已上架，在新的賽季中繼續收集活動憑錄吧！</p><p class="bb_paragraph"><b>活動時間：</b></p><p class="bb_paragraph">賽季活動商城將在【虛弦暗變】賽季中保持開放</p><p class="bb_paragraph"><b>活動規則：</b></p><p class="bb_paragraph">引航者參加賽季中的活躍活動時，將額外獲取賽季活動商城專屬代幣【活動憑錄】，使用活動憑錄即可兌換追加好禮；</p><p class="bb_paragraph">在賽季結束時，未使用的活動憑錄和未兌換的獎勵將被清除，請引航者注意兌換時間。</p><p class="bb_paragraph"><b>活動獎勵：</b></p><p class="bb_paragraph">記憶序列×5、限定噴漆、限定載板、限定聊天氣泡、活動秘寶、基弦、拓撲晶環等。</p><p class="bb_paragraph"></p><div class="bb_h2">【虛弦暗變簽到】</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/36a613e705aa440b89a28c6f373572e20567a205.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">新賽季福利繼續！來卡丘世界領取持續7天的簽到好禮吧~</p><p class="bb_paragraph"><b>活動時間：</b></p><p class="bb_paragraph">2026年5月21日 更新後 ~ 2026年6月25日 6:59（UTC+0）</p><p class="bb_paragraph"><b>活動規則：</b></p><p class="bb_paragraph">活動期間完成每日簽到即可獲取獎勵</p><p class="bb_paragraph"><b>活動獎勵：</b></p><p class="bb_paragraph">記憶序列、限定載板、活動憑錄、基弦等。</p><p class="bb_paragraph"></p><div class="bb_h2">【初夏之邀】</div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/db81db1eb486ee3e489d8aa002c307846181051d.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">夏日已至，你收到了少女們的邀約……</p><p class="bb_paragraph"><b>活動時間：</b></p><p class="bb_paragraph">2026年5月19日 更新后 ~ 2026年6月14日 5:59</p><p class="bb_paragraph"><b>活動規則：</b></p><p class="bb_paragraph">活動期間完成每日任務獲取里程碑進度，即可獲取獎勵</p><p class="bb_paragraph"><b>活動獎勵：</b></p><p class="bb_paragraph">記憶序列、限定噴漆、限定載板、活動憑錄、基弦等。</p><p class="bb_paragraph"></p><div class="bb_h2"></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h1"><b>6、商城更新</b></div><div class="bb_h2">【意識重組-花遊舞夜 限時開啟】</div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/19ba4c6e2ba21de88b597e399f205a3a087e8574.jpg"></p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">「意識重組-花遊舞夜」限時開啟，引航者可以使用「記憶序列」進行重現，有機率獲得傳說品質角色造型「千代-花遊舞夜」、傳說品質武器造型「楓鳴-緋天錦火」、傳說品質兌換道具「千代序列因子終端」及其他完美品質造型。</p></li><li><p class="bb_paragraph">  新增兌換道具-「千代序列因子終端」，可在千代的兌換商店用於兌換4款指定的稀有道具。</p></li><li><p class="bb_paragraph">  可兌換的稀有道具中，包括了透過意識重組重現獲取的「千代-花遊舞夜」、「楓鳴-緋天錦火」。使用「千代序列因子終端」兌換獲得「千代-花遊舞夜」、「楓鳴-緋天錦火」，同樣視為從意識重組中透過重現獲取，此時繼續重現不會重複抽到這兩個道具。除上述4款稀有道具外，還增加了可以使用基弦兌換的記憶序列和動態噴漆等物品。</p></li><li><p class="bb_paragraph">  最後，本期意識重組還增加了「千代收集獎勵」，根據千代的兌換商店裡可兌換的4個稀有道具的收集進度，引航者可以獲得最多4個贈送積分，領取對應的稀有獎勵。</p></li><li><p class="bb_paragraph"><b>開放時間：2026-5-21 01:00:00 - 2026-06-25 00:59:00（UTC+0）</b></p></li><li><p class="bb_paragraph"><b>特別說明：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">玩家在「意識重組-花遊舞夜」中累積的保底次數將會繼承在下次意識重組；</p></li><li><p class="bb_paragraph">玩家在「意識重組-危險遊戲」中累計的套裝保底將不會繼承，即第一次獲得傳說品質造型時有機率會獲得「千代-花遊舞夜」、「楓鳴-緋天錦火」、「千代序列因子終端」。</p></li></ul></li><li><p class="bb_paragraph"><b>部分重現可獲取內容一覽：</b></p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/1df275753a81195c2eff4410360bf65bae1f7fa9.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>兌換商店：</b></p></li></ul><p class="bb_paragraph">「千代序列因子終端」可兌換獎勵</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/28fd2d938eebe88689237c051b417f1aaf70815d.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>基弦可兌換獎勵：</b></p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/8aba071e8c3e3576d1176b24a5c4ca809c921734.png"></p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>千代收集獎勵：</b></p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/c05acee2555157f02fdaff5a320078de4cc042af.png"></p><p class="bb_paragraph"></p><div class="bb_h2"></div><div class="bb_h2">【「遊樂園」主題造型&定向匣返場】</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/90b27e2d9e4ea764474713c5978b0b472eb5cbac.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>記憶序列禮包&頭套</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/f517dcc2f9ee2bed6e92315dc369ee132507a752.png"></p><p class="bb_paragraph"></p><div class="bb_h2"></div><div class="bb_h2"><b>【定向重構—焰翎魔女】開放</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/c651dad5c9fa4d1fc483037c7c1546d1d6f11828.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">「定向重構-焰翎魔女」即將開啟，引航者可以使用「記憶序列」進行復現，有概率獲得傳說品質角色時裝「加拉蒂亞-焰翎魔女」、傳說品質武器外觀「詐欺師-邃羽焓枝」及其他完美品質時裝。</p><p class="bb_paragraph"><b>開放時間：</b>2026年6月4日 01:00 UTC+0</p><p class="bb_paragraph"></p><div class="bb_h2">【「鄉村風情」主題造型&定向匣返場】</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/d5cbf56398c5e0949ea1cc6fb2b34423deb6dbed.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>特惠序列補給&頭套</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/b18653e87282295911e92481a286fd7a16cd3a55.png"></p><p class="bb_paragraph"></p><div class="bb_h1"></div><div class="bb_h1">7、系統更新</div><div class="bb_h2">【拓印傳說造型飄飛特效】</div><ul class="bb_ul"><li><p class="bb_paragraph">新增道具：拓印載板</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/c27ac8e8ec42792ba83806135f62b392cdcd3993.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">道具用途：用於解鎖傳說造型的飄飛特效拓印權限</p></li><li><p class="bb_paragraph">道具獲取途徑：可以透過特別行動，戰令商店，通用商城，限時活動等方式獲得</p></li><li><p class="bb_paragraph">新增系統：傳說造型飄飛特效拓印</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/e146c4ac4006d521cc9770d29cc88354c0d8190e.png"></p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">系統說明：已解鎖飄飛特效的傳說造型可以透過新道具【拓印載板】解鎖拓印權限，拓印權限解鎖後的飄飛特效可以被同角色的傳說、完美品質造型裝備。</p></li></ul><div class="bb_h2">【生日贈送【商城五折券】有效期延長】</div><ul class="bb_ul"><li><p class="bb_paragraph">引航者生日獲贈的【商城五折券】的有效期從60天延長到90天</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44938918/be0482aad5cb89cba3bca319df9636b44f9452be.png"></p><p class="bb_paragraph"></p><div class="bb_h1"></div><div class="bb_h1">8、問題修復</div><ul class="bb_ul"><li><p class="bb_paragraph">修復了令升級成長項目【多重射擊模式】後，完全開鏡狀態下彈丸沒有集中於一點的問題</p></li><li><p class="bb_paragraph">修復了【風曳鎮】部分地圖中可透過風場彈飄飛卡入異常點位的問題</p></li><li><p class="bb_paragraph">修復了【泰芙綠洲】部分場景存在弦化卡死點的問題</p></li><li><p class="bb_paragraph">修復了【亞克薩工廠】部分場景中的牆壁穿模問題</p></li><li><p class="bb_paragraph">修復了特殊條件下觸發的【泰芙綠洲】部分場景可卡出透視效果的問題</p></li><li><p class="bb_paragraph">修復了特殊條件下觸發的【憂霧-假日邂逅】脖頸表現異常的問題</p></li><li><p class="bb_paragraph">修復了特殊條件下觸發的局內佩戴投擲物與選人預設不一致的問題</p></li></ul>]]> </content:encoded>
</item>

<item>
<title>開發公告丨5月戰鬥平衡性調整</title>
<link>https://xinker.org/zh/%E9%96%8B%E7%99%BC%E5%85%AC%E5%91%8A%E4%B8%A85%E6%9C%88%E6%88%B0%E9%AC%A5%E5%B9%B3%E8%A1%A1%E6%80%A7%E8%AA%BF%E6%95%B4</link>
<guid>https://xinker.org/zh/%E9%96%8B%E7%99%BC%E5%85%AC%E5%91%8A%E4%B8%A85%E6%9C%88%E6%88%B0%E9%AC%A5%E5%B9%B3%E8%A1%A1%E6%80%A7%E8%AA%BF%E6%95%B4</guid>
<description><![CDATA[ 親愛的超越者：在《Once Human》中，武器與配裝的豐富度一直是大家探索廢土的核心動力。我們始終致力於維繫戰鬥體系的動態平衡，保持戰鬥玩法的新鮮感與策略深度，為超越者帶來持續進化的戰鬥體驗。在5月28日更新中，我們將會對近期上線的新武器AUG-電子雲，複合弓-無處可逃，以及關鍵裝備滑步長褲進行調整，同時對全息共振以及臨別禮進行小幅強化。一、新武器&amp;關鍵防具調整我們關注到新武器/防具在體驗上存在以下問題：1、AUG-電子雲在重複生成磁場時不夠靈活，轉火效率偏低。2、複合弓-無處可逃的【迴響】傷害作為核心傷害組成，暴擊率會顯著影響輸出穩定性。3、複合弓-無處可逃在攻擊超越者時的爆發傷害過高。4、滑步長褲耐力消耗偏高，且增益持續時間較短。基於以上原因，具體進行以下調整：調整內容原效果新效果AUG-電子雲換彈後首次命中時，會以目標為中心生成一個半徑4公尺的電磁異常區域（最多存在一個），持續7秒換彈後首次命中時，會以目標為中心生成一個半徑4公尺的電磁異常區域（最多存在一個），持續7秒，重複生成時刷新磁場位置和持續時間。複合弓-無處可逃滿蓄力後，彈射傷害+20%，暴擊率提升25%滿蓄力後，彈射傷害+20%，暴擊率提升35%複合弓-無處可逃彈射對超越者傷害100%彈射對超越者傷害50%複合弓-無處可逃【迴響】對超越者倍率80%【迴響】對超越者倍率40%調整內容原效果新效果滑步長褲單次滑步消耗30耐力單次滑步消耗20耐力滑步長褲若手持武器為弓，則滑步後直接裝填1發彈藥，並額外提升100%拉弓速度，持續1.5秒若手持武器為弓，則滑步後直接裝填1發彈藥，並額外提升100%拉弓速度，持續3秒滑步長褲-剩餘耐力低於所需量時，消耗剩餘耐力依舊可以觸發滑步二、其他調整調整內容原效果新效果P90-全息共振槍械命中12次，可觸發對半徑8公尺內敵人造成800%攻擊力的範圍性槍械傷害槍械命中11次，可觸發對半徑10公尺內敵人造成800%攻擊力的範圍性槍械傷害左輪-臨別禮命中時有45%機率觸發快槍手，弱點命中時機率提升到80%命中時有45%機率觸發快槍手，弱點命中時機率提升到100%，弱點傷害提升40%修復了【彈射】關鍵詞，在部分複雜情況下不觸發的問題。修復了【便攜弓弩】圖紙說明中，未提及拉弓速度提升的問題。 *以上設計數值均為測試數值，正式上線時可能會有微調，具體以實際上線數值為準。為了讓超越者能有更好的體驗，本次更新後我們將會為各位超越者發放3次藍圖轉換次數。以上為本次平衡性調整的所有官方公告，若您有任何建議或疑問，歡迎透過共研回報平台或在官方社區與我們進行溝通，感謝您的理解與支持。《Once Human》項目組 ]]></description>
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<pubDate>Thu, 21 May 2026 20:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>開發公告丨5月戰鬥平衡性調整</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的超越者：</p><p class="bb_paragraph">在《Once Human》中，武器與配裝的豐富度一直是大家探索廢土的核心動力。我們始終致力於維繫戰鬥體系的動態平衡，保持戰鬥玩法的新鮮感與策略深度，為超越者帶來持續進化的戰鬥體驗。在5月28日更新中，我們將會對近期上線的新武器AUG-電子雲，複合弓-無處可逃，以及關鍵裝備滑步長褲進行調整，同時對全息共振以及臨別禮進行小幅強化。</p><p class="bb_paragraph"><b>一、新武器&關鍵防具調整</b></p><p class="bb_paragraph">我們關注到新武器/防具在體驗上存在以下問題：</p><p class="bb_paragraph">1、AUG-電子雲在重複生成磁場時不夠靈活，轉火效率偏低。</p><p class="bb_paragraph">2、複合弓-無處可逃的【迴響】傷害作為核心傷害組成，暴擊率會顯著影響輸出穩定性。</p><p class="bb_paragraph">3、複合弓-無處可逃在攻擊超越者時的爆發傷害過高。</p><p class="bb_paragraph">4、滑步長褲耐力消耗偏高，且增益持續時間較短。</p><p class="bb_paragraph">基於以上原因，具體進行以下調整：</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">調整內容</p></div><div class="bb_table_td"><p class="bb_paragraph">原效果</p></div><div class="bb_table_td"><p class="bb_paragraph">新效果</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">AUG-電子雲</p></div><div class="bb_table_td"><p class="bb_paragraph">換彈後首次命中時，會以目標為中心生成一個半徑4公尺的電磁異常區域（最多存在一個），持續7秒</p></div><div class="bb_table_td"><p class="bb_paragraph">換彈後首次命中時，會以目標為中心生成一個半徑4公尺的電磁異常區域（最多存在一個），持續7秒，重複生成時刷新磁場位置和持續時間。</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">複合弓-無處可逃</p></div><div class="bb_table_td"><p class="bb_paragraph">滿蓄力後，彈射傷害+20%，暴擊率提升25%</p></div><div class="bb_table_td"><p class="bb_paragraph">滿蓄力後，彈射傷害+20%，暴擊率提升35%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">複合弓-無處可逃</p></div><div class="bb_table_td"><p class="bb_paragraph">彈射對超越者傷害100%</p></div><div class="bb_table_td"><p class="bb_paragraph">彈射對超越者傷害50%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">複合弓-無處可逃</p></div><div class="bb_table_td"><p class="bb_paragraph">【迴響】對超越者倍率80%</p></div><div class="bb_table_td"><p class="bb_paragraph">【迴響】對超越者倍率40%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">調整內容</p></div><div class="bb_table_td"><p class="bb_paragraph">原效果</p></div><div class="bb_table_td"><p class="bb_paragraph">新效果</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">滑步長褲</p></div><div class="bb_table_td"><p class="bb_paragraph">單次滑步消耗30耐力</p></div><div class="bb_table_td"><p class="bb_paragraph">單次滑步消耗20耐力</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">滑步長褲</p></div><div class="bb_table_td"><p class="bb_paragraph">若手持武器為弓，則滑步後直接裝填1發彈藥，並額外提升100%拉弓速度，持續1.5秒</p></div><div class="bb_table_td"><p class="bb_paragraph">若手持武器為弓，則滑步後直接裝填1發彈藥，並額外提升100%拉弓速度，持續3秒</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">滑步長褲</p></div><div class="bb_table_td"><p class="bb_paragraph">-</p></div><div class="bb_table_td"><p class="bb_paragraph">剩餘耐力低於所需量時，消耗剩餘耐力依舊可以觸發滑步</p></div></div></div><p class="bb_paragraph"><b>二、其他調整</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">調整內容</p></div><div class="bb_table_td"><p class="bb_paragraph">原效果</p></div><div class="bb_table_td"><p class="bb_paragraph">新效果</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">P90-全息共振</p></div><div class="bb_table_td"><p class="bb_paragraph">槍械命中12次，可觸發對半徑8公尺內敵人造成800%攻擊力的範圍性槍械傷害</p></div><div class="bb_table_td"><p class="bb_paragraph">槍械命中11次，可觸發對半徑10公尺內敵人造成800%攻擊力的範圍性槍械傷害</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">左輪-臨別禮</p></div><div class="bb_table_td"><p class="bb_paragraph">命中時有45%機率觸發快槍手，弱點命中時機率提升到80%</p></div><div class="bb_table_td"><p class="bb_paragraph">命中時有45%機率觸發快槍手，弱點命中時機率提升到100%，弱點傷害提升40%</p></div></div></div><p class="bb_paragraph">修復了【彈射】關鍵詞，在部分複雜情況下不觸發的問題。</p><p class="bb_paragraph">修復了【便攜弓弩】圖紙說明中，未提及拉弓速度提升的問題。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">*以上設計數值均為測試數值，正式上線時可能會有微調，具體以實際上線數值為準。</p><p class="bb_paragraph">為了讓超越者能有更好的體驗，本次更新後我們將會為各位超越者發放3次藍圖轉換次數。</p><p class="bb_paragraph">以上為本次平衡性調整的所有官方公告，若您有任何建議或疑問，歡迎透過共研回報平台或在官方社區與我們進行溝通，感謝您的理解與支持。</p><p class="bb_paragraph"></p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>Patch Notes for 21/05</title>
<link>https://xinker.org/zh/patch-notes-for-2105</link>
<guid>https://xinker.org/zh/patch-notes-for-2105</guid>
<description><![CDATA[ v0.1.5.25921BugfixesDungeon Fixed bosses sometimes not resetting if all players were killed during a boss’ skill cast Fixed the ability to knock Golems into the void in the Ruins of Gorgon’s Hollow Fixed Golcanito not respawning during the Golcano fight if killed without interrupting the fire shield Increased Golcanitos’ explosion range Added a safeguard to the trains in the Cheese Station dungeon to prevent players from being knocked off while riding them Moved the Cheese Station loot chest to its original platform so it can still be accessed after dying Planned further improvements for Cheese StationWorld Map Adjusted certain world-map spawners to make farming simpler Increased the spawn rate of Crimson Ram Monks Increased the spawn rate of Crimson Beekeepers in the Nescent sub-region Added several Fire Golem / Fire Spark spawners in the “Eksod” sub-region of Region 2 Adjusted several mob groups in the “Farmer’s Syndicate” and “Empowered Coleslaw” activities Replaced “Agile Nepsid Runner” and “Educated Nepsid Wavemonger” with standard regional monsters Increased the number of “Crimson Hounds” in patrols Adjusted terrain and liquid areas Fixed minor graphical issues Fixed some underwater areas that had no waterWeapons General Fixed attack VFX not displaying for ranged weapons when attacking a mob in melee range Fixed several issues preventing some Final Combo Attacks from applying their effects Flame of Argol Fixed “Heat Emission” VFX not playing on allies affected by a Flamie Fixed “Flamie” Rank 2 not healing every 1 second when the player has less than 30% max HP Fixed incorrect text display for the “Searing Furnace” status on mobs Clawdius Fixed “Tide Rising Uppercut” passive not triggering with class skills Cheese Moon Fixed “Bloodrage Aura” effect not working if the weapon was in the arsenal Judgement Fixed “Rampage” animation looping on cast, preventing the skill from being used Lady Bee’s Ceremonial Stinger Fixed “Hive Assault” darts not dealing physical damage Fixed “Hive Assault” Rank 2 incorrectly increasing Dart damage Fixed “Stingerang” telegraph not showing the true range of the projectile Fixed “Stingerang” getting stuck when colliding with an obstacle Gorgon Ratsay’s Toothpick Fixed “Eruption” Rank 2 now correctly reducing the skill cooldown Wingsabers Fixed “Queen’s Decree” cooldown resetting every time a weapon skill was used Fixed “Queen’s Decree” status not displaying once available Fixed “Swarmstrike Accord” damage not displaying for allies affected by the skill Fixed “Swarmstrike Accord” hitting twice with projectile attacks Fixed “Hiveborn Blossom” recast sometimes not working Fixed “Hiveborn Blossom” Rank 3 damage being incorrectly increased Ipheion, Star Blossom Fixed “Natural Ascendancy” not increasing damage and healing Fixed “Verdant Impetus” VFX displaying incorrectly Thornlace Fixed “Floral Euphoria” damage displaying incorrectly Fixed the incorrect amount of “Psychoactive Petals” being generated Amon Ram, the Creator Fixed “Smite” Rank 2 dealing damage to the original target Fixed “Smite” Rank 3 incorrectly displaying the free “Ram Veil” cast status Fixed “Ram Veil” Rank 2 not dealing increased critical damage Radiance Fixed “Scorching Embers” projectiles occasionally failing to fireClassMage Fixed “Spark Beam” mastery “Lightning Infusion” incorrectly increasing spark regeneration Increased spark regeneration outside of combatWarrior Fixed talent “Crippling Bloodloss” not reducing damage taken Fixed talent “Hold the Line” incorrectly increasing and decreasing damage granted/takenGamepad Fixed the ability to check activities in the map view Fixed the UI not updating when switching weapons Fixed inspecting skills during character creationInventory Increased the stack size of all items that could stack up to 200 to 1000 Increased bank space to 100 slotsSystem Fixed the day and night cycle not being synchronized between players on the same layer Fixed the inability to send stackable resources to the bank if it was fullMisc. Fixed Minor Alchemist Cauldron not being craftable Made Pumpkin droppable Fixed “Eternal Flower Heart” trinket not spawning a bee Fixed the achievement for completing all sub-region activities not validating Fixed multiple consumable items having a hidden timer before they could be used again, including sparkstones, gems, enchantments, and morehttps://store.steampowered.com/app/3672400/Farever/ ]]></description>
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<pubDate>Thu, 21 May 2026 19:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, for, 2105</media:keywords>
<content:encoded><![CDATA[<b>v0.1.5.25921</b><br><br><div class="bb_h1">Bugfixes</div><div class="bb_h2">Dungeon</div><ul class="bb_ul"><li> Fixed bosses sometimes not resetting if all players were killed during a boss’ skill cast<br></li><li> Fixed the ability to knock Golems into the void in the Ruins of Gorgon’s Hollow<br></li><li> Fixed Golcanito not respawning during the Golcano fight if killed without interrupting the fire shield<br></li><li> Increased Golcanitos’ explosion range<br></li><li> Added a safeguard to the trains in the Cheese Station dungeon to prevent players from being knocked off while riding them<br></li><li> Moved the Cheese Station loot chest to its original platform so it can still be accessed after dying<br></li><li> Planned further improvements for Cheese Station</li></ul><div class="bb_h2">World Map</div><ul class="bb_ul"><li> Adjusted certain world-map spawners to make farming simpler<br><ul class="bb_ul"><li> Increased the spawn rate of Crimson Ram Monks<br></li><li> Increased the spawn rate of Crimson Beekeepers in the Nescent sub-region<br></li><li> Added several Fire Golem / Fire Spark spawners in the “Eksod” sub-region of Region 2<br></li><li> Adjusted several mob groups in the “Farmer’s Syndicate” and “Empowered Coleslaw” activities<br></li><li> Replaced “Agile Nepsid Runner” and “Educated Nepsid Wavemonger” with standard regional monsters<br></li><li> Increased the number of “Crimson Hounds” in patrols</li></ul></li><li> Adjusted terrain and liquid areas<br><ul class="bb_ul"><li> Fixed minor graphical issues<br></li><li> Fixed some underwater areas that had no water</li></ul></li></ul><div class="bb_h2">Weapons</div><ul class="bb_ul"><li> <b>General</b><br><ul class="bb_ul"><li> Fixed attack VFX not displaying for ranged weapons when attacking a mob in melee range<br></li><li> Fixed several issues preventing some Final Combo Attacks from applying their effects</li></ul></li><li> <b>Flame of Argol</b><br><ul class="bb_ul"><li> Fixed “Heat Emission” VFX not playing on allies affected by a Flamie<br></li><li> Fixed “Flamie” Rank 2 not healing every 1 second when the player has less than 30% max HP<br></li><li> Fixed incorrect text display for the “Searing Furnace” status on mobs</li></ul></li><li> <b>Clawdius</b><br><ul class="bb_ul"><li> Fixed “Tide Rising Uppercut” passive not triggering with class skills</li></ul></li><li> <b>Cheese Moon</b><br><ul class="bb_ul"><li> Fixed “Bloodrage Aura” effect not working if the weapon was in the arsenal</li></ul></li><li> <b>Judgement</b><br><ul class="bb_ul"><li> Fixed “Rampage” animation looping on cast, preventing the skill from being used</li></ul></li><li> <b>Lady Bee’s Ceremonial Stinger</b><br><ul class="bb_ul"><li> Fixed “Hive Assault” darts not dealing physical damage<br></li><li> Fixed “Hive Assault” Rank 2 incorrectly increasing Dart damage<br></li><li> Fixed “Stingerang” telegraph not showing the true range of the projectile<br></li><li> Fixed “Stingerang” getting stuck when colliding with an obstacle</li></ul></li><li> <b>Gorgon Ratsay’s Toothpick</b><br><ul class="bb_ul"><li> Fixed “Eruption” Rank 2 now correctly reducing the skill cooldown</li></ul></li><li> <b>Wingsabers</b><br><ul class="bb_ul"><li> Fixed “Queen’s Decree” cooldown resetting every time a weapon skill was used<br></li><li> Fixed “Queen’s Decree” status not displaying once available<br></li><li> Fixed “Swarmstrike Accord” damage not displaying for allies affected by the skill<br></li><li> Fixed “Swarmstrike Accord” hitting twice with projectile attacks<br></li><li> Fixed “Hiveborn Blossom” recast sometimes not working<br></li><li> Fixed “Hiveborn Blossom” Rank 3 damage being incorrectly increased</li></ul></li><li> <b>Ipheion, Star Blossom</b><br><ul class="bb_ul"><li> Fixed “Natural Ascendancy” not increasing damage and healing<br></li><li> Fixed “Verdant Impetus” VFX displaying incorrectly</li></ul></li><li> <b>Thornlace</b><br><ul class="bb_ul"><li> Fixed “Floral Euphoria” damage displaying incorrectly<br></li><li> Fixed the incorrect amount of “Psychoactive Petals” being generated</li></ul></li><li> <b>Amon Ram, the Creator</b><br><ul class="bb_ul"><li> Fixed “Smite” Rank 2 dealing damage to the original target<br></li><li> Fixed “Smite” Rank 3 incorrectly displaying the free “Ram Veil” cast status<br></li><li> Fixed “Ram Veil” Rank 2 not dealing increased critical damage</li></ul></li><li> <b>Radiance</b><br><ul class="bb_ul"><li> Fixed “Scorching Embers” projectiles occasionally failing to fire</li></ul></li></ul><div class="bb_h2">Class</div><b>Mage</b><br><ul class="bb_ul"><li> Fixed “Spark Beam” mastery “Lightning Infusion” incorrectly increasing spark regeneration<br></li><li> Increased spark regeneration outside of combat</li></ul><b>Warrior</b><br><ul class="bb_ul"><li> Fixed talent “Crippling Bloodloss” not reducing damage taken<br></li><li> Fixed talent “Hold the Line” incorrectly increasing and decreasing damage granted/taken</li></ul><div class="bb_h3">Gamepad</div><ul class="bb_ul"><li> Fixed the ability to check activities in the map view<br></li><li> Fixed the UI not updating when switching weapons<br></li><li> Fixed inspecting skills during character creation</li></ul><div class="bb_h3">Inventory</div><ul class="bb_ul"><li> Increased the stack size of all items that could stack up to 200 to 1000<br></li><li> Increased bank space to 100 slots</li></ul><div class="bb_h3">System</div><ul class="bb_ul"><li> Fixed the day and night cycle not being synchronized between players on the same layer<br></li><li> Fixed the inability to send stackable resources to the bank if it was full</li></ul><div class="bb_h3">Misc.</div><ul class="bb_ul"><li> Fixed Minor Alchemist Cauldron not being craftable<br></li><li> Made Pumpkin droppable<br></li><li> Fixed “Eternal Flower Heart” trinket not spawning a bee<br></li><li> Fixed the achievement for completing all sub-region activities not validating<br></li><li> Fixed multiple consumable items having a hidden timer before they could be used again, including sparkstones, gems, enchantments, and more</li></ul><hr><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FFarever" target="_blank" rel=" noopener"><img src="https://clan.akamai.steamstatic.com/images/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"></a><a class="bb_link" href="https://store.steampowered.com/app/3672400/Farever/" target="_blank" rel="">https://store.steampowered.com/app/3672400/Farever/</a><br>]]> </content:encoded>
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<title>Service Maintenance Announcement</title>
<link>https://xinker.org/zh/service-maintenance-announcement</link>
<guid>https://xinker.org/zh/service-maintenance-announcement</guid>
<description><![CDATA[ Dear Bidders:We regret to inform you that following our scheduled server update on May 21, 2026 (Beijing Time), our servers were subjected to a further malicious attack by bad actors, causing abnormal fluctuations and affecting user data. We have initiated emergency server maintenance and are doing everything in our power to restore service as quickly as possible. Thank you for your understanding.For any data anomalies you have reported through our various channels, please rest assured that our team is simultaneously working on troubleshooting and repairs.We sincerely appreciate your patience and support during this time.BidKing  Team ]]></description>
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<pubDate>Thu, 21 May 2026 17:55:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Service, Maintenance, Announcement</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Bidders:</p><p class="bb_paragraph">We regret to inform you that following our scheduled server update on May 21, 2026 (Beijing Time), our servers were subjected to a further malicious attack by bad actors, causing abnormal fluctuations and affecting user data. We have initiated emergency server maintenance and are doing everything in our power to restore service as quickly as possible. Thank you for your understanding.</p><p class="bb_paragraph">For any data anomalies you have reported through our various channels, please rest assured that our team is simultaneously working on troubleshooting and repairs.</p><p class="bb_paragraph">We sincerely appreciate your patience and support during this time.</p><p class="bb_paragraph">BidKing  Team</p>]]> </content:encoded>
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<item>
<title>Play ZERO PARADES: For Dead Spies Now</title>
<link>https://xinker.org/zh/play-zero-parades-for-dead-spies-now</link>
<guid>https://xinker.org/zh/play-zero-parades-for-dead-spies-now</guid>
<description><![CDATA[ ZERO PARADES: For Dead Spies is now available to play on PC. In ZERO PARADES: For Dead Spies, play as Hershel Wilk, a brilliant but burnt out operant (cryptonym: CASCADE), who’s recalled to the city of Portofiro five years after the greatest failure of her life - the disintegration of her old network. Now back in the theatre, Hershel must pull together the ‘Whole Sick Crew’ for one last show. Her final, desperate mission.The game is out now with English voiceover, and full text localisation in English, German, Russian, Simplified Chinese, and Spanish (Latin America). Eight additional languages are planned and will be added through free updates beginning later this year: French, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Traditional Chinese, and Turkish (listed alphabetically, not in order of release).To celebrate the launch of ZERO PARADES: For Dead Spies on PC, a new line of official merchandise is available here, including pins of the game’s Skill Badges and tees. This is in addition to the ZERO PARADES Atelier collection, which is now available to order here.FEEDBACK &amp; SUPPORTFor feedback and game support, please reach out to https://support@zaumstudio.com.To speed up the process of investigating a bug, please include any relevant information: details about your hardware, a description of when and where the issue occurred, and any reproduction steps.When possible, also attach a screenshot or screen recording of the bug, as well as a save game file, which can be found here: C:\\Users\\tdple\\AppData\\LocalLow\\ZAUM Studio\\Zero Parades\\Saves ]]></description>
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<pubDate>Thu, 21 May 2026 17:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Play, ZERO, PARADES:, For, Dead, Spies, Now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><i>ZERO PARADES: For Dead Spies </i>is now available to play on PC. </p><p class="bb_paragraph"></p><div data-youtube='"iZG4Oc54BUg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">In <i>ZERO PARADES: For Dead Spies</i>, play as Hershel Wilk, a brilliant but burnt out operant (cryptonym: CASCADE), who’s recalled to the city of Portofiro five years after the greatest failure of her life - the disintegration of her <a class="bb_link" href="https://store.steampowered.com/news/app/2863680/view/514115255398302385?l=english" target="_blank" rel=""><u>old network</u></a>. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Now back in the theatre, Hershel must pull together the ‘Whole Sick Crew’ for one last show. Her final, desperate mission.</p><p class="bb_paragraph"></p><div data-youtube='"LmFscw4n1gU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">The game is out now with English voiceover, and full text localisation in English, German, Russian, Simplified Chinese, and Spanish (Latin America). </p><p class="bb_paragraph"></p><p class="bb_paragraph">Eight additional languages are planned and will be added through free updates beginning later this year: French, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Traditional Chinese, and Turkish (listed alphabetically, not in order of release).</p><p class="bb_paragraph"></p><p class="bb_paragraph">To celebrate the launch of <i>ZERO PARADES: For Dead Spies </i>on PC, a new line of official merchandise is available <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fshop.zaumstudio.com%2F" target="_blank" rel=" noopener"><u>here</u></a>, including pins of the game’s <a class="bb_link" href="https://store.steampowered.com/news/app/2863680/view/701015907648930179?l=english" target="_blank" rel=""><u>Skill Badges</u></a> and tees. This is in addition to the <i>ZERO PARADES </i>Atelier collection, which is now available to order <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fatelier.zaumstudio.com%2F" target="_blank" rel=" noopener"><u>here</u></a>.</p><p class="bb_paragraph"></p><div data-youtube='"IjKXFq0gAew' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h2"><b>FEEDBACK & SUPPORT</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">For feedback and game support, please reach out to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport%40zaumstudio.com" target="_blank" rel=" noopener">https://support@zaumstudio.com</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">To speed up the process of investigating a bug, please include any relevant information: details about your hardware, a description of when and where the issue occurred, and any reproduction steps.</p><p class="bb_paragraph"></p><p class="bb_paragraph">When possible, also attach a screenshot or screen recording of the bug, as well as a save game file, which can be found here: C:\\Users\\tdple\\AppData\\LocalLow\\ZAUM Studio\\Zero Parades\\Saves</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>5月21日STEAM區域臨時維護公告</title>
<link>https://xinker.org/zh/5%E6%9C%8821%E6%97%A5steam%E5%8D%80%E5%9F%9F%E8%87%A8%E6%99%82%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8821%E6%97%A5steam%E5%8D%80%E5%9F%9F%E8%87%A8%E6%99%82%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 共享戰利品，共享榮光大家好，我們是Legend of YMIR。現在，在STEAM區域存在區域交易所(WEMIX)銷售期滿的道具無法回收的現象，為了修復該現象，預計將進行STEAM區域臨時維護。詳細內容煩請參考以下內容。修正事項1. 修復區域交易所(WEMIX)銷售期滿的道具無法回收的現象■ 更新日程ㆍ ASIA/STEAM (UTC+8): 2026年5月21日03:00 pm~03:50pmㆍ NAEU (UTC-4): 2026年5月21日03:00 am~03:50amㆍ SA (UTC-3): 2026年5月21日04:00 am~04:50am■ 對象區域ㆍSTEAM* 正在進行維護的區域、伺服器在維護期間無法連線遊戲。* 依照維護情況維護時間可能會有所延長或比預期提早完成。 * 在臨時維護開始之前使用離線模式，則在維護期間可以獲得部分獎勵。謝謝。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45922764/98913c5c97546ab2caa78c3cab190a3574a7c220.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 14:55:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月21日STEAM區域臨時維護公告</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">共享戰利品，共享榮光</div><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是Legend of YMIR。</p><p class="bb_paragraph"></p><p class="bb_paragraph">現在，在STEAM區域存在區域交易所(WEMIX)銷售期滿的道具無法回收的現象，為了修復該現象，預計將進行STEAM區域臨時維護。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容煩請參考以下內容。</p><p class="bb_paragraph"></p><p class="bb_paragraph">修正事項</p><p class="bb_paragraph">1. 修復區域交易所(WEMIX)銷售期滿的道具無法回收的現象</p><p class="bb_paragraph"></p><p class="bb_paragraph">■ 更新日程</p><p class="bb_paragraph">ㆍ ASIA/STEAM (UTC+8): 2026年5月21日03:00 pm~03:50pm</p><p class="bb_paragraph">ㆍ NAEU (UTC-4): 2026年5月21日03:00 am~03:50am</p><p class="bb_paragraph">ㆍ SA (UTC-3): 2026年5月21日04:00 am~04:50am</p><p class="bb_paragraph"></p><p class="bb_paragraph">■ 對象區域</p><p class="bb_paragraph">ㆍSTEAM</p><p class="bb_paragraph"></p><p class="bb_paragraph">* 正在進行維護的區域、伺服器在維護期間無法連線遊戲。</p><p class="bb_paragraph">* 依照維護情況維護時間可能會有所延長或比預期提早完成。 </p><p class="bb_paragraph">* 在臨時維護開始之前使用離線模式，則在維護期間可以獲得部分獎勵。</p><p class="bb_paragraph">謝謝。</p>]]> </content:encoded>
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<title>Temporary Maintenance for STEAM Region &#45; May 21</title>
<link>https://xinker.org/zh/temporary-maintenance-for-steam-region-may-21</link>
<guid>https://xinker.org/zh/temporary-maintenance-for-steam-region-may-21</guid>
<description><![CDATA[ Share the loot, Share the gloryGreetings, This is Legend of YMIR.We have confirmed an issue in the STEAM Region where items whose sales period has expired in the Region Trade Station (WEMIX) cannot be retrieved, temporary maintenance will be conducted for the STEAM Region to fix this issue.Please refer to the information below for more details.Main Updates1. An issue where items whose sales period has expired in the Region Trade Station (WEMIX) cannot be retrieved.Maintenance Scheduleㆍ ASIA/STEAM (UTC+8): May 21, 2026, 03:00 pm - 03:50 pmㆍ NAEU (UTC-4): May 21, 2026, 03:00 am - 03:50 amㆍ SA (UTC-3): May 21, 2026,  04:00 am - 04:50 amTargeted RegionㆍSTEAM* Game access on targeted region/servers will be unavailable during the maintenance period.* Maintenance schedule may change depending on circumstances without prior notice.* Enter Offline Mode before the maintenance begins to receive a small amount of rewards during the maintenance period.Thank you ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45922764/98913c5c97546ab2caa78c3cab190a3574a7c220.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 14:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Temporary, Maintenance, for, STEAM, Region, May</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Share the loot, Share the glory</div><p class="bb_paragraph"></p><p class="bb_paragraph">Greetings, This is Legend of YMIR.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We have confirmed an issue in the STEAM Region where items whose sales period has expired in the Region Trade Station (WEMIX) cannot be retrieved, temporary maintenance will be conducted for the STEAM Region to fix this issue.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Please refer to the information below for more details.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Main Updates</p><p class="bb_paragraph">1. An issue where items whose sales period has expired in the Region Trade Station (WEMIX) cannot be retrieved.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Maintenance Schedule</p><p class="bb_paragraph">ㆍ ASIA/STEAM (UTC+8): May 21, 2026, 03:00 pm - 03:50 pm</p><p class="bb_paragraph">ㆍ NAEU (UTC-4): May 21, 2026, 03:00 am - 03:50 am</p><p class="bb_paragraph">ㆍ SA (UTC-3): May 21, 2026,  04:00 am - 04:50 am</p><p class="bb_paragraph"></p><p class="bb_paragraph">Targeted Region</p><p class="bb_paragraph">ㆍSTEAM</p><p class="bb_paragraph"></p><p class="bb_paragraph">* Game access on targeted region/servers will be unavailable during the maintenance period.</p><p class="bb_paragraph">* Maintenance schedule may change depending on circumstances without prior notice.</p><p class="bb_paragraph">* Enter Offline Mode before the maintenance begins to receive a small amount of rewards during the maintenance period.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you</p>]]> </content:encoded>
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<title>Marvel Rivals Version 20260521 Patch Notes</title>
<link>https://xinker.org/zh/marvel-rivals-version-20260521-patch-notes</link>
<guid>https://xinker.org/zh/marvel-rivals-version-20260521-patch-notes</guid>
<description><![CDATA[ Greetings, Rivals!We&#039;re thrilled to announce the upcoming patch drops on May 21st, 2026, at 09 : 00 : 00 (UTC)! No server downtime; just patch and play!Here&#039;s what&#039;s coming your way: All-New ContentNew In Store- Peni Parker - Peni Parker: The Freshman Bundle- Daredevil - Shadowed StartLimited Time: May 22nd, 2026, 02 : 00 : 00 to June 19th 2026, 02 : 00 : 00 (UTC)- Luna Snow - Sonic Trailblazer Ultimate Ability VFX- Luna Snow - Sonic Trailblazer Chroma: Citrus Spark &amp; Purple PulseAvailable From: May 21st, 2026, at 9 : 00 : 00 (UTC)- Peni Parker: The Freshman Emoji Bundle- Peni Parker: The Freshman - Bundle Chroma: Frosty Fall &amp; Berry BlastAvailable From: May 22nd, 2026, at 2 : 00 : 00 (UTC) New Event: Savage AdventureThe Savage Land calls, heroes! Venture into the untamed wilds where dangers lurk at every turn! Complete event missions to earn Ultron&#039;s Cybernetic Drip costume and its related bundle content for FREE. Other rewards include Hela&#039;s Savage Monarch costume and Luna Snow&#039;s Sonic Trailblazer costume.The Savage Land won&#039;t conquer itself. Suit up!Event Duration: May 21st, 2026, 09 : 00 : 00 to June 25th, 2026, 09 : 00 : 00 (UTC)More surprises and changes are coming soon! See you in the next update! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44948917/680d3e27e9a4aa46c85e91573678973401427295.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 14:31:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Rivals, Version, 20260521, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings, Rivals!</p><p class="bb_paragraph">We're thrilled to announce the upcoming patch drops on May 21st, 2026, at 09 : 00 : 00 (UTC)! No server downtime; just patch and play!</p><p class="bb_paragraph">Here's what's coming your way:</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>All-New Content</b></div><div class="bb_h3"><b>New In Store</b></div><p class="bb_paragraph">- Peni Parker - Peni Parker: The Freshman Bundle<br>- Daredevil - Shadowed Start<br>Limited Time: <b><u>May 22nd, 2026, 02 : 00 : 00 to June 19th 2026, 02 : 00 : 00 (UTC)</u></b></p><p class="bb_paragraph">- Luna Snow - Sonic Trailblazer Ultimate Ability VFX<br>- Luna Snow - Sonic Trailblazer Chroma: Citrus Spark & Purple Pulse<br>Available From: <b><u>May 21st, 2026, at 9 : 00 : 00 (UTC)</u></b></p><p class="bb_paragraph">- Peni Parker: The Freshman Emoji Bundle<br>- Peni Parker: The Freshman - Bundle Chroma: Frosty Fall & Berry Blast<br>Available From: <b><u>May 22nd, 2026, at 2 : 00 : 00 (UTC)</u></b></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>New Event: Savage Adventure</b></div><p class="bb_paragraph">The Savage Land calls, heroes! Venture into the untamed wilds where dangers lurk at every turn! Complete event missions to earn Ultron's Cybernetic Drip costume and its related bundle content for FREE. Other rewards include Hela's Savage Monarch costume and Luna Snow's Sonic Trailblazer costume.<br>The Savage Land won't conquer itself. Suit up!<br>Event Duration: <b><u>May 21st, 2026, 09 : 00 : 00 to June 25th, 2026, 09 : 00 : 00 (UTC)</u></b></p><p class="bb_paragraph"><img src="https://r.res.easebar.com/pic/20260520/823b5e79-a149-4a84-83ca-85ae91c65701.png" crossorigin="anonymous"></p><p class="bb_paragraph">More surprises and changes are coming soon! See you in the next update!</p>]]> </content:encoded>
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<title>???? 版本更新公告（05/21）????</title>
<link>https://xinker.org/zh/%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A0521</link>
<guid>https://xinker.org/zh/%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A0521</guid>
<description><![CDATA[ ???? 版本更新公告（05/21）????親愛的會長大人，「Poker Fate」已完成本次版本更新，歡迎登入遊戲體驗全新內容！▼更新內容：1、限時活動「藍灣躍動」開啟，新增牌手劇情。可使用活動中獲取的道具「應援彩球」兌換豐富獎勵；2、新牌手「沐娜」、「天月繪里奈」正式登場。限時招募活動「月下二重奏」同步開放，可透過招募獲取新牌手及活動主題裝飾；3、「服飾商店」上新，3款服飾限時上架；4、新增「躍動好禮」，上架多種限購超值禮盒；5、活動道具獎勵加成由原先的牌手加成變更為服飾加成；6、優化對局場景中牌手立繪的表現形式。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45869931/c8880641cf2fccfdc67c53e04d5ac6e73b46ea09.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 13:35:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, 版本更新公告（0521）????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45869931/c8880641cf2fccfdc67c53e04d5ac6e73b46ea09.png"></p><p class="bb_paragraph">???? 版本更新公告（05/21）????</p><p class="bb_paragraph"></p><p class="bb_paragraph">親愛的會長大人，</p><p class="bb_paragraph">「Poker Fate」已完成本次版本更新，歡迎登入遊戲體驗全新內容！</p><p class="bb_paragraph"></p><p class="bb_paragraph">▼更新內容：</p><p class="bb_paragraph">1、限時活動「藍灣躍動」開啟，新增牌手劇情。可使用活動中獲取的道具「應援彩球」兌換豐富獎勵；</p><p class="bb_paragraph">2、新牌手「沐娜」、「天月繪里奈」正式登場。限時招募活動「月下二重奏」同步開放，可透過招募獲取新牌手及活動主題裝飾；</p><p class="bb_paragraph">3、「服飾商店」上新，3款服飾限時上架；</p><p class="bb_paragraph">4、新增「躍動好禮」，上架多種限購超值禮盒；</p><p class="bb_paragraph">5、活動道具獎勵加成由原先的牌手加成變更為服飾加成；</p><p class="bb_paragraph">6、優化對局場景中牌手立繪的表現形式。</p>]]> </content:encoded>
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<title>（遊戲內）5/21（週四）活動說明</title>
<link>https://xinker.org/zh/%E9%81%8A%E6%88%B2%E5%85%A7521%E9%80%B1%E5%9B%9B%E6%B4%BB%E5%8B%95%E8%AA%AA%E6%98%8E</link>
<guid>https://xinker.org/zh/%E9%81%8A%E6%88%B2%E5%85%A7521%E9%80%B1%E5%9B%9B%E6%B4%BB%E5%8B%95%E8%AA%AA%E6%98%8E</guid>
<description><![CDATA[ 活動名稱活動時間戰地醫療支援作戰GMT+8 2026.05.21（週四）更新後～2026.06.25（週四）14:59究極武器育成任務GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59全新玩法挑戰任務GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59加速研究週GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59繼承者的週末GMT+8 2026.05.22（週五）15:00～2026.06.15（週一）14:59大家好，這裡是《The First Descendant》。 在此為大家說明5/21（週四）更新後將開始的活動。詳細的活動內容可於遊戲選單（ESC）＞右側的「活動」中查看。  ■活動1.戰地醫療支援作戰渥爾比與伊內茲的醫療支援皮膚登場！每日登入，領取準備好的簽到獎勵道具！ －活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.25（週四）14:59累計上線天數獎勵第1天• 3個新雙色染髮劑選擇箱【從10種新雙色染髮劑中選擇1種獲得】第2天• 1個光子刻印機第3天• 胸前附著物「引爆裝置」第4天• 1個物資補給箱【100萬金幣、10萬柯伊伯碎片】第5天• 簽到信物第6天• 1個始基固有因子經驗值效果器30%（1小時）第7天• 背部附著物「高性能定時炸彈」第8天• 1個結晶化催化劑第9天• 1個究極武器選擇箱III【從雷霆萬鈞、最後的匕首、支離破碎、一波三折的克雷格、綠金龜子、復原的遺物、千里眼、天譴、最後的傑作、羅澤史特拉的奉獻、識破之人、執行者、巨蟒、偉大的遺產、阿爾比恩騎兵槍、祕密花園、光之波、劍之殘光、貫穿之光、御林軍、失落之光、和平仲裁者、寒霜監視者、錘與鐵砧、A-TAMS、古代騎士、清除者、暗影、神之手馬努斯中選擇1個獲得】第10天• 名牌「始基爆炸啊啊啊啊！」第11天• 2,000個深處空洞金屬殘片第12天• 1個簽到信物第13天• 300個精密調整控制軸第14天• 1個渥爾比的醫療支援箱【渥爾比「醫療支援」皮膚】第15天• 1個結晶化催化劑第16天• 3個武器增強核心箱II【（火力增強核心X、屬性增強核心X、打擊（變種AB）增強核心X、運用增強核心X、精準增強核心X、特殊增強核心X）各1個】第17天• 2個武器熟練度效果器30%（1小時）第18天• 金幣2,000,000第19天• 1個簽到信物第20天• 100個精密調整控制軸第21天• 艾西佛皮膚「清爽感」第22天• 1個結晶化催化劑第23天• 1個黛亞的先覺者模組選擇箱【從包含黛亞的先覺者模組在內的所有繼承者先覺者模組中選擇1種獲得】第24天• 1個超熱體第25天• 200個超導體冷卻元件第26天• 1個簽到信物第27天• 1個黛亞的先覺者模組選擇箱【從包含黛亞的先覺者模組在內的所有繼承者先覺者模組中選擇1種獲得】第28天• 1個伊內茲的醫療支援箱【伊內茲「醫療支援」皮膚】※重置時間（GMT+8 15點）後重新連線時，可領取簽到獎勵。 ■活動2.究極武器育成任務完成育成任務後，將發放下一階段育成所需的材料。研究究極武器，讓自己變得更加強大！ －活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59 【每週任務】作戰名稱發放條件獎勵育成準備任務I和NPC埃克特互動1次• 200個精密調整控制軸育成準備任務II完成4次空洞侵蝕淨化（任意難度）• 5個武器增強核心箱II【（火力增強核心X、屬性增強核心X、打擊（變種AB）增強核心X、運用增強核心X、精準增強核心X、特殊增強核心X）各1個】※每週任務會在活動期間內的每週四GMT+8 15:00重置。 【特別任務】作戰名稱發放條件獎勵育成任務I完成1次究極武器研究• 1個能量活化劑育成任務II在究極武器上使用500個精密調整控制軸• 500個精密調整控制軸育成任務III在究極武器上使用1次能量活化劑• 1個結晶化催化劑育成任務IV在究極武器上使用1次結晶化催化劑• 金幣5,000,000育成任務V在究極武器上使用3次結晶化催化劑• 10個武器增強核心箱II【（火力增強核心X、屬性增強核心X、打擊（變種AB）增強核心X、運用增強核心X、精準增強核心X、特殊增強核心X）各1個】育成任務VI在究極武器上使用5次結晶化催化劑• 雷霆萬鈞武器皮膚「玫瑰紅楓蛾」• 2個結晶化催化劑育成任務VII解放究極武器核心1次• 艾西摩妝容「魔法師」• 10個武器增強核心箱II【（火力增強核心X、屬性增強核心X、打擊（變種AB）增強核心X、運用增強核心X、精準增強核心X、特殊增強核心X）各1個】※期間內可完成1次特別任務。 ■活動3.全新玩法挑戰任務挑戰全新的衝鋒模式與懸賞追蹤作戰！完成任務即可獲得特殊獎勵。 －活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59 【每日任務】作戰名稱發放條件獎勵衝鋒模式任務I在衝鋒模式中設置或升級防禦資產• 200個超導體冷卻元件衝鋒模式任務II在衝鋒模式中擊殺敵人100次• 1個超熱體懸賞追蹤作戰任務I在懸賞追蹤作戰中擊殺敵人100次• 100個超導體冷卻元件懸賞追蹤作戰任務II修配先覺者模組1次• 金幣500,000※每日任務會在活動期間內的每日GMT+8 15:00重置。 【每週任務】作戰名稱發放條件獎勵每週挑戰任務I完成6次每日任務• 1個簽到信物• 3個究極排序裝置每週挑戰任務II完成1次艾克希恩平原入侵作戰支援• 1個巴格斯生物資訊晶片※每週任務會在活動期間內的每週四GMT+8 15:00重置。※每週挑戰任務I在完成本活動的每日任務（衝鋒模式任務I、II/懸賞追蹤作戰任務I、II）時進行計數。※每週挑戰任務II在艾克希恩平原內進行入侵作戰時，啟用【同意支援其他入侵】狀態下，完成任務時進行計數。※巴格斯生物資訊晶片是完成懸賞追蹤作戰後，用於開封掉落戰利品獎勵的必備道具。 【特別任務】作戰名稱發放條件獎勵衝鋒時間完成1次衝鋒模式：1階段• UI主題「衝鋒時間」追蹤時間完成3次懸賞追蹤作戰• 相片邊框「完成逮捕」• 相片貼紙「個人資料」• 相片貼紙「懸賞通緝」※期間內可完成1次特別任務。 ■活動4.加速研究週完成加速研究玩法後即可縮減正在進行的研究時間。暢玩遊戲，並更迅速地完成研究吧！ －活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59適用期間活動效果（GMT+8）2026.05.21（週四）更新後～2026.06.18（週四）14:59（GMT+8）週一15:00～週五14:59，加速效果60%生效（GMT+8）週五15:00～週一14:59，加速效果120%生效  加速研究效果可與其他研究效果器效果疊加。加速研究玩法及縮短時間可能因活動而異，詳細數值可透過阿爾比恩的阿奈斯與世界地圖的指引按鈕查看。  ■活動5.繼承者的週末體驗每個週末生效的特殊效果器效果，變得更加強大吧！ －活動時間：GMT+8 2026.05.22（週五）15:00～2026.06.15（週一）14:59活動時間GMT+8 2026.05.22（週五）15:00～2026.05.25（週一）14:59GMT+8 2026.05.29（週五）15:00～2026.06.01（週一）14:59GMT+8 2026.06.05（週五）15:00～2026.06.08（週一）14:59GMT+8 2026.06.12（週五）15:00～2026.06.15（週一）14:59 玩法套用效果器入侵作戰（任意難度）繼承者經驗值、武器熟練度、始基調整經驗值獲得量增加20%西格瑪區（任意難度）特殊作戰（任意難度）金幣&amp;柯伊伯碎片獲得量增加20%龜裂追蹤※活動期間內，進行上述玩法時效果器效果生效。※可與其他效果器道具的效果重複套用。※活動效果器效果不適用於今日紅利福利、非典型次元石獎勵、特殊作戰波段中途獎勵。  ■活動注意事項※參與活動前，請確認各活動參與時間。※若活動結束日進行伺服器維護時，活動將於伺服器維護開始時結束，敬請留意。※透過遊戲內信件發放的獎勵最多會在領取後10分鐘內發放至遊戲內信箱。 ※發放至信箱的活動獎勵，請務必在信件過期前領取。  謝謝。 ]]></description>
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<pubDate>Thu, 21 May 2026 13:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>（遊戲內）521（週四）活動說明</media:keywords>
<content:encoded><![CDATA[<div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>活動名稱</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>活動時間</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">戰地醫療支援作戰</p></div><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.05.21（週四）更新後～2026.06.25（週四）14:59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">究極武器育成任務</p></div><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">全新玩法挑戰任務</p></div><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">加速研究週</p></div><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">繼承者的週末</p></div><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.05.22（週五）15:00～2026.06.15（週一）14:59</p></div></div></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/481c1c2c3acd28d1cde167bef43d8b919c4828ba.png"></p><div class="bb_h3"><b>大家好，這裡是《The First Descendant》。</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">在此為大家說明5/21（週四）更新後將開始的活動。</p><p class="bb_paragraph">詳細的活動內容可於遊戲選單（ESC）＞右側的「活動」中查看。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■活動1.戰地醫療支援作戰</b></p><p class="bb_paragraph">渥爾比與伊內茲的醫療支援皮膚登場！</p><p class="bb_paragraph">每日登入，領取準備好的簽到獎勵道具！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">－活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.25（週四）14:59</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>累計上線天數</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>獎勵</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第1天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 3個新雙色染髮劑選擇箱</p><p class="bb_paragraph">【從10種新雙色染髮劑中選擇1種獲得】</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第2天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個光子刻印機</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第3天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 胸前附著物「引爆裝置」</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第4天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個物資補給箱</p><p class="bb_paragraph">【100萬金幣、10萬柯伊伯碎片】</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第5天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 簽到信物</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第6天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個始基固有因子經驗值效果器30%（1小時）</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第7天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 背部附著物「高性能定時炸彈」</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第8天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個結晶化催化劑</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第9天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個究極武器選擇箱III</p><p class="bb_paragraph">【從雷霆萬鈞、最後的匕首、支離破碎、一波三折的克雷格、綠金龜子、復原的遺物、</p><p class="bb_paragraph">千里眼、天譴、最後的傑作、羅澤史特拉的奉獻、識破之人、執行者、巨蟒、偉大的遺產、</p><p class="bb_paragraph">阿爾比恩騎兵槍、祕密花園、光之波、劍之殘光、貫穿之光、御林軍、失落之光、</p><p class="bb_paragraph">和平仲裁者、寒霜監視者、錘與鐵砧、A-TAMS、古代騎士、清除者、暗影、</p><p class="bb_paragraph">神之手馬努斯中選擇1個獲得】</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第10天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 名牌「始基爆炸啊啊啊啊！」</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第11天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2,000個深處空洞金屬殘片</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第12天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個簽到信物</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第13天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 300個精密調整控制軸</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第14天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個渥爾比的醫療支援箱</p><p class="bb_paragraph">【渥爾比「醫療支援」皮膚】</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第15天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個結晶化催化劑</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第16天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 3個武器增強核心箱II</p><p class="bb_paragraph">【（火力增強核心X、屬性增強核心X、打擊（變種AB）增強核心X、</p><p class="bb_paragraph">運用增強核心X、精準增強核心X、特殊增強核心X）各1個】</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第17天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2個武器熟練度效果器30%（1小時）</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第18天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 金幣2,000,000</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第19天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個簽到信物</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第20天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 100個精密調整控制軸</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第21天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 艾西佛皮膚「清爽感」</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第22天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個結晶化催化劑</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第23天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個黛亞的先覺者模組選擇箱</p><p class="bb_paragraph">【從包含黛亞的先覺者模組在內的所有繼承者先覺者模組中選擇1種獲得】</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第24天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個超熱體</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第25天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 200個超導體冷卻元件</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第26天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個簽到信物</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第27天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個黛亞的先覺者模組選擇箱</p><p class="bb_paragraph">【從包含黛亞的先覺者模組在內的所有繼承者先覺者模組中選擇1種獲得】</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">第28天</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個伊內茲的醫療支援箱</p><p class="bb_paragraph">【伊內茲「醫療支援」皮膚】</p></div></div></div><p class="bb_paragraph">※重置時間（GMT+8 15點）後重新連線時，可領取簽到獎勵。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■活動2.究極武器育成任務</b></p><p class="bb_paragraph">完成育成任務後，將發放下一階段育成所需的材料。</p><p class="bb_paragraph">研究究極武器，讓自己變得更加強大！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">－活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【每週任務】</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>作戰名稱</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>發放條件</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>獎勵</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成準備任務I</p></div><div class="bb_table_td"><p class="bb_paragraph">和NPC埃克特互動1次</p></div><div class="bb_table_td"><p class="bb_paragraph">• 200個精密調整控制軸</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成準備任務II</p></div><div class="bb_table_td"><p class="bb_paragraph">完成4次空洞侵蝕淨化（任意難度）</p></div><div class="bb_table_td"><p class="bb_paragraph">• 5個武器增強核心箱II</p><p class="bb_paragraph">【（火力增強核心X、屬性增強核心X、打擊（變種AB）增強核心X、</p><p class="bb_paragraph">運用增強核心X、精準增強核心X、特殊增強核心X）各1個】</p></div></div></div><p class="bb_paragraph">※每週任務會在活動期間內的每週四GMT+8 15:00重置。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【特別任務】</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>作戰名稱</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>發放條件</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>獎勵</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成任務I</p></div><div class="bb_table_td"><p class="bb_paragraph">完成1次究極武器研究</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個能量活化劑</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成任務II</p></div><div class="bb_table_td"><p class="bb_paragraph">在究極武器上使用500個精密調整控制軸</p></div><div class="bb_table_td"><p class="bb_paragraph">• 500個精密調整控制軸</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成任務III</p></div><div class="bb_table_td"><p class="bb_paragraph">在究極武器上使用1次能量活化劑</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個結晶化催化劑</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成任務IV</p></div><div class="bb_table_td"><p class="bb_paragraph">在究極武器上使用1次結晶化催化劑</p></div><div class="bb_table_td"><p class="bb_paragraph">• 金幣5,000,000</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成任務V</p></div><div class="bb_table_td"><p class="bb_paragraph">在究極武器上使用3次結晶化催化劑</p></div><div class="bb_table_td"><p class="bb_paragraph">• 10個武器增強核心箱II</p><p class="bb_paragraph">【（火力增強核心X、屬性增強核心X、打擊（變種AB）增強核心X、</p><p class="bb_paragraph">運用增強核心X、精準增強核心X、特殊增強核心X）各1個】</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成任務VI</p></div><div class="bb_table_td"><p class="bb_paragraph">在究極武器上使用5次結晶化催化劑</p></div><div class="bb_table_td"><p class="bb_paragraph">• 雷霆萬鈞武器皮膚「玫瑰紅楓蛾」</p><p class="bb_paragraph">• 2個結晶化催化劑</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">育成任務VII</p></div><div class="bb_table_td"><p class="bb_paragraph">解放究極武器核心1次</p></div><div class="bb_table_td"><p class="bb_paragraph">• 艾西摩妝容「魔法師」</p><p class="bb_paragraph">• 10個武器增強核心箱II</p><p class="bb_paragraph">【（火力增強核心X、屬性增強核心X、打擊（變種AB）增強核心X、</p><p class="bb_paragraph">運用增強核心X、精準增強核心X、特殊增強核心X）各1個】</p></div></div></div><p class="bb_paragraph">※期間內可完成1次特別任務。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■活動3.全新玩法挑戰任務</b></p><p class="bb_paragraph">挑戰全新的衝鋒模式與懸賞追蹤作戰！</p><p class="bb_paragraph">完成任務即可獲得特殊獎勵。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">－活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【每日任務】</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>作戰名稱</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>發放條件</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>獎勵</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">衝鋒模式任務I</p></div><div class="bb_table_td"><p class="bb_paragraph">在衝鋒模式中設置或升級防禦資產</p></div><div class="bb_table_td"><p class="bb_paragraph">• 200個超導體冷卻元件</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">衝鋒模式任務II</p></div><div class="bb_table_td"><p class="bb_paragraph">在衝鋒模式中擊殺敵人100次</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個超熱體</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">懸賞追蹤作戰任務I</p></div><div class="bb_table_td"><p class="bb_paragraph">在懸賞追蹤作戰中擊殺敵人100次</p></div><div class="bb_table_td"><p class="bb_paragraph">• 100個超導體冷卻元件</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">懸賞追蹤作戰任務II</p></div><div class="bb_table_td"><p class="bb_paragraph">修配先覺者模組1次</p></div><div class="bb_table_td"><p class="bb_paragraph">• 金幣500,000</p></div></div></div><p class="bb_paragraph">※每日任務會在活動期間內的每日GMT+8 15:00重置。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【每週任務】</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>作戰名稱</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>發放條件</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>獎勵</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">每週挑戰任務I</p></div><div class="bb_table_td"><p class="bb_paragraph">完成6次每日任務</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個簽到信物</p><p class="bb_paragraph">• 3個究極排序裝置</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">每週挑戰任務II</p></div><div class="bb_table_td"><p class="bb_paragraph">完成1次艾克希恩平原入侵作戰支援</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1個巴格斯生物資訊晶片</p></div></div></div><p class="bb_paragraph">※每週任務會在活動期間內的每週四GMT+8 15:00重置。</p><p class="bb_paragraph">※每週挑戰任務I在完成本活動的每日任務（衝鋒模式任務I、II/懸賞追蹤作戰任務I、II）時進行計數。</p><p class="bb_paragraph">※每週挑戰任務II在艾克希恩平原內進行入侵作戰時，啟用【同意支援其他入侵】狀態下，完成任務時進行計數。</p><p class="bb_paragraph"></p><p class="bb_paragraph">※巴格斯生物資訊晶片是完成懸賞追蹤作戰後，用於開封掉落戰利品獎勵的必備道具。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【特別任務】</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>作戰名稱</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>發放條件</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>獎勵</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">衝鋒時間</p></div><div class="bb_table_td"><p class="bb_paragraph">完成1次衝鋒模式：1階段</p></div><div class="bb_table_td"><p class="bb_paragraph">• UI主題「衝鋒時間」</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">追蹤時間</p></div><div class="bb_table_td"><p class="bb_paragraph">完成3次懸賞追蹤作戰</p></div><div class="bb_table_td"><p class="bb_paragraph">• 相片邊框「完成逮捕」</p><p class="bb_paragraph">• 相片貼紙「個人資料」</p><p class="bb_paragraph">• 相片貼紙「懸賞通緝」</p></div></div></div><p class="bb_paragraph">※期間內可完成1次特別任務。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■活動4.加速研究週</b></p><p class="bb_paragraph">完成加速研究玩法後即可縮減正在進行的研究時間。</p><p class="bb_paragraph">暢玩遊戲，並更迅速地完成研究吧！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">－活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>適用期間</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>活動效果</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">（GMT+8）2026.05.21（週四）更新後～2026.06.18（週四）14:59</p></div><div class="bb_table_td"><p class="bb_paragraph">（GMT+8）週一15:00～週五14:59，加速效果60%生效</p><p class="bb_paragraph">（GMT+8）週五15:00～週一14:59，加速效果120%生效</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">加速研究效果可與其他研究效果器效果疊加。</p><p class="bb_paragraph">加速研究玩法及縮短時間可能因活動而異，</p><p class="bb_paragraph">詳細數值可透過阿爾比恩的阿奈斯與世界地圖的指引按鈕查看。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■活動5.繼承者的週末</b></p><p class="bb_paragraph">體驗每個週末生效的特殊效果器效果，變得更加強大吧！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">－活動時間：GMT+8 2026.05.22（週五）15:00～2026.06.15（週一）14:59</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>活動時間</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.05.22（週五）15:00～2026.05.25（週一）14:59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.05.29（週五）15:00～2026.06.01（週一）14:59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.06.05（週五）15:00～2026.06.08（週一）14:59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.06.12（週五）15:00～2026.06.15（週一）14:59</p></div></div></div><p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>玩法</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>套用效果器</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">入侵作戰（任意難度）</p></div><div class="bb_table_td"><p class="bb_paragraph">繼承者經驗值、武器熟練度、始基調整經驗值獲得量增加20%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">西格瑪區（任意難度）</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">特殊作戰（任意難度）</p></div><div class="bb_table_td"><p class="bb_paragraph">金幣&柯伊伯碎片獲得量增加20%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">龜裂追蹤</p></div></div></div><p class="bb_paragraph">※活動期間內，進行上述玩法時效果器效果生效。</p><p class="bb_paragraph">※可與其他效果器道具的效果重複套用。</p><p class="bb_paragraph">※活動效果器效果不適用於今日紅利福利、非典型次元石獎勵、特殊作戰波段中途獎勵。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■活動注意事項</b></p><p class="bb_paragraph">※參與活動前，請確認各活動參與時間。</p><p class="bb_paragraph">※若活動結束日進行伺服器維護時，活動將於伺服器維護開始時結束，敬請留意。</p><p class="bb_paragraph">※透過遊戲內信件發放的獎勵最多會在領取後10分鐘內發放至遊戲內信箱。 </p><p class="bb_paragraph">※發放至信箱的活動獎勵，請務必在信件過期前領取。 </p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>（遊戲內）5月新/回歸加速研究活動說明</title>
<link>https://xinker.org/zh/%E9%81%8A%E6%88%B2%E5%85%A75%E6%9C%88%E6%96%B0%E5%9B%9E%E6%AD%B8%E5%8A%A0%E9%80%9F%E7%A0%94%E7%A9%B6%E6%B4%BB%E5%8B%95%E8%AA%AA%E6%98%8E</link>
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<description><![CDATA[  活動名稱活動時間新繼承者加速研究GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59回歸繼承者加速研究 大家好，這裡是《The First Descendant》。 5/21（週四）更新後，將進行新/回歸繼承者專屬加速研究活動。詳細的活動內容可在更新後登入遊戲時，於遊戲選單（ESC）＞右側的「活動」中查看。 ■活動1.【新/回歸】繼承者加速研究為了支持並協助新/回歸繼承者展開旅程，將提供額外的加速研究支援。 －活動對象1）新繼承者：GMT+8 2026.05.14（週四）13:00之後首次創建帳戶的繼承者2）回歸繼承者：GMT+8 2026.05.14（週四）13:00之後登入遊戲的繼承者中，以登入日期為基準最近30天內無上線紀錄的繼承者※回歸繼承者將以活動開始日為判定基準，活動開始後，即使未登入遊戲達30日也無法獲得回歸福利。－活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59 適用期間活動效果（GMT+8）2026.05.21（週四）更新後～2026.06.18（週四）14:59活動期間內每天加速效果200%生效＊【加速研究週】活動的加速效果於強化後生效，新/回歸繼承者每天均套用200%的加速效果。 加速研究玩法及縮短時間可能因活動而異，詳細數值可透過阿爾比恩的阿奈斯與世界地圖的指引按鈕查看。  ■活動注意事項※參與活動前，請確認各活動參與時間。※若活動結束日進行伺服器維護時，活動將於伺服器維護開始時結束，敬請留意。※透過遊戲內信件發放的獎勵最多會在領取後10分鐘內發放至遊戲內信箱。 ※發放至信箱的活動獎勵，請務必在信件過期前領取。  謝謝。 ]]></description>
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<pubDate>Thu, 21 May 2026 13:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>（遊戲內）5月新回歸加速研究活動說明</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b> </b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>活動名稱</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>活動時間</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">新繼承者加速研究</p></div><div class="bb_table_td"><p class="bb_paragraph">GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">回歸繼承者加速研究</p></div></div></div><p class="bb_paragraph"><b> </b></p><div class="bb_h3"><b>大家好，這裡是《The First Descendant》。</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">5/21（週四）更新後，將進行新/回歸繼承者專屬加速研究活動。</p><p class="bb_paragraph">詳細的活動內容可在更新後登入遊戲時，於遊戲選單（ESC）＞右側的「活動」中查看。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■活動1.【新/回歸】繼承者加速研究</b></p><p class="bb_paragraph">為了支持並協助新/回歸繼承者展開旅程，將提供額外的加速研究支援。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>－活動對象</b></p><p class="bb_paragraph"><b>1）新繼承者：GMT+8 2026.05.14（週四）13:00之後首次創建帳戶的繼承者</b></p><p class="bb_paragraph"><b>2）回歸繼承者：GMT+8 2026.05.14（週四）13:00之後登入遊戲的繼承者中，以登入日期為基準最近30天內無上線紀錄的繼承者</b></p><p class="bb_paragraph">※回歸繼承者將以活動開始日為判定基準，活動開始後，即使未登入遊戲達30日也無法獲得回歸福利。</p><p class="bb_paragraph">－活動時間：GMT+8 2026.05.21（週四）更新後～2026.06.18（週四）14:59</p><p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>適用期間</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>活動效果</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">（GMT+8）2026.05.21（週四）更新後～2026.06.18（週四）14:59</p></div><div class="bb_table_td"><p class="bb_paragraph">活動期間內每天加速效果200%生效</p></div></div></div><p class="bb_paragraph">＊<b>【加速研究週】</b>活動的加速效果於強化後生效，新/回歸繼承者每天均套用200%的加速效果。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">加速研究玩法及縮短時間可能因活動而異，</p><p class="bb_paragraph">詳細數值可透過阿爾比恩的阿奈斯與世界地圖的指引按鈕查看。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■活動注意事項</b></p><p class="bb_paragraph">※參與活動前，請確認各活動參與時間。</p><p class="bb_paragraph">※若活動結束日進行伺服器維護時，活動將於伺服器維護開始時結束，敬請留意。</p><p class="bb_paragraph">※透過遊戲內信件發放的獎勵最多會在領取後10分鐘內發放至遊戲內信箱。 </p><p class="bb_paragraph">※發放至信箱的活動獎勵，請務必在信件過期前領取。 </p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p>]]> </content:encoded>
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<item>
<title>The First Descendant Update 1.3.28</title>
<link>https://xinker.org/zh/the-first-descendant-update-1328</link>
<guid>https://xinker.org/zh/the-first-descendant-update-1328</guid>
<description><![CDATA[ Greetings, Descendants! Here are the details of The First Descendant Update 1.3.28. ■ Platforms- Steam, Xbox, PS5 ■ Update 1.3.28Onslaught Mode(1) Official Service Launch- Onslaught Mode is now officially available.ㄴ All unlocked stages from the beta service period have been reset.- Entry requirementsㄴ You must be at Mastery Rank 18 or higher to start Onslaught Mode.ㄴ To start a Public Operation, you must meet the Arche Activity requirement for each stage.ㆍ Stage 1: 78780ㆍ Stage 2: 81580ㆍ Stage 3: 81580ㄴ However, you can start a Private Operation even if the Arche Activity requirement is not met.ㆍ You can check the new system, Arche Activity, which indicates the growth level of each equipment, at the bottom.- Rewardsㄴ Guaranteed Ancestors Module Optionsㆍ Ancestors Modules acquired through Weekly Bonuses for Onslaught Mode may have guaranteed option tier.ㆍ Today&#039;s Bonuses can be obtained up to 4 times per week.ㆍ Rewards per bonus: 1 Ancestors Module Loot III with guaranteed option tier and 130 Superconductive Cooling Unitsㄴ The higher the stage, the higher the guaranteed option tier.ㆍ Stage 1: At least 2 Rare Tier Optionsㆍ Stage 2: At least 1 Ultimate Tier Optionㆍ Stage 3: At least 2 Ultimate Tier Optionsㄴ Official Service - Reward Changesㆍ Changes to normal rewards for completing each StageCategoryStage 1 (Beta → Official)Stage 2 (Beta → Official)Stage 3 (Beta → Official)Vulgus Bio Data Chip8.8% (Added)15% (Added)16.3% (Added)Superconductive Cooling Unit20 → 5075 → 101110 → 130Gold300K → 700K~850K → ~1.41M~1.25M → ~1.83MKuiper Shards18K → 33K~51K → 68K~74K → ~88KWeapon Proficiency/Descendant EXP~510K → ~930K~1.46M → ~1.89M~2.15M → ~2.45MIronheart Particles720 → 14002055 → 28302993 → 3660Unique Arche Factor EXP1610 → 31804608 → 64306770 → 8310Ancestors Module Loot17.5% (Same)30% (Same)32.5% (Same)- Gameplayㄴ Changed the mission starting location.ㆍ Removed the short movement section after the start.ㄴ The Descendant&#039;s MP will continuously recover by a certain amount.ㄴ Changed the Colossus combat zone.ㄴ Changed the composition of monsters in the waves.ㆍ Adjusted the spawn ratios of monsters.ㄴ The wide-area explosions caused by the Tyrant Void Gunner&#039;s Self-Destruct skill and the Tyrant Resonance Wings&#039; Charged Fire skill can now damage deployed defensive assets.ㄴ The following 3 new Commander monsters will make their debut.ㆍ Corrupted Gregㆍ Corrupted Sigvoreㆍ Corrupted Ledrasㄴ The Defensive Asset interaction UI will now display the amount of Amorphous Dimension Fragments required.ㄴ The deployment locations of Defensive Assets will now be displayed in the UI.ㄴ Changed the amount of Amorphous Dimension Fragments consumed by Defensive Assets.ㄴ Changed the amount of Amorphous Dimension Fragments awarded.ㄴ Added a new method for awarding Amorphous Dimension Fragments.ㆍ Amorphous Dimension Fragments are awarded upon defeating Champion monsters.ㄴ Added interaction objects that consume Amorphous Dimension Fragments.ㆍ Interacting with these objects triggers a bombardment that deals heavy damage over a wide area.ㄴ The amount of Amorphous Dimension Fragments awarded upon completing a wave will vary depending on the party size.ㄴ Changed the term &quot;Ability&quot; to &#039;Arche Parameter.&quot;ㄴ Added 25 new Arche Parameters.ㄴ Added Arche Parameter tiers.ㆍ Performance and drop rates will vary depending on the Arche Parameter tier.ㄴ Once an Arche Parameter is selected, it will no longer appear.ㄴ Increased the cooldown for selecting Arche Parameters.ㆍ 15s → 30sㄴ Added a new mission objective, Assemble.ㆍ The mission is immediately completed when all party members assemble at a specific location.ㄴ Added Pickup Weapon - Emergency Fire Support Package.ㆍ Can deal significant damage to Tyrant monsters.ㆍ Can be used by interacting with it upon completing an Emergency Mission.ㄴ There are now dialogues played during Onslaught Mode.ㄴ A tutorial video will play when entering Onslaught Mode for the first time.ㄴ 1st place indicator for the top-performing Descendant in each category will be displayed in the Mission Result screen.- Onslaught Mode Challengesㄴ Added new challenges for Onslaught Mode.ㄴ Up to 3 Onslaught Mode challenges can be completed per week, and all Descendants receive the same challenges. New Content &quot;Bounty Operations&quot;(1) Content Introduction- Added Bounty Operations, a new content that involves tracking down and hunting High-risk Hostiles.- How to Enterㄴ Can be accessed via the Bounty Operations icon on the Map or through NPC ‘Eckert’ in Albion.- Entry Requirementsㄴ Reach Mastery Rank 18ㄴ Meet the required Arche Activityㆍ All Bounty Operations: 81580ㆍ You cannot start a Public Operation if your Arche Activity is below the required level.ㆍ Private Operations can still be started even if your Arche Activity is below the required level.ㄴ A different High-risk Hostile is available for tracking each weekday, and each Hostile has designated Descendants who can be deployed against.- Rewardsㄴ You will receive Completion Rewards upon completing  ]]></description>
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<pubDate>Thu, 21 May 2026 13:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, First, Descendant, Update, 1.3.28</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants!</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">Here are the details of The First Descendant Update 1.3.28.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Platforms</b></p><p class="bb_paragraph">- Steam, Xbox, PS5</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Update 1.3.28</b></p><p class="bb_paragraph"><b>Onslaught Mode</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/0dec05371d916c224748e6fa966a01081a42a544.png"><b>(1) Official Service Launch</b></p><p class="bb_paragraph">- Onslaught Mode is now officially available.</p><p class="bb_paragraph">ㄴ All unlocked stages from the beta service period have been reset.</p><p class="bb_paragraph">- Entry requirements</p><p class="bb_paragraph">ㄴ You must be at Mastery Rank 18 or higher to start Onslaught Mode.</p><p class="bb_paragraph">ㄴ To start a Public Operation, you must meet the Arche Activity requirement for each stage.</p><p class="bb_paragraph">ㆍ Stage 1: 78780</p><p class="bb_paragraph">ㆍ Stage 2: 81580</p><p class="bb_paragraph">ㆍ Stage 3: 81580</p><p class="bb_paragraph">ㄴ However, you can start a Private Operation even if the Arche Activity requirement is not met.</p><p class="bb_paragraph">ㆍ You can check the new system, Arche Activity, which indicates the growth level of each equipment, at the bottom.</p><p class="bb_paragraph">- Rewards</p><p class="bb_paragraph">ㄴ Guaranteed Ancestors Module Options</p><p class="bb_paragraph">ㆍ Ancestors Modules acquired through Weekly Bonuses for Onslaught Mode may have guaranteed option tier.</p><p class="bb_paragraph">ㆍ Today's Bonuses can be obtained up to 4 times per week.</p><p class="bb_paragraph">ㆍ Rewards per bonus: 1 Ancestors Module Loot III with guaranteed option tier and 130 Superconductive Cooling Units</p><p class="bb_paragraph">ㄴ The higher the stage, the higher the guaranteed option tier.</p><p class="bb_paragraph">ㆍ Stage 1: At least 2 Rare Tier Options</p><p class="bb_paragraph">ㆍ Stage 2: At least 1 Ultimate Tier Option</p><p class="bb_paragraph">ㆍ Stage 3: At least 2 Ultimate Tier Options</p><p class="bb_paragraph">ㄴ Official Service - Reward Changes</p><p class="bb_paragraph">ㆍ Changes to normal rewards for completing each Stage</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Stage 1 (Beta → Official)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Stage 2 (Beta → Official)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Stage 3 (Beta → Official)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vulgus Bio Data Chip</p></div><div class="bb_table_td"><p class="bb_paragraph">8.8% (Added)</p></div><div class="bb_table_td"><p class="bb_paragraph">15% (Added)</p></div><div class="bb_table_td"><p class="bb_paragraph">16.3% (Added)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Superconductive Cooling Unit</p></div><div class="bb_table_td"><p class="bb_paragraph">20 → 50</p></div><div class="bb_table_td"><p class="bb_paragraph">75 → 101</p></div><div class="bb_table_td"><p class="bb_paragraph">110 → 130</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold</p></div><div class="bb_table_td"><p class="bb_paragraph">300K → 700K</p></div><div class="bb_table_td"><p class="bb_paragraph">~850K → ~1.41M</p></div><div class="bb_table_td"><p class="bb_paragraph">~1.25M → ~1.83M</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kuiper Shards</p></div><div class="bb_table_td"><p class="bb_paragraph">18K → 33K</p></div><div class="bb_table_td"><p class="bb_paragraph">~51K → 68K</p></div><div class="bb_table_td"><p class="bb_paragraph">~74K → ~88K</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weapon Proficiency/Descendant EXP</p></div><div class="bb_table_td"><p class="bb_paragraph">~510K → ~930K</p></div><div class="bb_table_td"><p class="bb_paragraph">~1.46M → ~1.89M</p></div><div class="bb_table_td"><p class="bb_paragraph">~2.15M → ~2.45M</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ironheart Particles</p></div><div class="bb_table_td"><p class="bb_paragraph">720 → 1400</p></div><div class="bb_table_td"><p class="bb_paragraph">2055 → 2830</p></div><div class="bb_table_td"><p class="bb_paragraph">2993 → 3660</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unique Arche Factor EXP</p></div><div class="bb_table_td"><p class="bb_paragraph">1610 → 3180</p></div><div class="bb_table_td"><p class="bb_paragraph">4608 → 6430</p></div><div class="bb_table_td"><p class="bb_paragraph">6770 → 8310</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ancestors Module Loot</p></div><div class="bb_table_td"><p class="bb_paragraph">17.5% (Same)</p></div><div class="bb_table_td"><p class="bb_paragraph">30% (Same)</p></div><div class="bb_table_td"><p class="bb_paragraph">32.5% (Same)</p></div></div></div><p class="bb_paragraph">- Gameplay</p><p class="bb_paragraph">ㄴ Changed the mission starting location.</p><p class="bb_paragraph">ㆍ Removed the short movement section after the start.</p><p class="bb_paragraph">ㄴ The Descendant's MP will continuously recover by a certain amount.</p><p class="bb_paragraph">ㄴ Changed the Colossus combat zone.</p><p class="bb_paragraph">ㄴ Changed the composition of monsters in the waves.</p><p class="bb_paragraph">ㆍ Adjusted the spawn ratios of monsters.</p><p class="bb_paragraph">ㄴ The wide-area explosions caused by the Tyrant Void Gunner's Self-Destruct skill and the Tyrant Resonance Wings' Charged Fire skill can now damage deployed defensive assets.</p><p class="bb_paragraph">ㄴ The following 3 new Commander monsters will make their debut.</p><p class="bb_paragraph">ㆍ Corrupted Greg</p><p class="bb_paragraph">ㆍ Corrupted Sigvore</p><p class="bb_paragraph">ㆍ Corrupted Ledras</p><p class="bb_paragraph">ㄴ The Defensive Asset interaction UI will now display the amount of Amorphous Dimension Fragments required.</p><p class="bb_paragraph">ㄴ The deployment locations of Defensive Assets will now be displayed in the UI.</p><p class="bb_paragraph">ㄴ Changed the amount of Amorphous Dimension Fragments consumed by Defensive Assets.</p><p class="bb_paragraph">ㄴ Changed the amount of Amorphous Dimension Fragments awarded.</p><p class="bb_paragraph">ㄴ Added a new method for awarding Amorphous Dimension Fragments.</p><p class="bb_paragraph">ㆍ Amorphous Dimension Fragments are awarded upon defeating Champion monsters.</p><p class="bb_paragraph">ㄴ Added interaction objects that consume Amorphous Dimension Fragments.</p><p class="bb_paragraph">ㆍ Interacting with these objects triggers a bombardment that deals heavy damage over a wide area.</p><p class="bb_paragraph">ㄴ The amount of Amorphous Dimension Fragments awarded upon completing a wave will vary depending on the party size.</p><p class="bb_paragraph">ㄴ Changed the term "Ability" to 'Arche Parameter."</p><p class="bb_paragraph">ㄴ Added 25 new Arche Parameters.</p><p class="bb_paragraph">ㄴ Added Arche Parameter tiers.</p><p class="bb_paragraph">ㆍ Performance and drop rates will vary depending on the Arche Parameter tier.</p><p class="bb_paragraph">ㄴ Once an Arche Parameter is selected, it will no longer appear.</p><p class="bb_paragraph">ㄴ Increased the cooldown for selecting Arche Parameters.</p><p class="bb_paragraph">ㆍ 15s → 30s</p><p class="bb_paragraph">ㄴ Added a new mission objective, Assemble.</p><p class="bb_paragraph">ㆍ The mission is immediately completed when all party members assemble at a specific location.</p><p class="bb_paragraph">ㄴ Added Pickup Weapon - Emergency Fire Support Package.</p><p class="bb_paragraph">ㆍ Can deal significant damage to Tyrant monsters.</p><p class="bb_paragraph">ㆍ Can be used by interacting with it upon completing an Emergency Mission.</p><p class="bb_paragraph">ㄴ There are now dialogues played during Onslaught Mode.</p><p class="bb_paragraph">ㄴ A tutorial video will play when entering Onslaught Mode for the first time.</p><p class="bb_paragraph">ㄴ 1st place indicator for the top-performing Descendant in each category will be displayed in the Mission Result screen.</p><p class="bb_paragraph">- Onslaught Mode Challenges</p><p class="bb_paragraph">ㄴ Added new challenges for Onslaught Mode.</p><p class="bb_paragraph">ㄴ Up to 3 Onslaught Mode challenges can be completed per week, and all Descendants receive the same challenges.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>New Content "Bounty Operations"</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/7de11f649cb7e7238554df6777fca16a4b8c5101.png"><b>(1) Content Introduction</b></p><p class="bb_paragraph">- Added Bounty Operations, a new content that involves tracking down and hunting High-risk Hostiles.</p><p class="bb_paragraph">- How to Enter</p><p class="bb_paragraph">ㄴ Can be accessed via the Bounty Operations icon on the Map or through NPC ‘Eckert’ in Albion.</p><p class="bb_paragraph">- Entry Requirements</p><p class="bb_paragraph">ㄴ Reach Mastery Rank 18</p><p class="bb_paragraph">ㄴ Meet the required Arche Activity</p><p class="bb_paragraph">ㆍ All Bounty Operations: 81580</p><p class="bb_paragraph">ㆍ You cannot start a Public Operation if your Arche Activity is below the required level.</p><p class="bb_paragraph">ㆍ Private Operations can still be started even if your Arche Activity is below the required level.</p><p class="bb_paragraph">ㄴ A different High-risk Hostile is available for tracking each weekday, and each Hostile has designated Descendants who can be deployed against.</p><p class="bb_paragraph">- Rewards</p><p class="bb_paragraph">ㄴ You will receive Completion Rewards upon completing an operation, and a Sync Loot will be summoned at a specific location.</p><p class="bb_paragraph">ㆍ Completion Rewards: 8 Superconductive Cooling Units, 36 Collectible Coins</p><p class="bb_paragraph">ㆍ There are no rewards for defeating monsters in Bounty Operations.</p><p class="bb_paragraph">ㆍ The summoned Sync Loot can be opened with a Vulgus Bio Data Chip to obtain rewards.</p><p class="bb_paragraph">ㆍ 'Vulgus Bio Data Chip' can be held up to a maximum of 10.</p><p class="bb_paragraph">ㆍ Vulgus Bio Data Chips can be obtained randomly in Onslaught Mode and by completing missions via Support Other Infiltration Operations in the Axion Plains.</p><p class="bb_paragraph">ㆍ Each item in the Sync Loot Reward pool can be obtained separately based on specific drop rates.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Reward Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Chance</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Trigger Module Selection Box</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">4%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Superconductive Cooling Unit</p></div><div class="bb_table_td"><p class="bb_paragraph">1,000</p></div><div class="bb_table_td"><p class="bb_paragraph">5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Trigger Module Selection Box</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div><div class="bb_table_td"><p class="bb_paragraph">10%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Superconductive Cooling Unit</p></div><div class="bb_table_td"><p class="bb_paragraph">500</p></div><div class="bb_table_td"><p class="bb_paragraph">10%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Trigger Module Selection Box</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div><div class="bb_table_td"><p class="bb_paragraph">36%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Superconductive Cooling Unit</p></div><div class="bb_table_td"><p class="bb_paragraph">200</p></div><div class="bb_table_td"><p class="bb_paragraph">50%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Trigger Module Selection Box</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Superconductive Cooling Unit</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Attribute Ancestors Module Loot<br>for each High-risk Hostile</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold</p></div><div class="bb_table_td"><p class="bb_paragraph">1300000</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kuiper Shards</p></div><div class="bb_table_td"><p class="bb_paragraph">100,000</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Collectible Coin</p></div><div class="bb_table_td"><p class="bb_paragraph">200</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div></div><p class="bb_paragraph">ㆍ Attribute Ancestors Module Loot contents</p><p class="bb_paragraph">ㆍ Ancestors Module Loot A: Fire</p><p class="bb_paragraph">ㆍ Ancestors Module Loot B: Chill</p><p class="bb_paragraph">ㆍ Ancestors Module Loot C: Toxic</p><p class="bb_paragraph">ㆍ Ancestors Module Loot D: Electric</p><p class="bb_paragraph">ㆍ Ancestors Module Loot E: Non-Attribute</p><p class="bb_paragraph">- How It Works</p><p class="bb_paragraph">ㄴ The mission route in each zone changes every time you enter.</p><p class="bb_paragraph">ㄴ The Descendant must interact with Residual Tracking Energy to track down and eliminate a fleeing High-risk Hostile.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>High-risk Hostile</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Deployable Weekdays</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Deployable Descendants</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Required Arche Activity</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Resurrected Immortality Obliviant</p></div><div class="bb_table_td"><p class="bb_paragraph">Mon/Sat/Sun</p></div><div class="bb_table_td"><p class="bb_paragraph">Fire Descendants</p></div><div class="bb_table_td"><p class="bb_paragraph">81580</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Seudo Engulfed by Madness</p></div><div class="bb_table_td"><p class="bb_paragraph">Tue/Sat/Sun</p></div><div class="bb_table_td"><p class="bb_paragraph">Chill Descendants</p></div><div class="bb_table_td"><p class="bb_paragraph">81580</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Soul Reaper Gruncah</p></div><div class="bb_table_td"><p class="bb_paragraph">Wed/Sat/Sun</p></div><div class="bb_table_td"><p class="bb_paragraph">Toxic Descendants</p></div><div class="bb_table_td"><p class="bb_paragraph">81580</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Plaudia the Gnawing Calamity</p></div><div class="bb_table_td"><p class="bb_paragraph">Thu/Sat/Sun</p></div><div class="bb_table_td"><p class="bb_paragraph">Electric Descendants</p></div><div class="bb_table_td"><p class="bb_paragraph">81580</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hungry Abyss Scarab</p></div><div class="bb_table_td"><p class="bb_paragraph">Fri/Sat/Sun</p></div><div class="bb_table_td"><p class="bb_paragraph">Non-Attribute Descendants</p></div><div class="bb_table_td"><p class="bb_paragraph">81580</p></div></div></div><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>Axium Mining</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/7a572a7646d5e7ed97d53fea4458f42cc4894260.png"><b>(1) Introduction</b></p><p class="bb_paragraph">- Added a new field mission, Axium Mining, to the Axion Plains.</p><p class="bb_paragraph">- Spawn Cycle</p><p class="bb_paragraph">ㄴ With the addition of Axium Mining, the spawn cycle for the existing Void Axium has been changed.</p><p class="bb_paragraph">ㄴ Axium Mining and Void Axium will spawn alternately.</p><p class="bb_paragraph">- Spawn Location</p><p class="bb_paragraph">ㄴ Axium Mining spawns at only one of six locations in the Axion Plains.</p><p class="bb_paragraph">- How to Play</p><p class="bb_paragraph">ㄴ Descendants must interact with an Axium Stabilizer to start the mission and secure Axium ore after defeating the Vulgus that appear.</p><p class="bb_paragraph">ㄴ After completing the mission, rewards can be obtained by interacting with the Stabilizer.</p><p class="bb_paragraph">ㄴ Descendants who did not participate in the mission can also interact with the Stabilizer to obtain the rewards.</p><p class="bb_paragraph">- Upon defeating the Commander monster</p><p class="bb_paragraph">ㄴ Specially Treated Alloy</p><p class="bb_paragraph">ㆍ Can obtain between 4 and 8</p><p class="bb_paragraph">ㆍ Low chance to obtain 900</p><p class="bb_paragraph">ㄴ Insulating Nut</p><p class="bb_paragraph">ㆍ Can obtain between 2 and 4</p><p class="bb_paragraph">ㆍ Low chance to obtain 450</p><p class="bb_paragraph">ㄴ Alloy Bearing</p><p class="bb_paragraph">ㆍ Can obtain 1</p><p class="bb_paragraph">ㆍ Low chance to obtain 150</p><p class="bb_paragraph">ㄴ High Conductivity Wire</p><p class="bb_paragraph">ㆍ Can obtain 1</p><p class="bb_paragraph">ㆍ Low chance to obtain 150</p><p class="bb_paragraph">- Mission completion rewards</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Type</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Specially Treated Alloy</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Insulating Nut</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Alloy Bearing</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>High Conductivity Wire</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Quantity</p></div><div class="bb_table_td"><p class="bb_paragraph">108</p></div><div class="bb_table_td"><p class="bb_paragraph">54</p></div><div class="bb_table_td"><p class="bb_paragraph">18</p></div><div class="bb_table_td"><p class="bb_paragraph">18</p></div></div></div><p class="bb_paragraph">- Object interaction rewards</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Type</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Specially Treated Alloy</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Insulating Nut</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Alloy Bearing</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>High Conductivity Wire</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Quantity</p></div><div class="bb_table_td"><p class="bb_paragraph">180</p></div><div class="bb_table_td"><p class="bb_paragraph">90</p></div><div class="bb_table_td"><p class="bb_paragraph">30</p></div><div class="bb_table_td"><p class="bb_paragraph">30</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>New Descendant: Ultimate Esiemo</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/1243a7b8c22e38be49fd9744ad6d14cb0b931c70.png">- Added a new Ultimate Descendant, Ultimate Esiemo.</p><p class="bb_paragraph">- 2 new Transcendent Modules of Ultimate Esiemo have been added.</p><p class="bb_paragraph">ㄴ Skill Module 1: Rampaging Mad Bomber</p><p class="bb_paragraph">ㆍ Damage dealt increases proportionally to Max Shield.</p><p class="bb_paragraph">ㆍ Fires a Sticky Bomb at the target that attacked Esiemo.</p><p class="bb_paragraph">ㆍ Taunts nearby enemies and rapidly restores Esiemo's shield.</p><p class="bb_paragraph">ㆍ When attacking with a melee weapon, you can attach a Sticky Bomb to the target.</p><p class="bb_paragraph">ㄴ Skill Module 2: Explosion Maestro</p><p class="bb_paragraph">ㆍ Sticky Bombs explode immediately upon contact with terrain or an object.</p><p class="bb_paragraph">ㆍ Detonating the Sticky Bombs after attaching the maximum number of them significantly increases explosion damage.</p><p class="bb_paragraph">ㆍ Doubles the number of Sticky Bombs attached to a target.</p><p class="bb_paragraph">ㄴ The two Transcendent Modules exclusive to Ultimate Esiemo each has a 5% chance to drop upon completing the Infiltration Operation "Exposed Underwater Base."</p><p class="bb_paragraph">ㄴ Equipping Esiemo or Ultimate Esiemo activates Esiemo's Descendant Exclusive Quest.</p><p class="bb_paragraph">ㄴ Completing Esiemo's exclusive quest rewards you with the following:</p><p class="bb_paragraph">ㆍ Chest Attachment "Fan Letters from Soldiers"</p><p class="bb_paragraph">ㆍ 100 Rare Basic Material "Dimensional Spectral Prism" (enough to research 1 Ultimate Esiemo material)</p><p class="bb_paragraph">ㆍ The Dimensional Spectral Prisms required to craft Ultimate Esiemo and Whirlwind can be obtained by defeating the Commanders in the Infiltration Operation "Exposed Underwater Base" and Sigma Sector "Isolated Desert (High-risk Difficulty)."</p><p class="bb_paragraph">ㆍ Infiltration Operation "Exposed Underwater Base"</p><p class="bb_paragraph">ㆍ Can obtain between 5 and 9</p><p class="bb_paragraph">ㆍ A small chance to obtain between 36 and 66</p><p class="bb_paragraph">ㆍ Sigma Sector "Isolated Desert (High-risk Difficulty)"</p><p class="bb_paragraph">ㆍ Can obtain between 2 and 4 from each of the 2 Commanders</p><p class="bb_paragraph">ㆍ A small chance to obtain between 10 and 20</p><p class="bb_paragraph">- The blueprints required to craft Ultimate Esiemo can be obtained from Amorphous Material Pattern: Ultimate Esiemo.</p><p class="bb_paragraph">ㄴ Amorphous Material Pattern: Ultimate Esiemo has a 30% chance to drop upon completing the Infiltration Operation "Exposed Underwater Base."</p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>New Colossus "Defiler"</b></p><p class="bb_paragraph">- The Void Intercept Battle: Abyss/Challenge leaderboards have been changed to "Defiler."</p><p class="bb_paragraph">ㄴ To intercept the Defiler, you must reach Mastery Rank 18 and complete the quest "The Most Powerful Colossus."</p><p class="bb_paragraph">- The Defiler is a Toxic-attributed Colossus.</p><p class="bb_paragraph">- It creates Abyss Symbionts to strengthen itself.</p><p class="bb_paragraph">ㄴ Abyss Symbionts are susceptible to Electrocution effects.</p><p class="bb_paragraph">- When it enters the Void Reflux mode, it charges in like a bull.</p><p class="bb_paragraph">- In the Void Reflux mode on Challenge difficulty, it is important to find terrain that is unaffected by poison.</p><p class="bb_paragraph">- Rather than normal attacks, actively utilize attacks that use Electric, the attribute that the Defiler is vulnerable to.</p><p class="bb_paragraph">- Leaderboards</p><p class="bb_paragraph">ㄴ The Void Intercept Battle: Abyss/Challenge leaderboard have been changed to "Defiler."</p><p class="bb_paragraph">ㄴ The Void Erosion Purge: Challenge and Void Intercept Battle: Abyss/Challenge leaderboards will be active during the following period.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Leaderboard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Period</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Erosion Purge: Challenge</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 05.21.2026 (Thu) maintenance - 2026.08.20 (Thu) 00:19:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Intercept Battle: Abyss/Challenge "Defiler"</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 05.21.2026 (Thu) maintenance - 2026.06.18 (Thu) 00:19:59 PDT</p></div></div></div><p class="bb_paragraph">- Void Erosion Purge: Challenge and Void Intercept Battle: Challenge leaderboards' ranking reward conditions, recipients, and rewards are the same as for the previous leaderboards, and the period of use for medals will be announced at the time they are awarded.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Arche Activity</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/d69d87f67b499361be47ef5403d375da6f63efa6.png">- Implemented the Arche Activity system, which indicates the growth level of each equipment.</p><p class="bb_paragraph">- Checking Arche Activity</p><p class="bb_paragraph">ㄴ You can check your Arche Activity in your Inventory.</p><p class="bb_paragraph">ㆍ You can check your Descendant's Arche Activity in the Descendant UI.</p><p class="bb_paragraph">ㆍ You can check your weapon's Arche Activity in the weapon tooltip or the Weapon Details UI.</p><p class="bb_paragraph">ㆍ You can check your Reactor's Arche Activity in the Reactor tooltip.</p><p class="bb_paragraph">ㆍ You can check your External Components' Arche Activity in the External Component tooltip.</p><p class="bb_paragraph">ㆍ However, the Arche Activity of set options is directly reflected in the Total Arche Activity and cannot be checked in the tooltip.</p><p class="bb_paragraph">ㆍ You can check your Fellow's Arche Activity in the Fellow UI.</p><p class="bb_paragraph">ㄴ You can check the Arche Activity of your party members on the Party screen.</p><p class="bb_paragraph">- Use of Arche Activity</p><p class="bb_paragraph">ㄴ Arche Activity is used as a mandatory entry requirement that must be met to play certain high-difficulty content.</p><p class="bb_paragraph">ㆍ It is not applied as an entry requirement for every content, only selectively for certain content that requires a prior setup for the Descendant.</p><p class="bb_paragraph">ㄴ You cannot start a Public Operation if the Arche Activity requirement is not met.</p><p class="bb_paragraph">ㆍ When playing in a party, the Party Leader can only start a Public Operation if all party members meet the Arche Activity requirement.</p><p class="bb_paragraph">ㆍ You can start a Private Operation even if the Arche Activity requirement is not met.</p><p class="bb_paragraph">- Arche Activity Calculation</p><p class="bb_paragraph">ㄴ Total Arche Activity</p><p class="bb_paragraph">ㆍ Total Arche Activity is the sum of the Arche Activity values of the Descendant, Weapon, Reactor, External Components, and Fellow in use.</p><p class="bb_paragraph">ㆍ If two or more weapons are equipped, only the weapon with the highest Arche Activity is included in the Total Arche Activity calculation.</p><p class="bb_paragraph">ㆍ The Arche Activity of each equipment is the sum of the Arche Activity values of the growth elements that make up that equipment.</p><p class="bb_paragraph">ㄴ Descendants</p><p class="bb_paragraph">ㆍ Ultimate Status: The Arche Activity of an Ultimate Descendant is higher than that of a normal Descendant.</p><p class="bb_paragraph">ㆍ Descendant Level: Arche Activity increases as the level rises. It does not decrease if the level is reset due to assigning a module socket type.</p><p class="bb_paragraph">ㆍ Descendant Modules: Calculation is based on normal modules, Trigger Modules, and Ancestors Modules, but skill modules and sub modules are not included.</p><p class="bb_paragraph">ㆍ Normal Modules: Arche Activity increases as the enhancement level rises. All fully enhanced modules have the same Arche Activity. The type and tier of normal modules do not affect Arche Activity.</p><p class="bb_paragraph">ㆍ Trigger Modules: The higher the option tier, the higher the Arche Activity. If there are two or more options, the average value is applied. The type of Trigger Modules does not affect Arche Activity.</p><p class="bb_paragraph">ㆍ Ancestors Modules: All Ancestors Modules have the same Arche Activity. The type and tier of Ancestors Modules do not affect Arche Activity.</p><p class="bb_paragraph">ㆍ Arche Tuning: Calculation is based solely on the cost of node activations. Mutant Cells do not affect Arche Activity.</p><p class="bb_paragraph">ㆍ Inversion Reinforcements: Since these are reset every season, these are not included in the Arche Activity calculation.</p><p class="bb_paragraph">ㄴ Weapons</p><p class="bb_paragraph">ㆍ Weapon Tier: The higher the weapon tier, the higher the Arche Activity.</p><p class="bb_paragraph">ㆍ Weapon Level: Arche Activity increases as the level rises.</p><p class="bb_paragraph">ㆍ Weapon Modules: Arche Activity increases as the enhancement level rises. All fully enhanced modules have the same Arche Activity.</p><p class="bb_paragraph">ㆍ Weapon Options: The higher the option tier, the higher the Arche Activity. If the option tier is lost due to a Weapon Level Transmission, Arche Activity is calculated as 0.</p><p class="bb_paragraph">ㆍ Unique Abilities: Arche Activity increases as the enhancement level of the Ultimate Weapon's Unique Ability rises.</p><p class="bb_paragraph">ㆍ Core Options: The higher the level of the Core used and the tier of the Core options applied, the higher the Arche Activity.</p><p class="bb_paragraph">ㄴ Reactors</p><p class="bb_paragraph">ㆍ Reactor Tier: The higher the Reactor tier, the higher the Arche Activity.</p><p class="bb_paragraph">ㆍ Reactor Level: Arche Activity increases as the level rises.</p><p class="bb_paragraph">ㆍ Enhancement Level: Arche Activity increases as the Reactor's enhancement level rises.</p><p class="bb_paragraph">ㆍ Reactor Options: The higher the option tier, the higher the Arche Activity.</p><p class="bb_paragraph">ㄴ External Components</p><p class="bb_paragraph">ㆍ External Component Tier: Arche Activity of External Components is the same regardless of the tier.</p><p class="bb_paragraph">ㆍ External Component Level: Arche Activity increases as the External Component's level rises.</p><p class="bb_paragraph">ㆍ External Component Options: The higher the option tier, the higher the Arche Activity.</p><p class="bb_paragraph">ㆍ Core Options: The higher the level of the Core used and the tier of the Core options applied, the higher the Arche Activity.</p><p class="bb_paragraph">ㆍ Set Options</p><p class="bb_paragraph">ㆍ Arche Activities of 2-piece set options and 4-piece set options are the same.</p><p class="bb_paragraph">ㆍ For External Component sets without a 2-piece set option effect, the Arche Activity of the 4-piece set option effects is set to double.</p><p class="bb_paragraph">ㄴ Fellows</p><p class="bb_paragraph">ㆍ Fellow Tier: Fellows do not have tiers and are assigned a default Arche Activity value.</p><p class="bb_paragraph">ㆍ Fellow Level: Arche Activity increases as the Fellow's level rises.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Weapon</b></p><p class="bb_paragraph">- Added 2 new Ultimate Weapons.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Weapon Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Types</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Description</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Whirlwind</p></div><div class="bb_table_td"><p class="bb_paragraph">Tactical Rifle/Special Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph">- Unique Ability: Wind Snare</p><p class="bb_paragraph">ㄴ After firing a certain number of times, the next shot fired is a Turbulence.</p><p class="bb_paragraph">ㄴ Firing a Turbulence grants Updraft to self, and the Turbulence creates a Wind Snare at the location it hits.</p><p class="bb_paragraph">- Updraft increases your Jump while in effect.</p><p class="bb_paragraph">ㄴ Wind Snare grants Updraft to allies within range, and inflicts damage and Air Resistance on enemies at fixed intervals.</p><p class="bb_paragraph">ㆍ Air Resistance decreases Movement Speed.</p><p class="bb_paragraph">ㄴ If a Wind Snare is created at the location of an existing Wind Snare, the two Wind Snares stack to expand in range and deal increased damage at reduced damage intervals.</p><p class="bb_paragraph">ㄴ If a Turbulence hits a Wind Snare stacked to the maximum, a Gust is created that deals damage to targets within range.</p><p class="bb_paragraph">ㄴ If an additional Wind Snare is created beyond max stacks, the Wind Snare with the shortest remaining duration is removed</p><p class="bb_paragraph">and a Down Burst is triggered that deals damage to targets within range.</p><p class="bb_paragraph">- The blueprints required to craft the Whirlwind can be obtained from Amorphous Material Pattern: Whirlwind.  </p><p class="bb_paragraph">ㄴ Amorphous Material Pattern: Whirlwind has a 30% to drop upon completing the Exposed Underwater Base or a Sigma Sector - Isolated Desert (High-risk Difficulty) missions.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Frenzied Locomotive</p></div><div class="bb_table_td"><p class="bb_paragraph">Machine Gun/General Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph">- Unique Ability: Sprint Instinct</p><p class="bb_paragraph">ㄴ Firing applies Preheating, and shots are fired once Preheating is completed.</p><p class="bb_paragraph">ㄴ Each shot grants Unleashed Frenzy and increases the Overheat Gauge.</p><p class="bb_paragraph">ㆍ Unleashed Frenzy increases Multi-Hit Chance per stack.</p><p class="bb_paragraph">ㄴ When fired from the ground, it deals additional damage proportional to the number of Unleashed Frenzy stacks.</p><p class="bb_paragraph">ㄴ The Overheat Gauge decreases when certain conditions are met, and when the gauge reaches its maximum, the effect changes to Frenzy Halt.</p><p class="bb_paragraph">ㆍ While is Frenzy Halt is active, the weapon cannot be fired during cooldown.</p><p class="bb_paragraph">- Frenzied Locomotive can be earned as a Battle Pass reward.</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Modules</b></p><p class="bb_paragraph"><b>(1) Trigger Modules</b></p><p class="bb_paragraph">- 3 new Trigger Modules have been added.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Module Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Effect</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Explosive Aesthetics</p></div><div class="bb_table_td"><p class="bb_paragraph">- When using an Explosive Projectile type skill, grants Inspiration Explosion to self.</p><p class="bb_paragraph">- While Inspiration Explosion is active, using a Clash type skill generates bombs proportional to Inspiration Explosion stacks.</p><p class="bb_paragraph">- When Inspiration Explosion reaches max stacks, it changes to Finale. While Finale is active, attacking enemies with Clash type skills deal massive damage.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Infiltration Mechanism</p></div><div class="bb_table_td"><p class="bb_paragraph">- When attacking while using a Status Conversion type skill, inflicts Interfusion on the target.</p><p class="bb_paragraph">- When attacking a target inflicted with Interfusion using a Ground DoT type skill, deals damage to the target.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Current Bonding</p></div><div class="bb_table_td"><p class="bb_paragraph">- Dealing damage with Normal AoE type skills to a Colossus/Commander/Tyrant within an area grants Current Bonding.</p><p class="bb_paragraph">- The Current Bonding effect is removed when the enemy is too far away, and damaging a target inflicted with Current Bonding using a Tracking Projectile type skill</p><p class="bb_paragraph">deals additional Electric skill damage.</p><p class="bb_paragraph">- Grants Electric Snare to self proportional to the Current Bonding duration. Electric Snare increases Electric Skill Power proportional to its stacks.</p></div></div></div><p class="bb_paragraph">- Upon completing an Infiltration Operation - Exposed Underwater Base mission, there is a 10% chance to obtain a Trigger Module Loot I, which contains one of three new Trigger Modules.</p><p class="bb_paragraph">- Changed the acquirable content reward from the Trigger Module Selection Box to Trigger Module Selection Box E.</p><p class="bb_paragraph">ㄴ Trigger Module Selection Box E</p><p class="bb_paragraph">ㆍ This selection box contains 31 existing Trigger Module Selection Box components plus 3 new Trigger Modules.</p><p class="bb_paragraph">ㆍ Reward-granting content: Axion Plains, Wall Crasher, Void Vessel Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, 'Bounty Operation</p><p class="bb_paragraph">- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."</p><p class="bb_paragraph">ㄴ Guaranteed rewards</p><p class="bb_paragraph">ㆍ (Before) Acquire 5 of 31 Trigger Module types</p><p class="bb_paragraph">ㆍ (After) Acquire 5 of 34 Trigger Module types</p><p class="bb_paragraph">ㄴ Trigger Module rewards obtained at a low chance</p><p class="bb_paragraph">ㆍ (Before) Acquire 1 of each of 31 Trigger Module types, for a total of 31</p><p class="bb_paragraph">ㆍ (After) Acquire 1 of each of 34 Trigger Module types, for a total of 34</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Transcendent Modules</b></p><p class="bb_paragraph">- 2 new Transcendent Modules of Ines have been added.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Module Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Effect</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Plasma Condensation</p></div><div class="bb_table_td"><p class="bb_paragraph">- Current becomes stackable, dealing powerful single-target damage at max stacks.</p><p class="bb_paragraph">- Using Charge Concentration enables charging, and additional stacks are granted based on charging time.</p><p class="bb_paragraph">- Using Discharge grants additional stacks based on charging time.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Plasma Bullet</p></div><div class="bb_table_td"><p class="bb_paragraph">- Attacking a Conductor target deals additional damage proportional to your MP.</p><p class="bb_paragraph">- While Induced Current is active, there is a chance to consume a stack to fire Induced Current at an enemy.</p><p class="bb_paragraph">- Using Lightning Conductor grants a buff to yourself.</p><p class="bb_paragraph">- Using Tracking Prey generates plasma and allows you to move forward quickly.</p></div></div></div><p class="bb_paragraph">- 2 new Ines Transcendent Modules can be obtained through the following:</p><p class="bb_paragraph">ㄴ Void Vessel (Hard) Assumed Bridge Zone Completion Reward</p><p class="bb_paragraph">ㄴ Combining modules</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Vehicles Enhancement System "Vehicle Mod Frames"</b></p><p class="bb_paragraph">- Added Vehicle Mod Frames, which grant additional effects to Vehicles.</p><p class="bb_paragraph">ㄴ Vehicle Mod Frames can be equipped in the Main Slot and Sub Slots.</p><p class="bb_paragraph">ㄴ Mod Frames are unlocked based on the Vehicle's level.</p><p class="bb_paragraph">- Increased the level cap for Vehicles to 20.</p><p class="bb_paragraph">- Materials and currency required per enhancement level <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3447859" target="_blank" rel=" noopener">\[Details]</a></p><p class="bb_paragraph">- Mod Frame List <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3447859" target="_blank" rel=" noopener">\[Details]</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>New Main Quest</b></p><p class="bb_paragraph">- The <s03 ep04> main quest has been added, featuring the aftermath of the Descendant Corps' desperate struggle to rescue Alpha and their preparations for the upcoming final battle.</s03></p><p class="bb_paragraph">ㄴ The <s03 ep04> main quest is available after completing the <s03 ep02> main quest.</s03></s03></p><p class="bb_paragraph">- The starting conditions for the <s02 ep02> main quest have been changed.</s02></p><p class="bb_paragraph">ㄴ After the update, you can proceed the <s03 ep01> main quests only after completing the "Brief Pause in Steps" quest.</s03></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Descendant Rebalance/Improvements</b></p><p class="bb_paragraph"><b>(1) Valby/Ultimate Valby</b></p><p class="bb_paragraph">- Improved the usability and performance of the following skills:</p><p class="bb_paragraph">- Common Changes</p><p class="bb_paragraph">ㄴ All Skills</p><p class="bb_paragraph">ㆍ Skill DMG increases proportionally to MP.</p><p class="bb_paragraph">ㄴ Damage Increase: MP x 0.308</p><p class="bb_paragraph">ㄴ Max Increase: 200%</p><p class="bb_paragraph">ㄴ Water Intake</p><p class="bb_paragraph">ㆍ If the skill hits the required number of times, it creates a Splash at the hit enemy's location, dealing damage to the enemy.</p><p class="bb_paragraph">ㄴ Damage: 268%</p><p class="bb_paragraph">ㄴ Bubble Bullet</p><p class="bb_paragraph">ㆍ Changed the Bubble Bullet to bounce off enemies while tracking them instead of bouncing off terrain.</p><p class="bb_paragraph">ㆍ Creates a Puddle beneath an enemy each time it bounces off them.</p><p class="bb_paragraph">ㄴ Damage: 1056%</p><p class="bb_paragraph">ㄴ Explosion Damage: 845.1% → 609.2%</p><p class="bb_paragraph">ㄴ Puddle Continuous Damage: 139.5% → 172.8%</p><p class="bb_paragraph">ㄴ Plop Plop</p><p class="bb_paragraph">ㆍ Changed the speed of entering the Puddle.</p><p class="bb_paragraph">ㆍ Entering a Puddle puts Valby in the Submerge state, which has the same effect as Concealment.</p><p class="bb_paragraph">ㆍ Valby will now deal damage when popping out from the Puddle.</p><p class="bb_paragraph">ㄴ Damage: 1649%</p><p class="bb_paragraph">ㄴ Puddle Continuous Damage: 223% → 172.8%</p><p class="bb_paragraph">ㄴ Clean Up</p><p class="bb_paragraph">ㆍ Valby will now deal damage when colliding with an enemy while Clean Up is active.</p><p class="bb_paragraph">ㆍ Improved the Clean Up skill to allow using other skills while Clean Up is active.</p><p class="bb_paragraph">ㆍ Changed the skill animation for Clean Up.</p><p class="bb_paragraph">ㄴ Damage on Collision: 942%</p><p class="bb_paragraph">ㄴ Waterway Continuous Damage: 172.%</p><p class="bb_paragraph">ㄴ Laundry Bomb</p><p class="bb_paragraph">ㆍ Laundry Bomb Continuous Damage: 104% → 138.4%</p><p class="bb_paragraph">- Module Changes</p><p class="bb_paragraph">ㄴ Water Play</p><p class="bb_paragraph">ㆍ Continuous Damage: 613.4% → 332%</p><p class="bb_paragraph">ㄴ Supply Moisture</p><p class="bb_paragraph">ㆍ Removed the increases to Skill Critical Hit Rate and Skill Duration while on water.</p><p class="bb_paragraph">ㆍ Attacking a target inflicted with Laundry applies Detergent Drop to the enemy. Hitting a target inflicted with Detergent Drop deals damage with an increased Firearm Critical Hit Damage.</p><p class="bb_paragraph">ㄴ Firearm Critical Hit Damage Increase: 50%</p><p class="bb_paragraph">ㄴ Bubble</p><p class="bb_paragraph">ㆍ Changed the existing Clean Up skill to the Bubble skill.</p><p class="bb_paragraph">ㆍ Using this skill grants Bubble. While the Bubble effect is active, attacking an enemy inflicted with Laundry changes the Laundry effect to Washing.</p><p class="bb_paragraph">Attacking a target inflicted with the Washing effect using a firearm deals AoE damage based on Skill Power.</p><p class="bb_paragraph">ㄴ Trigger Rate: 30%</p><p class="bb_paragraph">ㄴ Range: 6m</p><p class="bb_paragraph">ㄴ AoE Damage: 1784%</p><p class="bb_paragraph">ㄴ This effect is not triggered by the firearm's Unique Ability.</p><p class="bb_paragraph">ㆍ The Washing effect is treated as identical to the Laundry effect.</p><p class="bb_paragraph">ㄴ Laundry Explosion</p><p class="bb_paragraph">ㆍ The existing Laundry Bomb skill has been changed.</p><p class="bb_paragraph">ㆍ Using the skill equips Valby's Unique Weapon, and projectiles from the weapon deals AoE damage and creates a Puddle at the point of impact. Enemies damaged are inflicted with Washing.</p><p class="bb_paragraph">ㄴ AoE Damage: 1576%</p><p class="bb_paragraph">ㄴ Continuous Damage: 107%</p><p class="bb_paragraph">ㄴ Spiral Tidal Wave</p><p class="bb_paragraph">ㆍ Removed the existing Spiral Tidal Wave projectile.</p><p class="bb_paragraph">ㆍ Changed the existing Water Intake so that Skill DMG no longer increases proportionally to MP.</p><p class="bb_paragraph">ㆍ Spiral Tidal Wave</p><p class="bb_paragraph">ㄴ Changed the existing Water Intake skill to Spiral Tidal Wave.</p><p class="bb_paragraph">ㄴ While on water, Valby's Skill Critical Hit Rate and Skill Duration increase.</p><p class="bb_paragraph">: Skill Critical Hit Rate Increase: 20%</p><p class="bb_paragraph">: Skill Duration Increase: 10%</p><p class="bb_paragraph">ㄴ When Valby deals Skill Critical Hit damage to an enemy inflicted with Laundry, a Spiral Tidal Wave is created at the enemy's location and deals damage to the enemy.</p><p class="bb_paragraph">: Max Spawned: 4</p><p class="bb_paragraph">: Damage: 184%</p><p class="bb_paragraph">ㄴ Singing Water</p><p class="bb_paragraph">ㆍ Laundry</p><p class="bb_paragraph">ㄴ Changed Laundry to a stackable effect.</p><p class="bb_paragraph">ㄴ Max Stacks: 50</p><p class="bb_paragraph">ㆍ Singing Water</p><p class="bb_paragraph">ㄴ Removed the existing taunt by the Bubble.</p><p class="bb_paragraph">ㄴ Singing Water fires forward and inflicts Laundry with every hit. It deals additional damage proportional to the number of the enemy's Laundry stacks.</p><p class="bb_paragraph">: Damage: 617%</p><p class="bb_paragraph">: Damage per Stack: 9%</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Esiemo</b></p><p class="bb_paragraph">- Adjusted the performance of the following skills.</p><p class="bb_paragraph">- Common Changes</p><p class="bb_paragraph">ㄴ Skill damage increases proportionally to Shield.</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.65%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 195%</p><p class="bb_paragraph">ㄴ Time Bomb</p><p class="bb_paragraph">ㆍ Adjusted the skill's rapid-fire rate.</p><p class="bb_paragraph">ㄴ 0.5s → 0.3s</p><p class="bb_paragraph">ㆍ Added a Full Barrage feature.</p><p class="bb_paragraph">ㄴ When used while aiming a firearm or with a Melee Weapon equipped, all currently held bombs are fired at once.</p><p class="bb_paragraph">ㄴ Blast</p><p class="bb_paragraph">ㆍ Reduced the reaction time of explosives.</p><p class="bb_paragraph">ㄴ 0.8s → 0.3s (0.5s reduction)</p><p class="bb_paragraph">ㄴ Arche Explosion</p><p class="bb_paragraph">ㆍ Reduced running duration.</p><p class="bb_paragraph">ㄴ 10s → 5s</p><p class="bb_paragraph">ㆍ Reduced the minimum interval between small explosions caused by collisions.</p><p class="bb_paragraph">ㄴ 2s → 0.6s</p><p class="bb_paragraph">ㆍ Madness effect</p><p class="bb_paragraph">ㄴ Removed the 10% DEF reduction.</p><p class="bb_paragraph">ㄴ Adventitious Habit</p><p class="bb_paragraph">ㆍ Removed the feature that reduced passive skill cooldowns when using active skills.</p><p class="bb_paragraph">- Time Bomb</p><p class="bb_paragraph">ㄴ Stack Cooldown: 13.5s → 12s</p><p class="bb_paragraph">ㄴ Damage: 2129.7% → 2536%</p><p class="bb_paragraph">- Guided Landmine</p><p class="bb_paragraph">ㄴ Damage: 5185.3% → 6406%</p><p class="bb_paragraph">- Adventitious Habit</p><p class="bb_paragraph">ㄴ Cooldown: 60s → 30s</p><p class="bb_paragraph">- Transcendent Module: Cluster Bomb</p><p class="bb_paragraph">ㄴ Cluster Bomb</p><p class="bb_paragraph">ㆍ Expanded the spread range of Cluster Bomb.</p><p class="bb_paragraph">ㆍ Increased the number of Explosives.</p><p class="bb_paragraph">ㄴ 3 → 4</p><p class="bb_paragraph">ㆍ Damage</p><p class="bb_paragraph">ㄴ 1351.1% → 1914%</p><p class="bb_paragraph">- Transcendent Module: Explosive Propaganda</p><p class="bb_paragraph">ㄴ Explosive Propaganda</p><p class="bb_paragraph">ㆍ Max Stacks: 2 → 3</p><p class="bb_paragraph">ㆍ Max Spawned: 2 → 3</p><p class="bb_paragraph">ㆍ Increased the stats of Explosive Propaganda summons.</p><p class="bb_paragraph">ㄴ HP: 100% → 135%</p><p class="bb_paragraph">ㄴ DEF: 100% → 130%</p><p class="bb_paragraph">- Transcendent Module: Creative Explosion</p><p class="bb_paragraph">ㄴ Creative Explosion</p><p class="bb_paragraph">ㆍ Cooldown: 40s → 32s</p><p class="bb_paragraph">ㆍ MP Cost: 80 → 70</p><p class="bb_paragraph">ㆍ Damage Increase per Bomb: 25.5% → 30%</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(3) Ines</b></p><p class="bb_paragraph">- Adjusted the performance of the following skills.</p><p class="bb_paragraph">- Common Changes</p><p class="bb_paragraph">ㄴ Passives</p><p class="bb_paragraph">ㆍ Assigned with an Arche type.</p><p class="bb_paragraph">ㆍ Removed the Critical Hit Rate damage multiplier for Dark Current.</p><p class="bb_paragraph">ㆍ Dark Current is affected by the enemy's DEF.</p><p class="bb_paragraph">- Default Skills</p><p class="bb_paragraph">ㄴ Passives</p><p class="bb_paragraph">ㆍ Assigned with the Tech Arche type.</p><p class="bb_paragraph">ㄴ Chain Lightning</p><p class="bb_paragraph">ㆍ Damage: 174.5% → 349.0%</p><p class="bb_paragraph">ㆍ Additional Damage to Enemies inflicted with Conductor: 43.6% → 87.2%</p><p class="bb_paragraph">ㄴ Lightning Conductor</p><p class="bb_paragraph">ㆍ Damage: 763.2% → 6105.6%</p><p class="bb_paragraph">ㆍ Additional Damage to Enemies inflicted with Conductor: 190.8% → 381.6%</p><p class="bb_paragraph">ㄴ Discharge</p><p class="bb_paragraph">ㆍ Damage: 3,684.0% → 16,504.3%</p><p class="bb_paragraph">ㆍ Additional Damage to Enemies inflicted with Conductor: 921.0% → 1,842.0%</p><p class="bb_paragraph">ㄴ Snare Hunter</p><p class="bb_paragraph">ㆍ Projectile Damage: 294.5% → 589.0%</p><p class="bb_paragraph">ㆍ Thunder Snare Continuous Damage: 39.3% → 78.6%</p><p class="bb_paragraph">ㆍ Current Coils Damage: 49.1% → 98.2%</p><p class="bb_paragraph">ㆍ Additional Damage to Enemies inflicted with Conductor: 12.3% → 24.6%</p><p class="bb_paragraph">- Transcendent Module: Plasma Ball</p><p class="bb_paragraph">ㄴ Passives</p><p class="bb_paragraph">ㆍ Assigned with the Tech Arche type.</p><p class="bb_paragraph">ㆍ Plasma Ball Duration: 60s → 30s</p><p class="bb_paragraph">ㆍ Plasma Barrier (New)</p><p class="bb_paragraph">ㄴ Deals AoE damage to nearby enemies for the duration of the Plasma Ball.</p><p class="bb_paragraph">ㄴ Damage: 3,036.0%</p><p class="bb_paragraph">ㄴ Chain Lightning</p><p class="bb_paragraph">ㆍ Changed the Arche type to Tech.</p><p class="bb_paragraph">ㆍ Damage: 174.5% → 349.0%</p><p class="bb_paragraph">ㆍ Additional Damage to Enemies inflicted with Conductor: 43.6% → 87.2%</p><p class="bb_paragraph">ㄴ Lightning Strike Smash (New)</p><p class="bb_paragraph">ㆍ Changed to a skill that deals explosion damage to nearby enemies upon use.</p><p class="bb_paragraph">ㆍ When held down to use, Ines teleports to the target location, dealing AoE damage and knocking down nearby enemies.</p><p class="bb_paragraph">ㄴ Damage: 16,992.3%</p><p class="bb_paragraph">ㄴ Explosion Damage: 6,237.0%</p><p class="bb_paragraph">ㄴ Additional Damage to Enemies inflicted with Conductor: 1,942.0%</p><p class="bb_paragraph">- Transcendent Module: Time of the Hunting Hounds</p><p class="bb_paragraph">ㄴ Floating Lightning</p><p class="bb_paragraph">ㆍ Damage: 174.5% → 349.0%</p><p class="bb_paragraph">ㆍ Additional Damage to Enemies inflicted with Conductor: 43.6% → 87.2%</p><p class="bb_paragraph">ㄴ Snare Acrobatics</p><p class="bb_paragraph">ㆍ Damage: 3,684.0% → 16,504.3%</p><p class="bb_paragraph">ㆍ Additional Damage to Enemies inflicted with Conductor: 921.0% → 1,842.0%</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Synchronization Value</b></p><p class="bb_paragraph">- Adjusted Synchronization Values for some Descendants.</p><p class="bb_paragraph">ㄴ Valby: 1.803 → 1.589</p><p class="bb_paragraph">ㄴ Esiemo: 1.904 → 1.643</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Content Improvements</b></p><p class="bb_paragraph"><b>(1) Content Completion Rewards and Research System Revamp</b></p><p class="bb_paragraph">- A new item 'Archive Shard' has been added.</p><p class="bb_paragraph">- Acquisition</p><p class="bb_paragraph">ㄴ Drops from Infiltration Operation (Hard Mode) and above</p><p class="bb_paragraph">ㄴ 'Archive Shard' does not drop from:</p><p class="bb_paragraph">ㆍ Field Mission (Normal, Hard), Sigma Sector (Normal), Assumed Bridge Zone (Normal), Void Erosion Purge, Void Intercept Battle, Wall Crasher, Void Axium, Breach Tracking</p><p class="bb_paragraph">ㆍ Onslaught Mode, Void Axium Mining, Bounty Operations (added after 5/21 (Thu) update)</p><p class="bb_paragraph">ㆍ Detailed acquisition locations for 'Archive Shard' can be checked via the 'Library' tab in the World Map (G) after the update.</p><p class="bb_paragraph">- Usage</p><p class="bb_paragraph">ㄴ Can substitute research materials for select Descendants and Ultimate Weapons</p><p class="bb_paragraph">Ex) When researching weapons, 'Archive Shard' can be used in place of Nano Tube, Synthetic Fiber, Polymer Syncytium, and Code</p><p class="bb_paragraph">ㄴ Can substitute Enhancement Materials for Weapons and Reactor</p><p class="bb_paragraph">- New Amorphous Materials have been added.</p><p class="bb_paragraph">ㄴ Previously available Amorphous Materials can no longer be obtained.</p><p class="bb_paragraph">ㄴ New Amorphous Materials have an equal drop rate for all components.</p><p class="bb_paragraph">ㄴ Existing Shape Stabilizers cannot be used on new Amorphous Materials.</p><p class="bb_paragraph">ㆍ However, they can still be used when opening existing Amorphous Materials.</p><p class="bb_paragraph">ㆍ Shape Stabilizers will be improved for use in the upcoming 'Forced Shaping' feature for Amorphous Materials.</p><p class="bb_paragraph">ㄴ Acquisition</p><p class="bb_paragraph">ㆍ Infiltration Operation: Hard, Void Vessel: Assumed Bridge Zone, Void Vessel: Medium-Sized Facility Zone, Sigma Sector, Axion Plains: Battlefield Missions, Axion Infiltration Operation (Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory)</p><p class="bb_paragraph">- Revamped the rewards for Infiltration Operations.</p><p class="bb_paragraph">- Common</p><p class="bb_paragraph">ㄴ Amorphous Materials that were previously obtainable are no longer available as content completion rewards.</p><p class="bb_paragraph">ㄴ Amorphous Material Pattern: Bunny, obtainable in Normal difficulty, will remain available.</p><p class="bb_paragraph">ㄴ Blueprints for Hailey can no longer be earned as content completion rewards.</p><p class="bb_paragraph">ㄴ In Hard Mode, the acquisition method for 'Shape Stabilizer' will change from Score Rewards to Completion Rewards, with the drop rate set to the highest rate previously available among Score Rewards.</p><p class="bb_paragraph">- Normal</p><p class="bb_paragraph">ㄴ Changed the completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Farming Zone</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">All Normal Infiltration Operations</p></div><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Energy Activator Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios - Old Mystery</p></div><div class="bb_table_td"><p class="bb_paragraph">Hagios Sheepdog Spiral Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios Sheepdog Code</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios: The Haven</p></div><div class="bb_table_td"><p class="bb_paragraph">Hagios Sheepdog Enhanced Cells</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios Sheepdog Stabilizer</p></div></div></div><p class="bb_paragraph">ㄴ Changed the First Clear Reward.</p><p class="bb_paragraph">ㆍ You can obtain 1 Crystallization Catalyst upon the first clear of an Infiltration Operation in any Normal difficulty field, excluding the Kingston field.</p><p class="bb_paragraph">- Hard</p><p class="bb_paragraph">ㄴ Increased the quantity of modules obtained from defeating monsters.</p><p class="bb_paragraph">ㄴ Changed the completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Farming Zone</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kingston</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Albion Cavalry Gun</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Sterile Land</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Malevolent</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Echo Swamp</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: EXCAVA</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Agna Desert</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Hammer and Anvil</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Fortress</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Clairvoyance</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vespers</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Nazeistra's Devotion</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">White-night Gulch</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: The Final Masterpiece</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Wave of Light</p></div></div></div><p class="bb_paragraph">ㄴ Changed the score rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Earned Score</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Low</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Medium</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>High</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10 Archive Shards</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10 Archive Shards</p></div><div class="bb_table_td"><p class="bb_paragraph">25%</p></div><div class="bb_table_td"><p class="bb_paragraph">50%</p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst Blueprint</p></div><div class="bb_table_td"><p class="bb_paragraph">6%</p></div><div class="bb_table_td"><p class="bb_paragraph">9%</p></div><div class="bb_table_td"><p class="bb_paragraph">12%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Energy Activator Blueprint</p></div><div class="bb_table_td"><p class="bb_paragraph">3%</p></div><div class="bb_table_td"><p class="bb_paragraph">4%</p></div><div class="bb_table_td"><p class="bb_paragraph">6%</p></div></div></div><p class="bb_paragraph">ㄴ Added rewards for defeating Named monsters.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Farming Zone</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kingston - Slumber Valley</p></div><div class="bb_table_td"><p class="bb_paragraph">Supernova External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kingston - Magister Lab</p></div><div class="bb_table_td"><p class="bb_paragraph">Slayer External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sterile Land - The Forgottense</p></div><div class="bb_table_td"><p class="bb_paragraph">Distorted Resolve External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sterile Land - Unknown Laboratory</p></div><div class="bb_table_td"><p class="bb_paragraph">Shield Enhancement External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vespers - The Shelter</p></div><div class="bb_table_td"><p class="bb_paragraph">Annihilation External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vespers - Sepulcher</p></div><div class="bb_table_td"><p class="bb_paragraph">HP Support External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Echo Swamp - The Chapel</p></div><div class="bb_table_td"><p class="bb_paragraph">Frozen Heart External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Echo Swamp - Seed Vault</p></div><div class="bb_table_td"><p class="bb_paragraph">Bravery Auxiliary External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Agna Desert - Caligo Ossuary</p></div><div class="bb_table_td"><p class="bb_paragraph">Hungry Sonic External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Agna Desert - The Asylum</p></div><div class="bb_table_td"><p class="bb_paragraph">Invader External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">White-night Gulch - Mystery's End</p></div><div class="bb_table_td"><p class="bb_paragraph">Active Volcano External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">White-night Gulch - Bio-Lab</p></div><div class="bb_table_td"><p class="bb_paragraph">Shield Enhancement External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios: The Haven</p></div><div class="bb_table_td"><p class="bb_paragraph">Polar Night External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios - Old Mystery</p></div><div class="bb_table_td"><p class="bb_paragraph">DEF Support External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fortress - Quarantine Zone</p></div><div class="bb_table_td"><p class="bb_paragraph">Hunter External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fortress - Heart of the Fortress</p></div><div class="bb_table_td"><p class="bb_paragraph">HP Support External Component Set</p></div></div></div><p class="bb_paragraph">- Infiltration Operation: Hard - 400%</p><p class="bb_paragraph">ㄴ Changed the completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Farming Zone</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kingston - Magister Lab</p></div><div class="bb_table_td"><p class="bb_paragraph">Slayer External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HP Support External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kingston - Slumber Valley</p></div><div class="bb_table_td"><p class="bb_paragraph">Supernova External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pulsating Power External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sterile Land - The Forgottense</p></div><div class="bb_table_td"><p class="bb_paragraph">Distorted Resolve External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Plague External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sterile Land - Unknown Laboratory</p></div><div class="bb_table_td"><p class="bb_paragraph">Venom Essence External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hazmat Disposal Team External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vespers - The Shelter</p></div><div class="bb_table_td"><p class="bb_paragraph">Annihilation External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Enlightened Mage External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Echo Swamp - Seed Vault</p></div><div class="bb_table_td"><p class="bb_paragraph">Bravery External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crusader Knights External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Echo Swamp - The Chapel</p></div><div class="bb_table_td"><p class="bb_paragraph">Frozen Heart External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unpredictable External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Agna Desert - The Asylum</p></div><div class="bb_table_td"><p class="bb_paragraph">Invader External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sprint Accelerator External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Agna Desert - Caligo Ossuary</p></div><div class="bb_table_td"><p class="bb_paragraph">Hungry Sonic External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Moving Fortress External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">White-night Gulch - Mystery's End</p></div><div class="bb_table_td"><p class="bb_paragraph">Active Volcano External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fire Brand External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios: The Haven</p></div><div class="bb_table_td"><p class="bb_paragraph">Polar Night External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ascending Armory External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fortress - Quarantine Zone</p></div><div class="bb_table_td"><p class="bb_paragraph">Hunter External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Manus External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fortress - Heart of the Fortress</p></div><div class="bb_table_td"><p class="bb_paragraph">HP Support External Component Set</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Shell Crusher External Component Set</p></div></div></div><p class="bb_paragraph">- Revamped the rewards for Special Operations (Normal).</p><p class="bb_paragraph">ㄴ Changed the wave completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Chance</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>2 Wave</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>4 Wave</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>6 Wave</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>8 Wave</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>10 Wave</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ultra-Precision Code Breaker</p></div><div class="bb_table_td"><p class="bb_paragraph">2%</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div><div class="bb_table_td"><p class="bb_paragraph">6</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Precision Code Breaker</p></div><div class="bb_table_td"><p class="bb_paragraph">4%</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div><div class="bb_table_td"><p class="bb_paragraph">6</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Code Breaker</p></div><div class="bb_table_td"><p class="bb_paragraph">4%</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div><div class="bb_table_td"><p class="bb_paragraph">6</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fine Adjustment Control Axis</p></div><div class="bb_table_td"><p class="bb_paragraph">35%</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div><div class="bb_table_td"><p class="bb_paragraph">7</p></div><div class="bb_table_td"><p class="bb_paragraph">12</p></div><div class="bb_table_td"><p class="bb_paragraph">25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Shape Stabilizer</p></div><div class="bb_table_td"><p class="bb_paragraph">25%</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold</p></div><div class="bb_table_td"><p class="bb_paragraph">30%</p></div><div class="bb_table_td"><p class="bb_paragraph">50,000</p></div><div class="bb_table_td"><p class="bb_paragraph">100,000</p></div><div class="bb_table_td"><p class="bb_paragraph">150,000</p></div><div class="bb_table_td"><p class="bb_paragraph">250,000</p></div><div class="bb_table_td"><p class="bb_paragraph">500,000</p></div></div></div><p class="bb_paragraph">ㄴ Amorphous Materials that were previously obtainable are no longer available as content completion rewards.</p><p class="bb_paragraph">- Changed the rewards for Vulgus Strategic Outposts.</p><p class="bb_paragraph">ㄴ Changed the Infiltration completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Normal Field Acquisition Chance</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Hard Field Acquisition Chance</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Energy Activator Blueprint</p></div><div class="bb_table_td"><p class="bb_paragraph">2 ~ 10%</p></div><div class="bb_table_td"><p class="bb_paragraph">2 ~ 12%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst Blueprint</p></div><div class="bb_table_td"><p class="bb_paragraph">4 ~ 20%</p></div><div class="bb_table_td"><p class="bb_paragraph">4 ~ 24%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Shape Stabilizer</p></div><div class="bb_table_td"><p class="bb_paragraph">0.2 ~ 1.6%</p></div><div class="bb_table_td"><p class="bb_paragraph">0.5 ~ 3.5%</p></div></div></div><p class="bb_paragraph">ㄴ Amorphous Materials that were previously obtainable are no longer available as content completion rewards.</p><p class="bb_paragraph">- Revamped the rewards for Assumed Bridge Zone.</p><p class="bb_paragraph">ㄴ Assumed Bridge Zone (Normal)</p><p class="bb_paragraph">ㆍ Changed the completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>S</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>A</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>B</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>C</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1 Crystallization Catalyst Blueprint</p></div><div class="bb_table_td"><p class="bb_paragraph">5%</p></div><div class="bb_table_td"><p class="bb_paragraph">10%</p></div><div class="bb_table_td"><p class="bb_paragraph">15%</p></div><div class="bb_table_td"><p class="bb_paragraph">20%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Vespers Hunting Dog</p><p class="bb_paragraph">2 Amorphous Material Pattern: Snowy Sled Dog</p></div><div class="bb_table_td"><p class="bb_paragraph">65%</p></div><div class="bb_table_td"><p class="bb_paragraph">51%</p></div><div class="bb_table_td"><p class="bb_paragraph">36%</p></div><div class="bb_table_td"><p class="bb_paragraph">22%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst Research Materials 4 types</p></div><div class="bb_table_td"><p class="bb_paragraph">5%</p></div><div class="bb_table_td"><p class="bb_paragraph">10%</p></div><div class="bb_table_td"><p class="bb_paragraph">15%</p></div><div class="bb_table_td"><p class="bb_paragraph">20%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold (100,000)</p></div><div class="bb_table_td"><p class="bb_paragraph">25%</p></div><div class="bb_table_td"><p class="bb_paragraph">29%</p></div><div class="bb_table_td"><p class="bb_paragraph">34%</p></div><div class="bb_table_td"><p class="bb_paragraph">38%</p></div></div></div><p class="bb_paragraph">ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Types</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Broken Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst research materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Fellow Growth Material</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Genetic Information Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Fellow growth blueprints</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Experimental Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Fellow crafting materials</p></div></div></div><p class="bb_paragraph">ㄴ Assumed Bridge Zone (Hard)</p><p class="bb_paragraph">ㆍ Changed the completion rewards. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3447859" target="_blank" rel=" noopener">\[Details]</a></p><p class="bb_paragraph">ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Types</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Broken Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst research materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Weapon crafting materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Genetic Information Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Energy Activator crafting materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Experimental Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant crafting materials</p></div></div></div><p class="bb_paragraph">- Changed the Sigma Sector completion rewards.</p><p class="bb_paragraph">ㄴ Blueprints for Dia, Serena, Truly Deadly Arson, Ancient Knight, and Hailey can no longer be earned as content completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Farming Zone</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Broken Boundary</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Serena</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Ultimate Ajax</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Ancient Knight</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Perforator</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Greg's Reversed Fate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Sigvore's Proof</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Isolated Desert</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Dia</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Ultimate Gley</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Restored Relic</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Peace Maker</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: King's Guard Lance</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Whirlwind</p></div></div></div><p class="bb_paragraph">- Changed the completion reward of Axion Plains Field Mission.</p><p class="bb_paragraph">ㄴ Blueprints for Nell, Ultimate Luna, Snowy Sled Dog, Orca, and Vortex can no longer be earned as content completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Farming Missions</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Emergency Deployment Zone</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Orca</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">AX Power Converter Station</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Vortex</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">First Crater</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: ERASER</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Technical Research Institute</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Ultimate Valby</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Liquefied AX Vault</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Exterminator</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">AX Refinery</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Shadow</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sealed Residential District</p></div><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Ultimate Sharen</p></div></div></div><p class="bb_paragraph">- Revamped the rewards for Medium-Sized Facility Zone.</p><p class="bb_paragraph">ㄴ Medium-Sized Facility Zone (Normal)</p><p class="bb_paragraph">ㆍ Changed the completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>S</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>A</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>B</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>C</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1 Crystallization Catalyst Blueprint</p></div><div class="bb_table_td"><p class="bb_paragraph">5%</p></div><div class="bb_table_td"><p class="bb_paragraph">10%</p></div><div class="bb_table_td"><p class="bb_paragraph">15%</p></div><div class="bb_table_td"><p class="bb_paragraph">20%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Vespers Hunting Dog</p><p class="bb_paragraph">2 Amorphous Material Pattern: Snowy Sled Dog</p></div><div class="bb_table_td"><p class="bb_paragraph">56%</p></div><div class="bb_table_td"><p class="bb_paragraph">44%</p></div><div class="bb_table_td"><p class="bb_paragraph">31%</p></div><div class="bb_table_td"><p class="bb_paragraph">19%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst Research Materials 4 types</p></div><div class="bb_table_td"><p class="bb_paragraph">5%</p></div><div class="bb_table_td"><p class="bb_paragraph">10%</p></div><div class="bb_table_td"><p class="bb_paragraph">15%</p></div><div class="bb_table_td"><p class="bb_paragraph">20%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold (100,000)</p></div><div class="bb_table_td"><p class="bb_paragraph">34%</p></div><div class="bb_table_td"><p class="bb_paragraph">36%</p></div><div class="bb_table_td"><p class="bb_paragraph">39%</p></div><div class="bb_table_td"><p class="bb_paragraph">41%</p></div></div></div><p class="bb_paragraph">ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Types</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Broken Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst research materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Fellow Growth Material</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Genetic Information Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Fellow growth blueprints</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Experimental Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Fellow crafting materials</p></div></div></div><p class="bb_paragraph">ㄴ Medium-Sized Facility Zone (Hard)</p><p class="bb_paragraph">ㆍ Changed the completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>S</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>A</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>B</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>C</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1 Crystallization Catalyst Blueprint</p></div><div class="bb_table_td"><p class="bb_paragraph">14%</p></div><div class="bb_table_td"><p class="bb_paragraph">17%</p></div><div class="bb_table_td"><p class="bb_paragraph">20%</p></div><div class="bb_table_td"><p class="bb_paragraph">24%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Ultimate Luna / Amorphous Material Pattern: Ultimate Blair</p></div><div class="bb_table_td"><p class="bb_paragraph">30%</p></div><div class="bb_table_td"><p class="bb_paragraph">24%</p></div><div class="bb_table_td"><p class="bb_paragraph">17%</p></div><div class="bb_table_td"><p class="bb_paragraph">10%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst Research Materials 4 types</p></div><div class="bb_table_td"><p class="bb_paragraph">15%</p></div><div class="bb_table_td"><p class="bb_paragraph">21%</p></div><div class="bb_table_td"><p class="bb_paragraph">28%</p></div><div class="bb_table_td"><p class="bb_paragraph">34%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold (500,000)</p></div><div class="bb_table_td"><p class="bb_paragraph">41%</p></div><div class="bb_table_td"><p class="bb_paragraph">38%</p></div><div class="bb_table_td"><p class="bb_paragraph">35%</p></div><div class="bb_table_td"><p class="bb_paragraph">32%</p></div></div></div><p class="bb_paragraph">ㆍ Changed the types of materials you can obtain upon interaction with storage boxes.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Types</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Broken Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst research materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Fellow Growth Material</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Genetic Information Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Energy Activator crafting materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Experimental Materials Storage Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant crafting materials</p></div></div></div><p class="bb_paragraph">- Changed the completion rewards of Supermassive Receptor.</p><p class="bb_paragraph">ㄴ Blueprints for Harris and Hive Master can no longer be earned as content completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Harris</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Hive Master</p></div></div></div><p class="bb_paragraph">- Changed the completion rewards of Forbidden Sanctuary.</p><p class="bb_paragraph">ㄴ Blueprints for Ultimate Yujin can no longer be earned as content completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Ultimate Yujin</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Deus Ex Manus</p></div></div></div><p class="bb_paragraph">- Changed the completion rewards of Exposed Underwater Base.</p><p class="bb_paragraph">ㄴ Blueprints for Dia and E-Buster can no longer be earned as content completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Ultimate Esiemo</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Whirlwind</p></div></div></div><p class="bb_paragraph">- Changed the completion rewards of Legion Laboratory.</p><p class="bb_paragraph">ㄴ Blueprints for Crime and Punishment can no longer be earned as content completion rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Material Pattern: Crime and Punishment</p></div></div></div><p class="bb_paragraph">- Changed the acquisition source of some Transcendent Modules.</p><p class="bb_paragraph">ㄴ You can acquire Transcendent Modules when completing contents. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3447859" target="_blank" rel=" noopener">\[Details]</a></p><p class="bb_paragraph">- You can now acquire all three of Lepic, Ajax, and Viessa when completing the Prologue.</p><p class="bb_paragraph">ㄴ If you have already completed the Prologue, below rewards will be sent to your mailbox.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2 Prologue Descendant Purchase Ticket Selection Boxes</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Purchase Ticket: Lepic x1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Descendant Purchase Ticket: Ajax x1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Descendant Purchase Ticket: Viessa x1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">5,000,000 Gold</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">500,000 Kuiper Shards</p></div></div></div><p class="bb_paragraph">- You can now acquire Reactor that matches the Attribute and Arche Type of the Descendant in use at 400% Infiltration Operation</p><p class="bb_paragraph">- Added Ultimate Bunny Purchase Ticket Selection Box in The Ones to Come Quest Completion Rewards.</p><p class="bb_paragraph">ㄴ When using Ultimate Bunny Purchase Ticket Selection Box, you can select and acquire one of the rewards.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ultimate Bunny Purchase Ticket Selection Box</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Purchase Ticket: 1 Ultimate Bunny</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">5,000,000 Gold</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">500,000 Kuiper Shards</p></div></div></div><p class="bb_paragraph">- The research method for multiple items will be changed.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Material Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Research Item</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Descendant</p></div><div class="bb_table_td"><p class="bb_paragraph">Archive Shard</p></div><div class="bb_table_td"><p class="bb_paragraph">Luna, Yujin, Hailey, Valby, Lepic, Viessa, Ajax, Esiemo, Jayber, Kyle, Nell, Keelan, Ultimate Bunny, Ultimate Freyna,</p><p class="bb_paragraph">Ultimate Viessa, Ultimate Lepic</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Blueprint</p><p class="bb_paragraph">(Shaping of</p><p class="bb_paragraph">Amorphous Materials)</p></div><div class="bb_table_td"><p class="bb_paragraph">Ines, Serena, Dia, Harris, Ultimate Gley, Ultimate Ajax, Ultimate Sharen, Ultimate Valby, Ultimate Luna, Ultimate Blair, Ultimate Yujin, Ultimate Esiemo</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weapon</p></div><div class="bb_table_td"><p class="bb_paragraph">Archive Shard</p></div><div class="bb_table_td"><p class="bb_paragraph">Thunder Cage, Secret Garden, Voltia, Fallen Hope, Afterglow Sword, Blue Beetle, Smithereens, Frost Watcher, Enduring Legacy, A-TAMS, Executor,</p><p class="bb_paragraph">Divine Punishment, Piercing Light, Truly Deadly Arson, Python</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Blueprint</p><p class="bb_paragraph">(Shaping of</p><p class="bb_paragraph">Amorphous Materials)</p></div><div class="bb_table_td"><p class="bb_paragraph">E-Buster, Restored Relic, Peace Maker, Perforator, Greg's Reversed Fate, King's Guard Lance, Ancient Knight, Sigvore's Proof,</p><p class="bb_paragraph">EXCAVA, Malevolent, Hammer and Anvil, Clairvoyance, Wave of Light, Nazeistra's Devotion, Albion Cavalry Gun, The Final Masterpiece, ERASER,</p><p class="bb_paragraph">Exterminator, Hive Master, Whirlwind, Shadow, Deus Ex Manus, Crime and Punishment</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Blueprint</p><p class="bb_paragraph">(NPC ‘Deslin’)</p></div><div class="bb_table_td"><p class="bb_paragraph">Hypernova</p></div></div></div><p class="bb_paragraph">- Changed and added several Researches' Material items.</p><p class="bb_paragraph">- The acquisition method of some items have been changed and thus removed from the Research List.</p><p class="bb_paragraph">ㄴ As they are removed from the Research List, you can no longer check the existing Research Info in Library.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Method</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gley Enhanced Cells</p></div><div class="bb_table_td"><p class="bb_paragraph">The Vespers - Captured Base \[Normal/Hard]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HQ Standing Order Quest</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gley Stabilizer</p></div><div class="bb_table_td"><p class="bb_paragraph">The Vespers - Lakeside \[Normal/Hard]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HQ Standing Order Quest</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gley Spiral Catalyst</p></div><div class="bb_table_td"><p class="bb_paragraph">The Vespers - Hazy Swamp \[Normal/Hard]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HQ Standing Order Quest</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Enzo Enhanced Cells</p></div><div class="bb_table_td"><p class="bb_paragraph">Agna Desert - Kuiper Depot \[Normal/Hard]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HQ Standing Order Quest</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Enzo Stabilizer</p></div><div class="bb_table_td"><p class="bb_paragraph">The Agna Desert - Heavy Equipment Entry Path \[Normal/Hard]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HQ Standing Order Quest</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Enzo Spiral Catalyst</p></div><div class="bb_table_td"><p class="bb_paragraph">White-night Gulch - Forgotten Comms Device \[Normal/Hard]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HQ Standing Order Quest</p></div></div></div><p class="bb_paragraph">- Some Rare Basic Materials are excluded from Research Materials.</p><p class="bb_paragraph">ㄴ Cannot acquire any more "Excluded Research Materials."</p><p class="bb_paragraph">ㄴ For previous acquisition source for "Excluded Research Materials," you can now acquire "Maintained Research Materials."</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Farming Zone</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Maintained Research Materials</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Excluded Research Materials</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kingston</p></div><div class="bb_table_td"><p class="bb_paragraph">Low-Carbon Activator</p></div><div class="bb_table_td"><p class="bb_paragraph">Organic Biogel</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Insulated Metallic Foil</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Sterile Land</p></div><div class="bb_table_td"><p class="bb_paragraph">Murky Energy Residue</p></div><div class="bb_table_td"><p class="bb_paragraph">Artificial Biometal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fusion Plasma Battery</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Negative Ion Particle</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vespers</p></div><div class="bb_table_td"><p class="bb_paragraph">Conductive Metallic Foil</p></div><div class="bb_table_td"><p class="bb_paragraph">Data Processing Neural Circuit</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Inorganic Biogel</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Common Carbon Activator</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Echo Swamp</p></div><div class="bb_table_td"><p class="bb_paragraph">Macromolecule Biogel</p></div><div class="bb_table_td"><p class="bb_paragraph">Encrypted Neural Circuit</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Complex Carbon Activator</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Thermal Metallic Foil</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Agna Desert</p></div><div class="bb_table_td"><p class="bb_paragraph">Mixed Energy Residue</p></div><div class="bb_table_td"><p class="bb_paragraph">Positive Ion Particle</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Synthesized Artificial Biometal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Divided Plasma Battery</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">White-night Gulch</p></div><div class="bb_table_td"><p class="bb_paragraph">Advanced Neural Circuit</p></div><div class="bb_table_td"><p class="bb_paragraph">Crystal Biogel</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Compound Carbon Activator</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cooling Metallic Foil</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios</p></div><div class="bb_table_td"><p class="bb_paragraph">Heat Plasma Battery</p></div><div class="bb_table_td"><p class="bb_paragraph">Anode Ion Particle</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Specialized Biometal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Highly-Concentrated Energy Residue</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Fortress</p></div><div class="bb_table_td"><p class="bb_paragraph">Polyatomic Ion Particle</p></div><div class="bb_table_td"><p class="bb_paragraph">Deformed Biometal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Balanced Plasma Battery</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pure Energy Residue</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">All Fields</p></div><div class="bb_table_td"><p class="bb_paragraph">Field Research Materials 8 types</p></div><div class="bb_table_td"><p class="bb_paragraph">Heavy Ion Collector</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Refined Void Essence</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigma Sector</p></div><div class="bb_table_td"><p class="bb_paragraph">Furinite</p></div><div class="bb_table_td"><p class="bb_paragraph">Phaion Particles</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Veildust</p></div><div class="bb_table_td"><p class="bb_paragraph">Void Charge Stone</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Vessel-072</p></div><div class="bb_table_td"><p class="bb_paragraph">Artificial Nano Cells</p></div><div class="bb_table_td"><p class="bb_paragraph">Centromere Mixture</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Specialized Serum Culture</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Luminous Alloys</p></div><div class="bb_table_td"><p class="bb_paragraph">Cloned Plasmids</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Photon Quantum Crystal</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultrafine Particle Alloy</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Frozen Gas Crystal</p></div><div class="bb_table_td"><p class="bb_paragraph">Neuromorphic Chip</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Excelium</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Trade Limited Weapon</b></p><p class="bb_paragraph">- Added 4 types of "Hypernova" blueprint in the NPC Deslin’s Limited Weapon Trade Shop.</p><p class="bb_paragraph">- Changed the acquisition source of the items previously sold at Deslin's Limited Weapon Trade Shop, and they are removed from the Shop List.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Types</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Changed Acquisition Method</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigvore's Proof</p></div><div class="bb_table_td"><p class="bb_paragraph">New Amorphous Materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EXCAVA</p></div><div class="bb_table_td"><p class="bb_paragraph">New Amorphous Materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Voltia</p></div><div class="bb_table_td"><p class="bb_paragraph">Archive Shard</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent</p></div><div class="bb_table_td"><p class="bb_paragraph">New Amorphous Materials</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exterminator</p></div><div class="bb_table_td"><p class="bb_paragraph">New Amorphous Materials</p></div></div></div><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>(3) Other Content Revision</b></p><p class="bb_paragraph">- Expanded the maximum number of Quality Certified ETA Voucher owned.</p><p class="bb_paragraph">ㄴ Before: Up to 1,500 → After: Up to 3,000</p><p class="bb_paragraph">- Breach Tracking - Shining Amorphous Dimensional Stone is changed as follows:</p><p class="bb_paragraph">ㄴ Required number of Dimensional Stabilization Key: 30 → 20</p><p class="bb_paragraph">ㄴ Reward Change Details</p><p class="bb_paragraph">ㆍ You can no longer acquire Photon Quantum Crystal / Ultrafine Particle Alloy.</p><p class="bb_paragraph">ㆍ You can acquire Frozen Gas Crystal / Kuiper Bio Adhesive.</p><p class="bb_paragraph">ㆍ Reduced the number of Amorphous Alloy Steel that can be acquired.</p><p class="bb_paragraph">ㆍ With the reduced number of Amorphous Alloy Steel required for Ultimate Yujin Research, its acquisition number will be adjusted in proportion with the reduction.</p><p class="bb_paragraph">ㆍ Increased Gold / Kuiper Shard Gain by double.</p><p class="bb_paragraph">ㄴ Reward Content</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Chance</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Details</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Writhing Organic Matter</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">24.25%</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Chance</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10~30</p></div><div class="bb_table_td"><p class="bb_paragraph">67.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">30~50</p></div><div class="bb_table_td"><p class="bb_paragraph">22.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">80~120</p></div><div class="bb_table_td"><p class="bb_paragraph">7.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">300</p></div><div class="bb_table_td"><p class="bb_paragraph">2.5%</p></div></div></div><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amorphous Alloy Steel</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">24.25%</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Chance</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10~30</p></div><div class="bb_table_td"><p class="bb_paragraph">67.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">30~50</p></div><div class="bb_table_td"><p class="bb_paragraph">22.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">80~120</p></div><div class="bb_table_td"><p class="bb_paragraph">7.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">300</p></div><div class="bb_table_td"><p class="bb_paragraph">2.5%</p></div></div></div><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Frozen Gas Crystal</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">24.25%</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Chance</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10~30</p></div><div class="bb_table_td"><p class="bb_paragraph">67.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">30~50</p></div><div class="bb_table_td"><p class="bb_paragraph">22.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">80~120</p></div><div class="bb_table_td"><p class="bb_paragraph">7.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">300</p></div><div class="bb_table_td"><p class="bb_paragraph">2.5%</p></div></div></div><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kuiper Bio Adhesive</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">24.25%</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Chance</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10~30</p></div><div class="bb_table_td"><p class="bb_paragraph">67.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">30~50</p></div><div class="bb_table_td"><p class="bb_paragraph">22.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">80~120</p></div><div class="bb_table_td"><p class="bb_paragraph">7.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">300</p></div><div class="bb_table_td"><p class="bb_paragraph">2.5%</p></div></div></div><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">1%</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold</p></div><div class="bb_table_td"><p class="bb_paragraph">20000000</p></div><div class="bb_table_td"><p class="bb_paragraph">1%</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kuiper Shards</p></div><div class="bb_table_td"><p class="bb_paragraph">2000000</p></div><div class="bb_table_td"><p class="bb_paragraph">1%</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div></div><p class="bb_paragraph">- Adjusted the location of some Munitions in Echo Swamp - The Derelict Covert.</p><p class="bb_paragraph">- Replaced the Selectable Rewards of Infiltration Operations to Score Reward.</p><p class="bb_paragraph">ㄴ Removed the option to select reward when completing Infiltration Operations.</p><p class="bb_paragraph">ㄴ Added Score Reward system, where you get to acquire rewards by the Kill Score when completing Infiltration Operations.</p><p class="bb_paragraph">ㄴ Revamped to hide the Kill Score Multiplier selection UI for Infiltration Operations that only have 100% Kill Score Multiplier.</p><p class="bb_paragraph">- Removed the option to select 250% Kill Score Multiplier from Infiltration Operations during Invasion.</p><p class="bb_paragraph">- Axion Plains: Void Axium</p><p class="bb_paragraph">ㄴ Changed the Commander defeat reward.</p><p class="bb_paragraph">ㆍ Specially Treated Alloy</p><p class="bb_paragraph">ㄴ Can obtain between 4 and 8</p><p class="bb_paragraph">ㄴ Low chance to obtain 900</p><p class="bb_paragraph">ㆍ Insulating Nut</p><p class="bb_paragraph">ㄴ Can obtain between 2 and 4</p><p class="bb_paragraph">ㄴ Low chance to obtain 450</p><p class="bb_paragraph">ㆍ Alloy Bearing</p><p class="bb_paragraph">ㄴ Can obtain 1</p><p class="bb_paragraph">ㄴ Low chance to obtain 150</p><p class="bb_paragraph">ㆍ High Conductivity Wire</p><p class="bb_paragraph">ㄴ Can obtain 1</p><p class="bb_paragraph">ㄴ Low chance to obtain 150</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Equipment & Modules</b></p><p class="bb_paragraph">- Improvements have been made to the Unique Abilities of two Ultimate Weapons.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Ultimate Weapon</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Unique Ability Changes</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Enduring Legacy</p></div><div class="bb_table_td"><p class="bb_paragraph">- When firing a Firearm, grants Quenching at regular intervals.</p><p class="bb_paragraph">- With Quenching, Fire Rate per Stack decreases, but Firearm ATK increases significantly.</p><p class="bb_paragraph">- At max stacks of Quenching, inflicts Incendiary Shot.</p><p class="bb_paragraph">- Incendiary Shot increases all Fire ATK.</p><p class="bb_paragraph">- When Incendiary Shot is active, Explosive Bullets are fired at a certain interval.</p><p class="bb_paragraph">- Explosive Bullets inflict Flame Wound to the enemy.</p><p class="bb_paragraph">- Flame Wound reduces Fire Resistance.</p><p class="bb_paragraph">- Deals Additional Damage when attacking enemies inflicted with Flame Wound while Incendiary Shot is active.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Voltia</p></div><div class="bb_table_td"><p class="bb_paragraph">- Discharging Chain Current triggers Multi-Hit.</p><p class="bb_paragraph">- When Multi-Hit is triggered, the next Chain Current's Damage is increased.</p><p class="bb_paragraph">- When Multi-Hit is triggered, deal Additional Damage to the next attack.</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(5) Missions</b></p><p class="bb_paragraph">- Changed Kingston Communications Repeater Mission available in Kingston - The Destruction from a Defense to Composite Mission.</p><p class="bb_paragraph">- Fixed an issue where a Descendant gets stuck in the terrain in Mystery's End.</p><p class="bb_paragraph">- Reduced the number of Monsters that have Shield in Void Vessel-072: Assumed Bridge Zone Hard Difficulty, and their Shield HP.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(6) Monsters</b></p><p class="bb_paragraph">- Revamped the Barrier of Tyrant Resonance Wings, the Tyrant Monster in Onslaught Mode.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Barrier</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Previous</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Improvement</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tyrant Resonance Wings Barrier</p></div><div class="bb_table_td"><p class="bb_paragraph">Can be destroyed with Firearm and Melee Weapons/Skills</p><p class="bb_paragraph">The main entity is invincible while the Barrier is activated and cannot be directly attacked.</p></div><div class="bb_table_td"><p class="bb_paragraph">Can be destroyed with Firearm and Melee Weapons/Skills (Retained)</p><p class="bb_paragraph">The main entity's all Attributes and DEF increase significantly while the Barrier is activated.</p></div></div></div><p class="bb_paragraph">- Improved the operation of Anti-Void Shield and Anti-Arche Shield of Monster to match each of their Attribute.</p><p class="bb_paragraph">ㄴ Anti-Void Shield</p><p class="bb_paragraph">ㆍ Barrier granted to Monsters in contents, including Void Vessels and Onslaught Mode</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/a5788b9e74714aee202d2696660bc3c5b4000f3b.png"></p><p class="bb_paragraph">ㄴ Anti-Arche Shield</p><p class="bb_paragraph">ㆍ Barrier granted to Monsters in contents, including Void Erosion Purge</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/39e98c73489c6babb03855e689c1636a7782b168.png"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Barrier</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Previous</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Improvement</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Anti-Void Shield</p></div><div class="bb_table_td"><p class="bb_paragraph">- Shield that is Immune to Firearm and Melee Weapons Damage can be destroyed by Skills</p><p class="bb_paragraph">- Shield that is Immune to Skills Damage can be destroyed by Firearms and Melee Weapons</p><p class="bb_paragraph">- The main entity is invincible while the Shield is activated and cannot be directly attacked</p></div><div class="bb_table_td"><p class="bb_paragraph">- The main entity gets partial Invincibility depending on the type of Shield</p><p class="bb_paragraph">ㄴ Shield that is Immune to Firearm and Melee Weapons Damage can be destroyed by Skills and allows the main entity to be attacked</p><p class="bb_paragraph">ㄴ Shield that is Immune to Skill Damage can be destroyed by Firearms and Melee Weapons and allows the main entity to be attacked</p><p class="bb_paragraph">• The main entity's All Attribute Resistance and DEF increase significantly and it is immune to Crowd Control while Shield is activated</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Anti-Arche Shield</p></div><div class="bb_table_td"><p class="bb_paragraph">- Reduces Skill DMG of certain Attribute on the Shield depending on the type of Shield</p><p class="bb_paragraph">- The main entity is immune to Crowd Control while the Shield is active</p></div><div class="bb_table_td"><p class="bb_paragraph">- Reduces Skill DMG of certain Attribute on the main entity and Shield depending on the type of Shield</p><p class="bb_paragraph">- The main entity's All Attribute Resistance and DEF increase significantly and it is immune to Crowd Control while Shield is activated</p></div></div></div><p class="bb_paragraph">- The following Commander Monsters' ATK are reduced.</p><p class="bb_paragraph">ㄴ Sigvore the Blast Hunter</p><p class="bb_paragraph">ㄴ Enhanced Duplicate Sigvore</p><p class="bb_paragraph">ㄴ Ledras the Wild Spirit</p><p class="bb_paragraph">ㄴ Cloned Body Ledras</p><p class="bb_paragraph">- Lowered Max HP, DEF, and Attribute Resistance of monsters appearing in Infiltration Operation: Hard (400%).</p><p class="bb_paragraph">- Lowered Shield HP and Mechanic Shield HP of Commander Monster Dread Armor in Void Vessel-072: Assumed Bridge Zone.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Miscellaneous</b></p><p class="bb_paragraph"><b>(1) Void Erosion Purge: Challenge</b></p><p class="bb_paragraph">- Reset Erosion Purge Stage of Void Erosion Purge: Challenge.</p><p class="bb_paragraph">- Changed the legion of Void Erosion Purge: Challenge.</p><p class="bb_paragraph">ㄴ (Before) Order of Truth</p><p class="bb_paragraph">ㄴ (After) Legion of Immortality</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Leaderboard Ranking Reward</b></p><p class="bb_paragraph">- The Void Intercept Battle: Abyss/Challenge leaderboard have been changed to "Defiler."</p><p class="bb_paragraph">- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.</p><p class="bb_paragraph">- Mail will be sent sequentially, so players may receive their reward at varying times.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Leaderboard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Ranking Reward</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Erosion Purge: Challenge</p></div><div class="bb_table_td"><p class="bb_paragraph">- Conditions: All platforms, Solo</p><p class="bb_paragraph">- Recipients: Top 100</p><p class="bb_paragraph">- Reward: Ingris Prime Challenger Medal (limited-time)</p><p class="bb_paragraph">ㄴ Expires on: 08.19.2026 22:19:59 PDT</p><p class="bb_paragraph">- You can receive the reward for the highest of your Descendant Rankings.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Intercept Battle: Challenge "Storm Hanger"</p></div><div class="bb_table_td"><p class="bb_paragraph">- Conditions: All platforms, Solo and 2-4 Player Squads</p><p class="bb_paragraph">- Recipients: Top 100</p><p class="bb_paragraph">- Reward: Intercept Battle Prime Challenger Medal (limited-time)</p><p class="bb_paragraph">ㄴ Expires on: 06.17.2026 22:19:59 PDT</p><p class="bb_paragraph">- You can receive the reward for the highest of your Descendant or Squad Rankings.</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(3) ETA-0</b></p><p class="bb_paragraph">- The following items have been added to Intercept Battle rewards.</p><p class="bb_paragraph">ㄴ "The Defiled" Skin</p><p class="bb_paragraph">ㄴ Back Attachment: "Colotoys - Defiler"</p><p class="bb_paragraph">ㄴ Period: 05.21.2026 (Thu) 00:00 - 08.19.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Added "View Descendants" Screen</b></p><p class="bb_paragraph">- Added a feature that calls Research Info or Acquisition Info when checking item info in View Descendant screen. Tracking On is now also available in it.</p><p class="bb_paragraph">- Added descriptions at the bottom of the Leaderboard's social window.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">- You can view Descendant information at the time of Leaderboard entry.</p><p class="bb_paragraph">- This feature may reveal in-game information about Descendants and equipped items to other Descendants.</p><p class="bb_paragraph"><b>(Additional) </b>Other Descendants' builds are for reference only; it is recommended to create a build that suits your play style.</p></div></div></div><p class="bb_paragraph">- Added a feature that allows you to save other player's build info from View Descendant and check the saved build in your Module, Inversion Reinforcement, and Arche Tuning Screen.</p><p class="bb_paragraph">ㄴ How to Save</p><p class="bb_paragraph">ㆍ In View Descendant, Modules can be saved by "Save Build" button at the bottom of the pop-up window, and Inversion Reinforcement and Arche Tuning at the bottom right hand side.</p><p class="bb_paragraph">ㆍ When saving a build, the player's Descendant Modules, equipped Weapon Modules, Inversion Reinforcement, and Arche Tuning are saved all at once.</p><p class="bb_paragraph">ㆍ When saving, choose an empty slot or a slot with a build that you no longer need.</p><p class="bb_paragraph">ㄴ How to Check</p><p class="bb_paragraph">ㆍ Added "Saved Build" button that allows you to check builds for each content.</p><p class="bb_paragraph">ㆍ Added "Saved Build" button at the bottom left side of Module Screen.</p><p class="bb_paragraph">ㆍ Added "Saved Build" button at the bottom of the right skill description in Inversion Reinforcement Screen.</p><p class="bb_paragraph">ㆍ Added "Saved Build" button at the bottom of the left Stat Info in Arche Tuning Screen.</p><p class="bb_paragraph">ㆍ Click "Saved Build" button to see the build info of other player that you have saved.</p><p class="bb_paragraph">ㆍ You can save up to 10 builds.</p><p class="bb_paragraph">ㆍ For Modules, a list of modules used in the build appear at the bottom. Clicking the list will automatically put them in Search so that you can see whether or not you have them.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(5) Added Amorphous Material Forced Shaping Feature</b></p><p class="bb_paragraph">- Added Force Shape feature that allows you to choose reward items when performing Amorphous Material Shaping.</p><p class="bb_paragraph">- Shaping Count accumulates for each type as you shape Amorphous Materials.</p><p class="bb_paragraph">- When reaching 100% Shaping Count, you can select and acquire one Amorphous Material as reward for the next Shaping.</p><p class="bb_paragraph">ㄴ Amorphous Materials are not consumed at the time of Forced Shaping.</p><p class="bb_paragraph">ㄴ The count resets after performing Forced Shaping.</p><p class="bb_paragraph">- Once you have reached 100% Shaping Count, you can select and proceed with "Continuous Forced Shaping."</p><p class="bb_paragraph">ㄴ When performing Continuous Forced Shaping, you will automatically gain the rewards pre-selected at the Force Shape stage. Shaping will be repeated until all Amorphous Materials are consumed.</p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>(6) Inversion Reinforcement</b></p><p class="bb_paragraph">- Some useful Inversion Reinforcement effects have been retained, while others have been changed. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3447859" target="_blank" rel=" noopener">\[Details]</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>(7) HQ Special Order Quests</b></p><p class="bb_paragraph">- Added a new quest schedule for HQ Special Orders.</p><p class="bb_paragraph">ㄴ Period: 05.21.2026 (Thu) 00:00 - 06.25.2026 (Thu) 23:59 PDT</p><p class="bb_paragraph">ㆍ Once the final schedule of the last patch is finalized, a new schedule will start on 05.21 (Thu).</p><p class="bb_paragraph">ㄴ Added Special Order Quest where you can acquire secondary Materials and Cores for Crystallization Catalyst and Energy Activator Research.</p><p class="bb_paragraph">ㆍ Acquisition Count by Reward Types</p><p class="bb_paragraph">ㆍ Anais's Research Material Box I: 3 times per cycle</p><p class="bb_paragraph">ㆍ Anais's Research Material Box II: 1 time per cycle</p><p class="bb_paragraph">ㆍ Core Acquisition Quest: 4 times per cycle</p><p class="bb_paragraph">ㆍ For more details on the schedule, please visit our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3447859" target="_blank" rel=" noopener">\[official website]</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>(8) HQ Standing Order Quest</b></p><p class="bb_paragraph">ㆍ Added more Standing Order Quests.</p><p class="bb_paragraph">ㄴ Unlock Requirements: Available when entering World Difficulty: Hard.</p><p class="bb_paragraph">ㄴ Repeat Count: 4 times</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Quest Objective</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward Items (Choose 1 per Quest)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Complete Infiltration Operations on any region or difficulty 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">Hagios Sheepdog Code</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios Sheepdog Enhanced Cells</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios Sheepdog Stabilizer</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hagios Sheepdog Spiral Catalyst</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(9) Descendant Mission Board Improvement</b></p><p class="bb_paragraph">- Added New Weekly Content list in the Descendant Mission Board.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Content Title</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Type</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Requirements</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>No. of Acquisition</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward per Mission</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Onslaught Mode</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Content</p></div><div class="bb_table_td"><p class="bb_paragraph">Play one of the following missions</p><p class="bb_paragraph">- Onslaught Mode: Stage 1</p><p class="bb_paragraph">- Onslaught Mode: Stage 2</p><p class="bb_paragraph">- Onslaught Mode: Stage 3</p></div><div class="bb_table_td"><p class="bb_paragraph">Up to 4 times per week</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Ancestors Module Loot III with guaranteed option tier</p><p class="bb_paragraph">130 Superconductive Cooling Units</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Intercept Battle</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Content</p></div><div class="bb_table_td"><p class="bb_paragraph">Play one of the following missions</p><p class="bb_paragraph">- Void Intercept Battles: Abyss (Defiler)</p><p class="bb_paragraph">- Void Intercept Battles: Challenge (Defiler)</p></div><div class="bb_table_td"><p class="bb_paragraph">Up to 5 times per week</p></div><div class="bb_table_td"><p class="bb_paragraph">150 Quality Certified ETA Vouchers</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(10) Console Platform Subscriber Exclusive Reward Update</b></p><p class="bb_paragraph">- Updated Console Platform Subscriber Exclusive Rewards.</p><p class="bb_paragraph">ㄴ PlayStation: A "PS Plus" subscription is required to download the "PS Plus Exclusives" DLC.</p><p class="bb_paragraph">ㄴ Xbox: An "Xbox Game Pass" subscription is required to acquire in-game benefit rewards.</p><p class="bb_paragraph">- Platforms and How to Acquire</p><p class="bb_paragraph">ㄴ PlayStation</p><p class="bb_paragraph">ㆍ Search for "The First Descendant" in the PlayStation Store search bar and navigate to the game details page.</p><p class="bb_paragraph">ㆍ Find and download the "PS Plus Exclusive" item under the "Add-Ons" section.</p><p class="bb_paragraph">ㆍ After launching the game, you can claim your rewards from the "Inbox" located at the bottom right of the paid Shop.</p><p class="bb_paragraph">ㄴ Xbox</p><p class="bb_paragraph">ㆍ Launch the game on an Xbox platform that supports it.</p><p class="bb_paragraph">ㆍ Navigate to the in-game paid Shop and select "Xbox Game Pass In-Game Benefits."</p><p class="bb_paragraph">ㆍ After selecting Claim Reward, you can receive your rewards from the "Inbox" in the Shop.</p><p class="bb_paragraph">- Reward Acquisition Period: 05.21.2026 (Thu) 00:00 - 08.20.2026 (Thu) 00:00 PDT</p><p class="bb_paragraph">- PS Plus, Xbox Game Pass Common Rewards</p><p class="bb_paragraph">ㄴ Back Attachment (1 Type): Brown Baby Bear</p><p class="bb_paragraph">ㄴ Weapon Skin (2 Types): Ribbit Ribbit (Death Roar Weapon Skin), Vestigial Annihilator (Vestigial Organ Weapon Skin)</p><p class="bb_paragraph">ㄴ Makeup (3 Types): Long-legged Spider (Yujin), Green (Blair), Olive (Jayber)</p><p class="bb_paragraph">ㄴ Paint: Matte Jelly Blue (5), Gloss Dolphin Grey (5)</p><p class="bb_paragraph">- Xbox Game Pass Exclusive Additional Rewards</p><p class="bb_paragraph">ㄴ 300,000 Gold</p><p class="bb_paragraph">ㄴ 30,000 Kuiper Shards</p><p class="bb_paragraph">ㄴ 3 30% Kuiper Shard Boost (5-Hour)</p><p class="bb_paragraph">ㄴ 3 30% Gold Boost (5-Hour)</p><p class="bb_paragraph">ㄴ 3 30% Descendant EXP Boost (5-Hour)</p><p class="bb_paragraph">ㄴ 3 30% Weapon EXP Boost (5-Hour)</p><p class="bb_paragraph">ㄴ 4 Metal Matte PeachFuzzy</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(11) Notice on Yujin's Descendant Story Quest Restrictions</b></p><p class="bb_paragraph">- Following the 1.3.28 update, Yujin's story quests will be temporarily restricted due to regulatory requirements.</p><p class="bb_paragraph">ㄴ Descendants who are already in progress will also be unable to continue.</p><p class="bb_paragraph">- 'Dying Light', part of Yujin's story in Arche Trace (Replay Cutscene), will also be temporarily unavailable for replay.</p><p class="bb_paragraph">- Further notice will be provided regarding when the story and cutscene replay will become available again.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(12) Collectibles</b></p><p class="bb_paragraph">- Changed the components of Common Collectibles Box and Premium Collectibles Box.</p><p class="bb_paragraph">ㄴ Common Collectibles Box</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Deleted Collectibles</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Tier</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Added Collectibles</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Tier</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ajax (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Kyle (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ajax (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Kyle (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ajax (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Kyle (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Viessa (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Esiemo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bunny (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Nell (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Freyna (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Enzo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Freyna (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Enzo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Freyna (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Enzo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amon: Legion of Immortality General (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Incomplete Drum Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amon: Legion of Immortality General (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Plain Drum Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amon: Legion of Immortality General (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Completed Drum Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Third Eye: Legion of Immortality (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Empty Helmet Fish Bowl</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Third Eye: Legion of Immortality (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Plain Helmet Fish Bowl</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Third Eye: Legion of Immortality (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Lavish Helmet Fish Bowl</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bare Folding Screen Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Sealed Keepsake</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Empty 7-Year-Old Albion</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Empty Scope Mount</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Handgun Cake Piece</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Bare Upcycled Flowerpot</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Half a Handgun Cake</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Plain Upcycled Flowerpot</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Whole Handgun Cake</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Fancy Upcycled Flowerpot</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div></div><p class="bb_paragraph">ㄴ Premium Collectibles Box</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Deleted Collectibles</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Tier</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Added Collectibles</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Tier</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ajax (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Kyle (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ajax (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Kyle (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ajax (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Kyle (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Viessa (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Esiemo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Viessa (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Esiemo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Viessa (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Esiemo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bunny (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Nell (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bunny (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Nell (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bunny (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Nell (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Freyna (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Enzo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Freyna (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Enzo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Freyna (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Enzo (S) - Skill 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amon: Legion of Immortality General (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Incomplete Drum Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amon: Legion of Immortality General (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Plain Drum Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Amon: Legion of Immortality General (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Completed Drum Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Third Eye: Legion of Immortality (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Empty Helmet Fish Bowl</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Third Eye: Legion of Immortality (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Plain Helmet Fish Bowl</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Third Eye: Legion of Immortality (S) - Classic 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Lavish Helmet Fish Bowl</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bare Folding Screen Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Sealed Keepsake</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Plain Folding Screen Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Opened Keepsake</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Lavish Folding Screen Set</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Carnations and Keepsakes</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Empty 7-Year-Old Albion</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Empty Scope Mount</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Leftover 7-Year-Old Albion</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Plain Scope Mount</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Full 7-Year-Old Albion</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Lavish Scope Mount</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Handgun Cake Piece</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Bare Upcycled Flowerpot</p></div><div class="bb_table_td"><p class="bb_paragraph">Common</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Half a Handgun Cake</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Plain Upcycled Flowerpot</p></div><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Whole Handgun Cake</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Fancy Upcycled Flowerpot</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(13) Party</b></p><p class="bb_paragraph">- Added 4 new social tags.</p><p class="bb_paragraph">ㄴ Onslaught Mode: Stage 1</p><p class="bb_paragraph">ㄴ Onslaught Mode: Stage 2</p><p class="bb_paragraph">ㄴ Onslaught Mode: Stage 3</p><p class="bb_paragraph">ㄴ Bounty Operation</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(14) UI&UX</b></p><p class="bb_paragraph">- Shaping Amorphous Materials are now available in Inventory.</p><p class="bb_paragraph">- You can now swap Presets, including Descendants, before Mission/Operation even after entering Public Mission/Operations through Matchmaking.</p><p class="bb_paragraph">- "Matchmaking" UI that appears at the start of a Dungeon is moved to the top left side of the screen.</p><p class="bb_paragraph">- The lighting of some contents' dark areas has been increased.</p><p class="bb_paragraph">ㄴ Applied Content</p><p class="bb_paragraph">ㆍ Forbidden Sanctuary</p><p class="bb_paragraph">ㆍ Void Vessel 072 - Medium-Sized Facility Zone</p><p class="bb_paragraph">ㆍ Sigma Sector - Isolated Desert</p><p class="bb_paragraph">ㆍ Void Erosion Purge - Eroded Vulgus Underground Facilities, Amorphous Contamination Zone, Twisted Ancestors' Facility, Eroded Ancestors Ruins</p><p class="bb_paragraph">- Weapon Proficiency Level display in Weapons List is made to match the Descendant Level display format. It will make the distinction of Weapons with Module Socket Type clearer.</p><p class="bb_paragraph">- Added "Show Recommended Mutant Cell Effects Only" button in the Arche Tuning's Mutant Cell effect selection screen.</p><p class="bb_paragraph">ㄴ It only displays Mutant Cell effects that are applicable to the current Descendant.</p><p class="bb_paragraph">ㄴ Unchecking "Show Recommended Mutant Cell Effects Only" will display all equippable Mutant Cell effects list.</p><p class="bb_paragraph">- Adjusted the sorting order of some Descendants and Weapons keyword tags in Inventory and Research Institute to the top.</p><p class="bb_paragraph">ㄴ Descendants: Esiemo, Valby</p><p class="bb_paragraph">ㄴ Weapon</p><p class="bb_paragraph">ㆍ Inventory: Whirlwind, Frenzied Locomotive, Voltia, Enduring Legacy</p><p class="bb_paragraph">ㆍ Research Institute: Whirlwind, Voltia, Enduring Legacy</p><p class="bb_paragraph">- Added notification for items with less tan 24 hours until their expiry.</p><p class="bb_paragraph">ㄴ Shop Coupon: Expiry warning mail will be sent when you first log in for the day. Anther expiry message will pop-up when you enter Shop.</p><p class="bb_paragraph">ㄴ Consumables: An expiry message will pop-up when you enter Consumables screen.</p><p class="bb_paragraph">- Revamped the Control so you can quickly press Stat Info (F1) when you're playing on a PC.</p><p class="bb_paragraph">- Enhanced the animation for the maximum enhancement of all options in Reactor and External Components Option Enhancement.</p><p class="bb_paragraph">- Some guides that do not match the current version of Axion Plains are removed.</p><p class="bb_paragraph">- Added the Target Reward List screen call guide for selecting an empty slot in Target Reward Guide in Library Screen.</p><p class="bb_paragraph">- Unlocking Hard Difficulty adds Deslin Shop's Rare Tier Weapons Guide.</p><p class="bb_paragraph">- Added a message that notifies when your researches in progress are almost done, while playing Accelerate Research content.</p><p class="bb_paragraph">ㄴ A message will pop up, telling you that a few more plays will complete the Research in progress, based on the Accelerate Research value of the previously completed Research.</p><p class="bb_paragraph">ㄴ The message will be displayed only when Accelerate Research Event is on.</p><p class="bb_paragraph">- Removed "Change" button in Purchase from the Shop screen and added "Change Coupon" option in Shortcut area.</p><p class="bb_paragraph">- Adjusted the opacity to enhance the visibility of the locked rewards' silhouette in Battle Pass.</p><p class="bb_paragraph">- Revamped the visibility of the time remaining for the current season in Battle Pass Challenges screen.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(15) Miscellaneous</b></p><p class="bb_paragraph">- Improved the Display Rules so that you can have a better view of Ornaments, Figurines, Back Attachments, and Chest Attachments placed in the Lounge.</p><p class="bb_paragraph">- Changed the track titles of Lounge Jukebox.</p><p class="bb_paragraph">ㄴ Breakthrough - season 3 Title Theme → Breakthrough - Season 3 Episode 1 Title Theme</p><p class="bb_paragraph">- Added a new track to the Lounge Jukebox.</p><p class="bb_paragraph">ㄴ Requiem of Lethe - Dia Theme</p><p class="bb_paragraph">ㄴ Unveiled Truth - Season 3 Episode 3 Title Theme</p><p class="bb_paragraph">- When checking Wall Crasher Dimensional Breach Stabilization Contribution while Cross-play between Xbox and PS platform is blocked, the ranking of the relevant platform's Descendants will be displayed.</p><p class="bb_paragraph">- NVIDIA DLSS Plugin Update</p><p class="bb_paragraph">ㄴ Plugin is updated to improve the response to the up-to-date DLSS 4.5 and improve features.</p><p class="bb_paragraph">ㄴ As DLSS adopts transformer model as the base, "DLSS Transformer Model" on/off option will be removed from the UI Option.</p><p class="bb_paragraph">ㄴ Individual Settings overriding function through NVIDIA App remains the same.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Battle Pass</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42627465/a616fdb139bbe93a3a1d82d6a11f39955295c5ef.png">- A new Battle Pass, "Dimensional Clash," has been added for Episode 4.</p><p class="bb_paragraph">- Added new Weekly Challenges.</p><p class="bb_paragraph">Lowered the requirement to complete Materials Storage Box Interaction in Daily Challenge: Void Vessel.</p><p class="bb_paragraph">- 6 types of EX Point Ampoules are added to the Bonus Shop, and changed the name and item images of the 2 existing Ampoule items.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Some of the Item Description</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Remarks</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Concentrated Descendant EX-P Serum</p></div><div class="bb_table_td"><p class="bb_paragraph">A special solution that grants a large amount of Descendant EXP when used.</p></div><div class="bb_table_td"><p class="bb_paragraph">Original Item</p><p class="bb_paragraph">Existing: Descendant EX-Point Serum</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Refined Descendant EX-P Serum</p></div><div class="bb_table_td"><p class="bb_paragraph">A special solution that grants a moderate amount of Descendant EXP when used.</p></div><div class="bb_table_td"><p class="bb_paragraph">New Item</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Descendant EX-P Serum</p></div><div class="bb_table_td"><p class="bb_paragraph">A special solution that grants a small amount of Descendant EXP when used.</p></div><div class="bb_table_td"><p class="bb_paragraph">New Item</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Concentrated Weapon EX-P Serum</p></div><div class="bb_table_td"><p class="bb_paragraph">A special solution that grants a large amount of Weapon EXP when used.</p></div><div class="bb_table_td"><p class="bb_paragraph">Original Item</p><p class="bb_paragraph">Existing: Weapon EX-Point Serum</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Refined Weapon EX-P Serum</p></div><div class="bb_table_td"><p class="bb_paragraph">A special solution that grants a moderate amount of Weapon EXP when used.</p></div><div class="bb_table_td"><p class="bb_paragraph">New Item</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weapon EX-P Serum</p></div><div class="bb_table_td"><p class="bb_paragraph">A special solution that grants a small amount of Weapon EXP when used.</p></div><div class="bb_table_td"><p class="bb_paragraph">New Item</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Shop</b></p><p class="bb_paragraph">- Added new products.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Main Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Sub Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Product Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Remarks</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Ultimate Freyna Starter Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Starter Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Viessa Popular Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Bunny Popular Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Dia Popular Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Nell Popular Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Goddesses of Albion Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Premium Ultimate Esiemo Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Nell's Abyss Tracking Suit Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Welcome Back Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate Valby Descendant Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Ines Descendant Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate Esiemo Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Goddess of Thunder Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Goddess of Death Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Goddess of Music Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Goddess of the Sun Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Goddess of Blacksmiths Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">New Paint Bundle III</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">New Two-Tone Hair Dye Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Descendant</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate Descendants</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate Esiemo</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Harris' Goddess of Blacksmiths Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Serena's Goddess of the Sun Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Luna's Goddess of Music Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Freyna's Goddess of Death Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Bunny's Goddess of Thunder Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate Descendant Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Ultimate Esiemo's Dangerous Mad Bomber</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Nell's Abyss Tracking Suit</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Forged Flame</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Vow of Dawn</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Song of Starlight</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Kiss of Rest</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skins</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Flash in the Silence</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Items</p></div><div class="bb_table_td"><p class="bb_paragraph">Back Attachments</p></div><div class="bb_table_td"><p class="bb_paragraph">Compression Explosion Booster</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Items</p></div><div class="bb_table_td"><p class="bb_paragraph">Emote</p></div><div class="bb_table_td"><p class="bb_paragraph">Arrow of Love</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Items</p></div><div class="bb_table_td"><p class="bb_paragraph">Spawns</p></div><div class="bb_table_td"><p class="bb_paragraph">Explosive Coordinate Jump</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Items</p></div><div class="bb_table_td"><p class="bb_paragraph">Spawns</p></div><div class="bb_table_td"><p class="bb_paragraph">Descent of a Goddess</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Items</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Themes/Name Cards</p></div><div class="bb_table_td"><p class="bb_paragraph">Goddesses of Albion</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Themes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Items</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Themes/Name Cards</p></div><div class="bb_table_td"><p class="bb_paragraph">Goddesses of Albion</p></div><div class="bb_table_td"><p class="bb_paragraph">Name Card</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Common Paint</p></div><div class="bb_table_td"><p class="bb_paragraph">Chrome Pink</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Common Paint</p></div><div class="bb_table_td"><p class="bb_paragraph">Chrome Emerald</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Common Paint</p></div><div class="bb_table_td"><p class="bb_paragraph">Chrome Yellow</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Common Paint</p></div><div class="bb_table_td"><p class="bb_paragraph">Midnight Navy</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Common Paint</p></div><div class="bb_table_td"><p class="bb_paragraph">Abyss Cyan</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Common Paint</p></div><div class="bb_table_td"><p class="bb_paragraph">Crimson Red</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Floral Lime Magenta</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Platinum Ash Red</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Glacier Indigo</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Neon Pop Rose</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Daystar Gold</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Deep Shadow Violet</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Emerald Gold</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Amethyst Lavender</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Neon Sign Pink</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Customize</p></div><div class="bb_table_td"><p class="bb_paragraph">Hair Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">Lapis Lazuli Blonde</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div></div><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>Events</b></p><p class="bb_paragraph"><b>(1) Login Events</b></p><p class="bb_paragraph">- Added a new Login Event, \[Attendance] Battlefield Medical Support Operation.</p><p class="bb_paragraph">ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.</p><p class="bb_paragraph">ㄴ Rewards include various items including Valby and Ines' Cleaning Service Skin Set.</p><p class="bb_paragraph">ㄴ Period: After the 05.21.2026 (Thu) maintenance - 06.24.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Event Challenge</b></p><p class="bb_paragraph">- Added a new Challenge Event, Ultimate Weapon Upgrade Mission.</p><p class="bb_paragraph">ㄴ Enhance Ultimate Weapon to achieve Challenges and get diverse rewards.</p><p class="bb_paragraph">ㄴ Period: After the 05.21.2026 (Thu) maintenance - 06.17.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph">- Added a new Challenge Event, New Content Challenge Mission.</p><p class="bb_paragraph">ㄴ Enjoy the new content and achieve Challenges to get diverse rewards.</p><p class="bb_paragraph">ㄴ Period: After the 05.21.2026 (Thu) maintenance - 06.17.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(3) Accelerate Research Event</b></p><p class="bb_paragraph">- Added research time acceleration event "Accelerate Research Week".</p><p class="bb_paragraph">ㄴ This event accelerates the time of ongoing Research when completing Accelerate Research content.</p><p class="bb_paragraph">ㄴ The Accelerate Research content and time reduction may vary with each event. Research acceleration content list and detailed values can be checked via the World Map or Anais in Albion.</p><p class="bb_paragraph">ㄴ Completing event content accelerates all ongoing Research.</p><p class="bb_paragraph">ㄴ Stackable with the Dimensional Breach Stabilization effects.</p><p class="bb_paragraph">ㄴ Cancelling ongoing Research removes any applied acceleration effect.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Application Period</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Event Effect</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">After the 05.21.2026 (Thu) maintenance - 06.17.2026 (Wed) 23:59 PDT</p></div><div class="bb_table_td"><p class="bb_paragraph">60% acceleration effect applies from Monday 00:00 to Thursday 23:59 PDT<br>120% acceleration effect applies from Friday 00:00 to Sunday 23:59 PDT</p></div></div></div><p class="bb_paragraph">- Research time acceleration event for new/returning players is also available.</p><p class="bb_paragraph">ㄴ New/returning players receive a further boost on top of the acceleration from the existing research time acceleration event.</p><p class="bb_paragraph">ㆍ Added to the existing acceleration event, they will get a total 200% acceleration during weekdays/weekends.</p><p class="bb_paragraph">ㄴ Period: After the 05.21.2026 (Thu) maintenance - 06.17.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Content Boost Event</b></p><p class="bb_paragraph">- Boost event "Descendant's Weekend" has been added.</p><p class="bb_paragraph">ㄴ During the event period, the following boosts will be applied on weekends.</p><p class="bb_paragraph">ㆍ Infiltration Operations & Sigma Sector: Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%</p><p class="bb_paragraph">ㆍ Special Operations & Breach Tracking: Gold, Kuiper Shards +20%</p><p class="bb_paragraph">ㄴ Period</p><p class="bb_paragraph">ㆍ Every weekend, during the period after the 05.21.2026 (Thu) maintenance - 06.17.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph">ㆍ Weekend refers to from Friday 00:00 to Sunday 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Bug Fixes</b></p><p class="bb_paragraph"><b>(1) Descendants</b></p><p class="bb_paragraph">- Sharen</p><p class="bb_paragraph">ㄴ Fixed an issue where the camouflage animation continued to be displayed incorrectly when inflicted with Monster's Crowd Control effect at a certain timing while using Active Camouflage.</p><p class="bb_paragraph">ㄴ Fixed an issue where the location navigation information in some Tooltips of Transcendent Module: Ambushed is missing.</p><p class="bb_paragraph">- Ultimate Gley</p><p class="bb_paragraph">ㄴ Fixed an issue where Additional Damage is applied to Melee Weapons and Firearms when using Increased Sensory while Transcendent Module Blood and Iron is equipped and Frenzied skill is not active.</p><p class="bb_paragraph">- Kyle</p><p class="bb_paragraph">ㄴ Fixed an issue where some of Kyle's Skills failed to correctly reflect additional Skill ATK when attacking Colossi, Tyrant, and Elite.</p><p class="bb_paragraph">- Harris</p><p class="bb_paragraph">ㄴ Adjusted Custom Resource Gauge to display the Stage 3 Passive color when it reaches 70%.</p><p class="bb_paragraph">- Valby</p><p class="bb_paragraph">ㄴ Fixed an issue where the Skill description failed to be correctly displayed when Valby's Spiral Tidal Wave Module is equipped.</p><p class="bb_paragraph">- Keelan</p><p class="bb_paragraph">ㄴ Fixed an issue where hit motion is played when using Transcendent Module: Fierce Attack's Tremor skill, even if there are no enemies around.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Equipment & Modules</b></p><p class="bb_paragraph">- Modules</p><p class="bb_paragraph">ㄴ Fixed an issue where Inventory and Info Screen failed to display Stat increase immediately when relevant Arche Tuning Node is activated while Overwhelming Shield/HP/DEF Module is equipped.</p><p class="bb_paragraph">ㄴ Fixed an issue where combining the 'Cryogenic Cluster Shot' module applied a 'Malachite' socket type instead of the correct socket type.</p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>(3) Content</b></p><p class="bb_paragraph">- Fixed an issue where the player escapes the playable area while playing Infiltration Operation: Legion Laboratory.</p><p class="bb_paragraph">- Fixed an issue where the mission fails to progress after the player passes the downhill part in Void Vessel-072: Medium-Sized Facility Zone.</p><p class="bb_paragraph">- Fixed an issue where the time limit of Hacking Mission is displayed abnormally.</p><p class="bb_paragraph">- Fixed an issue where completing Void Vessel Story Contents did not properly grant all Void Vessel Records.</p><p class="bb_paragraph">- Fixed an issue where joining a match after 'Wall Crasher' had been defeated in the Axion Plains 'Wall Crasher' Intercept Battle prevented players from receiving rewards.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Monsters</b></p><p class="bb_paragraph">- Fixed an issue where the second phase battle of Commander Monster "Pattern Flores" in Infiltration Operation - "Supermassive Receptor" is skipped.</p><p class="bb_paragraph">- Fixed an issue where Arche Absorption Duct of Commander Monster "Pattern Flores" in Infiltration Operation - "Supermassive Receptor" does not take any Damage from some Descendant's Skills.</p><p class="bb_paragraph">- Fixed an issue where some Descendant Skills and Weapons' targeting feature does not work on immunity spheres of the Commander Monster.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(5) UI & UX</b></p><p class="bb_paragraph">- Fixed an issue where the Expected Damage of an unequipped Descendant is displayed.</p><p class="bb_paragraph">- Fixed an issue where some Stats fail to match the ones in the Tooltip in Weapon Level Transmission Screen.</p><p class="bb_paragraph">- Fixed an issue where Ancestors Module Readjustment occasionally operates abnormally in a slow network environment.</p><p class="bb_paragraph">- Fixed an issue where weapons that cannot be obtained through Research were included in the Research Institute Search Term list.</p><p class="bb_paragraph">- Fixed an issue where the Tooltip of the dismantling Collectibles are displayed abnormally when they are dismantled.</p><p class="bb_paragraph">- Fixed an issue where Dismantle fails to work when you attempt to dismantle a large number of Collectibles.</p><p class="bb_paragraph">- Lengthened the display time of Rewards UI shown when you acquire Amorphous Dimensional Stone at Breach Tracking.</p><p class="bb_paragraph">- Fixed an issue where the ‘Go shortcut‘ fails to work during HQ Orders Sub Quest.</p><p class="bb_paragraph">- Fixed an issue where the subject of 'View Descendant' was displayed abnormally when resetting immediately after entering from the Lounge.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(6) Miscellaneous</b></p><p class="bb_paragraph">- Fixed an issue where the equipped Social Tag would occasionally unequipped when you log in.</p><p class="bb_paragraph">- Fixed an issue where the legs are displayed incorrectly in the Photo Mode for Nell's Smokey's Diva Body Skin.</p><p class="bb_paragraph">- Fixed an issue where the hair is displayed incorrectly for Freyna's Winter Reindeer Costume Head Skin.</p><p class="bb_paragraph">- Fixed an issue where the language setting is reset from Korean to English when re-starting the game in PlayStation and Xbox.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>5月第三週｜綺拉登場特別登入活動</title>
<link>https://xinker.org/zh/5%E6%9C%88%E7%AC%AC%E4%B8%89%E9%80%B1%E7%B6%BA%E6%8B%89%E7%99%BB%E5%A0%B4%E7%89%B9%E5%88%A5%E7%99%BB%E5%85%A5%E6%B4%BB%E5%8B%95</link>
<guid>https://xinker.org/zh/5%E6%9C%88%E7%AC%AC%E4%B8%89%E9%80%B1%E7%B6%BA%E6%8B%89%E7%99%BB%E5%A0%B4%E7%89%B9%E5%88%A5%E7%99%BB%E5%85%A5%E6%B4%BB%E5%8B%95</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡人，GM 麗莎。5月第三週～綺拉於集中觀測登場！特別登入活動同步開放！活動期間內，只要登入遊戲，就能每日透過遊戲內信箱領取特別獎勵。????️ 發送日期05/21(四) 維護後 ~ 05/26(二) 23:59 (UTC+9)  ???? 獎勵內容▷ 登入時發送1次1) NOA通用支援箱 (1小時) ×32) 高階強化石 ×10- 信件保管期限：自領取日起14天【注意事項】- 獎勵將透過遊戲內信箱發放，並自發放日起保留14天。- 每個帳號每日限領1次，請務必於信件保管期限內領取。- 若未於指定期間內登入而未能領取獎勵，恕不另行補發。衷心感謝所有陪伴《星之救援者》的團長們。未來也請持續關注及支持我們！感謝團長們的支持與喜愛《星之救援者》營運團隊 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/1fa1d24ee4a51bd5667e63d8de58a40bdabd2c99.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 11:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月第三週｜綺拉登場特別登入活動</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/b113dd8e9adf921e552eee23e1160134924cb36b.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡人，<b>GM 麗莎</b>。<br><br>5月第三週～綺拉於集中觀測登場！<br>特別登入活動同步開放！<br><br>活動期間內，只要登入遊戲，<br>就能每日透過遊戲內信箱領取特別獎勵。<br><br>????️ <b>發送日期</b><br>05/21(四) 維護後 ~ 05/26(二) 23:59 (UTC+9)  <br><br>???? <b>獎勵內容</b><br>▷ 登入時發送1次<br>1) NOA通用支援箱 (1小時) ×3<br>2) 高階強化石 ×10<br>- 信件保管期限：自領取日起14天</p><p class="bb_paragraph"><b>【注意事項】</b><br>- 獎勵將透過遊戲內信箱發放，並自發放日起保留14天。<br>- 每個帳號每日限領1次，請務必於信件保管期限內領取。<br>- 若未於指定期間內登入而未能領取獎勵，恕不另行補發。<br><br>衷心感謝所有陪伴《星之救援者》的團長們。<br>未來也請持續關注及支持我們！<br><br>感謝團長們的支持與喜愛<br>《星之救援者》營運團隊</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//45693889/778137773211a3a59ef70a2536301e448bb8fbb7.png"></p>]]> </content:encoded>
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<title>2.3.8版本修復公告（5月20日）</title>
<link>https://xinker.org/zh/238%E7%89%88%E6%9C%AC%E4%BF%AE%E5%BE%A9%E5%85%AC%E5%91%8A5%E6%9C%8820%E6%97%A5</link>
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<description><![CDATA[ 親愛的超越者：若您在遊戲中遇到任何異常問題，請透過以下方式聯繫我們：PC：遊戲內ESC選單 → Feedback&amp; Customer Support → 選擇Bug Report，提交問題回報。行動版：右上角選單按鈕→ 側邊欄耳機形狀按鈕 → 選擇「客服」 → 選擇「Bug Report」，提交問題回報。我們會持續關注社群中每位超越者對我們的回饋和建議，並針對玩家的意見積極修復。以下是進行中/已完成的修復內容：【5月20日】1、修復了黑原鎮的回憶小姐無法互動的問題。2、修復了異常物門扉的衍生建築「傳送門」，在部分情況下無法載入，導致建築載入不完全的問題。上述修復需要重新登入後方可生效，若重新登入後仍未解決請聯繫客服。3、修復了賽季結算時，主廚已放置的野炊小灶沒有正確回收的問題。4、修復了部分情況下，隨身冰箱在角色離線後未正確生效的問題。5、下調了園丁種植火藥的產出效率，以優化長期的職業生態平衡。《Once Human》項目組 ]]></description>
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<pubDate>Thu, 21 May 2026 10:21:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2.3.8版本修復公告（5月20日）</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">親愛的超越者：</div><p class="bb_paragraph">若您在遊戲中遇到任何異常問題，請透過以下方式聯繫我們：</p><p class="bb_paragraph">PC：遊戲內ESC選單 → Feedback& Customer Support → 選擇Bug Report，提交問題回報。</p><p class="bb_paragraph">行動版：右上角選單按鈕→ 側邊欄耳機形狀按鈕 → 選擇「客服」 → 選擇「Bug Report」，提交問題回報。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們會持續關注社群中每位超越者對我們的回饋和建議，並針對玩家的意見積極修復。</p><div class="bb_h3">以下是進行中/已完成的修復內容：</div><p class="bb_paragraph">【5月20日】</p><p class="bb_paragraph">1、修復了黑原鎮的回憶小姐無法互動的問題。</p><p class="bb_paragraph">2、修復了異常物門扉的衍生建築「傳送門」，在部分情況下無法載入，導致建築載入不完全的問題。上述修復需要重新登入後方可生效，若重新登入後仍未解決請聯繫客服。</p><p class="bb_paragraph">3、修復了賽季結算時，主廚已放置的野炊小灶沒有正確回收的問題。</p><p class="bb_paragraph">4、修復了部分情況下，隨身冰箱在角色離線後未正確生效的問題。</p><p class="bb_paragraph">5、下調了園丁種植火藥的產出效率，以優化長期的職業生態平衡。</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>正式上市公告</title>
<link>https://xinker.org/zh/%E6%AD%A3%E5%BC%8F%E4%B8%8A%E5%B8%82%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E6%AD%A3%E5%BC%8F%E4%B8%8A%E5%B8%82%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 自5月21日（週四）9:00 (TST) 起，除了已搶先公開的 PC 端，也能夠在行動裝置上體驗維斯特洛之旅了！ 詳細內容請確認下方說明。  ???? 正式上市說明 ☑️ 正式上市日程- 5月21日（週四）9:00 (TST) ☑️ 正式上市新增平台- Google Play(AOS) 【連結】- App Store(iOS) 【連結】- Google Play Games 【連結】 ☑️ 行動裝置最低與建議規格說明種類最低規格建議規格AOS機型Galaxy S20Galaxy S23記憶體8GBOSAndroid 11iOS機型iPhone 11iPhone 15 pro記憶體4GB8GBOSiOS 15* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。* 建議您升級至最新版本的OS。 ☑️ PC 最低與建議規格說明種類最低規格建議規格CPUIntel Core i5-2500KAMD FX-8350Intel Core i7-9700AMD Ryzen 5 5500記憶體16GB16GB顯示卡GeForce GTX 1060 6GBAMD Radeon RX 580 8GBGeForce RTX 2070 8GBAMD Radeon RX 5700 XT作業系統Windows 10 (64bit)儲存空間30 GB / 建議SSD* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。* 建議您安裝最新版本的顯示卡驅動程式。 ☑️ 跨平台帳號連接指南 - 請確認如何安全地連接寶貴的遊戲資料。➔ 跨平台帳號連接指南【立即前往】 ☑️ 創建搶佔暱稱指南 - 請確認使用搶佔的暱稱創建角色的方法。➔ 創建搶佔暱稱指南【立即前往】  期待與各位領主在維斯特洛大陸相見。 謝謝。  ]]></description>
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<pubDate>Thu, 21 May 2026 09:03:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>正式上市公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">自5月21日（週四）9:00 (TST) 起，除了已搶先公開的 PC 端，</p><p class="bb_paragraph">也能夠在行動裝置上體驗維斯特洛之旅了！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 正式上市說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 正式上市日程</b></p><p class="bb_paragraph">- <b>5月21日（週四）9:00 (TST)</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 正式上市新增平台</b></p><p class="bb_paragraph"><b>- Google Play(AOS) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dcom.netmarble.gotasia" target="_blank" rel=" noopener">【連結</a>】</b></p><p class="bb_paragraph"><b>- App Store(iOS) 【<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fapps.apple.com%2Ftw%2Fapp%2F%25E6%25AC%258A%25E5%258A%259B%25E9%2581%258A%25E6%2588%25B2-%25E5%259C%258B%25E7%258E%258B%25E5%25A4%25A7%25E9%2581%2593%2Fid6755586050" target="_blank" rel=" noopener">連結</a>】</b></p><p class="bb_paragraph"><b>- Google Play Games 【<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplay.google.com%2Fpc-store%2Fgames%2Fdetails%3Fid%3Dcom.netmarble.gotasia%26hl" target="_blank" rel=" noopener">連結</a>】</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 行動裝置最低與建議規格說明</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>種類</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>最低規格</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>建議規格</b></p></div></div><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>AOS</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>機型</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Galaxy S20</p></div><div class="bb_table_td"><p class="bb_paragraph">Galaxy S23</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>記憶體</b></p></div><div class="bb_table_td"><p class="bb_paragraph">8GB</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>OS</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Android 11</p></div></div><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>iOS</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>機型</b></p></div><div class="bb_table_td"><p class="bb_paragraph">iPhone 11</p></div><div class="bb_table_td"><p class="bb_paragraph">iPhone 15 pro</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>記憶體</b></p></div><div class="bb_table_td"><p class="bb_paragraph">4GB</p></div><div class="bb_table_td"><p class="bb_paragraph">8GB</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>OS</b></p></div><div class="bb_table_td"><p class="bb_paragraph">iOS 15</p></div></div></div><p class="bb_paragraph">* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。</p><p class="bb_paragraph">* 建議您升級至最新版本的OS。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ PC 最低與建議規格說明</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>種類</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>最低規格</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>建議規格</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>CPU</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Intel Core i5-2500K<br>AMD FX-8350</p></div><div class="bb_table_td"><p class="bb_paragraph">Intel Core i7-9700<br>AMD Ryzen 5 5500</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>記憶體</b></p></div><div class="bb_table_td"><p class="bb_paragraph">16GB</p></div><div class="bb_table_td"><p class="bb_paragraph">16GB</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>顯示卡</b></p></div><div class="bb_table_td"><p class="bb_paragraph">GeForce GTX 1060 6GB<br>AMD Radeon RX 580 8GB</p></div><div class="bb_table_td"><p class="bb_paragraph">GeForce RTX 2070 8GB</p><p class="bb_paragraph">AMD</p><p class="bb_paragraph"> Radeon RX 5700 XT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>作業系統</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Windows 10 (64bit)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>儲存空間</b></p></div><div class="bb_table_td"><p class="bb_paragraph">30 GB / 建議SSD</p></div></div></div><p class="bb_paragraph">* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。</p><p class="bb_paragraph">* 建議您安裝最新版本的顯示卡驅動程式。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 跨平台帳號連接指南</b></p><p class="bb_paragraph"> - 請確認如何安全地連接寶貴的遊戲資料。</p><p class="bb_paragraph">➔<b> 跨平台帳號連接指南【<a class="bb_link" href="https://store.steampowered.com/news/app/4214820/view/672869678795718685" target="_blank" rel="">立即前往</a>】</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 創建搶佔暱稱指南</b></p><p class="bb_paragraph"> - 請確認使用搶佔的暱稱創建角色的方法。</p><p class="bb_paragraph">➔<b> 創建搶佔暱稱指南【<a class="bb_link" href="https://store.steampowered.com/news/app/4214820/view/695387043206791631" target="_blank" rel="">立即前往</a>】</b></p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">期待與各位領主在維斯特洛大陸相見。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>5月21日（週四）更新公告</title>
<link>https://xinker.org/zh/5%E6%9C%8821%E6%97%A5%E9%80%B1%E5%9B%9B%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
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<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 此次為各位說明5月21日（週四）更新詳細內容。 詳細內容請確認下方說明。  ???? 5月21日（週四）更新說明 ????更新與優化 ☑️ 優化商店·商品【戰鬥通行】-  尊爵戰鬥通行 EXP 禮包將變為免費。- 為方便各位更輕鬆快速的獲得戰鬥通行獎勵，新增了任務。　→ 新增任務：消耗6萬/30萬銅幣* 若玩家截止轉換時間前購買此商品，將予以全額退款 。  詳細內容將會另行發佈公告說明。 【每月訂閱】- 為了配合 6/10 對每月訂閱組合包的調整，將暫時限制重複購買原有的每月訂閱商品。 ☑️ 優化背包與倉庫- 一般、裝備、材料背包的欄位各增加10格。- 學士紀錄所中獲得的各職業點數獎勵變更為能夠以角色為單位領取。- 除原本「雷南休息地」以外，在7處主要城鎮新增了倉庫 NPC。└ 最後壁爐城、臨冬城、恐怖堡、白港、舊鎮、亮水城、高庭- 優化背包空間管理，以下原本無法存入倉庫的項目，已變更為可存入倉庫。└ 生活材料道具（例如：茅香、鐵礦石等）、寶石原石、夏日辛香、新手地圖補充券、密封的學士卷軸、聯盟商店中可交換的箱與袋類道具、地區貨幣交換商店中可交換的箱類道具、兇猛的野獸副產品交換商店中可交換的箱類道具、以探索獎勵發放的箱類道具* 已持有的道具屬性不會變更，僅適用於更新後所獲得的道具。* 未來我們將持續追蹤，確認是否有可正常存放卻被判定為無法存放的項目，並持續優化。 ☑️ 優化聊天系統- 聊天視窗中新增語言篩選功能。- 為維護良好的社群環境，遊戲聊天功能將調整為角色等級 8 級以上方可使用.* 在黑城堡（多人空間）可照常檢視聊天內容，若無法輸入時將會顯示提示訊息。- 為確保聊天室的順暢體驗，短時間內頻繁發言可能會導致暫時無法輸入訊息。 ☑️ 優化 RP（行動力）獲得與製作- 每日獎勵中新增夏日辛香。- 聯盟代幣交換商店中新增夏日辛香酒。- 變更【領地管理】 &gt; 【製藥工坊】中夏日辛香酒的生產地點。- 夏日辛香酒道具有效期限變更為14日。* 5/21 更新前截止製作的夏日辛香酒不受影響，可照常永久使用。 ☑️其他- 為方便各位順利的完成每週任務，在【導引】&gt;【每週任務】中新增任務。　→ 新增任務：拆解40次  ???? 正在進行的活動- 可在下方確認正在進行的活動。　→ 正在進行的活動總覽  ???? 其他優化與修正 ☑️優化事項- 優化為交易站選擇配送物資時同步套用倉庫持有數量- 危機的聖殿增益效果持續時間由30分鐘 → 延長至2小時- 優化世界等級導引說明：修正為挑戰者·復仇者內容將按照地區分別說明- 交易所販賣價格下限由（原本）最低1→（變更為）2- 主動技能2可裝備神器等級由26級 → 調整為21級- 調整神器碎片交換商店內部分道具的內容物數量* 內容物數量已調整完畢，將重新販賣。- 降低維斯特洛的征服者活動的蟲道挑戰難度* 通關 10/20階段任務 → 調整為通關 5/10階段任務- 降低蟲道挑戰導引任務難度* 導引任務要求的完成階段由5/10/15 → 調整至 1/2/4- 新增倉庫內「保管」快捷鍵* 鍵盤 F（存放）、Space（快速存放），遊戲手把 Y（存放）- 優化支線任務「貧困的時代」進入廢墟的指南- 每日任務中新增立即前往野外內容功能- 購買商品時無法存放至倉庫的部分內容物優化為可存放至倉庫- 增加最北端後半部分（鼴鼠村）地區中遺失信件投放數量- 優化學士的卷軸的資訊可在工具提示框中確認獲得途徑- 替換遊戲內倉庫圖示- 將倉庫的「選擇最大數量」核取方塊預設值變更為啟用（TRUE）狀態- 優化為可將【TAB】鍵變更為其他快捷鍵 ☑️修正問題- 修正在部分裝置中使用路標快速移動時遊戲崩潰的現象- 修正作為排名獎勵獲得的徽章無法在排名重置時同步更新的現象- 修正在家族支援版面獲得途徑中確認支援版面道具資訊時，中央欄位顯示為一般欄位的現象- 修正當打倒恐怖堡地區敵人藏身處「山中要塞」BOSS時，間歇性的發生華麗的寶箱不出現的現象- 修正亮水城精英藏身處（七餘暉營地）中間歇性的發生不顯示時間標識的現象- 修正使用坐騎自動尋路抵達任務目的地時，任務目標未立即完成的現象- 修正攻擊特性樹中無法套用「熟練的一擊」特性效果的現象- 修正騎士出血時，攻擊命中音效異常播放的現象- 修正任務道具出現紅點的現象- 修正設定遊戲手把按鍵時，無法選擇【LB】及【RB】鍵的現象- 修正危機的聖殿中，白鴉從其他區域返回後無法移動的現象- 修正啟用【選項】&gt;【顯示】&gt;【幀生成】時字幕消失過快的現象- 修正前往特定目的地時，不移動至最近路標而是更遠路標的現象- 修正嘗試封鎖部分玩家時未能成功封鎖的現象- 修正學士紀錄所的通知紅點不消失的現象- 修正操作特定裝置時，會獲得異常獎勵的現象- 修正傭兵施放【盾牌橫掃】技能過程中使用防禦時，在技能動作結束後才進入防禦狀態的現象- 修正無法獲得恐怖堡周圍無法進入區域中刷新紅李的現象- 修正在多人空間內進入對話過場動畫時，周圍其他用戶的坐騎出現在過場動畫中的現象- 修正首次召喚坐騎時，世界地圖與小地圖中無法顯示坐騎位置圖示的現象- 修正反復快速進入並離開馬廄時畫面卡頓的現象- 修正重新挑戰長城遠征相同難度時，將剩餘時間標記為之前通關紀錄的錯誤現象- 修正長城遠征主介面中關閉效果資訊視窗後並進入副本時，持續顯示效果資訊視窗的現象- 修正被擠在黑城堡 NPC 之中時重新連線後，角色間歇性的無法在人群中脫出的現象- 修正裝備飾品時無法立即更新能力值的現象- 修正盜賊營地的「逃兵營地」中需要間歇性的打倒鐵種祭司2次的現象- 修正支線任務「貧困的時代」中兒童 NPC 間歇性消失的現象- 修正同一帳號內其他角色的家族徽章功能未啟用的現象- 修正打倒臨冬城懸賞通緝對象後，無法與懸賞通緝管理員 NPC 互動導致無法領取獎勵的現象- 修正暗殺者雙手短劍的強擊連擊 III 技能精通「殲滅」說明文本中顯示為「強擊連擊 II」的現象- 移除無法達成的遺失信件相關成就 - 購買複數相同商品並使用金龍幣優惠券時，跳出【參數錯誤】彈出視窗且無法購買的現象- 修正【鐵匠鋪】倉庫中有材料時無法變更重鑄效果的現象  我們將竭盡全力，確保各位能在穩定的環境中盡情享受遊戲。 謝謝。  ]]></description>
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<pubDate>Thu, 21 May 2026 09:03:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月21日（週四）更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/04c3ca5e1e918dcc9ba3d888735aaf2d10b06869.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">此次為各位說明5月21日（週四）更新詳細內容。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 5月21日（週四）更新說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????更新與優化</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 優化商店·商品</b></p><p class="bb_paragraph"><b>【戰鬥通行】</b></p><p class="bb_paragraph">-  尊爵戰鬥通行 EXP 禮包將變為免費。</p><p class="bb_paragraph">- 為方便各位更輕鬆快速的獲得戰鬥通行獎勵，新增了任務。</p><p class="bb_paragraph">　→ 新增任務：消耗6萬/30萬銅幣</p><p class="bb_paragraph">* 若玩家截止轉換時間前購買此商品，將予以全額退款 。</p><p class="bb_paragraph">  詳細內容將會另行發佈公告說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>【每月訂閱】</b></p><p class="bb_paragraph">- 為了配合 6/10 對每月訂閱組合包的調整，將暫時限制重複購買原有的每月訂閱商品。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 優化背包與倉庫</b></p><p class="bb_paragraph">- 一般、裝備、材料背包的欄位各增加10格。</p><p class="bb_paragraph">- 學士紀錄所中獲得的各職業點數獎勵變更為能夠以角色為單位領取。</p><p class="bb_paragraph">- 除原本「雷南休息地」以外，在7處主要城鎮新增了倉庫 NPC。</p><p class="bb_paragraph">└ 最後壁爐城、臨冬城、恐怖堡、白港、舊鎮、亮水城、高庭</p><p class="bb_paragraph">- 優化背包空間管理，以下原本無法存入倉庫的項目，已變更為可存入倉庫。</p><p class="bb_paragraph">└ 生活材料道具（例如：茅香、鐵礦石等）、寶石原石、夏日辛香、新手地圖補充券、密封的學士卷軸、聯盟商店中可交換的箱與袋類道具、地區貨幣交換商店中可交換的箱類道具、兇猛的野獸副產品交換商店中可交換的箱類道具、以探索獎勵發放的箱類道具</p><p class="bb_paragraph">* 已持有的道具屬性不會變更，僅適用於更新後所獲得的道具。</p><p class="bb_paragraph">* 未來我們將持續追蹤，確認是否有可正常存放卻被判定為無法存放的項目，並持續優化。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 優化聊天系統</b></p><p class="bb_paragraph">- 聊天視窗中新增語言篩選功能。</p><p class="bb_paragraph">- 為維護良好的社群環境，遊戲聊天功能將調整為角色等級 8 級以上方可使用.</p><p class="bb_paragraph">* 在黑城堡（多人空間）可照常檢視聊天內容，若無法輸入時將會顯示提示訊息。</p><p class="bb_paragraph">- 為確保聊天室的順暢體驗，短時間內頻繁發言可能會導致暫時無法輸入訊息。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 優化 RP（行動力）獲得與製作</b></p><p class="bb_paragraph">- 每日獎勵中新增夏日辛香。</p><p class="bb_paragraph">- 聯盟代幣交換商店中新增夏日辛香酒。</p><p class="bb_paragraph">- 變更【領地管理】 > 【製藥工坊】中夏日辛香酒的生產地點。</p><p class="bb_paragraph">- 夏日辛香酒道具有效期限變更為14日。</p><p class="bb_paragraph">* 5/21 更新前截止製作的夏日辛香酒不受影響，可照常永久使用。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️其他</b></p><p class="bb_paragraph">- 為方便各位順利的完成每週任務，在【導引】>【每週任務】中新增任務。<br>　→ 新增任務：拆解40次</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 正在進行的活動</b></p><p class="bb_paragraph">- 可在下方確認正在進行的活動。</p><p class="bb_paragraph">　<b>→ <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.netmarble.com%2Fgot_tc%2Fview%2F12%2F46" target="_blank" rel=" noopener">正在進行的活動總覽</a></u></b></p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 其他優化與修正</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️優化事項</b></p><p class="bb_paragraph">- 優化為交易站選擇配送物資時同步套用倉庫持有數量</p><p class="bb_paragraph">- 危機的聖殿增益效果持續時間由30分鐘 → 延長至<b>2小時</b></p><p class="bb_paragraph">- 優化世界等級導引說明：修正為挑戰者·復仇者內容將按照地區分別說明</p><p class="bb_paragraph">- 交易所販賣價格下限由（原本）最低1→（變更為）<b>2</b></p><p class="bb_paragraph">- 主動技能2可裝備神器等級由26級 → 調整為<b>21</b>級</p><p class="bb_paragraph">- 調整神器碎片交換商店內部分道具的內容物數量</p><p class="bb_paragraph">* 內容物數量已調整完畢，將重新販賣。</p><p class="bb_paragraph">- 降低維斯特洛的征服者活動的蟲道挑戰難度</p><p class="bb_paragraph">* 通關 10/20階段任務 → 調整為通關 5/10階段任務</p><p class="bb_paragraph">- 降低蟲道挑戰導引任務難度</p><p class="bb_paragraph">* 導引任務要求的完成階段由5/10/15 → 調整至 1/2/4</p><p class="bb_paragraph">- 新增倉庫內「保管」快捷鍵</p><p class="bb_paragraph">* 鍵盤 F（存放）、Space（快速存放），遊戲手把 Y（存放）</p><p class="bb_paragraph">- 優化支線任務「貧困的時代」進入廢墟的指南</p><p class="bb_paragraph">- 每日任務中新增立即前往野外內容功能</p><p class="bb_paragraph">- 購買商品時無法存放至倉庫的部分內容物優化為可存放至倉庫</p><p class="bb_paragraph">- 增加最北端後半部分（鼴鼠村）地區中遺失信件投放數量</p><p class="bb_paragraph">- 優化學士的卷軸的資訊可在工具提示框中確認獲得途徑</p><p class="bb_paragraph">- 替換遊戲內倉庫圖示</p><p class="bb_paragraph">- 將倉庫的「選擇最大數量」核取方塊預設值變更為啟用（TRUE）狀態</p><p class="bb_paragraph">- 優化為可將【TAB】鍵變更為其他快捷鍵</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️修正問題</b></p><p class="bb_paragraph">- 修正在部分裝置中使用路標快速移動時遊戲崩潰的現象</p><p class="bb_paragraph">- 修正作為排名獎勵獲得的徽章無法在排名重置時同步更新的現象</p><p class="bb_paragraph">- 修正在家族支援版面獲得途徑中確認支援版面道具資訊時，中央欄位顯示為一般欄位的現象</p><p class="bb_paragraph">- 修正當打倒恐怖堡地區敵人藏身處「山中要塞」BOSS時，間歇性的發生華麗的寶箱不出現的現象</p><p class="bb_paragraph">- 修正亮水城精英藏身處（七餘暉營地）中間歇性的發生不顯示時間標識的現象</p><p class="bb_paragraph">- 修正使用坐騎自動尋路抵達任務目的地時，任務目標未立即完成的現象</p><p class="bb_paragraph">- 修正攻擊特性樹中無法套用「熟練的一擊」特性效果的現象</p><p class="bb_paragraph">- 修正騎士出血時，攻擊命中音效異常播放的現象</p><p class="bb_paragraph">- 修正任務道具出現紅點的現象</p><p class="bb_paragraph">- 修正設定遊戲手把按鍵時，無法選擇【LB】及【RB】鍵的現象</p><p class="bb_paragraph">- 修正危機的聖殿中，白鴉從其他區域返回後無法移動的現象</p><p class="bb_paragraph">- 修正啟用【選項】>【顯示】>【幀生成】時字幕消失過快的現象</p><p class="bb_paragraph">- 修正前往特定目的地時，不移動至最近路標而是更遠路標的現象</p><p class="bb_paragraph">- 修正嘗試封鎖部分玩家時未能成功封鎖的現象</p><p class="bb_paragraph">- 修正學士紀錄所的通知紅點不消失的現象</p><p class="bb_paragraph">- 修正操作特定裝置時，會獲得異常獎勵的現象</p><p class="bb_paragraph">- 修正傭兵施放【盾牌橫掃】技能過程中使用防禦時，在技能動作結束後才進入防禦狀態的現象</p><p class="bb_paragraph">- 修正無法獲得恐怖堡周圍無法進入區域中刷新紅李的現象</p><p class="bb_paragraph">- 修正在多人空間內進入對話過場動畫時，周圍其他用戶的坐騎出現在過場動畫中的現象</p><p class="bb_paragraph">- 修正首次召喚坐騎時，世界地圖與小地圖中無法顯示坐騎位置圖示的現象</p><p class="bb_paragraph">- 修正反復快速進入並離開馬廄時畫面卡頓的現象</p><p class="bb_paragraph">- 修正重新挑戰長城遠征相同難度時，將剩餘時間標記為之前通關紀錄的錯誤現象</p><p class="bb_paragraph">- 修正長城遠征主介面中關閉效果資訊視窗後並進入副本時，持續顯示效果資訊視窗的現象</p><p class="bb_paragraph">- 修正被擠在黑城堡 NPC 之中時重新連線後，角色間歇性的無法在人群中脫出的現象</p><p class="bb_paragraph">- 修正裝備飾品時無法立即更新能力值的現象</p><p class="bb_paragraph">- 修正盜賊營地的「逃兵營地」中需要間歇性的打倒鐵種祭司2次的現象</p><p class="bb_paragraph">- 修正支線任務「貧困的時代」中兒童 NPC 間歇性消失的現象</p><p class="bb_paragraph">- 修正同一帳號內其他角色的家族徽章功能未啟用的現象</p><p class="bb_paragraph">- 修正打倒臨冬城懸賞通緝對象後，無法與懸賞通緝管理員 NPC 互動導致無法領取獎勵的現象</p><p class="bb_paragraph">- 修正暗殺者雙手短劍的強擊連擊 III 技能精通「殲滅」說明文本中顯示為「強擊連擊 II」的現象</p><p class="bb_paragraph">- 移除無法達成的遺失信件相關成就 </p><p class="bb_paragraph">- 購買複數相同商品並使用金龍幣優惠券時，跳出【參數錯誤】彈出視窗且無法購買的現象</p><p class="bb_paragraph">- 修正【鐵匠鋪】倉庫中有材料時無法變更重鑄效果的現象</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將竭盡全力，確保各位能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>正式上市紀念優惠券公告</title>
<link>https://xinker.org/zh/%E6%AD%A3%E5%BC%8F%E4%B8%8A%E5%B8%82%E7%B4%80%E5%BF%B5%E5%84%AA%E6%83%A0%E5%88%B8%E5%85%AC%E5%91%8A</link>
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<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 為紀念《權力遊戲：國王大道》正式上市，將發放優惠券至各位的信箱中！ 詳細內容請確認下方說明。  ???? 正式上市紀念優惠券說明 ☑️ 優惠券發放時間 (TST)- 5月21日（週四）正式上市後 - 6月20日（周六） 22:59* 優惠券自發放之日起有效期為7日。 ☑️ 優惠券內容- 遊戲內購買「鋼鐵銀行代幣」時可使用20%折扣的優惠券 ???? 注意事項- 優惠券將發放至信箱中。- 每個商品只能使用1張優惠券。- 已折扣商品（例如：惡徒服飾）與彈出視窗商品（例如：傳說神器獲得紀念禮包）無法使用優惠券購買。- 若於期限內未能使用優惠券，無法另行提供幫助。  感謝各位的關注與支持。 謝謝。 ]]></description>
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<pubDate>Thu, 21 May 2026 09:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>正式上市紀念優惠券公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/4933a35e7bc0d69a26e40cf15c10e45f90b47a7a.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為紀念《權力遊戲：國王大道》正式上市，</p><p class="bb_paragraph">將發放優惠券至各位的信箱中！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 正式上市紀念優惠券說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 優惠券發放時間 (TST)</b></p><p class="bb_paragraph">- 5月21日（週四）正式上市後 - 6月20日（周六） 22:59</p><p class="bb_paragraph">* 優惠券自發放之日起有效期為7日。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 優惠券內容</b></p><p class="bb_paragraph">- 遊戲內購買「鋼鐵銀行代幣」時可使用20%折扣的優惠券</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 注意事項</b></p><p class="bb_paragraph">- 優惠券將發放至信箱中。</p><p class="bb_paragraph">- 每個商品只能使用1張優惠券。</p><p class="bb_paragraph">- 已折扣商品（例如：惡徒服飾）與彈出視窗商品（例如：傳說神器獲得紀念禮包）無法使用優惠券購買。</p><p class="bb_paragraph">- 若於期限內未能使用優惠券，無法另行提供幫助。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">感謝各位的關注與支持。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>跨平台帳號連接指南</title>
<link>https://xinker.org/zh/%E8%B7%A8%E5%B9%B3%E5%8F%B0%E5%B8%B3%E8%99%9F%E9%80%A3%E6%8E%A5%E6%8C%87%E5%8D%97</link>
<guid>https://xinker.org/zh/%E8%B7%A8%E5%B9%B3%E5%8F%B0%E5%B8%B3%E8%99%9F%E9%80%A3%E6%8E%A5%E6%8C%87%E5%8D%97</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 為了讓各位領主可以跨平台遊玩《權力遊戲：國王大道》，在此介紹跨平台帳號連接指南。 詳細內容請確認下方說明。  ???? 跨平台帳號連接指南 ☑️ 跨平台帳號連接說明- 帳號連接時，各平台區分為可直接登入的「主頻道」與需要額外連動的「次頻道」。   由此，根據使用環境不同，登入方式亦會不同，敬請注意以下內容。 ????連接 Steam、Epic games 原有遊戲帳號- Steam、Epic games 平台不屬於「主頻道」，歸屬於「次頻道」，由此，僅使用 Steam、Epic games 帳號無法直接登入 Netmarble 啟動器與行動端。- 若在 Steam 平台中透過【Load Game】遊玩時，在 Google, Apple, Facebook 中選擇至少1個其他帳號並連接後，方可使用新增連接的帳號登入遊戲並遊玩。* 遊戲內選擇【選單】→【選項】→【資訊】→【帳號連接】後，在「帳號連接狀態」彈跳視窗中選擇「連接帳號管理」，可確認目前已連接帳號並新增連接帳號。 * Steam 帳號連接變更方法① 進入 Netmarble iD 個人頁面【立即前往】② 【我的資訊】&gt;【連接帳號管理】&gt; 新增其他頻道連動（電子信箱/Facebook/Google/Apple）&gt; 解除原有的 Steam 帳號連接 &gt; 登出③ 使用欲使用的帳號登入 &gt;【我的資訊】&gt;【連接帳號管理選單】&gt; 新增 Steam 帳號連接 ????Netmarble 啟動器（PC版） 帳號連接- 在 Netmarble 啟動器中首次登入遊戲時，在電子信箱、Google、 Apple、Facebook 中挑選正在使用的平台帳號登入，即可連接帳號。- 凡是已擁有 Netmarble ID 的各位領主，無需經過繁瑣的註冊程序，即可直接透過 Netmarble 整合帳號遊玩《權力遊戲：國王大道》。 ????行動端與 Google Play Games (GPG) 帳號連接 - 在行動端首次登入遊戲時，在電子信箱、Google、 Apple、Facebook 中挑選正在使用的平台帳號登入，即可連接帳號。- 登入Google Play Games (GPG) 時，使用正在使用的 Google Play (AOS) 帳號登入即可遊玩。 ???? 參考事項- 無法連接已與其他帳號連接的頻道帳號 。- 若發生帳號連接相關問題或遇到困難，請及時諮詢客服中心。  謝謝。  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/7be1276aa629c0bbbac82d2f6e6160880414a272.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 08:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>跨平台帳號連接指南</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為了讓各位領主可以跨平台遊玩《權力遊戲：國王大道》，</p><p class="bb_paragraph">在此介紹跨平台帳號連接指南。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 跨平台帳號連接指南</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 跨平台帳號連接說明</b></p><p class="bb_paragraph">- 帳號連接時，各平台區分為可直接登入的<b>「主頻道」</b>與需要額外連動的<b>「次頻道」</b>。</p><p class="bb_paragraph">   由此，根據使用環境不同，登入方式亦會不同，敬請注意以下內容。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????連接 Steam、Epic games 原有遊戲帳號</b></p><p class="bb_paragraph">- Steam、Epic games 平台不屬於「主頻道」，歸屬於「次頻道」，由此，僅使用 <b>Steam、Epic games 帳號無法直接登入 Netmarble 啟動器與行動端。</b></p><p class="bb_paragraph">- 若在 Steam 平台中透過【Load Game】遊玩時，在 <b>Google, Apple, Facebook 中選擇至少1個其他帳號並連接後，</b>方可使用新增連接的帳號登入遊戲並遊玩。</p><p class="bb_paragraph">* 遊戲內選擇【選單】→【選項】→【資訊】→【帳號連接】後，在「帳號連接狀態」彈跳視窗中選擇「連接帳號管理」，可確認目前已連接帳號並新增連接帳號。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>* Steam 帳號連接變更方法</b></p><p class="bb_paragraph"><b>① 進入 Netmarble iD 個人頁面<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmembers.netmarble.com%2Fme%2Fhome" target="_blank" rel=" noopener">【立即前往】</a></u></b></p><p class="bb_paragraph"><b>② 【我的資訊】>【連接帳號管理】> 新增其他頻道連動（電子信箱/Facebook/Google/Apple）> 解除原有的 Steam 帳號連接 > 登出</b></p><p class="bb_paragraph"><b>③ 使用欲使用的帳號登入 >【我的資訊】>【連接帳號管理選單】> 新增 Steam 帳號連接</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????Netmarble 啟動器（PC版） 帳號連接</b></p><p class="bb_paragraph">- 在 Netmarble 啟動器中首次登入遊戲時，在電子信箱、Google、 Apple、Facebook 中挑選正在使用的平台帳號登入，即可連接帳號。</p><p class="bb_paragraph">- 凡是已擁有 Netmarble ID 的各位領主，無需經過繁瑣的註冊程序，即可直接透過 Netmarble 整合帳號遊玩《權力遊戲：國王大道》。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????行動端與 Google Play Games (GPG) 帳號連接</b></p><p class="bb_paragraph"> - 在行動端首次登入遊戲時，在電子信箱、Google、 Apple、Facebook 中挑選正在使用的平台帳號登入，即可連接帳號。</p><p class="bb_paragraph">- 登入Google Play Games (GPG) 時，使用正在使用的 Google Play (AOS) 帳號登入即可遊玩。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph">- 無法連接已與其他帳號連接的頻道帳號 。</p><p class="bb_paragraph">- 若發生帳號連接相關問題或遇到困難，請及時諮詢客服中心。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Upcoming Matchmaking Test: Diamond + Solo Queue Only</title>
<link>https://xinker.org/zh/upcoming-matchmaking-test-diamond-solo-queue-only</link>
<guid>https://xinker.org/zh/upcoming-matchmaking-test-diamond-solo-queue-only</guid>
<description><![CDATA[ TESTING:From June 9th to June 23rd we will be conducting the following test in Ranked:Ranked will be solo queue only for all Players above Diamond. If you are Diamond or higher, you will not be able to squad up as a premade in Ranked.Our hypotheses are that this will create more evenly matched high-skill lobbies, reduce hard-carries into Diamond, Master and Predator and build trust in the overall fairness of these matches.While this is a commonly requested feature by portions of our community, we will be closely monitoring community sentiment and match data. ]]></description>
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<pubDate>Thu, 21 May 2026 06:23:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Upcoming, Matchmaking, Test:, Diamond, Solo, Queue, Only</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>TESTING:</b><br><br>From June 9th to June 23rd we will be conducting the following test in Ranked:</p><p class="bb_paragraph">Ranked will be <b>solo queue only</b> for all Players above Diamond. If you are Diamond or higher, you will not be able to squad up as a premade in Ranked.</p><p class="bb_paragraph">Our hypotheses are that this will create more evenly matched high-skill lobbies, reduce hard-carries into Diamond, Master and Predator and build trust in the overall fairness of these matches.</p><p class="bb_paragraph">While this is a commonly requested feature by portions of our community, we will be closely monitoring community sentiment and match data.</p>]]> </content:encoded>
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<item>
<title>Avalanche Studios Group Legacy Sale</title>
<link>https://xinker.org/zh/avalanche-studios-group-legacy-sale</link>
<guid>https://xinker.org/zh/avalanche-studios-group-legacy-sale</guid>
<description><![CDATA[ Big deals on all ASG self-published legacy titles! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/1080307/d35cb119cb2a97e2341facc92ebdee0a13af7ee9.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 05:21:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Avalanche, Studios, Group, Legacy, Sale</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Big deals on all ASG self-published legacy titles!</p>]]> </content:encoded>
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<item>
<title>Balance Changes to Chronomancer and Gemling Legionnaire Ascendancies</title>
<link>https://xinker.org/zh/balance-changes-to-chronomancer-and-gemling-legionnaire-ascendancies</link>
<guid>https://xinker.org/zh/balance-changes-to-chronomancer-and-gemling-legionnaire-ascendancies</guid>
<description><![CDATA[ Check out some of the latest Ascendancy balance changes coming to Return of the Ancients.The Chronomancer has received a range of new notables, opening up fresh build possibilities. Meanwhile, the Gemling Legionnaire now gains additional qualities from hundreds of Skill Gems, greatly expanding its versatility and build potential.Whether you’re looking to experiment with new mechanics or push existing archetypes even further, these changes bring powerful new options to explore.Check them all out in action in the video here: ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44770983/7f76303fdbb9d8720b32081d25d30c99c877d32a.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 05:07:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Balance, Changes, Chronomancer, and, Gemling, Legionnaire, Ascendancies</media:keywords>
<content:encoded><![CDATA[Check out some of the latest Ascendancy balance changes coming to Return of the Ancients.<br><br>The Chronomancer has received a range of new notables, opening up fresh build possibilities. Meanwhile, the Gemling Legionnaire now gains additional qualities from hundreds of Skill Gems, greatly expanding its versatility and build potential.<br><br>Whether you’re looking to experiment with new mechanics or push existing archetypes even further, these changes bring powerful new options to explore.<br>Check them all out in action in the video here:<br><br><div data-youtube="JfyoJYCRNMo" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>PUBG Global Championship 2026 Heads to İstanbul, Türkiye!</title>
<link>https://xinker.org/zh/pubg-global-championship-2026-heads-to-istanbul-turkiye</link>
<guid>https://xinker.org/zh/pubg-global-championship-2026-heads-to-istanbul-turkiye</guid>
<description><![CDATA[ The most prestige stage of the year, the PUBG Global Championship 2026 (PGC 2026), runs from December 1 (Tue) to December 13 (Sun) in İstanbul, Türkiye.Thirty-two teams from around the world will compete across nine match days for a $1,500,000+ prize pool and the title of PUBG Esports global champion. Fan-driven crowdfunding will add to the prize pool, with additional rewards going to the top-performing teams.PGC 2026 OverviewLocation: İstanbul, TürkiyeDates: December 1 (Tue) – December 13 (Sun), 2026Teams: 32Prize Pool: $1,500,000 (+ crowdfunding) A New Qualification PathFor PGC 2026, each team&#039;s starting stage is determined by their results across PGS and regional leagues throughout the season. Unlike previous seasons where all teams began from a shared Group Stage, top-seeded teams will skip earlier stages and enter the tournament at a later point.There are three entry paths to PGC 2026:Grand Finals Direct Invite — 8 teamsSurvival Stage Day 1 Direct — 8 teamsQualifying Stage Entry — 16 teams This tiered structure rewards teams that performed well throughout the season with a stronger starting position at PGC, and raises the stakes for every match across the regional leagues and PGS leading up to the global stage.Note: If a team qualifies for PGC through both PGS points and a regional league, the higher-stage qualification takes precedence. When both qualifications correspond to the same stage, PGS points take priority. Any seed that goes unused due to double qualification is removed and reallocated to the next-in-line team in that region&#039;s PGC points standings. Regional Seed AllocationGlobal Seeds (PGS) — 8 slotsAmericas (PAS) — 4 slotsChina (PCL) — 4 slotsEMEA (PEC) — 4 slotsKorea (PWS) — 3 slotsRest of APAC (PMS) — 2 slotsThailand (PTS) — 3 slotsVietnam (PVS) — 3 slotsWildcard — 1 slotThe Wildcard slot will go to a team representing Türkiye, the host region for PGC 2026. Tournament FormatThe tournament consists of three phases: Qualifying Stage, Survival Stage, and Grand Finals.Qualifying Stage — December 1 (Tue)The 16 Qualifying Stage seeds compete on the opening day.The top 8 advance to Survival Stage Day 1, while the remaining 8 move to Survival Stage Day 2. Survival Stage — December 2 (Wed) – December 6 (Sun)The Survival Stage runs across five days, with 16 teams competing each day.From Day 1 through Day 4, the team with the highest combined match score on each day secures a direct ticket to the Grand Finals — one per day, four teams in total.On the final day, the top 16 teams by cumulative points across Days 1 through 4 compete for the last four Grand Finals spots. Grand Finals — December 11 (Fri) – December 13 (Sun)The Grand Finals span three days with a total of 15 matches (five per day). The final standings and the year&#039;s global champion will be decided here. Grand Finals Qualified TeamsThe 16 teams competing at the Grand Finals reach the stage through three paths.Grand Finals Direct Invite — 8 teamsSix Regional League 1st place teams + PGS 1st place + Host Country WildcardSurvival Stage Daily Match Winners — 4 teamsOne match winner from each of Survival Stage Day 1 through Day 4Survival Stage Cumulative Top 4 — 4 teamsTop 4 by total points across the entire Survival Stage Prize PoolThe total PGC 2026 prize pool is $1,500,000+, made up of the Ranking Prize (based on final standings) and the Special Prize (awarded for key performances during the Grand Finals).Ranking Prize — $1,310,000 totalThe Ranking Prize is distributed to all participating teams based on Grand Finals qualification and final standings. Minimum guaranteed payouts for teams that do not reach the Grand Finals are integrated into the same Ranking Prize structure, creating a single, unified payout system.Special Prize — $190,000 totalAdditional prizes are awarded for key performances during the Grand Finals. CrowdfundingFan-driven crowdfunding returns for PGC 2026. This season brings one notable change: crowdfunding contributions will be distributed exclusively to the Grand Finals Top 8 teams, allocated by final standing (30% to 4%).The more fans take part, the larger the final prize pool grows, and the greater the rewards for top-performing clubs. Details on how to participate will follow through official channels. ClosingWith this season&#039;s PGS and regional league results directly shaping each team&#039;s starting point at PGC 2026, every remaining match carries added weight. Stay tuned for the 32 teams set to compete for the title this December in İstanbul.Further details on PGC 2026 will follow through PUBG Esports&#039; official channels. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/f6771c697574af5044e8d4b1b79462208aa2dab1.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 04:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PUBG, Global, Championship, 2026, Heads, İstanbul, Türkiye</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The most prestige stage of the year, the PUBG Global Championship 2026 (PGC 2026), runs from December 1 (Tue) to December 13 (Sun) in İstanbul, Türkiye.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thirty-two teams from around the world will compete across nine match days for a $1,500,000+ prize pool and the title of PUBG Esports global champion. Fan-driven crowdfunding will add to the prize pool, with additional rewards going to the top-performing teams.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>PGC 2026 Overview</b></div><p class="bb_paragraph"><b><img src="https://wstatic-prod-boc.krafton.com/common/news/20260518/Od3eKaLo.png" crossorigin="anonymous"></b></p><ul class="bb_ul"><li><p class="bb_paragraph">Location: İstanbul, Türkiye</p></li><li><p class="bb_paragraph">Dates: December 1 (Tue) – December 13 (Sun), 2026</p></li><li><p class="bb_paragraph">Teams: 32</p></li><li><p class="bb_paragraph">Prize Pool: $1,500,000 (+ crowdfunding)</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2"><b>A New Qualification Path</b><img src="https://wstatic-prod-boc.krafton.com/common/news/20260518/CIwQcuLd.png" crossorigin="anonymous"></div><p class="bb_paragraph">For PGC 2026, each team's starting stage is determined by their results across PGS and regional leagues throughout the season. Unlike previous seasons where all teams began from a shared Group Stage, top-seeded teams will skip earlier stages and enter the tournament at a later point.</p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260518/4SqeIax6.png" crossorigin="anonymous"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260518/FtbEQkUf.png" crossorigin="anonymous"></p><p class="bb_paragraph">There are three entry paths to PGC 2026:</p><ul class="bb_ul"><li><p class="bb_paragraph">Grand Finals Direct Invite — 8 teams</p></li><li><p class="bb_paragraph">Survival Stage Day 1 Direct — 8 teams</p></li><li><p class="bb_paragraph">Qualifying Stage Entry — 16 teams</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph">This tiered structure rewards teams that performed well throughout the season with a stronger starting position at PGC, and raises the stakes for every match across the regional leagues and PGS leading up to the global stage.</p><p class="bb_paragraph">Note: If a team qualifies for PGC through both PGS points and a regional league, the higher-stage qualification takes precedence. When both qualifications correspond to the same stage, PGS points take priority. Any seed that goes unused due to double qualification is removed and reallocated to the next-in-line team in that region's PGC points standings.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Regional Seed Allocation</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Global Seeds (PGS) — 8 slots</p></li><li><p class="bb_paragraph">Americas (PAS) — 4 slots</p></li><li><p class="bb_paragraph">China (PCL) — 4 slots</p></li><li><p class="bb_paragraph">EMEA (PEC) — 4 slots</p></li><li><p class="bb_paragraph">Korea (PWS) — 3 slots</p></li><li><p class="bb_paragraph">Rest of APAC (PMS) — 2 slots</p></li><li><p class="bb_paragraph">Thailand (PTS) — 3 slots</p></li><li><p class="bb_paragraph">Vietnam (PVS) — 3 slots</p></li><li><p class="bb_paragraph">Wildcard — 1 slot</p></li></ul><p class="bb_paragraph">The Wildcard slot will go to a team representing Türkiye, the host region for PGC 2026.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>Tournament Format</b></div><p class="bb_paragraph">The tournament consists of three phases: <b>Qualifying Stage, Survival Stage</b>, and <b>Grand Finals.</b></p><p class="bb_paragraph"><b><img src="https://wstatic-prod-boc.krafton.com/common/news/20260518/mMT0z8lu.png" crossorigin="anonymous"></b></p><p class="bb_paragraph"><b>Qualifying Stage — December 1 (Tue)</b></p><p class="bb_paragraph">The 16 Qualifying Stage seeds compete on the opening day.</p><p class="bb_paragraph">The top 8 advance to Survival Stage Day 1, while the remaining 8 move to Survival Stage Day 2.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Survival Stage — December 2 (Wed) – December 6 (Sun)</b></p><p class="bb_paragraph">The Survival Stage runs across five days, with 16 teams competing each day.</p><p class="bb_paragraph">From Day 1 through Day 4, the team with the highest combined match score on each day secures a direct ticket to the Grand Finals — one per day, four teams in total.</p><p class="bb_paragraph">On the final day, the top 16 teams by cumulative points across Days 1 through 4 compete for the last four Grand Finals spots.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Grand Finals — December 11 (Fri) – December 13 (Sun)</b></p><p class="bb_paragraph">The Grand Finals span three days with a total of 15 matches (five per day). The final standings and the year's global champion will be decided here.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Grand Finals Qualified Teams</b></div><p class="bb_paragraph">The 16 teams competing at the Grand Finals reach the stage through three paths.</p><p class="bb_paragraph"><b>Grand Finals Direct Invite — 8 teams</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Six Regional League 1st place teams + PGS 1st place + Host Country Wildcard</p></li></ul><p class="bb_paragraph"><b>Survival Stage Daily Match Winners — 4 teams</b></p><ul class="bb_ul"><li><p class="bb_paragraph">One match winner from each of Survival Stage Day 1 through Day 4</p></li></ul><p class="bb_paragraph"><b>Survival Stage Cumulative Top 4 — 4 teams</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Top 4 by total points across the entire Survival Stage</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2"><b>Prize Pool</b></div><p class="bb_paragraph">The total PGC 2026 prize pool is $1,500,000+, made up of the Ranking Prize (based on final standings) and the Special Prize (awarded for key performances during the Grand Finals).</p><p class="bb_paragraph"><b><img src="https://wstatic-prod-boc.krafton.com/common/news/20260518/J6crpHtc.png" crossorigin="anonymous"></b></p><p class="bb_paragraph"><b>Ranking Prize — $1,310,000 total</b></p><p class="bb_paragraph">The Ranking Prize is distributed to all participating teams based on Grand Finals qualification and final standings. Minimum guaranteed payouts for teams that do not reach the Grand Finals are integrated into the same Ranking Prize structure, creating a single, unified payout system.</p><p class="bb_paragraph"><b>Special Prize — $190,000 total</b></p><p class="bb_paragraph">Additional prizes are awarded for key performances during the Grand Finals.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Crowdfunding</b></div><p class="bb_paragraph">Fan-driven crowdfunding returns for PGC 2026. This season brings one notable change: crowdfunding contributions will be distributed exclusively to the Grand Finals Top 8 teams, allocated by final standing (30% to 4%).</p><p class="bb_paragraph">The more fans take part, the larger the final prize pool grows, and the greater the rewards for top-performing clubs. Details on how to participate will follow through official channels.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Closing</b></p><p class="bb_paragraph">With this season's PGS and regional league results directly shaping each team's starting point at PGC 2026, every remaining match carries added weight. Stay tuned for the 32 teams set to compete for the title this December in İstanbul.</p><p class="bb_paragraph">Further details on PGC 2026 will follow through PUBG Esports' official channels.</p>]]> </content:encoded>
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<title>Server list is back online!</title>
<link>https://xinker.org/zh/server-list-is-back-online</link>
<guid>https://xinker.org/zh/server-list-is-back-online</guid>
<description><![CDATA[ Hello Reclaimers,Problem solved! We found the rat that chewed through all the cables in the server room, and we gave it a stern talking to.We&#039;ve just implemented a first MacGyver-esque fix for the server list issues. You should be able to see and join others&#039; servers now! If you run into any issues while attempting to join, refresh and try again.Our backend programmers are hammering away at a more stable, permanent fix that should remove any lingering issues. It&#039;s on the way, we just need to do some more testing. Once that&#039;s ready, we&#039;ll put it out as a patch / hotfix.Have fun! We’ll see you down in the mines.With love,-The Ghost Ship crew ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44682613/a369f3189c390ebfba3dded7f4ac99c426b68187.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 03:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Server, list, back, online</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44682613/a369f3189c390ebfba3dded7f4ac99c426b68187.jpg"><br><br><div class="bb_h1">Hello Reclaimers,</div><br>Problem solved! We found the rat that chewed through all the cables in the server room, and we gave it a stern talking to.<br><br>We've just implemented a first MacGyver-esque fix for the server list issues. You should be able to see and join others' servers now! If you run into any issues while attempting to join, refresh and try again.<br><br>Our backend programmers are hammering away at a more stable, permanent fix that should remove any lingering issues. It's on the way, we just need to do some more testing. Once that's ready, we'll put it out as a patch / hotfix.<br><br>Have fun! We’ll see you down in the mines.<br><br><i>With love,<br>-The Ghost Ship crew</i><br>]]> </content:encoded>
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<item>
<title>PAC&#45;MAN Franchise Sale</title>
<link>https://xinker.org/zh/pac-man-franchise-sale</link>
<guid>https://xinker.org/zh/pac-man-franchise-sale</guid>
<description><![CDATA[ Celebrate PAC-MAY! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/33042543/20ee0498bcac4feeed2b0eea93d807835e98b224.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 01:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PAC-MAN, Franchise, Sale</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Celebrate PAC-MAY!</p>]]> </content:encoded>
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<title>Server list is overwhelmed — we’re working on it!</title>
<link>https://xinker.org/zh/server-list-is-overwhelmed-were-working-on-it</link>
<guid>https://xinker.org/zh/server-list-is-overwhelmed-were-working-on-it</guid>
<description><![CDATA[ Hello Reclaimers,We’re overwhelmed by the response so far — and so is the server list, evidently! It’s blown a fuse and we’re scrambling to fix it. Servers may be temporarily down in the meantime. The good news is, friend invites are still working! And solo mode, of course.While you wait for the servers to catch their breath, we invite you to tour the luxurious accommodations aboard the RV-09 Ramrod. It’s a good time to hit a gnarly deadlift set at the fitness center, and earn a round or two of Oily Oafs.We’ll keep you posted as we know more. Thanks for your patience in the meantime! Eventful night at the office over here.With love,-The Ghost Ship crew ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44682613/34fa62bc0cfad24e9706b56210e0d84d83cc509f.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 01:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Server, list, overwhelmed, —, we’re, working, it</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44682613/02befd5e6b288f4b0427abe5714679c88ec2c658.jpg"><br><br><div class="bb_h1">Hello Reclaimers,</div><br>We’re overwhelmed by the response so far — and so is the server list, evidently! It’s blown a fuse and we’re scrambling to fix it. Servers may be temporarily down in the meantime. The good news is, friend invites are still working! And solo mode, of course.<br><br>While you wait for the servers to catch their breath, we invite you to tour the luxurious accommodations aboard the RV-09 Ramrod. It’s a good time to hit a gnarly deadlift set at the fitness center, and earn a round or two of Oily Oafs.<br><br>We’ll keep you posted as we know more. Thanks for your patience in the meantime! Eventful night at the office over here.<br><br><i>With love,<br>-The Ghost Ship crew</i>]]> </content:encoded>
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<title>A reminder for Test of Time (Update 1.4.0): Disable Mods &amp;amp; Update Drivers</title>
<link>https://xinker.org/zh/a-reminder-for-test-of-time-update-140-disable-mods-update-drivers</link>
<guid>https://xinker.org/zh/a-reminder-for-test-of-time-update-140-disable-mods-update-drivers</guid>
<description><![CDATA[ Some mods may not yet be compatible with the latest version of Civilization VII and can cause crashes, loading issues, or other unexpected behavior. Outdated graphics drivers can also impact performance and stability. To help troubleshoot, we recommend:Disabling all mods and add-ons in-gameUnsubscribing from any active mods using “Unsubscribe from All” in the Steam WorkshopEnsuring graphics drivers are on the latest version Restarting Steam before launching the game againEven if your Mods folder appears empty, Workshop subscriptions can still affect the game. Thanks for your patience while mod creators get everything updated for 1.4.0! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/12f1c5d482896c1266ad7206758a82e146ea2493.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 00:47:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>reminder, for, Test, Time, Update, 1.4.0:, Disable, Mods, Update, Drivers</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Some mods may not yet be compatible with the latest version of <i>Civilization VII</i> and can cause crashes, loading issues, or other unexpected behavior. Outdated graphics drivers can also impact performance and stability. </p><p class="bb_paragraph"></p><p class="bb_paragraph">To help troubleshoot, we recommend:</p><ul class="bb_ul"><li><p class="bb_paragraph">Disabling all mods and add-ons in-game</p></li><li><p class="bb_paragraph">Unsubscribing from any active mods using “Unsubscribe from All” in the Steam Workshop</p></li><li><p class="bb_paragraph">Ensuring graphics drivers are on the latest version </p></li><li><p class="bb_paragraph">Restarting Steam before launching the game again</p></li></ul><p class="bb_paragraph">Even if your Mods folder appears empty, Workshop subscriptions can still affect the game. Thanks for your patience while mod creators get everything updated for 1.4.0!</p>]]> </content:encoded>
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<title>Rogue Core is OUT NOW in Early Access!</title>
<link>https://xinker.org/zh/rogue-core-is-out-now-in-early-access</link>
<guid>https://xinker.org/zh/rogue-core-is-out-now-in-early-access</guid>
<description><![CDATA[ Hello Reclaimers,The day has come to take back Hoxxes. DEEP ROCK GALACTIC: ROGUE CORE is officially out in Early Access right now, right here on Steam!We’ve just premiered the brand-new Launch Trailer on YouTube, and you can also watch it right down below:A special discount for DRG ownersWe’ve set it up so that everyone who already owns Deep Rock Galactic can get a discount on Rogue Core.To get that 10% discount, you’ll need to buy Rogue Core via the Deep Rock Galactic x Rogue Core Bundle here on Steam. That way, Steam automatically applies the “complete the bundle” discount, knocking a couple bucks off for you. If you just purchase Rogue Core right through the Steam page, that discount won’t automatically apply — though Steam should flag it, and ask if you’d rather buy via the bundle option instead.You can find that bundle option a little lower down on Rogue Core&#039;s Steam store page.NOTE - If you&#039;re not seeing it yet, Steam may need a moment to register the bundle and set it live. Try refreshing the page.Updated FAQ, and new roadmap incomingYou’ll find a fresh new FAQ over on the Rogue Core Steam page, updated to address the most common questions we’ve been seeing about the game in its launch state. Along with that, we’re nearly done with the new Early Access Living Roadmap! You can expect to see it within a day or two. Keep your eyes peeled for that to get some idea of the direction and ambitions we’ve got for Rogue Core in the coming months.We’re very excited to hear what you think of the game, and even more excited to see how Rogue Core grows and develops from here. Thanks for your interest and support on the road that led us here.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44682613/d356d3b227fd436e5892926395374525a2a32487.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 00:15:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Rogue, Core, OUT, NOW, Early, Access</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44682613/d356d3b227fd436e5892926395374525a2a32487.jpg"><br><br><div class="bb_h1">Hello Reclaimers,</div><br>The day has come to take back Hoxxes. <br><br><b>DEEP ROCK GALACTIC: ROGUE CORE</b> is officially out in Early Access right now, right here on Steam!<br><br>We’ve just premiered the brand-new <a class="bb_link" href="https://youtu.be/lu6FyQsTYHM" target="_blank" rel="">Launch Trailer on YouTube</a>, and you can also watch it right down below:<br><br><div data-youtube="lu6FyQsTYHM" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><div class="bb_h2"><b>A special discount for DRG owners</b></div><br>We’ve set it up so that everyone who already owns Deep Rock Galactic can get a discount on Rogue Core.<br><br>To get that 10% discount, you’ll need to buy Rogue Core via the <b>Deep Rock Galactic x Rogue Core Bundle</b> here on Steam. That way, Steam automatically applies the “complete the bundle” discount, knocking a couple bucks off for you. If you just purchase Rogue Core right through the Steam page, that discount won’t automatically apply — though Steam should flag it, and ask if you’d rather buy via the bundle option instead.<br><br>You can find that bundle option a little lower down on Rogue Core's Steam store page.<br><br><i>NOTE - If you're not seeing it yet, Steam may need a moment to register the bundle and set it live. Try refreshing the page.</i><br><br><div class="bb_h2"><b>Updated FAQ, and new roadmap incoming</b></div><br>You’ll find a fresh new FAQ over on the Rogue Core Steam page, updated to address the most common questions we’ve been seeing about the game in its launch state. <br><br>Along with that, we’re nearly done with the new Early Access Living Roadmap! You can expect to see it within a day or two. Keep your eyes peeled for that to get some idea of the direction and ambitions we’ve got for Rogue Core in the coming months.<br><br><hr><br>We’re very excited to hear what you think of the game, and even more excited to see how Rogue Core grows and develops from here. Thanks for your interest and support on the road that led us here. <3 <br><br>If you’d like to connect with other Reclaimers to discuss the game, or if you’d like to share feedback with us, the best places to do that are:<br><ul class="bb_ul"><li> On the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fdrg" target="_blank" rel=" noopener">official DRG Discord server</a><br></li><li> On the <a class="bb_link" href="https://www.reddit.com/r/RogueCore/https://www.reddit.com/r/RogueCore/" target="_blank" rel="">Rogue Core subreddit</a><br></li><li> On our weekly dev streams on <a class="bb_link" href="https://www.youtube.com/@GhostShipGames/streams" target="_blank" rel="">Youtube</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fghostship_games" target="_blank" rel=" noopener">Twitch</a></li></ul>And while the game downloads, you can brush up on these quick Rogue Core survival tips.<br><a class="bb_link" href="https://store.steampowered.com/news/app/2605790/view/676246109700491302?l=english" target="_blank" rel="">https://store.steampowered.com/news/app/2605790/view/676246109700491302?l=english</a><br>We’ll see you aboard the Ramrod, Reclaimer. <b>Rock and Stone.</b><br><br><i>With love,<br>-The Ghost Ship crew</i><br><br><br><img src="https://clan.akamai.steamstatic.com/images/44682613/9f1d5ec8f0601871b917b7050bb759684868068e.png">]]> </content:encoded>
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<title>007 First Light &#45; Global Launch Time</title>
<link>https://xinker.org/zh/007-first-light-global-launch-time</link>
<guid>https://xinker.org/zh/007-first-light-global-launch-time</guid>
<description><![CDATA[ 007 First Light is just around the corner, and we can’t wait for you to get your hands on it.Check out the launch map to see when the game becomes playable for you during early access and release.Are you locked in and ready for this re-imagined origin story?Pre-order now and get a free Deluxe Edition upgrade, including 24H early access.https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45647043/3a8e7e7c1d50d7a6a66300b7b3e59f49db102e71.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 00:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, Global, Launch, Time</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/268085bb57be3af1bd768e3ae5292e790537475f.png"></p><p class="bb_paragraph">007 First Light is just around the corner, and we can’t wait for you to get your hands on it.</p><p class="bb_paragraph">Check out the launch map to see when the game becomes playable for you during early access and release.</p><p class="bb_paragraph">Are you locked in and ready for this re-imagined origin story?</p><p class="bb_paragraph"></p><p class="bb_paragraph">Pre-order now and get a <b>free Deluxe Edition</b> upgrade, including 24H early access.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Notes on The Matchmaking System</title>
<link>https://xinker.org/zh/notes-on-the-matchmaking-system</link>
<guid>https://xinker.org/zh/notes-on-the-matchmaking-system</guid>
<description><![CDATA[ You’ve probably seen plenty of discussion about matchmaking in ARC Raiders. We’ve been reading it too - and we want to bring some clarity to what the system is trying to do, what it does in practice, and what it doesn’t do.What we strive forIn the Rust Belt, the kind of Raider you become should be up to you.Topside works because it’s unpredictable. You can never be sure if you can trust the people you meet, or how dangerous they might be. That freedom - and the uncertainty it creates - is what drives the tension, the encounters, and the choices that make every run feel like its own story.At the same time, we don’t want dedicated PvP players to consistently steamroll Raiders who aren’t as interested in PvP, or who are still finding their footing. So our matchmaking is built around two goals:Fairness: We do our best to match players who have a similar likelihood of succeeding in the round. One simple example: we prioritize matching equal squad sizes where possible.Enjoyment: We do our best to match players who are likely to have fun together. In practice, we’ve found that matching players based on playstyle drives enjoyment and reduces friction.And like any matchmaking system, we pursue those goals while respecting real constraints, such as matchmaking time and latency.Playstyle-based Matchmaking We take multiple factors into account when forming a lobby. One of the strongest is your playstyle across previous rounds, especially as it relates to how you engage with other Raiders.It’s important to understand that playstyles aren’t binary. This isn’t “friendly” vs. “shoot on sight.” It’s a continuous scale. Some Raiders are almost always cooperative.Some Raiders are highly engaged in PvP.Most Raiders fall somewhere in between - maybe friendly until threatened, maybe opportunistic, maybe cautious, maybe unpredictable on a bad day.Our system tries to place you with players who sit closer to you on that scale, while still keeping Topside from becoming completely predictable.What it doesThere are two simple rules to how playstyle-based matchmaking behaves:Similarity is more likely, not guaranteed. You have a higher chance of being matched with Raiders whose past playstyle is similar to yours - and a lower chance of being matched with Raiders whose playstyle is very different. But there is no hard guarantee.Your behavior shapes your future lobbies - gradually. If you change how you play, the kinds of Raiders you tend to meet will gradually shift over time. Your behavior influences what’s most likely - but never locks you into a single experience. This is why we see such a wide range of interactions Topside: Raiders forming impromptu musical bands and others vibing along; strangers lending a hand in a tough moment while scavengers thrive on remains; betrayals when you least expect them and justice when you need it most; firefights that start on sight - and negotiations that end with everyone walking away.Some outcomes are rarer than others - but they’re all part of what makes each round a unique adventure. This isn’t a full-blown attempt to segregate playstyles. Topside wouldn’t be Topside if it didn’t throw you a curveball every now and again. We want you to have fun - but danger always lurks, and you will still meet Raiders who surprise you.MythbustingWe want to keep some level of mystery in matchmaking, because unpredictability is part of the experience - but we can clear up a few common myths:There are not only two kinds of lobbies - friendly and aggressive.It’s a scale, not two buckets. Most players land somewhere between the extremes, and matchmaking is more likely to pair you with Raiders whose playstyle is similar to yours on that scale - without guaranteeing a specific outcome every round.One shot or kill does not immediately put you in “PvP-focused” lobbies.Matchmaking isn’t meant to overreact to single moments - it looks at patterns over time, and changes tend to be gradual rather than instant.There are no “PvE-only” lobbies/servers where other Raiders will never attack you.Topside always carries risk. You may trend toward meeting Raiders with similar preferences, but there’s no guarantee you’ll never be attacked by another Raider.Your end-of-round feedback does not affect matchmaking. The survey is valuable for us when we look at trends and make design decisions, but it isn’t used as a “next lobby” lever.Your loadout does not affect matchmaking.Matchmaking isn’t driven by your kit, and we don’t scale lobby difficulty based on how much your loadout costs.Patches and updates don&#039;t reset your matchmaking profile. Your playstyle history carries over across patches. You may notice slightly rougher matches in the first few minutes after an update - that&#039;s just because the pool is small while players are still updating - but it recovers quickly as more Raiders come online.Looting knocked-out players doesn&#039;t affect your matchmaking. Matchmaking looks at how you engage with other Raiders, not what you do with their ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41624047/35fcfb6a701b2d5ec212d9552a20f64e75fc75ab.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 00:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notes, The, Matchmaking, System</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">You’ve probably seen plenty of discussion about matchmaking in <b>ARC Raiders</b>. We’ve been reading it too - and we want to bring some clarity to what the system is trying to do, what it does in practice, and what it doesn’t do.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>What we strive for</b></div><p class="bb_paragraph">In the Rust Belt, the kind of Raider you become should be up to you.</p><p class="bb_paragraph">Topside works because it’s unpredictable. You can never be sure if you can trust the people you meet, or how dangerous they might be. That freedom - and the uncertainty it creates - is what drives the tension, the encounters, and the choices that make every run feel like its own story.</p><p class="bb_paragraph">At the same time, we don’t want dedicated PvP players to consistently steamroll Raiders who aren’t as interested in PvP, or who are still finding their footing. So our matchmaking is built around two goals:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Fairness:</b> We do our best to match players who have a similar likelihood of succeeding in the round. One simple example: we prioritize matching <b>equal squad sizes</b> where possible.</p></li><li><p class="bb_paragraph"><b>Enjoyment:</b> We do our best to match players who are likely to have fun together. In practice, we’ve found that <b>matching players based on playstyle</b> drives enjoyment and reduces friction.</p></li></ul><p class="bb_paragraph">And like any matchmaking system, we pursue those goals while respecting real constraints, such as <b>matchmaking time </b>and <b>latency</b>.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Playstyle-based Matchmaking </b></div><p class="bb_paragraph">We take multiple factors into account when forming a lobby. One of the strongest is your <b>playstyle across previous rounds</b>, especially as it relates to how you engage with other Raiders.</p><p class="bb_paragraph">It’s important to understand that playstyles aren’t binary. This isn’t “friendly” vs. “shoot on sight.” It’s a <b>continuous scale</b>. </p><ul class="bb_ul"><li><p class="bb_paragraph">Some Raiders are almost always cooperative.</p></li><li><p class="bb_paragraph">Some Raiders are highly engaged in PvP.</p></li><li><p class="bb_paragraph">Most Raiders fall somewhere in between - maybe friendly until threatened, maybe opportunistic, maybe cautious, maybe unpredictable on a bad day.</p></li></ul><p class="bb_paragraph">Our system tries to place you with players who sit <b>closer to you on that scale</b>, while still keeping Topside from becoming completely predictable.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41624047/55f2439bbc998cb9109abb1538294b194234b9da.jpg"></p><div class="bb_h3"><b>What it does</b></div><p class="bb_paragraph">There are two simple rules to how playstyle-based matchmaking behaves:</p><ol><li><p class="bb_paragraph"><b>Similarity is more likely, not guaranteed. </b>You have a higher chance of being matched with Raiders whose past playstyle is similar to yours - and a lower chance of being matched with Raiders whose playstyle is very different. But there is no hard guarantee.</p></li><li><p class="bb_paragraph"><b>Your behavior shapes your future lobbies - gradually. </b>If you change how you play, the kinds of Raiders you tend to meet will gradually shift over time. Your behavior influences what’s <i>most likely</i> - but never locks you into a single experience. </p></li></ol><p class="bb_paragraph">This is why we see such a wide range of interactions Topside: Raiders forming impromptu musical bands and others vibing along; strangers lending a hand in a tough moment while scavengers thrive on remains; betrayals when you least expect them and justice when you need it most; firefights that start on sight - and negotiations that end with everyone walking away.</p><p class="bb_paragraph">Some outcomes are rarer than others - but they’re all part of what makes each round a unique adventure. This isn’t a full-blown attempt to segregate playstyles. Topside wouldn’t be Topside if it didn’t throw you a curveball every now and again. We want you to have fun - but danger always lurks, and you will still meet Raiders who surprise you.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Mythbusting</b></div><p class="bb_paragraph">We want to keep some level of mystery in matchmaking, because unpredictability is part of the experience - but we <i>can</i> clear up a few common myths:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>There are not only two kinds of lobbies - friendly and aggressive.</b><br>It’s a scale, not two buckets. Most players land somewhere between the extremes, and matchmaking is more likely to pair you with Raiders whose playstyle is similar to yours on that scale - without guaranteeing a specific outcome every round.</p></li><li><p class="bb_paragraph"><b>One shot or kill does not immediately put you in “PvP-focused” lobbies.</b><br>Matchmaking isn’t meant to overreact to single moments - it looks at patterns over time, and changes tend to be gradual rather than instant.</p></li><li><p class="bb_paragraph"><b>There are no “PvE-only” lobbies/servers where other Raiders will never attack you.</b><br>Topside always carries risk. You may trend toward meeting Raiders with similar preferences, but there’s no guarantee you’ll never be attacked by another Raider.</p></li><li><p class="bb_paragraph"><b>Your end-of-round feedback does not affect matchmaking. </b><br>The survey is valuable for us when we look at trends and make design decisions, but it isn’t used as a “next lobby” lever.</p></li><li><p class="bb_paragraph"><b>Your loadout does not affect matchmaking.</b><br>Matchmaking isn’t driven by your kit, and we don’t scale lobby difficulty based on how much your loadout costs.</p></li><li><p class="bb_paragraph"><b>Patches and updates don't reset your matchmaking profile.</b> <br>Your playstyle history carries over across patches. You may notice slightly rougher matches in the first few minutes after an update - that's just because the pool is small while players are still updating - but it recovers quickly as more Raiders come online.</p></li><li><p class="bb_paragraph"><b>Looting knocked-out players doesn't affect your matchmaking.</b> <br>Matchmaking looks at how you engage with other Raiders, not what you do with their gear afterward.</p></li><li><p class="bb_paragraph"><b>We don’t matchmake based only on the squad leader.</b><br>Each member influences the squad profile - the leader has no special weight compared to their squadmates.</p></li><li><p class="bb_paragraph"><b>Turning crossplay on or off does not impact the level of cooperation / PvP in the round.</b><br>Changing crossplay changes who’s in the matchmaking pool (and thanks to that, the matchmaking time), but it doesn’t guarantee the tone of your encounters.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h2"><b>New matchmaking changes</b></div><p class="bb_paragraph">Based on community feedback, we've identified two major shortcomings in how we used to estimate playstyle - and both are getting addressed:</p><p class="bb_paragraph"><b>1. Defending yourself is no longer treated the same as starting a fight. </b>Previously, your playstyle didn't capture whether you started a PvP encounter or merely defended yourself. This meant cautious Raiders could be treated as more PvP-focused than they actually are. Now, the two are treated differently.</p><p class="bb_paragraph"><b>2. Low-activity rounds carry less weight in your playstyle history.</b> Rounds with little Topside interaction - like spawning and surrendering - used to impact player’s estimated playstyle more than expected. Reducing their weight helps the system reflect how you genuinely play when you're out there making choices.</p><p class="bb_paragraph">These are live now, and we'll keep tuning them as we see how they play out.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Raid, your way</b></div><p class="bb_paragraph">To sum it up: we’re committed to making Topside more fair, more fun, and more rewarding - without sanding off the edges that make ARC Raiders what it is.</p><p class="bb_paragraph">Play how you want to play. Over time, your behavior helps shape the kinds of Raiders you’re most likely to encounter. But there will always be room for the unexpected.</p><p class="bb_paragraph">See you Topside,<br><b>The ARC Raiders Team</b></p><hr><p class="bb_paragraph">Tell us what you think - your feedback helps guide future improvements. <br>Take a 5-minute survey here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fid.embark.games%2Fid%2Farc-raiders%2Fsurvey" target="_blank" rel=" noopener"><u>\[SURVEY LINK]</u></a></p>]]> </content:encoded>
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<title>Get the leader Alexander the Great for FREE in Civilization VII!</title>
<link>https://xinker.org/zh/get-the-leader-alexander-the-great-for-free-in-civilization-vii</link>
<guid>https://xinker.org/zh/get-the-leader-alexander-the-great-for-free-in-civilization-vii</guid>
<description><![CDATA[ Arriving ready to conquer alongside the game&#039;s massive Test of Time update, longtime fan-favorite leader Alexander the Great is joining Civ VII&#039;s base-game roster! This is a free addition for all Civ VII players, so once you&#039;ve downloaded Update 1.4.0, this content will automatically be available in-game with no extra steps.* Whether he helped you lead Greece or Macedonia to greatness in previous Civ titles, or if this is your introduction to the famed historical leader, Alexander is remembered most as a prolific conqueror of vast territories spanning from Greece to India. In Civ VII, his emphasis on increasing Production and Culture is matched only by his enhanced Military might, as well as a penchant for befriending leaders who have conquered fewer Settlements than his own. Keep in mind that Leaders with similarly sprawling empires are less likely to get along with Alexander, and fully harnessing his superior combat prowess requires investment in building Wonders that enrich the Culture of his non-Capital Cities. To learn everything about these abilities and more, check out our new Alexander Game Guide.Read our full Update Notes for everything else included in Update 1.4.0, then catch up on all things related to the Test of Time update here!*Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply.https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/bf372e2a828fc33046055700333e69124c444a8b.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 21 May 2026 00:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Get, the, leader, Alexander, the, Great, for, FREE, Civilization, VII</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"kxqxybOn840' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Arriving ready to conquer alongside the game's massive Test of Time update, longtime fan-favorite leader Alexander the Great is joining <i>Civ VII</i>'s base-game roster! This is a free addition for all <i>Civ VII</i> players, so once you've downloaded Update 1.4.0, this content will automatically be available in-game with no extra steps.* </p><p class="bb_paragraph"></p><p class="bb_paragraph">Whether he helped you lead Greece or Macedonia to greatness in previous <i>Civ </i>titles, or if this is your introduction to the famed historical leader, Alexander is remembered most as a prolific conqueror of vast territories spanning from Greece to India. In <i>Civ VII</i>, his emphasis on increasing Production and Culture is matched only by his enhanced Military might, as well as a penchant for befriending leaders who have conquered fewer Settlements than his own. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Keep in mind that Leaders with similarly sprawling empires are less likely to get along with Alexander, and fully harnessing his superior combat prowess requires investment in building Wonders that enrich the Culture of his non-Capital Cities. To learn everything about these abilities and more, check out our new <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fleaders%2Falexander%2F" target="_blank" rel=" noopener">Alexander Game Guide</a></u>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Read our full <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-update-notes%2F" target="_blank" rel=" noopener">Update Notes</a></u> for everything else included in Update 1.4.0, then catch up on all things related to the Test of Time update <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Ftest-of-time-update%2F" target="_blank" rel=" noopener">here</a></u>!</p><p class="bb_paragraph"><i>*Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply.</i></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/" target="_blank" rel="">https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/</a></p>]]> </content:encoded>
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<title>Noun Town is leaving Early Access ????</title>
<link>https://xinker.org/zh/noun-town-is-leaving-early-access</link>
<guid>https://xinker.org/zh/noun-town-is-leaving-early-access</guid>
<description><![CDATA[ Noun Town is leaving Early Access ????When we launched Noun Town in Early Access back in November 2023, we said we&#039;d be in EA for three months to a year. It&#039;s been a bit longer than that - and honestly, thank you for sticking with us.We used that time well to deliver on all of our Full Release guidance. Here&#039;s what we shipped:Grew from 6 languages to 12, adding Korean, Russian, Greek, Spanish (MX), Egyptian Arabic, and the ability to learn English from your native languageBuilt out LINK (in Settings), syncing your progress across the Noun Town ecosystemAdded full Steam Deck supportKept expanding the world with new content like no-speech input, furigana for Japanese learners, achievements, added progress tracking, and hundreds of bug fixes and quality of life improvementsNone of this would have happened without the players who bought in early, left reviews, posted in the forums, and joined our Discord. You shaped what Noun Town became.Since we started, over 200,000 people have played across the Noun Town ecosystem. We&#039;ve picked up 3 awards and 7 nominations, been featured in The Guardian, TheGamer, and two IGN showcases, and even been selected for a Steam &quot;Daily Deal&quot;. For an indie language learning game, that still blows our minds.We also launched Noun Town for Schools - bringing the same approach to classrooms. If you know a teacher who&#039;d find it useful, send it their way.Leaving Early Access doesn&#039;t mean we&#039;re done. The Noun Town ecosystem is something we&#039;re continuing to think about and grow. With that we&#039;re delighted to announce a change to the LINK feature...Keep up to date with your revision on-the-go with LINK????After linking your account on our website you can now access your SRS via an internet browser. This means you can revise what you&#039;ve learnt, anytime, on your mobile phone / tablet / PC / Mac OUTSIDE of the Noun Town game.Thank youuuuuu!The Noun Town Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43706142/d42ba15ef6eba5ed8aec51b847cf865855cb270e.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 23:59:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Noun, Town, leaving, Early, Access, ????</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Noun Town is leaving Early Access</b> ????</div><p class="bb_paragraph">When we launched Noun Town in Early Access back in November 2023, we said we'd be in EA for three months to a year. It's been a bit longer than that - and honestly, thank you for sticking with us.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We used that time well to deliver on all of our Full Release guidance. Here's what we shipped:</p><ul class="bb_ul"><li><p class="bb_paragraph">Grew from 6 languages to 12, adding Korean, Russian, Greek, Spanish (MX), Egyptian Arabic, and the ability to learn English from your native language</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Built out LINK (in Settings), syncing your progress across the Noun Town ecosystem</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added full Steam Deck support</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Kept expanding the world with new content like no-speech input, furigana for Japanese learners, achievements, added progress tracking, and hundreds of bug fixes and quality of life improvements</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">None of this would have happened without the players who bought in early, left reviews, posted in the forums, and joined our Discord. You shaped what Noun Town became.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Since we started, over 200,000 people have played across the Noun Town ecosystem. We've picked up 3 awards and 7 nominations, been featured in The Guardian, TheGamer, and two IGN showcases, and even been selected for a Steam "Daily Deal". For an indie language learning game, that still blows our minds.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We also launched Noun Town for Schools - bringing the same approach to classrooms. If you know a teacher who'd find it useful, send it their way.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Leaving Early Access doesn't mean we're done. The Noun Town ecosystem is something we're continuing to think about and grow. With that we're delighted to announce a change to the LINK feature...</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Keep up to date with your revision on-the-go with LINK????</b></div><p class="bb_paragraph">After linking your account <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnoun.town%2Flink%2F" target="_blank" rel=" noopener">on our website</a></b> you can now access your SRS via an internet browser. This means you can revise what you've learnt, anytime, on your mobile phone / tablet / PC / Mac <b><i>OUTSIDE</i></b> of the Noun Town game.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank youuuuuu!</p><p class="bb_paragraph">The Noun Town Team</p>]]> </content:encoded>
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<item>
<title>NARAKA: BLADEPOINT Banned Players List May 20th</title>
<link>https://xinker.org/zh/naraka-bladepoint-banned-players-list-may-20th</link>
<guid>https://xinker.org/zh/naraka-bladepoint-banned-players-list-may-20th</guid>
<description><![CDATA[ Dear players,  NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin &#039;Righteous Polearm&#039; .  More details: 1. Players who successfully reported 1 time will get \[Immortal Treasure] X1;  2. Players who successfully report 10 times with low misreport rate will get \[Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);  3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin \[Righteous Polearm] X1.  We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!  From 5/11- 5/17,  there are 1 players who have successfully reported the cheating or hacking in total and get the reward \[Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.  認*****From 5/11- 5/17, the development team has banned 69 cheated players. The list is as follows:  抖*****c*****狮*****p*****6hkj一*****打*****S]抖*****精*****抖*****西*****H*****ro十*****K*****K穆*****F*****NG1\[AS]零*****j*****nsen1830许*****抖*****ち*****S*****artbjørn阿*****一般H*****gM*****ngGouṣ抖*****抖*****牛都*****\[SEA]c*****hatxom22\[EU]无*****\[SEA]墨*****抖*****l*****lly不*****2*****0070164\[NA]抖*****T*****啦N*****Miku1G*****SDt*****oi波*****别*****T*****N*****per\[NA]M*****p*****y抖*****X*****i3繁*****斗*****钧抖*****宇*****サ社*****丶*****D*****g1五*****六*****て*****M*****n\[EU]B*****eC*****eCuhanh\[SEA]S*****707一*****EA]抖*****s*****唐*****6抖*****M*****i\[NA]S*****ameF*****丶7\[AS] ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/36350327/30a6e0897436ccc193fc9460503f5e0173752dc3.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 23:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NARAKA:, BLADEPOINT, Banned, Players, List, May, 20th</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear players,  </p><p class="bb_paragraph"></p><p class="bb_paragraph">NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. </p><p class="bb_paragraph"></p><p class="bb_paragraph">We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. </p><p class="bb_paragraph"></p><p class="bb_paragraph">From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin 'Righteous Polearm' .  </p><p class="bb_paragraph"></p><p class="bb_paragraph">More details: 1. Players who successfully reported 1 time will get \[Immortal Treasure] X1;  </p><p class="bb_paragraph">2. Players who successfully report 10 times with low misreport rate will get \[Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);  </p><p class="bb_paragraph">3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin \[Righteous Polearm] X1.  </p><p class="bb_paragraph"></p><p class="bb_paragraph">We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!  </p><p class="bb_paragraph"></p><p class="bb_paragraph">From 5/11- 5/17,  there are 1 players who have successfully reported the cheating or hacking in total and get the reward \[Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.  </p><p class="bb_paragraph"></p><p class="bb_paragraph">認*****</p><p class="bb_paragraph"></p><p class="bb_paragraph">From 5/11- 5/17, the development team has banned 69 cheated players. The list is as follows:  </p><p class="bb_paragraph"></p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">c*****</p><p class="bb_paragraph">狮*****</p><p class="bb_paragraph">p*****6hkj</p><p class="bb_paragraph">一*****</p><p class="bb_paragraph">打*****S]</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">精*****</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">西*****</p><p class="bb_paragraph">H*****ro</p><p class="bb_paragraph">十*****</p><p class="bb_paragraph">K*****K</p><p class="bb_paragraph">穆*****</p><p class="bb_paragraph">F*****NG1\[AS]</p><p class="bb_paragraph">零*****</p><p class="bb_paragraph">j*****nsen1830</p><p class="bb_paragraph">许*****</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">ち*****</p><p class="bb_paragraph">S*****artbjørn</p><p class="bb_paragraph">阿*****一般</p><p class="bb_paragraph">H*****g</p><p class="bb_paragraph">M*****ngGouṣ</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">抖*****牛</p><p class="bb_paragraph">都*****\[SEA]</p><p class="bb_paragraph">c*****hatxom22\[EU]</p><p class="bb_paragraph">无*****\[SEA]</p><p class="bb_paragraph">墨*****</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">l*****lly</p><p class="bb_paragraph">不*****</p><p class="bb_paragraph">2*****0070164\[NA]</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">T*****啦</p><p class="bb_paragraph">N*****Miku1</p><p class="bb_paragraph">G*****SD</p><p class="bb_paragraph">t*****oi</p><p class="bb_paragraph">波*****</p><p class="bb_paragraph">别*****</p><p class="bb_paragraph">T*****</p><p class="bb_paragraph">N*****per\[NA]</p><p class="bb_paragraph">M*****</p><p class="bb_paragraph">p*****y</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">X*****i3</p><p class="bb_paragraph">繁*****</p><p class="bb_paragraph">斗*****钧</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">宇*****サ</p><p class="bb_paragraph">社*****</p><p class="bb_paragraph">丶*****</p><p class="bb_paragraph">D*****g1</p><p class="bb_paragraph">五*****</p><p class="bb_paragraph">六*****</p><p class="bb_paragraph">て*****</p><p class="bb_paragraph">M*****n\[EU]</p><p class="bb_paragraph">B*****e</p><p class="bb_paragraph">C*****eCuhanh\[SEA]</p><p class="bb_paragraph">S*****707</p><p class="bb_paragraph">一*****EA]</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">s*****</p><p class="bb_paragraph">唐*****6</p><p class="bb_paragraph">抖*****</p><p class="bb_paragraph">M*****i\[NA]</p><p class="bb_paragraph">S*****ame</p><p class="bb_paragraph">F*****丶7\[AS]</p>]]> </content:encoded>
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<item>
<title>Rune Dice has a Discord Quest!</title>
<link>https://xinker.org/zh/rune-dice-has-a-discord-quest</link>
<guid>https://xinker.org/zh/rune-dice-has-a-discord-quest</guid>
<description><![CDATA[ You heard us!Rune Dice has a Discord Quest!Play Rune Dice for 15 minutes, and you’ll earn 700 orbs to spend on customisable perks for your Discord profiles!This Quest will run from May 20th 5 pm UTC to May 29th 5 pm UTCHead on over to Direct Messages ➡️ Quests ➡️ Scroll to the Rune Dice Quest in Discord!If you haven’t tried out Rune Dice yet, now is the perfect chance! Create some magical and equally satisfying merges and beat those bosses, one run at a time.https://store.steampowered.com/app/3542380/Rune_Dice/Please Note: The Demo will be unavailable to play for the quest period. We thank you for understanding and it will be back up once the quest is over.Join the Rune Dice Discord for competitions, dev updates, and a community of brave heroes who take part in activities from speed-running to stacking as many dice as they can! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45508453/e9e622f989d819965a8a48c52b06ccbcf5b7be3a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Rune, Dice, has, Discord, Quest</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">You heard us!</div><div class="bb_h2">Rune Dice has a Discord Quest!</div><p class="bb_paragraph"></p><div class="bb_h3">Play Rune Dice for 15 minutes, and you’ll earn 700 orbs to spend on customisable perks for your Discord profiles!</div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>This Quest will run from May 20th 5 pm UTC to May 29th 5 pm UTC</b></p><p class="bb_paragraph"><b>Head on over to Direct Messages ➡️ Quests ➡️ Scroll to the Rune Dice Quest in Discord!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45508453/3b435add236511d4efc2f1fea0f777882f1f4b07.png"></p><div class="bb_h3">If you haven’t tried out Rune Dice yet, now is the perfect chance! Create some magical and equally satisfying merges and beat those bosses, one run at a time.</div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3542380/Rune_Dice/" target="_blank" rel="">https://store.steampowered.com/app/3542380/Rune_Dice/</a></p><p class="bb_paragraph"><i>Please Note: The Demo will be unavailable to play for the quest period. We thank you for understanding and it will be back up once the quest is over.</i></p><p class="bb_paragraph"></p><div class="bb_h3">Join the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FpJhDfSF9kW" target="_blank" rel=" noopener">Rune Dice Discord</a> for competitions, dev updates, and a community of brave heroes who take part in activities from speed-running to stacking as many dice as they can!</div>]]> </content:encoded>
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<title>ARK Fantastic Tames Season 1: Burrowbuck and Araneo TLC are out now!</title>
<link>https://xinker.org/zh/ark-fantastic-tames-season-1-burrowbuck-and-araneo-tlc-are-out-now</link>
<guid>https://xinker.org/zh/ark-fantastic-tames-season-1-burrowbuck-and-araneo-tlc-are-out-now</guid>
<description><![CDATA[ TRAILERExpand your exotic menagerie with the first season of Fantastic Tames for ARK: Survival Ascended! These extraordinary oddities are forged from the ARK’s most mystical anomalies in defiance of nature.Each Fantastic Tame brings its own wondrous array of abilities to your tribe, with Fantastic Tames Season 1 granting access to three new additions: the Burrowbuck, Cerberax, and Enigmasaur.Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes!Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.The Burrowbuck thrives on misdirection, making it an indispensable asset for your tribe&#039;s tactical superiority. Step into the unknown and outsmart your foes with this master of guerrilla warfare!Available for Steam!Download in full resolutionBehold the Cerberax, a monstrous frontline bruiser designed for heavy tribe combat and multi-rider synergy!This terrifying beast features three distinct heads that each bring their own vicious specialty to the fight, with each head individually controllable by either the main rider or up to three additional passengers. One head tears into enemy defenses with corrupting force, another scorches targets with relentless flame, while the central head acts as an electrical catalyst, detonating these afflictions and spreading the carnage to nearby targets. In the hands of a coordinated cooperative team, these effects can be chained, combined, and consumed to unleash explosive combo attacks.Cerberax is the fearsome anchor your frontline needs to dominate the battlefield. Lead the charge and watch your enemies crumble!Download in full resolutionShrouded in secrecy and whispered about in passing rumors, the Enigmasaur is an enigmatic master of disguise.This mysterious entity possesses the incredible ability to store the form of any nearby creature after observing it from the shadows, allowing you to transform into the other creature at-will. Once hidden within a new shape, the Enigmasaur gains all of that creature&#039;s unique abilities. Capable of hoarding a handful of stolen forms simultaneously, the Enigmasaur is a highly rewarding tame that allows cunning Survivors to master the unknown and adapt to any situation.Mimic the power of the ARK&#039;s diverse roster and strike when they least expect it!Tunnel through the earth, tear through the front lines using multi-headed attacks, or mimic stolen creature-forms with ARK Fantastic Tames Season 1!The wait is over. The first community-voted Extra Life TLC creature has officially emerged from the shadows.The Araneo TLC is now live in ARK: Survival Ascended, transforming this once-overlooked crawler into a far more capable ambush predator. These overgrown spiders no longer cling to the ground alone, using web-lines to traverse elevated terrain, reposition through the environment, and descend on unsuspecting prey from above with unnerving precision.Armed with new mobility options, updated saddle functionality, and more versatile webbing, the Araneo now fills a unique role that blends traversal, control, and tactical support. Whether you&#039;re weaving through difficult terrain, setting traps, or stalking your next target from the ceiling, this eight-legged menace is ready to spin a very different story across the ARKs.Thank you again to everyone who supported Extra Life and helped bring this TLC to life. Next stop, Therizinosaurus!Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes! Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.The Burrowbuck has been added to:The CenterScorched EarthAberrationRagnarokExtinctionValgueroAstraeosThe Araneo TLC is now live in ARK: Survival Ascended, transforming this once-overlooked crawler into a far more capable ambush predator. These overgrown spiders no longer cling to the ground alone, using web-lines to traverse elevated terrain, reposition through the environment, and descend on unsuspecting prey from above with unnerving precision.Visual &amp; Movement UpdateFully updated model, animations, and locomotionAdded full wall &amp; ceiling climbingAdded strafe movement while groundedCan now descend vertically from ceilings using web linesWild Araneo can now spawn attached to walls and ceilingsStat ChangesBase Health increased from 150 → 200Base Stamina increased from 100 → 150Base Weight increased from 100 → 15 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44719856/5241200014f6f533f1201e49063108b5f68cfd96.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 21:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>ARK, Fantastic, Tames, Season, Burrowbuck, and, Araneo, TLC, are, out, now</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44719856/5e1a216d73ab3daeecf427d9ed179ecdc51d961d.png"><br><br><div data-youtube="K__ETRVdSrw" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"><b>TRAILER</b></div><br><br>Expand your exotic menagerie with the first season of Fantastic Tames for ARK: Survival Ascended! These extraordinary oddities are forged from the ARK’s most mystical anomalies in defiance of nature.<br><br>Each Fantastic Tame brings its own wondrous array of abilities to your tribe, with Fantastic Tames Season 1 granting access to three new additions: the Burrowbuck, Cerberax, and Enigmasaur.<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/8c456e962bea65d64803edbab26717530a8c3f05.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/628bc30e16ac52e5cf670265ea3e9299153d00ff.jpg"><br><br>Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes!<br><br>Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.<br><br>The Burrowbuck thrives on misdirection, making it an indispensable asset for your tribe's tactical superiority. Step into the unknown and outsmart your foes with this master of guerrilla warfare!<br><br><div class="bb_h2">Available for <a class="bb_link" href="https://store.steampowered.com/app/4558510/ARK_Fantastic_Tames_Season_1" target="_blank" rel="">Steam</a>!</div><br><img src="https://clan.akamai.steamstatic.com/images/44719856/e1bdd77b957e78ba9bf9e8a0f795df53da2caed0.jpg"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/328346ae3f572061feb1f4bc2b5692a4d8dc1807.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/fbde719bb7a02dd3ac1aa5b583807a1d2a9116e5.png"><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F17jxrv5kVtyqizPtBrSRKPBJ0uOu_sN6h%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">Download in full resolution</a><br><br>Behold the Cerberax, a monstrous frontline bruiser designed for heavy tribe combat and multi-rider synergy!<br><br>This terrifying beast features three distinct heads that each bring their own vicious specialty to the fight, with each head individually controllable by either the main rider or up to three additional passengers. One head tears into enemy defenses with corrupting force, another scorches targets with relentless flame, while the central head acts as an electrical catalyst, detonating these afflictions and spreading the carnage to nearby targets. In the hands of a coordinated cooperative team, these effects can be chained, combined, and consumed to unleash explosive combo attacks.<br><br>Cerberax is the fearsome anchor your frontline needs to dominate the battlefield. Lead the charge and watch your enemies crumble!<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/1811a76dab283c5295802af892ab29f892ad75d3.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/61f4e21707067ce1b78b1d784ba45e459eb97ea6.png"><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F17jxrv5kVtyqizPtBrSRKPBJ0uOu_sN6h%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">Download in full resolution</a><br><br>Shrouded in secrecy and whispered about in passing rumors, the Enigmasaur is an enigmatic master of disguise.<br><br>This mysterious entity possesses the incredible ability to store the form of any nearby creature after observing it from the shadows, allowing you to transform into the other creature at-will. Once hidden within a new shape, the Enigmasaur gains all of that creature's unique abilities. Capable of hoarding a handful of stolen forms simultaneously, the Enigmasaur is a highly rewarding tame that allows cunning Survivors to master the unknown and adapt to any situation.<br><br>Mimic the power of the ARK's diverse roster and strike when they least expect it!<br><br>Tunnel through the earth, tear through the front lines using multi-headed attacks, or mimic stolen creature-forms with ARK Fantastic Tames Season 1!<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/7a3c07db65e507d82531a995424a04a19b9dc534.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/a68355222cfed155acfbe80ea0b6ded7c3a40d2f.jpg"><br><br>The wait is over. The first community-voted Extra Life TLC creature has officially emerged from the shadows.<br><br>The Araneo TLC is now live in ARK: Survival Ascended, transforming this once-overlooked crawler into a far more capable ambush predator. These overgrown spiders no longer cling to the ground alone, using web-lines to traverse elevated terrain, reposition through the environment, and descend on unsuspecting prey from above with unnerving precision.<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/3a6a919737a7ccaa56fba2613c686cc0bf61595b.png"><br><br>Armed with new mobility options, updated saddle functionality, and more versatile webbing, the Araneo now fills a unique role that blends traversal, control, and tactical support. Whether you're weaving through difficult terrain, setting traps, or stalking your next target from the ceiling, this eight-legged menace is ready to spin a very different story across the ARKs.<br><br>Thank you again to everyone who supported Extra Life and helped bring this TLC to life. Next stop, Therizinosaurus!<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/973a463c62fbe38f8537780da7706c6acaace94c.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/b8c31c76c1fadc27d50f802bf5c6623447bc7dc9.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/2553f8eaa2e2c83e6ce1b16f764b08f234cff1b4.png"><ul class="bb_ul"><li>Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes! Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.<br></li><li>The Burrowbuck has been added to:<ul class="bb_ul"><li>The Center<br></li><li>Scorched Earth<br></li><li>Aberration<br></li><li>Ragnarok<br></li><li>Extinction<br></li><li>Valguero<br></li><li>Astraeos</li></ul></li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/2cf748f9aeb5955c862d560f11afeec5223946b2.png"><br>The Araneo TLC is now live in ARK: Survival Ascended, transforming this once-overlooked crawler into a far more capable ambush predator. These overgrown spiders no longer cling to the ground alone, using web-lines to traverse elevated terrain, reposition through the environment, and descend on unsuspecting prey from above with unnerving precision.<br><br><b>Visual & Movement Update</b><ul class="bb_ul"><li>Fully updated model, animations, and locomotion<br></li><li>Added full wall & ceiling climbing<br></li><li>Added strafe movement while grounded<br></li><li>Can now descend vertically from ceilings using web lines<br></li><li>Wild Araneo can now spawn attached to walls and ceilings</li></ul><b>Stat Changes</b><ul class="bb_ul"><li>Base Health increased from <b>150 → 200</b><br></li><li>Base Stamina increased from <b>100 → 150</b><br></li><li>Base Weight increased from <b>100 → 150</b><br></li><li>Base Food increased from <b>900 → 1200</b><br></li><li>Increased base Melee Damage by <b>50%</b></li></ul><b>New Passive - Ambusher</b><ul class="bb_ul"><li>After attaching to or detaching from a surface, the Araneo’s next ability becomes empowered:<ul class="bb_ul"><li>+50% damage on next Melee or Web Shot<br></li><li>Instantly applies maximum <b>Webbed</b> stacks</li></ul></li></ul><b>New Mechanic - Webbed</b><ul class="bb_ul"><li>Araneo’s attacks now apply <b>Webbed</b>, a stacking debuff that cripples prey over time.<br><ul class="bb_ul"><li>Slows movement<br></li><li>Reduces attack speed<br></li><li>Increases incoming damage<br></li><li>At maximum stacks, targets cannot sprint or jump<br></li><li>Targets overwhelmed by <b>Webbed</b> will spread the effect to nearby enemies upon death</li></ul></li></ul><b>Web Shot Rework</b><ul class="bb_ul"><li>Araneo’s ranged attack has been completely redesigned.<ul class="bb_ul"><li>Increased range and accuracy<br></li><li>Toggles between:<ul class="bb_ul"><li>Web Shot - Damage-focused<br></li><li>Poison Web Shot - Torpor-focused</li></ul></li><li>Applies <b>Webbed</b> stacks on hit</li></ul></li></ul><b>New Ability - Web Tether</b><ul class="bb_ul"><li>Araneo can now deploy versatile web lines for traversal and combat control.</li></ul><ul class="bb_ul"><li><b>Web Zip Lines</b><ul class="bb_ul"><li>Create traversable web lines between surfaces<br></li><li>Function similarly to player ziplines<br></li><li>Araneo can naturally traverse web lines<br></li><li>Temporary web structures decay over time</li></ul></li></ul><ul class="bb_ul"><li><b>Creature Grappling</b><ul class="bb_ul"><li>Grapple creatures and players with web tethers<br></li><li>Pull small targets toward the Araneo<br></li><li>Pull the Araneo toward larger targets<br></li><li>Can tether prey to anchored web points for repositioning<ul class="bb_ul"><li>Pull strength scales with the Araneo’s Weight stat</li></ul></li></ul></li></ul><b>New Ability - Web Descent</b><ul class="bb_ul"><li>While attached to ceilings, Araneo can:<ul class="bb_ul"><li>Descend on a suspended web line<br></li><li>Fire Web Shots while hanging<br></li><li>Attack while suspended<br></li><li>Instantly detach to drop onto prey below</li></ul></li></ul><b>New Passive - Silk Harvesting</b><ul class="bb_ul"><li>Araneo now generates Silk from creatures slain while <b>Webbed</b><ul class="bb_ul"><li>Higher <b>Webbed</b> stacks increase Silk yield</li></ul></li></ul><b>Additional Changes</b><ul class="bb_ul"><li>Added Turret Mode support<br></li><li>Taming reworked to standard knock-out<br></li><li>Wild AI updated</li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/401ee453d86214626f8c7b04b27136da27ad4eba.png"><ul class="bb_ul"><li>Fixed Tek Spear teleport inconsistencies that could occur on poor performing servers<br></li><li>Fixed an issue that caused the Tek Spear's Dash to be inconsistent on poor performing servers<br></li><li>Fixed a desync issue that could occur when watching another player dash with the Tek Spear<br></li><li>Fixed missing arms on the Forest Titan taxidermy<br></li><li>Fixed invisible Ice Titan taxidermy<br></li><li>Fixed Pheromone dart consuming itself when crafting<br></li><li>Fixed Fire and Ice Wyverns from being considered in the same group when copying settings<br></li><li>Fixed Thralls not visually seated correctly when riding creatures<br></li><li>Fixed Kairuku overspawning on The Center<br></li><li>Fixed a mesh hole on Lost Colony<br></li><li>Fixed multiple GPU crashes that could occur on PC<br></li><li>Fixed a crash that could occur during Scorched Earth ascension</li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/7172d1e01199a92efdb22976d387c9a1a7535650.png"><ul class="bb_ul"><li>Fixes<ul class="bb_ul"><li>Fixed Landscape collision issues<br></li><li>Fixed Floating statue issues<br></li><li>Fixed Meshholes<br></li><li>Fixed Dinospawn issues</li></ul></li></ul><br><img src="https://clan.akamai.steamstatic.com/images/44719856/4fea99499d572767d2911c94fc40bc7f4fece13e.jpg"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F1CqDsU9jXt1M05vGNWK42nubz8eHHB_bQ%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">Download all screenshots here</a>]]> </content:encoded>
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<title>15.4 版本更新 |「狩獵 Bismarck」與義大利潛水艦搶先體驗！</title>
<link>https://xinker.org/zh/154-%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0-%E7%8B%A9%E7%8D%B5-bismarck%E8%88%87%E7%BE%A9%E5%A4%A7%E5%88%A9%E6%BD%9B%E6%B0%B4%E8%89%A6%E6%90%B6%E5%85%88%E9%AB%94%E9%A9%97</link>
<guid>https://xinker.org/zh/154-%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0-%E7%8B%A9%E7%8D%B5-bismarck%E8%88%87%E7%BE%A9%E5%A4%A7%E5%88%A9%E6%BD%9B%E6%B0%B4%E8%89%A6%E6%90%B6%E5%85%88%E9%AB%94%E9%A9%97</guid>
<description><![CDATA[ 以下是 15.4 版本更新的主要亮點總覽，請務必查看官網上的詳細文章：ASIA賞金狩獵：Bismarck靈感源自 1941 年那場傳奇的德國主力艦的追擊戰。成為高價值的「賞金」艦艇或冷酷無情的獵人，以獲取獎勵。「賞金」艦艇： 駕駛帶有「賞金」標記的 VI 階以上主力艦、巡洋艦或驅逐艦 — 可從軍械庫中的特殊免費隨機組合包獲取。此狀態會持續 24 小時或 5 場戰鬥。獵人： 駕駛任何 V 階以上艦艇或超級艦艇進行隨機戰鬥，並摧毀被標記為「賞金」的敵人（每天最多 3 個確認的目標）。獲取賞金狩獵代幣，可用以兌換「狩獵 Bismarck」永久迷彩、King George V 的「狩獵不止」迷彩、「終焉出擊」敵艦受毀效果，以及「狩獵 Bismarck」收藏貨櫃。駕駛曾在歷史上真正參與狩獵的艦艇，將可獲得額外代幣。「狩獵 Bismarck」許願碼頭在此特殊軍械庫活動中試試您的手氣，就有機會獲取海軍傳奇系列的艦艇 Eiserner Kanzler，此艦艇以 Bismarck &#039;41 為基礎 — 艦身帶有她最後出擊時留下的戰鬥傷痕。其他可能的獎勵包括 VIII 階 Bismarck &#039;41、VIII 階 Prince of Wales、Cossack 的「狩獵不止」迷彩，以及 Prinz Eugen 的「萊茵演習」迷彩。Eiserner Kanzler 的擁有者將可解鎖全新的四件式「萊茵演習行動」收藏，獎勵為老練指揮官 Ernst Lindemann。搶先體驗：義大利潛水艦三艘裝備火炮的全新義大利皇家海軍潛水艦 Foca、Pietro Micca 和 Pietro Calvi，將在版本更新的第二週登場。武器亮點：- 強大的主炮、SAP 彈，並可使用強化的「主炮裝填助推器」。-「作戰指令」（可藉由主炮命中來充能）可提升艦艇航速和魚雷裝填速度。- 強大的魚雷，射程不錯但最高航速較慢。&quot;首批配備「全速航行發煙機」的潛水艦；VIII 和 X 階艦艇可使用「維修小組」。電量補充率較高，以平衡較低的下潛能力。標記部位作用時間較長，但聲納音波的冷卻時間較長。Pietro Micca、Pietro Calvi 和巡洋艦 Ferrante Gonzaga 的全新永久迷彩。「義大利潛水艦」活動通行證一個獨立的活動通行證，具有兩條各有 15 個等級的進度條。額外等級將給予一個「更多信號旗」貨櫃（第一個進度條）和一個「稀有加成」貨櫃（第二個進度條）。第一個進度條：義大利指揮官 Salvatore Capitano、「托斯卡尼草原」永久迷彩、3 天戰艦加值帳號，以及義大利 VI 階潛水艦 Foca（最終獎勵）。第二個進度條：立即解鎖英國史實指揮官 William Pakenham；V. Cuniberti 和 L. Tarigo 的「炎風」永久迷彩；德國 VI 階加值巡洋艦 Leipzig；以及 Leipzig 的「紀念斯卡格拉克」永久迷彩（最終獎勵）。平衡調整與玩法改進為中階巡洋艦新增「維修小組」多數 VI–VIII 階巡洋艦將可使用「維修小組」消耗品。原先沒有「維修小組」的巡洋艦將獲得此消耗品，基本使用次數為 2 次；部分原已擁有此消耗品的艦艇，其使用次數則增加至 3 次。在某些艦艇上，「戰鬥機」或「偵察機」將與另一消耗品共用一個欄位，以便為「維修小組」騰出專屬欄位；按鍵綁定也將相應更新。Belfast、Belfast &#039;43、Bayard 及這些艦艇的其他版本將不會獲得「維修小組」；Vrijheid 和 Congress 則保留其目前的 2 次使用次數。影響消耗品作用時間的相關調整部分信號旗、升級品、指揮官技能和天賦，現在會延長「發煙機」、「引擎增壓」、「偵察機」、「主炮裝填助推器」和「維修小組」的總作用時間。艦艇平衡調整數艘艦艇已根據戰鬥數據和玩家回饋進行調整。完整的詳情可在我們的開發者部落格上查看。公會介面更新遊戲內的公會選單已全面更新，讓主要活動更加突出顯眼。公會基地主頁面已翻新，名人堂和公會任務分頁也獲得改善。新的公會金庫工具提示會顯示資源的相關資訊以及其獲取方式。已更新港口通知、公會選單標記、公會成員分頁中的「線上」狀態，並新增可從成員個人資料直接前往任何公會的功能。更換公會的冷卻時間從 3 天縮短至 2 小時（公會加成與活動限制依然適用）。最終衝刺：重返遊戲的內容船塢 ZH-1：首 3 週開放以戰鬥任務進行；最後一週僅能使用達布隆。 船塢將在 15.5 版本更新中移除。非對稱戰鬥：最後的抵抗。這是此模式暫停前的最後一次登場，替代場景將作為新標準、機器人的血量和傷害調低，且經濟獎勵調整了 15–20%。Warhammer 40,000 艦艇、指揮官和永久迷彩限時重返。排名戰第 29 賽季開始；三輪全新激鬥登場，第一週的設定將為戰場帶來許多變數，血量、航速、武器、裝填、魚雷傷害和準度都將獲得提升。「折舊換新」活動將在最後 2 週重返遊戲，並新增更多符合資格的艦艇。這只是個開始，立即深入探索 15.4 版本更新並親身體驗所有新內容。在此閱讀完整的版本更新總覽文章：ASIA參與 15.4 版本更新問卷調查！喜歡新內容嗎？透過下方連結的問卷，讓我們知道您的想法！參與問卷調查 ]]></description>
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<pubDate>Wed, 20 May 2026 21:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>15.4, 版本更新, 「狩獵, Bismarck」與義大利潛水艦搶先體驗！</media:keywords>
<content:encoded><![CDATA[以下是 15.4 版本更新的主要亮點總覽，請務必查看官網上的詳細文章：<br><br><div data-youtube="YribMC-9CJM" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.asia%2Fzh-tw%2Fnews%2Fgame-updates%2Fupdate-154-the-hunt-for-bismarck%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>ASIA</b></a><br><br><div class="bb_h2">賞金狩獵：Bismarck</div><img src="https://clan.akamai.steamstatic.com/images/31013613/3fb188a17dfccec7d6ee766316e2bd2a3d273a10.jpg"><br><br>靈感源自 1941 年那場傳奇的德國主力艦的追擊戰。成為高價值的「賞金」艦艇或冷酷無情的獵人，以獲取獎勵。<br><br><ul class="bb_ul"><li><b>「賞金」艦艇：</b> 駕駛帶有「賞金」標記的 VI 階以上主力艦、巡洋艦或驅逐艦 — 可從軍械庫中的特殊免費隨機組合包獲取。此狀態會持續 24 小時或 5 場戰鬥。<br></li><li><i><b>獵人：</b> 駕駛任何 V 階以上艦艇或超級艦艇進行隨機戰鬥，並摧毀被標記為「賞金」的敵人（每天最多 3 個確認的目標）。</i><br></li><li>獲取賞金狩獵代幣，可用以兌換「狩獵 Bismarck」永久迷彩、King George V 的「狩獵不止」迷彩、「終焉出擊」敵艦受毀效果，以及「狩獵 Bismarck」收藏貨櫃。<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/6b8d8ec93f438cb0bb4a47fa2ad869785e2a8008.jpg"><br><img src="https://clan.akamai.steamstatic.com/images/31013613/01fe55d038d1c766ef10f06c00b406bacd521f0b.jpg"><br><br></li><li><i>駕駛曾在歷史上真正參與狩獵的艦艇，將可獲得額外代幣。</i></li></ul><br><div class="bb_h3">「狩獵 Bismarck」許願碼頭</div><img src="https://clan.akamai.steamstatic.com/images/31013613/a9007705b64025d0a6a07a8b4b18a196a18e1547.jpg"><br><br>在此特殊軍械庫活動中試試您的手氣，就有機會獲取海軍傳奇系列的艦艇 Eiserner Kanzler，此艦艇以 Bismarck '41 為基礎 — 艦身帶有她最後出擊時留下的戰鬥傷痕。其他可能的獎勵包括 VIII 階 Bismarck '41、VIII 階 Prince of Wales、Cossack 的「狩獵不止」迷彩，以及 Prinz Eugen 的「萊茵演習」迷彩。Eiserner Kanzler 的擁有者將可解鎖全新的四件式「萊茵演習行動」收藏，獎勵為老練指揮官 Ernst Lindemann。<br><br><div class="bb_h2">搶先體驗：義大利潛水艦</div><img src="https://clan.akamai.steamstatic.com/images/31013613/55fd8147c28c93900ec06f9545cf1234e238addd.jpg"><br><br>三艘裝備火炮的全新義大利皇家海軍潛水艦 <i>Foca、Pietro Micca</i> 和 <i>Pietro Calvi</i>，將在版本更新的第二週登場。<br><br><ul class="bb_ul"><li><b>武器亮點：</b><br>- 強大的主炮、SAP 彈，並可使用強化的「主炮裝填助推器」。<br>-「作戰指令」（可藉由主炮命中來充能）可提升艦艇航速和魚雷裝填速度。<br>- 強大的魚雷，射程不錯但最高航速較慢。"<br></li><li><i>首批配備「全速航行發煙機」的潛水艦；VIII 和 X 階艦艇可使用「維修小組」。</i><br></li><li>電量補充率較高，以平衡較低的下潛能力。標記部位作用時間較長，但聲納音波的冷卻時間較長。<br></li><li><i>Pietro Micca、Pietro Calvi 和巡洋艦 Ferrante Gonzaga 的全新永久迷彩。</i></li></ul><br><div class="bb_h2">「義大利潛水艦」活動通行證</div><img src="https://clan.akamai.steamstatic.com/images/31013613/a29d4cce4b027f104273a05d1bdbc8b81873b054.jpg"><br><br>一個獨立的活動通行證，具有兩條各有 15 個等級的進度條。額外等級將給予一個「更多信號旗」貨櫃（第一個進度條）和一個「稀有加成」貨櫃（第二個進度條）。<br><br><ul class="bb_ul"><li><u>第一個進度條：</u>義大利指揮官 Salvatore Capitano、「托斯卡尼草原」永久迷彩、3 天戰艦加值帳號，以及義大利 VI 階潛水艦 <i>Foca</i>（最終獎勵）。<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/3009268796acc23d0733ad84c812f68f6bd869fb.png"><br><br></li><li><i><u>第二個進度條：</u>立即解鎖英國史實指揮官 William Pakenham；V. Cuniberti 和 L. Tarigo 的「炎風」永久迷彩；德國 VI 階加值巡洋艦 Leipzig；以及 Leipzig 的「紀念斯卡格拉克」永久迷彩（最終獎勵）。<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/986a4578054ac06b0df05963cd6d45c05bcb2ba6.png"><br><img src="https://clan.akamai.steamstatic.com/images/31013613/4f4be75690dbfae20407dce91e9f3babe12c9ca6.jpg"></i></li></ul><br><div class="bb_h2">平衡調整與玩法改進</div><img src="https://clan.akamai.steamstatic.com/images/31013613/30aa4d2987bcef418a2692ce2966d5835faa2b09.jpg"><br><br><div class="bb_h3">為中階巡洋艦新增「維修小組」</div><br>多數 VI–VIII 階巡洋艦將可使用「維修小組」消耗品。<br><br><ul class="bb_ul"><li>原先沒有「維修小組」的巡洋艦將獲得此消耗品，基本使用次數為 2 次；部分原已擁有此消耗品的艦艇，其使用次數則增加至 3 次。<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/4f3e6ed08498886ffcbf2f282d2c45ba62eab81b.jpg"><br><br></li><li><i>在某些艦艇上，「戰鬥機」或「偵察機」將與另一消耗品共用一個欄位，以便為「維修小組」騰出專屬欄位；按鍵綁定也將相應更新。</i><br></li><li>Belfast、Belfast '43、Bayard 及這些艦艇的其他版本將不會獲得「維修小組」；Vrijheid 和 Congress 則保留其目前的 2 次使用次數。</li></ul><br><div class="bb_h3">影響消耗品作用時間的相關調整</div><br><i>部分信號旗、升級品、指揮官技能和天賦，現在會延長「發煙機」、「引擎增壓」、「偵察機」、「主炮裝填助推器」和「維修小組」的總作用時間。<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/e24baf7efefa10976687964598c067a25e95280a.jpg"></i><br><br><div class="bb_h3">艦艇平衡調整</div><img src="https://clan.akamai.steamstatic.com/images/31013613/ed4d12a4e4f111d6207b4c5224599185ef33854e.jpg"><br><br>數艘艦艇已根據戰鬥數據和玩家回饋進行調整。完整的詳情可在我們的開發者部落格上查看。<br><br><div class="bb_h2">公會介面更新</div><img src="https://clan.akamai.steamstatic.com/images/31013613/07be4741942de8152a5fc2b33ee8c06ade311a78.jpg"><br><br>遊戲內的公會選單已全面更新，讓主要活動更加突出顯眼。<br><br><ul class="bb_ul"><li><i>公會基地主頁面已翻新，名人堂和公會任務分頁也獲得改善。</i><br></li><li>新的公會金庫工具提示會顯示資源的相關資訊以及其獲取方式。<br></li><li><i>已更新港口通知、公會選單標記、公會成員分頁中的「線上」狀態，並新增可從成員個人資料直接前往任何公會的功能。</i><br></li><li>更換公會的冷卻時間從 3 天縮短至 2 小時（公會加成與活動限制依然適用）。</li></ul><br><div class="bb_h2">最終衝刺：重返遊戲的內容</div><img src="https://clan.akamai.steamstatic.com/images/31013613/2666c3376ec4b976741c3b248620f5bf2355d6e6.jpg"><br><br><ul class="bb_ul"><li><b>船塢 ZH-1：</b>首 3 週開放以戰鬥任務進行；最後一週僅能使用達布隆。 <i>船塢將在 15.5 版本更新中移除。</i><br></li><li><i>非對稱戰鬥：最後的抵抗。這是此模式暫停前的最後一次登場，替代場景將作為新標準、機器人的血量和傷害調低，且經濟獎勵調整了 15–20%。</i><br></li><li>Warhammer 40,000 艦艇、指揮官和永久迷彩限時重返。<br></li><li><i>排名戰第 29 賽季開始；三輪全新激鬥登場，第一週的設定將為戰場帶來許多變數，血量、航速、武器、裝填、魚雷傷害和準度都將獲得提升。</i><br></li><li>「折舊換新」活動將在最後 2 週重返遊戲，並新增更多符合資格的艦艇。</li></ul><br><img src="https://clan.akamai.steamstatic.com/images/31013613/b4899c30b91e5ff7a3cf65524388d52148cd9660.png"><br>這只是個開始，立即深入探索 15.4 版本更新並親身體驗所有新內容。在此閱讀完整的版本更新總覽文章：<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.asia%2Fzh-tw%2Fnews%2Fgame-updates%2Fupdate-154-the-hunt-for-bismarck%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>ASIA</b></a><br><br><div class="bb_h2">參與 15.4 版本更新問卷調查！</div><br>喜歡新內容嗎？透過下方連結的問卷，讓我們知道您的想法！<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurveys.wargaming.net%2Fs3%2Frelease-survey%20style%3Dbutton" target="_blank" rel=" noopener"><b>參與問卷調查</b></a><br>]]> </content:encoded>
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<title>A Letter to the Community from the Subnautica 2 Team</title>
<link>https://xinker.org/zh/a-letter-to-the-community-from-the-subnautica-2-team</link>
<guid>https://xinker.org/zh/a-letter-to-the-community-from-the-subnautica-2-team</guid>
<description><![CDATA[ Hello Subnauts,First, thank you for taking the time to share your feedback with us since launch. We have been reading your reviews and comments carefully, and we understand that there are several concerns we need to address more clearly.We also understand that some recent comments from our team made players feel ignored or dismissed. We are sorry for that. Early Access should be a conversation with our players, not a one-way explanation from the development team. Your feedback matters, and we do not want any part of our communication to make the community feel otherwise.There are three areas we want to speak to directly.First, we understand that creature balance needs work. Right now, some predator encounters feel more frustrating than tense or exciting. Mitigation tools are not always clear, reliable, or satisfying, and players do not always have enough confidence in how to respond when a creature attacks. This is not the experience we want.We are actively working on improvements to creature behavior and player mitigation tools. Upcoming changes will include adjustments to creature aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness, and creature interactions with vehicles and bases. These changes will be delivered over a series of upcoming patches.Second, we have heard the strong request for more direct ways to deal with hostile creatures, including the ability to kill them. We understand where that request is coming from. When avoidance and mitigation tools do not feel effective, it is natural for players to want a more decisive solution.Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong. Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat. We believe that this is part of what makes the game unique. However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we have more work to do to achieve that.Third, we want to be clear about how we view Early Access. Early Access is not only about collecting bug reports. It is a collaboration with the community. We will not always be able to make every requested change, but we do have a responsibility to listen carefully, explain our decisions respectfully, and show through our actions that player feedback is shaping the game.In the coming weeks, we will be delivering a series of improvements aimed at addressing the concerns we are hearing from this community. We hope those changes will demonstrate that we are listening and that we are committed to working with you to make Subnautica 2 the best game it can be.Thank you again for your honesty, patience, and passion for the game. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45259627/9e61755fffd69928b913cd55f27e517a93ad153a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 20:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Letter, the, Community, from, the, Subnautica, Team</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Subnauts,<br><br>First, thank you for taking the time to share your feedback with us since launch. We have been reading your reviews and comments carefully, and we understand that there are several concerns we need to address more clearly.<br><br>We also understand that some recent comments from our team made players feel ignored or dismissed. We are sorry for that. Early Access should be a conversation with our players, not a one-way explanation from the development team. Your feedback matters, and we do not want any part of our communication to make the community feel otherwise.<br><br>There are three areas we want to speak to directly.<br><br>First, we understand that creature balance needs work. Right now, some predator encounters feel more frustrating than tense or exciting. Mitigation tools are not always clear, reliable, or satisfying, and players do not always have enough confidence in how to respond when a creature attacks. This is not the experience we want.<br><br>We are actively working on improvements to creature behavior and player mitigation tools. Upcoming changes will include adjustments to creature aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness, and creature interactions with vehicles and bases. These changes will be delivered over a series of upcoming patches.<br><br>Second, we have heard the strong request for more direct ways to deal with hostile creatures, including the ability to kill them. We understand where that request is coming from. When avoidance and mitigation tools do not feel effective, it is natural for players to want a more decisive solution.<br><br>Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong. Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat. We believe that this is part of what makes the game unique. However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we have more work to do to achieve that.<br><br>Third, we want to be clear about how we view Early Access. Early Access is not only about collecting bug reports. It is a collaboration with the community. We will not always be able to make every requested change, but we do have a responsibility to listen carefully, explain our decisions respectfully, and show through our actions that player feedback is shaping the game.<br><br>In the coming weeks, we will be delivering a series of improvements aimed at addressing the concerns we are hearing from this community. We hope those changes will demonstrate that we are listening and that we are committed to working with you to make Subnautica 2 the best game it can be.<br><br>Thank you again for your honesty, patience, and passion for the game.</p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>SS4.3版本更新公告</title>
<link>https://xinker.org/zh/ss43%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/ss43%E7%89%88%E6%9C%AC%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 親愛的超鏈者們：為了帶給大家更好的體驗，《伊瑟》將於 2026年5月20日16:00（UTC+8）進行停服維護更新，預計維護時間2小時。維護期間超鏈者將暫時無法登入《伊瑟》。更新時間：2026年5月20日16:00（UTC+8），預計持續2小時更新補償：海德拉晶鑽*300，塑影晶片*1本次版本更新內容如下：一、新增內容◆ 新異格者登場本次更新將有1位新異格者加入「極相限時召喚」和「常駐召喚」新極相 SSR「 奏魂音·莎朗」（破序）卡池週期：5月21日13:00 - 6月11日12:59（UTC+8）定位：莎朗是一名持續輸出型異格者，透過持續削減敵方血量上限，將持久戰變為死亡宣判。◆ 「潛能突破」限時活動開啟活動週期：5月21日13:00 - 6月11日12:59（UTC+8）說明：活動期間，在【異格者-潛能】介面啟動莎朗的原質潛能，可獲得專屬晶格：莎朗、留影·赤、源器精粹等獎勵。◆ 「鴻運金豬」限時活動開啟活動週期：5月21日4:00 - 5月28日3:59（伺服器時間）說明：活動期間，超鏈者每日消耗體力可獲得福運獎券。使用福運獎券砸開金豬，即可獲得大量伊瑟幣獎勵。◆ 「盈滿的祝福」限時活動開啟活動週期：5月29日4:00 - 6月1日3:59（伺服器時間）說明：活動期間，挑戰秘聞調查、熔斷禁區和源點前哨時，可獲得雙倍掉落獎勵。◆ 「祈祝之禮」限時活動開啟活動週期：5月28日4:00 - 6月4日3:59（伺服器時間）說明：活動期間，在常駐召喚中召喚異格者可獲得祈祝積分。當祈祝積分累計到一定數量後，可領取完美晶格、自選躍格加密箱、祈祝之禮資源箱等階段獎勵。◆ 「巔峰競技場」限時衝刺活動開啟活動週期：6月1日4:00 - 6月7日23:59（UTC+8）說明：賽季衝刺期間，巔峰競技場將啟用匿名規則。每場巔峰競技場勝利將額外獲得 100 歷戰積分獎勵。◆ 「刻影及元件」優化調整自【超鏈終端】和【戰術刻影】系統上線之後，我們就一直在關注超鏈者們對於新系統的看法，本次更新我們將對部分【特型元件】與【光執事】的平衡性進行優化調整，具體內容可查看相關公告。◆ 「元件重置」限時活動開啟活動週期：5月20日更新維護後 - 6月11日3:59（伺服器時間）說明：活動開放持續的21天期間，符合規則的元件可被重構為「特型圖紙自選箱」+「元件材料自選箱」+「伊瑟幣」，用於重新選擇和打造。重構規則：1. 重構時，將 100% 返還相關材料。2. 若重構的元件含有專屬效果，將額外返還 5 點專屬能量。3. 本次可重構範圍為活動開始前已獲得，並滿足以下任一條件的特型元件： - 目前版本屬性被調整過的特型元件：「攻害元件·精密」「攻害元件·追襲」「生命元件·晶刺」「生命元件·湧流」。 - 含有＜光執事＞專屬效果的「特型元件」。◆ 「新夏集結令」限時活動開啟活動週期：6月4日4:00 - 6月11日3:59說明：活動期間，參與新賽季預約，並透過每日助力累積全服熱力值，即可獲得海德拉晶鑽及各類養成材料獎勵。◆ 「背包-源器管理」功能優化說明：新增兩套基礎源器回收方案。◆ 「超能21」功能優化說明：新增託管功能。當超鏈者離線、操作逾時，或主動點擊託管按鈕時，系統將跳過倒數計時，直接按預設規則自動執行操作。◆ 「暗籠激鬥」功能優化說明：1. 優化介面資訊顯示，展示激鬥任務的獎勵進度。2. 下調戰鬥時長至3分鐘，Boss每階血量相應降低獎勵說明：1. 新增結算排名獎勵。2. 活動結束時，將根據排名發放「特型圖紙碎片」、「塑型幻方碎片」等獎勵。二、優化調整1. 「背包」新增已裝備源器、智殼、元件的隱藏功能。可在【設定】-【其它】-【隱藏已裝備物品】中開啟或關閉。2. 「冠軍預言家」新增點擊異格者頭像查看相關資訊的功能。3. 「名片」新增可關閉顯示異格者的設定。4. 優化「幻方奇緣」後續新手引導關卡，同一引導關卡僅會進行一次。5. 下調「巔峰競技場」【禁用保護】開啟段位至「白金」及以上。6. 提升《伊瑟》穩定性，優化閃退問題。三、問題修復1. 修復「連續戰鬥」跨天掛機後偶發出現異常的問題。2. 修復「超鏈終端」切換語音後未同步顯示的問題。3. 修復「協會全球賽」對戰圖連線顯示錯誤的問題。4. 修復「源點前哨」＜妖異＞副本獎勵顯示順序錯誤的問題。5. 修復戰鬥中斷線重連後，技能圖示顯示異常的問題。6. 修正部分玩法的文字描述。7. 修復一些已知的其它問題。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42691362/0448d01a2db5b07dea451e074ad9dd929ddfcbb9.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 18:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SS4.3版本更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://website.xdcdn.net/announcement/2076001.tw/images/1F4GgRDTs.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">親愛的超鏈者們：</p><p class="bb_paragraph">為了帶給大家更好的體驗，《伊瑟》將於 2026年5月20日16:00（UTC+8）進行停服維護更新，預計維護時間2小時。維護期間超鏈者將暫時無法登入《伊瑟》。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>更新時間：</b></p><p class="bb_paragraph">2026年5月20日16:00（UTC+8），預計持續2小時</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>更新補償：</b></p><p class="bb_paragraph">海德拉晶鑽*300，塑影晶片*1</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>本次版本更新內容如下：</b></p><p class="bb_paragraph"><b>一、新增內容</b></p><p class="bb_paragraph">◆ 新異格者登場</p><p class="bb_paragraph">本次更新將有1位新異格者加入「極相限時召喚」和「常駐召喚」</p><p class="bb_paragraph">新極相 SSR「 奏魂音·莎朗」（破序）</p><p class="bb_paragraph">卡池週期：5月21日13:00 - 6月11日12:59（UTC+8）</p><p class="bb_paragraph">定位：莎朗是一名持續輸出型異格者，透過持續削減敵方血量上限，將持久戰變為死亡宣判。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「潛能突破」限時活動開啟</p><p class="bb_paragraph">活動週期：5月21日13:00 - 6月11日12:59（UTC+8）</p><p class="bb_paragraph">說明：活動期間，在【異格者-潛能】介面啟動莎朗的原質潛能，可獲得專屬晶格：莎朗、留影·赤、源器精粹等獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「鴻運金豬」限時活動開啟</p><p class="bb_paragraph">活動週期：5月21日4:00 - 5月28日3:59（伺服器時間）</p><p class="bb_paragraph">說明：活動期間，超鏈者每日消耗體力可獲得福運獎券。使用福運獎券砸開金豬，即可獲得大量伊瑟幣獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「盈滿的祝福」限時活動開啟</p><p class="bb_paragraph">活動週期：5月29日4:00 - 6月1日3:59（伺服器時間）</p><p class="bb_paragraph">說明：活動期間，挑戰秘聞調查、熔斷禁區和源點前哨時，可獲得雙倍掉落獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「祈祝之禮」限時活動開啟</p><p class="bb_paragraph">活動週期：5月28日4:00 - 6月4日3:59（伺服器時間）</p><p class="bb_paragraph">說明：活動期間，在常駐召喚中召喚異格者可獲得祈祝積分。當祈祝積分累計到一定數量後，可領取完美晶格、自選躍格加密箱、祈祝之禮資源箱等階段獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「巔峰競技場」限時衝刺活動開啟</p><p class="bb_paragraph">活動週期：6月1日4:00 - 6月7日23:59（UTC+8）</p><p class="bb_paragraph">說明：賽季衝刺期間，巔峰競技場將啟用匿名規則。每場巔峰競技場勝利將額外獲得 100 歷戰積分獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「刻影及元件」優化調整</p><p class="bb_paragraph">自【超鏈終端】和【戰術刻影】系統上線之後，我們就一直在關注超鏈者們對於新系統的看法，本次更新我們將對部分【特型元件】與【光執事】的平衡性進行優化調整，具體內容可查看相關公告。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「元件重置」限時活動開啟</p><p class="bb_paragraph">活動週期：5月20日更新維護後 - 6月11日3:59（伺服器時間）</p><p class="bb_paragraph">說明：活動開放持續的21天期間，符合規則的元件可被重構為「特型圖紙自選箱」+「元件材料自選箱」+「伊瑟幣」，用於重新選擇和打造。</p><p class="bb_paragraph">重構規則：</p><p class="bb_paragraph">1. 重構時，將 100% 返還相關材料。</p><p class="bb_paragraph">2. 若重構的元件含有專屬效果，將額外返還 5 點專屬能量。</p><p class="bb_paragraph">3. 本次可重構範圍為活動開始前已獲得，並滿足以下任一條件的特型元件：</p><p class="bb_paragraph"> - 目前版本屬性被調整過的特型元件：「攻害元件·精密」「攻害元件·追襲」「生命元件·晶刺」「生命元件·湧流」。</p><p class="bb_paragraph"> - 含有＜光執事＞專屬效果的「特型元件」。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「新夏集結令」限時活動開啟</p><p class="bb_paragraph">活動週期：6月4日4:00 - 6月11日3:59</p><p class="bb_paragraph">說明：活動期間，參與新賽季預約，並透過每日助力累積全服熱力值，即可獲得海德拉晶鑽及各類養成材料獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「背包-源器管理」功能優化</p><p class="bb_paragraph">說明：新增兩套基礎源器回收方案。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「超能21」功能優化</p><p class="bb_paragraph">說明：新增託管功能。當超鏈者離線、操作逾時，或主動點擊託管按鈕時，系統將跳過倒數計時，直接按預設規則自動執行操作。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 「暗籠激鬥」功能優化</p><p class="bb_paragraph">說明：</p><p class="bb_paragraph">1. 優化介面資訊顯示，展示激鬥任務的獎勵進度。</p><p class="bb_paragraph">2. 下調戰鬥時長至3分鐘，Boss每階血量相應降低</p><p class="bb_paragraph">獎勵說明：</p><p class="bb_paragraph">1. 新增結算排名獎勵。</p><p class="bb_paragraph">2. 活動結束時，將根據排名發放「特型圖紙碎片」、「塑型幻方碎片」等獎勵。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>二、優化調整</b></p><p class="bb_paragraph">1. 「背包」新增已裝備源器、智殼、元件的隱藏功能。可在【設定】-【其它】-【隱藏已裝備物品】中開啟或關閉。</p><p class="bb_paragraph">2. 「冠軍預言家」新增點擊異格者頭像查看相關資訊的功能。</p><p class="bb_paragraph">3. 「名片」新增可關閉顯示異格者的設定。</p><p class="bb_paragraph">4. 優化「幻方奇緣」後續新手引導關卡，同一引導關卡僅會進行一次。</p><p class="bb_paragraph">5. 下調「巔峰競技場」【禁用保護】開啟段位至「白金」及以上。</p><p class="bb_paragraph">6. 提升《伊瑟》穩定性，優化閃退問題。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>三、問題修復</b></p><p class="bb_paragraph">1. 修復「連續戰鬥」跨天掛機後偶發出現異常的問題。</p><p class="bb_paragraph">2. 修復「超鏈終端」切換語音後未同步顯示的問題。</p><p class="bb_paragraph">3. 修復「協會全球賽」對戰圖連線顯示錯誤的問題。</p><p class="bb_paragraph">4. 修復「源點前哨」＜妖異＞副本獎勵顯示順序錯誤的問題。</p><p class="bb_paragraph">5. 修復戰鬥中斷線重連後，技能圖示顯示異常的問題。</p><p class="bb_paragraph">6. 修正部分玩法的文字描述。</p><p class="bb_paragraph">7. 修復一些已知的其它問題。</p>]]> </content:encoded>
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<item>
<title>違規行為處罰公告&#45;5月20日</title>
<link>https://xinker.org/zh/%E9%81%95%E8%A6%8F%E8%A1%8C%E7%82%BA%E8%99%95%E7%BD%B0%E5%85%AC%E5%91%8A-5%E6%9C%8820%E6%97%A5</link>
<guid>https://xinker.org/zh/%E9%81%95%E8%A6%8F%E8%A1%8C%E7%82%BA%E8%99%95%E7%BD%B0%E5%85%AC%E5%91%8A-5%E6%9C%8820%E6%97%A5</guid>
<description><![CDATA[ 親愛的玩家：身為《Arena Breakout: Infinite》安全營運團隊，我們深知遊戲環境的穩定及安全對玩家的重要性。因此，我們對任何違反遊戲規則的行為一律採取「零容忍」的態度（包括但不限於使用外掛、非法軟體、與外掛玩家組隊及其他惡意或違規等行為），一旦發現違規行為，我們將立即查證，並於核實後嚴厲懲罰（包括但不限於封鎖帳號十年、硬體封鎖及在遊戲中通報）。我們在此嚴正聲明，目前遊戲已實施即時封鎖政策，我們將查證可疑帳號及其歷史資料，若違規行為屬實，都將封鎖/追罰。同時，我們也歡迎廣大玩家透過遊戲或社群內的檢舉途徑，積極檢舉遊戲中的不當行為，共同維護公平、健康的遊戲環境。本週期累計補償（5月4日–5月17日）：累計補償玩家數量：59,084累計補償柯恩幣價值：680.59億本週期累計處理（5月4日–5月17日）：作弊封鎖：10,74110年封鎖：1,265裝置/IP封鎖：911封鎖：8,565消極遊戲處罰：177恶意伤害队友：177追繳柯恩幣：1,279與外掛玩家組隊：1,279訊息攔截：89,194請大家遵守行為準則，享受遊戲樂趣。《Arena Breakout: Infinite》安全團隊2026年5月20日 ]]></description>
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<pubDate>Wed, 20 May 2026 17:25:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>違規行為處罰公告-5月20日</media:keywords>
<content:encoded><![CDATA[親愛的玩家：<br><br>身為《Arena Breakout: Infinite》安全營運團隊，我們深知遊戲環境的穩定及安全對玩家的重要性。因此，我們對任何違反遊戲規則的行為一律採取「零容忍」的態度（包括但不限於使用外掛、非法軟體、與外掛玩家組隊及其他惡意或違規等行為），一旦發現違規行為，我們將立即查證，並於核實後嚴厲懲罰（包括但不限於封鎖帳號十年、硬體封鎖及在遊戲中通報）。<br><br>我們在此嚴正聲明，目前遊戲已實施即時封鎖政策，我們將查證可疑帳號及其歷史資料，若違規行為屬實，都將封鎖/追罰。同時，我們也歡迎廣大玩家透過遊戲或社群內的檢舉途徑，積極檢舉遊戲中的不當行為，共同維護公平、健康的遊戲環境。<br><br><br>本週期累計補償（5月4日–5月17日）：<br><br>累計補償玩家數量：59,084<br><br>累計補償柯恩幣價值：680.59億<br><br>本週期累計處理（5月4日–5月17日）：<br><br>作弊封鎖：10,741<br><br>10年封鎖：1,265<br><br>裝置/IP封鎖：911<br><br>封鎖：8,565<br><br><br>消極遊戲處罰：177<br><br>恶意伤害队友：177<br><br><br>追繳柯恩幣：1,279<br><br>與外掛玩家組隊：1,279<br><br><br>訊息攔截：89,194<br><br><br><br><br><br>請大家遵守行為準則，享受遊戲樂趣。<br><br><br><br>《Arena Breakout: Infinite》安全團隊<br><br>2026年5月20日]]> </content:encoded>
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<title>The Unheard Steam Edition is available!</title>
<link>https://xinker.org/zh/the-unheard-steam-edition-is-available</link>
<guid>https://xinker.org/zh/the-unheard-steam-edition-is-available</guid>
<description><![CDATA[ The long-awaited Unheard Steam Edition bundle is now available - you can add the ultimate edition of Escape from Tarkov to your Steam library!Key features of The Unheard Steam Edition:Maximum stash size (10x72)Secure container “Gamma” (3x3)Access to EFT: Arena Ryzhy EditionIncreased standing with all traders20% XP bonus that applies to all group membersAbility to use apparel of either factionThe Unheard Edition equipment and skillsThe Unheard Edition limited bonusesPlease note: The Unheard Steam Edition does not include Season Pass. This limitation is caused by Steam platform rules and was taken into account in pricing.The Unheard Steam Edition includes access to PvE Zone, as well as all game editions previously available on Steam.It&#039;s time to join the Unheard!https://store.steampowered.com/app/4090980/Escape_from_Tarkov__The_Unheard_Steam_Edition_Expansion_Pack/ ]]></description>
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<pubDate>Wed, 20 May 2026 16:43:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Unheard, Steam, Edition, available</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The long-awaited Unheard Steam Edition bundle is now available - you can add the ultimate edition of Escape from Tarkov to your Steam library!</p><p class="bb_paragraph">Key features of The Unheard Steam Edition:</p><ul class="bb_ul"><li><p class="bb_paragraph">Maximum stash size (10x72)</p></li><li><p class="bb_paragraph">Secure container “Gamma” (3x3)</p></li><li><p class="bb_paragraph">Access to EFT: Arena Ryzhy Edition</p></li><li><p class="bb_paragraph">Increased standing with all traders</p></li><li><p class="bb_paragraph">20% XP bonus that applies to all group members</p></li><li><p class="bb_paragraph">Ability to use apparel of either faction</p></li><li><p class="bb_paragraph">The Unheard Edition equipment and skills</p></li><li><p class="bb_paragraph">The Unheard Edition limited bonuses</p></li></ul><p class="bb_paragraph"><b>Please note: The Unheard Steam Edition does not include Season Pass. This limitation is caused by Steam platform rules and was taken into account in pricing.</b></p><p class="bb_paragraph">The Unheard Steam Edition includes access to PvE Zone, as well as all game editions previously available on Steam.</p><p class="bb_paragraph">It's time to join the Unheard!</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4090980/Escape_from_Tarkov__The_Unheard_Steam_Edition_Expansion_Pack/" target="_blank" rel="">https://store.steampowered.com/app/4090980/Escape_from_Tarkov__The_Unheard_Steam_Edition_Expansion_Pack/</a></p>]]> </content:encoded>
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<title>05/21(四) 更新公告</title>
<link>https://xinker.org/zh/0521%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0521%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。      為團長提供《星之救援者》5月21日(四)更新內容。    ▣ 維護時間：2026.05.21(四) 10:00~12:00 (UTC+9) (2小時)    ▣ 維護影響：維護期間無法登入遊戲   ▣ 維護獎勵：星光石 100個 + 救援者標準觀測券2張   ※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。      ▣ 更新內容：1. 新增救援者集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 救援者集中觀測]選單，獲得救援者「綺拉」。▶ 進行期間：05/21(四)維護後 ~ 06/04(四) 04:00 (UTC+9)「…啊？嗯…嗯。你好。我叫綺拉…請多指教，團長。」擁有將力量寄宿於聲音中的「言靈」之力的少女。平時為了避免多說話，總是用口罩遮住嘴巴，也因此養成了有些孤僻的性格。對於願意傾聽自己說話的人，似乎也會產生些許執著。2. 新增阿爾克那集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 阿爾克那集中觀測]選單，獲得「跟綺拉一樣可愛！」阿爾克那。▶ 進行期間：05/21(四)維護後 ~ 06/04(四) 04:00 (UTC+9)※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。3. 星穹傳送門銀河賽季5開放▶ 進行星穹傳送門銀河賽季5▶ 進行時間： 05/21(四) 維護後 ~ 05/28(四) 04:00 (UTC+9)▶ 結算時間： 05/28(四) 04:00 ~ 06/04(四) 04:00 (UTC+9)※ 結算期間將無法進行星穹傳送門。※ 本次銀河賽季5套用星之挑戰。※ 在本次銀河賽季5中，「吉萊」與「 緹莉雅」將以突襲BOSS登場。※ 自銀河賽季5起，將移除BOSS的絕對抗性效果。4. 聖鎧季前賽開放▶ 聖鎧正規賽季結束，開放聖鎧季前賽。▶聖鎧\[排位戰正規賽季：荊棘] / \[策略戰正規賽季：泰勒斯]結束時間：05/24(日) 23:00 (UTC +9)▶聖鎧季前賽進行時間：05/25(一) 04:00 ~ 07/26(日) 23:00 (UTC+9)※ 排位戰正規賽季獎勵可於季前賽進行期間領取，請務必於時間內記得完成領取。  ▶ 聖鎧排位戰正規賽季：荊棘將依據排名結算結果進行段位重新配置。▶ 季前賽段位將依前一賽季分數進行重新配置，配置標準如下。※ 本次季前賽將進行簡化部分段位區間。▶ 因聖鎧細分段位縮減，首次達成獎勵將進行調整。（獎勵總量維持不變）▶ 自本次季前賽起，聖鎧每週分數扣減調整將適用於白金以上段位。5. 付費商店商品販售 ▶ 於付費商店上架復刻商品。  - 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。6. 改善及變更事項▶ 變更莉賽特的特別首購禮包及其內容物名稱。※ 即使商品名稱變更，若於變更前已購買，該商品將不會再次顯示。▶ 移除NOA指南內「無法解除且復活仍維持」圖示與說明。7. 修正錯誤▶ 在策略戰中，精靈雷擊技能對已復活的救援者無法正常生效的問題。▶ 修正公會防衛戰圖片。▶ 當已套用的效果再次發動時，回合數未正常套用的問題。▶ 修正「補強缺點客製化訓練」活動內錯字。▶ 修正破防技能「行星淨化」相關日文錯字。▶ 修正聖鎧策略戰：泰勒斯賽季的中文(繁體、簡體)顯示錯誤的問題。▶ 修正聖鎧復活時，洛希極限效果未正常套用的問題。【注意事項】▶ 更新時間可能依實際更新情況有所變更，如有變動將透過本公告追加說明。▶ 行動裝置重新登入時可能需要下載更新資料，建議使用Wi-Fi進行更新。感謝團長們的喜愛與支持 《星之救援者》營運團隊 ]]></description>
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<pubDate>Wed, 20 May 2026 16:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0521四, 更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/904cb6f82119a1eb40d88e3a0cc54c1eba65d0f2.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。      為團長提供《星之救援者》5月21日(四)更新內容。    <br><br><b>▣ 維護時間：</b>2026.05.21(四) 10:00~12:00 (UTC+9) (2小時)    <br><b>▣ 維護影響：</b>維護期間無法登入遊戲   <br><b>▣ 維護獎勵：</b>星光石 100個 + 救援者標準觀測券2張   <br>※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。      <br><br><b>▣ 更新內容：</b><br><b>1. 新增救援者集中觀測</b>▶ 可透過遊戲內\[觀測] >\[ 救援者集中觀測]選單，獲得救援者「綺拉」。<br>▶ 進行期間：05/21(四)維護後 ~ 06/04(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/91988026212b383d82e116ca46e7a9f4f43cd8a4.png"><b>「…啊？嗯…嗯。你好。我叫綺拉…請多指教，團長。」</b><br><br>擁有將力量寄宿於聲音中的「言靈」之力的少女。<br>平時為了避免多說話，總是用口罩遮住嘴巴，也因此養成了有些孤僻的性格。<br>對於願意傾聽自己說話的人，似乎也會產生些許執著。<br><br><b>2. 新增阿爾克那集中觀測</b><br>▶ 可透過遊戲內\[觀測] >\[ 阿爾克那集中觀測]選單，獲得「跟綺拉一樣可愛！」阿爾克那。<br>▶ 進行期間：05/21(四)維護後 ~ 06/04(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/0348159d5755c2cac7dcf6d88e3de77447505c7b.png"></p><p class="bb_paragraph">※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。<br><br><b>3. 星穹傳送門銀河賽季5開放</b><br>▶ 進行星穹傳送門銀河賽季5<br>▶ 進行時間： 05/21(四) 維護後 ~ 05/28(四) 04:00 (UTC+9)<br>▶ 結算時間： 05/28(四) 04:00 ~ 06/04(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/8915ae7c6eae907ba48be36a23756e31fa0ae941.png"></p><p class="bb_paragraph">※ 結算期間將無法進行星穹傳送門。<br>※ 本次銀河賽季5套用星之挑戰。<br>※ 在本次銀河賽季5中，「吉萊」與「 緹莉雅」將以突襲BOSS登場。<br>※ 自銀河賽季5起，將移除BOSS的絕對抗性效果。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/2ee680eec1d10f0f62ed61403d2e194b7c501d01.png"></p><p class="bb_paragraph"><b>4. 聖鎧季前賽開放</b><br>▶ 聖鎧正規賽季結束，開放聖鎧季前賽。<br>▶聖鎧\[排位戰正規賽季：荊棘] / \[策略戰正規賽季：泰勒斯]結束時間：05/24(日) 23:00 (UTC +9)<br>▶聖鎧季前賽進行時間：05/25(一) 04:00 ~ 07/26(日) 23:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/6c962b973ecec509cfdf6289368112002a0980b5.png">※ 排位戰正規賽季獎勵可於季前賽進行期間領取，請務必於時間內記得完成領取。  <br>▶ 聖鎧排位戰正規賽季：荊棘將依據排名結算結果進行段位重新配置。</p><p class="bb_paragraph">▶ 季前賽段位將依前一賽季分數進行重新配置，配置標準如下。<br><img src="https://clan.akamai.steamstatic.com/images/45693889/facbb74fd32c4abd747e9415a7f374b478421025.png"></p><p class="bb_paragraph">※ 本次季前賽將進行簡化部分段位區間。</p><p class="bb_paragraph">▶ 因聖鎧細分段位縮減，首次達成獎勵將進行調整。（獎勵總量維持不變）<br>▶ 自本次季前賽起，聖鎧每週分數扣減調整將適用於白金以上段位。</p><p class="bb_paragraph"><br><b>5. 付費商店商品販售</b> ▶ 於付費商店上架復刻商品。 <br> - 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/61c4a317ca34b4f3ebbd730f40284c727500bf97.png"></p><p class="bb_paragraph"><b>6. 改善及變更事項</b><br>▶ 變更莉賽特的特別首購禮包及其內容物名稱。<br>※ 即使商品名稱變更，若於變更前已購買，該商品將不會再次顯示。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/a9f23d9f87f2b8639b3cc2fb2c77ebf0ce61e819.png"></p><p class="bb_paragraph">▶ 移除NOA指南內「無法解除且復活仍維持」圖示與說明。<br><br><b>7. 修正錯誤</b><br>▶ 在策略戰中，精靈雷擊技能對已復活的救援者無法正常生效的問題。<br>▶ 修正公會防衛戰圖片。<br>▶ 當已套用的效果再次發動時，回合數未正常套用的問題。<br>▶ 修正「補強缺點客製化訓練」活動內錯字。<br>▶ 修正破防技能「行星淨化」相關日文錯字。<br>▶ 修正聖鎧策略戰：泰勒斯賽季的中文(繁體、簡體)顯示錯誤的問題。<br>▶ 修正聖鎧復活時，洛希極限效果未正常套用的問題。<br><br><b>【注意事項】</b><br>▶ 更新時間可能依實際更新情況有所變更，如有變動將透過本公告追加說明。<br>▶ 行動裝置重新登入時可能需要下載更新資料，建議使用Wi-Fi進行更新。<br><br>感謝團長們的喜愛與支持 <br>《星之救援者》營運團隊</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>05/21(四) 定期維護公告</title>
<link>https://xinker.org/zh/0521%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0521%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於5月21日(四)進行定期維護作業。 維護期間將無法登入遊戲，請團長提前做好下線準備。詳細內容請參考以下說明，以免造成遊玩上的不便。????️定期維護資訊  ■ 維護時間：2026.05.21(四) 10:00 ~ 12:00 (UTC+9)(2小時)    ■ 維護影響：維護期間無法登入遊戲  ■ 維護獎勵：星光石 100個 + 救援者標準觀測券2張    【維護內容】- 新增救援者集中觀測- 新增阿爾克那集中觀測- 開放星穹傳送門銀河賽季5- 開放聖鎧季前賽- 更新付費商店商品- 套用改善及變更事項- 修正遊戲內錯誤????更新詳情請見05/21更新公告【注意事項】- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 於2026年5月22日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。- 維護開始時，將結束遊戲連線。- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。   感謝團長們的喜愛與支持  《星之救援者》營運團隊 ]]></description>
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<pubDate>Wed, 20 May 2026 16:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0521四, 定期維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。</p><p class="bb_paragraph">《星之救援者》將於5月21日(四)進行定期維護作業。 <br>維護期間將無法登入遊戲，請團長提前做好下線準備。<br>詳細內容請參考以下說明，以免造成遊玩上的不便。<br><br><b>????️定期維護資訊</b>  <br>■ 維護時間：2026.05.21(四) 10:00 ~ 12:00 (UTC+9)(2小時)    <br>■ 維護影響：維護期間無法登入遊戲  <br>■ 維護獎勵：星光石 100個 + 救援者標準觀測券2張    <br><br><b>【維護內容】</b><br>- 新增救援者集中觀測<br>- 新增阿爾克那集中觀測<br>- 開放星穹傳送門銀河賽季5<br>- 開放聖鎧季前賽<br>- 更新付費商店商品<br>- 套用改善及變更事項<br>- 修正遊戲內錯誤<br><br>????<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.starsavior.com%2Ftw%2Fnews%2F019e39d1-fa82-7392-94c0-151eaf585cda" target="_blank" rel=" noopener"><u><b>更新詳情請見05/21更新公告</b></u></a><br><br><b>【注意事項】</b><br>- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。<br>- 於2026年5月22日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。<br>- 維護開始時，將結束遊戲連線。<br>- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。<br>- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。   <br><br>感謝團長們的喜愛與支持  <br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>PUBG: BATTLEGROUNDS Weekly Bans Notice (05/11~05/17)</title>
<link>https://xinker.org/zh/pubg-battlegrounds-weekly-bans-notice-05110517</link>
<guid>https://xinker.org/zh/pubg-battlegrounds-weekly-bans-notice-05110517</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
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<pubDate>Wed, 20 May 2026 15:03:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PUBG:, BATTLEGROUNDS, Weekly, Bans, Notice, 05110517</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/27971017/6665b8db8893f3f61b8adffd82c7fa3705dd09be.png"><br><br><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fnews%2F10106" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
</item>

<item>
<title>更新說明 版本1.3.1</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E8%AA%AA%E6%98%8E-%E7%89%88%E6%9C%AC131</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E8%AA%AA%E6%98%8E-%E7%89%88%E6%9C%AC131</guid>
<description><![CDATA[ 如果您正在使用外部 MOD 或修補程式檔案，也請將其更新為相容 1.3.1 版本的版本！・修正顯示服裝更換 MOD 清單時，在特定條件下可能無法繼續進行的問題・修正困難模式的部分設定未套用的問題・修正埃內努特之母最後抵抗場景中，有時部分精靈圖不會顯示的問題・已處理在體內洞窟 Boss 的困難模式中，如果中斷其一邊咆哮一邊發射彈幕的攻擊，演出用畫面震動可能會持續到場景切換為止的問題・修正藝廊相關問題・修正亞人殘黨頭目們的藝廊中，困難模式用儲存點與一般儲存點重疊顯示的問題・其他輕微修正 ]]></description>
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<pubDate>Wed, 20 May 2026 13:29:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新說明, 版本1.3.1</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>如果您正在使用外部 MOD 或修補程式檔案，也請將其更新為相容 1.3.1 版本的版本！</b></div>・修正顯示服裝更換 MOD 清單時，在特定條件下可能無法繼續進行的問題<br>・修正困難模式的部分設定未套用的問題<br>・修正埃內努特之母最後抵抗場景中，有時部分精靈圖不會顯示的問題<br>・已處理在體內洞窟 Boss 的困難模式中，如果中斷其一邊咆哮一邊發射彈幕的攻擊，演出用畫面震動可能會持續到場景切換為止的問題<br>・修正藝廊相關問題<br>・修正亞人殘黨頭目們的藝廊中，困難模式用儲存點與一般儲存點重疊顯示的問題<br>・其他輕微修正<br>]]> </content:encoded>
</item>

<item>
<title>PUBG Global Series 4 Group Stage</title>
<link>https://xinker.org/zh/pubg-global-series-4-group-stage</link>
<guid>https://xinker.org/zh/pubg-global-series-4-group-stage</guid>
<description><![CDATA[ Hello, PUBG Esports fans!As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invited teams return to Seoul for the next chapter of PUBG Esports competition. The PUBG Global Series continues with Circuit 2, featuring PGS 4–6 beginning on May 20.With EWC qualification on the line, every PGS Point becomes even more valuable as teams battle to climb the overall standings. A new patch also enters the equation for Circuit 2, bringing shifts to the competitive landscape and forcing teams to adapt quickly. The strategies that found success in Circuit 1 will now be tested in an entirely different meta. PGS Circuit 2 SchedulePGS 4May 20Group StageMay 21Winners StageMay 22Survival Stage May 23-24Finals Stage 1 &amp; 2PGS 5May 28Winners Stage May 29 Survival StageMay 30-31Finals Stage 1 &amp; 2PGS 6June 4Survival Stage June 5-7Grand Finals Day 1-3All Circuit 2 matches begin at 19:00 KST (10:00 UTC / 11:00 CET / 17:00 ICT / 03:00 PDT) daily. *PGS 4 Group Stage begins at 14:00 KST (05:00 UTC / 06:00 CET / 12:00 ICT / 22:00 PDT).Talent Lineup PUBG Global Series Circuit 2 kicks off with a stacked talent lineup ready to bring every moment of the event to life. From the opening drop to the final circle, the broadcast team will guide fans through all the action as the road to the Esports World Cup continues in Seoul.Where To WatchOfficial English Language Broadcast: Twitch, YouTube, KickOfficial Turkish Language Broadcast: Twitch, YouTube, KickOfficial Brazilian/ Portuguese Language Broadcast: Twitch, YouTubeOfficial Watch Party partners:See you on the Battlegrounds! ]]></description>
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<pubDate>Wed, 20 May 2026 12:47:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PUBG, Global, Series, Group, Stage</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, PUBG Esports fans!</p><p class="bb_paragraph">As PGS Circuit 2 approaches, the 12 Global Partner Teams and 12 PGS invited teams return to Seoul for the next chapter of PUBG Esports competition. The PUBG Global Series continues with Circuit 2, featuring PGS 4–6 beginning on May 20.</p><p class="bb_paragraph">With EWC qualification on the line, every PGS Point becomes even more valuable as teams battle to climb the overall standings. A new patch also enters the equation for Circuit 2, bringing shifts to the competitive landscape and forcing teams to adapt quickly. The strategies that found success in Circuit 1 will now be tested in an entirely different meta.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>PGS Circuit 2 Schedule</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>PGS 4</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>May 20</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Group Stage</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>May 21</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Winners Stage</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>May 22</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Survival Stage </b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>May 23-24</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Finals Stage 1 & 2</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>PGS 5</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>May 28</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Winners Stage </b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>May 29 </b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Survival Stage</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>May 30-31</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Finals Stage 1 & 2</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>PGS 6</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>June 4</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Survival Stage </b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>June 5-7</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Grand Finals Day 1-3</b></p></div></div></div><p class="bb_paragraph">All Circuit 2 matches begin at 19:00 KST (10:00 UTC / 11:00 CET / 17:00 ICT / 03:00 PDT) daily. <br><i>*PGS 4 Group Stage begins at 14:00 KST (05:00 UTC / 06:00 CET / 12:00 ICT / 22:00 PDT).</i></p><p class="bb_paragraph"><b>Talent Lineup </b><br>PUBG Global Series Circuit 2 kicks off with a stacked talent lineup ready to bring every moment of the event to life. From the opening drop to the final circle, the broadcast team will guide fans through all the action as the road to the Esports World Cup continues in Seoul.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260519/97hxhiHY.png" crossorigin="anonymous"></p><div class="bb_h3"><b>Where To Watch</b></div><p class="bb_paragraph">Official English Language Broadcast: <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">Twitch</a></u>, <u><a class="bb_link" href="https://www.youtube.com/@PUBGEsports/streams" target="_blank" rel="">YouTube</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkick.com%2Fpubg-battlegrounds" target="_blank" rel=" noopener">Kick</a></u></p><p class="bb_paragraph">Official Turkish Language Broadcast: <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegroundstr" target="_blank" rel=" noopener">Twitch</a></u>, <u><a class="bb_link" href="https://www.youtube.com/@PUBG_TR/streams" target="_blank" rel="">YouTube</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkick.com%2Fpubg_battlegroundstr" target="_blank" rel=" noopener">Kick</a></u></p><p class="bb_paragraph">Official Brazilian/ Portuguese Language Broadcast: <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_br" target="_blank" rel=" noopener">Twitch</a></u>, <u><a class="bb_link" href="https://www.youtube.com/@PUBG_brasil" target="_blank" rel="">YouTube</a></u></p><p class="bb_paragraph"></p><p class="bb_paragraph">Official Watch Party partners:</p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260519/I7k7izSc.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">See you on the Battlegrounds!</p>]]> </content:encoded>
</item>

<item>
<title>Scheduled Maintenance for May 20, 2026</title>
<link>https://xinker.org/zh/scheduled-maintenance-for-may-20-2026</link>
<guid>https://xinker.org/zh/scheduled-maintenance-for-may-20-2026</guid>
<description><![CDATA[ Hello, imcGAMES here.We would like to announce the details of the maintenance scheduled for May 20, 2026. Make sure to check below for the schedule and patch notes.MAINTENANCE PERIOD - [SGT] 13:00 to 17:00 (May 20, 2026)- [EST] 00:00 to 04:00 (May 20, 2026)- [CET] 06:00 to 10:00 (May 20, 2026)Visit here to view the full patch note. ]]></description>
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<pubDate>Wed, 20 May 2026 11:25:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Scheduled, Maintenance, for, May, 20, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, imcGAMES here.<br><br>We would like to announce the details of the maintenance scheduled for May 20, 2026. Make sure to check below for the schedule and patch notes.<br><br><br>MAINTENANCE PERIOD<br> <br>- [SGT] 13:00 to 17:00 (May 20, 2026)<br>- [EST] 00:00 to 04:00 (May 20, 2026)<br>- [CET] 06:00 to 10:00 (May 20, 2026)<br><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.granadoespada.com%2Fpage%2Fnewsview.php%3Fn%3D812" target="_blank" rel=" noopener">Visit here to view the full patch note.</a></p>]]> </content:encoded>
</item>

<item>
<title>CM Arcie’s 35th Live Stream Notice (with ???)</title>
<link>https://xinker.org/zh/cm-arcies-35th-live-stream-notice-with</link>
<guid>https://xinker.org/zh/cm-arcies-35th-live-stream-notice-with</guid>
<description><![CDATA[ A mysterious guest is joining CM Arcie’s next Blue Archive Live Stream. Could this be a dream come true, Sensei?Keep an eye out for the reveal later this week! #BlueArchive #CMArcie ]]></description>
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<pubDate>Wed, 20 May 2026 09:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Arcie’s, 35th, Live, Stream, Notice, with</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/497ca6481eb3219c81844599acb62a5dfedeae36.png">A mysterious guest is joining CM Arcie’s next Blue Archive Live Stream.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Could this be a dream come true, Sensei?</p><p class="bb_paragraph">Keep an eye out for the reveal later this week!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">#BlueArchive #CMArcie</p>]]> </content:encoded>
</item>

<item>
<title>Forza Horizon 6 Now Available on Steam</title>
<link>https://xinker.org/zh/forza-horizon-6-now-available-on-steam</link>
<guid>https://xinker.org/zh/forza-horizon-6-now-available-on-steam</guid>
<description><![CDATA[ Your journey to a Horizon Legend starts now!Welcome to Japan, a place where the stunning contrasts of rural and urban come together. With over 550 cars at your fingertips, you will experience truly breathtaking landscapes in Horizon&#039;s most dense map yet, full of verticality, diverse biomes, and spectacular driving experiences. Start out as a tourist, qualify for the Horizon Festival and become a racing Legend – all while you fill out your Collection Journal with all your incredible discoveries.Will you be playing Forza Horizon 6 today? Then be sure to check out our First Drive Starter Guide! It includes everything you need to shift into high gear at the Horizon Festival, and it’s the perfect resource for beginners eager to prove themselves in the new campaign. You can also check out these 10 incredible new features for an overview of some of the most exciting additions in Forza Horizon 6.Forza Horizon 6 Premium EditionIncludes the full gameVIP MembershipWelcome PackCar PassTime Attack Car PackItalian Passion Car Pack (available at a later date)Expansions 1 and 2 (available at a later date)Forza Horizon 6 on SteamForza Horizon 6 Deluxe EditionIncludes the full gameWelcome PackCar PassForza Horizon 6 on SteamForza Horizon 6 Standard EditionIncludes the full gameForza Horizon 6 on SteamAs you cruise the roads of Japan alongside your friends, Forza Horizon 6 will continue to evolve overtime with our Live Program. The Festival Playlist becomes available from the moment you’ve qualified for the Horizon Festival and earned your first Wristband. What’s more, future updates to the game will introduce Evolving World changes for all players to enjoy, including seasonal Car Meets.With the Festival Playlist, you can complete unique events and challenges every week to obtain new car and clothing rewards. Check out our Series 1 blog for an overview of the reward cars you can begin earning over the next four weeks, featuring the legendary 2008 Mazda Furai, and stay tuned to https://Forza.net to be in the know with all the latest Forza Horizon 6 series updates.We hope you enjoy every moment you spend playing Forza Horizon 6 and we can’t wait to see you in Japan! As always, we’re excited to read your thoughts about the game, and we encourage you to share your ideas on things that could be added, changed or improved on the Forza Feedback Portal.Alternatively, should you encounter any issues while playing, you can create a ticket in our Bug Reporting hub – the general rule of thumb here is to provide as much detail as you can about the problem you are having, as that will allow our teams to reproduce it internally and work towards fixes.If you’re looking for new players to Convoy up with – whether it’s to explore Japan together, participate in Shared World Meetups, or just for some casual racing and drifting in Horizon Play – then we recommend joining the official Forza Discord server. Here you will find like-minded players to chat about all things related to Forza Horizon 6 and cars, as well as community contests, the opportunity to promote your brilliant creations in the game, and much more. Check it out!And to stay in the loop with all the latest happenings at the Horizon Festival, you can follow @ForzaHorizon social channels on Facebook, Instagram, YouTube, TikTok, and X (formerly Twitter). Plus, be sure to tag us in the content you are creating in Forza Horizon 6 – we can’t wait to see your clips and screenshots, as well as all the amazing liveries, tunes, custom garage layouts, and EventLab races and challenges you will be creating!On behalf of everyone who has contributed to Forza Horizon 6 across Playground Games and Turn 10 Studios, thank you for your support and passion for our games. We can’t wait to see you at the Horizon Festival. Japan Awaits!Catch up on What’s New at the Horizon FestivalHave you missed any of our previous Forza Horizon 6 blogs? Click on any of the deep dive features below where you can learn more details about that aspect of the game:Campaign: Horizon Festival Progression and Collection JournalCar Culture: Shared World Meetups, Car Customization, Aftermarket and Treasure Cars, and Forza EditionsPC Experience: Recommended Specs, Ray Tracing and PC FeaturesArt of Driving: Murals Spotlight in JapanMake the World Yours: Customizable Garages, The Estate, EventLab and Horizon CoLab ]]></description>
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<pubDate>Wed, 20 May 2026 06:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Forza, Horizon, Now, Available, Steam</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Your journey to a Horizon Legend starts now!</div><p class="bb_paragraph">Welcome to Japan, a place where the stunning contrasts of rural and urban come together. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Ffh6cars" target="_blank" rel=" noopener"><u><b>With over 550 cars at your fingertips</b></u></a>, you will experience truly breathtaking landscapes in Horizon's most dense map yet, full of verticality, diverse biomes, and spectacular driving experiences. Start out as a tourist, qualify for the Horizon Festival and become a racing Legend – all while you fill out your Collection Journal with all your incredible discoveries.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/82f536078b17b31eb6a01911ac2bc9aab0a2a18f.jpg"></p><p class="bb_paragraph">Will you be playing Forza Horizon 6 today? <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-first-drive" target="_blank" rel=" noopener"><u><b>Then be sure to check out our First Drive Starter Guide!</b></u></a> It includes everything you need to shift into high gear at the Horizon Festival, and it’s the perfect resource for beginners eager to prove themselves in the new campaign. You can also <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-features" target="_blank" rel=" noopener"><u><b>check out these 10 incredible new features</b></u></a> for an overview of some of the most exciting additions in Forza Horizon 6.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/a9ef2e0fe0d99e52acbe8d8f11bd327e9662d766.jpg"></p><div class="bb_h3"><b>Forza Horizon 6 Premium Edition</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Includes the full game</p></li><li><p class="bb_paragraph">VIP Membership</p></li><li><p class="bb_paragraph">Welcome Pack</p></li><li><p class="bb_paragraph">Car Pass</p></li><li><p class="bb_paragraph">Time Attack Car Pack</p></li><li><p class="bb_paragraph">Italian Passion Car Pack (available at a later date)</p></li><li><p class="bb_paragraph">Expansions 1 and 2 (available at a later date)</p></li></ul><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2483190/Forza_Horizon_6/" target="_blank" rel="">Forza Horizon 6 on Steam</a></p><div class="bb_h3"><b>Forza Horizon 6 Deluxe Edition</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Includes the full game</p></li><li><p class="bb_paragraph">Welcome Pack</p></li><li><p class="bb_paragraph">Car Pass</p></li></ul><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2483190/Forza_Horizon_6/" target="_blank" rel="">Forza Horizon 6 on Steam</a></p><div class="bb_h3"><b>Forza Horizon 6 Standard Edition</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Includes the full game</p></li></ul><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2483190/Forza_Horizon_6/" target="_blank" rel="">Forza Horizon 6 on Steam</a></p><p class="bb_paragraph">As you cruise the roads of Japan alongside your friends, Forza Horizon 6 will continue to evolve overtime with our Live Program. The Festival Playlist becomes available from the moment you’ve qualified for the Horizon Festival and earned your first Wristband. What’s more, future updates to the game will introduce Evolving World changes for all players to enjoy, including seasonal Car Meets.</p><p class="bb_paragraph">With the Festival Playlist, you can complete unique events and challenges every week to obtain new car and clothing rewards. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-series-1" target="_blank" rel=" noopener"><u><b>Check out our Series 1 blog for an overview of the reward cars you can begin earning over the next four weeks</b></u></a>, featuring the legendary 2008 Mazda Furai, and stay tuned to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2FForza.net" target="_blank" rel=" noopener">https://Forza.net</a> to be in the know with all the latest Forza Horizon 6 series updates.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/d81cd3a27f36e1b5eec6c5fb88a7565c6285e026.jpg"></p><p class="bb_paragraph">We hope you enjoy every moment you spend playing Forza Horizon 6 and we can’t wait to see you in Japan! As always, we’re excited to read your thoughts about the game, and we encourage you to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedback" target="_blank" rel=" noopener"><u><b>share your ideas on things that could be added, changed or improved on the Forza Feedback Portal</b></u></a>.</p><p class="bb_paragraph">Alternatively, should you encounter any issues while playing, you can <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedback" target="_blank" rel=" noopener"><u><b>create a ticket in our Bug Reporting hub</b></u></a> – the general rule of thumb here is to provide as much detail as you can about the problem you are having, as that will allow our teams to reproduce it internally and work towards fixes.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/43cc53fc1bd20aad423c97b3aefceabb47fe31bf.jpg"></p><p class="bb_paragraph">If you’re looking for new players to Convoy up with – whether it’s to explore Japan together, participate in Shared World Meetups, or just for some casual racing and drifting in Horizon Play – then we recommend <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fforza" target="_blank" rel=" noopener"><u><b>joining the official Forza Discord server</b></u></a>. Here you will find like-minded players to chat about all things related to Forza Horizon 6 and cars, as well as community contests, the opportunity to promote your brilliant creations in the game, and much more. Check it out!</p><p class="bb_paragraph">And to stay in the loop with all the latest happenings at the Horizon Festival, you can follow <b>@ForzaHorizon</b> social channels on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fforzahorizon%2F" target="_blank" rel=" noopener"><u><b>Facebook</b></u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fforzahorizonofficial%2F" target="_blank" rel=" noopener"><u><b>Instagram</b></u></a>, <a class="bb_link" href="https://www.youtube.com/@Forza" target="_blank" rel=""><u><b>YouTube</b></u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40forzahorizon" target="_blank" rel=" noopener"><u><b>TikTok</b></u></a>, and <a class="bb_link" href="https://twitter.com/ForzaHorizon" target="_blank" rel=""><u><b>X (formerly Twitter)</b></u></a>. Plus, be sure to tag us in the content you are creating in Forza Horizon 6 – we can’t wait to see your clips and screenshots, as well as all the amazing liveries, tunes, custom garage layouts, and EventLab races and challenges you will be creating!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/b1a866e86bae876e634dc49906c6adb7fd998100.jpg"></p><p class="bb_paragraph">On behalf of everyone who has contributed to Forza Horizon 6 across Playground Games and Turn 10 Studios, thank you for your support and passion for our games. We can’t wait to see you at the Horizon Festival. Japan Awaits!</p><div class="bb_h3">Catch up on What’s New at the Horizon Festival</div><p class="bb_paragraph">Have you missed any of our previous Forza Horizon 6 blogs? Click on any of the deep dive features below where you can learn more details about that aspect of the game:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Campaign:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-campaign" target="_blank" rel=" noopener"><u><b>Horizon Festival Progression and Collection Journal</b></u></a></p></li><li><p class="bb_paragraph"><b>Car Culture:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-car-culture" target="_blank" rel=" noopener"><u><b>Shared World Meetups, Car Customization, Aftermarket and Treasure Cars, and Forza Editions</b></u></a></p></li><li><p class="bb_paragraph"><b>PC Experience:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-pc-experience" target="_blank" rel=" noopener"><u><b>Recommended Specs, Ray Tracing and PC Features</b></u></a></p></li><li><p class="bb_paragraph"><b>Art of Driving:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-art-of-driving" target="_blank" rel=" noopener"><u><b>Murals Spotlight in Japan</b></u></a></p></li><li><p class="bb_paragraph"><b>Make the World Yours:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-sandbox" target="_blank" rel=" noopener"><u><b>Customizable Garages, The Estate, EventLab and Horizon CoLab</b></u></a></p></li></ul>]]> </content:encoded>
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<title>“尋寶有道”迴歸，卡面外觀更新！</title>
<link>https://xinker.org/zh/%E5%B0%8B%E5%AF%B6%E6%9C%89%E9%81%93%E8%BF%B4%E6%AD%B8%E5%8D%A1%E9%9D%A2%E5%A4%96%E8%A7%80%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/%E5%B0%8B%E5%AF%B6%E6%9C%89%E9%81%93%E8%BF%B4%E6%AD%B8%E5%8D%A1%E9%9D%A2%E5%A4%96%E8%A7%80%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 3.29 ～魔改～更新重磅登場！“尋寶有道”迴歸！阿妮爾團與艾莉的小隊展開了一場湖畔對決！“尋寶有道”現已攜全新獎勵閃亮迴歸！此外，在活動期間，賞金獵人模式加入了一個 30 輪時限開關（到達時限後會按照聲望數量決定名次）。卡片外觀更新！備受期待的卡片外觀更新終於到來了！卡片的繪製方式已被徹底重寫，這不僅讓卡片變得更加易於閱讀、大幅提升了卡圖清晰度，同時還改善了繪製性能。此前，卡圖最高只有 256x256 分辨率。不過，自從遊戲發售以來，我們一直都保留著新增卡片的高分辨率源文件，只是缺少了原版遊戲卡片的高清卡圖。但幸運的是，“橙汁”也順利找回了這些資源，所以這次每一張卡片都得到了畫質升級，展現出了此前從未擁有過的畫面細節！儘管新的卡圖是重新渲染出來的，但我們儘可能保留了卡片原有的風格與氛圍。希望各位能夠喜歡這些新卡圖！通過這次更新，遊戲將能夠使用不同的卡面版式設計，甚至可以加入季節性卡面、動態邊框，還有更多的卡面動畫效果。同時，這也使得未來遊戲能夠加入卡面 MOD 功能，讓玩家可以實現自己理想中的卡面設計。在我們翻找高清圖片素材的過程中，我們還找到了一個意想不到的發現：梅依的小紅＆小藍其實有著自己的卡圖。由於在提交時使用了不尋常的圖片格式，它一直以來都沒能被人注意到。於是，小紅＆小藍在使用了近 10 年的佔位圖後，終於得到了它們應有的卡圖！場地效果倒數計時！我們還為遊戲加入了即將發生的場地事件的提醒！現在，當下輪會發生場地事件時，遊戲將會顯示一則提示信息。此外，距離場地事件下次發生的輪數也會顯示在遊戲的 INFO 面板中了，INFO 面板也變得更加清晰易讀了！平衡性調整我們也對一些長期關注的卡片和角色進行了新一輪的平衡性調整。雞金蛋如果被其他玩家觸發，放置者可獲得觸發者因其效果而掉落的所有星星。開發者說明：我們一直希望能在不影響雞和其它同類角色保持平等地位的前提下，給它做一點輕微的加強。這項改動主要是針對過去金蛋被其他玩家觸發時，雞不僅得不到好處，反而可能會被別人摘了桃子的問題。現在雞玩家就算被別人偷了蛋，他們也同樣可以有盼頭了！幸運護符新增效果：手牌上限降為1。開發者說明：幸運護符過於強大的問題我們已經注意到一段時間了，也考慮過很多種處理方法。經過長期的討論後，我們決定保持它原有的效果，但讓持有它變為一項重要的抉擇，玩家必須在幸運護符與其它所有抽到卡片中進行取捨。禮物交換改為 Max 1 卡。開發者說明：禮物交換是一開始就存在的“問題卡”中的一張，很少有角色能在放入卡組和使用時受益，玩家也不喜歡看到它被人使用，也就是說它的主要用途基本就是製造混亂。儘管我們不想從遊戲中剝奪這樣的一種能力，但 3 張的上限會讓專門為了噁心別人的玩法太過容易實現。我們希望這項改動能夠解決這個問題，並保留它在特定情形下的策略用途。格雷因全砲門開啟的效果已改為：獲得1枚砲彈，然後消耗所有砲彈。對隨機1名敵人造成1點傷害。造成擊倒時，你獲得1WIN與對方等級×3的STAR。每消耗1枚砲彈重複一次此行為。COST 已從 30 STAR 降至 10 STAR。開發者說明：儘管全砲門開啟難以使用，但在遊戲後期滿彈數發動時又會太過強大。因此我們希望降低它的不穩定性。此次改動降低了這張卡的收益，但讓它更易於在遊戲的任意階段使用，同時也方便在一局遊戲中多次使用。此次更新還有很多其它的變更與修復。完整更新日誌請瀏覽 Steam 論壇（英語）！ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/5795599/0e385f34a268eb798d8a9e14e22903441cfa24b8.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 04:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>“尋寶有道”迴歸，卡面外觀更新！</media:keywords>
<content:encoded><![CDATA[<b>3.29 ～魔改～</b>更新重磅登場！<br><br><div class="bb_h2">“尋寶有道”迴歸！</div>阿妮爾團與艾莉的小隊展開了一場湖畔對決！<b>“尋寶有道”</b>現已攜全新獎勵閃亮迴歸！<br><img src="https://clan.akamai.steamstatic.com/images/5795599/b34e92849637103adfcfd531aefc1b92702391fd.png"><br><br>此外，在活動期間，<b>賞金獵人</b>模式加入了一個 30 輪時限開關（到達時限後會按照聲望數量決定名次）。<br><br><div class="bb_h2">卡片外觀更新！</div>備受期待的卡片外觀更新終於到來了！卡片的繪製方式已被徹底重寫，這不僅讓卡片變得更加易於閱讀、大幅提升了卡圖清晰度，同時還改善了繪製性能。<br><br>此前，卡圖最高只有 256x256 分辨率。不過，自從遊戲發售以來，我們一直都保留著新增卡片的高分辨率源文件，只是缺少了原版遊戲卡片的高清卡圖。但幸運的是，“橙汁”也順利找回了這些資源，所以這次每一張卡片都得到了畫質升級，展現出了此前從未擁有過的畫面細節！<br><br><img src="https://clan.akamai.steamstatic.com/images/5795599/fe9b521fe1b156bfc569fb5eaa4ed83b5f76fe6c.png"><br><br>儘管新的卡圖是重新渲染出來的，但我們儘可能保留了卡片原有的風格與氛圍。希望各位能夠喜歡這些新卡圖！通過這次更新，遊戲將能夠使用不同的卡面版式設計，甚至可以加入季節性卡面、動態邊框，還有更多的卡面動畫效果。同時，這也使得未來遊戲能夠加入卡面 MOD 功能，讓玩家可以實現自己理想中的卡面設計。<br><br>在我們翻找高清圖片素材的過程中，我們還找到了一個意想不到的發現：梅依的<b>小紅＆小藍</b>其實有著自己的卡圖。由於在提交時使用了不尋常的圖片格式，它一直以來都沒能被人注意到。於是，小紅＆小藍在使用了近 10 年的佔位圖後，終於得到了它們應有的卡圖！<br><br><div class="bb_h2">場地效果倒數計時！</div><img src="https://clan.akamai.steamstatic.com/images/5795599/d714c7ff91132eb7574871e7828900cd3b34e3ed.png"><br>我們還為遊戲加入了即將發生的場地事件的提醒！現在，當下輪會發生場地事件時，遊戲將會顯示一則提示信息。此外，距離場地事件下次發生的輪數也會顯示在遊戲的 INFO 面板中了，INFO 面板也變得更加清晰易讀了！<br><br><div class="bb_h2">平衡性調整</div>我們也對一些長期關注的卡片和角色進行了新一輪的平衡性調整。<br><br><div class="bb_h3">雞</div><b>金蛋</b>如果被其他玩家觸發，放置者可獲得觸發者因其效果而掉落的所有星星。<br><br><i>開發者說明：我們一直希望能在不影響雞和其它同類角色保持平等地位的前提下，給它做一點輕微的加強。這項改動主要是針對過去金蛋被其他玩家觸發時，雞不僅得不到好處，反而可能會被別人摘了桃子的問題。現在雞玩家就算被別人偷了蛋，他們也同樣可以有盼頭了！</i><br><br><div class="bb_h3">幸運護符</div>新增效果：手牌上限降為1。<br><br><i>開發者說明：幸運護符過於強大的問題我們已經注意到一段時間了，也考慮過很多種處理方法。經過長期的討論後，我們決定保持它原有的效果，但讓持有它變為一項重要的抉擇，玩家必須在幸運護符與其它所有抽到卡片中進行取捨。</i><br><br><div class="bb_h3">禮物交換</div>改為 Max 1 卡。<br><br><i>開發者說明：禮物交換是一開始就存在的“問題卡”中的一張，很少有角色能在放入卡組和使用時受益，玩家也不喜歡看到它被人使用，也就是說它的主要用途基本就是製造混亂。儘管我們不想從遊戲中剝奪這樣的一種能力，但 3 張的上限會讓專門為了噁心別人的玩法太過容易實現。我們希望這項改動能夠解決這個問題，並保留它在特定情形下的策略用途。</i><br><br><div class="bb_h3">格雷因</div><b>全砲門開啟</b>的效果已改為：<br>獲得1枚砲彈，然後消耗所有砲彈。對隨機1名敵人造成1點傷害。造成擊倒時，你獲得1WIN與對方等級×3的STAR。每消耗1枚砲彈重複一次此行為。<br><br>COST 已從 30 STAR 降至 10 STAR。<br><br><i>開發者說明：儘管全砲門開啟難以使用，但在遊戲後期滿彈數發動時又會太過強大。因此我們希望降低它的不穩定性。此次改動降低了這張卡的收益，但讓它更易於在遊戲的任意階段使用，同時也方便在一局遊戲中多次使用。</i><br><br>此次更新還有很多其它的變更與修復。完整更新日誌請瀏覽 <a class="bb_link" href="https://steamcommunity.com/app/282800/discussions/0/690871474424173350/" target="_blank" rel="">Steam 論壇（英語）</a>！]]> </content:encoded>
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<title>Marathon Update 1.0.9</title>
<link>https://xinker.org/zh/marathon-update-109</link>
<guid>https://xinker.org/zh/marathon-update-109</guid>
<description><![CDATA[ NEW: Warden Hunt Warden Hunt will be available until the end of Season 1 New Warden Encounters: Wardens can spawn at new POIs in Perimeter, Dire Marsh, and Outpost. Locked room keys are guaranteed to drop from Wardens for the remainder of the season. Key Templates are now Compromised instead of Fragile. Every run now has a guaranteed chance for a zone event to occur (Ex: Lockdowns, Intercept, etc) +50% Runner Level XP  +50% Faction XP Cryo Archive Sponsored Kits will refresh on a daily basis in the Armory Starting May 21, Cryo Archive will be available every day through the end of Season 1 May 21 to 23: Cryo Archive May 24 to 27: Ranked Cryo Archive May 28 to June 1: Cryo Archive Item Economy Self-Revive When the Revive Speed stat is at 0: 12s → 16s When the Revive Speed stat is at 100: 7s → 12s Combat Kill Transport or Scan Drones: 5 → 10 Traxus XP UESC (Grenadiers, Assault, Sniper, Ghost): 7 → 10 XP  UESC Commanders: 10 → 15 XP UESC Wardens: 15 → 50 XP Weapons Biotoxin Disinjector Fixed an issue that prevented the grenades from emitting explosion sound effects when not in range of the damage radius. Mods Chips Pocket ChangeFixed an issue where ammo was being granted after defeating ticks. Common Enemy  Fixed an issue where the tooltip incorrectly described the duration as moderate instead of short on the enhanced (green) rarity version. Prestige (Gold) Mods Impact Shockwave (Ares Railgun) No longer downs players equipped with blue shields or greater in one shot Reduced explosive damage against players by 75% Overclock Delimiter (Circuit Breaker) Fixed an issue where Overclock Delimiter allowed players to shoot through UESC barriers. Removed the ability to allow charged projectiles to shoot through Bubble shields. Ram-Page Mag (V75 Scar) Fixed an issue that was preventing damage dealt to Claymores when equipped. Combatants A new threat looms above... Fixed an issue that caused the UESC Ghost to unexpectedly deal heavy burst damage. Runners Fixed an issue that would allow reviving crewmates while performing a finisher. Rook Until Season 2 Rook starts with Deluxe Patch Kits and Shield Charges. Rook starts with Deluxe Shield Implants. Signal Mask remains active for longer when sprinting. The range at which AI will detect your footsteps when Signal Mask is active has been reduced. Fixed an issue where the Rook tooltip incorrectly stated that Season Level 3 was required to unlock. Thief Fixed an issue where items dropped from the Pickpocket Drone could clip through red UESC barriers. User Interface and Experience Fixed an issue that prevented the exfil countdown timer from appearing when entering an active enemy Runner’s exfil circle. Fixed an issue that caused quick pings to be intercepted by the clear door curtains. Added ten additional controller aim sensitivity levels to Settings. Codex Fixed an issue where the Arachne Sponsored Kit challenge completions were not contributing to the total on the Factions progress bar in the Codex. Updated the Assassin’s Hidden Strike Codex entry to better clarify the completion window when exiting invisibility. Contracts Traxus Fixed an issue for Unsanctioned Hostiles \[5/5] where the exfil condition was listed in the wrong objective step causing the contract flow to appear out of order. Sekiguchi Genetics Fixed an issue for Co-Evolution \[3/5] contract description that directs to Northern Flight Control when the objective is in Southern Flight Control. Zones Perimeter Fixed an issue that prevented gaining reputation experience for CyberAcme when successfully extracting UESC Crisis Supplies. Fixed an issue where only one crew member received CyberAcme reputation for completing Intercept event stepts instead of the entire crew. Fixed an issue that would prevent the Hauler’s honk audio from being heard when entering the sound radius while active. Dire Marsh Fixed an issue that could prevent gaining Traxus reputation after completing a Lockdown event. Anomalous Matter: Fixed an issue that prevented Sekiguchi Genetics reputation gain when stabilizing the Anomalous Matter. Fixed an issue that would only give one crew member +25 Sekiguchi Genetics reputation when extracting the Anomalous Matter. Outpost Fixed an issue in Pinwheel that prevented the Security Break audio from being audible while inside the other wings (Command, Drone, Destroyed). Cryo Archive Fixed an issue that allowed Thief to bypass red UESC barriers from Cargo to Index. Fixed an issue that prevented location names from showing on the HUD when visited.  Localization Fixed a word wrapping issue in the Customize menu prompt for Shells and Profile. Fixed an issue where the vertical inversion setting in the Controller Settings section could display inconsistent text in some languages. Fixed an issue causing the “Free” Credit cost label to show as an em dash in the Russian language. Fixed an issue that caused the text in the C.A.R.R.I Armory tutorial prompts to overlap the button prompt in some languages.  General Fi ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45276530/6423b68ce5a22f911446ffd14e2ecb6055fa6b50.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 00:53:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marathon, Update, 1.0.9</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">NEW: Warden Hunt </div><p class="bb_paragraph">Warden Hunt will be available until the end of Season 1 </p><ul class="bb_ul"><li><p class="bb_paragraph">New Warden Encounters: Wardens can spawn at new POIs in Perimeter, Dire Marsh, and Outpost. </p></li><li><p class="bb_paragraph">Locked room keys are guaranteed to drop from Wardens for the remainder of the season. </p></li><li><p class="bb_paragraph">Key Templates are now Compromised instead of Fragile. </p></li><li><p class="bb_paragraph">Every run now has a guaranteed chance for a zone event to occur (Ex: Lockdowns, Intercept, etc) </p></li><li><p class="bb_paragraph">+50% Runner Level XP  </p></li><li><p class="bb_paragraph">+50% Faction XP </p></li><li><p class="bb_paragraph">Cryo Archive Sponsored Kits will refresh on a daily basis in the Armory </p></li><li><p class="bb_paragraph">Starting May 21, Cryo Archive will be available every day through the end of Season 1 </p><ul class="bb_ul"><li><p class="bb_paragraph">May 21 to 23: Cryo Archive </p></li><li><p class="bb_paragraph">May 24 to 27: Ranked Cryo Archive </p></li><li><p class="bb_paragraph">May 28 to June 1: Cryo Archive </p></li></ul></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Item Economy </div><ul class="bb_ul"><li><p class="bb_paragraph">Self-Revive </p><ul class="bb_ul"><li><p class="bb_paragraph">When the Revive Speed stat is at 0: 12s → 16s </p></li><li><p class="bb_paragraph">When the Revive Speed stat is at 100: 7s → 12s </p></li></ul></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Combat </div><ul class="bb_ul"><li><p class="bb_paragraph">Kill Transport or Scan Drones: 5 → 10<b> </b>Traxus XP </p></li><li><p class="bb_paragraph">UESC (Grenadiers, Assault, Sniper, Ghost): 7 → 10 XP  </p></li><li><p class="bb_paragraph">UESC Commanders: 10 → 15 XP </p></li><li><p class="bb_paragraph">UESC Wardens: 15<b> </b>→ 50 XP </p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Weapons </div><div class="bb_h3"><i>Biotoxin Disinjector </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that prevented the grenades from emitting explosion sound effects when not in range of the damage radius. </p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Mods </div><div class="bb_h3"><i>Chips </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Pocket Change</p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where ammo was being granted after defeating ticks. </p></li></ul></li><li><p class="bb_paragraph">Common Enemy  </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the tooltip incorrectly described the duration as moderate instead of short on the enhanced (green) rarity version. </p></li></ul></li></ul><div class="bb_h3"><i>Prestige (Gold) Mods </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Impact Shockwave (Ares Railgun) </p><ul class="bb_ul"><li><p class="bb_paragraph">No longer downs players equipped with blue shields or greater in one shot </p></li><li><p class="bb_paragraph">Reduced explosive damage against players by 75% </p></li></ul></li><li><p class="bb_paragraph">Overclock Delimiter (Circuit Breaker) </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Overclock Delimiter allowed players to shoot through UESC barriers. </p></li><li><p class="bb_paragraph">Removed the ability to allow charged projectiles to shoot through Bubble shields. </p></li></ul></li><li><p class="bb_paragraph">Ram-Page Mag (V75 Scar) </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that was preventing damage dealt to Claymores when equipped. </p></li></ul></li></ul><div class="bb_h3">Combatants </div><ul class="bb_ul"><li><p class="bb_paragraph">A new threat looms above... </p></li><li><p class="bb_paragraph">Fixed an issue that caused the UESC Ghost to unexpectedly deal heavy burst damage. </p></li></ul><div class="bb_h3">Runners </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that would allow reviving crewmates while performing a finisher. </p></li></ul><div class="bb_h3"><i>Rook </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Until Season 2 </p><ul class="bb_ul"><li><p class="bb_paragraph">Rook starts with Deluxe Patch Kits and Shield Charges. </p></li><li><p class="bb_paragraph">Rook starts with Deluxe Shield Implants. </p></li></ul></li><li><p class="bb_paragraph">Signal Mask remains active for longer when sprinting. </p></li><li><p class="bb_paragraph">The range at which AI will detect your footsteps when Signal Mask is active has been reduced. </p></li><li><p class="bb_paragraph">Fixed an issue where the Rook tooltip incorrectly stated that Season Level 3 was required to unlock. </p></li></ul><div class="bb_h3"><i>Thief </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where items dropped from the Pickpocket Drone could clip through red UESC barriers. </p></li></ul><div class="bb_h2">User Interface and Experience </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that prevented the exfil countdown timer from appearing when entering an active enemy Runner’s exfil circle. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that caused quick pings to be intercepted by the clear door curtains. </p></li><li><p class="bb_paragraph">Added ten additional controller aim sensitivity levels to Settings. </p></li></ul><div class="bb_h2">Codex </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the Arachne Sponsored Kit challenge completions were not contributing to the total on the Factions progress bar in the Codex. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Updated the Assassin’s Hidden Strike Codex entry to better clarify the completion window when exiting invisibility. </p></li></ul><div class="bb_h2">Contracts </div><div class="bb_h3"><i>Traxus </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue for Unsanctioned Hostiles \[5/5] where the exfil condition was listed in the wrong objective step causing the contract flow to appear out of order. </p></li></ul><div class="bb_h3"><i>Sekiguchi Genetics </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue for Co-Evolution \[3/5] contract description that directs to Northern Flight Control when the objective is in Southern Flight Control. </p></li></ul><div class="bb_h2">Zones </div><div class="bb_h3"><i>Perimeter </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that prevented gaining reputation experience for CyberAcme when successfully extracting UESC Crisis Supplies. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where only one crew member received CyberAcme reputation for completing Intercept event stepts instead of the entire crew. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that would prevent the Hauler’s honk audio from being heard when entering the sound radius while active. </p></li></ul><div class="bb_h3"><i>Dire Marsh </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that could prevent gaining Traxus reputation after completing a Lockdown event. </p></li><li><p class="bb_paragraph">Anomalous Matter: </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that prevented Sekiguchi Genetics reputation gain when stabilizing the Anomalous Matter. </p></li><li><p class="bb_paragraph">Fixed an issue that would only give one crew member +25 Sekiguchi Genetics reputation when extracting the Anomalous Matter. </p></li></ul></li></ul><div class="bb_h3"><i>Outpost </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue in Pinwheel that prevented the Security Break audio from being audible while inside the other wings (Command, Drone, Destroyed). </p></li></ul><div class="bb_h3"><i>Cryo Archive </i></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that allowed Thief to bypass red UESC barriers from Cargo to Index. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that prevented location names from showing on the HUD when visited. </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">Localization </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a word wrapping issue in the Customize menu prompt for Shells and Profile. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the vertical inversion setting in the Controller Settings section could display inconsistent text in some languages. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue causing the “Free” Credit cost label to show as an em dash in the Russian language. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that caused the text in the C.A.R.R.I Armory tutorial prompts to overlap the button prompt in some languages. </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">General </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that caused a duplicate and delayed audio voice over after completing the NuCaloric Liaison Contract. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that would prevent players from joining via a platform invite while Crew Privacy was set to Invite Only. </p></li></ul>]]> </content:encoded>
</item>

<item>
<title>Save 40% on Civ VII during the Test of Time Sale!</title>
<link>https://xinker.org/zh/save-40-on-civ-vii-during-the-test-of-time-sale</link>
<guid>https://xinker.org/zh/save-40-on-civ-vii-during-the-test-of-time-sale</guid>
<description><![CDATA[ Whether you aspire to be a military-minded conqueror, an economic powerhouse, a creator of cultural wonders, or one of history&#039;s great scientific minds, there&#039;s never been a better time to build a new empire in Civilization VII. In celebration of the massive Test of Time update that&#039;s free for all players, get Civ VII on Steam for 40% off from May 19 to June 2!* This is the perfect opportunity to experience this game-changing rework, which adds highly requested features like the ability to start and stay as one civilization across every Age, a more flexible Victories system, and much more. For a fuller picture of how key elements of the game have been fundamentally redesigned or built upon, check out this article on the official Civ site. Or, to read over every single tweak this gigantic update includes, read the full Game Update Notes published for Test of Time (also called Update 1.4.0.).Whether you&#039;re a new ruler ready to experience Civ for the first time, a veteran tactician, or just looking to save on Civ VII&#039;s Standard, Deluxe, or Settler&#039;s Editions, we can&#039;t wait to see your empires stand the test of time as you lead them through the Ages.*Discount based on 2K’s SRP. Digital only. Offers end June 2, 2026. Terms apply.https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/4053477b28435182c0739c953fc5e285fa5625f1.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 00:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Save, 40, Civ, VII, during, the, Test, Time, Sale</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Whether you aspire to be a military-minded conqueror, an economic powerhouse, a creator of cultural wonders, or one of history's great scientific minds, there's never been a better time to build a new empire in <i>Civilization VII</i>. </p><p class="bb_paragraph"></p><p class="bb_paragraph">In celebration of the massive Test of Time update that's free for all players, get <i>Civ VII</i> on Steam for 40% off from May 19 to June 2!* This is the perfect opportunity to experience this game-changing rework, which adds highly requested features like the ability to start and stay as one civilization across every Age, a more flexible Victories system, and much more. </p><p class="bb_paragraph"></p><p class="bb_paragraph">For a fuller picture of how key elements of the game have been fundamentally redesigned or built upon, check out <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fnews%2Ftest-of-time-out-now%2F" target="_blank" rel=" noopener">this article</a></u> on the official <i>Civ </i>site. Or, to read over every single tweak this gigantic update includes, read the full <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-update-notes%2F" target="_blank" rel=" noopener">Game Update Notes</a></u> published for Test of Time (also called Update 1.4.0.).</p><p class="bb_paragraph"></p><p class="bb_paragraph">Whether you're a new ruler ready to experience <i>Civ </i>for the first time, a veteran tactician, or just looking to save on <i>Civ VII</i>'s Standard, Deluxe, or Settler's Editions, we can't wait to see your empires stand the test of time as you lead them through the Ages.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*Discount based on 2K’s SRP. Digital only. Offers end June 2, 2026. Terms apply.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/" target="_blank" rel="">https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/</a></p>]]> </content:encoded>
</item>

<item>
<title>《文明帝國VII》免費更新「時間的考驗」現已推出！</title>
<link>https://xinker.org/zh/%E6%96%87%E6%98%8E%E5%B8%9D%E5%9C%8Bvii%E5%85%8D%E8%B2%BB%E6%9B%B4%E6%96%B0%E6%99%82%E9%96%93%E7%9A%84%E8%80%83%E9%A9%97%E7%8F%BE%E5%B7%B2%E6%8E%A8%E5%87%BA</link>
<guid>https://xinker.org/zh/%E6%96%87%E6%98%8E%E5%B8%9D%E5%9C%8Bvii%E5%85%8D%E8%B2%BB%E6%9B%B4%E6%96%B0%E6%99%82%E9%96%93%E7%9A%84%E8%80%83%E9%A9%97%E7%8F%BE%E5%B7%B2%E6%8E%A8%E5%87%BA</guid>
<description><![CDATA[ 《文明帝國VII》的玩家們，這一天終於到來：「時間的考驗」更新現已推出！對於那些尚未關注其進展的人來說，「時間的考驗」（亦稱為更新1.4.0）遠非單純的修正內容，甚至遠超過我們大多數規模較大的例行更新。這個龐大的免費更新，匯聚了長達一年多以來玩家的熱情回饋意見，以及實質性的迭代改進，還有Firaxis遊戲功能工坊無價的實機測試成果，為遊戲推出以來的眾多其他精進功能與小型改版內容錦上添花。雖然本次更新的調整項目遠多於我們在此能列舉的（詳情請參閱針對更新1.4.0發布的詳細遊戲更新說明），但最重大的變革來自三項經過重新設計或全新推出的功能：歷經時間考驗的文明現在，你可以在整場戰役中持續帶領同一文明！雖然在「時代轉場」期間，你仍可選擇將帝國演化為不同的文明，但能夠在整個歷史長河中持續帶領同一個文明，對許多玩家而言，這正是《文明帝國》體驗的核心魅力所在。當你以歷經時間考驗的文明進行遊戲時，全新的兼收並蓄機制讓你能透過採用其他正處於巔峰時代的文明所擁有的特色單位或基礎建設，來創造全新的配置組合，或者，你也可以透過「肯定」機制，進一步強化你所屬文明的獨特之處如欲了解更多詳情，請參閱設計主管Matt Owens最近發表的開發日誌。凱旋挑戰另外，全新的「凱旋挑戰」系統完全取代了傳承路徑，提供可選擇、更動態的各種目標，讓戰役體驗更顯獨特。每項凱旋挑戰都與六大屬性之一相關聯：軍事、文化、科學、經濟、外交與擴張。如欲了解更多詳情，請參閱設計師Kiera Boyle最近發表的開發日誌。全新的勝利系統在更豐富的活動支援下，「勝利」系統已全面重新設計，旨在獎勵玩家在三個時代中的統治成就。我們致力於確保《文明帝國VII》中的勝利，取決於玩家能否做出有趣的抉擇，並為你提供盡可能多的途徑，助你成就偉業。如欲了解更多詳情，請參閱設計師Bill Anderson最近發表的開發日誌。除了這三大支柱外，「時間的考驗」更新還帶來了許多其他改進，包括：新的分形大陸地圖**新的商業畫面新的大臣議會地圖生成更新**新的敘事事件專家與生物群系更新新的音訊與音樂多項平衡調整免費領袖亞歷山大大帝還有更多！隨著「時間的考驗」更新終於正式推出，我們想再次感謝我們出色的玩家社群，並並強調這絕不代表《文明帝國VII》的開發就此告一段落。《文明帝國VII》未來還有許多內容正在籌備中。現在，請密切關注官方《文明帝國》網站以獲取未來內容、更新等相關消息，此外，歡迎到《文明帝國》官方Discord留下更多回饋意見，並與其他玩家交流互動！*需有主遊戲。此內容免費提供給所有擁有《文明帝國VII》的玩家，並會在推出後自動於遊戲內交付。需遵守適用條款。https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/5242855e9bda3bfc7f407dee6f0755f11e0f5fa0.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 00:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《文明帝國VII》免費更新「時間的考驗」現已推出！</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"lJKJl-7dNtA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"><i>《文明帝國VII》</i>的玩家們，這一天終於到來：「時間的考驗」更新現已推出！</p><p class="bb_paragraph"></p><p class="bb_paragraph">對於那些尚未關注其進展的人來說，「時間的考驗」（亦稱為更新1.4.0）遠非單純的修正內容，甚至遠超過我們大多數規模較大的例行更新。這個龐大的免費更新，匯聚了長達一年多以來玩家的熱情回饋意見，以及實質性的迭代改進，還有<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Ffiraxis-feature-workshop%2F" target="_blank" rel=" noopener"><u>Firaxis遊戲功能工坊</u></a>無價的實機測試成果，為遊戲推出以來的眾多其他精進功能與小型改版內容錦上添花。</p><p class="bb_paragraph"></p><p class="bb_paragraph">雖然本次更新的調整項目遠多於我們在此能列舉的（詳情請參閱針對更新1.4.0發布的詳細<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-update-notes%2F" target="_blank" rel=" noopener"><u>遊戲更新說明</u></a>），<b>但最重大的變革來自三項經過重新設計或全新推出的功能：</b></p><p class="bb_paragraph"></p><div class="bb_h3"><b>歷經時間考驗的文明</b></div><p class="bb_paragraph">現在，你可以在整場戰役中持續帶領同一文明！雖然在「時代轉場」期間，你仍可選擇將帝國演化為不同的文明，但能夠在整個歷史長河中持續帶領同一個文明，對許多玩家而言，這正是<i>《文明帝國》</i>體驗的核心魅力所在。當你以歷經時間考驗的文明進行遊戲時，全新的兼收並蓄機制讓你能透過採用其他正處於巔峰時代的文明所擁有的特色單位或基礎建設，來創造全新的配置組合，或者，你也可以透過「肯定」機制，進一步強化你所屬文明的獨特之處如欲了解更多詳情，請參閱設計主管Matt Owens<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fgameplay%2Ftime-tested-civs%2F" target="_blank" rel=" noopener"><u>最近發表的開發日誌</u></a>。</p><p class="bb_paragraph"></p><div class="bb_h3"><b>凱旋挑戰</b></div><p class="bb_paragraph">另外，全新的「凱旋挑戰」系統完全取代了傳承路徑，提供可選擇、更動態的各種目標，讓戰役體驗更顯獨特。每項凱旋挑戰都與六大屬性之一相關聯：軍事、文化、科學、經濟、外交與擴張。如欲了解更多詳情，請參閱設計師Kiera Boyle<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fgameplay%2Ftriumphs%2F" target="_blank" rel=" noopener"><u>最近發表的開發日誌</u></a>。</p><p class="bb_paragraph"></p><div class="bb_h3"><b>全新的勝利系統</b></div><p class="bb_paragraph">在更豐富的活動支援下，「勝利」系統已全面重新設計，旨在獎勵玩家在三個時代中的統治成就。我們致力於確保<i>《文明帝國VII》</i>中的勝利，取決於玩家能否做出有趣的抉擇，並為你提供盡可能多的途徑，助你成就偉業。如欲了解更多詳情，請參閱設計師Bill Anderson<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fdev-diary%2Ftest-of-time-victories%2F" target="_blank" rel=" noopener"><u>最近發表的開發日誌</u></a>。</p><p class="bb_paragraph"></p><p class="bb_paragraph">除了這三大支柱外，「時間的考驗」更新還帶來了許多其他改進，包括：</p><ul class="bb_ul"><li><p class="bb_paragraph">新的分形大陸地圖**</p></li><li><p class="bb_paragraph">新的商業畫面</p></li><li><p class="bb_paragraph">新的大臣議會</p></li><li><p class="bb_paragraph">地圖生成更新**</p></li><li><p class="bb_paragraph">新的敘事事件</p></li><li><p class="bb_paragraph">專家與生物群系更新</p></li><li><p class="bb_paragraph">新的音訊與音樂</p></li><li><p class="bb_paragraph">多項平衡調整</p></li><li><p class="bb_paragraph">免費領袖<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fleaders%2Falexander%2F" target="_blank" rel=" noopener"><u>亞歷山大大帝</u></a></p></li><li><p class="bb_paragraph">還有更多！</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">隨著「時間的考驗」更新終於正式推出，我們想再次感謝我們出色的玩家社群，並<i>並</i>強調<b>這絕不代表<i>《文明帝國VII》</i>的開發就此告一段落</b>。<i>《文明帝國VII》</i>未來還有許多內容正在籌備中。</p><p class="bb_paragraph"></p><p class="bb_paragraph">現在，請密切關注<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fnews%2F" target="_blank" rel=" noopener"><u>官方<i>《文明帝國》</i>網站</u></a>以獲取未來內容、更新等相關消息，此外，歡迎到<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Fcivilizationofficial" target="_blank" rel=" noopener"><u><i>《文明帝國》</i></u></a>官方<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Fcivilizationofficial" target="_blank" rel=" noopener"><u>Discord</u></a>留下更多回饋意見，並與其他玩家交流互動！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*需有主遊戲。此內容免費提供給所有擁有《文明帝國VII》的玩家，並會在推出後自動於遊戲內交付。需遵守適用條款。</i></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/" target="_blank" rel="">https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/</a></p>]]> </content:encoded>
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<title>Update 1.4.0 &#45; Test of Time &#45; Patch Notes</title>
<link>https://xinker.org/zh/update-140-test-of-time-patch-notes</link>
<guid>https://xinker.org/zh/update-140-test-of-time-patch-notes</guid>
<description><![CDATA[ Test of Time is live now on all platforms, and it’s our most significant update to Civilization VII yet! We know you’ve been hungry for another update, and we’re ready to finally get it into your hands. Test of Time, free for all Civ VII players, is heavily influenced by our community, from the feedback we’ve seen since launch, to contributions made by Civ fans in the Firaxis Feature Workshop. You’ll find the changes below touch nearly every system in the game. There’s a lot to go over, but we’ll start with the three big changes that really underscore what Test of Time is all about: You can now start and stay as any civ, in any Age.Legacy Paths have been replaced with Triumphs, a more flexible, sandbox-driven system.Victories have been totally reworked, reshaping how Military, Economic, Cultural, and Scientific strategies play out.With these changes, this update is all about empowering you to shape your own story and open up the game much wider. But even beyond those big updates, you’ll find many other changes: a massive balance pass (for civs, leaders, yields, and more), improvements to the UI to help with strategic clarity, a brand-new map type, the new leader Alexander the Great, and plenty more. Consider this just the highlights reel – there are hundreds of smaller tweaks and tuning adjustments under the hood that didn&#039;t make it into these notes. You’ll find more changes just by firing up the game! This update creates massive potential for the future of Civ VII. Unlike most of the changes we’ve made (so far) since launch, which added or built upon existing systems, you’ll find these changes to be much more foundational. It gives us a stronger base to build upon and gives you more room to define your own path each time you play. And of course, if a feature you’ve been waiting for didn’t make it into this update, it’s not off the table. The team is already working on what’s next. (Hotseat players, we’re almost there!). Now, let&#039;s see if your empire can stand the test of time.Happy patch-reading!Thank You WorkshoppersTo the 4,000 players who joined us in the test branch over the last few months: thank you! This update wouldn&#039;t look like it does today without you. You delivered honest feedback across three rounds of Workshops, thousands of Discord messages, and some very fast-paced dev-led Q&amp;As. Whether you were reporting bugs or debating balance, we hope you see your impact in real-time in this update. Thanks for being in the design room with us. Before You Dive In…A warning for mods: If you encounter any new bugs or issues, try disabling any mods, as some may not yet be compatible with the latest update. Since this is a big update, we’re anticipating a high impact on existing mods. + A note to modders: Though we&#039;ve made some improvements aimed to make modding easier this update, we know we have more to do to make modding more accessible with our new UI Framework. We&#039;ll have more details on this in a future update, but please keep the feedback coming, we want to hear from you! Backwards compatibility: While we aim to maintain backwards compatibility for existing saves as much as possible, some new abilities or effects may not appear until you start a new game. For the best experience, we recommend starting a new game.Legacy branch: Are you playing on Steam and want to finish your current save under a previous version? You can do so using our legacy Steam beta branch. To join the legacy branch, right-click Sid Meier&#039;s Civilization VII in your Steam library, select Properties, then click over to the Betas tab. From there, select the option named “legacy”.Additionally, since 1.4.0 will have an impact on account progression (leader XP, unlocked Mementos, etc.), here’s what you can expect: Existing players may notice some previously completed challenges now show as uncompleted (which can be completed again for XP). Rewards, Player Foundation Level, and Player Leader Levels are unaffected.Previous “Legacy” platform achievements will have updated names and descriptions. Players who already completed these will still have those achievements completed. Previous Challenges that can no longer be completed have been archived and replaced with a matching new Challenge that plugs into our new systems.As a reminder, you can visit our tracker to see known issues. As always, the team is standing by to pursue follow up patches as needed. Be sure to submit bug reports with the team here.Leading One CivilizationThe ability to lead one civilization across every Age is finally here, realizing the classic Civ fantasy of guiding your civ from the ancient world all the way into the modern era. This new system supports that epic journey while maintaining a major part of what sets Civ VII apart: the unique identity and pacing of the Age structure.The short version: yes, you can now start and stay as any civilization in any Age!Choosing to play as Rome in the Exploration Age, or America in Antiquity, means guiding that civ outside it ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/c85f685eceba2022e3c788b284f900e44c0385ba.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 20 May 2026 00:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 1.4.0, Test, Time, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Test of Time is live now on all platforms, and it’s our most significant update to <i>Civilization VII</i> yet! We know you’ve been hungry for another update, and we’re ready to finally get it into your hands. Test of Time, free for all <i>Civ VII</i> players, is heavily influenced by our community, from the feedback we’ve seen since launch, to contributions made by <i>Civ </i>fans in the Firaxis Feature Workshop. You’ll find the changes below touch nearly every system in the game. </p><p class="bb_paragraph">There’s a lot to go over, but we’ll start with the three big changes that really underscore what Test of Time is all about: </p><ol><li><p class="bb_paragraph">You can now <b>start and stay as any civ, in any Age</b>.</p></li><li><p class="bb_paragraph">Legacy Paths have been replaced with <b>Triumphs</b>, a more flexible, sandbox-driven system.</p></li><li><p class="bb_paragraph"><b>Victories </b>have been totally reworked, reshaping how Military, Economic, Cultural, and Scientific strategies play out.</p></li></ol><p class="bb_paragraph">With these changes, this update is all about empowering you to shape your own story and open up the game much wider. But even beyond those big updates, you’ll find many other changes: a massive balance pass (for civs, leaders, yields, and more), improvements to the UI to help with strategic clarity, a brand-new map type, the new leader Alexander the Great, and plenty more. Consider this just the highlights reel – there are hundreds of smaller tweaks and tuning adjustments under the hood that didn't make it into these notes. You’ll find more changes just by firing up the game! </p><p class="bb_paragraph">This update creates massive potential for the future of <i>Civ VII</i>. Unlike most of the changes we’ve made (so far) since launch, which added or built upon existing systems, you’ll find these changes to be much more foundational. It gives us a stronger base to build upon and gives you more room to define your own path each time you play. </p><p class="bb_paragraph">And of course, if a feature you’ve been waiting for didn’t make it into this update, it’s not off the table. The team is already working on what’s next. (Hotseat players, we’re almost there!). </p><p class="bb_paragraph">Now, let's see if your empire can stand the test of time.</p><p class="bb_paragraph">Happy patch-reading!</p><div data-youtube='"jSnk8JTY_mw' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">Thank You Workshoppers</div><p class="bb_paragraph">To the 4,000 players who joined us in the test branch over the last few months: <b>thank you!</b> This update wouldn't look like it does today without you. You delivered honest feedback across three rounds of Workshops, thousands of Discord messages, and some very fast-paced dev-led Q&As. Whether you were reporting bugs or debating balance, we hope you see your impact in real-time in this update. Thanks for being in the design room with us. </p><p class="bb_paragraph"></p><div class="bb_h2">Before You Dive In…</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>A warning for mods</b>: If you encounter any new bugs or issues, try disabling any mods, as some may not yet be compatible with the latest update. Since this is a big update, we’re anticipating a high impact on existing mods. </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>+ A note to modders</b>: Though we've made some improvements aimed to make modding easier this update, we know we have more to do to make modding more accessible with our new UI Framework. We'll have more details on this in a future update, but please keep the feedback coming, we want to hear from you! </p></li></ul></li><li><p class="bb_paragraph"><b>Backwards compatibility</b>: While we aim to maintain backwards compatibility for existing saves as much as possible, some new abilities or effects may not appear until you start a new game. <b>For the best experience, we recommend starting a new game.</b></p></li><li><p class="bb_paragraph"><b>Legacy branch</b>: Are you playing on Steam and want to finish your current save under a previous version? You can do so using our legacy Steam beta branch. To join the legacy branch, right-click<i> Sid Meier's Civilization VII</i> in your Steam library, select Properties, then click over to the Betas tab. From there, select the option named “legacy”.</p></li></ul><p class="bb_paragraph">Additionally, since 1.4.0 will have an impact on account progression (leader XP, unlocked Mementos, etc.), here’s what you can expect: </p><ul class="bb_ul"><li><p class="bb_paragraph">Existing players may notice some previously completed challenges now show as uncompleted (which can be completed again for XP). Rewards, Player Foundation Level, and Player Leader Levels are unaffected.</p></li><li><p class="bb_paragraph">Previous “Legacy” platform achievements will have updated names and descriptions. Players who already completed these will still have those achievements completed. </p></li><li><p class="bb_paragraph">Previous Challenges that can no longer be completed have been archived and replaced with a matching new Challenge that plugs into our new systems.</p></li></ul><p class="bb_paragraph">As a reminder, you can visit <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.civilization.com%2Fhc%2Fen-us%2Fcommunity%2Ftopics" target="_blank" rel=" noopener"><u>our tracker</u></a> to see known issues. As always, the team is standing by to pursue follow up patches as needed. Be sure to submit bug reports with the team <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.civilization.com%2Fhc%2Frequests%2Fnew" target="_blank" rel=" noopener"><u>here</u></a>.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/dce7706bf2bfe3129cf8c6e67626a9e9db597a41.png"></p><div class="bb_h1">Leading One Civilization</div><p class="bb_paragraph">The ability to lead one civilization across every Age is finally here, realizing the classic <i>Civ </i>fantasy of guiding your civ from the ancient world all the way into the modern era. This new system supports that epic journey while maintaining a major part of what sets <i>Civ VII </i>apart: the unique identity and pacing of the Age structure.</p><p class="bb_paragraph"><b>The short version: yes, you can now start and stay as any civilization in any Age!</b></p><p class="bb_paragraph">Choosing to play as Rome in the Exploration Age, or America in Antiquity, means guiding that civ outside its historical <b>Apex Age</b>. The Apex Age is when a civ is at full strength, granting the full set of Unique Units, Unique Infrastructure, and a bespoke Civic Tree built specifically around that civilization.</p><p class="bb_paragraph">The choice is yours: you can choose to stay <b>or </b>swap at each Age Transition. This update adds more flexibility to the existing civ-switching system, giving players more ways to shape their journey across the Ages while opening up new strategic opportunities in every campaign. We’re excited to see the different paths players experiment with in 1.4.0!</p><p class="bb_paragraph">When you play outside of an Apex Age, we call that civ<b> Time-Tested</b>, and we don’t just strip what makes your civ strong away and call it a day. Instead, the game switches to a supportive framework meant to keep your civ competitive while still preserving its identity. That framework can be broken down into a couple key elements: <b>Civics </b>and <b>Syncretism. </b>Additionally, a civ’s Unique Ability is carried across all Ages, often enhancing over time to keep pace with each era.</p><p class="bb_paragraph">Taken together, these systems form the backbone of the “lead one civilization” experience. They’re intended to let you commit to a civ across time while still engaging with <i>Civ VII’s</i> history-built-in-layers philosophy. Here’s what that looks like in play: </p><p class="bb_paragraph"></p><div class="bb_h2">Civics</div><p class="bb_paragraph">Instead of the usual Unique Civic Tree, Time-Tested civs will each receive their own tree made up of the following:</p><ul class="bb_ul"><li><p class="bb_paragraph">One truly unique Civic, crafted specifically for that civ in that Time-Tested Age, which provides Traditions and other effects that reinforce some of the civ’s feel in a way appropriate for that Age.</p></li><li><p class="bb_paragraph">One Civic based on the civ’s attributes. These are shared for all Time-Tested civs in that Age for a given Attribute set. For example, America and Inca are both Economic civilizations and therefore receive a Civic in Antiquity that, in part, boosts Economic play.</p></li><li><p class="bb_paragraph">A brand new kind of Civic that enables “Syncretism.” See below.</p></li></ul><p class="bb_paragraph">Additionally, as part of our update to every civ in the game, we've started to categorize Expansionist civs as either Tall or Wide, and some Diplomatic civs as Influence or Happiness. You'll see that reflected in their unique Time-Tested Civics Trees!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/b719a11c78eaef9cf0ab19da76e6177571aa6844.png"><img src="https://clan.akamai.steamstatic.com/images/45050851/e601934e156ff2985c67f12cf977866430a0a169.jpg"></p><div class="bb_h2">Syncretism & Affirmation</div><p class="bb_paragraph">Civilizations evolve by learning from the world around them, and with <b>Syncretism</b>, we’re leaning further into that philosophy. As Gwendoline Christie puts it in-game, “Syncretism is the borrowing, affirmation, or integration of concepts, symbols, or practices of one tradition into another."</p><p class="bb_paragraph">In <i>Civilization VII</i>, that idea comes to life by letting you borrow strength from another civilization in its Apex Age, adopting either a Unique Unit or Unique Infrastructure into your own strategy. Mechanically, it creates hybrid playstyles. Narratively, it represents adaptation and your civ growing without losing its identity.</p><p class="bb_paragraph">For example, if you’re playing as Rome in the Exploration Age, you might adopt Spain’s Tercio to strengthen your infantry tactics, or the Norman Motte and Bailey to build up Culture while improving your defenses. </p><p class="bb_paragraph">To access it, you’ll need to select and finish the new “Syncretism” node from the Civic Tree. Once unlocked, you’ll be prompted to choose between the Unique Unit or Unique Infrastructure of another civ. Your options are limited to civs currently in their Apex Age, and they must have an unlock relationship with either your leader or your current civ. This choice can only be made once per Age, so choose wisely! </p><p class="bb_paragraph">To give you even greater depth in the single-civ fantasy, we've also added a third option for Syncretism: <b>Affirmation</b>. Instead of borrowing from another civ, you can choose to reinforce your own identity through unique Traditions tailored specifically to your civilization. This option exists for the players that really want to double down on their current civ. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/ce2177738785dd675c9396480f87b2f33ec70f39.jpg"><img src="https://clan.akamai.steamstatic.com/images/45050851/8c1cd30876ddac8977ea172aba039055f286c0bb.jpg"></p><div class="bb_h2">AI Civ Selection</div><p class="bb_paragraph">You may be wondering, “How does the AI navigate all of this?” By default, the AI will follow your lead. If you choose to play Time-Tested civs, then the AI will do the same. If you choose to always stay as an Apex Age civ and change during Age Transitions, the AI will also change.</p><p class="bb_paragraph">You’ll have access to Advanced Settings to modify this behavior, and Game Setup now lets you control if you want to see Time-Tested civs in your game, as well as how strongly the game will try to match leaders and civs to their historical pairings. You can tune your games so that the AI will always swap to an Apex Age civ, or always persist as their chosen civ regardless of how you play. Fiddle around here and see what works best for you.</p><div class="bb_h2">Ready to stand the Test of Time?</div><p class="bb_paragraph">When you start a new game with 1.4.0, you’ll see the difference immediately. Starting from Create Game, you’ll see how wide open the roster is now: every base-game civ – and any DLC civs you own – will be automatically available to you starting on turn one! (If that sounds intimidating, we’ve also updated the Create Game UI to make things a lot easier to navigate.) </p><p class="bb_paragraph">Adding Time-Tested civs didn’t stop at systems, either. This update adds new music, narrative events, and artwork to support civs across Ages. We go into some more detail in the notes below, but you’ll feel this most fully when you’re actually in the game. </p><p class="bb_paragraph">So with that – pick your civ, see how far you can take it, and challenge yourself to stand the test of time!</p><p class="bb_paragraph"></p><div class="bb_h1">Triumphs</div><p class="bb_paragraph">Gone are the old Legacy Paths, and in their place are <b>Triumphs</b>. This new system was built to provide a much more open, flexible system as you build your empire.</p><p class="bb_paragraph">Triumphs offer a wide range of optional challenges tied to the six core Attributes in <i>Civ VII </i>- Militaristic, Cultural, Scientific, Economic, Diplomatic, and Expansionist. Some will trigger naturally through strong play, like hitting a population milestone. Others challenge you to pursue a riskier or more off-the-beaten-path goal, like maintaining wars on multiple fronts or racing to secure the most Natural Wonders.</p><p class="bb_paragraph"></p><div class="bb_h2">Major and Minor Triumphs</div><p class="bb_paragraph">These Triumphs come in two flavors. <b>Minor Triumphs</b> are easier to achieve and provide instant benefits like a bonus promotion on all Commanders or War Support. <b>Major Triumphs</b> require more focused investment in their associated systems and grant Dedications for your next Age. You don’t need to complete all Triumphs every game (although no doubt some of you will try!), and instead you can choose which goals and rewards make the most sense for the strategy you’re pursuing.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/33753af22c64e27ab766a3332a018f0cfb4609e2.png"></p><div class="bb_h2">Dedications</div><p class="bb_paragraph">Since the Legacy Path system was deeply connected to the Legacy Cards you’d previously select at the start of an Age, we’re also modifying how that system works.</p><p class="bb_paragraph">After an Age Transition, you can now select three <b>Dedications</b>. Dedications provide unique and powerful bonuses that you can choose in the next Age, similar to the old Legacy Cards. Instead of spending points to select them, though, you simply choose three Dedications from the ones you’ve unlocked. There are always five default Dedications available to choose from. Further Dedications can be unlocked from the following sources:</p><ul class="bb_ul"><li><p class="bb_paragraph">Completing Major Triumphs</p></li><li><p class="bb_paragraph">Leveling up a leader</p></li><li><p class="bb_paragraph">Managing the previous Crisis successfully</p></li></ul><p class="bb_paragraph">For those of you in the Workshop, we’re happy to report that since the last time you’ve played with this system, we’ve buffed several Triumph rewards and Dedications to make them feel even more rewarding. Additionally, gone are the days from the Workshop where changing your Capital cost a Dedication; that one’s free now, which should feel similar to previous live versions of the game. </p><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/45050851/6ff0585673c3ea77f1fda7542b355094b48c1749.jpg"></div><div class="bb_h2">Triumph Sets</div><p class="bb_paragraph">Lastly, we also added another layer of optional customization with <b>Triumph Sets</b>. This is an Advanced Options feature that lets you pick from curated Triumph lists before starting a campaign. The idea is to give you more control over the tone and goals of a run, whether you want a competitive race or a conquest-heavy experience.</p><p class="bb_paragraph">We’re starting with the below sets and plan to expand from here. And for those of you who asked for randomized Triumphs, a randomized option is something we’re actively exploring!</p><p class="bb_paragraph">Here are the full sets available to you now:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Default Set:</b> The standard list with 30 Triumphs per Age.</p></li><li><p class="bb_paragraph"><b>Trailblazer Set:</b> Every Triumph becomes a race – only the first player to complete it earns the reward.</p></li><li><p class="bb_paragraph"><b>Conqueror Set:</b> Warmongers rejoice! This set includes only Militaristic-focused Triumphs.</p></li><li><p class="bb_paragraph"><b>Classic Set:</b> For those who liked the original Legacy Paths, these Triumphs represent those same original goals.</p></li><li><p class="bb_paragraph"><b>Explorer Set:</b> If you’re the type of player who always wants to see what is over the horizon or master the high seas, this brand-new mix of old and new Triumphs is built specifically for you.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h1"><b>Victories</b></div><p class="bb_paragraph">Ah, <b>Victory</b>, the culmination of all your hard work in a playthrough. Victories have been reworked to feel more flexible, and more connected to the full arc of a multi-Age game. Previously, progressing toward a win often meant committing to a specific path in the Modern Age, which could narrow your options even as your empire evolved. This also had the side effect of compressing the Modern Age into a shorter, more linear race to the finish.</p><p class="bb_paragraph">With this update, Victories are more fully integrated across <i>all Ages</i>, giving each Age more room to develop and making the path to a win feel more cohesive from start to finish. The four Victory types remain (Military, Cultural, Economic, and Scientific), but how you achieve them has been completely reworked. </p><div class="bb_h2">Scoring</div><p class="bb_paragraph">For all four Victory types, we’ve added a score unique to each Victory’s playstyle. There are many different ways to contribute to these scores, allowing you to choose how you want to arrive at that win. Here’s a breakdown: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Military: </b>Achieve a Victory by being the greatest conqueror. Earn<b> Dominion</b> (Military Victory Points) for each Settlement you control. Earn extra points for original capitals, captured Settlements, Distant Lands Settlements, and more.</p></li><li><p class="bb_paragraph"><b>Cultural:</b> Achieve a Victory by attracting the most Tourists to a culturally unique and happy empire. You earn <b>Tourism </b>(Cultural Victory Points) for Wonders, Natural Wonders, Relics, Artifacts, Unique Buildings, and Unique Improvements in your Empire. Captured Wonders constructed by other leaders are worth less Tourism. In addition, you earn Tourism each time you earn a Celebration. (<i>Note</i>: While we used the same term, Tourism in <i>Civ VII</i> does not behave the same as in <i>Civ VI</i>).</p></li><li><p class="bb_paragraph"><b>Economic: </b>Achieve a Victory by earning the most <b>GDP</b> (Economic Victory Points) over the campaign. You earn GDP each turn for slotted Resources and Gold Buildings in your empire’s Cities, as well as by returning Treasure Convoys and slotting Factory Resources.</p></li><li><p class="bb_paragraph"><b>Scientific: </b>Achieve a Victory by earning <b>Innovation </b>(Scientific Victory Points) and winning the Space Race. You make progress in the Space Race through researching Tech, earning Codices, and completing new Special Projects throughout the Ages.</p></li></ul><p class="bb_paragraph">In all cases, you can make progress toward these victories starting in the Antiquity Age, and additional ways to earn points open up as you continue your campaign.</p><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/45050851/ea2b4e307c965b7f72c5584dd460307f524a74af.jpg"></div><div class="bb_h2">Victory Through Dominance</div><p class="bb_paragraph">Military, Cultural, and Economic Victories are all based on dominating in that field (we’ll get to Scientific in a bit). In order to earn the Victory, you need to achieve and maintain a significant lead over all other civilizations. Specifically, you need to reach and remain at a certain score threshold over the second-place player. </p><p class="bb_paragraph">Early on, that threshold is extremely high, meaning only players with an overwhelming lead can secure Victory (if you’re finding you’re hitting these early Victories, it may be time to move up a difficulty level!). As the game progresses, the threshold lowers, allowing more attainable wins later, but still rewarding those hardcore players who were able to achieve total dominance early.</p><p class="bb_paragraph">To get into the nitty-gritty, that threshold breakdown is below: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Transcendent Victory: </b>Between 50% and 80% Age Progress in Exploration, have 6x the second-place player’s score.</p></li><li><p class="bb_paragraph"><b>Crushing Victory: </b>Between 80% Age Progress in Exploration and 20% in Modern, have 4x the second-place player’s score.</p></li><li><p class="bb_paragraph"><b>Decisive Victory: </b>Between 20% and 40% Age Progress in Modern, have 3x the second-place player’s score.</p></li><li><p class="bb_paragraph"><b>Momentous Victory: </b>Between 40% and 60% Age Progress in Modern, have 2x the second-place player’s score.</p></li><li><p class="bb_paragraph"><b>Substantive Victory: </b>Between 60% and 80% Age Progress in Modern, have 1.5x the second-place player’s score.</p></li><li><p class="bb_paragraph"><b>Narrow Victory: </b>Between 80% and 100% Age Progress in Modern, have 1.25x the second-place player’s score.</p></li></ul><p class="bb_paragraph">Once you hit a threshold, get ready: a five-turn countdown begins! This countdown gives your opponents a final window for counterplay – if they narrow the gap and push you below the threshold, your timer pauses until you reclaim the lead. Once the countdown is complete, Victory is yours! </p><p class="bb_paragraph">There’s an exception to this focus on dominance, and that's the Scientific Victory. Instead of comparing against other players, it’s a race to 100 points, after which you must maintain an active Launch Pad for five turns. This reflects the urgency of a real-world space race, and ensures Scientific Victories can still conclude before the end of Modern, even when other Victory paths are tightly contested. If you’re pursuing another path, keep an eye on your rivals’ Scientific progress, lest they scoop up the win. </p><p class="bb_paragraph">If Modern reaches 100% without <i>anyone </i>winning, Victory goes to the player with the highest score. This final score is determined by a series of tiebreakers that take into account a number of factors:  your turns in a Victory countdown, your placement in all the Victories, and how many Major Triumphs you’ve completed. Domination Victory is still available by eliminating all opponents. As before, you can continue with One More Turn after winning. And finally, though it didn’t make it in for this update, we’re also working on adding back the functionality to customize which Victories are enabled before starting your game. </p><p class="bb_paragraph">These updates also come with updated UI/UX: a brand-new Victory Screen accessible through the Trophy / Age Progress button in the HUD. It shows where you stand, how players are earning points, and the current status of each Victory path.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/a35f5f4777e4f467a408e849ca8b821e83f8ed93.jpg"></p><div class="bb_h1"><b>UI/UX</b></div><p class="bb_paragraph">Speaking of UI, we’ve also taken a hard look at <i>Civ VII’s</i> UI/UX, refining the look and feel of various areas and introducing completely new screens to help you better navigate your empire. We know there’s more work to do here, but we're ready to share major progress since our last update. Here are some of the bigger changes, with more in the notes further below.</p><p class="bb_paragraph"></p><div class="bb_h2">Commerce Screen</div><p class="bb_paragraph">One of the biggest requests coming from players was better clarity around trade and Resources. We rebuilt that experience into a single hub we’re calling the <b>Commerce Screen</b>: a place to manage Resources, trade routes, and empire logistics without bouncing between menus.</p><p class="bb_paragraph"></p><div class="bb_h3">Resources</div><p class="bb_paragraph">The Commerce Screen now gives you clearer previews, better filtering, and fewer “why can’t I do this?” moments when slotting Resources into your empire. Here are the key changes: </p><ul class="bb_ul"><li><p class="bb_paragraph">Added Yield delta preview when making Resource assignment changes. This means you can now see exactly how Science, Gold, or Culture will change before you commit to a Resource assignment.</p></li><li><p class="bb_paragraph">You can now see how many Warehouse and Water Buildings a Settlement has, which is relevant information for some Resources.</p></li><li><p class="bb_paragraph">Improved error messaging for City/Factory Resources and Settlement connections.</p></li><li><p class="bb_paragraph">Added filtering Resources based on Yield benefit.</p></li><li><p class="bb_paragraph">Added "imported" indicator to identify which Resources come from other empires.</p></li><li><p class="bb_paragraph">Added Settlement Type and Location tags.</p></li><li><p class="bb_paragraph">Improved the visibility and clarity of the “Resource Allocation Unavailable” message.</p></li><li><p class="bb_paragraph">Resource tooltips now display Resource type, effect, and origin.</p></li><li><p class="bb_paragraph">Added drag-and-drop functionality for PC.</p></li><li><p class="bb_paragraph">Added the ability to “remove all” Resources back for reassignment, either from a single Settlement or from all of them at once.</p></li><li><p class="bb_paragraph">Resolved Camel assignment so slots update correctly without manual reassigning.</p></li></ul><div class="bb_h3">Trade Routes</div><p class="bb_paragraph">Trade information is now grouped into three clear sections so you can quickly understand what’s happening and what’s possible: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Active Trade Routes</b>: Displays your empire’s current trade partners, your relationship with them, and benefits each of you are receiving from a Trade Route.</p></li><li><p class="bb_paragraph"><b>Available Trade Routes</b>: Presents all of the currently viable Trade Routes with explanations for why they’re unlocked. </p></li><li><p class="bb_paragraph"><b>Unavailable Trade Routes</b>: Shows all of the Settlements which are currently not meeting the requirement(s) necessary to establish a Trade Route, with an explanation as to why and what you can do to meet those requirements.</p></li></ul><div class="bb_h3">Empire Overview</div><p class="bb_paragraph">We’ve also added a consolidated breakdown of your empire’s Resources. Empire Resources are now presented in a stack to easily see their quantity, gameplay effects, and origin at a glance. </p><div class="bb_h3">Treasure (Exploration Age)</div><p class="bb_paragraph">Last but not least for the Commerce Screen, you now have a dedicated view for Treasure Convoys available during the Exploration Age.</p><p class="bb_paragraph">Each Settlement will display its associated Treasure Resources, the number of active Treasure Convoys, how much each is worth, how close each Settlement is to generating a new Treasure Convoy, the requirements for generating Treasure Convoys, and an explanation as to what you need to do to meet any unmet requirements.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/e9fef9da61a5de05db6b92ee83853edae8f32996.gif"></p><div class="bb_h2">Advisor Council</div><p class="bb_paragraph"><i>My liege, your Advisors have been promoted!</i></p><p class="bb_paragraph">Before 1.4.0, Advisors were primarily there to provide "Warnings" when something went wrong (assuming your Tutorial level was set high enough).</p><p class="bb_paragraph">With Test of Time, Advisors have been reimagined as a full Council: a dedicated, always-available guidance system that exists independently from tutorial settings. Each Advisor now offers proactive tips and strategic suggestions tailored to the Victory path you’re pursuing, helping you make more informed decisions as your empire evolves.</p><p class="bb_paragraph">You’re also in control of how much input you receive. Choose between full guidance, warnings from all Advisors, or only hearing from the ones you actively follow. You can follow or unfollow Advisors – and adjust these settings – at any time.</p><p class="bb_paragraph">On the UI side, we’ve introduced a new Advisor Council Screen to bring everything together in one place. Notifications have been reworked for better at-a-glance readability, and warnings now include clearer context about what’s happening, along with actionable advice on how to address it.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/8a9c25ed8daeab0f9a5daaf3e2e235c88645c284.jpg"></p><div class="bb_h2">Moment of Victory</div><p class="bb_paragraph">With Test of Time, we’ve given the finale a bit more <i>presence</i>.</p><p class="bb_paragraph">You’ll now see a multi-part sequence play out when your game ends. It starts with a Victory-type-specific moment, followed by a flyover of your empire with your leader offering their closing thoughts (if you win). You’ll also hear from narrator Gwendoline Christie, who acknowledges your triumph (or defeat) before you land on updated Victory screens with a full breakdown of scores and final standings.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/fdd936c844ab0a572e9c6ce87a4adb2abe06c5f1.jpg"></p><div class="bb_h1"><b>Art & Music</b></div><p class="bb_paragraph">We also can't talk about the Test of Time update without talking about how it sounds. Our audio team has been cooking up a suite of new sounds and music tracks to better match the pace and mood of your empire as it evolves. To give an idea of the scale (no pun intended) of music work being done, we’ve added 175 new tracks, totaling over nine hours of music, with more to come in future updates!</p><p class="bb_paragraph">Here's the breakdown of what’s being implemented:</p><ul class="bb_ul"><li><p class="bb_paragraph">4 new Antiquity Age ambient themes (2 peace, 2 war).</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">6 new Exploration Age ambient themes (3 peace, 3 war).</p></li><li><p class="bb_paragraph">2 new Modern Age ambient themes (1 peace, 1 war).</p></li><li><p class="bb_paragraph">19 new tracks for Antiquity Age versions of Modern Age civs' themes.</p></li><li><p class="bb_paragraph">19 new tracks from new and previously unreleased recordings.</p></li><li><p class="bb_paragraph">125 alternate mix variations of existing civ and ambient themes.</p></li></ul><p class="bb_paragraph">As you can see, we've revisited all of the recordings of in-game music and created many alternate variations using a subtractive/additive approach. Outside of a civ’s Apex Age, you’ll hear scaled-down, more intimate variations of their core theme. In the civ’s Apex, you’ll get the full multi-layered version of the theme. This model adds more depth and variety to the musical pacing of the game. Give these new versions a listen, and let us know what you think!</p><p class="bb_paragraph">Beyond the sound, the art team has been working hard too. We’ve created new Building variations to give your Time-Tested civilizations a cohesive look through the Ages. All-new environment art sets for the Pacific, North African, Eastern European, and South Asian regions feature familiar color palettes so that your civ can retain its signature architectural style as it evolves. Check out a few examples below:</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/53e9d5854c12da71e0a9650b22ffa2777ff14516.jpg"><i>The screenshot of Modern Egypt above shows new Exploration and Modern Age North African buildings.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/119884fc39726baddd9f99ac9388b3aaab274fe4.jpg"><i>The screenshot of Modern Siam above shows new Antiquity, Exploration, and Modern Age Pacific buildings.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">With the Test of Time update, this gave the Unit team an opportunity to fill out some of the culture sets that were underrepresented in the base game. From Southeast Asia, India, Pacific Islanders, and beyond, the team has taken great care in creating historically accurate armor, clothing, weapons, and more! This also includes making sure all culture groupings have properly represented assets throughout all Ages.</p><p class="bb_paragraph">Here are just a few examples of new assets created for this update. We hope that as you play, you’ll have moments of “Wow, I can’t believe they included that helmet/weapon. That’s awesome!”</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/71cdbfe31e7d0008dc05c4094721307638894e9f.jpg"><img src="https://clan.akamai.steamstatic.com/images/45050851/9d3b2956444c4a66830dd05d2673e8521bafb62e.jpg"></p><div class="bb_h1"><b>Balance Adjustments</b></div><div class="bb_h2">Civs & Leaders</div><p class="bb_paragraph">With all of the changes to the base game, we took a look at our civs and leaders to see how they fit in a post-Test of Time game. Almost every civ has had its Unique Ability, Unique Civic Tree, and unlocks reevaluated.</p><p class="bb_paragraph">Some Unique Abilities were slightly tweaked and given new forms outside that civ’s Apex Age, while others like the Mayan Unique Ability were changed entirely. Our work on Unique Civic Trees involved removing most of the stray passive effects that clogged up the previous trees and replacing them with Traditions. Some of those passive effects are important to civs' identities, so we upgraded some to be part of a Unique Ability instead, or incorporated them into the civ’s Traditions.</p><p class="bb_paragraph">Our adjustments to leaders were a little lighter, but we updated several with minor buffs or focused their abilities to better reflect their identity. For specifics, see the details in the notes below.</p><p class="bb_paragraph"></p><div class="bb_h2">Other Balance Changes</div><p class="bb_paragraph">Time-Tested civs, Triumphs, and Victories are changes to the core of <i>Civilization VII</i>. With such fundamental reworks, we’re revisiting the pace and balance of the whole game. Our goals are to make each Yield relevant through all Ages (looking at you, Happiness), reward long-term strategies, and enable snowballing through smart decision-making over grabbing as many bonuses as you can. We’re leaning into asymmetricality, identity, and interesting trade-offs where possible.</p><p class="bb_paragraph">Numerically, some of the changes we’re making are reductions compared to the live version of the game. Many of these are to address Yield bloat, where players were finding they had very high Yields with little investment, hazy knowledge of where those Yields were coming from, and high-enough Yields that we couldn’t offer meaningful tradeoffs. Making these adjustments now leaves us healthy space for more systems and content in the future. We’ve also revisited costs, availability of Buildings and effects, and invisible stacking bonuses to accommodate.</p><p class="bb_paragraph">We encourage you to play the game with fresh eyes and build a new baseline for <i>Civilization VII</i>. Many numbers have been tweaked and bonuses sliced to make decisions more meaningful (or harder). Check out these areas of change in the notes below!</p><p class="bb_paragraph"></p><div class="bb_h1"><b>Fractal Continents Map</b></div><p class="bb_paragraph">New map alert! We’re adding in a new map type called <b>Fractal Continents</b>, and it’s our most randomized map yet, putting emphasis on the eXploration part of 4X. They're only guaranteed to appear in a certain fraction of Distant Lands, but the shapes and number of landmasses are totally randomized. It also supports sea levels like the other Voronoi Maps (<i>What</i>-maps? Check out this <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Ffrom-the-devs%2Fmap-generation%2F" target="_blank" rel=" noopener"><u>From the Devs piece</u></a>). Eventually, we intend for this map to replace the old Fractal map.</p><p class="bb_paragraph">We could explain more, but best to just see what it looks like for yourself. Here are a couple examples (one small, one large) to show the variety. Try them out in-game!*</p><p class="bb_paragraph"><i>*Map restrictions may apply to gameplay on Nintendo Switch. See FAQs at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Ffaq%2F" target="_blank" rel=" noopener">https://civilization.2k.com/civ-vii/faq/</a> <i>for more info.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/11fd29b9e14b2e8fb970441528f9006c4c3d56be.png"></p><div class="bb_h1">New Leader: Alexander the Great</div><p class="bb_paragraph">We’re welcoming a <i>Civ </i>legend back into the roster – Alexander the Great! This leader is available <b>free </b>with Test of Time for every <i>Civ VII</i> player as thanks for all the support, feedback, and playtime since launch. </p><p class="bb_paragraph">Great in both name and deed, Alexander conquered a vast territory from Greece to India in his short life, spreading Hellenistic culture across the Near East and into Egypt. He ended the rule of the Persian Achaemenids, spread Greek philosophy to the Indus Valley, and founded the city of Alexandria, famed location of the Great Library. Though his empire fractured after his death, its cultural influence is still felt today.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Attributes</b>: Militaristic, Cultural</p></li><li><p class="bb_paragraph"><b>Unique Ability - King of the World</b>: Cities other than your Capital with a Wonder get increased Production and Culture; this effect is doubled if they are on a different Continent than your Capital. Increased Combat Strength for Land Military Units. Increased Combat Strength for Unique Military Units for every City with a Wonder other than your Capital, up to a maximum cap. Increased Dominion for every City with a Wonder other than your Capital. Towns converted into Cities are renamed after Alexander.</p></li></ul><p class="bb_paragraph"><b>Agenda - Godlike Basileus</b>: Increase Relationship by a Small Amount with Leaders who have the fewest conquered Settlements. Decrease Relationship by a Medium Amount with Leaders who have the most conquered Settlements.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/ffa8bf9c627dedddd385c1a135b9e1ba7c624c68.png"></p><div class="bb_h1"><b>Gameplay</b></div><div class="bb_h2">Age Transitions </div><ul class="bb_ul"><li><p class="bb_paragraph">Added a new Civ Selection screen to better present the options of staying as your civ versus swapping.</p></li><li><p class="bb_paragraph">Civ selection now happens at the end of the current Age, letting you review your empire before committing.</p></li></ul><div class="bb_h2">AI </div><ul class="bb_ul"><li><p class="bb_paragraph">Made various improvements to AI leaders’ ability to pursue Victory.</p></li><li><p class="bb_paragraph">DLC leaders should now do a better job of selecting their associated civs based on Game Settings.</p></li></ul><div class="bb_h2">Combat</div><ul class="bb_ul"><li><p class="bb_paragraph">Added Auto Pan to Combat, meaning the camera will automatically pan to combat events. This can be disabled in the settings, and is enabled by default.</p></li><li><p class="bb_paragraph">Adjusted values for War Weariness.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note</b>: As iteration continued on the Happiness economy, we found the Unhappiness of War in Exploration and Modern was not as impactful as we would like. Now, Unhappiness increases by +2 per Settlement in Exploration and +4 in Modern, compared to Antiquity. New values (Settlements founded by you/other civs/someone you are at war with): </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Antiquity</b>: 3/5/7 (unchanged)</p></li><li><p class="bb_paragraph"><b>Exploration</b>: 5/7/9</p></li><li><p class="bb_paragraph"><b>Modern</b>: 7/9/11</p></li></ul></li></ul></li><li><p class="bb_paragraph">Razing is now faster; the Settlement loses 1 District per Age per turn (<i>Previously: 1 District per turn</i>).</p></li></ul><div class="bb_h2">Diplomacy</div><ul class="bb_ul"><li><p class="bb_paragraph">Adjusted Diplomatic action scaling. </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note</b>: We’ve found a lot of success in using cost-scaling to better pace and balance game content, so we’re bringing it to Diplomatic Actions. While we plan to expand Diplomacy gameplay in the future, these changes will help smooth out the late-game Influence economy for players now. Here are some of the changes: </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Improve Trade Relations</b>: Now has a 25% increased Influence cost each time it is performed.</p></li><li><p class="bb_paragraph"><b>Befriend Independent</b>: Now increases by 20% per active Action and Suzerained City-State.</p></li><li><p class="bb_paragraph"><b>Itsaraphab (Siam Unique Action):</b> Now has 10% increased Influence cost per number of Suzerained City-States and active Befriend Independent Actions. </p></li></ul></li></ul></li></ul><div class="bb_h2">Environment</div><ul class="bb_ul"><li><p class="bb_paragraph">Lighting has been upgraded with new Sun Settings and HDR texture to bring out the environment and Units’ colors and shadows better. This change also improves the visuals for leaders and Independent Powers skin tones, shadows, and backlighting. </p></li><li><p class="bb_paragraph">Implemented regional architecture for each Time-Tested civilization for all Ages.</p></li><li><p class="bb_paragraph">Implemented Palace and City Hall assignments for Time-Tested civs outside of their Apex Age.</p></li><li><p class="bb_paragraph">Made several additions to regional architecture, including:</p><ul class="bb_ul"><li><p class="bb_paragraph">Exploration South Asian Set</p></li><li><p class="bb_paragraph">Antiquity Pacific Set</p></li><li><p class="bb_paragraph">Exploration Pacific Set</p></li><li><p class="bb_paragraph">Modern Pacific Set</p></li><li><p class="bb_paragraph">Antiquity Eastern European Set</p></li><li><p class="bb_paragraph">Exploration Eastern European Set</p></li><li><p class="bb_paragraph">Modern Native American</p></li><li><p class="bb_paragraph">Exploration North African Set</p></li><li><p class="bb_paragraph">Modern North African Set</p></li></ul></li></ul><div class="bb_h2">Economy</div><ul class="bb_ul"><li><p class="bb_paragraph">You can now claim unimproved plots from your other nearby Settlements during a Growth event. While this is limited for now, we’re looking into expanding this to placement events in the future.</p></li><li><p class="bb_paragraph">Civ and leader game effects for "Settlements not founded by you" have been changed to "Captured Settlements from any Age." This allows those Yield bonus effects in captured Settlements to persist across an Age Transition, rather than resetting. Other effects, like Influence penalties and Unrest from conquest are still limited to the Age in which that Settlement is conquered. Affected civs and leaders are: Assyria, Maurya, Persia, Mongolia, Normans, Prussia, and Xerxes, King of Kings. </p></li><li><p class="bb_paragraph">Specialists no longer have a base Yield (<i>Previously: 2 Science and Culture</i>). Instead, they now give 100% of their tile’s Adjacency Yields as additional Yield. (<i>Previously: 50%</i>). Most generic bonuses to Specialists base Yield have been updated to include an increased Maintenance cost.</p></li><li><p class="bb_paragraph">Specialist Maintenance costs have been updated (<i>Previously: 2 Food and Happiness</i>). Specialist costs on Current-Age and Unique Ageless Buildings increase by Age (now 2/4/6 Food and Happiness). Specialists placed on Warehouse or Obsolete Buildings cost 1 Food and Happiness per turn (not per Age).</p></li><li><p class="bb_paragraph">Adjusted the Growth Curve in later Ages to better pace Population growth, particularly Specialist placement. </p></li><li><p class="bb_paragraph">All Town Focuses have been updated across all Ages. Scaling by Age has been removed from Town passives. Almost all Towns now have the ability to purchase a subset of Buildings when a Town Focus is chosen, and are no longer limited to Tier 1 buildings.</p></li><li><p class="bb_paragraph">The impact of local Happiness has increased to -5% negative Yields per point of Unhappiness (<i>Previously: -2%</i>), to a maximum of -80% Yields in an Unhappy Settlement. Negative Happiness does not apply to a Settlement’s Food. </p></li><li><p class="bb_paragraph">The negative Happiness applied to each Settlement for exceeding the Settlement Limit is now uncapped. (<i>Previously: -35 max</i>)</p></li><li><p class="bb_paragraph">The costs of many Techs and Civics have been adjusted.</p></li><li><p class="bb_paragraph">Almost all passive Yield increases on the Tech Tree have been removed. Some have been replaced with other bonuses and the Tech Tree has been reorganized to accommodate. A new node in Modern, Computation, has been added to better balance the late-game Tech progression in Modern.</p></li></ul><div class="bb_h2">Mementos</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Artilleryman’s Gloves</b>: Now gives +2 Culture for each Army Commander Promotion. (<i>Previously: +1 Culture per Age for every Army Commander Promotion.</i>)</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev Note:</b> We changed a few of the Mementos that scaled on the number of Commander Promotions to no longer scale per Age. This is part of an overall pass to remove most “double-scaling” effects. Since you naturally have more Commander Promotions, the Age-scaling no longer felt necessary. When choosing which scaling to keep, we prefer to pick the one the player has the most control over.</p></li></ul></li><li><p class="bb_paragraph"><b>Bifocals: </b>Now gain +25 Influence per Age after researching a Technology. (<i>Previously: Gain +50 Influence after researching a Technology or Civic Mastery</i>.)</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev Note:</b> As one of Ben Franklin’s Mementos, we updated it to align more with his abilities when we updated Ben Franklin (see Leaders section below). </p></li></ul></li><li><p class="bb_paragraph"><b>Chanda-Mahasena: </b>Now gives +3 Combat Strength against Fortified Districts for all Units during a Celebration. <i>(Previously: +5 Combat Strength.)</i></p></li><li><p class="bb_paragraph"><b>Corona Civica</b>: Now gives +1 Settlement Limit each Age, but +50% Convert to City cost. (<i>Previously: +1 Settlement Limit per Age, but +50% Convert to City cost.</i>)</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev Note:</b> We updated a few effects that worked like this to no longer scale per Age, including Xerxes, King of King’s ability and Alexander’s new Gordian Knot Memento.</p></li></ul></li><li><p class="bb_paragraph"><b>Flag of Jhansi: </b>Now gives +2 Influence for each Army Commander Promotion. (<i>Previously: +1 Influence per Age for each Commander Promotion</i>.)</p></li><li><p class="bb_paragraph"><b>Glass Armonica</b>: Now gives +15 Science and Happiness per Age when in an Alliance for you and your ally. (<i>Previously: +10% Science and Happiness when in an Alliance for you and your Ally.</i>)</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev Note</b>: This change is part of the continued removal of percentage bonuses in generally available abilities.</p></li></ul></li><li><p class="bb_paragraph"><b>Gold Snuff Box</b>: Now gives +20 Food per Age in Cities when in only one Alliance. (<i>Previously: +20% Food when in only one Alliance</i>.)</p></li><li><p class="bb_paragraph"><b>Joyeuse: </b>Now gives +1 Happiness per Age on Cavalry Units stationed on a Palace or City Hall. (<i>Previously: +2 Happiness for every Cavalry Unit</i>.)</p></li><li><p class="bb_paragraph"><b>Kiem</b>: Now gives +2 Science for each Army Commander Promotion. (<i>Previously: +1 Science for every Commander Level</i>.)</p></li><li><p class="bb_paragraph"><b>Mascapaycha: </b>Now gives +1 Gold from Specialists. +1 additional Gold on Specialists in tiles adjacent to Mountains. (<i>Previously: +1 Gold and Food from Specialists in tiles adjacent to Mountains</i>.)</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev Note:</b> With the Specialist changes in this patch, we are more careful about giving Food and Happiness effects to Specialists. This Memento joins the Analects and Altar Set Mementos in giving players a way to get default Yield on Specialists now.</p></li></ul></li><li><p class="bb_paragraph"><b>Noli Me Tangere Memento</b>: Now gives +1 Science, Culture, and Gold per Age for each Major Triumph completed in an Age. (<i>Previously: +10% to Science, Culture, and Gold per Age for each Legacy Path completed.</i>)</p></li><li><p class="bb_paragraph"><b>Poteskwate:</b> Now gives<b> </b>+1 Food per Age in Towns for each City-State you are Suzerain of. <i>(Previously: +1 Food per Age in Settlements for each City-State you are Suzerain of.)</i></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev Note:</b> Since we adjusted Tecumseh’s abilities (see Leader section below), we adjusted his Mementos to match. When Mementos duplicate parts of a Leader’s abilities, we prefer them to either match or be slightly weaker versions of the core ability. This lets the leader stand out while also having the option to double down.</p></li></ul></li><li><p class="bb_paragraph"><b>Saddle</b>: Now gives +1 Food per Age on Cavalry Units stationed on a Palace or City Hall. (<i>Previously: +1 Food per Age per Cavalry Unit Stationed on a Town Center.</i>)</p></li><li><p class="bb_paragraph"><b>Shisa Necklace: </b>Now gain +50 Influence per Age when you become Suzerain of a City-State. (<i>Previously: Gain +100 Influence when you become Suzerain of a City-State</i>.)</p></li><li><p class="bb_paragraph"><b>Sulde: </b>Now gives +1 Culture per Age on Cavalry Units stationed on a Palace or City Hall. (<i>Previously: +1 Culture per Age for each Commander Promotion.</i>)</p><ul class="bb_ul"><li><p class="bb_paragraph">This previously overlapped with the Artilleryman’s Gloves Memento, so we redesigned it to match some other Cavalry-focused Mementos.</p></li></ul></li><li><p class="bb_paragraph"><b>Uraeus: </b>Now gives<b> </b>+10 Culture per Age in Cities with at least 1 Wonder. (<i>Previously: +10% Culture in Cities with Wonders</i>.)</p></li><li><p class="bb_paragraph"><b>Wampum Belt: </b>Now gives<b> </b>+1 Production per Age in Cities for each City-State you are Suzerain of. <i>(Previously: +1 Production per Age in Settlements for each City-State you are Suzerain of.)</i></p></li><li><p class="bb_paragraph"><b>War Club</b>: Now gives +1 Combat Strength for Infantry Units for each City-State you are Suzerain of. (<i>Previously: +1 Combat Strength for all Units for every City-State you are Suzerain of.</i>)</p></li></ul><div class="bb_h2">Maps & Resources</div><ul class="bb_ul"><li><p class="bb_paragraph">Added new map type, Fractal Continents.</p></li><li><p class="bb_paragraph">Tile Yield is now differentiated across Biomes, and no longer scales by Age automatically. </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev Note:</b> With this change, increasing the value of Rural tiles with Warehouses and other bonuses is an active decision. It also helps address some of the Yield bloat (especially Gold) in later Ages. </p></li></ul></li><li><p class="bb_paragraph">Multiple Resources have been updated, mostly buffed.</p></li><li><p class="bb_paragraph">Adjusted spawning rules for Navigable Rivers. In short, we've lengthened the navigable section of longer rivers while removing really short Navigable Rivers to keep the total number of River tiles roughly equal. </p></li><li><p class="bb_paragraph">Updated Shattered Seas map so it now has better access to Distant Lands. </p></li><li><p class="bb_paragraph">Erosion can now erode multiple tiles deep into landmasses and is controlled by rules like avoiding plate boundaries (harder rock) and eroding more where westerlies / trade winds blow large waves into the coastline. This leads to subtle improvements in the shape of landmasses.</p></li><li><p class="bb_paragraph">We’ve tweaked what counts as an Island for some effects that cared about them. Now, land counts as an Island if it is a maximum of 30 continuous tiles surrounded by water. (<i>Previously: 15 tiles</i>). This affects Hawaii’s unlock condition and the Nan Madol Wonder.</p></li></ul><div class="bb_h2">Units & Buildings</div><ul class="bb_ul"><li><p class="bb_paragraph">Treasure Convoys now only validate their path on their last move; no more resetting your entire fleet's destination when one ship arrives.</p></li><li><p class="bb_paragraph">Production Buildings no longer contribute to the increased cost scaling for future Buildings in that Settlement.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note: </b>We love to take opportunities to make Buildings matter beyond just providing Yield. Having Production Buildings not impact Production costs matches Gold and Happiness Buildings not requiring their respective Yields as Maintenance costs.</p></li></ul></li><li><p class="bb_paragraph">Food and Production Warehouse Buildings no longer count as Food and Production Buildings, respectively, for effects that care about those types of Buildings. Effects that will affect Food and Production Warehouse Buildings now call them out specifically. This means effects like the City-State Bonus that provides Food to Food Buildings now only applies to Current-Age or Unique Ageless Food Buildings.  </p></li><li><p class="bb_paragraph">Unique Improvements now scale in cost as you build more in the same Settlement. The cost increase for future Unique Improvements of the same type in a Settlement is 50% per previous copy. The Han and Ming Great Walls scale more slowly at 25% per previous copy. Building the same Unique Improvement in separate Settlements, or different Unique Improvements in the same Settlement has no impact on cost.</p></li></ul><div class="bb_h2">Misc</div><ul class="bb_ul"><li><p class="bb_paragraph">Game Setup now lets you control if you want to see Time-Tested civs in your game, as well as how strongly we try to match leaders and civs to their historical pairings. </p></li><li><p class="bb_paragraph">Platform Achievements have been updated to reflect the removal of the Legacy Path system.</p><ul class="bb_ul"><li><p class="bb_paragraph">Achievements that previously referenced the typed Legacy Paths of the Antiquity and Exploration Ages have been replaced with Achievements that reference the corresponding Major Triumphs instead. </p></li><li><p class="bb_paragraph">Achievements that referenced the Legacy Paths in Modern have been replaced with Achievements around the Diplomatic and Expansionist Major Triumphs in previous Ages.</p></li></ul></li><li><p class="bb_paragraph">Challenges have been updated to reflect the new design.</p><ul class="bb_ul"><li><p class="bb_paragraph">Foundation Path:</p><ul class="bb_ul"><li><p class="bb_paragraph">New Tutorial Challenges were added referencing Triumphs, Dedications, and Traditions.</p></li><li><p class="bb_paragraph">Civ-based Challenges were updated to reference Triumphs instead of Legacy Paths.</p></li><li><p class="bb_paragraph">Legacy Path-based Challenges were updated to reference Triumphs. New Challenges were added to include Diplomatic and Expansionist Triumphs.</p></li><li><p class="bb_paragraph">New Challenges were added referencing Victories and Triumphs across Ages.</p></li></ul></li><li><p class="bb_paragraph">Leader Paths:</p><ul class="bb_ul"><li><p class="bb_paragraph">Challenges around completing Ages and Narrative quest chains remain unchanged.</p></li><li><p class="bb_paragraph">Challenges around completing Legacy Paths have been either updated to reference Triumphs or cut. </p></li><li><p class="bb_paragraph">New Challenges around the Diplomatic and Expansionist Triumphs, different types of Victories, and difficulty have been added.</p></li></ul></li></ul></li></ul><p class="bb_paragraph"></p><div class="bb_h1"><b>Leaders & Civs</b></div><div class="bb_h2">Leaders</div><ul class="bb_ul"><li><p class="bb_paragraph">Added new free leader, Alexander.</p></li><li><p class="bb_paragraph"><b>Ada Lovelace:</b> Now gains Culture equal to 100% of your total Science per turn when you complete a Technology Mastery. <i>(Previously: gain Culture equal to 50% of Science.)</i></p></li><li><p class="bb_paragraph"><b>Ben Franklin:</b> Now gets +5% Production towards constructing Buildings and +2 Science per Age for each active Endeavor you have started or supported. (<i>Previously: +1 Science per Age for each active Endeavor you have started or supported, and +50% Production towards constructing Production Buildings only.</i>)</p></li><li><p class="bb_paragraph"><b>Harriet Tubman:</b> Now earns a Migrant in the Capital whenever you complete an Espionage Action without being detected.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note</b>: We’ve left the Memento that previously did this unchanged, so you can double down now. </p></li></ul></li><li><p class="bb_paragraph"><b>Himiko (High Shaman):</b> Yields adjusted to +15% Culture and -15% Science; these effects still double during a Celebration. (<i>Previously: +20% Culture but -10% Science.)</i></p></li><li><p class="bb_paragraph"><b>Himiko (Queen of Wa):</b> Now has a +100% Influence cost penalty when rejecting Diplomatic Actions. </p></li><li><p class="bb_paragraph"><b>Ashoka (Renouncer):</b> Unique Buildings now gain a Happiness Adjacency for all tile improvements. <i>(Previously: All Buildings gain a +1 Happiness Adjacency for all tile improvements.)</i></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note: </b>With our Specialist changes being well received, we felt Ashoka had to change. Unfortunately, his abilities negated too much of the Specialist costs. While this is a significant shift in his abilities, we have a buff planned for him soon. </p></li></ul></li><li><p class="bb_paragraph"><b>Pachacuti:</b> Specialists adjacent to Mountains keep their Maintenance reduction, but Specialists not adjacent to Mountains now have their Happiness Maintenance increased by +1. <i>(Previously: Specialists adjacent to Mountains have their Happiness maintenance reduced by -2.)</i></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note: </b>While a nerf, this felt like a good opportunity to reinforce identity as we lean more into asymmetry and directional design. It felt appropriate for Pachacuti to require Mountains more than other leaders, and have a reason to fight over them.</p></li></ul></li><li><p class="bb_paragraph"><b>Simon Bolivar:</b> Now gains +2 War Support specifically on wars you declare. <i>(Previously: Gain +1 War Support on all your wars.)</i></p><ul class="bb_ul"><li><p class="bb_paragraph"><i><b>Dev note</b>: This is a small tweak for now, but we’ve got our eye on Bolivar. He’ll get a larger update when we add new systems in the future.</i></p></li></ul></li><li><p class="bb_paragraph"><b>Charlemagne:</b> His adjacency bonus has been switched from Quarters to Fortifications.</p></li><li><p class="bb_paragraph"><b>Tecumseh:</b> Now earns +1 Food per Age in Towns and +1 Production per Age in Cities for every Suzerained City-State. <i>(Previously: Both bonuses applied to all Settlements.)</i> His combat bonus is now specific to Infantry and Ranged Units, and all Independent Powers will now start Friendly with him.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note: </b>Tecumseh is a fun and powerful leader, but the wide application of his bonuses were closing design space around other City-State gameplay, and didn’t reinforce his synergy with civs that cared about City-States like the Shawnee or Greece in a healthy way. We’re hoping this change feels more like a reinforcement of his identity, even though parts of it are technically a nerf. </p></li></ul></li><li><p class="bb_paragraph"><b>Friedrich (Oblique):</b> Now gains +2 Science per Age for each Commendation earned by your Commanders.</p></li><li><p class="bb_paragraph"><b>Xerxes (King of Kings):</b> Adjusted his Settlement Limit bonus to +1 per Age. Previously, this bonus scaled cumulatively (+1 in Antiquity, +2 in Exploration, +3 in Modern, totaling +6), but it now consistently grants +1 in each Age (+3 total).</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note: </b>As Settlement Limit can be retained across Ages, effects that provided multiple Settlement Limit increases in later Ages were too valuable. The Corona Civica Memento was updated to match this change as well.</p></li></ul></li></ul><div class="bb_h2">Civs</div><p class="bb_paragraph"><b>Dev Note:</b> As we mentioned up-top, there was <i>a lot</i> of work that went into updating civs for Test of Time, and many of these changes ripple across multiple systems and Ages in ways that are hard to fully capture in the update notes. We’ve highlighted some of the bigger adjustments below, but the best way to get a feel for the full scope of the changes is to jump into a new game!</p><ul class="bb_ul"><li><p class="bb_paragraph">Introduced Time-Tested civs, adding the option to start and stay as any civ. </p></li><li><p class="bb_paragraph">Designed New Unique Abilities for every civilization to ensure they stay competitive and flavorful across all three Ages.</p></li><li><p class="bb_paragraph">Every civ now has brand-new Traditions tied to the Syncretism system, allowing you to double down on your specific cultural roots with Affirmation if you choose not to hybridize.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h1"><b>UI/UX</b></div><div class="bb_h2">Civilopedia</div><ul class="bb_ul"><li><p class="bb_paragraph">Added new Civilopedia entries for Test of Time features.</p></li><li><p class="bb_paragraph">Updated various Civilopedia entries for accuracy.</p></li></ul><div class="bb_h2">General</div><ul class="bb_ul"><li><p class="bb_paragraph">Added new Commerce Screen. </p></li><li><p class="bb_paragraph">Added new Advisor Council Screen.</p></li><li><p class="bb_paragraph">Refreshed the visuals of the Main Menu.</p></li><li><p class="bb_paragraph">Reworked the Create Game screens to better support Time-Tested civs and Memento selection.</p></li><li><p class="bb_paragraph">\[PC-only] Players can now scale the UI to better fit their screen and preferences with a new “UI Scaling” setting in Options. On lower resolutions (below 1080p), the setting is disabled to keep things readable.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note</b>: Depending on your resolution and scaling value, elements may appear under- or over-sized. If things don’t look right, you can always adjust the setting back at any time!</p></li></ul></li><li><p class="bb_paragraph">Advisor Notifications now either include a “Take Me There” button to jump straight to the relevant event, or a “Tell Me More” button to get more insights. </p></li><li><p class="bb_paragraph">Updated Treasure resource icon to better distinguish regions: filled for Distant Lands, hollow for Homelands.</p></li><li><p class="bb_paragraph">Changed Empire Resource Type icon from red to orange to reduce confusion with error signals.</p></li><li><p class="bb_paragraph">Added a Conquest Decoration, showing which Districts need to be captured to conquer a City, including your own. It can be enabled via the Lens Panel above the minimap. </p></li><li><p class="bb_paragraph">Added the ability to see an enemy Unit's Zone of Control when selected. Entering a Unit's Zone of Control ends their movement, but attacks can still be made. This mechanic is not new, just better visualized!</p></li><li><p class="bb_paragraph">City-State types are now visible from the "Minor Powers" tab of the Diplomacy Panel.</p></li><li><p class="bb_paragraph">Tab icons in the Diplomacy Panel are now highlighted when selected. </p></li><li><p class="bb_paragraph">Selecting a Government choice now more clearly shows the selected Government.</p></li><li><p class="bb_paragraph">Added an icon representing the current Age to the turn counter in the upper right.</p></li><li><p class="bb_paragraph">Addressed an issue that can cause issues with Yields not being rounded to the nearest whole number.</p></li><li><p class="bb_paragraph">Made numerous improvements to the functionality and styling of the Traditions and Policies screen.</p></li><li><p class="bb_paragraph">Added first pass of enhanced scaling behaviors for new UI screens, supporting higher resolutions and ultra wide. </p></li></ul><div class="bb_h2">Tooltips</div><ul class="bb_ul"><li><p class="bb_paragraph">Made several improvements to plot tooltips including:</p><ul class="bb_ul"><li><p class="bb_paragraph">Improved formatting and styling.</p></li><li><p class="bb_paragraph">Added Building descriptions and Resources.</p></li><li><p class="bb_paragraph">Added tags for quickly identifying key elements.</p></li><li><p class="bb_paragraph">Added alerts to highlight important statuses.</p></li><li><p class="bb_paragraph">Added Settlement name for owned plots. </p></li><li><p class="bb_paragraph">Plot tooltips now support nested tooltips.</p></li></ul></li><li><p class="bb_paragraph">Added additional nested tooltips (including plot tooltips) and added the autolock option.</p></li><li><p class="bb_paragraph">Tooltips are no longer partially covered by mouse cursor.</p></li><li><p class="bb_paragraph">Made various sizing and layout adjustments to tooltips. </p></li></ul><div class="bb_h2">Tutorials</div><ul class="bb_ul"><li><p class="bb_paragraph">Improved UI for tutorials.</p></li><li><p class="bb_paragraph">Tutorials have been re-worked to support nested tooltips.</p></li><li><p class="bb_paragraph">Updated and expanded tutorials for Test of Time features.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h1"><b>Narrative</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Added new narrative events for Time-Tested civs. These events will trigger in the first chronological Age when they are not in their Apex (ex. Antiquity civs will have it in Exploration, Exploration/Modern civs will have it in Antiquity.)</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Dev note</b>: There is another one for each civ's second chronological age coming as well!</p></li></ul></li><li><p class="bb_paragraph">Added additional narrative events for Jose Rizal meeting Test of Time civilizations.</p></li><li><p class="bb_paragraph">Reworked Jose Rizal’s ability, so he should get more narrative events on average.</p></li><li><p class="bb_paragraph">Added several new Discoveries.</p></li><li><p class="bb_paragraph">Updated visuals for several narrative events.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h1"><b>Audio</b></div><div class="bb_h2">Music</div><ul class="bb_ul"><li><p class="bb_paragraph">Added new Antiquity Age versions for every single Modern Age civilization.</p></li><li><p class="bb_paragraph">Added 4 new Antiquity Age ambient themes (2 peace, 2 war).</p></li><li><p class="bb_paragraph">Added 6 new Exploration Age ambient themes (3 peace, 3 war).</p></li><li><p class="bb_paragraph">Added 2 new Modern Age ambient themes (1 peace, 1 war).</p></li><li><p class="bb_paragraph">Added 19 new tracks for Antiquity Age versions of Modern Age civs' themes.</p></li><li><p class="bb_paragraph">Added 19 new tracks from new and previously unreleased recordings.</p></li><li><p class="bb_paragraph">Added 125 alternate mix variations of existing civ and ambient themes.</p></li></ul><div class="bb_h2">SFX & VFX</div><ul class="bb_ul"><li><p class="bb_paragraph">Updated and added new sound effects for in-game notifications. </p></li><li><p class="bb_paragraph">Updated and added new sound effects for Map Resources. </p></li><li><p class="bb_paragraph">Added sound effects for all new Test of Time features: Commerce, Syncretism, Triumphs, Victories, Storylets, and much more!</p></li><li><p class="bb_paragraph">Added sound effects for building placement. </p></li><li><p class="bb_paragraph">Added new music and sound effects during end-of-game Victories. </p></li><li><p class="bb_paragraph">Added new sound effects to support refreshed Create Game screens, including sounds for Age Selection and Random civ and leader selection. </p></li><li><p class="bb_paragraph">Added sound effects for several buildings. </p></li><li><p class="bb_paragraph">Added additional Unit character expressions for combat and idle animations. </p></li><li><p class="bb_paragraph">Addressed many reported audio issues across leaders, VO, UI, Music, and Controller.</p></li></ul>]]> </content:encoded>
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<title>Forza Horizon 6 Now Available on Xbox Series X|S and PC</title>
<link>https://xinker.org/zh/forza-horizon-6-now-available-on-xbox-series-xs-and-pc</link>
<guid>https://xinker.org/zh/forza-horizon-6-now-available-on-xbox-series-xs-and-pc</guid>
<description><![CDATA[ Your journey to a Horizon Legend starts now!Welcome to Japan, a place where the stunning contrasts of rural and urban come together. With over 550 cars at your fingertips, you will experience truly breathtaking landscapes in Horizon&#039;s most dense map yet, full of verticality, diverse biomes, and spectacular driving experiences. Start out as a tourist, qualify for the Horizon Festival and become a racing Legend – all while you fill out your Collection Journal with all your incredible discoveries.Forza Horizon 6 is now playable on Xbox Series X|S consoles and PC via the Xbox app and Steam. If you’re an active Game Pass Ultimate or a PC Game Pass subscriber, the Forza Horizon 6 Standard Edition is now included with your membership at no additional cost. You can also play the full game through Xbox Cloud Gaming and explore a world full of hit music and Japanese culture on any supported device.Will you be playing Forza Horizon 6 today? Then be sure to check out our First Drive Starter Guide! It includes everything you need to shift into high gear at the Horizon Festival, and it’s the perfect resource for beginners eager to prove themselves in the new campaign. You can also check out these 10 incredible new features for an overview of some of the most exciting additions in Forza Horizon 6.Additionally, if you’re planning your trip to Discover Japan on PlayStation 5, that version will be releasing later this year, and you add the game to your Wishlist on the PlayStation Store to be notified of availability.Forza Horizon 6 Premium EditionIncludes the full gameVIP MembershipWelcome PackCar PassTime Attack Car PackItalian Passion Car Pack (available at a later date)Expansions 1 and 2 (available at a later date)Forza Horizon 6 Deluxe EditionIncludes the full gameWelcome PackCar PassForza Horizon 6 Standard EditionIncludes the full gameAs you cruise the roads of Japan alongside your friends, Forza Horizon 6 will continue to evolve overtime with our Live Program. The Festival Playlist becomes available from the moment you’ve qualified for the Horizon Festival and earned your first Wristband. What’s more, future updates to the game will introduce Evolving World changes for all players to enjoy, including seasonal Car Meets.With the Festival Playlist, you can complete unique events and challenges every week to obtain new car and clothing rewards. Check out our Series 1 blog for an overview of the reward cars you can begin earning over the next four weeks, featuring the legendary 2008 Mazda Furai, and stay tuned to https://Forza.net to be in the know with all the latest Forza Horizon 6 series updates.We hope you enjoy every moment you spend playing Forza Horizon 6 and we can’t wait to see you in Japan! As always, we’re excited to read your thoughts about the game, and we encourage you to share your ideas on things that could be added, changed or improved on the Forza Feedback Portal.Alternatively, should you encounter any issues while playing, you can create a ticket in our Bug Reporting hub – the general rule of thumb here is to provide as much detail as you can about the problem you are having, as that will allow our teams to reproduce it internally and work towards fixes.If you’re looking for new players to Convoy up with – whether it’s to explore Japan together, participate in Shared World Meetups, or just for some casual racing and drifting in Horizon Play – then we recommend joining the official Forza Discord server. Here you will find like-minded players to chat about all things related to Forza Horizon 6 and cars, as well as community contests, the opportunity to promote your brilliant creations in the game, and much more. Check it out!And to stay in the loop with all the latest happenings at the Horizon Festival, you can follow @ForzaHorizon social channels on Facebook, Instagram, YouTube, TikTok, and X (formerly Twitter). Plus, be sure to tag us in the content you are creating in Forza Horizon 6 – we can’t wait to see your clips and screenshots, as well as all the amazing liveries, tunes, custom garage layouts, and EventLab races and challenges you will be creating!On behalf of everyone who has contributed to Forza Horizon 6 across Playground Games and Turn 10 Studios, thank you for your support and passion for our games. We can’t wait to see you at the Horizon Festival. Japan Awaits!Catch up on What’s New at the Horizon FestivalHave you missed any of our previous Forza Horizon 6 blogs? Click on any of the deep dive features below where you can learn more details about that aspect of the game:Campaign: Horizon Festival Progression and Collection JournalCar Culture: Shared World Meetups, Car Customization, Aftermarket and Treasure Cars, and Forza EditionsPC Experience: Recommended Specs, Ray Tracing and PC FeaturesArt of Driving: Murals Spotlight in JapanMake the World Yours: Customizable Garages, The Estate, EventLab and Horizon CoLab ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45792852/c34109b50537b2674995818ddb149c3d33a5aab2.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 19 May 2026 23:49:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Forza, Horizon, Now, Available, Xbox, Series, XS, and</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph">Your journey to a Horizon Legend starts now!</p><p class="bb_paragraph">Welcome to Japan, a place where the stunning contrasts of rural and urban come together. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Ffh6cars" target="_blank" rel=" noopener"><u><b>With over 550 cars at your fingertips</b></u></a>, you will experience truly breathtaking landscapes in Horizon's most dense map yet, full of verticality, diverse biomes, and spectacular driving experiences. Start out as a tourist, qualify for the Horizon Festival and become a racing Legend – all while you fill out your Collection Journal with all your incredible discoveries.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/82f536078b17b31eb6a01911ac2bc9aab0a2a18f.jpg"></p><p class="bb_paragraph">Forza Horizon 6 is now playable on Xbox Series X|S consoles and PC via the Xbox app and Steam. If you’re an active Game Pass Ultimate or a PC Game Pass subscriber, the Forza Horizon 6 Standard Edition is now included with your membership at no additional cost. You can also play the full game through Xbox Cloud Gaming and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-radio" target="_blank" rel=" noopener"><u><b>explore a world full of hit music and Japanese culture</b></u></a> on any supported device.</p><p class="bb_paragraph">Will you be playing Forza Horizon 6 today? <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-first-drive" target="_blank" rel=" noopener"><u><b>Then be sure to check out our First Drive Starter Guide!</b></u></a> It includes everything you need to shift into high gear at the Horizon Festival, and it’s the perfect resource for beginners eager to prove themselves in the new campaign. You can also <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-features" target="_blank" rel=" noopener"><u><b>check out these 10 incredible new features</b></u></a> for an overview of some of the most exciting additions in Forza Horizon 6.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/a9ef2e0fe0d99e52acbe8d8f11bd327e9662d766.jpg"></p><p class="bb_paragraph">Additionally, if you’re planning your trip to Discover Japan on PlayStation 5, that version will be releasing later this year, and you <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FFH6PS5" target="_blank" rel=" noopener"><u><b>add the game to your Wishlist on the PlayStation Store</b></u></a> to be notified of availability.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Forza Horizon 6 Premium Edition</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Includes the full game</p></li><li><p class="bb_paragraph">VIP Membership</p></li><li><p class="bb_paragraph">Welcome Pack</p></li><li><p class="bb_paragraph">Car Pass</p></li><li><p class="bb_paragraph">Time Attack Car Pack</p></li><li><p class="bb_paragraph">Italian Passion Car Pack (available at a later date)</p></li><li><p class="bb_paragraph">Expansions 1 and 2 (available at a later date)</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Forza Horizon 6 Deluxe Edition</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Includes the full game</p></li><li><p class="bb_paragraph">Welcome Pack</p></li><li><p class="bb_paragraph">Car Pass</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Forza Horizon 6 Standard Edition</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Includes the full game</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">As you cruise the roads of Japan alongside your friends, Forza Horizon 6 will continue to evolve overtime with our Live Program. The Festival Playlist becomes available from the moment you’ve qualified for the Horizon Festival and earned your first Wristband. What’s more, future updates to the game will introduce Evolving World changes for all players to enjoy, including seasonal Car Meets.</p><p class="bb_paragraph">With the Festival Playlist, you can complete unique events and challenges every week to obtain new car and clothing rewards. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-series-1" target="_blank" rel=" noopener"><u><b>Check out our Series 1 blog for an overview of the reward cars you can begin earning over the next four weeks</b></u></a></p><p class="bb_paragraph">, featuring the legendary 2008 Mazda Furai, and stay tuned to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2FForza.net" target="_blank" rel=" noopener">https://Forza.net</a> to be in the know with all the latest Forza Horizon 6 series updates.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/d81cd3a27f36e1b5eec6c5fb88a7565c6285e026.jpg"></p><p class="bb_paragraph">We hope you enjoy every moment you spend playing Forza Horizon 6 and we can’t wait to see you in Japan! As always, we’re excited to read your thoughts about the game, and we encourage you to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedback" target="_blank" rel=" noopener"><u><b>share your ideas on things that could be added, changed or improved on the Forza Feedback Portal</b></u></a>.</p><p class="bb_paragraph">Alternatively, should you encounter any issues while playing, you can <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedback" target="_blank" rel=" noopener"><u><b>create a ticket in our Bug Reporting hub</b></u></a> – the general rule of thumb here is to provide as much detail as you can about the problem you are having, as that will allow our teams to reproduce it internally and work towards fixes.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/43cc53fc1bd20aad423c97b3aefceabb47fe31bf.jpg"></p><p class="bb_paragraph">If you’re looking for new players to Convoy up with – whether it’s to explore Japan together, participate in Shared World Meetups, or just for some casual racing and drifting in Horizon Play – then we recommend <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fforza" target="_blank" rel=" noopener"><u><b>joining the official Forza Discord server</b></u></a>. Here you will find like-minded players to chat about all things related to Forza Horizon 6 and cars, as well as community contests, the opportunity to promote your brilliant creations in the game, and much more. Check it out!</p><p class="bb_paragraph">And to stay in the loop with all the latest happenings at the Horizon Festival, you can follow <b>@ForzaHorizon</b> social channels on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fforzahorizon%2F" target="_blank" rel=" noopener"><u><b>Facebook</b></u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fforzahorizonofficial%2F" target="_blank" rel=" noopener"><u><b>Instagram</b></u></a>, <a class="bb_link" href="https://www.youtube.com/@Forza" target="_blank" rel=""><u><b>YouTube</b></u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40forzahorizon" target="_blank" rel=" noopener"><u><b>TikTok</b></u></a>, and <a class="bb_link" href="https://twitter.com/ForzaHorizon" target="_blank" rel=""><u><b>X (formerly Twitter)</b></u></a>. Plus, be sure to tag us in the content you are creating in Forza Horizon 6 – we can’t wait to see your clips and screenshots, as well as all the amazing liveries, tunes, custom garage layouts, and EventLab races and challenges you will be creating!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/b1a866e86bae876e634dc49906c6adb7fd998100.jpg"></p><p class="bb_paragraph">On behalf of everyone who has contributed to Forza Horizon 6 across Playground Games and Turn 10 Studios, thank you for your support and passion for our games. We can’t wait to see you at the Horizon Festival. Japan Awaits!</p><p class="bb_paragraph">Catch up on What’s New at the Horizon Festival</p><p class="bb_paragraph">Have you missed any of our previous Forza Horizon 6 blogs? Click on any of the deep dive features below where you can learn more details about that aspect of the game:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Campaign:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-campaign" target="_blank" rel=" noopener"><u><b>Horizon Festival Progression and Collection Journal</b></u></a></p></li><li><p class="bb_paragraph"><b>Car Culture:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-car-culture" target="_blank" rel=" noopener"><u><b>Shared World Meetups, Car Customization, Aftermarket and Treasure Cars, and Forza Editions</b></u></a></p></li><li><p class="bb_paragraph"><b>PC Experience:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-pc-experience" target="_blank" rel=" noopener"><u><b>Recommended Specs, Ray Tracing and PC Features</b></u></a></p></li><li><p class="bb_paragraph"><b>Art of Driving:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-art-of-driving" target="_blank" rel=" noopener"><u><b>Murals Spotlight in Japan</b></u></a></p></li><li><p class="bb_paragraph"><b>Make the World Yours:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-sandbox" target="_blank" rel=" noopener"><u><b>Customizable Garages, The Estate, EventLab and Horizon CoLab</b></u></a></p></li></ul>]]> </content:encoded>
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<item>
<title>Thank you for playing Hotel Architect: New Video Series Out Now!</title>
<link>https://xinker.org/zh/thank-you-for-playing-hotel-architect-new-video-series-out-now</link>
<guid>https://xinker.org/zh/thank-you-for-playing-hotel-architect-new-video-series-out-now</guid>
<description><![CDATA[ Hello hoteliers!Thank you so much for the support last Thursday when we launched Hotel Architect into 1.0! In case you missed it... you can read up on everything included in the 1.0 version here: https://store.steampowered.com/news/app/1602000/view/659357611098898888?l=englishThe reaction to 1.0 has been truly humbling, thank you to each and every one of you for your support. Since launching we&#039;ve seen: The highest number of concurrent players check-in to Hotel Architect ever! Our Tycoon Management Game charting in Steams New &amp; Trending 93% Overall Positive Review Rating An average overall playtime of over 16 HOURS! A Beginner&#039;s guide to Hotel Architect Episode #01 Out Now: We know that many of you who have recently checked in to Hotel Architect are new guests, which is why we&#039;ve started a brand-new video series &#039;A Beginner&#039;s Guide to Hotel Architect&#039;. Learn how to the design the perfect hotel hotel, manage a wide variety of staff, satisfy the needs of demanding guests and keep your establishment running smoothly in this brand-new Beginner&#039;s Guide series, hosted by Goldiroxs.Follow Goldiroxs on Twitch: https://www.twitch.tv/goldiroxsEpisode #02 will be released on Friday. Hotfix Coming Later This Week! Since the 1.0 launch, we have been hard at work responding to your feedback and tackling bug fixes, with several improvements set to arrive in a hotfix later this week. Thank you for your patience, and for taking the time to share your feedback and reports with us, we are actively working through them! Share your best builds! We&#039;ve loved seeing all of your creative builds throughout Early Access, and can&#039;t wait to see what you will all create next. Please share your best builds with us on Steam (via the Community hub) or via our Discord server, for the chance to be featured in our next blog! [carousel][/carousel]Once again, thank you for all of your support we really do appreciate it! - The Hotel Architect team ːRelaxingDrinkː ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/40373120/2c48c540285a7ab184966452510c90192bc06f1a.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 19 May 2026 23:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thank, you, for, playing, Hotel, Architect:, New, Video, Series, Out, Now</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Hello hoteliers!</b></div><p class="bb_paragraph">Thank you so much for the support last Thursday when we launched Hotel Architect into 1.0! In case you missed it... you can read up on everything included in the 1.0 version here: </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/news/app/1602000/view/659357611098898888?l=english" target="_blank" rel="">https://store.steampowered.com/news/app/1602000/view/659357611098898888?l=english</a></p><p class="bb_paragraph">The reaction to 1.0 has been truly humbling, thank you to each and every one of you for your support.<b> </b></p><div class="bb_h3"><b>Since launching we've seen:</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">The highest number of concurrent players check-in to Hotel Architect ever! </p></li><li><p class="bb_paragraph">Our Tycoon Management Game charting in Steams New & Trending </p></li><li><p class="bb_paragraph">93% Overall Positive Review Rating </p></li><li><p class="bb_paragraph">An average overall playtime of over 16 HOURS! </p></li></ul><div class="bb_h3"><b>A Beginner's guide to Hotel Architect Episode #01 Out Now:</b> </div><p class="bb_paragraph">We know that many of you who have recently checked in to Hotel Architect are new guests, which is why we've started a brand-new video series 'A Beginner's Guide to Hotel Architect'. </p><div data-youtube='"DwaK1ZVQcWc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Learn how to the design the perfect hotel hotel, manage a wide variety of staff, satisfy the needs of demanding guests and keep your establishment running smoothly in this brand-new Beginner's Guide series, hosted by Goldiroxs.</p><p class="bb_paragraph">Follow Goldiroxs on Twitch: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fgoldiroxs" target="_blank" rel=" noopener">https://www.twitch.tv/goldiroxs</a></p><p class="bb_paragraph">Episode #02 will be released on Friday. </p><div class="bb_h3"><b>Hotfix Coming Later This Week!</b> </div><p class="bb_paragraph">Since the 1.0 launch, we have been hard at work responding to your feedback and tackling bug fixes, with several improvements set to arrive in a hotfix later this week. </p><p class="bb_paragraph">Thank you for your patience, and for taking the time to share your feedback and reports with us, we are actively working through them! </p><div class="bb_h3"><b>Share your best builds! </b></div><p class="bb_paragraph">We've loved seeing all of your creative builds throughout Early Access, and can't wait to see what you will all create next. </p><p class="bb_paragraph">Please share your best builds with us on <a class="bb_link" href="https://steamcommunity.com/app/1602000/screenshots/" target="_blank" rel="">Steam </a>(via the Community hub) or via our<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Fhotelarchitect" target="_blank" rel=" noopener"> Discord server</a>, for the chance to be featured in our next blog! </p>[carousel]<img src="https://clan.akamai.steamstatic.com/images/40373120/943e1f0371b4972a8c5c82b99216511a94399673.jpg"><img src="https://clan.akamai.steamstatic.com/images/40373120/30f82e8b83f807fd34eaa7bced2e560e2a4ac23f.jpg">[/carousel]<p class="bb_paragraph">Once again, thank you for all of your support we really do appreciate it! </p><p class="bb_paragraph">- The Hotel Architect team ːRelaxingDrinkː</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>Developer Diary | Alt&#45;stralia</title>
<link>https://xinker.org/zh/developer-diary-alt-stralia</link>
<guid>https://xinker.org/zh/developer-diary-alt-stralia</guid>
<description><![CDATA[ G’day mate!Punchrullar and Mordred Viking are back again to give you the lowdown on the more radical ideologies down under: Fascism and Communism. Australia in this period was a relatively stable democracy, but there were certainly groups who wanted to see the nation take a very different path.If Australia was so stable, then how do these movements come to power? That’s the question, isn’t it?Also, to show off all the Australia content, Mordred and Punchrullar will be hosting a live stream this Friday, May 22 at 15:00 CEST.Let’s get cracking.Australia FirstFascismFascist sentiments in Australia during the later 1930s was no common matter, or at the very least, it wasn’t a mobilized one. By backtracking only to 1933, however, we reach the year when the Centre Party was founded. Springing out of the paramilitary movement the New Guard, the Party adopted ideas of fascism and monarchism, but did not last beyond1935 when it dissolved following unpromising election results.Even if the New Guard and the Centre Party were impactful fascist actors right before the war years, we’ve chosen another, at first glance, smaller, actor to represent Australian World War II fascism: the Australia First Movement. The Movement was formed in 1941, dissolved as early as 1942, and reached a membership count of only 65. Australia First’s fruitlessness and close to non-existent impact on Australian politics, are what makes it the perfect choice for the playable Australian fascist party; since the Movement historically did not hold on long enough to set a course, the imagination of players will do so instead. The most impactful decision will be made already by the second focus; who shall lead Australia First?P.R. StephensenThe historical leader of the Australia First Movement was the writer and activist, P.R. Stephensen, whose interest in Australian identity and culture directed him towards nationalism and isolationism. He deemed severance from Britain necessary both to avoid involuntary involvement in British wars, and for the preservation of original Australian culture. Due to this ambition to sustain national identity, his view on Australia’s indigenous population was an odd contradiction to the Movement’s pro-nazi and anti-semitic sentiments. Personally, he funded one of the time’s most prominent Aboriginal rights organisations and supported their struggle for full citizen rights. From Stephenson’s point of view, the indigenous population’s welfare was of great importance in order to protect national identity. So, applying this all to Hearts of Iron, the choice of playing with Stephensen as fascist leader will lead Australia in a direction that supports his views. With Australia First represented by him, players can rally for immediate independence and the right to refuse British wars, while signing a pact with Germany to collaborate in taking Britain’s Pacific islands. As a result of the Great War, German territories in the Pacific were put under Australian and British control. And so, by promising the return of the small island of Nauru to Germany, players can create a common objective of invading the British held islands of New Zealand and the Solomons. Of course, pacts can always be broken, if Australia ultimately decides they want both.Stephensen players may also invest in Australian culture to raise citizen support and grow a sense of unity in external territories, eventually making them possible to core if Resistance sinks low enough. And last but not least, the United States of America must be stopped from sticking their nose in Australian matters and their feet on Australian soil; the western Pacific is for Australia to command.Adela Pankhurst WalshThe second option for Australia First leader is Adela Pankhurst Walsh. Present at the Movement’s formal establishment at the Shalimar Café in Sydney, Pankhurst was appointed as organizer. Although her prominent role in the group attests her support of its policies, the ambitions of Australia First would most definitely have looked very different if she herself had designed them.Being a daughter and sister to the leaders of the British suffragette movement, the woman’s role and place in society had always been a topic of discussion for Pankhurst. After moving to Australia, Pankhurst founded the anti-communist ‘Australian Women’s Guild of Empire’; an organization modelled on and affiliated with its British counterpart, Women’s Guild of Empire. While raising money for working class women and children affected by the Great Depression, the guild advocated for the need of industrial cooperation, a sense of communal responsibility, and continued strong cooperation within the British Commonwealth. Although Pankhurst did share the anti-war and collaborationist sentiments of Australia First and P.R. Stephensen, her background shone a different light upon Australian nationality and British overlordship. With both personal and professional ties to Britain, Pankhurst had experienced how Br ]]></description>
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<pubDate>Tue, 19 May 2026 21:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Developer, Diary, Alt-stralia</media:keywords>
<content:encoded><![CDATA[<i>G’day mate!</i><br><br><i><b>Punchrullar</b></i> and <i><b>Mordred Viking</b></i> are back again to give you the lowdown on the more radical ideologies down under: Fascism and Communism. Australia in this period was a relatively stable democracy, but there were certainly groups who wanted to see the nation take a very different path.<br><br>If Australia was so stable, then how do these movements come to power? That’s the question, isn’t it?<br><br>Also, to show off all the Australia content, <b><i>Mordred</i></b> and <b><i>Punchrullar</i></b> will be hosting a live stream this <b>Friday, May 22 at 15:00 CEST.</b><br><br><br>Let’s get cracking.<br><br><div class="bb_h2">Australia First</div><div class="bb_h3">Fascism</div><br>Fascist sentiments in Australia during the later 1930s was no common matter, or at the very least, it wasn’t a mobilized one. By backtracking only to 1933, however, we reach the year when the Centre Party was founded. Springing out of the paramilitary movement the New Guard, the Party adopted ideas of fascism and monarchism, but did not last beyond1935 when it dissolved following unpromising election results.<br><br>Even if the New Guard and the Centre Party were impactful fascist actors right before the war years, we’ve chosen another, at first glance, smaller, actor to represent Australian World War II fascism: the Australia First Movement. <br><br>The Movement was formed in 1941, dissolved as early as 1942, and reached a membership count of only 65. Australia First’s fruitlessness and close to non-existent impact on Australian politics, are what makes it the perfect choice for the playable Australian fascist party; since the Movement historically did not hold on long enough to set a course, the imagination of players will do so instead. The most impactful decision will be made already by the second focus; who shall lead Australia First?<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/b3cb89e6aeb521d454af6d3c2d12e621033bd6ff.png"><br><br><div class="bb_h3">P.R. Stephensen</div><img src="https://clan.akamai.steamstatic.com/images/9948323/7426e410447295847eb699324a22f41e66776170.png"><br><br>The historical leader of the Australia First Movement was the writer and activist, P.R. Stephensen, whose interest in Australian identity and culture directed him towards nationalism and isolationism. He deemed severance from Britain necessary both to avoid involuntary involvement in British wars, and for the preservation of original Australian culture. Due to this ambition to sustain national identity, his view on Australia’s indigenous population was an odd contradiction to the Movement’s pro-nazi and anti-semitic sentiments. Personally, he funded one of the time’s most prominent Aboriginal rights organisations and supported their struggle for full citizen rights. From Stephenson’s point of view, the indigenous population’s welfare was of great importance in order to protect national identity. <br><br>So, applying this all to Hearts of Iron, the choice of playing with Stephensen as fascist leader will lead Australia in a direction that supports his views. With Australia First represented by him, players can rally for immediate independence and the right to refuse British wars, while signing a pact with Germany to collaborate in taking Britain’s Pacific islands. As a result of the Great War, German territories in the Pacific were put under Australian and British control. And so, by promising the return of the small island of Nauru to Germany, players can create a common objective of invading the British held islands of New Zealand and the Solomons. Of course, pacts can always be broken, if Australia ultimately decides they want both.<br><br>Stephensen players may also invest in Australian culture to raise citizen support and grow a sense of unity in external territories, eventually making them possible to core if Resistance sinks low enough. And last but not least, the United States of America must be stopped from sticking their nose in Australian matters and their feet on Australian soil; the western Pacific is for Australia to command.<br><br><div class="bb_h3">Adela Pankhurst Walsh</div><img src="https://clan.akamai.steamstatic.com/images/9948323/cc4bdbbe5603caaa7336681e6ddfae441ba66561.png"><br><br>The second option for Australia First leader is Adela Pankhurst Walsh. Present at the Movement’s formal establishment at the Shalimar Café in Sydney, Pankhurst was appointed as organizer. Although her prominent role in the group attests her support of its policies, the ambitions of Australia First would most definitely have looked very different if she herself had designed them.<br><br>Being a daughter and sister to the leaders of the British suffragette movement, the woman’s role and place in society had always been a topic of discussion for Pankhurst. After moving to Australia, Pankhurst founded the anti-communist ‘Australian Women’s Guild of Empire’; an organization modelled on and affiliated with its British counterpart, Women’s Guild of Empire. While raising money for working class women and children affected by the Great Depression, the guild advocated for the need of industrial cooperation, a sense of communal responsibility, and continued strong cooperation within the British Commonwealth. Although Pankhurst did share the anti-war and collaborationist sentiments of Australia First and P.R. Stephensen, her background shone a different light upon Australian nationality and British overlordship. With both personal and professional ties to Britain, Pankhurst had experienced how British citizenship could be valuable to Australia, and did not believe that independence was a necessity.<br><br>By choosing to play with Pankhurst as leader of Australia First, players will not rush for independence, but rather utilize British cooperation in Australia’s best interest. While being supported by their overlord, players may either increase Australian responsibility and capabilities against aggressors in the Southeast Asian region, or join the British struggle against Vichy France in Africa. Britain will be stretched thin across multiple conflicts and regions, and so although its leaders may not wish to put faith in their newly turned fascist, Australian subject, they have little choice. Ultimately, when Australian influence has grown large and the importance of British support has lessened, Australia will finally become independent; peacefully, or with a final declaration of war, on the United Kingdom itself. <br><br><div class="bb_h3">From the Ruins They Rise</div><img src="https://clan.akamai.steamstatic.com/images/9948323/2e0c631d8836ed47353cf5ccb3d1e5e83f3d884e.png"><br><br>Regardless of whom players choose as leader for the Australia First Movement, they must struggle against the status quo of democratic supremacy. Historically, the Australian government surveilled the movement’s gatherings and activities, which in-game will be represented by heavy resistance in turning Australia fascist.<br><br>Only once enough Fascism support has accumulated, players will be able to rid themselves of the ‘Fascism Control’ malus, and gain Popularity much quicker, until it’s time for the grande finale: the Canberra Air Disaster.<br><br>We touched upon the Air Disaster and the following ‘Cabinet Trust’ decision system in the previous Dev Diary, but we did not explain how the latter will be the fascist player’s way to promote Australia First to ruling party. By spurring the tumult and political distrust that the Disaster inflicts, players will be able to flip Fascist through a no-confidence motion, rising from the ashes of democratic failures.<br><br><div class="bb_h2">Against War and Fascism</div><div class="bb_h3">Communism</div><img src="https://clan.akamai.steamstatic.com/images/9948323/70c82a700d94c925b0165dae3b826b019f80a73a.png"><br><br>Similarly to the Fascist branch, Communism in Australia begins relatively low-key. At the time, a number of labour organisations were active, particularly among dockworkers, and it is these groups that form the backbone of this path. While more radical communists lacked momentum to enact lasting change, most socialists enjoyed democratic representation enough and rallied behind the Australian Labor Party.<br><br>In our scenario, the rise of Communism emerges from these labour movements as they grow increasingly frustrated with the state of the economy. As a result, they develop their own industrial branch, separate from both the Fascist and Democratic paths. You can see this branch on the right-hand side of the Communist tree.<br><br>So what provides the spark that changes history? The Dalfram Dispute. Historically, this was a strike called in response to increased iron ore exports to an increasingly belligerent Japan. In our scenario, the strike, combined with mounting economic discontent, spreads rapidly, ultimately leading to the collapse of the government.<br><br>Once the Communists seize power, you are faced with a critical choice: do you attempt to hasten the implosion of the British Empire, bringing down what you see as a global bastion of capitalism, or do you instead align with existing Communist powers, seeking mutual protection as you build towards a worker’s utopia?<br><br><div class="bb_h3">The Rise to Power</div><img src="https://clan.akamai.steamstatic.com/images/9948323/94830eb78092acb7755428e0c6eba16698abe68d.png"><br><br>The early stages of this path focus on building your initial power base, laying the foundations for the state you intend to create. These focuses are used in parallel with a Trade Union Infiltration decision system, allowing you to target individual states and boost Communist support in exchange for Political Power and Stability.<br><br>However, rapid expansion comes at a cost: the faster your movement grows, the more fragile the nation becomes.<br><br>All of this unfolds against the backdrop of former New Guard members, who have become increasingly alarmed, and increasingly aggressive, towards the rising Communist movement. Push them too far, and they will plunge the country into civil war.<br><br>This all culminates in the Dalfram Dispute, which creates a vacuum in government, one the waiting Communists are ready to step into.<br><br><div class="bb_h3">From Strikes to Nationalization</div><img src="https://clan.akamai.steamstatic.com/images/9948323/0e56663bf066dde13b4df3f96fbcd75658a15291.png"><br><br>If you enjoy spinning plates, this branch is for you. Alongside your political manoeuvring outlined above, you will be instigating strikes across the country to force through industrial reforms.<br><br>Take It to the Streets unlocks a decision to trigger strikes. While a strike is active, you can complete a selection of focuses, each delivering significant economic changes. The strike will only end once a reform has been successfully passed.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/c1015d742bcfc5d101ba5cf399da081624d25b67.png"><br><br>Once both The Dalfram Dispute and All for One, One for All have been completed, the latter half of the branch opens up. At this point, the focus shifts away from worker-led reforms towards a more hardline, centralised Communist state, introducing widespread nationalisation of industry and institutions.<br><br>Abolishing Private Property marks a major turning point. Not only does it remove the effects of the Great Depression in Australia (after all, there can be no depression in a worker’s paradise!), it also unlocks the nationalization process.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/87ee74d0a40fb519df0aac289ddb5eb599890104.png"><br><br>Nationalization is not without consequence. While active, it applies significant penalties as the remaining capitalist forces resist to the bitter end. This process must remain ongoing to access the focuses in this section, and will only conclude once The Public’s Australia is completed.<br><br>Unlike the earlier part of the branch, these choices are permanent, any skipped focuses cannot be revisited. You can either fully commit to nationalization for maximum long-term benefit, or push through it quickly to remove the penalties sooner. The balance is yours to strike.<br><br><div class="bb_h3">Communist At Last!</div><img src="https://clan.akamai.steamstatic.com/images/9948323/90f8033a520644ac1cd7f82f11c8fd9181c8c071.png"><br><br>With the Dalfram Dispute resolved, the final section of the political branch becomes available, determining Australia’s place on the world stage. The name of the game here is infiltration. By taking The Australian Cominwealth (no, that’s not a typo!) and A Comrade Emancipated, Australia can work to turn Malaysia, Burma, New Zealand, India, Indonesia, and the Philippines Communist, ultimately bringing them into a new faction: the Cominwealth.<br><br>The Irish Anti-British Pact supports sympathetic elements in Ireland, establishing a foothold in the British Isles (launching a naval invasion from Australia otherwise would be… difficult). Alternatively, you can devote additional resources towards building up your own navy and taking the fight directly to Britain.<br><br>Australia also has the option of aligning more closely with the Soviet Union, eventually merging its faction with the wider Comintern movement. From this position, you can support Communist movements abroad, bolster China, and aid the Soviets in their war against Germany.<br><br><br><div class="bb_h3">That's your lot for this one, guys!</div>Cheers for reading along, if you’ve got any questions chuck them in the comments below, and we’ll take a look. If not, no worries! <br><br>We’ll see you on Friday!<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/e94a6e4eede120bdfc2bb3055f1c9eb482f8a5c3.png">]]> </content:encoded>
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<title>Space Haven &#45; The Experimental Crew.</title>
<link>https://xinker.org/zh/space-haven-the-experimental-crew</link>
<guid>https://xinker.org/zh/space-haven-the-experimental-crew</guid>
<description><![CDATA[ Greetings, Spacefarers!The 1.0 Release of Space Haven has gone really well, even surprising and exceeding our expectations. It is amazing to see many new players join us and seeing all the feedback we&#039;ve received.Once again we would like to thank you all for being with us and playing our game. It really is awesome to see and it&#039;s just something special to experience as a developer of a game. So thank you!Space Haven - The Experimental CrewJoin the Experimental Crew today and help test new builds of the game as first testers.In the immediate near future we are looking to do the final stabilization improvements: Fix remaining bugs, optimize and improve on the experience as much as we can. Once we have the game where we want it to be in that regard we will look into future plans for the game and new content.We are now looking for any brave volunteers to join the Experimental Crew, players who want to test new builds as first responders and report back on the performance on new updates. If you are out there, please respond to our call!The update process is as follows:A new Update is first available in the Experimental Branch.Players, who do not mind playing a more unstable version, will first want to test the new update.Once the Experimental versions of the new update build looks solid and stable enough we will push it out officially to all players!NOTE! Joining Experimental branch is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.Please do not join the Experimental branch if you don&#039;t want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update.Here is how you join the Experimental Branch:Open Steam Library.Right click Space Haven.Select Properties.Go to tab &#039;Betas&#039; at the top.Select &#039;experimental&#039; in the drop-down.To see what has been added, check the in-game patch notes.Giving FeedbackYou can give feedback to us here on the Steam forums or on our Discord server. Use this following sub-forum to give us direct feedback on how the new update is performing:Experimental Branch Feedback:https://steamcommunity.com/app/979110/discussions/5/To see what&#039;s currently in the Experimental Branch:https://steamcommunity.com/app/979110/discussions/5/2443713720485306281/Note to old players: The &#039;unstable&#039; branch has been disabled for now so please switch to Experimental if you want to continue testing.Note to players playing with mods: We have enabled the launch option to play with mods also for the experimental branch. So you can be both a tester and play with mods.Thank you for reading, Spacefarers! And stay tuned for more news. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34134616/d019318b996c262ef9a5f42ea0502c4f24bbf85b.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 19 May 2026 20:45:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Space, Haven, The, Experimental, Crew.</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/34134616/3cf1181b66e8161ccd66ec213f36247226a8a329.jpg"><img src="https://clan.akamai.steamstatic.com/images/34134616/202047f4a282db6f6649a75b9c8e1be2229e7dde.png"></p><div class="bb_h3">Greetings, Spacefarers!</div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>The 1.0 Release of Space Haven has gone really well</b>, even surprising and exceeding our expectations. It is amazing to see many new players join us and seeing all the feedback we've received.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Once again we would like to thank you all for being with us and playing our game.</b> It really is awesome to see and it's just something special to experience as a developer of a game. <b>So thank you!</b></p><p class="bb_paragraph"></p><div class="bb_h3">Space Haven - The Experimental Crew</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/34134616/83079a15cfa38ac0b66997105885bdc9c18d4f31.jpg"></p><p class="bb_paragraph"><i>Join the Experimental Crew today and help test new builds of the game as first testers.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>In the immediate near future we are looking to do the final stabilization improvements: Fix remaining bugs, optimize and improve on the experience as much as we can.</b> Once we have the game where we want it to be in that regard we will look into future plans for the game and new content.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>We are now looking for any brave volunteers to join the Experimental Crew,</b> players who want to test new builds as first responders and report back on the performance on new updates. If you are out there, please respond to our call!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>The update process is as follows:</b></p><ol><li><p class="bb_paragraph">A new Update is first available in the Experimental Branch.</p></li><li><p class="bb_paragraph">Players, who do not mind playing a more unstable version, will first want to test the new update.</p></li><li><p class="bb_paragraph">Once the Experimental versions of the new update build looks solid and stable enough we will push it out officially to all players!</p></li></ol><p class="bb_paragraph"></p><p class="bb_paragraph"><b>NOTE!</b> <u>Joining Experimental branch is completely optional</u>, <b>and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.</b></p><p class="bb_paragraph"><u>Please do not join the Experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play!</u> <b>If you want to play a more stable version please wait for the official release of the update.</b><br><br><b>Here is how you join the Experimental Branch:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Open Steam Library.</p></li><li><p class="bb_paragraph">Right click Space Haven.</p></li><li><p class="bb_paragraph">Select Properties.</p></li><li><p class="bb_paragraph">Go to tab 'Betas' at the top.</p></li><li><p class="bb_paragraph">Select 'experimental' in the drop-down.</p></li></ul><p class="bb_paragraph">To see what has been added, check the in-game patch notes.</p><p class="bb_paragraph"></p><div class="bb_h3">Giving Feedback</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/34134616/378e49e11b7dcdb242dc7e62fbb65eb03a8b4bdf.png"></p><p class="bb_paragraph">You can give feedback to us here on the Steam forums or on our Discord server. Use this following sub-forum to give us direct feedback on how the new update is performing:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Experimental Branch Feedback:</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/app/979110/discussions/5/" target="_blank" rel="">https://steamcommunity.com/app/979110/discussions/5/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>To see what's currently in the Experimental Branch:</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/app/979110/discussions/5/2443713720485306281/" target="_blank" rel="">https://steamcommunity.com/app/979110/discussions/5/2443713720485306281/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b><u>Note to old players:</u></b> The 'unstable' branch has been disabled for now so please switch to Experimental if you want to continue testing.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b><u>Note to players playing with mods:</u></b> We have enabled the launch option to play with mods also for the experimental branch. So you can be both a tester and play with mods.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Thank you for reading, Spacefarers! And stay tuned for more news.</b></p>]]> </content:encoded>
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<title>(Resolved)(Updated) 5/19 (Tue) KR Region Connection Issue</title>
<link>https://xinker.org/zh/resolvedupdated-519-tue-kr-region-connection-issue</link>
<guid>https://xinker.org/zh/resolvedupdated-519-tue-kr-region-connection-issue</guid>
<description><![CDATA[ (Resolved)(Updated) 5/19 (Tue) KR Region Connection Issue ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45643295/d5dddefb7c5ae12109ae173a05653ac50056800e.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 19 May 2026 19:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>ResolvedUpdated, 519, Tue, Region, Connection, Issue</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/c379819cb0fad59439c6cb0c0e1dd946d0dc1be3.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3219%26thread%3D3448056" target="_blank" rel=" noopener">(Resolved)(Updated) 5/19 (Tue) KR Region Connection Issue</a></p>]]> </content:encoded>
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<title>瓦爾哈拉書信：新價值的誕生，以及波瀾起伏的大陸的霸權</title>
<link>https://xinker.org/zh/%E7%93%A6%E7%88%BE%E5%93%88%E6%8B%89%E6%9B%B8%E4%BF%A1%E6%96%B0%E5%83%B9%E5%80%BC%E7%9A%84%E8%AA%95%E7%94%9F%E4%BB%A5%E5%8F%8A%E6%B3%A2%E7%80%BE%E8%B5%B7%E4%BC%8F%E7%9A%84%E5%A4%A7%E9%99%B8%E7%9A%84%E9%9C%B8%E6%AC%8A</link>
<guid>https://xinker.org/zh/%E7%93%A6%E7%88%BE%E5%93%88%E6%8B%89%E6%9B%B8%E4%BF%A1%E6%96%B0%E5%83%B9%E5%80%BC%E7%9A%84%E8%AA%95%E7%94%9F%E4%BB%A5%E5%8F%8A%E6%B3%A2%E7%80%BE%E8%B5%B7%E4%BC%8F%E7%9A%84%E5%A4%A7%E9%99%B8%E7%9A%84%E9%9C%B8%E6%AC%8A</guid>
<description><![CDATA[ 「Legend of YMIR」的偉大的戰士諸位，大家好。總製作人石勛敬上。隨著進入5月，與新登上王座的同伴伺服器們一起，大陸正經歷著任何時期都未曾有過的激烈「動盪時期」。在大規模伺服器轉移的漩渦中，各自擴張和匯集自己的勢力，為了獲得「第2屆YMIR盃」的榮耀而堆砌屬於自己的遺產的戰士們的鬥志，我獻上深深的應援。而正是今天，5月19日。終於，Legend of YMIR代幣經濟學的精華，且各位的汗水化為完整價值而綻放的革新之瞬間到來了。在今日的書信中，我想為各位傳達將開啟大陸新時代的「角色NFT」消息，以及將使戰士們的冒險更加激烈的「主要更新及YMIR盃」消息。1. 汗水與時間鑄造的價值：\[角色NFT更新]各位通過流血流汗的努力與奉獻而鑄造的角色將被賦予價值的「角色NFT」系統已於今日更新。這並非單純的系統。這是各位在尤彌爾大陸中譜寫的歷史透過區塊鏈技術而獲得完美價值認可的革命性飛躍。現在請透過角色NFT開始與命運的新角色相遇，重新譜寫屬於自己的故事。迎來200天的現在，我們張開雙臂熱烈歡迎已經具備堅實的角色基礎、想要開始尤彌爾大陸冒險的新戰士們的加入。此外，為紀念此次角色NFT更新，我們準備了將角色鑄造費用優惠50%的特別活動。請務必不要錯過能夠以NFT形式擁有承載著各位血汗的角色這個破格的機會。2. 無限制的全新旅程：\[大規模伺服器轉移重啟]跟隨著巨型地殼變動，從今日5月19日18:00 (伺服器時間)起，「伺服器轉移」將重新開始。新的局勢，新的選擇：此次伺服器轉移是在新登上王座的同伴伺服器出現，以及大陸勢力構圖急劇重編的流動中，讓戰士們能夠選擇真正想要的戰場，與志同道合的同伴們集結，盡情享受最高樂趣而準備的。NFT角色的自由合流：此外，透過今日更新的角色NFT，遇到新主人的角色也不受所屬(ORIGIN)伺服器束縛，可自由移動。藉此，將能夠立即合流第2屆YMIR盃以及大陸的重大戰爭。從為了參與即將到來的偉大戰爭而進行的戰略性移動，到與新結盟的堅固羈絆。敬請仔細確認既定的期間和條件，在將成為風眼的新伺服器中開始偉大的歷史。3. 榮譽之戰：\[公會殲滅戰]超越了龐大規模的伺服器單位戰鬥，如今僅憑公會成員的羈絆力和戰術就能分出勝負的「公會殲滅戰」將在週三以季前賽的形式首次亮相。地形與戰術的妙趣：相對狹窄設計的戰場將極大化局部戰的緊張感。根據各地圖配置的地形地物如何加以利用，將展開真正分出勝負的激烈對戰。透過此次季前赛體驗新的戰鬥妙趣，並在今後導入的「公會殲滅戰排名」所帶來的正規賽季中，證明您的公會所具有的壓倒性立場與價值吧。4. 超越極限的進化與成長機會：\[超越系統 &amp; 瓦爾基里殿堂改版]超越系統：英雄階級以上的召喚物們覺醒更高一次元力量的「超越系統」已更新。與突破極限的堅強召喚物一起，挑戰更加大膽的冒險吧。瓦爾基里殿堂全面改版：為了配合戰士們的成長階段，進行直觀且有效率的狩獵，瓦爾基里殿堂將煥然一新。直觀的入場與難度統合：將複雜分散的等級條件與難度統一，僅以證明戰士們真正強度的「成長度」作為入場基準進行改版。自由的狩獵：將必須每日消化的使用時間變更為每週單位，提供配合戰士們日程、沉浸度高且自由的狩獵環境進行了改版。全新層級開放：考驗極限的全新深淵第5層與最上層第6層即將全新開放。特別是，要求專用入場券的最深第6層，我們為戰士們準備了與其深度相應最為壓倒性的戰利品。5. 戰場的緊張感極大化：\[內容集中度更新]透過今天的更新，各內容的實際參與率配合調整，包括寶物島在內的戰場島嶼數量進行了戰略性調整。我們不會止步於此。將深深銘記戰士們所給予的寶貴意見回饋，為了進一步提升內容的重要度和緊張感，預計將在即將到來的6月進行時程表及時間調整更新。我們將完美地精雕細琢後呈現，讓更多戰士能夠享受激烈的眼力比試和血戰。戰士們。在即將到來的5月24日，終於迎來了「第2屆YMIR盃 8強賽」的序幕。透過角色NFT的新勢力加入，因大規模伺服器轉移而結成的新結盟與衝突。這所有變數交織纏繞的8強賽舞台，將成為誰都無法預測結果的最激烈戰場。究竟是哪個伺服器，能夠突破這所有混沌進軍世界冠軍賽，讓全球玩家為之熱血沸騰呢？在伴隨新價值誕生而起伏的大陸地殼變動之中，我將懷著激動的心情注視著各位所要譜寫的那偉大史詩。為感謝熱愛Legend of YMIR的戰士們，已透過郵件向各位發送了一份小小的禮物，希望各位能開心地收下。獎勵道具數量【活動】瑪尼的瓦爾基里召喚券11次箱（歸屬）2【活動】瑪尼的狄絲召喚券11次箱（歸屬）2補充石選擇箱（歸屬）1中級卷軸禮包（歸屬）5琥珀袋（歸屬）30銀幣300,000謝謝。Legend of YMIR 總製作人 石勳敬上 ]]></description>
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<pubDate>Tue, 19 May 2026 17:19:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>瓦爾哈拉書信：新價值的誕生，以及波瀾起伏的大陸的霸權</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">「Legend of YMIR」的偉大的戰士諸位，大家好。總製作人石勛敬上。</div><p class="bb_paragraph">隨著進入5月，與新登上王座的同伴伺服器們一起，大陸正經歷著任何時期都未曾有過的激烈「動盪時期」。在大規模伺服器轉移的漩渦中，各自擴張和匯集自己的勢力，為了獲得「第2屆YMIR盃」的榮耀而堆砌屬於自己的遺產的戰士們的鬥志，我獻上深深的應援。</p><p class="bb_paragraph">而正是今天，<b>5月19日</b>。終於，Legend of YMIR代幣經濟學的精華，且各位的汗水化為完整價值而綻放的革新之瞬間到來了。</p><p class="bb_paragraph">在今日的書信中，我想為各位傳達將開啟大陸新時代的「角色NFT」消息，以及將使戰士們的冒險更加激烈的<b>「主要更新及YMIR盃」</b>消息。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><div class="bb_h3"><b>1. 汗水與時間鑄造的價值：\[角色NFT更新]</b></div><p class="bb_paragraph">各位通過流血流汗的努力與奉獻而鑄造的角色將被賦予價值的<b>「角色NFT」</b>系統已於今日更新。</p><p class="bb_paragraph">這並非單純的系統。這是各位在尤彌爾大陸中譜寫的歷史透過區塊鏈技術而獲得完美價值認可的革命性飛躍。現在請透過角色NFT開始與命運的新角色相遇，重新譜寫屬於自己的故事。迎來200天的現在，我們張開雙臂熱烈歡迎已經具備堅實的角色基礎、想要開始尤彌爾大陸冒險的新戰士們的加入。</p><p class="bb_paragraph">此外，為紀念此次角色NFT更新，我們準備了將角色鑄造費用優惠50%的特別活動。請務必不要錯過能夠以NFT形式擁有承載著各位血汗的角色這個破格的機會。</p><div class="bb_h3"><b>2. 無限制的全新旅程：\[大規模伺服器轉移重啟]</b></div><p class="bb_paragraph">跟隨著巨型地殼變動，從今日5月19日18:00 (伺服器時間)起，「伺服器轉移」將重新開始。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>新的局勢，新的選擇：</b>此次伺服器轉移是在新登上王座的同伴伺服器出現，以及大陸勢力構圖急劇重編的流動中，讓戰士們能夠選擇真正想要的戰場，與志同道合的同伴們集結，盡情享受最高樂趣而準備的。</p></li><li><p class="bb_paragraph"><b>NFT角色的自由合流：</b>此外，透過今日更新的角色NFT，遇到新主人的角色也不受所屬(ORIGIN)伺服器束縛，可自由移動。藉此，將能夠立即合流第2屆YMIR盃以及大陸的重大戰爭。</p></li></ul><p class="bb_paragraph">從為了參與即將到來的偉大戰爭而進行的戰略性移動，到與新結盟的堅固羈絆。敬請仔細確認既定的期間和條件，在將成為風眼的新伺服器中開始偉大的歷史。</p><div class="bb_h3"><b>3. 榮譽之戰：\[公會殲滅戰]</b></div><p class="bb_paragraph">超越了龐大規模的伺服器單位戰鬥，如今僅憑公會成員的羈絆力和戰術就能分出勝負的「公會殲滅戰」將在週三以季前賽的形式首次亮相。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>地形與戰術的妙趣：</b>相對狹窄設計的戰場將極大化局部戰的緊張感。根據各地圖配置的地形地物如何加以利用，將展開真正分出勝負的激烈對戰。</p></li><li><p class="bb_paragraph">透過此次季前赛體驗新的戰鬥妙趣，並在今後導入的「公會殲滅戰排名」所帶來的正規賽季中，證明您的公會所具有的壓倒性立場與價值吧。</p></li></ul><div class="bb_h3"><b>4. 超越極限的進化與成長機會：\[超越系統 & 瓦爾基里殿堂改版]</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>超越系統：</b>英雄階級以上的召喚物們覺醒更高一次元力量的「超越系統」已更新。與突破極限的堅強召喚物一起，挑戰更加大膽的冒險吧。</p></li><li><p class="bb_paragraph"><b>瓦爾基里殿堂全面改版：</b>為了配合戰士們的成長階段，進行直觀且有效率的狩獵，瓦爾基里殿堂將煥然一新。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>直觀的入場與難度統合：</b>將複雜分散的等級條件與難度統一，僅以證明戰士們真正強度的「成長度」作為入場基準進行改版。</p></li><li><p class="bb_paragraph"><b>自由的狩獵：</b>將必須每日消化的使用時間變更為每週單位，提供配合戰士們日程、沉浸度高且自由的狩獵環境進行了改版。</p></li><li><p class="bb_paragraph"><b>全新層級開放：</b>考驗極限的全新深淵第5層與最上層第6層即將全新開放。特別是，要求專用入場券的最深第6層，我們為戰士們準備了與其深度相應最為壓倒性的戰利品。</p></li></ul></li></ul><div class="bb_h3"><b>5. 戰場的緊張感極大化：\[內容集中度更新]</b></div><p class="bb_paragraph">透過今天的更新，各內容的實際參與率配合調整，包括寶物島在內的戰場島嶼數量進行了戰略性調整。</p><p class="bb_paragraph">我們不會止步於此。將深深銘記戰士們所給予的寶貴意見回饋，為了進一步提升內容的重要度和緊張感，預計將在即將到來的<b>6月進行時程表及時間調整更新</b>。我們將完美地精雕細琢後呈現，讓更多戰士能夠享受激烈的眼力比試和血戰。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">戰士們。在即將到來的5月24日，終於迎來了「第2屆YMIR盃 8強賽」的序幕。</p><p class="bb_paragraph">透過角色NFT的新勢力加入，因大規模伺服器轉移而結成的新結盟與衝突。這所有變數交織纏繞的8強賽舞台，將成為誰都無法預測結果的最激烈戰場。</p><p class="bb_paragraph">究竟是哪個伺服器，能夠突破這所有混沌進軍世界冠軍賽，讓全球玩家為之熱血沸騰呢？在伴隨新價值誕生而起伏的大陸地殼變動之中，我將懷著激動的心情注視著各位所要譜寫的那偉大史詩。</p><p class="bb_paragraph">為感謝熱愛Legend of YMIR的戰士們，已透過郵件向各位發送了一份小小的禮物，希望各位能開心地收下。</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>獎勵道具</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>數量</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">【活動】瑪尼的瓦爾基里召喚券11次箱（歸屬）</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">【活動】瑪尼的狄絲召喚券11次箱（歸屬）</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">補充石選擇箱（歸屬）</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">中級卷軸禮包（歸屬）</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">琥珀袋（歸屬）</p></div><div class="bb_table_td"><p class="bb_paragraph">30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">銀幣</p></div><div class="bb_table_td"><p class="bb_paragraph">300,000</p></div></div></div><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><b>Legend of YMIR 總製作人 石勳敬上</b></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>Maintenance &#45; May 19th (Complete)</title>
<link>https://xinker.org/zh/maintenance-may-19th-complete</link>
<guid>https://xinker.org/zh/maintenance-may-19th-complete</guid>
<description><![CDATA[ Share the loot, Share the gloryGreetings, This is Legend of YMIR.Update Maintenance is complete.Begin your journey into the Land of YMIR.Main UpdatesClan Annihilation Battle / Transcendence System / Character NFT1. Now you can turn the character you have raised into a blockchain-based asset. A new system has been added that allows you to mint your character as an NFT, seal it, and trade it on the market. Pack your belongings in Asgard Castle and check the requirements. This is the moment your efforts become recognized as true value.2. The ultimate stage of summon growth, the Transcendence System, has arrived. By using duplicate summons as materials, you can transcend them up to Stage 3, unlocking powerful benefits at each stage, such as skill enhancements and treasure slot activation. Achieve Transcendence Stage 3 to receive an exclusive title and stunning visual effects, and become the star of the battlefield.3. A fierce battle fought for the pride of your clan. Clan Annihilation Battle will come to warriors every Wednesday. Defeat members of the opposing clan and capture towers to earn points. Experience the thrill of turning the battle around by defeating enemies with bounties and taking their points. Stand on the battlefield and fight for the honor of your clan.Maintenance Scheduleㆍ ASIA/STEAM (UTC+8): May 19, 2026, 7:00 am - 2:00 pmㆍ NAEU (UTC-4): May 18, 2026, 7:00 pm - May 19, 2026, 2:00 amㆍ SA (UTC-3): May 18, 2026,  8:00 pm - May 19, 2026, 3:00 amTargeted RegionㆍASIA / NAEU / SA / STEAMUpdate NoticesㆍOfficial Website: https://www.legendofymir.comㆍEvent Round-up: https://www.legendofymir.com/news/notice/737687ㆍPatch Note: https://www.legendofymir.com/news/release/737723* Please Understand that this patch may take a while to load. Patch sizes are as listed belowㆍPC: 11.0GBㆍAOS: 5.4GBㆍiOS: 3.6GBㆍSTEAM: 12.0GB* The actual downloaded Patch File&#039;s size may differ depending on the Patch environment.* Servers will open sequentially.Thank you. ]]></description>
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<pubDate>Tue, 19 May 2026 17:19:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Maintenance, May, 19th, Complete</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Share the loot, Share the glory</p><p class="bb_paragraph"></p><p class="bb_paragraph">Greetings, This is Legend of YMIR.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Update Maintenance is complete.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Begin your journey into the Land of YMIR.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Main Updates</p><p class="bb_paragraph">Clan Annihilation Battle / Transcendence System / Character NFT</p><p class="bb_paragraph">1. Now you can turn the character you have raised into a blockchain-based asset. A new system has been added that allows you to mint your character as an NFT, seal it, and trade it on the market. Pack your belongings in Asgard Castle and check the requirements. This is the moment your efforts become recognized as true value.</p><p class="bb_paragraph">2. The ultimate stage of summon growth, the Transcendence System, has arrived. By using duplicate summons as materials, you can transcend them up to Stage 3, unlocking powerful benefits at each stage, such as skill enhancements and treasure slot activation. Achieve Transcendence Stage 3 to receive an exclusive title and stunning visual effects, and become the star of the battlefield.</p><p class="bb_paragraph">3. A fierce battle fought for the pride of your clan. Clan Annihilation Battle will come to warriors every Wednesday. Defeat members of the opposing clan and capture towers to earn points. Experience the thrill of turning the battle around by defeating enemies with bounties and taking their points. Stand on the battlefield and fight for the honor of your clan.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Maintenance Schedule</p><p class="bb_paragraph">ㆍ ASIA/STEAM (UTC+8): May 19, 2026, 7:00 am - 2:00 pm</p><p class="bb_paragraph">ㆍ NAEU (UTC-4): May 18, 2026, 7:00 pm - May 19, 2026, 2:00 am</p><p class="bb_paragraph">ㆍ SA (UTC-3): May 18, 2026,  8:00 pm - May 19, 2026, 3:00 am</p><p class="bb_paragraph"></p><p class="bb_paragraph">Targeted Region</p><p class="bb_paragraph">ㆍASIA / NAEU / SA / STEAM</p><p class="bb_paragraph"></p><p class="bb_paragraph">Update Notices</p><p class="bb_paragraph">ㆍOfficial Website: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.legendofymir.com" target="_blank" rel=" noopener">https://www.legendofymir.com</a></p><p class="bb_paragraph">ㆍEvent Round-up: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.legendofymir.com%2Fnews%2Fnotice%2F737687" target="_blank" rel=" noopener">https://www.legendofymir.com/news/notice/737687</a></p><p class="bb_paragraph">ㆍPatch Note: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.legendofymir.com%2Fnews%2Frelease%2F737723" target="_blank" rel=" noopener">https://www.legendofymir.com/news/release/737723</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">* Please Understand that this patch may take a while to load. Patch sizes are as listed below</p><p class="bb_paragraph">ㆍPC: 11.0GB</p><p class="bb_paragraph">ㆍAOS: 5.4GB</p><p class="bb_paragraph">ㆍiOS: 3.6GB</p><p class="bb_paragraph">ㆍSTEAM: 12.0GB</p><p class="bb_paragraph">* The actual downloaded Patch File's size may differ depending on the Patch environment.</p><p class="bb_paragraph">* Servers will open sequentially.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<item>
<title>5月21日（週四）維護公告</title>
<link>https://xinker.org/zh/5%E6%9C%8821%E6%97%A5%E9%80%B1%E5%9B%9B%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8821%E6%97%A5%E9%80%B1%E5%9B%9B%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 因5月21日（週四）計畫進行維護作業，特此公告。 詳細內容請確認下方說明。  ???? 5月21日（週四）維護說明 ☑️ 維護日程- 5月21日（週四） 05:00 - 08:50 (TST) ☑️ 維護內容- 免費轉換尊爵戰鬥通行 EXP- 調整部分任務與內容平衡性- 擴充背包基本欄位- 優化聊天系統- 其他優化事項並修正錯誤 ☑️ 維護補償- 夏日辛香酒 30RP （14日） x1- 靈藥箱 x3- 沉重的銅幣袋 （10,000 銅幣） x1*  領取期限：5月22日 09:00 (TST) 截止* 補償將透過信箱發放。* 若在信箱中無法確認到補償，請重新登入遊戲。* 若未於期限內領取補償，將難以另行提供幫助。 ???? 參考事項- 維護日程與內容可能會因實際狀況有所變動，若發生變動將會透過本公告另行告知。- 為保護遊戲數據，請在開始維護前完全結束遊戲。- 維護過程中將無法連線及進行遊戲。- 維護期間將進行每日重置，建議您於維護前完成每日內容並領取獎勵。  我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。 謝謝。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/7be1276aa629c0bbbac82d2f6e6160880414a272.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 19 May 2026 17:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月21日（週四）維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">因5月21日（週四）計畫進行維護作業，特此公告。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 5月21日（週四）維護說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 維護日程</b></p><p class="bb_paragraph">- 5月21日（週四） 05:00 - 08:50 (TST)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 維護內容</b></p><p class="bb_paragraph">- 免費轉換尊爵戰鬥通行 EXP</p><p class="bb_paragraph">- 調整部分任務與內容平衡性</p><p class="bb_paragraph">- 擴充背包基本欄位</p><p class="bb_paragraph">- 優化聊天系統</p><p class="bb_paragraph">- 其他優化事項並修正錯誤</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 維護補償</b></p><p class="bb_paragraph">- 夏日辛香酒 30RP （14日） x1</p><p class="bb_paragraph">- 靈藥箱 x3</p><p class="bb_paragraph">- 沉重的銅幣袋 （10,000 銅幣） x1</p><p class="bb_paragraph"><b>*  領取期限</b>：5月22日 09:00 (TST) 截止</p><p class="bb_paragraph">* 補償將透過信箱發放。</p><p class="bb_paragraph">* 若在信箱中無法確認到補償，請重新登入遊戲。</p><p class="bb_paragraph">* 若未於期限內領取補償，將難以另行提供幫助。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????</b> <b>參考事項</b></p><p class="bb_paragraph">- 維護日程與內容可能會因實際狀況有所變動，若發生變動將會透過本公告另行告知。</p><p class="bb_paragraph">- 為保護遊戲數據，請在開始維護前完全結束遊戲。</p><p class="bb_paragraph">- 維護過程中將無法連線及進行遊戲。</p><p class="bb_paragraph">- 維護期間將進行每日重置，建議您於維護前完成每日內容並領取獎勵。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<item>
<title>行動端預下載公告</title>
<link>https://xinker.org/zh/%E8%A1%8C%E5%8B%95%E7%AB%AF%E9%A0%90%E4%B8%8B%E8%BC%89%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E8%A1%8C%E5%8B%95%E7%AB%AF%E9%A0%90%E4%B8%8B%E8%BC%89%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 此次將在行動端正式上市前，開放行動端預下載！ 可透過預下載在行動裝置上預先安裝《權力遊戲：國王大道》，且參與過暱稱搶佔活動的各位領主可以使用搶佔的暱稱創建角色。 詳細內容請確認下方說明，準備好前往維斯特洛的旅程。  ???? 行動端預下載說明 ☑️ 行動端預下載日程- 5月20日（週三）17:00 (TST) 起始* 預下載時間可能會根據 App 市場的發佈時間不同。 ☑️ 行動端預下載平台- Google Play(AOS) 預下載 【立即前往】- App Store(iOS) 預下載【立即前往】 ☑️ 行動裝置最低與建議規格說明種類最低規格建議規格AOS機型Galaxy S20Galaxy S23記憶體8GBOSAndroid 11iOS機型iPhone 11iPhone 15 pro記憶體4GB8GBOSiOS 15* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。* 建議您升級至最新版本的OS。 ☑️ 確認暱稱搶佔資訊方法 - 進入官方頁面 &gt;  點擊【確認我搶佔的暱稱】 ➔ 搜尋暱稱搶佔資訊頁面【立即前往】 ➔ 創建搶佔暱稱指南【立即前往】  感謝各位領主的關注與支持。 謝謝。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/7be1276aa629c0bbbac82d2f6e6160880414a272.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 19 May 2026 17:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>行動端預下載公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">此次將在行動端正式上市前，開放行動端預下載！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">可透過預下載在行動裝置上預先安裝《權力遊戲：國王大道》，</p><p class="bb_paragraph">且參與過暱稱搶佔活動的各位領主可以使用搶佔的暱稱創建角色。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明，準備好前往維斯特洛的旅程。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 行動端預下載說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 行動端預下載日程</b></p><p class="bb_paragraph">- 5月20日（週三）17:00 (TST) 起始</p><p class="bb_paragraph">* 預下載時間可能會根據 App 市場的發佈時間不同。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 行動端預下載平台</b></p><p class="bb_paragraph"><b>- Google Play(AOS)</b> <b>預下載 【<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dcom.netmarble.gotasia" target="_blank" rel=" noopener">立即前往</a>】</b></p><p class="bb_paragraph"><b>- App Store(iOS) 預下載【<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fapps.apple.com%2Ftw%2Fapp%2F%25E6%25AC%258A%25E5%258A%259B%25E9%2581%258A%25E6%2588%25B2-%25E5%259C%258B%25E7%258E%258B%25E5%25A4%25A7%25E9%2581%2593%2Fid6755586050" target="_blank" rel=" noopener">立即前往</a>】</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 行動裝置最低與建議規格說明</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>種類</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>最低規格</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>建議規格</b></p></div></div><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>AOS</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>機型</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Galaxy S20</p></div><div class="bb_table_td"><p class="bb_paragraph">Galaxy S23</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>記憶體</b></p></div><div class="bb_table_td"><p class="bb_paragraph">8GB</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>OS</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Android 11</p></div></div><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>iOS</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>機型</b></p></div><div class="bb_table_td"><p class="bb_paragraph">iPhone 11</p></div><div class="bb_table_td"><p class="bb_paragraph">iPhone 15 pro</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>記憶體</b></p></div><div class="bb_table_td"><p class="bb_paragraph">4GB</p></div><div class="bb_table_td"><p class="bb_paragraph">8GB</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>OS</b></p></div><div class="bb_table_td"><p class="bb_paragraph">iOS 15</p></div></div></div><p class="bb_paragraph">* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。</p><p class="bb_paragraph">* 建議您升級至最新版本的OS。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 確認暱稱搶佔資訊方法</b></p><p class="bb_paragraph"> - 進入官方頁面 >  點擊【確認我搶佔的暱稱】</p><p class="bb_paragraph"> </p><p class="bb_paragraph">➔<b> 搜尋暱稱搶佔資訊頁面【<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgotkingsroad.netmarble.com%2Ftc%2Fpreoccupancy" target="_blank" rel=" noopener">立即前往</a>】</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">➔<b> 創建搶佔暱稱指南【</b><a class="bb_link" href="https://store.steampowered.com/news/app/4214820/view/695387043206791631" target="_blank" rel="">立即前往</a><b>】</b></p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">感謝各位領主的關注與支持。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<item>
<title>(Resolved) 5/19 (Tue) KR Region Connection Issue</title>
<link>https://xinker.org/zh/resolved-519-tue-kr-region-connection-issue</link>
<guid>https://xinker.org/zh/resolved-519-tue-kr-region-connection-issue</guid>
<description><![CDATA[ (Resolved) 5/19 (Tue) KR Region Connection Issue ]]></description>
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<pubDate>Tue, 19 May 2026 16:23:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Resolved, 519, Tue, Region, Connection, Issue</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/c379819cb0fad59439c6cb0c0e1dd946d0dc1be3.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3219%26thread%3D3448056" target="_blank" rel=" noopener">(Resolved) 5/19 (Tue) KR Region Connection Issue</a></p>]]> </content:encoded>
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<item>
<title>Patch 1.0.4.9</title>
<link>https://xinker.org/zh/patch-1049</link>
<guid>https://xinker.org/zh/patch-1049</guid>
<description><![CDATA[ New perks for game editionsStarting today, Escape from Tarkov editions receive new bonuses in addition to what they were previously provided.Your active edition will increase the experience gain in raid:Left Behind Edition - 7% XP bonusPrepare for Escape Edition - 9% XP bonusEdge of Darkness Limited Edition - 12% XP bonusThe Unheard Edition - 20% XP bonus, applied to all group membersGroup bonus does not stack with other bonuses or with itself. For example, if players with Prepare for Escape and The Unheard Edition play together, each will receive 20% more XP. Same goes for a group of multiple The Unheard Edition players.Apart from that, owners of The Unheard Edition now have an additional opportunity for customization - it now allows using clothing regardless of faction.This feature applies to all tactical clothing, including items from BattlePass and Tactical Maps from EFT: Arena.These additions will make upgrades more valuable without affecting gameplay during the raid in any way.New bonuses are also available to players who already own the upgraded editions.The Unheard Edition SaleA special offer is available on the official website: a 25% discount for purchasing and upgrading to The Unheard Edition.Please note that the permanent 50% discount for upgrading from the Edge of Darkness edition to The Unheard Edition cannot be combined with the current discount.This offer is active until May 20, 7:59 AM BST / 2:59 AM EST. ]]></description>
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<pubDate>Tue, 19 May 2026 15:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 1.0.4.9</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">New perks for game editions</div><p class="bb_paragraph">Starting today, Escape from Tarkov editions receive new bonuses in addition to what they were previously provided.</p><p class="bb_paragraph">Your active edition will increase the experience gain in raid:</p><ul class="bb_ul"><li><p class="bb_paragraph">Left Behind Edition - 7% XP bonus</p></li><li><p class="bb_paragraph">Prepare for Escape Edition - 9% XP bonus</p></li><li><p class="bb_paragraph">Edge of Darkness Limited Edition - 12% XP bonus</p></li><li><p class="bb_paragraph">The Unheard Edition - 20% XP bonus, applied to all group members</p></li></ul><p class="bb_paragraph">Group bonus does not stack with other bonuses or with itself. For example, if players with Prepare for Escape and The Unheard Edition play together, each will receive 20% more XP. Same goes for a group of multiple The Unheard Edition players.</p><p class="bb_paragraph">Apart from that, owners of The Unheard Edition now have an additional opportunity for customization - it now allows using clothing regardless of faction.</p><p class="bb_paragraph">This feature applies to all tactical clothing, including items from BattlePass and Tactical Maps from EFT: Arena.</p><p class="bb_paragraph">These additions will make upgrades more valuable without affecting gameplay during the raid in any way.</p><p class="bb_paragraph"><b>New bonuses are also available to players who already own the upgraded editions.</b></p><p class="bb_paragraph"></p><div class="bb_h3">The Unheard Edition Sale</div><p class="bb_paragraph">A special offer is available on the official website: a 25% discount for purchasing and upgrading to The Unheard Edition.</p><p class="bb_paragraph">Please note that the permanent 50% discount for upgrading from the Edge of Darkness edition to The Unheard Edition cannot be combined with the current discount.</p><p class="bb_paragraph">This offer is active until May 20, 7:59 AM BST / 2:59 AM EST.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45781996/a49f3b944455e190bcb5f60f1e8f75a137614ac6.jpg"></p>]]> </content:encoded>
</item>

<item>
<title>更新公告</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 親愛的團長大人：為了優化遊戲體驗，《環形戰爭》計劃於 2026年5月20日 4:00 ~ 11:00 (UTC+8) 對全服進行版本維護更新。維護期間無法登錄遊戲。為確保帳號資料正常，請各位團長在維護前提前結束關卡。帶來不便，我們深表歉意。維護完成後，重新啟動遊戲即可完成更新，屆時會發放維護補償。請各位團長相互轉告。※ 具體開服時間可能根據維護情況提前或延後，如有延遲請關注官方公告。新增內容◆「清淤者」古洛比 全新限定UP！◆「喚月者」芙麗達 限定UP復刻！活動時間：2026年5月20日維護後 – 2026年6月3日 14:59 (UTC+8)◆「語靈者」奧坎 全新限定UP！◆「金玫騎士」索尼婭 限定UP復刻！活動時間：2026年6月3日15:00 – 2026年6月17日 14:59 (UTC+8)※ 限時招募期間，貿易場上新限時【酸軟潤物禮】、【特惠蒼紫禮】◆ 新增【列席戰英】活動參與招募可獲得額外獎勵。活動時間：2026年5月20日維護後 – 2026年6月3日 14:59 (UTC+8)◆ 新一期【藏品換取】活動參與藏品換取可獲得對應列席者專屬藏品箱。獎勵為「清淤者」古洛比專屬藏品箱。活動時間：2026年5月20日維護後 – 2026年6月3日 14:59 (UTC+8)◆【成長洗禮】新增「清淤者」古洛比的「成長洗禮」、「戰技純熟」，幫助快速培養活動時間：2026年5月20日維護後 – 2026年7月20日 14:59 (UTC+8)「語靈者」奧坎的「成長洗禮」、「戰技純熟」，幫助快速培養活動時間：2026年6月3日15:00 – 2026年8月3日 14:59 (UTC+8)◆ 同步開啟【技戰王者】活動，完成競技場挑戰任務即可獲得豐厚獎勵。活動時間：2026年5月23日 5:00 – 2026年5月28日 14:59 (UTC+8)2026年5月28日 15:00 – 2026年6月2日 14:59 (UTC+8)◆ 每日豪禮活動每日累計充值，立享額外豪禮。啟用時間：2026年5月20日 5：00 – 2026年5月27日 14：59 （UTC+8）啟用時間：2026年6月10日 15：00 – 2026年6月17日 14：59 （UTC+8）◆ 主題活動【先知授教日】開啟活動期間參與挑戰可獲得「敬畏之印」，並開啟對應兌換商店; 可對話【鬣狗領主專屬藏品】，【清淤者專屬藏品】等豐厚獎勵。 可根據實力選擇難度，完成更多挑戰任務。啟用持續時間：2026年5月20日維護后 – 2026年6月17日 14：59 （UTC+8）商店兌換結束時間（活動頁關閉）：2026年6月22日 14：59 （UTC+8）◆ 新增7天簽到【領悟授教】保持敬畏累計簽到共可獲得 酸軟飲 ×10啟用時間：2026年5月20日 5：00 – 2026年6月3日 14：59 （UTC+8）◆【海盜博弈】轉盤活動開啟參與可獲得海量資源，並有機會獲得「清淤者」古洛比專屬藏品自選箱，高級競技獎章等珍稀材料啟用時間：2026年5月23日 15：00 – 2026年5月28日 14：59 （UTC+8）◆ 開啟崢嶸戰輝，【列席者“黑面者-伊博里”】，頭像框等專屬獎勵等你拿！賽季時間：2026年6月7日 5：00 – 2026年7月8日 14：59 （UTC+8）優化內容：開啟「伯勞」玟迪的列席光環效果，銘文套裝協擊效果，輕騎士的技能被動協擊“伯勞”玟迪技能加強伯勞光環：玟迪在場時，【步行】近戰友方單位主動攻擊 調整為 近戰友方單位主動攻擊 從第5回合開始，【步行】近戰友方單位攻擊 調整為 近戰友方單位主動攻擊雀鷹箭雨：隨機觸發1~2次連擊，調成為 隨機觸發1~3次連擊“喚月者”芙麗達技能加強：連續射擊：時間為深夜，芙麗達造成的傷害提高20%（新增效果），若自身在【月佑】期間擊敗敵方目標，則立即刷新技能【月之護佑】的冷卻時間降低據點任務的挑戰難度優化戰鬥結算的結算界面和效果調整據點克拉米格邊緣的開放為主線1-4調整據點克拉米格邊緣的據點任務的部分需求活動-領土擴張新增章節1和章節2的任務 （更新前已完成主線1-3的玩家會在更新後獲得補償）主界面增加鱗化石數量的展示調整主營地建築的標題欄的展示清晰度增加幽邃主線的自動戰鬥功能聖環突進 降低任務的完成難度調整新手招募：（更新前已完成新手招募的玩家會在更新後獲得補償）修改為40次招募後關閉增加新手招募8折優惠新增主營地招募酒館建築-限時招募入口優化遊戲中紅點顯示邏輯修復內容：武器技能BUG修復：戰斧優勢、衝襲、游刃技巧、雷盾修復武器強化，使用快捷寶箱後，界面顯示數量沒有刷新的異常修復快捷轉職時，消耗了武器共鳴中的傭兵導致阻斷的異常修復軍備穿戴狀態顯示異常修復電腦端戰鬥中增益狀態懸停顯示異常修復傭兵預覽時，技能狀態顯示不全修復開啟自選箱時，動畫播放的異常修復查看其他玩家的傭兵資訊時，武器強化等級的異常顯示修復派遣任務中，部分中立怪-鹿的血量異常修復部分派遣任務的勝利條件顯示錯誤修復部分派遣任務中，老兵胸章無法消耗的異常修復結算界面，購買糧草後，沒有及時刷新的異常修復任務界面中，選擇軼事任務，點擊前往，無法跳轉的異常修復I-列席傭兵情報券、II-列席傭兵情報券說明與合成後的寶箱內容不一致的異常修復懲罰者主動技能1只能升級到3級的異常修復虔誠戰役II通關墓園沒有計數的異常— 環形戰爭運營團隊 ]]></description>
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<pubDate>Tue, 19 May 2026 12:09:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>親愛的團長大人：</b></p><p class="bb_paragraph">為了優化遊戲體驗，《環形戰爭》計劃於 <b>2026年5月20日 4:00 ~ 11:00 (UTC+8)</b> 對全服進行版本維護更新。</p><p class="bb_paragraph">維護期間無法登錄遊戲。為確保帳號資料正常，請各位團長在維護前提前結束關卡。帶來不便，我們深表歉意。維護完成後，重新啟動遊戲即可完成更新，屆時會發放維護補償。請各位團長相互轉告。</p><p class="bb_paragraph">※ 具體開服時間可能根據維護情況提前或延後，如有延遲請關注官方公告。</p><p class="bb_paragraph"><b>新增內容</b></p><p class="bb_paragraph">◆<b>「清淤者」古洛比</b> 全新限定UP！◆<b>「喚月者」芙麗達</b> 限定UP復刻！</p><p class="bb_paragraph">活動時間：2026年5月20日維護後 – 2026年6月3日 14:59 (UTC+8)</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆「<b>語靈者」奧坎</b> 全新限定UP！◆<b>「金玫騎士」索尼婭</b> 限定UP復刻！</p><p class="bb_paragraph">活動時間：2026年6月3日15:00 – 2026年6月17日 14:59 (UTC+8)</p><p class="bb_paragraph">※ 限時招募期間，貿易場上新限時【酸軟潤物禮】、【特惠蒼紫禮】</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ <b>新增【列席戰英】活動</b></p><p class="bb_paragraph">參與招募可獲得額外獎勵。</p><p class="bb_paragraph">活動時間：2026年5月20日維護後 – 2026年6月3日 14:59 (UTC+8)</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ <b>新一期【藏品換取】活動</b></p><p class="bb_paragraph">參與藏品換取可獲得對應列席者專屬藏品箱。獎勵為「清淤者」古洛比專屬藏品箱。</p><p class="bb_paragraph">活動時間：2026年5月20日維護後 – 2026年6月3日 14:59 (UTC+8)</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆<b>【成長洗禮】新增</b></p><p class="bb_paragraph">「清淤者」古洛比的「成長洗禮」、「戰技純熟」，幫助快速培養</p><p class="bb_paragraph">活動時間：2026年5月20日維護後 – 2026年7月20日 14:59 (UTC+8)</p><p class="bb_paragraph">「語靈者」奧坎的「成長洗禮」、「戰技純熟」，幫助快速培養</p><p class="bb_paragraph">活動時間：2026年6月3日15:00 – 2026年8月3日 14:59 (UTC+8)</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 同步開啟<b>【技戰王者】</b>活動，完成競技場挑戰任務即可獲得豐厚獎勵。</p><p class="bb_paragraph">活動時間：</p><p class="bb_paragraph">2026年5月23日 5:00 – 2026年5月28日 14:59 (UTC+8)</p><p class="bb_paragraph">2026年5月28日 15:00 – 2026年6月2日 14:59 (UTC+8)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 每日豪禮活動</b></p><p class="bb_paragraph">每日累計充值，立享額外豪禮。</p><p class="bb_paragraph">啟用時間：2026年5月20日 5：00 – 2026年5月27日 14：59 （UTC+8）</p><p class="bb_paragraph">啟用時間：2026年6月10日 15：00 – 2026年6月17日 14：59 （UTC+8）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 主題活動【先知授教日】開啟</b></p><p class="bb_paragraph">活動期間參與挑戰可獲得「敬畏之印」，並開啟對應兌換商店; 可對話【鬣狗領主專屬藏品】，【清淤者專屬藏品】等豐厚獎勵。 可根據實力選擇難度，完成更多挑戰任務。</p><p class="bb_paragraph">啟用持續時間：2026年5月20日維護后 – 2026年6月17日 14：59 （UTC+8）</p><p class="bb_paragraph">商店兌換結束時間（活動頁關閉）：2026年6月22日 14：59 （UTC+8）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆ 新增7天簽到【領悟授教】保持敬畏</b></p><p class="bb_paragraph">累計簽到共可獲得 酸軟飲 ×10</p><p class="bb_paragraph">啟用時間：2026年5月20日 5：00 – 2026年6月3日 14：59 （UTC+8）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>◆【海盜博弈】轉盤活動開啟</b></p><p class="bb_paragraph">參與可獲得海量資源，並有機會獲得「清淤者」古洛比專屬藏品自選箱，高級競技獎章等珍稀材料</p><p class="bb_paragraph">啟用時間：2026年5月23日 15：00 – 2026年5月28日 14：59 （UTC+8）</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆ 開啟崢嶸戰輝，<b>【列席者“黑面者-伊博里”】</b>，頭像框等專屬獎勵等你拿！</p><p class="bb_paragraph">賽季時間：2026年6月7日 5：00 – 2026年7月8日 14：59 （UTC+8）</p><p class="bb_paragraph"><b>優化內容：</b></p><p class="bb_paragraph">開啟「伯勞」玟迪的列席光環效果，銘文套裝協擊效果，輕騎士的技能被動協擊</p><p class="bb_paragraph">“伯勞”玟迪技能加強</p><p class="bb_paragraph">伯勞光環：玟迪在場時，【步行】近戰友方單位主動攻擊 調整為 近戰友方單位主動攻擊 從第5回合開始，【步行】近戰友方單位攻擊 調整為 近戰友方單位主動攻擊</p><p class="bb_paragraph">雀鷹箭雨：隨機觸發1~2次連擊，調成為 隨機觸發1~3次連擊</p><p class="bb_paragraph">“喚月者”芙麗達技能加強：</p><p class="bb_paragraph">連續射擊：時間為深夜，芙麗達造成的傷害提高20%（新增效果），若自身在【月佑】期間擊敗敵方目標，則立即刷新技能【月之護佑】的冷卻時間</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>降低據點任務的挑戰難度</b></p><p class="bb_paragraph">優化戰鬥結算的結算界面和效果</p><p class="bb_paragraph">調整據點克拉米格邊緣的開放為主線1-4</p><p class="bb_paragraph">調整據點克拉米格邊緣的據點任務的部分需求</p><p class="bb_paragraph">活動-領土擴張新增章節1和章節2的任務 （更新前已完成主線1-3的玩家會在更新後獲得補償）</p><p class="bb_paragraph">主界面增加鱗化石數量的展示</p><p class="bb_paragraph">調整主營地建築的標題欄的展示清晰度</p><p class="bb_paragraph">增加幽邃主線的自動戰鬥功能</p><p class="bb_paragraph">聖環突進 降低任務的完成難度</p><p class="bb_paragraph">調整新手招募：（更新前已完成新手招募的玩家會在更新後獲得補償）</p><p class="bb_paragraph">修改為40次招募後關閉</p><p class="bb_paragraph">增加新手招募8折優惠</p><p class="bb_paragraph">新增主營地招募酒館建築-限時招募入口</p><p class="bb_paragraph">優化遊戲中紅點顯示邏輯</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>修復內容：</b></p><p class="bb_paragraph">武器技能BUG修復：</p><p class="bb_paragraph">戰斧優勢、衝襲、游刃技巧、雷盾</p><p class="bb_paragraph">修復武器強化，使用快捷寶箱後，界面顯示數量沒有刷新的異常</p><p class="bb_paragraph">修復快捷轉職時，消耗了武器共鳴中的傭兵導致阻斷的異常</p><p class="bb_paragraph">修復軍備穿戴狀態顯示異常</p><p class="bb_paragraph">修復電腦端戰鬥中增益狀態懸停顯示異常</p><p class="bb_paragraph">修復傭兵預覽時，技能狀態顯示不全</p><p class="bb_paragraph">修復開啟自選箱時，動畫播放的異常</p><p class="bb_paragraph">修復查看其他玩家的傭兵資訊時，武器強化等級的異常顯示</p><p class="bb_paragraph">修復派遣任務中，部分中立怪-鹿的血量異常</p><p class="bb_paragraph">修復部分派遣任務的勝利條件顯示錯誤</p><p class="bb_paragraph">修復部分派遣任務中，老兵胸章無法消耗的異常</p><p class="bb_paragraph">修復結算界面，購買糧草後，沒有及時刷新的異常</p><p class="bb_paragraph">修復任務界面中，選擇軼事任務，點擊前往，無法跳轉的異常</p><p class="bb_paragraph">修復I-列席傭兵情報券、II-列席傭兵情報券說明與合成後的寶箱內容不一致的異常</p><p class="bb_paragraph">修復懲罰者主動技能1只能升級到3級的異常</p><p class="bb_paragraph">修復虔誠戰役II通關墓園沒有計數的異常</p><p class="bb_paragraph"></p><p class="bb_paragraph">— 環形戰爭運營團隊</p>]]> </content:encoded>
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<title>現已在 Steam 上提供預載功能！</title>
<link>https://xinker.org/zh/%E7%8F%BE%E5%B7%B2%E5%9C%A8-steam-%E4%B8%8A%E6%8F%90%E4%BE%9B%E9%A0%90%E8%BC%89%E5%8A%9F%E8%83%BD</link>
<guid>https://xinker.org/zh/%E7%8F%BE%E5%B7%B2%E5%9C%A8-steam-%E4%B8%8A%E6%8F%90%E4%BE%9B%E9%A0%90%E8%BC%89%E5%8A%9F%E8%83%BD</guid>
<description><![CDATA[ 來自高譚市的好消息：《樂高蝙蝠俠：黑暗騎士的傳承》現已可在 Steam 上預先下載！https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/ ]]></description>
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<pubDate>Tue, 19 May 2026 06:31:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>現已在, Steam, 上提供預載功能！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">來自高譚市的好消息：《樂高蝙蝠俠：黑暗騎士的傳承》現已可在 Steam 上預先下載！</div><br><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/" target="_blank" rel="">https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/</a></p><br>]]> </content:encoded>
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<title>《機甲戰魔 神話之裔》限時下殺，史低2折特賣中！</title>
<link>https://xinker.org/zh/%E6%A9%9F%E7%94%B2%E6%88%B0%E9%AD%94-%E7%A5%9E%E8%A9%B1%E4%B9%8B%E8%A3%94%E9%99%90%E6%99%82%E4%B8%8B%E6%AE%BA%E5%8F%B2%E4%BD%8E2%E6%8A%98%E7%89%B9%E8%B3%A3%E4%B8%AD</link>
<guid>https://xinker.org/zh/%E6%A9%9F%E7%94%B2%E6%88%B0%E9%AD%94-%E7%A5%9E%E8%A9%B1%E4%B9%8B%E8%A3%94%E9%99%90%E6%99%82%E4%B8%8B%E6%AE%BA%E5%8F%B2%E4%BD%8E2%E6%8A%98%E7%89%B9%E8%B3%A3%E4%B8%AD</guid>
<description><![CDATA[ 《機甲戰魔 神話之裔》限時特賣開跑！即日起至 6 月 2 日上止，遊戲各版本與 DLC 均祭出史上最大折扣！遊戲本篇、數位豪華版與數位豪華典藏版全面 2 折優惠，在活動期間購買，即可用史低價格體驗完整內容。此外，追加下載內容同步推出 5 折優惠，已經擁有遊戲本篇的玩家，也能趁此機會入手更多髮型、裝備與自訂內容。而收錄多項追加內容 的「追加內容超值包」更祭出 4 折優惠，一次收藏更加超值！喜歡機甲動作與高速戰鬥的玩家，千萬別錯過這次機會！趁著限時特賣期間，駕駛你的兵裝機甲，投身槍聲與怒吼交織的戰場吧！【特賣時間】2026 年 5 月 19 日（週二）～ 2026 年 6 月 2 日（週二）AM00:59立即購買▼https://store.steampowered.com/app/1342490/ ]]></description>
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<pubDate>Tue, 19 May 2026 06:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《機甲戰魔, 神話之裔》限時下殺，史低2折特賣中！</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">《機甲戰魔 神話之裔》限時特賣開跑！<br>即日起至 6 月 2 日上止，遊戲各版本與 DLC 均祭出史上最大折扣！<br><br>遊戲本篇、數位豪華版與數位豪華典藏版全面 2 折優惠，<br>在活動期間購買，即可用史低價格體驗完整內容。<br><br>此外，追加下載內容同步推出 5 折優惠，<br>已經擁有遊戲本篇的玩家，也能趁此機會入手更多髮型、裝備與自訂內容。<br><br>而收錄多項追加內容 的「追加內容超值包」更祭出 4 折優惠，<br>一次收藏更加超值！<br><br>喜歡機甲動作與高速戰鬥的玩家，千萬別錯過這次機會！<br>趁著限時特賣期間，駕駛你的兵裝機甲，投身槍聲與怒吼交織的戰場吧！<br><br>【特賣時間】<br>2026 年 5 月 19 日（週二）～ 2026 年 6 月 2 日（週二）AM00:59<br><br>立即購買▼<br><a class="bb_link" href="https://store.steampowered.com/app/1342490/" target="_blank" rel="">https://store.steampowered.com/app/1342490/</a></p>]]> </content:encoded>
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<item>
<title>New Story Event—The Promised Hour: Silks &amp;amp; Three Riddles</title>
<link>https://xinker.org/zh/new-story-eventthe-promised-hour-silks-three-riddles</link>
<guid>https://xinker.org/zh/new-story-eventthe-promised-hour-silks-three-riddles</guid>
<description><![CDATA[ Watch a brand-new story and collect event points to earn an exclusive Support Card, Rainbow Crystal Shards, and more in the story event The Promised Hour: Silks &amp; Three Riddles! And don&#039;t miss the Spotlight Scouts for 3-star trainees Curren Chan and Fine Motion, now sporting sweet new racewear, as well as new SSR Support Cards featuring Haru Urara and Ikuno Dictus!https://store.steampowered.com/app/3224770/Umamusume_Pretty_Derby/ ]]></description>
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<pubDate>Tue, 19 May 2026 06:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Story, Event—The, Promised, Hour:, Silks, Three, Riddles</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45600230/d13ca7474094ef069d2b8b11e67757f4260f22f0.png"></p><p class="bb_paragraph">Watch a brand-new story and collect event points to earn an exclusive Support Card, Rainbow Crystal Shards, and more in the story event The Promised Hour: Silks & Three Riddles! And don't miss the Spotlight Scouts for 3-star trainees Curren Chan and Fine Motion, now sporting sweet new racewear, as well as new SSR Support Cards featuring Haru Urara and Ikuno Dictus!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3224770/Umamusume_Pretty_Derby/" target="_blank" rel="">https://store.steampowered.com/app/3224770/Umamusume_Pretty_Derby/</a></p>]]> </content:encoded>
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<item>
<title>Season of Critters: Webpage Updated</title>
<link>https://xinker.org/zh/season-of-critters-webpage-updated</link>
<guid>https://xinker.org/zh/season-of-critters-webpage-updated</guid>
<description><![CDATA[ Our webpage has been updated with new content from the Season of Critters!Visit https://www.bitheroesquest.com/ for the following:See this Season’s new legendary pets and accessoriesCheck out the upcoming events reward schedulePreview the gallery of new cosmetic itemsSign-up for email notifications to receive the biggest Bit Heroes news right to your inbox ]]></description>
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<pubDate>Tue, 19 May 2026 05:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Season, Critters:, Webpage, Updated</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Our webpage has been updated with new content from the Season of Critters!<br>Visit <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bitheroesquest.com%2F" target="_blank" rel=" noopener">https://www.bitheroesquest.com/</a> for the following:</p><ul class="bb_ul"><li><p class="bb_paragraph">See this Season’s <b>new legendary</b> pets and accessories</p></li><li><p class="bb_paragraph">Check out the upcoming events reward schedule</p></li><li><p class="bb_paragraph">Preview the gallery of new cosmetic items</p></li><li><p class="bb_paragraph">Sign-up for email notifications to receive the biggest Bit Heroes news right to your inbox</p></li></ul>]]> </content:encoded>
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<item>
<title>Week 6 &#45; Mod Showcase</title>
<link>https://xinker.org/zh/week-6-mod-showcase</link>
<guid>https://xinker.org/zh/week-6-mod-showcase</guid>
<description><![CDATA[ Welcome to Week 6 of the Darkest Dungeon Mod Showcase! This week’s showcase features new enemy barks for Darkest Dungeon II, and a hero class for Darkest Dungeon.  If you’re a mod maker, and would like to see your work featured, or if you know of an underrated mod you think we should showcase, please fill in this Google Form:https://forms.gle/rTpUoFNPv9xmDDax7You can submit up to 3 mods for each game. If you are unable to access Google, then please email your suggestions to us athttps://feedback@redhookgames.com with the subject line: Mod Showcase Submission\\**DARKEST DUNGEON II****__Enemy Barks Mod__** - WUMPASAURUSThis mod aims to give the enemies a voice, and occasionally give everyone else the ability to speak for the ones that can&#039;t speak (mainly Creatures).As of now, enemies have a 15% chance to bark on attacks they use consistently, and special attacks have a 20% chance to use a crit-like bark, with actual crits having a 60% chance. They also have a 40% chance to bark when fights start and when hitting death&#039;s door. Minibosses and likely lair bosses will get opener barks (I would like everyone to have openers but I don&#039;t know how to program it.)https://steamcommunity.com/sharedfiles/filedetails/?id=3298150004Thank you to our modding community, for all your hard work and talent and thank you to our fans for your dedication and continued support! Curious to see what we featured for our Darkest Dungeon mod showcase? You can check it out here: https://store.steampowered.com/news/app/262060/view/685254046893736274 ]]></description>
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<pubDate>Tue, 19 May 2026 05:19:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Week, Mod, Showcase</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Welcome to Week 6 of the Darkest Dungeon Mod Showcase! This week’s showcase features new enemy barks for Darkest Dungeon II, and a hero class for Darkest Dungeon.  </p><p class="bb_paragraph"></p><p class="bb_paragraph">If you’re a mod maker, and would like to see your work featured, or if you know of an underrated mod you think we should showcase, please fill in this Google Form:<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforms.gle%2FrTpUoFNPv9xmDDax7" target="_blank" rel=" noopener">https://forms.gle/rTpUoFNPv9xmDDax7</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">You can submit up to 3 mods for each game. If you are unable to access Google, then please email your suggestions to us at<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffeedback%40redhookgames.com" target="_blank" rel=" noopener">https://feedback@redhookgames.com</a> with the subject line: Mod Showcase Submission\\</p><p class="bb_paragraph"></p><p class="bb_paragraph">**DARKEST DUNGEON II**</p><p class="bb_paragraph"><u>**__Enemy Barks Mod__**</u> - WUMPASAURUS</p><p class="bb_paragraph">This mod aims to give the enemies a voice, and occasionally give everyone else the ability to speak for the ones that can't speak (mainly Creatures).</p><p class="bb_paragraph">As of now, enemies have a 15% chance to bark on attacks they use consistently, and special attacks have a 20% chance to use a crit-like bark, with actual crits having a 60% chance. They also have a 40% chance to bark when fights start and when hitting death's door. Minibosses and likely lair bosses will get opener barks (I would like everyone to have openers but I don't know how to program it.)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42562846/da851f5baa82e8841c34435c18e20b91300e6475.jpg"><img src="https://clan.akamai.steamstatic.com/images/42562846/07339931624b65b9479c0c1dd4885afbffa96fb3.jpg"><img src="https://clan.akamai.steamstatic.com/images/42562846/ca4bd38a507410bec7045fc56614fdbb2b4a33b3.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3298150004" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3298150004</a></p><p class="bb_paragraph">Thank you to our modding community, for all your hard work and talent and thank you to our fans for your dedication and continued support! </p><p class="bb_paragraph">Curious to see what we featured for our Darkest Dungeon mod showcase? You can check it out here: <a class="bb_link" href="https://store.steampowered.com/news/app/262060/view/685254046893736274" target="_blank" rel="">https://store.steampowered.com/news/app/262060/view/685254046893736274</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>New Unique Items &#45; the Auspex and Facebreaker</title>
<link>https://xinker.org/zh/new-unique-items-the-auspex-and-facebreaker</link>
<guid>https://xinker.org/zh/new-unique-items-the-auspex-and-facebreaker</guid>
<description><![CDATA[ In Path of Exile 2: Return of the Ancients, we are introducing two new Unique Items: the Auspex and a beloved Path of Exile classic, Facebreaker. Unleash a relentless barrage of punches to crush your enemies… and shatter their minds.Check them out in the video below: ]]></description>
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<pubDate>Tue, 19 May 2026 05:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Unique, Items, the, Auspex, and, Facebreaker</media:keywords>
<content:encoded><![CDATA[In Path of Exile 2: Return of the Ancients, we are introducing two new Unique Items: the Auspex and a beloved Path of Exile classic, Facebreaker. Unleash a relentless barrage of punches to crush your enemies… and shatter their minds.<br><br>Check them out in the video below:<br><div data-youtube="e2QZNDtJhoM" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>DWARF EATS MOUNTAIN IS OUT NOW !!!</title>
<link>https://xinker.org/zh/dwarf-eats-mountain-is-out-now</link>
<guid>https://xinker.org/zh/dwarf-eats-mountain-is-out-now</guid>
<description><![CDATA[ By the beard!I&#039;m so happy to be finally letting the dwarves out of their holes!Thank you everyone who played the demo, shared feedback, made videos and wishlisted the game! Your support genuinely helped make this release happen.If you enjoy the game, leaving a review helps tremendously and really supports the launch. If you run into issues or have feedback, feel free to post on the forums or Discord.I hope you all enjoy it, and I wish you all happy mountain feasting! ]]></description>
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<pubDate>Tue, 19 May 2026 02:29:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>DWARF, EATS, MOUNTAIN, OUT, NOW</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">By the beard!</p><p class="bb_paragraph"></p><p class="bb_paragraph">I'm so happy to be finally letting the dwarves out of their holes!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you everyone who played the demo, shared feedback, made videos and wishlisted the game! Your support genuinely helped make this release happen.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you enjoy the game, leaving a review helps tremendously and really supports the launch. If you run into issues or have feedback, feel free to post on the forums or Discord.</p><p class="bb_paragraph"></p><p class="bb_paragraph">I hope you all enjoy it, and I wish you all happy mountain feasting!</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Test: Ranked Premades Limited to 1 Tier</title>
<link>https://xinker.org/zh/test-ranked-premades-limited-to-1-tier</link>
<guid>https://xinker.org/zh/test-ranked-premades-limited-to-1-tier</guid>
<description><![CDATA[ ????TESTING:Starting tomorrow, May 19th, at 10am PT, we will be conducting the following test in Ranked:Players can only join premade squads containing squadmates with a differential of ONE Ranked tier (down from two).We are looking to create tighter lobbies; our expectation is that, by limiting players from creating squads with wide skill bands, you will more consistently match against similar-skilled opponents, creating a more fair, competitive experience. The test will run until the end of the split (June 23rd). ]]></description>
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<pubDate>Tue, 19 May 2026 01:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Test:, Ranked, Premades, Limited, Tier</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>????TESTING:</b></p><p class="bb_paragraph">Starting tomorrow, May 19th, at 10am PT, we will be conducting the following test in Ranked:</p><p class="bb_paragraph"></p><p class="bb_paragraph">Players can only join premade squads containing squadmates with a differential of ONE Ranked tier (down from two).</p><p class="bb_paragraph"></p><p class="bb_paragraph">We are looking to create tighter lobbies; our expectation is that, by limiting players from creating squads with wide skill bands, you will more consistently match against similar-skilled opponents, creating a more fair, competitive experience. </p><p class="bb_paragraph"></p><p class="bb_paragraph">The test will run until the end of the split (June 23rd).</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>2026 Steam 海洋節</title>
<link>https://xinker.org/zh/2026-steam-%E6%B5%B7%E6%B4%8B%E7%AF%80</link>
<guid>https://xinker.org/zh/2026-steam-%E6%B5%B7%E6%B4%8B%E7%AF%80</guid>
<description><![CDATA[ 2026 Steam 海洋節 ]]></description>
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<pubDate>Tue, 19 May 2026 01:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026, Steam, 海洋節</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">2026 Steam 海洋節</p>]]> </content:encoded>
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<title>《超級肉肉男孩》系列特賣回歸啦！????</title>
<link>https://xinker.org/zh/%E8%B6%85%E7%B4%9A%E8%82%89%E8%82%89%E7%94%B7%E5%AD%A9%E7%B3%BB%E5%88%97%E7%89%B9%E8%B3%A3%E5%9B%9E%E6%AD%B8%E5%95%A6</link>
<guid>https://xinker.org/zh/%E8%B6%85%E7%B4%9A%E8%82%89%E8%82%89%E7%94%B7%E5%AD%A9%E7%B3%BB%E5%88%97%E7%89%B9%E8%B3%A3%E5%9B%9E%E6%AD%B8%E5%95%A6</guid>
<description><![CDATA[ 肉肉朋友們，大家好！歡迎（再次）光臨《超級肉肉男孩》系列特賣！為了慶祝遊戲史上大家最愛的那塊「肉肉」近期以全新的 3D 姿態華麗回歸，我們為「肉肉男孩」宇宙的所有遊戲都準備了超值折扣！那麼，廢話不多說，讓我們直接開啟這場狂歡……《超級肉肉男孩 3D》、《Super Meat Boy》、《Super Meat Boy Forever》以及《Dr. Fetus&#039; Mean Meat Machine》均享折扣為你帶來最純正、最老派的《超級肉肉男孩》遊戲氛圍以及我們對您訪問《超級肉肉男孩》系列特賣頁面的無盡感激 ????就是這些啦——希望我們心愛的肉肉男孩和他一生的宿敵胎兒博士能給您帶來一段爽快的遊戲時光！ 下次見！Team Meat, Sluggerfly &amp; Headup ]]></description>
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<pubDate>Tue, 19 May 2026 01:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《超級肉肉男孩》系列特賣回歸啦！????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/32941522/a7fe00aa9b6f399440d7cdf2e4ba401e72fba710.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">肉肉朋友們，大家好！</p><p class="bb_paragraph">歡迎（再次）光臨《超級肉肉男孩》系列特賣！為了慶祝遊戲史上大家最愛的那塊「肉肉」近期以全新的 3D 姿態華麗回歸，我們為「肉肉男孩」宇宙的所有遊戲都準備了超值折扣！</p><p class="bb_paragraph">那麼，廢話不多說，讓我們直接開啟這場狂歡……</p><ul class="bb_ul"><li><p class="bb_paragraph">《超級肉肉男孩 3D》、《Super Meat Boy》、《Super Meat Boy Forever》以及《Dr. Fetus' Mean Meat Machine》均享折扣</p></li><li><p class="bb_paragraph">為你帶來最純正、最老派的《超級肉肉男孩》遊戲氛圍</p></li><li><p class="bb_paragraph">以及我們對您訪問《超級肉肉男孩》系列特賣頁面的無盡感激 ????</p></li></ul><p class="bb_paragraph">就是這些啦——希望我們心愛的肉肉男孩和他一生的宿敵胎兒博士能給您帶來一段爽快的遊戲時光！ </p><p class="bb_paragraph">下次見！<br>Team Meat, Sluggerfly & Headup</p>]]> </content:encoded>
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<title>Chase FIFA World Cup 2026™ Glory: International Management arrives in FM26</title>
<link>https://xinker.org/zh/chase-fifa-world-cup-2026-glory-international-management-arrives-in-fm26</link>
<guid>https://xinker.org/zh/chase-fifa-world-cup-2026-glory-international-management-arrives-in-fm26</guid>
<description><![CDATA[ International management arrives in FM26 ahead of FIFA World Cup 2026™ in the USA, Canada and Mexico this summer. New tools and game upgrades prime you for glory on football’s biggest stage, elevated by our first-ever licensing agreement with FIFA. Let’s dive into what you can expect from May 26th.Dive right into the action​​The first thing you’ll see when loading up FM26 following this update is a new quick start option allowing you to dive straight into FIFA World Cup 2026™ action*.You can kick off your campaign on May 11th in-game, giving you two final friendlies to run the rule over your players and complete your squad selection ahead of the summer’s action. In a subsequent game update in June, there’ll also be an early June start date available. So, you’ll step right into the into the dugout before the first game of FIFA World Cup 2026™. The final 26-man squad all set, ready for your opening match day and the next step on their path to glory.You can still manage national teams and clubs simultaneously in FM26, including with the FIFA World Cup 2026™ specific start dates. If you opt to begin in May or June, your club’s season will simulate in the background ahead up to the point of your start date. You&#039;ll also be able to load your existing FM23 and FM24 saves and continue your national team saves. If you have started a club save in FM26, international management will be seamlessly integrated into your save file. You&#039;ll be able to start a new save game or have international management brought into your existing save game, it&#039;s entirely up to you.Squad Building and Squad SelectionBefore you get to those all-important Match Days, you’ve got to answer one of international football’s age-old questions: who makes your final squad? Inspired by insights from managers in the professional game, we’ve reworked the squad registration flow to make it more intuitive. You’ll discover a new Provisional Squad selection system, allowing you to call-up a wider selection of players before whittling it down to your final squad for your next friendlies, continental qualifiers or title tilt. The Squad Planner is now better embedded in the squad selection process, with new functionality allowing you to pick your Provisional Squad directly from your Squad Planner. These changes to squad registration are connected to wider adaptations of the National Pool and the National Shortlist, all designed to better equip you for international success.  The National Pool is now one of the six headers used in the top navigation bar. Within that you’ll discover a refreshed National Shortlist that now functions similar how your shortlists work at club level. The National Shortlist includes new displays, such as the Player Discovery view that provides a clear indication of each player’s recent club form. Alongside that, there’s a column clearly outlining their international expectations, ranging from none through to those expecting to be the first names on your team sheet. Giving you more visibility of these expectations works in conjunction with a range of new interactions you can have with your players.There are now more ways to let a player know whether they are likely to be picked or not, inform them they’re moving from the youth to senior teams or encourage them to reconsider retirement. That’s not all. To help you look for dual nationals that could yet declare for you or exciting young players for your nation’s future, we’ve also added Scouting Focuses.Similar to Recruitment Focuses at clubs, you can adjust these searches across several variables, and your national team scouts will look at identifying players outside of your existing national shortlist to bolster your options.These changes to squad registration and player identification improve the way information is presented to you, allowing you to make smarter decisions who’ll be leading you to glory. Be mindful that more tools for selecting and speaking to your players comes with greater media scrutiny, as we’ve added a range of new press conference questions to probe more into who is and isn’t in your squads. New ToolsIt’s not just in Squad Selection and Squad Building that we’ve given you new tools as a national team boss in FM26. Before every match, you’ll be prompted to select Match Preparation training focuses for your team. Here, you can set specific In Possession, Out of Possession and Set Pieces priorities for each match to try and get the edge on the opposition.We’ve also made several under-the-hood changes to player condition to ensure that players recover better during international tournaments, so they’re able to play more consecutive matches.To fine tune your preparations, you’re now able to recruit Set Piece Coaches for your national teams. To give you the full picture, the Data Hub also now provides you with team-level data for national teams.Football’s grandest stageOfficial FIFA World Cup 2026™ licensed assets elevate your experience throughout the competition in-gam ]]></description>
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<pubDate>Tue, 19 May 2026 00:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Chase, FIFA, World, Cup, 2026™, Glory:, International, Management, arrives, FM26</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45767130/5694169b09f424894ef33fb7eb6814caf01a4cd7.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">International management arrives in FM26 ahead of FIFA World Cup 2026™ in the USA, Canada and Mexico this summer. </p><p class="bb_paragraph">New tools and game upgrades prime you for glory on football’s biggest stage, elevated by our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.footballmanager.com%2Fnews%2Ffootball-manager-and-fifa-sign-multi-year-partnership" target="_blank" rel=" noopener">first-ever licensing agreement with FIFA</a>. </p><p class="bb_paragraph">Let’s dive into what you can expect from May 26th.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Dive right into the action</b>​​</p><p class="bb_paragraph">The first thing you’ll see when loading up FM26 following this update is a new quick start option allowing you to dive straight into FIFA World Cup 2026™ action*.</p><p class="bb_paragraph">You can kick off your campaign on May 11th in-game, giving you two final friendlies to run the rule over your players and complete your squad selection ahead of the summer’s action. </p><p class="bb_paragraph">In a subsequent game update in June, there’ll also be an early June start date available. So, you’ll step right into the into the dugout before the first game of FIFA World Cup 2026™. The final 26-man squad all set, ready for your opening match day and the next step on their path to glory.</p><p class="bb_paragraph">You can still manage national teams and clubs simultaneously in FM26, including with the FIFA World Cup 2026™ specific start dates. If you opt to begin in May or June, your club’s season will simulate in the background ahead up to the point of your start date. </p><p class="bb_paragraph">You'll also be able to load your existing FM23 and FM24 saves and continue your national team saves. If you have started a club save in FM26, international management will be seamlessly integrated into your save file. You'll be able to start a new save game or have international management brought into your existing save game, it's entirely up to you.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45767130/dbb2a957e2c818b830880aef32cb683f7b9598ea.png"></p><p class="bb_paragraph"><b>Squad Building and Squad Selection</b></p><p class="bb_paragraph">Before you get to those all-important Match Days, you’ve got to answer one of international football’s age-old questions: who makes your final squad? </p><p class="bb_paragraph">Inspired by insights from managers in the professional game, we’ve reworked the squad registration flow to make it more intuitive. </p><p class="bb_paragraph">You’ll discover a new Provisional Squad selection system, allowing you to call-up a wider selection of players before whittling it down to your final squad for your next friendlies, continental qualifiers or title tilt. </p><p class="bb_paragraph">The Squad Planner is now better embedded in the squad selection process, with new functionality allowing you to pick your Provisional Squad directly from your Squad Planner. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45767130/1015731c5c6a7c4323df3f73b930f7a4ef8fcf7a.png"></p><p class="bb_paragraph">These changes to squad registration are connected to wider adaptations of the National Pool and the National Shortlist, all designed to better equip you for international success.  </p><p class="bb_paragraph">The National Pool is now one of the six headers used in the top navigation bar. Within that you’ll discover a refreshed National Shortlist that now functions similar how your shortlists work at club level. </p><p class="bb_paragraph">The National Shortlist includes new displays, such as the Player Discovery view that provides a clear indication of each player’s recent club form. Alongside that, there’s a column clearly outlining their international expectations, ranging from none through to those expecting to be the first names on your team sheet. </p><p class="bb_paragraph">Giving you more visibility of these expectations works in conjunction with a range of new interactions you can have with your players.</p><p class="bb_paragraph">There are now more ways to let a player know whether they are likely to be picked or not, inform them they’re moving from the youth to senior teams or encourage them to reconsider retirement. </p><p class="bb_paragraph">That’s not all. To help you look for dual nationals that could yet declare for you or exciting young players for your nation’s future, we’ve also added Scouting Focuses.</p><p class="bb_paragraph">Similar to Recruitment Focuses at clubs, you can adjust these searches across several variables, and your national team scouts will look at identifying players outside of your existing national shortlist to bolster your options.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45767130/63c127b2f5c49aa3221b5189988677d5854d8cba.png"></p><p class="bb_paragraph">These changes to squad registration and player identification improve the way information is presented to you, allowing you to make smarter decisions who’ll be leading you to glory. </p><p class="bb_paragraph">Be mindful that more tools for selecting and speaking to your players comes with greater media scrutiny, as we’ve added a range of new press conference questions to probe more into who is and isn’t in your squads. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>New Tools</b></p><p class="bb_paragraph">It’s not just in Squad Selection and Squad Building that we’ve given you new tools as a national team boss in FM26. </p><p class="bb_paragraph">Before every match, you’ll be prompted to select Match Preparation training focuses for your team. Here, you can set specific In Possession, Out of Possession and Set Pieces priorities for each match to try and get the edge on the opposition.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45767130/fc2733fbb0cd429b5b7ebe90a39d3e5e9465fe7b.png"></p><p class="bb_paragraph">We’ve also made several under-the-hood changes to player condition to ensure that players recover better during international tournaments, so they’re able to play more consecutive matches.</p><p class="bb_paragraph">To fine tune your preparations, you’re now able to recruit Set Piece Coaches for your national teams. To give you the full picture, the Data Hub also now provides you with team-level data for national teams.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Football’s grandest stage</b></p><p class="bb_paragraph">Official FIFA World Cup 2026™ licensed assets elevate your experience throughout the competition in-game. </p><p class="bb_paragraph">To give you that tournament feel, there’s a bespoke branded header in the Portal and a themed background as you navigate your pre-match preparations. </p><p class="bb_paragraph">Match Days are where the licence really comes to life. You’ll discover new cutscenes, broadcast graphics, teamsheets, kits** and the official Adidas Trionda match ball. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45767130/532b8f582c933a04d149014893e2dc44979379af.png"></p><p class="bb_paragraph">And to crown the moment you claim world glory, you’ll see your captain lift the FIFA World Cup 2026™ Trophy in a new, authentic trophy lift sequence.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45767130/7cb8724bcc2b4249f516dfb5fd4a9341dd11a961.png"></p><p class="bb_paragraph">There’s plenty more for you to discover too when International Management returns to FM26 from May 26th, including the ability to manage women’s national teams for the first time in FM history. It’s nearly time to step into the international dugout. </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><i>*At the initial launch of this feature, 47 of the 48 qualified nations for FIFA World Cup 2026™ will be playable. We will provide further updates should that status change in future updates.</i></p><p class="bb_paragraph"><i>**While we previously indicated that official kits would be included as part of the international management feature, licensing approvals are still ongoing. As a result, not all FIFA World Cup 2026™ team kits will be available upon launch of the feature and some may be added at a later date.</i></p><p class="bb_paragraph"> ​</p>]]> </content:encoded>
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<title>最後一次取得三天優先權的機會</title>
<link>https://xinker.org/zh/%E6%9C%80%E5%BE%8C%E4%B8%80%E6%AC%A1%E5%8F%96%E5%BE%97%E4%B8%89%E5%A4%A9%E5%84%AA%E5%85%88%E6%AC%8A%E7%9A%84%E6%A9%9F%E6%9C%83</link>
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<description><![CDATA[ 蝙蝠信號已經點亮了！時間緊迫，我們即將獲得 LEGO® 蝙蝠俠™：黑暗騎士的傳承豪華版的進階體驗。[/h2]現在就預購，提前穿上戰衣，成為第一批響應召喚的觀眾之一。https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/ ]]></description>
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<pubDate>Tue, 19 May 2026 00:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>最後一次取得三天優先權的機會</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">蝙蝠信號已經點亮了！時間緊迫，我們即將獲得 <b>LEGO® 蝙蝠俠™：黑暗騎士的傳承豪華版的進階體驗。[/h2]</b><p class="bb_paragraph"></p><div class="bb_h2">現在就預購，提前穿上戰衣，成為第一批響應召喚的觀眾之一。</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/34133273/8fc8f9ffe62c964b8ec2db1bd6456cf2c1687b6c.png"></p><p class="bb_paragraph"></p><div data-youtube='"WihUVPVeZSw' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/" target="_blank" rel="">https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/</a></p></div>]]> </content:encoded>
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<title>Sights of 007 First Light &#45; Nr: 6 Slovakia &amp;amp; Aleph</title>
<link>https://xinker.org/zh/sights-of-007-first-light-nr-6-slovakia-aleph</link>
<guid>https://xinker.org/zh/sights-of-007-first-light-nr-6-slovakia-aleph</guid>
<description><![CDATA[ SLOVAKIAALEPH From the elegance of a chess tournament in the Slovakian mountains to the dangers that lurk in Bawma&#039;s Kingdom of Aleph, Bond will need to be ready for any environment to get the mission done.Pre-order now and get a free Deluxe Edition upgrade.https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
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<pubDate>Mon, 18 May 2026 23:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sights, 007, First, Light, Nr:, Slovakia, Aleph</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>SLOVAKIA</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/fe6bfa104d58fb2eed0386c7b2d977e009304d4a.jpg"></p><div class="bb_h3"><b>ALEPH </b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/cca985032444094458f5b40ca56ba5b37d808efe.jpg"></p><p class="bb_paragraph">From the elegance of a chess tournament in the Slovakian mountains to the dangers that lurk in Bawma's Kingdom of Aleph, Bond will need to be ready for any environment to get the mission done.</p><p class="bb_paragraph">Pre-order now and get a free <b>Deluxe Edition</b> upgrade.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p>]]> </content:encoded>
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<title>Steam 上的百萬願望清單！</title>
<link>https://xinker.org/zh/steam-%E4%B8%8A%E7%9A%84%E7%99%BE%E8%90%AC%E9%A1%98%E6%9C%9B%E6%B8%85%E5%96%AE</link>
<guid>https://xinker.org/zh/steam-%E4%B8%8A%E7%9A%84%E7%99%BE%E8%90%AC%E9%A1%98%E6%9C%9B%E6%B8%85%E5%96%AE</guid>
<description><![CDATA[ 前往蝙蝠洞——這值得來個勝利圈！《樂高®蝙蝠俠™：黑暗騎士的傳承》剛剛在 Steam 上摧毀了 1,000,000 個願望清單。感謝大家的愛，哥譚市的市民們——現在就預購，並於2026年5月22日開始打造傳奇（或於5月19日提前購買豪華版）！ ]]></description>
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<pubDate>Mon, 18 May 2026 22:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, 上的百萬願望清單！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">前往蝙蝠洞——這值得來個勝利圈！《樂高®蝙蝠俠™：黑暗騎士的傳承》剛剛在 Steam 上摧毀了 <b>1,000,000 個願望清單</b>。<br><br>感謝大家的愛，哥譚市的市民們——現在就預購，並於2026年5月22日開始打造傳奇（或於5月19日提前購買豪華版）！</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/34133273/d477beece14aaa806653007caef69a85084f1e35.png"></p>]]> </content:encoded>
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<title>全球銷量突破百萬份｜感謝所有牛仔的支持，更多更新內容正在路上！！</title>
<link>https://xinker.org/zh/%E5%85%A8%E7%90%83%E9%8A%B7%E9%87%8F%E7%AA%81%E7%A0%B4%E7%99%BE%E8%90%AC%E4%BB%BD%E6%84%9F%E8%AC%9D%E6%89%80%E6%9C%89%E7%89%9B%E4%BB%94%E7%9A%84%E6%94%AF%E6%8C%81%E6%9B%B4%E5%A4%9A%E6%9B%B4%E6%96%B0%E5%85%A7%E5%AE%B9%E6%AD%A3%E5%9C%A8%E8%B7%AF%E4%B8%8A</link>
<guid>https://xinker.org/zh/%E5%85%A8%E7%90%83%E9%8A%B7%E9%87%8F%E7%AA%81%E7%A0%B4%E7%99%BE%E8%90%AC%E4%BB%BD%E6%84%9F%E8%AC%9D%E6%89%80%E6%9C%89%E7%89%9B%E4%BB%94%E7%9A%84%E6%94%AF%E6%8C%81%E6%9B%B4%E5%A4%9A%E6%9B%B4%E6%96%B0%E5%85%A7%E5%AE%B9%E6%AD%A3%E5%9C%A8%E8%B7%AF%E4%B8%8A</guid>
<description><![CDATA[ 對我們來說，這是一項真正值得銘記一生的成就。在此，Evil Raptor 與 Fireshine Games 兩支團隊向大家致上最誠摯的感謝。如果沒有每一位牛仔的支持與鼓勵，我們絕不可能走到今天。我們非常期待繼續為遊戲推出更新、調整、修正、穩定性最佳化以及全新內容！我們注意到先前的更新已經引發了一些討論，但就像我們一直所說的，我們會認真閱讀大家的每一條回饋，並在未來的日子裡，根據遊戲整體體驗即時調整《遙遙西土》的開發與最佳化重點。讓我們在（遙遙）西土見！！！ ]]></description>
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<pubDate>Mon, 18 May 2026 20:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>全球銷量突破百萬份｜感謝所有牛仔的支持，更多更新內容正在路上！！</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">對我們來說，這是一項真正值得銘記一生的成就。在此，Evil Raptor 與 Fireshine Games 兩支團隊向大家致上最誠摯的感謝。如果沒有每一位牛仔的支持與鼓勵，我們絕不可能走到今天。</p><p class="bb_paragraph">我們非常期待繼續為遊戲推出更新、調整、修正、穩定性最佳化以及全新內容！我們注意到先前的更新已經引發了一些討論，但就像我們一直所說的，我們會認真閱讀大家的每一條回饋，並在未來的日子裡，根據遊戲整體體驗即時調整《遙遙西土》的開發與最佳化重點。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/f69adb56722bb445097c6a7036a2bd0cf6e8cba4.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">讓我們在（遙遙）西土見！！！</p><p class="bb_paragraph"><a class="bb_link" href="https://clan.akamai.steamstatic.com/images/45651795/1ca550654158327b061722c8d74640aff51f2a5c.png" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/45651795/07747bfd9a5928c426e92891e462e9f313b65b9b.png"></a></p>]]> </content:encoded>
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<title>【新服開啟公告】</title>
<link>https://xinker.org/zh/%E6%96%B0%E6%9C%8D%E9%96%8B%E5%95%9F%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E6%96%B0%E6%9C%8D%E9%96%8B%E5%95%9F%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 命運之輪旋轉，全新戰場即將開闢！每一次決策，都將改寫命運！⚔️《環形戰爭》將於 2026年5月20日 開啟全新伺服器——【AP-Turfotung】（亞服）請各位團長根據所在地區，提前做好入駐準備：⏰ 開服時間 (2026年5月20日)????20:00 中國標準時間 (CST / UTC+8)????14:00 歐洲中部夏令時間 (CEST / UTC+2)????08:00 北美東部夏令時間 (EDT / UTC-4)????05:00 北美太平洋夏令時間 (PDT / UTC-7)????️ 新服專屬活動，海量道具以及傭兵等你獲得！——《Annulus》營運團隊 ]]></description>
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<pubDate>Mon, 18 May 2026 19:16:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>【新服開啟公告】</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">命運之輪旋轉，全新戰場即將開闢！</p><p class="bb_paragraph">每一次決策，都將改寫命運！</p><p class="bb_paragraph"></p><p class="bb_paragraph">⚔️《環形戰爭》將於 <b>2026年5月20日</b> 開啟全新伺服器——<b>【AP-Turfotung】（亞服）</b></p><p class="bb_paragraph">請各位團長根據所在地區，提前做好入駐準備：</p><p class="bb_paragraph">⏰ 開服時間 (2026年5月20日)</p><p class="bb_paragraph">????20:00 中國標準時間 (CST / UTC+8)</p><p class="bb_paragraph">????14:00 歐洲中部夏令時間 (CEST / UTC+2)</p><p class="bb_paragraph">????08:00 北美東部夏令時間 (EDT / UTC-4)</p><p class="bb_paragraph">????05:00 北美太平洋夏令時間 (PDT / UTC-7)</p><p class="bb_paragraph"></p><p class="bb_paragraph">????️ 新服專屬活動，海量道具以及傭兵等你獲得！</p><p class="bb_paragraph"></p><p class="bb_paragraph">——《Annulus》營運團隊<img src="https://clan.akamai.steamstatic.com/images/44225710/f801961caf21e7e5052ee14a54c42b101ff497bd.jpg"></p>]]> </content:encoded>
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<title>有關違反營運政策及非正常遊戲行為公告</title>
<link>https://xinker.org/zh/%E6%9C%89%E9%97%9C%E9%81%95%E5%8F%8D%E7%87%9F%E9%81%8B%E6%94%BF%E7%AD%96%E5%8F%8A%E9%9D%9E%E6%AD%A3%E5%B8%B8%E9%81%8A%E6%88%B2%E8%A1%8C%E7%82%BA%E5%85%AC%E5%91%8A</link>
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<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 有關違反營運政策及非正常遊戲行為說明如下。 《權力遊戲：國王大道》持續對使用/散佈非法程式、工作室、外掛、濫用漏洞等非正常遊戲行為進行確認，並且將會根據營運政策採取措施。 請各位領主參考以下內容，共同維護舒適的遊戲環境。 ???? 【有關違反營運政策及非正常遊戲行為說明】 ■ 創建工作室帳號及使用/散佈非法程式- 透過大量帳號或者非正常方式進行遊戲，   或者使用、散佈非官方程式等行為。 ※ 措施內容- 可能會採取重置服務使用或者永久停止使用服務等措施。- 登入伺服器或者使用部分內容時，會被安排至後位等待。 ■ 惡意取消付款/退款以及現金交易- 領取付款商品後，利用市場政策惡意取消付款以獲取不正當利益，  或者透過交易網站將所得資源/道具進行現金交易等行為。 ※ 措施內容- 回收所有買賣雙方非正常獲取的資源以及道具。- 如確認有異常的交易所交易紀錄、及道具移動紀錄，   為了調查所需，將暫時封鎖付費服務的使用權限、   限制交易所的使用等措施。- 針對惡意取消付款/退款的帳號（包含買賣雙方），將會採取限制服務使用等措施。* 取消付款以及退款請務必透過《權力遊戲：國王大道》客服中心申請。 ■ 遊戲內不文明行為- 散佈謠言、使用不雅用語、違反公共秩序或善良風俗等   妨礙他人正常進行遊戲的所有行為。 ※ 措施內容- 可能會採取永久停止服務等措施。 ■ 惡意利用系統漏洞- 惡意利用遊戲漏洞或者以非正常方式進行遊戲等，  利用不正當手段破壞遊戲經濟與平衡的行為。 ※ 措施內容 - 回收所有利用漏洞所得的道具以及資源。 - 違規帳號將被限制服務。 ■ 其他- 當您嘗試在非服務支援國家或使用 VPN 登入遊戲時，遊戲連線可能會受到限制。 《權力遊戲：國王大道》將持續監測非正常遊戲紀錄，致力於為大家提供更優質的服務環境。 謝謝。 ]]></description>
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<pubDate>Mon, 18 May 2026 18:44:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>有關違反營運政策及非正常遊戲行為公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">有關違反營運政策及非正常遊戲行為說明如下。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">《權力遊戲：國王大道》持續對使用/散佈非法程式、工作室、外掛、濫用漏洞等</p><p class="bb_paragraph">非正常遊戲行為進行確認，並且將會根據營運政策採取措施。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">請各位領主參考以下內容，</p><p class="bb_paragraph">共同維護舒適的遊戲環境。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 【有關違反營運政策及非正常遊戲行為說明】</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ 創建工作室帳號及使用/散佈非法程式</b></p><p class="bb_paragraph">- 透過大量帳號或者非正常方式進行遊戲，</p><p class="bb_paragraph">   或者使用、散佈非官方程式等行為。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>※ 措施內容</b></p><p class="bb_paragraph">- 可能會採取重置服務使用或者永久停止使用服務等措施。</p><p class="bb_paragraph">- 登入伺服器或者使用部分內容時，會被安排至後位等待。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ 惡意取消付款/退款以及現金交易</b></p><p class="bb_paragraph">- 領取付款商品後，利用市場政策惡意取消付款以獲取不正當利益，</p><p class="bb_paragraph">  或者透過交易網站將所得資源/道具進行現金交易等行為。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>※ 措施內容</b></p><p class="bb_paragraph">- 回收所有買賣雙方非正常獲取的資源以及道具。</p><p class="bb_paragraph">- 如確認有異常的交易所交易紀錄、及道具移動紀錄，</p><p class="bb_paragraph">   為了調查所需，將暫時封鎖付費服務的使用權限、</p><p class="bb_paragraph">   限制交易所的使用等措施。</p><p class="bb_paragraph">- 針對惡意取消付款/退款的帳號（包含買賣雙方），將會採取限制服務使用等措施。</p><p class="bb_paragraph">* 取消付款以及退款請務必透過<b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fhelp.netmarble.com%2Ftc%2Fgame%2Fgotasia" target="_blank" rel=" noopener">《權力遊戲：國王大道》客服中心</a></u></b>申請。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ 遊戲內不文明行為</b></p><p class="bb_paragraph">- 散佈謠言、使用不雅用語、違反公共秩序或善良風俗等</p><p class="bb_paragraph">   妨礙他人正常進行遊戲的所有行為。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>※ 措施內容</b></p><p class="bb_paragraph">- 可能會採取永久停止服務等措施。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ 惡意利用系統漏洞</b></p><p class="bb_paragraph">- 惡意利用遊戲漏洞或者以非正常方式進行遊戲等，</p><p class="bb_paragraph">  利用不正當手段破壞遊戲經濟與平衡的行為。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>※ 措施內容</b></p><p class="bb_paragraph"> - 回收所有利用漏洞所得的道具以及資源。</p><p class="bb_paragraph"> - 違規帳號將被限制服務。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ 其他</b></p><p class="bb_paragraph">- 當您嘗試在非服務支援國家或使用 VPN 登入遊戲時，遊戲連線可能會受到限制。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">《權力遊戲：國王大道》將持續監測非正常遊戲紀錄，</p><p class="bb_paragraph">致力於為大家提供更優質的服務環境。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<title>「系統超載行動」即將登場</title>
<link>https://xinker.org/zh/%E7%B3%BB%E7%B5%B1%E8%B6%85%E8%BC%89%E8%A1%8C%E5%8B%95%E5%8D%B3%E5%B0%87%E7%99%BB%E5%A0%B4</link>
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<description><![CDATA[ 第 2 季揭露即將到來的賽季將為經典內容注入全新能量，包含一位經典特勤幹員的重製，以及對最多人遊玩的遊玩清單進行全面改造。搶先一睹接下來即將登場的新內容。「排名戰」重製最受歡迎的遊玩清單已完成改造，帶來更具競技性、更有收穫的體驗。沒有隱藏的「配對積分」（MMR）、季度「排位對戰」回歸、「排名戰」升階也更清晰——在「排名戰 3.0」中，你的實力，就代表你的排名階級。立即查看全新地圖：卡呂普索賭場取材自《Rainbow Six® Vegas》的經典「卡呂普索賭場」來到遊戲中。在保留原始地圖精髓的同時，我們也進行了細緻調整，使它更符合競技標準。更多內容揭露還有更多內容值得期待，包含 Dokkaebi 特勤幹員重製、新「XK23」突擊步槍，以及重大平衡調整。深入了解 ]]></description>
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<pubDate>Mon, 18 May 2026 18:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>「系統超載行動」即將登場</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">第 2 季揭露</div><div data-youtube="FcrrAm4dlGQ" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br>即將到來的賽季將為經典內容注入全新能量，包含一位經典特勤幹員的重製，以及對最多人遊玩的遊玩清單進行全面改造。<br>搶先一睹接下來即將登場的新內容。<br><br><div class="bb_h2">「排名戰」重製</div><img src="https://clan.akamai.steamstatic.com/images/8328525/e0b12e171628bf7cd7e6b1c1a04ae434a820e121.jpg"><br>最受歡迎的遊玩清單已完成改造，帶來更具競技性、更有收穫的體驗。<br>沒有隱藏的「配對積分」（MMR）、季度「排位對戰」回歸、「排名戰」升階也更清晰——在「排名戰 3.0」中，你的實力，就代表你的排名階級。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frainbow6.com%2Fy11s2_reveal%20style%3Dbutton" target="_blank" rel=" noopener">立即查看</a><br><br><div class="bb_h2">全新地圖：卡呂普索賭場</div><div data-youtube="w9v0xElk8l8" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br>取材自《Rainbow Six® Vegas》的經典「卡呂普索賭場」來到遊戲中。在保留原始地圖精髓的同時，我們也進行了細緻調整，使它更符合競技標準。<br><br><div class="bb_h2">更多內容揭露</div><img src="https://clan.akamai.steamstatic.com/images/8328525/c8d167a52b5cd2ff29f0659a3d39c55c83240886.jpg"><br>還有更多內容值得期待，包含 Dokkaebi 特勤幹員重製、新「XK23」突擊步槍，以及重大平衡調整。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Ffr-fr%2Fgame%2Frainbow-six%2Fsiege%2Fnews-updates%2Fseasons%2Fsystemoverride%20%20style%3Dbutton" target="_blank" rel=" noopener">深入了解</a>]]> </content:encoded>
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<title>5月18日（週一）重啟伺服器公告</title>
<link>https://xinker.org/zh/5%E6%9C%8818%E6%97%A5%E9%80%B1%E4%B8%80%E9%87%8D%E5%95%9F%E4%BC%BA%E6%9C%8D%E5%99%A8%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8818%E6%97%A5%E9%80%B1%E4%B8%80%E9%87%8D%E5%95%9F%E4%BC%BA%E6%9C%8D%E5%99%A8%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 為修正已知問題，我們計畫重啟伺服器，特此公告。 詳細內容請確認下方說明。  ???? 5月18日（週一）重啟伺服器公告 ☑️ 日程- 5月18日（週一）18:20 - 18:30 (TST) ☑️ 內容- 伺服器穩定化作業 ???? 參考事項- 維護日程與內容可能會因實際狀況有所變動，若發生變動將會透過本公告另行告知。- 為了安全使用遊戲，請在重啟伺服器前，在安全區域登出。 我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。 謝謝。 ]]></description>
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<pubDate>Mon, 18 May 2026 18:14:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月18日（週一）重啟伺服器公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為修正已知問題，我們計畫重啟伺服器，特此公告。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 5月18日（週一）重啟伺服器公告</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 日程</b></p><p class="bb_paragraph">- 5月18日（週一）18:20 - 18:30 (TST)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 內容</b></p><p class="bb_paragraph">- 伺服器穩定化作業</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph">- 維護日程與內容可能會因實際狀況有所變動，若發生變動將會透過本公告另行告知。</p><p class="bb_paragraph">- 為了安全使用遊戲，請在重啟伺服器前，在安全區域登出。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<title>心動小鎮與超可愛神秘IP連動的即將登場~</title>
<link>https://xinker.org/zh/%E5%BF%83%E5%8B%95%E5%B0%8F%E9%8E%AE%E8%88%87%E8%B6%85%E5%8F%AF%E6%84%9B%E7%A5%9E%E7%A7%98ip%E9%80%A3%E5%8B%95%E7%9A%84%E5%8D%B3%E5%B0%87%E7%99%BB%E5%A0%B4</link>
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<description><![CDATA[ 發展家們，一起來猜猜看是什麼吧？ ]]></description>
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<pubDate>Mon, 18 May 2026 18:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>心動小鎮與超可愛神秘IP連動的即將登場</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">發展家們，一起來猜猜看是什麼吧？</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>2.3.7版本修復公告（5月15日）</title>
<link>https://xinker.org/zh/237%E7%89%88%E6%9C%AC%E4%BF%AE%E5%BE%A9%E5%85%AC%E5%91%8A5%E6%9C%8815%E6%97%A5</link>
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<description><![CDATA[ 親愛的超越者：若您在遊戲中遇到任何異常問題，請透過以下方式聯繫我們：PC：遊戲內ESC選單 → Feedback&amp; Customer Support → 選擇Bug Report，提交問題回報。行動版：右上角選單按鈕→ 側邊欄耳機形狀按鈕 → 選擇「客服」 → 選擇「Bug Report」，提交問題回報。我們會持續關注社群中每位超越者對我們的回饋和建議，並針對玩家的意見積極修復。以下是進行中/已完成的修復內容：【5月15日】以下問題已完成修復：1、修復了主廚在向野炊小灶存放食材失敗時，可能出現食材遺失的偶發問題。2、修復了主廚提交料理時，可能會提交失敗的問題。3、修復了玩家在主廚兌換商店兌換的隨身冰箱，部分情況下未正確生效的問題。4、修復了部分情況下，攜帶多個隨身冰箱時，背包內食物耐久度顯示不正確的問題。5、修復了部分槍械瞄具異常發光的問題。6、修復了部分情況下，嫁接催化劑無法使用的問題。7、修復了墮契燼淵套裝偶發的穿模問題。8、修復了懸船冰洞的異常物收容箱無法互動的問題。9、修復了暗夢巨楔警戒區的核心寶箱無法互動的問題。《Once Human》項目組 ]]></description>
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<pubDate>Mon, 18 May 2026 17:36:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2.3.7版本修復公告（5月15日）</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">親愛的超越者：</div><p class="bb_paragraph">若您在遊戲中遇到任何異常問題，請透過以下方式聯繫我們：</p><p class="bb_paragraph">PC：遊戲內ESC選單 → Feedback& Customer Support → 選擇Bug Report，提交問題回報。</p><p class="bb_paragraph">行動版：右上角選單按鈕→ 側邊欄耳機形狀按鈕 → 選擇「客服」 → 選擇「Bug Report」，提交問題回報。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們會持續關注社群中每位超越者對我們的回饋和建議，並針對玩家的意見積極修復。</p><div class="bb_h3">以下是進行中/已完成的修復內容：</div><p class="bb_paragraph">【5月15日】</p><p class="bb_paragraph">以下問題已完成修復：</p><p class="bb_paragraph">1、修復了主廚在向野炊小灶存放食材失敗時，可能出現食材遺失的偶發問題。</p><p class="bb_paragraph">2、修復了主廚提交料理時，可能會提交失敗的問題。</p><p class="bb_paragraph">3、修復了玩家在主廚兌換商店兌換的隨身冰箱，部分情況下未正確生效的問題。</p><p class="bb_paragraph">4、修復了部分情況下，攜帶多個隨身冰箱時，背包內食物耐久度顯示不正確的問題。</p><p class="bb_paragraph">5、修復了部分槍械瞄具異常發光的問題。</p><p class="bb_paragraph">6、修復了部分情況下，嫁接催化劑無法使用的問題。</p><p class="bb_paragraph">7、修復了墮契燼淵套裝偶發的穿模問題。</p><p class="bb_paragraph">8、修復了懸船冰洞的異常物收容箱無法互動的問題。</p><p class="bb_paragraph">9、修復了暗夢巨楔警戒區的核心寶箱無法互動的問題。</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>v1.03更新公告 — 存档重做等优化与修复</title>
<link>https://xinker.org/zh/v103%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-%E5%AD%98%E6%A1%A3%E9%87%8D%E5%81%9A%E7%AD%89%E4%BC%98%E5%8C%96%E4%B8%8E%E4%BF%AE%E5%A4%8D</link>
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<description><![CDATA[ 各位玩家大大好！本次更新，我們重點對存檔進行了優化，詳細優化如下：新增了手動存檔功能提供了30個手動存檔槽位，並可以對各個手動存檔命名修改了快速存檔快速保存不再無限新增，上限為60，超出上限的會被覆蓋，更新之前的存檔不受此改動影響，之前存檔過多需自行手動刪除（載入存檔界面有跳轉按鈕），此前帶來的不便，我們深感歉意更新前已有的存檔會全部保留，60個槽位的限制僅在新存檔機制中生效，不會覆蓋老的存檔此外，我們還做了其他的優化與修復，以下是我們此次更新的其餘內容：優化：增加了釣魚可獲得的低等級魚，紫色以下品質的魚由固定獲得1條變為綠色品質3條魚，藍色2條魚高等級魚獲取概率已在v1.01更新中提升打獵升級後，會增加弓箭傷害修復：修復了天數龜甲不能觸發的問題修復了完成少林寺支線完成張無垢任務後，頭頂氣泡位置異常的問題修復了抓捕年獸中，描述的陷阱位置與實際不符的問題新增了雪山洞穴，地底洞穴脫離卡死的路徑修復了部分劇情中，主角立繪與名稱未正確顯示的問題《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶來更好的遊戲體驗。Bug提交问卷：https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidgB站：https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0小黑盒：https://www.xiaoheihe.cn/app/user/profile/82446997 ]]></description>
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<pubDate>Mon, 18 May 2026 17:00:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>v1.03更新公告, —, 存档重做等优化与修复</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位玩家大大好！</p><p class="bb_paragraph">本次更新，我們重點對存檔進行了優化，詳細優化如下：</p><ul class="bb_ul"><li><p class="bb_paragraph">新增了手動存檔功能</p><ul class="bb_ul"><li><p class="bb_paragraph">提供了30個手動存檔槽位，並可以對各個手動存檔命名</p></li></ul></li><li><p class="bb_paragraph">修改了快速存檔</p><ul class="bb_ul"><li><p class="bb_paragraph">快速保存不再無限新增，上限為60，超出上限的會被覆蓋，更新之前的存檔不受此改動影響，之前存檔過多需自行手動刪除（載入存檔界面有跳轉按鈕），此前帶來的不便，我們深感歉意</p></li><li><p class="bb_paragraph">更新前已有的存檔會全部保留，60個槽位的限制僅在新存檔機制中生效，不會覆蓋老的存檔</p></li></ul></li></ul><p class="bb_paragraph">此外，我們還做了其他的優化與修復，以下是我們此次更新的其餘內容：</p><p class="bb_paragraph">優化：</p><ul class="bb_ul"><li><p class="bb_paragraph">增加了釣魚可獲得的低等級魚，紫色以下品質的魚由固定獲得1條變為綠色品質3條魚，藍色2條魚</p><ul class="bb_ul"><li><p class="bb_paragraph">高等級魚獲取概率已在v1.01更新中提升</p></li></ul></li><li><p class="bb_paragraph">打獵升級後，會增加弓箭傷害</p></li></ul><p class="bb_paragraph">修復：</p><ul class="bb_ul"><li><p class="bb_paragraph">修復了天數龜甲不能觸發的問題</p></li><li><p class="bb_paragraph">修復了完成少林寺支線完成張無垢任務後，頭頂氣泡位置異常的問題</p></li><li><p class="bb_paragraph">修復了抓捕年獸中，描述的陷阱位置與實際不符的問題</p></li><li><p class="bb_paragraph">新增了雪山洞穴，地底洞穴脫離卡死的路徑</p></li><li><p class="bb_paragraph">修復了部分劇情中，主角立繪與名稱未正確顯示的問題</p></li></ul><hr><p class="bb_paragraph">《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社</p><p class="bb_paragraph">區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶</p><p class="bb_paragraph">來更好的遊戲體驗。</p><p class="bb_paragraph">Bug提交问卷：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Focndy82tonkq.feishu.cn%2Fshare%2Fbase%2Fform%2FshrcnJjNp8wI3oDldFpkGfMNidg" target="_blank" rel=" noopener">https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidg</a></p><p class="bb_paragraph">B站：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F3546733374082009%3Fspm_id_from%3D333.337.0.0" target="_blank" rel=" noopener">https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0</a></p><p class="bb_paragraph">小黑盒：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xiaoheihe.cn%2Fapp%2Fuser%2Fprofile%2F82446997" target="_blank" rel=" noopener">https://www.xiaoheihe.cn/app/user/profile/82446997</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>關於【權益卡】更新及獎勵補發說明</title>
<link>https://xinker.org/zh/%E9%97%9C%E6%96%BC%E6%AC%8A%E7%9B%8A%E5%8D%A1%E6%9B%B4%E6%96%B0%E5%8F%8A%E7%8D%8E%E5%8B%B5%E8%A3%9C%E7%99%BC%E8%AA%AA%E6%98%8E</link>
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<description><![CDATA[ 親愛的超越者：在5月14日 (UTC+8)版本更新中，我們對【權益卡】進行了全面升級，目的是提升權益卡的體驗與CP值。在更新後，我們持續收到超越者關於「更新前已有的權益卡天數與未領取獎勵如何結算」的諮詢，特此向大家同步具體的補發與天數折算規則：1、未領取的每日獎勵將透過信件進行補發：在版本更新前，若您的權益卡中仍有尚未領取的「每日付費獎勵」，無論更新後您的權益卡是否仍處於啟動狀態，這部分未領取的獎勵都將透過信件悉數補發，不會遺失，再麻煩注意查收信箱。2、剩餘天數額外補償：若在版本更新後，您原本購買的權益卡仍有剩餘天數，我們將按照「每剩餘 1 天補償 1 份對應的獎勵」的原則為您發放補償（每位超越者最高可獲補 15 份）。這部分同樣會透過信件形式發放。所有補償操作已由系統自動核算，並透過遊戲內信件為大家發放。由於本次系統核算量較大，可能存在統計遺漏的情況。若您在確認帳號信箱並未收到應得的未領取獎勵補發信件，或對獎勵補償數量有疑問，請隨時透過遊戲內的客服聯繫我們，我們將在第一時間進行日誌核查，若查證後確有遺漏或補償數量異常，將及時為您安排補發。感謝您的理解與支持！ 《Once Human》項目組 ]]></description>
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<pubDate>Mon, 18 May 2026 14:36:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>關於【權益卡】更新及獎勵補發說明</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的超越者：</p><p class="bb_paragraph">在5月14日 (UTC+8)版本更新中，我們對【權益卡】進行了全面升級，目的是提升權益卡的體驗與CP值。在更新後，我們持續收到超越者關於「更新前已有的權益卡天數與未領取獎勵如何結算」的諮詢，特此向大家同步具體的補發與天數折算規則：</p><p class="bb_paragraph"><b>1、未領取的每日獎勵將透過信件進行補發：在版本更新前，若您的權益卡中仍有尚未領取的「每日付費獎勵」，無論更新後您的權益卡是否仍處於啟動狀態，這部分未領取的獎勵都將透過信件悉數補發，不會遺失，再麻煩注意查收信箱。</b></p><p class="bb_paragraph"><b>2、剩餘天數額外補償：若在版本更新後，您原本購買的權益卡仍有剩餘天數，我們將按照「每剩餘 1 天補償 1 份對應的獎勵」的原則為您發放補償（每位超越者最高可獲補 15 份）。這部分同樣會透過信件形式發放。</b></p><p class="bb_paragraph">所有補償操作已由系統自動核算，並透過遊戲內信件為大家發放。由於本次系統核算量較大，可能存在統計遺漏的情況。若您在確認帳號信箱並未收到應得的未領取獎勵補發信件，或對獎勵補償數量有疑問，請隨時透過遊戲內的客服聯繫我們，我們將在第一時間進行日誌核查，若查證後確有遺漏或補償數量異常，將及時為您安排補發。感謝您的理解與支持！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>《凯普勒 186F》抢先体验 &#45; V0.1.1.41 &#45; 小型更新</title>
<link>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01141-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</link>
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<description><![CDATA[ 各位危机管理机器人，大家好！我们一直在认真审核玩家的存档记录、错误报告以及每一条宝贵反馈，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！改进与修复游戏相关新增了更多的语音动画新增了进入载具时的特效新增了玩家升级时的特效新增了鼠标贴图修复了帧率设定消失的问题修复了初始游戏时，配置时的界面重叠问题调整了教学菜单的界面，现在更为精简了调整并提高了电瓶的恢复量，以及恢复时间也得到了延伸改善了暗面地图初始哨站的光亮度改善了地图加载逻辑，现在会优先预加载地图以快速进入游戏改善了按键输入，现在大部分按键都支持手柄了现在电池的恢复效果改为瞬间补充了移除了设施工作台需要供电的设定神经网络相关改善了加载速度，现在该模式的加载速度提升两倍改善了上升与下降的按键，现在空格键为上升，左 Ctrl 为下降改善了安装芯片时的特效修复了用户界面在部分手提电脑上重叠的问题修复了用户界面部分文字和其它界面重叠的问题综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。更多改进即将推出—— 安溯媒体 ]]></description>
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<pubDate>Mon, 18 May 2026 06:19:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《凯普勒, 186F》抢先体验, V0.1.1.41, 小型更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位危机管理机器人，大家好！</p><p class="bb_paragraph">我们一直在<b>认真审核玩家的存档记录、错误报告以及每一条宝贵反馈</b>，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！</p><div class="bb_h2"><b>改进与修复</b></div><div class="bb_h3"><b>游戏相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新增了更多的语音动画</p></li><li><p class="bb_paragraph">新增了进入载具时的特效</p></li><li><p class="bb_paragraph">新增了玩家升级时的特效</p></li><li><p class="bb_paragraph">新增了鼠标贴图</p></li><li><p class="bb_paragraph">修复了帧率设定消失的问题</p></li><li><p class="bb_paragraph">修复了初始游戏时，配置时的界面重叠问题</p></li><li><p class="bb_paragraph">调整了教学菜单的界面，现在更为精简了</p></li><li><p class="bb_paragraph">调整并提高了电瓶的恢复量，以及恢复时间也得到了延伸</p></li><li><p class="bb_paragraph">改善了暗面地图初始哨站的光亮度</p></li><li><p class="bb_paragraph">改善了地图加载逻辑，现在会优先预加载地图以快速进入游戏</p></li><li><p class="bb_paragraph">改善了按键输入，现在大部分按键都支持手柄了</p></li><li><p class="bb_paragraph">现在电池的恢复效果改为瞬间补充了</p></li><li><p class="bb_paragraph">移除了设施工作台需要供电的设定</p></li></ul><div class="bb_h3"><b>神经网络相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">改善了加载速度，现在该模式的加载速度提升两倍</p></li><li><p class="bb_paragraph">改善了上升与下降的按键，现在空格键为上升，左 Ctrl 为下降</p></li><li><p class="bb_paragraph">改善了安装芯片时的特效</p></li><li><p class="bb_paragraph">修复了用户界面在部分手提电脑上重叠的问题</p></li><li><p class="bb_paragraph">修复了用户界面部分文字和其它界面重叠的问题</p></li></ul><p class="bb_paragraph">综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。</p><p class="bb_paragraph">更多改进即将推出</p><p class="bb_paragraph">—— 安溯媒体</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45908955/171aa8b679ac6abc0d6f12493773464f4901c261.png"></p>]]> </content:encoded>
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<item>
<title>Shelf Labels, Staff Improvements, Recipe Renaming &amp;amp; More | Version 1.0.51 Update</title>
<link>https://xinker.org/zh/shelf-labels-staff-improvements-recipe-renaming-more-version-1051-update</link>
<guid>https://xinker.org/zh/shelf-labels-staff-improvements-recipe-renaming-more-version-1051-update</guid>
<description><![CDATA[ Hey Backyard Chefs!First of all, thank you so much for all the support, patience, bug reports, and feedback you’ve shared with us since launch. Farm to Table is a solo-developed project, and Early Access has only been live for a little over a week. Every report, suggestion, and message you sent over the past week has been incredibly helpful while the game keeps improving step by step.This update focuses heavily on some of the most requested quality-of-life changes, especially shelf labeling, staff clarity, recipe renaming, and mouse invert support.HighlightsShelf crate labels are here!You can now label shelf crates and control them with lock, unlock, and reset options.This should make storage much easier to organize, especially for players who have been struggling with farmers placing ingredients in unexpected spots. Shelf organization has been one of the most requested improvements, so we’re really happy to start improving this part of the game.Staff can now explain what they are waiting forStaff members now show wait reasons when something blocks their work.They can explain if they are waiting because of things like:Missing assignmentsMissing shelf spaceMissing ingredientsUnreachable targetsBlocked stationsWe also added warning indicators for staff blockers that the player can fix. This should make it much easier to understand why a chef, farmer, or waiter is not working instead of leaving you guessing.Recipe renaming addedYou can now rename discovered recipes.This was another highly requested feature, especially for players who like organizing their menu in their own way.Invert Mouse setting addedAn Invert Mouse setting has been added for players who prefer inverted camera controls.ChangelogAddedAdded recipe renaming for discovered recipes.Added an Invert Mouse setting.Added shelf crate labels with lock, unlock, and reset controls.Added staff wait reasons so staff can explain what they are waiting for, including missing assignments, missing shelf space, missing ingredients, unreachable targets, or blocked stations.Added warning indicators for player-actionable staff blockers.Added scrolling support to the recipe/menu limit UI for longer lists.FixedFixed an issue where loading or saving could reset research progress and money. (Thanks to @notfriendless on Discord for helping us track this down.)Fixed save controls so they are unavailable until loading is complete, helping prevent accidental saves over incomplete game state.Fixed ingredient transfer issues that could cause ingredients to disappear, duplicate timing problems, or become interactable before movement finished.Fixed shelf labels so loaded shelves can restore labels from their saved contents.Fixed staff assignments so hired staff keep their assigned fields, cookers, and stations more reliably after loading.Fixed highlight behavior on sprite-based visuals.AdjustedAdjusted mouse look sensitivity tuning to better match the updated mouse settings.Thank you again for playing, reporting issues, and helping us improve Farm to Table step by step. Your patience during these first Early Access days means a lot, and we’ll keep working through the feedback as quickly and carefully as possible.????If you are enjoying Farm to Table, we would appreciate if you could leave a review! Thanks a lot! ????https://store.steampowered.com/app/3582250/Farm_to_Table/Please share the things you loved, what you think could be improved, and any bugs, crashes, feedback, or suggestions in the Discord channel or on the Steam forums. We&#039;ll be closely watching them throughout launch. ????To stay updated, follow on:DiscordYoutubeXHave fun farming and building your restaurant!Till next time,Furkan &amp; Sevo @ indieGiant ]]></description>
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<pubDate>Mon, 18 May 2026 03:46:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Shelf, Labels, Staff, Improvements, Recipe, Renaming, More, Version, 1.0.51, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey Backyard Chefs!</p><p class="bb_paragraph">First of all, thank you so much for all the support, patience, bug reports, and feedback you’ve shared with us since launch. Farm to Table is a solo-developed project, and Early Access has only been live for a little over a week. Every report, suggestion, and message you sent over the past week has been incredibly helpful while the game keeps improving step by step.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This update focuses heavily on some of the most requested quality-of-life changes, especially <b>shelf labeling</b>, <b>staff clarity</b>, <b>recipe renaming</b>, and <b>mouse invert support</b>.</p><div class="bb_h2">Highlights</div><div class="bb_h3">Shelf crate labels are here!</div><p class="bb_paragraph">You can now label shelf crates and control them with <b>lock, unlock, and reset</b> options.</p><p class="bb_paragraph">This should make storage much easier to organize, especially for players who have been struggling with farmers placing ingredients in unexpected spots. Shelf organization has been one of the most requested improvements, so we’re really happy to start improving this part of the game.</p><p class="bb_paragraph"></p><div class="bb_h3">Staff can now explain what they are waiting for</div><p class="bb_paragraph">Staff members now show wait reasons when something blocks their work.</p><p class="bb_paragraph">They can explain if they are waiting because of things like:</p><ul class="bb_ul"><li><p class="bb_paragraph">Missing assignments</p></li><li><p class="bb_paragraph">Missing shelf space</p></li><li><p class="bb_paragraph">Missing ingredients</p></li><li><p class="bb_paragraph">Unreachable targets</p></li><li><p class="bb_paragraph">Blocked stations</p></li></ul><p class="bb_paragraph">We also added warning indicators for staff blockers that the player can fix. This should make it much easier to understand why a chef, farmer, or waiter is not working instead of leaving you guessing.</p><p class="bb_paragraph"></p><div class="bb_h3">Recipe renaming added</div><p class="bb_paragraph">You can now rename discovered recipes.</p><p class="bb_paragraph">This was another highly requested feature, especially for players who like organizing their menu in their own way.</p><p class="bb_paragraph"></p><div class="bb_h3">Invert Mouse setting added</div><p class="bb_paragraph">An <b>Invert Mouse</b> setting has been added for players who prefer inverted camera controls.</p><p class="bb_paragraph"></p><div class="bb_h2">Changelog</div><div class="bb_h3">Added</div><ul class="bb_ul"><li><p class="bb_paragraph">Added recipe renaming for discovered recipes.</p></li><li><p class="bb_paragraph">Added an Invert Mouse setting.</p></li><li><p class="bb_paragraph">Added shelf crate labels with lock, unlock, and reset controls.</p></li><li><p class="bb_paragraph">Added staff wait reasons so staff can explain what they are waiting for, including missing assignments, missing shelf space, missing ingredients, unreachable targets, or blocked stations.</p></li><li><p class="bb_paragraph">Added warning indicators for player-actionable staff blockers.</p></li><li><p class="bb_paragraph">Added scrolling support to the recipe/menu limit UI for longer lists.</p></li></ul><div class="bb_h3">Fixed</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where loading or saving could reset research progress and money. (<i>Thanks to <b>@notfriendless</b> on Discord for helping us track this down.</i>)</p></li><li><p class="bb_paragraph">Fixed save controls so they are unavailable until loading is complete, helping prevent accidental saves over incomplete game state.</p></li><li><p class="bb_paragraph">Fixed ingredient transfer issues that could cause ingredients to disappear, duplicate timing problems, or become interactable before movement finished.</p></li><li><p class="bb_paragraph">Fixed shelf labels so loaded shelves can restore labels from their saved contents.</p></li><li><p class="bb_paragraph">Fixed staff assignments so hired staff keep their assigned fields, cookers, and stations more reliably after loading.</p></li><li><p class="bb_paragraph">Fixed highlight behavior on sprite-based visuals.</p></li></ul><div class="bb_h3">Adjusted</div><ul class="bb_ul"><li><p class="bb_paragraph">Adjusted mouse look sensitivity tuning to better match the updated mouse settings.</p></li></ul><p class="bb_paragraph">Thank you again for playing, reporting issues, and helping us improve Farm to Table step by step. Your patience during these first Early Access days means a lot, and we’ll keep working through the feedback as quickly and carefully as possible.</p><div class="bb_h3">????If you are enjoying Farm to Table, we would appreciate if you could leave a <b>review</b>! Thanks a lot! ????</div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3582250/Farm_to_Table/" target="_blank" rel="">https://store.steampowered.com/app/3582250/Farm_to_Table/</a>Please share the things you loved, what you think could be improved, and any bugs, crashes, feedback, or suggestions in the <b>Discord</b> channel or on the <b>Steam forums</b>. We'll be closely watching them throughout launch. ????</p><p class="bb_paragraph">To stay updated, follow on:</p><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FAut6GfAhza%26snr%3D1_5_9_" target="_blank" rel=" noopener">Discord</a></p></li><li><p class="bb_paragraph"><a class="bb_link" href="https://www.youtube.com/@indiegiant&snr=1_5_9_" target="_blank" rel="">Youtube</a></p></li><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ffarmtotablegame%26snr%3D1_5_9_" target="_blank" rel=" noopener">X</a></p></li></ul><p class="bb_paragraph">Have fun farming and building your restaurant!</p><p class="bb_paragraph">Till next time,</p><p class="bb_paragraph"><b>Furkan & Sevo @ indieGiant</b></p>]]> </content:encoded>
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<title>Struggling with long&#45;range sniping? You NEED this free routine...</title>
<link>https://xinker.org/zh/struggling-with-long-range-sniping-you-need-this-free-routine</link>
<guid>https://xinker.org/zh/struggling-with-long-range-sniping-you-need-this-free-routine</guid>
<description><![CDATA[ If you want to get better at long-range sniping, this FREE routine is for you! This routine has 6 brand new sniping Tasks - covering familiar in-game scenarios like enemy players peeking behind trees, head glitching atop hills, swinging from cover, and even gliding down on parachutes!Click here to play the free Sniper Projectile Training Routine in Aimlabs!Want to take the guesswork out of leading your long-range shots? Check out how Shot Vision helps you train your projectile aim even further (works great with this routine)! ]]></description>
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<pubDate>Mon, 18 May 2026 02:44:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Struggling, with, long-range, sniping, You, NEED, this, free, routine...</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/30632227/251a03ed86450b4b7f1ce2aac1d2452ca2a2edc8.jpg"></div><div class="bb_h1">If you want to get better at long-range sniping, this FREE routine is for you! </div><p class="bb_paragraph"></p><div class="bb_h3">This routine has 6 brand new sniping Tasks - covering familiar in-game scenarios like enemy players peeking behind trees, head glitching atop hills, swinging from cover, and even gliding down on parachutes!</div><p class="bb_paragraph"></p><div class="bb_h3"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgo.aimlab.gg%2Fv1%2Fredirects%3Flink%3Daimlab%253a%252f%252fworkshop%253fid%253d3723256339%2526source%253d41588DCEB9E7DA8C%26link%3Dsteam%253a%252f%252frungameid%252f714010" target="_blank" rel=" noopener">Click here to play the free Sniper Projectile Training Routine in Aimlabs!</a></div><p class="bb_paragraph"></p><p class="bb_paragraph">Want to take the guesswork out of leading your long-range shots? Check out how <a class="bb_link" href="https://store.steampowered.com/news/app/714010/view/715650801531355631" target="_blank" rel="">Shot Vision</a> helps you train your projectile aim even further (works great with this routine)!</p>]]> </content:encoded>
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<item>
<title>Digital Dragons 2026</title>
<link>https://xinker.org/zh/digital-dragons-2026</link>
<guid>https://xinker.org/zh/digital-dragons-2026</guid>
<description><![CDATA[ ???? Step into the Thrilling World of Indie Game Innovation at Digital Dragons 2026! ????????️ Get ready to explore the cutting edge of indie gamedev in the vibrant Indie Zone! ???? Discover jaw-dropping creations from passionate developers and experience firsthand what’s next in gaming.  ✨ Play demos of upcoming indie hits and hidden gems — be among the first to try them out! ???? Celebrate the rich legacy of Polish game development with exclusive discounts on some of the most iconic titles in the industry.  ???? Spotlight on standout indie experiences:https://store.steampowered.com/app/2499520/Be_My_Horde/https://store.steampowered.com/app/3181650/MINOS/https://store.steampowered.com/app/1590910/Forgive_Me_Father/???? Don’t miss these must-play discounted classics:https://store.steampowered.com/bundle/9717/This_War_of_Mine_Complete_Edition/https://store.steampowered.com/app/1373960/INDIKA/https://store.steampowered.com/bundle/52058/Bee_Simulator__Deluxe_Edition/https://store.steampowered.com/bundle/35341/The_Invincible_Deluxe_Edition/???? This is your chance to dive into a world of discovery, celebration, and epic deals — only at Digital Dragons 2026! ???????? ]]></description>
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<pubDate>Mon, 18 May 2026 01:12:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Digital, Dragons, 2026</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">???? Step into the Thrilling World of Indie Game Innovation at <b>Digital Dragons 2026!</b> ????</div><p class="bb_paragraph"></p><p class="bb_paragraph">????️ Get ready to explore the cutting edge of indie gamedev in the vibrant Indie Zone! </p><p class="bb_paragraph">???? Discover jaw-dropping creations from passionate developers and experience firsthand what’s next in gaming.  </p><p class="bb_paragraph">✨ Play demos of upcoming indie hits and hidden gems — be among the first to try them out! </p><p class="bb_paragraph">???? Celebrate the rich legacy of Polish game development with exclusive discounts on some of the most iconic titles in the industry.  </p><p class="bb_paragraph"></p><div class="bb_h3">???? Spotlight on standout indie experiences:</div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2499520/Be_My_Horde/" target="_blank" rel="">https://store.steampowered.com/app/2499520/Be_My_Horde/</a><a class="bb_link" href="https://store.steampowered.com/app/3181650/MINOS/" target="_blank" rel="">https://store.steampowered.com/app/3181650/MINOS/</a><a class="bb_link" href="https://store.steampowered.com/app/1590910/Forgive_Me_Father/" target="_blank" rel="">https://store.steampowered.com/app/1590910/Forgive_Me_Father/</a></p><div class="bb_h3">???? Don’t miss these must-play discounted classics:</div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/9717/This_War_of_Mine_Complete_Edition/" target="_blank" rel="">https://store.steampowered.com/bundle/9717/This_War_of_Mine_Complete_Edition/</a><a class="bb_link" href="https://store.steampowered.com/app/1373960/INDIKA/" target="_blank" rel="">https://store.steampowered.com/app/1373960/INDIKA/</a><a class="bb_link" href="https://store.steampowered.com/bundle/52058/Bee_Simulator__Deluxe_Edition/" target="_blank" rel="">https://store.steampowered.com/bundle/52058/Bee_Simulator__Deluxe_Edition/</a><a class="bb_link" href="https://store.steampowered.com/bundle/35341/The_Invincible_Deluxe_Edition/" target="_blank" rel="">https://store.steampowered.com/bundle/35341/The_Invincible_Deluxe_Edition/</a></p><div class="bb_h3">???? This is your chance to dive into a world of discovery, celebration, and epic deals — only at Digital Dragons 2026! ????????</div>]]> </content:encoded>
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<title>2026/05/18(一) 雫的生日！新「生日穿搭」登場！</title>
<link>https://xinker.org/zh/20260518%E4%B8%80-%E9%9B%AB%E7%9A%84%E7%94%9F%E6%97%A5%E6%96%B0%E7%94%9F%E6%97%A5%E7%A9%BF%E6%90%AD%E7%99%BB%E5%A0%B4</link>
<guid>https://xinker.org/zh/20260518%E4%B8%80-%E9%9B%AB%E7%9A%84%E7%94%9F%E6%97%A5%E6%96%B0%E7%94%9F%E6%97%A5%E7%A9%BF%E6%90%AD%E7%99%BB%E5%A0%B4</guid>
<description><![CDATA[ 感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。自2026/05/17(日) 16:00 UTC起，將舉辦以下的活動。 「雫生日抽卡」開始！紀念SSR泳裝「夜曲・安寧(雫)」登場！「雫的生日競賽」也同時開始！ 「雫生日紀念V心石禮包」及「雫的生日大禮包」販賣中！單擊鏈接以跳到相關公告。今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。 ]]></description>
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<pubDate>Mon, 18 May 2026 00:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>20260518一, 雫的生日！新「生日穿搭」登場！</media:keywords>
<content:encoded><![CDATA[感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。<br><br>自2026/05/17(日) 16:00 UTC起，將舉辦以下的活動。<ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fbirthday_gl_0807_260517_1_0_ebb5169a3eb3b419a357b29efbaed0c0aacae44672f715a17ce960e03d51339b_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「雫生日抽卡」</a>開始！<b>紀念SSR泳裝「夜曲・安寧(雫)」登場！</b><br><br><b>「雫的生日競賽」也同時開始！</b><br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Finfo_gl_0807_260517_1_0_e89b247050f0bb4a89d52dee05be2179223f7be802042f6d7ff34822b8e9ca04_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「雫生日紀念V心石禮包」及「雫的生日大禮包」</a>販賣中！</li></ul>單擊鏈接以跳到相關公告。<br><br><br>今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。<br><br><div data-youtube="svIZFBpqPno" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>讓維斯特洛冒險更順暢！新手成長冒險指南</title>
<link>https://xinker.org/zh/%E8%AE%93%E7%B6%AD%E6%96%AF%E7%89%B9%E6%B4%9B%E5%86%92%E9%9A%AA%E6%9B%B4%E9%A0%86%E6%9A%A2%E6%96%B0%E6%89%8B%E6%88%90%E9%95%B7%E5%86%92%E9%9A%AA%E6%8C%87%E5%8D%97</link>
<guid>https://xinker.org/zh/%E8%AE%93%E7%B6%AD%E6%96%AF%E7%89%B9%E6%B4%9B%E5%86%92%E9%9A%AA%E6%9B%B4%E9%A0%86%E6%9A%A2%E6%96%B0%E6%89%8B%E6%88%90%E9%95%B7%E5%86%92%E9%9A%AA%E6%8C%87%E5%8D%97</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 為了讓各位領主的維斯特洛冒險之旅更加順暢，我們特別準備了一份新手成長冒險指南！ 裡面彙整了許多在冒險途中可能會對您有所幫助的資訊，請參考以下內容，相信能讓您的維斯特洛探索之旅變得更加輕鬆愜意喔！  ???? 讓維斯特洛冒險更順暢！新手成長冒險指南 1. 倉庫管理員 NPC 位置- 冒險途中如果遇到背包空間不足的情況，可以前往 \[雷南休息地] 地區尋找倉庫管理員 NPC \[托比]。- 與 \[雷南休息地]  &gt; \[倉庫管理員] NPC 對話，即可將您獲得的道具安全地存放起來。➔【立即前往】倉庫導引頁面 2. 學士紀錄所- 可透過 \[選單] &gt; \[學士紀錄所] 進入。- 交還遺失信件、在野外獲取的礦物或是書籍，即可獲得包含特性點數在內的各種豐厚獎勵。 3. 裝備套裝只要湊齊並穿戴 3 件套裝或 6 件套裝的裝備，將可獲得對戰鬥有極大幫助的套裝效果。 ▶ 主要套裝效果（3 件套裝基準）學者：一定時間內提升攻擊力與怒氣獲得量決鬥者：增加可格擋時間 / 成功格擋時提升怒氣獲得量與攻擊力破壞者：提升虛脫傷害量 / 使敵人進入虛脫狀態時，減少主動技能冷卻時間狂戰士：提升造成的傷害量 / 減少所受傷害量守護者：守護效果（每疊加一層，提升防禦力 / 攻擊力 / 暴擊傷害量）嵐騎士：風暴效果（傷害）每疊加一層，提升造成的傷害量※ 可透過套裝研究階段，獲得新的能力並提升氣勢。※ 提升輔助套裝研究等級後，可套用效果。- 可透過 \[選單] &gt; \[裝備管理] &gt; \[套裝效果] 確認目前套用中的效果。請依照所需效果準備裝備，盡情享受探險與戰鬥吧！➔【立即前往】套裝研究導引頁面 4. 消耗品當內容推進遇到困難時，- 可透過 \[選單] &gt; \[製藥工坊] 製作並使用各種有助於戰鬥的消耗品。- 毒膏：30分鐘內，對人型、野獸型或屍鬼型敵人造成的傷害量提升，並減少所受傷害量。- 處刑人毒膏：30分鐘內，對人型敵人造成的傷害量提升並減少所受傷害量（敵人藏身處、小屋、主線任務）。- 野獸毒膏：30分鐘內，對野獸型敵人造成的傷害量提升並減少所受傷害量（記憶祭壇、兇猛的野獸、卓耿）。- 藥草茶：使用藥草茶道具後30分鐘內，提升攻擊力、暴擊率、主動技能施展速度以及最大 HP。※ 秘藥同時最多只能套用一種。- 靈藥：使用如怒氣 / 暴擊 / 保護 / 吸血等靈藥類道具後，可在短時間內大幅提升戰鬥能力。 5. 夏日辛香- 可透過狩獵野獸、採集等各種內容獲得 \[夏日辛香]。- 獲得的 \[夏日辛香] 可於 \[選單] &gt; \[製藥工坊] 中作為材料使用，製作可恢復 RP 30 的 \[夏日酒]。※ 大成功時可獲得可恢復 50 RP 的 \[高級夏日香酒]。- \[夏日酒] 每週最多可製作 10 次，請務必每週不要錯過製作機會。 6. 裝備重鑄透過裝備重鑄，可以為目前持有的裝備賦予新的效果。※ 依照一定機率，裝備將獲得追加效果。透過鍛造可強化基本能力值，進行該強化時將消耗研磨劑。➔【立即前往】裝備導引頁面 7. 危機的聖殿- 通關危機的聖殿後，可獲得在聖殿內持續 30 分鐘的強力增益。- 根據聖殿所在地區不同，所賦予的增益種類（如攻擊力提升、防禦力提升等）也會有所差異，請靈活且策略性地運用這些效果。※ 增益效果無法疊加；若額外獲得增益，將只會累積延長原有的剩餘持續時間。- 若您正準備迎戰像史堤這類強大敵人，建議先取得聖殿增益後再進行戰鬥。 8. 支線任務- 透過完成支線任務，可成長主動技能。- 尚未顯示的支線任務，可透過通關被佔領的區域來確認。 9. 被佔領的區域通關被佔領的區域後，可獲得基本技能書與建材。※ 部分獎勵僅能於首次通關時獲得。- 解鎖被佔領的區域後，可向雜貨商人購買帳號倉庫欄位與背包欄位擴張道具等。 10. 敵人藏身處- 開啟配置於敵人藏身處內的寶箱後，可獲得各種裝備。- 開啟寶箱時，依機率最高可獲得「傳說級別裝備」，因此請務必不要錯過敵人藏身處中的隱藏寶箱。- 完成額外任務時，還可獲得追加獎勵，請大家積極挑戰。 ????參考事項- 本內容以 2026/05/17 為基準撰寫，實際內容可能會依更新情況有所變動。  若各位領主在遊玩過程中有屬於自己的實用小技巧，也歡迎分享到「攻略 &amp; 秘訣」留言板，與其他領主們一同交流！ 如果除了上述內容之外，還有其他想進一步了解的事項，也歡迎隨時於下方留言。我們會仔細查看各位留下的寶貴留言，並再次帶著更好的內容與大家見面！ 謝謝。 ]]></description>
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<pubDate>Sun, 17 May 2026 21:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>讓維斯特洛冒險更順暢！新手成長冒險指南</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為了讓各位領主的維斯特洛冒險之旅更加順暢，</p><p class="bb_paragraph">我們特別準備了一份新手成長冒險指南！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">裡面彙整了許多在冒險途中可能會對您有所幫助的資訊，</p><p class="bb_paragraph">請參考以下內容，相信能讓您的維斯特洛探索之旅變得更加輕鬆愜意喔！</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 讓維斯特洛冒險更順暢！新手成長冒險指南</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>1. 倉庫管理員 NPC 位置</b></p><p class="bb_paragraph">- 冒險途中如果遇到背包空間不足的情況，可以前往 \[雷南休息地] 地區尋找倉庫管理員 NPC \[托比]。</p><p class="bb_paragraph">- 與 \[雷南休息地]  > \[倉庫管理員] NPC 對話，即可將您獲得的道具安全地存放起來。</p><p class="bb_paragraph"><b>➔<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fguide.netmarble.com%2Fgotasia%2F50" target="_blank" rel=" noopener">【立即前往】倉庫導引頁面</a></b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>2. 學士紀錄所</b></p><p class="bb_paragraph">- 可透過 \[選單] > \[學士紀錄所] 進入。</p><p class="bb_paragraph">- 交還遺失信件、在野外獲取的礦物或是書籍，即可獲得包含特性點數在內的各種豐厚獎勵。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>3. 裝備套裝</b></p><p class="bb_paragraph">只要湊齊並穿戴 3 件套裝或 6 件套裝的裝備，將可獲得對戰鬥有極大幫助的套裝效果。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>▶ 主要套裝效果（3 件套裝基準）</b></p><p class="bb_paragraph">學者：一定時間內提升攻擊力與怒氣獲得量</p><p class="bb_paragraph">決鬥者：增加可格擋時間 / 成功格擋時提升怒氣獲得量與攻擊力</p><p class="bb_paragraph">破壞者：提升虛脫傷害量 / 使敵人進入虛脫狀態時，減少主動技能冷卻時間</p><p class="bb_paragraph">狂戰士：提升造成的傷害量 / 減少所受傷害量</p><p class="bb_paragraph">守護者：守護效果（每疊加一層，提升防禦力 / 攻擊力 / 暴擊傷害量）</p><p class="bb_paragraph">嵐騎士：風暴效果（傷害）每疊加一層，提升造成的傷害量</p><p class="bb_paragraph">※ 可透過套裝研究階段，獲得新的能力並提升氣勢。</p><p class="bb_paragraph">※ 提升輔助套裝研究等級後，可套用效果。</p><p class="bb_paragraph">- 可透過 \[選單] > \[裝備管理] > \[套裝效果] 確認目前套用中的效果。</p><p class="bb_paragraph">請依照所需效果準備裝備，盡情享受探險與戰鬥吧！</p><p class="bb_paragraph"><b>➔<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fguide.netmarble.com%2Fgotasia%2F25" target="_blank" rel=" noopener">【立即前往】套裝研究導引頁面</a></b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>4. 消耗品</b></p><p class="bb_paragraph">當內容推進遇到困難時，</p><p class="bb_paragraph">- 可透過 \[選單] > \[製藥工坊] 製作並使用各種有助於戰鬥的消耗品。</p><p class="bb_paragraph"><b>- 毒膏</b></p><p class="bb_paragraph">：30分鐘內，對人型、野獸型或屍鬼型敵人造成的傷害量提升，並減少所受傷害量。</p><p class="bb_paragraph"><b>- 處刑人毒膏</b></p><p class="bb_paragraph">：30分鐘內，對人型敵人造成的傷害量提升並減少所受傷害量（敵人藏身處、小屋、主線任務）。</p><p class="bb_paragraph"><b>- 野獸毒膏</b></p><p class="bb_paragraph">：30分鐘內，對野獸型敵人造成的傷害量提升並減少所受傷害量（記憶祭壇、兇猛的野獸、卓耿）。</p><p class="bb_paragraph"><b>- 藥草茶</b></p><p class="bb_paragraph">：使用藥草茶道具後30分鐘內，提升攻擊力、暴擊率、主動技能施展速度以及最大 HP。</p><p class="bb_paragraph">※ 秘藥同時最多只能套用一種。</p><p class="bb_paragraph"><b>- 靈藥</b></p><p class="bb_paragraph">：使用如怒氣 / 暴擊 / 保護 / 吸血等靈藥類道具後，可在短時間內大幅提升戰鬥能力。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>5. 夏日辛香</b></p><p class="bb_paragraph">- 可透過狩獵野獸、採集等各種內容獲得 \[夏日辛香]。</p><p class="bb_paragraph">- 獲得的 \[夏日辛香] 可於 \[選單] > \[製藥工坊] 中作為材料使用，製作可恢復 RP 30 的 \[夏日酒]。</p><p class="bb_paragraph">※ 大成功時可獲得可恢復 50 RP 的 \[高級夏日香酒]。</p><p class="bb_paragraph">- \[夏日酒] 每週最多可製作 10 次，請務必每週不要錯過製作機會。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>6. 裝備重鑄</b></p><p class="bb_paragraph">透過裝備重鑄，可以為目前持有的裝備賦予新的效果。</p><p class="bb_paragraph">※ 依照一定機率，裝備將獲得追加效果。</p><p class="bb_paragraph">透過鍛造可強化基本能力值，進行該強化時將消耗研磨劑。</p><p class="bb_paragraph"><b>➔<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fguide.netmarble.com%2Fgotasia%2F27" target="_blank" rel=" noopener">【立即前往】裝備導引頁面</a></b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>7. 危機的聖殿</b></p><p class="bb_paragraph">- 通關危機的聖殿後，可獲得在聖殿內持續 30 分鐘的強力增益。</p><p class="bb_paragraph">- 根據聖殿所在地區不同，所賦予的增益種類（如攻擊力提升、防禦力提升等）也會有所差異，請靈活且策略性地運用這些效果。</p><p class="bb_paragraph">※ 增益效果無法疊加；若額外獲得增益，將只會累積延長原有的剩餘持續時間。</p><p class="bb_paragraph">- 若您正準備迎戰像史堤這類強大敵人，建議先取得聖殿增益後再進行戰鬥。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>8. 支線任務</b></p><p class="bb_paragraph">- 透過完成支線任務，可成長主動技能。</p><p class="bb_paragraph">- 尚未顯示的支線任務，可透過通關被佔領的區域來確認。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>9. 被佔領的區域</b></p><p class="bb_paragraph">通關被佔領的區域後，可獲得基本技能書與建材。</p><p class="bb_paragraph">※ 部分獎勵僅能於首次通關時獲得。</p><p class="bb_paragraph">- 解鎖被佔領的區域後，可向雜貨商人購買帳號倉庫欄位與背包欄位擴張道具等。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>10. 敵人藏身處</b></p><p class="bb_paragraph">- 開啟配置於敵人藏身處內的寶箱後，可獲得各種裝備。</p><p class="bb_paragraph">- 開啟寶箱時，依機率最高可獲得「傳說級別裝備」，因此請務必不要錯過敵人藏身處中的隱藏寶箱。</p><p class="bb_paragraph">- 完成額外任務時，還可獲得追加獎勵，請大家積極挑戰。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????參考事項</b></p><p class="bb_paragraph">- 本內容以 2026/05/17 為基準撰寫，實際內容可能會依更新情況有所變動。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">若各位領主在遊玩過程中有屬於自己的實用小技巧，也歡迎分享到「攻略 & 秘訣」留言板，與其他領主們一同交流！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">如果除了上述內容之外，還有其他想進一步了解的事項，也歡迎隨時於下方留言。</p><p class="bb_paragraph">我們會仔細查看各位留下的寶貴留言，並再次帶著更好的內容與大家見面！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<title>開發者筆記 #2</title>
<link>https://xinker.org/zh/%E9%96%8B%E7%99%BC%E8%80%85%E7%AD%86%E8%A8%98-2</link>
<guid>https://xinker.org/zh/%E9%96%8B%E7%99%BC%E8%80%85%E7%AD%86%E8%A8%98-2</guid>
<description><![CDATA[ 大家好。我是《權力遊戲：國王大道》的開發PD Jang。 上週四，遊戲終於正式上線了。在上線滿三天的此刻，我們最想先對大家說一句話。 衷心感謝各位玩家的熱情遊玩與支持。 感謝大家日夜不歇地漫步在維斯特洛，用影片與截圖記錄下遊戲中的點滴瞬間，並號召同伴們一同奔赴記憶祭壇。因為有各位的支持，上線後的首個週末，成為了我們團隊畢生難忘的時光。 然而同時，在過去的這三天裡，我們遊戲中不足的地方，也比以往任何時候都更加赤裸地暴露了出來。 聊天視窗的亂象、沉重的背包負重、角色成長的停滯、想繼續遊玩時卻面臨的限制，以及玩家們對付費結構的質疑。各位在Steam評論區、官方論壇以及各大社群留下的每一篇文章，我們都逐一且仔細地閱讀了。在這些留言中，我們聽到了比讚美更多的批評與責備。這些都是我們理應在上線前就該徹底解決的問題。這篇開發者筆記，正是我與開發團隊對於這些批評所作出的回應。懇請大家不要將其視為我們的辯解，而是將它當作我們承認錯誤、並承諾將會如何進行具體改善的一份約定。1. 聊天：我們將守護大家共同交流的空間 遊戲內的聊天視窗不僅僅是一項單純的功能，更是無數領主初次相逢的廣場。對於遊戲剛上線後不久，在那片廣場上出現的一些情況，我們本該更早採取行動的。 以下說明的各項事項，皆預計於 5/21 的更新中套用。強化語言過濾系統透過發言等級限制，藉此阻斷無差別的廣告與垃圾訊息檢查並修正發言冷卻時間機制，確保其正常運作這些本該在遊戲上線前就防堵好的事項，我們卻遲至今日才著手處理，對此我們深表歉意。2. 背包：我們會確保您的冒險不再受限 我們收到最多玩家嚴厲批評的痛點之一，就是背包空間不足。因為要頻繁整理物品欄而打斷了刷怪的流暢節奏，這種體驗本身就在嚴重消磨遊戲的樂趣。這確實是我們在上線前就應該進行充分測試與驗證的地方。 為了改善這個問題，我們將分階段實施以下調整。基礎背包擴充 30 格（一般 / 裝備 / 材料各10格）- 5/21 套用改善學士紀錄所獎勵發放方式，藉此減輕物品欄的負擔 - 5/21 套用各主要城鎮新增倉庫 NPC - 5/21 套用預計新增背包內雜物立即販售功能 - 具體套用日程將於日後另行公告3. 淬鍊鐵：我們將打破角色成長的停滯 淬鍊鐵不僅是角色成長的核心資源，在我們的設計初衷裡，更是將其作為一項長期的成長主軸，旨在活絡玩家間的飾品交易，以及提升裝備刷取的遊玩樂趣。 目前淬鍊鐵可透過以下途徑獲得。拆解英雄級別以上的裝備可透過達成兇猛的野獸、敵人藏身處、精英藏身處的每週階段目標等方式獲得英雄級別以上的裝備。拆解傳說級別第 4 階段研磨飾品可透過世界頭目卓耿、挑戰者、長城遠征、精英藏身處（首次及每週達成）、世界等級 2 以上的過去的回聲等中獲得傳說級別飾品。精英藏身處地區代幣交換商店每週任務然而，上線初期的數據與我們的預期有所不同。 我們發現，除了角色身上穿戴的裝備外，玩家要獲取額外的英雄級別以上裝備、飾品以及研磨材料的供給量遠不如預期充足。再加上系統本身較為複雜，導致大家無法充分利用該功能，進而出現成長停滯的情況。 由於淬鍊鐵是遊戲經濟體系的核心要素，因此若貿然調整數值，可能帶來風險。 但在我們進行內部評估的這段時間裡，也理解玩家的不便正在持續累積，因此將同步進行以下兩個方向的改善。短期 - 為了減輕當前的挫折感，我們將迅速追加特別獎勵與活動。中期 - 目前正仔細評估擴大獲取途徑與數量的方案，一旦確定，將盡快向各位說明。對所有正在感受到挫折與不便的玩家，我們深表歉意。4. RP（行動力）：我們不會阻止大家想繼續遊玩的心情《國王大道》的 RP 系統，原本是為了避免遊戲變成「如果沒有每天登入就會落後」而設計的。這個方向直到現在也沒有改變。 然而，上線後我們最常聽到的聲音，卻與原本的設計初衷不同。“今天還想再玩，但已經沒有RP了。”我們過於專注於降低每天都得玩的壓力，卻沒有充分考慮到玩家今天想更深入遊玩的心情。 因此，我們將進行以下調整。在每日任務獎勵中追加夏日辛香，讓玩家能更容易製作夏日酒 - 5/21 套用* 補充說明：夏日酒為恢復 30 點 RP 的道具，可使用在野外獲得的夏日辛香來進行製作。為了讓大家更便利地製作夏日酒，我們將調整其在\[領地管理] → \[製藥工坊]中的配方位置。 - 5/21 套用在聯盟代幣交換商店中追加夏日酒。 - 5/21 套用此外，從長期角度來看，我們也將新增能透過遊玩額外獲取RP的方式。5. 付費結構：我們以最沉重的心情向各位說明在過去的這三天裡，我們聽到最多、也最嚴厲的批評，就是針對遊戲的付費結構。我們不會逃避，將在此坦誠地向各位說明。 是我們做得不夠好。1) 戰鬥通行 EXP 包這種誘導已經購買通行的玩家，還要額外花錢購買 EXP 包的機制，無論我們怎麼包裝，都無法掩蓋其帶給玩家「雙重收費」的感受。我們認為，這已經不是單純調整價格就能負起責任的問題，因此決定採取以下措施。自 5/21 起，我們將把該商品從付費轉為免費獎勵，且未來承諾絕不再販售類似的商品。目前該商品已暫時停止販售，並將於 5/21 更新後改為可免費購買。在轉換時間點之前，所有已經購買該商品的玩家，我們將進行全額退費。我們正以最迅速、且將玩家不便降至最低為原則來準備退費方法，詳細事項將透過單獨公告告知。我們認為，這不是單純的降價，而是清理一款根本不該出現在遊戲內的商品。對此，我們再次向大家致上最深的歉意。2) 通行本身：我們將下調達成難度除了戰鬥通行 EXP 包之外，我們也將對通行本身進行進一步的調整與優化。針對目前通行的進行難度，我們也預計進行下調。 我們將在主要任務中，新增達成難度較低的任務，藉此進行調整，讓大家能夠更輕鬆、更快速地獲取通行獎勵。未來在企劃新通行時，我們將重新檢視並調整每日、每週任務的進行條件，確保大家能在沒有壓力的情況下完成整個通行。3) 推出每月訂閱整合優惠商品：減輕各位的付費負擔 目前服務中的「便利支援（約TWD 270）」與「戰鬥支援（約TWD 470）」商品，是許多領主正在使用的代表性定期訂閱商品。 然而，這兩項商品在同時購買時並沒有額外優惠， 因此我們也理解並認同玩家對於每月付費負擔過重的反饋。因此，我們將全面採納玩家意見，自 6/10 起進行以下商品結構調整。組合購買時將以約 25% 折扣，玩家能以約 TWD 530 的優惠價格，享受與以往完全相同的福利。此外，對於在 6/10 之前已購買便利支援與戰鬥支援的玩家，我們將各自延長商品有效期限 7 天。詳細的上市公告與商品轉換詳細事項，將於準備完成後透過另行公告盡快說明。6. 其他各項 Bug 與不便事項（預計 5/21 套用）\[戰鬥 &amp; 職業]修正使用迴避技能後，角色短暫僵直的問題。\[成長 &amp; 角色培育]修正學士紀錄所紅點提示不會消失的問題。蟲道挑戰導引任務難度下調：導引任務原本要求的階段由 5 / 10 / 15 調整為 1 / 2 / 4。\[世界 &amp; 探險]改善世界等級導引說明：修正為挑戰者 / 復仇者內容將依地區分別指引（世界等級 1 = 北境地區、世界等級 2 = 河灣地地區）。主要城鎮新增倉庫 NPC 的配置：除了原有的雷南休息地外，現在也能於以下地點直接使用倉庫：最後壁爐城、臨冬城、恐怖堡、白港、舊鎮（南門 / 北門）、亮水城、高庭。修正危機的聖殿、白鴉中，白鴉在前往其他地區後不再移動的問題。修正長城遠征中，再次挑戰相同難度時，剩餘時間錯誤顯示為先前通關記錄的問題。修正亮水城精英藏身處（七餘暉營地）打倒頭目任務中，角色復活後限制時間不會顯示的問題。重新配置了生成於恐怖堡周邊無法進入地區的紅李，將其移至玩家可正常接觸的位置。\[物品欄，倉庫，道具]為「存放」按鈕新增快捷鍵配置：鍵盤：F（存放），Space（快速存放），遊戲手把：Y（存放）變更為可將秘藥存放至倉庫。商店・探查獎勵道具的倉庫存放屬性調整：聯盟商店、神器商店、地區貨幣 / 布拉佛斯硬幣交換商店、兇猛的野獸副產物交換商店，以及探查獎勵道具等，其是否可存放於倉庫的屬性，已依照原本設計意圖進行調整。\[社群（隊伍・聯盟・交易所）]隊伍招募貼文中的隊長資訊顯示恢復正常：修正部分招募文中，隊長等級與暱稱顯示為空，且點擊名牌時不會跳出互動視窗的問題。修正交易所結算錯誤：修正當單獨販售售價為 1 的道具時，因手續費扣除後變為 0 ，導致邏輯錯誤的問題。（現確保結算金額最低為 1 。）修正在多人空間進入對話劇情動畫時，周圍其他玩家的坐騎會出現在劇情動畫畫面中的問題。\[便利性・選項・UI]選項「顯示導航路徑」功能啟用（BETA）：可於選項選單中開啟或關閉顯示導航路徑。世界地圖・小地圖中坐騎位置顯示恢復正常：修正首次召喚坐騎時，位置圖示未正常顯示的問題。修正馬廄畫面在快速反覆進出時發生的畫面卡頓問題。\[音訊・演出]修正記憶祭壇獎勵 UI 動畫在第二頁之後播放時，未能正常播放效果音（提示音）的問題。修正舊鎮市政廳地下秘密通道中，木製書櫃會播放非預期環境音訊的問題。\[PC 穩定性]修正角色在黑城堡 NPC 之間卡住的狀態下重新登入時，會被卡入環境物件並無法脫困的問題。哪怕是再微小的不便，我們也絕不會掉以輕心。各位在留言板發表的所有問題與意見，我們團隊每天都在密切監控與評估，並依照優先順序，盡最快速度為大家處理。 結語我與開發團隊都希望能將《國王大道》打造成一款能與各位長久相伴的遊戲。 為此，我們認為眼下最首要的任務，就是坦誠地面對並承認各位目前所經歷的種種不便，並以最快的速度進行修正。 這確實是一個充滿了不足的起步。 但我們深信，所謂良好的營運，正是始於坦然承認自身的不足。 這次的開發者筆記中，還有許多未能完整說明的意見。 我們將透過 5/28（四）直播與各位直接見面。也請大家持續在留言板上提出各種意見，我們會逐一仔細確認，並在直播中向大家說明。在等待改善反映的期間，為了表達我們深深的歉意，我們為所有玩家準備了一份開發者筆記獎勵。雖然只是微薄的心意，但希望能對大家的遊玩有所幫助。夏日酒 30RP 4個 (14日)密封的學士卷軸 1個萬能混合藥 3個淬鍊鐵 100個銅幣 500,000* 領取期限：5/27（三）22:59 (TST)為止* 該獎勵僅限 10 等級以上的領主領取。* 獎勵將發放至郵件。我們由衷希望能與各位在維斯特洛，共度更多的時光。 懇請大家能以長遠的眼光看待這一切，並繼續與我們攜手同行。謝謝。 《權力遊戲：國王大道》開發 PD Jang 敬上 ]]></description>
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<pubDate>Sun, 17 May 2026 21:20:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>開發者筆記</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/4dc9499af36f2f094302d63e56a85d36214d2cec.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好。我是《權力遊戲：國王大道》的<b>開發PD Jang</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">上週四，遊戲終於正式上線了。</p><p class="bb_paragraph">在上線滿三天的此刻，我們最想先對大家說一句話。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>衷心感謝各位玩家的熱情遊玩與支持。</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">感謝大家日夜不歇地漫步在維斯特洛，用影片與截圖記錄下遊戲中的點滴瞬間，並號召同伴們一同奔赴記憶祭壇。因為有各位的支持，上線後的首個週末，成為了我們團隊畢生難忘的時光。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">然而同時，<b>在過去的這三天裡，我們遊戲中不足的地方，也比以往任何時候都更加赤裸地暴露了出來。</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">聊天視窗的亂象、沉重的背包負重、角色成長的停滯、想繼續遊玩時卻面臨的限制，以及玩家們對付費結構的質疑。</p><p class="bb_paragraph">各位在Steam評論區、官方論壇以及各大社群留下的每一篇文章，我們都逐一且仔細地閱讀了。在這些留言中，我們聽到了比讚美更多的批評與責備。這些都是我們理應在上線前就該徹底解決的問題。</p><p class="bb_paragraph">這篇開發者筆記，正是我與開發團隊對於這些批評所作出的回應。</p><p class="bb_paragraph">懇請大家不要將其視為我們的辯解，而是將它當作我們承認錯誤、並承諾將會如何進行具體改善的一份約定。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>1. 聊天：我們將守護大家共同交流的空間</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">遊戲內的聊天視窗不僅僅是一項單純的功能，更是無數領主初次相逢的廣場。</p><p class="bb_paragraph">對於遊戲剛上線後不久，在那片廣場上出現的一些情況，我們本該更早採取行動的。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">以下說明的各項事項，皆預計於 5/21 的更新中套用。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>強化語言過濾系統</b></p></li><li><p class="bb_paragraph">透過<b>發言等級限制</b>，藉此阻斷無差別的廣告與垃圾訊息</p></li><li><p class="bb_paragraph">檢查並修正<b>發言冷卻時間機制</b>，確保其正常運作</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph">這些本該在遊戲上線前就防堵好的事項，我們卻遲至今日才著手處理，對此我們深表歉意。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>2. 背包：我們會確保您的冒險不再受限</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">我們收到最多玩家嚴厲批評的痛點之一，就是背包空間不足。</p><p class="bb_paragraph">因為要頻繁整理物品欄而打斷了刷怪的流暢節奏，這種體驗本身就在嚴重消磨遊戲的樂趣。</p><p class="bb_paragraph">這確實是我們在上線前就應該進行充分測試與驗證的地方。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為了改善這個問題，我們將分階段實施以下調整。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>基礎背包擴充 30 格</b>（一般 / 裝備 / 材料各10格）- 5/21 套用</p></li><li><p class="bb_paragraph"><b>改善學士紀錄所獎勵發放方式，</b>藉此減輕物品欄的負擔 - 5/21 套用</p></li><li><p class="bb_paragraph"><b>各主要城鎮新增倉庫 NPC </b>- 5/21 套用</p></li><li><p class="bb_paragraph">預計新增<b>背包內雜物立即販售功能</b> - 具體套用日程將於日後另行公告</p></li></ul><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>3. 淬鍊鐵：我們將打破角色成長的停滯</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">淬鍊鐵不僅是角色成長的核心資源，在我們的設計初衷裡，更是將其作為一項長期的成長主軸，旨在活絡玩家間的飾品交易，以及提升裝備刷取的遊玩樂趣。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">目前淬鍊鐵可透過以下途徑獲得。</p><ul class="bb_ul"><li><p class="bb_paragraph">拆解英雄級別以上的裝備</p><ul class="bb_ul"><li><p class="bb_paragraph">可透過達成兇猛的野獸、敵人藏身處、精英藏身處的每週階段目標等方式獲得英雄級別以上的裝備。</p></li></ul></li><li><p class="bb_paragraph">拆解傳說級別第 4 階段研磨飾品</p><ul class="bb_ul"><li><p class="bb_paragraph">可透過世界頭目卓耿、挑戰者、長城遠征、精英藏身處（首次及每週達成）、世界等級 2 以上的過去的回聲等中獲得傳說級別飾品。</p></li></ul></li><li><p class="bb_paragraph">精英藏身處</p></li><li><p class="bb_paragraph">地區代幣交換商店</p></li><li><p class="bb_paragraph">每週任務</p></li></ul><p class="bb_paragraph">然而，上線初期的數據與我們的預期有所不同。 我們發現，除了角色身上穿戴的裝備外，玩家要獲取額外的英雄級別以上裝備、飾品以及研磨材料的供給量遠不如預期充足。</p><p class="bb_paragraph">再加上系統本身較為複雜，導致大家無法充分利用該功能，進而出現成長停滯的情況。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">由於淬鍊鐵是遊戲經濟體系的核心要素，因此若貿然調整數值，可能帶來風險。 </p><p class="bb_paragraph">但在我們進行內部評估的這段時間裡，也理解玩家的不便正在持續累積，因此將同步進行以下兩個方向的改善。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>短期</b> - 為了減輕當前的挫折感，我們將迅速追加特別獎勵與活動。</p></li><li><p class="bb_paragraph"><b>中期</b> - 目前正仔細評估<b>擴大獲取途徑與數量</b>的方案，一旦確定，將盡快向各位說明。</p></li></ul><p class="bb_paragraph">對所有正在感受到挫折與不便的玩家，我們深表歉意。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>4. RP（行動力）：我們不會阻止大家想繼續遊玩的心情</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">《國王大道》的 RP 系統，原本是為了避免遊戲變成「如果沒有每天登入就會落後」而設計的。</p><p class="bb_paragraph">這個方向直到現在也沒有改變。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">然而，上線後我們最常聽到的聲音，卻與原本的設計初衷不同。</p><p class="bb_paragraph"><i>“今天還想再玩，但已經沒有RP了。”</i></p><p class="bb_paragraph">我們過於專注於降低每天都得玩的壓力，卻沒有充分考慮到玩家今天想更深入遊玩的心情。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">因此，我們將進行以下調整。</p><ul class="bb_ul"><li><p class="bb_paragraph">在<b>每日任務獎勵</b>中追加夏日辛香，讓玩家能更容易製作夏日酒 - 5/21 套用</p></li></ul><p class="bb_paragraph"><i>* 補充說明：<b>夏日酒</b>為恢復 30 點 RP 的道具，可使用在野外獲得的夏日辛香來進行製作。</i></p><ul class="bb_ul"><li><p class="bb_paragraph">為了讓大家更便利地製作夏日酒，我們將調整其在\[領地管理] → \[製藥工坊]中的配方位置。 - 5/21 套用</p></li><li><p class="bb_paragraph">在<b>聯盟代幣交換商店</b>中追加夏日酒。 - 5/21 套用</p></li><li><p class="bb_paragraph">此外，從長期角度來看，我們也將新增能透過遊玩額外獲取RP的方式。</p></li></ul><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>5. 付費結構：我們以最沉重的心情向各位說明</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">在過去的這三天裡，我們聽到最多、也最嚴厲的批評，就是針對遊戲的付費結構。</p><p class="bb_paragraph">我們不會逃避，將在此坦誠地向各位說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>是我們做得不夠好。</b></p><p class="bb_paragraph"><b>1) 戰鬥通行 EXP 包</b></p><p class="bb_paragraph">這種誘導已經購買通行的玩家，還要額外花錢購買 EXP 包的機制，無論我們怎麼包裝，都無法掩蓋其帶給玩家「雙重收費」的感受。</p><p class="bb_paragraph">我們認為，這已經不是單純調整價格就能負起責任的問題，因此決定採取以下措施。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>自 5/21 起，我們將把該商品從付費轉為免費獎勵，且未來承諾絕不再販售類似的商品。</b></p></li><li><p class="bb_paragraph"><b>目前該商品已暫時停止販售，並將於 5/21 更新後改為可免費購買。</b></p></li><li><p class="bb_paragraph"><b>在轉換時間點之前，所有已經購買該商品的玩家，我們將進行全額退費。</b></p></li><li><p class="bb_paragraph"><b>我們正以最迅速、且將玩家不便降至最低為原則來準備退費方法，詳細事項將透過單獨公告告知。</b></p></li></ul><p class="bb_paragraph">我們認為，這不是單純的降價，而是清理一款根本不該出現在遊戲內的商品。對此，我們再次向大家致上最深的歉意。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>2) 通行本身：我們將下調達成難度</b></p><p class="bb_paragraph">除了戰鬥通行 EXP 包之外，我們也將對通行本身進行進一步的調整與優化。</p><ul class="bb_ul"><li><p class="bb_paragraph">針對目前通行的進行難度，我們也預計進行下調。 我們將在主要任務中，新增達成難度較低的任務，藉此進行調整，讓大家能夠更輕鬆、更快速地獲取通行獎勵。</p></li></ul><p class="bb_paragraph">未來在企劃新通行時，我們將重新檢視並調整每日、每週任務的進行條件，確保大家能在沒有壓力的情況下完成整個通行。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>3) 推出每月訂閱整合優惠商品：減輕各位的付費負擔</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph">目前服務中的「便利支援（約TWD 270）」與「戰鬥支援（約TWD 470）」商品，是許多領主正在使用的代表性定期訂閱商品。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">然而，這兩項商品在同時購買時並沒有額外優惠， 因此我們也理解並認同玩家對於每月付費負擔過重的反饋。</p><p class="bb_paragraph">因此，我們將全面採納玩家意見，自 6/10 起進行以下商品結構調整。</p><ul class="bb_ul"><li><p class="bb_paragraph">組合購買時將以約 25% 折扣，玩家能以約 TWD 530 的優惠價格，享受與以往完全相同的福利。</p></li></ul><p class="bb_paragraph">此外，<b>對於在 6/10 之前已購買便利支援與戰鬥支援的玩家，我們將各自延長商品有效期限 7 天。</b></p><p class="bb_paragraph">詳細的上市公告與商品轉換詳細事項，將於準備完成後透過另行公告盡快說明。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>6. 其他各項 Bug 與不便事項（預計 5/21 套用）</b></p><p class="bb_paragraph">\[戰鬥 & 職業]</p><ul class="bb_ul"><li><p class="bb_paragraph">修正使用迴避技能後，角色短暫僵直的問題。</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph">\[成長 & 角色培育]</p><ul class="bb_ul"><li><p class="bb_paragraph">修正學士紀錄所紅點提示不會消失的問題。</p></li><li><p class="bb_paragraph">蟲道挑戰導引任務難度下調：導引任務原本要求的階段由 5 / 10 / 15 調整為 1 / 2 / 4。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">\[世界 & 探險]</p><ul class="bb_ul"><li><p class="bb_paragraph">改善世界等級導引說明：</p></li></ul><p class="bb_paragraph">修正為挑戰者 / 復仇者內容將依地區分別指引</p><p class="bb_paragraph">（世界等級 1 = 北境地區、世界等級 2 = 河灣地地區）。</p><ul class="bb_ul"><li><p class="bb_paragraph">主要城鎮新增倉庫 NPC 的配置：</p></li></ul><p class="bb_paragraph">除了原有的雷南休息地外，現在也能於以下地點直接使用倉庫：最後壁爐城、臨冬城、恐怖堡、白港、舊鎮（南門 / 北門）、亮水城、高庭。</p><ul class="bb_ul"><li><p class="bb_paragraph">修正危機的聖殿、白鴉中，白鴉在前往其他地區後不再移動的問題。</p></li><li><p class="bb_paragraph">修正長城遠征中，再次挑戰相同難度時，剩餘時間錯誤顯示為先前通關記錄的問題。</p></li><li><p class="bb_paragraph">修正亮水城精英藏身處（七餘暉營地）打倒頭目任務中，角色復活後限制時間不會顯示的問題。</p></li><li><p class="bb_paragraph">重新配置了生成於恐怖堡周邊無法進入地區的紅李，將其移至玩家可正常接觸的位置。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">\[物品欄，倉庫，道具]</p><ul class="bb_ul"><li><p class="bb_paragraph">為「存放」按鈕新增快捷鍵配置：</p></li></ul><p class="bb_paragraph">鍵盤：F（存放），Space（快速存放），遊戲手把：Y（存放）</p><ul class="bb_ul"><li><p class="bb_paragraph">變更為可將秘藥存放至倉庫。</p></li><li><p class="bb_paragraph">商店・探查獎勵道具的倉庫存放屬性調整：</p></li></ul><p class="bb_paragraph">聯盟商店、神器商店、地區貨幣 / 布拉佛斯硬幣交換商店、兇猛的野獸副產物交換商店，</p><p class="bb_paragraph">以及探查獎勵道具等，其是否可存放於倉庫的屬性，已依照原本設計意圖進行調整。</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[社群（隊伍・聯盟・交易所）]</p><ul class="bb_ul"><li><p class="bb_paragraph">隊伍招募貼文中的隊長資訊顯示恢復正常：</p></li></ul><p class="bb_paragraph">修正部分招募文中，隊長等級與暱稱顯示為空，且點擊名牌時不會跳出互動視窗的問題。</p><ul class="bb_ul"><li><p class="bb_paragraph">修正交易所結算錯誤：</p></li></ul><p class="bb_paragraph">修正當單獨販售售價為 1 的道具時，因手續費扣除後變為 0 ，導致邏輯錯誤的問題。</p><p class="bb_paragraph">（現確保結算金額最低為 1 。）</p><ul class="bb_ul"><li><p class="bb_paragraph">修正在多人空間進入對話劇情動畫時，周圍其他玩家的坐騎會出現在劇情動畫畫面中的問題。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">\[便利性・選項・UI]</p><ul class="bb_ul"><li><p class="bb_paragraph">選項「顯示導航路徑」功能啟用（BETA）：</p></li></ul><p class="bb_paragraph">可於選項選單中開啟或關閉顯示導航路徑。</p><ul class="bb_ul"><li><p class="bb_paragraph">世界地圖・小地圖中坐騎位置顯示恢復正常：</p></li></ul><p class="bb_paragraph">修正首次召喚坐騎時，位置圖示未正常顯示的問題。</p><ul class="bb_ul"><li><p class="bb_paragraph">修正馬廄畫面在快速反覆進出時發生的畫面卡頓問題。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">\[音訊・演出]</p><ul class="bb_ul"><li><p class="bb_paragraph">修正記憶祭壇獎勵 UI 動畫在第二頁之後播放時，未能正常播放效果音（提示音）的問題。</p></li><li><p class="bb_paragraph">修正舊鎮市政廳地下秘密通道中，木製書櫃會播放非預期環境音訊的問題。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">\[PC 穩定性]</p><ul class="bb_ul"><li><p class="bb_paragraph">修正角色在黑城堡 NPC 之間卡住的狀態下重新登入時，會被卡入環境物件並無法脫困的問題。</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">哪怕是再微小的不便，我們也絕不會掉以輕心。</p><p class="bb_paragraph">各位在留言板發表的所有問題與意見，我們團隊每天都在密切監控與評估，並依照優先順序，盡最快速度為大家處理。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>結語</b></p><p class="bb_paragraph">我與開發團隊都希望能將《國王大道》打造成一款能與各位長久相伴的遊戲。 </p><p class="bb_paragraph">為此，我們認為眼下最首要的任務，就是坦誠地面對並承認各位目前所經歷的種種不便，並以最快的速度進行修正。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">這確實是一個充滿了不足的起步。 </p><p class="bb_paragraph">但我們深信，所謂良好的營運，正是始於坦然承認自身的不足。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">這次的開發者筆記中，還有許多未能完整說明的意見。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將透過 5/28（四）直播與各位直接見面。</p><p class="bb_paragraph"></p><p class="bb_paragraph">也請大家持續在留言板上提出各種意見，我們會逐一仔細確認，並在直播中向大家說明。</p><p class="bb_paragraph">在等待改善反映的期間，為了表達我們深深的歉意，我們為所有玩家準備了一份開發者筆記獎勵。雖然只是微薄的心意，但希望能對大家的遊玩有所幫助。</p><ul class="bb_ul"><li><p class="bb_paragraph">夏日酒 30RP 4個 (14日)</p></li><li><p class="bb_paragraph">密封的學士卷軸 1個</p></li><li><p class="bb_paragraph">萬能混合藥 3個</p></li><li><p class="bb_paragraph">淬鍊鐵 100個</p></li><li><p class="bb_paragraph">銅幣 500,000</p></li></ul><p class="bb_paragraph">* 領取期限：5/27（三）22:59 (TST)為止</p><p class="bb_paragraph">* 該獎勵僅限 10 等級以上的領主領取。</p><p class="bb_paragraph">* 獎勵將發放至郵件。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們由衷希望能與各位在維斯特洛，共度更多的時光。 懇請大家能以長遠的眼光看待這一切，並繼續與我們攜手同行。</p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b> 《權力遊戲：國王大道》開發 PD Jang 敬上</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>v1.02更新公告 — 采集、炼丹等优化与修复</title>
<link>https://xinker.org/zh/v102%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-%E9%87%87%E9%9B%86%E7%82%BC%E4%B8%B9%E7%AD%89%E4%BC%98%E5%8C%96%E4%B8%8E%E4%BF%AE%E5%A4%8D</link>
<guid>https://xinker.org/zh/v102%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-%E9%87%87%E9%9B%86%E7%82%BC%E4%B8%B9%E7%AD%89%E4%BC%98%E5%8C%96%E4%B8%8E%E4%BF%AE%E5%A4%8D</guid>
<description><![CDATA[ 各位玩家大大好！以下是我們此次更新的內容：優化：新增了批量煉丹，現在煉製過極品丹藥後可解鎖批量煉丹優化了藥材和礦石的顯示，現在在場景中靠近採集和挖掘資源後，會懸浮展示資源名稱優化了技藝大幅增加了釣魚、打獵、挖掘、採集、煉丹獲得的經驗增加了挖掘與採集可獲得的低級道具數量，現在紫色以下品質的道具由固定獲得1個資源變成白色道具獲得4個，綠色道具獲得3個，藍色道具獲得2個下棋勝利後的經驗從40提升至120優化了所有UI界面打開的動效，現在UI界面打開速度快了約三分之一優化了部分角色的立繪與頭像修復：修復了demo存檔導致寶兒妹妹的結緣問題，現在可以正常觸發寶兒後續的結緣內容了部分場景增加了脫離卡死點位修復了遊戲收入後台後，還會有聲音的問題《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶來更好的遊戲體驗。Bug提交问卷：https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidgB站：https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0小黑盒：https://www.xiaoheihe.cn/app/user/profile/82446997 ]]></description>
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<pubDate>Sun, 17 May 2026 15:24:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>v1.02更新公告, —, 采集、炼丹等优化与修复</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位玩家大大好！</p><p class="bb_paragraph">以下是我們此次更新的內容：</p><div class="bb_h3">優化：</div><ul class="bb_ul"><li><p class="bb_paragraph">新增了批量煉丹，現在煉製過極品丹藥後可解鎖批量煉丹</p></li><li><p class="bb_paragraph">優化了藥材和礦石的顯示，現在在場景中靠近採集和挖掘資源後，會懸浮展示資源名稱</p></li><li><p class="bb_paragraph">優化了技藝</p><ul class="bb_ul"><li><p class="bb_paragraph">大幅增加了釣魚、打獵、挖掘、採集、煉丹獲得的經驗</p></li><li><p class="bb_paragraph">增加了挖掘與採集可獲得的低級道具數量，現在紫色以下品質的道具由固定獲得1個資源變成白色道具獲得4個，綠色道具獲得3個，藍色道具獲得2個</p></li><li><p class="bb_paragraph">下棋勝利後的經驗從40提升至120</p></li></ul></li><li><p class="bb_paragraph">優化了所有UI界面打開的動效，現在UI界面打開速度快了約三分之一</p></li><li><p class="bb_paragraph">優化了部分角色的立繪與頭像</p></li></ul><div class="bb_h3">修復：</div><ul class="bb_ul"><li><p class="bb_paragraph">修復了demo存檔導致寶兒妹妹的結緣問題，現在可以正常觸發寶兒後續的結緣內容了</p></li><li><p class="bb_paragraph">部分場景增加了脫離卡死點位</p></li><li><p class="bb_paragraph">修復了遊戲收入後台後，還會有聲音的問題</p></li></ul><hr><p class="bb_paragraph">《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社</p><p class="bb_paragraph">區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶</p><p class="bb_paragraph">來更好的遊戲體驗。</p><p class="bb_paragraph">Bug提交问卷：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Focndy82tonkq.feishu.cn%2Fshare%2Fbase%2Fform%2FshrcnJjNp8wI3oDldFpkGfMNidg" target="_blank" rel=" noopener">https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidg</a></p><p class="bb_paragraph">B站：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F3546733374082009%3Fspm_id_from%3D333.337.0.0" target="_blank" rel=" noopener">https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0</a></p><p class="bb_paragraph">小黑盒：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xiaoheihe.cn%2Fapp%2Fuser%2Fprofile%2F82446997" target="_blank" rel=" noopener">https://www.xiaoheihe.cn/app/user/profile/82446997</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>LEGO The Blue Flame</title>
<link>https://xinker.org/zh/lego-the-blue-flame</link>
<guid>https://xinker.org/zh/lego-the-blue-flame</guid>
<description><![CDATA[ You can support me in a new &quot;The Blue Flame&quot; project at:https://beta.ideas.lego.com/product-ideas/57e688be-8fdc-45ad-b4a4-5c2ad639a1c2 ]]></description>
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<pubDate>Sun, 17 May 2026 03:12:07 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LEGO, The, Blue, Flame</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">You can support me in a new "The Blue Flame" project at:<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbeta.ideas.lego.com%2Fproduct-ideas%2F57e688be-8fdc-45ad-b4a4-5c2ad639a1c2" target="_blank" rel=" noopener">https://beta.ideas.lego.com/product-ideas/57e688be-8fdc-45ad-b4a4-5c2ad639a1c2</a><br><br><img src="https://clan.akamai.steamstatic.com/images/31003665/29b151cb85baad25edca539fac9bc53803341109.png"></p>]]> </content:encoded>
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<item>
<title>Celebrating 15 Years of Terraria!</title>
<link>https://xinker.org/zh/celebrating-15-years-of-terraria</link>
<guid>https://xinker.org/zh/celebrating-15-years-of-terraria</guid>
<description><![CDATA[ Fifteen Years?! That is a long time indeed! That&#039;s 131,400 hours - which quite a few of you have chosen to spend with our humble game. To say that reaching this milestone is equal parts insane and humbling is a massive understatement. It is really hard to put into words what your support for these many years has meant to our little studio. Simply put, you all are the engine that makes this all work. Your support allows us to keep going, keep expanding upon Terraria, without having to fall back to price increases or microtransactions. This is becoming increasingly rare in modern gaming, and we cannot thank you enough for making what we do every day possible.From the hardcore players with thousands of hours to those just discovering our &quot;metroidvania in a sandbox&quot; today... from the builders to the speedrunners... from those that we interact with regularly in our community to those that just enjoy the game in silence... from those that are regular Terraria enjoyers to those that like to shake things up with all sorts of mods on tModloader... each and every one of you are precious to us. We hope that our game has brought you some joy over the years. Terraria is a unique experience one that we like to think that we have shaped together alongside the fans into the awesomeness that it is today. This is as much your journey as it is ours!We thought that it might be fun to toss out some quick numbers to mark the occasion...Copies of Terraria sold to-date:Total: 70 Million PC: 39.6m Console: 10.7m Mobile: 19.7mtModLoader: 12.3m downloads on SteamAverage Players/Day in the past year (PC) Terraria: 461k (peaked at 1.4m) tModLoader: 237k (peaked at 441k)(Steam counts Terraria and TML separately)Average Hours Played (PC): Terraria: 101 Hours, 18 Minutes tModLoader: 89 Hours, 52 MinutesHow about you - how many hours have you played? When did you start? What is your favorite memory of your time with Terraria?So, where does the path lead from here? What does the future hold for Terraria and Re-Logic?Well, for now we are comfortable confirming that Crossplay is on deck soon... and that Terraria Updates will continue beyond 1.4.6/Crossplay. How that will work and what those entail will be shared as we go along. You will want to stay tuned for that!Beyond that, we have other plans and ideas that we will share when the time is right, but suffice to say that the world of Terraria remains and will remain vibrant and alive for as long as we have anything to say about it!Here&#039;s to 15 more years... and beyond!In celebration of the 15th Anniversary of Terraria, we have been working with a couple of trusted partners to put together a few items that we hope that everyone will enjoy. Check out the details below - and if you have any interest, go ahead and get your preorder in today.TERRARIA 15TH ANNIVERSARY COLLECTOR&#039;S EDITION - COMING SOON!​To mark the occasion of Terraria reaching 15 years, we have been working on a 15th Anniversary Collector&#039;s Edition box set. While we are not quite ready to kick off preorders just yet, we wanted to give you a little teaser of what is to come. There is some really cool stuff in this CE, and we think you are going to enjoy it.Expect to receive full details and for preorders to open up sometime in early June. Until then, speculate away!TERRARIA DESIGN WORKS - A RETROSPECTIVE LOOK AT THE LIFE OF TERRARIA​We’re thrilled to announce a partnership between Lost In Cult and Re-Logic to celebrate Terraria’s 15-year anniversary! Terraria: Design Works will be available for pre-order when it launches on Thursday 28th May at 6pm BST. For those that are not familiar, the Design Works series offers a glimpse behind the curtain - into the journey of Terraria the game and the team behind it.  A retrospective look back on the phenomenon that is Terraria.  Fun stories from dev-land, never-before-seen artwork, and more!  The Re-Logic team has had a lot of fun so far in sharing the ups and downs of how we got here and where we are going.Sign up below to be notified when it goes live!TERRARIA DESIGN WORKSThe book will be available standalone or as part of a Deluxe Edition complete with a suite of extras. A must have for all Terraria fans!  ]]></description>
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<pubDate>Sun, 17 May 2026 03:12:07 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Celebrating, Years, Terraria</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/3949769/663329026d95b0bf35381bea50fc6fed07eef136.png"><br><br>Fifteen Years?! That is a long time indeed! That's 131,400 hours - which quite a few of you have chosen to spend with our humble game. To say that reaching this milestone is equal parts insane and humbling is a massive understatement. It is really hard to put into words what your support for these many years has meant to our little studio. Simply put, you all are the engine that makes this all work. Your support allows us to keep going, keep expanding upon Terraria, without having to fall back to price increases or microtransactions. This is becoming increasingly rare in modern gaming, and we cannot thank you enough for making what we do every day possible.<br><br>From the hardcore players with thousands of hours to those just discovering our "metroidvania in a sandbox" today... from the builders to the speedrunners... from those that we interact with regularly in our community to those that just enjoy the game in silence... from those that are regular Terraria enjoyers to those that like to shake things up with all sorts of mods on tModloader... each and every one of you are precious to us. We hope that our game has brought you some joy over the years. Terraria is a unique experience one that we like to think that we have shaped together alongside the fans into the awesomeness that it is today. This is as much your journey as it is ours!<br><br>We thought that it might be fun to toss out some quick numbers to mark the occasion...<br><br><div class="bb_h2"><u><b>Copies of Terraria sold to-date:</b></u></div><br>Total: 70 Million<br><ul class="bb_ul"><li> PC: 39.6m<br></li><li> Console: 10.7m<br></li><li> Mobile: 19.7m</li></ul>tModLoader: 12.3m downloads on Steam<br><br><div class="bb_h2"><u><b>Average Players/Day in the past year (PC)</b></u></div><ul class="bb_ul"><li> Terraria: 461k (peaked at 1.4m)<br></li><li> tModLoader: 237k (peaked at 441k)</li></ul><i>(Steam counts Terraria and TML separately)</i><br><br><div class="bb_h2"><u><b>Average Hours Played (PC):</b></u></div><ul class="bb_ul"><li> Terraria: 101 Hours, 18 Minutes<br></li><li> tModLoader: 89 Hours, 52 Minutes</li></ul>How about you - how many hours have you played? When did you start? What is your favorite memory of your time with Terraria?<br><br><img src="https://clan.akamai.steamstatic.com/images/3949769/3c24853f896391bff2d39309d74b489d2394da30.png"><br><br>So, where does the path lead from here? What does the future hold for Terraria and Re-Logic?<br><br>Well, for now we are comfortable confirming that Crossplay is on deck soon... and that Terraria Updates will continue beyond 1.4.6/Crossplay. How that will work and what those entail will be shared as we go along. You will want to stay tuned for that!<br><br>Beyond that, we have other plans and ideas that we will share when the time is right, but suffice to say that the world of Terraria remains and will remain vibrant and alive for as long as we have anything to say about it!<br><br>Here's to 15 more years... and beyond!<br><br><img src="https://clan.akamai.steamstatic.com/images/3949769/3c24853f896391bff2d39309d74b489d2394da30.png"><br><br>In celebration of the 15th Anniversary of Terraria, we have been working with a couple of trusted partners to put together a few items that we hope that everyone will enjoy. Check out the details below - and if you have any interest, go ahead and get your preorder in today.<br><br><img src="https://clan.akamai.steamstatic.com/images/3949769/0fafbfc560bf0a25fbfca5b645c7c5e3f66ac51b.png"><br><div class="bb_h1"><b><br>TERRARIA 15TH ANNIVERSARY COLLECTOR'S EDITION - COMING SOON!​</b></div><br><img src="https://clan.akamai.steamstatic.com/images/3949769/a28ed365663c4deab0def0ad254b30612aa69dfd.png"><br><br>To mark the occasion of Terraria reaching 15 years, we have been working on a 15th Anniversary Collector's Edition box set. While we are not quite ready to kick off preorders just yet, we wanted to give you a little teaser of what is to come. There is some really cool stuff in this CE, and we think you are going to enjoy it.<br><br>Expect to receive full details and for preorders to open up sometime in early June. Until then, speculate away!<br><br><img src="https://clan.akamai.steamstatic.com/images/3949769/0fafbfc560bf0a25fbfca5b645c7c5e3f66ac51b.png"><br><div class="bb_h1"><b><br>TERRARIA DESIGN WORKS - A RETROSPECTIVE LOOK AT THE LIFE OF TERRARIA​</b></div><br><img src="https://clan.akamai.steamstatic.com/images/3949769/62e3ec1a7726436555071d91b6f7a0b7809af342.png"><br><br>We’re thrilled to announce a partnership between Lost In Cult and Re-Logic to celebrate Terraria’s 15-year anniversary! <br><br><b>Terraria: Design Works will be available for pre-order when it launches on Thursday 28th May at 6pm BST. </b><br><br>For those that are not familiar, the Design Works series offers a glimpse behind the curtain - into the journey of Terraria the game and the team behind it.  A retrospective look back on the phenomenon that is Terraria.  Fun stories from dev-land, never-before-seen artwork, and more!  The Re-Logic team has had a lot of fun so far in sharing the ups and downs of how we got here and where we are going.<br><br>Sign up below to be notified when it goes live!<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.lostincult.co.uk%2Fterraria" target="_blank" rel=" noopener"><u><b>TERRARIA DESIGN WORKS</b></u></a><br><br>The book will be available standalone or as part of a Deluxe Edition complete with a suite of extras. A must have for all Terraria fans!<br> <br>]]> </content:encoded>
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<title>Update 2.28.1 is now available!</title>
<link>https://xinker.org/zh/update-2281-is-now-available</link>
<guid>https://xinker.org/zh/update-2281-is-now-available</guid>
<description><![CDATA[ Update 2.28.1 is now available!New CarsProton GTGliderImprovementsNew stickers added to the Livery EditorMinor game optimization improvements.https://store.steampowered.com/app/635260/CarX_Drift_Racing_Online/Enjoy! ❤️The CarX Drift Racing Online Team ]]></description>
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<pubDate>Sun, 17 May 2026 03:12:07 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 2.28.1, now, available</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>Update 2.28.1 is now available!</b></div><hr><div class="bb_h3"><b>New Cars</b></div><p class="bb_paragraph"><b>Proton GT</b><br><img src="https://clan.akamai.steamstatic.com/images/29414514/9381cb5baef05c485aa73e19c70931a024cf9ef7.jpg"><b><br>Glider</b><img src="https://clan.akamai.steamstatic.com/images/29414514/eacd0ac098d85c7466996fe452d7f97beb793c24.jpg"></p><div class="bb_h3"><b><br>Improvements</b></div><ul class="bb_ul"><li><p class="bb_paragraph">New stickers added to the Livery Editor</p></li><li><p class="bb_paragraph">Minor game optimization improvements.</p></li></ul><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/635260/CarX_Drift_Racing_Online/" target="_blank" rel="">https://store.steampowered.com/app/635260/CarX_Drift_Racing_Online/</a></p><hr><p class="bb_paragraph">Enjoy! ❤️</p><p class="bb_paragraph">The <b>CarX Drift Racing Online</b> Team</p>]]> </content:encoded>
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<title>Community Update #3 &#45; LABS Testing + Linux Beta</title>
<link>https://xinker.org/zh/community-update-3-labs-testing-linux-beta</link>
<guid>https://xinker.org/zh/community-update-3-labs-testing-linux-beta</guid>
<description><![CDATA[ Greetings Commanders,We, the Community Commanders dev team, are excited to share some of our progress and how you can shape PA&#039;s ongoing development.Our priorities are stability, playability, and transparency. So, recently we have released several silent bugfix patches which have resolved a large number of issues and crashes. This will help us build a more stable foundation on which to build some major content drops we have planned. More on those soon – look out for Dev Diaries and join the PA discord to be the first to see what&#039;s coming up! Read on to find out how YOU can help shape PA moving forwards…Introducing the LABS Public Testing EnvironmentThe LABS PTE is a new initiative where we will be pre-releasing new and experimental content for public testing via the Steam Betas function.Joining public testing grants you:Early access to new features, units, mechanics, maps and moreShow off your unique PA Chat icon and Discord roleAbility to provide feedback directly to the Community Commanders in exclusive discord channelsAnd finally, for players who consistently help with testing, a unique custom Commander: the one and only Kapowatz!Join the PA Discord and become a tester TODAY - check out the official PA Discord: https://discord.gg/paSteam P2PWe have added a new local hosting system using Steam&#039;s networking that should resolve issues where your friends fail to join your lobby. Downloading server mods will take a bit longer but we aim to improve it over time.v124642Steam P2P now fully replaces the outdated PA ran servers. If you encounter any issues, please report them in the support channel on the discord!Max player limit raised from 6 to 12!Linux - v124642While we resolve the build issues with linux, we have added a new branch to Steam with the latest working version that supports Linux. While you wont be able to play Ranked or crossplay with the current live version, you will have full access to singleplayer and multiplayer with other Linux users who are on the same branch.To access this branch, right click PA in your Steam Library -&gt; Properties -&gt; Game Versions &amp; Betas -&gt; Linux_liveBug FixesPotential fix for the Commbug has been released - v124642New range indicator colors have been temporarily removed with a fix expected shortlyv124642 - New range indicator colors are now backColdbox has been removed from ranked while we investigate the cause of reported crashes.Some server mods (e.g. Exiles, Sunrise) that use new features will not work in the short termLeaderboards info panel has been updatedGrabbing and moving CSG brushes no longer resets their vertical height ]]></description>
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<pubDate>Sun, 17 May 2026 03:12:07 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Community, Update, LABS, Testing, Linux, Beta</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings Commanders,</p><p class="bb_paragraph">We, the Community Commanders dev team, are excited to share some of our progress and how you can shape PA's ongoing development.</p><p class="bb_paragraph">Our priorities are stability, playability, and transparency. So, recently we have released several silent bugfix patches which have resolved a large number of issues and crashes. This will help us build a more stable foundation on which to build some major content drops we have planned. More on those soon – look out for Dev Diaries and join the PA discord to be the first to see what's coming up! Read on to find out how YOU can help shape PA moving forwards…</p><p class="bb_paragraph"></p><div class="bb_h2">Introducing the LABS Public Testing Environment</div><p class="bb_paragraph">The LABS PTE is a new initiative where we will be pre-releasing new and experimental content for <b>public testing</b> via the Steam Betas function.</p><p class="bb_paragraph"><b>Joining public testing grants you:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Early access to new features, units, mechanics, maps and more</p></li><li><p class="bb_paragraph">Show off your unique PA Chat icon and Discord role</p></li><li><p class="bb_paragraph">Ability to provide feedback directly to the Community Commanders in exclusive discord channels</p></li><li><p class="bb_paragraph">And finally, for players who consistently help with testing, a unique custom Commander: the one and only Kapowatz!</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Join the PA Discord and become a tester TODAY - check out the official PA Discord: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fpa" target="_blank" rel=" noopener">https://discord.gg/pa</a></div><div class="bb_h3"></div><div class="bb_h2">Steam P2P</div><p class="bb_paragraph">We have added a new local hosting system using Steam's networking that should resolve issues where your friends fail to join your lobby. Downloading server mods will take a bit longer but we aim to improve it over time.</p><div class="bb_h3">v124642</div><ul class="bb_ul"><li><p class="bb_paragraph">Steam P2P now fully replaces the outdated PA ran servers. If you encounter any issues, please report them in the support channel on the discord!</p></li><li><p class="bb_paragraph">Max player limit raised from 6 to 12!</p></li></ul><div class="bb_h3">Linux - v124642</div><ul class="bb_ul"><li><p class="bb_paragraph">While we resolve the build issues with linux, we have added a new branch to Steam with the latest working version that supports Linux. While you wont be able to play Ranked or crossplay with the current live version, you will have full access to singleplayer and multiplayer with other Linux users who are on the same branch.</p></li></ul><p class="bb_paragraph">To access this branch, right click PA in your <b>Steam Library -> Properties -> Game Versions & Betas -> Linux_live</b></p><p class="bb_paragraph"></p><div class="bb_h2">Bug Fixes</div><ul class="bb_ul"><li><p class="bb_paragraph">Potential fix for the Commbug has been released - v124642</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">New range indicator colors have been temporarily removed with a fix expected shortly<br>v124642 - New range indicator colors are now back</p></li><li><p class="bb_paragraph">Coldbox has been removed from ranked while we investigate the cause of reported crashes.</p></li><li><p class="bb_paragraph">Some server mods (e.g. Exiles, Sunrise) that use new features will not work in the short term</p></li><li><p class="bb_paragraph">Leaderboards info panel has been updated</p></li><li><p class="bb_paragraph">Grabbing and moving CSG brushes no longer resets their vertical height</p></li></ul>]]> </content:encoded>
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<title>Retrovibe Mid&#45;May Flash Sale</title>
<link>https://xinker.org/zh/retrovibe-mid-may-flash-sale</link>
<guid>https://xinker.org/zh/retrovibe-mid-may-flash-sale</guid>
<description><![CDATA[ Beat the heat before the summer waves arrive. Our Mid-May Flash Sale is live for the next five days — the perfect excuse to stock up your library before the long sunny days pull you away from the screen. Dive into exclusive discounts across our collection and grab the titles you&#039;ve been eyeing before prices go back up. Five days. Major savings. Simple as that.Shop now and level up your summer. ]]></description>
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<pubDate>Sun, 17 May 2026 01:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Retrovibe, Mid-May, Flash, Sale</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Beat the heat before the summer waves arrive.</b> </div><p class="bb_paragraph">Our Mid-May Flash Sale is live for the next five days — the perfect excuse to stock up your library before the long sunny days pull you away from the screen. Dive into exclusive discounts across our collection and grab the titles you've been eyeing before prices go back up. Five days. Major savings. Simple as that.</p><div class="bb_h3"><b>Shop now and level up your summer.</b></div>]]> </content:encoded>
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<title>V1.01更新公告 — 背包排序優化、新增加速移動等優化與更新</title>
<link>https://xinker.org/zh/v101%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-%E8%83%8C%E5%8C%85%E6%8E%92%E5%BA%8F%E5%84%AA%E5%8C%96%E6%96%B0%E5%A2%9E%E5%8A%A0%E9%80%9F%E7%A7%BB%E5%8B%95%E7%AD%89%E5%84%AA%E5%8C%96%E8%88%87%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/v101%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-%E8%83%8C%E5%8C%85%E6%8E%92%E5%BA%8F%E5%84%AA%E5%8C%96%E6%96%B0%E5%A2%9E%E5%8A%A0%E9%80%9F%E7%A7%BB%E5%8B%95%E7%AD%89%E5%84%AA%E5%8C%96%E8%88%87%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 各位玩家大大好！以下是我們此次更新的內容：優化：大幅降低了黃金蟹的獲取難度提高了高級魚類的出現概率提高了高級獵物的出現概率與狩獵收益增加了加速移動功能，在場景中按住shift鍵可加速移動增加了大地圖“脫離卡死”的功能優化了背包的分類與排序：新增“全部”頁簽新增時間排序，可按物品獲得時間的倒序排列優化默認排列邏輯，將未使用或未學成的物品和功法排在最前面調整了竹籃事件的難度：優化了竹籃事件的任務描述增加了小女孩初始的好感度，現在只需要送兩次糖葫蘆就可以獲取竹籃加快主角採集、挖掘與釣魚收尾的動作靈九宮眾人初始好感度提升到40點（清音可跳過送禮直接開始下棋）調整了被動震幽拳意和苦海紅絲的品質調整了部分NPC技能的buff效果調整了部分武學的buff效果降低了抓捕年獸關卡難度優化了靈九宮執事攻擊時人聲音效大幅增加了挑戰業火紅蓮大陣關卡中，弟子發射彈體的動畫速度，並將陣法人數降低到6個，縮減整體等待的時間修復：修復了福王線中，無法獲取青衫派殘卷的問題修復了戰鬥中開啟倍速後，點擊角色信息時，角色台詞會加速的問題，現在會按照原速播放修復大地圖消滅漠北王庭後，去打殘兵野怪時獎勵數量的異常修復部分頭像、頭頂名牌遮擋和素材穿幫的顯示問題修復了清音獨處時立繪缺失的問題修復了部分任務描述中的錯別字江硯舟攜帶時也可以交付任務道具“酸詩手稿”修復了個別成就不停彈出的問題《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶來更好的遊戲體驗。Bug提交问卷：https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidgB站：https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0小黑盒：https://www.xiaoheihe.cn/app/user/profile/82446997 ]]></description>
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<pubDate>Sat, 16 May 2026 23:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>V1.01更新公告, —, 背包排序優化、新增加速移動等優化與更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位玩家大大好！</p><p class="bb_paragraph">以下是我們此次更新的內容：</p><div class="bb_h2">優化：</div><ul class="bb_ul"><li><p class="bb_paragraph">大幅降低了黃金蟹的獲取難度</p></li><li><p class="bb_paragraph">提高了高級魚類的出現概率</p></li><li><p class="bb_paragraph">提高了高級獵物的出現概率與狩獵收益</p></li><li><p class="bb_paragraph">增加了加速移動功能，在場景中按住shift鍵可加速移動</p></li><li><p class="bb_paragraph">增加了大地圖“脫離卡死”的功能</p></li><li><p class="bb_paragraph">優化了背包的分類與排序：</p><ul class="bb_ul"><li><p class="bb_paragraph">新增“全部”頁簽</p></li><li><p class="bb_paragraph">新增時間排序，可按物品獲得時間的倒序排列</p></li><li><p class="bb_paragraph">優化默認排列邏輯，將未使用或未學成的物品和功法排在最前面</p></li></ul></li><li><p class="bb_paragraph">調整了竹籃事件的難度：</p><ul class="bb_ul"><li><p class="bb_paragraph">優化了竹籃事件的任務描述</p></li><li><p class="bb_paragraph">增加了小女孩初始的好感度，現在只需要送兩次糖葫蘆就可以獲取竹籃</p></li></ul></li><li><p class="bb_paragraph">加快主角採集、挖掘與釣魚收尾的動作</p></li><li><p class="bb_paragraph">靈九宮眾人初始好感度提升到40點（清音可跳過送禮直接開始下棋）</p></li><li><p class="bb_paragraph">調整了被動震幽拳意和苦海紅絲的品質</p></li><li><p class="bb_paragraph">調整了部分NPC技能的buff效果</p></li><li><p class="bb_paragraph">調整了部分武學的buff效果</p></li><li><p class="bb_paragraph">降低了抓捕年獸關卡難度</p></li><li><p class="bb_paragraph">優化了靈九宮執事攻擊時人聲音效</p></li><li><p class="bb_paragraph">大幅增加了挑戰業火紅蓮大陣關卡中，弟子發射彈體的動畫速度，並將陣法人數降低到6個，縮減整體等待的時間</p></li></ul><div class="bb_h2">修復：</div><ul class="bb_ul"><li><p class="bb_paragraph">修復了福王線中，無法獲取青衫派殘卷的問題</p></li><li><p class="bb_paragraph">修復了戰鬥中開啟倍速後，點擊角色信息時，角色台詞會加速的問題，現在會按照原速播放</p></li><li><p class="bb_paragraph">修復大地圖消滅漠北王庭後，去打殘兵野怪時獎勵數量的異常</p></li><li><p class="bb_paragraph">修復部分頭像、頭頂名牌遮擋和素材穿幫的顯示問題</p></li><li><p class="bb_paragraph">修復了清音獨處時立繪缺失的問題</p></li><li><p class="bb_paragraph">修復了部分任務描述中的錯別字</p></li><li><p class="bb_paragraph">江硯舟攜帶時也可以交付任務道具“酸詩手稿”</p></li><li><p class="bb_paragraph">修復了個別成就不停彈出的問題</p></li></ul><hr><p class="bb_paragraph">《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社</p><p class="bb_paragraph">區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶</p><p class="bb_paragraph">來更好的遊戲體驗。</p><p class="bb_paragraph">Bug提交问卷：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Focndy82tonkq.feishu.cn%2Fshare%2Fbase%2Fform%2FshrcnJjNp8wI3oDldFpkGfMNidg" target="_blank" rel=" noopener">https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidg</a></p><p class="bb_paragraph">B站：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F3546733374082009%3Fspm_id_from%3D333.337.0.0" target="_blank" rel=" noopener">https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0</a></p><p class="bb_paragraph">小黑盒：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xiaoheihe.cn%2Fapp%2Fuser%2Fprofile%2F82446997" target="_blank" rel=" noopener">https://www.xiaoheihe.cn/app/user/profile/82446997</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>V2.5.1.0 Maintenance Announcement</title>
<link>https://xinker.org/zh/v2510-maintenance-announcement</link>
<guid>https://xinker.org/zh/v2510-maintenance-announcement</guid>
<description><![CDATA[ Dear Keeper,Mythag University is scheduled to conduct campus facility maintenance from 08:00 to 12:00 on June 1(UTC+8).You can enter the game once the maintenance is complete. As an apology for any inconvenience caused by the update, we will provide a supply package. Wishing everyone a successful investigation! \[Compensation]Server Maintenance Compensation: Silver×200, Ethereal Core×5 \[Claim Conditions]The collection period ends on June 1, 2026 at 09:00. Please remember to check your mailbox in time to collect the supplies.\[Update Content] 1. Event\[Commemorative Event: To the Stars]● During the period from May 18 at 9:00 to June 29 at 9:00, logging in each day allows you to claim the 2.5th Anniversary Limited SSR Wheel of Destiny &quot;To the Stars.&quot; You can claim up to 16 &quot;To the Stars.&quot;● Wheel of Destiny Attribute: Sigil Yield● Wheel of Destiny Effect: For every 1% Sigil Yield from the wielder, Wheel of Destiny, or Covenant, restore 0.15/0.2/0.25/0.3% Max HP after combat ends, with this Healing Effect decaying by 30% at the end of each turn, calculated independently for multiple instances. After Unleashing &quot;Perception&quot; in &quot;Ashen Ruins&quot;, the next Refresh of &quot;Ashen Ruins&quot; requires no Black Sigil. \[Commemorative Event: Dreamy Rendezvous]● From May 18 at 9:00 to June 29 at 9:00, the 2.5th Anniversary Event &quot;Dreamy Rendezvous&quot; is available for a limited time  ○ Complete the following objectives to earn up to &quot;Ethereal Core&quot; ×250 and Awakener &quot;Saya&quot; ×1 for free.    ■ Complete 1 Login: &quot;Ethereal Core&quot; ×50.    ■ Complete &quot;Investigation-Faded Legacy-Chapter 4&quot; Normal Mode: &quot;Ethereal Core&quot; ×50.    ■ Complete &quot;Multiverse Link-Forgotten Seed of Love&quot; Normal Mode: &quot;Ethereal Core&quot; ×50.    ■ Complete all of the above tasks: &quot;Ethereal Core&quot; ×100, Awakener &quot;Saya&quot; ×1.    ■ Unlocking Premium Archives requires &quot;Silver Prime&quot; ×3980, and additionally grants &quot;Ethereal Core&quot; ×250, &quot;Gnosis Primer&quot; ×3, &quot;Refined Gnosis Primer&quot; ×1, &quot;Rebirth Core&quot; ×1. \[Anniversary Event: Meowch Obliged!]● Fight alongside Keepers from all Dimensions in Fighting Together, capturing seven &quot;Dimensional Black Cats&quot; with different traits.  ○ Contains 7 non-Reenactable &quot;Astral Reign&quot; Stages that directly challenge Bosses, with one Stage unlocked per day.● From May 18 at 9:00 to June 15 at 9:00, Keepers can join the event challenge.  ○ After 9:00 on June 15, no new Keepers will be accepted to join the event challenge.  ○ Keepers who have already joined the event will have an event end time no earlier than June 29 at 9:00 AM.    ■ If all Total Capture Count targets at The School are met before 9:00 on June 15, the event will end at 9:00 on June 29.    ■ If not achieved before 9:00 on June 15, the event will end 14 days Later after all Total Capture Count targets at The School have been met.    ■ The School Total Capture Count Goal: 100000, 300000, 500000, 700000, 1000000.● During the run, if the Keeper&#039;s Level or the deployed Awakener&#039;s Level is below 60, it will be automatically adjusted to at least Level 60, and Skills, Madness Omen, and Soulforge Aptitude will be adjusted to at least Level 5/6/5 respectively. Auto Battle is supported.● During the challenge, you need to select a Support Awakener. Throughout the entire event, each other Keeper can only provide Support for you once.● Complete the &quot;Personal Capture Log&quot; and &quot;The School Capture Log&quot; quests to earn up to &quot;Silver&quot; ×10000, &quot;Gnosis Fragment&quot; ×100, &quot;Refined Gnosis Fragment&quot; ×25, and &quot;Formless One&#039;s Invitation&quot; ×10. \[Character Event: Saya]● From May 30 at 9:00 to August 24 at 9:00, the following events will be available for a limited time  ○ Character Event Awakening &quot;Sprout of Liebestod&quot;: Caro Realm Chorus Awakener &quot;Saya&quot;.  ○ WoD Event Awakening &quot;Alien Crypsela&quot;: Wheel of Destiny &quot;Fragrant Morphogenesis&quot;.  ○ Trial Event &quot;Blossoming Agape&quot;: Try out &quot;Saya&quot; to obtain &quot;Silver&quot; ×40 and &quot;Luminous Core&quot; ×1.  ○ The gameplay event &quot;Inverted Rebirth&quot; is now available for a limited time    ■ Clear the event to obtain the limited SR Wheel of Destiny &quot;Muddied Fairy Tale&quot; and the limited avatar &quot;By the Silver Key: Saya&quot;.● A total of &quot;Silver&quot; ×900, &quot;Luminous Core&quot; ×6, &quot;Pure Core&quot; ×6, &quot;Aetheric Shard&quot; ×285, &quot;Dreamspark&quot; ×35, &quot;Dreamshard&quot; ×60, &quot;Mimetic Crystal&quot; ×240 can be obtained, and &quot;Thousand Faces Seal&quot; and &quot;Rose Scrip&quot; can be exchanged in unlimited quantities.    ■ Having the Awakener &quot;Saya&quot;, Wheel of Destiny &quot;Fragrant Morphogenesis&quot;, and &quot;Muddied Fairy Tale&quot; can greatly improve your event clear efficiency    ■ During the event, the Multiverse Link &quot;Forgotten Seed of Love&quot; can be unlocked without &quot;Reality Verge&quot; \[Multiverse Link: Forgotten Seed of Love]● A dandelion seed from afar, drifting upon The Forgotten planet. When will Her decide where she belongs?● Multiverse Link &quot;Forgotten Seed of Love&quot; unlocks in two parts.  ○ Part 1 will be available after 9:00 on May 30.  ○ Part 2 will be available after 9:00 on June 6.● After clearing all stages, you can unlock the new Posse &quot;For the New World.&quot;  ○ Posse Effe ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45088234/17bce8e1d2232a775376788758c4ef6d57cec63f.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 23:44:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>V2.5.1.0, Maintenance, Announcement</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Keeper,</p><p class="bb_paragraph">Mythag University is scheduled to conduct campus facility maintenance from 08:00 to 12:00 on June 1(UTC+8).</p><p class="bb_paragraph">You can enter the game once the maintenance is complete. As an apology for any inconvenience caused by the update, we will provide a supply package. Wishing everyone a successful investigation!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Compensation]</p><p class="bb_paragraph">Server Maintenance Compensation: Silver×200, Ethereal Core×5</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Claim Conditions]</p><p class="bb_paragraph">The collection period ends on June 1, 2026 at 09:00. Please remember to check your mailbox in time to collect the supplies.</p><p class="bb_paragraph">\[Update Content]</p><p class="bb_paragraph"> </p><p class="bb_paragraph">1. Event</p><p class="bb_paragraph">\[Commemorative Event: To the Stars]</p><p class="bb_paragraph">● During the period from May 18 at 9:00 to June 29 at 9:00, logging in each day allows you to claim the 2.5th Anniversary Limited SSR Wheel of Destiny "To the Stars." You can claim up to 16 "To the Stars."</p><p class="bb_paragraph">● Wheel of Destiny Attribute: Sigil Yield</p><p class="bb_paragraph">● Wheel of Destiny Effect: For every 1% Sigil Yield from the wielder, Wheel of Destiny, or Covenant, restore 0.15/0.2/0.25/0.3% Max HP after combat ends, with this Healing Effect decaying by 30% at the end of each turn, calculated independently for multiple instances. After Unleashing "Perception" in "Ashen Ruins", the next Refresh of "Ashen Ruins" requires no Black Sigil.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Commemorative Event: Dreamy Rendezvous]</p><p class="bb_paragraph">● From May 18 at 9:00 to June 29 at 9:00, the 2.5th Anniversary Event "Dreamy Rendezvous" is available for a limited time</p><p class="bb_paragraph">  ○ Complete the following objectives to earn up to "Ethereal Core" ×250 and Awakener "Saya" ×1 for free.</p><p class="bb_paragraph">    ■ Complete 1 Login: "Ethereal Core" ×50.</p><p class="bb_paragraph">    ■ Complete "Investigation-Faded Legacy-Chapter 4" Normal Mode: "Ethereal Core" ×50.</p><p class="bb_paragraph">    ■ Complete "Multiverse Link-Forgotten Seed of Love" Normal Mode: "Ethereal Core" ×50.</p><p class="bb_paragraph">    ■ Complete all of the above tasks: "Ethereal Core" ×100, Awakener "Saya" ×1.</p><p class="bb_paragraph">    ■ Unlocking Premium Archives requires "Silver Prime" ×3980, and additionally grants "Ethereal Core" ×250, "Gnosis Primer" ×3, "Refined Gnosis Primer" ×1, "Rebirth Core" ×1.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Anniversary Event: Meowch Obliged!]</p><p class="bb_paragraph">● Fight alongside Keepers from all Dimensions in Fighting Together, capturing seven "Dimensional Black Cats" with different traits.</p><p class="bb_paragraph">  ○ Contains 7 non-Reenactable "Astral Reign" Stages that directly challenge Bosses, with one Stage unlocked per day.</p><p class="bb_paragraph">● From May 18 at 9:00 to June 15 at 9:00, Keepers can join the event challenge.</p><p class="bb_paragraph">  ○ After 9:00 on June 15, no new Keepers will be accepted to join the event challenge.</p><p class="bb_paragraph">  ○ Keepers who have already joined the event will have an event end time no earlier than June 29 at 9:00 AM.</p><p class="bb_paragraph">    ■ If all Total Capture Count targets at The School are met before 9:00 on June 15, the event will end at 9:00 on June 29.</p><p class="bb_paragraph">    ■ If not achieved before 9:00 on June 15, the event will end 14 days Later after all Total Capture Count targets at The School have been met.</p><p class="bb_paragraph">    ■ The School Total Capture Count Goal: 100000, 300000, 500000, 700000, 1000000.</p><p class="bb_paragraph">● During the run, if the Keeper's Level or the deployed Awakener's Level is below 60, it will be automatically adjusted to at least Level 60, and Skills, Madness Omen, and Soulforge Aptitude will be adjusted to at least Level 5/6/5 respectively. Auto Battle is supported.</p><p class="bb_paragraph">● During the challenge, you need to select a Support Awakener. Throughout the entire event, each other Keeper can only provide Support for you once.</p><p class="bb_paragraph">● Complete the "Personal Capture Log" and "The School Capture Log" quests to earn up to "Silver" ×10000, "Gnosis Fragment" ×100, "Refined Gnosis Fragment" ×25, and "Formless One's Invitation" ×10.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Character Event: Saya]</p><p class="bb_paragraph">● From May 30 at 9:00 to August 24 at 9:00, the following events will be available for a limited time</p><p class="bb_paragraph">  ○ Character Event Awakening "Sprout of Liebestod": Caro Realm Chorus Awakener "Saya".</p><p class="bb_paragraph">  ○ WoD Event Awakening "Alien Crypsela": Wheel of Destiny "Fragrant Morphogenesis".</p><p class="bb_paragraph">  ○ Trial Event "Blossoming Agape": Try out "Saya" to obtain "Silver" ×40 and "Luminous Core" ×1.</p><p class="bb_paragraph">  ○ The gameplay event "Inverted Rebirth" is now available for a limited time</p><p class="bb_paragraph">    ■ Clear the event to obtain the limited SR Wheel of Destiny "Muddied Fairy Tale" and the limited avatar "By the Silver Key: Saya".</p><p class="bb_paragraph">● A total of "Silver" ×900, "Luminous Core" ×6, "Pure Core" ×6, "Aetheric Shard" ×285, "Dreamspark" ×35, "Dreamshard" ×60, "Mimetic Crystal" ×240 can be obtained, and "Thousand Faces Seal" and "Rose Scrip" can be exchanged in unlimited quantities.</p><p class="bb_paragraph">    ■ Having the Awakener "Saya", Wheel of Destiny "Fragrant Morphogenesis", and "Muddied Fairy Tale" can greatly improve your event clear efficiency</p><p class="bb_paragraph">    ■ During the event, the Multiverse Link "Forgotten Seed of Love" can be unlocked without "Reality Verge"</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Multiverse Link: Forgotten Seed of Love]</p><p class="bb_paragraph">● A dandelion seed from afar, drifting upon The Forgotten planet. When will Her decide where she belongs?</p><p class="bb_paragraph">● Multiverse Link "Forgotten Seed of Love" unlocks in two parts.</p><p class="bb_paragraph">  ○ Part 1 will be available after 9:00 on May 30.</p><p class="bb_paragraph">  ○ Part 2 will be available after 9:00 on June 6.</p><p class="bb_paragraph">● After clearing all stages, you can unlock the new Posse "For the New World."</p><p class="bb_paragraph">  ○ Posse Effect: Gain 48 Shield, draw 2 "Skill" cards and inflict "Perception Warp". Saya: Gain 1 stack of "Gynoecium".</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Pre-Order Chronicle: Unfading Memories]</p><p class="bb_paragraph">● From May 18 at 9:00 to June 29 at 9:00, pre-order the Chronicle "Unfading Memories" for a limited time</p><p class="bb_paragraph">  ○ Purchasing the Battle Pass requires "Silver Prime" ×1980. After purchasing, rewards are gradually unlocked with each daily login, and you can additionally earn a cumulative total of: "Silver" ×20000, "Luminous Core" ×30, "Prototype Horizon" ×1, "Timeloop Copy" ×1, "Dreamspark" ×25, "Dreamshard" ×100.</p><p class="bb_paragraph">  ○ Early purchase benefits end at 9:00 on May 30. Purchase before then to receive additional rewards: exclusive commemorative avatar "Bon Appetite," and "Formless One's Invitation" ×10.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Limited-Time Event: Stream of Infatuation]</p><p class="bb_paragraph">● During the period from May 18 at 9:00 to June 29 at 9:00, the following event "Stream of Infatuation" will be available for a limited time</p><p class="bb_paragraph">● During the event, accumulate ×30000 "Silver Prime" extractions to receive: Limited Avatar Frame "Sprout of Love", "Ultra Mapping·Astral Reign" ×1, "Caro Birth·Astral Reign" ×1, "Deep Sea Mystery·Astral Reign" ×1, "Chaos Echo·Astral Reign" ×1, "Ultra Prophecy·Astral Reign" ×1, "Caro Whisper·Astral Reign" ×1, "Aequor Codex·Astral Reign" ×1, "Chaos Experiment·Astral Reign" ×1.</p><p class="bb_paragraph">  ○ Cumulative extraction of "Silver Prime" ×5000: "Ultra Mapping·Astral Reign" ×1, "Ultra Prophecy·Astral Reign" ×1.</p><p class="bb_paragraph">  ○ Accumulate Silver Prime ×10000: "Caro Birth·Astral Reign" ×1, "Caro Whisper·Astral Reign" ×1.</p><p class="bb_paragraph">  ○ Cumulative extraction of "Silver Prime" ×20000: "Deep Sea Mystery·Astral Reign" ×1, "Aequor Codex·Astral Reign" ×1.</p><p class="bb_paragraph">  ○ Accumulate "Silver Prime" ×30000: "Sprout of Love", "Chaos Echo·Astral Reign" ×1, "Chaos Experiment·Astral Reign" ×1.</p><p class="bb_paragraph">● Please note: Silver Prime obtained as gifts in "Prime Extraction" will not count toward the cumulative Silver Prime extraction quantity in this event.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Major Update: Prime Extraction]</p><p class="bb_paragraph">● Extracting Silver Prime has received a major update — Silver received as a bonus from Recharge will be upgraded to Silver Prime equal in value to the Silver previously granted</p><p class="bb_paragraph">● To celebrate the 2.5th Anniversary, the one-time bonus of receiving an equal amount of Silver Prime for each tier's first pull has been reset</p><p class="bb_paragraph">● Keepers who extracted Silver Prime before this update can, after the update, exchange "Silver" for an equal amount of bonus Silver Prime in the "Mythag Shop - Silver Purchase" section. The exchangeable quantity equals the total amount of Silver awarded from historically extracted Silver Prime.</p><p class="bb_paragraph">  ○ Gifted Silver Prime will be consumed first and will not count toward the cumulative Silver Prime extraction total in the "Gift of Knowledge" and "Stream of Infatuation" events.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Wheel of Destiny Chronicles: Blossom Court]</p><p class="bb_paragraph">● From May 18 at 9:00 to June 15 at 9:00, the special event "Blossom Court" begins.</p><p class="bb_paragraph">  ○ During the event, completing missions can earn you a total of: "Pure Core" ×25, and the limited SSR commemorative Wheel of Destiny "Sakura Reveries" ×4.</p><p class="bb_paragraph">  ○ During the event, complete missions and unlock the Premium Archives to additionally accumulate: "Luminous Core" ×25, and the limited SSR commemorative Wheel of Destiny "Sakura Reveries" ×12. Unlocking the Premium Archives requires "Silver Prime" ×980.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Featured Gift Box: New Arrivals]</p><p class="bb_paragraph">● From May 18 at 9:00 to June 29 at 9:00, the following limited avatar gift boxes will be available:</p><p class="bb_paragraph">  ○ "Ode in Embers": Includes the limited avatar "The Rose's Psalm", "Formless One's Invitation" ×10, "Prototype Horizon" ×1, "Timeloop Copy" ×1. Requires "Silver Prime" ×1280 to purchase, can only be purchased 1 time.</p><p class="bb_paragraph">  ○ "Celestial Accord": Includes limited avatar "Concerto of Dissonance", "Formless One's Invitation" ×10, "Prototype Horizon" ×1, "Timeloop Copy" ×1. Requires "Silver Prime" ×1280 to purchase, can only be purchased 1 time.</p><p class="bb_paragraph">● From May 18 at 9:00 to June 29 at 9:00, the following selected gift boxes will be available for a limited time:</p><p class="bb_paragraph">  ○ "Summer Fireworks": A customizable item bundle pack that includes a fixed amount of "Investigation Badge" ×5000, "D-Jewel" ×5000, and "Black Offering" ×5000, plus your choice of 2 items from the following (duplicates allowed):</p><p class="bb_paragraph">    ■ "Refined Gnosis Fragment" ×5, "Gnosis Fragment" ×15, "Remembrance Quill" ×200, "Aetheric Stone" ×2, "Dreamspark" ×50, "Dreamshard" ×200, "Mimetic Crystal" ×450, "Gnosis Elixir Ⅲ" ×450, "Rose Scrip" ×4500000.</p><p class="bb_paragraph">    ■ Purchase Price: "Silver Prime" ×688, limited to 5 purchases during the listing period.</p><p class="bb_paragraph">  ○ "Summer Matsuri": A customizable item bundle gift pack that includes a fixed amount of "Luminous Core" ×30, "Special Potion Supply" ×30, and "Formless One's Invitation" ×5, with the option to choose any 3 items from the following (duplicates allowed):</p><p class="bb_paragraph">    ■ "Refined Gnosis Fragment" ×15, "Gnosis Fragment" ×45, "Remembrance Quill" ×600, "Aetheric Stone" ×6, "Dreamspark" ×150, "Dreamshard" ×600, "Mimetic Crystal" ×1350, "Gnosis Elixir Ⅲ" ×1350, "Rose Scrip" ×13500000.</p><p class="bb_paragraph">    ■ Purchase Price: "Silver Prime" ×2688, limited to 3 purchases during the listing period.</p><p class="bb_paragraph">● After the May 18 update at 9:00, the following monthly Lumen gift boxes will be available:</p><p class="bb_paragraph">  ○ "Decay Detection": Includes "Luminous Core" ×20, "Aetheric Shard" ×180. Requires "Silver Prime" ×888 to purchase, limited to 10 times per month.</p><p class="bb_paragraph">  ○ "Resonance Calibration": Includes "Luminous Core" ×40, "Pure Core" ×40. Requires Silver Prime ×1888 to purchase, limited to 10 times per month.</p><p class="bb_paragraph">  ○ "Deep Field Scan": Includes "Luminous Core" ×60, "Mimetic Crystal" ×1000. Requires "Silver Prime" ×2888 to purchase, limited to 10 times per month.</p><p class="bb_paragraph">  ○ Additionally, "Lunar Sensing," "Radiation Monitor," and "Tide Inspection" will be taken down after 9:00 on June 1.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Limited-Time Event: Dreamy Offering]</p><p class="bb_paragraph">● During the period of May 18 at 9:00 - August 24 at 9:00, the following event "Dreamy Offering" will be available for a limited time</p><p class="bb_paragraph">  ○ Completing missions can earn up to "Dreamspark" ×1000.</p><p class="bb_paragraph">    ■ Awaken 100 times: "Dreamspark" ×100.</p><p class="bb_paragraph">    ■ Awaken 250 times: "Dreamspark" ×200.</p><p class="bb_paragraph">    ■ Awaken 500 times: "Dreamspark" ×300.</p><p class="bb_paragraph">    ■ Awaken 1000 times: "Dreamspark" ×400.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Awakening Event: Echoing Wishes]</p><p class="bb_paragraph">● From May 18 at 9:00 to June 15 at 9:00, the following special Awakening Events are available for a limited time</p><p class="bb_paragraph">● During the event, Keepers can Awaken different past limited "Faded Legacy" or "Astral Reign" Awakeners and their recommended Wheels of Destiny each day, and the Probability of obtaining these past limited Awakeners and their recommended Wheels of Destiny through Awakening will be increased on that day.</p><p class="bb_paragraph">● Awaken Rules</p><p class="bb_paragraph">  ○ When obtaining an SSR through Awakening, there is a 33.33% Probability that it will be the day's UP Awakener or Wheel of Destiny.</p><p class="bb_paragraph">  ○ If the SSR obtained from this Awaken is not the current day's UP Awakener or Wheel of Destiny, then the next SSR obtained through Awaken is guaranteed to be the current day's UP Awakener or Wheel of Destiny.</p><p class="bb_paragraph">  ○ If the same featured UP item of the day is obtained 2 consecutive times via Awaken, the next UP item obtained via Awaken is guaranteed to be the other featured UP item of the day.</p><p class="bb_paragraph">● Below are the specific Awakeners and Wheels of Destiny that rotate on a daily UP basis:</p><p class="bb_paragraph">  ○ Day 1: Aequor Realm Assault Awakener "Tulu," Wheel of Destiny "Hymn of the Sovereign."</p><p class="bb_paragraph">  ○ Day 2: Ultra Realm Assault Awakener "Daffodil," Wheel of Destiny "Treasured Rarity."</p><p class="bb_paragraph">  ○ Day 3: Caro Realm Assault Awakener "Sorel," Wheel of Destiny "By Rose Alone."</p><p class="bb_paragraph">  ○ Day 4: Chaos Realm Warden Awakener "Lily," Wheel of Destiny "Grace Through Pain."</p><p class="bb_paragraph">  ○ Day 5: Aequor Realm Warden Awakener "Murphy," Wheel of Destiny "Shrouded Birth."</p><p class="bb_paragraph">  ○ Day 6: Ultra Realm Warden Awakener "Wanda," Wheel of Destiny "Queen's Edict."</p><p class="bb_paragraph">  ○ Day 7: Caro Realm Warden Awakener "Salvador," Wheel of Destiny "Tablet of Scriptures."</p><p class="bb_paragraph">  ○ Day 8: Chaos Realm Assault Awakener "24," Wheel of Destiny "Aberrant Devour."</p><p class="bb_paragraph">  ○ Day 9: Caro Realm Chorus Awakener "Thais," Wheel of Destiny "Merciful Nurturing."</p><p class="bb_paragraph">  ○ Day 10: Aequor Realm Chorus Awakener "Miryam," Wheel of Destiny "Power of the Pious."</p><p class="bb_paragraph">  ○ Day 11: Ultra Realm Chorus Awakener "Horla," Wheel of Destiny "The Last Verse."</p><p class="bb_paragraph">  ○ Day 12: Chaos Realm Chorus Awakener "Ryker," Wheel of Destiny "Hour of Fortune."</p><p class="bb_paragraph">  ○ Day 13: Chaos Realm Chorus Awakener "Hameln," Wheel of Destiny "Eternal Requiem."</p><p class="bb_paragraph">  ○ Day 14: Assault Awakener of Caro Realm "Chain·Helot", Wheel of Destiny "Drowning in Crimson".</p><p class="bb_paragraph">  ○ Day 15: Chaos Realm Chorus Awakener "Tawil," Wheel of Destiny "Wheel Unseen."</p><p class="bb_paragraph">  ○ Day 16: Chaos Realm Chorus Awakener "Doll: Inferno," Wheel of Destiny "Manikin of Oblivion."</p><p class="bb_paragraph">  ○ Day 17: Ultra Realm Chorus Awakener "Clementine," Wheel of Destiny "Veiled Anguish."</p><p class="bb_paragraph">  ○ Day 18: Aequor Realm Warden Awakener "Corposant," Wheel of Destiny "Flamebound Navigator."</p><p class="bb_paragraph">  ○ Day 19: Ultra Realm Warden Awakener "Castor," Wheel of Destiny "Unbearable Freedom."</p><p class="bb_paragraph">  ○ Day 20: Caro Realm Assault Awakener "Doresain," Wheel of Destiny "Kiss of Repose."</p><p class="bb_paragraph">  ○ Day 21: Chaos Realm Assault Awakener "Kathigu-Ra," Wheel of Destiny "Amber-Tinted Death."</p><p class="bb_paragraph">  ○ Day 22: Caro Realm Chorus Awakener "Pickman," Wheel of Destiny "Paradoxical Realism."</p><p class="bb_paragraph">  ○ Day 23: Ultra Realm Assault Awakener "Pollux," Wheel of Destiny "Twisted Knight Ballad."</p><p class="bb_paragraph">  ○ Day 24: Aequor Realm Chorus Awakener "Murphy: Fauxborn," Wheel of Destiny "Uteri Somnia."</p><p class="bb_paragraph">  ○ Day 25: Chaos Realm Assault Awakener "Mouchette," Wheel of Destiny "Doomsday Rampage."</p><p class="bb_paragraph">  ○ Day 26: Caro Realm Chorus Awakener "Xu," Wheel of Destiny "Vain Regrets."</p><p class="bb_paragraph">  ○ Day 27: Aequor Realm Assault Awakener "Vortice," Wheel of Destiny "The Faraway Eden."</p><p class="bb_paragraph">  ○ Day 28: Ultra Realm Chorus Awakener "Arachne," Wheel of Destiny "Eternal Weave."</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Awakening Event: Kaleido Recollections·Astral Reign]</p><p class="bb_paragraph">● From May 18 at 9:00 to June 15 at 9:00, the event Awaken "Kaleido Recollections·Astral Reign" is available for a limited time</p><p class="bb_paragraph">  ○ A premium banner where you can randomly obtain all limited Awakeners and limited Wheels of Destiny from "Astral Reign".</p><p class="bb_paragraph">  ○ If you obtain an SSR Wheel of Destiny 2 times in a row, the next SSR reward obtained through Awakening is guaranteed to be an SSR Awakener.</p><p class="bb_paragraph">  ○ If you obtain SSR Awakeners 2 times in a row, the next SSR reward obtained through Awakening is guaranteed to be an SSR Wheel of Destiny.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Awakening Event: Stars in Full Bloom]</p><p class="bb_paragraph">● During May 30, 9:00 - June 29, 9:00, the following guaranteed event Awakens are open</p><p class="bb_paragraph">  ○ Includes 3 Guaranteed Awakening Events in total: Assault, Warden, and Chorus.</p><p class="bb_paragraph">    ■ Each Guaranteed Awakening allows only 1 set of 5x Awaken, with each 5x Awaken priced at USD 29.99.</p><p class="bb_paragraph">    ■ Every 5 Awakens guarantees 2 limited SSR Awakeners and 3 limited SSR Wheels of Destiny within the corresponding Awaken range. Each time an Awakener or Wheel of Destiny is obtained during this Awaken, the quantity is 3.</p><p class="bb_paragraph">  ○ Assault Guaranteed Awakening</p><p class="bb_paragraph">    ■ Awakener: Doresain, Kathigu-Ra, Pollux, Mouchette, Vortice, Tulu, Daffodil, Sorel, "24", Helot: Catena.</p><p class="bb_paragraph">    ■ Wheel of Destiny: Kiss of Repose, Amber-Tinted Death, Twisted Knight Ballad, Doomsday Rampage, The Faraway Eden, Hymn of the Sovereign, Treasured Rarity, By Rose Alone, Aberrant Devour, Drowning in Crimson.</p><p class="bb_paragraph">  ○ Warden Guaranteed Awakening</p><p class="bb_paragraph">    ■ Awakener: Corposant, Castor, Lily, Murphy, Wanda, Salvador.</p><p class="bb_paragraph">    ■ Wheel of Destiny: Flamebound Navigator, Unbearable Freedom, Grace Through Pain, Shrouded Birth, Queen's Edict, Tablet of Scriptures.</p><p class="bb_paragraph">  ○ Chorus Guaranteed Awakening</p><p class="bb_paragraph">    ■ Awakener: Doll: Inferno, Clementine, Pickman, Murphy: Fauxborn, Xu, Arachne, Thais, Miryam, Horla, Ryker, Hameln, Tawil.</p><p class="bb_paragraph">    ■ Wheel of Destiny: Manikin of Oblivion, Veiled Anguish, Paradoxical Realism, Uteri Somnia, Vain Regrets, Eternal Weave, Merciful Nurturing, Power of the Pious, The Last Verse, Hour of Fortune, Eternal Requiem, Wheel Unseen.</p><p class="bb_paragraph">\[Phantom Attire Event: Ouvertüre Universell]</p><p class="bb_paragraph">● From June 15 at 9:00 to June 29 at 9:00, the Costume Event "Ouvertüre Universell" is available for a limited time</p><p class="bb_paragraph">  ○ During the event, completing missions will earn you a total of: "Pure Core" ×10, and the brand-new 1 ☆ Phantom Dress "Hameln·Ouvertüre Universell".</p><p class="bb_paragraph">  ○ After the event ends, "Hameln·Ouvertüre Universell" will be available in "Garment Ordering" at a price of "Silver Prime" ×680.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Character Event Rerun: Hameln]</p><p class="bb_paragraph">● From June 15 at 9:00 to July 13 at 9:00, the following events will be available for a limited time</p><p class="bb_paragraph">  ○ Character Event Awakening "Triune Verdant" can be freely switched between the following Character Event Awakenings:</p><p class="bb_paragraph">    ■ "Symphony of Echoes": Chaos Realm Chorus Awakener "Hameln".</p><p class="bb_paragraph">    ■ "Imprisoned Prayers": Aequor Realm Warden Awakener "Murphy".</p><p class="bb_paragraph">    ■ "Temptation Healer": Ultra Realm Chorus Awakener "Clementine".</p><p class="bb_paragraph">    ■ The Trial Event "Team Trial" for the above Awakeners is now open simultaneously: a total of "Silver" ×120 and "Luminous Core" ×3 can be obtained.</p><p class="bb_paragraph">  ○ WoD Event Awakening "Sylvan Omen" can be freely switched among the following WoD Event Awakenings:</p><p class="bb_paragraph">    ■ "Profane Anthem": Wheel of Destiny "Eternal Requiem".</p><p class="bb_paragraph">    ■ "Ethereal Glory": Wheel of Destiny "Shrouded Birth".</p><p class="bb_paragraph">    ■ "Painful Reminiscence": Wheel of Destiny "Veiled Anguish".</p><p class="bb_paragraph">  ○ The limited-time event "Invisible Symphony" is now open</p><p class="bb_paragraph">    ■ Complete event stages to obtain the limited SR Wheel of Destiny "Never-Ending Performance" and the limited avatar "By the Silver Key: Hameln".</p><p class="bb_paragraph">    ■ A total of "Silver" ×1000, "Luminous Core" ×5, "Pure Core" ×5, "Aetheric Shard" ×255, "Dreamspark" ×45, "Dreamshard" ×70, "Mimetic Crystal" ×240 can be obtained, and "Rose Scrip" can be exchanged in unlimited quantities.</p><p class="bb_paragraph">    ■ Having the Awakener "Hameln", Wheel of Destiny "Eternal Requiem", and "Never-Ending Performance" can greatly improve your event clear efficiency</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Mythag Events: Season 33]</p><p class="bb_paragraph">● From May 18 at 9:00 to June 15 at 9:00, the following Mythag Events will be available for a limited time</p><p class="bb_paragraph">  ○ "Gifts from Mythag": Log in for a cumulative total of 7 days during the event to receive a generous reward of Luminous Core ×10! Log in cumulatively to earn other rewards</p><p class="bb_paragraph">  ○ "Curriculum" limited avatars: "Collector's Stamp: Saya", "Mythag Interlude: Doll: Inferno", "Unfading Yesterday: Caecus".</p><p class="bb_paragraph">  ○ "Curriculum" limited Traphase Emotes: "Nautila·Looking for Parts", "Goliath·Working Out", "Karen·Mistake".</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Mythag Events: Season 34]</p><p class="bb_paragraph">● From June 15 at 9:00 to June 29 at 9:00, the following Mythag Events are available for a limited time</p><p class="bb_paragraph">  ○ "Gifts from Mythag": Log in for a cumulative total of 7 days during the event to receive a generous reward of Luminous Core ×10! Log in cumulatively to earn other rewards</p><p class="bb_paragraph">  ○ "Curriculum" limited avatars: "Collector's Stamp: Thais", "Unfading Yesterday: Pharos", "Mythag Interlude: Ryker".</p><p class="bb_paragraph">  ○ Curriculum-exclusive Traphase Emotes: "Uvhash·Brawl", "Aurita·Dodge", "Jenkin·Stealth".</p><p class="bb_paragraph">  ○ This topic has a shorter duration, so the EXP earned is doubled, and the Silver Prime required to directly activate and upgrade Premium Topics will also be reduced.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">2.. Story</p><p class="bb_paragraph">\[Localization]</p><p class="bb_paragraph">● English</p><p class="bb_paragraph">  ○ The "Communicator" dialogues for all Awakeners have been translated by human translators.</p><p class="bb_paragraph">  ○ The background stories of the Awakeners "Aurita," "Helot," "Faint," and "Lotan" have been translated by human translators.</p><p class="bb_paragraph">  ○ The skill descriptions of some Awakeners and Monsters have been optimized, with more consistent wording and smoother phrasing.</p><p class="bb_paragraph">● Korean</p><p class="bb_paragraph">  ○ Skill descriptions for all Awakeners have been translated by human translators.</p><p class="bb_paragraph">  ○ The Story translation for Chapters 6 through 8 of "Faded Legacy" has been optimized by human translators.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">2. Combat</p><p class="bb_paragraph">\[General]</p><p class="bb_paragraph">● Caro Realm "Embryo Fusion": Displayed as a number rather than a percentage. When Embryo Fusion reaches 100, the Caro Realm generates 1 "Embryo" in your hand.</p><p class="bb_paragraph">● State "Paint": Reworked to "Paintover": Randomly increases or decreases Arithmetica Cost by 1~2. Remove this State after playing.</p><p class="bb_paragraph">● State "Dissoluted Paint": Reworked to "Perception Warp": Covered by Dissolution, randomly increases or decreases Arithmetica Cost by 1~2. Remove this State after playing.</p><p class="bb_paragraph">● Astral Reign "Faded Bone": When choosing "Prayer", the Silver Relic obtained is changed to a Golden Relic.</p><p class="bb_paragraph">● Awakener "Sorel" Enlighten 2 "Vintage Nectar" description has been clarified to Base DMG Boost; the actual Effect remains unchanged.</p><p class="bb_paragraph">● The "Soulforge Aptitude" description of Awakener "Lotan" has been clarified to state that for every 1 instance of DMG dealt by "Lotan," the Final DMG dealt this turn is boosted. The actual effect remains unchanged.</p><p class="bb_paragraph">● The description of Awakener "Aigis"'s Over-Exaltation "Gaze Out of the Aeons" has been clarified to Final DMG Boost, with no change to the actual Effect.</p><p class="bb_paragraph">● The combat sound effects for Awakener "Ryker" and Awakener "Aigis" now have a stronger sense of impact.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Awakener Enhance]</p><p class="bb_paragraph">● Chaos Realm</p><p class="bb_paragraph">  ○ Ramona</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Keyflare gained at the Start of battle is increased from 50%~150% to 50%~250%.</p><p class="bb_paragraph">  ○ Ramona: Timeworn</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Keyflare gained at the Start of battle is increased from 50%~150% to 50%~250%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Infinite Singularity": New Effect, each time "Loop" is triggered, gain 50 Keyflare.</p><p class="bb_paragraph">  ○ Lotan</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Each time Lotan deals DMG, the Final DMG increase per hit is raised from 2% to 5%, and the maximum Final DMG increase is raised from 10%~20% to 20%~50%.</p><p class="bb_paragraph">  ○ Ogier</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": New Effect, Strength dealt by Ogier is increased by 10%~30%.</p><p class="bb_paragraph">    ■ Enlighten 2 "Mercy for the Meek": Temporary STR gained from "Seven Arts and Virtues" is also increased by 20%.</p><p class="bb_paragraph">    ■ Enlighten 3 "Sacrifice for Justice": The Shield Boost effect gained by "Unstable Barrier" increases from 28% to 43%, and the Strength gained is increased by 33%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Deathless Loyalty": Strength gained by Rouse "Knight's Zeal" through playing Cards is increased by 50%.</p><p class="bb_paragraph">  ○ Doll</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Aliemus dealt and the Healing Boost Effect from Exalt are increased from 5%~15% to 5%~25%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Ego Restructured": New Effect, the Shield Effect from Gnosis Rouse "Flesh Detached" is increased by 50%.</p><p class="bb_paragraph">  ○ Nymphaea</p><p class="bb_paragraph">    ■ Gnosis Rouse "Drowning in Sorrow": The Effect of inflicting Poison at the end of the turn is increased from 10% to 15%.</p><p class="bb_paragraph">    ■ Enlighten 2 "Silent Permeation": "Midnight Tide" Base DMG Boost Effect increases from 33% to 50%, and the DMG Boost Effect from playing a Symptom Card increases from 10% to 20% of ATK.</p><p class="bb_paragraph">    ■ Enlighten 3 "Frostbloom Tide": After Unleashing "Passage of the Ego", the Poison Stack Levels applied increase from 90% of ATK to 180%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Sentiment Océanique": Due to the enhancement of Gnosis Rouse "Drowning in Sorrow", the additional Poison effect boost is adjusted to 20%, with the actual total Effect remaining unchanged.</p><p class="bb_paragraph">  ○ Alva</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Base DMG bonus scaling from Shield amount is increased from 10%~20% to 20%~50%. The Final DMG Boost against "Caro" Realm enemies is increased from 20%~50% to 50%~100%.</p><p class="bb_paragraph">    ■ Rouse "Outstanding Veteran": Alert gained is increased by 33%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Crusade to Utopia": Shield Boost increased by 100%.</p><p class="bb_paragraph">  ○ Pandia</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Final DMG Boost against targets with hostile intent increases from 5%~15% to 10%~30%. The bonus to the number of extra Attacks remains unchanged.</p><p class="bb_paragraph">    ■ Exalt "Honey-Colored Tragedy": Strength dealt increased by 100%.</p><p class="bb_paragraph">    ■ Rouse "Give and Take": DMG dealt on play and when dealing DMG increases Counter by 33%.</p><p class="bb_paragraph">    ■ Command Card "Whip of Madness": Base DMG Boost 33%.</p><p class="bb_paragraph">    ■ Command Card "Wax-Hot Desire": Fixed Counter gained is increased by 66%, and the STR Steal Effect is increased by 25%.</p><p class="bb_paragraph">    ■ Enlighten 1 "Embrace the Pain": Counter gained from Defence increased by 33%.</p><p class="bb_paragraph">    ■ Over-Exaltation "Sweet Surrender": Fixed Counter dealt is increased by 33%.</p><p class="bb_paragraph">  ○ Nautila</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Counter gained by Nautila is increased from 15%~30% to 20%~50%.</p><p class="bb_paragraph">    ■ Exalt "Ready and Set": Shield and Counter gained are increased by 25%.</p><p class="bb_paragraph">    ■ Command Card "No Trespassing": Temporary Counter gained is increased by 50%.</p><p class="bb_paragraph">    ■ Command Card "Short-Term Memory": Shield Boost gained increased by 25%.</p><p class="bb_paragraph">    ■ Enlighten 1 "Blank Recollection": Counters gained from "Basic Strike" are increased by 50%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Ace Mechanist": The fixed Counter dealt by all Awakeners is increased from 25% to 30%.</p><p class="bb_paragraph">  ○ Karen</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": For each "Marvelous Cuisine" in hand, not only increases HP Healing Effect, but also increases Shield Effect.</p><p class="bb_paragraph">    ■ Rouse "Dance of the Gibbous Moon": HP Recovery Effect increased by 50%.</p><p class="bb_paragraph">    ■ Command Card "Silent Fealty": HP Recovery Effect and Shield Boost gained are increased by 11%.</p><p class="bb_paragraph">    ■ Enlighten 1 "Creamy Frosting": The Poison and HP Recovery HP Boost effects from "Toad Stew" increase from 25% to 50%.</p><p class="bb_paragraph">  ○ Lily</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Healing Effect gained from Delay after being attacked by "Ultra" enemies is increased from 5%~15% of HP lost to 10%~20%. New Effect: "Strike to Protect" also benefits from the DMG Boost Effect of "Endure", gaining a 5%~25% DMG Amplification bonus.</p><p class="bb_paragraph">    ■ Exalt "Undying Flower Upon Slime": Poison dealt is increased by 30%.</p><p class="bb_paragraph">    ■ Rouse "Slime Convergence": Poison inflicted is increased by 48%.</p><p class="bb_paragraph">    ■ Command Card "Forbidden Swamp": Poison dealt is increased by 20%.</p><p class="bb_paragraph">  ○ "24"</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Final DMG Boost Effect against "Sculptors' Association" enemies is increased from 15%~35% to 20%~70%.</p><p class="bb_paragraph">    ■ Exalt "Twisted Carrion Revel":</p><p class="bb_paragraph">● When in Chaos Realm and Manic Persona, the DMG Boost Effect is increased by 100%.</p><p class="bb_paragraph">● While in the Aequor Realm and Depressed Persona, Tentacle DMG Boost gained is increased by 50%.</p><p class="bb_paragraph">● When in Ultra Realm and Depressed Persona, the STR▼ Effect dealt is increased by 50%.</p><p class="bb_paragraph">● When in the Caro Realm and Depressed Persona, Crimson Furnace accumulation is increased by 100%.</p><p class="bb_paragraph">● While in the Caro Realm and Manic Persona, base Strength multiplier increases by 100%, and Strength gained increases by 50%.</p><p class="bb_paragraph">    ■ Rouse "Mediating Personalities":</p><p class="bb_paragraph">● While in the Chaos Realm, the Effect is reworked to increase "24"'s Crit. Rate and Crit. DMG by 15%~20%, and each use of a Posse increases "24"'s Exalt Base DMG by 50%.</p><p class="bb_paragraph">● While in the Caro Realm, Exalt additionally benefits from a 300% Strength bonus, and Strength gained is increased by 100%.</p><p class="bb_paragraph">    ■ Command Card "Symbiotic Aberration": Base DMG Boost 40%.</p><p class="bb_paragraph">    ■ Command Card "Frenzied Slash": Base DMG Boost 25%.</p><p class="bb_paragraph">  ○ Ryker</p><p class="bb_paragraph">    ■ Talent "Winner Takes All": The requirement to obtain Black Sigils through combat for "Chaotic Legacy" is reduced from 75/150/300 to 50/125/250.</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Black Sigil requirement to Upgrade "Chaotic Legacy" obtained through combat is reduced from 500 to 400.</p><p class="bb_paragraph">    ■ Exalt "All-in!": Strength gained increased by 50%.</p><p class="bb_paragraph">    ■ Rouse "Exceptional Luck": Strength gained is increased by 50%.</p><p class="bb_paragraph">    ■ Command Card "Showdown": Base DMG Boost by 33%.</p><p class="bb_paragraph">    ■ Buff Card "Octahedron Dice": Now benefits from the Stage chapter Effect "Archive Mark". Description unchanged.</p><p class="bb_paragraph">    ■ Buff Card "Shining Octahedron Dice": Now benefits from the Stage Chapter Effect "Archive Mark", description unchanged.</p><p class="bb_paragraph">  ○ Hameln</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Temporary STR gained increases from 5%~10% ATK to 5%~15% ATK.</p><p class="bb_paragraph">    ■ Aliemus Burst "Primal Chord": Base DMG Boost increased by 20%, and the STR Steal Effect is increased by 20%.</p><p class="bb_paragraph">    ■ Command Card "Soul Overture": Base DMG Boost 33%.</p><p class="bb_paragraph">    ■ Enlighten 1 "Mind Concerto": Temporary STR gained from "Basic Strike" and "Base DEF" is increased by 50%.</p><p class="bb_paragraph">  ○ Tawil</p><p class="bb_paragraph">    ■ Exalt "Omnifex Convergence": Added Effect, increasing own Command Card Final DMG by +15% for this turn.</p><p class="bb_paragraph">    ■ Absolute Axiom "The First Logos": Due to adjustments from "Omnifex Convergence", the Effect has been adjusted so that other Awakeners' Command Cards within this turn deal +15% Final DMG and cause the next Command Card to Take effect 1 additional time, with no change to the overall total Effect.</p><p class="bb_paragraph">  ○ Doll: Inferno</p><p class="bb_paragraph">    ■ Exalt "Terminal of Truth and Abyss": Poison dealt is increased by 100%.</p><p class="bb_paragraph">  ○ Mouchette</p><p class="bb_paragraph">    ■ Rouse "Mist Realm Vestige": New Effect, immediately generate 1 Temporary "Mortal Blast".</p><p class="bb_paragraph">    ■ Absolute Axiom "Ego Beyond the Fog": Due to adjustments from "Mist Realm Vestige", the Effect is adjusted to additionally generate 1 Temporary "Mortal Blast" and reduce the Arithmetica Cost of these 2 "Mortal Blast" cards to 0. The trigger limit per round for Mouchette's Talent "Dramatic Encounter" is increased to 5, with no change to the overall Effect.</p><p class="bb_paragraph">● Aequor Realm</p><p class="bb_paragraph">  ○ Aurita</p><p class="bb_paragraph">    ■ Talent "Happy Little Fairy": Overall Effect enhanced — for every 1 point of Aurita's Aliemus Regen Level, gain Tentacle DMG equal to 2% of Aurita's ATK at the Start of battle; for every 1% Crit. Rate, gain Tentacle DMG equal to 1% of Aurita's ATK at the Start of battle.</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Added Effect, the first 10 "Gland Division" cards are no longer affected by Arithmetica Harmony.</p><p class="bb_paragraph">    ■ Command Card "Power of Friendship": Tentacle DMG Boost gained increases by 50%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Sparkling Friendship": The number of additional DMG instances is increased from 2 to 3.</p><p class="bb_paragraph">  ○ Sanga</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Additionally grants Exalt an extra 100%~200% Tentacle DMG Bonus.</p><p class="bb_paragraph">    ■ Aliemus Burst "The Lost Art": Base Shield increases by 25%.</p><p class="bb_paragraph">    ■ Rouse "Realm of Oblivion": Shield Boost Effect dealt increased from 10% to 15%, Tentacle DMG received boosted by 60%.</p><p class="bb_paragraph">    ■ Command Card "Opus of Isolation": Base Shield Boost 7%.</p><p class="bb_paragraph">    ■ Enlighten 1 "Melodic Sculpting": The Shield immediately gained by "Opus of Isolation" is increased by 25%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Oblivion Takes All": The Final DMG Boost Effect directly obtained increases from 10% to 15%.</p><p class="bb_paragraph">  ○ Celeste</p><p class="bb_paragraph">    ■ Rouse "Power of Blessing": Healing Boost Effect increases from 10% to 15%, and Temporary Tentacle DMG Boost gained increases by 50%.</p><p class="bb_paragraph">    ■ Command Card "Tintless Dream": Base HP Healing Boost increased by 100%.</p><p class="bb_paragraph">    ■ Command Card "Everlasting Phantasm": Base HP Healing Boost 28%, Temporary Tentacle DMG Boost gained 20%.</p><p class="bb_paragraph">    ■ Enlighten 1 "Solitary Mast": Everlasting Phantasm HP Healing increased from 20% to 25%.</p><p class="bb_paragraph">  ○ Faros</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Tentacle Attack DMG multiplier increased from 25% to 30%~50%.</p><p class="bb_paragraph">    ■ Rouse "Abyssal Obsession": The chance to trigger the Poison Effect is increased from 5% to 10%.</p><p class="bb_paragraph">    ■ Command Card "Ocean of Elation": Tentacle DMG Boost increased by 50%.</p><p class="bb_paragraph">    ■ Absolute Axiom "To the Radiant Shore": Poison inflicted by Tentacle DMG is increased from 3% to 5% of the DMG dealt.</p><p class="bb_paragraph">  ○ Caecus</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Enhancement Effect of Tentacle Attacks and Counters from "Bloodline of Heresy" is increased from 50%~150% to 100%~200%.</p><p class="bb_paragraph">    ■ Exalt "Bloodline of Heresy": Tentacle DMG Boost gained increased by 33%, Counter gained increased by 100%.</p><p class="bb_paragraph">    ■ Rouse "Metamorphosed Body": Counter gained is increased by 42%.</p><p class="bb_paragraph">    ■ Command Card "Protective Scales": Strength gained increased by 60%.</p><p class="bb_paragraph">  ○ Goliath</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Final DMG Boost Effect of "Blade's Dominion" is increased from 5%~10% to 10%~20%.</p><p class="bb_paragraph">    ■ Rouse "Preemptive Revenge": STR & Tentacle DMG Boost increased by 25%.</p><p class="bb_paragraph">  ○ Tulu</p><p class="bb_paragraph">    ■ Aliemus Burst "When the Stars Are Right": Temporary Tentacle DMG and Strength gained are increased by 30%.</p><p class="bb_paragraph">    ■ Rouse "Immortal Majesty": Tentacle DMG and Strength increased by 33%.</p><p class="bb_paragraph">    ■ Command Card "Abyss Order": Base DMG Boost 100%, Tentacle activation multiplier increased to 150%.</p><p class="bb_paragraph">    ■ Command Card "When Lemuria Returns": Temporary Tentacle DMG and Temporary STR increased by 33%.</p><p class="bb_paragraph">    ■ Enlighten 2"Touch of Revival": Temporary Tentacle DMG and Strength gained from "Strike" and "Defence" are increased by 50%.</p><p class="bb_paragraph">  ○ Murphy</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Tentacle DMG gained from Sacrifice is increased from 3%~6% equally to 4%~8%.</p><p class="bb_paragraph">    ■ Over-Exaltation: Tentacle DMG Boost increased by 50%.</p><p class="bb_paragraph">    ■ Command Card "Vortex Reversed": Base DMG Boost 66%.</p><p class="bb_paragraph">    ■ Enlighten 2"Inextricable Bloodline": Tentacle DMG Boost by 33%.</p><p class="bb_paragraph">  ○ Miryam</p><p class="bb_paragraph">    ■ Talent "Undying Piety": "Strike" enjoying Tentacle DMG Bonus increased from 50% to 100%.</p><p class="bb_paragraph">    ■ Exalt "Pray to the Abyss": While in the "Surging Tides" stance, STR & Tentacle DMG Boost by 50%.</p><p class="bb_paragraph">    ■ Command Card "Exalted Pyre": Base DMG Boost 33%. Tentacle DMG and Strength Effect from "Ritual" increased by 50%.</p><p class="bb_paragraph">    ■ Command Card "Defence": Increases the STR▼ Effect caused by "Ritual" by 25%.</p><p class="bb_paragraph">  ○ Corposant</p><p class="bb_paragraph">    ■ Gnosis Rouse "Sunken in the Profound": Shield Boost increased by 66%.</p><p class="bb_paragraph">    ■ Buff Card "Pilot": STR & Tentacle DMG Boost by 33%.</p><p class="bb_paragraph">    ■ Enlighten 3"Willing Sacrifice": Temporary Crit. DMG increased from 20% to 30%, and the additional Effect gained per Death Resistance trigger increased from 10% to 15%.</p><p class="bb_paragraph">  ○ Vortice</p><p class="bb_paragraph">    ■ Rouse "HERE IT GOES!": Gain 50 Aliemus adjusted to gain 50% Base Aliemus.</p><p class="bb_paragraph">● Caro Realm</p><p class="bb_paragraph">  ○ Aigis:</p><p class="bb_paragraph">    ■ Skill "A Small Wish": Base DMG Boost by 66%.</p><p class="bb_paragraph">    ■ Skill "Decomposition": Base DMG Boost by 33%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Crystallized Tear": Exalt additionally increases "Eye of Eternity" Base DMG by 50%.</p><p class="bb_paragraph">  ○ Leigh</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": After playing Leigh's Command Card, the Strength gained is increased from 1%~2% to 2%~5% of Leigh's ATK.</p><p class="bb_paragraph">    ■ Exalt "Flatterer's Embrace": Base HP Recovery Boost 50%, Strength gained increased by 25%.</p><p class="bb_paragraph">    ■ Rouse "Sanguivore": Embryo Fusion gained +5%.</p><p class="bb_paragraph">    ■ Command Card "Pain of Unfulfilled Desires": Temporary Strength gained is increased by 66%.</p><p class="bb_paragraph">    ■ Enlighten 1 "Newborn Sanguivore": New Effect, "Pain and Pleasure" Base DMG Boost 100%.</p><p class="bb_paragraph">  ○ Faint</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": "Faint" STR▼ Effect increased from 10% to 10%~20%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Ever-Barren Rainbow": The STR Steal Effect is increased from 20% of ATK to 25% of ATK.</p><p class="bb_paragraph">  ○ Helot</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The Final DMG Boost Helot deals to "Snowfield" enemies increases from 15%~35% to 20%~70%. If Helot has consumed an "Embryo" this turn, the Crit. DMG Boost for the next instance of DMG dealt this turn increases from 30%~50% to 40%~100%.</p><p class="bb_paragraph">    ■ Enlighten 3"The Chainbreaker": Crit. DMG increased from 5% to 10%.</p><p class="bb_paragraph">  ○ Agrippa</p><p class="bb_paragraph">    ■ Exalt "Pale Blessing": Shield Boost dealt increased by 23%, Poison dealt increased by 50%.</p><p class="bb_paragraph">    ■ Gnosis Rouse "Path of the Lost": Shield Boost increased by 25%.</p><p class="bb_paragraph">    ■ Command Card "Reluctant Alms": Now allows Embryo Fusion up to +100, but has no actual effect.</p><p class="bb_paragraph">    ■ Enlighten 2"Ashes and Skulls": "Basic Strike" and "Base DEF" trigger chance for Poison Effect increased to 20%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Covenant of No Return": New Effect, the Poison Effect dealt by Agrippa is increased by 50%.</p><p class="bb_paragraph">  ○ Uvhash</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Base DMG dealt by Uvhash is increased from 3%~30% to 10%~50%.</p><p class="bb_paragraph">    ■ Exalt "Hymn of Blood and Sand": Base Strength multiplier increased from 3 to 5, Aliemus Regen Effect increased from 100% to 200%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Paean of Twisted Fury": Final DMG increased from 25% to 35%.</p><p class="bb_paragraph">  ○ Sorel</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Temporary STR gained is increased from 15%~30% to 20%~40% of ATK.</p><p class="bb_paragraph">    ■ Exalt "Carousel of Ambition": Base DMG Boost 33%.</p><p class="bb_paragraph">    ■ Rouse "Host Lady's Privilege": Strength and Temporary STR gained increased by 33%.</p><p class="bb_paragraph">    ■ Command Card "Elegance of Rose": Base DMG Boost 33%.</p><p class="bb_paragraph">    ■ Enlighten 3"Lustrous Pearl": DMG Boost from ATK for this turn increases from 3% to 4%.</p><p class="bb_paragraph">  ○ Salvador</p><p class="bb_paragraph">    ■ Aliemus Burst "He Who Protects": Temporary STR gained from Devour is increased by 25%.</p><p class="bb_paragraph">    ■ Rouse "Benediction": Strength gained at the end of the turn is increased by 100%.</p><p class="bb_paragraph">    ■ Command Card "Blessed are the Bones": Increases accumulated Crimson Furnace Healing by 20%.</p><p class="bb_paragraph">    ■ Command Card "End of Suffering": Added Effect, when choosing Liberation, for every 1% Max HP consumed by the Crimson Furnace, increase Final DMG by 2%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Bitter Eucharist": Due to adjustments to "End of Suffering", the Effect has been updated — the Final DMG boost provided by the Crimson Furnace per 1% Max HP consumed upon selecting Liberation has been increased from 2% to 5%, with no change to the actual total Effect.</p><p class="bb_paragraph">  ○ Thais</p><p class="bb_paragraph">    ■ Aliemus Burst "Ritual of Abundance": Base DMG Boost 50%.</p><p class="bb_paragraph">    ■ Command Card "Ancient Caress": Strength gained increased by 20%.</p><p class="bb_paragraph">    ■ Enlighten 3 "Everlasting Cycle": The Strength gained from "Basic Strike" and "Basic Defence" is increased by 200%.</p><p class="bb_paragraph">    ■ Over-Exaltation "Sacred Relic's Perpetuity": If there is no "Embryo," no more "Embryo" will be gained; instead, Embryo Fusion +100%, this Effect is not affected by Embryo Fusion increase bonuses and has no actual impact.</p><p class="bb_paragraph">  ○ Helot: Catena</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": Added Base DMG dealt by "Sanguine Fetters" is boosted by 20%~100%.</p><p class="bb_paragraph">    ■ Command Card "Hatred Unleashed": Base DMG Boost 33%, Strength gained increased by 25%.</p><p class="bb_paragraph">    ■ Command Card "Crimson Shackles": Base DMG Boost 60%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Death Knell Decree": Temporary Enhance stacks increased from 35 to 50.</p><p class="bb_paragraph">  ○ Doresain</p><p class="bb_paragraph">    ■ Gnosis Rouse "Crimson Invite": New Effect, after Doresain's first Kill each round, deal Fixed DMG equal to 50% of the overflow DMG to other enemies.</p><p class="bb_paragraph">    ■ Command Card "Netherward Path": Base DMG Boost by 25%.</p><p class="bb_paragraph">    ■ Over-Exaltation "Pandemonium Glut": New Effect, the Base DMG of this Exalt is boosted by 50%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Styx Uncrossed": Due to the adjustment of "Crimson Invite", the Effect has been changed so that the Fixed DMG dealt increases from 50% overflow DMG to 100% overflow DMG, with no change to the actual total Effect.</p><p class="bb_paragraph">● Ultra Realm</p><p class="bb_paragraph">  ○ Erica</p><p class="bb_paragraph">    ■ Exalt "Electromagnetic Blast": Base DMG Boost 42%.</p><p class="bb_paragraph">    ■ Rouse "Parameter Fitting": Temporary STR gained is increased by 50%.</p><p class="bb_paragraph">    ■ Skill "Function Overload": Base DMG Boost by 50%.</p><p class="bb_paragraph">    ■ Skill "Unleash: Mecha": Temporary STR gained is increased by 50%.</p><p class="bb_paragraph">    ■ Over-Exaltation "Multiple Calculations": Base DMG and Shield Boost Effect increased from 50% to 100%.</p><p class="bb_paragraph">  ○ Casiah</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": If there are "Beast" enemies, the Strength dealt by Casiah in this battle is increased from 15%~35% to 20%~50%.</p><p class="bb_paragraph">    ■ Exalt "Magic Carnival": Base DMG and random DMG dealt to enemies is boosted by 66%.</p><p class="bb_paragraph">    ■ Rouse "Opening Act": Temporary STR gained is increased by 50%.</p><p class="bb_paragraph">    ■ Command Card "Telekinesis": Base DMG Boost increased by 33%, Temporary STR gained increased by 50%.</p><p class="bb_paragraph">    ■ Over-Exaltation "Unfettered Mirth": DMG count is tripled. Strength gained is increased by 25%.</p><p class="bb_paragraph">  ○ Jenkin</p><p class="bb_paragraph">    ■ Exalt "Mistborn Street Urchin": Crit. DMG increases by +1% per level, with an additional 5% boost at level 6.</p><p class="bb_paragraph">    ■ Command Card "Swarm Impact": Base DMG Boost 20%.</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": The DMG Boost Effect increases from 20%~60% of ATK to 30%~90% of ATK.</p><p class="bb_paragraph">  ○ Liz</p><p class="bb_paragraph">    ■ Exalt "Dance to Destruction": Temporary Strength gained is increased by 100%.</p><p class="bb_paragraph">    ■ Enlighten 2"Eternal Flames": The Effect can now be triggered without "Leap".</p><p class="bb_paragraph">  ○ Tinct</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": "Requiem" can grant Tinct 5~15 Aliemus even if no Debuff is Dispelled.</p><p class="bb_paragraph">    ■ Exalt "Starlight Aurora": Tinct's "Strike" Base DMG increases from 50% to 100%.</p><p class="bb_paragraph">    ■ Command Card "Requiem": The "Leap" Effect has been adjusted to apply to all enemies and no longer changes targets.</p><p class="bb_paragraph">    ■ Absolute Axiom "When Crimson Meets Thorns": The random Effects gained by Strikes generated by Tinct are doubled.</p><p class="bb_paragraph">  ○ Winkle</p><p class="bb_paragraph">    ■ Aliemus Burst "Formless Shifting": Base Shield Boost 6%, fixed Counter gained increased by 100%.</p><p class="bb_paragraph">    ■ Rouse "Self-Imprisonment": Counter gained is increased by 100%.</p><p class="bb_paragraph">    ■ Command Card "Energy Beam": Base DMG Boost 166%, Keyflare gained increased from 200 to 250.</p><p class="bb_paragraph">    ■ Enlighten 1 "Dread of the Darkness": Counter Bonus gained is increased to 50%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Thus Spoke the Outcast": The Aliemus immediately gained when played is increased from 50 to 80.</p><p class="bb_paragraph">  ○ Daffodil</p><p class="bb_paragraph">    ■ Talent "Soulforge Aptitude": New Effect, "Skull Reaver" Base DMG Boost 20%~50%, calculated independently from the Base DMG Boost granted by Kills.</p><p class="bb_paragraph">    ■ Command Card "Heterogeneous Tides": The Vulnerable Effect applies to all enemies.</p><p class="bb_paragraph">    ■ Derived Command Card "Thousand Mirage": "Thousand Mirage" with 0 Arithmetica Cost gains a 25% Base DMG Boost, and "Thousand Mirage" with 4 Arithmetica Cost gains a 33% Base DMG Boost, additionally benefiting from 1x Strength bonus.</p><p class="bb_paragraph">  ○ Wanda</p><p class="bb_paragraph">    ■ Exalt "Necropolis of Dreams": Counter gained is increased by 50%.</p><p class="bb_paragraph">    ■ Command Card "Keeper of the Lost": Counter gained directly is increased by 20%, and Counter gained through "Leap" is increased by 33%.</p><p class="bb_paragraph">    ■ Command Card "Spine Needle Chains": Base DMG Boost by 40%.</p><p class="bb_paragraph">    ■ Enlighten 1 "The Revelation": Adjusted so that the Counter gained by "Keeper of the Lost" is increased by 20%.</p><p class="bb_paragraph">  ○ Horla</p><p class="bb_paragraph">    ■ Command Card "Dirge Psalm": Strength gained directly and Strength gained through "Metaphor" is increased by 33%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Spring in the Embers": The Enhancement Effect of Mood Aura is increased from 25% to 35%.</p><p class="bb_paragraph">  ○ Castor</p><p class="bb_paragraph">    ■ Talent "Cleansing Feathers": Effect adjusted so that the first time you play "Onyx Plume" each turn, apply "Corrosion" to all enemies.</p><p class="bb_paragraph">    ■ Rouse "Skybound Oath": Corrosion applied by playing "Onyx Plume" increases by 14%.</p><p class="bb_paragraph">    ■ Over-Exaltation "Over the Sea of Thorns": Corrosion applied by playing "Onyx Plume" is increased by 14%.</p><p class="bb_paragraph">    ■ Absolute Axiom "Nox Diouskouron": Due to the adjustment of "Cleansing Feathers", the Effect has been adjusted to apply one instance of the Talent "Cleansing Feathers" "Corrosion" Effect to front-row enemies. The overall total Effect remains unchanged.</p><p class="bb_paragraph">  ○ Pollux</p><p class="bb_paragraph">    ■ Rouse "Path of Ablution": New Effect, "Sacred Heart" additionally inflicts Bleed equal to 100% of the DMG dealt.</p><p class="bb_paragraph">    ■ Absolute Axiom "Lux Diouskouron": Due to adjustments to "Path of Ablution", the Effect of "Sacred Heart" applying Bleed for 100% DMG has been removed; the overall total Effect remains unchanged.</p><p class="bb_paragraph">  ○ Arachne</p><p class="bb_paragraph">    ■ Gnosis Rouse "Puppet Stage Unveiled": Gain 50 Aliemus adjusted to gain 50% Base Aliemus.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Gnostic Potential]</p><p class="bb_paragraph">● All Awakeners have a new Talent "Gnostic Potential".</p><p class="bb_paragraph">● Permanent Awakeners can have their CON, Attack, and Defence attributes enhanced via "Gnostic Potential". Each enhancement requires "Pure Core" ×20/40/60/80/100, and can be enhanced up to 5 times.</p><p class="bb_paragraph">● The "Gnostic Potential" of limited Awakeners does not need to be Enhanced, and defaults to full, with CON, Attack, and Defence attributes consistent before the update.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Battle Stats (Beta)]</p><p class="bb_paragraph">● The combat stats in Investigation Mode now support sorting by combat stats and turn stats, and you can view the skill data of each Awakener, making it easier to analyze the battle and the contributions of the Keeper and each Awakener during combat.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Traphase]</p><p class="bb_paragraph">● New Content</p><p class="bb_paragraph">  ○ Awakener "Saya"</p><p class="bb_paragraph">    ■ Blessing Class, HP 95.</p><p class="bb_paragraph">    ■ Aliemus Exalt "Song of Saya": Consume 100 Aliemus. Deal 10 DMG to all enemies and inflict "Perception Warp".</p><p class="bb_paragraph">    ■ Skill "Viscera Blossoms": Arithmetica Cost 2. Deal 5 DMG to the front-row enemy. For every 5 HP lost, DMG +1, and restore an equal amount of HP to self.</p><p class="bb_paragraph">    ■ Skill "Genetic Copy": Arithmetica Cost X. Choose an ally to grant them 10 Gynoecium and an equal amount of HP; for every 1 Arithmetica spent, Gynoecium and the equal amount of HP increase by 5.</p><p class="bb_paragraph">    ■ Skill "Cognitive Overwrite": Arithmetica Cost 0. Cause one ally's next skill Arithmetica Cost -2, losing 15 HP.</p><p class="bb_paragraph">  ○ Wheel of Destiny and Posse</p><p class="bb_paragraph">    ■ Wheel of Destiny "Fragrant Morphogenesis": Arithmetica Cost 3. Wheel of Destiny: After the wielder dies and at the end of the following 2 turns, other allies gain 8 Gynoecium and HP.</p><p class="bb_paragraph">    ■ Wheel of Destiny "Muddied Fairy Tale": Arithmetica Cost 3. After equipping, the wielder's "Strike", "Skill", and "Exalt" descriptions become unreadable, but each instance of DMG, Shield, and healing is randomly increased by 15%~35%.</p><p class="bb_paragraph">    ■ Wheel of Destiny "Sakura Reveries": Arithmetica Cost 2. Gain 1 Amplification when equipped; after other allies' Aliemus Burst, grant them "Ichigo Ichie".</p><p class="bb_paragraph">    ■ Wheel of Destiny "To the Stars": Arithmetica Cost 3. Upon equipping and after any Awakener Unleashes "Exalt", gain 12 Shield.</p><p class="bb_paragraph">    ■ Posse "For the New World": Inflict Blighten, Pierce, Delay: Heal all allies for 10 HP, for every 5 Shield or Delayed Healing dispelled by Blighten, HP Recovery +1.</p><p class="bb_paragraph">  ○ State</p><p class="bb_paragraph">    ■ "Gynoecium": Gain an equal amount of Max HP. Stacks cannot exceed the Awakener's initial Max HP.</p><p class="bb_paragraph">    ■ "Perception Warp": This Awakener is in a state of Chaos, causing DMG dealt, healing, and Shield to be randomly reduced by 15%~35%, and cannot be dispelled.</p><p class="bb_paragraph">    ■ "Ichigo Ichie": When gained, removes "Ichigo Ichie" from other allies. Gains Amplification Effects equal to the number of allies equipped with "Sakura Reveries". Characters equipped with "Sakura Reveries" cannot gain "Ichigo Ichie".</p><p class="bb_paragraph">● Balance Adjustments</p><p class="bb_paragraph">  ○ Awakener</p><p class="bb_paragraph">    ■ Wanda</p><p class="bb_paragraph">● Skill "Lost Dream's Guide": Temporary Counter reduced from 7 to 6.</p><p class="bb_paragraph">● Skill "Wall of Corpses": Temporary Counter reduced from 4 to 3.</p><p class="bb_paragraph">    ■ Arachne</p><p class="bb_paragraph">● State "Destined Omen": Removes HP and replaces it with passive DMG.</p><p class="bb_paragraph">● Exalt "Moira, As I Decree": Now if DMG hits a target's "Barrier," it will no longer convert the DMG into "Destined Omen."</p><p class="bb_paragraph">● Skill "Weave": Now DMG will apply an equal amount of "Destined Omen".</p><p class="bb_paragraph">    ■ Corposant</p><p class="bb_paragraph">● Skill "Breath of the Abyss": HP Recovery reduced from 40 to 35.</p><p class="bb_paragraph">    ■ Sanga</p><p class="bb_paragraph">● Skill "Endless Refinement": Shield gained reduced from 15 to 12.</p><p class="bb_paragraph">    ■ Xu</p><p class="bb_paragraph">● State "Spellbound": Now when the last caster of Spellbound dies, all Spellbound effects on the target will be removed.</p><p class="bb_paragraph">    ■ Vortice</p><p class="bb_paragraph">● State "Vortex": Removes the 2-stack cap, and the Effect is adjusted to convert every 1 stack into 1 Aliemus.</p><p class="bb_paragraph">● Exalt "Abyssal! Vortex! Cannon!": If it doesn't result in a Kill, gain Vortex increased from 1 stack to 30 stacks.</p><p class="bb_paragraph">● Exalt "Abyssal! The Spire! Mk. II!": If no Kill is made, gain Vortex increased from 1 stack to 30 stacks.</p><p class="bb_paragraph">● Exalt "Abyssal! Vortex! Mega-Blast!": If it fails to Kill, gain Vortex increased from 1 stack to 30 stacks.</p><p class="bb_paragraph">● Skill "Eddying Ripples": Vortex gained increases from 1 stack to 30 stacks.</p><p class="bb_paragraph">    ■ Murphy: Fauxborn</p><p class="bb_paragraph">● Skill "Abyssal Rebirth": Shield granted to all allies increased from 10 to 12.</p><p class="bb_paragraph">● Skill "Lemurian Ritual": DMG increased from 3 hits of 5 to 3 hits of 6.</p><p class="bb_paragraph">    ■ Hameln</p><p class="bb_paragraph">● Skill "Stunning Tone": DMG increased from 32 to 35.</p><p class="bb_paragraph">● Skill "Melancholy Tone": DMG increased from 4 to 5.</p><p class="bb_paragraph">    ■ Castor</p><p class="bb_paragraph">● Skill "Oath of Protection": Arithmetica Cost reduced from 4 to 3.</p><p class="bb_paragraph">    ■ Lotan</p><p class="bb_paragraph">● Skill "Starbeast's Afterglow": Reworked. Arithmetica Cost 0. If you play "Strike" this turn, "Strike" gains +50% DMG Pierce; otherwise, gain +1 Barrier at the end of the turn.</p><p class="bb_paragraph">    ■ Caecus</p><p class="bb_paragraph">● Exalt "Bloodline of Heresy": Unused charges converted to HP Recovery increased from 10 to 12.</p><p class="bb_paragraph">● Skill "Scaled Strike": DMG increased from 3 to 6.</p><p class="bb_paragraph">  ○ Wheel of Destiny</p><p class="bb_paragraph">    ■ "Stakes of Wisdom": Aliemus gained reduced from 20/20/20 to 10/15/20.</p><p class="bb_paragraph">    ■ "Queen's Edict": At the Start of a new turn, gain 8 stacks of the Sin Mark Effect.</p><p class="bb_paragraph">    ■ "Million Loving Gaze": Skills placed additionally come with the Fleeting Effect.</p><p class="bb_paragraph">    ■ "Memory Syndrome": Arithmetica gained reduced from 3 to 2, added effect to borrow 1 Arithmetica from the next turn.</p><p class="bb_paragraph">    ■ "Epiphany": Effect adjusted. The first 2 "Skill" cards played each round cost 1 less Arithmetica.</p><p class="bb_paragraph">    ■ "Amber-Tinted Death": Rework. After scoring a Kill, Exalt deals DMG Boost 25%. For every 1 Arithmetica spent, this turn's "Skill" DMG Boost 10%, up to 50%.</p><p class="bb_paragraph">    ■ "Light of Intellect": Arithmetica Cost reduced from 3 to 2.</p><p class="bb_paragraph">    ■ "Critical Point": Gain 1 stack of Charge Effect when equipping new gear.</p><p class="bb_paragraph">    ■ "Analysis of Death": Arithmetica Cost reduced from 4 to 1. Barrier granted upon death reduced from 2 stacks to 1 stack.</p><p class="bb_paragraph">    ■ "Paradoxical Realism": Arithmetica Cost reduced from 4 to 3.</p><p class="bb_paragraph">    ■ "Frenzy": Arithmetica Cost reduced from 3 to 2.</p><p class="bb_paragraph">  ○ Posse</p><p class="bb_paragraph">    ■ "Feast of Decay": Redo. Choose an ally to grant them 24 Shield and distribute their current HP and Shield among other allies. If the target is the only surviving ally, grant Enhance and Fortress instead.</p><p class="bb_paragraph">    ■ "Midsummer Vision": Redo. Draw 2 cards.</p><p class="bb_paragraph">    ■ "Cruel Homage": Redo. Choose an ally to gain 2 of their own different skills; at the end of the turn, discard all cards in Hand.</p><p class="bb_paragraph">    ■ "Year-End Sparks": Redo. All allies gain Temporary Amplification +1, with an additional Temporary Amplification +1 for each ally that dies.</p><p class="bb_paragraph">    ■ "Manor Echoes": Remove target Amplification +1 Effect.</p><p class="bb_paragraph">    ■ "Wayward Ship": Sacrifice reduced from 48 to 40 in total.</p><p class="bb_paragraph">    ■ "All of Her": DMG reduced from 48 to 42 in total.</p><p class="bb_paragraph">    ■ "Tiny Wish": Aliemus granted increased from 15 to 20.</p><p class="bb_paragraph">    ■ "Obsession Eternal": Shield granted increased from 15 to 20.</p><p class="bb_paragraph">    ■ "Orbis Fatum": Redo. Grant an ally +1 Amplification. Shuffle this Card into the next Draw Pile, and the next time it is played, grant +1 Amplification, can be used 3 times.</p><p class="bb_paragraph">    ■ "Drowned Innocence": Rework. All allies +15 Vortex, +10 additional Vortex for each fallen ally.</p><p class="bb_paragraph">    ■ "The Gated Answer": Card Arithmetica- gained increases from 1 to 2.</p><p class="bb_paragraph">    ■ "A Mouse's Wisdom": Redo. Gain 2 Arithmetica, borrow 2 Arithmetica from your next turn.</p><p class="bb_paragraph">● Description optimization</p><p class="bb_paragraph">  ○ Skill descriptions with values that dynamically scale during combat are now more consistently worded, no longer using parentheses for additional notes, and scaling value text is no longer color-coded. This includes but is not limited to: "Roaring Blood and Sand", "Dance to Destruction", "Shriek", "Pure White Ripples", "Firefly".</p><p class="bb_paragraph"> </p><p class="bb_paragraph">3. General</p><p class="bb_paragraph">\[Mythag Shop]</p><p class="bb_paragraph">● Wheel of Destiny Exchange</p><p class="bb_paragraph">  ○ Past Chronicle Wheel of Destiny "Special Training" and "School Day" are now available for exchange in "Silver Purchase," with each exchange requiring "Silver" ×1000. More past Chronicle Wheel of Destiny items will be added to "Silver Purchase" at the appropriate time in the future</p><p class="bb_paragraph">  ○ The SSR commemorative Wheel of Destiny "We Will Meet Again" can now be redeemed in "Radix Sediment Exchange." Redemption requires Radix Sediment ×400, with a limit of 3 per month.</p><p class="bb_paragraph">● Avatar Redemption</p><p class="bb_paragraph">  ○ The limited profile pictures from previous pre-order passes, "When the Stars Are Right" and "Songs of the Insectoids," are now available for exchange in "D-Jewel Exchange," with each exchange requiring "D-Jewel" ×50000. More limited profile pictures from previous pre-order passes will be added to "Pre-Order Pass" at the appropriate time.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Avatar Collections]</p><p class="bb_paragraph">● All limited event portraits of "Faded Legacy" Awakeners can now be obtained from the "Formless One's Gift Card" and "Formless One's Invitation."</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Combat Tutorial]</p><p class="bb_paragraph">● A new "Combat Tutorial" has been added to "Interludes". Clear the training stages of 4 Realms to claim up to "Pure Core" ×4 as rewards in "Event: Combat Tutorial".</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Alchemy]</p><p class="bb_paragraph">● After 9:00 on June 1, the exchange of "Rebirth Core" and "Fate Rewind Core" in "Sediment Exchange" will be adjusted to be synthesized in "Alchemy." The following synthesis recipes will be added to "Material Synthesis":</p><p class="bb_paragraph">  ○ Craft "Rebirth Core": Consume "Soul Rewind Shard" ×10, up to 3 times per month.</p><p class="bb_paragraph">  ○ Craft "Fate Rewind Core": Consume "Fate Rewind Shard" ×10, can be crafted up to 3 times per month.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Library]</p><p class="bb_paragraph">● Added "The Stage of Fate" to "Events," unlocked by clearing Astral Reign 5-1.</p><p class="bb_paragraph">● The unlock hints for locked entries in "Events" will now indicate the specific Stage to unlock.</p><p class="bb_paragraph">● Comments can now be posted on individual entries in "Images" and "Phonograph."</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Traphase]</p><p class="bb_paragraph">● The title "Points" in the "Season Rankings" of the "Leaderboard" has been adjusted to "Season High Score" to avoid confusion with current points.</p><p class="bb_paragraph">● Optimized the description text for "Rules" and "Ranking Rules" to clearly indicate that rankings are based on the highest score achieved in a season.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Handbook]</p><p class="bb_paragraph">● When selecting an Awakener in "Growth Guide," unacquired Awakeners are now marked.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Reenact]</p><p class="bb_paragraph">● The "Reenact" confirmation screen now displays the current Stage name and reward preview.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">4. Bug Fixes</p><p class="bb_paragraph">\[Story]</p><p class="bb_paragraph">● Awakener Profile</p><p class="bb_paragraph">  ○ Fixed an issue where "Voice-Traphase" "Chat·About Xu" could not be unlocked properly.</p><p class="bb_paragraph">● Localization</p><p class="bb_paragraph">  ○ Simplified Chinese</p><p class="bb_paragraph">    ■ Fixed multiple instances where "Special Ops" was incorrectly written as "Special Ops Record."</p><p class="bb_paragraph">    ■ Fixed an issue in "Investigation" where redundant decorative English text would incorrectly appear below Story chapter names. Traditional Chinese has been fixed simultaneously.</p><p class="bb_paragraph">    ■ Fixed an issue where punctuation marks in the skill description of "Traphase" were not unified to full-width characters.</p><p class="bb_paragraph">    ■ Fixed multiple instances of redundant or missing spaces in the skill description of "Traphase".</p><p class="bb_paragraph">  ○ Traditional Chinese</p><p class="bb_paragraph">    ■ Fixed an issue where commas were incorrectly displayed as enumeration marks in multiple Story text instances.</p><p class="bb_paragraph">  ○ English</p><p class="bb_paragraph">    ■ Fixed spelling, wording errors, and rich text failures in some Awakener Skill descriptions.</p><p class="bb_paragraph">    ■ Fixed an issue where some character names were displayed incorrectly in certain Story segments that had not yet been manually translated.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[Combat]</p><p class="bb_paragraph">● General</p><p class="bb_paragraph">  ○ Fixed an issue in "Battle" where sliding to switch cards while long-pressing a Hand card to view Card details could cause the Arithmetica displayed on the Card to not match the actual value.</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Vortice" would not appear after unleashing "Vortex! Shell!" during 1x speed "Combat".</p><p class="bb_paragraph">● Awakener</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Doll: Inferno" would not correctly gain additional Aliemus for Basic Strike and Base DEF after unlocking the Enlighten "Envoy of Extinction".</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Doll: Inferno" would incorrectly trigger the extra Poison proc rate gained from unleashing "Over-Exaltation" in Finale form.</p><p class="bb_paragraph">  ○ Fixed an issue where Awakener "Liz" Enlighten 2 "Eternal Flames" caused the basic "Strike" to incorrectly deal 1 extra instance of DMG when Leaping.</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Ramona"'s Absolute Axiom "Sublime Tempering" Base DMG Boost Effect stacked incorrectly. After the fix, it no longer stacks with Base DMG Boost Effects such as Wheel of Destiny</p><p class="bb_paragraph">  ○ Fixed an issue where the Temporary Crit. DMG Boost Effect failed to activate after the Awakener "Corposant" Enlighten 3 "Willing Sacrifice" triggered Death Resistance.</p><p class="bb_paragraph">  ○ Fixed an issue where "Pilot" generated by Awakener "Corposant" before Unleashing Gnosis Rouse under Absolute Axiom "Unquenched, Unfelled, Undimmed" would not receive bonuses.</p><p class="bb_paragraph">  ○ Fixed an issue where the Base DMG Boost Effect from Awakener "Alva"'s "Soulforge Aptitude" would incorrectly double during Boss Battles.</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Horla" could incorrectly gain an Emotion Aura bonus by consuming 3 stacks of "Metaphor" even when the Absolute Axiom was not unlocked.</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Horla" could incorrectly gain Emotion Aura bonuses without consuming "Metaphor" after unlocking Absolute Axiom.</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Liz" Exalt voice lines would incorrectly be interrupted in certain situations.</p><p class="bb_paragraph">  ○ Fixed an issue where the Pursuit Effect "Infinite Threads" of Awakener "Arachne" was missing its Affix description.</p><p class="bb_paragraph">  ○ Fixed an issue where, when an Awakener triggered "Rouse" via "Using a Card" to gain "Strength," "Tentacle DMG," "Poison," or "Counter," if that Card benefited from the "Singularity Beacon" or "Singularity Prism" bonus, the Rouse-related Effects would also incorrectly benefit from the "Singularity Beacon" or "Singularity Prism" bonus. After the fix, this is now consistent with Shield and HP Recovery type Rouse.</p><p class="bb_paragraph">  ○ Fixed an issue in "Battle" where some non-Command Cards were incorrectly receiving beacon bonuses.</p><p class="bb_paragraph">● Stage</p><p class="bb_paragraph">  ○ Fixed an issue where the Hit sound effect for the enemy "Balefire Ballerina" skill was missing.</p><p class="bb_paragraph">  ○ Fixed an issue where the enemy "Primordial Devoutee" was not being treated as a "Boss".</p><p class="bb_paragraph">● Traphase</p><p class="bb_paragraph">  ○ Fixed an issue where the second shot of double-fire would ignore the DMG conversion of "Moira, As I Decree."</p><p class="bb_paragraph">  ○ Fixed an issue where allied units that revived after death would lose the "Light of Intellect" bonus.</p><p class="bb_paragraph">  ○ Fixed an issue where one player going offline and logging back in during a match would incorrectly clear the other player's card play history.</p><p class="bb_paragraph">  ○ Fixed an issue where, after playing a Card that requires target selection, the Card would incorrectly return to the Hand before the target selection was completed.</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Doll"'s Exalt "Rationality, Truth, and Reality" would incorrectly receive healing reduction twice during a Deathmatch.</p><p class="bb_paragraph">  ○ Fixed an issue where the hit count in the skill "Thunderstorm's Wrath" description of the Awakener "Corposant" was not updating in real time during combat.</p><p class="bb_paragraph">  ○ Fixed an issue where the Awakener "Xu"'s "Spellbound" reduction to healing, DMG, and Shield Effects was incorrectly rounding up when calculating the final value, causing it to have no actual effect at low "Spellbound" stacks. After the fix, it now rounds down.</p><p class="bb_paragraph">  ○ Fixed the following Awakener Exalt name errors. After the fix, they are now consistent with the Exalt names in Investigation Mode.</p><p class="bb_paragraph">    ■ "Chain·Helot" Exalt: Changed from "Blood Feud" to "Sanguine Fetters".</p><p class="bb_paragraph">    ■ "Horla" Exalt: Changed from "Grieving Ink" to "Resplendent Chapters".</p><p class="bb_paragraph">    ■ "Hameln" Exalt: Changed from "Fate Quartet" to "Primal Chord".</p><p class="bb_paragraph">  ○ Fixed a description error for the Posse "Tavern's Opening". Fixed description reads: Place 1 "Leah's Coin" into the next Draw Pile.</p><p class="bb_paragraph">  ○ Fixed an issue where the Posse "A Gun's Cry" failed to remove the Countdown Moment State when the Wheel of Destiny "Countdown Moment" was removed.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">\[General]</p><p class="bb_paragraph">● General</p><p class="bb_paragraph">  ○ Fixed an issue where the text size of blue and yellow buttons might appear inconsistent in certain UI screens.</p><p class="bb_paragraph">● Investigation</p><p class="bb_paragraph">  ○ Fixed an issue where individual Awakener avatar backgrounds could incorrectly display white highlights in the "Affinity Increase" information shown on the "Investigation Complete" screen.</p><p class="bb_paragraph">● Awakener</p><p class="bb_paragraph">  ○ Fixed an issue where redundant decorative text "Information" and "Voice Actor" appeared in the "Story" and "Voice" sections of the "Archive." These two decorative texts have been removed after the fix.</p><p class="bb_paragraph">● Handbook</p><p class="bb_paragraph">  ○ Fixed an issue where the left tab would incorrectly display as unselected after being clicked a second time.</p><p class="bb_paragraph">  ○ Fixed an issue in "Silver Survey" where the collectible resources for "Investigation" and "Interludes" did not account for rewards that had been earned but not yet claimed.</p><p class="bb_paragraph">  ○ Fixed an issue where the resource count displayed in the "Investigation" of "Silver Survey" did not match the actual amount.</p><p class="bb_paragraph">  ○ Fixed an issue where items were displayed in the wrong order in the Activity Pts collection reward preview for "Daily Drills" and "Weekly Trials." The order now matches what is shown when actually claiming rewards.</p><p class="bb_paragraph">● Archives</p><p class="bb_paragraph">  ○ Fixed an issue in "Finale Archives" where "Tawil"'s character art and the left tab were incorrectly overlapping, and fixed an issue where some details in "Tawil"'s character art were not clear enough.</p><p class="bb_paragraph">● Library</p><p class="bb_paragraph">  ○ Fixed an issue where the "New" hint font in the left tab of "Videos" was incorrect under certain language settings.</p><p class="bb_paragraph">  ○ Fixed an issue in the "Imagery" "Events" where the event animation for "Half Step Away: Gate of Oblivion" failed to loop properly.</p><p class="bb_paragraph">  ○ Fixed an issue where "A Lovely Corner" in "Events" could not be unlocked in certain situations.</p><p class="bb_paragraph">● D-Effect Zone</p><p class="bb_paragraph">  ○ Fixed an issue where lines at the bottom of the "D-Effect Zone" interface were duplicated.</p><p class="bb_paragraph">● Alumni Association</p><p class="bb_paragraph">  ○ Fixed an issue where the "Follow" button still incorrectly displayed as a followable state after "Follow All" was used on more than 100 Followers in "Add Followers."</p><p class="bb_paragraph">● Lineup</p><p class="bb_paragraph">  ○ Fixed an issue where, after performing "Genesis Return" on an Awakener that was already deployed, the Awakener would still incorrectly remain in "Team Configuration".</p><p class="bb_paragraph">  ○ Fixed an issue where, under certain language settings, selecting a Wheel of Destiny in the "Traphase" "Preset Lineup" would cause text at the top of the interface to incorrectly overlap.</p><p class="bb_paragraph">● Support</p><p class="bb_paragraph">  ○ Fixed an issue in "Select Support" where clicking the area to the right of an Awakener's portrait would incorrectly navigate to "Awakener Details." After the fix, selecting the Support Awakener now works as intended.</p><p class="bb_paragraph">● Mythag Shop</p><p class="bb_paragraph">  ○ Fixed an issue where clicking the acquisition source in the item info under "Obtain Items" would fail to navigate when obtaining items through "Gold Voucher Exchange."</p><p class="bb_paragraph">● Alchemy</p><p class="bb_paragraph">  ○ Fixed an issue where the "Cancel" button in "Disassemble Confirmation" was incorrectly displayed as unclickable.</p><p class="bb_paragraph">● Social</p><p class="bb_paragraph">  ○ Fixed an issue where the bottom decoration of icons in "Avatar" and "Avatar Frame" details was not centered.</p><p class="bb_paragraph">● Compatibility</p><p class="bb_paragraph">  ○ Fixed an issue where, in certain areas, the game might freeze during post-investigation settlement when the Awakener's "Affinity" was already full.</p><p class="bb_paragraph">  ○ Fixed an issue where the "Share" button would incorrectly appear when obtaining the limited-time event SR Wheel of Destiny while playing on PC.</p>]]> </content:encoded>
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<title>Shields Up! The Apocrean Harvester Returns!</title>
<link>https://xinker.org/zh/shields-up-the-apocrean-harvester-returns</link>
<guid>https://xinker.org/zh/shields-up-the-apocrean-harvester-returns</guid>
<description><![CDATA[ We have confirmed that the Apocrean Harvester has returned, but this time there&#039;s a new Obstacle! From now through May 25th, travel onto the Grasping Plateau full of trapped souls and phantom-like monsters. In a maze-like graveyard, knights will find the Apocrea trapping and collecting souls. This sinister being will pursue any who enter the Grasping Plateau hoping to add to the collection. Don&#039;t try this alone! Work together to free souls and find Apocrean Sigil tokens which can be traded at the Lost Soul item trader for materials and times. There you&#039;ll also find the newest obstacle for your arsenal, the new Obsidian Obstacle. It&#039;s no simple task to acquire this, and only the most obsessed with freeing souls will be able to wield this obsidian.You don&#039;t want to get caught out there alone--definitely bring your friends with you on this mission, and try not to lose sight of them! For a detailed brief on Cradle&#039;s previous encounters with this nefarious entity, go here.That&#039;s not the only mission waiting for you, but this one isn&#039;t in the Clockworks.  We&#039;re making a new trailer for Spiral Knights, and we want to showcase what you, the community, specifically love about the game. Behold! A Spiral Knights competition: The Spiral Knights Trailer Storyboard!  For full details of the contest, please visit our forums here.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/2616407/43ffa3e3ac860708d292fd26e9ae39353abe18ed.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 17:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Shields, Up, The, Apocrean, Harvester, Returns</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/2616407/43ffa3e3ac860708d292fd26e9ae39353abe18ed.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">We have confirmed that the Apocrean Harvester has returned, but this time there's a new Obstacle! </p><p class="bb_paragraph"></p><p class="bb_paragraph">From now through May 25th, travel onto the Grasping Plateau full of trapped souls and phantom-like monsters. In a maze-like graveyard, knights will find the Apocrea trapping and collecting souls. This sinister being will pursue any who enter the Grasping Plateau hoping to add to the collection. Don't try this alone! Work together to free souls and find <b>Apocrean Sigil</b> tokens which can be traded at the Lost Soul item trader for materials and times. There you'll also find the newest obstacle for your arsenal, the new <b>Obsidian Obstacle</b>. It's no simple task to acquire this, and only the most obsessed with freeing souls will be able to wield this obsidian.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You don't want to get caught out there alone--definitely bring your friends with you on this mission, and try not to lose sight of them! For a detailed brief on Cradle's previous encounters with this nefarious entity, go <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwiki.spiralknights.com%2FShroud_of_the_Apocrea" target="_blank" rel=" noopener">here</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">That's not the only mission waiting for you, but this one isn't in the Clockworks.  We're making a new trailer for Spiral Knights, and we want to showcase what you, the community, specifically love about the game. Behold! <b>A Spiral Knights competition: The Spiral Knights Trailer Storyboard!  </b>For full details of the contest, please visit our forums <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.spiralknights.com%2Fen%2Fnode%2F125242" target="_blank" rel=" noopener">here</a><b>. </b></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>解決Steam下載速度緩慢的方法公告</title>
<link>https://xinker.org/zh/%E8%A7%A3%E6%B1%BAsteam%E4%B8%8B%E8%BC%89%E9%80%9F%E5%BA%A6%E7%B7%A9%E6%85%A2%E7%9A%84%E6%96%B9%E6%B3%95%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E8%A7%A3%E6%B1%BAsteam%E4%B8%8B%E8%BC%89%E9%80%9F%E5%BA%A6%E7%B7%A9%E6%85%A2%E7%9A%84%E6%96%B9%E6%B3%95%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。目前使用Steam下載遊戲時，發生部分環境中下載速度持續異常緩慢的現象。為解決此現象，請根據下方步驟，嘗試刪除下載快取。☑️ Steam下載速度緩慢現象的解決方法① 點擊Steam用戶端左上角的「Steam」選單② 進入「設定」選單後，點擊「下載」選單③ 在「刪除下載快取」項目中點擊「刪除快取」按鈕④ 刪除快取後重新下載我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。謝謝。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/7be1276aa629c0bbbac82d2f6e6160880414a272.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 16:10:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>解決Steam下載速度緩慢的方法公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"></p><p class="bb_paragraph">目前使用Steam下載遊戲時，</p><p class="bb_paragraph">發生部分環境中下載速度持續異常緩慢的現象。</p><p class="bb_paragraph">為解決此現象，請根據下方步驟，嘗試刪除下載快取。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ Steam下載速度緩慢現象的解決方法</b></p><p class="bb_paragraph">① 點擊Steam用戶端左上角的「Steam」選單</p><p class="bb_paragraph">② 進入「設定」選單後，點擊「下載」選單</p><p class="bb_paragraph">③ 在「刪除下載快取」項目中點擊「刪除快取」按鈕</p><p class="bb_paragraph">④ 刪除快取後重新下載</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<item>
<title>高頻問題回答與後續優化計劃</title>
<link>https://xinker.org/zh/%E9%AB%98%E9%A0%BB%E5%95%8F%E9%A1%8C%E5%9B%9E%E7%AD%94%E8%88%87%E5%BE%8C%E7%BA%8C%E5%84%AA%E5%8C%96%E8%A8%88%E5%8A%83</link>
<guid>https://xinker.org/zh/%E9%AB%98%E9%A0%BB%E5%95%8F%E9%A1%8C%E5%9B%9E%E7%AD%94%E8%88%87%E5%BE%8C%E7%BA%8C%E5%84%AA%E5%8C%96%E8%A8%88%E5%8A%83</guid>
<description><![CDATA[ 各位玩家大大好！《今古羣俠傳》發售至今已滿24小時。大家的每一條批評與建議，我們都認真看過了，由衷感謝各位的直言與信任。我們已將當前高頻出現的負面體驗問題分類整理，並按預計的更新速度進行了排序。以下優化與修復內容，將於本週末完成：地圖探索移動過慢：主角移動速度增加遊戲收入後臺後無法靜音：當遊戲收入後臺後，將會靜音遊戲黃金蟹獲取困難：增加黃金蟹出現的概率，並降低釣魚等級的要求戰鬥角色語音相關：戰鬥倍速時,去點擊角色播放的臺詞語音不會再倍速採集界面難以辨認獲得的物品：增加標籤，以便分辨獲得的物品竹籃任務完成要求較爲苛刻：將會調整此任務的要求揹包相關調整：增加“所有物品”頁籤增加物品排序功能打獵獲取物品概率太低：提高高級獵物出現的概率，以及每次打獵完的產出修復福王線中，無法獲取青衫派殘卷的問題修復沒有進行過手動存檔，導致重新進遊戲後只能新建遊戲的問題修復可以繞路提前進入漕運幫的問題修復demo繼承存檔導致無法與寶兒結緣的問題由於部分內容調整較爲複雜，需要更多時間進行開發與測試，我們將在近期完成以下內容的優化：優化打獵，釣魚和煉丹小遊戲優化存檔功能戰鬥新增悔棋新增小地圖《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶來更好的遊戲體驗。Bug提交问卷：https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidgB站：https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0小黑盒：https://www.xiaoheihe.cn/app/user/profile/82446997 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45291904/cc079bda9b9fc3998a06f31c490b107076df596a.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 14:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>高頻問題回答與後續優化計劃</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位玩家大大好！</p><p class="bb_paragraph">《今古羣俠傳》發售至今已滿24小時。大家的每一條批評與建議，我們都認真看過了，由衷感謝各位的直言與信任。</p><p class="bb_paragraph">我們已將當前高頻出現的負面體驗問題分類整理，並按預計的更新速度進行了排序。</p><p class="bb_paragraph">以下優化與修復內容，將於本週末完成：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>地圖探索移動過慢：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">主角移動速度增加</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>遊戲收入後臺後無法靜音：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">當遊戲收入後臺後，將會靜音遊戲</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>黃金蟹獲取困難：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">增加黃金蟹出現的概率，並降低釣魚等級的要求</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>戰鬥角色語音相關：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">戰鬥倍速時,去點擊角色播放的臺詞語音不會再倍速</p></li></ul></li><li><p class="bb_paragraph"><b>採集界面難以辨認獲得的物品：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">增加標籤，以便分辨獲得的物品</p></li></ul></li><li><p class="bb_paragraph"><b>竹籃任務完成要求較爲苛刻：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">將會調整此任務的要求</p></li></ul></li><li><p class="bb_paragraph"><b>揹包相關調整：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">增加“所有物品”頁籤</p></li><li><p class="bb_paragraph">增加物品排序功能</p></li></ul></li><li><p class="bb_paragraph"><b>打獵獲取物品概率太低：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">提高高級獵物出現的概率，以及每次打獵完的產出</p></li></ul></li><li><p class="bb_paragraph"><b>修復福王線中，無法獲取青衫派殘卷的問題</b></p></li><li><p class="bb_paragraph"><b>修復沒有進行過手動存檔，導致重新進遊戲後只能新建遊戲的問題</b></p></li><li><p class="bb_paragraph"><b>修復可以繞路提前進入漕運幫的問題</b></p></li><li><p class="bb_paragraph"><b>修復demo繼承存檔導致無法與寶兒結緣的問題</b></p></li></ul><p class="bb_paragraph">由於部分內容調整較爲複雜，需要更多時間進行開發與測試，我們將在近期完成以下內容的優化：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>優化打獵，釣魚和煉丹小遊戲</b></p></li><li><p class="bb_paragraph"><b>優化存檔功能</b></p></li><li><p class="bb_paragraph"><b>戰鬥新增悔棋</b></p></li><li><p class="bb_paragraph"><b>新增小地圖</b></p></li></ul><hr><p class="bb_paragraph">《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社</p><p class="bb_paragraph">區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶</p><p class="bb_paragraph">來更好的遊戲體驗。</p><p class="bb_paragraph">Bug提交问卷：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Focndy82tonkq.feishu.cn%2Fshare%2Fbase%2Fform%2FshrcnJjNp8wI3oDldFpkGfMNidg" target="_blank" rel=" noopener">https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidg</a></p><p class="bb_paragraph">B站：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F3546733374082009%3Fspm_id_from%3D333.337.0.0" target="_blank" rel=" noopener">https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0</a></p><p class="bb_paragraph">小黑盒：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xiaoheihe.cn%2Fapp%2Fuser%2Fprofile%2F82446997" target="_blank" rel=" noopener">https://www.xiaoheihe.cn/app/user/profile/82446997</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Gold Gold Adventure Gold is in 1.0 Today!</title>
<link>https://xinker.org/zh/gold-gold-adventure-gold-is-in-10-today</link>
<guid>https://xinker.org/zh/gold-gold-adventure-gold-is-in-10-today</guid>
<description><![CDATA[ After spending nine months in Early Access, this marks the end of the first steps of our journey with the game and, as a studio — but it’s far from the end of the road.We announced Gold Gold Adventure Gold in 2024 at the PC Gamer Show, and less than a year later, we launched into Early Access in July 2025. Since then, the game has received five full content updates, introducing new characters, enemies, buildings, UI overhauls, and even an entirely new game mode.As the debut game of the brand-new studio CanCanCanAMan, it has been an incredible journey building the game and working alongside our incredibly passionate community to create the experience they want to play.The biggest changes from previous versions:Conquest Mode’s final mission: slay the dragon!You can now kill the sun!New and improved UI elements!New Godbeast!Godbeast events!New enemies!And many more changes!And yes — some of the promised features are still coming in post-release content patches, including romance, story content, and visiting adventurers. More info next week!Not only that, but the game is on sale! You can pick up Gold Gold Adventure Gold for 40% off until May 29th!1.0 is the culmination of the first steps for both Gold Gold Adventure Gold and CanCanCanAMan, and we couldn’t be more proud of the team, the community, and everyone who helped us along the way.Thank you for your support — it’s been Golden! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45187215/781292e3b83bfce4d65d63fa0434929d866a9839.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 10:04:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gold, Gold, Adventure, Gold, 1.0, Today</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/45187215/5edf80881a039316985bcd5d026cd4f922f27094.png"></p><p class="bb_paragraph">After spending nine months in Early Access, this marks the end of the first steps of our journey with the game and, as a studio — but it’s far from the end of the road.</p><p class="bb_paragraph">We announced Gold Gold Adventure Gold in 2024 at the PC Gamer Show, and less than a year later, we launched into Early Access in July 2025. Since then, the game has received five full content updates, introducing new characters, enemies, buildings, UI overhauls, and even an entirely new game mode.</p><p class="bb_paragraph">As the debut game of the brand-new studio CanCanCanAMan, it has been an incredible journey building the game and working alongside our incredibly passionate community to create the experience they want to play.</p><div class="bb_h3">The biggest changes from previous versions:</div><ul class="bb_ul"><li><p class="bb_paragraph">Conquest Mode’s final mission: slay the dragon!</p></li><li><p class="bb_paragraph">You can now kill the sun!</p></li><li><p class="bb_paragraph">New and improved UI elements!</p></li><li><p class="bb_paragraph">New Godbeast!</p></li><li><p class="bb_paragraph">Godbeast events!</p></li><li><p class="bb_paragraph">New enemies!</p></li><li><p class="bb_paragraph">And many more changes!</p></li></ul><p class="bb_paragraph">And yes — some of the promised features are still coming in post-release content patches, including romance, story content, and visiting adventurers. More info next week!</p><p class="bb_paragraph">Not only that, but the game is on sale! You can pick up Gold Gold Adventure Gold for 40% off until May 29th!<br><br><img src="https://clan.akamai.steamstatic.com/images/45187215/c88278b5c28b55751835325ff612f1980388ed0e.png"></p><p class="bb_paragraph">1.0 is the culmination of the first steps for both Gold Gold Adventure Gold and CanCanCanAMan, and we couldn’t be more proud of the team, the community, and everyone who helped us along the way.</p><p class="bb_paragraph">Thank you for your support — it’s been Golden!</p><div data-youtube='"UyKzdadvF-c' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Celebrate Brawlhalla Fest 2026 with Ascended Mordex &amp;amp; More! &#45; Patch 10.07</title>
<link>https://xinker.org/zh/celebrate-brawlhalla-fest-2026-with-ascended-mordex-more-patch-1007</link>
<guid>https://xinker.org/zh/celebrate-brawlhalla-fest-2026-with-ascended-mordex-more-patch-1007</guid>
<description><![CDATA[ Starting May 20th, Brawlhalla Fest returns! That means a bunch of free stuff to earn like the Blood Moon Colors &amp; the Lycan Trinity Podium, and a brand new Ascended Skin. This year it’s Ascended Mordex! Sporting 2 extra ethereal wolf heads than usual, Mordex has finally achieved his goal of having ultimate power. He’s even taken over the Fortress of Lions and renamed this newly frosty Map the Fortress of Wolves. Will the OEL ever recover from this? We’ll see.Also, there is a new special event every week like all Legends on Free rotation and a special 2v1 PVE Game Mode, and new Twitch rewards for watching your favorite streamers play Brawlhalla.The moon has risen to witness Mordex’s ultimate transformation. For all the Mordex fans out there: this is for you. For all the Diana fans out there: sorry about this. Ascended Legends are their final forms; the ultimate embodiment of their archetypes as history’s greatest warriors, with everything you need to embody this ascended form. This is what Ascended Mordex gets you:Ascended Mordex Mythic SkinHas 2 ethereal wolf heads that attack with him in Light Attacks and Sigs!Custom dash &amp; jump cloudsAnimated Skins for Gauntlets and ScytheTrail Effect: Fenrir&#039;s EminenceKO Effect: Bite the DuskSidekick: Fenreus Emoji Skin: Ascended Lookin’ GoodEvent CenterComplete rotating daily mission in matchmade online games to earn Tickets. Then, use these tickets to earn these free rewards during Ascended Mordex’s reign:GRAND PRIZE: Lycan Trinity PodiumFeatures 3 wolves crawling out from the underworldEarn the 6 other Items to get this one4 Emoji SkinsCaspian CryLady Vera FacepalmDiana Thumbs DownMordex WaitWerewolf Transformation Emote“2v1 Me, I’ll Win” TitleCheck out your missions and all these rewards in the Event Center through the Brawlhalla Fest ‘26 button at the top of the main menu.Free Blood Moon ColorsMordex is keeping it classy with the free to earn Blood Moon Color Scheme! The rules are the same as previous Events: win online matchmade games with a Legend to unlock the Blood Moon Colors for them. Win with 45 Legends to unlock the Blood Moon Colors for all current and future Legends! Track your progress toward the All Legends Colors in the top right of the Brawlhalla Fest ‘26 Event Center.Double XP &amp; Gold Weekends All Brawlhalla Fest!Friday, May 22 – Sunday, May 24Friday, May 29 – Sunday, May 31Friday, June 5 – Sunday, June 7Friday, June 12 – Sunday, June 14The Double XP &amp; Gold bonus begins each Friday at 5am Eastern/9am Universal and runs until the following Monday at 4:59am Eastern/8:59am Universal.May 20-26: All Legends on Free RotationYou read that right, ALL 68 Legends are available to play FOR FREE the first week of Brawlhalla Fest. Can you earn the Blood Moon Colors for all current and future Legends in just one week? Hop in a queue and find out!May 27-June 2: Mordex Boss Battle PvE Brawl of the WeekStand with the Order of the Exalted Lion against the wiles of the turncoat Mordex. Bring a friend or queue solo and work together to defeat Ascended Mordex in a 2v1. Will Mordex continue his reign, or will the Exalted Hunters prevail?June 3-9: Daily Themed SalesJune 3: Absolute CinemaShip Sinker ImugiKill Thrill HattoriSpace Dogfighter VraxxNightwatch Sentinel Rocket RaptorGridrunner TheaJune 4: MythologyOcēlōtl TezcaGorgon TheaZhulong Lin FeiShinigami Jiro Kraken SidraAmmit (Sidekick)June 5: HelfireVampire Huntress Cassidy Epic SkinDevil CrossMolten KorAshen RagnirSurt’s Wrath Trail EffectLoki’s Grasp KO EffectJune 6: RobotsMecha RagnirMecha AsuriProject-0NYXWanderer SevenRobot Dance Hardlight ChakramJune 7: Blood MoonApocalypse Mirage Epic SkinComes with exclusive Soul Crush Emote Werebeast RuptureBlood Moon VolkovBriar Rose ArcadiaNap Time EmoteBark at the Moon AvatarJune 8: SourcecodeIncognito RansomFatal Error AdaCyber BödvarCryptomage DianaMonitor Smash (Emote)June 9: Astral Chakora PriyaArchangel ZarielAurora KayaCosmic Fait Lucky Magi ☆ Sparkling SwordSweet Magi ☆ Dream SpearJune 10-16: Brawl of the DayFor the last week of Brawlhalla Fest, there will be a new Brawl of the Week queue every single day! That means every day of this week there’s a new 300 Gold reward and a fun queue to hop into.June 10: MorphJune 11: Mordex Boss BattleJune 12: 2v2 BombsketballJune 13: Mordex Boss BattleJune 14: Mayhem!June 15: Mordex Boss BattleJune 16: Absolute Mayhem!New BundlesFestival ‘26 Mega Bundle3 Epic Skins: Shin Sekai Koji, Inari Yumiko, and Void Zenith ArtemisParty Time KO EffectLil’ Reaper CompanionFireworks EmoteDarkheart Spire Podium4 Emoji Skins: Brynn Facepalm, Caspian Sweat, Caster Thor Wow, and Caster Kor Thumb UpOrder’s Chosen Bundle2 Legend Skins: Divine Adjuticator Lady Vera, and Spellbreaker DianaMalefic Grasp SidekickBrawlcade Cabinet EmoteMordex Smart Emoji SkinReturning ItemsThese items from Brawlhalla Fest 2025’s Event Center are now available for individual purchase in MallhallaLil’ Reaper CompanionBrawlcade Cabinet EmoteEmoji SkinsBrynn FacepalmCaspian Swe ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/5885034/b14351591eb234679ab91ffa194eb5beaadcc4a9.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 09:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Celebrate, Brawlhalla, Fest, 2026, with, Ascended, Mordex, More, Patch, 10.07</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><i>Starting May 20th, Brawlhalla Fest returns! That means a bunch of free stuff to earn like the Blood Moon Colors & the Lycan Trinity Podium, and a brand new Ascended Skin. This year it’s Ascended Mordex! Sporting 2 extra ethereal wolf heads than usual, Mordex has finally achieved his goal of having ultimate power. He’s even taken over the Fortress of Lions and renamed this newly frosty Map the Fortress of Wolves. Will the OEL ever recover from this? We’ll see.</i></p><p class="bb_paragraph"><i>Also, there is a new special event every week like all Legends on Free rotation and a special 2v1 PVE Game Mode, and new Twitch rewards for watching your favorite streamers play Brawlhalla.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/86880ac9b55474d6a8dfd969dbfe32c5a1865ed3.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/b35a4af85b659cdfddec36d28171ac2d5f9fd937.png"></p><p class="bb_paragraph"><i>The moon has risen to witness Mordex’s ultimate transformation. For all the Mordex fans out there: this is for you. For all the Diana fans out there: sorry about this. </i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Ascended Legends are their final forms; the ultimate embodiment of their archetypes as history’s greatest warriors, with everything you need to embody this ascended form. </i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>This is what Ascended Mordex gets you:</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Ascended Mordex Mythic Skin</p><ul class="bb_ul"><li><p class="bb_paragraph">Has 2 ethereal wolf heads that attack with him in Light Attacks and Sigs!</p></li><li><p class="bb_paragraph">Custom dash & jump clouds</p></li><li><p class="bb_paragraph">Animated Skins for Gauntlets and Scythe</p></li></ul></li><li><p class="bb_paragraph">Trail Effect: Fenrir's Eminence</p></li><li><p class="bb_paragraph">KO Effect: Bite the Dusk</p></li><li><p class="bb_paragraph">Sidekick: Fenreus </p></li><li><p class="bb_paragraph">Emoji Skin: Ascended Lookin’ Good</p></li></ul><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/5885034/338bc84bb52a8debcf26f1ddf30b8be9f2265529.png"></div><div class="bb_h2">Event Center</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/d4c49dfff425867041ed1b74528334c9d4b8bad1.png"></p><p class="bb_paragraph"><i>Complete rotating daily mission in matchmade online games to earn Tickets. Then, use these tickets to earn these free rewards during Ascended Mordex’s reign:</i></p><ul class="bb_ul"><li><p class="bb_paragraph">GRAND PRIZE: Lycan Trinity Podium</p><ul class="bb_ul"><li><p class="bb_paragraph">Features 3 wolves crawling out from the underworld</p></li><li><p class="bb_paragraph">Earn the 6 other Items to get this one</p></li></ul></li><li><p class="bb_paragraph">4 Emoji Skins</p><ul class="bb_ul"><li><p class="bb_paragraph">Caspian Cry</p></li><li><p class="bb_paragraph">Lady Vera Facepalm</p></li><li><p class="bb_paragraph">Diana Thumbs Down</p></li><li><p class="bb_paragraph">Mordex Wait</p></li></ul></li><li><p class="bb_paragraph">Werewolf Transformation Emote</p></li><li><p class="bb_paragraph">“2v1 Me, I’ll Win” Title</p></li></ul><p class="bb_paragraph">Check out your missions and all these rewards in the Event Center through the Brawlhalla Fest ‘26 button at the top of the main menu.</p><div class="bb_h2">Free Blood Moon Colors</div><p class="bb_paragraph"><i>Mordex is keeping it classy with the free to earn Blood Moon Color Scheme! The rules are the same as previous Events: win online matchmade games with a Legend to unlock the Blood Moon Colors for them. Win with 45 Legends to unlock the Blood Moon Colors for all current and future Legends! Track your progress toward the All Legends Colors in the top right of the Brawlhalla Fest ‘26 Event Center.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/44cb2bdac8a14ad755c27532e016667616c98d7f.png"></p><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/5885034/ebb0077f1b2ff9dba5cd63fa0a0cf95b3b4e9536.png"></div><div class="bb_h2">Double XP & Gold Weekends All Brawlhalla Fest!</div><ul class="bb_ul"><li><p class="bb_paragraph">Friday, May 22 – Sunday, May 24</p></li><li><p class="bb_paragraph">Friday, May 29 – Sunday, May 31</p></li><li><p class="bb_paragraph">Friday, June 5 – Sunday, June 7</p></li><li><p class="bb_paragraph">Friday, June 12 – Sunday, June 14</p></li></ul><p class="bb_paragraph">The Double XP & Gold bonus begins each Friday at 5am Eastern/9am Universal and runs until the following Monday at 4:59am Eastern/8:59am Universal.</p><div class="bb_h2">May 20-26: All Legends on Free Rotation</div><p class="bb_paragraph"><i>You read that right, ALL 68 Legends are available to play FOR FREE the first week of Brawlhalla Fest. Can you earn the Blood Moon Colors for all current and future Legends in just one week? Hop in a queue and find out!</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/5885ff7ab3bde1bf019a876a3c61f6d1971fba83.png"></p><div class="bb_h2">May 27-June 2: Mordex Boss Battle PvE Brawl of the Week</div><p class="bb_paragraph"><i>Stand with the Order of the Exalted Lion against the wiles of the turncoat Mordex. Bring a friend or queue solo and work together to defeat Ascended Mordex in a 2v1. Will Mordex continue his reign, or will the Exalted Hunters prevail?</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/3a65119dda16fe2f2c4ef5273ef92bc461addb14.png"></p><div class="bb_h2">June 3-9: Daily Themed Sales</div><div class="bb_h3">June 3: Absolute Cinema</div><ul class="bb_ul"><li><p class="bb_paragraph">Ship Sinker Imugi</p></li><li><p class="bb_paragraph">Kill Thrill Hattori</p></li><li><p class="bb_paragraph">Space Dogfighter Vraxx</p></li><li><p class="bb_paragraph">Nightwatch Sentinel </p></li><li><p class="bb_paragraph">Rocket Raptor</p></li><li><p class="bb_paragraph">Gridrunner Thea</p></li></ul><div class="bb_h3">June 4: Mythology</div><ul class="bb_ul"><li><p class="bb_paragraph"><i>Ocēlōtl Tezca</i></p></li><li><p class="bb_paragraph"><i>Gorgon Thea</i></p></li><li><p class="bb_paragraph">Zhulong Lin Fei</p></li><li><p class="bb_paragraph">Shinigami Jiro </p></li><li><p class="bb_paragraph">Kraken Sidra</p></li><li><p class="bb_paragraph">Ammit (Sidekick)</p></li></ul><div class="bb_h3">June 5: Helfire</div><ul class="bb_ul"><li><p class="bb_paragraph">Vampire Huntress Cassidy Epic Skin</p></li><li><p class="bb_paragraph">Devil Cross</p></li><li><p class="bb_paragraph">Molten Kor</p></li><li><p class="bb_paragraph">Ashen Ragnir</p></li><li><p class="bb_paragraph">Surt’s Wrath Trail Effect</p></li><li><p class="bb_paragraph">Loki’s Grasp KO Effect</p></li></ul><div class="bb_h3">June 6: Robots</div><ul class="bb_ul"><li><p class="bb_paragraph">Mecha Ragnir</p></li><li><p class="bb_paragraph">Mecha Asuri</p></li><li><p class="bb_paragraph">Project-0NYX</p></li><li><p class="bb_paragraph">Wanderer Seven</p></li><li><p class="bb_paragraph">Robot Dance </p></li><li><p class="bb_paragraph">Hardlight Chakram</p></li></ul><div class="bb_h3">June 7: Blood Moon</div><ul class="bb_ul"><li><p class="bb_paragraph">Apocalypse Mirage Epic Skin</p><ul class="bb_ul"><li><p class="bb_paragraph">Comes with exclusive Soul Crush Emote </p></li></ul></li><li><p class="bb_paragraph">Werebeast Rupture</p></li><li><p class="bb_paragraph">Blood Moon Volkov</p></li><li><p class="bb_paragraph">Briar Rose Arcadia</p></li><li><p class="bb_paragraph">Nap Time Emote</p></li><li><p class="bb_paragraph">Bark at the Moon Avatar</p></li></ul><div class="bb_h3">June 8: Sourcecode</div><ul class="bb_ul"><li><p class="bb_paragraph">Incognito Ransom</p></li><li><p class="bb_paragraph">Fatal Error Ada</p></li><li><p class="bb_paragraph">Cyber Bödvar</p></li><li><p class="bb_paragraph">Cryptomage Diana</p></li><li><p class="bb_paragraph">Monitor Smash (Emote)</p></li></ul><div class="bb_h3">June 9: Astral </div><ul class="bb_ul"><li><p class="bb_paragraph">Chakora Priya</p></li><li><p class="bb_paragraph">Archangel Zariel</p></li><li><p class="bb_paragraph">Aurora Kaya</p></li><li><p class="bb_paragraph">Cosmic Fait </p></li><li><p class="bb_paragraph">Lucky Magi ☆ Sparkling Sword</p></li><li><p class="bb_paragraph">Sweet Magi ☆ Dream Spear</p></li></ul><div class="bb_h2">June 10-16: Brawl of the Day</div><p class="bb_paragraph"><i>For the last week of Brawlhalla Fest, there will be a new Brawl of the Week queue every single day! That means every day of this week there’s a new 300 Gold reward and a fun queue to hop into.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">June 10: Morph</p></li><li><p class="bb_paragraph">June 11: Mordex Boss Battle</p></li><li><p class="bb_paragraph">June 12: 2v2 Bombsketball</p></li><li><p class="bb_paragraph">June 13: Mordex Boss Battle</p></li><li><p class="bb_paragraph">June 14: Mayhem!</p></li><li><p class="bb_paragraph">June 15: Mordex Boss Battle</p></li><li><p class="bb_paragraph">June 16: Absolute Mayhem!</p></li></ul><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/5885034/760669600655cfa8e3f3baaee51c80eb395268d0.png"></div><div class="bb_h2">New Bundles</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/310450af116eee5ecf976b372a7a9f89f026b1cd.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Festival ‘26 Mega Bundle</p><ul class="bb_ul"><li><p class="bb_paragraph">3 Epic Skins: Shin Sekai Koji, Inari Yumiko, and Void Zenith Artemis</p></li><li><p class="bb_paragraph">Party Time KO Effect</p></li><li><p class="bb_paragraph">Lil’ Reaper Companion</p></li><li><p class="bb_paragraph">Fireworks Emote</p></li><li><p class="bb_paragraph">Darkheart Spire Podium</p></li><li><p class="bb_paragraph">4 Emoji Skins: Brynn Facepalm, Caspian Sweat, Caster Thor Wow, and Caster Kor Thumb Up</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/9fa0f5d1905eef5b060e7dc8a21dae8342fa7da4.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Order’s Chosen Bundle</p><ul class="bb_ul"><li><p class="bb_paragraph">2 Legend Skins: Divine Adjuticator Lady Vera, and Spellbreaker Diana</p></li><li><p class="bb_paragraph">Malefic Grasp Sidekick</p></li><li><p class="bb_paragraph">Brawlcade Cabinet Emote</p></li><li><p class="bb_paragraph">Mordex Smart Emoji Skin</p></li></ul></li></ul><div class="bb_h2">Returning Items</div><p class="bb_paragraph"><i>These items from Brawlhalla Fest 2025’s Event Center are now available for individual purchase in Mallhalla</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Lil’ Reaper Companion</p></li><li><p class="bb_paragraph">Brawlcade Cabinet Emote</p></li><li><p class="bb_paragraph">Emoji Skins</p><ul class="bb_ul"><li><p class="bb_paragraph">Brynn Facepalm</p></li><li><p class="bb_paragraph">Caspian Sweat</p></li><li><p class="bb_paragraph">Caster Thor Wow</p></li><li><p class="bb_paragraph">Caster Kor Thumbs Up</p></li></ul></li></ul><div class="bb_h2">New Guild Reward</div><p class="bb_paragraph">We hope you’ve been enjoying the new Guild Duels and Guild Rewards! Here’s ANOTHER Guild Reward to earn, and expect more to come in future updates.</p><ul class="bb_ul"><li><p class="bb_paragraph">Bow to Your Sensei Buddy Emote</p><ul class="bb_ul"><li><p class="bb_paragraph">Show some respect.</p></li><li><p class="bb_paragraph">Anyone can bow back even if they don’t own the Emote!</p></li></ul></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/5885034/919774728ef9de5f56a79e8f5537cdb8d3e9e52a.png"></p><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/5885034/3ec73ce1524838a982b39ef0cc7aa1ea35e83ff2.png"></div><p class="bb_paragraph">From May 20 to June 9, earn Community Colors V2, a Bow Weapon Skin, and more by watching Brawlhalla on Twitch! Plus get a Twitch chat icon by subbing to your favorite Brawlhalla creator. </p><div class="bb_h1"></div><div class="bb_h2">Cross Inventory | Cross Progression</div><ul class="bb_ul"><li><p class="bb_paragraph">The 30 day login requirement for Cross Inventory and Cross Progression is being lifted for eligible accounts. Players will still need to log in once on each linked platform after Brawlhalla Fest 2026 begins, but going forward eligible account links for those platforms won't expire. If the account is not considered eligible, the 30 day login requirement will be in effect. This eligibility is set on a platform by platform basis.</p></li></ul><div class="bb_h2">UX</div><ul class="bb_ul"><li><p class="bb_paragraph">New “View in Battle Pass” button. When previewing an unowned Battle Pass Skin in the Meet the Legends page, you can now select it to be sent to the Battle Pass screen.</p></li></ul><div class="bb_h2">Art & Animation</div><ul class="bb_ul"><li><p class="bb_paragraph">Adjusted the animation on the following Emotes for Patrick Star: Shrug, Next Level, Fireworks, Hero Cape, & Guitar Solo.</p></li></ul><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/5885034/d38d6a20c6699114aecb8413318049abe9ef0764.png"></div><div class="bb_h2">Localization</div><ul class="bb_ul"><li><p class="bb_paragraph">The Cockatiel Munin Heatwave Skin was renamed to Cockatoo Munin to more accurately reflect its inspiration of the sulphur-crested cockatoo.</p></li></ul><div class="bb_h2">UI</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a visual bug where stat bars sometimes wouldn’t reset after deselecting Legends.</p></li><li><p class="bb_paragraph">Fixed a bug in the Guild Duels page where opposing Guilds were not showing the proper top 3 contributors.</p></li></ul><div class="bb_h2">UX</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug where birthday and account level Titles weren't being shown in player inventories.</p></li><li><p class="bb_paragraph">Fixed an issue where Legends using the Super Strength Stance to go up to 11 Strength weren’t usable in some Game Modes.</p></li></ul><div class="bb_h1"><img src="https://clan.akamai.steamstatic.com/images/5885034/6dea8b34aa294406ce139a825d43c9ff2d63d5e3.png"></div><div class="bb_h2">Dexterity Weapon Durability Modifier</div><p class="bb_paragraph"><i>We've found that the weapon durability modifier needs to be a bit more aggressive on the low end of Dexterity to provide the desired variety. With Super Stances allowing for a wider spread of stat options for each Legend, we can now use this sharper durability curve.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased the damage multiplier for Weapon durability at low Dexterity.</p></li></ul><div class="bb_h2">Super Stance Adjustments</div><p class="bb_paragraph"><i>We've adjusted some Super Stances for Legends with highly concentrated points in one stat to offer a better balance of options across their available stances.</i></p><div class="bb_h3">Arcadia</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Speed now takes 1 point from the Strength stat and 1 point from the Dexterity stat.</p></li><li><p class="bb_paragraph">Super Defense now takes 2 points from the Dexterity stat.</p></li><li><p class="bb_paragraph">Super Strength now takes 1 point from the Defense stat and 1 point from the Speed stat.</p></li><li><p class="bb_paragraph">Super Dexterity now takes 2 points from the Strength stat.</p></li></ul><div class="bb_h3">Koji</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Defense now takes 2 points from the Dexterity stat.</p></li><li><p class="bb_paragraph">Super Strength now takes 1 point from the Dexterity stat and 1 point from the Speed stat.</p></li></ul><div class="bb_h3">Lady Vera</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Speed now takes 2 points from the Defense stat.</p></li></ul><div class="bb_h3">Loki</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Strength now takes 2 points from the Dexterity stat.</p></li></ul><div class="bb_h3">Lord Vraxx</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Speed stance now takes 2 points from the Dexterity stat.</p></li></ul><div class="bb_h3">Lucien</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Dexterity stance now takes 2 points from the Speed stat.</p></li></ul><div class="bb_h3">Petra</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Dexterity now takes 2 points from the Strength stat.</p></li></ul><div class="bb_h3">Thatch</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Speed stance now takes 2 points from the Strength stat.</p></li></ul><div class="bb_h3">Thea</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Defense now takes 2 points from the Speed stat.</p></li></ul><div class="bb_h3">Volkov</div><ul class="bb_ul"><li><p class="bb_paragraph">Super Speed now takes 2 points from the Dexterity stat.</p></li></ul><div class="bb_h2">Attack Balance</div><p class="bb_paragraph"><i>Now that the Spring Championship has finished and Super Stances are legal for tournament use, we have a few adjustments to key attacks and Signatures leading up to the Midseason Championship.</i></p><div class="bb_h3">Blasters</div><p class="bb_paragraph"><i>We have changed the Recover time of the Blasters Neutral Light to create slightly different breakpoints for the frame advantage on hit based on Dexterity. This opens a dodge window between the Neutral Light and other followup attacks.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Blasters Neutral Light: Changed total Recover time on hit from 0 Fixed/13 Variable to 1 Fixed/12 Variable.</p></li></ul><div class="bb_h3">Cannon</div><p class="bb_paragraph"><i>The Cannon has received threat coverage reductions to its Neutral Light, Down Light, and Side Air to allow for easier maneuvering around these attacks.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Cannon Neutral Light: Slightly decreased vertical threat coverage of the initial attack.</p></li><li><p class="bb_paragraph">Cannon Down Light: Decreased threat coverage at the top of the attack, and at the extreme front of the attack.</p></li><li><p class="bb_paragraph">Cannon Side Air: Decreased threat coverage at the leading edges of the attack.</p></li></ul><div class="bb_h3">Orb</div><p class="bb_paragraph"><i>While the other recent nerfs to the Orb kit have proven healthy, the Side Light's Time to Hit change was found to be too detrimental. We have restored the Side Light's Time to Hit to its previous value for better use in the neutral game and dodge punish strings.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Orb Side Light: Decreased Time to Hit from 12 to 10.</p></li></ul><div class="bb_h3">Spear</div><p class="bb_paragraph"><i>Similar to the Orb, we have decreased the Spear's Time to Hit to allow for more responsive use during the neutral game and dodge punish strings.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Spear Side Light: Decreased Time to Hit from 13 to 11.</p></li></ul><div class="bb_h3">Ada</div><p class="bb_paragraph"><i>Ada's Down Spear had a very low Stun value that made this attack risky to use on low-to-mildly damaged opponents. We have increased the Stun to bring this attack in line with other similar options and to be less risky to use during the early-middle ranges of an opponent's stock.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Ada Down Spear: Increased Stun from 18 to 30.</p></li></ul><div class="bb_h3">Munin</div><p class="bb_paragraph"><i>Munin's Neutral Bow now has less Minimum Charge time for more responsive use as an anti-air attack. Munin's Down Bow now has greater Force and a more horizontal knockback angle at most ranges to bring its knockout potential closer in line with other similar options.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Munin Neutral Bow: Decreased Minimum Charge time from 16 to 12.</p></li><li><p class="bb_paragraph">Munin Down Bow: Increased Force from 58 Fixed/51 Variable to 58 Fixed/53 Variable; Knockback angle becomes horizontal at a closer range than before.</p></li></ul><div class="bb_h3">Tezca</div><p class="bb_paragraph"><i>Given Tezca's popularity and winrate in Doubles tournaments, we have increased Minimum Charge times, Recover times, and decreased the Force of Tezca's Neutral Gauntlets, Side Gauntlets, and Down Gauntlets to bring these options closer in line with those of other Legends.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Tezca Neutral Gauntlets: Increased total Recover time on miss from 26 to 30; Decreased Force of the aerial version from 50 Fixed/20 Variable to 50 Fixed/15 Variable; Decreased Force of the grounded version from 65 Fixed/52 Variable to 60 Fixed/49 Variable.</p></li><li><p class="bb_paragraph">Tezca Side Gauntlets: Increased Minimum Charge time from 15 to 17; Increased total Recover time on miss from 20 to 24; Decreased Force from 58 Fixed/48 Variable to 58 Fixed/46 Variable.</p></li><li><p class="bb_paragraph">Tezca Down Gauntlets: Increased Minimum Charge time from 12 to 15; Increased total Recover time of the grounded version from 14 to 17; Decreased Force of the grounded version from 62 Fixed/50 Variable to 60 Fixed/48 Variable; Decreased Force of the aerial version from 45 Fixed/38 Variable to 45 Fixed/34 Variable.</p></li></ul><div class="bb_h3">Thea</div><p class="bb_paragraph"><i>Thea's Neutral Rocket Lance now has greater Damage and Force for increased reward as an anti-air attack. We have also decreased the Recover time of Thea's Side Rocket Lance to bring its risk in line with other similar attacks.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Thea Neutral Rocket Lance: Increased damage from 24 to 26; Increased Force from 62 Fixed/54 Variable to 62 Fixed/56 Variable.</p></li><li><p class="bb_paragraph">Thea Side Rocket Lance: Decreased total Recover time on miss from 22 to 20.</p></li></ul><div class="bb_h3">Thor</div><p class="bb_paragraph"><i>Thor's Side Orb and Down Orb now have greater Damage to be on par with most other Signatures, and we have increased their knockout potential to better fit the Orb's overall kit.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Thor Side Orb: The knockback angle is now more horizontal; Increased total damage from 24 to 26; Focused more of the damage into the final hit.</p></li><li><p class="bb_paragraph">Thor Down Orb: Increased total damage from 23 to 25; Increased Force from 61 Fixed/50 Variable to 63 Fixed/52 Variable.</p></li></ul><div class="bb_h3">Volkov</div><p class="bb_paragraph"><i>We have increased the Damage of Volkov's Down Axe, Neutral Scythe, Side Scythe, and Down Scythe to better fit their overall duration and risk. We have also shuffled most of the Damage for the Down Axe and Side Scythe into the final hit to give better average reward even when striking with only the later part of the attack.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Volkov Down Axe: Increased total damage from 24 to 27; Focused most of the damage into the final hit.</p></li><li><p class="bb_paragraph">Volkov Neutral Scythe: Increased total damage from 24 to 26.</p></li><li><p class="bb_paragraph">Volkov Side Scythe: Increased total damage from 24 to 27; Focused most of the damage into the final hit.</p></li><li><p class="bb_paragraph">Volkov Down Scythe: Increased total damage from 23 to 25.</p></li></ul><div class="bb_h3">Zariel</div><p class="bb_paragraph"><i>Zariel's Neutral Bow now has greater Recover time on miss for easier punishes against this anti-air attack. We have also decreased the Force to bring its reward in line with its overall utility. Zariel's Side Gauntlets now have greater Minimum Charge time for easier reaction, maneuvering, and punishes against this attack.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Zariel Neutral Bow: Increased total Recover time on miss from 16 to 19; Decreased Force of the ground and aerial versions from 50 Fixed/50 Variable to 50 Fixed/47 Variable.</p></li><li><p class="bb_paragraph">Zariel Side Gauntlets: Increased Minimum Charge time from 13 to 16.</p></li></ul>]]> </content:encoded>
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<title>Modding Impact with 1.4.0 + Current State of UI Modding and What’s Changing</title>
<link>https://xinker.org/zh/modding-impact-with-140-current-state-of-ui-modding-and-whats-changing</link>
<guid>https://xinker.org/zh/modding-impact-with-140-current-state-of-ui-modding-and-whats-changing</guid>
<description><![CDATA[ With the scope of changes coming in Test of Time (Update 1.4.0), we want to give modders a heads-up that this update is likely to have a significant impact on existing mods.A number of core systems, gameplay rules, UI elements, and underlying data structures have been updated as part of the work going into this release. Because of that, some mods may experience compatibility issues, require updates, or stop functioning as intended once 1.4.0 goes live.We know how important the modding community is to Civilization VII, and we’re hugely grateful for all the creativity, experimentation, and passion our modders bring to the game. We recommend:Backing up important files and projects before updatingReviewing logs and dependencies after the update launchesAnticipating that some mods may need time to be updated by their creatorsWe’ll continue working to improve the modding experience over time, and we appreciate everyone’s patience as you dig into the new update and adapt your projects for Test of Time.Current State of UI Modding and What’s ChangingThe transition to Solid-JS and Vite has significantly improved our internal UI development workflow. It allows us to build more reactive, performant screens at a much faster pace.At the same time, we recognize this shift has made UI modding extremely difficult. While the new system benefits internal development, it prevents modders from effectively enhancing or replacing existing screens. Since our goal is to maintain robust support for the modding community, we aim to ensure that most mods remain functional across updates, even as Civ VII’s underlying UI architecture evolves.Here’s where things currently stand:(Addressed with 1.4.0!) Vite Bundling and Asset Obfuscation: Vite’s default bundling behavior led to unstable file layouts and export renaming, which made it difficult for modders to reliably import a specific component or utility function. Status: To address this, we’ve added stable entry points and well-defined, human-readable exports for modders to reference. In other words, files that are relied on for importing should be less likely to disappear from under you, and it should be easier to understand what is being imported/exported between javascript files.(Addressed with 1.4.0!) Absence of Original Source Code: Our current workflow excludes TypeScript (.ts and .tsx) files from the final game build, as they are not required for runtime execution. This differs from our initial approach at launch where original source files were included alongside the compiled JavaScript.Status: We will include the latest UI source files within an updated Modding SDK for modders to reference.(Still In-Progress) Build Configuration and Tooling: We do not currently ship a functional VS Code workspace or the necessary build configurations to compile a Solid-JS mod using Vite. While a dedicated modder could manually reverse-engineer our environment, this creates a significant barrier to entry.Status: We’re still working on improving the end-to-end modding workflow and currently investigating a tool to generate a VS Code workspace, and updates to our Modding SDK documentation. We’re not quite there yet, but this is on the way!Lastly, thank you! We appreciate you sticking with us while we work through these changes!  The work of our modding community plays a huge role in shaping the long-term experience of Civ, and providing you the resources you need has been a priority for the team. This build is a step in that direction, with more to come. We’re excited to see what the modding community has in store for Test of Time! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/2c03c95aaf61de8cfb0d8b9c4a2301bd5a249d02.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 05:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Modding, Impact, with, 1.4.0, Current, State, Modding, and, What’s, Changing</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">With the scope of changes coming in Test of Time (Update 1.4.0), we want to give modders a heads-up that this update is likely to have a significant impact on existing mods.</p><p class="bb_paragraph">A number of core systems, gameplay rules, UI elements, and underlying data structures have been updated as part of the work going into this release. Because of that, some mods may experience compatibility issues, require updates, or stop functioning as intended once 1.4.0 goes live.</p><p class="bb_paragraph">We know how important the modding community is to Civilization VII, and we’re hugely grateful for all the creativity, experimentation, and passion our modders bring to the game. We recommend:</p><ul class="bb_ul"><li><p class="bb_paragraph">Backing up important files and projects before updating</p></li><li><p class="bb_paragraph">Reviewing logs and dependencies after the update launches</p></li><li><p class="bb_paragraph">Anticipating that some mods may need time to be updated by their creators</p></li></ul><p class="bb_paragraph">We’ll continue working to improve the modding experience over time, and we appreciate everyone’s patience as you dig into the new update and adapt your projects for Test of Time.</p><p class="bb_paragraph"></p><div class="bb_h2">Current State of UI Modding and What’s Changing</div><p class="bb_paragraph"></p><p class="bb_paragraph">The transition to Solid-JS and Vite has significantly improved our internal UI development workflow. It allows us to build more reactive, performant screens at a much faster pace.</p><p class="bb_paragraph">At the same time, we recognize this shift has made UI modding extremely difficult. While the new system benefits internal development, it prevents modders from effectively enhancing or replacing existing screens. Since our goal is to maintain robust support for the modding community, we aim to ensure that most mods remain functional across updates, even as Civ VII’s underlying UI architecture evolves.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here’s where things currently stand:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>(Addressed with 1.4.0!) Vite Bundling and Asset Obfuscation</b>: Vite’s default bundling behavior led to unstable file layouts and export renaming, which made it difficult for modders to reliably import a specific component or utility function. </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Status</b>: To address this, we’ve added stable entry points and well-defined, human-readable exports for modders to reference. In other words, files that are relied on for importing should be less likely to disappear from under you, and it should be easier to understand what is being imported/exported between javascript files.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>(Addressed with 1.4.0!) Absence of Original Source Code</b>: Our current workflow excludes TypeScript (.ts and .tsx) files from the final game build, as they are not required for runtime execution. This differs from our initial approach at launch where original source files were included alongside the compiled JavaScript.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Status: </b>We will include the latest UI source files within an updated Modding SDK for modders to reference.</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>(Still In-Progress)</b> <b>Build Configuration and Tooling</b>: We do not currently ship a functional VS Code workspace or the necessary build configurations to compile a Solid-JS mod using Vite. While a dedicated modder could manually reverse-engineer our environment, this creates a significant barrier to entry.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Status: </b>We’re still working on improving the end-to-end modding workflow and currently investigating a tool to generate a VS Code workspace, and updates to our Modding SDK documentation. We’re not quite there yet, but this is on the way!</p></li></ul></li></ul><div class="bb_h2">Lastly, thank you! </div><p class="bb_paragraph">We appreciate you sticking with us while we work through these changes!  The work of our modding community plays a huge role in shaping the long-term experience of Civ, and providing you the resources you need has been a priority for the team. </p><p class="bb_paragraph">This build is a step in that direction, with more to come. We’re excited to see what the modding community has in store for Test of Time!</p>]]> </content:encoded>
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<title>Fate of the Vaal as Core Path of Exile 2 Mechanic</title>
<link>https://xinker.org/zh/fate-of-the-vaal-as-core-path-of-exile-2-mechanic</link>
<guid>https://xinker.org/zh/fate-of-the-vaal-as-core-path-of-exile-2-mechanic</guid>
<description><![CDATA[ With Return of the Ancients launching on May 29th PDT, you may be wondering what will happen to the current Fate of the Vaal leagues and your existing characters.The Fate of the Vaal leagues will end on May 25th PDT. All characters and their items will then be migrated to the Standard or Hardcore Early Access leagues. There will be no wipes, so once the migration is complete, you’ll be able to continue playing your characters in the Standard or Hardcore Early Access leagues.Atziri’s Temple is staying in Path of Exile 2 as a core mechanic. We will cover the changes in more detail in the full 0.5.0 patch notes on May 21st PDT, but here are the main things you need to know: You will first find Vaal beacons in Act Three. Activating six of them (by finishing encounters) will unlock the Temple in the present. Complete more beacon encounters in “Doryani’s Contingency” Interlude to be able to visit the Temple in the past. Once you reach the Endgame, you can encounter Vaal Beacons in maps. The level of the Temple will be based on the area level where the crystals were collected, so in order to open high-tier Temples, you will need to run high-tier maps. There is a new region on the Atlas with guaranteed Vaal Beacon encounters in every map. Completing this area will give you points for the Temple Atlas Tree with many new bonuses for the Temple itself. There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league. In order to prevent the “snake” strategy, rooms that are meant to be destabilised but cannot be removed without disconnecting parts of the Temple will instead be downgraded to paths. This applies to any form of destabilisation - using devices in selected Tier 3 rooms, opening the Vault, or general destabilisation on closing the Temple. Rooms can now be up to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts. Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones. Vaal Infusers were a single currency item that used to work on any armour and weapons. We have changed these into 4 distinct currency items that work on Armours, Martial Weapons, Caster Weapons and Jewellery, allowing you to use them with Catalysts as well. Any existing Vaal Infusers will become Vaal Armourer&#039;s Infusers and only apply to armour. All players will automatically get a maximum crystal cap of 60 and medallion cap of 6 so you no longer need to upgrade these yourself. Medallion drop rates have been improved at smaller Temple sizes, and slightly reduced at larger Temple sizes. Your existing Temples will be migrated to Standard Early Access leagues, however you will not be able to open your Temple until the launch of Return of the Ancients. Characters who were in the Temple or Vaal Ruins when the migration happened will be sent to town.Here are some examples of the Temple Atlas Passive Tree nodes:Thanks to everyone who played in the Fate of the Vaal. We hope you enjoy the upcoming Runes of Aldur league and all of the new content! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44770983/caffcb41d94f6e966ff2f2d931eb96ece3e8206e.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 05:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fate, the, Vaal, Core, Path, Exile, Mechanic</media:keywords>
<content:encoded><![CDATA[With Return of the Ancients launching on May 29th PDT, you may be wondering what will happen to the current Fate of the Vaal leagues and your existing characters.<br><br>The Fate of the Vaal leagues will end on May 25th PDT. All characters and their items will then be migrated to the Standard or Hardcore Early Access leagues. There will be no wipes, so once the migration is complete, you’ll be able to continue playing your characters in the Standard or Hardcore Early Access leagues.<br><br>Atziri’s Temple is staying in Path of Exile 2 as a core mechanic. We will cover the changes in more detail in the full 0.5.0 patch notes on May 21st PDT, but here are the main things you need to know:<br><br><ul class="bb_ul"><li> You will first find Vaal beacons in Act Three. Activating six of them (by finishing encounters) will unlock the Temple in the present. Complete more beacon encounters in “Doryani’s Contingency” Interlude to be able to visit the Temple in the past.<br></li><li> Once you reach the Endgame, you can encounter Vaal Beacons in maps. The level of the Temple will be based on the area level where the crystals were collected, so in order to open high-tier Temples, you will need to run high-tier maps.<br></li><li> There is a new region on the Atlas with guaranteed Vaal Beacon encounters in every map. Completing this area will give you points for the Temple Atlas Tree with many new bonuses for the Temple itself.</li></ul><img src="https://clan.akamai.steamstatic.com/images/44770983/c28f86814d81190a4fa8d6eca10cb9ed66a72b2f.jpg"><br><ul class="bb_ul"><li> There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league.<br></li><li> In order to prevent the “snake” strategy, rooms that are meant to be destabilised but cannot be removed without disconnecting parts of the Temple will instead be downgraded to paths. This applies to any form of destabilisation - using devices in selected Tier 3 rooms, opening the Vault, or general destabilisation on closing the Temple.<br></li><li> Rooms can now be up to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts.<br></li><li> Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones.<br></li><li> Vaal Infusers were a single currency item that used to work on any armour and weapons. We have changed these into 4 distinct currency items that work on Armours, Martial Weapons, Caster Weapons and Jewellery, allowing you to use them with Catalysts as well. Any existing Vaal Infusers will become Vaal Armourer's Infusers and only apply to armour.<br></li><li> All players will automatically get a maximum crystal cap of 60 and medallion cap of 6 so you no longer need to upgrade these yourself.<br></li><li> Medallion drop rates have been improved at smaller Temple sizes, and slightly reduced at larger Temple sizes.<br></li><li> Your existing Temples will be migrated to Standard Early Access leagues, however you will not be able to open your Temple until the launch of Return of the Ancients. Characters who were in the Temple or Vaal Ruins when the migration happened will be sent to town.</li></ul>Here are some examples of the Temple Atlas Passive Tree nodes:<br><br><img src="https://clan.akamai.steamstatic.com/images/44770983/2832f1b674cf402e0d5b3639c37b5f4952a04ac1.png"><br><img src="https://clan.akamai.steamstatic.com/images/44770983/a2a705ba616911fb785750b3ff066760c1e71b91.png"><br><img src="https://clan.akamai.steamstatic.com/images/44770983/a5af4ec68fb7fc99efd14ed682f50c09fcbfb70c.png"><br>Thanks to everyone who played in the Fate of the Vaal. We hope you enjoy the upcoming Runes of Aldur league and all of the new content!]]> </content:encoded>
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<title>EA SPORTS 西甲與 Moeve 西班牙女子足球甲級聯賽賽季最佳球隊</title>
<link>https://xinker.org/zh/ea-sports-%E8%A5%BF%E7%94%B2%E8%88%87-moeve-%E8%A5%BF%E7%8F%AD%E7%89%99%E5%A5%B3%E5%AD%90%E8%B6%B3%E7%90%83%E7%94%B2%E7%B4%9A%E8%81%AF%E8%B3%BD%E8%B3%BD%E5%AD%A3%E6%9C%80%E4%BD%B3%E7%90%83%E9%9A%8A</link>
<guid>https://xinker.org/zh/ea-sports-%E8%A5%BF%E7%94%B2%E8%88%87-moeve-%E8%A5%BF%E7%8F%AD%E7%89%99%E5%A5%B3%E5%AD%90%E8%B6%B3%E7%90%83%E7%94%B2%E7%B4%9A%E8%81%AF%E8%B3%BD%E8%B3%BD%E5%AD%A3%E6%9C%80%E4%BD%B3%E7%90%83%E9%9A%8A</guid>
<description><![CDATA[ 認識《EA SPORTS FC™ 26》EA SPORTS 西甲與 Moeve 西班牙女子足球甲級聯賽賽季最佳球隊。在 Football Ultimate Team™ 中，向主宰本賽季西班牙頂級聯賽的傑出球員致敬。https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45702522/0475ac6d76ea2fe0252bcc4fb1be5e6085642dc3.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 03:44:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SPORTS, 西甲與, Moeve, 西班牙女子足球甲級聯賽賽季最佳球隊</media:keywords>
<content:encoded><![CDATA[認識《EA SPORTS FC™ 26》EA SPORTS 西甲與 Moeve 西班牙女子足球甲級聯賽賽季最佳球隊。在 Football Ultimate Team™ 中，向主宰本賽季西班牙頂級聯賽的傑出球員致敬。<br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/5b0bc9fb96e4fd7fac17f70681408f4d263a0a5b.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/783057b798c96a11c351795aaf90a5b7d6690720.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/7cf5348905d3782bcb0412e2f663acc485ad2159.png"><br><br><a class="bb_link" href="https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/" target="_blank" rel="">https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/</a>]]> </content:encoded>
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<title>Civilization VII &#45; Test of Time Dev Diary: Audio</title>
<link>https://xinker.org/zh/civilization-vii-test-of-time-dev-diary-audio</link>
<guid>https://xinker.org/zh/civilization-vii-test-of-time-dev-diary-audio</guid>
<description><![CDATA[ Designing the Sound of Civilization VIIHello Civ fans! My name is Kadet Kuhne and I&#039;m the Associate Audio Director for Sid Meier&#039;s Civilization VII at Firaxis Games, working with our awesome Audio team which currently includes Sound Designers Dylan Escalona-Sandoval and Dmytro Nebesh, in-game Composers Roland Rizzo and Geoff Knorr, Audio Programmers Eric Phister and Joseph Marcus, Producer Emily Walton, and our Studio Audio and Narrative Director, Justin Drust.I&#039;m thrilled to share this Dev Diary that&#039;s all about Audio, where I&#039;ll outline key audio design features from launch and post-launch that are directly tied to core gameplay, and give an overview of what&#039;s new for Test of Time, a free, upcoming major update to Civilization VII.Representing Civilizations Through Sound In Civilization VII, we&#039;ve embarked on a journey to bring sound to the forefront of your experience, enhancing not only the gameplay but also immersing you in the world of your chosen civilization like never before. The driving force behind this venture was a desire to make Civilization VII sound authentic, lively, and responsive to your choices. When planning out the sound design and music direction, our main goal was representing the unique identity of each civilization through sound. This meant paying attention to the details: the sounds of specific Units, Buildings, Wonders, music, and even the natural world. With all of these magnificent details constructing the soundscape, the greatest final challenge as an audio dev team was to maintain clarity in our final sound mix to prioritize key gameplay sounds.With the upcoming Test of Time update, we&#039;ve evolved the sound design and music to enhance and reflect the new themes, systems, and mechanics. In case you aren&#039;t yet familiar, Test of Time is a huge update to Civilization VII, launching on May 19, 2026. It introduces Time-Tested civilizations so you have the option to start and stay as any civ. It also replaces prescriptive victory checklists and Legacy Paths for Triumphs and a new Victory model. For those of you that have been requesting to play as one civ, this update aims to fulfill that classic Civ fantasy, while also retaining the &quot;layered history&quot; of Civ VII that makes this title unique. Now, let&#039;s take a deep dive into how we approached sound in this new update and for Civ VII as a whole. Immersive Sound DesignWhen it came to sound effects, our goal was clear: embrace the legacy of past Civilization games while pushing the boundaries of what sound could do in Civ VII. We started by referencing key sounds from previous games – especially Civ V and VI – to maintain the feel of the franchise. We also made a concerted effort to evolve those sounds, making them more dynamic, responsive, and immersive for players.AmbiencesOn a broad level, we&#039;ve refined how sound interacts with civilizations across the Ages. As you progress through the Ages, you&#039;ll hear how the soundscape changes to reflect the evolving technological and cultural advancements of your civilization. The transition from Antiquity to Exploration and finally to Modern is marked by an audible evolution, with voices, sound effects, ambiences, and music adapting and growing in complexity to reflect gameplay progress and the passing of time.The ambience of Civ VII is made up of a 2D environmental bed and 3D sounds we call static emitters. The 2D environmental bed contains sound for our various Biomes represented across the different tiles in the game: Desert, Tundra, Grassland, Tropical, Ocean, Plains, etc. For Civ VII, we introduced a more refined ambient system where each Biome and height level has its own unique ambient sounds. Imagine rustling leaves and birdsong variations as you traverse a tropical forest, or occasional sandy gusts of wind with tumbleweeds in the desert. Then, as you zoom out on the map, you&#039;ll have a sense of airy spaciousness with only the core Unit and other gameplay sounds audible. Another exciting change we&#039;ve implemented in Civ VII is the return of Building sounds. Now, each Building has its own unique audio cue, whether it&#039;s the hammering of a blacksmith or the bustle of a market, and culturally specific wallas (crowd ambience and background chatter) for some of the unique hero Buildings. For added gameplay immersion and historical accuracy, we&#039;ve included site-specific sounds from each civilization, such as cathedral bells and mosque adhans, as well as regional birds and other animals. You&#039;ll notice a few other audio improvements with Test of Time&#039;s 1.4.0 update, like additional sound design added to some of the map resources to provide sonic cues for key gameplay tactics. These representative layers across resources have an added bonus of varying the landscape ambience as well, which reduces listening fatigue and provides a richer world over hours of playing. UnitsWe also did a deep dive into designing historically accurate Unit sounds (e.g. the Katyusha&#039;s rockets, the firing of the Xunleichong, ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/c2e73b5d5e531a85c51dc39ef7c36791bf650fc7.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 01:50:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Civilization, VII, Test, Time, Dev, Diary:, Audio</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Designing the Sound of <i>Civilization VII</i></div><p class="bb_paragraph">Hello <i>Civ</i> fans! My name is Kadet Kuhne and I'm the Associate Audio Director for <i>Sid Meier's Civilization VII</i> at Firaxis Games, working with our awesome Audio team which currently includes Sound Designers Dylan Escalona-Sandoval and Dmytro Nebesh, in-game Composers Roland Rizzo and Geoff Knorr, Audio Programmers Eric Phister and Joseph Marcus, Producer Emily Walton, and our Studio Audio and Narrative Director, Justin Drust.</p><p class="bb_paragraph">I'm thrilled to share this Dev Diary that's all about Audio, where I'll outline key audio design features from launch and post-launch that are directly tied to core gameplay, and give an overview of what's new for Test of Time, a free, upcoming major update to <i>Civilization VII</i>.</p><p class="bb_paragraph"></p><div class="bb_h1">Representing Civilizations Through Sound </div><p class="bb_paragraph">In <i>Civilization VII</i>, we've embarked on a journey to bring sound to the forefront of your experience, enhancing not only the gameplay but also immersing you in the world of your chosen civilization like never before. <b>The driving force behind this venture was a desire to make <i>Civilization VII</i> sound authentic, lively, and responsive to your choices.</b> </p><p class="bb_paragraph">When planning out the sound design and music direction, our main goal was representing the unique identity of each civilization through sound. This meant paying attention to the details: the sounds of specific Units, Buildings, Wonders, music, and even the natural world. With all of these magnificent details constructing the soundscape, the greatest final challenge as an audio dev team was to maintain clarity in our final sound mix to prioritize key gameplay sounds.</p><p class="bb_paragraph">With the upcoming Test of Time update, we've evolved the sound design and music to enhance and reflect the new themes, systems, and mechanics. In case you aren't yet familiar, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fnews%2Ftest-of-time-update%2F" target="_blank" rel=" noopener"><u>Test of Time is a huge update to <i>Civilization VII</i></u></a>, launching on May 19, 2026. It introduces Time-Tested civilizations so you have the option to start and stay as any civ. It also replaces prescriptive victory checklists and Legacy Paths for Triumphs and a new Victory model. For those of you that have been requesting to play as one civ, this update aims to fulfill that classic <i>Civ </i>fantasy, while also retaining the "layered history" of <i>Civ VII</i> that makes this title unique. </p><p class="bb_paragraph">Now, let's take a deep dive into how we approached sound in this new update and for <i>Civ VII</i> as a whole. </p><p class="bb_paragraph"></p><div class="bb_h1">Immersive Sound Design</div><p class="bb_paragraph">When it came to sound effects, our goal was clear: embrace the legacy of past <i>Civilization</i> games while pushing the boundaries of what sound could do in <i>Civ VII</i>. We started by referencing key sounds from previous games – especially <i>Civ V </i>and<i> VI</i> – to maintain the feel of the franchise. We also made a concerted effort to evolve those sounds, making them more dynamic, responsive, and immersive for players.</p><div data-youtube='"Mea2hF1Pdhc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">Ambiences</div><p class="bb_paragraph">On a broad level, we've refined how sound interacts with civilizations across the Ages. As you progress through the Ages, you'll hear how the soundscape changes to reflect the evolving technological and cultural advancements of your civilization. The transition from Antiquity to Exploration and finally to Modern is marked by an audible evolution, with voices, sound effects, ambiences, and music adapting and growing in complexity to reflect gameplay progress and the passing of time.</p><p class="bb_paragraph">The ambience of <i>Civ VII</i> is made up of a 2D environmental bed and 3D sounds we call static emitters. The 2D environmental bed contains sound for our various Biomes represented across the different tiles in the game: Desert, Tundra, Grassland, Tropical, Ocean, Plains, etc. For <i>Civ VII, </i>we introduced a more refined ambient system where each Biome and height level has its own unique ambient sounds. Imagine rustling leaves and birdsong variations as you traverse a tropical forest, or occasional sandy gusts of wind with tumbleweeds in the desert. Then, as you zoom out on the map, you'll have a sense of airy spaciousness with only the core Unit and other gameplay sounds audible. </p><p class="bb_paragraph">Another exciting change we've implemented in <i>Civ VII</i> is the return of Building sounds. Now, each Building has its own unique audio cue, whether it's the hammering of a blacksmith or the bustle of a market, and culturally specific wallas (crowd ambience and background chatter) for some of the unique hero Buildings. For added gameplay immersion and historical accuracy, we've included site-specific sounds from each civilization, such as cathedral bells and mosque adhans, as well as regional birds and other animals. </p><p class="bb_paragraph">You'll notice a few other audio improvements with Test of Time's 1.4.0 update, like additional sound design added to some of the map resources to provide sonic cues for key gameplay tactics. These representative layers across resources have an added bonus of varying the landscape ambience as well, which reduces listening fatigue and provides a richer world over hours of playing. </p><p class="bb_paragraph"></p><div class="bb_h2">Units</div><p class="bb_paragraph">We also did a deep dive into designing historically accurate Unit sounds (e.g. the Katyusha's rockets, the firing of the Xunleichong, and planes such as the Stuka) across all the Units for all civilizations, to enhance your immersive connection to the civilizations you spend turn after turn building. </p><p class="bb_paragraph">One of the most exciting features in <i>Civ VII</i> is our revamped combat system, making battles feel more alive and responsive. From the clashing of swords to the blasts of gunfire, combat engages at a faster pace, and the sound reacts accordingly – creating a more gripping experience for players. The military and combat gameplay systems include several new and improved elements, focusing on more detailed sound design and greater clarity to better match the enhanced visuals. <br><br>Previous iterations of <i>Civ</i> relied on a “slap and run” technique: the Units attack and run back to the place they were. It was simple and efficient, but very unrealistic. <i>Civ VII </i>uses an improved system, which we've dubbed Continuous Combat, meaning when a melee Unit attacks another Unit, it stays in combat until the next turn. This required an approach to design and mixing that supports a dynamic sound experience to keep the battlefield alive, without becoming fatiguing. </p><p class="bb_paragraph"></p><div class="bb_h2">Voice</div><p class="bb_paragraph">For <i>Civ VII</i>'s leader voiceovers, we worked closely with historians and language experts to handle the challenge of representing ancient and dead languages in a way that felt authentic. Some languages, like Ancient Greek or Akkadian, have no living speakers, so we relied heavily on historical research and the expertise of linguistic scholars to accurately recreate them. We also made sure that the voice actors we selected could deliver their lines in a way that reflected the tone and gravitas appropriate to their civilization.</p><p class="bb_paragraph">Leaders in <i>Civilization VII</i> are the player characters – they are prominent historical figures through whom the player rules their empire. Crafting leaders requires the right balance of authenticity and gameplay engagement. Language is key to this: it reflects how leaders communicated in their time and the cultures they came from, offering players a window into the past as leaders express themselves and their personalities as living characters within the game.</p><p class="bb_paragraph">Additionally, we wanted the vocal content in our Units' character expressions to represent cultural variation across our civs, so we worked with our historians on identifying linguistic variation in vocal expressions (e.g. attack yells, hit reacts, efforts/exertions), and then hired a diverse pool of talent with fluency in key world languages to capture these distinctions and bring the civilizations further to life. </p><p class="bb_paragraph">For our Test of Time update, we've reworked our system of assigning vocal expressions across animations for Unit combat, idles, and continuous combat. The result is a more expressive and reactive soundscape: Units carry greater personality, respond more vividly to reflect your actions, and bring a stronger sense of presence to the map. Altogether, it makes your world feel more alive, shaped not just by your decisions, but by the character of the Units carrying them out – like active participants in the history you're shaping.</p><div data-youtube='"QXS5y5rljhA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">UI</div><p class="bb_paragraph">For our UI audio, we carried forward some familiar, iconic sounds with a refresh, but most audio cues were newly created to match the visual style and fidelity of <i>Civ VII</i>. Central to our designs are key sonic themes and palettes, many of which are continued from past <i>Civ</i> games, and some newly developed. The goal was to provide consistent cues that add meaning, clarity, and context. Overall, we aimed for a globally relevant direction – for example, for Religion we avoided a Western organ and instead used layers of chimes, whooshes, and choral sounds.</p><p class="bb_paragraph">The iconic Unit Selects sounds were a must as they're a core part of the <i>Civilization</i> experience, and we knew we had to refresh them. Players will immediately notice a snappier, more responsive experience when selecting Units, allowing players to move faster in their decision making. </p><p class="bb_paragraph">There were about 70 notifications to design for launch, and since launch we've added in many more. It was a massive undertaking, but we sped up the process by identifying which notifications from past <i>Civ</i> games were relevant to <i>Civ VII</i>, and what new ones were needed for brand new systems (e.g., Crisis Revolt). Our audio team continues to assess where moments need more clarity, and we listen to player suggestions – especially from places like the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fcommunity%2F%23discord" target="_blank" rel=" noopener"><u><i>Civ</i></u></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fcommunity%2F%23discord" target="_blank" rel=" noopener"><u> Discord</u></a>. For example, feedback led us to bringing back the sound for coming across a Goody Hut, or Discovery as it's now called.</p><p class="bb_paragraph">In our immediate post-launch efforts, we focused heavily on establishing sonic palettes to define categories related to Diplomacy to support the new systems in <i>Civ VII:</i> Diplomatic Actions (Endeavors, Sanctions, Treaties, Espionage), Independent Powers, War Support, etc. Also, unique Tech and Civic select sounds are new in <i>Civ VII</i>, such as selecting to research Sailing or Globalism. Bespoke UI sounds were also added to Town Focus, Narrative Rewards, and Leader Attributes UI that center on our sonic themes. For Building placement UI sounds, we included music stems that were pulled from their associated Wonder Reveal compositions to tie in that cultural association.</p><p class="bb_paragraph">The UI updates for Test of Time provided an opportunity to introduce even more fun, engaging, and gameplay-driven audio design. We focused on supporting new systems with bespoke sounds that convey personality and clear player feedback, including Syncretism, Commerce interactions like resource slotting, and the expanded Triumph system with both major and minor Triumph sound effects. Custom UI sounds were created for features like Narrative Event popups to enliven the background art, and the new Advisors panel features unique sounds per each category – Scientific, Economic, Military, and Culture – for the follow/unfollow options and other functionality. </p><p class="bb_paragraph">Across the board, the goal was to provide more consistent and meaningful feedback, from polishing moment-to-moment interactions like the Celebration panel, to adding key notification sounds such as City Lost, to designing larger beats such as the end-of-game flows for Victories that now feature leader VO and new cinematic ambiences! </p><p class="bb_paragraph"></p><div class="bb_h1">Music – The Heartbeat of <i>Civilization</i></div><p class="bb_paragraph">Now that we've covered sound effects and voice, let's dive into an aspect of the game every <i>Civ</i> player loves: the music! The music in <i>Civ VII</i> was carefully crafted to elevate the emotional resonance of the game. Each civilization has its own distinct musical theme, reflecting its culture, history, and values (you can check out many of those civ themes <a class="bb_link" href="https://www.youtube.com/watch?v=1I297Wh95uY&list=PL-lTq9LJCHpQD5aqeUE_-dRGHwlrXE94R" target="_blank" rel=""><u>here</u></a>!). Our composers did extensive research and worked with a diverse ensemble of musicians to ensure that every civilization's music is as immersive and authentic as the rest of the game's audio design. From the ancient instrument reconstructions of the early game to the symphonic orchestration of the modern era, we wanted players to feel as though they were truly guiding their civilization through time. </p><p class="bb_paragraph"><i>Civilization's </i>extended gameplay and replayability make it a difficult context for music composing. It needs to remain engaging and supportive of player decisions over long periods of time, without becoming repetitive. In the base game, we approached this by introducing unique themes for each civilization alongside Age-specific ambient music for war and peace. The original soundtrack ultimately featured more ensembles and musicians than any previous entry in the series.</p><p class="bb_paragraph">Memorable melodies, clear themes, and strong musical forms play an important role in shaping a player's experience – especially during pivotal moments like declaring war, winning a battle, or unlocking something new. When used well, they can elevate those moments in a meaningful way. At the same time, hearing that kind of music too frequently can reduce its impact. With the Test of Time<i> </i>update, we wanted to build more variation around those key moments, creating space between them so they remain effective.</p><p class="bb_paragraph">Test of Time's new gameplay options also introduced additional audio opportunities! Players can now choose any civilization in any Age, or carry a single civ across all Ages. This created the potential for musical mismatches – for example, hearing a full modern orchestral theme at the very start of a game in the Antiquity Age didn't quite fit the tone of a newly founded Settlement. Creating entirely new recordings for every civ in every Age wasn't feasible, given the scale of the original soundtrack and the number of musicians involved. Instead, we took a hybrid approach: reuse and adapt existing material wherever possible, and compose and record new music only when necessary.</p><p class="bb_paragraph">One of the key advantages we had was how the original themes were recorded. Many of the orchestral civ themes included soloists recorded separately from the main ensemble. Because of that separation, we were able to extract those parts and place them in new contexts. In some cases, this meant isolating a solo performance; in others, it involved combining it with different instruments to create a variation with a very different feel.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/5a67b6b77ebff8585ff29fc2ea144f7c34960b91.jpg"><i>Masayo Ishigure recording the koto part for the Meiji Japan civ theme at Pinch Recording, New York City. </i></p><p class="bb_paragraph">The <u><a class="bb_link" href="https://www.youtube.com/watch?v=rH6nLiJqixs" target="_blank" rel="">theme for Meiji Japan</a></u> is a good example. The original Modern Age version features koto and shakuhachi soloists alongside a full orchestra. The orchestra was recorded in Dvořák Hall in Prague, while the solo instruments were recorded separately in New York. By editing and restructuring the solo recordings, we were able to create new versions built around the koto and shakuhachi alone. For a second, more militaristic melody, we introduced taiko drums alongside the koto to form a new variation. From there, removing the koto entirely created yet another version focused just on taiko drums. Applied across the full soundtrack, this additive/subtractive approach allowed us to generate a large number of alternate mixes.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/562197110ee70e2bed31c77d9949a0e19067d487.png"><i>Angel Dobrev overdubbing the gadulka parts for the Bulgarian civ theme after the initial ensemble recording.</i></p><p class="bb_paragraph">We used similar techniques for civilizations in the Antiquity and Exploration Ages. While many themes were recorded with full ensembles, some elements – often added later after an initial ensemble recording – could still be separated and reworked. <u><a class="bb_link" href="https://www.youtube.com/watch?v=yzqunj9SLlk&list=RDyzqunj9SLlk&start_radio=1&pp=ygUOYnVsZ2FyaWEgY2l2IDegBwE%3D" target="_blank" rel="">Bulgaria's theme</a></u> is a strong example: the core ensemble was recorded together, but instruments like the gadulka and gaida were overdubbed after the initial ensemble recording session. Isolating those parts allowed us to create alternate mixes, including versions without the vocal elements, giving the theme a very different character.</p><p class="bb_paragraph">During this process, we also found that in some cases we could separate percussion from the melodic and vocal material. These percussion-only versions became useful for adding more variety and creating space between recognizable themes, helping reduce the sense of repetition over time.</p><p class="bb_paragraph">There were also situations – primarily in some Modern Age themes – where extracting usable elements wasn't possible. In those cases, we composed and arranged new versions with instrumentation better suited to earlier Ages. For instance, Mexico's new version features clay flutes and maracas, and the Russian Empire's new version replaces the orchestra with the balalaika and gusli. These necessary additional tracks allow the core identity of a civ's theme to remain consistent, while reserving the full orchestral version for its intended context.</p><p class="bb_paragraph">We applied all of these methods to the ambient music as well, creating a wide range of new mixes and variations. Even with that, we felt additional material was needed to provide enough contrast and pacing. As a result, we also composed new ambient tracks for each Age. These new pieces were also designed to support further variation through similar additive/subtractive techniques.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/c2f24f98a8f739d939df712500358a43bb91298a.png"><i>Ensemble I Fedeli recording new Exploration Age ambient music for the Test of Time update. </i></p><p class="bb_paragraph"><b>In total, these new scores, additional recordings, remixes, and variations add more than 9 hours of music to the game, across over 170 new tracks.</b> With this expanded set of material, we've been able to refine how music is used in-game. Earlier stages tend to favor more minimal, restrained variations, while later stages introduce fuller and more developed versions. By the time a civilization reaches its Apex Age (the Age when it's at the height of its power), the complete theme is heard in its original form. For civs that begin in their Apex Age of Antiquity, the game opens with simpler variations, saving the full version for later in the Age. </p><p class="bb_paragraph">Overall, the goal was to create a broader and more flexible musical palette – one that better supports the pacing of the game and evolves alongside each player's experience.</p><p class="bb_paragraph">Be sure to take a <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fnews%2Fmusic-of-civ-vii%2F" target="_blank" rel=" noopener">behind-the-scenes look at how ‪Firaxis Games‬ brings history to life in the Civilization series' award-winning music</a></u>!</p><p class="bb_paragraph"></p><div class="bb_h1">Mixing: Control the Chaos of Civilizations! </div><p class="bb_paragraph">Given that <i>Civ</i> is a game that only grows in the amount of content as the turns progress, we were faced with the challenge of ensuring that the mix remains clear, and that you as a player know when you've done something interesting and impactful, all while making that action feel dynamic and fun! For example, moments of engagement when actual damage and Unit deaths occur are a key gameplay focus, so during combat we leaned on sidechaining to lower other elements in the game's soundscape so your actions are clearly in focus. </p><p class="bb_paragraph">In comparison to previous titles, <i>Civ VII</i> is busier and much more complex. Audio for Buildings, resources, and character models all have unique sources placed on the map so the player can immerse themselves in the 3D environment of the game. Additionally, most of the Units are now composed of at least 8 characters (up to 14 for some Modern Units), which is at least double the quantity of characters on screen compared to <i>Civ VI</i>. </p><p class="bb_paragraph">With thousands of potential audio events triggered in real time, we built scalable systems for dynamic prioritization and real-time mixing, ensuring that the soundscape remains coherent, expressive, and deeply tied to player choice. The challenging part was to figure out how to make the camera transitions feel natural and seamless between the zoomed-in, highly immersive point of view where you hear all the details we poured into our game, and the zoomed-out, strategic point of view where we aim to give you the most important gameplay information. </p><p class="bb_paragraph">One of the biggest technical upgrades in <i>Civ VII</i> is the move to Dolby Atmos sound for an immersive, 3D experience across all your map heights, natural disasters, and airplanes as they fly overhead. Whether you're on a mountain peak or in the depths of a jungle, you'll hear the world around you with spatial clarity and presence.</p><div data-youtube='"LFd6uQYkszc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h1">Audio for the Ages</div><p class="bb_paragraph">Our core priorities in <i>Civ VII</i> were enhancing the gameplay immersion and player feedback. This encompasses the tangible sense of progress, engagement, and satisfaction you experience through your actions in the game, and sound plays a crucial role here. Whether it's the rewarding chorus of awe when completing a Wonder, the rapid-fire snap of arrows in combat, or the urgent, pounding drums when a neighboring civilization declares war, sound is designed to offer clear and immediate feedback to guide you through your decisions.</p><p class="bb_paragraph">The world of <i>Civ VII</i> has an auditory identity as varied and diverse as the civilizations themselves. This level of detail helps bring the world alive and gives the player a deeper sense of place. <i>Civilization VII</i> is a celebration of what makes each civilization unique, and sound is a key part of that. We hope that as you explore the world of <i>Civ VII</i>, you'll not only hear it but feel it too.</p><p class="bb_paragraph">For even more information on our process, check out <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.asoundeffect.com%2Fcivilization-vii-game-audio" target="_blank" rel=" noopener">this exclusive interview</a></u> with the Firaxis audio team hosted by A Sound Effect.</p>]]> </content:encoded>
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<title>Free Weekend in Restaurats + 50% Discount!</title>
<link>https://xinker.org/zh/free-weekend-in-restaurats-50-discount</link>
<guid>https://xinker.org/zh/free-weekend-in-restaurats-50-discount</guid>
<description><![CDATA[ We’ve got great news for everyone who’s been trying to convince their friends to play the game, but they keep resisting.They just don’t know what they’re missing yet! ;)Starting May 21, you’ll be able to invite everyone. For a few days, the game will be completely free to play. And no, this isn’t a demo - it’s the full game.And if your friends enjoy it, they’ll be able to grab the game during the biggest discount in the game’s history - 50% off.Less than a week left. Make plans with your friends in advance and come play together! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45030886/6de799fbafb441f1df9876228567378375cb614f.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 01:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Free, Weekend, Restaurats, 50, Discount</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We’ve got great news for everyone who’s been trying to convince their friends to play the game, but they keep resisting.</p><p class="bb_paragraph"></p><p class="bb_paragraph">They just don’t know what they’re missing yet! ;)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Starting May 21, you’ll be able to invite everyone.</b> For a few days, the game will be completely free to play. And no, this isn’t a demo - <b>it’s the full game.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">And if your friends enjoy it, they’ll be able to grab the game during the <b>biggest discount in the game’s history - 50% off.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Less than a week left. Make plans with your friends in advance and come play together!</b></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>First Drive: A Forza Horizon 6 Starting Guide</title>
<link>https://xinker.org/zh/first-drive-a-forza-horizon-6-starting-guide</link>
<guid>https://xinker.org/zh/first-drive-a-forza-horizon-6-starting-guide</guid>
<description><![CDATA[ The wait is over; Horizon Japan is finally open for players with Early Access and becomes available for everyone starting May 19. Here&#039;s all the content available in Series 1 starting May 21. Building your own legacy and becoming a Horizon Legend begins here. Let’s get started with your new adventure!The Prologue: An Intro to Forza Horizon 6The breathtaking landscapes of Japan and the roaring sound of racing welcome you to a new Horizon Festival. Take a good look at the Regions presented to you during this introductory cinematic because you are going to explore and discover them all! Now, it&#039;s time to drive!First, you will be getting behind the wheel of a 2024 Nissan GT-R Nismo as you speed through fields of the Hokubu region. Keep your eyes open for red-crowned cranes flying past and a bullet train running by your side.Next, you’ll enter a bombastic race on snowy terrain via the 2021 RJ Anderson #37 Polaris RZR Pro 4 Truck, flanked by banners encouraging you to go #FasterTogether. We strongly recommend using your left stick as you jump to get a nice view of the scenery from many angles.After the snow has cleared, you’re off to the mountains for your first taste of the iconic Touge roads of Japan. Use your 1995 Porsche 911 GT2 to catch the Mazda RX-7 Type R in front of you and watch other drivers join the fun in a 2023 BMW M2 and 2020 Toyota GR Supra. Before you know it, you’ll be in the Nangan region. Jump off the ramp and enjoy a once-in-a-lifetime view as a rocket lifts off from Irokawa Space Center and into the stratosphere!The finale of the Prologue brings it all together, featuring none other than Forza Horizon 6’s incredible cover car, the all-new 2025 GR GT Prototype. You’ll finish off the day in Horizon Japan with a Legend Convoy racing to the Horizon Festival at the heart of the map. It’s a stunning drive, featuring breathtaking views from the Shimanoyama region to Ohtani.And now you start building your own story and forging your way to become a Legend!Create Your Own ExperienceYour journey through Japan begins with creating your character. Pick among the various options and make something that feels true to you. Don’t worry so much about your choices; you can always come back and edit your character whenever you want.Remember to customize your assists and accessibility options in the Settings menu. Pick the options that suit you the most. Whether this is your first Horizon game or you’re a seasoned player, you will find settings that provide the right amount of challenge and learning. The most important rule is to enjoy yourself every step of the way! All settings can be changed at any time throughout your Horizon experience.Your First Objective: Getting into the Horizon FestivalHead outside to meet with Mei and Jordy, your two pals eager to join the Horizon Festival with you. At this point, Mei will hand you your very own Collection Journal, here you will record all your findings across your adventure through Japan: Mascots, races, friends, and a lot more. Mei will also let you choose one of three cars to start in:1989 Nissan Silvia K&#039;s1994 Toyota Celica GT-Four ST2051970 GMC JimmyNo matter your choice, all three cars will be added to your garage, and you will be able to drive them freely when you like.In the car of your choice, you’ll follow Mei to discover your first region: Tokyo City, our largest urban area ever. On your drive, you might spot the Raku-Raku food delivery Job, which you can pick up later to earn some extra credits, and the iconic Tokyo Tower! Turns out, you weren’t just meeting Mei’s friends; you are actually testing a brand-new Horizon Event route! It’s not an ordinary test, though; this is the very first time you are entering a race in Forza Horizon 6, and you will do it in a borrowed 1998 Nissan Silvia K’s Aero. After this exciting race through Tokyo, all multiplayer modes will be unlocked. Try the new Horizon Play which includes modes like Spec Racing, The Eliminator, Touge Showdown, Hide &amp; Seek, and a lot more.You learn that Mei has signed you up for the Horizon Qualifiers: a series of events which, upon completing, will grant you an entry to the Horizon Invitational, which is your first opportunity to earn a Wristband and join the Horizon Festival.At this point, your World Map will be unlocked. Access it via the Pause menu. Once there, you will see six available events:River Split – Speed Trap (PR Stunt)Airfield Trail – Trail RaceShirakawa Circuit – Circuit RaceHighway View – Speed Zone (PR Stunt)Wind Farm Cross Country – Cross Country RaceHokubu Time Attack – Time AttackThese events can be done in any order; your goal is to earn enough Horizon Festival Points to secure you pass into the Horizon Invitational. Check your progress via the meter in the upper right corner. You will now be able to collect your Forza Loyalty Rewards (if applicable), review your Collection Journal, start creating with EventLab, and gain access to your Car Collection so you can switch into any v ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45792852/88b61fb80b8fa52f0ae5786cfb13eed25c027bee.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 16 May 2026 00:00:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>First, Drive:, Forza, Horizon, Starting, Guide</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The wait is over; Horizon Japan is finally open for players with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-early-access" target="_blank" rel=" noopener"><u><b>Early Access</b></u></a> and becomes available for everyone starting May 19. Here's all the content available in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-series-1" target="_blank" rel=" noopener"><u><b>Series 1</b></u></a> starting May 21. Building your own legacy and becoming a <b>Horizon Legend</b> begins here. Let’s get started with your new adventure!</p><div class="bb_h2">The Prologue: An Intro to Forza Horizon 6</div><div data-youtube='"H1qlPZMfmiU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">The breathtaking landscapes of Japan and the roaring sound of racing welcome you to a new Horizon Festival. Take a good look at the Regions presented to you during this introductory cinematic because you are going to explore and discover them all! Now, it's time to drive!</p><p class="bb_paragraph">First, you will be getting behind the wheel of a <b>2024 Nissan GT-R Nismo</b> as you speed through fields of the Hokubu region. Keep your eyes open for red-crowned cranes flying past and a bullet train running by your side.</p><p class="bb_paragraph">Next, you’ll enter a bombastic race on snowy terrain via the <b>2021 RJ Anderson #37 Polaris RZR Pro 4 Truck</b>, flanked by banners encouraging you to go #FasterTogether. We strongly recommend using your left stick as you jump to get a nice view of the scenery from many angles.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/ea280571ecb68772171fce3db84bc3a65126765b.jpg"></p><p class="bb_paragraph">After the snow has cleared, you’re off to the mountains for your first taste of the iconic Touge roads of Japan. Use your <b>1995 Porsche 911 GT2</b> to catch the <b>Mazda RX-7 Type R</b> in front of you and watch other drivers join the fun in a <b>2023 BMW M2</b> and <b>2020 Toyota GR Supra</b>. Before you know it, you’ll be in the Nangan region. Jump off the ramp and enjoy a once-in-a-lifetime view as a rocket lifts off from Irokawa Space Center and into the stratosphere!</p><p class="bb_paragraph">The finale of the Prologue brings it all together, featuring none other than Forza Horizon 6’s incredible cover car, the all-new <b>2025 GR GT Prototype</b>. You’ll finish off the day in Horizon Japan with a <b>Legend Convoy</b> racing to the Horizon Festival at the heart of the map. It’s a stunning drive, featuring breathtaking views from the Shimanoyama region to Ohtani.</p><p class="bb_paragraph">And now you start building your own story and forging your way to become a Legend!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/9db624721e841f85b47dd694e110aa79b9bc22ef.png"></p><p class="bb_paragraph">Create Your Own Experience</p><p class="bb_paragraph">Your journey through Japan begins with creating your character. Pick among the various options and make something that feels true to you. Don’t worry so much about your choices; you can always come back and edit your character whenever you want.</p><p class="bb_paragraph">Remember to customize your assists and accessibility options in the Settings menu. Pick the options that suit you the most. Whether this is your first Horizon game or you’re a seasoned player, you will find settings that provide the right amount of challenge and learning. The most important rule is to enjoy yourself every step of the way! All settings can be changed at any time throughout your Horizon experience.</p><p class="bb_paragraph">Your First Objective: Getting into the Horizon Festival</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/c902e7451334f43345b230bb99f6d07957f066f7.jpg"></p><p class="bb_paragraph">Head outside to meet with Mei and Jordy, your two pals eager to join the Horizon Festival with you. At this point, Mei will hand you your very own <b>Collection Journal</b>, here you will record all your findings across your adventure through Japan: <b>Mascots, races, friends, and a lot more</b>. Mei will also let you choose one of three cars to start in:</p><ul class="bb_ul"><li><p class="bb_paragraph">1989 Nissan Silvia K's</p></li><li><p class="bb_paragraph">1994 Toyota Celica GT-Four ST205</p></li><li><p class="bb_paragraph">1970 GMC Jimmy</p></li></ul><p class="bb_paragraph">No matter your choice, all three cars will be added to your garage, and you will be able to drive them freely when you like.</p><p class="bb_paragraph">In the car of your choice, you’ll follow Mei to discover your first region: <b>Tokyo City</b>, our largest urban area ever. On your drive, you might spot the <b>Raku-Raku food delivery Job</b>, which you can pick up later to earn some extra credits, and the iconic <b>Tokyo Tower</b>! Turns out, you weren’t just meeting Mei’s friends; you are actually testing a brand-new <b>Horizon Event route</b>! It’s not an ordinary test, though; this is the very first time you are entering a race in Forza Horizon 6, and you will do it in a borrowed <b>1998 Nissan Silvia K’s Aero</b>. After this exciting race through Tokyo, all multiplayer modes will be unlocked. Try the new <b>Horizon Play</b> which includes modes like <b>Spec Racing, The Eliminator, Touge Showdown, Hide & Seek, and a lot more</b>.</p><p class="bb_paragraph">You learn that Mei has signed you up for the <b>Horizon Qualifiers</b>: a series of events which, upon completing, will grant you an entry to the <b>Horizon Invitational</b>, which is your first opportunity to earn a <b>Wristband</b> and join the <b>Horizon Festival</b>.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/43cc53fc1bd20aad423c97b3aefceabb47fe31bf.jpg"></p><p class="bb_paragraph">At this point, your <b>World Map</b> will be unlocked. Access it via the Pause menu. Once there, you will see six available events:</p><ul class="bb_ul"><li><p class="bb_paragraph">River Split – Speed Trap (PR Stunt)</p></li><li><p class="bb_paragraph">Airfield Trail – Trail Race</p></li><li><p class="bb_paragraph">Shirakawa Circuit – Circuit Race</p></li><li><p class="bb_paragraph">Highway View – Speed Zone (PR Stunt)</p></li><li><p class="bb_paragraph">Wind Farm Cross Country – Cross Country Race</p></li><li><p class="bb_paragraph">Hokubu Time Attack – Time Attack</p></li></ul><p class="bb_paragraph">These events can be done in any order; your goal is to earn enough <b>Horizon Festival Points</b> to secure you pass into the <b>Horizon Invitational</b>. Check your progress via the meter in the upper right corner. You will now be able to collect your <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-radio" target="_blank" rel=" noopener"><u><b>Forza Loyalty Rewards</b></u></a> (if applicable), review your <b>Collection Journal</b>, start creating with <b>EventLab</b>, and gain access to your <b>Car Collection</b> so you can switch into any vehicle you own. All these features are accessible through the Pause menu.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/c6394a5b1611cb33ac3994c962aaa370bae45e24.jpg"></p><p class="bb_paragraph">When you’ve earned enough Horizon Festival Points, you’ll enter your first <b>Wristband Event: the Horizon Invitational</b>. Take a <b>2020 BMW M2 Competition</b> on a thrilling event filled with Horizon Festival energy.</p><p class="bb_paragraph">Congratulations! With your first Wristband unlocked after this event, you are now officially part of the Horizon Festival. Not only are you entering the ranks of Horizon Japan, but you are also getting three new cars courtesy of the Festival’s organizers:</p><ul class="bb_ul"><li><p class="bb_paragraph">2022 Toyota GR86</p></li><li><p class="bb_paragraph">2001 Mitsubishi Lancer Evolution VI GSR TM Edition</p></li><li><p class="bb_paragraph">2024 Ram 1500 TRX</p></li></ul><p class="bb_paragraph">Since you are now a part of the Festival, the Festival Playlist is now available. Events change each week, bringing new rewards for you to add to your collection. Make sure you come back each week to try a new Festival Playlist and unlock all rewards!</p><p class="bb_paragraph">Japan Awaits: Your Real Adventure Starts Now!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/9e9a60856d47b1a3431913123b0f98a528ed5b6a.jpg"></p><p class="bb_paragraph">Explore Japan at your own pace. Open your World Map and find icons for <b>Mascots, Street Races, Touge Battles, Car Meets, and Time Attack Circuits</b>: these events all added to your <b>Collection Journal</b> and count towards your <b>Discover Japan progress.</b> Once you have completed enough of them, you will earn your first <b>Discover Japan Stamp</b>. Keep exploring to earn all seven stamps! As you make progress in your Journal, you will earn rewards ranging from credits to Wheelspins to cars and more.</p><p class="bb_paragraph">As you explore the map, you’ll encounter <b>Aftermarket Cars</b>: secondhand vehicles that match your current campaign progression. You might even find some rare <b>Forza Edition cars</b>!</p><p class="bb_paragraph">These are not the only cars you can find on the road. Continue to discover new roads and locations to obtain photo clues of <b>Treasure Cars</b>: abandoned vehicles that you can find, restore, and add to your collection. <b>Barn Finds</b> are also making a comeback in Forza Horizon 6. The more you explore the map, the more <b>Treasure Car clues</b> you'll uncover and the more <b>Aftermarket Cars</b> you'll encounter; earning more <b>Stamps</b> will unlock additional <b>Barn Find rumors</b>.</p><p class="bb_paragraph">After your first stamp is unlocked, Mei calls, asking you to visit her grandparents’ old, abandoned house – the <b>Yashiki House</b>. Purchasing this <b>Player House</b> will gain you access to Forza Horizon 6’s newest creative feature: <b>the Estate.</b> <b>The Estate</b> is the ultimate place to express your creativity. This mountain valley starts off completely empty and overgrown, but via your Estate tools, you can build and decorate directly in the open world. Anything you construct here is permanent and visitable by your friends!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/a4f45da2ace3139fad3c6e96886739dd7b082ef0.jpg"></p><p class="bb_paragraph">Forza Horizon 6 launches with upgraded customization features. Feel free to take your favorite car and give it a completely new look using <b>bodykits, rims, paint, and, for the first time ever, liveries and decals on windows</b>! If you are looking for inspiration, you can search for liveries and tunes other players have made for your favorite cars and download them to use. Once you’ve made your cars your own, give them all a nice home by customizing your <b>Garage</b>.</p><p class="bb_paragraph"><b>Garages</b> are a brand-new way to display your favorite cars. Showcase your personality by completely building your Garage to your liking. The interior of your Garage is fully customizable, you can build structures, add furniture, decorate with lights and posters, your imagination is the limit. Create anything you want to show off your car collection to the fullest. If you’d like to share your Garage with other players, they can visit, take a look at your cars, and download your Garage layout if they want to use it as inspiration for their own Garage customization! Needless to say, you can also download and use other players’ Garage layouts as well.</p><p class="bb_paragraph">Only <b>C class cars</b> are available for use at events until you join the Festival and get your <b>Yellow Wristband</b>. Each <b>Wristband</b> after this ups the challenge, with events demanding you master faster, more thrilling cars. Earn your <b>Golden Wristband</b> to become a <b>Horizon Legend</b> and receive an invitation to <b>Legend Island</b>, an exclusive location with its own challenges, including a brand-new Goliath race.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/2d85387b17f40abb9d5bea4a1d70aa3f6fa46b02.jpg"></p><p class="bb_paragraph">Enjoy your journey, and we’ll see you at the Festival!</p>]]> </content:encoded>
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<item>
<title>007 First Light – Patrick Gibson (James Bond) Cast Sessions</title>
<link>https://xinker.org/zh/007-first-light-patrick-gibson-james-bond-cast-sessions</link>
<guid>https://xinker.org/zh/007-first-light-patrick-gibson-james-bond-cast-sessions</guid>
<description><![CDATA[ https://youtu.be/Wne-K8h6Lak?si=oshqUJwRfzApz5XYPatrick Gibson plays James Bond in 007 First Light alongside an amazing ensemble cast. We had the chance to sit down to chat with him about his first reaction to stepping into the role of this re-imagined origin story for games, how he worked with our team to bring the character to life, and his reaction to hearing the title song for the first time.Pre-order now and get a free Deluxe Edition Upgrade.https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45647043/f587415ca5b83d639235356eca7281ffbee30906.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 23:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, –, Patrick, Gibson, James, Bond, Cast, Sessions</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/f587415ca5b83d639235356eca7281ffbee30906.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/Wne-K8h6Lak?si=oshqUJwRfzApz5XY" target="_blank" rel="">https://youtu.be/Wne-K8h6Lak?si=oshqUJwRfzApz5XY</a><br><b>Patrick Gibson</b> plays <b>James Bond</b> in <b>007 First Light</b> alongside an amazing ensemble cast. We had the chance to sit down to chat with him about his first reaction to stepping into the role of this re-imagined origin story for games, how he worked with our team to bring the character to life, and his reaction to hearing the title song for the first time.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Pre-order now and get a <b>free Deluxe Edition Upgrade</b>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p>]]> </content:encoded>
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<item>
<title>Isle of Ireland: Guess Where We Are</title>
<link>https://xinker.org/zh/isle-of-ireland-guess-where-we-are</link>
<guid>https://xinker.org/zh/isle-of-ireland-guess-where-we-are</guid>
<description><![CDATA[ How well do you know Éire? Our team is hard at work creating the Isle of Ireland for Euro Truck Simulator 2, and we’ve got some early work in progress screenshots to share with you!We know our community has a sharp eye, so we’re putting you to the test to guess where in Ireland these screenshots were taken. They are based on real life locations being recreated in detail for this DLC, so if you know the area, or have some geo-guessing skills, you might just recognise where each one is from.We’d love to hear your guesses, so be sure to share them in the blog comments below, on our social media channels, or even on our official forum. Development on the Isle of Ireland DLC is still ongoing, but we hope this glimpse gives you a sense of the beauty and history that awaits you. We’ll be sure to keep you updated on the latest development news and previews, and if you like what you’ve seen here today, be sure to add it to your Steam Wishlist to be notified of its release. Until next time, keep on truckin&#039;! https://store.steampowered.com/app/3851260/Euro_Truck_Simulator_2__Isle_of_Ireland/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4419325/5e189d721fe48618de24dc64a906e74bcfd27e75.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 23:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Isle, Ireland:, Guess, Where, Are</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">How well do you know Éire? Our team is hard at work creating the <a class="bb_link" href="https://store.steampowered.com/app/3851260/Euro_Truck_Simulator_2__Isle_of_Ireland/" target="_blank" rel="">Isle of Ireland</a> for Euro Truck Simulator 2, and we’ve got some early work in progress screenshots to share with you!<br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/c5643f530acb73376f2bb91d9aa702510b29ad72.jpg"><br>We know our community has a sharp eye, so we’re putting you to the test to guess where in Ireland these screenshots were taken. They are based on real life locations being recreated in detail for this DLC, so if you know the area, or have some geo-guessing skills, you might just recognise where each one is from.<br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/84ac7ee096db8592fb5b3f9e56b04924d6570b6d.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/7dc216a295155e39b4c403f98f415ece87966451.jpg"><br>We’d love to hear your guesses, so be sure to share them in the blog comments below, on our social media channels, or even on our official forum. <br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/cfd2cd6423fdd40a78a556aaa547faa3c17fa5d2.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/b993d1a11ff72ceb86dbe2d1a33b9c60d246d031.jpg"><br>Development on the Isle of Ireland DLC is still ongoing, but we hope this glimpse gives you a sense of the beauty and history that awaits you. We’ll be sure to keep you updated on the latest development news and previews, and if you like what you’ve seen here today, be sure to add it to your Steam Wishlist to be notified of its release. Until next time, keep on truckin'! <br><br><a class="bb_link" href="https://store.steampowered.com/app/3851260/Euro_Truck_Simulator_2__Isle_of_Ireland/" target="_blank" rel="">https://store.steampowered.com/app/3851260/Euro_Truck_Simulator_2__Isle_of_Ireland/</a></p>]]> </content:encoded>
</item>

<item>
<title>Subnautica 2 Early Access Roadmap</title>
<link>https://xinker.org/zh/subnautica-2-early-access-roadmap</link>
<guid>https://xinker.org/zh/subnautica-2-early-access-roadmap</guid>
<description><![CDATA[ As you all dive into your first thrilling adventures in Subnautica 2, we wanted to share a little bit about our plans for the game over the next few months.Our plan for Subnautica 2 is to ensure we’re providing our community with regular updates. But not all updates will look the same!Updates will vary from focused improvements that address systems and smaller features, to hot fixes when needed, and then our larger expansions.So, as we build towards the next big drop that expands on the world, biomes, creatures, resources, tools, vehicles, and brings you the next chapter of the story, we’ll be planning on adding several improvement updates in the meantime!The entire dev team has been working hard to put together some great quality-of-life fixes for our first update. This should help adjust and address some areas that need a little tweaking to make your Subnautica 2 experience even better.And for those of you who have been choosing co-op to adventure together with your friends, we’ve got some requested improvements and additions coming in our second update. This roadmap is subject to change or adjustment. We want to hear from you, our community, on what we should be looking at while we develop Subnautica 2. Community input is key to shaping the game throughout Early Access!As you play Subnautica 2, make use of our in-game feedback tool to let us know what you think. Also, head over to our Nolt to leave your suggestions for what you’d like to see next! You can upvote suggestions from the community, which will help us determine what you’d all like to see most.And, of course, we will continue to roll out bug fixes, balance tuning, optimizations, and other related updates throughout Early Access. We’ll be monitoring your feedback very closely to help guide those ongoing improvements!Thank you for joining us on the Early Access journey. We’re excited to build the game alongside you all.Keep diving. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45259627/7245f9f5fcb2c6c9dd54477040701f79da516989.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 23:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, Early, Access, Roadmap</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">As you all dive into your first thrilling adventures in Subnautica 2, we wanted to share a little bit about our plans for the game over the next few months.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259627/415e0211d01e4ca88fac6bdf6241243c11598b74.jpg"></p><p class="bb_paragraph">Our plan for Subnautica 2 is to ensure we’re providing our community with regular updates. But not all updates will look the same!<br><br>Updates will vary from focused improvements that address systems and smaller features, to hot fixes when needed, and then our larger expansions.</p><p class="bb_paragraph">So, as we build towards the next big drop that expands on the world, biomes, creatures, resources, tools, vehicles, and brings you the next chapter of the story, we’ll be planning on adding several improvement updates in the meantime!</p><p class="bb_paragraph">The entire dev team has been working hard to put together some great quality-of-life fixes for our first update. This should help adjust and address some areas that need a little tweaking to make your Subnautica 2 experience even better.<br><br>And for those of you who have been choosing co-op to adventure together with your friends, we’ve got some requested improvements and additions coming in our second update. </p><p class="bb_paragraph">This roadmap is subject to change or adjustment. We want to hear from <b>you</b>, our community, on what we should be looking at while we develop Subnautica 2. Community input is key to shaping the game throughout Early Access!<br><br>As you play Subnautica 2, make use of our in-game feedback tool to let us know what you think. Also, head over to our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsubnautica2.nolt.io%2F" target="_blank" rel=" noopener">Nolt</a></u> to leave your suggestions for what you’d like to see next! You can upvote suggestions from the community, which will help us determine what you’d all like to see most.</p><p class="bb_paragraph">And, of course, we will continue to roll out bug fixes, balance tuning, optimizations, and other related updates throughout Early Access. We’ll be monitoring your feedback very closely to help guide those ongoing improvements!</p><p class="bb_paragraph">Thank you for joining us on the Early Access journey. We’re excited to build the game alongside you all.</p><p class="bb_paragraph">Keep diving.</p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>The Road[map] Ahead, Fishing Preview, 1.0.6 Update!</title>
<link>https://xinker.org/zh/the-roadmap-ahead-fishing-preview-106-update</link>
<guid>https://xinker.org/zh/the-roadmap-ahead-fishing-preview-106-update</guid>
<description><![CDATA[ The Road\[map] AheadHello travellers! It&#039;s only been a couple days since launch but it feels like so long has passed! We know there&#039;s been a few bumps in the road but, we’re thrilled to see how many players are playing and enjoying Outbound. Your support and your feedback has been a genuine motivation for us to continue improving Outbound and so, from all of the team at Square Glade Games we want to say a heartfelt &quot;Thank You&quot; to our players and community - we&#039;ve read your feedback in discussion threads, reviews and Discord and we know there is a strong desire to see Outbound flourish through more content and features to be added. We’re proud to say that Outbound 1.0 is just the beginning. We have ambitious plans for the game and we&#039;ll continue to improve and expand thanks to your feedback! Here is our current roadmap for Outbound 2026:Preview: Fishing &amp; Fish TanksWe already have some of the roadmap content in the making and are able to show you a preview of what is yet to come! With the 1.1 update, which is planned for the summer, we will add fishing and fish tanks to the game!You will be able to fish on different spots in the world and catch a variety of fish. Fish will be tracked in your journal as you catch/collect them. Depending on the size of the fish, they will also have a star rating!After you&#039;ve caught a fish, you can put it into a fish tank as a decorative piece! Please note, as with other animals, that we do not intend to use them as food source. They are purely decorative! :)Quality of Life ImprovementsWe already released several patches with lots of quality of life improvements, bug fixes and did lots of general stability improvements.https://store.steampowered.com/news/app/2681030/view/701015907648931577https://store.steampowered.com/news/app/2681030/view/701015907648931715https://store.steampowered.com/news/app/2681030/view/701015907648931781https://store.steampowered.com/news/app/2681030/view/685253944044159301And today, patch 1.0.6 goes live!Patch 1.0.6 just went online!We&#039;ve just added another patch that addressed a number of issues flagged by players. Added manual light control over vehicle lights (see below). Added filter and search functionality to storage (see below). Controller: When selecting a save game, you can just press (A) to jump to the load button, without needing to go through the whole list of save games anymore. Fixed that vehicles sometimes float when a workstation was placed on a specific spot. After interacting with all signal towers in a biome, the frequency of signals to appear is much higher now. Fixed the second ladder at the windmill (was very difficult to use). Fixed dog companion material depositing could lead to a buggy state of the storage UI. Fixed flash light icon showing while driving. Fixed flash light being usable while in a UI. Multiplayer: Fixed a bug that bee hives or water catchers sometimes became unusable.Added: Full control over vehicle lightsWe’ve heard that many of you want to be able to turn off your vehicle lights at night. Good news! You can now fully control your vehicle’s lights and turn them on or off whenever you want!By default, the lights automatically turn on at dusk once per day, but you can disable this in the settings if you prefer full manual control.Added: Storage sorting and searchingBy popular request: We added sorting and searching functionality to the vehicle (and dog companion) storage. You can now: Sort alphabetically. Sort by stack size. Show all food first.More to Come!Game dev is a marathon not a sprint. We know we wouldn&#039;t be able to make these fixes without your support. Thank you once again for all of your feedback and for helping us make Outbound a better game. We’re excited to share more on our future plans with you very soon! See you on the trail!  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44876996/088e876123d20cd127ba9ca2384e5e001b4337ca.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 23:00:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Roadmap, Ahead, Fishing, Preview, 1.0.6, Update</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">The Road\[map] Ahead</div><p class="bb_paragraph">Hello travellers! </p><p class="bb_paragraph">It's only been a couple days since launch but it feels like so long has passed! We know there's been a few bumps in the road but, we’re thrilled to see how many players are playing and enjoying Outbound. Your support and your feedback has been a genuine motivation for us to continue improving Outbound and so, from all of the team at Square Glade Games we want to say a heartfelt "Thank You" to our players and community - we've read your feedback in discussion threads, reviews and Discord and we know there is a strong desire to see Outbound flourish through more content and features to be added. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>We’re proud to say that Outbound 1.0 is just the beginning.</b> We have ambitious plans for the game and we'll continue to improve and expand thanks to your feedback! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Here is our current roadmap for Outbound 2026:</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44876996/32b79ff9325f59f6ee21bdb611b4ba73bea76fea.png"></p><div class="bb_h2">Preview: Fishing & Fish Tanks</div><p class="bb_paragraph">We already have some of the roadmap content in the making and are able to show you a preview of what is yet to come! With the 1.1 update, which is planned for the summer, we will add fishing and fish tanks to the game!</p><p class="bb_paragraph">You will be able to fish on different spots in the world and catch a variety of fish. Fish will be tracked in your journal as you catch/collect them. Depending on the size of the fish, they will also have a star rating!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44876996/9554fb236c8db866369d359b76b7b9aff22fc9e7.png"></p><p class="bb_paragraph">After you've caught a fish, you can put it into a fish tank as a decorative piece! Please note, as with other animals, that we do not intend to use them as food source. They are purely decorative! :)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44876996/e62b295f12556f76ac391af2178a2156f3d3d502.png"></p><div class="bb_h2">Quality of Life Improvements</div><p class="bb_paragraph">We already released several patches with lots of quality of life improvements, bug fixes and did lots of general stability improvements.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/news/app/2681030/view/701015907648931577" target="_blank" rel="">https://store.steampowered.com/news/app/2681030/view/701015907648931577</a><a class="bb_link" href="https://store.steampowered.com/news/app/2681030/view/701015907648931715" target="_blank" rel="">https://store.steampowered.com/news/app/2681030/view/701015907648931715</a><a class="bb_link" href="https://store.steampowered.com/news/app/2681030/view/701015907648931781" target="_blank" rel="">https://store.steampowered.com/news/app/2681030/view/701015907648931781</a><a class="bb_link" href="https://store.steampowered.com/news/app/2681030/view/685253944044159301" target="_blank" rel="">https://store.steampowered.com/news/app/2681030/view/685253944044159301</a></p><p class="bb_paragraph"><b>And today, patch 1.0.6 goes live!</b></p><p class="bb_paragraph"></p><div class="bb_h1">Patch 1.0.6 just went online!</div><p class="bb_paragraph">We've just added another patch that addressed a number of issues flagged by players.</p><ul class="bb_ul"><li><p class="bb_paragraph"> Added manual light control over vehicle lights (see below).</p></li><li><p class="bb_paragraph"> Added filter and search functionality to storage (see below).</p></li><li><p class="bb_paragraph"> Controller: When selecting a save game, you can just press (A) to jump to the load button, without needing to go through the whole list of save games anymore.</p></li><li><p class="bb_paragraph"> Fixed that vehicles sometimes float when a workstation was placed on a specific spot.</p></li><li><p class="bb_paragraph"> After interacting with all signal towers in a biome, the frequency of signals to appear is much higher now.</p></li><li><p class="bb_paragraph"> Fixed the second ladder at the windmill (was very difficult to use).</p></li><li><p class="bb_paragraph"> Fixed dog companion material depositing could lead to a buggy state of the storage UI.</p></li><li><p class="bb_paragraph"> Fixed flash light icon showing while driving.</p></li><li><p class="bb_paragraph"> Fixed flash light being usable while in a UI.</p></li><li><p class="bb_paragraph"> Multiplayer: Fixed a bug that bee hives or water catchers sometimes became unusable.</p></li></ul><div class="bb_h2">Added: Full control over vehicle lights</div><p class="bb_paragraph">We’ve heard that many of you want to be able to turn off your vehicle lights at night. Good news! You can now fully control your vehicle’s lights and turn them on or off whenever you want!<br><br>By default, the lights automatically turn on at dusk once per day, but you can disable this in the settings if you prefer full manual control.<br><img src="https://clan.akamai.steamstatic.com/images/44876996/d369b154200a0876f97b573d2faf0226eb993ada.gif"></p><div class="bb_h2">Added: Storage sorting and searching</div><p class="bb_paragraph">By popular request: We added sorting and searching functionality to the vehicle (and dog companion) storage. You can now:</p><ul class="bb_ul"><li><p class="bb_paragraph"> Sort alphabetically.</p></li><li><p class="bb_paragraph"> Sort by stack size.</p></li><li><p class="bb_paragraph"> Show all food first.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44876996/3796af96e00d2e3ad9f1b346758d2e00fac1fde1.gif"></p><div class="bb_h2">More to Come!</div><p class="bb_paragraph">Game dev is a marathon not a sprint. We know we wouldn't be able to make these fixes without your support. Thank you once again for all of your feedback and for helping us make Outbound a better game. </p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re excited to share more on our future plans with you very soon! </p><p class="bb_paragraph"></p><p class="bb_paragraph">See you on the trail! </p>]]> </content:encoded>
</item>

<item>
<title>Day 1 Recap</title>
<link>https://xinker.org/zh/day-1-recap</link>
<guid>https://xinker.org/zh/day-1-recap</guid>
<description><![CDATA[ I thought it would be appropriate to share an update as we head into Day 2 of Launch Week so that you all are not kept in the dark.Here are some main bullet points:We were supposed to launch Early Access, but somehow inadvertently launched Full Release. Steam Team has been contacted.We continue to patch bugs as they are reported. Lots of patches were deployed yesterday. If you see something, please report on Discord, Reddit, or Steam Discussions, and it will be escalated. Make sure that your Steam settings are set to update early and often for Wall Street Raider, at least, for the next couple weeks.We are working on a more simplified QuickStart tutorial under Help menu, and fleshing out Wiki pages for Modding, along with potentially more mod-friendly API endpoints. Stay tuned.I think that&#039;s all for now. Round 2... ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45560385/e15775ff8e3df11909d6d684085d02a41e6ef746.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 22:50:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Day, Recap</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">I thought it would be appropriate to share an update as we head into Day 2 of Launch Week so that you all are not kept in the dark.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here are some main bullet points:</p><ul class="bb_ul"><li><p class="bb_paragraph">We were supposed to launch Early Access, but somehow inadvertently launched Full Release. Steam Team has been contacted.</p></li><li><p class="bb_paragraph">We continue to patch bugs as they are reported. Lots of patches were deployed yesterday. If you see something, please report on Discord, Reddit, or Steam Discussions, and it will be escalated. Make sure that your Steam settings are set to update early and often for Wall Street Raider, at least, for the next couple weeks.</p></li><li><p class="bb_paragraph">We are working on a more simplified QuickStart tutorial under Help menu, and fleshing out Wiki pages for Modding, along with potentially more mod-friendly API endpoints. Stay tuned.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">I think that's all for now. Round 2...</p>]]> </content:encoded>
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<item>
<title>繫好安全帶，迎接為期兩週的 GTA 線上模式瘋狂賽車</title>
<link>https://xinker.org/zh/%E7%B9%AB%E5%A5%BD%E5%AE%89%E5%85%A8%E5%B8%B6%E8%BF%8E%E6%8E%A5%E7%82%BA%E6%9C%9F%E5%85%A9%E9%80%B1%E7%9A%84-gta-%E7%B7%9A%E4%B8%8A%E6%A8%A1%E5%BC%8F%E7%98%8B%E7%8B%82%E8%B3%BD%E8%BB%8A</link>
<guid>https://xinker.org/zh/%E7%B9%AB%E5%A5%BD%E5%AE%89%E5%85%A8%E5%B8%B6%E8%BF%8E%E6%8E%A5%E7%82%BA%E6%9C%9F%E5%85%A9%E9%80%B1%E7%9A%84-gta-%E7%B7%9A%E4%B8%8A%E6%A8%A1%E5%BC%8F%E7%98%8B%E7%8B%82%E8%B3%BD%E8%BB%8A</guid>
<description><![CDATA[ 發動引擎，準備迎接為期兩週的飆車大混戰，洛聖都將被瘋狂賽車帶來充滿汽油味、氮氣噴射的刺激場面全面席捲。5 月 14 日至 20 日期間，在陸上競速中激烈衝撞、爭奪排名，同時賺取四倍獎勵；在城中各處的陳列室和展示台購買豪華座駕時，取得稀有獎品；獲得免費的洛聖都車聚會籍；而擁有廢車回收場及改裝鋪的玩家也能享有額外獎勵，從而大賺一筆。為威皮 FMJ MK V 換上全新塗裝在迎面而來車流中逆流而上：威皮 FMJ MK V（超級跑車）的若水塗裝全新登場，並可於 GTA 線上模式所有載具工坊取得。以藍色與黃色燒胎煙霧自訂項目讓座駕更加吸睛，即日起至 5 月 27 日止，兩者皆享半價。競速獎勵即日起至 5 月 27 日止，隨時遊玩 GTA 線上模式即可獲得 Rockstar 安全帽，保護您的生財工具。在西門的尊榮車業陳列室購買任何展示載具，即可獲得 Rockstar 賽車服。在豪華車業陳列室購買任何展示載具，即可獲得洛聖都改車王大學隊服外套。在一次次的四分之一英里對決中，建立您的街頭聲望；只要在洛聖都車聚購買任何可購買的精選載具，即可獲得兇悍的女妖藍色 T 恤。所有獎勵將於完成相關購買後 72 小時內發放。請前往 Rockstar 新聞放送查看活動完整詳情。 ]]></description>
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<pubDate>Fri, 15 May 2026 22:50:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>繫好安全帶，迎接為期兩週的, GTA, 線上模式瘋狂賽車</media:keywords>
<content:encoded><![CDATA[發動引擎，準備迎接為期兩週的飆車大混戰，洛聖都將被瘋狂賽車帶來充滿汽油味、氮氣噴射的刺激場面全面席捲。<br><br>5 月 14 日至 20 日期間，在陸上競速中激烈衝撞、爭奪排名，同時賺取四倍獎勵；在城中各處的陳列室和展示台購買豪華座駕時，取得稀有獎品；獲得免費的洛聖都車聚會籍；而擁有廢車回收場及改裝鋪的玩家也能享有額外獎勵，從而大賺一筆。<br><br><img src="https://clan.akamai.steamstatic.com/images/45517848/743cca0dfe58b56cfe5b31618dbb0d1b8b41e82a.jpg"><br><br>為威皮 FMJ MK V 換上全新塗裝<br><br>在迎面而來車流中逆流而上：威皮 FMJ MK V（超級跑車）的若水塗裝全新登場，並可於 GTA 線上模式所有載具工坊取得。<br><br>以藍色與黃色燒胎煙霧自訂項目讓座駕更加吸睛，即日起至 5 月 27 日止，兩者皆享半價。<br><br>競速獎勵<br><br>即日起至 5 月 27 日止，隨時遊玩 GTA 線上模式即可獲得 Rockstar 安全帽，保護您的生財工具。<br><br>在西門的尊榮車業陳列室購買任何展示載具，即可獲得 Rockstar 賽車服。在豪華車業陳列室購買任何展示載具，即可獲得洛聖都改車王大學隊服外套。<br><br>在一次次的四分之一英里對決中，建立您的街頭聲望；只要在洛聖都車聚購買任何可購買的精選載具，即可獲得兇悍的女妖藍色 T 恤。<br><br>所有獎勵將於完成相關購買後 72 小時內發放。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.rockstargames.com%2Ftw%2Fnewswire%2Farticle%2F4k1a3a13ako84a%2Fbuckle-up-for-two-weeks-of-motor-madness-in-gta-online%3Futm_source%3Dsteam-news-gtave%26utm_medium%3Do_promos%26utm_campaign%3D499%26utm_content%3D499-lead" target="_blank" rel=" noopener">請前往 Rockstar 新聞放送查看活動完整詳情。</a>]]> </content:encoded>
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<item>
<title>雙刀武器平衡性調整</title>
<link>https://xinker.org/zh/%E9%9B%99%E5%88%80%E6%AD%A6%E5%99%A8%E5%B9%B3%E8%A1%A1%E6%80%A7%E8%AA%BF%E6%95%B4</link>
<guid>https://xinker.org/zh/%E9%9B%99%E5%88%80%E6%AD%A6%E5%99%A8%E5%B9%B3%E8%A1%A1%E6%80%A7%E8%AA%BF%E6%95%B4</guid>
<description><![CDATA[ 飛星技能結束後可「潛行」時間 2.5秒 → 1.5秒技能附帶的流血效果調整為持續期間被多次「飛星」命中不刷新持續時間流血傷害數值 300點/秒，持續3秒 → 200點/秒，持續3秒震雷技能基礎冷卻時間 8秒 → 12秒技能結束後可「潛行」時間 2.5秒 → 1.5秒震盪雷命中弱體效果降低10% ]]></description>
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<pubDate>Fri, 15 May 2026 22:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>雙刀武器平衡性調整</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>飛星</b></p><ul class="bb_ul"><li><p class="bb_paragraph">技能結束後可「潛行」時間 2.5秒 → 1.5秒</p></li><li><p class="bb_paragraph">技能附帶的流血效果調整為持續期間被多次「飛星」命中不刷新持續時間</p><ul class="bb_ul"><li><p class="bb_paragraph">流血傷害數值 300點/秒，持續3秒 → 200點/秒，持續3秒</p></li></ul></li></ul><p class="bb_paragraph"><b>震雷</b></p><ul class="bb_ul"><li><p class="bb_paragraph">技能基礎冷卻時間 8秒 → 12秒</p></li><li><p class="bb_paragraph">技能結束後可「潛行」時間 2.5秒 → 1.5秒</p></li><li><p class="bb_paragraph">震盪雷命中弱體效果降低10%</p></li></ul>]]> </content:encoded>
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<item>
<title>聊天交易須知</title>
<link>https://xinker.org/zh/%E8%81%8A%E5%A4%A9%E4%BA%A4%E6%98%93%E9%A0%88%E7%9F%A5</link>
<guid>https://xinker.org/zh/%E8%81%8A%E5%A4%A9%E4%BA%A4%E6%98%93%E9%A0%88%E7%9F%A5</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。在此特別提醒各位領主聊天交易須知。目前接獲多起經遊戲內聊天進行交易的受害案例通報，此類行為存在極高的「詐騙」風險。針對帳號/遊戲貨幣/道具等交易或媒合對話， 《權力遊戲：國王大道》本身也正持續採取停權等處置，以確保將各位領主的損失降到最低。 鑒於近期各位領主受害事件仍持續發生，特此公告呼籲大家多加留意並提防 請避免交易來源不明的財貨，並小心維護帳號安全，避免外洩。 我們承諾將竭盡全力為各位領主提供舒適且順暢的遊戲服務。同時，也請參考上述內容，以保護您的寶貴帳號免受相關損害。 謝謝。 ]]></description>
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<pubDate>Fri, 15 May 2026 21:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>聊天交易須知</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"></p><p class="bb_paragraph">在此特別提醒各位領主聊天交易須知。</p><p class="bb_paragraph"></p><p class="bb_paragraph">目前接獲多起經遊戲內聊天進行交易的受害案例通報，</p><p class="bb_paragraph"><b>此類行為存在極高的「詐騙」風險。</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">針對帳號/遊戲貨幣/道具等交易或媒合對話， </p><p class="bb_paragraph">《權力遊戲：國王大道》本身也正持續採取停權等處置，</p><p class="bb_paragraph">以確保將各位領主的損失降到最低。 </p><p class="bb_paragraph">鑒於近期各位領主受害事件仍持續發生，</p><p class="bb_paragraph">特此公告呼籲大家多加留意並提防 </p><p class="bb_paragraph"></p><p class="bb_paragraph">請避免交易來源不明的財貨，並小心維護帳號安全，避免外洩。 </p><p class="bb_paragraph"></p><p class="bb_paragraph">我們承諾將竭盡全力為各位領主提供舒適且順暢的遊戲服務。</p><p class="bb_paragraph">同時，也請參考上述內容，以保護您的寶貴帳號免受相關損害。 </p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<title>三輪時裝特賣：第一輪至5月18日</title>
<link>https://xinker.org/zh/%E4%B8%89%E8%BC%AA%E6%99%82%E8%A3%9D%E7%89%B9%E8%B3%A3%E7%AC%AC%E4%B8%80%E8%BC%AA%E8%87%B35%E6%9C%8818%E6%97%A5</link>
<guid>https://xinker.org/zh/%E4%B8%89%E8%BC%AA%E6%99%82%E8%A3%9D%E7%89%B9%E8%B3%A3%E7%AC%AC%E4%B8%80%E8%BC%AA%E8%87%B35%E6%9C%8818%E6%97%A5</guid>
<description><![CDATA[ 最好的戰鬥夥伴並肩而來。一場新的時裝特賣已在阿爾比恩線上商城和遊戲內商店展開，購買在三個限時輪替中的特選時裝最高可享33%折扣。每一輪會介紹兩款特色時裝，然後輪換下一個組合。第一輪將持續到5月18日世界標準時間10時，包括：	惡魔獵人衣櫥與坐騎造型禮包：無情獵人的裝束，搭配一匹陰森的騎乘馬，適合潛行追蹤阿爾比恩最黑暗的生物	寒冰騎士衣櫥與坐騎造型禮包：冰封鎧甲與覆滿厚重護甲、帶有北方冰寒氣息的戰馬而這只是開始。兩對額外的出色組合已排好隊，準備迎戰。敬請關注！ ]]></description>
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<pubDate>Fri, 15 May 2026 20:30:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>三輪時裝特賣：第一輪至5月18日</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.albiononline.com/uploads/media/default/media/527362e0986ec2c93c6f77c5b453696b11ff2589.jpeg" crossorigin="anonymous"><br><br>最好的戰鬥夥伴並肩而來。一場新的<b>時裝特賣</b>已在<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Falbiononline.com%2Fshop%2Ffeatured" target="_blank" rel=" noopener"><b>阿爾比恩線上商城</b></a>和遊戲內商店展開，購買在<b>三個限時輪替</b>中的特選時裝最高可享<b>33%</b><b>折扣</b>。每一輪會介紹兩款特色時裝，然後輪換下一個組合。<br><br>第一輪將持續到<b>5</b><b>月</b><b>18</b><b>日世界標準時間</b><b>10</b><b>時</b>，包括：<br><ul class="bb_ul">	<li><b>惡魔獵人衣櫥與坐騎造型禮包</b>：無情獵人的裝束，搭配一匹陰森的騎乘馬，適合潛行追蹤阿爾比恩最黑暗的生物</li>	<li><b>寒冰騎士衣櫥與坐騎造型禮包</b>：冰封鎧甲與覆滿厚重護甲、帶有北方冰寒氣息的戰馬</li></ul>而這只是開始。兩對額外的出色組合已排好隊，準備迎戰。敬請關注！]]> </content:encoded>
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<title>???? GSC Game World May Publisher Sale Is Live on Steam</title>
<link>https://xinker.org/zh/gsc-game-world-may-publisher-sale-is-live-on-steam</link>
<guid>https://xinker.org/zh/gsc-game-world-may-publisher-sale-is-live-on-steam</guid>
<description><![CDATA[ The Zone traders can wait for your habar — the real-world sale is now live across all GSC Game World games.https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chornobyl  Whether you are a veteran player or have only played the most recent titles, this is your chance to complete your collection and explore deals ranging from 30% off S.T.A.L.K.E.R. 2: Heart of Chornobyl to discounts of up to 75% across other games from GSC Game World from May 14 to 27.Different worlds, one spirit, and zero reasons to hesitate!Publisher Sale is here: https://store.steampowered.com/developer/GSC/sale/gsc-may-sale-2026 ]]></description>
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<pubDate>Fri, 15 May 2026 20:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, GSC, Game, World, May, Publisher, Sale, Live, Steam</media:keywords>
<content:encoded><![CDATA[The Zone traders can wait for your habar — the real-world sale is now live across all GSC Game World games.<br><br><a class="bb_link" href="https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chornobyl" target="_blank" rel="">https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chornobyl</a>  <br>Whether you are a veteran player or have only played the most recent titles, this is your chance to complete your collection and explore deals ranging from 30% off S.T.A.L.K.E.R. 2: Heart of Chornobyl to discounts of up to 75% across other games from GSC Game World <b>from May 14 to 27.</b><br><br>Different worlds, one spirit, and zero reasons to hesitate!<br><br>Publisher Sale is here: <a class="bb_link" href="https://store.steampowered.com/developer/GSC/sale/gsc-may-sale-2026" target="_blank" rel="">https://store.steampowered.com/developer/GSC/sale/gsc-may-sale-2026</a>]]> </content:encoded>
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<title>4.5&#45;Year Anniversary Pre&#45;Registration Special Coupon #2</title>
<link>https://xinker.org/zh/45-year-anniversary-pre-registration-special-coupon-2</link>
<guid>https://xinker.org/zh/45-year-anniversary-pre-registration-special-coupon-2</guid>
<description><![CDATA[ 4.5-Year Anniversary Pre-Registration Special Coupon #2 ]]></description>
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<pubDate>Fri, 15 May 2026 20:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>4.5-Year, Anniversary, Pre-Registration, Special, Coupon</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/9db235469d0749876cadc0a8d782778dce7ba409.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3218%26thread%3D3430934" target="_blank" rel=" noopener">4.5-Year Anniversary Pre-Registration Special Coupon #2</a></p>]]> </content:encoded>
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<title>後續優化計劃</title>
<link>https://xinker.org/zh/%E5%BE%8C%E7%BA%8C%E5%84%AA%E5%8C%96%E8%A8%88%E5%8A%83</link>
<guid>https://xinker.org/zh/%E5%BE%8C%E7%BA%8C%E5%84%AA%E5%8C%96%E8%A8%88%E5%8A%83</guid>
<description><![CDATA[ 各位玩家大大好！由衷感謝各位玩家對《今古羣俠傳》的支持，大家的每一條建議、反饋與批評我們均已收到。針對目前大家集中的體驗問題，我們已整理並記錄。預計將在這周末完成以下反饋的優化：戰鬥角色語音相關：取消戰鬥語音倍速，倍速模式下戰鬥語音將會按照原速播放採集界面難以辨認獲得的物品增加標籤，以便分辨獲得的物品竹籃任務完成要求較為苛刻：將會調整此任務的要求背包相關調整：增加“所有物品”頁簽增加物品排序功能此外，我們也收到了關於戰鬥無法悔棋和存檔功能的反饋，我們已在深入討論實現方案。由於這兩個功能較為復雜，為了確保更新後的穩定性與平衡性，悔棋和新的存檔功能需要更多時間進行開發與測試。我們會在後續版本中儘快落實。《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶來更好的遊戲體驗。Bug提交问卷：https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidgB站：https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0小黑盒：https://www.xiaoheihe.cn/app/user/profile/82446997 ]]></description>
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<pubDate>Fri, 15 May 2026 19:16:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>後續優化計劃</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位玩家大大好！</p><p class="bb_paragraph">由衷感謝各位玩家對《今古羣俠傳》的支持，大家的每一條建議、反饋與批評我們均已收到。</p><p class="bb_paragraph">針對目前大家集中的體驗問題，我們已整理並記錄。預計將在這周末完成以下反饋的優化：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>戰鬥角色語音相關：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">取消戰鬥語音倍速，倍速模式下戰鬥語音將會按照原速播放</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>採集界面難以辨認獲得的物品</b></p><ul class="bb_ul"><li><p class="bb_paragraph">增加標籤，以便分辨獲得的物品</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>竹籃任務完成要求較為苛刻：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">將會調整此任務的要求</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>背包相關調整：</b></p><ul class="bb_ul"><li><p class="bb_paragraph">增加“所有物品”頁簽</p></li><li><p class="bb_paragraph">增加物品排序功能</p></li></ul></li></ul><p class="bb_paragraph">此外，我們也收到了關於戰鬥無法悔棋和存檔功能的反饋，我們已在深入討論實現方案。由於這兩個功能較為復</p><p class="bb_paragraph">雜，為了確保更新後的穩定性與平衡性，悔棋和新的存檔功能需要更多時間進行開發與測試。我們會在後續版本</p><p class="bb_paragraph">中儘快落實。</p><hr><p class="bb_paragraph">《今古羣俠傳》的完善離不開每一位大大的建言獻策。如果各位遇到卡點或 Bug，懇請先通過玩家群或社</p><p class="bb_paragraph">區聯繫我們，這能幫助我們更高效地記錄大家的反饋與建議。我們正全力以赴優化版本，期待能為玩家大大們帶</p><p class="bb_paragraph">來更好的遊戲體驗。</p><p class="bb_paragraph">Bug提交问卷：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Focndy82tonkq.feishu.cn%2Fshare%2Fbase%2Fform%2FshrcnJjNp8wI3oDldFpkGfMNidg" target="_blank" rel=" noopener">https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidg</a></p><p class="bb_paragraph">B站：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F3546733374082009%3Fspm_id_from%3D333.337.0.0" target="_blank" rel=" noopener">https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0</a></p><p class="bb_paragraph">小黑盒：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xiaoheihe.cn%2Fapp%2Fuser%2Fprofile%2F82446997" target="_blank" rel=" noopener">https://www.xiaoheihe.cn/app/user/profile/82446997</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>《星之救援者》 營運半週年特別發表會內容摘要</title>
<link>https://xinker.org/zh/%E6%98%9F%E4%B9%8B%E6%95%91%E6%8F%B4%E8%80%85-%E7%87%9F%E9%81%8B%E5%8D%8A%E9%80%B1%E5%B9%B4%E7%89%B9%E5%88%A5%E7%99%BC%E8%A1%A8%E6%9C%83%E5%85%A7%E5%AE%B9%E6%91%98%E8%A6%81</link>
<guid>https://xinker.org/zh/%E6%98%9F%E4%B9%8B%E6%95%91%E6%8F%B4%E8%80%85-%E7%87%9F%E9%81%8B%E5%8D%8A%E9%80%B1%E5%B9%B4%E7%89%B9%E5%88%A5%E7%99%BC%E8%A1%A8%E6%9C%83%E5%85%A7%E5%AE%B9%E6%91%98%E8%A6%81</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。今天透過播出的《星之救援者》營運半週年特別發表會，向各位介紹了未來即將進行的更新內容、活動，以及後續改善方向。《星之救援者》能迎來營運半週年，都是因為一直以來珍惜並支持遊戲的團長們所給予的關注與支持。自全球上市以來，也非常感謝眾多團長持續給予我們的鼓勵與支持。以下為本次發表會中公開的半週年紀念更新與活動內容摘要，提供各位團長參考。本次半週年更新將以以下5大內容進行準備：1) 全新活動故事 2) 限定救援者 3) 新系統與各項便利性改善 4) 旅程與裝備相關改善 5) 半週年紀念獎勵此外，透過本次發表會，也一併說明了近期團長們提出的各項意見，包括「便利性」、「遊戲內容」、「主線故事更新週期」及「開發者筆記」等相關內容。開發團隊目前也正著手降低如星穹傳送門等特定內容的依賴程度，讓團長們能以更輕鬆的方式持續享受遊戲內容。未來也預計透過開發者筆記等形式，持續向大分享開發現況。關於主線故事，未來將以2個半月左右的週期穩定地進行更新為目標，並同步規劃透過活動，讓主要角色的故事能以更加緊湊、深入的方式呈現給團長們。隨著半週年更新，將同步開放全新活動故事\[婚紗之戰]。\[婚紗之戰] 是圍繞在捲入「五月新娘選拔慶典」的團長，以及為了保護團長而挺身而出的卡蜜與艾芬黛爾所展開的故事。本次活動不僅是單純的主題活動，也準備了讓團長們一覽卡蜜與艾芬黛爾全新面貌及角色關係的內容。活動將於5月28日更新後開放，為期3週。半週年活動開始後，全新救援者\[永恆之誓：卡蜜]也將一同於觀測中登場。\[永恆之誓：卡蜜]為月亮屬性的輔助職業救援者，是《星之救援者》首位釋出的限定救援者。具有保護隊友的特化能力，當隊友陷入危機時，即使不是自身回合，也能主動介入並發動保護效果。由於大幅地提升戰鬥穩定性，預期不論是剛加入《星之救援者》的團長，還是喜歡挑戰高難度內容的團長，都能廣泛運用。全新救援者\[花綻祝福：艾芬黛爾]將於活動第3週在觀測中登場。\[花綻祝福：艾芬黛爾]為太陽屬性的術師職業救援者。對持有護盾的目標具有強大的應對能力，無論是救援者或虛空體，只要處於護盾狀態，即可對其造成高額傷害。為了讓深受護盾機制困擾的團長們有新的應對選擇，我們正準備這位全新救援者。為了持續用心培養SR救援者的團長們，新增\[守護星開花]新系統。透過\[守護星開花]系統可讓原本因環境或性能限制而較少使用的SR救援者，成長至能實際活用於戰鬥中的集中型成長系統。進行\[守護星開花]需消耗專用道具\[晨星綻放石]，該道具可透過限時據點獲得。完成守護星開花後，還可進一步進行追加成長要素\[刻印]，並且完成開花的救援者將顯示為SSR等級。新增\[裝備配置]系統，可分別管理聖鎧、一般內容中的裝備與星辰檔案設定。除基本裝備欄位外，也可設定聖鎧專用欄位；在聖鎧專用欄位啟用的狀態下進入聖鎧時，將優先套用該欄位的裝備。由於PvE與PvP所需的裝備配置不同，希望能透過這個功能減少更換裝備的繁瑣操作。此外，目前也正在開發裝備預設功能，並以半週年後更新推出為目標持續準備中。為避免與裝備刻印等既有成長系統衝突，相關內容仍持續調整中，將以更完善的形式呈現給大家。新增\[裝備精製]系統，以減輕裝備獲取過程中的負擔。裝備精製是可以選擇裝備部位、套裝選項與協助能力值進行製作的全新製作方式。半週年更新後，進行既有裝備製作時，可額外獲得\[精製燃料]，並使用該燃料製作符合條件的裝備。戒指、項鍊等主要部位也包含在可製作範圍內，所需的燃料數量會依選擇的部位與能力值而有所不同。本次系統並非為了完全取代既有的裝備取得途徑，而是希望為團長們提供能獲得具實用價值裝備的明確選擇。為了減輕獲得裝備及整理裝備的繁瑣過程，新增\[裝備自動販售]功能。在裝備倉庫中預先設定條件後，當獲得符合條件的裝備時，將自動販售並轉換為強化石。本功能將先以試驗性型態導入，若後續確認使用性良好，預計擴充為可設定更細部條件的功能。於作戰內容中，若特定關卡於一定期間內未能通關，挑戰該關卡時將套用增益效果逐步疊加的\[重啟增益]系統。重啟增益是為了減輕長時間停留於同一作戰區域所帶來的負擔而設計的輔助機制。成功通關該關卡後，增益效果將重置。除了新手團長們以外，也希望能為挑戰高難度內容的團長們提供實質幫助。新增\[阿爾克那借用]系統，能在旅程系統中借用好友預先配置的阿爾克那。阿爾克那借用的每日可使用次數有限，希望能為阿爾克那選擇尚未充裕的團長提供另一項選擇。新增\[重新觀測祝福]功能，可於旅途結束時重新觀測本次獲得的祝福列表。使用重新觀測祝福後，若對旅程結束時取得的祝福結果不滿意，可點擊按鈕重新確認祝福列表。重新觀測時將消耗意志力或旅程邀請函，但同時也可獲得與消耗相對應的旅程通關獎勵。希望透過此功能，能進一步降低旅程內容的負擔與進行門檻。本次半週年新增\[永恆之誓：卡蜜]及\[花綻祝福：艾芬黛爾]將同步加入特別的戰鬥演出。新增戰鬥中當強韌度被擊破時，爆衣演出；並在額外時刻中，也可自由選擇服裝破壞前/後的狀態進行欣賞。此外，考量部分團長們可能會因遊玩時的所在環境而感到不便，也將同步提供可調整演出的剪影模式選項。本次半週年更新將新增的\[自選觀測]是可自行選擇特定救援者與阿爾克那作為Pick Up對象進行觀測的功能。首次選定目標後，觀測期間將無法變更，鎖定觀測次數則與既有次數相同為200 次。本次半週年更新所新增的可觀測對象，將排除上一次更新加入的救援者(緹莉雅)與阿爾克那(補強缺點客製化訓練)。為紀念星之救援者半週年更新，準備了多項活動獎勵。透過婚禮活動、簽到、任務、環形鏈路、自選觀測、人氣投票、婚禮桌布等多項半週年活動，可獲得以下獎勵。半週年觀測券200張半週年期間預計共發放 200 張觀測券。Ø  集中觀測券 50張Ø  阿爾克那集中觀測券 50張Ø  救援者標準觀測券 50張Ø  阿爾克那標準觀測券 50張SSR級別救援者自選箱 / SSR級別阿爾克那自選箱為協助新加入及回歸的團長們，將提供可確定獲得SSR救援者與SSR阿爾克那的自選券獎勵。Ø SSR級別救援者自選箱 1個（含宇宙角色）Ø  SSR級別阿爾克那自選箱 1個※ 可選角色的詳細內容，請參閱遊戲內說明與半週年公告。發表會序號獎勵透過半週年特別發表會序號，可獲得1個\[記憶結晶]。Ø  序號代碼：STARHALFANNIVSAVIORØ  獎勵：記憶結晶 1個※ 記憶結晶為可用於阿爾克那突破的通用材料。其他獎勵此外，也準備了包含聖光石、成長資源、共鳴強化資源、裝備強化資源等多樣獎勵。為紀念半週年，將重置聖光石首次購買優惠。1+1首購商品購買紀錄也將同步重置，團長們可在重置後再次享有首次購買優惠。此外，\[莉賽特的特別首購商品]的販售時間將延長。已購買的團長們無法再次購買，尚未購買的團長可於延長期間內購買。同時也將推出半週年紀念特別商品。半週年超級特價禮包Ø 內含約20,000個聖光石 (可進行約 100 次觀測)半週年救援者自選禮包Ø星光石 + 救援者自選券組合Ø可在除了緹莉雅以外的所有救援者中進行選擇半週年阿爾克那自選禮包Ø星光石 + 阿爾克那自選券組合Ø可在除了緹莉雅以外的所有阿爾克那中進行選擇※ 請於更新後至遊戲內確認商品內容及販售時間等詳細資訊。為紀念半週年及婚紗之戰活動，將舉辦\[《星之救援者》 救援者人氣投票活動]。完成遊玩任務可獲得投票券，並可使用投票券為喜愛的救援者投票。獲得人氣投票第1名的救援者，後續將製作婚紗造型。此外，也將製作第1名至第3名救援者共同登場的特別桌布。遊戲內投票為各伺服器分別進行與統計，但最終將製作婚紗造型與桌布的第1至第3名救援者，將以全伺服器統計結果為準，並將另行公告發表結果。本次人氣投票也準備了一點逆轉要素，希望讓團長能更有趣地參與，還請多多關注並踴躍參加。以上為本次《星之救援者》營運半週年特別發表會所介紹的內容。希望本次半週年更新與活動，能為團長們帶來更多樂趣與更好的遊戲體驗。未來，《星之救援者》開發團隊與營運團隊也將持續重視團長們提供的寶貴意見，努力提供更完善的內容與服務。也請大家多多關注並參與本次半週年更新所準備的各項活動。謝謝各位。 ]]></description>
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<pubDate>Fri, 15 May 2026 19:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《星之救援者》, 營運半週年特別發表會內容摘要</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/81ee88e337526ce48a9727799dde1e3b65b4ddc9.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>今天透過播出的《星之救援者》營運半週年特別發表會，向各位介紹了未來即將進行的更新內容、活動，以及後續改善方向。<br><br>《星之救援者》能迎來營運半週年，都是因為一直以來珍惜並支持遊戲的團長們所給予的關注與支持。<br>自全球上市以來，也非常感謝眾多團長持續給予我們的鼓勵與支持。<br>以下為本次發表會中公開的半週年紀念更新與活動內容摘要，提供各位團長參考。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/be75f80e3cf49f3ea45d6732528f78cf173e1ac8.png"></p><p class="bb_paragraph">本次半週年更新將以以下5大內容進行準備：<br>1) 全新活動故事 <br>2) 限定救援者 <br>3) 新系統與各項便利性改善 <br>4) 旅程與裝備相關改善 <br>5) 半週年紀念獎勵<br><br>此外，透過本次發表會，也一併說明了近期團長們提出的各項意見，<br>包括「便利性」、「遊戲內容」、「主線故事更新週期」及「開發者筆記」等相關內容。<br><br>開發團隊目前也正著手降低如星穹傳送門等特定內容的依賴程度，讓團長們能以更輕鬆的方式持續享受遊戲內容。<br>未來也預計透過開發者筆記等形式，持續向大分享開發現況。<br><br>關於主線故事，未來將以2個半月左右的週期穩定地進行更新為目標，<br>並同步規劃透過活動，讓主要角色的故事能以更加緊湊、深入的方式呈現給團長們。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/eb253a6a5bd6e7a902f0fc9035a628919d97d5af.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/3bf0c27874fd6782aaa8557e4908c3be0ecf3a6d.png"></p><p class="bb_paragraph">隨著半週年更新，將同步開放全新活動故事\[婚紗之戰]。<br><br>\[婚紗之戰] 是圍繞在捲入「五月新娘選拔慶典」的團長，以及為了保護團長而挺身而出的卡蜜與艾芬黛爾所展開的故事。<br><br>本次活動不僅是單純的主題活動，也準備了讓團長們一覽卡蜜與艾芬黛爾全新面貌及角色關係的內容。<br>活動將於5月28日更新後開放，為期3週。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/eb21d390b711bbfe605e0745d4781917a7171c15.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/d7a020b6bfbb0d72f9b7c41495c92b9bd5e71f30.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/7c2b23f454ec22a3e732d84d95aa50a521d5f6a7.jpg"></p><p class="bb_paragraph">半週年活動開始後，全新救援者\[永恆之誓：卡蜜]也將一同於觀測中登場。<br>\[永恆之誓：卡蜜]為月亮屬性的輔助職業救援者，是《星之救援者》首位釋出的限定救援者。<br><br>具有保護隊友的特化能力，當隊友陷入危機時，即使不是自身回合，也能主動介入並發動保護效果。<br>由於大幅地提升戰鬥穩定性，預期不論是剛加入《星之救援者》的團長，還是喜歡挑戰高難度內容的團長，都能廣泛運用。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/e100eda9a27644837ea39be2bec5f1d2fb92a695.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/b8e736b419da0cf7c5d2c3bce1e63a478f019577.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/3edacb3f411fdc809a07912e8b817ab41049c3ff.png"></p><p class="bb_paragraph">全新救援者\[花綻祝福：艾芬黛爾]將於活動第3週在觀測中登場。<br><br>\[花綻祝福：艾芬黛爾]為太陽屬性的術師職業救援者。<br>對持有護盾的目標具有強大的應對能力，無論是救援者或虛空體，只要處於護盾狀態，即可對其造成高額傷害。<br>為了讓深受護盾機制困擾的團長們有新的應對選擇，我們正準備這位全新救援者。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9ae3bd85017ce0cc6729c5213b6005b8ad01758a.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/161133423ce62b5aeb98ba13b54e5947b97da99d.png"></p><p class="bb_paragraph">為了持續用心培養SR救援者的團長們，新增\[守護星開花]新系統。<br>透過\[守護星開花]系統可讓原本因環境或性能限制而較少使用的SR救援者，成長至能實際活用於戰鬥中的集中型成長系統。<br>進行\[守護星開花]需消耗專用道具\[晨星綻放石]，該道具可透過限時據點獲得。<br>完成守護星開花後，還可進一步進行追加成長要素\[刻印]，並且完成開花的救援者將顯示為SSR等級。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/add980c0c5a1e173710d625eb4ce6f17e9f4c785.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/fe3ba54f0f0ff271399623954cf5fb487d9cc428.jpg"></p><p class="bb_paragraph">新增\[裝備配置]系統，可分別管理聖鎧、一般內容中的裝備與星辰檔案設定。<br><br>除基本裝備欄位外，也可設定聖鎧專用欄位；在聖鎧專用欄位啟用的狀態下進入聖鎧時，將優先套用該欄位的裝備。<br>由於PvE與PvP所需的裝備配置不同，希望能透過這個功能減少更換裝備的繁瑣操作。<br>此外，目前也正在開發裝備預設功能，並以半週年後更新推出為目標持續準備中。<br>為避免與裝備刻印等既有成長系統衝突，相關內容仍持續調整中，將以更完善的形式呈現給大家。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9832d77fd1fef7504b2345789fa91104b08e861b.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/7df8107726fb7de7abd2de19a0c4ecd5d37dc307.png"></p><p class="bb_paragraph">新增\[裝備精製]系統，以減輕裝備獲取過程中的負擔。<br>裝備精製是可以選擇裝備部位、套裝選項與協助能力值進行製作的全新製作方式。<br>半週年更新後，進行既有裝備製作時，可額外獲得\[精製燃料]，並使用該燃料製作符合條件的裝備。<br>戒指、項鍊等主要部位也包含在可製作範圍內，所需的燃料數量會依選擇的部位與能力值而有所不同。<br>本次系統並非為了完全取代既有的裝備取得途徑，而是希望為團長們提供能獲得具實用價值裝備的明確選擇。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/84e958313e99cd4b4d4bc22bdf0fe1b52ecfd66a.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/a46cbaffc9a5667463060c58b0fc5f8401043abb.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/a685ccce0c0ee279eeff108b5ed2a29c9bb6018b.jpg"></p><p class="bb_paragraph">為了減輕獲得裝備及整理裝備的繁瑣過程，新增\[裝備自動販售]功能。<br>在裝備倉庫中預先設定條件後，當獲得符合條件的裝備時，將自動販售並轉換為強化石。<br>本功能將先以試驗性型態導入，若後續確認使用性良好，預計擴充為可設定更細部條件的功能。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/7ebbca2b0f3e880acc6b7f18f5e186541dc5d9e7.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/998a0fd2146e907a5774e41884de031492adbd29.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/c86abd6a7bf68717998f30eda81ae3ceb3593c1d.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/44123104ad2f5687df1b6425873e8ed25e19530c.png"></p><p class="bb_paragraph">於作戰內容中，若特定關卡於一定期間內未能通關，挑戰該關卡時將套用增益效果逐步疊加的\[重啟增益]系統。<br>重啟增益是為了減輕長時間停留於同一作戰區域所帶來的負擔而設計的輔助機制。<br>成功通關該關卡後，增益效果將重置。<br>除了新手團長們以外，也希望能為挑戰高難度內容的團長們提供實質幫助。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/b1415dac74f6b196ab6b57423b469a32dc1b1754.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/77356aa704a975edfa19799130866f36a373eed5.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/3f9f1641fa7374d682a5dd6ac44a2cf707bd102a.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/c02d66d6007880678b54025b3e1673642220af24.jpg"></p><p class="bb_paragraph">新增\[阿爾克那借用]系統，能在旅程系統中借用好友預先配置的阿爾克那。<br>阿爾克那借用的每日可使用次數有限，希望能為阿爾克那選擇尚未充裕的團長提供另一項選擇。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/476cfc81fad1fef7e96f292dd5fdcf4388edbd30.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/04100ae013236fa1b4f246fc36236b7022b39474.jpg"></p><p class="bb_paragraph">新增\[重新觀測祝福]功能，可於旅途結束時重新觀測本次獲得的祝福列表。<br>使用重新觀測祝福後，若對旅程結束時取得的祝福結果不滿意，可點擊按鈕重新確認祝福列表。<br>重新觀測時將消耗意志力或旅程邀請函，但同時也可獲得與消耗相對應的旅程通關獎勵。<br>希望透過此功能，能進一步降低旅程內容的負擔與進行門檻。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/ee2fd99ad18c83969f7dcf98f902471497b94268.png"></p><p class="bb_paragraph">本次半週年新增\[永恆之誓：卡蜜]及\[花綻祝福：艾芬黛爾]將同步加入特別的戰鬥演出。</p><p class="bb_paragraph"><img src="https://i.imgur.com/lkyE7bm.gif"></p><p class="bb_paragraph">新增戰鬥中當強韌度被擊破時，爆衣演出；並在額外時刻中，也可自由選擇服裝破壞前/後的狀態進行欣賞。<br>此外，考量部分團長們可能會因遊玩時的所在環境而感到不便，也將同步提供可調整演出的剪影模式選項。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/dad5baa9f43a33dd82f779cc694b4914b659a5f5.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/aba73844e81c7983bb98ec60214400485fc70fce.png"></p><p class="bb_paragraph">本次半週年更新將新增的\[自選觀測]是可自行選擇特定救援者與阿爾克那作為Pick Up對象進行觀測的功能。<br>首次選定目標後，觀測期間將無法變更，鎖定觀測次數則與既有次數相同為200 次。<br>本次半週年更新所新增的可觀測對象，將排除上一次更新加入的救援者(緹莉雅)與阿爾克那(補強缺點客製化訓練)。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/1e2d957b0a3d8765769de1cdbbd0a9d43cb03091.png"></p><p class="bb_paragraph">為紀念星之救援者半週年更新，準備了多項活動獎勵。<br>透過婚禮活動、簽到、任務、環形鏈路、自選觀測、人氣投票、婚禮桌布等多項半週年活動，可獲得以下獎勵。</p><p class="bb_paragraph"><b>半週年觀測券200張</b><br>半週年期間預計共發放 200 張觀測券。<br>Ø  集中觀測券 50張<br>Ø  阿爾克那集中觀測券 50張<br>Ø  救援者標準觀測券 50張<br>Ø  阿爾克那標準觀測券 50張<br><br><b>SSR級別救援者自選箱 / SSR級別阿爾克那自選箱</b><br>為協助新加入及回歸的團長們，將提供可確定獲得SSR救援者與SSR阿爾克那的自選券獎勵。<br>Ø SSR級別救援者自選箱 1個（含宇宙角色）<br>Ø  SSR級別阿爾克那自選箱 1個<br>※ 可選角色的詳細內容，請參閱遊戲內說明與半週年公告。<br><br><b>發表會序號獎勵</b><br>透過半週年特別發表會序號，可獲得1個\[記憶結晶]。<br>Ø  序號代碼：STARHALFANNIVSAVIOR<br>Ø  獎勵：記憶結晶 1個<br>※ 記憶結晶為可用於阿爾克那突破的通用材料。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/14c0d98ce9a4126d07fbe2c6a4dbbf3796e1f0a5.png"></p><p class="bb_paragraph"><b>其他獎勵</b><br>此外，也準備了包含聖光石、成長資源、共鳴強化資源、裝備強化資源等多樣獎勵。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/99555cd86a9d2ec466169faea6f679057a910202.png"></p><p class="bb_paragraph">為紀念半週年，將重置聖光石首次購買優惠。<br>1+1首購商品購買紀錄也將同步重置，團長們可在重置後再次享有首次購買優惠。<br><br>此外，\[莉賽特的特別首購商品]的販售時間將延長。<br>已購買的團長們無法再次購買，尚未購買的團長可於延長期間內購買。<br>同時也將推出半週年紀念特別商品。<br><br><b>半週年超級特價禮包</b><br>Ø 內含約20,000個聖光石 (可進行約 100 次觀測)<br><br><b>半週年救援者自選禮包</b><br>Ø星光石 + 救援者自選券組合<br>Ø可在除了緹莉雅以外的所有救援者中進行選擇<br><br><b>半週年阿爾克那自選禮包</b><br>Ø星光石 + 阿爾克那自選券組合<br>Ø可在除了緹莉雅以外的所有阿爾克那中進行選擇<br>※ 請於更新後至遊戲內確認商品內容及販售時間等詳細資訊。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/752fde80d8bc9511cb5baff38ea526e32b18d24f.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/72e31d34d1df6b30965ebdf6a0ba36e5d4816e84.png"></p><p class="bb_paragraph">為紀念半週年及婚紗之戰活動，將舉辦\[《星之救援者》 救援者人氣投票活動]。<br>完成遊玩任務可獲得投票券，並可使用投票券為喜愛的救援者投票。<br>獲得人氣投票第1名的救援者，後續將製作婚紗造型。<br><br>此外，也將製作第1名至第3名救援者共同登場的特別桌布。<br>遊戲內投票為各伺服器分別進行與統計，但最終將製作婚紗造型與桌布的第1至第3名救援者，將以全伺服器統計結果為準，並將另行公告發表結果。<br>本次人氣投票也準備了一點逆轉要素，希望讓團長能更有趣地參與，還請多多關注並踴躍參加。<br><br>以上為本次《星之救援者》營運半週年特別發表會所介紹的內容。<br>希望本次半週年更新與活動，能為團長們帶來更多樂趣與更好的遊戲體驗。<br>未來，《星之救援者》開發團隊與營運團隊也將持續重視團長們提供的寶貴意見，努力提供更完善的內容與服務。<br>也請大家多多關注並參與本次半週年更新所準備的各項活動。<br><br>謝謝各位。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>【已解決】 5月15日（週五）資料更新公告</title>
<link>https://xinker.org/zh/%E5%B7%B2%E8%A7%A3%E6%B1%BA-5%E6%9C%8815%E6%97%A5%E9%80%B1%E4%BA%94%E8%B3%87%E6%96%99%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E5%B7%B2%E8%A7%A3%E6%B1%BA-5%E6%9C%8815%E6%97%A5%E9%80%B1%E4%BA%94%E8%B3%87%E6%96%99%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 為了修正目前已確認的問題，將進行資料更新。 更新完成後，重新登入遊戲即可體驗新版本。 詳細內容請參考下方說明。  ???? 5月15日（週五）資料更新說明 ☑️ 更新內容- 5月15日（週五）18:40 - 18:50 (TST) 【已解決】 ☑️ 更新內容- 修正無法使用作為事前預約獎勵發放的北境服飾箱的現象*透過郵件領取的北境服飾選擇箱調整為可出售。 替代服飾的發放日程，將於日後透過本公告另行通知。- 修正領取事前預約獎勵（北境韁繩與馬鞍）後，無法領取學士紀錄所（遺失信件第4階段）的獎勵，且後續無法推進紀錄所進度的異常現象- 修正河灣地地區的部分任務獎勵未正確發放的現象- 修正為隊伍召募宣傳中隊長資訊可正常顯示- 修正使用喚醒後，偶發無法立即移動的現象- 修正為倉庫中可保管並領取秘藥- 【選項】&gt;【遊玩】中新增「顯示路徑」- 修正為無需登錄裝置也可以使用交易所- 修正部分語言中的道具簡介 ???? 參考事項- 為了流暢的遊戲體驗，請重新登入遊戲以套用更新內容。- 更新進行時，可能會造成連線延遲。  我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。 謝謝。 ]]></description>
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<pubDate>Fri, 15 May 2026 19:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>【已解決】, 5月15日（週五）資料更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為了修正目前已確認的問題，將進行資料更新。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">更新完成後，</p><p class="bb_paragraph">重新登入遊戲即可體驗新版本。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請參考下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 5月15日（週五）資料更新說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 更新內容</b></p><p class="bb_paragraph">- 5月15日（週五）<b>18:40 - 18:50 (TST) 【已解決】</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 更新內容</b></p><p class="bb_paragraph">- 修正無法使用作為事前預約獎勵發放的北境服飾箱的現象</p><p class="bb_paragraph">*透過郵件領取的北境服飾選擇箱調整為可出售。</p><p class="bb_paragraph"> 替代服飾的發放日程，將於日後透過本公告另行通知。</p><p class="bb_paragraph">- 修正領取事前預約獎勵（北境韁繩與馬鞍）後，無法領取學士紀錄所（遺失信件第4階段）的獎勵，且後續無法推進紀錄所進度的異常現象</p><p class="bb_paragraph">- 修正河灣地地區的部分任務獎勵未正確發放的現象</p><p class="bb_paragraph">- 修正為隊伍召募宣傳中隊長資訊可正常顯示</p><p class="bb_paragraph">- 修正使用喚醒後，偶發無法立即移動的現象</p><p class="bb_paragraph">- 修正為倉庫中可保管並領取秘藥</p><p class="bb_paragraph">- 【選項】>【遊玩】中新增「顯示路徑」</p><p class="bb_paragraph">- 修正為無需登錄裝置也可以使用交易所</p><p class="bb_paragraph">- 修正部分語言中的道具簡介</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">- 為了流暢的遊戲體驗，請重新登入遊戲以套用更新內容。</p><p class="bb_paragraph">- 更新進行時，可能會造成連線延遲。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
</item>

<item>
<title>5月15日（週五）資料更新公告</title>
<link>https://xinker.org/zh/5%E6%9C%8815%E6%97%A5%E9%80%B1%E4%BA%94%E8%B3%87%E6%96%99%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8815%E6%97%A5%E9%80%B1%E4%BA%94%E8%B3%87%E6%96%99%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 為了修正目前已確認的問題，將進行資料更新。 更新完成後，重新登入遊戲即可體驗新版本。 詳細內容請參考下方說明。  ???? 5月15日（週五）資料更新說明 ☑️ 更新內容- 5月15日（週五）18:40 - 18:50 (TST) ☑️ 更新內容- 修正無法使用作為事前預約獎勵發放的北境服飾箱的現象*透過郵件領取的北境服飾選擇箱調整為可出售。 替代服飾的發放日程，將於日後透過本公告另行通知。- 修正領取事前預約獎勵（北境韁繩與馬鞍）後，無法領取學士紀錄所（遺失信件第4階段）的獎勵，且後續無法推進紀錄所進度的異常現象- 修正河灣地地區的部分任務獎勵未正確發放的現象- 修正為隊伍召募宣傳中隊長資訊可正常顯示- 修正使用喚醒後，偶發無法立即移動的現象- 修正為倉庫中可保管並領取秘藥- 【選項】&gt;【遊玩】中新增「顯示路徑」- 修正為無需登錄裝置也可以使用交易所- 修正部分語言中的道具簡介 ???? 參考事項- 為了流暢的遊戲體驗，請重新登入遊戲以套用更新內容。- 更新進行時，可能會造成連線延遲。  我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。 謝謝。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/7be1276aa629c0bbbac82d2f6e6160880414a272.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 18:44:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月15日（週五）資料更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為了修正目前已確認的問題，將進行資料更新。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">更新完成後，</p><p class="bb_paragraph">重新登入遊戲即可體驗新版本。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請參考下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 5月15日（週五）資料更新說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 更新內容</b></p><p class="bb_paragraph">- 5月15日（週五）<b>18:40 - 18:50 (TST)</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 更新內容</b></p><p class="bb_paragraph">- 修正無法使用作為事前預約獎勵發放的北境服飾箱的現象</p><p class="bb_paragraph">*透過郵件領取的北境服飾選擇箱調整為可出售。</p><p class="bb_paragraph"> 替代服飾的發放日程，將於日後透過本公告另行通知。</p><p class="bb_paragraph">- 修正領取事前預約獎勵（北境韁繩與馬鞍）後，無法領取學士紀錄所（遺失信件第4階段）的獎勵，且後續無法推進紀錄所進度的異常現象</p><p class="bb_paragraph">- 修正河灣地地區的部分任務獎勵未正確發放的現象</p><p class="bb_paragraph">- 修正為隊伍召募宣傳中隊長資訊可正常顯示</p><p class="bb_paragraph">- 修正使用喚醒後，偶發無法立即移動的現象</p><p class="bb_paragraph">- 修正為倉庫中可保管並領取秘藥</p><p class="bb_paragraph">- 【選項】>【遊玩】中新增「顯示路徑」</p><p class="bb_paragraph">- 修正為無需登錄裝置也可以使用交易所</p><p class="bb_paragraph">- 修正部分語言中的道具簡介</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? 參考事項</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">- 為了流暢的遊戲體驗，請重新登入遊戲以套用更新內容。</p><p class="bb_paragraph">- 更新進行時，可能會造成連線延遲。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將竭盡全力，確保您能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<item>
<title>【The Forge】賽季紀念活動公告</title>
<link>https://xinker.org/zh/the-forge%E8%B3%BD%E5%AD%A3%E7%B4%80%E5%BF%B5%E6%B4%BB%E5%8B%95%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/the-forge%E8%B3%BD%E5%AD%A3%E7%B4%80%E5%BF%B5%E6%B4%BB%E5%8B%95%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 歡迎各位符文獵人，   迎接全新賽季，為與《Undecember》同行的珍貴符文獵人們舉辦賽季紀念活動！詳情請確認以下內容。  【活動進行列表】  1. [The Forge] 賽季紀念交換所活動2. [The Forge] 賽季紀念簽到簿【直接移動到公告事項】 ]]></description>
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<pubDate>Fri, 15 May 2026 18:06:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>【The, Forge】賽季紀念活動公告</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/41639947/7bcc8e5497d4089acfecca2922b36fdfa62d7b0f.png"><br><br>歡迎各位符文獵人，   <br><br>迎接全新賽季，為與《Undecember》同行的珍貴符文獵人們舉辦賽季紀念活動！<br><br>詳情請確認以下內容。<br>  <br><b>【活動進行列表】  </b><br>1. [The Forge] 賽季紀念交換所活動<br>2. [The Forge] 賽季紀念簽到簿<br><br><div class="bb_h3"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fud.floor.line.games%2Ftw%2FbbsCmn%2Fdetail%2F1778203146532004862" target="_blank" rel=" noopener"><b>【直接移動到公告事項】</b></a></div>]]> </content:encoded>
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<title>May Known Issues</title>
<link>https://xinker.org/zh/may-known-issues</link>
<guid>https://xinker.org/zh/may-known-issues</guid>
<description><![CDATA[ Greetings, Descendants. Here are the major issues that were found for The First Descendant in May. We will continually update this notice with any additional issues and bugs that are found, as well as any impactful issues identified before May. Please keep track of the updates during your gameplay. \[May 15th]■ An issue where the &#039;Increased Sensory&#039; skill malfunctions while Ultimate Gley&#039;s Transcendent Module &#039;Blood and Iron&#039; is equipped- We have identified an issue where additional damage effects are applied to melee weapons and firearms when using the &#039;Increased Sensory&#039; skill while the &#039;Frenzied&#039; skill is inactive with &#039;Blood and Iron&#039; equipped.- This issue is scheduled to be fixed in the 1.3.28 Update. \[Previous Known Issues]■ Intel CPU Issue- Crashes have been reported on some Intel 13th and 14th generation CPUs.- On PCs using these CPUs, the game may forcefully shut down with an error message stating &#039;Out of video memory&#039; when launched.This issue can be partially resolved by adjusting power limits in the BIOS.- We are awaiting a response from Intel regarding this issue, and we are sharing Intel&#039;s official response for your reference. ■ Temporary solutions for client termination issues with certain antivirus Programs- We have requested for exceptions for The First Descendant to antivirus programs, but some have not been implemented. Below are temporary solutions for this problem.(1) ‘Bitdefender’ Temporary Solution \[[url=&quot;https://www.bitdefenderkorea.co.kr/support/faq.asp?category=6&quot;]FAQ[/url]]- Go to System Protection &gt; Advanced Threat Detection (ATD) &gt; Manage Exclusions menu, select the file or folder for The First Descendant, and save.(2) ‘McAfee Agent’ Temporary Solution \[[url=&quot;https://www.mcafee.com/support/&quot;]FAQ[/url]]- Go to McAfee Security &gt; Navigation &gt; Quarantined and Trusted Items, select TheFirstDescendant.exe from the quarantined programs list, and restore it. ■ Solutions for ‘Easy Anti-Cheat’ not functioning correctly- If Easy Anti-Cheat malfunctions, refer to the FAQ for solutions. If the issue persists, please contact customer support with relevant screenshots.- Customer Support Access: Official Website &gt; Customer Support &gt; FAQ &gt; Contact Us Thank you. ]]></description>
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<pubDate>Fri, 15 May 2026 18:02:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>May, Known, Issues</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants.</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">Here are the major issues that were found for The First Descendant in May.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">We will continually update this notice with any additional issues and bugs that are found, as well as any impactful issues identified before May. <br>Please keep track of the updates during your gameplay.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>\[May 15th]</b></div><p class="bb_paragraph"><b>■ An issue where the 'Increased Sensory' skill malfunctions while Ultimate Gley's Transcendent Module 'Blood and Iron' is equipped</b></p><p class="bb_paragraph">- We have identified an issue where additional damage effects are applied to melee weapons and firearms when using the 'Increased Sensory' skill while the 'Frenzied' skill is inactive with 'Blood and Iron' equipped.</p><p class="bb_paragraph">- This issue is scheduled to be fixed in the 1.3.28 Update.</p><p class="bb_paragraph"><b> </b></p><div class="bb_h3"><b>\[Previous Known Issues]</b></div><p class="bb_paragraph"><b>■ Intel CPU Issue</b></p><p class="bb_paragraph">- Crashes have been reported on some Intel 13th and 14th generation CPUs.</p><p class="bb_paragraph">- On PCs using these CPUs, the game may forcefully shut down with an error message stating 'Out of video memory' when launched.</p><p class="bb_paragraph">This issue can be partially resolved by adjusting power limits in the BIOS.</p><p class="bb_paragraph">- We are awaiting a response from Intel regarding this issue, and we are sharing <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.intel.com%2Ft5%2FProcessors%2FJune-2024-Guidance-regarding-Intel-Core-13th-and-14th-Gen-K-KF%2Fm-p%2F1607807" target="_blank" rel=" noopener">Intel's official response</a> for your reference.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Temporary solutions for client termination issues with certain antivirus Programs</b></p><p class="bb_paragraph">- We have requested for exceptions for The First Descendant to antivirus programs, but some have not been implemented. Below are temporary solutions for this problem.</p><p class="bb_paragraph"><b>(1) ‘Bitdefender’ Temporary Solution \[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bitdefenderkorea.co.kr%2Fsupport%2Ffaq.asp%3Fcategory%3D6" target="_blank" rel=" noopener">https://www.bitdefenderkorea.co.kr/support/faq.asp?category=6</a>"]FAQ[/url]]</b></p><p class="bb_paragraph">- Go to System Protection > Advanced Threat Detection (ATD) > Manage Exclusions menu, select the file or folder for The First Descendant, and save.</p><p class="bb_paragraph"><b>(2) ‘McAfee Agent’ Temporary Solution \[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.mcafee.com%2Fsupport%2F" target="_blank" rel=" noopener">https://www.mcafee.com/support/</a>"]FAQ[/url]]</b></p><p class="bb_paragraph">- Go to McAfee Security > Navigation > Quarantined and Trusted Items, select TheFirstDescendant.exe from the quarantined programs list, and restore it.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Solutions for ‘Easy Anti-Cheat’ not functioning correctly</b></p><p class="bb_paragraph">- If Easy Anti-Cheat malfunctions, refer to the FAQ for solutions. If the issue persists, please contact customer support with relevant screenshots.</p><p class="bb_paragraph">- Customer Support Access: Official Website > Customer Support > FAQ > Contact Us</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<title>5月14日起進行的活動公告</title>
<link>https://xinker.org/zh/5%E6%9C%8814%E6%97%A5%E8%B5%B7%E9%80%B2%E8%A1%8C%E7%9A%84%E6%B4%BB%E5%8B%95%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8814%E6%97%A5%E8%B5%B7%E9%80%B2%E8%A1%8C%E7%9A%84%E6%B4%BB%E5%8B%95%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 歡迎各位符文獵人，   在此向大家介紹5月14日（週四）起進行的活動。  詳細內容如下：    【活動進行列表】  1. 夢遊仙境活動2. 累積在線時間活動3. 賽季The Forge Hot Time活動（第1回合）※ Hot Time活動為以賽季模式為對象進行的活動。4.  賽季The Forge更新紀念登入活動【直接移動到公告事項】 ]]></description>
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<pubDate>Fri, 15 May 2026 17:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月14日起進行的活動公告</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/41639947/be5fdabca575eed58994b151051050a8f2f51c89.png"><br><br>歡迎各位符文獵人， <br>  <br>在此向大家介紹5月14日（週四）起進行的活動。<br>  <br>詳細內容如下：  <br>  <br><b>【活動進行列表】  </b><br>1. 夢遊仙境活動<br>2. 累積在線時間活動<br>3. 賽季The Forge Hot Time活動（第1回合）<br><b>※ Hot Time活動為以賽季模式為對象進行的活動。</b><br>4.  賽季The Forge更新紀念登入活動<br><br><div class="bb_h3"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fud.floor.line.games%2Ftw%2FbbsCmn%2Fdetail%2F1778203310875027349" target="_blank" rel=" noopener"><b>【直接移動到公告事項】</b></a></div>]]> </content:encoded>
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<title>5月8日 （週五）～ 5月14日 （週四）不當使用者取締結果公告</title>
<link>https://xinker.org/zh/5%E6%9C%888%E6%97%A5-%E9%80%B1%E4%BA%94-5%E6%9C%8814%E6%97%A5-%E9%80%B1%E5%9B%9B%E4%B8%8D%E7%95%B6%E4%BD%BF%E7%94%A8%E8%80%85%E5%8F%96%E7%B7%A0%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%888%E6%97%A5-%E9%80%B1%E4%BA%94-5%E6%9C%8814%E6%97%A5-%E9%80%B1%E5%9B%9B%E4%B8%8D%E7%95%B6%E4%BD%BF%E7%94%A8%E8%80%85%E5%8F%96%E7%B7%A0%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，這裡是《The First Descendant》。5月8日 （週五）～ 5月14日 （週四）不當使用者取締結果如下。《The First Descendant》為營造讓各位繼承者能愉快遊玩的舒適遊戲環境，正持續取締不當的遊戲使用行為。若您在遊玩途中發現不當的遊戲使用行為，請於遊戲內進行檢舉。                           取締結果詳情請參考以下內容。■取締現況－取締期間：PDT 2026.5.8 ( 週五）～2026.5.14（週四）■製作 · 散布 · 使用非法程式－永久停權 (6名）－已確認有製作 · 散布 · 使用非法程式的紀錄並已進行處置。jc***********01西沟******98Wi****************74葵酱***32Pl*******11al*************30■濫用與商店交易相關的所有程序－永久停權（11名）－已確認有濫用商店提供的支付程序且從中獲得不當利益的紀錄並已進行處置。RD*******19Gh***************14wo******31Pu****************06ma***************40Ko**********15sc*************43Zo*************12II*************47Ri************70em*************95■異常交易：7日交易使用限制（1名）－因確認存在異常交易紀錄，已採取相關措施。wa*************54■ 偵測到異常紀錄- 已確認存在異常的遊戲使用紀錄，已根據營運政策進行處理。**3天無法配對 (695名)Na**************72梦音*******06zA*********38Ks**********07Te***********75Ic**********37AH***********60Da*******93ST*******90ze********01Ac********36Ly**************43Da**************92Ka************89le**********06Ko**********57Be*******************57Mc************64Bu**********6912*****67Je**********40Un********25vi***********78Sa********30Ca****************48Be*************64Ve*********78Lh******37M¥*******43En***************05He**************23FO*********44Pu**************52Pl*******19TO***************66Ko**********51Re************37Ca****************49El*************26co****************54小魔****25He************24si*******37Es*************27Ma*****25Ch************61Ve********18Ra*******22OP*************42Ma*****************83FL*******3640*********56ma**********52她的********46SN*********14It*************76Se****************98so*******94Th****************62h小*****54Ca****************43Wy*************74Nt*********38Mo*********50IM***********39X_************90Ke********10We****************34Co********06pu*************82po***************20Ja****97Du************14St****************22go**********38So***********8531**********98Mo***********52xD*****************66mn**********75哇哇************05UK************29Mi********15Ri**********17jo******25Ph************84Bư******18lV*********93Al*****************43Ma***********75LH*********21Al********06♥A**********12XV**********2517**********36na*****************44Bo***********35Re********53Th****************39ad*********19R ****************01Li*********34Sa**********61xX****************68Ch*******29jA*********48Da************49Zz************64Co*********85ti************71Li*****71IR*************61Rn****49VO******14Wh****************33Ri*******77Xx*************35De*******71ov*********21Sh********************37幻灭***40ro**************37Su***********62MR*********83IC***********86co**********26Ho**********54yu***************95om********09mi********15Op********82en**********85IG**********14al*********86De*************65♡김******22Ga*******09le**********24Ar*****46JS******8624**********4976******************20BF***45嘟嘟******41Ze********00Ni************50wh*********59性感******78An*********88たる*****62re********89x ************68Em**************26me***********37DA**********25ve****76KM*******79유겨****46A2************92애버*****88Co****************79Sc*****************48gg*******77Lu**********17XB****************41ja***********38KE**********42to***********65be***************33Al**********23Hg*******7311***********70NK*****55cu**************44Je************46Le********38SL****38Fe*********84As***********35Gr***************63Co***********63An*********42JA************81va***********36Ic*******48jo*******************44Ya*************98ZE*******39sk********07do**************59Sh***************18Wo**********72GT**********32Gl***********43CG*******74dr****************88ba*******21GO*********20Vr*********60Lu**********12ke************00Xi********03Ga******62Be**********83Hu************37Th*****************30X_*********32Ku**********28Ha************42Ev**************95陌上********40墨染********24Wr*************04Ma**********99JU*********76時光****16ho**************87xo************52ho*****************14TJ************59美好***********28SL**************73La***********16Ly*********98Zz*************13cl************97Le*********541o********85PE*********25H_********22Gs***********57Ma**********18Zh********51Bi**********67Bw********42An************71sd*********65Ga*************26a5****************26Bo*********83Da**********96al***************00As*************22St**********21제로*****01Sh****************85Ja***********02do**********34LD********68Pr*************55Xx*****************97ni*********************29你说*******37Le**********40冰艾****42Na****************41Fi***************27II*****************32El********13On***********11De***************35Ha*********7575**********80KF*****************13co***************20Tr***********96Th******************81Ma***************08no*************40ka*********70游时*******08De****53en*************77AF**********00bo**********96Ti***********73So***********66疼死****40In******************************10UL***************40le*************69Sh************57Th********************46Jo***********79Cr***********14x **********77G0**************02TH***************44Br****************78An*********** ]]></description>
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<pubDate>Fri, 15 May 2026 16:22:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月8日, （週五）～, 5月14日, （週四）不當使用者取締結果公告</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>大家好，這裡是《The First Descendant》。</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">5月8日 （週五）～ 5月14日 （週四）不當使用者取締結果如下。</p><p class="bb_paragraph"></p><p class="bb_paragraph">《The First Descendant》為營造讓各位繼承者能愉快遊玩的舒適遊戲環境，正持續取締不當的遊戲使用行為。</p><p class="bb_paragraph">若您在遊玩途中發現不當的遊戲使用行為，請於遊戲內進行檢舉。                           </p><p class="bb_paragraph">取締結果詳情請參考以下內容。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■取締現況</b></p><p class="bb_paragraph">－取締期間：PDT 2026.5.8 ( 週五）～2026.5.14（週四）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■製作 · 散布 · 使用非法程式－永久停權 (6名）</b></p><p class="bb_paragraph">－已確認有製作 · 散布 · 使用非法程式的紀錄並已進行處置。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">jc***********01</p></div><div class="bb_table_td"><p class="bb_paragraph">西沟******98</p></div><div class="bb_table_td"><p class="bb_paragraph">Wi****************74</p></div><div class="bb_table_td"><p class="bb_paragraph">葵酱***32</p></div><div class="bb_table_td"><p class="bb_paragraph">Pl*******11</p></div><div class="bb_table_td"><p class="bb_paragraph">al*************30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■濫用與商店交易相關的所有程序－永久停權（11名）</b></p><p class="bb_paragraph">－已確認有濫用商店提供的支付程序且從中獲得不當利益的紀錄並已進行處置。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">RD*******19</p></div><div class="bb_table_td"><p class="bb_paragraph">Gh***************14</p></div><div class="bb_table_td"><p class="bb_paragraph">wo******31</p></div><div class="bb_table_td"><p class="bb_paragraph">Pu****************06</p></div><div class="bb_table_td"><p class="bb_paragraph">ma***************40</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko**********15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sc*************43</p></div><div class="bb_table_td"><p class="bb_paragraph">Zo*************12</p></div><div class="bb_table_td"><p class="bb_paragraph">II*************47</p></div><div class="bb_table_td"><p class="bb_paragraph">Ri************70</p></div><div class="bb_table_td"><p class="bb_paragraph">em*************95</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■異常交易：7日交易使用限制（1名）</b></p><p class="bb_paragraph">－因確認存在異常交易紀錄，已採取相關措施。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">wa*************54</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 偵測到異常紀錄</b></p><p class="bb_paragraph">- 已確認存在異常的遊戲使用紀錄，已根據營運政策進行處理。</p><p class="bb_paragraph"><b>**3天無法配對 (695名)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Na**************72</p></div><div class="bb_table_td"><p class="bb_paragraph">梦音*******06</p></div><div class="bb_table_td"><p class="bb_paragraph">zA*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Ks**********07</p></div><div class="bb_table_td"><p class="bb_paragraph">Te***********75</p></div><div class="bb_table_td"><p class="bb_paragraph">Ic**********37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">AH***********60</p></div><div class="bb_table_td"><p class="bb_paragraph">Da*******93</p></div><div class="bb_table_td"><p class="bb_paragraph">ST*******90</p></div><div class="bb_table_td"><p class="bb_paragraph">ze********01</p></div><div class="bb_table_td"><p class="bb_paragraph">Ac********36</p></div><div class="bb_table_td"><p class="bb_paragraph">Ly**************43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Da**************92</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka************89</p></div><div class="bb_table_td"><p class="bb_paragraph">le**********06</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko**********57</p></div><div class="bb_table_td"><p class="bb_paragraph">Be*******************57</p></div><div class="bb_table_td"><p class="bb_paragraph">Mc************64</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bu**********69</p></div><div class="bb_table_td"><p class="bb_paragraph">12*****67</p></div><div class="bb_table_td"><p class="bb_paragraph">Je**********40</p></div><div class="bb_table_td"><p class="bb_paragraph">Un********25</p></div><div class="bb_table_td"><p class="bb_paragraph">vi***********78</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa********30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ca****************48</p></div><div class="bb_table_td"><p class="bb_paragraph">Be*************64</p></div><div class="bb_table_td"><p class="bb_paragraph">Ve*********78</p></div><div class="bb_table_td"><p class="bb_paragraph">Lh******37</p></div><div class="bb_table_td"><p class="bb_paragraph">M¥*******43</p></div><div class="bb_table_td"><p class="bb_paragraph">En***************05</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">He**************23</p></div><div class="bb_table_td"><p class="bb_paragraph">FO*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Pu**************52</p></div><div class="bb_table_td"><p class="bb_paragraph">Pl*******19</p></div><div class="bb_table_td"><p class="bb_paragraph">TO***************66</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko**********51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Re************37</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca****************49</p></div><div class="bb_table_td"><p class="bb_paragraph">El*************26</p></div><div class="bb_table_td"><p class="bb_paragraph">co****************54</p></div><div class="bb_table_td"><p class="bb_paragraph">小魔****25</p></div><div class="bb_table_td"><p class="bb_paragraph">He************24</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">si*******37</p></div><div class="bb_table_td"><p class="bb_paragraph">Es*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*****25</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch************61</p></div><div class="bb_table_td"><p class="bb_paragraph">Ve********18</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra*******22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">OP*************42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*****************83</p></div><div class="bb_table_td"><p class="bb_paragraph">FL*******36</p></div><div class="bb_table_td"><p class="bb_paragraph">40*********56</p></div><div class="bb_table_td"><p class="bb_paragraph">ma**********52</p></div><div class="bb_table_td"><p class="bb_paragraph">她的********46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">SN*********14</p></div><div class="bb_table_td"><p class="bb_paragraph">It*************76</p></div><div class="bb_table_td"><p class="bb_paragraph">Se****************98</p></div><div class="bb_table_td"><p class="bb_paragraph">so*******94</p></div><div class="bb_table_td"><p class="bb_paragraph">Th****************62</p></div><div class="bb_table_td"><p class="bb_paragraph">h小*****54</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ca****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">Wy*************74</p></div><div class="bb_table_td"><p class="bb_paragraph">Nt*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo*********50</p></div><div class="bb_table_td"><p class="bb_paragraph">IM***********39</p></div><div class="bb_table_td"><p class="bb_paragraph">X_************90</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ke********10</p></div><div class="bb_table_td"><p class="bb_paragraph">We****************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Co********06</p></div><div class="bb_table_td"><p class="bb_paragraph">pu*************82</p></div><div class="bb_table_td"><p class="bb_paragraph">po***************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja****97</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Du************14</p></div><div class="bb_table_td"><p class="bb_paragraph">St****************22</p></div><div class="bb_table_td"><p class="bb_paragraph">go**********38</p></div><div class="bb_table_td"><p class="bb_paragraph">So***********85</p></div><div class="bb_table_td"><p class="bb_paragraph">31**********98</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo***********52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xD*****************66</p></div><div class="bb_table_td"><p class="bb_paragraph">mn**********75</p></div><div class="bb_table_td"><p class="bb_paragraph">哇哇************05</p></div><div class="bb_table_td"><p class="bb_paragraph">UK************29</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi********15</p></div><div class="bb_table_td"><p class="bb_paragraph">Ri**********17</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">jo******25</p></div><div class="bb_table_td"><p class="bb_paragraph">Ph************84</p></div><div class="bb_table_td"><p class="bb_paragraph">Bư******18</p></div><div class="bb_table_td"><p class="bb_paragraph">lV*********93</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma***********75</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">LH*********21</p></div><div class="bb_table_td"><p class="bb_paragraph">Al********06</p></div><div class="bb_table_td"><p class="bb_paragraph">♥A**********12</p></div><div class="bb_table_td"><p class="bb_paragraph">XV**********25</p></div><div class="bb_table_td"><p class="bb_paragraph">17**********36</p></div><div class="bb_table_td"><p class="bb_paragraph">na*****************44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bo***********35</p></div><div class="bb_table_td"><p class="bb_paragraph">Re********53</p></div><div class="bb_table_td"><p class="bb_paragraph">Th****************39</p></div><div class="bb_table_td"><p class="bb_paragraph">ad*********19</p></div><div class="bb_table_td"><p class="bb_paragraph">R ****************01</p></div><div class="bb_table_td"><p class="bb_paragraph">Li*********34</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sa**********61</p></div><div class="bb_table_td"><p class="bb_paragraph">xX****************68</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch*******29</p></div><div class="bb_table_td"><p class="bb_paragraph">jA*********48</p></div><div class="bb_table_td"><p class="bb_paragraph">Da************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Zz************64</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Co*********85</p></div><div class="bb_table_td"><p class="bb_paragraph">ti************71</p></div><div class="bb_table_td"><p class="bb_paragraph">Li*****71</p></div><div class="bb_table_td"><p class="bb_paragraph">IR*************61</p></div><div class="bb_table_td"><p class="bb_paragraph">Rn****49</p></div><div class="bb_table_td"><p class="bb_paragraph">VO******14</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wh****************33</p></div><div class="bb_table_td"><p class="bb_paragraph">Ri*******77</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx*************35</p></div><div class="bb_table_td"><p class="bb_paragraph">De*******71</p></div><div class="bb_table_td"><p class="bb_paragraph">ov*********21</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh********************37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">幻灭***40</p></div><div class="bb_table_td"><p class="bb_paragraph">ro**************37</p></div><div class="bb_table_td"><p class="bb_paragraph">Su***********62</p></div><div class="bb_table_td"><p class="bb_paragraph">MR*********83</p></div><div class="bb_table_td"><p class="bb_paragraph">IC***********86</p></div><div class="bb_table_td"><p class="bb_paragraph">co**********26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ho**********54</p></div><div class="bb_table_td"><p class="bb_paragraph">yu***************95</p></div><div class="bb_table_td"><p class="bb_paragraph">om********09</p></div><div class="bb_table_td"><p class="bb_paragraph">mi********15</p></div><div class="bb_table_td"><p class="bb_paragraph">Op********82</p></div><div class="bb_table_td"><p class="bb_paragraph">en**********85</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">IG**********14</p></div><div class="bb_table_td"><p class="bb_paragraph">al*********86</p></div><div class="bb_table_td"><p class="bb_paragraph">De*************65</p></div><div class="bb_table_td"><p class="bb_paragraph">♡김******22</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga*******09</p></div><div class="bb_table_td"><p class="bb_paragraph">le**********24</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ar*****46</p></div><div class="bb_table_td"><p class="bb_paragraph">JS******86</p></div><div class="bb_table_td"><p class="bb_paragraph">24**********49</p></div><div class="bb_table_td"><p class="bb_paragraph">76******************20</p></div><div class="bb_table_td"><p class="bb_paragraph">BF***45</p></div><div class="bb_table_td"><p class="bb_paragraph">嘟嘟******41</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ze********00</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni************50</p></div><div class="bb_table_td"><p class="bb_paragraph">wh*********59</p></div><div class="bb_table_td"><p class="bb_paragraph">性感******78</p></div><div class="bb_table_td"><p class="bb_paragraph">An*********88</p></div><div class="bb_table_td"><p class="bb_paragraph">たる*****62</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">re********89</p></div><div class="bb_table_td"><p class="bb_paragraph">x ************68</p></div><div class="bb_table_td"><p class="bb_paragraph">Em**************26</p></div><div class="bb_table_td"><p class="bb_paragraph">me***********37</p></div><div class="bb_table_td"><p class="bb_paragraph">DA**********25</p></div><div class="bb_table_td"><p class="bb_paragraph">ve****76</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">KM*******79</p></div><div class="bb_table_td"><p class="bb_paragraph">유겨****46</p></div><div class="bb_table_td"><p class="bb_paragraph">A2************92</p></div><div class="bb_table_td"><p class="bb_paragraph">애버*****88</p></div><div class="bb_table_td"><p class="bb_paragraph">Co****************79</p></div><div class="bb_table_td"><p class="bb_paragraph">Sc*****************48</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">gg*******77</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu**********17</p></div><div class="bb_table_td"><p class="bb_paragraph">XB****************41</p></div><div class="bb_table_td"><p class="bb_paragraph">ja***********38</p></div><div class="bb_table_td"><p class="bb_paragraph">KE**********42</p></div><div class="bb_table_td"><p class="bb_paragraph">to***********65</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">be***************33</p></div><div class="bb_table_td"><p class="bb_paragraph">Al**********23</p></div><div class="bb_table_td"><p class="bb_paragraph">Hg*******73</p></div><div class="bb_table_td"><p class="bb_paragraph">11***********70</p></div><div class="bb_table_td"><p class="bb_paragraph">NK*****55</p></div><div class="bb_table_td"><p class="bb_paragraph">cu**************44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Je************46</p></div><div class="bb_table_td"><p class="bb_paragraph">Le********38</p></div><div class="bb_table_td"><p class="bb_paragraph">SL****38</p></div><div class="bb_table_td"><p class="bb_paragraph">Fe*********84</p></div><div class="bb_table_td"><p class="bb_paragraph">As***********35</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr***************63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Co***********63</p></div><div class="bb_table_td"><p class="bb_paragraph">An*********42</p></div><div class="bb_table_td"><p class="bb_paragraph">JA************81</p></div><div class="bb_table_td"><p class="bb_paragraph">va***********36</p></div><div class="bb_table_td"><p class="bb_paragraph">Ic*******48</p></div><div class="bb_table_td"><p class="bb_paragraph">jo*******************44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ya*************98</p></div><div class="bb_table_td"><p class="bb_paragraph">ZE*******39</p></div><div class="bb_table_td"><p class="bb_paragraph">sk********07</p></div><div class="bb_table_td"><p class="bb_paragraph">do**************59</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh***************18</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo**********72</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">GT**********32</p></div><div class="bb_table_td"><p class="bb_paragraph">Gl***********43</p></div><div class="bb_table_td"><p class="bb_paragraph">CG*******74</p></div><div class="bb_table_td"><p class="bb_paragraph">dr****************88</p></div><div class="bb_table_td"><p class="bb_paragraph">ba*******21</p></div><div class="bb_table_td"><p class="bb_paragraph">GO*********20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vr*********60</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu**********12</p></div><div class="bb_table_td"><p class="bb_paragraph">ke************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Xi********03</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga******62</p></div><div class="bb_table_td"><p class="bb_paragraph">Be**********83</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hu************37</p></div><div class="bb_table_td"><p class="bb_paragraph">Th*****************30</p></div><div class="bb_table_td"><p class="bb_paragraph">X_*********32</p></div><div class="bb_table_td"><p class="bb_paragraph">Ku**********28</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha************42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ev**************95</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">陌上********40</p></div><div class="bb_table_td"><p class="bb_paragraph">墨染********24</p></div><div class="bb_table_td"><p class="bb_paragraph">Wr*************04</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**********99</p></div><div class="bb_table_td"><p class="bb_paragraph">JU*********76</p></div><div class="bb_table_td"><p class="bb_paragraph">時光****16</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ho**************87</p></div><div class="bb_table_td"><p class="bb_paragraph">xo************52</p></div><div class="bb_table_td"><p class="bb_paragraph">ho*****************14</p></div><div class="bb_table_td"><p class="bb_paragraph">TJ************59</p></div><div class="bb_table_td"><p class="bb_paragraph">美好***********28</p></div><div class="bb_table_td"><p class="bb_paragraph">SL**************73</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">La***********16</p></div><div class="bb_table_td"><p class="bb_paragraph">Ly*********98</p></div><div class="bb_table_td"><p class="bb_paragraph">Zz*************13</p></div><div class="bb_table_td"><p class="bb_paragraph">cl************97</p></div><div class="bb_table_td"><p class="bb_paragraph">Le*********54</p></div><div class="bb_table_td"><p class="bb_paragraph">1o********85</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PE*********25</p></div><div class="bb_table_td"><p class="bb_paragraph">H_********22</p></div><div class="bb_table_td"><p class="bb_paragraph">Gs***********57</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**********18</p></div><div class="bb_table_td"><p class="bb_paragraph">Zh********51</p></div><div class="bb_table_td"><p class="bb_paragraph">Bi**********67</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bw********42</p></div><div class="bb_table_td"><p class="bb_paragraph">An************71</p></div><div class="bb_table_td"><p class="bb_paragraph">sd*********65</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga*************26</p></div><div class="bb_table_td"><p class="bb_paragraph">a5****************26</p></div><div class="bb_table_td"><p class="bb_paragraph">Bo*********83</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Da**********96</p></div><div class="bb_table_td"><p class="bb_paragraph">al***************00</p></div><div class="bb_table_td"><p class="bb_paragraph">As*************22</p></div><div class="bb_table_td"><p class="bb_paragraph">St**********21</p></div><div class="bb_table_td"><p class="bb_paragraph">제로*****01</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh****************85</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ja***********02</p></div><div class="bb_table_td"><p class="bb_paragraph">do**********34</p></div><div class="bb_table_td"><p class="bb_paragraph">LD********68</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr*************55</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx*****************97</p></div><div class="bb_table_td"><p class="bb_paragraph">ni*********************29</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">你说*******37</p></div><div class="bb_table_td"><p class="bb_paragraph">Le**********40</p></div><div class="bb_table_td"><p class="bb_paragraph">冰艾****42</p></div><div class="bb_table_td"><p class="bb_paragraph">Na****************41</p></div><div class="bb_table_td"><p class="bb_paragraph">Fi***************27</p></div><div class="bb_table_td"><p class="bb_paragraph">II*****************32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">El********13</p></div><div class="bb_table_td"><p class="bb_paragraph">On***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">De***************35</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*********75</p></div><div class="bb_table_td"><p class="bb_paragraph">75**********80</p></div><div class="bb_table_td"><p class="bb_paragraph">KF*****************13</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">co***************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr***********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Th******************81</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma***************08</p></div><div class="bb_table_td"><p class="bb_paragraph">no*************40</p></div><div class="bb_table_td"><p class="bb_paragraph">ka*********70</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">游时*******08</p></div><div class="bb_table_td"><p class="bb_paragraph">De****53</p></div><div class="bb_table_td"><p class="bb_paragraph">en*************77</p></div><div class="bb_table_td"><p class="bb_paragraph">AF**********00</p></div><div class="bb_table_td"><p class="bb_paragraph">bo**********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Ti***********73</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">So***********66</p></div><div class="bb_table_td"><p class="bb_paragraph">疼死****40</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************10</p></div><div class="bb_table_td"><p class="bb_paragraph">UL***************40</p></div><div class="bb_table_td"><p class="bb_paragraph">le*************69</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh************57</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Th********************46</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo***********79</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr***********14</p></div><div class="bb_table_td"><p class="bb_paragraph">x **********77</p></div><div class="bb_table_td"><p class="bb_paragraph">G0**************02</p></div><div class="bb_table_td"><p class="bb_paragraph">TH***************44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Br****************78</p></div><div class="bb_table_td"><p class="bb_paragraph">An****************74</p></div><div class="bb_table_td"><p class="bb_paragraph">it********66</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka*********59</p></div><div class="bb_table_td"><p class="bb_paragraph">di**************27</p></div><div class="bb_table_td"><p class="bb_paragraph">思维*****51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">冬天***87</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo*********01</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*******42</p></div><div class="bb_table_td"><p class="bb_paragraph">Om******20</p></div><div class="bb_table_td"><p class="bb_paragraph">Sq********19</p></div><div class="bb_table_td"><p class="bb_paragraph">ba**************62</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bo**************89</p></div><div class="bb_table_td"><p class="bb_paragraph">Ai**********94</p></div><div class="bb_table_td"><p class="bb_paragraph">뚜실*****22</p></div><div class="bb_table_td"><p class="bb_paragraph">Eu***************56</p></div><div class="bb_table_td"><p class="bb_paragraph">Cl*******************30</p></div><div class="bb_table_td"><p class="bb_paragraph">ju****************41</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Da****************97</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh*******47</p></div><div class="bb_table_td"><p class="bb_paragraph">ko*********76</p></div><div class="bb_table_td"><p class="bb_paragraph">罗密********49</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa*************03</p></div><div class="bb_table_td"><p class="bb_paragraph">xX************57</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">to********62</p></div><div class="bb_table_td"><p class="bb_paragraph">Vi**********94</p></div><div class="bb_table_td"><p class="bb_paragraph">林#**97</p></div><div class="bb_table_td"><p class="bb_paragraph">Xe***********12</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba**************67</p></div><div class="bb_table_td"><p class="bb_paragraph">NE****58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">b3*******60</p></div><div class="bb_table_td"><p class="bb_paragraph">El************34</p></div><div class="bb_table_td"><p class="bb_paragraph">RC*********94</p></div><div class="bb_table_td"><p class="bb_paragraph">iG********28</p></div><div class="bb_table_td"><p class="bb_paragraph">Mk*********73</p></div><div class="bb_table_td"><p class="bb_paragraph">DK*********00</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mi***********27</p></div><div class="bb_table_td"><p class="bb_paragraph">to***********95</p></div><div class="bb_table_td"><p class="bb_paragraph">Li**************26</p></div><div class="bb_table_td"><p class="bb_paragraph">Da************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr*************39</p></div><div class="bb_table_td"><p class="bb_paragraph">Al****************20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Di**********89</p></div><div class="bb_table_td"><p class="bb_paragraph">Go***************84</p></div><div class="bb_table_td"><p class="bb_paragraph">柯伊**********58</p></div><div class="bb_table_td"><p class="bb_paragraph">Zu***********33</p></div><div class="bb_table_td"><p class="bb_paragraph">ke*****02</p></div><div class="bb_table_td"><p class="bb_paragraph">kr*************60</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">sw************36</p></div><div class="bb_table_td"><p class="bb_paragraph">jb**************45</p></div><div class="bb_table_td"><p class="bb_paragraph">24**********91</p></div><div class="bb_table_td"><p class="bb_paragraph">Ad***************60</p></div><div class="bb_table_td"><p class="bb_paragraph">KC******19</p></div><div class="bb_table_td"><p class="bb_paragraph">ja**********66</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">va**********78</p></div><div class="bb_table_td"><p class="bb_paragraph">Za********89</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">St***************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro****************79</p></div><div class="bb_table_td"><p class="bb_paragraph">ni***************81</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Yu*****99</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*****************67</p></div><div class="bb_table_td"><p class="bb_paragraph">幽姬***98</p></div><div class="bb_table_td"><p class="bb_paragraph">Fe*********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Na*************98</p></div><div class="bb_table_td"><p class="bb_paragraph">sp*******31</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Po********84</p></div><div class="bb_table_td"><p class="bb_paragraph">Ха*******26</p></div><div class="bb_table_td"><p class="bb_paragraph">Th********92</p></div><div class="bb_table_td"><p class="bb_paragraph">cl*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">Si**************93</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh******32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Go**************89</p></div><div class="bb_table_td"><p class="bb_paragraph">An******51</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo********08</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr*********69</p></div><div class="bb_table_td"><p class="bb_paragraph">斯大***********71</p></div><div class="bb_table_td"><p class="bb_paragraph">De*************07</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ar**************40</p></div><div class="bb_table_td"><p class="bb_paragraph">Bu************69</p></div><div class="bb_table_td"><p class="bb_paragraph">Mu***********36</p></div><div class="bb_table_td"><p class="bb_paragraph">11***********55</p></div><div class="bb_table_td"><p class="bb_paragraph">TI******38</p></div><div class="bb_table_td"><p class="bb_paragraph">wa********73</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">fi************50</p></div><div class="bb_table_td"><p class="bb_paragraph">15***********56</p></div><div class="bb_table_td"><p class="bb_paragraph">Bo**********55</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki**************46</p></div><div class="bb_table_td"><p class="bb_paragraph">Co***********15</p></div><div class="bb_table_td"><p class="bb_paragraph">we*********60</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bi**********93</p></div><div class="bb_table_td"><p class="bb_paragraph">りる***05</p></div><div class="bb_table_td"><p class="bb_paragraph">rr******36</p></div><div class="bb_table_td"><p class="bb_paragraph">ai**********76</p></div><div class="bb_table_td"><p class="bb_paragraph">vl**********21</p></div><div class="bb_table_td"><p class="bb_paragraph">iB*********76</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">.I***40</p></div><div class="bb_table_td"><p class="bb_paragraph">le************69</p></div><div class="bb_table_td"><p class="bb_paragraph">云深******64</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*************93</p></div><div class="bb_table_td"><p class="bb_paragraph">0#**15</p></div><div class="bb_table_td"><p class="bb_paragraph">H3*************05</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ca*****************44</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa************67</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr**********57</p></div><div class="bb_table_td"><p class="bb_paragraph">老隆***16</p></div><div class="bb_table_td"><p class="bb_paragraph">TT***************49</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ai*************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Ly*****90</p></div><div class="bb_table_td"><p class="bb_paragraph">So************59</p></div><div class="bb_table_td"><p class="bb_paragraph">Aa**********46</p></div><div class="bb_table_td"><p class="bb_paragraph">De***************68</p></div><div class="bb_table_td"><p class="bb_paragraph">Ru*****78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ak*********31</p></div><div class="bb_table_td"><p class="bb_paragraph">Ye*********98</p></div><div class="bb_table_td"><p class="bb_paragraph">ok******36</p></div><div class="bb_table_td"><p class="bb_paragraph">ja**********64</p></div><div class="bb_table_td"><p class="bb_paragraph">It***********07</p></div><div class="bb_table_td"><p class="bb_paragraph">rn******11</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gr**************00</p></div><div class="bb_table_td"><p class="bb_paragraph">y6*****34</p></div><div class="bb_table_td"><p class="bb_paragraph">曼波*********************87</p></div><div class="bb_table_td"><p class="bb_paragraph">Se**************73</p></div><div class="bb_table_td"><p class="bb_paragraph">黑刀*****02</p></div><div class="bb_table_td"><p class="bb_paragraph">Al**********43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">RZ*************33</p></div><div class="bb_table_td"><p class="bb_paragraph">Va*******52</p></div><div class="bb_table_td"><p class="bb_paragraph">Li**************79</p></div><div class="bb_table_td"><p class="bb_paragraph">me**********88</p></div><div class="bb_table_td"><p class="bb_paragraph">I_*****************51</p></div><div class="bb_table_td"><p class="bb_paragraph">Ad****************81</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ka************44</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr**********53</p></div><div class="bb_table_td"><p class="bb_paragraph">60*********24</p></div><div class="bb_table_td"><p class="bb_paragraph">小四***78</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************10</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa************51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pe*******10</p></div><div class="bb_table_td"><p class="bb_paragraph">DG**********38</p></div><div class="bb_table_td"><p class="bb_paragraph">恨离***28</p></div><div class="bb_table_td"><p class="bb_paragraph">DE***************72</p></div><div class="bb_table_td"><p class="bb_paragraph">如此*****77</p></div><div class="bb_table_td"><p class="bb_paragraph">Sk****************31</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ka********07</p></div><div class="bb_table_td"><p class="bb_paragraph">Bo*********54</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*******71</p></div><div class="bb_table_td"><p class="bb_paragraph">CL*****************46</p></div><div class="bb_table_td"><p class="bb_paragraph">Ho***********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*********87</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">MC***************01</p></div><div class="bb_table_td"><p class="bb_paragraph">Di*********42</p></div><div class="bb_table_td"><p class="bb_paragraph">Le********87</p></div><div class="bb_table_td"><p class="bb_paragraph">79*********************10</p></div><div class="bb_table_td"><p class="bb_paragraph">An*********74</p></div><div class="bb_table_td"><p class="bb_paragraph">iK*************31</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ga***************98</p></div><div class="bb_table_td"><p class="bb_paragraph">Te*************72</p></div><div class="bb_table_td"><p class="bb_paragraph">Av************34</p></div><div class="bb_table_td"><p class="bb_paragraph">N7********47</p></div><div class="bb_table_td"><p class="bb_paragraph">Ak******04</p></div><div class="bb_table_td"><p class="bb_paragraph">xT**********63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">dy************57</p></div><div class="bb_table_td"><p class="bb_paragraph">达柔****82</p></div><div class="bb_table_td"><p class="bb_paragraph">ET***************29</p></div><div class="bb_table_td"><p class="bb_paragraph">te**********87</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp***********69</p></div><div class="bb_table_td"><p class="bb_paragraph">OT************66</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">El***************55</p></div><div class="bb_table_td"><p class="bb_paragraph">SO*********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Xe******35</p></div><div class="bb_table_td"><p class="bb_paragraph">樱井********56</p></div><div class="bb_table_td"><p class="bb_paragraph">Gu*************75</p></div><div class="bb_table_td"><p class="bb_paragraph">Ju******24</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ha***************90</p></div><div class="bb_table_td"><p class="bb_paragraph">ca***********03</p></div><div class="bb_table_td"><p class="bb_paragraph">di***********68</p></div><div class="bb_table_td"><p class="bb_paragraph">bl*******46</p></div><div class="bb_table_td"><p class="bb_paragraph">ha**************86</p></div><div class="bb_table_td"><p class="bb_paragraph">oX************43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">jo**************45</p></div><div class="bb_table_td"><p class="bb_paragraph">Se****************29</p></div><div class="bb_table_td"><p class="bb_paragraph">GL**************61</p></div><div class="bb_table_td"><p class="bb_paragraph">Kl***********98</p></div><div class="bb_table_td"><p class="bb_paragraph">Da**********87</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr********86</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Qu****************15</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr************35</p></div><div class="bb_table_td"><p class="bb_paragraph">Co*************33</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro***********17</p></div><div class="bb_table_td"><p class="bb_paragraph">ac*************19</p></div><div class="bb_table_td"><p class="bb_paragraph">lo*************63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">it***********19</p></div><div class="bb_table_td"><p class="bb_paragraph">副音***51</p></div><div class="bb_table_td"><p class="bb_paragraph">Vo**********11</p></div><div class="bb_table_td"><p class="bb_paragraph">ri************52</p></div><div class="bb_table_td"><p class="bb_paragraph">sa********50</p></div><div class="bb_table_td"><p class="bb_paragraph">李炜***30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">만찐*****59</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga******35</p></div><div class="bb_table_td"><p class="bb_paragraph">Li*********46</p></div><div class="bb_table_td"><p class="bb_paragraph">ox*****************45</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra**********62</p></div><div class="bb_table_td"><p class="bb_paragraph">云霄***15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ly****38</p></div><div class="bb_table_td"><p class="bb_paragraph">Le***************42</p></div><div class="bb_table_td"><p class="bb_paragraph">LE*************11</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo***********97</p></div><div class="bb_table_td"><p class="bb_paragraph">小魔*****46</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka*************26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Br***********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko**********79</p></div><div class="bb_table_td"><p class="bb_paragraph">Ve*****************10</p></div><div class="bb_table_td"><p class="bb_paragraph">Th*****************42</p></div><div class="bb_table_td"><p class="bb_paragraph">BL*********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Re***********00</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mu****************67</p></div><div class="bb_table_td"><p class="bb_paragraph">人妻**********56</p></div><div class="bb_table_td"><p class="bb_paragraph">bi***********24</p></div><div class="bb_table_td"><p class="bb_paragraph">BI*********26</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo***********22</p></div><div class="bb_table_td"><p class="bb_paragraph">or************78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Re************32</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi****************87</p></div><div class="bb_table_td"><p class="bb_paragraph">An************93</p></div><div class="bb_table_td"><p class="bb_paragraph">Go*************59</p></div><div class="bb_table_td"><p class="bb_paragraph">Fi************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Cc*********28</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">亿1***89</p></div><div class="bb_table_td"><p class="bb_paragraph">gd********14</p></div><div class="bb_table_td"><p class="bb_paragraph">Di*******82</p></div><div class="bb_table_td"><p class="bb_paragraph">It********12</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki*********84</p></div><div class="bb_table_td"><p class="bb_paragraph">NO***********83</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pa*********97</p></div><div class="bb_table_td"><p class="bb_paragraph">Du***********06</p></div><div class="bb_table_td"><p class="bb_paragraph">Ag***********73</p></div><div class="bb_table_td"><p class="bb_paragraph">de************29</p></div><div class="bb_table_td"><p class="bb_paragraph">su************40</p></div><div class="bb_table_td"><p class="bb_paragraph">le****************88</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EL*******58</p></div><div class="bb_table_td"><p class="bb_paragraph">24***********75</p></div><div class="bb_table_td"><p class="bb_paragraph">As***********15</p></div><div class="bb_table_td"><p class="bb_paragraph">St****************53</p></div><div class="bb_table_td"><p class="bb_paragraph">vo********51</p></div><div class="bb_table_td"><p class="bb_paragraph">Je*******80</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">x_*************69</p></div><div class="bb_table_td"><p class="bb_paragraph">KA*******20</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca*******08</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi****76</p></div><div class="bb_table_td"><p class="bb_paragraph">Kh*****00</p></div><div class="bb_table_td"><p class="bb_paragraph">ze***************20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">\[P************44[/p][/td]</p><div class="bb_table_td"><p class="bb_paragraph">Tr**********38</p></div><div class="bb_table_td"><p class="bb_paragraph">fi************84</p></div><div class="bb_table_td"><p class="bb_paragraph">NI******04</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo***********61</p></div><div class="bb_table_td"><p class="bb_paragraph">欸嘿****09</p></div>[/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ch*******91</p></div><div class="bb_table_td"><p class="bb_paragraph">12***********17</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr***************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni*********01</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**********01</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko******53</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Di****65</p></div><div class="bb_table_td"><p class="bb_paragraph">Cu********40</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro**************86</p></div><div class="bb_table_td"><p class="bb_paragraph">va*************63</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*****************37</p></div><div class="bb_table_td"><p class="bb_paragraph">Re****29</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">tu***********69</p></div><div class="bb_table_td"><p class="bb_paragraph">bu***********45</p></div><div class="bb_table_td"><p class="bb_paragraph">Mc*******32</p></div><div class="bb_table_td"><p class="bb_paragraph">qw****************53</p></div><div class="bb_table_td"><p class="bb_paragraph">Ic****************29</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma***********81</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ra************74</p></div><div class="bb_table_td"><p class="bb_paragraph">NI**********47</p></div><div class="bb_table_td"><p class="bb_paragraph">17************66</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra****************98</p></div><div class="bb_table_td"><p class="bb_paragraph">nu***************05</p></div><div class="bb_table_td"><p class="bb_paragraph">你药**********37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">To**********85</p></div><div class="bb_table_td"><p class="bb_paragraph">Cx*******42</p></div><div class="bb_table_td"><p class="bb_paragraph">to***********97</p></div><div class="bb_table_td"><p class="bb_paragraph">jp*********26</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr***************20</p></div><div class="bb_table_td"><p class="bb_paragraph">RK**********30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Th***************65</p></div><div class="bb_table_td"><p class="bb_paragraph">Co***********89</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr**********00</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch********20</p></div><div class="bb_table_td"><p class="bb_paragraph">da*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">zi*******46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ro*************19</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr******58</p></div><div class="bb_table_td"><p class="bb_paragraph">af*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Mu*************41</p></div><div class="bb_table_td"><p class="bb_paragraph">bl*************82</p></div><div class="bb_table_td"><p class="bb_paragraph">Ge*****************51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">In******************************79</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo*************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Ex********40</p></div><div class="bb_table_td"><p class="bb_paragraph">Az*************19</p></div><div class="bb_table_td"><p class="bb_paragraph">Ta************78</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch*******52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">fm********01</p></div><div class="bb_table_td"><p class="bb_paragraph">Hu**********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Kr***********74</p></div><div class="bb_table_td"><p class="bb_paragraph">Bo****************54</p></div><div class="bb_table_td"><p class="bb_paragraph">da*********68</p></div><div class="bb_table_td"><p class="bb_paragraph">Le*********87</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ma***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">Ae************11</p></div><div class="bb_table_td"><p class="bb_paragraph">Ta****************42</p></div><div class="bb_table_td"><p class="bb_paragraph">PE*****************37</p></div><div class="bb_table_td"><p class="bb_paragraph">Cy***********************87</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba*************21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tr***********92</p></div><div class="bb_table_td"><p class="bb_paragraph">Co*****************38</p></div><div class="bb_table_td"><p class="bb_paragraph">锋芒***99</p></div><div class="bb_table_td"><p class="bb_paragraph">34**********94</p></div><div class="bb_table_td"><p class="bb_paragraph">se*************93</p></div><div class="bb_table_td"><p class="bb_paragraph">MR*********46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Re**********62</p></div><div class="bb_table_td"><p class="bb_paragraph">PO********72</p></div><div class="bb_table_td"><p class="bb_paragraph">四斋******42</p></div><div class="bb_table_td"><p class="bb_paragraph">lo*************57</p></div><div class="bb_table_td"><p class="bb_paragraph">zm**********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Th*********85</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ph****************65</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni*************22</p></div><div class="bb_table_td"><p class="bb_paragraph">cy**********06</p></div><div class="bb_table_td"><p class="bb_paragraph">Ae******20</p></div><div class="bb_table_td"><p class="bb_paragraph">RA**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*************12</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">kh***********02</p></div><div class="bb_table_td"><p class="bb_paragraph">G-**************79</p></div><div class="bb_table_td"><p class="bb_paragraph">To**************28</p></div><div class="bb_table_td"><p class="bb_paragraph">hx********46</p></div><div class="bb_table_td"><p class="bb_paragraph">Pu********47</p></div><div class="bb_table_td"><p class="bb_paragraph">紫烟****19</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2C*************22</p></div><div class="bb_table_td"><p class="bb_paragraph">De************64</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo*********50</p></div><div class="bb_table_td"><p class="bb_paragraph">da*******************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Ci***************68</p></div><div class="bb_table_td"><p class="bb_paragraph">Ne**************86</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">XX*****99</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja***********66</p></div><div class="bb_table_td"><p class="bb_paragraph">cr*************12</p></div><div class="bb_table_td"><p class="bb_paragraph">Xi********58</p></div><div class="bb_table_td"><p class="bb_paragraph">HA*********08</p></div><div class="bb_table_td"><p class="bb_paragraph">ac********17</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ze**************94</p></div><div class="bb_table_td"><p class="bb_paragraph">ta*****************56</p></div><div class="bb_table_td"><p class="bb_paragraph">YE******22</p></div><div class="bb_table_td"><p class="bb_paragraph">ca************15</p></div><div class="bb_table_td"><p class="bb_paragraph">ve************89</p></div><div class="bb_table_td"><p class="bb_paragraph">Ce**********38</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Iw********79</p></div><div class="bb_table_td"><p class="bb_paragraph">dz*********95</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca****************42</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx*********94</p></div><div class="bb_table_td"><p class="bb_paragraph">Ał*********42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ne*********33</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">pe**************80</p></div><div class="bb_table_td"><p class="bb_paragraph">晚阴***31</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo****************71</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr******19</p></div><div class="bb_table_td"><p class="bb_paragraph">Мк***********54</p></div><div class="bb_table_td"><p class="bb_paragraph">ok*********69</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Re***********57</p></div><div class="bb_table_td"><p class="bb_paragraph">Su*********31</p></div><div class="bb_table_td"><p class="bb_paragraph">NE*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">G0************00</p></div><div class="bb_table_td"><p class="bb_paragraph">AL*****40</p></div><div class="bb_table_td"><p class="bb_paragraph">Ze*************15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">In******************************12</p></div><div class="bb_table_td"><p class="bb_paragraph">Bu****************60</p></div><div class="bb_table_td"><p class="bb_paragraph">Vi******87</p></div><div class="bb_table_td"><p class="bb_paragraph">LL***********90</p></div><div class="bb_table_td"><p class="bb_paragraph">猫の*******29</p></div><div class="bb_table_td"><p class="bb_paragraph">xX**************65</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">vi*************68</p></div><div class="bb_table_td"><p class="bb_paragraph">mo*********85</p></div><div class="bb_table_td"><p class="bb_paragraph">Nt***********46</p></div><div class="bb_table_td"><p class="bb_paragraph">55*****70</p></div><div class="bb_table_td"><p class="bb_paragraph">ca*************36</p></div><div class="bb_table_td"><p class="bb_paragraph">Co***********69</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ru**********17</p></div><div class="bb_table_td"><p class="bb_paragraph">红莲********15</p></div><div class="bb_table_td"><p class="bb_paragraph">はる*****88</p></div><div class="bb_table_td"><p class="bb_paragraph">ti*****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">Ay***************58</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr*****************56</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">IS*********14</p></div><div class="bb_table_td"><p class="bb_paragraph">SO*************86</p></div><div class="bb_table_td"><p class="bb_paragraph">it*********03</p></div><div class="bb_table_td"><p class="bb_paragraph">\[R****************60[/p][/td]</p><div class="bb_table_td"><p class="bb_paragraph">ma****************14</p></div><div class="bb_table_td"><p class="bb_paragraph">SH*************96</p></div>[/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">tv***************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa***********84</p></div><div class="bb_table_td"><p class="bb_paragraph">ar****************32</p></div><div class="bb_table_td"><p class="bb_paragraph">Je****************11</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi*******85</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div>[/table]<p class="bb_paragraph"></p><p class="bb_paragraph"><b>■參考事項</b></p><p class="bb_paragraph">－異常使用對象取締結果中包含透過各位繼承者的檢舉與監控所取得的取締內容。</p><p class="bb_paragraph">－有意針對濫用與商店交易相關的支付程序進行辯解時，請利用官網＞客戶支援＞1：1諮詢提出異議。</p><p class="bb_paragraph">－有意針對因拒付而產生的濫用支付程序進行辯解時，請透過進行支付的平台商店諮詢提出異議。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們將致力於營造讓各位繼承者能愉快遊玩的舒適環境。</p><p class="bb_paragraph">謝謝大家。</p></div></div></div></div></div>]]> </content:encoded>
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<item>
<title>HD Texture Pack Feature Optimization</title>
<link>https://xinker.org/zh/hd-texture-pack-feature-optimization</link>
<guid>https://xinker.org/zh/hd-texture-pack-feature-optimization</guid>
<description><![CDATA[ Greetings, Rivals!Thank you for your continued support of Marvel Rivals.We are pleased to announce that the High/Low-Resolution Resource Pack feature is now available.This feature uses the DLC mechanism to distinguish between the high-resolution and low-resolution resource packs for the game. On Steam, players who already own Marvel Rivals may choose whether to enable this DLC based on their needs:DLC enabled: High-resolution resource pack will be used DLC disabled: Low-resolution resource pack will be usedCompared with the high-resolution resource pack, the low-resolution resource pack will reduce the overall installation size to a certain extent. However, visual fidelity may be reduced in some cases.Please select the appropriate version based on your device performance and personal needs.To use the High/Low-Resolution Resource Pack feature properly, please ensure that your game has been updated to the latest version.Instructions for Enabling / Disabling the High/Low-Resolution Resource PackSteamFirst-Time DownloadThe DLC will be enabled by default when players download the game for the first time.After the download is complete, the high-resolution resource pack will be enabled.Players who wish to use the low-resolution resource pack from the initial download may follow the steps below:- Open your Steam Library.- Right-click Marvel Rivals.- Select Properties.- Go to the DLC tab.- Uncheck the DLC to switch to the low-resolution resource pack.If the DLC is checked again, the high-resolution resource pack will begin downloading.For Players Who Have Already Downloaded the Game- Open your Steam Library.- Right-click Marvel Rivals.- Select Properties.- Go to the DLC tab.- Check Marvel Rivals High-Resolution Resource Pack to enable the high-resolution pack.- Uncheck it to switch to the low-resolution resource pack.If the DLC is checked again, the high-resolution resource pack will begin downloading.Additional NotesAfter the DLC is enabled or disabled, the game will automatically load the corresponding resources.If you encounter any issues during the switching process, please contact us through the official support channels.Should you encounter any operational difficulties during this process, please contact our official customer support for assistance.The MARVEL RIVALS official team remains committed to providing an enhanced gaming experience for all players. We sincerely appreciate your broad support for MARVEL RIVALS. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44948917/eaea5ce01a0b2f1fc503edac45b6e86235f7e4c7.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 16:18:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Texture, Pack, Feature, Optimization</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings, Rivals!</p><p class="bb_paragraph">Thank you for your continued support of <b>Marvel Rivals</b>.</p><p class="bb_paragraph">We are pleased to announce that the High/Low-Resolution Resource Pack feature is now available.</p><p class="bb_paragraph">This feature uses the DLC mechanism to distinguish between the high-resolution and low-resolution resource packs for the game. On Steam, players who already own <b>Marvel Rivals</b> may choose whether to enable this DLC based on their needs:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>DLC enabled:</b> High-resolution resource pack will be used </p></li><li><p class="bb_paragraph"><b>DLC disabled:</b> Low-resolution resource pack will be used</p></li></ul><p class="bb_paragraph">Compared with the high-resolution resource pack, the low-resolution resource pack will reduce the overall installation size to a certain extent. However, visual fidelity may be reduced in some cases.</p><p class="bb_paragraph">Please select the appropriate version based on your device performance and personal needs.</p><p class="bb_paragraph">To use the High/Low-Resolution Resource Pack feature properly, please ensure that your game has been updated to the latest version.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Instructions for Enabling / Disabling the High/Low-Resolution Resource Pack</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Steam</b></div><div class="bb_h3"><b>First-Time Download</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">The DLC will be enabled by default when players download the game for the first time.</p><p class="bb_paragraph">After the download is complete, the high-resolution resource pack will be enabled.</p><p class="bb_paragraph">Players who wish to use the low-resolution resource pack from the initial download may follow the steps below:</p><p class="bb_paragraph"></p><p class="bb_paragraph">- Open your Steam Library.</p><p class="bb_paragraph">- Right-click <b>Marvel Rivals.</b></p><p class="bb_paragraph">- Select <b>Properties.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44948917/7a41ea6960aa6072207da121e2685f72c225d39f.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- Go to the <b>DLC </b>tab.</p><p class="bb_paragraph">- Uncheck the DLC to switch to the low-resolution resource pack.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44948917/69a3d54672f610e884e5e37b38d216ad821c78af.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44948917/3452535d7ca2d1efe4205d507027e2a663b8c9df.jpg"></p><p class="bb_paragraph">If the DLC is checked again, the high-resolution resource pack will begin downloading.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>For Players Who Have Already Downloaded the Game</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">- Open your Steam Library.</p><p class="bb_paragraph">- Right-click <b>Marvel Rivals</b>.</p><p class="bb_paragraph">- Select <b>Properties</b>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44948917/d134d09c06f3cf3c74f40e6c516c01f53c34c852.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- Go to the <b>DLC</b> tab.</p><p class="bb_paragraph">- Check <b>Marvel Rivals High-Resolution Resource Pack</b> to enable the high-resolution pack.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44948917/9fec86b94eba954c86f54652c863d2c79cd2d2ff.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44948917/c6d4c4c6bb523bcfdd221b1ec6634824cb6a81e3.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- Uncheck it to switch to the low-resolution resource pack.</p><p class="bb_paragraph">If the DLC is checked again, the high-resolution resource pack will begin downloading.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Additional Notes</b></div><p class="bb_paragraph">After the DLC is enabled or disabled, the game will automatically load the corresponding resources.</p><p class="bb_paragraph">If you encounter any issues during the switching process, please contact us through the official support channels.</p><p class="bb_paragraph">Should you encounter <b>any operational difficulties </b>during this process, please <b>contact our official customer support</b> for assistance.</p><p class="bb_paragraph">The <b>MARVEL RIVALS official team remains committed </b>to providing an enhanced gaming experience for all players. We sincerely appreciate your <b>broad support </b>for <b>MARVEL RIVALS</b>.</p>]]> </content:encoded>
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<item>
<title>《星之救援者》營運半週年紀念特別發表會放送時間公開</title>
<link>https://xinker.org/zh/%E6%98%9F%E4%B9%8B%E6%95%91%E6%8F%B4%E8%80%85%E7%87%9F%E9%81%8B%E5%8D%8A%E9%80%B1%E5%B9%B4%E7%B4%80%E5%BF%B5%E7%89%B9%E5%88%A5%E7%99%BC%E8%A1%A8%E6%9C%83%E6%94%BE%E9%80%81%E6%99%82%E9%96%93%E5%85%AC%E9%96%8B</link>
<guid>https://xinker.org/zh/%E6%98%9F%E4%B9%8B%E6%95%91%E6%8F%B4%E8%80%85%E7%87%9F%E9%81%8B%E5%8D%8A%E9%80%B1%E5%B9%B4%E7%B4%80%E5%BF%B5%E7%89%B9%E5%88%A5%E7%99%BC%E8%A1%A8%E6%9C%83%E6%94%BE%E9%80%81%E6%99%82%E9%96%93%E5%85%AC%E9%96%8B</guid>
<description><![CDATA[   星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。團長們所好奇的內容，將由特別主持人與Lee Sung-won總監在發表會放送中一同公開，敬請期待。???? 發表會放送時間時間：2026.05.15日(五) 19:00 (UTC +9)※ 18:30～19:00 (UTC +9) 期間將播放待機畫面。????️發表會紀念兌換碼26SHOWCASEHALFANNY （阿爾克那集中觀測券 10個）有效期限：2026年 06曰 12日 00:00為止 (UTC +9)▼立即前往https://facebook.com/StarSavior.TW請團長們多多關注及收看，5月15日晚上7點(UTC +9)發表會放送不見不散!感謝團長們的喜愛與支持《星之救援者》營運團隊 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 15:00:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《星之救援者》營運半週年紀念特別發表會放送時間公開</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/bea22cc92aad2e833e1a5abf3184f93de2b6e2b4.png">  </p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>團長們所好奇的內容，將由特別主持人與Lee Sung-won總監在發表會放送中一同公開，敬請期待。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/0968bece0e942fd421d8663cf89bbf83a4e2f64c.png"></p><p class="bb_paragraph">???? 發表會放送時間<br>時間：2026.05.15日(五) 19:00 (UTC +9)<br>※ 18:30～19:00 (UTC +9) 期間將播放待機畫面。<br><br>????️發表會紀念兌換碼<br>26SHOWCASEHALFANNY （阿爾克那集中觀測券 10個）<br>有效期限：2026年 06曰 12日 00:00為止 (UTC +9)<br><br><b>▼立即前往</b><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffacebook.com%2FStarSavior.TW" target="_blank" rel=" noopener">https://facebook.com/StarSavior.TW</a><br><br>請團長們多多關注及收看，5月15日晚上7點(UTC +9)發表會放送不見不散!<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>inKONBINI Community Items Are Live!</title>
<link>https://xinker.org/zh/inkonbini-community-items-are-live</link>
<guid>https://xinker.org/zh/inkonbini-community-items-are-live</guid>
<description><![CDATA[ Dear players,We’re happy to share that our Steam Community Items are live!Now, you can unlock the following by playing the game or using Steam Points:???? Cozy Profile Backgrounds capturing quiet late-night store moments✨ Playful Emoticons featuring your favorite products and memories from the store????️ Exclusive Badges based on the in-game Yojoki Masters franchise???? Collectible Trading Cards featuring Yojoki Masters charactersThank you to everyone who visited our small neighborhood store and shared these quiet nights with Makoto and the customers. We hope the memories stay with you long after the lights turn off. ???? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44951606/825ba473b44278a97c08f9bfb4cf42a3e2ac92b0.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 13:26:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>inKONBINI, Community, Items, Are, Live</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44951606/e6a7bec6c7e81f2d690ef37245bb1624b2223618.png"></p><p class="bb_paragraph">Dear players,</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re happy to share that our <b>Steam Community Items are live</b>!</p><p class="bb_paragraph">Now, you can unlock the following by playing the game or using Steam Points:</p><p class="bb_paragraph"></p><p class="bb_paragraph">???? Cozy Profile Backgrounds capturing quiet late-night store moments</p><p class="bb_paragraph">✨ Playful Emoticons featuring your favorite products and memories from the store</p><p class="bb_paragraph">????️ Exclusive Badges based on the in-game Yojoki Masters franchise</p><p class="bb_paragraph">???? Collectible Trading Cards featuring Yojoki Masters characters</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you to everyone who visited our small neighborhood store and shared these quiet nights with Makoto and the customers. We hope the memories stay with you long after the lights turn off. ????</p>]]> </content:encoded>
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<item>
<title>全面上市日程與最低/建議規格公告</title>
<link>https://xinker.org/zh/%E5%85%A8%E9%9D%A2%E4%B8%8A%E5%B8%82%E6%97%A5%E7%A8%8B%E8%88%87%E6%9C%80%E4%BD%8E%E5%BB%BA%E8%AD%B0%E8%A6%8F%E6%A0%BC%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E5%85%A8%E9%9D%A2%E4%B8%8A%E5%B8%82%E6%97%A5%E7%A8%8B%E8%88%87%E6%9C%80%E4%BD%8E%E5%BB%BA%E8%AD%B0%E8%A6%8F%E6%A0%BC%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。此次為告知各位，行動裝置端《權力遊戲：國王大道》將於5月21日（週四）公開！在全面上市後，除了已經搶先公開的 PC 端，行動裝置平台也能夠體驗在維斯特洛的旅程了。詳細內容請確認下方說明。???? 行動裝置端公開事前說明☑️ 全面上市日程- 5月21日（週四） 9:00 (TST)☑️ 全面上市新增平台- Google Play(AOS) / Google Play Games / App Store(iOS)☑️ 行動裝置最低與建議規格種類最低規格建議規格AOS機型Galaxy S20Galaxy S23記憶體8GBOSAndroid 11iOS機型iPhone 11iPhone 15 pro記憶體4GB8GBOSiOS 15* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。 * 建議您升級至最新版本的OS。☑️ PC 最低與建議規格說明種類最低規格建議規格CPUIntel Core i5-2500KAMD FX-8350Intel Core i7-9700AMD Ryzen 5 5500記憶體16GB16GB顯示卡GeForce GTX 1060 6GBAMD Radeon RX 580 8GBGeForce RTX 2070 8GB AMD Radeon RX 5700 XT作業系統Windows 10 (64bit)儲存空間30 GB / 建議SSD* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。 * 建議您安裝最新版本的顯示卡驅動程式。感謝各位領主的支持。謝謝。    ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/7be1276aa629c0bbbac82d2f6e6160880414a272.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 13:06:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>全面上市日程與最低建議規格公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph">此次為告知各位，行動裝置端《權力遊戲：國王大道》將於5月21日（週四）公開！</p><p class="bb_paragraph"></p><p class="bb_paragraph">在全面上市後，除了已經搶先公開的 PC 端，</p><p class="bb_paragraph">行動裝置平台也能夠體驗在維斯特洛的旅程了。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">????<b> 行動裝置端公開事前說明</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 全面上市日程</b></p><p class="bb_paragraph">- <b>5月21日（週四） 9:00 (TST)</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 全面上市新增平台</b></p><p class="bb_paragraph"><b>- </b>Google Play(AOS) / Google Play Games / App Store(iOS)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ 行動裝置最低與建議規格</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>種類</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>最低規格</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>建議規格</b></p></div></div><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>AOS</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>機型</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Galaxy S20</p></div><div class="bb_table_td"><p class="bb_paragraph">Galaxy S23</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>記憶體</b></p></div><div class="bb_table_td"><p class="bb_paragraph">8GB</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>OS</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Android 11</p></div></div><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>iOS</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>機型</b></p></div><div class="bb_table_td"><p class="bb_paragraph">iPhone 11</p></div><div class="bb_table_td"><p class="bb_paragraph">iPhone 15 pro</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>記憶體</b></p></div><div class="bb_table_td"><p class="bb_paragraph">4GB</p></div><div class="bb_table_td"><p class="bb_paragraph">8GB</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>OS</b></p></div><div class="bb_table_td"><p class="bb_paragraph">iOS 15</p></div></div></div><p class="bb_paragraph">* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。 </p><p class="bb_paragraph">* 建議您升級至最新版本的OS。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>☑️ PC 最低與建議規格說明</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>種類</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>最低規格</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>建議規格</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>CPU</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Intel Core i5-2500K<br>AMD FX-8350</p></div><div class="bb_table_td"><p class="bb_paragraph">Intel Core i7-9700<br>AMD Ryzen 5 5500</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>記憶體</b></p></div><div class="bb_table_td"><p class="bb_paragraph">16GB</p></div><div class="bb_table_td"><p class="bb_paragraph">16GB</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>顯示卡</b></p></div><div class="bb_table_td"><p class="bb_paragraph">GeForce GTX 1060 6GB<br>AMD Radeon RX 580 8GB</p></div><div class="bb_table_td"><p class="bb_paragraph">GeForce RTX 2070 8GB </p><p class="bb_paragraph">AMD</p><p class="bb_paragraph"> Radeon RX 5700 XT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>作業系統</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Windows 10 (64bit)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>儲存空間</b></p></div><div class="bb_table_td"><p class="bb_paragraph">30 GB / 建議SSD</p></div></div></div><p class="bb_paragraph">* 此為執行遊戲所需的最低規格與建議規格，可能因環境不同導致出現性能差異。 </p><p class="bb_paragraph">* 建議您安裝最新版本的顯示卡驅動程式。</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">感謝各位領主的支持。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph">  <img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<item>
<title>更新筆記 版本 1.07.00</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-10700</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-10700</guid>
<description><![CDATA[ 各位灰鬃，你們好。以下是1.07.00版本的更新說明。 主要更新內容本次更新新增了可再次對決的頭目，以及德米安的赤手技能，同時也套用了各種錯誤修正與穩定性調整。  更新時程本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。各平台的更新狀態，請參考下方更新項目。 更新Steam (PC): 已更新Steam (Mac): 已更新  1.07.00 更新詳細內容 新增新增可再次對決的頭目。（為避免劇透，與該內容相關的修正事項已記載於下方下拉選單中。）[expand type=details]各頭目的再次對決地點如下，位於阿比斯的頭目再次對決地點則已調整至地面。也可透過冒險日記 - 知識 - 記憶碎片 - 頭目選單確認再次對決地點。摩斯肯：骨坑競技場被侵蝕的卡利本：火槍要塞孤煙：太陽之塔召喚烏鴉之人德瑞文：德梅尼斯西部教會機械白角：技術之門[/expand]\[德米安]新增全新的赤手技能組。可在技能視窗中選擇「拳頭」後確認。\[德米安/翁卡]新增空中刺擊技能。\[克里夫]新增赤手狀態下可使用的疾風斬擊技能。新增可登錄為坐騎的野狼、熊類型。部分坐騎新增了韁繩。  主要改善 內容\[德米安]修正了「暗紅禮服」服裝部分外型顯示異常的問題。修正了在進行「通緝令上的臉孔」任務時，若在與雅恩對話前先取得烏爾佐克的懸賞通緝令，會導致任務無法進行的問題。改善了「鬥神板金手套」的特效。修正了對「東方女巫之扇」道具使用提取功能時，該道具會消失的問題。修正了配置在嘟嘟鳥巢穴中的嘟嘟鳥蛋偶爾會消失的問題。修正了進入鹽路貿易所時，部分NPC顯示異常的問題。修正了在進行「烏格蒙姆的委託」任務時，無法進行「確認波倫嘉德養蜂場的蜂蜜狀態」任務的問題。修正了在進行「阿比斯的守護者」任務時，若只將部分鑰匙插入門上後移動到遠處，已插上的鑰匙會消失的問題。修正了即使已滿足「豐收的問候」任務進行條件，仍無法進行的問題。修正了短鼻鬥牛犬無法裝備「勇猛符咒」道具的問題。修正了羱羊無法販賣給銷贓人的問題。修正了傭兵處於集合狀態時，移動到任務地點後若解散，會導致任務無法進行的問題。修正了在特定情況下切換為克里夫時，無法呼叫傳說坐騎的問題。修正了在特定情況下無法召喚A.T.A.G.的問題。修正了偶爾會發生A.T.A.G.未出現在機庫中的問題。在部分區域額外配置了部分坐騎動物。 操作修正了在簡單/基本難度遊玩時，赤手狀態下進食後，進食動作不會被其他行動取消的問題。修正了線圈柱子的旋轉把手只能在特定角度互動的問題。 戰鬥 / 動作\[翁卡]為爆碎技能新增蓄力階段。\[翁卡]改善了雙持武器攻擊時「刺擊」技能的連段銜接。\[德米安]改善了選擇赤手狀態時的整體移動動作。改善了大部分赤手攻擊與技能，讓其也能命中倒地中的敵人。 UI修正了「星之劍」道具圖示與實際外型不一致的問題。修正了使用控制器時，右下角按鍵指引偶爾會顯示為鍵盤/滑鼠版本的問題。 畫面 / 設定修正了AMD驅動程式26.5.1版本中發生的GPU當機問題。 在地化修正了所有語言中多項在地化錯誤，並改善了整體品質。  其他修正修正了將「近戰武器外型顯示」選項設為「僅限已選擇的武器」時，即使處於單手劍與盾牌狀態，仍會顯示雙手劍劍鞘的問題。修正了在特定情況下，裝備在馬匹上的馬具會消失的問題。修正了獅子、老虎、大型野狼每次受到打擊時都會倒地的問題。修正了在與馬匹協同攻擊期間，仍可執行其他動作的問題。修正了裝備雙手火砲時進行滑行，武器位置會異常閃爍的問題。修正了在特定情況下裝備劍與盾牌時，跳躍攻擊滑行距離異常過長的問題。已套用部分與特定頭目相關的錯誤修正與改善內容。（為防止劇透，該內容相關的變更事項已記錄在下方的下拉選單中）[expand type=details]改善了覺醒盧德維格特定招式動作滑行過度的問題。[/expand]修正了在「延遲進軍」任務的最終兵器戰鬥中，重新嘗試或放棄時，深暗之星的生命值不會恢復的問題。（此項內容已於1.05.00更新中套用。） 已知問題已知問題可透過下方連結進行確認。\[[url=&quot;https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68&quot;]確認已知問題[/url]]  FAQ 公告 / 問題回報 衷心祝願各位在帕衛爾大陸的旅程一切順利。感謝各位灰鬃一路同行。  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45343476/223afc03d1321d949f0db6ebfa9b0d88e806d88e.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 12:24:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新筆記, 版本, 1.07.00</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位灰鬃，你們好。<br>以下是1.07.00版本的更新說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要更新內容</b></p><hr><p class="bb_paragraph">本次更新新增了可再次對決的頭目，以及德米安的赤手技能，同時也套用了各種錯誤修正與穩定性調整。</p><p class="bb_paragraph">  </p><p class="bb_paragraph"><b>更新時程</b></p><hr><p class="bb_paragraph">本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。<br>各平台的更新狀態，請參考下方更新項目。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新</b></p><p class="bb_paragraph">Steam (PC): 已更新</p><p class="bb_paragraph">Steam (Mac): 已更新 </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>1.07.00 更新詳細內容</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>新增</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">新增可再次對決的頭目。（為避免劇透，與該內容相關的修正事項已記載於下方下拉選單中。）</p>[expand type=details]<ul class="bb_ul"><li><p class="bb_paragraph">各頭目的再次對決地點如下，位於阿比斯的頭目再次對決地點則已調整至地面。也可透過冒險日記 - 知識 - 記憶碎片 - 頭目選單確認再次對決地點。</p><ul class="bb_ul"><li><p class="bb_paragraph">摩斯肯：骨坑競技場</p></li><li><p class="bb_paragraph">被侵蝕的卡利本：火槍要塞</p></li><li><p class="bb_paragraph">孤煙：太陽之塔</p></li><li><p class="bb_paragraph">召喚烏鴉之人德瑞文：德梅尼斯西部教會</p></li><li><p class="bb_paragraph">機械白角：技術之門</p></li></ul></li></ul>[/expand]</li></ul><ul class="bb_ul"><li><p class="bb_paragraph">\[德米安]新增全新的赤手技能組。</p><ul class="bb_ul"><li><p class="bb_paragraph">可在技能視窗中選擇「拳頭」後確認。</p></li></ul></li><li><p class="bb_paragraph">\[德米安/翁卡]新增空中刺擊技能。</p></li><li><p class="bb_paragraph">\[克里夫]新增赤手狀態下可使用的疾風斬擊技能。</p></li><li><p class="bb_paragraph">新增可登錄為坐騎的野狼、熊類型。</p></li><li><p class="bb_paragraph">部分坐騎新增了韁繩。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要改善</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>內容</b></p><ul class="bb_ul"><li><p class="bb_paragraph">\[德米安]修正了「暗紅禮服」服裝部分外型顯示異常的問題。</p></li><li><p class="bb_paragraph">修正了在進行「通緝令上的臉孔」任務時，若在與雅恩對話前先取得烏爾佐克的懸賞通緝令，會導致任務無法進行的問題。</p></li><li><p class="bb_paragraph">改善了「鬥神板金手套」的特效。</p></li><li><p class="bb_paragraph">修正了對「東方女巫之扇」道具使用提取功能時，該道具會消失的問題。</p></li><li><p class="bb_paragraph">修正了配置在嘟嘟鳥巢穴中的嘟嘟鳥蛋偶爾會消失的問題。</p></li><li><p class="bb_paragraph">修正了進入鹽路貿易所時，部分NPC顯示異常的問題。</p></li><li><p class="bb_paragraph">修正了在進行「烏格蒙姆的委託」任務時，無法進行「確認波倫嘉德養蜂場的蜂蜜狀態」任務的問題。</p></li><li><p class="bb_paragraph">修正了在進行「阿比斯的守護者」任務時，若只將部分鑰匙插入門上後移動到遠處，已插上的鑰匙會消失的問題。</p></li><li><p class="bb_paragraph">修正了即使已滿足「豐收的問候」任務進行條件，仍無法進行的問題。</p></li><li><p class="bb_paragraph">修正了短鼻鬥牛犬無法裝備「勇猛符咒」道具的問題。</p></li><li><p class="bb_paragraph">修正了羱羊無法販賣給銷贓人的問題。</p></li><li><p class="bb_paragraph">修正了傭兵處於集合狀態時，移動到任務地點後若解散，會導致任務無法進行的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下切換為克里夫時，無法呼叫傳說坐騎的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下無法召喚A.T.A.G.的問題。</p></li><li><p class="bb_paragraph">修正了偶爾會發生A.T.A.G.未出現在機庫中的問題。</p></li><li><p class="bb_paragraph">在部分區域額外配置了部分坐騎動物。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>操作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了在簡單/基本難度遊玩時，赤手狀態下進食後，進食動作不會被其他行動取消的問題。</p></li><li><p class="bb_paragraph">修正了線圈柱子的旋轉把手只能在特定角度互動的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>戰鬥 / 動作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">\[翁卡]為爆碎技能新增蓄力階段。</p></li><li><p class="bb_paragraph">\[翁卡]改善了雙持武器攻擊時「刺擊」技能的連段銜接。</p></li><li><p class="bb_paragraph">\[德米安]改善了選擇赤手狀態時的整體移動動作。</p></li><li><p class="bb_paragraph">改善了大部分赤手攻擊與技能，讓其也能命中倒地中的敵人。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了「星之劍」道具圖示與實際外型不一致的問題。</p></li><li><p class="bb_paragraph">修正了使用控制器時，右下角按鍵指引偶爾會顯示為鍵盤/滑鼠版本的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>畫面 / 設定</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了AMD驅動程式26.5.1版本中發生的GPU當機問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>在地化</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了所有語言中多項在地化錯誤，並改善了整體品質。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>其他修正</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">修正了將「近戰武器外型顯示」選項設為「僅限已選擇的武器」時，即使處於單手劍與盾牌狀態，仍會顯示雙手劍劍鞘的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下，裝備在馬匹上的馬具會消失的問題。</p></li><li><p class="bb_paragraph">修正了獅子、老虎、大型野狼每次受到打擊時都會倒地的問題。</p></li><li><p class="bb_paragraph">修正了在與馬匹協同攻擊期間，仍可執行其他動作的問題。</p></li><li><p class="bb_paragraph">修正了裝備雙手火砲時進行滑行，武器位置會異常閃爍的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下裝備劍與盾牌時，跳躍攻擊滑行距離異常過長的問題。</p></li></ul><p class="bb_paragraph">已套用部分與特定頭目相關的錯誤修正與改善內容。（為防止劇透，該內容相關的變更事項已記錄在下方的下拉選單中）</p>[expand type=details]<ul class="bb_ul"><li><p class="bb_paragraph">改善了覺醒盧德維格特定招式動作滑行過度的問題。</p></li></ul>[/expand]<ul class="bb_ul"><li><p class="bb_paragraph">修正了在「延遲進軍」任務的最終兵器戰鬥中，重新嘗試或放棄時，深暗之星的生命值不會恢復的問題。（此項內容已於1.05.00更新中套用。）</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>已知問題</b></p><ul class="bb_ul"><li><p class="bb_paragraph">已知問題可透過下方連結進行確認。</p><ul class="bb_ul"><li><p class="bb_paragraph">\[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D68" target="_blank" rel=" noopener">https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68</a>"]確認已知問題[/url]] </p></li></ul></li></ul><hr><p class="bb_paragraph"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D63" target="_blank" rel=" noopener">FAQ 公告</a> / <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpearlabyss.info%2Fcrimsondesertreport" target="_blank" rel=" noopener">問題回報</a><br> </p><p class="bb_paragraph">衷心祝願各位在帕衛爾大陸的旅程一切順利。<br>感謝各位灰鬃一路同行。 </p>]]> </content:encoded>
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<title>Experience the Mazda Furai in Forza Horizon 6’s Japan</title>
<link>https://xinker.org/zh/experience-the-mazda-furai-in-forza-horizon-6s-japan</link>
<guid>https://xinker.org/zh/experience-the-mazda-furai-in-forza-horizon-6s-japan</guid>
<description><![CDATA[ Forza Horizon 6 is now rolling out around the world with Premium Edition Early Access on Xbox Series X|S and PC – and is also available with the Premium Upgrade for Game Pass Ultimate and PC Game Pass! To coincide with the launch of the game, the Festival Playlist is welcoming you to Japan with 10 unmissable cars to add to your collection.As we get ready to introduce you all to the breathtaking landscapes of Japan, in this blog, we’re going to walk you through the Festival Playlist in Forza Horizon 6, how you can obtain reward cars, as well as the post-launch content you can expect in the first few weeks of release in Series 1 (Welcome to Japan) and Series 2 (Horizon Decades).There’s also the Time Attack Car Pack which includes 8 amazing new cars tuned for those Japanese circuits. Additionally, we’re going to spotlight the vehicles coming to Car Pass throughout Series 1 and Series 2. (Car Pass is included in the Forza Horizon 6 Deluxe and Premium Editions, as well as the Premium Upgrade, and sold separately.)Festival PlaylistWith the Festival Playlist, you can unlock new rewards each week and expand your car, clothing, and item collection – all by completing different events including races, stunts, photo challenges, and more. It’s unlocked once you’ve earned your first Wristband at the Horizon Festival, which can be achieved during the first few hours of gameplay.Forza Horizon 6 introduces new challenge types, and you can expect to see more rewards from challenges on the Festival Playlist than ever before.Two Seasonal reward cars are unlockable each week, and in the first series you can obtain the ultra-elusive 2008 Mazda Furai by earning 80 PTS on the Festival Playlist. Powered by a modified, 450-horsepower, 20B 3-rotor Wankel engine, the Furai – meaning “sound of the wind” – is undoubtedly the perfect car to experience on the roads of Japan.Forza Horizon 6 also introduces unique secondary rewards to the Festival Playlist. Series History Rewards includes exclusive cars that are unlocked based on the lifetime Playlist Points that you have obtained from playing the game.With the Festival Playlist, there’s always new events to play and exciting rewards to obtain, so be sure to check it out once you’ve earned your place at the Horizon Festival! These will include The Trial, which will be available for Horizon Legends starting in Series 2. We made the decision to not include any Trial events in Series 1 to avoid placing any pressure on players to rush through earning the final Wristband in the game.In addition, you can earn a special Cherry Blossom Badge for your in-game profile by completing each type of Festival Playlist activity in Series 1.Here are the Reward Cars that you can look forward to on the Festival Playlist in Series 1:2008 Mazda FuraiIn 2008 the Mazda Furai debuted as a unique concept car that blends futuristic design with race engineering. The showstopping looks of the Furai were designed to maximize grip and air flow dynamics. However, what made the Furai legendary was its one-of-a-kind engine: for the first time ever, a three-rotor rotary engine was powered completely by ethanol.2010 Nissan 370ZEarn 120 PTS during the &#039;Welcome to Japan’ Festival Playlist Series. Available from May 21 – June 18.The 2010 Nissan 370Z carries on with the legacy of its badge with a 3.7-liter V6 engine and very pleasing looks. Lighter and quicker than its 350Z predecessor, the 370Z makes the most out of its 332 bhp and can reach 0-60 in just 4.7 seconds. It can also complete a quarter mile in 13.3. Take part in Japanese sports car history with your own 2010 Nissan 370Z!1999 Toyota Altezza RS200 Z EDITIONIf you think about taillights when you hear “Altezza” this car is the reason why. The 1999 Toyota Altezza RS200 is a JDM, rear-wheel drive vehicle powered by an in-line 4-cylinder engine capable of producing 207 horsepower. The RS200 is famous for its great handling capabilities and the many ways it can be customized, including engine swaps and widebody kits!2006 Mitsubishi Lancer Evolution IX MREarn 40 PTS during the Summer Season on the &#039;Welcome to Japan’ Festival Playlist Series. Available from May 21 – May 28With a rally racing pedigree flowing through its veins, the 2006 Mitsubishi Lancer Evolution IX MR can make quick work of Japan’s toughest roads. This iteration of the Evo comes with a 2.0-liter 4-cylinder engine that puts out 286 bhp and an AWD drive system that makes it agile and grippy through any corner. Make way in your garage for that iconic rear wing!1997 Nissan Skyline GT-R V-SpecEarn 20 PTS during the Autumn Season on the &#039;Welcome to Japan’ Festival Playlist Series. Available from May 28 – June 4.A staple of Japanese automotive performance, the 1997 Nissan Skyline GT-R V-Spec is a racing legend built upon power and drivability. The twin-turbo 2.6-liter engine provides this car with both amazing symphony and impressive track performance. The V-Spec&#039;s AWD system gives the car superb traction and impre ]]></description>
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<pubDate>Fri, 15 May 2026 12:02:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Experience, the, Mazda, Furai, Forza, Horizon, 6’s, Japan</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Forza Horizon 6 is now <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-early-access" target="_blank" rel=" noopener">rolling out around the world with Premium Edition Early Access</a></u></b> on Xbox Series X|S and PC – and is also available with the Premium Upgrade for Game Pass Ultimate and PC Game Pass! To coincide with the launch of the game, the Festival Playlist is welcoming you to Japan with 10 unmissable cars to add to your collection.</p><p class="bb_paragraph">As we get ready to introduce you all to the breathtaking landscapes of Japan, in this blog, we’re going to walk you through the Festival Playlist in Forza Horizon 6, how you can obtain reward cars, as well as the post-launch content you can expect in the first few weeks of release in Series 1 (Welcome to Japan) and Series 2 (Horizon Decades).</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/14629d0ad05cc7396de618eca1b70784ac264ec4.png"></p><p class="bb_paragraph">There’s also the Time Attack Car Pack which includes 8 amazing new cars tuned for those Japanese circuits. Additionally, we’re going to spotlight the vehicles coming to Car Pass throughout Series 1 and Series 2. (Car Pass is included in the Forza Horizon 6 Deluxe and Premium Editions, as well as the Premium Upgrade, and sold separately.)</p><div class="bb_h3">Festival Playlist</div><p class="bb_paragraph">With the Festival Playlist, you can unlock new rewards each week and expand your car, clothing, and item collection – all by completing different events including races, stunts, photo challenges, and more. It’s unlocked once you’ve earned your first Wristband at the Horizon Festival, which can be achieved during the first few hours of gameplay.</p><p class="bb_paragraph">Forza Horizon 6 introduces new challenge types, and you can expect to see more rewards from challenges on the Festival Playlist than ever before.</p><p class="bb_paragraph">Two Seasonal reward cars are unlockable each week, and in the first series you can obtain the ultra-elusive 2008 Mazda Furai by earning 80 PTS on the Festival Playlist. Powered by a modified, 450-horsepower, 20B 3-rotor Wankel engine, the Furai – meaning “sound of the wind” – is undoubtedly the perfect car to experience on the roads of Japan.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/1c656a232e838444cb8cfe375239a7a2edd87c1f.jpg"></p><p class="bb_paragraph">Forza Horizon 6 also introduces unique secondary rewards to the Festival Playlist. Series History Rewards includes exclusive cars that are unlocked based on the lifetime Playlist Points that you have obtained from playing the game.</p><p class="bb_paragraph">With the Festival Playlist, there’s always new events to play and exciting rewards to obtain, so be sure to check it out once you’ve earned your place at the Horizon Festival! These will include The Trial, which will be available for Horizon Legends starting in Series 2. We made the decision to not include any Trial events in Series 1 to avoid placing any pressure on players to rush through earning the final Wristband in the game.</p><p class="bb_paragraph">In addition, you can earn a special Cherry Blossom Badge for your in-game profile by completing each type of Festival Playlist activity in Series 1.</p><p class="bb_paragraph">Here are the Reward Cars that you can look forward to on the Festival Playlist in Series 1:</p><p class="bb_paragraph">2008 Mazda Furai</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/d81cd3a27f36e1b5eec6c5fb88a7565c6285e026.jpg"></p><p class="bb_paragraph">In 2008 the Mazda Furai debuted as a unique concept car that blends futuristic design with race engineering. The showstopping looks of the Furai were designed to maximize grip and air flow dynamics. However, what made the Furai legendary was its one-of-a-kind engine: for the first time ever, a three-rotor rotary engine was powered completely by ethanol.</p><p class="bb_paragraph">2010 Nissan 370Z</p><p class="bb_paragraph"><i>Earn 120 PTS during the 'Welcome to Japan’ Festival Playlist Series. Available from May 21 – June 18.</i></p><p class="bb_paragraph">The 2010 Nissan 370Z carries on with the legacy of its badge with a 3.7-liter V6 engine and very pleasing looks. Lighter and quicker than its 350Z predecessor, the 370Z makes the most out of its 332 bhp and can reach 0-60 in just 4.7 seconds. It can also complete a quarter mile in 13.3. Take part in Japanese sports car history with your own 2010 Nissan 370Z!</p><p class="bb_paragraph">1999 Toyota Altezza RS200 Z EDITION</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/d52d39e11dfb4acd9a6fda2b9e918ac029183d1c.jpg"></p><p class="bb_paragraph">If you think about taillights when you hear “Altezza” this car is the reason why. The 1999 Toyota Altezza RS200 is a JDM, rear-wheel drive vehicle powered by an in-line 4-cylinder engine capable of producing 207 horsepower. The RS200 is famous for its great handling capabilities and the many ways it can be customized, including engine swaps and widebody kits!</p><p class="bb_paragraph">2006 Mitsubishi Lancer Evolution IX MR</p><p class="bb_paragraph"><i>Earn 40 PTS during the Summer Season on the 'Welcome to Japan’ Festival Playlist Series. Available from May 21 – May 28</i></p><p class="bb_paragraph">With a rally racing pedigree flowing through its veins, the 2006 Mitsubishi Lancer Evolution IX MR can make quick work of Japan’s toughest roads. This iteration of the Evo comes with a 2.0-liter 4-cylinder engine that puts out 286 bhp and an AWD drive system that makes it agile and grippy through any corner. Make way in your garage for that iconic rear wing!</p><p class="bb_paragraph">1997 Nissan Skyline GT-R V-Spec</p><p class="bb_paragraph"><i>Earn 20 PTS during the Autumn Season on the 'Welcome to Japan’ Festival Playlist Series. Available from May 28 – June 4.</i></p><p class="bb_paragraph">A staple of Japanese automotive performance, the 1997 Nissan Skyline GT-R V-Spec is a racing legend built upon power and drivability. The twin-turbo 2.6-liter engine provides this car with both amazing symphony and impressive track performance. The V-Spec's AWD system gives the car superb traction and impressive handling. More than a racing icon, the GT-R is a symbol of Japanese engineering excellence.</p><p class="bb_paragraph">1991 Honda CR-X SiR</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/143ff990e6f3a85a51f020b81ac7c4ff151e365a.jpg"></p><p class="bb_paragraph">The 1991 Honda CR-X SIR is an upgraded version of the CR-X, one of Honda’s most fun-to-drive cars ever made. The SIR version comes with a 1.6-liter DOHC engine and responsive steering that makes it a hit with JDM fans everywhere to this day.</p><p class="bb_paragraph">2019 Subaru STI S209</p><p class="bb_paragraph"><i>Earn 20 PTS during the Winter Season on the 'Welcome to Japan’ Festival Playlist Series. Available from June 4 – June 11.</i></p><p class="bb_paragraph">From the makers of the 22B and the S204 comes the 2019 Subaru STI S209, a special edition variant of the WRX. A flat-four 2.5-liter engine endows this car with 341 horsepower and 330 lb-ft of torque. The upgraded body found in the S209 makes the entire car more responsive and stiffer. Custom Dunlop tires, Bilstein dampers, an adjustable wing, and new brake pads stick the car to the ground in tight corners, making one of the most powerful Subarus ever made a pleasure to handle.</p><p class="bb_paragraph">2016 Toyota Land Cruiser Arctic Trucks AT37</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/46dbc8af7c2d1c76ae52c3fa9a0204b83a1187c8.jpg"></p><p class="bb_paragraph">An already imposing off-road truck, the Land Cruiser gets an Icelandic-style makeover to transform into the 2016 Toyota Land Cruiser Arctic Trucks AT37. Explore any surface you can find with the modified frame, inner arches, and body fitted into the AT37. Tower over absolutely every obstacle you can find in this ready-for-anything truck!</p><p class="bb_paragraph">1996 Toyota Starlet Glanza V</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/33d562aef95d704a458c87079a4a65a866064196.jpg"></p><p class="bb_paragraph">JDM fans from all over the world go out of their way to get their hands on a 1996 Toyota Starlet Glanza V. The Glanza V is the most potent available version of the Starlet line, equipped with a 1.3-liter turbocharged engine that produces 115 horsepower all sent to the front of the car. What’s best about this car is how easy it is to modify; even the simplest tweaks greatly improve this car’s performance!</p><p class="bb_paragraph">1974 Toyota Corolla SR5</p><p class="bb_paragraph"><i>Earn 40 PTS during the Spring Season on the 'Welcome to Japan’ Festival Playlist Series. Available from June 11 – June 18.</i></p><p class="bb_paragraph">One of the best-selling compact cars ever made, the Toyota Corolla is a synonym for reliability and dependability. The 1974 Toyota Corolla SR5 was an attempt to bring the car to new markets, hence the almost muscle car-esque looks. The SR5 sports a 1.6L four-cylinder engine and comes with a rear-wheel drive type.</p><div class="bb_h3">Time Attack Car Pack</div><p class="bb_paragraph">With the release of Forza Horizon 6, the Time Attack Car Pack is also now available for purchase on the Microsoft Store and Steam, and it’s included with Forza Horizon 6 Premium Edition and the Premium Upgrade at no additional cost.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/b16dd7988a5812956492b4698a3d85fcb1ce5dff.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Break lap records with 8 legendary cars ideal for mastering every turn and corner at the Time Attack Circuits located around Japan:</p><ul class="bb_ul"><li><p class="bb_paragraph">1990 Honda #19 101 Motorsport CRX WTAC</p></li><li><p class="bb_paragraph">1992 Honda #21 Hardrace/JDMYard Civic WTAC</p></li><li><p class="bb_paragraph">2001 Honda #33 Integra WTAC</p></li><li><p class="bb_paragraph">2004 Honda #52 Evasive Motorsports S2000 WTAC</p></li><li><p class="bb_paragraph">1990 Mitsubishi #269 Attacking the Clock Racing Minicab Time Attack</p></li><li><p class="bb_paragraph">1993 Nissan #32 Skyline WTAC 'Xtreme GTR'</p></li><li><p class="bb_paragraph">2000 Nissan #36 Dream Project S15 Silvia WTAC</p></li><li><p class="bb_paragraph">1995 Toyota J&J Motorsport Supra WTAC</p></li></ul><p class="bb_paragraph">All cars included in the Time Attack Car Pack grant you a one-time only, free addition of each car to your in-game garage so you can save those hard-earned credits.</p><div class="bb_h3">Car Pass</div><p class="bb_paragraph">Forza Horizon 6’s Car Pass delivers 30 new cars that, one by one, will be delivered to your garage each week. Car Pass is the ultimate way to upgrade your collection with some of the freshest cars making their debut at the Horizon Festival.</p><p class="bb_paragraph">All cars included in the Car Pass grant you a one-time only, free addition of each car to your in-game garage so you can save those hard-earned credits.</p><p class="bb_paragraph">Here are the cars you can look forward to experiencing in Japan over the next four weeks:</p><p class="bb_paragraph">1990 Nissan #12 Skyline GT-R (BNR32 Gr. A) JTC</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/080755dac43d04a338904db24e49b6d28afbbbcf.jpg"></p><p class="bb_paragraph">With an astonishing 29 winning rounds of the Japan Touring Car Championship, which translates into four years of wins, the 1990 Nissan #12 Skyline GT-R (BNR32 Gr. A) GTC has cemented itself as a piece of modern automotive history. An inline 6-cylinder, 2.5-liter engine powers this beast, and the impressive way it handles corners is all thanks to a Super HICAS four-wheel steering and the ATTESA E-TS all-wheel drive system. Be it drag racing or time attacks, nothing is too much of a challenge for the Skyline GT-R!</p><p class="bb_paragraph">2024 Koenigsegg Gemera</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/8ac22a5db539f9a034dc5d905bc7a426a8680715.jpg"></p><p class="bb_paragraph">Innovation takes many shapes and sizes; in the 2024 Koenigsegg Gemera, it looks like four seats in a hyper-fast plug-in hybrid vehicle. The Gemera sports three electric engines, two on the back wheels and the Dark Matter engine sitting on the front axle, as well as a 2.0 twin-turbocharged gas engine. This is also the first time the Swedish monster makers have put an all-wheel drive and all-wheel steering system on a car. Share the Koenigsegg experience with the whole family with the Gemera!</p><p class="bb_paragraph">1972 Datsun #269 Attacking the Clock Racing 240Z ‘All Carbon Hill Climb Beast’</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/3acc903c0244d3ad03248c98e7ba568ce21a4110.jpg"></p><p class="bb_paragraph">“Customized” comes short when talking about this car. Almost entirely made out of carbon fiber, fitted with a front splitter, a rear wing, a body, and an almost endless list of parts, the 1972 Datsun #269 Attacking the Clock 240z ‘All Carbon Hill Climb Beast’ was built with one goal in mind: to be the fastest at the track. This tiny monster packs 800 bhp and weighs less than 2,400 lbs, so make sure you have enough room before you let that gas pedal rip!</p><p class="bb_paragraph">2008 Honda Civic Type R (FD2)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/00378958c7d280783d3c8f221ccd4dbaf869a69d.jpg"></p><p class="bb_paragraph">Reading Type R in the back of a car can only mean one thing: you are in for quite a ride. The 2008 Honda Civic Type R is the JDM version of the third generation of Honda's tuned daily drive. To improve the Type R's cornering, this generation was built with a longer wheelbase and independent rear suspension, and featured larger brakes than its EP3 predecessor. Powering this car is a K20A 2.0-liter engine and a 6-speed manual gearbox. The aero package on the exterior of this car aids in performance and gives it the exact look you want on a fierce street racer.</p><div class="bb_h3">What’s Next</div><p class="bb_paragraph">Series 2 introduces our Horizon Decades Festival Playlist, which will include a new temporary Car Meet and 10 Series Reward Cars.</p><p class="bb_paragraph">Here are the cars you can look forwarding to driving from June 18:</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Availability</p></div><div class="bb_table_th"><p class="bb_paragraph">Reward Car</p></div><div class="bb_table_th"><p class="bb_paragraph">Festival Playlist PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Series 2 Overall</b></p></div><div class="bb_table_td"><p class="bb_paragraph">1993 Porsche 911 Turbo S Leichtbau</p></div><div class="bb_table_td"><p class="bb_paragraph">80 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph">2018 Lotus Exige Cup 430</p></div><div class="bb_table_td"><p class="bb_paragraph">160 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Summer (from June 18)</b></p></div><div class="bb_table_td"><p class="bb_paragraph">1989 Volkswagen Rallye Golf</p></div><div class="bb_table_td"><p class="bb_paragraph">20 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph">1988 Lamborghini Countach LP5000 QV</p></div><div class="bb_table_td"><p class="bb_paragraph">40 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Autumn (from June 25)</b></p></div><div class="bb_table_td"><p class="bb_paragraph">1998 TVR Cerbera Speed 12</p></div><div class="bb_table_td"><p class="bb_paragraph">20 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph">1993 Schuppan 962CR</p></div><div class="bb_table_td"><p class="bb_paragraph">40 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Winter (from July 2)</b></p></div><div class="bb_table_td"><p class="bb_paragraph">2006 Dodge Ram SRT-10</p></div><div class="bb_table_td"><p class="bb_paragraph">20 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph">2003 Ford F-150 SVT Lightning</p></div><div class="bb_table_td"><p class="bb_paragraph">40 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Spring (from July 9)</b></p></div><div class="bb_table_td"><p class="bb_paragraph">2017 Mercedes-AMG GT R</p></div><div class="bb_table_td"><p class="bb_paragraph">20 PTS</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph">2017 Saleen S7 LM</p></div><div class="bb_table_td"><p class="bb_paragraph">40 PTS</p></div></div></div><p class="bb_paragraph">There are also four new vehicles for Car Pass holders:</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Car Pass</p></div><div class="bb_table_th"><p class="bb_paragraph">Availability</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2023 Audi R8 Coupé V10 GT RWD</p></div><div class="bb_table_td"><p class="bb_paragraph">June 18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1974 Mazda #123 Mad Mike 808 Wagon 'FURSTY'</p></div><div class="bb_table_td"><p class="bb_paragraph">June 25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1998 Nissan Skyline GT-R 40th Anniversary</p></div><div class="bb_table_td"><p class="bb_paragraph">July 2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2023 Toyota GR Corolla</p></div><div class="bb_table_td"><p class="bb_paragraph">July 9</p></div></div></div><p class="bb_paragraph">In addition, completing each type of Festival Playlist activity in Horizon Decades will also unlock a special Decades Badge for your in-game profile.</p><div class="bb_h3">Japan Awaits!</div><p class="bb_paragraph">The Horizon Festival is better when you’re driving alongside your friends! If you’re looking for new players to Convoy up with to tackle these Festival Playlist events and challenges, then be sure to <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fforza" target="_blank" rel=" noopener">join our Forza Discord server</a></u></b>. You can also follow <b>@ForzaHorizon</b> social channels on <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fforzahorizon%2F" target="_blank" rel=" noopener">Facebook</a></u></b>, <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fforzahorizonofficial%2F" target="_blank" rel=" noopener">Instagram</a></u></b>, <b><u><a class="bb_link" href="https://www.youtube.com/@Forza" target="_blank" rel="">YouTube</a></u></b>, <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40forzahorizon" target="_blank" rel=" noopener">TikTok</a></u></b>, and <b><u><a class="bb_link" href="https://twitter.com/ForzaHorizon" target="_blank" rel="">X (formerly Twitter)</a></u></b> to get all the latest updates from the Horizon Festival.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/e7f43c2d9fc413f6bfdb02ccadb331ae9da3eb4e.jpg"></p><p class="bb_paragraph">If you’re planning your trip to Discover Japan on PlayStation 5, stay tuned! Forza Horizon 6 will be releasing on PS5 later this year, and you <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FFH6PS5" target="_blank" rel=" noopener">add the game to your Wishlist on the PlayStation Store</a></u></b> to be notified of availability.</p><p class="bb_paragraph">Don’t forget you can <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedback" target="_blank" rel=" noopener">share your ideas for new gameplay, cars and features that could be added, changed or improved in Forza Horizon 6 on the Forza Feedback Portal</a></u></b>. Should you encounter any issues while playing, you can create a bug report and include as much detail as you can to help our teams investigate.</p><p class="bb_paragraph">Enjoy these first few weeks of the Horizon Festival in Japan! We’ll see you there.</p>]]> </content:encoded>
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<title>05月14日 更新公告</title>
<link>https://xinker.org/zh/05%E6%9C%8814%E6%97%A5-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/05%E6%9C%8814%E6%97%A5-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 歡迎各位符文獵人，  在此向大家介紹05月14日（週四）惡月十三(UNDECEMBER)更新內容。詳細內容如下：   ※ 本公告所說明的內容在更新進行時可能會發生修改或變動。※ 所有畫面截圖皆於測試用伺服器擷取，說明的內容可能會發生變動。【直接移動到公告事項】 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41639947/7849d88ed7a7188fbe0a622da6af2a48aa5e946a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 11:38:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>05月14日, 更新公告</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/41639947/7849d88ed7a7188fbe0a622da6af2a48aa5e946a.png"><br>歡迎各位符文獵人，  <br><br>在此向大家介紹05月14日（週四）惡月十三(UNDECEMBER)更新內容。<br>詳細內容如下：   <br><br><b>※ 本公告所說明的內容在更新進行時可能會發生修改或變動。<br>※ 所有畫面截圖皆於測試用伺服器擷取，說明的內容可能會發生變動。</b><br><br><div class="bb_h3"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fud.floor.line.games%2Fus%2FbbsCmn%2Fdetail%2F1778202906899019119" target="_blank" rel=" noopener"><b>【直接移動到公告事項】</b></a></div>]]> </content:encoded>
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<title>《今古羣俠傳》現已正式發售！</title>
<link>https://xinker.org/zh/%E4%BB%8A%E5%8F%A4%E7%BE%A3%E4%BF%A0%E5%82%B3%E7%8F%BE%E5%B7%B2%E6%AD%A3%E5%BC%8F%E7%99%BC%E5%94%AE</link>
<guid>https://xinker.org/zh/%E4%BB%8A%E5%8F%A4%E7%BE%A3%E4%BF%A0%E5%82%B3%E7%8F%BE%E5%B7%B2%E6%AD%A3%E5%BC%8F%E7%99%BC%E5%94%AE</guid>
<description><![CDATA[ 各位玩家大大們，久等了，《今古羣俠傳》現已正式發售！原價￥68，首發折扣15%，現在購買可享折後價￥57.8，優惠將持續10天！為了讓大家能體驗到更加完美的江湖，我們將在發售後根據各位玩家的反饋持續調整更新，如果大家在遊玩中感受到了這片江湖的“念頭通達”，勞煩在Steam給予我們好評支持。点击此查看发售pv： 常見問題FAQ我們為準備了常見的問題和回答，點擊此連結查看公告：https://store.steampowered.com/news/app/3313720/view/537759153440948939同捆包同步上線，現在購買可享折上折！今古羣俠傳豪華版此捆綁包包含遊戲本體和支持者包DLC，提供三個寵物的全新皮膚。此DLC僅為外觀支持，不包含任何屬性加成，不會影響遊戲的平衡與玩法體驗。（捆綁包預留位置）此外，我們還與幾位江湖前輩組成了超值捆綁包，配合首發折扣，購買可獲得額外10%的疊加優惠，如果你已經擁有其中一款遊戲，補齊更划算！河洛群俠傳x今古羣俠傳逸劍風雲決x今古羣俠傳俠行天下 - 大俠立志傳x龍胤立志傳x今古羣俠傳龍胤立志傳x今古羣俠傳歡迎玩家大大們關注官方社媒賬號，獲取更多關於《今古羣俠傳》的信息！  如果你在遊玩中遇到Bug對我們提出建議，歡迎隨時在社區反饋Bug提交問卷：https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidg頻道：https://pd.qq.com/s/44rx9pgx0  B站：https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0  小黑盒：https://www.xiaoheihe.cn/app/user/profile/82446997 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45291904/484b3407666448dc63787459d8cab58898482a81.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 11:06:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《今古羣俠傳》現已正式發售！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">各位玩家大大們，久等了，</div><p class="bb_paragraph">《今古羣俠傳》現已正式發售！</p><p class="bb_paragraph">原價￥68，首發折扣15%，現在購買可享折後價￥57.8，優惠將持續10天！</p><p class="bb_paragraph">為了讓大家能體驗到更加完美的江湖，我們將在發售後根據各位玩家的反饋持續調整更新，如果大家在遊玩中感受到了這片江湖的“念頭通達”，<b>勞煩在Steam給予我們好評支持</b>。<br><a class="bb_link" href="https://www.youtube.com/watch?v=O5AQuFj2zd4" target="_blank" rel="">点击此查看发售pv：</a> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45291904/484b3407666448dc63787459d8cab58898482a81.png"></p><div class="bb_h3">常見問題FAQ</div><p class="bb_paragraph">我們為準備了常見的問題和回答，點擊此連結查看公告：</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/news/app/3313720/view/537759153440948939" target="_blank" rel="">https://store.steampowered.com/news/app/3313720/view/537759153440948939</a></p><hr><div class="bb_h2">同捆包同步上線，現在購買可享折上折！</div><div class="bb_h3"><b>今古羣俠傳豪華版</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45291904/3bb9501e9cb04b63a50c92a24dfa53a4783da16d.jpg">此捆綁包包含遊戲本體和支持者包DLC，提供三個寵物的全新皮膚。此DLC僅為外觀支持，不包含任何屬性加成，不會影響遊戲的平衡與玩法體驗。</p><p class="bb_paragraph">（捆綁包預留位置）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>此外，我們還與幾位江湖前輩組成了超值捆綁包，配合首發折扣，購買可獲得額外10%的疊加優惠，如果你已經擁有其中一款遊戲，補齊更划算！</b></p><p class="bb_paragraph">河洛群俠傳x今古羣俠傳</p><p class="bb_paragraph"></p><p class="bb_paragraph">逸劍風雲決x今古羣俠傳</p><p class="bb_paragraph"></p><p class="bb_paragraph">俠行天下 - 大俠立志傳x龍胤立志傳x今古羣俠傳</p><p class="bb_paragraph"></p><p class="bb_paragraph">龍胤立志傳x今古羣俠傳</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><hr><p class="bb_paragraph">歡迎玩家大大們關注官方社媒賬號，獲取更多關於《今古羣俠傳》的信息！  </p><p class="bb_paragraph">如果你在遊玩中遇到Bug對我們提出建議，歡迎隨時在社區反饋</p><p class="bb_paragraph">Bug提交問卷：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Focndy82tonkq.feishu.cn%2Fshare%2Fbase%2Fform%2FshrcnJjNp8wI3oDldFpkGfMNidg" target="_blank" rel=" noopener">https://ocndy82tonkq.feishu.cn/share/base/form/shrcnJjNp8wI3oDldFpkGfMNidg</a></p><p class="bb_paragraph">頻道：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpd.qq.com%2Fs%2F44rx9pgx0" target="_blank" rel=" noopener">https://pd.qq.com/s/44rx9pgx0</a>  </p><p class="bb_paragraph">B站：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fspace.bilibili.com%2F3546733374082009%3Fspm_id_from%3D333.337.0.0" target="_blank" rel=" noopener">https://space.bilibili.com/3546733374082009?spm_id_from=333.337.0.0</a>  </p><p class="bb_paragraph">小黑盒：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xiaoheihe.cn%2Fapp%2Fuser%2Fprofile%2F82446997" target="_blank" rel=" noopener">https://www.xiaoheihe.cn/app/user/profile/82446997</a></p>]]> </content:encoded>
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<title>Watch Firaxis Devs Play Civ VII&amp;apos;s Test of Time Update</title>
<link>https://xinker.org/zh/watch-firaxis-devs-play-civ-viis-test-of-time-update</link>
<guid>https://xinker.org/zh/watch-firaxis-devs-play-civ-viis-test-of-time-update</guid>
<description><![CDATA[ Civilization VII&#039;s Test of Time update—the massive, many-months-in-the-works update playtested by Firaxis Feature Workshop participants—arrives May 19, free for all Civ VII players!* To see its game-changing new content in action, check out the video above to watch Firaxis developers play and discuss it in depth. You can also find the video on the Civilization YouTube Channel.In addition to being joined by surprise guests Ursa Ryan and Van Bradley, the devs also discussed the surprise reveal of Alexander the Great, who joins the base-game roster as part of this huge update. This is a free addition for all Civ VII players, so once you&#039;ve downloaded Update 1.4.0, this content will automatically be available in-game with no extra steps.* To learn more about his abilities, check out our new Alexander Game Guide. With May 19 just around the corner, we can&#039;t wait for players to experience the entire Test of Time update and share all of their thoughts with us. For now, you can find an overview of everything it includes in this Test of Time article, or dive even deeper with our recent Dev Diaries detailing Time-Tested civs, the new Triumphs system, and the reworked Victories system!*Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply.https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/ ]]></description>
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<pubDate>Fri, 15 May 2026 10:32:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Watch, Firaxis, Devs, Play, Civ, VIIs, Test, Time, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"FxDyH7TAjgc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"><i>Civilization VII</i>'s Test of Time update—the massive, many-months-in-the-works update playtested by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Ffiraxis-feature-workshop%2F" target="_blank" rel=" noopener"><u>Firaxis Feature Workshop</u></a> participants—arrives May 19, free for all <i>Civ VII </i>players!* To see its game-changing new content in action, check out the video above to watch Firaxis developers play and discuss it in depth. You can also find the video on the <a class="bb_link" href="https://www.youtube.com/@civilization" target="_blank" rel=""><u><i>Civilizatio</i></u></a><a class="bb_link" href="https://www.youtube.com/@civilization" target="_blank" rel=""><u>n YouTube Channel</u></a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In addition to being joined by surprise guests Ursa Ryan and Van Bradley, the devs also discussed the surprise reveal of Alexander the Great, who joins the base-game roster as part of this huge update. This is a free addition for all <i>Civ VII</i> players, so once you've downloaded Update 1.4.0, this content will automatically be available in-game with no extra steps.* To learn more about his abilities, check out our new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fleaders%2Falexander%2F" target="_blank" rel=" noopener"><u>Alexander Game Guide</u></a>. </p><p class="bb_paragraph"></p><p class="bb_paragraph">With May 19 just around the corner, we can't wait for players to experience the entire Test of Time update and share all of their thoughts with us. For now, you can find an overview of everything it includes <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fnews%2Ftest-of-time-update%2F" target="_blank" rel=" noopener"><u>in this Test of Time article</u></a>, or dive even deeper with our recent Dev Diaries detailing <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fgameplay%2Ftime-tested-civs%2F" target="_blank" rel=" noopener"><u>Time-Tested civs</u></a>, the new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fgameplay%2Ftriumphs%2F" target="_blank" rel=" noopener"><u>Triumphs system</u></a>, and the reworked <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Fgame-guide%2Fgameplay%2Fvictories%2F" target="_blank" rel=" noopener"><u>Victories system</u></a>!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/" target="_blank" rel="">https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/</a></p>]]> </content:encoded>
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<item>
<title>Launch, Learnings, and What’s Next</title>
<link>https://xinker.org/zh/launch-learnings-and-whats-next</link>
<guid>https://xinker.org/zh/launch-learnings-and-whats-next</guid>
<description><![CDATA[  THE SHORT VERSION (TL;DR) There’s a lot of words ahead, but here’s the gist of it:  With the first season of Marathon we’ve created a strong core community.  We&#039;re embarking on a multi-season journey built around growing from the seed of this strong community. We’re looking to solve some pain points for players: Making the game less grindy, more rewarding Making improvements to things like the UI/UX, matchmaking, end game meta, playing as solos/duos, etc. Smoothing out onboarding We’re also going to build out more of the core game: Adding new fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more Building systems to make progressing more interesting We want to build more survival experiences for different moods, like if you want to full sweat or lean back and chill. Exploring more pure PVP, PVE, and PVP-lite experiences Continue experimenting with experimental queues to learn more around these experiences  Other highlights: We&#039;re bringing back Duos for Season 2 with a rotating Duos queue. We&#039;re testing some experiments in Season 2 around PVE and PVP-Lite modes. We’re expanding the max size of your Vault and increasing faction progression rates in Season 2. We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression system, and the Runner shell Sentinel, the week of May 25.   If this summary has your interest piqued, read on below for more info on these topics.  THREE MONTHS LATER If this were a recording, this is where you&#039;d hear me press play, the synth beats with the lulling hum of a playful but elusive baseline would collide with your eardrums and my voice would greet you with a warm and simple &quot;Hello.&quot; So let&#039;s just imagine that&#039;s happening and get started... Nearly three months have passed since we&#039;ve flung you across the stars and crash landed you onto the dangerous and mysterious lost colony on Tau Ceti IV. For the development team, myself, and all of the talented teams at Bungie and Sony that have been supporting us, it has been quite a wild ride. From launch to now, we&#039;ve watched you tackle the challenges of Tau Ceti, learn to navigate its threats, discover new ways to engage with one another, and create infinite unique stories of survival. And through it all, we&#039;ve been watching, listening, and trying new things in an effort to learn more about you all. As we come closer to the end of our first season and the subsequent start of Season 2, we wanted to take some time to reflect on the learnings of Season 1 and how that informs our thoughts about what we want to achieve as we build future seasons.  So please come take a walk with us as we reflect a bit on Marathon.  BEFORE Marathon’s roots go back to the original trilogy of the 90s, where you, as a lone security officer, defend a colony ship above the distant planet Tau Ceti IV. Your fight for survival begins a long journey of discovery in which you learn about ancient alien races, the dangers of AI evolution and &quot;rampancy,&quot; and the complex nature of dimensional reality, among many other themes. When we started thinking about making a new survival-based experience, the world of Marathon was, for us, the perfect backdrop. Being on the edge of space where you are alone, separated from the comfort of proximity to Earth and the Solar System, and confronted with a whole new environment where the rules around physics and reality are challenged, felt like the right environment to create a game that asks you to learn, adapt, and overcome new dangers in intriguing and mind-bending ways. As we moved towards bringing those ideas to life, we brought together a team to make a social survival experience, one built around a few core concepts and themes: Everything is potentially dangerous: Create an environment where everything is a hazard or threat. This includes fauna and flora indigenous to the planet, weather patterns, NPC enemies, and other players.  Preparing is important: Feel high value in bringing and utilizing the right resources for the problems you encounter.  Every run moves you forward: Ensure every run feels like it&#039;s pushing you forward, raising the floor on your possibilities.  Bigger risk, bigger reward: Create an environment where you can take on more risk of death to gain better rewards.  Use your judgment: Focus on open-ended decisions. Let players tackle challenges in open-ended ways. Fight, flee, and evade based on your judgment of the scenario. Create loose alliances, compete to gain resources for your own betterment, or wait out the battles and scavenge the field. Surviving matters: Prompt players to consider survival as the core win condition and ensure that living feels successful.   Building on these concepts, we constructed the game around high-impact decisions, feeling the push and pull of making a game that felt too complex, confusing, and punishing versus one that felt learnable and punishing enough to keep survival as its central theme. We iterated with e ]]></description>
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<pubDate>Fri, 15 May 2026 05:52:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Launch, Learnings, and, What’s, Next</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/f682477ee2e97793f9001dc2917b2a5427f1667b.png"></p><div class="bb_h3"> </div><div class="bb_h3">THE SHORT VERSION (TL;DR) </div><p class="bb_paragraph">There’s a lot of words ahead, but here’s the gist of it:  </p><ul class="bb_ul"><li><p class="bb_paragraph">With the first season of Marathon we’ve created a strong core community.  </p></li><li><p class="bb_paragraph">We're embarking on a multi-season journey built around growing from the seed of this strong community. </p></li><li><p class="bb_paragraph">We’re looking to solve some pain points for players: </p><ul class="bb_ul"><li><p class="bb_paragraph">Making the game less grindy, more rewarding </p></li><li><p class="bb_paragraph">Making improvements to things like the UI/UX, matchmaking, end game meta, playing as solos/duos, etc. </p></li><li><p class="bb_paragraph">Smoothing out onboarding </p></li></ul></li><li><p class="bb_paragraph">We’re also going to build out more of the core game: </p><ul class="bb_ul"><li><p class="bb_paragraph">Adding new fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more </p></li><li><p class="bb_paragraph">Building systems to make progressing more interesting </p></li></ul></li><li><p class="bb_paragraph">We want to build more survival experiences for different moods, like if you want to full sweat or lean back and chill. </p><ul class="bb_ul"><li><p class="bb_paragraph">Exploring more pure PVP, PVE, and PVP-lite experiences </p></li><li><p class="bb_paragraph">Continue experimenting with experimental queues to learn more around these experiences <br> </p></li></ul></li></ul><p class="bb_paragraph">Other highlights: </p><ul class="bb_ul"><li><p class="bb_paragraph">We're bringing back Duos for Season 2 with a rotating Duos queue. </p></li><li><p class="bb_paragraph">We're testing some experiments in Season 2 around PVE and PVP-Lite modes. </p></li><li><p class="bb_paragraph">We’re expanding the max size of your Vault and increasing faction progression rates in Season 2. </p></li><li><p class="bb_paragraph">We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression system, and the Runner shell Sentinel, the week of May 25.  </p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph">If this summary has your interest piqued, read on below for more info on these topics. </p><div class="bb_h3"> <br>THREE MONTHS LATER </div><p class="bb_paragraph">If this were a recording, this is where you'd hear me press play, the synth beats with the lulling hum of a playful but elusive baseline would collide with your eardrums and my voice would greet you with a warm and simple "Hello." So let's just imagine that's happening and get started... </p><p class="bb_paragraph">Nearly three months have passed since we've flung you across the stars and crash landed you onto the dangerous and mysterious lost colony on Tau Ceti IV. For the development team, myself, and all of the talented teams at Bungie and Sony that have been supporting us, it has been quite a wild ride. </p><p class="bb_paragraph">From launch to now, we've watched you tackle the challenges of Tau Ceti, learn to navigate its threats, discover new ways to engage with one another, and create infinite unique stories of survival. And through it all, we've been watching, listening, and trying new things in an effort to learn more about you all. </p><p class="bb_paragraph">As we come closer to the end of our first season and the subsequent start of Season 2, we wanted to take some time to reflect on the learnings of Season 1 and how that informs our thoughts about what we want to achieve as we build future seasons.  </p><p class="bb_paragraph">So please come take a walk with us as we reflect a bit on Marathon. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/9fff47e3256b3339edd6e20dbb32ffefe874057b.png"></p><p class="bb_paragraph"> </p><div class="bb_h3">BEFORE </div><p class="bb_paragraph">Marathon’s roots go back to the original trilogy of the 90s, where you, as a lone security officer, defend a colony ship above the distant planet Tau Ceti IV. Your fight for survival begins a long journey of discovery in which you learn about ancient alien races, the dangers of AI evolution and "rampancy," and the complex nature of dimensional reality, among many other themes. </p><p class="bb_paragraph">When we started thinking about making a new survival-based experience, the world of Marathon was, for us, the perfect backdrop. Being on the edge of space where you are alone, separated from the comfort of proximity to Earth and the Solar System, and confronted with a whole new environment where the rules around physics and reality are challenged, felt like the right environment to create a game that asks you to learn, adapt, and overcome new dangers in intriguing and mind-bending ways. </p><p class="bb_paragraph">As we moved towards bringing those ideas to life, we brought together a team to make a social survival experience, one built around a few core concepts and themes: </p><ol><li><p class="bb_paragraph"><b>Everything is potentially dangerous</b>: Create an environment where everything is a hazard or threat. This includes fauna and flora indigenous to the planet, weather patterns, NPC enemies, and other players.  </p></li><li><p class="bb_paragraph"><b>Preparing is important</b>: Feel high value in bringing and utilizing the right resources for the problems you encounter.  </p></li><li><p class="bb_paragraph"><b>Every run moves you forward</b>: Ensure every run feels like it's pushing you forward, raising the floor on your possibilities.  </p></li><li><p class="bb_paragraph"><b>Bigger risk, bigger reward</b>: Create an environment where you can take on more risk of death to gain better rewards.  </p></li><li><p class="bb_paragraph"><b>Use your judgment</b>: Focus on open-ended decisions. Let players tackle challenges in open-ended ways. Fight, flee, and evade based on your judgment of the scenario. Create loose alliances, compete to gain resources for your own betterment, or wait out the battles and scavenge the field. </p></li><li><p class="bb_paragraph"><b>Surviving matters</b>: Prompt players to consider survival as the core win condition and ensure that living feels successful.  </p></li></ol><p class="bb_paragraph"> </p><p class="bb_paragraph">Building on these concepts, we constructed the game around high-impact decisions, feeling the push and pull of making a game that felt too complex, confusing, and punishing versus one that felt learnable and punishing enough to keep survival as its central theme. We iterated with expanding groups of players, making shifts in our core gameplay and features as we got feedback through our tests. </p><p class="bb_paragraph">In the end, we landed on a game where we felt we had achieved a balance in which we were provoking players to learn, take risks, feel the glory of successfully surviving, and the tragedy of catastrophic failure, all in the pursuit of creating compelling stories of traversing the mysterious and dangerous environment on an alien planet.  </p><p class="bb_paragraph">And then we put that game in a cannon and launched it out into the world beyond us... </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/bfd99257617d0d42940c5e9630061f6e8f19cf62.png"></p><p class="bb_paragraph"> </p><div class="bb_h3">WHAT WENT WELL </div><p class="bb_paragraph">Out of the gate, it was exciting to see the core community build around the tense survival experience we created. The sheer number of stories the community has shared of their moments running across the planet, battling the UESC, getting into heated fights with other Runners, and yes, sometimes dying to the errant tick nest or poison plant, were overwhelmingly inspiring. </p><p class="bb_paragraph">The love we've seen for the world we've created has been unimaginably exciting as well. Fanart, lore videos, video edits, and music shares have become a common staple of our internal chats. For all this and more, we are highly thankful for the community that has come to join us for this first season. You are the reason we do this, and our gratitude for all of you cannot be expressed enough. </p><p class="bb_paragraph">Throughout Season 1, we've also been building a lot of muscle to deliver a more responsive and iterative live game to match the pace at which players have been playing.  </p><ul class="bb_ul"><li><p class="bb_paragraph">We launched Cryo Archive, our first endgame map, and Ranked Mode. </p></li><li><p class="bb_paragraph">We launched our experimental queue, including experiments around Duos and Sponsored Kit queues.  </p></li><li><p class="bb_paragraph">We've tackled a variety of balance patches and hotfixes as we've seen problems in the live game.  </p></li><li><p class="bb_paragraph">We launched the mid-season C.A.R.R.I. initiative focused on playing with and against others in new ways.  <br> </p></li></ul><p class="bb_paragraph">With each release, we've been learning and getting better at understanding the needs of our live game operations and upgrading where we've seen opportunities. But as many of you know, Season 1 has not been without some hiccups and challenges, so let's discuss these a bit. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/21b1aefe21c8ae3b65b5762087210d43d06dbf05.png"></p><p class="bb_paragraph"> </p><div class="bb_h3">WHAT WE'VE LEARNED </div><p class="bb_paragraph">Where do we start? Developing a new game is always a challenge, and creating a live game in 2026 is no simple effort. There are millions of moving parts to a game, especially a player-driven and systems-dense game such as Marathon. Let's start at a high level with some themes we've observed around the Marathon game and community. <br> </p><p class="bb_paragraph"><b>1.  Marathon is overwhelming to learn. </b> </p><p class="bb_paragraph">Marathon for new players can be an overwhelming experience. After a short tutorial, you're often thrown into the fire to learn a lot of concepts, navigate a lot of screens, filter through a ton of loot, and build muscle memory with a lot of mechanics fairly quickly in a hostile environment where other players can bring you down and take your stuff. </p><p class="bb_paragraph"><b>2.  It's easy to hit a wall if you're not spending lots of time, don't have a consistent crew, or are not super skilled. </b> </p><p class="bb_paragraph">Matches can feel like a death spiral for some players. You kit up, you go in, you die to a spawn rush, or someone gets the jump on you as you're looting. Faction progress can feel like a slog, and you struggle to get mats and credits out to upgrade. You rarely get out of that loop, and the endgame of Cryo can feel so far away as you inch your way forward in the precious hours you have to play every week. And doing it solo just makes it all harder... </p><p class="bb_paragraph"><b>3.  Still figuring out the balance mix of the endgame.</b> </p><p class="bb_paragraph">Bubbles, ‘nade spam, and snipers can make it feel like every engagement at the endgame, with all the stuff everyone has accumulated, is chaotic, fast, and stressful in a bad way. Taking time to make important tactical decisions can feel like a luxury. Spawn rushing and lobby clearing are dominant strategies that pull the pacing too far and make matches too predictable. Matchmaking can be a blessing or a curse. </p><p class="bb_paragraph"><b>4.  Sometimes you don't want to sweat. </b> </p><p class="bb_paragraph">Gripping your precious loot every moment as you creep your way to the exfil while spinning your head around like a chicken to make sure another Runner doesn't drop on top of you with a shotgun is a fun and intense experience. But after a few runs of that, sometimes you need to power down and just want to frag out or relax and play a different way. It's hard to find that chill moment in Marathon. </p><p class="bb_paragraph"></p><p class="bb_paragraph">As we’ve been learning these lessons, we’ve also been experimenting and observing some additional areas to help us explore avenues to improve Marathon: </p><ol><li><p class="bb_paragraph"><b>Sponsored Marsh / Perimeter</b> are helpful to create a more chill environment to play, especially if you've just been stomped or want to focus on getting some quests done over duking it out for loot. A lot of people have been playing the Sponsored Kit queues, and we're excited to see how it helps the overall loop of economic gain and progression. </p></li><li><p class="bb_paragraph"><b>Sponsored Kits</b> can be a good way to up the floor over the season and help recovery. Escalating from lower-end kits to middle-end kits over the season can make it easier to get back into the fight, especially for players who play less. </p></li><li><p class="bb_paragraph">Our <b>matchmaking systems</b> need different dimensions. In Season 1, they were focused on making sure players with less experience and knowledge were being kept away from those with more. This resulted in some good, which is newer players being protected for longer, and some bad, which is some unfortunate small pooling happening in the later parts of the season. The result was a constant battle we fought between match quality and queue times. </p></li><li><p class="bb_paragraph">We need to be careful with <b>how many queues we're running</b>. Throughout the season we added more queues which inevitably split the population more and led to some increased queue times. As we go into future seasons, we want to be more judicious with how we handle the amount of queues better. </p></li></ol><p class="bb_paragraph"> </p><p class="bb_paragraph">We've been absorbing so much over this season thanks to feedback, research, and play data from you all. It makes our heads spin sometimes. We're dizzy with it. But learning is just the first step to improvement, so let's discuss what we're planning next. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/ac3c87cef55512fa0149d036fdaa04a28cc53839.png"></p><p class="bb_paragraph"> </p><div class="bb_h3">WHERE WE WANT TO GO </div><p class="bb_paragraph">When we were bringing Marathon out for players, our aspiration started with a simple statement: We want players to experience the thrill and danger of surviving on the edge of the explored universe. Our plan is to commit to that mission by both going deeper and expanding on that definition. </p><p class="bb_paragraph">To that end we have two main paths we're walking down starting with Season 2: </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b><u>A BETTER SEAT-GRIPPING EXPERIENCE WITH MORE MIND BENDING SCI-FI:</u></b> </p><p class="bb_paragraph">First and foremost, we want to continue to evolve the challenging and tense experience that our players have come to love while leaning further into the wild world we've created.  </p><p class="bb_paragraph">We want to build on it with new content and systems that challenge you in new ways to grow, collaborate, and compete with one another in your quest to thrive in Tau Ceti’s deadly environments. New zones, zone changes and variants, new shells, new weapons, new equipment, and loot galore. New systems that change how you progress in a season. New contracts that add to the journey of exploration and gaining favor with the factions. And changes to parts of the game that meaningfully help you reexamine what you already know.  </p><p class="bb_paragraph">In Season 2 we'll be starting that journey with some things we'll be adding to the mix, including a new dimension of challenge with Night Marsh, a new defensive Runner shell Sentinel, new weapons and equipment, a revamp to how you acquire Runner shell stats to give you more options with the Cradle, and increased progression rates for faction and Runner levels. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45276530/0e00e73ccc7f8dc7e0e66b4f9c2def7313f2ce9b.png"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">Beyond Season 2, we're working on some interesting ideas that will help to escalate the game and bring new areas of Tau Ceti to life. As we develop this new content, we’re focusing on how we bring new and interesting challenges to the game for both veterans and newcomers alike. Just a note, these ideas are in development, and so in the interest of transparency, we're going to enumerate them below but they'll likely take better shape and change as we learn more over Season 2. </p><ul class="bb_ul"><li><p class="bb_paragraph">A new zone that leans into more alien elements and mind warping debuffs. </p></li><li><p class="bb_paragraph">New enemies from Tau Ceti and beyond, big and small alike. </p></li><li><p class="bb_paragraph">New weapons that fill out the battery side of the arsenal. </p></li><li><p class="bb_paragraph">New ways to exfil that create interesting tradeoffs between how much loot you carry versus how safe they are. </p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph">We’re also dedicating a strong effort to smoothing out the experience and solving issues we already see, as well as any new issues that arise, in a quick and responsive manner. This includes not only balance changes and improvements to the user experience, but also ensuring you can find good value in playing a little as well as playing a lot, and that you can better find the right challenges for your gear and skill level as you grow in the game. </p><ul class="bb_ul"><li><p class="bb_paragraph">In Season 2, we’ll be adding a Duos rotating zone queue. </p></li><li><p class="bb_paragraph">In Season 2, we’ll be adding a new matchmaking system that helps players find better quality matches with more flex for higher-end players. </p></li><li><p class="bb_paragraph">In Season 2, we’ll be expanding the max size of your Vault. </p></li><li><p class="bb_paragraph">For Season 2 and beyond, we're working on a set of UX improvements to help make setting goals and getting into a match smoother. </p></li><li><p class="bb_paragraph">For Season 3 and beyond, we’re working on improving our onboarding experience to make it less overwhelming for new players.  </p></li><li><p class="bb_paragraph">For Season 3 and beyond, we’ll be making changes to the contract system to improve how you interact with Priority and other contracts. </p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b><u>MORE OPTIONS TO CHILL AND NEW SURVIVAL EXPERIENCES:</u></b>  </p><p class="bb_paragraph">The second theme is about how we want to evolve Marathon as a whole to be an experience where you can find more novel ways to play when you're stressed out from a nail-biting run and just need to cool off or have fun without the stress. Options where you can go full sweat or lean back and chill. This means new ways to play that accommodate different friend groups, moods, and time availability to allow you to experience the thrilling survival of Tau Ceti in the way that fits your needs. </p><ul class="bb_ul"><li><p class="bb_paragraph">In Season 2, we will be experimenting with two modes, one at the beginning of the season and one towards the middle/latter half of the season. The experimental mode at the beginning of the season will focus more on PVE, but with a light touch of PVP. The second experimental mode will be a PVE-only mode that’s focused on crews being tasked with completing objectives together and making some progress across matches. </p></li><li><p class="bb_paragraph">We’ll continue to run experimental queues beyond these two offerings for Season 2 and beyond, testing the waters around other mechanics (such as perhaps a more purely PVP-focused mode) with the potential for these to become part of the core game loop or permanent new ways to play. </p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph">Big things coming down the line! So with all this talk about the future, let's wrap this up with one last reflection on this year-long journey we're going to take together. <img src="https://clan.akamai.steamstatic.com/images/45276530/a6aab6832cea20eb5bd6a83f34075f7de5ff8f1d.png"></p><p class="bb_paragraph"> </p><div class="bb_h3">NOW AND AFTER </div><p class="bb_paragraph">If this were a recording, this is where I'd pause the music and bring my hands together and stare thoughtfully off in the distance. I'd begin to say something, and then probably stop myself and take a few deep breaths before continuing.  </p><p class="bb_paragraph">Today we're approaching the end of Season 1, but our eyes are on the road from here to beyond 2026 and into 2027 and our hands are working to pave that road as we speak. The journey ahead is one that will see the game expand in scope, depth, and breadth of what it has been for Season 1, all in the interest of bringing to life the vibrancy and passion that we have as a team for sharing our love of survival challenges with you all. </p><p class="bb_paragraph">To look more directly at our plans and goals for the next year: </p><ul class="bb_ul"><li><p class="bb_paragraph">Season 2 is on the horizon and we'll be sowing the seeds for a lot of our future plans via new content such as Sentinel and Night Marsh, systems, and experiments around new play modes that may become permanent in the future. </p></li><li><p class="bb_paragraph">Season 3 we're planning to introduce a lot (and I mean a lot) of revisions to our early experience, including big updates to Perimeter, alongside a new Runner shell, and additional (no spoilers) content.  </p></li><li><p class="bb_paragraph">Season 4 we're focusing on building more depth into the existing extraction loop.  </p></li><li><p class="bb_paragraph">Season 5 we're looking at bringing the whole ecosystem of (PV(P)VE) play together and evolving our weird sci-fi world in new ways. <br> </p></li></ul><p class="bb_paragraph">For those of you who have joined us on this journey, we want to thank you. Your feedback, your endless support, and your passion have become the echoing chant that fuels us to conjure new ideas, create new solutions to problems, and have fun doing it. We're excited for you to join us as we grow this game around you and the community you've created. </p><p class="bb_paragraph">For those of you who may be on the fence about whether or not we're the right game for you: thank you as well. We're excited to welcome you when you're ready to take the dive so keep checking back in with us as we walk this journey and if you get the itch, we'll be more than happy to have you. </p><p class="bb_paragraph">Alright, this is where I hit the stop button. I've written a lot of words. Time to get back to work and turn words into releases. </p><p class="bb_paragraph">Thank you infinitely, </p><p class="bb_paragraph">--Joe. </p>]]> </content:encoded>
</item>

<item>
<title>Vote for Your Player. Win G&#45;Coin.</title>
<link>https://xinker.org/zh/vote-for-your-player-win-g-coin</link>
<guid>https://xinker.org/zh/vote-for-your-player-win-g-coin</guid>
<description><![CDATA[ Player of the Day is back for PGS Circuit 2. Here&#039;s everything you need to know — including what&#039;s new this circuit. What Is Player of the Day?Player of the Day is a fan-driven spotlight program that runs during the Final Day broadcast of each tournament. While the pros battle it out on the biggest stage, you get to vote for the player who impressed you most. The player chosen by fan vote is officially recognized as the &#039;Player of the Day&#039; by PUBG Esports. Who Can Be Player of the Day?There&#039;s no set formula. But Player of the Day might just be a player like this:The one who carried the team with dominant kills and damageThe one who pulled off a clutch play and turned the tideThe one who showed textbook survival with sharp positioning and game senseThe one who changed the game with creative use of grenades, Panzerfaust, BRDMs, and moreThe one who created that moment everyone&#039;s still talking about after the broadcast endsThese are just examples — greatness in PUBG comes in all forms. Vote for whoever left the biggest impression on you. That&#039;s all there is to it. How to ParticipateWatch the PUBG Global Series Final Stage and Grand Finals broadcast. Player of the Day voting takes place on the Final Day of each PGS event.Cast your vote. Once voting opens, a voting post will go live on the PUBG Esports website. One vote per person — pick one player from the nominees.Follow the live results. Real-time vote standings are revealed during the broadcast, so you can see who&#039;s leading.Check the results. After the Final, the Player of the Day will be announced through the official BATTLEGROUNDS Esports social channels.Each Player of the Day will also be featured in dedicated post-event content, including interviews, behind-the-scenes coverage, and highlight packages. PGS Circuit 2 — Voting Schedule &amp; RewardsPlayer of the Day returns for PGS Circuit 2. Please note the updated voting window and rewards for this circuit.EventVoting WindowRewardWhere to VotePGS 4 Final Stage Day 2May 24 (Sun) 09:00 – 12:30 UTC1,000 G-Coin (random draw among voters)https://pubgesports.com \[NEWS] – \[WIDGET]PGS 5 Final Stage Day 2May 31 (Sun) 09:00 – 12:30 UTCPGS 6 Grand Finals Day 3June 7 (Sun) 09:00 – 12:30 UTC❗️ The voting window has been updated this circuit. Voting now closes at 12:30 UTC — earlier than before. Make sure to cast your vote before the deadline! Why Player of the Day?We want to shine a light not just on the champions, but on the players who make PUBG Esports an unforgettable experience through their own stories. And we want you to be part of that story. Whether it&#039;s a name you&#039;ve cheered for all season or a player you discovered today — your vote puts the spotlight on them.Player of the Day is yours to decide. Today, who caught your eye? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/88200604b07091e842b76f69817cccb5030186af.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 05:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Vote, for, Your, Player., Win, G-Coin.</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Player of the Day is back for PGS Circuit 2. Here's everything you need to know — including what's new this circuit.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://media-cdn.atlassian.com/file/97e3b562-d2f3-4dca-9647-cf2d7c6d0379/image/cdn?allowAnimated=true&client=051d0fcc-a9ba-4e64-bbda-3ffc74b0e997&collection=contentId-1046653477&height=125&max-age=2592000&mode=full-fit&source=mediaCard&token=eyJhbGciOiJIUzI1NiJ9.eyJpc3MiOiIwNTFkMGZjYy1hOWJhLTRlNjQtYmJkYS0zZmZjNzRiMGU5OTciLCJhY2Nlc3MiOnsidXJuOmZpbGVzdG9yZTpjb2xsZWN0aW9uOmNvbnRlbnRJZC0xMDQ2NjUzNDc3IjpbInJlYWQiXX0sImV4cCI6MTc3ODY5OTA3NiwibmJmIjoxNzc4Njk2MTk2LCJhYUlkIjoiNzEyMDIwOjhmMzU0NWQ5LWI0YmEtNDg4NS04YjE3LTA0YjQxZmEwNmRiZSIsImh0dHBzOi8vaWQuYXRsYXNzaWFuLmNvbS9hcHBBY2NyZWRpdGVkIjpmYWxzZSwiYXV0aFR5cGUiOiJzZXNzaW9uIn0.TRyOFyJa_uONHCs4r0BccIvu9tKv7qSB5ivKvtjTD8w&width=421#media-blob-url=true&id=97e3b562-d2f3-4dca-9647-cf2d7c6d0379&clientId=051d0fcc-a9ba-4e64-bbda-3ffc74b0e997&contextId=contentId-1046653477&collection=contentId-1046653477" crossorigin="anonymous"></p><div class="bb_h2">What Is Player of the Day?</div><p class="bb_paragraph">Player of the Day is a fan-driven spotlight program that runs during the Final Day broadcast of each tournament. While the pros battle it out on the biggest stage, you get to vote for the player who impressed you most. The player chosen by fan vote is officially recognized as the 'Player of the Day' by PUBG Esports.</p><p class="bb_paragraph"> </p><div class="bb_h2">Who Can Be Player of the Day?</div><p class="bb_paragraph">There's no set formula. But Player of the Day might just be a player like this:</p><ul class="bb_ul"><li><p class="bb_paragraph">The one who <b>carried</b> the team with dominant kills and damage</p></li><li><p class="bb_paragraph">The one who pulled off a <b>clutch</b> play and turned the tide</p></li><li><p class="bb_paragraph">The one who showed <b>textbook survival</b> with sharp positioning and game sense</p></li><li><p class="bb_paragraph">The one who <b>changed the game</b> with creative use of grenades, Panzerfaust, BRDMs, and more</p></li><li><p class="bb_paragraph">The one who created <b>that moment</b> everyone's still talking about after the broadcast ends</p></li></ul><p class="bb_paragraph">These are just examples — greatness in PUBG comes in all forms. Vote for whoever left the biggest impression on you. That's all there is to it.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://media-cdn.atlassian.com/file/58fa990b-a640-427a-b1ce-650514ee6320/image/cdn?allowAnimated=true&client=051d0fcc-a9ba-4e64-bbda-3ffc74b0e997&collection=contentId-1046653477&height=125&max-age=2592000&mode=full-fit&source=mediaCard&token=eyJhbGciOiJIUzI1NiJ9.eyJpc3MiOiIwNTFkMGZjYy1hOWJhLTRlNjQtYmJkYS0zZmZjNzRiMGU5OTciLCJhY2Nlc3MiOnsidXJuOmZpbGVzdG9yZTpjb2xsZWN0aW9uOmNvbnRlbnRJZC0xMDQ2NjUzNDc3IjpbInJlYWQiXX0sImV4cCI6MTc3ODY5OTA3NiwibmJmIjoxNzc4Njk2MTk2LCJhYUlkIjoiNzEyMDIwOjhmMzU0NWQ5LWI0YmEtNDg4NS04YjE3LTA0YjQxZmEwNmRiZSIsImh0dHBzOi8vaWQuYXRsYXNzaWFuLmNvbS9hcHBBY2NyZWRpdGVkIjpmYWxzZSwiYXV0aFR5cGUiOiJzZXNzaW9uIn0.TRyOFyJa_uONHCs4r0BccIvu9tKv7qSB5ivKvtjTD8w&width=421#media-blob-url=true&id=58fa990b-a640-427a-b1ce-650514ee6320&clientId=051d0fcc-a9ba-4e64-bbda-3ffc74b0e997&contextId=contentId-1046653477&collection=contentId-1046653477" crossorigin="anonymous"></p><div class="bb_h2">How to Participate</div><ol><li><p class="bb_paragraph">Watch the PUBG Global Series Final Stage and Grand Finals broadcast. Player of the Day voting takes place on the Final Day of each PGS event.</p></li><li><p class="bb_paragraph">Cast your vote. Once voting opens, a voting post will go live on the PUBG Esports website. One vote per person — pick one player from the nominees.</p></li><li><p class="bb_paragraph">Follow the live results. Real-time vote standings are revealed during the broadcast, so you can see who's leading.</p></li><li><p class="bb_paragraph">Check the results. After the Final, the Player of the Day will be announced through the official BATTLEGROUNDS Esports social channels.</p></li></ol><p class="bb_paragraph">Each Player of the Day will also be featured in dedicated post-event content, including interviews, behind-the-scenes coverage, and highlight packages.</p><p class="bb_paragraph"> </p><div class="bb_h2">PGS Circuit 2 — Voting Schedule & Rewards</div><p class="bb_paragraph">Player of the Day returns for PGS Circuit 2. Please note the updated voting window and rewards for this circuit.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Event</p></div><div class="bb_table_th"><p class="bb_paragraph">Voting Window</p></div><div class="bb_table_th"><p class="bb_paragraph">Reward</p></div><div class="bb_table_th"><p class="bb_paragraph">Where to Vote</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PGS 4 Final Stage Day 2</p></div><div class="bb_table_td"><p class="bb_paragraph">May 24 (Sun) 09:00 – 12:30 UTC</p></div><div class="bb_table_td"><p class="bb_paragraph">1,000 G-Coin (random draw among voters)</p></div><div class="bb_table_td"><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubgesports.com" target="_blank" rel=" noopener">https://pubgesports.com</a> \[NEWS] – \[WIDGET]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PGS 5 Final Stage Day 2</p></div><div class="bb_table_td"><p class="bb_paragraph">May 31 (Sun) 09:00 – 12:30 UTC</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PGS 6 Grand Finals Day 3</p></div><div class="bb_table_td"><p class="bb_paragraph">June 7 (Sun) 09:00 – 12:30 UTC</p></div></div></div><p class="bb_paragraph">❗️ <b>The voting window has been updated this circuit.</b> Voting now closes at 12:30 UTC — earlier than before. Make sure to cast your vote before the deadline!</p><p class="bb_paragraph"> </p><div class="bb_h2">Why Player of the Day?</div><p class="bb_paragraph">We want to shine a light not just on the champions, but on the players who make PUBG Esports an unforgettable experience through their own stories. And we want you to be part of that story. Whether it's a name you've cheered for all season or a player you discovered today — your vote puts the spotlight on them.</p><p class="bb_paragraph">Player of the Day is yours to decide. Today, who caught your eye?</p>]]> </content:encoded>
</item>

<item>
<title>GSC Game World May Sale</title>
<link>https://xinker.org/zh/gsc-game-world-may-sale</link>
<guid>https://xinker.org/zh/gsc-game-world-may-sale</guid>
<description><![CDATA[ GSC Game World May Sale The Zone traders can wait for your habar — the real-world sale is now live across all GSC Game World games.Whether you are a veteran player or have only played the most recent titles, this is your chance to complete your collection and explore deals ranging from 30% off S.T.A.L.K.E.R. 2: Heart of Chornobyl to discounts of up to 75% across other games from GSC Game World.Different worlds, one spirit, and zero reasons to hesitate! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/33676874/9fd6d919068ec6ece952a889eb0aecdc3be2fb3a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 03:24:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GSC, Game, World, May, Sale</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/33676874/9fd6d919068ec6ece952a889eb0aecdc3be2fb3a.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h1">GSC Game World May Sale </div><p class="bb_paragraph">The Zone traders can wait for your habar — the real-world sale is now live across all GSC Game World games.</p><p class="bb_paragraph">Whether you are a veteran player or have only played the most recent titles, this is your chance to complete your collection and explore deals ranging from 30% off S.T.A.L.K.E.R. 2: Heart of Chornobyl to discounts of up to 75% across other games from GSC Game World.</p><div class="bb_h3">Different worlds, one spirit, and zero reasons to hesitate!</div>]]> </content:encoded>
</item>

<item>
<title>「副本魔王2：征服者和無敵梭爾」詳細資訊</title>
<link>https://xinker.org/zh/%E5%89%AF%E6%9C%AC%E9%AD%94%E7%8E%8B2%E5%BE%81%E6%9C%8D%E8%80%85%E5%92%8C%E7%84%A1%E6%95%B5%E6%A2%AD%E7%88%BE%E8%A9%B3%E7%B4%B0%E8%B3%87%E8%A8%8A</link>
<guid>https://xinker.org/zh/%E5%89%AF%E6%9C%AC%E9%AD%94%E7%8E%8B2%E5%BE%81%E6%9C%8D%E8%80%85%E5%92%8C%E7%84%A1%E6%95%B5%E6%A2%AD%E7%88%BE%E8%A9%B3%E7%B4%B0%E8%B3%87%E8%A8%8A</guid>
<description><![CDATA[ https://youtu.be/ommK5S9H4d8自5月28日起，任何尋求終局挑戰的寶庫獵人，都可以在隨免費的版本1.7更新推出登場的「副本魔王2」遭遇戰中挑戰「征服者和無敵梭爾」。為了迎接這場致命的雙魔王戰，以下是你需要掌握的所有資訊。為時域天尊效力的「征服者和無敵梭爾」過著空虛萎靡的日子。長久以來，他們在凋零田野海岸外的一座孤島上蟄伏，等待著一位實力相當的挑戰者出現。當你首次展開這場遭遇戰時，你必須以接力戰的形式，對抗盤旋空中的征服者與體型魁武的梭爾。他們會輪流與你交戰，然後再聯手展開致命的雙重攻擊。即使其中一位魔王倒下，戰鬥還遠未結束。擊敗其中一方會進而強化倖存者，他們將撤回自己的領域，在那裡養精蓄銳、重振旗鼓。每位魔王在覺醒形態下都各有一套截然不同的戰法，但無論面對的是誰，都將是一場生死對決。「征服者和無敵梭爾」掉落的戰利品如果你成功擊敗了「征服者和無敵梭爾」，你將有機會獲得一些強大的全新戰利品。以下是你可以從「副本魔王2」刷取的珍貴裝備清單：1款全新珍珠光武器：Jail-Broken Gatling（扯掠匪衝鋒槍）：每次擊中敵人都能獲得增益效果，藉此提升射速、傷害、武器後座力，以及發射額外拋射體的機率。4款全新傳奇物品：Lockjaw（拓格突擊步槍）：發射可在多個目標之間彈跳的炸彈拋射體。Shammy Kablammy（泰地沃手槍）：將熱騰騰的私釀酒潑向敵人，接著在重新裝填時投擲一顆炸彈拋射體，對淋到酒的敵人造成火焰傷害。點燃的目標越多，傷害值越大。Flak Cannon（弗拉多夫重型武器火砲）：用一陣彈雨將你的敵人轟得粉身碎骨。Collector（教團護盾）：這款能量護盾擁有超大容量與極快的充能速率，足以抵禦各種猛烈攻勢，代價是較長的充能延遲。5種全新職業模組：在「征服者和無敵梭爾」的戰利品清單中，每位寶庫獵人都有一個獨特的職業模組。隨著2026年第三季「故事包2*」推出，第六位寶庫獵人將加入《邊緣禁地4》，屆時這位獵人的專屬職業模組也會加進「征服者和無敵梭爾」的戰利品清單中。全新韌體：主動射擊：達到層級3時，只要在武器充能拉滿的瞬間開火，就能造成加成傷害，精準掌握時機便能換來更高的殺傷力。順帶一提，如果要挑戰副本魔王，你必須先完成主線戰役，才能面對「征服者和無敵梭爾」，如果你還沒有，請先去完成，以便在5月28日做好開戰準備。此外，對於所有致力於挑戰最高「終極寶庫獵人模式（UVHM）」等級的忠實玩家而言，版本1.7也適時新增了UVHM等級7，進一步考驗各位的技巧與配置，使終局難度更上層樓。共享角色進度切換開關版本1.7還將為所有玩家新增「共享角色進度」切換開關。這裡補充說明，先前的版本1.5更新已為所有寶庫獵人的各項功能引入「共享角色進度」機制，涵蓋收藏品、活動、地圖進度、SDU代幣、寶庫能力、載具外觀和懸浮驅動器。《邊緣禁地4》剛推出時，許多玩家就希望能有共享進度功能，讓不同角色能共享尋獲的收藏品和解鎖的SDU，如此一來，大家就不必重複遊玩已經破關且不想再碰的內容。我們也聽見了社群玩家的心聲，大家希望將共享進度改為可自由切換的功能，讓大家依然可以從頭開始練新的寶庫獵人。5月28日版本1.7上線後，只要透過全新的「共享角色進度」切換開關，你就能依照個人喜好，選擇創建一位從零開始的全新寶庫獵人。如果你一直想透過新角色重新探索凱羅星，找回初次踏入這個世界的感覺，那麼這個選項可以實現你的願望。感謝大家的耐心等待，這段期間我們一直持續努力，只為了確保這項功能可以滿足不同玩家的遊玩需求。「副本魔王2」開發播客5月26日登場「征服者和無敵梭爾」將於5月28日正式上線，在前兩天，我們將推出全新一集的「Gearbox開發播客」，深入探討「副本魔王2」遭遇戰的設計。主持人Andrew Reiner與April Johnson將邀請首席關卡設計師David Ruiz上節目討論這場驚天動地的雙魔王戰的背景故事，除了帶大家一窺與其覺醒形態交戰的領域，還會進一步介紹版本1.7更新及後續內容的新增要素。展望未來如我們在近期的「後續內容規劃藍圖」中所概述的，今年凱羅星還會迎來更多新內容。6月底推出的版本1.8將在同一天帶來免費「激鬥」與付費「賞金包3**」擴充內容，確保每位寶庫獵人都有全新的目標可以挑戰！今年稍晚，我們還會推出「賞金包4與5」付費內容，以及包含一位全新寶庫獵人、一個新地圖區域等豐富內容的付費「故事包2」。幫大家複習一下，只要擁有《邊緣禁地4》超級豪華版，即可取得賞金包同捆（賞金包2、3、4和5）與寶庫獵人包（故事包1和2）收錄的所有內容，而擁有《邊緣禁地4》豪華版的玩家，則可以取得賞金包同捆。所有「賞金包」與「故事包」也將開放單獨購買。與此同時，請做好準備迎接5月28日登場的「副本魔王2」遭遇戰，屆時各位將與「征服者和無敵梭爾」一決高下！《邊緣禁地4》Steam平台折扣40%特惠***如果你尚未入手《邊緣禁地4》，現在正是最佳時機。趕緊把握只到5月25日的Steam平台限時特惠：《邊緣禁地4》標準版折扣40%《邊緣禁地4》超級豪華版折扣40%*「故事包1和2」是內含於《邊緣禁地4》寶庫獵人包的遊戲發售後付費擴充內容，且收錄於《邊緣禁地4》超級豪華版。每款故事包亦可單獨購買（需有主遊戲）。每款故事包的確切推出時間將於日後公布，且有可能變動。需遵守適用條款。**「賞金包2/3/4/5」是內含於《邊緣禁地4》賞金包同捆的遊戲發售後付費擴充內容，且收錄於《邊緣禁地4》豪華版與超級豪華版。該些賞金包亦可單獨購買（需有主遊戲）。每款賞金包的確切推出時間將於日後公布，且有可能變動。需遵守適用條款。***折扣以2K建議零售價計算。僅限數位版。優惠至5月25日。需遵守適用條款。https://store.steampowered.com/app/1285190/Borderlands_4/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45157740/65268037a561c19c19a9db64a16b759b097022cf.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 02:04:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>「副本魔王2：征服者和無敵梭爾」詳細資訊</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><a class="bb_link" href="https://youtu.be/ommK5S9H4d8" target="_blank" rel="">https://youtu.be/ommK5S9H4d8</a>自5月28日起，任何尋求終局挑戰的寶庫獵人，都可以在隨免費的版本1.7更新推出登場的「副本魔王2」遭遇戰中挑戰「征服者和無敵梭爾」。為了迎接這場致命的雙魔王戰，以下是你需要掌握的所有資訊。</p><p class="bb_paragraph">為時域天尊效力的「征服者和無敵梭爾」過著空虛萎靡的日子。長久以來，他們在凋零田野海岸外的一座孤島上蟄伏，等待著一位實力相當的挑戰者出現。</p><p class="bb_paragraph">當你首次展開這場遭遇戰時，你必須以接力戰的形式，對抗盤旋空中的征服者與體型魁武的梭爾。他們會輪流與你交戰，然後再聯手展開致命的雙重攻擊。</p><p class="bb_paragraph">即使其中一位魔王倒下，戰鬥還遠未結束。</p><p class="bb_paragraph">擊敗其中一方會進而強化倖存者，他們將撤回自己的領域，在那裡養精蓄銳、重振旗鼓。每位魔王在覺醒形態下都各有一套截然不同的戰法，但無論面對的是誰，都將是一場生死對決。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157740/f42a91538ead623943afa96619df0c701035c3ee.jpg"></p><div class="bb_h2">「征服者和無敵梭爾」掉落的戰利品</div><p class="bb_paragraph">如果你成功擊敗了「征服者和無敵梭爾」，你將有機會獲得一些強大的全新戰利品。以下是你可以從「副本魔王2」刷取的珍貴裝備清單：</p><ul class="bb_ul"><li><p class="bb_paragraph">1款全新珍珠光武器：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Jail-Broken Gatling（扯掠匪衝鋒槍）：</b>每次擊中敵人都能獲得增益效果，藉此提升射速、傷害、武器後座力，以及發射額外拋射體的機率。</p></li></ul></li><li><p class="bb_paragraph">4款全新傳奇物品：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Lockjaw（拓格突擊步槍）：</b>發射可在多個目標之間彈跳的炸彈拋射體。</p></li><li><p class="bb_paragraph"><b>Shammy Kablammy（泰地沃手槍）：</b>將熱騰騰的私釀酒潑向敵人，接著在重新裝填時投擲一顆炸彈拋射體，對淋到酒的敵人造成火焰傷害。點燃的目標越多，傷害值越大。</p></li><li><p class="bb_paragraph"><b>Flak Cannon（弗拉多夫重型武器火砲）：</b>用一陣彈雨將你的敵人轟得粉身碎骨。</p></li><li><p class="bb_paragraph"><b>Collector（教團護盾）：</b>這款能量護盾擁有超大容量與極快的充能速率，足以抵禦各種猛烈攻勢，代價是較長的充能延遲。</p></li></ul></li><li><p class="bb_paragraph">5種全新職業模組：</p><ul class="bb_ul"><li><p class="bb_paragraph">在「征服者和無敵梭爾」的戰利品清單中，每位寶庫獵人都有一個獨特的職業模組。隨著2026年第三季「故事包2*」推出，第六位寶庫獵人將加入<i>《邊緣禁地4》</i>，屆時這位獵人的專屬職業模組也會加進「征服者和無敵梭爾」的戰利品清單中。</p></li></ul></li><li><p class="bb_paragraph">全新韌體：</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>主動射擊：</b>達到層級3時，只要在武器充能拉滿的瞬間開火，就能造成加成傷害，精準掌握時機便能換來更高的殺傷力。</p></li></ul></li></ul><p class="bb_paragraph">順帶一提，如果要挑戰副本魔王，你必須先完成主線戰役，才能面對「征服者和無敵梭爾」，如果你還沒有，請先去完成，以便在5月28日做好開戰準備。</p><p class="bb_paragraph">此外，對於所有致力於挑戰最高「終極寶庫獵人模式（UVHM）」等級的忠實玩家而言，版本1.7也適時新增了UVHM等級7，進一步考驗各位的技巧與配置，使終局難度更上層樓。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157740/b93d140c28ba77b16e31a784ab0131d0d0569518.jpg"></p><div class="bb_h2">共享角色進度切換開關</div><p class="bb_paragraph">版本1.7還將為所有玩家新增「共享角色進度」切換開關。這裡補充說明，先前的版本1.5更新已為所有寶庫獵人的各項功能引入「共享角色進度」機制，涵蓋收藏品、活動、地圖進度、SDU代幣、寶庫能力、載具外觀和懸浮驅動器。</p><p class="bb_paragraph"><i>《邊緣禁地4》</i>剛推出時，許多玩家就希望能有共享進度功能，讓不同角色能共享尋獲的收藏品和解鎖的SDU，如此一來，大家就不必重複遊玩已經破關且不想再碰的內容。我們也聽見了社群玩家的心聲，大家希望將共享進度改為可自由切換的功能，讓大家依然可以從頭開始練新的寶庫獵人。</p><p class="bb_paragraph">5月28日版本1.7上線後，只要透過全新的「共享角色進度」切換開關，你就能依照個人喜好，選擇創建一位從零開始的全新寶庫獵人。如果你一直想透過新角色重新探索凱羅星，找回初次踏入這個世界的感覺，那麼這個選項可以實現你的願望。感謝大家的耐心等待，這段期間我們一直持續努力，只為了確保這項功能可以滿足不同玩家的遊玩需求。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157740/6992c1511cb3d17d2f6d31e467cc21ddaa147315.jpg"></p><div class="bb_h2">「副本魔王2」開發播客5月26日登場</div><p class="bb_paragraph">「征服者和無敵梭爾」將於5月28日正式上線，在前兩天，我們將推出全新一集的「Gearbox開發播客」，深入探討「副本魔王2」遭遇戰的設計。主持人Andrew Reiner與April Johnson將邀請首席關卡設計師David Ruiz上節目討論這場驚天動地的雙魔王戰的背景故事，除了帶大家一窺與其覺醒形態交戰的領域，還會進一步介紹版本1.7更新及後續內容的新增要素。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157740/74b4a7420ce9e35245a4d3987c76d1c571fe0ddc.jpg"></p><div class="bb_h2">展望未來</div><p class="bb_paragraph">如我們在近期的<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fupcoming-content-roadmap%2F" target="_blank" rel=" noopener"><u>「後續內容規劃藍圖」</u></a>中所概述的，今年凱羅星還會迎來更多新內容。6月底推出的版本1.8將在同一天帶來免費「激鬥」與付費「賞金包3**」擴充內容，確保每位寶庫獵人都有全新的目標可以挑戰！</p><p class="bb_paragraph">今年稍晚，我們還會推出「賞金包4與5」付費內容，以及包含一位全新寶庫獵人、一個新地圖區域等豐富內容的付費「故事包2」。幫大家複習一下，只要擁有<i>《邊緣禁地4》超級豪華版</i>，即可取得賞金包同捆（賞金包2、3、4和5）與寶庫獵人包（故事包1和2）收錄的所有內容，而擁有<i>《邊緣禁地4》豪華版</i>的玩家，則可以取得賞金包同捆。所有「賞金包」與「故事包」也將開放單獨購買。</p><p class="bb_paragraph">與此同時，請做好準備迎接5月28日登場的「副本魔王2」遭遇戰，屆時各位將與「征服者和無敵梭爾」一決高下！</p><p class="bb_paragraph"></p><div class="bb_h2"><i>《邊緣禁地4》</i>Steam平台折扣40%特惠***</div><p class="bb_paragraph">如果你尚未入手<i>《邊緣禁地4》</i>，現在正是最佳時機。趕緊把握只到5月25日的Steam平台限時特惠：</p><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1285190/Borderlands_4/" target="_blank" rel=""><u><i>《邊緣禁地4》標準版</i></u></a>折扣40%</p></li><li><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1285190/Borderlands_4/" target="_blank" rel=""><u><i>《邊緣禁地4》超級豪華版</i></u></a><i>折扣40%</i></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*「故事包1和2」是內含於《邊緣禁地4》寶庫獵人包的遊戲發售後付費擴充內容，且收錄於《邊緣禁地4》超級豪華版。每款故事包亦可單獨購買（需有主遊戲）。每款故事包的確切推出時間將於日後公布，且有可能變動。需遵守適用條款。</i></p><p class="bb_paragraph"><i>**「賞金包2/3/4/5」是內含於《邊緣禁地4》賞金包同捆的遊戲發售後付費擴充內容，且收錄於《邊緣禁地4》豪華版與超級豪華版。該些賞金包亦可單獨購買（需有主遊戲）。每款賞金包的確切推出時間將於日後公布，且有可能變動。需遵守適用條款。</i></p><p class="bb_paragraph"><i>***折扣以2K建議零售價計算。僅限數位版。優惠至5月25日。需遵守適用條款。</i></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1285190/Borderlands_4/" target="_blank" rel="">https://store.steampowered.com/app/1285190/Borderlands_4/</a></p>]]> </content:encoded>
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<title>007 First Light &#45; Meet Greenway</title>
<link>https://xinker.org/zh/007-first-light-meet-greenway</link>
<guid>https://xinker.org/zh/007-first-light-meet-greenway</guid>
<description><![CDATA[ https://www.youtube.com/watch?v=AMix7c6pXz8John Greenway, played brilliantly by Lennie James, is a duty-bound and consummate professional who plays a pivotal role in guiding James Bond on his journey to #EarnTheNumber.  Pre-order now and get a free Deluxe Edition Upgrade. https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
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<pubDate>Fri, 15 May 2026 01:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, Meet, Greenway</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/7eac6800937b4743aae66f669f971841aa0b797a.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://www.youtube.com/watch?v=AMix7c6pXz8" target="_blank" rel="">https://www.youtube.com/watch?v=AMix7c6pXz8</a></p><p class="bb_paragraph"><b>John Greenway</b>, played brilliantly by <b>Lennie James</b>, is a duty-bound and consummate professional who plays a pivotal role in guiding <b>James Bond</b> on his journey to <a class="bb_link" href="https://www.youtube.com/hashtag/earnthenumber" target="_blank" rel="">#EarnTheNumber</a>.  </p><p class="bb_paragraph"></p><p class="bb_paragraph">Pre-order now and get a free <b>Deluxe Edition Upgrade</b>. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Borderlands 4 Weekly Activities: May 14&#45;21</title>
<link>https://xinker.org/zh/borderlands-4-weekly-activities-may-14-21</link>
<guid>https://xinker.org/zh/borderlands-4-weekly-activities-may-14-21</guid>
<description><![CDATA[ Every Thursday, Borderlands 4 features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Here&#039;s an overview of what you can expect this week!Weekly Big Encore Bosses (Quadruple Threat):Splashzone / Foundry Freaks / Primordial Guardian Inceptus / Idolator SolWeekly Wildcard Mission:Mission: Her Flaming Vision (Healthy, Chain Master, Deflector)Legendary Gear Reward: Borstel Ballista Jakobs Sniper RifleMaurice’s Black Market Vending Machine:Here&#039;s a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week&#039;s location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for! ]]></description>
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<pubDate>Fri, 15 May 2026 01:02:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Borderlands, Weekly, Activities:, May, 14-21</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Every Thursday, <i>Borderlands 4</i> features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Here's an overview of what you can expect this week!</p><p class="bb_paragraph"></p><div class="bb_h2">Weekly Big Encore Bosses (Quadruple Threat):</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157740/6ee959c22ffd49e97b4b012166cd898143dd257d.jpg"></p><div class="bb_h3">Splashzone / Foundry Freaks / Primordial Guardian Inceptus / Idolator Sol</div><p class="bb_paragraph"></p><div class="bb_h2">Weekly Wildcard Mission:</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157740/c5900799e471ced333e62a800b6b0e0fab93ff0d.jpg"><b>Mission:</b> Her Flaming Vision (Healthy, Chain Master, Deflector)</p><p class="bb_paragraph"><b>Legendary Gear Reward:</b> Borstel Ballista Jakobs Sniper Rifle</p><p class="bb_paragraph"></p><div class="bb_h2">Maurice’s Black Market Vending Machine:</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157740/ec16c79641f24c1522bf58f6ed057c6b4d4bdf38.jpg">Here's a visual hint to where <b>Maurice’s Black Market Vending Machine </b>is hidden this week. Remember, while this week's location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!</p>]]> </content:encoded>
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<title>On Duty Sale – Serve the community in our simulations! ????</title>
<link>https://xinker.org/zh/on-duty-sale-serve-the-community-in-our-simulations</link>
<guid>https://xinker.org/zh/on-duty-sale-serve-the-community-in-our-simulations</guid>
<description><![CDATA[ Go on duty and serve the community – with our simulation titles, you can always feel like a true hero! ????Enjoy discounts of up to 80% on several of our amazing games and celebrate the efforts of our everyday heroes. Be it a ranger in the Faremont National Park or a firefighter in Oakridge City, your citizens need you!All discounts run until May 25th!➡️ Check out all deals here!25% off – Ranger&#039;s Path: National Park Simulatorhttps://store.steampowered.com/app/2502780/Rangers_Path_National_Park_Simulator/40% off – Firefighting Simulator: Ignite – Year One Editionhttps://store.steampowered.com/app/1669480/Firefighting_Simulator_Ignite?snr=2____100703Up to 66% off – Police Simulator and all DLC!https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/  50% off - Seafarer: The Ship Sim - Supporter Editionhttps://store.steampowered.com/app/2582140/Seafarer_The_Ship_Sim/  Check out all deals on our sales page: ]]></description>
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<pubDate>Fri, 15 May 2026 01:02:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Duty, Sale, –, Serve, the, community, our, simulations, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/32942452/a894d550feb9a500b41e7e31efac4806dba7348a.png"></p><p class="bb_paragraph"><b>Go on duty and serve the community – with our simulation titles, you can always feel like a true hero! ????</b></p><p class="bb_paragraph">Enjoy discounts of up to 80% on several of our amazing games and celebrate the efforts of our everyday heroes. Be it a ranger in the Faremont National Park or a firefighter in Oakridge City, your citizens need you!</p><p class="bb_paragraph">All discounts run until May 25th!</p><p class="bb_paragraph"></p><div class="bb_h3"><b>➡️ <a class="bb_link" href="https://store.steampowered.com/publisher/astragon/sale/onduty" target="_blank" rel="">Check out all deals here!</a></b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>25% off – Ranger's Path: National Park Simulator</b></div><p class="bb_paragraph"></p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/app/2502780/Rangers_Path_National_Park_Simulator/" target="_blank" rel="">https://store.steampowered.com/app/2502780/Rangers_Path_National_Park_Simulator/</a></div><div class="bb_h3"><b>40% off – Firefighting Simulator: Ignite – Year One Edition</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1669480/Firefighting_Simulator_Ignite?snr=2____100703" target="_blank" rel="">https://store.steampowered.com/app/1669480/Firefighting_Simulator_Ignite?snr=2____100703</a></p><div class="bb_h3"><b>Up to 66% off – Police Simulator and all DLC!</b></div><p class="bb_paragraph"></p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/" target="_blank" rel="">https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/</a><b>  50% off - Seafarer: The Ship Sim - Supporter Edition</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2582140/Seafarer_The_Ship_Sim/" target="_blank" rel="">https://store.steampowered.com/app/2582140/Seafarer_The_Ship_Sim/</a><b>  Check out all deals on our sales page:</b></p>]]> </content:encoded>
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<title>2.4.0 Update Patch Notes</title>
<link>https://xinker.org/zh/240-update-patch-notes</link>
<guid>https://xinker.org/zh/240-update-patch-notes</guid>
<description><![CDATA[ Overview The 2.4.0 Update will be available for Company of Heroes 3 today at 10am PT and includes 4 all-new Battlegroups as part of the Dare &amp; Destroy DLC, 4 new base army cosmetic sets, multiplayer balance changes, and several bug and gameplay fixes. Many of the fixes and changes included in today’s update are thanks to your feedback. Please continue to share your feedback or ask the dev team questions here and report any issues to us at https://help.relic.com.https://store.steampowered.com/app/4523380/Company_of_Heroes_3_Dare__Destroy/New Battlegroups US Forces – Free French Battlegroup   Employ robust defenses and stalling tactics to subdue enemy assaults and buy time for a breakout.  Form a defensive line with French Rifle Sections, concrete Bastions and Tourelle defenses, while Railway Artillery and the venerable Char B1 Heavy Tank force a rout.  Wehrmacht – Siege Breaker Battlegroup Mobilize siegeworks and specialist units to break enemy fortifications and create an opening for the vanguard to exploit.  Test the enemy line with additional infantry weapons and Flame Halftracks. Once a breach has been detected, crack apart even the most stubborn defensive line with Siege Specialists and the iconic Sturmtiger Heavy Tank.  British Forces – Special Service Battlegroup Deploy elite raiding forces to deny resources and harass the enemy where least expected.  Raiding vehicles, Commandos and Snipers will ambush and whittle enemy units down, before fading away into the dust. Scorched Earth tactics will drain the enemy of their vital resources and punish every undefended hole in their frontline.  Deutsches Afrikakorps – Elite Forces BattlegroupDevelop an advanced and experienced force of infantry, aircraft and ground vehicles to outpace the enemy.  Lead a core of veteran infantry and vehicles with the Command 8Rad Armored Car, dominate the battlefield with Ace Stuka Squadrons, and deliver the killing blow with the mighty Tiger Ace Heavy Tank. New Cosmetics US Forces - Combat Curators Take on the monumental task of protecting these priceless works of art with the Combat Curators legendary cosmetic set - inspired by the Monuments Men Wehrmacht - Bush Wacker Blend in and strike when your enemies least expect it with the Bush Wacker legendary cosmetic set British Forces - Rainy Day in Hell From the mud of the Italian front to squalls on the riviera your soldiers will be prepared to fight for another Rainy Day in Hell with this legendary cosmetic set Includes pants Deutsches Afrikakorps - Jagdkatzen Spot your enemy, load up and hunt them down with the Jagdkatzen legendary cosmetic set Audio Added a new subtle sound effect when units gain Veterancy  Multiplayer Balance Changes In update 2.4.0, we&#039;re aiming to introduce changes to address issues with anti-air, infantry combat, and the late game. Additionally, we&#039;ve made improvements to snipers, off-map abilities, and heavy machineguns. The US Forces Partisans and Afrikakorps Espionage Battlegroups have also received a host of changes meant to improve their viability. We’ve heard you on the current systemic issues causing a reliance on massed-infantry (blobbing), and we agree. Players are currently incentivized to mass units together, and there are insufficient counters to respond. We’re working on tackling this incrementally, with a series of wider changes that affect the overall game starting in update 2.5.0. For now, in 2.4.0, we’re aiming to address more isolated issues that can contribute to massing-infantry — such as infantry stutter stepping, delays in cover, and scoped rifles granting moving vision. General Infantry Combat We have done some clean-up to prevent unintended gameplay outcomes between units in and out of cover. We have also adjusted suppression recovery in light cover to make it easier for heavy machineguns to pin units. Majority of rifle weapon ready-aim times adjusted to 0.375/0.875 to limit stutter-stepping and reduce the ability for all squad members to fire Units in cover no longer have an additional firing delay when engaging enemies directly in front of them  Light cover suppression recovery modifier reduced from 2.5 to 1 Burst weapons, like machine guns, will reset their burst after 10 seconds when not in combat to prevent cases where the unit only fires a 1-2 second burst before cycling cooldown/reloads Snipers We have adjusted snipers to have some interaction with cover, reducing their fire rate against units in cover, while slightly speeding up rate of fire against units in the open. This allows a player to use cover to reduce how many casualties they take but still allows the sniper to slowly pick away at units in defensive positions. Changes to cost, survivability, and capture speed were made to help improve their general performance and value. Manpower reduced from 340 to 320 Ready aim times for snipers now scale with cover, resulting in longer acquisition and firing times: +50% against units in light cover +100% against units in heavy/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/40883127/1fafe5ad97f35a152023b000f975a2bac589e471.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 00:54:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2.4.0, Update, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40883127/25b926bd512a096d4e6d9f8c6aa8430d7a7e4504.jpg"></p><div class="bb_h2">Overview </div><p class="bb_paragraph">The 2.4.0 Update will be available for Company of Heroes 3 today at 10am PT and includes 4 all-new Battlegroups as part of the <a class="bb_link" href="https://store.steampowered.com/app/4523380/Company_of_Heroes_3_Dare__Destroy/" target="_blank" rel=""><u>Dare & Destroy DLC</u></a>, 4 new base army cosmetic sets, multiplayer balance changes, and several bug and gameplay fixes. </p><p class="bb_paragraph">Many of the fixes and changes included in today’s update are thanks to your feedback. Please continue to <a class="bb_link" href="https://steamcommunity.com/app/1677280/discussions/0/838376331376993628/" target="_blank" rel="">share your feedback or ask the dev team questions here</a> and report any issues to us at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fhelp.relic.com" target="_blank" rel=" noopener">https://help.relic.com</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2"><a class="bb_link" href="https://store.steampowered.com/app/4523380/Company_of_Heroes_3_Dare__Destroy/" target="_blank" rel="">https://store.steampowered.com/app/4523380/Company_of_Heroes_3_Dare__Destroy/</a></div><div class="bb_h2">New Battlegroups </div><p class="bb_paragraph"></p><div class="bb_h3">US Forces – Free French Battlegroup   </div><p class="bb_paragraph"><i>Employ robust defenses and stalling tactics to subdue enemy assaults and buy time for a breakout. </i> </p><p class="bb_paragraph">Form a defensive line with French Rifle Sections, concrete Bastions and Tourelle defenses, while Railway Artillery and the venerable Char B1 Heavy Tank force a rout. </p><p class="bb_paragraph"> </p><div class="bb_h3">Wehrmacht – Siege Breaker Battlegroup </div><p class="bb_paragraph"><i>Mobilize siegeworks and specialist units to break enemy fortifications and create an opening for the vanguard to exploit. </i> </p><p class="bb_paragraph">Test the enemy line with additional infantry weapons and Flame Halftracks. Once a breach has been detected, crack apart even the most stubborn defensive line with Siege Specialists and the iconic Sturmtiger Heavy Tank. </p><p class="bb_paragraph"> </p><div class="bb_h3">British Forces – Special Service Battlegroup </div><p class="bb_paragraph"><i>Deploy elite raiding forces to deny resources and harass the enemy where least expected. </i> </p><p class="bb_paragraph">Raiding vehicles, Commandos and Snipers will ambush and whittle enemy units down, before fading away into the dust. Scorched Earth tactics will drain the enemy of their vital resources and punish every undefended hole in their frontline. </p><p class="bb_paragraph"> </p><div class="bb_h3">Deutsches Afrikakorps – Elite Forces Battlegroup</div><p class="bb_paragraph"><i>Develop an advanced and experienced force of infantry, aircraft and ground vehicles to outpace the enemy. </i> </p><p class="bb_paragraph">Lead a core of veteran infantry and vehicles with the Command 8Rad Armored Car, dominate the battlefield with Ace Stuka Squadrons, and deliver the killing blow with the mighty Tiger Ace Heavy Tank. </p><p class="bb_paragraph"></p><div class="bb_h2">New Cosmetics </div><p class="bb_paragraph"></p><div data-youtube='"kZO71L1pae8' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div class="bb_h3"><b>US Forces - Combat Curators</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">Take on the monumental task of protecting these priceless works of art with the Combat Curators legendary cosmetic set - inspired by the Monuments Men </p></li></ul><div class="bb_h3"><b>Wehrmacht - Bush Wacker</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">Blend in and strike when your enemies least expect it with the Bush Wacker legendary cosmetic set </p></li></ul><div class="bb_h3"><b>British Forces - Rainy Day in Hell</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">From the mud of the Italian front to squalls on the riviera your soldiers will be prepared to fight for another Rainy Day in Hell with this legendary cosmetic set </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Includes pants </p></li></ul><div class="bb_h3"><b>Deutsches Afrikakorps - Jagdkatzen</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">Spot your enemy, load up and hunt them down with the Jagdkatzen legendary cosmetic set </p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Audio </div><ul class="bb_ul"><li><p class="bb_paragraph">Added a new subtle sound effect when units gain Veterancy </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">Multiplayer Balance Changes </div><p class="bb_paragraph">In update 2.4.0, we're aiming to introduce changes to address issues with anti-air, infantry combat, and the late game. Additionally, we've made improvements to snipers, off-map abilities, and heavy machineguns. The US Forces Partisans and Afrikakorps Espionage Battlegroups have also received a host of changes meant to improve their viability. </p><p class="bb_paragraph">We’ve heard you on the current systemic issues causing a reliance on massed-infantry (blobbing), and we agree. Players are currently incentivized to mass units together, and there are insufficient counters to respond. We’re working on tackling this incrementally, with a series of wider changes that affect the overall game starting in update 2.5.0. For now, in 2.4.0, we’re aiming to address more isolated issues that can contribute to massing-infantry — such as infantry stutter stepping, delays in cover, and scoped rifles granting moving vision. </p><p class="bb_paragraph"></p><div class="bb_h2">General </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Infantry Combat</b> </p><p class="bb_paragraph">We have done some clean-up to prevent unintended gameplay outcomes between units in and out of cover. We have also adjusted suppression recovery in light cover to make it easier for heavy machineguns to pin units. </p><ul class="bb_ul"><li><p class="bb_paragraph">Majority of rifle weapon ready-aim times adjusted to 0.375/0.875 to limit stutter-stepping and reduce the ability for all squad members to fire </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Units in cover no longer have an additional firing delay when engaging enemies directly in front of them  </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Light cover suppression recovery modifier reduced from 2.5 to 1 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Burst weapons, like machine guns, will reset their burst after 10 seconds when not in combat to prevent cases where the unit only fires a 1-2 second burst before cycling cooldown/reloads </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Snipers</b> </p><p class="bb_paragraph">We have adjusted snipers to have some interaction with cover, reducing their fire rate against units in cover, while slightly speeding up rate of fire against units in the open. This allows a player to use cover to reduce how many casualties they take but still allows the sniper to slowly pick away at units in defensive positions. </p><p class="bb_paragraph">Changes to cost, survivability, and capture speed were made to help improve their general performance and value. </p><ul class="bb_ul"><li><p class="bb_paragraph">Manpower reduced from 340 to 320 </p></li><li><p class="bb_paragraph">Ready aim times for snipers now scale with cover, resulting in longer acquisition and firing times: </p><ul class="bb_ul"><li><p class="bb_paragraph">+50% against units in light cover </p></li><li><p class="bb_paragraph">+100% against units in heavy/garrison </p></li></ul></li><li><p class="bb_paragraph">Ready-aim time sped up from 1.75 to 1.625 </p></li><li><p class="bb_paragraph">Cooldown sped up from 6.75 to 6 </p></li><li><p class="bb_paragraph">Reload sped up from 6.75 to 6 </p></li><li><p class="bb_paragraph">Fog of War reveal duration increased from 3 to 6 after firing to allow for counter sniping </p></li><li><p class="bb_paragraph">Sniper capture rate increased from 1 to 1.33 </p></li><li><p class="bb_paragraph">Target size reduced from 1.5 to 1.33 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Repairs</b> </p><p class="bb_paragraph">We have adjusted the repair system to make combat repairs more difficult, requiring a full squad to get the maximum repair rate and units that are in-combat will repair slower. </p><ul class="bb_ul"><li><p class="bb_paragraph">Repairs now scale with the number of squad members that are alive </p><ul class="bb_ul"><li><p class="bb_paragraph">Example: An Engineer Squad with 4 members repairs at the maximum rate of 8; if the unit is reduced to 1 squad member, repair speed is reduced to 2 </p></li></ul></li><li><p class="bb_paragraph">Repairs are 75% slower if the unit was recently involved in combat; ends after 10 seconds of being out of combat. </p></li></ul><p class="bb_paragraph"><b>Directional-based Airstrikes and Off-maps</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Direction reticules are now directed from end-to-end, rather than from the center </p><ul class="bb_ul"><li><p class="bb_paragraph">Does not affect Propaganda Leaflets from the Terror Battlegroup </p></li></ul></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Airdropped Incendiary Bombs – Breakthrough & Air and Sea Battlegroups</b> </p><p class="bb_paragraph">The current incendiary bombs act more like a standard bombing run, inflicting good damage on detonation with the fire damage lasting for a short period of time. To focus these strikes on area denial, we have increased the duration of the fire and adjusted the bomb’s initial explosion damage. </p><ul class="bb_ul"><li><p class="bb_paragraph">Fire lasts for 30 seconds dealing 10 burn damage every 1.25 seconds to infantry and structures </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Bomb damage set to 80 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Deals 70% less direct hit damage to infantry </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Bomb penetration set to 500 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Bomb area of effect penetration set to 35 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Airborne and Breakthrough Battlegroups Smoke Bombs</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Arrival time sped up from 3 to 1 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Bomb drop range increased from 120 to 200 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Anti-Air Changes</b> </p><p class="bb_paragraph">Mobile anti-air units are having their AA range increased, allowing them to lockdown a larger area. </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where planes would still drop their payload on death if they made it to the target zone while crashing </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Anti-Air Stance range bonus increased from x3 to 3.25 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Toggle off recharge from 30 to 15 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">+75% traverse speed when active </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Entering AA mode now also issues a stop command to prevent weapon rotation </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Off-Map Artillery, Mines, and Airstrikes</b> </p><p class="bb_paragraph">Certain strikes could be too powerful against slower, larger vehicles and rear armor hits from high damaging weapon could be devastating with little counterplay as no unit had to be risked to get behind these vehicles. </p><p class="bb_paragraph">Mines have also had this change applied to them as they always penetrate enemy vehicles and do not care about directional facing. </p><ul class="bb_ul"><li><p class="bb_paragraph">No longer able to gain bonus damage against vehicles when hitting rear armor </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Recon Loiters</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Planes no longer provide additional vision around themselves. Vision is only provided within the ability radius </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Heavy Machineguns</b> </p><p class="bb_paragraph">The role of the Heavy Machinegun (HMG) is to quickly suppress enemies that enter their arc. However, certain HMGs failed to achieve this goal.  </p><p class="bb_paragraph">To improve their performance, the base suppression values are being raised, while their time to pin remains lower than that of the HMG 42 and 50cal. </p><ul class="bb_ul"><li><p class="bb_paragraph">MG 34 suppression increased from 0.01 to 0.011 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">M1919 HMG suppression increased from 0.0144 to 0.015 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Vickers HMG suppression increased from 0.0144 to 0.0175 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Vickers, MG 34, and M1919 HMG suppression damage against suppressed targets reduced from 0.5 to 0.4 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Marder III M, 75mm Halftrack, and Archer Tank Destroyer</b> </p><p class="bb_paragraph">The following changes improve visual clarity of when these ability trigger and makes it easier for the bonus to be gained when these units are set-up ahead of time, prior to an enemy advance. </p><ul class="bb_ul"><li><p class="bb_paragraph">First Strike/Stabilized shot set-up time lowered from 6 to 3 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">First Strike/Stabilized shot now displays a status decorator when counting down </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Flamethrowers</b> </p><p class="bb_paragraph">We are reducing Flamethrower DPS when they are firing on the move to reduce how powerful flamethrowers are when charging and chasing enemy units. They will still automatically hit enemies in the AOE but deliver less DPS compared to if the unit was stationary. </p><p class="bb_paragraph">The damage bonus against emplacements is to make their effectiveness equal against all defensive emplacement types, not just being strong against bunkers. </p><ul class="bb_ul"><li><p class="bb_paragraph">Handheld flamethrower moving burst reduced from 1 to 0.5 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Vehicle flamethrowers - moving burst reduced from 1 to 0.75 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Deals +150% extra damage against non-bunker emplacements </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Scoped Rifle Packaged - Jager, Australian, and Infantry Section</b> </p><p class="bb_paragraph">The role of this change is to make it harder to spot the defender with mobile squads, forcing them to expend flares to spot enemies prior to an attack. </p><ul class="bb_ul"><li><p class="bb_paragraph">+7 vision is only granted when the unit is stationary for 3 seconds </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>White Phosphorous and White Phosphorous Barrages </b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Scott and Pack Howitzer munition cost increased from 25 to 30 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Damage over time no longer stacks </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Infantry/Mortar/Off-Map Flares - </b>Does not affect SLD Flares </p><ul class="bb_ul"><li><p class="bb_paragraph">Flare vision radius reduced from 45 to 40 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Infantry squad launched flare range increased from 40 to 45 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Resource Caches</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Deployment changed from double-click to click-drag </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Detection</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Royal Engineers and US Engineers now detect nearby stealth units when equipped with the Utility Package </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Unit Paradrops</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Recharge time standardized to 60 across the board - Paratroopers, Anti-Tank Gun, Fallschirmjager </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">US Forces </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Air Support Center</b> </p><p class="bb_paragraph">We have implemented a small cooldown between airstrikes. The goal is to reduce the number of off maps being dropped at once which could overload the opponent. We have also added an initial cooldown to limit how early air strikes can be requisitioned. </p><ul class="bb_ul"><li><p class="bb_paragraph">All attack runs start on a 60 second cooldown when the structure is complete </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">When an Air Support Center ability is deployed, all ASC abilities are placed on an immediate 10 second recharge time. Does not apply if the ability is already recharging and would take longer than 10 seconds to recharge </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Riflemen Squad</b> </p><p class="bb_paragraph">Riflemen and Panzergrenadier Veterancy 1 damage increase abilities are gaining a small munitions cost. This will make spamming these abilities over the course of a long game have an impact on the player’s munition economy. </p><ul class="bb_ul"><li><p class="bb_paragraph">Pour it On 'Em now has a 15 munition cost </p><ul class="bb_ul"><li><p class="bb_paragraph">Recharge time reduced from 180 to 120 </p></li></ul></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M4(105) Sherman Bulldozer</b> </p><p class="bb_paragraph">We are increasing the minimum damage the Dozer and Brummbar does to infantry, allowing them to deal more health damage on non-direct hits. </p><ul class="bb_ul"><li><p class="bb_paragraph">Area of effect far damage increased from 0.15 to 0.25 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M8 Scott SPG</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Experience requirements lowered from 1800/5400/10800 to 1500/4500/9000 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 bonus changed to 10% ability recharge </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 2 ability recharge reduced from 35% to 25% </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M4A3E8 Sherman Easy Eight</b> </p><p class="bb_paragraph">Grants and E8s are having their main gun anti-infantry performance reduced to be in-line with other medium tank guns. This change is to allow anti-tank guns and infantry AT to better counter these vehicles and encourage the usage of dedicated anti-infantry tanks. </p><ul class="bb_ul"><li><p class="bb_paragraph">Area of effect damage reduced from 0.83/0.35/0.2 to 0.84/0.25/0.15 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Scatter angle increased from 7 to 10 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Distance scatter max increased from 4 to 6 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Distance scatter offset from 0.33 to 0.25 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Ranger Squad</b> </p><p class="bb_paragraph">We have made a few adjustments to allow Rangers to synergize with other builds and have less bleed on a player’s economy. However, we are toning back Cover to Cover significantly, removing the speed component that allowed the unit to quickly close with enemy, especially in late game scenarios where light cover was prevalent. </p><ul class="bb_ul"><li><p class="bb_paragraph">Reinforce cost reduced from 50 to 45 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Cover to Cover no longer provides a speed bonus when leaving cover </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Cover to Cover recharge sped up from 7 to 3 seconds </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Can only be converted in the HQ sector </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Is now trained from the HQ rather than the Barracks </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Artillery Beacon</b> </p><p class="bb_paragraph">This change slightly increases the time it takes for the first shell to land. </p><ul class="bb_ul"><li><p class="bb_paragraph">Drop height increased from 350 to 450 </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Italian Partisan Battlegroup </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Resistance Fighter Squad</b> </p><p class="bb_paragraph">We are giving Partisans a slight boost to their survivability and upgrade costs to encourage the anti-infantry variants of the unit. <br> <br>The AT rifles had their anti-infantry damage further reduced as when combined with Disruption Fire, it allowed the unit to contest other infantry units too easily. </p><ul class="bb_ul"><li><p class="bb_paragraph">GRB cost reduced from 90 munitions to 80 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">SMG cost reduced from 50 munitions to 40 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Health increased from 85 to 90 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">AT Rifles penalty against infantry increased from 25% to 60% </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Saboteur Squad</b> </p><p class="bb_paragraph">The Saboteur Squad will now stay on the field longer, allowing more time and opportunity for the unit to be used for trap-laying, scouting, and the occasional anti-vehicle ambush. </p><ul class="bb_ul"><li><p class="bb_paragraph">Saboteur timed active duration increased from 80 to 120 seconds </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Ability recharge reduced from 120 to 60 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Call-in ability only begins recharging once the Saboteur Squad is off the field or destroyed </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Underground Detonation</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Spark travel speed increased from 10 to 12.5 seconds </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Tunnel Medical Caches</b> </p><p class="bb_paragraph">Being an end-tier ability that competes with the Battlegroup’s primary damage dealing ability and does not have casualty recovery, this ability has been changed to provide the strongest healing rate in the game. </p><ul class="bb_ul"><li><p class="bb_paragraph">Healing rate increased from 3.2 to 4.8 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>False Orders</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Radius increased from 30 to 35 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with False Orders debuff aura lasting only 45 of the 60 seconds </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Updated reticule to display team color </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Tunnels</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Tunnel Infiltration cooldown sped up from 25 to 20 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Infantry Tunnel build time sped up from 10 to 7 seconds </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Can be cancelled for the infantry buildable variant </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">Wehrmacht </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Pak 40 and LG 40 Ambush Camouflage</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Ambush Camouflage no longer has a delay before being able to de-activate </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Ambush Camouflage now triggers for all units in the selection group when the ability is toggled </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>HMG 42 Team</b> </p><p class="bb_paragraph">This change is meant to allow the MG 42 to better deter vehicles and combo with other units such as Grenadiers, vehicles or anti-tank guns. </p><ul class="bb_ul"><li><p class="bb_paragraph">White Phosphorous Rounds slow vehicles by 25% for 2 seconds on hit or deflection </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">White Phosphorous Rounds duration lowered from 60 to 45 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Grenadier Squad</b> </p><p class="bb_paragraph">The Breakthrough Package for Grenadiers has very weak scaling, relying on the standard Grenadier veterancy for a hybrid assault unit. We have made a significant change, giving Grenadiers upgraded with the Breakthrough Package different veterancy bonuses focused on direct combat and survivability while still providing some utility support through the Panzerfaust. </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Breakthrough Package</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1: 10% harder to hit </p></li><li><p class="bb_paragraph">Veterancy 2: 20% accuracy, 25% harder to hit </p></li><li><p class="bb_paragraph">Veterancy 3: 20 health, 20% damage, +5 Panzerfaust range </p></li></ul></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Panzergrenadier Squad</b> </p><p class="bb_paragraph">Riflemen and Panzergrenadier Veterancy 1 damage increase abilities are gaining a small munitions cost to make spamming these abilities over the course of a long game have an impact on the player’s munition economy. </p><ul class="bb_ul"><li><p class="bb_paragraph">Automatic Fire now costs 15 munitions </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Automatic Fire recharge time reduced from 180 to 120 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Jager Squad</b> </p><p class="bb_paragraph">Jagers became very difficult to deal with as the game progressed, gaining substantial survivability bonuses on a long-range squad that did not need to close the distance and could scout positions with flares. </p><p class="bb_paragraph">We are toning back some of the unit’s survivability, making the bonus lower, and arrive at Veterancy level 2, requiring Jagers to remain in cover to be most effective. The Reconnaissance Package’s cost has also been increased to reflect the buffs it has gained over several patches regarding its damage output. </p><ul class="bb_ul"><li><p class="bb_paragraph">Reconnaissance Package munitions cost increased from 50 to 65 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 harder to hit moved to Veterancy 2 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 2 rate of fire bonus moved to Veterancy 1 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 2 received accuracy reduced from 20% to 15% </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Flak 30 Anti-aircraft Gun Team</b> </p><p class="bb_paragraph">Recent changes such as the removal of light cover on the crew have made the Flak 30 too vulnerable to both direct and indirect attacks that need to be positioned and set-up to function. We are improving the AA gun’s survivability and lowering the cost to enable suppression. </p><ul class="bb_ul"><li><p class="bb_paragraph">Health increased from 90 to 105 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Suppressing Fire munition cost reduced from 25 to 15 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Flakpanzer IV Wirbelwind </b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 acceleration bonus changed to +20% rotation rate </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 3 rotation rate changed to +80 health </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Marder III M Tank Destroyer</b> </p><p class="bb_paragraph">We are allowing the Marder to quickly toggle out of Sight Main Gun to help its survivability, but the player will now need to wait a moment for the bonuses to apply to prevent the unit from getting a shot in the moment the ability is trigged. </p><p class="bb_paragraph">Speed has also been slightly increased to help the unit traverse the battlefield. </p><ul class="bb_ul"><li><p class="bb_paragraph">Speed increased from 4.6 to 4.8 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Sight Main Gun can be toggled off immediately but has a 3.5 second delay before combat bonuses activate </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Sight Main Gun now triggers for all units that are selected if none of the units are on cooldown </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Sight Main Gun uses overall attack speed bonuses </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>StuG III G Assault Gun</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 3 +15% rotation rate changed to +20% weapon penetration </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Panzer IV Command Tanks</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 bonus changed from 25% acceleration/deceleration to 25% rotation rate </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 2 35% ability recharge speed changed to +20% accuracy </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Now uses overall attack speed for its veterancy 2 reload bonus </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Panzer IV Medium Tank – Wehrmacht only</b> </p><p class="bb_paragraph">Following the route of Wehrmacht’s advanced infantry, we are giving veteran Panzer IVs slightly increased performance to compensate for the unit’s lack of end game offensive upgrades.  </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 and 2 accuracy and penetration bonuses increased from 20% to 25% </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Stosstruppen Squad</b> </p><p class="bb_paragraph">Stosstruppen are being adjusted, weakening their Veterancy 1 ability in exchange for having improved veterancy stats as the unit levels up. Their Veterancy 1 bonus has also been adjusted to focus on damage rather than survivability. </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Veterancy 2 did not provide the correct 20% </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 harder to hit moved to Veterancy 2 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 2 rate of fire bonus moved to Veterancy 1 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 3 Accuracy bonus increased from 20% to 25% </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Range of all grenades increased from 20 to 25 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Shock Assault now increases moving accuracy by 30%, provides suppression immunity, and breaks suppression for 20 seconds. Combat bonuses removed. </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Sturmpanzer IV Brummbar</b> </p><p class="bb_paragraph">We are increasing the minimum damage the Dozer and Brummbar does to infantry, allowing them to deal more health damage on non-direct hits. </p><ul class="bb_ul"><li><p class="bb_paragraph">Area of effect far damage increased from 0.15 to 0.2 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>LG 40 Anti-tank Gun</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Accuracy increased from 0.075/0.045/0.04 to 0.075/0.05/0.04625 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Penetration reduced from 160/120/80 to 160/100/70 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">HE damage distance reduced from 0.5/1.25/2 to 0.25/0.75/2 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Panther Heavy Tank</b> </p><p class="bb_paragraph">The following change is meant to allow the Panther to be easier to access as in late game scenarios where manpower is a greater limiting factor than fuel. </p><ul class="bb_ul"><li><p class="bb_paragraph">Cost changed from 550 manpower and 100 fuel to 450 manpower and 125 fuel </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Pantherturm</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Weapon can now be given facing orders </p></li><li><p class="bb_paragraph">Can now gain veterancy </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1: +120 health </p></li><li><p class="bb_paragraph">Veterancy 2: + 25% rate of fire and accuracy </p></li><li><p class="bb_paragraph">Veterancy 3: +20% damage reduction +20% damage </p></li></ul></li></ul><p class="bb_paragraph"></p><div class="bb_h2">British Forces </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Infantry Section</b> </p><p class="bb_paragraph">The following changes are meant to reduce how powerful the Recce Package. Other units will now need to be mixed in to provide vision, and the unit cannot immediately push team weapons with the artillery barrage before the opponent can react. </p><ul class="bb_ul"><li><p class="bb_paragraph">Recce Package no longer provides detection bonuses </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Forward Observer Artillery Barrage must now be thrown at the target position, and artillery only begins to fire once the flare has landed; affects Gurkhas as well </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Humber Armored Car</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Mark Area ability range increased from 45 to 50 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M3 Stuart Light Tank</b> </p><p class="bb_paragraph">The following change is to slightly increase the Stuart’s reliability against infantry and improve the unit’s veterancy scaling. </p><ul class="bb_ul"><li><p class="bb_paragraph">Angle scatter reduced from 5.5 to 5 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Distance scatter max reduced from 3.5 to 3 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 acceleration changed for +20% rotation rate </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 2 rotation rate bonus changed to +15% accuracy </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 3 accuracy bonus changed to +20% speed </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M3 Grant Medium Tank</b> </p><p class="bb_paragraph">Grants and E8s are having their main gun anti-infantry performance reduced to be in-line with other medium tank guns. This change is to allow anti-tank guns and infantry AT to better counter these vehicles and encourage the usage of dedicated anti-infantry tanks. </p><p class="bb_paragraph">The Grant is also having its base fuel cost increases to make additional tanks harder to field. </p><ul class="bb_ul"><li><p class="bb_paragraph">75mm area of effect adjusted from 0.75/0.3/0.15 to 0.8/0.25/0.15 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">75mm area of effect distances adjusted from 1/2/3 to 0.25/0.75/4.5 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Scatter angle increased from 7.5 to 10 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Distance scatter max increased from 5 to 6 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Distance scatter ratio increased from 0.5 to 1 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fuel cost increased from 90 to 100 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Unlock cost reduced from 50 to 40 fuel </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Matilda Heavy Tank</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Health increased from 900 to 960 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>17-pounder Anti-tank Gun</b> </p><p class="bb_paragraph">The 17-pounder is having its base cost reduced as the first gun is already expensive to field, requiring side-tech access.  </p><ul class="bb_ul"><li><p class="bb_paragraph">Manpower cost from 400 to 360 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fuel cost reduced from 60 to 50 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Centaur IV Medium Tank</b> </p><p class="bb_paragraph">The Centaur is having its area of effect distance increased to increase the chances of killing infantry models, rather than wounding them if the shell does not directly hit them. </p><ul class="bb_ul"><li><p class="bb_paragraph">Area of effect distance increased from 0.25/0.35/1.5 to 0.5/0.75/1.5 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Polish Lancer Section</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Damage bonus reduced from 20% to 15% </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Attacking Spirit</b> </p><p class="bb_paragraph">Attacking Spirit has been adjusted, so the combat healing of the ability only happens on the trigger of the pulse, and the additional healing provided can now be interrupted by combat. </p><p class="bb_paragraph">This should increase counterplay, allowing the opponent to keep units with Attacking Spirit in-combat or off capture points to prevent healing during combat. </p><ul class="bb_ul"><li><p class="bb_paragraph">Immediately heals 15 health on decapture when infantry enter the pulse </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Heals 75 health over 45 seconds afterwards; healing is paused when in combat, but ability duration continues to tick down even when healing is paused. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Retains 2 CP cost </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Australian Defense Battlegroup  </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Logistical Supremacy Changes</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Artillery Tripwire Flares and Reinforced Resource Caches moved up to the 1st tier of Logistical Supremacy </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">CMP 15cwt Supply Run moved to the 2nd tier of Logistical Supremacy </p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40883127/9ec55ec2645b560da225dc912f4859915e166808.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Australian Light Infantry</b> </p><p class="bb_paragraph">Australians can now repair buildings to better synergize with the defenses they can build and will be easier to gain veterancy with, matching other standard infantry squads. Moving accuracy on the Scoped Lee Enfield has been lowered, however, to make them less effective on the move. </p><ul class="bb_ul"><li><p class="bb_paragraph">Can now repair structures at a speed of 8 health per second </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Experience requirements lowered from 1000/3000/6000 to 900/2700/5400 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Scoped Rifle moving accuracy reduced from 75% to 50% </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Artillery Tripwire Flares</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with flare duration not extending to the intended 15 seconds </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">Deutsches Afrikakorps </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Carro, L6/40, Flakvierling Halftrack, DAK 8 rad</b> </p><p class="bb_paragraph">DAK combat light vehicles are receiving a change that allows them to gain health when they gain veterancy, allowing them additional survivability when used properly, but still vulnerable when they first arrive on the field or are rebuilt. </p><p class="bb_paragraph">We want DAK to still be able to play heavy on light vehicles compared to the other factions, rather than the best option generally being massed infantry. </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 acceleration bonuses replaced with +40 health </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Panzerpioneer Squad</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Capture speed increased from 1 to 1.15 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>250 Mortar Halftrack</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Now fires 6 incendiary shells during a barrage that scatter, dealing 30 damage on impact before causing burning damage over 10 seconds for each shell </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>250 Light Carrier and 250/9 Halftrack</b> </p><p class="bb_paragraph">The following change is to increase utility and survivability of the 250 as it levels up. The autocannon’s cost has also been slightly lowered to bring back some of DAK’s capability to play more heavy on light vehicles than other factions. </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 1 acceleration bonus replaced with +25% ability recharge </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 2 ability recharge replaced with +40 health </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Kwk 38 Autocannon Conversion fuel cost lowered from 20 to 15 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Flak 36 Anti-tank Gun Team</b> </p><p class="bb_paragraph">We are giving back range to the 88, allowing it more room to zone out enemy armor as it is one of the core end-game anti-tank units for the faction.  </p><ul class="bb_ul"><li><p class="bb_paragraph">Range increased from 70 to 75 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Now auto deploys when dropped off by the truck </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Cannot be given a facing order when in AA mode </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Bersaglieri Squad</b> </p><p class="bb_paragraph">The Bersaglieri squad is being adjusted to scale with other standard infantry and have slightly more offensive potential when leveling up.  </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy requirements from 1025/3075/6150 to 900/2700/5400 </p><ul class="bb_ul"><li><p class="bb_paragraph">Veterancy 2 rate of fire bonus reduced from +20% to +15% </p></li><li><p class="bb_paragraph">Now uses overall attack speed for rate of fire veterancy bonuses </p></li></ul></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Semovente da 75/18 Assault Gun</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Now uses overall attack speed for veterancy rate of fire bonuses </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Battlefield Espionage Battlegroup </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Disruption Tree Changes</b> </p><p class="bb_paragraph">The right-side of the tree has been slightly adjusted, allowing a choice between an economic/efficiency upgrade against off-map abilities. </p><ul class="bb_ul"><li><p class="bb_paragraph">Plunder and Disruption positions exchanged in the Battlegroup tree </p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40883127/2c94f3eec17be6e68bbbacffe7fb42694a3ecc8c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>250/3 Funkpanzerwagen</b> </p><p class="bb_paragraph">To simplify some of the functions of the Funkpanzerwagen, we are causing its camouflage aura to always be active as that is one of the main roles.  </p><ul class="bb_ul"><li><p class="bb_paragraph">When a target position is selected to deploy the Goliath, the Funkpanzerwagen will spawn the Goliath at its current position and then the Goliath will drive off too the position. </p></li><li><p class="bb_paragraph">Camouflage aura is always active </p><ul class="bb_ul"><li><p class="bb_paragraph">Results in speed reduced from 7.2 to 6.1 </p></li></ul></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Sector Subterfuge Beacon</b> </p><p class="bb_paragraph">The following addition to the Subterfuge Beacon is to allow these to be planted in the backline for defensive purposes, when not placed in enemy territory. </p><ul class="bb_ul"><li><p class="bb_paragraph">When in a friendly sector, the territory point becomes 50% harder to capture when a Siphon Beacon is in that zone </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Transfer Depot</b> </p><p class="bb_paragraph">The Transfer Depot’s power could greatly change depending on map layout. The abilities are also difficult to manage as the player needs to select the structure without any indication of its current cooldown. </p><p class="bb_paragraph">To adjust the structure’s power to be consistent across all game modes and make it easier to keep track of cooldown on Transfer abilities, the following changes have been made: </p><ul class="bb_ul"><li><p class="bb_paragraph">Two Transfer abilities now appear on the global command bar: Fuel or Munitions </p><ul class="bb_ul"><li><p class="bb_paragraph">One set conversion rate: 40 fuel for 200 manpower or 80 munitions for 200 manpower </p></li><li><p class="bb_paragraph">Triggering either one places both abilities on cooldown</p></li></ul></li><li><p class="bb_paragraph">Transfer abilities are greyed out until a Transfer Depot is placed on the appropriate point type </p></li><li><p class="bb_paragraph">Command Point cost increased from 1 to 2 </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Plunder</b> </p><p class="bb_paragraph">Plunder’s position being shifted to the final tier allows us to grant it more power by providing resources on return. </p><ul class="bb_ul"><li><p class="bb_paragraph">Plunder also salvages the wreck for resources. Still cannot be used if the unit is at maximum weapon slots </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Firestorm</b> </p><p class="bb_paragraph">Firestorm has been reworked to be a more traditional area-of-denial off-map, incorporating the change made to incendiary bombing runs. The previous iteration overlapped too much with Disruption that was also an area debuff. </p><ul class="bb_ul"><li><p class="bb_paragraph">Now deals light damage on shell detonation </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fire lasts for 30 seconds dealing 10 burn damage every 1.25 seconds to infantry and structures </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">No longer debuffs enemies in the flames </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Munition cost increased from 100 to 120 <br> </p></li></ul><div class="bb_h2">Bug Fixes </div><p class="bb_paragraph"></p><div class="bb_h3">Gameplay Infantry </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Engineer Units</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed engineers using incorrect tools when repairing emplacements or structures </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed engineers getting stuck in incorrect construction/repair animations </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed engineers using welding animation instead of sandbag repair animation </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Mortar Teams</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed High-Explosive Barrage ability swap causing T-posing when decrewed </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Improved leIG 75mm gun aiming visuals/gun height across distances </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Grenadiers</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Merge ability going on cooldown when targeting full squads </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Medkit ability canceling when merging into another squad </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Sturmpioneers</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Grenade Assault ability causing reinforced soldiers to retain grenade weapons after the ability ends </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>US Forces Infantry</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Breach ability canceling if the breaching soldier is killed mid-animation </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Italian Partisans</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Saboteur timed squad ability not forcing retreat when duration expired </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Partisan Garrison bonus not applying from Partisan Headquarters </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Salvage </b> </p><ul class="bb_ul"><li><p class="bb_paragraph">UI resources kickers for salvage have been corrected to the appropriate amount when salvage is complete. </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Vehicles </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed vehicles driving over electric poles causing erratic behavior </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Flakvierling Halftrack</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Smoke Canisters ability failing to deploy while in Anti-Aircraft Mode </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Sherman Whizbang</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Jettison Launcher ability allowing the main gun to fire during the jettison process </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Weapons & Combat </div><p class="bb_paragraph">Fixed incorrect aim timing on the following units that caused them to have long delays before they fired their first shot when barraging: </p><ul class="bb_ul"><li><p class="bb_paragraph">M2A1 105mm Howitzer </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Cannone da 105/28 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">BL 5.5 Artillery </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>GrB 39 Grenade Launcher</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Maximum height angle now caps out at 45 degrees </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Basic weapons no longer take priority over the GrB when firing from garrisons/vehicle holds. </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Mines & Damage </div><p class="bb_paragraph">Fixed engine damage logic not applying for: </p><ul class="bb_ul"><li><p class="bb_paragraph">M6 Mines </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Teller Mines </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Heavy Anti-Tank Mines </p></li></ul><p class="bb_paragraph">Engine damage and heavy engine damage: </p><ul class="bb_ul"><li><p class="bb_paragraph">Now properly applies and persists as intended </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">Factions & Battlegroups </div><p class="bb_paragraph"></p><div class="bb_h3">US Forces </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Captain Retinue – Flanking Maneuver</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Bonuses no longer stack from multiple different Captains </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Reapplying the buff now refreshes duration instead </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M8 Greyhound</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Raider ability properly continues to decapture if the unit leaves and then re-enters the capture circle </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M8 Scott</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Veterancy recharge bonus increased cooldowns instead of reducing them </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Mortar Pit</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed incorrect Veterancy 2 range tooltip </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M1 Anti-Tank Gun</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed incorrect Armor-Piercing Rounds tooltip penetration percentage </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Survival Training</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">No longer stacks on infantry units when they are converted to Pathfinders, Artillery Observers, and Rangers </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M5 3-inch Anti-tank Gun</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">M5 Anti-Tank Gun Barrage now deals the correct friendly fire damage to owned units </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Wehrmacht </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>LG40 Anti-Tank Gun</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Updated High-Explosive Shell ability tooltip to state 33% rather than 5% </p></li></ul><div class="bb_h3"> </div><div class="bb_h3">British Forces </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Australian Defense – Supply Run</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed inconsistent resource scaling based on distance </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>CMP 15cwt Anti-Air Truck</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed unintended movement interaction with:  </p><ul class="bb_ul"><li><p class="bb_paragraph">Handbrake Toggle </p></li><li><p class="bb_paragraph">Anti-Air Mode </p></li></ul></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Pillage</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Pillage applying from kills obtained by vehicles </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h3">Deutsches Afrikakorps </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Emergency Repair Kits</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Now correctly applies to the 2.5 Tonne Utility Truck </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Vehicle Aura Bonuses</b> </p><p class="bb_paragraph">The following bonuses now properly apply from all vehicle types (including light vehicles, recovery trucks, and utility trucks):  </p><ul class="bb_ul"><li><p class="bb_paragraph">Combined Arms </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Secure Flanks </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Force Recon </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">A.I. Improvements </div><p class="bb_paragraph"></p><p class="bb_paragraph">A.I. can now:  </p><ul class="bb_ul"><li><p class="bb_paragraph">Use self-targeting abilities correctly during combat </p></li><li><p class="bb_paragraph">Build structures facing the correct direction </p></li><li><p class="bb_paragraph">Use proper build orders again (restored variety) for German and American factions </p></li><li><p class="bb_paragraph">Avoid using ineffective grenades vs vehicles </p></li><li><p class="bb_paragraph">Improved ability usage frequency (e.g., gun swapping) </p></li><li><p class="bb_paragraph">Fixed A.I. not recruiting certain units (e.g., Panzergrenadiers, and Engineers) </p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Art, Maps, & Visual Improvements </div><ul class="bb_ul"><li><p class="bb_paragraph">All 2.3 maps have been reduced back to standard weighting, meaning all maps in Quick Match have the same chance to be selected </p></li><li><p class="bb_paragraph"><b>(2) Blinder Alley</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Restored missing vista and improved out-of-bounds visuals </p></li></ul></li><li><p class="bb_paragraph"><b>(2) Egletons</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Minor territory adjustments </p></li></ul></li><li><p class="bb_paragraph"><b>(4) Pisa Centrale</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed vehicle interaction with wired poles causing physics bugs </p></li><li><p class="bb_paragraph">Corrected floating fire VFX </p></li><li><p class="bb_paragraph">Improved the damage and death states of passenger train cars, so they act more like weak buildings </p></li><li><p class="bb_paragraph">Adjusted several buildings to be garrisonable. These appeared healthy, but were not garrisonable </p></li><li><p class="bb_paragraph">Cranes have been adjusted to have increased health and to no longer block sight </p></li><li><p class="bb_paragraph">Placeholder assets have been removed from underneath the train station platforms. These assets were visible is artillery caused craters deep enough </p></li><li><p class="bb_paragraph">Floating flags removed </p></li><li><p class="bb_paragraph">Train track assets have been adjusted to reduce the chance of “z-fighting” which caused flickering textures </p></li><li><p class="bb_paragraph">Adjusted central courtyard so that nearby buildings can cover the area equally </p></li></ul></li><li><p class="bb_paragraph"><b>(4) Santuario</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Wooden crates removed from the back of a flatbed truck, which caused the truck to appear to have light cover instead of heavy </p></li></ul></li><li><p class="bb_paragraph"><b>(6) Sangro River Crossing</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Increased space for HQ building placement </p></li></ul></li><li><p class="bb_paragraph"><b>(6) Sedjenane Marshes</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Removed duplicate buildings which were overlapped. This enabled opposing squads to seemingly occupy the same building </p></li><li><p class="bb_paragraph">Fixed wooden planks, which could instantly kill vehicles or infantry if they collapse with units on top of them </p></li></ul></li><li><p class="bb_paragraph"><b>(8) Castello Della Nebbia</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Replaced a pair of trucks that were not interactive assets with versions which can be crushed and used as cover </p></li><li><p class="bb_paragraph">Adjusted strategic point locations to be less aggressive. These were found to be too close to each other and it proved too easy to control both at once </p></li><li><p class="bb_paragraph">Filled small holes in impass (under large rock formations), that some auto-contructed buildings could be dropped within </p></li></ul></li><li><p class="bb_paragraph"><b>(8) Sousse Stronghold</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Updated lighting for improved visibility. </p></li></ul></li><li><p class="bb_paragraph">Reduced the impass of metal rail signals from Heavy Crush to Medium Crush, to better align them with other street poles </p></li><li><p class="bb_paragraph">Adjusted the sight blocking on shipping containers </p></li><li><p class="bb_paragraph">Adjusted the sight blocking of tall barrel stacks </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h3">User Interface Fixes & Improvements </div><ul class="bb_ul"><li><p class="bb_paragraph">Improved display of large currency values for Merit and Warbonds </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Improved Warbond purchase cancellation flow </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed incorrect cursor usage for grenade attacks </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h3">Audio Fixes & Improvements </div><ul class="bb_ul"><li><p class="bb_paragraph">Rebalanced Veterancy sound effects to prevent overlap with unit speech </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed airplane voice lines being cut off after strafing runs </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed speech interruption when entering buildings </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h3">Known Issues Under Investigation  </div><p class="bb_paragraph">The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues. These are some of the issues we are currently tracking for our upcoming patches. Thank you for all your submissions to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fhelp.relic.com" target="_blank" rel=" noopener">https://help.relic.com</a>. </p><ul class="bb_ul"><li><p class="bb_paragraph">A.I. does not upgrade Tiger Heavy Tank to Tiger Ace Heavy Tank </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">When the LG40 gets destroyed the voice over mentions the Obice  </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Team weapons will explode if the crew gets reduced to 1 at the same time it is towed </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Flack 30 Anti Air attacking and damaging aircraft will cause infantry under the aircraft to take damage </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Machine gun firing arc scope changes size between setup and completion </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Basalt Grey cosmetic granting did not roll out for all units </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">A.I. targets enemy points that cannot be damaged with mortar barrage </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Grenadier A.I. will sometimes throw a grenade at its feet when capturing a territory </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Units cannot be group selected during paradrop reinforcement animation </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Breach can be used on Fighting Nests and Fighting Positions </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Scrollable UI components created with the SCAR function UI_AddChild are no longer able to receive mouse scroll wheel input </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Camouflaged infantry will not attack enemies that are behind them </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">If a Paratrooper squad is hit by a stun grenade right after landing, the debuff will persist on retreat </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">In certain instances, infantry do not return fire against the enemy </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Tourelles upgrades may not complete if the sector they were in is de-captured and only continues once the sector is recaptured </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">De-crewed Mortars from A.I. cannot be targeted using Attack-Ground or picked up </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"> When 250 Light Carrier fast disembarks units and attempts to reverse, the vehicle ignores the command </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">M18 Hellcat Tank Destroyer missing notification and audio cue for added Heavy Machine Gun during heavy action </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Tank Buster anti-Tank Grenade Assault does not always activate while under the effect of Concealment </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">A.I. that takes over a player who left causes Marder III M Tank Destroyer to stay in front of enemy bunkers when in combat </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Allied forces crewed MG42 Machine Gun Team has VO lines changed to Wehrmacht after using White Phosphorus rounds </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Completing upgrades on fighting positions or bunkers says "research complete" instead of "upgrade complete” </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Player sometimes unable to start new campaign due to stall in scar initialization </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Attempting the Anzio Mission as the US Special Forces/Devil's Brigade Company may not grant you the correct Support Center buildings. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">When recrewing the 251 Medium Carrier with British squads in the mission the crew will be broken and appear to be floating above carrier </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"> Certain neutral bunkers on the map will return to full health if damaged and then garrisoned </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">A.I. does not deploy Churchill Crocodile </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">King Tiger and Elephant Tank Destroyer can get trapped by player buildings </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Enemy A.I. spams Retreat on units once player enters enemy HQ sector  </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Air Support trait sometimes does not work when unlocked through "specialization" upgrade on US Armored units </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Heavy Machinegun Teams in garrisoned buildings may not always fire in certain instances </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Gameplay - Wehrmacht HQ medical station upgrade is still active when HQ is destroyed </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">ELO changes in Match Stats screen are broken </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Enemy A.I. is not picking up munition crates after using Supply Drop </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Tank Busters’ Anti-tank Grenade Assault does not function on vehicles when in cover </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fire rate bonuses affect reload speed instead of fire rate on magazine-based weapons </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Using abilities on bridges may cause target reticles to be misplaced and the ability to be mistargeted </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Medical bunker may prevent Annihilation victory </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Heavy Machineguns can get stuck when attempting to retreat from a building </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">A.I.-controlled Italian Partisan Underground Detonation can target and follow units </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Some buildings have windows that are not used correctly by garrisoned units </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">A.I. does not use the Critical Location ability </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">A.I. does not use the No Man Left Behind left behind ability </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Panzergenadier Squad - Expert level A.I. can use their Rifle Grenades even though they have not unlocked it </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Attempting to stream Company of Heroes 3 via Discord may result in a black screen or “Stream is paused” instead of streaming gameplay </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Units in the production queue on the Global Unit Command (GUC) will change to a different location when they are finally spawned in, rather than remaining in place of where they are on the GUC </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">A.I. Engineers are planting mines inside HQ territory </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Unable to move camera with middle mouse button while holding Shift key </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">The Improved First Aid Kit tooltip on hospitals is ambiguous </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">There is a chance that two A.I. players can rebuild buildings on the same location despite protections to prevent overlaps </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Show Unit Occlusion - Setting doesn't work when a squad garrisons a building even if it was turned on </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">0 health can appear on the health bar, rather than appearing as an integer/rounding upwards (for example 0.9 or below), so it appears that a unit survives at 0 health instead of being destroyed </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Mods - UI_AddChild(…) causes a severe FPS drop/memory leak  </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">The title has disappeared from the final mission in the Mission Select screen </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Abilities cannot use the minimap to target territory points with caches built on them System tray search indicator only works for the first game in a session </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Random Faction selection does not save and reverts to the previous selections after Quick Match </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">The matchmaking cancel button continues to show for a few seconds after a match is found but is no longer functional </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Loiter affected areas are inaccurate on the Tactical map </p></li></ul>]]> </content:encoded>
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<item>
<title>5月14日熱更修復公告</title>
<link>https://xinker.org/zh/5%E6%9C%8814%E6%97%A5%E7%86%B1%E6%9B%B4%E4%BF%AE%E5%BE%A9%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%8814%E6%97%A5%E7%86%B1%E6%9B%B4%E4%BF%AE%E5%BE%A9%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 尊敬的各位將軍：我們已於近期完成以下問題的修復與調整。感謝各位將軍一直以來的支持與回饋，祝您征戰順利，所向披靡！問題修復系統優化及修復修復了淬煉介面中部分裝備的機率預覽顯示異常的問題，該問題僅影響介面顯示，不會影響到實際的淬煉規則。淬煉屬性上限介面中增加了當前品質的裝備屬性上限的提示，該修改僅為介面顯示的優化，對淬煉規則沒有影響。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/35323464/4c1efd80358f72ebc26ecf2d7f342a8d3132c515.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 15 May 2026 00:14:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月14日熱更修復公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">尊敬的各位將軍：</p><p class="bb_paragraph">我們已於近期完成以下問題的修復與調整。感謝各位將軍一直以來的支持與回饋，祝您征戰順利，所向披靡！</p><p class="bb_paragraph"><b>問題修復</b></p><p class="bb_paragraph">系統優化及修復</p><ol><li><p class="bb_paragraph">修復了淬煉介面中部分裝備的機率預覽顯示異常的問題，該問題僅影響介面顯示，不會影響到實際的淬煉規則。</p></li><li><p class="bb_paragraph">淬煉屬性上限介面中增加了當前品質的裝備屬性上限的提示，該修改僅為介面顯示的優化，對淬煉規則沒有影響。</p></li></ol>]]> </content:encoded>
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<item>
<title>Subnautica 2 Early Access Released</title>
<link>https://xinker.org/zh/subnautica-2-early-access-released</link>
<guid>https://xinker.org/zh/subnautica-2-early-access-released</guid>
<description><![CDATA[ Hello Subnauts,It’s time. Subnautica 2 Early Access starts today.An all-new alien planet awaits your arrival. With an expansive ecosystem to explore, complex and varied creatures to discover, and an array of tools and vehicles at your disposal, there’s plenty to see and do on your new underwater home. But don’t just take our word for it. Dive in and see for yourself!https://store.steampowered.com/app/1962700/Subnautica_2/Whether you choose to explore this new planet alone, or with up to three friends in co-op, we want to hear what you think every step of the way through the Early Access journey.Make sure to leave your feedback through our in-game tool, or on Nolt. It will be essential in helping to shape the future of Subnautica 2And don’t forget to join the community on our official Discord, Reddit, and across our social channels to discuss your best theories, share your experiences, and connect with your fellow Subnautica fans.We’ll see you in the depths! ]]></description>
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<pubDate>Thu, 14 May 2026 23:14:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, Early, Access, Released</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Subnauts,</p><p class="bb_paragraph">It’s time. Subnautica 2 Early Access starts today.</p><p class="bb_paragraph"></p><p class="bb_paragraph">An all-new alien planet awaits your arrival. With an expansive ecosystem to explore, complex and varied creatures to discover, and an array of tools and vehicles at your disposal, there’s plenty to see and do on your new underwater home. </p><p class="bb_paragraph"></p><p class="bb_paragraph">But don’t just take our word for it. Dive in and see for yourself!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1962700/Subnautica_2/" target="_blank" rel="">https://store.steampowered.com/app/1962700/Subnautica_2/</a></p><p class="bb_paragraph">Whether you choose to explore this new planet alone, or with up to three friends in co-op, we want to hear what you think every step of the way through the Early Access journey.</p><p class="bb_paragraph">Make sure to leave your feedback through our in-game tool, or on <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsubnautica2.nolt.io%2F" target="_blank" rel=" noopener">Nolt</a></u>. It will be essential in helping to shape the future of Subnautica 2<br><br>And don’t forget to join the community on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fsubnautica" target="_blank" rel=" noopener">official Discord</a></u>, <u><a class="bb_link" href="https://www.reddit.com/r/subnautica/" target="_blank" rel="">Reddit</a></u>, and across our social channels to discuss your best theories, share your experiences, and connect with your fellow Subnautica fans.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ll see you in the depths!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>更新 | 猛攻節後派對開啟，流金歲月組合包造型抽獎上線</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0-%E7%8C%9B%E6%94%BB%E7%AF%80%E5%BE%8C%E6%B4%BE%E5%B0%8D%E9%96%8B%E5%95%9F%E6%B5%81%E9%87%91%E6%AD%B2%E6%9C%88%E7%B5%84%E5%90%88%E5%8C%85%E9%80%A0%E5%9E%8B%E6%8A%BD%E7%8D%8E%E4%B8%8A%E7%B7%9A</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0-%E7%8C%9B%E6%94%BB%E7%AF%80%E5%BE%8C%E6%B4%BE%E5%B0%8D%E9%96%8B%E5%95%9F%E6%B5%81%E9%87%91%E6%AD%B2%E6%9C%88%E7%B5%84%E5%90%88%E5%8C%85%E9%80%A0%E5%9E%8B%E6%8A%BD%E7%8D%8E%E4%B8%8A%E7%B7%9A</guid>
<description><![CDATA[ 探員朋友們好：我們計劃於5/14進行不停機更新，更新期間不會影響正常遊玩與匹配。如您在更新後遇到異常問題，可嘗試重啟遊戲完成更新解決。如果您的用戶端版本較舊，必須更新至最新版本才能登入遊戲。本次更新主要內容如下：【烽火地帶活動】● 猛攻節後派對活動時間：5/15~5/21活動說明：活動期間，累計登入完成活躍任務，可獲得猛攻派對自選包。【全面戰場活動】● 焦點作戰活動時間：5/15~6/4活動說明：4v4 小隊作戰，極速競技！參與賽季限時4v4模式戰術焦點及戰術團隊死鬥，完成任務領取賽季軍功保護卡、賽季軍功倍增卡、物流憑證等獎勵。【週常活動】全面戰場週常補給活動時間：5/15~5/21活動說明： 簡單對局領取獎勵！活動獎勵： 簡單對局即可領取武器高級經驗卡、武器中級經驗卡、全面戰場經驗倍增卡（1次）。週末軍功加成活動時間：5/16~5/17活動說明： 活動期間，首三局積分賽開啟雙倍軍功。名槍品鑑活動時間：5/15~5/21活動規則： 登入遊戲領取指定槍械（AKM），使用培養指定槍械完成任務領取獎勵！活動獎勵： AKM、工藝藏品紅運當頭補給包、武器中級經驗卡、高級武器經驗卡、物流憑證。得分結算活動時間：5/15~5/21活動規則： 全面戰場模式局內積分兌換指定獎勵。活動獎勵： 可累積全面戰場模式局內積分獲取量子密鑰和物流憑證。哈夫幣商店活動時間：5/15~5/21活動規則： 限時哈夫幣商店。活動獎勵： 可花費哈夫幣購買量子密鑰、物流憑證和進階安全箱7天權限卡。商店更新● 流金歲月組合包造型抽獎上線活動時間：5/15~6/13活動入口：【商店】-【熱門推薦】-【流金歲月】活動說明：活動時間內，特戰探員可透過指定入口前往參與抽獎 (抽中的獎勵不會再放回獎池)，首抽僅需10三角幣/三角券。獎池內獎勵不會重複取得，在獲得單輪全部獎勵後自動解鎖下一輪抽獎資格。每輪獲得最終大獎時，將依機率獲得流金歲月系列造型中的一款，並贈與該輪所有未獲得的獎勵。獎勵一覽：流金歲月系列武器造型（SMG-45衝鋒槍、QJB201輕機槍、CAR-15突擊步槍），流金歲月系列頭像、軍牌、噴漆、圖靈磚-塔羅牌、武器高級經驗卡。● 主機＆越南上線戰鬥工藝活動時間：5/15~6/11組合包一覽：戰鬥工藝系列武器造型（AK-12突擊步槍、M700狙擊步槍、G18），戰鬥工藝系列頭像、軍牌、掛飾、噴漆。● 七日超值豪禮活動時間：5/15~6/4活動獎勵領取時間：5/15-6/11活動入口：【商店】-【熱門推薦】-【七日超值豪禮】。活動說明：活動開通時間內，玩家累計登入7天並在活動頁面中購買並開通領獎資格，可領取活動獎勵；活動開通時間內，在玩家購買領獎資格前的登入天數會在購買後追溯統計；獎勵在活動頁面中點擊領取後，透過郵件發放，未於期限內領取的獎勵在活動結束後會消失，請玩家及時領取；獎勵一覽：K416突擊步槍-全球攻勢或戰車-碳黑蜂巢（二選一）、三角幣、抽獎券（可用於本賽季槍械造型抽獎活動）、圖靈磚、武器高級經驗卡、賽季物流憑證等獎勵。問題改善與修復-修復了航天基地黑室、橋下部分不平衡的點位；-調整了回響探員檔案的任務難度；-修復了手機版紅鼠窩競技場部分按鍵位置異常的問題；-修復了手機版全面戰場導引飛彈同時使用次數異常的問題；-修復了深藍使用防爆盾牌盾擊時偶現移動異常的問題；-修復了全域特勤-AS Val突擊步槍開鏡表現異常的問題；-修復了烽火地帶偶現卸除子彈異常的問題；-修復了使用部分表情動作時角色狀態異常的問題；-調整了勝者為王的配對演算法，現在將優先配對排位相近的探員，可能會略微增加配對時間；-改善了配裝方案裡一鍵配裝頭盔護甲的功能，現在會優先使用倉庫中已有的頭盔護甲裝備；-修復了全面戰場工程兵種焊槍修復載具進度異常的問題。本次主要更新內容如上，感謝各位探員的關注與支持，祝大家遊戲愉快！Delta Force Team ]]></description>
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<pubDate>Thu, 14 May 2026 22:06:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新, 猛攻節後派對開啟，流金歲月組合包造型抽獎上線</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050610/f511fe3385cf82c8dbbd2aa66846b096042e5b2b.png">探員朋友們好：<br>我們計劃於5/14進行不停機更新，更新期間不會影響正常遊玩與匹配。如您在更新後遇到異常問題，可嘗試重啟遊戲完成更新解決。如果您的用戶端版本較舊，必須更新至最新版本才能登入遊戲。<br><br>本次更新主要內容如下：<br><br>【烽火地帶活動】<br>● 猛攻節後派對<br><img src="https://clan.akamai.steamstatic.com/images/45050610/61c34be0a4f737d34efcaa69299b21959dcbcb6d.png">活動時間：5/15~5/21<br>活動說明：活動期間，累計登入完成活躍任務，可獲得猛攻派對自選包。<br><br>【全面戰場活動】<br>● 焦點作戰<br><img src="https://clan.akamai.steamstatic.com/images/45050610/23a7d841e1e69744c01857f9248df9b3db9a98e5.jpg">活動時間：5/15~6/4<br>活動說明：4v4 小隊作戰，極速競技！參與賽季限時4v4模式戰術焦點及戰術團隊死鬥，完成任務領取賽季軍功保護卡、賽季軍功倍增卡、物流憑證等獎勵。<br><br>【週常活動】<br>全面戰場週常補給<br><img src="https://clan.akamai.steamstatic.com/images/45050610/3ce6e88e548915c7686644ebbe4441aa48eeb099.png">活動時間：5/15~5/21<br>活動說明： 簡單對局領取獎勵！<br>活動獎勵： 簡單對局即可領取武器高級經驗卡、武器中級經驗卡、全面戰場經驗倍增卡（1次）。<br><br>週末軍功加成<br><img src="https://clan.akamai.steamstatic.com/images/45050610/9e55b7851f952b820fdf68fedf402287d4821ce3.png">活動時間：5/16~5/17<br>活動說明： 活動期間，首三局積分賽開啟雙倍軍功。<br><br>名槍品鑑<br><img src="https://clan.akamai.steamstatic.com/images/45050610/be04bd6e0f0caf6ce94b5a34bea11617343a2a3d.png">活動時間：5/15~5/21<br>活動規則： 登入遊戲領取指定槍械（AKM），使用培養指定槍械完成任務領取獎勵！<br>活動獎勵： AKM、工藝藏品紅運當頭補給包、武器中級經驗卡、高級武器經驗卡、物流憑證。<br><br>得分結算<br><img src="https://clan.akamai.steamstatic.com/images/45050610/e6923a07d8c2143b54b30700a32cd295a9d6787d.png">活動時間：5/15~5/21<br>活動規則： 全面戰場模式局內積分兌換指定獎勵。<br>活動獎勵： 可累積全面戰場模式局內積分獲取量子密鑰和物流憑證。<br><br>哈夫幣商店<br><img src="https://clan.akamai.steamstatic.com/images/45050610/e6923a07d8c2143b54b30700a32cd295a9d6787d.png">活動時間：5/15~5/21<br>活動規則： 限時哈夫幣商店。<br>活動獎勵： 可花費哈夫幣購買量子密鑰、物流憑證和進階安全箱7天權限卡。<br><br>商店更新<br>● 流金歲月組合包造型抽獎上線<br><img src="https://clan.akamai.steamstatic.com/images/45050610/963681df3568426c3ccd68c76e98ee7bed9020df.jpg">活動時間：5/15~6/13<br>活動入口：【商店】-【熱門推薦】-【流金歲月】<br>活動說明：<br>活動時間內，特戰探員可透過指定入口前往參與抽獎 (抽中的獎勵不會再放回獎池)，首抽僅需10三角幣/三角券。<br>獎池內獎勵不會重複取得，在獲得單輪全部獎勵後自動解鎖下一輪抽獎資格。<br>每輪獲得最終大獎時，將依機率獲得流金歲月系列造型中的一款，並贈與該輪所有未獲得的獎勵。<br>獎勵一覽：流金歲月系列武器造型（SMG-45衝鋒槍、QJB201輕機槍、CAR-15突擊步槍），流金歲月系列頭像、軍牌、噴漆、圖靈磚-塔羅牌、武器高級經驗卡。<br><br>● 主機＆越南上線戰鬥工藝<br><img src="https://clan.akamai.steamstatic.com/images/45050610/8f78f406eb404b426ec8b15427ea10fbcc6e1f2d.jpg">活動時間：5/15~6/11<br>組合包一覽：戰鬥工藝系列武器造型（AK-12突擊步槍、M700狙擊步槍、G18），戰鬥工藝系列頭像、軍牌、掛飾、噴漆。<br><br>● 七日超值豪禮<br><img src="https://clan.akamai.steamstatic.com/images/45050610/7cf8dcc7e9e15425f42f00dab90e7b460d65f088.png">活動時間：5/15~6/4<br>活動獎勵領取時間：5/15-6/11<br>活動入口：【商店】-【熱門推薦】-【七日超值豪禮】。<br>活動說明：<br>活動開通時間內，玩家累計登入7天並在活動頁面中購買並開通領獎資格，可領取活動獎勵；<br>活動開通時間內，在玩家購買領獎資格前的登入天數會在購買後追溯統計；<br>獎勵在活動頁面中點擊領取後，透過郵件發放，未於期限內領取的獎勵在活動結束後會消失，請玩家及時領取；<br>獎勵一覽：K416突擊步槍-全球攻勢或戰車-碳黑蜂巢（二選一）、三角幣、抽獎券（可用於本賽季槍械造型抽獎活動）、圖靈磚、武器高級經驗卡、賽季物流憑證等獎勵。<br><br>問題改善與修復<br>-修復了航天基地黑室、橋下部分不平衡的點位；<br>-調整了回響探員檔案的任務難度；<br>-修復了手機版紅鼠窩競技場部分按鍵位置異常的問題；<br>-修復了手機版全面戰場導引飛彈同時使用次數異常的問題；<br>-修復了深藍使用防爆盾牌盾擊時偶現移動異常的問題；<br>-修復了全域特勤-AS Val突擊步槍開鏡表現異常的問題；<br>-修復了烽火地帶偶現卸除子彈異常的問題；<br>-修復了使用部分表情動作時角色狀態異常的問題；<br>-調整了勝者為王的配對演算法，現在將優先配對排位相近的探員，可能會略微增加配對時間；<br>-改善了配裝方案裡一鍵配裝頭盔護甲的功能，現在會優先使用倉庫中已有的頭盔護甲裝備；<br>-修復了全面戰場工程兵種焊槍修復載具進度異常的問題。<br><br>本次主要更新內容如上，感謝各位探員的關注與支持，祝大家遊戲愉快！<br><br>Delta Force Team</p>]]> </content:encoded>
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<title>DHXP 2026 Showcase &#45; 12 Years Anniversary of Digital Happiness</title>
<link>https://xinker.org/zh/dhxp-2026-showcase-12-years-anniversary-of-digital-happiness</link>
<guid>https://xinker.org/zh/dhxp-2026-showcase-12-years-anniversary-of-digital-happiness</guid>
<description><![CDATA[ Twelve Years!And somehow, we’re still here making games, trying new things, and sharing them with you.What started with DreadOut grew into something much bigger than we first imagined: more stories, more experiments, more lessons, and a community that kept growing alongside us.Every project came with its own challenges, but also something new to learn along the way.That’s what DHXP has always been for us. A yearly moment to look back, appreciate the journey, and share a little of what comes next.Some of you have been here for years. Some just found us recently. Either way, it means a lot to have you here.What Comes Next?We figured it would be better to show you than explain it here.Watch the DHXP 2026 Showcase below.\[YouTube embed]And Yes, There’s a Sale Page Too!Selected titles are available at up to 80% off during DHXP, so this is a good time to revisit old favorites or catch up on what you missed.Hope you enjoy DHXP 2026.:DH ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/33371531/5f5c6daa857816786b7105fd266e73ac6cb78853.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 21:44:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>DHXP, 2026, Showcase, Years, Anniversary, Digital, Happiness</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Twelve Years!</div><p class="bb_paragraph">And somehow, we’re still here making games, trying new things, and sharing them with you.</p><p class="bb_paragraph">What started with DreadOut grew into something much bigger than we first imagined: more stories, more experiments, more lessons, and a community that kept growing alongside us.</p><p class="bb_paragraph">Every project came with its own challenges, but also something new to learn along the way.</p><p class="bb_paragraph">That’s what DHXP has always been for us. A yearly moment to look back, appreciate the journey, and share a little of what comes next.</p><p class="bb_paragraph">Some of you have been here for years. Some just found us recently. Either way, it means a lot to have you here.</p><p class="bb_paragraph"></p><div class="bb_h2">What Comes Next?</div><p class="bb_paragraph">We figured it would be better to show you than explain it here.</p><p class="bb_paragraph">Watch the DHXP 2026 Showcase below.</p><p class="bb_paragraph"><i>\[YouTube embed]</i></p><p class="bb_paragraph"></p><div class="bb_h2">And Yes, There’s a Sale Page Too!</div><p class="bb_paragraph">Selected titles are available at up to <b>80% off</b> during DHXP, so this is a good time to revisit old favorites or catch up on what you missed.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Hope you enjoy DHXP 2026.</p><p class="bb_paragraph"><b>:DH</b></p>]]> </content:encoded>
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<title>Server Maintenance Notice (May 14)</title>
<link>https://xinker.org/zh/server-maintenance-notice-may-14</link>
<guid>https://xinker.org/zh/server-maintenance-notice-may-14</guid>
<description><![CDATA[ Hi everyone, some of our game services are currently experiencing instability. You may run into issues signing in to your account, connecting to matches, and viewing in-game purchases. Our team is already working on resolving the problem.Thanks for your patience, we apologize for any inconvenience! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/3713377aa411b99ca159ca324acc4103a0e1cf01.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 20:46:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Server, Maintenance, Notice, May, 14</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/3713377aa411b99ca159ca324acc4103a0e1cf01.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Hi everyone, some of our game services are currently experiencing instability. You may run into issues signing in to your account, connecting to matches, and viewing in-game purchases. Our team is already working on resolving the problem.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thanks for your patience, we apologize for any inconvenience!</p>]]> </content:encoded>
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<title>Forza Horizon 6 Early Access Rollout Starts Now!</title>
<link>https://xinker.org/zh/forza-horizon-6-early-access-rollout-starts-now</link>
<guid>https://xinker.org/zh/forza-horizon-6-early-access-rollout-starts-now</guid>
<description><![CDATA[ The wait is almost over! Early Access is now starting to roll out for players who have pre-ordered the Forza Horizon 6 Premium Edition. On Xbox Series X|S consoles and the Xbox app on PC, the game will be available to play from 12:01am local time in your country. Meanwhile on Steam, this unlock will happen globally at 4:01am UTC on May 15.To help you understand when Forza Horizon 6 Early Access will be available for you, we’ve created this handy rollout graphic which includes the unlock time in each time zone:Forza Horizon 6’s Standard Edition is available to play with Game Pass Ultimate and PC Game Pass at no additional cost, and members can also begin their road-trip in Japan up to four days early by purchasing the Premium Upgrade.In addition to Early Access to the full game beginning May 15, the Forza Horizon 6 Premium Edition and Premium Upgrade both include VIP Membership, Welcome Pack, the Time Attack Car Pack, and Car Pass (30 total cars added to your game, with one car delivered each week), as well as the Italian Passion Car Pack and two Premium Expansions as they become available in the future.What’s more, with the Festival Playlist, you can complete unique events and challenges every week to obtain new car and clothing rewards. Check out our Series 1 blog for an overview of the reward cars you can begin earning over the next four weeks.Forza Horizon 6 Premium EditionPlay 4 days early from May 15, 2026Includes the full gameVIP MembershipWelcome PackCar PassTime Attack Car PackItalian Passion Car Pack (available at a later date)Expansions 1 and 2 (available at a later date)Forza Horizon 6 Premium UpgradePlay 4 days early from May 15, 2026VIP MembershipWelcome PackCar PassTime Attack Car PackItalian Passion Car Pack (available at a later date)Expansions 1 and 2 (available at a later date)Game Pass Ultimate or PC Game Pass members, as well as Forza Horizon 6 Standard or Deluxe Edition owners, can purchase the Premium Upgrade to enjoy Early Access to the full game starting May 15 and all the additional content included in the Forza Horizon 6 Premium Edition.*Requires game, sold separately, or Game Pass (Ultimate or PC) subscriptionPremium Edition Cars OverviewBelow is the list of cars included in VIP Membership, the Welcome Pack and Time Attack Car Pack, as well as a preview of those coming soon with Car Pass and the Italian Passion Car Pack.VIP MembershipVIP Membership is your permanent ticket to even more rewards at the Horizon Festival. You’ll enjoy a 2x Credit boost to race rewards, a weekly bonus Super Wheelspin, and special Vanity Items including the Crown Flair, Hero Pose Emote and Yōkoso Car Horn. (Yōkoso means “welcome” in Japanese.)In addition, you will receive 3 exclusive Forza Edition cars in your garage:1999 Dodge Viper GTS ACR Forza Edition2020 Lotus Evija Forza Edition2019 Toyota Tacoma TRD Pro Forza EditionYou’ll also be handed the keys to the lavish Tokyo City House: a classic Japanese home in the suburbs that includes a Customizable Garage with a space to show off your favorite cars. While this Tokyo City House can be purchased by all players using in-game credits, those with VIP Membership will immediately get it for free.Welcome PackMake an early name for yourself at the Horizon Festival with 5 special pre-tuned cars:2021 BMW M4 Competition Coupé ‘Welcome Pack’2018 Ferrari FXX-K Evo ‘Welcome Pack’2023 Ford F-150 Raptor R ‘Welcome Pack’2020 Mercedes-AMG GT Black Series ‘Welcome Pack’2004 Mitsubishi Lancer Evolution VIII MR ‘Welcome Pack’You’ll also receive an Autoshow Car Voucher, which can be used to claim any car available from the Autoshow (excludes Festival Playlist-exclusive cars, Forza Edition cars, and DLC cars), and 3 tickets to redeem any Common or Rare clothing items.Time Attack Car PackBreak lap records with 8 legendary cars ideal for mastering every turn and corner at the Time Attack Circuits located around Japan:1990 Honda #19 101 Motorsport CRX WTAC1992 Honda #21 Hardrace/JDMYard Civic WTAC2001 Honda #33 Integra WTAC2004 Honda #52 Evasive Motorsports S2000 WTAC1990 Mitsubishi #269 Attacking the Clock Racing Minicab Time Attack1993 Nissan #32 Skyline WTAC &#039;Xtreme GTR&#039;2000 Nissan #36 Dream Project S15 Silvia WTAC1995 Toyota J&amp;J Motorsport Supra WTACCar PassCar Pass delivers 30 new cars that, one by one, will be delivered to your garage weekly starting on May 19. Here are the cars you can look forward to over the next four weeks:May 19: 1990 Nissan #12 Skyline GT-R (BNR32 Gr. A) JTCMay 28: 2024 Koenigsegg GemeraJune 4: 1972 Datsun #269 Attacking the Clock Racing 240Z ‘All Carbon Hill Climb Beast’June 11: 2008 Honda Civic Type R (FD2)Italian Passion Car PackComing to Forza Horizon 6 at a later date, this Car Pack lets you embrace your passion in four great new Italian cars that are perfect for cruising, racing, or exploring:2025 Ferrari F802021 Alfa Romeo Giulia GTAm1990 Alfa Romeo SE 048SP1967 Ferrari 275 GTB4 SpiderJapan Awaits!Get your passport ready because your trip to ]]></description>
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<pubDate>Thu, 14 May 2026 20:24:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Forza, Horizon, Early, Access, Rollout, Starts, Now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The wait is almost over! Early Access is now starting to roll out for players who have pre-ordered the Forza Horizon 6 Premium Edition. On Xbox Series X|S consoles and the Xbox app on PC, the game will be available to play from 12:01am local time in your country. Meanwhile on Steam, this unlock will happen globally at 4:01am UTC on May 15.</p><p class="bb_paragraph"><b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.forza.net%2Fhc%2Fen-us%2Farticles%2F51673280116115-Forza-Horizon-6-Release-Timing" target="_blank" rel=" noopener">To help you understand when Forza Horizon 6 Early Access will be available for you</a></u></b>, we’ve created this handy rollout graphic which includes the unlock time in each time zone:</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/0afb8aea5db5654af86e886040ba7436ece05b8d.jpg"></p><p class="bb_paragraph">Forza Horizon 6’s Standard Edition is available to play with Game Pass Ultimate and PC Game Pass at no additional cost, and members can also begin their road-trip in Japan up to four days early by purchasing the Premium Upgrade.</p><p class="bb_paragraph">In addition to Early Access to the full game beginning May 15, the Forza Horizon 6 Premium Edition and Premium Upgrade both include VIP Membership, Welcome Pack, the Time Attack Car Pack, and Car Pass (30 total cars added to your game, with one car delivered each week), as well as the Italian Passion Car Pack and two Premium Expansions as they become available in the future.</p><p class="bb_paragraph">What’s more, with the Festival Playlist, you can complete unique events and challenges every week to obtain new car and clothing rewards. <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-series-1" target="_blank" rel=" noopener">Check out our Series 1 blog for an overview of the reward cars you can begin earning over the next four weeks.</a></u></b></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Forza Horizon 6 Premium Edition</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Play 4 days early from May 15, 2026</p></li><li><p class="bb_paragraph">Includes the full game</p></li><li><p class="bb_paragraph">VIP Membership</p></li><li><p class="bb_paragraph">Welcome Pack</p></li><li><p class="bb_paragraph">Car Pass</p></li><li><p class="bb_paragraph">Time Attack Car Pack</p></li><li><p class="bb_paragraph">Italian Passion Car Pack (available at a later date)</p></li><li><p class="bb_paragraph">Expansions 1 and 2 (available at a later date)</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3"><b>Forza Horizon 6 Premium Upgrade</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Play 4 days early from May 15, 2026</p></li><li><p class="bb_paragraph">VIP Membership</p></li><li><p class="bb_paragraph">Welcome Pack</p></li><li><p class="bb_paragraph">Car Pass</p></li><li><p class="bb_paragraph">Time Attack Car Pack</p></li><li><p class="bb_paragraph">Italian Passion Car Pack (available at a later date)</p></li><li><p class="bb_paragraph">Expansions 1 and 2 (available at a later date)</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><i>Game Pass Ultimate or PC Game Pass members, as well as Forza Horizon 6 Standard or Deluxe Edition owners, can purchase the Premium Upgrade to enjoy Early Access to the full game starting May 15 and all the additional content included in the Forza Horizon 6 Premium Edition.</i></p><p class="bb_paragraph"><i>*Requires game, sold separately, or Game Pass (Ultimate or PC) subscription</i></p><div class="bb_h3">Premium Edition Cars Overview</div><p class="bb_paragraph">Below is the list of cars included in VIP Membership, the Welcome Pack and Time Attack Car Pack, as well as a preview of those coming soon with Car Pass and the Italian Passion Car Pack.</p><p class="bb_paragraph">VIP Membership</p><p class="bb_paragraph">VIP Membership is your permanent ticket to even more rewards at the Horizon Festival. You’ll enjoy a 2x Credit boost to race rewards, a weekly bonus Super Wheelspin, and special Vanity Items including the Crown Flair, Hero Pose Emote and Yōkoso Car Horn. (Yōkoso means “welcome” in Japanese.)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/694fb58af91c93163adc9f11dbe393cc6729064c.jpg"></p><p class="bb_paragraph">In addition, you will receive 3 exclusive Forza Edition cars in your garage:</p><ul class="bb_ul"><li><p class="bb_paragraph">1999 Dodge Viper GTS ACR Forza Edition</p></li><li><p class="bb_paragraph">2020 Lotus Evija Forza Edition</p></li><li><p class="bb_paragraph">2019 Toyota Tacoma TRD Pro Forza Edition</p></li></ul><p class="bb_paragraph">You’ll also be handed the keys to the lavish Tokyo City House: a classic Japanese home in the suburbs that includes a Customizable Garage with a space to show off your favorite cars. While this Tokyo City House can be purchased by all players using in-game credits, those with VIP Membership will immediately get it for free.</p><p class="bb_paragraph">Welcome Pack</p><p class="bb_paragraph">Make an early name for yourself at the Horizon Festival with 5 special pre-tuned cars:</p><ul class="bb_ul"><li><p class="bb_paragraph">2021 BMW M4 Competition Coupé ‘Welcome Pack’</p></li><li><p class="bb_paragraph">2018 Ferrari FXX-K Evo ‘Welcome Pack’</p></li><li><p class="bb_paragraph">2023 Ford F-150 Raptor R ‘Welcome Pack’</p></li><li><p class="bb_paragraph">2020 Mercedes-AMG GT Black Series ‘Welcome Pack’</p></li><li><p class="bb_paragraph">2004 Mitsubishi Lancer Evolution VIII MR ‘Welcome Pack’</p></li></ul><p class="bb_paragraph">You’ll also receive an Autoshow Car Voucher, which can be used to claim any car available from the Autoshow (excludes Festival Playlist-exclusive cars, Forza Edition cars, and DLC cars), and 3 tickets to redeem any Common or Rare clothing items.</p><p class="bb_paragraph"><b>Time Attack Car Pack</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/7e11f3e57f8e95779bd5b8b77138241ed9aae3a2.jpg"></p><p class="bb_paragraph">Break lap records with 8 legendary cars ideal for mastering every turn and corner at the Time Attack Circuits located around Japan:</p><ul class="bb_ul"><li><p class="bb_paragraph">1990 Honda #19 101 Motorsport CRX WTAC</p></li><li><p class="bb_paragraph">1992 Honda #21 Hardrace/JDMYard Civic WTAC</p></li><li><p class="bb_paragraph">2001 Honda #33 Integra WTAC</p></li><li><p class="bb_paragraph">2004 Honda #52 Evasive Motorsports S2000 WTAC</p></li><li><p class="bb_paragraph">1990 Mitsubishi #269 Attacking the Clock Racing Minicab Time Attack</p></li><li><p class="bb_paragraph">1993 Nissan #32 Skyline WTAC 'Xtreme GTR'</p></li><li><p class="bb_paragraph">2000 Nissan #36 Dream Project S15 Silvia WTAC</p></li><li><p class="bb_paragraph">1995 Toyota J&J Motorsport Supra WTAC</p></li></ul><p class="bb_paragraph"><b>Car Pass</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/b3588b78853d47f623d2d7f523bd2bb2effb3a0e.jpg"></p><p class="bb_paragraph">Car Pass delivers 30 new cars that, one by one, will be delivered to your garage weekly starting on May 19. Here are the cars you can look forward to over the next four weeks:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>May 19</b>: 1990 Nissan #12 Skyline GT-R (BNR32 Gr. A) JTC</p></li><li><p class="bb_paragraph"><b>May 28</b>: 2024 Koenigsegg Gemera</p></li><li><p class="bb_paragraph"><b>June 4</b>: 1972 Datsun #269 Attacking the Clock Racing 240Z ‘All Carbon Hill Climb Beast’</p></li><li><p class="bb_paragraph"><b>June 11</b>: 2008 Honda Civic Type R (FD2)</p></li></ul><p class="bb_paragraph">Italian Passion Car Pack</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/5c3fe9dc6c7762bf8607146543b02c0cc52d781e.jpg"></p><p class="bb_paragraph">Coming to Forza Horizon 6 at a later date, this Car Pack lets you embrace your passion in four great new Italian cars that are perfect for cruising, racing, or exploring:</p><ul class="bb_ul"><li><p class="bb_paragraph">2025 Ferrari F80</p></li><li><p class="bb_paragraph">2021 Alfa Romeo Giulia GTAm</p></li><li><p class="bb_paragraph">1990 Alfa Romeo SE 048SP</p></li><li><p class="bb_paragraph">1967 Ferrari 275 GTB4 Spider</p></li></ul><div class="bb_h3">Japan Awaits!</div><p class="bb_paragraph">Get your passport ready because your trip to Japan is almost here! We can’t wait to see you soon at the Horizon Festival, and remember, if you buy Forza Horizon 6 before its official release on May 19, you will receive an exclusive, pre-tuned Ferrari J50!</p><p class="bb_paragraph">If you’re excited to check out the game on PlayStation 5, <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FFH6PS5" target="_blank" rel=" noopener">add the game to your Wishlist on the PlayStation Store</a></u></b> to be notified of availability.</p><p class="bb_paragraph">As Forza Horizon 6 Early Access rolls out across the world, you can chat about the game and find players to Convoy up with <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fforza" target="_blank" rel=" noopener">in the Forza Discord server</a></u></b>. Plus, be sure to follow <b>@ForzaHorizon</b> social channels on <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fforzahorizon%2F" target="_blank" rel=" noopener">Facebook</a></u></b>, <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fforzahorizonofficial%2F" target="_blank" rel=" noopener">Instagram</a></u></b>, <b><u><a class="bb_link" href="https://www.youtube.com/@Forza" target="_blank" rel="">YouTube</a></u></b>, <b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40forzahorizon" target="_blank" rel=" noopener">TikTok</a></u></b>, and <b><u><a class="bb_link" href="https://twitter.com/ForzaHorizon" target="_blank" rel="">X (formerly Twitter)</a></u></b> to get all the latest updates from the Horizon Festival.</p>]]> </content:encoded>
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<title>Notice: Rollback of the 5/14 Hotfix</title>
<link>https://xinker.org/zh/notice-rollback-of-the-514-hotfix</link>
<guid>https://xinker.org/zh/notice-rollback-of-the-514-hotfix</guid>
<description><![CDATA[ Hello, this is Project Moon.The hotfix that was applied on May 14, 2026 will be rolled back.We would like to provide the schedule and details of the rollback.Please refer below for more information.[ Elements to be Rolled Back ]▶ The Mirror World reclassification for the Identity Story of Blade of the House of Spiders Ryōshū※ The rollback will only apply to the item listed above. No other content will be changed.[ Hotfix Schedule ]- 5.14 (Thu), 21:00 (KST)- Please note that there may be a delay of approximately 10 minutes.※ The hotfix will be applied without a version update upon reconnecting to the game.Please note that additional download may occur when the hotfix is deployed.We sincerely apologize for the inconvenience caused. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43587230/62e63adbc551470064256668df2ba6cae5138cad.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 19:44:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice:, Rollback, the, 514, Hotfix</media:keywords>
<content:encoded><![CDATA[Hello, this is Project Moon.<br><br>The hotfix that was applied on May 14, 2026 will be rolled back.<br>We would like to provide the schedule and details of the rollback.<br><br>Please refer below for more information.<br><br><b>[ Elements to be Rolled Back ]</b>▶ The Mirror World reclassification for the Identity Story of Blade of the House of Spiders Ryōshū<br>※ The rollback will only apply to the item listed above. No other content will be changed.<br><br><b>[ Hotfix Schedule ]</b>- 5.14 (Thu), 21:00 (KST)<br>- Please note that there may be a delay of approximately 10 minutes.<br><br>※ The hotfix will be applied without a version update upon reconnecting to the game.<br>Please note that additional download may occur when the hotfix is deployed.<br><br>We sincerely apologize for the inconvenience caused.]]> </content:encoded>
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<title>A Decal Trophy for US Armed Forces Day!</title>
<link>https://xinker.org/zh/a-decal-trophy-for-us-armed-forces-day</link>
<guid>https://xinker.org/zh/a-decal-trophy-for-us-armed-forces-day</guid>
<description><![CDATA[  Since 1950, Armed Forces Day has been celebrated on the third Sunday in May. It is a unified holiday honoring members of the Army, Marine Corps, Air Force, Space Force, Navy, and Coast Guard. Parades, air shows, vehicle displays, and military band concerts are held on this day.Open the “US Armed Forces Day” trophy! When: From May 14th (11:00 GMT) until May 18th (11:00 GMT).Task: Earn 3,000 mission points in battles where you used a USA vehicle at rank III or higher to receive the “US Armed Forces Day” trophy!Inside this trophy, you’ll receive one of three decals“Seal of the United States Army” decal“US National Armed Forces Day 2025” decal“National Armed Forces Day” decalThese decals are located in the “Holiday” vehicle appearance section.If you already have all four decals, you’ll receive a trophy containing one of the following items:20-50% Research Point booster for 3-10 battles20-50% Silver Lion booster for 3-10 battles3-5 universal backups1 day of Premium accountPlease note: After finishing the task, you need to collect the reward manually.Additional details:You can complete the task in random battles, except for \[Assault] mode.Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Armed Forces Day. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/9b7eafbc5517694c7c11b1b850cf0a8d9071b0ce.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 19:14:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Decal, Trophy, for, Armed, Forces, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/9b7eafbc5517694c7c11b1b850cf0a8d9071b0ce.png"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">Since 1950, Armed Forces Day has been celebrated on the third Sunday in May. It is a unified holiday honoring members of the Army, Marine Corps, Air Force, Space Force, Navy, and Coast Guard. Parades, air shows, vehicle displays, and military band concerts are held on this day.</p><p class="bb_paragraph"></p><div class="bb_h2">Open the “US Armed Forces Day” trophy!</div><p class="bb_paragraph"> </p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When: </b>From May 14th (11:00 GMT) until May 18th (11:00 GMT).</p><p class="bb_paragraph"><b>Task: </b>Earn 3,000 mission points in battles where you used a USA vehicle at rank III or higher to receive the “US Armed Forces Day” trophy!</p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph">Inside this trophy, you’ll receive one of three decals</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/6c0f948913a6995b3282c3b755cc25ac6dd5b1ae.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/1b3be63ec3044e89b19f8ef07d0c87633e7d21d5.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/90263af3aadb02fe7368355cfd8167324f210b91.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">“Seal of the United States Army” decal</p></div><div class="bb_table_td"><p class="bb_paragraph">“US National Armed Forces Day 2025” decal</p></div><div class="bb_table_td"><p class="bb_paragraph">“National Armed Forces Day” decal</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph">These decals are located in the “Holiday” vehicle appearance section.</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you already have all four decals, you’ll receive a trophy containing one of the following items:</p><ul class="bb_ul"><li><p class="bb_paragraph">20-50% Research Point booster for 3-10 battles</p></li><li><p class="bb_paragraph">20-50% Silver Lion booster for 3-10 battles</p></li><li><p class="bb_paragraph">3-5 universal backups</p></li><li><p class="bb_paragraph">1 day of Premium account</p></li></ul><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>Please note:</b> After finishing the task, you need to collect the reward manually.</p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Additional details:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">You can complete the task in random battles, except for \[Assault] mode.</p></li><li><p class="bb_paragraph">Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Armed Forces Day.</p></li></ul>]]> </content:encoded>
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<title>已知問題公告【5/14 18:00 (TST) 更新】</title>
<link>https://xinker.org/zh/%E5%B7%B2%E7%9F%A5%E5%95%8F%E9%A1%8C%E5%85%AC%E5%91%8A514-1800-tst-%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/%E5%B7%B2%E7%9F%A5%E5%95%8F%E9%A1%8C%E5%85%AC%E5%91%8A514-1800-tst-%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 現針對遊戲內發生的已知問題進行說明。 目前正針對已知問題進行原因查明與修復，如有額外發現的問題或解決進度，將透過本公告進行通知。  最後修改日5/14 18:00 (TST) ????已知問題▸ 作為事前預約獎勵發放的北境服飾箱無法使用的現象* 相關現象已在排查中，一旦確認原因與修復進度，將立即透過本公告更新。▸ 部分搭載 Intel CPU 的電腦在遊玩時會發生不穩定現象 \[解決方法]目前 Intel 為了解決根本原因，正在發布 0x12F 微代碼更新，請前往主機板製造商官網確認最新的 BIOS 更新。 更多詳細內容可透過下方連結確認。https://community.intel.com/t5/Mobile-and-Desktop-Processors/Intel-Core-13th-and-14th-Gen-Vmin-Shift-Instabilty-Update-New/m-p/1686948https://www.intel.com/content/www/us/en/gaming/resources/how-to-update-bios.html ????️ 已修正的問題  對於造成遊戲使用上的不便我們深表歉意，我們將竭盡全力，確保各位能在穩定的環境中盡情享受遊戲。 謝謝。  ]]></description>
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<pubDate>Thu, 14 May 2026 18:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>已知問題公告【514, 18:00, TST, 更新】</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">現針對遊戲內發生的已知問題進行說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">目前正針對已知問題進行原因查明與修復，</p><p class="bb_paragraph">如有額外發現的問題或解決進度，將透過本公告進行通知。</p><p class="bb_paragraph"><b> </b></p><hr><p class="bb_paragraph"><b> </b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>最後修改日</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>5/14 18:00 (TST)</b></p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b>已知問題</b></p><p class="bb_paragraph"><b>▸ 作為事前預約獎勵發放的北境服飾箱無法使用的現象</b></p><p class="bb_paragraph">* 相關現象已在排查中，一旦確認原因與修復進度，將立即透過本公告更新。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>▸ 部分搭載 Intel CPU 的電腦在遊玩時會發生不穩定現象</b></p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>\[解決方法]</b></p><p class="bb_paragraph">目前 Intel 為了解決根本原因，正在發布 0x12F 微代碼更新，</p><p class="bb_paragraph">請前往主機板製造商官網確認最新的 BIOS 更新。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">更多詳細內容可透過下方連結確認。</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcommunity.intel.com%2Ft5%2FMobile-and-Desktop-Processors%2FIntel-Core-13th-and-14th-Gen-Vmin-Shift-Instabilty-Update-New%2Fm-p%2F1686948" target="_blank" rel=" noopener">https://community.intel.com/t5/Mobile-and-Desktop-Processors/Intel-Core-13th-and-14th-Gen-Vmin-Shift-Instabilty-Update-New/m-p/1686948</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.intel.com%2Fcontent%2Fwww%2Fus%2Fen%2Fgaming%2Fresources%2Fhow-to-update-bios.html" target="_blank" rel=" noopener">https://www.intel.com/content/www/us/en/gaming/resources/how-to-update-bios.html</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>????️ 已修正的問題</b></p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph">對於造成遊戲使用上的不便我們深表歉意，</p><p class="bb_paragraph">我們將竭盡全力，確保各位能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>《權力遊戲：國王大道》 x GearUP 合作活動公告</title>
<link>https://xinker.org/zh/%E6%AC%8A%E5%8A%9B%E9%81%8A%E6%88%B2%E5%9C%8B%E7%8E%8B%E5%A4%A7%E9%81%93-x-gearup-%E5%90%88%E4%BD%9C%E6%B4%BB%E5%8B%95%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E6%AC%8A%E5%8A%9B%E9%81%8A%E6%88%B2%E5%9C%8B%E7%8E%8B%E5%A4%A7%E9%81%93-x-gearup-%E5%90%88%E4%BD%9C%E6%B4%BB%E5%8B%95%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 此次告知《權力遊戲：國王大道》與 GearUP 的合作資訊。   和 GearUP 攜手，盡情享受《權力遊戲：國王大道》吧！無需擔心網路延遲和高 Ping，暢快地在維斯特洛大陸冒險。 詳細內容請確認下方說明。  ???? 《權力遊戲：國王大道》 x GearUP 合作活動說明 ☑️ GearUP 介紹- GearUP 是一款可減少遊戲中發生的延遲並預防斷線問題的全球網路優化工具。- 目前 GearUP 為所有玩家提供免費優化服務。 ※ 本活動將於2026年6月14日結束，但有可能延長期限。請持續關注最新消息。 ☑️ GearUP 主要功能- 減少延遲- 穩定的連接- AI 驅動的即時網路診斷- 支援全球伺服器- 一鍵加速若平時遊戲中飽受網路延遲的麻煩，那就快來使用 GearUP，一起開始愉快的維斯特洛的旅程吧！➔ GearUP 下載 【立即前往】  感謝各位領主的關注與支持。 謝謝。 ]]></description>
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<pubDate>Thu, 14 May 2026 18:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《權力遊戲：國王大道》, GearUP, 合作活動公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/4933a35e7bc0d69a26e40cf15c10e45f90b47a7a.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">此次告知《權力遊戲：國王大道》與 GearUP 的合作資訊。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph">和 GearUP 攜手，盡情享受《權力遊戲：國王大道》吧！</p><p class="bb_paragraph">無需擔心網路延遲和高 Ping，暢快地在維斯特洛大陸冒險。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 《權力遊戲：國王大道》 x GearUP 合作活動說明</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ GearUP 介紹</b></p><p class="bb_paragraph">- GearUP 是一款可減少遊戲中發生的延遲並預防斷線問題的全球網路優化工具。</p><p class="bb_paragraph">- 目前 GearUP 為所有玩家提供免費優化服務。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">※ 本活動將於2026年6月14日結束，但有可能延長期限。請持續關注最新消息。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ GearUP 主要功能</b></p><p class="bb_paragraph">- 減少延遲</p><p class="bb_paragraph">- 穩定的連接</p><p class="bb_paragraph">- AI 驅動的即時網路診斷</p><p class="bb_paragraph">- 支援全球伺服器</p><p class="bb_paragraph">- 一鍵加速</p><p class="bb_paragraph">若平時遊戲中飽受網路延遲的麻煩，</p><p class="bb_paragraph">那就快來使用 GearUP，一起開始愉快的維斯特洛的旅程吧！</p><p class="bb_paragraph">➔ <b>GearUP 下載 </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgearup.onelink.me%2FZmq0%2Fgame-of-thrones-kingsroad" target="_blank" rel=" noopener">【立即前往】 </a></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">感謝各位領主的關注與支持。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Apology for Mirror World in Blade of the House of Spiders Ryōshū ID Story</title>
<link>https://xinker.org/zh/apology-for-mirror-world-in-blade-of-the-house-of-spiders-ryoshu-id-story</link>
<guid>https://xinker.org/zh/apology-for-mirror-world-in-blade-of-the-house-of-spiders-ryoshu-id-story</guid>
<description><![CDATA[ *We have posted this notice first as it was an emergency update.We will update the notice as soon as the translations are complete. We apologize for the inconvenience.안녕하세요, 프로젝트문 디렉터 김지훈입니다.이번 &#039;거미집의 검 료슈&#039; 인격 스토리의 거울세계 분류 오류에 대해서 사과드리고 설명드리고자 공지를 드립니다.초기에 하이라이트 료슈와 거미집 아비, 제자 인격 스토리의 세계선을 동일하게 설정했었습니다.도중에 두 세계를 아예 분리해서 이야기를 전개할까 논의했었고, 이 과정에서 구현 담당자분들과 시나리오 담당자분들의 의사소통이 명확하게 이루어지지 않았습니다.최종적으로는 제가 플레이버 텍스트를 작성하며, &#039;거미집의 검 료슈 인격&#039;과 &#039;거미집 아비, 제자 인격&#039;들을 하나의 세계로 묶으려고 결정했고, 이 사항이 시나리오 담당자분들에게는 전달되었으나 구현 담당자분들에게는 전달되지 않아 버그로 인식되어 인격 스토리 세계를 구분하는 핫픽스가 이루어졌습니다.-이슈 타임라인 초기에 하이라이트 료슈 / 거미집 인격은 원래 같은 세계로 설정 9장 초반에 하이라이트 료슈를 좀 더 구상하면서 거미집 인격과 다른 세계로 해볼까 하고 잠시 논의 그래도 거미집 아비, 제자 인격들이 출시되며 자연스럽게 하이라이트 료슈 인격 스토리는 같은 세계로 하는 게 맞겠다고 생각하며 인격 스토리, 플레이버 텍스트 작성 4- 3번의 과정이 천천히 일어났었기에 구현 담당자분들에게 공유되지 않음 5- 금일 업데이트 후 인격 스토리가 하이라이트 료슈와 거미집 인격이 합쳐져 있는 것을 구현 담당자분이 보시고 핫픽스로 수정일련의 과정에서 아래와 같은 2가지 문제가 발생했고, 수정할 예정입니다. 첫 번째 문제 - 하이라이트 인격 스토리와 다른 인격 스토리의 구상 및 통합 과정에서 실시간으로 정보 동기화가 안 된 점 두 번째  문제 - 핫픽스를 진행할 때, 스토리적으로 중요한 부분이면 제가 컨펌한 후에 승인했어야 하는 절차와 지침을 설정했어야했던 점회사와 팀의 규모가 커지며 여러 일이 분담되고, 맡겨지다 보니 이 과정에서 디렉터인 제가 어떤 부분은 끝까지 체크하거나 컨펌해야 하고, 어떤 부분은 맡겨도 될지 제대로 인지하지 못한 상황으로 지금과 같은 이슈가 발생했습니다.이번 이슈로 인격 스토리에서 나온 수감자들의 거울세계에서의 파탄 난 모습이나 의외의 모습들로 재미를 느끼시다가, 갑자기 그 재미가 뚝 끊기는 것만 같은 경험을 드리게 되어 너무 속이 쓰리고 죄송한 마음이 큽니다.위에서 말씀드린 두 가지 문제점은 저와 팀에서 새기고 반복되지 않도록 주의를 기울이겠습니다.재밌고 기대되었어야 할 하이라이트 인격 출시일에 이런 이슈가 발생하게 하여 정말 죄송합니다.스토리, 설정 관련한 재미와 맥락이 이어지고 즐기실 수 있도록 계속 주의하고, 의사 소통 시스템을 좀 더 보강하겠습니다.죄송합니다.-------------------------------[거미집의 검 료슈 인격스토리 세계선 분류 오류 보상]보상 내역 : 광기 x 1300지급 대상 : 2026년 5월 28일 10:00 이전에 게임 계정을 생성한 모든 유저일시 : 2026년 5/14 (목) 21:00 (KST) 이후계정당 1회 수령 가능2026년 5/28 (목) 10:00 (KST)까지 게임 내 우편을 통해 점검 보상을 획득하실 수 있습니다. (우편 수령 기한 : 7일) ]]></description>
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<pubDate>Thu, 14 May 2026 18:52:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Apology, for, Mirror, World, Blade, the, House, Spiders, Ryōshū, Story</media:keywords>
<content:encoded><![CDATA[*We have posted this notice first as it was an emergency update.<br>We will update the notice as soon as the translations are complete. We apologize for the inconvenience.<br><br>안녕하세요, 프로젝트문 디렉터 김지훈입니다.<br><br>이번 '거미집의 검 료슈' 인격 스토리의 거울세계 분류 오류에 대해서 사과드리고 설명드리고자 공지를 드립니다.<br><br>초기에 하이라이트 료슈와 거미집 아비, 제자 인격 스토리의 세계선을 동일하게 설정했었습니다.<br><br>도중에 두 세계를 아예 분리해서 이야기를 전개할까 논의했었고, 이 과정에서 구현 담당자분들과 시나리오 담당자분들의 의사소통이 명확하게 이루어지지 않았습니다.<br><br>최종적으로는 제가 플레이버 텍스트를 작성하며, '거미집의 검 료슈 인격'과 '거미집 아비, 제자 인격'들을 하나의 세계로 묶으려고 결정했고, 이 사항이 시나리오 담당자분들에게는 전달되었으나 구현 담당자분들에게는 전달되지 않아 버그로 인식되어 인격 스토리 세계를 구분하는 핫픽스가 이루어졌습니다.<br><br><b>-이슈 타임라인</b><ol><li> 초기에 하이라이트 료슈 / 거미집 인격은 원래 같은 세계로 설정<br></li><li> 9장 초반에 하이라이트 료슈를 좀 더 구상하면서 거미집 인격과 다른 세계로 해볼까 하고 잠시 논의<br></li><li> 그래도 거미집 아비, 제자 인격들이 출시되며 자연스럽게 하이라이트 료슈 인격 스토리는 같은 세계로 하는 게 맞겠다고 생각하며 인격 스토리, 플레이버 텍스트 작성<br></li><li> 4- 3번의 과정이 천천히 일어났었기에 구현 담당자분들에게 공유되지 않음<br></li><li> 5- 금일 업데이트 후 인격 스토리가 하이라이트 료슈와 거미집 인격이 합쳐져 있는 것을 구현 담당자분이 보시고 핫픽스로 수정</li></ol><br><br>일련의 과정에서 아래와 같은 2가지 문제가 발생했고, 수정할 예정입니다.<br><ul class="bb_ul"><li> 첫 번째 문제 - 하이라이트 인격 스토리와 다른 인격 스토리의 구상 및 통합 과정에서 실시간으로 정보 동기화가 안 된 점<br></li><li> 두 번째  문제 - 핫픽스를 진행할 때, 스토리적으로 중요한 부분이면 제가 컨펌한 후에 승인했어야 하는 절차와 지침을 설정했어야했던 점</li></ul><br>회사와 팀의 규모가 커지며 여러 일이 분담되고, 맡겨지다 보니 이 과정에서 디렉터인 제가 어떤 부분은 끝까지 체크하거나 컨펌해야 하고, 어떤 부분은 맡겨도 될지 제대로 인지하지 못한 상황으로 지금과 같은 이슈가 발생했습니다.<br><br><br>이번 이슈로 인격 스토리에서 나온 수감자들의 거울세계에서의 파탄 난 모습이나 의외의 모습들로 재미를 느끼시다가, 갑자기 그 재미가 뚝 끊기는 것만 같은 경험을 드리게 되어 너무 속이 쓰리고 죄송한 마음이 큽니다.<br><br><br>위에서 말씀드린 두 가지 문제점은 저와 팀에서 새기고 반복되지 않도록 주의를 기울이겠습니다.<br><br>재밌고 기대되었어야 할 하이라이트 인격 출시일에 이런 이슈가 발생하게 하여 정말 죄송합니다.<br><br>스토리, 설정 관련한 재미와 맥락이 이어지고 즐기실 수 있도록 계속 주의하고, 의사 소통 시스템을 좀 더 보강하겠습니다.<br><br>죄송합니다.<br><br>-------------------------------<br><br><br><b>[거미집의 검 료슈 인격스토리 세계선 분류 오류 보상]</b>보상 내역 : 광기 x 1300<br>지급 대상 : 2026년 5월 28일 10:00 이전에 게임 계정을 생성한 모든 유저<br>일시 : 2026년 5/14 (목) 21:00 (KST) 이후<br>계정당 1회 수령 가능<br><br>2026년 5/28 (목) 10:00 (KST)까지 게임 내 우편을 통해 점검 보상을 획득하실 수 있습니다. (우편 수령 기한 : 7일)]]> </content:encoded>
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<title>&amp;apos;거미집의 검 료슈&amp;apos; 인격 스토리의 거울세계 분류 오류에 대하여 사과드리고 안내드립니다.</title>
<link>https://xinker.org/zh/%EA%B1%B0%EB%AF%B8%EC%A7%91%EC%9D%98-%EA%B2%80-%EB%A3%8C%EC%8A%88-%EC%9D%B8%EA%B2%A9-%EC%8A%A4%ED%86%A0%EB%A6%AC%EC%9D%98-%EA%B1%B0%EC%9A%B8%EC%84%B8%EA%B3%84-%EB%B6%84%EB%A5%98-%EC%98%A4%EB%A5%98%EC%97%90-%EB%8C%80%ED%95%98%EC%97%AC-%EC%82%AC%EA%B3%BC%EB%93%9C%EB%A6%AC%EA%B3%A0-%EC%95%88%EB%82%B4%EB%93%9C%EB%A6%BD%EB%8B%88%EB%8B%A4</link>
<guid>https://xinker.org/zh/%EA%B1%B0%EB%AF%B8%EC%A7%91%EC%9D%98-%EA%B2%80-%EB%A3%8C%EC%8A%88-%EC%9D%B8%EA%B2%A9-%EC%8A%A4%ED%86%A0%EB%A6%AC%EC%9D%98-%EA%B1%B0%EC%9A%B8%EC%84%B8%EA%B3%84-%EB%B6%84%EB%A5%98-%EC%98%A4%EB%A5%98%EC%97%90-%EB%8C%80%ED%95%98%EC%97%AC-%EC%82%AC%EA%B3%BC%EB%93%9C%EB%A6%AC%EA%B3%A0-%EC%95%88%EB%82%B4%EB%93%9C%EB%A6%BD%EB%8B%88%EB%8B%A4</guid>
<description><![CDATA[ *We have posted this notice first as it was an emergency update.We will update the notice as soon as the translations are complete. We apologize for the inconvenience.안녕하세요, 프로젝트문 디렉터 김지훈입니다.이번 &#039;거미집의 검 료슈&#039; 인격 스토리의 거울세계 분류 오류에 대해서 사과드리고 설명드리고자 공지를 드립니다.초기에 하이라이트 료슈와 거미집 아비, 제자 인격 스토리의 세계선을 동일하게 설정했었습니다.도중에 두 세계를 아예 분리해서 이야기를 전개할까 논의했었고, 이 과정에서 구현 담당자분들과 시나리오 담당자분들의 의사소통이 명확하게 이루어지지 않았습니다.최종적으로는 제가 플레이버 텍스트를 작성하며, &#039;거미집의 검 료슈 인격&#039;과 &#039;거미집 아비, 제자 인격&#039;들을 하나의 세계로 묶으려고 결정했고, 이 사항이 시나리오 담당자분들에게는 전달되었으나 구현 담당자분들에게는 전달되지 않아 버그로 인식되어 인격 스토리 세계를 구분하는 핫픽스가 이루어졌습니다.-이슈 타임라인 초기에 하이라이트 료슈 / 거미집 인격은 원래 같은 세계로 설정 9장 초반에 하이라이트 료슈를 좀 더 구상하면서 거미집 인격과 다른 세계로 해볼까 하고 잠시 논의 그래도 거미집 아비, 제자 인격들이 출시되며 자연스럽게 하이라이트 료슈 인격 스토리는 같은 세계로 하는 게 맞겠다고 생각하며 인격 스토리, 플레이버 텍스트 작성 4- 3번의 과정이 천천히 일어났었기에 구현 담당자분들에게 공유되지 않음 5- 금일 업데이트 후 인격 스토리가 하이라이트 료슈와 거미집 인격이 합쳐져 있는 것을 구현 담당자분이 보시고 핫픽스로 수정일련의 과정에서 아래와 같은 2가지 문제가 발생했고, 수정할 예정입니다. 첫 번째 문제 - 하이라이트 인격 스토리와 다른 인격 스토리의 구상 및 통합 과정에서 실시간으로 정보 동기화가 안 된 점 두 번째  문제 - 핫픽스를 진행할 때, 스토리적으로 중요한 부분이면 제가 컨펌한 후에 승인했어야 하는 절차와 지침을 설정했어야했던 점회사와 팀의 규모가 커지며 여러 일이 분담되고, 맡겨지다 보니 이 과정에서 디렉터인 제가 어떤 부분은 끝까지 체크하거나 컨펌해야 하고, 어떤 부분은 맡겨도 될지 제대로 인지하지 못한 상황으로 지금과 같은 이슈가 발생했습니다.이번 이슈로 인격 스토리에서 나온 수감자들의 거울세계에서의 파탄 난 모습이나 의외의 모습들로 재미를 느끼시다가, 갑자기 그 재미가 뚝 끊기는 것만 같은 경험을 드리게 되어 너무 속이 쓰리고 죄송한 마음이 큽니다.위에서 말씀드린 두 가지 문제점은 저와 팀에서 새기고 반복되지 않도록 주의를 기울이겠습니다.재밌고 기대되었어야 할 하이라이트 인격 출시일에 이런 이슈가 발생하게 하여 정말 죄송합니다.스토리, 설정 관련한 재미와 맥락이 이어지고 즐기실 수 있도록 계속 주의하고, 의사 소통 시스템을 좀 더 보강하겠습니다.죄송합니다.-------------------------------[거미집의 검 료슈 인격스토리 세계선 분류 오류 보상]보상 내역 : 광기 x 1300지급 대상 : 2026년 5월 28일 10:00 이전에 게임 계정을 생성한 모든 유저일시 : 2026년 5/14 (목) 21:00 (KST) 이후계정당 1회 수령 가능2026년 5/28 (목) 10:00 (KST)까지 게임 내 우편을 통해 점검 보상을 획득하실 수 있습니다. (우편 수령 기한 : 7일) ]]></description>
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<pubDate>Thu, 14 May 2026 18:50:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>거미집의, 검, 료슈, 인격, 스토리의, 거울세계, 분류, 오류에, 대하여, 사과드리고, 안내드립니다.</media:keywords>
<content:encoded><![CDATA[*We have posted this notice first as it was an emergency update.<br>We will update the notice as soon as the translations are complete. We apologize for the inconvenience.<br><br>안녕하세요, 프로젝트문 디렉터 김지훈입니다.<br><br>이번 '거미집의 검 료슈' 인격 스토리의 거울세계 분류 오류에 대해서 사과드리고 설명드리고자 공지를 드립니다.<br><br>초기에 하이라이트 료슈와 거미집 아비, 제자 인격 스토리의 세계선을 동일하게 설정했었습니다.<br><br>도중에 두 세계를 아예 분리해서 이야기를 전개할까 논의했었고, 이 과정에서 구현 담당자분들과 시나리오 담당자분들의 의사소통이 명확하게 이루어지지 않았습니다.<br><br>최종적으로는 제가 플레이버 텍스트를 작성하며, '거미집의 검 료슈 인격'과 '거미집 아비, 제자 인격'들을 하나의 세계로 묶으려고 결정했고, 이 사항이 시나리오 담당자분들에게는 전달되었으나 구현 담당자분들에게는 전달되지 않아 버그로 인식되어 인격 스토리 세계를 구분하는 핫픽스가 이루어졌습니다.<br><br><b>-이슈 타임라인</b><ol><li> 초기에 하이라이트 료슈 / 거미집 인격은 원래 같은 세계로 설정<br></li><li> 9장 초반에 하이라이트 료슈를 좀 더 구상하면서 거미집 인격과 다른 세계로 해볼까 하고 잠시 논의<br></li><li> 그래도 거미집 아비, 제자 인격들이 출시되며 자연스럽게 하이라이트 료슈 인격 스토리는 같은 세계로 하는 게 맞겠다고 생각하며 인격 스토리, 플레이버 텍스트 작성<br></li><li> 4- 3번의 과정이 천천히 일어났었기에 구현 담당자분들에게 공유되지 않음<br></li><li> 5- 금일 업데이트 후 인격 스토리가 하이라이트 료슈와 거미집 인격이 합쳐져 있는 것을 구현 담당자분이 보시고 핫픽스로 수정</li></ol><br>일련의 과정에서 아래와 같은 2가지 문제가 발생했고, 수정할 예정입니다.<br><br><ul class="bb_ul"><li> 첫 번째 문제 - 하이라이트 인격 스토리와 다른 인격 스토리의 구상 및 통합 과정에서 실시간으로 정보 동기화가 안 된 점<br></li><li> 두 번째  문제 - 핫픽스를 진행할 때, 스토리적으로 중요한 부분이면 제가 컨펌한 후에 승인했어야 하는 절차와 지침을 설정했어야했던 점</li></ul><br>회사와 팀의 규모가 커지며 여러 일이 분담되고, 맡겨지다 보니 이 과정에서 디렉터인 제가 어떤 부분은 끝까지 체크하거나 컨펌해야 하고, 어떤 부분은 맡겨도 될지 제대로 인지하지 못한 상황으로 지금과 같은 이슈가 발생했습니다.<br><br><br>이번 이슈로 인격 스토리에서 나온 수감자들의 거울세계에서의 파탄 난 모습이나 의외의 모습들로 재미를 느끼시다가, 갑자기 그 재미가 뚝 끊기는 것만 같은 경험을 드리게 되어 너무 속이 쓰리고 죄송한 마음이 큽니다.<br><br><br>위에서 말씀드린 두 가지 문제점은 저와 팀에서 새기고 반복되지 않도록 주의를 기울이겠습니다.<br><br>재밌고 기대되었어야 할 하이라이트 인격 출시일에 이런 이슈가 발생하게 하여 정말 죄송합니다.<br><br>스토리, 설정 관련한 재미와 맥락이 이어지고 즐기실 수 있도록 계속 주의하고, 의사 소통 시스템을 좀 더 보강하겠습니다.<br><br>죄송합니다.<br><br>-------------------------------<br><br><br><b>[거미집의 검 료슈 인격스토리 세계선 분류 오류 보상]</b>보상 내역 : 광기 x 1300<br>지급 대상 : 2026년 5월 28일 10:00 이전에 게임 계정을 생성한 모든 유저<br>일시 : 2026년 5/14 (목) 21:00 (KST) 이후<br>계정당 1회 수령 가능<br><br>2026년 5/28 (목) 10:00 (KST)까지 게임 내 우편을 통해 점검 보상을 획득하실 수 있습니다. (우편 수령 기한 : 7일)]]> </content:encoded>
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<title>5/15 (Fri) Schale News Incoming!</title>
<link>https://xinker.org/zh/515-fri-schale-news-incoming</link>
<guid>https://xinker.org/zh/515-fri-schale-news-incoming</guid>
<description><![CDATA[ Happy 4.5-year anniversary, Sensei!CM Arcie + May 2026 Update = All the intel you’ve been waiting for. Let’s go!????➡️ To be released on YouTube: 5/15 (Fri) 9:30 AM (UTC) 5/15 (Fri) Schale News ]]></description>
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<pubDate>Thu, 14 May 2026 18:34:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>515, Fri, Schale, News, Incoming</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/90daf6a6c536da1de378bea5434a12a33d1fe02f.png">Happy 4.5-year anniversary, Sensei!<br>CM Arcie + May 2026 Update = All the intel you’ve been waiting for. Let’s go!????<br>➡️ To be released on YouTube: 5/15 (Fri) 9:30 AM (UTC) <br><a class="bb_link" href="https://youtu.be/TCBl11xNWpM" target="_blank" rel="">5/15 (Fri) Schale News</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>05/14(四) 遊戲資料更新公告</title>
<link>https://xinker.org/zh/0514%E5%9B%9B-%E9%81%8A%E6%88%B2%E8%B3%87%E6%96%99%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0514%E5%9B%9B-%E9%81%8A%E6%88%B2%E8%B3%87%E6%96%99%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡人，GM 麗莎。《星之救援者》將於5月14日(四)進行資料更新。於公告時間後登入遊戲時，將自動下載並套用資料更新檔。詳細內容請參考以下說明，以免影響遊戲體驗。????️更新資料資訊 ■ 更新時間：2026.05.14(四) 19:30 (UTC+9) ■ 更新內容： - 修正透過行動裝置觀看主線故事篇章5內的影片時，發生與伺服器連線中斷的問題 - 修正公會防衛戰進行第1波戰鬥時，我方救援者僅出現3名的問題 - 修正透過Steam平台上遊玩PC版本時，主線故事篇章5 – 第7集「策略合作」的戰鬥地圖未顯示的問題 - 修正遊戲語言設定英文的情況下，在聖鎧內救援者詳細資訊中的技能等級出現換行顯示的問題【注意事項】- 更新時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 重新登入遊戲時可能需下載更新檔，建議於Wi-Fi環境下進行下載。感謝團長們的支持與喜愛 《星之救援者》營運團隊 ]]></description>
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<pubDate>Thu, 14 May 2026 18:16:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0514四, 遊戲資料更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡人，<b>GM 麗莎</b>。<br><br>《星之救援者》將於5月14日(四)進行資料更新。<br>於公告時間後登入遊戲時，將自動下載並套用資料更新檔。<br>詳細內容請參考以下說明，以免影響遊戲體驗。<br><br><b>????️更新資料資訊</b></p><p class="bb_paragraph"> ■ 更新時間：2026.05.14(四) 19:30 (UTC+9)</p><p class="bb_paragraph"> ■ 更新內容：</p><p class="bb_paragraph"> - 修正透過行動裝置觀看主線故事篇章5內的影片時，發生與伺服器連線中斷的問題</p><p class="bb_paragraph"> - 修正公會防衛戰進行第1波戰鬥時，我方救援者僅出現3名的問題</p><p class="bb_paragraph"> - 修正透過Steam平台上遊玩PC版本時，主線故事篇章5</p><p class="bb_paragraph"> – 第7集「策略合作」的戰鬥地圖未顯示的問題</p><p class="bb_paragraph"> - 修正遊戲語言設定英文的情況下，在聖鎧內救援者詳細資訊中的技能等級出現換行顯示的問題</p><p class="bb_paragraph"><b>【注意事項】</b><br>- 更新時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。<br>- 重新登入遊戲時可能需下載更新檔，建議於Wi-Fi環境下進行下載。</p><p class="bb_paragraph">感謝團長們的支持與喜愛 <br>《星之救援者》營運團隊</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/1c751b590e0d113a7ac6f5434f1bea5a24bc46b2.png"></p>]]> </content:encoded>
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<title>Store Update 10.7.0</title>
<link>https://xinker.org/zh/store-update-1070</link>
<guid>https://xinker.org/zh/store-update-1070</guid>
<description><![CDATA[ A new store update has landed inside the Arena, and do not forget to check out Dragon’s Claim, where a fierce battle awaits you alongside a lot of goodies! STORE | THE FACE OFFENDER SETIn the Arena, they are playing your game. Spawn in, complete your objective and don’t let anyone stop you with the Face Offender Set. Get a grip on the Hands-On Approach Revolver and land softly in the Arena with some Pip slippers from ÖRF! EVENT | DRAGON’S CLAIMThe Dragon is still roaming the Arena, and with it, the battle for the control of the banner continues in Dragon’s Claim. Don’t forget to participate daily to win up to 3 tickets to spin the wheel and earn some cool cosmetics! And with the addition of Golden tickets, you’re sure to be rewarded.GAME UPDATE | BUG FIXESModes Dragon’s Claim Fixed an issue so this mode now rewards players with World Tour pointsThe Chimera-XB now has proper ammo amount in Private Matches Known IssueScales of FortuneWe are aware of an issue with the Scales of Fortune wheel where a duplicate slot can convert into a Golden Ticket before the wheel stops spinning, making it appear that a Golden Ticket has been awarded. In actuality, you have just landed on a duplicate, so the golden ticket slot has been created. The functionality of the wheel is correct, this is a visual bug.  ]]></description>
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<pubDate>Thu, 14 May 2026 18:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Store, Update, 10.7.0</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42849803/11d7ddb80827fd149459d0dbb29a5ba07a9b5d58.png"></p><p class="bb_paragraph">A new store update has landed inside the Arena, and do not forget to check out Dragon’s Claim, where a fierce battle awaits you alongside a lot of goodies!</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>STORE </b>| THE FACE OFFENDER SET</div><div data-youtube='"53vu0L1S5hU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">In the Arena, they are playing your game. Spawn in, complete your objective and don’t let anyone stop you with the Face Offender Set. Get a grip on the Hands-On Approach Revolver and land softly in the Arena with some Pip slippers from ÖRF! </p><p class="bb_paragraph"></p><div class="bb_h3"><b>EVENT </b>| DRAGON’S CLAIM</div><p class="bb_paragraph">The Dragon is still roaming the Arena, and with it, the battle for the control of the banner continues in Dragon’s Claim. Don’t forget to participate daily to win up to 3 tickets to spin the wheel and earn some cool cosmetics! And with the addition of Golden tickets, you’re sure to be rewarded.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>GAME UPDATE </b>| BUG FIXES</div><p class="bb_paragraph"><b>Modes </b></p><p class="bb_paragraph">Dragon’s Claim </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue so this mode now rewards players with World Tour points</p></li><li><p class="bb_paragraph">The Chimera-XB now has proper ammo amount in Private Matches </p></li></ul><p class="bb_paragraph"><b>Known Issue</b></p><p class="bb_paragraph">Scales of Fortune</p><ul class="bb_ul"><li><p class="bb_paragraph">We are aware of an issue with the Scales of Fortune wheel where a duplicate slot can convert into a Golden Ticket before the wheel stops spinning, making it appear that a Golden Ticket has been awarded. In actuality, you have just landed on a duplicate, so the golden ticket slot has been created. The functionality of the wheel is correct, this is a visual bug. </p></li></ul>]]> </content:encoded>
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<title>遙遙西土Early Access版&#45;更新補丁No.1</title>
<link>https://xinker.org/zh/%E9%81%99%E9%81%99%E8%A5%BF%E5%9C%9Fearly-access%E7%89%88-%E6%9B%B4%E6%96%B0%E8%A3%9C%E4%B8%81no1</link>
<guid>https://xinker.org/zh/%E9%81%99%E9%81%99%E8%A5%BF%E5%9C%9Fearly-access%E7%89%88-%E6%9B%B4%E6%96%B0%E8%A3%9C%E4%B8%81no1</guid>
<description><![CDATA[ 嘿牛仔們！ 是時候發布我們的第一個遊戲更新了（而且不僅僅是修復 Bug 哦！）  我們一直在認真閱讀大家的每一條反饋，請繼續保持交流，我們會參考你們的建議來考慮 Far Far West 的開發和優化重點。  首先，我想提醒各位，如果你遇到了任何 Fatal Errors、無法啟動遊戲、存檔損壞或任何其他技術問題，請在發布新帖之前先查看解決方案：https://farfarwest.notion.site/help-me 如果以上這些沒能解決你的問題，可以加入我們的Discord，在#support-help頻道尋求幫助 。現在，更新日誌正式開始！！！系統變更、穩定性與新功能優化進度系統這是我們目前最大的改動。在設計聲望系統時，我們高估了完成一次聲望提升所需的刷圖量。為了讓英雄或武器提升那麼一點點而進行高強度的機械重複顯然不太公平，因此我們決定將進度系統分爲兩個部分，並且都進行了處理。雖然我們正處於 Early Access 的初期，但這不應成為讓過肝的系統剝奪升級樂趣的藉口。在未來的幾個月裡，我們會為大家提供更多豐富內容來讓遊戲變得更有趣，不過，讓我們先盡情享受現有的內容吧！所有主武器的經驗值獲取倍率提升至 1.5 倍，副武器的經驗值獲取倍率提升至 2 倍由於在上個補丁中已經提升過經驗獲取，本次弓箭的經驗值獲取倍率提升至 1.3倍。英雄升級效率翻倍，所有獲取的經驗值均提升至 2倍。為了匹配新的經驗值獲取速率，鬼牌的解鎖等級從原來的 1-100 級調整（由於經驗值獲取效率翻倍了，所以實際解鎖速度並不會改變，這樣的調整只是為了邏輯上更合理）。大家的等級也會隨著進度系統的調整獲得相應提升，因此上述鬼牌的改動不會影響大家已經解鎖的欄位。玩得開心：)由於升級速率翻倍了，欄位也將改為每 2 級解鎖一個。聲望系統你現在可以透過這個系統最高解鎖 6 個額外的升級欄位，之前是 5 個。現在系統上限提升至15級，不再是之前的10級。鬼牌獨立掉落許多玩家向我們反饋，在多人模式下會遇到幾個人搶一張鬼牌的情況，相當破壞局內遊戲體驗。我們這樣設計的原意是希望玩家規劃鬼牌的歸屬，各取所需達成合作。不過，我們找到了一種盡可能兼顧兩邊的做法，讓大家可以依照意願將鬼牌分配給隊友。我們最後沒有採用「標記即分享（ping-to-share）」的方式，因為有些鬼牌可能會掉落在物件內部，導致無法拾取。而且考慮到玩家通常分散在地圖各處，我們認為特地跑一大段路去撿一張牌其實並不好玩。祝大家玩得開心！整體來說，這項改動會提升玩家的整體強度，因為對一支隊伍而言，每局遊戲會掉落更多高稀有度的鬼牌，而且每個人都能獲得相同數量的鬼牌。為了平衡這一點，遊戲現在會根據隊伍人數調整鬼牌的掉落率。我們會觀察這項平衡改動的實際效果，並在需要時繼續調整！一如往常，我們歡迎大家提供回饋，也會密切關注這次更新對遊戲體驗的影響。鬼牌現在將獨立掉落：玩家只能看到自己的鬼牌，其他玩家無法拾取。掉落時，每個玩家看到的鬼牌都會是相同的稀有度。局內敵人掉落鬼牌的概率現在會根據人數動態調整：單人遊戲模式不變，4 人隊伍時則為 0.5 倍。獲取鬼牌的其他途徑（如商店、任務）保持不變。局內鬼牌現在可以分享給隊友了打開小地圖並點擊鬼牌右上角的按鈕，即可放棄目前鬼牌，讓局內所有人都能拾取。放棄的鬼牌無法為你提供治療，也不會觸發鬼牌-收藏癖的效果。穩定性優化選擇備份存檔後，你的存檔現在能正確保存了。修正了玩家可能透過 Steam 邀請進入滿員房間的 Bug。修正了和房主不在同一個網絡下可能會導致與房主斷開連接的 Bug。這個版本我們嘗試修正了備份存檔無法正確保存的問題，如果大家在新版本中仍然碰到了這個問題，請一定向我們反饋！修正了由 Intel AI 導致的 Fatal Error 閃退。修正了在極北之境可能發生的著色器崩潰。修正了在擊殺敵人或施放法術後發生的卡頓。新功能???????? 你現在可以在大廳裡抱起小豬和小雞（以及做些別的）了 ????????（本次更新最棒的功能！！！）許願井現在也會提供鬼牌。現在可以使用【彈鋼琴】表情動作了！平衡性調整武器???? 弓箭基礎彈藥：從 20 增加到 31。蓄力速度：最大層數從 16 減少到 8，每層效果從 +5% 增加到 +10%（總加成不變，成型更快）。彈藥袋：效果從 +2.5% 增加到 +5%。???? 左輪手槍基礎傷害從 9 增加到 11。???? 迷你炮射速最大層數從 16 減少到 8，每層效果從 2.5% 增加到 5%（總加成不變，成型更快）???? 主武器價格：從 500 金幣降低至 300 金幣。鬼牌???? 光芒四射：最大可裝備數量從 4 增加到 8（這真的是增強嗎？????）。???? 伸出援手：最大可裝備數量從 1 增加到 2。???? 快速射擊：現在可以裝備在独行狙擊槍和槓桿式步槍上了。↔️ 醫療卡：品質從神話級調整為精良，現在提供 +35HP 獎勵，而不是 +50HP。↔️ 生死关头：現在可以裝備在左輪手槍上。???? 超懶：效果從每 15 秒回復 5% 最大彈藥，改為每 12 秒回復 10% 最大彈藥（描述現在會顯示具體數值）。↔️ 快手快腳：現在將適用於警長之星。狂射爆破是過去被低估的一張超模鬼牌，它提供的傷害加成遠高於同層級的其他鬼牌，因此我們決定嘗試調整一下。雖然有所削弱，不過在不增加彈匣容量的情況下，它依然能提供22%的單匣傷害提升。這與其他同類型鬼牌（例如兩張好運出擊，或出手闊綽）強度相當，而且上限更高（最高可達38%）。我們明白這項改動可能會引起討論，因此會密切關注大家對此的回饋。???? 狂射爆破： 原效果：彈匣中每少1發子彈，就額外發射1顆彈丸。 現效果：彈匣中每少4發子彈，就額外發射1顆彈丸。這項平衡性調整可能還需要進一步完善，我們將根據大家的回饋來決定後續方向 ????法術???? 手指槍：持續時間從 10 秒增加到 15 秒。???? 氣泡：冷卻時間從 50 秒減少到 40 秒。???? 擴散：冷卻時間從 80 秒減少到 70 秒。???? 援護：治療量從 50 HP 增加到 60 HP。???? 人偶：冷卻時間從 135 秒減少到 110 秒。???? 大盜：冷卻時間從 120 秒減少到 100 秒敵怪關於神枪手，我們收到的反饋頗有分歧，雖然有些玩家表示已經習慣了，但我們仍然覺得它有點過於強勢，特別是在單人模式。我們也調整了亡語者，讓那些滑不溜秋的小蛇不再那麼煩人，同時提升牠們的視覺可見度，讓玩家有更多反制空間。???? 神秘神槍手：現在，同時瞄準你的神槍手數量不會超過 2 個。受擊硬直時間將從 1 秒增加到 1.5 秒。???? 謎骨亡語者：亡語者現在會發光，使其更容易被察覺。亡語者不再能對你進行連環攻擊，兩次攻擊之間現在有5秒冷卻時間。Bug修復一些小的 Bug 修正和改動未羅列於此修正了 50+ 個 Bug，包括：在鐵道工的「不完整的日誌」任務中，照片碎片不會再消失。和其它玩家同時拾取能量石碎片時，不會再導致玩家的手消失。在攀爬繩索或使用滑索時召喚馬匹，不會再發生卡死。在極北之境地圖中移動雪人部件，不會再導致秘密任務無法完成。用弓箭射擊核能木桶不會再導致它在地圖上亂飛。警長之星的裝備速度現在可以正常升級了。鬼牌 - 拾荒之星：現在可以正常增加 +30% 的移動速度。鬼牌 - 戰鬥法師：當多次激活時，效果現在可以正確疊加。鬼牌 - 快手快腳：現在瞄準和腰射也將獲得同樣的傷害加成。玩家斷線時，現在會掉落手中持有的物品，以避免目標和任務軟鎖在打碎南瓜時與老魯弗斯互動，現在不會再導致對話卡在畫面上修正了在使一道傳送門內爆後（將一道傳送門丟進另一道傳送門），生成新的傳送門會刪除最早存在的傳送門的問題近戰攻擊和吸取傷害現在可以正確使謎骨神槍手進入硬直迴力鏢的生命偷取升級現在可以正確對謎骨酒館生效警長之星現在可以在靶場造成暴擊傷害修正了閃電傳送門會讓法術變成四倍而非雙倍的問題神槍手現在可以瞄準謎骨酒館的木板挑戰「在一個委託中收集至少30張鬼牌」現在應該可以正常完成鬼牌-超懶：現在可在靶場生效，且統計數值可以疊加鬼牌-重獲新生：現在被核彈炸死後也能正確復活鬼牌-跳躍之星：裝備此鬼牌時朝腳下射擊，不會再重置跳躍計數Quality of Life賭博機現在更容易讓人上癮了。【顯示傷害數值】選項現在將正常工作。謎骨蛇現在會發光現在可以禁止玩家進入你的房間（在 Esc 選單的「目前房間」中使用）委託選擇地圖現在會更清楚地顯示鎖定地圖和解鎖條件，且地圖視野已拉遠雜項優化了賭博機概率的本地化問題。英雄名字文本現在會自動縮放字體大小，避免在升級英雄頁面超框。優化了法語的本地化。DLSS x4 現在可以開啟了。更新了吉他表情動作的音樂更新了峽谷地圖的音樂更新了遙遙西土的氛圍更新了植物學家、發電機、縱火狂、薩滿和爛醉如泥稱號的新名稱已修正回報的語法與在地化問題將 AMD FSR 升級至 4.0新增 Vulkan 支援已知問題 連續遊玩數小時後出現致命錯誤（Fatal Errors）。連續遊玩數小時後可能出現內存洩漏問題。ROG Ally UI 無法正常工作。還有其它bug，我們也會儘快修復的！ ]]></description>
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<pubDate>Thu, 14 May 2026 17:22:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>遙遙西土Early, Access版-更新補丁No.1</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph">嘿牛仔們！ 是時候發布我們的第一個遊戲更新了（而且不僅僅是修復 Bug 哦！）  </p><p class="bb_paragraph"></p><p class="bb_paragraph">我們一直在認真閱讀大家的每一條反饋，請繼續保持交流，我們會參考你們的建議來考慮 Far Far West 的開發和優化重點。  </p><p class="bb_paragraph"></p><p class="bb_paragraph">首先，我想提醒各位，如果你遇到了任何 Fatal Errors、無法啟動遊戲、存檔損壞或任何其他技術問題，請在發布新帖之前先查看解決方案：</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffarfarwest.notion.site%2Fhelp-me" target="_blank" rel=" noopener">https://farfarwest.notion.site/help-me</a></p><p class="bb_paragraph"> </p><p class="bb_paragraph">如果以上這些沒能解決你的問題，可以加入我們的Discord，在#support-help頻道尋求幫助 。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>現在，更新日誌正式開始！！！</b></p><p class="bb_paragraph"></p><div class="bb_h2">系統變更、穩定性與新功能</div><div class="bb_h3">優化進度系統</div><p class="bb_paragraph">這是我們目前最大的改動。在設計聲望系統時，我們高估了完成一次聲望提升所需的刷圖量。為了讓英雄或武器提升那麼一點點而進行高強度的機械重複顯然不太公平，因此我們決定將進度系統分爲兩個部分，並且都進行了處理。</p><p class="bb_paragraph">雖然我們正處於 Early Access 的初期，但這不應成為讓過肝的系統剝奪升級樂趣的藉口。在未來的幾個月裡，我們會為大家提供更多豐富內容來讓遊戲變得更有趣，不過，讓我們先盡情享受現有的內容吧！</p><ul class="bb_ul"><li><p class="bb_paragraph">所有主武器的經驗值獲取倍率提升至 1.5 倍，副武器的經驗值獲取倍率提升至 2 倍</p><ul class="bb_ul"><li><p class="bb_paragraph">由於在上個補丁中已經提升過經驗獲取，本次弓箭的經驗值獲取倍率提升至 1.3倍。</p></li></ul></li><li><p class="bb_paragraph">英雄升級效率翻倍，所有獲取的經驗值均提升至 2倍。</p></li><li><p class="bb_paragraph">為了匹配新的經驗值獲取速率，鬼牌的解鎖等級從原來的 1-100 級調整（由於經驗值獲取效率翻倍了，所以實際解鎖速度並不會改變，這樣的調整只是為了邏輯上更合理）。</p><ul class="bb_ul"><li><p class="bb_paragraph">大家的等級也會隨著進度系統的調整獲得相應提升，因此上述鬼牌的改動不會影響大家已經解鎖的欄位。玩得開心：)</p></li></ul></li><li><p class="bb_paragraph">由於升級速率翻倍了，欄位也將改為每 2 級解鎖一個。</p></li><li><p class="bb_paragraph">聲望系統</p><ul class="bb_ul"><li><p class="bb_paragraph">你現在可以透過這個系統最高解鎖 6 個額外的升級欄位，之前是 5 個。</p></li><li><p class="bb_paragraph">現在系統上限提升至15級，不再是之前的10級。</p></li></ul></li></ul><p class="bb_paragraph"></p><div class="bb_h2">鬼牌獨立掉落</div><p class="bb_paragraph">許多玩家向我們反饋，在多人模式下會遇到幾個人搶一張鬼牌的情況，相當破壞局內遊戲體驗。我們這樣設計的原意是希望玩家規劃鬼牌的歸屬，各取所需達成合作。不過，我們找到了一種盡可能兼顧兩邊的做法，讓大家可以依照意願將鬼牌分配給隊友。我們最後沒有採用「標記即分享（ping-to-share）」的方式，因為有些鬼牌可能會掉落在物件內部，導致無法拾取。而且考慮到玩家通常分散在地圖各處，我們認為特地跑一大段路去撿一張牌其實並不好玩。祝大家玩得開心！</p><p class="bb_paragraph">整體來說，這項改動會提升玩家的整體強度，因為對一支隊伍而言，每局遊戲會掉落更多高稀有度的鬼牌，而且每個人都能獲得相同數量的鬼牌。為了平衡這一點，遊戲現在會根據隊伍人數調整鬼牌的掉落率。我們會觀察這項平衡改動的實際效果，並在需要時繼續調整！一如往常，我們歡迎大家提供回饋，也會密切關注這次更新對遊戲體驗的影響。</p><ul class="bb_ul"><li><p class="bb_paragraph">鬼牌現在將獨立掉落：</p><ul class="bb_ul"><li><p class="bb_paragraph">玩家只能看到自己的鬼牌，其他玩家無法拾取。</p></li><li><p class="bb_paragraph">掉落時，每個玩家看到的鬼牌都會是相同的稀有度。</p></li><li><p class="bb_paragraph">局內敵人掉落鬼牌的概率現在會根據人數動態調整：單人遊戲模式不變，4 人隊伍時則為 0.5 倍。獲取鬼牌的其他途徑（如商店、任務）保持不變。</p></li></ul></li><li><p class="bb_paragraph">局內鬼牌現在可以分享給隊友了</p><ul class="bb_ul"><li><p class="bb_paragraph">打開小地圖並點擊鬼牌右上角的按鈕，即可放棄目前鬼牌，讓局內所有人都能拾取。</p></li><li><p class="bb_paragraph">放棄的鬼牌無法為你提供治療，也不會觸發鬼牌-收藏癖的效果。</p></li></ul></li></ul><p class="bb_paragraph"></p><div class="bb_h3">穩定性優化</div><ul class="bb_ul"><li><p class="bb_paragraph">選擇備份存檔後，你的存檔現在能正確保存了。</p></li><li><p class="bb_paragraph">修正了玩家可能透過 Steam 邀請進入滿員房間的 Bug。</p></li><li><p class="bb_paragraph">修正了和房主不在同一個網絡下可能會導致與房主斷開連接的 Bug。</p></li><li><p class="bb_paragraph">這個版本我們嘗試修正了備份存檔無法正確保存的問題，如果大家在新版本中仍然碰到了這個問題，請一定向我們反饋！</p></li><li><p class="bb_paragraph">修正了由 Intel AI 導致的 Fatal Error 閃退。</p></li><li><p class="bb_paragraph">修正了在極北之境可能發生的著色器崩潰。</p></li><li><p class="bb_paragraph">修正了在擊殺敵人或施放法術後發生的卡頓。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">新功能</div><ul class="bb_ul"><li><p class="bb_paragraph">???????? 你現在可以在大廳裡抱起小豬和小雞（以及做些別的）了 ????????（<b>本次更新最棒的功能！！！</b>）</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/1caeb2190abd62783c360a142573846583a0a2d1.jpg"></p></li><li><p class="bb_paragraph">許願井現在也會提供鬼牌。</p></li><li><p class="bb_paragraph">現在可以使用【彈鋼琴】表情動作了！</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/f45a2daf69a37ece322d545305a67397596d5672.jpg"></p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">平衡性調整</div><div class="bb_h3">武器</div><ul class="bb_ul"><li><p class="bb_paragraph">???? 弓箭</p><ul class="bb_ul"><li><p class="bb_paragraph">基礎彈藥：從 20 增加到 31。</p></li><li><p class="bb_paragraph">蓄力速度：最大層數從 16 減少到 8，每層效果從 +5% 增加到 +10%（總加成不變，成型更快）。</p></li><li><p class="bb_paragraph">彈藥袋：效果從 +2.5% 增加到 +5%。</p></li></ul></li><li><p class="bb_paragraph">???? 左輪手槍</p><ul class="bb_ul"><li><p class="bb_paragraph">基礎傷害從 9 增加到 11。</p></li></ul></li><li><p class="bb_paragraph">???? 迷你炮</p><ul class="bb_ul"><li><p class="bb_paragraph">射速最大層數從 16 減少到 8，每層效果從 2.5% 增加到 5%（總加成不變，成型更快）</p></li></ul></li><li><p class="bb_paragraph">???? 主武器價格：從 500 金幣降低至 300 金幣。</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">鬼牌</div><ul class="bb_ul"><li><p class="bb_paragraph">???? 光芒四射：最大可裝備數量從 4 增加到 8（這真的是增強嗎？????）。</p></li><li><p class="bb_paragraph">???? 伸出援手：最大可裝備數量從 1 增加到 2。</p></li><li><p class="bb_paragraph">???? 快速射擊：現在可以裝備在独行狙擊槍和槓桿式步槍上了。</p></li><li><p class="bb_paragraph">↔️ 醫療卡：品質從神話級調整為精良，現在提供 +35HP 獎勵，而不是 +50HP。</p></li><li><p class="bb_paragraph">↔️ 生死关头：現在可以裝備在左輪手槍上。</p></li><li><p class="bb_paragraph">???? 超懶：效果從每 15 秒回復 5% 最大彈藥，改為每 12 秒回復 10% 最大彈藥（描述現在會顯示具體數值）。</p></li><li><p class="bb_paragraph">↔️ 快手快腳：現在將適用於警長之星。</p></li><li><p class="bb_paragraph">狂射爆破是過去被低估的一張超模鬼牌，它提供的傷害加成遠高於同層級的其他鬼牌，因此我們決定嘗試調整一下。雖然有所削弱，不過在不增加彈匣容量的情況下，它依然能提供22%的單匣傷害提升。</p><p class="bb_paragraph">這與其他同類型鬼牌（例如兩張好運出擊，或出手闊綽）強度相當，而且上限更高（最高可達38%）。</p><p class="bb_paragraph">我們明白這項改動可能會引起討論，因此會密切關注大家對此的回饋。</p><ul class="bb_ul"><li><p class="bb_paragraph">???? 狂射爆破： 原效果：彈匣中每少1發子彈，就額外發射1顆彈丸。 現效果：彈匣中每少4發子彈，就額外發射1顆彈丸。</p></li><li><p class="bb_paragraph">這項平衡性調整可能還需要進一步完善，我們將根據大家的回饋來決定後續方向 ????</p></li></ul></li></ul><div class="bb_h3">法術</div><ul class="bb_ul"><li><p class="bb_paragraph">???? 手指槍：持續時間從 10 秒增加到 15 秒。</p></li><li><p class="bb_paragraph">???? 氣泡：冷卻時間從 50 秒減少到 40 秒。</p></li><li><p class="bb_paragraph">???? 擴散：冷卻時間從 80 秒減少到 70 秒。</p></li><li><p class="bb_paragraph">???? 援護：治療量從 50 HP 增加到 60 HP。</p></li><li><p class="bb_paragraph">???? 人偶：冷卻時間從 135 秒減少到 110 秒。</p></li><li><p class="bb_paragraph">???? 大盜：冷卻時間從 120 秒減少到 100 秒</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">敵怪</div><p class="bb_paragraph">關於神枪手，我們收到的反饋頗有分歧，雖然有些玩家表示已經習慣了，但我們仍然覺得它有點過於強勢，特別是在單人模式。我們也調整了亡語者，讓那些滑不溜秋的小蛇不再那麼煩人，同時提升牠們的視覺可見度，讓玩家有更多反制空間。</p><ul class="bb_ul"><li><p class="bb_paragraph">???? 神秘神槍手：</p><ul class="bb_ul"><li><p class="bb_paragraph">現在，同時瞄準你的神槍手數量不會超過 2 個。</p></li><li><p class="bb_paragraph">受擊硬直時間將從 1 秒增加到 1.5 秒。</p></li></ul></li><li><p class="bb_paragraph">???? 謎骨亡語者：</p><ul class="bb_ul"><li><p class="bb_paragraph">亡語者現在會發光，使其更容易被察覺。</p></li><li><p class="bb_paragraph">亡語者不再能對你進行連環攻擊，兩次攻擊之間現在有5秒冷卻時間。</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/02d17bbd8ec660213110467c115a64151f27c744.jpg"></p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Bug修復</div><p class="bb_paragraph"><i>一些小的 Bug 修正和改動未羅列於此</i></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了 50+ 個 Bug，包括：</p><ul class="bb_ul"><li><p class="bb_paragraph">在鐵道工的「不完整的日誌」任務中，照片碎片不會再消失。</p></li><li><p class="bb_paragraph">和其它玩家同時拾取能量石碎片時，不會再導致玩家的手消失。</p></li><li><p class="bb_paragraph">在攀爬繩索或使用滑索時召喚馬匹，不會再發生卡死。</p></li><li><p class="bb_paragraph">在極北之境地圖中移動雪人部件，不會再導致秘密任務無法完成。</p></li><li><p class="bb_paragraph">用弓箭射擊核能木桶不會再導致它在地圖上亂飛。</p></li><li><p class="bb_paragraph">警長之星的裝備速度現在可以正常升級了。</p></li><li><p class="bb_paragraph">鬼牌 - 拾荒之星：現在可以正常增加 +30% 的移動速度。</p></li><li><p class="bb_paragraph">鬼牌 - 戰鬥法師：當多次激活時，效果現在可以正確疊加。</p></li><li><p class="bb_paragraph">鬼牌 - 快手快腳：現在瞄準和腰射也將獲得同樣的傷害加成。</p></li><li><p class="bb_paragraph">玩家斷線時，現在會掉落手中持有的物品，以避免目標和任務軟鎖</p></li><li><p class="bb_paragraph">在打碎南瓜時與老魯弗斯互動，現在不會再導致對話卡在畫面上</p></li><li><p class="bb_paragraph">修正了在使一道傳送門內爆後（將一道傳送門丟進另一道傳送門），生成新的傳送門會刪除最早存在的傳送門的問題</p></li><li><p class="bb_paragraph">近戰攻擊和吸取傷害現在可以正確使謎骨神槍手進入硬直</p></li><li><p class="bb_paragraph">迴力鏢的生命偷取升級現在可以正確對謎骨酒館生效</p></li><li><p class="bb_paragraph">警長之星現在可以在靶場造成暴擊傷害</p></li><li><p class="bb_paragraph">修正了閃電傳送門會讓法術變成四倍而非雙倍的問題</p></li><li><p class="bb_paragraph">神槍手現在可以瞄準謎骨酒館的木板</p></li><li><p class="bb_paragraph">挑戰「在一個委託中收集至少30張鬼牌」現在應該可以正常完成</p></li><li><p class="bb_paragraph">鬼牌-超懶：現在可在靶場生效，且統計數值可以疊加</p></li><li><p class="bb_paragraph">鬼牌-重獲新生：現在被核彈炸死後也能正確復活</p></li><li><p class="bb_paragraph">鬼牌-跳躍之星：裝備此鬼牌時朝腳下射擊，不會再重置跳躍計數</p></li></ul></li></ul><div class="bb_h2">Quality of Life</div><ul class="bb_ul"><li><p class="bb_paragraph">賭博機現在更容易讓人上癮了。</p></li><li><p class="bb_paragraph">【顯示傷害數值】選項現在將正常工作。</p></li><li><p class="bb_paragraph">謎骨蛇現在會發光</p></li><li><p class="bb_paragraph">現在可以禁止玩家進入你的房間（在 Esc 選單的「目前房間」中使用）</p></li><li><p class="bb_paragraph">委託選擇地圖現在會更清楚地顯示鎖定地圖和解鎖條件，且地圖視野已拉遠</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">雜項</div><ul class="bb_ul"><li><p class="bb_paragraph">優化了賭博機概率的本地化問題。</p></li><li><p class="bb_paragraph">英雄名字文本現在會自動縮放字體大小，避免在升級英雄頁面超框。</p></li><li><p class="bb_paragraph">優化了法語的本地化。</p></li><li><p class="bb_paragraph">DLSS x4 現在可以開啟了。</p></li><li><p class="bb_paragraph">更新了吉他表情動作的音樂</p></li><li><p class="bb_paragraph">更新了峽谷地圖的音樂</p></li><li><p class="bb_paragraph">更新了遙遙西土的氛圍</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/acde0d15298d5c63d22f13f98a8de247cd48146c.jpg"></p></li><li><p class="bb_paragraph">更新了植物學家、發電機、縱火狂、薩滿和爛醉如泥稱號的新名稱</p></li><li><p class="bb_paragraph">已修正回報的語法與在地化問題</p></li><li><p class="bb_paragraph">將 AMD FSR 升級至 4.0</p></li><li><p class="bb_paragraph">新增 Vulkan 支援</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">已知問題 </div><ul class="bb_ul"><li><p class="bb_paragraph">連續遊玩數小時後出現致命錯誤（Fatal Errors）。</p></li><li><p class="bb_paragraph">連續遊玩數小時後可能出現內存洩漏問題。</p></li><li><p class="bb_paragraph">ROG Ally UI 無法正常工作。</p></li><li><p class="bb_paragraph">還有其它bug，我們也會儘快修復的！</p></li></ul>]]> </content:encoded>
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<title>Ver1.30.0更新</title>
<link>https://xinker.org/zh/ver1300%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/ver1300%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 感謝您遊玩《Wizardry Variants Daphne》。Ver1.30.0已正式推出。--------------------------------------------------------◆「藥種古跡」新增敵人◆--------------------------------------------------------「藥種古跡」中出現了新的敵人。※需在特定條件下完成委託　「治癒師道具的探索」，方可觸發出現。\[追加日期]2026/05/14 (16:00) JST--------------------------------------------------------◆雜物Result畫面功能新增◆--------------------------------------------------------於雜物逆轉後的Result畫面中，新增各裝備的鎖定圖示。可透過操作該圖示，個別設定裝備的鎖定狀態。--------------------------------------------------------◆派遣新增冒險者排序功能◆--------------------------------------------------------在派遣中，於選擇冒險者的畫面新增了冒險者排序功能。--------------------------------------------------------◆妖精種族裝備限制說明文字追加◆--------------------------------------------------------在種族「妖精」的裝備變更畫面中，選擇特定裝備時，將顯示以下注意訊息。「因裝備限制，部分參數不會擁有實際效果。」--------------------------------------------------------◆修正已知問題◆--------------------------------------------------------・在特定裝置上，於豪雪地帶伊斯貝克使用哈肯移動　至其他階層時，可能會發生無法繼續進行的情況。・當多次附加「速度提升」效果時，　速度提升圖示可能會顯示超過上限。・多次使用技能「星光裂」時，　WT縮短圖示可能只會顯示1個。・戰鬥中選擇攻擊道具後取消，　再選擇回復道具時，目標可能會變成敵人。・戰鬥勝利時，銀蓮可能無法正常顯示。・在「巖心流道場」的特定劇情中，　若進行強制關閉等操作，　後續劇情可能無法正常推進。・接受委託「帶來白堊的毛皮」後，　地圖上可能不會出現「白堊狼穴」。・當戴面具的冒險者職業為武士時，　強度畫面的技能解鎖條件可能顯示錯誤。・妖精專用裝備的套裝技能圖示，　在裝備2個部位時也可能會亮起。・在同化中，選擇持有　獎牌技能「英雄的證印・暗」的冒險者時，　該技能可能不會顯示為可繼承對象。・達成傳說中的冒險者任務時，「生前故事」　已解鎖的部分可能會變為未解鎖。・治癒師執行「一鍵回復」時，　可能不會使用技能「淨心祈雨」「淨身祈雨」。此外，也修正了其他輕微的已知問題。\[注意事項]※在商店各應用程式中，　可能不會立即顯示「更新」按鈕。　若未顯示，請嘗試重新啟動您的裝置　或商店應用程式，稍後再嘗試更新。感謝您持續支持《Wizardry Variants Daphne》。 ]]></description>
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<pubDate>Thu, 14 May 2026 16:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ver1.30.0更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45488637/7caf6079e932d8494696c57c0eab481169e45c30.png"></p><p class="bb_paragraph">感謝您遊玩</p><p class="bb_paragraph">《Wizardry Variants Daphne》。</p><p class="bb_paragraph"></p><p class="bb_paragraph">Ver1.30.0已正式推出。</p><p class="bb_paragraph"></p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">◆「藥種古跡」新增敵人◆</p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">「藥種古跡」中出現了新的敵人。</p><p class="bb_paragraph"></p><p class="bb_paragraph">※需在特定條件下完成委託</p><p class="bb_paragraph">　「治癒師道具的探索」，方可觸發出現。</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[追加日期]</p><p class="bb_paragraph">2026/05/14 (16:00) JST</p><p class="bb_paragraph"></p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">◆雜物Result畫面功能新增◆</p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">於雜物逆轉後的Result畫面中，</p><p class="bb_paragraph">新增各裝備的鎖定圖示。</p><p class="bb_paragraph">可透過操作該圖示，</p><p class="bb_paragraph">個別設定裝備的鎖定狀態。</p><p class="bb_paragraph"></p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">◆派遣新增冒險者排序功能◆</p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">在派遣中，於選擇冒險者的畫面</p><p class="bb_paragraph">新增了冒險者排序功能。</p><p class="bb_paragraph"></p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">◆妖精種族裝備限制說明文字追加◆</p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">在種族「妖精」的裝備變更畫面中，</p><p class="bb_paragraph">選擇特定裝備時，將顯示以下注意訊息。</p><p class="bb_paragraph">「因裝備限制，部分參數不會擁有實際效果。」</p><p class="bb_paragraph"></p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">◆修正已知問題◆</p><p class="bb_paragraph">--------------------------------------------------------</p><p class="bb_paragraph">・在特定裝置上，於豪雪地帶伊斯貝克使用哈肯移動</p><p class="bb_paragraph">　至其他階層時，可能會發生無法繼續進行的情況。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・當多次附加「速度提升」效果時，</p><p class="bb_paragraph">　速度提升圖示可能會顯示超過上限。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・多次使用技能「星光裂」時，</p><p class="bb_paragraph">　WT縮短圖示可能只會顯示1個。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・戰鬥中選擇攻擊道具後取消，</p><p class="bb_paragraph">　再選擇回復道具時，目標可能會變成敵人。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・戰鬥勝利時，銀蓮可能無法正常顯示。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・在「巖心流道場」的特定劇情中，</p><p class="bb_paragraph">　若進行強制關閉等操作，</p><p class="bb_paragraph">　後續劇情可能無法正常推進。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・接受委託「帶來白堊的毛皮」後，</p><p class="bb_paragraph">　地圖上可能不會出現「白堊狼穴」。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・當戴面具的冒險者職業為武士時，</p><p class="bb_paragraph">　強度畫面的技能解鎖條件可能顯示錯誤。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・妖精專用裝備的套裝技能圖示，</p><p class="bb_paragraph">　在裝備2個部位時也可能會亮起。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・在同化中，選擇持有</p><p class="bb_paragraph">　獎牌技能「英雄的證印・暗」的冒險者時，</p><p class="bb_paragraph">　該技能可能不會顯示為可繼承對象。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・達成傳說中的冒險者任務時，「生前故事」</p><p class="bb_paragraph">　已解鎖的部分可能會變為未解鎖。</p><p class="bb_paragraph"></p><p class="bb_paragraph">・治癒師執行「一鍵回復」時，</p><p class="bb_paragraph">　可能不會使用技能「淨心祈雨」「淨身祈雨」。</p><p class="bb_paragraph"></p><p class="bb_paragraph">此外，也修正了其他輕微的已知問題。</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[注意事項]</p><p class="bb_paragraph">※在商店各應用程式中，</p><p class="bb_paragraph">　可能不會立即顯示「更新」按鈕。</p><p class="bb_paragraph">　若未顯示，請嘗試重新啟動您的裝置</p><p class="bb_paragraph">　或商店應用程式，稍後再嘗試更新。</p><p class="bb_paragraph"></p><p class="bb_paragraph">感謝您持續支持《Wizardry Variants Daphne》。</p>]]> </content:encoded>
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<item>
<title>超越者專線 | 熱門回饋 &amp;amp; 優化進度 vol.1</title>
<link>https://xinker.org/zh/%E8%B6%85%E8%B6%8A%E8%80%85%E5%B0%88%E7%B7%9A-%E7%86%B1%E9%96%80%E5%9B%9E%E9%A5%8B-%E5%84%AA%E5%8C%96%E9%80%B2%E5%BA%A6-vol1</link>
<guid>https://xinker.org/zh/%E8%B6%85%E8%B6%8A%E8%80%85%E5%B0%88%E7%B7%9A-%E7%86%B1%E9%96%80%E5%9B%9E%E9%A5%8B-%E5%84%AA%E5%8C%96%E9%80%B2%E5%BA%A6-vol1</guid>
<description><![CDATA[ 親愛的超越者，在v2.3.7版本更新後，我們在回報平台首頁新增了【反饋熱門榜】專欄，展示近期玩家較經常回報的意見。超越者可以在登入回報平台後，對熱點榜上支持的建議按讚，不支持的建議按踩。熱點榜將即時展示玩家的按讚／踩情況，開發組也將參考玩家的按讚／踩的情況，決定具體功能的開發優先級。【反饋熱門榜】將隨每次版本更新，並在每次更新後，公告上一期反饋熱門榜玩家訴求的優化預期和進度。我們始終關心玩家的需求，也希望能透過【反饋熱門榜】，與超越者進行更多地交流、分享開發方案與進度。今天是第一期【超越者專線】放榜日！截至5月13日，熱點榜按讚／踩情況如下：感謝超越者的積極參與，讓我們確切地看到了哪些改動才是你們當下最迫切需要的。以下是本期跟進情況的詳細內容：【Top建議-新槍械】何時推出新槍械？【優化進度】5月14日版本已實裝。關於武器庫的擴充，我們每年都制定了相應的開發規劃。在5月14日的版本更新中，大家心心念念的新武器也已正式與大家見面！我們推出了兩把全新武器：【AUG-電子雲】與【複合弓-無處可逃】，同時配套的全新防具【滑步長褲】與【磁矩上衣】也已同步上線。我們深知新武器對豐富戰鬥體驗的重要性，希望大家在新版本中能夠享受這些新裝備帶來的戰術變化。新武器實戰手感如何？有什麼優化建議？期待超越者透過共研回報平台與我們分享新武器和新防具的真實體驗感受。具體詳情見：開發公告丨全新戰鬥武器、防具即將上線 _ Once Human 全新版本上線，星火節福利降臨【Top建議-科技點】強化科技點不夠用。【優化進度】5月14日版本已新增獲得與兌換方式。在v2.3.6科技改版上線後，我們收到了大量關於「科技點獲得困難」的回報。於是我們加速了科技點獲得方式的開發。我們真切地感受到大家的緊迫感，並加速了科技點補充方式的開發：增加掉落：擊敗菁英/強化種，或通關收容設施/巨楔時，將掉落科技點材料；同時，劇本挑戰中新增科技點獎勵。開放兌換：5月14日更新後，大家可在【挑戰商店-科技商店】花費30000科技點兌換1點「科技強化點數」（單劇本無限制，隨劇本重置清空）。同時我們也驚訝地發現，有不少玩家對本條建議投出了「反對票（點踩）」。這深刻提醒了我們，目前的改動方案可能並非所有玩家期望的最優解。如果您對增加科技點獲得方式持保留意見，誠邀您透過回報平台寫下您的顧慮與原因。我們會持續虛心聽取不同的聲音，進一步在後續更新中調整平衡性。【Top建議-電爐】單電爐支援多種工藝配方【優化進度】5月14日版本已實裝。經項目組評估，我們認為該需求將極大提升玩家的遊戲便利性，且完全符合玩家真實的遊戲邏輯。在5月14日的版本更新中，我們新增了混合動力電爐、星塵動力電爐、回收型電爐的科技強化節點。超越者可以在同一個電爐上同時解鎖「石油工藝」、「星塵衰變工藝」與「硫磺化工」，避免多個電爐擠占玩家設施上限。【Top建議-新地圖】何時增加新地圖？【優化進度】隨著新劇本開發，緊鑼密鼓推進中！正如先前預告，新劇本將以「海洋探索」為主題，我們將在新劇本中開放奈科特大陸西部地圖，更廣闊的世界等待超越者的探索！目前新劇本正在穩步開發中，我們計畫將於6月18日在部分地區展開小範圍保密測試。更詳細的測試招募細則，後續會透過遊戲內信件與開發者公告向大家正式同步。【Top建議-物品鎖】新增背包特定物品鎖定功能【優化進度】大幅提高開發優先級，預計3個月內上線。關於物品鎖，開發組需要向大家道個歉，並致以誠摯的感謝。起初，我們以為已經上線的「武器鎖」功能可以解決大多數誤操作問題，因此並未給予物品鎖定功能足夠的重視。是大家的熱情按讚投票糾正了我們先前的誤判。看到玩家對該建議的大量按讚後，我們重新審視了該功能，並決定大幅提高其開發優先級。由於該功能涉及底層背包數據機制改動，且近期並行推進的節點內容較多，我們預計需要3個月左右的時間來確保其安全、穩定地上線。感謝大家用按讚幫我們糾正了優先級，更感謝大家願意再耐心給予我們時間去完善它。【Top建議-隨身冰箱】將隨身冰箱增加到科技樹中【優化進度】5月14日版本更新後，重磅回歸科技樹！應廣大超越者的呼聲，隨身冰箱已於5月14日的版本更新後回歸科技樹！超越者可透過逆向研究、科技發明、花費科技點解鎖對應科技。同時，我們也降低了其製作配方的材料消耗，讓玩家能更方便地製作自己的隨身冰箱。值得一提的是，5月14日同步上線了主廚職業的全面優化，期待主廚職業調整搭配上隨身冰箱，能給大家帶來更順暢的生存體驗。 以上為本期【超越者專線】的全部內容。每一條建議、每一次「按讚」/「踩」，都是我們持續建設《Once Human》的基石。未來，我們將繼續密切關注共研回報平台，切實傾聽大家的聲音，也請大家繼續使用共研回報平台，告知我們最真實的想法，也許下期榜單裡實裝的，就是你的需求！ 《Once Human》項目組 ]]></description>
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<pubDate>Thu, 14 May 2026 14:48:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>超越者專線, 熱門回饋, 優化進度, vol.1</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的超越者，</p><p class="bb_paragraph">在v2.3.7版本更新後，我們在回報平台首頁新增了【反饋熱門榜】專欄，展示近期玩家較經常回報的意見。超越者可以在登入回報平台後，對熱點榜上支持的建議按讚，不支持的建議按踩。熱點榜將即時展示玩家的按讚／踩情況，開發組也將參考玩家的按讚／踩的情況，決定具體功能的開發優先級。</p><p class="bb_paragraph">【反饋熱門榜】將隨每次版本更新，並在每次更新後，公告上一期反饋熱門榜玩家訴求的優化預期和進度。我們始終關心玩家的需求，也希望能透過【反饋熱門榜】，與超越者進行更多地交流、分享開發方案與進度。</p><p class="bb_paragraph">今天是第一期【超越者專線】放榜日！截至5月13日，熱點榜按讚／踩情況如下：</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/810d2c09ec1ad61d023c522ece90df964264a392.png">感謝超越者的積極參與，讓我們確切地看到了哪些改動才是你們當下最迫切需要的。以下是本期跟進情況的詳細內容：</p><p class="bb_paragraph"><b>【Top建議-新槍械】何時推出新槍械？</b></p><p class="bb_paragraph"><b>【優化進度】5月14日版本已實裝。</b>關於武器庫的擴充，我們每年都制定了相應的開發規劃。在5月14日的版本更新中，大家心心念念的新武器也已正式與大家見面！我們推出了兩把全新武器：【AUG-電子雲】與【複合弓-無處可逃】，同時配套的全新防具【滑步長褲】與【磁矩上衣】也已同步上線。我們深知新武器對豐富戰鬥體驗的重要性，希望大家在新版本中能夠享受這些新裝備帶來的戰術變化。新武器實戰手感如何？有什麼優化建議？期待超越者透過共研回報平台與我們分享新武器和新防具的真實體驗感受。</p><p class="bb_paragraph">具體詳情見：<a class="bb_link" href="https://steamcommunity.com/games/2139460/announcements/detail/695386408114717457" target="_blank" rel="">開發公告丨全新戰鬥武器、防具即將上線 _ Once Human 全新版本上線，星火節福利降臨</a></p><p class="bb_paragraph"><b>【Top建議-科技點】強化科技點不夠用。</b></p><p class="bb_paragraph"><b>【優化進度】5月14日版本已新增獲得與兌換方式。</b>在v2.3.6科技改版上線後，我們收到了大量關於「科技點獲得困難」的回報。於是我們加速了科技點獲得方式的開發。我們真切地感受到大家的緊迫感，並加速了科技點補充方式的開發：</p><p class="bb_paragraph">增加掉落：擊敗菁英/強化種，或通關收容設施/巨楔時，將掉落科技點材料；同時，劇本挑戰中新增科技點獎勵。</p><p class="bb_paragraph">開放兌換：5月14日更新後，大家可在【挑戰商店-科技商店】花費30000科技點兌換1點「科技強化點數」（單劇本無限制，隨劇本重置清空）。</p><p class="bb_paragraph">同時我們也驚訝地發現，有不少玩家對本條建議投出了「反對票（點踩）」。這深刻提醒了我們，目前的改動方案可能並非所有玩家期望的最優解。如果您對增加科技點獲得方式持保留意見，誠邀您透過回報平台寫下您的顧慮與原因。我們會持續虛心聽取不同的聲音，進一步在後續更新中調整平衡性。</p><p class="bb_paragraph"><b>【Top建議-電爐】單電爐支援多種工藝配方</b></p><p class="bb_paragraph"><b>【優化進度】5月14日版本已實裝。</b>經項目組評估，我們認為該需求將極大提升玩家的遊戲便利性，且完全符合玩家真實的遊戲邏輯。在5月14日的版本更新中，我們新增了混合動力電爐、星塵動力電爐、回收型電爐的科技強化節點。超越者可以在同一個電爐上同時解鎖「石油工藝」、「星塵衰變工藝」與「硫磺化工」，避免多個電爐擠占玩家設施上限。</p><p class="bb_paragraph"><b>【Top建議-新地圖】何時增加新地圖？</b></p><p class="bb_paragraph"><b>【優化進度】隨著新劇本開發，緊鑼密鼓推進中！</b>正如先前預告，新劇本將以「海洋探索」為主題，我們將在新劇本中開放奈科特大陸西部地圖，更廣闊的世界等待超越者的探索！目前新劇本正在穩步開發中，我們計畫將於6月18日在部分地區展開小範圍保密測試。更詳細的測試招募細則，後續會透過遊戲內信件與開發者公告向大家正式同步。</p><p class="bb_paragraph"><b>【Top建議-物品鎖】新增背包特定物品鎖定功能</b></p><p class="bb_paragraph"><b>【優化進度】大幅提高開發優先級，預計3個月內上線。</b>關於物品鎖，開發組需要向大家道個歉，並致以誠摯的感謝。起初，我們以為已經上線的「武器鎖」功能可以解決大多數誤操作問題，因此並未給予物品鎖定功能足夠的重視。是大家的熱情按讚投票糾正了我們先前的誤判。看到玩家對該建議的大量按讚後，我們重新審視了該功能，並決定大幅提高其開發優先級。由於該功能涉及底層背包數據機制改動，且近期並行推進的節點內容較多，我們預計需要3個月左右的時間來確保其安全、穩定地上線。感謝大家用按讚幫我們糾正了優先級，更感謝大家願意再耐心給予我們時間去完善它。</p><p class="bb_paragraph"><b>【Top建議-隨身冰箱】將隨身冰箱增加到科技樹中</b></p><p class="bb_paragraph"><b>【優化進度】5月14日版本更新後，重磅回歸科技樹！</b>應廣大超越者的呼聲，隨身冰箱已於5月14日的版本更新後回歸科技樹！超越者可透過逆向研究、科技發明、花費科技點解鎖對應科技。同時，我們也降低了其製作配方的材料消耗，讓玩家能更方便地製作自己的隨身冰箱。值得一提的是，5月14日同步上線了主廚職業的全面優化，期待主廚職業調整搭配上隨身冰箱，能給大家帶來更順暢的生存體驗。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">以上為本期【超越者專線】的全部內容。每一條建議、每一次「按讚」/「踩」，都是我們持續建設《Once Human》的基石。未來，我們將繼續密切關注共研回報平台，切實傾聽大家的聲音，也請大家繼續使用共研回報平台，告知我們最真實的想法，也許下期榜單裡實裝的，就是你的需求！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>Season 8: Sins of Alchemax// Dev Vision Vol. 17</title>
<link>https://xinker.org/zh/season-8-sins-of-alchemax-dev-vision-vol-17</link>
<guid>https://xinker.org/zh/season-8-sins-of-alchemax-dev-vision-vol-17</guid>
<description><![CDATA[ Get ready for a &quot;dino-mite&quot; update! In Dev Vision Vol. 17, Guangguang breaks down the arrival of our newest updates. Plus, we&#039;re introducing exclusive College Student Perks and a major PC storage optimization to keep your game running smoothly. Mark your calendars: Season 8 officially kicks off on May 15, 2026 UTC. Storm the lab, save the future. See you at Alchemax Headquarters. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44948917/3f31d0ada590b591beb57894ab17ec97c8662be7.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 14:38:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Season, Sins, Alchemax, Dev, Vision, Vol.</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Get ready for a "dino-mite" update! </p><p class="bb_paragraph"></p><p class="bb_paragraph">In Dev Vision Vol. 17, Guangguang breaks down the arrival of our newest updates. Plus, we're introducing exclusive College Student Perks and a major PC storage optimization to keep your game running smoothly. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Mark your calendars: Season 8 officially kicks off on May 15, 2026 UTC. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Storm the lab, save the future. See you at Alchemax Headquarters.</p><p class="bb_paragraph"></p><div data-youtube='"VuEkzblXrMc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Marvel Rivals Version 20260515 Patch Notes &#45; Season 8 Begins!</title>
<link>https://xinker.org/zh/marvel-rivals-version-20260515-patch-notes-season-8-begins</link>
<guid>https://xinker.org/zh/marvel-rivals-version-20260515-patch-notes-season-8-begins</guid>
<description><![CDATA[ Greetings, Rivals!Welcome to Season 8! Join us as we witness the heartfelt reunion of two best friends and the fiery return of true lovers across the Timestream Entanglement.The update begins on May 15th, 2026, at 09 : 00 : 00 (UTC), with estimated maintenance lasting 2 hours. All-New ContentNew HeroNew Hero Devil Dinosaur is stomping his way into the Marvel Rivals roster! New Stories1. New Serial - Sins of Alchemax2. New Devil Dinosaur Lore - The Devil in the Details New In Store1. Hulk - Infinity Hulk Bundle2. Deadpool - Monster King Bundle3. Devil Dinosaur - Chrono-Armor Bundle 4. Devil Dinosaur - Tropical Beast5. Devil Dinosaur - Emoji Bundle6. Rogue - Starlit Rebel Chroma Midnight Mirage/High Noon and Ultimate Ability VFX7. Jeff the Land Shark - Devil Landshark Chroma Magma Menace/Rosy Ruin and Ultimate Ability VFX8. Take a Seat...or Squat?: New animation for Devil Dinosaur9. New Accessories for Devil Dinosaur, Black Widow, The Thing, Angela, Namor Hela, and The PunisherAvailable From: May 15th, 2026, at 9 : 00 : 00 (UTC) S8 Battle PassThe Chronoverse trembles, and Alchemax&#039;s shadow looms large. But where darkness falls, heroes rise! Unlock the epic new Battle Pass, Project: Heroic Age, featuring 10 brand-new sets of heroic costumes! Highlighted costumes include: Rogue - Starlit Rebel, Jeff the Land Shark - Devil Landshark, and Gambit - Barrier Buster. Season Event: Devil Dino Hide and SeekLunella needs your help tracking down her colossal companion! Jump into the all-new &quot;Devil Dino Hide and Seek&quot; event and follow his massive footprints across timelines. Complete missions for Units, Chrono Tokens, Gallery Cards, and more! Twitch DropsSeason DropsAs Season 8 kicks off, get ready for a new round of Twitch Drops.This round&#039;s drops include the Rogue - Will of Galacta costume along with related bundle content.Drops Period: May 15th, 2026, at 12 : 00 : 00 (UTC) to June 12th, 2026, at 09 : 00 : 00 (UTC)  Tournament DropsThe battlelines are drawn across the chronal currents! Marvel Rivals Ignite: Stage 1 is officially underway. Tune in to designated broadcast channels to watch the world&#039;s most elite strike teams clash in mind-bending, superhuman competition.The Watcher isn&#039;t the only one keeping an eye on the action; Galacta herself is distributing cosmic bounties! Rack up enough watch time to appease our favorite cosmic entity and claim this latest wave of Drops: 100 Chrono Tokens, Mood - Galacta&#039;s Glare, Wolverine - Will of Galacta Nameplate, Portal Pool Oopsie SprayDrops Period: May 22nd, 2026, at 16 : 00 : 00 (UTC) to June 19th, 2026, at 16 : 00 : 00 (UTC) Rank RewardsGold Rank Rewards: Reach Gold or above for the exclusive Devil Dinosaur - Corporate Cruncher costume. EsportsIGNITE Stage 1 isn&#039;t just broadcasting on standard earthly channels; we&#039;ve routed the feed directly into the game! Access our fully integrated &quot;Esports&quot; hub for a complete tactical uplink, featuring live streams, battle notifications, real-time VOD replays, advanced combat analytics, and deep-dive dossiers on your favorite teams and pros.Thanks to the operation and community feedback gathered during Season 7, the system has undergone several optimizations:1. Tactical Reticle Replication: Want to aim like Hawkeye or the Punisher? You can now navigate to player profiles and directly copy the custom crosshairs used by pro players, configured per-hero!2. Clairvoyant Match Previews: A new preview feature on the Livestreams page lets you glimpse exactly which colossal clashes are up next on the schedule.3. Timeline Reconstructions (Predictions): Made a bad call? Alter the timeline! For &quot;Match Ongoing&quot; Group Stage matches, you can now revisit the Prediction Page to edit the ranking prediction for one team. You can earn up to 2 temporal revision charges (across all regions) by completing specific Group Stage event tasks.But that&#039;s not all! Check out the full intel hub by hitting the &quot;Esports&quot; tab in your top navigation bar! Marvel Rivals ChampionshipMarvel Rivals Championship returns for Season 8, ready to crown new legends! Whether you&#039;re a team of seasoned Avengers or rising street-level defenders, simply throwing down in the Open Qualifiers will secure your Faction a hefty sum of Units and a vault full of exclusive loot (check the in-game MRC rewards preview for the full details).For those with the power to shatter the heavens, the stakes are cosmic. Take Note: The top 4 Factions from each designated region in the Season 8 MRC, alongside the titans boasting the highest combined &quot;Champion Points 26&quot; from Seasons 7 and 8, will receive a golden ticket out of the amateur leagues. You will be invited to the fiercely contested Ignite Series 2026 Mid-Season Qualifiers.There, you&#039;ll clash head-on with the Stage 1 Pro League gladiators fighting for survival. Win, and you&#039;ll ascend, claiming a coveted slot in the Stage 2 Pro League. For the exact rules of engagement, consult the in-game MRC page or our official social channels. College PerksCollege  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44948917/857ea79aa756524b6e0d91e6c2861c682b766c87.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 14:38:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Rivals, Version, 20260515, Patch, Notes, Season, Begins</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings, Rivals!<br>Welcome to Season 8! Join us as we witness the heartfelt reunion of two best friends and the fiery return of true lovers across the Timestream Entanglement.<br>The update begins on May 15th, 2026, at 09 : 00 : 00 (UTC), with estimated maintenance lasting 2 hours.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>All-New Content</b></div><div class="bb_h3"><b>New Hero</b></div><p class="bb_paragraph">New Hero Devil Dinosaur is stomping his way into the Marvel Rivals roster!</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>New Stories</b></div><p class="bb_paragraph">1. New Serial - Sins of Alchemax<br>2. New Devil Dinosaur Lore - The Devil in the Details</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>New In Store</b></div><p class="bb_paragraph">1. Hulk - Infinity Hulk Bundle<br>2. Deadpool - Monster King Bundle<br>3. Devil Dinosaur - Chrono-Armor Bundle <br>4. Devil Dinosaur - Tropical Beast<br>5. Devil Dinosaur - Emoji Bundle<br>6. Rogue - Starlit Rebel Chroma Midnight Mirage/High Noon and Ultimate Ability VFX<br>7. Jeff the Land Shark - Devil Landshark Chroma Magma Menace/Rosy Ruin and Ultimate Ability VFX<br>8. Take a Seat...or Squat?: New animation for Devil Dinosaur<br>9. New Accessories for Devil Dinosaur, Black Widow, The Thing, Angela, Namor Hela, and The Punisher</p><p class="bb_paragraph">Available From: <b><u>May 15th, 2026, at 9 : 00 : 00 (UTC)</u></b></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>S8 Battle Pass</b></div><p class="bb_paragraph">The Chronoverse trembles, and Alchemax's shadow looms large. But where darkness falls, heroes rise! Unlock the epic new Battle Pass, Project: Heroic Age, featuring 10 brand-new sets of heroic costumes! Highlighted costumes include: Rogue - Starlit Rebel, Jeff the Land Shark - Devil Landshark, and Gambit - Barrier Buster.</p><p class="bb_paragraph"><img src="https://r.res.easebar.com/pic/20260513/3a184da9-2550-47bc-a7ee-986a342c5df6.png" crossorigin="anonymous"></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Season Event: Devil Dino Hide and Seek</b></div><p class="bb_paragraph">Lunella needs your help tracking down her colossal companion! Jump into the all-new "Devil Dino Hide and Seek" event and follow his massive footprints across timelines. Complete missions for Units, Chrono Tokens, Gallery Cards, and more!</p><p class="bb_paragraph"><img src="https://r.res.easebar.com/pic/20260513/66ebf72e-a2d9-403d-8cfd-328b7c78d841.png" crossorigin="anonymous"></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Twitch Drops</b></div><p class="bb_paragraph"><b>Season Drops</b></p><p class="bb_paragraph">As Season 8 kicks off, get ready for a new round of Twitch Drops.<br>This round's drops include the Rogue - Will of Galacta costume along with related bundle content.</p><p class="bb_paragraph">Drops Period: <b><u>May 15th, 2026, at 12 : 00 : 00 (UTC) to June 12th, 2026, at 09 : 00 : 00 (UTC) </u></b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Tournament Drops</b></p><p class="bb_paragraph">The battlelines are drawn across the chronal currents! Marvel Rivals Ignite: Stage 1 is officially underway. Tune in to designated broadcast channels to watch the world's most elite strike teams clash in mind-bending, superhuman competition.<br>The Watcher isn't the only one keeping an eye on the action; Galacta herself is distributing cosmic bounties! Rack up enough watch time to appease our favorite cosmic entity and claim this latest wave of Drops: 100 Chrono Tokens, Mood - Galacta's Glare, Wolverine - Will of Galacta Nameplate, Portal Pool Oopsie Spray</p><p class="bb_paragraph">Drops Period: <b><u>May 22nd, 2026, at 16 : 00 : 00 (UTC) to June 19th, 2026, at 16 : 00 : 00 (UTC)</u></b></p><p class="bb_paragraph"><img src="https://r.res.easebar.com/pic/20260513/1ea308b8-af97-46ca-ad10-c05523d787f9.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Rank Rewards</b></div><p class="bb_paragraph">Gold Rank Rewards: Reach Gold or above for the exclusive Devil Dinosaur - Corporate Cruncher costume.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Esports</b></div><p class="bb_paragraph">IGNITE Stage 1 isn't just broadcasting on standard earthly channels; we've routed the feed directly into the game! Access our fully integrated "Esports" hub for a complete tactical uplink, featuring live streams, battle notifications, real-time VOD replays, advanced combat analytics, and deep-dive dossiers on your favorite teams and pros.<br>Thanks to the operation and community feedback gathered during Season 7, the system has undergone several optimizations:</p><p class="bb_paragraph">1. Tactical Reticle Replication: Want to aim like Hawkeye or the Punisher? You can now navigate to player profiles and directly copy the custom crosshairs used by pro players, configured per-hero!<br>2. Clairvoyant Match Previews: A new preview feature on the Livestreams page lets you glimpse exactly which colossal clashes are up next on the schedule.<br>3. Timeline Reconstructions (Predictions): Made a bad call? Alter the timeline! For "Match Ongoing" Group Stage matches, you can now revisit the Prediction Page to edit the ranking prediction for one team. You can earn up to 2 temporal revision charges (across all regions) by completing specific Group Stage event tasks.</p><p class="bb_paragraph">But that's not all! Check out the full intel hub by hitting the "Esports" tab in your top navigation bar!</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Marvel Rivals Championship</b></div><p class="bb_paragraph">Marvel Rivals Championship returns for Season 8, ready to crown new legends! Whether you're a team of seasoned Avengers or rising street-level defenders, simply throwing down in the Open Qualifiers will secure your Faction a hefty sum of Units and a vault full of exclusive loot (check the in-game MRC rewards preview for the full details).<br>For those with the power to shatter the heavens, the stakes are cosmic. Take Note: The top 4 Factions from each designated region in the Season 8 MRC, alongside the titans boasting the highest combined "Champion Points 26" from Seasons 7 and 8, will receive a golden ticket out of the amateur leagues. You will be invited to the fiercely contested Ignite Series 2026 Mid-Season Qualifiers.<br>There, you'll clash head-on with the Stage 1 Pro League gladiators fighting for survival. Win, and you'll ascend, claiming a coveted slot in the Stage 2 Pro League. For the exact rules of engagement, consult the in-game MRC page or our official social channels.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>College Perks</b></div><p class="bb_paragraph">College Perk costumes are changing to the following:<br>Loki - Presidential Attire, Magneto - Temporal Tyrant, Hulk - Maestro, Peni Parker - Wasteland Mech, Daredevil - Devil 2099, Magik - Phoenix Demon, Rocket Raccoon - Sunshine Raccoon, Phoenix - Chaos Phoenix, Hawkeye - Ronin.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>Fixes and Optimizations</b></div><div class="bb_h3"><b>Blood Hunt</b></div><p class="bb_paragraph">1. Jeff the Land Shark: Even the most ravenous predators need to reload their... bubbles? We fixed a frustrating aquatic anomaly where securing an elimination with Jeff's bubbles failed to grant the intended charge restoration. The chaos now keeps flowing!   <br>2. Environmental Stability: The dimensional barriers during the Blood Hunt were tearing at the seams. We've patched several localized combat rifts that occasionally caused heroes to helplessly clip out of bounds or get wedged into the map geometry.<br>3. Thor: The Odinson was channeling a bit too much lightning. We discovered that stacking multiple active Ultimate Storm Enhancements caused his Final Storm to actually increase his Awakening Rune duration instead of consuming it; essentially breaking the laws of Asgardian magic. The Odinforce has been properly calibrated: Final Storm will now correctly consume the awakening duration as intended.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Path to Doomsday: The Avengers</b></div><p class="bb_paragraph">1. Loki's Mischief Contained: We've resolved a temporal glitch where falling victim to Loki's mind control under specific, chaotic conditions would leave heroes permanently suspended in mid-air or trapped in anomalous KO states.  <br>2. Loki Balance Adjustments: It seems the God of Mischief was reigning a little too supreme over this timeline. We've called in the TVA to prune his excessive power levels across the board:<br><b>Classic Mode: </b>Loki's Base Health has been brought down from 3,500 to a more mortal 3,000. Additionally, the cooldown for Bend the Knee has been increased from 8s to 15s, and its mind-control duration has been halved from 4s down to 2s.<br><b>All-Heroes Mode:</b> Loki's Base Health takes a hit here as well, dropping from a beefy 4,500 to 3,500. Bend the Knee receives the identical tuning: cooldown increased from 8s to 15s, and control duration slashed from 4s to 2s. (We know he's a god, but we still need a fair fight!)</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Heroes</b></div><p class="bb_paragraph">1. Black Widow's Silent Treatment: Fixed an issue where the firing sound effects for Natasha's Mrs. Barnes costume were mysteriously missing. The Red Room taught her to be a silent assassin, but we figured actually hearing her guns fire would be a bit more helpful!  <br>2. Captain America's Aerial Aegis: Addressed a rare bug where raising Cap's shield mid-jump has a small chance to fail to block Spell Field damage. Flying through the air like a bald eagle is great, but Steve's Vibranium shield will now properly protect him from explosive surprises while airborne. Shields up, Cap!  </p><p class="bb_paragraph"> </p><p class="bb_paragraph">The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates in store for Season 8. Stay tuned to our official announcements for more!</p>]]> </content:encoded>
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<title>Marvel Rivals Version 20260515 Balance Post</title>
<link>https://xinker.org/zh/marvel-rivals-version-20260515-balance-post</link>
<guid>https://xinker.org/zh/marvel-rivals-version-20260515-balance-post</guid>
<description><![CDATA[ The ground is shaking, Rivals! Season 8 is here, and the King of the Monster Kingdom has officially stomped onto the battlefield. While Devil Dinosaur is busy tearing up the frontline, our balance team has been hard at work tuning up the rest of the roster. Emma Frost is getting a royal boost to her diamond-hard defenses, Mister Fantastic is stretching out his damage potential, and Mantis is bringing a whole new pace to the game. Let&#039;s dig into the patch notes and see how the meta evolves! ADJUSTMENTSVANGUARDDeadpool (Vanguard)Wade&#039;s been breaking the game engine a little too hard with his non-stop gunplay! We&#039;re putting a tiny leash on his damage output while keeping his chaotic energy intact. - Reduce The Ban Hammer (Gun Form Ultimate Ability) healing provided while active from 50/s to 25/s.- Reduce Dual Desert Eagles - Vanguard single-shot damage from 36 to 34 (standard) and from 42 to 39 (upgraded).Emma FrostThe White Queen is getting an upgrade to diamond-hard survivability to give her a stronger, prolonged presence on the frontline.- Telepathic Pulse falloff now begins 4s (was 3s) after not hitting an enemy.- Reduce Mind&#039;s Aegis reposition cooldown from 3s to 1s.- Increase Damage Reduction gained during Diamond Form and Psionic Seduction (Ultimate Ability) from 20% to 25%.The ThingWe&#039;re giving Ben&#039;s rocky exterior a buff so he can soak up more pressure during prolonged frontline brawls.- Increase base health from 700 to 750. DUELISTIron FistLin Lie is sharpening his martial arts! We&#039;re boosting his burst potential and smoothing his combos so he can be a greater threat when diving the enemy lines.- Jeet Kune Do hits now reduce the cooldown of Dragon&#039;s Defense by 1.2s (up from 1s).- Increase K&#039;un-Lun Kick&#039;s first strike damage from 35 to 40.Mister FantasticReed&#039;s crowd-control was getting a bit too oppressive, so we&#039;re trading off some of his slow effects for a boost in direct damage and overall utility!- Increase Stretch Punch damage from 65 to 70.- Remove Flexible Elongation&#039;s Movement Speed reduction effect. However, the charge time for each use has been reduced from 8s to 6s.- Reduce the energy cost of Brainiac Bounce (Ultimate Ability) from 3400 to 3100.Moon KnightKhonshu demands swift vengeance! We&#039;re giving him a small mobility tune-up.- Reduce Moonlight Hook cooldown from 15s to 12s.PhoenixJean is shifting her focus. We&#039;re cutting her explosive AoE slightly to make her direct hits feel far more lethal.- Increase Cosmic Flames&#039; direct hit damage from 50 to 55. Reduce explosion damage when detonating Spark marks from 40 to 35. (Dev Note: Without damage buffs, Phoenix can no longer one-shot a 250 Health hero with a single mark + direct hit from her Endsong Inferno (Ultimate). However, the increase to her primary attack damage makes her far more threatening in baseline combat.)Spider-ManSpidey is wrapping things up tighter than ever! We&#039;re giving his Ultimate a bit more bite.- Increase Spectacular Spin damage per single spherical Spell Field from 13.6 to 15. (Total damage over the 2.4s duration increased from 408 to 450).Squirrel GirlDoreen&#039;s now slightly faster! That&#039;s nutty!- Reduce the cooldown of Mammal Bond from 15s to 12s.Star-LordTime to turn up the tunes and the ammo count!- Increase the ammo capacity of Element Guns from 40 to 50.WolverineLogan&#039;s healing factor is kicking into overdrive! He&#039;ll be able to bounce back into the fray faster.- Reduce the trigger cooldown of Regenerative Healing Factor from 105s to 90s. STRATEGISTInvisible WomanSue is losing a bit of her knockback and damage to help balance the overall control potential of Strategist comps.- Reduce Force Physics push distance from 12m to 10m and damage from 55 to 50.LokiThe God of Mischief is leaning more into his support role. His illusions will heal more reliably, but deal a little less damage.- Increase illusion&#039;s Mystical Missile Healing ratio from 90% to 100%. Reduce illusion&#039;s Mystical Missile damage ratio from 90% to 80%.- Increase the energy cost of God of Mischief (Ultimate Ability) from 4300 to 4500.MantisMantis is getting a tactical shift! She&#039;s trading some of her damage-boosting power for a brand-new baseline speed buff.- Reduce Allied Inspiration Damage Boost provided to allies from 12% to 8%.New Effect: Now provides a flat 100 Movement Speed Boost to allies. (Dev Note: With Ultron now having access to conventional damage buff capabilities, Mantis needs to carve out a more unique functional niche. By adding a movement speed buff, Mantis can better aid her team with positioning and kiting!)Rocket RaccoonRocket is upgrading his arsenal! He&#039;ll be putting out more damage, tossing out more heals, and dropping his Ultimate faster.- Increase Bombard Mode hit damage per projectile from 16 to 17.- Increase Repair Mode charges from 8 to 10.- Reduce the energy cost of C.Y.A. (Ultimate Ability) from 4300 to 4000.White FoxAmi Han is refining her Kumiho magic to provide more consistent healing, whether she&#039;s locked in combat or d ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44948917/7fff5851e655f20fced4878c0049468b603b5a27.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 14:38:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Rivals, Version, 20260515, Balance, Post</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The ground is shaking, Rivals! Season 8 is here, and the King of the Monster Kingdom has officially stomped onto the battlefield. While Devil Dinosaur is busy tearing up the frontline, our balance team has been hard at work tuning up the rest of the roster. Emma Frost is getting a royal boost to her diamond-hard defenses, Mister Fantastic is stretching out his damage potential, and Mantis is bringing a whole new pace to the game. Let's dig into the patch notes and see how the meta evolves!</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>ADJUSTMENTS</b></div><div class="bb_h3"><b>VANGUARD</b></div><p class="bb_paragraph"><b>Deadpool (Vanguard)</b><br>Wade's been breaking the game engine a little too hard with his non-stop gunplay! We're putting a tiny leash on his damage output while keeping his chaotic energy intact. <br>- Reduce The Ban Hammer (Gun Form Ultimate Ability) healing provided while active from 50/s to 25/s.<br>- Reduce Dual Desert Eagles - Vanguard single-shot damage from 36 to 34 (standard) and from 42 to 39 (upgraded).</p><p class="bb_paragraph"><b>Emma Frost</b><br>The White Queen is getting an upgrade to diamond-hard survivability to give her a stronger, prolonged presence on the frontline.<br>- Telepathic Pulse falloff now begins 4s (was 3s) after not hitting an enemy.<br>- Reduce Mind's Aegis reposition cooldown from 3s to 1s.<br>- Increase Damage Reduction gained during Diamond Form and Psionic Seduction (Ultimate Ability) from 20% to 25%.</p><p class="bb_paragraph"><b>The Thing</b><br>We're giving Ben's rocky exterior a buff so he can soak up more pressure during prolonged frontline brawls.<br>- Increase base health from 700 to 750.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>DUELIST</b></div><p class="bb_paragraph"><b>Iron Fist</b><br>Lin Lie is sharpening his martial arts! We're boosting his burst potential and smoothing his combos so he can be a greater threat when diving the enemy lines.<br>- Jeet Kune Do hits now reduce the cooldown of Dragon's Defense by 1.2s (up from 1s).<br>- Increase K'un-Lun Kick's first strike damage from 35 to 40.</p><p class="bb_paragraph"><b>Mister Fantastic</b><br>Reed's crowd-control was getting a bit too oppressive, so we're trading off some of his slow effects for a boost in direct damage and overall utility!<br>- Increase Stretch Punch damage from 65 to 70.<br>- Remove Flexible Elongation's Movement Speed reduction effect. However, the charge time for each use has been reduced from 8s to 6s.<br>- Reduce the energy cost of Brainiac Bounce (Ultimate Ability) from 3400 to 3100.</p><p class="bb_paragraph"><b>Moon Knight</b><br>Khonshu demands swift vengeance! We're giving him a small mobility tune-up.<br>- Reduce Moonlight Hook cooldown from 15s to 12s.</p><p class="bb_paragraph"><b>Phoenix</b><br>Jean is shifting her focus. We're cutting her explosive AoE slightly to make her direct hits feel far more lethal.<br>- Increase Cosmic Flames' direct hit damage from 50 to 55. Reduce explosion damage when detonating Spark marks from 40 to 35. (Dev Note: Without damage buffs, Phoenix can no longer one-shot a 250 Health hero with a single mark + direct hit from her Endsong Inferno (Ultimate). However, the increase to her primary attack damage makes her far more threatening in baseline combat.)</p><p class="bb_paragraph"><b>Spider-Man</b><br>Spidey is wrapping things up tighter than ever! We're giving his Ultimate a bit more bite.<br>- Increase Spectacular Spin damage per single spherical Spell Field from 13.6 to 15. (Total damage over the 2.4s duration increased from 408 to 450).</p><p class="bb_paragraph"><b>Squirrel Girl</b><br>Doreen's now slightly faster! That's nutty!<br>- Reduce the cooldown of Mammal Bond from 15s to 12s.</p><p class="bb_paragraph"><b>Star-Lord</b><br>Time to turn up the tunes and the ammo count!<br>- Increase the ammo capacity of Element Guns from 40 to 50.</p><p class="bb_paragraph"><b>Wolverine</b><br>Logan's healing factor is kicking into overdrive! He'll be able to bounce back into the fray faster.<br>- Reduce the trigger cooldown of Regenerative Healing Factor from 105s to 90s.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>STRATEGIST</b></div><p class="bb_paragraph"><b>Invisible Woman</b><br>Sue is losing a bit of her knockback and damage to help balance the overall control potential of Strategist comps.<br>- Reduce Force Physics push distance from 12m to 10m and damage from 55 to 50.</p><p class="bb_paragraph"><b>Loki</b><br>The God of Mischief is leaning more into his support role. His illusions will heal more reliably, but deal a little less damage.<br>- Increase illusion's Mystical Missile Healing ratio from 90% to 100%. Reduce illusion's Mystical Missile damage ratio from 90% to 80%.<br>- Increase the energy cost of God of Mischief (Ultimate Ability) from 4300 to 4500.</p><p class="bb_paragraph"><b>Mantis</b><br>Mantis is getting a tactical shift! She's trading some of her damage-boosting power for a brand-new baseline speed buff.<br>- Reduce Allied Inspiration Damage Boost provided to allies from 12% to 8%.<br>New Effect: Now provides a flat 100 Movement Speed Boost to allies. (Dev Note: With Ultron now having access to conventional damage buff capabilities, Mantis needs to carve out a more unique functional niche. By adding a movement speed buff, Mantis can better aid her team with positioning and kiting!)</p><p class="bb_paragraph"><b>Rocket Raccoon</b><br>Rocket is upgrading his arsenal! He'll be putting out more damage, tossing out more heals, and dropping his Ultimate faster.<br>- Increase Bombard Mode hit damage per projectile from 16 to 17.<br>- Increase Repair Mode charges from 8 to 10.<br>- Reduce the energy cost of C.Y.A. (Ultimate Ability) from 4300 to 4000.</p><p class="bb_paragraph"><b>White Fox</b><br>Ami Han is refining her Kumiho magic to provide more consistent healing, whether she's locked in combat or disengaged.<br>- Increase Healing Amount provided by the surrounding aura during Fox Form Awakening from 25/s to 35/s; Reduce the burst healing generated by each successful attack during Fox Form Awakening from 35 to 25. (Dev Note: We observed that White Fox's healing output in Fox Form Awakening state was too high when continuously attacking enemies, but too low when unable to maintain targets. This slightly lowers her intense burst healing when spamming attacks (from 100/s to 90/s), but significantly boosts her passive healing aura when no targets are available (from 25/s to 35/s).)<br>- Increase Blessed by the Nine healing to allies during Kumiho Unleashed (Ultimate Ability) from 40/s to 60/s.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>TEAM-UP ABILITIES</b></div><div class="bb_h3"><b>ADJUSTED</b></div><p class="bb_paragraph"><b>Chilling Assault (Luna Snow- Iron Fist/Emma Frost)</b><br>The stage is expanding! We're boosting the operational range of this icy trio so they can freeze out the competition from further away.<br>- Increase Iced Out Diamond Spell Field from 9m to 12m; Increase barrier placement distance to match the 12m radius.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>NEW</b></div><p class="bb_paragraph"><b>Primal Punishment (Devil Dinosaur-The Punisher)</b><br>A prehistoric apex predator and a vigilante with an arsenal. What could possibly go wrong? Frank Castle is saddling up for the ride of a lifetime!<br>- As the Team-Up Anchor, Devil Dinosaur gains 100 Bonus Health.<br>- The Punisher unlocks the Ancient Judgement ability through his Team-Up with Devil Dinosaur.</p>]]> </content:encoded>
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<title>4.5&#45;Year Anniversary Pre&#45;Registration &amp;amp; Update Roadmap Special Page Opens!</title>
<link>https://xinker.org/zh/45-year-anniversary-pre-registration-update-roadmap-special-page-opens</link>
<guid>https://xinker.org/zh/45-year-anniversary-pre-registration-update-roadmap-special-page-opens</guid>
<description><![CDATA[ 4.5-Year Anniversary Pre-Registration &amp; Update Roadmap Special Page Opens! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45643295/e300c53b1b3f6e84c4d2b75b67359eb8f8e7ae0b.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 13:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>4.5-Year, Anniversary, Pre-Registration, Update, Roadmap, Special, Page, Opens</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/c048ed1b967c7287aff9569caf30ea6f4ce82121.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3218%26thread%3D3443167" target="_blank" rel=" noopener">4.5-Year Anniversary Pre-Registration & Update Roadmap Special Page Opens!</a></p>]]> </content:encoded>
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<item>
<title>5月第二週特別登入活動</title>
<link>https://xinker.org/zh/5%E6%9C%88%E7%AC%AC%E4%BA%8C%E9%80%B1%E7%89%B9%E5%88%A5%E7%99%BB%E5%85%A5%E6%B4%BB%E5%8B%95</link>
<guid>https://xinker.org/zh/5%E6%9C%88%E7%AC%AC%E4%BA%8C%E9%80%B1%E7%89%B9%E5%88%A5%E7%99%BB%E5%85%A5%E6%B4%BB%E5%8B%95</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡人，GM 麗莎。為了帶給各位團長一點小驚喜，特別準備了5月第二週特別登入活動！活動期間內，只要登入遊戲，就能每日透過遊戲內信箱領取特別獎勵。????️ 發送日期05/14(四) 維護後 ~ 05/19(二) 23:59 (UTC+9) ???? 獎勵內容▷ 登入時發送1次1) 旅程邀請函 ×12) 負質量物質補給箱 ×103) 技能立方補給箱 ×1- 信件保管期限：自領取日起14天【注意事項】- 獎勵將透過遊戲內信箱發放，並自發放日起保留14天。- 每個帳號每日限領1次，請務必於信件保管期限內領取。- 若未於指定期間內登入而未能領取獎勵，恕不另行補發。衷心感謝所有陪伴《星之救援者》的團長們。未來也請持續關注及支持我們！感謝團長們的支持與喜愛《星之救援者》營運團隊 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/1fa1d24ee4a51bd5667e63d8de58a40bdabd2c99.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 12:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月第二週特別登入活動</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/b113dd8e9adf921e552eee23e1160134924cb36b.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡人，<b>GM 麗莎</b>。<br><br>為了帶給各位團長一點小驚喜，<br>特別準備了5月第二週特別登入活動！<br><br>活動期間內，只要登入遊戲，<br>就能每日透過遊戲內信箱領取特別獎勵。<br><br>????️ <b>發送日期</b><br>05/14(四) 維護後 ~ 05/19(二) 23:59 (UTC+9) <br><br>???? <b>獎勵內容</b><br>▷ 登入時發送1次<br>1) 旅程邀請函 ×1<br>2) 負質量物質補給箱 ×10<br>3) 技能立方補給箱 ×1<br>- 信件保管期限：自領取日起14天</p><p class="bb_paragraph"><b>【注意事項】</b><br>- 獎勵將透過遊戲內信箱發放，並自發放日起保留14天。<br>- 每個帳號每日限領1次，請務必於信件保管期限內領取。<br>- 若未於指定期間內登入而未能領取獎勵，恕不另行補發。<br><br>衷心感謝所有陪伴《星之救援者》的團長們。<br>未來也請持續關注及支持我們！<br><br>感謝團長們的支持與喜愛<br>《星之救援者》營運團隊</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//45693889/778137773211a3a59ef70a2536301e448bb8fbb7.png"></p>]]> </content:encoded>
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<item>
<title>Notice: Regarding Delayed Availability of the 1.105.0 Version Update on iOS</title>
<link>https://xinker.org/zh/notice-regarding-delayed-availability-of-the-11050-version-update-on-ios</link>
<guid>https://xinker.org/zh/notice-regarding-delayed-availability-of-the-11050-version-update-on-ios</guid>
<description><![CDATA[ Hello, this is Project Moon.We have identified that the 1.105.0 update on the iOS App Store was slightly delayed and became available at 12:35 (KST).Please note that the update can now be completed normally, and access to the game is now functional.We sincerely apologize for the inconvenience. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43587230/62e63adbc551470064256668df2ba6cae5138cad.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 11:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice:, Regarding, Delayed, Availability, the, 1.105.0, Version, Update, iOS</media:keywords>
<content:encoded><![CDATA[Hello, this is Project Moon.<br><br>We have identified that the 1.105.0 update on the iOS App Store was slightly delayed and became available at 12:35 (KST).<br><br>Please note that the update can now be completed normally, and access to the game is now functional.<br><br>We sincerely apologize for the inconvenience.]]> </content:encoded>
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<title>4.5&#45;Year Anniversary Pre&#45;Registration Special Coupon #1</title>
<link>https://xinker.org/zh/45-year-anniversary-pre-registration-special-coupon-1</link>
<guid>https://xinker.org/zh/45-year-anniversary-pre-registration-special-coupon-1</guid>
<description><![CDATA[ 4.5-Year Anniversary Pre-Registration Special Coupon #1 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45643295/e300c53b1b3f6e84c4d2b75b67359eb8f8e7ae0b.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 14 May 2026 11:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>4.5-Year, Anniversary, Pre-Registration, Special, Coupon</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/28e3217211a2aedbc2aa41f98cb2e6d54b7b0502.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3218%26thread%3D3430931" target="_blank" rel=" noopener">4.5-Year Anniversary Pre-Registration Special Coupon #1</a></p>]]> </content:encoded>
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<title>Overwatch 10th Anniversary: A Decade of Heroes</title>
<link>https://xinker.org/zh/overwatch-10th-anniversary-a-decade-of-heroes</link>
<guid>https://xinker.org/zh/overwatch-10th-anniversary-a-decade-of-heroes</guid>
<description><![CDATA[ Overwatch 10th AnniversaryThe world could always use more Heroes… and after a decade of fighting for a better future, you’re still answering the call. The Overwatch 10th Anniversary is a celebration of you, coming with throwback modes across three weeks, while the entire community works together to unlock rewards. From Classic to Mystery Showdown to Golden, each week revisits a different Overwatch era, paired with Anniversary Loot Boxes designed to be fully completed over time. Log in, play your part, and exalt in the fact that you made it what it is today. Thank you, Heroes!Additional DetailsClassic, Mystery Showdown, and Golden are each back for one week, so you can relive all your magical matches throughout the years.Week One, 5/12 - 18: Classic (2016)Week Two, 5/19 - 25: Mystery ShowdownWeek Three, 5/26 - 6/1: Golden (2020)The whole community will need to rally together! Complete challenges to fill the global progress bar to unlock rewards for all.Stack up to five Anniversary Loot Boxes each week, plus milestone drops up to Legendary. And Anniversary Loot Boxes are built differently, each with 60 items but no duplicates, so everything can be yours.Secure the full loot pool to earn a massive lineup of rewards, including original roster-inspired skins, fresh colors, plus 22 exclusive cosmetics from the Devs and 11 others from community creators. There’s also a Legendary 10-Years Cheers Tracer skin waiting at the finish line!Claim rewards that recognize your time in the fight with login loot across 1, 3, 5, 7, and 10 years of play.Overwatch itself is celebrating the milestone with updated menus, new orchestral music, and the return of the iconic Winston “Are you with us?” cinematic. ]]></description>
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<pubDate>Thu, 14 May 2026 01:36:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Overwatch, 10th, Anniversary:, Decade, Heroes</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><b><i>Overwatch 10th Anniversary</i></b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44392706/eea0fcfe888afdd51cdef4534394a8759671435f.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">The world could always use more Heroes… and after a decade of fighting for a better future, you’re still answering the call. The Overwatch 10th Anniversary is a celebration of you, coming with throwback modes across three weeks, while the entire community works together to unlock rewards. From Classic to Mystery Showdown to Golden, each week revisits a different Overwatch era, paired with Anniversary Loot Boxes designed to be fully completed over time. Log in, play your part, and exalt in the fact that you made it what it is today. Thank you, Heroes!</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Additional Details</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44392706/f5583cee4ec9df1401f90b2d915120e23227b340.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Classic, Mystery Showdown, and Golden are each back for one week, so you can relive all your magical matches throughout the years.</p><ul class="bb_ul"><li><p class="bb_paragraph">Week One, 5/12 - 18: Classic (2016)</p></li><li><p class="bb_paragraph">Week Two, 5/19 - 25: Mystery Showdown</p></li><li><p class="bb_paragraph">Week Three, 5/26 - 6/1: Golden (2020)</p></li></ul></li><li><p class="bb_paragraph">The whole community will need to rally together! Complete challenges to fill the global progress bar to unlock rewards for all.</p></li><li><p class="bb_paragraph">Stack up to five Anniversary Loot Boxes each week, plus milestone drops up to Legendary. And Anniversary Loot Boxes are built differently, each with 60 items but no duplicates, so everything can be yours.</p></li><li><p class="bb_paragraph">Secure the full loot pool to earn a massive lineup of rewards, including original roster-inspired skins, fresh colors, plus 22 exclusive cosmetics from the Devs and 11 others from community creators. There’s also a Legendary 10-Years Cheers Tracer skin waiting at the finish line!</p></li><li><p class="bb_paragraph">Claim rewards that recognize your time in the fight with login loot across 1, 3, 5, 7, and 10 years of play.</p></li><li><p class="bb_paragraph">Overwatch itself is celebrating the milestone with updated menus, new orchestral music, and the return of the iconic Winston “<i>Are you with us?” </i>cinematic.</p></li></ul>]]> </content:encoded>
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<title>Patch #6: Network Stability, Balance Tweaks &amp;amp; Campaign Fixes</title>
<link>https://xinker.org/zh/patch-6-network-stability-balance-tweaks-campaign-fixes</link>
<guid>https://xinker.org/zh/patch-6-network-stability-balance-tweaks-campaign-fixes</guid>
<description><![CDATA[ Greetings, Heroes!We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface. This patch resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior.We have also introduced a new “Moderate” difficulty setting for skirmish maps. Located right between Normal and Hard, it’s designed to help you transition to tougher challenges with ease.Thank you for your continued feedback and bug reports — they help us keep the game stable and steadily improving. Have a great time exploring Jadame and stay tuned for the next updates!Changelogv. 0.80.14Bug FixesNetwork &amp; StabilityFixed a desync issue caused by the “Involuntary Summons” building in loaded saves.Fixed a desync issue caused by the “Guild of Six Winds” building.Fixed a freeze in loaded saves where simultaneous turns had been interrupted.Network lobby &amp; matchmaking:Fixed windows closing for players when lobby settings were changed.Reconnection timeout after a disconnect reduced from 6 to 4 minutes.Improved opponent search in matchmaking.Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely.Kicked players no longer appear in the connection issues window.Various other network stability improvements.Timers, Hotseat &amp; UIFixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode.Players now receive +5 seconds on the timer after each stack ends its turn in combat.Changed the rules for timer penalty accumulation when restarting a match.Fixed incorrect display of time spent in the campaign.Redesigned building windows on the city construction screen.Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button.Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero.BalanceDifficulty levels in the campaign and on random maps have been adjusted:A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale.AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased.Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions  “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full.We will continue monitoring difficulty levels in both the campaign and standard play to ensure every player can find their comfort zone. Keep sharing your feedback in the comments and on social media.CampaignGeneral FixesFixed portrait display for certain characters in the final campaign missions.Fixed camera tracking on enemy heroes in the missions “Never-ending Conflict,” “Burning Hearts,” “Renegade,” “Corruption,” and “Alvar Diruil” (when the relevant setting is enabled).Mission-Specific FixesGarner HillsFixed a missing final dialogue when all minotaurs had been lost.Into the WoodsFixed territory boundary markings.Moved some quest objects for better narrative flow.Fixed dialogue timing after combat with an enemy: it now plays after the enemy&#039;s death animation, not before.Alvar DiruilFixed quest markers displaying above creature banks.Fixed various cases of dialogue appearing at the wrong time.Eternal ConflictFixed fog of war reveal over a quest object.Fixed a bug preventing combat with a story character from starting.Burning HeartsFixed a quest marker remaining above the astrologer&#039;s tower after the related objective was completed.CorruptionFixed a reward not being granted for one of the side quests.Fixed reputation values shown in one of the dialogues.Fixed the speaker name on one of the slides.Scenarios“Fun and Graves” — Removed redundant dialogues and made minor map design tweaks.“Gorges of Discord” — Fixed the position of the infiltrator dwelling when playing as the Dungeon faction; it can no longer be captured for free.LocalizationAdded descriptions for the new difficulty level.Updated Czech localization: fixed various errors and typos.Replaced some narrative placeholder texts in Russian, English, and Czech (remaining localizations to follow in the next patch).Steam reviews — thank you!Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.Official WikiNew to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Th ]]></description>
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<pubDate>Thu, 14 May 2026 00:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 6:, Network, Stability, Balance, Tweaks, Campaign, Fixes</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Heroes!</b></div><p class="bb_paragraph">We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface. This patch resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior.</p><p class="bb_paragraph">We have also introduced a new “Moderate” difficulty setting for skirmish maps. Located right between Normal and Hard, it’s designed to help you transition to tougher challenges with ease.</p><blockquote class="bb_blockquote"><p class="bb_paragraph">Thank you for your continued feedback and bug reports — they help us keep the game stable and steadily improving. Have a great time exploring Jadame and stay tuned for the next updates!</p></blockquote><p class="bb_paragraph"></p><div class="bb_h2"><b>Changelog</b></div><p class="bb_paragraph"><i>v. 0.80.14</i></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Bug Fixes</b></div><p class="bb_paragraph"><b>Network & Stability</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a desync issue caused by the “Involuntary Summons” building in loaded saves.</p></li><li><p class="bb_paragraph">Fixed a desync issue caused by the “Guild of Six Winds” building.</p></li><li><p class="bb_paragraph">Fixed a freeze in loaded saves where simultaneous turns had been interrupted.</p></li><li><p class="bb_paragraph">Network lobby & matchmaking:</p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed windows closing for players when lobby settings were changed.</p></li><li><p class="bb_paragraph">Reconnection timeout after a disconnect reduced from 6 to 4 minutes.</p></li><li><p class="bb_paragraph">Improved opponent search in matchmaking.</p></li></ul></li><li><p class="bb_paragraph">Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely.</p></li><li><p class="bb_paragraph">Kicked players no longer appear in the connection issues window.</p></li><li><p class="bb_paragraph">Various other network stability improvements.</p></li></ul><p class="bb_paragraph"><b>Timers, Hotseat & UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode.</p></li><li><p class="bb_paragraph">Players now receive +5 seconds on the timer after each stack ends its turn in combat.</p></li><li><p class="bb_paragraph">Changed the rules for timer penalty accumulation when restarting a match.</p></li><li><p class="bb_paragraph">Fixed incorrect display of time spent in the campaign.</p></li><li><p class="bb_paragraph">Redesigned building windows on the city construction screen.</p></li><li><p class="bb_paragraph">Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button.</p></li><li><p class="bb_paragraph">Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Balance</b></div><p class="bb_paragraph">Difficulty levels in the campaign and on random maps have been adjusted:</p><ul class="bb_ul"><li><p class="bb_paragraph">A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale.</p></li><li><p class="bb_paragraph">AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased.</p></li><li><p class="bb_paragraph">Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions  “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full.</p></li></ul><p class="bb_paragraph">We will continue monitoring difficulty levels in both the campaign and standard play to ensure every player can find their comfort zone. Keep sharing your feedback in the comments and on social media.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Campaign</b></div><p class="bb_paragraph"><b>General Fixes</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed portrait display for certain characters in the final campaign missions.</p></li><li><p class="bb_paragraph">Fixed camera tracking on enemy heroes in the missions “Never-ending Conflict,” “Burning Hearts,” “Renegade,” “Corruption,” and “Alvar Diruil” (when the relevant setting is enabled).</p></li></ul><p class="bb_paragraph"><b>Mission-Specific Fixes</b></p><p class="bb_paragraph"><i>Garner Hills</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a missing final dialogue when all minotaurs had been lost.</p></li></ul><p class="bb_paragraph"><i>Into the Woods</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed territory boundary markings.</p></li><li><p class="bb_paragraph">Moved some quest objects for better narrative flow.</p></li><li><p class="bb_paragraph">Fixed dialogue timing after combat with an enemy: it now plays after the enemy's death animation, not before.</p></li></ul><p class="bb_paragraph"><i>Alvar Diruil</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed quest markers displaying above creature banks.</p></li><li><p class="bb_paragraph">Fixed various cases of dialogue appearing at the wrong time.</p></li></ul><p class="bb_paragraph"><i>Eternal Conflict</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed fog of war reveal over a quest object.</p></li><li><p class="bb_paragraph">Fixed a bug preventing combat with a story character from starting.</p></li></ul><p class="bb_paragraph"><i>Burning Hearts</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a quest marker remaining above the astrologer's tower after the related objective was completed.</p></li></ul><p class="bb_paragraph"><i>Corruption</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a reward not being granted for one of the side quests.</p></li><li><p class="bb_paragraph">Fixed reputation values shown in one of the dialogues.</p></li><li><p class="bb_paragraph">Fixed the speaker name on one of the slides.</p></li></ul><p class="bb_paragraph"><b>Scenarios</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><i>“Fun and Graves”</i> — Removed redundant dialogues and made minor map design tweaks.</p></li><li><p class="bb_paragraph"><i>“Gorges of Discord”</i> — Fixed the position of the infiltrator dwelling when playing as the Dungeon faction; it can no longer be captured for free.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Localization</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Added descriptions for the new difficulty level.</p></li><li><p class="bb_paragraph">Updated Czech localization: fixed various errors and typos.</p></li><li><p class="bb_paragraph">Replaced some narrative placeholder texts in Russian, English, and Czech (remaining localizations to follow in the next patch).</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3"><b>Steam reviews — thank you!</b></div><hr><p class="bb_paragraph">Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Official Wiki</b></div><hr><p class="bb_paragraph">New to the series or a returning veteran? We have an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2FHeroes_of_Might_and_Magic_Olden_Era%2FMain_Page%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Official Community Wiki</a> for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Join the Community</b></div><hr><p class="bb_paragraph">Stay informed and share your victories with the community! Follow us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Discord</a>, <a class="bb_link" href="https://steamcommunity.com/app/3105440?snr=1_2108_9__2107" target="_blank" rel="">Steam</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Facebook</a> for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the <a class="bb_link" href="https://www.reddit.com/r/OldenEra/&snr=1_2108_9__2107" target="_blank" rel="">unofficial community subreddit</a>, where you’re also welcome to share your thoughts!</p><p class="bb_paragraph"></p><p class="bb_paragraph">With love,</p><p class="bb_paragraph">???? Unfrozen Team</p>]]> </content:encoded>
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<title>Update Preview</title>
<link>https://xinker.org/zh/update-preview</link>
<guid>https://xinker.org/zh/update-preview</guid>
<description><![CDATA[ Dear players：We will be performing a game version update on May 14 at 10:00 AM (UTC+8). Estimated duration: 1 hour.Update Contents:1. Added Daily Shop: Buy 1 Silver Coin Chest per day for 100 Gold Coins, grants random 1M–1.5M Silver Coins.2. Sunken Ship &amp; Sunken Ship Silent Auction: Red Collection Drop Rate UP Event lasts for 1 week.3. Added verification code function for auction matching.4. Added item filtering function for Personal Room items.5. Secret Auction resumes regular daily opening.6. Added client version verification. Old clients will no longer log in. Please update to the latest version on Steam.Team BidKing ]]></description>
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<pubDate>Wed, 13 May 2026 23:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Preview</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear players：</p><p class="bb_paragraph"><b>We will be performing a game version update on May 14 at 10:00 AM (UTC+8). Estimated duration: 1 hour.</b></p><p class="bb_paragraph"><b>Update Contents:</b></p><p class="bb_paragraph">1. Added Daily Shop: Buy 1 Silver Coin Chest per day for 100 Gold Coins, grants random 1M–1.5M Silver Coins.</p><p class="bb_paragraph">2. Sunken Ship & Sunken Ship Silent Auction: Red Collection Drop Rate UP Event lasts for 1 week.</p><p class="bb_paragraph">3. Added verification code function for auction matching.</p><p class="bb_paragraph">4. Added item filtering function for Personal Room items.</p><p class="bb_paragraph">5. Secret Auction resumes regular daily opening.</p><p class="bb_paragraph">6. Added client version verification. Old clients will no longer log in. Please update to the latest version on Steam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Team BidKing</p>]]> </content:encoded>
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<title>007 First Light has gone gold!</title>
<link>https://xinker.org/zh/007-first-light-has-gone-gold</link>
<guid>https://xinker.org/zh/007-first-light-has-gone-gold</guid>
<description><![CDATA[ 007 First Light has officially gone gold!See you on May 27th for this re-imagined origin story.https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45647043/e550c120989dd460ea0db9b4afe666849117a037.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 13 May 2026 23:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, has, gone, gold</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/b406b2fd494009e28d822e180eed3bf9ce63f008.jpg"><br><b>007 First Light</b> has officially gone gold!</p><p class="bb_paragraph">See you on May 27th for this re-imagined origin story.<br><br><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p>]]> </content:encoded>
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<title>NARAKA: BLADEPOINT Banned Players List May 13th</title>
<link>https://xinker.org/zh/naraka-bladepoint-banned-players-list-may-13th</link>
<guid>https://xinker.org/zh/naraka-bladepoint-banned-players-list-may-13th</guid>
<description><![CDATA[ Dear players,  NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin &#039;Righteous Polearm&#039; . More details: 1. Players who successfully reported 1 time will get \[Immortal Treasure] X1;  2. Players who successfully report 10 times with low misreport rate will get \[Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);  3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin \[Righteous Polearm] X1.  We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!  From 5/4- 5/10,  there are 2 players who have successfully reported the cheating or hacking in total and get the reward \[Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.  芝***包陪***個願嗎\[AS]From 5/4- 5/10, the development team has banned 48 cheated players. The list is as follows:M***TiểuBạchhR***lst打***打***.j***ad小***狂人01振***水Z***.banana很***an凯***不***FriskM***or隨***飄温***AS]淡***陪***个愿說***淚听***oZ***.Labubu社***丶..海***L***uB***kcandy李***心***R***球球\[AS]Z***.Iceh***灬sadi***HJK狂***叼炸天\[AS]h***灬hgiui清***huang帝.c***62618***67er ]]></description>
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<pubDate>Wed, 13 May 2026 23:06:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NARAKA:, BLADEPOINT, Banned, Players, List, May, 13th</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear players,  NARAKA: </p><p class="bb_paragraph"></p><p class="bb_paragraph">BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. </p><p class="bb_paragraph"></p><p class="bb_paragraph">From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin 'Righteous Polearm' . </p><p class="bb_paragraph"></p><p class="bb_paragraph">More details: 1. Players who successfully reported 1 time will get \[Immortal Treasure] X1;  </p><p class="bb_paragraph">2. Players who successfully report 10 times with low misreport rate will get \[Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);  </p><p class="bb_paragraph">3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin \[Righteous Polearm] X1.  </p><p class="bb_paragraph"></p><p class="bb_paragraph">We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!  </p><p class="bb_paragraph"></p><p class="bb_paragraph">From 5/4- 5/10,  there are 2 players who have successfully reported the cheating or hacking in total and get the reward \[Righteous Polearm]! </p><p class="bb_paragraph"></p><p class="bb_paragraph">We hope that more players can become the Justice Supporter on the Morus Isle in the future.  </p><p class="bb_paragraph"></p><p class="bb_paragraph">芝***包</p><p class="bb_paragraph">陪***個願嗎\[AS]</p><p class="bb_paragraph">From 5/4- 5/10, the development team has banned 48 cheated players. The list is as follows:<br><br>M***TiểuBạchh</p><p class="bb_paragraph">R***lst</p><p class="bb_paragraph">打***</p><p class="bb_paragraph">打***.</p><p class="bb_paragraph">j***ad</p><p class="bb_paragraph">小***狂人01</p><p class="bb_paragraph">振***水</p><p class="bb_paragraph">Z***.banana</p><p class="bb_paragraph">很***an</p><p class="bb_paragraph">凯***</p><p class="bb_paragraph">不***Frisk</p><p class="bb_paragraph">M***or</p><p class="bb_paragraph">隨***飄</p><p class="bb_paragraph">温***AS]</p><p class="bb_paragraph">淡***</p><p class="bb_paragraph">陪***个愿</p><p class="bb_paragraph">說***淚</p><p class="bb_paragraph">听***o</p><p class="bb_paragraph">Z***.Labubu</p><p class="bb_paragraph">社***丶..</p><p class="bb_paragraph">海***</p><p class="bb_paragraph">L***u</p><p class="bb_paragraph">B***kcandy</p><p class="bb_paragraph">李***</p><p class="bb_paragraph">心***</p><p class="bb_paragraph">R***球球\[AS]</p><p class="bb_paragraph">Z***.Ice</p><p class="bb_paragraph">h***灬sad</p><p class="bb_paragraph">i***HJK</p><p class="bb_paragraph">狂***叼炸天\[AS]</p><p class="bb_paragraph">h***灬hgiui</p><p class="bb_paragraph">清***huang帝.</p><p class="bb_paragraph">c***6261</p><p class="bb_paragraph">8***67er</p>]]> </content:encoded>
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<title>Steam 上有 950,000 個願望清單！</title>
<link>https://xinker.org/zh/steam-%E4%B8%8A%E6%9C%89-950000-%E5%80%8B%E9%A1%98%E6%9C%9B%E6%B8%85%E5%96%AE</link>
<guid>https://xinker.org/zh/steam-%E4%B8%8A%E6%9C%89-950000-%E5%80%8B%E9%A1%98%E6%9C%9B%E6%B8%85%E5%96%AE</guid>
<description><![CDATA[ 《樂高®蝙蝠俠™：黑暗騎士的遺產》在Steam上剛突破95萬個願望清單——距離發售不到兩週，哥譚市正熱鬧非凡！現在預購，並獲得靈感來自傳奇漫畫系列的《黑暗騎士歸來》蝙蝠裝。在 2026 年 5 月 22 日打造傳奇（或於 5 月 19 日提前購買豪華版）! ]]></description>
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<pubDate>Wed, 13 May 2026 22:12:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, 上有, 950, 000, 個願望清單！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">《樂高®蝙蝠俠™：黑暗騎士的遺產》在Steam上剛突破95萬個願望清單——距離發售不到兩週，哥譚市正熱鬧非凡！<br><br>現在預購，並獲得靈感來自傳奇漫畫系列的《黑暗騎士歸來》蝙蝠裝。<br><br>在 2026 年 5 月 22 日打造傳奇（或於 5 月 19 日提前購買豪華版）!</div><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/34133273/6f57b4dc955bcc8545ed520f7f550a79b7378edb.png"></p>]]> </content:encoded>
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<title>Time to choose the best</title>
<link>https://xinker.org/zh/time-to-choose-the-best</link>
<guid>https://xinker.org/zh/time-to-choose-the-best</guid>
<description><![CDATA[ Tomorrow at 12:00 (UTC), join the broadcast on our Twitch channel. English subtitles will be available in the video.Our judges will review the participants’ entries and determine whose talent is worthy of becoming a Zone legend. Don’t miss it! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41581512/3fb895ce588c4b01fb8de0ad08c2e5b5d0b22b1d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 13 May 2026 21:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Time, choose, the, best</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/682c5cd4551b80874f9b2a609f78542f903096d1.png"></p><p class="bb_paragraph">Tomorrow at <b>12:00 (UTC</b>), join the broadcast on our <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fexbo_official" target="_blank" rel=" noopener">Twitch channel</a></b>. English subtitles will be available in the video.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Our judges will review the participants’ entries and determine whose talent is worthy of becoming a Zone legend. Don’t miss it!</p>]]> </content:encoded>
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<title>Monthly Decals for May!</title>
<link>https://xinker.org/zh/monthly-decals-for-may</link>
<guid>https://xinker.org/zh/monthly-decals-for-may</guid>
<description><![CDATA[ Hey everyone! As we’re shuffling along through May we’re pleased to bring you another batch of historical decals! Some shields, paintings, inscriptions and badges, the full monty! We particularly like the rare French pinup BB Girl, and the highly detailed nose art of  ace Vasily Isaev, recreated expertly by Fenris, one of our decal artists.A note for the Gepard, currently it’s not possible to place a decal on the radar as the material is not decal-able (we’ve applied it to the skin for the screenshot), we’ll edit this part of the model sometime in the future so decals can be placed on the radar.The following decals are available from May 13th (11:00 GMT) until June 11th (09:00 GMT).All tasks can be completed using vehicles that are rank III or higher.Democracy Deliverer Inscription, USA&quot;BB Girl&quot; Pinup, FranceFinish in position 1-3 three times using American Ground VehiclesFinish in position 1-5 five times using French AircraftDemocracy Deliverer InscriptionDemocracy Deliverer inscription, U.S. Army. The practice of tank naming is over 100 years old, often following pop culture as new generations of tankers take up the mantle. In the First and Second World Wars, tank naming was not standardized, in the modern day however there are more limitations regarding the name crews can choose. Currently under some regiments, naming your tank is an earned right, given only to crews who maintain a standard of excellence. Names often follow company structure as well, with tanks of A Company having a name that begins with A, though this is not a strict rule and regular deviations can be spotted. As newer generations of tanker crews step up, more names relating to gaming and popular media have become common sights, with Democracy Deliverer being a great example. It was painted on the barrel of an M1A2 SEP V2, ahead of the bore evacuator.  Democracy Deliverer InscriptionDemocracy Deliverer inscription, U.S. Army. The practice of tank naming is over 100 years old, often following pop culture as new generations of tankers take up the mantle. In the First and Second World Wars, tank naming was not standardized, in the modern day however there are more limitations regarding the name crews can choose. Currently under some regiments, naming your tank is an earned right, given only to crews who maintain a standard of excellence. Names often follow company structure as well, with tanks of A Company having a name that begins with A, though this is not a strict rule and regular deviations can be spotted. As newer generations of tanker crews step up, more names relating to gaming and popular media have become common sights, with Democracy Deliverer being a great example. It was painted on the barrel of an M1A2 SEP V2, ahead of the bore evacuator.Personal Marking of Vasily Isaev, USSR&quot;Ikazuchi&quot; Inscription, JapanFlaLehrRgt 6 Emblem, GermanyDefeat 50 players using Soviet AircraftScore 20000 Damage while using Japanese Bluewater VesselsDefeat 30 Aircraft using German Ground VehiclesPersonal Marking of Vasily IsaevThe personal marking of Vasily Vasilyevich Isaev, 42 GIAP (42nd Guards Fighter Aviation Regiment), Soviet Air Force. Vasily graduated as a pilot in 1941 at the Zernograd Military Aviation School, having dreamed of being a pilot from a young age. Throughout the war he flew several Yak fighters, including the Yak-1, Yak-9, and Yak-9U. He demonstrated considerable skill during his service, credited with 17 aerial victories and 4-5 shared victories. After the war he would be discharged due to health issues, but dedicated much of his time to community service, and even published a book of wartime memoirs in 1975 called &quot;За чистое небо&quot; (For Clear Skies). His personal marking was an eagle attacking a snake, a common motif Soviet pilots used during the Second World War, effectively depicting good triumphing over evil or order defeating chaos. It was painted on the starboard side of his Yak-9U under the engine exhaust.&quot;Ikazuchi&quot; InscriptionIkazuchi (いかづち) hull inscription, JMSDF. After the Second World War, Japan returned to the practice of painting a ship’s name onto the hull, but in hiragana rather than kanji script. Ikazuchi means “Thunder,” effectively, and carries a long etymological lineage throughout ancient Japan, often linking it to mythology and weaponry. The inscription was painted on the middle of the hull on destroyer escort DE-202, Ikazuchi. She was one of the first domestic destroyer escorts built by Japan in the post-war era. She was commissioned in 1956 and was a sister to DE-203 Inazuma, meaning “Lightning”, making them a fitting pair. She served with the 7th Escort Corps until 1976 when she was converted to a storage ship used for training, before finally being stricken from the register on March 30th, 1983. FlaLehrRgt 6 EmblemThe emblem of Flugabwehrlehrregiment 6 (6th Anti-Aircraft Training Regiment), Bundeswehr. The Regiment was formed on August 31st 1956 as Panzerflugabwehrartilleriebataillon 3 in Schleswig, but w ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/dbb155a27ba38e6041ebb6007ededaf6e44e7209.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 13 May 2026 18:36:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Monthly, Decals, for, May</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/9901756051dcf7d93c094b35b2a7a8e8d013d3c8.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Hey everyone! As we’re shuffling along through May we’re pleased to bring you another batch of historical decals! Some shields, paintings, inscriptions and badges, the full monty! We particularly like the rare French pinup BB Girl, and the highly detailed nose art of  ace Vasily Isaev, recreated expertly by Fenris, one of our decal artists.</p><p class="bb_paragraph"></p><p class="bb_paragraph">A note for the Gepard, currently it’s not possible to place a decal on the radar as the material is not decal-able (we’ve applied it to the skin for the screenshot), we’ll edit this part of the model sometime in the future so decals can be placed on the radar.</p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">The following decals are available from May 13th (11:00 GMT) until June 11th (09:00 GMT).</p><p class="bb_paragraph">All tasks can be completed using vehicles that are rank III or higher.</p></blockquote><p class="bb_paragraph"></p><hr><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/860a82597da978e406a7636556ad8d9b680912b1.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/2e856f120a0cd95edb9cc9f2fc237284be472f51.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Democracy Deliverer Inscription, USA</p></div><div class="bb_table_td"><p class="bb_paragraph">"BB Girl" Pinup, France</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Finish in position 1-3 three times using American Ground Vehicles</p></div><div class="bb_table_td"><p class="bb_paragraph">Finish in position 1-5 five times using French Aircraft</p></div></div></div><hr><div class="bb_h3"></div><div class="bb_h3"><b>Democracy Deliverer Inscription</b></div><p class="bb_paragraph">Democracy Deliverer inscription, U.S. Army. The practice of tank naming is over 100 years old, often following pop culture as new generations of tankers take up the mantle. In the First and Second World Wars, tank naming was not standardized, in the modern day however there are more limitations regarding the name crews can choose. Currently under some regiments, naming your tank is an earned right, given only to crews who maintain a standard of excellence. Names often follow company structure as well, with tanks of A Company having a name that begins with A, though this is not a strict rule and regular deviations can be spotted. As newer generations of tanker crews step up, more names relating to gaming and popular media have become common sights, with Democracy Deliverer being a great example. It was painted on the barrel of an M1A2 SEP V2, ahead of the bore evacuator.</p><p class="bb_paragraph">  </p><div class="bb_h3"><b>Democracy Deliverer Inscription</b></div><p class="bb_paragraph">Democracy Deliverer inscription, U.S. Army. The practice of tank naming is over 100 years old, often following pop culture as new generations of tankers take up the mantle. In the First and Second World Wars, tank naming was not standardized, in the modern day however there are more limitations regarding the name crews can choose. Currently under some regiments, naming your tank is an earned right, given only to crews who maintain a standard of excellence. Names often follow company structure as well, with tanks of A Company having a name that begins with A, though this is not a strict rule and regular deviations can be spotted. As newer generations of tanker crews step up, more names relating to gaming and popular media have become common sights, with Democracy Deliverer being a great example. It was painted on the barrel of an M1A2 SEP V2, ahead of the bore evacuator.</p><p class="bb_paragraph"></p><hr><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/327c6fe760dfe13f542150df33af5cf80d9b9a19.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/fe9ceee4cf3ae9b8a9630f9fcbc6c24956b8522f.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/0a1d17b7d52eb8d7221acdea3b4df91ffb93d41b.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Personal Marking of Vasily Isaev, USSR</p></div><div class="bb_table_td"><p class="bb_paragraph">"Ikazuchi" Inscription, Japan</p></div><div class="bb_table_td"><p class="bb_paragraph">FlaLehrRgt 6 Emblem, Germany</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Defeat 50 players using Soviet Aircraft</p></div><div class="bb_table_td"><p class="bb_paragraph">Score 20000 Damage while using Japanese Bluewater Vessels</p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat 30 Aircraft using German Ground Vehicles</p></div></div></div><hr><p class="bb_paragraph"></p><div class="bb_h3"><b>Personal Marking of Vasily Isaev</b></div><p class="bb_paragraph">The personal marking of Vasily Vasilyevich Isaev, 42 GIAP (42nd Guards Fighter Aviation Regiment), Soviet Air Force. Vasily graduated as a pilot in 1941 at the Zernograd Military Aviation School, having dreamed of being a pilot from a young age. Throughout the war he flew several Yak fighters, including the Yak-1, Yak-9, and Yak-9U. He demonstrated considerable skill during his service, credited with 17 aerial victories and 4-5 shared victories. After the war he would be discharged due to health issues, but dedicated much of his time to community service, and even published a book of wartime memoirs in 1975 called "За чистое небо" (For Clear Skies). His personal marking was an eagle attacking a snake, a common motif Soviet pilots used during the Second World War, effectively depicting good triumphing over evil or order defeating chaos. It was painted on the starboard side of his Yak-9U under the engine exhaust.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>"Ikazuchi" Inscription</b></div><p class="bb_paragraph">Ikazuchi (いかづち) hull inscription, JMSDF. After the Second World War, Japan returned to the practice of painting a ship’s name onto the hull, but in hiragana rather than kanji script. Ikazuchi means “Thunder,” effectively, and carries a long etymological lineage throughout ancient Japan, often linking it to mythology and weaponry. The inscription was painted on the middle of the hull on destroyer escort DE-202, Ikazuchi. She was one of the first domestic destroyer escorts built by Japan in the post-war era. She was commissioned in 1956 and was a sister to DE-203 Inazuma, meaning “Lightning”, making them a fitting pair. She served with the 7th Escort Corps until 1976 when she was converted to a storage ship used for training, before finally being stricken from the register on March 30th, 1983.</p><p class="bb_paragraph"></p><div class="bb_h3"><b> FlaLehrRgt 6 Emblem</b></div><p class="bb_paragraph">The emblem of Flugabwehrlehrregiment 6 (6th Anti-Aircraft Training Regiment), Bundeswehr. The Regiment was formed on August 31st 1956 as Panzerflugabwehrartilleriebataillon 3 in Schleswig, but would cement its identity after moving to Lütjenburg on April 1st 1962. It received its first Gepard anti-air vehicles on August 4th 1977, which would later feature on the Regiment’s emblem. Aside from the prominent Gepard silhouette in the middle, to the left are either stylized seagulls or waves, which link to the Regiment’s proximity to the Baltic Sea to the north. The structure to the right is the lost Lütjen Castle, which influenced much of the region's original heraldry. The lower elements link to the Schleswig-Holstein region where the Regiment was based. It includes their heraldic colors (blue, white, and red), the Schleswig lions and the Holstein nettle leaf. The Regiment operated until May 2012 when it was disbanded. One of the Regiment’s Gepards on display wore the emblem on the tracking radar.</p><hr><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/2425bacb61c711465fcc72d271c47aa7ef7dde0c.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/2571dc8773b08cdf75fc0808ca2059a6bc76fcd0.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">34th Armoured Brigade Emblem (1944), Britain</p></div><div class="bb_table_td"><p class="bb_paragraph">28th TFS Emblem (Late), China</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Earn 15000 score while using British Ground Vehicles</p></div><div class="bb_table_td"><p class="bb_paragraph">Win 10 battles using Chinese Aircraft</p></div></div></div><hr><p class="bb_paragraph"></p><div class="bb_h3"><b>34th Armoured Brigade Emblem (1944)</b></div><p class="bb_paragraph">An emblem of the 34th Armoured Brigade, British Army. The 34th was formed from several smaller regiments on December 1st 1941, equipped with Churchill tanks. Initially, its emblem was a typical black and blue diablo, before adopting the shield of the Second Army prior to the Normandy Landings. Shortly after, in the late summer, the mace shield was created as the unique emblem of the brigade. The red and yellow represent the cavalry colors, which were adopted as the formal colors of the Royal Armoured Corps. The armored glove was taken from the cap badge of the RAC designed by Abram Games; paired with the mace, it fittingly depicts striking power and defense. The Churchill tanks of the brigade wore the emblem in several spots, usually in the middle of the front plate or near the edges on the lower plate.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>28th TFS Emblem (Late)</b></div><p class="bb_paragraph">The emblem of the 28th Tactical Fighter Squadron, ROCAF. The 28th Tactical Fighter Squadron was established on August 10th, 1936, and would go on to join the 3rd Fighter Group of the Chinese-American Composite Wing in 1943. The dragon and the top hat combined both a Chinese symbol with an American one, with the red eyelids seamlessly incorporating the number 3 for the 3rd Fighter Group. During the war they would primarily fly the P-40 and P-51, before transitioning to the F-86 and F-104; the latter was in service for nearly 40 years. The emblem was most commonly used as a patch, but was also painted on the tail of some F-104 Starfighters in operation with the squadron.</p><hr><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/ab1472f5505d9db4465c6ea501c03c8745031d36.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/e83d5cf3f7b8aac7fef9685d65172b4ff2b3086e.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/fd5be9299fc405cfee955ceac9aa8142f0014820.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">CC Battaglione Carri SOMUA Emblem, Italy</p></div><div class="bb_table_td"><p class="bb_paragraph">Narvik Battalion Emblem, Norway</p></div><div class="bb_table_td"><p class="bb_paragraph">Grupo 8 de Caza Emblem (Late), Argentina</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Defeat 40 players using Italian Medium Tanks</p></div><div class="bb_table_td"><p class="bb_paragraph">Play 20 battles while using Swedish Ground Vehicles with a minimum of 60% Battle Activity</p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat 30 players using missiles while flying Aircraft</p></div></div></div><hr><p class="bb_paragraph"></p><div class="bb_h3"><b>CC Battaglione Carri SOMUA Emblem</b></div><p class="bb_paragraph">The emblem of 2ª Compagnia, CC Battaglione Carri SOMUA, 131° Reggimento Fanteria Carrista (2nd Company, 200th Tank Battalion SOMUA, 131st Tank Infantry Regiment), Royal Italian Army. The Company was formed on June 15th, 1941 with captured French S.35 tanks, and for the majority of its service was tasked with defensive garrison duty in Sardinia. The emblem of the silver and gold elephant is particularly interesting, potentially linking to ancient heraldry. Antique heraldic treatises make note of silver and gold elephants as symbols of valor taken by knights. If a knight spared the life of an enemy, he could take a silver elephant, if the enemy owed the knight his freedom after being defeated, a golden elephant could be chosen. This link may be incidental, however, as the emblem of the 1st Company was a basic white rhino. A single white elephant could have been the intended insignia, with the gold version simply being an earlier attempt that proved to be too subtle. It was painted on the turret sides of the Somua S.35 tanks towards the front.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Narvik Battalion Emblem</b></div><p class="bb_paragraph">The emblem of the Narvik Battalion, Norwegian Army. Previously known as 2. bataljon (2nd Battalion), it was renamed on December 12th, 2025, as a way to honor the Norwegian military efforts during the Battle of Narvik in 1940. The battalion was formed on September 1st, 1953 at Trandum, before moving to Skjold, where it is stationed today. The emblem of the Battalion, a golden sword-wielding griffin, was approved in 2003, and can trace its origins back to the Viking Age in northern Norway. Narvik Battalion is a mechanized infantry force within Brigade Nord, primarily specializing in arctic operations. While the golden griffin emblem is used primarily as a patch, a low-vis grey variant can be found on their CV9030 IFVs on the sides of the hull towards the front.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Grupo 8 de Caza Emblem (Late)</b></div><p class="bb_paragraph">The emblem of Grupo 8 de Caza (8th Fighter Group), Argentine Air Force. The group was initially formed as Escuadrón I de Caza Interceptora (1st Interceptor Fighter Squadron) on December 7th, 1971, and would adopt the 8th Fighter Group name later in 1977. They operated a small number of Mirage IIIEA fighters and two Mirage IIIDA trainers, and took part in the Falklands War, primarily running decoy sorties. The emblem incorporates many elements pertaining to the Mirage. The red lines streaking off the nose represent breaking the sound barrier as it intercepts a pair of hostile aircraft, with a small red line off the tail for the afterburner. Argentina is depicted to the left but is noticeably warped, representing the slightly curved view pilots saw while operating at altitude. This later version of the group emblem includes a laurel on the Mirage to honor the service of its pilots during the Falklands War. The emblem was painted on the tail of the Mirage fighters towards the front.</p><hr><p class="bb_paragraph">Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>[carousel]<img src="https://clan.akamai.steamstatic.com/images/4649813/0170560951e3bc09a3d23f672e7f6aea9bc53c85.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/135af32fe3289e2f1d23dd6ae8af851f5c208588.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/6b8c4bee5939ae87bb60db4bdb4d2e3386a2dbf4.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/f3dad7c2fdf0c815a3de4566668dcaa64a876568.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/9901756051dcf7d93c094b35b2a7a8e8d013d3c8.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/d140d884a74a19c176811fff952a043b2dd607d2.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/63eddf624cdbdce1f8b3cb15224fddde91a3c1fa.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/a6860c703aa7f1e8a974e8e49550a1becd0d820b.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/acf52423894fe22303e834c0a27829e9f49aea7a.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/6985e4abcc806b19182a90358544ad3c6967c4eb.jpg"><img src="https://clan.akamai.steamstatic.com/images/4649813/66b6b11a52f619182667d72d42de2b14d3586642.jpg">[/carousel]<p class="bb_paragraph"></p><p class="bb_paragraph">All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.</p><p class="bb_paragraph"></p><p class="bb_paragraph">That’s all for today, we hope you like the May selection! We’re all hard at work on the next major update at the moment, so expect lots more news on upcoming vehicles soon. In the meantime, enjoy collecting the set this month and we’ll be back in June for more!</p>]]> </content:encoded>
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<title>Patch Notes for v0.1.3 + Over 100k Farseekers!</title>
<link>https://xinker.org/zh/patch-notes-for-v013-over-100k-farseekers</link>
<guid>https://xinker.org/zh/patch-notes-for-v013-over-100k-farseekers</guid>
<description><![CDATA[ We&#039;re over 100 000 farseekersThank you all for your support and for playing our game! You have surpassed all of our expectations. Since the update, almost 15k of you have played the game concurrently, and many of you have also participated in and helped each other on our forums and on YouTube.We can&#039;t thank you enough for all of this! This has put us in the best possible position to work on the game. On that note, here is a brand new patch with many changes that some of you have been expecting!Patch Notes for v0.1.3v0.1.3.25608  - Available once the maintenance is overPrioritiesLet&#039;s see how we worked on our priorities since it was announced last week Party &amp; Steam InviteMany players have encountered difficulties playing together using the Steam invite system. We have implemented the following fixes Fixed players being automatically teleported to the group leader Fixed friend invites just displaying names on the side with no other effects Fixed groups not ending up in the same layer Fixed players being separated when leaving an instance Servers and Stability Rollback - Fixed the issue causing the loss of data. We apologize for the rollback experienced by some players. Servers - A lot of work has been done on our servers since launch, you can read more in our previous blog &quot;Our work on servers&quot; Performance - Global improvement on latency issues.  Further work is still ongoing Gamepad Controls You can now switch between crafting tabs in the crafting station You can interact in the bank You can use the cannons in the “Trunk of the Hivetree” dungeon You can accept an in-game party invitation You can select your server in the main menuMajor Quality of Life FeaturesThere has been a lot of demands for quality of life improvements, we wanted to address some of those!Inventory ManagementTo streamline and simplify inventory and bank management, we have implemented the following measures Added an autosort button that lets you automatically sort your inventory. Crafting components stored in the Bank can be used to craft items without having to transfer them to your inventory. You can split an item&#039;s stacks into a manually defined number. Increased the Bank’s storage capacity as well as the window size. We plan to make further improvements to the Bank in the future.Party &amp; Loot We&#039;ve received your feedback regarding looting in dungeons being available to all party members and making instances less tempting with unknown players. To solve it, we&#039;ve made some initial changes Every player will receive at least one piece of gearDuring Early Access, we&#039;ll continue to refine features for parties.System You can now rebind the following options Class Skill Jobs Codex Character Profile Map Achievement Collection Added new &quot;Type [DELETE]&quot; confirmation window for deleting charactersOthersAdded names of the scaling attributes to the skill details in place of an icon to be easily understandableBalancing Class Mage - Life Current (Chaincast Tree - Talent) has been reworked  Any healing effect you provide has a 10/20% chance to regenerate 1 Spark pointLevel Design Modification Adjusted the distribution of ore deposits and plants. Repositioned one of the secret orbs in the “Lost City of Mayda” dungeon that couldn’t be collected by some players; it should now be accessible to everyone. Added a respawn zone for the boss “Munster Chuck.” Repositioned some secret orbs on the world map that were uncollectible and prevented completion of the related achievement.Bugfixes Level Design Fixed a bug in the “The Shiny Ones” quest that made it impossible to complete; players can now turn in the quest without having to redo it. Fixed a bug with the world map bumpers that prevented easy access to certain parts of the world. Fixed an issue that allowed the boss of the “Mine Estrone” dungeon to be reset to a specific spot in its arena. Fixed a minor graphical issue in the “Ruins of Gorgon’s Hollow” dungeon. Fixed an issue causing certain interactive elements, such as climbing markers or grappling hooks, to disappear unexpectedly. Loot All weapons dropped in Hard dungeons will be level 20 Stale Bread has been added to the loot table of several mobs Fire and Wind Golems and Sparklings should now drop the correct types of motes. Weapons The weapon rank-up UI now correctly re-initializes to the current progress state after assigning a point Lady Bee&#039;s Ceremonial Stinger  Fixed the final combo attack dealing excessive damage when combined with the Warrior&#039;s “Surge of Violence” talent  Magma Mia Fixed Furnace Roar rank 2 to correctly have its 12 seconds cooldown Fixed Cinder Coast to hit 4 times instead of 3 Fixed Cinder Coat Rank 2 to effectively reduces magic damage taken Activities Fixed NPC quests consuming twice the amount of resources requested at first Alchemist &quot;Prismatic Fragment&quot; is now available at level 3 of the profession System The Codex will now correctly display 100% once fully completed It is no longer possible to duplicate items by repurchas ]]></description>
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<pubDate>Wed, 13 May 2026 17:44:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, for, v0.1.3, Over, 100k, Farseekers</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">We're over 100 000 farseekers</div><br><img src="https://clan.akamai.steamstatic.com/images/45651987/33877996ef01a15638041b337f79d3b06a02ba14.jpg"><br><br>Thank you all for your support and for playing our game! You have surpassed all of our expectations. Since the update, <b>almost 15k of you have played the game concurrently</b>, and many of you have also participated in and<b> helped each other on our forums and on YouTube</b>.<br><br>We can't thank you enough for all of this! This has put us in the best possible position to work on the game. On that note, here is a <b>brand new patch</b> with many changes that some of you have been expecting!<br><hr><div class="bb_h1">Patch Notes for v0.1.3</div><b>v0.1.3.25608</b>  - Available once the maintenance is over<br><div class="bb_h2">Priorities</div><i>Let's see how we worked on our priorities since it was announced last week</i><br><ul class="bb_ul"><li> <b>Party & Steam Invite</b><br><i>Many players have encountered difficulties playing together using the Steam invite system. We have implemented the following fixes</i><br><ul class="bb_ul"><li> <b>Fixed players being automatically teleported to the group leader</b><br></li><li> Fixed friend invites just displaying names on the side with no other effects<br></li><li> Fixed groups not ending up in the same layer<br></li><li> Fixed players being separated when leaving an instance</li></ul></li><li> <b>Servers and Stability</b><br><ul class="bb_ul"><li> <b>Rollback -</b> <b>Fixed the issue causing the loss of data.</b> We apologize for the rollback experienced by some players.<br></li><li> <b>Servers -</b> A lot of work has been done on our servers since launch, you can read more in our previous blog "Our work on servers"<br></li><li> <b>Performance -</b> Global improvement on latency issues. <i> Further work is still ongoing</i></li></ul></li><li> <b>Gamepad Controls</b><br><ul class="bb_ul"><li> You can now switch between crafting tabs in the crafting station<br></li><li> You can interact in the bank<br></li><li> You can use the cannons in the “Trunk of the Hivetree” dungeon<br></li><li> You can accept an in-game party invitation<br></li><li> You can select your server in the main menu</li></ul></li></ul><br><div class="bb_h2">Major Quality of Life Features</div><i>There has been a lot of demands for quality of life improvements, we wanted to address some of those!</i><br><br><div class="bb_h3">Inventory Management</div><i>To streamline and simplify inventory and bank management, we have implemented the following measures</i><br><ul class="bb_ul"><li> Added an autosort button that lets you automatically sort your inventory.<br></li><li> Crafting components stored in the Bank can be used to craft items without having to transfer them to your inventory.<br></li><li> You can split an item's stacks into a manually defined number.<br></li><li> Increased the Bank’s storage capacity as well as the window size. <i>We plan to make further improvements to the Bank in the future.</i></li></ul><div class="bb_h3">Party & Loot</div> <i>We've received your feedback regarding looting in dungeons being available to all party members and making instances less tempting with unknown players. To solve it, we've made some initial changes</i><br><ul class="bb_ul"><li> Every player will receive at least one piece of gear</li></ul>During Early Access, we'll continue to refine features for parties.<div class="bb_h3">System</div><ul class="bb_ul"><li> You can now rebind the following options<br><ul class="bb_ul"><li> Class Skill<br></li><li> Jobs<br></li><li> Codex<br></li><li> Character Profile<br></li><li> Map<br></li><li> Achievement<br></li><li> Collection</li></ul></li><li> Added new "Type [DELETE]" confirmation window for deleting characters</li></ul><div class="bb_h3">Others</div><ul class="bb_ul"><li>Added names of the scaling attributes to the skill details in place of an icon to be easily understandable</li></ul><div class="bb_h2">Balancing</div><ul class="bb_ul"><li> <b>Class</b><br><ul class="bb_ul"><li> <b>Mage -</b> Life Current (Chaincast Tree - Talent) has been reworked <br><ul class="bb_ul"><li> Any healing effect you provide has a 10/20% chance to regenerate 1 Spark point</li></ul></li></ul></li></ul><br><div class="bb_h2">Level Design Modification</div><ul class="bb_ul"><li> Adjusted the distribution of ore deposits and plants.<br></li><li> Repositioned one of the secret orbs in the “Lost City of Mayda” dungeon that couldn’t be collected by some players; it should now be accessible to everyone.<br></li><li> Added a respawn zone for the boss “Munster Chuck.”<br></li><li> Repositioned some secret orbs on the world map that were uncollectible and prevented completion of the related achievement.</li></ul><br><div class="bb_h2">Bugfixes</div><ul class="bb_ul"><li> <b>Level Design</b><br><ul class="bb_ul"><li> Fixed a bug in the “The Shiny Ones” quest that made it impossible to complete; players can now turn in the quest without having to redo it.<br></li><li> Fixed a bug with the world map bumpers that prevented easy access to certain parts of the world.<br></li><li> Fixed an issue that allowed the boss of the “Mine Estrone” dungeon to be reset to a specific spot in its arena.<br></li><li> Fixed a minor graphical issue in the “Ruins of Gorgon’s Hollow” dungeon.<br></li><li> Fixed an issue causing certain interactive elements, such as climbing markers or grappling hooks, to disappear unexpectedly.</li></ul></li><li> <b>Loot</b><br><ul class="bb_ul"><li> All weapons dropped in Hard dungeons will be level 20<br></li><li> Stale Bread has been added to the loot table of several mobs<br></li><li> Fire and Wind Golems and Sparklings should now drop the correct types of motes.</li></ul></li><li> <b>Weapons</b><br><ul class="bb_ul"><li> The weapon rank-up UI now correctly re-initializes to the current progress state after assigning a point<br></li><li> <b>Lady Bee's Ceremonial Stinger </b><br><ul class="bb_ul"><li> Fixed the final combo attack dealing excessive damage when combined with the Warrior's “Surge of Violence” talent</li></ul></li><li>  <b>Magma Mia</b><br><ul class="bb_ul"><li> Fixed Furnace Roar rank 2 to correctly have its 12 seconds cooldown<br></li><li> Fixed Cinder Coast to hit 4 times instead of 3<br></li><li> Fixed Cinder Coat Rank 2 to effectively reduces magic damage taken</li></ul></li></ul></li><li> <b>Activities</b><br><ul class="bb_ul"><li> Fixed NPC quests consuming twice the amount of resources requested at first</li></ul></li><li> <b>Alchemist</b><br><ul class="bb_ul"><li> "Prismatic Fragment" is now available at level 3 of the profession</li></ul></li><li> <b>System</b><br><ul class="bb_ul"><li> The Codex will now correctly display 100% once fully completed<br></li><li> It is no longer possible to duplicate items by repurchasing them<br></li><li> Talking to an NPC will no longer cause the player to dismount<br></li><li> Fixed infused plants and deposits to now give buff correctlly<br></li><li> Fixed items in the collection not displayed correctly<br></li><li> Fixed items on the ground not displaying a 3D model correctly</li></ul></li><li> <b>Class</b><br><ul class="bb_ul"><li>  <b>Priest</b> <br><ul class="bb_ul"><li> Fixed Prayers no longer reload automatically when you change or assign a talent point<br></li><li> Fixed Sunlight not taking the player's base critical strike chance into account<br></li><li> Fixed Sunlight damage not being displayed for the player who casts it<br></li><li> Fixed The Sun Halo talent to deals damage correctly<br></li><li> Fixed The Burning Ray talent to displays damage correctly<br></li><li> Fixed The Melting Face talent to displays the status effect for all players once applied to a mob</li></ul></li></ul></li><li> <b>Instance</b><br><ul class="bb_ul"><li> Fixed an issue causing Golcano and Sponge Blob to transition incorrectly to their second phase when fought in a group.<br></li><li> Fixed incorrect health bars for Golcano, Sponge Blob, and Queen Honeyzabeth when fought in a group.</li></ul></li></ul><div class="bb_h3">Known Issues</div><ul class="bb_ul"><li> <b>Inventory -</b> Sorting won't work if the bank/inventory is full</li></ul><br><blockquote class="bb_blockquote">This patch is only the first one!<br><br>We continue to work on the bugs you report and the suggestions you provide. Of course, we’re also working on future updates and new content and features to come.<br>At the same time, we’re working hard to stabilize our servers and address the lag you’re experiencing during your gameplay sessions. We thank you for your patience and support and apologize for these inconveniences!<br><br>If this patch changed your experience of our game, feel free to let us know in our forums or directly with your review on Steam<br><br><b>- Farever Team</b></blockquote><br><hr><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FFarever" target="_blank" rel=" noopener"><img src="https://clan.akamai.steamstatic.com/images/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"></a><a class="bb_link" href="https://store.steampowered.com/app/3672400/Farever/" target="_blank" rel="">https://store.steampowered.com/app/3672400/Farever/</a><br>]]> </content:encoded>
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<title>Patch 1.2.2 &#45; out now</title>
<link>https://xinker.org/zh/patch-122-out-now</link>
<guid>https://xinker.org/zh/patch-122-out-now</guid>
<description><![CDATA[ Hello! Today we have released patch 1.2.2, which contains a great number of fixes thanks to your bug reports. Including an issue that prevented the Rome tag to have access to Byzantium events.  You can find a full list of patch notes below:Patch 1.2.2 Checksum:  fb04Date: May 13th, 2026 Previous Patch: 1.2.1GovernmentFixed estates with fewer than 1 pop so they no longer receive any power. EconomyChanged the minimum threshold for AI attempting to trade for profit to 0.25 profit per TC (down from 0.5), which allows AI to be more aggressive when picking trades. SocietyChanged characters to die of old age once they reach 100. DiplomacyFixed the laws enabling the Imperial Armory so they now properly require a preceding law that enables the treasury for the HRE.Prevented Junior Partners from being elected as HRE emperor.Fixed an issue where Imperial Armories were not properly transferred to the new Emperor and the conversion of the buildings was not updated in the UI.Prevented players from unconditionally surrendering in a civil war.OtherGave Trebizond a reduced-requirements path to reform Byzantium, reflecting their Komnenian dynastic claim.Changed adding/changing/removing Hellenism religious aspects to cost religious influence (matching Lutheranism), instead of falling through to Inti&#039;s stability cost.SetupFixed a broken dynamic localization key in the Country History for Finnic countries so it now shows the German culture group correctly.Moved Padua from the Guelph to the Ghibelline IO at the start, due to the change in its starting ruler (as the country is now aligned with Verona).Reviewed and added more unique Town Rights in the setup to urban locations across Europe.Added a starting Orthodox Monastery to Kyiv, to round out the design revolving around the Kyiv Pechersk Lavra. SituationsRestricted the Balkan League so it can only appear if a Christian country whose capital is in the Balkans owns Constantinople and has at least 100 locations between itself and its subjects.DisastersChanged the second option in the Fate of the Phoenix disaster event &quot;Reformation of the Byzantine Army&quot; to refund 5 Legitimacy.Tweaked the &quot;Accept Catholic Delegation&quot; action (accept_catholic_delegation) in the Fate of the Phoenix disaster so that it now also improves relations with the Papal States when the Pope has rivalled Byzantium, as the existing opinion loop had been skipping rivals.Fixed the &quot;Fate of the Phoenix&quot; disaster event &quot;Nicaea Reclaimed!&quot; (fate_of_the_phoenix.3) incorrectly referring to the location of Izmit (Nicomedia) instead of the location of Iznik (Nicaea).Changed the Fate of the Phoenix starting event so it no longer incorrectly offers Renaissance eligibility as a reward, since the Renaissance always spawns before the disaster ends; it is now offered in the &quot;Decline of the Palaiologos Renaissance&quot; event.Fixed John Kantakouzenos never becoming the leader of the Byzantine Succession Crisis, and prevented the disaster from firing while Andronikos III was still alive. International OrganizationsFixed the Ilkhanate IO disbanding when all Borjigin claimants had claimed.Fixed an unlocalized popup title when accepting &quot;Primas Germaniae&quot; and &quot;Legatus Natus&quot; requests.Updated the papal authority game concept description to fit the new mechanics.EventsFixed two Byzantine events that created alliances with subject nations which immediately broke.Fixed the Byzantine Kantakouzenos co-emperor event chain failing to trigger. &quot;A Co-Emperor?&quot; (flavor_byz.60) now fires after Andronikos III dies rather than requiring him to be alive, which resolves the cascade block caused by his sickly trait killing him before the event could fire; also updated its description to reflect the post-death narrative. &quot;Rise of John Kantakouzenos&quot; (flavor_byz.32) now triggers when Kantakouzenos is Head of Cabinet instead of gating on Legitimacy &gt; 50, which could be drained below the threshold by unrelated events before the window closed.Fixed the &quot;A Hand for Peace&quot; Byzantine event chain (flavor_byz.1200 to flavor_byz.1203) triggering a marriage with the dead Theodora Kantakouzene when she had already died before the event fired.Fixed Venice going bankrupt after giving the Crown Jewels loan in the &quot;In Dire Straits&quot; event chain.Tweaked the tooltips for the &quot;Byzantine Court Influence&quot; custom tooltips (BYZ_NO_MORE_COURT_EVENTS and BYZ_COURT_EVENTS_WILL_CONTINUE) in the event &quot;Reforming the Corpus Juris Civilis&quot; (flavor_byz.52) so they now explain that these events periodically push the country&#039;s Societal Values, which makes the tradeoff between the two options clearer to the player.Tweaked the events &quot;New Sparta&quot; (flavor_byz.28) and &quot;Hexamilion Wall&quot; (flavor_byz.38) so they no longer trigger when Byzantium controls more than half the Balkan region, as their flavor text references a Balkans decline that would not apply in that situation.Tweaked the events &quot;Restoring Control in Anatolia&quot; (flavor_byz.36) and &quot;Restoring Anatolia Region Cities&quot; (flavor_byz.57)  ]]></description>
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<pubDate>Wed, 13 May 2026 17:06:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 1.2.2, out, now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello! Today we have released patch 1.2.2, which contains a great number of fixes thanks to your bug reports. Including an issue that prevented the Rome tag to have access to Byzantium events.  You can find a full list of patch notes below:</p><div class="bb_h1"><b>Patch 1.2.2 </b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Checksum: </b> fb04</p><p class="bb_paragraph"><b>Date:</b> May 13th, 2026 </p><p class="bb_paragraph"><b>Previous Patch:</b> <a class="bb_link" href="https://store.steampowered.com/news/app/3450310/view/660483511004693364" target="_blank" rel="">1.2.1</a></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45613245/7ea7aba96c4881f68e2d35c1b3e5e65a522fa952.jpg"></p><div class="bb_h3">Government</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed estates with fewer than 1 pop so they no longer receive any power. </p></li></ul><div class="bb_h3">Economy</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed the minimum threshold for AI attempting to trade for profit to 0.25 profit per TC (down from 0.5), which allows AI to be more aggressive when picking trades. </p></li></ul><div class="bb_h3">Society</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed characters to die of old age once they reach 100. </p></li></ul><div class="bb_h3">Diplomacy</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the laws enabling the Imperial Armory so they now properly require a preceding law that enables the treasury for the HRE.</p></li><li><p class="bb_paragraph">Prevented Junior Partners from being elected as HRE emperor.</p></li><li><p class="bb_paragraph">Fixed an issue where Imperial Armories were not properly transferred to the new Emperor and the conversion of the buildings was not updated in the UI.</p></li><li><p class="bb_paragraph">Prevented players from unconditionally surrendering in a civil war.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Other</div><ul class="bb_ul"><li><p class="bb_paragraph">Gave Trebizond a reduced-requirements path to reform Byzantium, reflecting their Komnenian dynastic claim.</p></li><li><p class="bb_paragraph">Changed adding/changing/removing Hellenism religious aspects to cost religious influence (matching Lutheranism), instead of falling through to Inti's stability cost.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45613245/65e955b61c0d109eba36bfdd2826cee4206a6182.jpg"></p><div class="bb_h3">Setup</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a broken dynamic localization key in the Country History for Finnic countries so it now shows the German culture group correctly.</p></li><li><p class="bb_paragraph">Moved Padua from the Guelph to the Ghibelline IO at the start, due to the change in its starting ruler (as the country is now aligned with Verona).</p></li><li><p class="bb_paragraph">Reviewed and added more unique Town Rights in the setup to urban locations across Europe.</p></li><li><p class="bb_paragraph">Added a starting Orthodox Monastery to Kyiv, to round out the design revolving around the Kyiv Pechersk Lavra. </p></li></ul><div class="bb_h3">Situations</div><ul class="bb_ul"><li><p class="bb_paragraph">Restricted the Balkan League so it can only appear if a Christian country whose capital is in the Balkans owns Constantinople and has at least 100 locations between itself and its subjects.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Disasters</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed the second option in the Fate of the Phoenix disaster event "Reformation of the Byzantine Army" to refund 5 Legitimacy.</p></li><li><p class="bb_paragraph">Tweaked the "Accept Catholic Delegation" action (accept_catholic_delegation) in the Fate of the Phoenix disaster so that it now also improves relations with the Papal States when the Pope has rivalled Byzantium, as the existing opinion loop had been skipping rivals.</p></li><li><p class="bb_paragraph">Fixed the "Fate of the Phoenix" disaster event "Nicaea Reclaimed!" (fate_of_the_phoenix.3) incorrectly referring to the location of Izmit (Nicomedia) instead of the location of Iznik (Nicaea).</p></li><li><p class="bb_paragraph">Changed the Fate of the Phoenix starting event so it no longer incorrectly offers Renaissance eligibility as a reward, since the Renaissance always spawns before the disaster ends; it is now offered in the "Decline of the Palaiologos Renaissance" event.</p></li><li><p class="bb_paragraph">Fixed John Kantakouzenos never becoming the leader of the Byzantine Succession Crisis, and prevented the disaster from firing while Andronikos III was still alive. </p></li></ul><div class="bb_h3">International Organizations</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the Ilkhanate IO disbanding when all Borjigin claimants had claimed.</p></li><li><p class="bb_paragraph">Fixed an unlocalized popup title when accepting "Primas Germaniae" and "Legatus Natus" requests.</p></li><li><p class="bb_paragraph">Updated the papal authority game concept description to fit the new mechanics.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Events</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed two Byzantine events that created alliances with subject nations which immediately broke.</p></li><li><p class="bb_paragraph">Fixed the Byzantine Kantakouzenos co-emperor event chain failing to trigger. "A Co-Emperor?" (flavor_byz.60) now fires after Andronikos III dies rather than requiring him to be alive, which resolves the cascade block caused by his sickly trait killing him before the event could fire; also updated its description to reflect the post-death narrative. "Rise of John Kantakouzenos" (flavor_byz.32) now triggers when Kantakouzenos is Head of Cabinet instead of gating on Legitimacy > 50, which could be drained below the threshold by unrelated events before the window closed.</p></li><li><p class="bb_paragraph">Fixed the "A Hand for Peace" Byzantine event chain (flavor_byz.1200 to flavor_byz.1203) triggering a marriage with the dead Theodora Kantakouzene when she had already died before the event fired.</p></li><li><p class="bb_paragraph">Fixed Venice going bankrupt after giving the Crown Jewels loan in the "In Dire Straits" event chain.</p></li><li><p class="bb_paragraph">Tweaked the tooltips for the "Byzantine Court Influence" custom tooltips (BYZ_NO_MORE_COURT_EVENTS and BYZ_COURT_EVENTS_WILL_CONTINUE) in the event "Reforming the Corpus Juris Civilis" (flavor_byz.52) so they now explain that these events periodically push the country's Societal Values, which makes the tradeoff between the two options clearer to the player.</p></li><li><p class="bb_paragraph">Tweaked the events "New Sparta" (flavor_byz.28) and "Hexamilion Wall" (flavor_byz.38) so they no longer trigger when Byzantium controls more than half the Balkan region, as their flavor text references a Balkans decline that would not apply in that situation.</p></li><li><p class="bb_paragraph">Tweaked the events "Restoring Control in Anatolia" (flavor_byz.36) and "Restoring Anatolia Region Cities" (flavor_byz.57) so they can now trigger if the required locations are held by a Pronoia subject, instead of only directly.</p></li><li><p class="bb_paragraph">Added different options for the Byzantine Reconquest events of Athens, Nikomedia, Antioch, Jerusalem and Rome, depending on whether the religion of the country is Orthodox, Hellenic, or another one.</p></li><li><p class="bb_paragraph">Fixed a duplicate script key for Gemistos Plethon that had been making the event "The Beliefs of Gemistos Plethon" (flavor_byz.1502) fail to trigger correctly. Also tweaked the localization of the first option of the event "Nomon Syngraphe" (flavor_byz.40.a), which had been calling him a 'heretic' even if the player had converted to Hellenism.</p></li><li><p class="bb_paragraph">Changed the earliest year at which the Kronborg event of Denmark can fire to 1420.</p></li><li><p class="bb_paragraph">Fixed the Restoration of Constantinople modifier having a non-functional global effect.</p></li><li><p class="bb_paragraph">Fixed the "Lacking Jewels" modifier not disappearing when Byzantium recovered the Crown Jewels through peaceful territorial transfer.</p></li><li><p class="bb_paragraph">Prevented Constantinople from spawning the Renaissance through the event "Palaeologan Renaissance" if it has already spawned.</p></li><li><p class="bb_paragraph">Fixed scopes not being properly saved in the event chain "The Iberian Wedding", which had caused effects to not display properly in the tooltips.</p></li><li><p class="bb_paragraph">Fixed a localization issue in the event "Expanding the Hofburg" option.</p></li><li><p class="bb_paragraph">Fixed the "In Darkest Night" Hellenism event (hellenism_religion.18) firing for Neoplatonist players by adding the missing Monism aspect exclusion, consistent with all other polytheistic Hellenism events.</p></li><li><p class="bb_paragraph">Fixed the BYZ crown jewels loan gold amount not being proportional to the crown power penalty.</p></li><li><p class="bb_paragraph">Fixed the Byzantine integration flavor events ("flavor_byz.2", "flavor_byz.4", "flavor_byz.5", "flavor_byz.6") being permanently missable when the player created a subject with the relevant provinces before the events fired, by replacing the trigger with another one that checks for ownership of either the country or its subject(s), and removing the "Is Integrating" requirement.</p></li><li><p class="bb_paragraph">Added a new event for Trebizond upon conquering Constantinople that unlocks more Bureaucracies for them.</p></li><li><p class="bb_paragraph">Fixed Byzantium receiving no notification about the Pawning of the Crown Jewels outcome.</p></li><li><p class="bb_paragraph">Fixed the BYZ crown jewels legitimacy debuff not clearing when an ally returned the jewels.</p></li><li><p class="bb_paragraph">Fixed an issue where Byzantium would lose access to their DHE when forming Rome.</p></li><li><p class="bb_paragraph">Fixed the revolt spawned by the Achaean event "Secession in Epirus" (flavor_ach.7) displaying the placeholder name "orsini_revolt" instead of "Orsini Revolt".</p></li><li><p class="bb_paragraph">Fixed broken character scopes override in event chain "A Hand for Peace".</p></li><li><p class="bb_paragraph">Fixed broken localization for the Orsini Revolt.</p></li><li><p class="bb_paragraph">Fixed the Byzantine event "A Roman Empire?" (flavor_byz.33) firing regardless of culture and awarding cultural bonuses to the wrong culture; the event now only fires if Byzantium's primary culture is Greek or Latin, option A always targets Greek culture and accepts it if the country culture is Latin, while option B now branches its effects based on whether the primary culture is Latin or Greek. </p></li></ul><div class="bb_h3">Government</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed Nomos Empsychos (Bureaucracy) to grant -30% Crown Power as its negative modifier, and fixed a small issue with calculating Estate Satisfaction impact from Bureaucracy-related modifiers.</p></li><li><p class="bb_paragraph">Rebalanced the Prussian "Militarize Country" cabinet action discipline bonus from 0.01 to 0.05 in raw numbers. In practice, that means +5-9% discipline on average, and approximately +17.5% theoretical max.</p></li><li><p class="bb_paragraph">Fixed that upon the formation of the Roman Empire from Byzantium, one Bureaucracy Slot was lost, by adding a "Roma Caput Mundi" location modifier granting +1 bureaucracy slot while Rome is the capital.</p></li><li><p class="bb_paragraph">Fixed the tooltip description of the "Allowed Wars within Frankokratia" modifier from the "Partitio Terrarum Imperii Romaniae" government reform not mentioning the neighbor requirement for valid war targets. </p></li></ul><div class="bb_h3">Economy and Production</div><ul class="bb_ul"><li><p class="bb_paragraph">Added a remove_if condition to the Seljuk Mint building so it is automatically demolished when its owner is neither Turkish nor Turkoman culture.</p></li><li><p class="bb_paragraph">Fixed the "Imperial Breadbasket" unique town right being practically ungrantable to megalopolises by replacing the max-level granary requirement with a fixed threshold of level 5, since the granary max level scales with development and population and had been far too high for large megalopolises. </p></li></ul><div class="bb_h3">Society</div><ul class="bb_ul"><li><p class="bb_paragraph">Improved the tooltip for the "Periphora" action (periphora_desc) to clarify that the icon spends about a month in each location along the route, granting art quality bonuses while in transit, and directing players to the Works of Art map mode to track its progress.</p></li><li><p class="bb_paragraph">Fixed the Send Emissaries to Rome action description.</p></li><li><p class="bb_paragraph">Changed Byzantium so that if it adopts Latin culture, it falls back to existing Greek language location names if those locations do not yet have Latin language translations.</p></li><li><p class="bb_paragraph">Made Hellenism Greek/Roman aspect pairs that share a defining modifier (canonization, omen_strength, omens_offered) mutually exclusive, so the player cannot fill both slots with the same effect.</p></li><li><p class="bb_paragraph">Changed the modifier gained from "Synod on Local Administration" from the Orthodox Synod to grant only tolerance, and removed its separatism bonus. </p></li></ul><div class="bb_h3">Military</div><ul class="bb_ul"><li><p class="bb_paragraph">Redesigned the unique units of the Byzantine Varangians to more closely resemble Cataphracts and Legionaries, with one upgradeable unit type per era. However, their numbers continue to increase additively, rather than multiplicatively. With this redesign, the Varangians no longer disappear after becoming upgradeable in the Age of Renaissance, and they interact much better with the content designed to increase their numbers, while also remaining useful across the different ages.</p></li><li><p class="bb_paragraph">Removed the initiative bonus from Byzantine cataphract unit types.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Advances</div><ul class="bb_ul"><li><p class="bb_paragraph">Adjusted the Roman advance "All Roads Lead to Rome" Road Proximity Cost from -5 to -2, in line with the "Postal Service" advance, as it had been too much of an outlier.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h3">Other</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed English Stannary Courts in Cornwall to no longer reduce max control, and instead increase local peasants estate power.</p></li><li><p class="bb_paragraph">Modified the scripted geography "Roman Borders", used by the unique CB "Restore Roman Borders", to more closely resemble the stable borders of the Roman Empire in the 2nd century AD. Changes included: removal of Scotland, addition of all missing territory on the Rhine and Danubian borders, and removal of Mesopotamia.</p></li><li><p class="bb_paragraph">Added a +1 Government Reform Slot modifier to the "Corpus Juris Civilis" administrative law policy to make it more competitive with the "Byzantine Law" policy.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45613245/0a4c2d226592d30ac3577905e445543f1b0b5ca3.png"></p><div class="bb_h3">Icons</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the icon for the unique "Restore Roman Borders" CB not appearing correctly, which had been due to an incorrect asset naming.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45613245/5ce757c6fd51916c0e96fb4e60bda8b6bd50efbc.jpg"></p><div class="bb_h3">Diplomacy</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where AI could get stuck planning a war against someone who would call in a third party with whom the aggressor had a truce.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Economy</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where AI wouldn't upgrade the Seljuk Mint unique building.</p></li><li><p class="bb_paragraph">Fixed an issue where AI didn't understand that the army maintenance modifier would also reduce the manpower cost.</p></li><li><p class="bb_paragraph">Added extra score for AI to research council hall buildings.</p></li><li><p class="bb_paragraph">Added AI score for the Logistic Distance modifier.</p></li><li><p class="bb_paragraph">Made AI much more proactive at expanding manpower buildings so they can continue expanding their army as their economy grows.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Military</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed several issues that caused AI to not reassign their armies in sieges to attack nearby weak targets.</p></li><li><p class="bb_paragraph">Fixed an issue where AI didn't understand that they had vision in their occupied core territories.</p></li><li><p class="bb_paragraph">Fixed an issue where AI could get stuck not recruiting new armies when their existing armies were stuck in foreign territories.</p></li><li><p class="bb_paragraph">Fixed an issue where AI would sometimes not disband levies after a war was over.</p></li><li><p class="bb_paragraph">Fixed an issue where AI were sometimes not using all armies in a war because they were trying to recover manpower of regular subunits that were prisoners.</p></li><li><p class="bb_paragraph">Improved AI at assigning units to siege targets where they would have a valid supply line connection.</p></li><li><p class="bb_paragraph">Fixed an issue where AI armies would sometimes travel extremely long distances through enemy countries in order to embark on a ship after the Napoleonic warfare advance had been researched.</p></li><li><p class="bb_paragraph">Fixed an issue where AI armies would sometimes be pulled into objectives where two fleets were trying to merge with each other.</p></li><li><p class="bb_paragraph">Fixed an issue where AI transports would sometimes get stuck in objectives transporting units that had died.</p></li><li><p class="bb_paragraph">Fixed an issue where AI would sometimes hire far too many mercenaries.</p></li><li><p class="bb_paragraph">Fixed an issue where AI armies would sometimes move around trying to avoid a disease that they were immune to.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45613245/684a45923b3f52b52e16efc2197d1af7c705a091.jpg"></p><div class="bb_h3">Map Modes</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed the Market Access mapmode to use the red-yellow-green colour scheme used for number scales.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Panels</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed the Pentarchy panel to no longer require the_pentarchy advance to be researched.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Outliner</div><ul class="bb_ul"><li><p class="bb_paragraph">Added a time-left indicator for annexation in the outliner.</p></li><li><p class="bb_paragraph">Updated player cards in MP to also display the name of the player's country and their MP score rank.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Other</div><ul class="bb_ul"><li><p class="bb_paragraph">Added a new Icon Scaling Quality graphics setting. "Sharp" is a high quality shader that makes all icons appear sharper and less blurry, especially downscaled icons on 1080p displays. The legacy shader remains as the "Smooth" option. Also added "None" (point sampling, cheap).</p></li></ul><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/45613245/71be18d985c727b3afa9940dbea8c6d322fe5cd2.jpg"></p><div class="bb_h3">Other</div><ul class="bb_ul"><li><p class="bb_paragraph">Exposed border variables for generation.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">Bugfixes</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Localized the Buy/Sell location offer alert title, which previously displayed the raw BUYPROV_ASK_TITLE/SELLPROV_ASK_TITLE key.</p></li><li><p class="bb_paragraph">Updated the Militant Faithful event illustration to show clergy instead of peasants.</p></li><li><p class="bb_paragraph">Fixed Ragusa so it correctly appears for Italian language in Dubrovnik.</p></li><li><p class="bb_paragraph">Fixed a crash when parliaments were abolished.</p></li><li><p class="bb_paragraph">Fixed duplicate CBs being listed when you had multiple of the same type.</p></li><li><p class="bb_paragraph">Fixed the ctrl-click loophole for advances (CAESAR-66284).</p></li><li><p class="bb_paragraph">Fixed not being able to separately sue for peace against a disloyal subject.</p></li><li><p class="bb_paragraph">Fixed a crash related to AI handling the focus siege objective.</p></li><li><p class="bb_paragraph">Fixed a crash that occurred when opening the log viewer after reloading the game.</p></li><li><p class="bb_paragraph">Fixed the God tooltip's omen list so it now shows the omen icon next to each Omen name.</p></li><li><p class="bb_paragraph">Fixed Omen modifiers so they now properly show the Omen icon instead of a fallback.</p></li><li><p class="bb_paragraph">Fixed a crash related to units' food capacity.</p></li><li><p class="bb_paragraph">Fixed a crash on unloading units from a mod or DLC.</p></li><li><p class="bb_paragraph">Reduced John Kantakouzenos' life expectancy bonus, as he had been living to be over 100.</p></li><li><p class="bb_paragraph">Kept the Byzantine Law when changing to Hellenism.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">As usual, here is a list of handy EU5 links:</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpdxint.at%2FEU5BugReport" target="_blank" rel=" noopener">https://pdxint.at/EU5BugReport</a><br><br>"]Bug Reports[/url]</p></div><div class="bb_table_td"><p class="bb_paragraph">[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpdxint.at%2FEU5StartingOut" target="_blank" rel=" noopener">https://pdxint.at/EU5StartingOut</a><br><br>"]Player resources[/url]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpdxint.at%2FEU5Suggestions" target="_blank" rel=" noopener">https://pdxint.at/EU5Suggestions</a><br><br><br>"]Suggestions[/url]</p></div><div class="bb_table_td"><p class="bb_paragraph">[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpdxint.at%2FLearnEU5" target="_blank" rel=" noopener">https://pdxint.at/LearnEU5</a><br><br>"]Official Video Tutorial[/url]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpdxint.at%2FEU5TechSupport" target="_blank" rel=" noopener">https://pdxint.at/EU5TechSupport</a><br><br>"]Technical Support[/url]</p></div><div class="bb_table_td"><p class="bb_paragraph">[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpdxint.at%2FEU5Performance" target="_blank" rel=" noopener">https://pdxint.at/EU5Performance</a><br><br>"]Performance Tips[/url]</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph">Be Ambitious!</p><p class="bb_paragraph"></p><div class="bb_h3">A note on Game Performance</div><p class="bb_paragraph">Game performance has been something we know many in our community, especially those with system specs at or close to minimum requirements have run into trouble with. This is actively being investigated! If you are having performance issues you can help speed this process along by giving info this performance megathread:<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpdxint.at%2F4u7aMGx" target="_blank" rel=" noopener">https://pdxint.at/4u7aMGx</a><br><br><br>Thanks for all your reports! Remember:<br><i>Be Ambitious</i></p>]]> </content:encoded>
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<title>2026.05.14(KST) New Identity Target Extraction</title>
<link>https://xinker.org/zh/20260514kst-new-identity-target-extraction</link>
<guid>https://xinker.org/zh/20260514kst-new-identity-target-extraction</guid>
<description><![CDATA[  ]]></description>
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<pubDate>Wed, 13 May 2026 17:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026.05.14KST, New, Identity, Target, Extraction</media:keywords>
<content:encoded><![CDATA[<div data-youtube="LkLhzmoJZ6Y" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>05/14(四) 定期維護公告</title>
<link>https://xinker.org/zh/0514%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0514%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於5月14日(四)進行定期維護作業。維護期間將無法登入遊戲，請團長提前做好下線準備詳細內容請參考以下說明，以免造成遊玩上的不便。????️定期維護資訊■ 維護時間：2026.05.14(四) 10:00 ~ 13:00 (UTC+9)(3小時)  ■ 維護影響：維護期間無法登入遊戲■ 維護獎勵：星光石 100個 + 救援者標準觀測券3張【維護內容】- 新增全新救援者集中觀測- 新增全新阿爾克那集中觀測- 開放新一季公會防衛戰- 更新主線故事篇章5「羽翼停駐之街」- 擴增屬性迴廊深度- 新增破防技能- 開放新活動- 更新付費商店商品- 其他改善及變更事項- 修正遊戲內錯誤????更新詳情請見05/14更新公告【注意事項】- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 於2026年5月15日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。- 維護開始時，將結束遊戲連線。- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。 感謝團長們的喜愛與支持 《星之救援者》營運團隊 ]]></description>
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<pubDate>Wed, 13 May 2026 17:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0514四, 定期維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。</p><p class="bb_paragraph">《星之救援者》將於5月14日(四)進行定期維護作業。<br>維護期間將無法登入遊戲，請團長提前做好下線準備<br>詳細內容請參考以下說明，以免造成遊玩上的不便。<br><br><b>????️定期維護資訊</b><br>■ 維護時間：2026.05.14(四) 10:00 ~ 13:00 (UTC+9)(3小時)  <br>■ 維護影響：維護期間無法登入遊戲<br>■ 維護獎勵：星光石 100個 + 救援者標準觀測券3張<br><br><b>【維護內容】</b><br>- 新增全新救援者集中觀測<br>- 新增全新阿爾克那集中觀測<br>- 開放新一季公會防衛戰<br>- 更新主線故事篇章5「羽翼停駐之街」<br>- 擴增屬性迴廊深度<br>- 新增破防技能<br>- 開放新活動<br>- 更新付費商店商品<br>- 其他改善及變更事項<br>- 修正遊戲內錯誤<br><br>????<b><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.starsavior.com%2Ftw%2Fnews%2F019e1b49-422b-764a-a44e-f1b2982399a4" target="_blank" rel=" noopener">更新詳情請見05/14更新公告</a></u></b><br><br><b>【注意事項】</b><br>- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。<br>- 於2026年5月15日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。<br>- 維護開始時，將結束遊戲連線。<br>- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。<br>- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。<br><br> 感謝團長們的喜愛與支持 <br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>05/14(四) 更新公告 (17:50 UTC +9更新)</title>
<link>https://xinker.org/zh/0514%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-1750-utc-9%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/0514%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A-1750-utc-9%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。  為團長提供《星之救援者》5月14日(四)更新內容。 ▣ 維護時間：2026.05.14(四) 10:00~13:00 (UTC+9) (3小時) ▣ 維護影響：維護期間無法登入遊戲 ▣ 維護獎勵：星光石 100個 + 救援者標準觀測券3張 ※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。   ▣ 更新內容：1. 新增全新救援者集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 救援者集中觀測]選單，獲得全新救援者「緹莉雅」。▶ 進行期間：05/14(四)維護後 ~ 05/29(五) 04:00 (UTC+9)「得找點新菜色了，你也一起來。不然我一個人每次都只能吃固定那幾樣。」藏身於莫納斯提爾的【畢宿五的執行者】之一。與其可怕的真面目不同，她熱衷於高級紅茶與莫可劇場歌劇等高雅文化，是位擁有挑剔品味的人。2. 新增全新阿爾克那集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 阿爾克那集中觀測]選單，獲得「補強缺點客製化訓練」阿爾克那。▶ 進行期間：05/14(四)維護後 ~ 05/29(五) 04:00 (UTC+9)※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。3. 開放新一季公會防衛戰▶ 進行公會防禦戰銀河賽季3。▶ 進行時間：05/14(四) 維護後維護完成後 ~ 05/21(四) 04:00 (UTC+9)▶ 結算時間：05/21(四) 04:00 ~ 05/28(四) 04:00 (UTC+9)※ 結算期間內將無法進行公會防衛戰。※ 公會防禦戰銀河賽季3中，「天&amp;仙」將以突襲BOSS登場。4. 更新主線故事篇章5「羽翼停駐之街」▶ 主大廳右上方 \[選單] &gt; \[主線故事]內，開放篇章5「羽翼停駐之街」。▶ 隨著主線故事篇章5的開放，新增「完成主線故事：篇章5」挑戰任務。▶「完成主線故事：篇章5」挑戰任務完成時，可獲得可習得全新破防技能「行星淨化」的獎勵道具「行星淨化許可證」。（詳細內容可於第6項「新增與調整破防技能」中確認。） 5. 擴增屬性迴廊深度▶ 擴增星際迴廊的太陽、月亮、星辰迴廊深度至300。▶ 隨著深度的擴增，太陽、月亮、星辰迴廊的征服星際迴廊任務與排名也將同步新增。6. 新增破防技能▶ 新增全新破防技能「行星淨化」▶ 可於主大廳右上方\[選單] &gt; \[ 戰術分析] &gt; \[破防技能]中確認「行星淨化」。7. 活動7-1. 在主大廳 \[戰鬥]  &gt;\[燭光廣場] &gt; \[事件]內，開放全新活動「羽翼停駐之街」。 ▶ 「羽翼停駐之街」活動故事更新後將開放全部關卡。 (17:50 UTC +9修正)    - 活動期間：05/14(四) 維護後 ~ 05/28(四) 04:00 (UTC+9)  (17:50 UTC +9修正) ※ 在本次全新活動中，可透過\[戰鬥] &gt; \[事件] &gt; \[故事]觀看主線故事篇章5，無需額外解鎖條件。※ 活動結束並經過一段期間後，主線故事篇章5將加入至主線故事中。※ 編入主線故事後，將套用主線故事作戰通關條件，並可再次獲得首次觀看故事獎勵。※ 本活動可透過完成故事、襲擊與挑戰內容，獲得各種資源。※ 於專屬商店可使用額外獎勵「莫納斯提爾補給支援票券」兌換成長所需材料。7-2. 於主大廳下方【HOT&amp;NEW】開放「主線故事Ep.5更新紀念任務」活動。▶ 進行時間：05/14(四) 4:00 ~ 05/28(四) 04:00 (UTC+9)7-3. 進行「 羽翼停駐之街更新紀念簽到簿」活動▶ 進行時間：05/14(四) 4:00 ~ 05/28(四) 04:00 (UTC+9)7-4. 進行「星際迴廊擴展紀念簽到簿」活動。 ▶ 進行時間：05/14(四) 4:00 ~ 05/28(四) 04:00 (UTC+9)8. 販售付費商店商品▶ 紀念更新主線故事篇章5「羽翼停駐之街」，販售「莫納斯提爾」系列禮包。▶ 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。9. 其他改善及變更事項▶ 「羅莎莉亞」救援者、以及羅莎莉亞的「末日以少女的面孔降臨」阿爾克那加入以下列表。  - 觀測：救援者標準觀測、阿爾克那標準觀測▶ 新一季啟示錄支援通行證、旅程支援通行證、聖鎧支援通行證開始。10.修正錯誤▶ 成就中，完成屬性迴廊的深度標示錯誤的問題 。▶「強韌意志」的中文效果說明敘述錯誤的問題。  【注意事項】 - 更新時間可能依實際更新情況有所變更，如有變動將透過本公告追加說明。 - 行動裝置重新登入時可能需要下載更新資料，建議使用Wi-Fi進行更新。 感謝團長們的喜愛與支持 《星之救援者》營運團隊 ]]></description>
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<pubDate>Wed, 13 May 2026 17:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0514四, 更新公告, 17:50, UTC, 9更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/904cb6f82119a1eb40d88e3a0cc54c1eba65d0f2.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。  <br><br>為團長提供《星之救援者》5月14日(四)更新內容。 <br><br>▣ 維護時間：2026.05.14(四) 10:00~13:00 (UTC+9) (3小時) <br>▣ 維護影響：維護期間無法登入遊戲 <br>▣ 維護獎勵：星光石 100個 + 救援者標準觀測券3張 <br>※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。   <br><br><b>▣ 更新內容：</b><br><b>1. 新增全新救援者集中觀測</b><br>▶ 可透過遊戲內\[觀測] >\[ 救援者集中觀測]選單，獲得全新救援者「緹莉雅」。<br>▶ 進行期間：05/14(四)維護後 ~ 05/29(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/e7c3bfd1624dc5abb1251f4e3eff19a3be1117cc.png"><b>「得找點新菜色了，你也一起來。不然我一個人每次都只能吃固定那幾樣。」</b><br><br>藏身於莫納斯提爾的【畢宿五的執行者】之一。<br>與其可怕的真面目不同，她熱衷於高級紅茶與莫可劇場歌劇等高雅文化，是位擁有挑剔品味的人。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/a251b0452904165495bfac5e5fcd7f4269fc848e.png"><img src="https://clan.akamai.steamstatic.com/images/45693889/eb3aee4a5d48592df02e206eb5e357ef9c6ce939.png"></p><p class="bb_paragraph"><br><b>2. 新增全新阿爾克那集中觀測</b><br>▶ 可透過遊戲內\[觀測] >\[ 阿爾克那集中觀測]選單，獲得「補強缺點客製化訓練」阿爾克那。<br>▶ 進行期間：05/14(四)維護後 ~ 05/29(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/9dee1b0194d60146b4b79d0c6abb56b22058fe73.png"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/b3faf797b85bbfd46af3009fccea1f286c65c74d.png">※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。</p><p class="bb_paragraph"><br><b>3. 開放新一季公會防衛戰</b><br>▶ 進行公會防禦戰銀河賽季3。<br>▶ 進行時間：05/14(四) 維護後維護完成後 ~ 05/21(四) 04:00 (UTC+9)<br>▶ 結算時間：05/21(四) 04:00 ~ 05/28(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/8c46917e6353b0052435e7ea9f3534e3152f9ac2.png"></p><p class="bb_paragraph">※ 結算期間內將無法進行公會防衛戰。<br>※ 公會防禦戰銀河賽季3中，「天&仙」將以突襲BOSS登場。<br><br><br><b>4. 更新主線故事篇章5「羽翼停駐之街」</b><br>▶ 主大廳右上方 \[選單] > \[主線故事]內，開放篇章5「羽翼停駐之街」。<br>▶ 隨著主線故事篇章5的開放，新增「完成主線故事：篇章5」挑戰任務。<br>▶「完成主線故事：篇章5」挑戰任務完成時，可獲得可習得全新破防技能「行星淨化」的獎勵道具「行星淨化許可證」。<br>（詳細內容可於第6項「新增與調整破防技能」中確認。）</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/64d78a6c0db68f92177ed81659cb1b036f695364.png"></p><p class="bb_paragraph"> <b>5. 擴增屬性迴廊深度</b><br>▶ 擴增星際迴廊的太陽、月亮、星辰迴廊深度至300。<br>▶ 隨著深度的擴增，太陽、月亮、星辰迴廊的征服星際迴廊任務與排名也將同步新增。<br><br><br><b>6. 新增破防技能</b><br>▶ 新增全新破防技能「行星淨化」<br>▶ 可於主大廳右上方\[選單] > \[ 戰術分析] > \[破防技能]中確認「行星淨化」。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/bfe7c66bbbfe9ccf19699e775330e150df7f6538.png"></p><p class="bb_paragraph"><br><b>7. 活動</b><br><b>7-1.</b> 在主大廳 \[戰鬥]  >\[燭光廣場] > \[事件]內，開放全新活動「羽翼停駐之街」。<br> ▶ 「羽翼停駐之街」活動故事更新後將開放全部關卡。<b> (17:50 UTC +9修正) </b>   - 活動期間：05/14(四) 維護後 ~ 05/28(四) 04:00 (UTC+9) <b> (17:50 UTC +9修正) </b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/0ce1d2795b8a619f9d5e5fd70052ff8da3dc4220.png">※ 在本次全新活動中，可透過\[戰鬥] > \[事件] > \[故事]觀看主線故事篇章5，無需額外解鎖條件。<br>※ 活動結束並經過一段期間後，主線故事篇章5將加入至主線故事中。<br>※ 編入主線故事後，將套用主線故事作戰通關條件，並可再次獲得首次觀看故事獎勵。<br>※ 本活動可透過完成故事、襲擊與挑戰內容，獲得各種資源。<br>※ 於專屬商店可使用額外獎勵「莫納斯提爾補給支援票券」兌換成長所需材料。</p><p class="bb_paragraph"><b>7-2. </b>於主大廳下方【HOT&NEW】開放「主線故事Ep.5更新紀念任務」活動。<br>▶ 進行時間：05/14(四) 4:00 ~ 05/28(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/6d158a11a2ddf65db0ea7ed0a451d98a5a6bc5aa.png"></p><p class="bb_paragraph"><br><b>7-3. </b>進行「 羽翼停駐之街更新紀念簽到簿」活動<br>▶ 進行時間：05/14(四) 4:00 ~ 05/28(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/999b1089430c64933f7497778213a1199c9db483.png"></p><p class="bb_paragraph"><br><b>7-4. </b>進行「星際迴廊擴展紀念簽到簿」活動。 <br>▶ 進行時間：05/14(四) 4:00 ~ 05/28(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/4042d781137c025ff9df66f03180306da8aa21d8.png"></p><p class="bb_paragraph"><b><br><br>8. 販售付費商店商品</b><br>▶ 紀念更新主線故事篇章5「羽翼停駐之街」，販售「莫納斯提爾」系列禮包。<br>▶ 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/8390613b52d7c14cf56034654e13a25613e2cd8e.png"></p><p class="bb_paragraph"><br><b>9. 其他改善及變更事項</b><br>▶ 「羅莎莉亞」救援者、以及羅莎莉亞的「末日以少女的面孔降臨」阿爾克那加入以下列表。<br>  - 觀測：救援者標準觀測、阿爾克那標準觀測<br>▶ 新一季啟示錄支援通行證、旅程支援通行證、聖鎧支援通行證開始。<br><br><br><b>10.修正錯誤</b><br>▶ 成就中，完成屬性迴廊的深度標示錯誤的問題 。<br>▶「強韌意志」的中文效果說明敘述錯誤的問題。</p><p class="bb_paragraph">  <b>【注意事項】</b> <br>- 更新時間可能依實際更新情況有所變更，如有變動將透過本公告追加說明。<br> - 行動裝置重新登入時可能需要下載更新資料，建議使用Wi-Fi進行更新。 <br><br>感謝團長們的喜愛與支持 <br>《星之救援者》營運團隊</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>1.3 版本 確認到的異常現象 (5/13 16:16 (UTC+8)內容更新)</title>
<link>https://xinker.org/zh/13-%E7%89%88%E6%9C%AC-%E7%A2%BA%E8%AA%8D%E5%88%B0%E7%9A%84%E7%95%B0%E5%B8%B8%E7%8F%BE%E8%B1%A1-513-1616-utc8%E5%85%A7%E5%AE%B9%E6%9B%B4%E6%96%B0</link>
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<description><![CDATA[ 各位星之守護者，大家好。以下為所有星之守護者說明遊戲內確認到的異常現象。目前已確認的異常現象，正在進行原因確認及修復作業中，日後，如有新增確認的異常現象或已完成修復的現象，將會透過本公告說明。詳細內容請參考下方。※ 更新日: 2026/05/13(三)✦ 確認到的異常現象-  在 ‘華麗的暴食&gt;亭’ 地區內，透過特定火機制解鎖的寶箱仍處於鎖定狀態的現象。(5/13 新增)- \[克蘿特精選轉蛋 - 神祕的協力者] 的機率資訊異常顯示的現象* 若發生此現象時，可先切換至其他轉蛋分頁後，再返回 \[克蘿特精選轉蛋 - 神祕的協力者] 分頁，即可正常查看機率資訊。- 在騎士團中選擇已被驅逐騎士團員的圖示時，未顯示資訊的現象- 在被動等級演出畫面中，強制關閉遊戲並重新登入後，查看 \[刻印] 頁面時，會於演出結束後顯示製作畫面的現象- 消滅BOSS後，間歇性出現獎勵方塊未顯示的現象- 使用 ‘艾斯卡諾’ 的技能與必殺技時，間歇性出現 ‘未習得的技能’ 提示訊息且無法使用的現象* 當發生該現象時，請嘗試變更武器或重新登入。- 透過’SSR 常態角色選擇券’首次獲得角色時，該角色未顯示於角色資訊畫面的現象* 重新登入後，角色將會正常顯示於角色資訊畫面。* 僅在獲得尚未持有的英雄時會發生此現象，若為已持有的英雄，則會轉換為潛能並立即發放。- 將 \[圖像品質] 設定為 \[非常低] 時，在部分區域發生角色掉落至地面下方的現象  * 該異常現象修復前，若發生此情況時，請使用 ‘緊急逃脫’ 功能。- 進行冒險團邀請時，間歇性發生未成功邀請並跳出需重新連線提示彈窗的現象  - 在AOS環境中，潛力選單內尚未達成的精通獎勵UI異常顯示的現象 - 在部分環境下，\[道具] 圖鑑的紅點提示持續顯示的現象- 在特定情況下，角色死亡後無法進行遊戲的現象- 角色間歇性出現持續掉落至地面下方的現象※ 上方的異常現象將於日後更新中進行改善。造成遊玩上的不便，我們深感抱歉，將會全力以赴提供給各位更順暢地遊玩環境。謝謝大家。 ]]></description>
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<pubDate>Wed, 13 May 2026 17:00:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1.3, 版本, 確認到的異常現象, 513, 16:16, UTC8內容更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位星之守護者，大家好。</p><p class="bb_paragraph"></p><p class="bb_paragraph">以下為所有星之守護者說明遊戲內確認到的異常現象。</p><p class="bb_paragraph"></p><p class="bb_paragraph">目前已確認的異常現象，正在進行原因確認及修復作業中，</p><p class="bb_paragraph">日後，如有新增確認的異常現象或已完成修復的現象，將會透過本公告說明。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容請參考下方。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>※ 更新日: 2026/05/13(三)</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>✦ 確認到的異常現象</b></p><p class="bb_paragraph">-  在 ‘華麗的暴食>亭’ 地區內，透過特定火機制解鎖的寶箱仍處於鎖定狀態的現象。(5/13 新增)</p><p class="bb_paragraph"></p><p class="bb_paragraph">- \[克蘿特精選轉蛋 - 神祕的協力者] 的機率資訊異常顯示的現象</p><p class="bb_paragraph"><i>* 若發生此現象時，可先切換至其他轉蛋分頁後，再返回 \[克蘿特精選轉蛋 - 神祕的協力者] 分頁，即可正常查看機率資訊。</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">- 在騎士團中選擇已被驅逐騎士團員的圖示時，未顯示資訊的現象</p><p class="bb_paragraph"></p><p class="bb_paragraph">- 在被動等級演出畫面中，強制關閉遊戲並重新登入後，查看 \[刻印] 頁面時，會於演出結束後顯示製作畫面的現象</p><p class="bb_paragraph"></p><p class="bb_paragraph">- 消滅BOSS後，間歇性出現獎勵方塊未顯示的現象</p><p class="bb_paragraph">- 使用 ‘艾斯卡諾’ 的技能與必殺技時，間歇性出現 ‘未習得的技能’ 提示訊息且無法使用的現象</p><p class="bb_paragraph"><i>* 當發生該現象時，請嘗試變更武器或重新登入。</i></p><p class="bb_paragraph">- 透過’SSR 常態角色選擇券’首次獲得角色時，該角色未顯示於角色資訊畫面的現象</p><p class="bb_paragraph"><i>* 重新登入後，角色將會正常顯示於角色資訊畫面。</i></p><p class="bb_paragraph"><i>* 僅在獲得尚未持有的英雄時會發生此現象，若為已持有的英雄，則會轉換為潛能並立即發放。</i></p><p class="bb_paragraph">- 將 \[圖像品質] 設定為 \[非常低] 時，在部分區域發生角色掉落至地面下方的現象  </p><p class="bb_paragraph"><i>* 該異常現象修復前，若發生此情況時，請使用 ‘緊急逃脫’ 功能。</i></p><p class="bb_paragraph">- 進行冒險團邀請時，間歇性發生未成功邀請並跳出需重新連線提示彈窗的現象  </p><p class="bb_paragraph">- 在AOS環境中，潛力選單內尚未達成的精通獎勵UI異常顯示的現象 </p><p class="bb_paragraph">- 在部分環境下，\[道具] 圖鑑的紅點提示持續顯示的現象</p><p class="bb_paragraph">- 在特定情況下，角色死亡後無法進行遊戲的現象</p><p class="bb_paragraph">- 角色間歇性出現持續掉落至地面下方的現象</p><p class="bb_paragraph"><i>※ 上方的異常現象將於日後更新中進行改善。</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">造成遊玩上的不便，我們深感抱歉，</p><p class="bb_paragraph">將會全力以赴提供給各位更順暢地遊玩環境。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝大家。</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Sights of 007 First Light &#45; Nr. 3: Iceland, Malta and MI6 HQ</title>
<link>https://xinker.org/zh/sights-of-007-first-light-nr-3-iceland-malta-and-mi6-hq</link>
<guid>https://xinker.org/zh/sights-of-007-first-light-nr-3-iceland-malta-and-mi6-hq</guid>
<description><![CDATA[ The harsh coast of Iceland sets the stage for Bond&#039;s journey at MI6, Malta gives Bond the training he needs to enter the field, and Q-Branch makes sure he&#039;s equipped with the right gear.What area are you most looking forward to exploring more?IcelandMI6 HQMaltaPre-order now and get a free Deluxe Edition upgrade.https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
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<pubDate>Wed, 13 May 2026 16:40:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sights, 007, First, Light, Nr., Iceland, Malta, and, MI6</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The harsh coast of Iceland sets the stage for Bond's journey at MI6, Malta gives Bond the training he needs to enter the field, and Q-Branch makes sure he's equipped with the right gear.</p><p class="bb_paragraph">What area are you most looking forward to exploring more?</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Iceland</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//45647043/b97942453aaf957763a8e3f66a2e1e17492dfa67.jpg"></p><div class="bb_h3"><b>MI6 HQ</b></div><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/45647043/d97594512142329f5aa3df81b1f02810243d9b46.jpg"></div><div class="bb_h3"><b><br>Malta</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/7f3fc4be8d300bb9a3606cf09f6edcc48d10305c.jpg"></p><p class="bb_paragraph">Pre-order now and get a free <b>Deluxe Edition</b> upgrade.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p>]]> </content:encoded>
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<title>Netflix獨家系列《Devil May Cry》第二季現已上線！</title>
<link>https://xinker.org/zh/netflix%E7%8D%A8%E5%AE%B6%E7%B3%BB%E5%88%97devil-may-cry%E7%AC%AC%E4%BA%8C%E5%AD%A3%E7%8F%BE%E5%B7%B2%E4%B8%8A%E7%B7%9A</link>
<guid>https://xinker.org/zh/netflix%E7%8D%A8%E5%AE%B6%E7%B3%BB%E5%88%97devil-may-cry%E7%AC%AC%E4%BA%8C%E5%AD%A3%E7%8F%BE%E5%B7%B2%E4%B8%8A%E7%B7%9A</guid>
<description><![CDATA[ 《Devil May Cry》第二季於5月12日（二）在Netflix獨家上線！Capcom的熱門遊戲系列以動畫版登陸Netflix。由Adi Shankar執導，Studio Mir製作。《Devil May Cry》遊戲系列特價促銷中，千萬不要錯過！https://store.steampowered.com/app/601150/Devil_May_Cry_5/https://store.steampowered.com/app/631510/Devil_May_Cry_HD_Collection/https://store.steampowered.com/app/329050/Devil_May_Cry_4_Special_Edition/https://store.steampowered.com/app/220440/DmC_Devil_May_Cry/ ]]></description>
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<pubDate>Wed, 13 May 2026 16:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Netflix獨家系列《Devil, May, Cry》第二季現已上線！</media:keywords>
<content:encoded><![CDATA[<div data-youtube="Jpie-fec5qY" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>《Devil May Cry》第二季於5月12日（二）在<a class="bb_link" href="https://www.netflix.com/jp/title/81506915" target="_blank" rel="">Netflix</a>獨家上線！Capcom的熱門遊戲系列以動畫版登陸Netflix。由Adi Shankar執導，Studio Mir製作。<br><br>《Devil May Cry》遊戲系列特價促銷中，千萬不要錯過！<br><a class="bb_link" href="https://store.steampowered.com/app/601150/Devil_May_Cry_5/" target="_blank" rel="">https://store.steampowered.com/app/601150/Devil_May_Cry_5/</a><br><a class="bb_link" href="https://store.steampowered.com/app/631510/Devil_May_Cry_HD_Collection/" target="_blank" rel="">https://store.steampowered.com/app/631510/Devil_May_Cry_HD_Collection/</a><br><a class="bb_link" href="https://store.steampowered.com/app/329050/Devil_May_Cry_4_Special_Edition/" target="_blank" rel="">https://store.steampowered.com/app/329050/Devil_May_Cry_4_Special_Edition/</a><br><a class="bb_link" href="https://store.steampowered.com/app/220440/DmC_Devil_May_Cry/" target="_blank" rel="">https://store.steampowered.com/app/220440/DmC_Devil_May_Cry/</a>]]> </content:encoded>
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<title>New Mode: PAYDAY</title>
<link>https://xinker.org/zh/new-mode-payday</link>
<guid>https://xinker.org/zh/new-mode-payday</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
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<pubDate>Wed, 13 May 2026 13:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Mode:, PAYDAY</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/27971017/444d468ff1ce4d59bc65c2777e9a3fe3f6c60be3.png"></p><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fnews%2F10009" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
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<title>Special Drops &#45; May 2026</title>
<link>https://xinker.org/zh/special-drops-may-2026</link>
<guid>https://xinker.org/zh/special-drops-may-2026</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
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<pubDate>Wed, 13 May 2026 13:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Special, Drops, May, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/27971017/970a46e3a31b56be560bb4dcda50993bf2124d19.jpg"></p><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fevents%2Fnotice%2F10020" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
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<title>Update #41.2 New Mode: PUBG x PAYDAY</title>
<link>https://xinker.org/zh/update-412-new-mode-pubg-x-payday</link>
<guid>https://xinker.org/zh/update-412-new-mode-pubg-x-payday</guid>
<description><![CDATA[ Get in. Get out. Get everything. The PAYDAY collaboration for PUBG: Battlegrounds is an all new PVE heist mode. The heist spree begins!????️PC: May 13, 2026 ????Console: May 21, 2026Streamers, it’s time - The PUBG x PAYDAY Streamer Challenge is here. Pull off the perfect heist and walk away with the most cash by competing across two leaderboards.Sign up: {連結已移除}https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqbEs0a3N0ZkxIVzJoeUk1RmdlNDVsNFFyQlBWUXxBQ3Jtc0trbFZnNVY5QXpDdnZoVzhoN3hveC10dkZ5TU1iNnE0eU1KU0FXTXdrQjFwdEtvdDVfU1lrZlRHVk1jQUxLdlNQaF9CU3g3TXEtSUJrUC1pSnN6V2VFQjR0U0ZZRUJsUUNTZkViSnI1ZENYczJoMDYtdw&amp;q=https%3A%2F%2Fpubg.promo%2FPAYDAYChallengeSignUp&amp;v=ukPJdkT2U2w   Event rules: {連結已移除}https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqbTA4ZUgwaGZQYllQcDczY3ZLR09za0dLOExQUXxBQ3Jtc0tteDRsM3hkdVZjTlI1MkI5dHRoa05QcUZ0VUVHU3JTbzBZM2xnb1M3RGNFbDhWWXB4MVFfVjZ4WEVnYnBqNDlkbUZGR3pEekM2d3hLVlJWTmo5LWNyY25GSWJ2elkzTC0tRzljN0U2MXNHUVBLZXZLRQ&amp;q=https%3A%2F%2Fpubg.promo%2FPAYDAYChallenge&amp;v=ukPJdkT2U2w   ]]></description>
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<pubDate>Wed, 13 May 2026 10:58:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 41.2, New, Mode:, PUBG, PAYDAY</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"ukPJdkT2U2w' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Get in. Get out. Get everything. The PAYDAY collaboration for PUBG: Battlegrounds is an all new PVE heist mode. The heist spree begins!</p><p class="bb_paragraph"></p><p class="bb_paragraph">????️PC: May 13, 2026 ????Console: May 21, 2026</p><p class="bb_paragraph"></p><p class="bb_paragraph">Streamers, it’s time - The PUBG x PAYDAY Streamer Challenge is here. Pull off the perfect heist and walk away with the most cash by competing across two leaderboards.</p><ul class="bb_ul"><li><p class="bb_paragraph">Sign up: <span class="bb_removedlink" data-community-tooltip="此網址已經被我們的過濾器刪除。通常是為了防止網路釣魚和惡意軟體攻擊。">{連結已移除}</span><a href="https://store.steampowered.com/news/app/578080/view/684128044138364936#" class="collapsed_link">https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbEs0a3N0ZkxIVzJoeUk1RmdlNDVsNFFyQlBWUXxBQ3Jtc0trbFZnNVY5QXpDdnZoVzhoN3hveC10dkZ5TU1iNnE0eU1KU0FXTXdrQjFwdEtvdDVfU1lrZlRHVk1jQUxLdlNQaF9CU3g3TXEtSUJrUC1pSnN6V2VFQjR0U0ZZRUJsUUNTZkViSnI1ZENYczJoMDYtdw&q=https%3A%2F%2Fpubg.promo%2FPAYDAYChallengeSignUp&v=ukPJdkT2U2w</a>   </p></li><li><p class="bb_paragraph">Event rules: <span class="bb_removedlink" data-community-tooltip="此網址已經被我們的過濾器刪除。通常是為了防止網路釣魚和惡意軟體攻擊。">{連結已移除}</span><a href="https://store.steampowered.com/news/app/578080/view/684128044138364936#" class="collapsed_link">https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbTA4ZUgwaGZQYllQcDczY3ZLR09za0dLOExQUXxBQ3Jtc0tteDRsM3hkdVZjTlI1MkI5dHRoa05QcUZ0VUVHU3JTbzBZM2xnb1M3RGNFbDhWWXB4MVFfVjZ4WEVnYnBqNDlkbUZGR3pEekM2d3hLVlJWTmo5LWNyY25GSWJ2elkzTC0tRzljN0U2MXNHUVBLZXZLRQ&q=https%3A%2F%2Fpubg.promo%2FPAYDAYChallenge&v=ukPJdkT2U2w</a>  </p></li></ul>]]> </content:encoded>
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<title>200K Copies Sold, Hotfix #2 Incoming &amp;amp; June Patch Preview</title>
<link>https://xinker.org/zh/200k-copies-sold-hotfix-2-incoming-june-patch-preview</link>
<guid>https://xinker.org/zh/200k-copies-sold-hotfix-2-incoming-june-patch-preview</guid>
<description><![CDATA[ Hey Disco Crew!We have been blown away by all the positive reception and support we’ve received from our players! Dead as Disco has an 95% Overwhelmingly Positive review score globally, and it&#039;s sold over over 200k copies in less than a week. This is absolutely mind-blowing, and it&#039;s all thanks to you!We&#039;ve spent the last week watching player streams and reading feedback, which has helped us narrow down key issues so we can respond to them quickly.  Including fixing a Hemlock issue&#039;s we&#039;d never seen before, and stack of custom challenge issues thanks to the crazy things players have been building with them. On Monday we rolled out Hotfix 1, fixing over 30 items directly reported by players. Check out the full Hotfix 1 Patch Notes here: https://store.steampowered.com/news/app/3404260/view/658231711192057379?l=englishWe are going to continue that quick response time with another hotfix planned for next week, followed by a fuller patch in June.Hotfix #2The next hotfix will be focused around Free Play and Challenge improvements, With over 30 unique songs Free Play has a ton of content for players to experience, so we&#039;re focusing on making free play more chill and inviting (like the Demo) while challenges continue to offer players, well.. A Challenge.  Adjustments to Stage Select to give players more information about each stage and what each difficulty entails. Now you’ll actually know what the differences are!Reducing the amount of friction for getting into Free Playleaderboards are returning to Free Play songs!Heart drops will be added to Free Play to make the experience more chillArora’s meteors are still a pain in the butt. We’ve got a couple more tweaks there to make them feel betterSome new arenas and challenges! Even with our focus on fixes, we still want to make sure we are putting in some new content as well - even in a hotfixBug fixes - yup, plenty of these! Then in June, we’ll be looking at a larger patch that’s more feature/content focused. Things to look out for in that patch:Selectable Dances feature. The current Dance Move randomly selecting a dance was always a stopgap. We’ll be introducing the ability to select which dance you want and multiple control bindings so you can style the way you want. Of course, there will be some new dance moves to earn and collect as well!Challenge playlists. We’ll be giving you the ability to string together challenges back to back to create your own Challenge playlists. We are excited to see what sorts of custom craziness y’all come up with!More mods for Custom Challenges. Custom challenges is an area that we will continue to improve with each and every patch. We’ll keep adding more - and we want to hear what you want!The return of Arena Swapping. Players from the early demo and playtests will remember the ability to dynamically swap arenas that we had to remove due to a number of issues. We are bringing this back!We’ll also introduce a totally new song and arena with this update, so keep your eyes open for more info on thatAccessibility improvements. One goal for us during Early Access is to continuously improve accessibility. We’ve gotten some feedback from you and we’ll be taking our first step on improving this.Of course, plenty of bug fixes and balance adjustmentshttps://store.steampowered.com/news/app/3404260/view/658231077844813042?l=englishAnd this is just all the stuff coming in the short term! You can check out our roadmap here: As we move into Summer, you’ll start hearing more about the next Idol and all the great new content coming in the leadup to their reveal.It’s worth noting that our roadmap is intentionally flexible so that we have the ability to respond to what we see from our community. We are always looking at our bug reports, Discord, streams, etc to determine what are the most important things for us to address next. So please keep it coming! We appreciate all your support and can’t wait to keep making Dead as Disco better for you!  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45594537/a5592e6fe60bd34dc6da688cbd84ee37adb0eda0.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 13 May 2026 10:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>200K, Copies, Sold, Hotfix, Incoming, June, Patch, Preview</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Hey Disco Crew!</div><p class="bb_paragraph">We have been blown away by all the positive reception and support we’ve received from our players! Dead as Disco has an <b>95% Overwhelmingly Positive</b> review score globally, and it's sold over <b>over 200k copies in less than a week</b>. This is absolutely mind-blowing, and it's all thanks to you!<i></i><br>We've spent the last week watching player streams and reading feedback, which has helped us narrow down key issues so we can respond to them quickly.  Including fixing a Hemlock issue's we'd never seen before, and stack of custom challenge issues thanks to the crazy things players have been building with them. On Monday we rolled out Hotfix 1, fixing over 30 items directly reported by players. </p><p class="bb_paragraph">Check out the full Hotfix 1 Patch Notes here: </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/news/app/3404260/view/658231711192057379?l=english" target="_blank" rel="">https://store.steampowered.com/news/app/3404260/view/658231711192057379?l=english</a></p><p class="bb_paragraph">We are going to continue that quick response time with another hotfix planned for next week, followed by a fuller patch in June.</p><div class="bb_h1">Hotfix #2</div><p class="bb_paragraph">The next hotfix will be focused around Free Play and Challenge improvements, With <b>over 30 unique songs </b>Free Play has a ton of content for players to experience, so we're focusing on making free play more chill and inviting (like the Demo) while challenges continue to offer players, well.. A Challenge.  </p><ul class="bb_ul"><li><p class="bb_paragraph">Adjustments to Stage Select to give players more information about each stage and what each difficulty entails. Now you’ll actually know what the differences are!</p></li><li><p class="bb_paragraph">Reducing the amount of friction for getting into Free Play</p></li><li><p class="bb_paragraph">leaderboards are returning to Free Play songs!</p></li><li><p class="bb_paragraph">Heart drops will be added to Free Play to make the experience more chill</p></li><li><p class="bb_paragraph">Arora’s meteors are still a pain in the butt. We’ve got a couple more tweaks there to make them feel better</p></li><li><p class="bb_paragraph">Some new arenas and challenges! Even with our focus on fixes, we still want to make sure we are putting in some new content as well - even in a hotfix</p></li><li><p class="bb_paragraph">Bug fixes - yup, plenty of these! </p></li></ul><p class="bb_paragraph">Then in June, we’ll be looking at a larger patch that’s more feature/content focused. Things to look out for in that patch:</p><ul class="bb_ul"><li><p class="bb_paragraph">Selectable Dances feature. The current Dance Move randomly selecting a dance was always a stopgap. We’ll be introducing the ability to select which dance you want and multiple control bindings so you can style the way you want. Of course, there will be some new dance moves to earn and collect as well!</p></li><li><p class="bb_paragraph">Challenge playlists. We’ll be giving you the ability to string together challenges back to back to create your own Challenge playlists. We are excited to see what sorts of custom craziness y’all come up with!</p></li><li><p class="bb_paragraph">More mods for Custom Challenges. Custom challenges is an area that we will continue to improve with each and every patch. We’ll keep adding more - and we want to hear what <i>you</i> want!</p></li><li><p class="bb_paragraph">The return of Arena Swapping. Players from the early demo and playtests will remember the ability to dynamically swap arenas that we had to remove due to a number of issues. We are bringing this back!</p></li><li><p class="bb_paragraph">We’ll also introduce a totally new song and arena with this update, so keep your eyes open for more info on that</p></li><li><p class="bb_paragraph">Accessibility improvements. One goal for us during Early Access is to continuously improve accessibility. We’ve gotten some feedback from you and we’ll be taking our first step on improving this.</p></li><li><p class="bb_paragraph">Of course, plenty of bug fixes and balance adjustments</p></li></ul><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/news/app/3404260/view/658231077844813042?l=english" target="_blank" rel="">https://store.steampowered.com/news/app/3404260/view/658231077844813042?l=english</a>And this is just all the stuff coming in the short term! You can check out our roadmap here: </p><p class="bb_paragraph">As we move into Summer, you’ll start hearing more about the next Idol and all the great new content coming in the leadup to their reveal.</p><p class="bb_paragraph">It’s worth noting that our roadmap is intentionally flexible so that we have the ability to respond to what we see from our community. We are always looking at our bug reports, Discord, streams, etc to determine what are the most important things for us to address next. So please keep it coming! We appreciate all your support and can’t wait to keep making Dead as Disco better for you! <3</p><p class="bb_paragraph">Kytsu (James)</p><p class="bb_paragraph">Executive Producer</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>在「破碎之海」中爭奪力量</title>
<link>https://xinker.org/zh/%E5%9C%A8%E7%A0%B4%E7%A2%8E%E4%B9%8B%E6%B5%B7%E4%B8%AD%E7%88%AD%E5%A5%AA%E5%8A%9B%E9%87%8F</link>
<guid>https://xinker.org/zh/%E5%9C%A8%E7%A0%B4%E7%A2%8E%E4%B9%8B%E6%B5%B7%E4%B8%AD%E7%88%AD%E5%A5%AA%E5%8A%9B%E9%87%8F</guid>
<description><![CDATA[ 在「破碎之海」中爭奪力量在這個全新季度中，駕馭毀滅性的全新船隻、推展至更致命的「世界分階」，並解鎖強大的進度系統，準備接受對你海上技藝的考驗。本季度全新內容使用「蓋倫帆船」主宰近距戰鬥——這艘全新大型船隻是專為純粹火力與無情的舷側猛攻而打造。2 個全新「世界分階」在狂亂風暴（世界分階 3）與殘酷暴風（世界分階 4）中迎接逐步升級的遊戲終局挑戰。敵人將獲得「季度詞綴」，獎勵將變得更稀有，而「克拉肯」正等待著最勇敢的船長。神話昇華 &amp; 神話再造透過全新的「神話」升級系統突破裝備極限，自訂並微調你的裝備配置，以迎接遊戲終局挑戰。揚帆起航，橫越「破碎之海」，證明你的實力。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45116157/6f253dab41726e653619d14dece1c74e9ac665d5.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 13 May 2026 09:58:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>在「破碎之海」中爭奪力量</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">在「破碎之海」中爭奪力量</div><br><img src="https://clan.akamai.steamstatic.com/images/45116157/98a69acfc39886817bb368ca2515f585dfc769d0.jpg"><br>在這個全新季度中，駕馭<b>毀滅性的全新船隻</b>、推展至<b>更致命的「世界分階」</b>，並解鎖<b>強大的進度系統</b>，準備接受對你海上技藝的考驗。<br><br><div data-youtube="CQfULJl2d60" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><div class="bb_h2">本季度全新內容</div><br><img src="https://clan.akamai.steamstatic.com/images/45116157/3656fb376ff03c7ac3db85640903380303f61baf.jpg"><br>使用「蓋倫帆船」主宰近距戰鬥——這艘<b>全新大型船隻</b>是專為純粹火力與無情的舷側猛攻而打造。<br><br><div class="bb_h2">2 個全新「世界分階」</div>在<b>狂亂風暴（世界分階 3）</b>與<b>殘酷暴風（世界分階 4）</b>中迎接逐步升級的遊戲終局挑戰。敵人將獲得「季度詞綴」，獎勵將變得更稀有，而「克拉肯」正等待著最勇敢的船長。<br><br><div class="bb_h2">神話昇華 & 神話再造</div>透過<b>全新的「神話」升級系統</b>突破裝備極限，自訂並微調你的裝備配置，以迎接遊戲終局挑戰。<br>揚帆起航，橫越「破碎之海」，證明你的實力。]]> </content:encoded>
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<title>Civilization VII &#45; Test of Time Dev Diary: Triumphs</title>
<link>https://xinker.org/zh/civilization-vii-test-of-time-dev-diary-triumphs</link>
<guid>https://xinker.org/zh/civilization-vii-test-of-time-dev-diary-triumphs</guid>
<description><![CDATA[ Hello, Civ fans! I’m Kiera Boyle, Content Designer for Civilization VII. Today I’d like to introduce a new feature coming in the Test of Time update: Triumphs.New Ways to Write HistoryUntil now, we only offered four key paths to success in every Age via Legacy Paths. We loved the historic flavor each path gave, but found they had a couple of issues. With only four paths active in an Age, players weren’t able to explore everything that Age had to offer, especially deploying Diplomatic or Expansionist strategies. Legacy Paths also felt mandatory to complete in order to keep your momentum; I myself will admit to save-scumming to eke out that final Relic. From a technical perspective, these paths had to finish at the same time and had a bunch of unique code and a unique tutorial questline — phew! That’s not to say this system didn’t have strengths: its historical flavor, intermediary goals, and game-changing rewards all felt great. With that in mind, our design team has created Triumphs: a new system to provide Age-specific goals while highlighting different ways to play Civilization VII. This system replaces Legacy Paths, and while Workshoppers helped us improve the experience, this update certainly won’t be the end of our iteration on this new feature.Triumphs: what are they?Triumphs are pretty straightforward: complete a challenge, get a reward. They’re decoupled from Victories, so while some Triumphs will reward you with Victory Points or new ways to win, engagement with the system is entirely optional.Triumphs come in two types: Major and Minor. Major Triumphs typically require long-term commitment to achieve, for example: “Build 7 Modern Wonders” or “Have a Commander with 8 Promotions.&quot; You’ll find the final tier of pre-Test of Time Legacy Paths represented in Major Triumphs alongside more ways to play: Espionage, Suzerainty, Trade Routes, Commander Promotions, and so much more are now directly rewarded in this feature. This also allows us as designers to expand viable, fun ways to succeed!To commemorate your Major Triumph, you will receive a Dedication for the next Age, similar to Legacy Cards. You can only pick three Dedications to activate in the next Age, so go for the Major Triumphs you want without the pressure to achieve them all. Unlike Legacy Cards, which had unique point costs, Dedications are always equal in value.This will hopefully lighten the burden of Age Transitions, which can sometimes feel overwhelming and time consuming. Minor Triumphs are similar to Civilization VI’s Historic Moments, a favorite of the dev team. These are key achievements in your civilization that deserve some fanfare — especially if you do it first! They will give you an instant reward, such as a free unit, Population, or Production boost. Minor Triumphs include events like “First to Circumnavigate” or “Research all Techs and Masteries.&quot; Many Minor Triumphs also require you to be the first to do something, adding an extra layer of strategy: do you study Philosophy for the Minor Triumph, or your Unique Civic for a strategic Tradition? In the Modern Age, all Triumphs are Minor. We consider these Triumphs accelerants: things to achieve to close out victory, or keep pace with someone and prevent them from winning. Some also reward Victory Points (which have unique names like GDP or Dominion, depending on the Victory) to help diversify your Victory income during the Age. We hope Minor Triumphs add some flavor to your sessions!Speaking of flavor, every Triumph has a unique name, primarily penned by one of our historians, Emily Bembeneck. Some personal favorites are “We Have Hapsburgs at Home,&quot; “Let’s Calicut a Deal,&quot; “What a Gaius,&quot; and “Beyond the Sword.&quot; I’m excited to see people investigate all the historical references buried in there. Finally, Triumphs can dynamically appear during Crises. Eagle-eyed players may have noticed there were secret Crisis Legacy Cards that could be unlocked in the previous system. Crisis Triumphs are very similar in spirit, but will be visible in the Triumphs Screen when a Crisis occurs!A Triumph of SettingsWhat is a Civilization feature without customization? This is where Triumph Sets come in. Triumph Sets control which Triumphs are active in your game in the Advanced Settings. Our default Triumph Set has 30 well-rounded Triumphs in every Age; however, we have other sets such as the Classic Set — which has only Triumphs that correlate to the original Legacy Paths — and the Conqueror Set, full of warmongering Triumphs. There’s also a setting to turn off Triumphs for those who want a zen-like, uninterrupted experience. I personally love the multiplayer-friendly Trailblazer Set, which only rewards the first player to achieve any Triumph! We’d love to hear what sets you’d like to see in the future. For the modding-inclined, Triumphs and Triumph Sets are also pretty simple under the hood to create. This has helped us iterate design quickly, and hopefully it will help bring your whackiest ideas  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45050851/df2abb17959660944ae214ca9fcf99a39400390a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 13 May 2026 08:56:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Civilization, VII, Test, Time, Dev, Diary:, Triumphs</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, <i>Civ </i>fans! I’m Kiera Boyle, Content Designer for <i>Civilization VII</i>. Today I’d like to introduce a new feature coming in the Test of Time update: Triumphs.</p><p class="bb_paragraph"></p><div class="bb_h1">New Ways to Write History</div><p class="bb_paragraph">Until now, we only offered four key paths to success in every Age via Legacy Paths. We loved the historic flavor each path gave, but found they had a couple of issues. With only four paths active in an Age, players weren’t able to explore everything that Age had to offer, especially deploying Diplomatic or Expansionist strategies. Legacy Paths also felt mandatory to complete in order to keep your momentum; I myself will admit to save-scumming to eke out that final Relic. From a technical perspective, these paths had to finish at the same time and had a bunch of unique code and a unique tutorial questline — phew! That’s not to say this system didn’t have strengths: its historical flavor, intermediary goals, and game-changing rewards all felt great. </p><p class="bb_paragraph">With that in mind, our design team has created Triumphs: a new system to provide Age-specific goals while highlighting different ways to play <i>Civilization VII</i>. This system replaces Legacy Paths, and while Workshoppers helped us improve the experience, this update certainly won’t be the end of our iteration on this new feature.</p><p class="bb_paragraph"></p><div class="bb_h1">Triumphs: what are they?</div><p class="bb_paragraph">Triumphs are pretty straightforward: complete a challenge, get a reward. They’re decoupled from Victories, so while some Triumphs will reward you with Victory Points or new ways to win, engagement with the system is entirely optional.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/33753af22c64e27ab766a3332a018f0cfb4609e2.png"></p><p class="bb_paragraph">Triumphs come in two types: <b>Major</b> and <b>Minor</b>. Major Triumphs typically require long-term commitment to achieve, for example: “Build 7 Modern Wonders” or “Have a Commander with 8 Promotions." You’ll find the final tier of pre-Test of Time Legacy Paths represented in Major Triumphs alongside more ways to play: Espionage, Suzerainty, Trade Routes, Commander Promotions, and so much more are now directly rewarded in this feature. This also allows us as designers to expand viable, fun ways to succeed!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/b62abfbb2564a9db7f573475a40af9b0d441b654.jpg"></p><p class="bb_paragraph">To commemorate your Major Triumph, you will receive a <b>Dedication</b> for the next Age, similar to Legacy Cards. You can only pick three Dedications to activate in the next Age, so go for the Major Triumphs you want without the pressure to achieve them all. Unlike Legacy Cards, which had unique point costs, Dedications are always equal in value.This will hopefully lighten the burden of Age Transitions, which can sometimes feel overwhelming and time consuming. </p><p class="bb_paragraph">Minor Triumphs are similar to <i>Civilization VI</i>’s Historic Moments, a favorite of the dev team. These are key achievements in your civilization that deserve some fanfare — especially if you do it first! They will give you an instant reward, such as a free unit, Population, or Production boost. Minor Triumphs include events like “First to Circumnavigate” or “Research all Techs and Masteries." Many Minor Triumphs also require you to be the first to do something, adding an extra layer of strategy: do you study Philosophy for the Minor Triumph, or your Unique Civic for a strategic Tradition? </p><p class="bb_paragraph">In the Modern Age, all Triumphs are Minor. We consider these Triumphs accelerants: things to achieve to close out victory, or keep pace with someone and prevent them from winning. Some also reward Victory Points (which have unique names like GDP or Dominion, depending on the Victory) to help diversify your Victory income during the Age. We hope Minor Triumphs add some flavor to your sessions!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/f15c2dcd8b009808d33ea1236a0f9ef699d1020d.jpg"></p><p class="bb_paragraph">Speaking of flavor, every Triumph has a unique name, primarily penned by one of our historians, Emily Bembeneck. Some personal favorites are “We Have Hapsburgs at Home," “Let’s Calicut a Deal," “What a Gaius," and “Beyond the Sword." I’m excited to see people investigate all the historical references buried in there. </p><p class="bb_paragraph">Finally, Triumphs can dynamically appear during Crises. Eagle-eyed players may have noticed there were secret Crisis Legacy Cards that could be unlocked in the previous system. Crisis Triumphs are very similar in spirit, but will be visible in the Triumphs Screen when a Crisis occurs!</p><p class="bb_paragraph"></p><div class="bb_h1">A Triumph of Settings</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/86142eb1012d270f515740409c030f6ef162069e.png"></p><p class="bb_paragraph">What is a <i>Civilization</i> feature without customization? This is where Triumph Sets come in. Triumph Sets control which Triumphs are active in your game in the Advanced Settings. Our default Triumph Set has 30 well-rounded Triumphs in every Age; however, we have other sets such as the Classic Set — which has only Triumphs that correlate to the original Legacy Paths — and the Conqueror Set, full of warmongering Triumphs. There’s also a setting to turn off Triumphs for those who want a zen-like, uninterrupted experience. I personally love the multiplayer-friendly Trailblazer Set, which only rewards the first player to achieve any Triumph! We’d love to hear what sets you’d like to see in the future. </p><p class="bb_paragraph">For the modding-inclined, Triumphs and Triumph Sets are also pretty simple under the hood to create. This has helped us iterate design quickly, and hopefully it will help bring your whackiest ideas to life!</p><p class="bb_paragraph"></p><div class="bb_h1">Refinement in the Workshop</div><p class="bb_paragraph">As you may know, Triumphs were a key feature during our Firaxis Feature Workshop rounds, and Workshoppers gave us great feedback. What started as a light catalog of Triumphs slowly grew, and our ideas for what makes a good Triumph has really been shaped by our Workshop players. </p><p class="bb_paragraph">They’ve done a fantastic job identifying overpowered Triumphs, Triumphs that could be more flavorful, or ones that are simply impossible to get. Workshoppers have also given us great long-term feedback on the feel of the system: what works, what doesn’t, and the types of gameplay they want to see featured; plenty of food for thought as we continue to grow this system. We hope the release of Triumphs in the Test of Time update gives you plenty to play with, but we’re continuing to keep our eyes peeled for your feedback. </p><p class="bb_paragraph">To those who participated, thank you!</p><div class="bb_h1">The Future of the Feature</div><p class="bb_paragraph">Over 100 Triumphs will drop with Test of Time, but like any good system, continued development will keep it fresh and fun. We got some amazing feedback from our Workshoppers that we’re already discussing in the design room. No promises, but here are some favorites we’re excited to explore: </p><ul class="bb_ul"><li><p class="bb_paragraph">Further development of the Classic Set to closely replicate the pre-Test of Time <i>Civ VII</i> experience. (For those of you that loved Legacy Paths!)</p></li><li><p class="bb_paragraph">More Triumph Sets for different playstyles.</p></li><li><p class="bb_paragraph">More Triumphs that allow you to pivot, similar to Dark Age Legacy Cards.</p></li><li><p class="bb_paragraph">Further work on the economy of Dedications; this was a big point in our Workshop rounds, and we’re investigating the best course of action. </p></li></ul><p class="bb_paragraph">We’re looking forward to hearing what you think of Triumphs in the Test of Time update. This update is massive, so stay tuned for more Dev Diaries and news coming soon!</p>]]> </content:encoded>
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<title>PlayX4 2026 in KINTEX</title>
<link>https://xinker.org/zh/playx4-2026-in-kintex</link>
<guid>https://xinker.org/zh/playx4-2026-in-kintex</guid>
<description><![CDATA[ The ultimate mecca for gamers, PlayX4, is back to heat up KINTEX for 4 days from May 21st to 24th. ????Along with it, the official PlayX4 Steam Showcase page is now open!Keep the on-site excitement going right here on Steam! Discover your next favorite games tailored perfectly to your taste, and add them straight to your Steam library with just a single click. ????????️ Ready to check out the PlayX4 2026 lineup on the Steam Showcase right now? ???????? 2026 PlayX4 at KINTEX : May 21 (Thu) – May 24 (Sun) ???? ]]></description>
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<pubDate>Wed, 13 May 2026 08:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PlayX4, 2026, KINTEX</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The ultimate mecca for gamers, <b>PlayX4</b>, <br>is back to heat up <b>KINTEX</b> for <b>4 days</b> from <b>May 21st to 24th</b>. ????</p><p class="bb_paragraph">Along with it, the <b>official PlayX4 Steam Showcase page</b> is now open!</p><p class="bb_paragraph">Keep the on-site excitement going right here on <b>Steam</b>! </p><p class="bb_paragraph">Discover <b>your next favorite games</b> tailored perfectly to your taste, and add them straight to your <b>Steam library</b> with just a single click. ????</p><p class="bb_paragraph">????️ Ready to check out the <b>PlayX4 2026 lineup</b> on the <b>Steam Showcase</b> right now? ????</p><p class="bb_paragraph"><b><br>???? 2026 PlayX4 at KINTEX : May 21 (Thu) – May 24 (Sun) ????</b></p>]]> </content:encoded>
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<title>Steam Deck 已驗證！</title>
<link>https://xinker.org/zh/steam-deck-%E5%B7%B2%E9%A9%97%E8%AD%89</link>
<guid>https://xinker.org/zh/steam-deck-%E5%B7%B2%E9%A9%97%E8%AD%89</guid>
<description><![CDATA[ 《樂高蝙蝠俠：黑暗騎士的傳承》正式獲得 Steam Deck 認證！https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45746841/9f2582825999fe009cc76a2414e9a3cac8dc5d0b.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 13 May 2026 06:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Deck, 已驗證！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">《樂高蝙蝠俠：黑暗騎士的傳承》正式獲得 Steam Deck 認證！</div><p class="bb_paragraph"><br><img src="https://clan.akamai.steamstatic.com/images/45746841/3bf73f117eb2f29bacc33d969d599f10f9c09ee4.png"><br><br><a class="bb_link" href="https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/" target="_blank" rel="">https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/</a></p>]]> </content:encoded>
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<title>《LEGO® 蝙蝠俠™：黑暗騎士傳奇》– 官方豪華版預告</title>
<link>https://xinker.org/zh/lego-%E8%9D%99%E8%9D%A0%E4%BF%A0%E9%BB%91%E6%9A%97%E9%A8%8E%E5%A3%AB%E5%82%B3%E5%A5%87-%E5%AE%98%E6%96%B9%E8%B1%AA%E8%8F%AF%E7%89%88%E9%A0%90%E5%91%8A</link>
<guid>https://xinker.org/zh/lego-%E8%9D%99%E8%9D%A0%E4%BF%A0%E9%BB%91%E6%9A%97%E9%A8%8E%E5%A3%AB%E5%82%B3%E5%A5%87-%E5%AE%98%E6%96%B9%E8%B1%AA%E8%8F%AF%E7%89%88%E9%A0%90%E5%91%8A</guid>
<description><![CDATA[ 阿福，該開放蝙蝠洞豪華的那側了。 預購豪華版 #LEGOBatmanGame  #LEGO蝙蝠俠遊戲，並於 5 月 19 日搶先遊玩！ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45746841/7d77c3b463f3ccfc2fb7e5766c42cd6a77d44fdb.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 13 May 2026 03:24:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《LEGO®, 蝙蝠俠™：黑暗騎士傳奇》–, 官方豪華版預告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"WihUVPVeZSw' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><br>阿福，該開放蝙蝠洞豪華的那側了。 <br><br>預購豪華版 #LEGOBatmanGame  #LEGO蝙蝠俠遊戲，並於 5 月 19 日搶先遊玩！]]> </content:encoded>
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<title>更新 0.202——皇家高地擴充內容現已登場！</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0-0202%E7%9A%87%E5%AE%B6%E9%AB%98%E5%9C%B0%E6%93%B4%E5%85%85%E5%85%A7%E5%AE%B9%E7%8F%BE%E5%B7%B2%E7%99%BB%E5%A0%B4</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0-0202%E7%9A%87%E5%AE%B6%E9%AB%98%E5%9C%B0%E6%93%B4%E5%85%85%E5%85%A7%E5%AE%B9%E7%8F%BE%E5%B7%B2%E7%99%BB%E5%A0%B4</guid>
<description><![CDATA[ 歡迎回家！ 更新 0.202——皇家高地擴充內容現已登場。 歡迎來到我們最大的冒險區域「皇家高地」，這裡充滿豔陽高照的金黃色田野，以及舊世界的優雅！☀️ 坐上馬鞍！坐騎已到來，你可騎乘自己的馬匹跨越帕利亞！???? 以全新的特性與驚豔的變體，在牧場中飼育及培養夢想中的馬匹！???? 隨著充斥在每個角落的全新主線故事、指南及發現任務，冒險旅程會更加深入！???? 以許多嶄新的成就，達成比以往更加豐富的層級！???? 探索皇家高地之際，見見全新的村民！???? 充滿全新可發現之物的埋藏寶藏，正等著你來發掘，內容包括：營地、寶庫、寶箱及皇家琥珀！???? 遊戲世界充滿新的可收集物品、礦物、樹木及更多內容，而變得更為豐富！???? 生態系統擴展了，有新的生物可狩獵、垂釣、捕捉及收集！???? 使用新的藥水及實用的弓箭，提升冒險旅程的體驗！???? 以 10 種可口的食譜，利用篝火旁烹飪出令人舒適暖心的佳餚！???? 以洛可可風格的裝飾物、迷人的午茶時間裝飾物及 10 個全新的驚豔時尚盆，為家園帶來貴族的氣息！???? 騰出空間，就能用全新的翠礦收納箱來裝寶藏！???? 以上古人類家居系列進行跨時代的建造，並以全新的三層樓升級來向上擴展！???? 加入俱樂部，並抓著韁繩踏上全新的月光道路：小馬之道！???? 以 4 種全新的染色劑粉刷世界，揮灑創意，獲取更亮眼的自訂！???? 以全新的公布欄，協助奈歐準備迎接晨光刺馬的歸來！❤️‍???? 等不及用染料鶴立雞群了嗎？全新的服裝染料系統，讓你的外觀獨具個人特色！???? 踏上在馬背上遊歷世界的社群活動「長途騎行」！???? 透過全新的高級商店新增內容，包括：高地冠軍、光臘護林員、小牧場巔峰、騎手便裝、全新支援者組合包等更多內容，時髦地騎行！✨  ……還有更多精彩內容！前往我們的網站閱讀完整更新註記！===需要客服支援嗎？請造訪 support.palia.com想要聯絡其他玩家嗎？立即加入 Palia Discord 或在@playpalia社群媒體上追蹤我們。 ]]></description>
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<pubDate>Wed, 13 May 2026 01:46:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新, 0.202——皇家高地擴充內容現已登場！</media:keywords>
<content:encoded><![CDATA[歡迎回家！<br> <br>更新 0.202——皇家高地擴充內容現已登場。<br><br><ul class="bb_ul"><li> 歡迎來到我們最大的冒險區域「皇家高地」，這裡充滿豔陽高照的金黃色田野，以及舊世界的優雅！☀️<br></li><li> 坐上馬鞍！坐騎已到來，你可騎乘自己的馬匹跨越帕利亞！????<br></li><li> 以全新的特性與驚豔的變體，在牧場中飼育及培養夢想中的馬匹！????<br></li><li> 隨著充斥在每個角落的全新主線故事、指南及發現任務，冒險旅程會更加深入！????<br></li><li> 以許多嶄新的成就，達成比以往更加豐富的層級！????<br></li><li> 探索皇家高地之際，見見全新的村民！????<br></li><li> 充滿全新可發現之物的埋藏寶藏，正等著你來發掘，內容包括：營地、寶庫、寶箱及皇家琥珀！????<br></li><li> 遊戲世界充滿新的可收集物品、礦物、樹木及更多內容，而變得更為豐富！????<br></li><li> 生態系統擴展了，有新的生物可狩獵、垂釣、捕捉及收集！????<br></li><li> 使用新的藥水及實用的弓箭，提升冒險旅程的體驗！????<br></li><li> 以 10 種可口的食譜，利用篝火旁烹飪出令人舒適暖心的佳餚！????<br></li><li> 以洛可可風格的裝飾物、迷人的午茶時間裝飾物及 10 個全新的驚豔時尚盆，為家園帶來貴族的氣息！????<br></li><li> 騰出空間，就能用全新的翠礦收納箱來裝寶藏！????<br></li><li> 以上古人類家居系列進行跨時代的建造，並以全新的三層樓升級來向上擴展！????<br></li><li> 加入俱樂部，並抓著韁繩踏上全新的月光道路：小馬之道！????<br></li><li> 以 4 種全新的染色劑粉刷世界，揮灑創意，獲取更亮眼的自訂！????<br></li><li> 以全新的公布欄，協助奈歐準備迎接晨光刺馬的歸來！❤️‍????<br></li><li> 等不及用染料鶴立雞群了嗎？全新的服裝染料系統，讓你的外觀獨具個人特色！????<br></li><li> 踏上在馬背上遊歷世界的社群活動「長途騎行」！????<br></li><li> 透過全新的高級商店新增內容，包括：高地冠軍、光臘護林員、小牧場巔峰、騎手便裝、全新支援者組合包等更多內容，時髦地騎行！✨<br></li><li>  ……還有更多精彩內容！</li></ul><br>前往我們的網站閱讀完整更新註記！<br><br>===<br><br>需要客服支援嗎？請造訪 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fsupport.palia.com" target="_blank" rel=" noopener">support.palia.com</a><br>想要聯絡其他玩家嗎？立即加入 Palia Discord 或在@playpalia社群媒體上追蹤我們。]]> </content:encoded>
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<title>Meet the Three Pathways of Progression in Forza Horizon 6</title>
<link>https://xinker.org/zh/meet-the-three-pathways-of-progression-in-forza-horizon-6</link>
<guid>https://xinker.org/zh/meet-the-three-pathways-of-progression-in-forza-horizon-6</guid>
<description><![CDATA[ With the return of the iconic Wristband system in Forza Horizon 6, we wanted to ensure your progression felt natural and rewarding for everything you do in the game.While the Wristbands are central to your journey through the Horizon Festival, obtaining Stamps and filling out your Collection Journal will represent all the discoveries you’ve made throughout your travels in Japan.These progression layers are fundamental to the campaign mode we’ve built in Forza Horizon 6, however for those of you who enjoy racing or drifting in online multiplayer, or battling it out with the wider community in our selection of new and returning game modes, we also have Horizon Play, and it too features its own progression.These live alongside the standard player levelling and prestige system you’ll recognize from our previous games, representing your overall dedication to playing Forza Horizon 6. In addition, Wheelspins also return; however, you will only be able to obtain these once you’ve qualified for the Horizon Festival. To maintain the integrity of the progression at the heart of this game, we’ve rebalanced Wheelspins, and especially Super Wheelspins, to be rarer to earn throughout playing the game and more rewarding when you do spin them.With those details in mind, in this blog, we’re going to take a closer look at the three main types of progression paths that await you in Japan.WristbandsWristbands are your ticket to be invited to new events at the Horizon Festival, and as you earn new Wristbands, you will get to participate in races with higher car class restrictions.Official events of the Horizon Festival include Road, Dirt and Cross Country Races, each with specialized car themes, as well as Time Attack Circuits, Drag Meets, PR Stunts and Bonus Boards. To receive your first Wristband, you will need to complete the Horizon Qualifiers and the Horizon Invitational.Remember, after a race has been completed for the first time, the Race Customizer will be unlocked for that specific event, allowing you to use any car in your garage on subsequent replays, as well as customize the experience in other ways.Once you’ve accumulated enough progress, a new Wristband Event becomes available. These include our classic Showcase Events and new Horizon Rush obstacle challenges – you must complete them to obtain your next Wristband.In total, there are 7 Festival Wristbands to earn in Forza Horizon 6. The Gold Wristband is the most coveted of them all, as that will allow you to enter Legend Island and compete in special new events, including our longest Goliath race yet!StampsEverything you find in Japan earns you progress towards your next Stamp.That includes things like collecting and customizing cars, photographing murals, and smashing mascots. It also means finding landmarks, joining Mei on her day tours of Japan, completing Street and Touge Races, earning additional income at the Raku-Raku food delivery job, and so much more.Collecting Stamps for your Collection Journal unlocks Barn Find Rumors and new homes to buy around Japan. Once you’ve obtained your first Stamp, Mei will introduce you to her grandparent’s long abandoned Estate, where you can build and decorate directly in the open world to create the home of your dreams.There are 7 Stamps to obtain in Discover Japan, and these are inspired by Japan’s rich stamp collecting history. Japan has a long-standing tradition of recording one&#039;s journey. Collecting stamps is an extension of this culture, carrying a deeper meaning than just collecting souvenirs. It is about the joy of obtaining a physical &#039;proof of visit.’ The process of filling up a stamp book itself serves as a &#039;visualization of memories&#039; – a reflection of the history and scenery encountered along the way.For more details on how Wristbands and Stamps are at the heart of your campaign progression in Forza Horizon 6, check out this blog.Horizon PlayThe Horizon Festival is an exciting place to explore solo, and it’s even better when you’re with your friends. Whether you’re driving together on the map, racking up cooperative LINK Skills, playing through Horizon Festival and Discover Japan events in coop, participating in any of our Shared World Meetups, or building custom races together in CoLab, there are plenty of ways to enjoy Forza Horizon 6 with others by your side – including Horizon Play.Horizon Play is our suite of game modes designed to be fun and competitive. These include The Eliminator: our open-world battle royale mode; Hide &amp; Seek: a game of chases where the Hider must stay hidden from their opponents; Touge Showdown: two-player head-to-head championships with three races; and Spec Racing: a new mode where everyone is racing stock cars and the only differentiator is pure skill.In addition, there are standard free-for-all Horizon Racing and Horizon Drift modes, and if you have preferences in the cars you are driving, then custom matchmaking is the place to be. In Custom Racing you get to set the car class and ]]></description>
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<pubDate>Tue, 12 May 2026 23:50:07 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Meet, the, Three, Pathways, Progression, Forza, Horizon</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">With the return of the iconic Wristband system in Forza Horizon 6, we wanted to ensure your progression felt natural and rewarding for everything you do in the game.</p><p class="bb_paragraph">While the Wristbands are central to your journey through the Horizon Festival, obtaining Stamps and filling out your Collection Journal will represent all the discoveries you’ve made throughout your travels in Japan.</p><p class="bb_paragraph">These progression layers are fundamental to the campaign mode we’ve built in Forza Horizon 6, however for those of you who enjoy racing or drifting in online multiplayer, or battling it out with the wider community in our selection of new and returning game modes, we also have Horizon Play, and it too features its own progression.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/2920abd6506b591438a3ac1113efc0023993824c.jpg"></p><p class="bb_paragraph">These live alongside the standard player levelling and prestige system you’ll recognize from our previous games, representing your overall dedication to playing Forza Horizon 6. In addition, Wheelspins also return; however, you will only be able to obtain these once you’ve qualified for the Horizon Festival. To maintain the integrity of the progression at the heart of this game, we’ve rebalanced Wheelspins, and especially Super Wheelspins, to be rarer to earn throughout playing the game and more rewarding when you do spin them.</p><p class="bb_paragraph">With those details in mind, in this blog, we’re going to take a closer look at the three main types of progression paths that await you in Japan.</p><div class="bb_h3">Wristbands</div><p class="bb_paragraph">Wristbands are your ticket to be invited to new events at the Horizon Festival, and as you earn new Wristbands, you will get to participate in races with higher car class restrictions.</p><p class="bb_paragraph">Official events of the Horizon Festival include Road, Dirt and Cross Country Races, each with specialized car themes, as well as Time Attack Circuits, Drag Meets, PR Stunts and Bonus Boards. To receive your first Wristband, you will need to complete the Horizon Qualifiers and the Horizon Invitational.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/d1fa9ec3bf71764dbce4e96e48edcd4ded0d0a42.png"></p><p class="bb_paragraph">Remember, after a race has been completed for the first time, the Race Customizer will be unlocked for that specific event, allowing you to use any car in your garage on subsequent replays, as well as customize the experience in other ways.</p><p class="bb_paragraph">Once you’ve accumulated enough progress, a new Wristband Event becomes available. These include our classic Showcase Events and new Horizon Rush obstacle challenges – you must complete them to obtain your next Wristband.</p><p class="bb_paragraph">In total, there are 7 Festival Wristbands to earn in Forza Horizon 6. The Gold Wristband is the most coveted of them all, as that will allow you to enter Legend Island and compete in special new events, including our longest Goliath race yet!</p><div class="bb_h3">Stamps</div><p class="bb_paragraph">Everything you find in Japan earns you progress towards your next Stamp.</p><p class="bb_paragraph">That includes things like collecting and customizing cars, photographing murals, and smashing mascots. It also means finding landmarks, joining Mei on her day tours of Japan, completing Street and Touge Races, earning additional income at the Raku-Raku food delivery job, and so much more.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/de5ce7288f98df94fcdd0c792c067ee099f6696e.jpg"></p><p class="bb_paragraph">Collecting Stamps for your Collection Journal unlocks Barn Find Rumors and new homes to buy around Japan. Once you’ve obtained your first Stamp, Mei will introduce you to her grandparent’s long abandoned Estate, where you can build and decorate directly in the open world to create the home of your dreams.</p><p class="bb_paragraph">There are 7 Stamps to obtain in Discover Japan, and these are inspired by Japan’s rich stamp collecting history. Japan has a long-standing tradition of recording one's journey. Collecting stamps is an extension of this culture, carrying a deeper meaning than just collecting souvenirs. It is about the joy of obtaining a physical 'proof of visit.’ The process of filling up a stamp book itself serves as a 'visualization of memories' – a reflection of the history and scenery encountered along the way.</p><p class="bb_paragraph">For more details on how Wristbands and Stamps are at the heart of your campaign progression in Forza Horizon 6, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-campaign" target="_blank" rel=" noopener"><u><b>check out this blog</b></u></a>.</p><div class="bb_h3">Horizon Play</div><p class="bb_paragraph">The Horizon Festival is an exciting place to explore solo, and it’s even better when you’re with your friends. Whether you’re driving together on the map, racking up cooperative LINK Skills, playing through Horizon Festival and Discover Japan events in coop, participating in any of our Shared World Meetups, or building custom races together in CoLab, there are plenty of ways to enjoy Forza Horizon 6 with others by your side – including Horizon Play.</p><p class="bb_paragraph">Horizon Play is our suite of game modes designed to be fun and competitive. These include The Eliminator: our open-world battle royale mode; Hide & Seek: a game of chases where the Hider must stay hidden from their opponents; Touge Showdown: two-player head-to-head championships with three races; and Spec Racing: a new mode where everyone is racing stock cars and the only differentiator is pure skill.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/9a9d7bedd312ee76d8c3f2e72964450c25c1d17c.png"></p><p class="bb_paragraph">In addition, there are standard free-for-all Horizon Racing and Horizon Drift modes, and if you have preferences in the cars you are driving, then custom matchmaking is the place to be. In Custom Racing you get to set the car class and race type, while Custom Drifting allows you to choose the car class and drive type.</p><p class="bb_paragraph">Horizon Play also introduces its own levelling system. You’ll earn XP by simply playing in Horizon Play game modes, obtaining a new Badge for every 10 ranks you achieve – up to Level 100. You’ll unlock additional Badges by completing a set number of each type of Horizon Play game mode and earning Skills.</p><p class="bb_paragraph">There is also some crossover with your campaign progress too. Each Horizon Play level you achieve – up to Level 25 – grants you Horizon Festival Points towards your next Wristband. There are also additional rewards you can obtain from engaging with Horizon Play that will benefit your campaign progression.</p><p class="bb_paragraph">Moreover, we’ve given Horizon Play its own Leaderboards. Series Standing Leaderboards are available for each game mode and display the top performing players for the current series. When a new Festival Playlist Series begins, these leaderboards are reset.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45792852/5a027bc6c8dd0af0986fbddd0a30376244ebbebf.jpg"></p><p class="bb_paragraph">We can’t wait to see you all racing, drifting and battling it out for fun and fame in Horizon Play when Forza Horizon 6 Early Access begins later this week.</p><div class="bb_h3">Japan Awaits!</div><p class="bb_paragraph">Secure your ticket to Japan because the wait is almost over!</p><p class="bb_paragraph">Forza Horizon 6 is coming to Xbox Series X|S consoles and PC on May 19 and to PlayStation 5 later this year, with Early Access included in the Premium Edition. Game Pass Ultimate and PC Game Pass members can also purchase the Premium Upgrade to play the full game up to four days early starting on May 15.</p><p class="bb_paragraph">Pre-orders are now live on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FFH6Xbox" target="_blank" rel=" noopener"><u><b>Microsoft Store</b></u></a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FFH6Steam" target="_blank" rel=" noopener"><u><b>Steam</b></u></a>. If you purchase the game before its release, you will receive an exclusive, pre-tuned Ferrari J50! You can also <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FFH6PS5" target="_blank" rel=" noopener"><u><b>add the game to your Wishlist on the PlayStation Store</b></u></a> to be notified of availability.</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforza.net%2Fnews%2Fforza-horizon-6-pre-order" target="_blank" rel=" noopener"><u><b>Click here to learn more about the three different pre-order bundles for Forza Horizon 6 and the additional content included in the Deluxe and Premium Editions.</b></u></a></p><p class="bb_paragraph">Chat about everything Forza Horizon 6 related in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fforza" target="_blank" rel=" noopener"><u><b>our Forza Discord server</b></u></a>. Plus, be sure to follow <b>@ForzaHorizon</b> social channels on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fforzahorizon%2F" target="_blank" rel=" noopener"><u><b>Facebook</b></u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fforzahorizonofficial%2F" target="_blank" rel=" noopener"><u><b>Instagram</b></u></a>, <a class="bb_link" href="https://www.youtube.com/@Forza" target="_blank" rel=""><u><b>YouTube</b></u></a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40forzahorizon" target="_blank" rel=" noopener"><u><b>TikTok</b></u></a>, and <a class="bb_link" href="https://twitter.com/ForzaHorizon" target="_blank" rel=""><u><b>X (formerly Twitter)</b></u></a> to get all the latest updates from the Horizon Festival.</p>]]> </content:encoded>
</item>

<item>
<title>Servers Are Back Online</title>
<link>https://xinker.org/zh/servers-are-back-online</link>
<guid>https://xinker.org/zh/servers-are-back-online</guid>
<description><![CDATA[ Dear Players,Following intensive efforts by our technical team, the overseas servers affected by the recent cyber attack have now been fully restored. All services are back to normal. Thank you for your patience and understanding during the maintenance period. Enjoy your game!Bid King Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45837257/d1cc9d794d9e6e4308734c6e029626679bcff3b9.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 23:12:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Servers, Are, Back, Online</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Players,</p><p class="bb_paragraph"></p><p class="bb_paragraph">Following intensive efforts by our technical team, the overseas servers affected by the recent cyber attack have now been fully restored. All services are back to normal. Thank you for your patience and understanding during the maintenance period. Enjoy your game!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Bid King Team</p>]]> </content:encoded>
</item>

<item>
<title>《戰地風雲 6》|《禁區衝突》第 3 賽季 &#45; 戰地軍閥：霸權</title>
<link>https://xinker.org/zh/%E6%88%B0%E5%9C%B0%E9%A2%A8%E9%9B%B2-6%E7%A6%81%E5%8D%80%E8%A1%9D%E7%AA%81%E7%AC%AC-3-%E8%B3%BD%E5%AD%A3-%E6%88%B0%E5%9C%B0%E8%BB%8D%E9%96%A5%E9%9C%B8%E6%AC%8A</link>
<guid>https://xinker.org/zh/%E6%88%B0%E5%9C%B0%E9%A2%A8%E9%9B%B2-6%E7%A6%81%E5%8D%80%E8%A1%9D%E7%AA%81%E7%AC%AC-3-%E8%B3%BD%E5%AD%A3-%E6%88%B0%E5%9C%B0%E8%BB%8D%E9%96%A5%E9%9C%B8%E6%AC%8A</guid>
<description><![CDATA[ 戈爾穆德鐵路* - 全新地圖 一張煥然一新、重新構想的經典地圖，成為迄今為止最大的地圖。一個殘破的村莊、廣闊起伏且坦克激戰正酣的山谷地形、一個適合快節奏近距離戰鬥的工業區，以及小隊必須爭奪控制權的移動鐵路。在「戈爾穆德鐵路」上，步兵、地面載具、噴射機和直升機在全面戰爭中正面衝突。  排位大逃殺 - 全新模式 排位大逃殺已上線。集結小隊、部署作戰，在全新排行榜上提升排名，獲取永久獎勵，並與《戰地風雲》實驗室線上一同塑造排位賽的未來。  新設備 M16A4 - 全新突擊步槍：一把可高度自訂化的經典《戰地風雲》突擊步槍，具備全自動與點放模式，並可加裝提把以使用機械瞄具。這把步槍適合中近距離戰鬥。   L115 - 全新狙擊步槍：一把致命的手動槍機狙擊步槍，可兼容多種硬體配件。AWM/L115A3 適合遠距離到超遠距離戰鬥。  RPK-74M - 全新輕機槍：RPKM 的強大補充。這把輕機槍後座力極小，傷害雖較其他輕機槍低，但非常適合遠距離作戰。  第三賽季戰鬥通行證 獲得 100 個以上層級的經典《戰地風雲》設備、武器套組、士兵造型、經驗值加成及其他更多內容，以加入你的軍械庫。從新兵路徑開始你的統治，接著推進 4 條獨特主題路徑以解鎖最終路徑，並成為傳奇軍閥。   使用《戰地風雲》Pro 展開你的統治** 透過《戰地風雲》Pro 釋放賽季 3 戰鬥通行證的完整潛力。內含六個即時《戰地風雲》Pro 解鎖，以及附帶 25 個層級跳級和經驗值加成的戰鬥通行證。解鎖專屬載具電台、特殊指派任務和額外挑戰刷新次數。此外，在 Portal 中主持多達 100 名玩家，並取得一個滿載戰術裝備的獎勵路徑。  獲取《戰地風雲》Pro 即可獲得： 賽季 3 戰鬥通行證 25 個層級跳級 經驗值加成 +5% 額外經驗值 載具電台 特殊指派任務 額外挑戰刷新次數 在 Portal 中主持多達 100 位玩家 取得獎勵路徑 即時解鎖： 「都市戰術」和平軍團工程兵士兵造型 「反擊」CZ3A1 個人防衛武器套組 「專業配備」冰鎬近戰武器造型 「崩裂」UH-79 運輸直升機載具造型 「特別遞送」北約 LTV 載具造型 「遭受攻擊」玩家卡背景    *戈爾穆德鐵路地圖僅在《戰地風雲 6》中可用。  **需擁有《戰地風雲 6》（另購）或《禁區衝突》以及所有遊戲更新。需要擁有持續的網際網路連線和 EA 帳號。賽季 3 內容需要購買並遊玩遊戲才能解鎖。部分內容可在賽季中期解鎖，詳情請瀏覽 battlefield.com。&quot; ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45712411/d19232d083b508afb91d290fc68f3fc0eb32d388.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 23:02:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《戰地風雲, 6》《禁區衝突》第, 賽季, 戰地軍閥：霸權</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div class="bb_h3">戈爾穆德鐵路* - 全新地圖</div><p class="bb_paragraph"> 一張煥然一新、重新構想的經典地圖，成為迄今為止最大的地圖。一個殘破的村莊、廣闊起伏且坦克激戰正酣的山谷地形、一個適合快節奏近距離戰鬥的工業區，以及小隊必須爭奪控制權的移動鐵路。在「戈爾穆德鐵路」上，步兵、地面載具、噴射機和直升機在全面戰爭中正面衝突。<br> <br><img src="https://clan.akamai.steamstatic.com/images/45712411/2fd9491aeab9dd6f3e7a9f520629de10c9e84921.png"> </p><div class="bb_h3">排位大逃殺 - 全新模式</div><p class="bb_paragraph"> 排位大逃殺已上線。集結小隊、部署作戰，在全新排行榜上提升排名，獲取永久獎勵，並與《戰地風雲》實驗室線上一同塑造排位賽的未來。<br> <br><img src="https://clan.akamai.steamstatic.com/images/45712411/d8a5db07649cdf2e2ffb8bd475cf74bab22b6871.png"> </p><div class="bb_h3">新設備</div><p class="bb_paragraph"> M16A4 - 全新突擊步槍：一把可高度自訂化的經典《戰地風雲》突擊步槍，具備全自動與點放模式，並可加裝提把以使用機械瞄具。這把步槍適合中近距離戰鬥。<br> <br> <br> L115 - 全新狙擊步槍：一把致命的手動槍機狙擊步槍，可兼容多種硬體配件。AWM/L115A3 適合遠距離到超遠距離戰鬥。<br> <br> RPK-74M - 全新輕機槍：RPKM 的強大補充。這把輕機槍後座力極小，傷害雖較其他輕機槍低，但非常適合遠距離作戰。<br> <br><img src="https://clan.akamai.steamstatic.com/images/45712411/804f14e864539fc980b1225c9b1c30452934c86b.jpg"> </p><div class="bb_h3">第三賽季戰鬥通行證</div><p class="bb_paragraph"> 獲得 100 個以上層級的經典《戰地風雲》設備、武器套組、士兵造型、經驗值加成及其他更多內容，以加入你的軍械庫。從新兵路徑開始你的統治，接著推進 4 條獨特主題路徑以解鎖最終路徑，並成為傳奇軍閥。<br> <br><img src="https://clan.akamai.steamstatic.com/images/45712411/9838ee01142090ff8f9a0a4535b794b64847b1ab.jpg">  </p><div class="bb_h3">使用《戰地風雲》Pro 展開你的統治**</div><p class="bb_paragraph"> 透過《戰地風雲》Pro 釋放賽季 3 戰鬥通行證的完整潛力。內含六個即時《戰地風雲》Pro 解鎖，以及附帶 25 個層級跳級和經驗值加成的戰鬥通行證。解鎖專屬載具電台、特殊指派任務和額外挑戰刷新次數。此外，在 Portal 中主持多達 100 名玩家，並取得一個滿載戰術裝備的獎勵路徑。<br> <br> 獲取《戰地風雲》Pro 即可獲得： </p><ul class="bb_ul"><li><p class="bb_paragraph">賽季 3 戰鬥通行證 </p></li><li><p class="bb_paragraph">25 個層級跳級 </p></li><li><p class="bb_paragraph">經驗值加成 +5% 額外經驗值 </p></li><li><p class="bb_paragraph">載具電台 </p></li><li><p class="bb_paragraph">特殊指派任務 </p></li><li><p class="bb_paragraph">額外挑戰刷新次數 </p></li><li><p class="bb_paragraph">在 Portal 中主持多達 100 位玩家 </p></li><li><p class="bb_paragraph">取得獎勵路徑 </p></li><li><p class="bb_paragraph">即時解鎖： </p></li><li><p class="bb_paragraph">「都市戰術」和平軍團工程兵士兵造型 </p></li><li><p class="bb_paragraph">「反擊」CZ3A1 個人防衛武器套組 </p></li><li><p class="bb_paragraph">「專業配備」冰鎬近戰武器造型 </p></li><li><p class="bb_paragraph">「崩裂」UH-79 運輸直升機載具造型 </p></li><li><p class="bb_paragraph">「特別遞送」北約 LTV 載具造型 </p></li><li><p class="bb_paragraph">「遭受攻擊」玩家卡背景 </p></li></ul><p class="bb_paragraph"> <br><img src="https://clan.akamai.steamstatic.com/images/45712411/63d7e420e787de2e36ca876cff8fe58c6bbda182.jpg"><br> <br> *戈爾穆德鐵路地圖僅在《戰地風雲 6》中可用。<br> <br> **需擁有《戰地風雲 6》（另購）或《禁區衝突》以及所有遊戲更新。需要擁有持續的網際網路連線和 EA 帳號。賽季 3 內容需要購買並遊玩遊戲才能解鎖。部分內容可在賽季中期解鎖，詳情請瀏覽 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbattlefield.com%E3%80%82" target="_blank" rel=" noopener"></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fbattlefield.com%E3%80%82" target="_blank" rel=" noopener">battlefield.com。</a>"</p>]]> </content:encoded>
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<item>
<title>Patch 4 is now available!</title>
<link>https://xinker.org/zh/patch-4-is-now-available</link>
<guid>https://xinker.org/zh/patch-4-is-now-available</guid>
<description><![CDATA[ The update adds new radio voices in multiple languages, expanded audio settings, performance and stability improvements, and various bug fixes including enhancements to modding and vehicles.Highlights:• New radio voices in English, Finnish, French, German, Japanese, Polish, Spanish and Turkish. The radio messages now sound more natural.• There are now 6 different voices to choose from in the settings for the radio, and the talking speed can be adjusted• The mission location is now read out over the radio in all languages (when playing in the country’s language)• Performance improvements • Crash fixes and stability improvements• Modding bug fixesFull changelog:New features:• New radio voices in English, Finnish, French, German, Japanese, Polish, Spanish and Turkish. The radio messages now sound more natural.• There are now 8 different voices to choose from in the settings for the radio, and the talking speed can be adjusted• The mission location is now read out over the radio in all languages (when playing in the country’s language)• Offline cities can now be deletedPerformance and stability:• Performance improvements when generating radio messages• Further minor stuttering issues have been resolved (more fixes are already in the pipeline)• If the radio volume is set to 0, the audio for radio messages is no longer generated at all, to improve performance, particularly on low-spec devices• Fixed crashes when generating radio messages• Fixed a crash when spending or receiving research points• Fixed crashes when expanding the map and connecting the base to roads• Fixed crashes that could occur particularly in the mornings and evenings when many AI vehicles were spawned or despawned• Fixed a crash when exiting the gameModding:• Skins now work correctly on modded vehicles• Fixed a bug where modded vehicles were also displayed in the skin preview for subsequent vehicles• Fixed a bug where the vehicle category was not loading correctly for modded vehicles• Fixed a bug where Steam Workshop tags were not being set automatically and correctly for modded vehiclesOther:• Fixed another bug that caused emergency vehicles to get stuck at junctions (due to the complexity of the sheer number of different junctions worldwide, this is an ongoing process and we ask for your understanding if issues still arise at individual junctions)• Fixed a bug that large vehicles looked through the ceiling in garage parking spacesWe will continue to be automatically notified of crashes and will keep an eye on them. Further stability improvements will follow in the future. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45747805/67a263e2d28345bb420173cb0b3005350c931710.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 22:46:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, now, available</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>The update adds new radio voices in multiple languages, expanded audio settings, performance and stability improvements, and various bug fixes including enhancements to modding and vehicles.</b></p><div class="bb_h3"></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45747805/b54f21fc2750c318b09ce93701d5686770f75f8d.png"></p><div class="bb_h3"><b>Highlights:</b></div><p class="bb_paragraph">• New radio voices in English, Finnish, French, German, Japanese, Polish, Spanish and Turkish. The radio messages now sound more natural.</p><p class="bb_paragraph">• There are now 6 different voices to choose from in the settings for the radio, and the talking speed can be adjusted</p><p class="bb_paragraph">• The mission location is now read out over the radio in all languages (when playing in the country’s language)</p><p class="bb_paragraph">• Performance improvements </p><p class="bb_paragraph">• Crash fixes and stability improvements</p><p class="bb_paragraph">• Modding bug fixes</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Full changelog:</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>New features:</b></p><p class="bb_paragraph">• New radio voices in English, Finnish, French, German, Japanese, Polish, Spanish and Turkish. The radio messages now sound more natural.</p><p class="bb_paragraph">• There are now 8 different voices to choose from in the settings for the radio, and the talking speed can be adjusted</p><p class="bb_paragraph">• The mission location is now read out over the radio in all languages (when playing in the country’s language)</p><p class="bb_paragraph">• Offline cities can now be deleted</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Performance and stability:</b></p><p class="bb_paragraph">• Performance improvements when generating radio messages</p><p class="bb_paragraph">• Further minor stuttering issues have been resolved (more fixes are already in the pipeline)</p><p class="bb_paragraph">• If the radio volume is set to 0, the audio for radio messages is no longer generated at all, to improve performance, particularly on low-spec devices</p><p class="bb_paragraph">• Fixed crashes when generating radio messages</p><p class="bb_paragraph">• Fixed a crash when spending or receiving research points</p><p class="bb_paragraph">• Fixed crashes when expanding the map and connecting the base to roads</p><p class="bb_paragraph">• Fixed crashes that could occur particularly in the mornings and evenings when many AI vehicles were spawned or despawned</p><p class="bb_paragraph">• Fixed a crash when exiting the game</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Modding:</b></p><p class="bb_paragraph">• Skins now work correctly on modded vehicles</p><p class="bb_paragraph">• Fixed a bug where modded vehicles were also displayed in the skin preview for subsequent vehicles</p><p class="bb_paragraph">• Fixed a bug where the vehicle category was not loading correctly for modded vehicles</p><p class="bb_paragraph">• Fixed a bug where Steam Workshop tags were not being set automatically and correctly for modded vehicles</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Other:</b></p><p class="bb_paragraph">• Fixed another bug that caused emergency vehicles to get stuck at junctions (due to the complexity of the sheer number of different junctions worldwide, this is an ongoing process and we ask for your understanding if issues still arise at individual junctions)</p><p class="bb_paragraph">• Fixed a bug that large vehicles looked through the ceiling in garage parking spaces<br><br><br>We will continue to be automatically notified of crashes and will keep an eye on them. Further stability improvements will follow in the future.</p>]]> </content:encoded>
</item>

<item>
<title>Urgent Maintenance Notice</title>
<link>https://xinker.org/zh/urgent-maintenance-notice</link>
<guid>https://xinker.org/zh/urgent-maintenance-notice</guid>
<description><![CDATA[ Dear users,Due to recent large-scale cyber attacks and abnormal traffic affecting our overseas servers, these servers have been placed under emergency maintenance. Our technical team is currently working at full capacity on repairs and security enhancements. The estimated time for service restoration remains unknown at this stage.We sincerely apologize for any inconvenience caused and thank you for your understanding and support. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45837257/d1cc9d794d9e6e4308734c6e029626679bcff3b9.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 22:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Urgent, Maintenance, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear users,</p><p class="bb_paragraph">Due to recent large-scale cyber attacks and abnormal traffic affecting our overseas servers, these servers have been placed under emergency maintenance. Our technical team is currently working at full capacity on repairs and security enhancements. The estimated time for service restoration remains unknown at this stage.</p><p class="bb_paragraph">We sincerely apologize for any inconvenience caused and thank you for your understanding and support.</p>]]> </content:encoded>
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<item>
<title>Time&#45;Limited Event: Honorless</title>
<link>https://xinker.org/zh/time-limited-event-honorless</link>
<guid>https://xinker.org/zh/time-limited-event-honorless</guid>
<description><![CDATA[ From 12 May 2026, 6am UTC (Week 1) to 9 June 2026, 6am UTC (Week 4).Honorless Event UpdatesAll Honorless elites will now have the affix “Cannons of Contempt”, increases damage by 10% for each player (up to 4 players) within 200m.All Honorless elites will be enraged when 10 minutes remain during their respective world event.New challenge contracts can be found at the Job Board after speaking with Yanita about the time limited challenges.The event pass contains exclusive vanities for the ship (Gilded Maw Set), fireworks, and the new event weapon.New event cosmetics can also be obtained through the Store for Event Currency or Gold.Honorless Event RewardsEpic Lifesteal Bombard: Soulsnatcher\[Perk] Haunting Mending: 20% of damage dealt restores Hull Health, Increasing by 20% for every additional target within impact area up to a maximum of 60%.\[Perk] Burning II: Adds 20% of damage as Burning Damage.\[Perk] Explosive I: Adds 10% of damage as Explosive Damage in a 30m Blast Radius.Epic Major Furniture: Drowned OrganPrimaryMending weapons deal 20% more weapon damage while your ship is below 60% Hull Health.SecondaryMending weapons gain 1% secondary damage per 1% Hull health missing up to 30%.TertiaryIncrease Max Hull health by 1% per Mending weapon equipped.Epic Lifesteal Demicannon: Atma’s Toll\[Perk] Mystic Mend – Heal for 10% of damage dealt. Hitting 16 projectiles in one salvo increase mending amount from this weapon to 35% for 16 seconds.\[Perk] Burning II – Adds 20% of damage as Burning Damage. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45116157/ea8e1853e8c276718a489aead90fa5cea72a298b.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 22:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Time-Limited, Event:, Honorless</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>From 12 May 2026, 6am UTC (Week 1) to 9 June 2026, 6am UTC (Week 4).</b></p><p class="bb_paragraph"></p><div class="bb_h3">Honorless Event Updates</div><ul class="bb_ul"><li><p class="bb_paragraph">All Honorless elites will now have the affix “<b>Cannons of Contempt</b>”, increases damage by 10% for each player (up to 4 players) within 200m.</p></li><li><p class="bb_paragraph">All Honorless elites will be enraged when 10 minutes remain during their respective world event.</p></li><li><p class="bb_paragraph">New challenge contracts can be found at the Job Board after speaking with Yanita about the time limited challenges.</p></li><li><p class="bb_paragraph">The event pass contains exclusive vanities for the ship (Gilded Maw Set), fireworks, and the new event weapon.</p></li><li><p class="bb_paragraph">New event cosmetics can also be obtained through the Store for Event Currency or Gold.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Honorless Event Rewards</div><ul class="bb_ul"><li><p class="bb_paragraph">Epic Lifesteal Bombard: <b>Soulsnatcher</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>\[Perk]</b> Haunting Mending: 20% of damage dealt restores Hull Health, Increasing by 20% for every additional target within impact area up to a maximum of 60%.</p></li><li><p class="bb_paragraph"><b>\[Perk]</b> Burning II: Adds 20% of damage as Burning Damage.</p></li><li><p class="bb_paragraph"><b>\[Perk]</b> Explosive I: Adds 10% of damage as Explosive Damage in a 30m Blast Radius.</p></li></ul></li></ul><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Epic Major Furniture: <b>Drowned Organ</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Primary</p><ul class="bb_ul"><li><p class="bb_paragraph">Mending weapons deal 20% more weapon damage while your ship is below 60% Hull Health.</p></li></ul></li><li><p class="bb_paragraph">Secondary</p><ul class="bb_ul"><li><p class="bb_paragraph">Mending weapons gain 1% secondary damage per 1% Hull health missing up to 30%.</p></li></ul></li><li><p class="bb_paragraph">Tertiary</p><ul class="bb_ul"><li><p class="bb_paragraph">Increase Max Hull health by 1% per Mending weapon equipped.</p></li></ul></li></ul></li></ul><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Epic Lifesteal Demicannon: <b>Atma’s Toll</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>\[Perk]</b> Mystic Mend – Heal for 10% of damage dealt. Hitting 16 projectiles in one salvo increase mending amount from this weapon to 35% for 16 seconds.</p></li><li><p class="bb_paragraph"><b>\[Perk]</b> Burning II – Adds 20% of damage as Burning Damage.</p></li></ul></li></ul>]]> </content:encoded>
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<title>Directive 8020 is OUT NOW!</title>
<link>https://xinker.org/zh/directive-8020-is-out-now</link>
<guid>https://xinker.org/zh/directive-8020-is-out-now</guid>
<description><![CDATA[ Directive 8020 is available now on Steam, PlayStation 5 and Xbox Series X|S Consoles...Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.For a limited time, we&#039;re running an introductory offer of 10% off on the Deluxe EditionEnhance your mission with the Digital Deluxe Upgrade, including: The Dark Pictures Outfit PackThe Dark Pictures CollectiblesCinematic Filter PackDigital ArtbookDigital SoundtrackGet your hands on the narrative sci-fi horror experience todayhttps://store.steampowered.com/app/2255370/Directive_8020/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45157804/26ff50a336ebb20ffefebe8dde6e7a50e2aaf4f2.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 22:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Directive, 8020, OUT, NOW</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Directive 8020 is available now on Steam, PlayStation 5 and Xbox Series X|S Consoles...</div><p class="bb_paragraph">Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. </p><p class="bb_paragraph">In space, death takes many forms.</p><div data-youtube='"a75f2z_I7QU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">For a limited time, we're running an introductory offer of 10% off on the Deluxe Edition</div><div class="bb_h3">Enhance your mission with the Digital Deluxe Upgrade, including: </div><ul class="bb_ul"><li><p class="bb_paragraph">The Dark Pictures Outfit Pack</p></li><li><p class="bb_paragraph">The Dark Pictures Collectibles</p></li><li><p class="bb_paragraph">Cinematic Filter Pack</p></li><li><p class="bb_paragraph">Digital Artbook</p></li><li><p class="bb_paragraph">Digital Soundtrack</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157804/71425ab7fbccec01517a7a8409f210a912ccebbe.jpg"></p><hr><div class="bb_h2">Get your hands on the narrative sci-fi horror experience today</div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2255370/Directive_8020/" target="_blank" rel="">https://store.steampowered.com/app/2255370/Directive_8020/</a></p>]]> </content:encoded>
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<title>How Shucking! Everything is Crab passes 250,000 Sales ????</title>
<link>https://xinker.org/zh/how-shucking-everything-is-crab-passes-250000-sales</link>
<guid>https://xinker.org/zh/how-shucking-everything-is-crab-passes-250000-sales</guid>
<description><![CDATA[ Hey Crabbies! ????The weekend has passed, and Everything is Crab has passed 250,000 sales! That&#039;s 0.25% of the approximate number of crabs on Christmas Island!????A huge thank you to EVERYONE who has picked up a copy for themselves, for friends, and for family! We are continuing to collect your feedback and bug reports, so please keep leaving them in the pinned discussion posts or our Discord. ????Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!  Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. ????  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45505855/067576d2006eef84e7f1a7fdc79537d540edebfe.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 21:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, Shucking, Everything, Crab, passes, 250, 000, Sales, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey Crabbies! ????</p><p class="bb_paragraph"></p><p class="bb_paragraph">The weekend has passed, and Everything is Crab has passed 250,000 sales! That's 0.25% of the approximate number of crabs on Christmas Island!????</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45505855/43aafea4a966ed92be89ff012af1181ca3f3897a.png"></p><p class="bb_paragraph">A huge thank you to EVERYONE who has picked up a copy for themselves, for friends, and for family! </p><p class="bb_paragraph"></p><p class="bb_paragraph">We are continuing to collect your feedback and bug reports, so please keep leaving them in the pinned discussion posts or our Discord. ????</p><p class="bb_paragraph"></p><p class="bb_paragraph">Check out <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Flinktr.ee%2Fwearesecretmode" target="_blank" rel=" noopener">Secret Mode channels</a></u> for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FOddDreams_D" target="_blank" rel=" noopener">on X</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fodddreamsdigital.bsky.social" target="_blank" rel=" noopener">Bluesky</a>,</u> <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40odd_dreams_digital" target="_blank" rel=" noopener">TikTok</a>,</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fodd_dreams_digital%2F" target="_blank" rel=" noopener">Instagram</a>, and join the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FmSqMvr7k67" target="_blank" rel=" noopener">Discord!</a>  <br><br><i>Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. ???? </i></p>]]> </content:encoded>
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<title>Developer Diary | Australia: Until the Tide of Battle Swings</title>
<link>https://xinker.org/zh/developer-diary-australia-until-the-tide-of-battle-swings</link>
<guid>https://xinker.org/zh/developer-diary-australia-until-the-tide-of-battle-swings</guid>
<description><![CDATA[ G’day mate!From the trenches of game development, we, Punchrullar and Mordred Viking, finally emerge. The time has come for the land from down under to undergo its long-awaited revision, and for the nine year old Australian content to get a fresh coat of war paint.For those who have not yet proven their bravery down south, we hope this will give you reason to; for those who have, we hope this will improve the experience even more. Without further ado, let’s dig into Australia. Australia 1936In 1936, Australia was like many other nations still licking its wounds from the Great Depression. The economic collapse did not only negatively impact employment and financial growth, but also population numbers. Poor fertility rates had been a concern for Australia&#039;s leaders ever since World War I, but now, with potential Japanese aggression looming, Australia’s small population became a particularly worrisome matter. Following Japan’s invasion into Manchuria in 1931, and later into China in 1937, fear of southward Japanese expansion grew. Along with the issue of its modest population, Australia had an underdeveloped military and was not at all ready for war. Even if Japan would stay within its own borders, another nation might yet force the Australians to arms; and not an aggressor, but an ally.With the Statute of Westminster still unratified, a potential British war would mean war for Australia too. After fighting for Britain in World War I and being led into the disastrous Gallipoli campaign, many Australians were hesitant about doing so once again. As civilians and veterans, ministers and military officials alike strained in different directions the war crept closer, and became, ultimately, a reality.It&#039;s Fight, Work or PerishHistoricalAustralia’s historical path is about the balance between placating British demands, and prioritizing domestic needs; just like Australian leaders walked the tightrope in the 1930s, players will do so now. By promoting either the continued rule of the governing party, or the rise of their successor, players will through elections unlock focus clusters that represent the policies of one of the two democratic parties. The United Australia Party, representing conservative liberals, values British overlordship and will in government unlock actions that strengthens British cooperation. The Australian Labor Party on the other hand, representing the social democrats, seeks self-sufficiency, and will in government unlock actions that grow Australian capabilities and lessen its dependencies. Dynamically, throughout the game, players will be able to switch between clusters and parties and shape Australia how they see fit, and although a certain party is not in government at a certain instance, their previous time in government will still impact possible player choices.As an effect of this, elections will hold importance despite them not leading to a switch of ideology. To represent the elections’ importance and current status, Australia’s focus tree will contain a ‘Democratic Elections’ window. Besides displaying the ‘Expected Winner’ of the next election, and when that election will be held, players may launch a ‘Party Campaign’ for either party, that over time will raise popularity by the cost of Political Power. Other player actions, such as certain focuses and events, will indirectly also impact democratic party popularity.The unlockable focus clusters will be represented by a golden wattle focus frame, accompanied by the UAP or ALP logo. Below the focus text is shown how many wins a party must have had for the cluster to be unlocked. Once a focus has been unlocked, it can not be locked even if the governing party switches again, so you are never time-gated to actually complete these political focuses.As final objectives, players have three options. Of course, there’s the option of going fully historical with John Curtin as standard-bearer, and face aggression first when the situation allows nothing else. But, if players don’t wish for their army to scramble into their uniforms, they will begin preparations before aggressors start moving too far south. By seeking autonomy and realizing the importance of national defense policies early, players have the chance to build up Australia’s own military industry and army, that late-game will be able to make its own outward advances. And as final option, players may go all out British patriot and utilize their overlord for every possible advantage, until the line between who is the subject and not blurs enough that it turns frivolous.Wartime LeadersThe different democratic parties definitely had their own policies, but so did the different prime ministers. Although John Curtin, without doubt, holds a top spot on the list of Australia’s most prominent leaders, other figures contributed to leading the nation through World War II too. We’re happy to present — from left to right — all new playable democratic leaders: Joseph Lyons, Robert Menzies, Billy  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/9948323/493aff1ff53162123db7d8e883ff018601654a2b.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 21:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Developer, Diary, Australia:, Until, the, Tide, Battle, Swings</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">G’day mate!<br><br>From the trenches of game development, we, <b><i>Punchrullar</i></b> and <b><i>Mordred Viking</i></b>, finally emerge. The time has come for the land from down under to undergo its long-awaited revision, and for the nine year old Australian content to get a fresh coat of war paint.<br><br>For those who have not yet proven their bravery down south, we hope this will give you reason to; for those who have, we hope this will improve the experience even more. Without further ado, let’s dig into Australia. </p><div class="bb_h2"><b>Australia 1936</b></div><p class="bb_paragraph">In 1936, Australia was like many other nations still licking its wounds from the Great Depression. The economic collapse did not only negatively impact employment and financial growth, but also population numbers. Poor fertility rates had been a concern for Australia's leaders ever since World War I, but now, with potential Japanese aggression looming, Australia’s small population became a particularly worrisome matter. <br><br>Following Japan’s invasion into Manchuria in 1931, and later into China in 1937, fear of southward Japanese expansion grew. Along with the issue of its modest population, Australia had an underdeveloped military and was not at all ready for war. Even if Japan would stay within its own borders, another nation might yet force the Australians to arms; and not an aggressor, but an ally.<br><br>With the Statute of Westminster still unratified, a potential British war would mean war for Australia too. After fighting for Britain in World War I and being led into the disastrous Gallipoli campaign, many Australians were hesitant about doing so once again. As civilians and veterans, ministers and military officials alike strained in different directions the war crept closer, and became, ultimately, a reality.</p><div class="bb_h2"><b>It's Fight, Work or Perish</b></div><div class="bb_h3">Historical</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9948323/a6fba30d19adceee81b7dfea891ee0da4d574bcf.png"><br>Australia’s historical path is about the balance between placating British demands, and prioritizing domestic needs; just like Australian leaders walked the tightrope in the 1930s, players will do so now. By promoting either the continued rule of the governing party, or the rise of their successor, players will through elections unlock focus clusters that represent the policies of one of the two democratic parties. <br><br>The United Australia Party, representing conservative liberals, values British overlordship and will in government unlock actions that strengthens British cooperation. The Australian Labor Party on the other hand, representing the social democrats, seeks self-sufficiency, and will in government unlock actions that grow Australian capabilities and lessen its dependencies. Dynamically, throughout the game, players will be able to switch between clusters and parties and shape Australia how they see fit, and although a certain party is not in government at a certain instance, their previous time in government will still impact possible player choices.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/a3cc80b11a076d6694bca50ebaf11a8fd8dce40a.png"><br>As an effect of this, elections will hold importance despite them not leading to a switch of ideology. To represent the elections’ importance and current status, Australia’s focus tree will contain a ‘Democratic Elections’ window. Besides displaying the ‘Expected Winner’ of the next election, and when that election will be held, players may launch a ‘Party Campaign’ for either party, that over time will raise popularity by the cost of Political Power. Other player actions, such as certain focuses and events, will indirectly also impact democratic party popularity.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/4fcea61e7df0929c719b30a8162f4e400d873d74.png"><br>The unlockable focus clusters will be represented by a golden wattle focus frame, accompanied by the UAP or ALP logo. Below the focus text is shown how many wins a party must have had for the cluster to be unlocked. Once a focus has been unlocked, it can not be locked even if the governing party switches again, so you are never time-gated to actually complete these political focuses.<br><br>As final objectives, players have three options. Of course, there’s the option of going fully historical with John Curtin as standard-bearer, and face aggression first when the situation allows nothing else. But, if players don’t wish for their army to scramble into their uniforms, they will begin preparations before aggressors start moving too far south. By seeking autonomy and realizing the importance of national defense policies early, players have the chance to build up Australia’s own military industry and army, that late-game will be able to make its own outward advances. And as final option, players may go all out British patriot and utilize their overlord for every possible advantage, until the line between who is the subject and not blurs enough that it turns frivolous.</p><div class="bb_h3">Wartime Leaders</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9948323/badff9f1715593f2eefec0d8456774f45902b410.png"><br>The different democratic parties definitely had their own policies, but so did the different prime ministers. Although John Curtin, without doubt, holds a top spot on the list of Australia’s most prominent leaders, other figures contributed to leading the nation through World War II too. We’re happy to present — from left to right — all new playable democratic leaders: Joseph Lyons, Robert Menzies, Billy Hughes & Ben Chifley.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/b155b88c2b0a98a207c0a5f5376f6c4b2cd66536.png"><br>And although we don’t intend to spoil the surprise of Australia’s new advisors just yet, we can’t help ourselves when it comes to these two. Please welcome the controversial Jack Lang, and the reliable coalition partner Arthur Fadden.</p><div class="bb_h3">The Disaster & Its Aftermath</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9948323/0d7025a66e97449e74877e565daf29bf4329fdd9.png"><img src="https://clan.akamai.steamstatic.com/images/9948323/8fc157177a49b13c8a87547f872d036270bc3bec.png"><br>Leaving the strictly democratic content, there are a few historical matters that would impact whoever would have led Australia. And so, content-wise, they will. Starting off with one of the central systems for both democratic and non-democratic players: the ‘Cabinet Trust’ decision system. Following the Canberra Air Disaster, a tragic plane crash that killed highly respected military advisors, Australian politics got rocky. Support for the sitting government was already wavering due to failing trust in its war policies, and the loss of important war advisors did nothing to aid the situation. Historically, about a year after the Air Disaster, the sitting ministers were forced to resign by a non-confidence vote, and John Curtin’s government took their place.<br><br>Players will have to face the same trial, and may choose to either let their government resign, or to have it weather the storm. By doing one or the other, players will gain certain benefits and make certain sacrifices, but the most impactful effect the system will have for the democratic player is that it counts as an election; new clusters of UAP or ALP focuses will unlock when it’s either completed, or the mission has run out. Democratic players will have a time slot where they can trigger the system themselves, before it otherwise triggers at the event’s historical date. Although the system always will force maluses on the player, the decision to trigger is about knowing when the maluses are best weathered, or when the unlocking of new clusters is necessary.<br><br>In line with the feedback we received when touching upon the Canberra Air Disaster in a Dev Corner, we’ve decided to give players an opportunity to more cheaply replace advisors that they lose in the plane crash event. By the decision ‘Eminent Successors’, players gain a timed advisor discount.  </p><div class="bb_h2"><b>Populate or Perish</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9948323/5a31d5a79337a8d4b02535a51fbab625e173f820.png"><br>Besides the common Industry and Army branches that will be elaborated on below, there will be an additional common branch: Populate or Perish. As mentioned previously, low birthrates had in 1936 long been a national concern. Not only did a small population negatively impact industrial and economic growth, but it also made an army more difficult to raise. Players can tackle this obstacle by altering immigration policies, increasing nationwide welfare, and repealing restrictions in military recruitment, resulting in an increase in both civilian and army numbers.<br><br>We’re very happy to have the Northern Territory Recon Unit and the Torres Strait Battalion represented here. If it weren’t for your Dev Corner engagement, they wouldn’t be.</p><div class="bb_h2"><b>Democratic & Fascist Industry</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9948323/e9825b05544a59aa94f823e78d721fcbd83e60ed.png"><br>Moving on to the industrial side, we’ve done something a little different this time. Democratic and Fascist branches share one industrial branch, while the Communist side has their own. For today, we’re just going to be covering the former. To find out about the latter… well, you’ll just have to wait until Australia: Part 2!<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/be01ef35ea36cab7cf3a0218532b91e49d7a0ece.png"><br>All ideologies will need to contend with the Great Depression, with reductions to the imposed penalties scattered throughout the centre of the branch, and the effects being removed entirely with the “Recovery” focus. <br><br>The real question in this branch is which path to economic success do you take? Lang’s Plan, which focuses on domestic progress, or the Exports for Economic Recovery, which as you can likely infer by the name, relies on increasing economic exports abroad.<br><br>To break them down into their basics, Lang’s Plan will give you more factories up front, provides construction and consumer goods bonuses. Both paths give you access to additional resource development, but the Exports path really doubles down on this, even letting you open up the Pitbara mines, providing an effectively infinite supply of steel.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/81be5647d54c2636c40853085e58b9324fd1ccc5.png"><br>Speaking of resources, we’ve reworked Australia’s distribution of them. They now start with slightly fewer, but using the above decisions boost their resource output significantly in time. While they’ll never rival Indonesia in pure export capacity, it can certainly lean heavily on it, and of course are a more lucrative target for expansionist rivals.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/299523de9a77efe9409d625bde43f84371182e23.png"><br>They also have a solid spread of industrial concerns available, with a handful which can be upgraded further. Here are a couple of highlights:<br><b>Broken Hill</b> : The big dog of the pack, this provides resource extraction, and can be further upgraded to a whopping 20% resource extraction gain.<br><b>Mount Isa Mines</b> : Provides a reduction in lack of resources penalties, in case you want to tap into the historical Australian aircraft production and run short on rubber and aluminium. <br><b>Whyalla Steelworks</b> : Provides a base line of steel, as well as dockyard output.<br><b>Bradmill Denim Factory</b> : Increases production of infantry equipment.</p><div class="bb_h2"><b>Military</b></div><div class="bb_h3">Army</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9948323/e18bfb54acff9fcb6ff638265710135637637200.png"><br>Since becoming a dominion with its own military, the Australian Army was centred around a militia force responsible primarily for home defence. When Britain called upon Australia to serve abroad, a separate expeditionary force would be raised for overseas service. In the case of the Great War, for example, Australia raised the First Australian Imperial Force (AIF), which served in North Africa, the Middle East, and of course Gallipoli. Outside of this, by law the remaining militia forces could not be deployed overseas.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/b90d104d412ac83e092974fdcb38ded6c19a765d.png"><br>Australia therefore begins with significant obstacles to overseas action. However, as you may know, during the Second World War Australia became particularly well known for its combat tenacity across the globe. So how do we represent this shift? Expeditionary Forces.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/0792621d0cc116180aecdaaf8954a03d9d09715b.png"><br>We’ve introduced a new general trait: the Expeditionary Leader. This trait provides a dramatic bonus to both attack and defence when fighting in non-core territory. It also comes with hefty penalties to command capacity, with a general only able to effectively handle 6 divisions instead of the usual 24, and field marshals limited to just 1 army instead of 5. In this way, countries like Australia can provide highly potent forces abroad, but only in limited numbers.<br><br>As a side note, this trait is only granted through focuses, it cannot be assigned freely. Similarly, generals who receive it begin with it, so there is no risk of a high-level general suddenly being reduced to commanding only 6 divisions.<br><br>Australia can also, over time, reduce its overseas penalties and become increasingly adept at fighting on distant battlefields.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/a74a6bf724ef88b70d731a3c30f5bf1103ff9af7.png"><br>Manpower is another major concern for Australia, and something that will always be in short supply. Alongside a relatively small population, Australia cannot simply increase conscription at will. Instead, it must build the political will to enable it. Focuses such as the Second Australian Imperial Force include a small symbol indicating that they unlock an increase in conscription law by one step. It does not matter in which order these are taken, they will always increase the cap by one step, though you must still pay the 150 political power cost.<br><br><img src="https://clan.akamai.steamstatic.com/images/9948323/b5d7da64d7b2a46ac3b2c73fef389c6fc35befcd.png"><br>The final part of the Australian army tree we want to highlight is the ANZAC spirit branch. The Great War, and Gallipoli in particular, became a defining aspect of the Australian national identity. The experiences of this conflict shaped not only the world’s perception of Australia, but also how Australians saw themselves. We wanted to highlight the distinctive attitude to war often associated with Australian forces, sometimes referred to as <i>larrikinism</i>. This is best described by the focus itself, and is one of the very few instances of a focus granting a flat bonus to organisation rather than a percentage. When Australians commit to a fight, they stick to it!</p><div class="bb_h3">Air Force</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9948323/7e28f1bb2e3f4646343024474bf08630b911b592.png"><br>One thing which surprised us during our research into Australia is that by the end of the Second World War, the Royal Australian Air Force had become the 4th largest Air Force in the world. We wanted to reflect this in the design of the air branch, so Australia gains a fair number of free military factories and production bonuses down the right-hand side.<br><br>When Britain was discussing the possibility of establishing the Commonwealth Air Training Plan, there was serious consideration given to basing it in Australia (it was ultimately established in Canada). In Australia, participation in this initiative became known as the Empire Air Training Scheme, and the centre of this branch explores a “what if” scenario in which Australia had been chosen as the primary host.<br><br>As you can see, Australia receives a strong mix of production, effectiveness, and technology bonuses for its air force, allowing it to become a serious contender in the skies.</p><div class="bb_h3">Navy</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9948323/6511d3855248948d83f39cbd3b8bd8970af7219b.png"><br>Australia is an island nation, so its naval power is naturally of great importance. During the Great War, the Royal Australian Navy was a significant regional asset. However, in the interwar years it was dramatically reduced in size, and the early part of the focus tree is dedicated to rebuilding it.<br><br>There are also several unique elements included. For example, the Coastwatchers were a group of Australian personnel and local islanders who operated across the islands to the north, observing and reporting on enemy movements, particularly naval and air activity, effectively acting as an early warning system. Notably, Coastwatchers assisted in the rescue of future U.S. President John F. Kennedy.<br><br>The “Scrap Iron Flotilla” is another notable historical element. This was a group of ageing destroyers deployed in the Mediterranean, derisively labelled by Nazi propaganda, but they proved highly effective despite their age.<br><br>Finally, the capstone is HMAS <i>Melbourne</i>. Historically, together with HMAS <i>Sydney</i>, these ships made Australia the only Commonwealth nation besides Britain to operate fleet carriers.</p><div class="bb_h2"><b>Until Next Time!</b></div><p class="bb_paragraph">Cheers for joining us on this one, guys! We’ll be back soon with another cracking Dev Diary. Next up, the alt-history paths for Fascism and Communism. Until then, take it easy, ya little rippers!</p>]]> </content:encoded>
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<title>[TUY8S1.2] New Escalation Vendor, Classified Assignment &amp;amp; Fixes</title>
<link>https://xinker.org/zh/tuy8s12-new-escalation-vendor-classified-assignment-fixes</link>
<guid>https://xinker.org/zh/tuy8s12-new-escalation-vendor-classified-assignment-fixes</guid>
<description><![CDATA[ Escalation Requisition Vendor This update brings a new vendor to the game: the Escalation Requisition Vendor. Here, you can exchange Escalation Tokens for Prototype Gear rewards. You can find it in the Base of Operations, next to the Escalation panel. The Escalation Requisition Vendor offers three different types of caches: Prototype Random Cache This cache is always available for sale. Opening this cache rewards one Prototype item of any type. Prototype Gear Cache This cache is part of a daily rotation. Every day, it features a different equipment type in Prototype quality. Opening this cache rewards one Prototype item of that specific type. Items obtained from this cache have a higher chance of getting better rolls. Prototype Weapon Cache This cache is also part of a daily rotation. Every day, it features a different weapon type in Prototype quality. Opening this cache rewards one Prototype weapon of that specific type. Items obtained from this cache have a higher chance of getting better rolls. Note: There is no limit for how many caches you can buy from the Escalation Requisition Vendor, and this feature is available to Level 40 Agents. CLASSIFIED ASSIGNMENTSStarting May 12, a new Classified Assignment, The Capitol Anomaly, will become available. ISAC has flagged another SHD network anomaly connected to lost Agents, leading you to the headquarters of The Capitol Globe, one of Washington D.C.’s former major newspapers. If you enjoy digging into spaces, following clues, and discovering things you might normally miss during regular missions, The Capitol Anomaly is worth checking out. Keep an eye out for collectibles such as ECHOs and audio logs, plus additional rewards including themed backpack trophies and named item drops. Once available, The Capitol Anomaly will appear on the map for players who have reached Level 30. Access can be unlocked directly from there, and owners of the Season Pass Bundle will already have it included. GLOBAL EVENTS Assault May 12 – May 19 While the event is active, you gain increased damage against nearby enemies, with the damage multiplier reaching up to 200%. Reward: Piggy Mask Ambush  May 19 – May 26 Staying still builds up a damage multiplier that can also reach up to 200%, while moving causes the bonus to gradually decrease. Reward: Trench Mask MULTIPLIER EVENT Vanguard Overdrive May 15 – May 19 The following bonuses are active for the duration of the event: +50% Reload Speed +50% Swap Speed +40% Hazard Protection +20% Movement Speed  +15% Armor on Kill Season Pass XP x5 May 19 – May 26 You will earn increased Season Pass XP from Priority Objectives, the Seasonal Journey, Weekly Projects, Manhunt Scouts, and general world activities. FIXES This Title Update includes fixes for several issues reported through Bug Reporter, including some of the most upvoted entries from the community.  Thank you for continuing to report and upvote issues, your feedback helps us prioritize what to address next, and we’ll continue working through more of the top reported bugs for future updates. Escalation Fixed the issue where Core Strength Gear Set was not dropping in Prototype Quality as Targeted Loot during the Bank HQ Escalation mission. \[[u]TCTD2-3064[/u]] Compensation: Log in between May 12 and May 26 to receive a one-time grant of 3 Prototype Core Caches in your in-game mailbox. Gear, Weapons, and Talents Fixed the issue where the “Abridged” talent of the “Tinkerer” Exotic Mask did not work with Prototype Weapons. \[[u]TCTD2-1405[/u]] Fixed the issue where Prototype Cores were not shared between Agents account-wide.  Fixed the issue where unlocked Escalation Tiers and Escalation Tokens were not shared between Agents account-wide. \[[u]TCTD2-2370[/u]] Fixed the issue where the Overdogs Reconfigure Blueprint incorrectly required Exodus Gloves. \[[u]TCTD2-244[/u]] Fixed the issue where all Richter &amp; Kaiser GmbH Backpacks lost their Gear Mod after being upgraded to Prototype. Fixed the issue where the Skill Tier level shown in the Inventory panel did not match the actual Skill Tier level. Fixed the issue where the Oxpecker Exotic SMG dealt significantly more damage than intended to the deployed Ballistic Shield while the Assault Global Event was active. Fixed the issue where the Perfect “Back and Forth” icon was displayed in the HUD when using the regular version of the talent, and vice versa. Fixed the issue when Perfect Strained and Perfect Ranger were using their respective Standard Talent&#039;s icon. Fixed the issue where the Pakhan Reconfiguration Blueprint would not be available at Inaya after acquiring the weapon. \[[u]TCTD2-1558[/u]] Fixed the issue where the Big Alejandro Reconfiguration Blueprint would not be available at Inaya after acquiring the weapon. Fixed the issue where certain Picaro&#039;s Holsters would feature 15% Weapon Damage as their Named Attribute. Legacy Manhunt Fixed the issue where both Pentco Fairview Power Plant: General Anderson and United Ironworks: General Anders ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43372748/5621a4b0f0387fe7e454fdb5fb54e8ba3333107a.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 21:02:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>TUY8S1.2, New, Escalation, Vendor, Classified, Assignment, Fixes</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>Escalation Requisition Vendor</b> </div><p class="bb_paragraph">This update brings a new vendor to the game: the Escalation Requisition Vendor. Here, you can exchange Escalation Tokens for Prototype Gear rewards. You can find it in the Base of Operations, next to the Escalation panel. </p><p class="bb_paragraph">The Escalation Requisition Vendor offers three different types of caches: </p><div class="bb_h3"><b>Prototype Random Cache</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">This cache is always available for sale. </p></li><li><p class="bb_paragraph">Opening this cache rewards one Prototype item of any type. </p></li></ul><div class="bb_h3"><b>Prototype Gear Cache</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">This cache is part of a daily rotation. </p></li><li><p class="bb_paragraph">Every day, it features a different equipment type in Prototype quality. </p></li><li><p class="bb_paragraph">Opening this cache rewards one Prototype item of that specific type. </p></li><li><p class="bb_paragraph">Items obtained from this cache have a higher chance of getting better rolls. </p></li></ul><div class="bb_h3"><b>Prototype Weapon Cache</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">This cache is also part of a daily rotation. </p></li><li><p class="bb_paragraph">Every day, it features a different weapon type in Prototype quality. </p></li><li><p class="bb_paragraph">Opening this cache rewards one Prototype weapon of that specific type. </p></li><li><p class="bb_paragraph">Items obtained from this cache have a higher chance of getting better rolls. </p></li></ul><p class="bb_paragraph"><b>Note:</b> There is no limit for how many caches you can buy from the Escalation Requisition Vendor, and this feature is available to <b>Level 40 Agents</b>. </p><p class="bb_paragraph"></p><div class="bb_h1"><b>CLASSIFIED ASSIGNMENTS</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43372748/3c56a28202aa948630faacfdd758480cff21de6e.jpg"></p><p class="bb_paragraph">Starting <b>May 12</b>, a new Classified Assignment, <b>The Capitol Anomaly</b>, will become available. </p><p class="bb_paragraph">ISAC has flagged another SHD network anomaly connected to lost Agents, leading you to the headquarters of The Capitol Globe, one of Washington D.C.’s former major newspapers. </p><p class="bb_paragraph">If you enjoy digging into spaces, following clues, and discovering things you might normally miss during regular missions, The Capitol Anomaly is worth checking out. </p><p class="bb_paragraph">Keep an eye out for collectibles such as <b>ECHO</b>s and <b>audio logs</b>, plus additional rewards including themed <b>backpack trophies</b> and <b>named item drops</b>. </p><p class="bb_paragraph">Once available, The Capitol Anomaly will appear on the map for players who have reached<b> Level 30</b>. Access can be unlocked directly from there, and owners of the Season Pass Bundle will already have it included. </p><p class="bb_paragraph"></p><div class="bb_h1"><b>GLOBAL EVENTS</b> </div><div class="bb_h3"><b>Assault</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">May 12 – May 19 </p></li><li><p class="bb_paragraph">While the event is active, you gain increased damage against nearby enemies, with the damage multiplier reaching up to 200%. </p></li><li><p class="bb_paragraph">Reward: Piggy Mask </p></li></ul><div class="bb_h3"><b>Ambush </b> </div><ul class="bb_ul"><li><p class="bb_paragraph">May 19 – May 26 </p></li><li><p class="bb_paragraph">Staying still builds up a damage multiplier that can also reach up to 200%, while moving causes the bonus to gradually decrease. </p></li><li><p class="bb_paragraph">Reward: Trench Mask </p></li></ul><div class="bb_h1"><b>MULTIPLIER EVENT</b> </div><div class="bb_h3"><b>Vanguard Overdrive</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">May 15 – May 19 </p></li><li><p class="bb_paragraph">The following bonuses are active for the duration of the event: </p><ul class="bb_ul"><li><p class="bb_paragraph">+50% Reload Speed </p></li><li><p class="bb_paragraph">+50% Swap Speed </p></li><li><p class="bb_paragraph">+40% Hazard Protection </p></li><li><p class="bb_paragraph">+20% Movement Speed  </p></li><li><p class="bb_paragraph">+15% Armor on Kill </p></li></ul></li></ul><div class="bb_h3"><b>Season Pass XP x5</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">May 19 – May 26 </p></li><li><p class="bb_paragraph">You will earn increased Season Pass XP from Priority Objectives, the Seasonal Journey, Weekly Projects, Manhunt Scouts, and general world activities. </p></li></ul><div class="bb_h1"><b>FIXES</b> </div><p class="bb_paragraph">This Title Update includes fixes for several issues reported through <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2F" target="_blank" rel=" noopener">Bug Reporter,</a></u> including some of the most upvoted entries from the community.  </p><p class="bb_paragraph">Thank you for continuing to report and upvote issues, your feedback helps us prioritize what to address next, and we’ll continue working through more of the top reported bugs for future updates. </p><div class="bb_h3"><b>Escalation</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the issue where Core Strength Gear Set was not dropping in Prototype Quality as Targeted Loot during the Bank HQ Escalation mission. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-3064" target="_blank" rel=" noopener">TCTD2-3064</a>[/u]] </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Compensation:</b> Log in between May 12 and May 26 to receive a one-time grant of <b>3 Prototype Core Caches</b> in your in-game mailbox. </p></li></ul></li></ul><div class="bb_h3"><b>Gear, Weapons, and Talents</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the issue where the “Abridged” talent of the “Tinkerer” Exotic Mask did not work with Prototype Weapons. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-1405" target="_blank" rel=" noopener">TCTD2-1405</a>[/u]] </p></li><li><p class="bb_paragraph">Fixed the issue where Prototype Cores were not shared between Agents account-wide.  </p></li><li><p class="bb_paragraph">Fixed the issue where unlocked Escalation Tiers and Escalation Tokens were not shared between Agents account-wide. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-2370" target="_blank" rel=" noopener">TCTD2-2370</a>[/u]] </p></li><li><p class="bb_paragraph">Fixed the issue where the Overdogs Reconfigure Blueprint incorrectly required Exodus Gloves. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-244" target="_blank" rel=" noopener">TCTD2-244</a>[/u]] </p></li><li><p class="bb_paragraph">Fixed the issue where all Richter & Kaiser GmbH Backpacks lost their Gear Mod after being upgraded to Prototype. </p></li><li><p class="bb_paragraph">Fixed the issue where the Skill Tier level shown in the Inventory panel did not match the actual Skill Tier level. </p></li><li><p class="bb_paragraph">Fixed the issue where the Oxpecker Exotic SMG dealt significantly more damage than intended to the deployed Ballistic Shield while the Assault Global Event was active. </p></li><li><p class="bb_paragraph">Fixed the issue where the Perfect “Back and Forth” icon was displayed in the HUD when using the regular version of the talent, and vice versa. </p></li><li><p class="bb_paragraph">Fixed the issue when Perfect Strained and Perfect Ranger were using their respective Standard Talent's icon. </p></li><li><p class="bb_paragraph">Fixed the issue where the Pakhan Reconfiguration Blueprint would not be available at Inaya after acquiring the weapon. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-1558" target="_blank" rel=" noopener">TCTD2-1558</a>[/u]] </p></li><li><p class="bb_paragraph">Fixed the issue where the Big Alejandro Reconfiguration Blueprint would not be available at Inaya after acquiring the weapon. </p></li><li><p class="bb_paragraph">Fixed the issue where certain Picaro's Holsters would feature 15% Weapon Damage as their Named Attribute. </p></li></ul><div class="bb_h3"><b>Legacy Manhunt</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the issue where both Pentco Fairview Power Plant: General Anderson and United Ironworks: General Anderson Climax Missions appeared as locked in the Legacy Manhunts menu \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-2890" target="_blank" rel=" noopener">TCTD2-2890</a>[/u]] </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the issue where Crossroads Manhunt comms could become stuck at 13/14. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-7" target="_blank" rel=" noopener">TCTD2-7</a>[/u]] </p></li></ul></li></ul><div class="bb_h3"><b>Other</b> </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the issue where Classified Assignment Collectibles could still appear as uncollected for another Agent on the same account, even after being unlocked account-wide. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-148" target="_blank" rel=" noopener">TCTD2-148</a>[/u]] </p></li><li><p class="bb_paragraph">Fixed the issue where SFX and VFX were missing from the White Tusk Tank’s Hive. </p></li><li><p class="bb_paragraph">Fixed the issue where Fragile Armor stacks did not disappear after using an Armor Kit if the stack was applied together with a negative status effect. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-16" target="_blank" rel=" noopener">TCTD2-16</a>[/u]] </p></li><li><p class="bb_paragraph">Fixed the issue where Y8S1 Rise Up Caches could not be purchased from the Textile Vendor, Danny Weaver. \[[u]<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fgame%2Fthe-division%2Fthe-division-2%2Fbug-reporter%2Fissues%2FTCTD2-741" target="_blank" rel=" noopener">TCTD2-741</a>[/u]] </p></li><li><p class="bb_paragraph">Fixed the issue where BTSU Firmware was unlocked per character instead of shared account-wide. </p></li></ul><p class="bb_paragraph"></p><hr><p class="bb_paragraph">More is coming soon, Agents. The Battle for Brooklyn DLC Celebration Event is on the way, and we’ll be back with all the details soon. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>/The Division 2 Team</b></p>]]> </content:encoded>
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<title>Account Ban Notice: Severe Crackdown on Third&#45;Party Script Violations</title>
<link>https://xinker.org/zh/account-ban-notice-severe-crackdown-on-third-party-script-violations</link>
<guid>https://xinker.org/zh/account-ban-notice-severe-crackdown-on-third-party-script-violations</guid>
<description><![CDATA[ Dear Players,Recent backend monitoring and player reports have shown that some players have continued to violate the game rules by using third-party scripts, cheats, automated tools, and other unauthorized programs to gain unfair advantages and disrupt competitive fairness. Such behavior seriously harms other players&#039; normal gameplay experience, undermines the spirit of fair play, and negatively affects the overall game environment.To maintain a fair and healthy gaming environment, Bid King team has decided to impose a 3-day account suspension on the following accounts that have been verified to have used scripts, automated tools, or engaged in other rule-violating behavior. During the suspension period, the affected accounts will be unable to log in to the game.Suspension Period: Effective immediately for 72 hours.We take all violations seriously. Going forward, we will continue to strengthen detection and enforcement efforts. Any confirmed use of cheats, scripts, third-party tools, or other behavior that harms game balance will be subject to escalating penalties depending on the severity of the offense, including but not limited to warnings, suspensions (3 days / 7 days / permanent), account data resets, and legal action where applicable.A fair gaming environment requires the joint efforts of every player. We encourage all players to actively report suspected violations through official channels. Every report will be reviewed and handled accordingly.Below is the list of accounts suspended for 3 days due to rule violations.3597*********9598	顶****23596*********2550	白****凡5957*********2115	p****15983*********2124	p****04951*********8846	p****67729*********1456	p****62370*********4260	超****皇7218*********7912	r****y7384*********9166	k****17705*********7277	y****07697*********1125	p****34465*********1608	就****的8873*********4839	霜****话8812*********1678	态****米7244*********1995	墨****子4337*********5018	轻****丶6010*********1773	p****83591*********1023	小****呀7697*********1534	p****27706*********3004	p****96059*********2282	泡****g4343*********6793	日****别7702*********4075	p****57698*********1156	p****17728*********6960	夵****゙1116*********7026	G****丶4929*********5881	墨****屿4696*********2875	l****46028*********4009	大****鸡7713*********3003	p****96703*********6232	w****66000*********7046	p****97702*********2236	p****07717*********9870	p****16717*********0204	m****17211*********9323	p****86017*********6210	p****27719*********4911	p****87716*********5494	p****23519*********8033	只****人6535*********5019	f****44953*********0507	o****97704*********3393	p****63541*********2021	全****57392*********1661	k****77444*********7988	r****06009*********8802	H****m7383*********5519	欧****咕8943*********0692	r****n7185*********1155	p****74341*********4501	对****敏6023*********5834	p****37695*********2038	p****57203*********3011	N****a1052*********9469	比****k8665*********6310	晨****光3557*********1947	D****G8835*********8267	墨****河3587*********5973	扬****王8767*********5440	小****.6663*********6676	r****54314*********7567	凉****z6694*********7199	h****16651*********2716	昂****r4971*********8018	I****i8907*********1314	k****87216*********5585	T****r7722*********1901	p****78693*********2180	花****心7730*********1397	p****83517*********1484	廾****.8809*********5020	生****死6040*********8275	p****16689*********7578	春****你4371*********2107	F****53499*********0387	J****T6722*********7464	t****98853*********9000	离****普2368*********2162	输****字8408*********8500	b****22414*********2197	多****i6503*********6692	来****乐4978*********1613	抖****霄6022*********1443	m****n4341*********7205	帝****人3988*********6918	你****赌8839*********5969	赌****星6061*********6057	p****36052*********9629	p****74559*********9496	笨****耶3916*********2688	瓦****水8706*********6416	风****云3580*********7488	遗****祭4354*********3896	S****94481*********6187	黑****家8870*********3342	楊****毓4481*********0996	别****油3573*********2721	刘****区3598*********8667	这****嘛3317*********7835	周****玩3087*********9146	程****y4323*********3311	不****了4358*********0099	还****?7206*********8485	p****54337*********6271	白****蛰3086*********9538	4****T9235*********5886	蛇****子1188*********7710	荧****惑4336*********5164	赌****哥6036*********3895	柒****笙8758*********3223	无****28928*********6777	j****43343*********7085	好****音8806*********6215	T****z6711*********4762	h****07792*********1337	戴****比3127*********0022	你****啊8271*********2265	m****06639*********6545	s****24971*********7809	p****27729*********7778	p****43989*********6293	马****父4332*********3791	落****置6698*********7500	h****82328*********0082	潜****夫4325*********0663	0****03315*********8000	N****o4347*********0806	东****神8871*********8879	清****.9132*********9351	浙****王8170*********9592	擦****84320*********8080	王****郎8797*********2491	心****11434*********8656	小****穿8548*********9806	小****红6697*********3451	c****83557*********2091	t****s6004*********1792	l****87696*********8605	一****儿1591*********5780	李****星6687*********2540	t****07374*********2423	周****76507*********5788	纬****翼6658*********2813	 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45837257/d1cc9d794d9e6e4308734c6e029626679bcff3b9.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 19:26:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Account, Ban, Notice:, Severe, Crackdown, Third-Party, Script, Violations</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Players,</p><p class="bb_paragraph">Recent backend monitoring and player reports have shown that some players have continued to violate the game rules by using third-party scripts, cheats, automated tools, and other unauthorized programs to gain unfair advantages and disrupt competitive fairness. Such behavior seriously harms other players' normal gameplay experience, undermines the spirit of fair play, and negatively affects the overall game environment.</p><p class="bb_paragraph">To maintain a fair and healthy gaming environment, Bid King team has decided to impose a 3-day account suspension on the following accounts that have been verified to have used scripts, automated tools, or engaged in other rule-violating behavior. During the suspension period, the affected accounts will be unable to log in to the game.</p><p class="bb_paragraph">Suspension Period: Effective immediately for 72 hours.</p><p class="bb_paragraph">We take all violations seriously. Going forward, we will continue to strengthen detection and enforcement efforts. Any confirmed use of cheats, scripts, third-party tools, or other behavior that harms game balance will be subject to escalating penalties depending on the severity of the offense, including but not limited to warnings, suspensions (3 days / 7 days / permanent), account data resets, and legal action where applicable.</p><p class="bb_paragraph">A fair gaming environment requires the joint efforts of every player. We encourage all players to actively report suspected violations through official channels. Every report will be reviewed and handled accordingly.</p><p class="bb_paragraph">Below is the list of accounts suspended for 3 days due to rule violations.</p><p class="bb_paragraph"></p><p class="bb_paragraph">3597*********9598	顶****2</p><p class="bb_paragraph">3596*********2550	白****凡</p><p class="bb_paragraph">5957*********2115	p****1</p><p class="bb_paragraph">5983*********2124	p****0</p><p class="bb_paragraph">4951*********8846	p****6</p><p class="bb_paragraph">7729*********1456	p****6</p><p class="bb_paragraph">2370*********4260	超****皇</p><p class="bb_paragraph">7218*********7912	r****y</p><p class="bb_paragraph">7384*********9166	k****1</p><p class="bb_paragraph">7705*********7277	y****0</p><p class="bb_paragraph">7697*********1125	p****3</p><p class="bb_paragraph">4465*********1608	就****的</p><p class="bb_paragraph">8873*********4839	霜****话</p><p class="bb_paragraph">8812*********1678	态****米</p><p class="bb_paragraph">7244*********1995	墨****子</p><p class="bb_paragraph">4337*********5018	轻****丶</p><p class="bb_paragraph">6010*********1773	p****8</p><p class="bb_paragraph">3591*********1023	小****呀</p><p class="bb_paragraph">7697*********1534	p****2</p><p class="bb_paragraph">7706*********3004	p****9</p><p class="bb_paragraph">6059*********2282	泡****g</p><p class="bb_paragraph">4343*********6793	日****别</p><p class="bb_paragraph">7702*********4075	p****5</p><p class="bb_paragraph">7698*********1156	p****1</p><p class="bb_paragraph">7728*********6960	夵****゙</p><p class="bb_paragraph">1116*********7026	G****丶</p><p class="bb_paragraph">4929*********5881	墨****屿</p><p class="bb_paragraph">4696*********2875	l****4</p><p class="bb_paragraph">6028*********4009	大****鸡</p><p class="bb_paragraph">7713*********3003	p****9</p><p class="bb_paragraph">6703*********6232	w****6</p><p class="bb_paragraph">6000*********7046	p****9</p><p class="bb_paragraph">7702*********2236	p****0</p><p class="bb_paragraph">7717*********9870	p****1</p><p class="bb_paragraph">6717*********0204	m****1</p><p class="bb_paragraph">7211*********9323	p****8</p><p class="bb_paragraph">6017*********6210	p****2</p><p class="bb_paragraph">7719*********4911	p****8</p><p class="bb_paragraph">7716*********5494	p****2</p><p class="bb_paragraph">3519*********8033	只****人</p><p class="bb_paragraph">6535*********5019	f****4</p><p class="bb_paragraph">4953*********0507	o****9</p><p class="bb_paragraph">7704*********3393	p****6</p><p class="bb_paragraph">3541*********2021	全****5</p><p class="bb_paragraph">7392*********1661	k****7</p><p class="bb_paragraph">7444*********7988	r****0</p><p class="bb_paragraph">6009*********8802	H****m</p><p class="bb_paragraph">7383*********5519	欧****咕</p><p class="bb_paragraph">8943*********0692	r****n</p><p class="bb_paragraph">7185*********1155	p****7</p><p class="bb_paragraph">4341*********4501	对****敏</p><p class="bb_paragraph">6023*********5834	p****3</p><p class="bb_paragraph">7695*********2038	p****5</p><p class="bb_paragraph">7203*********3011	N****a</p><p class="bb_paragraph">1052*********9469	比****k</p><p class="bb_paragraph">8665*********6310	晨****光</p><p class="bb_paragraph">3557*********1947	D****G</p><p class="bb_paragraph">8835*********8267	墨****河</p><p class="bb_paragraph">3587*********5973	扬****王</p><p class="bb_paragraph">8767*********5440	小****.</p><p class="bb_paragraph">6663*********6676	r****5</p><p class="bb_paragraph">4314*********7567	凉****z</p><p class="bb_paragraph">6694*********7199	h****1</p><p class="bb_paragraph">6651*********2716	昂****r</p><p class="bb_paragraph">4971*********8018	I****i</p><p class="bb_paragraph">8907*********1314	k****8</p><p class="bb_paragraph">7216*********5585	T****r</p><p class="bb_paragraph">7722*********1901	p****7</p><p class="bb_paragraph">8693*********2180	花****心</p><p class="bb_paragraph">7730*********1397	p****8</p><p class="bb_paragraph">3517*********1484	廾****.</p><p class="bb_paragraph">8809*********5020	生****死</p><p class="bb_paragraph">6040*********8275	p****1</p><p class="bb_paragraph">6689*********7578	春****你</p><p class="bb_paragraph">4371*********2107	F****5</p><p class="bb_paragraph">3499*********0387	J****T</p><p class="bb_paragraph">6722*********7464	t****9</p><p class="bb_paragraph">8853*********9000	离****普</p><p class="bb_paragraph">2368*********2162	输****字</p><p class="bb_paragraph">8408*********8500	b****2</p><p class="bb_paragraph">2414*********2197	多****i</p><p class="bb_paragraph">6503*********6692	来****乐</p><p class="bb_paragraph">4978*********1613	抖****霄</p><p class="bb_paragraph">6022*********1443	m****n</p><p class="bb_paragraph">4341*********7205	帝****人</p><p class="bb_paragraph">3988*********6918	你****赌</p><p class="bb_paragraph">8839*********5969	赌****星</p><p class="bb_paragraph">6061*********6057	p****3</p><p class="bb_paragraph">6052*********9629	p****7</p><p class="bb_paragraph">4559*********9496	笨****耶</p><p class="bb_paragraph">3916*********2688	瓦****水</p><p class="bb_paragraph">8706*********6416	风****云</p><p class="bb_paragraph">3580*********7488	遗****祭</p><p class="bb_paragraph">4354*********3896	S****9</p><p class="bb_paragraph">4481*********6187	黑****家</p><p class="bb_paragraph">8870*********3342	楊****毓</p><p class="bb_paragraph">4481*********0996	别****油</p><p class="bb_paragraph">3573*********2721	刘****区</p><p class="bb_paragraph">3598*********8667	这****嘛</p><p class="bb_paragraph">3317*********7835	周****玩</p><p class="bb_paragraph">3087*********9146	程****y</p><p class="bb_paragraph">4323*********3311	不****了</p><p class="bb_paragraph">4358*********0099	还****?</p><p class="bb_paragraph">7206*********8485	p****5</p><p class="bb_paragraph">4337*********6271	白****蛰</p><p class="bb_paragraph">3086*********9538	4****T</p><p class="bb_paragraph">9235*********5886	蛇****子</p><p class="bb_paragraph">1188*********7710	荧****惑</p><p class="bb_paragraph">4336*********5164	赌****哥</p><p class="bb_paragraph">6036*********3895	柒****笙</p><p class="bb_paragraph">8758*********3223	无****2</p><p class="bb_paragraph">8928*********6777	j****4</p><p class="bb_paragraph">3343*********7085	好****音</p><p class="bb_paragraph">8806*********6215	T****z</p><p class="bb_paragraph">6711*********4762	h****0</p><p class="bb_paragraph">7792*********1337	戴****比</p><p class="bb_paragraph">3127*********0022	你****啊</p><p class="bb_paragraph">8271*********2265	m****0</p><p class="bb_paragraph">6639*********6545	s****2</p><p class="bb_paragraph">4971*********7809	p****2</p><p class="bb_paragraph">7729*********7778	p****4</p><p class="bb_paragraph">3989*********6293	马****父</p><p class="bb_paragraph">4332*********3791	落****置</p><p class="bb_paragraph">6698*********7500	h****8</p><p class="bb_paragraph">2328*********0082	潜****夫</p><p class="bb_paragraph">4325*********0663	0****0</p><p class="bb_paragraph">3315*********8000	N****o</p><p class="bb_paragraph">4347*********0806	东****神</p><p class="bb_paragraph">8871*********8879	清****.</p><p class="bb_paragraph">9132*********9351	浙****王</p><p class="bb_paragraph">8170*********9592	擦****8</p><p class="bb_paragraph">4320*********8080	王****郎</p><p class="bb_paragraph">8797*********2491	心****1</p><p class="bb_paragraph">1434*********8656	小****穿</p><p class="bb_paragraph">8548*********9806	小****红</p><p class="bb_paragraph">6697*********3451	c****8</p><p class="bb_paragraph">3557*********2091	t****s</p><p class="bb_paragraph">6004*********1792	l****8</p><p class="bb_paragraph">7696*********8605	一****儿</p><p class="bb_paragraph">1591*********5780	李****星</p><p class="bb_paragraph">6687*********2540	t****0</p><p class="bb_paragraph">7374*********2423	周****7</p><p class="bb_paragraph">6507*********5788	纬****翼</p><p class="bb_paragraph">6658*********2813	m****e</p><p class="bb_paragraph">8827*********7139	竞****7</p><p class="bb_paragraph">8754*********2256	老****术</p><p class="bb_paragraph">7699*********0534	拜****点</p><p class="bb_paragraph">8943*********5381	锦****6</p><p class="bb_paragraph">7374*********3378	o****9</p><p class="bb_paragraph">8833*********6296	白****友</p><p class="bb_paragraph">7441*********7431	h****9</p><p class="bb_paragraph">3578*********8046	技****术</p><p class="bb_paragraph">7409*********3735	筱****鸿</p><p class="bb_paragraph">8916*********7215	i****1</p><p class="bb_paragraph">1403*********6993	a****e</p><p class="bb_paragraph">3091*********4836	榤****鸢</p><p class="bb_paragraph">8842*********7817	酸****王</p><p class="bb_paragraph">7379*********8043	o****4</p><p class="bb_paragraph">2837*********3160	闪****灵</p><p class="bb_paragraph">4927*********8470	p****5</p><p class="bb_paragraph">8232*********3990	九****龙</p><p class="bb_paragraph">6054*********7150	就****钱</p><p class="bb_paragraph">6046*********7469	h****3</p><p class="bb_paragraph">3580*********1980	y****o</p><p class="bb_paragraph">8150*********1192	7****8</p><p class="bb_paragraph">8798*********6587	轰****仔</p><p class="bb_paragraph">6719*********0877	N****O</p><p class="bb_paragraph">7407*********9229	n****9</p><p class="bb_paragraph">2324*********0177	懒****鱼</p><p class="bb_paragraph">3563*********6697	表****大</p><p class="bb_paragraph">1019*********4563	不****疼</p><p class="bb_paragraph">4356*********7074	d****黑</p><p class="bb_paragraph">4231*********6960	叫****了</p><p class="bb_paragraph">4470*********2642	K****i</p><p class="bb_paragraph">3082*********9908	直****针</p><p class="bb_paragraph">6053*********6621	琼****子</p><p class="bb_paragraph">3743*********7529	芒****鱼</p><p class="bb_paragraph">9167*********8854	S****a</p><p class="bb_paragraph">1521*********3638	E****1</p><p class="bb_paragraph">8833*********4460	馬****運</p><p class="bb_paragraph">8349*********0006	超****尘</p><p class="bb_paragraph">3494*********6057	一****嘟</p><p class="bb_paragraph">4461*********1556	白****1</p><p class="bb_paragraph">4924*********8502	d****7</p><p class="bb_paragraph">3540*********3252	饭****困</p><p class="bb_paragraph">3547*********7801	K****9</p><p class="bb_paragraph">3271*********2386	Y****G</p><p class="bb_paragraph">7374*********7497	o****0</p><p class="bb_paragraph">6047*********8794	A****e</p><p class="bb_paragraph">8914*********1066	g****9</p><p class="bb_paragraph">3185*********8736	夜****雨</p><p class="bb_paragraph">4357*********2996	v****0</p><p class="bb_paragraph">8767*********8692	重****王</p><p class="bb_paragraph">4334*********8989	Y****n</p><p class="bb_paragraph">6557*********8299	w****8</p><p class="bb_paragraph">3570*********8579	k****i</p><p class="bb_paragraph">8500*********5325	两****滚</p><p class="bb_paragraph">8933*********8932	w****7</p><p class="bb_paragraph">3284*********4490	银****1</p><p class="bb_paragraph">8912*********2873	j****3</p><p class="bb_paragraph">4340*********0562	嗜****块</p><p class="bb_paragraph">8952*********0879	b****0</p><p class="bb_paragraph">8770*********4019	烈****涛</p><p class="bb_paragraph">3203*********4017	H****生</p><p class="bb_paragraph">4327*********6900	渡****灵</p><p class="bb_paragraph">4354*********3293	精****G</p><p class="bb_paragraph">9586*********9020	说****橼</p><p class="bb_paragraph">8911*********0064	n****5</p><p class="bb_paragraph">3521*********6673	花****笑</p><p class="bb_paragraph">8941*********1937	y****4</p><p class="bb_paragraph">8836*********2370	林****奚</p><p class="bb_paragraph">4345*********9804	V****O</p><p class="bb_paragraph">6680*********0551	y****1</p><p class="bb_paragraph">8938*********2405	黎****潽</p><p class="bb_paragraph">9290*********6363	三****王</p><p class="bb_paragraph">2326*********2935	C****d</p><p class="bb_paragraph">8776*********5590	开****7</p><p class="bb_paragraph">8891*********7155	q****4</p><p class="bb_paragraph">3577*********4078	高****-</p><p class="bb_paragraph">7873*********3709	降****灾</p><p class="bb_paragraph">8903*********6908	徐****~</p><p class="bb_paragraph">6478*********2219	r****0</p><p class="bb_paragraph">8932*********3256	拍****W</p><p class="bb_paragraph">8939*********9864	k****6</p><p class="bb_paragraph">3567*********8557	修****词</p><p class="bb_paragraph">6508*********8285	T****朵</p><p class="bb_paragraph">1340*********4455	不****人</p><p class="bb_paragraph">3175*********7765	7****乐</p><p class="bb_paragraph">4323*********3310	A****o</p><p class="bb_paragraph">7714*********2796	没****戏</p><p class="bb_paragraph">4479*********9650	理****酱</p><p class="bb_paragraph">3547*********9015	A****人</p><p class="bb_paragraph">5971*********9432	浅****蓝</p><p class="bb_paragraph">4317*********1645	X****e</p><p class="bb_paragraph">3591*********2692	赚****啊</p><p class="bb_paragraph">8917*********9825	l****k</p><p class="bb_paragraph">4341*********7604	赌****泉</p><p class="bb_paragraph">4797*********4280	不****机</p><p class="bb_paragraph">4933*********8761	z****x</p><p class="bb_paragraph">4360*********5315	绝****0</p><p class="bb_paragraph">4969*********0731	落****寻</p><p class="bb_paragraph">6495*********1522	大****こ</p><p class="bb_paragraph">5999*********8806	人****丶</p><p class="bb_paragraph">8908*********4766	能****吗</p><p class="bb_paragraph">3545*********2737	L****u</p><p class="bb_paragraph">3124*********2691	酷****.</p><p class="bb_paragraph">3717*********7646	s****m</p><p class="bb_paragraph">4370*********0681	猫****^</p><p class="bb_paragraph">3145*********6873	d****8</p><p class="bb_paragraph">6711*********9389	f****5</p><p class="bb_paragraph">8376*********1185	夏****糖</p><p class="bb_paragraph">8812*********2157	四****灵</p><p class="bb_paragraph">6028*********5030	ゞ****ㄣ</p><p class="bb_paragraph">3189*********6315	开****心</p><p class="bb_paragraph">3257*********6171	各****见</p><p class="bb_paragraph">3174*********4464	来****品</p><p class="bb_paragraph">3483*********3257	n****唐</p><p class="bb_paragraph">4393*********8072	小****啦</p><p class="bb_paragraph">8947*********4316	i****6</p><p class="bb_paragraph">6689*********3428	w****9</p><p class="bb_paragraph">3512*********0516	彻****狂</p><p class="bb_paragraph">8853*********3417	炭****郎</p><p class="bb_paragraph">8767*********4162	超****扒</p><p class="bb_paragraph">4461*********5941	漾****泽</p><p class="bb_paragraph">7401*********2739	g****7</p><p class="bb_paragraph">1496*********3791	零****八</p><p class="bb_paragraph">3512*********2521	直****白</p><p class="bb_paragraph">4924*********3087	m****1</p><p class="bb_paragraph">6663*********8286	z****9</p><p class="bb_paragraph">4358*********5384	逮****到</p><p class="bb_paragraph">7728*********6570	o****o</p><p class="bb_paragraph">8917*********2730	a****7</p><p class="bb_paragraph">6005*********0926	夜****渺</p><p class="bb_paragraph">4349*********1369	B****n</p><p class="bb_paragraph">6682*********8510	i****2</p><p class="bb_paragraph">4367*********1907	宝****s</p><p class="bb_paragraph">8409*********9546	最****4</p><p class="bb_paragraph">7374*********2241	折****吗</p><p class="bb_paragraph">6480*********6045	p****6</p><p class="bb_paragraph">3556*********1805	德****情</p><p class="bb_paragraph">4322*********7807	m****e</p><p class="bb_paragraph">3584*********3255	白****熊</p><p class="bb_paragraph">7427*********3932	i****2</p><p class="bb_paragraph">4345*********1056	兔****鼠</p><p class="bb_paragraph">4626*********5114	哥****r</p><p class="bb_paragraph">6708*********5743	欧****兽</p><p class="bb_paragraph">8172*********6518	t****5</p><p class="bb_paragraph">6707*********1914	o****8</p><p class="bb_paragraph">4947*********0199	u****6</p><p class="bb_paragraph">6520*********0176	闹****丶</p><p class="bb_paragraph">8770*********0022	m****n</p><p class="bb_paragraph">8157*********6695	周****戏</p><p class="bb_paragraph">6779*********7629	柠****枫</p><p class="bb_paragraph">4027*********3512	孤****m</p><p class="bb_paragraph">7442*********2256	z****5</p><p class="bb_paragraph">1447*********9443	露****O</p><p class="bb_paragraph">7186*********6291	m****6</p><p class="bb_paragraph">9332*********9318	T****s</p><p class="bb_paragraph">1542*********4690	襄****镜</p><p class="bb_paragraph">6028*********2380	q****5</p><p class="bb_paragraph">4373*********9144	秋****风</p><p class="bb_paragraph">4342*********2659	花****名</p><p class="bb_paragraph">3304*********3726	王****剑</p><p class="bb_paragraph">7721*********2617	A****丶</p><p class="bb_paragraph">7697*********0929	明****残</p><p class="bb_paragraph">4486*********1107	炖****骨</p><p class="bb_paragraph">4475*********1140	喔****牌</p><p class="bb_paragraph">3487*********4635	叫****王</p><p class="bb_paragraph">7419*********3944	s****1</p><p class="bb_paragraph">3185*********4654	I****.</p><p class="bb_paragraph">1373*********9346	男****哭</p><p class="bb_paragraph">4459*********1394	戴****碟</p><p class="bb_paragraph">2355*********6572	汽****水</p><p class="bb_paragraph">4316*********4253	童****t</p><p class="bb_paragraph">1502*********8855	帅****溜</p><p class="bb_paragraph">3430*********8758	白****隙</p><p class="bb_paragraph">4341*********6449	法****玛</p><p class="bb_paragraph">8693*********3063	赌****松</p><p class="bb_paragraph">4347*********5315	忆****愿</p><p class="bb_paragraph">3581*********7035	鶴****野</p><p class="bb_paragraph">6482*********5661	n****3</p><p class="bb_paragraph">6663*********8913	s****2</p><p class="bb_paragraph">8912*********9444	n****4</p><p class="bb_paragraph">3155*********8317	李****云</p><p class="bb_paragraph">1588*********2418	墨****月</p><p class="bb_paragraph">3569*********7315	A****五</p><p class="bb_paragraph">8493*********9112	你****鞋</p><p class="bb_paragraph">8929*********9648	g****e</p><p class="bb_paragraph">6669*********4042	j****9</p><p class="bb_paragraph">6050*********3648	琉****t</p><p class="bb_paragraph">3524*********9216	鹊****蟀</p><p class="bb_paragraph">7396*********5732	v****3</p><p class="bb_paragraph">6046*********1298	路****3</p><p class="bb_paragraph">3560*********7316	Y****Z</p><p class="bb_paragraph">8932*********0994	离****皮</p><p class="bb_paragraph">8859*********8703	鴻****゚</p><p class="bb_paragraph">8822*********6225	1****0</p><p class="bb_paragraph">5930*********1435	A****z</p><p class="bb_paragraph">2337*********9915	A****r</p><p class="bb_paragraph">3547*********5715	好****呀</p><p class="bb_paragraph">8808*********1323	轰****3</p><p class="bb_paragraph">3535*********0574	花****铃</p><p class="bb_paragraph">6480*********7952	折****仙</p><p class="bb_paragraph">3174*********0560	白****沙</p><p class="bb_paragraph">6022*********3547	啊****i</p><p class="bb_paragraph">8287*********5079	我****马</p><p class="bb_paragraph">8939*********7571	阳****邦</p><p class="bb_paragraph">3119*********8682	经****b</p><p class="bb_paragraph">8835*********2025	秋****牛</p><p class="bb_paragraph">8839*********0847	庄****梦</p><p class="bb_paragraph">7444*********3325	l****8</p><p class="bb_paragraph">7217*********6105	p****8</p><p class="bb_paragraph">4468*********1467	最****K</p><p class="bb_paragraph">4472*********5002	黑****棒</p><p class="bb_paragraph">4354*********1994	乱****块</p><p class="bb_paragraph">8541*********9365	运****手</p><p class="bb_paragraph">4919*********3699	花****6</p><p class="bb_paragraph">3483*********5337	抖****拍</p><p class="bb_paragraph">5518*********4036	p****9</p><p class="bb_paragraph">6013*********3148	s****9</p><p class="bb_paragraph">4368*********2608	白****8</p><p class="bb_paragraph">8790*********0595	梭****富</p><p class="bb_paragraph">8164*********7798	德****及</p><p class="bb_paragraph">8273*********5703	p****3</p><p class="bb_paragraph">7703*********2799	可****哈</p><p class="bb_paragraph">6718*********2600	s****3</p><p class="bb_paragraph">8933*********8202	黑****默</p><p class="bb_paragraph">3531*********4275	特****酥</p><p class="bb_paragraph">4464*********8930	灰****树</p><p class="bb_paragraph">3633*********4611	妲****底</p><p class="bb_paragraph">7697*********7711	s****e</p><p class="bb_paragraph">4958*********0956	为****了</p><p class="bb_paragraph">6015*********7348	s****3</p><p class="bb_paragraph">3510*********7920	微****迹</p><p class="bb_paragraph">4803*********8547	y****s</p><p class="bb_paragraph">3543*********2768	啊****王</p><p class="bb_paragraph">7727*********1052	p****7</p><p class="bb_paragraph">8930*********0850	c****6</p><p class="bb_paragraph">3574*********8565	下****神</p><p class="bb_paragraph">8822*********7977	六****哥</p><p class="bb_paragraph">8727*********5180	拿****捏</p><p class="bb_paragraph">3338*********9336	让****扎</p><p class="bb_paragraph">2339*********2921	鱼****v</p><p class="bb_paragraph">4374*********6571	E****a</p><p class="bb_paragraph">6062*********1180	d****5</p><p class="bb_paragraph">2434*********4556	大****!</p><p class="bb_paragraph">4663*********7659	宁****凡</p><p class="bb_paragraph">3130*********2465	哈****啾</p><p class="bb_paragraph">7704*********2500	竞****了</p><p class="bb_paragraph">3309*********5037	S****淼</p><p class="bb_paragraph">4211*********9641	N****y</p><p class="bb_paragraph">8770*********8902	九****❤</p><p class="bb_paragraph">4338*********8954	爱****块</p><p class="bb_paragraph">8838*********7291	V****s</p><p class="bb_paragraph">2435*********0992	a****r</p><p class="bb_paragraph">3313*********0616	零****喑</p><p class="bb_paragraph">7396*********4203	v****2</p><p class="bb_paragraph">3568*********4982	买****9</p><p class="bb_paragraph">4455*********3741	b****人</p><p class="bb_paragraph">6693*********0631	w****9</p><p class="bb_paragraph">3484*********9095	海****富</p><p class="bb_paragraph">4461*********4194	棋****贼</p><p class="bb_paragraph">7205*********1857	p****0</p><p class="bb_paragraph">3082*********1513	心****y</p><p class="bb_paragraph">5246*********9344	狂****天</p><p class="bb_paragraph">6691*********0323	b****2</p><p class="bb_paragraph">4375*********3256	5****6</p><p class="bb_paragraph">7394*********4690	n****3</p><p class="bb_paragraph">5999*********2218	h****0</p><p class="bb_paragraph">4347*********5408	一****萝</p><p class="bb_paragraph">4374*********2396	凑****7</p><p class="bb_paragraph">6051*********4738	芽****呀</p><p class="bb_paragraph">1583*********6155	夺****★</p><p class="bb_paragraph">3581*********5563	G****n</p><p class="bb_paragraph">4374*********7397	延****子</p><p class="bb_paragraph">2330*********7802	灰****酋</p><p class="bb_paragraph">1500*********2285	3****7</p><p class="bb_paragraph">7187*********0926	p****6</p><p class="bb_paragraph">8839*********2704	北****4</p><p class="bb_paragraph">4347*********1250	s****莫</p><p class="bb_paragraph">8811*********7574	参****王</p><p class="bb_paragraph">4215*********9195	法****7</p><p class="bb_paragraph">8928*********3166	较****晨</p><p class="bb_paragraph">7186*********8987	l****7</p><p class="bb_paragraph">6028*********7031	q****3</p><p class="bb_paragraph">6004*********2795	L****m</p><p class="bb_paragraph">4363*********8701	夏****萤</p><p class="bb_paragraph">6672*********9232	c****3</p><p class="bb_paragraph">3646*********6191	喊****.</p><p class="bb_paragraph">6050*********8578	j****4</p><p class="bb_paragraph">8797*********0547	瑞****纳</p><p class="bb_paragraph">4349*********3306	V****e</p><p class="bb_paragraph">8906*********1844	v****9</p><p class="bb_paragraph">7440*********9795	小****可</p><p class="bb_paragraph">7380*********5863	k****2</p><p class="bb_paragraph">3179*********6920	落****）</p><p class="bb_paragraph">6806*********6607	蒙****及</p><p class="bb_paragraph">3296*********7840	m****n</p><p class="bb_paragraph">8809*********9732	以****o</p><p class="bb_paragraph">3543*********4003	栏****渡</p><p class="bb_paragraph">3569*********8275	爱****德</p><p class="bb_paragraph">6552*********0527	s****3</p><p class="bb_paragraph">8912*********1262	法****星</p><p class="bb_paragraph">3580*********1270	君****玉</p><p class="bb_paragraph">4222*********4614	西****神</p><p class="bb_paragraph">6019*********3373	p****0</p><p class="bb_paragraph">3122*********0850	寒****风</p><p class="bb_paragraph">3552*********6800	菜****崽</p><p class="bb_paragraph">4339*********3036	a****X</p><p class="bb_paragraph">1523*********9561	小****解</p><p class="bb_paragraph">8863*********1163	谦****B</p><p class="bb_paragraph">2423*********0361	兴****狗</p><p class="bb_paragraph">4962*********8540	p****8</p><p class="bb_paragraph">6922*********5795	p****4</p><p class="bb_paragraph">6786*********1107	三****哈</p><p class="bb_paragraph">3733*********7319	羊****人</p><p class="bb_paragraph">8129*********6857	读****歪</p><p class="bb_paragraph">8814*********8282	陈****货</p><p class="bb_paragraph">7214*********2733	s****3</p><p class="bb_paragraph">3931*********8874	帝****头</p><p class="bb_paragraph">7728*********4055	神****者</p><p class="bb_paragraph">7372*********1241	n****3</p><p class="bb_paragraph">4468*********4863	忧****神</p><p class="bb_paragraph">6838*********5751	b****4</p><p class="bb_paragraph">4316*********7229	香****快</p><p class="bb_paragraph">3542*********1104	繁****景</p><p class="bb_paragraph">4325*********9603	我****输</p><p class="bb_paragraph">8948*********1777	天****~</p><p class="bb_paragraph">4318*********9507	沉****者</p><p class="bb_paragraph">7713*********1122	N****g</p><p class="bb_paragraph">7384*********9979	x****8</p><p class="bb_paragraph">7728*********0379	易****经</p><p class="bb_paragraph">8899*********5812	冇****萨</p><p class="bb_paragraph">4922*********3086	I****d</p><p class="bb_paragraph">5951*********5205	S****X</p><p class="bb_paragraph">1175*********6565	樱****猫</p><p class="bb_paragraph">8939*********7352	空****克</p><p class="bb_paragraph">8122*********8807	稳****融</p><p class="bb_paragraph">3557*********1795	馋****桃</p><p class="bb_paragraph">6061*********0209	x****2</p><p class="bb_paragraph">8917*********1332	竞****王</p><p class="bb_paragraph">8802*********3200	小****啊</p><p class="bb_paragraph">6039*********5816	正****器</p><p class="bb_paragraph">3081*********3903	亏****子</p><p class="bb_paragraph">1532*********9081	音****痴</p><p class="bb_paragraph">3483*********2880	吊****一</p><p class="bb_paragraph">6659*********1462	s****2</p><p class="bb_paragraph">6559*********4267	u****8</p><p class="bb_paragraph">3589*********3387	缘****懿</p><p class="bb_paragraph">8849*********5477	心****动</p><p class="bb_paragraph">8899*********1776	往****缘</p><p class="bb_paragraph">8232*********0732	抽****纸</p><p class="bb_paragraph">4365*********3455	爱****海</p><p class="bb_paragraph">3573*********5579	钻****五</p><p class="bb_paragraph">3540*********9389	难****难</p><p class="bb_paragraph">4323*********3711	鸡****哦</p><p class="bb_paragraph">4355*********2862	梭****底</p><p class="bb_paragraph">7433*********9729	u****8</p><p class="bb_paragraph">1175*********9352	布****长</p><p class="bb_paragraph">8629*********1721	N****r</p><p class="bb_paragraph">4953*********7246	R****1</p><p class="bb_paragraph">4323*********7763	你****套</p><p class="bb_paragraph">2337*********3390	午****3</p><p class="bb_paragraph">5975*********9831	原****q</p><p class="bb_paragraph">2323*********0819	小****的</p><p class="bb_paragraph">6023*********7489	火****团</p><p class="bb_paragraph">4931*********2667	最****月</p><p class="bb_paragraph">3541*********5440	P****n</p><p class="bb_paragraph">4357*********3168	装****手</p><p class="bb_paragraph">1575*********7496	唐****比</p><p class="bb_paragraph">3507*********6398	a****g</p><p class="bb_paragraph">1515*********6272	我****旭</p><p class="bb_paragraph">8899*********5859	游****e</p><p class="bb_paragraph">3357*********7767	我****人</p><p class="bb_paragraph">1517*********5429	不****笑</p><p class="bb_paragraph">3590*********0403	胡****儿</p><p class="bb_paragraph">7935*********1682	不****神</p><p class="bb_paragraph">3156*********7972	花****类</p><p class="bb_paragraph">6052*********9753	纯****维</p><p class="bb_paragraph">8952*********2362	全****y</p><p class="bb_paragraph">6062*********7311	p****0</p><p class="bb_paragraph">1554*********3970	扯****家</p><p class="bb_paragraph">5468*********2700	B****n</p><p class="bb_paragraph">3546*********4914	莫****无</p><p class="bb_paragraph">3139*********1027	椎****丝</p><p class="bb_paragraph">6700*********1533	发****人</p><p class="bb_paragraph">2339*********3090	c****h</p><p class="bb_paragraph">4927*********2025	0****0</p><p class="bb_paragraph">6726*********6065	变****0</p><p class="bb_paragraph">6013*********5305	至****狗</p><p class="bb_paragraph">3571*********1666	b****喵</p><p class="bb_paragraph">3493*********5941	阿****斯</p><p class="bb_paragraph">3596*********7139	B****E</p><p class="bb_paragraph">8943*********7557	啾****啾</p><p class="bb_paragraph">4004*********1724	邪****熊</p><p class="bb_paragraph">3497*********6174	三****板</p><p class="bb_paragraph">6032*********1945	香****丶</p><p class="bb_paragraph">8835*********9344	卧****辣</p><p class="bb_paragraph">8905*********9093	锦****神</p><p class="bb_paragraph">8933*********8432	盛****雪</p><p class="bb_paragraph">8761*********8526	给****我</p><p class="bb_paragraph">8822*********3038	你****飞</p><p class="bb_paragraph">8907*********8082	拍****y</p><p class="bb_paragraph">6497*********0908	A****Q</p><p class="bb_paragraph">6663*********1884	W****每</p><p class="bb_paragraph">3596*********1891	猩****猩</p><p class="bb_paragraph">4337*********8091	国****弟</p><p class="bb_paragraph">8231*********4972	豊****酱</p><p class="bb_paragraph">8912*********3649	g****9</p><p class="bb_paragraph">8967*********8434	5****！</p><p class="bb_paragraph">8404*********9228	蹦****溜</p><p class="bb_paragraph">8855*********8831	屑****p</p><p class="bb_paragraph">6680*********7177	o****8</p><p class="bb_paragraph">7701*********8867	宗****桑</p><p class="bb_paragraph">3517*********1009	j****o</p><p class="bb_paragraph">8916*********1641	霸****工</p><p class="bb_paragraph">3104*********9967	来****阙</p><p class="bb_paragraph">3489*********9529	世****鼠</p><p class="bb_paragraph">5997*********4610	还****粥</p><p class="bb_paragraph">7726*********9820	g****a</p><p class="bb_paragraph">7708*********2749	如****醒</p><p class="bb_paragraph">8809*********8271	杜****克</p><p class="bb_paragraph">6008*********9492	n****5</p><p class="bb_paragraph">6019*********2970	欧****来</p><p class="bb_paragraph">8840*********8913	坏****王</p><p class="bb_paragraph">8853*********4893	聆****何</p><p class="bb_paragraph">4334*********2580	S****o</p><p class="bb_paragraph">6059*********2953	囖****囖</p><p class="bb_paragraph">3499*********9421	a****m</p><p class="bb_paragraph">1522*********5168	粥****a</p><p class="bb_paragraph">3564*********2140	x****u</p><p class="bb_paragraph">9242*********9669	漳****悦</p><p class="bb_paragraph">4336*********0279	洛****亨</p><p class="bb_paragraph">6004*********4498	一****年</p><p class="bb_paragraph">1597*********3360	山****球</p><p class="bb_paragraph">4647*********2261	l****7</p><p class="bb_paragraph">6050*********8370	终****凤</p><p class="bb_paragraph">7716*********4376	练****版</p><p class="bb_paragraph">4378*********1660	k****o</p><p class="bb_paragraph">4455*********9301	羽****若</p><p class="bb_paragraph">6009*********7054	加****郎</p><p class="bb_paragraph">8770*********4941	轰****2</p><p class="bb_paragraph">8253*********1515	内****生</p><p class="bb_paragraph">3515*********4911	\[****]</p><p class="bb_paragraph">4917*********3810	薛****猫</p><p class="bb_paragraph">9077*********5249	馒****_</p><p class="bb_paragraph">6500*********7111	0****钱</p><p class="bb_paragraph">4940*********2611	只****红</p><p class="bb_paragraph">8095*********5806	B****y</p><p class="bb_paragraph">8811*********1845	鬼****魂</p><p class="bb_paragraph">4471*********5433	只****W</p><p class="bb_paragraph">6015*********3070	离****璞</p><p class="bb_paragraph">3492*********2336	x****m</p><p class="bb_paragraph">7716*********1763	鲨****绿</p><p class="bb_paragraph">6740*********8145	F****y</p><p class="bb_paragraph">4506*********2258	爱****基</p><p class="bb_paragraph">1408*********9713	折****丶</p><p class="bb_paragraph">3209*********3061	万****牵</p><p class="bb_paragraph">8877*********4599	麒****~</p><p class="bb_paragraph">8890*********9438	国****~</p><p class="bb_paragraph">6008*********7411	嘉****拍</p><p class="bb_paragraph">6679*********2165	v****2</p><p class="bb_paragraph">8218*********5142	o****我</p><p class="bb_paragraph">3518*********8927	炎****灵</p><p class="bb_paragraph">8949*********4353	二****神</p><p class="bb_paragraph">8832*********2631	时****那</p><p class="bb_paragraph">4334*********0034	伤****牛</p><p class="bb_paragraph">3557*********2146	干****T</p><p class="bb_paragraph">8943*********3979	菠****子</p><p class="bb_paragraph">4356*********1600	大****o</p><p class="bb_paragraph">3116*********5221	蓝****香</p><p class="bb_paragraph">2335*********0306	装****手</p><p class="bb_paragraph">3510*********5808	铃****y</p><p class="bb_paragraph">3556*********1675	尼****叶</p><p class="bb_paragraph">8906*********3925	别****红</p><p class="bb_paragraph">9070*********1228	竹****八</p><p class="bb_paragraph">2405*********3980	2****8</p><p class="bb_paragraph">3538*********0621	帝****泣</p><p class="bb_paragraph">1400*********9175	发****了</p><p class="bb_paragraph">7423*********0469	西****革</p><p class="bb_paragraph">3495*********9026	扣****喽</p><p class="bb_paragraph">3593*********4123	梭****吗</p><p class="bb_paragraph">8945*********6968	码****条</p><p class="bb_paragraph">3286*********8434	小****仔</p><p class="bb_paragraph">3117*********4082	真****音</p><p class="bb_paragraph">8356*********5602	八****弈</p><p class="bb_paragraph">9070*********1840	路****假</p><p class="bb_paragraph">1509*********4649	一****觉</p><p class="bb_paragraph">3550*********4581	扁****豆</p><p class="bb_paragraph">8835*********5526	皮****王</p><p class="bb_paragraph">4471*********7472	别****了</p><p class="bb_paragraph">7213*********8810	s****4</p><p class="bb_paragraph">4380*********4592	王****衣</p><p class="bb_paragraph">3583*********0144	海****奶</p><p class="bb_paragraph">7384*********0590	永****柠</p><p class="bb_paragraph">8859*********1725	太****们</p><p class="bb_paragraph">1156*********6789	黑****魁</p><p class="bb_paragraph">3109*********9421	高****神</p><p class="bb_paragraph">7206*********8245	a****2</p><p class="bb_paragraph">4342*********9676	猪****閪</p><p class="bb_paragraph">8686*********6112	冰****地</p><p class="bb_paragraph">3576*********5590	玫****礼</p><p class="bb_paragraph">4357*********8040	陪****愿</p><p class="bb_paragraph">3293*********8279	雷****林</p><p class="bb_paragraph">3586*********6292	小****小</p><p class="bb_paragraph">8033*********2474	 ****良</p><p class="bb_paragraph">7188*********0458	渔****风</p><p class="bb_paragraph">6052*********8801	o****1</p><p class="bb_paragraph">5153*********8117	江****3</p><p class="bb_paragraph">2308*********9783	航****姆</p><p class="bb_paragraph">8941*********6247	呼****の</p><p class="bb_paragraph">4323*********8452	嘎****斯</p><p class="bb_paragraph">4378*********8001	赌****1</p><p class="bb_paragraph">3572*********5933	K****1</p><p class="bb_paragraph">4965*********4838	p****7</p><p class="bb_paragraph">8420*********4677	萧****清</p><p class="bb_paragraph">1583*********9113	赶****蛋</p><p class="bb_paragraph">6038*********4523	p****2</p><p class="bb_paragraph">5774*********8262	炸****白</p><p class="bb_paragraph">8805*********2666	小****神</p><p class="bb_paragraph">8822*********5911	风****虎</p><p class="bb_paragraph">6004*********8343	L****c</p><p class="bb_paragraph">3523*********1549	请****神</p><p class="bb_paragraph">8759*********3722	肘****大</p><p class="bb_paragraph">8916*********8450	灰****生</p><p class="bb_paragraph">3271*********2576	s****r</p><p class="bb_paragraph">4457*********9433	小****~</p><p class="bb_paragraph">5184*********3505	吃****航</p><p class="bb_paragraph">8933*********1571	星****拉</p><p class="bb_paragraph">4464*********4022	青****e</p><p class="bb_paragraph">3995*********3998	T****y</p><p class="bb_paragraph">6050*********1729	不****a</p><p class="bb_paragraph">1494*********2489	熬****n</p><p class="bb_paragraph">6526*********9307	怕****鹅</p><p class="bb_paragraph">8912*********4462	l****2</p><p class="bb_paragraph">4323*********9945	通****仔</p><p class="bb_paragraph">3582*********9070	平****i</p><p class="bb_paragraph">7206*********5152	八****斤</p><p class="bb_paragraph">3493*********2217	甜****夜</p><p class="bb_paragraph">6679*********1654	a****y</p><p class="bb_paragraph">5237*********0504	沫****呦</p><p class="bb_paragraph">4380*********8954	岚****渊</p><p class="bb_paragraph">8851*********2318	安****通</p><p class="bb_paragraph">6022*********1966	银****星</p><p class="bb_paragraph">8892*********8856	黑****护</p><p class="bb_paragraph">6006*********8835	v****8</p><p class="bb_paragraph">3941*********2099	狂****鼠</p><p class="bb_paragraph">8363*********7621	忍****！</p><p class="bb_paragraph">3703*********0777	Y****Z</p><p class="bb_paragraph">8081*********3248	三****百</p><p class="bb_paragraph">3357*********3192	光****奶</p><p class="bb_paragraph">8122*********9724	w****o</p><p class="bb_paragraph">4614*********4868	S****C</p><p class="bb_paragraph">4483*********0008	N****H</p><p class="bb_paragraph">9043*********5706	抖****拉</p><p class="bb_paragraph">6050*********7090	我****虎</p><p class="bb_paragraph">4472*********6769	航****派</p><p class="bb_paragraph">4952*********0737	企****究</p><p class="bb_paragraph">7739*********2440	扎****铁</p><p class="bb_paragraph">4529*********4407	a****2</p><p class="bb_paragraph">8926*********7835	D****使</p><p class="bb_paragraph">1567*********4907	S****i</p><p class="bb_paragraph">3552*********4627	蓝****盔</p><p class="bb_paragraph">1562*********5080	你****么</p><p class="bb_paragraph">4346*********7474	g****2</p><p class="bb_paragraph">8776*********2979	F****e</p><p class="bb_paragraph">8930*********6292	霸****我</p><p class="bb_paragraph">8881*********3315	M****4</p><p class="bb_paragraph">3510*********7276	螺****粉</p><p class="bb_paragraph">7721*********7645	祥****春</p><p class="bb_paragraph">3544*********6757	越****跃</p><p class="bb_paragraph">6004*********4319	飞****员</p><p class="bb_paragraph">6489*********5177	良****觅</p><p class="bb_paragraph">9194*********4933	馬****丶</p><p class="bb_paragraph">3083*********0243	2****鼬</p><p class="bb_paragraph">3077*********3391	薄****o</p><p class="bb_paragraph">8514*********8202	A****S</p><p class="bb_paragraph">4220*********7941	g****1</p><p class="bb_paragraph">8765*********0611	千****唤</p><p class="bb_paragraph">4361*********2793	大****哭</p><p class="bb_paragraph">8713*********2182	我****人</p><p class="bb_paragraph">3945*********1827	抖****修</p><p class="bb_paragraph">6032*********4986	呜****u</p><p class="bb_paragraph">3576*********0565	竞****7</p><p class="bb_paragraph">3521*********2772	雷****鸟</p><p class="bb_paragraph">6555*********3000	r****0</p><p class="bb_paragraph">6046*********3040	一****嘴</p><p class="bb_paragraph">7766*********6068	F****g</p><p class="bb_paragraph">8955*********4299	r****6</p><p class="bb_paragraph">8184*********0588	红****尘</p><p class="bb_paragraph">8534*********0114	慕****糖</p><p class="bb_paragraph">3498*********0056	K****t</p><p class="bb_paragraph">1504*********9007	破****门</p><p class="bb_paragraph">4338*********8314	邶****子</p><p class="bb_paragraph">8817*********7485	桜****雨</p><p class="bb_paragraph">4376*********3168	q****g</p><p class="bb_paragraph">8756*********9266	苏****海</p><p class="bb_paragraph">3486*********6618	秋****霖</p><p class="bb_paragraph">8892*********7268	实****哈</p><p class="bb_paragraph">8562*********2605	烛****豆</p><p class="bb_paragraph">6058*********3555	想****星</p><p class="bb_paragraph">4340*********7220	炫****侠</p><p class="bb_paragraph">8897*********1124	方****神</p><p class="bb_paragraph">9256*********0083	梭****商</p><p class="bb_paragraph">6032*********3933	南****郎</p><p class="bb_paragraph">4350*********8217	不****梭</p><p class="bb_paragraph">4222*********6476	赌****圣</p><p class="bb_paragraph">7705*********3587	芋****落</p><p class="bb_paragraph">4473*********2563	沉****晏</p><p class="bb_paragraph">8899*********4974	一****哈</p><p class="bb_paragraph">1364*********1061	达****达</p><p class="bb_paragraph">5801*********7038	帝****史</p><p class="bb_paragraph">3497*********2128	萌****大</p><p class="bb_paragraph">1524*********2960	f****o</p><p class="bb_paragraph">3902*********1553	E****a</p><p class="bb_paragraph">9332*********0025	命****人</p><p class="bb_paragraph">4315*********4394	F****鱼</p><p class="bb_paragraph">8802*********0087	汐****a</p><p class="bb_paragraph">2335*********0291	C****u</p><p class="bb_paragraph">8429*********9653	土****哥</p><p class="bb_paragraph">8865*********5402	沐****可</p><p class="bb_paragraph">1427*********3307	听****宝</p><p class="bb_paragraph">5675*********4070	周****爸</p><p class="bb_paragraph">2328*********3784	超****路</p><p class="bb_paragraph">8081*********5681	h****l</p><p class="bb_paragraph">4381*********9813	泽****钱</p><p class="bb_paragraph">6667*********4820	路****手</p><p class="bb_paragraph">8414*********4881	凯****剑</p><p class="bb_paragraph">8860*********5421	i****8</p><p class="bb_paragraph">4960*********5645	葬****少</p><p class="bb_paragraph">3600*********2498	他****了</p><p class="bb_paragraph">6022*********5168	名****白</p><p class="bb_paragraph">3567*********8131	玩****款</p><p class="bb_paragraph">4378*********2324	二****梦</p><p class="bb_paragraph">3975*********5932	E****d</p><p class="bb_paragraph">8908*********3229	离****苦</p><p class="bb_paragraph">1149*********0437	C****0</p><p class="bb_paragraph">3538*********1718	装****手</p><p class="bb_paragraph">6010*********6897	神****手</p><p class="bb_paragraph">4576*********3769	清****冷</p><p class="bb_paragraph">3548*********1287	川****果</p><p class="bb_paragraph">4377*********7946	我****~</p><p class="bb_paragraph">6480*********9660	悠****酱</p><p class="bb_paragraph">8638*********6034	衣****生</p><p class="bb_paragraph">6702*********9794	l****4</p><p class="bb_paragraph">3525*********7043	"绯****</p><p class="bb_paragraph">"</p><p class="bb_paragraph">2306*********3969	小****齐</p><p class="bb_paragraph">2371*********7372	索****谋</p><p class="bb_paragraph">8177*********0169	超****侠</p><p class="bb_paragraph">3594*********0361	狂****足</p><p class="bb_paragraph">8081*********0232	来****红</p><p class="bb_paragraph">3574*********5542	白****叙</p><p class="bb_paragraph">4468*********7191	简****哟</p><p class="bb_paragraph">8821*********2502	谁****呀</p><p class="bb_paragraph">6523*********9675	k****1</p><p class="bb_paragraph">4447*********8065	神****乐</p><p class="bb_paragraph">8904*********0054	离****倒</p><p class="bb_paragraph">1339*********6959	暴****包</p><p class="bb_paragraph">9332*********7911	馫****靐</p><p class="bb_paragraph">8933*********8949	希****云</p><p class="bb_paragraph">5852*********8925	寒****C</p><p class="bb_paragraph">6482*********5140	套****王</p><p class="bb_paragraph">3484*********6692	再****点</p><p class="bb_paragraph">8921*********6295	离****靠</p><p class="bb_paragraph">8940*********8847	付****流</p><p class="bb_paragraph">4475*********5022	海****慕</p><p class="bb_paragraph">4422*********1816	好****财</p><p class="bb_paragraph">8686*********6998	半****胖</p><p class="bb_paragraph">7202*********4410	老****8</p><p class="bb_paragraph">7708*********0769	七****木</p><p class="bb_paragraph">4940*********4391	F****b</p><p class="bb_paragraph">3490*********2405	陌****殇</p><p class="bb_paragraph">7215*********4751	苍****者</p><p class="bb_paragraph">3529*********8959	N****o</p><p class="bb_paragraph">1405*********2702	小****事</p><p class="bb_paragraph">2315*********8924	i****m</p><p class="bb_paragraph">6825*********4472	雨****丛</p><p class="bb_paragraph">3125*********4830	K****h</p><p class="bb_paragraph">6510*********0759	中****亨</p><p class="bb_paragraph">6044*********3374	直****头</p><p class="bb_paragraph">3518*********5167	清****梦</p><p class="bb_paragraph">4336*********2342	n****s</p><p class="bb_paragraph">3386*********4234	高****鞋</p><p class="bb_paragraph">9098*********0559	宇****板</p><p class="bb_paragraph">4349*********5318	醒****.</p><p class="bb_paragraph">6000*********5179	p****5</p><p class="bb_paragraph">3549*********0653	折****运</p><p class="bb_paragraph">4338*********4893	P****卡</p><p class="bb_paragraph">8238*********3423	蟑****霸</p><p class="bb_paragraph">1555*********5676	飞****丶</p><p class="bb_paragraph">6770*********0750	星****焰</p><p class="bb_paragraph">5999*********0640	神****丷</p><p class="bb_paragraph">8438*********1685	拉****，</p><p class="bb_paragraph">8954*********7038	泪****陨</p><p class="bb_paragraph">4527*********7163	小****士</p><p class="bb_paragraph">8938*********3021	蓝****心</p><p class="bb_paragraph">8299*********5926	刘****拙</p><p class="bb_paragraph">4375*********0784	神****脑</p><p class="bb_paragraph">1388*********1015	啊****阿</p><p class="bb_paragraph">3154*********9299	A****i</p><p class="bb_paragraph">4327*********8460	水****么</p><p class="bb_paragraph">8800*********0787	u****k</p><p class="bb_paragraph">8953*********8437	G****子</p><p class="bb_paragraph">9015*********2682	白****梅</p><p class="bb_paragraph">6491*********3045	s****2</p><p class="bb_paragraph">2355*********4512	回****美</p><p class="bb_paragraph">3578*********7173	欧****耶</p><p class="bb_paragraph">7702*********4803	p****3</p><p class="bb_paragraph">8914*********5290	离****库</p><p class="bb_paragraph">8253*********5299	G****r</p><p class="bb_paragraph">3278*********8669	橙****丶</p><p class="bb_paragraph">2324*********2700	爱****猫</p><p class="bb_paragraph">6838*********7864	大****兽</p><p class="bb_paragraph">2363*********9609	s****c</p><p class="bb_paragraph">4978*********3584	两****你</p><p class="bb_paragraph">8921*********9259	无****此</p><p class="bb_paragraph">7731*********3580	骰****面</p><p class="bb_paragraph">8860*********6147	赌****n</p><p class="bb_paragraph">4378*********9855	欧****龙</p><p class="bb_paragraph">3590*********7988	x****u</p><p class="bb_paragraph">2429*********3067	含****。</p><p class="bb_paragraph">8827*********5935	长****玄</p><p class="bb_paragraph">7185*********2956	p****9</p><p class="bb_paragraph">3315*********3836	法****o</p><p class="bb_paragraph">6022*********3442	e****7</p><p class="bb_paragraph">8843*********8066	s****u</p><p class="bb_paragraph">4371*********7201	寄****术</p><p class="bb_paragraph">8794*********3043	欧****神</p><p class="bb_paragraph">6828*********3356	太****一</p><p class="bb_paragraph">8895*********5682	z****1</p><p class="bb_paragraph">3259*********1764	悲****头</p><p class="bb_paragraph">3308*********8916	你****哥</p><p class="bb_paragraph">6024*********5422	秦****川</p><p class="bb_paragraph">5997*********5571	坎****坷</p><p class="bb_paragraph">4927*********0566	Z****p</p><p class="bb_paragraph">8850*********9593	沉****o</p><p class="bb_paragraph">6004*********1490	猛****头</p><p class="bb_paragraph">8802*********4748	W****s</p><p class="bb_paragraph">3536*********4767	悲****瓜</p><p class="bb_paragraph">7701*********9201	K****N</p><p class="bb_paragraph">3109*********9426	林****孩</p><p class="bb_paragraph">1596*********6781	x****6</p><p class="bb_paragraph">6052*********0537	奎****6</p><p class="bb_paragraph">4960*********3259	噎****鸽</p><p class="bb_paragraph">4213*********3389	不****钱</p><p class="bb_paragraph">4945*********7889	p****3</p><p class="bb_paragraph">8923*********6639	在****仁</p><p class="bb_paragraph">8603*********9559	Y****7</p><p class="bb_paragraph">8870*********6081	武****吻</p><p class="bb_paragraph">4361*********5875	T****K</p><p class="bb_paragraph">3541*********5753	一****清</p><p class="bb_paragraph">3485*********0162	是****呀</p><p class="bb_paragraph">3583*********4712	N****6</p><p class="bb_paragraph">8912*********0844	n****9</p><p class="bb_paragraph">8948*********7184	糖****虎</p><p class="bb_paragraph">4461*********4501	超****者</p><p class="bb_paragraph">3934*********7726	粉****起</p><p class="bb_paragraph">8840*********8340	2****0</p><p class="bb_paragraph">8881*********2591	阿****龍</p><p class="bb_paragraph">2831*********1547	小****候</p><p class="bb_paragraph">1286*********9874	天****飞</p><p class="bb_paragraph">4338*********7636	江****丝</p><p class="bb_paragraph">4326*********0871	巅****丶</p><p class="bb_paragraph">8802*********9795	我****嘴</p><p class="bb_paragraph">8830*********0543	风****受</p><p class="bb_paragraph">4364*********6779	拳****丽</p><p class="bb_paragraph">3498*********2637	龙****桑</p><p class="bb_paragraph">6058*********5527	朵****朵</p><p class="bb_paragraph">8411*********4739	M****d</p><p class="bb_paragraph">3155*********7300	川****业</p><p class="bb_paragraph">4374*********9371	你****！</p><p class="bb_paragraph">8900*********4588	绝****y</p><p class="bb_paragraph">7887*********1147	汐****兮</p><p class="bb_paragraph">3487*********1416	慧****嗡</p><p class="bb_paragraph">4353*********2130	梭****行</p><p class="bb_paragraph">6518*********0158	远****龙</p><p class="bb_paragraph">8815*********7383	亏****王</p><p class="bb_paragraph">3684*********7269	K****n</p><p class="bb_paragraph">3305*********0144	第****慧</p><p class="bb_paragraph">8789*********7288	馒****吧</p><p class="bb_paragraph">1550*********6666	y****i</p><p class="bb_paragraph">8272*********2410	赌****q</p><p class="bb_paragraph">8853*********9112	极****S</p><p class="bb_paragraph">4222*********9605	a****i</p><p class="bb_paragraph">8618*********5505	木****7</p><p class="bb_paragraph">4475*********2428	伶****惓</p><p class="bb_paragraph">3552*********0649	奇****❤</p><p class="bb_paragraph">4353*********3074	c****m</p><p class="bb_paragraph">6060*********7577	萌****钱</p><p class="bb_paragraph">7385*********4179	啦****1</p><p class="bb_paragraph">8122*********5595	我****克</p><p class="bb_paragraph">8835*********8932	嘉****塘</p><p class="bb_paragraph">8911*********9153	何****别</p><p class="bb_paragraph">4349*********0273	偷****贼</p><p class="bb_paragraph">8851*********4144	一****顿</p><p class="bb_paragraph">1456*********7323	隔****火</p><p class="bb_paragraph">4327*********2898	f****5</p><p class="bb_paragraph">7404*********1901	亚****1</p><p class="bb_paragraph">3595*********1750	s****c</p><p class="bb_paragraph">6019*********8348	v****7</p><p class="bb_paragraph">3559*********6741	Y****G</p><p class="bb_paragraph">8867*********9211	破****冷</p><p class="bb_paragraph">3313*********2414	爱****吸</p><p class="bb_paragraph">2385*********5935	T****L</p><p class="bb_paragraph">7214*********3161	弟****吗</p><p class="bb_paragraph">3538*********3328	十****王</p><p class="bb_paragraph">8906*********4464	欧****生</p><p class="bb_paragraph">4459*********2298	呗****啾</p><p class="bb_paragraph">6474*********8840	Z****l</p><p class="bb_paragraph">6016*********5852	z****f</p><p class="bb_paragraph">8874*********7857	晨****锅</p><p class="bb_paragraph">8841*********3220	强****本</p><p class="bb_paragraph">4952*********1550	商****昊</p><p class="bb_paragraph">4355*********7691	l****r</p><p class="bb_paragraph">6017*********6839	Q****I</p><p class="bb_paragraph">8907*********6750	屎****三</p><p class="bb_paragraph">2342*********3751	看****！</p><p class="bb_paragraph">4325*********6319	吴****汪</p><p class="bb_paragraph">4338*********0323	无****倍</p><p class="bb_paragraph">4941*********1458	秦****柱</p><p class="bb_paragraph">8537*********7942	S****g</p><p class="bb_paragraph">8829*********0985	剑****剑</p><p class="bb_paragraph">7557*********1607	S****l</p><p class="bb_paragraph">4223*********0825	错****1</p><p class="bb_paragraph">3266*********0714	实****红</p><p class="bb_paragraph">6055*********6703	不****憾</p><p class="bb_paragraph">8935*********6173	离****曹</p><p class="bb_paragraph">3582*********2802	长****怪</p><p class="bb_paragraph">3145*********7864	全****王</p><p class="bb_paragraph">3586*********5630	浅****淮</p><p class="bb_paragraph">6592*********1178	和****鱼</p><p class="bb_paragraph">6045*********8887	杀****张</p><p class="bb_paragraph">3585*********2920	自****杰</p><p class="bb_paragraph">4475*********7263	白****2</p><p class="bb_paragraph">1357*********3363	肉****饼</p><p class="bb_paragraph">8799*********7545	彭****晏</p><p class="bb_paragraph">3192*********0526	灵****依</p><p class="bb_paragraph">3585*********0349	無****哥</p><p class="bb_paragraph">4483*********0999	t****4</p><p class="bb_paragraph">8779*********3233	七****—</p><p class="bb_paragraph">6004*********8118	粉****圈</p><p class="bb_paragraph">3529*********0951	T****_</p><p class="bb_paragraph">3572*********3387	娱****王</p><p class="bb_paragraph">4321*********4867	3****2</p><p class="bb_paragraph">7747*********7337	梭****慧</p><p class="bb_paragraph">4475*********9247	芒****椰</p><p class="bb_paragraph">4487*********8243	7****8</p><p class="bb_paragraph">6467*********7693	怀****.</p><p class="bb_paragraph">6041*********9338	d****7</p><p class="bb_paragraph">4464*********7104	菟****1</p><p class="bb_paragraph">8873*********8857	礼****阿</p><p class="bb_paragraph">4339*********2696	白****呀</p><p class="bb_paragraph">1027*********8312	M****丶</p><p class="bb_paragraph">4456*********1639	h****u</p><p class="bb_paragraph">5163*********2662	皮****洛</p><p class="bb_paragraph">5984*********4481	B****a</p><p class="bb_paragraph">6052*********8472	极****8</p><p class="bb_paragraph">8950*********9635	二****螈</p><p class="bb_paragraph">6017*********3024	只****了</p><p class="bb_paragraph">3284*********8559	慧****空</p><p class="bb_paragraph">1242*********2052	啊****子</p><p class="bb_paragraph">8429*********6815	鸿****h</p><p class="bb_paragraph">5081*********2868	泽****米</p><p class="bb_paragraph">4940*********7532	小****子</p><p class="bb_paragraph">4352*********5816	难****过</p><p class="bb_paragraph">3578*********3586	咚****东</p><p class="bb_paragraph">3565*********4246	魅****演</p><p class="bb_paragraph">6491*********3629	g****o</p><p class="bb_paragraph">3960*********9641	这****9</p><p class="bb_paragraph">8953*********2062	h****二</p><p class="bb_paragraph">3091*********0148	z****o</p><p class="bb_paragraph">4330*********5760	拒****力</p><p class="bb_paragraph">6045*********8167	快****.</p><p class="bb_paragraph">8852*********9120	不****了</p><p class="bb_paragraph">3266*********1433	魔****手</p><p class="bb_paragraph">6022*********1135	p****4</p><p class="bb_paragraph">5162*********5540	福****啾</p><p class="bb_paragraph">3596*********4441	O****了</p><p class="bb_paragraph">7212*********9900	风****水</p><p class="bb_paragraph">7421*********0159	通****贝</p><p class="bb_paragraph">3539*********7746	R****7</p><p class="bb_paragraph">1478*********7205	太****帝</p><p class="bb_paragraph">1133*********5284	5****万</p><p class="bb_paragraph">8831*********7738	路****4</p><p class="bb_paragraph">9249*********4078	书****壶</p><p class="bb_paragraph">8826*********2547	Y****I</p><p class="bb_paragraph">9984*********1080	黯****淡</p><p class="bb_paragraph">1031*********3274	S****Y</p><p class="bb_paragraph">3161*********2531	幸****伞</p><p class="bb_paragraph"></p><p class="bb_paragraph">A total of 1,120 accounts are listed above (subject to the final list). We urge all players to take this as a reminder and work together to maintain a fair and healthy game environment.</p><p class="bb_paragraph">Bid King Team</p><p class="bb_paragraph">May 12, 2026</p>]]> </content:encoded>
</item>

<item>
<title>5/12(Tue) Ban Notice&#45; Total Assault</title>
<link>https://xinker.org/zh/512tue-ban-notice-total-assault</link>
<guid>https://xinker.org/zh/512tue-ban-notice-total-assault</guid>
<description><![CDATA[ 5/12(Tue) Ban Notice- Total Assault ]]></description>
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<pubDate>Tue, 12 May 2026 19:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>512Tue, Ban, Notice-, Total, Assault</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/a045d0d19a5945bc0a3bb1932f22b26e4b9028d0.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3220%26thread%3D3443950" target="_blank" rel=" noopener">5/12(Tue) Ban Notice- Total Assault</a></p>]]> </content:encoded>
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<item>
<title>PORTERS SUPPORTING PORTERS &#45; COMMUNITY BLOG #4</title>
<link>https://xinker.org/zh/porters-supporting-porters-community-blog-4</link>
<guid>https://xinker.org/zh/porters-supporting-porters-community-blog-4</guid>
<description><![CDATA[ The DEATH STRANDING community is never short of advice!Throughout 2026, we want to give our experienced Porters the opportunity to share their top tips and learnings with those just starting out. Last week, we asked the following question to our community...HOW DO YOU HELP OTHERS IN DEATH STRANDING DIRECTOR&#039;S CUT? WHAT DO YOU SUGGEST NEW PORTERS DO TO HELP OTHERS?Credit - Detret84Check out some of our favourite responses below. A huge thank you to everyone who got involved in our latest Porters Supporting Porters blog! Stay tuned for more info on how you can get involved in the next one.Pick up any porter’s lost cargo and make the delivery if it’s on your route! - ethanw04I like to clear areas and donate the resources to roads. Make sure there are plenty of battery charges and what not. Maybe even stock up a share locker. Point of the game is to take your time and enjoy it and that’s what I ultimately try and do. - Sparrow1989I like to place generators in areas that you would likely lose power in on first playthroughs. I contribute materials to roads and structures, leave some in share lockers. I also have my own zipline network that I think helps people, as others have helped me. Oh and ALWAYS like as many things as I can! +20 ❤️ LIKE! - Sea_Strain_6881Credit: LithiumNot only do I love building roads or ziplines to help myself during my own play through, I love knowing it will go towards helping others. - AntiqueTrafficPlay smart, help others out with extra materials/weapons etc. people think ropes are useless, they aren’t! - xKCBx PhoenixLiking the other person&#039;s stuff is the best thing you can do. You have a porter grade that 1/5th of is your social strand percentage. It boosts your network availability to other porters and affects your total likes. So like other proter stuff gets you likes in return. For building, bridges are probably the best early game. Put them in the right spot. - AngryRobot42Leave postboxes containing blood bags and guns beside every accessible entry and exit of a BT area. - BasementConsider whether resources are placed well by other porters. If so, improve, or build better placed resources. No spamming, think smart. - H 3 R 0 I CIf I have extra of any of the special equipment, too many chiral ladders, custom hemetics, hell even some lightweight ceramics if my playthrough is done the roads. Gets set up in post boxes near edges of the chiral network, in hopes that someone heading off the edge in their playthrough sees it and has a last minute injection of supplies, or place to set their stuff. - axiomaticAnarchyLike people stuff that&#039;s in good spots. And help keep the roads maintained. - Ghostbuster_11NeinCheck out more top tips from the community via the link below:DEATH STRANDING SUBREDDITCredit - LuaJOIN THE COMMUNITY AND GET INVOLVED!https://store.steampowered.com/app/1850570/DEATH_STRANDING_DIRECTORS_CUT/ ]]></description>
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<pubDate>Tue, 12 May 2026 18:14:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PORTERS, SUPPORTING, PORTERS, COMMUNITY, BLOG</media:keywords>
<content:encoded><![CDATA[The DEATH STRANDING community is never short of advice!<br><br>Throughout 2026, we want to give our experienced Porters the opportunity to share their top tips and learnings with those just starting out. Last week, we asked the following question to our community...<br><br><div class="bb_h3"><b>HOW DO YOU HELP OTHERS IN DEATH STRANDING DIRECTOR'S CUT? WHAT DO YOU SUGGEST NEW PORTERS DO TO HELP OTHERS?</b></div><br><img src="https://clan.akamai.steamstatic.com/images/41741388/46631489912fb4b5fa51d47961852f739302ef3c.jpg">Credit - Detret84<br><br>Check out some of our favourite responses below. A huge thank you to everyone who got involved in our latest Porters Supporting Porters blog! Stay tuned for more info on how you can get involved in the next one.<br><br><i>Pick up any porter’s lost cargo and make the delivery if it’s on your route!</i> - ethanw04<br><br><i>I like to clear areas and donate the resources to roads. Make sure there are plenty of battery charges and what not. Maybe even stock up a share locker. Point of the game is to take your time and enjoy it and that’s what I ultimately try and do.</i> - Sparrow1989<br><br>I like to place generators in areas that you would likely lose power in on first playthroughs. I contribute materials to roads and structures, leave some in share lockers. I also have my own zipline network that I think helps people, as others have helped me. Oh and ALWAYS like as many things as I can! +20 ❤️ LIKE! - Sea_Strain_6881<br><br><img src="https://clan.akamai.steamstatic.com/images/41741388/53cef48069233f454a8e930fa48725d76830c733.jpg">Credit: Lithium<br><br><i>Not only do I love building roads or ziplines to help myself during my own play through, I love knowing it will go towards helping others.</i> - AntiqueTraffic<br><br><i>Play smart, help others out with extra materials/weapons etc. people think ropes are useless, they aren’t! </i>- xKCBx Phoenix<br><br><i>Liking the other person's stuff is the best thing you can do. You have a porter grade that 1/5th of is your social strand percentage. It boosts your network availability to other porters and affects your total likes. So like other proter stuff gets you likes in return. For building, bridges are probably the best early game. Put them in the right spot.</i> - AngryRobot42<br><br><i>Leave postboxes containing blood bags and guns beside every accessible entry and exit of a BT area.</i> - Basement<br><br><i>Consider whether resources are placed well by other porters. If so, improve, or build better placed resources. No spamming, think smart.</i> - H 3 R 0 I C<br><br><i>If I have extra of any of the special equipment, too many chiral ladders, custom hemetics, hell even some lightweight ceramics if my playthrough is done the roads. Gets set up in post boxes near edges of the chiral network, in hopes that someone heading off the edge in their playthrough sees it and has a last minute injection of supplies, or place to set their stuff. </i>- axiomaticAnarchy<br><br><i>Like people stuff that's in good spots. And help keep the roads maintained.</i> - Ghostbuster_11Nein<br><br>Check out more top tips from the community via the link below:<br><a class="bb_link" href="https://www.reddit.com/r/DeathStranding/comments/1sxx75f/question_how_do_you_help_others_in_death/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank" rel="">DEATH STRANDING SUBREDDIT</a><br><br><img src="https://clan.akamai.steamstatic.com/images/41741388/3506ec3c38f4a6036f881dd2b9511caf26cfd96d.jpg">Credit - Lua<br><br><div class="bb_h3"><b>JOIN THE COMMUNITY AND GET INVOLVED!</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41741388/d6bcc6a1626bec8ab9c8a7f4f6c3de5fa2d3472f.png"></p><br><a class="bb_link" href="https://store.steampowered.com/app/1850570/DEATH_STRANDING_DIRECTORS_CUT/" target="_blank" rel="">https://store.steampowered.com/app/1850570/DEATH_STRANDING_DIRECTORS_CUT/</a><br>]]> </content:encoded>
</item>

<item>
<title>[Reported Issue] 2nd week of May</title>
<link>https://xinker.org/zh/reported-issue-2nd-week-of-may</link>
<guid>https://xinker.org/zh/reported-issue-2nd-week-of-may</guid>
<description><![CDATA[ \[Reported Issue] 2nd week of May ]]></description>
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<pubDate>Tue, 12 May 2026 14:52:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Reported, Issue, 2nd, week, May</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/d5dddefb7c5ae12109ae173a05653ac50056800e.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3219%26thread%3D3443727" target="_blank" rel=" noopener">\[Reported Issue] 2nd week of May</a></p>]]> </content:encoded>
</item>

<item>
<title>Webview Event: Arona&amp;apos;s Special Mission Event!</title>
<link>https://xinker.org/zh/webview-event-aronas-special-mission-event</link>
<guid>https://xinker.org/zh/webview-event-aronas-special-mission-event</guid>
<description><![CDATA[ Webview Event: Arona&#039;s Special Mission Event! ]]></description>
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<pubDate>Tue, 12 May 2026 14:52:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Webview, Event:, Aronas, Special, Mission, Event</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/cbc5fb3cf774f899bb003e8995c1fb22da281b84.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3218%26thread%3D3441411" target="_blank" rel=" noopener">Webview Event: Arona's Special Mission Event!</a></p>]]> </content:encoded>
</item>

<item>
<title>5月12日更新內容介紹</title>
<link>https://xinker.org/zh/5%E6%9C%8812%E6%97%A5%E6%9B%B4%E6%96%B0%E5%85%A7%E5%AE%B9%E4%BB%8B%E7%B4%B9</link>
<guid>https://xinker.org/zh/5%E6%9C%8812%E6%97%A5%E6%9B%B4%E6%96%B0%E5%85%A7%E5%AE%B9%E4%BB%8B%E7%B4%B9</guid>
<description><![CDATA[ 指揮官您好，2026/5/12資料更新已完成。若您未更新成功，請重新登入遊戲。1. 期間限定服裝復刻禮包上市！想獲得已下架的期間限定服裝，就趁現在！請不要錯過包含梵塔絲瑪期間限定婚紗和各種素材的「愛戀的夢魔」禮包喔！※ 禮包販賣期間：2026.05.26 01:59 (UTC) 截止※ 此禮包沒有在Google Play平台上販售。2. 幸運禮包上市！請不要錯過在UR等級強化道具、「交換券：禮包服裝(2024)」等道具中，隨機獲得一項的「幸運禮包」喔！※ 禮包販賣期間：2026.05.26 01:59 (UTC) 截止※ 購買獎勵：「武器&amp;輔助強化禮盒」× 2 (購買5次)3. 特別任務和活動第②彈！活動期間，每週會舉辦特別任務和活動！享受活動期間的福利，完成任務並獲取獎勵吧！※ 每週舉辦的活動詳情請參考遊戲內標示。◇ 特別任務※ 活動期間：2026.05.19 01:59 (UTC) 截止※ 任務內容：完成每日任務└ 任務獎勵：作戰計劃書 × 5 (完成10次)、溫泉券 × 3 (完成20次)、空白的信物 × 3 (完成30次)、結晶碎片 × 3 (完成50次)、加速裝置 × 10 (完成70次)、幻想染色劑 × 20 (完成100次)、輪轉抽卡代幣 × 2 (完成150次)、對魔石 × 30 (完成200次)◇ 特別活動※ 活動期間：2026.05.19 01:59 (UTC) 截止※ 活動福利└ 每日任務中，遊玩倍數最大值+5！4. 期間限定服裝復刻！3套期間限定「環遊世界」系列服裝復刻！※ 復刻服裝：「波西米亞佳人」(蘇)、「大陸的閨秀」(諾亞)、「尼羅河的寶石」(拉碧詩)※ 販賣期間：2026.05.27 01:59 (UTC) 截止※「尼羅河的寶石」沒有在Google Play平台上販售。5. 錯誤修正與遊戲改善└ 已修正當社團簽到人數超過20名以上時，無法獲得獎勵的現象。※ 未領取的獎勵將於調查後，在2026年5月19日定期維護後發送。└ 已修正於Steam開啟遊戲時，偶爾出現黑屏，導致遊戲停止的現象。└ 已修正在「西班牙語」環境下，玩家角色「八津紫」的技能名「大戰斧・連擊」與「大戰斧・旋風」對調的錯誤。6. 不正當行為玩家之懲處為了維護公正的遊戲環境，我們會持續追蹤遊戲內的不正當行為，並進行懲處。本次稽查中，已懲處以下8個帳號。根據懲處規則，部分帳號可能會被永久凍結。***！哎呦！***5618798***edator***mander5704277***黑猫**潜***syBreaker***allein如對上述措施持有異議，請諮詢support@gremorygames.com。GREMORY GAMES為保障玩家的權益，會對透過不正當手段獲取利益的玩家採取強硬措施。謝謝。 ]]></description>
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<pubDate>Tue, 12 May 2026 14:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月12日更新內容介紹</media:keywords>
<content:encoded><![CDATA[指揮官您好，<br>2026/5/12資料更新已完成。<br>若您未更新成功，請重新登入遊戲。<br><br><br>1. 期間限定服裝復刻禮包上市！<br><br>想獲得已下架的期間限定服裝，就趁現在！<br>請不要錯過包含梵塔絲瑪期間限定婚紗和各種素材的「愛戀的夢魔」禮包喔！<br><br>※ 禮包販賣期間：2026.05.26 01:59 (UTC) 截止<br>※ 此禮包沒有在Google Play平台上販售。<br><br><br>2. 幸運禮包上市！<br><br>請不要錯過在UR等級強化道具、「交換券：禮包服裝(2024)」等道具中，隨機獲得一項的「幸運禮包」喔！<br><br>※ 禮包販賣期間：2026.05.26 01:59 (UTC) 截止<br>※ 購買獎勵：「武器&輔助強化禮盒」× 2 (購買5次)<br><br><br>3. 特別任務和活動第②彈！<br><br>活動期間，每週會舉辦特別任務和活動！<br>享受活動期間的福利，完成任務並獲取獎勵吧！<br><br>※ 每週舉辦的活動詳情請參考遊戲內標示。<br><br>◇ 特別任務<br>※ 活動期間：2026.05.19 01:59 (UTC) 截止<br>※ 任務內容：完成每日任務<br>└ 任務獎勵：作戰計劃書 × 5 (完成10次)、溫泉券 × 3 (完成20次)、空白的信物 × 3 (完成30次)、結晶碎片 × 3 (完成50次)、加速裝置 × 10 (完成70次)、幻想染色劑 × 20 (完成100次)、輪轉抽卡代幣 × 2 (完成150次)、對魔石 × 30 (完成200次)<br><br>◇ 特別活動<br>※ 活動期間：2026.05.19 01:59 (UTC) 截止<br>※ 活動福利<br>└ 每日任務中，遊玩倍數最大值+5！<br><br><br>4. 期間限定服裝復刻！<br><br>3套期間限定「環遊世界」系列服裝復刻！<br><br>※ 復刻服裝：「波西米亞佳人」(蘇)、「大陸的閨秀」(諾亞)、「尼羅河的寶石」(拉碧詩)<br>※ 販賣期間：2026.05.27 01:59 (UTC) 截止<br>※「尼羅河的寶石」沒有在Google Play平台上販售。<br><br><br>5. 錯誤修正與遊戲改善<br><br>└ 已修正當社團簽到人數超過20名以上時，無法獲得獎勵的現象。<br>※ 未領取的獎勵將於調查後，在2026年5月19日定期維護後發送。<br>└ 已修正於Steam開啟遊戲時，偶爾出現黑屏，導致遊戲停止的現象。<br>└ 已修正在「西班牙語」環境下，玩家角色「八津紫」的技能名「大戰斧・連擊」與「大戰斧・旋風」對調的錯誤。<br><br><br>6. 不正當行為玩家之懲處<br><br>為了維護公正的遊戲環境，我們會持續追蹤遊戲內的不正當行為，並進行懲處。<br>本次稽查中，已懲處以下8個帳號。<br>根據懲處規則，部分帳號可能會被永久凍結。<br><br>***！哎呦！<br>***5618798<br>***edator<br>***mander5704277<br>***黑猫<br>**潜<br>***syBreaker<br>***allein<br><br><a href="mailto:%E5%A6%82%E5%B0%8D%E4%B8%8A%E8%BF%B0%E6%8E%AA%E6%96%BD%E6%8C%81%E6%9C%89%E7%95%B0%E8%AD%B0%EF%BC%8C%E8%AB%8B%E8%AB%AE%E8%A9%A2support@gremorygames.com%E3%80%82">如對上述措施持有異議，請諮詢support@gremorygames.com。</a><br><br>GREMORY GAMES為保障玩家的權益，會對透過不正當手段獲取利益的玩家採取強硬措施。<br><br>謝謝。]]> </content:encoded>
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<item>
<title>May Store Update 2026</title>
<link>https://xinker.org/zh/may-store-update-2026</link>
<guid>https://xinker.org/zh/may-store-update-2026</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/4bba6449c1ae09d0d198f97412998344ed28ff81.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 14:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>May, Store, Update, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/27971017/b553657da0414e31259decc4ba7ac3efe8ffbff4.jpg"></p><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fnews%2F10041" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
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<item>
<title>Map Service Report &#45; Update 41.2</title>
<link>https://xinker.org/zh/map-service-report-update-412</link>
<guid>https://xinker.org/zh/map-service-report-update-412</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/c6c8adc4d5670ed2aab016cc334af385eb01a5f7.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 14:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Map, Service, Report, Update, 41.2</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/27971017/c6c8adc4d5670ed2aab016cc334af385eb01a5f7.png"><br><br><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fnews%2F10042" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
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<item>
<title>Patch Notes &#45; Update 41.2</title>
<link>https://xinker.org/zh/patch-notes-update-412</link>
<guid>https://xinker.org/zh/patch-notes-update-412</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/bd9d3602e0d2159ff50b8a8b43b4a7e514c49c06.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 14:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, Update, 41.2</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/27971017/cb95b864f0db3c9535715be4c56ef9906f4fa664.jpg"></p><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fnews%2F10080" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
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<title>Thomas &amp;amp; Friends™: Wonders of Sodor is joining the May Madness celebrations!</title>
<link>https://xinker.org/zh/thomas-friends-wonders-of-sodor-is-joining-the-may-madness-celebrations</link>
<guid>https://xinker.org/zh/thomas-friends-wonders-of-sodor-is-joining-the-may-madness-celebrations</guid>
<description><![CDATA[ Thomas &amp; Friends™: Wonders of Sodor is receiving its first-ever discount on Steam, making now the perfect time to begin your adventure across Sodor. Join the classic engines, Thomas, Percy, Gordon, Emily and Diesel to explore iconic landmarks across the Island of Sodor. Players can ride along with North Western Railway’s Number 5 engine, James. Experience 4 additional scenarios as part of the Thomas &amp; Friends™: Wonders of Sodor Deluxe EditionThomas &amp; Friends™: Wonders of Sodor is powered by Train Sim World, combining the unparalleled detail and realism of Unreal Engine and  Simugraph with accessible controls to create a timeless experience that all Thomas &amp; Friends™ fans can enjoy, now at a great new price for a limited time only!Thomas &amp; Friends™: Wonders of Sodor - 20%Thomas &amp; Friends™: Wonders of Sodor Deluxe Edition - 20%Thomas &amp; Friends™: Wonders of Sodor - James Add-on - 20% ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45973336/c6a0854bc3fb2757f6ddd713d63babcdb8d6b269.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 12:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thomas, Friends™:, Wonders, Sodor, joining, the, May, Madness, celebrations</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Thomas & Friends™: Wonders of Sodor is receiving its first-ever discount on Steam, making now the perfect time to begin your adventure across Sodor. Join the classic engines, Thomas, Percy, Gordon, Emily and Diesel to explore iconic landmarks across the Island of Sodor. Players can ride along with North Western Railway’s Number 5 engine, James. Experience 4 additional scenarios as part of the Thomas & Friends™: Wonders of Sodor Deluxe Edition</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45973336/6bc686602c2c038daff77dfc616d99dd12c51776.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Thomas & Friends™: Wonders of Sodor is powered by Train Sim World, combining the unparalleled detail and realism of Unreal Engine and  Simugraph with accessible controls to create a timeless experience that all Thomas & Friends™ fans can enjoy, now at a great new price for a limited time only!</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3743790/Thomas_Friends_Wonders_of_Sodor" target="_blank" rel="">Thomas & Friends™: Wonders of Sodor - 20%</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3743790/Thomas_Friends_Wonders_of_Sodor" target="_blank" rel="">Thomas & Friends™: Wonders of Sodor Deluxe Edition - 20%</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3743790/Thomas_Friends_Wonders_of_Sodor" target="_blank" rel="">Thomas & Friends™: Wonders of Sodor - James Add-on - 20%</a></p>]]> </content:encoded>
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<title>《九日》兩週年｜Steam 限時下殺 4 折</title>
<link>https://xinker.org/zh/%E4%B9%9D%E6%97%A5%E5%85%A9%E9%80%B1%E5%B9%B4steam-%E9%99%90%E6%99%82%E4%B8%8B%E6%AE%BA-4-%E6%8A%98</link>
<guid>https://xinker.org/zh/%E4%B9%9D%E6%97%A5%E5%85%A9%E9%80%B1%E5%B9%B4steam-%E9%99%90%E6%99%82%E4%B8%8B%E6%AE%BA-4-%E6%8A%98</guid>
<description><![CDATA[ 大家好，我們是赤燭。《九日》即將迎來上市兩週年 ????為了與你們一同慶祝，即日起至 5/19（二）止，《九日》在 Steam 上展開歷史新低 4 折的限時特賣，歡迎新朋友趁此機會入手 ????☀️???? 點此查看《九日》兩週年紀念影片 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42192836/1e302b0910c5459a294cfe579acc77d85b0c9117.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 09:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《九日》兩週年｜Steam, 限時下殺, 折</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">大家好，我們是赤燭。</p><p class="bb_paragraph"></p><p class="bb_paragraph">《九日》即將迎來上市兩週年 ????</p><p class="bb_paragraph">為了與你們一同慶祝，即日起至 5/19（二）止，《九日》在 Steam 上展開歷史新低 4 折的限時特賣，歡迎新朋友趁此機會入手 ????☀️</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b><a class="bb_link" href="https://youtube.com/shorts/pAORad21qcY" target="_blank" rel="">???? 點此查看《九日》兩週年紀念影片</a></b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42192836/01d22bb35f70f2f63f8dcbb7dd5f3531f272aa1c.jpg"></p>]]> </content:encoded>
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<item>
<title>Our work on servers</title>
<link>https://xinker.org/zh/our-work-on-servers</link>
<guid>https://xinker.org/zh/our-work-on-servers</guid>
<description><![CDATA[ Hey everyone!Thank you all for your reception of Farever. We have been very overwhelmed by the number of players joining us during the first days of Farever’s release and, as some of you could see, our servers have been overwhelmed as well.Since launch, we’ve been continuously working on improving stability, fixing bugs, and expanding our server infrastructure across all world regions. Here is a more technical recap of what has actually been done:UpgradesWe upgraded the database configuration with advanced optimizations and moved the database to a more powerful standalone server.Memory LeaksWe fixed a number of leaks in our server reporting procedures that led to gradually increasing server load and eventually causing crashes.Load BalancingWe improved our load balancing systems to ensure each layer only receives the number of players it can currently handle. We will progressively increase these limits as we continue upgrading performance.And Other Related BugsWe also fixed several bugs in our server deployment and monitoring systems.Our work continuesWe have not yet reached the level of stability that Farever deserves, and we will continue working on improving the servers so we can achieve the best possible performance, alongside fixes and improvements to the game itself. We will also provide a patch with more fixes and QoL later this week! Thank you for your patience, support, and understanding. Please continue enjoying the game and sharing your feedback with us!Best regards,Shiro Teamhttps://store.steampowered.com/app/3672400/Farever/ ]]></description>
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<pubDate>Tue, 12 May 2026 02:34:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Our, work, servers</media:keywords>
<content:encoded><![CDATA[<b>Hey everyone!</b><br><br>Thank you all for your reception of Farever. We have been very overwhelmed by the number of players joining us during the first days of Farever’s release and, as some of you could see, our servers have been overwhelmed as well.<br><br>Since launch, we’ve been continuously working on improving stability, fixing bugs, and expanding our server infrastructure across all world regions. Here is a more technical recap of what has actually been done:<br><br><hr><br><div class="bb_h3">Upgrades</div><br>We <b>upgraded the database configuration</b> with advanced optimizations and moved the database to a more powerful standalone server.<br><br><div class="bb_h3">Memory Leaks</div><br>We fixed a<b> number of leaks</b> in our server reporting procedures that led to gradually increasing server load and eventually causing crashes.<br><br><div class="bb_h3">Load Balancing</div><br>We improved our <b>load balancing systems to ensure each layer only receives the number of players it can currently handle</b>. We will progressively increase these limits as we continue upgrading performance.<br><br><div class="bb_h3">And Other Related Bugs</div><br>We also <b>fixed several bugs</b> in our server deployment and monitoring systems.<br><br><hr><br><div class="bb_h2">Our work continues</div><br>We have not yet reached the level of stability that Farever deserves, and we will continue working on improving the servers so we can achieve the best possible performance, alongside fixes and improvements to the game itself. We will also <b>provide a patch with more fixes and QoL</b> later this week! <br><br>Thank you for your patience, support, and understanding. Please continue enjoying the game and sharing your feedback with us!<br><br>Best regards,<br><br><ul class="bb_ul"><li><b>Shiro Team</b></li></ul><br><img src="https://clan.akamai.steamstatic.com/images/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"><br><a class="bb_link" href="https://store.steampowered.com/app/3672400/Farever/" target="_blank" rel="">https://store.steampowered.com/app/3672400/Farever/</a><br>]]> </content:encoded>
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<item>
<title>Apex Legends: Latest Update 5/11/2026</title>
<link>https://xinker.org/zh/apex-legends-latest-update-5112026</link>
<guid>https://xinker.org/zh/apex-legends-latest-update-5112026</guid>
<description><![CDATA[ ⚠️INVESTIGATING:-We’re aware of an issue where some graphics and brightness settings reset after relaunching Apex. A fix is incoming, and we expect this to be resolved soon.-We are also investigating issues where players respawned from beacons return to the match without a white backpack, and those respawned from deathbox lose their weapon hop ups.-We are investigating reports of performance issues on various devices/hardware. ]]></description>
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<pubDate>Tue, 12 May 2026 01:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Apex, Legends:, Latest, Update, 5112026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">⚠️INVESTIGATING:</p><p class="bb_paragraph"></p><p class="bb_paragraph">-We’re aware of an issue where some graphics and brightness settings reset after relaunching Apex. A fix is incoming, and we expect this to be resolved soon.</p><p class="bb_paragraph"></p><p class="bb_paragraph">-We are also investigating issues where players respawned from beacons return to the match without a white backpack, and those respawned from deathbox lose their weapon hop ups.</p><p class="bb_paragraph"></p><p class="bb_paragraph">-We are investigating reports of performance issues on various devices/hardware.</p>]]> </content:encoded>
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<title>The Storyteller&amp;apos;s Festival 2026</title>
<link>https://xinker.org/zh/the-storytellers-festival-2026</link>
<guid>https://xinker.org/zh/the-storytellers-festival-2026</guid>
<description><![CDATA[ The Storyteller&#039;s Festival is a celebration of narrative-first, choice-driven games, featuring visual novels and story-rich experiences where player decisions, character development, and branching narratives take center stage.Featuring a range of heartfelt romances, intimate slice-of-life stories, mysteries, fantasies and sci-fi tales, the festival brings together games that put storytelling first, inviting players to shape the story through their choices.Whether you’re a longtime fan of visual novels and narrative games or discovering the genre for the first time, The Storyteller’s Festival is the perfect place to explore meaningful stories, memorable characters, and games where your decisions truly matter. Join us for dedicated streams, announcements, and special events celebrating narrative-led game design.Organized by indie studio Two and a Half Studios, The Storyteller&#039;s Festival is a free digital event for everyone to attend and for developers to exhibit at with:Over 300 games from top developers in the visual novel and narrative game genresLoads of demos for players to try out and discover new favoritesDedicated streams and announcements featuring participating games and developersGiveaways, announcements and special events on social mediaThis year&#039;s artwork was created by Mimimar! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42395212/dd99e482ef08dcd89110f11d398adbc86b82a5e5.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 12 May 2026 01:00:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Storytellers, Festival, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The Storyteller's Festival is a celebration of narrative-first, choice-driven games, featuring visual novels and story-rich experiences where player decisions, character development, and branching narratives take center stage.<br><br>Featuring a range of heartfelt romances, intimate slice-of-life stories, mysteries, fantasies and sci-fi tales, the festival brings together games that put storytelling first, inviting players to shape the story through their choices.<br><br>Whether you’re a longtime fan of visual novels and narrative games or discovering the genre for the first time, The Storyteller’s Festival is the perfect place to explore meaningful stories, memorable characters, and games where your decisions truly matter. Join us for dedicated streams, announcements, and special events celebrating narrative-led game design.<br><br>Organized by indie studio <a class="bb_link" href="https://twitter.com/TwoHalfStudios" target="_blank" rel="">Two and a Half Studios</a>, The Storyteller's Festival is a free digital event for everyone to attend and for developers to exhibit at with:</p><ul class="bb_ul"><li><p class="bb_paragraph">Over 300 games from top developers in the visual novel and narrative game genres</p></li><li><p class="bb_paragraph">Loads of demos for players to try out and discover new favorites</p></li><li><p class="bb_paragraph">Dedicated streams and announcements featuring participating games and developers</p></li><li><p class="bb_paragraph">Giveaways, announcements and special events on social media</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">This year's artwork was created by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fmimimar__" target="_blank" rel=" noopener">Mimimar!</a></p>]]> </content:encoded>
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<title>Pre&#45;purchase and Pre&#45;load Subnautica 2 Early Access Starting Today!</title>
<link>https://xinker.org/zh/pre-purchase-and-pre-load-subnautica-2-early-access-starting-today</link>
<guid>https://xinker.org/zh/pre-purchase-and-pre-load-subnautica-2-early-access-starting-today</guid>
<description><![CDATA[ Hello Subnauts,We want to extend a huge thank you to the entire community for your ongoing support and enthusiasm for Subnautica 2.As the Early Access launch rapidly approaches, we’ve heard so many of your requests to pre-load Subnautica 2 on Steam.We want to enable you to get into the game as quickly as possible on May 14th!This is why we’re enabling pre-purchasing and pre-loading for Subnautica 2 for 72 hours leading up to the launch, for those of you who want to dive in immediately on Thursday.You can head over to the Steam page now to pre-purchase the game!And don’t forget to join our official Discord server and share your excitement for Subnautica 2 with the rest of the community. We can’t wait to see you in the depths! ]]></description>
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<pubDate>Mon, 11 May 2026 23:16:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pre-purchase, and, Pre-load, Subnautica, Early, Access, Starting, Today</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Subnauts,</p><p class="bb_paragraph"></p><p class="bb_paragraph">We want to extend a huge thank you to the entire community for your ongoing support and enthusiasm for Subnautica 2.</p><p class="bb_paragraph"></p><p class="bb_paragraph">As the Early Access launch rapidly approaches, we’ve heard so many of your requests to pre-load Subnautica 2 on Steam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We want to enable you to get into the game as quickly as possible on May 14th!</p><p class="bb_paragraph"></p><p class="bb_paragraph">This is why we’re enabling <b>pre-purchasing and pre-loading for Subnautica 2 for 72 hours leading up to the launch</b>, for those of you who want to dive in immediately on Thursday.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You can head over to the <u><a class="bb_link" href="https://store.steampowered.com/app/1962700/Subnautica_2/" target="_blank" rel="">Steam page</a></u> now to pre-purchase the game!</p><p class="bb_paragraph"></p><p class="bb_paragraph">And don’t forget to join our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fsubnautica" target="_blank" rel=" noopener">official Discord server</a></u> and share your excitement for Subnautica 2 with the rest of the community.</p><p class="bb_paragraph"></p><p class="bb_paragraph"> We can’t wait to see you in the depths!</p>]]> </content:encoded>
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<title>A Thank You to Our Community for 5 Million Wishlists</title>
<link>https://xinker.org/zh/a-thank-you-to-our-community-for-5-million-wishlists</link>
<guid>https://xinker.org/zh/a-thank-you-to-our-community-for-5-million-wishlists</guid>
<description><![CDATA[ Hello Subnauts,Ever since we announced Subnautica 2, the excitement, theories, and support from the entire community has been incredible to watch.As we get closer to Early Access, your enthusiasm has continued to blow us away every single day.And now, thanks to all of you, Subnautica 2 has officially reached 5 million wishlists.That&#039;s a massive milestone for the team, and we want to celebrate it with the community that made it possible.So, we&#039;ve decided to make a little adjustment.From the moment Early Access launches, every player across every platform will receive the Reaper Leviathan Statue blueprint. Not just during the first week.We can&#039;t wait to see the bases you create on May 14th. And don&#039;t forget to share screenshots of how you&#039;ve used your miniature, menacing Reaper to decorate them.Thank you again for being part of this journey.Keep diving! ]]></description>
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<pubDate>Mon, 11 May 2026 23:16:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thank, You, Our, Community, for, Million, Wishlists</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Subnauts,<br><br>Ever since we announced Subnautica 2, the excitement, theories, and support from the entire community has been incredible to watch.<br><br>As we get closer to Early Access, your enthusiasm has continued to blow us away every single day.<br><br>And now, thanks to all of you, Subnautica 2 has officially reached <b>5 million wishlists.</b>That's a massive milestone for the team, and we want to celebrate it with the community that made it possible.<br><br>So, we've decided to make a little adjustment.<br><br>From the moment Early Access launches, every player across every platform will receive the Reaper Leviathan Statue blueprint. Not just during the first week.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259627/a43d122e4b6f907494abc155b35199f00a3be04e.png"></p><p class="bb_paragraph">We can't wait to see the bases you create on May 14th. And don't forget to share screenshots of how you've used your miniature, menacing Reaper to decorate them.<br><br>Thank you again for being part of this journey.<br><br>Keep diving!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Sights of 007 First Light &#45; Nr. 2: Aleph</title>
<link>https://xinker.org/zh/sights-of-007-first-light-nr-2-aleph</link>
<guid>https://xinker.org/zh/sights-of-007-first-light-nr-2-aleph</guid>
<description><![CDATA[ In this small series called Sights of 007 First Light we are showcasing the different locations you will visit.ALEPHAleph is is as dangerous as it is intriguing. Every move you make matters.Pre-order now and get a free Deluxe Edition upgrade.  https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45647043/746c2669942878f158a7c25b95a7eef4d6db2503.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 11 May 2026 23:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sights, 007, First, Light, Nr., Aleph</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">In this small series called <b>Sights of 007 First Light</b> we are showcasing the different locations you will visit.<br><br><img src="https://clan.akamai.steamstatic.com/images/45647043/4754df94fbf4c78a96127ee25b02d747e9ee1172.png"></p><div class="bb_h3"><b>ALEPH</b></div><p class="bb_paragraph">Aleph is is as dangerous as it is intriguing. Every move you make matters.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Pre-order now and get a free Deluxe Edition upgrade. <br> <a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p>]]> </content:encoded>
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<title>Stellaris 4.3.7 hotfix patch released (checksum 4f3c)</title>
<link>https://xinker.org/zh/stellaris-437-hotfix-patch-released-checksum-4f3c</link>
<guid>https://xinker.org/zh/stellaris-437-hotfix-patch-released-checksum-4f3c</guid>
<description><![CDATA[ Hello again,We have a quick hotfix that will allow Mods that haven&#039;t been updated for the Utopian Abundance changes pass any of the DLC checks they may have for Utopia, Synthetic Dawn, or the Humanoids Species Pack.Stellaris 4.3.7 is now available for download via Steam and GOG, with MS Store following as soon as it passes certification.4.3.7 ‘Cetus’ Release Notes​The DLC ownership check has been made backward compatible for any mod that happens to still include them.Carry on! ]]></description>
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<pubDate>Mon, 11 May 2026 22:26:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stellaris, 4.3.7, hotfix, patch, released, checksum, 4f3c</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/38d834aa29ab5cec06e174f7f563a885c3b282a7.png"></p><p class="bb_paragraph">Hello again,<br><br>We have a quick hotfix that will allow Mods that haven't been updated for the Utopian Abundance changes pass any of the DLC checks they may have for Utopia, Synthetic Dawn, or the Humanoids Species Pack.<br>Stellaris 4.3.7 is now available for download via Steam and GOG, with MS Store following as soon as it passes certification.</p><div class="bb_h3">4.3.7 ‘Cetus’ Release Notes​</div><ul class="bb_ul"><li><p class="bb_paragraph">The DLC ownership check has been made backward compatible for any mod that happens to still include them.</p></li></ul><p class="bb_paragraph">Carry on!</p>]]> </content:encoded>
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<title>Outbound &#45; OUT NOW!</title>
<link>https://xinker.org/zh/outbound-out-now</link>
<guid>https://xinker.org/zh/outbound-out-now</guid>
<description><![CDATA[ TODAY IS THE DAY! The wait is finally over! Outbound is here!Outbound is a cozy open-world exploration game set in a utopian near future. Start with an empty camper van and turn it into the home of your dreams - alone or together with your friends!What you can expect from Outbound A super relaxing cozy exploration game! Travel alone or together with friends (up to 4 player co-op). A cute dog companion. Build the home of your dreams and take it with you wherever you want! 4 maps with diverse biomes. 3 vehicles + 1 DLC vehicle. 175+ collectibles carefully placed in a hand-crafted world. 250+ customizable pieces of furniture and decorations. 50+ base building pieces to create the mobile home of your dreams. 100+ unique resources and materials. 32 Steam achievements. Full controller support and key remapping. Various accessibility features.Launch Discount and Deluxe Bundle!Make sure to grab Outbound with the 10% launch discount! Get an extra 5% bundle discount if you grab the Digital Deluxe Edition, which includes the School Bus as a bonus playable vehicle!Supported languagesOutbound is voiced in English and offers subtitles, as well as full, professional interface localization for the following languages: English French Italian German Spanish - Spain Dutch Indonesian Japanese Korean Polish Portuguese - Brazil Russian Simplified Chinese Spanish - Latin America Traditional Chinese Turkish UkrainianThank you!We want to say thank you to the community behind Outbound. Your feedback, input, and ideas helped shape the game and make it what it has become: a cozy exploration game. We also want to thank all of you who played the Alpha, Beta, and demo versions of Outbound and helped us find critical bugs and gameplay improvements.Our team poured their hearts and souls into Outbound, and we think you can really feel that when playing the game. Enjoy Outbound, and see you on the road!https://store.steampowered.com/app/2681030/Outbound/Community DiscordWant to be part of the journey with us? Come join our Discord server! Want quick updates, behind-the-scenes looks, and sneak previews????? Follow us on Twitter/X ]]></description>
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<pubDate>Mon, 11 May 2026 22:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Outbound, OUT, NOW</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44876996/4c068be9c813f1e55b281d2189640e8115300e9e.png"><br><br>TODAY IS THE DAY! The wait is finally over! Outbound is here!<br><br><b>Outbound is a cozy open-world exploration game</b> set in a utopian near future. Start with an empty camper van and turn it into the home of your dreams - alone or together with your friends!<br><br><div class="bb_h2">What you can expect from Outbound</div><ul class="bb_ul"><li> A super relaxing cozy exploration game!<br></li><li> Travel alone or together with friends (up to 4 player co-op).<br></li><li> A cute dog companion.<br></li><li> Build the home of your dreams and take it with you wherever you want!<br></li><li> 4 maps with diverse biomes.<br></li><li> 3 vehicles + 1 DLC vehicle.<br></li><li> 175+ collectibles carefully placed in a hand-crafted world.<br></li><li> 250+ customizable pieces of furniture and decorations.<br></li><li> 50+ base building pieces to create the mobile home of your dreams.<br></li><li> 100+ unique resources and materials.<br></li><li> 32 Steam achievements.<br></li><li> Full controller support and key remapping.<br></li><li> Various accessibility features.</li></ul><br><div class="bb_h2">Launch Discount and Deluxe Bundle!</div>Make sure to grab Outbound with the <b>10% launch discount</b>! Get an <b>extra 5% bundle discount</b> if you grab the <b>Digital Deluxe Edition</b>, which includes the <b>School Bus</b> as a bonus playable vehicle!<br><br><img src="https://clan.akamai.steamstatic.com/images/44876996/07bfed524bdfa950d7e1980a90e4386df5ec1864.png"><br><br><div class="bb_h2">Supported languages</div>Outbound is voiced in English and offers subtitles, as well as <b>full, professional interface localization</b> for the following languages:<br><ul class="bb_ul"><li> English<br></li><li> French<br></li><li> Italian<br></li><li> German<br></li><li> Spanish - Spain<br></li><li> Dutch<br></li><li> Indonesian<br></li><li> Japanese<br></li><li> Korean<br></li><li> Polish<br></li><li> Portuguese - Brazil<br></li><li> Russian<br></li><li> Simplified Chinese<br></li><li> Spanish - Latin America<br></li><li> Traditional Chinese<br></li><li> Turkish<br></li><li> Ukrainian</li></ul><br><div class="bb_h2">Thank you!</div>We want to say thank you to the community behind Outbound. Your feedback, input, and ideas helped shape the game and make it what it has become: a cozy exploration game. We also want to thank all of you who played the Alpha, Beta, and demo versions of Outbound and helped us find critical bugs and gameplay improvements.<br><br>Our team poured their hearts and souls into Outbound, and we think you can really feel that when playing the game. Enjoy Outbound, and see you on the road!<br><br><a class="bb_link" href="https://store.steampowered.com/app/2681030/Outbound/" target="_blank" rel="">https://store.steampowered.com/app/2681030/Outbound/</a><br><br><div class="bb_h2">Community Discord</div>Want to be part of the journey with us? Come join our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FHwBgTMr4WU" target="_blank" rel=" noopener">Discord server!</a> <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FHwBgTMr4WU" target="_blank" rel=" noopener"><img src="https://clan.akamai.steamstatic.com/images/44876996/47fcb25d841473ddf25b29bae20262335f97a86c.png"></a><br>Want quick updates, behind-the-scenes looks, and sneak previews?<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FOutboundTheGame" target="_blank" rel=" noopener">???? Follow us on Twitter/X</a>]]> </content:encoded>
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<title>更新筆記 版本 1.06.00 (內容修改 : 2026/05/11)</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-10600-%E5%85%A7%E5%AE%B9%E4%BF%AE%E6%94%B9-20260511</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-10600-%E5%85%A7%E5%AE%B9%E4%BF%AE%E6%94%B9-20260511</guid>
<description><![CDATA[ 各位灰鬃，你們好。以下是1.06.00版本的更新說明。  主要更新內容透過本次更新，新增了淬火材料提取功能，以及可登錄並騎乘的特殊坐騎。 此外，也一併更新了顯示劍鞘外型功能、夜間色調調節等多項改善內容。  更新時程 本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。 更新Steam (PC): 已更新Steam (Mac): 已更新 1.06.00 更新詳細內容新增了特殊坐騎。對部分動物進行調整。提升與特定動物的親密度時，可將其登錄為坐騎。特定動物：熊、野豬、野狼、鹿、山羊、嘟嘟鳥、綠鬣蜥、迅猛龍、駱駝、獅子、老虎可在制服兇猛的動物後透過餵食進行馴服。根據種類的不同，部分動物還可透過特殊方式馴服或獲得。若為無法馴服的動物，即使餵食也無法提升親密度。在騎乘動物的狀態下，於背包中選擇食物後點擊「餵食」，即可為坐騎餵食。背包UI新增了可管理特殊坐騎的分頁。對快捷欄進行了調整。在快捷欄的坐騎欄位中，只能各登錄1種普通坐騎和1種特殊坐騎。改善了特殊坐騎的外型，從特殊坐騎的基本外型中移除了鞍具，變成可作為裝備穿戴。可透過特殊坐騎管理分頁穿戴裝備。可在各城市的馬具商店購買並裝備特殊坐騎鞍具。埃爾南德馬具商店 - 野狼、熊鞍具埃爾南德埃奎舍馬鞍工坊 - 鹿、野狼鞍具卡爾佩德馬具商店 - 熊、嘟嘟鳥鞍具德梅尼斯馬具商店 - 嘟嘟鳥、鹿鞍具佩倫馬具商店 - 熊、羱羊鞍具德雷西亞馬具商店 - 紅野豬鞍具托馬索馬具商店 - 綠鬣蜥鞍具巴爾尼亞馬具商店 - 駱駝鞍具新增了「提取」功能，可回收裝備淬火時消耗的材料。可透過此功能，提取並回收裝備淬火時投入的部分材料。與各村莊及地區內的打鐵舖NPC對話即可使用。從最低1階段淬火至該裝備的「基本淬火階段（首次獲得時的淬火階段）」之間，皆可選擇並提取。即使進行提取，裝備也不會被破壞，只會調整淬火數值。提取對象：基本淬火為4階段的裝備，當前處於10階段時結果：若選擇提取至淬火4階段，則會提取並返還從4階段提升至10階段過程中所使用的材料，裝備則保留為4階段。提取時獲得的材料數量，將依材料種類而有所不同。特殊材料 - 神器、艾瑟里昂鱗片等特殊強化材料，可獲得100%普通材料 - 鐵礦石、銅礦石、血石等資源，可獲得約70%新增了翁卡的赤手技能。可在技能視窗裡選擇「拳頭」進行確認。德米安的赤手技能將於下次更新。新增了單手劍、雙手劍劍鞘。新增了「顯示劍鞘外型」功能，可設定是否顯示角色的劍鞘外型。新增了新道具「勇猛符咒」，裝備後寵物狗會自動攻擊敵人。該道具可在波羅琳村莊的秘密商店NPC處購買。笑面傀儡馬戲團新增了夾娃娃機。可獲得道具：照明家具12種、椅子1種、特殊外型頭盔1種、阿比斯神器、阿比斯齒輪  主要改善內容改善了包括比吉奧內在內的部分裝備，現在可對該裝備進行強化，並且新增了可安裝阿比斯齒輪的插槽。新增的插槽數量與該種類裝備的一般插槽數量相同。但部分裝備以及嘟嘟鳥裝備的插槽數量會比同種類裝備更少。變更了部分披風的屬性抗性種類，使其符合該披風的設定。修正了部分傭兵任務不會自動重新開始的問題。修正了在特定情況下無法召喚寵物的問題。修正了以特定順序進行「豐厚的懸賞金」任務時，無法正常完成的問題。修正了交感祭竿會從遺失物品背包中消失的問題，並重新發放了祭竿。修正了錯過機械老鷹後無法再次馴服的問題。在背包尋增了全部整理、屠宰家畜、獲取全部種子的功能。修正了在特定情況下無法為馬具染色的問題。新增了部分原本無法取得的特定勢力知識的獲取途徑。調整了使用相同裝備進行淬火時的條件，只能進行至需要阿比斯神器的前一階段。改善了部分無法疊加的道具，使其現在可以進行疊加。套用道具：家具、裝飾品類道具改善為克里夫可裝備翁卡的部分服裝。 (追加: 2026/05/11)改善為翁卡可裝備「灰鬃布披風」。 (追加: 2026/05/11) 戰鬥 / 動作改善了選擇赤手作為攻擊方式時的基本姿勢與移動動作。現在即使在赤手狀態下，也可以使用「閃光反射」技能。改善了攻擊效果，使用雙手火砲武器攻擊時將觸發附加效果。調整了雙手火砲武器的基本攻擊力。改善了使用赤手專用技能「連踢」後的攻擊連段。改善了指定目標的方式，現在可以用遠程武器瞄準小型動物。修正了舉起重物後向下猛擊時，對部分頭目造成的傷害量異常過高的現象。修正了載入遊戲後，即使背包中有箭矢也偶爾無法射箭的現象。 操作改善了房屋裝飾時，在書架上擺放物品的操作方式，使操作更加方便。新增了將大型閥門轉到最後時，操作失敗的專用動作。改善了懸吊時的動作，角色攀附在牆上時可從窗戶兩側翻越。改善了鏡頭視角，跟隨NPC經過一段時間後，視角會自動朝向玩家的前進方向。 UI修正了在不同的按鍵輸入環境下，部分按鍵指引不會顯示的現象。改善了UI顯示內容，在角色美容、染色選單中將顯示目前持有的資金。新增了「查找」功能，可在技能選單中快速查找想要確認的技能。改善了UI顯示內容，在釣魚時進入等待狀態也會顯示相關指引。改善了研究所的UI顯示內容，使其更加直觀。修正了特定情況下變更鍵盤/滑鼠客製化預設時，UI無法套用的現象。 畫面 / 設定新增了夜間色調調節選項。啟用後，整體色調會變淡，較暗的陰影區域也會稍微變亮。停用後，整體色調會變得更鮮明，較暗的陰影區域也會稍微變暗。\[Mac]改善了各顯示器HDR支援狀態的判定方式，現在在支援HDR的外接螢幕上可正常啟用HDR，不支援HDR的螢幕則不會啟用。\[Mac]修正了遊戲進行中偶爾發生GPU當機的問題。修正了在5120 x 2160環境下會發生渲染錯誤的問題。修正了在特定環境下使用拍照模式時，顏色會反轉的問題。改善了HDR品質，並修正了啟用HDR時Direct-to-Display會被停用的問題。修正了「設定 - 操控」中的自適應扳機無法正常套用的問題。修正了與外部Overlay程式一同執行遊戲時，若變更HDR或Frame Generation選項，遊戲會異常關閉的問題。修正了瀑布會因距離不同而顯得不自然的問題。修正了顯示內容，在理髮店選擇身體刺青選單時將不會顯示頭盔On/Off。 在地化修正了所有語言中存在的多項在地化錯誤，並改善了整體品質。  其他修正修正了貢獻度裝備會從遺失物背包消失的問題。修正了「暗紅禮服皮革盔甲」頸部無法套用染色的問題。\[德米安/翁卡]修正了設定臉部與身體刺青後再載入時，相關設定不會套用的問題。\[德米安/翁卡]修正了裝備馬具時，克里夫的馬具裝備欄位會顯示道具的問題。\[德米安]修正了無法裝備鐮刀的問題。修正了在特定情況下，魚不會咬浮標的問題。上調了魚類的販售價格。提高了在特定據點獲得阿比斯齒輪製作書的機率。改善為可重複執行派遣、探險、發掘類據點和染坊的人手支援。 (追加: 2026/05/11)修正了騎乘馬匹時，無法正常閱讀書籍的問題。修正了「雷霆踢擊」進行元素強化時，攻擊無法正常發動的問題。修正了翁卡的「爆炸跳躍」技能會在落地前被取消的問題。修正了翁卡飛行中快速取消遠程攻擊時，飛行狀態會解除的問題。修正了德米安裝備大劍時，無法使用「瞬間反擊」技能的問題。修正了在空中無法正常使用「專注：聚風射擊」的問題。改善了使用「機動射擊」技能時，若未發射就不會擺出重新裝填動作。修正了長槍在未習得「接續刺擊連段：擊退」技能時仍可使用的問題。修正了使用部分抓技時，不會消耗耐力的問題。修正了會因「迴避操作方法」設定，導致「元素：電流力場」技能無法維持的問題。修正了在特定情況下，即使未取出「電擊機械劍」道具，相關效果仍會發動的問題。修正了戰鬥中的怪物速度會驟降的問題。修正了部分頭目在遭角色遠程攻擊時，攻擊動作會被中斷的問題。修正了無法打中巨大綠鬣蜥的問題。修正了裝備特定阿比斯齒輪時，即使仍有耐力，「反擊姿態」也會被取消的問題。調整為在頭目戰中，若玩家離開戰鬥範圍，頭目的虛弱值會逐漸恢復。改善了頭目戰中頭目離開戰鬥區域時，會更快返回戰場。修正了與特定頭目再次對決時，離開頭目戰鬥範圍的提示訊息顯示不正確的問題。修正了與特定頭目再次對決時，角色會變透明的問題。修正了再次對決中載入存檔時，頭目戰區域標示偶爾會殘留在小地圖與地圖上的問題。已套用部分與特定頭目相關的錯誤修正與改善內容。（為防止劇透，該內容相關的變更事項已記錄在下方的下拉選單中）[expand type=details]修正了與女王蜘蛛戰鬥時，無法鎖定召喚出的酸性蜘蛛的問題。修正了重新嘗試泰坦頭目戰時，會在遭到泰坦攻擊後才開始的問題。修正了泰坦頭目戰中，若先遠離戰鬥區域再返回，會無法正常運作的問題。修正了從無畏者號頭目後方攻擊時，攻擊偶爾無法發動的問題。修正了角色不會受到霹靂戰車/光雷戰車所設置爆炸物傷害的問題。修正了進入覺醒卡利本登場的房間時，阿比斯之門偶爾會殘留的問題。修正了與烏布拉的化身摩爾迪戰鬥時，攻擊模式偶爾會異常發動的問題。[/expand]修正了部分特定任務相關的錯誤。（為了防止劇透，相關內容的變更事項已記錄在下方的下拉選單中）[expand type=details]修正了在同時接取第9章「面對內心」任務與德米安「星之劍」道具獲得任務的狀態下，以克里夫或德米安進入止靜寺時，畫面會持續顯示切換角色的問題。[/expand]修正了將任務派遣至部分據點後，儲存再載入時派遣會被取消的問題。另外，也已全數返還投入到已取消任務中的貢獻度，還請留意。修正了在查看據點詳情時，若其他據點的任務完成，當前據點任務UI會異常顯示的問題。修正了在釣魚商店以高價購買玩家物品的問題。修正了可在空中攀附我軍NPC的問題。修正了部分已裝備道具如「嘟嘟鳥植物採集背囊」無法使用的問題。修正了可在不消耗動力核的情況下淨化特定聖所的問題。修正了特定情況下復活位置不自然的問題。修正了駕駛馬車時若撞到NPC，共乘者會攻擊該NPC的問題。修正了玩家坐在椅子上時，NPC會坐到玩家位置上的問題。改善了解救被綁住的佩倫難民時，任務紀錄會立即登錄到任務列表中。調整為灰鬃NPC不會再對玩家說出警戒台詞。調整了腰間配掛武器的位置，讓顯示更自然。修正了朝鐵窗瞄準弓箭時，角色瞄準動作會異常重複的問題。修正了同種類動物在部分情況下會顯示不同價格的問題。修正了部分搭乘列車的NPC位置異常的問題。修正了使用嘟嘟鳥植物採集背囊採集特定植物時，可無限獲得的問題。改善了部分服裝的品質。修正了以全螢幕模式遊玩時，可透過滑鼠操作改變遊戲視窗大小或位置的問題。修正了在特定情況下使用拍照模式時，即使在室內也會看到下雨的問題。修正了特定瀑布的水花會朝奇怪方向飛濺的問題。修正了特定物件顯示不自然的問題。修正了特定情況下的渲染錯誤。修正了使用深暗之星 - 吐息時，偶爾會發生掉幀的問題。修正了乘坐坐騎時鎖定目標，鏡頭會抖動的問題。修正了快轉播放時，影片結束後相關音效仍會持續播放的問題。修正了在通緝狀態下，無法使用攻擊型坐騎攻擊警衛兵的問題。修正了在特定存檔裡出現的持續載入的問題。  已知問題已知問題可透過下方連結進行確認。\[[url=&quot;https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68&quot;]確認已知問題[/url]]  FAQ 公告 / 問題回報 衷心祝願各位在帕衛爾大陸的旅程一切順利。感謝各位灰鬃一路同行。  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45343476/223afc03d1321d949f0db6ebfa9b0d88e806d88e.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 11 May 2026 18:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新筆記, 版本, 1.06.00, 內容修改, 20260511</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位灰鬃，你們好。<br>以下是1.06.00版本的更新說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要更新內容</b></p><hr><p class="bb_paragraph">透過本次更新，新增了淬火材料提取功能，以及可登錄並騎乘的特殊坐騎。 此外，也一併更新了顯示劍鞘外型功能、夜間色調調節等多項改善內容。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新時程</b></p><hr><p class="bb_paragraph"> 本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新</b></p><p class="bb_paragraph">Steam (PC): 已更新<br>Steam (Mac): 已更新</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>1.06.00 更新詳細內容</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">新增了特殊坐騎。</p><ul class="bb_ul"><li><p class="bb_paragraph">對部分動物進行調整。提升與特定動物的親密度時，可將其登錄為坐騎。</p><ul class="bb_ul"><li><p class="bb_paragraph">特定動物：熊、野豬、野狼、鹿、山羊、嘟嘟鳥、綠鬣蜥、迅猛龍、駱駝、獅子、老虎</p></li><li><p class="bb_paragraph">可在制服兇猛的動物後透過餵食進行馴服。根據種類的不同，部分動物還可透過特殊方式馴服或獲得。</p><ul class="bb_ul"><li><p class="bb_paragraph">若為無法馴服的動物，即使餵食也無法提升親密度。</p></li></ul></li><li><p class="bb_paragraph">在騎乘動物的狀態下，於背包中選擇食物後點擊「餵食」，即可為坐騎餵食。</p></li></ul></li><li><p class="bb_paragraph">背包UI新增了可管理特殊坐騎的分頁。</p><ul class="bb_ul"><li><p class="bb_paragraph">對快捷欄進行了調整。在快捷欄的坐騎欄位中，只能各登錄1種普通坐騎和1種特殊坐騎。</p></li></ul></li><li><p class="bb_paragraph">改善了特殊坐騎的外型，從特殊坐騎的基本外型中移除了鞍具，變成可作為裝備穿戴。</p><ul class="bb_ul"><li><p class="bb_paragraph">可透過特殊坐騎管理分頁穿戴裝備。</p></li><li><p class="bb_paragraph">可在各城市的馬具商店購買並裝備特殊坐騎鞍具。</p><ul class="bb_ul"><li><p class="bb_paragraph">埃爾南德馬具商店 - 野狼、熊鞍具</p></li><li><p class="bb_paragraph">埃爾南德埃奎舍馬鞍工坊 - 鹿、野狼鞍具</p></li><li><p class="bb_paragraph">卡爾佩德馬具商店 - 熊、嘟嘟鳥鞍具</p></li><li><p class="bb_paragraph">德梅尼斯馬具商店 - 嘟嘟鳥、鹿鞍具</p></li><li><p class="bb_paragraph">佩倫馬具商店 - 熊、羱羊鞍具</p></li><li><p class="bb_paragraph">德雷西亞馬具商店 - 紅野豬鞍具</p></li><li><p class="bb_paragraph">托馬索馬具商店 - 綠鬣蜥鞍具</p></li><li><p class="bb_paragraph">巴爾尼亞馬具商店 - 駱駝鞍具</p></li></ul></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">新增了「提取」功能，可回收裝備淬火時消耗的材料。</p><ul class="bb_ul"><li><p class="bb_paragraph">可透過此功能，提取並回收裝備淬火時投入的部分材料。</p></li><li><p class="bb_paragraph">與各村莊及地區內的打鐵舖NPC對話即可使用。</p></li><li><p class="bb_paragraph">從最低1階段淬火至該裝備的「基本淬火階段（首次獲得時的淬火階段）」之間，皆可選擇並提取。</p></li><li><p class="bb_paragraph">即使進行提取，裝備也不會被破壞，只會調整淬火數值。</p><ul class="bb_ul"><li><p class="bb_paragraph">提取對象：基本淬火為4階段的裝備，當前處於10階段時</p></li><li><p class="bb_paragraph">結果：若選擇提取至淬火4階段，則會提取並返還從4階段提升至10階段過程中所使用的材料，裝備則保留為4階段。</p></li></ul></li><li><p class="bb_paragraph">提取時獲得的材料數量，將依材料種類而有所不同。</p><ul class="bb_ul"><li><p class="bb_paragraph">特殊材料 - 神器、艾瑟里昂鱗片等特殊強化材料，可獲得100%</p></li><li><p class="bb_paragraph">普通材料 - 鐵礦石、銅礦石、血石等資源，可獲得約70%</p></li></ul></li></ul></li></ul></li><li><p class="bb_paragraph">新增了翁卡的赤手技能。</p><ul class="bb_ul"><li><p class="bb_paragraph">可在技能視窗裡選擇「拳頭」進行確認。</p></li><li><p class="bb_paragraph">德米安的赤手技能將於下次更新。</p></li></ul></li><li><p class="bb_paragraph">新增了單手劍、雙手劍劍鞘。</p><ul class="bb_ul"><li><p class="bb_paragraph">新增了「顯示劍鞘外型」功能，可設定是否顯示角色的劍鞘外型。</p></li></ul></li><li><p class="bb_paragraph">新增了新道具「勇猛符咒」，裝備後寵物狗會自動攻擊敵人。</p><ul class="bb_ul"><li><p class="bb_paragraph">該道具可在波羅琳村莊的秘密商店NPC處購買。</p></li></ul></li><li><p class="bb_paragraph">笑面傀儡馬戲團新增了夾娃娃機。</p></li><ul class="bb_ul"><li><p class="bb_paragraph">可獲得道具：照明家具12種、椅子1種、特殊外型頭盔1種、阿比斯神器、阿比斯齒輪</p></li></ul></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要改善</b></p><hr><p class="bb_paragraph"><b>內容</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了包括比吉奧內在內的部分裝備，現在可對該裝備進行強化，並且新增了可安裝阿比斯齒輪的插槽。</p><ul class="bb_ul"><li><p class="bb_paragraph">新增的插槽數量與該種類裝備的一般插槽數量相同。</p></li><li><p class="bb_paragraph">但部分裝備以及嘟嘟鳥裝備的插槽數量會比同種類裝備更少。</p></li></ul></li><li><p class="bb_paragraph">變更了部分披風的屬性抗性種類，使其符合該披風的設定。</p></li><li><p class="bb_paragraph">修正了部分傭兵任務不會自動重新開始的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下無法召喚寵物的問題。</p></li><li><p class="bb_paragraph">修正了以特定順序進行「豐厚的懸賞金」任務時，無法正常完成的問題。</p></li><li><p class="bb_paragraph">修正了交感祭竿會從遺失物品背包中消失的問題，並重新發放了祭竿。</p></li><li><p class="bb_paragraph">修正了錯過機械老鷹後無法再次馴服的問題。</p></li><li><p class="bb_paragraph">在背包尋增了全部整理、屠宰家畜、獲取全部種子的功能。</p></li><li><p class="bb_paragraph">修正了在特定情況下無法為馬具染色的問題。</p></li><li><p class="bb_paragraph">新增了部分原本無法取得的特定勢力知識的獲取途徑。</p></li><li><p class="bb_paragraph">調整了使用相同裝備進行淬火時的條件，只能進行至需要阿比斯神器的前一階段。</p></li><li><p class="bb_paragraph">改善了部分無法疊加的道具，使其現在可以進行疊加。</p></li><li><p class="bb_paragraph">套用道具：家具、裝飾品類道具</p></li><li><p class="bb_paragraph">改善為克里夫可裝備翁卡的部分服裝。 (追加: 2026/05/11)</p></li><li><p class="bb_paragraph">改善為翁卡可裝備「灰鬃布披風」。 (追加: 2026/05/11)</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>戰鬥 / 動作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了選擇赤手作為攻擊方式時的基本姿勢與移動動作。</p></li><li><p class="bb_paragraph">現在即使在赤手狀態下，也可以使用「閃光反射」技能。</p></li><li><p class="bb_paragraph">改善了攻擊效果，使用雙手火砲武器攻擊時將觸發附加效果。</p></li><li><p class="bb_paragraph">調整了雙手火砲武器的基本攻擊力。</p></li><li><p class="bb_paragraph">改善了使用赤手專用技能「連踢」後的攻擊連段。</p></li><li><p class="bb_paragraph">改善了指定目標的方式，現在可以用遠程武器瞄準小型動物。</p></li><li><p class="bb_paragraph">修正了舉起重物後向下猛擊時，對部分頭目造成的傷害量異常過高的現象。</p></li><li><p class="bb_paragraph">修正了載入遊戲後，即使背包中有箭矢也偶爾無法射箭的現象。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>操作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了房屋裝飾時，在書架上擺放物品的操作方式，使操作更加方便。</p></li><li><p class="bb_paragraph">新增了將大型閥門轉到最後時，操作失敗的專用動作。</p></li><li><p class="bb_paragraph">改善了懸吊時的動作，角色攀附在牆上時可從窗戶兩側翻越。</p></li><li><p class="bb_paragraph">改善了鏡頭視角，跟隨NPC經過一段時間後，視角會自動朝向玩家的前進方向。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了在不同的按鍵輸入環境下，部分按鍵指引不會顯示的現象。</p></li><li><p class="bb_paragraph">改善了UI顯示內容，在角色美容、染色選單中將顯示目前持有的資金。</p></li><li><p class="bb_paragraph">新增了「查找」功能，可在技能選單中快速查找想要確認的技能。</p></li><li><p class="bb_paragraph">改善了UI顯示內容，在釣魚時進入等待狀態也會顯示相關指引。</p></li><li><p class="bb_paragraph">改善了研究所的UI顯示內容，使其更加直觀。</p></li><li><p class="bb_paragraph">修正了特定情況下變更鍵盤/滑鼠客製化預設時，UI無法套用的現象。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>畫面 / 設定</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增了夜間色調調節選項。</p><ul class="bb_ul"><li><p class="bb_paragraph">啟用後，整體色調會變淡，較暗的陰影區域也會稍微變亮。</p></li><li><p class="bb_paragraph">停用後，整體色調會變得更鮮明，較暗的陰影區域也會稍微變暗。</p></li></ul></li><li><p class="bb_paragraph">\[Mac]改善了各顯示器HDR支援狀態的判定方式，現在在支援HDR的外接螢幕上可正常啟用HDR，不支援HDR的螢幕則不會啟用。</p></li><li><p class="bb_paragraph">\[Mac]修正了遊戲進行中偶爾發生GPU當機的問題。</p></li><li><p class="bb_paragraph">修正了在5120 x 2160環境下會發生渲染錯誤的問題。</p></li><li><p class="bb_paragraph">修正了在特定環境下使用拍照模式時，顏色會反轉的問題。</p></li><li><p class="bb_paragraph">改善了HDR品質，並修正了啟用HDR時Direct-to-Display會被停用的問題。</p></li><li><p class="bb_paragraph">修正了「設定 - 操控」中的自適應扳機無法正常套用的問題。</p></li><li><p class="bb_paragraph">修正了與外部Overlay程式一同執行遊戲時，若變更HDR或Frame Generation選項，遊戲會異常關閉的問題。</p></li><li><p class="bb_paragraph">修正了瀑布會因距離不同而顯得不自然的問題。</p></li><li><p class="bb_paragraph">修正了顯示內容，在理髮店選擇身體刺青選單時將不會顯示頭盔On/Off。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>在地化</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了所有語言中存在的多項在地化錯誤，並改善了整體品質。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>其他修正</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">修正了貢獻度裝備會從遺失物背包消失的問題。</p></li><li><p class="bb_paragraph">修正了「暗紅禮服皮革盔甲」頸部無法套用染色的問題。</p></li><li><p class="bb_paragraph">\[德米安/翁卡]修正了設定臉部與身體刺青後再載入時，相關設定不會套用的問題。</p></li><li><p class="bb_paragraph">\[德米安/翁卡]修正了裝備馬具時，克里夫的馬具裝備欄位會顯示道具的問題。</p></li><li><p class="bb_paragraph">\[德米安]修正了無法裝備鐮刀的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下，魚不會咬浮標的問題。</p></li><li><p class="bb_paragraph">上調了魚類的販售價格。</p></li><li><p class="bb_paragraph">提高了在特定據點獲得阿比斯齒輪製作書的機率。</p></li><li><p class="bb_paragraph">改善為可重複執行派遣、探險、發掘類據點和染坊的人手支援。 (追加: 2026/05/11)</p></li><li><p class="bb_paragraph">修正了騎乘馬匹時，無法正常閱讀書籍的問題。</p></li><li><p class="bb_paragraph">修正了「雷霆踢擊」進行元素強化時，攻擊無法正常發動的問題。</p></li><li><p class="bb_paragraph">修正了翁卡的「爆炸跳躍」技能會在落地前被取消的問題。</p></li><li><p class="bb_paragraph">修正了翁卡飛行中快速取消遠程攻擊時，飛行狀態會解除的問題。</p></li><li><p class="bb_paragraph">修正了德米安裝備大劍時，無法使用「瞬間反擊」技能的問題。</p></li><li><p class="bb_paragraph">修正了在空中無法正常使用「專注：聚風射擊」的問題。</p></li><li><p class="bb_paragraph">改善了使用「機動射擊」技能時，若未發射就不會擺出重新裝填動作。</p></li><li><p class="bb_paragraph">修正了長槍在未習得「接續刺擊連段：擊退」技能時仍可使用的問題。</p></li><li><p class="bb_paragraph">修正了使用部分抓技時，不會消耗耐力的問題。</p></li><li><p class="bb_paragraph">修正了會因「迴避操作方法」設定，導致「元素：電流力場」技能無法維持的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下，即使未取出「電擊機械劍」道具，相關效果仍會發動的問題。</p></li><li><p class="bb_paragraph">修正了戰鬥中的怪物速度會驟降的問題。</p></li><li><p class="bb_paragraph">修正了部分頭目在遭角色遠程攻擊時，攻擊動作會被中斷的問題。</p></li><li><p class="bb_paragraph">修正了無法打中巨大綠鬣蜥的問題。</p></li><li><p class="bb_paragraph">修正了裝備特定阿比斯齒輪時，即使仍有耐力，「反擊姿態」也會被取消的問題。</p></li><li><p class="bb_paragraph">調整為在頭目戰中，若玩家離開戰鬥範圍，頭目的虛弱值會逐漸恢復。</p></li><li><p class="bb_paragraph">改善了頭目戰中頭目離開戰鬥區域時，會更快返回戰場。</p></li><li><p class="bb_paragraph">修正了與特定頭目再次對決時，離開頭目戰鬥範圍的提示訊息顯示不正確的問題。</p></li><li><p class="bb_paragraph">修正了與特定頭目再次對決時，角色會變透明的問題。</p></li><li><p class="bb_paragraph">修正了再次對決中載入存檔時，頭目戰區域標示偶爾會殘留在小地圖與地圖上的問題。</p></li></ul><p class="bb_paragraph">已套用部分與特定頭目相關的錯誤修正與改善內容。（為防止劇透，該內容相關的變更事項已記錄在下方的下拉選單中）</p>[expand type=details]<ul class="bb_ul"><li><p class="bb_paragraph">修正了與女王蜘蛛戰鬥時，無法鎖定召喚出的酸性蜘蛛的問題。</p></li><li><p class="bb_paragraph">修正了重新嘗試泰坦頭目戰時，會在遭到泰坦攻擊後才開始的問題。</p></li><li><p class="bb_paragraph">修正了泰坦頭目戰中，若先遠離戰鬥區域再返回，會無法正常運作的問題。</p></li><li><p class="bb_paragraph">修正了從無畏者號頭目後方攻擊時，攻擊偶爾無法發動的問題。</p></li><li><p class="bb_paragraph">修正了角色不會受到霹靂戰車/光雷戰車所設置爆炸物傷害的問題。</p></li><li><p class="bb_paragraph">修正了進入覺醒卡利本登場的房間時，阿比斯之門偶爾會殘留的問題。</p></li><li><p class="bb_paragraph">修正了與烏布拉的化身摩爾迪戰鬥時，攻擊模式偶爾會異常發動的問題。</p></li></ul>[/expand]<p class="bb_paragraph">修正了部分特定任務相關的錯誤。（為了防止劇透，相關內容的變更事項已記錄在下方的下拉選單中）</p>[expand type=details]<ul class="bb_ul"><li><p class="bb_paragraph">修正了在同時接取第9章「面對內心」任務與德米安「星之劍」道具獲得任務的狀態下，以克里夫或德米安進入止靜寺時，畫面會持續顯示切換角色的問題。</p></li></ul>[/expand]<ul class="bb_ul"><li><p class="bb_paragraph">修正了將任務派遣至部分據點後，儲存再載入時派遣會被取消的問題。</p><ul class="bb_ul"><li><p class="bb_paragraph">另外，也已全數返還投入到已取消任務中的貢獻度，還請留意。</p></li></ul></li><li><p class="bb_paragraph">修正了在查看據點詳情時，若其他據點的任務完成，當前據點任務UI會異常顯示的問題。</p></li><li><p class="bb_paragraph">修正了在釣魚商店以高價購買玩家物品的問題。</p></li><li><p class="bb_paragraph">修正了可在空中攀附我軍NPC的問題。</p></li><li><p class="bb_paragraph">修正了部分已裝備道具如「嘟嘟鳥植物採集背囊」無法使用的問題。</p></li><li><p class="bb_paragraph">修正了可在不消耗動力核的情況下淨化特定聖所的問題。</p></li><li><p class="bb_paragraph">修正了特定情況下復活位置不自然的問題。</p></li><li><p class="bb_paragraph">修正了駕駛馬車時若撞到NPC，共乘者會攻擊該NPC的問題。</p></li><li><p class="bb_paragraph">修正了玩家坐在椅子上時，NPC會坐到玩家位置上的問題。</p></li><li><p class="bb_paragraph">改善了解救被綁住的佩倫難民時，任務紀錄會立即登錄到任務列表中。</p></li><li><p class="bb_paragraph">調整為灰鬃NPC不會再對玩家說出警戒台詞。</p></li><li><p class="bb_paragraph">調整了腰間配掛武器的位置，讓顯示更自然。</p></li><li><p class="bb_paragraph">修正了朝鐵窗瞄準弓箭時，角色瞄準動作會異常重複的問題。</p></li><li><p class="bb_paragraph">修正了同種類動物在部分情況下會顯示不同價格的問題。</p></li><li><p class="bb_paragraph">修正了部分搭乘列車的NPC位置異常的問題。</p></li><li><p class="bb_paragraph">修正了使用嘟嘟鳥植物採集背囊採集特定植物時，可無限獲得的問題。</p></li><li><p class="bb_paragraph">改善了部分服裝的品質。</p></li><li><p class="bb_paragraph">修正了以全螢幕模式遊玩時，可透過滑鼠操作改變遊戲視窗大小或位置的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下使用拍照模式時，即使在室內也會看到下雨的問題。</p></li><li><p class="bb_paragraph">修正了特定瀑布的水花會朝奇怪方向飛濺的問題。</p></li><li><p class="bb_paragraph">修正了特定物件顯示不自然的問題。</p></li><li><p class="bb_paragraph">修正了特定情況下的渲染錯誤。</p></li><li><p class="bb_paragraph">修正了使用深暗之星 - 吐息時，偶爾會發生掉幀的問題。</p></li><li><p class="bb_paragraph">修正了乘坐坐騎時鎖定目標，鏡頭會抖動的問題。</p></li><li><p class="bb_paragraph">修正了快轉播放時，影片結束後相關音效仍會持續播放的問題。</p></li><li><p class="bb_paragraph">修正了在通緝狀態下，無法使用攻擊型坐騎攻擊警衛兵的問題。</p></li><li><p class="bb_paragraph">修正了在特定存檔裡出現的持續載入的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>已知問題</b></p><ul class="bb_ul"><li><p class="bb_paragraph">已知問題可透過下方連結進行確認。</p><ul class="bb_ul"><li><p class="bb_paragraph">\[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D68" target="_blank" rel=" noopener">https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68</a>"]確認已知問題[/url]] </p></li></ul></li></ul><hr><p class="bb_paragraph"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D63" target="_blank" rel=" noopener">FAQ 公告</a> / <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpearlabyss.info%2Fcrimsondesertreport" target="_blank" rel=" noopener">問題回報</a><br> </p><p class="bb_paragraph">衷心祝願各位在帕衛爾大陸的旅程一切順利。<br>感謝各位灰鬃一路同行。 </p>]]> </content:encoded>
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<title>5/12(Tue) Patch Notes</title>
<link>https://xinker.org/zh/512tue-patch-notes</link>
<guid>https://xinker.org/zh/512tue-patch-notes</guid>
<description><![CDATA[ 5/12(Tue) Patch Notes ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45643295/e0b0bb94b7a44497a4027d694cc980cc1da1e747.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 11 May 2026 17:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>512Tue, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/e0b0bb94b7a44497a4027d694cc980cc1da1e747.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3217%26thread%3D3440766" target="_blank" rel=" noopener">5/12(Tue) Patch Notes</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Stellaris 4.3.6 patch released (checksum 6ccb)</title>
<link>https://xinker.org/zh/stellaris-436-patch-released-checksum-6ccb</link>
<guid>https://xinker.org/zh/stellaris-436-patch-released-checksum-6ccb</guid>
<description><![CDATA[ by PDX-LokeHello everyone,We&#039;ve just released Stellaris patch 4.3.6. This patch rolls Utopia, the Synthetic Dawn Story Pack, and Humanoids Species Pack into the base-game, as well as adds the Behemothkin portrait (available when you&#039;re logged in to your Paradox Account), as well as the Portrait Substitution system (and associated Arachnophobia/Arachnophilia modes), as well as an associated list of other fixes and technical improvements.Please see the patch notes:4.3.6 ‘Cetus’ Release Notes (Ongoing)​Feature​The Utopia, Synthetic Dawn, Humanoids Species Pack, and most elements of the Galaxy Edition Upgrade have been rolled into the base game.Utopia contains:Megastructures, Habitats, Ascension Perks, Indoctrination, Advanced Slavery, Hive Mind empires, Fanatic Purifiers, and more.Synthetic Dawn contains:Machine Intelligence empires, Machine Rebellions, Machine Fallen Empire, 7 machine portraits, and more.Humanoids contains:10 humanoid portraits, the Master Artificers, Pleasure Seekers, and Pompous Purists civics, the Clone Army origin, the humanoid shipset, and more.A Behemothkin portrait has been added to Reptilians if you are logged in with a Paradox Account.Added a Portrait Substitution option in Accessibility settings.When Arachnophobia Mode is enabled, spider-like portraits are replaced with alternative artwork on your client only, with no effect on other players in multiplayer.Arachnophilia Mode does the opposite, replacing non-spiders with spider-like portraits.Bugfix​Leaders can no longer become too old to die.Corrected Vipra the Vapor’s greeting audioPerformance​Players with systems capable of exceptionally high framerates can now override the default 90 FPS render cycle cap by adding refreshCap=144 (or other values) to their settings.txt. The first time you launch Stellaris after this change, it will add refreshCap=90 if it&#039;s not present. The refresh rate will still floor at 30 and cap at your monitor&#039;s refresh rate. Note that increasing this value will leave less time for the simulation loop in favor of the rendering loop, and thus may negatively affect overall performance.Stability​Fix to a CS_SPECIES_COUNT, CS_SPECIES_INDEX OOS when playing with nascent speciesFix to a CS_COUNTRY_RESOURCES OOSModding​We&#039;ve simplified how &quot;very old age&quot; is handled in code - the define is now a fixed point that makes you more likely to die if you are over 120% of your species&#039; lifespan. As we&#039;ve changed this from 100 to 1.2, you&#039;ll want to update any mods that changed this value.The Portrait Substitutions spinner in Accessibility will load all files in the game\\gfx\\portraits\\portraits\\substitutions folder when the game starts and add them to the spinner options. See the Arachnophobia and Arachnophilia options we have provided for the process to add your own Portrait Substitutions.Thank you for 10 years of Stellaris! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/9703436/4e0e99e68f9348269172be8d374bd0f48ff7aec5.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 11 May 2026 16:18:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stellaris, 4.3.6, patch, released, checksum, 6ccb</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/148ae20cbd92e95f3be1433f11a5886e6276c455.png"></p><p class="bb_paragraph"><i>by PDX-Loke</i></p><p class="bb_paragraph">Hello everyone,<br><br>We've just released Stellaris patch 4.3.6. This patch rolls Utopia, the Synthetic Dawn Story Pack, and Humanoids Species Pack into the base-game, as well as adds the Behemothkin portrait (available when you're logged in to your Paradox Account), as well as the Portrait Substitution system (and associated Arachnophobia/Arachnophilia modes), as well as an associated list of other fixes and technical improvements.<br><br>Please see the patch notes:</p><div class="bb_h3">4.3.6 ‘Cetus’ Release Notes (Ongoing)​</div><p class="bb_paragraph"><b>Feature</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">The Utopia, Synthetic Dawn, Humanoids Species Pack, and most elements of the Galaxy Edition Upgrade have been rolled into the base game.</p><ul class="bb_ul"><li><p class="bb_paragraph">Utopia contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">Megastructures, Habitats, Ascension Perks, Indoctrination, Advanced Slavery, Hive Mind empires, Fanatic Purifiers, and more.</p></li></ul></li><li><p class="bb_paragraph">Synthetic Dawn contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">Machine Intelligence empires, Machine Rebellions, Machine Fallen Empire, 7 machine portraits, and more.</p></li></ul></li><li><p class="bb_paragraph">Humanoids contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">10 humanoid portraits, the Master Artificers, Pleasure Seekers, and Pompous Purists civics, the Clone Army origin, the humanoid shipset, and more.</p></li></ul></li></ul></li><li><p class="bb_paragraph">A Behemothkin portrait has been added to Reptilians if you are logged in with a Paradox Account.</p></li><li><p class="bb_paragraph">Added a Portrait Substitution option in Accessibility settings.</p><ul class="bb_ul"><li><p class="bb_paragraph">When Arachnophobia Mode is enabled, spider-like portraits are replaced with alternative artwork on your client only, with no effect on other players in multiplayer.</p></li><li><p class="bb_paragraph">Arachnophilia Mode does the opposite, replacing non-spiders with spider-like portraits.</p></li></ul></li></ul><p class="bb_paragraph"><b>Bugfix</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">Leaders can no longer become too old to die.</p></li><li><p class="bb_paragraph">Corrected Vipra the Vapor’s greeting audio</p></li></ul><p class="bb_paragraph"><b>Performance</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">Players with systems capable of exceptionally high framerates can now override the default 90 FPS render cycle cap by adding refreshCap=144 (or other values) to their settings.txt. The first time you launch Stellaris after this change, it will add refreshCap=90 if it's not present. The refresh rate will still floor at 30 and cap at your monitor's refresh rate. Note that increasing this value will leave less time for the simulation loop in favor of the rendering loop, and thus may negatively affect overall performance.</p></li></ul><p class="bb_paragraph"><b>Stability</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">Fix to a CS_SPECIES_COUNT, CS_SPECIES_INDEX OOS when playing with nascent species</p></li><li><p class="bb_paragraph">Fix to a CS_COUNTRY_RESOURCES OOS</p></li></ul><p class="bb_paragraph"><b>Modding</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">We've simplified how "very old age" is handled in code - the define is now a fixed point that makes you more likely to die if you are over 120% of your species' lifespan. As we've changed this from 100 to 1.2, you'll want to update any mods that changed this value.</p></li><li><p class="bb_paragraph">The Portrait Substitutions spinner in Accessibility will load all files in the game\\gfx\\portraits\\portraits\\substitutions folder when the game starts and add them to the spinner options. See the Arachnophobia and Arachnophilia options we have provided for the process to add your own Portrait Substitutions.</p></li></ul><p class="bb_paragraph">Thank you for 10 years of Stellaris!</p>]]> </content:encoded>
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<title>更新筆記 版本 1.06.00</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-10600</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0%E7%AD%86%E8%A8%98-%E7%89%88%E6%9C%AC-10600</guid>
<description><![CDATA[ 各位灰鬃，你們好。以下是1.06.00版本的更新說明。  主要更新內容透過本次更新，新增了淬火材料提取功能，以及可登錄並騎乘的特殊坐騎。 此外，也一併更新了顯示劍鞘外型功能、夜間色調調節等多項改善內容。  更新時程 本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。 更新Steam (PC): 已更新Steam (Mac): 已更新 1.06.00 更新詳細內容新增了特殊坐騎。對部分動物進行調整。提升與特定動物的親密度時，可將其登錄為坐騎。特定動物：熊、野豬、野狼、鹿、山羊、嘟嘟鳥、綠鬣蜥、迅猛龍、駱駝、獅子、老虎可在制服兇猛的動物後透過餵食進行馴服。根據種類的不同，部分動物還可透過特殊方式馴服或獲得。若為無法馴服的動物，即使餵食也無法提升親密度。在騎乘動物的狀態下，於背包中選擇食物後點擊「餵食」，即可為坐騎餵食。背包UI新增了可管理特殊坐騎的分頁。對快捷欄進行了調整。在快捷欄的坐騎欄位中，只能各登錄1種普通坐騎和1種特殊坐騎。改善了特殊坐騎的外型，從特殊坐騎的基本外型中移除了鞍具，變成可作為裝備穿戴。可透過特殊坐騎管理分頁穿戴裝備。可在各城市的馬具商店購買並裝備特殊坐騎鞍具。埃爾南德馬具商店 - 野狼、熊鞍具埃爾南德埃奎舍馬鞍工坊 - 鹿、野狼鞍具卡爾佩德馬具商店 - 熊、嘟嘟鳥鞍具德梅尼斯馬具商店 - 嘟嘟鳥、鹿鞍具佩倫馬具商店 - 熊、羱羊鞍具德雷西亞馬具商店 - 紅野豬鞍具托馬索馬具商店 - 綠鬣蜥鞍具巴爾尼亞馬具商店 - 駱駝鞍具新增了「提取」功能，可回收裝備淬火時消耗的材料。可透過此功能，提取並回收裝備淬火時投入的部分材料。與各村莊及地區內的打鐵舖NPC對話即可使用。從最低1階段淬火至該裝備的「基本淬火階段（首次獲得時的淬火階段）」之間，皆可選擇並提取。即使進行提取，裝備也不會被破壞，只會調整淬火數值。提取對象：基本淬火為4階段的裝備，當前處於10階段時結果：若選擇提取至淬火4階段，則會提取並返還從4階段提升至10階段過程中所使用的材料，裝備則保留為4階段。提取時獲得的材料數量，將依材料種類而有所不同。特殊材料 - 神器、艾瑟里昂鱗片等特殊強化材料，可獲得100%普通材料 - 鐵礦石、銅礦石、血石等資源，可獲得約70%新增了翁卡的赤手技能。可在技能視窗裡選擇「拳頭」進行確認。德米安的赤手技能將於下次更新。新增了單手劍、雙手劍劍鞘。新增了「顯示劍鞘外型」功能，可設定是否顯示角色的劍鞘外型。新增了新道具「勇猛符咒」，裝備後寵物狗會自動攻擊敵人。該道具可在波羅琳村莊的秘密商店NPC處購買。笑面傀儡馬戲團新增了夾娃娃機。可獲得道具：照明家具12種、椅子1種、特殊外型頭盔1種、阿比斯神器、阿比斯齒輪  主要改善內容改善了包括比吉奧內在內的部分裝備，現在可對該裝備進行強化，並且新增了可安裝阿比斯齒輪的插槽。新增的插槽數量與該種類裝備的一般插槽數量相同。但部分裝備以及嘟嘟鳥裝備的插槽數量會比同種類裝備更少。變更了部分披風的屬性抗性種類，使其符合該披風的設定。修正了部分傭兵任務不會自動重新開始的問題。修正了在特定情況下無法召喚寵物的問題。修正了以特定順序進行「豐厚的懸賞金」任務時，無法正常完成的問題。修正了交感祭竿會從遺失物品背包中消失的問題，並重新發放了祭竿。修正了錯過機械老鷹後無法再次馴服的問題。在背包尋增了全部整理、屠宰家畜、獲取全部種子的功能。修正了在特定情況下無法為馬具染色的問題。新增了部分原本無法取得的特定勢力知識的獲取途徑。調整了使用相同裝備進行淬火時的條件，只能進行至需要阿比斯神器的前一階段。改善了部分無法疊加的道具，使其現在可以進行疊加。套用道具：家具、裝飾品類道具 戰鬥 / 動作改善了選擇赤手作為攻擊方式時的基本姿勢與移動動作。現在即使在赤手狀態下，也可以使用「閃光反射」技能。改善了攻擊效果，使用雙手火砲武器攻擊時將觸發附加效果。調整了雙手火砲武器的基本攻擊力。改善了使用赤手專用技能「連踢」後的攻擊連段。改善了指定目標的方式，現在可以用遠程武器瞄準小型動物。修正了舉起重物後向下猛擊時，對部分頭目造成的傷害量異常過高的現象。修正了載入遊戲後，即使背包中有箭矢也偶爾無法射箭的現象。 操作改善了房屋裝飾時，在書架上擺放物品的操作方式，使操作更加方便。新增了將大型閥門轉到最後時，操作失敗的專用動作。改善了懸吊時的動作，角色攀附在牆上時可從窗戶兩側翻越。改善了鏡頭視角，跟隨NPC經過一段時間後，視角會自動朝向玩家的前進方向。 UI修正了在不同的按鍵輸入環境下，部分按鍵指引不會顯示的現象。改善了UI顯示內容，在角色美容、染色選單中將顯示目前持有的資金。新增了「查找」功能，可在技能選單中快速查找想要確認的技能。改善了UI顯示內容，在釣魚時進入等待狀態也會顯示相關指引。改善了研究所的UI顯示內容，使其更加直觀。修正了特定情況下變更鍵盤/滑鼠客製化預設時，UI無法套用的現象。 畫面 / 設定新增了夜間色調調節選項。啟用後，整體色調會變淡，較暗的陰影區域也會稍微變亮。停用後，整體色調會變得更鮮明，較暗的陰影區域也會稍微變暗。\[Mac]改善了各顯示器HDR支援狀態的判定方式，現在在支援HDR的外接螢幕上可正常啟用HDR，不支援HDR的螢幕則不會啟用。\[Mac]修正了遊戲進行中偶爾發生GPU當機的問題。修正了在5120 x 2160環境下會發生渲染錯誤的問題。修正了在特定環境下使用拍照模式時，顏色會反轉的問題。改善了HDR品質，並修正了啟用HDR時Direct-to-Display會被停用的問題。修正了「設定 - 操控」中的自適應扳機無法正常套用的問題。修正了與外部Overlay程式一同執行遊戲時，若變更HDR或Frame Generation選項，遊戲會異常關閉的問題。修正了瀑布會因距離不同而顯得不自然的問題。修正了顯示內容，在理髮店選擇身體刺青選單時將不會顯示頭盔On/Off。 在地化修正了所有語言中存在的多項在地化錯誤，並改善了整體品質。  其他修正修正了貢獻度裝備會從遺失物背包消失的問題。修正了「暗紅禮服皮革盔甲」頸部無法套用染色的問題。\[德米安/翁卡]修正了設定臉部與身體刺青後再載入時，相關設定不會套用的問題。\[德米安/翁卡]修正了裝備馬具時，克里夫的馬具裝備欄位會顯示道具的問題。\[德米安]修正了無法裝備鐮刀的問題。修正了在特定情況下，魚不會咬浮標的問題。上調了魚類的販售價格。提高了在特定據點獲得阿比斯齒輪製作書的機率。修正了騎乘馬匹時，無法正常閱讀書籍的問題。修正了「雷霆踢擊」進行元素強化時，攻擊無法正常發動的問題。修正了翁卡的「爆炸跳躍」技能會在落地前被取消的問題。修正了翁卡飛行中快速取消遠程攻擊時，飛行狀態會解除的問題。修正了德米安裝備大劍時，無法使用「瞬間反擊」技能的問題。修正了在空中無法正常使用「專注：聚風射擊」的問題。改善了使用「機動射擊」技能時，若未發射就不會擺出重新裝填動作。修正了長槍在未習得「接續刺擊連段：擊退」技能時仍可使用的問題。修正了使用部分抓技時，不會消耗耐力的問題。修正了會因「迴避操作方法」設定，導致「元素：電流力場」技能無法維持的問題。修正了在特定情況下，即使未取出「電擊機械劍」道具，相關效果仍會發動的問題。修正了戰鬥中的怪物速度會驟降的問題。修正了部分頭目在遭角色遠程攻擊時，攻擊動作會被中斷的問題。修正了無法打中巨大綠鬣蜥的問題。修正了裝備特定阿比斯齒輪時，即使仍有耐力，「反擊姿態」也會被取消的問題。調整為在頭目戰中，若玩家離開戰鬥範圍，頭目的虛弱值會逐漸恢復。改善了頭目戰中頭目離開戰鬥區域時，會更快返回戰場。修正了與特定頭目再次對決時，離開頭目戰鬥範圍的提示訊息顯示不正確的問題。修正了與特定頭目再次對決時，角色會變透明的問題。修正了再次對決中載入存檔時，頭目戰區域標示偶爾會殘留在小地圖與地圖上的問題。已套用部分與特定頭目相關的錯誤修正與改善內容。（為防止劇透，該內容相關的變更事項已記錄在下方的下拉選單中）[expand type=details]修正了與女王蜘蛛戰鬥時，無法鎖定召喚出的酸性蜘蛛的問題。修正了重新嘗試泰坦頭目戰時，會在遭到泰坦攻擊後才開始的問題。修正了泰坦頭目戰中，若先遠離戰鬥區域再返回，會無法正常運作的問題。修正了從無畏者號頭目後方攻擊時，攻擊偶爾無法發動的問題。修正了角色不會受到霹靂戰車/光雷戰車所設置爆炸物傷害的問題。修正了進入覺醒卡利本登場的房間時，阿比斯之門偶爾會殘留的問題。修正了與烏布拉的化身摩爾迪戰鬥時，攻擊模式偶爾會異常發動的問題。[/expand]修正了部分特定任務相關的錯誤。（為了防止劇透，相關內容的變更事項已記錄在下方的下拉選單中）[expand type=details]修正了在同時接取第9章「面對內心」任務與德米安「星之劍」道具獲得任務的狀態下，以克里夫或德米安進入止靜寺時，畫面會持續顯示切換角色的問題。[/expand]修正了將任務派遣至部分據點後，儲存再載入時派遣會被取消的問題。另外，也已全數返還投入到已取消任務中的貢獻度，還請留意。修正了在查看據點詳情時，若其他據點的任務完成，當前據點任務UI會異常顯示的問題。修正了在釣魚商店以高價購買玩家物品的問題。修正了可在空中攀附我軍NPC的問題。修正了部分已裝備道具如「嘟嘟鳥植物採集背囊」無法使用的問題。修正了可在不消耗動力核的情況下淨化特定聖所的問題。修正了特定情況下復活位置不自然的問題。修正了駕駛馬車時若撞到NPC，共乘者會攻擊該NPC的問題。修正了玩家坐在椅子上時，NPC會坐到玩家位置上的問題。改善了解救被綁住的佩倫難民時，任務紀錄會立即登錄到任務列表中。調整為灰鬃NPC不會再對玩家說出警戒台詞。調整了腰間配掛武器的位置，讓顯示更自然。修正了朝鐵窗瞄準弓箭時，角色瞄準動作會異常重複的問題。修正了同種類動物在部分情況下會顯示不同價格的問題。修正了部分搭乘列車的NPC位置異常的問題。修正了使用嘟嘟鳥植物採集背囊採集特定植物時，可無限獲得的問題。改善了部分服裝的品質。修正了以全螢幕模式遊玩時，可透過滑鼠操作改變遊戲視窗大小或位置的問題。修正了在特定情況下使用拍照模式時，即使在室內也會看到下雨的問題。修正了特定瀑布的水花會朝奇怪方向飛濺的問題。修正了特定物件顯示不自然的問題。修正了特定情況下的渲染錯誤。修正了使用深暗之星 - 吐息時，偶爾會發生掉幀的問題。修正了乘坐坐騎時鎖定目標，鏡頭會抖動的問題。修正了快轉播放時，影片結束後相關音效仍會持續播放的問題。修正了在通緝狀態下，無法使用攻擊型坐騎攻擊警衛兵的問題。修正了在特定存檔裡出現的持續載入的問題。  已知問題已知問題可透過下方連結進行確認。\[[url=&quot;https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68&quot;]確認已知問題[/url]]  FAQ 公告 / 問題回報 衷心祝願各位在帕衛爾大陸的旅程一切順利。感謝各位灰鬃一路同行。  ]]></description>
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<pubDate>Mon, 11 May 2026 12:50:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新筆記, 版本, 1.06.00</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位灰鬃，你們好。<br>以下是1.06.00版本的更新說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要更新內容</b></p><hr><p class="bb_paragraph">透過本次更新，新增了淬火材料提取功能，以及可登錄並騎乘的特殊坐騎。 此外，也一併更新了顯示劍鞘外型功能、夜間色調調節等多項改善內容。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新時程</b></p><hr><p class="bb_paragraph"> 本次更新將套用至所有平台，實際上線時間請參考下方更新內容說明。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>更新</b></p><p class="bb_paragraph">Steam (PC): 已更新<br>Steam (Mac): 已更新</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>1.06.00 更新詳細內容</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">新增了特殊坐騎。</p><ul class="bb_ul"><li><p class="bb_paragraph">對部分動物進行調整。提升與特定動物的親密度時，可將其登錄為坐騎。</p><ul class="bb_ul"><li><p class="bb_paragraph">特定動物：熊、野豬、野狼、鹿、山羊、嘟嘟鳥、綠鬣蜥、迅猛龍、駱駝、獅子、老虎</p></li><li><p class="bb_paragraph">可在制服兇猛的動物後透過餵食進行馴服。根據種類的不同，部分動物還可透過特殊方式馴服或獲得。</p><ul class="bb_ul"><li><p class="bb_paragraph">若為無法馴服的動物，即使餵食也無法提升親密度。</p></li></ul></li><li><p class="bb_paragraph">在騎乘動物的狀態下，於背包中選擇食物後點擊「餵食」，即可為坐騎餵食。</p></li></ul></li><li><p class="bb_paragraph">背包UI新增了可管理特殊坐騎的分頁。</p><ul class="bb_ul"><li><p class="bb_paragraph">對快捷欄進行了調整。在快捷欄的坐騎欄位中，只能各登錄1種普通坐騎和1種特殊坐騎。</p></li></ul></li><li><p class="bb_paragraph">改善了特殊坐騎的外型，從特殊坐騎的基本外型中移除了鞍具，變成可作為裝備穿戴。</p><ul class="bb_ul"><li><p class="bb_paragraph">可透過特殊坐騎管理分頁穿戴裝備。</p></li><li><p class="bb_paragraph">可在各城市的馬具商店購買並裝備特殊坐騎鞍具。</p><ul class="bb_ul"><li><p class="bb_paragraph">埃爾南德馬具商店 - 野狼、熊鞍具</p></li><li><p class="bb_paragraph">埃爾南德埃奎舍馬鞍工坊 - 鹿、野狼鞍具</p></li><li><p class="bb_paragraph">卡爾佩德馬具商店 - 熊、嘟嘟鳥鞍具</p></li><li><p class="bb_paragraph">德梅尼斯馬具商店 - 嘟嘟鳥、鹿鞍具</p></li><li><p class="bb_paragraph">佩倫馬具商店 - 熊、羱羊鞍具</p></li><li><p class="bb_paragraph">德雷西亞馬具商店 - 紅野豬鞍具</p></li><li><p class="bb_paragraph">托馬索馬具商店 - 綠鬣蜥鞍具</p></li><li><p class="bb_paragraph">巴爾尼亞馬具商店 - 駱駝鞍具</p></li></ul></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">新增了「提取」功能，可回收裝備淬火時消耗的材料。</p><ul class="bb_ul"><li><p class="bb_paragraph">可透過此功能，提取並回收裝備淬火時投入的部分材料。</p></li><li><p class="bb_paragraph">與各村莊及地區內的打鐵舖NPC對話即可使用。</p></li><li><p class="bb_paragraph">從最低1階段淬火至該裝備的「基本淬火階段（首次獲得時的淬火階段）」之間，皆可選擇並提取。</p></li><li><p class="bb_paragraph">即使進行提取，裝備也不會被破壞，只會調整淬火數值。</p><ul class="bb_ul"><li><p class="bb_paragraph">提取對象：基本淬火為4階段的裝備，當前處於10階段時</p></li><li><p class="bb_paragraph">結果：若選擇提取至淬火4階段，則會提取並返還從4階段提升至10階段過程中所使用的材料，裝備則保留為4階段。</p></li></ul></li><li><p class="bb_paragraph">提取時獲得的材料數量，將依材料種類而有所不同。</p><ul class="bb_ul"><li><p class="bb_paragraph">特殊材料 - 神器、艾瑟里昂鱗片等特殊強化材料，可獲得100%</p></li><li><p class="bb_paragraph">普通材料 - 鐵礦石、銅礦石、血石等資源，可獲得約70%</p></li></ul></li></ul></li></ul></li><li><p class="bb_paragraph">新增了翁卡的赤手技能。</p><ul class="bb_ul"><li><p class="bb_paragraph">可在技能視窗裡選擇「拳頭」進行確認。</p></li><li><p class="bb_paragraph">德米安的赤手技能將於下次更新。</p></li></ul></li><li><p class="bb_paragraph">新增了單手劍、雙手劍劍鞘。</p><ul class="bb_ul"><li><p class="bb_paragraph">新增了「顯示劍鞘外型」功能，可設定是否顯示角色的劍鞘外型。</p></li></ul></li><li><p class="bb_paragraph">新增了新道具「勇猛符咒」，裝備後寵物狗會自動攻擊敵人。</p><ul class="bb_ul"><li><p class="bb_paragraph">該道具可在波羅琳村莊的秘密商店NPC處購買。</p></li></ul></li><li><p class="bb_paragraph">笑面傀儡馬戲團新增了夾娃娃機。</p></li><ul class="bb_ul"><li><p class="bb_paragraph">可獲得道具：照明家具12種、椅子1種、特殊外型頭盔1種、阿比斯神器、阿比斯齒輪</p></li></ul></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>主要改善</b></p><hr><p class="bb_paragraph"><b>內容</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了包括比吉奧內在內的部分裝備，現在可對該裝備進行強化，並且新增了可安裝阿比斯齒輪的插槽。</p><ul class="bb_ul"><li><p class="bb_paragraph">新增的插槽數量與該種類裝備的一般插槽數量相同。</p></li><li><p class="bb_paragraph">但部分裝備以及嘟嘟鳥裝備的插槽數量會比同種類裝備更少。</p></li></ul></li><li><p class="bb_paragraph">變更了部分披風的屬性抗性種類，使其符合該披風的設定。</p></li><li><p class="bb_paragraph">修正了部分傭兵任務不會自動重新開始的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下無法召喚寵物的問題。</p></li><li><p class="bb_paragraph">修正了以特定順序進行「豐厚的懸賞金」任務時，無法正常完成的問題。</p></li><li><p class="bb_paragraph">修正了交感祭竿會從遺失物品背包中消失的問題，並重新發放了祭竿。</p></li><li><p class="bb_paragraph">修正了錯過機械老鷹後無法再次馴服的問題。</p></li><li><p class="bb_paragraph">在背包尋增了全部整理、屠宰家畜、獲取全部種子的功能。</p></li><li><p class="bb_paragraph">修正了在特定情況下無法為馬具染色的問題。</p></li><li><p class="bb_paragraph">新增了部分原本無法取得的特定勢力知識的獲取途徑。</p></li><li><p class="bb_paragraph">調整了使用相同裝備進行淬火時的條件，只能進行至需要阿比斯神器的前一階段。</p></li><li><p class="bb_paragraph">改善了部分無法疊加的道具，使其現在可以進行疊加。</p></li><li><p class="bb_paragraph">套用道具：家具、裝飾品類道具</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>戰鬥 / 動作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了選擇赤手作為攻擊方式時的基本姿勢與移動動作。</p></li><li><p class="bb_paragraph">現在即使在赤手狀態下，也可以使用「閃光反射」技能。</p></li><li><p class="bb_paragraph">改善了攻擊效果，使用雙手火砲武器攻擊時將觸發附加效果。</p></li><li><p class="bb_paragraph">調整了雙手火砲武器的基本攻擊力。</p></li><li><p class="bb_paragraph">改善了使用赤手專用技能「連踢」後的攻擊連段。</p></li><li><p class="bb_paragraph">改善了指定目標的方式，現在可以用遠程武器瞄準小型動物。</p></li><li><p class="bb_paragraph">修正了舉起重物後向下猛擊時，對部分頭目造成的傷害量異常過高的現象。</p></li><li><p class="bb_paragraph">修正了載入遊戲後，即使背包中有箭矢也偶爾無法射箭的現象。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>操作</b></p><ul class="bb_ul"><li><p class="bb_paragraph">改善了房屋裝飾時，在書架上擺放物品的操作方式，使操作更加方便。</p></li><li><p class="bb_paragraph">新增了將大型閥門轉到最後時，操作失敗的專用動作。</p></li><li><p class="bb_paragraph">改善了懸吊時的動作，角色攀附在牆上時可從窗戶兩側翻越。</p></li><li><p class="bb_paragraph">改善了鏡頭視角，跟隨NPC經過一段時間後，視角會自動朝向玩家的前進方向。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了在不同的按鍵輸入環境下，部分按鍵指引不會顯示的現象。</p></li><li><p class="bb_paragraph">改善了UI顯示內容，在角色美容、染色選單中將顯示目前持有的資金。</p></li><li><p class="bb_paragraph">新增了「查找」功能，可在技能選單中快速查找想要確認的技能。</p></li><li><p class="bb_paragraph">改善了UI顯示內容，在釣魚時進入等待狀態也會顯示相關指引。</p></li><li><p class="bb_paragraph">改善了研究所的UI顯示內容，使其更加直觀。</p></li><li><p class="bb_paragraph">修正了特定情況下變更鍵盤/滑鼠客製化預設時，UI無法套用的現象。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>畫面 / 設定</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增了夜間色調調節選項。</p><ul class="bb_ul"><li><p class="bb_paragraph">啟用後，整體色調會變淡，較暗的陰影區域也會稍微變亮。</p></li><li><p class="bb_paragraph">停用後，整體色調會變得更鮮明，較暗的陰影區域也會稍微變暗。</p></li></ul></li><li><p class="bb_paragraph">\[Mac]改善了各顯示器HDR支援狀態的判定方式，現在在支援HDR的外接螢幕上可正常啟用HDR，不支援HDR的螢幕則不會啟用。</p></li><li><p class="bb_paragraph">\[Mac]修正了遊戲進行中偶爾發生GPU當機的問題。</p></li><li><p class="bb_paragraph">修正了在5120 x 2160環境下會發生渲染錯誤的問題。</p></li><li><p class="bb_paragraph">修正了在特定環境下使用拍照模式時，顏色會反轉的問題。</p></li><li><p class="bb_paragraph">改善了HDR品質，並修正了啟用HDR時Direct-to-Display會被停用的問題。</p></li><li><p class="bb_paragraph">修正了「設定 - 操控」中的自適應扳機無法正常套用的問題。</p></li><li><p class="bb_paragraph">修正了與外部Overlay程式一同執行遊戲時，若變更HDR或Frame Generation選項，遊戲會異常關閉的問題。</p></li><li><p class="bb_paragraph">修正了瀑布會因距離不同而顯得不自然的問題。</p></li><li><p class="bb_paragraph">修正了顯示內容，在理髮店選擇身體刺青選單時將不會顯示頭盔On/Off。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>在地化</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正了所有語言中存在的多項在地化錯誤，並改善了整體品質。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>其他修正</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">修正了貢獻度裝備會從遺失物背包消失的問題。</p></li><li><p class="bb_paragraph">修正了「暗紅禮服皮革盔甲」頸部無法套用染色的問題。</p></li><li><p class="bb_paragraph">\[德米安/翁卡]修正了設定臉部與身體刺青後再載入時，相關設定不會套用的問題。</p></li><li><p class="bb_paragraph">\[德米安/翁卡]修正了裝備馬具時，克里夫的馬具裝備欄位會顯示道具的問題。</p></li><li><p class="bb_paragraph">\[德米安]修正了無法裝備鐮刀的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下，魚不會咬浮標的問題。</p></li><li><p class="bb_paragraph">上調了魚類的販售價格。</p></li><li><p class="bb_paragraph">提高了在特定據點獲得阿比斯齒輪製作書的機率。</p></li><li><p class="bb_paragraph">修正了騎乘馬匹時，無法正常閱讀書籍的問題。</p></li><li><p class="bb_paragraph">修正了「雷霆踢擊」進行元素強化時，攻擊無法正常發動的問題。</p></li><li><p class="bb_paragraph">修正了翁卡的「爆炸跳躍」技能會在落地前被取消的問題。</p></li><li><p class="bb_paragraph">修正了翁卡飛行中快速取消遠程攻擊時，飛行狀態會解除的問題。</p></li><li><p class="bb_paragraph">修正了德米安裝備大劍時，無法使用「瞬間反擊」技能的問題。</p></li><li><p class="bb_paragraph">修正了在空中無法正常使用「專注：聚風射擊」的問題。</p></li><li><p class="bb_paragraph">改善了使用「機動射擊」技能時，若未發射就不會擺出重新裝填動作。</p></li><li><p class="bb_paragraph">修正了長槍在未習得「接續刺擊連段：擊退」技能時仍可使用的問題。</p></li><li><p class="bb_paragraph">修正了使用部分抓技時，不會消耗耐力的問題。</p></li><li><p class="bb_paragraph">修正了會因「迴避操作方法」設定，導致「元素：電流力場」技能無法維持的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下，即使未取出「電擊機械劍」道具，相關效果仍會發動的問題。</p></li><li><p class="bb_paragraph">修正了戰鬥中的怪物速度會驟降的問題。</p></li><li><p class="bb_paragraph">修正了部分頭目在遭角色遠程攻擊時，攻擊動作會被中斷的問題。</p></li><li><p class="bb_paragraph">修正了無法打中巨大綠鬣蜥的問題。</p></li><li><p class="bb_paragraph">修正了裝備特定阿比斯齒輪時，即使仍有耐力，「反擊姿態」也會被取消的問題。</p></li><li><p class="bb_paragraph">調整為在頭目戰中，若玩家離開戰鬥範圍，頭目的虛弱值會逐漸恢復。</p></li><li><p class="bb_paragraph">改善了頭目戰中頭目離開戰鬥區域時，會更快返回戰場。</p></li><li><p class="bb_paragraph">修正了與特定頭目再次對決時，離開頭目戰鬥範圍的提示訊息顯示不正確的問題。</p></li><li><p class="bb_paragraph">修正了與特定頭目再次對決時，角色會變透明的問題。</p></li><li><p class="bb_paragraph">修正了再次對決中載入存檔時，頭目戰區域標示偶爾會殘留在小地圖與地圖上的問題。</p></li></ul><p class="bb_paragraph">已套用部分與特定頭目相關的錯誤修正與改善內容。（為防止劇透，該內容相關的變更事項已記錄在下方的下拉選單中）</p>[expand type=details]<ul class="bb_ul"><li><p class="bb_paragraph">修正了與女王蜘蛛戰鬥時，無法鎖定召喚出的酸性蜘蛛的問題。</p></li><li><p class="bb_paragraph">修正了重新嘗試泰坦頭目戰時，會在遭到泰坦攻擊後才開始的問題。</p></li><li><p class="bb_paragraph">修正了泰坦頭目戰中，若先遠離戰鬥區域再返回，會無法正常運作的問題。</p></li><li><p class="bb_paragraph">修正了從無畏者號頭目後方攻擊時，攻擊偶爾無法發動的問題。</p></li><li><p class="bb_paragraph">修正了角色不會受到霹靂戰車/光雷戰車所設置爆炸物傷害的問題。</p></li><li><p class="bb_paragraph">修正了進入覺醒卡利本登場的房間時，阿比斯之門偶爾會殘留的問題。</p></li><li><p class="bb_paragraph">修正了與烏布拉的化身摩爾迪戰鬥時，攻擊模式偶爾會異常發動的問題。</p></li></ul>[/expand]<p class="bb_paragraph">修正了部分特定任務相關的錯誤。（為了防止劇透，相關內容的變更事項已記錄在下方的下拉選單中）</p>[expand type=details]<ul class="bb_ul"><li><p class="bb_paragraph">修正了在同時接取第9章「面對內心」任務與德米安「星之劍」道具獲得任務的狀態下，以克里夫或德米安進入止靜寺時，畫面會持續顯示切換角色的問題。</p></li></ul>[/expand]<ul class="bb_ul"><li><p class="bb_paragraph">修正了將任務派遣至部分據點後，儲存再載入時派遣會被取消的問題。</p><ul class="bb_ul"><li><p class="bb_paragraph">另外，也已全數返還投入到已取消任務中的貢獻度，還請留意。</p></li></ul></li><li><p class="bb_paragraph">修正了在查看據點詳情時，若其他據點的任務完成，當前據點任務UI會異常顯示的問題。</p></li><li><p class="bb_paragraph">修正了在釣魚商店以高價購買玩家物品的問題。</p></li><li><p class="bb_paragraph">修正了可在空中攀附我軍NPC的問題。</p></li><li><p class="bb_paragraph">修正了部分已裝備道具如「嘟嘟鳥植物採集背囊」無法使用的問題。</p></li><li><p class="bb_paragraph">修正了可在不消耗動力核的情況下淨化特定聖所的問題。</p></li><li><p class="bb_paragraph">修正了特定情況下復活位置不自然的問題。</p></li><li><p class="bb_paragraph">修正了駕駛馬車時若撞到NPC，共乘者會攻擊該NPC的問題。</p></li><li><p class="bb_paragraph">修正了玩家坐在椅子上時，NPC會坐到玩家位置上的問題。</p></li><li><p class="bb_paragraph">改善了解救被綁住的佩倫難民時，任務紀錄會立即登錄到任務列表中。</p></li><li><p class="bb_paragraph">調整為灰鬃NPC不會再對玩家說出警戒台詞。</p></li><li><p class="bb_paragraph">調整了腰間配掛武器的位置，讓顯示更自然。</p></li><li><p class="bb_paragraph">修正了朝鐵窗瞄準弓箭時，角色瞄準動作會異常重複的問題。</p></li><li><p class="bb_paragraph">修正了同種類動物在部分情況下會顯示不同價格的問題。</p></li><li><p class="bb_paragraph">修正了部分搭乘列車的NPC位置異常的問題。</p></li><li><p class="bb_paragraph">修正了使用嘟嘟鳥植物採集背囊採集特定植物時，可無限獲得的問題。</p></li><li><p class="bb_paragraph">改善了部分服裝的品質。</p></li><li><p class="bb_paragraph">修正了以全螢幕模式遊玩時，可透過滑鼠操作改變遊戲視窗大小或位置的問題。</p></li><li><p class="bb_paragraph">修正了在特定情況下使用拍照模式時，即使在室內也會看到下雨的問題。</p></li><li><p class="bb_paragraph">修正了特定瀑布的水花會朝奇怪方向飛濺的問題。</p></li><li><p class="bb_paragraph">修正了特定物件顯示不自然的問題。</p></li><li><p class="bb_paragraph">修正了特定情況下的渲染錯誤。</p></li><li><p class="bb_paragraph">修正了使用深暗之星 - 吐息時，偶爾會發生掉幀的問題。</p></li><li><p class="bb_paragraph">修正了乘坐坐騎時鎖定目標，鏡頭會抖動的問題。</p></li><li><p class="bb_paragraph">修正了快轉播放時，影片結束後相關音效仍會持續播放的問題。</p></li><li><p class="bb_paragraph">修正了在通緝狀態下，無法使用攻擊型坐騎攻擊警衛兵的問題。</p></li><li><p class="bb_paragraph">修正了在特定存檔裡出現的持續載入的問題。</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>已知問題</b></p><ul class="bb_ul"><li><p class="bb_paragraph">已知問題可透過下方連結進行確認。</p><ul class="bb_ul"><li><p class="bb_paragraph">\[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D68" target="_blank" rel=" noopener">https://crimsondesert.pearlabyss.com/News/Notice/Detail?_boardNo=68</a>"]確認已知問題[/url]] </p></li></ul></li></ul><hr><p class="bb_paragraph"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D63" target="_blank" rel=" noopener">FAQ 公告</a> / <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpearlabyss.info%2Fcrimsondesertreport" target="_blank" rel=" noopener">問題回報</a><br> </p><p class="bb_paragraph">衷心祝願各位在帕衛爾大陸的旅程一切順利。<br>感謝各位灰鬃一路同行。 </p>]]> </content:encoded>
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<title>PAS1 Finals 2 Day 3</title>
<link>https://xinker.org/zh/pas1-finals-2-day-3</link>
<guid>https://xinker.org/zh/pas1-finals-2-day-3</guid>
<description><![CDATA[ The last weekend of PAS1 is just around the corner, and there’s plenty to catch up on. From how things have unfolded so far to what’s on the line, plus Twitch drops, format details, and the full schedule, here’s your complete rundown.PAS1 introduced an exciting new format this season, featuring two separate rounds of Playoffs and Finals. We’ve already seen Playoffs 1 and Finals 1 wrap up, with Team Falcons claiming the top spot, closely followed by Godlike and Team Liquid. After that, everything was reset, and the competition kicked off again with Playoffs 2 last weekend. From there, 16 teams secured their place in this weekend’s Finals 2. Here’s who made the cut:It’s not just the players walking away with rewards this weekend. Viewers can also earn in-game items simply by tuning into the PAS1 Finals on Twitch. These drops will also be available during the PUBG EMEA Championship broadcasts.May 8Watch 60 minutes of the stream: Friendly Fire (Spray)Watch 120 minutes of the stream: Networked GlovesMay 9Watch 60 minutes of the stream: Victory Dance 142Watch 120 minutes of the stream: Foulmouthed MaskMay 10Watch 30 minutes of the stream: Lipovka SlacksWatch 60 minutes of the stream: Dash Doberman TeeWatch 120 minutes of the stream: Serpent’s Garden JacketDrops will be active on PUBG: Battlegrounds (EN), PUBG: Battlegrounds (PTBR)What’s the format?The format for the Finals remains a familiar one. Sixteen teams will battle it out across three days, playing a total of 15 matches. By the end of Sunday, the team with the highest overall points will be crowned the Finals 2 Champion. What’s at stake?These Finals are a major proving ground for teams looking to make it onto the global stage. Most importantly, this is where the majority of PGC Points are up for grabs, the key factor in qualifying for the PUBG Global Championship, the pinnacle event in PUBG Esports. While some points were earned during the Playoffs, the Finals carry much greater weight, making them the decisive stage in the qualification race.There’s even more on the line, too. The two teams with the highest total PGC Points from PEC: Spring will earn direct qualification to the Esports World Cup in Riyadh later this year, along with entry into all PUBG Global Series events in the second half of the season, including PGS Circuits 3 and 4.And to top it all off, each Finals weekend features a $30,000 prize pool, giving every team even more incentive to perform when it matters most.Be sure to tune in on our Twitch, YouTube and Kick channels to catch all of the action! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/1d25af2f909152bb007955dea7b93e73bb876a29.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 11 May 2026 06:46:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PAS1, Finals, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The last weekend of PAS1 is just around the corner, and there’s plenty to catch up on. From how things have unfolded so far to what’s on the line, plus Twitch drops, format details, and the full schedule, here’s your complete rundown.</p><div class="bb_h3"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/qUILtINr.png" crossorigin="anonymous"></div><p class="bb_paragraph">PAS1 introduced an exciting new format this season, featuring two separate rounds of Playoffs and Finals. We’ve already seen Playoffs 1 and Finals 1 wrap up, with Team Falcons claiming the top spot, closely followed by Godlike and Team Liquid. After that, everything was reset, and the competition kicked off again with Playoffs 2 last weekend. From there, 16 teams secured their place in this weekend’s Finals 2. Here’s who made the cut:</p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/fL46qDHs.png" crossorigin="anonymous"></p><div class="bb_h3"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/kgsiHf4i.png" crossorigin="anonymous"></div><p class="bb_paragraph">It’s not just the players walking away with rewards this weekend. Viewers can also earn in-game items simply by tuning into the PAS1 Finals on Twitch. These drops will also be available during the PUBG EMEA Championship broadcasts.</p><p class="bb_paragraph"><b>May 8</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 60 minutes of the stream: Friendly Fire (Spray)</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Networked Gloves</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 9</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 60 minutes of the stream: Victory Dance 142</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Foulmouthed Mask</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 10</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 30 minutes of the stream: Lipovka Slacks</p></li><li><p class="bb_paragraph">Watch 60 minutes of the stream: Dash Doberman Tee</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Serpent’s Garden Jacket</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/xRtZBhrM.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Drops will be active on <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">PUBG: Battlegrounds (EN)</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_br" target="_blank" rel=" noopener">PUBG: Battlegrounds (PTBR)</a></u></p><p class="bb_paragraph"></p><div class="bb_h3">What’s the format?</div><p class="bb_paragraph">The format for the Finals remains a familiar one. Sixteen teams will battle it out across three days, playing a total of 15 matches. By the end of Sunday, the team with the highest overall points will be crowned the Finals 2 Champion. </p><div class="bb_h3">What’s at stake?</div><p class="bb_paragraph">These Finals are a major proving ground for teams looking to make it onto the global stage. Most importantly, this is where the majority of PGC Points are up for grabs, the key factor in qualifying for the PUBG Global Championship, the pinnacle event in PUBG Esports. While some points were earned during the Playoffs, the Finals carry much greater weight, making them the decisive stage in the qualification race.</p><p class="bb_paragraph">There’s even more on the line, too. The two teams with the highest total PGC Points from PEC: Spring will earn direct qualification to the Esports World Cup in Riyadh later this year, along with entry into all PUBG Global Series events in the second half of the season, including PGS Circuits 3 and 4.</p><p class="bb_paragraph">And to top it all off, each Finals weekend features a $30,000 prize pool, giving every team even more incentive to perform when it matters most.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Be sure to tune in on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">Twitch</a></u>, <u><a class="bb_link" href="https://www.youtube.com/@PUBGEsports" target="_blank" rel="">YouTube</a></u> and <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkick.com%2Fpubgesports" target="_blank" rel=" noopener">Kick</a></u> channels to catch all of the action!</p>]]> </content:encoded>
</item>

<item>
<title>LEGO Batman is Back!</title>
<link>https://xinker.org/zh/lego-batman-is-back</link>
<guid>https://xinker.org/zh/lego-batman-is-back</guid>
<description><![CDATA[ Pre-order today and Build the Legacy, May 22! Go Deluxe and suit up sooner with Early Access on May 19)!https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45746841/d91d305ff6ef6885e5c33bac194b8cab3426b366.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 11 May 2026 03:38:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LEGO, Batman, Back</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746841/8c6445a73b5f96d569cede8bc4106bb702918238.jpg"></p><p class="bb_paragraph">Pre-order today and Build the Legacy, May 22! Go Deluxe and suit up sooner with Early Access on May 19)!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/" target="_blank" rel="">https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/</a></p>]]> </content:encoded>
</item>

<item>
<title>Directive 8020 PC System Requirements</title>
<link>https://xinker.org/zh/directive-8020-pc-system-requirements</link>
<guid>https://xinker.org/zh/directive-8020-pc-system-requirements</guid>
<description><![CDATA[ The minimum and recommended PC specifications for Directive 8020 are below:Time is running out to pre-order Directive 8020 and qualify for the limited time offer of the free Digital Deluxe upgrade.Pre-purchase to get the Digital Deluxe Upgrade for Freehttps://store.steampowered.com/app/2255370/Directive_8020/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45157804/d60576903fe5b4ef08c93161a1d43a3efe261f19.jpg" length="49398" type="image/jpeg"/>
<pubDate>Mon, 11 May 2026 00:22:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Directive, 8020, System, Requirements</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The minimum and recommended PC specifications for Directive 8020 are below:</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45157804/d60576903fe5b4ef08c93161a1d43a3efe261f19.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Time is running out to pre-order Directive 8020 and qualify for the limited time offer of the free Digital Deluxe upgrade.</p><hr><div class="bb_h2">Pre-purchase to get the Digital Deluxe Upgrade for Free</div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2255370/Directive_8020/" target="_blank" rel="">https://store.steampowered.com/app/2255370/Directive_8020/</a></p>]]> </content:encoded>
</item>

<item>
<title>PEC: Spring Finals 2 &#45; Day 3</title>
<link>https://xinker.org/zh/pec-spring-finals-2-day-3</link>
<guid>https://xinker.org/zh/pec-spring-finals-2-day-3</guid>
<description><![CDATA[ It’s almost time for the final weekend of PEC: Spring! Here’s everything you need to know about the story so far, what’s at stake, Twitch drops, format, schedule and more.PEC: Spring features a new double-trouble format, with two sets of Playoffs and Finals! We’ve already seen the conclusion of Playoffs 1 and Finals 1 - where Virtus.pro took the throne (with Twisted Minds and Team Nemesis following closely behind). Afterwards, we wiped the slate clean and started from scratch again with Playoffs 2 last weekend - which saw 16 teams qualify to this weekend’s upcoming Finals 2. Here’s the full list of teams:The pro players won’t be the only ones who’ll be earning a prize this weekend - you can also score some in-game items just by watching the PEC: Spring Finals on Twitch! (if you miss the PEC stream, you can also snag these during the PUBG Americas Series streams, which take place about an hour or two after PEC finishes each day)May 8Watch 60 minutes of the stream: Friendly Fire (Spray)Watch 120 minutes of the stream: Networked GlovesMay 9Watch 60 minutes of the stream: Victory Dance 142Watch 120 minutes of the stream: Foulmouthed MaskMay 10Watch 30 minutes of the stream: Lipovka SlacksWatch 60 minutes of the stream: Dash Doberman TeeWatch 120 minutes of the stream: Serpent’s Garden JacketDrops will be active on PUBG: Battlegrounds (EN), PUBG: Battlegrounds (TR), PUBG: Battlegrounds (CIS).What’s the format?The PEC: Spring Finals format is tried and tested - 16 teams will face off over three days, for a total of 15 matches. Whoever has the most points at the end of play on Sunday will be crowned the Finals 2 Champion! What’s at stake?The PEC: Spring Finals are a crucial battleground for any team aiming to compete on the global stage. Most importantly, the Finals are where the bulk of PGC Points are earned, the key metric used to qualify for the crown jewel of the PUBG Esports calendar, the PUBG Global Championship. While teams had a chance to collect some points during the Playoffs, the Finals offer significantly more, making them the defining moment in the race for qualification.Beyond that, the stakes extend even further. The top two teams with the highest cumulative PGC Points from PEC: Spring will secure direct qualification to the Esports World Cup in Riyadh later this year, as well as all PUBG Global Series events in the second half of the season (meaning PGS Circuit 3 and 4).And if that wasn’t enough, each Finals weekend also features a $30,000 prize pool, giving teams yet another reason to bring their best when it matters most.Be sure to tune in on our Twitch, YouTube and Kick channels to catch all of the action! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/d5aea20a646813bcb63631a893e7f0647b9764f4.png" length="49398" type="image/jpeg"/>
<pubDate>Sun, 10 May 2026 23:46:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PEC:, Spring, Finals, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">It’s almost time for the final weekend of PEC: Spring! Here’s everything you need to know about the story so far, what’s at stake, Twitch drops, format, schedule and more.</p><div class="bb_h3"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/SoxXlnlY.jpg" crossorigin="anonymous"></div><p class="bb_paragraph">PEC: Spring features a new double-trouble format, with two sets of Playoffs and Finals! We’ve already seen the conclusion of Playoffs 1 and Finals 1 - where Virtus.pro took the throne (with Twisted Minds and Team Nemesis following closely behind). Afterwards, we wiped the slate clean and started from scratch again with Playoffs 2 last weekend - which saw 16 teams qualify to this weekend’s upcoming <b>Finals 2.</b> Here’s the full list of teams:</p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/GUvo3EBd.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><div class="bb_h3"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/np2i3Sji.jpg" crossorigin="anonymous"></div><p class="bb_paragraph">The pro players won’t be the only ones who’ll be earning a prize this weekend - you can also score some in-game items just by watching the PEC: Spring Finals on Twitch! (if you miss the PEC stream, you can also snag these during the PUBG Americas Series streams, which take place about an hour or two after PEC finishes each day)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 8</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 60 minutes of the stream: Friendly Fire (Spray)</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Networked Gloves</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 9</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 60 minutes of the stream: Victory Dance 142</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Foulmouthed Mask</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 10</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 30 minutes of the stream: Lipovka Slacks</p></li><li><p class="bb_paragraph">Watch 60 minutes of the stream: Dash Doberman Tee</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Serpent’s Garden Jacket</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/VEbVp3iF.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Drops will be active on <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">PUBG: Battlegrounds (EN)</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegroundstr" target="_blank" rel=" noopener">PUBG: Battlegrounds (TR)</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_cis" target="_blank" rel=" noopener">PUBG: Battlegrounds (CIS</a></u>).</p><p class="bb_paragraph"></p><div class="bb_h3">What’s the format?</div><p class="bb_paragraph">The PEC: Spring Finals format is tried and tested - 16 teams will face off over three days, for a total of 15 matches. Whoever has the most points at the end of play on Sunday will be crowned the Finals 2 Champion! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/byfggjV0.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><div class="bb_h3">What’s at stake?</div><p class="bb_paragraph">The PEC: Spring Finals are a crucial battleground for any team aiming to compete on the global stage. Most importantly, the Finals are where the bulk of PGC Points are earned, the key metric used to qualify for the crown jewel of the PUBG Esports calendar, the PUBG Global Championship. While teams had a chance to collect some points during the Playoffs, the Finals offer significantly more, making them the defining moment in the race for qualification.</p><p class="bb_paragraph">Beyond that, the stakes extend even further. The top two teams with the highest cumulative PGC Points from PEC: Spring will secure direct qualification to the Esports World Cup in Riyadh later this year, as well as all PUBG Global Series events in the second half of the season (meaning PGS Circuit 3 and 4).</p><p class="bb_paragraph"></p><p class="bb_paragraph">And if that wasn’t enough, each Finals weekend also features a $30,000 prize pool, giving teams yet another reason to bring their best when it matters most.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Be sure to tune in on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">Twitch</a></u>, <u><a class="bb_link" href="https://www.youtube.com/@PUBGEsports" target="_blank" rel="">YouTube</a></u> and <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkick.com%2Fpubgesports" target="_blank" rel=" noopener">Kick</a></u> channels to catch all of the action!</p>]]> </content:encoded>
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<item>
<title>Reward Car Build &#45; May 9</title>
<link>https://xinker.org/zh/reward-car-build-may-9</link>
<guid>https://xinker.org/zh/reward-car-build-may-9</guid>
<description><![CDATA[ Put your Clio on the starting line with this Road Racing Build by Saeenu! Manual gear changes and clutch are recommended to make the most out of this car. Try it out using Share Code 154 002 860. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/40722422/312f0c415dbb3f350c4a8f0d24e378042438411a.png" length="49398" type="image/jpeg"/>
<pubDate>Sun, 10 May 2026 22:48:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Reward, Car, Build, May</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Put your Clio on the starting line with this Road Racing Build by Saeenu! Manual gear changes and clutch are recommended to make the most out of this car. Try it out using Share Code 154 002 860.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40722422/7a42277ae8685c8cffcf7fd4060b6df32275e4ed.jpg"></p>]]> </content:encoded>
</item>

<item>
<title>PAS1 Finals 2 Day 2</title>
<link>https://xinker.org/zh/pas1-finals-2-day-2</link>
<guid>https://xinker.org/zh/pas1-finals-2-day-2</guid>
<description><![CDATA[ The last weekend of PAS1 is just around the corner, and there’s plenty to catch up on. From how things have unfolded so far to what’s on the line, plus Twitch drops, format details, and the full schedule, here’s your complete rundown.PAS1 introduced an exciting new format this season, featuring two separate rounds of Playoffs and Finals. We’ve already seen Playoffs 1 and Finals 1 wrap up, with Team Falcons claiming the top spot, closely followed by Godlike and Team Liquid. After that, everything was reset, and the competition kicked off again with Playoffs 2 last weekend. From there, 16 teams secured their place in this weekend’s Finals 2. Here’s who made the cut:It’s not just the players walking away with rewards this weekend. Viewers can also earn in-game items simply by tuning into the PAS1 Finals on Twitch. These drops will also be available during the PUBG EMEA Championship broadcasts.May 8Watch 60 minutes of the stream: Friendly Fire (Spray)Watch 120 minutes of the stream: Networked GlovesMay 9Watch 60 minutes of the stream: Victory Dance 142Watch 120 minutes of the stream: Foulmouthed MaskMay 10Watch 30 minutes of the stream: Lipovka SlacksWatch 60 minutes of the stream: Dash Doberman TeeWatch 120 minutes of the stream: Serpent’s Garden JacketDrops will be active on PUBG: Battlegrounds (EN), PUBG: Battlegrounds (PTBR)What’s the format?The format for the Finals remains a familiar one. Sixteen teams will battle it out across three days, playing a total of 15 matches. By the end of Sunday, the team with the highest overall points will be crowned the Finals 2 Champion. What’s at stake?These Finals are a major proving ground for teams looking to make it onto the global stage. Most importantly, this is where the majority of PGC Points are up for grabs, the key factor in qualifying for the PUBG Global Championship, the pinnacle event in PUBG Esports. While some points were earned during the Playoffs, the Finals carry much greater weight, making them the decisive stage in the qualification race.There’s even more on the line, too. The two teams with the highest total PGC Points from PEC: Spring will earn direct qualification to the Esports World Cup in Riyadh later this year, along with entry into all PUBG Global Series events in the second half of the season, including PGS Circuits 3 and 4.And to top it all off, each Finals weekend features a $30,000 prize pool, giving every team even more incentive to perform when it matters most.Be sure to tune in on our Twitch, YouTube and Kick channels to catch all of the action! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/468ec352d3d8f20d0e1dcf60fef11629555cc13f.png" length="49398" type="image/jpeg"/>
<pubDate>Sun, 10 May 2026 06:48:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PAS1, Finals, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The last weekend of PAS1 is just around the corner, and there’s plenty to catch up on. From how things have unfolded so far to what’s on the line, plus Twitch drops, format details, and the full schedule, here’s your complete rundown.</p><div class="bb_h3"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/qUILtINr.png" crossorigin="anonymous"></div><p class="bb_paragraph">PAS1 introduced an exciting new format this season, featuring two separate rounds of Playoffs and Finals. We’ve already seen Playoffs 1 and Finals 1 wrap up, with Team Falcons claiming the top spot, closely followed by Godlike and Team Liquid. After that, everything was reset, and the competition kicked off again with Playoffs 2 last weekend. From there, 16 teams secured their place in this weekend’s Finals 2. Here’s who made the cut:</p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/fL46qDHs.png" crossorigin="anonymous"></p><div class="bb_h3"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/kgsiHf4i.png" crossorigin="anonymous"></div><p class="bb_paragraph">It’s not just the players walking away with rewards this weekend. Viewers can also earn in-game items simply by tuning into the PAS1 Finals on Twitch. These drops will also be available during the PUBG EMEA Championship broadcasts.</p><p class="bb_paragraph"><b>May 8</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 60 minutes of the stream: Friendly Fire (Spray)</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Networked Gloves</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 9</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 60 minutes of the stream: Victory Dance 142</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Foulmouthed Mask</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 10</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 30 minutes of the stream: Lipovka Slacks</p></li><li><p class="bb_paragraph">Watch 60 minutes of the stream: Dash Doberman Tee</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Serpent’s Garden Jacket</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/xRtZBhrM.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Drops will be active on <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">PUBG: Battlegrounds (EN)</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_br" target="_blank" rel=" noopener">PUBG: Battlegrounds (PTBR)</a></u></p><p class="bb_paragraph"></p><div class="bb_h3">What’s the format?</div><p class="bb_paragraph">The format for the Finals remains a familiar one. Sixteen teams will battle it out across three days, playing a total of 15 matches. By the end of Sunday, the team with the highest overall points will be crowned the Finals 2 Champion. </p><div class="bb_h3">What’s at stake?</div><p class="bb_paragraph">These Finals are a major proving ground for teams looking to make it onto the global stage. Most importantly, this is where the majority of PGC Points are up for grabs, the key factor in qualifying for the PUBG Global Championship, the pinnacle event in PUBG Esports. While some points were earned during the Playoffs, the Finals carry much greater weight, making them the decisive stage in the qualification race.</p><p class="bb_paragraph">There’s even more on the line, too. The two teams with the highest total PGC Points from PEC: Spring will earn direct qualification to the Esports World Cup in Riyadh later this year, along with entry into all PUBG Global Series events in the second half of the season, including PGS Circuits 3 and 4.</p><p class="bb_paragraph">And to top it all off, each Finals weekend features a $30,000 prize pool, giving every team even more incentive to perform when it matters most.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Be sure to tune in on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">Twitch</a></u>, <u><a class="bb_link" href="https://www.youtube.com/@PUBGEsports" target="_blank" rel="">YouTube</a></u> and <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkick.com%2Fpubgesports" target="_blank" rel=" noopener">Kick</a></u> channels to catch all of the action!</p>]]> </content:encoded>
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<item>
<title>Holy Crab! 100,000 Sales in 48 hours for Everything is Crab ????</title>
<link>https://xinker.org/zh/holy-crab-100000-sales-in-48-hours-for-everything-is-crab</link>
<guid>https://xinker.org/zh/holy-crab-100000-sales-in-48-hours-for-everything-is-crab</guid>
<description><![CDATA[ Hey Crabbies! Less than 48 hours since the launch of Everything is Crab, we&#039;ve passed the 100,000 sales mark. Crab-solutely incredible! ????We&#039;ve also pinched a 90% Steam review score, topped the Popular New Releases chart, and concurrent peak players is rising as we speak, currently at over 16,000. That&#039;s a lot of crabs ???? A massive thank you to all our players and partners. Congrats to the whole crew, plus the talented ODD Dreams Digital crew on an amazing launch!If you&#039;re yet to play Everything is Crab, don&#039;t forget - a 10% launch discount is available on Steam for a little longer on Steam. Plus, if you fancy a multi-game deal, you can check out some cool bundles on our store page, including with Vampire Survivors and Enter The Gungeon. For current players - a bonus thank you for all your reviews and feedback so far! Our team are scuttling all over Discord, Steam Discussions, and wider to gather all your feedback and continue to keep you posted. Time to shell-ebrate! ???? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45505855/fd3ba944a2a02438ce89a943c9b1854997a5617f.png" length="49398" type="image/jpeg"/>
<pubDate>Sun, 10 May 2026 00:06:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Holy, Crab, 100, 000, Sales, hours, for, Everything, Crab, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey Crabbies! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Less than 48 hours since the launch of Everything is Crab, we've passed the 100,000 sales mark. Crab-solutely incredible! ????</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45505855/2bbe4fa199e568d172a17c48aa47bdd548aeddde.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">We've also pinched a 90% Steam review score, topped the Popular New Releases chart, and concurrent peak players is rising as we speak, currently at over 16,000. That's a lot of crabs ???? </p><p class="bb_paragraph"></p><p class="bb_paragraph">A massive thank you to all our players and partners. Congrats to the whole crew, plus the talented ODD Dreams Digital crew on an amazing launch!</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you're yet to play Everything is Crab, don't forget - a 10% launch discount is available on Steam for a little longer on Steam. Plus, if you fancy a multi-game deal, you can check out some <a class="bb_link" href="https://store.steampowered.com/app/3526710/Everything_is_Crab_The_Animal_Evolution_Roguelite/" target="_blank" rel="">cool bundles on our store page</a>, including with Vampire Survivors and Enter The Gungeon. </p><p class="bb_paragraph"></p><p class="bb_paragraph">For current players - a bonus thank you for all your reviews and feedback so far! Our team are scuttling all over Discord, Steam Discussions, and wider to gather all your feedback and continue to keep you posted. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Time to shell-ebrate! ????</p>]]> </content:encoded>
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<item>
<title>PEC: Spring Finals 2 &#45; Day 2</title>
<link>https://xinker.org/zh/pec-spring-finals-2-day-2</link>
<guid>https://xinker.org/zh/pec-spring-finals-2-day-2</guid>
<description><![CDATA[ It’s almost time for the final weekend of PEC: Spring! Here’s everything you need to know about the story so far, what’s at stake, Twitch drops, format, schedule and more.PEC: Spring features a new double-trouble format, with two sets of Playoffs and Finals! We’ve already seen the conclusion of Playoffs 1 and Finals 1 - where Virtus.pro took the throne (with Twisted Minds and Team Nemesis following closely behind). Afterwards, we wiped the slate clean and started from scratch again with Playoffs 2 last weekend - which saw 16 teams qualify to this weekend’s upcoming Finals 2. Here’s the full list of teams:The pro players won’t be the only ones who’ll be earning a prize this weekend - you can also score some in-game items just by watching the PEC: Spring Finals on Twitch! (if you miss the PEC stream, you can also snag these during the PUBG Americas Series streams, which take place about an hour or two after PEC finishes each day)May 8Watch 60 minutes of the stream: Friendly Fire (Spray)Watch 120 minutes of the stream: Networked GlovesMay 9Watch 60 minutes of the stream: Victory Dance 142Watch 120 minutes of the stream: Foulmouthed MaskMay 10Watch 30 minutes of the stream: Lipovka SlacksWatch 60 minutes of the stream: Dash Doberman TeeWatch 120 minutes of the stream: Serpent’s Garden JacketDrops will be active on PUBG: Battlegrounds (EN), PUBG: Battlegrounds (TR), PUBG: Battlegrounds (CIS).What’s the format?The PEC: Spring Finals format is tried and tested - 16 teams will face off over three days, for a total of 15 matches. Whoever has the most points at the end of play on Sunday will be crowned the Finals 2 Champion! What’s at stake?The PEC: Spring Finals are a crucial battleground for any team aiming to compete on the global stage. Most importantly, the Finals are where the bulk of PGC Points are earned, the key metric used to qualify for the crown jewel of the PUBG Esports calendar, the PUBG Global Championship. While teams had a chance to collect some points during the Playoffs, the Finals offer significantly more, making them the defining moment in the race for qualification.Beyond that, the stakes extend even further. The top two teams with the highest cumulative PGC Points from PEC: Spring will secure direct qualification to the Esports World Cup in Riyadh later this year, as well as all PUBG Global Series events in the second half of the season (meaning PGS Circuit 3 and 4).And if that wasn’t enough, each Finals weekend also features a $30,000 prize pool, giving teams yet another reason to bring their best when it matters most.Be sure to tune in on our Twitch, YouTube and Kick channels to catch all of the action! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/27971017/1953b38034ccedc850572c8c479f83211ddfaf6a.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 09 May 2026 23:48:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PEC:, Spring, Finals, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">It’s almost time for the final weekend of PEC: Spring! Here’s everything you need to know about the story so far, what’s at stake, Twitch drops, format, schedule and more.</p><div class="bb_h3"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/SoxXlnlY.jpg" crossorigin="anonymous"></div><p class="bb_paragraph">PEC: Spring features a new double-trouble format, with two sets of Playoffs and Finals! We’ve already seen the conclusion of Playoffs 1 and Finals 1 - where Virtus.pro took the throne (with Twisted Minds and Team Nemesis following closely behind). Afterwards, we wiped the slate clean and started from scratch again with Playoffs 2 last weekend - which saw 16 teams qualify to this weekend’s upcoming <b>Finals 2.</b> Here’s the full list of teams:</p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/GUvo3EBd.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><div class="bb_h3"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/np2i3Sji.jpg" crossorigin="anonymous"></div><p class="bb_paragraph">The pro players won’t be the only ones who’ll be earning a prize this weekend - you can also score some in-game items just by watching the PEC: Spring Finals on Twitch! (if you miss the PEC stream, you can also snag these during the PUBG Americas Series streams, which take place about an hour or two after PEC finishes each day)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 8</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 60 minutes of the stream: Friendly Fire (Spray)</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Networked Gloves</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 9</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 60 minutes of the stream: Victory Dance 142</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Foulmouthed Mask</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>May 10</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 30 minutes of the stream: Lipovka Slacks</p></li><li><p class="bb_paragraph">Watch 60 minutes of the stream: Dash Doberman Tee</p></li><li><p class="bb_paragraph">Watch 120 minutes of the stream: Serpent’s Garden Jacket</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/VEbVp3iF.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Drops will be active on <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">PUBG: Battlegrounds (EN)</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegroundstr" target="_blank" rel=" noopener">PUBG: Battlegrounds (TR)</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_cis" target="_blank" rel=" noopener">PUBG: Battlegrounds (CIS</a></u>).</p><p class="bb_paragraph"></p><div class="bb_h3">What’s the format?</div><p class="bb_paragraph">The PEC: Spring Finals format is tried and tested - 16 teams will face off over three days, for a total of 15 matches. Whoever has the most points at the end of play on Sunday will be crowned the Finals 2 Champion! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://wstatic-prod-boc.krafton.com/common/news/20260506/byfggjV0.png" crossorigin="anonymous"></p><p class="bb_paragraph"></p><div class="bb_h3">What’s at stake?</div><p class="bb_paragraph">The PEC: Spring Finals are a crucial battleground for any team aiming to compete on the global stage. Most importantly, the Finals are where the bulk of PGC Points are earned, the key metric used to qualify for the crown jewel of the PUBG Esports calendar, the PUBG Global Championship. While teams had a chance to collect some points during the Playoffs, the Finals offer significantly more, making them the defining moment in the race for qualification.</p><p class="bb_paragraph">Beyond that, the stakes extend even further. The top two teams with the highest cumulative PGC Points from PEC: Spring will secure direct qualification to the Esports World Cup in Riyadh later this year, as well as all PUBG Global Series events in the second half of the season (meaning PGS Circuit 3 and 4).</p><p class="bb_paragraph"></p><p class="bb_paragraph">And if that wasn’t enough, each Finals weekend also features a $30,000 prize pool, giving teams yet another reason to bring their best when it matters most.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Be sure to tune in on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fpubg_battlegrounds" target="_blank" rel=" noopener">Twitch</a></u>, <u><a class="bb_link" href="https://www.youtube.com/@PUBGEsports" target="_blank" rel="">YouTube</a></u> and <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fkick.com%2Fpubgesports" target="_blank" rel=" noopener">Kick</a></u> channels to catch all of the action!</p>]]> </content:encoded>
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<title>Stellaris&amp;apos; 10th Anniversary!</title>
<link>https://xinker.org/zh/stellaris-10th-anniversary</link>
<guid>https://xinker.org/zh/stellaris-10th-anniversary</guid>
<description><![CDATA[ Hello everyone!On May 9th, 2016 we set out on this grand journey that is Stellaris. It has been a long road getting this far, with its fair share of ups and downs, but we’re glad that you have decided to go along on this adventure with us. Stellaris is at its best when we work together with Community feedback to build something great. To thank you all for coming, and to celebrate our 10 year anniversary, on Monday (May 11th) we will roll Utopia, Synthetic Dawn and the Humanoids Species pack into the base-game.Utopia contains:Megastructures, Habitats, Ascension Perks, Indoctrination, Advanced Slavery, Hive Mind empires, Fanatic Purifiers, and more.Synthetic Dawn contains:Machine Intelligence empires, Machine Rebellions, Machine Fallen Empire, 7 Machine Portraits, and more.Humanoids Species Pack contains:10 humanoid portraits, the Master Artificers, Pleasure Seekers, and Pompous Purists civics, the Clone Army origin, the Humanoid Shipset, and more.These three DLCs have been set to “Free” on Steam, and we highly recommend you go and claim them on Steam before Monday if you don’t already own them. After Monday they will become unavailable. Claiming these free DLCs will allow you to use them even when rolling back to versions before 4.3.6.We feel this new base-game content enriches the already existing deep content in Stellaris, and helps lay a strong foundation for future development.We put together a video documentary featuring some familiar developers from Stellaris’ past and present. Take a trip down memory lane with us to celebrate ten years of Stellaris!Late last year we invited some prominent Content Creators and Modders from the Stellaris Community to Stockholm for our annual Stellaris Summit. During this time, we took the opportunity to ask them their favorite things about Stellaris and to share their favorite memories from the past 10 years.What about you? How did you find out about Stellaris, and what is your favorite memory from the past 10 years? Let us know in the replies below!We have a lot more Anniversary things to keep track of, you can check it all out on the Stellaris 10th Anniversary website!We also have a limited-time run of Stellaris Merchandise – clothing, towels, water bottles, the INFAMOUS BLORG BODY PILLOW and much more! These are only available until the end of 2026, so be sure to pick up yours now!Upcoming on August 16th, Stellaris® 10th Anniversary Concert in China. Listen to live playing of the Stellaris Soundtrack alongside tracks from other classic Paradox Interactive games. Currently sold out, more shows are coming soon!Stay tuned, because we’ll be back next week with two announcements that we’re pretty excited about! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/9703436/8fdb8b8b8df18b7e2e9c369790742cbb7b32def8.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 09 May 2026 23:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stellaris, 10th, Anniversary</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everyone!</p><p class="bb_paragraph"></p><p class="bb_paragraph">On May 9th, 2016 we set out on this grand journey that is Stellaris. It has been a long road getting this far, with its fair share of ups and downs, but we’re glad that you have decided to go along on this adventure with us. Stellaris is at its best when we work together with Community feedback to build something great. To thank you all for coming, and to celebrate our 10 year anniversary, on Monday (May 11th) we will roll Utopia, Synthetic Dawn and the Humanoids Species pack into the base-game.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/3d34c24a9667e4edfa73ee4bb776c06c0442b9ab.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Utopia contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">Megastructures, Habitats, Ascension Perks, Indoctrination, Advanced Slavery, Hive Mind empires, Fanatic Purifiers, and more.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/9afd09d94a75dd6e9994a3e55aa074fb20732a6b.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Synthetic Dawn contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">Machine Intelligence empires, Machine Rebellions, Machine Fallen Empire, 7 Machine Portraits, and more.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/136279e05a1d80b25156a6d29c49d56aae2d8538.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Humanoids Species Pack contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">10 humanoid portraits, the Master Artificers, Pleasure Seekers, and Pompous Purists civics, the Clone Army origin, the Humanoid Shipset, and more.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>These three DLCs have been set to “Free” on Steam, and we highly recommend you go and claim them on Steam before Monday if you don’t already own them. After Monday they will become unavailable. Claiming these free DLCs will allow you to use them even when rolling back to versions before 4.3.6.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">We feel this new base-game content enriches the already existing deep content in Stellaris, and helps lay a strong foundation for future development.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We put together a video documentary featuring some familiar developers from Stellaris’ past and present. Take a trip down memory lane with us to celebrate ten years of Stellaris!</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div data-youtube='"ozYzX5eaiW4' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Late last year we invited some prominent Content Creators and Modders from the Stellaris Community to Stockholm for our annual Stellaris Summit. During this time, we took the opportunity to ask them their favorite things about Stellaris and to share their favorite memories from the past 10 years.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div data-youtube='"jjRSbMa_B94' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><div data-youtube='"Kv8i5Ykk-4Q' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">What about you? How did you find out about Stellaris, and what is your favorite memory from the past 10 years? Let us know in the replies below!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/9ed4e1c6136417ce41c22c50767507bf1e21442f.png"></p><p class="bb_paragraph">We have a lot more Anniversary things to keep track of, you can check it all out on the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.paradoxinteractive.com%2Fgames%2Fstellaris%2Fanniversary" target="_blank" rel=" noopener">Stellaris 10th Anniversary website!</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/c5367802dae636a6a27ca8e89a1bd16b3f20ebcc.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">We also have a limited-time run of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmerch.stellaris.com%2F" target="_blank" rel=" noopener">Stellaris Merchandise</a> – clothing, towels, water bottles, the<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmerch.stellaris.com%2Fproducts%2Fblorg-body-pillow%3Fvariant%3D53835572707669" target="_blank" rel=" noopener"> INFAMOUS BLORG BODY PILLOW</a> and much more! These are only available until the end of 2026, so be sure to pick up yours now!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/ba38fb0fcabc8bec39b909f70ccffcf25cff12e2.jpg"></p><p class="bb_paragraph">Upcoming on August 16th, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstellarisconcert.cn%2F%23it_tickets" target="_blank" rel=" noopener">Stellaris® 10th Anniversary Concert</a> in China. Listen to live playing of the Stellaris Soundtrack alongside tracks from other classic Paradox Interactive games. Currently sold out, more shows are coming soon!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Stay tuned, because we’ll be back next week with two announcements that we’re pretty excited about!</p>]]> </content:encoded>
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<title>Voting on the Cloudheim Weapon Contest begins now!</title>
<link>https://xinker.org/zh/voting-on-the-cloudheim-weapon-contest-begins-now</link>
<guid>https://xinker.org/zh/voting-on-the-cloudheim-weapon-contest-begins-now</guid>
<description><![CDATA[ Runari! First off, can I just say we were all blown away by all of the cool weapons and ideas you submitted. I did not expect to get so many submissions, and they were all awesome! Voting is live now in our Discord, full instructions are below. And now, here are all of the amazing weapons you all designed! [carousel][/carousel]To vote: Join our Discord if you haven&#039;t already: https://www.discord.gg/CloudheimOpen the #voting channel (if you don&#039;t see it, it&#039;s linked in our announcements!). You can vote by using the number emoji for the weapons you&#039;d like to vote for on each post. Feel free to vote for more than one weapon! We kindly ask that you scroll and look at all of the weapons! Voting will close next Friday - May 15th - at 12pm EST. Thanks so much for all of the amazing art, can&#039;t wait to see what you pick to have in game! - Noodle Cat Games  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45480286/75b1de261ad78d284f597a97433a43e362a2b452.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 09 May 2026 20:59:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Voting, the, Cloudheim, Weapon, Contest, begins, now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Runari! <br><br>First off, can I just say we were all blown away by all of the cool weapons and ideas you submitted. I did not expect to get so many submissions, and they were all awesome! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Voting is live now in our Discord, full instructions are below. And now, here are all of the amazing weapons you all designed! </p>[carousel]<img src="https://clan.akamai.steamstatic.com/images/45480286/75c73717b634619113487c8bd9bcd97cc1498db3.jpg"><img src="https://clan.akamai.steamstatic.com/images/45480286/a52dd7a52ead3cdb7f022009279a5d3b243d6209.jpg"><img src="https://clan.akamai.steamstatic.com/images/45480286/3b986759ed8549327c5dddcd021b54fa8579c27f.jpg"><img src="https://clan.akamai.steamstatic.com/images/45480286/45783a21d5e3159aaf1c5e3c1c2cfa11328d22c6.jpg"><img src="https://clan.akamai.steamstatic.com/images/45480286/b66e5503b8ee87a7142af8f7284cdae7a0a397bf.jpg"><img src="https://clan.akamai.steamstatic.com/images/45480286/f1fad6bbed7da6f86c86acacdce67851b3a57ae9.jpg"><img src="https://clan.akamai.steamstatic.com/images/45480286/01c6ef38a558f146cbc38c1015630e93e1d73b16.jpg">[/carousel]<p class="bb_paragraph"></p><p class="bb_paragraph">To vote:</p><ul class="bb_ul"><li><p class="bb_paragraph"> Join our Discord if you haven't already: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.discord.gg%2FCloudheim" target="_blank" rel=" noopener">https://www.discord.gg/Cloudheim</a></p></li><li><p class="bb_paragraph">Open the #voting channel (if you don't see it, it's linked in our announcements!). You can vote by using the number emoji for the weapons you'd like to vote for on each post. </p></li><li><p class="bb_paragraph">Feel free to vote for more than one weapon! </p></li><li><p class="bb_paragraph">We kindly ask that you scroll and look at all of the weapons! </p></li><li><p class="bb_paragraph">Voting will close next Friday - May 15th - at 12pm EST. </p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Thanks so much for all of the amazing art, can't wait to see what you pick to have in game! </p><p class="bb_paragraph"></p><p class="bb_paragraph">- Noodle Cat Games </p>]]> </content:encoded>
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<title>週末亮點 | 15.3 版本 #5</title>
<link>https://xinker.org/zh/%E9%80%B1%E6%9C%AB%E4%BA%AE%E9%BB%9E-153-%E7%89%88%E6%9C%AC-5</link>
<guid>https://xinker.org/zh/%E9%80%B1%E6%9C%AB%E4%BA%AE%E9%BB%9E-153-%E7%89%88%E6%9C%AC-5</guid>
<description><![CDATA[ 伴隨《戰艦世界》原聲帶放鬆一下《戰艦世界》原聲帶現已可在官方 YouTube 頻道收聽。做家事也好，享受悠閒的週末午後也好，戴上耳機、打開串流，讓日常時光化為一場無止境的海上冒險！P.S. 請留意影片播放器中的獎勵代碼！觀看並放鬆一下參加本週的激鬥本週末，加入激鬥，在不同以往的配置中享受刺激的小規模對戰：3v3，使用 VI 階主力艦、巡洋艦和驅逐艦。別猶豫，邀請好友或公會成員加入分艦隊，讓所選艦艇發揮最大的協同作用！Shigure：「不沉」驅逐艦的故事Shigure 是最新加入遊戲的史實艦艇之一。但您知道這艘隱秘的日本驅逐艦背後的故事嗎？觀看我們的全新歷史影片，了解她如何在太平洋戰爭的多場戰鬥中贏得「幸運艦」之名。 ]]></description>
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<pubDate>Sat, 09 May 2026 18:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>週末亮點, 15.3, 版本</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">伴隨《戰艦世界》原聲帶放鬆一下</div><img src="https://clan.akamai.steamstatic.com/images/31013613/889322cdff357f25ff9a8f9282f3c7caf52384f9.jpg"><br><br>《戰艦世界》原聲帶現已可在官方 YouTube 頻道收聽。做家事也好，享受悠閒的週末午後也好，戴上耳機、打開串流，讓日常時光化為一場無止境的海上冒險！<br><br><i>P.S. 請留意影片播放器中的獎勵代碼！</i><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.asia%2Fzh-tw%2Fnews%2Fgeneral-news%2Fcomposers-choice-tracks-to-chill-or-conquer-the-seas-to%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>觀看並放鬆一下</b></a><br><br><div class="bb_h2">參加本週的激鬥</div><img src="https://clan.akamai.steamstatic.com/images/31013613/808b2718328544dfb5546dbc5483abb566f12ba5.png"><br><br>本週末，加入激鬥，在不同以往的配置中享受刺激的小規模對戰：<b>3v3，使用 VI 階主力艦、巡洋艦和驅逐艦</b>。別猶豫，邀請好友或公會成員加入分艦隊，讓所選艦艇發揮最大的協同作用！<br><br><div class="bb_h2">Shigure：「不沉」驅逐艦的故事</div><img src="https://clan.akamai.steamstatic.com/images/31013613/6d9770bef5ea50b23fa89259acc159dac439c850.jpg"><br><br>Shigure 是最新加入遊戲的史實艦艇之一。但您知道這艘隱秘的日本驅逐艦背後的故事嗎？觀看我們的全新歷史影片，了解她如何在太平洋戰爭的多場戰鬥中贏得「幸運艦」之名。<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/024dbe877104e9d3ae7c40357eddc15d364f18fb.jpg"><br><br><div data-youtube="c33JURlLzCI" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br>]]> </content:encoded>
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<title>《王於興師》新服開啟預告：萬國來朝</title>
<link>https://xinker.org/zh/%E7%8E%8B%E6%96%BC%E8%88%88%E5%B8%AB%E6%96%B0%E6%9C%8D%E9%96%8B%E5%95%9F%E9%A0%90%E5%91%8A%E8%90%AC%E5%9C%8B%E4%BE%86%E6%9C%9D</link>
<guid>https://xinker.org/zh/%E7%8E%8B%E6%96%BC%E8%88%88%E5%B8%AB%E6%96%B0%E6%9C%8D%E9%96%8B%E5%95%9F%E9%A0%90%E5%91%8A%E8%90%AC%E5%9C%8B%E4%BE%86%E6%9C%9D</guid>
<description><![CDATA[ 即時沙盤戰略遊戲《王於興師》新服“萬國來朝”將於2026年5月10日11:00（UTC+8）正式開啟，新服資訊如下：新服名稱：萬國來朝開啟時間：2026年5月10日11:00（UTC+8） ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45932759/75230be6e4a3b255995ef24120cc613be722477f.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 09 May 2026 16:19:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《王於興師》新服開啟預告：萬國來朝</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">即時沙盤戰略遊戲《王於興師》新服“萬國來朝”將於2026年5月10日11:00（UTC+8）正式開啟，新服資訊如下：</p><ul class="bb_ul"><li><p class="bb_paragraph">新服名稱：萬國來朝</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">開啟時間：2026年5月10日11:00（UTC+8）</p></li></ul>]]> </content:encoded>
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<item>
<title>Expanding on Foundations</title>
<link>https://xinker.org/zh/expanding-on-foundations</link>
<guid>https://xinker.org/zh/expanding-on-foundations</guid>
<description><![CDATA[ Hello,Sorry everyone for the late upload.As soon as the video was finished, we found out an API error occurred on Discord, but luckily, it didn&#039;t last too long, so I&#039;m uploading it now  Though the Brainstorm topic for this week is well explained throughout the video, I want to ask again through text to have you all share how you would utilize some of these fundamental features from the video.Looking forward to all of your wonderful ideas I hope everyone has a joyous weekend.-Kjun※ For the video, please check it on Discord or the forum.???? Discord: Link???? Forum: Link ]]></description>
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<pubDate>Sat, 09 May 2026 13:29:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Expanding, Foundations</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello,</p><p class="bb_paragraph">Sorry everyone for the late upload.</p><p class="bb_paragraph">As soon as the video was finished, we found out an API error occurred on Discord, but luckily, it didn't last too long, so I'm uploading it now  </p><p class="bb_paragraph"></p><p class="bb_paragraph">Though the Brainstorm topic for this week is well explained throughout the video, I want to ask again through text to have you all share how you would utilize some of these fundamental features from the video.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Looking forward to all of your wonderful ideas </p><p class="bb_paragraph"></p><p class="bb_paragraph">I hope everyone has a joyous weekend.</p><p class="bb_paragraph"></p><p class="bb_paragraph">-Kjun</p><p class="bb_paragraph"></p><p class="bb_paragraph">※ For the video, please check it on Discord or the forum.</p><p class="bb_paragraph">???? Discord: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F1162040845181124618%2F1502421432377020517%2F1502421432377020517" target="_blank" rel=" noopener">Link</a></p><p class="bb_paragraph">???? Forum: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.playinzoi.com%2Ft%2Ftopic%2F12632" target="_blank" rel=" noopener">Link</a></p>]]> </content:encoded>
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<item>
<title>Forging Ahead!</title>
<link>https://xinker.org/zh/forging-ahead</link>
<guid>https://xinker.org/zh/forging-ahead</guid>
<description><![CDATA[ New Release:  Spring is in full bloom and Spiral HQ has been busy with a bouquet of big changes:Forge:We&#039;ve made some changes to the forge system to make it more friendly to newer knights and lower the cost of leveling your gear!All forging attempts, regardless of the crystal option you pick, will be successful! We believe this will be a more enjoyable experience for most players. When an item is ready to be leveled and you use the forge, your item is guaranteed to level up. You can always opt to add more crystals if you want to have a chance at some fun bonuses. So, if all you want is to level up your item, you&#039;ll now want to use the lowest crystal cost option. This option is selected by default.To balance out the above change, the bonuses you can get for the different crystal cost levels have changed.Minimum level of crystal use: You are now guaranteed to be successful! You will not have a chance at extra bonuses.Medium level of crystal use: The chance of bonuses has been increased compared to what it was before this change.Maximum level of crystal use: The chance of bonuses has been increased even more compared to what it was before this change.System Upgrade:We&#039;ve released a second batch of very large back-end changes. Like the previous changes, these are part of our continuing effort to modernize the game. This represents quite a lot of work behind the scenes, but should help the game run better for players. Thank you all for your patience while we&#039;ve been tinkering under the hood.Full details on all the changes in the release can be found on our forums.Petal To The Metal!This spring the biotech specialists at Spiral HQ have discovered various uses for the pollen and fast growing plants beyond uncontrollable sneezing. They’ve created some botanical gear to help knights blend into technicolor surroundings and leaf their foes in disarray.Help your camouflage skills blossom by picking up a FlowerTech Mk II Prize Box to discover gear and accessories in a new bouquet of colors - Tech Red, Tech Violet, Tech Yellow, and Tech Azure. This isn’t your garden variety gear, this organic gear includes items like Tech Azure Virulent Seedlings, Tech Violet Pollinators, Seedling Samples, and other botanical accessories.  More details on this bouquet of gear can be found on our forums. ]]></description>
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<pubDate>Sat, 09 May 2026 10:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Forging, Ahead</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/2616407/c796111337d8bf6ffb564738cc25da1f94638fbd.png"></p><div class="bb_h3">New Release:  Spring is in full bloom and Spiral HQ has been busy with a bouquet of big changes:<br><br><b>Forge:</b></div><p class="bb_paragraph">We've made some changes to the forge system to make it more friendly to newer knights and lower the cost of leveling your gear!</p><p class="bb_paragraph"><b>All forging attempts, regardless of the crystal option you pick, will be successful!</b> We believe this will be a more enjoyable experience for most players. When an item is ready to be leveled and you use the forge, your item is guaranteed to level up. You can always opt to add more crystals if you want to have a chance at some fun bonuses. So, if all you want is to level up your item, you'll now want to use the lowest crystal cost option. This option is selected by default.</p><p class="bb_paragraph">To balance out the above change, the <b>bonuses</b> you can get for the different crystal cost levels have changed.</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Minimum level of crystal use: You are now guaranteed to be successful! You will not have a chance at extra bonuses.</p></li><li><p class="bb_paragraph">Medium level of crystal use: The chance of bonuses has been increased compared to what it was before this change.</p></li><li><p class="bb_paragraph">Maximum level of crystal use: The chance of bonuses has been increased even more compared to what it was before this change.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>System Upgrade:</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">We've released a second batch of <i>very</i> large back-end changes. Like the previous changes, these are part of our continuing effort to modernize the game. This represents quite a lot of work behind the scenes, but should help the game run better for players. Thank you all for your patience while we've been tinkering under the hood.<br><br>Full details on all the changes in the release can be found on our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.spiralknights.com%2Fen%2Fnode%2F125196" target="_blank" rel=" noopener">forums</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/2616407/692b6cfa26985456247b53c01372b877df021f9b.jpg"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Petal To The Metal!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">This spring the biotech specialists at Spiral HQ have discovered various uses for the pollen and fast growing plants beyond uncontrollable sneezing. They’ve created some botanical gear to help knights blend into technicolor surroundings and leaf their foes in disarray.</p><p class="bb_paragraph">Help your camouflage skills blossom by picking up a FlowerTech Mk II Prize Box to discover gear and accessories in a new bouquet of colors - <b>Tech Red, Tech Violet, Tech Yellow, and Tech Azure</b>. This isn’t your garden variety gear, this organic gear includes items like Tech Azure Virulent Seedlings, Tech Violet Pollinators, Seedling Samples, and other botanical accessories.  More details on this bouquet of gear can be found on our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.spiralknights.com%2Fen%2Fnode%2F125217" target="_blank" rel=" noopener">forums.</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>V1.0.10 PATCH NOTES</title>
<link>https://xinker.org/zh/v1010-patch-notes</link>
<guid>https://xinker.org/zh/v1010-patch-notes</guid>
<description><![CDATA[ Hello dear gamblers!Thank you so much for playing our game, giving us feedback and bug reports  ]]></description>
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<pubDate>Sat, 09 May 2026 04:53:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>V1.0.10, PATCH, NOTES</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>Hello dear gamblers!</b></div><p class="bb_paragraph">Thank you so much for playing our game, giving us feedback and bug reports <3 We're hard at work addressing the problems and fixing the game. Here's what changed on this version:</p><p class="bb_paragraph"></p><div class="bb_h2">FIXES & CHANGES</div><ul class="bb_ul"><li><p class="bb_paragraph">You can "score" on basketball court with your friend's head (we saw u monsters having fun throwing your friends to hoop, so wanted to encourage this behaviour).</p></li><li><p class="bb_paragraph">Added support for displaying big big big numbers such as: Quadrillion and Quintillion (up to 1Qi for Quota and 5Qi for balance tho, if you exceed that you will still encounter with problems again, please don't break our game lol).</p></li><li><p class="bb_paragraph">Items are no longer disappearing for some players when they pick them up.</p></li><li><p class="bb_paragraph">Fixed untriggerable challenge-based Steam Achievements (Big Spender, Lucky Streak, and High Roller achievements).</p></li><li><p class="bb_paragraph">Challenge system adjusted to prevent giving impossible challenges. </p></li><li><p class="bb_paragraph">Better money display and formatting, so you will no longer be confused if you actually reached the quota or not.</p></li><li><p class="bb_paragraph">Added keybinds for Movement and Ping actions.</p></li><li><p class="bb_paragraph">Preventing the game running in the background (we promise we're not crypto miners...).</p></li><li><p class="bb_paragraph">New Cosmetics added (inspired from your fav content creators such as TheBurntPeanut and KYRSP33DY).</p></li><li><p class="bb_paragraph">Voice SFXs stays muffled when you pick up and use Microphone when you don't have a mouth.</p></li><li><p class="bb_paragraph">Squeeze SFX added to the <i>Friendly Marshmallow</i>.</p></li><li><p class="bb_paragraph">Voice SFXs added for using Holy Statue.</p></li><li><p class="bb_paragraph">Penguin Cross no longer breaks when reached final step.</p></li><li><p class="bb_paragraph">Prevented pressing action keys on "Bug Report" Menu.</p></li><li><p class="bb_paragraph">Fixed a problem caused by Steam Nicknames which caused player names to not display correctly on UI.</p></li><li><p class="bb_paragraph">Better handling for tracking and displaying player profits & payouts.</p></li><li><p class="bb_paragraph">Fixed some cosmetics' meshes.</p></li><li><p class="bb_paragraph">Preventing "Microphone Device" setting to reverting itself.</p></li><li><p class="bb_paragraph">Fixed a bug caused Mystery Guy to stop giving rest of your purchased Items.</p></li><li><p class="bb_paragraph">Fixed hand rotation shuttering caused from low FPS.</p></li><li><p class="bb_paragraph">You no longer freeze mid-air after you spawn.</p></li><li><p class="bb_paragraph">Added "Anisotropic Filtering" setting (this might help our players who use Intel ARC GPUs).</p></li><li><p class="bb_paragraph">Videos displayed on in-game monitors are no longer crashing the game for those who play the game via Proton (on Linux). We still don't have official Linux support yet, so we advise you to play our game on Windows as intended.</p></li><li><p class="bb_paragraph">No longer displaying Quota on Final Day.</p></li></ul><p class="bb_paragraph"><i>Best,</i></p><p class="bb_paragraph"><i>SkyBrave @ TENSTACK</i></p><p class="bb_paragraph"></p><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F8GZwxBqhxN" target="_blank" rel=" noopener">JOIN OUR DISCORD TO STAY INFORMED!</a></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Follow us on our Socials</b>!</p><p class="bb_paragraph">⬇️</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40tenstackstudios" target="_blank" rel=" noopener">TIKTOK</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Ftenstackstudios%2F" target="_blank" rel=" noopener">INSTAGRAM</a> <a class="bb_link" href="https://www.youtube.com/@tenstackstudios" target="_blank" rel="">YOUTUBE</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ftenstackstudios" target="_blank" rel=" noopener">X</a> <a class="bb_link" href="https://www.reddit.com/r/Tenstack/" target="_blank" rel="">REDDIT</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftenstack.bsky.social" target="_blank" rel=" noopener">BLUESKY</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.linkedin.com%2Fcompany%2Ftenstack%2F" target="_blank" rel=" noopener">LINKEDIN</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>All the previews from TarkovTV podcast</title>
<link>https://xinker.org/zh/all-the-previews-from-tarkovtv-podcast</link>
<guid>https://xinker.org/zh/all-the-previews-from-tarkovtv-podcast</guid>
<description><![CDATA[ We&#039;ve gathered all the previews shown on today&#039;s TarkovTV in one place. We hope it was interesting for you!Icebreaker TeaserPrestige 1-4 new requirementsFull article on our plans for Prestige system:: %LINK%Profile selection screen with seasonal characterSeasons modifiersExpansions hubTarcoin WIP  #TarkovArena QBZ-191 assault rifleNew equipment piecesEFT Guncyclopedia End of Line New PMC apparel sets Twitch Drops rewards for subscriptionsTask item find assistanceFull customization for TUEEdition experience bonus ]]></description>
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<pubDate>Sat, 09 May 2026 01:29:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>All, the, previews, from, TarkovTV, podcast</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We've gathered all the previews shown on today's TarkovTV in one place. We hope it was interesting for you!</p><p class="bb_paragraph"><b>Icebreaker Teaser</b></p><div data-youtube='"bsE01S8T_sA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Prestige 1-4 new requirements</b><img src="https://clan.akamai.steamstatic.com/images/45781996/75c3ff1df4e88b7e4f102cb5861eb08fed6b77d2.jpg"><b></b>Full article on our plans for Prestige system:: %LINK%</p><p class="bb_paragraph"><b>Profile selection screen with seasonal character</b><img src="https://clan.akamai.steamstatic.com/images/45781996/9a6d68a2c8227c1de3371c20ed7bab6b028c4ebd.jpg"></p><p class="bb_paragraph"><b>Seasons modifiers</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45781996/73f3e7e9772212eceef8e80e8cb37c024731cd7c.jpg"></p><p class="bb_paragraph"><b>Expansions hub</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45781996/9e1f2710bc5b4a7cdcaf0b01d5b7780e8c7e0e6b.jpg"></p><p class="bb_paragraph"><b>Tarcoin </b><img src="https://clan.akamai.steamstatic.com/images/45781996/8a6cf3690700835ade0463bb2a78fb31ddb660bc.jpg"></p><p class="bb_paragraph"><b>WIP  #TarkovArena </b><img src="https://clan.akamai.steamstatic.com/images/45781996/c432a7f200dc86b302d94c264500232da80659fc.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/6614e5e41dd085db960ce55c8d6e467fe4929afa.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/c01a881b24e557876b37b9614160b8b8faca5c75.jpg"></p><p class="bb_paragraph"><b>QBZ-191 assault rifle</b><img src="https://clan.akamai.steamstatic.com/images/45781996/8b6aeab48134fe6daa0199e04538bbd42a31d700.jpg"></p><p class="bb_paragraph"><b>New equipment pieces</b><img src="https://clan.akamai.steamstatic.com/images/45781996/a094115bd120a52a4629c008999848d0936597c5.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/bb9782268ecf4f52607c998789671309f16a6292.jpg"></p><p class="bb_paragraph"><b>EFT Guncyclopedia </b><img src="https://clan.akamai.steamstatic.com/images/45781996/6085a59464a5ff2a814e72e9048b668355a621e7.jpg"></p><p class="bb_paragraph"><b>End of Line </b><img src="https://clan.akamai.steamstatic.com/images/45781996/9c257b9d5ef73e1916ebeb62d524258702df7330.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/a5dcc3ff8be01f109908311aa2d945f1fb7c5653.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/1278706d7e1d1e1aaf4a9cb1c9061f1fc3061aba.jpg"></p><p class="bb_paragraph"><b>New PMC apparel sets</b> <img src="https://clan.akamai.steamstatic.com/images/45781996/8e67e940f71f9867a0e0ce8eca616728afed45a6.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/0d63d259f577409e40871b8354a32a85c8496e7b.jpg"></p><p class="bb_paragraph"><b>Twitch Drops rewards for subscriptions</b><img src="https://clan.akamai.steamstatic.com/images/45781996/390ebb88ae2ceeddf18a7f921289598371d304ed.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/749ada67be5b64ba7a34e1c44e7f6ace92e87e13.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/5dbfeec1c01dbcf7e3e2f9c3853171fb762b1d1c.jpg"></p><p class="bb_paragraph"><b>Task item find assistance</b><img src="https://clan.akamai.steamstatic.com/images/45781996/2b082768374b8eb449a4e4bcaa0faf890f9fe7ee.jpg"></p><p class="bb_paragraph"><b>Full customization for TUE</b><img src="https://clan.akamai.steamstatic.com/images/45781996/6b90b0eaf916b4ab660c8b63143ff792c9ceb222.jpg"><br><b>Edition experience bonus</b><img src="https://clan.akamai.steamstatic.com/images/45781996/e060a7354fb732b64637f8c4d1dbfc33fdd365db.jpg"></p>]]> </content:encoded>
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<title>Civilization VII &#45; Test of Time Dev Diary: Time&#45;Tested Civs</title>
<link>https://xinker.org/zh/civilization-vii-test-of-time-dev-diary-time-tested-civs</link>
<guid>https://xinker.org/zh/civilization-vii-test-of-time-dev-diary-time-tested-civs</guid>
<description><![CDATA[ Heya folks! Matt Owens here, a design lead at Firaxis Games, back at it after more than a minute with another Dev Diary.Over a year ago now (wow, time flies), I yapped about the fresh, new Legends and Mementos systems. It has been a blast seeing everyone find their favorites there, discussing and uncovering some powerful combinations that left us saying “wow!” and “oh!”But today’s focus is on a very different topic – a much-requested feature set coming very soon, that will give players the option to start and stay as any civilization from any Age, throughout as many Ages as you like.We call them Time-Tested civilizations.Want to embody the cry of “Roma Invicta” by taking Rome from game start to the Modern Age? Now you can. Want to give America a little extra time to figure itself out, beginning all the way back in Antiquity? Nothing’s stopping you. Do you just frickin’ love mountains, and want to jump in as Inca from Antiquity to Exploration, but then finish out Modern with Nepal? Peak.It’s a big change-up from how things worked at launch, so we wanted to take a little time to talk through not only the what but also the why of how we got here. Plus, dive into how all of you helped us get to the very best version of it through all your feedback and participation in things like the Firaxis Feature Workshop.Let’s go!Criticisms and the Why Civilization VII set out to explore the whole of human history in a different way than Civ games of the past, holding a message deep at its core – that “history is built in layers”. It&#039;s the concept of empires not necessarily rising and falling, but of a people and their polity transforming to meet the demands of a new Age, inspired by the shape of our own world’s ebb and flow through the eons. This layered concept unlocked new mechanical possibilities for our players, like the ability to customize bonuses by mixing and matching your leader&#039;s capabilities with three unique civs&#039;, all of which operated at similarly exciting levels of power and provided ways to pivot to new playstyles in the middle of campaigns, increasing flexibility in how you could pursue victory.But as we watched launch day and the days after slowly unfold, it became clear that while it worked for some, it hadn’t hit the mark for everyone. There was some piece of authenticity, of Civ, that felt missing for a percentage of fans. So we spent a good long while analyzing and taking to heart all of the critiques we received, eventually boiling it down to a few basics:The core tradition of Civ, for the entirety of its 30+ years of existence, has centered exclusively on playing as a single civilization from beginning to end. To upend that essential piece so suddenly, without even the option to continue telling that same meta-historical tale, felt like too far a break.The critical fantasy of Civ is one that empowers through agency. Less of a sim and more of a sandbox, taking the Mayans to the moon, or engaging in nuclear armageddon as Gandhi are these incredibly cathartic, supremely Civ-ish experiences, because you could choose to engage in these reality-defiant histories. By removing a key part of that agency, the ability to produce that familiar fantasy felt missing.The consistency of play and historicity wasn’t always there, as we asked players to go from leading those once moon-bound Mayans to… the Incans? To… Mexico? Some “historical” pathways felt more than a little off, and not all had a great way to feel “complete.&quot; Couple that with the mechanical mental load of learning new identities and capabilities not just for your new civ but new competing civs on each Age Transition, and it began to feel like an overburdening that broke many out of the strategic flow state that Civ is known for.On top of all that, our reflections made us realize that even the core message of “history is built in layers,&quot; wasn’t necessarily being delivered as effectively as we knew it could be. Your transitions felt less like layering and more like replacements; there was too much being lost and not enough memory of who you were in what you’d become. We knew we needed to make a change that addressed the heart of those common criticisms but also enhanced (rather than diminished) the central vision that Ed Beach, Creative Director on Civilization, had laid out for Civ VII and that all of us still believed in.Easy, right? Normal Tuesday stuff.But with a clarity of focus on how and why we wanted to grow, plus a few keen solutions already in mind, we set to work. Fast-forward a few months, and here it is: The Test of Time update, an expansion-sized amount of stuff that we feel really excited to deliver to every Civ VII owner for free. And while it shouldn’t be long before everyone has their hands on it for a fresh (or first-time!) playthrough, let’s get into a bit more detail about a few of the new mechanics at its core.The &quot;Time-Tested&quot; Mechanics At their most basic level, the Time-Tested mechanics are pretty easy to describe!Every civ ca ]]></description>
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<pubDate>Sat, 09 May 2026 01:29:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Civilization, VII, Test, Time, Dev, Diary:, Time-Tested, Civs</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Heya folks! Matt Owens here, a design lead at Firaxis Games, back at it after more than a minute with another Dev Diary.<br><br>Over a year ago now (wow, time flies), I yapped about the <i>fresh, new</i> Legends and Mementos systems. It has been a blast seeing everyone find their favorites there, discussing and uncovering some powerful combinations that left us saying “wow!” and “oh!”<br><br>But today’s focus is on a very different topic – a much-requested feature set coming very soon, that will give players the option to <b>start and stay as any civilization from any Age</b>, throughout as many Ages as you like.</p><p class="bb_paragraph">We call them <b>Time-Tested civilizations</b>.<br><br>Want to embody the cry of “Roma Invicta” by taking Rome from game start to the Modern Age? Now you can. Want to give America a <i>little</i> extra time to figure itself out, beginning all the way back in Antiquity? Nothing’s stopping you. Do you just frickin’ <i>love </i>mountains, and want to jump in as Inca from Antiquity to Exploration, but then finish out Modern with Nepal? <i>Peak.</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/0dfeba94d8695ab5b8555aebc5c6748419d21752.jpg"></p><p class="bb_paragraph">It’s a big change-up from how things worked at launch, so we wanted to take a little time to talk through not only the <i>what</i> but also the <i>why </i>of how we got here. Plus, dive into how all of <i>you</i> helped us get to the very best version of it through all your feedback and participation in things like the Firaxis Feature Workshop.</p><p class="bb_paragraph">Let’s go!</p><p class="bb_paragraph"></p><div class="bb_h1">Criticisms and the Why </div><p class="bb_paragraph"><i>Civilization VII </i>set out to explore the whole of human history in a different way than <i>Civ </i>games of the past, holding a message deep at its core – that “history is built in layers”. It's the concept of empires not necessarily rising and falling, but of a people and their polity transforming to meet the demands of a new Age, inspired by the shape of our own world’s ebb and flow through the eons. This layered concept unlocked new mechanical possibilities for our players, like the ability to customize bonuses by mixing and matching your leader's capabilities with three unique civs', all of which operated at similarly exciting levels of power and provided ways to pivot to new playstyles in the middle of campaigns, increasing flexibility in how you could pursue victory.</p><p class="bb_paragraph">But as we watched launch day and the days after slowly unfold, it became clear that while it worked for some, it hadn’t hit the mark for everyone. There was some piece of authenticity, of <i>Civ,</i> that felt missing for a percentage of fans. So we spent a good long while analyzing and taking to heart all of the critiques we received, eventually boiling it down to a few basics:</p><ol><li><p class="bb_paragraph">The core <b>tradition </b>of <i>Civ</i>, for the entirety of its 30+ years of existence, has centered exclusively on playing as a single civilization from beginning to end. To upend that essential piece so suddenly, without even the option to continue telling that same meta-historical tale, felt like too far a break.</p></li><li><p class="bb_paragraph">The critical <b>fantasy </b>of <i>Civ </i>is one that empowers through agency. Less of a sim and more of a sandbox, taking the Mayans to the moon, or engaging in nuclear armageddon as Gandhi are these incredibly cathartic, supremely <i>Civ</i>-ish experiences, because you could <i>choose </i>to engage in these reality-defiant histories. By removing a key part of that agency, the ability to produce that familiar fantasy felt missing.</p></li><li><p class="bb_paragraph">The <b>consistency </b>of play and historicity wasn’t always there, as we asked players to go from leading those once moon-bound Mayans to… the Incans? To… Mexico? Some “historical” pathways felt more than a little off, and not all had a great way to feel “complete." Couple that with the mechanical mental load of learning new identities and capabilities not just for your new civ but new <i>competing </i>civs on each Age Transition, and it began to feel like an overburdening that broke many out of the strategic flow state that <i>Civ</i> is known for.</p></li></ol><p class="bb_paragraph">On top of all that, our reflections made us realize that even the core message of “history is built in layers," wasn’t necessarily being delivered as effectively as we knew it could be. Your transitions felt less like layering and more like replacements; there was too much being lost and not enough memory of who you <i>were </i>in what you’d become. We knew we needed to make a change that addressed the heart of those common criticisms but also enhanced (rather than diminished) the central vision that Ed Beach, Creative Director on <i>Civilization</i>, had laid out for <i>Civ VII</i> and that all of us still believed in.</p><p class="bb_paragraph">Easy, right? Normal Tuesday stuff.</p><p class="bb_paragraph">But with a clarity of focus on how and why we wanted to grow, plus a few keen solutions already in mind, we set to work. Fast-forward a few months, and here it is: The <b>Test of Time update</b>, an expansion-sized amount of stuff that we feel really excited to deliver to every <i>Civ VII</i> owner for free. </p><p class="bb_paragraph">And while it shouldn’t be long before everyone has their hands on it for a fresh (or first-time!) playthrough, let’s get into a bit more detail about a few of the new mechanics at its core.</p><p class="bb_paragraph"></p><div class="bb_h1">The "Time-Tested" Mechanics </div><p class="bb_paragraph">At their most basic level, the Time-Tested mechanics are pretty easy to describe!<br>Every civ can start and continue through any Age of the game. Cool!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/60d45091482e66ec07d7fc866ca1a0c9fe257235.jpg"></p><p class="bb_paragraph">But what’s that mean one level further down?</p><p class="bb_paragraph">Each civ will still have an <b>Apex Age</b>, like Spain in the Exploration Age, where they stand at the height of their power with Unique Infrastructure, Unique Units, etc. as per usual. So when a civ is in that Apex Age, it will essentially play just as it did before. Anyone who was a fan of that original experience can still voluntarily transition to an Apex Age civ at each opportunity without missing a beat. But, critically, you can now <i>choose</i> to start or continue on as a civ into a <b>Time-Tested Age</b>.</p><p class="bb_paragraph">Say you finish a round in Antiquity as Rome at its Apex, and you want to keep the good times rolling into Exploration. Just click “Continue with your currently selected civilization” and… that’s about it! You key into the next Age and continue to fight for the glory of your empire, with no break in identity and a clear continuation of your current capabilities.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/a25420712b4b052371bb2979811374ed64fd3e28.jpg"></p><p class="bb_paragraph">While we tried to make it appear as seamless as possible, there’s a lot happening under the hood to make Rome still feel like Rome even into its Time-Tested Ages. Ensuring we didn’t lose civs' critical essences was one of our highest priorities, all while figuring out how to realistically tackle the daunting task of setting all our civs up to withstand that test of time.</p><p class="bb_paragraph">But through some iterations, and a lot of great testing and feedback from places like the <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcivilization.2k.com%2Fciv-vii%2Ffiraxis-feature-workshop%2F" target="_blank" rel=" noopener">Firaxis Feature Workshop</a></u>, it feels like we’ve struck a decent balance.</p><p class="bb_paragraph">So what exactly makes up a Time-Tested civ? It’s probably easiest to grok by breaking it down into a civ’s main pieces:</p><p class="bb_paragraph">Your <b>Unique Ability</b> stays at the heart of what defines your Empire throughout the entire campaign, but it does sometimes change and scale in power throughout the Ages. America, for instance, starts in Antiquity by gaining 50 Gold every time they improve a Resource, then 100 Gold in Exploration, then finally 150 in Modern. The goal here is to keep things feeling balanced, and like your civ is really growing into the height of its abilities over time, while maintaining familiarity with the core of what your civ is about.</p><p class="bb_paragraph">Your <b>Unique Units</b>, however, like in most iterations of <i>Civ</i>, do become obsolete and no longer trainable, owing to the march of time. So while Roman Legions may still dominate the early Antiquity Age, a Time-Tested Rome in Exploration is smart enough to modernize by trading in their gladii and scuta for pike and shot. Importantly though, you’ll have an opportunity to recapture the spirit of the Legion even for your modernized troops, by grabbing things like the “Limitanei” Tradition, which can reapply a very similar Combat Strength bonus back to your Infantry Units when active, regardless of the Age.</p><p class="bb_paragraph">Rome’s knowledge of their <b>Unique Infrastructure</b>, though, continues to stand as a monument to Roman culture – the Forum and its constituent buildings will stay buildable into future Ages at full effect, so long as you persist as Rome. Early-Age Unique Infrastructure may struggle to compete with the high yields of some later-Age buildings, but more than a few civs pack powerful Quarters or Improvements that will always be tempting to keep up. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/2aca7f9f0c0fd1c0d33e6b2ebfbd8926e9f387be.jpg"></p><p class="bb_paragraph">However, it's important to note here that Unique Infrastructure knowledge can only be carried <i>forward</i>. America won’t be able to construct its modern Steel Mills in ancient times, for instance, while others are still hammering out bronze. But they will have access to a few extra tools, like Syncretism, to make up for that delay. We’ll cover that further down.</p><p class="bb_paragraph">Many of those tools come from the <b>Unique Civics</b> <b>Tree </b>that every Time-Tested civ will have access to in the Ages outside of its Apex. Evaluating this specific problem started out as a tall order. In theory, counting base-game and DLC civs, we needed <i>over 100 </i>new Unique Civic Trees to ensure coverage across the complete game. So we decided to approach it systemically, finding a way that didn’t balloon the size of a civ unrealistically, while still giving each its own unique feel. Ultimately, that meant constructing each tree out of a few bespoke parts plus a few common-but-personalized ones:</p><ul class="bb_ul"><li><p class="bb_paragraph">One Civic on the tree is truly unique, crafted specifically for that civ in that Time-Tested Age, which provides Traditions and other effects reinforcing the civ’s identity in a way appropriate for the Age.</p></li><li><p class="bb_paragraph">One Civic is based on the civ’s Attributes. These are shared for all Time-Tested civs in that Age for a given Attribute set. For example, America and Inca are both Economic and Expansionist civilizations, and so receive a Civic in Antiquity that boosts both Economic and Expansionist play – though it’s still properly named “American Foundation” or “Incan Foundation,” respectively.</p></li><li><p class="bb_paragraph">And finally, a brand-new kind of Civic enables a system called <b>Syncretism</b>.</p></li></ul><div class="bb_h1">Syncretism & Affirmation</div><p class="bb_paragraph">Syncretism is one of the tools unique to Time-Tested civs that gives them a strategic flexibility and power, representing the adaptability of a civ willing to learn from the powerhouses of a new time period in order to maintain their dominance. The way it works is pretty straightforward – research the Syncretism Civic as described above, and you’ll be prompted with a brand-new screen.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/29ab619050865a8584a935ecb9470ce59588daeb.png"></p><p class="bb_paragraph">There, you have three distinct options:</p><ol><li><p class="bb_paragraph">Adopt another civ’s Unique Infrastructure.</p></li><li><p class="bb_paragraph">Adopt another civ’s Unique Military Unit.</p></li><li><p class="bb_paragraph">Forgo both of those options and instead focus inward on an Affirmation, gaining a powerful new Tradition and slot to go with it.</p></li></ol><p class="bb_paragraph">Say I’m the Inca in early Antiquity, and I’ve just been beset on all sides by wars that look a little dicey. I might beeline to Syncretism and pick the Mississippian’s Burning Arrows unit to give myself the defensive edge. Or, maybe I want to supercharge my Science and Production for the long term, and instead adopt the Mayan’s Unique Infrastructure to raise up my own version of the Uwaybil K'uh. <i>Or</i>, I could stay committed to the true-blue Incan way of life and unlock the Huaca Tradition, making my Mountain-adjacent Settlement Population boom via the Affirmation option.</p><p class="bb_paragraph">Importantly, I can pick <i>one </i>and only one of the three options, once per Time-Tested Age. The flexibility here is the power behind Syncretism. Adapting to the situation at hand with a <i>piece </i>of a kit rather than a complete package, plus finding powerful synergies with your existing empire’s strengths, is what puts you on more even footing against Apex Age civs wielding their full might.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050851/efe07fedb05a737efd7cb8c38971d69c24533c9c.jpg"></p><p class="bb_paragraph">With this sub-feature, we had a few different goals in mind:</p><ul class="bb_ul"><li><p class="bb_paragraph">We wanted to give Time-Tested civs some unique gameplay outside of their Apex Age, so they could feel powerful in a different way. The concept of adaptability in the moment seemed right thematically for a civ weathering new Ages, and mechanically it creates a wide new space to find novel and interesting combinations.</p></li><li><p class="bb_paragraph">We also wanted to honor the idea of “history in layers.” Now players can maintain their core identity by staying as one civ throughout all Ages, while still optionally layering in the impressive pieces of other civs in a meaningful way. This helps build a tapestry that better fits the image of what <i>they </i>believe their empire should look like while withstanding the Test of Time. Again, the power of choice here is as important as ever.</p></li></ul><p class="bb_paragraph">We realized just how important that choice was through our testing in the Firaxis Feature Workshop. Originally, Syncretism was purely a choice amongst pieces of other civs. But from all the feedback and playtesting, we knew the addition of Affirmations as a clear “let me stay completely locked in” option was one of the final missing pieces. Syncretism in particular was a really fun one to introduce and evolve in collaboration with the community, and I’m personally excited to continue that work once it’s out in everyone’s hands!</p><div class="bb_h1">Conclusion & Looking Forward</div><p class="bb_paragraph">And that’s the wide-lens capture of Time-Tested civs. There’s a <i>lot</i> of detail to discover here, especially now that every single one of the 40+ civilizations in-game will be able to have their own complete playthroughs, from turn one to victory – and maybe just One More Turn beyond.</p><p class="bb_paragraph">We’ve already got some nifty ideas in the pipe for where we might take things next, but I think just about everyone here on the <i>Civ </i>team is looking forward to what players have to say about the 1.4.0 release happening shortly.</p><p class="bb_paragraph">So let us know! Once you’ve got a favorite Time-Tested civ or cool Syncretism combination, we’d love to hear more about it.</p><p class="bb_paragraph"><i>Civilization </i>is a game that means a lot, to us and to so many other people. We can’t wait to keep building it with all of you!</p>]]> </content:encoded>
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<title>法甲、國家女子足球聯賽和法甲女子聯賽賽季最佳球隊。</title>
<link>https://xinker.org/zh/%E6%B3%95%E7%94%B2%E5%9C%8B%E5%AE%B6%E5%A5%B3%E5%AD%90%E8%B6%B3%E7%90%83%E8%81%AF%E8%B3%BD%E5%92%8C%E6%B3%95%E7%94%B2%E5%A5%B3%E5%AD%90%E8%81%AF%E8%B3%BD%E8%B3%BD%E5%AD%A3%E6%9C%80%E4%BD%B3%E7%90%83%E9%9A%8A</link>
<guid>https://xinker.org/zh/%E6%B3%95%E7%94%B2%E5%9C%8B%E5%AE%B6%E5%A5%B3%E5%AD%90%E8%B6%B3%E7%90%83%E8%81%AF%E8%B3%BD%E5%92%8C%E6%B3%95%E7%94%B2%E5%A5%B3%E5%AD%90%E8%81%AF%E8%B3%BD%E8%B3%BD%E5%AD%A3%E6%9C%80%E4%BD%B3%E7%90%83%E9%9A%8A</guid>
<description><![CDATA[ 隆重介紹《EA SPORTS FC™ 26》法國甲組 McDonald&#039;s 足球聯賽、美國國家女子足球聯賽以及 Arkema 法國甲組女子足球聯賽的賽季最佳球隊。在 Football Ultimate Team™ 中，向主宰本賽季各頂級聯賽的傑出球員致敬。https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/ ]]></description>
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<pubDate>Sat, 09 May 2026 01:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>法甲、國家女子足球聯賽和法甲女子聯賽賽季最佳球隊。</media:keywords>
<content:encoded><![CDATA[隆重介紹《EA SPORTS FC™ 26》法國甲組 McDonald's 足球聯賽、美國國家女子足球聯賽以及 Arkema 法國甲組女子足球聯賽的賽季最佳球隊。在 Football Ultimate Team™ 中，向主宰本賽季各頂級聯賽的傑出球員致敬。<br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/34d847a196a0a4dc89fb41f6167681e539bc25f2.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/22bfa1d635bb56b8f6f0d41ccff4ec4a7bbc47bb.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/45702522/21de1b37cd37e2d7bad9bac93e4c0bc3d53da58f.png"><br><br><a class="bb_link" href="https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/" target="_blank" rel="">https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/</a>]]> </content:encoded>
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<title>Developer’s Diary: Prestige system</title>
<link>https://xinker.org/zh/developers-diary-prestige-system</link>
<guid>https://xinker.org/zh/developers-diary-prestige-system</guid>
<description><![CDATA[ We would like to share some of the survey results regarding the Prestige system, as well as outline the directions in which the system will develop in future updates.Since the introduction of Prestige, we have received a large amount of feedback. According to the survey results, 47% of players believe that Prestige should motivate players to reset their progress in exchange for valuable rewards, while 46% think it should sustain long-term engagement through replayability. At the same time, a significant portion of the audience still has questions about the transparency of conditions, the difficulty, and the logic behind certain requirements.Based on the collected feedback, we can now outline several key areas we are working on.Rebalancing the early Prestige levelsWe have rebalanced the early Prestige levels based on your feedback. These changes will appear in the game with one of the upcoming updates.The main goal is to lower the entry barrier and make the first steps in the system more clear and predictable for players. This applies both to progression requirements and to the structure of tasks, which are currently perceived as overly complex at the early stages.Integration of Prestige into PvE modeAnother focus area is adding the Prestige system to PvE mode.According to survey results, 46.54% of players are interested in adding Prestige to PvE. We see PvE as an important environment for more stable and long-term progression, and integrating Prestige will become an additional motivational factor for a significant portion of the audience.Flexibility of requirements and possible condition skippingWe are also working on the approach to Prestige requirements, including the possibility of partially skipping certain conditions.This is not about simplifying the system as a whole, but about introducing more flexible progression logic. In some cases, certain requirements may be completed through alternative methods or counted via other activities, reducing dependence on strictly linear progression.Future Prestige levels and rewardsWe would also like to note that future Prestige levels and their rewards are currently under active development.According to survey results, the most valuable rewards for players are unique visual and personalization elements. Specifically:61.01% highlighted unique clothing49.56% — unique character appearance40.17% — a unique identifierAlso considered important are:permanent skill increases (39.79%)achievements (39.45%)Hideout personalization (37.33%)a special appearance for the secure container (35.69%)At this stage, it is important for us not only to expand progression but also to maintain the value of rewards at each level. Priority remains on unique visual elements, personalization, and long-term bonuses that significantly affect the gameplay experience.In conclusionThe Prestige system is an important element of long-term character development, and we continue to work on improving its structure and balance. Planned changes will be introduced gradually, followed by analysis of their impact on the gameplay experience and additional feedback collection.We have already revised the requirements for obtaining the first Prestige levels, making the system’s entry point clearer and more predictable. At the same time, work is underway to adapt Prestige for PvE mode and to increase the flexibility of certain requirements, including possible alternative ways to complete them. ]]></description>
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<pubDate>Sat, 09 May 2026 00:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Developer’s, Diary:, Prestige, system</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We would like to share some of the survey results regarding the Prestige system, as well as outline the directions in which the system will develop in future updates.</p><p class="bb_paragraph">Since the introduction of Prestige, we have received a large amount of feedback. According to the survey results, 47% of players believe that Prestige should motivate players to reset their progress in exchange for valuable rewards, while 46% think it should sustain long-term engagement through replayability. At the same time, a significant portion of the audience still has questions about the transparency of conditions, the difficulty, and the logic behind certain requirements.<br><br>Based on the collected feedback, we can now outline several key areas we are working on.</p><p class="bb_paragraph"></p><div class="bb_h3">Rebalancing the early Prestige levels</div><p class="bb_paragraph">We have rebalanced the early Prestige levels based on your feedback. These changes will appear in the game with one of the upcoming updates.</p><p class="bb_paragraph">The main goal is to lower the entry barrier and make the first steps in the system more clear and predictable for players. This applies both to progression requirements and to the structure of tasks, which are currently perceived as overly complex at the early stages.</p><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/45781996/75c3ff1df4e88b7e4f102cb5861eb08fed6b77d2.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/45768e44ea11a7d02ee8623b5a8e68f0b54ca09e.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/8e07c0d8ca7b4efbe3232544abe13f9bd1a17af3.jpg"><img src="https://clan.akamai.steamstatic.com/images/45781996/c7e99b93c7d8a44ca8d7bc2b5d91f0a590abb82d.jpg"></div><div class="bb_h3">Integration of Prestige into PvE mode</div><p class="bb_paragraph">Another focus area is adding the Prestige system to PvE mode.</p><p class="bb_paragraph">According to survey results, 46.54% of players are interested in adding Prestige to PvE. We see PvE as an important environment for more stable and long-term progression, and integrating Prestige will become an additional motivational factor for a significant portion of the audience.</p><p class="bb_paragraph"></p><div class="bb_h3">Flexibility of requirements and possible condition skipping</div><p class="bb_paragraph">We are also working on the approach to Prestige requirements, including the possibility of partially skipping certain conditions.</p><p class="bb_paragraph">This is not about simplifying the system as a whole, but about introducing more flexible progression logic. In some cases, certain requirements may be completed through alternative methods or counted via other activities, reducing dependence on strictly linear progression.</p><p class="bb_paragraph"></p><div class="bb_h3">Future Prestige levels and rewards</div><p class="bb_paragraph">We would also like to note that future Prestige levels and their rewards are currently under active development.</p><p class="bb_paragraph">According to survey results, the most valuable rewards for players are unique visual and personalization elements. Specifically:</p><ul class="bb_ul"><li><p class="bb_paragraph">61.01% highlighted unique clothing</p></li><li><p class="bb_paragraph">49.56% — unique character appearance</p></li><li><p class="bb_paragraph">40.17% — a unique identifier</p></li></ul><p class="bb_paragraph">Also considered important are:</p><ul class="bb_ul"><li><p class="bb_paragraph">permanent skill increases (39.79%)</p></li><li><p class="bb_paragraph">achievements (39.45%)</p></li><li><p class="bb_paragraph">Hideout personalization (37.33%)</p></li><li><p class="bb_paragraph">a special appearance for the secure container (35.69%)</p></li></ul><p class="bb_paragraph">At this stage, it is important for us not only to expand progression but also to maintain the value of rewards at each level. Priority remains on unique visual elements, personalization, and long-term bonuses that significantly affect the gameplay experience.</p><div class="bb_h3">In conclusion</div><p class="bb_paragraph">The Prestige system is an important element of long-term character development, and we continue to work on improving its structure and balance. Planned changes will be introduced gradually, followed by analysis of their impact on the gameplay experience and additional feedback collection.</p><p class="bb_paragraph">We have already revised the requirements for obtaining the first Prestige levels, making the system’s entry point clearer and more predictable. At the same time, work is underway to adapt Prestige for PvE mode and to increase the flexibility of certain requirements, including possible alternative ways to complete them.</p>]]> </content:encoded>
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<title>《戰地風雲™ 禁區衝突》排位大逃殺</title>
<link>https://xinker.org/zh/%E6%88%B0%E5%9C%B0%E9%A2%A8%E9%9B%B2-%E7%A6%81%E5%8D%80%E8%A1%9D%E7%AA%81%E6%8E%92%E4%BD%8D%E5%A4%A7%E9%80%83%E6%AE%BA</link>
<guid>https://xinker.org/zh/%E6%88%B0%E5%9C%B0%E9%A2%A8%E9%9B%B2-%E7%A6%81%E5%8D%80%E8%A1%9D%E7%AA%81%E6%8E%92%E4%BD%8D%E5%A4%A7%E9%80%83%E6%AE%BA</guid>
<description><![CDATA[ 《戰地風雲™ 禁區衝突》賽季 3 同步推出四人排位大逃殺小隊模式，讓準備好在全面生存之戰中證明自己霸主地位的小隊熱血沸騰。憑藉專屬的進度系統、獎勵和排行榜，這象徵著我們社群主導的競技型《戰地風雲》旅程的開始。排位大逃殺：基礎知識如同標準的四人排位大逃殺小隊模式一樣，排位大逃殺讓 25 支小隊彼此對抗，直到僅存的一支小隊獲勝。在我們蒐集社群回饋的同時，核心大逃殺體驗仍保持不變；選擇兵種、帶著佩槍投入戰場、掠奪更好的武器，並藉助任務、載具、自訂武器空投，以及致命毒圈的力量，戰勝對手。定義排位賽的，是讓它成為競技體驗的系統：職涯階級門檻、專屬的階級與分區系統、武器迷彩和玩家設定檔物品等獨家獎勵，以及排行榜。首先，你必須至少達到職涯階級 5，才能在首個賽季中加入排位大逃殺。這不僅是讓新玩家在競技性較低的模式中學習如何遊玩《禁區衝突》，也是為了防止全新帳號進入此模式。在獲得排位大逃殺的資格後，你將擁有單獨的階級（例如：青銅、白銀、黃金）和分區（階級內包含五個層級，例如：青銅 I 或青銅 III），這些會根據你在賽季中四人排位大逃殺小隊模式的表現而定。透過排名、擊殺數和助攻數累積排位積分，進而提升你的分區和階級。晉升階級 - 進度說明排位積分是根據您在比賽中的名次、擊殺數和助攻數，由公式計算得出。賺取足夠的排位積分，即可晉升到下一個分區和階級。每場排位賽也需要支付一定數量的排位積分作為入場費；排位積分的數量取決於你的分區和階級。排位賽的戰利品 - 排行榜與獎勵排位大逃殺在推出時將擁有其專屬排行榜，可透過你的「設定檔」上的排位賽中心（遊戲主選單的最後一個分頁）存取。在這裡，你不僅可以看到排位賽前 250 名的玩家，還可以查看自己累積的排位積分、排位賽勝利次數以及每場 PR 比例。你也可以在「設定檔」中存取有關你的排位賽進度、規則和所有排位賽獎勵的資訊。排位大逃殺將包含兩套獎勵，一套用於首次達到特定階級和分區，另一套則在賽季結束時發放。在設計上，我們希望所有遊玩大逃殺的玩家都能嘗試競技體驗，因此，較低的階級（新秀、青銅和白銀）將提供經驗值加成，你可以在《戰地風雲》中隨意使用。在我們的 https://www.ea.com/games/battlefield/redsec/news/ranked-battle-royale-guide-overview 指南中，查看排位大逃殺的完整細節，包含你可以預期獲得的獎勵以及配對系統的運作方式。 ]]></description>
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<pubDate>Fri, 08 May 2026 23:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《戰地風雲™, 禁區衝突》排位大逃殺</media:keywords>
<content:encoded><![CDATA[《戰地風雲™ 禁區衝突》賽季 3 同步推出四人排位大逃殺小隊模式，讓準備好在全面生存之戰中證明自己霸主地位的小隊熱血沸騰。憑藉專屬的進度系統、獎勵和排行榜，這象徵著我們社群主導的競技型《戰地風雲》旅程的開始。<br><br><b>排位大逃殺：基礎知識</b><br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/ac128411372b1d43476dc6c59734f953f1e472bd.png"><br><br>如同標準的四人排位大逃殺小隊模式一樣，排位大逃殺讓 25 支小隊彼此對抗，直到僅存的一支小隊獲勝。在我們蒐集社群回饋的同時，核心大逃殺體驗仍保持不變；選擇兵種、帶著佩槍投入戰場、掠奪更好的武器，並藉助任務、載具、自訂武器空投，以及致命毒圈的力量，戰勝對手。<br><br>定義排位賽的，是讓它成為競技體驗的系統：職涯階級門檻、專屬的階級與分區系統、武器迷彩和玩家設定檔物品等獨家獎勵，以及排行榜。<br><br>首先，你必須至少達到職涯階級 5，才能在首個賽季中加入排位大逃殺。這不僅是讓新玩家在競技性較低的模式中學習如何遊玩《禁區衝突》，也是為了防止全新帳號進入此模式。<br><br>在獲得排位大逃殺的資格後，你將擁有單獨的階級（例如：青銅、白銀、黃金）和分區（階級內包含五個層級，例如：青銅 I 或青銅 III），這些會根據你在賽季中四人排位大逃殺小隊模式的表現而定。透過排名、擊殺數和助攻數累積排位積分，進而提升你的分區和階級。<br><br><b>晉升階級 - 進度說明</b><br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/d6bac0427ddb1d91956f4916edf907505ee6282a.png"><br><br>排位積分是根據您在比賽中的名次、擊殺數和助攻數，由公式計算得出。賺取足夠的排位積分，即可晉升到下一個分區和階級。<br><br>每場排位賽也需要支付一定數量的排位積分作為入場費；排位積分的數量取決於你的分區和階級。<br><br><b>排位賽的戰利品 - 排行榜與獎勵</b><br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/f93761e3392de0e2af4a56fd851e5473c6c4d583.png"><br><br>排位大逃殺在推出時將擁有其專屬排行榜，可透過你的「設定檔」上的排位賽中心（遊戲主選單的最後一個分頁）存取。<br>在這裡，你不僅可以看到排位賽前 250 名的玩家，還可以查看自己累積的排位積分、排位賽勝利次數以及每場 PR 比例。你也可以在「設定檔」中存取有關你的排位賽進度、規則和所有排位賽獎勵的資訊。<br><br>排位大逃殺將包含兩套獎勵，一套用於首次達到特定階級和分區，另一套則在賽季結束時發放。在設計上，我們希望所有遊玩大逃殺的玩家都能嘗試競技體驗，因此，較低的階級（新秀、青銅和白銀）將提供經驗值加成，你可以在《戰地風雲》中隨意使用。<br><br>在我們的 <a class="bb_link" href="https://www.ea.com/games/battlefield/redsec/news/ranked-battle-royale-guide-overview" target="_blank" rel="">https://www.ea.com/games/battlefield/redsec/news/ranked-battle-royale-guide-overview</a> 指南中，查看排位大逃殺的完整細節，包含你可以預期獲得的獎勵以及配對系統的運作方式。]]> </content:encoded>
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<item>
<title>《戰地風雲 6》|《禁區衝突》賽季 3 路線圖</title>
<link>https://xinker.org/zh/%E6%88%B0%E5%9C%B0%E9%A2%A8%E9%9B%B2-6%E7%A6%81%E5%8D%80%E8%A1%9D%E7%AA%81%E8%B3%BD%E5%AD%A3-3-%E8%B7%AF%E7%B7%9A%E5%9C%96</link>
<guid>https://xinker.org/zh/%E6%88%B0%E5%9C%B0%E9%A2%A8%E9%9B%B2-6%E7%A6%81%E5%8D%80%E8%A1%9D%E7%AA%81%E8%B3%BD%E5%AD%A3-3-%E8%B7%AF%E7%B7%9A%E5%9C%96</guid>
<description><![CDATA[ 《戰地風雲 6》與《禁區衝突》賽季 3 將於 5 月 12 日登場，屆時和平軍團軍閥將與北約開戰，發起一場全球性突襲，將每支精銳小隊推向極限。賽季 3 將分三個部分推出：最初的賽季 3 更新「軍閥：至高無上」於 5 月 12 日推出後，預計「爆破據點」更新將於 6 月 9 日推出，「高價值目標」更新將於 6 月 30 日推出，屆時戰火將升級至賽季 4 海戰的回歸。 全新《戰地風雲 6》地圖：戈爾穆德鐵路一張經典的《戰地風雲》地圖，煥然一新並重新構想，將成為我們迄今為止最大的地圖。一個殘破的村莊、廣闊起伏且坦克激戰正酣的山谷地形、一個適合快節奏近距離戰鬥的工業區，以及小隊必須爭奪控制權的移動鐵路。在「戈爾穆德鐵路」上，步兵、地面載具、噴射機和直升機在全面戰爭中正面衝突。 《戰地風雲™ 禁區衝突》排位大逃殺準備好集結小隊、部署作戰，在全新排行榜上提升排名，獲取永久獎勵，並協助塑造排位賽的未來，因為這場《戰地風雲》實驗室線上體驗將於 5 月 12 日開始。證明你和你的小隊在《禁區衝突》中最為出色，而戰利品就會是你們的… 橫跨《戰地風雲 6》與《禁區衝突》的賽季 3 全新推出內容賽季 3 軍械庫由《戰地風雲》過去的傳奇武器打造而成：戰鬥通行證中免費提供的三件武器源自《戰地風雲 3》和《戰地風雲 4》。 於 6 月 9 日迎接爆破據點賽季 3 將從北約與和平軍團戰爭的另一個角度繼續發展：儘管和平軍團似乎在劣勢下撤退至埃及，但頂尖部隊鋼鐵利爪已在開羅市集建立據點。 全新《戰地風雲 6》地圖：開羅市集重新構想自《戰地風雲 3》的「大型市集」，這個位於開羅市中心熱鬧的市集充滿了巷弄和創新的戰術機會，適合高強度近距離戰鬥。所有行動都在單一街區內及其周圍展開，外圍設有環形道路供小型載具通行，並提供側翼包抄的機會。 全新《戰地風雲 6》模式：殲滅經典《戰地風雲4》多人模式體驗以史詩級新進化之姿回歸。「殲滅」模式的目標是摧毀敵方 M-COM（軍事通訊），炸彈則中立地放置在地圖各處。雙方都必須冒險奪取炸彈，護送攜彈者前往引爆地點，並殲滅敵方。 全新《戰地風雲 6》與《禁區衝突》賽季 3 內容點燃戰火，在限時獎勵路徑活動「爆破炸藥」中贏取獎勵，其中包含全新的 PP-19 衝鋒槍。此外，偵察兵可獲得全新配件，以協助敵後特殊行動。 於 6 月 30 日迎戰高價值目標賽季 3 最終階段將戰術殲滅模式帶入《戰地風雲 6》，並在《禁區衝突》中首次推出休閒大逃殺模式，還有一項全新的「濕活」活動，旨在讓玩家成為終極契約傭兵。瞭解詳情請前往 https://www.ea.com/zh-tw/games/battlefield/battlefield-6/news/battlefield-6-and-redsec-season-3-roadmap-everything-you-need-to-know。https://store.steampowered.com/app/2807960/Battlefield_6/https://store.steampowered.com/app/3028330/Battlefield_REDSEC/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45712411/8c09b0d3c514d223b3df759c1b8277f19880ea60.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 23:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《戰地風雲, 6》《禁區衝突》賽季, 路線圖</media:keywords>
<content:encoded><![CDATA[《戰地風雲 6》與《禁區衝突》賽季 3 將於 5 月 12 日登場，屆時和平軍團軍閥將與北約開戰，發起一場全球性突襲，將每支精銳小隊推向極限。<br><br>賽季 3 將分三個部分推出：最初的賽季 3 更新「軍閥：至高無上」於 5 月 12 日推出後，預計「爆破據點」更新將於 6 月 9 日推出，「高價值目標」更新將於 6 月 30 日推出，屆時戰火將升級至賽季 4 海戰的回歸。<br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/21a182bb79a5ecf8e239493503ef77e421664d03.png"> <br><br><b>全新《戰地風雲 6》地圖：戈爾穆德鐵路</b><br>一張經典的《戰地風雲》地圖，煥然一新並重新構想，將成為我們迄今為止最大的地圖。<br><br>一個殘破的村莊、廣闊起伏且坦克激戰正酣的山谷地形、一個適合快節奏近距離戰鬥的工業區，以及小隊必須爭奪控制權的移動鐵路。在「戈爾穆德鐵路」上，步兵、地面載具、噴射機和直升機在全面戰爭中正面衝突。<br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/2fd9491aeab9dd6f3e7a9f520629de10c9e84921.png"> <br><br><b>《戰地風雲™ 禁區衝突》排位大逃殺</b><br>準備好集結小隊、部署作戰，在全新排行榜上提升排名，獲取永久獎勵，並協助塑造排位賽的未來，因為這場《戰地風雲》實驗室線上體驗將於 5 月 12 日開始。證明你和你的小隊在《禁區衝突》中最為出色，而戰利品就會是你們的…<br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/d8a5db07649cdf2e2ffb8bd475cf74bab22b6871.png"> <br><br><b>橫跨《戰地風雲 6》與《禁區衝突》的賽季 3 全新推出內容</b><br>賽季 3 軍械庫由《戰地風雲》過去的傳奇武器打造而成：戰鬥通行證中免費提供的三件武器源自《戰地風雲 3》和《戰地風雲 4》。<br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/9e264e8ed8a5d9f5638f405a8285e40231684123.png"> <br><br><b>於 6 月 9 日迎接爆破據點</b><br>賽季 3 將從北約與和平軍團戰爭的另一個角度繼續發展：儘管和平軍團似乎在劣勢下撤退至埃及，但頂尖部隊鋼鐵利爪已在開羅市集建立據點。<br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/99ff24343eb75dbd231aa5639007b09e55a6f1c2.png"> <br><br><b>全新《戰地風雲 6》地圖：開羅市集</b><br>重新構想自《戰地風雲 3》的「大型市集」，這個位於開羅市中心熱鬧的市集充滿了巷弄和創新的戰術機會，適合高強度近距離戰鬥。所有行動都在單一街區內及其周圍展開，外圍設有環形道路供小型載具通行，並提供側翼包抄的機會。<br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/2d480d85a43aca697e78013833f9458185be8f62.png"> <br><br><b>全新《戰地風雲 6》模式：殲滅</b><br>經典《戰地風雲4》多人模式體驗以史詩級新進化之姿回歸。「殲滅」模式的目標是摧毀敵方 M-COM（軍事通訊），炸彈則中立地放置在地圖各處。雙方都必須冒險奪取炸彈，護送攜彈者前往引爆地點，並殲滅敵方。<br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/a24f4c17b57853e1804a50d67e93343a25bdf7e8.png"> <br><br><b>全新《戰地風雲 6》與《禁區衝突》賽季 3 內容</b><br>點燃戰火，在限時獎勵路徑活動「爆破炸藥」中贏取獎勵，其中包含全新的 PP-19 衝鋒槍。此外，偵察兵可獲得全新配件，以協助敵後特殊行動。<br><br><img src="https://clan.akamai.steamstatic.com/images/45712411/420c9a261ee5281c09f164268790938c9464d33c.png"> <br><br><b>於 6 月 30 日迎戰高價值目標</b><br>賽季 3 最終階段將戰術殲滅模式帶入《戰地風雲 6》，並在《禁區衝突》中首次推出休閒大逃殺模式，還有一項全新的「濕活」活動，旨在讓玩家成為終極契約傭兵。<br><br>瞭解詳情請前往 <a class="bb_link" href="https://www.ea.com/zh-tw/games/battlefield/battlefield-6/news/battlefield-6-and-redsec-season-3-roadmap-everything-you-need-to-know" target="_blank" rel="">https://www.ea.com/zh-tw/games/battlefield/battlefield-6/news/battlefield-6-and-redsec-season-3-roadmap-everything-you-need-to-know</a>。<br><br><a class="bb_link" href="https://store.steampowered.com/app/2807960/Battlefield_6/" target="_blank" rel="">https://store.steampowered.com/app/2807960/Battlefield_6/</a><br><br><a class="bb_link" href="https://store.steampowered.com/app/3028330/Battlefield_REDSEC/" target="_blank" rel="">https://store.steampowered.com/app/3028330/Battlefield_REDSEC/</a>]]> </content:encoded>
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<item>
<title>007 First Light &#45; PC Specs Update (1440p &amp;amp; 4K)</title>
<link>https://xinker.org/zh/007-first-light-pc-specs-update-1440p-4k</link>
<guid>https://xinker.org/zh/007-first-light-pc-specs-update-1440p-4k</guid>
<description><![CDATA[ The team has been hard at work over the past few months and we are thrilled to reveal the Enthusiast and Ultra specs for 007 First Light. Get a breakdown of the hardware you need to play this re-imagined origin story at various resolutions, performance targets, and settings preset as well as a highlight of our PC features and global accessibility options. 007 First Light at launch will feature an uncapped framerate, in addition to NVIDIA DLSS 4.5 Super Resolution and DLSS Dynamic Multi Frame Generation for great image quality and smooth performance. Path tracing and DLSS Ray Reconstruction for the ultimate visual quality arrive in Summer 2026.  Pre-Order 007 First Light now and secure yourself a free Deluxe Edition upgrade. https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45647043/dddca1c948898f67a33ca67c502273697fb0c641.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, Specs, Update, 1440p, 4K</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The team has been hard at work over the past few months and we are thrilled to reveal the Enthusiast and Ultra specs for <b>007 First Light</b>. Get a breakdown of the hardware you need to play this re-imagined origin story at various resolutions, performance targets, and settings preset as well as a highlight of our PC features and global accessibility options.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">007 First Light at launch will feature an uncapped framerate, in addition to <b>NVIDIA DLSS 4.5 Super Resolution</b> and <b>DLSS Dynamic Multi Frame Generation</b> for great image quality and smooth performance. Path tracing and <b>DLSS Ray Reconstruction</b> for the ultimate visual quality arrive in <b>Summer 2026</b>.  </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/dddca1c948898f67a33ca67c502273697fb0c641.png"></p><p class="bb_paragraph">Pre-Order <b>007 First Light</b> now and secure yourself a free <b>Deluxe Edition</b> upgrade. </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>BATTLEFIELD 6 GAME UPDATE 1.3.1.0</title>
<link>https://xinker.org/zh/battlefield-6-game-update-1310</link>
<guid>https://xinker.org/zh/battlefield-6-game-update-1310</guid>
<description><![CDATA[ Season 3 arrives in Battlefield 6 with Game Update 1.3.1.0 on May 12, bringing new content and improvements, including Ranked Battle Royale Quads, the Railway to Golmud map, new weapons, and a new Battle Pass.At 09:00 UTC, players will be able to download the update as it goes live across all platforms and play with the latest changes.At 12:00 UTC, all content in this update goes live, with Railway to Golmud, Ranked Battle Royale, new weapons, and Battle Pass updates becoming available.Alongside the new content, this update also delivers a wide range of vehicle, gadget, AI, netcode, gameplay, UI, and audio improvements to further polish the overall Battlefield 6 experience.NEW CONTENT Season 3 begins on May 12 with Warlords: Supremacy, the opening chapter of a new three-part seasonal rollout that will unfold across the season. This marks the start of a new chapter in the Battlefield 6 conflict, as PAX Warlords push the war to a global scale and every squad is called to fight their way to the top of the combat ladder. With Battlefield 6’s biggest map yet, the arrival of Ranked Battle Royale, new weapons to master, and the return of Dagger 13 unlockable through the Season 3 Battle Pass, Warlords: Supremacy sets the tone for the battles ahead.Battle Pass Begin your reign in Season 3 with a new Battle Pass featuring 100+ tiers of rewards built for the war ahead. Unlock new hardware, weapon packages, soldier skins, XP boosts, and more as you progress from the Recruit Path through four themed paths on your road to becoming a legendary Warlord. Season 3 also brings a set of Battle Pass improvements, including updated navigation, corrected season celebrations, improved path presentation, and fixes to Battle Pass menu pricing.Battlefield Pro For players looking to unlock the full potential of the season, Battlefield Pro expands the Battle Pass experience with 25 Tier Skips, a +5% XP Booster, six instant unlocks, special Assignments, extra Challenge rerolls, an exclusive Vehicle Radio Station, access to a Bonus Path, and support for hosting up to 100 players in Portal. It is built for squads ready to go all in from day one.New Map Railway to Golmud: Battlefield 6’s largest map yet enters the fight in Season 3. This reimagining of a Battlefield classic delivers combined arms warfare at full scale, from a village in ruins and sweeping hills scarred by armor clashes, to a dense industrial site built for close-quarters combat, and a moving railway that squads must battle to control. On Railway to Golmud, infantry, ground vehicles, jets, and helicopters collide across a truly massive battlefield.New Weapons M16A4: An iconic Battlefield assault rifle joins the fight in Season 3. With fully automatic and burst-fire capabilities, plus a carry-handle option for iron sights, the M16A4 is built to perform in mid to short-mid range engagements.L115: Precision meets stopping power with the L115, a deadly bolt-action sniper rifle designed for long to very-long range combat. Compatible with multiple attachments, it rewards players who can stay calm and land the shot.RPK-74M: Built for sustained pressure at range, the RPK-74M brings controllable handling and dependable output to longer-range fights. With minimal recoil and a steadier feel than heavier alternatives, it gives Support players a strong new option for locking down the battlefield.New REDSEC ModesRanked Battle Royale: Ranked Battle Royale Quads has arrived as the first step for competitive play in Battlefield 6, offering a new way to drop into REDSEC and compete for rank, rewards, and leaderboard status. Squad up, rise through the ranks, earn permanent rewards, and help shape the future of Ranked through BF Labs in Live. From Rookie to Master, and beyond in the Elite 250 leaderboard competition you can show off your skills and secure unique rewards. Read more here.Major Updates for 1.3.1.0New Content Arrives: Season 3 begins with Railway to Golmud, Ranked Battle Royale Quads, new weapons, and a new Battle Pass, expanding both the scale of Battlefield 6 and the ways players can progress through the season.Competitive arrives in Battle Royale: Ranked Battle Royale Quads arrives with Season 3, supported by broader updates to mission flow, Loot Detection, Anti-Vehicle Drops, scoring, and downed-state to deliver a clearer and more consistent match experience from drop to extraction.Vehicles Receive a Major Overhaul: Land and air vehicles have gone through a broad balance and handling pass, with tracked vehicle mobility reworked, tank damage and regeneration systems updated, repair behaviour rebalanced, and a wide set of vehicle weapons retuned to make survivability, counterplay, and damage output more predictable. Read more about it in our Community Update.Gadgets Receive Further Updates: Mines, Launchers, the Portable Mortar, the Engineers Supply Crate, the Hardware Suppression System, and laser designation tools have all been updated as part of the broader vehicle pass, with ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45712411/69f96d23e51c57b9162dc9b49a361c265f7d1c55.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>BATTLEFIELD, GAME, UPDATE, 1.3.1.0</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Season 3 arrives in Battlefield 6 with Game Update 1.3.1.0 on May 12, bringing new content and improvements, including Ranked Battle Royale Quads, the Railway to Golmud map, new weapons, and a new Battle Pass.<br><br>At <b>09:00 UTC</b>, players will be able to download the update as it goes live across all platforms and play with the latest changes.</p><p class="bb_paragraph">At <b>12:00 UTC</b>, all content in this update goes live, with Railway to Golmud, Ranked Battle Royale, new weapons, and Battle Pass updates becoming available.</p><p class="bb_paragraph">Alongside the new content, this update also delivers a wide range of vehicle, gadget, AI, netcode, gameplay, UI, and audio improvements to further polish the overall Battlefield 6 experience.</p><p class="bb_paragraph"><b><br>NEW CONTENT</b> </p><p class="bb_paragraph">Season 3 begins on May 12 with Warlords: Supremacy, the opening chapter of a new three-part seasonal rollout that will unfold across the season. This marks the start of a new chapter in the Battlefield 6 conflict, as PAX Warlords push the war to a global scale and every squad is called to fight their way to the top of the combat ladder. With Battlefield 6’s biggest map yet, the arrival of Ranked Battle Royale, new weapons to master, and the return of Dagger 13 unlockable through the Season 3 Battle Pass, Warlords: Supremacy sets the tone for the battles ahead.</p><p class="bb_paragraph"><b><br>Battle Pass</b> </p><p class="bb_paragraph">Begin your reign in Season 3 with a new Battle Pass featuring 100+ tiers of rewards built for the war ahead. Unlock new hardware, weapon packages, soldier skins, XP boosts, and more as you progress from the Recruit Path through four themed paths on your road to becoming a legendary Warlord. Season 3 also brings a set of Battle Pass improvements, including updated navigation, corrected season celebrations, improved path presentation, and fixes to Battle Pass menu pricing.</p><p class="bb_paragraph"><b><br>Battlefield Pro</b> </p><p class="bb_paragraph">For players looking to unlock the full potential of the season, Battlefield Pro expands the Battle Pass experience with 25 Tier Skips, a +5% XP Booster, six instant unlocks, special Assignments, extra Challenge rerolls, an exclusive Vehicle Radio Station, access to a Bonus Path, and support for hosting up to 100 players in Portal. It is built for squads ready to go all in from day one.</p><p class="bb_paragraph"><b><br>New Map </b></p><p class="bb_paragraph"><b>Railway to Golmud</b>: Battlefield 6’s largest map yet enters the fight in Season 3. This reimagining of a Battlefield classic delivers combined arms warfare at full scale, from a village in ruins and sweeping hills scarred by armor clashes, to a dense industrial site built for close-quarters combat, and a moving railway that squads must battle to control. On Railway to Golmud, infantry, ground vehicles, jets, and helicopters collide across a truly massive battlefield.</p><p class="bb_paragraph"><b><br>New Weapons </b></p><p class="bb_paragraph"><b>M16A4</b>: An iconic Battlefield assault rifle joins the fight in Season 3. With fully automatic and burst-fire capabilities, plus a carry-handle option for iron sights, the M16A4 is built to perform in mid to short-mid range engagements.</p><p class="bb_paragraph"><b>L115</b>: Precision meets stopping power with the L115, a deadly bolt-action sniper rifle designed for long to very-long range combat. Compatible with multiple attachments, it rewards players who can stay calm and land the shot.</p><p class="bb_paragraph"><b>RPK-74M</b>: Built for sustained pressure at range, the RPK-74M brings controllable handling and dependable output to longer-range fights. With minimal recoil and a steadier feel than heavier alternatives, it gives Support players a strong new option for locking down the battlefield.</p><p class="bb_paragraph"><b><br>New REDSEC Modes</b></p><p class="bb_paragraph"><b>Ranked Battle Royale</b>: Ranked Battle Royale Quads has arrived as the first step for competitive play in Battlefield 6, offering a new way to drop into REDSEC and compete for rank, rewards, and leaderboard status. Squad up, rise through the ranks, earn permanent rewards, and help shape the future of Ranked through BF Labs in Live. From Rookie to Master, and beyond in the Elite 250 leaderboard competition you can show off your skills and secure unique rewards. <a class="bb_link" href="https://www.ea.com/games/battlefield/redsec/news/ranked-battle-royale-guide-overview" target="_blank" rel="">Read more here.</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45712411/9880b6de5a11c81a885b62b79784e8427142128c.png"></p><p class="bb_paragraph"><b>Major Updates for 1.3.1.0</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>New Content Arrives:</b> Season 3 begins with Railway to Golmud, Ranked Battle Royale Quads, new weapons, and a new Battle Pass, expanding both the scale of Battlefield 6 and the ways players can progress through the season.</p></li><li><p class="bb_paragraph"><b>Competitive arrives in Battle Royale:</b> Ranked Battle Royale Quads arrives with Season 3, supported by broader updates to mission flow, Loot Detection, Anti-Vehicle Drops, scoring, and downed-state to deliver a clearer and more consistent match experience from drop to extraction.</p></li><li><p class="bb_paragraph"><b>Vehicles Receive a Major Overhaul:</b> Land and air vehicles have gone through a broad balance and handling pass, with tracked vehicle mobility reworked, tank damage and regeneration systems updated, repair behaviour rebalanced, and a wide set of vehicle weapons retuned to make survivability, counterplay, and damage output more predictable. <a class="bb_link" href="https://www.ea.com/games/battlefield/battlefield-6/news/battlefield-6-community-update-land-vehicle-improvements" target="_blank" rel="">Read more about it in our Community Update.</a></p></li><li><p class="bb_paragraph"><b>Gadgets Receive Further Updates:</b> Mines, Launchers, the Portable Mortar, the Engineers Supply Crate, the Hardware Suppression System, and laser designation tools have all been updated as part of the broader vehicle pass, with a focus on making launchers more viable, giving anti-vehicle gadgets clearer roles, and improving clarity and consistency in how support gadgets behave in combat.</p></li><li><p class="bb_paragraph"><b>Weapons Get a Balance and Usability Pass:</b> Automatic weapon recoil has been adjusted to better define weapon strengths at range, shotguns receive new attachment options, the Magnifier is now available as a shared optic accessory, and multiple reload, animation, reticle, and attachment issues have been resolved to improve handling and readability as we continue to improve gunplay. </p></li><li><p class="bb_paragraph"><b>Core Gameplay, Netcode, and Combat Feedback Improvements:</b> Pinging is now faster and more consistent, hit reactions and damage indicators are clearer, drag and revive has been further polished, and multiple netcode fixes improve readability during combat without interfering with gunfight outcomes.</p></li><li><p class="bb_paragraph"><b>Broader updates to UI, Audio, AI, Settings, and Portal:</b> Seasonal Statistics have been added to the Player Profile, aircraft now receive clearer threat indicators, AI support in Strikepoint has been improved, new upscaling options have been added, and Portal continues to expand with new support, tools, and functionality updates.</p></li></ul><p class="bb_paragraph"><b><br>CHANGELOG</b></p><p class="bb_paragraph"><b>PLAYER:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added a slight delay before entering ADS locomotion from a standstill to allow small position adjustments without affecting the reticle.</p></li><li><p class="bb_paragraph">Added bespoke third-person prone on back grenade throw animations.</p></li><li><p class="bb_paragraph">Bipoding while being pushed up against a wall is no longer cancelled automatically.</p></li><li><p class="bb_paragraph">Bullet impacts now leave visible decals on vehicle surfaces for improved visual feedback.</p></li><li><p class="bb_paragraph">Corrected an issue that would prevent Soldier Training Paths from applying properly when Quick Customize was finished.</p></li><li><p class="bb_paragraph">Corrected an issue where a player jumping from a moving vehicle would be seen as stuttering in third-person.</p></li><li><p class="bb_paragraph">Corrected an issue where bashing through doors wouldn't cancel the reload animation even after aborting the action, leading to the player being stuck in reloads.</p></li><li><p class="bb_paragraph">Corrected an issue where drag and revive could sometimes fail to revive a player at the end of the revive sequence.</p></li><li><p class="bb_paragraph">Corrected an issue where dragging and reviving would sometimes be cancelled when on uneven terrain.</p></li><li><p class="bb_paragraph">Corrected an issue where player movement would sometimes be jittery when holding the fire button after firing a single fire weapon.</p></li><li><p class="bb_paragraph">Corrected an issue where the player's ragdoll would slide away if killed after they’ve fallen.</p></li><li><p class="bb_paragraph">Corrected an issue where the soldier's legs could be moving while standing still on a boat.</p></li><li><p class="bb_paragraph">Corrected an issue where the weapon sometimes could be jittery when moving slowly in ADS while being prone.</p></li><li><p class="bb_paragraph">Corrected an issue where upward camera shake from bullet hits could persist longer than intended and briefly affect player aim.</p></li><li><p class="bb_paragraph">Corrected an issue where weapon flashlights and lasers were visible for spawning soldiers before the soldiers themselves were visible.</p></li><li><p class="bb_paragraph">Corrected a performance issue in the Firing Range when large numbers of bullet holes appeared on glass surfaces.</p></li><li><p class="bb_paragraph">Corrected an issue where iron sights could show incorrect green highlighting on squadmates’ weapons when using upscalers.</p></li><li><p class="bb_paragraph">Corrected an issue where magnifier attachments could partially or fully block the view while aiming down sights.</p></li><li><p class="bb_paragraph">Improve third-person soldier locomotion animations when moving on top of vehicles</p></li><li><p class="bb_paragraph">Improved ragdoll stability when bodies come to rest on moving platforms such as vehicles.</p></li><li><p class="bb_paragraph">Improved responsiveness and visual quality of entering ladders that start higher than the ground level.</p></li><li><p class="bb_paragraph">Increased the Critical Assist window from 1.5 seconds to 3 seconds.</p></li><li><p class="bb_paragraph">Jumping from a moving vehicle now properly inherits the velocity of the moving vehicle.</p></li><li><p class="bb_paragraph">Optimised bullet decal updates to improve performance when many are visible at once.</p></li><li><p class="bb_paragraph">Reduced memory allocation spikes during local light shadow updates.</p></li><li><p class="bb_paragraph">Reduced visual artifacts around players and weapons when using FSR 4 Frame Generation.</p></li><li><p class="bb_paragraph">Solved an exploit that allowed players to move faster while dragging and reviving another player.</p></li><li><p class="bb_paragraph">Updated animations from breaking when entering water under certain conditions such as combat diving, sliding and sprinting for first and third person.</p></li><li><p class="bb_paragraph">Weapons are now lowered while UI menus are open where firing is not possible, such as the Options menu or Commorose.</p></li></ul><p class="bb_paragraph"><i><br>Updated the Engineer Field Specialization passive skills</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced the Devastating Impact repair reduction from -50% to -25%.</p></li><li><p class="bb_paragraph">Reduced the Overheat Control Vehicle weapon effect from -50% to -10%.</p></li><li><p class="bb_paragraph">Replaced the Vehicle Regeneration passive skill with a new Mine Sweeping skill. When learned, the Mine Sweeping passive skill will highlight mines in a 30m area around the player.</p></li></ul><p class="bb_paragraph"><i><br>Netcode</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Corrected animation stuttering when unmounting from bipod at an angle</p></li><li><p class="bb_paragraph">Corrected an issue where enemy weapons could appear sideways and not properly aligned with their actual aim direction in certain states, such as while jumping.</p></li><li><p class="bb_paragraph">Corrected an issue where first-person death animations would start with some delay which led to unclarity on the state of change.</p></li><li><p class="bb_paragraph">Corrected an issue where first-person hit reactions could play when incoming bullets missed the player and passed behind them.</p></li><li><p class="bb_paragraph">Corrected an issue where high latency players would not deal armor damage and not apply expected damage modifications.</p></li><li><p class="bb_paragraph">Corrected an issue where projectiles could fire from the wrong position height during stance transitions under poor network conditions causing bullet hits to be rejected by the server.</p></li><li><p class="bb_paragraph">Corrected an issue where some UI elements like the inventory would not be immediately hidden when killed</p></li><li><p class="bb_paragraph">Incoming damage UI indicators now animate and scale based on the amount of damage taken, improving the clarity of rapid consecutive hits and making it easier to distinguish between low and high damage.</p></li><li><p class="bb_paragraph">Reduced network bandwidth usage when switching state from “Alive” to “ManDown”.</p></li><li><p class="bb_paragraph">Taking damage while aiming down sights now triggers hit reactions that move the weapon opposite to the direction of impact, improving damage feedback without interfering with the outcome of gunfights.</p></li></ul><p class="bb_paragraph"><b>VEHICLES:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added previously missing "Activate Equipment Slot 1" to Transport Vehicle keybindings</p></li><li><p class="bb_paragraph">Camera on light ground transports now pulls further out at speed to improve driving visibility.</p></li><li><p class="bb_paragraph">Corrected an issue where some vehicles remained in a critical health state after being repaired, resulting in slower health regeneration than intended.</p></li><li><p class="bb_paragraph">Corrected an issue where the first-person HUD range finder of the tank would visually interpolate to the actual distance when switching from third- to first-person</p></li><li><p class="bb_paragraph">Corrected an issue where the player would be kicked off the Dirt Bike when doing a flip.</p></li><li><p class="bb_paragraph">Corrected an issue where vehicle wrecks would not be destructible as intended.</p></li><li><p class="bb_paragraph">Fixed issues where locking weapons could target vehicles while their flares were still active, resulting in a missed shot.</p></li><li><p class="bb_paragraph">Jets and helicopters will now have an indicator on their HUD clearly showing whether or not they are currently being protected by below radar.</p></li></ul><p class="bb_paragraph"><i><br>Angle & Zone Damage Rework</i></p><p class="bb_paragraph">The angle damage model on tanks is being simplified to improve the ability to predict the amount of incoming damage and gauge your own survivability. </p><p class="bb_paragraph">Additionally, the numbers have been tuned to reduce the most extreme peaks of damage, especially when firing at the rear of tanks. This will truncate the possible time to die within a smaller range.</p><ul class="bb_ul"><li><p class="bb_paragraph">Damage to turrets always deals 75% damage.</p></li><li><p class="bb_paragraph">Damage to the Body of the tank always deals at least 100% damage.</p></li><li><p class="bb_paragraph">Hits at a favourable angle from the side of the tank will deal 150% damage.</p></li><li><p class="bb_paragraph">Hits at a favourable angle from the rear of the tank will deal 200% damage.</p></li></ul><p class="bb_paragraph">Weapons no longer deal different damage values to IFV, MBT, APT & AA Vehicles. Instead, MBT health has been increased to 1200 and APT health has been reduced to 800.</p><p class="bb_paragraph"><i><br>Reworking Regeneration Brackets</i></p><p class="bb_paragraph">The healthy portion of armored vehicles will no longer be split into brackets. The critical health bracket, which previously prevented regeneration entirely, will instead slow regeneration substantially.</p><ul class="bb_ul"><li><p class="bb_paragraph">Regeneration delay increased from 6 seconds to 12 seconds.</p></li><li><p class="bb_paragraph">Regeneration now continues to full health instead of only to the next health bracket.</p></li><li><p class="bb_paragraph">Regeneration rate increased from roughly 5% per second to 10% per second.</p></li><li><p class="bb_paragraph">While in critical health, regeneration is now slowed by 80% instead of being fully disabled.</p></li></ul><p class="bb_paragraph"><i><br>Handling Changes</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Updated all tracked vehicles with a new transmission and steering system, delivering smoother and more responsive acceleration, tighter and more consistent turning at all speeds, a smoother steering feel, and more effective handbrake turns.</p></li><li><p class="bb_paragraph">Tank type vehicles are no longer immobilized by taking high damage (Anti Tank mines will still immobilize Tanks).</p></li><li><p class="bb_paragraph">The ground vehicle boost bar is no longer emptied when interrupting boost.</p></li><li><p class="bb_paragraph">Boost can now be re-applied even when the bar is recharging, except when it has been fully emptied.</p></li><li><p class="bb_paragraph">Turret speeds for the MBT and IFV have been modestly improved.</p></li><li><p class="bb_paragraph">Aiming in first-person and zoomed views in the tanks has been tuned to be faster and more responsive.</p></li></ul><p class="bb_paragraph"><i><br>Vehicle Weapons<br><br>General Changes</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Lock-on weapons now always do consistent damage, ignoring zones and angles. Zone and angle damage is reserved for weapons which are manually aimed by players.</p></li><li><p class="bb_paragraph">Most land vehicle explosive weapons now have a minimum explosive damage of 20%. This does not increase lethal or total radius, but increases damage at the edges of explosive radius to make hits to kill more consistent.</p></li><li><p class="bb_paragraph">The Aim-Guided Missile now deals 207-550 damage against tanks, 1000 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">Air-to-Ground Missiles now deal 450 damage against tanks, 975 against helicopters, and 1000 against jets.</p></li></ul><p class="bb_paragraph"><i><br>M1A2 SEPv3 and Leo A4 Weapons</i></p><ul class="bb_ul"><li><p class="bb_paragraph">120mm HEAT-MP-T Rounds now deal 210-560 damage against tanks, 1360 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">120mm HEMP-T Rounds now deal 180-480 damage against tanks, 1180 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">Increased the inner blast radius of 120mm HEMP-T Rounds from 2 to 2.25 meters.</p></li><li><p class="bb_paragraph">120mm APFSDS Rounds now deal 282-750 damage against tanks, 600 against helicopters, and 750 against jets.</p></li></ul><p class="bb_paragraph"><i><br>Updated the M1A2 SEPv3 and Leo A4 Aim-Guided Shell to better control its effective range and overall performance, especially against aircraft.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Aim-Guided Shell beam-riding offset increased from 75 to 100 meters, reducing the rate of turning response.</p></li><li><p class="bb_paragraph">Aim-Guided Shell engine time to live reduced from 1.25 to 1 second.</p></li><li><p class="bb_paragraph">Aim-Guided Shell now experiences Drag after engine cutoff.</p></li><li><p class="bb_paragraph">Aim-Guided Shell time to live decreased from 6 to 4 seconds.</p></li><li><p class="bb_paragraph">Aim-Guided Shell turning rate reduced from 12.5 to 6 degrees per second.</p></li><li><p class="bb_paragraph">Aim-Guided Shells now deal 235-625 damage against tanks, 700 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">Remains lethal against soldiers within 2m.</p></li></ul><p class="bb_paragraph"><i><br>M3A3 Bradley and Strf 09 A4 IFV Weapons</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased all IFV Cannon Reload times from 2.4 to 2.75.</p></li><li><p class="bb_paragraph">HEI-T Rounds now deal 10-30 damage against tanks, 100 against helicopters, and 150 against jets.</p></li><li><p class="bb_paragraph">Decreased the IFV HE Rounds rate of fire from 200 to 180 RPM.</p></li><li><p class="bb_paragraph">Increased the Drag of IFV HE Rounds.</p></li><li><p class="bb_paragraph">AP shells now deal 23-60 damage against tanks, 100 against helicopters, and 100 against jets.</p></li><li><p class="bb_paragraph">Decreased the APDS Rounds magazine capacity from 12 to 10.</p></li><li><p class="bb_paragraph">Decreased the APDS Rounds rate of fire from 200 to 120 RPM.</p></li><li><p class="bb_paragraph">Increased the IFV Canister Rounds magazine capacity from 12 to 16.</p></li><li><p class="bb_paragraph">Increased the IFV Canister Rounds rate of fire from 200 to 240 RPM.</p></li><li><p class="bb_paragraph">Lock-Guided Missiles now deal 390 damage against tanks, 845 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">Light Rockets now deal 75-200 damage against tanks, 550 against helicopters, and 700 against jets.</p></li></ul><p class="bb_paragraph"><i><br>RWS Gunner & Coax Weapons</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced minimum damage of RWS & Coaxial LMG from 21 to 19.</p></li><li><p class="bb_paragraph">Reduced muzzle velocity of RWS & Coaxial LMG from 850 to 670 m/s.</p></li><li><p class="bb_paragraph">Extended falloff start distance of RWS & Coaxial LMG from 20 to 25 meters.</p></li><li><p class="bb_paragraph">Shortened falloff end distance of RWS & Coaxial LMG from 75 to 60 meters.</p></li><li><p class="bb_paragraph">Reduced minimum damage (75+ meters) of RWS and Coaxial HMG from 30 to 24.</p></li><li><p class="bb_paragraph">Reduced muzzle velocity of RWS & Coaxial HMG from 890 to 760 m/s.</p></li><li><p class="bb_paragraph">Reduced the maximum spread and spread gain per shot of RWS and Coaxial HMGs.</p></li><li><p class="bb_paragraph">Reduced the spread recovery rate of RWS and Coaxial HMGs.</p></li><li><p class="bb_paragraph">Reduced the reload time of the Automatic Grenade Launcher RWS Weapon from 3 to 2 seconds.</p></li><li><p class="bb_paragraph">Removed projectile velocity inheritance from the Automatic Grenade Launcher RWS Weapon. This will improve consistency when aiming from a moving vehicle.</p></li></ul><p class="bb_paragraph"><i><br>Helicopter Weapons</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Light Rockets now deal 23-60 damage against tanks, 225 against helicopters, and 330 against jets.</p></li><li><p class="bb_paragraph">Helicopter Light Rocket area of effect reduced from 5 to 4.75 meters.</p></li><li><p class="bb_paragraph">Aim-Guided Rockets now deal 50-132 damage against tanks, 320 against helicopters, and 460 against jets.</p></li><li><p class="bb_paragraph">Helicopter Smart Rocket area of effect reduced from 5 to 4.75 meters.</p></li><li><p class="bb_paragraph">Heavy Rockets now deal 94-250 damage against tanks, 300 against helicopters, and 450 against jets.</p></li><li><p class="bb_paragraph">Helicopter Heavy Rocket area of effect reduced from 5.5 to 5.25 meters.</p></li><li><p class="bb_paragraph">Attack Helicopter M41A7 TOW2 missiles maximum speed increased from 90 to 120 m/s. Ground vehicle TOW missiles remain at 90 m/s.</p></li><li><p class="bb_paragraph">Removed projectile velocity inheritance from Transport Helicopter side gunner seats. This removes the need to ‘lag’ shots when firing from a fast moving helicopter.</p></li></ul><p class="bb_paragraph"><i><br>Jet Weapons</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Attack Jet Mk82 High Drag Bombs now deal 300-400 damage against tanks, 1080 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">Fighter Jet GBU-39/B Small Diameter Bombs now deal 410-535 damage against tanks, 1455 against helicopters, and 1000 against jets.</p></li></ul><p class="bb_paragraph"><i><br>Vehicle Equipment</i></p><p class="bb_paragraph"><i>The Reinforced Plating Passive has been removed and replaced with Contingency Systems</i></p><ul class="bb_ul"><li><p class="bb_paragraph">No longer increases the damage resistance of the vehicle.</p></li><li><p class="bb_paragraph">No longer increases the weight or reduces the speed of the vehicle.</p></li><li><p class="bb_paragraph">When at low health, accelerates the cooldown of Countermeasure equipment.</p></li></ul><p class="bb_paragraph"><i><br>Targeting Jammer passives have been improved</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Targeting Jammers for the IFV & Mobile AA have their locking resistance increased from 30% to 40%.</p></li><li><p class="bb_paragraph">Targeting Jammers for the IFV & Mobile AA no longer deactivate when firing.</p></li><li><p class="bb_paragraph">Targeting Jammers for IFV & Mobile AA now deactivate when laser painted.</p></li><li><p class="bb_paragraph">Targeting Jammers for IFV & Mobile AA now deactivate when using a lock on weapon.</p></li><li><p class="bb_paragraph">Targeting Jammers for IFV & Mobile AA deactivation time increased from 4.5 to 10 seconds.</p></li></ul><p class="bb_paragraph"><i><br>Counterfire Radar has been partially reworked</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Now passively provides short duration spotting upon receiving damage. This short spot is not shared with teammates.</p></li><li><p class="bb_paragraph">Can be manually activated in order to extend the duration of currently spotted targets, and share the spotting information with your teammates.</p></li><li><p class="bb_paragraph">When activated, spotted vehicles are also laser designated for the duration.</p></li></ul><p class="bb_paragraph"><i><br>Thermal Smoke Updates</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased active duration by 3 seconds so it now matches the visual effect duration.</p></li><li><p class="bb_paragraph">Now blocks the PTKM-1R Acoustic Sensor AV Mine from detecting the vehicle while active.</p></li><li><p class="bb_paragraph">Reduced the cooldown of the Smoke Screen from 20 to 16 seconds.</p></li><li><p class="bb_paragraph">The smoke will now deal moderate damage to nearby enemy infantry who remain within the cloud. This damage will also destroy C-4.</p></li><li><p class="bb_paragraph">While remaining inside of your thermal smoke, all hits will be registered as minimum damage hits (75% damage).</p></li></ul><p class="bb_paragraph"><i><br>General Equipment Changes</i></p><ul class="bb_ul"><li><p class="bb_paragraph">The IFV no longer has the laser designator equipped by default, it now shares a slot with the Mines Countermeasures & Smoke grenades.</p></li><li><p class="bb_paragraph">The Mine Countermeasures, previously available only to the MBT & APT, is now available to the IFV.</p></li><li><p class="bb_paragraph">The Mobile Command Centre Passive, previously exclusive to the APT, is now available to the IFV.</p></li><li><p class="bb_paragraph">The Transport Helicopter now has the Improved Armor passive equipped by default. This functions identically to the Attack Helicopter’s version of the same passive, reducing the amount of damage taken from small arms fire.</p></li><li><p class="bb_paragraph">Emergency Repair now heals over time instead of healing instantly upon activation.</p></li><li><p class="bb_paragraph">Reduced the activation time of Projectile Intercept System from 1s to 0.6s on land vehicles.</p></li></ul><p class="bb_paragraph"><b><br>GADGETS:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added a warning indicator for the PTKM-1R Acoustic Sensor AV Mine when the submunition launches.</p></li><li><p class="bb_paragraph">Corrected an issue preventing the Supply Crate from resupplying soldiers inside vehicles.</p></li><li><p class="bb_paragraph">Corrected an issue where deploying the T-UGS would always switch players back to their Primary Weapon instead of their previously equipped item.</p></li><li><p class="bb_paragraph">Corrected an issue where the Incendiary Airburst could sometimes fail to properly detect and damage targets inside its burning smoke cloud.</p></li><li><p class="bb_paragraph">Player-controlled gadgets, including the Portable Mortar, XFMG-6D Recon Drone, LTLM II Laser Designator, and the CSB IV EOD Bot, now only begin resupplying once the deployed gadget has been destroyed.</p></li><li><p class="bb_paragraph">PTKM-1R Acoustic Mines and M15 AV Mines no longer trigger for Light Transport or Personal Transport vehicles.</p></li><li><p class="bb_paragraph">Tuned the M18A1 Claymore detection arc to better match the visible laser beams.</p></li><li><p class="bb_paragraph">Updated C-4 packs so they now deal 350 damage against tanks, 350 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">Updated the M136 AT so they now deal 207-550 damage against tanks, 1000 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">Updated the Engineers Supply Crate so it no longer has limited supply charges in standard Multiplayer, allowing it to resupply nearby vehicles indefinitely.</p></li><li><p class="bb_paragraph">Updated the M18A1 Claymore fragmentation base close range damage from 65 to 50. Damage drop-off now starts at the edge of the detection arc.</p></li><li><p class="bb_paragraph">Updated the Portable Mortar’s shot dispersion so it is no longer perfectly accurate at maximum range, with shorter-range bombardments now becoming much more accurate than longer-range bombardments once fully zeroed.</p></li><li><p class="bb_paragraph">Updated the PTKM-1R Acoustic Mine so it now deals 480 damage against tanks.</p></li><li><p class="bb_paragraph">Updated the RPG so it now deals 173-460 damage against tanks, 1035 against helicopters, and 1000 against jets.</p></li></ul><p class="bb_paragraph"><i><br>M15 AV Mine</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Damage against tanks has been updated to 390.</p></li><li><p class="bb_paragraph">Deployment is now only blocked inside enemy HQs.</p></li><li><p class="bb_paragraph">Increased the maximum number of mines that can be placed from 6 to 9.</p></li><li><p class="bb_paragraph">Mines no longer despawns 3 minutes after its owner dies.</p></li><li><p class="bb_paragraph">Now displays a warning when players attempt to place it in out-of-bounds areas.</p></li><li><p class="bb_paragraph">Mines now glint at close range to help distinguish it from level props and debris.</p></li></ul><p class="bb_paragraph"><i><br>SLM-93A</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Base lock-on range has been reduced from 650 to 550 metres.</p></li><li><p class="bb_paragraph">Damage against vehicles has been updated to 200 against tanks, 650 against helicopters, and 650 against jets.</p></li><li><p class="bb_paragraph">Maximum missile speed has been reduced from 540 to 480 m/s.</p></li></ul><p class="bb_paragraph"><i><br>9K93 IGLA</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Damage against vehicles has been updated to 200 against tanks, 650 against helicopters, and 650 against jets.</p></li><li><p class="bb_paragraph">Lock-on time has been reduced from 1.2 to 1 second.</p></li><li><p class="bb_paragraph">Maximum missile speed has been reduced from 640 to 480 m/s.</p></li><li><p class="bb_paragraph">Missile acceleration has been increased from 65 to 100 m/s.</p></li></ul><p class="bb_paragraph"><i><br>M4A1 SLAM</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Can now be triggered regardless of vehicle movement speed.</p></li><li><p class="bb_paragraph">Damage against tanks has been updated to range between 199-363.</p></li><li><p class="bb_paragraph">Now triggers a warning when players attempt to place it in out-of-bounds areas.</p></li><li><p class="bb_paragraph">The mine now has a short arming delay before becoming active after placement.</p></li></ul><p class="bb_paragraph"><i><br>MBT-LAW</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Damage against vehicles has been updated to 240 against tanks, 520 against helicopters, and 800 against jets.</p></li><li><p class="bb_paragraph">Initial missile speed has been increased from 30 to 100 m/s.</p></li><li><p class="bb_paragraph">Maximum missile speed has been increased from 75 to 300 m/s.</p></li><li><p class="bb_paragraph">Missile acceleration has been increased from 50 to 100 m/s.</p></li></ul><p class="bb_paragraph"><i><br>MAS 148 Glaive</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Updated the damage so it now deals 465 damage against tanks, 1007.5 against helicopters, and 1000 against jets.</p></li><li><p class="bb_paragraph">Reduced the locking time from 1.8 to 1.4 seconds.</p></li><li><p class="bb_paragraph">Increased maximum missile speed from 60 to 70 m/s.</p></li><li><p class="bb_paragraph">Increased starting ammunition from 2 to 3.</p></li></ul><p class="bb_paragraph"><i><br>LTLM II Laser Designator</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Effect duration has been reduced from 20 to 9 seconds for both soldier and vehicle designators.</p></li><li><p class="bb_paragraph">Laser Designator no longer reduces lock-on time for anti-air missiles.</p></li><li><p class="bb_paragraph">Gadget now provides a consistent 20% increase to lock-on range across all locking weapons. This also applies to vehicle-mounted laser designators.</p></li></ul><p class="bb_paragraph"><i>CSB IV EOD Bot</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Mine Layer damage against tanks has been updated to 300.</p></li><li><p class="bb_paragraph">Mine Layer no longer triggers on Light Transport or Personal Transport vehicles.</p></li><li><p class="bb_paragraph">Mine Layer now glints at close range to help distinguish it from level props and debris.</p></li><li><p class="bb_paragraph">Mine Layer stacking prevention radius has been increased from 1.5m to 5m.</p></li><li><p class="bb_paragraph">The EOD Bot now self-destructs when its out-of-bounds timer expires, when control ends while out of bounds, or when pushed out of bounds.</p></li></ul><p class="bb_paragraph"><i><br>Hardware Suppression System</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Tweaked targeting behaviour so it can no longer target enemy gadgets through walls at long range, though limited wall penetration is still possible at closer distances.</p></li><li><p class="bb_paragraph">Updated interception behaviour so it no longer detects or detonates grenades and M320A1 projectiles, but will still target launcher projectiles.</p></li><li><p class="bb_paragraph">Updated maximum range back to its original value.</p></li></ul><p class="bb_paragraph"><b><br>WEAPONS:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added a unique reload animation for the M87A1 Shotgun to prevent camera clipping and hand pose issues while aiming down sights.</p></li><li><p class="bb_paragraph">Added Shotgun Speedloaders as a magazine attachment to the M87A1 and M1014.</p></li><li><p class="bb_paragraph">Added the Magnifier as a shared optic accessory.</p></li><li><p class="bb_paragraph">Additionally increased recoil for the high DPS automatic weapons, reducing their long and mid range capabilities and giving them outsized opportunity costs and making other weapons more attractive to use.</p></li><li><p class="bb_paragraph">Adjusted the PW5A3 reload animation to reduce clipping.</p></li><li><p class="bb_paragraph">Adjusted the QBZ192 reload animation to reduce clipping.</p></li><li><p class="bb_paragraph">Corrected an issue preventing the CZ3A1 SMG from mounting to surfaces.</p></li><li><p class="bb_paragraph">Corrected an issue where a flash hider could remain visible on the SOR-556 Mk2 when no muzzle attachment was equipped.</p></li><li><p class="bb_paragraph">Corrected an issue where some secondary sights were incorrectly placed in the customization menu, leading to clipping or being positioned in such a way that they were not properly visible.</p></li><li><p class="bb_paragraph">Corrected an issue where the Canted Reflex was using the main sight reticle on several weapons.</p></li><li><p class="bb_paragraph">Corrected an issue where the character’s hands could appear misaligned in first-person when reloading the SVK-8.6 while using the Bipod.</p></li><li><p class="bb_paragraph">Corrected clipping issues with the M240L ammo belt when reloading with an ammo box.</p></li><li><p class="bb_paragraph">Improved weapon light behaviour and on/off states when used while mounted.</p></li><li><p class="bb_paragraph">Recoil for all automatic weapons has been slightly increased to compensate for the recoil compensation bug fixes that came out in Game Update 1.2.1.0.</p></li><li><p class="bb_paragraph">Weapons can no longer be mounted while actively using an underbarrel grenade launcher. This does not affect using the weapon itself with a grenade launcher attached.</p></li></ul><p class="bb_paragraph"><b><br>MAPS & MODES:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added a new Assist Confirmed score event. When a downed player is eliminated in Strikepoint, all assisting players will now receive Assist Confirmed. </p></li><li><p class="bb_paragraph">Corrected an issue on Manhattan Bridge where players were able to access rooftops meant to be inaccessible.</p></li><li><p class="bb_paragraph">Corrected floating and intersecting spawns on Mirak Valley for Breakthrough, Conquest, and Escalation.</p></li></ul><p class="bb_paragraph"><b><br>UI & HUD:</b></p><p class="bb_paragraph">Dev note: In Season 3, we’re introducing the Seasonal Stat Page, a new way to track your performance across each season. By separating seasonal stats from your lifetime totals, you can now get a clearer picture of how you performed during a specific Season of Battlefield.</p><p class="bb_paragraph">We know that every game mode means something different to different players. That’s why the Seasonal Stat Page not only tracks your overall seasonal performance, but also allows you to break down how you performed in each game mode.</p><p class="bb_paragraph">With the introduction of ranked play, it was important for us to give you a dedicated view into your competitive performance. You can now filter your seasonal stats to see how you performed in Ranked matches throughout the season.</p><p class="bb_paragraph">The Seasonal screen highlights your core metrics like Kills, K/D, Assists, Revives, Wins, and Time Played, alongside a new “Most Played” section that showcases the weapons, vehicles, gadgets, and roles that defined your season. Were you leading the charge as Assault? Piloting the Little Bird? Or grinding the ranks with the new Season 3 weapons?</p><p class="bb_paragraph">Every season tells a story. Now you can see yours.</p><ul class="bb_ul"><li><p class="bb_paragraph">Added a new Event tab showing all event-related content.</p></li><li><p class="bb_paragraph">Added a new threat indicator for jets and helicopters that appears when a nearby enemy jet has your vehicle in its sights, helping pilots identify threats and take evasive action more quickly.</p></li><li><p class="bb_paragraph">Added a new threat indicator that highlights incoming aim-guided missiles, improving pilots’ ability to spot and react to them.</p></li><li><p class="bb_paragraph">Added an Air Vehicle “Below Radar” indicator on the minimap.</p></li><li><p class="bb_paragraph">Added input buffering to reduce accidental ping cancellations.</p></li><li><p class="bb_paragraph">Added names and biographies for characters and squads.</p></li><li><p class="bb_paragraph">Added Seasonal Statistics to the Player Profile.</p></li><li><p class="bb_paragraph">Corrected a missing icon for the Attacker's HQ on breakthrough during the sector transition.</p></li><li><p class="bb_paragraph">Corrected an issue where as an Engineer driving a tank, a request repair icon sometimes could be unintendedly visible.</p></li><li><p class="bb_paragraph">Corrected an issue where Battle Pass paths with fewer tiers could appear off-centre on the page.</p></li><li><p class="bb_paragraph">Corrected an issue where downed enemy players could remain spotted and visible on the minimap.</p></li><li><p class="bb_paragraph">Corrected an issue where exiting Reward Details after a purchase celebration could trigger the Quit Game pop-up.</p></li><li><p class="bb_paragraph">Corrected an issue where friendly request icons would not be properly visible on the minimap</p></li><li><p class="bb_paragraph">Corrected an issue where requesting Ammo through the Commorose would not highlight players able to provide ammo.</p></li><li><p class="bb_paragraph">Corrected an issue where selecting a soldier to spawn on from the deploy screen would not show their healthbar.</p></li><li><p class="bb_paragraph">Corrected an issue where taking damage while remotely controlling a vehicle could cause Engineers to be incorrectly highlighted as repairers.</p></li><li><p class="bb_paragraph">Corrected an issue where the “bleed out” timer icon for friendly downed players could freeze sometimes.</p></li><li><p class="bb_paragraph">Corrected an issue where the “New” marker did not disappear after highlighting a new Weapon Package.</p></li><li><p class="bb_paragraph">Corrected an issue where the chat window did not extend fully to the right edge of the screen when the Horizontal value was set to “100”.</p></li><li><p class="bb_paragraph">Corrected an issue where the jet HUD sometimes moves unexpectedly when flying the jet.</p></li><li><p class="bb_paragraph">Corrected an issue where the mouse cursor would not appear when EA Connect notifications were on screen.</p></li><li><p class="bb_paragraph">Corrected an issue where the UI could disappear while customising favourite weapons.</p></li><li><p class="bb_paragraph">Corrected Battle Pass celebrations so they now correctly match the current season.</p></li><li><p class="bb_paragraph">Corrected inconsistent pinging when attempting to ping from the driver seat of many vehicles</p></li><li><p class="bb_paragraph">Corrected the description for the vz. 61 20rnd magazine.</p></li><li><p class="bb_paragraph">Corrected the descriptions for the 1p88 and SM Rifle Variable sight attachments.</p></li><li><p class="bb_paragraph">Fixed an issue where out-of-bounds shaders were not appearing on the map or minimap.</p></li><li><p class="bb_paragraph">Improved ping responsiveness and consistency across enemies, enemy objects, and neutral objects.</p></li><li><p class="bb_paragraph">In our constant effort to reinforce our Anti-Cheat policies and Community Guidelines we are introducing a new warning system for players that act contrary to our terms and services.</p></li><li><p class="bb_paragraph">Normalised tag and expiration timer sizes across store offers.</p></li><li><p class="bb_paragraph">Removed location differences between the initial ping and the final placed ping.</p></li><li><p class="bb_paragraph">Removed ping brackets from enemy world and map icons.</p></li><li><p class="bb_paragraph">Removed the small square above the range finder in the tank HUD.</p></li><li><p class="bb_paragraph">Resolved an issue that could display an incorrect price on BF Pro within the Battle Pass menu.</p></li><li><p class="bb_paragraph">Resolved an issue that caused Weapon Mastery to display incorrect levels within the Loadout menu.</p></li><li><p class="bb_paragraph">The Spawn Beacon no longer appears as contested in the deploy window after looking at a contested objective.</p></li><li><p class="bb_paragraph">Update air vehicle HUDs to display velocity in knots instead of KPH.</p></li><li><p class="bb_paragraph">Updated Battle Pass navigation to align with the Play screen update.</p></li><li><p class="bb_paragraph">Updated class icons for better visibility across the in-game UI.</p></li><li><p class="bb_paragraph">Updated Dog Tag tags to show the correct supported modes.</p></li><li><p class="bb_paragraph">Updated ping timing so neutral objects are now pinged instantly, without waiting for single or double-tap input.</p></li><li><p class="bb_paragraph">Updated the Concussion Grenade screens visual effect so that it is now in-sync with the gameplay status effect.</p></li><li><p class="bb_paragraph">Updated the game credits.</p></li><li><p class="bb_paragraph">Updated the Killcam damage log to now show damage dealt in the past 5 seconds instead of the past 3 seconds only.</p></li><li><p class="bb_paragraph">Updated the ordering of 2.00x sights on multiple weapons.</p></li><li><p class="bb_paragraph">Updated the ordering of iron sights on the M121 A2.</p></li><li><p class="bb_paragraph">Updated the ordering of Mastery Weapon Packages for the GRTCPS, M121 A2, VCR-2, Mini Scout, SOR-300SC, DB12, vz. 61, CZ3A1, and M257.</p></li><li><p class="bb_paragraph">Updated the ordering of the 3.00x Thermal Sight on multiple weapons.</p></li><li><p class="bb_paragraph">Updated the Spawn Beacon so the amount of spawns available now are visualized with dots in the deploy screen next to the spawn beacon icon.</p></li><li><p class="bb_paragraph">Updated the DVO LPVO cost on the GRTCPS, M121 A2, and CZ3A1 from 10 to 25 points.</p></li><li><p class="bb_paragraph">Updated the yaw to be displayed in degrees instead of radians in stationary Anti Air and Anti-Tank Launchers.</p></li><li><p class="bb_paragraph">Updated unlock criteria for Collection items to more clearly indicate when they can be unlocked through a store offer.</p></li><li><p class="bb_paragraph">Updated weapon attachment costs and visual ordering across multiple weapons.</p></li></ul><p class="bb_paragraph"><b><br>SETTINGS:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added a new Deadzones Draw Tool to the Controller Tuning options, providing an in-game overlay to visualise the currently selected controller deadzones and help with fine-tuning.</p></li><li><p class="bb_paragraph">Added support for AMD FidelityFX Super Resolution 4.1.</p></li><li><p class="bb_paragraph">Added support for Intel XeSS 3.0 upscaling, including 3x and 4x Multi Frame Generation modes.</p></li><li><p class="bb_paragraph">Added World and UI Brightness sliders to the HDR Calibration screen in Display Options.</p></li><li><p class="bb_paragraph">Enhanced upscaling quality on PlayStation 5 Pro with support for PlayStation Spectral Super Resolution 2.</p></li><li><p class="bb_paragraph">Implemented a fix intended to reduce instances of VOIP settings being re-enabled after an update.</p></li></ul><p class="bb_paragraph"><b><br>PORTAL:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added radio tracks to the Portal music system.</p></li><li><p class="bb_paragraph">Added Season 2 Battle Pass weapons and gadgets to Portal. New weapons cannot yet be customized with attachments.</p></li><li><p class="bb_paragraph">Added spawn balance mutators to Verified game modes.</p></li><li><p class="bb_paragraph">Added support for Railway to Golmud in Verified modes.</p></li><li><p class="bb_paragraph">Updated the Ammo Box so it now refills all magazines for primary and secondary weapons.</p></li><li><p class="bb_paragraph">Updated the Ammo Crate so it now provides one magazine for primary and secondary weapons.</p></li><li><p class="bb_paragraph">Corrected mismatched icon art for several weapon packages.</p></li><li><p class="bb_paragraph">Fixed a client crash that could occur when loading an experience that spawned more than 3600 objects.</p></li><li><p class="bb_paragraph">Fixed an issue in the Portal music system where setting music parameters for a specific player, squad, or team could incorrectly apply them to everyone.</p></li><li><p class="bb_paragraph">Fixed an issue where 3D sound locations would not update correctly when using PlaySound or object movement actions.</p></li><li><p class="bb_paragraph">Fixed an issue where PauseGameModeTime could set TimeRemaining incorrectly.</p></li><li><p class="bb_paragraph">Fixed an issue where some sounds, such as alarms, could fail to initialise.</p></li><li><p class="bb_paragraph">Fixed an issue where spectating did not work correctly after being eliminated in a Verified Battle Royale experience.</p></li><li><p class="bb_paragraph">Fixed an issue where the Supply Bag resupply type provided no benefit. It now grants two magazines for primary and secondary weapons, along with healing at 20 health per second.</p></li><li><p class="bb_paragraph">Improved how Portal measures script memory usage to more accurately account for script content, stack memory, dynamic allocation, and unresolved promises, helping prevent scripts from stopping earlier than intended.</p></li><li><p class="bb_paragraph">Improved Portal error reporting when invalid action or value arguments are used, with reports now also showing memory usage and limits for clearer troubleshooting.</p></li><li><p class="bb_paragraph">Resupply types no longer affect the number of rounds currently loaded in a weapon.</p></li><li><p class="bb_paragraph">Updated EnableAllPlayerDeploy so it also applies to players who join later in the match.</p></li><li><p class="bb_paragraph">Updated EnableAllPlayerDeploy so it now stops Backfill and Static bots from spawning.</p></li><li><p class="bb_paragraph">Updated placeholder icon art for several weapon packages.</p></li><li><p class="bb_paragraph">Updated the minimap ring of fire on maps available in Portal.</p></li></ul><p class="bb_paragraph"><b><br>AUDIO:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added behavior that allows close enemy footsteps to sidechain duck the first person player weapon slightly, based on direction of the enemy.</p></li><li><p class="bb_paragraph">Added distancing mix for Dirt Bikes.</p></li><li><p class="bb_paragraph">Added dry fire sound effects for handheld and vehicle weapons when out of ammo.</p></li><li><p class="bb_paragraph">Added dry fire sound effects for handheld and vehicle weapons.</p></li><li><p class="bb_paragraph">Added transmission and mechanical throttle sounds for Tanks.</p></li><li><p class="bb_paragraph">Corrected an issue in Breakthrough where Commander voice-over did not trigger when the enemy neutralised a friendly objective.</p></li><li><p class="bb_paragraph">Corrected an issue in Domination where Commander voice-over did not trigger when the enemy captured a friendly objective.</p></li><li><p class="bb_paragraph">Corrected an issue where the “destroyed” voice line would sometimes not play when a player destroyed a vehicle.</p></li><li><p class="bb_paragraph">Corrected edge cases where footstep sounds could be more obstructed than intended when both players were in outdoor spaces with overhead cover.</p></li><li><p class="bb_paragraph">Corrected edge cases where trigger release sounds could play after an empty mag reload if it was triggered by singleshot or burst fire modes.</p></li><li><p class="bb_paragraph">Improved drag and revive sound effects in water.</p></li><li><p class="bb_paragraph">Incoming Lock-On for vehicles now plays distinct sounds depending on whether you are being locked-on or painted by an enemy.</p></li><li><p class="bb_paragraph">Increased the audibility of slide sounds.</p></li><li><p class="bb_paragraph">Increased the volume of the Squad Ping sound effect.</p></li><li><p class="bb_paragraph">Lock-on and painted sounds now gradually decrease in volume over time, reducing audio fatigue during extended encounters.</p></li><li><p class="bb_paragraph">Updated missing explosion audio for the oil containers in Operation Firestorm.</p></li><li><p class="bb_paragraph">Updated reload sound not playing for SOR-556 Mk2 when certain magazines are attached.</p></li><li><p class="bb_paragraph">Updated the “Mission Ammunition Replenishment” sound when resupply from a support soldier interaction.</p></li><li><p class="bb_paragraph">Updated the F97 Kestrel Jet passbys and fixed an issue causing only one variation sound effect to play.</p></li><li><p class="bb_paragraph">Updated the Spot Ping to a more easily recognizable sound.</p></li></ul><p class="bb_paragraph"><b><br>AI:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Corrected a navigation issue that could cause Bots to get stuck while moving towards Objective B on Iberian Offensive.</p></li><li><p class="bb_paragraph">Corrected an issue where Bots did not account for turning radius restrictions when driving multiple vehicles.</p></li><li><p class="bb_paragraph">Corrected an issue where Bots did not account for weapon movement limits when using the side gunner seats in the Traverser Mark 2.</p></li><li><p class="bb_paragraph">Corrected an issue where Bots using the MAS 148 Glaive and TRCRv2 Tracer Dart did not require line of sight, preventing them from targeting through the environment.</p></li><li><p class="bb_paragraph">Corrected an issue where Bots using the SLM-93A could target incorrect vehicle types. It will now only target helicopters and jets, and can lock on more reliably to moving air vehicles.</p></li><li><p class="bb_paragraph">Improved Bot navigation when using ziplines and hanging ropes across all experiences.</p></li><li><p class="bb_paragraph">Removed a problematic navigation link that could cause Bots to get stuck while traversing a staircase close to Objective B on Manhattan Bridge.</p></li></ul><p class="bb_paragraph"><b><br>REDSEC</b><br><br><b>PLAYER:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added a feature that allows players to abandon missions in progress. Missions can be abandoned by the player who started the mission and squad members now have the ability to request a mission be abandoned. Missions can no longer be abandoned once an enemy player is involved.</p></li><li><p class="bb_paragraph">Added a new Assist Confirmed score event. When a downed player is eliminated, all assisting players will now receive Assist Confirmed.</p></li><li><p class="bb_paragraph">Added Ranked Battle Royale Quads.</p></li><li><p class="bb_paragraph">Corrected a netcode issue where network performance icons would be visible during cinematic sequences like the Battle Royale insertion cinematic.</p></li><li><p class="bb_paragraph">Corrected an issue where broken animations could play when the Duos Jump Leader was controlling the insertion group.</p></li><li><p class="bb_paragraph">Corrected an issue where muzzle flash video effects could appear when pressing the fire input while the scoreboard was open.</p></li><li><p class="bb_paragraph">Corrected an issue where pings would not be placed correctly when pinging while in the REDSEC insertion helicopter.</p></li><li><p class="bb_paragraph">Corrected an issue where players could be spawned outside of the ring using the Mobile Respawn gadget.</p></li><li><p class="bb_paragraph">Corrected an issue where shadows could break if graphics quality was changed after the match had started.</p></li><li><p class="bb_paragraph">Corrected an issue where weapon shadows were visible under the player during the Gauntlet fast rope insertion sequence.</p></li><li><p class="bb_paragraph">Corrected and clarified a tutorial for the Second Chance mechanic.</p></li><li><p class="bb_paragraph">Eliminated players can no longer place pings on the map.</p></li><li><p class="bb_paragraph">Improved game performance by reducing frame spikes.</p></li><li><p class="bb_paragraph">Rebalanced some end of round stats to better capture and highlight a player's performance in Battle Royale.</p></li><li><p class="bb_paragraph">Reduced damage taken from primary weapons while in the downed state by 20%, increasing the number of bullets required to finish a downed soldier by approximately 2 to 3.</p></li><li><p class="bb_paragraph">Vehicle Containers are now highlighted for 60 seconds after the player picks up a vehicle keycard.</p></li></ul><p class="bb_paragraph"><b><br>VEHICLES:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added the option for drivers to choose which radio station is preselected when entering a vehicle with the radio turned off.</p></li><li><p class="bb_paragraph">Corrected an issue where the Scout Helicopter’s AA missiles would sometimes fail to spawn or track their target correctly.</p></li><li><p class="bb_paragraph">Helicopters will now lose control when the pilot seat is unoccupied in Battle Royale modes only to limit the effectiveness of seat swapping.</p></li><li><p class="bb_paragraph">Increased the XFGM-6D Recon Drone cooldown from 120 seconds to 240 seconds.</p></li><li><p class="bb_paragraph">Replaced the M1A2 SEPv3 Coaxial 7.62mm LMG with the Coaxial .50 cal HMG.</p></li><li><p class="bb_paragraph">Tanks now autospot on the enemy minimap from up to 300m away.</p></li><li><p class="bb_paragraph">The M1A2 SEPv3 and the M3A3 Bradley’s LMG gunner weapons have now been replaced with Grenade Launchers.</p></li><li><p class="bb_paragraph">The M3A3 Bradley's Proximity Scan has been replaced with the Counter-Fire Radar.</p></li></ul><p class="bb_paragraph"><i><br>Rebalance changes to the UH-79 Transport and Glider 96 Helicopters</i></p><ul class="bb_ul"><li><p class="bb_paragraph">.50 cal MG bullets are now affected by armour and deal a flat 30 damage.</p></li><li><p class="bb_paragraph">.50 cal MGs now overheat in approximately 15 shots.</p></li><li><p class="bb_paragraph">UH-79 minigun bullets are now affected by armour and deal a flat 20 damage.</p></li><li><p class="bb_paragraph">UH-79 miniguns no longer cool down faster than in Multiplayer, and their overheat penalty is now three times longer.</p></li><li><p class="bb_paragraph">Corrected an issue where the UH-79 was using the Multiplayer health value of 1500 instead of the Battle Royale value of 1250.</p></li><li><p class="bb_paragraph">Increased .50 cal MG dispersion from 0.01/0.5 to 0.03/1.5 degrees.</p></li><li><p class="bb_paragraph">Increased UH-79 minigun dispersion from 1.2 to 2.4 degrees.</p></li></ul><p class="bb_paragraph"><b><br>STRIKE PACKAGES:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Smoke Grenades used with Strike Packages such as Mobile Respawn and Artillery Strike can no longer be destroyed by gunfire.</p></li></ul><p class="bb_paragraph"><b><br>GADGETS:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Removed the zoom functionality from the XFGM-6D Recon Drone.</p></li></ul><p class="bb_paragraph"><i>Battle Royale</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Corrected an issue where Defibrillator charges could regenerate incorrectly.</p></li><li><p class="bb_paragraph">Corrected an issue where T-UGS motion sensors could cause mission reward crates to flip over.</p></li><li><p class="bb_paragraph">The MQ-9 in the UAV Overwatch call-in no longer attempts to flare incoming missiles.</p></li><li><p class="bb_paragraph">Updated the Engineers Supply Crate so it can no longer be picked up after resupplying a vehicle.</p></li></ul><p class="bb_paragraph"><i>C-4 Explosives</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Can no longer pass through the front of safe doors.</p></li><li><p class="bb_paragraph">No longer remains suspended if placed on a delivery van roll-up door before it is opened.</p></li><li><p class="bb_paragraph">Now sticks correctly to the sides and rear of safes.</p></li></ul><p class="bb_paragraph"><b><br>MAP:</b></p><p class="bb_paragraph">Dev Note: With Season 3, we’re introducing Loot Detection to Battle Royale on Fort Lyndon. This feature is designed to make the opening moments of a match feel more focused, while also helping players get re-equipped faster when returning to the fight.</p><p class="bb_paragraph">When you first deploy, or return through a revive or respawn, nearby loot containers within 50 metres will be revealed through walls for 80 seconds. The goal is to give you a clearer, immediate objective, improve navigation around nearby loot, and help you put together a workable loadout sooner for early engagements.</p><p class="bb_paragraph">Loot Detection should also help squads loot more effectively together in the early game, allowing players to spread across nearby containers without moving too far away from one another. As always, we’ll be monitoring feedback and gameplay data after release to see whether any further tuning is needed.</p><p class="bb_paragraph"><i>Battle Royale</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Added Loot Detection to Battle Royale on Fort Lyndon.</p></li><li><p class="bb_paragraph">Adjusted damage volumes and timings for when the ramp lowers on vehicle containers.</p></li><li><p class="bb_paragraph">Adjusted the Counter Interception Mission in Battle Royale so it now spawns at a more reasonable distance from players.</p></li><li><p class="bb_paragraph">Corrected a bug that allowed players to automatically pick up loot through walls.</p></li><li><p class="bb_paragraph">Corrected a delay affecting ground loot spawn timing.</p></li><li><p class="bb_paragraph">Corrected an issue that would prevent Anti-Vehicle drops from spawning due to looted Anti-Vehicle supplies in the area. When a tank is nearby the nearest Anti-Vehicle supplies are now marked to players.</p></li><li><p class="bb_paragraph">Corrected an issue where improved loot was missing from class chests in the Defense Testing Complex 3 POI.</p></li><li><p class="bb_paragraph">Corrected an issue where loot chests could appear open while still being interactable.</p></li><li><p class="bb_paragraph">Corrected an issue where Tank hunter and Signal Hunter mission objectives would not be pingable.</p></li><li><p class="bb_paragraph">Corrected an issue where the Safe locker glint highlight did not properly fade after it had been opened and all loot had been collected.</p></li><li><p class="bb_paragraph">Corrected multiple issues where weapons could not be picked up from loot chests.</p></li><li><p class="bb_paragraph">Corrected floating objects and collision to improve players navigation and traversal.</p></li><li><p class="bb_paragraph">Corrected visual issues linked to destruction across the map.</p></li><li><p class="bb_paragraph">Gas station explosions are now more dangerous to players in close proximity.</p></li><li><p class="bb_paragraph">Improved Battle Royale loot distribution to better support weapon progression throughout a match.</p></li><li><p class="bb_paragraph">Placing a Mortar in a safe no longer causes the safe to fall over.</p></li><li><p class="bb_paragraph">The Box Truck has been renamed to the Explosive Ordnance Transporter and its loot pool has been refreshed to better counter vehicles and provide more explosive ordnance options.</p></li><li><p class="bb_paragraph">Updated Anti-Vehicle Drop loot to provide more reliable counters to enemy tanks.</p></li></ul><p class="bb_paragraph"><i>Gauntlet</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Corrected an issue that could cause a user to become spawn camped on the Circuits mission in Gauntlet.</p></li><li><p class="bb_paragraph">Corrected an issue where dead player bodies could block the ability to pick up mission objects.</p></li><li><p class="bb_paragraph">Corrected an issue where the Decryption mission pickup would immediately snap to terrain when picked up.</p></li></ul><p class="bb_paragraph"><b><br>UI & HUD:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Squad member colors are now correctly reflected in the world log.</p></li><li><p class="bb_paragraph">Corrected an issue where objective icons would sometimes be disabled too early.</p></li><li><p class="bb_paragraph">Corrected an issue where incorrect in-world item icons could appear after pinging weapons.</p></li><li><p class="bb_paragraph">Corrected a typo in the HUD label for the VL-7 Strike Package.</p></li><li><p class="bb_paragraph">Changed the visuals of the “repair tool required” prompt for locked safes.</p></li></ul><p class="bb_paragraph"><i>Battle Royale</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Corrected an issue where the Squad Eliminated message would show only briefly for the second place team.</p></li><li><p class="bb_paragraph">Updated Recon Drone weapon names for better clarity on the killcard.</p></li><li><p class="bb_paragraph">Updated the description for the Hazmat Breacher field upgrade’s VL-7 Breaching Launcher.</p></li></ul><p class="bb_paragraph"><i>Gauntlet</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Corrected a bug where the pause menu would cause the overhead camera to appear during a Gauntlet mission brief, as well as the mission brief overlaying in the Player Profile tab.</p></li></ul><p class="bb_paragraph"><b><br>AI:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Improved AI traversal across multiple areas of Fort Lyndon.</p></li></ul><p class="bb_paragraph"><b><br>AUDIO:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added new sound effects for Kill Confirmed and Assist Confirmed.</p></li><li><p class="bb_paragraph">Corrected a bug where the menu arrive sound could be heard when opening the Commorose in Battle Royale.</p></li><li><p class="bb_paragraph">Corrected an issue where Armor Plate sound effects did not always play consistently when plates were dropped onto the ground.</p></li><li><p class="bb_paragraph">Polished Armor Plate pickup and drop sound effects to give them a more distinct and satisfying tone.</p></li><li><p class="bb_paragraph">Removed erroneous Handler lines from the Decryption Mission.</p></li></ul><p class="bb_paragraph"><b><br>PROGRESSION:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Balanced XP from missions to be more consistent and predictable. Also reduced how much XP gained from missions compared to other sources.</p></li><li><p class="bb_paragraph">Completing a mission now gives you XP equal to one full level. When a mission you are on gets countered it gives another 50% of a level.</p></li><li><p class="bb_paragraph">Corrected an issue where Redeploy Towers were not being properly tracked towards Challenges.</p></li><li><p class="bb_paragraph">Distance travelled in boats no longer counts towards “Initiation Assignment - Vehicle Challenge 1”.</p></li><li><p class="bb_paragraph">Reduced the XP needed to level up in Battle Royale Duos from 1700 to 1500 for each level.</p></li></ul><p class="bb_paragraph"><i>This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.</i></p>]]> </content:encoded>
</item>

<item>
<title>Dev Diary &#45; OPEN BETA UPDATE IV</title>
<link>https://xinker.org/zh/dev-diary-open-beta-update-iv</link>
<guid>https://xinker.org/zh/dev-diary-open-beta-update-iv</guid>
<description><![CDATA[ Generals!Today we have an update to the open beta, including a sneak preview of the anniversary patch we have planned. This update includes quality of life improvements, bugfixes, gameplay and balance changes, naval AI improvements, and a sizable amount of performance work. It also includes the balance changes from the previous balance open beta.Early next week we will be back with more news on Thunder at our Gates.NAVAL AIWe’ve been looking at some of the key pain points behind the naval AI’s underperformance. One of the reasons was the way that the AI decided to use its strikeforces, and another was how it decided where to prioritize its navy. Previous patches significantly improved naval AI compared to the NCNS launch version, but it still struggled to react quickly to changing situations. Here are some of the problems we’ve seen and how they have been addressed.AI wasn’t making good use of new naval technologyThe AI will still not build the absolute “best” meta ships, and this is intentional. We aim for historically plausible ship designs rather than fully optimized ones. After all, if you had been directing Japanese naval production in 1936, you probably could have defeated the US Navy by stacking light guns on fast cruisers. (Instead, you can do that in-game.) That said, we’ve had a look at some of the problem areas and improved them. This is an area where we will continue to improve things in further updates to the game. The fix is around a combination of focusing on naval research and updating the ai_equipment targets.AI wasn’t reinforcing fleets with newer shipsWe’ve instructed the AI to occasionally scour the reserve fleet for upgrades to its current taskforce, this doesn’t have a huge impact, but it does allow the AI to fight with newer ships as they come available. Once war breaks out, this stops as it could cause lone ships to wander the ocean, ripe for picking by enemy submarines.AI repairs were too passiveThe AI fully relied on the automated repairing system and this was clearly not efficient. The AI will now manage repairs more similar to before, where it can decide to repair its fleet at a local dockyard, or retreat to a bigger dockyard further away. Together with this we also made it so that if it has capitals in the reserve fleet available, it can decide to swap them out, so the damaged capitals can safely repair, and the taskforce gets reinforced immediately.AI response times were too slowThis was due to a 2 layered system where strikeforces would be the 2nd layer. This 2nd layer is now removed and each objective determines if it requires a strikeforce, that combined with improved priority calculations and better taskforce stealing logic makes it far quicker to react to threats. MISCELLANEOUSThe AI would sometimes choose very strange homebases, and this essentially was because the logic was triplicated. This is now consolidated and is better at picking a homebase that also allows better region coverage. Occasionally the AI would accept a very large lend lease, which would eat all its convoys, and it would trigger “build only convoys” mode. This caused the AI to not build any other ship, and it was sort of a downward spiral. Now there is a limit to this panic mode, and the AI will also now not accept such large lendleases anymore. GAMEPLAY &amp; BALANCEThis open beta has the full balance update that we had trialed earlier in the open balance beta, additionally it contains some changes to naval gameplay.Strike forces will not join combats ‘on route’ to their intended strike targetIt was a common way to stunlock a strikeforce, as they would get pulled into combat by submarines doing convoy raiding on convoys. This then caused the strikeforce to be late to reinforce or even worse, entirely miss the combat.We also took the opportunity to nerf HMG’s in planes a bit, they are still the strongest air attack for IC, but not overly anymore. The 4x LMG/HMG slots now also come with a small reliability penalty. While there’s still more work to do on naval AI, these changes should significantly improve naval responsiveness and fleet behavior overall. Naval engagements should happen more frequently, and the AI will be much more committed to defending its waters.Please share your experiences of playing with the open beta in the thread, or make new threads with write ups. I am not promising updates to this open beta, but we do read almost all feedback and take that with us.Thank you, and have a great weekend!/Zwirbaum, Gorion and BatyaIf you want to join the Open beta, but are unsure how to, check out the steps that are covered in the very first Open Beta announcement HEREThis beta client is Case Green v1.18.1.0.c3bd (9b89)Open Beta Update IV Notes  BalanceSupply Consumption of Carriers reduced from 1.2 to 0.8Supply Consumption of Battleships reduced from 0.8 to 0.56Supply Consumption of Battlecruisers reduced from 0.48 to 0.32Supply Consumption of Heavy Cruisers reduced from 0.4 to 0.24Increased Naval XP Ga ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/9948323/5ef1db0cf9fa80cc9c61da718900bff77d51e039.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 21:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dev, Diary, OPEN, BETA, UPDATE</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Generals!</p><p class="bb_paragraph">Today we have an update to the <i><b>open beta</b></i>, including a sneak preview of the <i><b>anniversary patch</b></i> we have planned. This update includes quality of life improvements, bugfixes, gameplay and balance changes, naval AI improvements, and a sizable amount of performance work. It also includes the balance changes from the previous balance open beta.</p><p class="bb_paragraph">Early next week we will be back with more news on <i><b>Thunder at our Gates</b></i>.</p><p class="bb_paragraph"><u><b>NAVAL AI</b></u></p><p class="bb_paragraph">We’ve been looking at some of the key pain points behind the naval AI’s underperformance. One of the reasons was the way that the AI decided to use its strikeforces, and another was how it decided where to prioritize its navy. </p><p class="bb_paragraph">Previous patches significantly improved naval AI compared to the NCNS launch version, but it still struggled to react quickly to changing situations. Here are some of the problems we’ve seen and how they have been addressed.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>AI wasn’t making good use of new naval technology</b></p><p class="bb_paragraph">The AI will still not build the absolute “best” meta ships, and this is intentional. We aim for historically plausible ship designs rather than fully optimized ones. After all, if you had been directing Japanese naval production in 1936, you probably could have defeated the US Navy by stacking light guns on fast cruisers. (Instead, you can do that in-game.) </p><p class="bb_paragraph">That said, we’ve had a look at some of the problem areas and improved them. This is an area where we will continue to improve things in further updates to the game. The fix is around a combination of focusing on naval research and updating the ai_equipment targets.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>AI wasn’t reinforcing fleets with newer ships</b></p><p class="bb_paragraph">We’ve instructed the AI to occasionally scour the reserve fleet for upgrades to its current taskforce, this doesn’t have a huge impact, but it does allow the AI to fight with newer ships as they come available. Once war breaks out, this stops as it could cause lone ships to wander the ocean, ripe for picking by enemy submarines.</p><p class="bb_paragraph"><b>AI repairs were too passive</b></p><p class="bb_paragraph">The AI fully relied on the automated repairing system and this was clearly not efficient. The AI will now manage repairs more similar to before, where it can decide to repair its fleet at a local dockyard, or retreat to a bigger dockyard further away. Together with this we also made it so that if it has capitals in the reserve fleet available, it can decide to swap them out, so the damaged capitals can safely repair, and the taskforce gets reinforced immediately.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>AI response times were too slow</b></p><p class="bb_paragraph">This was due to a 2 layered system where strikeforces would be the 2nd layer. This 2nd layer is now removed and each objective determines if it requires a strikeforce, that combined with improved priority calculations and better taskforce stealing logic makes it far quicker to react to threats. </p><p class="bb_paragraph"><u><b>MISCELLANEOUS</b></u></p><p class="bb_paragraph">The AI would sometimes choose very strange homebases, and this essentially was because the logic was triplicated. This is now consolidated and is better at picking a homebase that also allows better region coverage. </p><p class="bb_paragraph">Occasionally the AI would accept a very large lend lease, which would eat all its convoys, and it would trigger “build only convoys” mode. This caused the AI to not build any other ship, and it was sort of a downward spiral. Now there is a limit to this panic mode, and the AI will also now not accept such large lendleases anymore. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><u><b>GAMEPLAY & BALANCE</b></u></p><p class="bb_paragraph">This open beta has the full balance update that we had trialed earlier in the open balance beta, additionally it contains some changes to naval gameplay.</p><p class="bb_paragraph">Strike forces will not join combats ‘on route’ to their intended strike target</p><p class="bb_paragraph">It was a common way to stunlock a strikeforce, as they would get pulled into combat by submarines doing convoy raiding on convoys. This then caused the strikeforce to be late to reinforce or even worse, entirely miss the combat.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We also took the opportunity to nerf HMG’s in planes a bit, they are still the strongest air attack for IC, but not overly anymore. The 4x LMG/HMG slots now also come with a small reliability penalty. </p><p class="bb_paragraph">While there’s still more work to do on naval AI, these changes should significantly improve naval responsiveness and fleet behavior overall. Naval engagements should happen more frequently, and the AI will be much more committed to defending its waters.</p><p class="bb_paragraph">Please share your experiences of playing with the open beta in the thread, or make new threads with write ups. I am not promising updates to this open beta, but we do read almost all feedback and take that with us.</p><p class="bb_paragraph">Thank you, and have a great weekend!</p><p class="bb_paragraph"></p><p class="bb_paragraph">/Zwirbaum, Gorion and Batya</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><hr><p class="bb_paragraph">If you want to join the Open beta, but are unsure how to, check out the steps that are covered in the very first <a class="bb_link" href="https://store.steampowered.com/news/app/394360/view/536630082118091727?l=" target="_blank" rel="">Open Beta announcement HERE</a></p><hr><p class="bb_paragraph"></p><div class="bb_h3"><b>This beta client is Case Green v1.18.1.0.c3bd (9b89)</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><u><b>Open Beta Update IV Notes </b></u> </p><p class="bb_paragraph"><b>Balance</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Supply Consumption of Carriers reduced from 1.2 to 0.8</p></li><li><p class="bb_paragraph">Supply Consumption of Battleships reduced from 0.8 to 0.56</p></li><li><p class="bb_paragraph">Supply Consumption of Battlecruisers reduced from 0.48 to 0.32</p></li><li><p class="bb_paragraph">Supply Consumption of Heavy Cruisers reduced from 0.4 to 0.24</p></li><li><p class="bb_paragraph">Increased Naval XP Gain for the following mission types: Patrol, Convoy Raiding, Convoy Escort, Mines Planting, Mines Sweeping - to 0.2, Strike Force to 0.05</p></li><li><p class="bb_paragraph">Reduced SUBMARINE_HIDE_TIMEOUT from 20 to 8 and SUBMARINE_REVEALED_TIMEOUT from 16 to 12. This means that revealed submarine in battle will hide after 8 hours, and if the submarine taskforce was attacked they will stay revealed for 12 hours at the start of the combat.</p></li><li><p class="bb_paragraph">Reduced SUBMARINE_REVEAL_DETECTION_MULTIPLIER from 0.1 to 0.075. This reduces passive reveal chance for Submarines in combat</p></li><li><p class="bb_paragraph">Increased SUBMARINE_RVEAL_TORPEDO_FIRING_DETECTION_MULTIPLIER from 1 to 1.1. This means that Submarines when firing torpedoes have a slightly higher chance to be detected, unless they have modifiers reducing Torpedo Reveal Chance.</p></li><li><p class="bb_paragraph">Removed Resource Cost from most of the naval modules (guns, deck armor, hangar decks), Armor Schemes as well as Anechoic Tiles will still have resource costs associated with them.</p></li><li><p class="bb_paragraph">Penalty from Positioning to the Submarine Visibility reduced from +200% to +100%</p></li><li><p class="bb_paragraph">Reduced Shallow Waters effect on Submarine Visibility from +100% to +33%.</p></li><li><p class="bb_paragraph">Naval Sub-doctrine Coastal Mine-laying 'Clearing Procedures' reward no longer applies bonus to mine sweeping to the Submarines, instead the effect on Destroyers have been increased from +20% to +25%</p></li><li><p class="bb_paragraph">Long Range Submarines Sub-doctrine 'Ocean Patrols' reward now also apply +10% bonus to the surface detection to the Nuclear Submarines.</p></li><li><p class="bb_paragraph">Long Range Submarines Sub-doctrine 'Improved Dive Protocols' reward now also reduces Surface Visibility of the Nuclear Submarines by 5%.</p></li><li><p class="bb_paragraph">Long Range Submarines Sub-doctrine 'Support the Surface' reward now also apply +10% bonus to the Torpedo Attack and Naval Speed to the Nuclear Submarines.</p></li><li><p class="bb_paragraph">Capital ships will retreat slower, staying in the fight a bit longer</p></li><li><p class="bb_paragraph">Submarines are slightly harder to detect in combat</p></li><li><p class="bb_paragraph">Navy XP & Mastery gain buffed</p></li><li><p class="bb_paragraph">Carrier airplanes are ~20% more effective (vs air & ships)</p></li><li><p class="bb_paragraph">Heavy MG fighter armament costs more IC (2x +20%, 4x +30%) and 4x mounts (light & heavy) take -2.5% reliability</p></li><li><p class="bb_paragraph">Ships are able to retreat faster now, especially hidden submarines</p></li><li><p class="bb_paragraph">All Carriers Surface Detection reduced from 26 to 20</p></li><li><p class="bb_paragraph">All Carriers Sub Detection reduced from 5 to 1</p></li><li><p class="bb_paragraph">All Carriers Fuel Consumption reduced from 87 to 70</p></li><li><p class="bb_paragraph">Basic Carrier Naval Range increased from 3000 to 3500</p></li><li><p class="bb_paragraph">Basic Carrier Hull cost increased from 3 Steel + 1 Chromium to 4 Steel + 1 Chromium</p></li><li><p class="bb_paragraph">Basic Carrier Manpower reduced from 4500 to 4000</p></li><li><p class="bb_paragraph">Improved Carrier Naval Range increased from 4000 to 4250</p></li><li><p class="bb_paragraph">Improved Carrier Naval Dominance Factor increased from 300 to 325</p></li><li><p class="bb_paragraph">Improved Carrier Hull cost increased from 4 Steel + 1 Chromium to 5 Steel + 2 Chromium</p></li><li><p class="bb_paragraph">Improved Carrier Manpower reduced from 5000 to 4500</p></li><li><p class="bb_paragraph">Advanced Carrier Hull cost increased from 4 Steel + 2 Chromium to 6 Steel + 2 Chromium</p></li><li><p class="bb_paragraph">Advanced Carrier Manpower reduced from 5500 to 5000</p></li><li><p class="bb_paragraph">Modern Carrier Fuel Consumption reduced from 90 to 72</p></li><li><p class="bb_paragraph">Modern Carrier Hull cost increased from 5 Steel + 3 Chromium to 6 Steel + 3 Chromium</p></li><li><p class="bb_paragraph">Modern Carrier Manpower reduced from 6500 to 6000</p></li><li><p class="bb_paragraph">Ice Carrier Fuel Consumption reduced from 95 to 90</p></li><li><p class="bb_paragraph">Ice Carrier Hull cost increased from 5 Steel + 2 Chromium to 8 Steel + 2 Chromium</p></li><li><p class="bb_paragraph">Converted Battleship and Converted Cruiser Naval Range reduced from 4000 to 3000</p></li><li><p class="bb_paragraph">Converted Battleship Manpower reduced from 5000 to 3500</p></li><li><p class="bb_paragraph">Converted Cruiser now requires 1 additional Chromium (3 Steel → 3 Steel + 1 Chromium) and gains an override Fuel Consumption of 60</p></li><li><p class="bb_paragraph">Escort Carrier Fuel Consumption reduced from 87 to 50</p></li><li><p class="bb_paragraph">Escort Carrier Build Cost reduced from 1500 to 1250 IC</p></li><li><p class="bb_paragraph">Escort Carrier Hull cost changed from 2 Steel + 1 Chromium to 3 Steel</p></li><li><p class="bb_paragraph">Escort Carrier Manpower reduced from 2500 to 1500</p></li><li><p class="bb_paragraph">Early Cruiser Hull cost increased from 1 Steel to 2 Steel</p></li><li><p class="bb_paragraph">Improved Cruiser Naval Range reduced from 4000 to 3500</p></li><li><p class="bb_paragraph">Improved Cruiser Manpower reduced from 1200 to 1000</p></li><li><p class="bb_paragraph">Improved Cruiser Hull cost increased from 2 Steel to 3 Steel</p></li><li><p class="bb_paragraph">Advanced Cruiser Naval Range reduced from 4500 to 4000</p></li><li><p class="bb_paragraph">Advanced Cruiser Naval Dominance Factor increased from 130 to 150</p></li><li><p class="bb_paragraph">Advanced Cruiser Hull cost increased by 1 Chromium (3 Steel → 3 Steel + 1 Chromium)</p></li><li><p class="bb_paragraph">Advanced Cruiser Manpower reduced from 1400 to 1200</p></li><li><p class="bb_paragraph">Torpedo Cruiser Naval Range reduced from 4000 to 3500</p></li><li><p class="bb_paragraph">Torpedo Cruiser Manpower reduced from 960 to 900</p></li><li><p class="bb_paragraph">Panzerschiff Build Cost reduced from 3500 to 2800 IC</p></li><li><p class="bb_paragraph">Panzerschiff Surface Visibility reduced from 22 to 18</p></li><li><p class="bb_paragraph">Panzerschiff Hull cost increased by 1 Chromium (3 Steel → 3 Steel + 1 Chromium)</p></li><li><p class="bb_paragraph">Panzerschiff Manpower reduced from 1800 to 1200</p></li><li><p class="bb_paragraph">Coastal Defense Ship Build Cost reduced from 3500 to 1500 IC</p></li><li><p class="bb_paragraph">Coastal Defense Ship Hull cost reduced from 3 Steel to 2 Steel</p></li><li><p class="bb_paragraph">Coastal Defense Ship Surface Visibility reduced from 20 to 16</p></li><li><p class="bb_paragraph">Coastal Defense Ship Naval Range increased from 1500 to 2000</p></li><li><p class="bb_paragraph">Coastal Defense Ship Max Strength set to 110 (override added)</p></li><li><p class="bb_paragraph">Coastal Defense Ship Manpower reduced from 1800 to 1000</p></li><li><p class="bb_paragraph">Pre-Dreadnought, Early, Basic, Improved, and Advanced Heavy Ship Fuel Consumption reduced from 67 to 60</p></li><li><p class="bb_paragraph">Modern Battleship Fuel Consumption reduced from 80 to 72</p></li><li><p class="bb_paragraph">Super Heavy Battleship Fuel Consumption reduced from 75 to 68</p></li><li><p class="bb_paragraph">Pre-Dreadnought Naval Range increased from 2250 to 2500</p></li><li><p class="bb_paragraph">Pre-Dreadnought Hull cost changed from 1 Steel + 1 Chromium to 2 Steel</p></li><li><p class="bb_paragraph">Early Heavy Ship Naval Dominance Factor increased from 300 to 325</p></li><li><p class="bb_paragraph">Early Heavy Ship Hull cost increased from 1 Steel + 1 Chromium to 3 Steel + 1 Chromium</p></li><li><p class="bb_paragraph">Basic Heavy Ship Hull cost increased from 1 Steel + 1 Chromium to 3 Steel + 1 Chromium</p></li><li><p class="bb_paragraph">Basic Heavy Ship Manpower reduced from 5200 to 4300</p></li><li><p class="bb_paragraph">Improved Heavy Ship Hull cost increased from 1 Steel + 1 Chromium to 4 Steel + 1 Chromium</p></li><li><p class="bb_paragraph">Improved Heavy Ship Manpower reduced from 6000 to 4650</p></li><li><p class="bb_paragraph">Advanced Heavy Ship Hull cost increased from 1 Steel + 1 Chromium to 4 Steel + 1 Chromium</p></li><li><p class="bb_paragraph">Advanced Heavy Ship Manpower reduced from 6000 to 5000</p></li><li><p class="bb_paragraph">Modern Battleship Build Cost reduced from 4000 to 3600 IC</p></li><li><p class="bb_paragraph">Modern Battleship Hull cost reduced from 6 Steel + 3 Chromium + 2 Tungsten to 5 Steel + 2 Chromium + 2 Tungsten</p></li><li><p class="bb_paragraph">Modern Battleship Manpower reduced from 6000 to 5000</p></li><li><p class="bb_paragraph">Super Heavy Battleship Hull cost increased from 1 Steel + 1 Chromium to 5 Steel + 2 Chromium</p></li><li><p class="bb_paragraph">Super Heavy Battleship Manpower reduced from 9000 to 7000</p></li><li><p class="bb_paragraph">Early Destroyer Naval Range increased from 1500 to 2000</p></li><li><p class="bb_paragraph">Basic Destroyer Naval Range increased from 1800 to 2500</p></li><li><p class="bb_paragraph">Improved Destroyer Naval Range increased from 2000 to 3000</p></li><li><p class="bb_paragraph">Advanced Destroyer Naval Range increased from 2500 to 3500</p></li><li><p class="bb_paragraph">Basic Destroyer Manpower reduced from 325 to 300</p></li><li><p class="bb_paragraph">Improved Destroyer Manpower reduced from 400 to 350</p></li><li><p class="bb_paragraph">Advanced Destroyer Manpower reduced from 500 to 400</p></li><li><p class="bb_paragraph">Advanced Destroyer Naval Dominance Factor increased from 40 to 42</p></li><li><p class="bb_paragraph">Advanced Destroyer Hull cost reduced from 4 Steel + 1 Chromium to 3 Steel + 1 Chromium</p></li><li><p class="bb_paragraph">Early Submarine Sub Visibility reduced from 25 to 22</p></li><li><p class="bb_paragraph">Basic Submarine Sub Visibility reduced from 22 to 20</p></li><li><p class="bb_paragraph">Improved Submarine Sub Visibility reduced from 20 to 18</p></li><li><p class="bb_paragraph">Early Submarine Max Strength increased from 10 to 15</p></li><li><p class="bb_paragraph">Basic Submarine Max Strength increased from 20 to 22.5</p></li><li><p class="bb_paragraph">Advanced Submarine Max Strength increased from 35 to 37.5</p></li><li><p class="bb_paragraph">Submarine Carrier Hull cost increased from 3 Steel to 4 Steel</p></li><li><p class="bb_paragraph">Repair Ship and Support Ship Naval Range increased from 3000 to 3500</p></li><li><p class="bb_paragraph">Repair Ship and Support Ship Max Strength increased from 25 to 30</p></li><li><p class="bb_paragraph">Improved Repair Ship and Improved Support Ship Naval Range increased from 4000 to 5000</p></li><li><p class="bb_paragraph">Support Ship Sub Attack reduced from 1 to 0</p></li><li><p class="bb_paragraph">Support Ship Sub Detection reduced from 1 to 0</p></li><li><p class="bb_paragraph">ship_deck_space Carrier Surface Detection increased from 5 to 8 and Sub Detection from 2 to 4</p></li><li><p class="bb_paragraph">big_ship_deck_space Carrier Surface Detection increased from 6 to 10 and Sub Detection from 3 to 4</p></li><li><p class="bb_paragraph">ship_escort_deck_space Carrier Surface Detection increased from 2 to 5 and Sub Detection from 5 to 7</p></li><li><p class="bb_paragraph">ship_armor_bb_3 cost reduced from 2 Steel + 1 Chromium to 1 Steel + 1 Chromium</p></li><li><p class="bb_paragraph">ship_armor_cruiser_3 cost reduced from 1 Steel + 1 Chromium to 1 Steel</p></li><li><p class="bb_paragraph">ship_armor_cruiser_4 cost reduced from 2 Steel + 1 Chromium to 1 Steel + 1 Chromium</p></li><li><p class="bb_paragraph">light_ship_engine_3 Fuel Consumption reduced from 10 to 9</p></li><li><p class="bb_paragraph">sub_ship_engine_2 Sub Visibility multiplier set to -3.5% (was disabled)</p></li><li><p class="bb_paragraph">sub_ship_engine_3 Fuel Consumption reduced from 10 to 9; Sub Visibility multiplier increased from -5% to -7%</p></li><li><p class="bb_paragraph">sub_ship_engine_4 Build Cost multiplier reduced from +20% to +17.5%</p></li><li><p class="bb_paragraph">sub_ship_nuclear_engine_1 Naval Speed multiplier increased from +10% to +20%; Sub Visibility multiplier set to -15%</p></li><li><p class="bb_paragraph">cruiser_ship_engine_1 Naval Speed multiplier increased from +20% to +25%; Build Cost multiplier reduced from +15% to +12.5%</p></li><li><p class="bb_paragraph">cruiser_ship_engine_2/3/4 Build Cost multiplier reduced by 2.5pp each (0.175→0.15, 0.20→0.175, 0.225→0.20)</p></li><li><p class="bb_paragraph">heavy_ship_engine_1 Fuel Consumption increased from 20 to 22; Naval Speed multiplier increased from +20% to +25%; Build Cost multiplier reduced from +17.5% to +12.5%</p></li><li><p class="bb_paragraph">heavy_ship_engine_2 Fuel Consumption increased from 25 to 28; Build Cost multiplier reduced from +20% to +15%</p></li><li><p class="bb_paragraph">heavy_ship_engine_3 Fuel Consumption increased from 30 to 34; Build Cost multiplier reduced from +22.5% to +17.5%</p></li><li><p class="bb_paragraph">heavy_ship_engine_4 Fuel Consumption increased from 35 to 40; Build Cost multiplier reduced from +25% to +20%</p></li><li><p class="bb_paragraph">carrier_ship_engine_1/2/3/4 Naval Speed multiplier reduced by 5% across all four tiers</p></li><li><p class="bb_paragraph">carrier_ship_engine_1 Fuel Consumption increased from 12 to 16</p></li><li><p class="bb_paragraph">carrier_ship_engine_2 Fuel Consumption increased from 16 to 24</p></li><li><p class="bb_paragraph">carrier_ship_engine_3 Fuel Consumption increased from 20 to 32</p></li><li><p class="bb_paragraph">carrier_ship_engine_4 Fuel Consumption increased from 24 to 40</p></li><li><p class="bb_paragraph">Reduced Minimum Naval Hit Chance from 2% to 0.5%</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Gameplay</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Quality of Life: Buying equipment on international market now selects the maximum by default, and auto sets the minimum acceptable civ count</p></li><li><p class="bb_paragraph">Strikeforces are now able to target combats that are already in combat, while they exit their own combat</p></li><li><p class="bb_paragraph">Strikeforces with a valid strike target will now ignore active combats on the way (no more being distracted by pesky subs!)</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Stability & Performance</b></p><p class="bb_paragraph">Long sessions used to slow down significantly as the game state grew. Several leaks and accumulating costs have been addressed:</p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a memory leak that caused late-game performance problems for the AI</p></li><li><p class="bb_paragraph">Fixed a sound effect leak that caused longer sessions to slow down over time</p></li><li><p class="bb_paragraph">Equipment data is now compacted once per year, keeping its memory footprint stable</p></li><li><p class="bb_paragraph">Air wing accident calculations now use a pre-roll, skipping thousands of late-game checks</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Hitches and frame-drops during play have been reduced:</p><ul class="bb_ul"><li><p class="bb_paragraph">Added a sound pool that keeps recently played sound effects in memory for around 20 seconds, reducing disk access during gameplay</p></li><li><p class="bb_paragraph">2D icon rendering is approximately 15% faster thanks to a new DX11 ringbuffer implementation</p></li><li><p class="bb_paragraph">Optimized map icon update slightly</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">The simulation performance has been improved, especially in mid-to-late game:</p><ul class="bb_ul"><li><p class="bb_paragraph">Air fuel requirement calculations are 90% faster</p></li><li><p class="bb_paragraph">Equipment variant processing is significantly faster</p></li><li><p class="bb_paragraph">Optimized AI theatre distribution with a pre-pass that drastically reduces the number of options evaluated</p></li><li><p class="bb_paragraph">Optimized Naval HQ calculations</p></li><li><p class="bb_paragraph">Optimized supply system calculations</p></li><li><p class="bb_paragraph">Optimized trade calculations by computing them per resource</p></li><li><p class="bb_paragraph">Airbase status updates now run in parallel</p></li><li><p class="bb_paragraph">Improved performance when a large army is selected</p></li><li><p class="bb_paragraph">Cached root and fallback orders to speed up unit order handling</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>UI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Tooltip updated to indicate that control ratio required for having dominance in a sea zone is 60% instead of 66%</p></li><li><p class="bb_paragraph">Added Hit Profile 'Stat' to be displayed on Ship Designer as well on the Ship Cards. Minelaying/Minesweeping will be displayed only if their respective value is above 0.</p></li><li><p class="bb_paragraph">Added ability to filter divisions based on their type in the division overview window</p></li><li><p class="bb_paragraph">Repair-now button will stop the current mission so the fleet can focus on repair</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>AI</b></p><ul class="bb_ul"><li><p class="bb_paragraph">AI can choose to disengage from disadvantageous naval battles</p></li><li><p class="bb_paragraph">Convoy production deficit boost is now capped to avoid starving warship production</p></li><li><p class="bb_paragraph">Large lendleases will no longer be accepted if they would take too many convoys to ship</p></li><li><p class="bb_paragraph">AI will be more aggressive with advantageous naval invasions</p></li><li><p class="bb_paragraph">Navy AI now considered scripted fleet separate for the case of building its required & optional task forces</p></li><li><p class="bb_paragraph">When naval objectives overlap, they will consider that and reduce request for patrols due to that</p></li><li><p class="bb_paragraph">Coastal defense will prioritize assignment based on number of VP's being defended</p></li><li><p class="bb_paragraph">Germany will build more submarines and fewer surface ships, matching historical doctrine</p></li><li><p class="bb_paragraph">Small tweaks to ENG/USA task force compositions</p></li><li><p class="bb_paragraph">Better at picking a homebase that can reach all regions</p></li><li><p class="bb_paragraph">Strike forces will skip regions already covered by coast defense and clean up faster</p></li><li><p class="bb_paragraph">Multiple invasions into the same sea region will share a single defense objective</p></li><li><p class="bb_paragraph">Naval dominance strategies with negative values will properly suppress objectives</p></li><li><p class="bb_paragraph">Coast defense will only ramp up when enemy presence is detected</p></li><li><p class="bb_paragraph">Naval AI fixes plus USA-specific build/strategy tuning</p></li><li><p class="bb_paragraph">research weight tweaks</p></li><li><p class="bb_paragraph">Introduced CV Fighter / Naval bomber equipment progress for england</p></li><li><p class="bb_paragraph">Streamlined destroyer and escort designs for JAP, USA, ENG</p></li><li><p class="bb_paragraph">AI will swap out higher quality ships from reserve into active task forces during peace time</p></li><li><p class="bb_paragraph">USA will research radar earlier</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Modding</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Introduced naval_invasion_support_priority to direct the naval AI more</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Bugfixes</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a rare crash that happened due to order invalidating</p></li><li><p class="bb_paragraph">stopped taskforces being in two combats at the same time</p></li><li><p class="bb_paragraph">Efficiency is correctly applied to screening bonus</p></li></ul>]]> </content:encoded>
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<item>
<title>Transmission from Super Earth Command</title>
<link>https://xinker.org/zh/transmission-from-super-earth-command</link>
<guid>https://xinker.org/zh/transmission-from-super-earth-command</guid>
<description><![CDATA[ To our Dedicated Citizens of Super Earth,We’ve been following your feedback over the past few days and seeing the conversations across the Helldivers 2 community.Helldivers 2 matters to all of us, and we want to be clearer about what we’re working on and what’s coming next.Alongside new content, we’re focused on improving the core of the game - stability, progression, and the Galactic War.Below, we’ve pulled together answers to some of the questions we’re seeing across Reddit, Discord, and X. We’ll keep sharing more as we go.What is the team focusing on right now? What are their current priorities?Right now, a major focus for the team is improving meta-progression and the Galactic War.We’ve significantly expanded the team working in this area, reflecting how important these long-term systems are for the overall player experience.The goal is to deliver deeper progression and a more engaging Galactic War, with features like:More meaningful rewards and community progression systemsEvolving Major Orders into longer, multi-week themed “Campaigns”Branching outcomes that create clearer stakes and consequences based on player actionsYou’ll start to see the first results of this work this summer. In multiple updates there have been hidden changes to weapons or enemies. Why were they not announced in patch notes? We want our patch notes to be as clear and complete as possible, to the level of detail that matters to our players.In some cases, changes have not been communicated with the clarity we intend, and we are continuing to improve our internal process so patch notes more accurately reflect gameplay adjustments.We are also working on how we explain balance updates more clearly, especially when a change can have effects across multiple weapons, enemies, and gameplay systems.Will we get more frequent updates about the game?Yes — improving how regularly and clearly we communicate is a priority for us.We’re moving toward more consistent communication updates, with deeper conversations happening more often.In the near term, the conversations will be focusing on the biggest issues we’re seeing from players, including:Tech and performance improvementsThe vision for game balance moving forwardPlayer progression and the broader player experience within the Galactic WarAlongside this, we’ll be more transparent about community feedback - including what we’re seeing, what we’re prioritising, and what actions we’re taking. You’ll start to see this reflected more clearly in patch notes and other updates.What quality of life upgrades and changes will we see for the Galactic War? Maybe variation in reward types, like when we used to get stratagems as rewards. Will we do more community-driven events with rewards like that?Good news — updates to the Galactic War and its rewards are coming this summer.We’ve seen the feedback around rewards, and we want them to feel more distinctive, more meaningful, and more worthy of the battles you’re fighting.This includes adding greater variety to rewards and bringing back more of the excitement players have called out - including things like stratagem unlocks and more community-driven moments.We also want the Galactic War itself to feel more reactive to player actions, with events and outcomes that carry more weight.We will be sharing more details soon on how this connects to progression, balance, and the overall experience.Will you ever have public beta testing? What is your beta testing process like now?Yes - expanding how we test updates with players is a priority for us.We’re exploring having more closed and public beta testing, with the goal of getting broader feedback, especially for balance changes, before they go live.One of the challenges is finding the right balance between testing changes openly and not spoiling upcoming content or narrative elements tied to the Galactic War.Today, we run closed playtests that cover both new content and balance changes, as well as wider internal studio playtests. Going forward, we’re looking at ways to separate these out so we can test balance more openly where it makes sense.Overall, our goal is to expand the footprint of our testing programs and bring more of the community into that process over time.Why did you put exosuits in the Exo Experts warbond? Does this mean we won’t get an exosuit for free ever again?The goal with the Exo Experts Warbond was to create something that felt thematically strong and exciting, with exosuits as a core part of that fantasy.That said, we’ve seen the feedback around how that landed - especially when it comes to expectations around how players unlock major gameplay items like exosuits.More broadly, we want to strike the right balance between what’s included in Warbonds and what’s available through gameplay, so that rewards feel both exciting and fair.And to be clear - yes, you will be getting other vehicles through gameplay in the future.When will we get new red stratagems and ship modules?We’ve got teams actively  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44156989/1bc23faaf082da75264d1455dcc232c847f77241.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 20:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Transmission, from, Super, Earth, Command</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">To our Dedicated Citizens of Super Earth,</p><p class="bb_paragraph">We’ve been following your feedback over the past few days and seeing the conversations across the Helldivers 2 community.</p><p class="bb_paragraph">Helldivers 2 matters to all of us, and we want to be clearer about what we’re working on and what’s coming next.</p><p class="bb_paragraph">Alongside new content, we’re focused on improving the core of the game - stability, progression, and the Galactic War.</p><p class="bb_paragraph">Below, we’ve pulled together answers to some of the questions we’re seeing across Reddit, Discord, and X. We’ll keep sharing more as we go.</p><p class="bb_paragraph"><b>What is the team focusing on right now? What are their current priorities?</b></p><p class="bb_paragraph">Right now, a major focus for the team is improving meta-progression and the Galactic War.</p><p class="bb_paragraph">We’ve significantly expanded the team working in this area, reflecting how important these long-term systems are for the overall player experience.</p><p class="bb_paragraph">The goal is to deliver deeper progression and a more engaging Galactic War, with features like:</p><ul class="bb_ul"><li><p class="bb_paragraph">More meaningful rewards and community progression systems</p></li><li><p class="bb_paragraph">Evolving Major Orders into longer, multi-week themed “Campaigns”</p></li><li><p class="bb_paragraph">Branching outcomes that create clearer stakes and consequences based on player actions</p></li></ul><p class="bb_paragraph">You’ll start to see the first results of this work this summer. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>In multiple updates there have been hidden changes to weapons or enemies. Why were they not announced in patch notes? </b></p><p class="bb_paragraph">We want our patch notes to be as clear and complete as possible, to the level of detail that matters to our players.</p><p class="bb_paragraph">In some cases, changes have not been communicated with the clarity we intend, and we are continuing to improve our internal process so patch notes more accurately reflect gameplay adjustments.</p><p class="bb_paragraph">We are also working on how we explain balance updates more clearly, especially when a change can have effects across multiple weapons, enemies, and gameplay systems.</p><p class="bb_paragraph"><b>Will we get more frequent updates about the game?</b></p><p class="bb_paragraph">Yes — improving how regularly and clearly we communicate is a priority for us.</p><p class="bb_paragraph">We’re moving toward more consistent communication updates, with deeper conversations happening more often.</p><p class="bb_paragraph">In the near term, the conversations will be focusing on the biggest issues we’re seeing from players, including:</p><ul class="bb_ul"><li><p class="bb_paragraph">Tech and performance improvements</p></li><li><p class="bb_paragraph">The vision for game balance moving forward</p></li><li><p class="bb_paragraph">Player progression and the broader player experience within the Galactic War</p></li></ul><p class="bb_paragraph">Alongside this, we’ll be more transparent about community feedback - including what we’re seeing, what we’re prioritising, and what actions we’re taking. You’ll start to see this reflected more clearly in patch notes and other updates.</p><p class="bb_paragraph"><b>What quality of life upgrades and changes will we see for the Galactic War? Maybe variation in reward types, like when we used to get stratagems as rewards. Will we do more community-driven events with rewards like that?</b></p><p class="bb_paragraph">Good news — updates to the Galactic War and its rewards are coming this summer.</p><p class="bb_paragraph">We’ve seen the feedback around rewards, and we want them to feel more distinctive, more meaningful, and more worthy of the battles you’re fighting.</p><p class="bb_paragraph">This includes adding greater variety to rewards and bringing back more of the excitement players have called out - including things like stratagem unlocks and more community-driven moments.</p><p class="bb_paragraph">We also want the Galactic War itself to feel more reactive to player actions, with events and outcomes that carry more weight.</p><p class="bb_paragraph">We will be sharing more details soon on how this connects to progression, balance, and the overall experience.</p><p class="bb_paragraph"><b>Will you ever have public beta testing? What is your beta testing process like now?</b></p><p class="bb_paragraph">Yes - expanding how we test updates with players is a priority for us.</p><p class="bb_paragraph">We’re exploring having more closed and public beta testing, with the goal of getting broader feedback, especially for balance changes, before they go live.</p><p class="bb_paragraph">One of the challenges is finding the right balance between testing changes openly and not spoiling upcoming content or narrative elements tied to the Galactic War.</p><p class="bb_paragraph">Today, we run closed playtests that cover both new content and balance changes, as well as wider internal studio playtests. Going forward, we’re looking at ways to separate these out so we can test balance more openly where it makes sense.</p><p class="bb_paragraph">Overall, our goal is to expand the footprint of our testing programs and bring more of the community into that process over time.</p><p class="bb_paragraph"><b>Why did you put exosuits in the Exo Experts warbond? Does this mean we won’t get an exosuit for free ever again?</b></p><p class="bb_paragraph">The goal with the Exo Experts Warbond was to create something that felt thematically strong and exciting, with exosuits as a core part of that fantasy.</p><p class="bb_paragraph">That said, we’ve seen the feedback around how that landed - especially when it comes to expectations around how players unlock major gameplay items like exosuits.</p><p class="bb_paragraph">More broadly, we want to strike the right balance between what’s included in Warbonds and what’s available through gameplay, so that rewards feel both exciting and fair.</p><p class="bb_paragraph">And to be clear - <b>yes</b>, you will be getting other vehicles through gameplay in the future.</p><p class="bb_paragraph"><b>When will we get new red stratagems and ship modules?</b></p><p class="bb_paragraph">We’ve got teams actively working on both new red stratagems, evolving ships, and player progression to level 150… and beyond!</p><p class="bb_paragraph">Our goal is to expand these areas in ways that add meaningful new options and support different playstyles, rather than just adding more for the sake of it.</p><p class="bb_paragraph">We’ll be sharing more details as these get closer to release.</p><p class="bb_paragraph">Salutes to all our divers,</p><p class="bb_paragraph">Arrowhead</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Waaaaatch out! CLIP CHALLENGE is live!</title>
<link>https://xinker.org/zh/waaaaatch-out-clip-challenge-is-live</link>
<guid>https://xinker.org/zh/waaaaatch-out-clip-challenge-is-live</guid>
<description><![CDATA[ From May 8 to May 29 all Zone dwellers are given a mission: create and publish a clip, gather views, and submit your entry to HQ!Clips that reach the required number of views will be rewarded with valuable trophies:• Wooden Crates• Aesthete Tank Cases• Anomalous Serums• Thorn: Electric (1x)• Thorn: Flash (1x)• Pink Weapon PaintGo, go, go to check the details, soldier! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41581512/989ad73e2631ebeb6e936725ddf1a44dc5a900a4.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 19:45:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Waaaaatch, out, CLIP, CHALLENGE, live</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/2bf0674ad7dc3af66236a59fcea4419d7582598d.jpg"></p><p class="bb_paragraph">From May 8 to May 29 all Zone dwellers are given a mission: create and publish a clip, gather views, and submit your entry to HQ!</p><p class="bb_paragraph">Clips that reach the required number of views will be rewarded with valuable trophies:</p><blockquote class="bb_blockquote"><p class="bb_paragraph">• Wooden Crates</p><p class="bb_paragraph">• Aesthete Tank Cases</p><p class="bb_paragraph">• Anomalous Serums</p><p class="bb_paragraph">• Thorn: Electric (1x)</p><p class="bb_paragraph">• Thorn: Flash (1x)</p><p class="bb_paragraph">• Pink Weapon Paint</p></blockquote><p class="bb_paragraph">Go, go, go to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstalcraft.net%2Fclip-challenge" target="_blank" rel=" noopener"><b>check the details, soldier!</b></a></p>]]> </content:encoded>
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<item>
<title>Discounts, a Trophy and an Event for Victory Day!</title>
<link>https://xinker.org/zh/discounts-a-trophy-and-an-event-for-victory-day</link>
<guid>https://xinker.org/zh/discounts-a-trophy-and-an-event-for-victory-day</guid>
<description><![CDATA[ Germany’s surrender brought an end to hostilities in Europe. The bloodiest war on the continent had finally come to an end. Let’s give cheers for all of the Allied soldiers, as without their heroism, this victory would have not been possible.When: From May 8th (11:00 GMT) until May 12th (11:00 GMT) play War Thunder and get rewards!Rewards“Allied Victory” decal“General’s Saber (USSR)” decoration“M2 Mortar” decorationTask: Earn 3000 mission points in battles where you used US, USSR, British, or  French vehicles (rank III or above)Task: Earn 10000 mission points in battles where you used USSR vehicles (rank III or above)Task: Earn 10000 mission points in battles where you used US, British, or French vehicles (rank III or above)You can track the progress you’ve made for each task by going to your Nickname &gt; Achievements &gt; Victory Day Trophy with past Victory Day rewardsCheck out these trophies with rewards from previous Victory Day events! These can be found in the in-game Item Shop. Purchasing a trophy will give you an Allied weapon decoration or decal that you don’t have. Decals, dedicated to war memorials: “We won!”, “Rear-Front”, “Motherland”, “Warrior Liberator” and “Victorious countries”Decorations for ground vehicles: DS-39, “Bren Mk II”, “ROKS-3”, “M1 Garand”, “SG-43”, “Maxim-Tokarev Machine Gun”, “Tommy gun”Decorations for Bluewater fleet naval vessels: “Matilda II” and “120-PM-38”  Discounts in the Gaijin storeWhen: From May 7th (11:00 GMT) until May 14th (11:00)Enjoy discounts on numerous bundles, including rare packs featuring vehicles from the Second World War. Celebrate this holiday with the vehicles that won the war!Click here for the full details  Legend of Victory: KV-8When: From May 6th (11:00 GMT) until May 18th (11:00 GMT) Take part in the Legend of Victory event to get decals, a decoration, and the KV-8 flamethrower tank! Click here for the full details  Let’s celebrate the 81st anniversary together! ]]></description>
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<pubDate>Fri, 08 May 2026 19:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Discounts, Trophy, and, Event, for, Victory, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/95b40df354b845b559147fe584aa998219e571a7.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Germany’s surrender brought an end to hostilities in Europe. The bloodiest war on the continent had finally come to an end. Let’s give cheers for all of the Allied soldiers, as without their heroism, this victory would have not been possible.</p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When: </b>From May 8th (11:00 GMT) until May 12th (11:00 GMT) play War Thunder and get rewards!</p></blockquote><p class="bb_paragraph"></p><div class="bb_h2">Rewards</div><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/0252fa2f275fef2c2c2b692dc56099061efa5445.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/9d81c14c0e54c8e60309aab7d42635f69ee593e5.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/c3b0679c99472f8dcbfb41f3a8b54a7e703e651e.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">“<b>Allied Victory</b>” decal</p></div><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">“<b>General’s Saber (USSR)</b>” decoration</p></div><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">“<b>M2 Mortar</b>” decoration</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Task:</b> Earn 3000 mission points in battles where you used US, USSR, British, or  French vehicles (rank III or above)</p><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Task:</b> Earn 10000 mission points in battles where you used USSR vehicles (rank III or above)</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Task:</b> Earn 10000 mission points in battles where you used US, British, or French vehicles (rank III or above)</p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><blockquote class="bb_blockquote"><p class="bb_paragraph">You can track the progress you’ve made for each task by going to your Nickname > Achievements > Victory Day </p></blockquote><p class="bb_paragraph"></p><div class="bb_h2">Trophy with past Victory Day rewards</div><p class="bb_paragraph">Check out these trophies with rewards from previous Victory Day events! These can be found in the in-game Item Shop. Purchasing a trophy will give you an Allied weapon decoration or decal that you don’t have. </p><ul class="bb_ul"><li><p class="bb_paragraph">Decals, dedicated to war memorials: “We won!”, “Rear-Front”, “Motherland”, “Warrior Liberator” and “Victorious countries”</p></li><li><p class="bb_paragraph">Decorations for ground vehicles: DS-39, “Bren Mk II”, “ROKS-3”, “M1 Garand”, “SG-43”, “Maxim-Tokarev Machine Gun”, “Tommy gun”</p></li><li><p class="bb_paragraph">Decorations for Bluewater fleet naval vessels: “Matilda II” and “120-PM-38” </p><p class="bb_paragraph"> </p></li></ul><div class="bb_h2">Discounts in the Gaijin store</div><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When:</b> From May 7th (11:00 GMT) until May 14th (11:00)</p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph">Enjoy discounts on numerous bundles, including rare packs featuring vehicles from the Second World War. Celebrate this holiday with the vehicles that won the war!</p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fw" target="_blank" rel=" noopener">Click here for the full details</a>  </p></blockquote><p class="bb_paragraph"></p><div class="bb_h2">Legend of Victory: KV-8</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/c003bd2a22634e1e8dfd47c6814306cd30ecd1e0.png"></p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When:</b> From May 6th (11:00 GMT) until May 18th (11:00 GMT) </p></blockquote><p class="bb_paragraph"></p><p class="bb_paragraph">Take part in the Legend of Victory event to get decals, a decoration, and the KV-8 flamethrower tank! </p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fw" target="_blank" rel=" noopener">Click here for the full details</a> </p></blockquote><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Let’s celebrate the 81st anniversary together!</b></p>]]> </content:encoded>
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<title>Helene Bøksle&amp;apos;s Voice Returns to Conan</title>
<link>https://xinker.org/zh/helene-boksles-voice-returns-to-conan</link>
<guid>https://xinker.org/zh/helene-boksles-voice-returns-to-conan</guid>
<description><![CDATA[ The terror attack on Utøya on July 22, 2011 changed countless lives in Norway. 77 people were killed. For artist Helene Bøksle, it also marked an abrupt and painful shift in her career. Music she had recorded for Age of Conan: Hyborian Adventures (2008) was used in the terrorist’s manifesto, and overnight she felt unable to perform it again. For fifteen years, she waited for the moment when she could reclaim that music—and her voice. Now, she says, that moment has finally arrived. Helene is known for her powerful, expressive vocals, yet she describes the aftermath of 2011 as if her voice had been “taken” from her—emotionally and physically. “I needed time to find the strength to reclaim my voice,” she says. “I know how my voice was when I wasn’t afraid. As a child I would go into the woods to test my voice, hear the reverb, feel the strength—where no one could tell me I was too loud or taking up too much space.” The scars from that summer remain. With glassy eyes, she recalls how her world was turned upside down when she was involuntarily associated with the attacker. “What was so hard for me was that it felt so personal.” Though emotional, her voice is not trembling. The music she recorded for Age of Conan had been written for a vocal register and strength she felt was taken from her during 2011. Performing it became impossible. The soundtrack, beloved by fans worldwide and honored with a Hollywood Music Award, was something she had always hoped to perform live in the years to come. But that opportunity vanished. “I would be lying if I said I wasn’t afraid. I thought about it every day. I feared how the public, survivors, and next of kin might react.” Still, she didn’t want to look back in ten years and regret not trying. “It became more and more clear that I needed to do something about it. This was a door I wanted to open, but the time never felt right—until now. It was now or never.” She compares the feeling to the Norwegian fairytale character who carries “seven winters and seven summers” inside him, ready to burst free. The years, she says, have also brought maturity to her voice. “Becoming a mother has given my voice depth—and perspective. I want to show my children that I dare to do this, without fear. The easy thing would have been to pretend nothing happened.” Reclaiming the music meant throwing herself into the unknown. But what she found there surprised her. “I’ve felt an unbelievably strong joy being part of Knut’s music again. It felt like it once did. It was written for me, so it felt like coming home.” Composer Knut Avenstroup Haugen has been closely involved throughout the three‑year process. They speak almost daily, she says. The four newly re-recorded songs were performed with the Stavanger Symphony Orchestra, something Helene insisted on. She wanted to do it right – properly. “I sold my childhood home to spare no expense. But it felt meaningful and important. This music is part of my voice and my story.” She wanted the recordings to be fully organic—no shortcuts, no compromises. “It might sound strange for music in a video game, but I wanted every instrument to be analogue.” Her father, also a musician, used to worry about the battles she chose to fight, calling her “his coat of arms.” “I kind of like that. I can be that.” After a long journey, she is finally stepping back into a voice that was always hers – stronger, deeper and with a different perspective than before.  On May 8, Helene Bøksle will perform the Age of Conan music at NRK’s Store Studio—her first time in fifteen years. The new recordings are also featured in the newly launched Conan Exiles Enhanced. Photo credits: Agnete Brun ]]></description>
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<pubDate>Fri, 08 May 2026 19:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Helene, Bøksles, Voice, Returns, Conan</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The terror attack on Utøya on July 22, 2011 changed countless lives in Norway. 77 people were killed. For artist <b>Helene Bøksle</b>, it also marked an abrupt and painful shift in her career. Music she had recorded for <i>Age of Conan: Hyborian Adventures</i> (2008) was used in the terrorist’s manifesto, and overnight she felt unable to perform it again. </p><p class="bb_paragraph">For fifteen years, she waited for the moment when she could reclaim that music—and her voice. Now, she says, that moment has finally arrived. </p><p class="bb_paragraph">Helene is known for her powerful, expressive vocals, yet she describes the aftermath of 2011 as if her voice had been “taken” from her—emotionally and physically. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/25298994/78806f414df3659b5ff9275010e584c815de7559.png"></p><div class="bb_h3"><b>“I needed time to find the strength to reclaim my voice,”</b> she says. <b>“I know how my voice was when I wasn’t afraid. As a child I would go into the woods to test my voice, hear the reverb, feel the strength—where no one could tell me I was too loud or taking up too much space.”</b> </div><p class="bb_paragraph">The scars from that summer remain. With glassy eyes, she recalls how her world was turned upside down when she was involuntarily associated with the attacker. </p><p class="bb_paragraph"><b>“What was so hard for me was that it felt so personal.”</b> </p><p class="bb_paragraph">Though emotional, her voice is not trembling. The music she recorded for <i>Age of Conan</i> had been written for a vocal register and strength she felt was taken from her during 2011. Performing it became impossible. </p><p class="bb_paragraph">The soundtrack, beloved by fans worldwide and honored with a Hollywood Music Award, was something she had always hoped to perform live in the years to come. But that opportunity vanished. </p><p class="bb_paragraph"><b>“I would be lying if I said I wasn’t afraid. I thought about it every day. I feared how the public, survivors, and next of kin might react.”</b> </p><p class="bb_paragraph">Still, she didn’t want to look back in ten years and regret not trying. </p><p class="bb_paragraph"><b>“It became more and more clear that I needed to do something about it. This was a door I wanted to open, but the time never felt right—until now. It was now or never.”</b> </p><p class="bb_paragraph">She compares the feeling to the Norwegian fairytale character who carries “seven winters and seven summers” inside him, ready to burst free. The years, she says, have also brought maturity to her voice. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/25298994/55616a96d75c383abfac900caf33585b45447f28.png"></p><div class="bb_h3"><b>“Becoming a mother has given my voice depth—and perspective. I want to show my children that I dare to do this, without fear. The easy thing would have been to pretend nothing happened.”</b> </div><p class="bb_paragraph">Reclaiming the music meant throwing herself into the unknown. But what she found there surprised her. </p><p class="bb_paragraph"><b>“I’ve felt an unbelievably strong joy being part of Knut’s music again. It felt like it once did. It was written for me, so it felt like coming home.”</b> </p><p class="bb_paragraph">Composer <b>Knut Avenstroup Haugen</b> has been closely involved throughout the three‑year process. They speak almost daily, she says. </p><p class="bb_paragraph">The four newly re-recorded songs were performed with the <b>Stavanger Symphony Orchestra</b>, something Helene insisted on. She wanted to do it right – properly. </p><p class="bb_paragraph"><b>“I sold my childhood home to spare no expense. But it felt meaningful and important. This music is part of my voice and my story.”</b> </p><p class="bb_paragraph">She wanted the recordings to be fully organic—no shortcuts, no compromises. </p><p class="bb_paragraph"><b>“It might sound strange for music in a video game, but I wanted every instrument to be analogue.”</b> </p><p class="bb_paragraph">Her father, also a musician, used to worry about the battles she chose to fight, calling her “his coat of arms.” </p><p class="bb_paragraph"><b>“I kind of like that. I can be that.”</b> </p><p class="bb_paragraph">After a long journey, she is finally stepping back into a voice that was always hers – stronger, deeper and with a different perspective than before.  </p><p class="bb_paragraph">On <b>May 8</b>, Helene Bøksle will perform the <i>Age of Conan</i> music at NRK’s Store Studio—her first time in fifteen years. The new recordings are also featured in the newly launched <b>Conan Exiles Enhanced</b>. </p><p class="bb_paragraph"><i>Photo credits: </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fagnetebrun.no%2F" target="_blank" rel=" noopener">Agnete Brun</a></p><div data-youtube='"K_8BC3nHrOY' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>手把操作優化公告</title>
<link>https://xinker.org/zh/%E6%89%8B%E6%8A%8A%E6%93%8D%E4%BD%9C%E5%84%AA%E5%8C%96%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/%E6%89%8B%E6%8A%8A%E6%93%8D%E4%BD%9C%E5%84%AA%E5%8C%96%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 親愛的超越者：為提升手把玩家的操作便利性，使部分操作更為直觀，5月14日版本更新後，我們將對手把操作進行優化迭代。具體調整如下：1、按鍵調整2、武器快捷調整為轉盤3、道具快捷欄調整為轉盤後續我們也將在未來版本中，為超越者提供手把的自訂按鍵修改功能，敬請期待！ 《Once Human》項目組 ]]></description>
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<pubDate>Fri, 08 May 2026 18:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>手把操作優化公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的超越者：</p><p class="bb_paragraph">為提升手把玩家的操作便利性，使部分操作更為直觀，5月14日版本更新後，我們將對手把操作進行優化迭代。具體調整如下：</p><p class="bb_paragraph"><b>1、按鍵調整</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/05f8bd8f5e55b1b9cb4a7bd453dc074b71c3fc07.png"></p><p class="bb_paragraph"><b>2、武器快捷調整為轉盤</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/a524fd677062446a7d0ad11740ef10bd47cf35c8.png"></p><p class="bb_paragraph"><b>3、道具快捷欄調整為轉盤</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/9d8ce139aafe9a6b0cb1cbee1056034fcffbe4a7.png"></p><p class="bb_paragraph">後續我們也將在未來版本中，為超越者提供手把的自訂按鍵修改功能，敬請期待！</p><p class="bb_paragraph"> </p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>☕Tomo’s Teatime(◡‿◡) #11</title>
<link>https://xinker.org/zh/tomos-teatime-11</link>
<guid>https://xinker.org/zh/tomos-teatime-11</guid>
<description><![CDATA[ Tomo&#039;s Teatime - Shall We Talk?  - Will be updated*(KR Announcement LINK)Sincerely,   Tomo ]]></description>
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<pubDate>Fri, 08 May 2026 18:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>☕Tomo’s, Teatime◡‿◡, 11</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40811643/1fb1568bb0e07e8c15abebc5949219efecfb73bd.png"><b>Tomo's Teatime - Shall We Talk?</b>  <br><br><br><br>- Will be updated<br><br><br><br><a class="bb_link" href="https://store.steampowered.com/news/app/985810/view/657105811282068391?l=koreana" target="_blank" rel="">*(KR Announcement LINK)</a><br><br><br><br>Sincerely,   <br><br>Tomo</p>]]> </content:encoded>
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<title>☕Tomo’s Teatime(◡‿◡) #9</title>
<link>https://xinker.org/zh/tomos-teatime-9</link>
<guid>https://xinker.org/zh/tomos-teatime-9</guid>
<description><![CDATA[ Tomo&#039;s Teatime - Shall We Talk?  - Will be updated*(KR Announcement LINK)Sincerely,   Tomo ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/40811643/281f251c44f189b91a7bf5cb36de70f9aa379f45.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 18:09:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>☕Tomo’s, Teatime◡‿◡</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40811643/1fb1568bb0e07e8c15abebc5949219efecfb73bd.png"><b>Tomo's Teatime - Shall We Talk?</b>  <br><br><br><br>- Will be updated<br><br><br><br>*(KR Announcement LINK)<br><br><br><br>Sincerely,   <br><br>Tomo</p>]]> </content:encoded>
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<title>ANZ IndieFest 26</title>
<link>https://xinker.org/zh/anz-indiefest-26</link>
<guid>https://xinker.org/zh/anz-indiefest-26</guid>
<description><![CDATA[ ANZ Indiefest 26 is a dedicated event featuring some of the best Australian and New Zealand made indie games! Kicking off with The ANZ Indie Showcase, it will feature amazing indie games made in the ANZ region throughout the event! ]]></description>
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<pubDate>Fri, 08 May 2026 17:31:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>ANZ, IndieFest</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">ANZ Indiefest 26 is a dedicated event featuring some of the best Australian and New Zealand made indie games! Kicking off with The ANZ Indie Showcase, it will feature amazing indie games made in the ANZ region throughout the event!</p>]]> </content:encoded>
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<title>Everything is Crab is OUT NOW ????</title>
<link>https://xinker.org/zh/everything-is-crab-is-out-now</link>
<guid>https://xinker.org/zh/everything-is-crab-is-out-now</guid>
<description><![CDATA[ Hey Crabbies ????Everything is Crab has reached its next evolution, and is OUT NOW!https://store.steampowered.com/app/3526710/Everything_is_Crab_The_Animal_Evolution_Roguelite/Become Darwin, an amorphous blue blob with infinite potential, thrown into a living ecosystem where you need to feed and avoid becoming food. Fight and flee as you feast on fruit, fungi, and/or flesh to level up. Choose from over 100 evolutions and more than 20 specialisations granting new arms, legs, wings, eyes, fur, and so, so much more to help you carve out your own niche on the evolutionary tree. As well as the game launching, a Supporter Pack is available! This adds Ghost Crab-themed cosmetics to the evolutions: Exoskeleton, Pincer, Pistol Pincer, and More Eyes for £3.99 / $4.99 / €4.99. This paid content provides an option to further support the Crab team, if you wish - and in the process, you unlock visual items to show off, which do not alter gameplay or progression one bit. You&#039;ll just look extra stylish!https://store.steampowered.com/app/4540950/Everything_is_Crab__Supporter_PackCheck out Darwin&#039;s Guide to Survival: Part 1, Part 2, and Part 3 to help you take your first steps, or should I say first scuttle, in Everything is Crab! If you come across any bugs or would like to give us some feedback, the best place to do so is the Game&#039;s Official Discord, where we have individual Bug and Feedback forums! If you don&#039;t have Discord or would prefer to share your feedback here, please see the pinned discussion threads. Talking of Discord, starting from 11 am BST, we have a Discord Quest. By watching the trailer in the app, you&#039;ll be able to earn some Discord Orbs, which can be used for profile vanity items and Discord Nitro! Along with the launch of Everything is Crab, Secret Mode is hosting a Crab Shellebration Event! Starting at 6 pm BST later today and running until May 18th. This event will include games such as our very own Everything is Crab, Aggro Crab&#039;s Another Crab&#039;s Treasure, Noisestorm&#039;s Crab Champions, and Devolver&#039;s upcoming The Dungeon Experience!We are also partnering with some other great dev teams to create some claw-some bundles! https://store.steampowered.com/bundle/74928/Everything_is_Vampires/[carousel][/carousel]https://store.steampowered.com/bundle/74928https://store.steampowered.com/bundle/74928https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/https://store.steampowered.com/bundle/74928/Everything_is_Vampires/Everything is Vampires https://store.steampowered.com/bundle/71672https://store.steampowered.com/bundle/71316/Everything_is_Demon_Lord/https://store.steampowered.com/bundle/75338https://store.steampowered.com/bundle/71059 Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. ????  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45505855/110ae80708dac1fb5411be902b88571fde149a62.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 17:29:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Everything, Crab, OUT, NOW, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey Crabbies ????</p><p class="bb_paragraph"></p><p class="bb_paragraph">Everything is Crab has reached its next evolution, and is OUT NOW!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3526710/Everything_is_Crab_The_Animal_Evolution_Roguelite/" target="_blank" rel="">https://store.steampowered.com/app/3526710/Everything_is_Crab_The_Animal_Evolution_Roguelite/</a></p><p class="bb_paragraph">Become Darwin, an amorphous blue blob with infinite potential, thrown into a living ecosystem where you need to feed and avoid becoming food. Fight and flee as you feast on fruit, fungi, and/or flesh to level up. Choose from over 100 evolutions and more than 20 specialisations granting new arms, legs, wings, eyes, fur, and so, so much more to help you carve out your own niche on the evolutionary tree. </p><p class="bb_paragraph"></p><div data-youtube='"8kGWxt7FjKo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">As well as the game launching, a Supporter Pack is available! This adds Ghost Crab-themed cosmetics to the evolutions: Exoskeleton, Pincer, Pistol Pincer, and More Eyes for £3.99 / $4.99 / €4.99. This paid content provides an option to further support the Crab team, if you wish - and in the process, you unlock visual items to show off, which do not alter gameplay or progression one bit. You'll just look extra stylish!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4540950/Everything_is_Crab__Supporter_Pack" target="_blank" rel="">https://store.steampowered.com/app/4540950/Everything_is_Crab__Supporter_Pack</a></p><p class="bb_paragraph">Check out Darwin's Guide to Survival: <a class="bb_link" href="https://youtu.be/JIyuhqKITPY" target="_blank" rel="">Part 1</a>, <a class="bb_link" href="https://www.youtube.com/watch?v=vrqJ6uTxVTk" target="_blank" rel="">Part 2</a>, and <a class="bb_link" href="https://youtu.be/0Ki7Btix3m4" target="_blank" rel="">Part 3</a> to help you take your first steps, or should I say first scuttle, in Everything is Crab! </p><p class="bb_paragraph"></p><p class="bb_paragraph">If you come across any bugs or would like to give us some feedback, the best place to do so is the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FmSqMvr7k67" target="_blank" rel=" noopener">Game's Official Discord</a>, where we have individual Bug and Feedback forums! If you don't have Discord or would prefer to share your feedback here, please see the pinned discussion threads. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Talking of Discord, starting from 11 am BST, we have a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fquests%2F1493412800679252078" target="_blank" rel=" noopener">Discord Quest</a>. By watching the trailer in the app, you'll be able to earn some Discord Orbs, which can be used for profile vanity items and Discord Nitro! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Along with the launch of Everything is Crab, Secret Mode is hosting a Crab Shellebration Event! Starting at 6 pm BST later today and running until May 18th. This event will include games such as our very own Everything is Crab, Aggro Crab's <a class="bb_link" href="https://store.steampowered.com/app/1887840/Another_Crabs_Treasure/" target="_blank" rel="">Another Crab's Treasure</a>, Noisestorm's <a class="bb_link" href="https://store.steampowered.com/app/774801/Crab_Champions/" target="_blank" rel="">Crab Champions</a>, and Devolver's upcoming <a class="bb_link" href="https://store.steampowered.com/app/994680/The_Dungeon_Experience/" target="_blank" rel="">The Dungeon Experience</a>!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45505855/9a5325e8677481303454efce3eee721d081c99a3.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">We are also partnering with some other great dev teams to create some claw-some bundles! </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a></p>[carousel]<img src="https://clan.akamai.steamstatic.com/images/45505855/77b6e1ae783e9a2c625192f07bdd703d14b30b67.png"><img src="https://clan.akamai.steamstatic.com/images/45505855/25022fcd6133acb65a192d3a8fcf90f2bb355802.png"><img src="https://clan.akamai.steamstatic.com/images/45505855/c67c04f5215a344451d7eb7d8e1cabc01db7f8f7.png"><img src="https://clan.akamai.steamstatic.com/images/45505855/d81f467a9ece813e17ca692de5c64cc428410ae5.png"><img src="https://clan.akamai.steamstatic.com/images/45505855/9170fd6f9d061fcad618d4c5c7b4792a248803da.png">[/carousel]<p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/74928" target="_blank" rel="">https://store.steampowered.com/bundle/74928</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928" target="_blank" rel="">https://store.steampowered.com/bundle/74928</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">https://store.steampowered.com/bundle/74928/Everything_is_Vampires/</a><a class="bb_link" href="https://store.steampowered.com/bundle/74928/Everything_is_Vampires/" target="_blank" rel="">Everything is Vampires </a></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/71672" target="_blank" rel="">https://store.steampowered.com/bundle/71672</a><a class="bb_link" href="https://store.steampowered.com/bundle/71316/Everything_is_Demon_Lord/" target="_blank" rel="">https://store.steampowered.com/bundle/71316/Everything_is_Demon_Lord/</a><a class="bb_link" href="https://store.steampowered.com/bundle/75338" target="_blank" rel="">https://store.steampowered.com/bundle/75338</a><a class="bb_link" href="https://store.steampowered.com/bundle/71059" target="_blank" rel="">https://store.steampowered.com/bundle/71059</a> </p><p class="bb_paragraph">Check out <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Flinktr.ee%2Fwearesecretmode" target="_blank" rel=" noopener">Secret Mode channels</a></u> for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FOddDreams_D" target="_blank" rel=" noopener">on X</a></u>, <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fodddreamsdigital.bsky.social" target="_blank" rel=" noopener">Bluesky</a>,</u> <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40odd_dreams_digital" target="_blank" rel=" noopener">TikTok</a>,</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fodd_dreams_digital%2F" target="_blank" rel=" noopener">Instagram</a>, and join the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FmSqMvr7k67" target="_blank" rel=" noopener">Discord!</a><br><br><i>Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. ???? </i></p>]]> </content:encoded>
</item>

<item>
<title>5/12(Tue) Maintenance Notice</title>
<link>https://xinker.org/zh/512tue-maintenance-notice</link>
<guid>https://xinker.org/zh/512tue-maintenance-notice</guid>
<description><![CDATA[ 5/12(Tue) Maintenance Notice ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45643295/e0b0bb94b7a44497a4027d694cc980cc1da1e747.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 17:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>512Tue, Maintenance, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45643295/878810229e9c4f0ace47567794834f7aa31461e3.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3217%26thread%3D3440762" target="_blank" rel=" noopener">5/12(Tue) Maintenance Notice</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

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<title>5月1日 （週五）～ 5月7日 （週四）不當使用者取締結果公告</title>
<link>https://xinker.org/zh/5%E6%9C%881%E6%97%A5-%E9%80%B1%E4%BA%94-5%E6%9C%887%E6%97%A5-%E9%80%B1%E5%9B%9B%E4%B8%8D%E7%95%B6%E4%BD%BF%E7%94%A8%E8%80%85%E5%8F%96%E7%B7%A0%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/5%E6%9C%881%E6%97%A5-%E9%80%B1%E4%BA%94-5%E6%9C%887%E6%97%A5-%E9%80%B1%E5%9B%9B%E4%B8%8D%E7%95%B6%E4%BD%BF%E7%94%A8%E8%80%85%E5%8F%96%E7%B7%A0%E7%B5%90%E6%9E%9C%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，這裡是《The First Descendant》。5月1日 （週五）～ 5月7日 （週四）不當使用者取締結果如下。《The First Descendant》為營造讓各位繼承者能愉快遊玩的舒適遊戲環境，正持續取締不當的遊戲使用行為。若您在遊玩途中發現不當的遊戲使用行為，請於遊戲內進行檢舉。                           取締結果詳情請參考以下內容。■取締現況－取締期間：PDT 2026.5.1 ( 週五）～2026.5.7（週四）■製作 · 散布 · 使用非法程式－永久停權 (5名）－已確認有製作 · 散布 · 使用非法程式的紀錄並已進行處置。mi*********95Fi******41Mu********00SS********68Fo*********42■濫用與商店交易相關的所有程序－永久停權（3名）－已確認有濫用商店提供的支付程序且從中獲得不當利益的紀錄並已進行處置。xs*********04Wh***************88TH**************56■ 偵測到異常紀錄- 已確認存在異常的遊戲使用紀錄，已根據營運政策進行處理。**遊戲帳號被限制使用30天 (1名)Ma********27**3天無法配對 (928名)Bl***************94D0******60Wo****************97cm**********22mu*****************29in**************35Ch***************39虎哥***************72三分****85SK*********64da**************16苏朵****72Cr*****************2050**********48иг********************64피터******21na*******29まひ**************7978**********01알아*******79浮光********92ku*********15wa********73Ra************74ll****************59下雨******76代號*****61SD********75Sh************43Al**************56To***********73ge*************34xN***************87毒P********45NI******04Ba*************21IG***********94AS*************95si*******26At**********85Mr****************3777****84pr**********57Di**************31ni****************45Ra*******22na***********37ke********82ho**************57Al********06Cl****************22人妻**********56Th**************25Ja********50NA*********44re*****************03hu************87my***********71Qu************98Ab***************82Bi*********61树莓******27St**********64奉眠***40ca********************01Er****************26Hu*****************89Do*****************15FP*******52ir*************03mu**********08wi****************11xI***********80Bl******66青丘*****76Ne**************86Po***********85ke****31Ci*************32狂神*****42Ol**************07Ci*************44小8*****78Dr************40Su*******82An**************88반#**13一两****35ct************76Dr*****************52S *******90ひこ*****04Aa************13Mi***************#**55MO********04Sp****************45Sp******57Ki*********42Xx**************92ra************28AH***********60ni********84NI**************58G-******57ga********75Ko*******64Wo*************02xo***************42Ma*********27ar************63pa********05Te******27Fo****18Sh************23Pi*************06An*****************36tu***********69Bu************28TO**********13Da****************77Af**************65As*********77jp*********26De*************80ni***********37al*****46ke**********60iB******14Bi************67Wo****************93IK***********13Is**********56de*************67Ra***************00jo**************89cr***************72傻子********77lu**************28付老*******92KS****35Ch***********10Ri***********34pr****************11bi***********42ma*********11戦況************00GG*****************85Us*************72IV*******08姽婳***25gh*******************83Ri********69In**************72fu************61nu*******04Ja**********78ef******29l-***********96Ho********41Ma********67le**********2431**********53Ra********71gm*********45so**************84In*****************74JJ***************05Ta*************55SQ*************84Zo**************62di***********68火锅***58ra********38Es*******74Fr**************97Ev*******92No****************43re**************69oJ********94Fr*****************00de*************5262********34DI************887_******02ma**********84ka************50Re****28dr*********29la****************03Lo**********23Fv*******80浪疯****8031**********98专业*********21Se****************81Ze*****80Cr******58Bi*********53ku*********68Gr**********68al************85OP******94Sl***********2010***********47Iw********79St******************30MG***********24De****************35开核*******92Xk*************22????C****************49AB********04脆脆****78Tv*************97Gr**********05Lu*************18Ca***********76ga**************02Ki*****36Z ********************************90co****************54KI*********61lV*********93Jo****************04x **********44Lo*******11wo**************68能豆****37Hy**********************51Ev**************95ko**********28g1*******65Ki***********92To******33ak****72El************82喷火*******054g*******75ba**************72pa********45ju*********16mb****************98大漂****67????????????????????????????3******81Ra*********9827***********30du*************67re*********10Bu****************44to*********95Ms********05버니*******15Li*************3424***********13AP**********71al*********86琉衣***36Ka********07Ni***************89Ex****95这钵***********35of*****************93Vl***************45or*********62Xe**********13Sr**************54把朕*********21Cr******15Ka*************84Oo***********09태백******39Sh**********62ye**************30Ye*********98鹏#**46ga***************64HD*************65今天*******29Fr***************05Al******93tu**********69Ec*************01pa****************12ba***************73la****************07Cy********96Gl*********34Ze************1326***********50云霄***15Mi*********54老六***79Xo********44투파****68PE**************60Su***********01TH**************27YT***********91Fl*******86这号*******41학씨******66On********83ot**********52 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42627465/9771352bbef86d75e45c21b322818d811a543932.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 13:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月1日, （週五）～, 5月7日, （週四）不當使用者取締結果公告</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>大家好，這裡是《The First Descendant》。</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">5月1日 （週五）～ 5月7日 （週四）不當使用者取締結果如下。</p><p class="bb_paragraph"></p><p class="bb_paragraph">《The First Descendant》為營造讓各位繼承者能愉快遊玩的舒適遊戲環境，正持續取締不當的遊戲使用行為。</p><p class="bb_paragraph">若您在遊玩途中發現不當的遊戲使用行為，請於遊戲內進行檢舉。                           </p><p class="bb_paragraph">取締結果詳情請參考以下內容。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■取締現況</b></p><p class="bb_paragraph">－取締期間：PDT 2026.5.1 ( 週五）～2026.5.7（週四）</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■製作 · 散布 · 使用非法程式－永久停權 (5名）</b></p><p class="bb_paragraph">－已確認有製作 · 散布 · 使用非法程式的紀錄並已進行處置。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">mi*********95</p></div><div class="bb_table_td"><p class="bb_paragraph">Fi******41</p></div><div class="bb_table_td"><p class="bb_paragraph">Mu********00</p></div><div class="bb_table_td"><p class="bb_paragraph">SS********68</p></div><div class="bb_table_td"><p class="bb_paragraph">Fo*********42</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■濫用與商店交易相關的所有程序－永久停權（3名）</b></p><p class="bb_paragraph">－已確認有濫用商店提供的支付程序且從中獲得不當利益的紀錄並已進行處置。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xs*********04</p></div><div class="bb_table_td"><p class="bb_paragraph">Wh***************88</p></div><div class="bb_table_td"><p class="bb_paragraph">TH**************56</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ 偵測到異常紀錄</b></p><p class="bb_paragraph">- 已確認存在異常的遊戲使用紀錄，已根據營運政策進行處理。</p><p class="bb_paragraph"><b>**遊戲帳號被限制使用30天 (1名)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ma********27</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>**3天無法配對 (928名)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bl***************94</p></div><div class="bb_table_td"><p class="bb_paragraph">D0******60</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo****************97</p></div><div class="bb_table_td"><p class="bb_paragraph">cm**********22</p></div><div class="bb_table_td"><p class="bb_paragraph">mu*****************29</p></div><div class="bb_table_td"><p class="bb_paragraph">in**************35</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ch***************39</p></div><div class="bb_table_td"><p class="bb_paragraph">虎哥***************72</p></div><div class="bb_table_td"><p class="bb_paragraph">三分****85</p></div><div class="bb_table_td"><p class="bb_paragraph">SK*********64</p></div><div class="bb_table_td"><p class="bb_paragraph">da**************16</p></div><div class="bb_table_td"><p class="bb_paragraph">苏朵****72</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cr*****************20</p></div><div class="bb_table_td"><p class="bb_paragraph">50**********48</p></div><div class="bb_table_td"><p class="bb_paragraph">иг********************64</p></div><div class="bb_table_td"><p class="bb_paragraph">피터******21</p></div><div class="bb_table_td"><p class="bb_paragraph">na*******29</p></div><div class="bb_table_td"><p class="bb_paragraph">まひ**************79</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">78**********01</p></div><div class="bb_table_td"><p class="bb_paragraph">알아*******79</p></div><div class="bb_table_td"><p class="bb_paragraph">浮光********92</p></div><div class="bb_table_td"><p class="bb_paragraph">ku*********15</p></div><div class="bb_table_td"><p class="bb_paragraph">wa********73</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra************74</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ll****************59</p></div><div class="bb_table_td"><p class="bb_paragraph">下雨******76</p></div><div class="bb_table_td"><p class="bb_paragraph">代號*****61</p></div><div class="bb_table_td"><p class="bb_paragraph">SD********75</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh************43</p></div><div class="bb_table_td"><p class="bb_paragraph">Al**************56</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">To***********73</p></div><div class="bb_table_td"><p class="bb_paragraph">ge*************34</p></div><div class="bb_table_td"><p class="bb_paragraph">xN***************87</p></div><div class="bb_table_td"><p class="bb_paragraph">毒P********45</p></div><div class="bb_table_td"><p class="bb_paragraph">NI******04</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba*************21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">IG***********94</p></div><div class="bb_table_td"><p class="bb_paragraph">AS*************95</p></div><div class="bb_table_td"><p class="bb_paragraph">si*******26</p></div><div class="bb_table_td"><p class="bb_paragraph">At**********85</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr****************37</p></div><div class="bb_table_td"><p class="bb_paragraph">77****84</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">pr**********57</p></div><div class="bb_table_td"><p class="bb_paragraph">Di**************31</p></div><div class="bb_table_td"><p class="bb_paragraph">ni****************45</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra*******22</p></div><div class="bb_table_td"><p class="bb_paragraph">na***********37</p></div><div class="bb_table_td"><p class="bb_paragraph">ke********82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ho**************57</p></div><div class="bb_table_td"><p class="bb_paragraph">Al********06</p></div><div class="bb_table_td"><p class="bb_paragraph">Cl****************22</p></div><div class="bb_table_td"><p class="bb_paragraph">人妻**********56</p></div><div class="bb_table_td"><p class="bb_paragraph">Th**************25</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja********50</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">NA*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">re*****************03</p></div><div class="bb_table_td"><p class="bb_paragraph">hu************87</p></div><div class="bb_table_td"><p class="bb_paragraph">my***********71</p></div><div class="bb_table_td"><p class="bb_paragraph">Qu************98</p></div><div class="bb_table_td"><p class="bb_paragraph">Ab***************82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bi*********61</p></div><div class="bb_table_td"><p class="bb_paragraph">树莓******27</p></div><div class="bb_table_td"><p class="bb_paragraph">St**********64</p></div><div class="bb_table_td"><p class="bb_paragraph">奉眠***40</p></div><div class="bb_table_td"><p class="bb_paragraph">ca********************01</p></div><div class="bb_table_td"><p class="bb_paragraph">Er****************26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hu*****************89</p></div><div class="bb_table_td"><p class="bb_paragraph">Do*****************15</p></div><div class="bb_table_td"><p class="bb_paragraph">FP*******52</p></div><div class="bb_table_td"><p class="bb_paragraph">ir*************03</p></div><div class="bb_table_td"><p class="bb_paragraph">mu**********08</p></div><div class="bb_table_td"><p class="bb_paragraph">wi****************11</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">xI***********80</p></div><div class="bb_table_td"><p class="bb_paragraph">Bl******66</p></div><div class="bb_table_td"><p class="bb_paragraph">青丘*****76</p></div><div class="bb_table_td"><p class="bb_paragraph">Ne**************86</p></div><div class="bb_table_td"><p class="bb_paragraph">Po***********85</p></div><div class="bb_table_td"><p class="bb_paragraph">ke****31</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ci*************32</p></div><div class="bb_table_td"><p class="bb_paragraph">狂神*****42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ol**************07</p></div><div class="bb_table_td"><p class="bb_paragraph">Ci*************44</p></div><div class="bb_table_td"><p class="bb_paragraph">小8*****78</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr************40</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Su*******82</p></div><div class="bb_table_td"><p class="bb_paragraph">An**************88</p></div><div class="bb_table_td"><p class="bb_paragraph">반#**13</p></div><div class="bb_table_td"><p class="bb_paragraph">一两****35</p></div><div class="bb_table_td"><p class="bb_paragraph">ct************76</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr*****************52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S *******90</p></div><div class="bb_table_td"><p class="bb_paragraph">ひこ*****04</p></div><div class="bb_table_td"><p class="bb_paragraph">Aa************13</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi***************#**55</p></div><div class="bb_table_td"><p class="bb_paragraph">MO********04</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp****************45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sp******57</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki*********42</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx**************92</p></div><div class="bb_table_td"><p class="bb_paragraph">ra************28</p></div><div class="bb_table_td"><p class="bb_paragraph">AH***********60</p></div><div class="bb_table_td"><p class="bb_paragraph">ni********84</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">NI**************58</p></div><div class="bb_table_td"><p class="bb_paragraph">G-******57</p></div><div class="bb_table_td"><p class="bb_paragraph">ga********75</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko*******64</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo*************02</p></div><div class="bb_table_td"><p class="bb_paragraph">xo***************42</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ma*********27</p></div><div class="bb_table_td"><p class="bb_paragraph">ar************63</p></div><div class="bb_table_td"><p class="bb_paragraph">pa********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Te******27</p></div><div class="bb_table_td"><p class="bb_paragraph">Fo****18</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh************23</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pi*************06</p></div><div class="bb_table_td"><p class="bb_paragraph">An*****************36</p></div><div class="bb_table_td"><p class="bb_paragraph">tu***********69</p></div><div class="bb_table_td"><p class="bb_paragraph">Bu************28</p></div><div class="bb_table_td"><p class="bb_paragraph">TO**********13</p></div><div class="bb_table_td"><p class="bb_paragraph">Da****************77</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Af**************65</p></div><div class="bb_table_td"><p class="bb_paragraph">As*********77</p></div><div class="bb_table_td"><p class="bb_paragraph">jp*********26</p></div><div class="bb_table_td"><p class="bb_paragraph">De*************80</p></div><div class="bb_table_td"><p class="bb_paragraph">ni***********37</p></div><div class="bb_table_td"><p class="bb_paragraph">al*****46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ke**********60</p></div><div class="bb_table_td"><p class="bb_paragraph">iB******14</p></div><div class="bb_table_td"><p class="bb_paragraph">Bi************67</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo****************93</p></div><div class="bb_table_td"><p class="bb_paragraph">IK***********13</p></div><div class="bb_table_td"><p class="bb_paragraph">Is**********56</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">de*************67</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra***************00</p></div><div class="bb_table_td"><p class="bb_paragraph">jo**************89</p></div><div class="bb_table_td"><p class="bb_paragraph">cr***************72</p></div><div class="bb_table_td"><p class="bb_paragraph">傻子********77</p></div><div class="bb_table_td"><p class="bb_paragraph">lu**************28</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">付老*******92</p></div><div class="bb_table_td"><p class="bb_paragraph">KS****35</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch***********10</p></div><div class="bb_table_td"><p class="bb_paragraph">Ri***********34</p></div><div class="bb_table_td"><p class="bb_paragraph">pr****************11</p></div><div class="bb_table_td"><p class="bb_paragraph">bi***********42</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ma*********11</p></div><div class="bb_table_td"><p class="bb_paragraph">戦況************00</p></div><div class="bb_table_td"><p class="bb_paragraph">GG*****************85</p></div><div class="bb_table_td"><p class="bb_paragraph">Us*************72</p></div><div class="bb_table_td"><p class="bb_paragraph">IV*******08</p></div><div class="bb_table_td"><p class="bb_paragraph">姽婳***25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">gh*******************83</p></div><div class="bb_table_td"><p class="bb_paragraph">Ri********69</p></div><div class="bb_table_td"><p class="bb_paragraph">In**************72</p></div><div class="bb_table_td"><p class="bb_paragraph">fu************61</p></div><div class="bb_table_td"><p class="bb_paragraph">nu*******04</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja**********78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ef******29</p></div><div class="bb_table_td"><p class="bb_paragraph">l-***********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Ho********41</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma********67</p></div><div class="bb_table_td"><p class="bb_paragraph">le**********24</p></div><div class="bb_table_td"><p class="bb_paragraph">31**********53</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ra********71</p></div><div class="bb_table_td"><p class="bb_paragraph">gm*********45</p></div><div class="bb_table_td"><p class="bb_paragraph">so**************84</p></div><div class="bb_table_td"><p class="bb_paragraph">In*****************74</p></div><div class="bb_table_td"><p class="bb_paragraph">JJ***************05</p></div><div class="bb_table_td"><p class="bb_paragraph">Ta*************55</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">SQ*************84</p></div><div class="bb_table_td"><p class="bb_paragraph">Zo**************62</p></div><div class="bb_table_td"><p class="bb_paragraph">di***********68</p></div><div class="bb_table_td"><p class="bb_paragraph">火锅***58</p></div><div class="bb_table_td"><p class="bb_paragraph">ra********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Es*******74</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fr**************97</p></div><div class="bb_table_td"><p class="bb_paragraph">Ev*******92</p></div><div class="bb_table_td"><p class="bb_paragraph">No****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">re**************69</p></div><div class="bb_table_td"><p class="bb_paragraph">oJ********94</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr*****************00</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">de*************52</p></div><div class="bb_table_td"><p class="bb_paragraph">62********34</p></div><div class="bb_table_td"><p class="bb_paragraph">DI************88</p></div><div class="bb_table_td"><p class="bb_paragraph">7_******02</p></div><div class="bb_table_td"><p class="bb_paragraph">ma**********84</p></div><div class="bb_table_td"><p class="bb_paragraph">ka************50</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Re****28</p></div><div class="bb_table_td"><p class="bb_paragraph">dr*********29</p></div><div class="bb_table_td"><p class="bb_paragraph">la****************03</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo**********23</p></div><div class="bb_table_td"><p class="bb_paragraph">Fv*******80</p></div><div class="bb_table_td"><p class="bb_paragraph">浪疯****80</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">31**********98</p></div><div class="bb_table_td"><p class="bb_paragraph">专业*********21</p></div><div class="bb_table_td"><p class="bb_paragraph">Se****************81</p></div><div class="bb_table_td"><p class="bb_paragraph">Ze*****80</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr******58</p></div><div class="bb_table_td"><p class="bb_paragraph">Bi*********53</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ku*********68</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr**********68</p></div><div class="bb_table_td"><p class="bb_paragraph">al************85</p></div><div class="bb_table_td"><p class="bb_paragraph">OP******94</p></div><div class="bb_table_td"><p class="bb_paragraph">Sl***********20</p></div><div class="bb_table_td"><p class="bb_paragraph">10***********47</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Iw********79</p></div><div class="bb_table_td"><p class="bb_paragraph">St******************30</p></div><div class="bb_table_td"><p class="bb_paragraph">MG***********24</p></div><div class="bb_table_td"><p class="bb_paragraph">De****************35</p></div><div class="bb_table_td"><p class="bb_paragraph">开核*******92</p></div><div class="bb_table_td"><p class="bb_paragraph">Xk*************22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">????C****************49</p></div><div class="bb_table_td"><p class="bb_paragraph">AB********04</p></div><div class="bb_table_td"><p class="bb_paragraph">脆脆****78</p></div><div class="bb_table_td"><p class="bb_paragraph">Tv*************97</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr**********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*************18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ca***********76</p></div><div class="bb_table_td"><p class="bb_paragraph">ga**************02</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki*****36</p></div><div class="bb_table_td"><p class="bb_paragraph">Z ********************************90</p></div><div class="bb_table_td"><p class="bb_paragraph">co****************54</p></div><div class="bb_table_td"><p class="bb_paragraph">KI*********61</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">lV*********93</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo****************04</p></div><div class="bb_table_td"><p class="bb_paragraph">x **********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo*******11</p></div><div class="bb_table_td"><p class="bb_paragraph">wo**************68</p></div><div class="bb_table_td"><p class="bb_paragraph">能豆****37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hy**********************51</p></div><div class="bb_table_td"><p class="bb_paragraph">Ev**************95</p></div><div class="bb_table_td"><p class="bb_paragraph">ko**********28</p></div><div class="bb_table_td"><p class="bb_paragraph">g1*******65</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki***********92</p></div><div class="bb_table_td"><p class="bb_paragraph">To******33</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ak****72</p></div><div class="bb_table_td"><p class="bb_paragraph">El************82</p></div><div class="bb_table_td"><p class="bb_paragraph">喷火*******05</p></div><div class="bb_table_td"><p class="bb_paragraph">4g*******75</p></div><div class="bb_table_td"><p class="bb_paragraph">ba**************72</p></div><div class="bb_table_td"><p class="bb_paragraph">pa********45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ju*********16</p></div><div class="bb_table_td"><p class="bb_paragraph">mb****************98</p></div><div class="bb_table_td"><p class="bb_paragraph">大漂****67</p></div><div class="bb_table_td"><p class="bb_paragraph">????????????????????????????3******81</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra*********98</p></div><div class="bb_table_td"><p class="bb_paragraph">27***********30</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">du*************67</p></div><div class="bb_table_td"><p class="bb_paragraph">re*********10</p></div><div class="bb_table_td"><p class="bb_paragraph">Bu****************44</p></div><div class="bb_table_td"><p class="bb_paragraph">to*********95</p></div><div class="bb_table_td"><p class="bb_paragraph">Ms********05</p></div><div class="bb_table_td"><p class="bb_paragraph">버니*******15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Li*************34</p></div><div class="bb_table_td"><p class="bb_paragraph">24***********13</p></div><div class="bb_table_td"><p class="bb_paragraph">AP**********71</p></div><div class="bb_table_td"><p class="bb_paragraph">al*********86</p></div><div class="bb_table_td"><p class="bb_paragraph">琉衣***36</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka********07</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ni***************89</p></div><div class="bb_table_td"><p class="bb_paragraph">Ex****95</p></div><div class="bb_table_td"><p class="bb_paragraph">这钵***********35</p></div><div class="bb_table_td"><p class="bb_paragraph">of*****************93</p></div><div class="bb_table_td"><p class="bb_paragraph">Vl***************45</p></div><div class="bb_table_td"><p class="bb_paragraph">or*********62</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Xe**********13</p></div><div class="bb_table_td"><p class="bb_paragraph">Sr**************54</p></div><div class="bb_table_td"><p class="bb_paragraph">把朕*********21</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr******15</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka*************84</p></div><div class="bb_table_td"><p class="bb_paragraph">Oo***********09</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">태백******39</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh**********62</p></div><div class="bb_table_td"><p class="bb_paragraph">ye**************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Ye*********98</p></div><div class="bb_table_td"><p class="bb_paragraph">鹏#**46</p></div><div class="bb_table_td"><p class="bb_paragraph">ga***************64</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HD*************65</p></div><div class="bb_table_td"><p class="bb_paragraph">今天*******29</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr***************05</p></div><div class="bb_table_td"><p class="bb_paragraph">Al******93</p></div><div class="bb_table_td"><p class="bb_paragraph">tu**********69</p></div><div class="bb_table_td"><p class="bb_paragraph">Ec*************01</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">pa****************12</p></div><div class="bb_table_td"><p class="bb_paragraph">ba***************73</p></div><div class="bb_table_td"><p class="bb_paragraph">la****************07</p></div><div class="bb_table_td"><p class="bb_paragraph">Cy********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Gl*********34</p></div><div class="bb_table_td"><p class="bb_paragraph">Ze************13</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">26***********50</p></div><div class="bb_table_td"><p class="bb_paragraph">云霄***15</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi*********54</p></div><div class="bb_table_td"><p class="bb_paragraph">老六***79</p></div><div class="bb_table_td"><p class="bb_paragraph">Xo********44</p></div><div class="bb_table_td"><p class="bb_paragraph">투파****68</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">PE**************60</p></div><div class="bb_table_td"><p class="bb_paragraph">Su***********01</p></div><div class="bb_table_td"><p class="bb_paragraph">TH**************27</p></div><div class="bb_table_td"><p class="bb_paragraph">YT***********91</p></div><div class="bb_table_td"><p class="bb_paragraph">Fl*******86</p></div><div class="bb_table_td"><p class="bb_paragraph">这号*******41</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">학씨******66</p></div><div class="bb_table_td"><p class="bb_paragraph">On********83</p></div><div class="bb_table_td"><p class="bb_paragraph">ot**********52</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi*********10</p></div><div class="bb_table_td"><p class="bb_paragraph">AL******73</p></div><div class="bb_table_td"><p class="bb_paragraph">AO*****66</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">FF****91</p></div><div class="bb_table_td"><p class="bb_paragraph">fe**************05</p></div><div class="bb_table_td"><p class="bb_paragraph">Aa***********28</p></div><div class="bb_table_td"><p class="bb_paragraph">xN******34</p></div><div class="bb_table_td"><p class="bb_paragraph">ze***************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga*************45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Li**********00</p></div><div class="bb_table_td"><p class="bb_paragraph">An**********00</p></div><div class="bb_table_td"><p class="bb_paragraph">BM*************58</p></div><div class="bb_table_td"><p class="bb_paragraph">Wh************90</p></div><div class="bb_table_td"><p class="bb_paragraph">Do************28</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">mo***********16</p></div><div class="bb_table_td"><p class="bb_paragraph">Er********44</p></div><div class="bb_table_td"><p class="bb_paragraph">bu*************97</p></div><div class="bb_table_td"><p class="bb_paragraph">星空********13</p></div><div class="bb_table_td"><p class="bb_paragraph">As***********15</p></div><div class="bb_table_td"><p class="bb_paragraph">Fu*******12</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ан***************66</p></div><div class="bb_table_td"><p class="bb_paragraph">JK********62</p></div><div class="bb_table_td"><p class="bb_paragraph">饿魔*****80</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro*****41</p></div><div class="bb_table_td"><p class="bb_paragraph">RI**********67</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch***********06</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">FT*********12</p></div><div class="bb_table_td"><p class="bb_paragraph">SN******61</p></div><div class="bb_table_td"><p class="bb_paragraph">El***********89</p></div><div class="bb_table_td"><p class="bb_paragraph">Bi**********52</p></div><div class="bb_table_td"><p class="bb_paragraph">De*********53</p></div><div class="bb_table_td"><p class="bb_paragraph">⭕⃤**************60</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Te***********87</p></div><div class="bb_table_td"><p class="bb_paragraph">Be************74</p></div><div class="bb_table_td"><p class="bb_paragraph">李瑟****41</p></div><div class="bb_table_td"><p class="bb_paragraph">De**************10</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr*************31</p></div><div class="bb_table_td"><p class="bb_paragraph">nu***********34</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ji*****22</p></div><div class="bb_table_td"><p class="bb_paragraph">IJ**********98</p></div><div class="bb_table_td"><p class="bb_paragraph">最靚******66</p></div><div class="bb_table_td"><p class="bb_paragraph">ra**********79</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr*********80</p></div><div class="bb_table_td"><p class="bb_paragraph">Nu******57</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">El***********64</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka********07</p></div><div class="bb_table_td"><p class="bb_paragraph">Di********02</p></div><div class="bb_table_td"><p class="bb_paragraph">Ci*****63</p></div><div class="bb_table_td"><p class="bb_paragraph">Do****************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Un***********60</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ef******61</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Ot**********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo**********96</p></div><div class="bb_table_td"><p class="bb_paragraph">Th********************46</p></div><div class="bb_table_td"><p class="bb_paragraph">Gv*******59</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ho**********54</p></div><div class="bb_table_td"><p class="bb_paragraph">냥줍*****31</p></div><div class="bb_table_td"><p class="bb_paragraph">ce************12</p></div><div class="bb_table_td"><p class="bb_paragraph">XT***********98</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh*******03</p></div><div class="bb_table_td"><p class="bb_paragraph">bo******97</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ed************14</p></div><div class="bb_table_td"><p class="bb_paragraph">JO*****43</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo*************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Ho**************41</p></div><div class="bb_table_td"><p class="bb_paragraph">iR*******63</p></div><div class="bb_table_td"><p class="bb_paragraph">Po************13</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ri*********08</p></div><div class="bb_table_td"><p class="bb_paragraph">Ye*****************95</p></div><div class="bb_table_td"><p class="bb_paragraph">No********35</p></div><div class="bb_table_td"><p class="bb_paragraph">Su************26</p></div><div class="bb_table_td"><p class="bb_paragraph">Pe*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">阿姆****19</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">St***************34</p></div><div class="bb_table_td"><p class="bb_paragraph">无声*****40</p></div><div class="bb_table_td"><p class="bb_paragraph">ba************90</p></div><div class="bb_table_td"><p class="bb_paragraph">Yo***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi************88</p></div><div class="bb_table_td"><p class="bb_paragraph">iR******82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">va*************75</p></div><div class="bb_table_td"><p class="bb_paragraph">Ty*************65</p></div><div class="bb_table_td"><p class="bb_paragraph">hu*********76</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka*****93</p></div><div class="bb_table_td"><p class="bb_paragraph">御宅****13</p></div><div class="bb_table_td"><p class="bb_paragraph">17**********32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">大给********59</p></div><div class="bb_table_td"><p class="bb_paragraph">Ms************31</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch**************57</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr***********14</p></div><div class="bb_table_td"><p class="bb_paragraph">歪比*****22</p></div><div class="bb_table_td"><p class="bb_paragraph">JC****************22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">pe*********75</p></div><div class="bb_table_td"><p class="bb_paragraph">FA***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">\[0*****************03[/p][/td]</p><div class="bb_table_td"><p class="bb_paragraph">60**********82</p></div><div class="bb_table_td"><p class="bb_paragraph">GE************75</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba********92</p></div>[/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Be**********83</p></div><div class="bb_table_td"><p class="bb_paragraph">IM*****************47</p></div><div class="bb_table_td"><p class="bb_paragraph">Ge***************45</p></div><div class="bb_table_td"><p class="bb_paragraph">fz*********57</p></div><div class="bb_table_td"><p class="bb_paragraph">So***********15</p></div><div class="bb_table_td"><p class="bb_paragraph">AP*****************25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">In**********43</p></div><div class="bb_table_td"><p class="bb_paragraph">山里*****28</p></div><div class="bb_table_td"><p class="bb_paragraph">Ac********61</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************60</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni*******87</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki*************03</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Je**********79</p></div><div class="bb_table_td"><p class="bb_paragraph">In************20</p></div><div class="bb_table_td"><p class="bb_paragraph">Te************51</p></div><div class="bb_table_td"><p class="bb_paragraph">cr**************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Ri***********56</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba************65</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ar*******01</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr*********94</p></div><div class="bb_table_td"><p class="bb_paragraph">Cl************43</p></div><div class="bb_table_td"><p class="bb_paragraph">co***************25</p></div><div class="bb_table_td"><p class="bb_paragraph">Fl*******76</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr************35</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">mt*****28</p></div><div class="bb_table_td"><p class="bb_paragraph">N3****************63</p></div><div class="bb_table_td"><p class="bb_paragraph">El*************16</p></div><div class="bb_table_td"><p class="bb_paragraph">Ph*************15</p></div><div class="bb_table_td"><p class="bb_paragraph">Po*****************34</p></div><div class="bb_table_td"><p class="bb_paragraph">De**************20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">lx*************37</p></div><div class="bb_table_td"><p class="bb_paragraph">ブラ****67</p></div><div class="bb_table_td"><p class="bb_paragraph">NI********54</p></div><div class="bb_table_td"><p class="bb_paragraph">wh*********59</p></div><div class="bb_table_td"><p class="bb_paragraph">AY******46</p></div><div class="bb_table_td"><p class="bb_paragraph">pa************77</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">米老****36</p></div><div class="bb_table_td"><p class="bb_paragraph">Vo******60</p></div><div class="bb_table_td"><p class="bb_paragraph">你有********88</p></div><div class="bb_table_td"><p class="bb_paragraph">No**********00</p></div><div class="bb_table_td"><p class="bb_paragraph">残星****67</p></div><div class="bb_table_td"><p class="bb_paragraph">LT***********82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">残暴********************13</p></div><div class="bb_table_td"><p class="bb_paragraph">Bu************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Vi**************26</p></div><div class="bb_table_td"><p class="bb_paragraph">Kq*******59</p></div><div class="bb_table_td"><p class="bb_paragraph">Nh*****80</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh***************42</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sa*************81</p></div><div class="bb_table_td"><p class="bb_paragraph">RC*******81</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*********46</p></div><div class="bb_table_td"><p class="bb_paragraph">De*********22</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja*****13</p></div><div class="bb_table_td"><p class="bb_paragraph">bu************21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">我被*******84</p></div><div class="bb_table_td"><p class="bb_paragraph">em**************80</p></div><div class="bb_table_td"><p class="bb_paragraph">12***********94</p></div><div class="bb_table_td"><p class="bb_paragraph">I-***********60</p></div><div class="bb_table_td"><p class="bb_paragraph">Do*************57</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha***************51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">to************51</p></div><div class="bb_table_td"><p class="bb_paragraph">Rn****49</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch*******29</p></div><div class="bb_table_td"><p class="bb_paragraph">ba**********88</p></div><div class="bb_table_td"><p class="bb_paragraph">残影********34</p></div><div class="bb_table_td"><p class="bb_paragraph">pl***************46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">so************74</p></div><div class="bb_table_td"><p class="bb_paragraph">xK*************24</p></div><div class="bb_table_td"><p class="bb_paragraph">想要*****54</p></div><div class="bb_table_td"><p class="bb_paragraph">俗人***94</p></div><div class="bb_table_td"><p class="bb_paragraph">D3**************83</p></div><div class="bb_table_td"><p class="bb_paragraph">I_*****************51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bu***********37</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca************25</p></div><div class="bb_table_td"><p class="bb_paragraph">Cl******42</p></div><div class="bb_table_td"><p class="bb_paragraph">Gi***********42</p></div><div class="bb_table_td"><p class="bb_paragraph">ch****************33</p></div><div class="bb_table_td"><p class="bb_paragraph">Am**********95</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">As**************99</p></div><div class="bb_table_td"><p class="bb_paragraph">BU*********34</p></div><div class="bb_table_td"><p class="bb_paragraph">アン*******63</p></div><div class="bb_table_td"><p class="bb_paragraph">Da*************98</p></div><div class="bb_table_td"><p class="bb_paragraph">We***********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Kn*************02</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ma**************16</p></div><div class="bb_table_td"><p class="bb_paragraph">板儿****62</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi**********87</p></div><div class="bb_table_td"><p class="bb_paragraph">pu*******22</p></div><div class="bb_table_td"><p class="bb_paragraph">x_****************46</p></div><div class="bb_table_td"><p class="bb_paragraph">na*****************44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">NE*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Co****************24</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**********11</p></div><div class="bb_table_td"><p class="bb_paragraph">OG***75</p></div><div class="bb_table_td"><p class="bb_paragraph">no***************29</p></div><div class="bb_table_td"><p class="bb_paragraph">ra***************00</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Zあ****31</p></div><div class="bb_table_td"><p class="bb_paragraph">사부****51</p></div><div class="bb_table_td"><p class="bb_paragraph">Ce*********71</p></div><div class="bb_table_td"><p class="bb_paragraph">Me***********88</p></div><div class="bb_table_td"><p class="bb_paragraph">Bl*******55</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp********01</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tw************02</p></div><div class="bb_table_td"><p class="bb_paragraph">Ab**************10</p></div><div class="bb_table_td"><p class="bb_paragraph">Ja*****************06</p></div><div class="bb_table_td"><p class="bb_paragraph">ZE**********97</p></div><div class="bb_table_td"><p class="bb_paragraph">Se*******92</p></div><div class="bb_table_td"><p class="bb_paragraph">神秘*****34</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Si**************36</p></div><div class="bb_table_td"><p class="bb_paragraph">落幕***37</p></div><div class="bb_table_td"><p class="bb_paragraph">iB*******45</p></div><div class="bb_table_td"><p class="bb_paragraph">mo****************96</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr**************65</p></div><div class="bb_table_td"><p class="bb_paragraph">yu***************95</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ka*********94</p></div><div class="bb_table_td"><p class="bb_paragraph">bu************58</p></div><div class="bb_table_td"><p class="bb_paragraph">El***************55</p></div><div class="bb_table_td"><p class="bb_paragraph">Po******11</p></div><div class="bb_table_td"><p class="bb_paragraph">Th*****************42</p></div><div class="bb_table_td"><p class="bb_paragraph">RA**********37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Br***********14</p></div><div class="bb_table_td"><p class="bb_paragraph">好听****30</p></div><div class="bb_table_td"><p class="bb_paragraph">NC****77</p></div><div class="bb_table_td"><p class="bb_paragraph">16****************29</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*************13</p></div><div class="bb_table_td"><p class="bb_paragraph">Da**************62</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Re***********55</p></div><div class="bb_table_td"><p class="bb_paragraph">iG***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">Ld********93</p></div><div class="bb_table_td"><p class="bb_paragraph">Sm*************18</p></div><div class="bb_table_td"><p class="bb_paragraph">C_**********00</p></div><div class="bb_table_td"><p class="bb_paragraph">MG***********08</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sh*************01</p></div><div class="bb_table_td"><p class="bb_paragraph">Ju***********54</p></div><div class="bb_table_td"><p class="bb_paragraph">So******19</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka**********62</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha******69</p></div><div class="bb_table_td"><p class="bb_paragraph">pd***********16</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">VA*****84</p></div><div class="bb_table_td"><p class="bb_paragraph">Ge*************16</p></div><div class="bb_table_td"><p class="bb_paragraph">\[K************37[/p][/td]</p><div class="bb_table_td"><p class="bb_paragraph">Vu****************31</p></div><div class="bb_table_td"><p class="bb_paragraph">TW**************54</p></div><div class="bb_table_td"><p class="bb_paragraph">co**********63</p></div>[/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">dd********49</p></div><div class="bb_table_td"><p class="bb_paragraph">D2**********49</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh***********40</p></div><div class="bb_table_td"><p class="bb_paragraph">AU*****77</p></div><div class="bb_table_td"><p class="bb_paragraph">па*****61</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*********64</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">me**************87</p></div><div class="bb_table_td"><p class="bb_paragraph">Ev*************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga************05</p></div><div class="bb_table_td"><p class="bb_paragraph">Le**********40</p></div><div class="bb_table_td"><p class="bb_paragraph">大吉***01</p></div><div class="bb_table_td"><p class="bb_paragraph">JJ*************21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ch*******52</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo**********72</p></div><div class="bb_table_td"><p class="bb_paragraph">Ка******************03</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr*************39</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">紅美****34</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ve************81</p></div><div class="bb_table_td"><p class="bb_paragraph">sc*************33</p></div><div class="bb_table_td"><p class="bb_paragraph">ll****************64</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">Va******73</p></div><div class="bb_table_td"><p class="bb_paragraph">Co************57</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">st**********98</p></div><div class="bb_table_td"><p class="bb_paragraph">Ho*************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Re*********07</p></div><div class="bb_table_td"><p class="bb_paragraph">口干***********04</p></div><div class="bb_table_td"><p class="bb_paragraph">It****************67</p></div><div class="bb_table_td"><p class="bb_paragraph">es***********22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bi*********32</p></div><div class="bb_table_td"><p class="bb_paragraph">سل******97</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa***********84</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi*********54</p></div><div class="bb_table_td"><p class="bb_paragraph">En**************28</p></div><div class="bb_table_td"><p class="bb_paragraph">tr*****93</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">铭憬***20</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro*************21</p></div><div class="bb_table_td"><p class="bb_paragraph">EL*******58</p></div><div class="bb_table_td"><p class="bb_paragraph">je*****79</p></div><div class="bb_table_td"><p class="bb_paragraph">Me***************05</p></div><div class="bb_table_td"><p class="bb_paragraph">ar***********81</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">B1*************25</p></div><div class="bb_table_td"><p class="bb_paragraph">60*********24</p></div><div class="bb_table_td"><p class="bb_paragraph">S_************50</p></div><div class="bb_table_td"><p class="bb_paragraph">Ke*********89</p></div><div class="bb_table_td"><p class="bb_paragraph">Av*******38</p></div><div class="bb_table_td"><p class="bb_paragraph">Cl************28</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">mi***********98</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi*******25</p></div><div class="bb_table_td"><p class="bb_paragraph">Fu*********97</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh****************41</p></div><div class="bb_table_td"><p class="bb_paragraph">Hm********02</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni**********67</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Xa*******71</p></div><div class="bb_table_td"><p class="bb_paragraph">Ob*********24</p></div><div class="bb_table_td"><p class="bb_paragraph">NO*****05</p></div><div class="bb_table_td"><p class="bb_paragraph">Af*********86</p></div><div class="bb_table_td"><p class="bb_paragraph">D3***********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Tw******************35</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ur***********33</p></div><div class="bb_table_td"><p class="bb_paragraph">Fi***************08</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr*******28</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca*****************06</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka***********48</p></div><div class="bb_table_td"><p class="bb_paragraph">es*****************11</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ni*****92</p></div><div class="bb_table_td"><p class="bb_paragraph">t0*********22</p></div><div class="bb_table_td"><p class="bb_paragraph">Ne********36</p></div><div class="bb_table_td"><p class="bb_paragraph">SL****************97</p></div><div class="bb_table_td"><p class="bb_paragraph">NO*********85</p></div><div class="bb_table_td"><p class="bb_paragraph">pe***********80</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sa**********41</p></div><div class="bb_table_td"><p class="bb_paragraph">Ze*******76</p></div><div class="bb_table_td"><p class="bb_paragraph">fi*************96</p></div><div class="bb_table_td"><p class="bb_paragraph">小法***99</p></div><div class="bb_table_td"><p class="bb_paragraph">无名********14</p></div><div class="bb_table_td"><p class="bb_paragraph">Go*************43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ba***********25</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma**********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Si*************33</p></div><div class="bb_table_td"><p class="bb_paragraph">Le****************04</p></div><div class="bb_table_td"><p class="bb_paragraph">De**************56</p></div><div class="bb_table_td"><p class="bb_paragraph">Un*********60</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ra*********85</p></div><div class="bb_table_td"><p class="bb_paragraph">al***************00</p></div><div class="bb_table_td"><p class="bb_paragraph">il*************94</p></div><div class="bb_table_td"><p class="bb_paragraph">cl*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">ho*************63</p></div><div class="bb_table_td"><p class="bb_paragraph">听海***96</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">al***************85</p></div><div class="bb_table_td"><p class="bb_paragraph">Zj*************25</p></div><div class="bb_table_td"><p class="bb_paragraph">Wi********13</p></div><div class="bb_table_td"><p class="bb_paragraph">Ea**************70</p></div><div class="bb_table_td"><p class="bb_paragraph">de***********93</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca*************19</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">要去*****72</p></div><div class="bb_table_td"><p class="bb_paragraph">di**********07</p></div><div class="bb_table_td"><p class="bb_paragraph">pr*****************73</p></div><div class="bb_table_td"><p class="bb_paragraph">du**************74</p></div><div class="bb_table_td"><p class="bb_paragraph">N8********80</p></div><div class="bb_table_td"><p class="bb_paragraph">IL************55</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Je********52</p></div><div class="bb_table_td"><p class="bb_paragraph">ko********49</p></div><div class="bb_table_td"><p class="bb_paragraph">mr*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo**********72</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa************69</p></div><div class="bb_table_td"><p class="bb_paragraph">zu************34</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Al****************29</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*************74</p></div><div class="bb_table_td"><p class="bb_paragraph">Ev***************00</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr**************05</p></div><div class="bb_table_td"><p class="bb_paragraph">Bo**************89</p></div><div class="bb_table_td"><p class="bb_paragraph">FI*************02</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">mu***********73</p></div><div class="bb_table_td"><p class="bb_paragraph">yl*********58</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*****************11</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro*************18</p></div><div class="bb_table_td"><p class="bb_paragraph">Pu*************56</p></div><div class="bb_table_td"><p class="bb_paragraph">Pl****************52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Lu***********87</p></div><div class="bb_table_td"><p class="bb_paragraph">ta*****************56</p></div><div class="bb_table_td"><p class="bb_paragraph">le**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">13***********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Zz*************13</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr****************00</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Кл******45</p></div><div class="bb_table_td"><p class="bb_paragraph">Ya*************03</p></div><div class="bb_table_td"><p class="bb_paragraph">Wi***********29</p></div><div class="bb_table_td"><p class="bb_paragraph">隔世********73</p></div><div class="bb_table_td"><p class="bb_paragraph">ga********89</p></div><div class="bb_table_td"><p class="bb_paragraph">DU**********97</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">沫沫******78</p></div><div class="bb_table_td"><p class="bb_paragraph">리땅***86</p></div><div class="bb_table_td"><p class="bb_paragraph">Im********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa**********17</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni************33</p></div><div class="bb_table_td"><p class="bb_paragraph">se**************82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">86**********93</p></div><div class="bb_table_td"><p class="bb_paragraph">PO*********97</p></div><div class="bb_table_td"><p class="bb_paragraph">Mc*******32</p></div><div class="bb_table_td"><p class="bb_paragraph">李翔********50</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp****************76</p></div><div class="bb_table_td"><p class="bb_paragraph">v1**************86</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">lp***********44</p></div><div class="bb_table_td"><p class="bb_paragraph">De********47</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni**********31</p></div><div class="bb_table_td"><p class="bb_paragraph">RZ*************33</p></div><div class="bb_table_td"><p class="bb_paragraph">To**********47</p></div><div class="bb_table_td"><p class="bb_paragraph">Pu*************52</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ph**********76</p></div><div class="bb_table_td"><p class="bb_paragraph">老子*******90</p></div><div class="bb_table_td"><p class="bb_paragraph">am********72</p></div><div class="bb_table_td"><p class="bb_paragraph">11***********20</p></div><div class="bb_table_td"><p class="bb_paragraph">de**********46</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa*********47</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">th**************68</p></div><div class="bb_table_td"><p class="bb_paragraph">El************34</p></div><div class="bb_table_td"><p class="bb_paragraph">SP**********47</p></div><div class="bb_table_td"><p class="bb_paragraph">Ly**************43</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr**************98</p></div><div class="bb_table_td"><p class="bb_paragraph">我在**********23</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Lu*******42</p></div><div class="bb_table_td"><p class="bb_paragraph">赤膊******67</p></div><div class="bb_table_td"><p class="bb_paragraph">To****************50</p></div><div class="bb_table_td"><p class="bb_paragraph">Ar****************04</p></div><div class="bb_table_td"><p class="bb_paragraph">Da****04</p></div><div class="bb_table_td"><p class="bb_paragraph">从7*******62</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">A_*************13</p></div><div class="bb_table_td"><p class="bb_paragraph">人前***************63</p></div><div class="bb_table_td"><p class="bb_paragraph">李炜***30</p></div><div class="bb_table_td"><p class="bb_paragraph">Qu***************46</p></div><div class="bb_table_td"><p class="bb_paragraph">Es*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">li*********16</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">lu************56</p></div><div class="bb_table_td"><p class="bb_paragraph">>>************85</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo************74</p></div><div class="bb_table_td"><p class="bb_paragraph">Ze*****86</p></div><div class="bb_table_td"><p class="bb_paragraph">Ir***********60</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh**************25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pl************89</p></div><div class="bb_table_td"><p class="bb_paragraph">as************63</p></div><div class="bb_table_td"><p class="bb_paragraph">Bl*************92</p></div><div class="bb_table_td"><p class="bb_paragraph">LL***********90</p></div><div class="bb_table_td"><p class="bb_paragraph">望玉****30</p></div><div class="bb_table_td"><p class="bb_paragraph">Ta*****************01</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">佛系*******46</p></div><div class="bb_table_td"><p class="bb_paragraph">o_*******77</p></div><div class="bb_table_td"><p class="bb_paragraph">ho*****************14</p></div><div class="bb_table_td"><p class="bb_paragraph">mk*******59</p></div><div class="bb_table_td"><p class="bb_paragraph">Al**********69</p></div><div class="bb_table_td"><p class="bb_paragraph">En*********92</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ea****************32</p></div><div class="bb_table_td"><p class="bb_paragraph">ХА****43</p></div><div class="bb_table_td"><p class="bb_paragraph">BG*******25</p></div><div class="bb_table_td"><p class="bb_paragraph">bi**********11</p></div><div class="bb_table_td"><p class="bb_paragraph">st***********53</p></div><div class="bb_table_td"><p class="bb_paragraph">Ex******49</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ki******37</p></div><div class="bb_table_td"><p class="bb_paragraph">ha***********90</p></div><div class="bb_table_td"><p class="bb_paragraph">wy***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">Mo***********94</p></div><div class="bb_table_td"><p class="bb_paragraph">Ya**********78</p></div><div class="bb_table_td"><p class="bb_paragraph">Va********63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fo******77</p></div><div class="bb_table_td"><p class="bb_paragraph">Pe************35</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh*********66</p></div><div class="bb_table_td"><p class="bb_paragraph">Za***************46</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki*********51</p></div><div class="bb_table_td"><p class="bb_paragraph">ll********22</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ve*****************10</p></div><div class="bb_table_td"><p class="bb_paragraph">Re***************47</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">郁金*******39</p></div><div class="bb_table_td"><p class="bb_paragraph">Ku************83</p></div><div class="bb_table_td"><p class="bb_paragraph">On***************82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ab*********62</p></div><div class="bb_table_td"><p class="bb_paragraph">Ai**********94</p></div><div class="bb_table_td"><p class="bb_paragraph">Ev**********34</p></div><div class="bb_table_td"><p class="bb_paragraph">ra****************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Th***********94</p></div><div class="bb_table_td"><p class="bb_paragraph">Ac***********92</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vy*****73</p></div><div class="bb_table_td"><p class="bb_paragraph">가녀***31</p></div><div class="bb_table_td"><p class="bb_paragraph">BI*****************11</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko**********51</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu*****77</p></div><div class="bb_table_td"><p class="bb_paragraph">ss********78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kh***********97</p></div><div class="bb_table_td"><p class="bb_paragraph">Xg****************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Ti**************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa************64</p></div><div class="bb_table_td"><p class="bb_paragraph">mo************79</p></div><div class="bb_table_td"><p class="bb_paragraph">一梦******18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Na*************73</p></div><div class="bb_table_td"><p class="bb_paragraph">va*************63</p></div><div class="bb_table_td"><p class="bb_paragraph">Kl***********98</p></div><div class="bb_table_td"><p class="bb_paragraph">????#**50</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa***************07</p></div><div class="bb_table_td"><p class="bb_paragraph">di***************95</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ra***************03</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki*********87</p></div><div class="bb_table_td"><p class="bb_paragraph">Cd**********16</p></div><div class="bb_table_td"><p class="bb_paragraph">ki**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">Me************81</p></div><div class="bb_table_td"><p class="bb_paragraph">St**********98</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ni**********05</p></div><div class="bb_table_td"><p class="bb_paragraph">RK******24</p></div><div class="bb_table_td"><p class="bb_paragraph">al*****21</p></div><div class="bb_table_td"><p class="bb_paragraph">Te*******37</p></div><div class="bb_table_td"><p class="bb_paragraph">II****************17</p></div><div class="bb_table_td"><p class="bb_paragraph">Ko**********78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">lx*********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Ex*************80</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu**********50</p></div><div class="bb_table_td"><p class="bb_paragraph">Qu****************15</p></div><div class="bb_table_td"><p class="bb_paragraph">Fe***********21</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo**************57</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">FO********78</p></div><div class="bb_table_td"><p class="bb_paragraph">FL*******36</p></div><div class="bb_table_td"><p class="bb_paragraph">25***********31</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni*********01</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr********03</p></div><div class="bb_table_td"><p class="bb_paragraph">ko************46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">FI****************62</p></div><div class="bb_table_td"><p class="bb_paragraph">94**********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Ts************55</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro**************86</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu**********17</p></div><div class="bb_table_td"><p class="bb_paragraph">ZI*****63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ph*************84</p></div><div class="bb_table_td"><p class="bb_paragraph">Jo*******89</p></div><div class="bb_table_td"><p class="bb_paragraph">Ob**********48</p></div><div class="bb_table_td"><p class="bb_paragraph">善解*****93</p></div><div class="bb_table_td"><p class="bb_paragraph">亿1***89</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp****************16</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">蒂法********81</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx****************72</p></div><div class="bb_table_td"><p class="bb_paragraph">An*************55</p></div><div class="bb_table_td"><p class="bb_paragraph">今晚*****47</p></div><div class="bb_table_td"><p class="bb_paragraph">帞蕥***36</p></div><div class="bb_table_td"><p class="bb_paragraph">Li*****71</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ve*******37</p></div><div class="bb_table_td"><p class="bb_paragraph">On*********18</p></div><div class="bb_table_td"><p class="bb_paragraph">Do******09</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr***************07</p></div><div class="bb_table_td"><p class="bb_paragraph">in***************16</p></div><div class="bb_table_td"><p class="bb_paragraph">Si***********82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Jr*********96</p></div><div class="bb_table_td"><p class="bb_paragraph">is*****59</p></div><div class="bb_table_td"><p class="bb_paragraph">ic***************93</p></div><div class="bb_table_td"><p class="bb_paragraph">Pa**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">Kr***********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Pr*************09</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ji**********83</p></div><div class="bb_table_td"><p class="bb_paragraph">oI*************10</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro***************10</p></div><div class="bb_table_td"><p class="bb_paragraph">|N*********************12</p></div><div class="bb_table_td"><p class="bb_paragraph">DD*******************42</p></div><div class="bb_table_td"><p class="bb_paragraph">Ев******************27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ro***************64</p></div><div class="bb_table_td"><p class="bb_paragraph">20***********18</p></div><div class="bb_table_td"><p class="bb_paragraph">坤坤****51</p></div><div class="bb_table_td"><p class="bb_paragraph">iK*************31</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma***********81</p></div><div class="bb_table_td"><p class="bb_paragraph">Ay***************58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">My******52</p></div><div class="bb_table_td"><p class="bb_paragraph">Rh*****************25</p></div><div class="bb_table_td"><p class="bb_paragraph">s.*********54</p></div><div class="bb_table_td"><p class="bb_paragraph">No**********21</p></div><div class="bb_table_td"><p class="bb_paragraph">gh********31</p></div><div class="bb_table_td"><p class="bb_paragraph">lu********51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fe*********05</p></div><div class="bb_table_td"><p class="bb_paragraph">ki**********12</p></div><div class="bb_table_td"><p class="bb_paragraph">Gr*****************51</p></div><div class="bb_table_td"><p class="bb_paragraph">re**********27</p></div><div class="bb_table_td"><p class="bb_paragraph">Da**********29</p></div><div class="bb_table_td"><p class="bb_paragraph">13************45</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">My********65</p></div><div class="bb_table_td"><p class="bb_paragraph">be*****************57</p></div><div class="bb_table_td"><p class="bb_paragraph">ab********55</p></div><div class="bb_table_td"><p class="bb_paragraph">小桜***35</p></div><div class="bb_table_td"><p class="bb_paragraph">Ze***************31</p></div><div class="bb_table_td"><p class="bb_paragraph">79*********************10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Th*****************29</p></div><div class="bb_table_td"><p class="bb_paragraph">Kx*******62</p></div><div class="bb_table_td"><p class="bb_paragraph">hm***********02</p></div><div class="bb_table_td"><p class="bb_paragraph">Ki*************05</p></div><div class="bb_table_td"><p class="bb_paragraph">El***********16</p></div><div class="bb_table_td"><p class="bb_paragraph">MI******57</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fe******43</p></div><div class="bb_table_td"><p class="bb_paragraph">UN*********53</p></div><div class="bb_table_td"><p class="bb_paragraph">沙县***********01</p></div><div class="bb_table_td"><p class="bb_paragraph">Gy*****************73</p></div><div class="bb_table_td"><p class="bb_paragraph">SN************76</p></div><div class="bb_table_td"><p class="bb_paragraph">BT**************68</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ma***********43</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx***************02</p></div><div class="bb_table_td"><p class="bb_paragraph">Wa******48</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr******19</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi*******47</p></div><div class="bb_table_td"><p class="bb_paragraph">Gh************62</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">f-*********64</p></div><div class="bb_table_td"><p class="bb_paragraph">dr***********54</p></div><div class="bb_table_td"><p class="bb_paragraph">Ju**********05</p></div><div class="bb_table_td"><p class="bb_paragraph">咱们**********87</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr****************71</p></div><div class="bb_table_td"><p class="bb_paragraph">St************82</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">GE*********93</p></div><div class="bb_table_td"><p class="bb_paragraph">\[H**************03[/p][/td]</p><div class="bb_table_td"><p class="bb_paragraph">마시*******69</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa*********24</p></div><div class="bb_table_td"><p class="bb_paragraph">SN*********14</p></div><div class="bb_table_td"><p class="bb_paragraph">pu********92</p></div>[/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Op****************65</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch************74</p></div><div class="bb_table_td"><p class="bb_paragraph">==***88</p></div><div class="bb_table_td"><p class="bb_paragraph">De**************89</p></div><div class="bb_table_td"><p class="bb_paragraph">Bu*********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Da*********29</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">la**************41</p></div><div class="bb_table_td"><p class="bb_paragraph">Ka*****69</p></div><div class="bb_table_td"><p class="bb_paragraph">jo**************45</p></div><div class="bb_table_td"><p class="bb_paragraph">wo*********31</p></div><div class="bb_table_td"><p class="bb_paragraph">lk********15</p></div><div class="bb_table_td"><p class="bb_paragraph">uq*******08</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pa************22</p></div><div class="bb_table_td"><p class="bb_paragraph">zp********81</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca***********06</p></div><div class="bb_table_td"><p class="bb_paragraph">91**********50</p></div><div class="bb_table_td"><p class="bb_paragraph">吴承****21</p></div><div class="bb_table_td"><p class="bb_paragraph">HE***********15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">g0************10</p></div><div class="bb_table_td"><p class="bb_paragraph">Al************37</p></div><div class="bb_table_td"><p class="bb_paragraph">ca*************07</p></div><div class="bb_table_td"><p class="bb_paragraph">CA*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">疼死****40</p></div><div class="bb_table_td"><p class="bb_paragraph">Ed***********38</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ta************21</p></div><div class="bb_table_td"><p class="bb_paragraph">y4*********52</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi****************87</p></div><div class="bb_table_td"><p class="bb_paragraph">La********89</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div>[/table]<p class="bb_paragraph"></p><p class="bb_paragraph"><b>■參考事項</b></p><p class="bb_paragraph">－異常使用對象取締結果中包含透過各位繼承者的檢舉與監控所取得的取締內容。</p><p class="bb_paragraph">－有意針對濫用與商店交易相關的支付程序進行辯解時，請利用官網＞客戶支援＞1：1諮詢提出異議。</p><p class="bb_paragraph">－有意針對因拒付而產生的濫用支付程序進行辯解時，請透過進行支付的平台商店諮詢提出異議。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們將致力於營造讓各位繼承者能愉快遊玩的舒適環境。</p><p class="bb_paragraph">謝謝大家。</p></div></div></div></div></div></div></div>]]> </content:encoded>
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<title>《凯普勒 186F》抢先体验 &#45; V0.1.1.40 &#45; 小型更新</title>
<link>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01140-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</link>
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<description><![CDATA[ 各位危机管理机器人，大家好！我们一直在认真审核玩家的存档记录、错误报告以及每一条宝贵反馈，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！改进与修复游戏相关新增了暗面地图的细节，现在山脉，平地以及海面上的冰层拥有更加丰富的细节了修复了潜水时，有机会触发攀爬导致游泳状态失效从而淹死的问题调整了游戏初次加载，以及神经网络初次激活的动画调整了跑酷地图大师模式的终点站细节移除了暗面地图的随机生怪逻辑神经网络相关改善了 STC 芯片由原先 10% 的耐久度加成改为 30%改善了卸载按钮改善了界面的清晰度综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。更多改进即将推出—— 安溯媒体 ]]></description>
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<pubDate>Fri, 08 May 2026 12:50:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《凯普勒, 186F》抢先体验, V0.1.1.40, 小型更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位危机管理机器人，大家好！</p><p class="bb_paragraph">我们一直在<b>认真审核玩家的存档记录、错误报告以及每一条宝贵反馈</b>，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！</p><div class="bb_h2"><b>改进与修复</b></div><div class="bb_h3"><b>游戏相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新增了暗面地图的细节，现在山脉，平地以及海面上的冰层拥有更加丰富的细节了</p></li><li><p class="bb_paragraph">修复了潜水时，有机会触发攀爬导致游泳状态失效从而淹死的问题</p></li><li><p class="bb_paragraph">调整了游戏初次加载，以及神经网络初次激活的动画</p></li><li><p class="bb_paragraph">调整了跑酷地图大师模式的终点站细节</p></li><li><p class="bb_paragraph">移除了暗面地图的随机生怪逻辑</p></li></ul><div class="bb_h3"><b>神经网络相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">改善了 STC 芯片由原先 10% 的耐久度加成改为 30%</p></li><li><p class="bb_paragraph">改善了卸载按钮</p></li><li><p class="bb_paragraph">改善了界面的清晰度</p></li></ul><p class="bb_paragraph">综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。</p><p class="bb_paragraph">更多改进即将推出</p><p class="bb_paragraph">—— 安溯媒体</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45908955/171aa8b679ac6abc0d6f12493773464f4901c261.png"></p>]]> </content:encoded>
</item>

<item>
<title>追加額外遊戲「里昂絕命危機」！</title>
<link>https://xinker.org/zh/%E8%BF%BD%E5%8A%A0%E9%A1%8D%E5%A4%96%E9%81%8A%E6%88%B2%E9%87%8C%E6%98%82%E7%B5%95%E5%91%BD%E5%8D%B1%E6%A9%9F</link>
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<description><![CDATA[ 已發佈《Resident Evil Requiem》專用的更新資料。除了修正各項問題以提升遊戲體驗外，還新增了「里昂絕命危機」。請盡情享受這個節奏緊湊的動作額外遊戲！■里昂必須再死！？額外遊戲「里昂絕命危機」本日公開！「里昂絕命危機」是一款能盡情享受里昂爽快戰鬥的額外遊戲。玩家將逐步解放本內容專屬的里昂「強化藥能力」，並在限定時間內突破多個關卡，以擊敗在終點等待着的頭目為目標。遊戲設有多種難度，除了一般模式外，還有專為自信玩家而設的極限挑戰——正如標題所示，在這個模式下，玩家將面臨「永遠死去」般的過激高難度體驗。本作帶來與主線截然不同的高節奏動作生存玩法，充滿耐玩要素，讓人欲罷不能。而本內容需在正常通關主線劇情後方可解鎖。■更新內容・新增額外遊戲「里昂絕命危機」，在主線故事以一般難度通關後解鎖。・修正在特定條件下無法繼續遊玩的問題。・為提升遊戲體驗，修正了多項問題。・新增 DualSense® 無線控制器的自適應扳機／控制器震動／動作感應功能。（啟用方法請參考：https://steamcommunity.com/app/3764200/discussions/0/762934064830315077/） ]]></description>
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<pubDate>Fri, 08 May 2026 12:29:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>追加額外遊戲「里昂絕命危機」！</media:keywords>
<content:encoded><![CDATA[已發佈《Resident Evil Requiem》專用的更新資料。<br>除了修正各項問題以提升遊戲體驗外，還新增了「里昂絕命危機」。請盡情享受這個節奏緊湊的動作額外遊戲！<br><br>■里昂必須再死！？額外遊戲「里昂絕命危機」本日公開！<br>「里昂絕命危機」是一款能盡情享受里昂爽快戰鬥的額外遊戲。玩家將逐步解放本內容專屬的里昂「強化藥能力」，並在限定時間內突破多個關卡，以擊敗在終點等待着的頭目為目標。遊戲設有多種難度，除了一般模式外，還有專為自信玩家而設的極限挑戰——正如標題所示，在這個模式下，玩家將面臨「永遠死去」般的過激高難度體驗。本作帶來與主線截然不同的高節奏動作生存玩法，充滿耐玩要素，讓人欲罷不能。而本內容需在正常通關主線劇情後方可解鎖。<br><br>■更新內容<br>・新增額外遊戲「里昂絕命危機」，在主線故事以一般難度通關後解鎖。<br>・修正在特定條件下無法繼續遊玩的問題。<br>・為提升遊戲體驗，修正了多項問題。<br>・新增 DualSense® 無線控制器的自適應扳機／控制器震動／動作感應功能。<br><br>（啟用方法請參考：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamcommunity.com%2Fapp%2F3764200%2Fdiscussions%2F0%2F762934064830315077%2F%EF%BC%89" target="_blank" rel=" noopener">https://steamcommunity.com/app/3764200/discussions/0/762934064830315077/）</a>]]> </content:encoded>
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<title>《星之救援者》營運半週年紀念特別發表會預告</title>
<link>https://xinker.org/zh/%E6%98%9F%E4%B9%8B%E6%95%91%E6%8F%B4%E8%80%85%E7%87%9F%E9%81%8B%E5%8D%8A%E9%80%B1%E5%B9%B4%E7%B4%80%E5%BF%B5%E7%89%B9%E5%88%A5%E7%99%BC%E8%A1%A8%E6%9C%83%E9%A0%90%E5%91%8A</link>
<guid>https://xinker.org/zh/%E6%98%9F%E4%B9%8B%E6%95%91%E6%8F%B4%E8%80%85%E7%87%9F%E9%81%8B%E5%8D%8A%E9%80%B1%E5%B9%B4%E7%B4%80%E5%BF%B5%E7%89%B9%E5%88%A5%E7%99%BC%E8%A1%A8%E6%9C%83%E9%A0%90%E5%91%8A</guid>
<description><![CDATA[   星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。在各位團長的熱情支持與應援下， 不知不覺間，我們一同走過的時間即將迎來半週年。為了報答團長們一直以來的喜愛、帶給團長們即將公開的全新消息，我們準備了本次特別發表會！本次發表會將由特別主持人、Lee Sung-won總監親自登場，並為大家公開後續的更新重點內容與豐富的最新資訊。同時，為了感謝一直以來耐心等待的各位團長，我們也特別準備了發表會預告序號，還請大家多多期待！???? 發表會公開日程- 進行時間：2026年5月18日(一)- 收看平台：《星之救援者》官方Facebook粉絲專頁???? 發表會內容誠摯向團長們致謝，並分享近況與公開新消息。????️ 發表會預告序號COMINGSOONSHOWCASE※ 使用期限：05/21(四) 23:59 (UTC+9)前截止※ 序號使用方法：點選遊戲內大廳畫面右上方\[選單] &gt; \[遊戲設定] &gt; \[帳號管理] &gt; \[輸入優惠碼]請團長們多多關注及收看，5月15日發表會不見不散!感謝團長們的喜愛與支持《星之救援者》營運團隊 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 11:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《星之救援者》營運半週年紀念特別發表會預告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/bea22cc92aad2e833e1a5abf3184f93de2b6e2b4.png">  </p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>在各位團長的熱情支持與應援下， <br>不知不覺間，我們一同走過的時間即將迎來半週年。<br><br>為了報答團長們一直以來的喜愛、帶給團長們即將公開的全新消息，我們準備了本次特別發表會！<br>本次發表會將由特別主持人、Lee Sung-won總監親自登場，<br>並為大家公開後續的更新重點內容與豐富的最新資訊。<br>同時，為了感謝一直以來耐心等待的各位團長，我們也特別準備了發表會預告序號，還請大家多多期待！</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/0968bece0e942fd421d8663cf89bbf83a4e2f64c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 發表會公開日程</b><br>- 進行時間：2026年5月18日(一)<br>- 收看平台：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FStarSavior.TW" target="_blank" rel=" noopener">《星之救援者》官方Facebook粉絲專頁</a><br><br><b>???? 發表會內容</b><br>誠摯向團長們致謝，並分享近況與公開新消息。<br><br><b>????️ 發表會預告序號</b><br><b>COMINGSOONSHOWCASE</b><br>※ 使用期限：05/21(四) 23:59 (UTC+9)前截止<br>※ 序號使用方法：點選遊戲內大廳畫面右上方\[選單] > \[遊戲設定] > \[帳號管理] > \[輸入優惠碼]<br><br>請團長們多多關注及收看，5月15日發表會不見不散!<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>NIGHTMODE II Music Kits</title>
<link>https://xinker.org/zh/nightmode-ii-music-kits</link>
<guid>https://xinker.org/zh/nightmode-ii-music-kits</guid>
<description><![CDATA[ Today we are releasing six new music kits with NIGHTMODE Records. NIGHTMODE II Music Kits are now available in the STORE tab, featuring: ALRT, DOPAMINE HIT Altare, Change My Mind borne, Give It To Me Pirapus, EVERYNITE Repiet &amp; Julia Kleijn, On And On ShockOne, VoicesAlongside new music kits, we&#039;ve continued updating Cache and made other miscellaneous fixes. Release Notes for today&#039;s update can be found here. ]]></description>
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<pubDate>Fri, 08 May 2026 06:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NIGHTMODE, Music, Kits</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/3381077/6cfbf7066cc7fdedd3fc9cfd3a46a131d195d4ac.png"><br>Today we are releasing six new music kits with NIGHTMODE Records. NIGHTMODE II Music Kits are now available in the STORE tab, featuring:<br><ul class="bb_ul"><li> ALRT, DOPAMINE HIT<br></li><li> Altare, Change My Mind<br></li><li> borne, Give It To Me<br></li><li> Pirapus, EVERYNITE<br></li><li> Repiet & Julia Kleijn, On And On<br></li><li> ShockOne, Voices</li></ul>Alongside new music kits, we've continued updating Cache and made other miscellaneous fixes. <br><br>Release Notes for today's update can be found <a class="bb_link" href="https://store.steampowered.com/news/app/730/view/702141807556821888" target="_blank" rel="">here</a>.<br><br>]]> </content:encoded>
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<item>
<title>007 First Light Developer FAQ Stream &#45; Recap</title>
<link>https://xinker.org/zh/007-first-light-developer-faq-stream-recap</link>
<guid>https://xinker.org/zh/007-first-light-developer-faq-stream-recap</guid>
<description><![CDATA[ Yesterday, we&#039;ve held the our first Developer FAQ stream, where we&#039;ve answered some of the most asked questions from the 007 First Light community. For everyone, who missed the stream we have compiled an overview of all questions &amp; answers we were able to fit into our 90 minutes of runtime.Participants of the stream were (left to right): Artjom Schmatkow - Player Engagement SpecialistAndreas Krogh - Gameplay DirectorDominic Vega - Missions &amp; Audio DirectorTheuns Smit - Senior Licensing ProducerHow did we adapt Bond and keep his core identity?The team approached Bond as a legacy character with many interpretations, while focusing on the traits that make him recognizable: daring, boldness, improvisation and charm.   This version is a young, roughly 26-year-old Bond who has not fully become 007 yet, so he is more unpolished, naive and rough around the edges. Throughout the game players will see him earn iconic traits, themes and behaviors over time.How are Bond’s flaws, habits and inexperience represented in the game?Bond is still learning. He makes mistakes, fails, trusts too easily at times, or is overly cautious in others.   This is part of his character journey. The decision to go with an origin story because it gives them room to show how Bond grows into the character players know.How was the actor for Bond chosen?Patrick Gibson stood out because he did not feel like he was “cosplaying” Bond, but stepped into the role naturally. His charisma, youthful energy and intensity matched the Bond the team had written. His likeness and performance capture later helped bring more emotion and humanity into the character.Why did we go with the decision to create an Origin story?An origin story gives the team a wide creative canvas and lets players grow alongside Bond. Since games give players more time with a character than a film, the team wanted players to feel like they are part of Bond’s beginning and his journey toward becoming 007 and earning the number.Will there be callbacks, foreshadowing or Easter eggs to previous Bond entries?Yes. The team says there are references, callbacks and small touches for Bond fans to discover, including nods to the films and books. One example mentioned is Bond throwing his hat into the car in a previous gameplay reveal, referencing the classic Moneypenny office hat-throwing moment.Is this set in the same universe as HITMAN?No. They do not share the same universe.Are there multiple endings or story outcomes?No. The game is a narrative experience with a predetermined ending. Players can shape routes and approaches in gameplay sections, but not the overall story outcome.Will British language and cultural authenticity be preserved?Yes. The team worked with British writers, references, consultants and legacy partners. The story is contemporary, so the language reflects a younger Bond while still aiming to preserve Britishness.Will Bond speak multiple languages?Bond is mainly English-speaking, but there are moments that hint at his broader linguistic abilities, charm and ability to talk his way out of trouble.What does the Legacy Edition / Golden Gun include?The Golden Gun is a physical replica statuette inspired by The Man with the Golden Gun. It comes in a display case and is designed as a collector’s item with attention to materials, colors and a luxurious texture. It is not real gold and not a functional physical gun.Will there be more merchandise beyond the shirts?Yes. The team is working with Amazon on more merchandise. More details will be shared later when there is something official to announce.Can preorder content be obtained later?For now, preorder content stays within the current offering. We may explore different distribution later, but we currently want to preserve the sense of exclusivity.Is an always-online connection required? What is the difference between online and offline play?No, the game is not always online. Players need to download the first patch to get the full game, but after that the entire main campaign can be played offline. Some online features like Tacsim challenge updates and leaderboards require a connection. Challenge completion for instance may be cached offline and updated later when reconnecting.Is progress shared across platforms?Full save files are not shared across platforms. Some online elements, such as challenges or related online progression, may transfer. Leaderboards are platform-specific.Are there plans for co-op or multiplayer?No. The focus is on a single-player, third-person, story-driven action-adventure experience.Will consoles have performance and quality modes?Yes, on PS5 and Xbox Series X. Series S does not appear to have both modes.Are PS5 adaptive triggers and haptics supported? What about PC?Yes. PS5 supports adaptive triggers, stereoscopic haptics and audio-driven haptics. On PC, these features work with a wired PS5 controller. Other controllers support rumble and standard controller feedback.Will there be official mod suppor ]]></description>
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<pubDate>Fri, 08 May 2026 05:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, Developer, FAQ, Stream, Recap</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45647043/8661d4d81b08b7f937a8805b39781ddddd1f9cee.png"></p><p class="bb_paragraph">Yesterday, we've held the our first <b>Developer FAQ</b> stream, where we've answered some of the most asked questions from the <b>007 First Light</b> community. For everyone, who missed the stream we have compiled an overview of all questions & answers we were able to fit into our 90 minutes of runtime.</p><p class="bb_paragraph">Participants of the stream were (left to right): </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Artjom Schmatkow</b> - Player Engagement Specialist</p></li><li><p class="bb_paragraph"><b>Andreas Krogh</b> - Gameplay Director</p></li><li><p class="bb_paragraph"><b>Dominic Vega</b> - Missions & Audio Director</p></li><li><p class="bb_paragraph"><b>Theuns Smit</b> - Senior Licensing Producer</p></li></ul><hr><div class="bb_h3"><b><br>How did we adapt Bond and keep his core identity?</b></div><p class="bb_paragraph">The team approached Bond as a legacy character with many interpretations, while focusing on the traits that make him recognizable: daring, boldness, improvisation and charm.   </p><p class="bb_paragraph">This version is a young, roughly 26-year-old Bond who has not fully become 007 yet, so he is more unpolished, naive and rough around the edges. Throughout the game players will see him <i>earn</i> iconic traits, themes and behaviors over time.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>How are Bond’s flaws, habits and inexperience represented in the game?</b></div><p class="bb_paragraph">Bond is still learning. He makes mistakes, fails, trusts too easily at times, or is overly cautious in others.   This is part of his character journey. The decision to go with an origin story because it gives them room to show how Bond grows into the character players know.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>How was the actor for Bond chosen?</b></div><p class="bb_paragraph">Patrick Gibson stood out because he did not feel like he was “cosplaying” Bond, but stepped into the role naturally. His charisma, youthful energy and intensity matched the Bond the team had written. His likeness and performance capture later helped bring more emotion and humanity into the character.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Why did we go with the decision to create an Origin story?</b></div><p class="bb_paragraph">An origin story gives the team a wide creative canvas and lets players grow alongside Bond. Since games give players more time with a character than a film, the team wanted players to feel like they are part of Bond’s beginning and his journey toward becoming 007 and earning the number.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will there be callbacks, foreshadowing or Easter eggs to previous Bond entries?</b></div><p class="bb_paragraph">Yes. The team says there are references, callbacks and small touches for Bond fans to discover, including nods to the films and books. One example mentioned is Bond throwing his hat into the car in a previous gameplay reveal, referencing the classic Moneypenny office hat-throwing moment.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Is this set in the same universe as HITMAN?</b></div><p class="bb_paragraph">No. They do not share the same universe.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Are there multiple endings or story outcomes?</b></div><p class="bb_paragraph">No. The game is a narrative experience with a predetermined ending. Players can shape routes and approaches in gameplay sections, but not the overall story outcome.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will British language and cultural authenticity be preserved?</b></div><p class="bb_paragraph">Yes. The team worked with British writers, references, consultants and legacy partners. The story is contemporary, so the language reflects a younger Bond while still aiming to preserve Britishness.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will Bond speak multiple languages?</b></div><p class="bb_paragraph">Bond is mainly English-speaking, but there are moments that hint at his broader linguistic abilities, charm and ability to talk his way out of trouble.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>What does the Legacy Edition / Golden Gun include?</b></div><p class="bb_paragraph">The Golden Gun is a physical replica statuette inspired by <i>The Man with the Golden Gun</i>. It comes in a display case and is designed as a collector’s item with attention to materials, colors and a luxurious texture. It is not real gold and not a functional physical gun.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will there be more merchandise beyond the shirts?</b></div><p class="bb_paragraph">Yes. The team is working with Amazon on more merchandise. More details will be shared later when there is something official to announce.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Can preorder content be obtained later?</b></div><p class="bb_paragraph">For now, preorder content stays within the current offering. We may explore different distribution later, but we currently want to preserve the sense of exclusivity.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Is an always-online connection required? What is the difference between online and offline play?</b></div><p class="bb_paragraph">No, the game is not always online. Players need to download the first patch to get the full game, but after that the entire main campaign can be played offline. Some online features like Tacsim challenge updates and leaderboards require a connection. Challenge completion for instance may be cached offline and updated later when reconnecting.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Is progress shared across platforms?</b></div><p class="bb_paragraph">Full save files are not shared across platforms. Some online elements, such as challenges or related online progression, may transfer. Leaderboards are platform-specific.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Are there plans for co-op or multiplayer?</b></div><p class="bb_paragraph">No. The focus is on a single-player, third-person, story-driven action-adventure experience.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will consoles have performance and quality modes?</b></div><p class="bb_paragraph">Yes, on PS5 and Xbox Series X. Series S does not appear to have both modes.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Are PS5 adaptive triggers and haptics supported? What about PC?</b></div><p class="bb_paragraph">Yes. PS5 supports adaptive triggers, stereoscopic haptics and audio-driven haptics. On PC, these features work with a wired PS5 controller. Other controllers support rumble and standard controller feedback.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will there be official mod support?</b></div><p class="bb_paragraph">No. There are currently no plans for official mod support.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>How do players unlock skins and outfits?</b></div><p class="bb_paragraph">Some outfits are tied to purchase options, editions or IOI Account sign-up. Others are unlocked by completing challenges and levels throughout the campaign. Unlocked outfits can be used in Tacsim missions.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will VR support be considered?</b></div><p class="bb_paragraph">Not at this time, though we do not rule out future possibilities.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will there be a demo?</b></div><p class="bb_paragraph">No. There are no plans for a demo.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will missions support multiple approaches and paths?</b></div><p class="bb_paragraph">Yes. Missions vary in width, but they offer different routes, mechanics and approaches. Some sections are wider and more open, allowing stealth, gadgets, social spaces, deduction and combat choices.   Other sections are more guided and cinematic to push the story forward.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Is there a base of operation players return to?</b></div><p class="bb_paragraph">Yes. MI6 acts as a place players can return to between missions. Players can meet allies like Moneypenny, M and Q, explore, discover details, see gadgets being built and find Bond-related Easter eggs.</p><div class="bb_h3"></div><div class="bb_h3"><b>Can you explain the “licence to kill” mechanic?</b></div><p class="bb_paragraph">Bond does not freely kill civilians or non-lethal threats. The “licence to kill” activates when enemies show intent to kill Bond, such as scripted combat moments or systemic escalation where enemies open fire.   Once activated, Bond is allowed to use lethal force.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>How does the bluffing system work? Does it always work?</b></div><p class="bb_paragraph">Bluffing lets Bond talk his way out when spotted or when entering restricted spaces. It uses a resource called "Instinct", so it cannot be used all the time. It is powerful but does not always work. More aware enemies, called “watchers,” can prevent or resist bluffing, forcing players to handle them first before utilizing their bluff on other targets.</p><div class="bb_h3"></div><div class="bb_h3"><b>Does Bond have skill progression?</b></div><p class="bb_paragraph">Not in the sense of unlocking basic physical abilities. Bond is already physically capable from the start.   Progression is more focused on gadgets: You unlock gadgets throughout the campaign and choose which ones to bring into missions.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>How were Bond’s gadgets redesigned for this game?</b></div><p class="bb_paragraph">Gadgets were designed around both gameplay needs and Bond fantasy. They are everyday items with hidden functions, such as a phone, watch or lighter.   </p><p class="bb_paragraph">We wanted gadgets to be used systemically and repeatedly, not just as one-off cinematic moments. On top of that we also worked with license holders and brand partners like Omega to make them feel plausible in the Bond world.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will classic Bond gadgets return?</b></div><p class="bb_paragraph">There will be nods to classic Bond gadgets, including watches and pens.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>What weapons can players use?</b></div><p class="bb_paragraph">Players can use different weapons depending on the campaign area and enemy types, including pistols, SMGs, assault rifles, sniper rifles and shotguns. Bond also gets a service pistol. Weapons can be acquired from enemies and improvised with during combat.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Do weapons support attachments like scopes or suppressors?</b></div><p class="bb_paragraph">Weapons can have attachments such as silencers or scopes, but players do not manually attach or remove them.  </p><p class="bb_paragraph">Attachments are tied to the specific weapons found in the campaign. Bond for example gets a silencer for his service pistol as part of the story.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>What is the "Focus" mechanic?</b></div><p class="bb_paragraph">Focus uses the instinct resource and lets Bond slow down time to line up precise shots, disarm enemies or incapacitate them. It adds a controlled, cinematic feel to gunplay.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>How many drivable vehicles are in the game?</b></div><p class="bb_paragraph">Without spoiling the exact number we can specify that Bond will be able to utilize a variety of vehicles throughout this game. On land AND on water.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will Bond drive iconic cars like Aston Martin or the DB5?</b></div><p class="bb_paragraph">The DB5 itself is not in the game. Confirmed vehicles include the 1971 Aston Martin DBS V8, the Aston Martin Valhalla and cars from other brands like Land Rover and Jaguar.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Will there be a vehicle testing or free-drive area?</b></div><p class="bb_paragraph">No, there is no open-world free-drive area. Driving is used for story pacing, mission intros, chases and specific gameplay moments. There is for example driving training in Malta, which is one of the first places Bond will visit throughout 007 First Light.</p><div class="bb_h3"></div><p class="bb_paragraph"></p><div class="bb_h3"><b>What hand-to-hand combat skills does Bond have?</b></div><p class="bb_paragraph">Bond can strike, parry, sidestep/dodge, grab enemies, throw them, run them into the environment and use contextual objects like counters, walls, railings, electrical panels and throwable items.   Combat becomes deeper as players learn how to use the environment, gadgets and enemy behavior</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph">Pre-order <b>007 First Light</b> now and secure a free Deluxe Edition upgrade. <br><br><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p>]]> </content:encoded>
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<title>Uncharted Franchise Sale 2026</title>
<link>https://xinker.org/zh/uncharted-franchise-sale-2026</link>
<guid>https://xinker.org/zh/uncharted-franchise-sale-2026</guid>
<description><![CDATA[ Happy birthday to UNCHARTED 4: Among Thieves, released on PlayStation 4, 10 years ago on May 10, 2016!In honor of UNCHARTED 4: A Thief&#039;s End&#039;s 10th anniversary this month, you can get it as part of the UNCHARTED: Legacy of Thieves Collection - on sale now until May 14th at 8am PThttps://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/?curator_clanid=40425349 ]]></description>
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<pubDate>Fri, 08 May 2026 04:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Uncharted, Franchise, Sale, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40425349/5d4839f1a65bd35a0e5e793ac0cb4b04f56d0a09.jpg"></p><div class="bb_h3">Happy birthday to UNCHARTED 4: Among Thieves, released on PlayStation 4, 10 years ago on May 10, 2016!</div><p class="bb_paragraph"></p><p class="bb_paragraph">In honor of UNCHARTED 4: A Thief's End's 10th anniversary this month, you can get it as part of the UNCHARTED: Legacy of Thieves Collection - on sale now until May 14th at 8am PT</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/?curator_clanid=40425349" target="_blank" rel="">https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/?curator_clanid=40425349</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>????100,000 copies sold in 48 hours!????</title>
<link>https://xinker.org/zh/100000-copies-sold-in-48-hours-16947</link>
<guid>https://xinker.org/zh/100000-copies-sold-in-48-hours-16947</guid>
<description><![CDATA[ Hey Disco Crew! We’re honestly so excited, humbled, and proud to see so many players jump onto the dance floor these past two days. Like HELLO?? This is CRAZY. ????Watching all of you master Beat Kune Do, fight the Idols, renovate the Encore, and flood the internet with clips has been surreal for our entire team.Thank you all for the insane support, love, and feedback, and for helping turn this launch into something unforgettable.We’re also hard at work on our first hotfix, coming very soon, so keep your eyes peeled And hey, if you haven’t picked up Dead as Disco yet, don’t miss out! The game is still 20% off for a little over a week, so now is the BEST time to jump onto the dance floor.???? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45594537/50f8064690eba60881a093d32b4827b95e67a079.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 01:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????100, 000, copies, sold, hours????</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Hey Disco Crew! </div><br><img src="https://clan.akamai.steamstatic.com/images/45594537/84aef6b1c0d0fac095850d58b5e9be593d298fe7.png"><br><br>We’re honestly so excited, humbled, and proud to see so many players jump onto the dance floor these past two days. Like HELLO?? This is CRAZY. ????<br><br>Watching all of you master Beat Kune Do, fight the Idols, renovate the Encore, and flood the internet with clips has been surreal for our entire team.<br><br>Thank you all for the insane support, love, and feedback, and for helping turn this launch into something unforgettable.<br><br>We’re also hard at work on our first hotfix, coming very soon, so keep your eyes peeled <br><br>And hey, if you haven’t picked up Dead as Disco yet, don’t miss out! The game is still 20% off for a little over a week, so now is the BEST time to jump onto the dance floor.????<br><br><br><br>]]> </content:encoded>
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<title>UPGRADE HARD, RAID HARDER</title>
<link>https://xinker.org/zh/upgrade-hard-raid-harder</link>
<guid>https://xinker.org/zh/upgrade-hard-raid-harder</guid>
<description><![CDATA[ WORKBENCH UPGRADESWorkbenches have received a whole new upgrade system - along with nine upgrades to find and customise your benches with!Each upgrade provides a different bonus effect, and you can mix and match them to find your favourite combos.These upgrades are not craftable and will not be commonly found, so keep them safe!Open the workbench&#039;s inventory to add your upgrades. They each have their own visual, which will alter the way the workbench looks.If you get lucky and collect &#039;em all, you&#039;ll have a fully upgraded workbench - both in terms of bonuses and visuals!MORTARWe&#039;re adding a new anti-personnel/raiding deployable weapon: Mortar!Functionally really similar to cannons, but is instead placed on flat land and allows for launching projectiles over long distances. Firing a mortar requires mastery through trial &amp; error as there is no visual guide to help you land shells exactly where you want them. Instead, you&#039;ll need to pair it with binoculars to estimate how high to aim the mortar for it to land on your target.To prevent repeated shots, the mortar has recoil that slightly bumps the mortar up on every shot, as well as a small inaccuracy that changes how far each shell lands. You can choose between two mortar shells, one aimed to deal high damage to players while the other focuses on destroying structures.TIN CAN ALARM CHANGESThe tin can alarm is getting a small update. You can now trap them with a bunch of different items.How it operates has not changed, crossing its wire will trigger the trap and cause a loud clatter, alerting anyone nearby to your presence.And you can deploy it anywhere from your base to inside monuments. Use it strategically to cover access points and defend your positions.When triggered, it&#039;ll throw the loaded item in place.It supports:F1 GrenadeMolotovBee GrenadeBeancan GrenadeFlashbangSmoke GrenadeSupply SignalFlareFirecrackersWatch your step!VENDING MACHINE UI REFRESHThe vending machine UI was in need of a refresh and some improvements.We&#039;ve totally redesigned the administration page and given the purchase page a new lick of paint.The new administration page comes with a few features: being able to quickly setup vending orders via its in built inventory, selling skins individually, and being able to reorder your existing sell orders without deleting and recreating them.CRYPT STONE BUILDING SKINWe’re launching a new much-requested building skin to the permanent store this month; the Crypt stone building skin. Available now from the Rust store, this building skin allows you to change the visuals of your stone tier base. Your new home for eternity, or at least the next wipe.Purchasable from the in-game store or Steam item store. NOTABLE CHANGESComputer Station now requires powerTime to put that power supply to useGrenade throw consistencyFixed some issues with 3rd person grenade throw animationsFloating City VendorFloating City Boat Vendor now sells modular boat parts to get you back on your feet if you lose your boat (and a cheaper DPV too!)Monument Building RadiusMonuments which feature multiple no build zones now correctly display each oneMonument Road SignsRoad signs are now correctly spawning in Outpost, Junkyard and Water wellsBoat Bow DragDrag has been greatly increased for boats with a flat bow. Build accordinglyDISCORD X RUST SHOPStarting today (May 7th), we’re launching the official Rust Shop directly inside Discord.We’re actually only the second game to do this (shoutout to the Marvel Rivals team for going first), and the goal is pretty simple: making it easier to grab the skins and DLC you want, while you’re already hanging out with your team, browsing the goods right where you coordinate your raids.To get things moving, we’re running a launch celebration for the first two weeks. From May 7th to May 21st, every single piece of Steam Item Store DLC released before 2026 will be 20% off. If you’ve been eyeing that specific building skin or hazmat suit for the last year, this is the time to snag it - or gift it to that special team mate.It’s pretty seamless - anything you buy through the Discord Shop links straight to your Steam inventory. You can find the shop via our Official Discord or through the Discord Shop.Check it out and let us know what you think in the #feedback channels!RESKINNING DLC BARRELSWe&#039;ve now released several variants of the horizontal and vertical storage barrels but due to the fact that they don&#039;t have a common vanilla item (as opposed to something like the Tool Cupboard skins) they weren&#039;t compatible with the Spray Can/Repair Bench for swapping the skin.We&#039;ve fixed that this month, allowing you to freely swap between the barrel skins. This will also be fixed for future versions of other DLC items we&#039;ve released (eg. single and half height shelves).NEW ACHIEVEMENTSWe&#039;re adding a new set of achievements related to the recent Naval Update. There are plenty of easy ones you should be able to get by just exploring the deep sea, as well as some more c ]]></description>
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<pubDate>Fri, 08 May 2026 01:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>UPGRADE, HARD, RAID, HARDER</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">WORKBENCH UPGRADES</div><p class="bb_paragraph"></p><p class="bb_paragraph">Workbenches have received a whole new upgrade system - along with nine upgrades to find and customise your benches with!<br>Each upgrade provides a different bonus effect, and you can mix and match them to find your favourite combos.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_workbenchupgrades_01.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_workbenchupgrades_05.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">These upgrades are not craftable and will not be commonly found, so keep them safe!<br>Open the workbench's inventory to add your upgrades. They each have their own visual, which will alter the way the workbench looks.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_workbenchupgrades_02.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_workbenchupgrades_UI_01.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">If you get lucky and collect 'em all, you'll have a fully upgraded workbench - both in terms of bonuses and visuals!</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">MORTAR</div><p class="bb_paragraph"></p><p class="bb_paragraph">We're adding a new anti-personnel/raiding deployable weapon: Mortar!</p><p class="bb_paragraph"><img src="https://files.facepunch.com/danieltyler/1b0711b1/rust_mortar_1_1080_jpg.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">Functionally really similar to cannons, but is instead placed on flat land and allows for launching projectiles over long distances. Firing a mortar requires mastery through trial & error as there is no visual guide to help you land shells exactly where you want them. Instead, you'll need to pair it with binoculars to estimate how high to aim the mortar for it to land on your target.</p><p class="bb_paragraph">To prevent repeated shots, the mortar has recoil that slightly bumps the mortar up on every shot, as well as a small inaccuracy that changes how far each shell lands. </p><p class="bb_paragraph">You can choose between two mortar shells, one aimed to deal high damage to players while the other focuses on destroying structures.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/danieltyler/1b0711b1/rust_mortar_2_1080_jpg.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">TIN CAN ALARM CHANGES</div><p class="bb_paragraph"></p><p class="bb_paragraph">The tin can alarm is getting a small update. You can now trap them with a bunch of different items.</p><p class="bb_paragraph">How it operates has not changed, crossing its wire will trigger the trap and cause a loud clatter, alerting anyone nearby to your presence.</p><p class="bb_paragraph">And you can deploy it anywhere from your base to inside monuments. Use it strategically to cover access points and defend your positions.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_tincan_01.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">When triggered, it'll throw the loaded item in place.<br><br>It supports:</p><ul class="bb_ul"><li><p class="bb_paragraph">F1 Grenade</p></li><li><p class="bb_paragraph">Molotov</p></li><li><p class="bb_paragraph">Bee Grenade</p></li><li><p class="bb_paragraph">Beancan Grenade</p></li><li><p class="bb_paragraph">Flashbang</p></li><li><p class="bb_paragraph">Smoke Grenade</p></li><li><p class="bb_paragraph">Supply Signal</p></li><li><p class="bb_paragraph">Flare</p></li><li><p class="bb_paragraph">Firecrackers</p></li></ul><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_tincan_02.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">Watch your step!</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">VENDING MACHINE UI REFRESH</div><p class="bb_paragraph"></p><p class="bb_paragraph">The vending machine UI was in need of a refresh and some improvements.<br>We've totally redesigned the administration page and given the purchase page a new lick of paint.</p><p class="bb_paragraph">The new administration page comes with a few features: being able to quickly setup vending orders via its in built inventory, selling skins individually, and being able to reorder your existing sell orders without deleting and recreating them.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ianhenderson/1b0211b1/rust_vending_machine_UI_4k.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"><img src="https://files.facepunch.com/ianhenderson/1b0211b1/rust_vending_machine_UI_2_4k.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">CRYPT STONE BUILDING SKIN</div><p class="bb_paragraph"></p><p class="bb_paragraph">We’re launching a new much-requested building skin to the permanent store this month; the Crypt stone building skin. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frust.facepunch.com%2Fstore%2Fbuilding%2Fcrypt" target="_blank" rel=" noopener">Available now</a> from the Rust store, this building skin allows you to change the visuals of your stone tier base. </p><p class="bb_paragraph"><img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_2_1080.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">Your new home for eternity, or at least the next wipe.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_1_1080.jpg" crossorigin="anonymous"><img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_7_1080.jpg" crossorigin="anonymous"><img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_4_1080.jpg" crossorigin="anonymous"><img src="https://files.facepunch.com/matti/1b2811b1/May2026_Crypt_Building_Skin_DLC_9_1080.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">Purchasable from the in-game store or Steam item store. </p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">NOTABLE CHANGES</div><p class="bb_paragraph"></p><div class="bb_h3"><b>Computer Station now requires power</b></div><p class="bb_paragraph">Time to put that power supply to use</p><div class="bb_h3"><b>Grenade throw consistency</b></div><p class="bb_paragraph">Fixed some issues with 3rd person grenade throw animations</p><div class="bb_h3"><b>Floating City Vendor</b></div><p class="bb_paragraph">Floating City Boat Vendor now sells modular boat parts to get you back on your feet if you lose your boat (and a cheaper DPV too!)</p><div class="bb_h3"><b>Monument Building Radius</b></div><p class="bb_paragraph">Monuments which feature multiple no build zones now correctly display each one</p><div class="bb_h3"><b>Monument Road Signs</b></div><p class="bb_paragraph">Road signs are now correctly spawning in Outpost, Junkyard and Water wells</p><div class="bb_h3"><b>Boat Bow Drag</b></div><p class="bb_paragraph">Drag has been greatly increased for boats with a flat bow. Build accordingly</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">DISCORD X RUST SHOP</div><p class="bb_paragraph"></p><p class="bb_paragraph">Starting today (May 7th), we’re launching the official <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F560127830160048128%2Fgame-shop" target="_blank" rel=" noopener">Rust Shop directly inside Discord</a>.<br><br>We’re actually only the second game to do this (shoutout to the Marvel Rivals team for going first), and the goal is pretty simple: making it easier to grab the skins and DLC you want, while you’re already hanging out with your team, browsing the goods right where you coordinate your raids.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/RUST-Shop-blog-1800x720.png" crossorigin="anonymous"></p><p class="bb_paragraph">To get things moving, we’re running a launch celebration for the first two weeks.</p><p class="bb_paragraph"> <br>From May 7th to May 21st, every single piece of Steam Item Store DLC released before 2026 will be 20% off. </p><p class="bb_paragraph">If you’ve been eyeing that specific building skin or hazmat suit for the last year, this is the time to snag it - or gift it to that special team mate.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/RUST-item-blog-1800x720.png" crossorigin="anonymous"></p><p class="bb_paragraph">It’s pretty seamless - anything you buy through the Discord Shop links straight to your Steam inventory. You can find the shop via our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F560127830160048128%2Fgame-shop" target="_blank" rel=" noopener">Official Discord</a> or through the Discord Shop.</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F560127830160048128%2Fgame-shop" target="_blank" rel=" noopener">Check it out</a> and let us know what you think in the #feedback channels!</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">RESKINNING DLC BARRELS</div><p class="bb_paragraph"></p><p class="bb_paragraph">We've now released several variants of the horizontal and vertical storage barrels but due to the fact that they don't have a common vanilla item (as opposed to something like the Tool Cupboard skins) they weren't compatible with the Spray Can/Repair Bench for swapping the skin.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_reskinnable_barrel_storage_2_1080.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">We've fixed that this month, allowing you to freely swap between the barrel skins. This will also be fixed for future versions of other DLC items we've released (eg. single and half height shelves).</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">NEW ACHIEVEMENTS</div><p class="bb_paragraph"></p><p class="bb_paragraph">We're adding a new set of achievements related to the recent Naval Update. There are plenty of easy ones you should be able to get by just exploring the deep sea, as well as some more complicated hidden achievements that are a lot rarer in comparison - but should still come up within normal play.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0511b1/may2026_deep_sea_achievements_1080.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">Can you spot them all?</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">FIX HELD ANIMATIONS STOPPING EARLY</div><p class="bb_paragraph"></p><p class="bb_paragraph">There has been a longstanding issue where if a player uses the last item in a stack, the viewmodel and player animations for using that item will stop immediately upon the item having been spent. Without affecting the timing of when items are determined to have been used (as changing this would have gameplay/balance implications), we now have a means of setting up animations to stick around after the item has been spent so they can be play out nicely before stopping. <br><br>This has been applied to all grenade types, as well as the bandage and medical syringe, and will be applied to the other held items over time.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">SERVER BROWSER UPDATE</div><p class="bb_paragraph"></p><p class="bb_paragraph">We've made some changes to the server browser.<br><br>It was possible in the past for server owners to be able to spoof ping information through various means. This would make servers show lower in ping that were actually higher in ping to you, possibly picking a server which would end up feeling laggy when your intention was to pick a local server.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ianhenderson/1b0511b1/rust_server_browser_1.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">We're rolling out a new system: country mapping. Based on the servers IP we get an estimate of what country the server is in, as well as its coordinates. We use those coordinates to sort servers close to you. This means that servers can no longer spoof where they are located. </p><p class="bb_paragraph">For the above system to work we also need to estimate where you are located (in order to show your servers nearby). This is located at the top left of the play menu and can be overridden by you. This override is saved between sessions if you'd rather have it done manually.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ianhenderson/1b0511b1/rust_server_browser_4.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">BINOCULAR REFRESH</div><p class="bb_paragraph"></p><p class="bb_paragraph">Binoculars have had a whole refresh!</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ianhenderson/1b0211b1/rust_binoculars_2_4k_tweaked.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">The model, animations and UI have all been updated to feel more modern.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ianhenderson/1b0211b1/rust_binoculars_3_4k.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">Right click to peer through the binoculars and Left click to cycle the three zoom levels.<br>And it pairs nicely with the new mortar!</p><p class="bb_paragraph">Crafting cost has been reduced too!</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">SALVAGED CLEAVER REMAKE</div><p class="bb_paragraph"></p><p class="bb_paragraph">Last month we revisited the Salvaged Axe, with a full visual and animation overhaul. This month, we’ve given the same treatment to another legacy favourite — the Salvaged Cleaver !</p><p class="bb_paragraph"><img src="https://files.facepunch.com/alfiebirch/1b0111b1/may2026_salvagedcleaver_01.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">The Salvaged Cleaver has received a complete remake, featuring a brand-new high-quality 3D model, updated HD textures, and an entirely new animation set.</p><p class="bb_paragraph">The result is a weapon that looks like it was lovingly rebuilt from junk… and still very much wants to live in your enemies’ ribs.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">NEW WORKSHOP SKINNABLE: ELECTRIC FURNACE</div><p class="bb_paragraph"></p><p class="bb_paragraph">This month’s workshop skinnable is the Electric Furnace</p><p class="bb_paragraph">There are so many possibilities with skins for this item, especially as it lights up. We can’t wait to see what the community cooks up!</p><p class="bb_paragraph"><img src="https://files.facepunch.com/matti/1b3011b1/may2026_workshop_skinnable_electric_furnace_1_1080.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">To make your own Electric Furnace skin, head over to the in-game workshop and locate the Electric Furnace deployable item. From there, you can download the model file and add your own materials.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">TWITCH RIVALS - BASE INVADERS</div><p class="bb_paragraph"></p><p class="bb_paragraph">Twitch Rivals - Base Invaders is back!</p><p class="bb_paragraph">Watch and earn an exclusive Twitch Rivals <b>HMLMG</b> skin for <b>one day only</b>! <br>This drop will be tied to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Ftwitchrivals" target="_blank" rel=" noopener">Twitch Rivals channel</a> and only active during the broadcast window. </p><p class="bb_paragraph">20 teams of 5 will battle it out, while 5 general Twitch Drops are available for 5 days only!</p><p class="bb_paragraph"><img src="https://files.facepunch.com/Errn/1b0711b1/td_50-blog-image.jpg" crossorigin="anonymous"></p><p class="bb_paragraph"><b>Drops start:</b> May 13th - 11AM PT/ 2PM ET/ 7PM BST <br><b>Drops end:</b> May 18th - Midnight PT / 3AM ET / 8AM BST<br><br>Connect your accounts to claim your drops! </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftwitch.facepunch.com%2F" target="_blank" rel=" noopener">https://twitch.facepunch.com/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">PERFORMANCE: BATCHED PLAYER PROCESSING</div><p class="bb_paragraph"></p><div class="bb_h3"><b>Removal of UsePlayerUpdateJobs 0/1</b></div><p class="bb_paragraph">Last <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frust.facepunch.com%2Fnews%2Fspring-clean%23PerformanceUsePlayerUpdateJobsUpgrade" target="_blank" rel=" noopener">update</a> I mentioned that I was planning to remove old player processing code. The vanilla (UsePlayerUpdateJobs 0) and our first version of batching (Jobs 1) mode code has been removed. You can still set UsePlayerUpdateJobs to lower than default 2, but it won't have any effect and it'll run as if it's set to 2.</p><div class="bb_h3"><b>UsePlayerUpdateJobs 3 still experimental</b></div><p class="bb_paragraph">This patch we've made a couple bug fixes and tweaks that should both reduce number of garbage allocated for creating tasks every frame (our fork of UniTask can now reliably pool internals) and improved scheduling of physics queries for our server-side player checks. We're going to be switching some of our servers for Jobs 3 mode and seeing how they run over next month. If it holds, we'll promote it to default.</p><div class="bb_h3"><b>Going forward</b></div><p class="bb_paragraph">Alongside above, we're also working on eliminating some of the bottlenecks that prevent us from more heavily relying on parallelization:</p><ul class="bb_ul"><li><p class="bb_paragraph">The way our Pool is implemented causes a lot of contention on a singular lock - I'd like to ship an improvement in Jobs 3</p></li><li><p class="bb_paragraph">We still have a lot of player state that's stored in a way that prevents us from converting to Burst code and having to run recaching logic every frame - it would be gradually completed in Jobs 3 and future modes</p></li><li><p class="bb_paragraph">We need to find a way to make entity saving multithreading safe (which means no Unity API calling) - hoping to tackle for Jobs 4</p></li></ul><p class="bb_paragraph">We're slowly getting to the point where player processing is not the slowest part of the server workload. I'd like to squeeze out as much benefit as I can while it's still worthwhile before moving to the next big server performance problem.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">DEEP SEA LOOT BALANCE</div><p class="bb_paragraph"></p><p class="bb_paragraph">We've reduced the amount of loot you can find in the Deep Sea.</p><p class="bb_paragraph"><img src="https://files.facepunch.com/ashcoook/1b0311b1/rust_islands_20_1080.jpg" crossorigin="anonymous"></p><p class="bb_paragraph">Loot found in that side of the map was a little too generous compared to the other monuments and areas in the game.<br><br>However, Scientist boats will also have less guns overall.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h2">WINDOWS SERVER 2016 EOL ANNOUNCEMENT</div><p class="bb_paragraph"></p><p class="bb_paragraph">We are currently in the process of upgrading to Unity 6. This means Windows Server 2016 / Windows 8 and older will no longer be supported. The minimum required version will be Windows Server 2019 / Windows 10 Version 21H1 (Build 19043) or newer.</p><p class="bb_paragraph">From our metrics none of our players are still on Windows 7 or Windows 8, so we aren't concerned about that. However, we suspect some server hosts are still running Windows Server 2016. If you run a Rust server, consider this the first and final notice that you need to upgrade to at least Windows Server 2019 by the end of the month.</p>]]> </content:encoded>
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<item>
<title>Extending our Steam Sale &#45; Up to 70% off!</title>
<link>https://xinker.org/zh/extending-our-steam-sale-up-to-70-off</link>
<guid>https://xinker.org/zh/extending-our-steam-sale-up-to-70-off</guid>
<description><![CDATA[ Generals ️To celebrate the recent release of Peace for our Time we&#039;re extending the Steam Sale for Hearts of Iron.Get up to 70% off Hearts of Iron. Start the music, get moving, and grab those discounts.BASE GAMEHearts of Iron IV 70% offBUNDLESHearts of Iron IV: General Edition - 70% offHearts of Iron IV: Ultimate Bundle 45% offHearts of Iron IV: Big Nations Bundle 43% off**These bundles are Dynamic, which means that the price will adjust depending on which titles/DLC you already own**ExpansionsHearts of Iron IV: Götterdämmerung 20% offHearts of Iron IV: Arms Against Tyranny 40% off Hearts of Iron IV: By Blood Alone 40% offHearts of Iron IV: No Step Back 40% offHearts of Iron IV: La Résistance 50% offCountry PacksHearts of Iron IV: Battle for the Bosporus 50% offHearts of Iron IV: Trial of Allegiance 30% off Hearts of Iron IV: Graveyard of Empires  20% offMusic &amp; Unit PacksHearts of Iron IV: Prototype Vehicles 20% offHearts of Iron IV: Songs of the Eastern Front 50% offHearts of Iron IV: Eastern Front Planes 50% offHearts of Iron IV: Allied Speeches Pack 50% offHearts of Iron IV: Radio Pack 50% offHearts of Iron IV: Sabaton Soundtrack 50% offHearts of Iron IV: Sabaton Soundtrack Vol. 2 50% offHearts of Iron IV: Allied Armor 50% offHearts of Iron IV: Axis Armor 50% off ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/9948323/aa36171fe14fbc914ca67fee920e2c475e619c82.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 01:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Extending, our, Steam, Sale, 70, off</media:keywords>
<content:encoded><![CDATA[<div data-youtube="uvepSqShRJg" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><br>Generals ️<br><br>To celebrate the recent release of Peace for our Time we're extending the Steam Sale for Hearts of Iron.<br><br>Get up to 70% off Hearts of Iron. Start the music, get moving, and grab those discounts.<br><br><br><br><div class="bb_h3">BASE GAME</div><a class="bb_link" href="https://store.steampowered.com/app/394360/Hearts_of_Iron_IV/" target="_blank" rel="">Hearts of Iron IV</a> <b>70% off</b><br><br><br><div class="bb_h3">BUNDLES</div><a class="bb_link" href="https://store.steampowered.com/sub/1429184/" target="_blank" rel="">Hearts of Iron IV: General Edition</a> - <b>70% off</b><br><a class="bb_link" href="https://store.steampowered.com/bundle/22460/Hearts_of_Iron_IV_Ultimate_Bundle/" target="_blank" rel="">Hearts of Iron IV: Ultimate Bundle</a> <b>45% off</b><br><a class="bb_link" href="https://store.steampowered.com/bundle/58099/Hearts_of_Iron_IV_Big_Nations_Bundle/" target="_blank" rel="">Hearts of Iron IV: Big Nations Bundle</a> <b>43% off</b><br>**These bundles are Dynamic, which means that the price will adjust depending on which titles/DLC you already own**<br><br><div class="bb_h3">Expansions</div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3152780/Expansion__Hearts_of_Iron_IV_Gtterdmmerung/" target="_blank" rel="">Hearts of Iron IV: Götterdämmerung</a> <b>20% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/2183930/Expansion__Hearts_of_Iron_IV_Arms_Against_Tyranny/" target="_blank" rel="">Hearts of Iron IV: Arms Against Tyranny</a> <b>40% off</b> <a class="bb_link" href="https://store.steampowered.com/app/1880650/Expansion__Hearts_of_Iron_IV_By_Blood_Alone/" target="_blank" rel="">Hearts of Iron IV: By Blood Alone</a> <b>40% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/1348661/Expansion__Hearts_of_Iron_IV_No_Step_Back/" target="_blank" rel="">Hearts of Iron IV: No Step Back</a> <b>40% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/1158100/Expansion__Hearts_of_Iron_IV_La_Rsistance/" target="_blank" rel="">Hearts of Iron IV: La Résistance</a> <b>50% off</b></p><div class="bb_h3">Country Packs</div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1348660/Country_Pack__Hearts_of_Iron_IV_Battle_for_the_Bosporus/" target="_blank" rel="">Hearts of Iron IV: Battle for the Bosporus</a> <b>50% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/2695150/Country_Pack__Hearts_of_Iron_IV_Trial_of_Allegiance/" target="_blank" rel="">Hearts of Iron IV: Trial of Allegiance</a> <b>30% off</b> <a class="bb_link" href="https://store.steampowered.com/app/3152790/Country_Pack__Hearts_of_Iron_IV_Graveyard_of_Empires/" target="_blank" rel="">Hearts of Iron IV: Graveyard of Empires</a>  <b>20% off</b></p><div class="bb_h3">Music & Unit Packs</div><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3152800/Unit_Pack__Hearts_of_Iron_IV_Prototype_Vehicles/" target="_blank" rel="">Hearts of Iron IV: Prototype Vehicles</a> <b>20% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/1579992/Music__Hearts_of_Iron_IV_Songs_of_the_Eastern_Front/" target="_blank" rel="">Hearts of Iron IV: Songs of the Eastern Front</a> <b>50% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/1579991/Unit_Pack__Hearts_of_Iron_IV_Eastern_Front_Planes/" target="_blank" rel="">Hearts of Iron IV: Eastern Front Planes</a> <b>50% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/1317250/Music__Hearts_of_Iron_IV_Allied_Speeches_Pack/" target="_blank" rel="">Hearts of Iron IV: Allied Speeches Pack</a> <b>50% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/1086481/Music__Hearts_of_Iron_IV_Radio_Pack/" target="_blank" rel="">Hearts of Iron IV: Radio Pack</a> <b>50% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/461800/Music__Hearts_of_Iron_IV_Sabaton_Soundtrack/" target="_blank" rel="">Hearts of Iron IV: Sabaton Soundtrack</a> <b>50% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/584141/Music__Hearts_of_Iron_IV_Sabaton_Soundtrack_Vol_2/" target="_blank" rel="">Hearts of Iron IV: Sabaton Soundtrack Vol. 2</a> <b>50% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/1317230/Unit_Pack__Hearts_of_Iron_IV_Allied_Armor/" target="_blank" rel="">Hearts of Iron IV: Allied Armor</a> <b>50% off</b><br><a class="bb_link" href="https://store.steampowered.com/app/1086480/Unit_Pack__Hearts_of_Iron_IV_Axis_Armor/" target="_blank" rel="">Hearts of Iron IV: Axis Armor </a><b>50% off</b></p><br><a class="bb_link" href="https://store.steampowered.com/app/3796240/Hearts_of_Iron_IV_Expansion_Pass_2/" target="_blank" rel=""><img src="https://clan.akamai.steamstatic.com/images/9948323/28cdc93842a572dfbd8f9f757e9aabe5fe76eab3.png"></a>]]> </content:encoded>
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<item>
<title>Activision Publisher Sale 2026</title>
<link>https://xinker.org/zh/activision-publisher-sale-2026</link>
<guid>https://xinker.org/zh/activision-publisher-sale-2026</guid>
<description><![CDATA[ Activision Publisher Sale 2026 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42356652/ed022f9ea92c76295e39c56c2d9611bd808782d0.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 01:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Activision, Publisher, Sale, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Activision Publisher Sale 2026</p>]]> </content:encoded>
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<item>
<title>World War II Games Sale</title>
<link>https://xinker.org/zh/world-war-ii-games-sale</link>
<guid>https://xinker.org/zh/world-war-ii-games-sale</guid>
<description><![CDATA[ A festival of World War II games across many genres, showcasing titles reflecting this terrible conflict and the stories, events, and struggles it continues to evoke.The event brings together strategy games, shooters, simulations, and narrative experiences that explore the period from different perspectives, offering players a wide selection of historical and combat-focused titles. From large-scale battlefield command to intimate frontline moments, the sale highlights the creative range of developers who continue to revisit one of history’s most defining conflicts. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/1949621/44176be0bf0bc38262d195d9a6557baed340efee.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 01:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>World, War, Games, Sale</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">A festival of World War II games across many genres, showcasing titles reflecting this terrible conflict and the stories, events, and struggles it continues to evoke.</p><p class="bb_paragraph">The event brings together strategy games, shooters, simulations, and narrative experiences that explore the period from different perspectives, offering players a wide selection of historical and combat-focused titles. From large-scale battlefield command to intimate frontline moments, the sale highlights the creative range of developers who continue to revisit one of history’s most defining conflicts.</p>]]> </content:encoded>
</item>

<item>
<title>Nacon Connect 2026</title>
<link>https://xinker.org/zh/nacon-connect-2026</link>
<guid>https://xinker.org/zh/nacon-connect-2026</guid>
<description><![CDATA[ New announcements, new adventures! ???? Discover your next favorite game during Nacon Connect !????Racing : https://store.steampowered.com/app/1249970/Test_Drive_Unlimited_Solar_Crown/ https://store.steampowered.com/app/1346010/RiMS_Racing/ https://store.steampowered.com/app/1953520/WRC_Generations__The_FIA_WRC_Official_Game/????Action : https://store.steampowered.com/app/1620730/Hell_is_Us/https://store.steampowered.com/app/3527760/RoboCop_Rogue_City__Unfinished_Business/ https://store.steampowered.com/app/2071280/Ravenswatch/ https://store.steampowered.com/app/1863430/Dragonkin_The_Banished/ ????Sports : https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/https://store.steampowered.com/app/861650/Session_Skate_Sim/?curator_clanid=33118426  https://store.steampowered.com/app/3468650/Cricket_26__The_Official_Game_of_the_Ashes/?curator_clanid=33118426????Simulation : https://store.steampowered.com/app/1296400/Architect_Life_A_House_Design_Simulator/https://store.steampowered.com/app/1351240/Taxi_Life_A_City_Driving_Simulator/?curator_clanid=33118426 https://store.steampowered.com/app/1915380/Garden_Life_A_Cozy_Simulator/?curator_clanid=33118426 https://store.steampowered.com/app/1926520/Ambulance_Life_A_Paramedic_Simulator/ Visit our sales page to find more :  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/33118426/bd836185c50eb690e1076d3d030d98f7ceed9c88.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 01:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nacon, Connect, 2026</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>New announcements, new adventures! ???? Discover your next favorite game during Nacon Connect !</b></div><p class="bb_paragraph"></p><div class="bb_h2">????Racing : </div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1249970/Test_Drive_Unlimited_Solar_Crown/" target="_blank" rel="">https://store.steampowered.com/app/1249970/Test_Drive_Unlimited_Solar_Crown/</a> <a class="bb_link" href="https://store.steampowered.com/app/1346010/RiMS_Racing/" target="_blank" rel="">https://store.steampowered.com/app/1346010/RiMS_Racing/</a> <a class="bb_link" href="https://store.steampowered.com/app/1953520/WRC_Generations__The_FIA_WRC_Official_Game/" target="_blank" rel="">https://store.steampowered.com/app/1953520/WRC_Generations__The_FIA_WRC_Official_Game/</a></p><p class="bb_paragraph"></p><div class="bb_h2"><b>????Action :</b> </div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1620730/Hell_is_Us/" target="_blank" rel="">https://store.steampowered.com/app/1620730/Hell_is_Us/</a></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3527760/RoboCop_Rogue_City__Unfinished_Business/" target="_blank" rel="">https://store.steampowered.com/app/3527760/RoboCop_Rogue_City__Unfinished_Business/</a> <a class="bb_link" href="https://store.steampowered.com/app/2071280/Ravenswatch/" target="_blank" rel="">https://store.steampowered.com/app/2071280/Ravenswatch/</a> <a class="bb_link" href="https://store.steampowered.com/app/1863430/Dragonkin_The_Banished/" target="_blank" rel="">https://store.steampowered.com/app/1863430/Dragonkin_The_Banished/</a> </p><p class="bb_paragraph"></p><div class="bb_h2">????Sports : </div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/" target="_blank" rel="">https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/</a></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/861650/Session_Skate_Sim/?curator_clanid=33118426" target="_blank" rel="">https://store.steampowered.com/app/861650/Session_Skate_Sim/?curator_clanid=33118426</a>  <a class="bb_link" href="https://store.steampowered.com/app/3468650/Cricket_26__The_Official_Game_of_the_Ashes/?curator_clanid=33118426" target="_blank" rel="">https://store.steampowered.com/app/3468650/Cricket_26__The_Official_Game_of_the_Ashes/?curator_clanid=33118426</a></p><p class="bb_paragraph"></p><div class="bb_h2">????Simulation : </div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1296400/Architect_Life_A_House_Design_Simulator/" target="_blank" rel="">https://store.steampowered.com/app/1296400/Architect_Life_A_House_Design_Simulator/</a></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1351240/Taxi_Life_A_City_Driving_Simulator/?curator_clanid=33118426" target="_blank" rel="">https://store.steampowered.com/app/1351240/Taxi_Life_A_City_Driving_Simulator/?curator_clanid=33118426</a> <a class="bb_link" href="https://store.steampowered.com/app/1915380/Garden_Life_A_Cozy_Simulator/?curator_clanid=33118426" target="_blank" rel="">https://store.steampowered.com/app/1915380/Garden_Life_A_Cozy_Simulator/?curator_clanid=33118426</a> <a class="bb_link" href="https://store.steampowered.com/app/1926520/Ambulance_Life_A_Paramedic_Simulator/" target="_blank" rel="">https://store.steampowered.com/app/1926520/Ambulance_Life_A_Paramedic_Simulator/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Visit our sales page to find more : </b></div>]]> </content:encoded>
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<item>
<title>Abylight Anniversary Sale</title>
<link>https://xinker.org/zh/abylight-anniversary-sale</link>
<guid>https://xinker.org/zh/abylight-anniversary-sale</guid>
<description><![CDATA[ 慶祝發行 20 餘載：多款優秀獨立遊戲祭出驚人折扣！這是一個難得的機會，限時優惠不容錯過。Abylight 週年慶特賣將於 5 月 21 日截止。《Citadelum》—— 5 折優惠 (50% OFF)這是一款以古羅馬為背景的城市建造與策略遊戲。建立屬於你的定居點、收集資源，並將其發展成一座宏偉的城市。探索世界、進行貿易，並帶領強大的軍團參與史詩般的戰術戰鬥。贏得眾神的青睞，或者如果你膽子夠大，也可以挑戰他們。《Anoxia Station》—— 4 折優惠 (60% OFF)在《Anoxia Station》中深入黑暗，這是一款結合解謎元素的回合制策略遊戲。經營地下採礦站，你必須收集資源、對抗未知的恐怖，並在生死存亡之際為船員的生存做出關鍵抉擇。《One Military Camp》—— 25 折優惠 (75% OFF)打造專屬的軍事營地、管理經濟、招募頂尖人才並將他們訓練成精英專家。派遣部隊前往世界各地執行任務，徹底終結戰爭！支援戰役模式、沙盒模式或多人連線。《Ninja Chowdown: Glaze of Glory》—— 3 折優惠 (70% OFF)扮演圓滾滾的忍者「多納圖」，運用祕術在 35 個充滿動作感的關卡中戰鬥。一邊收集甜甜圈，一邊擊敗邪惡美食家族的成員。《Ninja Chowdown》是一款令人垂涎的像素風街機遊戲，將挑戰你的操作極限。《Super Hydorah》—— 低至 1 折 (90% OFF)這是一款非線性橫向捲軸射擊遊戲，旨在提供極具挑戰性的體驗，昇華了傳統經典射擊遊戲的豐富內容。駕駛「三角長槍」號，獨自一人或與好友並肩作戰，對抗梅羅普提安人的威脅。這款遊戲擁有直覺的動作回饋與令人懷舊的藝術風格。《Rock Zombie》—— 25 折優惠 (75% OFF)受殭屍電影啟發的 3D 恐怖「砍殺」 (hack&#039;n slash) 遊戲。準備好迎接一場節奏明快、停不下來的按鈕連擊體驗，現代 3D 繪圖、動畫、運鏡角度與超燃的配樂將帶你重回街機遊戲的黃金時代。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/40206441/876ea652cd782a902c8731843ab599c2a052b63f.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 08 May 2026 01:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Abylight, Anniversary, Sale</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">慶祝發行 20 餘載：多款優秀獨立遊戲祭出驚人折扣！</div><p class="bb_paragraph">這是一個難得的機會，限時優惠不容錯過。Abylight 週年慶特賣將於 5 月 21 日截止。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>《Citadelum》—— 5 折優惠 (50% OFF)</b></p><p class="bb_paragraph">這是一款以古羅馬為背景的城市建造與策略遊戲。建立屬於你的定居點、收集資源，並將其發展成一座宏偉的城市。探索世界、進行貿易，並帶領強大的軍團參與史詩般的戰術戰鬥。贏得眾神的青睞，或者如果你膽子夠大，也可以挑戰他們。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>《Anoxia Station》—— 4 折優惠 (60% OFF)</b></p><p class="bb_paragraph">在《Anoxia Station》中深入黑暗，這是一款結合解謎元素的回合制策略遊戲。經營地下採礦站，你必須收集資源、對抗未知的恐怖，並在生死存亡之際為船員的生存做出關鍵抉擇。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>《One Military Camp》—— 25 折優惠 (75% OFF)</b></p><p class="bb_paragraph">打造專屬的軍事營地、管理經濟、招募頂尖人才並將他們訓練成精英專家。派遣部隊前往世界各地執行任務，徹底終結戰爭！支援戰役模式、沙盒模式或多人連線。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>《Ninja Chowdown: Glaze of Glory》—— 3 折優惠 (70% OFF)</b></p><p class="bb_paragraph">扮演圓滾滾的忍者「多納圖」，運用祕術在 35 個充滿動作感的關卡中戰鬥。一邊收集甜甜圈，一邊擊敗邪惡美食家族的成員。《Ninja Chowdown》是一款令人垂涎的像素風街機遊戲，將挑戰你的操作極限。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>《Super Hydorah》—— 低至 1 折 (90% OFF)</b></p><p class="bb_paragraph">這是一款非線性橫向捲軸射擊遊戲，旨在提供極具挑戰性的體驗，昇華了傳統經典射擊遊戲的豐富內容。駕駛「三角長槍」號，獨自一人或與好友並肩作戰，對抗梅羅普提安人的威脅。這款遊戲擁有直覺的動作回饋與令人懷舊的藝術風格。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>《Rock Zombie》—— 25 折優惠 (75% OFF)</b></p><p class="bb_paragraph">受殭屍電影啟發的 3D 恐怖「砍殺」 (hack'n slash) 遊戲。準備好迎接一場節奏明快、停不下來的按鈕連擊體驗，現代 3D 繪圖、動畫、運鏡角度與超燃的配樂將帶你重回街機遊戲的黃金時代。</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Our Priority</title>
<link>https://xinker.org/zh/our-priority</link>
<guid>https://xinker.org/zh/our-priority</guid>
<description><![CDATA[ Thank you all for Farever Reception! With a peak of over 7,000 concurrent players, we are proud to have so many of you playing our game! We&#039;ve received lots of messages about how much you like the art, the dynamism of the combat and the environmental platforming. Thank you all for sharing your thoughts on our forums and via the Steam reviews!With the launch now completed, it&#039;s time to address what we&#039;re working on right now![carousel][/carousel]Our early area is proving to be a popular destination!What we&#039;re working on right nowIt wouldn&#039;t be an &quot;early access launch&quot; without a few issues to focus on! We have received all your feedback, and after implementing a couple of hotfixes, we are now ready to address the bigger ones.Many of you are playing in co-op, which makes this issue important, but even more than that. It is can also cause connection and syncing issues with your character. Solving this issue will solve many more than that and that is why it is our first priority.Our current priorities are Fixing the Party System linked to the &quot;invite through Steam&quot; button - Farever is a game best enjoyed with friends, which is why this issue is at the top of our priority. As we resolve connection and character syncing issues, many other issues will also be addressed at the same time, so we are working hard to get to the bottom of this as soon as we can. Improving performance, server stability and latency issues - As expected, our servers have been under heavy stress, and restoring good performance and stability is an important task that will be addressed on all regions. Gamepad Controls - We haven&#039;t forgotten about gamepad players! We&#039;ve received a lot of feedback about unavailable actions due to a lack of binding. This issue will be addressed as soon as possible.We are aware that there are still issues that could cause problems during your sessions, and these will be addressed in good time. They may even be resolved alongside the above listed priorities!In any case, you can always report those using our in-game feedback tool to be sure we&#039;re not missing it.Thank you for playing Farever. By taking part in this early access, you are helping us to develop the best possible version of our game. ✨ If you would like to show your support, why not talk about the game to your friends, join our Discord and Reddit communities, and leave a review on Steam? See you in-game Farseekers-Farever Team ]]></description>
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<pubDate>Fri, 08 May 2026 00:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Our, Priority</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Thank you all for Farever Reception! </div><br><b>With a peak of over 7,000 concurrent players, we are proud to have so many of you playing our game! <br>We've received lots of messages about how much you like the art, the dynamism of the combat and the environmental platforming. Thank you all for sharing your thoughts on our forums and via the Steam reviews!</b><br><br>With the launch now completed, it's time to address what we're working on right now!<br><br>[carousel]<img src="https://clan.akamai.steamstatic.com/images/45651987/6fa011dbf8e02ecd655d4244ee4c6d95980f540e.png"><img src="https://clan.akamai.steamstatic.com/images/45651987/c0fea506759f355f64e27597d7321e7bc59466f5.png">[/carousel]<br><i>Our early area is proving to be a popular destination!</i><br><br><div class="bb_h2">What we're working on right now</div><br>It wouldn't be an "early access launch" without a few issues to focus on! We have received all your feedback, and after implementing a couple of hotfixes, we are now ready to address the bigger ones.<br><br>Many of you are playing in co-op, which makes this issue important, but even more than that. It is can also cause connection and syncing issues with your character. Solving this issue will solve many more than that and that is why it is our first priority.<br><br><div class="bb_h3">Our current priorities are</div><ul class="bb_ul"><li> <b>Fixing the Party System linked to the "invite through Steam" button -</b> Farever is a game best enjoyed with friends, which is why this issue is at the top of our priority. As we resolve connection and character syncing issues, many other issues will also be addressed at the same time, so we are working hard to get to the bottom of this as soon as we can.<br></li><li> <b>Improving performance, server stability and latency issues -</b> As expected, our servers have been under heavy stress, and restoring good performance and stability is an important task that will be addressed on all regions.<br></li><li> <b>Gamepad Controls -</b> We haven't forgotten about gamepad players! We've received a lot of feedback about unavailable actions due to a lack of binding. This issue will be addressed as soon as possible.</li></ul><br>We are aware that there are still issues that could cause problems during your sessions, and these will be addressed in good time. They may even be resolved alongside the above listed priorities!<br>In any case, you can always report those using our in-game feedback tool to be sure we're not missing it.<br><hr><br>Thank you for playing Farever. By taking part in this early access, you are helping us to develop the best possible version of our game. ✨ <br>If you would like to show your support, why not talk about the game to your friends, join our Discord and Reddit communities, and leave a review on Steam? <br><br>See you in-game Farseekers<br><br><b>-Farever Team</b><br><br><hr><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F9JyqFpJpk7" target="_blank" rel=" noopener"><img src="https://clan.akamai.steamstatic.com/images/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"></a><br>]]> </content:encoded>
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<title>Get a 5,000 XP Boost in F1® 25</title>
<link>https://xinker.org/zh/get-a-5000-xp-boost-in-f1-25</link>
<guid>https://xinker.org/zh/get-a-5000-xp-boost-in-f1-25</guid>
<description><![CDATA[ Every millisecond counts. Go full throttle and unlock tiers of the Podium Pass with the EA Play 5,000 XP Boost for F1® 25. Members, just launch the game and claim your reward today. EA Play members also get a 10% discount on EA digital purchases, from F1® PitCoin to full games and DLC. And when you&#039;re ready for more, there&#039;s a whole library of top titles available in The Play List. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.  Conditions, limitations, and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.  ]]></description>
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<pubDate>Fri, 08 May 2026 00:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Get, 5, 000, Boost, F1®</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45557445/804be57d2e451a52030139a70d211308b767fb84.png"></p><p class="bb_paragraph">Every millisecond counts. Go full throttle and unlock tiers of the Podium Pass with the EA Play 5,000 XP Boost for F1® 25. Members, just launch the game and claim your reward today. </p><p class="bb_paragraph">EA Play members also get a 10% discount on EA digital purchases, from F1® PitCoin to full games and DLC. And when you're ready for more, there's a whole library of top titles available in The Play List. </p><p class="bb_paragraph">Find out more about upcoming EA Play benefits at <a class="bb_link" href="https://store.steampowered.com/subscriptions/ea" target="_blank" rel="">https://store.steampowered.com/subscriptions/ea</a> or follow us on X (Twitter) and Instagram @eaplay. </p><p class="bb_paragraph"> Conditions, limitations, and exclusions apply. See <a class="bb_link" href="https://tos.ea.com/legalapp/eaplay/us/en/pc/" target="_blank" rel="">https://tos.ea.com/legalapp/eaplay/us/en/pc/</a> for details. </p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>樂高®蝙蝠俠™：黑暗騎士的傳承 – 官方首發預告片</title>
<link>https://xinker.org/zh/%E6%A8%82%E9%AB%98%E8%9D%99%E8%9D%A0%E4%BF%A0%E9%BB%91%E6%9A%97%E9%A8%8E%E5%A3%AB%E7%9A%84%E5%82%B3%E6%89%BF-%E5%AE%98%E6%96%B9%E9%A6%96%E7%99%BC%E9%A0%90%E5%91%8A%E7%89%87</link>
<guid>https://xinker.org/zh/%E6%A8%82%E9%AB%98%E8%9D%99%E8%9D%A0%E4%BF%A0%E9%BB%91%E6%9A%97%E9%A8%8E%E5%A3%AB%E7%9A%84%E5%82%B3%E6%89%BF-%E5%AE%98%E6%96%B9%E9%A6%96%E7%99%BC%E9%A0%90%E5%91%8A%E7%89%87</guid>
<description><![CDATA[ 傳奇不是天生的——而是被培養出來的。《樂高®蝙蝠俠™：黑暗騎士的傳承》將於2026年5月22日上市。立即預購：http://“https://legobatmangame.com/” #LEGOBatmanGame  [/p][/p]《LEGO 蝙蝠俠：黑暗騎士的遺產》是一款全新的開放世界動作冒險遊戲，邀請玩家踏上布魯斯·韋恩成為高譚市英雄的史詩旅程，靈感來自數十年的蝙蝠俠電影、電視、漫畫與遊戲， 並充滿了蝙蝠俠懷舊、DC 背景故事，以及 TT Games 標誌性的有趣樂高幽默。 #LegacyoftheDarkKnight #LEGOBatman #DC #Batman  ]]></description>
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<pubDate>Thu, 07 May 2026 23:39:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>樂高®蝙蝠俠™：黑暗騎士的傳承, –, 官方首發預告片</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"DfJaUpW_P00' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">傳奇不是天生的——而是被培養出來的。《樂高®蝙蝠俠™：黑暗騎士的傳承》將於2026年5月22日上市。立即預購：<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%E2%80%9Chttps%3A%2F%2Flegobatmangame.com%2F%E2%80%9D" target="_blank" rel=" noopener">http://“https://legobatmangame.com/”</a> #LEGOBatmanGame </p><p class="bb_paragraph"></p><p class="bb_paragraph"> </p>[/p][/p]《LEGO 蝙蝠俠：黑暗騎士的遺產》是一款全新的開放世界動作冒險遊戲，邀請玩家踏上布魯斯·韋恩成為高譚市英雄的史詩旅程，靈感來自數十年的蝙蝠俠電影、電視、漫畫與遊戲， 並充滿了蝙蝠俠懷舊、DC 背景故事，以及 TT Games 標誌性的有趣樂高幽默。<p class="bb_paragraph"> </p><p class="bb_paragraph">#LegacyoftheDarkKnight #LEGOBatman #DC #Batman </p>]]> </content:encoded>
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<title>透過 GTA+ 免費領取一輛絕品衛士 GTS</title>
<link>https://xinker.org/zh/%E9%80%8F%E9%81%8E-gta-%E5%85%8D%E8%B2%BB%E9%A0%98%E5%8F%96%E4%B8%80%E8%BC%9B%E7%B5%95%E5%93%81%E8%A1%9B%E5%A3%AB-gts</link>
<guid>https://xinker.org/zh/%E9%80%8F%E9%81%8E-gta-%E5%85%8D%E8%B2%BB%E9%A0%98%E5%8F%96%E4%B8%80%E8%BC%9B%E7%B5%95%E5%93%81%E8%A1%9B%E5%A3%AB-gts</guid>
<description><![CDATA[ 駕駛絕品衛士 GTS（跑車）稱霸共乘車道，即日起至 6 月 10 日止，GTA+ 會員可於好麥塢車友會陳列室免費領取。會員還享有全新的免費拉機 × 豺狼服飾、變色龍漆、辦公室折扣優惠、拉機牌提神飲料時間挑戰賽和「拉機牌提神飲料跳傘」的獎勵，以及更多。體驗絕品衛士 GTS 的巔峰效率快跳進絕品衛士 GTS（跑車）的駕駛座，搶佔先機、大顯身手吧；這款從德國高速公路引進到大洋高速公路的進口猛獸，將展現出摧枯拉朽的實力。GTA+ 會員可於好麥塢車友會陳列室或傳奇車業免費領取。請前往 Rockstar 新聞放送查看活動完整詳情。 ]]></description>
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<pubDate>Thu, 07 May 2026 23:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>透過, GTA, 免費領取一輛絕品衛士, GTS</media:keywords>
<content:encoded><![CDATA[駕駛絕品衛士 GTS（跑車）稱霸共乘車道，即日起至 6 月 10 日止，GTA+ 會員可於好麥塢車友會陳列室免費領取。會員還享有全新的免費拉機 × 豺狼服飾、變色龍漆、辦公室折扣優惠、拉機牌提神飲料時間挑戰賽和「拉機牌提神飲料跳傘」的獎勵，以及更多。<br><br><img src="https://clan.akamai.steamstatic.com/images/45517848/db6b3c153fb9b3c4512a970c6f540bb6310d7caa.jpg"><br>體驗絕品衛士 GTS 的巔峰效率<br>快跳進絕品衛士 GTS（跑車）的駕駛座，搶佔先機、大顯身手吧；這款從德國高速公路引進到大洋高速公路的進口猛獸，將展現出摧枯拉朽的實力。GTA+ 會員可於好麥塢車友會陳列室或傳奇車業免費領取。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.rockstargames.com%2Ftw%2Fnewswire%2Farticle%2F75973389a39182%2Fclaim-a-free-ubermacht-sentinel-gts-with-gta%3Futm_source%3Dsteam-news-gtave%26utm_medium%3Do_promos%26utm_campaign%3Dmp51%26utm_content%3Dmp51-lead" target="_blank" rel=" noopener">請前往 Rockstar 新聞放送查看活動完整詳情。</a>]]> </content:encoded>
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<title>提高夜總會人氣，帶來雙倍每日收入</title>
<link>https://xinker.org/zh/%E6%8F%90%E9%AB%98%E5%A4%9C%E7%B8%BD%E6%9C%83%E4%BA%BA%E6%B0%A3%E5%B8%B6%E4%BE%86%E9%9B%99%E5%80%8D%E6%AF%8F%E6%97%A5%E6%94%B6%E5%85%A5</link>
<guid>https://xinker.org/zh/%E6%8F%90%E9%AB%98%E5%A4%9C%E7%B8%BD%E6%9C%83%E4%BA%BA%E6%B0%A3%E5%B8%B6%E4%BE%86%E9%9B%99%E5%80%8D%E6%AF%8F%E6%97%A5%E6%94%B6%E5%85%A5</guid>
<description><![CDATA[ 經營城裡最紅的夜總會固然充滿風險，卻也能迎來豐厚報酬。本週，作為夜場大亨只要能讓舞池人潮滿滿、驅逐麻煩人物，同時維持非法生意順利運作，就能趁這波大撈一筆。擁有夜總會的玩家均享有每日收入雙倍 GTA 遊戲幣。如果您尚未踏入夜生活圈子，或想進行一些改裝升級，不妨前往花園銀行法拍地產，任何夜總會房地產及其升級與改裝項目均有六折優惠。讓夜總會倉庫存貨滿滿夜總會倉庫員工個個全情投入工作、手腳一刻不停，使夜總會倉庫商品生產速度翻倍。此外，只要贏下商業大戰或在夜總會商品任務中協助優瀚，就能獲得雙倍 GTA 遊戲幣、聲望值及夜總會商品。驚駭位元客戶差事雙倍 GTA 遊戲幣及聲望值擁有驚駭位元的玩家可於本週出手協助佩奇．哈黎思執行戰術型客戶差事並獲得雙倍獎勵。請前往 Rockstar 新聞放送查看活動完整詳情。 ]]></description>
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<pubDate>Thu, 07 May 2026 23:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>提高夜總會人氣，帶來雙倍每日收入</media:keywords>
<content:encoded><![CDATA[經營城裡最紅的夜總會固然充滿風險，卻也能迎來豐厚報酬。本週，作為夜場大亨只要能讓舞池人潮滿滿、驅逐麻煩人物，同時維持非法生意順利運作，就能趁這波大撈一筆。<br><br>擁有夜總會的玩家均享有每日收入雙倍 GTA 遊戲幣。如果您尚未踏入夜生活圈子，或想進行一些改裝升級，不妨前往花園銀行法拍地產，任何夜總會房地產及其升級與改裝項目均有六折優惠。<br><br><img src="https://clan.akamai.steamstatic.com/images/45517848/50afcbe8638096bdb349f92e5828062506cc00dd.jpg"><br>讓夜總會倉庫存貨滿滿<br>夜總會倉庫員工個個全情投入工作、手腳一刻不停，使夜總會倉庫商品生產速度翻倍。此外，只要贏下商業大戰或在夜總會商品任務中協助優瀚，就能獲得雙倍 GTA 遊戲幣、聲望值及夜總會商品。<br><br>驚駭位元客戶差事雙倍 GTA 遊戲幣及聲望值<br>擁有驚駭位元的玩家可於本週出手協助佩奇．哈黎思執行戰術型客戶差事並獲得雙倍獎勵。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.rockstargames.com%2Ftw%2Fnewswire%2Farticle%2F7597ok2a78857o%2Fboost-your-nightclub-s-popularity-and-bring-in-doubled-daily-income%3Futm_source%3Dsteam-news-gtave%26utm_medium%3Do_promos%26utm_campaign%3D498%26utm_content%3D498-lead" target="_blank" rel=" noopener">請前往 Rockstar 新聞放送查看活動完整詳情。</a>]]> </content:encoded>
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<title>Iceland: Custom Depots</title>
<link>https://xinker.org/zh/iceland-custom-depots</link>
<guid>https://xinker.org/zh/iceland-custom-depots</guid>
<description><![CDATA[ In today&#039;s blog, we bring you a glimpse at some of the custom depots featured in the upcoming Iceland map expansion, which is currently in development for Euro Truck Simulator 2. So let&#039;s take a look at what our map designers are working on!The largest one is a landmark depot of a silicon metal factory, which is an accurate 1:1 copy of the real-world facility found in this location. This will be the home of a new virtual company called Kísilverksmiðja, producing silicon metal, which is used in a wide variety of applications in the chemical industry, production of silicones and silanes, or high-strength aluminium alloys for the automotive industry.Truckers will be able to drive to nearly every corner of the complex and load or unload their truck in various locations within the complex based on the type of cargo they are hauling. The depot will also feature dynamic cargo loading of logs, which play a key role in this industry. The entire location is positioned near the coast, so in addition to the tunnel connecting the depot and the city, drivers will also get to enjoy some beautiful views of the sea.Then, you will find three custom-made quarries located in the towns of Selfoss, Patreksfjörður, and Blönduós. Quarrying of aggregate materials, both rock and sediment, is an important industry in Iceland, since aggregates are needed for a wide range of building and road construction projects.All of these quarries are branches of the well-established MS Stein company that truckers can already know. Set within Iceland&#039;s iconic landscapes, these unique depots offer striking surroundings: the first two lie at the foot of towering cliffs, with the second one also boasting sweeping views of the sea.Truckers will also come across six custom farm depots, each reflecting the characteristic Icelandic rural way of life. These are usually smaller, family-owned homesteads, often situated at the foot of mountains and shaped by the surrounding landscape. Their architecture is adapted to Iceland&#039;s demanding climate, using practical materials such as concrete and corrugated metal.On these farms, you will often see livestock typical of the region, particularly Icelandic sheep and cattle. Some, like those in Þórshöfn and near Reykjavík, are tucked into the landscape, while others are located right beside the road.With these farms, our map designers tried to convey the narrow Icelandic roads, deep valleys, charcoal-colored rocks and soil, and farmsteads appearing as clusters of modest farm buildings nestled against the base of rugged mountains. Beyond them, you will see just vast stretches of land that extend far into the rocky highlands, with roaming sheep.And that&#039;s all for today! If we got you excited about this map expansion, don&#039;t forget to support us by adding the Iceland DLC to your Steam wishlist.  Remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow as you&#039;ll receive updates about our games straight to your feed, or subscribe to our newsletter to stay informed! Until next time, keep on trucking.https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4419325/7a2453734f9b4e261f67a771f9ca20ac5b9d4aa8.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 23:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Iceland:, Custom, Depots</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">In today's blog, we bring you a glimpse at some of the custom depots featured in the upcoming <a class="bb_link" href="https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/" target="_blank" rel="">Iceland</a> map expansion, which is currently in development for <a class="bb_link" href="https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/" target="_blank" rel="">Euro Truck Simulator 2</a>. So let's take a look at what our map designers are working on!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/6585e8a71ee0112c90a14349e89d8b8536c350e6.jpg"></p><p class="bb_paragraph">The largest one is a landmark depot of a silicon metal factory, which is an accurate 1:1 copy of the real-world facility found in this location. This will be the home of a new virtual company called Kísilverksmiðja, producing silicon metal, which is used in a wide variety of applications in the chemical industry, production of silicones and silanes, or high-strength aluminium alloys for the automotive industry.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/e0b493fbd8bb624d81f688ca1d6da33f9759e266.jpg"></p><p class="bb_paragraph">Truckers will be able to drive to nearly every corner of the complex and load or unload their truck in various locations within the complex based on the type of cargo they are hauling. The depot will also feature dynamic cargo loading of logs, which play a key role in this industry. The entire location is positioned near the coast, so in addition to the tunnel connecting the depot and the city, drivers will also get to enjoy some beautiful views of the sea.</p><p class="bb_paragraph">Then, you will find three custom-made quarries located in the towns of Selfoss, Patreksfjörður, and Blönduós. Quarrying of aggregate materials, both rock and sediment, is an important industry in Iceland, since aggregates are needed for a wide range of building and road construction projects.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/79d46063e998fe1549412bdf87069a99b35695f2.jpg"></p><p class="bb_paragraph">All of these quarries are branches of the well-established MS Stein company that truckers can already know. Set within Iceland's iconic landscapes, these unique depots offer striking surroundings: the first two lie at the foot of towering cliffs, with the second one also boasting sweeping views of the sea.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/7e0cca36b13c8044fe38a2825620ad8f95512df0.jpg"><img src="https://clan.akamai.steamstatic.com/images/4036972/db9a2e947b48c6bed685ca6e85b272f1b90d19f2.jpg"></p><p class="bb_paragraph">Truckers will also come across six custom farm depots, each reflecting the characteristic Icelandic rural way of life. These are usually smaller, family-owned homesteads, often situated at the foot of mountains and shaped by the surrounding landscape. Their architecture is adapted to Iceland's demanding climate, using practical materials such as concrete and corrugated metal.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/676e82bb55f5bb245e4fcda29ec6af1f85daf483.jpg"><img src="https://clan.akamai.steamstatic.com/images/4036972/17d5c1ef6ac4a6ad13de2a0a98c4c0d8c68ce324.jpg"></p><p class="bb_paragraph">On these farms, you will often see livestock typical of the region, particularly Icelandic sheep and cattle. Some, like those in Þórshöfn and near Reykjavík, are tucked into the landscape, while others are located right beside the road.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/a113d8e9cad99c6a22686af49b9577ca96e7022a.jpg"><img src="https://clan.akamai.steamstatic.com/images/4036972/aa04cc2cdc183f78a20227e25c76f80ea32fa58c.jpg"></p><p class="bb_paragraph">With these farms, our map designers tried to convey the narrow Icelandic roads, deep valleys, charcoal-colored rocks and soil, and farmsteads appearing as clusters of modest farm buildings nestled against the base of rugged mountains. Beyond them, you will see just vast stretches of land that extend far into the rocky highlands, with roaming sheep.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4036972/d5f523bc01c987442303e8e1ee55f982a55f9051.jpg"></p><p class="bb_paragraph">And that's all for today! If we got you excited about this map expansion, don't forget to support us by <a class="bb_link" href="https://store.steampowered.com/app/3796990/#game_area_purchase" target="_blank" rel="">adding the Iceland DLC to your Steam wishlist</a>.  Remember to give our <a class="bb_link" href="https://twitter.com/SCSsoftware" target="_blank" rel="">X/Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fscs.software%2F" target="_blank" rel=" noopener">Instagram</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fscssoft" target="_blank" rel=" noopener">Facebook</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fscssoft.com" target="_blank" rel=" noopener">Bluesky</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40scssoftware" target="_blank" rel=" noopener">TikTok</a> a follow as you'll receive updates about our games straight to your feed, or <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.scssoft.com%2Fnewsletter" target="_blank" rel=" noopener">subscribe to our newsletter</a> to stay informed! Until next time, keep on trucking.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/" target="_blank" rel="">https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/</a></p>]]> </content:encoded>
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<title>Two Point Museum: Arty&#45;Facts | Out now!</title>
<link>https://xinker.org/zh/two-point-museum-arty-facts-out-now</link>
<guid>https://xinker.org/zh/two-point-museum-arty-facts-out-now</guid>
<description><![CDATA[ Ready to paint the town red? (or blue… or any colour you like, really!)It’s time to transform the industrial port-town of Undee Docks into your very own art museum. Design your very own gallery, display endless original artworks and emotionally inspire the masses in Two Point Museum: Arty-Facts!Play Two Point Museum: Arty-Facts now! Early adopters can take advantage of a 10% discount for the first week of launch.https://store.steampowered.com/app/4114070/Two_Point_Museum_ArtyFacts/What’s in the gallery?Establish a new museum in the old industrial site of Undee Docks.Hire a palette-full of Art Experts, equipped with unique traits and Emotions.Follow Zara’s Sketchbook, a new expedition map across Two Point County.Discover 27+ Art Exhibits including Famous Works, Performance Arts &amp; Interactive Art Displays.Set up an Art Studio room to create endless original pieces, from paintings to sculptures.Curate industrial decor that doesn’t quill Undee’s vibe, plus vibrant options to let you colour outside the lines.Abstract and fabulous Gift Shop item variants.Shake up the Cafe with a new Sketch theme.Literally splash paint with 10+ wallpapers &amp; 10+ floors.Arty utility with an industrial design for the Ticket Desk, Benches, Bins and more!Hue-tiful Helicopter skinA Blank CanvasAs the new resident Art Expert, you won’t just be in charge of standing around looking pensive (although that is 70% of the role), you’re responsible for establishing a brand new Art Museum in Undee Docks.The run-down industrial port sits in a corner forgotten by the Minister of Culture, and is positively oozing with potential. There, you’ll need ideas, and paint, and a room to think and breathe and create, so provide an Art Studio to commission original Art exhibits to evoke a broad range of emotions in museum guests.All Art Experts are different! The artistic medium you choose to explore, and your Expert’s very own mood and traits, will have a profound impact on the Art you create; the possibilities are endless…Into the ZeitgeistAlongside tasking Experts to create original works in your new gallery(um), your collection will benefit from good old-fashioned, traditional expeditions. Follow in Zara’s footsteps around the County as you explore her travel sketchbook.There, you’ll uncover Famous Works from Two Point’s greats, from ‘Two Point Gothic’ to ‘The Persistence of Dairy’, and you’ll expand your portfolio as you build a range of paint for your palette, picking up Performance Arts and immersive interactive experiences for your guests.Emotional JourneyCurate your talent on inspiring expeditions, where you’ll (probably) bring back ideas and emotions ready to evoke in the medium of your choosing, as Expeditions not only bring new discoveries, but also broaden your Expert’s emotional depth. They’ll experience everything the County has to offer, returning equipped and ready to evoke fresh feelings in your guests.A Work of ArtExperts will need an eye for detail for the museum to look the art. So, splash (literal) paint and curate an ink-redible museum with a bucketful of expressive items, containing everything you need to create a world-class art museum. From industrial items (that don’t quill Undee’s vibe) to bright decor that lets you colour outside the lines.Frauds, Fakes &amp; PhoniesAs you establish your County-wide reputation, you’re bound to attract Art Nabbing fraudsters. You’ll need to demonstrate due diligence to distinguish the genuine arty-facts from the geneuin-ish works these fraudsters find in the back of a Roach Burger car park. Every great Art Museum must fight to keep its collection safe and authentic, so securing your sketches should be a top priority, lest they end up on the Car Bungle marketplace.Perks to the role mostly include a free beret, and hazard pay for the inevitable, however, rare, paint-related incidents, and the salary expectations are set to the competitive industry rate of mostly exposure.APPLY NOW!Undecided on the gallery sofa?Don your berets and prepare to look pensively at things you don’t quite understand, as it’s about time Two Point Museum had a splash of culture, don’t you think? This taster is now permanently part of Two Point Museum&#039;s base game so you can now dip your toes in the paint bucket for FREE!Two Point Franchise SaleGrab a bargain in our Franchise Sale, now live with the Curators Collection, with up to 15% off, so you can complete your curation cache.Two Point Museum - 25% off!Explorer Edition Upgrade - 25% off!https://store.steampowered.com/developer/Sega/sale/tpf If you’d like to send us your thoughts for future content or updates, or show us your fab museums, here’s the place to do that:DiscordRedditTikTokBlueSkyTwitterInstagramFacebookLove from the Two Point Team  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45147557/8a3ca3a783fbfeb63bbd818a37ab890e7a635aee.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 22:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Two, Point, Museum:, Arty-Facts, Out, now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Ready to paint the town red? (or blue… or any colour you like, really!)</b></p><p class="bb_paragraph">It’s time to transform the industrial port-town of Undee Docks into your very own art museum. Design your very own gallery, display endless original artworks and emotionally inspire the masses in Two Point Museum: Arty-Facts!</p><div data-youtube='"btKSrgRXcDM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Play Two Point Museum: Arty-Facts now! Early adopters can take advantage of a 10% discount for the first week of launch.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4114070/Two_Point_Museum_ArtyFacts/" target="_blank" rel="">https://store.steampowered.com/app/4114070/Two_Point_Museum_ArtyFacts/</a><b>What’s in the gallery?</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Establish a new museum in the old industrial site of Undee Docks.</p></li><li><p class="bb_paragraph">Hire a palette-full of Art Experts, equipped with unique traits and Emotions.</p></li><li><p class="bb_paragraph">Follow Zara’s Sketchbook, a new expedition map across Two Point County.</p></li><li><p class="bb_paragraph">Discover 27+ Art Exhibits including Famous Works, Performance Arts & Interactive Art Displays.</p></li><li><p class="bb_paragraph">Set up an Art Studio room to create endless original pieces, from paintings to sculptures.</p></li><li><p class="bb_paragraph">Curate industrial decor that doesn’t quill Undee’s vibe, plus vibrant options to let you colour outside the lines.</p></li><li><p class="bb_paragraph">Abstract and fabulous Gift Shop item variants.</p></li><li><p class="bb_paragraph">Shake up the Cafe with a new Sketch theme.</p></li><li><p class="bb_paragraph">Literally splash paint with 10+ wallpapers & 10+ floors.</p></li><li><p class="bb_paragraph">Arty utility with an industrial design for the Ticket Desk, Benches, Bins and more!</p></li><li><p class="bb_paragraph">Hue-tiful Helicopter skin</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45147557/b16b757dbb1847a5c4bd6d7fc1c69528248ac19b.gif"></p><p class="bb_paragraph"><b>A Blank Canvas</b></p><p class="bb_paragraph">As the new resident Art Expert, you won’t just be in charge of standing around looking pensive (although that <i>is</i> 70% of the role), you’re responsible for establishing a brand new Art Museum in Undee Docks.</p><p class="bb_paragraph">The run-down industrial port sits in a corner forgotten by the Minister of Culture, and is positively oozing with potential. There, you’ll need ideas, and paint, and a room to think and breathe and create, so provide an Art Studio to commission original Art exhibits to evoke a broad range of emotions in museum guests.</p><p class="bb_paragraph">All Art Experts are different! The artistic medium you choose to explore, and your Expert’s very own mood and traits, will have a profound impact on the Art you create; the possibilities are endless…</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45147557/65bbc34ec5d75713ae72acfbaad8e49074672817.png"></p><p class="bb_paragraph"><b>Into the Zeitgeist</b></p><p class="bb_paragraph">Alongside tasking Experts to create original works in your new gallery(um), your collection will benefit from good old-fashioned, traditional expeditions. Follow in Zara’s footsteps around the County as you explore her travel sketchbook.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45147557/4d1db1b247d415b9e63f8c4aac5861333a59e7a5.png"></p><p class="bb_paragraph">There, you’ll uncover Famous Works from Two Point’s greats, from ‘Two Point Gothic’ to ‘The Persistence of Dairy’, and you’ll expand your portfolio as you build a range of paint for your palette, picking up Performance Arts and immersive interactive experiences for your guests.</p><p class="bb_paragraph"><b>Emotional Journey</b></p><p class="bb_paragraph">Curate your talent on inspiring expeditions, where you’ll (probably) bring back ideas and emotions ready to evoke in the medium of your choosing, as Expeditions not only bring new discoveries, but also broaden your Expert’s emotional depth. They’ll experience everything the County has to offer, returning equipped and ready to evoke fresh feelings in your guests.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45147557/2b5b5136032d85ea214cb6757eefb58a2092c5da.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>A Work of Art</b></p><p class="bb_paragraph">Experts will need an eye for detail for the museum to look the art. So, splash (literal) paint and curate an ink-redible museum with a bucketful of expressive items, containing everything you need to create a world-class art museum. From industrial items (that don’t quill Undee’s vibe) to bright decor that lets you colour outside the lines.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45147557/0b470765106cadab6694ecf2d4ac4d9596d33111.png"><b>Frauds, Fakes & Phonies</b></p><p class="bb_paragraph">As you establish your County-wide reputation, you’re bound to attract Art Nabbing fraudsters. You’ll need to demonstrate due diligence to distinguish the genuine arty-facts from the geneuin-ish works these fraudsters find in the back of a Roach Burger car park. Every great Art Museum must fight to keep its collection safe and authentic, so securing your sketches should be a top priority, lest they end up on the Car Bungle marketplace.</p><p class="bb_paragraph">Perks to the role mostly include a free beret, and hazard pay for the inevitable, however, rare, paint-related incidents, and the salary expectations are set to the competitive industry rate of mostly exposure.</p><p class="bb_paragraph">APPLY NOW!</p><hr><p class="bb_paragraph"></p><div class="bb_h2">Undecided on the gallery sofa?</div><p class="bb_paragraph">Don your berets and prepare to look pensively at things you don’t <i>quite </i>understand, as it’s about time Two Point Museum had a splash of culture, don’t you think? This taster is now permanently part of Two Point Museum's base game so you can now dip your toes in the paint bucket for FREE!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45147557/f3f495523ae5c785f858db7e728157c784e6295b.png"></p><div class="bb_h2">Two Point Franchise Sale</div><p class="bb_paragraph">Grab a bargain in our Franchise Sale, now live with the Curators Collection, with up to 15% off, so you can complete your curation cache.<br><br>Two Point Museum - 25% off!<br>Explorer Edition Upgrade - 25% off!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/developer/Sega/sale/tpf" target="_blank" rel="">https://store.steampowered.com/developer/Sega/sale/tpf</a></p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"> If you’d like to send us your thoughts for future content or updates, or show us your fab museums, here’s the place to do that:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Ftwopointstudios%20%20style%3Dbutton" target="_blank" rel=" noopener">Discord</a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.reddit.com%2Fr%2FTwoPointMuseum%2F%20%20style%3Dbutton" target="_blank" rel=" noopener">Reddit</a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40twopointstudios%20%20style%3Dbutton" target="_blank" rel=" noopener">TikTok</a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftwopointstudios.bsky.social%20%20style%3Dbutton" target="_blank" rel=" noopener">BlueSky</a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTwoPointStudios%20%20style%3Dbutton" target="_blank" rel=" noopener">Twitter</a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Ftwopointstudios%2F%20%20style%3Dbutton" target="_blank" rel=" noopener">Instagram</a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Ftwopointstudios%2F%20%20style%3Dbutton" target="_blank" rel=" noopener">Facebook</a></p><p class="bb_paragraph">Love from the Two Point Team <3</p><p class="bb_paragraph"><i>(P.S. One of the best things you can do to help support the studio is to leave a Steam Review! If you’ve tried your hand at curating, we’d love to hear your feedback. Thank you!)</i></p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><div class="bb_h1">CHANGELOG</div><p class="bb_paragraph"><b>Build number: </b>9.1.222893</p><p class="bb_paragraph"></p><div class="bb_h2"><b>New Content!</b></div><p class="bb_paragraph"><b>Arty-Facts DLC is now available!</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Open a new museum at Undee Docks with help from artist Zara Fitzpocket</p></li><li><p class="bb_paragraph">The Art Museum has 5 main star objectives and contributes towards your Curator Class rating!</p></li><li><p class="bb_paragraph">Create a range of Art exhibits including paintings, portraits, sculptures and statues!</p></li><li><p class="bb_paragraph">Explore Zara’s Sketchbook to find Famous Works and learn up to 7 emotions to imbue on to your exhibits</p></li></ul><div class="bb_h2"><b>Fixes:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fix for a crash when attempting to pick up Habitats or Aquariums while a job is in progress.</p></li><li><p class="bb_paragraph">\[Mac] Fix for Original Art images not appearing.</p></li><li><p class="bb_paragraph">\[Mac] Fix for Staff photos not appearing.</p></li><li><p class="bb_paragraph">Fixed an instance of children on a school trip becoming lost.</p></li><li><p class="bb_paragraph">Fixed areas where the icons for Original Art were appearing incorrect.</p></li><li><p class="bb_paragraph">Fixed Art Experts having the analyst job assignment.</p></li><li><p class="bb_paragraph">Fixed Marketing Campaign having the wrong icon.</p></li><li><p class="bb_paragraph">Fixed Staff having the incorrect staff customisations available to them.</p></li><li><p class="bb_paragraph">Performance improvements.</p></li><li><p class="bb_paragraph">Localisation fixes.</p></li><li><p class="bb_paragraph">Small Stability fixes.</p></li></ul>]]> </content:encoded>
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<title>Alabaster Dawn &#45; Early Access out NOW!</title>
<link>https://xinker.org/zh/alabaster-dawn-early-access-out-now</link>
<guid>https://xinker.org/zh/alabaster-dawn-early-access-out-now</guid>
<description><![CDATA[ Hello everycabbage,The dawn is upon us. The… ALABASTER DAWN … Early Access Version.You can now buy it on Steam, here:https://store.steampowered.com/app/3110760/Alabaster_Dawn/Okay let’s move on!Why Early AccessYou might be wondering why we are using Early Access with this game, especially considering how unusual that model is for story-driven RPGs. The short answer would be to get valuable player feedback, support longer development, and because it already worked very well for us with our previous game, CrossCode. What to expect: The initial version includes a part of the full story (the first 1 1/2 chapters) but all available content is polished and close to the final result. From here on out, we will add more content as Early Access continues until we reach the end of the story and finish the game.For the longer, more comprehensive answer, you can refer to the Early Access section on our Steam store page!If you are still undecided and have not played the demo, you can of course still find it here:https://store.steampowered.com/app/3900710/Alabaster_Dawn_Demo/New ContentThe demo of Alabaster Dawn was already quite long and the Early Access version 0.1.0 will obviously go quite a bit further!Luckily, your saves from the demo will be compatible with the Early Access version - just keep in mind that your progress will be slightly set back so you won’t miss any of the content the demo skipped. You will start right after finishing the story “Branching Out”.Here is a rough list of new things added:The full first area, including parts you weren’t able to access beforeThe complete first dungeon (the demo only featured the first half!)A large new area after the dungeonThe second settlementAn extended story, both before and after the end of the demo6 optional side quests in Lyhamn2 optional dungeons + another bigger optional puzzleSeveral new enemies and bosses!More Divine ArtsA new elementA new weaponThe new Roguelite Mode will become available towards the end of the available plot of this release! We talked about it in an older postOverall you can expect about 5-10~ hours of gameplay, depending on your playstyle and desire for completion. We expect this to be around 20% of the full game, yay!Of course we expect that future content will be developed quicker because the foundation is already finished!LocalizationsThe initial version of the game will only feature English and Chinese localization. We plan to add more localizations as development continues, potentially during Early Access.We will also prioritize adding a German localization within the following months.Alright, that&#039;s it for now!As always, thank you for reading our updates and for your continued support!Until next time! ]]></description>
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<pubDate>Thu, 07 May 2026 21:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Alabaster, Dawn, Early, Access, out, NOW</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.radicalfishgames.com%2Fwp-content%2Fuploads%2Flaunch_artwork_4k.jpg" target="_blank" rel=" noopener"><img src="https://clan.akamai.steamstatic.com/images/45138891/7a346663d407d11a8e1bbba1b1c1ad9e76675e5a.png"></a><br><br>Hello everycabbage,<br><br>The dawn is upon us. The… ALABASTER DAWN … Early Access Version.<br><br>You can now buy it on Steam, here:<br><br><a class="bb_link" href="https://store.steampowered.com/app/3110760/Alabaster_Dawn/" target="_blank" rel="">https://store.steampowered.com/app/3110760/Alabaster_Dawn/</a><br><br>Okay let’s move on!<br><br><div class="bb_h2">Why Early Access</div><br>You might be wondering <b>why we are using Early Access</b> with this game, especially considering how unusual that model is for <b>story-driven RPGs</b>. The short answer would be to get valuable player feedback, support longer development, and because it already worked very well for us with our previous game, CrossCode. <br><br><b>What to expect:</b> The initial version includes a part of the full story (the first 1 1/2 chapters) but all available content is polished and close to the final result. From here on out, we will add more content as Early Access continues until we reach the end of the story and finish the game.<br><br>For the longer, more comprehensive answer, you can refer to the <b>Early Access section</b> on our Steam store page!<br><br>If you are still undecided and have not played the demo, you can of course still find it here:<br><br><a class="bb_link" href="https://store.steampowered.com/app/3900710/Alabaster_Dawn_Demo/" target="_blank" rel="">https://store.steampowered.com/app/3900710/Alabaster_Dawn_Demo/</a><br><br><div class="bb_h2">New Content</div><br><div data-youtube="sIW7aoZKw1U" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>The demo of Alabaster Dawn was already quite long and the Early Access version 0.1.0 will obviously go quite a bit further!<br><br>Luckily, your <b>saves from the demo will be compatible</b> with the Early Access version - just keep in mind that your progress will be slightly set back so you won’t miss any of the content the demo skipped. You will start right after finishing the story “Branching Out”.<br><br>Here is a rough list of new things added:<br><br><ul class="bb_ul"><li>The full first area, including parts you weren’t able to access before</li><li>The complete first dungeon (the demo only featured the first half!)</li><li>A large new area after the dungeon</li><li>The second settlement</li><li>An extended story, both before and after the end of the demo</li><li>6 optional side quests in Lyhamn</li><li>2 optional dungeons + another bigger optional puzzle</li><li>Several new enemies and bosses!</li><li>More Divine Arts</li><li>A new element</li><li>A new weapon</li><li>The new <b>Roguelite Mode</b> will become available towards the end of the available plot of this release! We talked about it <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.radicalfishgames.com%2F%3Fp%3D7879" target="_blank" rel=" noopener">in an older post</a></li></ul>Overall you can expect about <b>5-10~ hours of gameplay</b>, depending on your playstyle and desire for completion. We expect this to be <b>around 20% of the full game</b>, yay!<br><br>Of course we expect that future content will be developed quicker because the foundation is already finished!<br><br><div class="bb_h2">Localizations</div><br>The initial version of the game will only feature <b>English and Chinese</b> localization. We plan to add more localizations as development continues, potentially during Early Access.<br><br>We will also prioritize adding a <b>German</b> localization within the following months.<br><br>Alright, that's it for now!<br><br>As always, thank you for reading our updates and for your continued support!<br><br>Until next time!]]> </content:encoded>
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<title>更新 | 尋找勞拉活動即將開啟，阿薩拉宣章造型即將上線</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0-%E5%B0%8B%E6%89%BE%E5%8B%9E%E6%8B%89%E6%B4%BB%E5%8B%95%E5%8D%B3%E5%B0%87%E9%96%8B%E5%95%9F%E9%98%BF%E8%96%A9%E6%8B%89%E5%AE%A3%E7%AB%A0%E9%80%A0%E5%9E%8B%E5%8D%B3%E5%B0%87%E4%B8%8A%E7%B7%9A</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0-%E5%B0%8B%E6%89%BE%E5%8B%9E%E6%8B%89%E6%B4%BB%E5%8B%95%E5%8D%B3%E5%B0%87%E9%96%8B%E5%95%9F%E9%98%BF%E8%96%A9%E6%8B%89%E5%AE%A3%E7%AB%A0%E9%80%A0%E5%9E%8B%E5%8D%B3%E5%B0%87%E4%B8%8A%E7%B7%9A</guid>
<description><![CDATA[ 探員朋友們好：我們計劃於5/7進行不停機更新，更新期間不會影響正常遊玩與匹配。如您在更新後遇到異常問題，可嘗試重啟遊戲完成更新解決。如果您的用戶端版本較舊，必須更新至最新版本才能登入遊戲。本次更新主要內容如下：【烽火地帶活動】尋找勞拉活動時間： 5/8~6/13活動說明： 活動期間，藏寶堆限時產出鑰匙，前往雕像處兌換獎勵，有機會獲取兩款勞拉手辦。集齊六把可兌換契約之鑰，必定獲得手辦：勞拉（崛起）。活動獎勵： 契約之鑰×1（使用後必得手辦：勞拉（崛起））。【週常活動】紅運當頭活動時間： 5/8~5/14活動規則： 參與烽火地帶對局即可領取獎勵！活動獎勵： 仿製門卡隨機包以及工藝藏品紅運當頭補給包。烽火地帶週常補給活動時間： 5/8~5/14活動說明： 簡單對局領取獎勵！活動獎勵： 對局即可領取標準制式裝備券、精銳制式裝備券。全面戰場週常補給活動時間： 5/8~5/14活動說明： 簡單對局領取獎勵！活動獎勵： 對局即可領取武器高級經驗卡、武器中級經驗卡、全面戰場經驗倍增卡（1次）。週末軍功加成活動時間： 5/9~5/10活動說明： 活動期間，首三局積分賽開啟雙倍軍功。名槍品鑑活動時間： 5/8~5/14活動規則： 登入遊戲領取指定槍械（M14），使用培養指定槍械完成任務領取獎勵！活動獎勵： M14、工藝藏品紅運當頭補給包、武器中級經驗卡、高級武器經驗卡、物流憑證。哈夫幣商店活動時間： 5/8~5/14活動規則： 限時哈夫幣商店。活動獎勵： 可花費哈夫幣購買量子密鑰、物流憑證和進階安全箱7天權限卡。得分結算活動時間： 5/8~5/14活動規則： 全面戰場模式局內積分兌換指定獎勵。活動獎勵： 可累積全面戰場模式局內積分獲取量子密鑰和物流憑證。【商店新品】阿薩拉宣章組合包外觀抽獎上線活動時間： 5/8~6/6活動入口： 【商店】-【熱門推薦】-【阿薩拉宣章】活動說明： 活動時間內，探員可透過指定入口前往參與不放回抽獎，首抽僅需10三角幣/三角券。獎池內獎勵不會重複獲取，在獲得單輪全部獎勵後自動解鎖下一輪抽獎資格。每輪獲得最終大獎時，將按機率獲得阿薩拉宣章系列外觀中的一款，並贈與該輪所有未獲得的獎勵。獎勵一覽： 阿薩拉宣章系列武器外觀（AKM突擊步槍、AKS-74U突擊步槍）、阿薩拉宣章系列載具外觀（步戰車-阿薩拉宣章）、系列頭像、軍牌、掛飾、噴漆、圖鑑磚-塔羅牌、武器高級經驗卡。【問題修復】修復了6級彈物品資源顯示異常的問題；修復了部分導致遊戲崩潰的問題；修復了使用手把時威龍動態推進方向異常的問題；修復了疾風戰術翻滾墜落傷害減免異常的問題；修復了行動端全面戰場無法手動開啟降落傘的問題；修復了使用部分全身表情動作時，反窺視功能未生效的問題；修復了典藏外觀武器模板資料載入異常的問題。本次主要更新內容如上，感謝各位探員的關注與支持，祝大家遊戲愉快！ Delta Force Team ]]></description>
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<pubDate>Thu, 07 May 2026 20:01:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新, 尋找勞拉活動即將開啟，阿薩拉宣章造型即將上線</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45050610/889a4826ed920d56755cd6cc203c81d6532c60c6.png">探員朋友們好：<br>我們計劃於5/7進行不停機更新，更新期間不會影響正常遊玩與匹配。如您在更新後遇到異常問題，可嘗試重啟遊戲完成更新解決。如果您的用戶端版本較舊，必須更新至最新版本才能登入遊戲。<br><br>本次更新主要內容如下：<br>【烽火地帶活動】<br>尋找勞拉<br><img src="https://clan.akamai.steamstatic.com/images/45050610/bbc0f9e3a2324f70f62bacbe0df45bfd9eb5877b.png">活動時間： 5/8~6/13<br>活動說明： 活動期間，藏寶堆限時產出鑰匙，前往雕像處兌換獎勵，有機會獲取兩款勞拉手辦。集齊六把可兌換契約之鑰，必定獲得手辦：勞拉（崛起）。<br>活動獎勵： 契約之鑰×1（使用後必得手辦：勞拉（崛起））。<br><br>【週常活動】<br>紅運當頭<br><img src="https://clan.akamai.steamstatic.com/images/45050610/f424c45c15fef4e43bf27917a3ca385079c71e6d.jpg">活動時間： 5/8~5/14<br>活動規則： 參與烽火地帶對局即可領取獎勵！<br>活動獎勵： 仿製門卡隨機包以及工藝藏品紅運當頭補給包。<br><br>烽火地帶週常補給<br><img src="https://clan.akamai.steamstatic.com/images/45050610/c74c8880f5b34cc2b3f749a901e9a5dcd410aa3b.png">活動時間： 5/8~5/14<br>活動說明： 簡單對局領取獎勵！<br>活動獎勵： 對局即可領取標準制式裝備券、精銳制式裝備券。<br><br>全面戰場週常補給<br><img src="https://clan.akamai.steamstatic.com/images/45050610/245910c00ef571fe8d3e984595afa80d17ece6c7.png">活動時間： 5/8~5/14<br>活動說明： 簡單對局領取獎勵！<br>活動獎勵： 對局即可領取武器高級經驗卡、武器中級經驗卡、全面戰場經驗倍增卡（1次）。<br><br>週末軍功加成<br><img src="https://clan.akamai.steamstatic.com/images/45050610/7f9373d5d497baec469f8f15a081da965cd4ab26.png">活動時間： 5/9~5/10<br>活動說明： 活動期間，首三局積分賽開啟雙倍軍功。<br><br>名槍品鑑<br><img src="https://clan.akamai.steamstatic.com/images/45050610/be04bd6e0f0caf6ce94b5a34bea11617343a2a3d.png">活動時間： 5/8~5/14<br>活動規則： 登入遊戲領取指定槍械（M14），使用培養指定槍械完成任務領取獎勵！<br>活動獎勵： M14、工藝藏品紅運當頭補給包、武器中級經驗卡、高級武器經驗卡、物流憑證。<br><br>哈夫幣商店<br><img src="https://clan.akamai.steamstatic.com/images/45050610/487ebeb4c1c335b0b6dc16aff1adacff7f7c57d1.png">活動時間： 5/8~5/14<br>活動規則： 限時哈夫幣商店。<br>活動獎勵： 可花費哈夫幣購買量子密鑰、物流憑證和進階安全箱7天權限卡。<br><br>得分結算<br><img src="https://clan.akamai.steamstatic.com/images/45050610/487ebeb4c1c335b0b6dc16aff1adacff7f7c57d1.png">活動時間： 5/8~5/14<br>活動規則： 全面戰場模式局內積分兌換指定獎勵。<br>活動獎勵： 可累積全面戰場模式局內積分獲取量子密鑰和物流憑證。<br><br>【商店新品】<br>阿薩拉宣章組合包外觀抽獎上線<br><img src="https://clan.akamai.steamstatic.com/images/45050610/d5e8fa3df57a8edae8d95689ebdc94bf4a1e60f0.png">活動時間： 5/8~6/6<br>活動入口： 【商店】-【熱門推薦】-【阿薩拉宣章】<br>活動說明： 活動時間內，探員可透過指定入口前往參與不放回抽獎，首抽僅需10三角幣/三角券。獎池內獎勵不會重複獲取，在獲得單輪全部獎勵後自動解鎖下一輪抽獎資格。每輪獲得最終大獎時，將按機率獲得阿薩拉宣章系列外觀中的一款，並贈與該輪所有未獲得的獎勵。<br>獎勵一覽： 阿薩拉宣章系列武器外觀（AKM突擊步槍、AKS-74U突擊步槍）、阿薩拉宣章系列載具外觀（步戰車-阿薩拉宣章）、系列頭像、軍牌、掛飾、噴漆、圖鑑磚-塔羅牌、武器高級經驗卡。<br><br>【問題修復】<br>修復了6級彈物品資源顯示異常的問題；<br>修復了部分導致遊戲崩潰的問題；<br>修復了使用手把時威龍動態推進方向異常的問題；<br>修復了疾風戰術翻滾墜落傷害減免異常的問題；<br>修復了行動端全面戰場無法手動開啟降落傘的問題；<br>修復了使用部分全身表情動作時，反窺視功能未生效的問題；<br>修復了典藏外觀武器模板資料載入異常的問題。</p><p class="bb_paragraph">本次主要更新內容如上，感謝各位探員的關注與支持，祝大家遊戲愉快！ </p><p class="bb_paragraph">Delta Force Team</p>]]> </content:encoded>
</item>

<item>
<title>Ensuring Fair Play</title>
<link>https://xinker.org/zh/ensuring-fair-play</link>
<guid>https://xinker.org/zh/ensuring-fair-play</guid>
<description><![CDATA[ Raiders,Anti-cheat at Embark is a studio-wide effort that protects every player across our games. With ARC Raiders Riven Tides now live, we wanted to share where things stand, what we&#039;re building, and how we think about and solve the harder problems when it comes to fair play in ARC Raiders. How We Protect Fair PlayOur anti-cheat stack combines kernel-level protection from Easy Anti-Cheat with detection capabilities powered by machine-learning (ML) models, trained on a constant flow of player telemetry. Several additional layers sit behind these, which we don&#039;t disclose for operational security.Kernel-level detection is a necessity because most commercial cheats operate within that space. Without it, we&#039;d have little to no visibility into the tools doing the most damage. We&#039;re currently testing a new kernel-level solution that we expect will sharpen both detection and precision throughout Speranza and the Rust Belt. On the ML side, input telemetry analysis has become one of our most effective tools. We&#039;ve trained and deployed a set of models dedicated to this, and we&#039;ve been working with Anybrain on this research since the start.Accessibility and IntentManaging accessibility devices is one of the harder problems in anti-cheat. Players who rely on this equipment need to be able to play, and because official solutions are expensive, players often use lesser-known devices to achieve the same goal. Of course, in the wrong hands, these tools can also be used to cheat.The signal we care about is intent. Our systems analyze telemetry and communication patterns to distinguish legitimate accessibility use from abuse, so players who depend on these devices to play can keep playing. This is a process that continues to be refined, but we’re dedicated to the work and the results we’ve seen thus far. Official devices from major platforms are well known and common, so we’re able to detect them with accuracy and understand the intent behind their use. Our partners at Anybrain are constantly expanding on their knowledge of various accessibility hardware, helping us detect more and refine the use cases, making our ML detection smarter, more reliable, and more accessible with time. How Ban Appeals WorkEvery ban appeal is reviewed by a person on our team. The process isn&#039;t automated, and we keep refining it as we learn more about the cases that come through. A fair and accurate appeals process matters to us across every game we make, and we treat it as a permanent area of investment rather than a finished system.While it may be frustrating to wait for an answer and to get the pre-written responses that our agents need to use in order to maintain consistency, we look into each case to ensure fair gameplay and to test and refine the systems and models that have been put in place to keep the game fair and fun. Stay tuned for more updates from us in the near future! Until then, we’ll see you Topside! (We’ve got eyes everywhere) The Anti-cheat Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41624047/47545ebb00f6d69981830048f22dc17a9b1e473d.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 19:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ensuring, Fair, Play</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Raiders,</p><p class="bb_paragraph"></p><p class="bb_paragraph">Anti-cheat at Embark is a studio-wide effort that protects every player across our games. With ARC Raiders Riven Tides now live, we wanted to share where things stand, what we're building, and how we think about and solve the harder problems when it comes to fair play in ARC Raiders. </p><p class="bb_paragraph"></p><div class="bb_h2"><b>How We Protect Fair Play</b></div><p class="bb_paragraph">Our anti-cheat stack combines kernel-level protection from Easy Anti-Cheat with detection capabilities powered by machine-learning (ML) models, trained on a constant flow of player telemetry. Several additional layers sit behind these, which we don't disclose for operational security.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Kernel-level detection is a necessity because most commercial cheats operate within that space. Without it, we'd have little to no visibility into the tools doing the most damage. We're currently testing a new kernel-level solution that we expect will sharpen both detection and precision throughout Speranza and the Rust Belt. </p><p class="bb_paragraph"></p><p class="bb_paragraph">On the ML side, input telemetry analysis has become one of our most effective tools. We've trained and deployed a set of models dedicated to this, and we've been working with Anybrain on this research since the start.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Accessibility and Intent</b></div><p class="bb_paragraph">Managing accessibility devices is one of the harder problems in anti-cheat. Players who rely on this equipment need to be able to play, and because official solutions are expensive, players often use lesser-known devices to achieve the same goal. Of course, in the wrong hands, these tools can also be used to cheat.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The signal we care about is intent. Our systems analyze telemetry and communication patterns to distinguish legitimate accessibility use from abuse, so players who depend on these devices to play can keep playing. This is a process that continues to be refined, but we’re dedicated to the work and the results we’ve seen thus far. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Official devices from major platforms are well known and common, so we’re able to detect them with accuracy and understand the intent behind their use. Our partners at Anybrain are constantly expanding on their knowledge of various accessibility hardware, helping us detect more and refine the use cases, making our ML detection smarter, more reliable, and more accessible with time. </p><p class="bb_paragraph"></p><div class="bb_h2"><b>How Ban Appeals Work</b></div><p class="bb_paragraph">Every ban appeal is reviewed by a person on our team. The process isn't automated, and we keep refining it as we learn more about the cases that come through. A fair and accurate appeals process matters to us across every game we make, and we treat it as a permanent area of investment rather than a finished system.</p><p class="bb_paragraph"></p><p class="bb_paragraph">While it may be frustrating to wait for an answer and to get the pre-written responses that our agents need to use in order to maintain consistency, we look into each case to ensure fair gameplay and to test and refine the systems and models that have been put in place to keep the game fair and fun. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Stay tuned for more updates from us in the near future! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Until then, we’ll see you Topside! <br><i>(We’ve got eyes everywhere) </i><br>The Anti-cheat Team</p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>Stellaris Dev Diary #419 &#45; Happy Decennial!</title>
<link>https://xinker.org/zh/stellaris-dev-diary-419-happy-decennial</link>
<guid>https://xinker.org/zh/stellaris-dev-diary-419-happy-decennial</guid>
<description><![CDATA[ by EladrinStellaris launched on May 9th, 2016 - this Saturday will mark ten years.The game that shipped a decade ago was a very different beast from what we’re playing today. The galaxy was smaller in a lot of different ways - while we did have three different modes of FTL, there were fewer options in general. Fewer choices in empire creation, fewer events to experience, and fewer ways to find yourself in unexpected situations.We did have a foundation though, and the many stories you’ve all built on top of that foundation and shared with everyone is why we’re still here ten years later writing dev diaries.Thank you for taking part in this most amazing journey with us. Watch the video Dev Diary on YouTube!Claim Free Stuff!​As I’ve mentioned a few times previously, Utopia, Synthetic Dawn, and the Humanoids Species Pack are being rolled into the base game with the 4.3.6 release on Monday, May 11th. More details can be found in this post.These three DLCs have been set as free, and we strongly encourage you to claim ​them for your accounts before Monday.​The main reason to claim the free DLCs now is so you’re properly flagged as owning them if you choose to play on pre-4.3.6 rollback branches. It won’t matter for any 4.3.6 or later versions of Stellaris, as they’ll be integrated into the base game from that point forward, but since they’re free and one day you might get the itch to play on 2.8.1, we want to make sure you’ll be able to play with Utopia.There will be a way to claim them in the future as well, but we’re still working out some of the details.The 4.3.6 Update and the Behemothkin​As part of the anniversary celebration, a portrait inspired by BioGenesis’ Behemoth is joining Chirpy as available when you log in with a Paradox Account:Meet the Behemothkin.​The Behemothkin is in the Reptilian phenotype.Here’s what else is coming in 4.3.6:4.3.6 ‘Cetus’ Preliminary Release NotesFeature​The Utopia, Synthetic Dawn, Humanoids Species Pack, and most elements of the Galaxy Edition Upgrade have been rolled into the base game.Utopia contains:Megastructures, Habitats, Ascension Perks, Indoctrination, Advanced Slavery, Hive Mind empires, Fanatic Purifiers, and more.Synthetic Dawn contains:Machine Intelligence empires, Machine Rebellions, Machine Fallen Empire, 7 machine portraits, and more.Humanoids contains:10 humanoid portraits, the Master Artificers, Pleasure Seekers, and Pompous Purists civics, the Clone Army origin, the humanoid shipset, and more.A Behemothkin portrait has been added to Reptilians if you are logged in with a Paradox Account.Added a Portrait Substitution option in Accessibility settings.When Arachnophobia Mode is enabled, spider-like portraits are replaced with alternative artwork on your client only, with no effect on other players in multiplayer.Arachnophilia Mode does the opposite, replacing non-spiders with spider-like portraits.Bugfix​Leaders can no longer become too old to die.Corrected Vipra the Vapor’s greeting audioPerformance​Players with systems capable of exceptionally high framerates can now override the default 90 FPS render cycle cap by adding refreshCap=144 (or other values) to their settings.txt. The first time you launch Stellaris after this change, it will add refreshCap=90 if it&#039;s not present. The refresh rate will still floor at 30 and cap at your monitor&#039;s refresh rate. Note that increasing this value will leave less time for the simulation loop in favor of the rendering loop, and thus may negatively affect overall performance.Stability​Fix to a CS_SPECIES_COUNT, CS_SPECIES_INDEX OOS when playing with nascent speciesFix to a CS_COUNTRY_RESOURCES OOSModding​We&#039;ve simplified how &quot;very old age&quot; is handled in code - the define is now a fixed point that makes you more likely to die if you are over 120% of your species&#039; lifespan. As we&#039;ve changed this from 100 to 1.2, you&#039;ll want to update any mods that changed this value.The Portrait Substitutions spinner in Accessibility will load all files in the game\\gfx\\portraits\\portraits\\substitutions folder when the game starts and add them to the spinner options. See the Arachnophobia and Arachnophilia options we have provided for the process to add your own Portrait Substitutions.As a reminder, we have an extended Open Beta running on the stellaris_test_job_assignment branch with major improvements to planetary economy and AI behavior. We’re currently looking at shipping these changes with the 4.4 ‘Pegasus’ update (mostly so we don’t break mods twice in quick succession), but will be keeping the branch updated with the 4.3.6 changes. We’d be greatly appreciative for any feedback.Now I’m going to turn it over to Iggy, who wanted to answer a couple of common questions we’ve been seeing people asking about Nomads.A Birthday Gift: Some Nomads Intel​Our spy network has been building since the announcement of Nomads last week, and we are ready to give an initial report. Many speculated that Nomadic status would be determined by an Authorit ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/9703436/d213d972cf607e477d5ad370c1ef5b4e4788259e.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 19:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stellaris, Dev, Diary, 419, Happy, Decennial</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/b9c46c3afeab111464f3a354934caf614ad33e66.png">by Eladrin<br><br>Stellaris launched on May 9th, 2016 - this Saturday will mark ten years.<br><br>The game that shipped a decade ago was a very different beast from what we’re playing today. The galaxy was smaller in a lot of different ways - while we did have three different modes of FTL, there were fewer options in general. Fewer choices in empire creation, fewer events to experience, and fewer ways to find yourself in unexpected situations.<br><br>We did have a foundation though, and the many stories you’ve all built on top of that foundation and shared with everyone is why we’re <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fdeveloper-diary%2Fstellaris-dev-diary-1-the-vision.882808%2F" target="_blank" rel=" noopener">still here ten years later writing dev diaries</a>.</p><p class="bb_paragraph">Thank you for taking part in this most amazing journey with us. </p><p class="bb_paragraph"></p><div data-youtube='"d5MMpm81ksc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"><i>Watch the video Dev Diary on YouTube!</i></p><div class="bb_h3">Claim Free Stuff!​</div><p class="bb_paragraph">As I’ve mentioned a few times previously, <i>Utopia</i>, <i>Synthetic Dawn</i>, and the <i>Humanoids Species Pack </i>are being rolled into the base game with the 4.3.6 release on Monday, May 11th. More details can be found in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fthreads%2Futopian-abundance-an-update-on-the-stellaris-base-game.1909695%2F" target="_blank" rel=" noopener">this post</a>.</p><p class="bb_paragraph"><b>These three DLCs have been set as free, and we strongly encourage you to claim ​them for your accounts before Monday.​</b></p><p class="bb_paragraph">The main reason to claim the free DLCs now is so you’re properly flagged as owning them if you choose to play on pre-4.3.6 rollback branches. It won’t matter for any 4.3.6 or later versions of Stellaris, as they’ll be integrated into the base game from that point forward, but since they’re free and one day you might get the itch to play on 2.8.1, we want to make sure you’ll be able to play with <i>Utopia</i>.<br><br>There will be a way to claim them in the future as well, but we’re still working out some of the details.</p><div class="bb_h3">The 4.3.6 Update and the Behemothkin​</div><p class="bb_paragraph">As part of the anniversary celebration, a portrait inspired by BioGenesis’ Behemoth is joining Chirpy as available when you log in with a Paradox Account:</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/95350ae004de7c4f8f5f4ac694e9a54e4bc8083a.png"></p><p class="bb_paragraph"><i>Meet the Behemothkin.</i>​</p><p class="bb_paragraph">The Behemothkin is in the Reptilian phenotype.<br><br>Here’s what else is coming in 4.3.6:</p><div class="bb_h3"><b>4.3.6 ‘Cetus’ Preliminary Release Notes</b></div><p class="bb_paragraph"><b>Feature</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">The Utopia, Synthetic Dawn, Humanoids Species Pack, and most elements of the Galaxy Edition Upgrade have been rolled into the base game.</p><ul class="bb_ul"><li><p class="bb_paragraph">Utopia contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">Megastructures, Habitats, Ascension Perks, Indoctrination, Advanced Slavery, Hive Mind empires, Fanatic Purifiers, and more.</p></li></ul></li><li><p class="bb_paragraph">Synthetic Dawn contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">Machine Intelligence empires, Machine Rebellions, Machine Fallen Empire, 7 machine portraits, and more.</p></li></ul></li><li><p class="bb_paragraph">Humanoids contains:</p><ul class="bb_ul"><li><p class="bb_paragraph">10 humanoid portraits, the Master Artificers, Pleasure Seekers, and Pompous Purists civics, the Clone Army origin, the humanoid shipset, and more.</p></li></ul></li></ul></li><li><p class="bb_paragraph">A Behemothkin portrait has been added to Reptilians if you are logged in with a Paradox Account.</p></li><li><p class="bb_paragraph">Added a Portrait Substitution option in Accessibility settings.</p><ul class="bb_ul"><li><p class="bb_paragraph">When Arachnophobia Mode is enabled, spider-like portraits are replaced with alternative artwork on your client only, with no effect on other players in multiplayer.</p></li><li><p class="bb_paragraph">Arachnophilia Mode does the opposite, replacing non-spiders with spider-like portraits.</p></li></ul></li></ul><p class="bb_paragraph"><b>Bugfix</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">Leaders can no longer become too old to die.</p></li><li><p class="bb_paragraph">Corrected Vipra the Vapor’s greeting audio</p></li></ul><p class="bb_paragraph"><b>Performance</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">Players with systems capable of exceptionally high framerates can now override the default 90 FPS render cycle cap by adding refreshCap=144 (or other values) to their settings.txt. The first time you launch Stellaris after this change, it will add refreshCap=90 if it's not present. The refresh rate will still floor at 30 and cap at your monitor's refresh rate. Note that increasing this value will leave less time for the simulation loop in favor of the rendering loop, and thus may negatively affect overall performance.</p></li></ul><p class="bb_paragraph"><b>Stability</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">Fix to a CS_SPECIES_COUNT, CS_SPECIES_INDEX OOS when playing with nascent species</p></li><li><p class="bb_paragraph">Fix to a CS_COUNTRY_RESOURCES OOS</p></li></ul><p class="bb_paragraph"><b>Modding</b>​</p><ul class="bb_ul"><li><p class="bb_paragraph">We've simplified how "very old age" is handled in code - the define is now a fixed point that makes you more likely to die if you are over 120% of your species' lifespan. As we've changed this from 100 to 1.2, you'll want to update any mods that changed this value.</p></li><li><p class="bb_paragraph">The Portrait Substitutions spinner in Accessibility will load all files in the game\\gfx\\portraits\\portraits\\substitutions folder when the game starts and add them to the spinner options. See the Arachnophobia and Arachnophilia options we have provided for the process to add your own Portrait Substitutions.</p></li></ul><p class="bb_paragraph">As a reminder, we have <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fthreads%2Fdev-team-stellaris_test_job_assignment-extended-open-beta-updated-fb14.1919505%2F" target="_blank" rel=" noopener">an extended Open Beta</a> running on the stellaris_test_job_assignment branch with major improvements to planetary economy and AI behavior. We’re currently looking at shipping these changes with the 4.4 ‘Pegasus’ update (mostly so we don’t break mods twice in quick succession), but will be keeping the branch updated with the 4.3.6 changes. We’d be greatly appreciative for any feedback.<br><br>Now I’m going to turn it over to Iggy, who wanted to answer a couple of common questions we’ve been seeing people asking about Nomads.</p><div class="bb_h3">A Birthday Gift: Some Nomads Intel​</div><p class="bb_paragraph">Our spy network has been building since the announcement of Nomads last week, and we are ready to give an initial report. Many speculated that Nomadic status would be determined by an Authority, a Civic, or an Origin. But it turns out that it’s something new!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/722f68618f374ef36a83a08960edcd2f63d760b5.png"><i>Sadly, our operatives couldn’t retrieve the full tooltip</i>​</p><p class="bb_paragraph">Nomads is a whole new gameplay option that an empire either is or is not. Then, after that, there are multiple compatible Civics and Origins, both from this new DLC as well as from our vast library of content.<br><br>One of these new origins is <b>Voidfarers</b>. If Prosperous Unification is the “pops” Origin, then this is the “ships” Origin.<i>I did buff it while writing this dev diary and I hope Eladrin approves, else I have to update the picture again. (E: Approved.)</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/12346ac9608629d4869187fd532b337bdf79f7f7.png"><i>We now darken origins you aren’t eligible for, Technologia!</i>​</p><p class="bb_paragraph">In our initial prototypes for this DLC we did actually use a special shipset for Nomads, and then later a special civic. These were always temporary fixes to kickstart developing the DLC for we always had higher ambitions for Nomads. The intention was always to introduce a new toggle, a new setting for empires, because the greatest strength Stellaris has is the decade of great and evocative gameplay, which you get to combine and make new stories out of.</p><div class="bb_h3">Next Week​</div><p class="bb_paragraph">Since Iggy’s broken the ice, next week we’ll continue exploring the Nomads expansion by revealing some details on Scientific Arkships, Waylines, and the Sacred Path origin. The next few diaries are going to be very long.<br><br>See you then!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/9703436/6342e499efe73f41bdafd59fa3a8bc1d31b68cf7.png"><i>High-Rez Exports of the Behemothkin and Vipra.</i></p>]]> </content:encoded>
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<item>
<title>Launch Discount Extended!</title>
<link>https://xinker.org/zh/launch-discount-extended</link>
<guid>https://xinker.org/zh/launch-discount-extended</guid>
<description><![CDATA[ Howdy, Far Far West-ers! Quick announcement from us today:As thanks for the overwhelmingly positive reception to our launch into Early Access, we&#039;re EXTENDING OUR 10% LAUNCH DISCOUNT UNTIL TUESDAY, 12th OF MAY!!!!!!!!So there&#039;s still plenty of time to bring your friends along for the ride out west at a discounted rate! https://store.steampowered.com/app/3124540/Far_Far_West/Also, we&#039;re working hard behind the scenes on FFW&#039;s first update! We&#039;ll be addressing some highly requested features/changes (and plenty of fixes too  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45651795/bd1f66178519adf694809cfad98f59ea64e72eea.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 18:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Launch, Discount, Extended</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Howdy, Far Far West-ers! </p><p class="bb_paragraph">Quick announcement from us today:</p><p class="bb_paragraph"></p><p class="bb_paragraph">As thanks for the overwhelmingly positive reception to our launch into Early Access, we're <b>EXTENDING OUR 10% LAUNCH DISCOUNT UNTIL TUESDAY, 12th OF MAY</b>!!!!!!!!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/78c06422599c760232e7e5cb88b274aac947da1d.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">So there's still plenty of time to bring your friends along for the ride out west at a discounted rate! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3124540/Far_Far_West/" target="_blank" rel="">https://store.steampowered.com/app/3124540/Far_Far_West/</a></p><p class="bb_paragraph"><b>Also</b>, we're working hard behind the scenes on FFW's first update! We'll be addressing some highly requested features/changes (<i>and plenty of fixes too <3),</i> but more info on that another time.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/4f1f744f61383342ff17247a1347000eabfda536.png"></p><p class="bb_paragraph"></p><div class="bb_h3">Lookin' for a cowboy squad?</div><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest" target="_blank" rel=" noopener">JOIN OUR DISCORD!!</a></b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/77f93813ef59adb8004ab1413e71afadc6276945.png"></p>]]> </content:encoded>
</item>

<item>
<title>Server Maintenance Notice (May 7)</title>
<link>https://xinker.org/zh/server-maintenance-notice-may-7</link>
<guid>https://xinker.org/zh/server-maintenance-notice-may-7</guid>
<description><![CDATA[ Hi everyone, some of our game services are currently experiencing instability. You may run into issues signing in to your account, connecting to matches, and viewing in-game purchases. Our team is already working on resolving the problem. Thanks for your patience — please try again a bit later. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/3713377aa411b99ca159ca324acc4103a0e1cf01.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 18:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Server, Maintenance, Notice, May</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/3713377aa411b99ca159ca324acc4103a0e1cf01.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Hi everyone, some of our game services are currently experiencing instability. You may run into issues signing in to your account, connecting to matches, and viewing in-game purchases. Our team is already working on resolving the problem. Thanks for your patience — please try again a bit later.</p>]]> </content:encoded>
</item>

<item>
<title>Midseason Update 10.6</title>
<link>https://xinker.org/zh/midseason-update-106</link>
<guid>https://xinker.org/zh/midseason-update-106</guid>
<description><![CDATA[ DOWN TO ASHESIt’s time for the Mid-Season Update! The Arena is bustling with a brand-new Limited Time Mode, tons of free cosmetics for you to grab and a long list of bug-fixes and balance changes. Check out the gritty details below!LTM | DRAGON’S CLAIMThe battle for the banner has begun! Dragon’s Claim is a brand-new Limited Time Event, where control, teamplay, and siege tactics are your path to victory.In this 5v5 mode, take and keep control of the banner long enough to be able to plant it into the ground. Once you’ve staked your claim, a zone around the banner will appear and everyone in the Arena will know where to stand. Stay in the zone to rack up money, and take as much of the treasure as you can while the banner lasts. The team that plants the banner will receive a bonus, then every Contestant in the Arena will earn additional cash by surviving in the zone.  The battle around the banner is sure to be heated, but not nearly so intense as the Dragon raining fire from above! The banner will attract the dragon so keep an eye on the sky and don’t get burned!The first team to earn the winning amount or the team with the most cash at the end of the round wins! Play Dragon&#039;s Claim from now until May 28!EVENT | SCALES OF FORTUNEOnce again, we’ve reinvented the wheel with the Scales of Fortune!  Complete daily contracts to earn up to 3 tickets a day and use them to spin the wheel. Unlock more than 20 rewards with a Legendary outfit on completion. Each spin will grant you a reward from the pool of prizes! Landing on a duplicate prize will convert that wheel tile into a Golden Ticket. Land on a Golden Ticket to earn an additional, extra special spin that’s guaranteed to be a new, unowned item! It is still possible to buy a reward out of the wheel with Multibucks, of course! Get spinning, Contestants, and may the (vastly improved) odds be in your favor! Earn all the free rewards before May 28!DLC | THE CROWN THAT REMAINSShow them that you were born to rule the Arena! Heavy is the head that wears the crown (but Medium and Light, as well)! The bundle includes a legendary outfit, grenade skin, an emote, as well as an epic charm and 2400 Multibucks.STORE UPDATE | HELION EXARCH SETPraise the stars for the Helion Exarch and the Helion Eclipse Set! Be the knight in shining armor you always wanted to be, where classic fits meet modern weaponry. Shine bright so your name can climb to the top.Stock up on potions with the Brewed for Trouble set, and share them with the competition for maximum potency. It’s an aggressive way to use your wares, but business is cut-throat.ALFA ACTA favorite test dummy M.E.L.V.I.N. Reforged is back for action, but he will be hard to eliminate! Try to run him through with your sword and see if he drops a few coins.TWITCH DROPS | UP THE SCALEConquer the heat with the newest Twitch Drops and rise up to the challenges. Link your Twitch &amp; Embark account, watch a stream of THE FINALS with Drops Enabled to earn free rewards! Watch 1 hour to get the Wyrmmarked StickerWatch 2 hours to get the Scale Crest CharmWatch 4 hours to get the Scaelium Edge Chimera-XB Skin*Drops available until May 21Balance ChangesGadgetsVanishing BombDecreased the duration of invisibility on the user from 6s to 5sIncreased cooldown from 18s to 22sDev Note: Over time, the Vanishing Bomb has gradually become a must pick for Lights and this depresses the value of the Cloaking Device quite a bit. These changes are aimed at reducing its power relative to other items to move it into a much more balanced place.   Game ModesGeneralIncreased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modesDev Note: We’ve seen from live data that some of the spawn changes we made in 10.0 can cause coining players to spawn in positions that are a little too advantageous to their team, for example allowing immediate flanking of enemy teams. This adjustment should resolve that issue.Ranked TournamentsRecalibrated league rank distribution to more evenly distribute players across the different ranks Dev Note: With some of the more recent changes made to Ranked Score we’ve seen the population become overly distributed towards the lower half of the ranking scale, which should not be the case. This change rebalances this, more evenly distributing players across the whole scale. The change will take place gradually as players play matches over the remainder of the season, until recalibration is complete. As a result, you may briefly see very different RS gains and losses while recalibration happens, with the net outcome being most players should see some rank gains.   GameplayGooDecreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35sDev Note: Following some adjustments to ensure Goo will still block interactions, and a re-evaluation on the stall duration of Goo based on feedback following the 10.3 change, we’ve settled on this n ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42849803/ec3f7dd47b593e3dbc1ac96deadd947c3aceef08.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 18:03:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Midseason, Update, 10.6</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>DOWN TO ASHES</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42849803/301beb67eced17a4e0f8205654cd3e28a9ef7ad4.png"></p><p class="bb_paragraph">It’s time for the Mid-Season Update! The Arena is bustling with a brand-new Limited Time Mode, tons of free cosmetics for you to grab and a long list of bug-fixes and balance changes. Check out the gritty details below!</p><hr><div class="bb_h2"><b>LTM </b>| DRAGON’S CLAIM</div><div class="bb_h2"><img src="https://clan.akamai.steamstatic.com/images/42849803/e243158dbb72ec76b577c421b6a64f98f37734cf.png"></div><div data-youtube='"nhuoaJU_4h4' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">The battle for the banner has begun! Dragon’s Claim is a brand-new Limited Time Event, where control, teamplay, and siege tactics are your path to victory.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In this 5v5 mode, take and keep control of the banner long enough to be able to plant it into the ground. Once you’ve staked your claim, a zone around the banner will appear and everyone in the Arena will know where to stand. Stay in the zone to rack up money, and take as much of the treasure as you can while the banner lasts. The team that plants the banner will receive a bonus, then every Contestant in the Arena will earn additional cash by surviving in the zone.  </p><p class="bb_paragraph"></p><p class="bb_paragraph">The battle around the banner is sure to be heated, but not nearly so intense as the Dragon raining fire from above! The banner will attract the dragon so keep an eye on the sky and don’t get burned!</p><p class="bb_paragraph"></p><p class="bb_paragraph">The first team to earn the winning amount or the team with the most cash at the end of the round wins!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Play <i>Dragon's Claim</i> from now until May 28!</p><hr><div class="bb_h2"><b>EVENT </b>| SCALES OF FORTUNE</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42849803/46d363960a845f6afa5818e4a2c2ef3adcff94d6.png"></p><p class="bb_paragraph">Once again, we’ve reinvented the wheel with the Scales of Fortune!  Complete daily contracts to earn up to 3 tickets a day and use them to spin the wheel. Unlock more than 20 rewards with a Legendary outfit on completion. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Each spin will grant you a reward from the pool of prizes! Landing on a duplicate prize will convert that wheel tile into a Golden Ticket. Land on a Golden Ticket to earn an additional, extra special spin that’s guaranteed to be a new, unowned item! It is still possible to buy a reward out of the wheel with Multibucks, of course! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Get spinning, Contestants, and may the (vastly improved) odds be in your favor! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Earn all the free rewards before May 28!</p><hr><div class="bb_h2"><b>DLC </b>| THE CROWN THAT REMAINS</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42849803/797aa89a40598016661657182bfc24c5f4cc7bb7.png"></p><p class="bb_paragraph">Show them that you were born to rule the Arena! Heavy is the head that wears the crown (but Medium and Light, as well)! </p><p class="bb_paragraph"></p><p class="bb_paragraph">The bundle includes a legendary outfit, grenade skin, an emote, as well as an epic charm and 2400 Multibucks.</p><hr><div class="bb_h2"><b>STORE UPDATE </b>| HELION EXARCH SET</div><div class="bb_h2"><img src="https://clan.akamai.steamstatic.com/images/42849803/0dc4f31ade0c14166d5ac94ebd3655261a02400e.png"></div><div data-youtube='"3cnxY8iG7qE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Praise the stars for the Helion Exarch and the Helion Eclipse Set! Be the knight in shining armor you always wanted to be, where classic fits meet modern weaponry. Shine bright so your name can climb to the top.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Stock up on potions with the Brewed for Trouble set, and share them with the competition for maximum potency. It’s an aggressive way to use your wares, but business is cut-throat.</p><p class="bb_paragraph"></p><p class="bb_paragraph">ALFA ACTA favorite test dummy M.E.L.V.I.N. Reforged is back for action, but he will be hard to eliminate! Try to run him through with your sword and see if he drops a few coins.</p><hr><div class="bb_h2"><b>TWITCH DROPS </b>| UP THE SCALE</div><div class="bb_h2"><img src="https://clan.akamai.steamstatic.com/images/42849803/2bc9f4ca4bd0e12712d6d1c9b08c4a7dd250ad4f.png"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Conquer the heat with the newest Twitch Drops and rise up to the challenges. Link your Twitch & Embark account, watch a stream of THE FINALS with Drops Enabled to earn free rewards! </p><ul class="bb_ul"><li><p class="bb_paragraph">Watch 1 hour to get the Wyrmmarked Sticker</p></li><li><p class="bb_paragraph">Watch 2 hours to get the Scale Crest Charm</p></li><li><p class="bb_paragraph">Watch 4 hours to get the Scaelium Edge Chimera-XB Skin</p></li></ul><p class="bb_paragraph">*Drops available until May 21</p><hr><div class="bb_h1">Balance Changes</div><div class="bb_h2">Gadgets</div><p class="bb_paragraph"><b>Vanishing Bomb</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased the duration of invisibility on the user from 6s to 5s</p></li><li><p class="bb_paragraph">Increased cooldown from 18s to 22s</p></li></ul><p class="bb_paragraph"><i>Dev Note: Over time, the Vanishing Bomb has gradually become a must pick for Lights and this depresses the value of the Cloaking Device quite a bit. These changes are aimed at reducing its power relative to other items to move it into a much more balanced place.   </i></p><div class="bb_h2">Game Modes</div><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modes</p></li></ul><p class="bb_paragraph"><i>Dev Note: We’ve seen from live data that some of the spawn changes we made in 10.0 can cause coining players to spawn in positions that are a little too advantageous to their team, for example allowing immediate flanking of enemy teams. This adjustment should resolve that issue.</i></p><p class="bb_paragraph"><b>Ranked Tournaments</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Recalibrated league rank distribution to more evenly distribute players across the different ranks </p></li></ul><p class="bb_paragraph"><i>Dev Note: With some of the more recent changes made to Ranked Score we’ve seen the population become overly distributed towards the lower half of the ranking scale, which should not be the case. This change rebalances this, more evenly distributing players across the whole scale. The change will take place gradually as players play matches over the remainder of the season, until recalibration is complete. As a result, you may briefly see very different RS gains and losses while recalibration happens, with the net outcome being most players should see some rank gains.   </i></p><div class="bb_h2">Gameplay</div><p class="bb_paragraph"><b>Goo</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35s</p></li></ul><p class="bb_paragraph"><i>Dev Note: Following some adjustments to ensure Goo will still block interactions, and a re-evaluation on the stall duration of Goo based on feedback following the 10.3 change, we’ve settled on this new duration for how quickly Goo should break. We feel this should reduce frustration from blocking while still retaining some of the gameplay around Goo that players enjoy</i></p><div class="bb_h2">Specializations</div><p class="bb_paragraph"><b>Shockwave</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad</p></li></ul><p class="bb_paragraph"><i>Dev Note: The change in 10.3 was intended to constrain the absolute most extreme case of Shockwave combined with Jump Pad, which happens fairly rarely.  Ultimately, it ended up being far too aggressive in practice. This change reverts the Shockwave to the previous state. Depending on how this continues to perform on live, we may still consider adding a cap at some point that nudges the extreme down by 5% to 10%, but we’ll see how things develop.  </i></p><div class="bb_h2">Weapons</div><p class="bb_paragraph"><b>.50 Akimbo</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate</p></li><li><p class="bb_paragraph">Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8</p></li><li><p class="bb_paragraph">Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2</p></li></ul><p class="bb_paragraph"><i>Dev Note: Despite being fairly popular, the Akimbo Pistols tend to underperform compared to most Heavy weapons. This change is a small nudge to try and help their viability a little.</i></p><p class="bb_paragraph"><b>Chimera-XB</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased damage falloff minimum range from 20m to 17.5m, giving the weapon a slightly shorter effective range</p></li><li><p class="bb_paragraph">Decreased damage falloff max range from 30m to 27.5m, giving the weapon a slightly shorter effective range</p></li><li><p class="bb_paragraph">Decreased damage falloff multiplier from 0.6 to 0.53, meaning the weapon now does slightly less damage at range</p></li></ul><p class="bb_paragraph"><i>Dev Note: Now that we’ve had a solid period of time to see the Chimera settle in the meta, it’s outperforming some of the longer ranged weapons at distance, which was not intended. These adjustments should nudge it more towards the mid-range bracket,</i></p><p class="bb_paragraph"><b>KS-23</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks</p></li></ul><p class="bb_paragraph"><i>Dev Note: When the player holds down the trigger after firing a manual action or pump action weapon, like a number of other FPS games, this blocks the action until the trigger is released, allowing some additional control for the player. We feel this is something that is rarely being used intentionally though, and it can have a hidden negative impact on players who are slower at pressing the fire button as it slightly slows their rate of fire due to briefly blocking the action. We’ve removed this blocking on all pump action shotguns to give a smoother and more consistent experience.  </i></p><p class="bb_paragraph"><b>M11</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage falloff max range from 17.5m to 20m, giving the weapon a slightly longer effective range</p></li><li><p class="bb_paragraph">Decreased damage falloff multiplier from 0.52 to 0.45, meaning the weapon now does slightly less damage at range</p></li></ul><p class="bb_paragraph"><i>Dev Note: The M11 is performing a little too well at medium to long ranges, causing it to cannibalize the roles of weapons like the XP-54 and LH1. These changes bring down its damage a little at those longer ranges, but with a small extension to its optimal range to offset that. </i></p><p class="bb_paragraph"><b>M26 Matter</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks</p></li></ul><p class="bb_paragraph"><b>Model 1887</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks</p></li></ul><p class="bb_paragraph"><b>Spear</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased the cap on how many player targets a spin attack can hit from 8 to 24</p></li><li><p class="bb_paragraph">Increased the cap on how many non-player targets on spin attack can hit from 20 to 60</p></li></ul><p class="bb_paragraph"><i>Dev Note: This is a small quality of life change to the Spear’s secondary attack that has been pending for a little while. In light of the S11 melee rework, the Spear’s secondary may yet change in how it functions, but we don’t see that as a reason not to release this change in the meantime.</i></p><p class="bb_paragraph"><b>V9S</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased magazine size from 20 to 18</p></li></ul><p class="bb_paragraph"><i>Dev Note: Among Light weapons, the V9S still slightly over-performs where it should be relative to other weapons available to the Light. This change is to bring it more inline with the other guns </i></p><p class="bb_paragraph"></p><div class="bb_h1">Content and Bug Fixes</div><div class="bb_h2">Animation</div><p class="bb_paragraph"><b>ARN-220</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the ARN-220’s inspect animation could stop midway and get stuck in a pose</p></li></ul><p class="bb_paragraph"><b>Riot Shield</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where custom hand gestures would not play</p></li></ul><p class="bb_paragraph"><b>Spear</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where sprinting sideways or backward with the Spear caused it to cover too much of the screen</p></li></ul><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Improved interactions with the right arm so they now track the target while looking around with the camera. This is purely visual and no boundaries on interactions have changed</p></li><li><p class="bb_paragraph">Fixed a several bugs and inconsistencies regarding hand gestures </p></li></ul><div class="bb_h2">Audio</div><ul class="bb_ul"><li><p class="bb_paragraph">The cannon audio is no longer muffled by its barrel in Monaco </p></li><li><p class="bb_paragraph">Fixed an issue where audience sounds could cut out completely in the middle of a round </p></li><li><p class="bb_paragraph">Sliding sound now fades out faster when a slide is canceled</p></li><li><p class="bb_paragraph">Fixed issues with Weapon firing sounds getting stuck when switching perspective while spectating</p></li><li><p class="bb_paragraph">Fixed Vault and Cashout Station sounds getting stuck if a Practice Range challenge was cancelled</p></li><li><p class="bb_paragraph">Fixed an issue where music could end earlier than the squad intro</p></li><li><p class="bb_paragraph">Improved handling of replay and reconnect audio to prevent lingering sounds (e.g., objective and emote SFX)</p></li></ul><div class="bb_h2">Cosmetic</div><ul class="bb_ul"><li><p class="bb_paragraph">Added Item Status Indicators to the Maw of Many Multidevice skin</p></li><li><p class="bb_paragraph">Fixed an issue where the Contestant voice was not modified while wearing the Critical Hit Mask</p></li><li><p class="bb_paragraph">For visual improvement, we removed the ability to use Crossbody items with the following Upper Body items: Skill Issue Vest, Predator Payload, Creamline Vest,  Vaiiya Firewall Vest,  Ospuze Tactical Vest and the Flak Vests</p></li><li><p class="bb_paragraph">Added back compatibility between Puck Stopper and Dede's Mask as well as other masks that appear on the side of your head</p></li><li><p class="bb_paragraph">Added compatibility between face masks and Duskvane Helmet and Tradition's Edge</p></li><li><p class="bb_paragraph">Flower crowns should now work with more Face items </p></li><li><p class="bb_paragraph">Improved cloth simulation performance</p></li></ul><p class="bb_paragraph"><b>Expressions</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the opening sound effects of the Furry Fury and Headstrong emotes were not audible in matches</p></li><li><p class="bb_paragraph">Updated the Major Coronation expression so that Nama Tama’s face is visible from further away</p></li></ul><div class="bb_h2">Gadgets</div><p class="bb_paragraph"><b>Glitch Trap</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Can now be pinged</p></li></ul><p class="bb_paragraph"><b>Proximity Sensor</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Pinging a placed Proximity Sensor now shows the correct icon, event log message, and voice line </p></li></ul><p class="bb_paragraph"><b>General</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug where trying to pick up objects (e.g. Barricade) could get unintentionally cancelled </p></li></ul><div class="bb_h2">Game Show Events</div><p class="bb_paragraph"><b>Orbital Lasers</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Orbital Lasers audio and visual effects could replay after you respawned and returned to your point of elimination</p></li></ul><div class="bb_h2">Gameplay</div><ul class="bb_ul"><li><p class="bb_paragraph">Scissor lifts now stop when a Contestant is underneath, preventing clipping underground or out of bounds</p></li><li><p class="bb_paragraph">Fixed an issue where the Revive Statue could clip into walls or doors when dropped, thrown, or when the carrier was eliminated</p></li></ul><p class="bb_paragraph"><b>Cashout</b></p><ul class="bb_ul"><li><p class="bb_paragraph">\[Fixed an exploit where certain actions could move Cashout Stations much farther than intended[/p][/*][/list]</p><p class="bb_paragraph"><b>Charge ‘n’ Slam</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed bug where hitting and enemy with a Melee Weapon at the same time as cancelling Charge 'N' Slam would cause an unintentional boost in movement</p></li></ul><p class="bb_paragraph"><b>Guardian Turret</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Practice Range Challenge bots would shoot the base of Guardian Turrets (dealing no damage)</p></li></ul><p class="bb_paragraph"><b>Hover Pad</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Eliminations caused by opponents hitting a Hover Pad and falling into a death pit now correctly credit the Contestant who placed it</p></li></ul><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a bug where the default AKM could sometimes appear over your selected Loadout at spawn</p></li><li><p class="bb_paragraph">Fixed an issue that allowed players to ping cloaked Contestants</p></li><li><p class="bb_paragraph">Fixed an issue on controller where switching from H+ Infuser to a Weapon could sometimes trigger a false firing animation on M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter, and ARN-220</p></li></ul><div class="bb_h2">Maps</div><p class="bb_paragraph"><b>General</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced the depth of the floor indent below an escalator for smoother traversal in Fangwai City, Las Vegas, and Las Vegas Stadium </p></li></ul><p class="bb_paragraph"><b>Monaco</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed missing shadows on a cliffside corridor</p></li><li><p class="bb_paragraph">Fixed a visual issue where the map ceiling was visible during the tournament intro</p></li><li><p class="bb_paragraph">Tweaked Vault placement and sped up defender approaches in the first phase of Point Break</p></li></ul><p class="bb_paragraph"><b>Seoul</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed issue with invisible collision on a corner architecture piece</p></li></ul><div class="bb_h2">Modes</div><p class="bb_paragraph"><b>Private Match</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added Dragon’s Claim to Private Matches</p></li></ul><div class="bb_h2">Social</div><ul class="bb_ul"><li><p class="bb_paragraph">Added a noise suppression option for voice chat to reduce background noise</p></li><li><p class="bb_paragraph">The “X Contestants joined the party” message  now shows the correct party size to all party members without appearing twice</p></li><li><p class="bb_paragraph">Fixed an issues where voice chat could break after opening platform UI </p></li></ul><div class="bb_h2">Spectator</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where items did not correctly display their active state while spectating</p></li></ul><div class="bb_h2">Stability</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a crash that could occur during tournament intro/outro on some Arenas</p></li><li><p class="bb_paragraph">Fixed a crash that could occur at the end of a Tournament</p></li><li><p class="bb_paragraph">Fixed an issue that could cause the loading screen to remain visible and block gameplay</p></li><li><p class="bb_paragraph">Fixed an issue that would sometimes result in a crash when switching Contestants</p></li></ul><div class="bb_h2">UI</div><div class="bb_h2"><b>General</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Improved visuals for the Match Summary Screen </p></li><li><p class="bb_paragraph">Improved playstyle images in the unlock screen with higher-resolution art and refreshed icons</p></li><li><p class="bb_paragraph">Fixed an issue where New indicators in the inventory did not clear for some Multidevice items</p></li><li><p class="bb_paragraph">Fixed an issue where Vault  and Cashout icons could become invisible after elimination</p></li><li><p class="bb_paragraph">Removed the button click sound when opening the scoreboard in the MVP screen</p></li><li><p class="bb_paragraph">Fixed an issue where Contestant icons could appear as black tiles or load with a delay in the Choose Contestant Pack screen</p></li><li><p class="bb_paragraph">Fixed an issue where weapon level skin rewards were not shown in the end of round Progression tab</p></li><li><p class="bb_paragraph">Added a Spectator Zoom Speed slider in Gameplay Settings to adjust third-person zoom speed</p></li><li><p class="bb_paragraph">Fixed an issue where Sword, Dagger, Dual Blades, Riot Shield, Sledgehammer, and Spear showed incorrect ammo counts after spawning at the start of a match</p></li><li><p class="bb_paragraph">Fixed an issue that sometimes caused sliders in settings to step to an incorrect value when editing with a controller</p></li><li><p class="bb_paragraph">You can now see which tournament round you are in, in the tab scoreboard</p></li><li><p class="bb_paragraph">Fixed bug where reconnecting Teams caused incorrect sorting in the scoreboard</p></li><li><p class="bb_paragraph">Fixed an issue where the New marker on the Contestant button in the Home screen did not appear for some new items</p></li><li><p class="bb_paragraph">Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected</p></li></ul><p class="bb_paragraph"><b>Point Break</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The Team list now shows all the players in your team, but in a more compact way</p></li><li><p class="bb_paragraph">Requesting a revive now displays a revive request marker to help teammates locate your Statue </p></li></ul><p class="bb_paragraph"><b>Sponsorship</b></p><ul class="bb_ul"><li><p class="bb_paragraph">End-of-round Progression screen now shows a checkmark when a Sponsorship track is finished</p></li></ul><p class="bb_paragraph"><b>World Tour</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the World Tour progression screen ended too quickly after the progress bar completed, improving readability of your updated score</p></li></ul><div class="bb_h2">Weapon</div><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where reloading the Model 1887 or CB-01 Repeater could desync the ammo count when interacting with a zipline mid-reload</p></li></ul></li></ul>]]> </content:encoded>
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<title>新精選卡包「神之旋律」登場！</title>
<link>https://xinker.org/zh/%E6%96%B0%E7%B2%BE%E9%81%B8%E5%8D%A1%E5%8C%85%E7%A5%9E%E4%B9%8B%E6%97%8B%E5%BE%8B%E7%99%BB%E5%A0%B4</link>
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<description><![CDATA[ 天降救贖之手將招來奇蹟與狂亂！擅長奪取對手怪獸的新勢力「百臂無形」登場！善用同步召喚，並能靈活替換怪獸位置來作戰的「耀聖」也將參戰！新增強力王牌的「驅魔姐妹」與「龍盟」也值得關注！掌握天運，朝著勝利勇往直前吧！ ]]></description>
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<pubDate>Thu, 07 May 2026 17:45:08 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>新精選卡包「神之旋律」登場！</media:keywords>
<content:encoded><![CDATA[天降救贖之手將招來奇蹟與狂亂！擅長奪取對手怪獸的新勢力「百臂無形」登場！善用同步召喚，並能靈活替換怪獸位置來作戰的「耀聖」也將參戰！新增強力王牌的「驅魔姐妹」與「龍盟」也值得關注！掌握天運，朝著勝利勇往直前吧！<br>]]> </content:encoded>
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<title>全新慶典「拼合街市」</title>
<link>https://xinker.org/zh/%E5%85%A8%E6%96%B0%E6%85%B6%E5%85%B8%E6%8B%BC%E5%90%88%E8%A1%97%E5%B8%82</link>
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<description><![CDATA[ ◆小鎮慶典·拼合街市◆開啟時間：5月9日6:00-6月20日5:59（UTC+8）開啟條件：發展家等級達到7級，並完成新手引導「答案在此中」主線任務【拼合街市手冊】解鎖拼合街市手冊後，完成手冊內的挑戰目標，可獲得慶典代幣、滿願星和慶典點數等獎勵；慶典期間完成每日委託也可獲得慶典點數，慶典點數可以提升慶典等級，領取等級獎勵【積木小站】家具套裝圖紙、【拼合市集】建材家具套裝部分建材和家具、材料包、煙火、慶典代幣等多種獎勵。同時，手冊中也開啟了本次慶典的專屬圖鑑收集，收集獎勵包括限時展演通票*18、滿願星、材料包等獎勵，還能解鎖各種限定的愛好收集物圖鑑~【慶典禮包】慶典禮包將和手冊同步開啟。購買本期慶典禮包，提升慶典等級，共可獲得展演通票*36和心鑽*300，並解鎖【七彩陽光·拼趣】、【七彩陽光·玩趣】服飾套裝，【積木小站】家具套裝部分內容等豐厚限定獎品！慶典禮包分為慶典禮包與臻享慶典禮包。購買臻享慶典禮包，可獲得包含慶典禮包所有的內容物，還可額外獲得慶典點數、出售物品慶典代幣獲取加成、積木樹等特殊獎勵。購買慶典禮包後，也可付費升級為臻享慶典禮包。【慶典商店】拼合街市慶典期間，可透過手冊介面或在小鎮中心服飾店附近和皑皑對話進入慶典商店，使用拼合街市慶典期間專屬的慶典代幣購買單人動作、積木花店擺件、積木冰淇淋店擺件、街市飛行棋盤等特色慶典商品；同時也可以在皑皑處出售特定的流行品，獲取慶典代幣。特別提醒：慶典代幣還可透過手冊獎勵、慶典期間任務獎勵等途徑獲取；未使用的慶典代幣將會在慶典結束後，按1:1的比例轉化為金幣發放至信箱。【限定食材、烹飪】拼合街市慶典期間，使用積木行動餐車與限定食材，可烹飪出各式特色慶典食物。5月9日6:00（UTC+8）後，可在馬西莫的烹飪商店購買限定食譜與限定食材。【限定花卉、作物】5月9日6:00（UTC+8）後，在布蘭克的園藝商店可購買並種植限定花卉積木花種子、限定作物檸檬馬鞭草種子。【限定魚種、昆蟲、鳥類】拼合街市慶典期間，東海附近有積木魚出沒；還有積木大紅豆娘和積木小雀出現在各個區域。限定魚種和昆蟲將在5月9日6:00（UTC+8）後開放收集，同期也將在每週一至每週五開放積木魚、積木蟲事件；限定鳥類將在5月16日6:00（UTC+8）後開放收集，同期也將在每週一至每週五開放積木鳥事件。【慶典特殊事件】發展家俱樂部在全新的慶典特殊事件中，和特別的積木魚、積木蟲、積木鳥一起準備了驚喜饋贈。特殊事件開啟方式：1、事件籌備和進行期間前往事件區域，即可加入特殊積木玩具魚、特殊積木玩具蟲、特殊積木小鳥事件。*特殊積木玩具魚、特殊積木玩具蟲事件將在5月9日6:00（UTC+8）後的每週六和週日開啟；特殊積木小鳥事件將在5月16日6:00（UTC+8）後的每週六和週日開啟。2、也可以在擁有多彩積木時，於其他時段在對應小鎮居民處自行發起。多彩積木獲得方式：多彩積木是本次慶典的特殊事件許可證，參與常規限定事件或獲取限定蟲、鳥、魚時有機率獲得（不包含特殊事件，即進行對應特殊事件的愛好收集行為時，不會再獲得多彩積木）。特殊事件禮物：參與慶典特殊事件，可獲得較為特殊的蟲類、魚種和鳥類，還可獲得拼合街市特殊兌換幣，在慶典商店中兌換積木水鳥池塘、積木生態箱、積木魚缸。【慶典收集挑戰】5月23日6:00 - 6月6日5:59（UTC+8），發展家可以在家門前的「收集挑戰箱」處提交指定物品，也可以幫助他人提交。【家園按讚】拼合街市慶典期間，家園門口處信箱會根據慶典期間獲得的讚數增添不同的裝飾。讚數越多，裝飾也會逐步升級。◆活動上新◆【風物奇珍主題展上新：塗鴉頻道】用色彩覆蓋常規，塗寫真實的自我。活動時間：5月7日7:00-6月18日5:59（UTC+8）發展家使用展演通票即可抽取全新服飾套裝「塗鴉頻道·跳脫」、「塗鴉頻道·恣意」，每套服飾分為3個色系。活動開啟期間，抽取的單個展演內的展品不會重複，10次之內必定獲得單個展演全部展品，在抽到風物奇珍（大獎）時，將會直接獲得展演中所有剩餘未獲得的展品。【月光寶盒上新：滴答進行曲】聽——這是一場只在雨天演出的滴答進行曲。活動時間：5月7日7:00-6月18日5:59（UTC+8）發展家使用月光水晶即可抽取全新服飾套裝「滴答進行曲·輕盈」、「滴答進行曲·漂流」，每套服飾分為3個色系。活動開啟期間，抽取的單個寶盒內的寶物不會重複，12次之內必定獲得單個寶盒全部寶物，在抽到月光特品（大獎）時，將會直接獲得寶盒中所有剩餘未獲得的寶物。【快樂雙重奏】活動時間：5月9日6:00-6月20日5:59（UTC+8）活動內容：活動期間，與好友每日進行面對面雙人互動，累計7天即可免費獲得與該好友的限定專屬雙人動作【快樂雙重奏】。活動期間玩家可以同時與多位好友打卡，每個好友單獨計算打卡進度。【購物之行】活動時間：5月9日6:00-6月20日5:59（UTC+8）活動內容：活動期間，透過活動介面提示找到泡泡，即可獲得泡泡中的神秘表情禮物。 ]]></description>
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<pubDate>Thu, 07 May 2026 17:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>全新慶典「拼合街市」</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">◆小鎮慶典·拼合街市◆</p><p class="bb_paragraph">開啟時間：5月9日6:00-6月20日5:59（UTC+8）</p><p class="bb_paragraph">開啟條件：發展家等級達到7級，並完成新手引導「答案在此中」主線任務</p><p class="bb_paragraph"></p><p class="bb_paragraph">【拼合街市手冊】</p><p class="bb_paragraph">解鎖拼合街市手冊後，完成手冊內的挑戰目標，可獲得慶典代幣、滿願星和慶典點數等獎勵；慶典期間完成每日委託也可獲得慶典點數，慶典點數可以提升慶典等級，領取等級獎勵【積木小站】家具套裝圖紙、【拼合市集】建材家具套裝部分建材和家具、材料包、煙火、慶典代幣等多種獎勵。</p><p class="bb_paragraph">同時，手冊中也開啟了本次慶典的專屬圖鑑收集，收集獎勵包括限時展演通票*18、滿願星、材料包等獎勵，還能解鎖各種限定的愛好收集物圖鑑~</p><p class="bb_paragraph"></p><p class="bb_paragraph">【慶典禮包】</p><p class="bb_paragraph">慶典禮包將和手冊同步開啟。購買本期慶典禮包，提升慶典等級，共可獲得展演通票*36和心鑽*300，並解鎖【七彩陽光·拼趣】、【七彩陽光·玩趣】服飾套裝，【積木小站】家具套裝部分內容等豐厚限定獎品！</p><p class="bb_paragraph">慶典禮包分為慶典禮包與臻享慶典禮包。購買臻享慶典禮包，可獲得包含慶典禮包所有的內容物，還可額外獲得慶典點數、出售物品慶典代幣獲取加成、積木樹等特殊獎勵。</p><p class="bb_paragraph">購買慶典禮包後，也可付費升級為臻享慶典禮包。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【慶典商店】</p><p class="bb_paragraph">拼合街市慶典期間，可透過手冊介面或在小鎮中心服飾店附近和皑皑對話進入慶典商店，使用拼合街市慶典期間專屬的慶典代幣購買單人動作、積木花店擺件、積木冰淇淋店擺件、街市飛行棋盤等特色慶典商品；同時也可以在皑皑處出售特定的流行品，獲取慶典代幣。</p><p class="bb_paragraph">特別提醒：慶典代幣還可透過手冊獎勵、慶典期間任務獎勵等途徑獲取；未使用的慶典代幣將會在慶典結束後，按1:1的比例轉化為金幣發放至信箱。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【限定食材、烹飪】</p><p class="bb_paragraph">拼合街市慶典期間，使用積木行動餐車與限定食材，可烹飪出各式特色慶典食物。5月9日6:00（UTC+8）後，可在馬西莫的烹飪商店購買限定食譜與限定食材。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【限定花卉、作物】</p><p class="bb_paragraph">5月9日6:00（UTC+8）後，在布蘭克的園藝商店可購買並種植限定花卉積木花種子、限定作物檸檬馬鞭草種子。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【限定魚種、昆蟲、鳥類】</p><p class="bb_paragraph">拼合街市慶典期間，東海附近有積木魚出沒；還有積木大紅豆娘和積木小雀出現在各個區域。</p><p class="bb_paragraph">限定魚種和昆蟲將在5月9日6:00（UTC+8）後開放收集，同期也將在每週一至每週五開放積木魚、積木蟲事件；限定鳥類將在5月16日6:00（UTC+8）後開放收集，同期也將在每週一至每週五開放積木鳥事件。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【慶典特殊事件】</p><p class="bb_paragraph">發展家俱樂部在全新的慶典特殊事件中，和特別的積木魚、積木蟲、積木鳥一起準備了驚喜饋贈。</p><p class="bb_paragraph">特殊事件開啟方式：</p><p class="bb_paragraph">1、事件籌備和進行期間前往事件區域，即可加入特殊積木玩具魚、特殊積木玩具蟲、特殊積木小鳥事件。</p><p class="bb_paragraph">*特殊積木玩具魚、特殊積木玩具蟲事件將在5月9日6:00（UTC+8）後的每週六和週日開啟；特殊積木小鳥事件將在5月16日6:00（UTC+8）後的每週六和週日開啟。</p><p class="bb_paragraph">2、也可以在擁有多彩積木時，於其他時段在對應小鎮居民處自行發起。</p><p class="bb_paragraph">多彩積木獲得方式：</p><p class="bb_paragraph">多彩積木是本次慶典的特殊事件許可證，參與常規限定事件或獲取限定蟲、鳥、魚時有機率獲得（不包含特殊事件，即進行對應特殊事件的愛好收集行為時，不會再獲得多彩積木）。</p><p class="bb_paragraph">特殊事件禮物：</p><p class="bb_paragraph">參與慶典特殊事件，可獲得較為特殊的蟲類、魚種和鳥類，還可獲得拼合街市特殊兌換幣，在慶典商店中兌換積木水鳥池塘、積木生態箱、積木魚缸。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【慶典收集挑戰】</p><p class="bb_paragraph">5月23日6:00 - 6月6日5:59（UTC+8），發展家可以在家門前的「收集挑戰箱」處提交指定物品，也可以幫助他人提交。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【家園按讚】</p><p class="bb_paragraph">拼合街市慶典期間，家園門口處信箱會根據慶典期間獲得的讚數增添不同的裝飾。讚數越多，裝飾也會逐步升級。</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆活動上新◆</p><p class="bb_paragraph">【風物奇珍主題展上新：塗鴉頻道】</p><p class="bb_paragraph">用色彩覆蓋常規，塗寫真實的自我。</p><p class="bb_paragraph">活動時間：5月7日7:00-6月18日5:59（UTC+8）</p><p class="bb_paragraph">發展家使用展演通票即可抽取全新服飾套裝「塗鴉頻道·跳脫」、「塗鴉頻道·恣意」，每套服飾分為3個色系。</p><p class="bb_paragraph">活動開啟期間，抽取的單個展演內的展品不會重複，10次之內必定獲得單個展演全部展品，在抽到風物奇珍（大獎）時，將會直接獲得展演中所有剩餘未獲得的展品。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【月光寶盒上新：滴答進行曲】</p><p class="bb_paragraph">聽——這是一場只在雨天演出的滴答進行曲。</p><p class="bb_paragraph">活動時間：5月7日7:00-6月18日5:59（UTC+8）</p><p class="bb_paragraph">發展家使用月光水晶即可抽取全新服飾套裝「滴答進行曲·輕盈」、「滴答進行曲·漂流」，每套服飾分為3個色系。</p><p class="bb_paragraph">活動開啟期間，抽取的單個寶盒內的寶物不會重複，12次之內必定獲得單個寶盒全部寶物，在抽到月光特品（大獎）時，將會直接獲得寶盒中所有剩餘未獲得的寶物。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【快樂雙重奏】</p><p class="bb_paragraph">活動時間：5月9日6:00-6月20日5:59（UTC+8）</p><p class="bb_paragraph">活動內容：活動期間，與好友每日進行面對面雙人互動，累計7天即可免費獲得與該好友的限定專屬雙人動作【快樂雙重奏】。活動期間玩家可以同時與多位好友打卡，每個好友單獨計算打卡進度。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【購物之行】</p><p class="bb_paragraph">活動時間：5月9日6:00-6月20日5:59（UTC+8）</p><p class="bb_paragraph">活動內容：活動期間，透過活動介面提示找到泡泡，即可獲得泡泡中的神秘表情禮物。</p>]]> </content:encoded>
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<title>開發公告丨全新戰鬥武器、防具即將上線</title>
<link>https://xinker.org/zh/%E9%96%8B%E7%99%BC%E5%85%AC%E5%91%8A%E4%B8%A8%E5%85%A8%E6%96%B0%E6%88%B0%E9%AC%A5%E6%AD%A6%E5%99%A8%E9%98%B2%E5%85%B7%E5%8D%B3%E5%B0%87%E4%B8%8A%E7%B7%9A</link>
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<description><![CDATA[ 親愛的超越者：我們將於5月14日版本更新後，為大家帶來全新戰鬥武器和全新裝備，希望每位超越者都能在《Once Human》體驗挑戰及享受純粹的樂趣。以下更新將在非禁區的所有劇本伺服器上線，禁區的武器裝備更新，後續將會單獨公告進行說明。一、全新武器（1）全新武器：AUG-電子雲l 攻擊時有機會觸發電湧。l 換彈後首次槍械命中時，會在命中位置產生一個球形磁場；對磁場內的單位觸發電湧時，會產生一個無序運動的電球。l 電球命中時會發生反彈，命中敵方時會額外造成電離異常傷害。l 電離元素傷害提升。 （2）全新武器：複合弓-無處可逃l 攻擊必定觸發彈射，彈射目標數量提升，彈射次數提升。l 換彈速度提升，彈射命中目標時，為目標附加一層【迴響】圖標，疊滿時展示高亮特效效果。l 滿蓄力後，彈射傷害提升、暴擊率提升。彈射命中時，額外造成目標【迴響】層數×固定倍率的彈射傷害。單個目標觸發擁有冷卻，觸發後移除一定【迴響】層數。l 箭矢直接命中後沒有可彈射目標時，彈射次數提升。 二、全新裝備（1）全新防具：滑步長褲l 將翻滾替換為滑步，滑步後換彈速度提升、移動速度提升，持續一定時間。l 若手持武器為弓，則滑步後直接裝填1發彈藥，並額外提升拉弓速度，持續一定時間。  （2）全新防具：磁矩上衣l 處於電湧異常的單位會持續吸引周圍一定範圍內的敵方。 以上為本期公告的全部內容，如您有任何想法或建議，歡迎透過反饋平台、社群或客服與我們聯絡。 《Once Human》項目組 ]]></description>
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<pubDate>Thu, 07 May 2026 16:05:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>開發公告丨全新戰鬥武器、防具即將上線</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph">親愛的超越者：</p><p class="bb_paragraph">我們將於5月14日版本更新後，為大家帶來全新戰鬥武器和全新裝備，希望每位超越者都能在《Once Human》體驗挑戰及享受純粹的樂趣。</p><p class="bb_paragraph">以下更新將在非禁區的所有劇本伺服器上線，禁區的武器裝備更新，後續將會單獨公告進行說明。</p><p class="bb_paragraph"><img src="https://office.netease.com/api/pub/file/download?path=popo/2026/05/06/168641d718e045a196143ad61636d3b1.jpg&code=Y1FPb1FjVTdfMTc3ODE0MDE5MDc5Nw==" crossorigin="anonymous"></p><p class="bb_paragraph"><b>一、全新武器</b></p><p class="bb_paragraph"><b>（1）全新武器：AUG-電子雲</b></p><p class="bb_paragraph">l 攻擊時有機會觸發電湧。</p><p class="bb_paragraph">l 換彈後首次槍械命中時，會在命中位置產生一個球形磁場；對磁場內的單位觸發電湧時，會產生一個無序運動的電球。</p><p class="bb_paragraph">l 電球命中時會發生反彈，命中敵方時會額外造成電離異常傷害。</p><p class="bb_paragraph">l 電離元素傷害提升。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/553085cece03112f702b79b03c7dad4f8118b1af.gif"></p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/42949884/d2bd513ba6936d711cfcdf0b4c2097464729baae.gif"></p><p class="bb_paragraph"><b>（2）全新武器：複合弓-無處可逃</b></p><p class="bb_paragraph">l 攻擊必定觸發彈射，彈射目標數量提升，彈射次數提升。</p><p class="bb_paragraph">l 換彈速度提升，彈射命中目標時，為目標附加一層【迴響】圖標，疊滿時展示高亮特效效果。</p><p class="bb_paragraph">l 滿蓄力後，彈射傷害提升、暴擊率提升。彈射命中時，額外造成目標【迴響】層數×固定倍率的彈射傷害。單個目標觸發擁有冷卻，觸發後移除一定【迴響】層數。</p><p class="bb_paragraph">l 箭矢直接命中後沒有可彈射目標時，彈射次數提升。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/8f8394d57356289694988ba39b6f645902c0571f.gif"></p><p class="bb_paragraph"> <img src="https://office.netease.com/api/pub/file/download?path=popo/2026/04/29/f05b7321d77e435cb204895823047a8a.gif&code=a09Ha2FyMjRfMTc3ODE0MDI2ODMyMw==" crossorigin="anonymous"></p><p class="bb_paragraph"><b>二、全新裝備</b></p><p class="bb_paragraph"><b>（1）全新防具：滑步長褲</b></p><p class="bb_paragraph">l 將翻滾替換為滑步，滑步後換彈速度提升、移動速度提升，持續一定時間。</p><p class="bb_paragraph">l 若手持武器為弓，則滑步後直接裝填1發彈藥，並額外提升拉弓速度，持續一定時間。</p><p class="bb_paragraph"><img src="https://office.netease.com/api/pub/file/download?path=popo/2026/05/06/c12f85e2638d4d20aec59461624420b1.jpg&code=Vm05dGtyYmRfMTc3ODE0MDI3OTA5MA==" crossorigin="anonymous"><img src="https://clan.akamai.steamstatic.com/images/42949884/2ba7325390e25e76a851ceb0f76a7f1e67d3c14d.gif"></p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/42949884/b8b5abda67fb7d68f57ac5f16ec93bec2870ab19.gif"></p><p class="bb_paragraph"> <b>（2）全新防具：磁矩上衣</b></p><p class="bb_paragraph">l 處於電湧異常的單位會持續吸引周圍一定範圍內的敵方。</p><p class="bb_paragraph"><img src="https://office.netease.com/api/pub/file/download?path=popo/2026/05/06/3a71e0e7adc341d58becba847be84d86.jpg&code=TnNXTGs4amNfMTc3ODE0MDMxNjQ1MA==" crossorigin="anonymous"><img src="https://clan.akamai.steamstatic.com/images/42949884/cabca5a219ab0d715cccd16d41852c48433e5186.gif"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">以上為本期公告的全部內容，如您有任何想法或建議，歡迎透過反饋平台、社群或客服與我們聯絡。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>05/07(四) 臨時維護公告 (16:30 UTC +9 完成)</title>
<link>https://xinker.org/zh/0507%E5%9B%9B-%E8%87%A8%E6%99%82%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A-1630-utc-9-%E5%AE%8C%E6%88%90</link>
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<description><![CDATA[   星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於05月07日(四)進行臨時維護作業。維護期間將無法登入遊戲，請玩家提前做好下線準備詳細內容請參考以下說明，以免造成遊玩上的不便。????️臨時維護資訊■ 維護伺服器：所有伺服器■ 維護時間：2026年05月07日(四) 16:00 ~ 17:00 (UTC+9)■ 維護影響：維護期間無法登入遊戲■ 維護補償：星光石 100個、北極星支援箱 1個■ 維護內容：- 修正「燃燒的燭火與兔子的歡迎會簽到簿」活動商店中，未兌換的獎勵出現已售罄的問題【注意事項】- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 於2026年05月08日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。- 維護開始時，將結束遊戲連線。- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。感謝團長們的喜愛與支持《星之救援者》營運團隊 ]]></description>
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<pubDate>Thu, 07 May 2026 15:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0507四, 臨時維護公告, 16:30, UTC, 完成</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/bea22cc92aad2e833e1a5abf3184f93de2b6e2b4.png">  </p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>《星之救援者》將於05月07日(四)進行臨時維護作業。</p><p class="bb_paragraph">維護期間將無法登入遊戲，請玩家提前做好下線準備</p><p class="bb_paragraph">詳細內容請參考以下說明，以免造成遊玩上的不便。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>????️臨時維護資訊</b></p><p class="bb_paragraph">■ 維護伺服器：所有伺服器</p><p class="bb_paragraph">■ 維護時間：2026年05月07日(四) 16:00 ~ 17:00 (UTC+9)</p><p class="bb_paragraph">■ 維護影響：維護期間無法登入遊戲</p><p class="bb_paragraph">■ 維護補償：星光石 100個、北極星支援箱 1個</p><p class="bb_paragraph">■ 維護內容：</p><p class="bb_paragraph">- 修正「燃燒的燭火與兔子的歡迎會簽到簿」活動商店中，未兌換的獎勵出現已售罄的問題</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>【注意事項】</b></p><p class="bb_paragraph">- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。</p><p class="bb_paragraph">- 於2026年05月08日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。</p><p class="bb_paragraph">- 維護開始時，將結束遊戲連線。</p><p class="bb_paragraph">- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。</p><p class="bb_paragraph">- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>05/07(四) 臨時維護公告</title>
<link>https://xinker.org/zh/0507%E5%9B%9B-%E8%87%A8%E6%99%82%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0507%E5%9B%9B-%E8%87%A8%E6%99%82%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[   星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於05月07日(四)進行臨時維護作業。維護期間將無法登入遊戲，請玩家提前做好下線準備詳細內容請參考以下說明，以免造成遊玩上的不便。????️臨時維護資訊■ 維護伺服器：所有伺服器■ 維護時間：2026年05月07日(四) 16:00 ~ 17:00 (UTC+9)■ 維護影響：維護期間無法登入遊戲■ 維護補償：星光石 100個、北極星支援箱 1個■ 維護內容：- 修正「燃燒的燭火與兔子的歡迎會簽到簿」活動商店中，未兌換的獎勵出現已售罄的問題【注意事項】- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 於2026年05月08日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。- 維護開始時，將結束遊戲連線。- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。感謝團長們的喜愛與支持《星之救援者》營運團隊 ]]></description>
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<pubDate>Thu, 07 May 2026 14:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0507四, 臨時維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/bea22cc92aad2e833e1a5abf3184f93de2b6e2b4.png">  </p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>《星之救援者》將於05月07日(四)進行臨時維護作業。</p><p class="bb_paragraph">維護期間將無法登入遊戲，請玩家提前做好下線準備</p><p class="bb_paragraph">詳細內容請參考以下說明，以免造成遊玩上的不便。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>????️臨時維護資訊</b></p><p class="bb_paragraph">■ 維護伺服器：所有伺服器</p><p class="bb_paragraph">■ 維護時間：2026年05月07日(四) 16:00 ~ 17:00 (UTC+9)</p><p class="bb_paragraph">■ 維護影響：維護期間無法登入遊戲</p><p class="bb_paragraph">■ 維護補償：星光石 100個、北極星支援箱 1個</p><p class="bb_paragraph">■ 維護內容：</p><p class="bb_paragraph">- 修正「燃燒的燭火與兔子的歡迎會簽到簿」活動商店中，未兌換的獎勵出現已售罄的問題</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>【注意事項】</b></p><p class="bb_paragraph">- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。</p><p class="bb_paragraph">- 於2026年05月08日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。</p><p class="bb_paragraph">- 維護開始時，將結束遊戲連線。</p><p class="bb_paragraph">- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。</p><p class="bb_paragraph">- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>5月第一週特別登入活動</title>
<link>https://xinker.org/zh/5%E6%9C%88%E7%AC%AC%E4%B8%80%E9%80%B1%E7%89%B9%E5%88%A5%E7%99%BB%E5%85%A5%E6%B4%BB%E5%8B%95</link>
<guid>https://xinker.org/zh/5%E6%9C%88%E7%AC%AC%E4%B8%80%E9%80%B1%E7%89%B9%E5%88%A5%E7%99%BB%E5%85%A5%E6%B4%BB%E5%8B%95</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡人，GM 麗莎。為了帶給各位團長一點小小的驚喜，特別準備了5月第一週特別登入活動！活動期間內，只要登入遊戲，就能每日透過遊戲內信箱領取特別獎勵。????️ 發送日期05/07(四) 維護後 ~ 05/12(二) 23:59 (UTC+9) ???? 獎勵內容▷ 登入時發送1次1) 金幣 ×300,0002) 北極星支援箱 ×33) 月光水 ×20,000- 信件保管期限：自領取日起14天【注意事項】- 獎勵將透過遊戲內信箱發放，並自發放日起保留14天。- 每個帳號每日限領1次，請務必於信件保管期限內領取。- 若未於指定期間內登入而未能領取獎勵，恕不另行補發。衷心感謝所有陪伴《星之救援者》的團長們。未來也請持續關注及支持我們！感謝團長們的支持與喜愛《星之救援者》營運團隊 ]]></description>
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<pubDate>Thu, 07 May 2026 11:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>5月第一週特別登入活動</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/b113dd8e9adf921e552eee23e1160134924cb36b.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡人，<b>GM 麗莎</b>。<br><br>為了帶給各位團長一點小小的驚喜，</p><p class="bb_paragraph">特別準備了5月第一週特別登入活動！</p><p class="bb_paragraph">活動期間內，只要登入遊戲，</p><p class="bb_paragraph">就能每日透過遊戲內信箱領取特別獎勵。</p><p class="bb_paragraph">????️ <b>發送日期</b><br>05/07(四) 維護後 ~ 05/12(二) 23:59 (UTC+9) <br><br>???? <b>獎勵內容</b><br>▷ 登入時發送1次<br>1) 金幣 ×300,000<br>2) 北極星支援箱 ×3<br>3) 月光水 ×20,000<br>- 信件保管期限：自領取日起14天</p><p class="bb_paragraph"><b>【注意事項】</b><br>- 獎勵將透過遊戲內信箱發放，並自發放日起保留14天。<br>- 每個帳號每日限領1次，請務必於信件保管期限內領取。<br>- 若未於指定期間內登入而未能領取獎勵，恕不另行補發。<br><br>衷心感謝所有陪伴《星之救援者》的團長們。<br>未來也請持續關注及支持我們！<br><br>感謝團長們的支持與喜愛<br>《星之救援者》營運團隊</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images//45693889/778137773211a3a59ef70a2536301e448bb8fbb7.png"></p>]]> </content:encoded>
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<item>
<title>部分禮包商品結束販賣事前通知</title>
<link>https://xinker.org/zh/%E9%83%A8%E5%88%86%E7%A6%AE%E5%8C%85%E5%95%86%E5%93%81%E7%B5%90%E6%9D%9F%E8%B2%A9%E8%B3%A3%E4%BA%8B%E5%89%8D%E9%80%9A%E7%9F%A5</link>
<guid>https://xinker.org/zh/%E9%83%A8%E5%88%86%E7%A6%AE%E5%8C%85%E5%95%86%E5%93%81%E7%B5%90%E6%9D%9F%E8%B2%A9%E8%B3%A3%E4%BA%8B%E5%89%8D%E9%80%9A%E7%9F%A5</guid>
<description><![CDATA[ 各位星之守護者，大家好！目前商店內販賣中的部分禮包商品即將結束販賣，在此事前通知。詳細內容請確認下方。✦ 結束販賣日程- 5/13(三) 維護時✦ 結束販賣禮包商品- 勝利的成長材料禮包※日後，可能會新增販賣相同名稱與內容物的商品。我們將會持續全力以赴提供給星之守護者更加愉快且舒適的遊玩環境。謝謝。 ]]></description>
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<pubDate>Thu, 07 May 2026 10:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>部分禮包商品結束販賣事前通知</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位星之守護者，大家好！</p><p class="bb_paragraph"></p><p class="bb_paragraph">目前商店內販賣中的部分禮包商品即將結束販賣，在此事前通知。</p><p class="bb_paragraph"></p><p class="bb_paragraph">詳細內容請確認下方。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>✦ 結束販賣日程</b></p><p class="bb_paragraph"><b>- </b>5/13(三) 維護時</p><p class="bb_paragraph"><b>✦ 結束販賣禮包商品</b></p><p class="bb_paragraph">- 勝利的成長材料禮包</p><p class="bb_paragraph"><i>※日後，可能會新增販賣相同名稱與內容物的商品。</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">我們將會持續全力以赴提供給星之守護者更加愉快且舒適的遊玩環境。</p><p class="bb_paragraph"></p><p class="bb_paragraph">謝謝。</p>]]> </content:encoded>
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<item>
<title>☀️ IndieArk Publisher Sale 2026 &#45; May ????</title>
<link>https://xinker.org/zh/%EF%B8%8F-indieark-publisher-sale-2026-may</link>
<guid>https://xinker.org/zh/%EF%B8%8F-indieark-publisher-sale-2026-may</guid>
<description><![CDATA[ ☀️ IndieArk Publisher Sale 2026 - May ???? is now live!From May 4 to May 18, a selection of IndieArk-published titles will be available at special discounts. Whether you’re into deep strategy, unique mechanics, or narrative-driven experiences, there’s something here worth exploring.Every game in this lineup has been carefully selected by our team, spanning genres such as roguelikes, strategy, and storytelling experiences. You’ll also find hidden gems alongside fan-favorite titles — all waiting to be discovered. If any of these games are already on your wishlist, now is the perfect time to jump in.Thank you, as always, for your continued support.We hope you find something that truly stays with you. ]]></description>
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<pubDate>Thu, 07 May 2026 10:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>☀️, IndieArk, Publisher, Sale, 2026, May, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>☀️ </b>IndieArk Publisher Sale 2026 - May<b> ???? is now live!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">From May 4 to May 18, a selection of IndieArk-published titles will be available at special discounts. Whether you’re into deep strategy, unique mechanics, or narrative-driven experiences, there’s something here worth exploring.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Every game in this lineup has been carefully selected by our team, spanning genres such as roguelikes, strategy, and storytelling experiences. You’ll also find hidden gems alongside fan-favorite titles — all waiting to be discovered. If any of these games are already on your wishlist, now is the perfect time to jump in.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you, as always, for your continued support.</p><p class="bb_paragraph">We hope you find something that truly stays with you.</p>]]> </content:encoded>
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<item>
<title>Update 48.2 Release Notes</title>
<link>https://xinker.org/zh/update-482-release-notes</link>
<guid>https://xinker.org/zh/update-482-release-notes</guid>
<description><![CDATA[ Update 48.2 Release NotesHere are the release notes for Update 48.2, released on Wednesday, May 6th, 2026.Of Special Note:The second set of &#039;A Glorious Hunt!&#039; quests are now available. Meet up with Shâra Mizâdi in Hanamíku in Pahar Hatokáli to resume your journey.Gather friends and seek out challenging foes in the darkness. Powerful members of Kishâsu’s Risen have invaded the Hatokáli Fells near Mut-hûru and Imizíla.News and Notes:Classes &amp; SkillsMinstrelArmour of Triumphant Song no longer erroneously causes the echo heal from Triumphant Spirit to play more than once per player.Housing &amp; DecorationsFixed an issue with shared housing storage where the bank capacity would not correctly calculate, preventing storage of items, for Rivendell housing, Belfalas Islands, and Rohan Towers and Caves.Items &amp; RewardsThe deed tracking the acquisition or use of the Ringwraith Baubles from the legendary server was errantly removed. This has been fixed and now players who newly acquire one of these unique server baubles will correctly earn the item across their account. As before, if you have previously acquired the item, use the bauble skill and the item will populate to all other characters on your account.Monster PlayTyrant Tharbîl once again displays his correct name.Quests &amp; Instances:In the Anniversary Mission: The Fortress of Olnathron, an issue has been resolved that caused Olnathron to become unattackable after a player wipe.The Rohan Sutcrofts quest &quot;Foes From All Sides&quot; now advances and completes correctly.The Folly of Nagakhêdi: Maukhorn&#039;s Avalanche ability should more reliably fire when the Tank is under the effect of the Unstable Buff.The appearance of Arodel in the Book 15 Daughter of Strife session play has been reverted to the original appearance.Localization:GERMAN: The description text for the following Baubles now display properly in German: &quot;Behold: My Treasure Hauler&quot;, &quot;Laundry Day&quot;, &quot;Plant a Patch of: Crystals&quot;, &quot;Plant a Patch of: Poppies&quot;, &quot;Plant a Patch of: Saffron&quot;, &quot;Plant a Patch of: Tulips&quot;, &quot;Sandstorm is Coming&quot;, &quot;Stink Ball, Viznak&#039;s Cure?&quot;. ]]></description>
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<pubDate>Thu, 07 May 2026 03:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 48.2, Release, Notes</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><b>Update 48.2 Release Notes</b></div><p class="bb_paragraph">Here are the release notes for Update 48.2, released on Wednesday, May 6th, 2026.</p><div class="bb_h2"><b>Of Special Note:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">The second set of 'A Glorious Hunt!' quests are now available. Meet up with Shâra Mizâdi in Hanamíku in Pahar Hatokáli to resume your journey.</p></li><li><p class="bb_paragraph">Gather friends and seek out challenging foes in the darkness. Powerful members of Kishâsu’s Risen have invaded the Hatokáli Fells near Mut-hûru and Imizíla.</p></li></ul><div class="bb_h2"><b>News and Notes:</b></div><div class="bb_h3"><b>Classes & Skills</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Minstrel</p><ul class="bb_ul"><li><p class="bb_paragraph">Armour of Triumphant Song no longer erroneously causes the echo heal from Triumphant Spirit to play more than once per player.</p></li></ul></li></ul><div class="bb_h3"><b>Housing & Decorations</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with shared housing storage where the bank capacity would not correctly calculate, preventing storage of items, for Rivendell housing, Belfalas Islands, and Rohan Towers and Caves.</p></li></ul><div class="bb_h3"><b>Items & Rewards</b></div><ul class="bb_ul"><li><p class="bb_paragraph">The deed tracking the acquisition or use of the Ringwraith Baubles from the legendary server was errantly removed. This has been fixed and now players who newly acquire one of these unique server baubles will correctly earn the item across their account. As before, if you have previously acquired the item, use the bauble skill and the item will populate to all other characters on your account.</p></li></ul><div class="bb_h3"><b>Monster Play</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Tyrant Tharbîl once again displays his correct name.</p></li></ul><div class="bb_h3"><b>Quests & Instances:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">In the Anniversary Mission: The Fortress of Olnathron, an issue has been resolved that caused Olnathron to become unattackable after a player wipe.</p></li><li><p class="bb_paragraph">The Rohan Sutcrofts quest "Foes From All Sides" now advances and completes correctly.</p></li><li><p class="bb_paragraph">The Folly of Nagakhêdi: Maukhorn's Avalanche ability should more reliably fire when the Tank is under the effect of the Unstable Buff.</p></li><li><p class="bb_paragraph">The appearance of Arodel in the Book 15 Daughter of Strife session play has been reverted to the original appearance.</p></li></ul><div class="bb_h3"><b>Localization:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">GERMAN: The description text for the following Baubles now display properly in German: "Behold: My Treasure Hauler", "Laundry Day", "Plant a Patch of: Crystals", "Plant a Patch of: Poppies", "Plant a Patch of: Saffron", "Plant a Patch of: Tulips", "Sandstorm is Coming", "Stink Ball, Viznak's Cure?".</p></li></ul>]]> </content:encoded>
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<title>Next episode of TarkovTV broadcast on May 8!</title>
<link>https://xinker.org/zh/next-episode-of-tarkovtv-broadcast-on-may-8</link>
<guid>https://xinker.org/zh/next-episode-of-tarkovtv-broadcast-on-may-8</guid>
<description><![CDATA[ Watch the next episode of TarkovTV LIVE on May 8 at 5:00 PM BST / 12:00 PM EDT. The podcast will be focused on the current ongoing work and future plans.See you on stream!https://www.twitch.tv/battlestategames ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45781996/4d0fd4f55643a332fef63646ea872d56cbd0c582.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 00:45:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Next, episode, TarkovTV, broadcast, May</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Watch the next episode of TarkovTV LIVE on May 8 at 5:00 PM BST / 12:00 PM EDT. The podcast will be focused on the current ongoing work and future plans.<br><br>See you on stream!<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fbattlestategames" target="_blank" rel=" noopener">https://www.twitch.tv/battlestategames</a><br><br><img src="https://clan.akamai.steamstatic.com/images/45781996/c9b4131c01322997c7b58b14934903ffa6a301ce.jpg"></p>]]> </content:encoded>
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<title>Introducing the Forza Feedback Portal</title>
<link>https://xinker.org/zh/introducing-the-forza-feedback-portal</link>
<guid>https://xinker.org/zh/introducing-the-forza-feedback-portal</guid>
<description><![CDATA[ The Forza Community Team reads your feedback every day, and, with the release of Forza Horizon 5 in 2021, we created a centralized and more structured way to receive this feedback through the Troubleshooting Hub and Suggestions Hub on the official Forza Forums.   These Hubs have provided visibility to see what other players were reporting or suggesting, bringing more attention to popular topics. The upvoting feature also helped everyone at work developing Forza games to quantify community interest in a meaningful way.    With the release of Forza Horizon 6, we’re relaunching the hubs on a new platform we’re calling the Forza Feedback Portal. You can find the portal linked at https://www.forza.net/feedback.  The Forza Feedback Portal will continue to be the all-in-one location to raise bug reports, make suggestions, and search and vote on existing topics sorted by category and tags. If we decide it’s a good fit for Forza, we’ll update the threads for the relevant ideas and let you know!  The Forza Horizon 6 Suggestions section is active starting today, and the Bug Reporting section will be active with the start of Early Access on May 15. Using the portal is the only way to guarantee that raised issues are being reviewed by the right people, so we encourage you to get started in the portal today.  Note that with the move from the Forums, accessing the new Forza Feedback portal will require setting up a new account with Atlassian. This account is not tied to your Xbox Gamertag and can use an email address of your choice. See our Getting Starting guide for detailed steps. Moving the portal to a new platform also required resetting the vote counts for existing suggestions to zero. The team has preserved the existing counts, but we’re using this as an opportunity to start fresh and monitor new activity.  SUBMITTING SUGGESTIONS WITH THE PORTAL  Whether it’s related to cars, tracks, the quality of racing, features, or anything else that fits in Forza, we’ll be regularly reviewing your requests with the teams directly responsible for those aspects of the game.  When landing in the portal, you’ll first navigate by game title. Within the Forza Horizon 6 menu, we’ve separated suggestions by Cars and General gameplay ideas. In each of these submenus you’ll see a link to a detailed “Getting Started guide.” We ask that you read the guide first, so you understand how to navigate and vote on existing topics, and the rules that you must adhere to when posting ideas. In short, these rules are: Follow the Forza Code of Conduct. One idea per topic – no combination of ideas or lists – clearly described in the title and in comments. This is necessary for vote tracking.   One topic per idea – search for existing topics to upvote and add to avoid creating duplicate topics.   Use the right category so players and developers can find what they’re looking for. We frequently encounter suggestions in a category other than where they should be.  The most common is requests for car models to be added to the game. These go in the Car Suggestions menu only, not the General Suggestions menu. Refer to the Getting Started guide for where to post each type of suggestion. In addition to posting, it&#039;s essential that you upvote other ideas that you agree with – the more votes a suggestion has, the clearer it will be to us and all the teams working on Forza games just how important it is to you. Remember that clarity is important when sharing feedback, so we can ensure our teams understand the full context around your idea. Always be nice to each other. We’re all here to make Forza games better for everyone!  Commenting on existing suggestions should be done to endorse or add context to them; if you disagree with a suggestion, skip the topic and create your own suggestion.    Do not engage with spam or inappropriate posts; instead, you should report these to our teams. Our community Moderators will take action where necessary, including merging duplicate topics or moving them to the correct category.   SUBMITTING BUG REPORTS WITH THE PORTAL  When Forza Horizon 6 first becomes available to play with Early Access on May 15, we’ll open the Bug Reporting section for reports. As with the Suggestions section, it’s important to first read our “Getting Started guide” to understand how to navigate and vote on existing topics, and the rules that you must adhere to when posting ideas. In short, these rules are: Follow the Forza Code of Conduct.  One idea per topic – no combination ideas or lists – clearly described in the title and in comments. This is necessary for vote tracking.   One topic per idea – search for existing topics to upvote and add to avoid creating duplicate topics.   Use the right category so players and developers can find what they’re looking for.  For our monitoring and processing, “bugs” are issues with the game not working as intended and affecting gameplay across multiple players. Feedback about items that you feel should be changed or ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45792852/ed554bda12b7266241c85d537bc8d8045bdf3159.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 07 May 2026 00:45:06 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Introducing, the, Forza, Feedback, Portal</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The Forza Community Team reads your feedback every day, and, with the release of Forza Horizon 5 in 2021, we created a centralized and more structured way to receive this feedback through the Troubleshooting Hub and Suggestions Hub on the official Forza Forums.  <br> <br>These Hubs have provided visibility to see what other players were reporting or suggesting, bringing more attention to popular topics. The upvoting feature also helped everyone at work developing Forza games to quantify community interest in a meaningful way.   <br> <br>With the release of Forza Horizon 6, we’re relaunching the hubs on a new platform we’re calling the Forza Feedback Portal. You can find the portal linked at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.forza.net%2Ffeedback" target="_blank" rel=" noopener">https://www.forza.net/feedback</a>.</p><p class="bb_paragraph"> <br> <br>The Forza Feedback Portal will continue to be the all-in-one location to raise bug reports, make suggestions, and search and vote on existing topics sorted by category and tags. <br>If we decide it’s a good fit for Forza, we’ll update the threads for the relevant ideas and let you know! <br> <br>The Forza Horizon 6 Suggestions section is active starting today, and the Bug Reporting section will be active with the start of Early Access on May 15. Using the portal is the only way to guarantee that raised issues are being reviewed by the right people, so we encourage you to get started in the portal today. <br> <br>Note that with the move from the Forums, accessing the new Forza Feedback portal will require setting up a new account with Atlassian. This account is not tied to your Xbox Gamertag and can use an email address of your choice. See our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedbackGuide" target="_blank" rel=" noopener"><u>Getting Starting guide</u></a> for detailed steps. </p><p class="bb_paragraph">Moving the portal to a new platform also required resetting the vote counts for existing suggestions to zero. The team has preserved the existing counts, but we’re using this as an opportunity to start fresh and monitor new activity. </p><div class="bb_h3"> <br>SUBMITTING SUGGESTIONS WITH THE PORTAL <br> </div><p class="bb_paragraph">Whether it’s related to cars, tracks, the quality of racing, features, or anything else that fits in Forza, we’ll be regularly reviewing your requests with the teams directly responsible for those aspects of the game.  </p><p class="bb_paragraph">When landing in the portal, you’ll first navigate by game title. Within the Forza Horizon 6 menu, we’ve separated suggestions by Cars and General gameplay ideas. In each of these submenus you’ll see a link to a detailed “<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedbackGuide" target="_blank" rel=" noopener"><u>Getting Started guide.</u></a>” We ask that you read the guide first, so you understand how to navigate and vote on existing topics, and the rules that you must adhere to when posting ideas. In short, these rules are: </p><ul class="bb_ul"><li><p class="bb_paragraph">Follow the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaCC" target="_blank" rel=" noopener"><u>Forza Code of Conduct.</u></a> </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">One idea per topic – no combination of ideas or lists – clearly described in the title and in comments. This is necessary for vote tracking.   </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">One topic per idea – search for existing topics to upvote and add to avoid creating duplicate topics.   </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Use the right category so players and developers can find what they’re looking for. </p></li></ul><p class="bb_paragraph">We frequently encounter suggestions in a category other than where they should be.  The most common is requests for car models to be added to the game. These go in the Car Suggestions menu only, not the General Suggestions menu. Refer to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaFeedbackGuide" target="_blank" rel=" noopener"><u>Getting Started guide</u></a> for where to post each type of suggestion. </p><p class="bb_paragraph">In addition to posting, it's essential that you upvote other ideas that you agree with – the more votes a suggestion has, the clearer it will be to us and all the teams working on Forza games just how important it is to you. </p><p class="bb_paragraph">Remember that clarity is important when sharing feedback, so we can ensure our teams understand the full context around your idea. </p><p class="bb_paragraph">Always be nice to each other. We’re all here to make Forza games better for everyone!  Commenting on existing suggestions should be done to endorse or add context to them; if you disagree with a suggestion, skip the topic and create your own suggestion.   <br> <br>Do not engage with spam or inappropriate posts; instead, you should report these to our teams. Our community Moderators will take action where necessary, including merging duplicate topics or moving them to the correct category. </p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><div class="bb_h3">SUBMITTING BUG REPORTS WITH THE PORTAL <br> </div><p class="bb_paragraph">When Forza Horizon 6 first becomes available to play with Early Access on May 15, we’ll open the Bug Reporting section for reports. As with the Suggestions section, it’s important to first read our “Getting Started guide” to understand how to navigate and vote on existing topics, and the rules that you must adhere to when posting ideas. In short, these rules are: </p><ul class="bb_ul"><li><p class="bb_paragraph">Follow the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faka.ms%2FForzaCC" target="_blank" rel=" noopener"><u>Forza Code of Conduct.</u></a>  </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">One idea per topic – no combination ideas or lists – clearly described in the title and in comments. This is necessary for vote tracking.   </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">One topic per idea – search for existing topics to upvote and add to avoid creating duplicate topics.   </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Use the right category so players and developers can find what they’re looking for. </p></li></ul><p class="bb_paragraph"> <br>For our monitoring and processing, “bugs” are issues with the game not working as intended and affecting gameplay across multiple players. Feedback about items that you feel should be changed or improved, but are not game breaking, should be put in the Suggestions menu. This includes feedback about how in-game cars look and sound, which goes in the General Suggestions > Car Features > Car Modeling subcategory. <br> <br>For individual player-related issues such as game crashes, these should be reported directly to Forza Support so the team can look into your account. Read through the articles and FAQs, and use the link at the bottom of each article to Submit a Ticket. Enforcement issues are only for Forza Support to address and will be removed from the Forza Feedback portal. <br> <br>With bug reports, we’re looking for detailed reproduction steps in order to effectively investigate issues. When creating a report, dropdowns will allow you to select the platform you’re using. If you’re experiencing the same issue as an existing report, comments should also include your platform. Other details in the comments should include: confirmation that you’ve attempted a device reboot (or GPU driver rollback) that did not resolve the issue; the date and time you first encountered the issue; the car and game mode you were in; and steps that reproduce the issue reliably.  <br> <br>The Forza team will update topics with a Status to indicate progress on resolving bugs. Please understand that investigating, developing, and releasing a fix is a process that takes time, and we won’t be able to immediately resolve issues as they’re reported. However, the portal will help us to understand how widespread each issue is, so we can prioritize our development efforts and inform our players on the current progress of each submitted report. </p><p class="bb_paragraph"> <br>As new features and fixes are introduced into Forza Horizon 6, we’ll be sure to highlight the new additions that are inspired by your feedback. Introducing a new feature or change into a game isn’t an easy process. It requires concepts and prototyping, development time and testing, and continuous iteration until it ships. Game dev is never a linear process, so whenever we greenlight one of the community’s ideas, it might be some time before it shows up in the game. <br> <br>We can’t wait to read your feedback, and we look forward to shaping the future of Forza games together with our community. </p>]]> </content:encoded>
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<title>Assault of Reichstag × Twitch Drops</title>
<link>https://xinker.org/zh/assault-of-reichstag-twitch-drops</link>
<guid>https://xinker.org/zh/assault-of-reichstag-twitch-drops</guid>
<description><![CDATA[ To receive rewards for watching streams, first link your EXBO and Twitch accounts.????Detailed guide on how to link your EXBO account.????Detailed guide on how to link Twitch to the game in Steam.????You can track the status of the rewards on a special page.How to receive Twitch DropsTo claim your rewards, just watch the streams on the channels of our media partners.You can watch broadcasts from our Global content makers:UnBannMee6 ENGdopefaceTV ENGRoughShaggy ENGboHHoc ENGAnimus ENGaceosware ENG TochnoNeMonker RUSHeroeStrong ESPBeardlessBroski ENGNofaxu PORTrisp ENGDrovexen ESPHere&#039;s also a list of our Russian content makers:adhh_spasibo;ANNA_KAD_;AyakaRai;datreal_qq;dmitronsc;ekatowtf;Espion;Exproo;Fiksim_;Frog_Feed;gostingdb;harveyskills;HatonyCH;ilmater_;IrokeZzina;IXUMEPA;KarfagenSC;kreenoleen_____;KrouzSC;MashtakOF;N1fon;NeAzumN;NSh4rk;pan1x_t0p;PatriarxSC;RazDva;schempppp;snegurka666;V13iy;Xqueeeee;Zovut_Lis.Twitch Drops of this season event include one campaign, which lasts two weeks:BeginningEndTime zoneMay 06, 14:00May 10, 13:00UTCTwitch Drops contentHere is the list of rewards. For detailed information about each reward, refer to the relevant section below:QuantityWatch timeReward1st gift2.5 hoursTwitch Shards container 1 pcs.2nd gift1 hourTwitch Shards container 1 pcs.3rd gift1.5 hoursTwitch Shards container 1 pcs.4th gift5 hoursTwitch Shards container 1 pcs.5th gift2.5 hoursTwitch Shards container 1 pcs.Within the campaign, the last reward is awarded after 12.5 hours of watching live broadcasts.Contents of the Twitch Shards containerItemQuantityTwitch Fragments800 pcs.Exchange your Twitch Fragments at the Dealer NPC for valuable items: spare parts and tools, catalysts, and unstable anomalous batteries.The shop also offers a master rank sight, various attachments, and unique cosmetic items.Please note that items previously obtained through Twitch Drops can also be exchanged at the Dealer NPC for Twitch Fragments.Thanks for your attention,and good luck with your reward hunt! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41581512/e4f556cdf6f72db753dc2d53d8339c59602d3d1a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 22:16:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Assault, Reichstag, Twitch, Drops</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>To receive rewards for watching streams, first link your EXBO and Twitch accounts.</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/504cc50ced1669ad09ed4c79a1ca6bf5a0bcf637.png"></p><p class="bb_paragraph">????<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.exbo.net%2Fen%2Fhelp-center%2Farticles%2F8%2F9%2F125" target="_blank" rel=" noopener"><u>Detailed guide on how to link your EXBO account</u></a>.<br>????<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.exbo.net%2Fen%2Fhelp-center%2Farticles%2F8%2F9%2F298" target="_blank" rel=" noopener"><u>Detailed guide on how to link Twitch to the game in Steam</u></a>.<br>????You can track the status of the rewards on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdrops%2Finventory" target="_blank" rel=" noopener"><u>a special page</u></a>.</p><hr><div class="bb_h1">How to receive Twitch Drops</div><p class="bb_paragraph">To claim your rewards, just watch the streams on the channels of our<b> media partners</b>.</p><p class="bb_paragraph">You can watch broadcasts from our Global content makers:</p><ul class="bb_ul"><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Funbannmee6" target="_blank" rel=" noopener">UnBannMee6</a></u> ENG</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdopefacetv" target="_blank" rel=" noopener">dopefaceTV</a></u> ENG</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Froughshaggy" target="_blank" rel=" noopener">RoughShaggy</a></u> ENG</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fbohhoc" target="_blank" rel=" noopener">boHHoc</a></u> ENG</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fanimus" target="_blank" rel=" noopener">Animus</a></u> ENG</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Faceosware" target="_blank" rel=" noopener">aceosware</a></u> ENG </p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Ftochnonemonker" target="_blank" rel=" noopener">TochnoNeMonker</a></u> RUS</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fheroestrong" target="_blank" rel=" noopener">HeroeStrong</a></u> ESP</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fbeardlessbroski" target="_blank" rel=" noopener">BeardlessBroski</a></u> ENG</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fnofaxu" target="_blank" rel=" noopener">Nofaxu</a></u> POR</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Ftrisp" target="_blank" rel=" noopener">Trisp</a></u> ENG</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdrovexen" target="_blank" rel=" noopener">Drovexen</a></u> ESP</p></li></ul><p class="bb_paragraph">Here's also a list of our Russian content makers:</p><ul class="bb_ul"><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fadhh_spasibo%26cc_key%3D" target="_blank" rel=" noopener">adhh_spasibo</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fanna_kad_%26cc_key%3D" target="_blank" rel=" noopener">ANNA_KAD_</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fayakarai%26cc_key%3D" target="_blank" rel=" noopener">AyakaRai</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fdatreal_qq%26cc_key%3D" target="_blank" rel=" noopener">datreal_qq</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fdmitronsc%26cc_key%3D" target="_blank" rel=" noopener">dmitronsc</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fekatowtf%26cc_key%3D" target="_blank" rel=" noopener">ekatowtf</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2F4espion" target="_blank" rel=" noopener">Espion</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fexproo22%26cc_key%3D" target="_blank" rel=" noopener">Exproo</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%253A%252F%252Fwww.twitch.tv%252Ffiksim_%26cc_key%3D" target="_blank" rel=" noopener">Fiksim_</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fgrenken_228" target="_blank" rel=" noopener">Frog_Feed</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fgostingdb%26cc_key%3D" target="_blank" rel=" noopener">gostingdb</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fharveyskills%26cc_key%3D" target="_blank" rel=" noopener">harveyskills</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fhatonych%26cc_key%3D" target="_blank" rel=" noopener">HatonyCH</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Filmater_%26cc_key%3D" target="_blank" rel=" noopener">ilmater_</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Firokezzina%26cc_key%3D" target="_blank" rel=" noopener">IrokeZzina</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fixumepa%26cc_key%3D" target="_blank" rel=" noopener">IXUMEPA</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fkarfagensc%26cc_key%3D" target="_blank" rel=" noopener">KarfagenSC</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fkreenoleen_____%26cc_key%3D" target="_blank" rel=" noopener">kreenoleen_____</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fkrouzsc%26cc_key%3D" target="_blank" rel=" noopener">KrouzSC</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fmashtakof%26cc_key%3D" target="_blank" rel=" noopener">MashtakOF</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fn1fon%26cc_key%3D" target="_blank" rel=" noopener">N1fon</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2FNeAzumN" target="_blank" rel=" noopener">NeAzumN</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fnsh4rk%26cc_key%3D" target="_blank" rel=" noopener">NSh4rk</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fpan1x_t0p%26cc_key%3D" target="_blank" rel=" noopener">pan1x_t0p</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%253A%252F%252Fwww.twitch.tv%252Fpatriarxsc%26cc_key%3D" target="_blank" rel=" noopener">PatriarxSC</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%253A%252F%252Fwww.twitch.tv%252Frazdva%26cc_key%3D" target="_blank" rel=" noopener">RazDva</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fschempppp%26cc_key%3D" target="_blank" rel=" noopener">schempppp</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fsnegurka666%26cc_key%3D" target="_blank" rel=" noopener">snegurka666</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fv13iy%26cc_key%3D" target="_blank" rel=" noopener">V13iy</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fxqueeeee%26cc_key%3D" target="_blank" rel=" noopener">Xqueeeee</a></u>;</p></li><li><p class="bb_paragraph"><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvk.com%2Faway.php%3Fto%3Dhttps%3A%2F%2Fwww.twitch.tv%2Fzovut_lis%26cc_key%3D" target="_blank" rel=" noopener">Zovut_Lis</a></u>.</p></li></ul><p class="bb_paragraph">Twitch Drops of this season event include one campaign, which lasts two weeks:</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Beginning</p></div><div class="bb_table_th"><p class="bb_paragraph">End</p></div><div class="bb_table_th"><p class="bb_paragraph">Time zone</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">May 06, 14:00</p></div><div class="bb_table_td"><p class="bb_paragraph">May 10, 13:00</p></div><div class="bb_table_td"><p class="bb_paragraph">UTC</p></div></div></div><hr><div class="bb_h1">Twitch Drops content</div><p class="bb_paragraph">Here is the list of rewards. For detailed information about each reward, refer to the relevant section below:</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><b>Quantity</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Watch time</b></p></div><div class="bb_table_th"><p class="bb_paragraph"><b>Reward</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1st gift</p></div><div class="bb_table_td"><p class="bb_paragraph">2.5 hours</p></div><div class="bb_table_td"><p class="bb_paragraph">Twitch Shards container 1 pcs.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2nd gift</p></div><div class="bb_table_td"><p class="bb_paragraph">1 hour</p></div><div class="bb_table_td"><p class="bb_paragraph">Twitch Shards container 1 pcs.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">3rd gift</p></div><div class="bb_table_td"><p class="bb_paragraph">1.5 hours</p></div><div class="bb_table_td"><p class="bb_paragraph">Twitch Shards container 1 pcs.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">4th gift</p></div><div class="bb_table_td"><p class="bb_paragraph">5 hours</p></div><div class="bb_table_td"><p class="bb_paragraph">Twitch Shards container 1 pcs.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">5th gift</p></div><div class="bb_table_td"><p class="bb_paragraph">2.5 hours</p></div><div class="bb_table_td"><p class="bb_paragraph">Twitch Shards container 1 pcs.</p></div></div></div><p class="bb_paragraph"><b><i>Within the campaign, the last reward is awarded after 12.5 hours of watching live broadcasts.</i></b></p><hr><div class="bb_h1">Contents of the Twitch Shards container</div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Twitch Fragments</p></div><div class="bb_table_td"><p class="bb_paragraph">800 pcs.</p></div></div></div><p class="bb_paragraph">Exchange your <b>Twitch Fragments</b> at the Dealer NPC for valuable items: spare parts and tools, catalysts, and unstable anomalous batteries.<br>The shop also offers a master rank sight, various attachments, and unique cosmetic items.</p><p class="bb_paragraph">Please note that items previously obtained through Twitch Drops can also be exchanged at the Dealer NPC for Twitch Fragments.</p><hr><p class="bb_paragraph"><i>Thanks for your attention,</i><br><i>and good luck with your reward hunt!</i></p>]]> </content:encoded>
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<title>「虹彩就是魔法」帶著繽紛獎勵回歸</title>
<link>https://xinker.org/zh/%E8%99%B9%E5%BD%A9%E5%B0%B1%E6%98%AF%E9%AD%94%E6%B3%95%E5%B8%B6%E8%91%97%E7%B9%BD%E7%B4%9B%E7%8D%8E%E5%8B%B5%E5%9B%9E%E6%AD%B8</link>
<guid>https://xinker.org/zh/%E8%99%B9%E5%BD%A9%E5%B0%B1%E6%98%AF%E9%AD%94%E6%B3%95%E5%B8%B6%E8%91%97%E7%B9%BD%E7%B4%9B%E7%8D%8E%E5%8B%B5%E5%9B%9E%E6%AD%B8</guid>
<description><![CDATA[ 「虹彩就是魔法」回歸！《虹彩六號：圍攻行動》中充滿最多奇思妙想的活動盛大回歸。「虹彩就是魔法」以俏皮視覺、歡樂混亂與獨一無二的風格，徹底顛覆你對《圍攻行動》的想像。此活動僅限時開放，將帶領特勤幹員踏入一個戰術退居其次、色彩混亂當道的繽紛世界。無論你是為了歡笑、外觀物品，或兩者都要，這裡都有屬於你的魔法。立即觀看下方的「虹彩就是魔法」活動預告片熟悉地圖的繽紛變奏沒有經典活動地圖，「虹彩就是魔法」就不完整。本次地圖以大膽配色、玩具風格道具與輕鬆氛圍全面重塑，與《圍攻行動》一貫的緊張感形成強烈對比。每一條廊道、每一個房間、每一個角度都換上超現實的新面貌，打造出一個既好玩又好打的戰場，讓探索與交火同樣充滿樂趣。立即查看遊玩即可解鎖免費活動獎勵參與活動，透過遊玩獲得免費外觀物品。活動期間登入即可獲得一個免費活動補充包，有機會解鎖「虹彩就是魔法」主題物品，包含：    奇想飾品    俏皮的無人機塗裝    繽紛的特勤幹員卡片背景    醒目的特勤幹員卡片肖像每項物品都完美展現了本次活動的誇張風格，為你的裝備配置增添一絲魔法氣息。活動收藏與限時同捆「虹彩就是魔法」活動收藏帶來大量吸睛外觀物品，包含兩款出色的武器塗裝套組：適用於主要武器的「滿匣幸福同捆」，以及適用於次要武器的「迷人槍響同捆」，為每場戰鬥注入大膽色彩與趣味風格。想打造完整造型？別錯過 Warden、Deimos 與 Fenrir 的限時特勤幹員同捆，內含全新制服、獨家頭部裝備與配套的武器塗裝。以上內容僅在活動期間提供。現已推出完成收藏：紀念品 - 不朽傑作對於想要完成收藏的玩家，終極獎勵正等著你：紀念品武器塗裝「挑動人心」。只要取得全部 33 個「虹彩就是魔法」活動收藏，即可解鎖「挑動人心」，將 MK 14 EBR 變成一件靈感源自音樂的繽紛不朽傑作。這款由 Aruni 與 Dokkaebi 使用的精確射手步槍塗裝，融合了大膽彩虹視覺效果與俏皮細節，完美展現本次活動的精神。「挑動人心」不只是一款武器塗裝，更是一種宣言，象徵那些擁抱魔法並全力以赴的玩家。完成收藏。解鎖紀念品。挑動人心。立即查看 ]]></description>
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<pubDate>Wed, 06 May 2026 22:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>「虹彩就是魔法」帶著繽紛獎勵回歸</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">「虹彩就是魔法」回歸！</div><img src="https://clan.akamai.steamstatic.com/images/8328525/4f0242b7f2b154049183ce50839ebe6ce26df43d.jpg"><br>《虹彩六號：圍攻行動》中充滿最多奇思妙想的活動盛大回歸。「虹彩就是魔法」以俏皮視覺、歡樂混亂與獨一無二的風格，徹底顛覆你對《圍攻行動》的想像。<br><br>此活動僅限時開放，將帶領特勤幹員踏入一個戰術退居其次、色彩混亂當道的繽紛世界。無論你是為了歡笑、外觀物品，或兩者都要，這裡都有屬於你的魔法。<br><br>立即觀看下方的「虹彩就是魔法」活動預告片<br><br><div data-youtube="k-j77kmfk-s" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><br><div class="bb_h2">熟悉地圖的繽紛變奏</div><img src="https://clan.akamai.steamstatic.com/images/8328525/08bbb0bf30c9300762bac91637351edabc407062.png"><br>沒有經典活動地圖，「虹彩就是魔法」就不完整。本次地圖以大膽配色、玩具風格道具與輕鬆氛圍全面重塑，與《圍攻行動》一貫的緊張感形成強烈對比。<br><br>每一條廊道、每一個房間、每一個角度都換上超現實的新面貌，打造出一個既好玩又好打的戰場，讓探索與交火同樣充滿樂趣。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Frainbow6.com%2FY11S1_RainbowIsMagic%2Fmap%20style%3Dbutton" target="_blank" rel=" noopener">立即查看</a><br><br><br><div class="bb_h2">遊玩即可解鎖免費活動獎勵</div><br>參與活動，透過遊玩獲得免費外觀物品。活動期間登入即可獲得一個免費活動補充包，有機會解鎖「虹彩就是魔法」主題物品，包含：<br><br><ul class="bb_ul">    <li>奇想飾品<br>    </li><li>俏皮的無人機塗裝<br>    </li><li>繽紛的特勤幹員卡片背景<br>    </li><li>醒目的特勤幹員卡片肖像</li></ul>每項物品都完美展現了本次活動的誇張風格，為你的裝備配置增添一絲魔法氣息。<br><br><br><div class="bb_h2">活動收藏與限時同捆</div><img src="https://clan.akamai.steamstatic.com/images/8328525/62c4ece0b86b1014a9f07c1cb608264fedb67297.png"><br>「虹彩就是魔法」活動收藏帶來大量吸睛外觀物品，包含兩款出色的武器塗裝套組：適用於主要武器的「滿匣幸福同捆」，以及適用於次要武器的「迷人槍響同捆」，為每場戰鬥注入大膽色彩與趣味風格。<br><br>想打造完整造型？別錯過 Warden、Deimos 與 Fenrir 的限時特勤幹員同捆，內含全新制服、獨家頭部裝備與配套的武器塗裝。<br><br>以上內容僅在活動期間提供。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Frainbow6.com%2FY11S1_RainbowIsMagic%2Fmtx%20style%3Dbutton" target="_blank" rel=" noopener">現已推出</a><br><br><br><div class="bb_h2">完成收藏：紀念品 - 不朽傑作</div><img src="https://clan.akamai.steamstatic.com/images/8328525/8f752964585237ca95a7314a92f5909edc2e7028.png"><br>對於想要完成收藏的玩家，終極獎勵正等著你：紀念品武器塗裝「挑動人心」。<br><br>只要取得全部 33 個「虹彩就是魔法」活動收藏，即可解鎖「挑動人心」，將 MK 14 EBR 變成一件靈感源自音樂的繽紛不朽傑作。這款由 Aruni 與 Dokkaebi 使用的精確射手步槍塗裝，融合了大膽彩虹視覺效果與俏皮細節，完美展現本次活動的精神。<br><br>「挑動人心」不只是一款武器塗裝，更是一種宣言，象徵那些擁抱魔法並全力以赴的玩家。<br><br>完成收藏。解鎖紀念品。挑動人心。<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Frainbow6.com%2FY11S1_RainbowIsMagic%2Fmtx_memento%20style%3Dbutton" target="_blank" rel=" noopener">立即查看</a>]]> </content:encoded>
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<title>Farever is out now!</title>
<link>https://xinker.org/zh/farever-is-out-now</link>
<guid>https://xinker.org/zh/farever-is-out-now</guid>
<description><![CDATA[ We are proud to announce that Farever has now entered into Early Access and is available to buy now on Steam! Jumping into Early AccessIn this Early version of the game, you&#039;ll be able to explore Siagarta across two vast regions, with hundreds activities and a lot of builds available by mixing our 4 Classes, 6 Jobs, and 100+ weapon skills available across many unique weapons.You can find more information about all the content that’s available on day one as well as the content planned for the rest of the Early Access in our previous blog! Thank you!From the first playtest last year to the beta that ended yesterday, your involvement has been, and still will be, an integral part of the journey.Some of you have been helping us find the smallest of bugs and giving the best feedback during the beta, while others spread the word about our game and guided new people towards important sources of information. To celebrate, Farever will be 10% off for the next 2 weeks! If you want to help us further, be sure to leave a review on our Steam page! This helps us a lot with getting into the Steam algorithm.Play Now It’s time for you to explore Siagarta and join us on the incredible journey of Farever! We hope you’ll enjoy your time here alongside your fellow farseekers! Shiro Gameshttps://store.steampowered.com/app/3672400/Farever/ ]]></description>
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<pubDate>Wed, 06 May 2026 21:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Farever, out, now</media:keywords>
<content:encoded><![CDATA[We are proud to announce that Farever has now entered into Early Access and is available to buy now on Steam! <br><br><div data-youtube="87bzUaPaamQ" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><div class="bb_h2">Jumping into Early Access</div><br>In this Early version of the game, you'll be able to explore Siagarta across <b>two vast regions</b>, with <b>hundreds activities</b> and a <b>lot of builds available</b> by mixing our 4 Classes, 6 Jobs, and 100+ weapon skills available across many unique weapons.<br><br>You can find more information about all the content that’s available on day one as well as the content planned for the rest of the Early Access <b>in our previous blog</b>! <br><br><img src="https://clan.akamai.steamstatic.com/images/45651987/ec91f338d656d3e73c331dfc11c2f645e0bed1f1.png"><br><br><div class="bb_h2">Thank you!</div><br><b>From the first playtest last year to the beta that ended yesterday</b>, your involvement has been, and still will be, an integral part of the journey.<br>Some of you have been helping us find the smallest of bugs and <b>giving the best feedback</b> during the beta, while others spread the word about our game and<b> guided new people towards important sources of information</b>. <br><br><b>To celebrate, Farever will be 10% off for the next 2 weeks! If you want to help us further, be sure to leave a review on our Steam page! This helps us a lot with getting into the Steam algorithm.</b><br><br><img src="https://clan.akamai.steamstatic.com/images/45651987/93f9b9f8228992539b1e09a431293fcf2f082670.png"><br><br><div class="bb_h2">Play Now </div><br><b>It’s time for you to explore Siagarta</b> and<b> join us on the incredible journey of Farever</b>! We hope you’ll <b>enjoy your time here alongside your fellow farseekers</b>! <br><br><b>Shiro Games</b><br><br><a class="bb_link" href="https://store.steampowered.com/app/3672400/Farever/" target="_blank" rel="">https://store.steampowered.com/app/3672400/Farever/</a><br><br><hr><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F9JyqFpJpk7" target="_blank" rel=" noopener"><img src="https://clan.akamai.steamstatic.com/images/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"></a><br>]]> </content:encoded>
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<title>Hotfix [06.05.2026]</title>
<link>https://xinker.org/zh/hotfix-06052026</link>
<guid>https://xinker.org/zh/hotfix-06052026</guid>
<description><![CDATA[ The following changes have been made to the game without stopping the game servers:• In the Assault on the Reichstag event, increased the base amount of rubles, Class XP, Free XP, and Silver by 20%.Respectfully,EXBO Team ]]></description>
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<pubDate>Wed, 06 May 2026 21:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Hotfix, 06.05.2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/6d71aba758c9157b423aea3b53f8ea7b23801879.jpg"></p><p class="bb_paragraph">The following changes have been made to the game without stopping the game servers:</p><p class="bb_paragraph">• In the Assault on the Reichstag event, increased the base amount of rubles, Class XP, Free XP, and Silver by 20%.</p><p class="bb_paragraph">Respectfully,<br>EXBO Team</p>]]> </content:encoded>
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<title>Unusual artefacts detected!</title>
<link>https://xinker.org/zh/unusual-artefacts-detected</link>
<guid>https://xinker.org/zh/unusual-artefacts-detected</guid>
<description><![CDATA[ Scientists at Research Institute 7 still can’t explain how these objects are formed. Meanwhile, stalkers have already given them names, Flicker and Link, and are putting together their first builds with them.What combinations can you come up with? Share in the comments ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41581512/23de11deb3380fbfcb4bb9d8a9f07b8e4394c882.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 21:00:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Unusual, artefacts, detected</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/47da6ed3d701dfc97b4630d8b85b375b53b4a545.png"></p><p class="bb_paragraph">Scientists at Research Institute 7 still can’t explain how these objects are formed. Meanwhile, stalkers have already given them names, Flicker and Link, and are putting together their first builds with them.</p><blockquote class="bb_blockquote"><p class="bb_paragraph">What combinations can you come up with? Share in the comments</p></blockquote>]]> </content:encoded>
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<title>All units, charge!</title>
<link>https://xinker.org/zh/all-units-charge</link>
<guid>https://xinker.org/zh/all-units-charge</guid>
<description><![CDATA[ The time has come, begin the assault!To strengthen your strike, each of you can claim an enhanced ration pack:SCX-ASSAULT-REICHSTAGPromo code is valid until the end of the season.No one walks away unchanged — the Reichstag will test you all. ]]></description>
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<pubDate>Wed, 06 May 2026 20:40:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>All, units, charge</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/f57ddb1954475ab9dcc345d26795bfb1e37586ca.jpg">The time has come, begin the assault!</p><p class="bb_paragraph">To strengthen your strike, each of you can claim an enhanced ration pack:</p><p class="bb_paragraph"><b>SCX-ASSAULT-REICHSTAG</b><i>Promo code is valid until the end of the season.</i></p><p class="bb_paragraph">No one walks away unchanged — the Reichstag will test you all.</p>]]> </content:encoded>
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<title>Patch Notes [06.05.2026]</title>
<link>https://xinker.org/zh/patch-notes-06052026</link>
<guid>https://xinker.org/zh/patch-notes-06052026</guid>
<description><![CDATA[ Among the thunder of tank shells and the whistle of bullets, fearless soldiers charge into one of the fiercest battles in history — the Assault on the Reichstag!ContentAssault on the Reichstag season eventHideout styleNew artefactsSignals economyStashes and faction crates adjustmentsAct Ticket shop updatesIn-game shop additionsOperationsBalance adjustmentsAccount security updateOther changes and fixesAssault on the Reichstag season eventBerlin is crumbling under the thunder of artillery, while smoke rises above the burning Reichstag. In the edge of the final battles, you are about to enter a relentless fight. Try yourself in the role of a Red Army soldier or a Wehrmacht trooper: capture positions, wear down the enemy, call in reinforcements, and bring heavy artillery down on their heads.How to play?To participate in the event: Open the ESC menu, select Assault on the Reichstag from the top panel, and click Join game.The event will be available from May 6 to June 3.At the start of each match, you will be randomly assigned to one of two sides: attacking Red Army or defending Wehrmacht. Regardless of your side, you can choose from 4 classes:AssaulterScoutEngineerMachine GunnerEach class comes with a base loadout: weapons, ammo, medical supplies, gadgets, and tactical support. Both sides have identical sets of gadgets and air support, except for the Scout class.GameplayThe assault consists of four stages:Capture 1st sector — point ACapture 2nd sector — points B, CCapture 3d sector — points D, ECapture the Reichstag — point FThe Red Army’s objective is to capture all points using a limited number of team respawns. The Wehrmacht’s objective is to stop them and deplete their respawns to zero.Defenders can recapture points unless the entire sector has been taken. Once a sector is fully captured, defenders have 30 seconds to retreat before the next sector opens.Infantry isn’t the only threat — heavy vehicles are present on the battlefield.Ally vehicles can be repaired, but enemy tanks are extremely dangerous — better stay away from them. Use anti-tank weapons scattered across the map and don’t forget to call in tactical support.Some environmental objects, such as windows and walls, can be destroyed.GadgetsEach class has unique abilities called Gadgets:Medkit — an Assaulter class gadget. When deployed, it grants health regeneration to all players within a certain radius;Sandbags — an Engineer class gadget that allows you to construct small but highly effective defensive structures;Ammo Crate — a Machine Gunner class gadget is used to replenish consumables such as ammo and medicine;Rally Point and Trip Wire Mine — Scout class gadgets. Rally Point creates a new spawn location for your squad, but keep in mind that respawns are limited. Trip Wire Mine is used to defend against advancing enemies.Rally Point is available only to Red Army Scouts;Trip Wire Mine is available only to Wehrmacht Scouts.Tactical supportEach class has access to tactical support. To call it in, you need to accumulate enough tactical support points, equip the flare gun \[X], enter the required combination, and select a target area for the strike.ClassesRed Army tactical supportWehrmacht tactical supportAssaulterFAB-50, FAB-250SC-50, SC-250EngineerPTAB-2,5-1,5, BM-13SD-4-HL, Panzerwerfer-42Machine GunnerSU-76M, ISU-152Wespe, HummelScoutRS-82, RS-132RZ-65, BR-21Class progressionEach class starts with a basic loadout that can be upgraded using Class XP and Free XP. As you progress, you will also unlock equipment from the enemy side.Class XP — used to level up the class you played. The amount earned depends on your contribution to victory while playing that class.Free XP — a currency earned at the end of each match. The amount depends directly on your total score in that match.In addition to weapons, Free XP can also be used to upgrade character stats such as speed, durability, and stamina, as well as multipliers for Class XP, Free XP, Silver, and rubles earned per match.XP multipliers from levelling multiple classes stack, so don’t limit yourself to upgrading just one class.TasksTaskRewardReach level 10 with the Assaulter class in the Assault on the Reichstag eventAssault Kit — 2 pcsReach level 20 with the Assaulter class in the Assault on the Reichstag eventRear Echelon Reserve — 3 pcsReach level 10 with the Scout class in the Assault on the Reichstag eventAssault Kit — 2 pcsReach level 20 with the Scout class in the Assault on the Reichstag eventRear Echelon Reserve — 3 pcsReach level 10 with the Engineer class in the Assault on the Reichstag eventAssault Kit — 2 pcsReach level 20 with the Engineer class in the Assault on the Reichstag eventRear Echelon Reserve — 3 pcsReach level 10 with the Machine Gunner class in the Assault on the Reichstag eventAssault Kit — 2 pcsReach level 20 with the Machine Gunner class in the Assault on the Reichstag eventRear Echelon Reserve — 3 pcsPlay 10 matches in the Assault on the Reichstag eventFree XP — 300Play 25 ma ]]></description>
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<pubDate>Wed, 06 May 2026 20:40:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, 06.05.2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/c9bd90837e2057dc3a130acbb014b3aa1d881fa3.png"></p><p class="bb_paragraph">Among the thunder of tank shells and the whistle of bullets, fearless soldiers charge into one of the fiercest battles in history — the Assault on the Reichstag!</p><div class="bb_h1"><b>Content</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Assault on the Reichstag season event</p></li><li><p class="bb_paragraph">Hideout style</p></li><li><p class="bb_paragraph">New artefacts</p></li><li><p class="bb_paragraph">Signals economy</p></li><li><p class="bb_paragraph">Stashes and faction crates adjustments</p></li><li><p class="bb_paragraph">Act Ticket shop updates</p></li><li><p class="bb_paragraph">In-game shop additions</p></li><li><p class="bb_paragraph">Operations</p></li><li><p class="bb_paragraph">Balance adjustments</p></li><li><p class="bb_paragraph">Account security update</p></li><li><p class="bb_paragraph">Other changes and fixes</p></li></ul><div class="bb_h1"><b>Assault on the Reichstag season event</b></div><p class="bb_paragraph">Berlin is crumbling under the thunder of artillery, while smoke rises above the burning Reichstag. In the edge of the final battles, you are about to enter a relentless fight. Try yourself in the role of a Red Army soldier or a Wehrmacht trooper: capture positions, wear down the enemy, call in reinforcements, and bring heavy artillery down on their heads.</p><div class="bb_h2"><b>How to play?</b></div><p class="bb_paragraph">To participate in the event<b>: </b>Open the ESC menu, select Assault on the Reichstag from the top panel, and click <b>Join game</b>.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/ac77029fc4efaa80eb7dc62c15e465b95e3ca096.jpg"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">The event will be available from May 6 to June 3.</p></blockquote><p class="bb_paragraph">At the start of each match, you will be randomly assigned to one of two sides: attacking Red Army or defending Wehrmacht. Regardless of your side, you can choose from 4 classes:</p><ul class="bb_ul"><li><p class="bb_paragraph">Assaulter</p></li><li><p class="bb_paragraph">Scout</p></li><li><p class="bb_paragraph">Engineer</p></li><li><p class="bb_paragraph">Machine Gunner</p></li></ul><p class="bb_paragraph">Each class comes with a base loadout: weapons, ammo, medical supplies, gadgets, and tactical support. Both sides have identical sets of gadgets and air support, except for the <b>Scout</b> class.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/c0fc831b5195333430993e5aa9260f16d1f65b48.jpg"></p><div class="bb_h2"><b>Gameplay</b></div><p class="bb_paragraph">The assault consists of four stages:</p><ul class="bb_ul"><li><p class="bb_paragraph">Capture 1st sector — point A</p></li><li><p class="bb_paragraph">Capture 2nd sector — points B, C</p></li><li><p class="bb_paragraph">Capture 3d sector — points D, E</p></li><li><p class="bb_paragraph">Capture the Reichstag — point F</p></li></ul><p class="bb_paragraph">The Red Army’s objective is to capture all points using a limited number of team respawns. The Wehrmacht’s objective is to stop them and deplete their respawns to zero.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/5fdad2b0184df42326226029f7384e4f7b86cc67.png"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">Defenders can recapture points unless the entire sector has been taken. Once a sector is fully captured, defenders have 30 seconds to retreat before the next sector opens.</p></blockquote><p class="bb_paragraph">Infantry isn’t the only threat — heavy vehicles are present on the battlefield.</p><p class="bb_paragraph">Ally vehicles can be repaired, but enemy tanks are extremely dangerous — better stay away from them. Use anti-tank weapons scattered across the map and don’t forget to call in tactical support.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/3f257f61f7c5e327303d5fb4746a76c31e553bd8.png"></p><p class="bb_paragraph">Some environmental objects, such as windows and walls, can be destroyed.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/61ec2dedcbbbbd965cc1a7e59e66f06e4c815f51.png"></p><div class="bb_h2"><b>Gadgets</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/33c824840978c99331e46af291594a948763c7a7.png"></p><p class="bb_paragraph">Each class has unique abilities called Gadgets:</p><p class="bb_paragraph">Medkit — an Assaulter class gadget. When deployed, it grants health regeneration to all players within a certain radius;</p><p class="bb_paragraph">Sandbags — an Engineer class gadget that allows you to construct small but highly effective defensive structures;</p><p class="bb_paragraph">Ammo Crate — a Machine Gunner class gadget is used to replenish consumables such as ammo and medicine;</p><p class="bb_paragraph">Rally Point and Trip Wire Mine — Scout class gadgets. Rally Point creates a new spawn location for your squad, but keep in mind that respawns are limited. Trip Wire Mine is used to defend against advancing enemies.</p><blockquote class="bb_blockquote"><p class="bb_paragraph">Rally Point is available only to Red Army Scouts;<br>Trip Wire Mine is available only to Wehrmacht Scouts.</p></blockquote><div class="bb_h2"><b>Tactical support</b></div><p class="bb_paragraph">Each class has access to tactical support. To call it in, you need to accumulate enough tactical support points, equip the flare gun \[X], enter the required combination, and select a target area for the strike.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Classes</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Red Army tactical support</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Wehrmacht tactical support</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Assaulter</p></div><div class="bb_table_td"><p class="bb_paragraph">FAB-50, FAB-250</p></div><div class="bb_table_td"><p class="bb_paragraph">SC-50, SC-250</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Engineer</p></div><div class="bb_table_td"><p class="bb_paragraph">PTAB-2,5-1,5, BM-13</p></div><div class="bb_table_td"><p class="bb_paragraph">SD-4-HL, Panzerwerfer-42</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Machine Gunner</p></div><div class="bb_table_td"><p class="bb_paragraph">SU-76M, ISU-152</p></div><div class="bb_table_td"><p class="bb_paragraph">Wespe, Hummel</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Scout</p></div><div class="bb_table_td"><p class="bb_paragraph">RS-82, RS-132</p></div><div class="bb_table_td"><p class="bb_paragraph">RZ-65, BR-21</p></div></div></div><div class="bb_h2"><b>Class progression</b></div><p class="bb_paragraph">Each class starts with a basic loadout that can be upgraded using <b>Class XP</b> and <b>Free XP</b>. As you progress, you will also unlock equipment from the enemy side.</p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>Class XP</b> — used to level up the class you played. The amount earned depends on your contribution to victory while playing that class.<br><b>Free XP</b> — a currency earned at the end of each match. The amount depends directly on your total score in that match.</p></blockquote><p class="bb_paragraph">In addition to weapons, <b>Free XP</b> can also be used to upgrade character stats such as speed, durability, and stamina, as well as multipliers for Class XP, Free XP, Silver, and rubles earned per match.<br><img src="https://clan.akamai.steamstatic.com/images/41581512/ed0df0293c5d89497df87d3608274cd24063051b.png"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">XP multipliers from levelling multiple classes stack, so don’t limit yourself to upgrading just one class.</p></blockquote><div class="bb_h2"><b>Tasks</b></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Task</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reach level 10 with the Assaulter class in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Assault Kit — 2 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reach level 20 with the Assaulter class in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Rear Echelon Reserve — 3 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reach level 10 with the Scout class in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Assault Kit — 2 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reach level 20 with the Scout class in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Rear Echelon Reserve — 3 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reach level 10 with the Engineer class in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Assault Kit — 2 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reach level 20 with the Engineer class in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Rear Echelon Reserve — 3 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reach level 10 with the Machine Gunner class in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Assault Kit — 2 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reach level 20 with the Machine Gunner class in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Rear Echelon Reserve — 3 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Play 10 matches in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Free XP — 300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Play 25 matches in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Assault on the Reichstag record</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Play 100 matches in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Rear Echelon Reserve — 5 pcs, Internationale Sticker</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 5 enemies with a single use of tactical support</p></div><div class="bb_table_td"><p class="bb_paragraph">Free XP — 250</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 10 enemies with a single use of tactical support</p></div><div class="bb_table_td"><p class="bb_paragraph">Free XP — 400, Assaulter Sticker</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Capture the Reichstag during Last Chance while playing for Red Army</p></div><div class="bb_table_td"><p class="bb_paragraph">Coat of Arms of the Soviets Sticker</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Prevent the Red Army from capturing the bridge while playing for Wehrmacht</p></div><div class="bb_table_td"><p class="bb_paragraph">Free XP — 500</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 3 enemies with one grenade as the Assaulter class</p></div><div class="bb_table_td"><p class="bb_paragraph">Assault Kit — 2 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Achieve a 7-kill streak with any class</p></div><div class="bb_table_td"><p class="bb_paragraph">Scout Sticker</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Achieve a 10-kill streak with any class</p></div><div class="bb_table_td"><p class="bb_paragraph">Machine Gunner Sticker</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 5 enemies without dying as the Scout class</p></div><div class="bb_table_td"><p class="bb_paragraph">Free XP — 300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 5 enemies without dying as the Machine Gunner class</p></div><div class="bb_table_td"><p class="bb_paragraph">Free XP — 300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 3 enemies with a single shot from a Panzerfaust</p></div><div class="bb_table_td"><p class="bb_paragraph">Engineer Sticker</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 100 enemies with the PTRD-M in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Rear Echelon Reserve — 5 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 100 enemies with the PzB 38 in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Rear Echelon Reserve — 5 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Destroy a tank</p></div><div class="bb_table_td"><p class="bb_paragraph">Assault Kit — 2 pcs</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 5 enemies in one life using a flamethrower</p></div><div class="bb_table_td"><p class="bb_paragraph">Free XP — 300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Capture 30 points as the Red Army in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Officer's Map Case</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Win 10 matches in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Banner</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 50 enemies using anti-tank rifles or a Panzerfaust</p></div><div class="bb_table_td"><p class="bb_paragraph">Red Army Service Book</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 25 enemies using grenades, Trip Wire mines, or tactical support</p></div><div class="bb_table_td"><p class="bb_paragraph">Tank Crew Helmet</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kill 150 enemies in the Assault on the Reichstag event</p></div><div class="bb_table_td"><p class="bb_paragraph">Candle</p></div></div></div><div class="bb_h2"><b>Crates</b></div><p class="bb_paragraph">In addition to levelling up classes, free XP can be spent on purchasing personal crates.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/bda885303b7ad51b926e863b535e6a7aa01125e9.png"></p><p class="bb_paragraph">Crates contain consumables (spare parts, tools, batteries, and etc.), paints, commemorative gear with modules, Hideout items, and, most importantly, equipment parts, including the Master-rank sniper rifle PzB 38!</p><p class="bb_paragraph">Following weapons can be obtained using parts and a number of barter recourses:</p><p class="bb_paragraph">PzB 38</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/43346f7c3b7b493ae02b6787289534d8d9f828a6.png"></p><p class="bb_paragraph">STG-44</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/dd22e386c40f77ddca05f6bd9f25b1ad2cb4766b.png"></p><p class="bb_paragraph">Bren</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/7c173b8316e630ece70a03ab3a21192dd6b41ee7.png"></p><p class="bb_paragraph">MG 34</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/03db58cf51e28a3ad98ac3c8efcb14c8ed85f182.png"></p><p class="bb_paragraph">You can also find motifs for the FN F2000 TACTICAL and AA-12 in these crates.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/62b22b72c11cc41256b77385afbce522a441c2e8.png"><img src="https://clan.akamai.steamstatic.com/images/41581512/638044d75a41c3b66c71f2b6a372646b2ff5f4c9.png"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">All items in the crates, including weapon parts, are temporarily bound. Once the event has ended on June 3, items can be transferred to other players or sold.</p></blockquote><div class="bb_h2"><b>Silver Shop</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/aa0949546b61770ab9677cbbab552243bb22e994.png"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">Silver is an incredibly valuable currency that you receive at the end of a match. The amount of Silver you receive depends on your contribution to the victory during the battle.</p></blockquote><p class="bb_paragraph">With a Silver, you can purchase the boxes and their contents separately as individual items. You can also treat yourself with the Scars of War Hideout style here.</p><blockquote class="bb_blockquote"><p class="bb_paragraph">Assault on the Reichstag is an event based on session battles. So, in addition to everything listed above, you’ll also gain Session Battle XP and Battle Tokens for Spartak. However, the results of this event do not affect your session battle statistics in any way.</p></blockquote><div class="bb_h1"><b>Hideout style</b></div><ul class="bb_ul"><li><p class="bb_paragraph">The main room of the Hideout was updated, and large windows facing the outside were added.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/0219f5eae86da963330aa23504263eb3a461e04b.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">A new cosmetic system called Hideout Style is now available in the game, which changes the visual style, sound effects, and adds unique events.</p></li><li><p class="bb_paragraph">The first Scars of War thematic style was added, bound to the Assault on the Reichstag event.</p></li></ul><p class="bb_paragraph"><b>The Scars of War style includes:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Visual changes: burned-out tanks and an abandoned battlefield outside the window, ash in the air, and gloomy weather.</p></li><li><p class="bb_paragraph">Sound effects: the distant sound of battle in the background.</p></li><li><p class="bb_paragraph">Random events: recurrent artillery shelling, walls shaking, dust, and the sound of warning sirens.</p></li><li><p class="bb_paragraph">Animation: airplanes flying over the Hideout's window. </p><div data-youtube='"p0r2PuXrDXE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div></li><li><p class="bb_paragraph">Manual start of events: You can start events within your Hideout manually by clicking the button on the central screen.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/be99340bf0997e17b958cbf572251f95935df9c1.png"></p><div class="bb_h2"><b>How to get it?</b></div><p class="bb_paragraph">Scars of War can be obtained by earning Silver in the Assault on the Reichstag game mode or from the Aesthete’s Tank Case.</p><p class="bb_paragraph">Scars of War obtained for Silver style is bound, while ones obtained from cases are tradeable.</p><div class="bb_h2"><b>How to use it?</b></div><p class="bb_paragraph">First, you need to obtain the Hideout style, and then select it in the Laptop's interface.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/d99438ff1b4418e83ae25fbeb8a84a7672bb7860.png"></p><div class="bb_h1"><b>New artefacts</b></div><p class="bb_paragraph">New artefacts appear in the Zone: Link and Flicker. While scientists are still busy studying and collecting data, daring stalkers are already putting the Zone’s latest gifts to the test.</p><p class="bb_paragraph">You can find them in the open world after eruptions, available until June 3.</p><p class="bb_paragraph">Want to upgrade your build? Wait for the eruption and grab detectors while the Zone is generous with gifts.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/1f720a231de57a48379d79323938c7f8471bfb2a.png"></p><div class="bb_h1"><b>Signal economy</b></div><p class="bb_paragraph"></p><div class="bb_h2"><b>Tangled signal</b></div><p class="bb_paragraph">A new signal type has been added — <b>Tangled signal</b>, available for searching starting from the North.</p><p class="bb_paragraph">Tangled signal creates several markers at once when detected.</p><p class="bb_paragraph">Only at one of the Tangled signal points can appear either a Signal Dungeon or a bag with a tracker as a reward.</p><div class="bb_h2"><b>Artefacts and recourses</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Removed artefacts as a possible reward from signals on South;</p></li><li><p class="bb_paragraph">Added Anomalous Dust as a possible reward from signals on North;</p></li><li><p class="bb_paragraph">Added data blocks as a possible reward from Signal Dungeons.</p></li></ul><div class="bb_h2"><b>Relay Stations</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Added a new major barter item — Relay Stations. A Relay Station has a small chance to drop from signals, granting trackers.</p></li></ul><p class="bb_paragraph">Relay Stations work by analogy to Data Blocks, allowing you to transform them in 20 trackers of corresponding type.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/b94779e09babc2d0b98b67223092f95045814b36.png"></p><p class="bb_paragraph"><i>An example of Relay Station</i></p><p class="bb_paragraph"></p><div class="bb_h1"><b>Stashes and Faction Cases changes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Adjusted the contents and drop rates of items in stashes at the following locations: Serpentine, Black Detour, Mines, Institute, Forge-11, Barrier, Reflection, Inflow, Temple Swamp, Labyrinth, Lyubech-3, Stillwaters, Uranus Mill, and Red Forest.</p></li><li><p class="bb_paragraph">Adjusted stash loot value to better match the location difficulty.</p></li><li><p class="bb_paragraph">Improved faction crate contents — updated the item pool, their quantity, and drop rates.</p></li><li><p class="bb_paragraph">The average value of faction crates has been increased.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h1"><b>Act Tickets shop update</b></div><ul class="bb_ul"><li><p class="bb_paragraph">All items that were sold for Act Tickets and located in the Gear tab are now available in the separate Act Tickets shop tab. Act Tickets items have also been removed from the Other tab.</p></li><li><p class="bb_paragraph">The Act Tickets shop can now only be accessed through the season pass window, by pressing the Act Tickets button in the top‑right corner, in the currency section.</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/c0bce7edc350fb0a7a117b64cd83a237a587a75b.png"></p><p class="bb_paragraph"></p><div class="bb_h1"><b>Frontline Pack</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/7ff5745bfdee68be9f93663dfb0e3beba48daa96.png"></p><p class="bb_paragraph">In any battle, you can obtain trophies that keep the memory of your heroic deeds. This bundle includes Assault on the Reichstag event cases, from which you can obtain various Hideout decoration items, weapon blueprints from the event, and consumables.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>Aesthete tank case</b></div><p class="bb_paragraph">Some things reveal more about a soldier than his weapon ever could.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/b4c757b7ad98276c41ac8edebdeae2cb21d870ae.png"></p><div class="bb_h1"><b>Tank cosmetics</b></div><p class="bb_paragraph">Ever dreamed of getting your own tank? We’ve got something even better — Tanker! With him, the hangar of steel hunters is just a stone’s throw away… if you get what we mean.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/8921ca31c1a6cc7cc95556af31e30434bfde3d7e.png"></p><div class="bb_h1"><b>Profile design</b></div><p class="bb_paragraph">Did you feel the atmosphere of the intense assault? Transform your profile with two themed designs inspired by heavy machinery and the relentless assault on the Reichstag.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/60c410321bc72d00060c286e4293c71e05f64811.png"><img src="https://clan.akamai.steamstatic.com/images/41581512/cfc77085fc81f645f499c4d9698f6b459ac16c62.png"></p><div class="bb_h1"><b>Personality</b></div><p class="bb_paragraph">Terentiy sends his regards! The first personality has been added to the game — a new character customization element with its own unique traits.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/5a8861ae63c2885b9a36db2d1c45625caeac43fe.png"></p><p class="bb_paragraph">Terentiy has his own voice — a unique set of phrases in the quick‑command wheel, plus a short story about his life, which he will gladly tell… if he can recall it.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>Back to the Inside Out styles and motifs</b></div><p class="bb_paragraph">The base price of the Back to the Inside Out season’s styles and motifs has been adjusted. They are now available for sale in a transferable version, and a discount has been added to their purchase until the end of the season.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/6cad3608df90815bf06595e0d79437d41d981a9f.png"></p><div class="bb_h1"><b>Operations</b></div><p class="bb_paragraph">Following the discovery of a critical vulnerability that allowed players to complete Operation Focus by unfair means, it has been removed from the current Operations ranking season. Changes to the Operation itself will be introduced in future updates.</p><p class="bb_paragraph">We would like to thank the player who reported this issue to support team — they have received an in-game reward.</p><p class="bb_paragraph">If you discover any bugs in the game mechanics or modes, please contact our<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.exbo.ru%2Fen" target="_blank" rel=" noopener"> support team</a>.</p><div class="bb_h2"><b>Other Operations changes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where it was not possible to view player statistics from the friends list if they were not among the top players</p></li><li><p class="bb_paragraph">Fixed an issue where a negative clearance was incorrectly displayed in the player statistics window</p></li><li><p class="bb_paragraph">Fixed an issue where it was not possible to view the statistics for the top 250 players</p></li><li><p class="bb_paragraph">Fixed the filtering of the best runs for each of the Operations</p></li><li><p class="bb_paragraph">Fixed the filter size for viewing the best runs for each Operation</p></li></ul><p class="bb_paragraph"></p><div class="bb_h1"><b>Balance adjustments</b></div><p class="bb_paragraph"><b>Mauser 98k</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Rank: Newbie -> Stalker</p></li><li><p class="bb_paragraph">Increased durability and repair costs</p></li><li><p class="bb_paragraph">Damage and minimum damage: 70 -> 91</p></li></ul><p class="bb_paragraph"><b>DP</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Rank: Newbie -> Stalker</p></li><li><p class="bb_paragraph">Increased durability and repair costs</p></li><li><p class="bb_paragraph">Damage: 24.6 → 31.5</p></li><li><p class="bb_paragraph">Minimum damage: 18.3 → 25</p></li></ul><div class="bb_h1"><b>Account security update</b></div><p class="bb_paragraph">A new security feature for your account — Security Code.</p><p class="bb_paragraph">This is an extra layer of security that will help protect your property even if a hacker gains access to your account.</p><p class="bb_paragraph">You can enable the security feature in the settings in the Security tab.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/d9c6f613ed84ff805e49a1b891195f53be4df581.png"></p><p class="bb_paragraph">There are two types of security to choose: Passcode and Authenticator Code.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/af1698b7ef87c1c91c4c695b9812bf0efbc0dd2e.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Passcode — a static 6-digit sequence  </p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/2803e56d5d73a2c11617cf00bbd833b66f11f6cc.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Code from the authenticator app</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/bc5cd8df0240bf6f38f3d1411655292bfe7a1499.png"></p><p class="bb_paragraph">The code is requested in two situations, depending on the settings:</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/f6f75f60028c3b81cb6e336bea68c9977506ab0d.png"></p><ol><li><p class="bb_paragraph">When you enter the game from the character selection menu, if the “Require code on login” option has been enabled in the game settings.</p></li><li><p class="bb_paragraph">The first action that could harm the player character if a hacker gains access to it.</p></li></ol><p class="bb_paragraph">Actions that may harm your character if accessed by a scammer include:</p><ul class="bb_ul"><li><p class="bb_paragraph">trading with other players;</p></li><li><p class="bb_paragraph">interacting with the auction;</p></li><li><p class="bb_paragraph">using in-game mail;</p></li><li><p class="bb_paragraph">selling items to the season vendor;</p></li><li><p class="bb_paragraph">any actions involving artefacts and other valuable items;</p></li><li><p class="bb_paragraph">any actions involving subdivision;</p></li><li><p class="bb_paragraph">attempting to leave a faction;</p></li><li><p class="bb_paragraph">trading operations with the gear merchant.</p></li></ul><p class="bb_paragraph">You only need to enter the security code once per gaming session.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41581512/3e0e425ad9e088e89e9b5a4987585c892b52700f.png"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">Please note: once you disable this setting, the protection will remain active for a further 14 days.</p></blockquote><p class="bb_paragraph">To change the code type, you need to completely disable the current option.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>Other changes and fixes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Reduced player count requirements for all session-based maps on global servers.</p></li></ul><p class="bb_paragraph">The changes are region-based and may vary depending on the server.</p><p class="bb_paragraph">For example, to start Prison you need:<br>RU: 12 players<br>EU: 8 players<br>NA, SEA, NEA: 6 players</p><ul class="bb_ul"><li><p class="bb_paragraph">For NA, SEA, NEA regions: temporarily removed no shotguns Moria House version from the session map pool.</p></li><li><p class="bb_paragraph">Added a new screen mode: “Borderless Window” or compatibility mode. In this mode, Windows optimisations for full-screen mode are disabled. This may help with compatibility issues with HDR monitors or with “screen tearing”.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Increased priority for the mini-map radar sound when players appear nearby. It shouldn’t be lost in the mix of other sounds anymore.</p></li><li><p class="bb_paragraph">Most weapon LODs have been updated — the models rendered at low levels of detail and from a distance.</p></li><li><p class="bb_paragraph">Added a separate setting to adjust the volume of the record player.</p></li><li><p class="bb_paragraph">Added new sound setting — anomaly alerts.</p></li><li><p class="bb_paragraph">The setting can be found in the sound settings tab.</p></li></ul><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/41581512/bd97f039b6fbf988d126e844da3ce2760115d231.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">The closer the player is to the anomaly, the higher the pitch of the sound produced.</p></li><li><p class="bb_paragraph">If this setting is disabled, the player will not hear an audio notification when near an anomaly.</p></li><li><p class="bb_paragraph">Added the ability to toggle the setting using “;” hotkey.</p></li><li><p class="bb_paragraph">You can find the hotkey setting in the sound settings tab, next to the sound notification setting.</p></li><li><p class="bb_paragraph">The setting can be found in the Sound settings tab.</p></li><li><p class="bb_paragraph">Fixed an issue where the size of the smoke grenade cloud would change when adjusting the graphics settings.</p></li><li><p class="bb_paragraph">Fixed the “Primary mouse button” toggle in Windows settings (option for left-handed users).</p></li></ul>]]> </content:encoded>
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<item>
<title>Face the Darkness</title>
<link>https://xinker.org/zh/face-the-darkness</link>
<guid>https://xinker.org/zh/face-the-darkness</guid>
<description><![CDATA[ Face the Darkness below☠️  Live Reveal - 1PM May 7 PDT☠️  Play on PC and Consoles - 1PM May 29 PDThttp://twitch.tv/pathofexile ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44770983/45210608885ccc991724bdc58b94355361f09cb4.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 20:26:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Face, the, Darkness</media:keywords>
<content:encoded><![CDATA[Face the Darkness below<br><br>☠️  Live Reveal - 1PM May 7 PDT<br>☠️  Play on PC and Consoles - 1PM May 29 PDT<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2Fpathofexile" target="_blank" rel=" noopener">http://twitch.tv/pathofexile</a><br><br><div data-youtube="1h3pZCdwtlE" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Public Test Server up &#45; New map, weapons &amp;amp; vehicles</title>
<link>https://xinker.org/zh/public-test-server-up-new-map-weapons-vehicles</link>
<guid>https://xinker.org/zh/public-test-server-up-new-map-weapons-vehicles</guid>
<description><![CDATA[ Hello Commandos,We&#039;re launching the second session of John Carpenter&#039;s Toxic Commando&#039;s Public Test Server! A LOT of new content is here for you to test: new map, new weapons, new ennemies, new vehicles and many customization elements as well. You&#039;ll also come acress new challenges, quality of Life changes and more.Last time, we made some balance changes following your feedback on the &quot;Insane&quot; difficulty. We&#039;re looking to make som tweaks following your feedback on this session.This PTS will last about 2 weeks and is available in all languages.⚠️Test environment, expect bugs and work in progress elements.⚙️​How to access the Public Test ServerIf you own John Carpenter&#039;s Toxic Commando, the Public Test Server should have popped up in your Steam library already.It&#039;s a different Steam application, requiring a separate download.Here&#039;s what you can expect on this Public Test Server. We want your feedback on everything!  ????️New Mission “Urban Blight”Leon dispatches commandos to investigate a sludge leak spilling from the contaminated zone.The trail leads to the ruins of Rockbridge, where Hopewell’s experiments have mutated the sludge into something far more dangerous. The commandos must breach the city and confront new dangers in an urban environment with highly intricate layouts. They will descend into fetid sewers, fight through hordes of enemies, and storm abandoned apartments floor by floor. To succeed, they’ll need to discover powerful weapons, vehicles, and gear scattered throughout the mission.????New enemy: the HornetAn airborne enemy that fires projectiles, the Hornet can dodge incoming attacks. When it closes in on a target, it grabs a player, flies high into the sky, and drops the victim from that deadly height. The other players must kill the Hornet before it lifts the victim too high, or the fall will be fatal. * Added for all missions.????New WeaponsPrimary Weapons:Thunderbolt OEP: Experimental beam rifle - collects energy charges with each kill, boosting its damage output. When fully charged, a reload triggers a powerful explosion.Heartstopper Carbine LAC: Modern lever‑action rifle.Salvo MGL: Burst‑fire grenade launcher firing projectiles with a delayed fuse.Precision BAR Gen 1: Bolt-action sniper rifle.Secondary Weapon:Thundershot OEP: Experimental energy pistol. Can fire powerful charged energy shots, but consumes all ammunition in the magazine.Heavy Weapon:Obsidian OEP: Experimental beam weapon based on the enemy Blaster.Melee Weapon:Sludgebane: Sludge‑infected melee weapon: applies a sludge contamination effect to the wielder. When sludge levels reach maximum, the weapon deals bonus damage to foes.????New VehiclesThrasher APC: An Armored Personnel Carrier that releases a volley of fire and destroys zombies within a player-selected radius. Be careful, it also can damage teammates. * Added for all missions.Forklift: A vehicle designed for cargo delivery objectives in certain mission zones. While it’s moving, it must be protected by teammates.????ChallengesLeon’s assignments are now available in the HUB. A special terminal awaits you that issues dynamic challenges.The challenges cover different playstyles: eliminating special targets, speed-running through zones, gathering rare resources, team-based objectives, and much more.Completing them awards experience, which advances the overall challenge progress bar.Rewards for your efforts: Accumulated experience unlocks access to unique rewards: rare emotes, weapon skins and trinkets to commemorate your achievements.????CustomizationAdded multiple Weapon, Character, Vehicle &amp; Profile skins: Unique, patterns &amp; tints.Vehicle DisplayCharacters&#039; GlovesNameplatesProfile Icon BordersNickname Emoji????Quality of LifePROS Save Transfer: you can now save your progress in the cloud and continue playing on another platform. Your character&#039;s full progress, including level, customization, and achievements, is transferred. All platforms on which the game is available are supported. This feature works with PROS linking.&quot;Mark all as seen&quot; button: we&#039;ve added a &quot;Mark all as seen&quot; button to customization to quickly clear notifications about receiving new items.Bots were taught to get players out of their cocoons.A separate option to disable Battle Chatter has been implemented in Settings.Mulitple Bug fixes.Have fun commandos, and don&#039;t hesitate to write your feedback on our Discord server ! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45746769/e68eac5b738534b064fcb7f9afc70213d437789a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 20:26:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Public, Test, Server, New, map, weapons, vehicles</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Hello Commandos,</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">We're launching the second session of <b>John Carpenter's Toxic Commando's Public Test Server!</b> </p><p class="bb_paragraph"></p><p class="bb_paragraph">A LOT of new content is here for you to test: <b>new map, new weapons, new ennemies, new vehicles and many customization elements as well</b>. You'll also come acress new challenges, quality of Life changes and more.</p><p class="bb_paragraph">Last time, we made some balance changes following your feedback on the "Insane" difficulty. We're looking to make som tweaks following your feedback on this session.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This PTS will last about 2 weeks and is available in all languages.</p><p class="bb_paragraph">⚠️<b>Test environment, expect bugs and work in progress elements</b>.</p><p class="bb_paragraph"></p><div class="bb_h2">⚙️​How to access the Public Test Server</div><p class="bb_paragraph"></p><p class="bb_paragraph">If you own John Carpenter's Toxic Commando, the Public Test Server should have popped up in your Steam library already.</p><p class="bb_paragraph">It's a different Steam application, requiring a separate download.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Here's what you can expect on this Public Test Server. We want your feedback on everything! </b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746769/6968211499519562599b42dbeae0781c9d857f84.png"></p><p class="bb_paragraph"> </p><div class="bb_h2">????️New Mission “Urban Blight”</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746769/98e8b50d14e75b6e19fd1cd60e9e205c489a8c49.png"></p><p class="bb_paragraph"><b>Leon dispatches commandos to investigate a sludge leak spilling from the contaminated zone.</b></p><p class="bb_paragraph">The trail leads to the ruins of Rockbridge, where Hopewell’s experiments have mutated the sludge into something far more dangerous. The commandos must breach the city and confront new dangers in an urban environment with highly intricate layouts. </p><p class="bb_paragraph">They will descend into fetid sewers, fight through hordes of enemies, and storm abandoned apartments floor by floor. To succeed, they’ll need to discover powerful weapons, vehicles, and gear scattered throughout the mission.</p><p class="bb_paragraph"></p><div class="bb_h2">????New enemy: the Hornet</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746769/6b648bda2d8be17d3627e81497b42d55216c5674.png"></p><p class="bb_paragraph">An airborne enemy that fires projectiles, the Hornet can dodge incoming attacks. When it closes in on a target, it grabs a player, flies high into the sky, and drops the victim from that deadly height. The other players must kill the Hornet before it lifts the victim too high, or the fall will be fatal. </p><p class="bb_paragraph">* Added for all missions.</p><p class="bb_paragraph"></p><div class="bb_h2">????New Weapons</div><p class="bb_paragraph"></p><div class="bb_h3"><i>Primary Weapons:</i></div><ul class="bb_ul"><li><p class="bb_paragraph"><u>Thunderbolt OEP:</u> Experimental beam rifle - collects energy charges with each kill, boosting its damage output. When fully charged, a reload triggers a powerful explosion.</p><p class="bb_paragraph"></p></li><li><p class="bb_paragraph"><u>Heartstopper Carbine LAC:</u> Modern lever‑action rifle.</p><p class="bb_paragraph"></p></li><li><p class="bb_paragraph"><u>Salvo MGL:</u> Burst‑fire grenade launcher firing projectiles with a delayed fuse.</p><p class="bb_paragraph"></p></li><li><p class="bb_paragraph"><u>Precision BAR Gen 1:</u> Bolt-action sniper rifle.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><i>Secondary Weapon:</i></div><ul class="bb_ul"><li><p class="bb_paragraph"><u>Thundershot OEP:</u> Experimental energy pistol. Can fire powerful charged energy shots, but consumes all ammunition in the magazine.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><i>Heavy Weapon:</i></div><ul class="bb_ul"><li><p class="bb_paragraph"><u>Obsidian OEP:</u> Experimental beam weapon based on the enemy Blaster.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><i>Melee Weapon:</i></div><ul class="bb_ul"><li><p class="bb_paragraph"><u>Sludgebane:</u> Sludge‑infected melee weapon: applies a sludge contamination effect to the wielder. When sludge levels reach maximum, the weapon deals bonus damage to foes.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">????New Vehicles</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45746769/5104bce4780ebd04a09f44b3e477f8cbe59edece.png"></p><ul class="bb_ul"><li><p class="bb_paragraph"><u>Thrasher APC:</u> An Armored Personnel Carrier that releases a volley of fire and destroys zombies within a player-selected radius. Be careful, it also can damage teammates. </p></li></ul><p class="bb_paragraph">* Added for all missions.</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><u>Forklift:</u> A vehicle designed for cargo delivery objectives in certain mission zones. While it’s moving, it must be protected by teammates.</p><p class="bb_paragraph"></p></li></ul><div class="bb_h2">????Challenges</div><p class="bb_paragraph"><b>Leon’s assignments are now available in the HUB</b>. A special terminal awaits you that issues dynamic challenges.</p><p class="bb_paragraph">The challenges cover different playstyles: eliminating special targets, speed-running through zones, gathering rare resources, team-based objectives, and much more.</p><p class="bb_paragraph">Completing them awards experience, which advances the overall challenge progress bar.</p><p class="bb_paragraph"><u><b>Rewards for your efforts</b></u>: Accumulated experience unlocks access to unique rewards: rare emotes, weapon skins and trinkets to commemorate your achievements.</p><p class="bb_paragraph"></p><div class="bb_h2">????Customization</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Added multiple Weapon, Character, Vehicle & Profile skins: Unique, patterns & tints.</p></li><li><p class="bb_paragraph">Vehicle Display</p></li><li><p class="bb_paragraph">Characters' Gloves</p></li><li><p class="bb_paragraph">Nameplates</p></li><li><p class="bb_paragraph">Profile Icon Borders</p></li><li><p class="bb_paragraph">Nickname Emoji</p><p class="bb_paragraph"></p></li></ul><div class="bb_h2">????Quality of Life</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>PROS Save Transfer: </b>you can now save your progress in the cloud and continue playing on another platform. Your character's full progress, including level, customization, and achievements, is transferred. All platforms on which the game is available are supported. This feature works with PROS linking.</p></li><li><p class="bb_paragraph"><b>"Mark all as seen" button: </b>we've added a "Mark all as seen" button to customization to quickly clear notifications about receiving new items.</p></li><li><p class="bb_paragraph"><b>Bots were taught to get players out of their cocoons.</b></p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">A separate option to disable Battle Chatter has been implemented in Settings.</p></li><li><p class="bb_paragraph">Mulitple Bug fixes.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Have fun commandos, and don't hesitate to write your feedback on our </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fjctoxiccommando" target="_blank" rel=" noopener">Discord server</a><b> !</b></p>]]> </content:encoded>
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<title>KV&#45;8: Lord of Fire</title>
<link>https://xinker.org/zh/kv-8-lord-of-fire</link>
<guid>https://xinker.org/zh/kv-8-lord-of-fire</guid>
<description><![CDATA[ Meet the KV-8, a variant of the KV-1 with a flamethrower and a 45 mm cannon, with excellent protection!KV-8: A Premium Heavy Tank for the USSR at Rank IIAt a glance:Excellent protection45 mm cannonFlamethrower!Average mobilityVehicle HistoryIn 1941, Soviet designers were actively developing a flamethrower tank based on the heavy KV-1. Initially, the flamethrower was intended to be mounted in the hull, but in the fall of 1941, a project emerged in Chelyabinsk that would mount the ATO-41 automatic tank flamethrower directly in the turret. It was placed in a single mount alongside a 45 mm cannon and DT machine gun. This modification was designated the KV-8, and the first prototype was completed in December 1941, successfully undergoing trials near Moscow in late December and early January 1942.Serial production of the KV-8 did not actually begin until April 1942. Over one hundred KV-8 flamethrower tanks were produced by September, after which the Kirov Plant switched to production of the lighter KV-8S modification, based on the KV-1S tank.Introducing the KV-8!Today we’re taking a look at the KV-8, which is the vehicle reward in the Legend of Victory event that started today! The KV-8 features a flamethrower alongside a rapid-fire 45 mm cannon, plus good armor, allowing it to close in on enemies at very close range. Right, let’s get all the hot details!The KV-8 is a truly unique modification in the Soviet heavy tank lineup. Its primary armament is the 45 mm 20-K cannon, well known to those who have played Soviet armored vehicles from the early-war period. Reducing the caliber of the KV-8’s gun was needed to make space in the turret for a flamethrower, which would have been impossible to do with a breech-loading 76 mm cannon. The cannon barrel is concealed by an external casing that mimics a 76 mm cannon, and the previous machine guns located on the right of the gun were replaced by the ATO-41 flamethrower mount. Space was also found on the left of the gun, allowing for a twin DT machine gun, allowing the cannon, flamethrower, and machine gun to be housed in a single turret mount.Flamethrowers aren’t new to War Thunder, as they have appeared before. For those of you who don’t know, the flamethrower is only effective against lightly armored targets with open fighting compartments, and only at close range. This is where the KV-8’s excellent protection comes in handy. At ranks I and II, not many vehicles will be able to cope with the armor of the KV-8, so watch out! As with the Churchill Crocodile, which also has a flamethrower, the new KV-8 can enter flamethrower range relatively safely.The KV-8’s weaknesses include its less-than-stellar mobility and the ineffectiveness of its 45 mm gun. While the tank’s ammo packs decent APHE and sub-caliber rounds for the 45 mm gun, you’re not invincible playing the KV-8. Tank destroyers and tanks with larger guns do pose a threat to the KV-8, so keep this in mind.That’s it for this one! You can unlock the KV-8, two decals, and the unique “FOG-2” decoration rewards by completing stages in the Legend of Victory event, which started today. Happy Victory Day and we wish you good battles ahead!Please note that this vehicle’s characteristics may be changed before it is added to the game.Click here to find out more details about the Legend of Victory event:https://steamcommunity.com/games/236390/announcements/detail/693133974951691060 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/72183d8564b06615cd3d687ceddcf18504485942.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 19:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>KV-8:, Lord, Fire</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/e7e90bb7b15174423118fa9b87a38ad16872a540.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Meet the KV-8, a variant of the KV-1 with a flamethrower and a 45 mm cannon, with excellent protection!</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>KV-8:</b> A Premium Heavy Tank for the USSR at Rank II</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">At a glance:</p><ul class="bb_ul"><li><p class="bb_paragraph">Excellent protection</p></li><li><p class="bb_paragraph">45 mm cannon</p></li><li><p class="bb_paragraph">Flamethrower!</p></li><li><p class="bb_paragraph">Average mobility</p></li></ul></div></div></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Vehicle History</b></div><p class="bb_paragraph">In 1941, Soviet designers were actively developing a flamethrower tank based on the heavy KV-1. Initially, the flamethrower was intended to be mounted in the hull, but in the fall of 1941, a project emerged in Chelyabinsk that would mount the ATO-41 automatic tank flamethrower directly in the turret. It was placed in a single mount alongside a 45 mm cannon and DT machine gun. This modification was designated the KV-8, and the first prototype was completed in December 1941, successfully undergoing trials near Moscow in late December and early January 1942.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Serial production of the KV-8 did not actually begin until April 1942. Over one hundred KV-8 flamethrower tanks were produced by September, after which the Kirov Plant switched to production of the lighter KV-8S modification, based on the KV-1S tank.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/cf3a19105544c4a38c4ff4e454e34979a628f3b7.jpg"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Introducing the KV-8!</b></div><p class="bb_paragraph">Today we’re taking a look at the KV-8, which is the vehicle reward in the Legend of Victory event that started today! The KV-8 features a flamethrower alongside a rapid-fire 45 mm cannon, plus good armor, allowing it to close in on enemies at very close range. Right, let’s get all the hot details!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/7339c49094964a61bffdabaff78d62e219ffa156.jpg"></p><p class="bb_paragraph">The KV-8 is a truly unique modification in the Soviet heavy tank lineup. Its primary armament is the 45 mm 20-K cannon, well known to those who have played Soviet armored vehicles from the early-war period. Reducing the caliber of the KV-8’s gun was needed to make space in the turret for a flamethrower, which would have been impossible to do with a breech-loading 76 mm cannon. The cannon barrel is concealed by an external casing that mimics a 76 mm cannon, and the previous machine guns located on the right of the gun were replaced by the ATO-41 flamethrower mount. Space was also found on the left of the gun, allowing for a twin DT machine gun, allowing the cannon, flamethrower, and machine gun to be housed in a single turret mount.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/80ba15de2c83aee110d174a8afeeb514273b1c26.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/7ab3ab162b58db6a6262f178f40e8237881751a5.jpg"></p><p class="bb_paragraph">Flamethrowers aren’t new to War Thunder, as they have appeared before. For those of you who don’t know, the flamethrower is only effective against lightly armored targets with open fighting compartments, and only at close range. This is where the KV-8’s excellent protection comes in handy. At ranks I and II, not many vehicles will be able to cope with the armor of the KV-8, so watch out! As with the Churchill Crocodile, which also has a flamethrower, the new KV-8 can enter flamethrower range relatively safely.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The KV-8’s weaknesses include its less-than-stellar mobility and the ineffectiveness of its 45 mm gun. While the tank’s ammo packs decent APHE and sub-caliber rounds for the 45 mm gun, you’re not invincible playing the KV-8. Tank destroyers and tanks with larger guns do pose a threat to the KV-8, so keep this in mind.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/23f9fd5fd998f2a090cc4d380e34f6668b6bb84a.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4649813/03a4013ef2ad2968fe5156746d589a5954ee0be1.jpg"></p><p class="bb_paragraph">That’s it for this one! You can unlock the KV-8, two decals, and the unique “FOG-2” decoration rewards by completing stages in the Legend of Victory event, which started today. Happy Victory Day and we wish you good battles ahead!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Please note that this vehicle’s characteristics may be changed before it is added to the game.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">Click here to find out more details about the Legend of Victory event:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/games/236390/announcements/detail/693133974951691060" target="_blank" rel="">https://steamcommunity.com/games/236390/announcements/detail/693133974951691060</a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>2.3.7版本修復公告（5月6日）</title>
<link>https://xinker.org/zh/237%E7%89%88%E6%9C%AC%E4%BF%AE%E5%BE%A9%E5%85%AC%E5%91%8A5%E6%9C%886%E6%97%A5</link>
<guid>https://xinker.org/zh/237%E7%89%88%E6%9C%AC%E4%BF%AE%E5%BE%A9%E5%85%AC%E5%91%8A5%E6%9C%886%E6%97%A5</guid>
<description><![CDATA[ 親愛的超越者：若您在遊戲中遇到任何異常問題，請透過以下方式聯繫我們：PC：遊戲內ESC選單 → Feedback&amp; Customer Support → 選擇Bug Report，提交問題回報。行動版：右上角選單按鈕→ 側邊欄耳機形狀按鈕 → 選擇「客服」 → 選擇「Bug Report」，提交問題回報。我們會持續關注社群中每位超越者對我們的回饋和建議，並針對玩家的意見積極修復。以下是進行中/已完成的修復內容：1、修復了飲水/飽食度保持滿值效果的觸發異常問題，現在吃飽喝足後會立刻觸發保持滿值效果。2、修復了由上述問題引發的、空翼外觀「雲瀾幻夢」、「九霄鳴瑞」特效觸發時機不正確的問題，現在會在飲水/飽食度保持滿值時觸發特殊效果。《Once Human》項目組 ]]></description>
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<pubDate>Wed, 06 May 2026 18:38:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2.3.7版本修復公告（5月6日）</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">親愛的超越者：</div><p class="bb_paragraph">若您在遊戲中遇到任何異常問題，請透過以下方式聯繫我們：</p><p class="bb_paragraph">PC：遊戲內ESC選單 → Feedback& Customer Support → 選擇Bug Report，提交問題回報。</p><p class="bb_paragraph">行動版：右上角選單按鈕→ 側邊欄耳機形狀按鈕 → 選擇「客服」 → 選擇「Bug Report」，提交問題回報。</p><p class="bb_paragraph"></p><p class="bb_paragraph">我們會持續關注社群中每位超越者對我們的回饋和建議，並針對玩家的意見積極修復。</p><div class="bb_h3">以下是進行中/已完成的修復內容：</div><p class="bb_paragraph">1、修復了飲水/飽食度保持滿值效果的觸發異常問題，現在吃飽喝足後會立刻觸發保持滿值效果。</p><p class="bb_paragraph">2、修復了由上述問題引發的、空翼外觀「雲瀾幻夢」、「九霄鳴瑞」特效觸發時機不正確的問題，現在會在飲水/飽食度保持滿值時觸發特殊效果。</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
</item>

<item>
<title>05/07(四) 更新公告</title>
<link>https://xinker.org/zh/0507%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0507%E5%9B%9B-%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。為團長提供《星之救援者》5月7日(四)更新內容。▣ 維護時間：2026.05.07(四) 10:00~13:00 (UTC+9) (3小時)▣ 維護影響：維護期間無法登入遊戲▣ 維護獎勵：星光石 100個 + 救援者標準觀測券3張※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。 ▣ 更新內容：1. 新增救援者集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 救援者集中觀測]選單，獲得全新救援者「無瑕藍玫瑰​：克萊兒」。▶ 進行期間：05/07(四)維護後 ~ 05/21(五) 04:00 (UTC+9)「即使是因為突發狀況，身為燭光廣場的女僕，也絕不能表露出一絲生疏，這可是基本原則。」目標是——身心皆完美的兔女郎。2. 新增阿爾克那集中觀測▶ 可透過遊戲內\[觀測] &gt;\[ 阿爾克那集中觀測]選單，獲得「完美的兔女郎」阿爾克那。▶ 進行期間：05/07(四)維護後 ~ 05/21(五) 04:00 (UTC+9)※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。3. 星穹傳送門銀河賽季4開放▶ 進行星穹傳送門銀河賽季4▶ 進行時間： 05/07(四) 維護後 ~ 05/14(四) 04:00 (UTC+9)▶ 結算時間： 05/14(四) 04:00 ~ 05/21(四) 04:00 (UTC+9)※ 結算期間將無法進行星穹傳送門。※ 本次銀河賽季4套用星之挑戰。※ 在銀河賽季2中，「德摩萊吉斯：β」與「 雙頭犬」將以突襲BOSS登場。4. 活動4-1.開放「燃燒的燭火與兔子的歡迎會」活動▶ 進行時間：05/07(四) 維護後 ~ 05/15(五) 04:00 (UTC+9)※ 在本活動中，透過完成故事、襲擊、挑戰可獲得各種資源。※ 可在專屬商店使用額外獎勵「深域籌碼」獲得所需的成長材料。4-2. 進行「燃燒的燭火與兔子的歡迎會簽到簿」活動▶ 進行時間：05/07(四) 維護完成後 ~ 05/15(五) 04:00 (UTC+9)4-3. 進行「遺跡探索加成任務」活動▶ 進行時間：05/07(四) 維護完成後 ~ 05/14(四) 04:00 (UTC+9)5. 付費商店商品販售▶ 於付費商店上架復刻商品。- 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。  【注意事項】 - 更新時間可能依實際更新情況有所變更，如有變動將透過本公告追加說明。 - 行動裝置重新登入時可能需要下載更新資料，建議使用Wi-Fi進行更新。 感謝團長們的喜愛與支持 《星之救援者》營運團隊 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/904cb6f82119a1eb40d88e3a0cc54c1eba65d0f2.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 17:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0507四, 更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/904cb6f82119a1eb40d88e3a0cc54c1eba65d0f2.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>為團長提供《星之救援者》5月7日(四)更新內容。</p><p class="bb_paragraph"><b>▣ 維護時間：</b>2026.05.07(四) 10:00~13:00 (UTC+9) (3小時)</p><p class="bb_paragraph"><b>▣ 維護影響：</b>維護期間無法登入遊戲</p><p class="bb_paragraph"><b>▣ 維護獎勵：</b>星光石 100個 + 救援者標準觀測券3張</p><p class="bb_paragraph">※ 更新說明內容可能會依當日更新情況有所調整，更準確的內容請於更新後透過遊戲內確認。</p><p class="bb_paragraph"> <b>▣ 更新內容：</b></p><p class="bb_paragraph"><b>1. 新增救援者集中觀測</b></p><p class="bb_paragraph">▶ 可透過遊戲內\[觀測] >\[ 救援者集中觀測]選單，獲得全新救援者「無瑕藍玫瑰​：克萊兒」。</p><p class="bb_paragraph">▶ 進行期間：05/07(四)維護後 ~ 05/21(五) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/d109b2cce1a34f6120ae0078d12b22e8291c7d5a.png"></p><p class="bb_paragraph"><b>「即使是因為突發狀況，</b></p><p class="bb_paragraph"><b>身為燭光廣場的女僕，也絕不能表露出一絲生疏，這可是基本原則。」</b></p><p class="bb_paragraph">目標是——身心皆完美的兔女郎。</p><p class="bb_paragraph"><b><br>2. 新增阿爾克那集中觀測</b></p><p class="bb_paragraph">▶ 可透過遊戲內\[觀測] >\[ 阿爾克那集中觀測]選單，獲得「完美的兔女郎」阿爾克那。</p><p class="bb_paragraph">▶ 進行期間：05/07(四)維護後 ~ 05/21(五) 04:00 (UTC+9)<br><img src="https://clan.akamai.steamstatic.com/images/45693889/c319e72ec284b60eb5803487cc7c997114dd1611.jpg">※ 進行旅程時，依據旅程事件的選擇，獲得的獎勵也可能有所不同。</p><p class="bb_paragraph"><b><br>3. 星穹傳送門銀河賽季4開放</b></p><p class="bb_paragraph">▶ 進行星穹傳送門銀河賽季4</p><p class="bb_paragraph">▶ 進行時間： 05/07(四) 維護後 ~ 05/14(四) 04:00 (UTC+9)</p><p class="bb_paragraph">▶ 結算時間： 05/14(四) 04:00 ~ 05/21(四) 04:00 (UTC+9)</p><p class="bb_paragraph">※ 結算期間將無法進行星穹傳送門。<br><img src="https://clan.akamai.steamstatic.com/images/45693889/4bac98a138c32bc3422df9f1196b82e1b0d0aa0b.png">※ 本次銀河賽季4套用星之挑戰。</p><p class="bb_paragraph">※ 在銀河賽季2中，「德摩萊吉斯：β」與「 雙頭犬」將以突襲BOSS登場。<br><img src="https://clan.akamai.steamstatic.com/images/45693889/310c71da2cb19d91f799469813967b8cc4bdf1b8.png"></p><p class="bb_paragraph"><b><br>4. 活動</b></p><p class="bb_paragraph">4-1.開放「燃燒的燭火與兔子的歡迎會」活動</p><p class="bb_paragraph">▶ 進行時間：05/07(四) 維護後 ~ 05/15(五) 04:00 (UTC+9)<br><img src="https://clan.akamai.steamstatic.com/images/45693889/edd0a6582557ca6061840aecbc805446f3a6f53a.png">※ 在本活動中，透過完成故事、襲擊、挑戰可獲得各種資源。</p><p class="bb_paragraph">※ 可在專屬商店使用額外獎勵「深域籌碼」獲得所需的成長材料。</p><p class="bb_paragraph">4-2. 進行「燃燒的燭火與兔子的歡迎會簽到簿」活動</p><p class="bb_paragraph">▶ 進行時間：05/07(四) 維護完成後 ~ 05/15(五) 04:00 (UTC+9)<br><img src="https://clan.akamai.steamstatic.com/images/45693889/068e0ac936412487ebf404b556b5441e1863d31e.png"></p><p class="bb_paragraph">4-3. 進行「遺跡探索加成任務」活動</p><p class="bb_paragraph">▶ 進行時間：05/07(四) 維護完成後 ~ 05/14(四) 04:00 (UTC+9)</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/20c14cc4fe67061f7498cf87dc5c70b6f20a3614.png"></p><p class="bb_paragraph"><b><br>5. 付費商店商品販售</b></p><p class="bb_paragraph">▶ 於付費商店上架復刻商品。</p><p class="bb_paragraph">- 詳細商品資訊請透過遊戲大廳左側\[商店]選單進行確認。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/a7ef116d34fa0224be2bab4d63ad912613146f10.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">  <b>【注意事項】</b> <br>- 更新時間可能依實際更新情況有所變更，如有變動將透過本公告追加說明。<br> - 行動裝置重新登入時可能需要下載更新資料，建議使用Wi-Fi進行更新。 <br><br>感謝團長們的喜愛與支持 <br>《星之救援者》營運團隊</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>05/07(四) 定期維護公告</title>
<link>https://xinker.org/zh/0507%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/zh/0507%E5%9B%9B-%E5%AE%9A%E6%9C%9F%E7%B6%AD%E8%AD%B7%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於5月7日(四)進行定期維護作業。維護期間將無法登入遊戲，請團長提前做好下線準備詳細內容請參考以下說明，以免造成遊玩上的不便。????️定期維護資訊 ■ 維護時間：2026.05.07(四) 10:00 ~ 13:00 (UTC+9)(3小時)   ■ 維護影響：維護期間無法登入遊戲 ■ 維護獎勵：星光石 100個 + 救援者標準觀測券3張  【維護內容】- 新增救援者集中觀測- 新增阿爾克那集中觀測- 進行星穹傳送門銀河賽季4- 開放新活動- 更新付費商店商品????更新詳情請見05/07更新公告【注意事項】- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 於2026年5月8日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。- 維護開始時，將結束遊戲連線。- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。 感謝團長們的喜愛與支持 《星之救援者》營運團隊 ]]></description>
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<pubDate>Wed, 06 May 2026 17:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0507四, 定期維護公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。</p><p class="bb_paragraph">《星之救援者》將於5月7日(四)進行定期維護作業。<br>維護期間將無法登入遊戲，請團長提前做好下線準備<br>詳細內容請參考以下說明，以免造成遊玩上的不便。<br><br><b>????️定期維護資訊</b> <br>■ 維護時間：2026.05.07(四) 10:00 ~ 13:00 (UTC+9)(3小時)   <br>■ 維護影響：維護期間無法登入遊戲 <br>■ 維護獎勵：星光石 100個 + 救援者標準觀測券3張  <br><br><b>【維護內容】</b><br>- 新增救援者集中觀測<br>- 新增阿爾克那集中觀測<br>- 進行星穹傳送門銀河賽季4<br>- 開放新活動<br>- 更新付費商店商品<br><br>????<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.starsavior.com%2Ftw%2Fnews%2F019df26d-d97e-7499-8bd3-94d27283cfc7" target="_blank" rel=" noopener">更新詳情請見05/07更新公告</a><br><br><b>【注意事項】</b><br>- 維護時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。<br>- 於2026年5月8日(五) 23:59(UTC+9)前登入時發送維護獎勵至遊戲內信箱。<br>- 維護開始時，將結束遊戲連線。<br>- 維護開始後，進行中的遊戲內容將會中斷，敬請留意。<br>- 維護結束後登入時，可能需下載更新檔，建議於Wi-Fi環境下進行下載。<br><br> 感謝團長們的喜愛與支持 <br>《星之救援者》營運團隊</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/48eab5fa4afa3ad04b6e3870b913b156b5915d95.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>PUBG: BATTLEGROUNDS Weekly Bans Notice (04/27~05/03)</title>
<link>https://xinker.org/zh/pubg-battlegrounds-weekly-bans-notice-04270503</link>
<guid>https://xinker.org/zh/pubg-battlegrounds-weekly-bans-notice-04270503</guid>
<description><![CDATA[ Read the full announcement here! ]]></description>
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<pubDate>Wed, 06 May 2026 15:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PUBG:, BATTLEGROUNDS, Weekly, Bans, Notice, 04270503</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/27971017/6665b8db8893f3f61b8adffd82c7fa3705dd09be.png"><br><br><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpubg.com%2Fnews%2F10059" target="_blank" rel=" noopener">Read the full announcement here!</a></div>]]> </content:encoded>
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<title>New Special Class: Incendier</title>
<link>https://xinker.org/zh/new-special-class-incendier</link>
<guid>https://xinker.org/zh/new-special-class-incendier</guid>
<description><![CDATA[ New Special Class: IncendierPassiveObtains 1 stack of \[Ignite] buff upon skill useAt maximum stacks, duration changes to 10 seconds, and can use Dies Irae skill\[Ignite] - Max 14 stacks / Duration: 60 secondsIgnition PointRank 1Creates a blazing sphere and fires it at an enemy. Upon hitting an enemy, it explodes and nearby enemies Receive damage. Obtains \[Ignite] stacks upon skill hit.Flare Blast\[Command]Casting Time: 0.8sMax Lv (15). Skill Factor: 12,661%  x 3 Targets: 5 Cooldown: 3sCauses fire walls to surge forward all at once. Enemies Receive continuous damage.Obtains \[Ignite] stacks upon skill use.Blazing EruptionCasting Time: 0.8sMax Lv (15). Skill Factor: 12,288%  x 10Target: 8Cooldown: 8sCreates a blazing hellfire zone. Enemies within the zone Receive continuous damage, and obtains \[Ignite] stacks upon skill use.GehennaCasting Time: 0.8sMax Lv (10). Skill Factor: 11,534%  x 10Targets: 8Cooldown: 10sRank 2Creates a giant pillar of fire that erupts through the ground at a designated location. Enemies within the pillar of fire&#039;s range Receive continuous damage. Obtains \[Ignite] stacks upon skill use.Volcanic GeyserCasting Time: 1sMax Lv (10). Skill Factor: 9,915%  x 20Duration: 5sTargets: 10Cooldown: 15sCauses a fire typhoon that rotates around the caster. Enemies within range are swept away and Receive damage continuously.Obtains \[Ignite] stacks upon skill use.InfernoCasting Time: 1sMax Lv (10). Skill Factor: 18,556%  x 10Duration: 5sTargets: 10Cooldown: 15sRank 3Enters \[Doomsday] state and rains fire, nearby enemies Receive continuous damage. Resets cooldowns of all Incendier skills. Increase final damage of all Incendier skills. However, movement speed is decreased and damage Received from enemies is increased. Only Incendier skills can be used during the effect.Dies IraeCasting Time: 1.5sMax Lv (5). Skill Factor: 2,950%  x 10Duration: 10sIncendier Skill Final Damage +10% (Max. 12%)Targets: 15※Details may change upon actual release ]]></description>
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<pubDate>Wed, 06 May 2026 14:56:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Special, Class:, Incendier</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">New Special Class: Incendier</div><p class="bb_paragraph"></p><div class="bb_h2"><b>Passive</b></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/4b4865851086e2c5be2471fe3c01b392b073b45b.png"></p></div><div class="bb_table_th"><p class="bb_paragraph">Obtains 1 stack of \[Ignite] buff upon skill use</p><p class="bb_paragraph">At maximum stacks, duration changes to 10 seconds, and can use Dies Irae skill</p><p class="bb_paragraph">\[Ignite] - Max 14 stacks / Duration: 60 seconds</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ignition Point</p></div></div></div><div class="bb_h3"></div><div class="bb_h2"><b>Rank 1</b></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/e446c77b7f9de2d7c01bec8ea5e9fe2e70e5afe6.png"></p></div><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/f8d3a003627299e302e644a022fb4a52fd001232.gif"></p><p class="bb_paragraph">Creates a blazing sphere and fires it at an enemy. Upon hitting an enemy, it explodes and nearby enemies Receive damage. </p><p class="bb_paragraph">Obtains \[Ignite] stacks upon skill hit.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Flare Blast</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>\[Command]</b></p><p class="bb_paragraph">Casting Time: 0.8s</p><p class="bb_paragraph">Max Lv (15). Skill Factor: 12,661%  x 3 </p><p class="bb_paragraph">Targets: 5 </p><p class="bb_paragraph">Cooldown: 3s</p></div></div></div><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/8e89e17a749d9545cf02f22156ce77557c1f8a8a.png"></p></div><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/bc5a6437b2ac418bd3e883283036fbec37a51ec3.gif"></p><p class="bb_paragraph">Causes fire walls to surge forward all at once. Enemies Receive continuous damage.</p><p class="bb_paragraph">Obtains \[Ignite] stacks upon skill use.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Blazing Eruption</p></div><div class="bb_table_td"><p class="bb_paragraph">Casting Time: 0.8s</p><p class="bb_paragraph">Max Lv (15). Skill Factor: 12,288%  x 10</p><p class="bb_paragraph">Target: 8</p><p class="bb_paragraph">Cooldown: 8s</p></div></div></div><div class="bb_h2"></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/654eab231b015d1f5f9a4a6ee9eeaa7956287f9c.png"></p></div><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/8584ec03722d82d9f9f617d4d1f1adce3e66eeb5.gif"></p><p class="bb_paragraph">Creates a blazing hellfire zone. Enemies within the zone Receive continuous damage, and obtains \[Ignite] stacks upon skill use.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gehenna</p></div><div class="bb_table_td"><p class="bb_paragraph">Casting Time: 0.8s</p><p class="bb_paragraph">Max Lv (10). Skill Factor: 11,534%  x 10</p><p class="bb_paragraph">Targets: 8</p><p class="bb_paragraph">Cooldown: 10s</p></div></div></div><p class="bb_paragraph"></p><div class="bb_h2"><b>Rank 2</b></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/dc350451e11138e4baf110d33ca97324af7b7af0.png"></p></div><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/ffa9c3109848f498019b68d64b697abe997d91ec.gif"></p><p class="bb_paragraph">Creates a giant pillar of fire that erupts through the ground at a designated location. Enemies within the pillar of fire's range Receive continuous damage. Obtains \[Ignite] stacks upon skill use.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Volcanic Geyser</p></div><div class="bb_table_td"><p class="bb_paragraph">Casting Time: 1s</p><p class="bb_paragraph">Max Lv (10). Skill Factor: 9,915%  x 20</p><p class="bb_paragraph">Duration: 5s</p><p class="bb_paragraph">Targets: 10</p><p class="bb_paragraph">Cooldown: 15s</p></div></div></div><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/1bbdb253b0c3deadcd361a52208c004413a7e858.png"></p></div><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/7eae288056ffeb643b1f7496226c47a2f091c99b.gif"></p><p class="bb_paragraph">Causes a fire typhoon that rotates around the caster. Enemies within range are swept away and Receive damage continuously.</p><p class="bb_paragraph">Obtains \[Ignite] stacks upon skill use.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Inferno</p></div><div class="bb_table_td"><p class="bb_paragraph">Casting Time: 1s</p><p class="bb_paragraph">Max Lv (10). Skill Factor: 18,556%  x 10</p><p class="bb_paragraph">Duration: 5s</p><p class="bb_paragraph">Targets: 10</p><p class="bb_paragraph">Cooldown: 15s</p></div></div></div><div class="bb_h2"><b>Rank 3</b></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/2822e513e91eeef183ede712e3c66d7a2c72417f.png"></p></div><div class="bb_table_th"><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/18214932/ac8b7a2cfe12c063b4087963dbcc724a94325817.gif"></p><p class="bb_paragraph">Enters \[Doomsday] state and rains fire, nearby enemies Receive continuous damage. Resets cooldowns of all Incendier skills. Increase final damage of all Incendier skills. However, movement speed is decreased and damage Received from enemies is increased. Only Incendier skills can be used during the effect.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dies Irae</p></div><div class="bb_table_td"><p class="bb_paragraph">Casting Time: 1.5s</p><p class="bb_paragraph">Max Lv (5). Skill Factor: 2,950%  x 10</p><p class="bb_paragraph">Duration: 10s</p><p class="bb_paragraph">Incendier Skill Final Damage +10% (Max. 12%)</p><p class="bb_paragraph">Targets: 15</p></div></div></div><p class="bb_paragraph">※Details may change upon actual release</p>]]> </content:encoded>
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<title>《凯普勒 186F》抢先体验 &#45; V0.1.1.39 &#45; 小型更新</title>
<link>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01139-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01139-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 各位危机管理机器人，大家好！我们一直在认真审核玩家的存档记录、错误报告以及每一条宝贵反馈，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！改进与修复游戏相关新增了首次成就解锁时的大屏通知新增了主界面的凯普勒时钟新增了更多的加载动画壁纸新增了训练假人，工作台，设施工作台，维修工作台，机甲部署站，尖兵部署站，无人机部署站，存档点，传送门，小培养皿，无人机商家以及所有掉落物的特效修复了皮革和铁棒贴图重合的问题修复了语音包切换语音语言但是不保存的问题修复了可以在游戏极早期直接从神经网络模式进入行星亮面的问题修复了储存箱，贴图错位的问题改善了机器人伙伴的爆炸范围调整了狙击镜的视野，现在更宽阔了现在第二个 BOSS 的商店无需充能即可开门现在机器人伙伴有三种型态了（后续会新增各种品类的不同增益）神经网络相关新增了芯片的特效修复了量子内存条建造时，预览缺失的问题改善了卸载安装的操作，现在选中相关芯片，按下 \[ DEL ] 按键即可卸载芯片调整了操作界面的内容，新增了卸载芯片的指示以及移除了原按钮移除建筑的选项调整了全局色系由绿色变为蓝色综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。更多改进即将推出—— 安溯媒体 ]]></description>
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<pubDate>Wed, 06 May 2026 14:55:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《凯普勒, 186F》抢先体验, V0.1.1.39, 小型更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位危机管理机器人，大家好！</p><p class="bb_paragraph">我们一直在<b>认真审核玩家的存档记录、错误报告以及每一条宝贵反馈</b>，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！</p><div class="bb_h2"><b>改进与修复</b></div><div class="bb_h3"><b>游戏相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新增了首次成就解锁时的大屏通知</p></li><li><p class="bb_paragraph">新增了主界面的凯普勒时钟</p></li><li><p class="bb_paragraph">新增了更多的加载动画壁纸</p></li><li><p class="bb_paragraph">新增了训练假人，工作台，设施工作台，维修工作台，机甲部署站，尖兵部署站，无人机部署站，存档点，传送门，小培养皿，无人机商家以及所有掉落物的特效</p></li><li><p class="bb_paragraph">修复了皮革和铁棒贴图重合的问题</p></li><li><p class="bb_paragraph">修复了语音包切换语音语言但是不保存的问题</p></li><li><p class="bb_paragraph">修复了可以在游戏极早期直接从神经网络模式进入行星亮面的问题</p></li><li><p class="bb_paragraph">修复了储存箱，贴图错位的问题</p></li><li><p class="bb_paragraph">改善了机器人伙伴的爆炸范围</p></li><li><p class="bb_paragraph">调整了狙击镜的视野，现在更宽阔了</p></li><li><p class="bb_paragraph">现在第二个 BOSS 的商店无需充能即可开门</p></li><li><p class="bb_paragraph">现在机器人伙伴有三种型态了（后续会新增各种品类的不同增益）</p></li></ul><div class="bb_h3"><b>神经网络相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新增了芯片的特效</p></li><li><p class="bb_paragraph">修复了量子内存条建造时，预览缺失的问题</p></li><li><p class="bb_paragraph">改善了卸载安装的操作，现在选中相关芯片，按下 \[ DEL ] 按键即可卸载芯片</p></li><li><p class="bb_paragraph">调整了操作界面的内容，新增了卸载芯片的指示以及移除了原按钮移除建筑的选项</p></li><li><p class="bb_paragraph">调整了全局色系由绿色变为蓝色</p></li></ul><p class="bb_paragraph">综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。</p><p class="bb_paragraph">更多改进即将推出</p><p class="bb_paragraph">—— 安溯媒体</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45908955/171aa8b679ac6abc0d6f12493773464f4901c261.png"></p>]]> </content:encoded>
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<title>新活動「兩人獨處的游泳課程」開始！在「懷舊穿搭抽卡(金魚)①&amp;amp;②」最多可免費抽70連抽卡！</title>
<link>https://xinker.org/zh/%E6%96%B0%E6%B4%BB%E5%8B%95%E5%85%A9%E4%BA%BA%E7%8D%A8%E8%99%95%E7%9A%84%E6%B8%B8%E6%B3%B3%E8%AA%B2%E7%A8%8B%E9%96%8B%E5%A7%8B%E5%9C%A8%E6%87%B7%E8%88%8A%E7%A9%BF%E6%90%AD%E6%8A%BD%E5%8D%A1%E9%87%91%E9%AD%9A%E2%91%A0%E2%91%A1%E6%9C%80%E5%A4%9A%E5%8F%AF%E5%85%8D%E8%B2%BB%E6%8A%BD70%E9%80%A3%E6%8A%BD%E5%8D%A1</link>
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<description><![CDATA[ 感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。自05/06(三)起，將舉辦以下的活動。 「兩人獨處的游泳課程」開始！ 「風潮穿搭抽卡①~②」開始！ 「懷舊穿搭抽卡(金魚)①&amp;②」開始！ 「附贈技能覺醒寶石的V心石套組」、「新任島主支援包(技巧)」開始！單擊鏈接以跳到相關公告。以下也在同時舉辦！ 「凪咲生日抽卡」 ～ 2026/05/11(一) 15:59 UTC詳情請查看更新資訊。今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。 ]]></description>
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<pubDate>Wed, 06 May 2026 14:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>新活動「兩人獨處的游泳課程」開始！在「懷舊穿搭抽卡金魚①&amp;②」最多可免費抽70連抽卡！</media:keywords>
<content:encoded><![CDATA[感謝您支持「DEAD OR ALIVE Xtreme Venus Vacation」。<br><br>自05/06(三)起，將舉辦以下的活動。<br><ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fevent_gl_0806_260506_1_0_b1824b54d8e76e568d40a32c1c91e4f019da0f7c467f5e5c7519306b5ccf2073_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「兩人獨處的游泳課程」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0806_260506_1_0_9065c5a03db518e64d0bf5e5637684f9f32abe6f0fd5efc11773e2d30d7d1218_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「風潮穿搭抽卡①~②」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0806_260506_2_0_e0372d8d287d08d49a12199d582af3979fc39fd1ef0345ed0efa2fdcb4eb3f8e_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「懷舊穿搭抽卡(金魚)①&②」</a>開始！<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Finfo_gl_0806_260506_1_0_abdb2bdf0ca60619fd9f433c6bd2209b38e06e53d2724d5267f4c0fad0085e54_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「附贈技能覺醒寶石的V心石套組」、「新任島主支援包(技巧)」</a>開始！</li></ul>單擊鏈接以跳到相關公告。<br><br>以下也在同時舉辦！<ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fbirthday_gl_0805_260504_1_0_1ea83046917820f4ec87b2e55199de0b22c70545cdb7c2014bbc3a5df854fb6a_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">「凪咲生日抽卡」</a> ～ 2026/05/11(一) 15:59 UTC</li></ul>詳情請查看<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fmaint2_gl_0806_260506_1_0_2f92a0ca2b12f25495cf7089d8ac9842eb06f94aa21cd1e04b0677bc0de12020_tw.html%3FGameView%3DN" target="_blank" rel=" noopener">更新資訊</a></u>。<br><br><br>今後也請您多多支持「DEAD OR ALIVE Xtreme Venus Vacation」。]]> </content:encoded>
</item>

<item>
<title>全新賽季：夜魔俠：緋紅暮光</title>
<link>https://xinker.org/zh/%E5%85%A8%E6%96%B0%E8%B3%BD%E5%AD%A3%E5%A4%9C%E9%AD%94%E4%BF%A0%E7%B7%8B%E7%B4%85%E6%9A%AE%E5%85%89</link>
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<description><![CDATA[ 地獄廚房正遭受圍攻。你要選哪邊站？是陰鬱深沉的影域夜魔俠……還是極力偽裝成大好人的威爾遜·費斯克？先來快速看看這次超值的網路商店加碼獎勵，然後一起深入了解我們的最新賽季吧！網路商店加碼獎勵透過shop.marvelsnap.com購買高級或超高級賽季通行證，即可解鎖超棒的加碼獎勵，內容包含1包系列5 SNAP卡包以及3個霧紅色卡牌邊框。為確保獎勵順利入手：在新賽季期間登入遊戲。登入網路商店並購買高級或超高級賽季通行證。重新啟動你的SNAP應用程式並領取全新獎勵。從「高級」升級到「超高級」賽季通行證不會獲得加碼獎勵。你必須直接在網路商店購買賽季通行證才會生效。  TWITCH DROPS只要觀看你喜愛的實況主，就能帥氣開啟新賽季並獲得全新獎勵。Drops將於5月19日至21日的「聖所對決：電湧」期間，以及5月28日至30日的「團隊對戰」期間開放！若尚未綁定帳號，請前往 https://twitch.marvelsnap.com/完成設定！如果按鈕仍顯示「綁定」，但你已經在累積觀看進度，請直接忽略該訊息並繼續正常觀看即可。  觀看獎勵：2小時：155個隨機強化套組   4小時：高級神祕邊框   6小時：高級神祕變體卡  賽季通行證購買高級賽季通行證，將「影域夜魔俠」納入麾下；或者選擇超高級通行證，解鎖專屬的Viktor Farro變體卡，讓威爾遜·費斯克加入你的陣容。                       影域夜魔俠                         系列5 – 高級通行證                                    揭示：將3張惡魔洗入牌堆。                  當你抽到戰鬥力6以上的卡牌時，+2戰鬥力。                                    威爾遜·費斯克                                       系列 5 – 超高級通行證               若我方擁有場上戰鬥力最高的卡牌，此卡能量花費為3。  全新角色！                                                       系列5      揭示：使你的一張能量花費1、2、3的角色各獲得+2戰鬥力。                                                       系列5                       抽到此牌時，標記我方一個空區域。                         目標：贏下該區域 → 最大能量值+1。                                                       系列5                          持續：我方每有一個曾有卡牌被摧毀的區域，+3戰鬥力。                                                                                     系列5                      揭示：使一張敵方卡牌-2戰鬥力。           我方每有一點未消耗的能量，便對另一張不同的敵方卡牌重複此效果。                                   限時活動 – 系列4      你只能將此牌打出在有敵方卡牌被施加負戰鬥力的區域。                                   限時活動 – 系列4                             揭示：你打出的下張卡牌獲得                                    等同此卡牌的戰鬥力。  全新SNAP卡包內容5月9日：阿斯卡尼之子 – 賽季系列45月23日：阿斯卡尼之母 – 賽季系列4  全新區域喬西酒吧：單回合內在此處放置2張卡牌，它們揭示時會獲得+2戰鬥力。島嶼監獄：此區域的卡牌無法移動。  限時遊戲模式想了解即將推出的遊戲模式及更多最新情報，歡迎加入我們的Discord！ https://discord.gg/marvelsnap我們最愛的區域爭霸戰迎來了帶有柑橘風味的全新玩法！在新規則下，你開局就會擁有4點能量與4張手牌，準備好掀起一波席捲全球的「電湧」狂潮吧。不僅能量變多，累積積分的速度也將大幅提升！在此模式中，第1回合最高可拿4分，第2回合7分，到了第3回合甚至能拿到9分！進行對戰並推進獎勵進度，即可解鎖全新的系列4卡牌「伊卡里」。選好陣營加入對戰，在這個模式中，力挺你的最愛就能獲得豐厚獎勵。推進進度即可解鎖全新系列4卡牌「棍叟」。「團隊對戰」將於5月28日至6月3日開放。活動商店會在模式結束後額外開放48小時。  全新卡牌圖鑑完成全新卡牌圖鑑，獲取所有全新的變體卡、表情與獎勵！Iban Coello奮鬥中（5月12日）圖鑑變體卡：孔蘇、大塊頭、猛毒特工、考森探員、超級史克魯爾人、星標、金牌手、嚎叫、輕蔑、阿里瑟姆3：制裁者戰爭機器「憤怒」表情6：3款高級神祕邊框8：4,000枚收藏者令牌10：壽老變體卡Envar彩繪線稿（5月26日）圖鑑變體卡：X教授、奧圖、華金·托雷斯、暗夜狼人、菱斑響尾蛇、眼鏡蛇、巫術、易身女、X-233：奧圖「什麼鬼」表情5：6個宇宙金色邊框7：白虎變體卡9：緋紅蜘蛛人變體卡  商店主題快閃上架Iban Coello變體卡將於5月12日至13日上架。Envar彩繪線稿變體卡將於5月26日至27日上架。  精選組合精選組合為大家帶來精心挑選的卡牌與變體卡陣容！藉由縮小獎勵池範圍，讓你更容易鎖定心儀的特定主題。打造如鋼鐵般堅不可摧的牌組！此主題組合收錄了浩克破壞者、鋼鐵心、鋼鐵小子、鋼鐵愛國者、救援、戰爭機器，當然還有……鋼鐵人！上架時間：5月14日至18日。 「無懼之人」將成為全場焦點。上架時間：5月21日至25日。 用奇幻主題變體卡喚醒你內心的冒險魂吧。上架時間：5月28日至6月1日。   現在就大展身手，拿下地獄廚房的控制權，讓夜魔俠對你刮目相看吧。我們天梯見！ ]]></description>
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<pubDate>Wed, 06 May 2026 10:00:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>全新賽季：夜魔俠：緋紅暮光</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">地獄廚房正遭受圍攻。你要選哪邊站？是陰鬱深沉的影域夜魔俠……還是極力偽裝成大好人的威爾遜·費斯克？</div><div class="bb_h3">先來快速看看這次超值的網路商店加碼獎勵，然後一起深入了解我們的最新賽季吧！</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png"></p><div class="bb_h1">網路商店加碼獎勵</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/3d24a8195d66be02e1ddd871a570c82e25e22b00.png"></p><div class="bb_h3">透過shop.marvelsnap.com購買高級或超高級賽季通行證，即可解鎖超棒的加碼獎勵，內容包含1包系列5 SNAP卡包以及3個霧紅色卡牌邊框。</div><p class="bb_paragraph">為確保獎勵順利入手：</p><ol><li><p class="bb_paragraph"><u>在新賽季期間登入遊戲。</u></p></li><li><p class="bb_paragraph"><u>登入網路商店並購買高級或超高級賽季通行證。</u></p></li><li><p class="bb_paragraph"><u>重新啟動你的SNAP應用程式並領取全新獎勵。</u></p></li></ol><div class="bb_h3">從「高級」升級到「超高級」賽季通行證不會獲得加碼獎勵。你必須直接在網路商店購買賽季通行證才會生效。</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><div class="bb_h1">TWITCH DROPS</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/4e7bbf0afdc14e09fe80f03b50369b72e4133ee3.png"></p><div class="bb_h3">只要觀看你喜愛的實況主，就能帥氣開啟新賽季並獲得全新獎勵。Drops將於5月19日至21日的「聖所對決：電湧」期間，以及5月28日至30日的「團隊對戰」期間開放！</div><div class="bb_h3">若尚未綁定帳號，請前往 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftwitch.marvelsnap.com%2F" target="_blank" rel=" noopener">https://twitch.marvelsnap.com/</a>完成設定！如果按鈕仍顯示「綁定」，但你已經在累積觀看進度，請直接忽略該訊息並繼續正常觀看即可。</div><div class="bb_h3">  觀看獎勵：<br>2小時：155個隨機強化套組 </div><div class="bb_h3">  4小時：高級神祕邊框 </div><div class="bb_h3">  6小時：高級神祕變體卡</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><p class="bb_paragraph"></p><div class="bb_h1">賽季通行證</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/f8b631ed2eb82f995f841b0daf78c5c1a291df34.png"></p><div class="bb_h3">購買高級賽季通行證，將「影域夜魔俠」納入麾下；或者選擇超高級通行證，解鎖專屬的Viktor Farro變體卡，讓威爾遜·費斯克加入你的陣容。</div><p class="bb_paragraph"></p><div class="bb_h2">                       影域夜魔俠 </div><div class="bb_h2">                        系列5 – 高級通行證</div><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43018626/57139600400535590bb11204319f6da7ea0f8573.png">                                    揭示：將3張惡魔洗入牌堆。 </div><div class="bb_h3">                 當你抽到戰鬥力6以上的卡牌時，+2戰鬥力。</div><p class="bb_paragraph"></p><div class="bb_h2">                                    威爾遜·費斯克                     </div><div class="bb_h2">                  系列 5 – 超高級通行證</div><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43018626/c2e890f2878e8bdd7e2b40870c19fdd4e6cc5eac.png">               若我方擁有場上戰鬥力最高的卡牌，此卡能量花費為3。</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><div class="bb_h1">全新角色！</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/f2c426dc447d0824c273daf7bb7e43ebcc9e7365.png"></p><div class="bb_h3">                                                       系列5</div><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43018626/2d4f4429cfbf64bba36c4415224610ef6741819e.png">      揭示：使你的一張能量花費1、2、3的角色各獲得+2戰鬥力。</div><p class="bb_paragraph"></p><div class="bb_h3">                                                       系列5</div><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43018626/afd4a5860647c56b3c212d6bc8fda04d8a2bad97.png">                       抽到此牌時，標記我方一個空區域。                         目標：贏下該區域 → 最大能量值+1。</div><p class="bb_paragraph"></p><div class="bb_h3">                                                       系列5</div><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43018626/842a41bdc438c37a9f8c92639715e600fb08bea6.png">                          持續：我方每有一個曾有卡牌被摧毀的區域，+3戰鬥力。 </div><div class="bb_h3">                             </div><p class="bb_paragraph"></p><div class="bb_h3">                                                       系列5</div><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43018626/c3cc040ee0d0d614361ef2ba2618d4d6b9feae31.png">                      揭示：使一張敵方卡牌-2戰鬥力。 </div><div class="bb_h3">          我方每有一點未消耗的能量，便對另一張不同的敵方卡牌重複此效果。</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/f32bce5e482830f718f151e907b69041c71fff91.png"></p><div class="bb_h3">                                   限時活動 – 系列4</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/6caf93b93a306a61239a10d576ac7923fdfcf38f.png"></p><div class="bb_h3">      你只能將此牌打出在有敵方卡牌被施加負戰鬥力的區域。</div><p class="bb_paragraph"></p><div class="bb_h3">                                   限時活動 – 系列4</div><div class="bb_h3"><img src="https://clan.akamai.steamstatic.com/images/43018626/af01164eedb83e32a1f467bf75c25d12b6b939b7.png">                             揭示：你打出的下張卡牌獲得 </div><div class="bb_h3">                                   等同此卡牌的戰鬥力。</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><div class="bb_h2">全新SNAP卡包內容</div><div class="bb_h3">5月9日：阿斯卡尼之子 – 賽季系列4</div><div class="bb_h3">5月23日：阿斯卡尼之母 – 賽季系列4</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><div class="bb_h2">全新區域</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/e3a07a7ca2de3d3e9301e0f7d8dc4077ca7e4640.png"></p><div class="bb_h3">喬西酒吧：單回合內在此處放置2張卡牌，它們揭示時會獲得+2戰鬥力。</div><div class="bb_h3">島嶼監獄：此區域的卡牌無法移動。</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><div class="bb_h2">限時遊戲模式</div><div class="bb_h3">想了解即將推出的遊戲模式及更多最新情報，歡迎加入我們的Discord！ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fmarvelsnap" target="_blank" rel=" noopener">https://discord.gg/marvelsnap</a></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/df4f986237cb68aeceb2cb7cc272baf1b012dd85.png"></p><div class="bb_h3">我們最愛的區域爭霸戰迎來了帶有柑橘風味的全新玩法！在新規則下，你開局就會擁有4點能量與4張手牌，準備好掀起一波席捲全球的「電湧」狂潮吧。不僅能量變多，累積積分的速度也將大幅提升！在此模式中，第1回合最高可拿4分，第2回合7分，到了第3回合甚至能拿到9分！進行對戰並推進獎勵進度，即可解鎖全新的系列4卡牌「伊卡里」。<br><br><img src="https://clan.akamai.steamstatic.com/images/43018626/967a0323a7b54be0a17f0581d6ed7c393e5dd910.png"></div><div class="bb_h3">選好陣營加入對戰，在這個模式中，力挺你的最愛就能獲得豐厚獎勵。推進進度即可解鎖全新系列4卡牌「棍叟」。</div><div class="bb_h3">「團隊對戰」將於5月28日至6月3日開放。活動商店會在模式結束後額外開放48小時。<br><br><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </div><div class="bb_h2">全新卡牌圖鑑</div><div class="bb_h3">完成全新卡牌圖鑑，獲取所有全新的變體卡、表情與獎勵！</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/be79ccc9fafda9e64f79fc31115a1b324d2cf753.png"></p><div class="bb_h3">Iban Coello奮鬥中（5月12日）</div><p class="bb_paragraph">圖鑑變體卡：孔蘇、大塊頭、猛毒特工、考森探員、超級史克魯爾人、星標、金牌手、嚎叫、輕蔑、阿里瑟姆<br><br>3：制裁者戰爭機器「憤怒」表情<br>6：3款高級神祕邊框<br>8：4,000枚收藏者令牌<br>10：壽老變體卡<br><br><img src="https://clan.akamai.steamstatic.com/images/43018626/30430f1e5d02120bc92e14fd84b927fa557a6972.png"></p><div class="bb_h3">Envar彩繪線稿（5月26日）</div><p class="bb_paragraph">圖鑑變體卡：X教授、奧圖、華金·托雷斯、暗夜狼人、菱斑響尾蛇、眼鏡蛇、巫術、易身女、X-23<br><br>3：奧圖「什麼鬼」表情<br>5：6個宇宙金色邊框<br>7：白虎變體卡<br>9：緋紅蜘蛛人變體卡<br><br><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><div class="bb_h2">商店主題快閃上架</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/2006de97b5d722df11bf480a5f9b98700aaa34a5.png"></p><div class="bb_h3">Iban Coello變體卡將於5月12日至13日上架。</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/1a5a093f9f36d462b8b5763cf7e6c4229f3e25c9.png"></p><div class="bb_h3">Envar彩繪線稿變體卡將於5月26日至27日上架。</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><div class="bb_h2">精選組合</div><div class="bb_h3">精選組合為大家帶來精心挑選的卡牌與變體卡陣容！藉由縮小獎勵池範圍，讓你更容易鎖定心儀的特定主題。</div><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43018626/7ab5abb6bd9bf0903b39bf4a449d00ae597060aa.png"></p><div class="bb_h3">打造如鋼鐵般堅不可摧的牌組！此主題組合收錄了浩克破壞者、鋼鐵心、鋼鐵小子、鋼鐵愛國者、救援、戰爭機器，當然還有……鋼鐵人！上架時間：5月14日至18日。</div><p class="bb_paragraph"> <br><img src="https://clan.akamai.steamstatic.com/images/43018626/c692ba734b1a499b4fe47633b2eea780465ca87e.png"></p><div class="bb_h3">「無懼之人」將成為全場焦點。上架時間：5月21日至25日。</div><p class="bb_paragraph"> <br><img src="https://clan.akamai.steamstatic.com/images/43018626/75c80c724ec083b4e52c03862ec61c6a9be46893.png"></p><div class="bb_h3">用奇幻主題變體卡喚醒你內心的冒險魂吧。上架時間：5月28日至6月1日。</div><p class="bb_paragraph"> <br><br><img src="https://clan.akamai.steamstatic.com/images/43018626/935624a65af54105683547ba6979a6733d83d0a1.png">  </p><div class="bb_h3">現在就大展身手，拿下地獄廚房的控制權，讓夜魔俠對你刮目相看吧。我們天梯見！</div>]]> </content:encoded>
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<item>
<title>Rewards in HITMAN &amp;amp; 007 First Light</title>
<link>https://xinker.org/zh/rewards-in-hitman-007-first-light</link>
<guid>https://xinker.org/zh/rewards-in-hitman-007-first-light</guid>
<description><![CDATA[ LE CHIFFRE RETURNS!Le Chiffre from CASINO ROYALE, played by the legendary Mads Mikkelsen, returns to HITMAN World of Assassination and faces off against 47 in a high-stakes mission.Download the Free Demo and play the mission now! Play for FREE from April 27 - May 25 and unlock the Casino Suit reward for 007 First Light.Casino SuitIf you&#039;re looking to inject some of that classic Banker flair into another IOI game, then we&#039;ve got some fantastic news for you. Play the mission and earn the iconic Casino Suit in our upcoming game, 007 First Light releasing on May 27th. Note: An IOI Account is necessary to be eligible for the reward. UNLOCK A FREE REWARD IN HITMANAgents, dress for the occasion in HITMAN World of Assassination with the new Timeless Tuxedo Suit as a reward for owning 007 First Light. Unlock this suit once you connect 007 First Light to your IOI Account!*The suit will become available as part of an upcoming patch in HITMAN World of Assassination after 007 First Light launches*Note: An IOI Account is necessary to be eligible for the reward.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41819667/859a48d0002c75cb294ffc84e4db1bcee050f383.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 06:40:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Rewards, HITMAN, 007, First, Light</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">LE CHIFFRE RETURNS!</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41819667/449d421c6ec215719f877c27b516ea6abcada757.jpg"></p><p class="bb_paragraph">Le Chiffre from <b>CASINO ROYALE</b>, played by the legendary <b>Mads Mikkelsen</b>, returns to HITMAN World of Assassination and faces off against 47 in a high-stakes mission.</p><p class="bb_paragraph">Download the <a class="bb_link" href="https://store.steampowered.com/agecheck/app/1847520/" target="_blank" rel="">Free Demo</a> and play the mission now! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Play for FREE from April 27 - May 25 and unlock the Casino Suit reward for <i>007 First Light</i>.</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41819667/c2fbc39e88cce6e556e4eacfda9b2c5e8da551da.jpg"></p><p class="bb_paragraph"><b>Casino Suit</b></p><p class="bb_paragraph">If you're looking to inject some of that classic Banker flair into another IOI game, then we've got some fantastic news for you. Play the mission and earn the iconic Casino Suit in our upcoming game, <b>007 First Light</b> releasing on <b>May 27th</b>. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Note: An IOI Account is necessary to be eligible for the reward. </p><p class="bb_paragraph"></p><div class="bb_h2">UNLOCK A FREE REWARD IN HITMAN</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41819667/7b9e6a57ec0594835dfe3c8598040f35b6a9c9d3.jpg"></p><p class="bb_paragraph">Agents, dress for the occasion in HITMAN World of Assassination with the new <b>Timeless Tuxedo Suit</b> as a reward for owning <i>007 First Light</i>. <b>Unlock this suit once you connect <i>007 First Light</i> to your IOI Account!</b></p><p class="bb_paragraph"><i>*The suit will become available as part of an upcoming patch in HITMAN World of Assassination after 007 First Light launches*</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/41819667/463ca1d30d3b85ac43dc773c3dcc8669b019442a.jpg"></p><p class="bb_paragraph">Note: An IOI Account is necessary to be eligible for the reward. </p>]]> </content:encoded>
</item>

<item>
<title>Logitech McLaren G Challenge is here!</title>
<link>https://xinker.org/zh/logitech-mclaren-g-challenge-is-here</link>
<guid>https://xinker.org/zh/logitech-mclaren-g-challenge-is-here</guid>
<description><![CDATA[ Start your engines! G Challenge Summer SeasonThe Logitech McLaren G Challenge has returned for a new season of high-stakes racing competition, now featuring Le Mans Ultimate! Participate in daily races for your chance to win a share of $35,000+ in prizes, including a full sim racing setup and a VIP trip to the McLaren Technology Centre.Daily Races Available Now!Play today in Le Mans Ultimate on PC! G Challenge qualifiers are available as Daily Races in game. Participate in online races to set your fastest lap time and climb the leaderboard for prizes!Win a Sim Racing Setup!Celebrate the start of the G Challenge season by entering our sim racing giveaway! Enter below for the chance to win a full setup including the RS50 System, RS Pedals, and a Playseat® simulator!WIN A VIP TRAVEL EXPERIENCE!In addition to the fastest driver of the season, one lucky G Challenge participant will also win the Grand Prize, a VIP travel experience to the McLaren Technology Centre in Woking, England. Race today and register for your chance to win!Register now on the Logitech G Discord!  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44213141/dc269dae26e24b59378df4dd7118cd80ead4e09a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 03:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Logitech, McLaren, Challenge, here</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44213141/256d1dd8184d01804953704c304ae8c5cdd13a14.png"><b><br>Start your engines! G Challenge Summer Season</b></p><p class="bb_paragraph">The Logitech McLaren G Challenge has returned for a new season of high-stakes racing competition, now featuring Le Mans Ultimate! Participate in daily races for your chance to win a share of $35,000+ in prizes, including a full sim racing setup and a VIP trip to the McLaren Technology Centre.</p><p class="bb_paragraph"><b>Daily Races Available Now!</b></p><p class="bb_paragraph">Play today in Le Mans Ultimate on PC! G Challenge qualifiers are available as Daily Races in game. Participate in online races to set your fastest lap time and climb the leaderboard for prizes!</p><p class="bb_paragraph"><b>Win a Sim Racing Setup!</b></p><p class="bb_paragraph">Celebrate the start of the G Challenge season by entering our sim racing giveaway! Enter below for the chance to win a full setup including the RS50 System, RS Pedals, and a Playseat® simulator!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44213141/da050849b4d45243cafd0a9c797360cbd465621c.png"></p><p class="bb_paragraph"><b>WIN A VIP TRAVEL EXPERIENCE!</b></p><p class="bb_paragraph">In addition to the fastest driver of the season, one lucky G Challenge participant will also win the Grand Prize, a VIP travel experience to the McLaren Technology Centre in Woking, England. Race today and register for your chance to win!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44213141/2f0923b7f7df8b6aad772055efbcab3b91b8167b.png"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Flogitechg" target="_blank" rel=" noopener">Register now on the Logitech G Discord! </a></p>]]> </content:encoded>
</item>

<item>
<title>Matchmaking Outage &#45; 05/05/2026 11:30am PT</title>
<link>https://xinker.org/zh/matchmaking-outage-05052026-1130am-pt</link>
<guid>https://xinker.org/zh/matchmaking-outage-05052026-1130am-pt</guid>
<description><![CDATA[ Investigating:We are working to resolve an issue preventing players from Matchmaking into games.  We will provide more information as the situation unfolds. Thank you for your patience.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/38098458/fad6cf8f9133d939e1a2046f9fd190961c3b66c4.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 02:32:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Matchmaking, Outage, 05052026, 11:30am</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Investigating:</b><br><br>We are working to resolve an issue preventing players from Matchmaking into games.  We will provide more information as the situation unfolds. Thank you for your patience. </p>]]> </content:encoded>
</item>

<item>
<title>Apex Legends™: Overclocked</title>
<link>https://xinker.org/zh/apex-legends-overclocked</link>
<guid>https://xinker.org/zh/apex-legends-overclocked</guid>
<description><![CDATA[ Hit the throttle with Axle, the combat racer who isn’t afraid to push past her limits. Her kit rewards high-skill movement and fearless play: use Drift for increased slide control, throw down a Nitro Gate to launch into a boosted slide, and deploy an enemy-seeking drone with her Kickstart Ultimate. Deathbox Respawns: Win the fight but lose a teammate? Revive squadmates directly at their deathbox with a short cast, no beacon hunting required. Get them back in the action instantly and keep your momentum alive. Getting downed is temporary, but revenge is forever. Legend Update: Conduit and Vantage get an update. Conduit taps into new versatile power with dual Radiant Transfer charges, improvements to her Energy Barricade jammers, and new barrier-boosting upgrades. Vantage helps support the push with a new 2x canted sight on Sniper’s Mark, improved Echo Relocation mobility, passive Ultimate charging when using Spotter’s Scope, and team-tracking upgrades. Battle Pass: Power through and earn rewards with the Overclocked Premium Battle Pass Split 1! Push tech to its limits with prototype Legendary skins for Conduit and Crypto, the Legendary &quot;Energy Efficient&quot; Nemesis weapon skin, the Reactive &quot;Electrification&quot; RE-45, 10 Exotic Shards, and more. New Mythic Universal Melee: Traditional martial arts weaponry meets deadly laser weapon technology with the new Twin Razors Mythic Universal Melee. These dual melee weapons feature rotating laser blades, dealing dangerous melee blows for any Legend bold enough to wield them. Twin Razors are available as a possible drop in Overclocked Seasonal Packs*, available all season long. *Not available in all regions. Cosmetics require in-game purchase and/or gameplay to unlock. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/38098458/f9293114674daf2dabfdc7303970a4a3f2fd0c52.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 01:44:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Apex, Legends™:, Overclocked</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/38098458/8d4d0eff5b861355f0702dff52a0122699f8d1a3.jpg"></p><p class="bb_paragraph">Hit the throttle with Axle, the combat racer who isn’t afraid to push past her limits. Her kit rewards high-skill movement and fearless play: use Drift for increased slide control, throw down a Nitro Gate to launch into a boosted slide, and deploy an enemy-seeking drone with her Kickstart Ultimate. </p><p class="bb_paragraph">Deathbox Respawns: Win the fight but lose a teammate? Revive squadmates directly at their deathbox with a short cast, no beacon hunting required. Get them back in the action instantly and keep your momentum alive. Getting downed is temporary, but revenge is forever. </p><p class="bb_paragraph">Legend Update: Conduit and Vantage get an update. Conduit taps into new versatile power with dual Radiant Transfer charges, improvements to her Energy Barricade jammers, and new barrier-boosting upgrades. Vantage helps support the push with a new 2x canted sight on Sniper’s Mark, improved Echo Relocation mobility, passive Ultimate charging when using Spotter’s Scope, and team-tracking upgrades. </p><p class="bb_paragraph">Battle Pass: Power through and earn rewards with the Overclocked Premium Battle Pass Split 1! Push tech to its limits with prototype Legendary skins for Conduit and Crypto, the Legendary "Energy Efficient" Nemesis weapon skin, the Reactive "Electrification" RE-45, 10 Exotic Shards, and more. </p><p class="bb_paragraph">New Mythic Universal Melee: Traditional martial arts weaponry meets deadly laser weapon technology with the new Twin Razors Mythic Universal Melee. These dual melee weapons feature rotating laser blades, dealing dangerous melee blows for any Legend bold enough to wield them. Twin Razors are available as a possible drop in Overclocked Seasonal Packs*, available all season long. </p><p class="bb_paragraph">*Not available in all regions. Cosmetics require in-game purchase and/or gameplay to unlock.</p>]]> </content:encoded>
</item>

<item>
<title>Apex Legends: Latest Update &#45; 05/05/2026</title>
<link>https://xinker.org/zh/apex-legends-latest-update-05052026</link>
<guid>https://xinker.org/zh/apex-legends-latest-update-05052026</guid>
<description><![CDATA[ ADJUSTED:We are implementing 4.5 hour map rotations in Ranked for all regions!After testing 4.5 hour rotations in our East Asia servers late in Season 28, we believe implementing this cadence in all servers will have a positive impact on the playerbase by enabling more map variety. This means players can engage on their favourite maps more often, or feel less “trapped” on their least favourite maps.During the initial test we saw positive player sentiment regarding the opportunity to potentially play on multiple maps in a single play session and we’re excited to provide this opportunity to all regions.This is a permanent change, though we may continue to test slight variances in rotation duration to pinpoint the most optimal timelines! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/38098458/fad6cf8f9133d939e1a2046f9fd190961c3b66c4.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 06 May 2026 01:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Apex, Legends:, Latest, Update, 05052026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>ADJUSTED:</b></p><p class="bb_paragraph">We are implementing 4.5 hour map rotations in Ranked for all regions!</p><p class="bb_paragraph">After testing 4.5 hour rotations in our East Asia servers late in Season 28, we believe implementing this cadence in all servers will have a positive impact on the playerbase by enabling more map variety. This means players can engage on their favourite maps more often, or feel less “trapped” on their least favourite maps.</p><p class="bb_paragraph">During the initial test we saw positive player sentiment regarding the opportunity to potentially play on multiple maps in a single play session and we’re excited to provide this opportunity to all regions.</p><p class="bb_paragraph">This is a permanent change, though we may continue to test slight variances in rotation duration to pinpoint the most optimal timelines!</p>]]> </content:encoded>
</item>

<item>
<title>Two Point Franchise Sale</title>
<link>https://xinker.org/zh/two-point-franchise-sale</link>
<guid>https://xinker.org/zh/two-point-franchise-sale</guid>
<description><![CDATA[  ]]></description>
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<pubDate>Wed, 06 May 2026 01:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Two, Point, Franchise, Sale</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/32528477/0e5bcf4f230c26a016578a31b5b60aa37a51d925.jpg">]]> </content:encoded>
</item>

<item>
<title>火熱美女狂歡祭 : STORYTACO Publisher Sale</title>
<link>https://xinker.org/zh/%E7%81%AB%E7%86%B1%E7%BE%8E%E5%A5%B3%E7%8B%82%E6%AD%A1%E7%A5%AD-storytaco-publisher-sale</link>
<guid>https://xinker.org/zh/%E7%81%AB%E7%86%B1%E7%BE%8E%E5%A5%B3%E7%8B%82%E6%AD%A1%E7%A5%AD-storytaco-publisher-sale</guid>
<description><![CDATA[ 火熱美女狂歡祭 : STORYTACO Publisher Sale大家好，我們是STORYTACO FMV團隊！????美女，當然是越多越好！從5月5日起，STORYTACO的FMV美女系列限時折扣開跑✨???? 優惠作品《阿西, 美女室友竟然...？》 第一、二季及DLC！《請不要欺負我，大小姐們！》《嘘, 美女拍摄中》《夏日美女：歐巴請和我戀愛吧！》及其DLC!還有限時特別福利！????《末日降臨！被美女們關進避難所!?》 DEMO也能免費搶先試玩！快來一次過享受由平凡主角與各具魅力的美女主角們共同編織出的甜蜜又刺激的戀愛故事????以超值價格入手正式版，再接著遊玩全新DEMO，心動加倍，幸福翻倍！立刻進入STORYTACO的FMV世界✨你的選擇，將改寫與美女們的故事???? ]]></description>
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<pubDate>Wed, 06 May 2026 01:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>火熱美女狂歡祭, STORYTACO, Publisher, Sale</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><i><b>火熱美女狂歡祭 : STORYTACO Publisher Sale</b></i></div><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是STORYTACO FMV團隊！????</p><p class="bb_paragraph"></p><p class="bb_paragraph">美女，當然是越多越好！</p><p class="bb_paragraph">從5月5日起，STORYTACO的FMV美女系列限時折扣開跑✨</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???? 優惠作品</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><i>《阿西, 美女室友竟然...？》 第一、二季及DLC！</i></p></li><li><p class="bb_paragraph"><i>《請不要欺負我，大小姐們！》</i></p></li><li><p class="bb_paragraph"><i>《嘘, 美女拍摄中》</i></p></li><li><p class="bb_paragraph"><i>《夏日美女：歐巴請和我戀愛吧！》及其DLC!</i></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">還有限時特別福利！????</p><ul class="bb_ul"><li><p class="bb_paragraph"><i>《末日降臨！被美女們關進避難所!?》 DEMO</i></p></li></ul><p class="bb_paragraph">也能免費搶先試玩！</p><p class="bb_paragraph"></p><p class="bb_paragraph">快來一次過享受由平凡主角與各具魅力的美女主角們</p><p class="bb_paragraph">共同編織出的甜蜜又刺激的戀愛故事????</p><p class="bb_paragraph"></p><p class="bb_paragraph">以超值價格入手正式版，</p><p class="bb_paragraph">再接著遊玩全新DEMO，心動加倍，幸福翻倍！</p><p class="bb_paragraph"></p><p class="bb_paragraph">立刻進入STORYTACO的FMV世界✨</p><p class="bb_paragraph">你的選擇，將改寫與美女們的故事????</p>]]> </content:encoded>
</item>

<item>
<title>Patch #4: Network Crash Hotfix for 3+ Players</title>
<link>https://xinker.org/zh/patch-4-network-crash-hotfix-for-3-players</link>
<guid>https://xinker.org/zh/patch-4-network-crash-hotfix-for-3-players</guid>
<description><![CDATA[ Greetings, Heroes!Thank you for sticking with us and sharing your feedback on Discord, the Steam forums, and in reviews — we read every comment. Keep it coming!We&#039;ve seen a lot of reports about issues playing with multiple friends, so we&#039;re putting out a hotfix for this as quickly as possible. We&#039;re also aware of connection problems in certain regions and are actively working on a fix. AI balance remains on our radar as well.In upcoming patches, we plan to introduce changes relating to game difficulty, and we are continuing to work on improving the stability of online play.Changelogv. 0.80.12Bug Fix: Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat.Localization:Fixed missing ability description text for Temps magique in French.Fixed game date display in Japanese.Fixed various typos across multiple languages.Official WikiNew to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!Join the CommunityStay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!With love,???? Unfrozen Team ]]></description>
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<pubDate>Wed, 06 May 2026 00:58:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 4:, Network, Crash, Hotfix, for, Players</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Heroes!</b></div><p class="bb_paragraph">Thank you for sticking with us and sharing your feedback on Discord, the Steam forums, and in reviews — we read every comment. <b>Keep it coming!</b></p><p class="bb_paragraph">We've seen a lot of reports about issues playing with multiple friends, so we're putting out a hotfix for this as quickly as possible. We're also aware of connection problems in certain regions and are actively working on a fix. AI balance remains on our radar as well.</p><p class="bb_paragraph">In upcoming patches, we plan to introduce changes relating to game difficulty, and we are continuing to work on improving the stability of online play.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Changelog</b></div><p class="bb_paragraph"><i>v. 0.80.12</i></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Bug Fix:</b> </div><p class="bb_paragraph">Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Localization:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed missing ability description text for Temps magique in French.</p></li><li><p class="bb_paragraph">Fixed game date display in Japanese.</p></li><li><p class="bb_paragraph">Fixed various typos across multiple languages.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Official Wiki</b></div><hr><p class="bb_paragraph">New to the series or a returning veteran? We have an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2FHeroes_of_Might_and_Magic_Olden_Era%2FMain_Page%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Official Community Wiki</a> for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Join the Community</b></div><hr><p class="bb_paragraph">Stay informed and share your victories with the community! Follow us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Discord</a>, <a class="bb_link" href="https://steamcommunity.com/app/3105440?snr=1_2108_9__2107" target="_blank" rel="">Steam</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official%26snr%3D1_2108_9__2107" target="_blank" rel=" noopener">Facebook</a> for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the <a class="bb_link" href="https://www.reddit.com/r/OldenEra/&snr=1_2108_9__2107" target="_blank" rel="">unofficial community subreddit</a>, where you’re also welcome to share your thoughts!</p><p class="bb_paragraph"></p><p class="bb_paragraph">With love,</p><p class="bb_paragraph">???? Unfrozen Team</p>]]> </content:encoded>
</item>

<item>
<title>《流亡黯道》邁入新時代！虛幻引擎5重磅升级，現已免费上</title>
<link>https://xinker.org/zh/%E6%B5%81%E4%BA%A1%E9%BB%AF%E9%81%93%E9%82%81%E5%85%A5%E6%96%B0%E6%99%82%E4%BB%A3%E8%99%9B%E5%B9%BB%E5%BC%95%E6%93%8E5%E9%87%8D%E7%A3%85%E5%8D%87%E7%BA%A7%E7%8F%BE%E5%B7%B2%E5%85%8D%E8%B4%B9%E4%B8%8A</link>
<guid>https://xinker.org/zh/%E6%B5%81%E4%BA%A1%E9%BB%AF%E9%81%93%E9%82%81%E5%85%A5%E6%96%B0%E6%99%82%E4%BB%A3%E8%99%9B%E5%B9%BB%E5%BC%95%E6%93%8E5%E9%87%8D%E7%A3%85%E5%8D%87%E7%BA%A7%E7%8F%BE%E5%B7%B2%E5%85%8D%E8%B4%B9%E4%B8%8A</guid>
<description><![CDATA[ 流亡者們，大家好， 《流亡黯道：增強版》（Conan Exiles Enhanced）現已在Steam正式上線，為這款熱門生存遊戲帶來了自八年前發售以來最引人注目的視覺與技術革新。 Funcom攜手Inflexion Games，已將此項升級作為免費更新面向所有現在和未來的Steam玩家開放。 此次增強版選在5月8日遊戲週年紀念日前夕推出，是送給全球數百萬《流亡黯道》玩家的一份大禮。 現代化升級的《流亡黯道》 此次升級將整個遊戲搬上了虛幻引擎5平台，整合了長達八年的發售後追加內容，並賦予柯南的世界一次徹底的視覺煥新。今天進入遊戲的玩家將會看到： 大幅改進的環境、角色模型、光影與特效 重新設計的UI以及大量體驗上的優化內容 在大多數PC的所有畫質預設下都能達到60+ FPS的流暢表現 Steam Deck 上的強勁性能，帶來便攜生存體驗 雙圖合一的無縫世界 玩家首次能夠自由穿梭於流亡之地和西普塔島之間（後者仍單獨出售）。兩大廣闊區域現已連通整合，你不再需要在創建角色時糾結選擇哪張地圖，或為了體驗雙圖而重新開荒。 多人伺服器現支持同時容納這兩大區域，這為擁有西普塔島擴展包的玩家社區極大地拓寬了可遊玩空間。  生存基石之作全面重塑 自2018年問世以來，《流亡黯道》已成為市場上最具辨識度的生存遊戲之一，本作背景設定在深受羅伯特·E·霍華德《野蠻人柯南》啟發的殘酷宇宙中。Funcom將此次的增強版視為對遊戲持久生命力的慶典。 《流亡黯道：增強版》（Conan Exiles Enhanced）現已發佈，作為向所有Steam玩家提供的免費升級。 Read the full patch notes here and check out the FAQ here. ]]></description>
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<pubDate>Wed, 06 May 2026 00:14:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《流亡黯道》邁入新時代！虛幻引擎5重磅升级，現已免费上</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">流亡者們，大家好， </p><p class="bb_paragraph"><i>《流亡黯道：增強版》（Conan Exiles Enhanced）</i>現已在Steam正式上線，為這款熱門生存遊戲帶來了自八年前發售以來最引人注目的視覺與技術革新。 </p><p class="bb_paragraph">Funcom攜手Inflexion Games，已將此項升級作為<b>免費更新</b>面向所有現在和未來的Steam玩家開放。 </p><p class="bb_paragraph">此次增強版選在5月8日遊戲週年紀念日前夕推出，是送給全球數百萬《流亡黯道》玩家的一份大禮。 </p><p class="bb_paragraph"></p><div data-youtube='"z5b-l29mzew' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h3"><b>現代化升級的《流亡黯道》</b> </div><p class="bb_paragraph">此次升級將整個遊戲搬上了<b>虛幻引擎5</b>平台，整合了長達八年的發售後追加內容，並賦予柯南的世界一次徹底的視覺煥新。今天進入遊戲的玩家將會看到： </p><ul class="bb_ul"><li><p class="bb_paragraph">大幅改進的環境、角色模型、光影與特效 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">重新設計的UI以及大量體驗上的優化內容 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">在大多數PC的所有畫質預設下都能達到<b>60+ FPS</b>的流暢表現 </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Steam Deck 上的強勁性能，帶來便攜生存體驗 </p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/25298994/5d3e77f53483a704be2cb205c51a60e7365e039e.jpg"></p><div class="bb_h3"><b>雙圖合一的無縫世界</b> </div><p class="bb_paragraph">玩家首次能夠自由穿梭於<b>流亡之地</b>和<b>西普塔島</b>之間（後者仍單獨出售）。兩大廣闊區域現已連通整合，你不再需要在創建角色時糾結選擇哪張地圖，或為了體驗雙圖而重新開荒。 </p><p class="bb_paragraph">多人伺服器現支持同時容納這兩大區域，這為擁有西普塔島擴展包的玩家社區極大地拓寬了可遊玩空間。 </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/25298994/71cf33b16a35da2989dea56aad640aaac7ac7602.jpg"></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>生存基石之作全面重塑</b> </div><p class="bb_paragraph">自2018年問世以來，<i>《流亡黯道》</i>已成為市場上最具辨識度的生存遊戲之一，本作背景設定在深受羅伯特·E·霍華德《野蠻人柯南》啟發的殘酷宇宙中。Funcom將此次的增強版視為對遊戲持久生命力的慶典。 </p><p class="bb_paragraph"><i>《流亡黯道：增強版》（Conan Exiles Enhanced）</i>現<b>已發佈</b>，作為向所有Steam玩家提供的免費升級。 </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/25298994/7f55d242f669d6fb3bd788ac100fab224582b578.jpg"></p><p class="bb_paragraph">Read the full patch notes <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.funcom.com%2Ft%2Fconan-exiles-enhanced-patch-notes%2F296991" target="_blank" rel=" noopener">here </a>and check out the FAQ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.conanexiles.com%2Fblog%2Fconan-exiles-enhanced-is-a-massive-free-upgrade-arriving-may-5th%2F" target="_blank" rel=" noopener">here</a>.</p>]]> </content:encoded>
</item>

<item>
<title>Ready or Not v1.4.3 Changelog</title>
<link>https://xinker.org/zh/ready-or-not-v143-changelog</link>
<guid>https://xinker.org/zh/ready-or-not-v143-changelog</guid>
<description><![CDATA[ Attention Officers,  This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing. A huge thank you to everyone who made bug reports, especially on our official Ready or Not Bug Reports forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches. Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.   We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports   Patch Day General FAQ: Q: ‘My game mods broke on PC with this update, why did that happen?’  &gt; A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. Ready or Not Modding Update Tips: Community Resources   Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’ &gt; A: Game service platforms such as Steam etc. may update games by overwriting the game&#039;s files with the new files to replace it. For example, this means an update download that initially shows 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.   Q: ‘Why does a patch take so long to download despite my fast internet’ &gt; A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as aan HDD or SSD) during a patch download can extend the perceived download size/time.   Q: ‘Why didn’t my game update yet on my console platform?&#039; &gt; A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.   Thank you for all your support!  VOID Interactive    Bug Fixes    Multiplayer Fixed instances of users being stuck on EOS authentication process.  Achievements Fixed “My Eyes, It Burns” achievement not correctly unlocking. Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements. Fixed “The Heat is On” achievement unlocking even when failing the mission. ]]></description>
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<pubDate>Wed, 06 May 2026 00:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ready, Not, v1.4.3, Changelog</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Attention Officers, </div><p class="bb_paragraph"> </p><p class="bb_paragraph">This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing. A huge thank you to everyone who made bug reports, especially on our official <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F310075021882294272%2F1050535723087958156" target="_blank" rel=" noopener">Ready or Not Bug Reports</a></u> forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Please check our official Discord for an updated list of some known issues in the  <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F310075021882294272%2F1394576328073809990" target="_blank" rel=" noopener">#known-issues-and-fixes channel</a></u>.  <br> </p><p class="bb_paragraph"><i>We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: </i><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F310075021882294272%2F1050535723087958156" target="_blank" rel=" noopener">Ready or Not Bug Reports</a></u>  <br> </p><div class="bb_h2"><b>Patch Day General FAQ:</b> </div><p class="bb_paragraph"></p><p class="bb_paragraph">Q: ‘My game mods broke on PC with this update, why did that happen?’  </p><p class="bb_paragraph">> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. </p><p class="bb_paragraph"><b>Ready or Not Modding Update Tips:</b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvoidinteractive.net%2Fcommunity-resources%2F" target="_blank" rel=" noopener">Community Resources</a>  <br> </p><p class="bb_paragraph">Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’ </p><p class="bb_paragraph">> A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means an update download that initially shows 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.  <br> </p><p class="bb_paragraph">Q: ‘Why does a patch take so long to download despite my fast internet’ </p><p class="bb_paragraph">> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as aan HDD or SSD) during a patch download can extend the perceived download size/time.  <br> </p><p class="bb_paragraph">Q: ‘Why didn’t my game update yet on my console platform?' </p><p class="bb_paragraph">> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. </p><p class="bb_paragraph">  </p><p class="bb_paragraph">Thank you for all your support!  </p><p class="bb_paragraph"><i><b>VOID Interactive</b></i>   </p><p class="bb_paragraph"> </p><div class="bb_h1"><b>Bug Fixes</b>   <br> </div><div class="bb_h2">Multiplayer </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed instances of users being stuck on EOS authentication process. </p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2">Achievements </div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed “My Eyes, It Burns” achievement not correctly unlocking. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed “The Heat is On” achievement unlocking even when failing the mission.</p></li></ul>]]> </content:encoded>
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<title>???? OUT NOW IN EARLY ACCESS ????</title>
<link>https://xinker.org/zh/out-now-in-early-access-16524</link>
<guid>https://xinker.org/zh/out-now-in-early-access-16524</guid>
<description><![CDATA[ Dead as Disco is officially out now in Early Access!  With over 1.4 Million demo players and a staggering 99% overwhelming positive rating (Thanks to you!), Dead as Disco is finally launching into Early Access TODAY! We&#039;re so excited and humbled to have this opportunity to share Dead as Disco with all of you!If you’re just tuning in, here’s the quick rundown: of what to expectEarly Access FeaturesEarly Access kicks off Charlie Disco&#039;s Journey with...A neon-soaked beat ‘em up where every move hits to the music Confront the first of 7 Idols (Hemlock, Arora, Dex, Prophet)Take on dozens of challenges or just groove to the beat in Infinite DiscoAny song in your Library becomes a beat down with My MusicWant the full list of awesome features? Check out all the details in our Early Access Announcement!We&#039;re Celebrating Launch with a 20% Discount!As a thank you to all of our biggest Fan&#039;s we&#039;re offering a 20% Discount for the first two weeks after launch! That means Early Access is only $24.99  $19.99! We&#039;re also discounting our killer Streamer Safe Soundtrack vol .1 and the Superfan Bundle! We don&#039;t expect this price to drop lower before 1.0, so now is the best time to purchase!    Check Out These Sick Beats!Not only can you pick up your own copy of the soundtrack, we are releasing it to all of your favorite Streaming and Music Platforms!https://too.fm/6k70bjkWhat&#039;s next for Dead as Disco!It’s time to buckle up, because the road to 1.0 will be glorious.  Check out all of the details in the Dead as Disco Early Access Roadmap!Enjoy the Show!Early Access isn’t the finish line, it’s the start. Thank you all for your support,  your feedback has already shaped the game and we can&#039;t wait to see what it will become!  So jump in, PLAY LOUD, and have fun!  - The Dead as Disco Team ]]></description>
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<pubDate>Tue, 05 May 2026 23:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, OUT, NOW, EARLY, ACCESS, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dead as Disco is officially out now in Early Access!  <br><br>With over <b>1.4 Million demo players</b> and a staggering <b>99% overwhelming positive</b> rating (Thanks to you!), Dead as Disco is finally launching into Early Access <b>TODAY</b>! We're so excited and humbled to have this opportunity to share Dead as Disco with all of you!<br><br><img src="https://clan.akamai.steamstatic.com/images/45594537/d581f474fa46bf801b05ef6d03fe0423868edba5.png"><br><br>If you’re just tuning in, here’s the quick rundown: of what to expect</p><div class="bb_h3"><b>Early Access Features</b></div><p class="bb_paragraph">Early Access kicks off Charlie Disco's Journey with...</p><ul class="bb_ul"><li><p class="bb_paragraph">A neon-soaked beat ‘em up where every move hits to the music </p></li><li><p class="bb_paragraph">Confront the first of 7 Idols (Hemlock, Arora, Dex, Prophet)</p></li><li><p class="bb_paragraph">Take on dozens of challenges or just groove to the beat in Infinite Disco</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Any song in your Library becomes a beat down with My Music</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Want the full list of awesome features? Check out all the details in our <b><a class="bb_link" href="https://store.steampowered.com/news/app/3404260/view/509610386809424079" target="_blank" rel="">Early Access Announcement!</a></b></p><div class="bb_h3"><b>We're Celebrating Launch with a 20% Discount!</b></div><p class="bb_paragraph">As a thank you to all of our biggest Fan's we're offering a <b>20% Discount for the first two weeks after launch!</b> <br><br>That means Early Access is only <span class="bb_strike">$24.99</span>  <b>$19.99!</b> We're also discounting our killer <b>Streamer Safe Soundtrack vol .1</b> and the <b>Superfan Bundle!</b> We don't expect this price to drop lower before 1.0, so now is the best time to purchase!    <img src="https://clan.akamai.steamstatic.com/images/45594537/964e88fb6aea7336a24058938e3fcd76d353ad56.png"></p><div class="bb_h3"><b>Check Out These Sick Beats!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Not only can you pick up your own copy of the soundtrack, we are releasing it to all of your favorite <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftoo.fm%2F6k70bjk" target="_blank" rel=" noopener"><b>Streaming and Music Platforms!</b></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftoo.fm%2F6k70bjk" target="_blank" rel=" noopener">https://too.fm/6k70bjk</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>What's next for Dead as Disco!</b></div><p class="bb_paragraph">It’s time to buckle up, because the road to 1.0 will be glorious.  Check out all of the details in the <b><a class="bb_link" href="https://store.steampowered.com/news/app/3404260/view/658231077844813042" target="_blank" rel="">Dead as Disco Early Access Roadmap!</a></b></p><div class="bb_h3"><b></b><img src="https://clan.akamai.steamstatic.com/images/45594537/0239e9a88e6c6125bd7b5883f5d49dd6955696f3.png"><br><br><b>Enjoy the Show!</b></div><p class="bb_paragraph">Early Access isn’t the finish line, it’s the start. Thank you all for your support,  your feedback has already shaped the game and we can't wait to see what it will become!  <br><br>So jump in, <b>PLAY LOUD</b>, and have fun!  <br><br><i>- The Dead as Disco Team</i></p>]]> </content:encoded>
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<title>《戰地風雲 6》賽季 3 官方遊戲預告片</title>
<link>https://xinker.org/zh/%E6%88%B0%E5%9C%B0%E9%A2%A8%E9%9B%B2-6%E8%B3%BD%E5%AD%A3-3-%E5%AE%98%E6%96%B9%E9%81%8A%E6%88%B2%E9%A0%90%E5%91%8A%E7%89%87</link>
<guid>https://xinker.org/zh/%E6%88%B0%E5%9C%B0%E9%A2%A8%E9%9B%B2-6%E8%B3%BD%E5%AD%A3-3-%E5%AE%98%E6%96%B9%E9%81%8A%E6%88%B2%E9%A0%90%E5%91%8A%E7%89%87</guid>
<description><![CDATA[ 部署至戈爾穆德鐵路，這是一張重新構想的經典地圖，成為了《戰地風雲 6》中迄今為止最大的地圖。在殘破的村莊、坦克激戰正酣的廣闊地形、工業區，以及移動鐵路上展開全面戰爭。投入《禁區衝突》的排位大逃殺。集結小隊、部署作戰，在全新排行榜上提升排名，獲取永久獎勵，並協助塑造排位賽的未來。透過賽季 3 戰鬥通行證，升級你的《戰地風雲 6》|《禁區衝突》配置，搭配 3 款全新武器與 3 種全新配件。新的章節將於 5 月 12 日展開。你準備好了嗎？https://store.steampowered.com/app/2807960/Battlefield_6/https://store.steampowered.com/app/3028330/Battlefield_REDSEC/ ]]></description>
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<pubDate>Tue, 05 May 2026 23:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《戰地風雲, 6》賽季, 官方遊戲預告片</media:keywords>
<content:encoded><![CDATA[部署至戈爾穆德鐵路，這是一張重新構想的經典地圖，成為了《戰地風雲 6》中迄今為止最大的地圖。在殘破的村莊、坦克激戰正酣的廣闊地形、工業區，以及移動鐵路上展開全面戰爭。<br><br><div data-youtube="I7KaVzSfj-o" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>投入《禁區衝突》的排位大逃殺。集結小隊、部署作戰，在全新排行榜上提升排名，獲取永久獎勵，並協助塑造排位賽的未來。<br><br>透過賽季 3 戰鬥通行證，升級你的《戰地風雲 6》|《禁區衝突》配置，搭配 3 款全新武器與 3 種全新配件。<br><br><div class="bb_h2">新的章節將於 5 月 12 日展開。你準備好了嗎？</div><br><a class="bb_link" href="https://store.steampowered.com/app/2807960/Battlefield_6/" target="_blank" rel="">https://store.steampowered.com/app/2807960/Battlefield_6/</a><br><br><a class="bb_link" href="https://store.steampowered.com/app/3028330/Battlefield_REDSEC/" target="_blank" rel="">https://store.steampowered.com/app/3028330/Battlefield_REDSEC/</a>]]> </content:encoded>
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<title>Ragnarok Online X Kumamon Collaboration!</title>
<link>https://xinker.org/zh/ragnarok-online-x-kumamon-collaboration</link>
<guid>https://xinker.org/zh/ragnarok-online-x-kumamon-collaboration</guid>
<description><![CDATA[ ???? Kumamon Invades Ragnarok Online! ????Hello Adventurers! A chill day in Midgard just got way more exciting… Kumamon has arrived! ????✨This mischievous mascot is bringing fun, surprises, and exclusive rewards you won’t want to miss! ????⚔️Join the event, complete special quests, and collect limited goodies with everyone’s favorite bear!Don’t miss out. Adventure with Kumamon! ????================================= Website: https://warpportal.com/ Forums: https://forums.warpportal.com/ Twitter: https://twitter.com/playragnarok Play Ragnarok Online Now: http://renewal.playragnarok.com/#RagnarokOnline #RagnarokOnline #RagnarokRenewal #WarpPortal #MMORPG #Ragnarok #OnlineGame #RO ]]></description>
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<pubDate>Tue, 05 May 2026 22:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ragnarok, Online, Kumamon, Collaboration</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4461611/167a2cea2e9bc6cb6c33e70dc11974cbf0a064f4.jpg"></p><p class="bb_paragraph"><b>???? Kumamon Invades Ragnarok Online! ????</b></p><p class="bb_paragraph">Hello Adventurers! </p><p class="bb_paragraph">A chill day in Midgard just got way more exciting… Kumamon has arrived! ????✨</p><p class="bb_paragraph">This mischievous mascot is bringing fun, surprises, and exclusive rewards you won’t want to miss! ????⚔️</p><p class="bb_paragraph">Join the event, complete special quests, and collect limited goodies with everyone’s favorite bear!</p><p class="bb_paragraph">Don’t miss out. Adventure with Kumamon! ????</p><p class="bb_paragraph">=================================</p><p class="bb_paragraph"><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/taa/1/16/1f310.png" crossorigin="anonymous"> Website: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwarpportal.com%2F" target="_blank" rel=" noopener">https://warpportal.com/</a></p><p class="bb_paragraph"><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/t6e/1/16/1f4ac.png" crossorigin="anonymous"> Forums: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.warpportal.com%2F" target="_blank" rel=" noopener">https://forums.warpportal.com/</a></p><p class="bb_paragraph"><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/t90/1/16/1f426.png" crossorigin="anonymous"> Twitter: <a class="bb_link" href="https://twitter.com/playragnarok" target="_blank" rel="">https://twitter.com/playragnarok</a></p><p class="bb_paragraph"><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/t2f/1/16/1f3ae.png" crossorigin="anonymous"> Play Ragnarok Online Now: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Frenewal.playragnarok.com%2F" target="_blank" rel=" noopener">http://renewal.playragnarok.com/</a></p><p class="bb_paragraph">#RagnarokOnline #RagnarokOnline #RagnarokRenewal #WarpPortal #MMORPG #Ragnarok #OnlineGame #RO</p>]]> </content:encoded>
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<title>「一戰擒王」主題地圖即將上線</title>
<link>https://xinker.org/zh/%E4%B8%80%E6%88%B0%E6%93%92%E7%8E%8B%E4%B8%BB%E9%A1%8C%E5%9C%B0%E5%9C%96%E5%8D%B3%E5%B0%87%E4%B8%8A%E7%B7%9A</link>
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<description><![CDATA[ 公元621年，秦王在虎牢關僅率3500精銳，擊潰了10萬大軍，並創下了「一戰擒二王」的戰爭奇跡。如今，這場史詩戰役將在遊戲中重演。作為一張節奏快、戰鬥爽的經典地圖，深受將軍們喜愛的虎牢關將在本次返場活動「一戰擒王」中登場！活動時間：5月7日~5月14日維護前活動入口：「J」-「活動模式」-「一戰擒王」 玩法介紹本關卡分兩個階段，以城牆旗點被佔領作為分界。進攻方勝利條件：佔領城牆旗點後，擊殺守方保護目標「秦王」防守方勝利條件：擊殺二階段出現的攻方保護目標「鄭王」「夏王」；或堅持到倒計時結束。 兵團採用全軍集結模式，玩家可在關卡內消耗統禦上陣自己擁有的兵團。玩家統禦上限 400，未達上限時會隨時間持續恢復兵團死亡返還 30%，撤退返還 50%進入二階段時，所有玩家當前統禦值恢復至 400 搶奪補給佔領敵方補給點時，全隊將獲得45點統禦，並在該補給點處召喚一隊友軍兵團。該機制僅在第一階段生效，且全隊最多觸發兩次。統禦管夠，放手去戰！立刻集結你的麾下精銳，我們在虎牢關的戰場上見！祝各位將軍遊戲愉快！ ]]></description>
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<pubDate>Tue, 05 May 2026 22:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>「一戰擒王」主題地圖即將上線</media:keywords>
<content:encoded><![CDATA[公元621年，秦王在虎牢關僅率3500精銳，擊潰了10萬大軍，並創下了「一戰擒二王」的戰爭奇跡。如今，這場史詩戰役將在遊戲中重演。<br>作為一張節奏快、戰鬥爽的經典地圖，深受將軍們喜愛的虎牢關將在本次返場活動「一戰擒王」中登場！<br>活動時間：5月7日~5月14日維護前<br>活動入口：「J」-「活動模式」-「一戰擒王」<br> <br>玩法介紹<br>本關卡分兩個階段，以城牆旗點被佔領作為分界。<br>進攻方勝利條件：佔領城牆旗點後，擊殺守方保護目標「秦王」<br>防守方勝利條件：擊殺二階段出現的攻方保護目標「鄭王」「夏王」；或堅持到倒計時結束。<br> <br>兵團<br>採用全軍集結模式，玩家可在關卡內消耗統禦上陣自己擁有的兵團。<br>玩家統禦上限 400，未達上限時會隨時間持續恢復<br>兵團死亡返還 30%，撤退返還 50%<br>進入二階段時，所有玩家當前統禦值恢復至 400<br> <br>搶奪補給<br>佔領敵方補給點時，全隊將獲得45點統禦，並在該補給點處召喚一隊友軍兵團。<br>該機制僅在第一階段生效，且全隊最多觸發兩次。<br>統禦管夠，放手去戰！<br>立刻集結你的麾下精銳，我們在虎牢關的戰場上見！<br>祝各位將軍遊戲愉快！]]> </content:encoded>
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<title>inKONBINI Official Soundtrack &#45; Out Now!</title>
<link>https://xinker.org/zh/inkonbini-official-soundtrack-out-now</link>
<guid>https://xinker.org/zh/inkonbini-official-soundtrack-out-now</guid>
<description><![CDATA[ Dear players,The official inKONBINI Soundtrack is now available for purchase on Steam. We’ve been truly overwhelmed by the number of kind words about the music from both players and critics alike. Seeing so many people connect with the soundtrack meant a great deal to us, and we’re incredibly happy to finally share it properly.The soundtrack features 12 original compositions blending nostalgic ’90s Japanese music influences with soft ambient melodies inspired by the peaceful rhythm of late-night store life.We hope these songs will always remind you of the time you spent at Honki Ponki - the stillness of the store after hours, the passing customers, and those small, but meaningful stories that unfolded behind the counter. ]]></description>
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<pubDate>Tue, 05 May 2026 18:50:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>inKONBINI, Official, Soundtrack, Out, Now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44951606/7edf16c3b2b1562ac0a2842ea22f1ce58bc3f0de.png"></p><p class="bb_paragraph">Dear players,</p><p class="bb_paragraph"></p><p class="bb_paragraph">The <b>official </b><a class="bb_link" href="https://store.steampowered.com/app/4676870/inKONBINI_One_Store_Many_Stories_Original_Soundtrack/" target="_blank" rel="">inKONBINI Soundtrack</a> is now available for purchase on Steam. </p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve been truly overwhelmed by the number of kind words about the music from both players and critics alike. Seeing so many people connect with the soundtrack meant a great deal to us, and we’re incredibly happy to finally share it properly.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The soundtrack features 12 original compositions blending nostalgic ’90s Japanese music influences with soft ambient melodies inspired by the peaceful rhythm of late-night store life.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We hope these songs will always remind you of the time you spent at Honki Ponki - the stillness of the store after hours, the passing customers, and those small, but meaningful stories that unfolded behind the counter.</p>]]> </content:encoded>
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<title>inKONBINI Deluxe Edition &amp;amp; Yojoki Masters Supporter DLC &#45; Out Now!</title>
<link>https://xinker.org/zh/inkonbini-deluxe-edition-yojoki-masters-supporter-dlc-out-now</link>
<guid>https://xinker.org/zh/inkonbini-deluxe-edition-yojoki-masters-supporter-dlc-out-now</guid>
<description><![CDATA[ Dear players,We’re happy to let you know that the Deluxe Edition and the Yojoki Masters Supporter Pack have just been released.This is a completely optional DLC created for those who would like to support the game a bit more, or simply spend a little extra time in Honki Ponki. Whether you’ve already completed your shift or are just stepping into the store for the first time, you might enjoy this small expansion inspired by Satoshi’s favorite series, Yojoki Masters.It includes three Yojoki-themed outfits, plus the ability to read a selection of chapters from the Yojoki Masters manga directly inside the game from the main menu.Thank you for being part of inKONBINI, and for every moment you’ve spent in the store with us. ]]></description>
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<pubDate>Tue, 05 May 2026 18:44:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>inKONBINI, Deluxe, Edition, Yojoki, Masters, Supporter, DLC, Out, Now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear players,</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re happy to let you know that the <a class="bb_link" href="https://store.steampowered.com/bundle/74412/inKONBINI_One_Store_Many_Stories_Digital_Deluxe_Edition/" target="_blank" rel="">Deluxe Edition</a> and the <a class="bb_link" href="https://store.steampowered.com/app/4508150/inKONBINI_One_Store_Many_Stories_Yojoki_Masters_Supporters_Pack/" target="_blank" rel="">Yojoki Masters Supporter Pack</a> have just been released.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44951606/8ee631452d325c87e7c704d45b601f39ed9cb4f9.png"></p><p class="bb_paragraph">This is a completely optional DLC created for those who would like to support the game a bit more, or simply spend a little extra time in Honki Ponki.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44951606/e38c320c083b6420dd510738f6b88f073fb81e29.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Whether you’ve already completed your shift or are just stepping into the store for the first time, you might enjoy this small expansion inspired by Satoshi’s favorite series, Yojoki Masters.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44951606/a673bff9d97a4c5132fd6ba81ea8777838e8a108.png"></p><p class="bb_paragraph">It includes three Yojoki-themed outfits, plus the ability to read a selection of chapters from the Yojoki Masters manga directly inside the game from the main menu.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/44951606/dc0fb9adbe29a0b949ad20916cc66b5ab7874d4d.png"></p><p class="bb_paragraph">Thank you for being part of inKONBINI, and for every moment you’ve spent in the store with us.</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>New feature coming soon ????⚡</title>
<link>https://xinker.org/zh/new-feature-coming-soon</link>
<guid>https://xinker.org/zh/new-feature-coming-soon</guid>
<description><![CDATA[ Ready to power up the tables? ???? Coming soon! Any guesses? ???? ]]></description>
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<pubDate>Tue, 05 May 2026 18:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, feature, coming, soon, ????⚡</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/11995236/824c124770ec128a819bf809fb65101c4dd72a78.png"><br><br>Ready to power up the tables? ???? Coming soon! Any guesses? ????]]> </content:encoded>
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<item>
<title>CELEBRATING 500K+ COPIES IN JUST 3 DAYS!</title>
<link>https://xinker.org/zh/celebrating-500k-copies-in-just-3-days</link>
<guid>https://xinker.org/zh/celebrating-500k-copies-in-just-3-days</guid>
<description><![CDATA[ WE THANK YOU SOOOO MUCH!  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45740057/d7490ee84aadae1a3b11b02814f9ab7456f14f41.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 05 May 2026 10:54:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>CELEBRATING, 500K, COPIES, JUST, DAYS</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">WE THANK YOU SOOOO MUCH! <3</div><p class="bb_paragraph">We're soooo happy and speechless by the positive reception our game has gotten so far, and we would like to celebrate the fact that <b><i>500k+ gamblers</i></b> have entered <i>Jeff Booth's Paradise </i>since last Friday with you all!!! We're also aware of the bugs you've been reporting, and the team is hard at work addressing them as soon as possible.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Here's a super super super cool and amazing fan art (this was actually the first fan art that we got, so it's special for us) by @Tyl3r from our </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gwyf.se" target="_blank" rel=" noopener">TENSTACK Discord Community</a><i>:</i></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45740057/d35a08b193f8ecc66a4f1b475d55f8e63475f9f0.png"><i>Best,</i></p><p class="bb_paragraph"><i>SkyBrave @ TENSTACK</i></p><p class="bb_paragraph"></p><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F8GZwxBqhxN" target="_blank" rel=" noopener">JOIN OUR DISCORD TO STAY INFORMED!</a></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Follow us on our Socials</b>!</p><p class="bb_paragraph">⬇️</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40tenstackstudios" target="_blank" rel=" noopener">TIKTOK</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Ftenstackstudios%2F" target="_blank" rel=" noopener">INSTAGRAM</a> <a class="bb_link" href="https://www.youtube.com/@tenstackstudios" target="_blank" rel="">YOUTUBE</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ftenstackstudios" target="_blank" rel=" noopener">X</a> <a class="bb_link" href="https://www.reddit.com/r/Tenstack/" target="_blank" rel="">REDDIT</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftenstack.bsky.social" target="_blank" rel=" noopener">BLUESKY</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.linkedin.com%2Fcompany%2Ftenstack%2F" target="_blank" rel=" noopener">LINKEDIN</a></p>]]> </content:encoded>
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<item>
<title>國際錦標賽戰隊登記</title>
<link>https://xinker.org/zh/%E5%9C%8B%E9%9A%9B%E9%8C%A6%E6%A8%99%E8%B3%BD%E6%88%B0%E9%9A%8A%E7%99%BB%E8%A8%98</link>
<guid>https://xinker.org/zh/%E5%9C%8B%E9%9A%9B%E9%8C%A6%E6%A8%99%E8%B3%BD%E6%88%B0%E9%9A%8A%E7%99%BB%E8%A8%98</guid>
<description><![CDATA[ 國際錦標賽即將來臨。 經過多年，Dota 的終極試煉場將重返中國並再次於 8 月舉行，距離現在只剩下幾個月的時間。為此準備，我們為有興趣參與今年國際錦標賽的任何戰隊更新了登記流程。所有感興趣的戰隊必須透過 Dota 職業戰隊登記網站進行登記。 一位經理必須先登記戰隊，然後每個選手必須個別加入。 作為戰隊登記流程的一部分，一位戰隊代表必須同意今年賽事的戰隊參與協議。 此協議要求戰隊和選手遵守某些規則，包括公平公正地對待選手，並可於登記過程中或於此處查閱。戰隊必須在 5 月 18 日週一下午 2 點（PT）前完成登記才有資格獲得直接邀請參與國際錦標賽或任何地區資格賽。我們會在本月稍後公佈更多詳情，包括戰隊邀請、資格賽詳情，以及售票相關資訊。 前往 Dota 最大型舞台的最後衝刺即將開始。 ]]></description>
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<pubDate>Tue, 05 May 2026 06:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>國際錦標賽戰隊登記</media:keywords>
<content:encoded><![CDATA[國際錦標賽即將來臨。 經過多年，Dota 的終極試煉場將重返中國並再次於 8 月舉行，距離現在只剩下幾個月的時間。<br><br>為此準備，我們為有興趣參與今年國際錦標賽的任何戰隊更新了登記流程。<br><br>所有感興趣的戰隊必須透過 <a class="bb_link" href="https://www.dota2.com/proregistration/home/" target="_blank" rel="">Dota 職業戰隊登記網站</a>進行登記。 一位經理必須先登記戰隊，然後每個選手必須個別加入。 作為戰隊登記流程的一部分，一位戰隊代表必須同意今年賽事的戰隊參與協議。 此協議要求戰隊和選手遵守某些規則，包括公平公正地對待選手，並可於登記過程中或於<a class="bb_link" href="https://www.dota2.com/registrationguidelines" target="_blank" rel="">此處</a>查閱。<br><br>戰隊必須在<b> 5 月 18 日週一下午 2 點（PT）</b>前完成登記才有資格獲得直接邀請參與國際錦標賽或任何地區資格賽。<br><br>我們會在本月稍後公佈更多詳情，包括戰隊邀請、資格賽詳情，以及售票相關資訊。 前往 Dota 最大型舞台的最後衝刺即將開始。]]> </content:encoded>
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<item>
<title>《凯普勒 186F》抢先体验 &#45; V0.1.1.38 &#45; 小型更新</title>
<link>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01138-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/zh/%E5%87%AF%E6%99%AE%E5%8B%92-186f%E6%8A%A2%E5%85%88%E4%BD%93%E9%AA%8C-v01138-%E5%B0%8F%E5%9E%8B%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 各位危机管理机器人，大家好！我们一直在认真审核玩家的存档记录、错误报告以及每一条宝贵反馈，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！改进与修复游戏相关新增了凯普勒时区，凯普勒186F每年为130天，总共 5 个月，每个月两星期。游戏会存档时间，后续会加入特殊事件，基于某个时间节点，如果过了此时间节点就要等下一次的周期。游戏内时间的流逝速度是现实世界时间的两倍。修復了防御屏障消失的问题修复了建筑时的部署特效，现在所有建筑的部署特效都会出现了修复了第二个 BOSS 战的车库无法开门所导致的资源无法获取的问题修复了修复工作台在材料不足时仍然现实可以修复的字眼改善了第二个 BOSS 战的游戏场景性能改善了防御屏障的高度，现在防御屏障更高了改善了建筑时的预览特效，现在不再刺眼了改善了狙击镜的界面，现在瞄准镜更大了现在若玩家附近有战斗无人机，则会无法建造任何建筑现在维修台可以修复：屠戮37，37P，青龙，雷霆，AWP，碾碎者，救世主，手炮移除了第一个BOSS战的尖兵部署站综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。更多改进即将推出—— 安溯媒体 ]]></description>
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<pubDate>Tue, 05 May 2026 05:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>《凯普勒, 186F》抢先体验, V0.1.1.38, 小型更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位危机管理机器人，大家好！</p><p class="bb_paragraph">我们一直在<b>认真审核玩家的存档记录、错误报告以及每一条宝贵反馈</b>，并刚刚发布了新的更新。 此次更新是我们持续致力于提升《凯普勒 186F》整体游戏体验的重要一步。 感谢每一位玩家一直以来的支持与陪伴，我们会继续倾听大家的声音，把游戏做得更好！</p><div class="bb_h2"><b>改进与修复</b></div><div class="bb_h3"><b>游戏相关</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新增了凯普勒时区，凯普勒186F每年为130天，总共 5 个月，每个月两星期。游戏会存档时间，后续会加入特殊事件，基于某个时间节点，如果过了此时间节点就要等下一次的周期。游戏内时间的流逝速度是现实世界时间的两倍。</p></li><li><p class="bb_paragraph">修復了防御屏障消失的问题</p></li><li><p class="bb_paragraph">修复了建筑时的部署特效，现在所有建筑的部署特效都会出现了</p></li><li><p class="bb_paragraph">修复了第二个 BOSS 战的车库无法开门所导致的资源无法获取的问题</p></li><li><p class="bb_paragraph">修复了修复工作台在材料不足时仍然现实可以修复的字眼</p></li><li><p class="bb_paragraph">改善了第二个 BOSS 战的游戏场景性能</p></li><li><p class="bb_paragraph">改善了防御屏障的高度，现在防御屏障更高了</p></li><li><p class="bb_paragraph">改善了建筑时的预览特效，现在不再刺眼了</p></li><li><p class="bb_paragraph">改善了狙击镜的界面，现在瞄准镜更大了</p></li><li><p class="bb_paragraph">现在若玩家附近有战斗无人机，则会无法建造任何建筑</p></li><li><p class="bb_paragraph">现在维修台可以修复：屠戮37，37P，青龙，雷霆，AWP，碾碎者，救世主，手炮</p></li><li><p class="bb_paragraph">移除了第一个BOSS战的尖兵部署站</p></li></ul><p class="bb_paragraph">综上所述，您的反馈对我们改进游戏至关重要。请继续通过游戏内反馈工具或 Discord 发送您的意见，我们都会认真阅读。</p><p class="bb_paragraph">更多改进即将推出</p><p class="bb_paragraph">—— 安溯媒体</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45908955/171aa8b679ac6abc0d6f12493773464f4901c261.png"></p>]]> </content:encoded>
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<item>
<title>Overclocked Patch Notes</title>
<link>https://xinker.org/zh/overclocked-patch-notes</link>
<guid>https://xinker.org/zh/overclocked-patch-notes</guid>
<description><![CDATA[ Overclocked is locked and loaded and ready to go! In Season 29 of the Apex Games we are not only focused on delivering exciting, new seasonal content, but addressing key feedback from our player-base. A brand new Legend, Axle, joins the fray and this combat racer is bound to shake things up. Vantage, Conduit and Ash are getting buffs to keep up with the breakneck pace. We’re introducing Deathbox Respawns and Chained Healing to get you and your teammates back into the fight sooner. The starting line approaches, so get ready to roll in Apex Legends: OVERCLOCKED.To get a quick overview of some of Overclocked’s main updates, check out our Highlights blog from last week. For a deep-dive into meta balancing, check out our seasonal Designer’s Notes. Read on for all the details about what’s happening this season!MATCHMAKING Solo-Queueing AdjustmentsWe’ve heard the continued feedback on solo queueing difficulty. Later this split, we’ll introduce a system where solo players matchmake against opponents of a slightly lower skill tier in both Ranked and Unranked matches. This is aimed at reducing the advantage of full premade squads and tightening win rate gaps between solos and three-stacks.Queue Time Tuning in High-Skill LobbiesLate in 28.1, we began rolling out longer max queue times for higher-skill players. We’re keeping these changes in place to help create tighter skill bands and reduce mismatched games (e.g. Plats vs. Masters), leading to more competitive matches overall.The majority of players will see no difference at all.  If you matchmake into smaller pools, for example during off-hours, then you may have to wait up to a few minutes longer than beforeBots in Unranked ModesWe’re continuing limited testing of bots in select regions and skill ranges in Unranked modes (Trios, Duos, Wildcard). The goal is to improve match quality by reducing extreme skill mismatches and avoiding excessively long queue times, particularly if there are lower-population scenarios. Bots are used only to fill gaps in these scenarios, not replace full matches, and you will never matchmake with an Apex Bot on your team.IN-GAME AUDIOThis season, as a quality of life update, we have improved voice chat clarity and added the ability to adjust voice chat volumes for each member of your squad individually. We are continuing our work to resolve existing audio issues and improve in-match audio quality so that you can consistently rely on these systems to inform your situational awareness. We are aware that audio issues increased during the recent Gundam Event and we are continuing to work on methods to avoid similar situations in the future. We pushed various stability improvements over the latter half of Season 28 that have improved the situation, pushing us towards cleaner audio experiences. We appreciate the reports we received - they greatly helped our ongoing investigations.PATCH NOTESGAME UPDATESDeathbox RespawnsDev note: With this new mechanic, we wanted to introduce an alternative way to get your teammates back into the fight, faster (but riskier) than the classic Respawn Beacon process, that feels like a reward for teams that successfully clear and hold an area. The safest option will remain disengaging, recovering banners, moving to a safe beacon, and respawning. But a successful Deathbox Respawn may bring your team back to full strength before a third party can capitalize on your weakened squad. Respawn dead teammates directly from their Deathbox. High Risk: Respawning at a Deathbox is loud, visible to nearby enemies, and takes 7 seconds. Be sure to clear the area before attempting it.Respawn with Your Gear: When respawned from your Deathbox, any weapons and gear that still remain unlooted are added to your inventory automatically.Lockout Timer: Each additional death increases the time before teammates can use Deathbox Respawn again. Stay alive to reset the timer.Respawn Beacon DropshipDev note: Respawn from Dropship is a dangerous and lengthy process. Often the surviving player activating the Respawn Beacon will get pounced on and killed before their teammates disembark the Respawn Dropship. This change is meant to get boots on the ground faster for returning players, while keeping the Dropship visible for the entire lobby for an extended duration, ensuring no enemies miss the cue that players are returning to the battlefield. Animation timing adjustedDropship arrival shortened so respawned players re-enter the game faster. Dropship hover time after respawn increased.Chain HealingDev note: This is a Quality of Life change at its core. Many factors contribute to when and how you heal. Limited resources and timing influence this choice: often meaning that you’re going to spam heal several shield cells rather than wasting the more valuable and limited shield batteries you have. This change is meant to make that existing pattern of spamming the heal button to rip 4 cells in a row smoother and less repetitive.While healing, another heal ]]></description>
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<pubDate>Tue, 05 May 2026 01:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Overclocked, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"6_G08Q32Fpg' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Overclocked is locked and loaded and ready to go! In Season 29 of the Apex Games we are not only focused on delivering exciting, new seasonal content, but addressing key feedback from our player-base. A brand new Legend, Axle, joins the fray and this combat racer is bound to shake things up. Vantage, Conduit and Ash are getting buffs to keep up with the breakneck pace. We’re introducing Deathbox Respawns and Chained Healing to get you and your teammates back into the fight sooner. The starting line approaches, so get ready to roll in Apex Legends: OVERCLOCKED.</p><p class="bb_paragraph"></p><p class="bb_paragraph">To get a quick overview of some of Overclocked’s main updates, check out our <a class="bb_link" href="https://www.ea.com/games/apex-legends/apex-legends/news/overclocked-game-updates" target="_blank" rel="">Highlights blog</a> from last week. For a deep-dive into meta balancing, check out our seasonal <a class="bb_link" href="https://www.ea.com/games/apex-legends/apex-legends/news/29-0-designers-notes" target="_blank" rel="">Designer’s Notes</a>. Read on for all the details about what’s happening this season!</p><div class="bb_h2">MATCHMAKING </div><p class="bb_paragraph"><b>Solo-Queueing Adjustments</b></p><ul class="bb_ul"><li><p class="bb_paragraph">We’ve heard the continued feedback on solo queueing difficulty. Later this split, we’ll introduce a system where solo players matchmake against opponents of a slightly lower skill tier in both Ranked and Unranked matches. This is aimed at reducing the advantage of full premade squads and tightening win rate gaps between solos and three-stacks.</p></li></ul><p class="bb_paragraph"><b>Queue Time Tuning in High-Skill Lobbies</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Late in 28.1, we began rolling out longer max queue times for higher-skill players. We’re keeping these changes in place to help create tighter skill bands and reduce mismatched games (e.g. Plats vs. Masters), leading to more competitive matches overall.</p></li><li><p class="bb_paragraph">The majority of players will see no difference at all.  If you matchmake into smaller pools, for example during off-hours, then you may have to wait up to a few minutes longer than before</p></li></ul><p class="bb_paragraph"><b>Bots in Unranked Modes</b></p><ul class="bb_ul"><li><p class="bb_paragraph">We’re continuing limited testing of bots in select regions and skill ranges in Unranked modes (Trios, Duos, Wildcard). The goal is to improve match quality by reducing extreme skill mismatches and avoiding excessively long queue times, particularly if there are lower-population scenarios. Bots are used only to fill gaps in these scenarios, not replace full matches, and you will never matchmake with an Apex Bot on your team.</p></li></ul><div class="bb_h2">IN-GAME AUDIO</div><p class="bb_paragraph">This season, as a quality of life update, we have improved voice chat clarity and added the ability to adjust voice chat volumes for each member of your squad individually. </p><p class="bb_paragraph"></p><p class="bb_paragraph">We are continuing our work to resolve existing audio issues and improve in-match audio quality so that you can consistently rely on these systems to inform your situational awareness. We are aware that audio issues increased during the recent Gundam Event and we are continuing to work on methods to avoid similar situations in the future. We pushed various stability improvements over the latter half of Season 28 that have improved the situation, pushing us towards cleaner audio experiences. We appreciate the reports we received - they greatly helped our ongoing investigations.</p><p class="bb_paragraph"></p><div class="bb_h1">PATCH NOTES</div><div class="bb_h2">GAME UPDATES</div><div class="bb_h3">Deathbox Respawns</div><p class="bb_paragraph"><i>Dev note: With this new mechanic, we wanted to introduce an alternative way to get your teammates back into the fight, faster (but riskier) than the classic Respawn Beacon process, that feels like a reward for teams that successfully clear and hold an area. The safest option will remain disengaging, recovering banners, moving to a safe beacon, and respawning. But a successful Deathbox Respawn may bring your team back to full strength before a third party can capitalize on your weakened squad. </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Respawn dead teammates directly from their Deathbox. </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>High Risk</b>: Respawning at a Deathbox is loud, visible to nearby enemies, and takes 7 seconds. Be sure to clear the area before attempting it.</p></li><li><p class="bb_paragraph"><b>Respawn with Your Gear</b>: When respawned from your Deathbox, any weapons and gear that still remain unlooted are added to your inventory automatically.</p></li><li><p class="bb_paragraph"><b>Lockout Timer</b>: Each additional death increases the time before teammates can use Deathbox Respawn again. Stay alive to reset the timer.</p></li></ul></li></ul><div class="bb_h3">Respawn Beacon Dropship</div><p class="bb_paragraph"><i>Dev note: Respawn from Dropship is a dangerous and lengthy process. Often the surviving player activating the Respawn Beacon will get pounced on and killed before their teammates disembark the Respawn Dropship. This change is meant to get boots on the ground faster for returning players, while keeping the Dropship visible for the entire lobby for an extended duration, ensuring no enemies miss the cue that players are returning to the battlefield. </i></p><ul class="bb_ul"><li><p class="bb_paragraph">Animation timing adjusted</p><ul class="bb_ul"><li><p class="bb_paragraph">Dropship arrival shortened so respawned players re-enter the game faster. </p></li><li><p class="bb_paragraph">Dropship hover time after respawn increased.</p></li></ul></li></ul><div class="bb_h3">Chain Healing</div><p class="bb_paragraph"><i>Dev note: This is a Quality of Life change at its core. Many factors contribute to when and how you heal. Limited resources and timing influence this choice: often meaning that you’re going to spam heal several shield cells rather than wasting the more valuable and limited shield batteries you have. This change is meant to make that existing pattern of spamming the heal button to rip 4 cells in a row smoother and less repetitive.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">While healing, another healing item may now be queued to automatically begin once the current healing action finishes.</p></li><li><p class="bb_paragraph">There are 3 settings options (‘Single’ is the new default option) that can be changed via the Gameplay settings menu:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Off</b>: Disables the feature and leaves the current healing system unaffected.</p></li><li><p class="bb_paragraph"><b>Single</b>: While healing, allows the queuing of another healing item. You must queue each additional heal manually by pressing the heal button again, or selecting a new item from the healing wheel. </p></li><li><p class="bb_paragraph"><b>Auto</b>: While healing, allows the queuing of another healing item. Auto will continuously queue that same healing item, without any further input, until the effective health pool is full, or you run out of that healing item. </p></li></ul></li></ul><div class="bb_h3">Health Bar Updates</div><p class="bb_paragraph">We have overhauled the Health Bar system to increase reliability and improve Line of Sight checks when obscuring effects are present. Effects such as smoke and foliage will now more consistently block the LoS check used for Health Bars. This means Health Bars will appear less often in situations where an enemy is obscured to you.</p><p class="bb_paragraph"></p><div class="bb_h2">LEGENDS</div><div class="bb_h3">AXLE</div><p class="bb_paragraph"><i>Dev note: Axle was born after a big-picture assessment of the state of movement in Apex following Valkyrie’s two-year reign in the ALGS. Valk was a big pick in competitive play, and on the other side of the competitive spectrum, Octane was the perennial #1 pick. Other Legends with movement abilities have consistently been mainstays in the top five.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>This comes as no surprise; fluid movement has always been a staple of Apex, a powerful tool in a BR where positioning is paramount. Our movement deep-dive preceding Axle’s development shone a light on our biggest learning: Characterizing “Movement” as a tool is far too reductive. Just look online: community-driven movement wikis and training videos are everywhere. Movement is the toolbox, and every jetpack boost, soft landing, and grapple is just one of many tools inside. </i></p><p class="bb_paragraph"><i>Keep your head on a swivel, because Axle transforms the battlefield into her racetrack.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Class</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Skirmisher </p></li></ul><p class="bb_paragraph"><b>Passive</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b> DRIFT: </b>Increased control while sliding.</p><ul class="bb_ul"><li><p class="bb_paragraph">Axle accelerates and moves faster than others while sliding.</p></li><li><p class="bb_paragraph">She also has increased lateral control.</p></li></ul></li></ul><p class="bb_paragraph"><b>Tactical </b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>NITRO GATE: </b>Deploy a speed gate that sends users into a boosted slide.</p><ul class="bb_ul"><li><p class="bb_paragraph">Stepping into a Nitro Gate forces users into a speedy slide, where they have greatly increased velocity and lateral control.</p></li><li><p class="bb_paragraph">This effect lasts for up to five seconds as long as speed isn’t naturally slowed.</p></li><li><p class="bb_paragraph">Manually stopping the slide will end the effect (although it can be maintained through quick b-hops).</p></li><li><p class="bb_paragraph">The gate is team agnostic, meaning it has the same effect on friendlies and enemies, though Axle will be the only one with increased slide control.</p></li></ul></li></ul><p class="bb_paragraph"><b>Ultimate</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>KICKSTART: </b>Deploy an enemy-seeking drone that displaces targets on impact.</p><ul class="bb_ul"><li><p class="bb_paragraph">Axle fires a drone straight out in front of her, where it traverses close to the ground in a straight line as it scans for enemies in a wide FoV.</p></li><li><p class="bb_paragraph">Once an enemy is spotted, the drone seeks towards the target, closing the gap to get within detonation range.</p></li><li><p class="bb_paragraph">If the target cannot outrun or destroy the drone before detonation, it will knockback all targets in range up into the air.</p></li><li><p class="bb_paragraph">Victims are revealed while airborne, take explosive damage, and are briefly stunned.</p></li></ul></li></ul><p class="bb_paragraph"><b>Upgrades</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Level 2</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Super Slider:</b> Gain a second Tactical charge.</p></li><li><p class="bb_paragraph"><b>Automata:</b> Gain a second Ultimate charge.</p></li></ul></li><li><p class="bb_paragraph"><b>Level 3</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Jump Gate:</b> Upgrades the Nitro Gate to give a double-jump.</p><ul class="bb_ul"><li><p class="bb_paragraph">Similar to how Octane’s Triple Jump upgrade works, this upgrades the Nitro Gate itself.</p></li><li><p class="bb_paragraph">Players can use up to one double-jump while the Nitro Gate effect is active.</p></li></ul></li><li><p class="bb_paragraph"><b>Sliding Shooter:</b> Bullets shot while sliding come straight from inventory instead of magazine.</p><ul class="bb_ul"><li><p class="bb_paragraph">Functionally, this allows for longer continuous firing while sliding before having to reload.</p></li><li><p class="bb_paragraph">Bullets shot straight from inventory are capped at half the weapon’s max magazine size (i.e. if a purple mag capacity is 30 bullets, 15 bullets will get pulled from inventory before instantly transitioning to the active clip).</p></li></ul></li></ul></li></ul><div class="bb_h3">VANTAGE</div><p class="bb_paragraph"><i>Dev note: Vantage is currently underperforming in fights and as a result is seeing less play overall. Looking over her kit we recognized that, as a sniper, her role becomes more and more difficult the later the game goes on (and playspace shrinks). We really wanted to find ways to keep her kit powerful at every stage of the game. </i></p><p class="bb_paragraph"><b>Passive</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Tracking a team with Spotters Lens will generate 70% of an ultimate bullet</p><ul class="bb_ul"><li><p class="bb_paragraph">10 second cooldown per team</p></li></ul></li></ul><p class="bb_paragraph"><b>Tactical</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Vantage is immune to hard landings exiting the tac</p></li><li><p class="bb_paragraph">Increased velocity from 20 Meters Per Second to 21 Meters Per Second</p></li><li><p class="bb_paragraph">Increased double jump range from 4m to 7m</p></li><li><p class="bb_paragraph">Reduced deceleration at final destination by ~25%</p></li><li><p class="bb_paragraph">Cooldown reduced from 20s to 17s</p></li></ul><p class="bb_paragraph"><b>Ultimate</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle</p><ul class="bb_ul"><li><p class="bb_paragraph">While canted rechamber time is decreased from 1.2s to 1.1s</p></li><li><p class="bb_paragraph">While canted ADS time reduced from 0.5s to 0.4s</p></li><li><p class="bb_paragraph">Bullet scaling is drastically reduced in Canted sights (so be accurate!)</p></li></ul></li><li><p class="bb_paragraph">Increase aiming responsiveness with Normal sight</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced ADS time from 0.6s to 0.5s</p></li></ul></li><li><p class="bb_paragraph">Increased weapon handling in both modes</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced Holster and Lower time from 0.5s to 0.4s</p></li><li><p class="bb_paragraph">Reduced Deploy and Raise time from 1.5s to 1.3s</p></li></ul></li><li><p class="bb_paragraph">Default Normal scope magnification increased from 3x to 4x</p></li></ul><p class="bb_paragraph"><b>Upgrades</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Tactical Cooldown replaced with Herd Tracker: Pinging an enemy will track the entire team</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">CONDUIT</div><p class="bb_paragraph"><i>Dev note: As a Legend with a low pick rate that performs quite well relative to other Support Legends, Conduit presents an intriguing design conundrum: why aren’t more players picking her if her match result stats are great? Our primary goals are to keep Conduit feeling challenging but rewarding, to increase her playmaking potential, and also to provide her with more opportunities to have successful supportive interactions with her team.</i></p><p class="bb_paragraph"><b>Abilities</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Passive:</p><ul class="bb_ul"><li><p class="bb_paragraph">New Effect: If Savior’s Speed is active when sprinting toward a Skirmisher, gain an additional 5% movement speed.</p></li></ul></li><li><p class="bb_paragraph">Tactical: </p><ul class="bb_ul"><li><p class="bb_paragraph">Split Charge has been incorporated into her base kit, granting two charges</p></li><li><p class="bb_paragraph">Decreased Regen Duration from 9s to 6s</p></li><li><p class="bb_paragraph">Decreased Regen from 20/s to 15/s</p></li><li><p class="bb_paragraph">Adjusted Cooldown to 27s</p><ul class="bb_ul"><li><p class="bb_paragraph">Standard Radiant Transfer was 32s</p></li><li><p class="bb_paragraph">Split Charge was 21s</p></li></ul></li><li><p class="bb_paragraph">Removed cooldown start delay</p><ul class="bb_ul"><li><p class="bb_paragraph">The cooldown will now always begin after casting, even if still searching for a target</p></li></ul></li></ul></li></ul><p class="bb_paragraph"><b>Upgrades</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Level 3</p><ul class="bb_ul"><li><p class="bb_paragraph">Both Radiant Transfer and Split Charge have been removed</p></li><li><p class="bb_paragraph">New Upgrade: Instant Barrier</p><ul class="bb_ul"><li><p class="bb_paragraph">Gain a portion of Radiant Transfer's Temp Shields instantly, but Regen Duration is reduced by 2s.</p></li></ul></li><li><p class="bb_paragraph">New Upgrade: Enduring Barrier</p><ul class="bb_ul"><li><p class="bb_paragraph">Radiant Transfer's Temp Shield Regeneration persists through taking damage.</p></li></ul></li></ul></li></ul><p class="bb_paragraph"><b>ALTER</b></p><p class="bb_paragraph"><i>Dev note: At the highest levels of play, Alter has been a consistent performer who shakes up fights by being extremely evasive, standing above many of the other legends in her class thanks to the team utility and safety she provides. Though we feel like her playstyle drives a fun player fantasy, we want to incorporate a bit more risk into her gameplay formula, making her cunning escapes not quite as “free” as they have felt before.</i></p><p class="bb_paragraph"><b>Abilities</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Tactical:</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Cooldown from 20s to 25s</p></li></ul></li><li><p class="bb_paragraph">Ultimate:</p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased Range from 300m to 250m</p></li><li><p class="bb_paragraph">Increased Recall Time from 2s to 3s</p></li><li><p class="bb_paragraph">Increased Ally Recall Time from 3s to 4s</p></li><li><p class="bb_paragraph">Decreased Chase Portal Open Time from 6s to 4s</p></li></ul></li></ul><p class="bb_paragraph"><b>Upgrades</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Level 3</p><ul class="bb_ul"><li><p class="bb_paragraph">Void Breacher</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced movement speed from 30% to 15%</p></li></ul></li></ul></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>ASH</b></div><p class="bb_paragraph"><i>Dev note: We know player sentiment around the most recent round of Ash changes was that we “nerfed her into the ground.” We felt like we had to nerf Ash really hard to manage a relative dominance over global pick rate. But with the presence of other agile Legends like Octane, Wraith and now Axle, we have a little more wiggle room to find the happy middle ground. While we want to give Ash’s passive a little zip back, we are proceeding cautiously to avoid trending toward the state of Ash in Season 24.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Passive</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Cooldown from 12s to 10s</p></li><li><p class="bb_paragraph">Velocity from 425 to 450</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">New Mythic Universal Melee: Twin Razors</div><p class="bb_paragraph">Traditional martial arts weaponry meets deadly laser weapon technology in style with the new Twin Razors Mythic Universal Melee cosmetic.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/38098458/e074ff3530f9ab328064de4a827a37a519ba344d.png"></p><p class="bb_paragraph">These dual melee weapons feature lethal rotating laser blades, dealing dangerous melee blows for any Legend bold enough to wield them. Twin Razors are available as a possible drop in Overclocked Seasonal Packs*, available all season long.</p><p class="bb_paragraph">*Not available in all regions.</p><p class="bb_paragraph"></p><div class="bb_h2">LOOT & ATTACHMENTS</div><div class="bb_h3">Care Package Rotation</div><ul class="bb_ul"><li><p class="bb_paragraph">C.A.R. returns to the floor (details below)</p></li><li><p class="bb_paragraph">LSTAR enters the Care Package (details below)</p></li></ul><div class="bb_h3">Gold Weapon Rotation</div><ul class="bb_ul"><li><p class="bb_paragraph">Devotion LMG, Hemlok Breach AR, Alternator SMG, Charge Rifle, Wingman</p></li></ul><div class="bb_h3">Light Ammo</div><p class="bb_paragraph"><i>Dev Note: Light ammo weapons as a whole have become a bit too reliable in both performance and sustain. Adjusting their ammo stack size is a way to take a swing at bringing the entire ammo class down a bit, while giving other ammo types some space to breathe.</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreasing light ammo stack size to 60 (was 72).</p></li></ul><div class="bb_h3"><b>WEAPONS</b></div><p class="bb_paragraph"><b>Hemlok Breach AR</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Breach Charge cooldown from 15 seconds to 25 seconds</p></li><li><p class="bb_paragraph">Breach Charge now disperses gas and smoke</p></li><li><p class="bb_paragraph">Decreased damage from 23 to 22 (<i>Previous Hotfix)</i></p></li><li><p class="bb_paragraph">Decreased magazine size across all tiers by 2 (<i>Previous Hotfix)</i></p></li><li><p class="bb_paragraph">All Trophy Systems should now properly intercept Hemlok's Breach Charge (<i>Previous Hotfix)</i></p></li><li><p class="bb_paragraph">Increased horizontal and vertical recoil (<i>Previous Hotfix)</i></p></li><li><p class="bb_paragraph">Increased hipfire spread (<i>Previous Hotfix)</i></p></li></ul><p class="bb_paragraph"><b>L-Star Emg \[Care Package]</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Damage increased from 19 to 20</p></li><li><p class="bb_paragraph">Added Hop-Up: Redline</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage and projectile size when close to overheating</p></li></ul></li></ul><p class="bb_paragraph"><b>P2020</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased base damage from 23 to 24 (<i>Previous Hotfix)</i></p></li></ul><p class="bb_paragraph"><b>C.A.R. \[Floor Loot]</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Removed Hop-Up: Galvanic Gavel</p></li><li><p class="bb_paragraph">Magazine size adjustments:</p><ul class="bb_ul"><li><p class="bb_paragraph">Blue magazine increased from 25 to 26 </p></li><li><p class="bb_paragraph">Purple and gold magazines increased from 28 to 30</p></li></ul></li></ul><div class="bb_h3">LOCKED HOP-UPS</div><p class="bb_paragraph"><b>Double Tap Trigger</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased points to unlock from 375 to 500 on the Alternator </p></li></ul><p class="bb_paragraph"><b>Turbocharger</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased points to unlock from 500 to 425 on the Devotion </p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">MAPS</div><p class="bb_paragraph"><i>Dev note: This season we're taking a big look at macro rotations and the options our maps provide alongside the tools our Legends bring to the table. </i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>In previous updates we've implemented changes and adjustments to the Tridents to try and provide interesting and exciting gameplay opportunities. They're however not hitting the mark on what we want out of vehicle gameplay in Apex so we're removing them to let our Legends take the wheel. We've seen players consistently use Tridents in ways that wander far from their intended use: rotating between POIs. We feel we can better achieve this goal of speedy rotations with the existing state of Legend movement, putting another layer of importance on your team comp choices.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>The Ziprails in Broken Moon have always helped define the overall feel of the map and how teams rotate between POIs. However those Ziprails also contribute to a lot of silent third parties that can feel particularly frustrating. We've gone through and removed the majority of rotational POI-to-POI Ziprails while maintaining the Ziprails within POIs that help define the combat space. This should make navigating the map feel a little more predictable and easier to understand.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>We want squad compositions and Legend choices to really matter when it comes to how teams traverse through our maps. Pulling back on how quickly players can rotate via Legend-agnostic map tools puts that power back in our Legends hands.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Storm Point:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Tridents removed</p></li></ul><p class="bb_paragraph"><b>Olympus:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Tridents removed</p></li></ul><p class="bb_paragraph"><b>Broken Moon:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Ziprails removed from most rotations, but remain at majority of POIs</p></li><li><p class="bb_paragraph">Added two Redeploy Balloons to west side</p></li><li><p class="bb_paragraph">Two new rotation options added, north of Stasis Array and west of Terraformer</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/38098458/655559a96637d823899563ba242eead38d6d9d5f.png"></p><p class="bb_paragraph"><b>Pubs & Ranked</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Divided Moon</p></li><li><p class="bb_paragraph">Storm Point</p></li><li><p class="bb_paragraph">Olympus</p></li></ul><p class="bb_paragraph"><b>Mixtape</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">5/5/26 - 6/23/26</p><ul class="bb_ul"><li><p class="bb_paragraph">TDM: Fragment East, Skull Town, Zeus Station, Estates</p></li><li><p class="bb_paragraph">Control: Labs, Barometer, Lava Siphon, Caustic</p></li><li><p class="bb_paragraph">Gun Run: Wattson Pylon, Estates, Monument, Skull Town</p></li></ul></li></ul><div class="bb_h2">WILDCARD</div><p class="bb_paragraph"><b>Wildcard</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Olympus Wildcard (5/5/26 - 5/19/26)</p></li><li><p class="bb_paragraph">Kings Canyon Wildcard (5/19/26 - 6/2/26)</p></li></ul><div class="bb_h2">RANKED</div><p class="bb_paragraph"><b>Ranked Ladders (coming later this split)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Ranked Ladder 1</b></p></div><div class="bb_table_td"><p class="bb_paragraph">5/14/2026</p></div><div class="bb_table_td"><p class="bb_paragraph">5/17/2026</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Ranked Ladder 2</b></p></div><div class="bb_table_td"><p class="bb_paragraph">5/21/2026</p></div><div class="bb_table_td"><p class="bb_paragraph">5/24/2026</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Ranked Ladder 3</b></p></div><div class="bb_table_td"><p class="bb_paragraph">5/28/2026</p></div><div class="bb_table_td"><p class="bb_paragraph">5/31/2026</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Ranked Ladder 4</b></p></div><div class="bb_table_td"><p class="bb_paragraph">6/4/2026</p></div><div class="bb_table_td"><p class="bb_paragraph">6/7/2026</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Ranked Ladder 5</b></p></div><div class="bb_table_td"><p class="bb_paragraph">6/11/2026</p></div><div class="bb_table_td"><p class="bb_paragraph">6/14/2026</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Ranked Ladder 6</b></p></div><div class="bb_table_td"><p class="bb_paragraph">6/18/2026</p></div><div class="bb_table_td"><p class="bb_paragraph">6/21/2026</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Season Reset Seeding</b></p><p class="bb_paragraph">We’ve fixed an issue where players near tier boundaries could sometimes be placed lower than others with similar or slightly lower performance after a season reset.</p><p class="bb_paragraph">Reset seeding should now feel more consistent and better aligned with your previous season’s results, while keeping the overall reset experience the same.</p><p class="bb_paragraph"></p><div class="bb_h2">BUG FIXES</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed rare “SignifierName: 'Player' - is not expected entity type "player" for remote function” client error.</p></li><li><p class="bb_paragraph">Improved interaction between Hardlight and other objects when rebuilding, preventing it from unintentionally destroying some Legend abilities.</p></li><li><p class="bb_paragraph">Fixed some Low/No Ammo notifications incorrectly displaying.</p></li><li><p class="bb_paragraph">Fixed Arc Star and Frag Grenade sound effects when exploded on Hardlight.</p></li><li><p class="bb_paragraph">Fixed an issue with the Volt's "Death Enhancer" skin having visible elements when the player is cloaked.</p></li><li><p class="bb_paragraph">Fixed an issue where the akimbo Mozambique's could sometimes merge and fire as a single weapon.</p></li><li><p class="bb_paragraph">Fixed an issue where weapons in control could sometimes drop a level.</p></li><li><p class="bb_paragraph">Fixed a crash when trying to sort random favorite skins.</p></li></ul><div class="bb_h3"><b>LEGENDS</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Newcastle</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the ultimate slam not destroying Catalyst’s reinforcements on an empty door frame.</p></li><li><p class="bb_paragraph">Added new VO for Ready to Rumble and Defensive Line upgrade</p></li></ul></li><li><p class="bb_paragraph"><b>Revenant</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed sometimes being able to cancel your tactical early and ready your guns sooner than intended. </p></li></ul></li><li><p class="bb_paragraph"><b>Lifeline</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed self revive in Wildcard sometimes not using the right animation and having inaccurate UI timings.</p></li></ul></li><li><p class="bb_paragraph"><b>Vantage</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where there was a slight delay before having intended ADS accuracy despite being fully zoomed into scope</p></li><li><p class="bb_paragraph">Fixed bug where Vantage could equip weapons in fight night.</p></li><li><p class="bb_paragraph">Fixed how Spotter’s Lens gave decoys a low priority so the real Mirage is less obvious to find.</p></li></ul></li><li><p class="bb_paragraph"><b>Loba: </b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where black market could steal banners crafted by an enemy squad.</p></li></ul></li><li><p class="bb_paragraph"><b>Octane:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Added new VO for Stim Surge.</p></li></ul></li><li><p class="bb_paragraph"><b>Mad Maggie:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Wrecking Ball sometimes failing to destroy doors when hitting them at the upper edges.</p></li></ul></li><li><p class="bb_paragraph"><b>Fuse:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Motherload not properly penetrating some Legend abilities.</p></li></ul></li><li><p class="bb_paragraph"><b>Gibraltar: </b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where overlapping Thunder Domes would allow a player to pass into a dome unharmed.</p></li></ul></li></ul><div class="bb_h2">QUALITY OF LIFE</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Firing Range</b>: </p><ul class="bb_ul"><li><p class="bb_paragraph">New Firing Range Settings:</p><ul class="bb_ul"><li><p class="bb_paragraph">Infinite Healing Toggle</p></li><li><p class="bb_paragraph">Self-Revive Toggle</p></li><li><p class="bb_paragraph">Rebuild Hardlight Button</p></li></ul></li><li><p class="bb_paragraph">Fixed thermite interactions.</p></li><li><p class="bb_paragraph">The missing Nessies have returned from their vacation.</p></li></ul></li><li><p class="bb_paragraph">Improved CPU performance on physics calculations, eliminating a source of stutters, especially prominent in CPUs with high single-threaded performance, like Ryzen X3D chips.</p></li><li><p class="bb_paragraph">Added logic to prevent Valkyrie, or other legends, from getting inside an enemy respawn dropship.</p></li><li><p class="bb_paragraph">Added Legend voice lines for when Hardlight is Reinforced.</p></li><li><p class="bb_paragraph">Added Legend voicelines when cracking multiple enemy shields in rapid succession.</p></li></ul><div class="bb_h3">AUDIO</div><ul class="bb_ul"><li><p class="bb_paragraph">Added the ability to tweak individual voice chat volumes for each player in the squad menu.</p></li><li><p class="bb_paragraph">Improved voice chat clarity.</p></li><li><p class="bb_paragraph">Fixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.</p></li></ul><div class="bb_h3">ENGINE</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Graphics</b></p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.</p></li><li><p class="bb_paragraph">Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).</p></li><li><p class="bb_paragraph">Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).</p></li><li><p class="bb_paragraph">Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.</p></li><li><p class="bb_paragraph">Improved accuracy of sky ambient lighting.</p></li><li><p class="bb_paragraph">Improved baked lighting accuracy for many props in maps.</p></li></ul>]]> </content:encoded>
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<item>
<title>WE &amp;quot;POLISHED&amp;quot; OUR PRICE!</title>
<link>https://xinker.org/zh/we-polished-our-price</link>
<guid>https://xinker.org/zh/we-polished-our-price</guid>
<description><![CDATA[ #PolishOurPricesOne of the players informed us on #PolishOurPrices, where game prices on steam are unfairly set high specifically in Poland, causing them to pay almost double their current purchasing power. That is why we are decreasing the price of our game for the country.Dziękuję i baw się dobrze!New (Base) Price: 28,99złW/ Release Discount Price: 17,97złBest,SkyBrave @ TENSTACKJOIN OUR DISCORD TO STAY INFORMED!Follow us on our Socials!⬇️TIKTOK INSTAGRAM YOUTUBE X REDDIT BLUESKY LINKEDIN ]]></description>
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<pubDate>Tue, 05 May 2026 01:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>POLISHED, OUR, PRICE</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">#PolishOurPrices</div><p class="bb_paragraph">One of the players informed us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpolishourprices.pl" target="_blank" rel=" noopener">#PolishOurPrices</a>, where game prices on steam are unfairly set high specifically in Poland, causing them to pay almost double their current purchasing power. That is why we are decreasing the price of our game for the country.</p><p class="bb_paragraph"><b><i>Dziękuję i baw się dobrze!</i></b></p><p class="bb_paragraph"></p><div class="bb_h2">New (Base) Price: 28,99zł</div><div class="bb_h2">W/ Release Discount Price: 17,97zł</div><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Best,</i></p><p class="bb_paragraph"><i>SkyBrave @ TENSTACK</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45740057/61f6b297a654911fefc3357c4d1f6e996ef3133c.png"></p><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F8GZwxBqhxN" target="_blank" rel=" noopener">JOIN OUR DISCORD TO STAY INFORMED!</a></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Follow us on our Socials</b>!</p><p class="bb_paragraph">⬇️</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40tenstackstudios" target="_blank" rel=" noopener">TIKTOK</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Ftenstackstudios%2F" target="_blank" rel=" noopener">INSTAGRAM</a> <a class="bb_link" href="https://www.youtube.com/@tenstackstudios" target="_blank" rel="">YOUTUBE</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ftenstackstudios" target="_blank" rel=" noopener">X</a> <a class="bb_link" href="https://www.reddit.com/r/Tenstack/" target="_blank" rel="">REDDIT</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftenstack.bsky.social" target="_blank" rel=" noopener">BLUESKY</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.linkedin.com%2Fcompany%2Ftenstack%2F" target="_blank" rel=" noopener">LINKEDIN</a></p>]]> </content:encoded>
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<item>
<title>Titan Quest Franchise Midweek Deal!</title>
<link>https://xinker.org/zh/titan-quest-franchise-midweek-deal</link>
<guid>https://xinker.org/zh/titan-quest-franchise-midweek-deal</guid>
<description><![CDATA[ Ancient Gods and Monsters are awaiting you! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/7564110/1e88b16f6236d2367915d8319fb84cbd9664dc91.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 05 May 2026 01:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Titan, Quest, Franchise, Midweek, Deal</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/7564110/d9f67a392fde1a9f1f6c3b371020c3c1b26a9a58.jpg"></p><p class="bb_paragraph">Ancient Gods and Monsters are awaiting you!</p>]]> </content:encoded>
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<item>
<title>2026 Steam 牌組製作節</title>
<link>https://xinker.org/zh/2026-steam-%E7%89%8C%E7%B5%84%E8%A3%BD%E4%BD%9C%E7%AF%80</link>
<guid>https://xinker.org/zh/2026-steam-%E7%89%8C%E7%B5%84%E8%A3%BD%E4%BD%9C%E7%AF%80</guid>
<description><![CDATA[ 2026 Steam 牌組製作節 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41316928/c73eed5bba01ab77242ec479cae1487f43404cbe.jpg" length="49398" type="image/jpeg"/>
<pubDate>Tue, 05 May 2026 01:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026, Steam, 牌組製作節</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">2026 Steam 牌組製作節</p>]]> </content:encoded>
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<item>
<title>Otome Games Celebration</title>
<link>https://xinker.org/zh/otome-games-celebration</link>
<guid>https://xinker.org/zh/otome-games-celebration</guid>
<description><![CDATA[ The 2nd annual Otome Games Celebration, the only Steam festival dedicated to otome, is now here! We had such a great run last year and we&#039;re back at it again this year with many more games from across the world, including classics such as Amnesia: Memories, Dandelion - Wishes brought to you -, Hakuoki, and many more.We also have a showcase that&#039;s brand new for this year, featuring newly released otome games and upcoming otome games! ]]></description>
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<pubDate>Tue, 05 May 2026 01:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Otome, Games, Celebration</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The 2nd annual <a class="bb_link" href="https://store.steampowered.com/sale/OtomeGamesCelebration2026" target="_blank" rel="">Otome Games Celebration</a>, the only Steam festival dedicated to otome, is now here! We had such a great run last year and we're back at it again this year with many more games from across the world, including classics such as Amnesia: Memories, Dandelion - Wishes brought to you -, Hakuoki, and many more.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/34225902/e47d4b62ce6b93ca229d74a03db22c6701403a62.png"></p><p class="bb_paragraph">We also have a showcase that's brand new for this year, featuring newly released otome games and upcoming otome games!</p><p class="bb_paragraph"></p><div data-youtube='"CRVCCt5u5sc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>真人快打特許經營銷售！</title>
<link>https://xinker.org/zh/%E7%9C%9F%E4%BA%BA%E5%BF%AB%E6%89%93%E7%89%B9%E8%A8%B1%E7%B6%93%E7%87%9F%E9%8A%B7%E5%94%AE</link>
<guid>https://xinker.org/zh/%E7%9C%9F%E4%BA%BA%E5%BF%AB%E6%89%93%E7%89%B9%E8%A8%B1%E7%B6%93%E7%87%9F%E9%8A%B7%E5%94%AE</guid>
<description><![CDATA[ 加入並節省 Mortal Kombat 在其 30+ 年令人難以置信的特許經營成功中提供的一些最佳格鬥！真人快打特許經營銷售頁面歡迎來到 真人快打 1 的新時代。你會為和平而戰，還是擁抱 khaos？MK 1 以新的戰鬥系統、遊戲模式和死亡人數開創了標誌性特許經營權的新時代！真人快打 11 展示了每一個令人頭骨碎裂、令人瞠目結舌的時刻，以及新的和回歸的 Klassic Fighters 名單。每個完整遊戲版本以及每個個人和 DLC 包現在都在發售中！真人快打 X 結合了電影和殘酷，在全球霸權之戰中，每場戰鬥都很重要！ ]]></description>
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<pubDate>Tue, 05 May 2026 01:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>真人快打特許經營銷售！</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">加入並節省 Mortal Kombat 在其 30+ 年令人難以置信的特許經營成功中提供的一些最佳格鬥！</div><br><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/sale/MortalKombatFranchiseMay2026" target="_blank" rel=""><b>真人快打特許經營銷售頁面</b></a></div><br><div class="bb_h3">歡迎來到 <b>真人快打 1</b> 的新時代。你會為和平而戰，還是擁抱 khaos？MK 1 以新的戰鬥系統、遊戲模式和死亡人數開創了標誌性特許經營權的新時代！</div><br><div data-youtube="9NT7MUHRcKY" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><div class="bb_h3"><b>真人快打 11</b> 展示了每一個令人頭骨碎裂、令人瞠目結舌的時刻，以及新的和回歸的 Klassic Fighters 名單。每個完整遊戲版本以及每個個人和 DLC 包現在都在發售中！</div><br><div data-youtube="88biLGsHnt4" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br><div class="bb_h3"><b>真人快打 X</b> 結合了電影和殘酷，在全球霸權之戰中，每場戰鬥都很重要！</div><br><div data-youtube="Ci6lMQNLKZU" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>???? The Curve Games Publisher Sale is LIVE! ????</title>
<link>https://xinker.org/zh/the-curve-games-publisher-sale-is-live</link>
<guid>https://xinker.org/zh/the-curve-games-publisher-sale-is-live</guid>
<description><![CDATA[ Whether you&#039;re a wobbly physics fanatic, a tactical RPG strategist, or a record-digging music lover, we&#039;ve got something for you. Here&#039;s what&#039;s on offer:Human Fall Flat – 70% OFFNow is the time to jump in and experience the mayhem that is Human Fall Flat! To celebrate, we&#039;re dropping 6 brand-new free skins AND a Viking level featuring Dave the Diver. Yes, really. Grab it, share it, fall over in it!For The King II – 66% OFF &amp; Into The Wild DLC - 10% OFFBig update incoming! From the 5th May, the Dungeon Crawler Major Update brings around 10 hours of new content, fresh skills and unlockables. And for those hungry for more: the Into The Wild Character Pack DLC adds two brand-new playable characters - the Beekeeper and the Angler.Wax Heads –  Launch Discount - 15% OFFFrom 5th May lose yourself in a cozy-punk record store adventure. Help endearing (and deeply indecisive) customers find their perfect vinyl, drop the needle on a homemade soundtrack, and explore over 80 hand-drawn albums. Repeater Records awaits.MECHBORN - The Playtest Is LIVE!The MECHBORN Playtest is live right NOW - Get hands-on with the first of 3 mechs - Boreas - unlock mech parts, build devastating decks and battle through the kaiju-ravaged continent of Alkova — or test your limits in the relentless Swarm Mode. Jump in, tell us what you think, and help shape the future of MECHBORN!Sovereign Tower – Demo Available Now!Recruit a band of chaotic Knights, send them on questionably heroic quests, and rewind your worst decisions with the Demon feature. New dialogue paths and hidden characters await the curious in this free, 3 hour demo of the first act - Your Kingdom awaits your Grace!Big Discounts Await You!Visit the Curve Games Steam page and save big before 18th May!  ]]></description>
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<pubDate>Tue, 05 May 2026 01:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, The, Curve, Games, Publisher, Sale, LIVE, ????</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Whether you're a wobbly physics fanatic, a tactical RPG strategist, or a record-digging music lover, we've got something for you. Here's what's on offer:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Human Fall Flat – 70% OFF</b></p><p class="bb_paragraph">Now is the time to jump in and experience the mayhem that is Human Fall Flat! To celebrate, we're dropping 6 brand-new free skins AND a Viking level featuring Dave the Diver. Yes, really. Grab it, share it, fall over in it!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>For The King II – 66% OFF & Into The Wild DLC - 10% OFF</b></p><p class="bb_paragraph">Big update incoming! From the 5th May, the Dungeon Crawler Major Update brings around 10 hours of new content, fresh skills and unlockables. And for those hungry for more: the Into The Wild Character Pack DLC adds two brand-new playable characters - the Beekeeper and the Angler.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Wax Heads –  Launch Discount - 15% OFF</b></p><p class="bb_paragraph">From 5th May lose yourself in a cozy-punk record store adventure. Help endearing (and deeply indecisive) customers find their perfect vinyl, drop the needle on a homemade soundtrack, and explore over 80 hand-drawn albums. Repeater Records awaits.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>MECHBORN - The Playtest Is LIVE!</b></p><p class="bb_paragraph">The MECHBORN Playtest is live right NOW - Get hands-on with the first of 3 mechs - Boreas - unlock mech parts, build devastating decks and battle through the kaiju-ravaged continent of Alkova — or test your limits in the relentless Swarm Mode. Jump in, tell us what you think, and help shape the future of MECHBORN!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Sovereign Tower – Demo Available Now!</b></p><p class="bb_paragraph">Recruit a band of chaotic Knights, send them on questionably heroic quests, and rewind your worst decisions with the Demon feature. New dialogue paths and hidden characters await the curious in this free, 3 hour demo of the first act - Your Kingdom awaits your Grace!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Big Discounts Await You!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Visit the Curve Games Steam page and save big before 18th May! </p>]]> </content:encoded>
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<item>
<title>Anshar Publishing &#45; Publisher Sale May 2026</title>
<link>https://xinker.org/zh/anshar-publishing-publisher-sale-may-2026</link>
<guid>https://xinker.org/zh/anshar-publishing-publisher-sale-may-2026</guid>
<description><![CDATA[ We have discounts for you on the entire catalog of Anshar Publishing games. Make sure you&#039;ll catch the biggest discount to date for Whispers of The Eyeless, Coridden and Zoria: Age of Shattering: https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/ https://store.steampowered.com/bundle/49649/Coridden__Deluxe_Edition/ https://store.steampowered.com/bundle/39054/Zoria_Age_of_Shattering__Deluxe_Editionhttps://store.steampowered.com/app/917720/Gamedec__Definitive_Edition/make sure you will add Sigilfarer - Dice-Rolling Roguelite Adventure and Moldwasher - Chill Mold-Cleaning Arcade to your Steam WIshlist!https://store.steampowered.com/app/3688130/Moldwasher  https://store.steampowered.com/app/2436870/Sigilfarer/ Anshar Publishing Team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/41215820/df4e2c7157471d0efcd31229cb9161d5b940df1f.png" length="49398" type="image/jpeg"/>
<pubDate>Tue, 05 May 2026 00:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Anshar, Publishing, Publisher, Sale, May, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We have discounts for you on the entire catalog of <b>Anshar Publishing games</b>. </p><p class="bb_paragraph">Make sure you'll catch the biggest discount to date for <b>Whispers of The Eyeless, Coridden</b> and <b>Zoria: Age of Shattering:</b> </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/" target="_blank" rel="">https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/</a><br> <a class="bb_link" href="https://store.steampowered.com/bundle/49649/Coridden__Deluxe_Edition/" target="_blank" rel="">https://store.steampowered.com/bundle/49649/Coridden__Deluxe_Edition/</a> <a class="bb_link" href="https://store.steampowered.com/bundle/39054/Zoria_Age_of_Shattering__Deluxe_Edition" target="_blank" rel="">https://store.steampowered.com/bundle/39054/Zoria_Age_of_Shattering__Deluxe_Edition</a><a class="bb_link" href="https://store.steampowered.com/app/917720/Gamedec__Definitive_Edition/" target="_blank" rel="">https://store.steampowered.com/app/917720/Gamedec__Definitive_Edition/</a></p><p class="bb_paragraph">make sure you will add <b>Sigilfarer </b>- Dice-Rolling Roguelite Adventure and <b>Moldwasher </b>- Chill Mold-Cleaning Arcade to your Steam WIshlist!<br><br><a class="bb_link" href="https://store.steampowered.com/app/3688130/Moldwasher" target="_blank" rel="">https://store.steampowered.com/app/3688130/Moldwasher</a>  <a class="bb_link" href="https://store.steampowered.com/app/2436870/Sigilfarer/" target="_blank" rel="">https://store.steampowered.com/app/2436870/Sigilfarer/</a> Anshar Publishing Team</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Psychodelic Festival</title>
<link>https://xinker.org/zh/psychodelic-festival</link>
<guid>https://xinker.org/zh/psychodelic-festival</guid>
<description><![CDATA[ Psychodelic Festival is a curated event that brings together videogames whose identity revolves around intense visuals, experimentation, and psychological impact. These are games that are not afraid to be uncomfortable, striking, or unconventional, using visuals as a narrative and sensory tool.This festival includes games that intentionally use elements such as aggressive or experimental shaders, highly saturated or high-contrast color palettes, strobing lights, flickering effects, extreme on-screen effects, or repetitive visual patterns.The event will take place from May 4 to May 11, 2026, featuring a curated selection of discounted games that fit our standards previously mentioned above.What kind of games are included?Games of any genre, length, or scope are welcome, as long as their core focus aligns with the festival’s visual approach.In addition to the game selection, the festival will feature a YouTube showcase with exclusive developer capsules. In these videos, creators share their process, intentions, and vision, allowing players to connect with the human side behind each work.Psychodelic Festival also aims to celebrate diversity within game development. Not all creators share the same context, language, or identity, and that variety is reflected in the experiences presented.Organization: An unofficial event created and curated by Skull Queens GamesEvent Direction: Victoria “Cataxis” PérezCuration: Bowzstar &amp; ZathynaEnglish Localization: BowzstarEvent Art: Sento &amp; NaitorōzuMusicalization: LosthinKPublic Relations Partner: Frik-InAttorney: Jacobo Castañeda ]]></description>
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<pubDate>Tue, 05 May 2026 00:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Psychodelic, Festival</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Psychodelic Festival</b> is a curated event that brings together videogames whose identity revolves around intense visuals, experimentation, and psychological impact. These are games that are not afraid to be uncomfortable, striking, or unconventional, using visuals as a narrative and sensory tool.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This festival includes games that intentionally use elements such as aggressive or experimental shaders, highly saturated or high-contrast color palettes, strobing lights, flickering effects, extreme on-screen effects, or repetitive visual patterns.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The event will take place from May 4 to May 11, 2026, featuring a curated selection of discounted games that fit our standards previously mentioned above.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>What kind of games are included?</b></div><p class="bb_paragraph">Games of any genre, length, or scope are welcome, as long as their core focus aligns with the festival’s visual approach.</p><p class="bb_paragraph"></p><p class="bb_paragraph">In addition to the game selection, the festival will feature a YouTube showcase with exclusive developer capsules. In these videos, creators share their process, intentions, and vision, allowing players to connect with the human side behind each work.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Psychodelic Festival also aims to celebrate diversity within game development. Not all creators share the same context, language, or identity, and that variety is reflected in the experiences presented.</p><hr><p class="bb_paragraph"><b>Organization:</b> An unofficial event created and curated by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.skullqueens.games%2F" target="_blank" rel=" noopener">Skull Queens Games</a><br><b>Event Direction:</b> Victoria “Cataxis” Pérez<br><b>Curation:</b> Bowzstar & Zathyna<br><b>English Localization:</b> Bowzstar<br><b>Event Art:</b> Sento & Naitorōzu</p><p class="bb_paragraph"><b>Musicalization:</b> LosthinK</p><p class="bb_paragraph"><b>Public Relations Partner:</b> Frik-In</p><p class="bb_paragraph"><b>Attorney:</b> Jacobo Castañeda</p>]]> </content:encoded>
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<title>Dev Blog: Thanks for an amazing launch!</title>
<link>https://xinker.org/zh/dev-blog-thanks-for-an-amazing-launch</link>
<guid>https://xinker.org/zh/dev-blog-thanks-for-an-amazing-launch</guid>
<description><![CDATA[ Whassup!Walk of Life is sitting at 95% on Steam reviews, and we, the people (of Porcelain Fortress), are downright gobsmacked.We just wanted to take a moment to throw a massive thank you your way for the fantastic reception the game has had. The playerbase has been growing steadily since release, and seeing how many of you are enjoying the game (and hating Barry) means the world to us. We&#039;re also grateful for the constructive feedback and your patience when it comes to bugs and other issues.We promise to keep making Walk of Life bigger, sillier, and more awesome overall!What&#039;s next?Reading through your reviews and feedback has given us a clear picture of where to take the game next. In the coming weeks we&#039;re focused on cleaning up bugs and other issues. Many of you have asked for an expanded save game system, and we&#039;re currently looking into how to make it bigger and better. A better rejoin function is also on our radar.Once the most glaring issues are addressed, we&#039;ll move on to creating some crazy new content for you to sink your teeth into. More roles, life events, global event, pets! The people demand more, so more is what we&#039;ll give them!  If you&#039;re looking for more people to play with, we encourage you to check out our Discord which has a lively community of welcoming people! Now, we have to dive back into the development mines. Until next time! ]]></description>
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<pubDate>Mon, 04 May 2026 23:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dev, Blog:, Thanks, for, amazing, launch</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Whassup!</p><p class="bb_paragraph">Walk of Life is sitting at 95% on Steam reviews, and we, the people (of Porcelain Fortress), are downright gobsmacked.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45297662/b305919e3dabf709498284d26066e0b87cf075e9.png"></p><p class="bb_paragraph">We just wanted to take a moment to throw a massive thank you your way for the fantastic reception the game has had. The playerbase has been growing steadily since release, and seeing how many of you are enjoying the game (and hating Barry) means the world to us. We're also grateful for the constructive feedback and your patience when it comes to bugs and other issues.</p><p class="bb_paragraph">We promise to keep making Walk of Life bigger, sillier, and more awesome overall!</p><div class="bb_h1">What's next?</div><p class="bb_paragraph">Reading through your reviews and feedback has given us a clear picture of where to take the game next. In the coming weeks we're focused on cleaning up <b>bugs</b> and other issues. Many of you have asked for an expanded save game system, and we're currently looking into how to make it bigger and better. A better rejoin function is also on our radar.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45297662/f5c988df497f7c0008e1ea4109e0dda01a31c606.png"></p><p class="bb_paragraph">Once the most glaring issues are addressed, we'll move on to creating some crazy new content for you to sink your teeth into. <b>More roles, life events, global event, pets!</b> The people demand more, so more is what we'll give them!  If you're looking for more people to play with, we encourage you to check out <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2F4dzzMryWBe" target="_blank" rel=" noopener">our Discord</a> which has a lively community of welcoming people! Now, we have to dive back into the development mines. Until next time!</p>]]> </content:encoded>
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<title>TennoCon 2026 數位包以及周邊商品組合包現正登場</title>
<link>https://xinker.org/zh/tennocon-2026-%E6%95%B8%E4%BD%8D%E5%8C%85%E4%BB%A5%E5%8F%8A%E5%91%A8%E9%82%8A%E5%95%86%E5%93%81%E7%B5%84%E5%90%88%E5%8C%85%E7%8F%BE%E6%AD%A3%E7%99%BB%E5%A0%B4</link>
<guid>https://xinker.org/zh/tennocon-2026-%E6%95%B8%E4%BD%8D%E5%8C%85%E4%BB%A5%E5%8F%8A%E5%91%A8%E9%82%8A%E5%95%86%E5%93%81%E7%B5%84%E5%90%88%E5%8C%85%E7%8F%BE%E6%AD%A3%E7%99%BB%E5%A0%B4</guid>
<description><![CDATA[ 無論你是在尋找令人驚豔的遊戲內好物還是型格的現實世界裝備，要展現令人興奮的 TennoCon 2026 氛圍，沒有什麼用我們的官方數位包和周邊商品組合包更好的方式了 — 兩者現已登場！TennoCon 2026 數位包內容有了我們的 TennoCon 2026 數位禮包，在家中也能輕鬆點燃對今年展會的熱情！無論是型格的自訂物品還是實用的遊戲內資源，這個包羅萬象的禮包內有你慶祝盛會所需的一切。匈赫勒幻紋TennoCon 2026 表情動作TennoCon 2026 浮印TennoCon 2026 紋章TennoCon 2026 展示圖Baro 中繼站門票1x 尊榮阿耶475 白金該組合包中一個特別令人驚嘆的自訂物品是匈赫勒幻紋 —  Tenno 過去衝突的雄偉象徵。如果你想為你的軌道飛行器增添一抹亮眼色彩，TennoCon 2026 展示圖應該可以滿足你的需求！立即購買請留意： TennoCon 2026 數位包限時發售，每個帳號僅限購買一次。所有已購買有效 TennoCon 2026 門票的玩家均可免費獲得此數位包。TennoCon 2026 周邊商品組合包內容對於那些想要提升現實生活中時尚裝扮水平的人來說，我們的 TennoCon 2026 周邊商品組合包應該能夠有所幫助，同時也能保持 Tau 的精神！TennoCon 2026 T-ShirtTennoCon 2026 別針忠心獎章立即預購請留意： TennoCon 2026 周邊商品組合包數量有限。無論你是透過 Twitch、YouTube 還是 Steam 在家觀看直播，可立刻訂購便可確保獲得組合包。此外，在安大略省倫敦市舉辦的 TennoCon 2026 活動期間，現場也將提供少量周邊商品組合包供親臨現場的玩家購買。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4437469/d67272897a9e653291f3574d2518f21aab60fc4f.png" length="49398" type="image/jpeg"/>
<pubDate>Mon, 04 May 2026 23:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>TennoCon, 2026, 數位包以及周邊商品組合包現正登場</media:keywords>
<content:encoded><![CDATA[無論你是在尋找令人驚豔的遊戲內好物還是型格的現實世界裝備，要展現令人興奮的 TennoCon 2026 氛圍，沒有什麼用我們的官方數位包和周邊商品組合包更好的方式了 — 兩者現已登場！<br><br><div class="bb_h3">TennoCon 2026 數位包內容</div><br><img src="https://clan.akamai.steamstatic.com/images/4437469/8eff01b4be852490c499c62f67c100f934e1c753.png"><br>有了我們的 TennoCon 2026 數位禮包，在家中也能輕鬆點燃對今年展會的熱情！無論是型格的自訂物品還是實用的遊戲內資源，這個包羅萬象的禮包內有你慶祝盛會所需的一切。<br><ul class="bb_ul"><li>匈赫勒幻紋<br></li><li>TennoCon 2026 表情動作<br></li><li>TennoCon 2026 浮印<br></li><li>TennoCon 2026 紋章<br></li><li>TennoCon 2026 展示圖<br></li><li>Baro 中繼站門票<br></li><li>1x 尊榮阿耶<br></li><li>475 白金</li></ul>該組合包中一個特別令人驚嘆的自訂物品是匈赫勒幻紋 —  Tenno 過去衝突的雄偉象徵。<br><br><img src="https://clan.akamai.steamstatic.com/images/4437469/bea15212a69b0c4e5b0979edd48372c05411389b.png"><br><br>如果你想為你的軌道飛行器增添一抹亮眼色彩，TennoCon 2026 展示圖應該可以滿足你的需求！<br><br><img src="https://clan.akamai.steamstatic.com/images/4437469/166d784a5c800cd48e802c42543f39fe57b14c87.png"><br><div class="bb_h2"><a class="bb_link" href="https://store.steampowered.com/app/4447660/Warframe_TennoCon_2026_Digital_Pack/" target="_blank" rel="">立即購買</a></div><br><b>請留意：</b> TennoCon 2026 數位包限時發售，每個帳號僅限購買一次。所有已購買有效 TennoCon 2026 門票的玩家均可免費獲得此數位包。<br><br><hr><br><div class="bb_h3">TennoCon 2026 周邊商品組合包內容</div><br><img src="https://clan.akamai.steamstatic.com/images/4437469/bf5dbfe15b9721791c2298b4ed894ac2081fd3d3.jpg"><br>對於那些想要提升現實生活中時尚裝扮水平的人來說，我們的 TennoCon 2026 周邊商品組合包應該能夠有所幫助，同時也能保持 Tau 的精神！<br><br><ul class="bb_ul"><li>TennoCon 2026 T-Shirt<br></li><li>TennoCon 2026 別針<br></li><li>忠心獎章</li></ul><div class="bb_h2"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.warframe.com%2Fproducts%2Ftennocon-2026-merch-pack" target="_blank" rel=" noopener">立即預購</a></div><br><b>請留意：</b> TennoCon 2026 周邊商品組合包數量有限。無論你是透過 Twitch、YouTube 還是 Steam 在家觀看直播，可立刻訂購便可確保獲得組合包。此外，在安大略省倫敦市舉辦的 TennoCon 2026 活動期間，現場也將提供少量周邊商品組合包供親臨現場的玩家購買。]]> </content:encoded>
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<title>更新 #3：錯誤修復 / 連線穩定性提升</title>
<link>https://xinker.org/zh/%E6%9B%B4%E6%96%B0-3%E9%8C%AF%E8%AA%A4%E4%BF%AE%E5%BE%A9-%E9%80%A3%E7%B7%9A%E7%A9%A9%E5%AE%9A%E6%80%A7%E6%8F%90%E5%8D%87</link>
<guid>https://xinker.org/zh/%E6%9B%B4%E6%96%B0-3%E9%8C%AF%E8%AA%A4%E4%BF%AE%E5%BE%A9-%E9%80%A3%E7%B7%9A%E7%A9%A9%E5%AE%9A%E6%80%A7%E6%8F%90%E5%8D%87</guid>
<description><![CDATA[ 各位英雄們好！本次更新我們著重於錯誤修復、連線穩定性提升以及平衡性調整。先前影響戰役進度與 AI 玩家行為的重大問題都已修復，生物與物件數值的問題也已修正。現在，網路連線變得更穩定——我們改善了大廳加入流程、重新連線機制，以及客戶端同步。在多人模式方面，我們調整了計時器、外交技能參數，以及多個蟲群陣營建築的建造成本。此外，我們也調整了英雄技能，並修正了多種語言中的翻譯錯誤。更新目錄v. 0.80.11錯誤修復修復連續載入多個存檔後嘗試開啟 Esc 選單時發生的錯誤。修復「深入森林」任務中會阻礙遊戲推進的錯誤。修復戰役中「山頂修道院」僅將英雄屬性提升 1 點而非 2 點的錯誤。修復圍攻期間 AI 對手的罕見錯誤。已招募所有可用單位後將自動關閉招募視窗。修復建築選單在 21:9 螢幕中的縮放問題。修復中立生物視窗中數值提示內容缺失的問題。⚠️ 實驗功能：新增可啟用周邊設備輸入的功能。請注意！目前仍未全面支援控制器。將大廳中的 AI 難度預設為簡單。⚠️ 若需變更，建立新大廳時請再次確認設定！修正「水晶伊利亞德」的防禦數值 (8 → 10)。修正羊人戰士的「大自然狂怒」能力花費 (1 → 2)。修正「荒野之子」陣營律法無法作用的問題。新增從「烏鴉巢穴」獲得寶物的提示內容。修正 AI 對手會在部分戰鬥中卡住的問題。修正「巴爾札布的祝福」加成會與「戰鬥狂暴」及「命運安排」子技能疊加，導致癲狂掠蟲屬性超額提升的問題。修正僅影響敵人的範圍攻擊提示內容錯誤的問題 (先前的說明內容為「會影響所有單位」)。現在地獄九頭蛇發動次要攻擊時能正確施加衰弱毒液。網路連線修復多項與加入大廳及開始遊戲相關的問題。修復進行中遊戲的重新連線系統。在邀請好友（使用邀請按鈕或大廳代碼）時新增版本檢查機制，防止因版本不同導致的不同步問題。改善無密碼大廳的篩選功能。 多項連線整體效能提升。平衡性調整多人遊戲計時器：競技場中選擇英雄、技能與寶物的時間從 5 分鐘增加為 6 分鐘。單一英雄模式的 PvE 戰鬥計時器時間減少 5 秒。每日計時器獎勵增加 15 秒，每週獎勵增加 30 秒。外交技能：招募主動加入的生物時，額外花費由 +100% 降低為 +50% 資源。 提高軍隊組成與英雄等級對生物加入機率的影響。嘗試招募「敵對部隊」時，略微降低對軍隊實力的要求。防禦塔每建造一座建築所提供的傷害由 10% 提升至 15%。蟲群陣營建設花費：幾丁質神塔 ＞ 黃金：2250 → 3750。水晶：5 → 0。生焚靈穴 ＞ 黃金：4500 → 6000。水晶：10 → 5。英雄技能：戰鬥魔法：以魔法數值為依據的攻擊與防禦加成 ＞ 15/20/25% → 15/25/35%。奇術：重新施展法術的額外魔力花費 ＞ 150/125/100% → 100/75/50%。戰術：「我為人人」附加技能每個鄰近敵人提供的攻擊加成從 3 降至 2。戰術：「人人為我」附加技能每個鄰近友軍提供的防禦加成從 3 降至 2。翻譯修正繁體中文遊戲名稱翻譯未更新的問題。修正法文中英雄「Le Ménestrel」翻譯錯誤的問題。修正波蘭文中教學任務記錄中的翻譯錯誤。修正與蛇麻蟲及晨曦蛇麻蟲的「吸血蛇麻」能力相關的錯誤。修正與巫妖巨龍能力描述相關的錯誤。修正所有語言中的錯字。Steam 評論：謝謝你們！大家的建議能幫助我們了解各位的需求。每一則評論我們都會仔細閱讀，還請大家繼續發言，讓遊戲變得更好吧。官方百科不論是新加入的玩家還是回歸的老手，我們都歡迎你前往官方社群百科，學習最新的戰爭藝術！在此，我們要感謝每位熱情的社群成員，願意整理出各項單位數值與法術等級等詳細資料，供希望深入研究的玩家使用。社群中每一位樂意奉獻的成員都是我們最珍貴的寶物！ 加入社群追蹤最新消息，與所有人分享勝利的喜悅！你可以前往 Discord、Steam、Facebook 或是官方網站追蹤我們，閱讀第一手更新資訊，參與玩家間的討論，也能與開發團隊進行交流！藉此機會，我們也非常推薦非官方的 subreddit 社群，歡迎大家在那裡分享你的看法！愛所有人???? Unfrozen 團隊 ]]></description>
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<pubDate>Mon, 04 May 2026 22:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>更新, 3：錯誤修復, 連線穩定性提升</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>各位英雄們好！</b></div><p class="bb_paragraph">本次更新我們著重於錯誤修復、連線穩定性提升以及平衡性調整。</p><p class="bb_paragraph"></p><p class="bb_paragraph">先前影響戰役進度與 AI 玩家行為的重大問題都已修復，生物與物件數值的問題也已修正。</p><p class="bb_paragraph"></p><p class="bb_paragraph">現在，網路連線變得更穩定——我們改善了大廳加入流程、重新連線機制，以及客戶端同步。在多人模式方面，我們調整了計時器、外交技能參數，以及多個蟲群陣營建築的建造成本。此外，我們也調整了英雄技能，並修正了多種語言中的翻譯錯誤。</p><p class="bb_paragraph"></p><div class="bb_h2"><b>更新目錄</b></div><p class="bb_paragraph">v. 0.80.11</p><p class="bb_paragraph"><b>錯誤修復</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修復連續載入多個存檔後嘗試開啟 Esc 選單時發生的錯誤。</p></li><li><p class="bb_paragraph">修復「深入森林」任務中會阻礙遊戲推進的錯誤。</p></li><li><p class="bb_paragraph">修復戰役中「山頂修道院」僅將英雄屬性提升 1 點而非 2 點的錯誤。</p></li><li><p class="bb_paragraph">修復圍攻期間 AI 對手的罕見錯誤。</p></li><li><p class="bb_paragraph">已招募所有可用單位後將自動關閉招募視窗。</p></li><li><p class="bb_paragraph">修復建築選單在 21:9 螢幕中的縮放問題。</p></li><li><p class="bb_paragraph">修復中立生物視窗中數值提示內容缺失的問題。</p></li></ul><p class="bb_paragraph">⚠️ 實驗功能：新增可啟用周邊設備輸入的功能。請注意！目前仍未全面支援控制器。</p><ul class="bb_ul"><li><p class="bb_paragraph">將大廳中的 AI 難度預設為簡單。</p></li></ul><p class="bb_paragraph">⚠️ 若需變更，建立新大廳時請再次確認設定！</p><ul class="bb_ul"><li><p class="bb_paragraph">修正「水晶伊利亞德」的防禦數值 (8 → 10)。</p></li><li><p class="bb_paragraph">修正羊人戰士的「大自然狂怒」能力花費 (1 → 2)。</p></li><li><p class="bb_paragraph">修正「荒野之子」陣營律法無法作用的問題。</p></li><li><p class="bb_paragraph">新增從「烏鴉巢穴」獲得寶物的提示內容。</p></li><li><p class="bb_paragraph">修正 AI 對手會在部分戰鬥中卡住的問題。</p></li><li><p class="bb_paragraph">修正「巴爾札布的祝福」加成會與「戰鬥狂暴」及「命運安排」子技能疊加，導致癲狂掠蟲屬性超額提升的問題。</p></li><li><p class="bb_paragraph">修正僅影響敵人的範圍攻擊提示內容錯誤的問題 (先前的說明內容為「會影響所有單位」)。</p></li><li><p class="bb_paragraph">現在地獄九頭蛇發動次要攻擊時能正確施加衰弱毒液。</p></li></ul><p class="bb_paragraph"><b>網路連線</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修復多項與加入大廳及開始遊戲相關的問題。</p></li><li><p class="bb_paragraph">修復進行中遊戲的重新連線系統。</p></li><li><p class="bb_paragraph">在邀請好友（使用邀請按鈕或大廳代碼）時新增版本檢查機制，防止因版本不同導致的不同步問題。</p></li><li><p class="bb_paragraph">改善無密碼大廳的篩選功能。 </p></li><li><p class="bb_paragraph">多項連線整體效能提升。</p></li></ul><p class="bb_paragraph"><b>平衡性調整</b></p><ul class="bb_ul"><li><p class="bb_paragraph">多人遊戲計時器：</p><ul class="bb_ul"><li><p class="bb_paragraph">競技場中選擇英雄、技能與寶物的時間從 5 分鐘增加為 6 分鐘。</p></li><li><p class="bb_paragraph">單一英雄模式的 PvE 戰鬥計時器時間減少 5 秒。每日計時器獎勵增加 15 秒，每週獎勵增加 30 秒。</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">外交技能：</p><ul class="bb_ul"><li><p class="bb_paragraph">招募主動加入的生物時，額外花費由 +100% 降低為 +50% 資源。 </p></li><li><p class="bb_paragraph">提高軍隊組成與英雄等級對生物加入機率的影響。</p></li><li><p class="bb_paragraph">嘗試招募「敵對部隊」時，略微降低對軍隊實力的要求。</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">防禦塔每建造一座建築所提供的傷害由 10% 提升至 15%。</p></li><li><p class="bb_paragraph">蟲群陣營建設花費：</p><ul class="bb_ul"><li><p class="bb_paragraph">幾丁質神塔 ＞ 黃金：2250 → 3750。水晶：5 → 0。</p></li><li><p class="bb_paragraph">生焚靈穴 ＞ 黃金：4500 → 6000。水晶：10 → 5。</p></li></ul></li></ul><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">英雄技能：</p><ul class="bb_ul"><li><p class="bb_paragraph">戰鬥魔法：以魔法數值為依據的攻擊與防禦加成 ＞ 15/20/25% → 15/25/35%。</p></li><li><p class="bb_paragraph">奇術：重新施展法術的額外魔力花費 ＞ 150/125/100% → 100/75/50%。</p></li><li><p class="bb_paragraph">戰術：「我為人人」附加技能每個鄰近敵人提供的攻擊加成從 3 降至 2。</p></li><li><p class="bb_paragraph">戰術：「人人為我」附加技能每個鄰近友軍提供的防禦加成從 3 降至 2。</p></li></ul></li></ul><p class="bb_paragraph"><b>翻譯</b></p><ul class="bb_ul"><li><p class="bb_paragraph">修正繁體中文遊戲名稱翻譯未更新的問題。</p></li><li><p class="bb_paragraph">修正法文中英雄「Le Ménestrel」翻譯錯誤的問題。</p></li><li><p class="bb_paragraph">修正波蘭文中教學任務記錄中的翻譯錯誤。</p></li><li><p class="bb_paragraph">修正與蛇麻蟲及晨曦蛇麻蟲的「吸血蛇麻」能力相關的錯誤。</p></li><li><p class="bb_paragraph">修正與巫妖巨龍能力描述相關的錯誤。</p></li><li><p class="bb_paragraph">修正所有語言中的錯字。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Steam 評論：謝謝你們！</b></div><hr><p class="bb_paragraph">大家的建議能幫助我們了解各位的需求。每一則評論我們都會仔細閱讀，還請大家繼續發言，讓遊戲變得更好吧。</p><p class="bb_paragraph"></p><div class="bb_h2"><b>官方百科</b></div><hr><p class="bb_paragraph">不論是新加入的玩家還是回歸的老手，我們都歡迎你前往<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2FHeroes_of_Might_and_Magic_Olden_Era%2FMain_Page" target="_blank" rel=" noopener">官方社群百科</a>，學習最新的戰爭藝術！在此，我們要感謝每位熱情的社群成員，願意整理出各項單位數值與法術等級等詳細資料，供希望深入研究的玩家使用。社群中每一位樂意奉獻的成員都是我們最珍貴的寶物！ </p><p class="bb_paragraph"></p><div class="bb_h2"><b>加入社群</b></div><hr><p class="bb_paragraph">追蹤最新消息，與所有人分享勝利的喜悅！你可以前往 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Funfrozen" target="_blank" rel=" noopener">Discord</a>、<a class="bb_link" href="https://steamcommunity.com/app/3105440?snr=1_5_9_" target="_blank" rel="">Steam</a>、<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official" target="_blank" rel=" noopener">Facebook</a> 或是官方網站追蹤我們，閱讀第一手更新資訊，參與玩家間的討論，也能與開發團隊進行交流！藉此機會，我們也非常推薦<a class="bb_link" href="https://www.reddit.com/r/OldenEra/?solution=09cc3c146bf0a71d09cc3c146bf0a71d&js_challenge=1&token=bbbe4bf1c9a2b5160829c4be34da5861e33466dbd87f76148ce69f21f4cd343c&jsc_orig_r=" target="_blank" rel="">非官方的 subreddit 社群</a>，歡迎大家在那裡分享你的看法！</p><p class="bb_paragraph">愛所有人</p><p class="bb_paragraph">???? Unfrozen 團隊</p>]]> </content:encoded>
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<item>
<title>Prime Monster is out now!</title>
<link>https://xinker.org/zh/prime-monster-is-out-now</link>
<guid>https://xinker.org/zh/prime-monster-is-out-now</guid>
<description><![CDATA[ Order, order! Settle down…Yes, the headline is accurate. The votes have been counted. The result is in…YOU have been duly elected as the next Leader of the Opposition in the Fractured Kingdom.But do you have what it takes to become Prime Monster?Speed is vital in any campaign - so if you run for office in the next two weeks you’ll enjoy a 15% launch discount!It’s time for change* in the Fractured Kingdom. It’s time for YOU.*Quality of change not guaranteed. ]]></description>
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<pubDate>Mon, 04 May 2026 22:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Prime, Monster, out, now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Order, order! Settle down…</p><p class="bb_paragraph"></p><p class="bb_paragraph">Yes, the headline is accurate. The votes have been counted. The result is in…</p><p class="bb_paragraph"></p><p class="bb_paragraph">YOU have been duly elected as the next Leader of the Opposition in the Fractured Kingdom.</p><p class="bb_paragraph"></p><p class="bb_paragraph">But do you have what it takes to become Prime Monster?</p><p class="bb_paragraph"></p><p class="bb_paragraph">Speed is vital in any campaign - so if you run for office in the next <b>two weeks</b> you’ll enjoy a <b>15%</b> launch discount!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>It’s time for change* in the Fractured Kingdom. It’s time for YOU.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*Quality of change not guaranteed.</i></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Update for Loading Bug</title>
<link>https://xinker.org/zh/update-for-loading-bug</link>
<guid>https://xinker.org/zh/update-for-loading-bug</guid>
<description><![CDATA[ Hello mayors!We have worked on a fix for the long loading times if you play with mods, and we would love your help to get more data points. We have opened up a Steam-only Beta branch where you can test out the hotfix that we are working on.To opt in, you need to own the game on Steam, and follow the instructions on how to change your game version here and choose the &#039;loading_fix&#039; beta option. This will start updating the game and will enable it. If you want to disable it afterward, swap back to the Default Public Version in the same menu.If you have any more feedback after you have tested the branch, we would ask that you share it on our forum! ]]></description>
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<pubDate>Mon, 04 May 2026 21:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, for, Loading, Bug</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello mayors!</p><p class="bb_paragraph"></p><p class="bb_paragraph">We have worked on a fix for the long loading times if you play with mods, and we would love your help to get more data points. We have opened up a Steam-only Beta branch where you can test out the hotfix that we are working on.</p><p class="bb_paragraph"></p><p class="bb_paragraph">To opt in, you need to own the game on Steam, and follow the instructions on how to change your game version <u><a class="bb_link" href="https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A" target="_blank" rel="">here</a></u> and choose the 'loading_fix' beta option. This will start updating the game and will enable it. If you want to disable it afterward, swap back to the Default Public Version in the same menu.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43753943/7c8269ac7ce18d135a1ac93a9dc8b6d63a436084.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">If you have any more feedback after you have tested the branch, we would ask that you <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.paradoxplaza.com%2Fforum%2Fforums%2Fcities-skylines-2-bug-reports.1162%2F" target="_blank" rel=" noopener">share it on our forum</a></u>!</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<item>
<title>Patch Notes, version: 0.10.0.5.120&#45;073042fb</title>
<link>https://xinker.org/zh/patch-notes-version-01005120-073042fb</link>
<guid>https://xinker.org/zh/patch-notes-version-01005120-073042fb</guid>
<description><![CDATA[ Hey, captains! We’re rolling out a new Steam Cloud Saves update intended to fix the issue with corrupted saves. We’ll be closely monitoring your feedback and will respond accordingly if any issues arise.Version: 0.10.0.5.120-073042fbSave files improvementsImplemented a new storage and backup system for save filesThe game now automatically backs up all data every 10 minutes of gameplay and upon exitingUpdated the save file structure for cloud synchronization to minimize syncing issuesBroken save files no longer block the game from loadingData Recovery UI: If the latest save file for a world or character is found to be broken at startup, a special UI window will appear. Players can either quit the game (e.g., to attempt a cloud resync) or recover data from a backup. The game will automatically offer the latest available oneSave Migration System: Implemented a system to migrate old save files (pre-version %version-number%) to the new format. In most cases, this process is seamless and invisibleMigration Conflict Handling: If the game detects old, corrupted save files that cannot be properly migrated, a notification window will appear with information about the affected files and a prompt to delete themOther updatesFixed an issue where D-pad Left was incorrectly mapped to the &quot;Take All&quot; action in the crafting station UIUpdated the Wolf Head item iconKnown IssueCharacters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization. This is a known issue and will be fixed in a future update. ]]></description>
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<pubDate>Mon, 04 May 2026 16:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, version:, 0.10.0.5.120-073042fb</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey, captains! We’re rolling out a new Steam Cloud Saves update intended to fix the issue with corrupted saves. We’ll be closely monitoring your feedback and will respond accordingly if any issues arise.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Version: 0.10.0.5.120-073042fb</b></p><p class="bb_paragraph"></p><div class="bb_h2"><b>Save files improvements</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Implemented a new storage and backup system for save files</p></li><li><p class="bb_paragraph">The game now automatically backs up all data every 10 minutes of gameplay and upon exiting</p></li><li><p class="bb_paragraph">Updated the save file structure for cloud synchronization to minimize syncing issues</p></li><li><p class="bb_paragraph">Broken save files no longer block the game from loading</p></li><li><p class="bb_paragraph">Data Recovery UI: If the latest save file for a world or character is found to be broken at startup, a special UI window will appear. Players can either quit the game (e.g., to attempt a cloud resync) or recover data from a backup. The game will automatically offer the latest available one</p></li><li><p class="bb_paragraph">Save Migration System: Implemented a system to migrate old save files (pre-version %version-number%) to the new format. In most cases, this process is seamless and invisible</p></li><li><p class="bb_paragraph">Migration Conflict Handling: If the game detects old, corrupted save files that cannot be properly migrated, a notification window will appear with information about the affected files and a prompt to delete them<u></u></p></li></ul><div class="bb_h2"><b>Other updates</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where D-pad Left was incorrectly mapped to the "Take All" action in the crafting station UI</p></li><li><p class="bb_paragraph">Updated the Wolf Head item icon</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2"><b>Known Issue</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization. This is a known issue and will be fixed in a future update.</p></li></ul>]]> </content:encoded>
</item>

<item>
<title>遙遙西土&#45;熱更新3&#45;version601</title>
<link>https://xinker.org/zh/%E9%81%99%E9%81%99%E8%A5%BF%E5%9C%9F-%E7%86%B1%E6%9B%B4%E6%96%B03-version601</link>
<guid>https://xinker.org/zh/%E9%81%99%E9%81%99%E8%A5%BF%E5%9C%9F-%E7%86%B1%E6%9B%B4%E6%96%B03-version601</guid>
<description><![CDATA[ 各位牛仔們好呀！第三波熱修復來啦！這次補丁主要集中在處理存檔損壞與遊戲崩潰的問題。由於這耗費了我們大部分的時間，所以這次更新內容比較精簡 :(不過可以期待一下，下週我們會發布一個包含大量 Bug 修復、平衡性調整以及一些（很棒的）系統改動的大補丁！穩定性提升存檔系統優化對存檔系統進行了多項改進，盡全力預防存檔損壞。如果遊戲進度因某些原因受損，系統將不再執行存檔。在執行可能導致遊戲崩潰的重要操作時，遊戲將不再嘗試存檔，以避免產生損壞的存檔檔案。自動備份現在不再儲存於 Steam 雲端，因此即便使用 Steam 家庭共享，也不必擔心遺失備份。用戶設定不再儲存於 Steam 雲端，這意味著你現在可以針對 Steam Deck 與 PC/其他電腦分別設定不同的自定義選項。修復了在「極北之境」地圖中可能發生的著色器崩潰問題。平衡性調整鬼牌弱點 (Weaklink)：強化，上限從 1 提升至 2。跑打 (Run and Gun)：品質強化，從「優質 (Prime/3級)」提升至「精良」。Quality of Life賭博機 (Gamba Machine) 現在會直接顯示中獎機率了。已知問題 連續遊玩數小時後出現致命錯誤（Fatal Errors）。啟動時出現致命錯誤（Fatal Errors）。連續遊玩數小時後可能出現內存洩漏問題。ROG Ally UI 無法正常工作。還有更多小 Bug 將盡快修復！如果新版本中問題依然存在，請繼續向我們反饋！神槍手 (Deadeye)：這不是一個 Bug，但由於許多反饋，我們將對其進行調整，使其不會過於強勢。如果您遇到 Fatal Errors 或無法啟動遊戲，請參考此解決方案列表。如果此列表對您沒有幫助，請加入我們的 Discord，在 #support-help 頻道尋求幫助，我們會盡快回复您 :)下次見！！ ]]></description>
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<pubDate>Mon, 04 May 2026 13:45:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>遙遙西土-熱更新3-version601</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位牛仔們好呀！</p><p class="bb_paragraph">第三波熱修復來啦！</p><p class="bb_paragraph"></p><p class="bb_paragraph">這次補丁主要集中在處理<b>存檔損壞與遊戲崩潰</b>的問題。由於這耗費了我們大部分的時間，所以這次更新內容比較精簡 :(</p><p class="bb_paragraph">不過可以期待一下，<b>下週我們會發布一個包含大量 Bug 修復、平衡性調整以及一些（很棒的）系統改動的大補丁</b>！</p><p class="bb_paragraph"></p><div class="bb_h3">穩定性提升</div><p class="bb_paragraph"><u>存檔系統優化</u></p><ul class="bb_ul"><li><p class="bb_paragraph">對存檔系統進行了多項改進，盡全力預防存檔損壞。</p><ul class="bb_ul"><li><p class="bb_paragraph">如果遊戲進度因某些原因受損，系統將不再執行存檔。</p></li><li><p class="bb_paragraph">在執行可能導致遊戲崩潰的重要操作時，遊戲將不再嘗試存檔，以避免產生損壞的存檔檔案。</p></li><li><p class="bb_paragraph">自動備份現在不再儲存於 Steam 雲端，因此即便使用 Steam 家庭共享，也不必擔心遺失備份。</p></li><li><p class="bb_paragraph">用戶設定不再儲存於 Steam 雲端，這意味著你現在可以針對 Steam Deck 與 PC/其他電腦分別設定不同的自定義選項。</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">修復了在「極北之境」地圖中可能發生的著色器崩潰問題。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">平衡性調整</div><p class="bb_paragraph"><u>鬼牌</u></p><p class="bb_paragraph">弱點 (Weaklink)：強化，上限從 1 提升至 2。</p><p class="bb_paragraph">跑打 (Run and Gun)：品質強化，從「優質 (Prime/3級)」提升至「精良」。</p><p class="bb_paragraph"></p><div class="bb_h3">Quality of Life</div><ul class="bb_ul"><li><p class="bb_paragraph">賭博機 (Gamba Machine) 現在會直接顯示中獎機率了。</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">已知問題 </div><ul class="bb_ul"><li><p class="bb_paragraph">連續遊玩數小時後出現致命錯誤（Fatal Errors）。</p></li><li><p class="bb_paragraph">啟動時出現致命錯誤（Fatal Errors）。</p></li><li><p class="bb_paragraph">連續遊玩數小時後可能出現內存洩漏問題。</p></li><li><p class="bb_paragraph">ROG Ally UI 無法正常工作。</p></li><li><p class="bb_paragraph">還有更多小 Bug 將盡快修復！如果新版本中問題依然存在，請繼續向我們反饋！</p></li><li><p class="bb_paragraph"><b>神槍手 (Deadeye)</b>：這不是一個 Bug，但由於許多反饋，我們將對其進行調整，使其不會過於強勢。</p></li></ul><p class="bb_paragraph">如果您遇到 Fatal Errors 或無法啟動遊戲，請參考<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffarfarwest.notion.site%2Fhelp-me" target="_blank" rel=" noopener">此解決方案列表</a></u>。</p><p class="bb_paragraph"></p><p class="bb_paragraph">如果此列表對您沒有幫助，<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest" target="_blank" rel=" noopener">請加入我們的 Discord</a></u>，在 <b>#support-help</b> 頻道尋求幫助，我們會盡快回复您 :)</p><p class="bb_paragraph"></p><p class="bb_paragraph">下次見！！</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
</item>

<item>
<title>英雄盛世降臨：銷售量突破 50 萬份！</title>
<link>https://xinker.org/zh/%E8%8B%B1%E9%9B%84%E7%9B%9B%E4%B8%96%E9%99%8D%E8%87%A8%E9%8A%B7%E5%94%AE%E9%87%8F%E7%AA%81%E7%A0%B4-50-%E8%90%AC%E4%BB%BD</link>
<guid>https://xinker.org/zh/%E8%8B%B1%E9%9B%84%E7%9B%9B%E4%B8%96%E9%99%8D%E8%87%A8%E9%8A%B7%E5%94%AE%E9%87%8F%E7%AA%81%E7%A0%B4-50-%E8%90%AC%E4%BB%BD</guid>
<description><![CDATA[ 各位英雄們好！各位進入賈達密還不到三天，但你們已經永遠改變了我們的人生！在此，我們要大聲宣布：在不到 72 小時的時間裡，《魔法門之英雄無敵：上古紀元》 Steam 銷量已突破 50 萬份！各位不僅僅是買了遊戲，也建立了自己的王國盛世！而且，我們在 Steam 暢銷遊戲排行榜已經與《Windrose》和《暗黑破壞神IV》並駕齊驅！不但如此，社群的各位玩家還在三天內達成了以下驚人成就：自遊戲發售之始，你們張貼了超過 6000 則評論，25,000 人加入了我們的 Discord，在線玩家數更是達到近 60,000 人（SteamDB 數據）。真的非常感謝各位的支持！這些數據完全超出我們的預期！團隊全體將努力不懈，不辜負各位的期望，讓《魔法門之英雄無敵》系列的傳奇繼續發光發熱。感謝各位的支持與耐心！願你們士氣永遠高昂！ ]]></description>
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<pubDate>Mon, 04 May 2026 11:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>英雄盛世降臨：銷售量突破, 萬份！</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>各位英雄們好！</b></p><p class="bb_paragraph">各位進入賈達密還不到三天，但你們已經永遠改變了我們的人生！在此，我們要大聲宣布：</p><p class="bb_paragraph"><b>在不到 72 小時的時間裡，《魔法門之英雄無敵：上古紀元》 Steam 銷量已突破 50 萬份！</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45162246/d493eb1a288e193b538f68fe4b582dc9ada1eb37.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">各位不僅僅是買了遊戲，<b>也建立了自己的王國盛世！</b>而且，我們在 <b>Steam 暢銷遊戲排行榜已經與《Windrose》和《暗黑破壞神IV》並駕齊驅！</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">不但如此，社群的各位玩家還在三天內達成了以下驚人成就：</p><p class="bb_paragraph">自遊戲發售之始，你們張貼了<b>超過 6000 則評論，25,000 人加入了我們的 Discord，在線玩家數更是達到近 60,000 人（SteamDB 數據）。</b>真的非常感謝各位的支持！</p><p class="bb_paragraph"></p><p class="bb_paragraph">這些數據完全超出我們的預期！團隊全體將努力不懈，不辜負各位的期望，讓《魔法門之英雄無敵》系列的傳奇繼續發光發熱。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>感謝各位的支持與耐心！願你們士氣永遠高昂！</b></p>]]> </content:encoded>
</item>

<item>
<title>FFW Early Access &#45; Hotfix 3 &#45; Version 601</title>
<link>https://xinker.org/zh/ffw-early-access-hotfix-3-version-601</link>
<guid>https://xinker.org/zh/ffw-early-access-hotfix-3-version-601</guid>
<description><![CDATA[ Howdy y&#039;all! It&#039;s third hotfix time!This patch is mostly focused on the save corruption issues &amp; crashes, this took most of our time and thus this patch is quite small :(You can expect a patch with lotta bugfixing, balance improvements and some (good) system changes during the next week!STABILITYIMPROVED SAVING SYSTEMMade lots of improvements on the saving system to try and prevent save corruptionsThe game should no longer save if the progress somehow became corruptedThe game will no longer try to save while doing important operations that could crash the game, leading to a corrupted saveAuto backups are no longer stored on Steam Cloud, so you can’t lose them anymore if you use Family Sharing on SteamUser settings are no longer stored on Steam cloud, which mean you can now have custom user settings for Steam Deck and different user settings on PC/other computersFixed a shader crash that could happen on Far Far NorthBALANCEJOKERSWeaklink: buffed from max. 1 to max. 2Run and Gun: buffed from Prime (3) to Rare (2)QUALITY OF LIFEThe Gamba Machine now displays the oddsKNOWN ISSUESFatal Errors happening after multiple hours of playing the gameFatal Errors on launchPossible memory leak issues when playing for several hoursROG Ally UI not working properlyMany more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!Deadeye: this is not a bug, but due to many feedbacks we will be adjusting it so it’s not as oppressiveIf you have Fatal Errors or are unable to launch the game, please take a look at this list of solutions.If this list doesn’t help you, join our Discord, ask for help in #support-help and we&#039;ll get back to you asap :)Until next time! ]]></description>
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<pubDate>Mon, 04 May 2026 10:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>FFW, Early, Access, Hotfix, Version, 601</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Howdy y'all! </p><p class="bb_paragraph"></p><p class="bb_paragraph">It's third hotfix time!</p><div class="bb_h3">This patch is mostly focused on the save corruption issues & crashes, this took most of our time and thus this patch is quite small :(</div><p class="bb_paragraph">You can expect a patch with lotta bugfixing, balance improvements and some (good) system changes during the next week!</p><p class="bb_paragraph"></p><div class="bb_h2">STABILITY</div><hr><p class="bb_paragraph"><u>IMPROVED SAVING SYSTEM</u></p><ul class="bb_ul"><li><p class="bb_paragraph">Made lots of improvements on the saving system to try and prevent save corruptions</p><ul class="bb_ul"><li><p class="bb_paragraph">The game should no longer save if the progress somehow became corrupted</p></li><li><p class="bb_paragraph">The game will no longer try to save while doing important operations that could crash the game, leading to a corrupted save</p></li><li><p class="bb_paragraph">Auto backups are no longer stored on Steam Cloud, so you can’t lose them anymore if you use Family Sharing on Steam</p></li><li><p class="bb_paragraph">User settings are no longer stored on Steam cloud, which mean you can now have custom user settings for Steam Deck and different user settings on PC/other computers</p></li></ul></li></ul><hr><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a shader crash that could happen on Far Far North</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">BALANCE</div><hr><p class="bb_paragraph"><u>JOKERS</u></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weaklink:</b> buffed from max. 1 to max. 2</p></li><li><p class="bb_paragraph"><b>Run and Gun:</b> buffed from Prime (3) to Rare (2)</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">QUALITY OF LIFE</div><hr><ul class="bb_ul"><li><p class="bb_paragraph">The Gamba Machine now displays the odds</p></li></ul><p class="bb_paragraph"></p><div class="bb_h2">KNOWN ISSUES</div><hr><ul class="bb_ul"><li><p class="bb_paragraph">Fatal Errors happening after multiple hours of playing the game</p></li><li><p class="bb_paragraph">Fatal Errors on launch</p></li><li><p class="bb_paragraph">Possible memory leak issues when playing for several hours</p></li><li><p class="bb_paragraph">ROG Ally UI not working properly</p></li><li><p class="bb_paragraph">Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!</p></li><li><p class="bb_paragraph">Deadeye: this is not a bug, but due to many feedbacks we will be adjusting it so it’s not as oppressive</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">If you have Fatal Errors or are unable to launch the game, please take a look at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffarfarwest.notion.site%2Fhelp-me" target="_blank" rel=" noopener">this list of solutions</a>.</p><p class="bb_paragraph">If this list doesn’t help you, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest" target="_blank" rel=" noopener">join our Discord</a>, ask for help in #support-help and we'll get back to you asap :)</p><p class="bb_paragraph"></p><p class="bb_paragraph">Until next time!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45651795/0686893f8e9435eeeddbab0e9a45c4e0de5a116f.png"></p>]]> </content:encoded>
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