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<title>XINKER &#45; Business and Income Tips &#45; Latest Posts</title>
<link>https://xinker.org/rss/latest-posts</link>
<description>XINKER &#45; Business and Income Tips &#45; Latest Posts</description>
<dc:language>en</dc:language>
<dc:rights>Copyright 2020&#45;2026 Axiox Media Technology Limited &#45; All Rights Reserved.</dc:rights>

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<title>Ubisoft Is Shutting Down One of Its Most Overlooked Games in October</title>
<link>https://xinker.org/ubisoft-is-shutting-down-one-of-its-most-overlooked-games-in-october</link>
<guid>https://xinker.org/ubisoft-is-shutting-down-one-of-its-most-overlooked-games-in-october</guid>
<description><![CDATA[  A Ubisoft game called Champions Tactics: Grimoria Chronicles is set to be sunset soon after a rough start and problematic performance since 2024. Ubisoft has had its share of game shutdowns in the past, but few fans seem to be grieving the end of support for ChampionsTactics for several understandable reasons. ]]></description>
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<pubDate>Sat, 01 Aug 2026 20:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ubisoft, Shutting, Down, One, Its, Most, Overlooked, Games, October</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/ubisoft-shut-down-tactics-champions-october-30-gamerant.jpg" crossorigin="anonymous"> A Ubisoft game called <i><b>Champions Tactics: Grimoria Chronicles</b></i> is set to be sunset soon after a rough start and problematic performance since 2024. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fubisoft%2F" target="_blank" rel=" noopener">Ubisoft</a> has had its share of game shutdowns in the past, but few fans seem to be grieving the end of support for <i>Champions</i><i>Tactics </i>for several understandable reasons.<br><br>]]> </content:encoded>
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<title>Destiny 2 is Officially Disabling Another Armor Set and Map Permanently</title>
<link>https://xinker.org/destiny-2-is-officially-disabling-another-armor-set-and-map-permanently</link>
<guid>https://xinker.org/destiny-2-is-officially-disabling-another-armor-set-and-map-permanently</guid>
<description><![CDATA[  Destiny 2 is now officially disabling yet another armor set and a whole map, and they won&#039;t be fixed. Destiny 2 is in such a state that developers don&#039;t have the resources to allocate to the game, and most of the original team for the game has been laid off. In a Twitter post a while back, Bungie Comms Manager dmg04 stated that after the final hotfix, any major issues with abilities, armor sets, bosses, and maps may result in parts of the game being permanently disabled because there would be no dedicated personnel to fix them. Minor issues are still being tended to where possible, though. ]]></description>
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<pubDate>Sat, 01 Aug 2026 19:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Destiny, Officially, Disabling, Another, Armor, Set, and, Map, Permanently</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/ap727pcleycyx6pynfpklc-1-1.jpg" crossorigin="anonymous"> <b><i>Destiny 2</i></b> is now officially disabling yet another armor set and a whole map, and they won't be fixed. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fdestiny-2%2F" target="_blank" rel=" noopener"><i>Destiny 2</i></a> is in such a state that developers don't have the resources to allocate to the game, and most of the original team for the game has been laid off. In a Twitter post a while back, Bungie Comms Manager dmg04 stated that after the final hotfix, any major issues with abilities, armor sets, bosses, and maps may result in parts of the game being permanently disabled because there would be no dedicated personnel to fix them. Minor issues are still being tended to where possible, though.<br><br>]]> </content:encoded>
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<title>I was excited for this Quake port of Half&#45;Life until I discovered the creator&amp;apos;s wild AI conspiracy theories</title>
<link>https://xinker.org/i-was-excited-for-this-quake-port-of-half-life-until-i-discovered-the-creators-wild-ai-conspiracy-theories</link>
<guid>https://xinker.org/i-was-excited-for-this-quake-port-of-half-life-until-i-discovered-the-creators-wild-ai-conspiracy-theories</guid>
<description><![CDATA[  Students of first-person shooter history will likely know that the technology Half-Life runs on—GoldSrc—is a heavily modified version of the Quake engine. It&#039;s one of many, many branches of id-tech&#039;s ancient technological tree. Indeed, you&#039;ll still find tiny fragments of Quake code in Valve&#039;s modern successor to GoldSrc—Source 2... Read more. ]]></description>
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<pubDate>Sat, 01 Aug 2026 19:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>was, excited, for, this, Quake, port, Half-Life, until, discovered, the, creators, wild, conspiracy, theories</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/f9pKKLbAELLRLizgvDRKMo-1280-80.png" crossorigin="anonymous"><br><br> Students of first-person shooter history will likely know that the technology<a class="bb_link" href="https://www.pcgamer.com/half-life/" target="_blank" rel=""> Half-Life</a> runs on—GoldSrc—is a heavily modified version of the<a class="bb_link" href="https://www.pcgamer.com/quake/" target="_blank" rel=""> Quake</a> engine. It's one of many, <i>many </i>branches of id-tech's ancient technological tree. Indeed, you'll still find tiny fragments of Quake code in Valve's modern successor to GoldSrc—Source 2... <a class="bb_link" href="https://www.pcgamer.com/games/fps/i-was-excited-for-this-quake-port-of-half-life-until-i-discovered-the-creators-wild-ai-conspiracy-theories/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Clair Obscur: Expedition 33 took inspiration from Attack on Titan and Bleach&amp;apos;s instantly recognizable characters: &amp;quot;It&amp;apos;s an absolute masterpiece for me&amp;quot;</title>
<link>https://xinker.org/clair-obscur-expedition-33-took-inspiration-from-attack-on-titan-and-bleachs-instantly-recognizable-characters-its-an-absolute-masterpiece-for-me</link>
<guid>https://xinker.org/clair-obscur-expedition-33-took-inspiration-from-attack-on-titan-and-bleachs-instantly-recognizable-characters-its-an-absolute-masterpiece-for-me</guid>
<description><![CDATA[  Much has been said about how Clair Obscur: Expedition 33 pulled heavily from classic JRPGs - Final Fantasy, Persona, Lost Odyssey, etc - but the hit game also drew lots of inspiration from some of the best anime shows around, including Attack on Titan and Bleach. Speaking to Automaton about the game&#039;s influences, Sandfall Interactive CEO Guillaume Broche says &quot;one of the anime that inspired me for Expedition 33&#039;s story was Attack on Titan.&quot; Both have pretty existential themes and a cast of characters who are almost constantly face-to-face with a life-ending threat that seems inevitable. &quot;I really like the idea of a group of heroes fighting together, and I especially love the uniform,&quot; Broche explains. &quot;When you see any character from Attack on Titan, you instantly know they&#039;re an Attack on Titan character because of the uniform. That&#039;s something I really wanted to bring over into Expedition 33, making the game recognizable just from its uniforms.&quot; Broche then mentions he&#039;s midway through a series rewatch, &quot;and really, it&#039;s an absolute masterpiece for me.&quot; Hear, hear.  Attack on Titan&#039;s instantly recognizable cast and sleek uniforms weren&#039;t the only anime-flavored well the team at Sandfall drew from. Lead character and concept artist, Alan Reynaud, shouts out Bleach as another important touchstone for the studio: &quot;I have to mention Bleach because the character designs in the series are spectacular. One of the things we took from it was designs that are super simple yet incredibly memorable. We wanted to have something like that, with a &#039;rule of cool&#039; approach. I&#039;d say that was a big inspiration for the character creation.&quot; Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur&#039;s Gate because their linear narratives allow for &quot;a stronger story&quot; and &quot;more memorable characters&quot; [/url] ]]></description>
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<pubDate>Sat, 01 Aug 2026 19:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Clair, Obscur:, Expedition, took, inspiration, from, Attack, Titan, and, Bleachs, instantly, recognizable, characters:, Its, absolute, masterpiece, for, me</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/LsAsujCMPNwi7uNrwiinNa-1280-80.jpg" crossorigin="anonymous"> Much has been said about how <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fclair-obscur-expedition-33%2F" target="_blank" rel=" noopener">Clair Obscur: Expedition 33</a> pulled heavily from classic JRPGs - Final Fantasy, Persona, Lost Odyssey, etc - but the hit game also drew lots of inspiration from some of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-anime%2F" target="_blank" rel=" noopener">best anime shows</a> around, including Attack on Titan and Bleach.<br><br> Speaking to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fautomaton-media.com%2Fen%2Finterviews%2Fclair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences%2F" target="_blank" rel=" noopener">Automaton </a>about the game's influences, Sandfall Interactive CEO Guillaume Broche says "one of the anime that inspired me for Expedition 33's story was Attack on Titan." Both have pretty existential themes and a cast of characters who are almost constantly face-to-face with a life-ending threat that seems inevitable.<br><br> "I really like the idea of a group of heroes fighting together, and I especially love the uniform," Broche explains. "When you see any character from Attack on Titan, you instantly know they're an Attack on Titan character because of the uniform. That's something I really wanted to bring over into Expedition 33, making the game recognizable just from its uniforms."<br><br> Broche then mentions he's midway through a series rewatch, "and really, it's an absolute masterpiece for me." Hear, hear. <br><br> Attack on Titan's instantly recognizable cast and sleek uniforms weren't the only anime-flavored well the team at Sandfall drew from. Lead character and concept artist, Alan Reynaud, shouts out Bleach as another important touchstone for the studio: "I have to mention Bleach because the character designs in the series are spectacular. One of the things we took from it was designs that are super simple yet incredibly memorable. We wanted to have something like that, with a 'rule of cool' approach. I'd say that was a big inspiration for the character creation."<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fclair-obscur-expedition-33-director-prefers-jprgs-to-the-likes-of-skyrim-fallout-and-baldurs-gate-because-their-linear-narratives-allow-for-a-stronger-story-and-more-memorable-characters%2F" target="_blank" rel=" noopener"><i>Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur's Gate because their linear narratives allow for "a stronger story" and "more memorable characters"</i></a><br><br> [/url]]]> </content:encoded>
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<title>Wehype Community Rewards</title>
<link>https://xinker.org/wehype-community-rewards</link>
<guid>https://xinker.org/wehype-community-rewards</guid>
<description><![CDATA[ The Wehype August Campaign is live! Until August 24, you can earn rewards like Premium, Scrolls of Fame, and Learning Points just by watching your favorite streamers.What are Wehype Community Rewards?Wehype Community Rewards allow streamers to reward their viewers. Creators sign up, and by reaching certain milestones they can unlock giveaways to raffle among their viewers. The more viewers participate, the more rewards become available for that creator&#039;s community.How Do I Earn Rewards?For viewers, you simply need to sign up and tune in. Signing up takes only a minute:	Visit your favorite participating streamer	Look for the Wehype link (e.g., https://albiononline.wehype.app/) and click it	Sign in with your Twitch account to connect to Wehype	Click Join Giveaway	Watch the stream and cheer on your favorite creator as they work towards the next milestone and earn more rewardsWhen a creator reaches a milestone, rewards are automatically raffled among participants at random. If you’re successful, you’ll receive a notification by email, on your Wehype profile, and on the creator’s rewards page.I’m a Creator, How Can I Participate?During the August Campaign, any active Albion Online streamer can participate, so long as you have at least 15 CCV. Simply sign up here and Wehype will reach out to you: https://wehype.typeform.com/to/s6JnO5VJFurthermore, if you are new to Albion Online or haven&#039;t streamed it for around a year, you’re eligible for a special 10-hour Starter Campaign, with extra rewards available for your community, including the Amethyst Unicorn mount skin. ]]></description>
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<pubDate>Sat, 01 Aug 2026 18:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Wehype, Community, Rewards</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.albiononline.com/uploads/media/default/media/b934f2c7d4308e1e0b9e0cea527bf3db7da40587.jpeg" crossorigin="anonymous"><br><br>The <b>Wehype</b> August Campaign is live! Until <b>August 24</b>, you can earn rewards like Premium, Scrolls of Fame, and Learning Points just by watching your favorite streamers.<br><br><div class="bb_h3">What are Wehype Community Rewards?</div><b>Wehype Community Rewards</b> allow streamers to reward their viewers. Creators sign up, and by reaching certain milestones they can unlock giveaways to raffle among their viewers. The more viewers participate, the more rewards become available for that creator's community.<br><br><div class="bb_h3">How Do I Earn Rewards?</div>For <b>viewers</b>, you simply need to sign up and tune in. Signing up takes only a minute:<br><ul class="bb_ul">	<li>Visit your favorite participating streamer</li>	<li>Look for the Wehype link (e.g., <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Falbiononline.wehype.app%2F" target="_blank" rel=" noopener">https://albiononline.wehype.app/</a>) and click it</li>	<li>Sign in with your Twitch account to connect to Wehype</li>	<li>Click <b>Join Giveaway</b></li>	<li>Watch the stream and cheer on your favorite creator as they work towards the next milestone and earn more rewards</li></ul>When a creator reaches a milestone, rewards are automatically raffled among participants at random. If you’re successful, you’ll receive a notification by email, on your Wehype profile, and on the creator’s rewards page.<br><br><img src="https://assets.albiononline.com/uploads/media/default/media/a2f2023c26bb59044047866a9523adbb33674d1e.jpeg" crossorigin="anonymous"><br><br><div class="bb_h3">I’m a Creator, How Can I Participate?</div>During the August Campaign, any active Albion Online streamer can participate, so long as you have at least 15 CCV. Simply sign up here and Wehype will reach out to you: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwehype.typeform.com%2Fto%2Fs6JnO5VJ" target="_blank" rel=" noopener">https://wehype.typeform.com/to/s6JnO5VJ</a><br><br>Furthermore, if you are new to Albion Online or haven't streamed it for around a year, you’re eligible for a special <b>10-hour Starter Campaign</b>, with extra rewards available for your community, including the <b>Amethyst Unicorn </b>mount skin.<br>]]> </content:encoded>
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<title>Cyberpunk 2077: All Is Lost Officially Announced</title>
<link>https://xinker.org/cyberpunk-2077-all-is-lost-officially-announced</link>
<guid>https://xinker.org/cyberpunk-2077-all-is-lost-officially-announced</guid>
<description><![CDATA[  Cyberpunk 2077&#039;s ongoing support beyond the base game is staggering, to say the least. The sheer number of projects, from the impressive crossover event with Wuthering Waves to the plethora of novel and comic book adaptations, is astounding, with each one faithfully capturing the spirit and tone of the TTRPG and video game while adding something new and genuinely transformative to the lore and overall experience.  ]]></description>
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<pubDate>Sat, 01 Aug 2026 18:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk, 2077:, All, Lost, Officially, Announced</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2023/09/cyberpunk-2077-phantom-liberty-solomon-reed.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fcyberpunk-2077%2F" target="_blank" rel=" noopener"><i><b>Cyberpunk 2077's</b></i></a> ongoing support beyond the base game is staggering, to say the least. The sheer number of projects, from the impressive crossover event with<i> Wuthering Waves </i>to the plethora of novel and comic book adaptations, is astounding, with each one faithfully capturing the spirit and tone of the TTRPG and video game while adding something new and genuinely transformative to the lore and overall experience. <br><br>]]> </content:encoded>
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<title>Crimson Desert update overhauls the game&amp;apos;s economy with 133 new trading posts and trade goods that change in price</title>
<link>https://xinker.org/crimson-desert-update-overhauls-the-games-economy-with-133-new-trading-posts-and-trade-goods-that-change-in-price</link>
<guid>https://xinker.org/crimson-desert-update-overhauls-the-games-economy-with-133-new-trading-posts-and-trade-goods-that-change-in-price</guid>
<description><![CDATA[  Yet another Crimson Desert update is rolling out across each platform in what&#039;s become an almost weekly tradition for developer Pearl Abyss. New week, new patch. This one overhauls the open-world game&#039;s economy with 133 new trading posts and more ways to fatten your pockets with the weight of endless gold. Those 133 trading posts will start popping up after progressing through quests, but what&#039;s more interesting is how players can now interact with the game&#039;s various traders. Harder-to-reach trading wagons will offer you higher prices for the same goods, for example, while royal posts offer you quadruple the price they used to for selling stuff.  Trading posts also stock a more diverse range of goods, wagons no longer disappear after delivering goods to a royal post, and &quot;trade good prices change when too many are sold at a single location.&quot; The basics of supply and demand, now in Crimson Desert. Essentially, there&#039;s more ways than ever to get rich quick and make the stonks shoot up. &quot;Added 24 new types of high-value trade goods and 4 new types of regular trade goods,&quot; Pearl Abyss&#039; patch notes explain. &quot;Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.&quot; There&#039;s also now a &#039;Claim Bank Strongbox&#039; feature. &quot;Depositing 10 or more bonds allows you to start investing,&quot; the studio says. &quot;Bonds can be exchanged for 10 Gold Bars.&quot; And you can buy rare items with your bonds, too.  With so many new trading outposts and ways to engage in Crimson Desert&#039;s economy, the map will also let you use filters to find posts, royal posts, wagon workshops, and wagon routes. Heck, you can even filter the map to only show you trading posts that sell the items you&#039;re looking for, which is really handy for a game that now has over a 100 vendors.  I&#039;d recommend skimming the rest of the patch notes to get a gist of everything that&#039;s new, alongside all the bugs Pearl Abyss have squashed. While Crimson Desert continues to receive near-constant updates with free content, Pearl Abyss is also working on paid DLC that&#039;s &quot;substantively different&quot; at the same time.  See what else is on the horizon with our new games of 2026 guide. [/url] ]]></description>
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<pubDate>Sat, 01 Aug 2026 18:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Crimson, Desert, update, overhauls, the, games, economy, with, 133, new, trading, posts, and, trade, goods, that, change, price</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/JLomMtQi9xoCcR8a7C4baA-1280-80.jpg" crossorigin="anonymous"> Yet another <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fcrimson-desert-guide%2F" target="_blank" rel=" noopener">Crimson Desert</a> update is rolling out across each platform in what's become an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Fnew-crimson-desert-update-comes-with-39-pieces-of-equipment-and-boss-gear-plus-an-extra-crucial-feature-pets-will-now-snuggle-in-bed-with-you%2F" target="_blank" rel=" noopener">almost weekly tradition</a> for developer Pearl Abyss. New week, new patch. This one overhauls the open-world game's economy with 133 new trading posts and more ways to fatten your pockets with the weight of endless gold.<br><br> Those 133 trading posts will start popping up after progressing through quests, but what's more interesting is how players can now interact with the game's various traders. Harder-to-reach trading wagons will offer you higher prices for the same goods, for example, while royal posts offer you quadruple the price they used to for selling stuff. <br><br> Trading posts also stock a more diverse range of goods, wagons no longer disappear after delivering goods to a royal post, and "trade good prices change when too many are sold at a single location." The basics of supply and demand, now in Crimson Desert. Essentially, there's more ways than ever to get rich quick and make the stonks shoot up.<br><br> "Added 24 new types of high-value trade goods and 4 new types of regular trade goods," Pearl Abyss' <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2Fen-US%2FNews%2FNotice%2FDetail%3F_boardNo%3D110" target="_blank" rel=" noopener">patch notes</a> explain. "Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price."<br><br> There's also now a 'Claim Bank Strongbox' feature. "Depositing 10 or more bonds allows you to start investing," the studio says. "Bonds can be exchanged for 10 Gold Bars." And you can buy rare items with your bonds, too. <br><br> With so many new trading outposts and ways to engage in Crimson Desert's economy, the map will also let you use filters to find posts, royal posts, wagon workshops, and wagon routes. Heck, you can even filter the map to only show you trading posts that sell the items you're looking for, which is really handy for a game that now has over a 100 vendors. <br><br> I'd recommend skimming the rest of the patch notes to get a gist of everything that's new, alongside all the bugs Pearl Abyss have squashed.<br><br> While Crimson Desert continues to receive near-constant updates with free content, Pearl Abyss is also working on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Fcrimson-desert-dlc-will-be-substantively-different-to-the-main-game-pearl-abyss-pr-lead-teases%2F" target="_blank" rel=" noopener">paid DLC that's "substantively different"</a> at the same time. <br><br> <i>See what else is on the horizon with our </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fvideo-game-release-dates%2F" target="_blank" rel=" noopener"><i>new games of 2026</i></a><i> guide.</i><br><br> [/url]]]> </content:encoded>
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<title>Age of Empires is doubling down on Vikings with a pair of new Norse expansions</title>
<link>https://xinker.org/age-of-empires-is-doubling-down-on-vikings-with-a-pair-of-new-norse-expansions</link>
<guid>https://xinker.org/age-of-empires-is-doubling-down-on-vikings-with-a-pair-of-new-norse-expansions</guid>
<description><![CDATA[  New Age of Empires 4 DLC Raiders of the North and AoE 2 DE expansion The Viking Sagas will bring fresh flavor to whichever RTS you prefer. Read the full story on PCGamesN: Age of Empires is doubling down on Vikings with a pair of new Norse expansions ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/age-of-empires-2-de-expansion-the-viking-sagas-aoe4-dlc-raiders-of-the-north-historical-rts-games.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 18:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Age, Empires, doubling, down, Vikings, with, pair, new, Norse, expansions</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/age-of-empires-2-de-expansion-the-viking-sagas-aoe4-dlc-raiders-of-the-north-historical-rts-games.jpg" crossorigin="anonymous"> New Age of Empires 4 DLC Raiders of the North and AoE 2 DE expansion The Viking Sagas will bring fresh flavor to whichever RTS you prefer.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fage-of-empires-ii-definitive-edition%2Fdlc-the-viking-sagas" target="_blank" rel=" noopener">Age of Empires is doubling down on Vikings with a pair of new Norse expansions</a><br><br>]]> </content:encoded>
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<title>&amp;quot;We will continue to make CRPGs because we love them&amp;quot; despite new BioWare&#45;style title, says OwlCat Games&amp;apos; senior lead</title>
<link>https://xinker.org/we-will-continue-to-make-crpgs-because-we-love-them-despite-new-bioware-style-title-says-owlcat-games-senior-lead</link>
<guid>https://xinker.org/we-will-continue-to-make-crpgs-because-we-love-them-despite-new-bioware-style-title-says-owlcat-games-senior-lead</guid>
<description><![CDATA[  For OwlCat Games&#039; 10th anniversary, creative director Alexander Mishulin reflects on a decade making classic CRPGs in this exclusive interview. Read the full story on PCGamesN: &quot;We will continue to make CRPGs because we love them&quot; despite new BioWare-style title, says OwlCat Games&#039; senior lead ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/Owlcat-10-Year-Anniversary-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 18:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>We, will, continue, make, CRPGs, because, love, them, despite, new, BioWare-style, title, says, OwlCat, Games, senior, lead</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/Owlcat-10-Year-Anniversary-1.jpg" crossorigin="anonymous"> For OwlCat Games' 10th anniversary, creative director Alexander Mishulin reflects on a decade making classic CRPGs in this exclusive interview.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fthe-expanse-osiris-reborn%2Fowlcat-10-years-interview" target="_blank" rel=" noopener">"We will continue to make CRPGs because we love them" despite new BioWare-style title, says OwlCat Games' senior lead</a><br><br>]]> </content:encoded>
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<title>Weekend Highlights | 15.6 #3</title>
<link>https://xinker.org/weekend-highlights-156-3</link>
<guid>https://xinker.org/weekend-highlights-156-3</guid>
<description><![CDATA[ Guess Those Ships!A new quiz has hit the World of Warships website. Test your knowledge on the game&#039;s ships based on historical, visual, and gameplay-related cues, and don&#039;t be afraid to use the newly-overhauled World of Warships Wiki to discover the answers to these questions and more!Take the QuizSummer Festival: Second WaveThe second half of the Summer Festival has begun! Rhode Island, Cambridge, Tsurugi, Almirante Grau, and Royal Sovereign are now available, together with the Firepower IX, Distant Voyages, and Decals Premium containers. Check out the updated article below for all the latest offers:Browse OffersWin the Day in 1v1 DuelsThis weekend&#039;s Brawl session once again features the ultimate test of individual skill. Hop on your favorite Tier VIII battleship, cruiser, or destroyer, and face off against another player in a 1v1 battle!Good luck, Captain! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/31013613/58a0cb340228e26a2f7c7920ef21885400d55d1e.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 18:02:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Weekend, Highlights, 15.6</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">Guess Those Ships!</div><img src="https://clan.akamai.steamstatic.com/images/31013613/4a1ee79193c0303ff8b4dd93e651dd0b77483885.png"><br><br>A new quiz has hit the World of Warships website. Test your knowledge on the game's ships based on historical, visual, and gameplay-related cues, and don't be afraid to use the <b>newly-overhauled World of Warships Wiki</b> to discover the answers to these questions and more!<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.eu%2Fen%2Fnews%2Fcommunity%2Fquiz-guess-those-ships%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>Take the Quiz</b></a><br><br><div class="bb_h2">Summer Festival: Second Wave</div><img src="https://clan.akamai.steamstatic.com/images/31013613/a235afb6c404967a30d97ad5c09f2383c9352db9.png"><br><br>The second half of the Summer Festival has begun! <b>Rhode Island</b>, <b>Cambridge</b>, <b>Tsurugi</b>, <b>Almirante Grau</b>, and <b>Royal Sovereign</b> are now available, together with the Firepower IX, Distant Voyages, and Decals Premium containers. Check out the updated article below for all the latest offers:<br><br><img src="https://clan.akamai.steamstatic.com/images/31013613/b04999cc332ecd67f8c93c6b8fa2eb6f9311e7ca.png"><br><img src="https://clan.akamai.steamstatic.com/images/31013613/671dce68933eb43e67e77641531465bc6bb2bbb5.png"><br><img src="https://clan.akamai.steamstatic.com/images/31013613/0850d386de15d7515ed087c0c88897551b7abb37.png"><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldofwarships.eu%2Fen%2Fnews%2Fsales-and-events%2Fsummer-festival-2026%2F%20style%3Dbutton" target="_blank" rel=" noopener"><b>Browse Offers</b></a><br><br><div class="bb_h2">Win the Day in 1v1 Duels</div><img src="https://clan.akamai.steamstatic.com/images/31013613/f5c8ac5d70a59689793d0afd62eae957604c31f2.jpg"><br><br>This weekend's Brawl session once again features the ultimate test of individual skill. Hop on your favorite Tier VIII battleship, cruiser, or destroyer, and face off against another player in a 1v1 battle!<br><br>Good luck, Captain!<br>]]> </content:encoded>
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<title>Frictional Games готовится выпустить новое издание хоррора Amnesia: The Dark Descent</title>
<link>https://xinker.org/frictional-games-gotovitsya-vipustit-novoe-izdanie-khorrora-amnesia-the-dark-descent</link>
<guid>https://xinker.org/frictional-games-gotovitsya-vipustit-novoe-izdanie-khorrora-amnesia-the-dark-descent</guid>
<description><![CDATA[  До конца 2026 года студия Frictional Games планирует выпустить новую версию культового хоррора Amnesia: The Dark Descent, впервые вышедшего в 2010 году. Информация об этом напрямую упоминается в свежем финансовом отчете компании. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200516/28e30e80c0-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Frictional, Games, готовится, выпустить, новое, издание, хоррора, Amnesia:, The, Dark, Descent</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200516/28e30e80c0-2_1390x600.jpg" crossorigin="anonymous"> До конца 2026 года студия <b>Frictional Games</b> планирует выпустить новую версию культового хоррора <b>Amnesia: The Dark Descent</b>, впервые вышедшего в 2010 году. Информация об этом напрямую упоминается в свежем финансовом отчете компании.<br><br>]]> </content:encoded>
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<title>Кошмар в колготках: Tormented Souls получит экранизацию — разработчики участвуют в работе над фильмом</title>
<link>https://xinker.org/koshmar-v-kolgotkakh-tormented-souls-poluchit-ekranizatsiyu-razrabotchiki-uchastvuyut-v-rabote-nad-filmom</link>
<guid>https://xinker.org/koshmar-v-kolgotkakh-tormented-souls-poluchit-ekranizatsiyu-razrabotchiki-uchastvuyut-v-rabote-nad-filmom</guid>
<description><![CDATA[  Сурвайвал-хоррор Tormented Souls от независимой студии Dual Effect получит полноценную экранизацию. Права на создание проекта приобрели ZQ Entertainment, Prime Universe Films и Longevity Pictures. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200519/1649424f5f-3_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Кошмар, колготках:, Tormented, Souls, получит, экранизацию, —, разработчики, участвуют, работе, над, фильмом</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200519/1649424f5f-3_1390x600.jpg" crossorigin="anonymous"> Сурвайвал-хоррор<b> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Freviews%2Ftormented-souls-2-pc-review" target="_blank" rel=" noopener">Tormented Souls</a></b> от независимой студии <b>Dual Effect </b>получит полноценную экранизацию. Права на создание проекта приобрели <b>ZQ Entertainment</b>, <b>Prime Universe Films </b>и <b>Longevity Pictures</b>.<br><br>]]> </content:encoded>
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<title>Культовый платформер Croc 2: Kingdom of the Gobbos получит переиздание — выйдет на консолях и ПК</title>
<link>https://xinker.org/kultoviy-platformer-croc-2-kingdom-of-the-gobbos-poluchit-pereizdanie-viydet-na-konsolyakh-i-pk</link>
<guid>https://xinker.org/kultoviy-platformer-croc-2-kingdom-of-the-gobbos-poluchit-pereizdanie-viydet-na-konsolyakh-i-pk</guid>
<description><![CDATA[  Классический трехмерный платформер Croc 2: Kingdom of the Gobbos получит переиздание. Студия Argonaut Games объявила, что уже работает над адаптацией проекта для современных платформ — PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 и PC (Steam, GOG). ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200518/ec18009e58-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Культовый, платформер, Croc, Kingdom, the, Gobbos, получит, переиздание, —, выйдет, на, консолях, ПК</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200518/ec18009e58-1_1390x600.jpg" crossorigin="anonymous"> Классический трехмерный платформер <b>Croc 2: Kingdom of the Gobbos </b>получит переиздание. Студия <b>Argonaut Games </b>объявила, что уже работает над адаптацией проекта для современных платформ —<b> PlayStation 5</b>, <b>Xbox Series X|S</b>, <b>Nintendo Switch</b>, <b>Nintendo Switch 2</b> и<b> PC</b> (<b>Steam</b>, <b>GOG</b>).<br><br>]]> </content:encoded>
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<title>&amp;quot;Работаем с 1986 года&amp;quot;: Bethesda Softworks празднует юбилей — компания обновила свой логотип</title>
<link>https://xinker.org/rabotaem-s-1986-goda-bethesda-softworks-prazdnuet-yubiley-kompaniya-obnovila-svoy-logotip</link>
<guid>https://xinker.org/rabotaem-s-1986-goda-bethesda-softworks-prazdnuet-yubiley-kompaniya-obnovila-svoy-logotip</guid>
<description><![CDATA[  Bethesda Softworks обновила свой официальный логотип. Ребрендинг приурочен к 40-летию компании и выполнен в ретро-стилистике с упоминанием 1986 года, подчеркивая богатую историю издательства. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200520/a3e9503ae9-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Работаем, 1986, года:, Bethesda, Softworks, празднует, юбилей, —, компания, обновила, свой, логотип</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200520/a3e9503ae9-2_1390x600.jpg" crossorigin="anonymous"> <b>Bethesda Softworks</b> обновила свой официальный логотип. Ребрендинг приурочен к 40-летию компании и выполнен в ретро-стилистике с упоминанием 1986 года, подчеркивая богатую историю издательства.<br><br>]]> </content:encoded>
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<title>Создатель Fallout: New Vegas Джош Сойер рассказал, как подходит к построению сюжета в своих играх</title>
<link>https://xinker.org/sozdatel-fallout-new-vegas-dzhosh-soyer-rasskazal-kak-podkhodit-k-postroeniyu-syuzheta-v-svoikh-igrakh</link>
<guid>https://xinker.org/sozdatel-fallout-new-vegas-dzhosh-soyer-rasskazal-kak-podkhodit-k-postroeniyu-syuzheta-v-svoikh-igrakh</guid>
<description><![CDATA[  Известный по Fallout: New Vegas, Pillars of Eternity и Pentiment геймдизайнер Джош Сойер считает, что повествование в ролевых играх не должно подстраиваться под ожидания игроков. По его мнению, разработчикам не стоит стремиться создавать сценарии, позволяющие всегда выбирать путь наименьшего сопротивления и избегать сложных моральных дилемм. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200371/296ec8d094-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Создатель, Fallout:, New, Vegas, Джош, Сойер, рассказал, как, подходит, построению, сюжета, своих, играх</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200371/296ec8d094-2_1390x600.jpg" crossorigin="anonymous"> Известный по <b>Fallout: New Vegas</b>, <b>Pillars of Eternity</b> и <b>Pentiment </b>геймдизайнер <b>Джош Сойер</b> считает, что повествование в ролевых играх не должно подстраиваться под ожидания игроков. <u>По его мнению, разработчикам не стоит стремиться создавать сценарии, позволяющие всегда выбирать путь наименьшего сопротивления и избегать сложных моральных дилемм</u>.<br><br>]]> </content:encoded>
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<title>Amazon прояснила судьбу продолжения 007 First Light — компания довольна партнерством с IO Interactive</title>
<link>https://xinker.org/amazon-proyasnila-sudbu-prodolzheniya-007-first-light-kompaniya-dovolna-partnerstvom-s-io-interactive</link>
<guid>https://xinker.org/amazon-proyasnila-sudbu-prodolzheniya-007-first-light-kompaniya-dovolna-partnerstvom-s-io-interactive</guid>
<description><![CDATA[  Несмотря на успешный запуск 007 First Light, некоторые игроки начали сомневаться, что приключенческий экшен от IO Interactive получит полноценное продолжение, хотя изначально разработчики планировали выпустить целую трилогию. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200410/f1c989f25d-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 17:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Amazon, прояснила, судьбу, продолжения, 007, First, Light, —, компания, довольна, партнерством, Interactive</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200410/f1c989f25d-1_1390x600.jpg" crossorigin="anonymous"> Несмотря на успешный запуск <b>007 First Light</b>, некоторые игроки начали сомневаться, что приключенческий экшен от <b>IO Interactive </b>получит полноценное продолжение, хотя изначально разработчики планировали выпустить целую трилогию.<br><br>]]> </content:encoded>
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<title>Game Of Thrones: Starshower Officially Unveiled</title>
<link>https://xinker.org/game-of-thrones-starshower-officially-unveiled</link>
<guid>https://xinker.org/game-of-thrones-starshower-officially-unveiled</guid>
<description><![CDATA[  There&#039;s no shortage of dragons in the Game of Thrones universe, with George R.R. Martin&#039;s Fire &amp; Blood introducing a massive lineage covering thousands of years of Targaryan history with the mystical beasts. HBO has brought many of those legendary dragons to life over the past several years through House of the Dragon, giving fans an actual visual representation of iconic creatures such as Vhagar, Caraxes, Syrax, Meleys, Sunfyre, Vermithor, Silverwing, and Dreamfyre. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/got-season-6-dragon-with-dany-in-foreground.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 14:13:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones:, Starshower, Officially, Unveiled</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/got-season-6-dragon-with-dany-in-foreground.jpg" crossorigin="anonymous"> There's no shortage of dragons in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a> universe, with George R.R. Martin's <i>Fire & Blood</i> introducing a massive lineage covering thousands of years of Targaryan history with the mystical beasts. HBO has brought many of those legendary dragons to life over the past several years through <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fevery-dragon-in-house-of-the-dragon%2F" target="_blank" rel=" noopener"><i>House of the Dragon</i></a>, giving fans an actual visual representation of iconic creatures such as Vhagar, Caraxes, Syrax, Meleys, Sunfyre, Vermithor, Silverwing, and Dreamfyre.<br><br>]]> </content:encoded>
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<title>August 2026 Video Game Releases: Full List And Highlights</title>
<link>https://xinker.org/august-2026-video-game-releases-full-list-and-highlights</link>
<guid>https://xinker.org/august-2026-video-game-releases-full-list-and-highlights</guid>
<description><![CDATA[  2026 has already been an absolutely stacked year for gaming so far, but on top of what we&#039;ve already gotten to enjoy for ourselves, the next few weeks are bringing even more releases from brand-new games like Beast of Reincarnation, long-awaited ports, and DLC for critically acclaimed releases. Although there aren&#039;t as many big-budget triple-A releases hitting us in August, that doesn&#039;t mean there aren&#039;t plenty of unique games that nobody is talking about enough on the horizon. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/674760862_1407948448038291_6674858287170657176_n.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 13:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, 2026, Video, Game, Releases:, Full, List, And, Highlights</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/674760862_1407948448038291_6674858287170657176_n.jpg" crossorigin="anonymous"> 2026 has already been an absolutely stacked year for gaming so far, but on top of what we've already gotten to enjoy for ourselves, the next few weeks are bringing even more releases from brand-new games like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fvideo-game%2Fbeast-of-reincarnation%2F" target="_blank" rel=" noopener"><i><b>Beast of Reincarnation</b></i></a>, long-awaited ports, and DLC for critically acclaimed releases. Although there aren't as many big-budget triple-A releases hitting us in August, that doesn't mean there aren't plenty of unique games that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2F2026s-10-best-games-nobody-is-talking-about%2F" target="_blank" rel=" noopener">nobody is talking about enough</a> on the horizon.<br><br>]]> </content:encoded>
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<title>Screenshot Competition – Crowd Favorite!</title>
<link>https://xinker.org/screenshot-competition-crowd-favorite</link>
<guid>https://xinker.org/screenshot-competition-crowd-favorite</guid>
<description><![CDATA[ Welcome to the 235th War Thunder Steam Screenshot Competition!Thanks for all of your fantastic screenshots last week featuring amphibious vehicles! This week, the competition rules are open to any screenshot that features your vehicle. If you would like to capture an ambush with your tank, or the flaming end of a dogfight in the skies, we would love to see it! The three most popular and three selected by us will get 300 GE. See the winners down below!Let’s begin the 235th edition of our competition!Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen235. You have time until the 7th of August to submit your screenshot.After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.How to Participate!Terms: Your screenshot must include at least one player vehicle. You must add the #WTscreen235 tag (title cannot have any other text in it). Artists may only win by popular vote once per four screenshot competitions.[/b] Screenshots need to be compliant with the War Thunder rules. You need to be the author of the screenshot. Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions. We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters). You can use filters and settings built into War Thunder. You can use the replay functionality built into War Thunder. Rewards will be delivered to the author&#039;s account within 14 working days.[/list]And now, time for the winners of the competition’s 234th edition – Changing Tides!Winners selected via community votes:https://steamcommunity.com/sharedfiles/filedetails/?id=3771706080https://steamcommunity.com/sharedfiles/filedetails/?id=3772747753https://steamcommunity.com/sharedfiles/filedetails/?id=3772603095Winners selected by our judges:https://steamcommunity.com/sharedfiles/filedetails/?id=3773022731https://steamcommunity.com/sharedfiles/filedetails/?id=3772402497https://steamcommunity.com/sharedfiles/filedetails/?id=3771263774Each winner will get 300GE! Congratulations and see you next week! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 12:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Screenshot, Competition, –, Crowd, Favorite</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png"><br><br><div class="bb_h1">Welcome to the 235th War Thunder Steam Screenshot Competition!</div><br>Thanks for all of your fantastic screenshots last week featuring amphibious vehicles! This week, the competition rules are open to any screenshot that features your vehicle. If you would like to capture an ambush with your tank, or the flaming end of a dogfight in the skies, we would love to see it! The three most popular and three selected by us will get 300 GE. See the winners down below!<br><br><div class="bb_h2">Let’s begin the 235th edition of our competition!</div><br>Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag <b>#WTscreen235</b>. You have time until the <b>7th of August</b> to submit your screenshot.<br><br>After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.<br><br><div class="bb_h1"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D3439537726%20style%3Dbutton" target="_blank" rel=" noopener">How to Participate!</a></div><br><div class="bb_h3">Terms:</div><ul class="bb_ul"><b></b><li> Your screenshot must include at least one player vehicle.<br></li><li> You must add the #WTscreen235 tag (title cannot have any other text in it).<br></li><li> Artists may only win by popular vote once per four screenshot competitions.</li></ul>[/b]<br><li> Screenshots need to be compliant with the War Thunder rules.<br></li><li> You need to be the author of the screenshot.<br></li><li> Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.<br></li><li> We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).<br></li><li> You can use filters and settings built into War Thunder.<br></li><li> You can use the replay functionality built into War Thunder.<br></li><li> Rewards will be delivered to the author's account within 14 working days.</li>[/list]<br><br><div class="bb_h2">And now, time for the winners of the competition’s 234th edition – Changing Tides!</div><br><div class="bb_h3">Winners selected via community votes:</div><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3771706080" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3771706080</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3772747753" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3772747753</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3772603095" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3772603095</a><br><br><div class="bb_h3">Winners selected by our judges:</div><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3773022731" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3773022731</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3772402497" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3772402497</a><br><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3771263774" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3771263774</a><br><br>Each winner will get 300GE! Congratulations and see you next week!]]> </content:encoded>
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<title>Avatar&amp;apos;s Mad King Bumi Officially Returns In New Release</title>
<link>https://xinker.org/avatars-mad-king-bumi-officially-returns-in-new-release</link>
<guid>https://xinker.org/avatars-mad-king-bumi-officially-returns-in-new-release</guid>
<description><![CDATA[  Avatar: The Last Airbender has seen a refreshing resurgence in recent years after a long hiatus without much in the way of new content. While the live-action series is somewhat divisive among longtime fans, the recent release of Avatar Aang: The Last Airbender and the release date announcement for Avatar: Seven Havens have both sparked a fresh wave of excitement.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/avatar-bumi-menacing-face.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 12:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Avatars, Mad, King, Bumi, Officially, Returns, New, Release</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/avatar-bumi-menacing-face.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Favatar-the-last-airbender-franchise%2F" target="_blank" rel=" noopener"><b><i>Avatar: The Last Airbender</i></b></a> has seen a refreshing resurgence in recent years after a long hiatus without much in the way of new content. While the live-action series is somewhat divisive among longtime fans, the recent release of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Favatar-aang-last-airbender-redeems-korra%2F" target="_blank" rel=" noopener"><i>Avatar Aang: The Last Airbender</i></a> and the release date announcement for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Favatar-seven-havens-trailer-next-avatar-premiere-date%2F" target="_blank" rel=" noopener"><i>Avatar: Seven Havens</i></a> have both sparked a fresh wave of excitement. <br><br>]]> </content:encoded>
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<title>Patch Notes Version 1.16.00</title>
<link>https://xinker.org/patch-notes-version-11600</link>
<guid>https://xinker.org/patch-notes-version-11600</guid>
<description><![CDATA[ Fellow Greymanes,Here are the fixes and improvements that have been added this patch. Major UpdatesThis patch improves trading, and includes various bug fixes and stability improvements. Update ScheduleThe patch is rolling out across all platforms.Please refer to the Update section below to see the state of the patch for each platform. UpdateSteam (PC): Patch available nowSteam (Mac): Patch available now Patch Details New AdditionsImproved trading-related contents.Trading PostsAdded 133 new trading posts, including the merchant at the Pailune Trading Post.New trading posts will appear after progressing quests related toAdjusted the overall types and quantities of goods sold at trading posts.You can make higher profits by trading at a post that is hard to reach by wagon.Improved the trading system so that trade good prices change when too many are sold at a single location.Increased the overall amount of profit earned through trading.Wagons no longer disappear after delivering trade goods to a royal trading post.Quadrupled the prices of trade goods at royal trading posts.Trade GoodsAdded 24 new types of high-value trade goods and 4 new types of regular trade goods.Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.Improved trade items stored in the inventory to be stacked up to 5 or 50 per slot, even when unpackaged.Improved the trading system so that even a single trade good can now be sold.Improved the trading system so that you can now move trade goods between your wagon and your horse.Increased the amount of trade goods lost when retrieving your horse or wagon, or when destroying your wagon.Wagon WorkshopsAdded 7 wagon workshops across Pywel that can serve as intermediate trading posts.Hernand, Demeniss, Delesyia, Pailune, Tommaso, Urdavah, VarniaYou can package and load trade goods at wagon workshops.Quality of Life ImprovementsWhen riding a wagon, wagon routes are now displayed on the minimap.Added a &quot;Trade&quot; tab to the map.You can see trading posts, royal trading posts, wagon workshops, and wagon routes from the Trade tab.You can use filters to find trading posts that sell the trade goods you want.You can check market prices of all goods by viewing the details of a trading post.The average buy price for trade goods is now displayed.Added a feature that allows you to register items to the map item filter when focusing on a packaged trade good in horse inventory, wagon inventory, trade shop buy/sell UI, or storage UI.Improved the map so that checking trade goods also displays their quantities on horses and wagons.A special marker is displayed in the Trade tab for merchants who buy or sell items affected by trade-related events.Improved bank-related contents.Adjusted the maximum number of gold bars gained or lost through bank interest to 40.Added the &quot;Claim Bank Strongbox.&quot;Depositing 10 or more bonds allows you to start investing.Bonds can be exchanged for 10 Gold Bars.Added the &quot;Bond Shop&quot;, where you can buy rare items with bonds. Main Improvements ContentFixed an issue where the challenge &quot;Back Alley Cleanup&quot; could not be completed if all outlaws had already been turned in.Fixed an issue where progress for the challenge &quot;Shield of Unchanging Will V&quot; was not tracked properly.Fixed an issue where progress for the challenge &quot;Harmonious Hooves VIII&quot; was not tracked properly.Fixed an issue where the challenge &quot;Overwhelming Slash II&quot; could not be completed.Fixed an issue where the Chief Monk of Jijeong Temple did not appear in certain situations.Fixed an issue where contribution points could exceed 100.Adjusted the quest &quot;Where Misery Gathers&quot; in Chapter 2 so that it can only be progressed after completing the quest &quot;Shadow Cast Over the River&quot;.Added and improved interaction animations for certain animals.PlatypusFeathered WeaselArmadilloPorcupineHedgehogFixed an issue where quest progression was blocked during the quest &quot;Assassinate Count Byron&quot; because Byron could not be killed.Fixed an issue where &quot;Nature&#039;s Grasp&quot; could be used during Unarmed Duels.Modified the names and descriptions of certain items.&quot;Vellua Pirates Banner Pike&quot; has been renamed &#039;&quot;The Dancing Catfish Pirates&#039; Banner Pike.&quot;Fixed an issue where the cube could not be operated after activating a laser switch using Blinding Flash in the Monolith Crown Abyss.Fixed an issue where the camera angle appeared unnatural when interacting with a door to operate the switch during the quest &quot;Help with Octavius&#039;s experiment&quot;.Fixed an issue where the Fallen Abyss would begin ascending even while its circuit was deactivated.Fixed an issue where attacking Giovanni the outlaw&#039;s mechanical tank was considered a crime.Fixed an issue where the Spirit&#039;s Judgment and Warden of Darkness Abyss Gears were not functioning.Fixed an issue where forfeiting the battle against Antumbra&#039;s Staff did not revive the player at a nearby Abyss Nexus.Fixed an issue where control for furniture placement became unstable when moving installa ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45343476/4bb42909847d8784d167a35f7cd7efab544f9cef.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 11:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, Notes, Version, 1.16.00</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Fellow Greymanes,<br>Here are the fixes and improvements that have been added this patch.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Major Updates</b></p><hr><p class="bb_paragraph">This patch improves trading, and includes various bug fixes and stability improvements.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Update Schedule</b></p><hr><p class="bb_paragraph">The patch is rolling out across all platforms.<br>Please refer to the Update section below to see the state of the patch for each platform.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Update</b></p><p class="bb_paragraph">Steam (PC): Patch available now<br>Steam (Mac): Patch available now</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Patch Details</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>New Additions</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">Improved trading-related contents.</p><ul class="bb_ul"><li><p class="bb_paragraph">Trading Posts</p><ul class="bb_ul"><li><p class="bb_paragraph">Added 133 new trading posts, including the merchant at the Pailune Trading Post.</p></li><li><p class="bb_paragraph">New trading posts will appear after progressing quests related to</p></li><li><p class="bb_paragraph">Adjusted the overall types and quantities of goods sold at trading posts.</p></li><li><p class="bb_paragraph">You can make higher profits by trading at a post that is hard to reach by wagon.</p></li><li><p class="bb_paragraph">Improved the trading system so that trade good prices change when too many are sold at a single location.</p></li><li><p class="bb_paragraph">Increased the overall amount of profit earned through trading.</p></li><li><p class="bb_paragraph">Wagons no longer disappear after delivering trade goods to a royal trading post.</p></li><li><p class="bb_paragraph">Quadrupled the prices of trade goods at royal trading posts.</p></li></ul></li><li><p class="bb_paragraph">Trade Goods</p><ul class="bb_ul"><li><p class="bb_paragraph">Added 24 new types of high-value trade goods and 4 new types of regular trade goods.</p></li><li><p class="bb_paragraph">Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.</p></li><li><p class="bb_paragraph">Improved trade items stored in the inventory to be stacked up to 5 or 50 per slot, even when unpackaged.</p></li><li><p class="bb_paragraph">Improved the trading system so that even a single trade good can now be sold.</p></li><li><p class="bb_paragraph">Improved the trading system so that you can now move trade goods between your wagon and your horse.</p></li><li><p class="bb_paragraph">Increased the amount of trade goods lost when retrieving your horse or wagon, or when destroying your wagon.</p></li></ul></li><li><p class="bb_paragraph">Wagon Workshops</p><ul class="bb_ul"><li><p class="bb_paragraph">Added 7 wagon workshops across Pywel that can serve as intermediate trading posts.</p></li><li><p class="bb_paragraph">Hernand, Demeniss, Delesyia, Pailune, Tommaso, Urdavah, Varnia</p></li><li><p class="bb_paragraph">You can package and load trade goods at wagon workshops.</p></li></ul></li><li><p class="bb_paragraph">Quality of Life Improvements</p><ul class="bb_ul"><li><p class="bb_paragraph">When riding a wagon, wagon routes are now displayed on the minimap.</p></li><li><p class="bb_paragraph">Added a "Trade" tab to the map.</p></li><li><p class="bb_paragraph">You can see trading posts, royal trading posts, wagon workshops, and wagon routes from the Trade tab.</p></li><li><p class="bb_paragraph">You can use filters to find trading posts that sell the trade goods you want.</p></li><li><p class="bb_paragraph">You can check market prices of all goods by viewing the details of a trading post.</p></li><li><p class="bb_paragraph">The average buy price for trade goods is now displayed.</p></li><li><p class="bb_paragraph">Added a feature that allows you to register items to the map item filter when focusing on a packaged trade good in horse inventory, wagon inventory, trade shop buy/sell UI, or storage UI.</p></li><li><p class="bb_paragraph">Improved the map so that checking trade goods also displays their quantities on horses and wagons.</p></li><li><p class="bb_paragraph">A special marker is displayed in the Trade tab for merchants who buy or sell items affected by trade-related events.</p></li></ul></li></ul></li><li><p class="bb_paragraph">Improved bank-related contents.</p><ul class="bb_ul"><li><p class="bb_paragraph">Adjusted the maximum number of gold bars gained or lost through bank interest to 40.</p></li><li><p class="bb_paragraph">Added the "Claim Bank Strongbox."</p><ul class="bb_ul"><li><p class="bb_paragraph">Depositing 10 or more bonds allows you to start investing.</p></li><li><p class="bb_paragraph">Bonds can be exchanged for 10 Gold Bars.</p></li><li><p class="bb_paragraph">Added the "Bond Shop", where you can buy rare items with bonds.</p></li></ul></li></ul></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Main Improvements</b></p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Content</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the challenge "Back Alley Cleanup" could not be completed if all outlaws had already been turned in.</p></li><li><p class="bb_paragraph">Fixed an issue where progress for the challenge "Shield of Unchanging Will V" was not tracked properly.</p></li><li><p class="bb_paragraph">Fixed an issue where progress for the challenge "Harmonious Hooves VIII" was not tracked properly.</p></li><li><p class="bb_paragraph">Fixed an issue where the challenge "Overwhelming Slash II" could not be completed.</p></li><li><p class="bb_paragraph">Fixed an issue where the Chief Monk of Jijeong Temple did not appear in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where contribution points could exceed 100.</p></li><li><p class="bb_paragraph">Adjusted the quest "Where Misery Gathers" in Chapter 2 so that it can only be progressed after completing the quest "Shadow Cast Over the River".</p></li><li><p class="bb_paragraph">Added and improved interaction animations for certain animals.</p><ul class="bb_ul"><li><p class="bb_paragraph">Platypus</p></li><li><p class="bb_paragraph">Feathered Weasel</p></li><li><p class="bb_paragraph">Armadillo</p></li><li><p class="bb_paragraph">Porcupine</p></li><li><p class="bb_paragraph">Hedgehog</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue where quest progression was blocked during the quest "Assassinate Count Byron" because Byron could not be killed.</p></li><li><p class="bb_paragraph">Fixed an issue where "Nature's Grasp" could be used during Unarmed Duels.</p></li><li><p class="bb_paragraph">Modified the names and descriptions of certain items.</p><ul class="bb_ul"><li><p class="bb_paragraph">"Vellua Pirates Banner Pike" has been renamed '"The Dancing Catfish Pirates' Banner Pike."</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue where the cube could not be operated after activating a laser switch using Blinding Flash in the Monolith Crown Abyss.</p></li><li><p class="bb_paragraph">Fixed an issue where the camera angle appeared unnatural when interacting with a door to operate the switch during the quest "Help with Octavius's experiment".</p></li><li><p class="bb_paragraph">Fixed an issue where the Fallen Abyss would begin ascending even while its circuit was deactivated.</p></li><li><p class="bb_paragraph">Fixed an issue where attacking Giovanni the outlaw's mechanical tank was considered a crime.</p></li><li><p class="bb_paragraph">Fixed an issue where the Spirit's Judgment and Warden of Darkness Abyss Gears were not functioning.</p></li><li><p class="bb_paragraph">Fixed an issue where forfeiting the battle against Antumbra's Staff did not revive the player at a nearby Abyss Nexus.</p></li><li><p class="bb_paragraph">Fixed an issue where control for furniture placement became unstable when moving installable items near walls.</p></li><li><p class="bb_paragraph">Improved the "Bared Fang" quest list to display the information learned during the investigation.</p></li><li><p class="bb_paragraph">Improved Marni's Laboratorium so that its doors remain open after liberating it.</p></li><li><p class="bb_paragraph">Fixed an issue where using the key would not open the gate at the Spire of the Stars.</p></li><li><p class="bb_paragraph">Adjusted the location where sacks must be moved during the quest "A Fresh Start".</p></li><li><p class="bb_paragraph">Improved the quest "Lawless Market" to allow mission progression even when stealing a single-horse wagon.</p></li><li><p class="bb_paragraph">Fixed an issue where elephants occasionally could not be sold at the Livestock Fence.</p></li><li><p class="bb_paragraph">Fixed an issue where the player was unaffected by attacks when approaching the Fleet of Archives Power Core.</p></li><li><p class="bb_paragraph">Updated the description of the Kuku Transmission 999K Pack to reflect how it is actually used.</p></li><li><p class="bb_paragraph">Fixed an issue where attempting to read a memory without first equipping a dyed Visione would automatically equip an undyed version of it.</p></li><li><p class="bb_paragraph">Improved the quest "Demonstrate unyielding will" so that all Spirit consumed to open the door is refunded.</p></li><li><p class="bb_paragraph">Fixed an issue where missions would occasionally not progress with the message "The NPC is currently on another mission." even when the NPC was not on another mission.</p></li><li><p class="bb_paragraph">Improved explosive items so that they stack in units of 10 in the inventory and can be assigned to quick slots.</p></li><li><p class="bb_paragraph">Fixed an issue where the actual location of the Tailor's Shop did not match its icon location on the Map.</p></li><li><p class="bb_paragraph">Squirrel-type animals can now be skinned.</p></li><li><p class="bb_paragraph">Improved the Martial Monk's outfit set so it can now be dyed.</p></li><li><p class="bb_paragraph">Fixed an issue where the dye on certain outfits appeared unnatural.</p></li><li><p class="bb_paragraph">Fixed an issue where the Sanctum of Transcendence Abyss could not be progressed in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where certain quest-related knowledge entries did not appear in the list of knowledge. (421 entries in total)</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Controls</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where special equipment assigned to a quickslot could not be used immediately after loading into the game.</p></li><li><p class="bb_paragraph">Fixed an issue where food could not be consumed while on a mount on Hard difficulty.</p></li><li><p class="bb_paragraph">Fixed an issue where character controls became unresponsive when examining the spinning statue's dial in the Sunrise Plains Ancient Ruins and Golden Plains Ancient Ruins.</p></li><li><p class="bb_paragraph">Fixed an issue where unequipping the Visione while interacting with Marni's Transporter prevented the character from moving.</p></li><li><p class="bb_paragraph">Fixed an issue where controls became unresponsive when attempting to use 'Tackle' on a Comrade while mounted on a horse.</p></li><li><p class="bb_paragraph">Fixed an issue where the character would unintentionally stop running in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where the mount interaction would not become available while a mace was equipped.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where character controls became unresponsive when opening a specific wardrobe.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Combat / Action</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the game would slow down when using Blinding Flash Finisher on multiple enemies with a Wind Spear.</p></li><li><p class="bb_paragraph">Fixed an issue where Medium Mecha Mk. XXI's sawblade charge attack traveled too far.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where nearby enemies would stow and draw their weapons when using Storm Pillar.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where the right-hand weapon disappeared when using shield-related skills while dual wielding.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where the shield would fold and unfold again when stopping or entering Focus during Swift Flight.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where Damiane responded more slowly than Kliff or Oongka when attempting to glide again after canceling a glide.</p></li><li><p class="bb_paragraph">\[Damiane] Fixed an issue where the platform spawned below the ground when using the "Skystep"  in certain situations.</p></li><li><p class="bb_paragraph">\[Oongka] Fixed an issue where using Vertical Flight immediately upon entering the water would trigger an awkward animation.</p></li><li><p class="bb_paragraph">\[Oongka] Fixed an issue where attacking with a weapon other than gloves equipped in the secondary weapon slot after enabling default controller customization options caused specific attacks to repeat.</p></li><li><p class="bb_paragraph">\[Oongka/Damiane] Fixed an issue where "Repulsion Field" could be used in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where elemental skill combos were delayed in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where successfully parrying certain attacks from the "Antumbra's Sword" did not interrupt its attack pattern.</p></li><li><p class="bb_paragraph">Fixed an issue where explosives from the Bleed Bandits' Alchemy Explosive Pack would deal damage to allies.</p></li><li><p class="bb_paragraph">Fixed an issue where grabbing certain enemies after stabbing them caused the character to clip through walls.</p></li><li><p class="bb_paragraph">Fixed an issue where the Wyvern could attack and evade at the same time.</p></li><li><p class="bb_paragraph">Fixed an issue where an abnormally large amount of bullets were consumed when using Charged Shot with a shotgun.</p></li><li><p class="bb_paragraph">Fixed an issue where the Axiom Bracelet immediately disappeared when using Nature's Retribution while flying.</p></li><li><p class="bb_paragraph">Fixed an issue where "Large Swing" could not be used while riding a bear.</p></li><li><p class="bb_paragraph">Fixed an issue where explosives thrown by enemies would not hit their targets.</p></li><li><p class="bb_paragraph">Fixed an issue where Spirit was consumed upon landing a successful hit with Focused Evasive Shot.</p></li><li><p class="bb_paragraph">Fixed an issue where using Focused Evasive Shot forward with a pistol or musket did not consume Stamina.</p></li><li><p class="bb_paragraph">Improved combo skill transitions after using 'Stab' with a one-handed sword, two-handed sword, or dagger.</p></li><li><p class="bb_paragraph">Improved "Charged Shot" so that it can be performed even while running, with a ranged weapon equipped.</p></li><li><p class="bb_paragraph">Fixed an issue where firing cannonballs while looking at the ground with the High-Mobility A.T.A.G. caused a specific action to repeat.</p></li><li><p class="bb_paragraph">Fixed an issue where enemies lifted with 'Nature's Grasp' while sliding did not take damage when thrown.</p></li><li><p class="bb_paragraph">Fixed an issue where Abyss Kutum would momentarily disappear and reappear when leaving the combat area while fighting it.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Graphics / Settings</b></p><ul class="bb_ul"><li><p class="bb_paragraph">\[PC] Implemented AMD FSR SDK 2.3.0.</p><ul class="bb_ul"><li><p class="bb_paragraph">Added support for FSR Upscaling 4.1 on AMD Radeon RX 7000 Series (RDNA 3) GPUs.</p></li><li><p class="bb_paragraph">Updated Ray Regeneration to 1.2.0.</p></li></ul></li><li><p class="bb_paragraph">Reduced flickering around window frame edges and similar boundaries.</p></li><li><p class="bb_paragraph">Fixed an issue where some distant objects were not visible in certain areas.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Localization</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed various localization errors and improved localization quality across all languages.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Others</b></p><hr><ul class="bb_ul"><li><p class="bb_paragraph">\[Oongka/Damiane] Fixed an issue where using the stable also restored Kliff's horse's health.</p></li><li><p class="bb_paragraph">\[Oongka/Damiane] Fixed an issue where the silver acquisition boosting effects of Abyss Gear were not properly applied when using items such as copper pouches.</p></li><li><p class="bb_paragraph">\[Oongka] Fixed an issue where Oongka's right hand was not visible when saving and loading after equipping a hand cannon.</p></li><li><p class="bb_paragraph">Fixed an issue where the location of a memory fragment was not visible when using Blinding Flash.</p></li><li><p class="bb_paragraph">Fixed an issue where the visual effect for the enemies' weaknesses was difficult to see in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where the bowstring pulled by the character shifted unnaturally during an archery contest.</p></li><li><p class="bb_paragraph">Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when using Blinding Flash.</p></li><li><p class="bb_paragraph">Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when riding a horse.</p></li><li><p class="bb_paragraph">Fixed an issue where the pickpocketing interaction was available for wild rodents.</p></li><li><p class="bb_paragraph">Fixed an issue where the character's motion appeared awkward when carrying certain dead animals.</p></li><li><p class="bb_paragraph">Fixed an issue where the Wyvern's neck would be locked in place when evading while aiming.</p></li><li><p class="bb_paragraph">Fixed an issue where certain outfits appeared unnatural depending on the character's movement.</p></li><li><p class="bb_paragraph">Fixed an issue where certain weapons would visually overlap with other weapons while in use.</p></li><li><p class="bb_paragraph">Fixed an issue where a lantern could illuminate the area beneath the surface of the mercury.</p></li><li><p class="bb_paragraph">Fixed an issue where the screen would remain black during transitions in certain situations.</p></li><li><p class="bb_paragraph">Fixed an issue where the game would occasionally crash when enhancing Health, Stamina, or Spirit.</p></li><li><p class="bb_paragraph">Fixed an issue where the visual effect of Axiom Force did not display properly when using Force Palm.</p></li><li><p class="bb_paragraph">Fixed an issue where changes to gear visibility settings were not applied immediately.</p></li><li><p class="bb_paragraph">Improved the rowboat pushing animation to look more natural.</p></li><li><p class="bb_paragraph">Improved the character-switching screen used to progress each character’s story so that it now displays the corresponding character’s portrait.</p></li><li><p class="bb_paragraph">Fixed an issue where weapons overlapped when taking off the Visione after reading a memory.</p></li><li><p class="bb_paragraph">Improved the revival system so that only the "Revive at Checkpoint" option is available when dying while reading a memory fragment.</p></li><li><p class="bb_paragraph">Fixed an issue where moving the camera with a left mouse click in housing mode occasionally caused the camera position to shift drastically.</p></li><li><p class="bb_paragraph">Fixed an issue where stabbing while hanging on a wall occasionally caused the dagger to disappear.</p></li><li><p class="bb_paragraph">Fixed an issue where occasional crashes occurred in the Map menu.</p></li><li><p class="bb_paragraph">Fixed an issue where information about a fish would occasionally not be displayed after catching it.</p></li><li><p class="bb_paragraph">Fixed an issue where switching characters while Damiane or Oongka was following the player would cause a crash.</p></li><li><p class="bb_paragraph">Fixed an issue where the character’s animation appeared abnormal when falling from a high place while riding the High-Mobility A.T.A.G.</p></li><li><p class="bb_paragraph">Fixed an issue where the game would occasionally crash during the battle against the Forgotten General.</p></li><li><p class="bb_paragraph">Improved the knowledge system so that you can now obtain the knowledge about harpies after defeating Karanda.</p></li><li><p class="bb_paragraph">Improved the knowledge system so that you can now obtain the knowledge about the Raging Tempest after defeating him.</p></li><li><p class="bb_paragraph">Fixed an issue where the Nazk Sword could be sold to shops for less than intended.</p></li><li><p class="bb_paragraph">Adjusted the item categories so that mushrooms are now classified as alchemy materials rather than cooking materials.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Known Issues</b></p><ul class="bb_ul"><li><p class="bb_paragraph">For known issues, please check the notice below:</p><ul class="bb_ul"><li><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D68" target="_blank" rel=" noopener">\[Crimson Desert Known Issues]</a></p></li></ul></li></ul><hr><p class="bb_paragraph"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcrimsondesert.pearlabyss.com%2FNews%2FNotice%2FDetail%3F_boardNo%3D63" target="_blank" rel=" noopener">FAQ</a> / <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpearlabyss.info%2Fcrimsondesertreport" target="_blank" rel=" noopener">Report an Issue</a></p><p class="bb_paragraph">We are truly rooting for the journey that awaits you in Pywel.<br>Thank you!</p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Shinovi Nexus &#45; Senran Kagura launches for mobile and PC via DMM in Japan in 2026</title>
<link>https://xinker.org/shinovi-nexus-senran-kagura-launches-for-mobile-and-pc-via-dmm-in-japan-in-2026</link>
<guid>https://xinker.org/shinovi-nexus-senran-kagura-launches-for-mobile-and-pc-via-dmm-in-japan-in-2026</guid>
<description><![CDATA[  This new free-to-play game is set to take place 3 years after Shinovi Master New Link as its prequel. ]]></description>
<enclosure url="https://images.rpgsite.net/entities/thumbnail/da49c9a1/2879/original/Senran-Kagura-Shinovi-Nexus_S.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 10:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Shinovi, Nexus, Senran, Kagura, launches, for, mobile, and, via, DMM, Japan, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/entities/thumbnail/da49c9a1/2879/original/Senran-Kagura-Shinovi-Nexus_S.jpg" crossorigin="anonymous"> This new free-to-play game is set to take place 3 years after Shinovi Master New Link as its prequel.<br><br>]]> </content:encoded>
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<title>DevBlog #71</title>
<link>https://xinker.org/devblog-71</link>
<guid>https://xinker.org/devblog-71</guid>
<description><![CDATA[ Filipe - Lead ProgrammerI have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics:Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and remove what hasn’t been working. Also included are Patrol Zones which were always designed to be more than just another place to go for food.Footsteps VFX: This one is mostly code wise. We are updating the system that we have been using since working with Cascade. Niagara allows us to use one single master VFX and adapt scales and weights instead of having several per size, per animal.Entomb Save: This isn´t exactly a refactor, more like a new feature, though indeed it changes how saves work (a bit). Basically, this will allow players to keep a character stored after entombing in case you don´t want to play with the same animal again but also don´t want to lose your progress. So now you can keep that animal in a special save “slot” and play with a different animal. Keep in mind if you use the same species that you have in the entomb it will override it and you lose the non replicated animal (But you’ll get a warning first. No accidents!).Besides a lot of work in generic systems and bug fixes as always.See you!Director’s Commentary - Boyohboy do I know how all of you will misinterpret what he has said so I want to be extremely clear: ‘Entomb Save’ only works when you entomb an animal as you normally do now. This is not a RPG. This is not a MMO. It requires your current active creature’s life to end through either entombment or other means. You will not be able to “log out” in the middle of a creature’s life to pick a different one. Death is required.Also, the Migration System part is a little vague so I’ll throw a bit more here. Individual player migrations are added, moving players around the map on an individual level instead of a persistent species migration that calls everyone to a location. Herbivore/Omnivores have specific diets that are not dictated by the migration but being in your migration zone directly relates to your nutrition intake/conversion when consuming food on your diet. There are methods for groups to be able to have the same migration location as the groupleader so they aren’t forced apart by players’ individual migrations. More on that will be revealed after we fix up remaining exploits we can find with it.Wedge - Sound DesignerThis month the audio team have been working towards finalisation and polish of the Camarasaurus and Avaceratops call sound suites. In addition to these two creatures with Baryonyx’s outstanding subadult sounds complete, work has begun on the preliminary stages for Spinosaurus’ calls involving recording and sourcing material to work with to establish the beginning sound palette with early stages of drafting concepts.Camarasaurus has gone through numerous iterations of concepts and we have now landed on a finalised set of vocals which is going through final adjustments, clean up and polish now they have been propagated out into variations. The Broadcast and Attract rely on soothing song-like sounds using sources that have a similar sonic quality to the recognisable sound we expect from a sauropod but drawing from slightly different sounds; produced by both animal sounds and props. Its danger call is a short siren-like wail pulling from some interesting bird sounds maintaining some of the song like qualities but underpinned with a punchy deep grunt and structured as a ‘to the point’ call for alarm. Due to the size and subdued nature of this creature we landed on a threaten call that consists of a booming groan produced internally with harmonic overtones that have a unique tonal character – for this I found a combination of deep whale groans and processed prop source sounds generated from friction and a crow hunting call played through viscous liquid, creating bubbles that act as a resonating chamber.Finally, the generic call uses a similar sound palette to the Threaten utilising the crow call again; these groans and gurgles have some natural vowel movement which is accented with some complex filter movement that help the sound convey a sense of communication. These groans are given the addition of large purring rumbles from elephants to soften the threatening edge.I have also begun some WIP changes to vocal call reverb, delay and spatialisation effects to be more substantial in preparation for Camara’s eventual introduction as this will be a crucial element to the success of these calls, but will need to be evaluated on all creatures before it can be implemented.Avaceratops’ calls are nearing completion as well. The Threaten, Broadcast and Generic calls are all in the stage of final adjustments to polish, with the initial design and variations created they are undergoing some fina ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/10915315/29650991df66a3cd4c1e080df1ab42dd9988b967.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 09:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>DevBlog, 71</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><u><b>Filipe - Lead Programmer</b></u></div>I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics:<br><br>Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and remove what hasn’t been working. Also included are Patrol Zones which were always designed to be more than just another place to go for food.<br><br>Footsteps VFX: This one is mostly code wise. We are updating the system that we have been using since working with Cascade. Niagara allows us to use one single master VFX and adapt scales and weights instead of having several per size, per animal.<br><br>Entomb Save: This isn´t exactly a refactor, more like a new feature, though indeed it changes how saves work (a bit). Basically, this will allow players to keep a character stored after entombing in case you don´t want to play with the same animal again but also don´t want to lose your progress. So now you can keep that animal in a special save “slot” and play with a different animal. Keep in mind if you use the same species that you have in the entomb it will override it and you lose the non replicated animal (But you’ll get a warning first. No accidents!).<br><br>Besides a lot of work in generic systems and bug fixes as always.<br><br>See you!<br><br><i>Director’s Commentary - Boyohboy do I know how all of you will misinterpret what he has said so I want to be extremely clear: ‘Entomb Save’ only works when you entomb an animal as you normally do now. This is not a RPG. This is not a MMO. It requires your current active creature’s life to end through either entombment or other means. You will not be able to “log out” in the middle of a creature’s life to pick a different one. Death is required.<br><br>Also, the Migration System part is a little vague so I’ll throw a bit more here. Individual player migrations are added, moving players around the map on an individual level instead of a persistent species migration that calls everyone to a location. Herbivore/Omnivores have specific diets that are not dictated by the migration but being in your migration zone directly relates to your nutrition intake/conversion when consuming food on your diet. There are methods for groups to be able to have the same migration location as the groupleader so they aren’t forced apart by players’ individual migrations. More on that will be revealed after we fix up remaining exploits we can find with it.</i><br><br><br><br><div class="bb_h2"><u><b>Wedge - Sound Designer</b></u></div>This month the audio team have been working towards finalisation and polish of the Camarasaurus and Avaceratops call sound suites. In addition to these two creatures with Baryonyx’s outstanding subadult sounds complete, work has begun on the preliminary stages for Spinosaurus’ calls involving recording and sourcing material to work with to establish the beginning sound palette with early stages of drafting concepts.<br><br>Camarasaurus has gone through numerous iterations of concepts and we have now landed on a finalised set of vocals which is going through final adjustments, clean up and polish now they have been propagated out into variations. The Broadcast and Attract rely on soothing song-like sounds using sources that have a similar sonic quality to the recognisable sound we expect from a sauropod but drawing from slightly different sounds; produced by both animal sounds and props. Its danger call is a short siren-like wail pulling from some interesting bird sounds maintaining some of the song like qualities but underpinned with a punchy deep grunt and structured as a ‘to the point’ call for alarm. Due to the size and subdued nature of this creature we landed on a threaten call that consists of a booming groan produced internally with harmonic overtones that have a unique tonal character – for this I found a combination of deep whale groans and processed prop source sounds generated from friction and a crow hunting call played through viscous liquid, creating bubbles that act as a resonating chamber.<br><br>Finally, the generic call uses a similar sound palette to the Threaten utilising the crow call again; these groans and gurgles have some natural vowel movement which is accented with some complex filter movement that help the sound convey a sense of communication. These groans are given the addition of large purring rumbles from elephants to soften the threatening edge.<br><br>I have also begun some WIP changes to vocal call reverb, delay and spatialisation effects to be more substantial in preparation for Camara’s eventual introduction as this will be a crucial element to the success of these calls, but will need to be evaluated on all creatures before it can be implemented.<br><br>Avaceratops’ calls are nearing completion as well. The Threaten, Broadcast and Generic calls are all in the stage of final adjustments to polish, with the initial design and variations created they are undergoing some final tweaks; ensuring the tuning across tonal elements are homogenous and the mix is well balanced. Its danger call has had the initial design created and will be propagated out into variations following the polish of the previous calls with the attract call to round out following not far behind it.<br><br><br><div class="bb_h2"><u><b>Fred - 2D Artist</b></u></div>As many of you have seen through Horde Test clips floating around online, we’ve been busy at work making a lot of skins. We’re bringing back many skins not seen since legacy that you can enjoy in our current skin system. Old classics like the Four-Eyed Triceratops and the Python Omniraptor are slowly making their way into the game.<br><br>I’m also working on making a set of “simpler” skins for each of our animals. These skins will be constructed slightly different from our typical defaults which will add a different flavor of skins to play with. Images are better than words<br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/bc6dfd5b7d4a0cea459f1fa80b3ed3e6134a4fd5.jpg"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/edec2b2cdbc1a07e13c7813567aa13631381338f.jpg"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/852f8799d7c7fc8106372c61640ae3f57988a044.jpg"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/c6a930e0dd8ad08bc14941b245f2c7a151032be3.jpg"><br><br><br><div class="bb_h2"><u><b>hypno - QA Lead</b></u></div>Over the past several weeks, a large part of our QA efforts has been focused on Austroraptor as it moves through Horde Testing.<br><br>Getting a new playable ready for release is much more than making sure the creature itself functions correctly. Every new addition has to be tested against a long list of existing mechanics to ensure it interacts properly with the rest of the game. Balancing, interacting with objects and carrying them, diets, new and existing abilities, mutations, how it feels in general to survive as, and countless edge cases all need to be verified before a creature is considered ready. Any one of these could have issues with new playables, with the worst case scenario being that they could cause clients or servers to crash and, as we introduce more mechanics, this list becomes ever larger.<br><br>Alongside gameplay, every required animation, sound, visual effect also needs to be implemented and validated. Even relatively small issues can become much more noticeable once hundreds of players begin using a creature in ways we may never have anticipated. Those of you that read a previous post of mine have seen what happens when we allow an Oviraptor to use the Omniraptor pounce - it’s not a pretty sight.<br><br>Austroraptor has also introduced entirely new mechanics that require their own dedicated testing. One example is its ability to jump from the surface of water, which opens up a range of new interactions and cases that simply haven't existed before. Mechanics like these don't just need to work in isolation - they need to behave consistently alongside every other gameplay system already in place. What happens if you use a Deinosuchus to lunge at a person mid-jump? You would expect this to simply grab them and work seamlessly out of the box, but unfortunately that’s not always the case.<br><br>We've also continued testing the new hill sliding mechanic. While the feature itself has been progressing well, testing has uncovered several unexpected interactions with existing systems. For example, we discovered situations where players could still activate certain abilities while sliding, creating unintended behaviour that needed to be addressed, such as resting or using charged abilities such as the Tyrannosaurus crush. These are exactly the kinds of issues Horde Testing is designed to uncover before a feature reaches the live branch.<br><br>While internal QA isn't always the most visible part of development, it's an important part of ensuring new content arrives in a stable and polished (enough) state for Horde Test. Every issue caught during QA testing is one less problem players have to encounter after release, and we'll continue refining these systems as testing progresses.<br><br>Speaking of which, I recently restructured QA and made changes to our testing workflow. With that, I am currently looking for more voluntary QA testers within EU and AU timezones. If you have any spare time to help contribute to the project and assist us in testing new characters and mechanics before they reach the Horde Testing branch, then please submit an application to the following form: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2Fe%2F1FAIpQLSe8xQmEpBtfthPoLD5EZrtsS8lnpUJyXuTY9vQby_lVy6lz_g%2Fviewform" target="_blank" rel=" noopener">QA Applications</a><br><br><br><div class="bb_h2"><u><b>KissenKitten - Animation Supervisor</b></u></div>The animation team is just about wrapping up on the avaceratops sparring so I’m looking forward to getting it in internal testing so I can make any adjustments it may need. The anim team is still working on the parasaurolophus, bringing it steadily closer to completion. <br><br>On an individual note, I’ve spent a lot of this month doing animation revisions and additions. Austroraptor can now jump out of the water to give it an easier time navigating water-based obstacles. It turns more smoothly on the waters’ surface and it can make more use of its killing claws with a few animations. <br><br>There are also revisions for oviraptor, general sliding and some new directional attack animations for the triceratops that should have them feeling more reactive which is something I’ve felt needed for awhile to allow for an easier time defending their rear. There are changes coming to diabloceratops’ attacks so they recover a bit faster as well. <br><br>We have many irons on the fire right now with so many creatures needing testing all at once. So next month, should things go according to my grand master plans, I’ll be reviewing in no particular order, oviraptor, baryonyx, camarasaurus, quetzalcoatylus and avaceratops as well. May even get into some more human animations. We’ll see. Lastly, I've started exploring spinosaurus since it’s the next playable after parasaurolophus. Running the rig through the motions so I can assure the newest rig has the additions needed to really allow it to perform on a scale worthy of its embodiment. I intend for it to be a very impressive specimen. That’s all for now. Catch you next time!    <br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/acc1e528b916b78947462d2e2f6566a62bba70e9.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/21c424e5dab470403b20fc2f3bab102f2891e301.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/66983699fb031c658778a4f004b7ef4d05eb17a6.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/56d3ea072a5c019a136a931673c7bffecf501c71.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/6d244e15278fcf9de99cd75ca28a05e0b34b3a6b.gif"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/d2da0134d290c7f013468e88360fdba5a79c4e21.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/2494f35e1740b6cb1cea6774d3b13fce552cd66f.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/826ae61a1fd8cb66fec3cc75cea27179e35b6205.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/90a42502d77d2b579c8d069e2d0947760b2d9067.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/2993104cb52b2ea1f575cf6887ef7b30b8bb9495.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/ae87446d8e17a9607b7d774250c3b12b7abccc23.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/c7dcd9dd4add6a5e1af3e3640c4fe403b94a32c8.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/9a49ab3d6091b1a3f077abd63934b6e4d287fb12.gif"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/9223f0493d94b500b73153ecdec1a9534e8cb239.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/f88fdb2bb5982c839a1870a4f591b66e7ec22e52.gif"><br> <img src="https://clan.fastly.steamstatic.com/images/10915315/6ae81b06eb449a23f86d34c719595766b1e05bd7.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/abb87ac0c983ce964e8d438fa4a156a97b902d36.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/4f4a22f87b8cf4931067c34e4d0c90c2f0ccf16c.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/de588407fb8a552a04541d251d4840618c133296.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/4ff6390907d36890eceb5cdb62c8d5373b2b48be.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/e0c543e7939ea16f59d0669138e0b00cb233b92f.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/ac958dbf50804a664bbd50c2e82e15ce7b3d20ee.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/553ad17b8c8c20ff230ead9c42cf22855da82131.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/81f1b3764699627dc9ea04a8f48cdfbae383f111.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/a054f25cfbd835135d9cba7a6d4870a66d8aae03.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/82636fdfae8f96e183377ba2a24e0b3222a91811.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/fbeb5e3340611feeeaed6e4b89d2a75031ad0c85.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/6a36649d76aae4a85974f99ce9e264f183d7b6d5.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/1efadc90cf0523c4b78ed6adf883d218af7c3e97.gif"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/55e6ee0348ece535de61d8073b2719b7d666d170.gif"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/15d9d41051dfab2dc87558b54b50eb4b50d66f57.png"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/acb98518ec0e567a07692cecc405122e853d4e19.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/745fc8b8d971d94be747d85499647cbbc364b274.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/8498c64aeacaf1bbc003722d927f1f0d98fb44e2.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/1724571993ce3cfc247cd2e386bb164819da82a6.png"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/92ee70187549d7c542bd1c9ca3032ffa685c9381.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/5d69caa39f6fd10df920aab7de6b599bfc732b9d.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/1e7e95bff893fdaedd3fe06efaa7081d13144a25.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/d8a8d6b246a888e1152b776cefedf55cf34b52d3.png"><br><br><img src="https://clan.fastly.steamstatic.com/images/10915315/5c94506a63559064720dc7b2e0446e9c3f7094cd.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/d3803012d20ad9c21955f0887db4f334fd197534.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/4215a59cc2b015e5dd2fdbe4cf39ae5296422817.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/3ee9658c2be8643a44abe73831f3742bcebde128.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/0bc9bbaa07025f57977b6f24d322a9f12cf5a0cf.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/5ac404d3f229a7edaff0105ae4eba24621e4985e.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/829b401aff69826022c369d802a9d08b0ef6b58a.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/19ba5dfbf6874bb677011d53bc7d985de046b4b9.png"><br><img src="https://clan.fastly.steamstatic.com/images/10915315/41f9b9b57ac7af2e42ba3969f3f56d6780c331e5.png"><br><br><br>]]> </content:encoded>
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<title>Tencent cancels development of a mobile Story of Seasons game</title>
<link>https://xinker.org/tencent-cancels-development-of-a-mobile-story-of-seasons-game</link>
<guid>https://xinker.org/tencent-cancels-development-of-a-mobile-story-of-seasons-game</guid>
<description><![CDATA[  The Chinese company made the decision as their HK-based investment subsidiary plans to sell their Marvelous stocks. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21017/original/Story-of-Seasons_logo-s.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 09:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Tencent, cancels, development, mobile, Story, Seasons, game</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21017/original/Story-of-Seasons_logo-s.png" crossorigin="anonymous"> The Chinese company made the decision as their HK-based investment subsidiary plans to sell their Marvelous stocks.<br><br>]]> </content:encoded>
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<title>Palworld 1.0 review: A solid creature collector with a mild identity crisis</title>
<link>https://xinker.org/palworld-10-review-a-solid-creature-collector-with-a-mild-identity-crisis</link>
<guid>https://xinker.org/palworld-10-review-a-solid-creature-collector-with-a-mild-identity-crisis</guid>
<description><![CDATA[  s a child of the &#039;90s-era pocket monster craze, I had what I suspect historians will call Monster-Taming Madness. A not-so-terrible, but sort of annoying affliction that meant I always had a Tamagotchi in my pocket, a handful of Pokémon cards, and the entire Spice Girls discography on standby for summoning creatures from discs in Monster Rancher... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/SMrGHyDxt2vgD2pB3NMhuP-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 09:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, 1.0, review:, solid, creature, collector, with, mild, identity, crisis</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/SMrGHyDxt2vgD2pB3NMhuP-1280-80.jpg" crossorigin="anonymous"><br><br> s a child of the '90s-era pocket monster craze, I had what I suspect historians will call Monster-Taming Madness. A not-so-terrible, but sort of annoying affliction that meant I always had a Tamagotchi in my pocket, a handful of Pokémon cards, and the entire Spice Girls discography on standby for summoning creatures from discs in Monster Rancher... <a class="bb_link" href="https://www.pcgamer.com/games/survival-crafting/palworld-review/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Update 8.1 &#45; V1.0.479</title>
<link>https://xinker.org/update-81-v10479</link>
<guid>https://xinker.org/update-81-v10479</guid>
<description><![CDATA[ Balance Adjustments1.Blood Moon Necklace reworked.Updated Effect: When entering combat: your Bullet Attack increases by 20% every second until combat ends.Forbidden-Forged Blood Moon Necklace reworked.Updated effect: When entering combat: your Bullet Attack increases by 50% every second until combat ends.2.The effects of Lord&#039;s Mercy and Forged Lord&#039;s Mercy have been changed. Added: The additional Physical Battle Skill Damage is affected by \[Hemorrhage] damage bonuses.3.The effects of Ring of Suffering / Forbidden-Forged Ring of Suffering have been changed.Updated effect: Your Smite Chance additionally grants an equal amount of Physical Damage Bonus. (Unique Passive)4.The effect of Overload Coil has been changed.Updated effect: Your bonus Lightning Damage grants half of the \[Disruption] damage cap.The effect of Forged Overload Coil has been changed.Updated effect: Your bonus Lightning Damage grants an equal amount of \[Disruption] damage cap.5.The effect of Crown of Battle Fervor has been changed.Updated effect: 25% of Battle Skill Damage is converted into Final Damage.The effect of Forged Crown of Battle Fervor has been changed.Updated effect: 50% of Battle Skill Damage is converted into Final Damage.6.Shock Round reworked.Updated effect: On Ultimate: Permanently increase Lightning Damage by 5%. Your Lightning Damage bonus additionally grants you equal Final Damage. (Unique Passive) When you have 2 Shock Rounds, they will be automatically Forged.Forged Shock Round reworked.Updated effect: On Ultimate: Permanently increase Lightning Damage by 15%. Your Lightning Damage bonus additionally grants you equal Final Damage. (Unique Passive)7.The effect of Frost Fist has been changed.Updated effect: Smite and Critical Hit break armor, reducing all of the enemy&#039;s Resistances by 10%, stacks infinitely. Frost Resonance: For each Frost Relic you own, reduces Resistances by an extra 10%.The effect of Forged Frost Fist has been changed.Updated effect: Smite and Critical Hit break armor, reducing all of the enemy&#039;s Resistances by 25%, stacks infinitely. Frost Resonance: For each Frost Relic you own, reduces Resistances by an extra 25%.The Legendary-quality Flower Cannon has been changed: Each additional projectile increases the base damage of Flower Buds by 25%.FunctionsScreen shake and controller vibration settings have been separated.Added an Auto Dismantle feature in Settings. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45893627/efe2633cf98a767f4a40eeadabc768c418f55ca6.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 08:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 8.1, V1.0.479</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><b>Balance Adjustments</b></div><p class="bb_paragraph">1.Blood Moon Necklace reworked.</p><p class="bb_paragraph">Updated Effect: When entering combat: your Bullet Attack increases by 20% every second until combat ends.</p><p class="bb_paragraph">Forbidden-Forged Blood Moon Necklace reworked.</p><p class="bb_paragraph">Updated effect: When entering combat: your Bullet Attack increases by 50% every second until combat ends.</p><p class="bb_paragraph">2.The effects of Lord's Mercy and Forged Lord's Mercy have been changed. </p><p class="bb_paragraph">Added: The additional Physical Battle Skill Damage is affected by \[Hemorrhage] damage bonuses.</p><p class="bb_paragraph">3.The effects of Ring of Suffering / Forbidden-Forged Ring of Suffering have been changed.</p><p class="bb_paragraph">Updated effect: Your Smite Chance additionally grants an equal amount of Physical Damage Bonus. (Unique Passive)</p><p class="bb_paragraph">4.The effect of Overload Coil has been changed.</p><p class="bb_paragraph">Updated effect: Your bonus Lightning Damage grants half of the \[Disruption] damage cap.</p><p class="bb_paragraph">The effect of Forged Overload Coil has been changed.</p><p class="bb_paragraph">Updated effect: Your bonus Lightning Damage grants an equal amount of \[Disruption] damage cap.</p><p class="bb_paragraph">5.The effect of Crown of Battle Fervor has been changed.</p><p class="bb_paragraph">Updated effect: 25% of Battle Skill Damage is converted into Final Damage.</p><p class="bb_paragraph">The effect of Forged Crown of Battle Fervor has been changed.</p><p class="bb_paragraph">Updated effect: 50% of Battle Skill Damage is converted into Final Damage.</p><p class="bb_paragraph">6.Shock Round reworked.</p><p class="bb_paragraph">Updated effect: On Ultimate: Permanently increase Lightning Damage by 5%. Your Lightning Damage bonus additionally grants you equal Final Damage. (Unique Passive) When you have 2 Shock Rounds, they will be automatically Forged.</p><p class="bb_paragraph">Forged Shock Round reworked.</p><p class="bb_paragraph">Updated effect: On Ultimate: Permanently increase Lightning Damage by 15%. Your Lightning Damage bonus additionally grants you equal Final Damage. (Unique Passive)</p><p class="bb_paragraph">7.The effect of Frost Fist has been changed.</p><p class="bb_paragraph">Updated effect: Smite and Critical Hit break armor, reducing all of the enemy's Resistances by 10%, stacks infinitely. Frost Resonance: For each <color>Frost Relic</color> you own, reduces Resistances by an extra 10%.</p><p class="bb_paragraph">The effect of Forged Frost Fist has been changed.</p><p class="bb_paragraph">Updated effect: Smite and Critical Hit break armor, reducing all of the enemy's Resistances by 25%, stacks infinitely. Frost Resonance: For each <color>Frost Relic</color> you own, reduces Resistances by an extra 25%.</p><p class="bb_paragraph">The Legendary-quality Flower Cannon has been changed: Each additional projectile increases the base damage of Flower Buds by 25%.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Functions</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Screen shake and controller vibration settings have been separated.</p></li><li><p class="bb_paragraph">Added an Auto Dismantle feature in Settings.</p></li></ul>]]> </content:encoded>
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<title>One of the best indie platformers of the year now has 8 player co&#45;op: &amp;quot;Tongue swing from other players&amp;quot;</title>
<link>https://xinker.org/one-of-the-best-indie-platformers-of-the-year-now-has-8-player-co-op-tongue-swing-from-other-players</link>
<guid>https://xinker.org/one-of-the-best-indie-platformers-of-the-year-now-has-8-player-co-op-tongue-swing-from-other-players</guid>
<description><![CDATA[  Big Hops, the extraordinarily cute indie platformer that released this year to widespread acclaim, now lets you hop, hop around with up to seven of your best amphibious friends. In case you haven&#039;t heard of Big Hops, you probably should, because there&#039;s a lot of stressful, awful things happening in the world and, like, none of them are happening in Big Hops. No, instead of AI and layoffs and war, Big Hops is all about tip-toeing around carefully... just kidding!  Big Hops is about tongue-grappling and air-diving and being shot out of cannons while traversing mountains, sweeping deserts, and perilous oceans. That&#039;s right, you get what it says on the box with Big Hops. And now the title is even more accurate: Big Hops implies all of the hops, so many hops, and now that plural tense extends to your pals as well, as Big Hops 8-player co-op is in open beta on Steam. There does seem to be one fairly major caveat to co-op Big Hops, in that it&#039;ll only be available on Steam at launch, leaving PS5 and Switch 2 players to bounce around by themselves, which seems a little unfair. Director Chris Wade tells Kotaku that&#039;s because it&#039;s &quot;easier to focus&quot; on just one platform.https://www.youtube-nocookie.com/embed/b_ej-83s8Bo Otherwise, Wade, under the banner of Luckshot Games, promises the full experience with Big Hops co-op. &quot;Up to 8 players can play together through the whole game,&quot; reads a Steam update. &quot;There are no concessions here, no single-player only content, no half baked version of the game you know and love. It&#039;s all there to play together.&quot; Big Hops Together, as the co-op mode is called, will fully launch on Steam on August 9, but you can try out multiplayer now by installing Big Hops if you haven&#039;t already and launching the game via the public &#039;Together&#039; branch. Here are all of the upcoming indie games we can&#039;t wait to play. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/DHbuGV5VV4J2TUy4kyABXQ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 08:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>One, the, best, indie, platformers, the, year, now, has, player, co-op:, Tongue, swing, from, other, players</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/DHbuGV5VV4J2TUy4kyABXQ-1280-80.jpg" crossorigin="anonymous"> Big Hops, the extraordinarily cute indie platformer that released this year to widespread acclaim, now lets you hop, hop around with up to seven of your best amphibious friends.<br><br> In case you haven't heard of <a class="bb_link" href="https://store.steampowered.com/app/1221480/Big_Hops/" target="_blank" rel="">Big Hops</a>, you probably should, because there's a lot of stressful, awful things happening in the world and, like, none of them are happening in Big Hops. No, instead of AI and layoffs and war, Big Hops is all about tip-toeing around carefully... just kidding! <br><br> Big Hops is about tongue-grappling and air-diving and being shot out of cannons while traversing mountains, sweeping deserts, and perilous oceans. That's right, you get what it says on the box with Big Hops. And now the title is even more accurate: Big Hops implies all of the hops, so many hops, and now that plural tense extends to your pals as well, as Big Hops 8-player co-op is in open beta on Steam.<br><br> There does seem to be one fairly major caveat to co-op Big Hops, in that it'll only be available on Steam at launch, leaving PS5 and Switch 2 players to bounce around by themselves, which seems a little unfair. Director Chris Wade tells <a class="bb_link" href="https://store.steampowered.com/app/1221480/Big_Hops/" target="_blank" rel="">Kotaku </a>that's because it's "easier to focus" on just one platform.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fb_ej-83s8Bo" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/b_ej-83s8Bo</a> Otherwise, Wade, under the banner of Luckshot Games, promises the full experience with Big Hops co-op. "Up to 8 players can play together through the whole game," reads a Steam <a class="bb_link" href="https://store.steampowered.com/news/app/1221480/view/714534317091455823?l=english" target="_blank" rel="">update</a>. "There are no concessions here, no single-player only content, no half baked version of the game you know and love. It's all there to play together."<br><br> Big Hops Together, as the co-op mode is called, will fully launch on Steam on August 9, but you can try out multiplayer now by installing Big Hops if you haven't already and launching the game via the public 'Together' branch.<br><br> <i>Here are all of the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fupcoming-indie-games%2F" target="_blank" rel=" noopener"><i>upcoming indie games</i></a><i> we can't wait to play.</i><br><br> [/url]]]> </content:encoded>
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<title>Stardew Valley, Scream Collide In Farming Sim Where Your Date Could Be A Serial Killer</title>
<link>https://xinker.org/stardew-valley-scream-collide-in-farming-sim-where-your-date-could-be-a-serial-killer</link>
<guid>https://xinker.org/stardew-valley-scream-collide-in-farming-sim-where-your-date-could-be-a-serial-killer</guid>
<description><![CDATA[  Cozy games like Stardew Valley are a dime a dozen, with an abundance of imitators popping up practically every day. Of course, many of these turn out to be rather excellent, and there is nothing wrong with having a plethora of cozy experiences to help us get through a tough week. However, it is absolutely getting to the point where these games need to do something a little different, either by switching up the core gameplay, or even changing genres entirely. ]]></description>
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<pubDate>Sat, 01 Aug 2026 08:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stardew, Valley, Scream, Collide, Farming, Sim, Where, Your, Date, Could, Serial, Killer</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/07/grave-seasons-key-art.jpg" crossorigin="anonymous"> Cozy games like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fstardew-valley%2F" target="_blank" rel=" noopener"><b><i>Stardew Valley</i></b></a> are a dime a dozen, with an abundance of imitators popping up practically every day. Of course, many of these turn out to be rather excellent, and there is nothing wrong with having a plethora of cozy experiences to help us get through a tough week. However, it is absolutely getting to the point where these games need to do something a little different, either by switching up the core gameplay, or even changing genres entirely.<br><br>]]> </content:encoded>
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<title>Starsand Island full release date confirmed simultaneously worldwide on August 18</title>
<link>https://xinker.org/starsand-island-full-release-date-confirmed-simultaneously-worldwide-on-august-18</link>
<guid>https://xinker.org/starsand-island-full-release-date-confirmed-simultaneously-worldwide-on-august-18</guid>
<description><![CDATA[  The Early Access build has been available on PC and Xbox, but the upcoming full release is also coming to PS5 and Switch 2. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21016/original/Starsand-Island_Release-Date_s.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 07:53:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Starsand, Island, full, release, date, confirmed, simultaneously, worldwide, August</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21016/original/Starsand-Island_Release-Date_s.jpg" crossorigin="anonymous"> The Early Access build has been available on PC and Xbox, but the upcoming full release is also coming to PS5 and Switch 2.<br><br>]]> </content:encoded>
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<title>Community Crunch 517: Sharper Than Ever</title>
<link>https://xinker.org/community-crunch-517-sharper-than-ever</link>
<guid>https://xinker.org/community-crunch-517-sharper-than-ever</guid>
<description><![CDATA[ The Tickle Chicken is sharpening its claws.Thanks to your Extra Life vote, one of ARK&#039;s most iconic creatures is getting a fresh coat of feathers, all while staying true to the role Survivors have relied on for years. Rather than redefining the creature, this TLC focuses on improving combat responsiveness, controls, traversal, visual progression and expanding the creature’s personality.The Therizino has always had a reputation for turning an innocent stroll through the woods into a frantic sprint for your life, and that isn&#039;t changing anytime soon. Survivors will find that wild ones are a little more patient than they used to be. They now make their intentions crystal clear, fixing you with an unblinking stare, spreading those infamous claws, and giving you one last chance to reconsider your life choices. Whether you heed that warning is entirely up to you.Survivors will also notice that no two hardworking Therizinos look quite the same. A seasoned harvester proudly wears the marks of its trade, with claws and posture reflecting the work it does best, making every faithful companion more unique.We&#039;re also excited to reveal the brand-new Therizinosaurus dossier, offering a fresh look at this legendary creature and its place on the ARKs.[center][color=#27ae60]Download in full resolution[/color][/center]Species: Therizinosaurus multiensisTime: Late CretaceousDiet: HerbivoreTemperament: TerritorialLike several other creatures on the ARKs, Therizinosaurus multiensis seems to be adjusting to our presence. It will even give interlopers a courtesy warning before attacking. The beast’s newfound tolerance works both ways, as tribes no longer see its encroaching populations as an existential threat. That said, a provoked Therizino is more dangerous than ever.From a safe distance you&#039;ll notice a Therizino adapted to delicate foraging will flash longer, sharper claws, while the rippers of a power-harvester get worn and chipped. Get too close, and whichever style of claws it has will tear into you with the same vicious double-swipe attack.We&#039;re lucky that it&#039;s still easy to tame a Therizino. Sedate one into submission and feed it enough, and it&#039;ll eventually fall into line. A mounted Therizino turns out to be more clever and agile than you&#039;d expect, for such a big creature. It can turn on a dime, and hop onto or over obstacles that&#039;d stop an Allo or Rex in their tracks.You&#039;d be wise to enlist a Therzino&#039;s help in your tribe&#039;s fight for survival. It&#039;s a reliable and tireless harvester and those same reaping blades are formidable weapons. Saddle one up for the fierce protection it gives a rider from attackers and would-be predators.It is with wistful hearts that today we are announcing the Official Servers for &#039;ARK: Survival Evolved and ARK: Ultimate Survivor Edition&#039; on Nintendo Switch will sunset on August 31st, 2026. Over a million players have explored these servers since the original ARK Switch release in 2018 and the launch of Grove Street Games&#039; rebuilt Switch remaster in 2022. We want to thank everyone who has been a part of this journey.Please note that Unofficial Servers and Single Player modes will continue to remain fully playable after this date.Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely.The official Conquest servers are [color=#3498db]open for PC, Xbox and PlayStation[/color].If you need any support during the Conquest season, join the [color=#3498db]Conquest Enforcement&#039;s Discord[/color].Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down.Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT.5x RatesTek is enabled with the exception of:Tek GrenadeTapejara Tek SaddleMegalodon Tek SaddleRock Drake Tek SaddleMosasur Tek SaddleTek RailgunMap: all 18 maps will become Genesis Part 1Download in full resolutionStart: Friday, July 17, 2026End: Wednesday, August 5, 2026Check out all the fun details here!The Official Network will be receiving bonus rates! It will be active until [color=#3498db]Wednesday, August 5[/color].  [color=#3498db]PVP/PVE:[/color] 2x Harvesting, Taming, and Experience, and Breeding [color=#3498db]Small Tribes: [/color]4.5x Harvesting, Taming, and Experience + 4x Breeding [color=#3498db]ARKpocalypse:[/color] 5x Harvesting, Taming and Experience, and BreedingFan Art Gallery | Screenshot Gallery | Artist Feedback Form[color=#3498db]Creator[/color]: RaasclarkRaasclark embarks on a pirate adventure on the high seas with the help of the other Monarks!YOUTUBE URL[color=#3498db]Creator[/color]: The OutcastsOutcast shows you how to tame a Bloo ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/44719856/94328adec5b39859e6336d25fc49ef90606b78bb.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 07:18:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Community, Crunch, 517:, Sharper, Than, Ever</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/44719856/c2760b099bfaffdb160c6bee4aa106c73fe3fe36.png"><br><br>The Tickle Chicken is sharpening its claws.<br><br>Thanks to your Extra Life vote, one of ARK's most iconic creatures is getting a fresh coat of feathers, all while staying true to the role Survivors have relied on for years. Rather than redefining the creature, this TLC focuses on improving combat responsiveness, controls, traversal, visual progression and expanding the creature’s personality.<br><br>The Therizino has always had a reputation for turning an innocent stroll through the woods into a frantic sprint for your life, and that isn't changing anytime soon. Survivors will find that wild ones are a little more patient than they used to be. They now make their intentions crystal clear, fixing you with an unblinking stare, spreading those infamous claws, and giving you one last chance to reconsider your life choices. Whether you heed that warning is entirely up to you.<br><br>Survivors will also notice that no two hardworking Therizinos look quite the same. A seasoned harvester proudly wears the marks of its trade, with claws and posture reflecting the work it does best, making every faithful companion more unique.<br><br>We're also excited to reveal the brand-new Therizinosaurus dossier, offering a fresh look at this legendary creature and its place on the ARKs.<br><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/fdf34dfb95618417fb70b396386b11dd70677fab.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/05bd2cf73b74fa93c8f7ee5e642b04b3694b06c5.jpg"><br>[center]<b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F10eDgKXiqSbzhCXY-s1nG8lmC-3cxmIZl%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">[color=#27ae60]Download in full resolution[/color]</a></b>[/center]<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/76e7347d32938ccb305656713f88410a703c4f75.png"><br><b>Species:</b> <i>Therizinosaurus multiensis</i><br><b>Time:</b> Late Cretaceous<br><b>Diet:</b> Herbivore<br><b>Temperament:</b> Territorial<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/ed1040ac0616ceea907aa82f57852e70c580db02.png"><br>Like several other creatures on the ARKs, Therizinosaurus multiensis seems to be adjusting to our presence. It will even give interlopers a courtesy warning before attacking. The beast’s newfound tolerance works both ways, as tribes no longer see its encroaching populations as an existential threat. That said, a provoked Therizino is more dangerous than ever.<br><br>From a safe distance you'll notice a Therizino adapted to delicate foraging will flash longer, sharper claws, while the rippers of a power-harvester get worn and chipped. Get too close, and whichever style of claws it has will tear into you with the same vicious double-swipe attack.<br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/b91bea5347a31819069d8673577741330ddf3a08.png"><br>We're lucky that it's still easy to tame a Therizino. Sedate one into submission and feed it enough, and it'll eventually fall into line. A mounted Therizino turns out to be more clever and agile than you'd expect, for such a big creature. It can turn on a dime, and hop onto or over obstacles that'd stop an Allo or Rex in their tracks.<br><br>You'd be wise to enlist a Therzino's help in your tribe's fight for survival. It's a reliable and tireless harvester and those same reaping blades are formidable weapons. Saddle one up for the fierce protection it gives a rider from attackers and would-be predators.<br><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/d86aea104e60ba5763afe199121afd42a1feb654.png"><br><br>It is with wistful hearts that today we are announcing the Official Servers for 'ARK: Survival Evolved and ARK: Ultimate Survivor Edition' on Nintendo Switch will sunset on August 31st, 2026. Over a million players have explored these servers since the original ARK Switch release in 2018 and the launch of Grove Street Games' rebuilt Switch remaster in 2022. We want to thank everyone who has been a part of this journey.<br><br>Please note that Unofficial Servers and Single Player modes will continue to remain fully playable after this date.<br><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/50b1de492cd171a7b385836bbd4d5c3d0a7aacc9.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/60ff4eead6c40a94f8c50e83ad668afbba9745b6.jpg"><br><br>Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely.<br><br>The official Conquest servers are [color=#3498db]<b>open for PC, Xbox and PlayStation</b>[/color].<br><br>If you need any support during the Conquest season, join the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F4SyXmfyxT6" target="_blank" rel=" noopener">[color=#3498db]Conquest Enforcement's Discord[/color]</a>.<br><ul class="bb_ul"><li><b>Conquest Season 8 details:</b><ul class="bb_ul"><li>Total of 18 maps, all Genesis Part 1<ul class="bb_ul"><li>Cluster A: 12 servers that had transfers enabled with Classic before they shut down.<br></li><li>Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. <i>Transfers between Cluster A and Cluster B will open on <b>July 17th at 10 AM PT</b>.</i></li></ul></li><li>5x Rates<br></li><li>Tek is enabled with the exception of:<ul class="bb_ul"><li>Tek Grenade<br></li><li>Tapejara Tek Saddle<br></li><li>Megalodon Tek Saddle<br></li><li>Rock Drake Tek Saddle<br></li><li>Mosasur Tek Saddle<br></li><li>Tek Railgun<br></li><li>Map: all 18 maps will become Genesis Part 1</li></ul></li></ul></li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/398a0a61a83058f860fd6c4aa24a804aee9fc9e2.png"><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/9f00f7fc8fd5dcac6e9ad631758a7cce89ff5fe5.jpg"><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Fdrive%2Ffolders%2F1PS_dFxarZ-lQkybdJJTZk1w4JbMwNCAm%3Fusp%3Ddrive_link" target="_blank" rel=" noopener">Download in full resolution</a><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/80cf30a49c0d92b73416563207b06c382e9e67c5.png"><b>Start:</b> Friday, July 17, 2026<br><b>End:</b> Wednesday, August 5, 2026<br><br>Check out all the fun details <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurvivetheark.com%2Findex.php%3F%2Farticles.html%2Fcommunity-crunch-515-bouncing-into-summer-r2549" target="_blank" rel=" noopener"><u>here</u></a></b>!<br><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/f2f07ac66d671a48af81af321daab674f9557048.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/70a87729783ec1b216d0c274d67987b81d6f37db.png"><br>The Official Network will be receiving bonus rates! It will be active until <b>[color=#3498db]Wednesday, August 5[/color]</b>.<br><ul class="bb_ul"> <li> <b>[color=#3498db]PVP/PVE:[/color] </b>2x Harvesting, Taming, and Experience, and Breeding<br></li><li> <b>[color=#3498db]Small Tribes: [/color]</b>4.5x Harvesting, Taming, and Experience + 4x Breeding<br></li><li> <b>[color=#3498db]ARKpocalypse:[/color]</b> 5x Harvesting, Taming and Experience, and Breeding</li></ul><img src="https://clan.akamai.steamstatic.com/images/44719856/0b25cda896bf03188a5dddfe80fe3a6f99d24b9f.png"><br><img src="https://clan.akamai.steamstatic.com/images/44719856/b21b9db58331cf0e958a45a2ffaaa13eb7e0a212.png"><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurvivetheark.com%2Findex.php%3F%2Fgallery%2Falbum%2F3617-featured-fan-art%2F" target="_blank" rel=" noopener">Fan Art Gallery</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsurvivetheark.com%2Findex.php%3F%2Fgallery%2Falbum%2F3623-featured-screenshots%2F" target="_blank" rel=" noopener">Screenshot Gallery</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2Fe%2F1FAIpQLSftQUqoYHb2QhG-rqeRMmL2r4-GVtW56tCdclH5sD-YQ_5HKw%2Fviewform" target="_blank" rel=" noopener">Artist Feedback Form</a><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/46d24fea64eeb673a206678c175f151fa321df92.png"><br><br>[color=#3498db]<b>Creator</b>[/color]: <b>Raasclark</b><br>Raasclark embarks on a pirate adventure on the high seas with the help of the other Monarks!<br><div data-youtube="_vDW5aIBW1g" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif">YOUTUBE URL</div><br><br>[color=#3498db]<b>Creator</b>[/color]: <b>The Outcasts</b><br>Outcast shows you how to tame a Bloodstalker and exactly what it can do once you have your own to ride!<br><div data-youtube="TFafz45RMZM" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif">YOUTUBE URL</div><br><br><img src="https://clan.akamai.steamstatic.com/images/44719856/c3ad5d049b9bd829abadb3b52033bfc832ff2d90.png"><br><br><ul class="bb_ul"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tumblr.com%2Fteaariz%2F821253508113317888%2Fart-ice-wyvern-from-the-game-ark" target="_blank" rel=" noopener">Ice Wyvern</a></b> [color=#3498db]by teaariz[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/6239db24e7ca18c139623b618cf937a1b6479a92.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1529944661228261426" target="_blank" rel=" noopener">Listro</a></b> [color=#3498db]by apollosrockstar[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/f8594ddb84bffe06814fa56865d7475f802ca8a5.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1531660543738249268" target="_blank" rel=" noopener">Managarmr</a></b> [color=#3498db]by rybcioszka[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/3d9aeb4e419163e5d7c2da6593e18bb92ecb9f71.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1530054273554059436" target="_blank" rel=" noopener">My ark character and my fav argy</a></b> [color=#3498db]by superspicyburger[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/74188d7d72646c5df400c261b15ac3505e8de8a6.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1529875715963486208" target="_blank" rel=" noopener">Comic</a></b> [color=#3498db]by oopsallstickmen[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/4f231a4e1ece0f0a2c2dfc6bbce34ac039ed24c4.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F1512114369440252085%2F1532051889330323577" target="_blank" rel=" noopener">GLOON ❤️</a></b> [color=#3498db]by golden_kivi[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/bbb92003fe9c507d320d67c134a7b71ec89551ef.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.deviantart.com%2Fwyvernadas%2Fart%2FArtfight-01-Fluffy-1352317486" target="_blank" rel=" noopener">Fluffy</a></b> [color=#3498db]by Wyvernadas[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/5cfb3d1850f42e38cdb1aaf37fb4b8fbdf0eeffd.png"><img src="https://clan.akamai.steamstatic.com/images/44719856/b1a30178a122434f86dafb731aeeb5f3b6ac626c.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1532033722642075738" target="_blank" rel=" noopener">Photo Mode</a></b> [color=#3498db]by hizamarukco[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/a5caa6627f21c6a4b1ae82d19c82b5599995e085.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1530563522931593367" target="_blank" rel=" noopener">Photo Mode</a></b> [color=#3498db]by lopes83br[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/5067500adad7d1492041c9f340a8cafba735f122.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1530851809411731546" target="_blank" rel=" noopener">Photo Mode</a></b> [color=#3498db]by yami_ger[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/79068a80079ceecc73466cba90dcc1a590ecb3e1.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1530074548886700082" target="_blank" rel=" noopener">Photo Mode</a></b> [color=#3498db]by frozen_soap[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/f51e3fc3ab9f1bc593c17dc757ed2f14e44671ef.png"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F729837326120910915%2F735196305990615062%2F1530766710951641148" target="_blank" rel=" noopener">Why is this little robot so photogenic?</a></b> [color=#3498db]by magicsightoflegend_aeroponic[/color]<img src="https://clan.akamai.steamstatic.com/images/44719856/52d9289a1fa89199c452a4ed72736ee875e55889.png"><div class="bb_h3">Enjoy your weekend!<br>Studio Wildcard</div>Twitter: <a class="bb_link" href="http://twitter.com/survivetheark" target="_blank" rel="">twitter.com/survivetheark</a>Discord: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fdiscord.com%2Finvite%2Fplayark" target="_blank" rel=" noopener">discord.com/invite/playark</a>Reddit: <a class="bb_link" href="http://reddit.com/r/playark" target="_blank" rel="">reddit.com/r/playark</a>Instagram: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Finstagram.com%2Fsurvivetheark" target="_blank" rel=" noopener">instagram.com/survivetheark</a>Twitch: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2Fsurvivetheark" target="_blank" rel=" noopener">twitch.tv/survivetheark</a>Steam: <a class="bb_link" href="http://steamcommunity.com/app/346110" target="_blank" rel="">steamcommunity.com/app/346110</a>Youtube: <a class="bb_link" href="http://youtube.com/survivetheark" target="_blank" rel="">youtube.com/survivetheark</a>Facebook: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ffacebook.com%2Fsurvivetheark" target="_blank" rel=" noopener">facebook.com/survivetheark</a>Threads: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthreads.net%2F%40survivetheark" target="_blank" rel=" noopener">threads.net/@survivetheark</a>Official Wiki: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fark.wiki.gg%2Fwiki%2FARK_Survival_Evolved_Wiki" target="_blank" rel=" noopener">https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki</a></ul>]]> </content:encoded>
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<title>Brand&#45;New Soulslike Is Playable Now for Free</title>
<link>https://xinker.org/brand-new-soulslike-is-playable-now-for-free</link>
<guid>https://xinker.org/brand-new-soulslike-is-playable-now-for-free</guid>
<description><![CDATA[  Mortal Shell 2 has released its free beta for PlayStation 5 and Xbox Series X/S, letting players experience the new Soulslike title ahead of its full release on August 20. Anticipation for Mortal Shell 2 is high among fans, with the RPG promising plenty of gory and action-packed gameplay. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/mortal-shell-2-console-open-beta.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 06:53:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Soulslike, Playable, Now, for, Free</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/mortal-shell-2-console-open-beta.jpg" crossorigin="anonymous"> <b><i>Mortal Shell 2</i></b> has released its free beta for PlayStation 5 and Xbox Series X/S, letting players experience the new Soulslike title ahead of its full release on August 20. Anticipation for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fmortal-shell-ii%2F" target="_blank" rel=" noopener"><i>Mortal Shell 2</i></a> is high among fans, with the RPG promising plenty of gory and action-packed gameplay.<br><br>]]> </content:encoded>
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<title>Co&#45;Designing AI Model Attention for Fast, Interactive Long&#45;Context Inference</title>
<link>https://xinker.org/co-designing-ai-model-attention-for-fast-interactive-long-context-inference</link>
<guid>https://xinker.org/co-designing-ai-model-attention-for-fast-interactive-long-context-inference</guid>
<description><![CDATA[ As agentic and long-context workloads become common, the context lengths increase and attention consumes a larger share of inference time (Figure 1). Because... ]]></description>
<enclosure url="https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-660x370.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 06:18:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Co-Designing, Model, Attention, for, Fast, Interactive, Long-Context, Inference</media:keywords>
<content:encoded><![CDATA[<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-768x432.png" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-768x432.png 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-179x101.png 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-300x169.png 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-625x352.png 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-1536x864.png 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-645x363.png 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-660x370.png 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-500x281.png 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-160x90.png 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-362x204.png 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-196x110.png 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-1024x576.png 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-960x540.png 960w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy.webp 1877w" sizes="(max-width: 768px) 100vw, 768px" title="llm-optimize-deploy">As agentic and long-context workloads become common, the context lengths increase and attention consumes a larger share of inference time (Figure 1). Because...<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-768x432.png" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" loading="lazy" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-768x432.png 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-179x101.png 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-300x169.png 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-625x352.png 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-1536x864.png 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-645x363.png 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-660x370.png 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-500x281.png 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-160x90.png 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-362x204.png 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-196x110.png 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-1024x576.png 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy-960x540.png 960w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/07/llm-optimize-deploy.webp 1877w" sizes="auto, (max-width: 768px) 100vw, 768px" title="llm-optimize-deploy"><p>As agentic and long-context workloads become common, the context lengths increase and attention consumes a larger share of inference time (Figure 1). Because attention now dominates that cost, how it is designed—not just how it is implemented—increasingly determines a model’s inference performance. Shaping model architecture around how GPUs execute it is the premise of AI model co-design.</p>
<p><a href="https://developer.nvidia.com/blog/co-designing-ai-model-attention-for-fast-interactive-long-context-inference/" rel="nofollow" data-wpel-link="internal" target="_self">Source</a></p>]]> </content:encoded>
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<title>Intel is giving a startup the keys to its x86 (Atom) CPU kingdom</title>
<link>https://xinker.org/intel-is-giving-a-startup-the-keys-to-its-x86-atom-cpu-kingdom</link>
<guid>https://xinker.org/intel-is-giving-a-startup-the-keys-to-its-x86-atom-cpu-kingdom</guid>
<description><![CDATA[ Reuters sources claim that Intel is entering into a secret agreement with RosaicLabs Inc., a company incorporated in Delaware just a couple of months ago. The agreement covers the register-transfer level (RTL) code for Intel&#039;s Atom CPUs, although we don&#039;t have any specific clues about which generation of Atom chips...Read Entire Article ]]></description>
<enclosure url="https://www.techspot.com/images2/news/ts3_thumbs/2025/10/2025-10-19-ts3_thumbs-620.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 05:41:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Intel, giving, startup, the, keys, its, x86, Atom, CPU, kingdom</media:keywords>
<content:encoded><![CDATA[<img src="https://www.techspot.com/images2/news/ts3_thumbs/2025/10/2025-10-19-ts3_thumbs-620.jpg" crossorigin="anonymous">Reuters sources claim that Intel is entering into a secret agreement with RosaicLabs Inc., a company incorporated in Delaware just a couple of months ago. The agreement covers the register-transfer level (RTL) code for Intel's Atom CPUs, although we don't have any specific clues about which generation of Atom chips...<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.techspot.com%2Fnews%2F113302-intel-giving-new-start-up-keys-x86-atom.html" target="_blank" rel=" noopener">Read Entire Article</a><br><br>]]> </content:encoded>
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<title>The Jugust merch caravan has arrived!</title>
<link>https://xinker.org/the-jugust-merch-caravan-has-arrived</link>
<guid>https://xinker.org/the-jugust-merch-caravan-has-arrived</guid>
<description><![CDATA[ Howdy, the traders are here! They&#039;ve brought a summer-y RimWorld merch collection with them. The caravan closes up shop on August 24, so get yours now.The new collection includes a plush warg to watch your back, a notebook for your travels, and colony-issued gear to bring along on your adventures. Wherever the road takes you this summer, travel in good company and style!You can browse the goods on the official RimWorld merch store: https://rimworld.store/☀️ RimWorld Summer Collection Warg plush: A ruthless predator... made huggable! Man in black t-shirt: The legend himself, now on a rugged tee.  Gunslinger tote bag: For hauling your supplies just like a colonist.  Colony-issued research notebook: Work on your projects here, no research bench required! Golden cube keychain: A perfect, wonderful cube in solid metal, ready to go with you everywhere. Worship the cube. brb showing off the glorious cube to everyone I know- Tia Website | X | BlueSky | Reddit | Facebook ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/25160263/6097695774f61228627e2938231aedf5df930103.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 05:37:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Jugust, merch, caravan, has, arrived</media:keywords>
<content:encoded><![CDATA[Howdy, the traders are here! <br><br>They've brought a summer-y <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frimworld.store%2F" target="_blank" rel=" noopener">RimWorld merch collection</a> with them. The caravan closes up shop on August 24, so get yours now.<br><br>The new collection includes a plush warg to watch your back, a notebook for your travels, and colony-issued gear to bring along on your adventures. Wherever the road takes you this summer, travel in good company and style!<br><br>You can browse the goods on the official RimWorld merch store: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frimworld.store%2F" target="_blank" rel=" noopener">https://rimworld.store/</a><br><br><img src="https://clan.fastly.steamstatic.com/images/25160263/f8100e0b658906088b66b0ee28ff9825f76de3d5.jpg"><br><div class="bb_h2">☀️ RimWorld Summer Collection</div><ul class="bb_ul"><li> Warg plush: A ruthless predator... made huggable!<br></li><li> Man in black t-shirt: The legend himself, now on a rugged tee. <br></li><li> Gunslinger tote bag: For hauling your supplies just like a colonist. <br></li><li> Colony-issued research notebook: Work on your projects here, no research bench required!<br></li><li> Golden cube keychain: A perfect, wonderful cube in solid metal, ready to go with you everywhere. <i>Worship the cube.</i></li></ul> brb showing off the glorious cube to everyone I know<br>- Tia <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fblog%2F" target="_blank" rel=" noopener">Website</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FLudeonStudios" target="_blank" rel=" noopener">X</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fludeonstudios.bsky.social" target="_blank" rel=" noopener">BlueSky</a> | <a class="bb_link" href="https://www.reddit.com/r/RimWorld/" target="_blank" rel="">Reddit</a> | <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FLudeonStudios%2F" target="_blank" rel=" noopener">Facebook</a><img src="https://store.steampowered.com/news/app/294100/view/717912016810935927" crossorigin="anonymous">]]> </content:encoded>
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<title>Celebrate Bethesda’s 40th with a Free Reward and Sale</title>
<link>https://xinker.org/celebrate-bethesdas-40th-with-a-free-reward-and-sale</link>
<guid>https://xinker.org/celebrate-bethesdas-40th-with-a-free-reward-and-sale</guid>
<description><![CDATA[                                                                                      Bethesda Softworks is turning 40, and we’re celebrating with a new sale AND a code for free Trade Bars! Bethesda Turns 40! Happy Birthday to Bethesda! Congratulations for 40 years of developing and publishing amazing video games, including our beloved Elder Scrolls series. As part of the celebration, we invite all ESO players to redeem a unique, limited-time in-game code:  “Bethesda40”To claim this reward, redeem the code above via your ESO account page or via the Redeem Reward Code in-game option (within the Crown Store) before August 12, 2026. Note that there is a limit of one redemption per account, and total redemptions are limited.  Once redeemed, you will be awarded a whopping 2,000 Trade Bars, allowing you to pick from a host of rewards in Season One’s Gold Coast Bazaar. That’s enough Trade Bars to acquire items like the Alchemy houseguest or the Ascendant Lord Statue furnishing, so don’t miss out!                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             Use Trade Bars to choose your birthday rewards!  Anniversary Sale In addition to the reward code, both The Elder Scrolls Online Standard and Deluxe Editions are now on sale for select platforms. If you’ve yet to explore Tamriel’s Second Era, you can acquire the Standard Edition at up to 75% off. If you’d like to dive even deeper into the game’s many worlds, you can pick up the Deluxe Edition at up to 50% off (PC platforms only) instead!  The Elder Scrolls Online Standard Edition offers the full ESO base game, which includes five of the game’s classes (Sorcerer, Nightblade, Templar, Dragonknight, and Warden), 27 unique zones to explore, and access to ESO’s PvP game modes such as Battlegrounds and the Alliance War.  The Elder Scrolls Online Deluxe Edition includes everything from the Standard Edition as well as a collection of content from past Chapters and the 2025 Content Pass, unlocking 10 years of great stories all at once. Platform Sale Information Check out the dates listed below to know when the sale will be live on your platform of choice, including specific editions: Steam Store Standard Edition—July 30-August 13  Deluxe Edition—July 30-August 13 Elder Scrolls Online Store Standard Edition—July 30-August 13  Deluxe Edition—July 30-August 13 Visit our Buy Now page now and select your edition and platform to get started! Don’t forget, both the gift redemption window and the sale are available for a limited time only, so don’t hesitate to log in and explore Tamriel with us as we celebrate Bethesda Softworks’ incredible new milestone. Happy birthday, Bethesda!  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/6349516/3bcf405be835b107aaab1204194c73cc9e061c00.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 05:17:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Celebrate, Bethesda’s, 40th, with, Free, Reward, and, Sale</media:keywords>
<content:encoded><![CDATA[<img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/f8264729e2da278758f074bea4013f2d.jpg" crossorigin="anonymous">                                                                                     <br><i>Bethesda Softworks is turning 40, and we’re celebrating with a new sale AND a code for free Trade Bars!</i><br><br> <div class="bb_h2">Bethesda Turns 40!</div> Happy Birthday to Bethesda! Congratulations for 40 years of developing and publishing amazing video games, including our beloved <i>Elder Scrolls </i>series. As part of the celebration, we invite all <i>ESO</i> players to redeem a unique, limited-time in-game code: <br> <br><b>“Bethesda40”</b><br>To claim this reward, redeem the code above via your <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faccount.elderscrollsonline.com%2Fen-us%2Fredeem-code" target="_blank" rel=" noopener">ESO account page</a> or via the Redeem Reward Code in-game option (within the Crown Store) <b>before August 12, 2026</b>. Note that there is a limit of one redemption per account, and total redemptions are limited. <br> <br>Once redeemed, you will be awarded a <b>whopping 2,000 Trade Bars</b>, allowing you to pick from a host of rewards in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.elderscrollsonline.com%2Fnews%2Fpost%2F70123" target="_blank" rel=" noopener">Season One’s Gold Coast Bazaar</a>. That’s enough Trade Bars to acquire items like the Alchemy houseguest or the Ascendant Lord Statue furnishing, so don’t miss out!<br>                                                                                                                                                                                                                                                                                                                                                            <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F07%2F5f4931588029c51881994341892af61e.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/5f4931588029c51881994341892af61e.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                          <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F07%2F21115baccdc2c363cf0aaabae779b4b5.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/07/21115baccdc2c363cf0aaabae779b4b5.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                                                                                                                                                           <br><i>Use Trade Bars to choose your birthday rewards!</i> <br><br> <div class="bb_h2">Anniversary Sale</div> In addition to the reward code, both <i>The Elder Scrolls Online Standard</i> and <i>Deluxe Editions</i> are now on sale for select platforms. If you’ve yet to explore Tamriel’s Second Era, you can acquire the <b>Standard Edition at up to 75% off</b>. If you’d like to dive even deeper into the game’s many worlds, you can pick up the <b>Deluxe Edition at up to 50% off</b> (PC platforms only) instead! <br> <br><i>The Elder Scrolls Online Standard Edition</i> offers the full <i>ESO </i>base game, which includes five of the game’s classes (Sorcerer, Nightblade, Templar, Dragonknight, and Warden), 27 unique zones to explore, and access to <i>ESO</i>’s PvP game modes such as Battlegrounds and the Alliance War. <br> <br><i>The Elder Scrolls Online Deluxe Edition</i> includes everything from the <i>Standard Edition</i> as well as a collection of content from past Chapters and the <i>2025 Content Pass</i>, unlocking 10 years of great stories all at once.<br> <br><b>Platform Sale Information</b><br> <br>Check out the dates listed below to know when the sale will be live on your platform of choice, including specific editions:<br> <br><b>Steam Store</b><br> <ul class="bb_ul"><li><i>Standard Edition</i>—July 30-August 13</li>  <li><i>Deluxe Edition</i>—July 30-August 13</li> </ul><b>Elder Scrolls Online Store</b><br> <ul class="bb_ul"><li><i>Standard Edition</i>—July 30-August 13</li>  <li><i>Deluxe Edition</i>—July 30-August 13</li> </ul><br>Visit our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.elderscrollsonline.com%2Fjoinus" target="_blank" rel=" noopener">Buy Now page</a> now and select your edition and platform to get started!<br> <br>Don’t forget, both the gift redemption window and the sale are available for a limited time only, so don’t hesitate to log in and explore Tamriel with us as we celebrate Bethesda Softworks’ incredible new milestone. Happy birthday, Bethesda! <br>]]> </content:encoded>
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<title>An &amp;quot;extremely challenging&amp;quot; action game is spreading like fire on Steam, with nearly 1,800 reviews that are 92% positive after a week</title>
<link>https://xinker.org/an-extremely-challenging-action-game-is-spreading-like-fire-on-steam-with-nearly-1800-reviews-that-are-92-positive-after-a-week</link>
<guid>https://xinker.org/an-extremely-challenging-action-game-is-spreading-like-fire-on-steam-with-nearly-1800-reviews-that-are-92-positive-after-a-week</guid>
<description><![CDATA[  When Rubinite developer Cup Dog Games posted about the game&#039;s Steam launch on July 27, it had just crossed 1,000 user reviews averaging 91% positive. As of July 31, it&#039;s approaching 1,800 reviews that are 92% positive. I thought this game would be good when I played the demo last year, and it turns out it is really good.  &quot;We&#039;re truly grateful to every single player for your support and encouragement,&quot; Cup Dog Games says. &quot;Every review you leave and every recommendation you make fuels us to keep polishing and improving the game.&quot; Rubinite is described on Steam as &quot;an extremely challenging boss rush action game.&quot; I would compare it to Titan Souls (which is 90% off right now) – an isometric, arena-based gauntlet of boss fights with extremely tight core mechanics. The main difference is that Rubinite is a fair bit larger and more complex, not to mention melee-focused. Calling it indie Sekiro, as some people have, is a little reductive – and, given the focus on dodging over parrying, inaccurate – but it does give you a decent idea of the pacing. https://www.youtube-nocookie.com/embed/_XhDYcH3dgU You play as a young princess named Ruby, whose crimson eyes allow her to see the weak points of monstrous bosses. You can sneak in quick dagger attacks, but the name of the game is charging up attacks to deal lethal damage to exposed weaknesses.  Here&#039;s the fuel that makes this whole engine work: the closer you are to bosses, the faster your attacks charge up. Equally, the closer you are, the harder it is to dodge enemy attacks. This is the knife&#039;s edge that Rubinite walks, and it&#039;s ridden it straight to the hallowed lands of Steam acclaim.  Add in upgrade and skill systems that further elevate combat, render it in lovely pixel art, and pack it all into a mercifully short game (seemingly 10 - 12 hours) and you&#039;ve got yourself a stew. As of July 30, Rubinite is also Steam Deck verified, and it seems like a natural fit for a handheld PC.  Soulslike RPG Wuchang: Fallen Feathers is getting a sequel from its original director, who formed a new studio after his alleged firing following censorship backlash.  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/n4kC6eAaW2H5TezDQhT2Cf-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 05:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>extremely, challenging, action, game, spreading, like, fire, Steam, with, nearly, 1, 800, reviews, that, are, 92, positive, after, week</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/n4kC6eAaW2H5TezDQhT2Cf-1280-80.jpg" crossorigin="anonymous"> When Rubinite developer Cup Dog Games <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fcupdog_games%2Fstatus%2F2081623851302375866" target="_blank" rel=" noopener">posted</a> about the game's Steam launch on July 27, it had just crossed 1,000 user reviews averaging 91% positive. As of July 31, it's approaching 1,800 reviews that are 92% positive. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fi-played-the-top-rated-soulslike-in-steam-next-fest-to-see-what-the-fuss-is-about-turns-out-its-not-a-soulslike-but-a-boss-rush-with-amazing-combat-and-i-see-what-the-fuss-is-about%2F" target="_blank" rel=" noopener">I thought this game would be good</a> when I played the demo last year, and it turns out it is <i>really good</i>. <br><br> "We're truly grateful to every single player for your support and encouragement," Cup Dog Games says. "Every review you leave and every recommendation you make fuels us to keep polishing and improving the game."<br><br> <a class="bb_link" href="https://store.steampowered.com/app/1845250/Rubinite/" target="_blank" rel="">Rubinite</a> is described on Steam as "an extremely challenging boss rush action game." I would compare it to Titan Souls (which is <a class="bb_link" href="https://store.steampowered.com/app/297130/Titan_Souls/" target="_blank" rel="">90% off right now</a>) – an isometric, arena-based gauntlet of boss fights with extremely tight core mechanics. The main difference is that Rubinite is a fair bit larger and more complex, not to mention melee-focused. Calling it indie Sekiro, as some people have, is a little reductive – and, given the focus on dodging over parrying, inaccurate – but it does give you a decent idea of the pacing. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2F_XhDYcH3dgU" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/_XhDYcH3dgU</a> You play as a young princess named Ruby, whose crimson eyes allow her to see the weak points of monstrous bosses. You can sneak in quick dagger attacks, but the name of the game is charging up attacks to deal lethal damage to exposed weaknesses. <br><br> Here's the fuel that makes this whole engine work: the closer you are to bosses, the faster your attacks charge up. Equally, the closer you are, the harder it is to dodge enemy attacks. This is the knife's edge that Rubinite walks, and it's ridden it straight to the hallowed lands of Steam acclaim. <br><br> Add in upgrade and skill systems that further elevate combat, render it in lovely pixel art, and pack it all into a mercifully short game (seemingly 10 - 12 hours) and you've got yourself a stew. As of July 30, Rubinite is also Steam Deck <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fcupdog_games%2Fstatus%2F2082695028909264976" target="_blank" rel=" noopener">verified</a>, and it seems like a natural fit for a handheld PC. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fsoulslike-rpg-wuchang-fallen-feathers-is-getting-a-sequel-from-its-original-director-who-formed-a-new-studio-after-his-alleged-firing-following-censorship-backlash%2F" target="_blank" rel=" noopener"><i>Soulslike RPG Wuchang: Fallen Feathers is getting a sequel from its original director, who formed a new studio after his alleged firing following censorship backlash</i></a><i>. </i><br><br> [/url]]]> </content:encoded>
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<title>After a year and a half of rigorous testing, Path of Exile 2 devs finally convinced Nvidia to fix a driver bug by sending it an entire PC</title>
<link>https://xinker.org/after-a-year-and-a-half-of-rigorous-testing-path-of-exile-2-devs-finally-convinced-nvidia-to-fix-a-driver-bug-by-sending-it-an-entire-pc</link>
<guid>https://xinker.org/after-a-year-and-a-half-of-rigorous-testing-path-of-exile-2-devs-finally-convinced-nvidia-to-fix-a-driver-bug-by-sending-it-an-entire-pc</guid>
<description><![CDATA[  There was a point in the most recent Path of Exile 2 league that I thought I would have to quit playing the game. Every 20 minutes or so, the entire game would freeze. I&#039;d wait for a solid 30 seconds before everything came back to life, praying I wouldn&#039;t lose my character the second I had control again... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/ZgeDadj7mLc87uTPLwHcVM-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 04:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>After, year, and, half, rigorous, testing, Path, Exile, devs, finally, convinced, Nvidia, fix, driver, bug, sending, entire</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/ZgeDadj7mLc87uTPLwHcVM-1280-80.jpg" crossorigin="anonymous"><br><br> There was a point in the most recent <a class="bb_link" href="https://www.pcgamer.com/games/rpg/a-series-of-surprise-updates-has-polished-path-of-exile-2-into-a-juggernaut-thats-about-to-shake-up-the-action-rpg-genre-later-this-year/" target="_blank" rel="">Path of Exile 2</a> league that I thought I would have to quit playing the game. Every 20 minutes or so, the entire game would freeze. I'd wait for a solid 30 seconds before everything came back to life, praying I wouldn't lose my character the second I had control again... <a class="bb_link" href="https://www.pcgamer.com/games/rpg/after-a-year-and-a-half-of-rigorous-testing-path-of-exile-2-devs-finally-convinced-nvidia-to-fix-a-driver-bug-by-sending-it-an-entire-pc/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>We got some news!</title>
<link>https://xinker.org/we-got-some-news</link>
<guid>https://xinker.org/we-got-some-news</guid>
<description><![CDATA[  ????  we got some newssssssWe have made a lot of changes related with items, in order to make sure we don&#039;t do silly mistakes we created PTR, our testing server.PTR is NOT LIVE SERVER progression but has a version of your characters for testing. Progression can be reset/changed. There is no connection to live servers.PTR will be used to keep transparency for upcoming changes and what we been working on. It also helps us deliver more stable updates to the live servers.You can help us test AH, Trading, Guild storage and other fixes right now on PTR. We already caught few remaining issues but report anything you find in Discord When will PTR changes go to live server?While we have the final say, it will depend on PTR players, if most players are happy with the stability, we will push them live. Could be fast, could take a bit depending on what we find. The difference is you can check PTR on progress, we basically update it daily.How to join PTR testing-&gt; Right click Spirit vale in library-&gt; Properties-&gt; Game Versions &amp; Betas-&gt; Select publictest-&gt; Open game &amp; join test serverWe hope to have all sorted soon! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45704998/6dbf435c1fe39b139ca09326604843be2a5f9757.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 04:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>got, some, news</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"> ????  we got some newssssss</p><p class="bb_paragraph">We have made a lot of changes related with items, in order to make sure we don't do silly mistakes we created PTR, our testing server.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>PTR is NOT LIVE SERVER</b> progression but has a version of your characters for testing. Progression can be reset/changed. There is no connection to live servers.</p><p class="bb_paragraph"></p><p class="bb_paragraph">PTR will be used to keep transparency for upcoming changes and what we been working on. It also helps us deliver more stable updates to the live servers.</p><p class="bb_paragraph"></p><p class="bb_paragraph">You can help us test AH, Trading, Guild storage and other fixes right now on PTR. We already caught few remaining issues but report anything you find in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F1257586742865956875%2F1375368037573726338%2F1532844018046734336" target="_blank" rel=" noopener">Discord</a> </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>When will PTR changes go to live server?</b></p><p class="bb_paragraph">While we have the final say, it will depend on PTR players, if most players are happy with the stability, we will push them live. Could be fast, could take a bit depending on what we find. The difference is you can check PTR on progress, we basically update it daily.</p><p class="bb_paragraph"></p><p class="bb_paragraph">How to join PTR testing</p><p class="bb_paragraph">-> Right click Spirit vale in library</p><p class="bb_paragraph">-> Properties</p><p class="bb_paragraph">-> Game Versions & Betas</p><p class="bb_paragraph">-> Select publictest</p><p class="bb_paragraph">-> Open game & join test server</p><p class="bb_paragraph"></p><p class="bb_paragraph">We hope to have all sorted soon!</p>]]> </content:encoded>
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<title>Bulletstorm is the stupidest game ever made, and also one of the cleverest shooters ever</title>
<link>https://xinker.org/bulletstorm-is-the-stupidest-game-ever-made-and-also-one-of-the-cleverest-shooters-ever</link>
<guid>https://xinker.org/bulletstorm-is-the-stupidest-game-ever-made-and-also-one-of-the-cleverest-shooters-ever</guid>
<description><![CDATA[  From the archives: This article originally ran in PC Gamer #330 (UK, May 2019). You should still play Bullestorm, which is frequently 90% off on Steam... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Zc9LiHdfWiTGh65Y6NhJ4P-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 04:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bulletstorm, the, stupidest, game, ever, made, and, also, one, the, cleverest, shooters, ever</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Zc9LiHdfWiTGh65Y6NhJ4P-1280-80.jpg" crossorigin="anonymous"><br><br> <i><b>From the archives: This article originally ran in PC Gamer #330 (UK, May 2019). </b></i><i>You should still play Bullestorm, which is frequently 90% off </i><a class="bb_link" href="https://store.steampowered.com/app/501590/Bulletstorm_Full_Clip_Edition/" target="_blank" rel=""><i>on Steam</i></a><i>.</i>.. <a class="bb_link" href="https://www.pcgamer.com/games/fps/bulletstorm-is-the-stupidest-game-ever-made-and-also-one-of-the-cleverest-shooters-ever/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Ancient Ys Vanished audio new drama CD based on Ys I &amp;amp; II releases on November 25 in Japan</title>
<link>https://xinker.org/ancient-ys-vanished-audio-new-drama-cd-based-on-ys-i-ii-releases-on-november-25-in-japan</link>
<guid>https://xinker.org/ancient-ys-vanished-audio-new-drama-cd-based-on-ys-i-ii-releases-on-november-25-in-japan</guid>
<description><![CDATA[  The new Ancient Ys Vanished drama CD will be available for 3,500 Yen excluding tax. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21015/original/ancient-ys-vanished-drama-cd-2026-release.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 03:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ancient, Vanished, audio, new, drama, based, releases, November, Japan</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21015/original/ancient-ys-vanished-drama-cd-2026-release.png" crossorigin="anonymous"> The new Ancient Ys Vanished drama CD will be available for 3,500 Yen excluding tax.<br><br>]]> </content:encoded>
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<title>Dev ports Half&#45;Life to the PS1, asks Valve if it&amp;apos;s cool with that, and says he&amp;apos;ll &amp;quot;make it public&amp;quot; if he doesn&amp;apos;t hear back in a month</title>
<link>https://xinker.org/dev-ports-half-life-to-the-ps1-asks-valve-if-its-cool-with-that-and-says-hell-make-it-public-if-he-doesnt-hear-back-in-a-month</link>
<guid>https://xinker.org/dev-ports-half-life-to-the-ps1-asks-valve-if-its-cool-with-that-and-says-hell-make-it-public-if-he-doesnt-hear-back-in-a-month</guid>
<description><![CDATA[  People are really out here porting Half-Life to the PlayStation 1.  Manny, of Bonnie Studios, is a self-described &quot;software engineer, guitarist, and game developer from Sicily.&quot; His debut YouTube video promises &quot;Half-Life on a Real PlayStation 1,&quot; and 14 minutes of glorious 1998 technology revisited with 2026 technology bears that promise out.  &quot;Not an emulator and not a demake: a renderer and game runtime written from scratch in Rust,&quot; Manny stresses. https://www.youtube-nocookie.com/embed/aEaa9CeCsbQ Manny is more broadly known for {LINK REMOVED}PSoXide, a PS1 development tech stack that, per his https://bonnie-studios.itch.io/ page, covers an &quot;emulator + Rust SDK + game engine + editor + asset pipeline.&quot; In this case, Half-Life was written fully for the Rust coding language without reliance on a traditional emulator, and is running on a proper PS1 console – in this case, &quot;direct capture&quot; off an SCPH-9002 model PS1.  &quot;This is the full Hazard Course, all seven maps, start to finish in one sitting with no cuts,&quot; Manny explains in the video description. The Hazard Course is basically the tutorial prologue for Half-Life – a good sandbox for a demonstration like this.  &quot;The deaths, the retries, the moment I get stuck inside a wall and die, and the audio glitches are all still in it,&quot; Manny asserts. &quot;It averages around 17fps, holding 20 most of the time and dropping to 10-16 in the widest areas. The capture chain adds about 100ms between the pad and the picture, so it plays tighter on the console than it looks here.&quot; As a quick refresher, the PS1 was released in North America by Sony in 1995, Valve dropped Half-Life in 1998, and the significantly more powerful PS2 arrived in 2000. Lauded for its advanced tech and physics, Half-Life launched on PC and only came to the PS2 in 2001. Getting the game running at all on a system that predates it by several years is pretty impressive work, even if artifact-like graphical distortions do make it look like protagonist Gordon Freeman pounded back a few benadryl cocktails garnished with melatonin gummies before work.   (Image credit: Valve) Manny lays out just &quot;some&quot; of the workarounds necessary to fit 10 pounds of game into a 5-pound console: &quot;BSP traversal doubling as painter&#039;s order for the ordering table, PVS culling, 16 colour CLUTs at 4 bits per pixel, LZ4 map chunks streamed into a static buffer, animation frames pre-posed at cook time because there is no FPU and no heap, SPU ADPCM audio and 27 Red Book CD tracks on the disc.&quot; Which is all to say: squeezing blood from stone.  This being a fan effort, Manny says he&#039;s reached out to Valve &quot;asking them to greenlight the project&quot; before releasing the source code. &quot;For legal reasons there will never be a downloadable disc image or a ready-to-play build,&quot; he adds. But if Valve miraculously gives him the thumbs up, or if he has &quot;not heard back in a month or so,&quot; he says &quot;I will take that as no objection and make it public.&quot; Manny is doing much better than the company that promised and sold a Portal-inspired Steam Machine Companion Cube case &quot;without ever asking Valve&quot; for permission.  &quot;Once released you will need your own lawfully obtained Steam copy of Half-Life: the converter reads it on your own machine and builds the disc from there,&quot; Manny adds. That, and you&#039;ll need a PS1.  On Twitter, Manny reveals that his next project hopes to get &quot;Minecraft-style worlds running natively on PlayStation 1 hardware.&quot; That&#039;s full &quot;chunk streaming, day/night, mobs and caves on a 33MHz CPU.&quot;  Earlier this month, a designer at Valve recreated Half-Life 2&#039;s Ravenholm in the company&#039;s new Source 2 engine, saying he was &quot;blown away at powerful these tools are.&quot;  The &quot;final game&quot; from Half-Life 2 and Dishonored&#039;s late art director has been revealed: &quot;The world&#039;s first Soulslike FPS,&quot; an apocalyptic Western at &quot;the end of America.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/y5Zg6AzhaMqQtPs5SWQri8-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 03:25:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dev, ports, Half-Life, the, PS1, asks, Valve, its, cool, with, that, and, says, hell, make, public, doesnt, hear, back, month</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/y5Zg6AzhaMqQtPs5SWQri8-1280-80.jpg" crossorigin="anonymous"> People are really out here porting Half-Life to the PlayStation 1. <br><br> Manny, of <a class="bb_link" href="https://www.youtube.com/@bonnie-studios-dev" target="_blank" rel=""><u>Bonnie Studios</u></a>, is a self-described "software engineer, guitarist, and game developer from Sicily." His debut YouTube video promises "Half-Life on a Real PlayStation 1," and 14 minutes of glorious 1998 technology revisited with 2026 technology bears that promise out. <br><br> "Not an emulator and not a demake: a renderer and game runtime written from scratch in Rust," Manny stresses. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FaEaa9CeCsbQ" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/aEaa9CeCsbQ</a> Manny is more broadly known for <span class="bb_removedlink" data-community-tooltip="The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.">{LINK REMOVED}</span><a href="https://store.steampowered.com/news/group/38509069/view/712282517277771556#" class="collapsed_link"><u>PSoXide</u></a>, a PS1 development tech stack that, per his <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbonnie-studios.itch.io%2F" target="_blank" rel=" noopener">https://bonnie-studios.itch.io/</a> page, covers an "emulator + Rust SDK + game engine + editor + asset pipeline." In this case, Half-Life was written fully for the Rust coding language without reliance on a traditional emulator, and is running on a proper PS1 console – in this case, "direct capture" off an SCPH-9002 model PS1. <br><br> "This is the full Hazard Course, all seven maps, start to finish in one sitting with no cuts," Manny explains in the video description. The Hazard Course is basically the tutorial prologue for Half-Life – a good sandbox for a demonstration like this. <br><br> "The deaths, the retries, the moment I get stuck inside a wall and die, and the audio glitches are all still in it," Manny asserts. "It averages around 17fps, holding 20 most of the time and dropping to 10-16 in the widest areas. The capture chain adds about 100ms between the pad and the picture, so it plays tighter on the console than it looks here."<br><br> As a quick refresher, the PS1 was released in North America by Sony in 1995, Valve dropped Half-Life in 1998, and the significantly more powerful PS2 arrived in 2000. Lauded for its advanced tech and physics, Half-Life launched on PC and only came to the PS2 in 2001.<br><br> Getting the game running <i>at all </i>on a system that predates it by several years is pretty impressive work, even if artifact-like graphical distortions do make it look like protagonist Gordon Freeman pounded back a few benadryl cocktails garnished with melatonin gummies before work. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/6KMkD6TBUDtbuAUSbQ9tAc.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Valve)</u> Manny lays out just "some" of the workarounds necessary to fit 10 pounds of game into a 5-pound console: "BSP traversal doubling as painter's order for the ordering table, PVS culling, 16 colour CLUTs at 4 bits per pixel, LZ4 map chunks streamed into a static buffer, animation frames pre-posed at cook time because there is no FPU and no heap, SPU ADPCM audio and 27 Red Book CD tracks on the disc."<br><br> Which is all to say: squeezing blood from stone. <br><br> This being a fan effort, Manny says he's reached out to Valve "asking them to greenlight the project" before releasing the source code. "For legal reasons there will never be a downloadable disc image or a ready-to-play build," he adds. But if Valve miraculously gives him the thumbs up, or if he has "not heard back in a month or so," he says "I will take that as no objection and make it public."<br><br> Manny is doing much better than the company that promised and sold a Portal-inspired Steam Machine Companion Cube case <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fdesktop-pc%2Fselling-a-portal-inspired-steam-machine-companion-cube-case-without-ever-asking-valve-was-pretty-stupid-admits-company-now-issuing-refunds%2F" target="_blank" rel=" noopener">"without ever asking Valve" for permission. </a><br><br> "Once released you will need your own lawfully obtained Steam copy of Half-Life: the converter reads it on your own machine and builds the disc from there," Manny adds. That, and you'll need a PS1. <br><br> On Twitter, Manny reveals that his next project hopes to get "Minecraft-style worlds running natively on PlayStation 1 hardware." That's full "chunk streaming, day/night, mobs and caves on a 33MHz CPU." <br><br> Earlier this month, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffps%2Fa-current-valve-designer-recreated-half-life-2s-ravenholm-in-the-source-2-engine-and-says-he-was-blown-away-at-how-powerful-these-tools-are%2F" target="_blank" rel=" noopener">a designer at Valve recreated Half-Life 2's Ravenholm</a> in the company's new Source 2 engine, saying he was "blown away at powerful these tools are." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffps%2Fthe-final-game-from-half-life-2-and-dishonoreds-late-art-director-has-been-revealed-the-worlds-first-soulslike-fps-an-apocalyptic-western-at-the-end-of-america%2F" target="_blank" rel=" noopener"><i>The "final game" from Half-Life 2 and Dishonored's late art director has been revealed: "The world's first Soulslike FPS," an apocalyptic Western at "the end of America."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Update 4.5.0</title>
<link>https://xinker.org/update-450</link>
<guid>https://xinker.org/update-450</guid>
<description><![CDATA[ Throne and Liberty update 4.5.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on July 29 and last approximately 3.5 hours.Pre-Announcement※ The following changes will not be applied during the July 29 maintenance. Instead, they will be applied on August 26th with the release of 4.9.0.A crafting recipe will be added to upgrade Talandre Ascended Archboss weapons into Snowsoul weapons.Talandre Snowsoul Weapon Crafting Recipes AddedAs previously announced, crafting recipes will be added that use new materials to upgrade Ascended Deluzhnoa and Ascended Giant Cordy weapons into Snowsoul weapons.New ContentThe new Archboss Ramux is now available.New Dimensional Trials and Guild Raids have been added.ArchbossPeace and Guild-type events for the Ramux Archboss have been added, and the Archboss schedule has been changed.Archboss schedules have been added on Tuesdays and Fridays at 7:00 PM and 10:00 PM.Ramux RewardsWeapons — The item level of each new Archboss weapon is fixed at 85.Last Dragon&#039;s Thunder Greatsword: Strength 17, Dexterity 13, Heavy Attack Damage +11.5%, Melee Heavy Attack Chance 210Weapon Skill – Dragon&#039;s Counterattack: On Valiant Brawl or Slash Wave hit, has an 80% chance to apply Weaken: Provoke to the target for 4s and grants the attacker an effect that has a 70% chance to deal counter damage equal to 75% of Base Damage when hit by a taunted target within 15m. Boosts Valiant Brawl, Cruel Smite, and Slash Wave damage by 35% and increases their cooldown by 3s.Scale Lord&#039;s Massacre Sword: Fortitude 17, Wisdom 12, Damage Reduction 69, Hit Chance 230Weapon Skill – Wall of Bitter Cold: Changes Stalwart Bastion to \[Wall of Bitter Cold] and decreases its cooldown by 30%. While the effect lasts, deals damage equal to 150% of Base Damage when attacked from within 1.3x Attack Range (4.3x for Ranged and Magic) and has a 30% chance to apply Weaken: Frost that decreases Movement Speed by 35% for 3s. Affected targets cannot receive Stalwart Bastion from another caster for 45s.Last Dragon&#039;s Thunder Daggers: Dexterity 17, Perception 12, Critical Damage +9.2%, Melee Critical Hit Chance 230Weapon Skill – Atirat&#039;s Claw: Changes the range of Mad Sword Dance to 10m. Deactivates all targets to self upon skill activation. Boosts Off-hand Weapon Attack Chance by 70% and makes all attacks back attacks for 2s. Ignores PvP target&#039;s Shield Health. With every damage dealt on PvP targets with Health at 50% or lower, ignores Defense by 2.5% of the target&#039;s Max Health. Boosts damage against monsters by up to 50% proportional to Frenzied Sword Dance&#039;s growth tier.Reverse Scale Tracker&#039;s Judgment Crossbows: Dexterity 17, Perception 12, Bonus Damage 69, Critical Damage +9.2%Weapon Skill – Atirat&#039;s Flame: Changes Wild Barrage to an instant cast skill and changes the Attack Range to a 60-degree cone. On hit, has an 80% chance to apply a Weaken effect to the target for 9s that deals Defense-ignoring damage equal to 30% of Base Damage + 6 damage per second and decreases all CC Resistances by 20. Stacks up to 25 times.Reverse Scale Destroyer&#039;s Execution Bow: Perception 17, Dexterity 12, Critical Damage +9.2%, Ranged Critical Hit Chance 230Weapon Skill – Ice Dragon Strike: Changes Flash Wave to Ice Dragon Strike. Depending on charging time, deals Frost Damage equal to Flash Wave boosted by 50% and applies the Frost effect. Frost effect has a 70% chance to apply Bind: Icebound for 3s. Deals bonus damage to Bound or Oppressed targets. When Specialization 3 \[Effect Time Increase] is applied, increases Bind: Icebound duration by 1s.Endless Winter&#039;s Lightning Staff: Wisdom 17, Perception 12, Heavy Attack Damage +11.5%, Cooldown Speed +11.5%Weapon Skill – Elemental Infusion: Changes the Elemental Awakening Passive Skill to \[Elemental Infusion] and activates Special Skills when conditions for 2 element types are met. When 5 Fire Elements and 2 Ice Elements are stacked, Frost Smokescreen and Burning Smokescreen Skills change to \[Lava Dust] (Fury Attack). Deals 250% of Base Damage per second to foes within range and applies Weaken: Lava Dust for 6s. When Weaken: Lava Dust reaches 4 stacks, applies Petrify for 4s. When 2 Ice Elements and 7 Lightning Elements are stacked, Ice Spear Bombardment and Detonator Bombardment Skills change to \[Magnetic Field]. Deals Lightning Damage equal to 1,100% of Base Damage to hit enemies and applies Weaken: Magnetic Field which decreases Movement Speed by 60% for 2.5s. Magnetic Field transfers to foes within 5m up to 2 times, with 1 additional transfer if the target is Wet or affected by your own Frost effect. When 7 Lightning Elements and 5 Fire Elements are stacked, Inferno Wave and Frenzied Lightning Wave skills change to \[Firestorm]. Firestorm follows the target for 4s and deals damage equal to 300% of Base Damage and applies Weaken: Burning.Winter Storm Wand: Wisdom 17, Fortitude 12, Healing +24%, Cooldown Speed +11%Weapon Skill – Dragon&#039;s Blessing: Fountain of Life follows the target and has a 60% ch ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44224534/eebb958fbf6712595056db64ee1bc91818c97755.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 4.5.0</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Throne and Liberty update 4.5.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on July 29 and last approximately 3.5 hours.</p><div class="bb_h2">Pre-Announcement</div><p class="bb_paragraph">※ The following changes will not be applied during the July 29 maintenance. Instead, they will be applied on August 26th with the release of 4.9.0.</p><ul class="bb_ul"><li><p class="bb_paragraph">A crafting recipe will be added to upgrade Talandre Ascended Archboss weapons into Snowsoul weapons.</p></li></ul><div class="bb_h3">Talandre Snowsoul Weapon Crafting Recipes Added</div><ul class="bb_ul"><li><p class="bb_paragraph">As previously announced, crafting recipes will be added that use new materials to upgrade Ascended Deluzhnoa and Ascended Giant Cordy weapons into Snowsoul weapons.</p></li></ul><hr><div class="bb_h2">New Content</div><ul class="bb_ul"><li><p class="bb_paragraph">The new Archboss Ramux is now available.</p></li><li><p class="bb_paragraph">New Dimensional Trials and Guild Raids have been added.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/093f5c771e70273221741e06250f5cfa9005268a.png"></p><div class="bb_h3">Archboss</div><ul class="bb_ul"><li><p class="bb_paragraph">Peace and Guild-type events for the Ramux Archboss have been added, and the Archboss schedule has been changed.</p><ul class="bb_ul"><li><p class="bb_paragraph">Archboss schedules have been added on Tuesdays and Fridays at 7:00 PM and 10:00 PM.</p></li></ul></li></ul><div class="bb_h3">Ramux Rewards</div><p class="bb_paragraph"><b>Weapons</b> — The item level of each new Archboss weapon is fixed at 85.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Last Dragon's Thunder Greatsword:</b> Strength 17, Dexterity 13, Heavy Attack Damage +11.5%, Melee Heavy Attack Chance 210</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Dragon's Counterattack:</b> On Valiant Brawl or Slash Wave hit, has an 80% chance to apply Weaken: Provoke to the target for 4s and grants the attacker an effect that has a 70% chance to deal counter damage equal to 75% of Base Damage when hit by a taunted target within 15m. Boosts Valiant Brawl, Cruel Smite, and Slash Wave damage by 35% and increases their cooldown by 3s.</p></li></ul></li><li><p class="bb_paragraph"><b>Scale Lord's Massacre Sword:</b> Fortitude 17, Wisdom 12, Damage Reduction 69, Hit Chance 230</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Wall of Bitter Cold:</b> Changes Stalwart Bastion to \[Wall of Bitter Cold] and decreases its cooldown by 30%. While the effect lasts, deals damage equal to 150% of Base Damage when attacked from within 1.3x Attack Range (4.3x for Ranged and Magic) and has a 30% chance to apply Weaken: Frost that decreases Movement Speed by 35% for 3s. Affected targets cannot receive Stalwart Bastion from another caster for 45s.</p></li></ul></li><li><p class="bb_paragraph"><b>Last Dragon's Thunder Daggers:</b> Dexterity 17, Perception 12, Critical Damage +9.2%, Melee Critical Hit Chance 230</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Atirat's Claw:</b> Changes the range of Mad Sword Dance to 10m. Deactivates all targets to self upon skill activation. Boosts Off-hand Weapon Attack Chance by 70% and makes all attacks back attacks for 2s. Ignores PvP target's Shield Health. With every damage dealt on PvP targets with Health at 50% or lower, ignores Defense by 2.5% of the target's Max Health. Boosts damage against monsters by up to 50% proportional to Frenzied Sword Dance's growth tier.</p></li></ul></li><li><p class="bb_paragraph"><b>Reverse Scale Tracker's Judgment Crossbows:</b> Dexterity 17, Perception 12, Bonus Damage 69, Critical Damage +9.2%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Atirat's Flame:</b> Changes Wild Barrage to an instant cast skill and changes the Attack Range to a 60-degree cone. On hit, has an 80% chance to apply a Weaken effect to the target for 9s that deals Defense-ignoring damage equal to 30% of Base Damage + 6 damage per second and decreases all CC Resistances by 20. Stacks up to 25 times.</p></li></ul></li><li><p class="bb_paragraph"><b>Reverse Scale Destroyer's Execution Bow:</b> Perception 17, Dexterity 12, Critical Damage +9.2%, Ranged Critical Hit Chance 230</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Ice Dragon Strike:</b> Changes Flash Wave to Ice Dragon Strike. Depending on charging time, deals Frost Damage equal to Flash Wave boosted by 50% and applies the Frost effect. Frost effect has a 70% chance to apply Bind: Icebound for 3s. Deals bonus damage to Bound or Oppressed targets. When Specialization 3 \[Effect Time Increase] is applied, increases Bind: Icebound duration by 1s.</p></li></ul></li><li><p class="bb_paragraph"><b>Endless Winter's Lightning Staff:</b> Wisdom 17, Perception 12, Heavy Attack Damage +11.5%, Cooldown Speed +11.5%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Elemental Infusion:</b> Changes the Elemental Awakening Passive Skill to \[Elemental Infusion] and activates Special Skills when conditions for 2 element types are met. When 5 Fire Elements and 2 Ice Elements are stacked, Frost Smokescreen and Burning Smokescreen Skills change to \[Lava Dust] (Fury Attack). Deals 250% of Base Damage per second to foes within range and applies Weaken: Lava Dust for 6s. When Weaken: Lava Dust reaches 4 stacks, applies Petrify for 4s. When 2 Ice Elements and 7 Lightning Elements are stacked, Ice Spear Bombardment and Detonator Bombardment Skills change to \[Magnetic Field]. Deals Lightning Damage equal to 1,100% of Base Damage to hit enemies and applies Weaken: Magnetic Field which decreases Movement Speed by 60% for 2.5s. Magnetic Field transfers to foes within 5m up to 2 times, with 1 additional transfer if the target is Wet or affected by your own Frost effect. When 7 Lightning Elements and 5 Fire Elements are stacked, Inferno Wave and Frenzied Lightning Wave skills change to \[Firestorm]. Firestorm follows the target for 4s and deals damage equal to 300% of Base Damage and applies Weaken: Burning.</p></li></ul></li><li><p class="bb_paragraph"><b>Winter Storm Wand:</b> Wisdom 17, Fortitude 12, Healing +24%, Cooldown Speed +11%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Dragon's Blessing:</b> Fountain of Life follows the target and has a 60% chance to apply Fear to enemies within range for 3s.</p></li></ul></li><li><p class="bb_paragraph"><b>Storm Lord's Judgment Spear:</b> Strength 17, Perception 12, Attack Speed +15.3%, Range +23%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Ramux's Judgment:</b> Constricting Tempest always hits and additionally triggers on 2 enemies within a 5m radius of the target. When the chain ends, has a 100% chance to apply Collision: Pull and decreases Heavy Attack Damage Resistance of pulled targets by 15% for 6s. Upon successfully pulling a target, your PvP damage taken decreases by 30% for 6s.</p></li></ul></li><li><p class="bb_paragraph"><b>Lightning Orb of Vengeance:</b> Wisdom 17, Perception 12, Cooldown Speed +12.5%, Attack Speed +13.9%</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Stellar Star Destroyer:</b> Boosts Star Destroyer damage by 30% and the Star Destroyer skill changes to \[Stellar Star Destroyer]. Summons 6 Stellar Star Destroyers on the target, each dealing 275% of Base Damage + 225. Damage increases up to 2x proportional to charge time.</p></li></ul></li><li><p class="bb_paragraph"><b>Snowfield Destroyer Lightning Gauntlets:</b> Dexterity 17, Strength 12, Cooldown Speed +12%, Melee Heavy Attack Chance 220</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Weapon Skill – Last Dragon's Blessing:</b> Increases Threat Boost's Block Chance Boost effect duration by 0.5s and increases Base Damage by 1 for 6s every time Weaken: Bleed is applied. Stacks up to 100 times.</p></li></ul></li></ul><p class="bb_paragraph"><b>Equipment</b> — Values shown are granted at Item Levels 51 and 80 respectively.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Heavenly Lightning Cloak of Flying:</b> Critical Damage +3.2%~+6.1%, Heavy Attack Damage +4%~+7.6%, Range +8%~+15.2%, Cooldown Speed +4%~+7.6%, Max Health 500~1,040</p></li></ul><div class="bb_h3">Dimensional Trial</div><ul class="bb_ul"><li><p class="bb_paragraph">Stone Grave Cradle has been added to Dimensional Trials.</p></li></ul><div class="bb_h3">New Guild Raids</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/b09db1bce53fb746a0a0948847a9c97df301a990.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Two new Guild Raids have been added, available at Guild Level 30.</p><ul class="bb_ul"><li><p class="bb_paragraph">Thuban</p></li><li><p class="bb_paragraph">Porfos</p></li></ul></li></ul><div class="bb_h3">New Achievements</div><ul class="bb_ul"><li><p class="bb_paragraph">A new Life > Furniture achievement category has been added.</p></li></ul><hr><div class="bb_h2">New Archboss Weapon Crafting Recipes Added</div><ul class="bb_ul"><li><p class="bb_paragraph">Ten Ramux Archboss weapon crafting recipes requiring Thundercloud Scales as the main material have been added.</p></li><li><p class="bb_paragraph">Ten Ramux Archboss weapon crafting recipes requiring Skill Cores as materials have been added.</p></li><li><p class="bb_paragraph">Various other crafting recipes have also been added.</p></li></ul><div class="bb_h3">Ramux Archboss Weapons</div><p class="bb_paragraph">Each new Archboss Weapon shares the same material and Sollant costs:</p><ul class="bb_ul"><li><p class="bb_paragraph">Thundercloud Scale x90</p></li><li><p class="bb_paragraph">Precious Rubrix / Precious Rubrix Ore x260</p></li><li><p class="bb_paragraph">Precious Magic Powder x1,000</p></li><li><p class="bb_paragraph">Noble Polishing Crystal x576</p></li><li><p class="bb_paragraph">Fee: 17,387,846 Sollant</p></li></ul><div class="bb_h3">Ramux Archboss Weapons Using Skill Cores</div><ul class="bb_ul"><li><p class="bb_paragraph">Crafting the new Archboss Weapons using their respective Skill Cores has the following costs:</p><ul class="bb_ul"><li><p class="bb_paragraph">Thundercloud Scale x20</p></li><li><p class="bb_paragraph">5,163,600 Sollant</p></li></ul></li><li><p class="bb_paragraph">Note that Archboss Weapons crafted using Skill Cores do not have a chance to receive Potential Abilities.</p></li></ul><div class="bb_h3">Other Recipes</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Snow Flower:</b> Giant Cordy's Branch x2 — Fee: 10,000 Sollant</p></li><li><p class="bb_paragraph"><b>Giant Cordy's Branch:</b> Snow Flower x2 — Fee: 10,000 Sollant</p></li><li><p class="bb_paragraph"><b>Scorched Frostbloom:</b> Scorched Giant Tree Branch x2 — Fee: 20,000 Sollant</p></li><li><p class="bb_paragraph"><b>Scorched Giant Tree Branch:</b> Scorched Frostbloom x2 — Fee: 20,000 Sollant</p></li><li><p class="bb_paragraph"><b>Unlockstone Bundle: Fortitude:</b> Grants 5 Unlockstones when opened — Adventure Coin: Fortitude x10 — Fee: 10,000 Sollant</p></li></ul><div class="bb_h3">Talandre Ascended Archboss Weapon Level Change</div><ul class="bb_ul"><li><p class="bb_paragraph">Talandre Ascended Archboss Weapon levels have been increased from 70 to 80.</p><ul class="bb_ul"><li><p class="bb_paragraph">The level of weapons already owned will also be adjusted.</p></li></ul></li></ul><div class="bb_h3">Talandre Ascended Archboss Material Drop Increase</div><ul class="bb_ul"><li><p class="bb_paragraph">Crafting recipes and crafting materials used to upgrade Ascended Talandre Archboss weapons will be added on August 26.</p><ul class="bb_ul"><li><p class="bb_paragraph">Accordingly, the number of scorched materials provided from Deluzhnoa and Giant Cordy part destruction and drop rewards has been increased.</p></li></ul></li></ul><hr><div class="bb_h2">Weapon and Equipment Skill Fixes and Balance Adjustments</div><div class="bb_h3">Daggers</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Inject Venom:</b> Additional-use skill effect changed.</p><ul class="bb_ul"><li><p class="bb_paragraph">Previous: When an attack succeeds against a target with 20 Poison stacks, consumes 10 Poison stacks and increases Heavy Attack Damage by 20% for 6 seconds.</p></li><li><p class="bb_paragraph">Updated: When an attack hits a target with 20 Poison stacks, increases Heavy Attack Damage by 20% for 6 seconds.</p></li></ul></li><li><p class="bb_paragraph"><b>Inject Venom Specialization 1 \[Lightning Infusion]:</b> Additional-use skill effect changed.</p><ul class="bb_ul"><li><p class="bb_paragraph">Previous: When an attack succeeds against a target with 20 Thundercloud stacks, consumes 10 Thundercloud stacks and increases Critical Damage by 15% for 6 seconds.</p></li><li><p class="bb_paragraph">Updated: When an attack succeeds against a target with 20 Thundercloud stacks, increases Critical Damage by 15% for 6 sec.</p></li></ul></li><li><p class="bb_paragraph"><b>Weapon Mastery \[Venomous Edge]:</b> Fixed an issue where attack power increase effects equivalent to base damage were not applied to Venomous Edge skill damage.</p></li></ul><div class="bb_h3">Crossbows</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Skill Core: Support Fire:</b> The 30% PvP damage reduction effect has been removed from Quick Fire, Recoil Shot, Wave Shot, and Explosive Arrow.</p></li></ul><div class="bb_h3">Gauntlets</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Chain Strike - \[Smash Down]:</b> Hit range increased from 4m to 5m. An effect has been added so Chain Strike – Smash Down can be used while using the Earthquake skill.</p></li><li><p class="bb_paragraph"><b>Mobility Strike Specialization 2 \[Mobility Enchant]:</b> Specialization name changed to \[Range Increase]. Required points reduced from 5 to 3. The effect of the Specialization has been adjusted:</p><ul class="bb_ul"><li><p class="bb_paragraph">Previous: Mobility Strike - Can now charge while moving. Afterimage - Attack range increases by 20%.</p></li><li><p class="bb_paragraph">Updated: Afterimage - Attack range increases by 20%. Mobility Strike can now be charged while moving by default, without the need for a specific Specialization.</p></li></ul></li><li><p class="bb_paragraph"><b>Sweep Specialization 3 \[Movement Speed and Range Increase]:</b> Movement Speed bonus has increased from 25% to 50%.</p></li><li><p class="bb_paragraph"><b>Explosive Flurry:</b> New specialization \[Cooldown Reduction] has been added. Requires 5 points. Reduces Explosive Barrage skill cooldown by 15%, and each Explosive Flurry hit reduces One-Inch Punch's remaining cooldown by 5%.</p></li><li><p class="bb_paragraph"><b>Explosive Flurry Specialization 2 \[Range Increase]:</b> Required points reduced from 5 to 3.</p></li><li><p class="bb_paragraph"><b>Consecutive Claws:</b> Improved so the skill can be used while jumping.</p></li><li><p class="bb_paragraph"><b>Skill Core: Fear Erosion:</b> Fixed an issue where the movement speed and defense reduction values were applied incorrectly when Fear Erosion was active, and the values in the effect tooltip were incorrect.</p></li></ul><div class="bb_h3">Longbow</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Flash Arrow Specialization 1 \[Flash Wave]:</b> Fixed an issue where the effect was occasionally not applied to the caster when moving backwards or used from an elevated location.</p></li><li><p class="bb_paragraph"><b>Skill Core: Torrent, Eye of Ventius:</b> Monster Damage Amplification value now grows with the respective Skill level. Fixed an issue where the stated damage increase against Monsters was displayed as a sum which included the original skill's monster damage amplification.</p><ul class="bb_ul"><li><p class="bb_paragraph">Torrent: The damage increase value displayed has been reduced from 185% to 50%.</p></li><li><p class="bb_paragraph">Eye of Ventius: The damage increase value displayed has been reduced from 260% to 50%.</p></li></ul></li><li><p class="bb_paragraph"><b>Skill Core: Gale Arrow:</b> Fixed an issue causing Gale Arrow to share a cooldown with Flash Arrow.</p></li><li><p class="bb_paragraph"><b>Blitz Specialization 1 \[Limit Break]:</b> Fixed an issue causing the DoT effect from Decisive Sniping to ignore Defense and Evasion when enhanced with Limit Break.</p></li></ul><div class="bb_h3">Staff</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Inner Peace:</b> Fixed an issue where the description for Specialization 1 \[Thunder's Blessing] was incorrectly applied to \[Inner Peace].</p></li><li><p class="bb_paragraph"><b>Skill Core: Thunder's Shadow:</b> Damage increased from 60% to 120%.</p></li><li><p class="bb_paragraph"><b>Skill Core: Lightning Condensation:</b> Damage increased from 90% to 180%. Growth values per skill level have been adjusted to match \[Inner Peace].</p></li><li><p class="bb_paragraph"><b>Skill Core: Thunderclouds Explosion:</b> Damage increased from 60% to 120%. Fixed an issue where the stated PvP damage reduction effect was not applied. Monster Damage Amplification display changed from 50% to 150%. Growth values per skill level have been adjusted to match \[Inner Peace].</p></li><li><p class="bb_paragraph"><b>Skill Core: Absolute Zero:</b> Frost Smokescreen's cooldown is now properly reduced based on the skill's level while the Absolute Zero Skill Core is equipped.</p></li></ul><div class="bb_h3">Wand</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Mastery \[Nightmare]:</b> Description has been updated to include Nightmare Melody in the list of skills that trigger the effect.</p></li><li><p class="bb_paragraph"><b>Skill Core: Magic Circle Expansion:</b> Fixed an issue where the cooldown reduction value was displayed as seconds instead of a percentage.</p></li><li><p class="bb_paragraph"><b>Skill Core: Nightmare Melody:</b> Added sleep duration increase effect when leveling the respective skill.</p></li></ul><div class="bb_h3">Spear</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Rising Slash / Cross Cut Specialization 4 \[Slaughtering Slash]:</b> Fixed an issue where, when the final attack of \[Rising Slash] or an attack from \[Slaughtering Slash] hit a target with Weaken: Brand, the skill cooldown was reduced by up to 15 sec based on stacks of Weaken: Burst, Ignite, and Shock.</p></li></ul><div class="bb_h3">Items</div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Crimson Snow Annihilation Greatsword, Azure Snow Dragon Greatsword - \[Judgment]:</b> Damage amplification of Guillotine Blade against monsters at 50% Health or lower increased from 50% to 80%.</p></li><li><p class="bb_paragraph"><b>Stone Grave Executioner's Greatsword - \[Battlefield Momentum]:</b> Fixed an issue where entering and leaving water reset the cooldown of Precision Dash.</p></li><li><p class="bb_paragraph"><b>Flash of Justice Crossbows - \[Disruption Shot]:</b> Fixed an issue where the Weaken effect duration shown in the tooltip differed from the actual duration.</p></li><li><p class="bb_paragraph"><b>Crimson Snow Tracking Crossbows, Azure Snow Crystal Crossbows - \[Double Trap]:</b> Fixed an issue where entering and leaving water reset the cooldown of the Explosive Trap skill.</p></li><li><p class="bb_paragraph"><b>Frozen Inferno Longbow, Frozen Comet Longbow - \[Purifying Cry]:</b> Skill effect has been adjusted.</p><ul class="bb_ul"><li><p class="bb_paragraph">Previous: Area of effect: 3m radius, number of targets: 6.</p></li><li><p class="bb_paragraph">Updated: Area of effect: Radius equal to 25% of the player's Range, number of targets: 3.</p></li><li><p class="bb_paragraph">Fixed an issue causing the effect to be applied to allies, instead of just party members.</p></li><li><p class="bb_paragraph">Updated the skill description to clarify that the effect applies to 3 party members, excluding the caster.</p></li></ul></li><li><p class="bb_paragraph"><b>Coldblooded Commander Magic Staff - \[Icebound Spike]:</b> Fixed an issue where the Icebound Spike effect was not properly applied. Adjusted so the charge gauge is displayed when using the skill.</p></li><li><p class="bb_paragraph"><b>Coldblooded Wand - \[Prismatic Beam]:</b> Fixed an issue where Prismatic Beam could be summoned without limit.</p></li><li><p class="bb_paragraph"><b>Frigid Melody 4-set effect:</b> Health recovery value when applying a shield changed from 160% of base damage + 600 to a flat value of 750.</p></li></ul><hr><div class="bb_h2">Equipment Growth Cost Adjustments</div><p class="bb_paragraph">Equipment growth costs have been reduced, and Resonance enhancement rates have been changed.</p><div class="bb_h3">Resonance Enhancement</div><ul class="bb_ul"><li><p class="bb_paragraph">Probabilities have been adjusted so attempting Resonance Enhancement will no longer result in a lower number than before.</p></li></ul><div class="bb_h3">Inheritance Cost Reduction</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/af97015530a1e69468083f444d7eb238a4745977.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">The number of gems required for Inheritance has been reduced to 50% of the previous amount.</p></li><li><p class="bb_paragraph">The difference in Gems already spent for previous Inheritance will be refunded via Mail within 48 hours of the update.</p></li></ul><div class="bb_h3">Unlockstone Crafting via Adventure Coins</div><ul class="bb_ul"><li><p class="bb_paragraph">The existing recipes that used Adventure Coin: Fortitude to craft previous Unlockstones have been removed, and new recipes that craft the new variant of Unlockstones have been added.</p></li><li><p class="bb_paragraph">The number of Adventure Coin: Fortitude required for the new recipes was set based on the conversion ratio from previous Unlockstones to new Unlockstones.</p></li></ul><div class="bb_h3">Heroic Gear Potential Abilities</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/0f4d21d990dafa457467c84e841fb4f8feda92f1.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Heroic Equipment can now have Potential Abilities.</p><ul class="bb_ul"><li><p class="bb_paragraph">Upon being obtained, Heroic Equipment may have a Potential Ability available:</p></li><li><p class="bb_paragraph">Weapons have an 8.3% chance to receive a Potential Ability.</p></li><li><p class="bb_paragraph">Armor and Accessories have a 5% chance to receive a Potential Ability.</p></li></ul></li><li><p class="bb_paragraph">Potential Abilities can now be transferred onto and off of Heroic Equipment.</p></li></ul><hr><div class="bb_h2">Additional Revisions</div><div class="bb_h3">Calanthia Raid</div><ul class="bb_ul"><li><p class="bb_paragraph">Removed the shield pattern used by Dragaryle when reaching 50% HP on Normal difficulty.</p></li><li><p class="bb_paragraph">On Difficult/Nightmare difficulty, Dragaryle will no longer interrupt special patterns upon reaching 50% HP.</p></li></ul><div class="bb_h3">Battlegrounds Seal Battle: Frostbite Fortress</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where some floors and staircases were invisible while using low graphics settings.</p></li><li><p class="bb_paragraph">Movement skills can no longer be used while carrying a relic.</p><ul class="bb_ul"><li><p class="bb_paragraph">Exception: Players morphed into Air Raid or Blitz (Disruptor) can still use movement skills regardless of relic possession.</p></li></ul></li></ul><div class="bb_h3">Dimensional Circle: Frostbreath Cave</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the "Defeat Vulcanus without taking damage from Fury or Wrath attacks" Exploration quest was not achievable.</p></li></ul><div class="bb_h3">Dimensional Circle: Stone Grave Cradle</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where pillars would not collapse when a power source spawned at certain locations during the boss fight.</p></li></ul><div class="bb_h3">Gate of Infinity</div><ul class="bb_ul"><li><p class="bb_paragraph">Nightmare Conductor's attack power has been reduced.</p></li></ul><div class="bb_h3">Field Bosses</div><ul class="bb_ul"><li><p class="bb_paragraph">The minimum number of participants required for Guild Portals has been adjusted from 36 to 24.</p></li><li><p class="bb_paragraph"><b>Porfos:</b> Fixed an issue where the Ice Prison was instantly destroyed by player attacks, preventing players from responding to the follow-up attack. Fixed an issue where, if the Ice Prison was destroyed quickly, distant players were hit by the follow-up attack projectile. Some regional background elements have been adjusted.</p></li><li><p class="bb_paragraph"><b>Thuban:</b> Fixed an issue where Thuban did not attack players when they were positioned against outer structures.</p></li><li><p class="bb_paragraph"><b>Ascended Ahzreil: </b>Fixed an issue causing Ahzreil's Flying Strike Gauntlets to not appear in the Ahzreil Equipment Selection Chest.</p></li></ul><div class="bb_h3">Guild Raid</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the region name was displayed abnormally when entering Pakilo Naru's Guild Raid instance.</p></li></ul><div class="bb_h3">Elite Enemies</div><ul class="bb_ul"><li><p class="bb_paragraph">The display range for system messages when monsters appear has been changed.</p><ul class="bb_ul"><li><p class="bb_paragraph">When an event occurs in Laslan, Stonegard, or Talandre, a notification message will be displayed across the entire region.</p></li><li><p class="bb_paragraph">When an event occurs in Nix, a notification message will be displayed while inside Nix.</p></li></ul></li></ul><div class="bb_h3">Field Events</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue in Scarlet Dream where the boss soul did not use skills.</p></li><li><p class="bb_paragraph">Fixed an issue in Scarlet Dream where the boss could continue to be summoned even after the boss soul owner died.</p></li><li><p class="bb_paragraph">Fixed an issue causing reward availability cooldowns to be shared across characters on an account.</p></li></ul><div class="bb_h3">Nix</div><ul class="bb_ul"><li><p class="bb_paragraph">Pitons have been added in Stillreach and an entry pathway leading to Ramux has been opened.</p></li><li><p class="bb_paragraph">Removed a floating Piton in Tumgir Hollow.</p></li><li><p class="bb_paragraph">Fixed an issue causing some players to be stuck with no contracts being displayed at the Nix Contract Manager.</p></li></ul><div class="bb_h3">Milestones</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue in \[Eternal Tundra] - \[Guild Proclamation: Sinking] where the field boss event activation text for Porfos and Thuban was not displayed.</p></li></ul><div class="bb_h3">Console</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue preventing Remnants of Nix from being accessed on Enforcer, the PS5-only server.</p></li></ul><div class="bb_h3">Guild Distribution</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue causing some Guild Distribution settings to appear editable by players that did not have the respective permissions.</p></li><li><p class="bb_paragraph">Fixed an issue where, when using Guild Distribution, the guild member list did not refresh properly according to the sale method settings.</p></li><li><p class="bb_paragraph">Gems dropped by bosses can no longer be distributed through Guild Distribution.</p></li></ul><div class="bb_h3">Appearance Effects</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the red dot did not appear or did not disappear in Mirror Boutique when acquiring some items.</p></li></ul><div class="bb_h3">Equipment Appearance</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where some equipment appearance names were applied incorrectly.</p><ul class="bb_ul"><li><p class="bb_paragraph">Appearance: Northern Wind's Roaring Staff has been changed to Appearance: Coldblooded Commander Magic Staff.</p></li><li><p class="bb_paragraph">Appearance: Endless Winter's Lightning Staff has been changed to Appearance: Endless Winter's Lightning Staff.</p></li></ul></li></ul><div class="bb_h3">Costume</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where, when a female character equipped the Sunswell Drifter Headpiece together with certain outfits, the Sunswell Drifter Headpiece changed to a different appearance.</p></li></ul><div class="bb_h3">Skill Cores</div><ul class="bb_ul"><li><p class="bb_paragraph">Weapon icons related to a Skill Core's respective ability have been added to the Skill Core title.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/883407e8b57be57e6d495a881f3bdf445027e2fd.png"></p><div class="bb_h3">Item Links</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where item level, stats, and Trait Resonance values were not reflected correctly when linking items in chat.</p></li><li><p class="bb_paragraph">Changed so the tooltip explaining acquisition rates is no longer displayed when linking an item with no Potential Ability assigned in chat.</p></li></ul><div class="bb_h3">Stats</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed damage that ignores Defense stats granted by monsters can no longer be reduced by the Species Damage Resistance stat.</p></li></ul><div class="bb_h3">Fishing Rewards</div><ul class="bb_ul"><li><p class="bb_paragraph">Unlockstones have been removed from Fishing Sacks, and the remaining rewards have had their drop rate adjusted respectively.</p></li><li><p class="bb_paragraph">Existing Fishing Sacks will no longer drop Unlockstones.</p></li></ul><div class="bb_h3">Expedition Rewards</div><ul class="bb_ul"><li><p class="bb_paragraph">Unlockstones have been removed from Expedition Pouches, and the remaining rewards have had their drop rate adjusted respectively.</p></li><li><p class="bb_paragraph">Existing Expedition Pouches will no longer drop Unlockstones.</p></li></ul><div class="bb_h3">Dissolving</div><ul class="bb_ul"><li><p class="bb_paragraph">The quantity of Magic Powder obtained when dissolving gear with Traits has been changed.</p></li></ul><div class="bb_h3">Extraction Stones</div><ul class="bb_ul"><li><p class="bb_paragraph">Extraction Stones can now be sold to shops as they are no longer used.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/f434536a235c8c9ea500f471ba27a419c491a557.png"></p><div class="bb_h3">Redfrost Items</div><ul class="bb_ul"><li><p class="bb_paragraph">Changed so the auto-acquisition grade filter option for Redfrost items can be selected from All, Rare or Higher, and Epic or Higher.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/66d244804b41cc33fbbd625281b2bc4a10d192c8.png"></p><hr><div class="bb_h2">Events</div><p class="bb_paragraph"><b>Ascended Archboss Grand Assault!</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/2fc072153d2cbc002360bd144cb74e35db914a8e.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Available for 2 weeks, 4x Ascended Archbosses will spawn during each event instead of just 2.</p></li></ul><hr><div class="bb_h2">Promotions</div><p class="bb_paragraph"><b>Battle Pass: Scarlet Drift</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/ac863a605e4e03b7496f2fd2bbe4ae91dfdb43ba.png"></p><ul class="bb_ul"><li><p class="bb_paragraph">Battle Pass: Scarlet Drift is now on sale.</p></li></ul>]]> </content:encoded>
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<title>Final Fantasy 7 Revelation director is happy people argue about the remake trilogy because when people &amp;quot;get heated,&amp;quot; it means &amp;quot;they see value in those elements&amp;quot;</title>
<link>https://xinker.org/final-fantasy-7-revelation-director-is-happy-people-argue-about-the-remake-trilogy-because-when-people-get-heated-it-means-they-see-value-in-those-elements</link>
<guid>https://xinker.org/final-fantasy-7-revelation-director-is-happy-people-argue-about-the-remake-trilogy-because-when-people-get-heated-it-means-they-see-value-in-those-elements</guid>
<description><![CDATA[  The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade&#039;s remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing. Ahead of Final Fantasy 7 Revelation&#039;s release next year, Hamaguchi tells Automaton he&#039;s &quot;grateful&quot; for the remake trilogy&#039;s discourse because it means people care. &quot;Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives,&quot; says Hamaguchi. &quot;If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself.&quot; I don&#039;t know about you, but I&#039;m tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with. &quot;When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements,&quot; he says. &quot;I&#039;m proud that this series has enough depth and capacity to inspire those kinds of discussions.&quot; Even from game to game in the remake series, there&#039;s a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that people &quot;got a little bit tired&quot; of all the side quests in Rebirth and might have &quot;stepped away&quot; in exhaustion, which suggests Revelation could be a little more streamlined. Final Fantasy 7 Revelation director wants &quot;some kind of physical edition&quot; for the RPG, but he can&#039;t promise it as Sony becomes the latest to &quot;shift away&quot; toward digital [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/3mV3FHFfPKcMq2BRAAKX2Q-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:36:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, Revelation, director, happy, people, argue, about, the, remake, trilogy, because, when, people, get, heated, means, they, see, value, those, elements</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/3mV3FHFfPKcMq2BRAAKX2Q-1280-80.jpg" crossorigin="anonymous"> The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade's remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing.<br><br> Ahead of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffinal-fantasy-7-revelation-guide%2F" target="_blank" rel=" noopener">Final Fantasy 7 Revelation</a>'s release next year, Hamaguchi tells <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fautomaton-media.com%2Fen%2Finterviews%2Fafter-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games%2F" target="_blank" rel=" noopener">Automaton</a> he's "grateful" for the remake trilogy's discourse because it means people care.<br><br> "Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives," says Hamaguchi. "If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself."<br><br> I don't know about you, but I'm tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with.<br><br> "When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements," he says. "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions."<br><br> Even from game to game in the remake series, there's a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away%2F" target="_blank" rel=" noopener">people "got a little bit tired" of all the side quests in Rebirth</a> and might have "stepped away" in exhaustion, which suggests Revelation could be a little more streamlined.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffinal-fantasy%2Ffinal-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital%2F" target="_blank" rel=" noopener"><i>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital</i></a><br><br> [/url]]]> </content:encoded>
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<title>Terraria 1.4.5.7 is almost here, with gassy greatswords and trick projectiles</title>
<link>https://xinker.org/terraria-1457-is-almost-here-with-gassy-greatswords-and-trick-projectiles</link>
<guid>https://xinker.org/terraria-1457-is-almost-here-with-gassy-greatswords-and-trick-projectiles</guid>
<description><![CDATA[  Re-Logic says Terraria update 1.4.5.7 is nearly complete, and gives us two spoilers as it prepares to roll into the crossplay launch next. Read the full story on PCGamesN: Terraria 1.4.5.7 is almost here, with gassy greatswords and trick projectiles ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/terraria-update-1-4-5-7-spoiler-state-of-the-game-july-2026-roundup.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Terraria, 1.4.5.7, almost, here, with, gassy, greatswords, and, trick, projectiles</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/terraria-update-1-4-5-7-spoiler-state-of-the-game-july-2026-roundup.jpg" crossorigin="anonymous"> Re-Logic says Terraria update 1.4.5.7 is nearly complete, and gives us two spoilers as it prepares to roll into the crossplay launch next.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fterraria%2Fstate-of-the-game-july-2026" target="_blank" rel=" noopener">Terraria 1.4.5.7 is almost here, with gassy greatswords and trick projectiles</a><br><br>]]> </content:encoded>
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<title>&amp;quot;I do hope that in the eyes of our players, Cyberpunk 2077 has earned its place, and I look at it now with pride and gratitude&amp;quot; &#45; Associate Game Director Paweł Sasko on Cyberpunk 2077&amp;apos;s launch, Edgerunners, quest design, music, and more</title>
<link>https://xinker.org/i-do-hope-that-in-the-eyes-of-our-players-cyberpunk-2077-has-earned-its-place-and-i-look-at-it-now-with-pride-and-gratitude-associate-game-director-pawel-sasko-on-cyberpunk-2077s-launch-edgerunners-quest-design-music-and-more</link>
<guid>https://xinker.org/i-do-hope-that-in-the-eyes-of-our-players-cyberpunk-2077-has-earned-its-place-and-i-look-at-it-now-with-pride-and-gratitude-associate-game-director-pawel-sasko-on-cyberpunk-2077s-launch-edgerunners-quest-design-music-and-more</guid>
<description><![CDATA[  We chat with CDPR&#039;s Associate Game Director Paweł Sasko about Cyberpunk 2077&#039;s launch, looking back at the support, Edgerunners, Wuthering Waves, quest design, characters, and much more. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/020/908/original/cyberpunk-2-pawel-sasko-associate-game-director-new-interview-2026-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>hope, that, the, eyes, our, players, Cyberpunk, 2077, has, earned, its, place, and, look, now, with, pride, and, gratitude, Associate, Game, Director, Paweł, Sasko, Cyberpunk, 2077s, launch, Edgerunners, quest, design, music, and, more</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/020/908/original/cyberpunk-2-pawel-sasko-associate-game-director-new-interview-2026-thumb.png" crossorigin="anonymous"> We chat with CDPR's Associate Game Director Paweł Sasko about Cyberpunk 2077's launch, looking back at the support, Edgerunners, Wuthering Waves, quest design, characters, and much more.<br><br>]]> </content:encoded>
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<title>Dead by Daylight Giving Away Free Codes for Next Chapter</title>
<link>https://xinker.org/dead-by-daylight-giving-away-free-codes-for-next-chapter</link>
<guid>https://xinker.org/dead-by-daylight-giving-away-free-codes-for-next-chapter</guid>
<description><![CDATA[  Dead by Daylight is giving away free Early Access codes for a limited time, giving fans a chance to play the Chorus of Sin chapter before its official release on August 25. To obtain these Dead by Daylight codes, players have to follow a series of steps to enter a contest and be randomly selected. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/dead-by-daylight-chorus-of-sin-official-art-cropped.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dead, Daylight, Giving, Away, Free, Codes, for, Next, Chapter</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/07/dead-by-daylight-chorus-of-sin-official-art-cropped.jpg" crossorigin="anonymous"> <i><b>Dead by Daylight</b></i> is giving away free Early Access codes for a limited time, giving fans a chance to play the Chorus of Sin chapter before its official release on August 25. To obtain these <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fdead-by-daylight%2F" target="_blank" rel=" noopener"><i>Dead by Daylight</i></a> codes, players have to follow a series of steps to enter a contest and be randomly selected.<br><br>]]> </content:encoded>
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<title>The Odyssey release saw Assassin&amp;apos;s Creed: Odyssey player engagement jump 90%, analyst says Ubisoft can thank Christopher Nolan for its best week in years</title>
<link>https://xinker.org/the-odyssey-release-saw-assassins-creed-odyssey-player-engagement-jump-90-analyst-says-ubisoft-can-thank-christopher-nolan-for-its-best-week-in-years</link>
<guid>https://xinker.org/the-odyssey-release-saw-assassins-creed-odyssey-player-engagement-jump-90-analyst-says-ubisoft-can-thank-christopher-nolan-for-its-best-week-in-years</guid>
<description><![CDATA[  Assassin&#039;s Creed: Odyssey player count soared for the first time in years since Christopher Nolan&#039;s The Odyssey adaptation released earlier this month, according to data gathered by Alinea Analytics. Alinea head of market analysis Rhys Elliott explains in a new post on Substack that, once The Odyssey zapped onto IMAX screens on July 17, &quot;the cultural spillover into games was immediate.&quot; 10 days later, Ubisoft&#039;s 2018 ancient Greek adventure Assassin&#039;s Creed: Odyssey had nearly doubled its active player count, swelling from an approximate total of 122,000 players to 233,000 across platforms.  &quot;That&#039;s a 90% surge in engagement,&quot; says Elliott, &quot;at 1.8x the game&#039;s pre-film July baseline.&quot; But unlike the Greeks as they piled into their Trojan horse, most recent Assassin&#039;s Creed: Odyssey players are unwilling to risk more than a boring afternoon. Only 26% of the action RPG&#039;s new recruits came from Steam, while PlayStation players went off like a car alarm up 94% to 114,000 daily active users, and Xbox boomed plus-134% from 36,000 to 84,000 active users.  Probably, Assassin&#039;s Creed: Odyssey&#039;s luck on console came from PS Plus and Game Pass subscribers – even with Game Pass currently limping toward death. Elliott says, &quot;Lapsed fans jumped straight back in, while new players found a 60+ hour Greek epic waiting inside a subscription they already pay for.&quot; Though, Nolan&#039;s The Odyssey also blessed Ubisoft&#039;s Odyssey with some fresh sales. &quot;Software sales moved modestly at around 400K copies year-to-date,&quot; Elliott says, but the real news &quot;is pure player engagement. The film didn&#039;t make millions buy an eight-year-old game, but it got a massive cohort playing it again. That data gives Ubisoft great ammunition for an eventual AC Odyssey Resynced.&quot;  The developer&#039;s recent Black Flag Resynced has been a gargantuan financial success for Ubisoft, so I wouldn&#039;t be surprised to see it capitalize further on Nolan fever – if it stops laying off devs long enough to do so.  Ubisoft had a very on-brand problem with Assassin&#039;s Creed Odyssey: there weren&#039;t many tall buildings in Ancient Greece even though it&#039;s a &quot;climbing-frame game.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/itrCzfFfYUfJkTDv2gi9nh-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 02:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Odyssey, release, saw, Assassins, Creed:, Odyssey, player, engagement, jump, 90, analyst, says, Ubisoft, can, thank, Christopher, Nolan, for, its, best, week, years</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/itrCzfFfYUfJkTDv2gi9nh-1280-80.jpg" crossorigin="anonymous"> Assassin's Creed: Odyssey player count soared for the first time in years since Christopher Nolan's The Odyssey adaptation released earlier this month, according to data gathered by Alinea Analytics.<br><br> Alinea head of market analysis Rhys Elliott explains in a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Falineaanalytics.substack.com%2Fp%2Fplaystation-physical-shares-fc-27" target="_blank" rel=" noopener"><u>new post on Substack</u></a> that, once The Odyssey zapped onto <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fentertainment%2Faction-movies%2Fthe-odyssey-imax-70mm-screenings-are-being-extended-until-the-release-of-resident-evil-in-september-due-to-constant-sell-outs%2F" target="_blank" rel=" noopener"><u>IMAX screens</u></a> on July 17, "the cultural spillover into games was immediate." 10 days later, Ubisoft's 2018 ancient Greek adventure <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fassassins-creed-odyssey-guide%2F" target="_blank" rel=" noopener"><u>Assassin's Creed: Odyssey</u></a> had nearly doubled its active player count, swelling from an approximate total of 122,000 players to 233,000 across platforms. <br><br> "That's a 90% surge in engagement," says Elliott, "at 1.8x the game's pre-film July baseline." But unlike the Greeks as they piled into their Trojan horse, most recent Assassin's Creed: Odyssey players are unwilling to risk more than a boring afternoon. Only 26% of the action RPG's new recruits came from Steam, while PlayStation players went off like a car alarm up 94% to 114,000 daily active users, and Xbox boomed plus-134% from 36,000 to 84,000 active users. <br><br> Probably, Assassin's Creed: Odyssey's luck on console came from PS Plus and Game Pass subscribers – even with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fplatforms%2Fxbox%2Fxbox-game-pass-failed-to-hit-subscriber-targets-because-most-people-dont-play-lots-of-games-says-analyst-and-going-indie-wont-save-it-i-dont-see-a-solution%2F" target="_blank" rel=" noopener"><u>Game Pass currently limping toward death</u></a>. Elliott says, "Lapsed fans jumped straight back in, while new players found a 60+ hour Greek epic waiting inside a subscription they already pay for."<br><br> Though, Nolan's The Odyssey also blessed Ubisoft's Odyssey with some fresh sales. "Software sales moved modestly at around 400K copies year-to-date," Elliott says, but the real news "is pure player engagement. The film didn't make millions buy an eight-year-old game, but it got a massive cohort playing it again. That data gives Ubisoft great ammunition for an eventual AC Odyssey Resynced." <br><br> The developer's recent Black Flag Resynced has been a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fat-3-5-million-sales-assassins-creed-black-flag-resynced-beat-ubisofts-full-year-expectations-in-2-weeks-with-historical-pc-performance%2F" target="_blank" rel=" noopener"><u>gargantuan financial success</u></a> for Ubisoft, so I wouldn't be surprised to see it capitalize further on Nolan fever – if it stops <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fthis-is-not-how-i-imagined-it-would-end-ubisoft-to-lay-off-assassins-creed-black-flag-resynced-devs-at-its-barcelona-studio-with-one-calling-the-remakes-release-bittersweet%2F" target="_blank" rel=" noopener"><u>laying off devs</u></a> long enough to do so. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fassassin-s-creed%2Fubisoft-had-a-very-on-brand-problem-with-assassins-creed-odyssey-there-werent-many-tall-buildings-in-ancient-greece-even-though-its-a-climbing-frame-game%2F" target="_blank" rel=" noopener"><u><i>Ubisoft had a very on-brand problem with Assassin's Creed Odyssey: there weren't many tall buildings in Ancient Greece even though it's a "climbing-frame game."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>1.0 ПАТЧНОУТ</title>
<link>https://xinker.org/10-patchnout</link>
<guid>https://xinker.org/10-patchnout</guid>
<description><![CDATA[ Привет друзья, сегодня Quasimorph выходит в 1.0, а это значит что дефолтная версия игры наконец поглощает изменения которые мы тестировали на протяжении последних нескольких месяцев. Ниже вы можете увидеть полный список изменений.Информация по совместимости сейвов: Сейвы из дефолтного бранча не совместимы с 1.0 Сейвы из Unstable Beta совместимы Иными словами, если вы не играли в бету, то вам предстоит начать новую игру.НОВОЕДостижения Steam. Использование консольных команд делает сохранение нелегитимным для получения достижений.Обновление конфигов и очистка от старых предметов.Редактор карт. Функционал создания своих наборов карт.Внутриигровой менеджер модов. Он позволяет настраивать порядок загрузки модов, включать и выключать загружаемые моды, показывает коллизии наборов карт.Департамент Пактов для Магнума. Позволяет обменивать пакты низких тиров на пакты высоких тиров. Есть шанс получить пакт, который не падает с барона.Переработки торгового шаттла. Теперь он продает любые предметы, не принимаемые предметы продаются по заниженной цене. Три режима торговли: бартер с возможностью указать тип желаемых предметов для покупки, продажа предметов для поднятия репутации, грузоперевозки от станций прокси-компании.Сюжетная линия РеалВейр с 2 концовками.Сюжетная ветка АнКом с 2 концовками.29 новых пушек, 2 новых комбинированных типов урона, 2 устанавливаемых укрытия, 4 газовых гранаты, 10 пактов Олирны, доработаны старые пакты, переделаны квестовые пакты Тецктлана и Ксиомары - итого 142 пакта, 70 можно получить только через обряды.Обновление механик огня и жидкостей, добавление газов. Попробуйте поджечь лужи яда, будет весело.Метательное оружие было отделено от гранат и теперь имеет собственный тип. Оно получает бонусы как оружие ближнего боя и может ломаться при броске. Это не только метательные ножи, но и пилы, гвозди, пустые бутылки.Заряженные батареи теперь влияют на характеристики оружия. Тип урона задается самим оружием.Переработан виртуальный этаж миссии Маяк.Замороженные противники при смерти распадаются на осколки льда.Квазиморфные Данные теперь может понижать уровень накопленного проклятияС помощью Айди Сотрудника теперь можно разблокировать заблокированные двери.Добавлены обучающие сообщения для меню обряда, захвата корпорации, окна аугментов и имплантов, при получении пакта, встрече с газом, обновлено сообщение про торговый челнок.Новые случайные события - в брамфатурах враги с альтернативными пактами, сообщения в космосе от фракций с низкой репутацией.Настройка ограничения FPS.Экран загрузки в начале игры.Опция отключения шейдера черной дыры для тех, у кого была проблема с производительностью в Плероме.QUALITY of LIFEПри попытке войти в клетку, занятую союзником, с клавиатуры или контроллера союзники теперь уступают место игроку — как это уже работает при движении мышкой.Добавлена горячая клавиша, при удержании которой можно прокручивать камеру.Теперь можно нажать на любой апгрейд и посмотреть требуемые предметы, а не только на следующий в списке.Во вкладках Криокамеры и Разборщика теперь можно настраивать правила сортировки.В названия ран теперь добавлены типы урона, которыми они были нанесены.Новые настройки для включения смены освещения внутри миссии и включения анимации появления окон. По умолчанию включены.Решена проблема с падением FPS в меню крафта при большом количестве рецептов.УПРАВЛЕНИЕВсе: Горячие клавиши для перехода на предыдущую и следующую вкладки инвентаря.Все: Добавлена мультипликатор задержки удержания - сколько надо зажимать клавишу, чтобы это опозналось не как одно нажатие.Клавиатура/контроллер: При открытии контейнера или инвентаря трупа курсор будет там, а не в инвентаре игрока.Клавиатура/контроллер: Возможность использования альтернативного действия, теперь можно будет закрывать и блокировать двери.Клавиатура/контроллер: Некоторые действия вместо клавиши показывали прочерк.Контроллер: Можно метать оружие ближнего боя через режим стрельбы.Контроллер: При активации разгрузки показываются тултипы предметов в ней. При их активации тултип закрывается.Контроллер: Скролл правым стиком без активации скроллбара теперь доступен во всех окнах.ЛОКАЛИЗАЦИЯБольшое обновление для Английского, Немецкого, Испанского, Японского, Китайского языков.БАЛАНСОбновление характеристик всего оружия. Из главных заметных изменений - поднят урон огнеметов в зоне атаки; пересмотрены точности (в среднем слабое уменьшение) и крит. уроны (в целом немного уменьшено, но есть оружие с повышенным) оружия; облегчено легкое оружие; увеличено максимальное состояние; изменены цены оружия, в основном уменьшены, но у нескольких особо сильных повышены; в среднем немного уменьшено падение урона.Обновлены эффекты зависимостей, статусов и ран. У гибридных типов урона теперь свои эффекты. Более сильное отличие ран для человеческих, квазиморфных и кибернетических частей тела. Более реалистичное распределение ран между частями тела. Статус отравление теперь падает со временем, а не сначала растет и потом падает. Из примеров: у ро ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42894393/0ef1a1d91943f360b775b1a4567b56bb266843d6.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:59:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1.0, ПАТЧНОУТ</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Привет друзья, </div><p class="bb_paragraph">сегодня Quasimorph выходит в 1.0, а это значит что дефолтная версия игры наконец поглощает изменения которые мы тестировали на протяжении последних нескольких месяцев. </p><p class="bb_paragraph">Ниже вы можете увидеть полный список изменений.</p><div class="bb_h3">Информация по совместимости сейвов: </div><ul class="bb_ul"><li><p class="bb_paragraph">Сейвы из дефолтного бранча не совместимы с 1.0 </p></li><li><p class="bb_paragraph">Сейвы из Unstable Beta совместимы </p></li><li><p class="bb_paragraph">Иными словами, если вы не играли в бету, то вам предстоит начать новую игру.</p></li></ul><div class="bb_h3">НОВОЕ</div><ul class="bb_ul"><li><p class="bb_paragraph">Достижения Steam. Использование консольных команд делает сохранение нелегитимным для получения достижений.</p></li><li><p class="bb_paragraph">Обновление конфигов и очистка от старых предметов.</p></li><li><p class="bb_paragraph">Редактор карт. Функционал создания своих наборов карт.</p></li><li><p class="bb_paragraph">Внутриигровой менеджер модов. Он позволяет настраивать порядок загрузки модов, включать и выключать загружаемые моды, показывает коллизии наборов карт.</p></li><li><p class="bb_paragraph">Департамент Пактов для Магнума. Позволяет обменивать пакты низких тиров на пакты высоких тиров. Есть шанс получить пакт, который не падает с барона.</p></li><li><p class="bb_paragraph">Переработки торгового шаттла. Теперь он продает любые предметы, не принимаемые предметы продаются по заниженной цене. Три режима торговли: бартер с возможностью указать тип желаемых предметов для покупки, продажа предметов для поднятия репутации, грузоперевозки от станций прокси-компании.</p></li><li><p class="bb_paragraph">Сюжетная линия РеалВейр с 2 концовками.</p></li><li><p class="bb_paragraph">Сюжетная ветка АнКом с 2 концовками.</p></li><li><p class="bb_paragraph">29 новых пушек, 2 новых комбинированных типов урона, 2 устанавливаемых укрытия, 4 газовых гранаты, 10 пактов Олирны, доработаны старые пакты, переделаны квестовые пакты Тецктлана и Ксиомары - итого 142 пакта, 70 можно получить только через обряды.</p></li><li><p class="bb_paragraph">Обновление механик огня и жидкостей, добавление газов. Попробуйте поджечь лужи яда, будет весело.</p></li><li><p class="bb_paragraph">Метательное оружие было отделено от гранат и теперь имеет собственный тип. Оно получает бонусы как оружие ближнего боя и может ломаться при броске. Это не только метательные ножи, но и пилы, гвозди, пустые бутылки.</p></li><li><p class="bb_paragraph">Заряженные батареи теперь влияют на характеристики оружия. Тип урона задается самим оружием.</p></li><li><p class="bb_paragraph">Переработан виртуальный этаж миссии Маяк.</p></li><li><p class="bb_paragraph">Замороженные противники при смерти распадаются на осколки льда.</p></li><li><p class="bb_paragraph">Квазиморфные Данные теперь может понижать уровень накопленного проклятия</p></li><li><p class="bb_paragraph">С помощью Айди Сотрудника теперь можно разблокировать заблокированные двери.</p></li><li><p class="bb_paragraph">Добавлены обучающие сообщения для меню обряда, захвата корпорации, окна аугментов и имплантов, при получении пакта, встрече с газом, обновлено сообщение про торговый челнок.</p></li><li><p class="bb_paragraph">Новые случайные события - в брамфатурах враги с альтернативными пактами, сообщения в космосе от фракций с низкой репутацией.</p></li><li><p class="bb_paragraph">Настройка ограничения FPS.</p></li><li><p class="bb_paragraph">Экран загрузки в начале игры.</p></li><li><p class="bb_paragraph">Опция отключения шейдера черной дыры для тех, у кого была проблема с производительностью в Плероме.</p></li></ul><div class="bb_h3">QUALITY of LIFE</div><ul class="bb_ul"><li><p class="bb_paragraph">При попытке войти в клетку, занятую союзником, с клавиатуры или контроллера союзники теперь уступают место игроку — как это уже работает при движении мышкой.</p></li><li><p class="bb_paragraph">Добавлена горячая клавиша, при удержании которой можно прокручивать камеру.</p></li><li><p class="bb_paragraph">Теперь можно нажать на любой апгрейд и посмотреть требуемые предметы, а не только на следующий в списке.</p></li><li><p class="bb_paragraph">Во вкладках Криокамеры и Разборщика теперь можно настраивать правила сортировки.</p></li><li><p class="bb_paragraph">В названия ран теперь добавлены типы урона, которыми они были нанесены.</p></li><li><p class="bb_paragraph">Новые настройки для включения смены освещения внутри миссии и включения анимации появления окон. По умолчанию включены.</p></li><li><p class="bb_paragraph">Решена проблема с падением FPS в меню крафта при большом количестве рецептов.</p></li></ul><div class="bb_h3">УПРАВЛЕНИЕ</div><ul class="bb_ul"><li><p class="bb_paragraph">Все: Горячие клавиши для перехода на предыдущую и следующую вкладки инвентаря.</p></li><li><p class="bb_paragraph">Все: Добавлена мультипликатор задержки удержания - сколько надо зажимать клавишу, чтобы это опозналось не как одно нажатие.</p></li><li><p class="bb_paragraph">Клавиатура/контроллер: При открытии контейнера или инвентаря трупа курсор будет там, а не в инвентаре игрока.</p></li><li><p class="bb_paragraph">Клавиатура/контроллер: Возможность использования альтернативного действия, теперь можно будет закрывать и блокировать двери.</p></li><li><p class="bb_paragraph">Клавиатура/контроллер: Некоторые действия вместо клавиши показывали прочерк.</p></li><li><p class="bb_paragraph">Контроллер: Можно метать оружие ближнего боя через режим стрельбы.</p></li><li><p class="bb_paragraph">Контроллер: При активации разгрузки показываются тултипы предметов в ней. При их активации тултип закрывается.</p></li><li><p class="bb_paragraph">Контроллер: Скролл правым стиком без активации скроллбара теперь доступен во всех окнах.</p></li></ul><div class="bb_h3">ЛОКАЛИЗАЦИЯ</div><p class="bb_paragraph">Большое обновление для Английского, Немецкого, Испанского, Японского, Китайского языков.</p><div class="bb_h3">БАЛАНС</div><ul class="bb_ul"><li><p class="bb_paragraph">Обновление характеристик всего оружия. Из главных заметных изменений - поднят урон огнеметов в зоне атаки; пересмотрены точности (в среднем слабое уменьшение) и крит. уроны (в целом немного уменьшено, но есть оружие с повышенным) оружия; облегчено легкое оружие; увеличено максимальное состояние; изменены цены оружия, в основном уменьшены, но у нескольких особо сильных повышены; в среднем немного уменьшено падение урона.</p></li><li><p class="bb_paragraph">Обновлены эффекты зависимостей, статусов и ран. У гибридных типов урона теперь свои эффекты. Более сильное отличие ран для человеческих, квазиморфных и кибернетических частей тела. Более реалистичное распределение ран между частями тела. Статус отравление теперь падает со временем, а не сначала растет и потом падает. Из примеров: у роботов теперь не будет получения урона в ход от ран, но штрафы будут сильнее.</p></li><li><p class="bb_paragraph">Обновлена медицина - усилена стабилизация через перевязки, немного ослаблены аптечки, увеличена продолжительность работы таблеток.</p></li><li><p class="bb_paragraph">Пересмотрены цены и прогрессии цен улучшения клонов, брони и оружия. У клонов главным ограничивающим фактором теперь выступают чипы, но на первых нескольких уровнях они не нужны. Количество нужных предметов для улучшения стало меньше, например для 100 уровня улучшений надо теперь 450 предметов, а не 3000. Ослаблено количество характеристик, даваемых за уровень улучшения. У оружия и брони выше доступность апгрейдов в целом, но ниже потолок. Теперь надо больше разных предметов. Рост стоимости уменьшен, но уменьшено и максимальное количество уровней. При этом количество получаемых за один уровень характеристик изменено с поправкой на их полезность. Разные элементы брони имеют разные шаги улучшения - шлем защищает хуже нагрудника, но и цена его улучшения ниже.</p></li><li><p class="bb_paragraph">Была проведена нормализация использования многоразовых предметов. Теперь при соединении двух предметов с 1 использованием всегда будет получен предмет с 2 использованиями.</p></li><li><p class="bb_paragraph">Перк Анатомия врага теперь работает и на взрывы, созданные игроком.</p></li><li><p class="bb_paragraph">Бонус к дальности броска оружия теперь распространяется и на дальность броска гранат.</p></li><li><p class="bb_paragraph">Ограничен пул предметов в миссиях типа “Грабеж” — теперь не придётся воровать дешевые ресурсы, только ценные бартерные предметы.</p></li><li><p class="bb_paragraph">Апгрейд Магнума Служба Безопасности теперь даёт отряд союзников только на первом этаже, а не на каждом. После убийства всех врагов на этаже они направятся к лифту и смогут перейти вместе с игроком дальше.</p></li><li><p class="bb_paragraph">Управляемые и нестационарные союзники игрока теперь могут переходить между этажами вместе с игроком.</p></li><li><p class="bb_paragraph">Если во время сюжетной линии Тецктлана игрок сделал Церковь Откровения или Солнечный Ковен своей прокси, то после того, как её у него отберут, он сможет захватить новую прокси.</p></li><li><p class="bb_paragraph">Уменьшено количество врагов в миссиях “Погружение”.</p></li><li><p class="bb_paragraph">В миссиях погружение в брамфатуру квазиморфы больше не будут сразу идти к клону.</p></li><li><p class="bb_paragraph">Перк Ритуализм теперь срабатывает от использования любых квазиморфных расходников, не только при поедании гавваха.</p></li><li><p class="bb_paragraph">Если включено завершение миссии при смерти клона или при эвакуации, то теперь она не проваливается, а происходит разрешение миссии как без участия игрока. То есть победившая сторона зависит от их сил.</p></li><li><p class="bb_paragraph">Обновлены влияния характеристик тела на используемое оружие. Теперь крит шанс и крит урон клона и НПЦ будут добавляться к их оружию ближнего боя. Уменьшены соответствующие показатели у оружия ближнего боя, чтобы итоговые характеристики остались на примерно прошлом уровне. Характеристики клона теперь влияют на метательное оружие.</p></li><li><p class="bb_paragraph">Рецепт фазовой бомбы теперь выдается в нескольких сюжетных ветках - Ксиомара, РеалВейр до развилки, АнКом в обоих ветках, Тецктлан.</p></li><li><p class="bb_paragraph">Шанс получения каждого предмета при разборе уменьшен с 50% до 33%.</p></li><li><p class="bb_paragraph">Увеличена разница в сложности между миссиями с разным количеством черепов. Уменьшена средняя продолжительность миссиями. Мощь фракций немного слабее влияет на сложность миссии. </p></li><li><p class="bb_paragraph">В доступные со старта рецепты крафта добавлены самодельные гранаты.</p></li><li><p class="bb_paragraph">Бонусы квазиморфоза указываются как аддитивные мультипликаторы.</p></li><li><p class="bb_paragraph">Обновлены списки предметов в чипах и их цены апгрейда в соответствие с их текущим уровнем технологий.</p></li><li><p class="bb_paragraph">У миссий Погружение новая прогрессия Тех Уровней. Теперь прогрессия не линейная, первый этаж имеет ТУ4, четвертый этаж - ТУ8, седьмой этаж - ТУ9, десятый этаж и далее - ТУ10.</p></li><li><p class="bb_paragraph">Разделены НПЦ для защиты ВИПов и СЕО/помощь от прокси. Теперь вам на помощь снова будут приходить элитные войска.</p></li><li><p class="bb_paragraph">Помимо стрельбы теперь по умолчанию звуки также издают открытие дверей и смерть врагов. Особенность Глушитель именно что убирает звук выстрела для НПЦ. Звук попадания пуль слабее, так что привлекать внимание врагов выстрелами будет сложнее. Но всегда можно использовать взрывные снаряды.</p></li><li><p class="bb_paragraph">Больше видов НПЦ теперь могут стать предателями - стать враждебными к другим НПЦ при случайном попадании.</p></li><li><p class="bb_paragraph">Обновлены рецепты крафта, разбора и ампутаций у миниганной и лазерной турелей. Теперь с ним можно получить Судью АБВ и ПВ-277, повышен шанс получить их через ампутацию. Можете попрощаться с Призмой.</p></li><li><p class="bb_paragraph">Ослаблены баффы прокси в апгрейдах Магнума.</p></li><li><p class="bb_paragraph">Обновлены ускорения времени в космосе, теперь выбор х1, х25, х100, х250.</p></li><li><p class="bb_paragraph">Особенность Коллиматор уменьшает падение урона 12% → 10%.</p></li><li><p class="bb_paragraph">Общая стоимость полного апгрейда корабля увеличена на 20%; увеличение сфокусировано на поздних и опциональных апгрейдах.</p></li><li><p class="bb_paragraph">Увеличено время восстановления Мониторинга.</p></li><li><p class="bb_paragraph">Обновлены шансы появления и стоимости отрядов врагов, сильнее всего должен был быть затронут мидгейм.</p></li><li><p class="bb_paragraph">Скорость роста фракций для разных уровней сложности была изменена: с 80% до 60% для уровня Легкий, со 120% до 150% для уровня Нечестный.</p></li><li><p class="bb_paragraph">В сюжетных миссиях эскорта и в миссии по защите сервера ГС - Манифест теперь можно эвакуировать клона, если ВИП был убит или сервер уничтожен.</p></li><li><p class="bb_paragraph">Ящики ремонта теперь менее доступны для крафта в начале (т.к. требуют не стартовых компонентов), но фабрикаторы их делают по упрощенному рецепту без продвинутых компонентов</p></li><li><p class="bb_paragraph">Сюжетная линия ГС - при появлении Богостроителей их первый шаг теперь всегда просто выполнить 3 миссии за них против Гражданского Единства</p></li><li><p class="bb_paragraph">Пассивные перки теперь получают опыт при 0 калорий.</p></li><li><p class="bb_paragraph">Актуализированы рецепты крафта и разбора оружия и брони.</p></li></ul><div class="bb_h3">ИСПРАВЛЕНИЯ</div><ul class="bb_ul"><li><p class="bb_paragraph">Расчеты попаданий на высоких скоростях анимации, при стрельбе по диагонали и в ситуациях, когда враги стояли у стен.</p></li><li><p class="bb_paragraph">Игра больше не ломается при использовании более 50 модов.</p></li><li><p class="bb_paragraph">При использовании двух оружий со свойством «Перегрев» перегрев делился между ними, вместо того чтобы считаться отдельно для каждого.</p></li><li><p class="bb_paragraph">Если пакт Кровавый угар Нанауацина использовал враг, он срабатывал на других врагов, а не на игрока.</p></li><li><p class="bb_paragraph">Неправильное сообщение об ампутированной части тела при использовании пакта Кровавый угар Нанауацина.</p></li><li><p class="bb_paragraph">Тултипы иконок интерактивных объектов не пропадали, если окно объекта закрывалось через Esc.</p></li><li><p class="bb_paragraph">СЕО и его охрана могли появляться не в своей комнате в миссиях “Устранение СЕО”, а в любой комнате этажа, включая лифт.</p></li><li><p class="bb_paragraph">Туман войны мог обновляться при загрузке и раскрывать предметы, которые игрок еще не видел, если этаж до этого был открыт Сканером.</p></li><li><p class="bb_paragraph">Враги активировали щиты после получения урона, а не при вступлении в бой.</p></li><li><p class="bb_paragraph">ЛЦУ показывал точность ниже реальных 95%.</p></li><li><p class="bb_paragraph">Талант Нико Медича давал бонус к точности всему оружию, а не только пистолетам.</p></li><li><p class="bb_paragraph">НПЦ мог войти в клетку игрока, если его движение прерывалось рвотой.</p></li><li><p class="bb_paragraph">Редкий случай, когда враги в режиме атаки не входили в обзор игрока.</p></li><li><p class="bb_paragraph">Если сохранить и загрузить игру в ход активации робота или турели, они могли зависнуть в режиме активации и перестать действовать.</p></li><li><p class="bb_paragraph">Возможная утечка памяти на больших разрешениях, когда не отображается клон в окне подготовки к миссии.</p></li><li><p class="bb_paragraph">У гранатомета “Встряска” можно было бесконечно уменьшать урон, что позволяло бесконечно бесплатно его прокачивать.</p></li><li><p class="bb_paragraph">Пакты 4 и 5 тиров не выпадали в брамфатурах.</p></li><li><p class="bb_paragraph">На планетах проигрывалась несоответствующая брамфатурам музыка.</p></li><li><p class="bb_paragraph">Кольца Сатурна иногда мигали.</p></li><li><p class="bb_paragraph">Ошибка при извлечении аугментов и имплантов.</p></li><li><p class="bb_paragraph">Не работало погружение в брамфатуру Дуггур.</p></li><li><p class="bb_paragraph">Ошибка при появлении барона Ганникса.</p></li><li><p class="bb_paragraph">Миссия Смех Тонатиу смерть Ксиомары не приводила к провалу миссии.</p></li><li><p class="bb_paragraph">Талант Оберона Лукаса не уменьшал урон от взрывов.</p></li><li><p class="bb_paragraph">НПЦ использовали некоторые импланты раньше настроенного. Теперь враги будут подбираться к вам ближе, прежде чем использовать кортексную бомбу.</p></li><li><p class="bb_paragraph">Не перезапускался этаж при включенной опции перезапуска этажа при смерти клона и при выполненной задачи миссии.</p></li><li><p class="bb_paragraph">Эффекты повышения скорострельности теперь будут увеличивать ее в тултипах оружия тоже.</p></li><li><p class="bb_paragraph">НПЦ пытались стрелять с пустым магазином и проигрывалась анимация стрельбы.</p></li><li><p class="bb_paragraph">Не отображались столбы Скривнуса и Рона в Плероме.</p></li><li><p class="bb_paragraph">При атаке типом урона, к которому у врага иммунитет, теперь показывается корректное количество наносимого урона.</p></li><li><p class="bb_paragraph">НПЦ пытались использовать импланты, у которых кончились заряды.</p></li><li><p class="bb_paragraph">Перк Безумие не сбрасывал бонус урона после завершения миссии.</p></li><li><p class="bb_paragraph">НПЦ не атаковали некоторые укрытия, которые они могли разрушить.</p></li><li><p class="bb_paragraph">Особенность ЛЦУ работала вне эффективной дальности.</p></li><li><p class="bb_paragraph">Не заканчивался дебафф на игроке от пакта Черное пламя Гибила, если убить барона до истечения времени дебаффа.</p></li><li><p class="bb_paragraph">Можно было тратить ресурсы на уже открытые апгрейды Магнума.</p></li><li><p class="bb_paragraph">Разделение стака в инвентаре не считалось действием.</p></li><li><p class="bb_paragraph">Если получить одновременно несколько попаданий или ран, то звуки от них накладывались и поэтому были громче нужного.</p></li><li><p class="bb_paragraph">Во время длительных перелетов Магнум мог пролетать через объекты в космосе.</p></li><li><p class="bb_paragraph">Прокачка перков через Отдел Тренировки не повышала показываемый общий уровень в окне класса.</p></li><li><p class="bb_paragraph">Можно было получить отрицательный вес через талант Френсиса и перк Облегченная экипировка.</p></li><li><p class="bb_paragraph">Звук уничтожения глушилок не учитывал расстояния до игрока.</p></li><li><p class="bb_paragraph">Несколько пактов (Омут Базина, Барабаны Заара, Пульс Фукабирны) нельзя было применять в космос и ямы.</p></li><li><p class="bb_paragraph">Мигание Магнума.</p></li><li><p class="bb_paragraph">Выключение V-Sync имело ограничение 60 FPS.</p></li><li><p class="bb_paragraph">Слот оружия ампутированной руки оставался недоступным после восстановления ампутаций в миссии.</p></li><li><p class="bb_paragraph">Восстановление ампутированных кистей и ступней не заменяло плечи и бедра.</p></li><li><p class="bb_paragraph">Не было всплывающего текста у атак по соседним врагам через особенность Рассекание.</p></li><li><p class="bb_paragraph">Через режим прицеливания можно было осматривать врагов вне поля зрения.</p></li><li><p class="bb_paragraph">Статус слепоты у игрока не имел дебаффа в верхней части экрана.</p></li><li><p class="bb_paragraph">Актуальная область взрывов была немного больше показываемой при прицеливании.</p></li><li><p class="bb_paragraph">Спрайты некоторых дверей не пропадали при уничтожении соседних стен.</p></li><li><p class="bb_paragraph">Из тяжелого оружия можно было стрелять, если шаг перед этим был сделан с другим оружием в руках.</p></li><li><p class="bb_paragraph">Ошибка при отражении пактом атаки из импланта.</p></li><li><p class="bb_paragraph">Неверная смена освещения в некоторых процедурных и сюжетных миссиях.</p></li><li><p class="bb_paragraph">Установленные роботы, у которых не прошел ход активации, не переходили с игроком по этажам.</p></li><li><p class="bb_paragraph">Освещение влияло на курсор выделения тайла.</p></li><li><p class="bb_paragraph">Нельзя было задавать поведения паукам, вылупившимся из коконов.</p></li><li><p class="bb_paragraph">Исправлены ошибки с дальностью привлечения внимания врагов звуками.</p></li><li><p class="bb_paragraph">Квестовые предметы теперь нельзя отправлять через челнок, класть в бартерные окна, переработчик, иначе игра может не учитывать их наличие у игрока.</p></li><li><p class="bb_paragraph">Если НПЦ применил стреляющий пакт или имплант и тут же подвигался после этого, он мог в себя попасть.</p></li><li><p class="bb_paragraph">Не сбрасывался бафф на дополнительные ОД при превращении в барона.</p></li><li><p class="bb_paragraph">Имплант Инъектор адреналина правильно работал только первый ход.</p></li><li><p class="bb_paragraph">На некоторых видеокартах AMD не отрисовывался клон в окне брифинга.</p></li><li><p class="bb_paragraph">Дробь из одного залпа тратилась вся на атаку одного врага, теперь лишняя дробь, которая была бы оверкиллом, будет лететь дальше.</p></li><li><p class="bb_paragraph">Призванные пактами союзники появлялись с запретом атаки.</p></li><li><p class="bb_paragraph">Перки, дающие бонусы устанавливаемым турелям и роботам, давали бонусы, когда их ставили НПЦ.</p></li><li><p class="bb_paragraph">Некоторые проклятия Ганникса и Олирны распространялись на всех.</p></li><li><p class="bb_paragraph">Многоразовые предметы давали мусор при каждом использовании.</p></li><li><p class="bb_paragraph">Пакты, ампутирующие части тела, не ампутировали жизненно-важные части тела.</p></li><li><p class="bb_paragraph">Трейты оружия Разгон и Перегрев заряжались при атаке прикладом.</p></li><li><p class="bb_paragraph">Перк Снайперская подготовка добавлял свою дальность при сравнении любого оружия со снайперским.</p></li><li><p class="bb_paragraph">Описание паучьего кокона не показывало сопротивления паука.</p></li><li><p class="bb_paragraph">Редкая ошибка при переходе на следующий этаж с активным баффом.</p></li><li><p class="bb_paragraph">Взрывы игнорировали стены.</p></li><li><p class="bb_paragraph">Удвоение бонуса тех уровня у ВИПов.</p></li><li><p class="bb_paragraph">Перк Мародер не совсем правильно работал на контейнеры, теперь каждые 100% - это плюс один предмет, неполные проценты - шанс на дополнительный предмет. Так же он не работал на некоторые контейнеры, в них добавлен список простых предметов, из которых перк будет выбирать.</p></li><li><p class="bb_paragraph">В космосе проигрывался неправильный звук употребление расходника.</p></li><li><p class="bb_paragraph">В миссиях типа Надзор если взять контроль над врагом, то он продолжал атаковать цель.</p></li><li><p class="bb_paragraph">В сюжетных миссиях проклятие Мираж (Шартмакхум 3) мог удалить нужный лифт.</p></li><li><p class="bb_paragraph">Если иметь слишком высокую репутацию с Гражданским Сопротивлением и пройти вторую миссию обучения, то для начала сюжетной ветки ГС требовалось иметь репутацию выше 100.</p></li><li><p class="bb_paragraph">Утечка памяти в окне брифинга.</p></li><li><p class="bb_paragraph">Неубиваемые враги рядом с границей карты.</p></li><li><p class="bb_paragraph">Ошибка при попытке принудительного движения за границу карты.</p></li><li><p class="bb_paragraph">Ошибка при появлении обучающего сообщения, когда враг кинул гранату за границу карты.</p></li><li><p class="bb_paragraph">Проклятие Резерв (Ур 5) работало на союзников.</p></li><li><p class="bb_paragraph">Адреналин мог дать ОД выше лимита.</p></li><li><p class="bb_paragraph">Адреналин мог закончить ход преждевременно</p></li><li><p class="bb_paragraph">В стратегиях фракций указывались типы миссий, которые они не могут выдавать.</p></li><li><p class="bb_paragraph">Неверный цвет текста у настроек сложности, когда они запрещены для изменения.</p></li><li><p class="bb_paragraph">Проблемы с локализацией в выпадающих меню.</p></li><li><p class="bb_paragraph">В сюжетных миссиях при переходе по лестнице союзники могли оказаться внутри закрытой двери.</p></li><li><p class="bb_paragraph">Если в миссии устранения СЕО лифт оказывался слишком близко к комнате СЕО, то СЕО или его охрана могли появиться в комнате лифта. </p></li><li><p class="bb_paragraph">Вне обзора НПЦ толкали турели. Сейчас они именно что меняются местами. Сделано, чтобы для НПЦ не было проблем застревания.</p></li><li><p class="bb_paragraph">Оружие, заряжаемое по 1 патрону, можно было перезаряжать бесконечно, если магазин был уже выше лимита.</p></li><li><p class="bb_paragraph">Если начать сюжетную ветку Ксиомары до прохождения второй миссии обучения, то после поглощения пакта не появлялись Пернатые Маски. Теперь сюжетную ветку Ксиомары можно начать только после прохождения второй миссии обучения.</p></li><li><p class="bb_paragraph">Особенность Удар в спину не увеличивала крит. шанс и крит. урон.</p></li><li><p class="bb_paragraph">Ошибка при получении урона с проклятием Сотрясение (Рон 4).</p></li><li><p class="bb_paragraph">Враги, у которых 2 стрелковых оружия без патронов или которые находятся в ярости без патронов, не шли атаковать в ближнем бою.</p></li><li><p class="bb_paragraph">Болевой стан заставлял НПЦ пропускать ход целиком.</p></li><li><p class="bb_paragraph">Эффект от пакта Черное пламя Гибила в иконке теперь показывает время действия, а наносимый урон - в описании эффекта.</p></li><li><p class="bb_paragraph">Можно было стрелять из оружия во время полета ракеты из импланта Встроенный ракетомет, что могло привести к софтлоку.</p></li><li><p class="bb_paragraph">Клон зависал в последней анимации после того, как НПЦ использовал Магнитный генератор.</p></li><li><p class="bb_paragraph">Если пактом Холодная хватка Фокермы выбить перезаряжающееся оружие, то оно продолжает перезаряжаться на полу. Теперь перезарядка будет останавливаться, а патроны из магазина возвращаться.</p></li><li><p class="bb_paragraph">Крит. урон клонов не добавлялся в тултипах холодного оружия.</p></li><li><p class="bb_paragraph">Ошибка, из-за которой у НПЦ были перепутаны бонусы крит. шанса и крит. урона. Ожидайте, что критических попаданий от врагов с оружием ближнего боя станет больше, но сам крит. урон будет немного меньше.</p></li><li><p class="bb_paragraph">У НПЦ с 1 ОД не проигрывалась анимация стана.</p></li><li><p class="bb_paragraph">Можно было действовать, пока летели снаряды пактов.</p></li><li><p class="bb_paragraph">Можно было атаковать одновременно с броском гранаты, на что тратилось бы 1 ОД вместо 2 ОД.</p></li><li><p class="bb_paragraph">Инвентарь переупорядочивался после превращения в барона и после завершения превращения.</p></li><li><p class="bb_paragraph">Гаввах и Сома восстанавливали ОЗ полностью, теперь только на указанное количество.</p></li><li><p class="bb_paragraph">Дверь могла закрыться, если в нее поставить портативное укрытие.</p></li><li><p class="bb_paragraph">Не проигрывался звук установки портативного укрытия.</p></li><li><p class="bb_paragraph">Тень игрока от проклятия Двоение (Рон 2) не шла сразу к игроку.</p></li><li><p class="bb_paragraph">Если пактом Темное отражение Базина создать копию цели миссии и убить ее, то игра считала это как убийство цели.</p></li><li><p class="bb_paragraph">Пакт Кровавый долг копья давал очков щита в зависимости от количества использований пакта в течение миссии. Сейчас дает по 40 за каждую смерть.</p></li><li><p class="bb_paragraph">Сюжет ГС и РеалВейр В Сознание Иссахара можно было перейти с союзниками.</p></li><li><p class="bb_paragraph">Сюжет РеалВейр и Освобожденного Пояса После устранения пиратов миссия Корабль Вурдалаков не пропадала.</p></li><li><p class="bb_paragraph">Убийства не засчитывались в продвижение ранга при 0 калорий.</p></li><li><p class="bb_paragraph">Если при активной способности пакта Кровавый долг копья убить кого-нибудь последним ОД, то очки щита за это убийство получались только в начале следующего хода.</p></li><li><p class="bb_paragraph">Ранги клонов можно было качать сверх открытого лимита.</p></li><li><p class="bb_paragraph">Станы от 4-ых стадий статусов Шок и Гипотермия длились больше 1 хода. Теперь эти станы длятся 1 ход, а после соответствующий статусы сбрасываются до 0% и 40%.</p></li></ul><div class="bb_h3">Спасибо всем, кто прошел этот путь с нами.</div><p class="bb_paragraph">Спасибо всем, кто был с нами во время раннего доступа.  </p><p class="bb_paragraph">Тем, кто играл с первых версий. Тем, кто возвращался после обновлений. Тем, кто писал отзывы, сообщал об ошибках, спорил о балансе, создавал руководства, видео и модификации, рассказывал об игре друзьям или просто однажды решил дать Quasimorph шанс.</p><p class="bb_paragraph">Правда, спасибо.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Удачной охоты, наемники </i></p><p class="bb_paragraph"><i>Magnum Scriptum</i> </p>]]> </content:encoded>
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<title>Quasimorph вышел в 1.0!</title>
<link>https://xinker.org/quasimorph-vishel-v-10</link>
<guid>https://xinker.org/quasimorph-vishel-v-10</guid>
<description><![CDATA[ Quasimorph вышел в 1.0!Привет, наёмники!Quasimorph официально покинул ранний доступ и вышел в версии 1.0.Следующие 2 недели игра будет доступна со скидкой в 33%https://store.steampowered.com/app/2059170/Quasimorph/#app_reviews_hashРелизный трейлерЧто вошло в версию 1.0Полный список изменений, исправлений и балансных правок можно найти в патчноуте:https://store.steampowered.com/news/app/2059170/view/667246521005114967Информация по совместимости сейвов: Сейвы из дефолтного бранча не совместимы с 1.0 Сейвы из Unstable Beta совместимы Иными словами, если вы не играли в бету, то вам предстоит начать новую игру.Supporter PackПоддержать Magnum Scriptum можно не только покупкой игры, но и приобретением Quasimorph Supporter Pack.https://store.steampowered.com/app/2522910/Quasimorph__Supporter_Pack/Он включает в себя саундтрек, уникальную версию ТМК Магнум, несколько старых билдов с уникальными сюжетами и геймплеем, а также арты игры/ Владельцы Quasimorph могут приобрести Supporter Pack с дополнительной скидкой через специальный бандл:https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle/Релизные бандлыВ честь выхода мы также подготовили несколько наборов с другими играми:Quasimorph × Stoneshardhttps://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes/Quasimorph × Cargo Hunters https://store.steampowered.com/bundle/81313/Quasimorph_x_Cargo_Hunters/Quasimorph × Intravenous 2 × Pathologic 3Hey hey people.https://store.steampowered.com/bundle/52550/Hey_Hey_People__Limited_Time/Спасибо всем, кто прошел этот путь с нами.Спасибо всем, кто был с нами во время раннего доступа.  Тем, кто играл с первых версий. Тем, кто возвращался после обновлений. Тем, кто писал отзывы, сообщал об ошибках, спорил о балансе, создавал руководства, видео и модификации, рассказывал об игре друзьям или просто однажды решил дать Quasimorph шанс.Правда, спасибо.Удачной охоты, наемники Magnum Scriptum  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42894393/97d2aad096ae81e1b197cfb7afbc5b544fc87bbe.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:59:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Quasimorph, вышел, 1.0</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Quasimorph вышел в 1.0!</div><p class="bb_paragraph">Привет, наёмники!<br><br><b>Quasimorph официально покинул ранний доступ и вышел в версии 1.0.</b></p><p class="bb_paragraph">Следующие 2 недели игра будет доступна со скидкой в 33%</p><p class="bb_paragraph"></p><div class="bb_h2"><a class="bb_link" href="https://store.steampowered.com/app/2059170/Quasimorph/#app_reviews_hash" target="_blank" rel="">https://store.steampowered.com/app/2059170/Quasimorph/#app_reviews_hash</a>Релизный трейлер</div><div data-youtube='"w88iYceBaPU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">Что вошло в версию 1.0</div><p class="bb_paragraph">Полный список изменений, исправлений и балансных правок можно найти в патчноуте:</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/news/app/2059170/view/667246521005114967" target="_blank" rel="">https://store.steampowered.com/news/app/2059170/view/667246521005114967</a></p><p class="bb_paragraph">Информация по совместимости сейвов: </p><p class="bb_paragraph">Сейвы из дефолтного бранча не совместимы с 1.0 </p><p class="bb_paragraph">Сейвы из Unstable Beta совместимы </p><p class="bb_paragraph">Иными словами, если вы не играли в бету, то вам предстоит начать новую игру.</p><div class="bb_h2">Supporter Pack</div><p class="bb_paragraph">Поддержать Magnum Scriptum можно не только покупкой игры, но и приобретением <b>Quasimorph Supporter Pack</b>.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2522910/Quasimorph__Supporter_Pack/" target="_blank" rel="">https://store.steampowered.com/app/2522910/Quasimorph__Supporter_Pack/</a>Он включает в себя саундтрек, уникальную версию ТМК Магнум, несколько старых билдов с уникальными сюжетами и геймплеем, а также арты игры/ </p><p class="bb_paragraph">Владельцы Quasimorph могут приобрести Supporter Pack с дополнительной скидкой через специальный бандл:</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle/" target="_blank" rel="">https://store.steampowered.com/bundle/35370/Quasimorph__Supporter_Bundle/</a></p><div class="bb_h2">Релизные бандлы</div><p class="bb_paragraph">В честь выхода мы также подготовили несколько наборов с другими играми:</p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes/" target="_blank" rel="">Quasimorph × Stoneshard</a></div><p class="bb_paragraph"></p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes/" target="_blank" rel="">https://store.steampowered.com/bundle/35260/Unforgiving_Roguelikes/</a></div><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/81313/Quasimorph_x_Cargo_Hunters/" target="_blank" rel="">Quasimorph × Cargo Hunters</a> </div><p class="bb_paragraph"></p><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/81313/Quasimorph_x_Cargo_Hunters/" target="_blank" rel="">https://store.steampowered.com/bundle/81313/Quasimorph_x_Cargo_Hunters/</a></div><div class="bb_h3"><a class="bb_link" href="https://store.steampowered.com/bundle/52550/Hey_Hey_People__Limited_Time/" target="_blank" rel="">Quasimorph × Intravenous 2 × Pathologic 3</a></div><p class="bb_paragraph">Hey hey people.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/52550/Hey_Hey_People__Limited_Time/" target="_blank" rel="">https://store.steampowered.com/bundle/52550/Hey_Hey_People__Limited_Time/</a></p><div class="bb_h2">Спасибо всем, кто прошел этот путь с нами.</div><p class="bb_paragraph">Спасибо всем, кто был с нами во время раннего доступа.  </p><p class="bb_paragraph">Тем, кто играл с первых версий. Тем, кто возвращался после обновлений. Тем, кто писал отзывы, сообщал об ошибках, спорил о балансе, создавал руководства, видео и модификации, рассказывал об игре друзьям или просто однажды решил дать Quasimorph шанс.</p><p class="bb_paragraph">Правда, спасибо.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Удачной охоты, наемники </i></p><p class="bb_paragraph"><i>Magnum Scriptum</i> </p>]]> </content:encoded>
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<title>Blue Reflection Quartet is out now on Switch 2, PS5, Switch, and Steam</title>
<link>https://xinker.org/blue-reflection-quartet-is-out-now-on-switch-2-ps5-switch-and-steam</link>
<guid>https://xinker.org/blue-reflection-quartet-is-out-now-on-switch-2-ps5-switch-and-steam</guid>
<description><![CDATA[  Koei Tecmo has launched the Blue Reflection series compilation release worldwide digitally for consoles and Steam. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/021/014/original/blue-reflection-quartet-now-available-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 01 Aug 2026 01:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Blue, Reflection, Quartet, out, now, Switch, PS5, Switch, and, Steam</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/014/original/blue-reflection-quartet-now-available-thumb.png" crossorigin="anonymous"> Koei Tecmo has launched the Blue Reflection series compilation release worldwide digitally for consoles and Steam.<br><br>]]> </content:encoded>
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