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<title>XINKER &#45; Business and Income Tips &#45; Latest Posts</title>
<link>https://xinker.org/rss/latest-posts</link>
<description>XINKER &#45; Business and Income Tips &#45; Latest Posts</description>
<dc:language>en</dc:language>
<dc:rights>Copyright 2020&#45;2026 Axiox Media Technology Limited &#45; All Rights Reserved.</dc:rights>

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<title>Another Call of Duty Zombies Easter Egg Hunt Has Been Ruined by Leaks</title>
<link>https://xinker.org/another-call-of-duty-zombies-easter-egg-hunt-has-been-ruined-by-leaks</link>
<guid>https://xinker.org/another-call-of-duty-zombies-easter-egg-hunt-has-been-ruined-by-leaks</guid>
<description><![CDATA[  Call of Duty: Black Ops 7 Zombies’ final map has arrived, and while many players were looking forward to the final main quest hunt, its payoff has been completely spoiled. As players work to actually solve the main quest, Chinese players have seemingly gotten the solution via a cheat tool, sharing the final Black Ops 7 Zombies cutscene and boss fight online as a result. ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Another, Call, Duty, Zombies, Easter, Egg, Hunt, Has, Been, Ruined, Leaks</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/cod-rex-infernus-angry-gamerant-feature.jpg" crossorigin="anonymous"> <b><i>Call of Duty: Black Ops 7</i></b> Zombies’ final map has arrived, and while many players were looking forward to the final main quest hunt, its payoff has been completely spoiled. As players work to actually solve the main quest, Chinese players have seemingly gotten the solution via a cheat tool, sharing the final <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fcall-of-duty-black-ops-7%2F" target="_blank" rel=" noopener"><i>Black Ops 7</i></a> Zombies cutscene and boss fight online as a result.<br><br>]]> </content:encoded>
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<item>
<title>Black Myth: Zhong Kui gets a new 15&#45;minute long gameplay trailer</title>
<link>https://xinker.org/black-myth-zhong-kui-gets-a-new-15-minute-long-gameplay-trailer</link>
<guid>https://xinker.org/black-myth-zhong-kui-gets-a-new-15-minute-long-gameplay-trailer</guid>
<description><![CDATA[  Game Science shares new 21:9 gameplay video for Black Myth: Zhong Kui. ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Black, Myth:, Zhong, Kui, gets, new, 15-minute, long, gameplay, trailer</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/157/original/black-myth-zhong-kui-new-gameplay-thumb.png" crossorigin="anonymous"> Game Science shares new 21:9 gameplay video for Black Myth: Zhong Kui.<br><br>]]> </content:encoded>
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<item>
<title>Letters from the Tower...</title>
<link>https://xinker.org/letters-from-the-tower</link>
<guid>https://xinker.org/letters-from-the-tower</guid>
<description><![CDATA[ Hey folks, Thomas here!So, I&#039;m still trying to wrap my head around the response to Twisted tower. The support from the community has been absolutely overwhelming. And seeing so many of you posting about the game, sharing your favorite moments, leaving reviews, and generally just loving this weird little tower has been incredibly affirming.That&#039;s not even mentioning the fact that we hit an OVERWHELMINGLY POSITIVE rating on Steam (pinch me), and then there are all of the kind words coming from other indie devs and game creators… seeing people whose work i&#039;ve admired for years talking about Twisted Tower and sending their support my way is … well… What is happening?!After spending five years working on the game, it&#039;s beyond surreal to suddenly have people all over the world playing something that, for so long, existed mostly in my head and on my computer. I&#039;m totally blown away, and I know I&#039;m repeating myself at this point but, THANK YOU. Meanwhile, in a dark corner of the tower...As wonderful as all of this has been, the launch is very much not the end of my work. Me and my bug-crushing machine James Tusha (from Signal Spike Games) have been working through the bug reports coming in, fixing issues as we find them and generally making sure the tower is behaving itself as much as possible. I&#039;m actually really happy with how solid the game has been overall, but naturally, a few bugs have crawled out of the walls now that we have all of you turning over every flagstone.I&#039;ve recently pushed a new build for you all (v 1.0.4.3.1)! It includes minor bug fixes, UI clean-up, and added checkpoint stability... and that&#039;s not all, more work is underway! If you&#039;ve reported something, thank you for your patience while we continue to work through everything.Sorry, what did you say?Ok, so. I&#039;ve seen more than a few messages asking if we will have any additions of localization for different regions and I&#039;m happy to say that yes, work is underway on implementation for a handful of major languages. Translations are being prepared and I&#039;m working through the process of getting everything into the game and making sure it all behaves properly. I will continue to tinker on improvements and touches behind the scenes, and making sure the tower is still getting some love. For now, best thing you can do is make sure you keep the game up to date, and if you run into anything strange, let me know over on the Twisted Tower Discord server, it&#039;s still the best place to send bug reports and let me know if something has gone horribly, horribly wrong:JOIN THE TWISTED TOWER DISCORD Thank you all again (and again, and again) for making this launch so incredibly special.You have made my wildest, twisted dreams a reality.Back to work!— Thomas ❤️ ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Letters, from, the, Tower...</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey folks, Thomas here!</p><p class="bb_paragraph"></p><p class="bb_paragraph">So, I'm <i>still</i> trying to wrap my head around the response to Twisted tower. The support from the community has been absolutely overwhelming. And seeing so many of you posting about the game, sharing your favorite moments, leaving reviews, and generally just <b>loving this weird little tower</b> has been incredibly affirming.</p><p class="bb_paragraph"></p><p class="bb_paragraph">That's not even mentioning the fact that we hit an OVERWHELMINGLY POSITIVE rating on Steam (pinch me), and then there are all of the kind words coming from other indie devs and game creators… seeing people whose work i've admired for years talking about Twisted Tower and sending their support my way is … well… </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>What is happening?!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">After spending five years working on the game, it's <i>beyond</i> surreal to suddenly have people all over the world playing something that, for so long, existed mostly in my head and on my computer. I'm totally blown away, and I know I'm repeating myself at this point but, <b>THANK YOU</b>. </p><p class="bb_paragraph"></p><div class="bb_h2"><b>Meanwhile, in a dark corner of the tower...</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">As wonderful as all of this has been, the launch is very much not the end of my work. Me and my bug-crushing machine James Tusha (from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsignalspike.games%2F" target="_blank" rel=" noopener">Signal Spike Games</a>) have been working through the bug reports coming in, fixing issues as we find them and generally making sure the tower is behaving itself as much as possible. I'm actually really happy with how solid the game has been overall, but naturally, a few bugs have crawled out of the walls now that we have all of you turning over every flagstone.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>I've recently pushed a new build for you all</b> (v 1.0.4.3.1)! It includes minor bug fixes, UI clean-up, and added checkpoint stability... and that's not all, more work is underway! If you've reported something, thank you for your patience while we continue to work through everything.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Sorry, what did you say?</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Ok, so. I've seen more than a few messages asking if we will have any additions of localization for different regions and I'm happy to say that <i>yes</i>, work is underway on implementation for a handful of major languages. Translations are being prepared and I'm working through the process of getting everything into the game and making sure it all behaves properly. </p><p class="bb_paragraph"></p><p class="bb_paragraph">I will continue to tinker on improvements and touches behind the scenes, and making sure the tower is still getting some love. For now, best thing you can do is make sure you keep the game up to date, and if you run into anything strange, let me know over on the Twisted Tower Discord server, it's still the best place to send bug reports and let me know if something has gone horribly, horribly wrong:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FSMkQeQRng" target="_blank" rel=" noopener">JOIN THE TWISTED TOWER DISCORD </a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40205469/fbf8b9b3e6fd64dfb814cc4b3372b5ddcf315f18.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you all again (and again, and again) for making this launch so incredibly special.</p><p class="bb_paragraph"><b>You have made my wildest, twisted dreams a reality.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">Back to work!</p><p class="bb_paragraph">— Thomas ❤️</p>]]> </content:encoded>
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<title>Intel Gamer Days 2026: Big Savings &amp;amp; Bonuses for Canadian Gamers</title>
<link>https://xinker.org/intel-gamer-days-2026-big-savings-bonuses-for-canadian-gamers</link>
<guid>https://xinker.org/intel-gamer-days-2026-big-savings-bonuses-for-canadian-gamers</guid>
<description><![CDATA[  Intel Gamer Days has returned for 2026, bringing gaming-focused deals, exclusive rewards and opportunities for Canadians to upgrade their setups with the latest Intel-powered hardware. Running from August 28 through September 10, the annual event brings together major PC brands and retailers across the country, giving gamers a chance to save on laptops, desktops and components built for gaming, streaming and content creation.  Canadians can expect promotions from brands like ASUS, Lenovo, MSI, HP, Dell, and more, available at retailers including Best Buy, Staples, Canada Computers, Memory Express, and Costco. Because timing and eligibility vary, always check with your preferred retailer for the most accurate details. Retailers launch promotions on their own schedules, so keep an eye on Intel Gamer Days deals over the coming weeks. Intel Gamer Days gives gamers a chance to refresh their setup, whether they are preparing for back-to-school, upgrading their gear, or simply... Read more ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Intel, Gamer, Days, 2026:, Big, Savings, Bonuses, for, Canadian, Gamers</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/intel-gamer-days-2026-big-savings-bonuses-for-canadian-gamers-3471.jpg" crossorigin="anonymous"> Intel Gamer Days has returned for 2026, bringing gaming-focused deals, exclusive rewards and opportunities for Canadians to upgrade their setups with the latest Intel-powered hardware. Running from August 28 through September 10, the annual event brings together major PC brands and retailers across the country, giving gamers a chance to save on laptops, desktops and components built for gaming, streaming and content creation. <br><br> Canadians can expect promotions from brands like ASUS, Lenovo, MSI, HP, Dell, and more, available at retailers including Best Buy, Staples, Canada Computers, Memory Express, and Costco. Because timing and eligibility vary, always check with your preferred retailer for the most accurate details. Retailers launch promotions on their own schedules, so keep an eye on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgame.intel.com%2Fgamerdays" target="_blank" rel=" noopener">Intel Gamer Days deals</a> over the coming weeks.<br><br> Intel Gamer Days gives gamers a chance to refresh their setup, whether they are preparing for back-to-school, upgrading their gear, or simply<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Farticles%2Ffeatures%2Fintel-gamer-days-2026-save%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Discover the EA SPORTS FC™ 27 Ratings database</title>
<link>https://xinker.org/discover-the-ea-sports-fc-27-ratings-database</link>
<guid>https://xinker.org/discover-the-ea-sports-fc-27-ratings-database</guid>
<description><![CDATA[ Earned through every performance. Discover the EA SPORTS FC™ 27 Ratings database now and stay tuned for the full PlayStyles reveal.https://www.ea.com/games/ea-sports-fc/ratingsDon’t miss your chance to pre-purchase EA SPORTS FC™ 27 Ultimate Plus Edition by 31 August and receive 7 days early access starting 18 September, up to 10,000 FC Points over 5 months, Seasons 1 – 5 of the Premium Pass, a Hall of FUT™ Player Pick (Pick 1 from Adebayo Akinfenwa, Giovani dos Santos, Loïc Remy, Marouane Fellaini, Eljero Elia), and more*.*Conditions &amp; restrictions apply. See ea.com/games/ea-sports-fc/fc-27/game-disclaimers for details.https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/ ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Discover, the, SPORTS, FC™, Ratings, database</media:keywords>
<content:encoded><![CDATA[Earned through every performance. Discover the EA SPORTS FC™ 27 Ratings database now and stay tuned for the full PlayStyles reveal.<br><br><a class="bb_link" href="https://www.ea.com/games/ea-sports-fc/ratings" target="_blank" rel="">https://www.ea.com/games/ea-sports-fc/ratings</a><br><br>Don’t miss your chance to pre-purchase EA SPORTS FC™ 27 Ultimate Plus Edition by 31 August and receive 7 days early access starting 18 September, up to 10,000 FC Points over 5 months, Seasons 1 – 5 of the Premium Pass, a Hall of FUT™ Player Pick (Pick 1 from Adebayo Akinfenwa, Giovani dos Santos, Loïc Remy, Marouane Fellaini, Eljero Elia), and more*.<br><br>*Conditions & restrictions apply. See <a class="bb_link" href="http://ea.com/games/ea-sports-fc/fc-27/game-disclaimers" target="_blank" rel="">ea.com/games/ea-sports-fc/fc-27/game-disclaimers</a> for details.<br><br><img src="https://clan.fastly.steamstatic.com/images/45702522/db5b37cd5998908d68b0e3d5c668d8dd287c1f9c.png"><br><br><a class="bb_link" href="https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/" target="_blank" rel="">https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/</a>]]> </content:encoded>
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<title>Don&amp;apos;t tell Nintendo, but I turned GTA 5 into Pokémon Go using a mod</title>
<link>https://xinker.org/dont-tell-nintendo-but-i-turned-gta-5-into-pokemon-go-using-a-mod</link>
<guid>https://xinker.org/dont-tell-nintendo-but-i-turned-gta-5-into-pokemon-go-using-a-mod</guid>
<description><![CDATA[  I&#039;ve been trying to convert Grand Theft Auto 5 into GTA 6 using mods for about a week now, and I&#039;ve learnt a lot. For instance, most things will die if hit by a car at more than the speed of sound... Read more. ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dont, tell, Nintendo, but, turned, GTA, into, Pokémon, using, mod</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/hFPd9Vh9cArhY3vqGHmTfL-1280-80.jpg" crossorigin="anonymous"><br><br> I've been trying to convert <a class="bb_link" href="https://www.pcgamer.com/uk/grand-theft-auto-5/" target="_blank" rel="">Grand Theft Auto 5</a> into <a class="bb_link" href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" target="_blank" rel="">GTA 6</a> using mods for about a week now, and I've learnt a lot. For instance, most things will die if hit by a car at more than the speed of sound... <a class="bb_link" href="https://www.pcgamer.com/games/grand-theft-auto/dont-tell-nintendo-but-i-turned-gta-5-into-pokemon-go-using-a-mod/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Baldur&amp;apos;s Gate 3 mod adds 6&#45;hour campaign all about Astarion, featuring new companions, 4 different endings, and &amp;quot;a kitty that potentially accepts scritches&amp;quot;</title>
<link>https://xinker.org/baldurs-gate-3-mod-adds-6-hour-campaign-all-about-astarion-featuring-new-companions-4-different-endings-and-a-kitty-that-potentially-accepts-scritches</link>
<guid>https://xinker.org/baldurs-gate-3-mod-adds-6-hour-campaign-all-about-astarion-featuring-new-companions-4-different-endings-and-a-kitty-that-potentially-accepts-scritches</guid>
<description><![CDATA[  Baldur&#039;s Gate 3 is finally seeing Divinity: Original Sin 2-style custom campaigns coming to fruition, as one new mod adds just that: a solid six-hour custom campaign. Yes, you read that right. A Dream of Silence: ReVamped, as it is oh-so aptly dubbed over on Nexus Mods, adds an alternate campaign to Larian Studios&#039; beloved Dungeons &amp; Dragons RPG. The mod is an adaptation of a browser-based text adventure by Abigail Corfman (which you can still access over on her official website), starring none other than my favorite of all the Baldur&#039;s Gate 3 companions: the ever-beautiful vampire elf Astarion, of course. The mod&#039;s campaign is around six hours long in total, featuring four different endings, six new companions complete with unique dialogue lines and rewards, &quot;more dynamic combat and boss fights,&quot; and, perhaps most excitingly, &quot;a kitty that potentially accepts scritches.&quot; Plus, you get to rescue Astarion from a nightmarish take on Cazador&#039;s already vile mansion (or choose not to and opt for a different path, I suppose). Sign me up, stat.https://www.youtube-nocookie.com/embed/r_Sd71_Gia8 Sadly, it&#039;s only available for PC players right now, but that doesn&#039;t take away how impressive the custom campaign&#039;s emergence is. Early last year, modders said custom Baldur&#039;s Gate 3 campaigns with &quot;levels and lands comparable to the Skyrim modding community&quot; could come in 2025 thanks to Patch 7 and its capacity for &quot;level editing, save editing, and more&quot; – but not too much has actually happened in that regard. Sure, we&#039;ve got projects like Return to Candlekeep underway, but it&#039;s been a long road, and limitations like multiplayer restrictions haven&#039;t exactly helped. A Dream of Silence: ReVamped sparks hope for other custom campaigns later down the line, and I know I&#039;m personally keeping my fingers crossed for even bigger projects in the same vein. Could you just imagine all of the possibilities…? Clair Obscur: Expedition 33&#039;s Clea actor finds it &quot;fascinating&quot; that RPG fans give her character &quot;more grace&quot; than Baldur&#039;s Gate 3&#039;s Lae&#039;zel. [/url] ]]></description>
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<pubDate>Sat, 22 Aug 2026 00:54:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Baldurs, Gate, mod, adds, 6-hour, campaign, all, about, Astarion, featuring, new, companions, different, endings, and, kitty, that, potentially, accepts, scritches</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/yjLZ2Fh9g8uPu9KAknYgpf-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbaldurs-gate-3-guide%2F" target="_blank" rel=" noopener">Baldur's Gate 3</a> is finally seeing Divinity: Original Sin 2-style custom campaigns coming to fruition, as one new mod adds just that: a solid six-hour custom campaign.<br><br> Yes, you read that right. A Dream of Silence: ReVamped, as it is oh-so aptly dubbed over on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fbaldursgate3%2Fmods%2F23950" target="_blank" rel=" noopener">Nexus Mods</a>, adds an alternate campaign to Larian Studios' beloved Dungeons & Dragons RPG. <br>The mod is an adaptation of a browser-based text adventure by Abigail Corfman (which you can still access over on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fabigailcorfman.com%2Fgames%2FSilence%2Findex.html" target="_blank" rel=" noopener">her official website</a>), starring none other than my favorite of all the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbaldurs-gate-3-companions-party%2F" target="_blank" rel=" noopener">Baldur's Gate 3 companions</a>: the ever-beautiful vampire elf Astarion, of course.<br><br> The mod's campaign is around six hours long in total, featuring four different endings, six new companions complete with unique dialogue lines and rewards, "more dynamic combat and boss fights," and, perhaps most excitingly, "a kitty that potentially accepts scritches." <br><br>Plus, you get to rescue Astarion from a nightmarish take on Cazador's already vile mansion (or choose not to and opt for a different path, I suppose). Sign me up, stat.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fr_Sd71_Gia8" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/r_Sd71_Gia8</a> Sadly, it's only available for PC players right now, but that doesn't take away how impressive the custom campaign's emergence is. <br><br>Early last year, modders said custom Baldur's Gate 3 campaigns <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fcustom-baldurs-gate-3-campaigns-with-levels-and-lands-comparable-to-the-skyrim-modding-community-could-come-this-year-says-one-of-the-rpgs-experienced-modders%2F" target="_blank" rel=" noopener">with "levels and lands comparable to the Skyrim modding community</a>" could come in 2025 thanks to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fbaldurs-gate-3-patch-7-is-out-now-on-pc-with-truly-colossal-18000-word-patch-notes-introducing-full-mod-support-new-evil-endings-and-even-harder-honour-mode-fights%2F" target="_blank" rel=" noopener">Patch 7</a> and its capacity for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fbaldurs-gate-3-fans-unlock-forbidden-dandd-style-modding-allowing-for-level-editing-save-editing-and-more-that-larian-felt-it-wouldnt-be-able-to-support%2F" target="_blank" rel=" noopener">"level editing, save editing, and more"</a> – but not <i>too</i> much has actually happened in that regard.<br><br> Sure, we've got projects like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fa-simple-test-of-baldurs-gate-3s-modding-tools-has-snowballed-into-a-full-blown-remake-of-the-first-baldurs-gate-and-you-can-play-the-demo-now%2F" target="_blank" rel=" noopener">Return to Candlekeep</a> underway, but it's been a long road, and limitations like multiplayer restrictions haven't exactly helped. <br><br>A Dream of Silence: ReVamped sparks hope for other custom campaigns later down the line, and I know I'm personally keeping my fingers crossed for even bigger projects in the same vein. Could you just imagine all of the possibilities…?<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fclair-obscur-expedition-33s-clea-actor-finds-it-fascinating-that-rpg-fans-give-her-character-more-grace-than-baldurs-gate-3s-laezel%2F" target="_blank" rel=" noopener"><i>Clair Obscur: Expedition 33's Clea actor finds it "fascinating" that RPG fans give her character "more grace" than Baldur's Gate 3's Lae'zel.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Back in the alpha version: Livery Editor</title>
<link>https://xinker.org/back-in-the-alpha-version-livery-editor</link>
<guid>https://xinker.org/back-in-the-alpha-version-livery-editor</guid>
<description><![CDATA[ The alpha version with livery editor is available again!We are bringing back the separate test branch on Steam, where you can once again try changes in CarX Drift Racing Online 2 before they are released in the main version of the game. As part of the alpha version, we are continuing to test the livery editorPlease note: your progress in the default and alpha versions will be separate. You will always be able to import your default version save into alpha.How to participate:  1. Open your Steam Library. 2. Right-click on CarX Drift Racing Online 2. 3. Select &quot;Properties&quot;. 4. Go to the &quot;Betas&quot; tab. 5. In the dropdown list, select the version: alpha-testKnown issuesOn some cars, the suspension may not display correctly. In this case, it is necessary to perform a rolling compensation procedure to the tuning standPlease share your thoughts in the discussions:    Alpha-test-feedbackThank you to everyone taking part in the testing and helping us make CarX Drift Racing Online 2 better.https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/Thank you for staying with us!CarX Drift Racing Online 2 team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45567792/edbcbcb7fbd88e2bee856b9d10b6da7ea4f32c18.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:45:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Back, the, alpha, version:, Livery, Editor</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><b>The alpha version with livery editor is available again!</b></div><hr><p class="bb_paragraph">We are bringing back the separate test branch on Steam, where you can once again try changes in CarX Drift Racing Online 2 before they are released in the main version of the game. As part of the alpha version, we are continuing to test the livery editor</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Please note:</b> your progress in the default and alpha versions will be separate. You will always be able to import your default version save into alpha.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>How to participate:</b>  </p><p class="bb_paragraph">1. Open your Steam Library. </p><p class="bb_paragraph">2. Right-click on CarX Drift Racing Online 2. </p><p class="bb_paragraph">3. Select "Properties". </p><p class="bb_paragraph">4. Go to the "Betas" tab. </p><p class="bb_paragraph">5. In the dropdown list, select the version: alpha-test</p><hr><div class="bb_h3"><b>Known issues</b></div><p class="bb_paragraph">On some cars, the suspension may not display correctly. In this case, it is necessary to perform a rolling compensation procedure to the tuning stand</p><hr><p class="bb_paragraph">Please share your thoughts in the discussions:    </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/app/1826420/discussions/0/839502402944038170/" target="_blank" rel=""><b>Alpha-test-feedback</b></a></p><p class="bb_paragraph">Thank you to everyone taking part in the testing and helping us make CarX Drift Racing Online 2 better.</p><hr><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/" target="_blank" rel="">https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/</a></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Thank you for staying with us!</b></p><p class="bb_paragraph"><b>CarX Drift Racing Online 2 team</b></p>]]> </content:encoded>
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<title>Cyberpunk: Edgerunners 2 airs on October 20, new trailer released</title>
<link>https://xinker.org/cyberpunk-edgerunners-2-airs-on-october-20-new-trailer-released</link>
<guid>https://xinker.org/cyberpunk-edgerunners-2-airs-on-october-20-new-trailer-released</guid>
<description><![CDATA[  CD Projekt Red has shared a brand-new trailer for Cyberpunk: Edgerunners 2 and revealed that the show will air on Netflix on October 20. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21156/original/edgerunners-2-release-date-netflix-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk:, Edgerunners, airs, October, 20, new, trailer, released</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21156/original/edgerunners-2-release-date-netflix-thumb.png" crossorigin="anonymous"> CD Projekt Red has shared a brand-new trailer for Cyberpunk: Edgerunners 2 and revealed that the show will air on Netflix on October 20.<br><br>]]> </content:encoded>
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<title>13 Movie, Game, and TV Trailers You Might Have Missed This Week</title>
<link>https://xinker.org/13-movie-game-and-tv-trailers-you-might-have-missed-this-week</link>
<guid>https://xinker.org/13-movie-game-and-tv-trailers-you-might-have-missed-this-week</guid>
<description><![CDATA[  Keeping up with the deluge of trailer drops is a near-impossible task. The watch list never shortens, digital Sisyphus. To cut through the noise and turn the slog of keeping up with the neatest-looking stuff, I’m starting this column with the goal of collecting the most notable video game, movie, and TV show trailers from the past week (or so), in no particular order. I’ll (mostly) avoid teasers and announcements that give nothing, highlight under-the-radar things that look particularly cool, and generally curate a list of short-to-mid-form videos that are legitimately worth your time. Behold, then: trailers! D23: Avengers: Doomsday, VisionQuest, Ahsoka Season 2, and More It’s literally the first time I’m doing this trailer roundup, so I’m giving myself some grace on the span of time I’m covering considering Disney’s big marketing fan event, D23, was last weekend. The company dumped a whole bunch of trailers for upcoming projects, including another look at Avengers: Doomsday, Disney+’s VisionQuest and Season 2 of Ahsoka, and a whole bunch more. The most disturbing of the bunch: 3D Bluey.   Check out everything that was announced at D23. More D23: Kingdom Hearts IV Yet another notable trailer out of D23: Our first look at the new Kingdom Hearts in an almost 4-minute gameplay overview, which drops into the world of Coco (cute) before Sora busts in, Keyblade a-swinging. Another juicy morsel from the panel: Kingdom Hearts will be getting an anime adaptation on Disney+ next year.  Check out our replay of the Kingdom Hearts IV panel. Dune: Part 3  I’m being generous here, calling this 33-second teaser to sell tickets to Dune: Part 3 a “trailer.” Really, anytime the Fremen War Chant starts up, I’m tuning in. It did at least give us a first, tiny look at the voice of Spacing Guide Navigator Edric. Congrats to those who managed to snag a ticket to an IMAX showing.  Dune: Part 3 hits theaters December 18, with early access for IMAX and 70mm screenings on December 14. The Pitt Season 3  Time to get back to it.Season 3 of #ThePitt premieres in January on HBO Max. https://t.co/R7Dkbb9MCM— HBO Max (@hbomax) August 21, 2026 Fresh off the presses, it’s a (substantial) teaser for the next season of The Pitt. Seems like Dr. Robby did indeed survive his motorcycle sabbatical; season 3 will cover his first day back at work. Of course, it’s a doozy.  The Pitt Season 3 will air weekly on HBO Max starting in January 2027. Whalefall Since the first teaser came out two-ish months ago, I’ve been calling Whalefall the 4DX experience of the fall. The new trailer has only made me dig in; I’m so right. Austin Abrams: stuck in the belly of a whale with an hour of oxygen left in the tank, haunted by the sagacious voice of his father, played by Josh Brolin. (The fellas reunite post-Weapons; no fighting this time!)   Whalefall hits theaters October 16.Blue Eye Samurai Season 2  &quot;I choose revenge.&quot;Blue Eye Samurai returns JANUARY 2027. https://t.co/i7aNyTZuYO— Netflix (@netflix) August 20, 2026 It’s been nearly three years since the first season of Blue Eye Samurai. This first trailer for Season 2 did not disappoint, with Mizu setting off to London on the rough seas. The clip came courtesy of Netflix’s big slate of reveals at Anime NYC, which also included Cyberpunk Edgerunners 2, Bass X Machina, and Fool Night — honestly, not a dud in the mix.  Check out everything that Netflix revealed at Anime NYC. Silent Hill Townfall gameplay trailer I still have no damn idea what Silent Hill Townfall is about after watching nearly 19 minutes of gameplay. Main character Simon pulls himself out of the ocean before wandering around St. Amelia. There’s turmoil in the community? A nurse who does organ transplants? You have to pay your breaker directly to use electricity? What&#039;s with that straightjacketed creature with a plank through the middle of its head??? Honestly, whatever: The atmosphere is freaky as hell. 2026 is the year of the spooky New England island (also see: Widow’s Bay).  Silent Hill Townfall releases on PS5 and PC September 24.  Golden Axe “Whoa, like the game? Heck yeah!” Well, I never expected to see an adaptation of SEGA’s Golden Axe, let alone think it could be kind of good? Matthew Rhys, Danny Pudi, Danny Pudi, Liam McIntyre, and Carl Tart make up the voice cast, and the trailer highlights the somehow-not-annoying meta tone of the series.  Golden Axe streams on Paramount+ starting September 16. Black Myth: Zhong Kui gameplay trailer Game Science’s Black Myth: Wukong successor got its first major reveal since last year’s Opening Night Live this week in the form of a 15-minute (!) gameplay trailer. It’s captured in a wild 21:9 aspect ratio, but otherwise is looking pretty slick. We particularly like the parry mechanics.  Black Myth: Zhong Kui releases… eventually. It currently has no date window or platforms announced. Never After Dark I watched this one because Stephen King said it was good, and I’ve gotta agree with the guy. Never Afte ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/21/trailerroundup-blogroll-1787325063117.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Movie, Game, and, Trailers, You, Might, Have, Missed, This, Week</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/21/trailerroundup-blogroll-1787325063117.jpg" crossorigin="anonymous"> Keeping up with the deluge of trailer drops is a near-impossible task. The watch list never shortens, digital Sisyphus. To cut through the noise and turn the slog of keeping up with the neatest-looking stuff, I’m starting this column with the goal of collecting the most notable video game, movie, and TV show trailers from the past week (or so), in no particular order. I’ll (mostly) avoid teasers and announcements that give nothing, highlight under-the-radar things that look particularly cool, and generally curate a list of short-to-mid-form videos that are legitimately worth your time. Behold, then: trailers!<br><br> <br><br><div class="bb_h2">D23: Avengers: Doomsday, VisionQuest, Ahsoka Season 2, and More</div> It’s literally the first time I’m doing this trailer roundup, so I’m giving myself some grace on the span of time I’m covering considering Disney’s big marketing fan event, D23, was last weekend. The company dumped a whole bunch of trailers for upcoming projects, including another look at Avengers: Doomsday, Disney+’s VisionQuest and Season 2 of Ahsoka, and a whole bunch more. The most disturbing of the bunch: 3D Bluey. <br><br> <br><br> <a class="bb_link" href="https://www.ign.com/articles/everything-announced-at-the-d23-disney-entertainment-showcase-2026" target="_blank" rel=""><u><i>Check out everything that was announced at D23.</i></u></a><br><br> <br><br><div class="bb_h2">More D23: Kingdom Hearts IV</div> Yet another notable trailer out of D23: Our first look at the new Kingdom Hearts in an almost 4-minute gameplay overview, which drops into the world of Coco (cute) before Sora busts in, Keyblade a-swinging. Another juicy morsel from the panel: Kingdom Hearts will be getting an anime adaptation on Disney+ next year.<br><br> <br><br> <a class="bb_link" href="https://www.ign.com/articles/d23-deep-dive-into-kingdom-hearts-panel-everything-announced-updating-live" target="_blank" rel=""><u><i>Check out our replay of the Kingdom Hearts IV panel.</i></u></a><br><br> <br><br><div class="bb_h2">Dune: Part 3</div> <br> I’m being generous here, calling this 33-second teaser to <a class="bb_link" href="https://www.ign.com/articles/dune-part-three-trailer-kicks-off-ticket-sales-reveals-edrics-voice" target="_blank" rel=""><u>sell tickets to Dune: Part 3</u></a> a “trailer.” Really, anytime the Fremen War Chant starts up, I’m tuning in. It did at least give us a first, tiny look at the voice of Spacing Guide Navigator Edric. Congrats to those who managed to snag a ticket to an IMAX showing.<br><br> <br><br> <i>Dune: Part 3 hits theaters December 18, with early access for IMAX and 70mm screenings on December 14.</i><br><br> <br><br><div class="bb_h2">The Pitt Season 3</div> <br> Time to get back to it.<br><br>Season 3 of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fhashtag%2FThePitt%3Fsrc%3Dhash%26ref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">#ThePitt</a> premieres in January on HBO Max. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FR7Dkbb9MCM" target="_blank" rel=" noopener">https://t.co/R7Dkbb9MCM</a><br><br>— HBO Max (@hbomax) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fhbomax%2Fstatus%2F2090816339233366281%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 21, 2026</a> Fresh off the presses, it’s a (substantial) teaser for the next season of The Pitt. Seems like Dr. Robby did indeed survive his motorcycle sabbatical; season 3 will cover his first day back at work. Of course, it’s a doozy.<br><br> <br><br> <i>The Pitt Season 3 will air weekly on HBO Max starting in January 2027.</i><br><br> <br><br><div class="bb_h2">Whalefall</div> Since the first teaser came out two-ish months ago, I’ve been calling Whalefall <i>the </i>4DX experience of the fall. The new trailer has only made me dig in; I’m so right. Austin Abrams: stuck in the belly of a whale with an hour of oxygen left in the tank, haunted by the sagacious voice of his father, played by Josh Brolin. (The fellas reunite post-Weapons; no fighting this time!) <br><br> <br><br> <i>Whalefall hits theaters October 16.</i><br><br><div class="bb_h2">Blue Eye Samurai Season 2</div> <br> "I choose revenge."<br><br>Blue Eye Samurai returns JANUARY 2027. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2Fi7aNyTZuYO" target="_blank" rel=" noopener">https://t.co/i7aNyTZuYO</a><br><br>— Netflix (@netflix) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fnetflix%2Fstatus%2F2090574602124583016%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 20, 2026</a> It’s been nearly three years since the first season of Blue Eye Samurai. This first trailer for Season 2 did not disappoint, with Mizu setting off to London on the rough seas. The clip came courtesy of Netflix’s big slate of reveals at Anime NYC, which also included Cyberpunk Edgerunners 2, Bass X Machina, and Fool Night — honestly, not a dud in the mix.<br><br> <br><br> <a class="bb_link" href="https://www.ign.com/articles/netflix-reveals-packed-anime-slate-full-announcement-rundown-trailers-and-images" target="_blank" rel=""><u><i>Check out everything that Netflix revealed at Anime NYC.</i></u></a><br><br> <br><br><div class="bb_h2">Silent Hill Townfall gameplay trailer</div> I still have no damn idea what Silent Hill Townfall is about after watching nearly <i>19 minutes of gameplay</i>. Main character Simon pulls himself out of the ocean before wandering around St. Amelia. There’s turmoil in the community? A nurse who does organ transplants? You have to pay your breaker directly to use electricity? What's with that straightjacketed creature with a plank through the middle of its head??? Honestly, whatever: The atmosphere is freaky as hell. 2026 is the year of the spooky New England island (also see: <a class="bb_link" href="https://www.ign.com/tv/widows-bay" target="_blank" rel=""><u>Widow’s Bay)</u></a>.<br><br> <br><br> <i>Silent Hill Townfall releases on PS5 and PC September 24. </i><br><br> <br><br><div class="bb_h2">Golden Axe</div> “Whoa, like the game? Heck yeah!” Well, I never expected to <a class="bb_link" href="https://www.ign.com/articles/golden-axe-animated-series-first-look-sega-plot-cast-release-date" target="_blank" rel=""><u>see an adaptation of SEGA’s Golden Axe</u></a>, let alone <i>think it could be kind of good?</i> Matthew Rhys, Danny Pudi, Danny Pudi, Liam McIntyre, and Carl Tart make up the voice cast, and the trailer highlights the somehow-not-annoying meta tone of the series.<br><br> <br><br> <i>Golden Axe streams on Paramount+ starting September 16.</i><br><br> <br><br><div class="bb_h2">Black Myth: Zhong Kui gameplay trailer</div> Game Science’s Black Myth: Wukong successor got its first major reveal since last year’s Opening Night Live this week in the form of a 15-minute (!) gameplay trailer. It’s captured in a wild 21:9 aspect ratio, but otherwise is looking pretty slick. We <a class="bb_link" href="https://www.ign.com/articles/stunning-black-myth-zhong-kui-gameplay-trailer-gives-us-a-closer-look-at-the-new-protagonist-combat-and-a-truly-impressive-parry" target="_blank" rel=""><u>particularly like the parry mechanics</u></a>.<br><br> <br><br> <i>Black Myth: Zhong Kui releases… eventually. It currently has no date window or platforms announced.</i><br><br> <br><br><div class="bb_h2">Never After Dark</div> I watched this one because Stephen King said it was good, and I’ve gotta agree with the guy. Never After Dark looks pretty good! Starring Moeka Hoshi — who you’ll recognize from Shogun — as a medium who snips off pieces of her hair to commune with the other side, Never After Dark is about her latest exorcism that seems to go very badly.<br><br> <i>Never After Dark hits theaters September 25.</i><br><br> <br><br><div class="bb_h2">Slow Horses Season 6 </div> Not everyone will make it out of Slough House alive.<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fhashtag%2FSlowHorses%3Fsrc%3Dhash%26ref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">#SlowHorses</a> Season 6 premieres September 16. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FuznKQ0VSAE" target="_blank" rel=" noopener">https://t.co/uznKQ0VSAE</a><br><br>— Apple TV (@AppleTV) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FAppleTV%2Fstatus%2F2089698854748745876%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 18, 2026</a> <br><br> If you aren’t on the Slow Horses train, you’re missing out on one of the top spy things happening in the entertainment biz right now. Best of all, Apple TV cranks out seasons basically every year, a pace rare in television these days. Anyway, this new trailer for Season 6 looks great, but includes a fairly shocking spoiler right at the end <a class="bb_link" href="https://www.ign.com/articles/olivia-cooke-makes-a-surprise-return-in-the-trailer-for-slow-horses-season-6" target="_blank" rel="">that might have been better saved for the show itself</a>.<br><br> <br><br> <i>Slow Horses Season 6 streams weekly on Apple TV starting September 16.</i><br><br> <br><br><div class="bb_h2">Wildwood</div> I absolutely despise the dramatic orchestral Avicii cover soundtracking this. However, the animation looks so stunning that I can (almost) forgive the music selection in this look at a sister’s journey for her missing younger brother in a deep fantasy forest. Laika doesn’t miss!<br><br> <br><br> <i>Wildwood hits theaters October 23.</i><br><br> <br><br><div class="bb_h2">Club Kid </div> Club Kid was one of the hottest breakouts from the Cannes Film Festival this year, and now I can see why in its funny, tender trailer. Jordan Firstman (I Love LA, the internet) wrote, directed, and stars in this (extremely Bushwick NYC) film about a club promoter who learns he has a son.<br><br> <br><br> <i>Club Kid gets a limited release November 6.</i><br><br> <br><br> What trailers did YOU watch and enjoy this week?<br><br> <br><br> <i>Leanne Butkovic (she/they) is an Editorial Project Manager at IGN, where they've also written about TV, movies, and games.</i><br><br>]]> </content:encoded>
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<title>GPU&#45;Accelerated Clustering for Financial Instruments at Scale</title>
<link>https://xinker.org/gpu-accelerated-clustering-for-financial-instruments-at-scale</link>
<guid>https://xinker.org/gpu-accelerated-clustering-for-financial-instruments-at-scale</guid>
<description><![CDATA[ Use AdaptGrow, a GPU-accelerated matrix factorization algorithm, to turn rolling correlation and tail-dependence matrices into hard clusters, soft factor... ]]></description>
<enclosure url="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-660x370.jpeg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GPU-Accelerated, Clustering, for, Financial, Instruments, Scale</media:keywords>
<content:encoded><![CDATA[<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-768x432.jpeg" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-768x432.jpeg 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-179x101.jpeg 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-300x169.jpeg 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-625x352.jpeg 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-1536x864.jpeg 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-645x363.jpeg 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-660x370.jpeg 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-500x281.jpeg 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-160x90.jpeg 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-362x204.jpeg 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-196x110.jpeg 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-1024x576.jpeg 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-960x540.jpeg 960w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080.webp 1920w" sizes="(max-width: 768px) 100vw, 768px" title="image10_1920x1080">Use AdaptGrow, a GPU-accelerated matrix factorization algorithm, to turn rolling correlation and tail-dependence matrices into hard clusters, soft factor...<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-768x432.jpeg" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" loading="lazy" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-768x432.jpeg 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-179x101.jpeg 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-300x169.jpeg 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-625x352.jpeg 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-1536x864.jpeg 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-645x363.jpeg 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-660x370.jpeg 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-500x281.jpeg 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-160x90.jpeg 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-362x204.jpeg 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-196x110.jpeg 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-1024x576.jpeg 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080-960x540.jpeg 960w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/image10_1920x1080.webp 1920w" sizes="auto, (max-width: 768px) 100vw, 768px" title="image10_1920x1080"><p>Use AdaptGrow, a GPU-accelerated matrix factorization algorithm, to turn rolling correlation and tail-dependence matrices into hard clusters, soft factor loadings, and structural-break signals at single-GPU and multi-node scale Quant strategies routinely group instruments for portfolio construction, risk aggregation, statistical arbitrage, and trade surveillance. Incorrect groupings can make…</p>
<p><a href="https://developer.nvidia.com/blog/gpu-accelerated-clustering-for-financial-instruments-at-scale/" rel="nofollow" data-wpel-link="internal" target="_self">Source</a></p>]]> </content:encoded>
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<title>Marvel Tokon debuts with less than 3,000 physical copies sold in Japan, well under Arc Systems&amp;apos; Guilty Gear and BlazBlue fighters</title>
<link>https://xinker.org/marvel-tokon-debuts-with-less-than-3000-physical-copies-sold-in-japan-well-under-arc-systems-guilty-gear-and-blazblue-fighters</link>
<guid>https://xinker.org/marvel-tokon-debuts-with-less-than-3000-physical-copies-sold-in-japan-well-under-arc-systems-guilty-gear-and-blazblue-fighters</guid>
<description><![CDATA[  Marvel Tokon: Fighting Souls is an absolute highlight in the tag-team fighting game genre, but good reviews haven&#039;t translated into strong sales in Japan. In fact, it&#039;s reportedly one of developer Arc System Works&#039; worst performing games on its home turf. Famitsu recently published its estimated sales data for the first two weeks of the month, charting the best-selling physical games in Japan during that time, but Marvel Tokon only managed to claw onto the chart with 2,814 PS5 discs sold for its first week on sale. In the following week, Marvel Tokon was nowhere to be found in Famitsu&#039;s top 30, meaning it failed to match the 1,444 copies that Super Mario Wonder&#039;s Switch 2 Edition managed. Ouch. (Thanks, Gematsu.) According to Game Data Library – a website that tracks how many copies physical games have sold in Japan – Marvel Tokon&#039;s first week was &quot;the worst launch for an Arc System fighter&quot; in the country, &quot;excluding super niche stuff like DNF Duel&quot; and well under the majority of games in the Guilty Gear and BlazBlue series. Even the oft-forgotten Under Night In-Birth outsold Marvel Tokon in its launch period. &quot;I was thinking 10k was pessimistic, but now even with 70% digital sales it&#039;s a very lackluster result,&quot; the outlet tweets. &quot;Needless to say it&#039;s also well under all the Marvel vs. Capcom games, hell, it did less than half of the Marvel Fighting Collection, and the retail version was late!&quot; Another report from Alinea Analytics estimated that Marvel Tokon actually sold 485,000 copies globally across Steam and PS5 over the course of its first week, so there&#039;s seemingly a gaping chasm between how warmly the game was received in Japan and the rest of the world.  Marvel Tokon: Fighting Souls itself is a great time. GamesRadar&#039;s review called it the &quot;prettiest fighting game in years and a rousing comeback for the Marvel tag fighter,&quot; so what went wrong? Perhaps Marvel&#039;s waning superpowers in Japan have something to do with it. Or perhaps it&#039;s PlayStation&#039;s allure that&#039;s fading – during the week of August 10, only three PS5 games crawled onto the chart dominated by Nintendo releases.  &quot;This win was purely out of spite&quot; – Fighting game icon SonicFox says winning Marvel Tokon&#039;s first major tournament was fuelled by catching flak for criticizing it. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/mwHeq44txMkkdctJzPzHUQ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Tokon, debuts, with, less, than, 3, 000, physical, copies, sold, Japan, well, under, Arc, Systems, Guilty, Gear, and, BlazBlue, fighters</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/mwHeq44txMkkdctJzPzHUQ-1280-80.jpg" crossorigin="anonymous"> Marvel Tokon: Fighting Souls is an absolute highlight in the tag-team fighting game genre, but good reviews haven't translated into strong sales in Japan. In fact, it's reportedly one of developer Arc System Works' worst performing games on its home turf.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.famitsu.com%2Franking%2Fgame-sales" target="_blank" rel=" noopener">Famitsu</a> recently published its estimated sales data for the first two weeks of the month, charting the best-selling physical games in Japan during that time, but Marvel Tokon only managed to claw onto the chart with 2,814 PS5 discs sold for its first week on sale. In the following week, Marvel Tokon was nowhere to be found in Famitsu's top 30, meaning it failed to match the 1,444 copies that Super Mario Wonder's Switch 2 Edition managed. <i>Ouch. </i>(Thanks, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gematsu.com%2F2026%2F08%2Ffamitsu-sales-8-3-26-8-16-26" target="_blank" rel=" noopener">Gematsu</a>.)<br><br> According to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FGameDataLibrary%2Fstatus%2F2090626358015607248" target="_blank" rel=" noopener">Game Data Library</a> – a website that tracks how many copies physical games have sold in Japan – Marvel Tokon's first week was "the worst launch for an Arc System fighter" in the country, "excluding super niche stuff like DNF Duel" and well under the majority of games in the Guilty Gear and BlazBlue series. Even the oft-forgotten Under Night In-Birth outsold Marvel Tokon in its launch period.<br><br> "I was thinking 10k was pessimistic, but now even with 70% digital sales it's a very lackluster result," the outlet <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FGameDataLibrary%2Fstatus%2F2090626358015607248" target="_blank" rel=" noopener">tweets</a>. "Needless to say it's also well under all the Marvel vs. Capcom games, hell, it did less than half of the Marvel Fighting Collection, and the retail version was late!"<br><br> Another report from Alinea Analytics estimated that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffighting%2Fmarvel-tokon-sold-485-000-copies-in-a-week-but-it-could-have-been-closer-to-1m-with-a-better-pc-port-and-steam-reviews-analyst-says%2F" target="_blank" rel=" noopener">Marvel Tokon actually sold 485,000 copies</a> globally across Steam and PS5 over the course of its first week, so there's seemingly a gaping chasm between how warmly the game was received in Japan and the rest of the world. <br><br> Marvel Tokon: Fighting Souls itself is a great time. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffighting%2Fmarvel-tokon-fighting-souls-review%2F" target="_blank" rel=" noopener">GamesRadar's review</a> called it the "prettiest fighting game in years and a rousing comeback for the Marvel tag fighter," so what went wrong? Perhaps Marvel's waning superpowers in Japan have something to do with it. Or perhaps it's PlayStation's allure that's fading – during the week of August 10, only three PS5 games crawled onto the chart dominated by Nintendo releases. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffighting%2Fthis-win-was-purely-out-of-spite-fighting-game-icon-sonicfox-says-winning-marvel-tokons-first-major-tournament-was-fuelled-by-catching-flak-for-criticizing-it%2F" target="_blank" rel=" noopener"><i>"This win was purely out of spite" – Fighting game icon SonicFox says winning Marvel Tokon's first major tournament was fuelled by catching flak for criticizing it.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Cyberpunk: Edgerunners’ Season 2 Trailer Confirms October Premiere Date</title>
<link>https://xinker.org/cyberpunk-edgerunners-season-2-trailer-confirms-october-premiere-date</link>
<guid>https://xinker.org/cyberpunk-edgerunners-season-2-trailer-confirms-october-premiere-date</guid>
<description><![CDATA[  CD Projekt Red and TRIGGER have shared a new trailer for the second season of Cyberpunk: Edgerunners, giving a deeper look at the eclectic cast of the show and the tone this season might be going for. It also confirms that Cyberpunk: Edgerunners Season 2 will premiere exclusively on Netflix on October 20. Set in the same world as CD Projekt’s Cyberpunk 2077, the second season, just like the first, tells a completely standalone story set in Night City. This 10-episode season is described as such:  “Cyberpunk: Edgerunners 2 features a fresh cast of characters and follows their intertwining stories as they fight their own battles across Night City. The series tells a raw, human story of revenge and redemption When the world is blinded by spectacle, what extremes do you have to go to make your story matter?” Watch the video This season follows four main characters, who all tie into its overarching theme. Here are their official descriptions.Weak Kingsley – “Once... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/cyberpunk-edgerunners-season-2-trailer-confirms-october-premiere-date-1709.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk:, Edgerunners’, Season, Trailer, Confirms, October, Premiere, Date</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/cyberpunk-edgerunners-season-2-trailer-confirms-october-premiere-date-1709.jpg" crossorigin="anonymous"> CD Projekt Red and TRIGGER have shared a new trailer for the second season of <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Ftv-series%2Fcyberpunk-edgerunners-review%2F" target="_blank" rel=" noopener">Cyberpunk: Edgerunners</a></i>, giving a deeper look at the eclectic cast of the show and the tone this season might be going for. It also confirms that <i>Cyberpunk: Edgerunners </i>Season 2 will premiere exclusively on Netflix on October 20.<br><br> Set in the same world as CD Projekt’s<i> Cyberpunk 2077</i>, the second season, just like the first, tells a completely standalone story set in Night City. This 10-episode season is described as such: <br><br> “<i>Cyberpunk: Edgerunners 2</i> features a fresh cast of characters and follows their intertwining stories as they fight their own battles across Night City. The series tells a raw, human story of revenge and redemption<br><br> When the world is blinded by spectacle, what extremes do you have to go to make your story matter?”<br><br> <a class="bb_link" href="https://www.youtube.com/watch?v=SyeHKMfswHk" target="_blank" rel="">Watch the video</a><br><br> This season follows four main characters, who all tie into its overarching theme. Here are their official descriptions.<br><br><ul class="bb_ul"><li><b>Weak Kingsley</b> – “Once</li></ul>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fcyberpunk-edgerunners-season-2-date%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>I&amp;apos;ve fallen for GTA RP, and it shows what the future of GTA 6 Online could be</title>
<link>https://xinker.org/ive-fallen-for-gta-rp-and-it-shows-what-the-future-of-gta-6-online-could-be</link>
<guid>https://xinker.org/ive-fallen-for-gta-rp-and-it-shows-what-the-future-of-gta-6-online-could-be</guid>
<description><![CDATA[  GTA 6 Online is still very much a mystery. The multiplayer sandbox is an incredibly popular part of Rockstar&#039;s ecosystem – which is impressive, considering GTAO is now over a decade old – so its presence in GTA 6 feels inevitable to me. But the fun doesn&#039;t end with GTA Online itself. That&#039;s where GTA RP comes in. GTA RP is the game&#039;s highly-modded roleplaying experience. Made by and for players, it takes what fans love most about the official (or vanilla) GTA Online and turns it into a brand new game mode. Being able to act out real-life scenarios in a more fluid way allows a lot more freedom than the core experience – and I think it&#039;s a sizzling hotbed for GTA 6 inspiration.Jobs for all  (Image credit: Rockstar Games) Countdown to GTA 6  (Image credit: Rockstar Games) Can&#039;t wait for the new Grand Theft Auto? Join our Countdown to GTA 6 hub for all the latest updates, features, and retrospectives on the series&#039; legendary history. I&#039;ll admit I haven&#039;t played GTA Online in a while. It used to be my weekend ritual with friends, but 12 years down the line, we&#039;ve gotten busy. Also, we got fed up with griefers. But despite GTA 6 Online being unlikely to arrive at launch, and to try and gain some insight into what the future of GTA 6 could be, I thought it would be a good idea to jump into GTA RP. Little did I know that it was going to open my eyes to something pretty special.  Joining a GTA RP server isn&#039;t the easiest. Some servers require getting whitelisted, filling out forms and carrying out interviews to gain access. I quickly realize that GTA RP takes itself very seriously, but that&#039;s not a bad thing. In fact, it means the players treat it with a lot more respect. Fortunately, I found a server on the mega-mod FiveM that was happy to welcome me in with a quick Discord check and a stipulation that I must talk over my mic. I should caveat here that Rockstar acquired FiveM ahead of GTA 6, and that&#039;s something I&#039;ll get into shortly. Upon entry to the GTA RP server, I immediately feel like I&#039;m on a GTA 6 recon mission. The server wants me to join a profession. I optimistically choose to become a paramedic and spawn outside the hospital, where players dressed in medical scrubs are keen to recruit me. They take me through training, quiz me on whether I&#039;m listening, and then tell me the strict rules for gameplay.  (Image credit: Rockstar Games) This ability to embark on actual careers in GTA RP is genius and my first hint at GTA 6&#039;s potential. And while I opted to become a paramedic, I also learned that in this server, you can join a gang, become a lawyer, or even become a member of the LSPD. When gang fights go down, real players rock up as the LSPD rather than NPCs spawning en masse like they do in GTA 5. It all feels much more organic, which could (and seems likely to) become a big part of GTA 6. After all, there&#039;s been talk of overhauled police AI and a new dispatch system in GTA 6 – but all that is already going down in GTA RP. Yes, there&#039;s real people becoming police, but there&#039;s also an ingrained hierarchy that people take pretty seriously. As a paramedic, I&#039;m told I can&#039;t carry a firearm, enter active gang zones, and must tend to the victor of a fight before the loser. I&#039;m also instructed to wear a bodycam that I can use to record players if they try to do anything bad to me.  While out on patrol, I come across players that show hints of disrespect – though still within reason. They know they need me, even if they think I&#039;ve picked a nerdy profession, so stop short of griefing me off the game like they might have in GTAO. This is just one example of how GTA RP&#039;s cities feel more alive than the vanilla version&#039;s. There&#039;s more freedom here, but importantly, more respect. Inspiration nation  (Image credit: Rockstar Games) There&#039;s an ingrained hierarchy that people take pretty seriously in GTA RP. The acquisition of FiveM and RedM is a big deal, and is very telling. Rockstar clearly wants to adapt aspects of GTA RP for GTA 6. The question is, in what capacity?As reported by Rockstar Intel, there&#039;s been a callout for console-experienced staff to make content creation tools for GTA 6. Considering GTA 6 isn&#039;t coming to PC at launch and how these modded servers only work on PC, I wonder if the inspiration might be applied to the core game itself and not just GTA 6 Online. These servers run on their own custom roles. They&#039;re policed by mods. They even have their own economies, controversial as that can be. On some servers, you can even fish. It&#039;s heavily speculated that fishing is coming to GTA 6 (there&#039;s hints of it in the trailers), similar to the mechanic seen in 2018&#039;s Red Dead Redemption 2. There&#039;s also leaks that GTA 6 may adopt a weapon wheel, limiting and refining player inventories to make it so you can&#039;t carry everything with you.While both fishing and inventory management could be much more in-depth and realistic in GTA 6, it&#039;s something we already have in GTA RP. A step ahead, once again.  (Image credit:  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/QMRcXfeuT4NhGLUTQ4WLzM-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ive, fallen, for, GTA, RP, and, shows, what, the, future, GTA, Online, could</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/QMRcXfeuT4NhGLUTQ4WLzM-1280-80.jpg" crossorigin="anonymous"> GTA 6 Online is still very much a mystery. The multiplayer sandbox is an incredibly popular part of Rockstar's ecosystem – which is impressive, considering GTAO is now over a decade old – so its presence in GTA 6 feels inevitable to me. But the fun doesn't end with GTA Online itself. That's where GTA RP comes in.<br><br> GTA RP is the game's highly-modded roleplaying experience. Made by and for players, it takes what fans love most about the official (or vanilla) GTA Online and turns it into a brand new game mode. Being able to act out real-life scenarios in a more fluid way allows a lot more freedom than the core experience – and I think it's a sizzling hotbed for GTA 6 inspiration.<br><br><div class="bb_h2">Jobs for all</div> <img src="https://cdn.mos.cms.futurecdn.net/7s2LJtk9hHxYoZAmfjBPcC.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> Countdown to GTA 6 <img src="https://cdn.mos.cms.futurecdn.net/RWja8FWtZByoAbdqYrZSQ9.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> Can't wait for the new Grand Theft Auto? Join our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fcountdown-to-gta-6" target="_blank" rel=" noopener">Countdown to GTA 6</a> hub for all the latest updates, features, and retrospectives on the series' legendary history.<br><br> I'll admit I haven't played GTA Online in a while. It used to be my weekend ritual with friends, but 12 years down the line, we've gotten busy. Also, we got fed up with griefers. But despite GTA 6 Online being<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-online-looks-unlikely-for-launch-as-rockstar-refers-to-the-game-as-a-single-player-experience%2F" target="_blank" rel=" noopener"><u> unlikely to arrive at launch</u></a>, and to try and gain some insight into what the future of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener"><u>GTA 6</u></a> could be, I thought it would be a good idea to jump into GTA RP. Little did I know that it was going to open my eyes to something pretty special. <br><br> Joining a GTA RP server isn't the easiest. Some servers require getting whitelisted, filling out forms and carrying out interviews to gain access. I quickly realize that GTA RP takes itself very seriously, but that's not a bad thing. In fact, it means the players treat it with a lot more respect.<br><br> Fortunately, I found a server on the mega-mod FiveM that was happy to welcome me in with a quick Discord check and a stipulation that I must talk over my mic. I should caveat here that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Frockstars-acquisition-of-fivem-mod-team-could-be-absolutely-massive-for-gta-6%2F" target="_blank" rel=" noopener"><u>Rockstar acquired FiveM ahead of GTA 6</u></a>, and that's something I'll get into shortly.<br><br> Upon entry to the GTA RP server, I immediately feel like I'm on a GTA 6 recon mission. The server wants me to join a profession. I optimistically choose to become a paramedic and spawn outside the hospital, where players dressed in medical scrubs are keen to recruit me. They take me through training, quiz me on whether I'm listening, and then tell me the strict rules for gameplay.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/kaiSpVDF8X9YFc2DaBNBhC.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> This ability to embark on actual careers in GTA RP is genius and my first hint at GTA 6's potential. And while I opted to become a paramedic, I also learned that in this server, you can join a gang, become a lawyer, or even become a member of the LSPD.<br><br> When gang fights go down, real players rock up as the LSPD rather than NPCs spawning en masse like they do in GTA 5. It all feels much more organic, which could (and seems likely to) become a big part of GTA 6. After all, there's been talk of overhauled police AI and a new dispatch system in GTA 6 – but all that is already going down in GTA RP. Yes, there's real people becoming police, but there's also an ingrained hierarchy that people take pretty seriously.<br><br> As a paramedic, I'm told I can't carry a firearm, enter active gang zones, and must tend to the victor of a fight before the loser. I'm also instructed to wear a bodycam that I can use to record players if they try to do anything bad to me. <br><br> While out on patrol, I come across players that show hints of disrespect – though still within reason. They know they need me, even if they think I've picked a nerdy profession, so stop short of griefing me off the game like they might have in GTAO. This is just one example of how GTA RP's cities feel more alive than the vanilla version's. There's more freedom here, but importantly, more respect. <br><br><div class="bb_h2">Inspiration nation</div> <img src="https://cdn.mos.cms.futurecdn.net/gMvYBKzqNGgwzXhZgvjq88.png" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> There's an ingrained hierarchy that people take pretty seriously in GTA RP.<br><br> The acquisition of FiveM and RedM is a big deal, and is very telling. Rockstar clearly wants to adapt aspects of GTA RP for GTA 6. The question is, in what capacity?<br><br>As reported by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frockstarintel.com%2Frockstar-want-ps5-xbox-experienced-staff-to-make-content-creation-tools-ahead-of-gta-6%2F" target="_blank" rel=" noopener"><u>Rockstar Intel</u></a>, there's been a callout for console-experienced staff to make content creation tools for GTA 6. Considering <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-isnt-coming-to-pc-at-launch-but-not-because-rockstar-doesnt-care-about-pc-says-gta-5-producer-if-youre-working-on-that-youre-not-working-on-something-else%2F" target="_blank" rel=" noopener"><u>GTA 6 isn't coming to PC at launch</u></a> and how these modded servers only work on PC, I wonder if the inspiration might be applied to the core game itself and not just GTA 6 Online.<br><br> These servers run on their own custom roles. They're policed by mods. They even have their own economies, controversial as that can be. On some servers, you can even fish. It's heavily speculated that fishing is coming to GTA 6 (there's hints of it in the trailers), similar to the mechanic seen in 2018's Red Dead Redemption 2. There's also leaks that GTA 6 may adopt a weapon wheel, limiting and refining player inventories to make it so you can't carry everything with you.<br><br>While both fishing and inventory management could be much more in-depth and realistic in GTA 6, it's something we already have in GTA RP. A step ahead, once again.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/e56ry4tJKG79VwmyChBNZh.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> There's talk of a lot more enterable buildings being available in GTA 6, but you can already enter <i>many </i>random buildings in GTA RP that are otherwise reserved for specific missions in GTA 5. There's hints of deeper interior customization in GTA 6, but that's already happening in GTA RP – players can buy entire buildings and make them their own, if they want to. <br><br> GTA RP has opened up a new world to me, one I did not expect, but ultimately love. It's certainly not without its own difficulties. There are a lot more players in GTA RP than you can get Online, and that requires a lot of moderation. It's not built by a team of Rockstar developers, so technical issues are impossible to avoid. And there will always be people that won't follow the rules.<br><br>But ultimately, RP servers have had a lot more fun with taking the best of GTAO and turning it into something I've absolutely fallen for. I just hope GTA 6 has taken notes.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6s-leaks-prove-ai-disinformation-is-more-rampant-than-you-think%2F" target="_blank" rel=" noopener"><b>GTA 6's leaks prove AI disinformation is worse than you think</b></a><br><br> [/url]]]> </content:encoded>
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<title>Metal Gear Solid 4&amp;apos;s most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor</title>
<link>https://xinker.org/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor</link>
<guid>https://xinker.org/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor</guid>
<description><![CDATA[  Some classic jokes from Metal Gear Solid 4 are not only present in the latest re-release, but have been updated for modern systems. The game&#039;s part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes. The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You&#039;ve got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly. In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. &quot;Hold it, Snake. Time to change the disc,&quot; Otacon starts. &quot;I know, I know, it&#039;s a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled &#039;2&#039;?&quot; Snake would then point out there isn&#039;t a second disc, and Otacon would realize we&#039;re in the future. &quot;Oh, wait! We&#039;re on PlayStation 3,&quot; he exclaims, much to the chagrin of our man Solid.https://www.youtube-nocookie.com/embed/c_69rBtxG1k Now, as has been highlighted by reviewers (thanks, TechRadar Gaming), whether you&#039;re playing on Switch 2, PS5, Xbox Series X, or any other platform, the Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance. Sure, you can apparently hear the contrast in his voice, since he&#039;s aged almost two decades and the recording environment would&#039;ve been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that. Metal Gear Solid is getting co-op after 28 years thanks to &quot;world first&quot; mod, turning &quot;the original PlayStation classic into a true online multiplayer experience.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/LbFBjmyVotV3Bzw4Z5ECie-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Metal, Gear, Solid, 4s, most, famous, joke, gets, updated, Master, Collection, Vol., with, Konami, even, bringing, back, the, original, voice, actor</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/LbFBjmyVotV3Bzw4Z5ECie-1280-80.jpg" crossorigin="anonymous"> Some classic jokes from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fmetal-gear-solid%2F" target="_blank" rel=" noopener">Metal Gear Solid</a> 4 are not only present in the latest re-release, but have been updated for modern systems. The game's part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes.<br><br> The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You've got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly.<br><br> In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. "Hold it, Snake. Time to change the disc," Otacon starts. "I know, I know, it's a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled '2'?"<br><br> Snake would then point out there isn't a second disc, and Otacon would realize we're in the future. "Oh, wait! We're on PlayStation 3," he exclaims, much to the chagrin of our man Solid.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fc_69rBtxG1k" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/c_69rBtxG1k</a> Now, as has been highlighted by reviewers (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.techradar.com%2Fgaming%2Fmetal-gear-solid-master-collection-vol-2-review" target="_blank" rel=" noopener">thanks, TechRadar Gaming</a>), whether you're playing on Switch 2, PS5, Xbox Series X, or any other platform, the Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance.<br><br> Sure, you can apparently hear the contrast in his voice, since he's aged almost two decades and the recording environment would've been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmetal-gear%2Fmetal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience%2F" target="_blank" rel=" noopener"><i>Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience."</i></a><br><br> [/url]]]> </content:encoded>
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<title>&amp;quot;Accidental&amp;quot; Vampire Survivors expansion Legacy of the Bloodmoon is the original tale I&amp;apos;ve been craving, for just $1</title>
<link>https://xinker.org/accidental-vampire-survivors-expansion-legacy-of-the-bloodmoon-is-the-original-tale-ive-been-craving-for-just-1</link>
<guid>https://xinker.org/accidental-vampire-survivors-expansion-legacy-of-the-bloodmoon-is-the-original-tale-ive-been-craving-for-just-1</guid>
<description><![CDATA[  Prepare to return to Vampire Survivors next week, as Poncle drops its third original DLC, adding a dozen new characters at a bargain price. Read the full story on PCGamesN: &quot;Accidental&quot; Vampire Survivors expansion Legacy of the Bloodmoon is the original tale I&#039;ve been craving, for just $1 ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/vampire-survivors-legacy-of-the-bloodmoon-release-date.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Accidental, Vampire, Survivors, expansion, Legacy, the, Bloodmoon, the, original, tale, Ive, been, craving, for, just</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/vampire-survivors-legacy-of-the-bloodmoon-release-date.jpg" crossorigin="anonymous"> Prepare to return to Vampire Survivors next week, as Poncle drops its third original DLC, adding a dozen new characters at a bargain price.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fvampire-survivors%2Flegacy-of-the-bloodmoon-release-date" target="_blank" rel=" noopener">"Accidental" Vampire Survivors expansion Legacy of the Bloodmoon is the original tale I've been craving, for just $1</a><br><br>]]> </content:encoded>
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<title>Frustrated with GTA 6 leaks, Rockstar fans dig up Gabe Newell&amp;apos;s &amp;quot;I play games to have fun&amp;quot; rant – and miss the most important part</title>
<link>https://xinker.org/frustrated-with-gta-6-leaks-rockstar-fans-dig-up-gabe-newells-i-play-games-to-have-fun-rant-and-miss-the-most-important-part</link>
<guid>https://xinker.org/frustrated-with-gta-6-leaks-rockstar-fans-dig-up-gabe-newells-i-play-games-to-have-fun-rant-and-miss-the-most-important-part</guid>
<description><![CDATA[  A three-year-old clip of Valve boss Gabe Newell dissecting the place of realism in games has resurfaced online amidst discussions of GTA 6 gameplay leaks suggesting cars in Rockstar&#039;s universe now use a realistic gasoline system which requires players to refuel them.  The response to this fuel system, even as part of a game build that may be outdated and which we&#039;ve only seen a brief slice of, has been mixed. Some players embrace this added friction and detail, but others seem to worry that this gasoline system, assuming it&#039;s born out by the shipped game, will quickly become annoying upkeep.  In multiple debates on this feature, gamers and GTA fans have pointed to Newell&#039;s examination of realism in 2023&#039;s Half-Life 25th anniversary documentary. Around 15:40, at the start of one of the clips mentioned in GTA 6 leak debates, Newell dismisses the idea that games should pursue realism as a default. &quot;You&#039;d have these conversations where you&#039;d be sitting in a design review and somebody&#039;d say, &#039;That&#039;s not realistic,&#039;&quot; Newell begins. &quot;And you&#039;re like, &#039;OK. What does that have to – explain to me why that&#039;s interesting.&#039; Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun.&quot;https://www.youtube-nocookie.com/embed/TbZ3HzvFEto This has to be one of the most-cited Newell quotes around, and it holds up today. We frequently talk about how much more realistic some video games have become, often in discussions of lighting or NPC behavior, but games are still deliberately removed from reality for many reasons. Reality can be tedious and limiting, for one, and it turns out it&#039;s also very difficult to recreate.  The more realistic a game becomes, the more questions it has to answer. And the more questions a game has to answer, the more exceptions it has to make, sometimes to the detriment of gameplay or, ironically, immersion. We&#039;re getting to the core of why games generally aim to construct, and get players to believe, a reality that services their gameplay goals instead of trying to make absolutely everything true-to-life.  But for my money, the most interesting part is what Newell says next: how realism can be fun in games, and what it actually means.  &quot;So we had to come up with some notion of what fun was,&quot; Newell continues. &quot;We knew it was an ad hoc definition, and it was: the degrees to which the game recognizes and responded to the player&#039;s choices and actions. In behavioral science, you would say we&#039;re explicitly talking about what were reinforcers and what the reinforcement schedules were. At that point in time, that was a useful way of making design decisions.&quot; Positive reinforcers encourage or reward behavior in a way that makes that behavior more likely to be repeated. The Skinner box, an experiment that saw animals trained to receive a reward like food by pressing a button, is one example that often comes up in game design discussions.  Here, a reinforcer would mean that a game acknowledging something you did and giving it observable consequences, big or small, makes it feel meaningful and makes you more likely to do something again. If you shoot a demon in Doom: The Dark Ages, it gets ripped apart in chunks. If you shoot a barrel in Borderlands 4, it explodes. If you shoot a random character in Fallout 4, the whole story may change. But you wouldn&#039;t shoot a random character to change the story of Doom, nor do Borderlands 4&#039;s barrels realistically buckle and leak fuel before exploding. Because now we&#039;ve got realism working for games, rather than games working for realism.   (Image credit: Valve) This reward space is where you&#039;ll find immersive sims with seemingly impossible interaction chains that enable alternative solutions. This is where The Legend of Zelda: Tears of the Kingdom lets you drop 50 metal weapons on the ground to connect an electric circuit instead of engaging with intended puzzle pieces. It&#039;s where crunchy, reactive RPGs like Baldur&#039;s Gate 3 blow players away by accounting for the fringe corner cases they got themselves into. And it&#039;s partly why Half-Life&#039;s convincing and systemic physics were so popular and, even outside the walls of FPS, formative.  The intent behind these and other design decisions isn&#039;t limited to reinforcement, but behavioral psychology is part of a lot of things in games – spaces that provide the agency we crave with the safety of play.  But where does pumping gas in GTA 6 fall – in Newell&#039;s grocery store rant, or in the magic of games carefully deploying realism? Personally, I don&#039;t think some shoddy leak videos are going to tell us.  &quot;The point I would make is: if I go up to a wall and shoot it, to me it feels like the wall is ignoring me,&quot; Newell concludes. &quot;I&#039;m getting a narcissistic injury when the world is ignoring me. So to me, I was trying to convey to the user a sense of, yes, you were making choices, yes, you were progressing. Which  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/enWnhUi6f3Qb8XQPrJt8wJ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:54:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Frustrated, with, GTA, leaks, Rockstar, fans, dig, Gabe, Newells, play, games, have, fun, rant, –, and, miss, the, most, important, part</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/enWnhUi6f3Qb8XQPrJt8wJ-1280-80.jpg" crossorigin="anonymous"> A three-year-old clip of Valve boss Gabe Newell dissecting the place of realism in games has resurfaced online amidst discussions of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener">GTA 6</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-leaks-go-from-bad-to-worse-for-rockstar-as-new-footage-suggests-leaker-has-access-to-a-playable-build%2F" target="_blank" rel=" noopener">gameplay leaks</a> suggesting cars in Rockstar's universe now use a realistic gasoline system which requires players to refuel them. <br><br> The response to this fuel system, even as part of a game build that may be outdated and which we've only seen a brief slice of, has been mixed. Some players embrace this added friction and detail, but others seem to worry that this gasoline system, assuming it's born out by the shipped game, will quickly become annoying upkeep. <br><br> In multiple debates on this feature, gamers and GTA <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FKama_Kamilia%2Fstatus%2F2090107995656974583%3Fs%3D20" target="_blank" rel=" noopener"><u>fans have pointed</u></a> to Newell's examination of realism in 2023's Half-Life 25th anniversary <a class="bb_link" href="https://youtu.be/TbZ3HzvFEto?t=941" target="_blank" rel=""><u>documentary</u></a>. Around 15:40, at the start of one of the clips mentioned in GTA 6 leak debates, Newell dismisses the idea that games should pursue realism as a default.<br><br> "You'd have these conversations where you'd be sitting in a design review and somebody'd say, 'That's not realistic,'" Newell begins. "And you're like, 'OK. What does that have to – explain to me why that's interesting.' Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FTbZ3HzvFEto" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/TbZ3HzvFEto</a> This has to be one of the most-cited Newell quotes around, and it holds up today. We frequently talk about how much <i>more</i> realistic some video games have become, often in discussions of lighting or NPC behavior, but games are still deliberately removed from reality for many reasons. Reality can be tedious and limiting, for one, and it turns out it's also very difficult to recreate. <br><br> The more realistic a game becomes, the more questions it has to answer. And the more questions a game has to answer, the more exceptions it has to make, sometimes to the detriment of gameplay or, ironically, immersion. We're getting to the core of why games generally aim to construct, and get players to believe, a reality that services their gameplay goals instead of trying to make absolutely everything true-to-life. <br><br> But for my money, the most interesting part is what Newell says next: how realism <i>can</i> be fun in games, and what it actually means. <br><br> "So we had to come up with some notion of what fun was," Newell continues. "We knew it was an ad hoc definition, and it was: the degrees to which the game recognizes and responded to the player's choices and actions. In behavioral science, you would say we're explicitly talking about what were reinforcers and what the reinforcement schedules were. At that point in time, that was a useful way of making design decisions."<br><br> Positive reinforcers encourage or reward behavior in a way that makes that behavior more likely to be repeated. The Skinner box, an experiment that saw animals trained to receive a reward like food by pressing a button, is one example that often comes up in game design discussions. <br><br> Here, a reinforcer would mean that a game acknowledging something you did and giving it observable consequences, big or small, makes it feel meaningful and makes <i>you</i> more likely to do something again. If you shoot a demon in Doom: The Dark Ages, it gets ripped apart in chunks. If you shoot a barrel in Borderlands 4, it explodes. If you shoot a random character in Fallout 4, the whole story may change. But you wouldn't shoot a random character to change the story of Doom, nor do Borderlands 4's barrels realistically buckle and leak fuel before exploding. Because now we've got realism working for games, rather than games working for realism. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/y5Zg6AzhaMqQtPs5SWQri8.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Valve)</u> This reward space is where you'll find immersive sims with seemingly impossible interaction chains that enable alternative solutions. This is where The Legend of Zelda: Tears of the Kingdom lets you drop 50 metal weapons on the ground to connect an electric circuit instead of engaging with intended puzzle pieces. It's where crunchy, reactive RPGs like Baldur's Gate 3 blow players away by accounting for the fringe corner cases they got themselves into. And it's partly why Half-Life's convincing and systemic physics were so popular and, even outside the walls of FPS, formative. <br><br> The intent behind these and other design decisions isn't limited to reinforcement, but behavioral psychology is part of a lot of things in games – spaces that provide the agency we crave with the safety of play. <br><br> But where does pumping gas in GTA 6 fall – in Newell's grocery store rant, or in the magic of games carefully deploying realism? Personally, I don't think some shoddy leak videos are going to tell us. <br><br> "The point I would make is: if I go up to a wall and shoot it, to me it feels like the wall is ignoring me," Newell concludes. "I'm getting a narcissistic injury when the world is ignoring me. So to me, I was trying to convey to the user a sense of, yes, you were making choices, yes, you were progressing. Which meant the game had to acknowledge that back to you. If you shoot at a wall, there have to be [damage] decals. If you kill a bunch of marines, the marines have to run away from you. You have to have this sense of the game acknowledging and responding to the choices and actions and progressions that you've made. Otherwise, it loses any sort of impact." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fto-obtain-the-identity-of-gta-6-leaker-rockstar-parent-take-two-subpoenas-microsoft-and-discord-as-yet-more-gameplay-footage-is-posted%2F" target="_blank" rel=" noopener"><i>To "obtain the identity" of GTA 6 leaker, Rockstar parent Take-Two subpoenas Microsoft and Discord as yet more gameplay footage is posted. </i></a><br><br> [/url]]]> </content:encoded>
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<title>Бездна следует за мной. —— Новый улучшаемый образ [Ревенант]</title>
<link>https://xinker.org/bezdna-sleduet-za-mnoy-noviy-uluchshaemiy-obraz-revenant</link>
<guid>https://xinker.org/bezdna-sleduet-za-mnoy-noviy-uluchshaemiy-obraz-revenant</guid>
<description><![CDATA[ Полководцы!◈ За силу часто приходится платить страшную цену. Хватит ли вам смелости взмахнуть сломанным демоническим мечом, зная, что он жаждет поглотить вас?◈ Это не обычное оружие. Извлеченное из руин древнего поля брани, оно таит в своем клинке две древние души.◈ Агония, ревущее пламя и нестихающий шепот. Станьте свидетелем того, как гордый, странствующий полководец, оказавшись на краю гибели, принимает бездну и возвышается как владыка, сокрушающий саму реальность.◈ Совершенно новый улучшаемый образ для Conqueror&#039;s Blade — \[Ревенант] — скоро в игре!  Концепция дизайна◈ Вдохновением для этого образа послужил классический мотив «Проклятого оружия», столь популярный в темном фэнтези.Мы сосредоточились на ожесточенной борьбе — и окончательном слиянии — между носителем и заключенными внутри душами-близнецами. Этот путь ведет от 1-го ранга образа \[Пропавший скиталец], полагающегося на чистую силу воли для сдерживания проклятого клинка, до 6-го ранга \[Владыка бездны], который всецело принимает силу бездны.Пророчество БездныПод обломками стонет ржавый клинок.Смертная плоть — лишь сосуд для древних душ-близнецов.Они испытывают вашу решительность фиолетовым пламенем, терзая дух бесконечной агонией.Дрогнете — и рассыплетесь в прах среди безымянных мертвецов;Выстоите — и они даруют вам абсолютную власть.Прислушайтесь к шепоту, эхом разносящемуся из глубин клинка:«Только в смерти пробуждается истинная сила».Ранги образаРанг 1 · Ревенант - Пропавший скиталец◈ Закаленный в боях полководец разрушенной эпохи извлекает из древнего поля брани заржавевший меч.◈ Когда лезвие дает трещину, души-близнецы пробуждаются, мгновенно обжигая его плоть темно-фиолетовым пламенем. Не в силах понять, судьба ли это или же проклятие, он чувствует, как с каждым взмахом клинка жгучая агония разрывает его изнутри.◈ Облаченный в темную кольчугу, потускневший золотой нагрудник и пропитанный кровью багровый плащ, он заставляет свое истерзанное смертное тело сдерживать души-близнецы. Обладая неукротимым духом воина, он отказывается склониться перед бездной.Ранг 6 · Ревенант - Владыка бездны◈ В том последнем бою — когда кровь иссякла, а доспехи разлетелись в щепки — оказавшись на пороге смерти, он наконец услышал истинный голос, звучащий в клинке.◈ «Мы тебе не враги. Если хочешь жить, покажи нам свою решимость».◈ Жгучая агония ударила вновь, но на этот раз он прекратил сопротивляться. Фиолетовое пламя вырвалось из стали, проплавило железный доспех и вонзилось прямо в грудь. Его броня раскололась и была выкована заново в пустоте, а белые волосы вспыхнули ревущим багровым огнем. Смертная плоть и холодные души-близнецы стали одним целым.◈ Куда бы ни указал его клинок, миры рушатся; там, где воссоединяются души-близнецы, одинокого скитальца больше нет. Нисходит Владыка бездны.  Эпилог«Только в смерти пробуждается истинная сила».Полководцы, готовы ли вы обнажить меч? Бездна ждет вашего ответа. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/35323464/65695ef9524400b97f325501f992c7f8580c0b7a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:53:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Бездна, следует, за, мной., ——, Новый, улучшаемый, образ, Ревенант</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Полководцы!</p><p class="bb_paragraph">◈ За силу часто приходится платить страшную цену. Хватит ли вам смелости взмахнуть сломанным демоническим мечом, зная, что он жаждет поглотить вас?</p><p class="bb_paragraph">◈ Это не обычное оружие. Извлеченное из руин древнего поля брани, оно таит в своем клинке две древние души.</p><p class="bb_paragraph">◈ Агония, ревущее пламя и нестихающий шепот. Станьте свидетелем того, как гордый, странствующий полководец, оказавшись на краю гибели, принимает бездну и возвышается как владыка, сокрушающий саму реальность.</p><p class="bb_paragraph">◈ Совершенно новый улучшаемый образ для Conqueror's Blade — \[Ревенант] — скоро в игре!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/e1568ecd9d5cd20908681efcc8cdce9cf927fd53.jpg">  </p><div class="bb_h2">Концепция дизайна</div><p class="bb_paragraph">◈ Вдохновением для этого образа послужил классический мотив «Проклятого оружия», столь популярный в темном фэнтези.</p><p class="bb_paragraph">Мы сосредоточились на ожесточенной борьбе — и окончательном слиянии — между носителем и заключенными внутри душами-близнецами. Этот путь ведет от 1-го ранга образа \[Пропавший скиталец], полагающегося на чистую силу воли для сдерживания проклятого клинка, до 6-го ранга \[Владыка бездны], который всецело принимает силу бездны.</p><p class="bb_paragraph"></p><div data-youtube='"DF0KXAx7DTo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">Пророчество Бездны</div><p class="bb_paragraph">Под обломками стонет ржавый клинок.</p><p class="bb_paragraph">Смертная плоть — лишь сосуд для древних душ-близнецов.</p><p class="bb_paragraph">Они испытывают вашу решительность фиолетовым пламенем, терзая дух бесконечной агонией.</p><p class="bb_paragraph">Дрогнете — и рассыплетесь в прах среди безымянных мертвецов;</p><p class="bb_paragraph">Выстоите — и они даруют вам абсолютную власть.</p><p class="bb_paragraph">Прислушайтесь к шепоту, эхом разносящемуся из глубин клинка:</p><p class="bb_paragraph">«Только в смерти пробуждается истинная сила».</p><div class="bb_h2">Ранги образа</div><div class="bb_h3">Ранг 1 · Ревенант - Пропавший скиталец</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/e395e1b9d74a2ffa5826a187c2d1932613eb01b5.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/b987f932b1a81f07228b1c7f41abad59248c4eb0.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/24da7b9a0f2778747203c1450cac71c52109e27e.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/8d34633587a6ee70385da557646cf2d3e364a6d0.jpg"></p><p class="bb_paragraph">◈ Закаленный в боях полководец разрушенной эпохи извлекает из древнего поля брани заржавевший меч.</p><p class="bb_paragraph">◈ Когда лезвие дает трещину, души-близнецы пробуждаются, мгновенно обжигая его плоть темно-фиолетовым пламенем. Не в силах понять, судьба ли это или же проклятие, он чувствует, как с каждым взмахом клинка жгучая агония разрывает его изнутри.</p><p class="bb_paragraph">◈ Облаченный в темную кольчугу, потускневший золотой нагрудник и пропитанный кровью багровый плащ, он заставляет свое истерзанное смертное тело сдерживать души-близнецы. Обладая неукротимым духом воина, он отказывается склониться перед бездной.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/6a496216090593391aa958f9bf9304af2a24e1e6.gif"></p><div class="bb_h3">Ранг 6 · Ревенант - Владыка бездны</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/1b147052ce63cbe88488ed978d6f46af17f4ff26.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/2157f74bb1fadabd699944b05d69e885334a76f8.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/45a555adcc5fe71405452c5bc70e4d4198f68ac1.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/43e2d121b7c7cf9b0173ae0df9365e08b505ac35.jpg"></p><p class="bb_paragraph">◈ В том последнем бою — когда кровь иссякла, а доспехи разлетелись в щепки — оказавшись на пороге смерти, он наконец услышал истинный голос, звучащий в клинке.</p><p class="bb_paragraph">◈ «Мы тебе не враги. Если хочешь жить, покажи нам свою решимость».</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/2ac2bd7e20ff703e822a66ae50ee8d05ecced9f9.jpg"></p><p class="bb_paragraph">◈ Жгучая агония ударила вновь, но на этот раз он прекратил сопротивляться. Фиолетовое пламя вырвалось из стали, проплавило железный доспех и вонзилось прямо в грудь. Его броня раскололась и была выкована заново в пустоте, а белые волосы вспыхнули ревущим багровым огнем. Смертная плоть и холодные души-близнецы стали одним целым.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/8a1a3ffa401d18138a2960855ac65ffcc928ae6b.jpg"></p><p class="bb_paragraph">◈ Куда бы ни указал его клинок, миры рушатся; там, где воссоединяются души-близнецы, одинокого скитальца больше нет. Нисходит Владыка бездны.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/a4c2bba16a30aa2e04034c72529f8d0753e3110f.gif">  </p><div class="bb_h2">Эпилог</div><p class="bb_paragraph">«Только в смерти пробуждается истинная сила».</p><p class="bb_paragraph">Полководцы, готовы ли вы обнажить меч? Бездна ждет вашего ответа.</p>]]> </content:encoded>
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<title>В Heroes of Might &amp;amp; Magic: Olden Era появился «Таинственный остров» — ремейк легендарной карты из «Героев Меча и Магии III»</title>
<link>https://xinker.org/v-heroes-of-might-magic-olden-era-poyavilsya-tainstvenniy-ostrov-remeyk-legendarnoy-karti-iz-geroev-mecha-i-magii-iii</link>
<guid>https://xinker.org/v-heroes-of-might-magic-olden-era-poyavilsya-tainstvenniy-ostrov-remeyk-legendarnoy-karti-iz-geroev-mecha-i-magii-iii</guid>
<description><![CDATA[ Разработчики из кипрской студии с российскими корнями Unfrozen при поддержке издателя Hooded Horse сообщили о реализации горячо ожидаемого нововведения в своей тактической стратегии Heroes of Might &amp; Magic: Olden Era. ]]></description>
<enclosure url="https://cdn.3dnews.ru/assets/external/illustrations/2026/08/21/1147215/00.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:53:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Heroes, Might, Magic:, Olden, Era, появился, «Таинственный, остров», —, ремейк, легендарной, карты, из, «Героев, Меча, Магии, III»</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/08/21/1147215/00.jpg" crossorigin="anonymous">Разработчики из кипрской студии с российскими корнями Unfrozen при поддержке издателя Hooded Horse сообщили о реализации горячо ожидаемого нововведения в своей тактической стратегии Heroes of Might & Magic: Olden Era.]]> </content:encoded>
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<title>HOPE 01 brings spooky single&#45;player pixel&#45;art extraction gameplay on September 15</title>
<link>https://xinker.org/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15</link>
<guid>https://xinker.org/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15</guid>
<description><![CDATA[ HOPE 01 is a recent discovering that instantly jumped right into my wishlist for the interesting blending of genres with the horror-survival extraction theme.  Read the full article here: https://www.gamingonlinux.com/2026/08/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/577671777id29605gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:44:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>HOPE, brings, spooky, single-player, pixel-art, extraction, gameplay, September</media:keywords>
<content:encoded><![CDATA[HOPE 01 is a recent discovering that instantly jumped right into my wishlist for the interesting blending of genres with the horror-survival extraction theme. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/577671777id29605gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fhope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15/</a><br><br>]]> </content:encoded>
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<title>The Duskbloods First Network Test Cancelled After Major Server Issues, More Dates to Come</title>
<link>https://xinker.org/the-duskbloods-first-network-test-cancelled-after-major-server-issues-more-dates-to-come</link>
<guid>https://xinker.org/the-duskbloods-first-network-test-cancelled-after-major-server-issues-more-dates-to-come</guid>
<description><![CDATA[  FromSoftware’s next big game was set to make its debut today with the first network test for The Duskbloods, but after a disastrous morning of server issues, the first day has been completely called off, with the studio issuing an apology. In a post on X, FromSoftware says,  “We sincerely apologize for any inconvenience caused to those who were waiting for the first The Duskbloods network test due to game server issues. We regret to inform you that today’s session is now closed. We will continue to work on improving the servers and will announce future schedules at a later date.” It’s actually a bit of a confusing message, as it doesn’t make it entirely clear if the additional sessions planned for this weekend will still happen, or if everything is being moved to a later date. Still, it does confirm that FromSoftware will have more network test sessions down the road, at least. While it’s certainly not an ideal start for the game, it should be noted that Elden Ring: Nightregn su... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/the-duskbloods-first-network-test-cancelled-after-major-server-issues-more-dates-to-7084.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:35:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, First, Network, Test, Cancelled, After, Major, Server, Issues, More, Dates, Come</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/the-duskbloods-first-network-test-cancelled-after-major-server-issues-more-dates-to-7084.jpg" crossorigin="anonymous"> FromSoftware’s next big game was set to make its debut today with the first network test for <i>The Duskbloods</i>, but after a disastrous morning of server issues, the first day has been completely called off, with the studio issuing an apology. In a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ffromsoftware_pr%2Fstatus%2F2090766523422101948%3Fs%3D20" target="_blank" rel=" noopener">post on X</a>, FromSoftware says, <br><br> “We sincerely apologize for any inconvenience caused to those who were waiting for the first <i>The Duskbloods</i> network test due to game server issues. We regret to inform you that today’s session is now closed. We will continue to work on improving the servers and will announce future schedules at a later date.”<br><br> It’s actually a bit of a confusing message, as it doesn’t make it entirely clear if the additional sessions planned for this weekend will still happen, or if everything is being moved to a later date. Still, it does confirm that FromSoftware will have more network test sessions down the road, at least. While it’s certainly not an ideal start for the game, it should be noted that <i>Elden Ring: Nightregn</i> su<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fduskbloods-network-test-cancelled-dates%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Movement, Inventory &amp;amp; Localization Update</title>
<link>https://xinker.org/movement-inventory-localization-update</link>
<guid>https://xinker.org/movement-inventory-localization-update</guid>
<description><![CDATA[ Gameplay &amp; InventoryFixed an issue where fish stored in the Fish Fridge, including King Mackerel, could display an incorrect amount in the Inventory app.Fixed an issue where rice could disappear when interacting too quickly with the Chef Desk.Fixed an issue where market purchases could be placed on the desk even when they could fully fit into existing inventory stacks.Market deliveries now:Fill partially occupied stacks first.Respect each item&#039;s individual maximum stack size.Use empty inventory slots only when a new stack is required.Place items on the desk only when the inventory is genuinely full.Fixed the market inventory warning incorrectly reporting insufficient space when purchased packages could still fit into existing stacks.MovementIncreased sprint speed from 6 to 7.Walking speed remains unchanged at 3.Recalibrated third-person locomotion blending and animation playback for the new sprint speed.Improved movement animation synchronization to reduce foot sliding while sprinting.Wholesale ItemsIncreased wholesale package stack sizes based on package type and physical size.Large crate-style packages can now stack up to 2.Smaller packages, such as Nori packages, can stack up to 5, depending on the item.Ingredient ProcessingIncreased GastroPan capacity from 12 to 36 for applicable long-strip ingredients.Carrot and cucumber capacities remain unchanged at 40.Increased fillet output from 4 to 6 for fish whose recipes require six long strips.This adjustment applies to:Adult YellowtailAtlantic SalmonBlack Sea BreamBluefin TunaChinook SalmonEelGiant CodKing MackerelMackerelSmall CodSockeye SalmonYellowfin TunaThis reduces leftover ingredient imbalance and allows one processed fillet to provide the exact amount required by the corresponding recipes.UI &amp; SearchFixed the search bars in the Chef Desk and Menu App so they now correctly recognize localized item names based on the selected game language.Character CustomizationFixed an issue where starting the game before the character had fully loaded could cause customization items to disappear.Invalid or incomplete customization data is now safely rejected.LocalizationUpdated and improved localization for:Spanish — SpainSpanish — Latin AmericaThaiFrenchGermanPortuguese — BrazilTurkishRussianItalianVietnameseIndonesianJapaneseUkrainianAlso:Added automatic language mapping from Hong Kong Chinese (zh-HK) to the existing Traditional Chinese (zh-TW) localization.Players using a zh-HK system language will now start the game in Traditional Chinese instead of falling back to English.Visual &amp; Stability FixesFixed the visuals for the Avocado Long Strip and Nigiri Slice items.Fixed an issue where fish tooltips could remain active after a fish was sold, processed, or despawned, which could cause a [c]MissingReferenceException[/c].Tooltip references are now safely cleaned up when their associated item is removed.Thanks for all your reports and feedback! We’ll continue improving Deep Blue Sushi with upcoming updates.   https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/ https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/DISCORD:https://discord.gg/paperpixelgamesPaperPixel Games ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46243211/40fed11592bffe5690a0afbdd59f79b668651b00.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:35:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Movement, Inventory, Localization, Update</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Gameplay & Inventory</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where fish stored in the <b>Fish Fridge</b>, including King Mackerel, could display an incorrect amount in the Inventory app.</p></li><li><p class="bb_paragraph">Fixed an issue where <b>rice could disappear</b> when interacting too quickly with the Chef Desk.</p></li><li><p class="bb_paragraph">Fixed an issue where market purchases could be placed on the desk even when they could fully fit into existing inventory stacks.</p></li><li><p class="bb_paragraph">Market deliveries now:</p><ul class="bb_ul"><li><p class="bb_paragraph">Fill partially occupied stacks first.</p></li><li><p class="bb_paragraph">Respect each item's individual maximum stack size.</p></li><li><p class="bb_paragraph">Use empty inventory slots only when a new stack is required.</p></li><li><p class="bb_paragraph">Place items on the desk only when the inventory is genuinely full.</p></li></ul></li><li><p class="bb_paragraph">Fixed the market inventory warning incorrectly reporting insufficient space when purchased packages could still fit into existing stacks.</p></li></ul><div class="bb_h3">Movement</div><ul class="bb_ul"><li><p class="bb_paragraph">Increased <b>sprint speed from 6 to 7</b>.</p></li><li><p class="bb_paragraph">Walking speed remains unchanged at 3.</p></li><li><p class="bb_paragraph">Recalibrated third-person locomotion blending and animation playback for the new sprint speed.</p></li><li><p class="bb_paragraph">Improved movement animation synchronization to reduce foot sliding while sprinting.</p></li></ul><div class="bb_h3">Wholesale Items</div><ul class="bb_ul"><li><p class="bb_paragraph">Increased wholesale package stack sizes based on package type and physical size.</p></li><li><p class="bb_paragraph">Large crate-style packages can now stack up to <b>2</b>.</p></li><li><p class="bb_paragraph">Smaller packages, such as Nori packages, can stack up to <b>5</b>, depending on the item.</p></li></ul><div class="bb_h3">Ingredient Processing</div><ul class="bb_ul"><li><p class="bb_paragraph">Increased <b>GastroPan capacity from 12 to 36</b> for applicable long-strip ingredients.</p></li><li><p class="bb_paragraph">Carrot and cucumber capacities remain unchanged at 40.</p></li><li><p class="bb_paragraph">Increased fillet output from <b>4 to 6</b> for fish whose recipes require six long strips.</p></li></ul><p class="bb_paragraph">This adjustment applies to:</p><ul class="bb_ul"><li><p class="bb_paragraph">Adult Yellowtail</p></li><li><p class="bb_paragraph">Atlantic Salmon</p></li><li><p class="bb_paragraph">Black Sea Bream</p></li><li><p class="bb_paragraph">Bluefin Tuna</p></li><li><p class="bb_paragraph">Chinook Salmon</p></li><li><p class="bb_paragraph">Eel</p></li><li><p class="bb_paragraph">Giant Cod</p></li><li><p class="bb_paragraph">King Mackerel</p></li><li><p class="bb_paragraph">Mackerel</p></li><li><p class="bb_paragraph">Small Cod</p></li><li><p class="bb_paragraph">Sockeye Salmon</p></li><li><p class="bb_paragraph">Yellowfin Tuna</p></li></ul><p class="bb_paragraph">This reduces leftover ingredient imbalance and allows one processed fillet to provide the exact amount required by the corresponding recipes.</p><div class="bb_h3">UI & Search</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the search bars in the <b>Chef Desk</b> and <b>Menu App</b> so they now correctly recognize localized item names based on the selected game language.</p></li></ul><div class="bb_h3">Character Customization</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where starting the game before the character had fully loaded could cause customization items to disappear.</p></li><li><p class="bb_paragraph">Invalid or incomplete customization data is now safely rejected.</p></li></ul><div class="bb_h3">Localization</div><p class="bb_paragraph">Updated and improved localization for:</p><ul class="bb_ul"><li><p class="bb_paragraph">Spanish — Spain</p></li><li><p class="bb_paragraph">Spanish — Latin America</p></li><li><p class="bb_paragraph">Thai</p></li><li><p class="bb_paragraph">French</p></li><li><p class="bb_paragraph">German</p></li><li><p class="bb_paragraph">Portuguese — Brazil</p></li><li><p class="bb_paragraph">Turkish</p></li><li><p class="bb_paragraph">Russian</p></li><li><p class="bb_paragraph">Italian</p></li><li><p class="bb_paragraph">Vietnamese</p></li><li><p class="bb_paragraph">Indonesian</p></li><li><p class="bb_paragraph">Japanese</p></li><li><p class="bb_paragraph">Ukrainian</p></li></ul><p class="bb_paragraph">Also:</p><ul class="bb_ul"><li><p class="bb_paragraph">Added automatic language mapping from <b>Hong Kong Chinese (zh-HK)</b> to the existing <b>Traditional Chinese (zh-TW)</b> localization.</p></li><li><p class="bb_paragraph">Players using a zh-HK system language will now start the game in Traditional Chinese instead of falling back to English.</p></li></ul><div class="bb_h3">Visual & Stability Fixes</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the visuals for the <b>Avocado Long Strip</b> and <b>Nigiri Slice</b> items.</p></li><li><p class="bb_paragraph">Fixed an issue where fish tooltips could remain active after a fish was sold, processed, or despawned, which could cause a [c]MissingReferenceException[/c].</p></li><li><p class="bb_paragraph">Tooltip references are now safely cleaned up when their associated item is removed.</p></li></ul><p class="bb_paragraph">Thanks for all your reports and feedback! We’ll continue improving Deep Blue Sushi with upcoming updates.</p><p class="bb_paragraph">   <a class="bb_link" href="https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/" target="_blank" rel="">https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/</a> <a class="bb_link" href="https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/" target="_blank" rel="">https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/</a><b>DISCORD:</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fpaperpixelgames" target="_blank" rel=" noopener">https://discord.gg/paperpixelgames</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>PaperPixel Games</b></div>]]> </content:encoded>
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<title>The Blood of Dawnwalker Won’t Run at 60fps on Console, and Fans Aren’t Happy</title>
<link>https://xinker.org/the-blood-of-dawnwalker-wont-run-at-60fps-on-console-and-fans-arent-happy</link>
<guid>https://xinker.org/the-blood-of-dawnwalker-wont-run-at-60fps-on-console-and-fans-arent-happy</guid>
<description><![CDATA[  Developer Rebel Wolves has revealed footage of its highly anticipated RPG, The Blood of Dawnwalker, running on consoles, along with the graphics modes available at launch. None will hit 60fps, however. An action role-playing game set in 14th century Europe in which you play as Coen, a half-human, half-vampire attempting to save his family, The Blood of Dawnwalker is one of 2026’s most exciting-looking games and is set to launch on PC, PS5, and Xbox Series X/S on September 3. But anyone choosing to play on console won’t get quite as smooth a gameplay experience as those on PC, it would seem — even on the beefier PS5 Pro and Series X machines. A new trailer reveals the different performance modes available on each Sony and Microsoft machine. They are:  PS5 ProQuality: Dynamic 4K, Targeting 30fpsBalanced: Dynamic 4K, Targeting 40fps PlayStation 5 Pro offers enhanced visual quality across both modes. Base PS5 Quality: Dynamic 4K, Targeting 30fpsBalanced: Dynamic 4K, Targeting 40fps Xbox Series XQuality: Dynamic 4K, Targeting 30fpsBalanced: Dynamic 4K, Targeting 40fps Xbox Series XQuality: Dynamic 4K, Targeting 30fpsBalanced: Dynamic 4K, Targeting 40fps  No details are given regarding The Blood of Dawnwalker’s performance on the comparatively underpowered Xbox Series S, however. With a maximum of 40 fps being targeted on both PlayStation and Xbox, it&#039;s fair to say some fans are disappointed, with some already saying they’re now getting it on PC because of the news. Im disappointed. No 60 FPS mode. Guys... Come on. Seriously? PC it is then, but you could&#039;ve pushed for more on the Pro.— Outcast amongst Outcasts Zachary (@Zachary_reborn) August 21, 2026 With precise swordplay at the centre of the RPG’s combat systems, every frame can count when it comes to life or death, so it is somewhat surprising to see Dawnwalker not hitting 60fps when so many console games achieve this, especially on the powerful PS5 Pro.  Whether this is something that can be patched after release is yet unknown, but it&#039;s certainly thrown an unexpected wrench into the mix just weeks before launch for some players. The Blood of Dawnwalker isn’t the only game people are talking about in regard to framerate, with the biggest game of the year, if not decade, GTA 6, also at the centre of a 60fps conversation. Perhaps we’ll find out more about this from Rockstar next week during the Extended Look debuting on Netflix. That will certainly distract from the recent spate of leaks hitting the game.  Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/04/28/bloodofdawnwalker-romance-blogroll-1777378741034.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Blood, Dawnwalker, Won’t, Run, 60fps, Console, and, Fans, Aren’t, Happy</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/04/28/bloodofdawnwalker-romance-blogroll-1777378741034.jpg" crossorigin="anonymous"> Developer Rebel Wolves has revealed footage of its highly anticipated RPG, <a class="bb_link" href="https://www.ign.com/games/the-blood-of-dawnwalker" target="_blank" rel="">The Blood of Dawnwalker</a>, running on consoles, along with the graphics modes available at launch. None will hit 60fps, however.<br><br> An action role-playing game set in 14th century Europe in which you play as Coen, a half-human, half-vampire attempting to save his family, The Blood of Dawnwalker is one of 2026’s most exciting-looking games and is set to launch on PC, PS5, and Xbox Series X/S on September 3.<br><br> But anyone choosing to play on console won’t get quite as smooth a gameplay experience as those on PC, it would seem — even on the beefier PS5 Pro and Series X machines. A new trailer reveals the different performance modes available on each Sony and Microsoft machine. They are:<br><br> <br><br> <b>PS5 Pro</b><br><br><ul class="bb_ul"><li>Quality: Dynamic 4K, Targeting 30fps</li><li>Balanced: Dynamic 4K, Targeting 40fps</li></ul> <i>PlayStation 5 Pro offers enhanced visual quality across both modes.</i><br><br> <b>Base PS5 </b><br><br><ul class="bb_ul"><li>Quality: Dynamic 4K, Targeting 30fps</li><li>Balanced: Dynamic 4K, Targeting 40fps</li></ul> <b>Xbox Series X</b><br><br><ul class="bb_ul"><li>Quality: Dynamic 4K, Targeting 30fps</li><li>Balanced: Dynamic 4K, Targeting 40fps</li></ul> <b>Xbox Series X</b><br><br><ul class="bb_ul"><li>Quality: Dynamic 4K, Targeting 30fps</li><li>Balanced: Dynamic 4K, Targeting 40fps</li></ul> <br> No details are given regarding The Blood of Dawnwalker’s performance on the comparatively underpowered Xbox Series S, however.<br><br> With a maximum of 40 fps being targeted on both PlayStation and Xbox, it's fair to say some fans are disappointed, with some already saying they’re now getting it on PC because of the news.<br><br> Im disappointed. No 60 FPS mode. Guys... Come on. Seriously? PC it is then, but you could've pushed for more on the Pro.<br><br>— Outcast amongst Outcasts Zachary (@Zachary_reborn) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FZachary_reborn%2Fstatus%2F2090807451331248542%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 21, 2026</a> With precise swordplay at the centre of the RPG’s combat systems, every frame can count when it comes to life or death, so it is somewhat surprising to see Dawnwalker not hitting 60fps when so many console games achieve this, especially on the powerful PS5 Pro. <br><br> Whether this is something that can be patched after release is yet unknown, but it's certainly thrown an unexpected wrench into the mix just weeks before launch for some players.<br><br> The Blood of Dawnwalker isn’t the only game people are talking about in regard to framerate, with the biggest game of the year, if not decade, <a class="bb_link" href="https://www.ign.com/articles/60fps-feels-like-a-bridge-too-far-tech-experts-cast-doubt-on-those-gta-6-quality-and-performance-mode-leaks" target="_blank" rel=""><u>GTA 6, also at the centre of a 60fps conversation</u></a>. Perhaps we’ll find out more about this from Rockstar next week during the <a class="bb_link" href="https://www.ign.com/articles/grand-theft-auto-6-an-extended-look-premieres-on-netflix-this-month-rockstar-confirms" target="_blank" rel=""><u>Extended Look debuting on Netflix</u></a>. That will certainly distract from the <a class="bb_link" href="https://www.ign.com/articles/gta-6-gameplay-and-map-appear-to-leak-online-group-reportedly-responsible-threatens-rockstar-over-all-digital-future" target="_blank" rel=""><u>recent spate of leaks </u></a>hitting the game.<br><br> <br><br> <i>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fcardy.bsky.social" target="_blank" rel=" noopener">@cardy.bsky.social</a><i>.</i><br><br>]]> </content:encoded>
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<title>Final Fantasy 7 Rebirth Hits Record Low Prices on PS5 and Switch 2</title>
<link>https://xinker.org/final-fantasy-7-rebirth-hits-record-low-prices-on-ps5-and-switch-2</link>
<guid>https://xinker.org/final-fantasy-7-rebirth-hits-record-low-prices-on-ps5-and-switch-2</guid>
<description><![CDATA[  Final Fantasy 7 Rebirth on Nintendo Switch 2 has just dropped to a new low price of $34.99 at Amazon, while the PlayStation 5 version has fallen even further, hitting just $19.99, also a record low. If you&#039;ve been waiting for an excuse to revisit Rebirth, particularly ahead of Final Fantasy 7 Revelation, this is a pretty compelling one. Both versions are significantly cheaper than usual, but the Switch 2 edition comes with an especially nice bonus. The Switch 2 version includes an exclusive Magic: The Gathering Final Fantasy promo card featuring Zack Fair, making the $34.99 price even more tempting if you&#039;re a fan of both games. The card features alternate art of Zack by Tetsuya Nomura, the original game&#039;s lead character designer and creative director of the remake trilogy. According to the store page, it has the same abilities as the standard Zack Fair card from the MTG Final Fantasy set. You can get a closer look at the exclusive artwork below. There is one thing Switch 2 owners should know before buying, though. This physical copy of Final Fantasy 7 Rebirth is a Game-Key Card, meaning you&#039;ll need to download the game before you can play it.  And Rebirth isn&#039;t the only FF7 game getting a worthwhile discount right now. The Switch 2 version of Final Fantasy 7 Remake Intergrade has also dropped to $29.99 at Amazon. According to CamelCamelCamel, that&#039;s just shy of its lowest-ever Amazon price of $29.83, making this another solid opportunity to pick it up. Intergrade includes the complete events of Final Fantasy 7 Remake, along with Yuffie&#039;s side story in FF7R Episode INTERmission, which leads directly into the events of Rebirth. So, if you&#039;re a Switch 2 owner looking to catch up before the third and final game, you can currently grab both installments for around $65. That&#039;s a pretty good price for two enormous RPGs, plus you&#039;ll get that exclusive MTG promo card with Rebirth. These prices may not stick around for long, so if you&#039;ve been waiting to dive back into the Final Fantasy 7 remake trilogy, I&#039;d take advantage while you can, as we may not see prices this low again for a while. Even the PlayStation 5 deal recently went out of stock before coming back again, so I&#039;d suggest snapping the game for either console ASAP to avoid disappointment. The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleShop on our Amazon StorefrontFollow us on social mediaIGN Finds on XIGN Finds on InstagramIGN Finds on FacebookIGN Deals on Tiktok[/url] Robert Anderson is IGN&#039;s Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/21/ff7-rebirth-deal-switch-2-ps5-1787322560359.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, Rebirth, Hits, Record, Low, Prices, PS5, and, Switch</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/21/ff7-rebirth-deal-switch-2-ps5-1787322560359.png" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FQbJb5A" target="_blank" rel=" noopener">Final Fantasy 7 Rebirth on Nintendo Switch 2</a> has just dropped to a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0GM224VBV" target="_blank" rel=" noopener">new low price</a> of $34.99 at Amazon, while the PlayStation 5 version has fallen even further, hitting just <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FQO6g77" target="_blank" rel=" noopener">$19.99</a>, also a record low.<br><br> If you've been waiting for an excuse to revisit Rebirth, particularly ahead of <a class="bb_link" href="https://www.ign.com/games/final-fantasy-vii-revelation" target="_blank" rel="">Final Fantasy 7 Revelation</a>, this is a pretty compelling one. Both versions are significantly cheaper than usual, but the Switch 2 edition comes with an especially nice bonus.<br><br> The Switch 2 version includes an exclusive Magic: The Gathering Final Fantasy promo card featuring Zack Fair, making the $34.99 price even more tempting if you're a fan of both games.<br><br> The card features alternate art of Zack by Tetsuya Nomura, the original game's lead character designer and creative director of the remake trilogy. According to the store page, it has the same abilities as the standard Zack Fair card from the MTG Final Fantasy set. You can get a closer look at the exclusive artwork below.<br><br> There is one thing Switch 2 owners should know before buying, though. This physical copy of Final Fantasy 7 Rebirth is a Game-Key Card, meaning you'll need to download the game before you can play it.<br><br> <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F17%2Fffvii-mtg-1786973014100.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/17/ffvii-mtg-1786973014100.jpg" crossorigin="anonymous"></a> And Rebirth isn't the only FF7 game getting a worthwhile discount right now. The Switch 2 version of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fzn7xlq" target="_blank" rel=" noopener">Final Fantasy 7 Remake Intergrade</a> has also dropped to $29.99 at Amazon.<br><br> According to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0FR6937TP" target="_blank" rel=" noopener">CamelCamelCamel</a>, that's just shy of its lowest-ever Amazon price of $29.83, making this another solid opportunity to pick it up.<br><br> Intergrade includes the complete events of <a class="bb_link" href="https://www.ign.com/games/final-fantasy-vii-remake" target="_blank" rel="">Final Fantasy 7 Remake</a>, along with Yuffie's side story in <a class="bb_link" href="https://www.ign.com/games/final-fantasy-vii-remake-episode-intermission" target="_blank" rel="">FF7R Episode INTERmission</a>, which leads directly into the events of Rebirth.<br><br> So, if you're a Switch 2 owner looking to catch up before the third and final game, you can currently grab both installments for around $65. That's a pretty good price for two enormous RPGs, plus you'll get that exclusive MTG promo card with Rebirth.<br><br> These prices may not stick around for long, so if you've been waiting to dive back into the Final Fantasy 7 remake trilogy, I'd take advantage while you can, as we may not see prices this low again for a while. Even the PlayStation 5 deal recently went out of stock before coming back again, so I'd suggest snapping the game for either console ASAP to avoid disappointment.<br><br> The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:<br><br><ul class="bb_ul"><li>Sign up for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsecure.campaigner.com%2FCSB%2FPublic%2FForm.aspx%3Ffid%3D1905567%26ac%3Dg71x" target="_blank" rel=" noopener"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FaoGB0A%3Fobject_uuid%3D7e9a6a78-df5a-457e-886e-2ff1a20ad176%26t%3Darticle" target="_blank" rel=" noopener"><u>preferred source in Google</u></a></li><li>Shop on our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fa.co%2Fd%2F025C9Zng" target="_blank" rel=" noopener">Amazon Storefront</a></li><li>Follow us on social media</li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FIGNDeals" target="_blank" rel=" noopener"><u>IGN Finds on X</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Figndeals%2F%3Fhl%3Den" target="_blank" rel=" noopener"><u>IGN Finds on Instagram</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FIGNDeals%2F" target="_blank" rel=" noopener"><u>IGN Finds on Facebook</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40ign_deals" target="_blank" rel=" noopener"><u>IGN Deals on Tiktok</u></a></li></ul>[/url] Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Frobertliam21.bsky.social" target="_blank" rel=" noopener">@robertliam21 on Bluesky</a>.<br><br>]]> </content:encoded>
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<title>The Lexar Play X SSD combines an M.2 2230 drive with an adapter into a handy and speedy package, but you won&amp;apos;t find it in the US yet</title>
<link>https://xinker.org/the-lexar-play-x-ssd-combines-an-m2-2230-drive-with-an-adapter-into-a-handy-and-speedy-package-but-you-wont-find-it-in-the-us-yet</link>
<guid>https://xinker.org/the-lexar-play-x-ssd-combines-an-m2-2230-drive-with-an-adapter-into-a-handy-and-speedy-package-but-you-wont-find-it-in-the-us-yet</guid>
<description><![CDATA[  Even amongst the turmoil of the RAM Storage Crisis, new SSDs haven&#039;t stopped dropping. But the Lexar Play X PCIe 4.0 M.2 NVMe SSD sets itself apart from other new releases by providing storage for PC and handheld fans in one. The best SSDs for gaming traditionally come in a 2230 or 2280 form factor, and you need to decide which is best for you before you check out your online shopping basket. Lexar has instead packaged a 2230 drive alongside a 2280 bracket, so you have the best of both worlds and can decide what&#039;s right for you right until the very moment you need to install. Without a gaming laptop or a handheld that&#039;s suited for a compact Gen 4 drive, I wasn&#039;t able to take full advantage of Lexar&#039;s ingenuity. That being said, Lexar&#039;s hybrid SSD was still a solid and speedy addition to my desktop PC.Design  (Image credit: Future/Rosalie Newcombe) If you&#039;ve ever upgraded the storage of your PC, you&#039;re probably more familiar with 2280-sized drives, however, the Play X consists of both a 2230 and 2280 in one. Smaller 2230 drives aren&#039;t anything new, but they&#039;re usually marketed specifically towards those with gaming laptops or handhelds, rather than being offered as a storage solution that&#039;s &quot;compatible with M.2 2230/2280 slots.&quot; Lexar achieves this wider range of compatibility by including a 2280 adapter with the smaller drive right in the box. This was a relief for me, as my current testing rig doesn&#039;t facilitate drives with a 2230 form factor. Once the adapter is hooked up, the Play X looked and acted more like a traditional 2280 SSD, so if you&#039;re in the market for a traditional 2280 option, don&#039;t let the &#039;hybrid&#039; nature of this option put you off.Features  (Image credit: Future/Rosalie Newcombe) The Lexar Play X is a PCIe 4.0 M/2 NVMe SSD drive that&#039;s available in 512 GB, 1 TB, and 2 TB capacities. For this review, I was provided with the 1 TB model, which offered me 952 GB to play around with once formatted as part of my testing rig, which is pretty much what I&#039;d expect.The drive is powered by TLC NAND flash and according to Lexar, is designed to deliver &quot;instant game loading and rapid level transitions&quot; with its on-the-box 7,400 MB/s and 6,500 MB/s sequential read and write speeds. The brand&#039;s older Play 2230 PCIe 4.0 SSD was able to achieve read and write speeds up to to 5500 MB/s and 4,700 MB/s, respectively, so this is a big step up from its predecessor. Additionally, Lexar packs in a 5-year warranty with the drive, though with an endurance rating of 1,200 TBW for the 2TB model, you shouldn&#039;t need to rely on it. The SSD is also packaged with a set of two stickers, so you can label them at your discretion. They have a slight holographic sheen to them, which I really appreciated, even if I never saw them once the storage was inserted into my motherboard.Performance Slotting the compact Lexar Play X SSD into the adapter was pretty straightforward, but I can&#039;t pretend there wasn&#039;t a lot of hesitancy before I put the two together. Gaming storage is worth its weight in gold right now, and my anxiety led me to believe I was going to break both along the way. I thankfully didn&#039;t, as otherwise you wouldn&#039;t be reading this very review. Once it was all set up I was able to format it like any other traditional 2280 Gen 4 SSD. Afterwards, I ran it through CrystalDiskMark, where I was able to achieve average 7,074.43 and 6,551.29 MB/s read and write speeds. Compared to 7,400 MB/s and 6,500 MB/s as advertised on the box, the drive came pretty close and even managed to do slightly better than expected when it came to write speeds. Write speeds measure how fast a drive can save data, so this is good news if you need storage for not just gaming, but saving hefty amounts of information, which can be pretty common if you&#039;re an artist or a content creator on the side.  Read speed (MB/s) Write speed (MB/s) Test 1 7,084.52 6,583.38 Test 2 7,087.48 6,533.33 Test 3 7,059.11 6,543.14 Test 4 7,066.61 6,545.31 Results (average MB/s) 7,074.43 6,551.29 It missed the mark slightly where read speeds were concerned, but anything above 7,000 MB/s is still what I hoped to see. Regardless, all of those numbers don&#039;t mean much when they&#039;re not put to the test by running actual games, which is exactly what I did next. Loading up Counter-Strike 2 took an average of 25.61 seconds (over a period of three tests) to get to the menu screen where my booted-up character was waiting. While it wasn&#039;t faster than the built-in PNY CS1030 drive of my testing rig, there was only a 2.62-second difference. This set a precedent for the rest of my tests, as Lexar&#039;s drive wasn&#039;t faster than my onboard storage, but it wasn&#039;t that far behind, with just a few-second differences each time. That&#039;s not exactly the &quot;instant game loading&quot; the marketing spiel stated it would be, but the lightning-fast loading times were still felt. No matter if I was loading up CS2, Dispatch, Marvel Rivals, or a plethora of my other current gaming obsessions like Mina the Hollower ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/2JozZBGAEc7wX5TMbwHvNL-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Lexar, Play, SSD, combines, M.2, 2230, drive, with, adapter, into, handy, and, speedy, package, but, you, wont, find, the, yet</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/2JozZBGAEc7wX5TMbwHvNL-1280-80.jpg" crossorigin="anonymous"> Even amongst the turmoil of the RAM Storage Crisis, new SSDs haven't stopped dropping. But the Lexar Play X PCIe 4.0 M.2 NVMe SSD sets itself apart from other new releases by providing storage for PC and handheld fans in one.<br><br> The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-ssd-for-gaming%2F" target="_blank" rel=" noopener">best SSDs for gaming</a> traditionally come in a 2230 or 2280 form factor, and you need to decide which is best for you <i>before</i> you check out your online shopping basket. Lexar has instead packaged a 2230 drive alongside a 2280 bracket, so you have the best of both worlds and can decide what's right for you right until the very moment you need to install. Without a gaming laptop or a handheld that's suited for a compact Gen 4 drive, I wasn't able to take full advantage of Lexar's ingenuity. That being said, Lexar's hybrid SSD was still a solid and speedy addition to my desktop PC.<br><br><div class="bb_h2"><u>Design</u></div> <img src="https://cdn.mos.cms.futurecdn.net/aASz6UyETstCxqe2z5r2ML.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Rosalie Newcombe)</u> If you've ever upgraded the storage of your PC, you're probably more familiar with 2280-sized drives, however, the Play X consists of both a 2230 and 2280 in one. Smaller 2230 drives aren't anything new, but they're usually marketed specifically towards those with gaming laptops or handhelds, rather than being offered as a storage solution that's "compatible with M.2 2230/2280 slots."<br><br> Lexar achieves this wider range of compatibility by including a 2280 adapter with the smaller drive right in the box. This was a relief for me, as my current testing rig doesn't facilitate drives with a 2230 form factor. Once the adapter is hooked up, the Play X looked and acted more like a traditional 2280 SSD, so if you're in the market for a traditional 2280 option, don't let the 'hybrid' nature of this option put you off.<br><br><div class="bb_h2"><u>Features</u></div> <img src="https://cdn.mos.cms.futurecdn.net/tUAKUWpUbXaBMghoZwziJL.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Rosalie Newcombe)</u> The Lexar Play X is a PCIe 4.0 M/2 NVMe SSD drive that's available in 512 GB, 1 TB, and 2 TB capacities. For this review, I was provided with the 1 TB model, which offered me 952 GB to play around with once formatted as part of my testing rig, which is pretty much what I'd expect.<br><br>The drive is powered by TLC NAND flash and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.lexar.com%2Fglobal%2Fproducts%2FLexar-Play-X-PCIe-Gen-4x4-NVMe-SSD%2F" target="_blank" rel=" noopener">according to Lexar</a>, is designed to deliver "instant game loading and rapid level transitions" with its on-the-box 7,400 MB/s and 6,500 MB/s sequential read and write speeds. The brand's older Play 2230 PCIe 4.0 SSD was able to achieve read and write speeds up to to 5500 MB/s and 4,700 MB/s, respectively, so this is a big step up from its predecessor.<br><br> Additionally, Lexar packs in a 5-year warranty with the drive, though with an endurance rating of 1,200 TBW for the 2TB model, you shouldn't need to rely on it. The SSD is also packaged with a set of two stickers, so you can label them at your discretion. They have a slight holographic sheen to them, which I really appreciated, even if I never saw them once the storage was inserted into my motherboard.<br><br><div class="bb_h2"><u>Performance</u></div> Slotting the compact Lexar Play X SSD into the adapter was pretty straightforward, but I can't pretend there wasn't a lot of hesitancy before I put the two together. Gaming storage is worth its weight in gold right now, and my anxiety led me to believe I was going to break both along the way.<br><br> I thankfully didn't, as otherwise you wouldn't be reading this very review. Once it was all set up I was able to format it like any other traditional 2280 Gen 4 SSD. Afterwards, I ran it through CrystalDiskMark, where I was able to achieve average 7,074.43 and 6,551.29 MB/s read and write speeds. Compared to 7,400 MB/s and 6,500 MB/s as advertised on the box, the drive came pretty close and even managed to do slightly better than expected when it came to write speeds. Write speeds measure how fast a drive can save data, so this is good news if you need storage for not just gaming, but saving hefty amounts of information, which can be pretty common if you're an artist or a content creator on the side. <br><br><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"></div><div class="bb_table_td"> <b>Read speed (MB/s)</b></div><div class="bb_table_td"> <b>Write speed (MB/s)</b></div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Test 1</b></div><div class="bb_table_td"> 7,084.52</div><div class="bb_table_td"> 6,583.38</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Test 2</b></div><div class="bb_table_td"> 7,087.48</div><div class="bb_table_td"> 6,533.33</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Test 3</b></div><div class="bb_table_td"> 7,059.11</div><div class="bb_table_td"> 6,543.14</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Test 4</b></div><div class="bb_table_td"> 7,066.61</div><div class="bb_table_td"> 6,545.31</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Results (average MB/s)</b></div><div class="bb_table_td"> 7,074.43</div><div class="bb_table_td"> 6,551.29</div></div></div> It missed the mark slightly where read speeds were concerned, but anything above 7,000 MB/s is still what I hoped to see. Regardless, all of those numbers don't mean much when they're not put to the test by running actual games, which is exactly what I did next. Loading up Counter-Strike 2 took an average of 25.61 seconds (over a period of three tests) to get to the menu screen where my booted-up character was waiting. While it wasn't faster than the built-in PNY CS1030 drive of my testing rig, there was only a 2.62-second difference. This set a precedent for the rest of my tests, as Lexar's drive wasn't faster than my onboard storage, but it wasn't that far behind, with just a few-second differences each time.<br><br> That's not exactly the "instant game loading" the marketing spiel stated it would be, but the lightning-fast loading times were still felt. No matter if I was loading up CS2, Dispatch, Marvel Rivals, or a plethora of my other current gaming obsessions like Mina the Hollower and Peak, there was no moment where I grew impatient waiting for anything to load, nor did I experience any noticeable differences running games straight off the SSD as compared to the onboard drive.<br><br><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"></div><div class="bb_table_td"> <b>On-board storage load time</b></div><div class="bb_table_td"> <b>Play X</b> <b>SSD load time</b></div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Marvel Rivals</b></div><div class="bb_table_td"> 39.5 seconds</div><div class="bb_table_td"> 41.18 seconds</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Counter Strike 2</b></div><div class="bb_table_td"> 22.99 seconds</div><div class="bb_table_td"> 25.61 seconds</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Dispatch</b></div><div class="bb_table_td"> 15.21 seconds</div><div class="bb_table_td"> 16.40 seconds</div></div></div> During testing, the compact storage managed to keep its cool too. While I still don't have a DC meter at my disposal, checking the Windows 11 settings informed me that the Play X managed to sit around 40% for the majority of the time I had it equipped in my rig, only bouncing up to 48% at the most when I was putting it through its paces running Marvel Rivals. That's pretty much what you'd expect, with the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fssd-hard-drives%2Fsamsung-990-review%2F" target="_blank" rel=" noopener">Samsung 990 SSD</a> reaching similar temps while part of the same setup.<br><br> Much to my chagrin, I didn't have a compatible setup to test the Play X in its 2230 form factor alone. With that in mind, I can't justly say that it'd be the best addition to your laptop or PC handheld over alternatives, but if it's able to putter along at the same (or similar) speeds as I managed to achieve on the PC, you'd likely be in good hands with this small but mighty drive.<br><br><div class="bb_h2"><u>Should you buy the 1TB Lexar Play X SSD?</u></div> <img src="https://cdn.mos.cms.futurecdn.net/97jBpZUxji4DocJCkBoz38.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Rosalie Newcombe)</u> The Lexar Play X has yet to be released in the US, so the question of whether any of you across the pond should buy it can be answered pretty quickly.<br><br> For those of you in the UK, the answer is a little more layered. The 1TB model I reviewed today is sitting at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.co.uk%2FLexar-compatible-Microsoft-Surface-Desktop%2Fdp%2FB0H2YRP7GC%2F%3Fth%3D1" target="_blank" rel=" noopener"><b>£241.99 at Amazon</b></a>, and even amongst the RAM-pocalypse, there are plenty of 1 TB options out there which are far cheaper. In the end, I'd still recommend this as an option should you want a 2230/2280 hybrid drive with fast speeds and if your budget can allow for it.<br><br> Plenty of older 2230 drives can't muster the same prowess as that of the Lexar Play X, including the brand's own past releases. The 1TB 2230 Lexar Play SSD launched with box quoted 5200MB/s and 4700MB/s read and write speeds, so you'd be getting more bang for your buck. Well, if the 2230 form can muster the same performance it managed when attached to its 2280 adapter, anyway.<br><br> If budget is at the forefront of your mind, I'm still going to recommend doing your best to pick up the 1 TB Samsung 990 Pro instead, which tops our general and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fssd-hard-drives%2Fthe-best-ssd-for-ps5-tested%2F" target="_blank" rel=" noopener">best SSD for PS5</a> guides. It's reached as high as £229.99 at Amazon in May earlier this year, according to my CamelCamelCamel price checker, but can drop below the £200 mark without a heatsink. If that option is available to you (and you're looking for a 2280 design and not a 2230 one), that should always be your priority. However, Lexar's Play X is a valid choice if you must have have hybrid form factor at your disposal.<br><br> By the way, there's a chance I put the stickers on the wrong way round during testing, so feel free to excuse that in the photos. <br><br><div class="bb_h2"><u>How I tested the 1TB Lexar Play X SSD</u></div> I put the Lexar Play X SSD through its paces by attaching the 2230 drive to its 2280 adapter, hooking that up to the M.2 drive of my testing PC. Afterwards, I formatted the drive and used the CrystalDiskMark benchmarking tool, where I ran the drive through a series of four tests and calculated an average from those speeds. That average was then compared to its advertised on-the-box speeds. Additionally, I downloaded titles like Marvel Rivals, Counter-Strike 2, and Dispatch via Steam and timed how long it took to load to their respective start screens and compared this to past SSDs that I've tested so far. To read more about the ways we test SSDs and the rest of our gaming tech, have a look at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhow-we-test-ssds-and-hard-drives-at-gamesradar%2F" target="_blank" rel=" noopener">how we test SSDs</a> and our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgamesradar-hardware-policy%2F" target="_blank" rel=" noopener">hardware policy.</a><br><br> <i>Check out our guides to the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fssd-hard-drives%2Fthe-best-ssd-for-ps5-tested%2F" target="_blank" rel=" noopener"><i>best SSDs for PS5</i></a><i>, the</i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fps5-external-hard-drive%2F" target="_blank" rel=" noopener"><i> best PS5 external hard drive</i></a><i>, and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-xbox-series-x-external-hard-drives-storage-memory-cards%2F" target="_blank" rel=" noopener"><i>best Xbox Series X hard drive</i></a><i> if your gaming platform of choice could use a little boost.</i><br><br> [/url]]]> </content:encoded>
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<title>Dark Souls fans got this one right: new Soulslike where you play as a Sif&#45;coded dog with a sword is now and forever &amp;quot;Bark Souls&amp;quot;</title>
<link>https://xinker.org/dark-souls-fans-got-this-one-right-new-soulslike-where-you-play-as-a-sif-coded-dog-with-a-sword-is-now-and-forever-bark-souls</link>
<guid>https://xinker.org/dark-souls-fans-got-this-one-right-new-soulslike-where-you-play-as-a-sif-coded-dog-with-a-sword-is-now-and-forever-bark-souls</guid>
<description><![CDATA[  With FromSoftware&#039;s ever-growing legendary library of Souls games, it&#039;s not surprising that other developers are taking a crack at the action-packed genre – but this new Soulslike about a stray dog journeying to save his rescuer might just take the cake as the most precious. If you&#039;ve played Dark Souls, then you likely know (and love, because how could you not?) Great Grey Wolf Sif, the boss who faithfully guards the grave of Artorias the Abysswalker – and wields his huge greatsword, too. It&#039;s an encounter that sticks with you… but have you ever considered playing as Sif yourself? Well, Stray Dog: Nobody Cares, a new game from Indie dev Parry Frames Studio, basically lets you do just that. Although it&#039;s not officially Sif or Dark Souls-affiliated, the vibes are impossible to ignore. As per the game&#039;s page over on Steam, it places you in the paws of a stray dog that was rescued by a &quot;disgraced knight&quot; (already giving FromSoft vibes, eh?) who is on a journey to rescue said knight following his capture. In the canine&#039;s mouth is a greatsword, of course, which you wield throughout the fantastical medieval-era game. The world&#039;s first &quot;dog&quot; soulslike has been announced, where you play as a stray dog- Parry, backstab, deathblow- Rescue the knight who took you in- Everyone sees you as roadside trash- Brutal boss fightsGame is Stray Dog: nobody cares pic.twitter.com/BPClSU7Ey1August 20, 2026 As per Parry Frames Studio, you can expect all of the Soulslike essentials: &quot;stealth kills, custom levels, precise parries, brutal boss fights,&quot; and you name it. I&#039;m sold, personally, and I&#039;m not alone – reactions online show that folks can&#039;t get enough. On Twitter, fans are pulling out all of the best puns to boot. My favorite? &quot;Bark Souls.&quot; Bark Souls, indeed. The general excitement is nice to see, too, especially with all of the Sif comparisons. &quot;Bruh, a Sif origins story (it&#039;s not really),&quot; as one reads. &quot;I&#039;m sold.&quot; Another chimes in, &quot;We can play as Sif?!&quot; And, similarly, a fan exclaims, &quot;Sooo… basically playing the story of Sif?&quot; I can&#039;t even argue that, honestly – Stray Dog looks, well, like it&#039;s just that. A spin-off Sif-themed game or something. Here&#039;s hoping that Parry Frames Studio gives us a more solid release date or window soon. Searching for some other new games to experience? Check our roundup of the best Soulslike games to date – you might just find one you&#039;ve not played. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/ZdN3ZSiTEVoxBXDv75jkpY-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dark, Souls, fans, got, this, one, right:, new, Soulslike, where, you, play, Sif-coded, dog, with, sword, now, and, forever, Bark, Souls</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/ZdN3ZSiTEVoxBXDv75jkpY-1280-80.jpg" crossorigin="anonymous"> With FromSoftware's ever-growing legendary library of Souls games, it's not surprising that other developers are taking a crack at the action-packed genre – but this new Soulslike about a stray dog journeying to save his rescuer might just take the cake as the most precious.<br><br> If you've played Dark Souls, then you likely know (and love, because how could you not?) Great Grey Wolf Sif, the boss who faithfully guards the grave of Artorias the Abysswalker – and wields his <i>huge</i> greatsword, too. It's an encounter that sticks with you… but have you ever considered playing as Sif yourself? <br><br>Well, Stray Dog: Nobody Cares, a new game from Indie dev Parry Frames Studio, basically lets you do just that.<br><br> Although it's not <i>officially</i> Sif or Dark Souls-affiliated, the vibes are impossible to ignore. As per the game's page over on <a class="bb_link" href="https://store.steampowered.com/app/3893290/Stray_Dog_nobody_cares/" target="_blank" rel="">Steam</a>, it places you in the paws of a stray dog that was rescued by a "disgraced knight" (already giving FromSoft vibes, eh?) who is on a journey to rescue said knight following his capture. <br><br>In the canine's mouth is a greatsword, of course, which you wield throughout the fantastical medieval-era game.<br><br> The world's first "dog" soulslike has been announced, where you play as a stray dog- Parry, backstab, deathblow- Rescue the knight who took you in- Everyone sees you as roadside trash- Brutal boss fightsGame is Stray Dog: nobody cares <a class="bb_link" href="http://pic.twitter.com/BPClSU7Ey1" target="_blank" rel="">pic.twitter.com/BPClSU7Ey1</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2090565400467530038" target="_blank" rel="">August 20, 2026</a><br><br> As per Parry Frames Studio, you can expect all of the Soulslike essentials: "stealth kills, custom levels, precise parries, brutal boss fights," and you name it. I'm sold, personally, and I'm not alone – reactions online show that folks can't get enough. <br><br>On <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FIndieGameJoe%2Fstatus%2F2090565400467530038%3Fs%3D20" target="_blank" rel=" noopener">Twitter</a>, fans are pulling out all of the best puns to boot. My favorite? "Bark Souls." Bark Souls, indeed. The general excitement is nice to see, too, especially with all of the Sif comparisons.<br><br> "Bruh, a Sif origins story (it's not really)," as one reads. "I'm sold." Another chimes in, "We can play as Sif?!" And, similarly, a fan exclaims, "Sooo… basically playing the story of Sif?" I can't even argue that, honestly – Stray Dog looks, well, like it's just that. A spin-off Sif-themed game or something. <br><br>Here's hoping that Parry Frames Studio gives us a more solid release date or window soon.<br><br> <i>Searching for some other </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fvideo-game-release-dates%2F" target="_blank" rel=" noopener"><i>new games</i></a><i> to experience? Check our roundup of the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-soulslike-games%2F" target="_blank" rel=" noopener"><i>best Soulslike games</i></a><i> to date – you might just find one you've not played.</i><br><br> [/url]]]> </content:encoded>
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<title>Dave Bautista Officially Replaces Ryan Hurst As Kratos In Amazon’s God Of War Series</title>
<link>https://xinker.org/dave-bautista-officially-replaces-ryan-hurst-as-kratos-in-amazons-god-of-war-series</link>
<guid>https://xinker.org/dave-bautista-officially-replaces-ryan-hurst-as-kratos-in-amazons-god-of-war-series</guid>
<description><![CDATA[  Dave Bautista, former WWE wrestler turned actor, has officially been cast as the new Kratos in the God of War live-action TV series, produced by Amazon MGM Studios and Sony Pictures Television.  After talks with Bautista were rumoured last week, Variety has now confirmed that the talks have seemingly ended with Bautista taking on the role. Ryan Hurst (Sons of Anarchy) was originally cast as Kratos for Amazon’s adaptation, but suffered a torn bicep on set that would have had a long road to recovery, and pushed production to restart late into 2027. Filming had originally started back in February, with four episodes reportedly fully shot, until Hurst’s injury in June. This forced the series to recast Kratos, rather than wait for Hurst’s recovery. While it’ll always be fascinating to think of what Hurst’s Kratos may have looked like, there’s arguably no one seemingly more well-suited to the role than the Guardians of the Galaxy and Blade Runner 2049 star. Bautista absolutely has... Read more ]]></description>
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<pubDate>Fri, 21 Aug 2026 23:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dave, Bautista, Officially, Replaces, Ryan, Hurst, Kratos, Amazon’s, God, War, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/dave-bautista-will-officially-play-kratos-in-the-god-of-war-tv-series-6434.jpg" crossorigin="anonymous"> Dave Bautista, former WWE wrestler turned actor, has officially been cast as the new Kratos in the God of War live-action TV series, produced by Amazon MGM Studios and Sony Pictures Television. <br><br> After talks with Bautista were rumoured last week, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvariety.com%2F2026%2Ftv%2Fnews%2Fdave-bautista-kratos-god-of-war-tv-series-amazon-1236839394%2F" target="_blank" rel=" noopener">Variety</a> has now confirmed that the talks have seemingly ended with Bautista taking on the role. Ryan Hurst (<i>Sons of Anarchy</i>) was originally cast as Kratos for Amazon’s adaptation, but suffered a torn bicep on set that would have had a long road to recovery, and pushed production to restart late into 2027. Filming had originally started back in February, with four episodes reportedly fully shot, until Hurst’s injury in June. This forced the series to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgod-of-war-live-action-kratos-recast%2F" target="_blank" rel=" noopener">recast Kratos</a>, rather than wait for Hurst’s recovery.<br><br> While it’ll always be fascinating to think of what Hurst’s Kratos may have looked like, there’s arguably no one seemingly more well-suited to the role than the<i> Guardians of the Galaxy</i> and <i>Blade Runner 2049</i> star. Bautista absolutely has<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgod-of-war-tv-series-kratos-bautista-cast%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>2026 Roadmap | Hell Let Loose: Vietnam</title>
<link>https://xinker.org/2026-roadmap-hell-let-loose-vietnam</link>
<guid>https://xinker.org/2026-roadmap-hell-let-loose-vietnam</guid>
<description><![CDATA[ Introducing the Hell Let Loose: Vietnam RoadmapWe’re excited to reveal our first-ever roadmap for Hell Let Loose: Vietnam, giving you a first look at some of the new content coming throughout the remainder of 2026.Alongside these content updates, our development team will continue working on optimisation, bug fixes, stability, and general improvements to the game. These improvements will arrive alongside our major Updates, as well as through smaller Patches and Hotfixes.While the continued improvement of Hell Let Loose: Vietnam remains our absolute priority, we also can’t wait to expand the game with new maps, weapons, vehicles, uniforms, features, and more. As always, community feedback will continue to play an important role in shaping where we go next.Here’s a closer look at some of the new content coming with each Update.Update 1.5Update 1.5, arriving in September, will be our first Update to introduce new content to Hell Let Loose: Vietnam.This includes two of the most requested weapons we’ve seen from the community since launch, alongside the introduction of the first-ever officially licensed vehicle in Hell Let Loose history.New Weapons: M14 &amp; SKSSince launch, we’ve heard your requests for two weapons in particular. With Update 1.5, two iconic rifles associated with the Vietnam War will join the fight.The US Forces will receive the M14 rifle, while the NVA will add the Type 56 SKS rifle to their arsenals.Bell UH-1 Iroquois ‘Huey’Authenticity has always been incredibly important to Hell Let Loose, and that continues with the addition of one of the most recognisable helicopters of the Vietnam War; the Bell UH-1 Iroquois &#039;Huey&#039;.To bring this iconic helicopter to the game, we’ve worked directly with Bell to officially license the Bell UH-1 Iroquois for Hell Let Loose: Vietnam.Through this licensing agreement, the existing helicopter models will be updated to represent the authentic ‘Huey’, giving players a more accurate representation of this legendary aircraft as it takes to the skies over Vietnam.But we’re not stopping there. We’re also looking to bring something particularly special to the Huey: radios.Music In-GameThis is something we know many of you have been asking for, and we’re excited to confirm that we’re looking to bring Vietnam War era-appropriate music into Hell Let Loose: Vietnam through radios aboard the Huey.The Co-Pilot will have access to the helicopter radio, allowing them to play music for everyone onboard. But the music won’t be limited to those inside the helicopter. It will also broadcast from the Huey itself, meaning nearby players on the battlefield will be able to hear it as you fly overhead.When multiple Hueys take to the skies with their radios playing, the music will be synchronised between helicopters, creating the effect of everyone tuning into the same live radio station.We also understand that not everyone will want music playing during their battles, particularly content creators who may want to avoid copyrighted music appearing in their videos or livestreams. Players will therefore be able to use the Music Volume setting to adjust or completely mute the music to suit their preference.We’ve created a Spotify Playlist of the current song list that will be coming to a Hell Let Loose: Vietnam radio station near you soon: Hell Let Loose: Vietnam Radio StationUpdate 2.0Update 2.0 will see the first new battlefield introduced to the game, alongside the addition of more new weapons for the US &amp; Allies Force.New Map: Khe SanhOur first new map for Hell Let Loose: Vietnam will arrive with Update 2.0, taking the battle to Khe Sanh.This new battlefield will offer a very different and dramatic look and feel compared to the maps currently available in Hell Let Loose: Vietnam, bringing new environments and tactical challenges for both sides to overcome.We’ll be sharing more looks at Khe Sanh in the lead-up to Update 2.0.Faction Update: US &amp; Allies ForceWith the Australian and New Zealand Army Corps (ANZAC) joining the battle in Update 2.0, the United States faction will expand to become the United States &amp; Allies, or US &amp; Allies for short.This will mean that the US &amp; Allies Barracks will feature both US and ANZAC weaponry and personalisation assets within the same space, with some restrictions around how specific weapons can be equipped.New Weapons: ANZAC AdditionsNew weapons include:L1A1 SLR: The L1A1 is a semi-automatic self-loading rifle ideal for mid range combat, usable by US &amp; Allies Force.F1 SMG: The F1 SMG provides US &amp; Allies Force with a rapid fire, close range combat option.L16A1: The L16A1 give the US &amp; Allies Force an additional Mortar option for mid to long range fire support. Update 3.0Update 3.0 will continue expanding the battlefields and arsenal of Hell Let Loose: Vietnam, introducing another new map alongside APCs for both sides and four additional weapons.New Map: Rung SatOur second post-launch map will take the battle to the swamps and jungles of Rung Sat.As with  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45748053/98c78d846ff281bc23513d0f20c565d716b3195d.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026, Roadmap, Hell, Let, Loose:, Vietnam</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><img src="https://clan.fastly.steamstatic.com/images/45748053/95736f6b9aea3af635b950aa5939a5af67922adb.png"></div><p class="bb_paragraph"></p><div class="bb_h1">Introducing the Hell Let Loose: Vietnam Roadmap</div><p class="bb_paragraph">We’re excited to reveal our <b>first-ever roadmap for Hell Let Loose: Vietnam</b>, giving you a first look at some of the new content coming throughout the remainder of 2026.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Alongside these content updates, our development team will continue working on optimisation, bug fixes, stability, and general improvements to the game. These improvements will arrive alongside our major Updates, as well as through smaller Patches and Hotfixes.</p><p class="bb_paragraph"></p><p class="bb_paragraph">While the continued improvement of Hell Let Loose: Vietnam remains our absolute priority, we also can’t wait to expand the game with new maps, weapons, vehicles, uniforms, features, and more. As always, community feedback will continue to play an important role in shaping where we go next.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here’s a closer look at some of the new content coming with each Update.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45748053/e8d383253ce1c46be411ee241068aee86fb48b25.jpg"></p><div class="bb_h1">Update 1.5</div><p class="bb_paragraph">Update 1.5, arriving in September, will be our first Update to introduce new content to Hell Let Loose: Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This includes two of the most requested weapons we’ve seen from the community since launch, alongside the introduction of the first-ever officially licensed vehicle in Hell Let Loose history.</p><p class="bb_paragraph"></p><div class="bb_h2">New Weapons: M14 & SKS</div><p class="bb_paragraph">Since launch, we’ve heard your requests for two weapons in particular. With Update 1.5, two iconic rifles associated with the Vietnam War will join the fight.</p><p class="bb_paragraph">The US Forces will receive the M14 rifle, while the NVA will add the Type 56 SKS rifle to their arsenals.</p><p class="bb_paragraph"></p><div class="bb_h2">Bell UH-1 Iroquois ‘Huey’</div><p class="bb_paragraph">Authenticity has always been incredibly important to Hell Let Loose, and that continues with the addition of one of the most recognisable helicopters of the Vietnam War; the Bell UH-1 Iroquois 'Huey'.</p><p class="bb_paragraph">To bring this iconic helicopter to the game, we’ve worked directly with Bell to officially license the Bell UH-1 Iroquois for Hell Let Loose: Vietnam.</p><p class="bb_paragraph">Through this licensing agreement, the existing helicopter models will be updated to represent the authentic ‘Huey’, giving players a more accurate representation of this legendary aircraft as it takes to the skies over Vietnam.</p><p class="bb_paragraph">But we’re not stopping there. We’re also looking to bring something particularly special to the Huey: <b>radios</b>.</p><p class="bb_paragraph"></p><div class="bb_h3">Music In-Game</div><p class="bb_paragraph">This is something we know many of you have been asking for, and we’re excited to confirm that we’re looking to bring Vietnam War era-appropriate music into Hell Let Loose: Vietnam through radios aboard the Huey.</p><p class="bb_paragraph">The Co-Pilot will have access to the helicopter radio, allowing them to play music for everyone onboard. But the music won’t be limited to those inside the helicopter. It will also broadcast from the Huey itself, meaning nearby players on the battlefield will be able to hear it as you fly overhead.</p><p class="bb_paragraph">When multiple Hueys take to the skies with their radios playing, the music will be synchronised between helicopters, creating the effect of everyone tuning into the same live radio station.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We also understand that not everyone will want music playing during their battles, particularly content creators who may want to avoid copyrighted music appearing in their videos or livestreams. Players will therefore be able to use the Music Volume setting to adjust or completely mute the music to suit their preference.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve created a Spotify Playlist of the current song list that will be coming to a Hell Let Loose: Vietnam radio station near you soon: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fopen.spotify.com%2Fplaylist%2F4w27s4lJYH8qxTFsEaFs4Z%3Fsi%3D35f7b9b5d2a2445d" target="_blank" rel=" noopener">Hell Let Loose: Vietnam Radio Station</a></p><p class="bb_paragraph"></p><div class="bb_h1">Update 2.0</div><p class="bb_paragraph">Update 2.0 will see the first new battlefield introduced to the game, alongside the addition of more new weapons for the US & Allies Force.</p><p class="bb_paragraph"></p><div class="bb_h2">New Map: Khe Sanh</div><p class="bb_paragraph">Our first new map for Hell Let Loose: Vietnam will arrive with Update 2.0, taking the battle to <b>Khe Sanh</b>.</p><p class="bb_paragraph">This new battlefield will offer a very different and dramatic look and feel compared to the maps currently available in Hell Let Loose: Vietnam, bringing new environments and tactical challenges for both sides to overcome.</p><p class="bb_paragraph">We’ll be sharing more looks at Khe Sanh in the lead-up to Update 2.0.</p><p class="bb_paragraph"></p><div class="bb_h2">Faction Update: US & Allies Force</div><p class="bb_paragraph">With the Australian and New Zealand Army Corps (ANZAC) joining the battle in Update 2.0, the United States faction will expand to become the United States & Allies, or US & Allies for short.</p><p class="bb_paragraph">This will mean that the US & Allies Barracks will feature both US and ANZAC weaponry and personalisation assets within the same space, with some restrictions around how specific weapons can be equipped.</p><p class="bb_paragraph"></p><div class="bb_h2">New Weapons: ANZAC Additions</div><p class="bb_paragraph">New weapons include:</p><p class="bb_paragraph"><b>L1A1 SLR</b>: The L1A1 is a semi-automatic self-loading rifle ideal for mid range combat, usable by US & Allies Force.</p><p class="bb_paragraph"><b>F1 SMG</b>: The F1 SMG provides US & Allies Force with a rapid fire, close range combat option.</p><p class="bb_paragraph"><b>L16A1</b>: The L16A1 give the US & Allies Force an additional Mortar option for mid to long range fire support.</p><p class="bb_paragraph"> </p><div class="bb_h1">Update 3.0</div><p class="bb_paragraph">Update 3.0 will continue expanding the battlefields and arsenal of Hell Let Loose: Vietnam, introducing another new map alongside APCs for both sides and four additional weapons.</p><p class="bb_paragraph"></p><div class="bb_h2">New Map: Rung Sat</div><p class="bb_paragraph">Our second post-launch map will take the battle to the swamps and jungles of Rung Sat.</p><p class="bb_paragraph">As with Khe Sanh in Update 2.0, we’ll be showing off much more of this brand-new battlefield in the lead-up to Update 3.0.</p><p class="bb_paragraph"></p><div class="bb_h2">New Vehicles: APCs</div><p class="bb_paragraph">The ground war will also expand in Update 3.0, with the introduction of Armoured Personnel Carriers (APCs) for both sides.</p><p class="bb_paragraph">These new vehicles will introduce further options for transporting troops across the battlefield, and we’ll have much more to share about their roles and how they’ll impact gameplay closer to their arrival.</p><p class="bb_paragraph"></p><div class="bb_h2">New Weapons: Four New Additions</div><p class="bb_paragraph">Update 3.0 will also expand the armories of both forces with <b>four additional weapons</b>.</p><p class="bb_paragraph">The NVA will gain access to the <b>MAT-49 SMG</b>, originally used by French forces in Indochina, the NVA modified these SMGs to chamber 7.62 Tokarev rounds, alongside the Soviet <b>SVD Dragunov </b>semi-automatic designated marksman rifle.</p><p class="bb_paragraph">Meanwhile, the US & Allies will receive the <b>Stoner 63</b> assault rifle alongside a <b>scoped variant of the M14</b>, providing another option for precision shooting on the battlefield.</p><p class="bb_paragraph">The arrival of the Stoner 63 will also accompany another iconic group joining Hell Let Loose: Vietnam US & Allies Force; the Navy SEALs, as well as the Green Berets.</p><p class="bb_paragraph"> </p><div class="bb_h1">Also To Come</div><p class="bb_paragraph">Beyond our major content Updates, there’s plenty more planned for Hell Let Loose: Vietnam throughout the 2026 roadmap.</p><p class="bb_paragraph"></p><div class="bb_h2">Introducing: Battalions</div><p class="bb_paragraph">As part of the Hell Let Loose: Vietnam roadmap, we’ll also be introducing Battalions, a new in-game system designed to provide greater support for clans and organised communities.</p><p class="bb_paragraph">Battalions V1 will allow players to form persistent groups, track statistics, progress together, unlock content, and join servers alongside other members.</p><p class="bb_paragraph">Our goal is to create a central hub where communities can organise their players and build an identity together within Hell Let Loose: Vietnam.</p><p class="bb_paragraph">The first version of Battalions will provide the foundation for the system, but this is a feature we want to continue evolving alongside the community. Because Battalions are being built specifically for players, clans, and organised groups, your feedback will be particularly important. We can’t wait to get the system into your hands and hear how you want to see it develop in the future.</p><p class="bb_paragraph"></p><div class="bb_h2">Ongoing Optimisation</div><p class="bb_paragraph">Throughout every Update, our work on continued fixes, polish, optimisation, and quality-of-life improvements will remain an absolute priority.</p><p class="bb_paragraph">We know that while new content is exciting, ensuring Hell Let Loose: Vietnam runs as well as possible is incredibly important to the community.</p><p class="bb_paragraph">Our development team will therefore continue working to improve performance, stability, image quality, and the overall experience across PC, PS5, and XBOX Series, with improvements arriving through our major Updates as well as regular Patches and necessary Hotfixes.</p><p class="bb_paragraph"> </p><div class="bb_h2">And This Is Just the Beginning…</div><p class="bb_paragraph">This roadmap represents the next stage of Hell Let Loose: Vietnam, but our work doesn’t stop with the content you see here.</p><p class="bb_paragraph">Throughout the remainder of 2026, into 2027 and beyond, we’ll continue listening to your feedback, addressing issues, improving performance and stability, and building upon the foundations of the game.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re incredibly excited about what’s ahead, and we can’t wait to continue this journey with you.</p><p class="bb_paragraph">We’ll see you in Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45748053/23f8fb42a6efab84c27ccfaa9745ad301b20c0e2.png"></p>]]> </content:encoded>
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<title>My Baldur&amp;apos;s Gate 3 no weapons run descended into chaos when Lae&amp;apos;zel got kidnapped, so I reshaped my party around it</title>
<link>https://xinker.org/my-baldurs-gate-3-no-weapons-run-descended-into-chaos-when-laezel-got-kidnapped-so-i-reshaped-my-party-around-it</link>
<guid>https://xinker.org/my-baldurs-gate-3-no-weapons-run-descended-into-chaos-when-laezel-got-kidnapped-so-i-reshaped-my-party-around-it</guid>
<description><![CDATA[  Welcome back to the GamesRadar+ RPG Club! This third meeting takes place in the earliest reaches of Act 3, with my Baldur&#039;s Gate 3 no weapons run getting deadly serious now that I&#039;m in the biggest section of the game. As a result, I&#039;ve been forced to confront more than just Ketheric Thorm and the Avatar of Myrkul – who was easily dispatched after I freed Aylin on my first turn by Misty Stepping over to her cage. My biggest question now is how my current party will survive one of Act 3&#039;s most punishing coded events.  (Image credit: Future) Join the GamesRadar+ RPG Club: Every month we pick a new RPG to play together. In August we are diving back into Baldur&#039;s Gate 3. So gather your party, stock up on supplies, and get ready to share your stories around the RPG Club campfire Looking between Lae&#039;zel, Halsin, and Gale, I feel a stone in my gut. My party has grown strong, even with my no weapons run barring us from using anything handheld. I was loath to part ways with any of them, but I know that the Murder God&#039;s favorite is about to infiltrate my camp and kidnap someone. As soon as I claim victory over Myrkul&#039;s Chosen – here&#039;s how Act 2 went for me – I start planning. That means guessing s who might be on Orin&#039;s chopping block and preparing my party accordingly. It&#039;s time for a strategic break, so consider this my once-per-act respec being used in one go.Quest Log 1. Weapons-Free No melee or ranged weapons. If you can hold it in your hand and hurt someone with it, it&#039;s a no. 2. Lighten Up Torches may be used, but only to light dark areas or combat shadow curse.  3. Be Kind Sometimes you need to respec your character – we all make mistakes. But only once per Act. 4. Safety First Shields can be equipped but only to buff armor class, not as secret melee weapons.Sneak attacked  (Image credit: Larian Studios) The start of Act 3 was a nasty shock during my first playthrough, where I&#039;d finished up at Moonrise Towers at a paltry level six. I&#039;m feeling much better about my chances as a level eight sorcerer now. Which is why I&#039;m almost relishing taking my first Long Rest in Rivington and being interrupted by a Githyanki ambush. I prepare by going around the camp and reshuffling my active party members. I opt for an even split between spellcasters and unarmed melee specialists: Lae&#039;zel, my open-hand monk, pairs nicely with Karlach the barbarian, and I&#039;ll need Shadowheart on hand to dole out the heals. It&#039;s a particularly mean fight, albeit one that puts my challenge to the test by reflecting it back at me. All of the Gith are monks, just like Lae&#039;zel, and it&#039;s nowhere near as much fun being on the receiving end of a resonating Ki blast.  My first attempt is a write off; my party accidentally jumps into the battle ground one by one instead of all together, leaving Karlach and Lae&#039;zel out of the initiative roll entirely while Shadowheart and I get absolutely bodied. The Emperor is little help, and before long, I&#039;m reloading my save to coordinate entry to the battle properly. I put a focus on Karlach and Lae&#039;zel reaching higher ground as soon as possible, throwing the Gith across the astral prism while Shadowheart casts Sanctuary on herself and buffs the party from a safe distance. Meanwhile, I&#039;m all about the massive AOE spells. Say hello to my little Fireball, everyone!https://content.jwplatform.com/players/AA9cOK3x.html But the ambush is only the start of my troubles. As soon as we arrive in Rivington, I do my usual rounds of the lively crossing town – and run into Bhaal&#039;s Chosen, Orin, twice. First, masquerading as a snooping journalist, and secondly, as the shopkeeper of an armory. She laughs in my face, waves off my victory against Ketheric by saying something mean and cryptic, before vanishing into a puddle of viscera.  Orin is one of my favorite villains in video game history. She&#039;s also the most annoying. As Enver Gortash – the Chosen of Bane, God of Tyranny – later informs me after I bear witness to his grand coronation, Orin has already kidnapped one of my companions and is masquerading as them back at my camp.  Truthfully, I am miffed. I&#039;d forgotten that this happens so early on in Act 3&#039;s proceedings, and it sends my nerves into overdrive. Immediately, I pray Orin hasn&#039;t taken Lae&#039;zel.My Gith monk just started getting good after our party leveled up following the astral prism attack. Perhaps Orin, in her infinite magnanimity, might&#039;ve gone for Halsin instead? Or maybe even Yenna, the orphan child who invited herself to our camp during our second Long Rest in Rivington and now cannot stop going on about having brought her own paring knife (who gave the child a knife? Why are we okay with this?).Tanked it  (Image credit: Larian Studios) I managed to avoid dealing with my little Orin problem until two or three long rests later. Pursuing a maligned quest involving a necromancer mummy, whose goodies I had designs on for Gale, I headed into Baldur&#039;s Gate&#039;s sewers without thinking twice. Big mistake. &quot;Lae&#039;zel&quot; came h ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Df37K5GniZauQ8gtAXXZd4-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Baldurs, Gate, weapons, run, descended, into, chaos, when, Laezel, got, kidnapped, reshaped, party, around</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Df37K5GniZauQ8gtAXXZd4-1280-80.jpg" crossorigin="anonymous"> Welcome back to the GamesRadar+ RPG Club! This third meeting takes place in the earliest reaches of Act 3, with my Baldur's Gate 3 no weapons run getting deadly serious now that I'm in the biggest section of the game. As a result, I've been forced to confront more than just Ketheric Thorm and the Avatar of Myrkul – who was easily dispatched after I freed Aylin on my first turn by Misty Stepping over to her cage. My biggest question now is how my current party will survive one of Act 3's most punishing coded events.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/u9MZnqN57vm7LoVPBayPMf.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future)</u> <b>Join the </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fgamesradar-rpg-club-august-2026-baldurs-gate-3%2F" target="_blank" rel=" noopener"><b>GamesRadar+ RPG Club</b></a>: Every month we pick a new RPG to play together. In August we are diving back into Baldur's Gate 3. So gather your party, stock up on supplies, and get ready to share your stories around the RPG Club campfire<br><br> Looking between Lae'zel, Halsin, and Gale, I feel a stone in my gut. My party has grown strong, even with my no weapons run barring us from using anything handheld. I was loath to part ways with any of them, but I know that the Murder God's favorite is about to infiltrate my camp and kidnap someone.<br><br> As soon as I claim victory over Myrkul's Chosen – <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fplaying-baldurs-gate-3-with-no-weapons-at-all-forced-me-to-progress-my-story-in-a-very-specific-way%2F" target="_blank" rel=" noopener">here's how Act 2 went for me</a> – I start planning. That means guessing s who might be on Orin's chopping block and preparing my party accordingly. It's time for a strategic break, so consider this my once-per-act respec being used in one go.<br><br><div class="bb_h3">Quest Log</div> <img src="https://cdn.mos.cms.futurecdn.net/qD63fa4AA8WsJb4QS4TNmJ.jpg" crossorigin="anonymous"><br><br><div class="bb_h3">1. Weapons-Free</div> <b>No melee or ranged weapons</b>. If you can hold it in your hand and hurt someone with it, it's a no.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/68xLwTQX34zEEPicL8DVoY.jpg" crossorigin="anonymous"><br><br><div class="bb_h3">2. Lighten Up</div> <b>Torches may be used</b>, but only to light dark areas or combat shadow curse. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/9exJqDBcbjZAev5btk8Xim.jpg" crossorigin="anonymous"><br><br><div class="bb_h3">3. Be Kind</div> <b>Sometimes you need</b> <b>to</b> respec your character – we all make mistakes. But only once per Act.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/dNNn89m8XLW7cexxa8feMf.jpg" crossorigin="anonymous"><br><br><div class="bb_h3">4. Safety First</div> <b>Shields can be equipped</b> but only to buff armor class, <i>not</i> as secret melee weapons.<br><br><div class="bb_h2">Sneak attacked</div> <img src="https://cdn.mos.cms.futurecdn.net/x7h84orSKmxNTt3RnomVEY.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Larian Studios)</u> The start of Act 3 was a nasty shock during my first playthrough, where I'd finished up at Moonrise Towers at a paltry level six. I'm feeling much better about my chances as a level eight sorcerer now. Which is why I'm almost relishing taking my first Long Rest in Rivington and being interrupted by a Githyanki ambush.<br><br> I prepare by going around the camp and reshuffling my active party members. I opt for an even split between spellcasters and unarmed melee specialists: Lae'zel, my open-hand monk, pairs nicely with Karlach the barbarian, and I'll need Shadowheart on hand to dole out the heals. It's a particularly mean fight, albeit one that puts my challenge to the test by reflecting it back at me. All of the Gith are monks, just like Lae'zel, and it's nowhere near as much fun being on the receiving end of a resonating Ki blast. <br><br> My first attempt is a write off; my party accidentally jumps into the battle ground one by one instead of all together, leaving Karlach and Lae'zel out of the initiative roll entirely while Shadowheart and I get absolutely bodied. The Emperor is little help, and before long, I'm reloading my save to coordinate entry to the battle <i>properly</i>.<br><br> I put a focus on Karlach and Lae'zel reaching higher ground as soon as possible, throwing the Gith across the astral prism while Shadowheart casts Sanctuary on herself and buffs the party from a safe distance. Meanwhile, I'm all about the massive AOE spells. Say hello to my little Fireball, everyone!<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcontent.jwplatform.com%2Fplayers%2FAA9cOK3x.html" target="_blank" rel=" noopener">https://content.jwplatform.com/players/AA9cOK3x.html</a> But the ambush is only the start of my troubles. As soon as we arrive in Rivington, I do my usual rounds of the lively crossing town – and run into Bhaal's Chosen, Orin, <i>twice. </i>First, masquerading as a snooping journalist, and secondly, as the shopkeeper of an armory. She laughs in my face, waves off my victory against Ketheric by saying something mean and cryptic, before vanishing into a puddle of viscera. <br><br> Orin is one of my favorite villains in video game history. She's also the most annoying. As Enver Gortash – the Chosen of Bane, God of Tyranny – later informs me after I bear witness to his grand coronation, Orin has already kidnapped one of my companions and is masquerading as them back at my camp. <br><br> Truthfully, I am miffed. I'd forgotten that this happens so early on in Act 3's proceedings, and it sends my nerves into overdrive. Immediately, I pray Orin hasn't taken Lae'zel.<br><br>My Gith monk just started getting good after our party leveled up following the astral prism attack. Perhaps Orin, in her infinite magnanimity, might've gone for Halsin instead? Or maybe even Yenna, the orphan child who invited herself to our camp during our second Long Rest in Rivington and now cannot stop going on about having brought her own paring knife (who gave the child a knife? Why are we okay with this?).<br><br><div class="bb_h2">Tanked it</div> <img src="https://cdn.mos.cms.futurecdn.net/WBLhp3PLTRugCWyFqDuNu9.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Larian Studios)</u> I managed to avoid dealing with my little Orin problem until two or three long rests later. Pursuing a maligned quest involving a necromancer mummy, whose goodies I had designs on for Gale, I headed into Baldur's Gate's sewers without thinking twice. Big mistake. "Lae'zel" came hobbling out of a fetid underground tunnel and soon shapeshifted back into Orin the Red.<br><br> Well, damn. I don't think I've ever triggered the imposter reveal <i>this </i>early on in any of my Baldur's Gate 3 playthroughs, and now I'm down the most powerful tank in my party. It's especially miserable, since I don't tend to rescue Orin's captive until I'm starting to wrap up my time in the game. If I'm to make it through all that Act 3 has to offer without Lae'zel at my side, it's time to respec my party accordingly.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/cLgFmRmfXk3XVGExgheCBb.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Larian Studios)</u> Instead of fashioning myself another monk – that just feels like cheating, okay? – I leverage some newfound assets. Jaheira is a druid, much like Halsin, and I want to keep her as such for narrative reasons. That said, I respec her subclass into Circle of Spores to complement Gale's own necromantic flair.<br><br> Between them, they now can spawn near endless zombies and ghouls anytime I choose. It's also time to make Shadowheart a Light Domain cleric now that she's turned her back on Shar's trickery, while Astarion gets a few warlock levels to beef the bard up a bit with some eldritch blasts for good measure.<br><br> With Karlach now my one and only melee tank, it's time to bid farewell to the ways of the Berserker and respec her back to the Giant subclass. I need to prioritize high DPS to compensate for the loss of Lae'zel's fists of fury, so I make sure to stack her strength score up to 20 at a base level <i>and </i>make use of her collection of Cloud Giant Strength potions, which take her up to 27. Then, I turn to my own character – sweet little Zeraphina, the draconic sorcerer who could. And still can. For her, no changes – only vengeance for the loss of Lae'zel.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/J9esJNsiTWZYZLEEJoJ7uK.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Larian Studios)</u> I really did squander Lae'zel when I had her, and I can't lie and say that she was a staple in my party throughout the journey so far – that honor goes to Karlach, Gale, and Shadowheart for the most part. <br><br> But much as her absence is felt, leaning into magical combat has been eye-opening. It's certainly helpful when my whole party can misty step anywhere they like whenever I please, not to mention how keeping my party far from foes means I have no real need for a melee tank anyway. Paired with some fancy new Spore Druid armor for Jaheira and the Robes of the Weave for Gale, I'm cleaning up Act 3 like the most dedicated barmaid at the Elfsong Tavern. A dedicated barmaid with a penchant for summoning zombies, of course.<br><br> And yet, there's more to come. Slowly but surely, I'm rebuilding my party for the final battle brick by brick. Hopefully next time I check in with you, I'll have bested that brain for good – with or without Lae'zel.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fgamesradar-rpg-club-august-2026-baldurs-gate-3%2F" target="_blank" rel=" noopener">Join the GamesRadar+ RPG Club</a> [/url]]]> </content:encoded>
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<title>Dave Bautista Offically Replaces Ryan Hurst As Kratos In Amazon’s God Of War Series</title>
<link>https://xinker.org/dave-bautista-offically-replaces-ryan-hurst-as-kratos-in-amazons-god-of-war-series</link>
<guid>https://xinker.org/dave-bautista-offically-replaces-ryan-hurst-as-kratos-in-amazons-god-of-war-series</guid>
<description><![CDATA[  Dave Bautista, former WWE wrestler turned actor, has officially been cast as the new Kratos in the God of War live-action TV series, produced by Amazon MGM Studios and Sony Pictures Television.  After talks with Bautista were rumoured last week, Variety has now confirmed that the talks have seemingly ended with Bautista taking on the role. Ryan Hurst (Sons of Anarchy) was originally cast as Kratos for Amazon’s adaptation, but suffered a torn bicep on set that would have had a long road to recovery, and pushed production to restart late into 2027. Filming had originally started back in February, with four episodes reportedly fully shot, until Hurst’s injury in June. This forced the series to recast Kratos, rather than wait for Hurst’s recovery. While it’ll always be fascinating to think of what Hurst’s Kratos may have looked like, there’s arguably no one seemingly more well-suited to the role than the Guardians of the Galaxy and Blade Runner 2049 star. Bautista absolutely has... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/dave-bautista-will-officially-play-kratos-in-the-god-of-war-tv-series-6434.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dave, Bautista, Offically, Replaces, Ryan, Hurst, Kratos, Amazon’s, God, War, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/dave-bautista-will-officially-play-kratos-in-the-god-of-war-tv-series-6434.jpg" crossorigin="anonymous"> Dave Bautista, former WWE wrestler turned actor, has officially been cast as the new Kratos in the God of War live-action TV series, produced by Amazon MGM Studios and Sony Pictures Television. <br><br> After talks with Bautista were rumoured last week, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvariety.com%2F2026%2Ftv%2Fnews%2Fdave-bautista-kratos-god-of-war-tv-series-amazon-1236839394%2F" target="_blank" rel=" noopener">Variety</a> has now confirmed that the talks have seemingly ended with Bautista taking on the role. Ryan Hurst (<i>Sons of Anarchy</i>) was originally cast as Kratos for Amazon’s adaptation, but suffered a torn bicep on set that would have had a long road to recovery, and pushed production to restart late into 2027. Filming had originally started back in February, with four episodes reportedly fully shot, until Hurst’s injury in June. This forced the series to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgod-of-war-live-action-kratos-recast%2F" target="_blank" rel=" noopener">recast Kratos</a>, rather than wait for Hurst’s recovery.<br><br> While it’ll always be fascinating to think of what Hurst’s Kratos may have looked like, there’s arguably no one seemingly more well-suited to the role than the<i> Guardians of the Galaxy</i> and <i>Blade Runner 2049</i> star. Bautista absolutely has<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgod-of-war-tv-series-kratos-bautista-cast%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Coaches: Vehicle Ownership &amp;amp; Job Schedule</title>
<link>https://xinker.org/coaches-vehicle-ownership-job-schedule</link>
<guid>https://xinker.org/coaches-vehicle-ownership-job-schedule</guid>
<description><![CDATA[ Ready to swap cargo for passengers? Then we&#039;ve got some exciting news for you! Today, we&#039;re sharing more details about the upcoming Coaches DLC for Euro Truck Simulator 2, including coach ownership and how you&#039;ll plan and take on passenger transport jobs. All aboard! One of our goals with the Coaches DLC is to give players the opportunity to purchase and customise their own coach, much like you already can with trucks. Coaches will be available for purchase through the Online Dealer and will be stored in the player&#039;s virtual garage. From there, players will be able to manage, inspect, customise, and sell their vehicles whenever they wish. Coaches will also be stored separately from trucks, meaning they won&#039;t occupy any existing garage slots. Purchasing a coach will be a significant investment, but finances will be shared across both Truck and Coach modes. This means players will be able to earn money through Coach Quick Jobs or regular truck jobs before purchasing their own vehicle. Financing and loans will also be available for those who wish to get behind the wheel a little sooner, just make sure to pay on time!Coaches will feature a range of customisation options. Depending on the vehicle model, players will be able to choose from various chassis configurations, engine and transmission variants, along with a selection of interior options such as seat upholstery colours and curtains. Selected cabin accessories will also be compatible with coaches.Not every upgrade will be available immediately. Some parts and accessories will unlock through player progression, giving drivers additional options as they gain more experience behind the wheel.Owning a coach will also provide the freedom to explore the map outside of scheduled passenger services. Players will be able to travel wherever they like, visit viewpoints, and enjoy driving across Europe at their own pace. Fuel consumption, fatigue, and other familiar gameplay systems will work just as they do when driving an owned truck. Owning a coach will also unlock new gameplay features, one of which is Contract Jobs. Using the Contract Jobs menu, players will be able to browse available passenger services in cities close to their current location. After selecting a route, they will first need to drive to the appropriate bus station before beginning the service.Once at the station, players will confirm their selected line. The game will then advance to the scheduled departure time, passengers will board the coach, and the journey can begin. Many passenger services will include multiple stops along the route, and players can choose from jobs that vary in difficulty based on their experience and skill level. Taking on more challenging routes will reward higher earnings and additional experience. We hope you enjoyed reading about the ongoing work for Coaches for Euro Truck Simulator 2. If you&#039;re excited to get behind the wheel, be sure to add this upcoming module to your Steam Wishlist. We look forward to sharing more news with you about this addition as development continues. See you on the road!https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4419325/1dab321e4e15f2fafa1de767e3c5da99fc35a517.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Coaches:, Vehicle, Ownership, Job, Schedule</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Ready to swap cargo for passengers? Then we've got some exciting news for you! Today, we're sharing more details about the upcoming <a class="bb_link" href="https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/" target="_blank" rel="">Coaches DLC for Euro Truck Simulator 2</a>, including coach ownership and how you'll plan and take on passenger transport jobs. All aboard!<br> <img src="https://clan.akamai.steamstatic.com/images/4419325/8f321091112380dd06606cf8361784ce1b256883.jpg"><br>One of our goals with the Coaches DLC is to give players the opportunity to purchase and customise their own coach, much like you already can with trucks. </p><div data-youtube='"ddkyUIFAIUc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Coaches will be available for purchase through the Online Dealer and will be stored in the player's virtual garage. From there, players will be able to manage, inspect, customise, and sell their vehicles whenever they wish. Coaches will also be stored separately from trucks, meaning they won't occupy any existing garage slots. <br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/5675c948890bbfd372cff646af80cae6cef57aba.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/ef805158afa9ed9c065ab88920794cf6e60b2843.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/cb7fc7480c996dba86f2f4f736c40a01de825493.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/8655cdbab9d03aa59e2b937e7aa625d9e58ceea4.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/c12fa0163ee562f407471d5680e93f9542da75ef.jpg"><br>Purchasing a coach will be a significant investment, but finances will be shared across both Truck and Coach modes. This means players will be able to earn money through Coach Quick Jobs or regular truck jobs before purchasing their own vehicle. Financing and loans will also be available for those who wish to get behind the wheel a little sooner, just make sure to pay on time!</p><p class="bb_paragraph">Coaches will feature a range of customisation options. Depending on the vehicle model, players will be able to choose from various chassis configurations, engine and transmission variants, along with a selection of interior options such as seat upholstery colours and curtains. Selected cabin accessories will also be compatible with coaches.<br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/e8d377f3301ada9482ad0a423970c08dd387cb7e.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/cc4916214eea7306c6a06c13dc48d7454a105262.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/f1985d74149aa979197abc02fd2499a3696c3266.jpg"><br>Not every upgrade will be available immediately. Some parts and accessories will unlock through player progression, giving drivers additional options as they gain more experience behind the wheel.</p><p class="bb_paragraph">Owning a coach will also provide the freedom to explore the map outside of scheduled passenger services. Players will be able to travel wherever they like, visit viewpoints, and enjoy driving across Europe at their own pace. Fuel consumption, fatigue, and other familiar gameplay systems will work just as they do when driving an owned truck. Owning a coach will also unlock new gameplay features, one of which is Contract Jobs. </p><p class="bb_paragraph">Using the Contract Jobs menu, players will be able to browse available passenger services in cities close to their current location. After selecting a route, they will first need to drive to the appropriate bus station before beginning the service.<br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/621370e64270eb8734c2fd9ac19442d061b20a56.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/8aa21ab820dfc032e9e48d9723d6292abc7f1ad1.jpg"><br>Once at the station, players will confirm their selected line. The game will then advance to the scheduled departure time, passengers will board the coach, and the journey can begin. Many passenger services will include multiple stops along the route, and players can choose from jobs that vary in difficulty based on their experience and skill level. Taking on more challenging routes will reward higher earnings and additional experience.<br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/ef9ad9146b6dd8297eb7ffdd9e9f151b60699ad8.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/220971474ca8ff20b7717e94859f3bb5a28311df.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/3098993f4575579f6d6c60763fe51883a5804cd3.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/44ccc48163cff845ebfdb3047ec70c5a4e12d756.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/2c0746a0f510a9efadd38c067927bf84e1751dc1.jpg"> <br>We hope you enjoyed reading about the ongoing work for Coaches for Euro Truck Simulator 2. If you're excited to get behind the wheel, be sure to add this upcoming module to your Steam Wishlist. We look forward to sharing more news with you about this addition as development continues. See you on the road!<br><br><a class="bb_link" href="https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/" target="_blank" rel="">https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/</a></p>]]> </content:encoded>
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<title>After over 1,000 hours in Cyberpunk 2077, I&amp;apos;m convinced the Nomads are the best group and lifepath in the RPG</title>
<link>https://xinker.org/after-over-1000-hours-in-cyberpunk-2077-im-convinced-the-nomads-are-the-best-group-and-lifepath-in-the-rpg</link>
<guid>https://xinker.org/after-over-1000-hours-in-cyberpunk-2077-im-convinced-the-nomads-are-the-best-group-and-lifepath-in-the-rpg</guid>
<description><![CDATA[  Just as I get out of my car in Cyberpunk 2077, I receive a text message from Panam. Given that I&#039;ve clocked a little over 1,000 hours in CD Projekt Red&#039;s RPG at this point, it&#039;s one I&#039;m no stranger to, but it still hits me like it&#039;s the first time. &quot;You were right, V. It&#039;s good being back with your people,&quot; the message begins. &quot;In NC I felt like the loneliest person in the world.&quot; A photo of Panam and the Nomadic Aldecaldos accompanies the text, and while they&#039;re all sitting around a fire, the warmth of the snapshot comes from the found family portrait it captures. As I take in the image again, I&#039;m reminded of why I&#039;m so consistently drawn to the Nomads as a group above all.  In a dystopian setting like Night City – where ruthless gangs such as the scavs kidnap and harvest people, and cold corporations care only for raking in more eddies – the Nomads exist on the fringes of the neon-tinted metropolis. There, they can give you something more valuable than any souped-up cyberware: a sense of belonging. No matter how many times I play, the Aldecaldos and their found family dynamic are the highlight of my experience as V, and the group are partly why I&#039;ve come to the conclusion that the best Cyberpunk 2077 lifepath is Nomad. Outsider No More  (Image credit: CD Projekt Red) Every lifepath in Cyberpunk 2077 offers something I enjoy from a role-playing standpoint. I love the way playing as a Street Kid often gives me the upper hand when I&#039;m dealing with the many rival gangs that populate Night City. Being a Corpo, on the other hand, can give V an entirely different vibe and viewpoint, and it&#039;s fun to try and channel the ruthless edge so many corporations have .  But the Nomad lifepath is the most satisfying from a role-playing and story perspective overall – particularly when it comes to the Aldecaldo questlines. After leaving the Bakkers who were once your Nomad clan before they decided to join Snake Nation, V is now adrift with no backing or support system to speak of. As the codex shards you can find in the world will tell you, to be a Nomad is to adopt a lifestyle built upon family and freedom, and you protect your family and clan first and foremost. So, being a Nomad like V who&#039;s without one is a very lonely and vulnerable position to be in.   (Image credit: CD Projekt Red) This background makes it all the more meaningful when you meet the Aldecaldos. Fiercely supportive and loyal to one another, they represent something V&#039;s lost: family. To want to belong is universal, and it&#039;s easy to get attached to the Aldecaldos because of the way they can give you that. Once you help them out, they have your back no matter what, and isn&#039;t that what family should be all about? Night City is a lonely place, after all, regardless of which V you&#039;re playing, and the Nomadic group really do feel like they bring some light and love to an otherwise harsh world.  Since I&#039;m something of a virtual gearhead who loves driving in games, I also have a natural affinity for the Nomads as a group and lifepath. Aside from being your ride or dies in a familial sense, they also deeply care about the actual rides they drive. As Mitch, one of my favorite clan members, puts it, &quot;those wheels are our life&quot;. Not only do they rely on their vehicles out in the Badlands, but they also customize them as though they&#039;re an extension of themselves. I immediately connected to this idea, and I love that in the lifepath, you get a set of wheels that feels personal to you, too, which you can even reclaim later on – it&#039;s such a welcome role-playing touch. The Star  (Image credit: CD Projekt Red) Passenger side  (Image credit: CD Projekt Red) One small feature in the latest Cyberpunk 2077 update made me fall in love with driving through Night City all over again The characters who make up the Aldecaldo family are really what hooks me in time and again. The way Cyberpunk 2077 introduces you to the Nomads through Panam brilliantly establishes the hardships of going it alone, what the group are all about, and how much the Aldecaldo&#039;s care when it comes to a member of their clan. Having stepped away from the family, Panam is on a similar road to you when you first meet her. But as you help her out and get to know her, you can play a part in re-establishing her connection with the Aldecaldos.  Sometimes hotheaded, obviously lonely, but with so much strength and heart, Panam is a beautifully flawed, relatable character I quickly got very attached to, but I can honestly say I felt a kinship and fondness for all of the Aldecaldos in their own right. Throughout their questlines, they banter with one another, have disagreements, and share intimate, fond moments like any real family, and I always just want to spend more time with them.   (Image credit: CD Projekt Red) &quot;They are the engine of things&quot; Tomasz Marchewka, lead writer While the Nomads&#039; found family bond and the lifepath resonate, the role they play in Night City is also quite fascinating. I was reminded of  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/iDvxny7Mx4mNbw8HMFb4o3-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>After, over, 1, 000, hours, Cyberpunk, 2077, Im, convinced, the, Nomads, are, the, best, group, and, lifepath, the, RPG</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/iDvxny7Mx4mNbw8HMFb4o3-1280-80.jpg" crossorigin="anonymous"> Just as I get out of my car in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fcyberpunk-2077-guide%2F" target="_blank" rel=" noopener"><u>Cyberpunk 2077</u></a>, I receive a text message from Panam. Given that I've clocked a little over 1,000 hours in CD Projekt Red's RPG at this point, it's one I'm no stranger to, but it still hits me like it's the first time. "You were right, V. It's good being back with your people," the message begins. "In NC I felt like the loneliest person in the world."<br><br> A photo of Panam and the Nomadic Aldecaldos accompanies the text, and while they're all sitting around a fire, the warmth of the snapshot comes from the found family portrait it captures. As I take in the image again, I'm reminded of why I'm so consistently drawn to the Nomads as a group above all. <br><br> In a dystopian setting like Night City – where ruthless gangs such as the scavs kidnap and harvest people, and cold corporations care only for raking in more eddies – the Nomads exist on the fringes of the neon-tinted metropolis. There, they can give you something more valuable than any souped-up cyberware: a sense of belonging. No matter how many times I play, the Aldecaldos and their found family dynamic are the highlight of my experience as V, and the group are partly why I've come to the conclusion that the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fwhich-cyberpunk-2077-lifepath-should-you-pick%2F" target="_blank" rel=" noopener"><u>best Cyberpunk 2077 lifepath</u></a> is Nomad. <br><br><div class="bb_h2">Outsider No More</div> <img src="https://cdn.mos.cms.futurecdn.net/mnpoV5PFct2Lie4sUsG58L.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> Every lifepath in Cyberpunk 2077 offers something I enjoy from a role-playing standpoint. I love the way playing as a Street Kid often gives me the upper hand when I'm dealing with the many rival gangs that populate Night City. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcyberpunk%2Fcyberpunk-2077-has-finally-made-me-the-corpo-baddie-of-my-dreams-even-if-this-rpg-makes-me-think-hard-about-being-selfish%2F" target="_blank" rel=" noopener"><u>Being a Corpo</u></a>, on the other hand, can give V an entirely different vibe and viewpoint, and it's fun to try and channel the ruthless edge so many corporations have . <br><br> But the Nomad lifepath is the most satisfying from a role-playing and story perspective overall – particularly when it comes to the Aldecaldo questlines. After leaving the Bakkers who were once your Nomad clan before they decided to join Snake Nation, V is now adrift with no backing or support system to speak of. As the codex shards you can find in the world will tell you, to be a Nomad is to adopt a lifestyle built upon family and freedom, and you protect your family and clan first and foremost. So, being a Nomad like V who's without one is a very lonely and vulnerable position to be in. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/pjDAvUx53BqU6ohPLmnfoU.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> This background makes it all the more meaningful when you meet the Aldecaldos. Fiercely supportive and loyal to one another, they represent something V's lost: family. To want to belong is universal, and it's easy to get attached to the Aldecaldos because of the way they can give you that. Once you help them out, they have your back no matter what, and isn't that what family should be all about? Night City is a lonely place, after all, regardless of which V you're playing, and the Nomadic group really do feel like they bring some light and love to an otherwise harsh world. <br><br> Since I'm something of a virtual gearhead who loves driving in games, I also have a natural affinity for the Nomads as a group and lifepath. Aside from being your ride or dies in a familial sense, they also deeply care about the actual rides they drive. As Mitch, one of my favorite clan members, puts it, "those wheels are our life". Not only do they rely on their vehicles out in the Badlands, but they also customize them as though they're an extension of themselves. I immediately connected to this idea, and I love that in the lifepath, you get a set of wheels that feels personal to you, too, which you can even reclaim later on – it's such a welcome role-playing touch. <br><br><div class="bb_h2">The Star</div> <img src="https://cdn.mos.cms.futurecdn.net/bsUtLGwCaSDAXu7BUA4DFm.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> Passenger side <img src="https://cdn.mos.cms.futurecdn.net/gAYcYbsg7preh77GBVWvi6.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fone-small-feature-in-the-latest-cyberpunk-2077-update-made-me-fall-in-love-with-driving-through-night-city-all-over-again%2F" target="_blank" rel=" noopener"><b>One small feature in the latest Cyberpunk 2077 update made me fall in love with driving through Night City all over again</b></a><b></b><br><br> The characters who make up the Aldecaldo family are really what hooks me in time and again. The way Cyberpunk 2077 introduces you to the Nomads through Panam brilliantly establishes the hardships of going it alone, what the group are all about, and how much the Aldecaldo's care when it comes to a member of their clan. Having stepped away from the family, Panam is on a similar road to you when you first meet her. But as you help her out and get to know her, you can play a part in re-establishing her connection with the Aldecaldos. <br><br> Sometimes hotheaded, obviously lonely, but with so much strength and heart, Panam is a beautifully flawed, relatable character I quickly got very attached to, but I can honestly say I felt a kinship and fondness for all of the Aldecaldos in their own right. Throughout their questlines, they banter with one another, have disagreements, and share intimate, fond moments like any real family, and I always just want to spend more time with them. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/jqVXd8FLFoyfHhefjrGTiA.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> "They are the engine of things"<br><br> Tomasz Marchewka, lead writer<br><br> While the Nomads' found family bond and the lifepath resonate, the role they play in Night City is also quite fascinating. I was reminded of this fact last year, when I had the chance to sit down and talk with lead writer, Tomasz Marchewka, for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2F5-years-on-from-cyberpunk-2077-cd-projekt-red-reveals-why-making-night-city-the-main-antagonist-created-an-irresistible-rpg-exploring-the-darker-side-of-human-nature-is-exciting%2F" target="_blank" rel=" noopener"><u>Cyberpunk 2077's five-year anniversary</u></a>. Diving into the antagonistic setting, I couldn't pass up the opportunity to talk about the Nomads and express my love for the group. While I said that in some respects, they feel like they rebel against the city by going their own way, Marchewka explained that they're such a vital part of it – even if they're on the outside of things. <br><br> "When you think about it for a second, Nomads are crucial to make this ecosystem [in Night City] work," Marcheweka said. "Yeah, they seem to be outside of the city, but the city wouldn't be itself without Nomads running around bringing stuff from the other places with them, being the link between different cities. They need to be there. They are part of the ecosystem. They are kind of the blood flow, like they make the system run from under the hood. Using that metaphor, they are the engine of things. So the city wouldn't be itself without them, even though they seem detached, it's not that easy, they are connected to it." <br><br> <img src="https://cdn.mos.cms.futurecdn.net/HEKKdBwHjamnHT88jzW8ZQ.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> I really love this idea that they're the "blood flow", or "engine" of the city who keep things running, even if it's from "under the hood" or out of sight. As an in-game shard details, it's said that it's actually "thanks to the Nomads that the cities were rebuilt after the wars and catastrophes that marked the first half of the 21st century", meaning that many cities wouldn't remain without them, even if they often seemingly exist outside of them. The opening of the Nomad lifepath even sees you smuggle something into Night City, which speaks to Marchewka's note about "being the link between different cities".<br><br> As you can probably tell I've thought about all of this too much, and dissected my attachment to the group a lot, but if nothing else, that speaks to how deeply invested I've become in the Nomads across my many playthroughs. Ultimately, the main reason for that will always come back to that photo from Panam. The Aldecaldos are a family – V's family – and I'll forever want to sit beside the fire with them. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fphantom-liberty-didnt-change-my-mind-about-the-best-cyberpunk-2077-ending%2F" target="_blank" rel=" noopener"><i><b>Phantom Liberty didn't change my mind about the best Cyberpunk 2077 ending.</b></i></a><br><br> [/url]]]> </content:encoded>
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<title>Maximizing AI Factory Performance per Watt with NVIDIA DSX MaxLPS</title>
<link>https://xinker.org/maximizing-ai-factory-performance-per-watt-with-nvidia-dsx-maxlps</link>
<guid>https://xinker.org/maximizing-ai-factory-performance-per-watt-with-nvidia-dsx-maxlps</guid>
<description><![CDATA[ AI factories are power-constrained industrial systems. The question is no longer how many GPUs fit in a data center, but how much AI output each available... ]]></description>
<enclosure url="https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-660x370.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Maximizing, Factory, Performance, per, Watt, with, NVIDIA, DSX, MaxLPS</media:keywords>
<content:encoded><![CDATA[<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-768x432.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-768x432.jpg 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-179x101.jpg 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-300x169.jpg 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-625x352.jpg 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-1536x864.jpg 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-2048x1152.jpg 2048w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-645x363.jpg 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-660x370.jpg 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-500x281.jpg 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-160x90.jpg 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-362x204.jpg 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-196x110.jpg 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-1024x576.jpg 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-960x540.jpg 960w" sizes="(max-width: 768px) 100vw, 768px" title="data-center">AI factories are power-constrained industrial systems. The question is no longer how many GPUs fit in a data center, but how much AI output each available...<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-768x432.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" loading="lazy" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-768x432.jpg 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-179x101.jpg 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-300x169.jpg 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-625x352.jpg 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-1536x864.jpg 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-2048x1152.jpg 2048w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-645x363.jpg 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-660x370.jpg 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-500x281.jpg 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-160x90.jpg 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-362x204.jpg 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-196x110.jpg 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-1024x576.jpg 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/03/data-center-960x540.jpg 960w" sizes="auto, (max-width: 768px) 100vw, 768px" title="data-center"><p>AI factories are power-constrained industrial systems. The question is no longer how many GPUs fit in a data center, but how much AI output each available megawatt can deliver. For AI inference workloads, this makes application-level performance per watt the key metric for measuring AI factory efficiency. Not every megawatt translates to revenue-generating compute. Power distribution, cooling…</p>
<p><a href="https://developer.nvidia.com/blog/maximizing-ai-factory-performance-per-watt-with-nvidia-dsx-maxlps/" rel="nofollow" data-wpel-link="internal" target="_self">Source</a></p>]]> </content:encoded>
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<title>Nexus Games Conference 2026 will highlight Ireland’s growth in the game industry | interviews</title>
<link>https://xinker.org/nexus-games-conference-2026-will-highlight-irelands-growth-in-the-game-industry-interviews</link>
<guid>https://xinker.org/nexus-games-conference-2026-will-highlight-irelands-growth-in-the-game-industry-interviews</guid>
<description><![CDATA[ If you look for games made in Ireland, you’ll find 150 indie titles on the Steam web page dedicated to the Games From Ireland Steam Event. That’s relatively small compared to the big-budget games made in the United Kingdom, or in Ukraine (680 games). But Ireland is on the map of the game industry, and its ambition is to climb up the food chain. And perhaps its best chance will be the gift of Irish gab: storytelling.  After all, Ireland is home to one of the greatest storytellers of all time, James Joyce, author of The Dead, Portrait of the Artist as a Young Man, Ulysses and the perhaps ever-impenetrable Finnegans Wake. If you think of Finnegans Wake as the equivalent of a heavy-duty triple-A game (as an English major, I never got through it), Ireland is still getting through the Portrait stage with titles like Romero Games’ Empire of Sin, a story of Prohibition. Ireland is coming of age, with perhaps 2,000 game developers across the country and ambitions to move up the food chain of gaming. It’s not clear how many game companies there are now, but there are around 44 core game studios in Ireland in 2026, according to Guarav Mathur, creator of Gamedevmap. “I think one of the strengths Ireland has, or Irish creatives have, is storytelling. So this is true across all our media,” said Colm Larkin, head of the trade group Imirt and director of the indie game studio, Gambrinous. So Irish writers, playwrights, musicians, filmmakers have had global recognition, and I think it’s on the back of this that culturally it’s something we’re really strong at.” He added, “It’s one of the reasons Irish people historically have left Ireland and lived all around the world. We’ve always found a way to fit in with a lot of different cultures. And I think the stories we tell, and this goes back to games, resonate really well worldwide. I think Irish creatives naturally are able to tell stories that connect to people all over the world. That is probably one of our biggest strengths.”https://www.youtube.com/embed/SGwrAGL_h80?feature=oembed But even though the game industry is in a tough space now, there’s hope. That’s the conclusion from a variety of interviews I’ve done with Irish game developers and Stuart Dempsey, CEO of the Nexus Games Conference, which is coming up September 23 to September 25 in Dublin. “Ireland is on a good trajectory. It’s still very much in its infancy, the games industry here in Ireland, but there’s a very, very high ceiling. Everything is moving in the right direction,” said Dempsey at Nexus Games Conference. “All stakeholders and the government are fully engaged, so it’s a really exciting time.” Ireland’s government is stepping up to support the event and the larger industry with its games investment, which started with Screen Ireland, which supports the local film and entertainment industries, and continues with Imirt (the Irish word for play), a trade group for gaming. Stuart Dempsey runs the Nexus Games Conference. Source: Nexus Games Conference Imirt, the Irish Game Makers Association, is the representative body for games in Ireland and was created in 2015 by members of the games community. The goal of Imirt is to increase awareness of Ireland’s game developers on the national and international stage while providing opportunities for networking, community growth and development.  Imirt has been a key driver in improvements for the Irish games industry, including the development of the Digital Games Tax Credit (Section 481A) and rolling out the Screen Ireland Digital Games Portfolio fund, said Désirée Finnegan, CEO at Screen Ireland, in a message to GamesBeat. Based on a 2024 Imirt survey, there are 92 games businesses in Ireland, with 75 of them game studios. The largest game hubs in the country are in Dublin and Galway, though many studios are spread throughout the island, said Finnegan. Colm Larkin, an Irish game developer (at Gambrinous) and CEO of Imirt, said in an interview with GamesBeat, that over 2,000 people are working in the games sector in Ireland. While that seems like a lot, the largest studio, Black Shamrock (a division of external development firm Virtuos), is around 150 people. Some of the biggest studios in the global industry have thousands of devs. Brenda Romero and husband John Romero in a scene from Game On. Source: Game On Because of the disparity in jobs between Ireland and other places like the United Kingdom, France, Finland, Turkey, and other places, many would-be game developers in Ireland go abroad, either to study game development or find jobs at established studios, according to a Fulbright report by seasoned American game developer Brenda Romero. One of those creators was Brendan Greene, who moved abroad and later made PlayerUnknown’s Battlegrounds, or PUBG, which went on to sell nearly 100 million copies for Krafton, a South Korean game publisher. Another example is Sean Murray, an Irish native who went to the U.K. and made No Man’s Sky at Hello Games. Romero herself ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:36:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nexus, Games, Conference, 2026, will, highlight, Ireland’s, growth, the, game, industry, interviews</media:keywords>
<content:encoded><![CDATA[If you look for games made in Ireland, you’ll find 150 indie titles on the <a class="bb_link" href="https://store.steampowered.com/sale/GamesfromIreland2026" target="_blank" rel="">Steam web page</a> dedicated to the Games From Ireland Steam Event. That’s relatively small compared to the big-budget games made in the United Kingdom, or in <a class="bb_link" href="https://store.steampowered.com/sale/ukrainiangamesfestival2026" target="_blank" rel="">Ukraine</a> (680 games).<br><br> But Ireland is on the map of the game industry, and its ambition is to climb up the food chain. And perhaps its best chance will be the gift of Irish gab: storytelling. <br><br> After all, Ireland is home to one of the greatest storytellers of all time, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FJames_Joyce" target="_blank" rel=" noopener">James Joyce</a>, author of <i>The Dead</i>, <i>Portrait of the Artist as a Young Man</i>, <i>Ulysses</i> and the perhaps ever-impenetrable <i>Finnegans Wake</i>. If you think of <i>Finnegans Wake</i> as the equivalent of a heavy-duty triple-A game (as an English major, I never got through it), Ireland is still getting through the <i>Portrait</i> stage with titles like Romero Games’ Empire of Sin, a story of Prohibition.<br><br> Ireland is coming of age, with perhaps 2,000 game developers across the country and ambitions to move up the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fwhere-the-in-the-world-are-the-game-jobs%2F" target="_blank" rel=" noopener">food chain of gaming</a>. It’s not clear how many game companies there are now, but there are around 44 core game studios in Ireland in 2026, according to Guarav Mathur, creator of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamedevmap.com" target="_blank" rel=" noopener">Gamedevmap</a>.<br><br> “I think one of the strengths Ireland has, or Irish creatives have, is storytelling. So this is true across all our media,” said Colm Larkin, head of the trade group Imirt and director of the indie game studio, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgambrinous.com" target="_blank" rel=" noopener">Gambrinous</a>. So Irish writers, playwrights, musicians, filmmakers have had global recognition, and I think it’s on the back of this that culturally it’s something we’re really strong at.”<br><br> He added, “It’s one of the reasons Irish people historically have left Ireland and lived all around the world. We’ve always found a way to fit in with a lot of different cultures. And I think the stories we tell, and this goes back to games, resonate really well worldwide. I think Irish creatives naturally are able to tell stories that connect to people all over the world. That is probably one of our biggest strengths.”<br><br><a class="bb_link" href="https://www.youtube.com/embed/SGwrAGL_h80?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/SGwrAGL_h80?feature=oembed</a> But even though the game industry is in a tough space now, there’s hope. That’s the conclusion from a variety of interviews I’ve done with Irish game developers and Stuart Dempsey, CEO of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnexusdublin.ie%2Fwhats-on%2F" target="_blank" rel=" noopener">Nexus Games Conference</a>, which is coming up September 23 to September 25 in Dublin.<br><br> “Ireland is on a good trajectory. It’s still very much in its infancy, the games industry here in Ireland, but there’s a very, very high ceiling. Everything is moving in the right direction,” said Dempsey at Nexus Games Conference. “All stakeholders and the government are fully engaged, so it’s a really exciting time.”<br><br> Ireland’s government is stepping up to support the event and the larger industry with its games investment, which started with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.screenireland.ie" target="_blank" rel=" noopener">Screen Ireland</a>, which supports the local film and entertainment industries, and continues with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.imirt.ie" target="_blank" rel=" noopener">Imirt</a> (the Irish word for play), a trade group for gaming.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/nexus-5-stuart-dempsey.jpg" crossorigin="anonymous"> Stuart Dempsey runs the Nexus Games Conference. Source: Nexus Games Conference Imirt, the Irish Game Makers Association, is the representative body for games in Ireland and was created in 2015 by members of the games community. The goal of Imirt is to increase awareness of Ireland’s game developers on the national and international stage while providing opportunities for networking, community growth and development. <br><br> Imirt has been a key driver in improvements for the Irish games industry, including the development of the Digital Games Tax Credit (Section 481A) and rolling out the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.imirt.ie%2Fnews%2F2026%2F8%2F4%2Fimirt-and-ardn-return-with-the-screen-ireland-digital-games-portfolio-round-two" target="_blank" rel=" noopener">Screen Ireland Digital Games Portfolio fund</a>, said Désirée Finnegan, CEO at Screen Ireland, in a message to GamesBeat.<br><br> Based on a 2024 Imirt survey, there are 92 games businesses in Ireland, with 75 of them game studios. The largest game hubs in the country are in Dublin and Galway, though many studios are spread throughout the island, said Finnegan.<br><br> Colm Larkin, an Irish game developer (at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgambrinous.com" target="_blank" rel=" noopener">Gambrinous</a>) and CEO of Imirt, said in an interview with GamesBeat, that over 2,000 people are working in the games sector in Ireland. While that seems like a lot, the largest studio, Black Shamrock (a division of external development firm Virtuos), is around 150 people. Some of the biggest studios in the global industry have thousands of devs.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/02/brenda-romero-and-husband-john-romero-1024x574.jpg" crossorigin="anonymous"> Brenda Romero and husband John Romero in a scene from Game On. Source: Game On Because of the disparity in jobs between Ireland and other places like the United Kingdom, France, Finland, Turkey, and other places, many would-be game developers in Ireland go abroad, either to study game development or find jobs at established studios, according to a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.imirt.ie%2Fs%2FFulbrightReport_Jan19.pdf" target="_blank" rel=" noopener">Fulbright report</a> by seasoned American game developer Brenda Romero.<br><br> One of those creators was Brendan Greene, who moved abroad and later made PlayerUnknown’s Battlegrounds, or PUBG, which went on to sell nearly 100 million copies for Krafton, a South Korean game publisher. Another example is Sean Murray, an Irish native who went to the U.K. and made No Man’s Sky at Hello Games.<br><br> Romero herself is a transplant from the U.S. who started Romero Games — a studio she started with spouse John Romero, the Doom creator — in Galway. They made the game Empire of Sin, published by Paradox Interactive.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/nexus-3.jpeg" crossorigin="anonymous"> Nexus Games Conference. Source: Nexus Games Conference Back when she was starting a couple of decades ago, it was hard to find work at local studios, said Elaine Reynolds, head of Black Shamrock. The games industry wasn’t mature enough to support a lot of junior game makers. Now the presence of larger studios makes such relocation less necessary.<br><br> The biggest employers in Ireland include Black Shamrock, 2K Games, Microsoft (Xbox, Activision-Blizzard-King and Havok), Riot Games, Larian, Scopely and StoryToys. Sony Interactive Entertainment has announced it will be entering the Irish market in 2027.<br><br> There are also reverse examples of immigration like the Romeros. Larkin also said his parents moved abroad to find work beyond Ireland, and they moved back when he was 15. That gave him an incentive to start work as a game developer in Ireland.<br><br> Many of the game developers are part of small indie studios, but there are a number of bigger employers that work as external development studios, or contractors, for other game companies. <br><br> Examples of prominent recent games using Irish culture as part of their storytelling include The Séance of Blake Manor (Spooky Doorway); If Found… (Dreamfeel); Eyes of Hellfire (Gambrinous); and TÖLT (Enigma Studios).<br><br> “That Séance game is set in Ireland. It’s telling an Irish story, but it’s actually really international. The characters in it are actually quite international, and that has really connected with people worldwide,” Larkin said.<br><br><div class="bb_h2">Ireland’s tax incentives</div><a class="bb_link" href="https://www.youtube.com/embed/Rx8g8sWijBs?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/Rx8g8sWijBs?feature=oembed</a> The Irish Government’s tax relief for games and recent policy support of Ireland’s games sector has shown sustained momentum in recent years and benefits from a growing domestic ecosystem of studios, developer programmes and international investment, Finnegan said. <br><br> Many countries have tried this strategy, with varying degrees of success. Among the big efforts have happened in Canada, most of Europe, Turkey, United Arab Emirates, Saudi Arabia, New Zealand and Australia. All of that represents everyone’s efforts to catch up with major economic hubs for games in the United States, northern Europe and Japan.<br><br> As a result, support for games in Ireland has expanded, with the Irish Government introducing the Digital Games Corporation Tax Credit (Digital Games Relief) in late 2022 and making improvements to the incentive in 2026. State agencies including Screen Ireland, IDA Ireland and Enterprise Ireland are each playing a role in strengthening the Irish games ecosystem into the future. <br><br> Launched in late 2022, the Digital Games Corporation Tax Credit (Games Relief) encourages studios to set up in Ireland, or expand their operations here. Under the<br>Irish scheme, eligible companies can get a tax credit equal to 32% of expenditure they incur on designing, production and testing a game, up to a limit of €25 million per project.<br><br> In 2025, the tax credit was extended for a further six years, and in 2026, crucial changes were introduced and approved by the European Commission to expand the Digital Games Tax Credit. The relief will now support eligible post-release development for up to three years: helping studios invest for longer; create more high-quality content; and support increased expression of Irish and European culture in the development of games and creative IP.<br><br> The Digital Games Tax Credit covers eligible expenditure for up to three years post-<br>release and is granted at a rate of 32% of the lowest of:<br> eligible expenditure, 80% of qualifying expenditure<br> or €25 million (for the game as a whole, including both pre- and post-release<br>expenditure)<br>The minimum amount that must be spent on the development of a game remains<br>€100,000.<br><br> These improvements and the extension to the Digital Games Tax Credit have been<br>strongly welcomed by the sector, and will support the potential for significant growth<br>across the Irish games industry.<br><br><div class="bb_h2">Screen Ireland’s efforts and the growth of an Irish games culture</div><a class="bb_link" href="https://www.youtube.com/embed/_mtP_CcwVss?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/_mtP_CcwVss?feature=oembed</a> Screen Ireland is the national agency for the Irish screen industries, and its remit has<br>been expanded recently to support the development of the games industry in Ireland.<br>As a public body under the aegis of the Department of Culture, Communication and<br>Sport, the agency’s remit has been to develop a thriving screen industry, and to<br>support the expression of Irish culture on screen.<br><br> Ireland made a concerted push to get film and tech businesses into the country from the 1980s onwards. Ireland has become a major hub for Meta, Google, LinkedIn, Microsoft, Amazon, Apple and Intel. Major films and TV shows shot in Ireland include Harry Potter, Game of Thrones, Braveheart, Saving Private Ryan, Excalibur, and Star Wars episodes VII, VIII and IX.<br><br> And after a while, in 1991, the Irish film industry saw its own home-grown success, the soul music comedy-drama movie, The Commitments, which told a unique story about Ireland adopting American music.<br><br> “There are some parallels there with film, like The Commitments, which came from the country and people who are here,” said Paul Conway, founder of Spooky Doorway, a game studio in Galway, Ireland. “Maybe we’re starting to have our first The Commitments come out from people who are here and making games about their own culture. I think it is the beginning.”<br><br> Conway’s own hit game, Blake Manor, is a celebration of Irish history and mythology. It exposes people from around the world to Irish culture.<br><br> But the work to recruit games came much later, Larkin said.<br><br> Screen Ireland started by convening a national Games Forum in 2025 that brought<br>together representatives from domestic and international studios and developers to<br>provide views and input into a strategic approach for the sector.<br><br> Finnegan said Screen Ireland recently announced it is recruiting for its first head of games in a new role that will partner with industry to develop a national games strategy to drive creative development, support the growth of local studios and attract<br>international companies to develop games and original IP in Ireland.<br><br><div class="bb_h2">Game veterans</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/DGP2026AnnouncementLandscape-1024x576.jpg" crossorigin="anonymous"> Games Portfolio of Imirt in 2026. Source: Imirt Larkin has done the Imirt part-time for the last two years. But for the last 12 years, he has been running an indie game studio, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgambrinous.com" target="_blank" rel=" noopener">Gambrinous</a>. He made games like Guild of Dungeoneering, Cardpocalypse, Super Happy Pet and Eyes of Hellfire. The studio fluctuated between one person and nine, and it is three at the moment.<br><br> He’s glad to see the growth of game developers.<br><br> “We started with nothing,” he said. “We were bedroom coders from the 1980s onward. It was as dense an industry in Ireland as it was in the UK. <br><br> Around 2014, Larkin recalls going with a whole group of Irish game developers to the Game Developers Conference in San Francisco. <br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/colm-larkin.jpg" crossorigin="anonymous"> Colm Larkin is head of Imirt and director of Gambrinous. Source: Gambrinous “We saw all these like big boots from other countries, and nothing from Ireland. And we basically said, let’s do something about it. And that led to the founding of Imert as an organization to grow our industry here, to represent it internationally, and nationally, to say to our government, to say this is an industry well worth supporting,” Larkin said.<br><br> He added, “Over the last 12 years, it’s been really successful.”<br><br> Larkin’s own studio received support via the tax credit, which currently covers games fully made in Ireland. Larkin would like to see the tax credit extended for games partially made in Ireland by some of the bigger companies. Lately, Imert is investing 500,000 euros as direct investments into games.<br><br> Larkin said the barrier to entry to create games is quite low. Especially mobile games, where companies don’t need large teams. Digital distribution has made it even easier to make games anywhere in the world and reach the global market.<br><br> One advantage for Ireland is the ability to speak English, which makes it easier to work with developers in other countries that speak English.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/cardpocalypse.jpg" crossorigin="anonymous"> Gambrinous’ Cardpocalypse game. Source: Gambrinous “I will say to people, to creators here in Ireland, but it’s true all over the world. Make something that you know you believe in, you understand, and resonates with you, and you will find an audience sees the care and the level of authenticity in your story and your characters or what you’re trying to do, rather than trying to make something that you think fits this imagined audience,” Larkin said.<br><br> Back in the 1990s, there were no games courses for Larkin at the universities to study. He studied computer science, and he said, “I didn’t think anyone was making games in Ireland. Now we have Killian Murphy winning the Oscar. That makes everyone stand up and pay attention. One of the things Imirt is trying to do is grow recognition of what we are doing.”<br><br><div class="bb_h2">A home-grown Irish hit game from Spooky Doorway</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/SOBM_KeyArt-1024x576.jpg" crossorigin="anonymous"> The Séance of Blake Manor is a hit from Spooky Doorway in Ireland. Source: Spooky Doorway Conway, the founder of Spooky Doorway, has made games like Dark Side Detective, The Séance of Blake Manor and more for the past 20 years. In college, he studied computer animation, but there wasn’t really a games industry in Ireland. He said he felt he was too much of a coward to move away, and so he stayed. Then games on phones (pre-iPhone) took off and he took a pixel art job at a game studio called Neff Games.<br><br> It lasted only two years, but it was a start in the city of Galway, where Conway still lives in Ireland. He worked on art for games on a freelance basis for a decade. <br><br> In 2015, he started <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.spookydoorway.com" target="_blank" rel=" noopener">Spooky Doorway</a> to work on the Dark Side Detective game. He started with a game for a game jam. They posted online about it and got a good reaction. The work snowballed and the team was able to get the game out in a couple of years on Steam. The money wasn’t enough to enable everyone to quit their jobs, but it was enough for one developer to go full-time. Then it snowballed and they were able to do a Kickstarter campaign for a second game.<br><br> “Other opportunities brought in more money here and there, and it slowly grew. It wasn’t an overnight thing, but two years after we launched, we were all full-time work at the studio,” Conway said.<br><br> The team grew from three people to 12 now. They made The Séance of Blake Manor, which was a relatively big hit for the team, and the staff peaked at around 20 people. That game came out in October and it generated more money on Steam than the previous two games<br><br> “It’s a detective story in a supernatural world based in Ireland’s history of mythology,” Conway said. “It started out as a personal project of mine, which got adopted into the studio. I was inspired by some older games, like Hotel Dusk on DS, Gone Home.”<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/spooky-doorway-Photo-Paul-Treasa-Dave-1024x683.jpg" crossorigin="anonymous"> The leaders of Spooky Doorway. Paul Conway is on the left. Source: Spooky Doorway. There was no Irish government funding at the time, so the company got publisher funding and money from the Creative Europe Media Fund. But he notes that there’s relatively little money available to fund game businesses, and so “you have to find funding elsewhere.”<br><br> Some will seek funding from Northern Ireland or the rest of the U.K. After about a decade in business, Conway said, “We’re comfortable at the very early stages. We’re starting to have our moments. A lot more indies popped up, and some of them survived, and we’re starting to get another resurgence where some are doing well.”<br><br> Now the studio is big enough to benefit from the tax credit. <br><br> He added, “We’re getting back to another resurgence where the ones driving are doing well, and there are notable games around us. I think we’re on the rise. With the right support and enough people sticking around to succeed, it can only grow more.”<br><br><div class="bb_h2">Growing up with games</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/DSD_KeyArt-1024x576.jpg" crossorigin="anonymous"> Darkside Detective from Spooky Doorway. Source: Spooky Doorway Conway said it was inspiring when the Romeros showed up in Galway. Brenda Romero went to Ireland on a Fulbright scholarship as an academic and her family fell in love with the place. And they fit in.<br><br> “They have all done huge games, but they’re still very indie in their spirit,” Conway said. “They can command big budgets and grow big teams, but they are very much grassroots developers.”<br><br> Elaine Reynolds, head of Virtuos’ Black Shamrock external development studio in Dublin, said that the Irish have an edge in that they play games. The per capita spending on gamers is among the highest in the world.<br><br> Conway said that the Irish are very aware of U.K. and U.S. culture and they watch the same movies and play the same video games. <br><br> “I was a Super Nintendo kid in general,” Conway said. “I grew up playing games.”<br><br> That by itself is an advantage for Ireland. In some places around the world, they play games that are not based on their own languages. They may also grow up in areas that have no video game culture, and so it’s harder for them to learn how to make great games. That’s because they still have to learn to appreciate great games before they become game developers.<br><br> If anything, Larkin thinks Ireland has an advantage because it’s chasing something.<br><br> “When you’re winning, when you’re the leader, you don’t have to innovate,” Larkin said. “You can just sit on that. It happens all the time in every industry, big or small. The incumbent can just sit there and keep winning for a while until someone else comes in and does something disruptive. Maybe this is the incentive to make something happen. I think we are at the start of a beginning of a sustainable industry.”<br><br><div class="bb_h2">The rise of external development</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/BlackShamrockStudioWithLogo-1024x576.jpg" crossorigin="anonymous"> Black Shamrock team in Dublin, Ireland. Source: Black Shamrock Like many places around the world, many devs break into game development through external development, and Dublin has its share of those as it rises in the food chain. Hit with high costs and layoffs, many triple-A studios are turning to external development because it’s easier to flex the staff up and down without resorting to giant layoffs.<br><br> Reynolds said that Black Shamrock is the biggest game studio in Ireland with about 150 permanent people plus contractors that take it up to around 175 people. It started in 2015 as the sister of a French game studio, Widescreen Games, and external development firm Virtuos acquired Black Shamrock in 2017.<br><br> Reynolds arrived in 2023. She likes its central location in Dublin in the Guinness Enterprise Center, and it’s full of native English speakers — but also has 29 nationalities on staff. The studio has worked on Blood Bowl, Werewolf and Paranoia. The offices are in a vibrant part of the center of Dublin near other Guinness tourist sites and tech companies. Its biggest effort was helping with The Elder Scrolls IV: Oblivion Remastered. It also contributed to Baldur’s Gate 3 and Star Trek: Fleet Command.<br><br> When Reynolds started 20 years ago, there were a few mobile game companies, but she had to go abroad to get work. She wound up in Dundee, Scotland, where she got an advanced degree in computer games technology, and so she worked in the U.K. She eventually wound up at Peter Molyneux’s Lionhead Studios in Guildford, England.<br><br> Then she moved back and set up an indie game studio. She eventually got tapped to run Black Shamrock, which is hiring people from around the world. The studio works on six to ten games at any one time. If one is shut down abruptly, the studio isn’t harmed. People can be shifted between projects and learn how to build games quickly.<br><br> Reynolds is supporting bringing more women into the industry. Each year, her firm supports an event called Crack the Code for International Women’s Day. It tries to normalize having speakers with women in the lineup, talking about tech and game development.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/2023-Elaine-Reynolds-Black-Shamrock-Corporate-Headshot.jpg" crossorigin="anonymous"> Elaine Reynolds, general manager of Black Shamrock in Dublin. Source: Black Shamrock As for the growth in jobs, Reynolds said there is a lot of volatility in the industry at the moment. <br><br> “But I think Ireland has a lot of the ingredients to be successful,” Reynolds said. “There’s a lot of people here studying games. There’s a big interest in playing games. Ireland ranks quite high in terms of spending on games, and it has an entrepreneurial, creative culture. The games industry is newer in Ireland compared to other countries. There is also good government support. I think there is going to be ups and downs, and studios closing and then consolidating into new studios. I think that’s going to happen. But I’d be very hopeful for the future of Ireland. I think we punch above our weight already.”<br><br> O’Neill also sees Black Shamrock as an important company that is developing a talent pool in Ireland. <br><br><div class="bb_h2">A centralizing force</div><a class="bb_link" href="https://www.youtube.com/embed/9gkFnrBz09w?start=3&feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/9gkFnrBz09w?start=3&feature=oembed</a> Dempsey said the event that became Nexus started as an event that was a festival for games, Gamer Fest. Dempsey started that in 2017 in Galway, and it drew about 6,000 visitors each May. There were more panel discussions on careers and game development over time, with more focus on business discussions.<br><br> Dempsey saw the event’s transformation as a natural evolution. IDA Ireland supported the event, as did game studio StoryToys. And the event is strengthening the community.<br><br> In 2023, Dempsey started the first Nexus Games Conference as a B2B event in Dublin. The event is now in its fourth year, and it features a chat that I will have with the legendary American game developer Don Daglow.<br><br> “We’re getting more international visitors, and we’re shining a light on the incredible talent and potential of the Irish games industry, which is on a fantastic trajectory,” Dempsey said.<br><br> “I think Stuart’s conference has been a centralizing force,” said Emmet O’Neill, CEO of StoryToys, in an interview with GamesBeat.<br><br><div class="bb_h2">A kids studio</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/image_2026-08-21_001120173.png" crossorigin="anonymous"> StoryToys makes games for kids on iOS and Android. Source: StoryToys <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstorytoys.com" target="_blank" rel=" noopener">StoryToys</a> is a Dublin game studio with a big team. It was founded in 2008 by brothers Aidan and Kevin Doolan. First called Ideal Binary, they later rebranded it to StoryToys and made interactive pop-up book apps for children with light game mechanics. Over time, they focused on high-quality education apps on iOS and Android.<br><br> In 2017, Team17 acquired the studio for $26.5 million. Barry O’Neill helped scale the business, and his brother Emmet O’Neill took over as CEO six years ago.<br><br> “We’re very tightly focused on making apps and games for children, more specifically licensed, and most of our real success is in the preschool space,” O’Neill said. “Some people look at licenses where developers go to die. I’m actually really passionate about making licensed titles, and I do it because I think I’m passionate about making children’s content. Using licenses is a shortcut and a means of connection.”<br><br> So the company partners with the likes of Disney, Lego and Mattel. They’re making games together that intercept kids on smartphones, before they make their way to Nintendo games. That focus has given the company more than 300 million downloads and more than 400,000 active subscribers. Monthly active users are as much as 12 million a month. That has enabled StoryToys to hit about 120 people.<br><br> “It’s been continuous growth for six or seven years,” O’Neill said.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/storytoys-1024x576.jpg" crossorigin="anonymous"> The StoryToys team. Source: StoryToys “It’s not without its challenges, but it’s a very exciting time at the moment, because there are multiple companies growing in the space, and some of them are doing it work for hire organizations, but that’s exactly how you develop a talent pool, right?” O’Neill said.<br><br> “Eventually, people splinter off, build their own games, and you get a thriving and interesting ecosystem,” O’Neill said. “We’ve also got a great animation scene. We have a lot of talent in that area, and colleges are churning out creatives.”<br><br> In the past, places like Ireland and Brazil seemed like they were in unstable places. But with the instability in places like the U.S., the Middle East, and much of Europe thanks to wars and economic upheavals, Ireland seems like it’s better off.<br><br> “It’s a remarkably moderate place, and I’ve met a ridiculous number of people who have moved to Ireland because of instability,” O’Neill said.<br><br> <i>Disclosure: Nexus Games Conference is paying my way to Ireland. The content of this article is the sole responsibility of GamesBeat.</i><br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fnexus-games-conference-2026-will-highlight-irelands-growth-in-the-game-industry-interviews%2F" target="_blank" rel=" noopener">Nexus Games Conference 2026 will highlight Ireland’s growth in the game industry | interviews</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Alien: Isolation 2 release date &amp;quot;won&amp;apos;t&amp;quot; be unveiled during Gamescom next week, confirm the survival horror game sequel&amp;apos;s devs</title>
<link>https://xinker.org/alien-isolation-2-release-date-wont-be-unveiled-during-gamescom-next-week-confirm-the-survival-horror-game-sequels-devs</link>
<guid>https://xinker.org/alien-isolation-2-release-date-wont-be-unveiled-during-gamescom-next-week-confirm-the-survival-horror-game-sequels-devs</guid>
<description><![CDATA[  With Gamescom 2026 looming over us, it comes as no surprise that Alien: Isolation 2 fans are hopeful they&#039;ll see a release date at the big event – but they shouldn&#039;t hold their breath. Developer Creative Assembly and publisher Sega are apparently not planning to unveil the long-awaited sequel&#039;s release date next week during the annual gaming event, as per their response to a fan&#039;s excitement over on Twitter. The original post shows somebody exclaim that they &quot;hope we get a release date next week,&quot; to which the official Alien: Isolation 2 account replies, &quot;Hello, you won&#039;t get a release date next week.&quot; It&#039;s short (not sweet, sadly), but it does provide all folks need to know, I suppose: there&#039;ll be no launch date reveal during Gamescom. Thankfully, the fan who initially posted in the first place is taking the news well, though. They simply write, &quot;Thank you for letting us know!&quot; The Alien: Isolation 2 team says &quot;you&#039;re welcome&quot; in turn – so, all in all, it&#039;s not a bad interaction or anything… it&#039;s just disappointing. Hello, you won&#039;t get a release date next week.August 20, 2026 As one fan jokes in the comments, it was &quot;worth a try&quot; regardless. That checks out, seeing as Alien: Isolation 2 has been in the works for at least a little while now, with its first footage having aired as part of the Summer Game Fest 2026 schedule earlier this summer. It wouldn&#039;t be too surprising, then, to see people expecting a release date (or, at the least, a release window) to drop soon… but, alas, it won&#039;t be in August, anyway. Here&#039;s hoping Creative Assembly and Sega give us another teaser of sorts, however – it&#039;s still possible, seeing as they only confirm they won&#039;t be showcasing a release date during this year&#039;s Gamescom. Anything more than a quick sneak-peek at a xenomorph&#039;s mouth would be great at this point, as the original Alien: Isolation landed way back in 2014. I know I&#039;ll be keeping my own fingers crossed over the next few days. Alien Isolation 2 uses Unreal Engine 5 instead of Creative Assembly&#039;s custom engine, and fans are starting to worry: &quot;This completely ruins any enthusiasm I have for the game.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/BTJ5VHEwyr2DoybtTmyoUW-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:34:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Alien:, Isolation, release, date, wont, unveiled, during, Gamescom, next, week, confirm, the, survival, horror, game, sequels, devs</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/BTJ5VHEwyr2DoybtTmyoUW-1280-80.jpg" crossorigin="anonymous"> With <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fevents-conferences%2Fgamescom-2026-schedule%2F" target="_blank" rel=" noopener">Gamescom 2026</a> looming over us, it comes as no surprise that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Falien-isolation-2-guide%2F" target="_blank" rel=" noopener">Alien: Isolation 2</a> fans are hopeful they'll see a release date at the big event – but they shouldn't hold their breath.<br><br> Developer Creative Assembly and publisher Sega are apparently <i>not</i> planning to unveil the long-awaited sequel's release date next week during the annual gaming event, as per their response to a fan's excitement over on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FAlienIsolation%2Fstatus%2F2090378796650160621%3Fs%3D20" target="_blank" rel=" noopener">Twitter</a>. <br><br>The original post shows somebody exclaim that they "hope we get a release date next week," to which the official Alien: Isolation 2 account replies, "Hello, you won't get a release date next week."<br><br> It's short (not sweet, sadly), but it does provide all folks need to know, I suppose: there'll be no launch date reveal during Gamescom. Thankfully, the fan who initially posted in the first place is taking the news well, though. <br><br>They simply write, "Thank you for letting us know!" The Alien: Isolation 2 team says "you're welcome" in turn – so, all in all, it's not a bad interaction or anything… it's just disappointing.<br><br> Hello, you won't get a release date next week.<a class="bb_link" href="https://twitter.com/cantworkitout/status/2090378796650160621" target="_blank" rel="">August 20, 2026</a><br><br> As one fan jokes in the comments, it was "worth a try" regardless. That checks out, seeing as Alien: Isolation 2 has been in the works for at least a little while now, with its first footage having aired as part of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fsummer-game-fest-schedule-2026%2F" target="_blank" rel=" noopener">Summer Game Fest 2026 schedule</a> earlier this summer. <br><br>It wouldn't be <i>too</i> surprising, then, to see people expecting a release date (or, at the least, a release window) to drop soon… but, alas, it won't be in August, anyway.<br><br> Here's hoping Creative Assembly and Sega give us another teaser of sorts, however – it's still possible, seeing as they only confirm they won't be showcasing a release date during this year's Gamescom. <br><br>Anything more than a quick sneak-peek at a xenomorph's mouth would be great at this point, as the original Alien: Isolation landed way back in 2014. I know I'll be keeping my own fingers crossed over the next few days.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhorror%2Falien-isolation-2-uses-unreal-engine-5-instead-of-creative-assemblys-custom-engine-and-fans-are-starting-to-worry-this-completely-ruins-any-enthusiasm-i-have-for-the-game%2F" target="_blank" rel=" noopener"><i>Alien Isolation 2 uses Unreal Engine 5 instead of Creative Assembly's custom engine, and fans are starting to worry: "This completely ruins any enthusiasm I have for the game."</i></a><br><br> [/url]]]> </content:encoded>
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<title>???? Patch: 1.0.013r</title>
<link>https://xinker.org/patch-10013r</link>
<guid>https://xinker.org/patch-10013r</guid>
<description><![CDATA[ Hey Restoreres! ????We have another patch for you that fixes many of the issues you were all having with memory leaks, Mac issues, story progression, AND added 5 save slots! There are a lot more improvements that we worked on; read below: Added save slots! Fixed story blockers with bought licenses and main questline orders. Fixed bug with items lost in sonic bath. Fixed some serious memory leaks. The game should work on old Macs now (Intel). Fixed bug with asian fonts. Added gamepad tooltips. Fixed dialogue selector on gamepad.  Rebalanced marketplace.  Updating firmware mechanics now working on gamepad. Sound fixes: ding completion sound (we hear you!) and some other minor audio. Fixed competitions: IDB Thinkerdad, XI-Box. Fixed rare bug with client coming right before 00:00. Fixed bug with duplicated tutorials. Fixed sorting in inventory. Fixed some bugs with Atari Lynx, Blueberry Curl, and Nony GoMan. Fixed bugs with soldering. Fixed new game confirmation dialogue issue.Thanks, everyone, for your attention! Please take a moment to follow our page to stay updated on future updates if you haven&#039;t already. And join our Discord serverhttps://store.steampowered.com/app/3812600/ReStory_Chill_Electronics_Repairs/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45889244/9fe2a1d8fe34c9e742fa6fc97dad7c59dbf933b0.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, Patch:, 1.0.013r</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Hey Restoreres! ????</div><br>We have another patch for you that fixes many of the issues you were all having with memory leaks, Mac issues, story progression, AND added 5 save slots! <br><br><img src="https://clan.akamai.steamstatic.com/images/45889244/15a2d30eb0eed437e1be505a966e27a8026bca67.gif"><br><br>There are a lot more improvements that we worked on; read below:<br><ul class="bb_ul"><li> Added save slots!<br></li><li> Fixed story blockers with bought licenses and main questline orders.<br></li><li> Fixed bug with items lost in sonic bath.<br></li><li> Fixed some serious memory leaks.<br></li><li> The game should work on old Macs now (Intel).<br></li><li> Fixed bug with asian fonts.<br></li><li> Added gamepad tooltips.<br></li><li> Fixed dialogue selector on gamepad. <br></li><li> Rebalanced marketplace. <br></li><li> Updating firmware mechanics now working on gamepad.<br></li><li> Sound fixes: ding completion sound (we hear you!) and some other minor audio.<br></li><li> Fixed competitions: IDB Thinkerdad, XI-Box.<br></li><li> Fixed rare bug with client coming right before 00:00.<br></li><li> Fixed bug with duplicated tutorials.<br></li><li> Fixed sorting in inventory.<br></li><li> Fixed some bugs with Atari Lynx, Blueberry Curl, and Nony GoMan.<br></li><li> Fixed bugs with soldering.<br></li><li> Fixed new game confirmation dialogue issue.</li></ul>Thanks, everyone, for your attention! Please take a moment to follow our page to stay updated on future updates if you haven't already. And join our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Frestory" target="_blank" rel=" noopener"><b><u>Discord</u></b></a> server<br><br><a class="bb_link" href="https://store.steampowered.com/app/3812600/ReStory_Chill_Electronics_Repairs/" target="_blank" rel="">https://store.steampowered.com/app/3812600/ReStory_Chill_Electronics_Repairs/</a>]]> </content:encoded>
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<title>The Duskbloods network test servers go live today across multiple time slots over the coming days (Update)</title>
<link>https://xinker.org/the-duskbloods-network-test-servers-go-live-today-across-multiple-time-slots-over-the-coming-days-update</link>
<guid>https://xinker.org/the-duskbloods-network-test-servers-go-live-today-across-multiple-time-slots-over-the-coming-days-update</guid>
<description><![CDATA[  Ahead of the servers live, here is the complete schedule for The Duskbloods network test on Switch 2. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21154/original/the-duskbloods-network-test-time-date.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:19:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, network, test, servers, live, today, across, multiple, time, slots, over, the, coming, days, Update</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21154/original/the-duskbloods-network-test-time-date.png" crossorigin="anonymous"> Ahead of the servers live, here is the complete schedule for The Duskbloods network test on Switch 2.<br><br>]]> </content:encoded>
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<title>Mortal Shell 2 Settings Change is a Game&#45;Changer</title>
<link>https://xinker.org/mortal-shell-2-settings-change-is-a-game-changer</link>
<guid>https://xinker.org/mortal-shell-2-settings-change-is-a-game-changer</guid>
<description><![CDATA[  One Mortal Shell 2 settings change will center players more into the constant action of the latest soulslike game to hit the market. Indeed, it is a bigger and more ambitious Soulslike game than the original, from everything in its combat to its world and exploration. Players can discover eight lost Shells, each tied to a different warrior and equipped with its own abilities, while upgrading melee and ranged weapons to create different approaches to combat. With no stamina system limitations, Mortal Shell 2 puts a lot more emphasis on constant action. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/mortal_shell_2_screenshot_3840x2160.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Mortal, Shell, Settings, Change, Game-Changer</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/mortal_shell_2_screenshot_3840x2160.jpg" crossorigin="anonymous"> One<b><i> Mortal Shell 2 </i></b>settings change will center players more into the constant action of the latest soulslike game to hit the market. Indeed, it is a bigger and more ambitious Soulslike game than the original, from everything in its combat to its world and exploration. Players can discover eight lost Shells, each tied to a different warrior and equipped with its own abilities, while upgrading melee and ranged weapons to create different approaches to combat. With no stamina system limitations, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fmortal-shell-ii%2F" target="_blank" rel=" noopener"><i>Mortal Shell 2</i></a> puts a lot more emphasis on constant action.<br><br>]]> </content:encoded>
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<title>The Duskbloods Character and Classes List – Every Playable Character Revealed So Far</title>
<link>https://xinker.org/the-duskbloods-character-and-classes-list-every-playable-character-revealed-so-far</link>
<guid>https://xinker.org/the-duskbloods-character-and-classes-list-every-playable-character-revealed-so-far</guid>
<description><![CDATA[  Every playable character and class in FromSoftware&#039;s Nintendo Switch 2 exclusive The Duskbloods. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21150/original/the-duskbloods-character-list-guide-full.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, Character, and, Classes, List, –, Every, Playable, Character, Revealed, Far</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21150/original/the-duskbloods-character-list-guide-full.png" crossorigin="anonymous"> Every playable character and class in FromSoftware's Nintendo Switch 2 exclusive The Duskbloods.<br><br>]]> </content:encoded>
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<title>The Abyss walks with me. —— New Upgradeable Attire [Revenant]</title>
<link>https://xinker.org/the-abyss-walks-with-me-new-upgradeable-attire-revenant</link>
<guid>https://xinker.org/the-abyss-walks-with-me-new-upgradeable-attire-revenant</guid>
<description><![CDATA[ Warlords,◈ True power bows only to an iron will. Do you possess the resolve to master a fractured demon sword and bend its dormant spirits to your command?◈ This is no ordinary weapon. Unearthed from the ruins of an ancient battlefield, it seals two ancient souls within its blade.◈ Agony, roaring flames, and lingering whispers. Bear witness to a proud, wandering Warlord who, pushed to the brink of death, embraces the abyss and rises as a lord who shatters reality itself.◈ A brand-new upgradeable attire for Conqueror&#039;s Blade—\[Revenant]—is coming soon! Design Concept◈ The inspiration for this attire stems from the classic &quot;Cursed Weapon&quot; trope common in dark fantasy.We focus on the bitter struggle—and ultimate fusion—between the host and the twin souls within. This thematic journey spans from the Tier 1 \[Lost Wanderer], who relies on sheer willpower to suppress the cursed blade, to the Tier 6 \[Abyssal Lord], who entirely surrenders to the abyssal power. Abyssal ProphecyBeneath the ruins, the rusted blade wails.Mortal flesh is but a vessel for the ancient twin souls.They test your resolve with violet flames, tormenting your spirit with endless agony.Falter, and you shall crumble to ash among the nameless dead;Stand firm, and they shall grant you the ultimate power.Listen closely to the whispers echoing from deep within the blade: &quot;Only in death does true power rise.&quot;Attire TiersTier 1 · Revenant - Lost Wanderer◈ A battle-hardened Warlord from a shattered era unearths a rusted sword from an ancient battlefield.◈ As the blade cracks, the twin souls awaken, instantly scorching his flesh with dark violet flames. Unable to tell whether it is fate or a curse, he feels a searing agony tear through him with every swing of the blade.◈ Clad in dark mail, a tarnished gold chestplate, and a blood-soaked crimson cape, with an indomitable warrior&#039;s spirit, he forces his broken mortal body to hold the twin souls at bay, refusing to bow to the abyss. Tier 6 · Revenant - Abyssal Lord◈ In that final battle—blood spent, armor shattered—on the verge of death, he at last heard the true voice within the blade. ◈ &quot;We are not your enemies. If you wish to live, show us your resolve.&quot; ◈ The searing agony struck once more, but this time, he ceased his resistance. Violet flames erupted from the steel, melting through his iron armor and plunging straight into his chest. His armor shattered and reforged in the void, his white hair igniting into roaring crimson fire. Mortal flesh and the cold twin souls had become one. ◈ Where his blade points, realms shatter; where the twin souls unite, the lone wanderer is no more. The Abyssal Lord descends. Epilogue&quot;Only in death does true power rise.&quot;Warlords, are you ready to draw the sword? The Abyss awaits your answer.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/35323464/65695ef9524400b97f325501f992c7f8580c0b7a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Abyss, walks, with, me., ——, New, Upgradeable, Attire, Revenant</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Warlords,</p><p class="bb_paragraph">◈ True power bows only to an iron will. Do you possess the resolve to master a fractured demon sword and bend its dormant spirits to your command?</p><p class="bb_paragraph">◈ This is no ordinary weapon. Unearthed from the ruins of an ancient battlefield, it seals two ancient souls within its blade.</p><p class="bb_paragraph">◈ Agony, roaring flames, and lingering whispers. Bear witness to a proud, wandering Warlord who, pushed to the brink of death, embraces the abyss and rises as a lord who shatters reality itself.</p><p class="bb_paragraph">◈ A brand-new upgradeable attire for Conqueror's Blade—\[Revenant]—is coming soon!</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/e1568ecd9d5cd20908681efcc8cdce9cf927fd53.jpg"></p><div class="bb_h2"><b>Design Concept</b></div><p class="bb_paragraph">◈ The inspiration for this attire stems from the classic "Cursed Weapon" trope common in dark fantasy.</p><p class="bb_paragraph">We focus on the bitter struggle—and ultimate fusion—between the host and the twin souls within. This thematic journey spans from the Tier 1 \[Lost Wanderer], who relies on sheer willpower to suppress the cursed blade, to the Tier 6 \[Abyssal Lord], who entirely surrenders to the abyssal power.</p><p class="bb_paragraph"> </p><div data-youtube='"DF0KXAx7DTo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2"><b>Abyssal Prophecy</b></div><p class="bb_paragraph">Beneath the ruins, the rusted blade wails.</p><p class="bb_paragraph">Mortal flesh is but a vessel for the ancient twin souls.</p><p class="bb_paragraph">They test your resolve with violet flames, tormenting your spirit with endless agony.</p><p class="bb_paragraph">Falter, and you shall crumble to ash among the nameless dead;</p><p class="bb_paragraph">Stand firm, and they shall grant you the ultimate power.</p><p class="bb_paragraph">Listen closely to the whispers echoing from deep within the blade:</p><p class="bb_paragraph"><b> "Only in death does true power rise."</b></p><div class="bb_h2"><b>Attire Tiers</b></div><div class="bb_h3"><b>Tier 1 · Revenant - Lost Wanderer</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/e395e1b9d74a2ffa5826a187c2d1932613eb01b5.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/b987f932b1a81f07228b1c7f41abad59248c4eb0.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/24da7b9a0f2778747203c1450cac71c52109e27e.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/8d34633587a6ee70385da557646cf2d3e364a6d0.jpg"></p><p class="bb_paragraph">◈ A battle-hardened Warlord from a shattered era unearths a rusted sword from an ancient battlefield.</p><p class="bb_paragraph">◈ As the blade cracks, the twin souls awaken, instantly scorching his flesh with dark violet flames. Unable to tell whether it is fate or a curse, he feels a searing agony tear through him with every swing of the blade.</p><p class="bb_paragraph">◈ Clad in dark mail, a tarnished gold chestplate, and a blood-soaked crimson cape, with an indomitable warrior's spirit, he forces his broken mortal body to hold the twin souls at bay, refusing to bow to the abyss.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/6a496216090593391aa958f9bf9304af2a24e1e6.gif"></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Tier 6 · Revenant - Abyssal Lord</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/1b147052ce63cbe88488ed978d6f46af17f4ff26.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/2157f74bb1fadabd699944b05d69e885334a76f8.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/45a555adcc5fe71405452c5bc70e4d4198f68ac1.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/43e2d121b7c7cf9b0173ae0df9365e08b505ac35.jpg"></p><p class="bb_paragraph">◈ In that final battle—blood spent, armor shattered—on the verge of death, he at last heard the true voice within the blade.</p><p class="bb_paragraph"> ◈ "We are not your enemies. If you wish to live, show us your resolve." </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/2ac2bd7e20ff703e822a66ae50ee8d05ecced9f9.jpg"></p><p class="bb_paragraph">◈ The searing agony struck once more, but this time, he ceased his resistance. Violet flames erupted from the steel, melting through his iron armor and plunging straight into his chest. His armor shattered and reforged in the void, his white hair igniting into roaring crimson fire. Mortal flesh and the cold twin souls had become one. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/8a1a3ffa401d18138a2960855ac65ffcc928ae6b.jpg"></p><p class="bb_paragraph">◈ Where his blade points, realms shatter; where the twin souls unite, the lone wanderer is no more. The Abyssal Lord descends.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/a4c2bba16a30aa2e04034c72529f8d0753e3110f.gif"></p><p class="bb_paragraph"> </p><div class="bb_h2"><b>Epilogue</b></div><p class="bb_paragraph">"Only in death does true power rise."</p><p class="bb_paragraph">Warlords, are you ready to draw the sword? The Abyss awaits your answer.</p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Gunstoppable is vibrant, fast and full of explosive wall&#45;running action</title>
<link>https://xinker.org/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action</link>
<guid>https://xinker.org/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action</guid>
<description><![CDATA[ Gunstoppable is blazing fast momentum-fueled roguelite shooter, one that fans of fast-paced action will no doubt absolutely love.  Read the full article here: https://www.gamingonlinux.com/2026/08/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1372913865id29604gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gunstoppable, vibrant, fast, and, full, explosive, wall-running, action</media:keywords>
<content:encoded><![CDATA[Gunstoppable is blazing fast momentum-fueled roguelite shooter, one that fans of fast-paced action will no doubt absolutely love. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1372913865id29604gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fgunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action/</a><br><br>]]> </content:encoded>
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<title>Game of the Week – The Sinking City 2 is my Silent Hill&#45;loving brain&amp;apos;s new survival horror obsession</title>
<link>https://xinker.org/game-of-the-week-the-sinking-city-2-is-my-silent-hill-loving-brains-new-survival-horror-obsession</link>
<guid>https://xinker.org/game-of-the-week-the-sinking-city-2-is-my-silent-hill-loving-brains-new-survival-horror-obsession</guid>
<description><![CDATA[  The Sinking City 2 is perfect if you want a freshly themed modern survival horror like Resident Evil 2 or Silent Hill 2 remake Here&#039;s the 60-second pitch for why you should play The Sinking City 2 this weekend: With the love of his life trapped in a Lovecraftian dream space, Calvin Rafferty must brave the flooded streets of Arkham as he tries to track down the occult tools to wake her, all as creatures from the deep surface and the city is plunged into chaos. Shambling enemies puppeted by the Slither are unpredictable, with shifting weak points, and maze-like, nightmarish maps are packed with arcane puzzles and tempting upgrades that&#039;ll have you constantly considering your dwindling resources.Why play it today?  (Image credit: Frogwares) The Sinking City 2 is a fresh twist on modern survival horror that feels just as good to play as recent Silent Hill and Resident Evil games, rather than a retro revival A lot of recent survival horror games outside of the big names position themselves as throwbacks to retro sensibilities. While I still love that angle, it&#039;s interesting to see The Sinking City 2 take most of its cues from the likes of Resident Evil 2 remake rather than just the original Resident Evil 2. Even so, The Sinking City 2 has a lot of its own ideas. Developer Frogwares is well-known for its detective games, including the first The Sinking City, and a whole catalog of Sherlock Holmes adventures. This means the bevy of survival horror puzzles required to progress or unlock upgrades are all smartly designed, and a detective mindmap allows you to sort and organize uncovered clues to arrive on solutions. It&#039;ll only tell you if evidence is related, never reveal a final solution. It&#039;s a light touch compared to their detective games, but adds a neat flavor to Calvin&#039;s adventure. Lovecraftian eldritch horror is well utilized to make The Sinking City 2&#039;s stand out. Flooded streets and buildings allow for effective jump scares as monsters emerge. Twitchy movements, and shifting Slither on bodies mean you&#039;re never quite sure where to best aim. Down a foe, and escaping Slither can animate other corpses. It creates an uneasy atmosphere where you&#039;re never quite sure what the rules are, and are always weighing up when to stand and fight, and when to make a break for it.Time commitment: The Sinking City is about the same length as Resident Evil 2 remake, taking me about 10 hours to beat on my first playthrough. Post-game unlocks, as is often the case in the genre, makes for rewarding replays. With each area taking just a few hours, this is an adventure you can chip away at.Play The Sinking City 2 if you love: Resident Evil 2 style maps and inventory management Silent Hill 2 style intensity and urban explorationSkip The Sinking City 2 if you want: Another detective game like Sherlock Holmes: Chapter One New survival horror that is more classic feeling, like HeartwormOne thing to know: The Sinking City 2 has some great, forgiving difficulty options, but this is still a survival horror game. There are a lot of situations that can be quite stressful to get through with relentless swarm of enemies that&#039;ll turn you into fish food if you don&#039;t know when to cut and run. Even when backtracking, Frogwares takes the opportunity to add more pressure and challenge to catch you out. That&#039;s part of the fun. But, for those used to their more sedate detective games, this can be intense if you&#039;re not ready for it.A moment you&#039;ll remember: First feeling overwhelmed as you struggle to understand how the Slither work. Survival horror games are often at their best when they&#039;re unpredictable and you&#039;re learning a game for the first time, and The Sinking City 2 has enough strange foes that you&#039;ll find yourself unsure of the threat before you, and how to best deal with them. It doesn&#039;t get more horrifying or Lovecraftian than that. Even now, I don&#039;t fully understand how some systems work.The final verdict:  (Image credit: Frogwares) In my The Sinking City 2 review, I said it&#039;s a &quot;Lovecraftian fusion of Resident Evil and Silent Hill that boasts its own delightfully gruesome pleasures&quot;, and I meant it. Given the shift into the survival horror genre was such a departure for Frogwares, I was skeptical when this was announced, but the end result has blown me away. I like a lot of games in the genre, so it&#039;s great to see this in conversation with the modern big-hitters, and with plenty of fresh angles of its own.So, where can you play it? The Sinking City 2 is currently available on most major platforms: PC, PS5, and Xbox Series X/S. It is not currently available on Xbox Game Pass or PS Plus. Launching at $49.99 for the base edition, the price is appealing, too.   The Sinking City 2 (PS5)    The Sinking City 2 (Xbox)    The Sinking City 2 (PC)  How to get started with The Sinking City 2: The Sinking City 2&#039;s horror works best when you don&#039;t know too much going in. But, if you get stuck, or just need some pointers, we&#039;ve got plenty of guides alre ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/kHjQWZFgjr4h5RN2wVhSDa-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, the, Week, –, The, Sinking, City, Silent, Hill-loving, brains, new, survival, horror, obsession</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/kHjQWZFgjr4h5RN2wVhSDa-1280-80.jpg" crossorigin="anonymous"> <ul class="bb_ul"><li><b>The Sinking City 2 is perfect if you want</b> a freshly themed modern survival horror like Resident Evil 2 or Silent Hill 2 remake</li></ul> Here's the <b>60-second pitch</b> for why you should play The Sinking City 2 this weekend: With the love of his life trapped in a Lovecraftian dream space, Calvin Rafferty must brave the flooded streets of Arkham as he tries to track down the occult tools to wake her, all as creatures from the deep surface and the city is plunged into chaos. Shambling enemies puppeted by the Slither are unpredictable, with shifting weak points, and maze-like, nightmarish maps are packed with arcane puzzles and tempting upgrades that'll have you constantly considering your dwindling resources.<br><br><div class="bb_h3">Why play it today?</div> <img src="https://cdn.mos.cms.futurecdn.net/7be43PiALDpT6yqispCrta.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> <ul class="bb_ul"><li><b>The Sinking City 2 is a fresh twist on modern survival horror</b> that feels just as good to play as recent Silent Hill and Resident Evil games, rather than a retro revival</li></ul> A lot of recent survival horror games outside of the big names position themselves as throwbacks to retro sensibilities. While I still love that angle, it's interesting to see The Sinking City 2 take most of its cues from the likes of Resident Evil 2 remake rather than just the original Resident Evil 2.<br><br> Even so, The Sinking City 2 has a lot of its own ideas. Developer Frogwares is well-known for its detective games, including the first The Sinking City, and a whole catalog of Sherlock Holmes adventures. This means the bevy of survival horror puzzles required to progress or unlock upgrades are all smartly designed, and a detective mindmap allows you to sort and organize uncovered clues to arrive on solutions. It'll only tell you if evidence is related, never reveal a final solution. It's a light touch compared to their detective games, but adds a neat flavor to Calvin's adventure.<br><br> Lovecraftian eldritch horror is well utilized to make The Sinking City 2's stand out. Flooded streets and buildings allow for effective jump scares as monsters emerge. Twitchy movements, and shifting Slither on bodies mean you're never quite sure where to best aim. Down a foe, and escaping Slither can animate other corpses. It creates an uneasy atmosphere where you're never quite sure what the rules are, and are always weighing up when to stand and fight, and when to make a break for it.<br><br><div class="bb_h3">Time commitment:</div> The Sinking City is about the same length as Resident Evil 2 remake, <b>taking me about 10 hours to beat on my first playthrough</b>. Post-game unlocks, as is often the case in the genre, <b>makes for rewarding replays</b>. With each area taking just a few hours, <b>this is an adventure you can chip away at</b>.<br><br><div class="bb_h3">Play The Sinking City 2 if you love:</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fresident-evil-2-remake-guide-walkthrough%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/CgTGM4HENkB3KSqJEbgbVb.jpg" crossorigin="anonymous"><div class="bb_h3">Resident Evil 2 style maps and inventory management</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsilent-hill-2-remake-guide%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/kdo8vvMR5GT5JwtfCGwHLj.jpg" crossorigin="anonymous"><div class="bb_h3">Silent Hill 2 style intensity and urban exploration</div></a><div class="bb_h3">Skip The Sinking City 2 if you want:</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fsherlock-holmes-chapter-one-review%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/matHz35E7GQRhqS33a2Kz5.jpg" crossorigin="anonymous"><div class="bb_h3">Another detective game like Sherlock Holmes: Chapter One</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fi-was-ready-for-the-ps1-and-ps2-era-nostalgia-this-survival-horror-game-would-bring-but-i-never-expected-it-to-remind-me-of-the-most-divisive-silent-hill-game%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/dNHH6SWMEGS2mrQZ8zLLKM.jpg" crossorigin="anonymous"><div class="bb_h3">New survival horror that is more classic feeling, like Heartworm</div></a><div class="bb_h3">One thing to know:</div> The Sinking City 2 has some great, forgiving difficulty options, but this is still a survival horror game. There are a lot of situations that can be quite stressful to get through with relentless swarm of enemies that'll turn you into fish food if you don't know when to cut and run. Even when backtracking, Frogwares takes the opportunity to add more pressure and challenge to catch you out. That's part of the fun. But, for those used to their more sedate detective games, this can be intense if you're not ready for it.<br><br><div class="bb_h3">A moment you'll remember:</div> First feeling overwhelmed as you struggle to understand how the Slither work. Survival horror games are often at their best when they're unpredictable and you're learning a game for the first time, and The Sinking City 2 has enough strange foes that you'll find yourself unsure of the threat before you, and how to best deal with them. It doesn't get more horrifying or Lovecraftian than that. Even now, I don't fully understand how some systems work.<br><br><div class="bb_h3">The final verdict:</div> <img src="https://cdn.mos.cms.futurecdn.net/VdYsHhSiSvQUDCpzK8mjka.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> In my <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fthe-sinking-city-2-review%2F" target="_blank" rel=" noopener">The Sinking City 2 review</a>, I said it's a "Lovecraftian fusion of Resident Evil and Silent Hill that boasts its own delightfully gruesome pleasures", and I meant it. Given the shift into the survival horror genre was such a departure for Frogwares, I was skeptical when this was announced, but the end result has blown me away. I like a lot of games in the genre, so it's great to see this in conversation with the modern big-hitters, and with plenty of fresh angles of its own.<br><br><div class="bb_h3">So, where can you play it?</div> The Sinking City 2 is currently available on most major platforms: PC, PS5, and Xbox Series X/S. It is not currently available on Xbox Game Pass or PS Plus. Launching at $49.99 for the base edition, the price is appealing, too.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.playstation.com%2Fen-us%2Fconcept%2F10009208" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" crossorigin="anonymous"></a> The Sinking City 2 (PS5) <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fgames%2Fstore%2Fthe-sinking-city-2%2F9nfpc1z6hsn4%3FwfExp%3D382A" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" crossorigin="anonymous"></a> The Sinking City 2 (Xbox) <br><br> <a class="bb_link" href="https://store.steampowered.com/app/2825860/The_Sinking_City_2/" target="_blank" rel=""> <img src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" crossorigin="anonymous"></a> The Sinking City 2 (PC) <br><br> <div class="bb_h3">How to get started with The Sinking City 2:</div> The Sinking City 2's horror works best when you don't know too much going in. But, if you get stuck, or just need some pointers, we've got plenty of guides already for where to start with The Sinking City 2 this weekend.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-walkthrough%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/RV7DAeHxLDZ8dR2nwjJigZ.jpg" crossorigin="anonymous"><div class="bb_h3">The Sinking City 2 walkthrough and guide</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-trident-obelisk-puzzle-solution%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/iQYUm8GE69ECkbVAYXXanS.jpg" crossorigin="anonymous"><div class="bb_h3">How to solve the Sinking City 2 trident puzzle</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-printing-press%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/EMEwXyouzEST62TjZhvLG3.jpg" crossorigin="anonymous"><div class="bb_h3">The Sinking City 2 Printing Press puzzle solution</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-hospital-walkthrough%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/UTLUFyaxEZn4bf7wwFFEna.jpg" crossorigin="anonymous"><div class="bb_h3">The Sinking City 2 Hospital walkthrough</div></a><div class="bb_h2">Have your say:</div> <i>Check out our </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-survival-horror-games%2F" target="_blank" rel=" noopener"><i>best survival horror games</i></a><i> list for more!</i><br><br> [/url]]]> </content:encoded>
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<title>Marvel Tokon: Fighting Souls Releases Brand&#45;New Update for August 2026</title>
<link>https://xinker.org/marvel-tokon-fighting-souls-releases-brand-new-update-for-august-2026</link>
<guid>https://xinker.org/marvel-tokon-fighting-souls-releases-brand-new-update-for-august-2026</guid>
<description><![CDATA[  Following the important PC performance update, Arc System Works releases another major update for Marvel Tokon: Fighting Souls which continues to make quality of life improvements and other adjustments. While seeing plenty of excitement during preloaunch character reveals and even during the Open Beta, Marvel Tokon: Fighting Soulshasn&#039;t had a flawless launch, especially for PC players, though new updates continue to launch aiming to fix the issues. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/marvel-tokon-fighting-souls-green-goblin.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Tokon:, Fighting, Souls, Releases, Brand-New, Update, for, August, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/marvel-tokon-fighting-souls-green-goblin.jpg" crossorigin="anonymous"> Following the important PC performance update, Arc System Works releases another major update for <b><i>Marvel Tokon: Fighting Souls</i></b> which continues to make quality of life improvements and other adjustments. While seeing plenty of excitement during preloaunch character reveals and even during the Open Beta, <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fmarvel-tokon-fighting-souls%2F" target="_blank" rel=" noopener">Marvel Tokon: Fighting Souls</a></i>hasn't had a flawless launch, especially for PC players, though new updates continue to launch aiming to fix the issues.<br><br>]]> </content:encoded>
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<title>The Duskbloods, Tides of Annihilation, Aliens: Fireteam Elite 2 – Catch Up on IGN&amp;apos;s Game Previews This Week ICYMI</title>
<link>https://xinker.org/the-duskbloods-tides-of-annihilation-aliens-fireteam-elite-2-catch-up-on-igns-game-previews-this-week-icymi</link>
<guid>https://xinker.org/the-duskbloods-tides-of-annihilation-aliens-fireteam-elite-2-catch-up-on-igns-game-previews-this-week-icymi</guid>
<description><![CDATA[  Welcome to a new weekly feature on IGN: a roundup of game preview coverage in case you missed anything we got to check out over the course of the week. We enjoyed quite the variety of games we looked ahead to: The Duskbloods, Tides of Annihilation, Aliens: Fireteam Elite 2, Star Wars: Smuggler&#039;s Gambit, and Silver Pines. The Duskbloods Key Preview Takeaways:The Duskbloods might be FromSoftware’s most complex and interesting game yet. Miyazaki cites TTRPG influences for its gameplay systems and multiplayer mechanics.As far as gameplay feel, it&#039;s comparable to Bloodborne or Nightreign with added mobility and fit into an eight-player phase-based PvPvE setting where you earn victory points to avoid elimination.The lock-on targeting and camera can have trouble tracking fast moving opponents, but the combat is intricate and intense. FromSoftware isn&#039;t new to multiplayer. Invasions have been a staple in the Souls games and we just came off of Elden Ring&#039;s co-op twist with Nightreign. But The Duskbloods is something very different and new territory for the team, and to simply label it as a PvPvE game is to woefully undersell what it is. It has that familiar tough action combat packaged in phase-based matches where eight players compete for what are essentially victory points on a map in order to advance to subsequent phases, which then concludes in a three-player PvP brawl. I got to play about eight hours of The Duskbloods on a visit to FromSoftware in Tokyo, and while there are a ton of nuances I&#039;ll dissect in this preview, I&#039;ll say upfront that it has the makings of another hit in the Souls lineage where fun is found in the challenge and the mysteries of its world propel you to keep pushing – just now in the context of a competitive multiplayer Switch 2 exclusive. If any team can pull off such a wild idea, it&#039;d be director Hidetaka Miyazaki and company. So buckle up y&#039;all, The Duskbloods just might be the most complex and most fascinating project to come out of FromSoftware yet. Check out our full preview of The Duskbloods for more. Tides of Annihilation Key Preview Takeaways:This Arthurian-legend action-RPG leans into its King Arthur inspirations in a really impressive way.The two boss fights in my demo were extremely satisfying combat encounters.Despite the combat being fun, Gwendolyn&#039;s movement controls still need some fine-tuning. In Tides of Annihilation it isn’t just London Bridge that’s falling down, it’s the entire city that’s been razed to ruins by an unknown presence invading from a mysterious otherworld, and you’re the only human survivor left to stop it. This action adventure heavily inspired by Arthurian legend made a serious splash when it was announced early last year, but I was initially concerned that the fast-paced slash ‘em up from first-time developer Eclipse Glow Games may have been all style over substance. However, after spending roughly two hours of hands-on time with a preview build at a recent event, I’m happy to say that Tides of Annihilation feels just as exhilarating to play as it is utterly dazzling to watch. Check out our full Tides of Annihilation preview for more. Aliens: Fireteam Elite 2 Key Preview Takeaways:Nails the look, feel, and sound of Aliens.You’re never really comfortable, in a good way.The Specialist class that lets you custom-assemble your own class is the way to go. Aliens: Fireteam Elite 2 seems like one of those lazy Sunday games, where you kill part of an afternoon playing a couple hours with friends. It gets Aliens and understands that forty miles of bad road Cameron envisioned. As a co-op game, it’s not going to change the world. Aliens already did that. But it’s a great excuse to play around in that world again, and I’m eager to see what else LV-558 has in store.  Read our full Aliens: Fireteam Elite 2 final preview for more. Star Wars: Smuggler&#039;s Gambit Key Preview Takeaways:Smuggler&#039;s Gambit can connect to your MyDisney account to directly link to the Smuggler&#039;s Run ride at the Disney theme parks.Fortnite players will feel right at home, of course, but it&#039;s approachable enough for Fortnite newbies, too.Content does not seem to be lacking in this experience, with plenty of missions on offer. Star Wars: Smuggler’s Gambit, which will be available on August 16, is a fun time with friends – it’s clearly preferable to playing solo – and it seems to be a clever way to either extend your theme-park experience outside of Disneyland’s walls and into your home, or vice versa. Hondo is a really great character to anchor this around, and I’d love to see Disney do more to extend the story of its theme park rides, be they Star Wars or otherwise. Just imagine playing as Finn during the events of the Rise of the Resistance ride, for instance…  For more, read our full hands-on impressions of Star Wars: Smuggler&#039;s Gambit. Silver Pines Key Preview Takeaways:The unique visual style is instantly appealing.The &#039;90s-style adventure-meets-survival-horror gameplay makes it feel uniqu ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/db-blogroll-1787268142529.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, Tides, Annihilation, Aliens:, Fireteam, Elite, –, Catch, IGNs, Game, Previews, This, Week, ICYMI</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/db-blogroll-1787268142529.jpg" crossorigin="anonymous"> Welcome to a new weekly feature on IGN: a roundup of game preview coverage in case you missed anything we got to check out over the course of the week. We enjoyed quite the variety of games we looked ahead to: The Duskbloods, Tides of Annihilation, Aliens: Fireteam Elite 2, Star Wars: Smuggler's Gambit, and Silver Pines.<br><br> <div class="bb_h3">The Duskbloods</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Fdb-blogroll-1787268180267.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/db-blogroll-1787268180267.jpg" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>The Duskbloods might be FromSoftware’s most complex and interesting game yet. Miyazaki cites TTRPG influences for its gameplay systems and multiplayer mechanics.</i></li><li><i>As far as gameplay feel, it's comparable to Bloodborne or Nightreign with added mobility and fit into an eight-player phase-based PvPvE setting where you earn victory points to avoid elimination.</i></li><li><i>The lock-on targeting and camera can have trouble tracking fast moving opponents, but the combat is intricate and intense.</i></li></ul> FromSoftware isn't new to multiplayer. Invasions have been a staple in the Souls games and we just came off of Elden Ring's co-op twist with Nightreign. But The Duskbloods is something very different and new territory for the team, and to simply label it as a PvPvE game is to woefully undersell what it is. It has that familiar tough action combat packaged in phase-based matches where eight players compete for what are essentially victory points on a map in order to advance to subsequent phases, which then concludes in a three-player PvP brawl. I got to play about eight hours of The Duskbloods on a visit to FromSoftware in Tokyo, and while there are a ton of nuances I'll dissect in this preview, I'll say upfront that it has the makings of another hit in the Souls lineage where fun is found in the challenge and the mysteries of its world propel you to keep pushing – just now in the context of a competitive multiplayer Switch 2 exclusive. If any team can pull off such a wild idea, it'd be director Hidetaka Miyazaki and company. So buckle up y'all, The Duskbloods just might be the most complex and most fascinating project to come out of FromSoftware yet.<br><br> Check out our <a class="bb_link" href="https://www.ign.com/articles/the-duskbloods-preview-hands-on-fromsoftware-switch-2-exclusive" target="_blank" rel="">full preview of The Duskbloods</a> for more.<br><br> <div class="bb_h3">Tides of Annihilation</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Fdb-blogroll-1787268180267.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/db-blogroll-1787268180267.jpg" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>This Arthurian-legend action-RPG leans into its King Arthur inspirations in a really impressive way.</i></li><li><i>The two boss fights in my demo were extremely satisfying combat encounters.</i></li><li><i>Despite the combat being fun, Gwendolyn's movement controls still need some fine-tuning.</i></li></ul> In Tides of Annihilation it isn’t just London Bridge that’s falling down, it’s the entire city that’s been razed to ruins by an unknown presence invading from a mysterious otherworld, and you’re the only human survivor left to stop it. This action adventure heavily inspired by Arthurian legend made a serious splash when it was announced early last year, but I was initially concerned that the fast-paced slash ‘em up from first-time developer Eclipse Glow Games may have been all style over substance. However, after spending roughly two hours of hands-on time with a preview build at a recent event, I’m happy to say that Tides of Annihilation feels just as exhilarating to play as it is utterly dazzling to watch.<br><br> Check out our <a class="bb_link" href="https://www.ign.com/articles/tides-of-annihilation-is-a-stylish-king-arthur-inspired-slash-em-up-that-balances-spectacle-with-substance-ign-preview" target="_blank" rel="">full Tides of Annihilation preview</a> for more.<br><br> <div class="bb_h3">Aliens: Fireteam Elite 2</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Faliens-fireteam-elite-2-finalprev-blogroll-2-1787268629494.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/aliens-fireteam-elite-2-finalprev-blogroll-2-1787268629494.jpg" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>Nails the look, feel, and sound of Aliens.</i></li><li><i>You’re never really comfortable, in a good way.</i></li><li><i>The Specialist class that lets you custom-assemble your own class is the way to go.</i></li></ul> Aliens: Fireteam Elite 2 seems like one of those lazy Sunday games, where you kill part of an afternoon playing a couple hours with friends. It gets Aliens and understands that forty miles of bad road Cameron envisioned. As a co-op game, it’s not going to change the world. Aliens already did that. But it’s a great excuse to play around in that world again, and I’m eager to see what else LV-558 has in store. <br><br> Read our <a class="bb_link" href="https://www.ign.com/articles/aliens-fireteam-elite-2-the-final-preview" target="_blank" rel="">full Aliens: Fireteam Elite 2 final preview</a> for more.<br><br> <div class="bb_h3">Star Wars: Smuggler's Gambit</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Fnexa-1-1787268792333.png" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/nexa-1-1787268792333.png" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>Smuggler's Gambit can connect to your MyDisney account to directly link to the Smuggler's Run ride at the Disney theme parks.</i></li><li><i>Fortnite players will feel right at home, of course, but it's approachable enough for Fortnite newbies, too.</i></li><li><i>Content does not seem to be lacking in this experience, with plenty of missions on offer.</i></li></ul> Star Wars: Smuggler’s Gambit, which will be available on August 16, is a fun time with friends – it’s clearly preferable to playing solo – and it seems to be a clever way to either extend your theme-park experience outside of Disneyland’s walls and into your home, or vice versa. Hondo is a really great character to anchor this around, and I’d love to see Disney do more to extend the story of its theme park rides, be they Star Wars or otherwise. Just imagine playing as Finn during the events of the Rise of the Resistance ride, for instance… <br><br> For more, read our <a class="bb_link" href="https://www.ign.com/articles/star-wars-smugglers-gambit-lets-you-keep-helping-hondo-ohnaka-in-fortnite-after-you-leave-disneyland" target="_blank" rel="">full hands-on impressions</a> of Star Wars: Smuggler's Gambit.<br><br> <div class="bb_h3">Silver Pines</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Fsilverpines-blogroll-1787269000402.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/silverpines-blogroll-1787269000402.jpg" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>The unique visual style is instantly appealing.</i></li><li><i>The '90s-style adventure-meets-survival-horror gameplay makes it feel unique in 2026.</i></li><li><i>Monster variety is lacking in the short, early-game demo we played.</i></li></ul> I’m continually impressed with how many interesting and unique ideas for video games still manage to pop out, even as we’ve got literally thousands coming out every year now. If you haven’t heard of Silver Pines yet, it’s a pixelated 2D survival horror that answers the question, “What might Alan Wake be like if it were made for the PS1 in the ‘90s?”, and it’s something I didn’t realize I needed in my life until now. After playing the first hour of this creepy, stressful demon lovechild of Silent Hill and The Secret of Monkey Island, I was completely pulled in by the strange and unsettling story, the deceptively beautiful pixel art, and the eerie sounds and music that made each new darkened hallway that much harder to explore. Though, with only a very small sampling, it remains to be seen if they’ll be able to continue the momentum after a very strong opening stretch. Either way, this is already quite easily one of the most stylish and unique games of 2026.<br><br> For more, read our <a class="bb_link" href="https://www.ign.com/articles/silver-pines-preview-it-plays-and-looks-like-if-alan-wake-were-made-in-the-90s" target="_blank" rel="">full preview of Silver Pines</a>.<br><br> <i>Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, </i><a class="bb_link" href="https://www.ign.com/watch/unlocked" target="_blank" rel="">Podcast Unlocked</a><i>, and a co-host of </i><a class="bb_link" href="https://www.ign.com/watch/next-gen-console-watch" target="_blank" rel="">Next-Gen Console Watch</a><i>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </i><a class="bb_link" href="https://twitter.com/DMC_Ryan" target="_blank" rel=""><i>@DMC_Ryan</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>Borderlands 4 Fans Should Circle September 3 on Their Calendar</title>
<link>https://xinker.org/borderlands-4-fans-should-circle-september-3-on-their-calendar</link>
<guid>https://xinker.org/borderlands-4-fans-should-circle-september-3-on-their-calendar</guid>
<description><![CDATA[  Borderlands 4 fans are set to see a ton of new content drop in September with Bounty Pack 5 as well as the second story pack, but for those who want a deep look at the next playable Vault Hunter, they&#039;ll want to tune in on September 3. As Borderlands 4 approaches its first anniversary, Gearbox has a lot of new content planned for fans, recently showcasing what fans can expect and highlighting another special dev stream event happening in a few weeks. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/borderlands-4-tediore-sniper.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Borderlands, Fans, Should, Circle, September, Their, Calendar</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/borderlands-4-tediore-sniper.jpg" crossorigin="anonymous"> <b><i>Borderlands 4</i></b> fans are set to see a ton of new content drop in September with Bounty Pack 5 as well as the second story pack, but for those who want a deep look at the next playable Vault Hunter, they'll want to tune in on September 3. As <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fborderlands-4%2F" target="_blank" rel=" noopener"><i>Borderlands 4</i></a> approaches its first anniversary, Gearbox has a lot of new content planned for fans, recently showcasing what fans can expect and highlighting another special dev stream event happening in a few weeks.<br><br>]]> </content:encoded>
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<title>The Hippodrome is available now!</title>
<link>https://xinker.org/the-hippodrome-is-available-now</link>
<guid>https://xinker.org/the-hippodrome-is-available-now</guid>
<description><![CDATA[ It’s the release of “The Hippodrome”! The second expansion for Anno 117: Pax Romana is now available and lets you build this new, huge monument and host race events for your population. Increase your splendour to unlock stronger buffs and bonuses for your cities and host the largest races in the empire. For all details on this new DLC, check out our dedicated DevBlog from earlier this month. https://store.steampowered.com/app/3858770/Anno_117_Pax_Romana__The_Hippodrome/Alongside “The Hippodrome” we’ve released Update 2.0 with not only a bunch of bug fixes but also several quality-of-life improvements and features like the photo mode, a note function and the new “heroic” specialists. Make sure you check out the patch notes for a full overview.  Gamescom is coming In less than a week, the largest gaming trade fair, gamescom, takes place once again in Cologne. We’ll also be present this year in the Ubisoft Community Lounge with a set of panels and presentations. For your convenience, we added our schedule below – we&#039;d love to see you there! For anyone else, two of the panels will also be livestreamed on the official Ubisoft Twitch and YouTube channels. These panels are marked accordingly on the schedule below. Tune in and join other Anno and Ubisoft fans in the chat!   The week after gamescom we’ll also have a full recap blog post for you, and in our September-livestream we’ll not only show you more about the upcoming cosmetic pack but are also happy to answer any questions that you weren’t able to ask us at gamescom directly.  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45321681/5591ae372c90b2dfa8ec62a6c847c7c9d2fb63e3.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Hippodrome, available, now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"9oFSb6_0UNA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">It’s the release of “The Hippodrome”! The second expansion for <b>Anno 117: Pax Romana</b> is now available and lets you build this new, huge monument and host race events for your population. </p><p class="bb_paragraph">Increase your splendour to unlock stronger buffs and bonuses for your cities and host the largest races in the empire. For all details on this new DLC, check out our <b>dedicated DevBlog</b> from earlier this month. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3858770/Anno_117_Pax_Romana__The_Hippodrome/" target="_blank" rel="">https://store.steampowered.com/app/3858770/Anno_117_Pax_Romana__The_Hippodrome/</a></p><p class="bb_paragraph">Alongside “The Hippodrome” we’ve released Update 2.0 with not only a bunch of bug fixes but also several quality-of-life improvements and features like the photo mode, a note function and the new “heroic” specialists. <b>Make sure you check out the patch notes for a full overview.</b> </p><p class="bb_paragraph"> </p><div class="bb_h2">Gamescom is coming </div><p class="bb_paragraph">In less than a week, the largest gaming trade fair, gamescom, takes place once again in Cologne. We’ll also be present this year in the Ubisoft Community Lounge with a set of panels and presentations. For your convenience, we added our schedule below – we'd love to see you there! </p><p class="bb_paragraph"></p><p class="bb_paragraph">For anyone else, two of the panels will also be <b>livestreamed on the official Ubisoft Twitch and YouTube channels</b>. These panels are marked accordingly on the schedule below. Tune in and join other Anno and Ubisoft fans in the chat! </p><p class="bb_paragraph"> <img src="https://clan.fastly.steamstatic.com/images/45321681/b789c90a94555f52339d68a51ffd42da64d5a4a0.png"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">The week after gamescom we’ll also have a full recap blog post for you, and in our September-livestream we’ll not only show you more about the upcoming cosmetic pack but are also happy to answer any questions that you weren’t able to ask us at gamescom directly. </p>]]> </content:encoded>
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<title>Xbox Game Pass is Officially Losing One of Its Best Games on August 31</title>
<link>https://xinker.org/xbox-game-pass-is-officially-losing-one-of-its-best-games-on-august-31</link>
<guid>https://xinker.org/xbox-game-pass-is-officially-losing-one-of-its-best-games-on-august-31</guid>
<description><![CDATA[  Xbox Game Pass subscribers should brace themselves, as five games are set to leave the service on August 31 — including one of its highest-rated titles. New games are added to Xbox Game Pass on a regular basis, but games are also removed from the service regularly, too. In fact, a batch of Xbox Game Pass games are removed on the 15th of every month and the last day of every month. It&#039;s a bummer, but on the bright side, subscribers are always given a heads-up about the upcoming departures. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/xbox-game-pass-games-leaving-august-31.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:14:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xbox, Game, Pass, Officially, Losing, One, Its, Best, Games, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/xbox-game-pass-games-leaving-august-31.jpg" crossorigin="anonymous"> <b>Xbox Game Pass</b> subscribers should brace themselves, as five games are set to leave the service on August 31 — including one of its highest-rated titles. New games are added to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fxbox-game-pass%2F" target="_blank" rel=" noopener">Xbox Game Pass</a> on a regular basis, but games are also removed from the service regularly, too. In fact, a batch of Xbox Game Pass games are removed on the 15th of every month and the last day of every month. It's a bummer, but on the bright side, subscribers are always given a heads-up about the upcoming departures.<br><br>]]> </content:encoded>
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<title>The Wheel Of Time&amp;apos;s Official 2027 Return Is A Fresh Start For The Series</title>
<link>https://xinker.org/the-wheel-of-times-official-2027-return-is-a-fresh-start-for-the-series</link>
<guid>https://xinker.org/the-wheel-of-times-official-2027-return-is-a-fresh-start-for-the-series</guid>
<description><![CDATA[  Robert Jordan&#039;s The Wheel of Timehas proven to be a beast when it comes to live-action adaptations, and even Amazon&#039;s massive budget didn&#039;t manage to capture what made the original novels so unique. Partially, this is due to the grand scale of the original series, with an epic adventure told across 15 huge novels. Each book serves to immerse readers into the universe and keep them invested in the various characters in a way that didn&#039;t quite work in the now-cancelled television series. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/daniel-henney-as-al-lan-mandragoran-in-the-wheel-of-time.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Wheel, Times, Official, 2027, Return, Fresh, Start, For, The, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/daniel-henney-as-al-lan-mandragoran-in-the-wheel-of-time.jpg" crossorigin="anonymous"> Robert Jordan's <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fthewheeloftime%2F" target="_blank" rel=" noopener"><b>The Wheel of Time</b></a></i>has proven to be a beast when it comes to live-action adaptations, and even Amazon's massive budget didn't manage to capture what made the original novels so unique. Partially, this is due to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fwheel-of-time-books-ranked-worst-best%2F" target="_blank" rel=" noopener">grand scale of the original series</a>, with an epic adventure told across 15 huge novels. Each book serves to immerse readers into the universe and keep them invested in the various characters in a way that didn't quite work in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fwheel-of-time-war-of-the-dragon-next-release%2F" target="_blank" rel=" noopener">now-cancelled television series</a>.<br><br>]]> </content:encoded>
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<title>Where Security Fits in an AI Agent Stack</title>
<link>https://xinker.org/where-security-fits-in-an-ai-agent-stack</link>
<guid>https://xinker.org/where-security-fits-in-an-ai-agent-stack</guid>
<description><![CDATA[ As AI agents become more capable and operate over longer horizons, building security and trust into the applications they power becomes increasingly important.... ]]></description>
<enclosure url="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-660x370.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Where, Security, Fits, Agent, Stack</media:keywords>
<content:encoded><![CDATA[<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-768x432.png" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" loading="lazy" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-768x432.png 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-179x101.png 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-300x169.png 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-625x352.png 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-1536x864.png 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-645x363.png 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-660x370.png 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-500x281.png 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-160x90.png 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-362x204.png 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-196x110.png 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-1024x576.png 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-960x540.png 960w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1.webp 1920w" sizes="auto, (max-width: 768px) 100vw, 768px" title="agentic-ai-visual-security-tech-5597121_r10-1920x1080">As AI agents become more capable and operate over longer horizons, building security and trust into the applications they power becomes increasingly important....<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-768x432.png" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" loading="lazy" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-768x432.png 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-179x101.png 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-300x169.png 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-625x352.png 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-1536x864.png 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-645x363.png 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-660x370.png 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-500x281.png 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-160x90.png 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-362x204.png 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-196x110.png 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-1024x576.png 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1-960x540.png 960w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-security-tech-5597121_r10-1920x1080-1.webp 1920w" sizes="auto, (max-width: 768px) 100vw, 768px" title="agentic-ai-visual-security-tech-5597121_r10-1920x1080"><p>As AI agents become more capable and operate over longer horizons, building security and trust into the applications they power becomes increasingly important. Drawing on work with NVIDIA OpenShell, agent developers, open-source projects, and partners across the ecosystem, AI safety and security teams at NVIDIA offer their perspective on the emerging agent stack—including the role of each layer…</p>
<p><a href="https://developer.nvidia.com/blog/where-security-fits-in-an-ai-agent-stack/" rel="nofollow" data-wpel-link="internal" target="_self">Source</a></p>]]> </content:encoded>
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<title>NVIDIA AVO Reaches 100% on ARC&#45;AGI&#45;3, Demonstrating a Frontier&#45;Level General&#45;Purpose Architecture for Long&#45;Horizon Autonomous Agents</title>
<link>https://xinker.org/nvidia-avo-reaches-100-on-arc-agi-3-demonstrating-a-frontier-level-general-purpose-architecture-for-long-horizon-autonomous-agents</link>
<guid>https://xinker.org/nvidia-avo-reaches-100-on-arc-agi-3-demonstrating-a-frontier-level-general-purpose-architecture-for-long-horizon-autonomous-agents</guid>
<description><![CDATA[ A frontier language model is only one component of an AI agent. The surrounding agent system—often called a harness—determines how the model receives... ]]></description>
<enclosure url="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-660x370.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:02:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NVIDIA, AVO, Reaches, 100, ARC-AGI-3, Demonstrating, Frontier-Level, General-Purpose, Architecture, for, Long-Horizon, Autonomous, Agents</media:keywords>
<content:encoded><![CDATA[<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-768x432.png" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-768x432.png 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-179x101.png 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-300x169.png 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-625x352.png 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-1536x864.png 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-2048x1152.png 2048w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-645x363.png 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-660x370.png 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-500x281.png 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-160x90.png 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-362x204.png 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-196x110.png 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-1024x576.png 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-960x540.png 960w" sizes="(max-width: 768px) 100vw, 768px" title="agentic-ai-visual-cybersecurity-avo">A frontier language model is only one component of an AI agent. The surrounding agent system—often called a harness—determines how the model receives...<img width="768" height="432" src="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-768x432.png" class="webfeedsFeaturedVisual wp-post-image" alt="" link_thumbnail="" decoding="async" loading="lazy" srcset="https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-768x432.png 768w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-179x101.png 179w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-300x169.png 300w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-625x352.png 625w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-1536x864.png 1536w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-2048x1152.png 2048w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-645x363.png 645w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-660x370.png 660w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-500x281.png 500w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-160x90.png 160w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-362x204.png 362w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-196x110.png 196w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-1024x576.png 1024w, https://developer-blogs.nvidia.com/wp-content/uploads/2026/08/agentic-ai-visual-cybersecurity-avo-1-960x540.png 960w" sizes="auto, (max-width: 768px) 100vw, 768px" title="agentic-ai-visual-cybersecurity-avo"><p>A frontier language model is only one component of an AI agent. The surrounding agent system—often called a harness—determines how the model receives context, uses tools, maintains state, responds to feedback, recovers from failure, and sustains progress over long-running tasks. The challenge is how to build the agent architecture that makes frontier language models work reliably on extended…</p>
<p><a href="https://developer.nvidia.com/blog/nvidia-avo-reaches-100-on-arc-agi-3-demonstrating-a-frontier-level-general-purpose-architecture-for-long-horizon-autonomous-agents/" rel="nofollow" data-wpel-link="internal" target="_self">Source</a></p>]]> </content:encoded>
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