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<title>XINKER &#45; Business and Income Tips &#45; : Latest Games</title>
<link>https://xinker.org/rss/category/latest-game</link>
<description>XINKER &#45; Business and Income Tips &#45; : Latest Games</description>
<dc:language>en</dc:language>
<dc:rights>Copyright 2020&#45;2026 Axiox Media Technology Limited &#45; All Rights Reserved.</dc:rights>

<item>
<title>WARDOGS Playtest peaks at 57k players</title>
<link>https://xinker.org/wardogs-playtest-peaks-at-57k-players</link>
<guid>https://xinker.org/wardogs-playtest-peaks-at-57k-players</guid>
<description><![CDATA[ WARDOGS Playtest has peaked at 57,566 concurrent players on 21 August 2026 which is 48 days after release.View charts and more statistics on our website. ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>WARDOGS, Playtest, peaks, 57k, players</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsteamdb.info%2Fapp%2F4809930%2Fcharts%2F%3Futm_source%3DSteam%26utm_medium%3DSteam%26utm_campaign%3DSteamRSS" target="_blank" rel=" noopener"><img src="https://steamdb.info/app/4809930.png?_=3761831018" crossorigin="anonymous"></a><br>WARDOGS Playtest has peaked at 57,566 concurrent players on 21 August 2026 which is 48 days after release.<br>View charts and more statistics on our website.]]> </content:encoded>
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<title>Another Call of Duty Zombies Easter Egg Hunt Has Been Ruined by Leaks</title>
<link>https://xinker.org/another-call-of-duty-zombies-easter-egg-hunt-has-been-ruined-by-leaks</link>
<guid>https://xinker.org/another-call-of-duty-zombies-easter-egg-hunt-has-been-ruined-by-leaks</guid>
<description><![CDATA[  Call of Duty: Black Ops 7 Zombies’ final map has arrived, and while many players were looking forward to the final main quest hunt, its payoff has been completely spoiled. As players work to actually solve the main quest, Chinese players have seemingly gotten the solution via a cheat tool, sharing the final Black Ops 7 Zombies cutscene and boss fight online as a result. ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Another, Call, Duty, Zombies, Easter, Egg, Hunt, Has, Been, Ruined, Leaks</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/cod-rex-infernus-angry-gamerant-feature.jpg" crossorigin="anonymous"> <b><i>Call of Duty: Black Ops 7</i></b> Zombies’ final map has arrived, and while many players were looking forward to the final main quest hunt, its payoff has been completely spoiled. As players work to actually solve the main quest, Chinese players have seemingly gotten the solution via a cheat tool, sharing the final <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fcall-of-duty-black-ops-7%2F" target="_blank" rel=" noopener"><i>Black Ops 7</i></a> Zombies cutscene and boss fight online as a result.<br><br>]]> </content:encoded>
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<item>
<title>Black Myth: Zhong Kui gets a new 15&#45;minute long gameplay trailer</title>
<link>https://xinker.org/black-myth-zhong-kui-gets-a-new-15-minute-long-gameplay-trailer</link>
<guid>https://xinker.org/black-myth-zhong-kui-gets-a-new-15-minute-long-gameplay-trailer</guid>
<description><![CDATA[  Game Science shares new 21:9 gameplay video for Black Myth: Zhong Kui. ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Black, Myth:, Zhong, Kui, gets, new, 15-minute, long, gameplay, trailer</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/157/original/black-myth-zhong-kui-new-gameplay-thumb.png" crossorigin="anonymous"> Game Science shares new 21:9 gameplay video for Black Myth: Zhong Kui.<br><br>]]> </content:encoded>
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<item>
<title>Letters from the Tower...</title>
<link>https://xinker.org/letters-from-the-tower</link>
<guid>https://xinker.org/letters-from-the-tower</guid>
<description><![CDATA[ Hey folks, Thomas here!So, I&#039;m still trying to wrap my head around the response to Twisted tower. The support from the community has been absolutely overwhelming. And seeing so many of you posting about the game, sharing your favorite moments, leaving reviews, and generally just loving this weird little tower has been incredibly affirming.That&#039;s not even mentioning the fact that we hit an OVERWHELMINGLY POSITIVE rating on Steam (pinch me), and then there are all of the kind words coming from other indie devs and game creators… seeing people whose work i&#039;ve admired for years talking about Twisted Tower and sending their support my way is … well… What is happening?!After spending five years working on the game, it&#039;s beyond surreal to suddenly have people all over the world playing something that, for so long, existed mostly in my head and on my computer. I&#039;m totally blown away, and I know I&#039;m repeating myself at this point but, THANK YOU. Meanwhile, in a dark corner of the tower...As wonderful as all of this has been, the launch is very much not the end of my work. Me and my bug-crushing machine James Tusha (from Signal Spike Games) have been working through the bug reports coming in, fixing issues as we find them and generally making sure the tower is behaving itself as much as possible. I&#039;m actually really happy with how solid the game has been overall, but naturally, a few bugs have crawled out of the walls now that we have all of you turning over every flagstone.I&#039;ve recently pushed a new build for you all (v 1.0.4.3.1)! It includes minor bug fixes, UI clean-up, and added checkpoint stability... and that&#039;s not all, more work is underway! If you&#039;ve reported something, thank you for your patience while we continue to work through everything.Sorry, what did you say?Ok, so. I&#039;ve seen more than a few messages asking if we will have any additions of localization for different regions and I&#039;m happy to say that yes, work is underway on implementation for a handful of major languages. Translations are being prepared and I&#039;m working through the process of getting everything into the game and making sure it all behaves properly. I will continue to tinker on improvements and touches behind the scenes, and making sure the tower is still getting some love. For now, best thing you can do is make sure you keep the game up to date, and if you run into anything strange, let me know over on the Twisted Tower Discord server, it&#039;s still the best place to send bug reports and let me know if something has gone horribly, horribly wrong:JOIN THE TWISTED TOWER DISCORD Thank you all again (and again, and again) for making this launch so incredibly special.You have made my wildest, twisted dreams a reality.Back to work!— Thomas ❤️ ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Letters, from, the, Tower...</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey folks, Thomas here!</p><p class="bb_paragraph"></p><p class="bb_paragraph">So, I'm <i>still</i> trying to wrap my head around the response to Twisted tower. The support from the community has been absolutely overwhelming. And seeing so many of you posting about the game, sharing your favorite moments, leaving reviews, and generally just <b>loving this weird little tower</b> has been incredibly affirming.</p><p class="bb_paragraph"></p><p class="bb_paragraph">That's not even mentioning the fact that we hit an OVERWHELMINGLY POSITIVE rating on Steam (pinch me), and then there are all of the kind words coming from other indie devs and game creators… seeing people whose work i've admired for years talking about Twisted Tower and sending their support my way is … well… </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>What is happening?!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">After spending five years working on the game, it's <i>beyond</i> surreal to suddenly have people all over the world playing something that, for so long, existed mostly in my head and on my computer. I'm totally blown away, and I know I'm repeating myself at this point but, <b>THANK YOU</b>. </p><p class="bb_paragraph"></p><div class="bb_h2"><b>Meanwhile, in a dark corner of the tower...</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">As wonderful as all of this has been, the launch is very much not the end of my work. Me and my bug-crushing machine James Tusha (from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsignalspike.games%2F" target="_blank" rel=" noopener">Signal Spike Games</a>) have been working through the bug reports coming in, fixing issues as we find them and generally making sure the tower is behaving itself as much as possible. I'm actually really happy with how solid the game has been overall, but naturally, a few bugs have crawled out of the walls now that we have all of you turning over every flagstone.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>I've recently pushed a new build for you all</b> (v 1.0.4.3.1)! It includes minor bug fixes, UI clean-up, and added checkpoint stability... and that's not all, more work is underway! If you've reported something, thank you for your patience while we continue to work through everything.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Sorry, what did you say?</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Ok, so. I've seen more than a few messages asking if we will have any additions of localization for different regions and I'm happy to say that <i>yes</i>, work is underway on implementation for a handful of major languages. Translations are being prepared and I'm working through the process of getting everything into the game and making sure it all behaves properly. </p><p class="bb_paragraph"></p><p class="bb_paragraph">I will continue to tinker on improvements and touches behind the scenes, and making sure the tower is still getting some love. For now, best thing you can do is make sure you keep the game up to date, and if you run into anything strange, let me know over on the Twisted Tower Discord server, it's still the best place to send bug reports and let me know if something has gone horribly, horribly wrong:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FSMkQeQRng" target="_blank" rel=" noopener">JOIN THE TWISTED TOWER DISCORD </a></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/40205469/fbf8b9b3e6fd64dfb814cc4b3372b5ddcf315f18.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you all again (and again, and again) for making this launch so incredibly special.</p><p class="bb_paragraph"><b>You have made my wildest, twisted dreams a reality.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">Back to work!</p><p class="bb_paragraph">— Thomas ❤️</p>]]> </content:encoded>
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<title>Intel Gamer Days 2026: Big Savings &amp;amp; Bonuses for Canadian Gamers</title>
<link>https://xinker.org/intel-gamer-days-2026-big-savings-bonuses-for-canadian-gamers</link>
<guid>https://xinker.org/intel-gamer-days-2026-big-savings-bonuses-for-canadian-gamers</guid>
<description><![CDATA[  Intel Gamer Days has returned for 2026, bringing gaming-focused deals, exclusive rewards and opportunities for Canadians to upgrade their setups with the latest Intel-powered hardware. Running from August 28 through September 10, the annual event brings together major PC brands and retailers across the country, giving gamers a chance to save on laptops, desktops and components built for gaming, streaming and content creation.  Canadians can expect promotions from brands like ASUS, Lenovo, MSI, HP, Dell, and more, available at retailers including Best Buy, Staples, Canada Computers, Memory Express, and Costco. Because timing and eligibility vary, always check with your preferred retailer for the most accurate details. Retailers launch promotions on their own schedules, so keep an eye on Intel Gamer Days deals over the coming weeks. Intel Gamer Days gives gamers a chance to refresh their setup, whether they are preparing for back-to-school, upgrading their gear, or simply... Read more ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Intel, Gamer, Days, 2026:, Big, Savings, Bonuses, for, Canadian, Gamers</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/intel-gamer-days-2026-big-savings-bonuses-for-canadian-gamers-3471.jpg" crossorigin="anonymous"> Intel Gamer Days has returned for 2026, bringing gaming-focused deals, exclusive rewards and opportunities for Canadians to upgrade their setups with the latest Intel-powered hardware. Running from August 28 through September 10, the annual event brings together major PC brands and retailers across the country, giving gamers a chance to save on laptops, desktops and components built for gaming, streaming and content creation. <br><br> Canadians can expect promotions from brands like ASUS, Lenovo, MSI, HP, Dell, and more, available at retailers including Best Buy, Staples, Canada Computers, Memory Express, and Costco. Because timing and eligibility vary, always check with your preferred retailer for the most accurate details. Retailers launch promotions on their own schedules, so keep an eye on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgame.intel.com%2Fgamerdays" target="_blank" rel=" noopener">Intel Gamer Days deals</a> over the coming weeks.<br><br> Intel Gamer Days gives gamers a chance to refresh their setup, whether they are preparing for back-to-school, upgrading their gear, or simply<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Farticles%2Ffeatures%2Fintel-gamer-days-2026-save%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Discover the EA SPORTS FC™ 27 Ratings database</title>
<link>https://xinker.org/discover-the-ea-sports-fc-27-ratings-database</link>
<guid>https://xinker.org/discover-the-ea-sports-fc-27-ratings-database</guid>
<description><![CDATA[ Earned through every performance. Discover the EA SPORTS FC™ 27 Ratings database now and stay tuned for the full PlayStyles reveal.https://www.ea.com/games/ea-sports-fc/ratingsDon’t miss your chance to pre-purchase EA SPORTS FC™ 27 Ultimate Plus Edition by 31 August and receive 7 days early access starting 18 September, up to 10,000 FC Points over 5 months, Seasons 1 – 5 of the Premium Pass, a Hall of FUT™ Player Pick (Pick 1 from Adebayo Akinfenwa, Giovani dos Santos, Loïc Remy, Marouane Fellaini, Eljero Elia), and more*.*Conditions &amp; restrictions apply. See ea.com/games/ea-sports-fc/fc-27/game-disclaimers for details.https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/ ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Discover, the, SPORTS, FC™, Ratings, database</media:keywords>
<content:encoded><![CDATA[Earned through every performance. Discover the EA SPORTS FC™ 27 Ratings database now and stay tuned for the full PlayStyles reveal.<br><br><a class="bb_link" href="https://www.ea.com/games/ea-sports-fc/ratings" target="_blank" rel="">https://www.ea.com/games/ea-sports-fc/ratings</a><br><br>Don’t miss your chance to pre-purchase EA SPORTS FC™ 27 Ultimate Plus Edition by 31 August and receive 7 days early access starting 18 September, up to 10,000 FC Points over 5 months, Seasons 1 – 5 of the Premium Pass, a Hall of FUT™ Player Pick (Pick 1 from Adebayo Akinfenwa, Giovani dos Santos, Loïc Remy, Marouane Fellaini, Eljero Elia), and more*.<br><br>*Conditions & restrictions apply. See <a class="bb_link" href="http://ea.com/games/ea-sports-fc/fc-27/game-disclaimers" target="_blank" rel="">ea.com/games/ea-sports-fc/fc-27/game-disclaimers</a> for details.<br><br><img src="https://clan.fastly.steamstatic.com/images/45702522/db5b37cd5998908d68b0e3d5c668d8dd287c1f9c.png"><br><br><a class="bb_link" href="https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/" target="_blank" rel="">https://store.steampowered.com/app/4080220/EA_SPORTS_FC_27/</a>]]> </content:encoded>
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<title>Don&amp;apos;t tell Nintendo, but I turned GTA 5 into Pokémon Go using a mod</title>
<link>https://xinker.org/dont-tell-nintendo-but-i-turned-gta-5-into-pokemon-go-using-a-mod</link>
<guid>https://xinker.org/dont-tell-nintendo-but-i-turned-gta-5-into-pokemon-go-using-a-mod</guid>
<description><![CDATA[  I&#039;ve been trying to convert Grand Theft Auto 5 into GTA 6 using mods for about a week now, and I&#039;ve learnt a lot. For instance, most things will die if hit by a car at more than the speed of sound... Read more. ]]></description>
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<pubDate>Sat, 22 Aug 2026 01:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dont, tell, Nintendo, but, turned, GTA, into, Pokémon, using, mod</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/hFPd9Vh9cArhY3vqGHmTfL-1280-80.jpg" crossorigin="anonymous"><br><br> I've been trying to convert <a class="bb_link" href="https://www.pcgamer.com/uk/grand-theft-auto-5/" target="_blank" rel="">Grand Theft Auto 5</a> into <a class="bb_link" href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" target="_blank" rel="">GTA 6</a> using mods for about a week now, and I've learnt a lot. For instance, most things will die if hit by a car at more than the speed of sound... <a class="bb_link" href="https://www.pcgamer.com/games/grand-theft-auto/dont-tell-nintendo-but-i-turned-gta-5-into-pokemon-go-using-a-mod/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Baldur&amp;apos;s Gate 3 mod adds 6&#45;hour campaign all about Astarion, featuring new companions, 4 different endings, and &amp;quot;a kitty that potentially accepts scritches&amp;quot;</title>
<link>https://xinker.org/baldurs-gate-3-mod-adds-6-hour-campaign-all-about-astarion-featuring-new-companions-4-different-endings-and-a-kitty-that-potentially-accepts-scritches</link>
<guid>https://xinker.org/baldurs-gate-3-mod-adds-6-hour-campaign-all-about-astarion-featuring-new-companions-4-different-endings-and-a-kitty-that-potentially-accepts-scritches</guid>
<description><![CDATA[  Baldur&#039;s Gate 3 is finally seeing Divinity: Original Sin 2-style custom campaigns coming to fruition, as one new mod adds just that: a solid six-hour custom campaign. Yes, you read that right. A Dream of Silence: ReVamped, as it is oh-so aptly dubbed over on Nexus Mods, adds an alternate campaign to Larian Studios&#039; beloved Dungeons &amp; Dragons RPG. The mod is an adaptation of a browser-based text adventure by Abigail Corfman (which you can still access over on her official website), starring none other than my favorite of all the Baldur&#039;s Gate 3 companions: the ever-beautiful vampire elf Astarion, of course. The mod&#039;s campaign is around six hours long in total, featuring four different endings, six new companions complete with unique dialogue lines and rewards, &quot;more dynamic combat and boss fights,&quot; and, perhaps most excitingly, &quot;a kitty that potentially accepts scritches.&quot; Plus, you get to rescue Astarion from a nightmarish take on Cazador&#039;s already vile mansion (or choose not to and opt for a different path, I suppose). Sign me up, stat.https://www.youtube-nocookie.com/embed/r_Sd71_Gia8 Sadly, it&#039;s only available for PC players right now, but that doesn&#039;t take away how impressive the custom campaign&#039;s emergence is. Early last year, modders said custom Baldur&#039;s Gate 3 campaigns with &quot;levels and lands comparable to the Skyrim modding community&quot; could come in 2025 thanks to Patch 7 and its capacity for &quot;level editing, save editing, and more&quot; – but not too much has actually happened in that regard. Sure, we&#039;ve got projects like Return to Candlekeep underway, but it&#039;s been a long road, and limitations like multiplayer restrictions haven&#039;t exactly helped. A Dream of Silence: ReVamped sparks hope for other custom campaigns later down the line, and I know I&#039;m personally keeping my fingers crossed for even bigger projects in the same vein. Could you just imagine all of the possibilities…? Clair Obscur: Expedition 33&#039;s Clea actor finds it &quot;fascinating&quot; that RPG fans give her character &quot;more grace&quot; than Baldur&#039;s Gate 3&#039;s Lae&#039;zel. [/url] ]]></description>
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<pubDate>Sat, 22 Aug 2026 00:54:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Baldurs, Gate, mod, adds, 6-hour, campaign, all, about, Astarion, featuring, new, companions, different, endings, and, kitty, that, potentially, accepts, scritches</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/yjLZ2Fh9g8uPu9KAknYgpf-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbaldurs-gate-3-guide%2F" target="_blank" rel=" noopener">Baldur's Gate 3</a> is finally seeing Divinity: Original Sin 2-style custom campaigns coming to fruition, as one new mod adds just that: a solid six-hour custom campaign.<br><br> Yes, you read that right. A Dream of Silence: ReVamped, as it is oh-so aptly dubbed over on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fbaldursgate3%2Fmods%2F23950" target="_blank" rel=" noopener">Nexus Mods</a>, adds an alternate campaign to Larian Studios' beloved Dungeons & Dragons RPG. <br>The mod is an adaptation of a browser-based text adventure by Abigail Corfman (which you can still access over on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fabigailcorfman.com%2Fgames%2FSilence%2Findex.html" target="_blank" rel=" noopener">her official website</a>), starring none other than my favorite of all the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbaldurs-gate-3-companions-party%2F" target="_blank" rel=" noopener">Baldur's Gate 3 companions</a>: the ever-beautiful vampire elf Astarion, of course.<br><br> The mod's campaign is around six hours long in total, featuring four different endings, six new companions complete with unique dialogue lines and rewards, "more dynamic combat and boss fights," and, perhaps most excitingly, "a kitty that potentially accepts scritches." <br><br>Plus, you get to rescue Astarion from a nightmarish take on Cazador's already vile mansion (or choose not to and opt for a different path, I suppose). Sign me up, stat.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fr_Sd71_Gia8" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/r_Sd71_Gia8</a> Sadly, it's only available for PC players right now, but that doesn't take away how impressive the custom campaign's emergence is. <br><br>Early last year, modders said custom Baldur's Gate 3 campaigns <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fcustom-baldurs-gate-3-campaigns-with-levels-and-lands-comparable-to-the-skyrim-modding-community-could-come-this-year-says-one-of-the-rpgs-experienced-modders%2F" target="_blank" rel=" noopener">with "levels and lands comparable to the Skyrim modding community</a>" could come in 2025 thanks to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fbaldurs-gate-3-patch-7-is-out-now-on-pc-with-truly-colossal-18000-word-patch-notes-introducing-full-mod-support-new-evil-endings-and-even-harder-honour-mode-fights%2F" target="_blank" rel=" noopener">Patch 7</a> and its capacity for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fbaldurs-gate-3-fans-unlock-forbidden-dandd-style-modding-allowing-for-level-editing-save-editing-and-more-that-larian-felt-it-wouldnt-be-able-to-support%2F" target="_blank" rel=" noopener">"level editing, save editing, and more"</a> – but not <i>too</i> much has actually happened in that regard.<br><br> Sure, we've got projects like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fa-simple-test-of-baldurs-gate-3s-modding-tools-has-snowballed-into-a-full-blown-remake-of-the-first-baldurs-gate-and-you-can-play-the-demo-now%2F" target="_blank" rel=" noopener">Return to Candlekeep</a> underway, but it's been a long road, and limitations like multiplayer restrictions haven't exactly helped. <br><br>A Dream of Silence: ReVamped sparks hope for other custom campaigns later down the line, and I know I'm personally keeping my fingers crossed for even bigger projects in the same vein. Could you just imagine all of the possibilities…?<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fclair-obscur-expedition-33s-clea-actor-finds-it-fascinating-that-rpg-fans-give-her-character-more-grace-than-baldurs-gate-3s-laezel%2F" target="_blank" rel=" noopener"><i>Clair Obscur: Expedition 33's Clea actor finds it "fascinating" that RPG fans give her character "more grace" than Baldur's Gate 3's Lae'zel.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Back in the alpha version: Livery Editor</title>
<link>https://xinker.org/back-in-the-alpha-version-livery-editor</link>
<guid>https://xinker.org/back-in-the-alpha-version-livery-editor</guid>
<description><![CDATA[ The alpha version with livery editor is available again!We are bringing back the separate test branch on Steam, where you can once again try changes in CarX Drift Racing Online 2 before they are released in the main version of the game. As part of the alpha version, we are continuing to test the livery editorPlease note: your progress in the default and alpha versions will be separate. You will always be able to import your default version save into alpha.How to participate:  1. Open your Steam Library. 2. Right-click on CarX Drift Racing Online 2. 3. Select &quot;Properties&quot;. 4. Go to the &quot;Betas&quot; tab. 5. In the dropdown list, select the version: alpha-testKnown issuesOn some cars, the suspension may not display correctly. In this case, it is necessary to perform a rolling compensation procedure to the tuning standPlease share your thoughts in the discussions:    Alpha-test-feedbackThank you to everyone taking part in the testing and helping us make CarX Drift Racing Online 2 better.https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/Thank you for staying with us!CarX Drift Racing Online 2 team ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45567792/edbcbcb7fbd88e2bee856b9d10b6da7ea4f32c18.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:45:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Back, the, alpha, version:, Livery, Editor</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2"><b>The alpha version with livery editor is available again!</b></div><hr><p class="bb_paragraph">We are bringing back the separate test branch on Steam, where you can once again try changes in CarX Drift Racing Online 2 before they are released in the main version of the game. As part of the alpha version, we are continuing to test the livery editor</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Please note:</b> your progress in the default and alpha versions will be separate. You will always be able to import your default version save into alpha.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>How to participate:</b>  </p><p class="bb_paragraph">1. Open your Steam Library. </p><p class="bb_paragraph">2. Right-click on CarX Drift Racing Online 2. </p><p class="bb_paragraph">3. Select "Properties". </p><p class="bb_paragraph">4. Go to the "Betas" tab. </p><p class="bb_paragraph">5. In the dropdown list, select the version: alpha-test</p><hr><div class="bb_h3"><b>Known issues</b></div><p class="bb_paragraph">On some cars, the suspension may not display correctly. In this case, it is necessary to perform a rolling compensation procedure to the tuning stand</p><hr><p class="bb_paragraph">Please share your thoughts in the discussions:    </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/app/1826420/discussions/0/839502402944038170/" target="_blank" rel=""><b>Alpha-test-feedback</b></a></p><p class="bb_paragraph">Thank you to everyone taking part in the testing and helping us make CarX Drift Racing Online 2 better.</p><hr><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/" target="_blank" rel="">https://store.steampowered.com/app/1826420/CarX_Drift_Racing_Online_2/</a></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Thank you for staying with us!</b></p><p class="bb_paragraph"><b>CarX Drift Racing Online 2 team</b></p>]]> </content:encoded>
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<title>Cyberpunk: Edgerunners 2 airs on October 20, new trailer released</title>
<link>https://xinker.org/cyberpunk-edgerunners-2-airs-on-october-20-new-trailer-released</link>
<guid>https://xinker.org/cyberpunk-edgerunners-2-airs-on-october-20-new-trailer-released</guid>
<description><![CDATA[  CD Projekt Red has shared a brand-new trailer for Cyberpunk: Edgerunners 2 and revealed that the show will air on Netflix on October 20. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21156/original/edgerunners-2-release-date-netflix-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk:, Edgerunners, airs, October, 20, new, trailer, released</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21156/original/edgerunners-2-release-date-netflix-thumb.png" crossorigin="anonymous"> CD Projekt Red has shared a brand-new trailer for Cyberpunk: Edgerunners 2 and revealed that the show will air on Netflix on October 20.<br><br>]]> </content:encoded>
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<title>13 Movie, Game, and TV Trailers You Might Have Missed This Week</title>
<link>https://xinker.org/13-movie-game-and-tv-trailers-you-might-have-missed-this-week</link>
<guid>https://xinker.org/13-movie-game-and-tv-trailers-you-might-have-missed-this-week</guid>
<description><![CDATA[  Keeping up with the deluge of trailer drops is a near-impossible task. The watch list never shortens, digital Sisyphus. To cut through the noise and turn the slog of keeping up with the neatest-looking stuff, I’m starting this column with the goal of collecting the most notable video game, movie, and TV show trailers from the past week (or so), in no particular order. I’ll (mostly) avoid teasers and announcements that give nothing, highlight under-the-radar things that look particularly cool, and generally curate a list of short-to-mid-form videos that are legitimately worth your time. Behold, then: trailers! D23: Avengers: Doomsday, VisionQuest, Ahsoka Season 2, and More It’s literally the first time I’m doing this trailer roundup, so I’m giving myself some grace on the span of time I’m covering considering Disney’s big marketing fan event, D23, was last weekend. The company dumped a whole bunch of trailers for upcoming projects, including another look at Avengers: Doomsday, Disney+’s VisionQuest and Season 2 of Ahsoka, and a whole bunch more. The most disturbing of the bunch: 3D Bluey.   Check out everything that was announced at D23. More D23: Kingdom Hearts IV Yet another notable trailer out of D23: Our first look at the new Kingdom Hearts in an almost 4-minute gameplay overview, which drops into the world of Coco (cute) before Sora busts in, Keyblade a-swinging. Another juicy morsel from the panel: Kingdom Hearts will be getting an anime adaptation on Disney+ next year.  Check out our replay of the Kingdom Hearts IV panel. Dune: Part 3  I’m being generous here, calling this 33-second teaser to sell tickets to Dune: Part 3 a “trailer.” Really, anytime the Fremen War Chant starts up, I’m tuning in. It did at least give us a first, tiny look at the voice of Spacing Guide Navigator Edric. Congrats to those who managed to snag a ticket to an IMAX showing.  Dune: Part 3 hits theaters December 18, with early access for IMAX and 70mm screenings on December 14. The Pitt Season 3  Time to get back to it.Season 3 of #ThePitt premieres in January on HBO Max. https://t.co/R7Dkbb9MCM— HBO Max (@hbomax) August 21, 2026 Fresh off the presses, it’s a (substantial) teaser for the next season of The Pitt. Seems like Dr. Robby did indeed survive his motorcycle sabbatical; season 3 will cover his first day back at work. Of course, it’s a doozy.  The Pitt Season 3 will air weekly on HBO Max starting in January 2027. Whalefall Since the first teaser came out two-ish months ago, I’ve been calling Whalefall the 4DX experience of the fall. The new trailer has only made me dig in; I’m so right. Austin Abrams: stuck in the belly of a whale with an hour of oxygen left in the tank, haunted by the sagacious voice of his father, played by Josh Brolin. (The fellas reunite post-Weapons; no fighting this time!)   Whalefall hits theaters October 16.Blue Eye Samurai Season 2  &quot;I choose revenge.&quot;Blue Eye Samurai returns JANUARY 2027. https://t.co/i7aNyTZuYO— Netflix (@netflix) August 20, 2026 It’s been nearly three years since the first season of Blue Eye Samurai. This first trailer for Season 2 did not disappoint, with Mizu setting off to London on the rough seas. The clip came courtesy of Netflix’s big slate of reveals at Anime NYC, which also included Cyberpunk Edgerunners 2, Bass X Machina, and Fool Night — honestly, not a dud in the mix.  Check out everything that Netflix revealed at Anime NYC. Silent Hill Townfall gameplay trailer I still have no damn idea what Silent Hill Townfall is about after watching nearly 19 minutes of gameplay. Main character Simon pulls himself out of the ocean before wandering around St. Amelia. There’s turmoil in the community? A nurse who does organ transplants? You have to pay your breaker directly to use electricity? What&#039;s with that straightjacketed creature with a plank through the middle of its head??? Honestly, whatever: The atmosphere is freaky as hell. 2026 is the year of the spooky New England island (also see: Widow’s Bay).  Silent Hill Townfall releases on PS5 and PC September 24.  Golden Axe “Whoa, like the game? Heck yeah!” Well, I never expected to see an adaptation of SEGA’s Golden Axe, let alone think it could be kind of good? Matthew Rhys, Danny Pudi, Danny Pudi, Liam McIntyre, and Carl Tart make up the voice cast, and the trailer highlights the somehow-not-annoying meta tone of the series.  Golden Axe streams on Paramount+ starting September 16. Black Myth: Zhong Kui gameplay trailer Game Science’s Black Myth: Wukong successor got its first major reveal since last year’s Opening Night Live this week in the form of a 15-minute (!) gameplay trailer. It’s captured in a wild 21:9 aspect ratio, but otherwise is looking pretty slick. We particularly like the parry mechanics.  Black Myth: Zhong Kui releases… eventually. It currently has no date window or platforms announced. Never After Dark I watched this one because Stephen King said it was good, and I’ve gotta agree with the guy. Never Afte ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/21/trailerroundup-blogroll-1787325063117.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Movie, Game, and, Trailers, You, Might, Have, Missed, This, Week</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/21/trailerroundup-blogroll-1787325063117.jpg" crossorigin="anonymous"> Keeping up with the deluge of trailer drops is a near-impossible task. The watch list never shortens, digital Sisyphus. To cut through the noise and turn the slog of keeping up with the neatest-looking stuff, I’m starting this column with the goal of collecting the most notable video game, movie, and TV show trailers from the past week (or so), in no particular order. I’ll (mostly) avoid teasers and announcements that give nothing, highlight under-the-radar things that look particularly cool, and generally curate a list of short-to-mid-form videos that are legitimately worth your time. Behold, then: trailers!<br><br> <br><br><div class="bb_h2">D23: Avengers: Doomsday, VisionQuest, Ahsoka Season 2, and More</div> It’s literally the first time I’m doing this trailer roundup, so I’m giving myself some grace on the span of time I’m covering considering Disney’s big marketing fan event, D23, was last weekend. The company dumped a whole bunch of trailers for upcoming projects, including another look at Avengers: Doomsday, Disney+’s VisionQuest and Season 2 of Ahsoka, and a whole bunch more. The most disturbing of the bunch: 3D Bluey. <br><br> <br><br> <a class="bb_link" href="https://www.ign.com/articles/everything-announced-at-the-d23-disney-entertainment-showcase-2026" target="_blank" rel=""><u><i>Check out everything that was announced at D23.</i></u></a><br><br> <br><br><div class="bb_h2">More D23: Kingdom Hearts IV</div> Yet another notable trailer out of D23: Our first look at the new Kingdom Hearts in an almost 4-minute gameplay overview, which drops into the world of Coco (cute) before Sora busts in, Keyblade a-swinging. Another juicy morsel from the panel: Kingdom Hearts will be getting an anime adaptation on Disney+ next year.<br><br> <br><br> <a class="bb_link" href="https://www.ign.com/articles/d23-deep-dive-into-kingdom-hearts-panel-everything-announced-updating-live" target="_blank" rel=""><u><i>Check out our replay of the Kingdom Hearts IV panel.</i></u></a><br><br> <br><br><div class="bb_h2">Dune: Part 3</div> <br> I’m being generous here, calling this 33-second teaser to <a class="bb_link" href="https://www.ign.com/articles/dune-part-three-trailer-kicks-off-ticket-sales-reveals-edrics-voice" target="_blank" rel=""><u>sell tickets to Dune: Part 3</u></a> a “trailer.” Really, anytime the Fremen War Chant starts up, I’m tuning in. It did at least give us a first, tiny look at the voice of Spacing Guide Navigator Edric. Congrats to those who managed to snag a ticket to an IMAX showing.<br><br> <br><br> <i>Dune: Part 3 hits theaters December 18, with early access for IMAX and 70mm screenings on December 14.</i><br><br> <br><br><div class="bb_h2">The Pitt Season 3</div> <br> Time to get back to it.<br><br>Season 3 of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fhashtag%2FThePitt%3Fsrc%3Dhash%26ref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">#ThePitt</a> premieres in January on HBO Max. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FR7Dkbb9MCM" target="_blank" rel=" noopener">https://t.co/R7Dkbb9MCM</a><br><br>— HBO Max (@hbomax) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fhbomax%2Fstatus%2F2090816339233366281%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 21, 2026</a> Fresh off the presses, it’s a (substantial) teaser for the next season of The Pitt. Seems like Dr. Robby did indeed survive his motorcycle sabbatical; season 3 will cover his first day back at work. Of course, it’s a doozy.<br><br> <br><br> <i>The Pitt Season 3 will air weekly on HBO Max starting in January 2027.</i><br><br> <br><br><div class="bb_h2">Whalefall</div> Since the first teaser came out two-ish months ago, I’ve been calling Whalefall <i>the </i>4DX experience of the fall. The new trailer has only made me dig in; I’m so right. Austin Abrams: stuck in the belly of a whale with an hour of oxygen left in the tank, haunted by the sagacious voice of his father, played by Josh Brolin. (The fellas reunite post-Weapons; no fighting this time!) <br><br> <br><br> <i>Whalefall hits theaters October 16.</i><br><br><div class="bb_h2">Blue Eye Samurai Season 2</div> <br> "I choose revenge."<br><br>Blue Eye Samurai returns JANUARY 2027. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2Fi7aNyTZuYO" target="_blank" rel=" noopener">https://t.co/i7aNyTZuYO</a><br><br>— Netflix (@netflix) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fnetflix%2Fstatus%2F2090574602124583016%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 20, 2026</a> It’s been nearly three years since the first season of Blue Eye Samurai. This first trailer for Season 2 did not disappoint, with Mizu setting off to London on the rough seas. The clip came courtesy of Netflix’s big slate of reveals at Anime NYC, which also included Cyberpunk Edgerunners 2, Bass X Machina, and Fool Night — honestly, not a dud in the mix.<br><br> <br><br> <a class="bb_link" href="https://www.ign.com/articles/netflix-reveals-packed-anime-slate-full-announcement-rundown-trailers-and-images" target="_blank" rel=""><u><i>Check out everything that Netflix revealed at Anime NYC.</i></u></a><br><br> <br><br><div class="bb_h2">Silent Hill Townfall gameplay trailer</div> I still have no damn idea what Silent Hill Townfall is about after watching nearly <i>19 minutes of gameplay</i>. Main character Simon pulls himself out of the ocean before wandering around St. Amelia. There’s turmoil in the community? A nurse who does organ transplants? You have to pay your breaker directly to use electricity? What's with that straightjacketed creature with a plank through the middle of its head??? Honestly, whatever: The atmosphere is freaky as hell. 2026 is the year of the spooky New England island (also see: <a class="bb_link" href="https://www.ign.com/tv/widows-bay" target="_blank" rel=""><u>Widow’s Bay)</u></a>.<br><br> <br><br> <i>Silent Hill Townfall releases on PS5 and PC September 24. </i><br><br> <br><br><div class="bb_h2">Golden Axe</div> “Whoa, like the game? Heck yeah!” Well, I never expected to <a class="bb_link" href="https://www.ign.com/articles/golden-axe-animated-series-first-look-sega-plot-cast-release-date" target="_blank" rel=""><u>see an adaptation of SEGA’s Golden Axe</u></a>, let alone <i>think it could be kind of good?</i> Matthew Rhys, Danny Pudi, Danny Pudi, Liam McIntyre, and Carl Tart make up the voice cast, and the trailer highlights the somehow-not-annoying meta tone of the series.<br><br> <br><br> <i>Golden Axe streams on Paramount+ starting September 16.</i><br><br> <br><br><div class="bb_h2">Black Myth: Zhong Kui gameplay trailer</div> Game Science’s Black Myth: Wukong successor got its first major reveal since last year’s Opening Night Live this week in the form of a 15-minute (!) gameplay trailer. It’s captured in a wild 21:9 aspect ratio, but otherwise is looking pretty slick. We <a class="bb_link" href="https://www.ign.com/articles/stunning-black-myth-zhong-kui-gameplay-trailer-gives-us-a-closer-look-at-the-new-protagonist-combat-and-a-truly-impressive-parry" target="_blank" rel=""><u>particularly like the parry mechanics</u></a>.<br><br> <br><br> <i>Black Myth: Zhong Kui releases… eventually. It currently has no date window or platforms announced.</i><br><br> <br><br><div class="bb_h2">Never After Dark</div> I watched this one because Stephen King said it was good, and I’ve gotta agree with the guy. Never After Dark looks pretty good! Starring Moeka Hoshi — who you’ll recognize from Shogun — as a medium who snips off pieces of her hair to commune with the other side, Never After Dark is about her latest exorcism that seems to go very badly.<br><br> <i>Never After Dark hits theaters September 25.</i><br><br> <br><br><div class="bb_h2">Slow Horses Season 6 </div> Not everyone will make it out of Slough House alive.<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fhashtag%2FSlowHorses%3Fsrc%3Dhash%26ref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">#SlowHorses</a> Season 6 premieres September 16. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FuznKQ0VSAE" target="_blank" rel=" noopener">https://t.co/uznKQ0VSAE</a><br><br>— Apple TV (@AppleTV) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FAppleTV%2Fstatus%2F2089698854748745876%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 18, 2026</a> <br><br> If you aren’t on the Slow Horses train, you’re missing out on one of the top spy things happening in the entertainment biz right now. Best of all, Apple TV cranks out seasons basically every year, a pace rare in television these days. Anyway, this new trailer for Season 6 looks great, but includes a fairly shocking spoiler right at the end <a class="bb_link" href="https://www.ign.com/articles/olivia-cooke-makes-a-surprise-return-in-the-trailer-for-slow-horses-season-6" target="_blank" rel="">that might have been better saved for the show itself</a>.<br><br> <br><br> <i>Slow Horses Season 6 streams weekly on Apple TV starting September 16.</i><br><br> <br><br><div class="bb_h2">Wildwood</div> I absolutely despise the dramatic orchestral Avicii cover soundtracking this. However, the animation looks so stunning that I can (almost) forgive the music selection in this look at a sister’s journey for her missing younger brother in a deep fantasy forest. Laika doesn’t miss!<br><br> <br><br> <i>Wildwood hits theaters October 23.</i><br><br> <br><br><div class="bb_h2">Club Kid </div> Club Kid was one of the hottest breakouts from the Cannes Film Festival this year, and now I can see why in its funny, tender trailer. Jordan Firstman (I Love LA, the internet) wrote, directed, and stars in this (extremely Bushwick NYC) film about a club promoter who learns he has a son.<br><br> <br><br> <i>Club Kid gets a limited release November 6.</i><br><br> <br><br> What trailers did YOU watch and enjoy this week?<br><br> <br><br> <i>Leanne Butkovic (she/they) is an Editorial Project Manager at IGN, where they've also written about TV, movies, and games.</i><br><br>]]> </content:encoded>
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<title>Marvel Tokon debuts with less than 3,000 physical copies sold in Japan, well under Arc Systems&amp;apos; Guilty Gear and BlazBlue fighters</title>
<link>https://xinker.org/marvel-tokon-debuts-with-less-than-3000-physical-copies-sold-in-japan-well-under-arc-systems-guilty-gear-and-blazblue-fighters</link>
<guid>https://xinker.org/marvel-tokon-debuts-with-less-than-3000-physical-copies-sold-in-japan-well-under-arc-systems-guilty-gear-and-blazblue-fighters</guid>
<description><![CDATA[  Marvel Tokon: Fighting Souls is an absolute highlight in the tag-team fighting game genre, but good reviews haven&#039;t translated into strong sales in Japan. In fact, it&#039;s reportedly one of developer Arc System Works&#039; worst performing games on its home turf. Famitsu recently published its estimated sales data for the first two weeks of the month, charting the best-selling physical games in Japan during that time, but Marvel Tokon only managed to claw onto the chart with 2,814 PS5 discs sold for its first week on sale. In the following week, Marvel Tokon was nowhere to be found in Famitsu&#039;s top 30, meaning it failed to match the 1,444 copies that Super Mario Wonder&#039;s Switch 2 Edition managed. Ouch. (Thanks, Gematsu.) According to Game Data Library – a website that tracks how many copies physical games have sold in Japan – Marvel Tokon&#039;s first week was &quot;the worst launch for an Arc System fighter&quot; in the country, &quot;excluding super niche stuff like DNF Duel&quot; and well under the majority of games in the Guilty Gear and BlazBlue series. Even the oft-forgotten Under Night In-Birth outsold Marvel Tokon in its launch period. &quot;I was thinking 10k was pessimistic, but now even with 70% digital sales it&#039;s a very lackluster result,&quot; the outlet tweets. &quot;Needless to say it&#039;s also well under all the Marvel vs. Capcom games, hell, it did less than half of the Marvel Fighting Collection, and the retail version was late!&quot; Another report from Alinea Analytics estimated that Marvel Tokon actually sold 485,000 copies globally across Steam and PS5 over the course of its first week, so there&#039;s seemingly a gaping chasm between how warmly the game was received in Japan and the rest of the world.  Marvel Tokon: Fighting Souls itself is a great time. GamesRadar&#039;s review called it the &quot;prettiest fighting game in years and a rousing comeback for the Marvel tag fighter,&quot; so what went wrong? Perhaps Marvel&#039;s waning superpowers in Japan have something to do with it. Or perhaps it&#039;s PlayStation&#039;s allure that&#039;s fading – during the week of August 10, only three PS5 games crawled onto the chart dominated by Nintendo releases.  &quot;This win was purely out of spite&quot; – Fighting game icon SonicFox says winning Marvel Tokon&#039;s first major tournament was fuelled by catching flak for criticizing it. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/mwHeq44txMkkdctJzPzHUQ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Tokon, debuts, with, less, than, 3, 000, physical, copies, sold, Japan, well, under, Arc, Systems, Guilty, Gear, and, BlazBlue, fighters</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/mwHeq44txMkkdctJzPzHUQ-1280-80.jpg" crossorigin="anonymous"> Marvel Tokon: Fighting Souls is an absolute highlight in the tag-team fighting game genre, but good reviews haven't translated into strong sales in Japan. In fact, it's reportedly one of developer Arc System Works' worst performing games on its home turf.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.famitsu.com%2Franking%2Fgame-sales" target="_blank" rel=" noopener">Famitsu</a> recently published its estimated sales data for the first two weeks of the month, charting the best-selling physical games in Japan during that time, but Marvel Tokon only managed to claw onto the chart with 2,814 PS5 discs sold for its first week on sale. In the following week, Marvel Tokon was nowhere to be found in Famitsu's top 30, meaning it failed to match the 1,444 copies that Super Mario Wonder's Switch 2 Edition managed. <i>Ouch. </i>(Thanks, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gematsu.com%2F2026%2F08%2Ffamitsu-sales-8-3-26-8-16-26" target="_blank" rel=" noopener">Gematsu</a>.)<br><br> According to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FGameDataLibrary%2Fstatus%2F2090626358015607248" target="_blank" rel=" noopener">Game Data Library</a> – a website that tracks how many copies physical games have sold in Japan – Marvel Tokon's first week was "the worst launch for an Arc System fighter" in the country, "excluding super niche stuff like DNF Duel" and well under the majority of games in the Guilty Gear and BlazBlue series. Even the oft-forgotten Under Night In-Birth outsold Marvel Tokon in its launch period.<br><br> "I was thinking 10k was pessimistic, but now even with 70% digital sales it's a very lackluster result," the outlet <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FGameDataLibrary%2Fstatus%2F2090626358015607248" target="_blank" rel=" noopener">tweets</a>. "Needless to say it's also well under all the Marvel vs. Capcom games, hell, it did less than half of the Marvel Fighting Collection, and the retail version was late!"<br><br> Another report from Alinea Analytics estimated that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffighting%2Fmarvel-tokon-sold-485-000-copies-in-a-week-but-it-could-have-been-closer-to-1m-with-a-better-pc-port-and-steam-reviews-analyst-says%2F" target="_blank" rel=" noopener">Marvel Tokon actually sold 485,000 copies</a> globally across Steam and PS5 over the course of its first week, so there's seemingly a gaping chasm between how warmly the game was received in Japan and the rest of the world. <br><br> Marvel Tokon: Fighting Souls itself is a great time. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffighting%2Fmarvel-tokon-fighting-souls-review%2F" target="_blank" rel=" noopener">GamesRadar's review</a> called it the "prettiest fighting game in years and a rousing comeback for the Marvel tag fighter," so what went wrong? Perhaps Marvel's waning superpowers in Japan have something to do with it. Or perhaps it's PlayStation's allure that's fading – during the week of August 10, only three PS5 games crawled onto the chart dominated by Nintendo releases. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffighting%2Fthis-win-was-purely-out-of-spite-fighting-game-icon-sonicfox-says-winning-marvel-tokons-first-major-tournament-was-fuelled-by-catching-flak-for-criticizing-it%2F" target="_blank" rel=" noopener"><i>"This win was purely out of spite" – Fighting game icon SonicFox says winning Marvel Tokon's first major tournament was fuelled by catching flak for criticizing it.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Cyberpunk: Edgerunners’ Season 2 Trailer Confirms October Premiere Date</title>
<link>https://xinker.org/cyberpunk-edgerunners-season-2-trailer-confirms-october-premiere-date</link>
<guid>https://xinker.org/cyberpunk-edgerunners-season-2-trailer-confirms-october-premiere-date</guid>
<description><![CDATA[  CD Projekt Red and TRIGGER have shared a new trailer for the second season of Cyberpunk: Edgerunners, giving a deeper look at the eclectic cast of the show and the tone this season might be going for. It also confirms that Cyberpunk: Edgerunners Season 2 will premiere exclusively on Netflix on October 20. Set in the same world as CD Projekt’s Cyberpunk 2077, the second season, just like the first, tells a completely standalone story set in Night City. This 10-episode season is described as such:  “Cyberpunk: Edgerunners 2 features a fresh cast of characters and follows their intertwining stories as they fight their own battles across Night City. The series tells a raw, human story of revenge and redemption When the world is blinded by spectacle, what extremes do you have to go to make your story matter?” Watch the video This season follows four main characters, who all tie into its overarching theme. Here are their official descriptions.Weak Kingsley – “Once... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/cyberpunk-edgerunners-season-2-trailer-confirms-october-premiere-date-1709.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cyberpunk:, Edgerunners’, Season, Trailer, Confirms, October, Premiere, Date</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/cyberpunk-edgerunners-season-2-trailer-confirms-october-premiere-date-1709.jpg" crossorigin="anonymous"> CD Projekt Red and TRIGGER have shared a new trailer for the second season of <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Ftv-series%2Fcyberpunk-edgerunners-review%2F" target="_blank" rel=" noopener">Cyberpunk: Edgerunners</a></i>, giving a deeper look at the eclectic cast of the show and the tone this season might be going for. It also confirms that <i>Cyberpunk: Edgerunners </i>Season 2 will premiere exclusively on Netflix on October 20.<br><br> Set in the same world as CD Projekt’s<i> Cyberpunk 2077</i>, the second season, just like the first, tells a completely standalone story set in Night City. This 10-episode season is described as such: <br><br> “<i>Cyberpunk: Edgerunners 2</i> features a fresh cast of characters and follows their intertwining stories as they fight their own battles across Night City. The series tells a raw, human story of revenge and redemption<br><br> When the world is blinded by spectacle, what extremes do you have to go to make your story matter?”<br><br> <a class="bb_link" href="https://www.youtube.com/watch?v=SyeHKMfswHk" target="_blank" rel="">Watch the video</a><br><br> This season follows four main characters, who all tie into its overarching theme. Here are their official descriptions.<br><br><ul class="bb_ul"><li><b>Weak Kingsley</b> – “Once</li></ul>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fcyberpunk-edgerunners-season-2-date%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>I&amp;apos;ve fallen for GTA RP, and it shows what the future of GTA 6 Online could be</title>
<link>https://xinker.org/ive-fallen-for-gta-rp-and-it-shows-what-the-future-of-gta-6-online-could-be</link>
<guid>https://xinker.org/ive-fallen-for-gta-rp-and-it-shows-what-the-future-of-gta-6-online-could-be</guid>
<description><![CDATA[  GTA 6 Online is still very much a mystery. The multiplayer sandbox is an incredibly popular part of Rockstar&#039;s ecosystem – which is impressive, considering GTAO is now over a decade old – so its presence in GTA 6 feels inevitable to me. But the fun doesn&#039;t end with GTA Online itself. That&#039;s where GTA RP comes in. GTA RP is the game&#039;s highly-modded roleplaying experience. Made by and for players, it takes what fans love most about the official (or vanilla) GTA Online and turns it into a brand new game mode. Being able to act out real-life scenarios in a more fluid way allows a lot more freedom than the core experience – and I think it&#039;s a sizzling hotbed for GTA 6 inspiration.Jobs for all  (Image credit: Rockstar Games) Countdown to GTA 6  (Image credit: Rockstar Games) Can&#039;t wait for the new Grand Theft Auto? Join our Countdown to GTA 6 hub for all the latest updates, features, and retrospectives on the series&#039; legendary history. I&#039;ll admit I haven&#039;t played GTA Online in a while. It used to be my weekend ritual with friends, but 12 years down the line, we&#039;ve gotten busy. Also, we got fed up with griefers. But despite GTA 6 Online being unlikely to arrive at launch, and to try and gain some insight into what the future of GTA 6 could be, I thought it would be a good idea to jump into GTA RP. Little did I know that it was going to open my eyes to something pretty special.  Joining a GTA RP server isn&#039;t the easiest. Some servers require getting whitelisted, filling out forms and carrying out interviews to gain access. I quickly realize that GTA RP takes itself very seriously, but that&#039;s not a bad thing. In fact, it means the players treat it with a lot more respect. Fortunately, I found a server on the mega-mod FiveM that was happy to welcome me in with a quick Discord check and a stipulation that I must talk over my mic. I should caveat here that Rockstar acquired FiveM ahead of GTA 6, and that&#039;s something I&#039;ll get into shortly. Upon entry to the GTA RP server, I immediately feel like I&#039;m on a GTA 6 recon mission. The server wants me to join a profession. I optimistically choose to become a paramedic and spawn outside the hospital, where players dressed in medical scrubs are keen to recruit me. They take me through training, quiz me on whether I&#039;m listening, and then tell me the strict rules for gameplay.  (Image credit: Rockstar Games) This ability to embark on actual careers in GTA RP is genius and my first hint at GTA 6&#039;s potential. And while I opted to become a paramedic, I also learned that in this server, you can join a gang, become a lawyer, or even become a member of the LSPD. When gang fights go down, real players rock up as the LSPD rather than NPCs spawning en masse like they do in GTA 5. It all feels much more organic, which could (and seems likely to) become a big part of GTA 6. After all, there&#039;s been talk of overhauled police AI and a new dispatch system in GTA 6 – but all that is already going down in GTA RP. Yes, there&#039;s real people becoming police, but there&#039;s also an ingrained hierarchy that people take pretty seriously. As a paramedic, I&#039;m told I can&#039;t carry a firearm, enter active gang zones, and must tend to the victor of a fight before the loser. I&#039;m also instructed to wear a bodycam that I can use to record players if they try to do anything bad to me.  While out on patrol, I come across players that show hints of disrespect – though still within reason. They know they need me, even if they think I&#039;ve picked a nerdy profession, so stop short of griefing me off the game like they might have in GTAO. This is just one example of how GTA RP&#039;s cities feel more alive than the vanilla version&#039;s. There&#039;s more freedom here, but importantly, more respect. Inspiration nation  (Image credit: Rockstar Games) There&#039;s an ingrained hierarchy that people take pretty seriously in GTA RP. The acquisition of FiveM and RedM is a big deal, and is very telling. Rockstar clearly wants to adapt aspects of GTA RP for GTA 6. The question is, in what capacity?As reported by Rockstar Intel, there&#039;s been a callout for console-experienced staff to make content creation tools for GTA 6. Considering GTA 6 isn&#039;t coming to PC at launch and how these modded servers only work on PC, I wonder if the inspiration might be applied to the core game itself and not just GTA 6 Online. These servers run on their own custom roles. They&#039;re policed by mods. They even have their own economies, controversial as that can be. On some servers, you can even fish. It&#039;s heavily speculated that fishing is coming to GTA 6 (there&#039;s hints of it in the trailers), similar to the mechanic seen in 2018&#039;s Red Dead Redemption 2. There&#039;s also leaks that GTA 6 may adopt a weapon wheel, limiting and refining player inventories to make it so you can&#039;t carry everything with you.While both fishing and inventory management could be much more in-depth and realistic in GTA 6, it&#039;s something we already have in GTA RP. A step ahead, once again.  (Image credit:  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/QMRcXfeuT4NhGLUTQ4WLzM-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ive, fallen, for, GTA, RP, and, shows, what, the, future, GTA, Online, could</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/QMRcXfeuT4NhGLUTQ4WLzM-1280-80.jpg" crossorigin="anonymous"> GTA 6 Online is still very much a mystery. The multiplayer sandbox is an incredibly popular part of Rockstar's ecosystem – which is impressive, considering GTAO is now over a decade old – so its presence in GTA 6 feels inevitable to me. But the fun doesn't end with GTA Online itself. That's where GTA RP comes in.<br><br> GTA RP is the game's highly-modded roleplaying experience. Made by and for players, it takes what fans love most about the official (or vanilla) GTA Online and turns it into a brand new game mode. Being able to act out real-life scenarios in a more fluid way allows a lot more freedom than the core experience – and I think it's a sizzling hotbed for GTA 6 inspiration.<br><br><div class="bb_h2">Jobs for all</div> <img src="https://cdn.mos.cms.futurecdn.net/7s2LJtk9hHxYoZAmfjBPcC.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> Countdown to GTA 6 <img src="https://cdn.mos.cms.futurecdn.net/RWja8FWtZByoAbdqYrZSQ9.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> Can't wait for the new Grand Theft Auto? Join our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fcountdown-to-gta-6" target="_blank" rel=" noopener">Countdown to GTA 6</a> hub for all the latest updates, features, and retrospectives on the series' legendary history.<br><br> I'll admit I haven't played GTA Online in a while. It used to be my weekend ritual with friends, but 12 years down the line, we've gotten busy. Also, we got fed up with griefers. But despite GTA 6 Online being<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-online-looks-unlikely-for-launch-as-rockstar-refers-to-the-game-as-a-single-player-experience%2F" target="_blank" rel=" noopener"><u> unlikely to arrive at launch</u></a>, and to try and gain some insight into what the future of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener"><u>GTA 6</u></a> could be, I thought it would be a good idea to jump into GTA RP. Little did I know that it was going to open my eyes to something pretty special. <br><br> Joining a GTA RP server isn't the easiest. Some servers require getting whitelisted, filling out forms and carrying out interviews to gain access. I quickly realize that GTA RP takes itself very seriously, but that's not a bad thing. In fact, it means the players treat it with a lot more respect.<br><br> Fortunately, I found a server on the mega-mod FiveM that was happy to welcome me in with a quick Discord check and a stipulation that I must talk over my mic. I should caveat here that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Frockstars-acquisition-of-fivem-mod-team-could-be-absolutely-massive-for-gta-6%2F" target="_blank" rel=" noopener"><u>Rockstar acquired FiveM ahead of GTA 6</u></a>, and that's something I'll get into shortly.<br><br> Upon entry to the GTA RP server, I immediately feel like I'm on a GTA 6 recon mission. The server wants me to join a profession. I optimistically choose to become a paramedic and spawn outside the hospital, where players dressed in medical scrubs are keen to recruit me. They take me through training, quiz me on whether I'm listening, and then tell me the strict rules for gameplay.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/kaiSpVDF8X9YFc2DaBNBhC.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> This ability to embark on actual careers in GTA RP is genius and my first hint at GTA 6's potential. And while I opted to become a paramedic, I also learned that in this server, you can join a gang, become a lawyer, or even become a member of the LSPD.<br><br> When gang fights go down, real players rock up as the LSPD rather than NPCs spawning en masse like they do in GTA 5. It all feels much more organic, which could (and seems likely to) become a big part of GTA 6. After all, there's been talk of overhauled police AI and a new dispatch system in GTA 6 – but all that is already going down in GTA RP. Yes, there's real people becoming police, but there's also an ingrained hierarchy that people take pretty seriously.<br><br> As a paramedic, I'm told I can't carry a firearm, enter active gang zones, and must tend to the victor of a fight before the loser. I'm also instructed to wear a bodycam that I can use to record players if they try to do anything bad to me. <br><br> While out on patrol, I come across players that show hints of disrespect – though still within reason. They know they need me, even if they think I've picked a nerdy profession, so stop short of griefing me off the game like they might have in GTAO. This is just one example of how GTA RP's cities feel more alive than the vanilla version's. There's more freedom here, but importantly, more respect. <br><br><div class="bb_h2">Inspiration nation</div> <img src="https://cdn.mos.cms.futurecdn.net/gMvYBKzqNGgwzXhZgvjq88.png" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> There's an ingrained hierarchy that people take pretty seriously in GTA RP.<br><br> The acquisition of FiveM and RedM is a big deal, and is very telling. Rockstar clearly wants to adapt aspects of GTA RP for GTA 6. The question is, in what capacity?<br><br>As reported by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frockstarintel.com%2Frockstar-want-ps5-xbox-experienced-staff-to-make-content-creation-tools-ahead-of-gta-6%2F" target="_blank" rel=" noopener"><u>Rockstar Intel</u></a>, there's been a callout for console-experienced staff to make content creation tools for GTA 6. Considering <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-isnt-coming-to-pc-at-launch-but-not-because-rockstar-doesnt-care-about-pc-says-gta-5-producer-if-youre-working-on-that-youre-not-working-on-something-else%2F" target="_blank" rel=" noopener"><u>GTA 6 isn't coming to PC at launch</u></a> and how these modded servers only work on PC, I wonder if the inspiration might be applied to the core game itself and not just GTA 6 Online.<br><br> These servers run on their own custom roles. They're policed by mods. They even have their own economies, controversial as that can be. On some servers, you can even fish. It's heavily speculated that fishing is coming to GTA 6 (there's hints of it in the trailers), similar to the mechanic seen in 2018's Red Dead Redemption 2. There's also leaks that GTA 6 may adopt a weapon wheel, limiting and refining player inventories to make it so you can't carry everything with you.<br><br>While both fishing and inventory management could be much more in-depth and realistic in GTA 6, it's something we already have in GTA RP. A step ahead, once again.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/e56ry4tJKG79VwmyChBNZh.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> There's talk of a lot more enterable buildings being available in GTA 6, but you can already enter <i>many </i>random buildings in GTA RP that are otherwise reserved for specific missions in GTA 5. There's hints of deeper interior customization in GTA 6, but that's already happening in GTA RP – players can buy entire buildings and make them their own, if they want to. <br><br> GTA RP has opened up a new world to me, one I did not expect, but ultimately love. It's certainly not without its own difficulties. There are a lot more players in GTA RP than you can get Online, and that requires a lot of moderation. It's not built by a team of Rockstar developers, so technical issues are impossible to avoid. And there will always be people that won't follow the rules.<br><br>But ultimately, RP servers have had a lot more fun with taking the best of GTAO and turning it into something I've absolutely fallen for. I just hope GTA 6 has taken notes.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6s-leaks-prove-ai-disinformation-is-more-rampant-than-you-think%2F" target="_blank" rel=" noopener"><b>GTA 6's leaks prove AI disinformation is worse than you think</b></a><br><br> [/url]]]> </content:encoded>
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<title>Metal Gear Solid 4&amp;apos;s most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor</title>
<link>https://xinker.org/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor</link>
<guid>https://xinker.org/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor</guid>
<description><![CDATA[  Some classic jokes from Metal Gear Solid 4 are not only present in the latest re-release, but have been updated for modern systems. The game&#039;s part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes. The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You&#039;ve got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly. In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. &quot;Hold it, Snake. Time to change the disc,&quot; Otacon starts. &quot;I know, I know, it&#039;s a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled &#039;2&#039;?&quot; Snake would then point out there isn&#039;t a second disc, and Otacon would realize we&#039;re in the future. &quot;Oh, wait! We&#039;re on PlayStation 3,&quot; he exclaims, much to the chagrin of our man Solid.https://www.youtube-nocookie.com/embed/c_69rBtxG1k Now, as has been highlighted by reviewers (thanks, TechRadar Gaming), whether you&#039;re playing on Switch 2, PS5, Xbox Series X, or any other platform, the Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance. Sure, you can apparently hear the contrast in his voice, since he&#039;s aged almost two decades and the recording environment would&#039;ve been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that. Metal Gear Solid is getting co-op after 28 years thanks to &quot;world first&quot; mod, turning &quot;the original PlayStation classic into a true online multiplayer experience.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/LbFBjmyVotV3Bzw4Z5ECie-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Metal, Gear, Solid, 4s, most, famous, joke, gets, updated, Master, Collection, Vol., with, Konami, even, bringing, back, the, original, voice, actor</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/LbFBjmyVotV3Bzw4Z5ECie-1280-80.jpg" crossorigin="anonymous"> Some classic jokes from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fmetal-gear-solid%2F" target="_blank" rel=" noopener">Metal Gear Solid</a> 4 are not only present in the latest re-release, but have been updated for modern systems. The game's part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes.<br><br> The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You've got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly.<br><br> In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. "Hold it, Snake. Time to change the disc," Otacon starts. "I know, I know, it's a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled '2'?"<br><br> Snake would then point out there isn't a second disc, and Otacon would realize we're in the future. "Oh, wait! We're on PlayStation 3," he exclaims, much to the chagrin of our man Solid.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fc_69rBtxG1k" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/c_69rBtxG1k</a> Now, as has been highlighted by reviewers (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.techradar.com%2Fgaming%2Fmetal-gear-solid-master-collection-vol-2-review" target="_blank" rel=" noopener">thanks, TechRadar Gaming</a>), whether you're playing on Switch 2, PS5, Xbox Series X, or any other platform, the Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance.<br><br> Sure, you can apparently hear the contrast in his voice, since he's aged almost two decades and the recording environment would've been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmetal-gear%2Fmetal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience%2F" target="_blank" rel=" noopener"><i>Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience."</i></a><br><br> [/url]]]> </content:encoded>
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<title>&amp;quot;Accidental&amp;quot; Vampire Survivors expansion Legacy of the Bloodmoon is the original tale I&amp;apos;ve been craving, for just $1</title>
<link>https://xinker.org/accidental-vampire-survivors-expansion-legacy-of-the-bloodmoon-is-the-original-tale-ive-been-craving-for-just-1</link>
<guid>https://xinker.org/accidental-vampire-survivors-expansion-legacy-of-the-bloodmoon-is-the-original-tale-ive-been-craving-for-just-1</guid>
<description><![CDATA[  Prepare to return to Vampire Survivors next week, as Poncle drops its third original DLC, adding a dozen new characters at a bargain price. Read the full story on PCGamesN: &quot;Accidental&quot; Vampire Survivors expansion Legacy of the Bloodmoon is the original tale I&#039;ve been craving, for just $1 ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/vampire-survivors-legacy-of-the-bloodmoon-release-date.jpg" length="49398" type="image/jpeg"/>
<pubDate>Sat, 22 Aug 2026 00:03:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Accidental, Vampire, Survivors, expansion, Legacy, the, Bloodmoon, the, original, tale, Ive, been, craving, for, just</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/vampire-survivors-legacy-of-the-bloodmoon-release-date.jpg" crossorigin="anonymous"> Prepare to return to Vampire Survivors next week, as Poncle drops its third original DLC, adding a dozen new characters at a bargain price.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fvampire-survivors%2Flegacy-of-the-bloodmoon-release-date" target="_blank" rel=" noopener">"Accidental" Vampire Survivors expansion Legacy of the Bloodmoon is the original tale I've been craving, for just $1</a><br><br>]]> </content:encoded>
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<title>Frustrated with GTA 6 leaks, Rockstar fans dig up Gabe Newell&amp;apos;s &amp;quot;I play games to have fun&amp;quot; rant – and miss the most important part</title>
<link>https://xinker.org/frustrated-with-gta-6-leaks-rockstar-fans-dig-up-gabe-newells-i-play-games-to-have-fun-rant-and-miss-the-most-important-part</link>
<guid>https://xinker.org/frustrated-with-gta-6-leaks-rockstar-fans-dig-up-gabe-newells-i-play-games-to-have-fun-rant-and-miss-the-most-important-part</guid>
<description><![CDATA[  A three-year-old clip of Valve boss Gabe Newell dissecting the place of realism in games has resurfaced online amidst discussions of GTA 6 gameplay leaks suggesting cars in Rockstar&#039;s universe now use a realistic gasoline system which requires players to refuel them.  The response to this fuel system, even as part of a game build that may be outdated and which we&#039;ve only seen a brief slice of, has been mixed. Some players embrace this added friction and detail, but others seem to worry that this gasoline system, assuming it&#039;s born out by the shipped game, will quickly become annoying upkeep.  In multiple debates on this feature, gamers and GTA fans have pointed to Newell&#039;s examination of realism in 2023&#039;s Half-Life 25th anniversary documentary. Around 15:40, at the start of one of the clips mentioned in GTA 6 leak debates, Newell dismisses the idea that games should pursue realism as a default. &quot;You&#039;d have these conversations where you&#039;d be sitting in a design review and somebody&#039;d say, &#039;That&#039;s not realistic,&#039;&quot; Newell begins. &quot;And you&#039;re like, &#039;OK. What does that have to – explain to me why that&#039;s interesting.&#039; Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun.&quot;https://www.youtube-nocookie.com/embed/TbZ3HzvFEto This has to be one of the most-cited Newell quotes around, and it holds up today. We frequently talk about how much more realistic some video games have become, often in discussions of lighting or NPC behavior, but games are still deliberately removed from reality for many reasons. Reality can be tedious and limiting, for one, and it turns out it&#039;s also very difficult to recreate.  The more realistic a game becomes, the more questions it has to answer. And the more questions a game has to answer, the more exceptions it has to make, sometimes to the detriment of gameplay or, ironically, immersion. We&#039;re getting to the core of why games generally aim to construct, and get players to believe, a reality that services their gameplay goals instead of trying to make absolutely everything true-to-life.  But for my money, the most interesting part is what Newell says next: how realism can be fun in games, and what it actually means.  &quot;So we had to come up with some notion of what fun was,&quot; Newell continues. &quot;We knew it was an ad hoc definition, and it was: the degrees to which the game recognizes and responded to the player&#039;s choices and actions. In behavioral science, you would say we&#039;re explicitly talking about what were reinforcers and what the reinforcement schedules were. At that point in time, that was a useful way of making design decisions.&quot; Positive reinforcers encourage or reward behavior in a way that makes that behavior more likely to be repeated. The Skinner box, an experiment that saw animals trained to receive a reward like food by pressing a button, is one example that often comes up in game design discussions.  Here, a reinforcer would mean that a game acknowledging something you did and giving it observable consequences, big or small, makes it feel meaningful and makes you more likely to do something again. If you shoot a demon in Doom: The Dark Ages, it gets ripped apart in chunks. If you shoot a barrel in Borderlands 4, it explodes. If you shoot a random character in Fallout 4, the whole story may change. But you wouldn&#039;t shoot a random character to change the story of Doom, nor do Borderlands 4&#039;s barrels realistically buckle and leak fuel before exploding. Because now we&#039;ve got realism working for games, rather than games working for realism.   (Image credit: Valve) This reward space is where you&#039;ll find immersive sims with seemingly impossible interaction chains that enable alternative solutions. This is where The Legend of Zelda: Tears of the Kingdom lets you drop 50 metal weapons on the ground to connect an electric circuit instead of engaging with intended puzzle pieces. It&#039;s where crunchy, reactive RPGs like Baldur&#039;s Gate 3 blow players away by accounting for the fringe corner cases they got themselves into. And it&#039;s partly why Half-Life&#039;s convincing and systemic physics were so popular and, even outside the walls of FPS, formative.  The intent behind these and other design decisions isn&#039;t limited to reinforcement, but behavioral psychology is part of a lot of things in games – spaces that provide the agency we crave with the safety of play.  But where does pumping gas in GTA 6 fall – in Newell&#039;s grocery store rant, or in the magic of games carefully deploying realism? Personally, I don&#039;t think some shoddy leak videos are going to tell us.  &quot;The point I would make is: if I go up to a wall and shoot it, to me it feels like the wall is ignoring me,&quot; Newell concludes. &quot;I&#039;m getting a narcissistic injury when the world is ignoring me. So to me, I was trying to convey to the user a sense of, yes, you were making choices, yes, you were progressing. Which  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/enWnhUi6f3Qb8XQPrJt8wJ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:54:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Frustrated, with, GTA, leaks, Rockstar, fans, dig, Gabe, Newells, play, games, have, fun, rant, –, and, miss, the, most, important, part</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/enWnhUi6f3Qb8XQPrJt8wJ-1280-80.jpg" crossorigin="anonymous"> A three-year-old clip of Valve boss Gabe Newell dissecting the place of realism in games has resurfaced online amidst discussions of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener">GTA 6</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-leaks-go-from-bad-to-worse-for-rockstar-as-new-footage-suggests-leaker-has-access-to-a-playable-build%2F" target="_blank" rel=" noopener">gameplay leaks</a> suggesting cars in Rockstar's universe now use a realistic gasoline system which requires players to refuel them. <br><br> The response to this fuel system, even as part of a game build that may be outdated and which we've only seen a brief slice of, has been mixed. Some players embrace this added friction and detail, but others seem to worry that this gasoline system, assuming it's born out by the shipped game, will quickly become annoying upkeep. <br><br> In multiple debates on this feature, gamers and GTA <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FKama_Kamilia%2Fstatus%2F2090107995656974583%3Fs%3D20" target="_blank" rel=" noopener"><u>fans have pointed</u></a> to Newell's examination of realism in 2023's Half-Life 25th anniversary <a class="bb_link" href="https://youtu.be/TbZ3HzvFEto?t=941" target="_blank" rel=""><u>documentary</u></a>. Around 15:40, at the start of one of the clips mentioned in GTA 6 leak debates, Newell dismisses the idea that games should pursue realism as a default.<br><br> "You'd have these conversations where you'd be sitting in a design review and somebody'd say, 'That's not realistic,'" Newell begins. "And you're like, 'OK. What does that have to – explain to me why that's interesting.' Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FTbZ3HzvFEto" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/TbZ3HzvFEto</a> This has to be one of the most-cited Newell quotes around, and it holds up today. We frequently talk about how much <i>more</i> realistic some video games have become, often in discussions of lighting or NPC behavior, but games are still deliberately removed from reality for many reasons. Reality can be tedious and limiting, for one, and it turns out it's also very difficult to recreate. <br><br> The more realistic a game becomes, the more questions it has to answer. And the more questions a game has to answer, the more exceptions it has to make, sometimes to the detriment of gameplay or, ironically, immersion. We're getting to the core of why games generally aim to construct, and get players to believe, a reality that services their gameplay goals instead of trying to make absolutely everything true-to-life. <br><br> But for my money, the most interesting part is what Newell says next: how realism <i>can</i> be fun in games, and what it actually means. <br><br> "So we had to come up with some notion of what fun was," Newell continues. "We knew it was an ad hoc definition, and it was: the degrees to which the game recognizes and responded to the player's choices and actions. In behavioral science, you would say we're explicitly talking about what were reinforcers and what the reinforcement schedules were. At that point in time, that was a useful way of making design decisions."<br><br> Positive reinforcers encourage or reward behavior in a way that makes that behavior more likely to be repeated. The Skinner box, an experiment that saw animals trained to receive a reward like food by pressing a button, is one example that often comes up in game design discussions. <br><br> Here, a reinforcer would mean that a game acknowledging something you did and giving it observable consequences, big or small, makes it feel meaningful and makes <i>you</i> more likely to do something again. If you shoot a demon in Doom: The Dark Ages, it gets ripped apart in chunks. If you shoot a barrel in Borderlands 4, it explodes. If you shoot a random character in Fallout 4, the whole story may change. But you wouldn't shoot a random character to change the story of Doom, nor do Borderlands 4's barrels realistically buckle and leak fuel before exploding. Because now we've got realism working for games, rather than games working for realism. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/y5Zg6AzhaMqQtPs5SWQri8.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Valve)</u> This reward space is where you'll find immersive sims with seemingly impossible interaction chains that enable alternative solutions. This is where The Legend of Zelda: Tears of the Kingdom lets you drop 50 metal weapons on the ground to connect an electric circuit instead of engaging with intended puzzle pieces. It's where crunchy, reactive RPGs like Baldur's Gate 3 blow players away by accounting for the fringe corner cases they got themselves into. And it's partly why Half-Life's convincing and systemic physics were so popular and, even outside the walls of FPS, formative. <br><br> The intent behind these and other design decisions isn't limited to reinforcement, but behavioral psychology is part of a lot of things in games – spaces that provide the agency we crave with the safety of play. <br><br> But where does pumping gas in GTA 6 fall – in Newell's grocery store rant, or in the magic of games carefully deploying realism? Personally, I don't think some shoddy leak videos are going to tell us. <br><br> "The point I would make is: if I go up to a wall and shoot it, to me it feels like the wall is ignoring me," Newell concludes. "I'm getting a narcissistic injury when the world is ignoring me. So to me, I was trying to convey to the user a sense of, yes, you were making choices, yes, you were progressing. Which meant the game had to acknowledge that back to you. If you shoot at a wall, there have to be [damage] decals. If you kill a bunch of marines, the marines have to run away from you. You have to have this sense of the game acknowledging and responding to the choices and actions and progressions that you've made. Otherwise, it loses any sort of impact." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fto-obtain-the-identity-of-gta-6-leaker-rockstar-parent-take-two-subpoenas-microsoft-and-discord-as-yet-more-gameplay-footage-is-posted%2F" target="_blank" rel=" noopener"><i>To "obtain the identity" of GTA 6 leaker, Rockstar parent Take-Two subpoenas Microsoft and Discord as yet more gameplay footage is posted. </i></a><br><br> [/url]]]> </content:encoded>
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<title>Бездна следует за мной. —— Новый улучшаемый образ [Ревенант]</title>
<link>https://xinker.org/bezdna-sleduet-za-mnoy-noviy-uluchshaemiy-obraz-revenant</link>
<guid>https://xinker.org/bezdna-sleduet-za-mnoy-noviy-uluchshaemiy-obraz-revenant</guid>
<description><![CDATA[ Полководцы!◈ За силу часто приходится платить страшную цену. Хватит ли вам смелости взмахнуть сломанным демоническим мечом, зная, что он жаждет поглотить вас?◈ Это не обычное оружие. Извлеченное из руин древнего поля брани, оно таит в своем клинке две древние души.◈ Агония, ревущее пламя и нестихающий шепот. Станьте свидетелем того, как гордый, странствующий полководец, оказавшись на краю гибели, принимает бездну и возвышается как владыка, сокрушающий саму реальность.◈ Совершенно новый улучшаемый образ для Conqueror&#039;s Blade — \[Ревенант] — скоро в игре!  Концепция дизайна◈ Вдохновением для этого образа послужил классический мотив «Проклятого оружия», столь популярный в темном фэнтези.Мы сосредоточились на ожесточенной борьбе — и окончательном слиянии — между носителем и заключенными внутри душами-близнецами. Этот путь ведет от 1-го ранга образа \[Пропавший скиталец], полагающегося на чистую силу воли для сдерживания проклятого клинка, до 6-го ранга \[Владыка бездны], который всецело принимает силу бездны.Пророчество БездныПод обломками стонет ржавый клинок.Смертная плоть — лишь сосуд для древних душ-близнецов.Они испытывают вашу решительность фиолетовым пламенем, терзая дух бесконечной агонией.Дрогнете — и рассыплетесь в прах среди безымянных мертвецов;Выстоите — и они даруют вам абсолютную власть.Прислушайтесь к шепоту, эхом разносящемуся из глубин клинка:«Только в смерти пробуждается истинная сила».Ранги образаРанг 1 · Ревенант - Пропавший скиталец◈ Закаленный в боях полководец разрушенной эпохи извлекает из древнего поля брани заржавевший меч.◈ Когда лезвие дает трещину, души-близнецы пробуждаются, мгновенно обжигая его плоть темно-фиолетовым пламенем. Не в силах понять, судьба ли это или же проклятие, он чувствует, как с каждым взмахом клинка жгучая агония разрывает его изнутри.◈ Облаченный в темную кольчугу, потускневший золотой нагрудник и пропитанный кровью багровый плащ, он заставляет свое истерзанное смертное тело сдерживать души-близнецы. Обладая неукротимым духом воина, он отказывается склониться перед бездной.Ранг 6 · Ревенант - Владыка бездны◈ В том последнем бою — когда кровь иссякла, а доспехи разлетелись в щепки — оказавшись на пороге смерти, он наконец услышал истинный голос, звучащий в клинке.◈ «Мы тебе не враги. Если хочешь жить, покажи нам свою решимость».◈ Жгучая агония ударила вновь, но на этот раз он прекратил сопротивляться. Фиолетовое пламя вырвалось из стали, проплавило железный доспех и вонзилось прямо в грудь. Его броня раскололась и была выкована заново в пустоте, а белые волосы вспыхнули ревущим багровым огнем. Смертная плоть и холодные души-близнецы стали одним целым.◈ Куда бы ни указал его клинок, миры рушатся; там, где воссоединяются души-близнецы, одинокого скитальца больше нет. Нисходит Владыка бездны.  Эпилог«Только в смерти пробуждается истинная сила».Полководцы, готовы ли вы обнажить меч? Бездна ждет вашего ответа. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/35323464/65695ef9524400b97f325501f992c7f8580c0b7a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:53:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Бездна, следует, за, мной., ——, Новый, улучшаемый, образ, Ревенант</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Полководцы!</p><p class="bb_paragraph">◈ За силу часто приходится платить страшную цену. Хватит ли вам смелости взмахнуть сломанным демоническим мечом, зная, что он жаждет поглотить вас?</p><p class="bb_paragraph">◈ Это не обычное оружие. Извлеченное из руин древнего поля брани, оно таит в своем клинке две древние души.</p><p class="bb_paragraph">◈ Агония, ревущее пламя и нестихающий шепот. Станьте свидетелем того, как гордый, странствующий полководец, оказавшись на краю гибели, принимает бездну и возвышается как владыка, сокрушающий саму реальность.</p><p class="bb_paragraph">◈ Совершенно новый улучшаемый образ для Conqueror's Blade — \[Ревенант] — скоро в игре!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/e1568ecd9d5cd20908681efcc8cdce9cf927fd53.jpg">  </p><div class="bb_h2">Концепция дизайна</div><p class="bb_paragraph">◈ Вдохновением для этого образа послужил классический мотив «Проклятого оружия», столь популярный в темном фэнтези.</p><p class="bb_paragraph">Мы сосредоточились на ожесточенной борьбе — и окончательном слиянии — между носителем и заключенными внутри душами-близнецами. Этот путь ведет от 1-го ранга образа \[Пропавший скиталец], полагающегося на чистую силу воли для сдерживания проклятого клинка, до 6-го ранга \[Владыка бездны], который всецело принимает силу бездны.</p><p class="bb_paragraph"></p><div data-youtube='"DF0KXAx7DTo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2">Пророчество Бездны</div><p class="bb_paragraph">Под обломками стонет ржавый клинок.</p><p class="bb_paragraph">Смертная плоть — лишь сосуд для древних душ-близнецов.</p><p class="bb_paragraph">Они испытывают вашу решительность фиолетовым пламенем, терзая дух бесконечной агонией.</p><p class="bb_paragraph">Дрогнете — и рассыплетесь в прах среди безымянных мертвецов;</p><p class="bb_paragraph">Выстоите — и они даруют вам абсолютную власть.</p><p class="bb_paragraph">Прислушайтесь к шепоту, эхом разносящемуся из глубин клинка:</p><p class="bb_paragraph">«Только в смерти пробуждается истинная сила».</p><div class="bb_h2">Ранги образа</div><div class="bb_h3">Ранг 1 · Ревенант - Пропавший скиталец</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/e395e1b9d74a2ffa5826a187c2d1932613eb01b5.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/b987f932b1a81f07228b1c7f41abad59248c4eb0.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/24da7b9a0f2778747203c1450cac71c52109e27e.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/8d34633587a6ee70385da557646cf2d3e364a6d0.jpg"></p><p class="bb_paragraph">◈ Закаленный в боях полководец разрушенной эпохи извлекает из древнего поля брани заржавевший меч.</p><p class="bb_paragraph">◈ Когда лезвие дает трещину, души-близнецы пробуждаются, мгновенно обжигая его плоть темно-фиолетовым пламенем. Не в силах понять, судьба ли это или же проклятие, он чувствует, как с каждым взмахом клинка жгучая агония разрывает его изнутри.</p><p class="bb_paragraph">◈ Облаченный в темную кольчугу, потускневший золотой нагрудник и пропитанный кровью багровый плащ, он заставляет свое истерзанное смертное тело сдерживать души-близнецы. Обладая неукротимым духом воина, он отказывается склониться перед бездной.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/6a496216090593391aa958f9bf9304af2a24e1e6.gif"></p><div class="bb_h3">Ранг 6 · Ревенант - Владыка бездны</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/1b147052ce63cbe88488ed978d6f46af17f4ff26.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/2157f74bb1fadabd699944b05d69e885334a76f8.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/45a555adcc5fe71405452c5bc70e4d4198f68ac1.jpg"><img src="https://clan.fastly.steamstatic.com/images/35323464/43e2d121b7c7cf9b0173ae0df9365e08b505ac35.jpg"></p><p class="bb_paragraph">◈ В том последнем бою — когда кровь иссякла, а доспехи разлетелись в щепки — оказавшись на пороге смерти, он наконец услышал истинный голос, звучащий в клинке.</p><p class="bb_paragraph">◈ «Мы тебе не враги. Если хочешь жить, покажи нам свою решимость».</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/2ac2bd7e20ff703e822a66ae50ee8d05ecced9f9.jpg"></p><p class="bb_paragraph">◈ Жгучая агония ударила вновь, но на этот раз он прекратил сопротивляться. Фиолетовое пламя вырвалось из стали, проплавило железный доспех и вонзилось прямо в грудь. Его броня раскололась и была выкована заново в пустоте, а белые волосы вспыхнули ревущим багровым огнем. Смертная плоть и холодные души-близнецы стали одним целым.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/8a1a3ffa401d18138a2960855ac65ffcc928ae6b.jpg"></p><p class="bb_paragraph">◈ Куда бы ни указал его клинок, миры рушатся; там, где воссоединяются души-близнецы, одинокого скитальца больше нет. Нисходит Владыка бездны.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35323464/a4c2bba16a30aa2e04034c72529f8d0753e3110f.gif">  </p><div class="bb_h2">Эпилог</div><p class="bb_paragraph">«Только в смерти пробуждается истинная сила».</p><p class="bb_paragraph">Полководцы, готовы ли вы обнажить меч? Бездна ждет вашего ответа.</p>]]> </content:encoded>
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<title>В Heroes of Might &amp;amp; Magic: Olden Era появился «Таинственный остров» — ремейк легендарной карты из «Героев Меча и Магии III»</title>
<link>https://xinker.org/v-heroes-of-might-magic-olden-era-poyavilsya-tainstvenniy-ostrov-remeyk-legendarnoy-karti-iz-geroev-mecha-i-magii-iii</link>
<guid>https://xinker.org/v-heroes-of-might-magic-olden-era-poyavilsya-tainstvenniy-ostrov-remeyk-legendarnoy-karti-iz-geroev-mecha-i-magii-iii</guid>
<description><![CDATA[ Разработчики из кипрской студии с российскими корнями Unfrozen при поддержке издателя Hooded Horse сообщили о реализации горячо ожидаемого нововведения в своей тактической стратегии Heroes of Might &amp; Magic: Olden Era. ]]></description>
<enclosure url="https://cdn.3dnews.ru/assets/external/illustrations/2026/08/21/1147215/00.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:53:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Heroes, Might, Magic:, Olden, Era, появился, «Таинственный, остров», —, ремейк, легендарной, карты, из, «Героев, Меча, Магии, III»</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/08/21/1147215/00.jpg" crossorigin="anonymous">Разработчики из кипрской студии с российскими корнями Unfrozen при поддержке издателя Hooded Horse сообщили о реализации горячо ожидаемого нововведения в своей тактической стратегии Heroes of Might & Magic: Olden Era.]]> </content:encoded>
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<title>HOPE 01 brings spooky single&#45;player pixel&#45;art extraction gameplay on September 15</title>
<link>https://xinker.org/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15</link>
<guid>https://xinker.org/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15</guid>
<description><![CDATA[ HOPE 01 is a recent discovering that instantly jumped right into my wishlist for the interesting blending of genres with the horror-survival extraction theme.  Read the full article here: https://www.gamingonlinux.com/2026/08/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/577671777id29605gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:44:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>HOPE, brings, spooky, single-player, pixel-art, extraction, gameplay, September</media:keywords>
<content:encoded><![CDATA[HOPE 01 is a recent discovering that instantly jumped right into my wishlist for the interesting blending of genres with the horror-survival extraction theme. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/577671777id29605gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fhope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15/</a><br><br>]]> </content:encoded>
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<title>The Duskbloods First Network Test Cancelled After Major Server Issues, More Dates to Come</title>
<link>https://xinker.org/the-duskbloods-first-network-test-cancelled-after-major-server-issues-more-dates-to-come</link>
<guid>https://xinker.org/the-duskbloods-first-network-test-cancelled-after-major-server-issues-more-dates-to-come</guid>
<description><![CDATA[  FromSoftware’s next big game was set to make its debut today with the first network test for The Duskbloods, but after a disastrous morning of server issues, the first day has been completely called off, with the studio issuing an apology. In a post on X, FromSoftware says,  “We sincerely apologize for any inconvenience caused to those who were waiting for the first The Duskbloods network test due to game server issues. We regret to inform you that today’s session is now closed. We will continue to work on improving the servers and will announce future schedules at a later date.” It’s actually a bit of a confusing message, as it doesn’t make it entirely clear if the additional sessions planned for this weekend will still happen, or if everything is being moved to a later date. Still, it does confirm that FromSoftware will have more network test sessions down the road, at least. While it’s certainly not an ideal start for the game, it should be noted that Elden Ring: Nightregn su... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/the-duskbloods-first-network-test-cancelled-after-major-server-issues-more-dates-to-7084.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:35:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, First, Network, Test, Cancelled, After, Major, Server, Issues, More, Dates, Come</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/the-duskbloods-first-network-test-cancelled-after-major-server-issues-more-dates-to-7084.jpg" crossorigin="anonymous"> FromSoftware’s next big game was set to make its debut today with the first network test for <i>The Duskbloods</i>, but after a disastrous morning of server issues, the first day has been completely called off, with the studio issuing an apology. In a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ffromsoftware_pr%2Fstatus%2F2090766523422101948%3Fs%3D20" target="_blank" rel=" noopener">post on X</a>, FromSoftware says, <br><br> “We sincerely apologize for any inconvenience caused to those who were waiting for the first <i>The Duskbloods</i> network test due to game server issues. We regret to inform you that today’s session is now closed. We will continue to work on improving the servers and will announce future schedules at a later date.”<br><br> It’s actually a bit of a confusing message, as it doesn’t make it entirely clear if the additional sessions planned for this weekend will still happen, or if everything is being moved to a later date. Still, it does confirm that FromSoftware will have more network test sessions down the road, at least. While it’s certainly not an ideal start for the game, it should be noted that <i>Elden Ring: Nightregn</i> su<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fduskbloods-network-test-cancelled-dates%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Movement, Inventory &amp;amp; Localization Update</title>
<link>https://xinker.org/movement-inventory-localization-update</link>
<guid>https://xinker.org/movement-inventory-localization-update</guid>
<description><![CDATA[ Gameplay &amp; InventoryFixed an issue where fish stored in the Fish Fridge, including King Mackerel, could display an incorrect amount in the Inventory app.Fixed an issue where rice could disappear when interacting too quickly with the Chef Desk.Fixed an issue where market purchases could be placed on the desk even when they could fully fit into existing inventory stacks.Market deliveries now:Fill partially occupied stacks first.Respect each item&#039;s individual maximum stack size.Use empty inventory slots only when a new stack is required.Place items on the desk only when the inventory is genuinely full.Fixed the market inventory warning incorrectly reporting insufficient space when purchased packages could still fit into existing stacks.MovementIncreased sprint speed from 6 to 7.Walking speed remains unchanged at 3.Recalibrated third-person locomotion blending and animation playback for the new sprint speed.Improved movement animation synchronization to reduce foot sliding while sprinting.Wholesale ItemsIncreased wholesale package stack sizes based on package type and physical size.Large crate-style packages can now stack up to 2.Smaller packages, such as Nori packages, can stack up to 5, depending on the item.Ingredient ProcessingIncreased GastroPan capacity from 12 to 36 for applicable long-strip ingredients.Carrot and cucumber capacities remain unchanged at 40.Increased fillet output from 4 to 6 for fish whose recipes require six long strips.This adjustment applies to:Adult YellowtailAtlantic SalmonBlack Sea BreamBluefin TunaChinook SalmonEelGiant CodKing MackerelMackerelSmall CodSockeye SalmonYellowfin TunaThis reduces leftover ingredient imbalance and allows one processed fillet to provide the exact amount required by the corresponding recipes.UI &amp; SearchFixed the search bars in the Chef Desk and Menu App so they now correctly recognize localized item names based on the selected game language.Character CustomizationFixed an issue where starting the game before the character had fully loaded could cause customization items to disappear.Invalid or incomplete customization data is now safely rejected.LocalizationUpdated and improved localization for:Spanish — SpainSpanish — Latin AmericaThaiFrenchGermanPortuguese — BrazilTurkishRussianItalianVietnameseIndonesianJapaneseUkrainianAlso:Added automatic language mapping from Hong Kong Chinese (zh-HK) to the existing Traditional Chinese (zh-TW) localization.Players using a zh-HK system language will now start the game in Traditional Chinese instead of falling back to English.Visual &amp; Stability FixesFixed the visuals for the Avocado Long Strip and Nigiri Slice items.Fixed an issue where fish tooltips could remain active after a fish was sold, processed, or despawned, which could cause a [c]MissingReferenceException[/c].Tooltip references are now safely cleaned up when their associated item is removed.Thanks for all your reports and feedback! We’ll continue improving Deep Blue Sushi with upcoming updates.   https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/ https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/DISCORD:https://discord.gg/paperpixelgamesPaperPixel Games ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46243211/40fed11592bffe5690a0afbdd59f79b668651b00.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:35:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Movement, Inventory, Localization, Update</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Gameplay & Inventory</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where fish stored in the <b>Fish Fridge</b>, including King Mackerel, could display an incorrect amount in the Inventory app.</p></li><li><p class="bb_paragraph">Fixed an issue where <b>rice could disappear</b> when interacting too quickly with the Chef Desk.</p></li><li><p class="bb_paragraph">Fixed an issue where market purchases could be placed on the desk even when they could fully fit into existing inventory stacks.</p></li><li><p class="bb_paragraph">Market deliveries now:</p><ul class="bb_ul"><li><p class="bb_paragraph">Fill partially occupied stacks first.</p></li><li><p class="bb_paragraph">Respect each item's individual maximum stack size.</p></li><li><p class="bb_paragraph">Use empty inventory slots only when a new stack is required.</p></li><li><p class="bb_paragraph">Place items on the desk only when the inventory is genuinely full.</p></li></ul></li><li><p class="bb_paragraph">Fixed the market inventory warning incorrectly reporting insufficient space when purchased packages could still fit into existing stacks.</p></li></ul><div class="bb_h3">Movement</div><ul class="bb_ul"><li><p class="bb_paragraph">Increased <b>sprint speed from 6 to 7</b>.</p></li><li><p class="bb_paragraph">Walking speed remains unchanged at 3.</p></li><li><p class="bb_paragraph">Recalibrated third-person locomotion blending and animation playback for the new sprint speed.</p></li><li><p class="bb_paragraph">Improved movement animation synchronization to reduce foot sliding while sprinting.</p></li></ul><div class="bb_h3">Wholesale Items</div><ul class="bb_ul"><li><p class="bb_paragraph">Increased wholesale package stack sizes based on package type and physical size.</p></li><li><p class="bb_paragraph">Large crate-style packages can now stack up to <b>2</b>.</p></li><li><p class="bb_paragraph">Smaller packages, such as Nori packages, can stack up to <b>5</b>, depending on the item.</p></li></ul><div class="bb_h3">Ingredient Processing</div><ul class="bb_ul"><li><p class="bb_paragraph">Increased <b>GastroPan capacity from 12 to 36</b> for applicable long-strip ingredients.</p></li><li><p class="bb_paragraph">Carrot and cucumber capacities remain unchanged at 40.</p></li><li><p class="bb_paragraph">Increased fillet output from <b>4 to 6</b> for fish whose recipes require six long strips.</p></li></ul><p class="bb_paragraph">This adjustment applies to:</p><ul class="bb_ul"><li><p class="bb_paragraph">Adult Yellowtail</p></li><li><p class="bb_paragraph">Atlantic Salmon</p></li><li><p class="bb_paragraph">Black Sea Bream</p></li><li><p class="bb_paragraph">Bluefin Tuna</p></li><li><p class="bb_paragraph">Chinook Salmon</p></li><li><p class="bb_paragraph">Eel</p></li><li><p class="bb_paragraph">Giant Cod</p></li><li><p class="bb_paragraph">King Mackerel</p></li><li><p class="bb_paragraph">Mackerel</p></li><li><p class="bb_paragraph">Small Cod</p></li><li><p class="bb_paragraph">Sockeye Salmon</p></li><li><p class="bb_paragraph">Yellowfin Tuna</p></li></ul><p class="bb_paragraph">This reduces leftover ingredient imbalance and allows one processed fillet to provide the exact amount required by the corresponding recipes.</p><div class="bb_h3">UI & Search</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the search bars in the <b>Chef Desk</b> and <b>Menu App</b> so they now correctly recognize localized item names based on the selected game language.</p></li></ul><div class="bb_h3">Character Customization</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where starting the game before the character had fully loaded could cause customization items to disappear.</p></li><li><p class="bb_paragraph">Invalid or incomplete customization data is now safely rejected.</p></li></ul><div class="bb_h3">Localization</div><p class="bb_paragraph">Updated and improved localization for:</p><ul class="bb_ul"><li><p class="bb_paragraph">Spanish — Spain</p></li><li><p class="bb_paragraph">Spanish — Latin America</p></li><li><p class="bb_paragraph">Thai</p></li><li><p class="bb_paragraph">French</p></li><li><p class="bb_paragraph">German</p></li><li><p class="bb_paragraph">Portuguese — Brazil</p></li><li><p class="bb_paragraph">Turkish</p></li><li><p class="bb_paragraph">Russian</p></li><li><p class="bb_paragraph">Italian</p></li><li><p class="bb_paragraph">Vietnamese</p></li><li><p class="bb_paragraph">Indonesian</p></li><li><p class="bb_paragraph">Japanese</p></li><li><p class="bb_paragraph">Ukrainian</p></li></ul><p class="bb_paragraph">Also:</p><ul class="bb_ul"><li><p class="bb_paragraph">Added automatic language mapping from <b>Hong Kong Chinese (zh-HK)</b> to the existing <b>Traditional Chinese (zh-TW)</b> localization.</p></li><li><p class="bb_paragraph">Players using a zh-HK system language will now start the game in Traditional Chinese instead of falling back to English.</p></li></ul><div class="bb_h3">Visual & Stability Fixes</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed the visuals for the <b>Avocado Long Strip</b> and <b>Nigiri Slice</b> items.</p></li><li><p class="bb_paragraph">Fixed an issue where fish tooltips could remain active after a fish was sold, processed, or despawned, which could cause a [c]MissingReferenceException[/c].</p></li><li><p class="bb_paragraph">Tooltip references are now safely cleaned up when their associated item is removed.</p></li></ul><p class="bb_paragraph">Thanks for all your reports and feedback! We’ll continue improving Deep Blue Sushi with upcoming updates.</p><p class="bb_paragraph">   <a class="bb_link" href="https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/" target="_blank" rel="">https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/</a> <a class="bb_link" href="https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/" target="_blank" rel="">https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/</a><b>DISCORD:</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fpaperpixelgames" target="_blank" rel=" noopener">https://discord.gg/paperpixelgames</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>PaperPixel Games</b></div>]]> </content:encoded>
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<title>The Blood of Dawnwalker Won’t Run at 60fps on Console, and Fans Aren’t Happy</title>
<link>https://xinker.org/the-blood-of-dawnwalker-wont-run-at-60fps-on-console-and-fans-arent-happy</link>
<guid>https://xinker.org/the-blood-of-dawnwalker-wont-run-at-60fps-on-console-and-fans-arent-happy</guid>
<description><![CDATA[  Developer Rebel Wolves has revealed footage of its highly anticipated RPG, The Blood of Dawnwalker, running on consoles, along with the graphics modes available at launch. None will hit 60fps, however. An action role-playing game set in 14th century Europe in which you play as Coen, a half-human, half-vampire attempting to save his family, The Blood of Dawnwalker is one of 2026’s most exciting-looking games and is set to launch on PC, PS5, and Xbox Series X/S on September 3. But anyone choosing to play on console won’t get quite as smooth a gameplay experience as those on PC, it would seem — even on the beefier PS5 Pro and Series X machines. A new trailer reveals the different performance modes available on each Sony and Microsoft machine. They are:  PS5 ProQuality: Dynamic 4K, Targeting 30fpsBalanced: Dynamic 4K, Targeting 40fps PlayStation 5 Pro offers enhanced visual quality across both modes. Base PS5 Quality: Dynamic 4K, Targeting 30fpsBalanced: Dynamic 4K, Targeting 40fps Xbox Series XQuality: Dynamic 4K, Targeting 30fpsBalanced: Dynamic 4K, Targeting 40fps Xbox Series XQuality: Dynamic 4K, Targeting 30fpsBalanced: Dynamic 4K, Targeting 40fps  No details are given regarding The Blood of Dawnwalker’s performance on the comparatively underpowered Xbox Series S, however. With a maximum of 40 fps being targeted on both PlayStation and Xbox, it&#039;s fair to say some fans are disappointed, with some already saying they’re now getting it on PC because of the news. Im disappointed. No 60 FPS mode. Guys... Come on. Seriously? PC it is then, but you could&#039;ve pushed for more on the Pro.— Outcast amongst Outcasts Zachary (@Zachary_reborn) August 21, 2026 With precise swordplay at the centre of the RPG’s combat systems, every frame can count when it comes to life or death, so it is somewhat surprising to see Dawnwalker not hitting 60fps when so many console games achieve this, especially on the powerful PS5 Pro.  Whether this is something that can be patched after release is yet unknown, but it&#039;s certainly thrown an unexpected wrench into the mix just weeks before launch for some players. The Blood of Dawnwalker isn’t the only game people are talking about in regard to framerate, with the biggest game of the year, if not decade, GTA 6, also at the centre of a 60fps conversation. Perhaps we’ll find out more about this from Rockstar next week during the Extended Look debuting on Netflix. That will certainly distract from the recent spate of leaks hitting the game.  Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/04/28/bloodofdawnwalker-romance-blogroll-1777378741034.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Blood, Dawnwalker, Won’t, Run, 60fps, Console, and, Fans, Aren’t, Happy</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/04/28/bloodofdawnwalker-romance-blogroll-1777378741034.jpg" crossorigin="anonymous"> Developer Rebel Wolves has revealed footage of its highly anticipated RPG, <a class="bb_link" href="https://www.ign.com/games/the-blood-of-dawnwalker" target="_blank" rel="">The Blood of Dawnwalker</a>, running on consoles, along with the graphics modes available at launch. None will hit 60fps, however.<br><br> An action role-playing game set in 14th century Europe in which you play as Coen, a half-human, half-vampire attempting to save his family, The Blood of Dawnwalker is one of 2026’s most exciting-looking games and is set to launch on PC, PS5, and Xbox Series X/S on September 3.<br><br> But anyone choosing to play on console won’t get quite as smooth a gameplay experience as those on PC, it would seem — even on the beefier PS5 Pro and Series X machines. A new trailer reveals the different performance modes available on each Sony and Microsoft machine. They are:<br><br> <br><br> <b>PS5 Pro</b><br><br><ul class="bb_ul"><li>Quality: Dynamic 4K, Targeting 30fps</li><li>Balanced: Dynamic 4K, Targeting 40fps</li></ul> <i>PlayStation 5 Pro offers enhanced visual quality across both modes.</i><br><br> <b>Base PS5 </b><br><br><ul class="bb_ul"><li>Quality: Dynamic 4K, Targeting 30fps</li><li>Balanced: Dynamic 4K, Targeting 40fps</li></ul> <b>Xbox Series X</b><br><br><ul class="bb_ul"><li>Quality: Dynamic 4K, Targeting 30fps</li><li>Balanced: Dynamic 4K, Targeting 40fps</li></ul> <b>Xbox Series X</b><br><br><ul class="bb_ul"><li>Quality: Dynamic 4K, Targeting 30fps</li><li>Balanced: Dynamic 4K, Targeting 40fps</li></ul> <br> No details are given regarding The Blood of Dawnwalker’s performance on the comparatively underpowered Xbox Series S, however.<br><br> With a maximum of 40 fps being targeted on both PlayStation and Xbox, it's fair to say some fans are disappointed, with some already saying they’re now getting it on PC because of the news.<br><br> Im disappointed. No 60 FPS mode. Guys... Come on. Seriously? PC it is then, but you could've pushed for more on the Pro.<br><br>— Outcast amongst Outcasts Zachary (@Zachary_reborn) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FZachary_reborn%2Fstatus%2F2090807451331248542%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 21, 2026</a> With precise swordplay at the centre of the RPG’s combat systems, every frame can count when it comes to life or death, so it is somewhat surprising to see Dawnwalker not hitting 60fps when so many console games achieve this, especially on the powerful PS5 Pro. <br><br> Whether this is something that can be patched after release is yet unknown, but it's certainly thrown an unexpected wrench into the mix just weeks before launch for some players.<br><br> The Blood of Dawnwalker isn’t the only game people are talking about in regard to framerate, with the biggest game of the year, if not decade, <a class="bb_link" href="https://www.ign.com/articles/60fps-feels-like-a-bridge-too-far-tech-experts-cast-doubt-on-those-gta-6-quality-and-performance-mode-leaks" target="_blank" rel=""><u>GTA 6, also at the centre of a 60fps conversation</u></a>. Perhaps we’ll find out more about this from Rockstar next week during the <a class="bb_link" href="https://www.ign.com/articles/grand-theft-auto-6-an-extended-look-premieres-on-netflix-this-month-rockstar-confirms" target="_blank" rel=""><u>Extended Look debuting on Netflix</u></a>. That will certainly distract from the <a class="bb_link" href="https://www.ign.com/articles/gta-6-gameplay-and-map-appear-to-leak-online-group-reportedly-responsible-threatens-rockstar-over-all-digital-future" target="_blank" rel=""><u>recent spate of leaks </u></a>hitting the game.<br><br> <br><br> <i>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fcardy.bsky.social" target="_blank" rel=" noopener">@cardy.bsky.social</a><i>.</i><br><br>]]> </content:encoded>
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<title>Final Fantasy 7 Rebirth Hits Record Low Prices on PS5 and Switch 2</title>
<link>https://xinker.org/final-fantasy-7-rebirth-hits-record-low-prices-on-ps5-and-switch-2</link>
<guid>https://xinker.org/final-fantasy-7-rebirth-hits-record-low-prices-on-ps5-and-switch-2</guid>
<description><![CDATA[  Final Fantasy 7 Rebirth on Nintendo Switch 2 has just dropped to a new low price of $34.99 at Amazon, while the PlayStation 5 version has fallen even further, hitting just $19.99, also a record low. If you&#039;ve been waiting for an excuse to revisit Rebirth, particularly ahead of Final Fantasy 7 Revelation, this is a pretty compelling one. Both versions are significantly cheaper than usual, but the Switch 2 edition comes with an especially nice bonus. The Switch 2 version includes an exclusive Magic: The Gathering Final Fantasy promo card featuring Zack Fair, making the $34.99 price even more tempting if you&#039;re a fan of both games. The card features alternate art of Zack by Tetsuya Nomura, the original game&#039;s lead character designer and creative director of the remake trilogy. According to the store page, it has the same abilities as the standard Zack Fair card from the MTG Final Fantasy set. You can get a closer look at the exclusive artwork below. There is one thing Switch 2 owners should know before buying, though. This physical copy of Final Fantasy 7 Rebirth is a Game-Key Card, meaning you&#039;ll need to download the game before you can play it.  And Rebirth isn&#039;t the only FF7 game getting a worthwhile discount right now. The Switch 2 version of Final Fantasy 7 Remake Intergrade has also dropped to $29.99 at Amazon. According to CamelCamelCamel, that&#039;s just shy of its lowest-ever Amazon price of $29.83, making this another solid opportunity to pick it up. Intergrade includes the complete events of Final Fantasy 7 Remake, along with Yuffie&#039;s side story in FF7R Episode INTERmission, which leads directly into the events of Rebirth. So, if you&#039;re a Switch 2 owner looking to catch up before the third and final game, you can currently grab both installments for around $65. That&#039;s a pretty good price for two enormous RPGs, plus you&#039;ll get that exclusive MTG promo card with Rebirth. These prices may not stick around for long, so if you&#039;ve been waiting to dive back into the Final Fantasy 7 remake trilogy, I&#039;d take advantage while you can, as we may not see prices this low again for a while. Even the PlayStation 5 deal recently went out of stock before coming back again, so I&#039;d suggest snapping the game for either console ASAP to avoid disappointment. The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleShop on our Amazon StorefrontFollow us on social mediaIGN Finds on XIGN Finds on InstagramIGN Finds on FacebookIGN Deals on Tiktok[/url] Robert Anderson is IGN&#039;s Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky. ]]></description>
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<pubDate>Fri, 21 Aug 2026 23:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, Rebirth, Hits, Record, Low, Prices, PS5, and, Switch</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/21/ff7-rebirth-deal-switch-2-ps5-1787322560359.png" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FQbJb5A" target="_blank" rel=" noopener">Final Fantasy 7 Rebirth on Nintendo Switch 2</a> has just dropped to a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0GM224VBV" target="_blank" rel=" noopener">new low price</a> of $34.99 at Amazon, while the PlayStation 5 version has fallen even further, hitting just <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FQO6g77" target="_blank" rel=" noopener">$19.99</a>, also a record low.<br><br> If you've been waiting for an excuse to revisit Rebirth, particularly ahead of <a class="bb_link" href="https://www.ign.com/games/final-fantasy-vii-revelation" target="_blank" rel="">Final Fantasy 7 Revelation</a>, this is a pretty compelling one. Both versions are significantly cheaper than usual, but the Switch 2 edition comes with an especially nice bonus.<br><br> The Switch 2 version includes an exclusive Magic: The Gathering Final Fantasy promo card featuring Zack Fair, making the $34.99 price even more tempting if you're a fan of both games.<br><br> The card features alternate art of Zack by Tetsuya Nomura, the original game's lead character designer and creative director of the remake trilogy. According to the store page, it has the same abilities as the standard Zack Fair card from the MTG Final Fantasy set. You can get a closer look at the exclusive artwork below.<br><br> There is one thing Switch 2 owners should know before buying, though. This physical copy of Final Fantasy 7 Rebirth is a Game-Key Card, meaning you'll need to download the game before you can play it.<br><br> <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F17%2Fffvii-mtg-1786973014100.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/17/ffvii-mtg-1786973014100.jpg" crossorigin="anonymous"></a> And Rebirth isn't the only FF7 game getting a worthwhile discount right now. The Switch 2 version of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fzn7xlq" target="_blank" rel=" noopener">Final Fantasy 7 Remake Intergrade</a> has also dropped to $29.99 at Amazon.<br><br> According to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0FR6937TP" target="_blank" rel=" noopener">CamelCamelCamel</a>, that's just shy of its lowest-ever Amazon price of $29.83, making this another solid opportunity to pick it up.<br><br> Intergrade includes the complete events of <a class="bb_link" href="https://www.ign.com/games/final-fantasy-vii-remake" target="_blank" rel="">Final Fantasy 7 Remake</a>, along with Yuffie's side story in <a class="bb_link" href="https://www.ign.com/games/final-fantasy-vii-remake-episode-intermission" target="_blank" rel="">FF7R Episode INTERmission</a>, which leads directly into the events of Rebirth.<br><br> So, if you're a Switch 2 owner looking to catch up before the third and final game, you can currently grab both installments for around $65. That's a pretty good price for two enormous RPGs, plus you'll get that exclusive MTG promo card with Rebirth.<br><br> These prices may not stick around for long, so if you've been waiting to dive back into the Final Fantasy 7 remake trilogy, I'd take advantage while you can, as we may not see prices this low again for a while. Even the PlayStation 5 deal recently went out of stock before coming back again, so I'd suggest snapping the game for either console ASAP to avoid disappointment.<br><br> The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:<br><br><ul class="bb_ul"><li>Sign up for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsecure.campaigner.com%2FCSB%2FPublic%2FForm.aspx%3Ffid%3D1905567%26ac%3Dg71x" target="_blank" rel=" noopener"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FaoGB0A%3Fobject_uuid%3D7e9a6a78-df5a-457e-886e-2ff1a20ad176%26t%3Darticle" target="_blank" rel=" noopener"><u>preferred source in Google</u></a></li><li>Shop on our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fa.co%2Fd%2F025C9Zng" target="_blank" rel=" noopener">Amazon Storefront</a></li><li>Follow us on social media</li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FIGNDeals" target="_blank" rel=" noopener"><u>IGN Finds on X</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Figndeals%2F%3Fhl%3Den" target="_blank" rel=" noopener"><u>IGN Finds on Instagram</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FIGNDeals%2F" target="_blank" rel=" noopener"><u>IGN Finds on Facebook</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40ign_deals" target="_blank" rel=" noopener"><u>IGN Deals on Tiktok</u></a></li></ul>[/url] Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Frobertliam21.bsky.social" target="_blank" rel=" noopener">@robertliam21 on Bluesky</a>.<br><br>]]> </content:encoded>
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<title>The Lexar Play X SSD combines an M.2 2230 drive with an adapter into a handy and speedy package, but you won&amp;apos;t find it in the US yet</title>
<link>https://xinker.org/the-lexar-play-x-ssd-combines-an-m2-2230-drive-with-an-adapter-into-a-handy-and-speedy-package-but-you-wont-find-it-in-the-us-yet</link>
<guid>https://xinker.org/the-lexar-play-x-ssd-combines-an-m2-2230-drive-with-an-adapter-into-a-handy-and-speedy-package-but-you-wont-find-it-in-the-us-yet</guid>
<description><![CDATA[  Even amongst the turmoil of the RAM Storage Crisis, new SSDs haven&#039;t stopped dropping. But the Lexar Play X PCIe 4.0 M.2 NVMe SSD sets itself apart from other new releases by providing storage for PC and handheld fans in one. The best SSDs for gaming traditionally come in a 2230 or 2280 form factor, and you need to decide which is best for you before you check out your online shopping basket. Lexar has instead packaged a 2230 drive alongside a 2280 bracket, so you have the best of both worlds and can decide what&#039;s right for you right until the very moment you need to install. Without a gaming laptop or a handheld that&#039;s suited for a compact Gen 4 drive, I wasn&#039;t able to take full advantage of Lexar&#039;s ingenuity. That being said, Lexar&#039;s hybrid SSD was still a solid and speedy addition to my desktop PC.Design  (Image credit: Future/Rosalie Newcombe) If you&#039;ve ever upgraded the storage of your PC, you&#039;re probably more familiar with 2280-sized drives, however, the Play X consists of both a 2230 and 2280 in one. Smaller 2230 drives aren&#039;t anything new, but they&#039;re usually marketed specifically towards those with gaming laptops or handhelds, rather than being offered as a storage solution that&#039;s &quot;compatible with M.2 2230/2280 slots.&quot; Lexar achieves this wider range of compatibility by including a 2280 adapter with the smaller drive right in the box. This was a relief for me, as my current testing rig doesn&#039;t facilitate drives with a 2230 form factor. Once the adapter is hooked up, the Play X looked and acted more like a traditional 2280 SSD, so if you&#039;re in the market for a traditional 2280 option, don&#039;t let the &#039;hybrid&#039; nature of this option put you off.Features  (Image credit: Future/Rosalie Newcombe) The Lexar Play X is a PCIe 4.0 M/2 NVMe SSD drive that&#039;s available in 512 GB, 1 TB, and 2 TB capacities. For this review, I was provided with the 1 TB model, which offered me 952 GB to play around with once formatted as part of my testing rig, which is pretty much what I&#039;d expect.The drive is powered by TLC NAND flash and according to Lexar, is designed to deliver &quot;instant game loading and rapid level transitions&quot; with its on-the-box 7,400 MB/s and 6,500 MB/s sequential read and write speeds. The brand&#039;s older Play 2230 PCIe 4.0 SSD was able to achieve read and write speeds up to to 5500 MB/s and 4,700 MB/s, respectively, so this is a big step up from its predecessor. Additionally, Lexar packs in a 5-year warranty with the drive, though with an endurance rating of 1,200 TBW for the 2TB model, you shouldn&#039;t need to rely on it. The SSD is also packaged with a set of two stickers, so you can label them at your discretion. They have a slight holographic sheen to them, which I really appreciated, even if I never saw them once the storage was inserted into my motherboard.Performance Slotting the compact Lexar Play X SSD into the adapter was pretty straightforward, but I can&#039;t pretend there wasn&#039;t a lot of hesitancy before I put the two together. Gaming storage is worth its weight in gold right now, and my anxiety led me to believe I was going to break both along the way. I thankfully didn&#039;t, as otherwise you wouldn&#039;t be reading this very review. Once it was all set up I was able to format it like any other traditional 2280 Gen 4 SSD. Afterwards, I ran it through CrystalDiskMark, where I was able to achieve average 7,074.43 and 6,551.29 MB/s read and write speeds. Compared to 7,400 MB/s and 6,500 MB/s as advertised on the box, the drive came pretty close and even managed to do slightly better than expected when it came to write speeds. Write speeds measure how fast a drive can save data, so this is good news if you need storage for not just gaming, but saving hefty amounts of information, which can be pretty common if you&#039;re an artist or a content creator on the side.  Read speed (MB/s) Write speed (MB/s) Test 1 7,084.52 6,583.38 Test 2 7,087.48 6,533.33 Test 3 7,059.11 6,543.14 Test 4 7,066.61 6,545.31 Results (average MB/s) 7,074.43 6,551.29 It missed the mark slightly where read speeds were concerned, but anything above 7,000 MB/s is still what I hoped to see. Regardless, all of those numbers don&#039;t mean much when they&#039;re not put to the test by running actual games, which is exactly what I did next. Loading up Counter-Strike 2 took an average of 25.61 seconds (over a period of three tests) to get to the menu screen where my booted-up character was waiting. While it wasn&#039;t faster than the built-in PNY CS1030 drive of my testing rig, there was only a 2.62-second difference. This set a precedent for the rest of my tests, as Lexar&#039;s drive wasn&#039;t faster than my onboard storage, but it wasn&#039;t that far behind, with just a few-second differences each time. That&#039;s not exactly the &quot;instant game loading&quot; the marketing spiel stated it would be, but the lightning-fast loading times were still felt. No matter if I was loading up CS2, Dispatch, Marvel Rivals, or a plethora of my other current gaming obsessions like Mina the Hollower ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/2JozZBGAEc7wX5TMbwHvNL-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Lexar, Play, SSD, combines, M.2, 2230, drive, with, adapter, into, handy, and, speedy, package, but, you, wont, find, the, yet</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/2JozZBGAEc7wX5TMbwHvNL-1280-80.jpg" crossorigin="anonymous"> Even amongst the turmoil of the RAM Storage Crisis, new SSDs haven't stopped dropping. But the Lexar Play X PCIe 4.0 M.2 NVMe SSD sets itself apart from other new releases by providing storage for PC and handheld fans in one.<br><br> The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-ssd-for-gaming%2F" target="_blank" rel=" noopener">best SSDs for gaming</a> traditionally come in a 2230 or 2280 form factor, and you need to decide which is best for you <i>before</i> you check out your online shopping basket. Lexar has instead packaged a 2230 drive alongside a 2280 bracket, so you have the best of both worlds and can decide what's right for you right until the very moment you need to install. Without a gaming laptop or a handheld that's suited for a compact Gen 4 drive, I wasn't able to take full advantage of Lexar's ingenuity. That being said, Lexar's hybrid SSD was still a solid and speedy addition to my desktop PC.<br><br><div class="bb_h2"><u>Design</u></div> <img src="https://cdn.mos.cms.futurecdn.net/aASz6UyETstCxqe2z5r2ML.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Rosalie Newcombe)</u> If you've ever upgraded the storage of your PC, you're probably more familiar with 2280-sized drives, however, the Play X consists of both a 2230 and 2280 in one. Smaller 2230 drives aren't anything new, but they're usually marketed specifically towards those with gaming laptops or handhelds, rather than being offered as a storage solution that's "compatible with M.2 2230/2280 slots."<br><br> Lexar achieves this wider range of compatibility by including a 2280 adapter with the smaller drive right in the box. This was a relief for me, as my current testing rig doesn't facilitate drives with a 2230 form factor. Once the adapter is hooked up, the Play X looked and acted more like a traditional 2280 SSD, so if you're in the market for a traditional 2280 option, don't let the 'hybrid' nature of this option put you off.<br><br><div class="bb_h2"><u>Features</u></div> <img src="https://cdn.mos.cms.futurecdn.net/tUAKUWpUbXaBMghoZwziJL.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Rosalie Newcombe)</u> The Lexar Play X is a PCIe 4.0 M/2 NVMe SSD drive that's available in 512 GB, 1 TB, and 2 TB capacities. For this review, I was provided with the 1 TB model, which offered me 952 GB to play around with once formatted as part of my testing rig, which is pretty much what I'd expect.<br><br>The drive is powered by TLC NAND flash and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.lexar.com%2Fglobal%2Fproducts%2FLexar-Play-X-PCIe-Gen-4x4-NVMe-SSD%2F" target="_blank" rel=" noopener">according to Lexar</a>, is designed to deliver "instant game loading and rapid level transitions" with its on-the-box 7,400 MB/s and 6,500 MB/s sequential read and write speeds. The brand's older Play 2230 PCIe 4.0 SSD was able to achieve read and write speeds up to to 5500 MB/s and 4,700 MB/s, respectively, so this is a big step up from its predecessor.<br><br> Additionally, Lexar packs in a 5-year warranty with the drive, though with an endurance rating of 1,200 TBW for the 2TB model, you shouldn't need to rely on it. The SSD is also packaged with a set of two stickers, so you can label them at your discretion. They have a slight holographic sheen to them, which I really appreciated, even if I never saw them once the storage was inserted into my motherboard.<br><br><div class="bb_h2"><u>Performance</u></div> Slotting the compact Lexar Play X SSD into the adapter was pretty straightforward, but I can't pretend there wasn't a lot of hesitancy before I put the two together. Gaming storage is worth its weight in gold right now, and my anxiety led me to believe I was going to break both along the way.<br><br> I thankfully didn't, as otherwise you wouldn't be reading this very review. Once it was all set up I was able to format it like any other traditional 2280 Gen 4 SSD. Afterwards, I ran it through CrystalDiskMark, where I was able to achieve average 7,074.43 and 6,551.29 MB/s read and write speeds. Compared to 7,400 MB/s and 6,500 MB/s as advertised on the box, the drive came pretty close and even managed to do slightly better than expected when it came to write speeds. Write speeds measure how fast a drive can save data, so this is good news if you need storage for not just gaming, but saving hefty amounts of information, which can be pretty common if you're an artist or a content creator on the side. <br><br><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"></div><div class="bb_table_td"> <b>Read speed (MB/s)</b></div><div class="bb_table_td"> <b>Write speed (MB/s)</b></div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Test 1</b></div><div class="bb_table_td"> 7,084.52</div><div class="bb_table_td"> 6,583.38</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Test 2</b></div><div class="bb_table_td"> 7,087.48</div><div class="bb_table_td"> 6,533.33</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Test 3</b></div><div class="bb_table_td"> 7,059.11</div><div class="bb_table_td"> 6,543.14</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Test 4</b></div><div class="bb_table_td"> 7,066.61</div><div class="bb_table_td"> 6,545.31</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Results (average MB/s)</b></div><div class="bb_table_td"> 7,074.43</div><div class="bb_table_td"> 6,551.29</div></div></div> It missed the mark slightly where read speeds were concerned, but anything above 7,000 MB/s is still what I hoped to see. Regardless, all of those numbers don't mean much when they're not put to the test by running actual games, which is exactly what I did next. Loading up Counter-Strike 2 took an average of 25.61 seconds (over a period of three tests) to get to the menu screen where my booted-up character was waiting. While it wasn't faster than the built-in PNY CS1030 drive of my testing rig, there was only a 2.62-second difference. This set a precedent for the rest of my tests, as Lexar's drive wasn't faster than my onboard storage, but it wasn't that far behind, with just a few-second differences each time.<br><br> That's not exactly the "instant game loading" the marketing spiel stated it would be, but the lightning-fast loading times were still felt. No matter if I was loading up CS2, Dispatch, Marvel Rivals, or a plethora of my other current gaming obsessions like Mina the Hollower and Peak, there was no moment where I grew impatient waiting for anything to load, nor did I experience any noticeable differences running games straight off the SSD as compared to the onboard drive.<br><br><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"></div><div class="bb_table_td"> <b>On-board storage load time</b></div><div class="bb_table_td"> <b>Play X</b> <b>SSD load time</b></div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Marvel Rivals</b></div><div class="bb_table_td"> 39.5 seconds</div><div class="bb_table_td"> 41.18 seconds</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Counter Strike 2</b></div><div class="bb_table_td"> 22.99 seconds</div><div class="bb_table_td"> 25.61 seconds</div></div><div class="bb_table_tr"><div class="bb_table_td"> <b>Dispatch</b></div><div class="bb_table_td"> 15.21 seconds</div><div class="bb_table_td"> 16.40 seconds</div></div></div> During testing, the compact storage managed to keep its cool too. While I still don't have a DC meter at my disposal, checking the Windows 11 settings informed me that the Play X managed to sit around 40% for the majority of the time I had it equipped in my rig, only bouncing up to 48% at the most when I was putting it through its paces running Marvel Rivals. That's pretty much what you'd expect, with the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fssd-hard-drives%2Fsamsung-990-review%2F" target="_blank" rel=" noopener">Samsung 990 SSD</a> reaching similar temps while part of the same setup.<br><br> Much to my chagrin, I didn't have a compatible setup to test the Play X in its 2230 form factor alone. With that in mind, I can't justly say that it'd be the best addition to your laptop or PC handheld over alternatives, but if it's able to putter along at the same (or similar) speeds as I managed to achieve on the PC, you'd likely be in good hands with this small but mighty drive.<br><br><div class="bb_h2"><u>Should you buy the 1TB Lexar Play X SSD?</u></div> <img src="https://cdn.mos.cms.futurecdn.net/97jBpZUxji4DocJCkBoz38.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Rosalie Newcombe)</u> The Lexar Play X has yet to be released in the US, so the question of whether any of you across the pond should buy it can be answered pretty quickly.<br><br> For those of you in the UK, the answer is a little more layered. The 1TB model I reviewed today is sitting at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.co.uk%2FLexar-compatible-Microsoft-Surface-Desktop%2Fdp%2FB0H2YRP7GC%2F%3Fth%3D1" target="_blank" rel=" noopener"><b>£241.99 at Amazon</b></a>, and even amongst the RAM-pocalypse, there are plenty of 1 TB options out there which are far cheaper. In the end, I'd still recommend this as an option should you want a 2230/2280 hybrid drive with fast speeds and if your budget can allow for it.<br><br> Plenty of older 2230 drives can't muster the same prowess as that of the Lexar Play X, including the brand's own past releases. The 1TB 2230 Lexar Play SSD launched with box quoted 5200MB/s and 4700MB/s read and write speeds, so you'd be getting more bang for your buck. Well, if the 2230 form can muster the same performance it managed when attached to its 2280 adapter, anyway.<br><br> If budget is at the forefront of your mind, I'm still going to recommend doing your best to pick up the 1 TB Samsung 990 Pro instead, which tops our general and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fssd-hard-drives%2Fthe-best-ssd-for-ps5-tested%2F" target="_blank" rel=" noopener">best SSD for PS5</a> guides. It's reached as high as £229.99 at Amazon in May earlier this year, according to my CamelCamelCamel price checker, but can drop below the £200 mark without a heatsink. If that option is available to you (and you're looking for a 2280 design and not a 2230 one), that should always be your priority. However, Lexar's Play X is a valid choice if you must have have hybrid form factor at your disposal.<br><br> By the way, there's a chance I put the stickers on the wrong way round during testing, so feel free to excuse that in the photos. <br><br><div class="bb_h2"><u>How I tested the 1TB Lexar Play X SSD</u></div> I put the Lexar Play X SSD through its paces by attaching the 2230 drive to its 2280 adapter, hooking that up to the M.2 drive of my testing PC. Afterwards, I formatted the drive and used the CrystalDiskMark benchmarking tool, where I ran the drive through a series of four tests and calculated an average from those speeds. That average was then compared to its advertised on-the-box speeds. Additionally, I downloaded titles like Marvel Rivals, Counter-Strike 2, and Dispatch via Steam and timed how long it took to load to their respective start screens and compared this to past SSDs that I've tested so far. To read more about the ways we test SSDs and the rest of our gaming tech, have a look at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhow-we-test-ssds-and-hard-drives-at-gamesradar%2F" target="_blank" rel=" noopener">how we test SSDs</a> and our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgamesradar-hardware-policy%2F" target="_blank" rel=" noopener">hardware policy.</a><br><br> <i>Check out our guides to the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fssd-hard-drives%2Fthe-best-ssd-for-ps5-tested%2F" target="_blank" rel=" noopener"><i>best SSDs for PS5</i></a><i>, the</i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fps5-external-hard-drive%2F" target="_blank" rel=" noopener"><i> best PS5 external hard drive</i></a><i>, and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-xbox-series-x-external-hard-drives-storage-memory-cards%2F" target="_blank" rel=" noopener"><i>best Xbox Series X hard drive</i></a><i> if your gaming platform of choice could use a little boost.</i><br><br> [/url]]]> </content:encoded>
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<title>Dark Souls fans got this one right: new Soulslike where you play as a Sif&#45;coded dog with a sword is now and forever &amp;quot;Bark Souls&amp;quot;</title>
<link>https://xinker.org/dark-souls-fans-got-this-one-right-new-soulslike-where-you-play-as-a-sif-coded-dog-with-a-sword-is-now-and-forever-bark-souls</link>
<guid>https://xinker.org/dark-souls-fans-got-this-one-right-new-soulslike-where-you-play-as-a-sif-coded-dog-with-a-sword-is-now-and-forever-bark-souls</guid>
<description><![CDATA[  With FromSoftware&#039;s ever-growing legendary library of Souls games, it&#039;s not surprising that other developers are taking a crack at the action-packed genre – but this new Soulslike about a stray dog journeying to save his rescuer might just take the cake as the most precious. If you&#039;ve played Dark Souls, then you likely know (and love, because how could you not?) Great Grey Wolf Sif, the boss who faithfully guards the grave of Artorias the Abysswalker – and wields his huge greatsword, too. It&#039;s an encounter that sticks with you… but have you ever considered playing as Sif yourself? Well, Stray Dog: Nobody Cares, a new game from Indie dev Parry Frames Studio, basically lets you do just that. Although it&#039;s not officially Sif or Dark Souls-affiliated, the vibes are impossible to ignore. As per the game&#039;s page over on Steam, it places you in the paws of a stray dog that was rescued by a &quot;disgraced knight&quot; (already giving FromSoft vibes, eh?) who is on a journey to rescue said knight following his capture. In the canine&#039;s mouth is a greatsword, of course, which you wield throughout the fantastical medieval-era game. The world&#039;s first &quot;dog&quot; soulslike has been announced, where you play as a stray dog- Parry, backstab, deathblow- Rescue the knight who took you in- Everyone sees you as roadside trash- Brutal boss fightsGame is Stray Dog: nobody cares pic.twitter.com/BPClSU7Ey1August 20, 2026 As per Parry Frames Studio, you can expect all of the Soulslike essentials: &quot;stealth kills, custom levels, precise parries, brutal boss fights,&quot; and you name it. I&#039;m sold, personally, and I&#039;m not alone – reactions online show that folks can&#039;t get enough. On Twitter, fans are pulling out all of the best puns to boot. My favorite? &quot;Bark Souls.&quot; Bark Souls, indeed. The general excitement is nice to see, too, especially with all of the Sif comparisons. &quot;Bruh, a Sif origins story (it&#039;s not really),&quot; as one reads. &quot;I&#039;m sold.&quot; Another chimes in, &quot;We can play as Sif?!&quot; And, similarly, a fan exclaims, &quot;Sooo… basically playing the story of Sif?&quot; I can&#039;t even argue that, honestly – Stray Dog looks, well, like it&#039;s just that. A spin-off Sif-themed game or something. Here&#039;s hoping that Parry Frames Studio gives us a more solid release date or window soon. Searching for some other new games to experience? Check our roundup of the best Soulslike games to date – you might just find one you&#039;ve not played. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/ZdN3ZSiTEVoxBXDv75jkpY-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dark, Souls, fans, got, this, one, right:, new, Soulslike, where, you, play, Sif-coded, dog, with, sword, now, and, forever, Bark, Souls</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/ZdN3ZSiTEVoxBXDv75jkpY-1280-80.jpg" crossorigin="anonymous"> With FromSoftware's ever-growing legendary library of Souls games, it's not surprising that other developers are taking a crack at the action-packed genre – but this new Soulslike about a stray dog journeying to save his rescuer might just take the cake as the most precious.<br><br> If you've played Dark Souls, then you likely know (and love, because how could you not?) Great Grey Wolf Sif, the boss who faithfully guards the grave of Artorias the Abysswalker – and wields his <i>huge</i> greatsword, too. It's an encounter that sticks with you… but have you ever considered playing as Sif yourself? <br><br>Well, Stray Dog: Nobody Cares, a new game from Indie dev Parry Frames Studio, basically lets you do just that.<br><br> Although it's not <i>officially</i> Sif or Dark Souls-affiliated, the vibes are impossible to ignore. As per the game's page over on <a class="bb_link" href="https://store.steampowered.com/app/3893290/Stray_Dog_nobody_cares/" target="_blank" rel="">Steam</a>, it places you in the paws of a stray dog that was rescued by a "disgraced knight" (already giving FromSoft vibes, eh?) who is on a journey to rescue said knight following his capture. <br><br>In the canine's mouth is a greatsword, of course, which you wield throughout the fantastical medieval-era game.<br><br> The world's first "dog" soulslike has been announced, where you play as a stray dog- Parry, backstab, deathblow- Rescue the knight who took you in- Everyone sees you as roadside trash- Brutal boss fightsGame is Stray Dog: nobody cares <a class="bb_link" href="http://pic.twitter.com/BPClSU7Ey1" target="_blank" rel="">pic.twitter.com/BPClSU7Ey1</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2090565400467530038" target="_blank" rel="">August 20, 2026</a><br><br> As per Parry Frames Studio, you can expect all of the Soulslike essentials: "stealth kills, custom levels, precise parries, brutal boss fights," and you name it. I'm sold, personally, and I'm not alone – reactions online show that folks can't get enough. <br><br>On <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FIndieGameJoe%2Fstatus%2F2090565400467530038%3Fs%3D20" target="_blank" rel=" noopener">Twitter</a>, fans are pulling out all of the best puns to boot. My favorite? "Bark Souls." Bark Souls, indeed. The general excitement is nice to see, too, especially with all of the Sif comparisons.<br><br> "Bruh, a Sif origins story (it's not really)," as one reads. "I'm sold." Another chimes in, "We can play as Sif?!" And, similarly, a fan exclaims, "Sooo… basically playing the story of Sif?" I can't even argue that, honestly – Stray Dog looks, well, like it's just that. A spin-off Sif-themed game or something. <br><br>Here's hoping that Parry Frames Studio gives us a more solid release date or window soon.<br><br> <i>Searching for some other </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fvideo-game-release-dates%2F" target="_blank" rel=" noopener"><i>new games</i></a><i> to experience? Check our roundup of the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-soulslike-games%2F" target="_blank" rel=" noopener"><i>best Soulslike games</i></a><i> to date – you might just find one you've not played.</i><br><br> [/url]]]> </content:encoded>
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<title>Dave Bautista Officially Replaces Ryan Hurst As Kratos In Amazon’s God Of War Series</title>
<link>https://xinker.org/dave-bautista-officially-replaces-ryan-hurst-as-kratos-in-amazons-god-of-war-series</link>
<guid>https://xinker.org/dave-bautista-officially-replaces-ryan-hurst-as-kratos-in-amazons-god-of-war-series</guid>
<description><![CDATA[  Dave Bautista, former WWE wrestler turned actor, has officially been cast as the new Kratos in the God of War live-action TV series, produced by Amazon MGM Studios and Sony Pictures Television.  After talks with Bautista were rumoured last week, Variety has now confirmed that the talks have seemingly ended with Bautista taking on the role. Ryan Hurst (Sons of Anarchy) was originally cast as Kratos for Amazon’s adaptation, but suffered a torn bicep on set that would have had a long road to recovery, and pushed production to restart late into 2027. Filming had originally started back in February, with four episodes reportedly fully shot, until Hurst’s injury in June. This forced the series to recast Kratos, rather than wait for Hurst’s recovery. While it’ll always be fascinating to think of what Hurst’s Kratos may have looked like, there’s arguably no one seemingly more well-suited to the role than the Guardians of the Galaxy and Blade Runner 2049 star. Bautista absolutely has... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/dave-bautista-will-officially-play-kratos-in-the-god-of-war-tv-series-6434.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dave, Bautista, Officially, Replaces, Ryan, Hurst, Kratos, Amazon’s, God, War, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/dave-bautista-will-officially-play-kratos-in-the-god-of-war-tv-series-6434.jpg" crossorigin="anonymous"> Dave Bautista, former WWE wrestler turned actor, has officially been cast as the new Kratos in the God of War live-action TV series, produced by Amazon MGM Studios and Sony Pictures Television. <br><br> After talks with Bautista were rumoured last week, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvariety.com%2F2026%2Ftv%2Fnews%2Fdave-bautista-kratos-god-of-war-tv-series-amazon-1236839394%2F" target="_blank" rel=" noopener">Variety</a> has now confirmed that the talks have seemingly ended with Bautista taking on the role. Ryan Hurst (<i>Sons of Anarchy</i>) was originally cast as Kratos for Amazon’s adaptation, but suffered a torn bicep on set that would have had a long road to recovery, and pushed production to restart late into 2027. Filming had originally started back in February, with four episodes reportedly fully shot, until Hurst’s injury in June. This forced the series to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgod-of-war-live-action-kratos-recast%2F" target="_blank" rel=" noopener">recast Kratos</a>, rather than wait for Hurst’s recovery.<br><br> While it’ll always be fascinating to think of what Hurst’s Kratos may have looked like, there’s arguably no one seemingly more well-suited to the role than the<i> Guardians of the Galaxy</i> and <i>Blade Runner 2049</i> star. Bautista absolutely has<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgod-of-war-tv-series-kratos-bautista-cast%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>2026 Roadmap | Hell Let Loose: Vietnam</title>
<link>https://xinker.org/2026-roadmap-hell-let-loose-vietnam</link>
<guid>https://xinker.org/2026-roadmap-hell-let-loose-vietnam</guid>
<description><![CDATA[ Introducing the Hell Let Loose: Vietnam RoadmapWe’re excited to reveal our first-ever roadmap for Hell Let Loose: Vietnam, giving you a first look at some of the new content coming throughout the remainder of 2026.Alongside these content updates, our development team will continue working on optimisation, bug fixes, stability, and general improvements to the game. These improvements will arrive alongside our major Updates, as well as through smaller Patches and Hotfixes.While the continued improvement of Hell Let Loose: Vietnam remains our absolute priority, we also can’t wait to expand the game with new maps, weapons, vehicles, uniforms, features, and more. As always, community feedback will continue to play an important role in shaping where we go next.Here’s a closer look at some of the new content coming with each Update.Update 1.5Update 1.5, arriving in September, will be our first Update to introduce new content to Hell Let Loose: Vietnam.This includes two of the most requested weapons we’ve seen from the community since launch, alongside the introduction of the first-ever officially licensed vehicle in Hell Let Loose history.New Weapons: M14 &amp; SKSSince launch, we’ve heard your requests for two weapons in particular. With Update 1.5, two iconic rifles associated with the Vietnam War will join the fight.The US Forces will receive the M14 rifle, while the NVA will add the Type 56 SKS rifle to their arsenals.Bell UH-1 Iroquois ‘Huey’Authenticity has always been incredibly important to Hell Let Loose, and that continues with the addition of one of the most recognisable helicopters of the Vietnam War; the Bell UH-1 Iroquois &#039;Huey&#039;.To bring this iconic helicopter to the game, we’ve worked directly with Bell to officially license the Bell UH-1 Iroquois for Hell Let Loose: Vietnam.Through this licensing agreement, the existing helicopter models will be updated to represent the authentic ‘Huey’, giving players a more accurate representation of this legendary aircraft as it takes to the skies over Vietnam.But we’re not stopping there. We’re also looking to bring something particularly special to the Huey: radios.Music In-GameThis is something we know many of you have been asking for, and we’re excited to confirm that we’re looking to bring Vietnam War era-appropriate music into Hell Let Loose: Vietnam through radios aboard the Huey.The Co-Pilot will have access to the helicopter radio, allowing them to play music for everyone onboard. But the music won’t be limited to those inside the helicopter. It will also broadcast from the Huey itself, meaning nearby players on the battlefield will be able to hear it as you fly overhead.When multiple Hueys take to the skies with their radios playing, the music will be synchronised between helicopters, creating the effect of everyone tuning into the same live radio station.We also understand that not everyone will want music playing during their battles, particularly content creators who may want to avoid copyrighted music appearing in their videos or livestreams. Players will therefore be able to use the Music Volume setting to adjust or completely mute the music to suit their preference.We’ve created a Spotify Playlist of the current song list that will be coming to a Hell Let Loose: Vietnam radio station near you soon: Hell Let Loose: Vietnam Radio StationUpdate 2.0Update 2.0 will see the first new battlefield introduced to the game, alongside the addition of more new weapons for the US &amp; Allies Force.New Map: Khe SanhOur first new map for Hell Let Loose: Vietnam will arrive with Update 2.0, taking the battle to Khe Sanh.This new battlefield will offer a very different and dramatic look and feel compared to the maps currently available in Hell Let Loose: Vietnam, bringing new environments and tactical challenges for both sides to overcome.We’ll be sharing more looks at Khe Sanh in the lead-up to Update 2.0.Faction Update: US &amp; Allies ForceWith the Australian and New Zealand Army Corps (ANZAC) joining the battle in Update 2.0, the United States faction will expand to become the United States &amp; Allies, or US &amp; Allies for short.This will mean that the US &amp; Allies Barracks will feature both US and ANZAC weaponry and personalisation assets within the same space, with some restrictions around how specific weapons can be equipped.New Weapons: ANZAC AdditionsNew weapons include:L1A1 SLR: The L1A1 is a semi-automatic self-loading rifle ideal for mid range combat, usable by US &amp; Allies Force.F1 SMG: The F1 SMG provides US &amp; Allies Force with a rapid fire, close range combat option.L16A1: The L16A1 give the US &amp; Allies Force an additional Mortar option for mid to long range fire support. Update 3.0Update 3.0 will continue expanding the battlefields and arsenal of Hell Let Loose: Vietnam, introducing another new map alongside APCs for both sides and four additional weapons.New Map: Rung SatOur second post-launch map will take the battle to the swamps and jungles of Rung Sat.As with  ]]></description>
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<pubDate>Fri, 21 Aug 2026 23:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2026, Roadmap, Hell, Let, Loose:, Vietnam</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><img src="https://clan.fastly.steamstatic.com/images/45748053/95736f6b9aea3af635b950aa5939a5af67922adb.png"></div><p class="bb_paragraph"></p><div class="bb_h1">Introducing the Hell Let Loose: Vietnam Roadmap</div><p class="bb_paragraph">We’re excited to reveal our <b>first-ever roadmap for Hell Let Loose: Vietnam</b>, giving you a first look at some of the new content coming throughout the remainder of 2026.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Alongside these content updates, our development team will continue working on optimisation, bug fixes, stability, and general improvements to the game. These improvements will arrive alongside our major Updates, as well as through smaller Patches and Hotfixes.</p><p class="bb_paragraph"></p><p class="bb_paragraph">While the continued improvement of Hell Let Loose: Vietnam remains our absolute priority, we also can’t wait to expand the game with new maps, weapons, vehicles, uniforms, features, and more. As always, community feedback will continue to play an important role in shaping where we go next.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here’s a closer look at some of the new content coming with each Update.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45748053/e8d383253ce1c46be411ee241068aee86fb48b25.jpg"></p><div class="bb_h1">Update 1.5</div><p class="bb_paragraph">Update 1.5, arriving in September, will be our first Update to introduce new content to Hell Let Loose: Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This includes two of the most requested weapons we’ve seen from the community since launch, alongside the introduction of the first-ever officially licensed vehicle in Hell Let Loose history.</p><p class="bb_paragraph"></p><div class="bb_h2">New Weapons: M14 & SKS</div><p class="bb_paragraph">Since launch, we’ve heard your requests for two weapons in particular. With Update 1.5, two iconic rifles associated with the Vietnam War will join the fight.</p><p class="bb_paragraph">The US Forces will receive the M14 rifle, while the NVA will add the Type 56 SKS rifle to their arsenals.</p><p class="bb_paragraph"></p><div class="bb_h2">Bell UH-1 Iroquois ‘Huey’</div><p class="bb_paragraph">Authenticity has always been incredibly important to Hell Let Loose, and that continues with the addition of one of the most recognisable helicopters of the Vietnam War; the Bell UH-1 Iroquois 'Huey'.</p><p class="bb_paragraph">To bring this iconic helicopter to the game, we’ve worked directly with Bell to officially license the Bell UH-1 Iroquois for Hell Let Loose: Vietnam.</p><p class="bb_paragraph">Through this licensing agreement, the existing helicopter models will be updated to represent the authentic ‘Huey’, giving players a more accurate representation of this legendary aircraft as it takes to the skies over Vietnam.</p><p class="bb_paragraph">But we’re not stopping there. We’re also looking to bring something particularly special to the Huey: <b>radios</b>.</p><p class="bb_paragraph"></p><div class="bb_h3">Music In-Game</div><p class="bb_paragraph">This is something we know many of you have been asking for, and we’re excited to confirm that we’re looking to bring Vietnam War era-appropriate music into Hell Let Loose: Vietnam through radios aboard the Huey.</p><p class="bb_paragraph">The Co-Pilot will have access to the helicopter radio, allowing them to play music for everyone onboard. But the music won’t be limited to those inside the helicopter. It will also broadcast from the Huey itself, meaning nearby players on the battlefield will be able to hear it as you fly overhead.</p><p class="bb_paragraph">When multiple Hueys take to the skies with their radios playing, the music will be synchronised between helicopters, creating the effect of everyone tuning into the same live radio station.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We also understand that not everyone will want music playing during their battles, particularly content creators who may want to avoid copyrighted music appearing in their videos or livestreams. Players will therefore be able to use the Music Volume setting to adjust or completely mute the music to suit their preference.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve created a Spotify Playlist of the current song list that will be coming to a Hell Let Loose: Vietnam radio station near you soon: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fopen.spotify.com%2Fplaylist%2F4w27s4lJYH8qxTFsEaFs4Z%3Fsi%3D35f7b9b5d2a2445d" target="_blank" rel=" noopener">Hell Let Loose: Vietnam Radio Station</a></p><p class="bb_paragraph"></p><div class="bb_h1">Update 2.0</div><p class="bb_paragraph">Update 2.0 will see the first new battlefield introduced to the game, alongside the addition of more new weapons for the US & Allies Force.</p><p class="bb_paragraph"></p><div class="bb_h2">New Map: Khe Sanh</div><p class="bb_paragraph">Our first new map for Hell Let Loose: Vietnam will arrive with Update 2.0, taking the battle to <b>Khe Sanh</b>.</p><p class="bb_paragraph">This new battlefield will offer a very different and dramatic look and feel compared to the maps currently available in Hell Let Loose: Vietnam, bringing new environments and tactical challenges for both sides to overcome.</p><p class="bb_paragraph">We’ll be sharing more looks at Khe Sanh in the lead-up to Update 2.0.</p><p class="bb_paragraph"></p><div class="bb_h2">Faction Update: US & Allies Force</div><p class="bb_paragraph">With the Australian and New Zealand Army Corps (ANZAC) joining the battle in Update 2.0, the United States faction will expand to become the United States & Allies, or US & Allies for short.</p><p class="bb_paragraph">This will mean that the US & Allies Barracks will feature both US and ANZAC weaponry and personalisation assets within the same space, with some restrictions around how specific weapons can be equipped.</p><p class="bb_paragraph"></p><div class="bb_h2">New Weapons: ANZAC Additions</div><p class="bb_paragraph">New weapons include:</p><p class="bb_paragraph"><b>L1A1 SLR</b>: The L1A1 is a semi-automatic self-loading rifle ideal for mid range combat, usable by US & Allies Force.</p><p class="bb_paragraph"><b>F1 SMG</b>: The F1 SMG provides US & Allies Force with a rapid fire, close range combat option.</p><p class="bb_paragraph"><b>L16A1</b>: The L16A1 give the US & Allies Force an additional Mortar option for mid to long range fire support.</p><p class="bb_paragraph"> </p><div class="bb_h1">Update 3.0</div><p class="bb_paragraph">Update 3.0 will continue expanding the battlefields and arsenal of Hell Let Loose: Vietnam, introducing another new map alongside APCs for both sides and four additional weapons.</p><p class="bb_paragraph"></p><div class="bb_h2">New Map: Rung Sat</div><p class="bb_paragraph">Our second post-launch map will take the battle to the swamps and jungles of Rung Sat.</p><p class="bb_paragraph">As with Khe Sanh in Update 2.0, we’ll be showing off much more of this brand-new battlefield in the lead-up to Update 3.0.</p><p class="bb_paragraph"></p><div class="bb_h2">New Vehicles: APCs</div><p class="bb_paragraph">The ground war will also expand in Update 3.0, with the introduction of Armoured Personnel Carriers (APCs) for both sides.</p><p class="bb_paragraph">These new vehicles will introduce further options for transporting troops across the battlefield, and we’ll have much more to share about their roles and how they’ll impact gameplay closer to their arrival.</p><p class="bb_paragraph"></p><div class="bb_h2">New Weapons: Four New Additions</div><p class="bb_paragraph">Update 3.0 will also expand the armories of both forces with <b>four additional weapons</b>.</p><p class="bb_paragraph">The NVA will gain access to the <b>MAT-49 SMG</b>, originally used by French forces in Indochina, the NVA modified these SMGs to chamber 7.62 Tokarev rounds, alongside the Soviet <b>SVD Dragunov </b>semi-automatic designated marksman rifle.</p><p class="bb_paragraph">Meanwhile, the US & Allies will receive the <b>Stoner 63</b> assault rifle alongside a <b>scoped variant of the M14</b>, providing another option for precision shooting on the battlefield.</p><p class="bb_paragraph">The arrival of the Stoner 63 will also accompany another iconic group joining Hell Let Loose: Vietnam US & Allies Force; the Navy SEALs, as well as the Green Berets.</p><p class="bb_paragraph"> </p><div class="bb_h1">Also To Come</div><p class="bb_paragraph">Beyond our major content Updates, there’s plenty more planned for Hell Let Loose: Vietnam throughout the 2026 roadmap.</p><p class="bb_paragraph"></p><div class="bb_h2">Introducing: Battalions</div><p class="bb_paragraph">As part of the Hell Let Loose: Vietnam roadmap, we’ll also be introducing Battalions, a new in-game system designed to provide greater support for clans and organised communities.</p><p class="bb_paragraph">Battalions V1 will allow players to form persistent groups, track statistics, progress together, unlock content, and join servers alongside other members.</p><p class="bb_paragraph">Our goal is to create a central hub where communities can organise their players and build an identity together within Hell Let Loose: Vietnam.</p><p class="bb_paragraph">The first version of Battalions will provide the foundation for the system, but this is a feature we want to continue evolving alongside the community. Because Battalions are being built specifically for players, clans, and organised groups, your feedback will be particularly important. We can’t wait to get the system into your hands and hear how you want to see it develop in the future.</p><p class="bb_paragraph"></p><div class="bb_h2">Ongoing Optimisation</div><p class="bb_paragraph">Throughout every Update, our work on continued fixes, polish, optimisation, and quality-of-life improvements will remain an absolute priority.</p><p class="bb_paragraph">We know that while new content is exciting, ensuring Hell Let Loose: Vietnam runs as well as possible is incredibly important to the community.</p><p class="bb_paragraph">Our development team will therefore continue working to improve performance, stability, image quality, and the overall experience across PC, PS5, and XBOX Series, with improvements arriving through our major Updates as well as regular Patches and necessary Hotfixes.</p><p class="bb_paragraph"> </p><div class="bb_h2">And This Is Just the Beginning…</div><p class="bb_paragraph">This roadmap represents the next stage of Hell Let Loose: Vietnam, but our work doesn’t stop with the content you see here.</p><p class="bb_paragraph">Throughout the remainder of 2026, into 2027 and beyond, we’ll continue listening to your feedback, addressing issues, improving performance and stability, and building upon the foundations of the game.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’re incredibly excited about what’s ahead, and we can’t wait to continue this journey with you.</p><p class="bb_paragraph">We’ll see you in Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45748053/23f8fb42a6efab84c27ccfaa9745ad301b20c0e2.png"></p>]]> </content:encoded>
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<title>My Baldur&amp;apos;s Gate 3 no weapons run descended into chaos when Lae&amp;apos;zel got kidnapped, so I reshaped my party around it</title>
<link>https://xinker.org/my-baldurs-gate-3-no-weapons-run-descended-into-chaos-when-laezel-got-kidnapped-so-i-reshaped-my-party-around-it</link>
<guid>https://xinker.org/my-baldurs-gate-3-no-weapons-run-descended-into-chaos-when-laezel-got-kidnapped-so-i-reshaped-my-party-around-it</guid>
<description><![CDATA[  Welcome back to the GamesRadar+ RPG Club! This third meeting takes place in the earliest reaches of Act 3, with my Baldur&#039;s Gate 3 no weapons run getting deadly serious now that I&#039;m in the biggest section of the game. As a result, I&#039;ve been forced to confront more than just Ketheric Thorm and the Avatar of Myrkul – who was easily dispatched after I freed Aylin on my first turn by Misty Stepping over to her cage. My biggest question now is how my current party will survive one of Act 3&#039;s most punishing coded events.  (Image credit: Future) Join the GamesRadar+ RPG Club: Every month we pick a new RPG to play together. In August we are diving back into Baldur&#039;s Gate 3. So gather your party, stock up on supplies, and get ready to share your stories around the RPG Club campfire Looking between Lae&#039;zel, Halsin, and Gale, I feel a stone in my gut. My party has grown strong, even with my no weapons run barring us from using anything handheld. I was loath to part ways with any of them, but I know that the Murder God&#039;s favorite is about to infiltrate my camp and kidnap someone. As soon as I claim victory over Myrkul&#039;s Chosen – here&#039;s how Act 2 went for me – I start planning. That means guessing s who might be on Orin&#039;s chopping block and preparing my party accordingly. It&#039;s time for a strategic break, so consider this my once-per-act respec being used in one go.Quest Log 1. Weapons-Free No melee or ranged weapons. If you can hold it in your hand and hurt someone with it, it&#039;s a no. 2. Lighten Up Torches may be used, but only to light dark areas or combat shadow curse.  3. Be Kind Sometimes you need to respec your character – we all make mistakes. But only once per Act. 4. Safety First Shields can be equipped but only to buff armor class, not as secret melee weapons.Sneak attacked  (Image credit: Larian Studios) The start of Act 3 was a nasty shock during my first playthrough, where I&#039;d finished up at Moonrise Towers at a paltry level six. I&#039;m feeling much better about my chances as a level eight sorcerer now. Which is why I&#039;m almost relishing taking my first Long Rest in Rivington and being interrupted by a Githyanki ambush. I prepare by going around the camp and reshuffling my active party members. I opt for an even split between spellcasters and unarmed melee specialists: Lae&#039;zel, my open-hand monk, pairs nicely with Karlach the barbarian, and I&#039;ll need Shadowheart on hand to dole out the heals. It&#039;s a particularly mean fight, albeit one that puts my challenge to the test by reflecting it back at me. All of the Gith are monks, just like Lae&#039;zel, and it&#039;s nowhere near as much fun being on the receiving end of a resonating Ki blast.  My first attempt is a write off; my party accidentally jumps into the battle ground one by one instead of all together, leaving Karlach and Lae&#039;zel out of the initiative roll entirely while Shadowheart and I get absolutely bodied. The Emperor is little help, and before long, I&#039;m reloading my save to coordinate entry to the battle properly. I put a focus on Karlach and Lae&#039;zel reaching higher ground as soon as possible, throwing the Gith across the astral prism while Shadowheart casts Sanctuary on herself and buffs the party from a safe distance. Meanwhile, I&#039;m all about the massive AOE spells. Say hello to my little Fireball, everyone!https://content.jwplatform.com/players/AA9cOK3x.html But the ambush is only the start of my troubles. As soon as we arrive in Rivington, I do my usual rounds of the lively crossing town – and run into Bhaal&#039;s Chosen, Orin, twice. First, masquerading as a snooping journalist, and secondly, as the shopkeeper of an armory. She laughs in my face, waves off my victory against Ketheric by saying something mean and cryptic, before vanishing into a puddle of viscera.  Orin is one of my favorite villains in video game history. She&#039;s also the most annoying. As Enver Gortash – the Chosen of Bane, God of Tyranny – later informs me after I bear witness to his grand coronation, Orin has already kidnapped one of my companions and is masquerading as them back at my camp.  Truthfully, I am miffed. I&#039;d forgotten that this happens so early on in Act 3&#039;s proceedings, and it sends my nerves into overdrive. Immediately, I pray Orin hasn&#039;t taken Lae&#039;zel.My Gith monk just started getting good after our party leveled up following the astral prism attack. Perhaps Orin, in her infinite magnanimity, might&#039;ve gone for Halsin instead? Or maybe even Yenna, the orphan child who invited herself to our camp during our second Long Rest in Rivington and now cannot stop going on about having brought her own paring knife (who gave the child a knife? Why are we okay with this?).Tanked it  (Image credit: Larian Studios) I managed to avoid dealing with my little Orin problem until two or three long rests later. Pursuing a maligned quest involving a necromancer mummy, whose goodies I had designs on for Gale, I headed into Baldur&#039;s Gate&#039;s sewers without thinking twice. Big mistake. &quot;Lae&#039;zel&quot; came h ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Df37K5GniZauQ8gtAXXZd4-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Baldurs, Gate, weapons, run, descended, into, chaos, when, Laezel, got, kidnapped, reshaped, party, around</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Df37K5GniZauQ8gtAXXZd4-1280-80.jpg" crossorigin="anonymous"> Welcome back to the GamesRadar+ RPG Club! This third meeting takes place in the earliest reaches of Act 3, with my Baldur's Gate 3 no weapons run getting deadly serious now that I'm in the biggest section of the game. As a result, I've been forced to confront more than just Ketheric Thorm and the Avatar of Myrkul – who was easily dispatched after I freed Aylin on my first turn by Misty Stepping over to her cage. My biggest question now is how my current party will survive one of Act 3's most punishing coded events.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/u9MZnqN57vm7LoVPBayPMf.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future)</u> <b>Join the </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fgamesradar-rpg-club-august-2026-baldurs-gate-3%2F" target="_blank" rel=" noopener"><b>GamesRadar+ RPG Club</b></a>: Every month we pick a new RPG to play together. In August we are diving back into Baldur's Gate 3. So gather your party, stock up on supplies, and get ready to share your stories around the RPG Club campfire<br><br> Looking between Lae'zel, Halsin, and Gale, I feel a stone in my gut. My party has grown strong, even with my no weapons run barring us from using anything handheld. I was loath to part ways with any of them, but I know that the Murder God's favorite is about to infiltrate my camp and kidnap someone.<br><br> As soon as I claim victory over Myrkul's Chosen – <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldur-s-gate%2Fplaying-baldurs-gate-3-with-no-weapons-at-all-forced-me-to-progress-my-story-in-a-very-specific-way%2F" target="_blank" rel=" noopener">here's how Act 2 went for me</a> – I start planning. That means guessing s who might be on Orin's chopping block and preparing my party accordingly. It's time for a strategic break, so consider this my once-per-act respec being used in one go.<br><br><div class="bb_h3">Quest Log</div> <img src="https://cdn.mos.cms.futurecdn.net/qD63fa4AA8WsJb4QS4TNmJ.jpg" crossorigin="anonymous"><br><br><div class="bb_h3">1. Weapons-Free</div> <b>No melee or ranged weapons</b>. If you can hold it in your hand and hurt someone with it, it's a no.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/68xLwTQX34zEEPicL8DVoY.jpg" crossorigin="anonymous"><br><br><div class="bb_h3">2. Lighten Up</div> <b>Torches may be used</b>, but only to light dark areas or combat shadow curse. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/9exJqDBcbjZAev5btk8Xim.jpg" crossorigin="anonymous"><br><br><div class="bb_h3">3. Be Kind</div> <b>Sometimes you need</b> <b>to</b> respec your character – we all make mistakes. But only once per Act.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/dNNn89m8XLW7cexxa8feMf.jpg" crossorigin="anonymous"><br><br><div class="bb_h3">4. Safety First</div> <b>Shields can be equipped</b> but only to buff armor class, <i>not</i> as secret melee weapons.<br><br><div class="bb_h2">Sneak attacked</div> <img src="https://cdn.mos.cms.futurecdn.net/x7h84orSKmxNTt3RnomVEY.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Larian Studios)</u> The start of Act 3 was a nasty shock during my first playthrough, where I'd finished up at Moonrise Towers at a paltry level six. I'm feeling much better about my chances as a level eight sorcerer now. Which is why I'm almost relishing taking my first Long Rest in Rivington and being interrupted by a Githyanki ambush.<br><br> I prepare by going around the camp and reshuffling my active party members. I opt for an even split between spellcasters and unarmed melee specialists: Lae'zel, my open-hand monk, pairs nicely with Karlach the barbarian, and I'll need Shadowheart on hand to dole out the heals. It's a particularly mean fight, albeit one that puts my challenge to the test by reflecting it back at me. All of the Gith are monks, just like Lae'zel, and it's nowhere near as much fun being on the receiving end of a resonating Ki blast. <br><br> My first attempt is a write off; my party accidentally jumps into the battle ground one by one instead of all together, leaving Karlach and Lae'zel out of the initiative roll entirely while Shadowheart and I get absolutely bodied. The Emperor is little help, and before long, I'm reloading my save to coordinate entry to the battle <i>properly</i>.<br><br> I put a focus on Karlach and Lae'zel reaching higher ground as soon as possible, throwing the Gith across the astral prism while Shadowheart casts Sanctuary on herself and buffs the party from a safe distance. Meanwhile, I'm all about the massive AOE spells. Say hello to my little Fireball, everyone!<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcontent.jwplatform.com%2Fplayers%2FAA9cOK3x.html" target="_blank" rel=" noopener">https://content.jwplatform.com/players/AA9cOK3x.html</a> But the ambush is only the start of my troubles. As soon as we arrive in Rivington, I do my usual rounds of the lively crossing town – and run into Bhaal's Chosen, Orin, <i>twice. </i>First, masquerading as a snooping journalist, and secondly, as the shopkeeper of an armory. She laughs in my face, waves off my victory against Ketheric by saying something mean and cryptic, before vanishing into a puddle of viscera. <br><br> Orin is one of my favorite villains in video game history. She's also the most annoying. As Enver Gortash – the Chosen of Bane, God of Tyranny – later informs me after I bear witness to his grand coronation, Orin has already kidnapped one of my companions and is masquerading as them back at my camp. <br><br> Truthfully, I am miffed. I'd forgotten that this happens so early on in Act 3's proceedings, and it sends my nerves into overdrive. Immediately, I pray Orin hasn't taken Lae'zel.<br><br>My Gith monk just started getting good after our party leveled up following the astral prism attack. Perhaps Orin, in her infinite magnanimity, might've gone for Halsin instead? Or maybe even Yenna, the orphan child who invited herself to our camp during our second Long Rest in Rivington and now cannot stop going on about having brought her own paring knife (who gave the child a knife? Why are we okay with this?).<br><br><div class="bb_h2">Tanked it</div> <img src="https://cdn.mos.cms.futurecdn.net/WBLhp3PLTRugCWyFqDuNu9.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Larian Studios)</u> I managed to avoid dealing with my little Orin problem until two or three long rests later. Pursuing a maligned quest involving a necromancer mummy, whose goodies I had designs on for Gale, I headed into Baldur's Gate's sewers without thinking twice. Big mistake. "Lae'zel" came hobbling out of a fetid underground tunnel and soon shapeshifted back into Orin the Red.<br><br> Well, damn. I don't think I've ever triggered the imposter reveal <i>this </i>early on in any of my Baldur's Gate 3 playthroughs, and now I'm down the most powerful tank in my party. It's especially miserable, since I don't tend to rescue Orin's captive until I'm starting to wrap up my time in the game. If I'm to make it through all that Act 3 has to offer without Lae'zel at my side, it's time to respec my party accordingly.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/cLgFmRmfXk3XVGExgheCBb.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Larian Studios)</u> Instead of fashioning myself another monk – that just feels like cheating, okay? – I leverage some newfound assets. Jaheira is a druid, much like Halsin, and I want to keep her as such for narrative reasons. That said, I respec her subclass into Circle of Spores to complement Gale's own necromantic flair.<br><br> Between them, they now can spawn near endless zombies and ghouls anytime I choose. It's also time to make Shadowheart a Light Domain cleric now that she's turned her back on Shar's trickery, while Astarion gets a few warlock levels to beef the bard up a bit with some eldritch blasts for good measure.<br><br> With Karlach now my one and only melee tank, it's time to bid farewell to the ways of the Berserker and respec her back to the Giant subclass. I need to prioritize high DPS to compensate for the loss of Lae'zel's fists of fury, so I make sure to stack her strength score up to 20 at a base level <i>and </i>make use of her collection of Cloud Giant Strength potions, which take her up to 27. Then, I turn to my own character – sweet little Zeraphina, the draconic sorcerer who could. And still can. For her, no changes – only vengeance for the loss of Lae'zel.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/J9esJNsiTWZYZLEEJoJ7uK.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Larian Studios)</u> I really did squander Lae'zel when I had her, and I can't lie and say that she was a staple in my party throughout the journey so far – that honor goes to Karlach, Gale, and Shadowheart for the most part. <br><br> But much as her absence is felt, leaning into magical combat has been eye-opening. It's certainly helpful when my whole party can misty step anywhere they like whenever I please, not to mention how keeping my party far from foes means I have no real need for a melee tank anyway. Paired with some fancy new Spore Druid armor for Jaheira and the Robes of the Weave for Gale, I'm cleaning up Act 3 like the most dedicated barmaid at the Elfsong Tavern. A dedicated barmaid with a penchant for summoning zombies, of course.<br><br> And yet, there's more to come. Slowly but surely, I'm rebuilding my party for the final battle brick by brick. Hopefully next time I check in with you, I'll have bested that brain for good – with or without Lae'zel.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fgamesradar-rpg-club-august-2026-baldurs-gate-3%2F" target="_blank" rel=" noopener">Join the GamesRadar+ RPG Club</a> [/url]]]> </content:encoded>
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<title>Dave Bautista Offically Replaces Ryan Hurst As Kratos In Amazon’s God Of War Series</title>
<link>https://xinker.org/dave-bautista-offically-replaces-ryan-hurst-as-kratos-in-amazons-god-of-war-series</link>
<guid>https://xinker.org/dave-bautista-offically-replaces-ryan-hurst-as-kratos-in-amazons-god-of-war-series</guid>
<description><![CDATA[  Dave Bautista, former WWE wrestler turned actor, has officially been cast as the new Kratos in the God of War live-action TV series, produced by Amazon MGM Studios and Sony Pictures Television.  After talks with Bautista were rumoured last week, Variety has now confirmed that the talks have seemingly ended with Bautista taking on the role. Ryan Hurst (Sons of Anarchy) was originally cast as Kratos for Amazon’s adaptation, but suffered a torn bicep on set that would have had a long road to recovery, and pushed production to restart late into 2027. Filming had originally started back in February, with four episodes reportedly fully shot, until Hurst’s injury in June. This forced the series to recast Kratos, rather than wait for Hurst’s recovery. While it’ll always be fascinating to think of what Hurst’s Kratos may have looked like, there’s arguably no one seemingly more well-suited to the role than the Guardians of the Galaxy and Blade Runner 2049 star. Bautista absolutely has... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/dave-bautista-will-officially-play-kratos-in-the-god-of-war-tv-series-6434.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dave, Bautista, Offically, Replaces, Ryan, Hurst, Kratos, Amazon’s, God, War, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/dave-bautista-will-officially-play-kratos-in-the-god-of-war-tv-series-6434.jpg" crossorigin="anonymous"> Dave Bautista, former WWE wrestler turned actor, has officially been cast as the new Kratos in the God of War live-action TV series, produced by Amazon MGM Studios and Sony Pictures Television. <br><br> After talks with Bautista were rumoured last week, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fvariety.com%2F2026%2Ftv%2Fnews%2Fdave-bautista-kratos-god-of-war-tv-series-amazon-1236839394%2F" target="_blank" rel=" noopener">Variety</a> has now confirmed that the talks have seemingly ended with Bautista taking on the role. Ryan Hurst (<i>Sons of Anarchy</i>) was originally cast as Kratos for Amazon’s adaptation, but suffered a torn bicep on set that would have had a long road to recovery, and pushed production to restart late into 2027. Filming had originally started back in February, with four episodes reportedly fully shot, until Hurst’s injury in June. This forced the series to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgod-of-war-live-action-kratos-recast%2F" target="_blank" rel=" noopener">recast Kratos</a>, rather than wait for Hurst’s recovery.<br><br> While it’ll always be fascinating to think of what Hurst’s Kratos may have looked like, there’s arguably no one seemingly more well-suited to the role than the<i> Guardians of the Galaxy</i> and <i>Blade Runner 2049</i> star. Bautista absolutely has<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgod-of-war-tv-series-kratos-bautista-cast%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Coaches: Vehicle Ownership &amp;amp; Job Schedule</title>
<link>https://xinker.org/coaches-vehicle-ownership-job-schedule</link>
<guid>https://xinker.org/coaches-vehicle-ownership-job-schedule</guid>
<description><![CDATA[ Ready to swap cargo for passengers? Then we&#039;ve got some exciting news for you! Today, we&#039;re sharing more details about the upcoming Coaches DLC for Euro Truck Simulator 2, including coach ownership and how you&#039;ll plan and take on passenger transport jobs. All aboard! One of our goals with the Coaches DLC is to give players the opportunity to purchase and customise their own coach, much like you already can with trucks. Coaches will be available for purchase through the Online Dealer and will be stored in the player&#039;s virtual garage. From there, players will be able to manage, inspect, customise, and sell their vehicles whenever they wish. Coaches will also be stored separately from trucks, meaning they won&#039;t occupy any existing garage slots. Purchasing a coach will be a significant investment, but finances will be shared across both Truck and Coach modes. This means players will be able to earn money through Coach Quick Jobs or regular truck jobs before purchasing their own vehicle. Financing and loans will also be available for those who wish to get behind the wheel a little sooner, just make sure to pay on time!Coaches will feature a range of customisation options. Depending on the vehicle model, players will be able to choose from various chassis configurations, engine and transmission variants, along with a selection of interior options such as seat upholstery colours and curtains. Selected cabin accessories will also be compatible with coaches.Not every upgrade will be available immediately. Some parts and accessories will unlock through player progression, giving drivers additional options as they gain more experience behind the wheel.Owning a coach will also provide the freedom to explore the map outside of scheduled passenger services. Players will be able to travel wherever they like, visit viewpoints, and enjoy driving across Europe at their own pace. Fuel consumption, fatigue, and other familiar gameplay systems will work just as they do when driving an owned truck. Owning a coach will also unlock new gameplay features, one of which is Contract Jobs. Using the Contract Jobs menu, players will be able to browse available passenger services in cities close to their current location. After selecting a route, they will first need to drive to the appropriate bus station before beginning the service.Once at the station, players will confirm their selected line. The game will then advance to the scheduled departure time, passengers will board the coach, and the journey can begin. Many passenger services will include multiple stops along the route, and players can choose from jobs that vary in difficulty based on their experience and skill level. Taking on more challenging routes will reward higher earnings and additional experience. We hope you enjoyed reading about the ongoing work for Coaches for Euro Truck Simulator 2. If you&#039;re excited to get behind the wheel, be sure to add this upcoming module to your Steam Wishlist. We look forward to sharing more news with you about this addition as development continues. See you on the road!https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4419325/1dab321e4e15f2fafa1de767e3c5da99fc35a517.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Coaches:, Vehicle, Ownership, Job, Schedule</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Ready to swap cargo for passengers? Then we've got some exciting news for you! Today, we're sharing more details about the upcoming <a class="bb_link" href="https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/" target="_blank" rel="">Coaches DLC for Euro Truck Simulator 2</a>, including coach ownership and how you'll plan and take on passenger transport jobs. All aboard!<br> <img src="https://clan.akamai.steamstatic.com/images/4419325/8f321091112380dd06606cf8361784ce1b256883.jpg"><br>One of our goals with the Coaches DLC is to give players the opportunity to purchase and customise their own coach, much like you already can with trucks. </p><div data-youtube='"ddkyUIFAIUc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Coaches will be available for purchase through the Online Dealer and will be stored in the player's virtual garage. From there, players will be able to manage, inspect, customise, and sell their vehicles whenever they wish. Coaches will also be stored separately from trucks, meaning they won't occupy any existing garage slots. <br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/5675c948890bbfd372cff646af80cae6cef57aba.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/ef805158afa9ed9c065ab88920794cf6e60b2843.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/cb7fc7480c996dba86f2f4f736c40a01de825493.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/8655cdbab9d03aa59e2b937e7aa625d9e58ceea4.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/c12fa0163ee562f407471d5680e93f9542da75ef.jpg"><br>Purchasing a coach will be a significant investment, but finances will be shared across both Truck and Coach modes. This means players will be able to earn money through Coach Quick Jobs or regular truck jobs before purchasing their own vehicle. Financing and loans will also be available for those who wish to get behind the wheel a little sooner, just make sure to pay on time!</p><p class="bb_paragraph">Coaches will feature a range of customisation options. Depending on the vehicle model, players will be able to choose from various chassis configurations, engine and transmission variants, along with a selection of interior options such as seat upholstery colours and curtains. Selected cabin accessories will also be compatible with coaches.<br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/e8d377f3301ada9482ad0a423970c08dd387cb7e.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/cc4916214eea7306c6a06c13dc48d7454a105262.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/f1985d74149aa979197abc02fd2499a3696c3266.jpg"><br>Not every upgrade will be available immediately. Some parts and accessories will unlock through player progression, giving drivers additional options as they gain more experience behind the wheel.</p><p class="bb_paragraph">Owning a coach will also provide the freedom to explore the map outside of scheduled passenger services. Players will be able to travel wherever they like, visit viewpoints, and enjoy driving across Europe at their own pace. Fuel consumption, fatigue, and other familiar gameplay systems will work just as they do when driving an owned truck. Owning a coach will also unlock new gameplay features, one of which is Contract Jobs. </p><p class="bb_paragraph">Using the Contract Jobs menu, players will be able to browse available passenger services in cities close to their current location. After selecting a route, they will first need to drive to the appropriate bus station before beginning the service.<br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/621370e64270eb8734c2fd9ac19442d061b20a56.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/8aa21ab820dfc032e9e48d9723d6292abc7f1ad1.jpg"><br>Once at the station, players will confirm their selected line. The game will then advance to the scheduled departure time, passengers will board the coach, and the journey can begin. Many passenger services will include multiple stops along the route, and players can choose from jobs that vary in difficulty based on their experience and skill level. Taking on more challenging routes will reward higher earnings and additional experience.<br><br><img src="https://clan.akamai.steamstatic.com/images/4419325/ef9ad9146b6dd8297eb7ffdd9e9f151b60699ad8.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/220971474ca8ff20b7717e94859f3bb5a28311df.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/3098993f4575579f6d6c60763fe51883a5804cd3.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/44ccc48163cff845ebfdb3047ec70c5a4e12d756.jpg"><img src="https://clan.akamai.steamstatic.com/images/4419325/2c0746a0f510a9efadd38c067927bf84e1751dc1.jpg"> <br>We hope you enjoyed reading about the ongoing work for Coaches for Euro Truck Simulator 2. If you're excited to get behind the wheel, be sure to add this upcoming module to your Steam Wishlist. We look forward to sharing more news with you about this addition as development continues. See you on the road!<br><br><a class="bb_link" href="https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/" target="_blank" rel="">https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/</a></p>]]> </content:encoded>
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<title>After over 1,000 hours in Cyberpunk 2077, I&amp;apos;m convinced the Nomads are the best group and lifepath in the RPG</title>
<link>https://xinker.org/after-over-1000-hours-in-cyberpunk-2077-im-convinced-the-nomads-are-the-best-group-and-lifepath-in-the-rpg</link>
<guid>https://xinker.org/after-over-1000-hours-in-cyberpunk-2077-im-convinced-the-nomads-are-the-best-group-and-lifepath-in-the-rpg</guid>
<description><![CDATA[  Just as I get out of my car in Cyberpunk 2077, I receive a text message from Panam. Given that I&#039;ve clocked a little over 1,000 hours in CD Projekt Red&#039;s RPG at this point, it&#039;s one I&#039;m no stranger to, but it still hits me like it&#039;s the first time. &quot;You were right, V. It&#039;s good being back with your people,&quot; the message begins. &quot;In NC I felt like the loneliest person in the world.&quot; A photo of Panam and the Nomadic Aldecaldos accompanies the text, and while they&#039;re all sitting around a fire, the warmth of the snapshot comes from the found family portrait it captures. As I take in the image again, I&#039;m reminded of why I&#039;m so consistently drawn to the Nomads as a group above all.  In a dystopian setting like Night City – where ruthless gangs such as the scavs kidnap and harvest people, and cold corporations care only for raking in more eddies – the Nomads exist on the fringes of the neon-tinted metropolis. There, they can give you something more valuable than any souped-up cyberware: a sense of belonging. No matter how many times I play, the Aldecaldos and their found family dynamic are the highlight of my experience as V, and the group are partly why I&#039;ve come to the conclusion that the best Cyberpunk 2077 lifepath is Nomad. Outsider No More  (Image credit: CD Projekt Red) Every lifepath in Cyberpunk 2077 offers something I enjoy from a role-playing standpoint. I love the way playing as a Street Kid often gives me the upper hand when I&#039;m dealing with the many rival gangs that populate Night City. Being a Corpo, on the other hand, can give V an entirely different vibe and viewpoint, and it&#039;s fun to try and channel the ruthless edge so many corporations have .  But the Nomad lifepath is the most satisfying from a role-playing and story perspective overall – particularly when it comes to the Aldecaldo questlines. After leaving the Bakkers who were once your Nomad clan before they decided to join Snake Nation, V is now adrift with no backing or support system to speak of. As the codex shards you can find in the world will tell you, to be a Nomad is to adopt a lifestyle built upon family and freedom, and you protect your family and clan first and foremost. So, being a Nomad like V who&#039;s without one is a very lonely and vulnerable position to be in.   (Image credit: CD Projekt Red) This background makes it all the more meaningful when you meet the Aldecaldos. Fiercely supportive and loyal to one another, they represent something V&#039;s lost: family. To want to belong is universal, and it&#039;s easy to get attached to the Aldecaldos because of the way they can give you that. Once you help them out, they have your back no matter what, and isn&#039;t that what family should be all about? Night City is a lonely place, after all, regardless of which V you&#039;re playing, and the Nomadic group really do feel like they bring some light and love to an otherwise harsh world.  Since I&#039;m something of a virtual gearhead who loves driving in games, I also have a natural affinity for the Nomads as a group and lifepath. Aside from being your ride or dies in a familial sense, they also deeply care about the actual rides they drive. As Mitch, one of my favorite clan members, puts it, &quot;those wheels are our life&quot;. Not only do they rely on their vehicles out in the Badlands, but they also customize them as though they&#039;re an extension of themselves. I immediately connected to this idea, and I love that in the lifepath, you get a set of wheels that feels personal to you, too, which you can even reclaim later on – it&#039;s such a welcome role-playing touch. The Star  (Image credit: CD Projekt Red) Passenger side  (Image credit: CD Projekt Red) One small feature in the latest Cyberpunk 2077 update made me fall in love with driving through Night City all over again The characters who make up the Aldecaldo family are really what hooks me in time and again. The way Cyberpunk 2077 introduces you to the Nomads through Panam brilliantly establishes the hardships of going it alone, what the group are all about, and how much the Aldecaldo&#039;s care when it comes to a member of their clan. Having stepped away from the family, Panam is on a similar road to you when you first meet her. But as you help her out and get to know her, you can play a part in re-establishing her connection with the Aldecaldos.  Sometimes hotheaded, obviously lonely, but with so much strength and heart, Panam is a beautifully flawed, relatable character I quickly got very attached to, but I can honestly say I felt a kinship and fondness for all of the Aldecaldos in their own right. Throughout their questlines, they banter with one another, have disagreements, and share intimate, fond moments like any real family, and I always just want to spend more time with them.   (Image credit: CD Projekt Red) &quot;They are the engine of things&quot; Tomasz Marchewka, lead writer While the Nomads&#039; found family bond and the lifepath resonate, the role they play in Night City is also quite fascinating. I was reminded of  ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/iDvxny7Mx4mNbw8HMFb4o3-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 23:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>After, over, 1, 000, hours, Cyberpunk, 2077, Im, convinced, the, Nomads, are, the, best, group, and, lifepath, the, RPG</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/iDvxny7Mx4mNbw8HMFb4o3-1280-80.jpg" crossorigin="anonymous"> Just as I get out of my car in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fcyberpunk-2077-guide%2F" target="_blank" rel=" noopener"><u>Cyberpunk 2077</u></a>, I receive a text message from Panam. Given that I've clocked a little over 1,000 hours in CD Projekt Red's RPG at this point, it's one I'm no stranger to, but it still hits me like it's the first time. "You were right, V. It's good being back with your people," the message begins. "In NC I felt like the loneliest person in the world."<br><br> A photo of Panam and the Nomadic Aldecaldos accompanies the text, and while they're all sitting around a fire, the warmth of the snapshot comes from the found family portrait it captures. As I take in the image again, I'm reminded of why I'm so consistently drawn to the Nomads as a group above all. <br><br> In a dystopian setting like Night City – where ruthless gangs such as the scavs kidnap and harvest people, and cold corporations care only for raking in more eddies – the Nomads exist on the fringes of the neon-tinted metropolis. There, they can give you something more valuable than any souped-up cyberware: a sense of belonging. No matter how many times I play, the Aldecaldos and their found family dynamic are the highlight of my experience as V, and the group are partly why I've come to the conclusion that the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fwhich-cyberpunk-2077-lifepath-should-you-pick%2F" target="_blank" rel=" noopener"><u>best Cyberpunk 2077 lifepath</u></a> is Nomad. <br><br><div class="bb_h2">Outsider No More</div> <img src="https://cdn.mos.cms.futurecdn.net/mnpoV5PFct2Lie4sUsG58L.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> Every lifepath in Cyberpunk 2077 offers something I enjoy from a role-playing standpoint. I love the way playing as a Street Kid often gives me the upper hand when I'm dealing with the many rival gangs that populate Night City. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcyberpunk%2Fcyberpunk-2077-has-finally-made-me-the-corpo-baddie-of-my-dreams-even-if-this-rpg-makes-me-think-hard-about-being-selfish%2F" target="_blank" rel=" noopener"><u>Being a Corpo</u></a>, on the other hand, can give V an entirely different vibe and viewpoint, and it's fun to try and channel the ruthless edge so many corporations have . <br><br> But the Nomad lifepath is the most satisfying from a role-playing and story perspective overall – particularly when it comes to the Aldecaldo questlines. After leaving the Bakkers who were once your Nomad clan before they decided to join Snake Nation, V is now adrift with no backing or support system to speak of. As the codex shards you can find in the world will tell you, to be a Nomad is to adopt a lifestyle built upon family and freedom, and you protect your family and clan first and foremost. So, being a Nomad like V who's without one is a very lonely and vulnerable position to be in. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/pjDAvUx53BqU6ohPLmnfoU.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> This background makes it all the more meaningful when you meet the Aldecaldos. Fiercely supportive and loyal to one another, they represent something V's lost: family. To want to belong is universal, and it's easy to get attached to the Aldecaldos because of the way they can give you that. Once you help them out, they have your back no matter what, and isn't that what family should be all about? Night City is a lonely place, after all, regardless of which V you're playing, and the Nomadic group really do feel like they bring some light and love to an otherwise harsh world. <br><br> Since I'm something of a virtual gearhead who loves driving in games, I also have a natural affinity for the Nomads as a group and lifepath. Aside from being your ride or dies in a familial sense, they also deeply care about the actual rides they drive. As Mitch, one of my favorite clan members, puts it, "those wheels are our life". Not only do they rely on their vehicles out in the Badlands, but they also customize them as though they're an extension of themselves. I immediately connected to this idea, and I love that in the lifepath, you get a set of wheels that feels personal to you, too, which you can even reclaim later on – it's such a welcome role-playing touch. <br><br><div class="bb_h2">The Star</div> <img src="https://cdn.mos.cms.futurecdn.net/bsUtLGwCaSDAXu7BUA4DFm.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> Passenger side <img src="https://cdn.mos.cms.futurecdn.net/gAYcYbsg7preh77GBVWvi6.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fone-small-feature-in-the-latest-cyberpunk-2077-update-made-me-fall-in-love-with-driving-through-night-city-all-over-again%2F" target="_blank" rel=" noopener"><b>One small feature in the latest Cyberpunk 2077 update made me fall in love with driving through Night City all over again</b></a><b></b><br><br> The characters who make up the Aldecaldo family are really what hooks me in time and again. The way Cyberpunk 2077 introduces you to the Nomads through Panam brilliantly establishes the hardships of going it alone, what the group are all about, and how much the Aldecaldo's care when it comes to a member of their clan. Having stepped away from the family, Panam is on a similar road to you when you first meet her. But as you help her out and get to know her, you can play a part in re-establishing her connection with the Aldecaldos. <br><br> Sometimes hotheaded, obviously lonely, but with so much strength and heart, Panam is a beautifully flawed, relatable character I quickly got very attached to, but I can honestly say I felt a kinship and fondness for all of the Aldecaldos in their own right. Throughout their questlines, they banter with one another, have disagreements, and share intimate, fond moments like any real family, and I always just want to spend more time with them. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/jqVXd8FLFoyfHhefjrGTiA.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> "They are the engine of things"<br><br> Tomasz Marchewka, lead writer<br><br> While the Nomads' found family bond and the lifepath resonate, the role they play in Night City is also quite fascinating. I was reminded of this fact last year, when I had the chance to sit down and talk with lead writer, Tomasz Marchewka, for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2F5-years-on-from-cyberpunk-2077-cd-projekt-red-reveals-why-making-night-city-the-main-antagonist-created-an-irresistible-rpg-exploring-the-darker-side-of-human-nature-is-exciting%2F" target="_blank" rel=" noopener"><u>Cyberpunk 2077's five-year anniversary</u></a>. Diving into the antagonistic setting, I couldn't pass up the opportunity to talk about the Nomads and express my love for the group. While I said that in some respects, they feel like they rebel against the city by going their own way, Marchewka explained that they're such a vital part of it – even if they're on the outside of things. <br><br> "When you think about it for a second, Nomads are crucial to make this ecosystem [in Night City] work," Marcheweka said. "Yeah, they seem to be outside of the city, but the city wouldn't be itself without Nomads running around bringing stuff from the other places with them, being the link between different cities. They need to be there. They are part of the ecosystem. They are kind of the blood flow, like they make the system run from under the hood. Using that metaphor, they are the engine of things. So the city wouldn't be itself without them, even though they seem detached, it's not that easy, they are connected to it." <br><br> <img src="https://cdn.mos.cms.futurecdn.net/HEKKdBwHjamnHT88jzW8ZQ.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: CD Projekt Red)</u> I really love this idea that they're the "blood flow", or "engine" of the city who keep things running, even if it's from "under the hood" or out of sight. As an in-game shard details, it's said that it's actually "thanks to the Nomads that the cities were rebuilt after the wars and catastrophes that marked the first half of the 21st century", meaning that many cities wouldn't remain without them, even if they often seemingly exist outside of them. The opening of the Nomad lifepath even sees you smuggle something into Night City, which speaks to Marchewka's note about "being the link between different cities".<br><br> As you can probably tell I've thought about all of this too much, and dissected my attachment to the group a lot, but if nothing else, that speaks to how deeply invested I've become in the Nomads across my many playthroughs. Ultimately, the main reason for that will always come back to that photo from Panam. The Aldecaldos are a family – V's family – and I'll forever want to sit beside the fire with them. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fphantom-liberty-didnt-change-my-mind-about-the-best-cyberpunk-2077-ending%2F" target="_blank" rel=" noopener"><i><b>Phantom Liberty didn't change my mind about the best Cyberpunk 2077 ending.</b></i></a><br><br> [/url]]]> </content:encoded>
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<title>Nexus Games Conference 2026 will highlight Ireland’s growth in the game industry | interviews</title>
<link>https://xinker.org/nexus-games-conference-2026-will-highlight-irelands-growth-in-the-game-industry-interviews</link>
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<description><![CDATA[ If you look for games made in Ireland, you’ll find 150 indie titles on the Steam web page dedicated to the Games From Ireland Steam Event. That’s relatively small compared to the big-budget games made in the United Kingdom, or in Ukraine (680 games). But Ireland is on the map of the game industry, and its ambition is to climb up the food chain. And perhaps its best chance will be the gift of Irish gab: storytelling.  After all, Ireland is home to one of the greatest storytellers of all time, James Joyce, author of The Dead, Portrait of the Artist as a Young Man, Ulysses and the perhaps ever-impenetrable Finnegans Wake. If you think of Finnegans Wake as the equivalent of a heavy-duty triple-A game (as an English major, I never got through it), Ireland is still getting through the Portrait stage with titles like Romero Games’ Empire of Sin, a story of Prohibition. Ireland is coming of age, with perhaps 2,000 game developers across the country and ambitions to move up the food chain of gaming. It’s not clear how many game companies there are now, but there are around 44 core game studios in Ireland in 2026, according to Guarav Mathur, creator of Gamedevmap. “I think one of the strengths Ireland has, or Irish creatives have, is storytelling. So this is true across all our media,” said Colm Larkin, head of the trade group Imirt and director of the indie game studio, Gambrinous. So Irish writers, playwrights, musicians, filmmakers have had global recognition, and I think it’s on the back of this that culturally it’s something we’re really strong at.” He added, “It’s one of the reasons Irish people historically have left Ireland and lived all around the world. We’ve always found a way to fit in with a lot of different cultures. And I think the stories we tell, and this goes back to games, resonate really well worldwide. I think Irish creatives naturally are able to tell stories that connect to people all over the world. That is probably one of our biggest strengths.”https://www.youtube.com/embed/SGwrAGL_h80?feature=oembed But even though the game industry is in a tough space now, there’s hope. That’s the conclusion from a variety of interviews I’ve done with Irish game developers and Stuart Dempsey, CEO of the Nexus Games Conference, which is coming up September 23 to September 25 in Dublin. “Ireland is on a good trajectory. It’s still very much in its infancy, the games industry here in Ireland, but there’s a very, very high ceiling. Everything is moving in the right direction,” said Dempsey at Nexus Games Conference. “All stakeholders and the government are fully engaged, so it’s a really exciting time.” Ireland’s government is stepping up to support the event and the larger industry with its games investment, which started with Screen Ireland, which supports the local film and entertainment industries, and continues with Imirt (the Irish word for play), a trade group for gaming. Stuart Dempsey runs the Nexus Games Conference. Source: Nexus Games Conference Imirt, the Irish Game Makers Association, is the representative body for games in Ireland and was created in 2015 by members of the games community. The goal of Imirt is to increase awareness of Ireland’s game developers on the national and international stage while providing opportunities for networking, community growth and development.  Imirt has been a key driver in improvements for the Irish games industry, including the development of the Digital Games Tax Credit (Section 481A) and rolling out the Screen Ireland Digital Games Portfolio fund, said Désirée Finnegan, CEO at Screen Ireland, in a message to GamesBeat. Based on a 2024 Imirt survey, there are 92 games businesses in Ireland, with 75 of them game studios. The largest game hubs in the country are in Dublin and Galway, though many studios are spread throughout the island, said Finnegan. Colm Larkin, an Irish game developer (at Gambrinous) and CEO of Imirt, said in an interview with GamesBeat, that over 2,000 people are working in the games sector in Ireland. While that seems like a lot, the largest studio, Black Shamrock (a division of external development firm Virtuos), is around 150 people. Some of the biggest studios in the global industry have thousands of devs. Brenda Romero and husband John Romero in a scene from Game On. Source: Game On Because of the disparity in jobs between Ireland and other places like the United Kingdom, France, Finland, Turkey, and other places, many would-be game developers in Ireland go abroad, either to study game development or find jobs at established studios, according to a Fulbright report by seasoned American game developer Brenda Romero. One of those creators was Brendan Greene, who moved abroad and later made PlayerUnknown’s Battlegrounds, or PUBG, which went on to sell nearly 100 million copies for Krafton, a South Korean game publisher. Another example is Sean Murray, an Irish native who went to the U.K. and made No Man’s Sky at Hello Games. Romero herself ]]></description>
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<pubDate>Fri, 21 Aug 2026 22:36:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nexus, Games, Conference, 2026, will, highlight, Ireland’s, growth, the, game, industry, interviews</media:keywords>
<content:encoded><![CDATA[If you look for games made in Ireland, you’ll find 150 indie titles on the <a class="bb_link" href="https://store.steampowered.com/sale/GamesfromIreland2026" target="_blank" rel="">Steam web page</a> dedicated to the Games From Ireland Steam Event. That’s relatively small compared to the big-budget games made in the United Kingdom, or in <a class="bb_link" href="https://store.steampowered.com/sale/ukrainiangamesfestival2026" target="_blank" rel="">Ukraine</a> (680 games).<br><br> But Ireland is on the map of the game industry, and its ambition is to climb up the food chain. And perhaps its best chance will be the gift of Irish gab: storytelling. <br><br> After all, Ireland is home to one of the greatest storytellers of all time, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FJames_Joyce" target="_blank" rel=" noopener">James Joyce</a>, author of <i>The Dead</i>, <i>Portrait of the Artist as a Young Man</i>, <i>Ulysses</i> and the perhaps ever-impenetrable <i>Finnegans Wake</i>. If you think of <i>Finnegans Wake</i> as the equivalent of a heavy-duty triple-A game (as an English major, I never got through it), Ireland is still getting through the <i>Portrait</i> stage with titles like Romero Games’ Empire of Sin, a story of Prohibition.<br><br> Ireland is coming of age, with perhaps 2,000 game developers across the country and ambitions to move up the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fwhere-the-in-the-world-are-the-game-jobs%2F" target="_blank" rel=" noopener">food chain of gaming</a>. It’s not clear how many game companies there are now, but there are around 44 core game studios in Ireland in 2026, according to Guarav Mathur, creator of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamedevmap.com" target="_blank" rel=" noopener">Gamedevmap</a>.<br><br> “I think one of the strengths Ireland has, or Irish creatives have, is storytelling. So this is true across all our media,” said Colm Larkin, head of the trade group Imirt and director of the indie game studio, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgambrinous.com" target="_blank" rel=" noopener">Gambrinous</a>. So Irish writers, playwrights, musicians, filmmakers have had global recognition, and I think it’s on the back of this that culturally it’s something we’re really strong at.”<br><br> He added, “It’s one of the reasons Irish people historically have left Ireland and lived all around the world. We’ve always found a way to fit in with a lot of different cultures. And I think the stories we tell, and this goes back to games, resonate really well worldwide. I think Irish creatives naturally are able to tell stories that connect to people all over the world. That is probably one of our biggest strengths.”<br><br><a class="bb_link" href="https://www.youtube.com/embed/SGwrAGL_h80?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/SGwrAGL_h80?feature=oembed</a> But even though the game industry is in a tough space now, there’s hope. That’s the conclusion from a variety of interviews I’ve done with Irish game developers and Stuart Dempsey, CEO of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnexusdublin.ie%2Fwhats-on%2F" target="_blank" rel=" noopener">Nexus Games Conference</a>, which is coming up September 23 to September 25 in Dublin.<br><br> “Ireland is on a good trajectory. It’s still very much in its infancy, the games industry here in Ireland, but there’s a very, very high ceiling. Everything is moving in the right direction,” said Dempsey at Nexus Games Conference. “All stakeholders and the government are fully engaged, so it’s a really exciting time.”<br><br> Ireland’s government is stepping up to support the event and the larger industry with its games investment, which started with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.screenireland.ie" target="_blank" rel=" noopener">Screen Ireland</a>, which supports the local film and entertainment industries, and continues with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.imirt.ie" target="_blank" rel=" noopener">Imirt</a> (the Irish word for play), a trade group for gaming.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/nexus-5-stuart-dempsey.jpg" crossorigin="anonymous"> Stuart Dempsey runs the Nexus Games Conference. Source: Nexus Games Conference Imirt, the Irish Game Makers Association, is the representative body for games in Ireland and was created in 2015 by members of the games community. The goal of Imirt is to increase awareness of Ireland’s game developers on the national and international stage while providing opportunities for networking, community growth and development. <br><br> Imirt has been a key driver in improvements for the Irish games industry, including the development of the Digital Games Tax Credit (Section 481A) and rolling out the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.imirt.ie%2Fnews%2F2026%2F8%2F4%2Fimirt-and-ardn-return-with-the-screen-ireland-digital-games-portfolio-round-two" target="_blank" rel=" noopener">Screen Ireland Digital Games Portfolio fund</a>, said Désirée Finnegan, CEO at Screen Ireland, in a message to GamesBeat.<br><br> Based on a 2024 Imirt survey, there are 92 games businesses in Ireland, with 75 of them game studios. The largest game hubs in the country are in Dublin and Galway, though many studios are spread throughout the island, said Finnegan.<br><br> Colm Larkin, an Irish game developer (at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgambrinous.com" target="_blank" rel=" noopener">Gambrinous</a>) and CEO of Imirt, said in an interview with GamesBeat, that over 2,000 people are working in the games sector in Ireland. While that seems like a lot, the largest studio, Black Shamrock (a division of external development firm Virtuos), is around 150 people. Some of the biggest studios in the global industry have thousands of devs.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/02/brenda-romero-and-husband-john-romero-1024x574.jpg" crossorigin="anonymous"> Brenda Romero and husband John Romero in a scene from Game On. Source: Game On Because of the disparity in jobs between Ireland and other places like the United Kingdom, France, Finland, Turkey, and other places, many would-be game developers in Ireland go abroad, either to study game development or find jobs at established studios, according to a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.imirt.ie%2Fs%2FFulbrightReport_Jan19.pdf" target="_blank" rel=" noopener">Fulbright report</a> by seasoned American game developer Brenda Romero.<br><br> One of those creators was Brendan Greene, who moved abroad and later made PlayerUnknown’s Battlegrounds, or PUBG, which went on to sell nearly 100 million copies for Krafton, a South Korean game publisher. Another example is Sean Murray, an Irish native who went to the U.K. and made No Man’s Sky at Hello Games.<br><br> Romero herself is a transplant from the U.S. who started Romero Games — a studio she started with spouse John Romero, the Doom creator — in Galway. They made the game Empire of Sin, published by Paradox Interactive.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/nexus-3.jpeg" crossorigin="anonymous"> Nexus Games Conference. Source: Nexus Games Conference Back when she was starting a couple of decades ago, it was hard to find work at local studios, said Elaine Reynolds, head of Black Shamrock. The games industry wasn’t mature enough to support a lot of junior game makers. Now the presence of larger studios makes such relocation less necessary.<br><br> The biggest employers in Ireland include Black Shamrock, 2K Games, Microsoft (Xbox, Activision-Blizzard-King and Havok), Riot Games, Larian, Scopely and StoryToys. Sony Interactive Entertainment has announced it will be entering the Irish market in 2027.<br><br> There are also reverse examples of immigration like the Romeros. Larkin also said his parents moved abroad to find work beyond Ireland, and they moved back when he was 15. That gave him an incentive to start work as a game developer in Ireland.<br><br> Many of the game developers are part of small indie studios, but there are a number of bigger employers that work as external development studios, or contractors, for other game companies. <br><br> Examples of prominent recent games using Irish culture as part of their storytelling include The Séance of Blake Manor (Spooky Doorway); If Found… (Dreamfeel); Eyes of Hellfire (Gambrinous); and TÖLT (Enigma Studios).<br><br> “That Séance game is set in Ireland. It’s telling an Irish story, but it’s actually really international. The characters in it are actually quite international, and that has really connected with people worldwide,” Larkin said.<br><br><div class="bb_h2">Ireland’s tax incentives</div><a class="bb_link" href="https://www.youtube.com/embed/Rx8g8sWijBs?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/Rx8g8sWijBs?feature=oembed</a> The Irish Government’s tax relief for games and recent policy support of Ireland’s games sector has shown sustained momentum in recent years and benefits from a growing domestic ecosystem of studios, developer programmes and international investment, Finnegan said. <br><br> Many countries have tried this strategy, with varying degrees of success. Among the big efforts have happened in Canada, most of Europe, Turkey, United Arab Emirates, Saudi Arabia, New Zealand and Australia. All of that represents everyone’s efforts to catch up with major economic hubs for games in the United States, northern Europe and Japan.<br><br> As a result, support for games in Ireland has expanded, with the Irish Government introducing the Digital Games Corporation Tax Credit (Digital Games Relief) in late 2022 and making improvements to the incentive in 2026. State agencies including Screen Ireland, IDA Ireland and Enterprise Ireland are each playing a role in strengthening the Irish games ecosystem into the future. <br><br> Launched in late 2022, the Digital Games Corporation Tax Credit (Games Relief) encourages studios to set up in Ireland, or expand their operations here. Under the<br>Irish scheme, eligible companies can get a tax credit equal to 32% of expenditure they incur on designing, production and testing a game, up to a limit of €25 million per project.<br><br> In 2025, the tax credit was extended for a further six years, and in 2026, crucial changes were introduced and approved by the European Commission to expand the Digital Games Tax Credit. The relief will now support eligible post-release development for up to three years: helping studios invest for longer; create more high-quality content; and support increased expression of Irish and European culture in the development of games and creative IP.<br><br> The Digital Games Tax Credit covers eligible expenditure for up to three years post-<br>release and is granted at a rate of 32% of the lowest of:<br> eligible expenditure, 80% of qualifying expenditure<br> or €25 million (for the game as a whole, including both pre- and post-release<br>expenditure)<br>The minimum amount that must be spent on the development of a game remains<br>€100,000.<br><br> These improvements and the extension to the Digital Games Tax Credit have been<br>strongly welcomed by the sector, and will support the potential for significant growth<br>across the Irish games industry.<br><br><div class="bb_h2">Screen Ireland’s efforts and the growth of an Irish games culture</div><a class="bb_link" href="https://www.youtube.com/embed/_mtP_CcwVss?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/_mtP_CcwVss?feature=oembed</a> Screen Ireland is the national agency for the Irish screen industries, and its remit has<br>been expanded recently to support the development of the games industry in Ireland.<br>As a public body under the aegis of the Department of Culture, Communication and<br>Sport, the agency’s remit has been to develop a thriving screen industry, and to<br>support the expression of Irish culture on screen.<br><br> Ireland made a concerted push to get film and tech businesses into the country from the 1980s onwards. Ireland has become a major hub for Meta, Google, LinkedIn, Microsoft, Amazon, Apple and Intel. Major films and TV shows shot in Ireland include Harry Potter, Game of Thrones, Braveheart, Saving Private Ryan, Excalibur, and Star Wars episodes VII, VIII and IX.<br><br> And after a while, in 1991, the Irish film industry saw its own home-grown success, the soul music comedy-drama movie, The Commitments, which told a unique story about Ireland adopting American music.<br><br> “There are some parallels there with film, like The Commitments, which came from the country and people who are here,” said Paul Conway, founder of Spooky Doorway, a game studio in Galway, Ireland. “Maybe we’re starting to have our first The Commitments come out from people who are here and making games about their own culture. I think it is the beginning.”<br><br> Conway’s own hit game, Blake Manor, is a celebration of Irish history and mythology. It exposes people from around the world to Irish culture.<br><br> But the work to recruit games came much later, Larkin said.<br><br> Screen Ireland started by convening a national Games Forum in 2025 that brought<br>together representatives from domestic and international studios and developers to<br>provide views and input into a strategic approach for the sector.<br><br> Finnegan said Screen Ireland recently announced it is recruiting for its first head of games in a new role that will partner with industry to develop a national games strategy to drive creative development, support the growth of local studios and attract<br>international companies to develop games and original IP in Ireland.<br><br><div class="bb_h2">Game veterans</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/DGP2026AnnouncementLandscape-1024x576.jpg" crossorigin="anonymous"> Games Portfolio of Imirt in 2026. Source: Imirt Larkin has done the Imirt part-time for the last two years. But for the last 12 years, he has been running an indie game studio, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgambrinous.com" target="_blank" rel=" noopener">Gambrinous</a>. He made games like Guild of Dungeoneering, Cardpocalypse, Super Happy Pet and Eyes of Hellfire. The studio fluctuated between one person and nine, and it is three at the moment.<br><br> He’s glad to see the growth of game developers.<br><br> “We started with nothing,” he said. “We were bedroom coders from the 1980s onward. It was as dense an industry in Ireland as it was in the UK. <br><br> Around 2014, Larkin recalls going with a whole group of Irish game developers to the Game Developers Conference in San Francisco. <br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/colm-larkin.jpg" crossorigin="anonymous"> Colm Larkin is head of Imirt and director of Gambrinous. Source: Gambrinous “We saw all these like big boots from other countries, and nothing from Ireland. And we basically said, let’s do something about it. And that led to the founding of Imert as an organization to grow our industry here, to represent it internationally, and nationally, to say to our government, to say this is an industry well worth supporting,” Larkin said.<br><br> He added, “Over the last 12 years, it’s been really successful.”<br><br> Larkin’s own studio received support via the tax credit, which currently covers games fully made in Ireland. Larkin would like to see the tax credit extended for games partially made in Ireland by some of the bigger companies. Lately, Imert is investing 500,000 euros as direct investments into games.<br><br> Larkin said the barrier to entry to create games is quite low. Especially mobile games, where companies don’t need large teams. Digital distribution has made it even easier to make games anywhere in the world and reach the global market.<br><br> One advantage for Ireland is the ability to speak English, which makes it easier to work with developers in other countries that speak English.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/cardpocalypse.jpg" crossorigin="anonymous"> Gambrinous’ Cardpocalypse game. Source: Gambrinous “I will say to people, to creators here in Ireland, but it’s true all over the world. Make something that you know you believe in, you understand, and resonates with you, and you will find an audience sees the care and the level of authenticity in your story and your characters or what you’re trying to do, rather than trying to make something that you think fits this imagined audience,” Larkin said.<br><br> Back in the 1990s, there were no games courses for Larkin at the universities to study. He studied computer science, and he said, “I didn’t think anyone was making games in Ireland. Now we have Killian Murphy winning the Oscar. That makes everyone stand up and pay attention. One of the things Imirt is trying to do is grow recognition of what we are doing.”<br><br><div class="bb_h2">A home-grown Irish hit game from Spooky Doorway</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/SOBM_KeyArt-1024x576.jpg" crossorigin="anonymous"> The Séance of Blake Manor is a hit from Spooky Doorway in Ireland. Source: Spooky Doorway Conway, the founder of Spooky Doorway, has made games like Dark Side Detective, The Séance of Blake Manor and more for the past 20 years. In college, he studied computer animation, but there wasn’t really a games industry in Ireland. He said he felt he was too much of a coward to move away, and so he stayed. Then games on phones (pre-iPhone) took off and he took a pixel art job at a game studio called Neff Games.<br><br> It lasted only two years, but it was a start in the city of Galway, where Conway still lives in Ireland. He worked on art for games on a freelance basis for a decade. <br><br> In 2015, he started <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.spookydoorway.com" target="_blank" rel=" noopener">Spooky Doorway</a> to work on the Dark Side Detective game. He started with a game for a game jam. They posted online about it and got a good reaction. The work snowballed and the team was able to get the game out in a couple of years on Steam. The money wasn’t enough to enable everyone to quit their jobs, but it was enough for one developer to go full-time. Then it snowballed and they were able to do a Kickstarter campaign for a second game.<br><br> “Other opportunities brought in more money here and there, and it slowly grew. It wasn’t an overnight thing, but two years after we launched, we were all full-time work at the studio,” Conway said.<br><br> The team grew from three people to 12 now. They made The Séance of Blake Manor, which was a relatively big hit for the team, and the staff peaked at around 20 people. That game came out in October and it generated more money on Steam than the previous two games<br><br> “It’s a detective story in a supernatural world based in Ireland’s history of mythology,” Conway said. “It started out as a personal project of mine, which got adopted into the studio. I was inspired by some older games, like Hotel Dusk on DS, Gone Home.”<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/spooky-doorway-Photo-Paul-Treasa-Dave-1024x683.jpg" crossorigin="anonymous"> The leaders of Spooky Doorway. Paul Conway is on the left. Source: Spooky Doorway. There was no Irish government funding at the time, so the company got publisher funding and money from the Creative Europe Media Fund. But he notes that there’s relatively little money available to fund game businesses, and so “you have to find funding elsewhere.”<br><br> Some will seek funding from Northern Ireland or the rest of the U.K. After about a decade in business, Conway said, “We’re comfortable at the very early stages. We’re starting to have our moments. A lot more indies popped up, and some of them survived, and we’re starting to get another resurgence where some are doing well.”<br><br> Now the studio is big enough to benefit from the tax credit. <br><br> He added, “We’re getting back to another resurgence where the ones driving are doing well, and there are notable games around us. I think we’re on the rise. With the right support and enough people sticking around to succeed, it can only grow more.”<br><br><div class="bb_h2">Growing up with games</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/DSD_KeyArt-1024x576.jpg" crossorigin="anonymous"> Darkside Detective from Spooky Doorway. Source: Spooky Doorway Conway said it was inspiring when the Romeros showed up in Galway. Brenda Romero went to Ireland on a Fulbright scholarship as an academic and her family fell in love with the place. And they fit in.<br><br> “They have all done huge games, but they’re still very indie in their spirit,” Conway said. “They can command big budgets and grow big teams, but they are very much grassroots developers.”<br><br> Elaine Reynolds, head of Virtuos’ Black Shamrock external development studio in Dublin, said that the Irish have an edge in that they play games. The per capita spending on gamers is among the highest in the world.<br><br> Conway said that the Irish are very aware of U.K. and U.S. culture and they watch the same movies and play the same video games. <br><br> “I was a Super Nintendo kid in general,” Conway said. “I grew up playing games.”<br><br> That by itself is an advantage for Ireland. In some places around the world, they play games that are not based on their own languages. They may also grow up in areas that have no video game culture, and so it’s harder for them to learn how to make great games. That’s because they still have to learn to appreciate great games before they become game developers.<br><br> If anything, Larkin thinks Ireland has an advantage because it’s chasing something.<br><br> “When you’re winning, when you’re the leader, you don’t have to innovate,” Larkin said. “You can just sit on that. It happens all the time in every industry, big or small. The incumbent can just sit there and keep winning for a while until someone else comes in and does something disruptive. Maybe this is the incentive to make something happen. I think we are at the start of a beginning of a sustainable industry.”<br><br><div class="bb_h2">The rise of external development</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/BlackShamrockStudioWithLogo-1024x576.jpg" crossorigin="anonymous"> Black Shamrock team in Dublin, Ireland. Source: Black Shamrock Like many places around the world, many devs break into game development through external development, and Dublin has its share of those as it rises in the food chain. Hit with high costs and layoffs, many triple-A studios are turning to external development because it’s easier to flex the staff up and down without resorting to giant layoffs.<br><br> Reynolds said that Black Shamrock is the biggest game studio in Ireland with about 150 permanent people plus contractors that take it up to around 175 people. It started in 2015 as the sister of a French game studio, Widescreen Games, and external development firm Virtuos acquired Black Shamrock in 2017.<br><br> Reynolds arrived in 2023. She likes its central location in Dublin in the Guinness Enterprise Center, and it’s full of native English speakers — but also has 29 nationalities on staff. The studio has worked on Blood Bowl, Werewolf and Paranoia. The offices are in a vibrant part of the center of Dublin near other Guinness tourist sites and tech companies. Its biggest effort was helping with The Elder Scrolls IV: Oblivion Remastered. It also contributed to Baldur’s Gate 3 and Star Trek: Fleet Command.<br><br> When Reynolds started 20 years ago, there were a few mobile game companies, but she had to go abroad to get work. She wound up in Dundee, Scotland, where she got an advanced degree in computer games technology, and so she worked in the U.K. She eventually wound up at Peter Molyneux’s Lionhead Studios in Guildford, England.<br><br> Then she moved back and set up an indie game studio. She eventually got tapped to run Black Shamrock, which is hiring people from around the world. The studio works on six to ten games at any one time. If one is shut down abruptly, the studio isn’t harmed. People can be shifted between projects and learn how to build games quickly.<br><br> Reynolds is supporting bringing more women into the industry. Each year, her firm supports an event called Crack the Code for International Women’s Day. It tries to normalize having speakers with women in the lineup, talking about tech and game development.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/2023-Elaine-Reynolds-Black-Shamrock-Corporate-Headshot.jpg" crossorigin="anonymous"> Elaine Reynolds, general manager of Black Shamrock in Dublin. Source: Black Shamrock As for the growth in jobs, Reynolds said there is a lot of volatility in the industry at the moment. <br><br> “But I think Ireland has a lot of the ingredients to be successful,” Reynolds said. “There’s a lot of people here studying games. There’s a big interest in playing games. Ireland ranks quite high in terms of spending on games, and it has an entrepreneurial, creative culture. The games industry is newer in Ireland compared to other countries. There is also good government support. I think there is going to be ups and downs, and studios closing and then consolidating into new studios. I think that’s going to happen. But I’d be very hopeful for the future of Ireland. I think we punch above our weight already.”<br><br> O’Neill also sees Black Shamrock as an important company that is developing a talent pool in Ireland. <br><br><div class="bb_h2">A centralizing force</div><a class="bb_link" href="https://www.youtube.com/embed/9gkFnrBz09w?start=3&feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/9gkFnrBz09w?start=3&feature=oembed</a> Dempsey said the event that became Nexus started as an event that was a festival for games, Gamer Fest. Dempsey started that in 2017 in Galway, and it drew about 6,000 visitors each May. There were more panel discussions on careers and game development over time, with more focus on business discussions.<br><br> Dempsey saw the event’s transformation as a natural evolution. IDA Ireland supported the event, as did game studio StoryToys. And the event is strengthening the community.<br><br> In 2023, Dempsey started the first Nexus Games Conference as a B2B event in Dublin. The event is now in its fourth year, and it features a chat that I will have with the legendary American game developer Don Daglow.<br><br> “We’re getting more international visitors, and we’re shining a light on the incredible talent and potential of the Irish games industry, which is on a fantastic trajectory,” Dempsey said.<br><br> “I think Stuart’s conference has been a centralizing force,” said Emmet O’Neill, CEO of StoryToys, in an interview with GamesBeat.<br><br><div class="bb_h2">A kids studio</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/image_2026-08-21_001120173.png" crossorigin="anonymous"> StoryToys makes games for kids on iOS and Android. Source: StoryToys <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstorytoys.com" target="_blank" rel=" noopener">StoryToys</a> is a Dublin game studio with a big team. It was founded in 2008 by brothers Aidan and Kevin Doolan. First called Ideal Binary, they later rebranded it to StoryToys and made interactive pop-up book apps for children with light game mechanics. Over time, they focused on high-quality education apps on iOS and Android.<br><br> In 2017, Team17 acquired the studio for $26.5 million. Barry O’Neill helped scale the business, and his brother Emmet O’Neill took over as CEO six years ago.<br><br> “We’re very tightly focused on making apps and games for children, more specifically licensed, and most of our real success is in the preschool space,” O’Neill said. “Some people look at licenses where developers go to die. I’m actually really passionate about making licensed titles, and I do it because I think I’m passionate about making children’s content. Using licenses is a shortcut and a means of connection.”<br><br> So the company partners with the likes of Disney, Lego and Mattel. They’re making games together that intercept kids on smartphones, before they make their way to Nintendo games. That focus has given the company more than 300 million downloads and more than 400,000 active subscribers. Monthly active users are as much as 12 million a month. That has enabled StoryToys to hit about 120 people.<br><br> “It’s been continuous growth for six or seven years,” O’Neill said.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/storytoys-1024x576.jpg" crossorigin="anonymous"> The StoryToys team. Source: StoryToys “It’s not without its challenges, but it’s a very exciting time at the moment, because there are multiple companies growing in the space, and some of them are doing it work for hire organizations, but that’s exactly how you develop a talent pool, right?” O’Neill said.<br><br> “Eventually, people splinter off, build their own games, and you get a thriving and interesting ecosystem,” O’Neill said. “We’ve also got a great animation scene. We have a lot of talent in that area, and colleges are churning out creatives.”<br><br> In the past, places like Ireland and Brazil seemed like they were in unstable places. But with the instability in places like the U.S., the Middle East, and much of Europe thanks to wars and economic upheavals, Ireland seems like it’s better off.<br><br> “It’s a remarkably moderate place, and I’ve met a ridiculous number of people who have moved to Ireland because of instability,” O’Neill said.<br><br> <i>Disclosure: Nexus Games Conference is paying my way to Ireland. The content of this article is the sole responsibility of GamesBeat.</i><br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fnexus-games-conference-2026-will-highlight-irelands-growth-in-the-game-industry-interviews%2F" target="_blank" rel=" noopener">Nexus Games Conference 2026 will highlight Ireland’s growth in the game industry | interviews</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Alien: Isolation 2 release date &amp;quot;won&amp;apos;t&amp;quot; be unveiled during Gamescom next week, confirm the survival horror game sequel&amp;apos;s devs</title>
<link>https://xinker.org/alien-isolation-2-release-date-wont-be-unveiled-during-gamescom-next-week-confirm-the-survival-horror-game-sequels-devs</link>
<guid>https://xinker.org/alien-isolation-2-release-date-wont-be-unveiled-during-gamescom-next-week-confirm-the-survival-horror-game-sequels-devs</guid>
<description><![CDATA[  With Gamescom 2026 looming over us, it comes as no surprise that Alien: Isolation 2 fans are hopeful they&#039;ll see a release date at the big event – but they shouldn&#039;t hold their breath. Developer Creative Assembly and publisher Sega are apparently not planning to unveil the long-awaited sequel&#039;s release date next week during the annual gaming event, as per their response to a fan&#039;s excitement over on Twitter. The original post shows somebody exclaim that they &quot;hope we get a release date next week,&quot; to which the official Alien: Isolation 2 account replies, &quot;Hello, you won&#039;t get a release date next week.&quot; It&#039;s short (not sweet, sadly), but it does provide all folks need to know, I suppose: there&#039;ll be no launch date reveal during Gamescom. Thankfully, the fan who initially posted in the first place is taking the news well, though. They simply write, &quot;Thank you for letting us know!&quot; The Alien: Isolation 2 team says &quot;you&#039;re welcome&quot; in turn – so, all in all, it&#039;s not a bad interaction or anything… it&#039;s just disappointing. Hello, you won&#039;t get a release date next week.August 20, 2026 As one fan jokes in the comments, it was &quot;worth a try&quot; regardless. That checks out, seeing as Alien: Isolation 2 has been in the works for at least a little while now, with its first footage having aired as part of the Summer Game Fest 2026 schedule earlier this summer. It wouldn&#039;t be too surprising, then, to see people expecting a release date (or, at the least, a release window) to drop soon… but, alas, it won&#039;t be in August, anyway. Here&#039;s hoping Creative Assembly and Sega give us another teaser of sorts, however – it&#039;s still possible, seeing as they only confirm they won&#039;t be showcasing a release date during this year&#039;s Gamescom. Anything more than a quick sneak-peek at a xenomorph&#039;s mouth would be great at this point, as the original Alien: Isolation landed way back in 2014. I know I&#039;ll be keeping my own fingers crossed over the next few days. Alien Isolation 2 uses Unreal Engine 5 instead of Creative Assembly&#039;s custom engine, and fans are starting to worry: &quot;This completely ruins any enthusiasm I have for the game.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/BTJ5VHEwyr2DoybtTmyoUW-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:34:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Alien:, Isolation, release, date, wont, unveiled, during, Gamescom, next, week, confirm, the, survival, horror, game, sequels, devs</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/BTJ5VHEwyr2DoybtTmyoUW-1280-80.jpg" crossorigin="anonymous"> With <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fevents-conferences%2Fgamescom-2026-schedule%2F" target="_blank" rel=" noopener">Gamescom 2026</a> looming over us, it comes as no surprise that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Falien-isolation-2-guide%2F" target="_blank" rel=" noopener">Alien: Isolation 2</a> fans are hopeful they'll see a release date at the big event – but they shouldn't hold their breath.<br><br> Developer Creative Assembly and publisher Sega are apparently <i>not</i> planning to unveil the long-awaited sequel's release date next week during the annual gaming event, as per their response to a fan's excitement over on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FAlienIsolation%2Fstatus%2F2090378796650160621%3Fs%3D20" target="_blank" rel=" noopener">Twitter</a>. <br><br>The original post shows somebody exclaim that they "hope we get a release date next week," to which the official Alien: Isolation 2 account replies, "Hello, you won't get a release date next week."<br><br> It's short (not sweet, sadly), but it does provide all folks need to know, I suppose: there'll be no launch date reveal during Gamescom. Thankfully, the fan who initially posted in the first place is taking the news well, though. <br><br>They simply write, "Thank you for letting us know!" The Alien: Isolation 2 team says "you're welcome" in turn – so, all in all, it's not a bad interaction or anything… it's just disappointing.<br><br> Hello, you won't get a release date next week.<a class="bb_link" href="https://twitter.com/cantworkitout/status/2090378796650160621" target="_blank" rel="">August 20, 2026</a><br><br> As one fan jokes in the comments, it was "worth a try" regardless. That checks out, seeing as Alien: Isolation 2 has been in the works for at least a little while now, with its first footage having aired as part of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fsummer-game-fest-schedule-2026%2F" target="_blank" rel=" noopener">Summer Game Fest 2026 schedule</a> earlier this summer. <br><br>It wouldn't be <i>too</i> surprising, then, to see people expecting a release date (or, at the least, a release window) to drop soon… but, alas, it won't be in August, anyway.<br><br> Here's hoping Creative Assembly and Sega give us another teaser of sorts, however – it's still possible, seeing as they only confirm they won't be showcasing a release date during this year's Gamescom. <br><br>Anything more than a quick sneak-peek at a xenomorph's mouth would be great at this point, as the original Alien: Isolation landed way back in 2014. I know I'll be keeping my own fingers crossed over the next few days.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhorror%2Falien-isolation-2-uses-unreal-engine-5-instead-of-creative-assemblys-custom-engine-and-fans-are-starting-to-worry-this-completely-ruins-any-enthusiasm-i-have-for-the-game%2F" target="_blank" rel=" noopener"><i>Alien Isolation 2 uses Unreal Engine 5 instead of Creative Assembly's custom engine, and fans are starting to worry: "This completely ruins any enthusiasm I have for the game."</i></a><br><br> [/url]]]> </content:encoded>
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<title>???? Patch: 1.0.013r</title>
<link>https://xinker.org/patch-10013r</link>
<guid>https://xinker.org/patch-10013r</guid>
<description><![CDATA[ Hey Restoreres! ????We have another patch for you that fixes many of the issues you were all having with memory leaks, Mac issues, story progression, AND added 5 save slots! There are a lot more improvements that we worked on; read below: Added save slots! Fixed story blockers with bought licenses and main questline orders. Fixed bug with items lost in sonic bath. Fixed some serious memory leaks. The game should work on old Macs now (Intel). Fixed bug with asian fonts. Added gamepad tooltips. Fixed dialogue selector on gamepad.  Rebalanced marketplace.  Updating firmware mechanics now working on gamepad. Sound fixes: ding completion sound (we hear you!) and some other minor audio. Fixed competitions: IDB Thinkerdad, XI-Box. Fixed rare bug with client coming right before 00:00. Fixed bug with duplicated tutorials. Fixed sorting in inventory. Fixed some bugs with Atari Lynx, Blueberry Curl, and Nony GoMan. Fixed bugs with soldering. Fixed new game confirmation dialogue issue.Thanks, everyone, for your attention! Please take a moment to follow our page to stay updated on future updates if you haven&#039;t already. And join our Discord serverhttps://store.steampowered.com/app/3812600/ReStory_Chill_Electronics_Repairs/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45889244/9fe2a1d8fe34c9e742fa6fc97dad7c59dbf933b0.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, Patch:, 1.0.013r</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Hey Restoreres! ????</div><br>We have another patch for you that fixes many of the issues you were all having with memory leaks, Mac issues, story progression, AND added 5 save slots! <br><br><img src="https://clan.akamai.steamstatic.com/images/45889244/15a2d30eb0eed437e1be505a966e27a8026bca67.gif"><br><br>There are a lot more improvements that we worked on; read below:<br><ul class="bb_ul"><li> Added save slots!<br></li><li> Fixed story blockers with bought licenses and main questline orders.<br></li><li> Fixed bug with items lost in sonic bath.<br></li><li> Fixed some serious memory leaks.<br></li><li> The game should work on old Macs now (Intel).<br></li><li> Fixed bug with asian fonts.<br></li><li> Added gamepad tooltips.<br></li><li> Fixed dialogue selector on gamepad. <br></li><li> Rebalanced marketplace. <br></li><li> Updating firmware mechanics now working on gamepad.<br></li><li> Sound fixes: ding completion sound (we hear you!) and some other minor audio.<br></li><li> Fixed competitions: IDB Thinkerdad, XI-Box.<br></li><li> Fixed rare bug with client coming right before 00:00.<br></li><li> Fixed bug with duplicated tutorials.<br></li><li> Fixed sorting in inventory.<br></li><li> Fixed some bugs with Atari Lynx, Blueberry Curl, and Nony GoMan.<br></li><li> Fixed bugs with soldering.<br></li><li> Fixed new game confirmation dialogue issue.</li></ul>Thanks, everyone, for your attention! Please take a moment to follow our page to stay updated on future updates if you haven't already. And join our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Frestory" target="_blank" rel=" noopener"><b><u>Discord</u></b></a> server<br><br><a class="bb_link" href="https://store.steampowered.com/app/3812600/ReStory_Chill_Electronics_Repairs/" target="_blank" rel="">https://store.steampowered.com/app/3812600/ReStory_Chill_Electronics_Repairs/</a>]]> </content:encoded>
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<title>The Duskbloods network test servers go live today across multiple time slots over the coming days (Update)</title>
<link>https://xinker.org/the-duskbloods-network-test-servers-go-live-today-across-multiple-time-slots-over-the-coming-days-update</link>
<guid>https://xinker.org/the-duskbloods-network-test-servers-go-live-today-across-multiple-time-slots-over-the-coming-days-update</guid>
<description><![CDATA[  Ahead of the servers live, here is the complete schedule for The Duskbloods network test on Switch 2. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21154/original/the-duskbloods-network-test-time-date.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:19:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, network, test, servers, live, today, across, multiple, time, slots, over, the, coming, days, Update</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21154/original/the-duskbloods-network-test-time-date.png" crossorigin="anonymous"> Ahead of the servers live, here is the complete schedule for The Duskbloods network test on Switch 2.<br><br>]]> </content:encoded>
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<title>Mortal Shell 2 Settings Change is a Game&#45;Changer</title>
<link>https://xinker.org/mortal-shell-2-settings-change-is-a-game-changer</link>
<guid>https://xinker.org/mortal-shell-2-settings-change-is-a-game-changer</guid>
<description><![CDATA[  One Mortal Shell 2 settings change will center players more into the constant action of the latest soulslike game to hit the market. Indeed, it is a bigger and more ambitious Soulslike game than the original, from everything in its combat to its world and exploration. Players can discover eight lost Shells, each tied to a different warrior and equipped with its own abilities, while upgrading melee and ranged weapons to create different approaches to combat. With no stamina system limitations, Mortal Shell 2 puts a lot more emphasis on constant action. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/mortal_shell_2_screenshot_3840x2160.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Mortal, Shell, Settings, Change, Game-Changer</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/mortal_shell_2_screenshot_3840x2160.jpg" crossorigin="anonymous"> One<b><i> Mortal Shell 2 </i></b>settings change will center players more into the constant action of the latest soulslike game to hit the market. Indeed, it is a bigger and more ambitious Soulslike game than the original, from everything in its combat to its world and exploration. Players can discover eight lost Shells, each tied to a different warrior and equipped with its own abilities, while upgrading melee and ranged weapons to create different approaches to combat. With no stamina system limitations, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fmortal-shell-ii%2F" target="_blank" rel=" noopener"><i>Mortal Shell 2</i></a> puts a lot more emphasis on constant action.<br><br>]]> </content:encoded>
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<title>The Duskbloods Character and Classes List – Every Playable Character Revealed So Far</title>
<link>https://xinker.org/the-duskbloods-character-and-classes-list-every-playable-character-revealed-so-far</link>
<guid>https://xinker.org/the-duskbloods-character-and-classes-list-every-playable-character-revealed-so-far</guid>
<description><![CDATA[  Every playable character and class in FromSoftware&#039;s Nintendo Switch 2 exclusive The Duskbloods. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21150/original/the-duskbloods-character-list-guide-full.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, Character, and, Classes, List, –, Every, Playable, Character, Revealed, Far</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21150/original/the-duskbloods-character-list-guide-full.png" crossorigin="anonymous"> Every playable character and class in FromSoftware's Nintendo Switch 2 exclusive The Duskbloods.<br><br>]]> </content:encoded>
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<title>The Abyss walks with me. —— New Upgradeable Attire [Revenant]</title>
<link>https://xinker.org/the-abyss-walks-with-me-new-upgradeable-attire-revenant</link>
<guid>https://xinker.org/the-abyss-walks-with-me-new-upgradeable-attire-revenant</guid>
<description><![CDATA[ Warlords,◈ True power bows only to an iron will. Do you possess the resolve to master a fractured demon sword and bend its dormant spirits to your command?◈ This is no ordinary weapon. Unearthed from the ruins of an ancient battlefield, it seals two ancient souls within its blade.◈ Agony, roaring flames, and lingering whispers. Bear witness to a proud, wandering Warlord who, pushed to the brink of death, embraces the abyss and rises as a lord who shatters reality itself.◈ A brand-new upgradeable attire for Conqueror&#039;s Blade—\[Revenant]—is coming soon! Design Concept◈ The inspiration for this attire stems from the classic &quot;Cursed Weapon&quot; trope common in dark fantasy.We focus on the bitter struggle—and ultimate fusion—between the host and the twin souls within. This thematic journey spans from the Tier 1 \[Lost Wanderer], who relies on sheer willpower to suppress the cursed blade, to the Tier 6 \[Abyssal Lord], who entirely surrenders to the abyssal power. Abyssal ProphecyBeneath the ruins, the rusted blade wails.Mortal flesh is but a vessel for the ancient twin souls.They test your resolve with violet flames, tormenting your spirit with endless agony.Falter, and you shall crumble to ash among the nameless dead;Stand firm, and they shall grant you the ultimate power.Listen closely to the whispers echoing from deep within the blade: &quot;Only in death does true power rise.&quot;Attire TiersTier 1 · Revenant - Lost Wanderer◈ A battle-hardened Warlord from a shattered era unearths a rusted sword from an ancient battlefield.◈ As the blade cracks, the twin souls awaken, instantly scorching his flesh with dark violet flames. Unable to tell whether it is fate or a curse, he feels a searing agony tear through him with every swing of the blade.◈ Clad in dark mail, a tarnished gold chestplate, and a blood-soaked crimson cape, with an indomitable warrior&#039;s spirit, he forces his broken mortal body to hold the twin souls at bay, refusing to bow to the abyss. Tier 6 · Revenant - Abyssal Lord◈ In that final battle—blood spent, armor shattered—on the verge of death, he at last heard the true voice within the blade. ◈ &quot;We are not your enemies. If you wish to live, show us your resolve.&quot; ◈ The searing agony struck once more, but this time, he ceased his resistance. Violet flames erupted from the steel, melting through his iron armor and plunging straight into his chest. His armor shattered and reforged in the void, his white hair igniting into roaring crimson fire. Mortal flesh and the cold twin souls had become one. ◈ Where his blade points, realms shatter; where the twin souls unite, the lone wanderer is no more. The Abyssal Lord descends. Epilogue&quot;Only in death does true power rise.&quot;Warlords, are you ready to draw the sword? The Abyss awaits your answer.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/35323464/65695ef9524400b97f325501f992c7f8580c0b7a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Abyss, walks, with, me., ——, New, Upgradeable, Attire, Revenant</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Warlords,</p><p class="bb_paragraph">◈ True power bows only to an iron will. Do you possess the resolve to master a fractured demon sword and bend its dormant spirits to your command?</p><p class="bb_paragraph">◈ This is no ordinary weapon. Unearthed from the ruins of an ancient battlefield, it seals two ancient souls within its blade.</p><p class="bb_paragraph">◈ Agony, roaring flames, and lingering whispers. Bear witness to a proud, wandering Warlord who, pushed to the brink of death, embraces the abyss and rises as a lord who shatters reality itself.</p><p class="bb_paragraph">◈ A brand-new upgradeable attire for Conqueror's Blade—\[Revenant]—is coming soon!</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/e1568ecd9d5cd20908681efcc8cdce9cf927fd53.jpg"></p><div class="bb_h2"><b>Design Concept</b></div><p class="bb_paragraph">◈ The inspiration for this attire stems from the classic "Cursed Weapon" trope common in dark fantasy.</p><p class="bb_paragraph">We focus on the bitter struggle—and ultimate fusion—between the host and the twin souls within. This thematic journey spans from the Tier 1 \[Lost Wanderer], who relies on sheer willpower to suppress the cursed blade, to the Tier 6 \[Abyssal Lord], who entirely surrenders to the abyssal power.</p><p class="bb_paragraph"> </p><div data-youtube='"DF0KXAx7DTo' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2"><b>Abyssal Prophecy</b></div><p class="bb_paragraph">Beneath the ruins, the rusted blade wails.</p><p class="bb_paragraph">Mortal flesh is but a vessel for the ancient twin souls.</p><p class="bb_paragraph">They test your resolve with violet flames, tormenting your spirit with endless agony.</p><p class="bb_paragraph">Falter, and you shall crumble to ash among the nameless dead;</p><p class="bb_paragraph">Stand firm, and they shall grant you the ultimate power.</p><p class="bb_paragraph">Listen closely to the whispers echoing from deep within the blade:</p><p class="bb_paragraph"><b> "Only in death does true power rise."</b></p><div class="bb_h2"><b>Attire Tiers</b></div><div class="bb_h3"><b>Tier 1 · Revenant - Lost Wanderer</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/e395e1b9d74a2ffa5826a187c2d1932613eb01b5.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/b987f932b1a81f07228b1c7f41abad59248c4eb0.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/24da7b9a0f2778747203c1450cac71c52109e27e.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/8d34633587a6ee70385da557646cf2d3e364a6d0.jpg"></p><p class="bb_paragraph">◈ A battle-hardened Warlord from a shattered era unearths a rusted sword from an ancient battlefield.</p><p class="bb_paragraph">◈ As the blade cracks, the twin souls awaken, instantly scorching his flesh with dark violet flames. Unable to tell whether it is fate or a curse, he feels a searing agony tear through him with every swing of the blade.</p><p class="bb_paragraph">◈ Clad in dark mail, a tarnished gold chestplate, and a blood-soaked crimson cape, with an indomitable warrior's spirit, he forces his broken mortal body to hold the twin souls at bay, refusing to bow to the abyss.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/6a496216090593391aa958f9bf9304af2a24e1e6.gif"></p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Tier 6 · Revenant - Abyssal Lord</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/1b147052ce63cbe88488ed978d6f46af17f4ff26.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/2157f74bb1fadabd699944b05d69e885334a76f8.jpg"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/45a555adcc5fe71405452c5bc70e4d4198f68ac1.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/43e2d121b7c7cf9b0173ae0df9365e08b505ac35.jpg"></p><p class="bb_paragraph">◈ In that final battle—blood spent, armor shattered—on the verge of death, he at last heard the true voice within the blade.</p><p class="bb_paragraph"> ◈ "We are not your enemies. If you wish to live, show us your resolve." </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/2ac2bd7e20ff703e822a66ae50ee8d05ecced9f9.jpg"></p><p class="bb_paragraph">◈ The searing agony struck once more, but this time, he ceased his resistance. Violet flames erupted from the steel, melting through his iron armor and plunging straight into his chest. His armor shattered and reforged in the void, his white hair igniting into roaring crimson fire. Mortal flesh and the cold twin souls had become one. </p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/8a1a3ffa401d18138a2960855ac65ffcc928ae6b.jpg"></p><p class="bb_paragraph">◈ Where his blade points, realms shatter; where the twin souls unite, the lone wanderer is no more. The Abyssal Lord descends.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/a4c2bba16a30aa2e04034c72529f8d0753e3110f.gif"></p><p class="bb_paragraph"> </p><div class="bb_h2"><b>Epilogue</b></div><p class="bb_paragraph">"Only in death does true power rise."</p><p class="bb_paragraph">Warlords, are you ready to draw the sword? The Abyss awaits your answer.</p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Gunstoppable is vibrant, fast and full of explosive wall&#45;running action</title>
<link>https://xinker.org/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action</link>
<guid>https://xinker.org/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action</guid>
<description><![CDATA[ Gunstoppable is blazing fast momentum-fueled roguelite shooter, one that fans of fast-paced action will no doubt absolutely love.  Read the full article here: https://www.gamingonlinux.com/2026/08/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1372913865id29604gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gunstoppable, vibrant, fast, and, full, explosive, wall-running, action</media:keywords>
<content:encoded><![CDATA[Gunstoppable is blazing fast momentum-fueled roguelite shooter, one that fans of fast-paced action will no doubt absolutely love. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1372913865id29604gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fgunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action/</a><br><br>]]> </content:encoded>
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<title>Game of the Week – The Sinking City 2 is my Silent Hill&#45;loving brain&amp;apos;s new survival horror obsession</title>
<link>https://xinker.org/game-of-the-week-the-sinking-city-2-is-my-silent-hill-loving-brains-new-survival-horror-obsession</link>
<guid>https://xinker.org/game-of-the-week-the-sinking-city-2-is-my-silent-hill-loving-brains-new-survival-horror-obsession</guid>
<description><![CDATA[  The Sinking City 2 is perfect if you want a freshly themed modern survival horror like Resident Evil 2 or Silent Hill 2 remake Here&#039;s the 60-second pitch for why you should play The Sinking City 2 this weekend: With the love of his life trapped in a Lovecraftian dream space, Calvin Rafferty must brave the flooded streets of Arkham as he tries to track down the occult tools to wake her, all as creatures from the deep surface and the city is plunged into chaos. Shambling enemies puppeted by the Slither are unpredictable, with shifting weak points, and maze-like, nightmarish maps are packed with arcane puzzles and tempting upgrades that&#039;ll have you constantly considering your dwindling resources.Why play it today?  (Image credit: Frogwares) The Sinking City 2 is a fresh twist on modern survival horror that feels just as good to play as recent Silent Hill and Resident Evil games, rather than a retro revival A lot of recent survival horror games outside of the big names position themselves as throwbacks to retro sensibilities. While I still love that angle, it&#039;s interesting to see The Sinking City 2 take most of its cues from the likes of Resident Evil 2 remake rather than just the original Resident Evil 2. Even so, The Sinking City 2 has a lot of its own ideas. Developer Frogwares is well-known for its detective games, including the first The Sinking City, and a whole catalog of Sherlock Holmes adventures. This means the bevy of survival horror puzzles required to progress or unlock upgrades are all smartly designed, and a detective mindmap allows you to sort and organize uncovered clues to arrive on solutions. It&#039;ll only tell you if evidence is related, never reveal a final solution. It&#039;s a light touch compared to their detective games, but adds a neat flavor to Calvin&#039;s adventure. Lovecraftian eldritch horror is well utilized to make The Sinking City 2&#039;s stand out. Flooded streets and buildings allow for effective jump scares as monsters emerge. Twitchy movements, and shifting Slither on bodies mean you&#039;re never quite sure where to best aim. Down a foe, and escaping Slither can animate other corpses. It creates an uneasy atmosphere where you&#039;re never quite sure what the rules are, and are always weighing up when to stand and fight, and when to make a break for it.Time commitment: The Sinking City is about the same length as Resident Evil 2 remake, taking me about 10 hours to beat on my first playthrough. Post-game unlocks, as is often the case in the genre, makes for rewarding replays. With each area taking just a few hours, this is an adventure you can chip away at.Play The Sinking City 2 if you love: Resident Evil 2 style maps and inventory management Silent Hill 2 style intensity and urban explorationSkip The Sinking City 2 if you want: Another detective game like Sherlock Holmes: Chapter One New survival horror that is more classic feeling, like HeartwormOne thing to know: The Sinking City 2 has some great, forgiving difficulty options, but this is still a survival horror game. There are a lot of situations that can be quite stressful to get through with relentless swarm of enemies that&#039;ll turn you into fish food if you don&#039;t know when to cut and run. Even when backtracking, Frogwares takes the opportunity to add more pressure and challenge to catch you out. That&#039;s part of the fun. But, for those used to their more sedate detective games, this can be intense if you&#039;re not ready for it.A moment you&#039;ll remember: First feeling overwhelmed as you struggle to understand how the Slither work. Survival horror games are often at their best when they&#039;re unpredictable and you&#039;re learning a game for the first time, and The Sinking City 2 has enough strange foes that you&#039;ll find yourself unsure of the threat before you, and how to best deal with them. It doesn&#039;t get more horrifying or Lovecraftian than that. Even now, I don&#039;t fully understand how some systems work.The final verdict:  (Image credit: Frogwares) In my The Sinking City 2 review, I said it&#039;s a &quot;Lovecraftian fusion of Resident Evil and Silent Hill that boasts its own delightfully gruesome pleasures&quot;, and I meant it. Given the shift into the survival horror genre was such a departure for Frogwares, I was skeptical when this was announced, but the end result has blown me away. I like a lot of games in the genre, so it&#039;s great to see this in conversation with the modern big-hitters, and with plenty of fresh angles of its own.So, where can you play it? The Sinking City 2 is currently available on most major platforms: PC, PS5, and Xbox Series X/S. It is not currently available on Xbox Game Pass or PS Plus. Launching at $49.99 for the base edition, the price is appealing, too.   The Sinking City 2 (PS5)    The Sinking City 2 (Xbox)    The Sinking City 2 (PC)  How to get started with The Sinking City 2: The Sinking City 2&#039;s horror works best when you don&#039;t know too much going in. But, if you get stuck, or just need some pointers, we&#039;ve got plenty of guides alre ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/kHjQWZFgjr4h5RN2wVhSDa-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 22:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, the, Week, –, The, Sinking, City, Silent, Hill-loving, brains, new, survival, horror, obsession</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/kHjQWZFgjr4h5RN2wVhSDa-1280-80.jpg" crossorigin="anonymous"> <ul class="bb_ul"><li><b>The Sinking City 2 is perfect if you want</b> a freshly themed modern survival horror like Resident Evil 2 or Silent Hill 2 remake</li></ul> Here's the <b>60-second pitch</b> for why you should play The Sinking City 2 this weekend: With the love of his life trapped in a Lovecraftian dream space, Calvin Rafferty must brave the flooded streets of Arkham as he tries to track down the occult tools to wake her, all as creatures from the deep surface and the city is plunged into chaos. Shambling enemies puppeted by the Slither are unpredictable, with shifting weak points, and maze-like, nightmarish maps are packed with arcane puzzles and tempting upgrades that'll have you constantly considering your dwindling resources.<br><br><div class="bb_h3">Why play it today?</div> <img src="https://cdn.mos.cms.futurecdn.net/7be43PiALDpT6yqispCrta.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> <ul class="bb_ul"><li><b>The Sinking City 2 is a fresh twist on modern survival horror</b> that feels just as good to play as recent Silent Hill and Resident Evil games, rather than a retro revival</li></ul> A lot of recent survival horror games outside of the big names position themselves as throwbacks to retro sensibilities. While I still love that angle, it's interesting to see The Sinking City 2 take most of its cues from the likes of Resident Evil 2 remake rather than just the original Resident Evil 2.<br><br> Even so, The Sinking City 2 has a lot of its own ideas. Developer Frogwares is well-known for its detective games, including the first The Sinking City, and a whole catalog of Sherlock Holmes adventures. This means the bevy of survival horror puzzles required to progress or unlock upgrades are all smartly designed, and a detective mindmap allows you to sort and organize uncovered clues to arrive on solutions. It'll only tell you if evidence is related, never reveal a final solution. It's a light touch compared to their detective games, but adds a neat flavor to Calvin's adventure.<br><br> Lovecraftian eldritch horror is well utilized to make The Sinking City 2's stand out. Flooded streets and buildings allow for effective jump scares as monsters emerge. Twitchy movements, and shifting Slither on bodies mean you're never quite sure where to best aim. Down a foe, and escaping Slither can animate other corpses. It creates an uneasy atmosphere where you're never quite sure what the rules are, and are always weighing up when to stand and fight, and when to make a break for it.<br><br><div class="bb_h3">Time commitment:</div> The Sinking City is about the same length as Resident Evil 2 remake, <b>taking me about 10 hours to beat on my first playthrough</b>. Post-game unlocks, as is often the case in the genre, <b>makes for rewarding replays</b>. With each area taking just a few hours, <b>this is an adventure you can chip away at</b>.<br><br><div class="bb_h3">Play The Sinking City 2 if you love:</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fresident-evil-2-remake-guide-walkthrough%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/CgTGM4HENkB3KSqJEbgbVb.jpg" crossorigin="anonymous"><div class="bb_h3">Resident Evil 2 style maps and inventory management</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsilent-hill-2-remake-guide%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/kdo8vvMR5GT5JwtfCGwHLj.jpg" crossorigin="anonymous"><div class="bb_h3">Silent Hill 2 style intensity and urban exploration</div></a><div class="bb_h3">Skip The Sinking City 2 if you want:</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fsherlock-holmes-chapter-one-review%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/matHz35E7GQRhqS33a2Kz5.jpg" crossorigin="anonymous"><div class="bb_h3">Another detective game like Sherlock Holmes: Chapter One</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fi-was-ready-for-the-ps1-and-ps2-era-nostalgia-this-survival-horror-game-would-bring-but-i-never-expected-it-to-remind-me-of-the-most-divisive-silent-hill-game%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/dNHH6SWMEGS2mrQZ8zLLKM.jpg" crossorigin="anonymous"><div class="bb_h3">New survival horror that is more classic feeling, like Heartworm</div></a><div class="bb_h3">One thing to know:</div> The Sinking City 2 has some great, forgiving difficulty options, but this is still a survival horror game. There are a lot of situations that can be quite stressful to get through with relentless swarm of enemies that'll turn you into fish food if you don't know when to cut and run. Even when backtracking, Frogwares takes the opportunity to add more pressure and challenge to catch you out. That's part of the fun. But, for those used to their more sedate detective games, this can be intense if you're not ready for it.<br><br><div class="bb_h3">A moment you'll remember:</div> First feeling overwhelmed as you struggle to understand how the Slither work. Survival horror games are often at their best when they're unpredictable and you're learning a game for the first time, and The Sinking City 2 has enough strange foes that you'll find yourself unsure of the threat before you, and how to best deal with them. It doesn't get more horrifying or Lovecraftian than that. Even now, I don't fully understand how some systems work.<br><br><div class="bb_h3">The final verdict:</div> <img src="https://cdn.mos.cms.futurecdn.net/VdYsHhSiSvQUDCpzK8mjka.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> In my <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fthe-sinking-city-2-review%2F" target="_blank" rel=" noopener">The Sinking City 2 review</a>, I said it's a "Lovecraftian fusion of Resident Evil and Silent Hill that boasts its own delightfully gruesome pleasures", and I meant it. Given the shift into the survival horror genre was such a departure for Frogwares, I was skeptical when this was announced, but the end result has blown me away. I like a lot of games in the genre, so it's great to see this in conversation with the modern big-hitters, and with plenty of fresh angles of its own.<br><br><div class="bb_h3">So, where can you play it?</div> The Sinking City 2 is currently available on most major platforms: PC, PS5, and Xbox Series X/S. It is not currently available on Xbox Game Pass or PS Plus. Launching at $49.99 for the base edition, the price is appealing, too.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstore.playstation.com%2Fen-us%2Fconcept%2F10009208" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" crossorigin="anonymous"></a> The Sinking City 2 (PS5) <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fgames%2Fstore%2Fthe-sinking-city-2%2F9nfpc1z6hsn4%3FwfExp%3D382A" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" crossorigin="anonymous"></a> The Sinking City 2 (Xbox) <br><br> <a class="bb_link" href="https://store.steampowered.com/app/2825860/The_Sinking_City_2/" target="_blank" rel=""> <img src="https://cdn.mos.cms.futurecdn.net/CBFxiES9fUuw46uCRrJCXJ.jpg" crossorigin="anonymous"></a> The Sinking City 2 (PC) <br><br> <div class="bb_h3">How to get started with The Sinking City 2:</div> The Sinking City 2's horror works best when you don't know too much going in. But, if you get stuck, or just need some pointers, we've got plenty of guides already for where to start with The Sinking City 2 this weekend.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-walkthrough%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/RV7DAeHxLDZ8dR2nwjJigZ.jpg" crossorigin="anonymous"><div class="bb_h3">The Sinking City 2 walkthrough and guide</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-trident-obelisk-puzzle-solution%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/iQYUm8GE69ECkbVAYXXanS.jpg" crossorigin="anonymous"><div class="bb_h3">How to solve the Sinking City 2 trident puzzle</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-printing-press%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/EMEwXyouzEST62TjZhvLG3.jpg" crossorigin="anonymous"><div class="bb_h3">The Sinking City 2 Printing Press puzzle solution</div></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-hospital-walkthrough%2F" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/UTLUFyaxEZn4bf7wwFFEna.jpg" crossorigin="anonymous"><div class="bb_h3">The Sinking City 2 Hospital walkthrough</div></a><div class="bb_h2">Have your say:</div> <i>Check out our </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-survival-horror-games%2F" target="_blank" rel=" noopener"><i>best survival horror games</i></a><i> list for more!</i><br><br> [/url]]]> </content:encoded>
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<title>Marvel Tokon: Fighting Souls Releases Brand&#45;New Update for August 2026</title>
<link>https://xinker.org/marvel-tokon-fighting-souls-releases-brand-new-update-for-august-2026</link>
<guid>https://xinker.org/marvel-tokon-fighting-souls-releases-brand-new-update-for-august-2026</guid>
<description><![CDATA[  Following the important PC performance update, Arc System Works releases another major update for Marvel Tokon: Fighting Souls which continues to make quality of life improvements and other adjustments. While seeing plenty of excitement during preloaunch character reveals and even during the Open Beta, Marvel Tokon: Fighting Soulshasn&#039;t had a flawless launch, especially for PC players, though new updates continue to launch aiming to fix the issues. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/marvel-tokon-fighting-souls-green-goblin.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Marvel, Tokon:, Fighting, Souls, Releases, Brand-New, Update, for, August, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/marvel-tokon-fighting-souls-green-goblin.jpg" crossorigin="anonymous"> Following the important PC performance update, Arc System Works releases another major update for <b><i>Marvel Tokon: Fighting Souls</i></b> which continues to make quality of life improvements and other adjustments. While seeing plenty of excitement during preloaunch character reveals and even during the Open Beta, <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fmarvel-tokon-fighting-souls%2F" target="_blank" rel=" noopener">Marvel Tokon: Fighting Souls</a></i>hasn't had a flawless launch, especially for PC players, though new updates continue to launch aiming to fix the issues.<br><br>]]> </content:encoded>
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<title>The Duskbloods, Tides of Annihilation, Aliens: Fireteam Elite 2 – Catch Up on IGN&amp;apos;s Game Previews This Week ICYMI</title>
<link>https://xinker.org/the-duskbloods-tides-of-annihilation-aliens-fireteam-elite-2-catch-up-on-igns-game-previews-this-week-icymi</link>
<guid>https://xinker.org/the-duskbloods-tides-of-annihilation-aliens-fireteam-elite-2-catch-up-on-igns-game-previews-this-week-icymi</guid>
<description><![CDATA[  Welcome to a new weekly feature on IGN: a roundup of game preview coverage in case you missed anything we got to check out over the course of the week. We enjoyed quite the variety of games we looked ahead to: The Duskbloods, Tides of Annihilation, Aliens: Fireteam Elite 2, Star Wars: Smuggler&#039;s Gambit, and Silver Pines. The Duskbloods Key Preview Takeaways:The Duskbloods might be FromSoftware’s most complex and interesting game yet. Miyazaki cites TTRPG influences for its gameplay systems and multiplayer mechanics.As far as gameplay feel, it&#039;s comparable to Bloodborne or Nightreign with added mobility and fit into an eight-player phase-based PvPvE setting where you earn victory points to avoid elimination.The lock-on targeting and camera can have trouble tracking fast moving opponents, but the combat is intricate and intense. FromSoftware isn&#039;t new to multiplayer. Invasions have been a staple in the Souls games and we just came off of Elden Ring&#039;s co-op twist with Nightreign. But The Duskbloods is something very different and new territory for the team, and to simply label it as a PvPvE game is to woefully undersell what it is. It has that familiar tough action combat packaged in phase-based matches where eight players compete for what are essentially victory points on a map in order to advance to subsequent phases, which then concludes in a three-player PvP brawl. I got to play about eight hours of The Duskbloods on a visit to FromSoftware in Tokyo, and while there are a ton of nuances I&#039;ll dissect in this preview, I&#039;ll say upfront that it has the makings of another hit in the Souls lineage where fun is found in the challenge and the mysteries of its world propel you to keep pushing – just now in the context of a competitive multiplayer Switch 2 exclusive. If any team can pull off such a wild idea, it&#039;d be director Hidetaka Miyazaki and company. So buckle up y&#039;all, The Duskbloods just might be the most complex and most fascinating project to come out of FromSoftware yet. Check out our full preview of The Duskbloods for more. Tides of Annihilation Key Preview Takeaways:This Arthurian-legend action-RPG leans into its King Arthur inspirations in a really impressive way.The two boss fights in my demo were extremely satisfying combat encounters.Despite the combat being fun, Gwendolyn&#039;s movement controls still need some fine-tuning. In Tides of Annihilation it isn’t just London Bridge that’s falling down, it’s the entire city that’s been razed to ruins by an unknown presence invading from a mysterious otherworld, and you’re the only human survivor left to stop it. This action adventure heavily inspired by Arthurian legend made a serious splash when it was announced early last year, but I was initially concerned that the fast-paced slash ‘em up from first-time developer Eclipse Glow Games may have been all style over substance. However, after spending roughly two hours of hands-on time with a preview build at a recent event, I’m happy to say that Tides of Annihilation feels just as exhilarating to play as it is utterly dazzling to watch. Check out our full Tides of Annihilation preview for more. Aliens: Fireteam Elite 2 Key Preview Takeaways:Nails the look, feel, and sound of Aliens.You’re never really comfortable, in a good way.The Specialist class that lets you custom-assemble your own class is the way to go. Aliens: Fireteam Elite 2 seems like one of those lazy Sunday games, where you kill part of an afternoon playing a couple hours with friends. It gets Aliens and understands that forty miles of bad road Cameron envisioned. As a co-op game, it’s not going to change the world. Aliens already did that. But it’s a great excuse to play around in that world again, and I’m eager to see what else LV-558 has in store.  Read our full Aliens: Fireteam Elite 2 final preview for more. Star Wars: Smuggler&#039;s Gambit Key Preview Takeaways:Smuggler&#039;s Gambit can connect to your MyDisney account to directly link to the Smuggler&#039;s Run ride at the Disney theme parks.Fortnite players will feel right at home, of course, but it&#039;s approachable enough for Fortnite newbies, too.Content does not seem to be lacking in this experience, with plenty of missions on offer. Star Wars: Smuggler’s Gambit, which will be available on August 16, is a fun time with friends – it’s clearly preferable to playing solo – and it seems to be a clever way to either extend your theme-park experience outside of Disneyland’s walls and into your home, or vice versa. Hondo is a really great character to anchor this around, and I’d love to see Disney do more to extend the story of its theme park rides, be they Star Wars or otherwise. Just imagine playing as Finn during the events of the Rise of the Resistance ride, for instance…  For more, read our full hands-on impressions of Star Wars: Smuggler&#039;s Gambit. Silver Pines Key Preview Takeaways:The unique visual style is instantly appealing.The &#039;90s-style adventure-meets-survival-horror gameplay makes it feel uniqu ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/db-blogroll-1787268142529.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, Tides, Annihilation, Aliens:, Fireteam, Elite, –, Catch, IGNs, Game, Previews, This, Week, ICYMI</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/db-blogroll-1787268142529.jpg" crossorigin="anonymous"> Welcome to a new weekly feature on IGN: a roundup of game preview coverage in case you missed anything we got to check out over the course of the week. We enjoyed quite the variety of games we looked ahead to: The Duskbloods, Tides of Annihilation, Aliens: Fireteam Elite 2, Star Wars: Smuggler's Gambit, and Silver Pines.<br><br> <div class="bb_h3">The Duskbloods</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Fdb-blogroll-1787268180267.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/db-blogroll-1787268180267.jpg" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>The Duskbloods might be FromSoftware’s most complex and interesting game yet. Miyazaki cites TTRPG influences for its gameplay systems and multiplayer mechanics.</i></li><li><i>As far as gameplay feel, it's comparable to Bloodborne or Nightreign with added mobility and fit into an eight-player phase-based PvPvE setting where you earn victory points to avoid elimination.</i></li><li><i>The lock-on targeting and camera can have trouble tracking fast moving opponents, but the combat is intricate and intense.</i></li></ul> FromSoftware isn't new to multiplayer. Invasions have been a staple in the Souls games and we just came off of Elden Ring's co-op twist with Nightreign. But The Duskbloods is something very different and new territory for the team, and to simply label it as a PvPvE game is to woefully undersell what it is. It has that familiar tough action combat packaged in phase-based matches where eight players compete for what are essentially victory points on a map in order to advance to subsequent phases, which then concludes in a three-player PvP brawl. I got to play about eight hours of The Duskbloods on a visit to FromSoftware in Tokyo, and while there are a ton of nuances I'll dissect in this preview, I'll say upfront that it has the makings of another hit in the Souls lineage where fun is found in the challenge and the mysteries of its world propel you to keep pushing – just now in the context of a competitive multiplayer Switch 2 exclusive. If any team can pull off such a wild idea, it'd be director Hidetaka Miyazaki and company. So buckle up y'all, The Duskbloods just might be the most complex and most fascinating project to come out of FromSoftware yet.<br><br> Check out our <a class="bb_link" href="https://www.ign.com/articles/the-duskbloods-preview-hands-on-fromsoftware-switch-2-exclusive" target="_blank" rel="">full preview of The Duskbloods</a> for more.<br><br> <div class="bb_h3">Tides of Annihilation</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Fdb-blogroll-1787268180267.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/db-blogroll-1787268180267.jpg" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>This Arthurian-legend action-RPG leans into its King Arthur inspirations in a really impressive way.</i></li><li><i>The two boss fights in my demo were extremely satisfying combat encounters.</i></li><li><i>Despite the combat being fun, Gwendolyn's movement controls still need some fine-tuning.</i></li></ul> In Tides of Annihilation it isn’t just London Bridge that’s falling down, it’s the entire city that’s been razed to ruins by an unknown presence invading from a mysterious otherworld, and you’re the only human survivor left to stop it. This action adventure heavily inspired by Arthurian legend made a serious splash when it was announced early last year, but I was initially concerned that the fast-paced slash ‘em up from first-time developer Eclipse Glow Games may have been all style over substance. However, after spending roughly two hours of hands-on time with a preview build at a recent event, I’m happy to say that Tides of Annihilation feels just as exhilarating to play as it is utterly dazzling to watch.<br><br> Check out our <a class="bb_link" href="https://www.ign.com/articles/tides-of-annihilation-is-a-stylish-king-arthur-inspired-slash-em-up-that-balances-spectacle-with-substance-ign-preview" target="_blank" rel="">full Tides of Annihilation preview</a> for more.<br><br> <div class="bb_h3">Aliens: Fireteam Elite 2</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Faliens-fireteam-elite-2-finalprev-blogroll-2-1787268629494.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/aliens-fireteam-elite-2-finalprev-blogroll-2-1787268629494.jpg" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>Nails the look, feel, and sound of Aliens.</i></li><li><i>You’re never really comfortable, in a good way.</i></li><li><i>The Specialist class that lets you custom-assemble your own class is the way to go.</i></li></ul> Aliens: Fireteam Elite 2 seems like one of those lazy Sunday games, where you kill part of an afternoon playing a couple hours with friends. It gets Aliens and understands that forty miles of bad road Cameron envisioned. As a co-op game, it’s not going to change the world. Aliens already did that. But it’s a great excuse to play around in that world again, and I’m eager to see what else LV-558 has in store. <br><br> Read our <a class="bb_link" href="https://www.ign.com/articles/aliens-fireteam-elite-2-the-final-preview" target="_blank" rel="">full Aliens: Fireteam Elite 2 final preview</a> for more.<br><br> <div class="bb_h3">Star Wars: Smuggler's Gambit</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Fnexa-1-1787268792333.png" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/nexa-1-1787268792333.png" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>Smuggler's Gambit can connect to your MyDisney account to directly link to the Smuggler's Run ride at the Disney theme parks.</i></li><li><i>Fortnite players will feel right at home, of course, but it's approachable enough for Fortnite newbies, too.</i></li><li><i>Content does not seem to be lacking in this experience, with plenty of missions on offer.</i></li></ul> Star Wars: Smuggler’s Gambit, which will be available on August 16, is a fun time with friends – it’s clearly preferable to playing solo – and it seems to be a clever way to either extend your theme-park experience outside of Disneyland’s walls and into your home, or vice versa. Hondo is a really great character to anchor this around, and I’d love to see Disney do more to extend the story of its theme park rides, be they Star Wars or otherwise. Just imagine playing as Finn during the events of the Rise of the Resistance ride, for instance… <br><br> For more, read our <a class="bb_link" href="https://www.ign.com/articles/star-wars-smugglers-gambit-lets-you-keep-helping-hondo-ohnaka-in-fortnite-after-you-leave-disneyland" target="_blank" rel="">full hands-on impressions</a> of Star Wars: Smuggler's Gambit.<br><br> <div class="bb_h3">Silver Pines</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F20%2Fsilverpines-blogroll-1787269000402.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/20/silverpines-blogroll-1787269000402.jpg" crossorigin="anonymous"></a> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>The unique visual style is instantly appealing.</i></li><li><i>The '90s-style adventure-meets-survival-horror gameplay makes it feel unique in 2026.</i></li><li><i>Monster variety is lacking in the short, early-game demo we played.</i></li></ul> I’m continually impressed with how many interesting and unique ideas for video games still manage to pop out, even as we’ve got literally thousands coming out every year now. If you haven’t heard of Silver Pines yet, it’s a pixelated 2D survival horror that answers the question, “What might Alan Wake be like if it were made for the PS1 in the ‘90s?”, and it’s something I didn’t realize I needed in my life until now. After playing the first hour of this creepy, stressful demon lovechild of Silent Hill and The Secret of Monkey Island, I was completely pulled in by the strange and unsettling story, the deceptively beautiful pixel art, and the eerie sounds and music that made each new darkened hallway that much harder to explore. Though, with only a very small sampling, it remains to be seen if they’ll be able to continue the momentum after a very strong opening stretch. Either way, this is already quite easily one of the most stylish and unique games of 2026.<br><br> For more, read our <a class="bb_link" href="https://www.ign.com/articles/silver-pines-preview-it-plays-and-looks-like-if-alan-wake-were-made-in-the-90s" target="_blank" rel="">full preview of Silver Pines</a>.<br><br> <i>Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, </i><a class="bb_link" href="https://www.ign.com/watch/unlocked" target="_blank" rel="">Podcast Unlocked</a><i>, and a co-host of </i><a class="bb_link" href="https://www.ign.com/watch/next-gen-console-watch" target="_blank" rel="">Next-Gen Console Watch</a><i>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </i><a class="bb_link" href="https://twitter.com/DMC_Ryan" target="_blank" rel=""><i>@DMC_Ryan</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>Borderlands 4 Fans Should Circle September 3 on Their Calendar</title>
<link>https://xinker.org/borderlands-4-fans-should-circle-september-3-on-their-calendar</link>
<guid>https://xinker.org/borderlands-4-fans-should-circle-september-3-on-their-calendar</guid>
<description><![CDATA[  Borderlands 4 fans are set to see a ton of new content drop in September with Bounty Pack 5 as well as the second story pack, but for those who want a deep look at the next playable Vault Hunter, they&#039;ll want to tune in on September 3. As Borderlands 4 approaches its first anniversary, Gearbox has a lot of new content planned for fans, recently showcasing what fans can expect and highlighting another special dev stream event happening in a few weeks. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/borderlands-4-tediore-sniper.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Borderlands, Fans, Should, Circle, September, Their, Calendar</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/borderlands-4-tediore-sniper.jpg" crossorigin="anonymous"> <b><i>Borderlands 4</i></b> fans are set to see a ton of new content drop in September with Bounty Pack 5 as well as the second story pack, but for those who want a deep look at the next playable Vault Hunter, they'll want to tune in on September 3. As <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fborderlands-4%2F" target="_blank" rel=" noopener"><i>Borderlands 4</i></a> approaches its first anniversary, Gearbox has a lot of new content planned for fans, recently showcasing what fans can expect and highlighting another special dev stream event happening in a few weeks.<br><br>]]> </content:encoded>
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<title>The Hippodrome is available now!</title>
<link>https://xinker.org/the-hippodrome-is-available-now</link>
<guid>https://xinker.org/the-hippodrome-is-available-now</guid>
<description><![CDATA[ It’s the release of “The Hippodrome”! The second expansion for Anno 117: Pax Romana is now available and lets you build this new, huge monument and host race events for your population. Increase your splendour to unlock stronger buffs and bonuses for your cities and host the largest races in the empire. For all details on this new DLC, check out our dedicated DevBlog from earlier this month. https://store.steampowered.com/app/3858770/Anno_117_Pax_Romana__The_Hippodrome/Alongside “The Hippodrome” we’ve released Update 2.0 with not only a bunch of bug fixes but also several quality-of-life improvements and features like the photo mode, a note function and the new “heroic” specialists. Make sure you check out the patch notes for a full overview.  Gamescom is coming In less than a week, the largest gaming trade fair, gamescom, takes place once again in Cologne. We’ll also be present this year in the Ubisoft Community Lounge with a set of panels and presentations. For your convenience, we added our schedule below – we&#039;d love to see you there! For anyone else, two of the panels will also be livestreamed on the official Ubisoft Twitch and YouTube channels. These panels are marked accordingly on the schedule below. Tune in and join other Anno and Ubisoft fans in the chat!   The week after gamescom we’ll also have a full recap blog post for you, and in our September-livestream we’ll not only show you more about the upcoming cosmetic pack but are also happy to answer any questions that you weren’t able to ask us at gamescom directly.  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45321681/5591ae372c90b2dfa8ec62a6c847c7c9d2fb63e3.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Hippodrome, available, now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"9oFSb6_0UNA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">It’s the release of “The Hippodrome”! The second expansion for <b>Anno 117: Pax Romana</b> is now available and lets you build this new, huge monument and host race events for your population. </p><p class="bb_paragraph">Increase your splendour to unlock stronger buffs and bonuses for your cities and host the largest races in the empire. For all details on this new DLC, check out our <b>dedicated DevBlog</b> from earlier this month. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3858770/Anno_117_Pax_Romana__The_Hippodrome/" target="_blank" rel="">https://store.steampowered.com/app/3858770/Anno_117_Pax_Romana__The_Hippodrome/</a></p><p class="bb_paragraph">Alongside “The Hippodrome” we’ve released Update 2.0 with not only a bunch of bug fixes but also several quality-of-life improvements and features like the photo mode, a note function and the new “heroic” specialists. <b>Make sure you check out the patch notes for a full overview.</b> </p><p class="bb_paragraph"> </p><div class="bb_h2">Gamescom is coming </div><p class="bb_paragraph">In less than a week, the largest gaming trade fair, gamescom, takes place once again in Cologne. We’ll also be present this year in the Ubisoft Community Lounge with a set of panels and presentations. For your convenience, we added our schedule below – we'd love to see you there! </p><p class="bb_paragraph"></p><p class="bb_paragraph">For anyone else, two of the panels will also be <b>livestreamed on the official Ubisoft Twitch and YouTube channels</b>. These panels are marked accordingly on the schedule below. Tune in and join other Anno and Ubisoft fans in the chat! </p><p class="bb_paragraph"> <img src="https://clan.fastly.steamstatic.com/images/45321681/b789c90a94555f52339d68a51ffd42da64d5a4a0.png"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">The week after gamescom we’ll also have a full recap blog post for you, and in our September-livestream we’ll not only show you more about the upcoming cosmetic pack but are also happy to answer any questions that you weren’t able to ask us at gamescom directly. </p>]]> </content:encoded>
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<title>Xbox Game Pass is Officially Losing One of Its Best Games on August 31</title>
<link>https://xinker.org/xbox-game-pass-is-officially-losing-one-of-its-best-games-on-august-31</link>
<guid>https://xinker.org/xbox-game-pass-is-officially-losing-one-of-its-best-games-on-august-31</guid>
<description><![CDATA[  Xbox Game Pass subscribers should brace themselves, as five games are set to leave the service on August 31 — including one of its highest-rated titles. New games are added to Xbox Game Pass on a regular basis, but games are also removed from the service regularly, too. In fact, a batch of Xbox Game Pass games are removed on the 15th of every month and the last day of every month. It&#039;s a bummer, but on the bright side, subscribers are always given a heads-up about the upcoming departures. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/xbox-game-pass-games-leaving-august-31.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:14:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xbox, Game, Pass, Officially, Losing, One, Its, Best, Games, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/xbox-game-pass-games-leaving-august-31.jpg" crossorigin="anonymous"> <b>Xbox Game Pass</b> subscribers should brace themselves, as five games are set to leave the service on August 31 — including one of its highest-rated titles. New games are added to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fxbox-game-pass%2F" target="_blank" rel=" noopener">Xbox Game Pass</a> on a regular basis, but games are also removed from the service regularly, too. In fact, a batch of Xbox Game Pass games are removed on the 15th of every month and the last day of every month. It's a bummer, but on the bright side, subscribers are always given a heads-up about the upcoming departures.<br><br>]]> </content:encoded>
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<title>The Wheel Of Time&amp;apos;s Official 2027 Return Is A Fresh Start For The Series</title>
<link>https://xinker.org/the-wheel-of-times-official-2027-return-is-a-fresh-start-for-the-series</link>
<guid>https://xinker.org/the-wheel-of-times-official-2027-return-is-a-fresh-start-for-the-series</guid>
<description><![CDATA[  Robert Jordan&#039;s The Wheel of Timehas proven to be a beast when it comes to live-action adaptations, and even Amazon&#039;s massive budget didn&#039;t manage to capture what made the original novels so unique. Partially, this is due to the grand scale of the original series, with an epic adventure told across 15 huge novels. Each book serves to immerse readers into the universe and keep them invested in the various characters in a way that didn&#039;t quite work in the now-cancelled television series. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/daniel-henney-as-al-lan-mandragoran-in-the-wheel-of-time.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 21:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Wheel, Times, Official, 2027, Return, Fresh, Start, For, The, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/daniel-henney-as-al-lan-mandragoran-in-the-wheel-of-time.jpg" crossorigin="anonymous"> Robert Jordan's <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fthewheeloftime%2F" target="_blank" rel=" noopener"><b>The Wheel of Time</b></a></i>has proven to be a beast when it comes to live-action adaptations, and even Amazon's massive budget didn't manage to capture what made the original novels so unique. Partially, this is due to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fwheel-of-time-books-ranked-worst-best%2F" target="_blank" rel=" noopener">grand scale of the original series</a>, with an epic adventure told across 15 huge novels. Each book serves to immerse readers into the universe and keep them invested in the various characters in a way that didn't quite work in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fwheel-of-time-war-of-the-dragon-next-release%2F" target="_blank" rel=" noopener">now-cancelled television series</a>.<br><br>]]> </content:encoded>
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<title>The Last Night Director Breaks Silence, Gives Small Update on Long&#45;Awaited Pixel&#45;Art Cyberpunk Game</title>
<link>https://xinker.org/the-last-night-director-breaks-silence-gives-small-update-on-long-awaited-pixel-art-cyberpunk-game</link>
<guid>https://xinker.org/the-last-night-director-breaks-silence-gives-small-update-on-long-awaited-pixel-art-cyberpunk-game</guid>
<description><![CDATA[  Tim Soret, the director of the cyberpunk-styled 2D side-scrolling action-platformer The Last Night, has broken his silence about the long-gestating project, which was first revealed at E3 2017 (remember E3?). Soret says he believes its story will resonate more when it actually comes out than it did when it was announced nine years ago because of the &quot;evolution of technology and social dynamics eerily matching the trajectory we envisioned.&quot; Soret took to X to discuss the project, albeit in fairly vague terms. But anything is a welcome update at this point! &quot;Next month, if everything goes according go plan, I should be out of a decade of sacrifice,&quot; he said, seemingly referring to the deliberate way he&#039;s built his team and game. &quot;It’s about time. I’m just getting started. I have so much to offer to the world.&quot; He continued: &quot;Developing a sovereign self-publishing studio with its own IPs, technology, visual design, world design, game design, and narrative design philosophies, in direct contact with the audience and no middlemen, instead of rushing into production. [I&#039;m] thankful to my angels and investors, who helped us resist drinking from the poisoned well in the desert while finding our path to independence. There is a cemetery of indie studios that, lured by mirages of safety, accepted to be acquired only to be killed in the first storm.&quot; Staying independent has clearly been a decision he does not regret, despite the added financial pressures he alludes to. He concluded by saying, &quot;When The Last Night will come out, it won&#039;t be as visionary as when it was originally conceived,&quot; perhaps referring to other somewhat similar games that have come out in the meantime, such as Replaced. &quot;But we traded prescience for relevance. Thanks to the evolution of technology and social dynamics eerily matching the trajectory we envisioned, the setting and the story will resonate.&quot; After its fantastic reveal, Soret took IGN behind the scenes of its announcement trailer. Here&#039;s hoping we get a more concrete update on its development status soon. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/21/thelastnight-1787273632621.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 20:34:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Last, Night, Director, Breaks, Silence, Gives, Small, Update, Long-Awaited, Pixel-Art, Cyberpunk, Game</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/21/thelastnight-1787273632621.jpg" crossorigin="anonymous"> Tim Soret, the director of the cyberpunk-styled 2D side-scrolling action-platformer The Last Night, has broken his silence about the long-gestating project, which was first revealed at E3 2017 (remember E3?). Soret says he believes its story will resonate more when it actually comes out than it did when it was announced nine years ago because of the "evolution of technology and social dynamics eerily matching the trajectory we envisioned."<br><br> Soret took to X to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Ftimsoret%2Fstatus%2F2090454107387519364" target="_blank" rel=" noopener">discuss the project</a>, albeit in fairly vague terms. But anything is a welcome update at this point! "Next month, if everything goes according go plan, I should be out of a decade of sacrifice," he said, seemingly referring to the deliberate way he's built his team and game. "It’s about time. I’m just getting started. I have so much to offer to the world."<br><br> He continued: "Developing a sovereign self-publishing studio with its own IPs, technology, visual design, world design, game design, and narrative design philosophies, in direct contact with the audience and no middlemen, instead of rushing into production. [I'm] thankful to my angels and investors, who helped us resist drinking from the poisoned well in the desert while finding our path to independence. There is a cemetery of indie studios that, lured by mirages of safety, accepted to be acquired only to be killed in the first storm." Staying independent has clearly been a decision he does not regret, despite the added financial pressures he alludes to.<br><br> He concluded by saying, "When The Last Night will come out, it won't be as visionary as when it was originally conceived," perhaps referring to other somewhat similar games that have come out in the meantime, such as <a class="bb_link" href="https://www.ign.com/articles/replaced-review" target="_blank" rel="">Replaced</a>. "But we traded prescience for relevance. Thanks to the evolution of technology and social dynamics eerily matching the trajectory we envisioned, the setting and the story will resonate."<br><br> After its fantastic reveal, Soret took IGN <a class="bb_link" href="https://www.ign.com/videos/the-last-night-the-journey-to-one-of-the-most-beautiful-games-of-e3" target="_blank" rel="">behind the scenes of its announcement trailer</a>. Here's hoping we get a more concrete update on its development status soon.<br><br>]]> </content:encoded>
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<title>Steins;Gate RE:BOOT Almost Got A Harem Route Before Developers Thought Better of It | GameObserver</title>
<link>https://xinker.org/steinsgate-reboot-almost-got-a-harem-route-before-developers-thought-better-of-it-gameobserver</link>
<guid>https://xinker.org/steinsgate-reboot-almost-got-a-harem-route-before-developers-thought-better-of-it-gameobserver</guid>
<description><![CDATA[ With Steins;Gate RE:BOOT bringing back Hououin Kyouma and the gang with new voice work, new art, and more, series producer ]]></description>
<enclosure url="https://gameobserver.com/wp-content/uploads/2026/08/steinsgatereboot-haremroute-01.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 20:34:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SteinsGate, RE:BOOT, Almost, Got, Harem, Route, Before, Developers, Thought, Better, GameObserver</media:keywords>
<content:encoded><![CDATA[With Steins;Gate RE:BOOT bringing back Hououin Kyouma and the gang with new voice work, new art, and more, series producer<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/08/steinsgatereboot-haremroute-01.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>The Light Brigade: Definitive Edition and Keep Talking and Nobody Explodes add Steam Frame support</title>
<link>https://xinker.org/the-light-brigade-definitive-edition-and-keep-talking-and-nobody-explodes-add-steam-frame-support</link>
<guid>https://xinker.org/the-light-brigade-definitive-edition-and-keep-talking-and-nobody-explodes-add-steam-frame-support</guid>
<description><![CDATA[ More and more games have been adding dedicated Steam Frame support, with the Great on Frame page now listing 86 games ready for Valve&#039;s new VR kit.  Read the full article here: https://www.gamingonlinux.com/2026/08/the-light-brigade-definitive-edition-and-keep-talking-and-nobody-explodes-add-steam-frame-support/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1164363850id29603gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 20:34:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Light, Brigade:, Definitive, Edition, and, Keep, Talking, and, Nobody, Explodes, add, Steam, Frame, support</media:keywords>
<content:encoded><![CDATA[More and more games have been adding dedicated Steam Frame support, with the Great on Frame page now listing 86 games ready for Valve's new VR kit. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1164363850id29603gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fthe-light-brigade-definitive-edition-and-keep-talking-and-nobody-explodes-add-steam-frame-support%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/the-light-brigade-definitive-edition-and-keep-talking-and-nobody-explodes-add-steam-frame-support/</a><br><br>]]> </content:encoded>
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<title>What to Expect from ONL | gamescom 2026</title>
<link>https://xinker.org/what-to-expect-from-onl-gamescom-2026</link>
<guid>https://xinker.org/what-to-expect-from-onl-gamescom-2026</guid>
<description><![CDATA[  It’s that time of year when it&#039;s fun to just wildly speculate (and make some educated deductions) about what we might see from Geoff Keighley’s Opening Night Live, direct from gamescom 2026. Little is known ahead of time this year – a few games and studios have been teased, but for the most part the show is a complete mystery, and so this gives me plenty of room to dream about what surprises the show may have in store.  Taking place on August 25 at 11am PT/2pm ET/8pm CEST, here’s how to watch the stream. Let’s not waste any more time, though, and get straight into what to expect from it.What We Know It’s going to be a big night for a couple of the most popular RPGs to ever exist. We’re officially getting our first look at The Witcher 3: Wild Hunt – Songs of the Past, the third expansion to Geralt’s landmark adventure, coming a whole 12 years after the base game’s release. Co-developed by CD Projekt Red and Fool’s Theory, it’s being described as a prologue of sorts to the upcoming The Witcher 4. Soon, the mystery behind the new, third sword Geralt is holding in the artwork may be revealed, as well as plenty more fans are eager to learn all about, including the expansion’s location and when in The Witcher timeline Songs of the Past is set. Speaking of old games being revisited, we’ll be getting another look at Final Fantasy 7 Revelation, the last part of Square Enix’s remake trilogy. The project’s director, Naoki Hamaguchi, will be in attendance to show us what’s next for Cloud and the gang, but what exactly could we see? June’s SGF gave us a healthy dose of Highwind action, showing off how we’ll be able to skydive from the iconic airship down to any part of the open world we choose, as well as glimpses into how new party members Vincent Valentine and Cid will control in combat. So, what’s next? Perhaps a deeper dive into one or both of those characters, or maybe a more story-focused sneak peek? We do know that story is exactly what we’ll be seeing more of from Gears of War: E-Day, though. A brand new trailer for the prequel will be shown at ONL, which will, presumably, include Marcus Fenix slicing up some Locusts. Game of Thrones: War for Westeros will have its gameplay reveal trailer shown off, too. The real-time strategy game puts you in control of one of the fantasy series’ major forces, from the Starks to the Night King’s White Walkers, as you attempt to rewrite Westeros history.  Other games confirmed for the show include Ananta, an upcoming free-to-play open-world game from NetEase that looks to be incorporating all sorts of action into its futuristic city setting. It certainly looks very ambitious, and we’re keen to see more, including, hopefully, a reveal of its release date. Then there’s Ontos, a new sci-fi horror game from Soma and Amnesia studio, Frictional Games. Starring Stellan Skarsgård as one of the occupants of its creepy lunar hotel called Samsara, we’re intrigued to find out more. Action RPG Showa American Story is also set to show up, with a new look at the game that places you in the shoes of a stuntwoman exploring a post-apocalyptic United States. It will be joined by Stage Tour, the rhythm game aiming to pick up where Guitar Hero and Rock Band left off. Then there’s Mewgenics, for which a musical performance is planned on stage. Could some sort of announcement be made for the cat-based tactics game? DLC or a console release, maybe?Hopes and Dreams Now for the fun part. What reveals and surprises may await us at ONL? Well, there are a whole host of games coming in September that would presumably love to stand out in the crowd. A big stage like this is the perfect opportunity. These include Marvel’s Wolverine, Control Resonant, Silent Hill: Townfall, Onimusha: Way of the Sword, The Blood of Dawnwalker, and Fire Emblem: Fortune’s Weave, to name but a few. New trailers for all of these are distinct possibilities. Moving into October, Call of Duty has somewhat of a tradition of turning up at gamescom to show off a slice of action. Modern Warfare 4 is this year’s offering from Infinity Ward, and is currently available to play in beta. Also due in October is Phantom Blade Zero. We did just get a chunky look at it at the recent State of Play, but we wouldn’t be surprised to see even more of its flashy sword combat here. Looking beyond this year, Fable is set to be one of 2027’s biggest games, and we’d love another look at Playground Games’ reboot. Even more gameplay would be a treat, especially an insight into the RPG’s combat. We’ve seen a lot of the world and the people living it; now, let’s see how we can kill them. I imagine there’ll also be a fair number of people dying in Metro 2039, in what looks like the shooter series’ darkest chapter yet. With it supposedly coming early next year, a good look at gameplay would be welcomed. What other games would you like to see pop up? Perhaps God of War Laufey? Exodus? If you’re feeling particularly ambitious, perhaps Persona 6 or the Ocarina of Ti ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/onl-expect-blog-1787242134956.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 20:34:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>What, Expect, from, ONL, gamescom, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/onl-expect-blog-1787242134956.jpg" crossorigin="anonymous"> It’s that time of year when it's fun to just wildly speculate (and make some educated deductions) about what we might see from Geoff Keighley’s Opening Night Live, direct from gamescom 2026. Little is known ahead of time this year – a few games and studios have been teased, but for the most part the show is a complete mystery, and so this gives me plenty of room to dream about what surprises the show may have in store. <br><br> Taking place on August 25 at 11am PT/2pm ET/8pm CEST, here’s <a class="bb_link" href="https://www.ign.com/articles/gamescom-2026-how-to-watch-and-daily-schedule-of-the-biggest-gaming-event" target="_blank" rel=""><u>how to watch the stream</u></a>. Let’s not waste any more time, though, and get straight into what to expect from it.<br><br><div class="bb_h2"><b>What We Know</b></div> It’s going to be a big night for a couple of the most popular RPGs to ever exist. We’re officially getting our first look at <b>The Witcher 3: Wild Hunt – Songs of the Past</b>, the third expansion to Geralt’s landmark adventure, coming a whole 12 years after the base game’s release. Co-developed by CD Projekt Red and Fool’s Theory, it’s being described as a prologue of sorts to the upcoming The Witcher 4. Soon, the mystery behind the new, third sword Geralt is holding in the artwork may be revealed, as well as plenty more fans are eager to learn all about, including the expansion’s location and when in The Witcher timeline Songs of the Past is set.<br><br> Speaking of old games being revisited, we’ll be getting another look at <b>Final Fantasy 7 Revelation</b>, the last part of Square Enix’s remake trilogy. The project’s director, Naoki Hamaguchi, will be in attendance to show us what’s next for Cloud and the gang, but what exactly could we see? June’s SGF gave us a healthy dose of Highwind action, showing off how we’ll be able to skydive from the iconic airship down to any part of the open world we choose, as well as glimpses into how new party members Vincent Valentine and Cid will control in combat. So, what’s next? Perhaps a deeper dive into one or both of those characters, or maybe a more story-focused sneak peek?<br><br> We do know that story is exactly what we’ll be seeing more of from <b>Gears of War: E-Day</b>, though. A brand new trailer for the prequel will be shown at ONL, which will, presumably, include Marcus Fenix slicing up some Locusts. <b>Game of Thrones: War for Westeros </b>will have its gameplay reveal trailer shown off, too. The real-time strategy game puts you in control of one of the fantasy series’ major forces, from the Starks to the Night King’s White Walkers, as you attempt to rewrite Westeros history.<br><br> <br><br> Other games confirmed for the show include<b> Ananta, </b>an upcoming free-to-play open-world game from NetEase that looks to be incorporating all sorts of action into its futuristic city setting. It certainly looks very ambitious, and we’re keen to see more, including, hopefully, a reveal of its release date. Then there’s <b>Ontos,</b> a new sci-fi horror game from Soma and Amnesia studio, Frictional Games. Starring Stellan Skarsgård as one of the occupants of its creepy lunar hotel called Samsara, we’re intrigued to find out more. Action RPG<b> Showa American Story </b>is also set to show up, with a new look at the game that places you in the shoes of a stuntwoman exploring a post-apocalyptic United States. It will be joined by <b>Stage Tour</b>, the rhythm game aiming to pick up where Guitar Hero and Rock Band left off. Then there’s <b>Mewgenics, </b>for which a musical performance is planned on stage. Could some sort of announcement be made for the cat-based tactics game? DLC or a console release, maybe?<br><br><div class="bb_h2"><b>Hopes and Dreams</b></div> Now for the fun part. What reveals and surprises may await us at ONL? Well, there are a whole host of games coming in September that would presumably love to stand out in the crowd. A big stage like this is the perfect opportunity. These include <b>Marvel’s Wolverine, Control Resonant, Silent Hill: Townfall, Onimusha: Way of the Sword, The Blood of Dawnwalker</b>, and <b>Fire Emblem: Fortune’s Weave</b>, to name but a few. New trailers for all of these are distinct possibilities.<br><br> Moving into October, Call of Duty has somewhat of a tradition of turning up at gamescom to show off a slice of action. <b>Modern Warfare 4</b> is this year’s offering from Infinity Ward, and is currently available to play in beta. Also due in October is <b>Phantom Blade Zero</b>. We did just get a chunky look at it at the recent State of Play, but we wouldn’t be surprised to see even more of its flashy sword combat here.<br><br> Looking beyond this year, <b>Fable</b> is set to be one of 2027’s biggest games, and we’d love another look at Playground Games’ reboot. Even more gameplay would be a treat, especially an insight into the RPG’s combat. We’ve seen a lot of the world and the people living it; now, let’s see how we can kill them. I imagine there’ll also be a fair number of people dying in <b>Metro 2039, </b>in what looks like the shooter series’ darkest chapter yet. With it supposedly coming early next year, a good look at gameplay would be welcomed.<br><br> What other games would you like to see pop up? Perhaps <b>God of War Laufey</b>? <b>Exodus</b>? If you’re feeling particularly ambitious, perhaps <b>Persona 6</b> or the <b>Ocarina of Time remake</b>? And no, there won’t be any GTA 6. That’s two days later on Netflix.<br><br> Let us know in the comments about what you’re most excited about at gamescom’s Opening Night Live show, taking place on August 25, 2026 at 11am PT/2pm ET/8pm CEST.<br><br> <i>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fcardy.bsky.social" target="_blank" rel=" noopener">@cardy.bsky.social</a><i>.</i><br><br>]]> </content:encoded>
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<title>Kingdom Hearts 4 lead Tetsuya Nomura plays 4D chess, potentially drops hints his canceled Final Fantasy game could somehow connect to the next RPG</title>
<link>https://xinker.org/kingdom-hearts-4-lead-tetsuya-nomura-plays-4d-chess-potentially-drops-hints-his-canceled-final-fantasy-game-could-somehow-connect-to-the-next-rpg</link>
<guid>https://xinker.org/kingdom-hearts-4-lead-tetsuya-nomura-plays-4d-chess-potentially-drops-hints-his-canceled-final-fantasy-game-could-somehow-connect-to-the-next-rpg</guid>
<description><![CDATA[  Tetsuya Nomura&#039;s been sliding Final Fantasy Versus 13 references through the backdoor of Kingdom Hearts for years. And in the most on-brand move for the puzzling developer, even his clothes are now potentially dropping hints about how the canceled Final Fantasy game could connect to Kingdom Hearts 4.  Last week put an end to the Kingdom Hearts 4 news drought with Square Enix announcing that Pixar&#039;s Coco will feature in the game, alongside playable King Mickey sections that are more focused on papercraft puzzles than the series&#039; signature floaty combat.  But perhaps the most notable and brain-scratching tidbit actually came from a shirt that series co-creator Tetsuya Nomura wore to a D23 panel discussing the game. Stick with me now. His plain black shirt had one simple logo printed on top: &#039;Black Honey Chili Cookie.&#039; Real sickos might recognize Black Honey Chili Cookie as a fashion brand that appears in NEO: The World Ends With You, a beloved but overlooked JRPG that Nomura was heavily involved in as well. Of course, characters from the original The World Ends With You game have appeared in the Kingdom Hearts series before. Since The World Ends With You is set in Tokyo and Kingdom Hearts 4 sends us to an alternate version of the city, there&#039;s a very real chance those characters could return in next year&#039;s sequel. How does any of this relate to Final Fantasy Versus 13, the game Nomura was supposed to direct before it was repurposed into Final Fantasy 15? Well, here&#039;s where we enter a potentially fruitless rabbit hole.  The in-game shopkeeper of the Black Honey Chilli Cookie store is called Hiromu Takahara. Not so coincidentally, Hiromu Takahara also happens to be the name of the in-real-life fashion designer behind Final Fantasy Versus 13&#039;s (and Final Fantasy 15&#039;s) cast of characters. Hiromu Takahara&#039;s inclusion in The World Ends With You was a heart warming tribute to Tetsuya Nomura&#039;s once creative collaborator at the time – the Black Honey t-shirt is potentially something more.  SO LIKE THATS THE EXACT SAME FUCKING MODEL?THATS LITERALLY THE CROWN GUARDS FROM FFXV??? ???????????????????????????? pic.twitter.com/mqaCBUXJmUAugust 16, 2026 Wouldn&#039;t you have guessed it? Things get even more loopy from here. In the days since Kingdom Hearts 4&#039;s Coco trailer, series fans have been combing over every frame for clues and found striking similarities between the city guards in Kingdom Hearts 4 and Final Fantasy 15. The design of the military airships in both games are almost an exact mirror of each other, too.https://www.youtube-nocookie.com/embed/9RM5p9tl1WA YouTuber The Night Sky Prince theorizes there&#039;s a method behind the madness and there might even be some parallels between Kingdom Hearts 4&#039;s narrative and the story Final Fantasy Versus 13 was supposed to tell. A foreign invasion of Kingdom Hearts&#039; Tokyo could be what spurs the series&#039; shadowy Heartless to begin wreaking havoc in the city, in the same way that the Empire of Niflheim spreads their own daemons across Final Fantasy 15 world, on top of whatever meta clues Nomura may sneak into the game. While the theory is convoluted and requires a lot of background knowledge to understand, I&#039;m convinced because it&#039;s also perfectly in line with Kingdom Hearts&#039; already twisty-turvy, sometimes non-sensical lore. It wouldn&#039;t be the first time Nomura&#039;s referenced FF Versus 13 with all the subtlety of a bulldozer, either – the man seemingly can&#039;t let go of his baby. But I also wouldn&#039;t rule out the possibility this is all just a red herring that Kingdom Hearts fans, me included, are reading way too much into, as usual. Whether the references are just references or something more remains to be seen. We&#039;ll find out when Kingdom Hearts 4 &quot;100%&quot; comes out next year. Kingdom Hearts 4 references a bit of OG lore so obscure I wouldn&#039;t have blamed Tetsuya Nomura for forgetting it. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/dwhMRpj7L7HgM9BnFpktKn-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 20:14:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Kingdom, Hearts, lead, Tetsuya, Nomura, plays, chess, potentially, drops, hints, his, canceled, Final, Fantasy, game, could, somehow, connect, the, next, RPG</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/dwhMRpj7L7HgM9BnFpktKn-1280-80.jpg" crossorigin="anonymous"> Tetsuya Nomura's been sliding Final Fantasy Versus 13 references through the backdoor of Kingdom Hearts for years. And in the most on-brand move for the puzzling developer, even his clothes are now potentially dropping hints about how the canceled Final Fantasy game could connect to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fkingdom-hearts-4-guide%2F" target="_blank" rel=" noopener">Kingdom Hearts 4</a>. <br><br> Last week put an end to the Kingdom Hearts 4 news drought with Square Enix announcing that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-4-comes-out-late-2027-and-pixars-coco-joins-the-jrpg-as-the-first-disney-world-announced-so-far%2F" target="_blank" rel=" noopener">Pixar's Coco will feature</a> in the game, alongside <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-4s-goofy-and-donald-are-playable-for-the-first-time-ever-and-mickeys-paper-mario-style-sections-are-very-different-from-soras-adventure%2F" target="_blank" rel=" noopener">playable King Mickey sections that are more focused on papercraft puzzles</a> than the series' signature floaty combat. <br><br> But perhaps the most notable and brain-scratching tidbit actually came from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FNOCTO_Official%2Fstatus%2F2088838129524572392%3Fs%3D20" target="_blank" rel=" noopener">a shirt</a> that series co-creator Tetsuya Nomura wore to a D23 panel discussing the game. <i>Stick with me now. </i>His plain black shirt had one simple logo printed on top: 'Black Honey Chili Cookie.'<br><br> Real sickos might recognize Black Honey Chili Cookie as a fashion brand that appears in NEO: The World Ends With You, a beloved but overlooked JRPG that Nomura was heavily involved in as well. Of course, characters from the original The World Ends With You game have appeared in the Kingdom Hearts series before. Since The World Ends With You is set in Tokyo and Kingdom Hearts 4 sends us to an alternate version of the city, there's a very real chance those characters could return in next year's sequel.<br><br> How does any of this relate to Final Fantasy Versus 13, the game Nomura was supposed to direct before it was repurposed into Final Fantasy 15? Well, here's where we enter a potentially fruitless rabbit hole. <br><br> The in-game shopkeeper of the Black Honey Chilli Cookie store is called Hiromu Takahara. Not so coincidentally, Hiromu Takahara also happens to be the name of the in-real-life fashion designer behind Final Fantasy Versus 13's (and Final Fantasy 15's) cast of characters. Hiromu Takahara's inclusion in The World Ends With You was a heart warming tribute to Tetsuya Nomura's once creative collaborator at the time – the Black Honey t-shirt is potentially something more. <br><br> SO LIKE THATS THE EXACT SAME FUCKING MODEL?THATS LITERALLY THE CROWN GUARDS FROM FFXV??? ???????????????????????????? <a class="bb_link" href="http://pic.twitter.com/mqaCBUXJmU" target="_blank" rel="">pic.twitter.com/mqaCBUXJmU</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2088824959380455616" target="_blank" rel="">August 16, 2026</a><br><br> Wouldn't you have guessed it? Things get even more loopy from here. In the days since Kingdom Hearts 4's Coco trailer, series fans have been combing over every frame for clues and found <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fnoctisismyking%2Fstatus%2F2088824959380455616" target="_blank" rel=" noopener">striking similarities</a> between the city guards in Kingdom Hearts 4 and Final Fantasy 15. The design of the military airships in both games are <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fnoctisismyking%2Fstatus%2F2064649125451481439%3Fs%3D20" target="_blank" rel=" noopener">almost an exact mirror</a> of each other, too.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2F9RM5p9tl1WA" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/9RM5p9tl1WA</a> YouTuber The Night Sky Prince theorizes there's a method behind the madness and there might even be some parallels between Kingdom Hearts 4's narrative and the story Final Fantasy Versus 13 was supposed to tell. A foreign invasion of Kingdom Hearts' Tokyo could be what spurs the series' shadowy Heartless to begin wreaking havoc in the city, in the same way that the Empire of Niflheim spreads their own daemons across Final Fantasy 15 world, on top of whatever meta clues Nomura may sneak into the game.<br><br> While the theory is convoluted and requires <i>a lot </i>of background knowledge to understand, I'm convinced because it's also perfectly in line with Kingdom Hearts' already twisty-turvy, sometimes non-sensical lore. It wouldn't be the first time <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.kh13.com%2Fforums%2Ftopic%2F118827-list-of-versus-xiii-references-in-kh3%2F" target="_blank" rel=" noopener">Nomura's referenced FF Versus 13</a> with all the subtlety of a bulldozer, either – the man seemingly can't let go of his baby. But I also wouldn't rule out the possibility this is all just a red herring that Kingdom Hearts fans, me included, are reading way too much into, as usual.<br><br> Whether the references are just <i>references </i>or something more remains to be seen. We'll find out when <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-4-delay-is-not-happening-tetsuya-nomura-says-after-fans-immediately-doubt-the-rpgs-late-2027-launch-window-i-want-to-set-the-record-straight%2F" target="_blank" rel=" noopener">Kingdom Hearts 4 "100%" comes out next year</a>.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-4-references-a-bit-of-og-lore-so-obscure-i-wouldnt-have-blamed-tetsuya-nomura-for-forgetting-it%2F" target="_blank" rel=" noopener"><i>Kingdom Hearts 4 references a bit of OG lore so obscure I wouldn't have blamed Tetsuya Nomura for forgetting it.</i></a><br><br> [/url]]]> </content:encoded>
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<title>One of the best Delta Reign Pokémon cards will be much cheaper than expected</title>
<link>https://xinker.org/one-of-the-best-delta-reign-pokemon-cards-will-be-much-cheaper-than-expected</link>
<guid>https://xinker.org/one-of-the-best-delta-reign-pokemon-cards-will-be-much-cheaper-than-expected</guid>
<description><![CDATA[  The full product line for the upcoming Pokémon TCG set Delta Reign has been announced, showing us all the packaging, coins, dice, and the ETB. Crucially, that last one means we now know what card has been chosen for the set&#039;s promo, and will be included in every Elite Trainer Box. Read the full story on Wargamer: One of the best Delta Reign Pokémon cards will be much cheaper than expected ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/pokemon-kyogre-promo-card-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 20:10:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>One, the, best, Delta, Reign, Pokémon, cards, will, much, cheaper, than, expected</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/pokemon-kyogre-promo-card-900x506.jpg" crossorigin="anonymous"> The full product line for the upcoming Pokémon TCG set Delta Reign has been announced, showing us all the packaging, coins, dice, and the ETB. Crucially, that last one means we now know what card has been chosen for the set's promo, and will be included in every Elite Trainer Box.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fpokemon-trading-card-game%2Fkyogre-promo" target="_blank" rel=" noopener">One of the best Delta Reign Pokémon cards will be much cheaper than expected</a><br><br>]]> </content:encoded>
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<title>Terminator Is Officially Switching Genres With Terminator Survivors</title>
<link>https://xinker.org/terminator-is-officially-switching-genres-with-terminator-survivors</link>
<guid>https://xinker.org/terminator-is-officially-switching-genres-with-terminator-survivors</guid>
<description><![CDATA[  As Terminatorfans are about to celebrate the 35th anniversary of Terminator 2: Judgment Day with an official theatrical return on August 28, interest in the franchise has been replenished back to early 90s levels. While we&#039;re still waiting for updates from James Cameron for the next mainline entry in the film series, he&#039;s confirmed multiple times over the years that something major is on the way.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/12/terminator-dark-fate.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 20:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Terminator, Officially, Switching, Genres, With, Terminator, Survivors</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/12/terminator-dark-fate.jpg" crossorigin="anonymous"> As <i><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fterminator%2F" target="_blank" rel=" noopener">Terminator</a></b></i>fans are about to celebrate the 35th anniversary of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fterminator-2-new-board-game-confirmed%2F" target="_blank" rel=" noopener"><i>Terminator 2: Judgment Day</i></a> with an official theatrical return on August 28, interest in the franchise has been replenished back to early 90s levels. While we're still waiting for updates from James Cameron for the next mainline entry in the film series, he's confirmed multiple times over the years that something major is on the way. <br><br>]]> </content:encoded>
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<title>League of Legends Classic patch 2 has no new champions, but adding more is Riot&amp;apos;s top priority</title>
<link>https://xinker.org/league-of-legends-classic-patch-2-has-no-new-champions-but-adding-more-is-riots-top-priority</link>
<guid>https://xinker.org/league-of-legends-classic-patch-2-has-no-new-champions-but-adding-more-is-riots-top-priority</guid>
<description><![CDATA[  Riot Game Designer &#039;Phreak&#039; breaks down everything in League of Legends Classic patch 2, and discusses the MOBA throwback&#039;s update plans. Read the full story on PCGamesN: League of Legends Classic patch 2 has no new champions, but adding more is Riot&#039;s top priority ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/league-of-legends-classic-patch-2-notes-phreak.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 20:01:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>League, Legends, Classic, patch, has, new, champions, but, adding, more, Riots, top, priority</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/league-of-legends-classic-patch-2-notes-phreak.jpg" crossorigin="anonymous"> Riot Game Designer 'Phreak' breaks down everything in League of Legends Classic patch 2, and discusses the MOBA throwback's update plans.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fleague-of-legends%2Fclassic-patch-2-champion-schedule" target="_blank" rel=" noopener">League of Legends Classic patch 2 has no new champions, but adding more is Riot's top priority</a><br><br>]]> </content:encoded>
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<title>Voxel game creation platform Luanti (formerly Minetest) gets basic gamepad support, security fixes</title>
<link>https://xinker.org/voxel-game-creation-platform-luanti-formerly-minetest-gets-basic-gamepad-support-security-fixes</link>
<guid>https://xinker.org/voxel-game-creation-platform-luanti-formerly-minetest-gets-basic-gamepad-support-security-fixes</guid>
<description><![CDATA[ Luanti (formerly Minetest) is a popular free and open source voxel game creation platform, with the latest release 5.17.0 out now and it&#039;s an important one.  Read the full article here: https://www.gamingonlinux.com/2026/08/voxel-game-creation-platform-luanti-formerly-minetest-gets-basic-gamepad-support-security-fixes/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/843725172id29602gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 19:54:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Voxel, game, creation, platform, Luanti, formerly, Minetest, gets, basic, gamepad, support, security, fixes</media:keywords>
<content:encoded><![CDATA[Luanti (formerly Minetest) is a popular free and open source voxel game creation platform, with the latest release 5.17.0 out now and it's an important one. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/843725172id29602gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fvoxel-game-creation-platform-luanti-formerly-minetest-gets-basic-gamepad-support-security-fixes%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/voxel-game-creation-platform-luanti-formerly-minetest-gets-basic-gamepad-support-security-fixes/</a><br><br>]]> </content:encoded>
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<title>Kingdom Hearts: The Series Is The &amp;quot;First Step&amp;quot; In A New Direction</title>
<link>https://xinker.org/kingdom-hearts-the-series-is-the-first-step-in-a-new-direction</link>
<guid>https://xinker.org/kingdom-hearts-the-series-is-the-first-step-in-a-new-direction</guid>
<description><![CDATA[  Nana Gadd, director of games at Disney Japan&#039;s Disney &amp; Pixar Games, has revealed that Kingdom Hearts: The Series is the “first step” in a new direction for the franchise after Kingdom Hearts 4. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/kingdomheartstheseries.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 19:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Kingdom, Hearts:, The, Series, The, First, Step, New, Direction</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/kingdomheartstheseries.jpg" crossorigin="anonymous"> Nana Gadd, director of games at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthegamer.com%2Ftag%2Fdisney%2F" target="_blank" rel=" noopener">Disney</a> Japan's Disney & Pixar Games, has revealed that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthegamer.com%2Ftag%2Fkingdom-hearts%2F" target="_blank" rel=" noopener">Kingdom Hearts: The Series</a> is the “first step” in a new direction for the franchise after <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthegamer.com%2Ftag%2Fkingdom-hearts-4%2F" target="_blank" rel=" noopener">Kingdom Hearts 4</a>.<br><br>]]> </content:encoded>
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<title>August 21 Update Log</title>
<link>https://xinker.org/august-21-update-log</link>
<guid>https://xinker.org/august-21-update-log</guid>
<description><![CDATA[ Dear Warlords,We have recently completed the following fixes and adjustments. Thank you for your continued support and feedback. May you be victorious in all your battles!Anniversary &amp; Event Updates7th Anniversary Event:Fixed an issue where Alexander season Units could not be obtained from the \[7th Anniversary Unit Selection Gift].Fixed an issue where certain items could not be selected from the 3-Star Unit Selection Box in the \[Seven Years of Glory] event.Fixed an issue with Return Warlords&#039; Unit claiming privileges in the \[Seven Years of Glory] event.Fixed an issue where the \[7th Anniversary Random Legendary Artillery Box] incorrectly contained duplicated Artillery.Fixed a logic error regarding return privileges in the \[7th Anniversary Sign-in Event].Fixed an issue with the incorrect amount of title items in the \[Summons of Glory Gift].Fixed an issue where the \[Signet Ring] would drop for non-returning players.Fixed a display issue with certain event items.Fixed a potential reward issue in the anniversary sign-in event.Fixed an issue where the Sunward Phalanx Unit could not be claimed from the \[5-Star Unit Selection Box]. Items that were not normally obtained will be reissued later.Fixed abnormal item drops in the Sishui Pass.Attire Chests Events:Optimized the consumption logic of the \[Golden Key] item. The \[Time-Limited Golden Key] will now be consumed first.Optimized the display effects of the \[Revenant] Attire.Fixed an issue with abnormal prize pool progression for \[Revenant] and resolved related audio issues on the interface.Fixed an issue where the defeat effects for Tier 7 and Tier 8 of the \[Revenant] series lacked sound effects.Fixed a display issue in the Golden Key Time-Limited Return event.Fixed an issue with the abnormal conversion of Divine Soul in \[Evolving Divine Attires].Fixed an issue with the abnormal camera position in \[Revenant] - \[Forge].Units &amp; HeroesUnit Configuration &amp; Trials:Fixed an issue where Vanguard Unit Tower Shields lacked the \[Epic Spear Doctrine VI].Fixed an issue where Warlords could not invite limited-time free Units with the same name again after inviting a Vanguard Unit.Quests &amp; Data:Fixed an issue where the unlock quest progress for the Heroic Title &quot;Valiant Steed&quot; was not counting.Fixed an issue where Unit pick rate data failed to display.Runes System:Fixed an issue with the \[Shaking the Realm] Rune where abnormal effects led to incorrect crowd control immunity durations.War Table:Fixed an issue in \[War Table] - \[Mount] where the affix increasing max Mount health would cause abnormal health recovery for Mounts during battle.Weapons:Fixed an issue where evading/rolling with the \[Dual Blades] epic weapon \[Silent Knell] had a chance of not consuming stamina.UI &amp; LocalizationInterface Fixes:Fixed an issue where notification dots on the &quot;O&quot; menu for events and anniversary shopping could not be properly cleared or displayed correctly.Fixed an issue where the capture progress bar at the bottom disappeared during battles.Performance &amp; System OptimizationOperational Experience:Fixed an issue where the interface would occasionally become unresponsive.  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/35323464/62c3fb3df346b540b9a2e9357e4b4bbb3c241058.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 19:39:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, Update, Log</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Warlords,</p><p class="bb_paragraph">We have recently completed the following fixes and adjustments. Thank you for your continued support and feedback. May you be victorious in all your battles!</p><div class="bb_h2"><b>Anniversary & Event Updates</b></div><div class="bb_h3"><b>7th Anniversary Event:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Alexander season Units could not be obtained from the \[7th Anniversary Unit Selection Gift].</p></li><li><p class="bb_paragraph">Fixed an issue where certain items could not be selected from the 3-Star Unit Selection Box in the \[Seven Years of Glory] event.</p></li><li><p class="bb_paragraph">Fixed an issue with Return Warlords' Unit claiming privileges in the \[Seven Years of Glory] event.</p></li><li><p class="bb_paragraph">Fixed an issue where the \[7th Anniversary Random Legendary Artillery Box] incorrectly contained duplicated Artillery.</p></li><li><p class="bb_paragraph">Fixed a logic error regarding return privileges in the \[7th Anniversary Sign-in Event].</p></li><li><p class="bb_paragraph">Fixed an issue with the incorrect amount of title items in the \[Summons of Glory Gift].</p></li><li><p class="bb_paragraph">Fixed an issue where the \[Signet Ring] would drop for non-returning players.</p></li><li><p class="bb_paragraph">Fixed a display issue with certain event items.</p></li><li><p class="bb_paragraph">Fixed a potential reward issue in the anniversary sign-in event.</p></li><li><p class="bb_paragraph">Fixed an issue where the Sunward Phalanx Unit could not be claimed from the \[5-Star Unit Selection Box]. Items that were not normally obtained will be reissued later.</p></li><li><p class="bb_paragraph">Fixed abnormal item drops in the Sishui Pass.</p></li></ul><div class="bb_h3"><b>Attire Chests Events:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Optimized the consumption logic of the \[Golden Key] item. The \[Time-Limited Golden Key] will now be consumed first.</p></li><li><p class="bb_paragraph">Optimized the display effects of the \[Revenant] Attire.</p></li><li><p class="bb_paragraph">Fixed an issue with abnormal prize pool progression for \[Revenant] and resolved related audio issues on the interface.</p></li><li><p class="bb_paragraph">Fixed an issue where the defeat effects for Tier 7 and Tier 8 of the \[Revenant] series lacked sound effects.</p></li><li><p class="bb_paragraph">Fixed a display issue in the Golden Key Time-Limited Return event.</p></li><li><p class="bb_paragraph">Fixed an issue with the abnormal conversion of Divine Soul in \[Evolving Divine Attires].</p></li><li><p class="bb_paragraph">Fixed an issue with the abnormal camera position in \[Revenant] - \[Forge].</p></li></ul><div class="bb_h2"><b>Units & Heroes</b></div><div class="bb_h3"><b>Unit Configuration & Trials:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Vanguard Unit Tower Shields lacked the \[Epic Spear Doctrine VI].</p></li><li><p class="bb_paragraph">Fixed an issue where Warlords could not invite limited-time free Units with the same name again after inviting a Vanguard Unit.</p></li></ul><div class="bb_h3"><b>Quests & Data:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the unlock quest progress for the Heroic Title "Valiant Steed" was not counting.</p></li><li><p class="bb_paragraph">Fixed an issue where Unit pick rate data failed to display.</p></li></ul><div class="bb_h3"><b>Runes System:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with the \[Shaking the Realm] Rune where abnormal effects led to incorrect crowd control immunity durations.</p></li></ul><div class="bb_h3"><b>War Table:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue in \[War Table] - \[Mount] where the affix increasing max Mount health would cause abnormal health recovery for Mounts during battle.</p></li></ul><div class="bb_h3"><b>Weapons:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where evading/rolling with the \[Dual Blades] epic weapon \[Silent Knell] had a chance of not consuming stamina.</p></li></ul><div class="bb_h2"><b>UI & Localization</b></div><div class="bb_h3"><b>Interface Fixes:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where notification dots on the "O" menu for events and anniversary shopping could not be properly cleared or displayed correctly.</p></li><li><p class="bb_paragraph">Fixed an issue where the capture progress bar at the bottom disappeared during battles.</p></li></ul><div class="bb_h2"><b>Performance & System Optimization</b></div><div class="bb_h3"><b>Operational Experience:</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the interface would occasionally become unresponsive.</p></li></ul><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>First&#45;person gothic adventure &amp;apos;Night Cart: The Immortal Plague&amp;apos; is a must for your wishlist</title>
<link>https://xinker.org/first-person-gothic-adventure-night-cart-the-immortal-plague-is-a-must-for-your-wishlist</link>
<guid>https://xinker.org/first-person-gothic-adventure-night-cart-the-immortal-plague-is-a-must-for-your-wishlist</guid>
<description><![CDATA[ Drive a horse-drawn cart through plague-ridden Transylvania in the first-person gothic adventure Night Cart: The Immortal Plague that sounds rather interesting.  Read the full article here: https://www.gamingonlinux.com/2026/08/first-person-gothic-adventure-night-cart-the-immortal-plague-is-a-must-for-your-wishlist/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1790348709id29601gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 19:34:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>First-person, gothic, adventure, Night, Cart:, The, Immortal, Plague, must, for, your, wishlist</media:keywords>
<content:encoded><![CDATA[Drive a horse-drawn cart through plague-ridden Transylvania in the first-person gothic adventure Night Cart: The Immortal Plague that sounds rather interesting. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1790348709id29601gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Ffirst-person-gothic-adventure-night-cart-the-immortal-plague-is-a-must-for-your-wishlist%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/first-person-gothic-adventure-night-cart-the-immortal-plague-is-a-must-for-your-wishlist/</a><br><br>]]> </content:encoded>
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<title>Woot Is Practically Giving Away Sonic Games to New Customers Today</title>
<link>https://xinker.org/woot-is-practically-giving-away-sonic-games-to-new-customers-today</link>
<guid>https://xinker.org/woot-is-practically-giving-away-sonic-games-to-new-customers-today</guid>
<description><![CDATA[  Woot customers can use a new promo code to get Sonic x Shadow Generations for $1 on Switch or Xbox, and Sonic Racing Crossworlds for $8 today—provided they have never shopped with the Amazon-owned retailer before. While there are plenty of caveats, this is still a tremendous offering for anyone it applies to. Woot is effectively handing out copies of these critically acclaimed Sonic games for next to nothing.  By applying the promotional code &quot;HELLOTEN&quot; at checkout, new Woot users (i.e., those who have never shopped there before) receive an instant $10 off their total order. This discount knocks the final cost of Sonic x Shadow Generations down to a single dollar on both Nintendo Switch and Xbox consoles. The same coupon code drops Sonic Racing: CrossWorlds on Switch to just $8 instead. Woot is seriously out here handing out pre-2020 style Black Friday deals like it&#039;s going out of fashion. Sure, this is contingent on you never having used Woot before, or maybe finding someone in your life that hasn&#039;t, but also has an Amazon Prime membership for free delivery (otherwise, it&#039;s $5.99 to ship anything). While this chance is the tiniest bit rarer on IGN, where I like to rattle on about how good Woot is every day, there is still a decent possibility that someone out there will be able to take advantage of an excellent deal like this. Both are eligible for $10 Switch --&gt; Switch 2 upgrades, which admittedly wipes out your savings immediately. But it&#039;s still much better than buying full wack for the game, and then expected to pay an additional fee on top without all the discounts applied.  Or, if you prefer, pick up Sonic x Shadow Generations on Xbox, and you can pay just $1 without any additional upgrade fees required. I can personally confirm Xbox Series X consoles run this game like a dream, as it&#039;s where I played through the game myself. I absolutely loved my time with it, as well. Even without the HELLOTEN promo code, I still think $10.99 and $17.99 for these two excellent games isn&#039;t a bad deal on Switch either—it&#039;s just not the no brainer levels of discount that can be achieved with the newbies promo offer. Here&#039;s what IGN&#039;s Jada Griffen had to say about Sonic Racing: CrossWorlds and Sonic x Shadow Generations in her reviews (spoiler, she loved them, and both got 9/10s).Sonic Racing: CrossWorlds - IGN Review &quot;Sonic Racing: CrossWorlds fires on all cylinders with a fantastic roster of 24 of my favorite hedgehogs, foxes, echidnas, and more. The lineup of 24 main tracks and 15 Crossworld tracks is the best-designed selection we&#039;ve ever gotten in any Sonic racing game, and there is a generationally great soundtrack to accompany them. The racing itself feels fast, fantastic, and intuitive, with lots of options to tweak your stats to your preferred playstyle.&quot;  &quot;There are plenty of modes that entertained my friends and me for hours, and CrossWorlds will probably be a regular staple of hangouts as more courses and characters are added over the coming months – though I do wish it had the option for splitscreen when playing online. The titular Crossworld mechanic is an awesome idea that keeps each race fresh, and a great way to potentially turn the tables on opponents thanks to a lengthy list of customization options.&quot; Sonic x Shadow Generations - IGN Review &quot;Sonic X Shadow Generations takes an already excellent game and spring jumps it to new heights at a blistering pace by doubling up the campaign length with creative level design, fantastic bosses, plenty of collectibles, and an appreciable graphical upgrade.&quot;  &quot;While the brand-new Shadow content isn&#039;t necessarily long on its own, it adds a nice change of pace to the collection of all-time great Sonic stages Generations already contained, and there’s an exciting new story that’s filled in as you explore the overworld for collectibles, activities, and challenges.&quot;  &quot;This bulked-up remaster soars far and above previous enhanced versions we&#039;ve gotten in the Sonic franchise, and hopefully will be the gold standard Sega holds itself to when it decides to bring back other Sonic games from the past.&quot; Robert Anderson is IGN&#039;s Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky. ]]></description>
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<pubDate>Fri, 21 Aug 2026 19:34:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Woot, Practically, Giving, Away, Sonic, Games, New, Customers, Today</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/21/sonic-games-for-nothing-deal-woot-1787309579452.png" crossorigin="anonymous"> Woot customers can use a new promo code to get <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fa0M1Dl" target="_blank" rel=" noopener">Sonic x Shadow Generations for $1</a> on Switch or Xbox, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FaA0D7j" target="_blank" rel=" noopener">Sonic Racing Crossworlds for $8</a> today—provided they have never shopped with the Amazon-owned retailer before.<br><br> While there are plenty of caveats, this is still a tremendous offering for anyone it applies to. Woot is effectively handing out copies of these critically acclaimed Sonic games for next to nothing. <br><br> By applying the promotional code "<b>HELLOTEN"</b> at checkout, new Woot users (i.e., those who have never shopped there before) receive an instant $10 off their total order. This discount knocks the final cost of <a class="bb_link" href="https://www.ign.com/games/sonic-x-shadow-generations" target="_blank" rel="">Sonic x Shadow Generations</a> down to a single dollar on both Nintendo Switch and Xbox consoles.<br><br> The same coupon code drops <a class="bb_link" href="https://www.ign.com/games/sonic-racing-crossworlds" target="_blank" rel="">Sonic Racing: CrossWorlds</a> on Switch to just $8 instead.<br><br> Woot is seriously out here handing out pre-2020 style <a class="bb_link" href="https://www.ign.com/events/black-friday" target="_blank" rel="">Black Friday deals</a> like it's going out of fashion. Sure, this is contingent on you never having used Woot before, or maybe finding someone in your life that hasn't, but also has an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Faon6rm" target="_blank" rel=" noopener">Amazon Prime membership</a> for free delivery (otherwise, it's $5.99 to ship anything).<br><br> While this chance is the tiniest bit rarer on IGN, where <a class="bb_link" href="https://www.ign.com/articles/woot-promo-code-switch-2-game-deals" target="_blank" rel="">I like to rattle on about how good Woot</a> is every day, there is still a decent possibility that someone out there will be able to take advantage of an excellent deal like this.<br><br> Both are eligible for <b>$10 Switch --> Switch 2 upgrades</b>, which admittedly wipes out your savings immediately. But it's still much better than buying full wack for the game, and then expected to pay an additional fee on top without all the discounts applied. <br><br> Or, if you prefer, pick up Sonic x Shadow Generations on Xbox, and you can pay just $1 without any additional upgrade fees required. I can personally confirm Xbox Series X consoles run this game like a dream, as it's where I played through the game myself. I absolutely loved my time with it, as well.<br><br> Even without the HELLOTEN promo code, I still think $10.99 and $17.99 for these two excellent games isn't a bad deal on Switch either—it's just not the <i><b>no brainer</b></i><i> </i>levels of discount that can be achieved with the newbies promo offer.<br><br> Here's what IGN's Jada Griffen had to say about <a class="bb_link" href="https://www.ign.com/articles/sonic-racing-crossworlds-review" target="_blank" rel="">Sonic Racing: CrossWorlds</a> and <a class="bb_link" href="https://www.ign.com/articles/sonic-x-shadow-generations-review" target="_blank" rel="">Sonic x Shadow Generations</a> in her reviews (spoiler, she loved them, and both got 9/10s).<br><br><div class="bb_h2">Sonic Racing: CrossWorlds - IGN Review</div> "Sonic Racing: CrossWorlds fires on all cylinders with a fantastic roster of 24 of my favorite hedgehogs, foxes, echidnas, and more. The lineup of 24 main tracks and 15 Crossworld tracks is the best-designed selection we've ever gotten in any Sonic racing game, and there is a generationally great soundtrack to accompany them. The racing itself feels fast, fantastic, and intuitive, with lots of options to tweak your stats to your preferred playstyle." <br><br> "There are plenty of modes that entertained my friends and me for hours, and CrossWorlds will probably be a regular staple of hangouts as more courses and characters are added over the coming months – though I do wish it had the option for splitscreen when playing online. The titular Crossworld mechanic is an awesome idea that keeps each race fresh, and a great way to potentially turn the tables on opponents thanks to a lengthy list of customization options." <br><br><div class="bb_h2">Sonic x Shadow Generations - IGN Review</div> "Sonic X Shadow Generations takes an already excellent game and spring jumps it to new heights at a blistering pace by doubling up the campaign length with creative level design, fantastic bosses, plenty of collectibles, and an appreciable graphical upgrade." <br><br> "While the brand-new Shadow content isn't necessarily long on its own, it adds a nice change of pace to the collection of all-time great Sonic stages Generations already contained, and there’s an exciting new story that’s filled in as you explore the overworld for collectibles, activities, and challenges." <br><br> "This bulked-up remaster soars far and above previous enhanced versions we've gotten in the Sonic franchise, and hopefully will be the gold standard Sega holds itself to when it decides to bring back other Sonic games from the past."<br><br> Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Frobertliam21.bsky.social" target="_blank" rel=" noopener">@robertliam21 on Bluesky</a>.<br><br>]]> </content:encoded>
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<title>任務、多人遊戲與在地化更新</title>
<link>https://xinker.org/%E4%BB%BB%E5%8B%99%E5%A4%9A%E4%BA%BA%E9%81%8A%E6%88%B2%E8%88%87%E5%9C%A8%E5%9C%B0%E5%8C%96%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/%E4%BB%BB%E5%8B%99%E5%A4%9A%E4%BA%BA%E9%81%8A%E6%88%B2%E8%88%87%E5%9C%A8%E5%9C%B0%E5%8C%96%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ Patch - v0.1.3-ea.2本次更新根據大家的錯誤回報與意見，帶來多項遊戲內容修正、多人遊戲改善以及在地化更新。遊戲內容與任務修正第一天晚上睡覺任務可能無法正常出現，進而導致其他任務被跳過的問題。修正在水下取得指南針後，指南針任務仍無法完成的問題。當配方允許切換時，現在可以在 Chef Desk 製作途中更換配方。現在傳送訊息後，聊天視窗會自動關閉。多人遊戲修正加入進行中的遊戲後，Orders 應用程式可能顯示錯誤顧客數量的多人遊戲問題。此問題可能導致餐點已送達後，桌位仍卡在等待訂單的狀態。視覺修正現在從餐廳外將不再看到 Chef Desk 與 Prep Station 上的黃色便條。在地化更新並改善了簡體中文在地化。更新並改善了繁體中文在地化。更新並改善了韓文在地化。更新並改善了日文在地化。修正這些語言中多處錯誤、不清楚或不一致的翻譯。感謝大家提供的所有錯誤回報與意見！我們會持續為 Deep Blue Sushi 帶來更多改善與修正。https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/  https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/DISCORD:https://discord.gg/paperpixelgamesPaperPixel Games ]]></description>
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<pubDate>Fri, 21 Aug 2026 19:23:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>任務、多人遊戲與在地化更新</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Patch - v0.1.3-ea.2</div><p class="bb_paragraph">本次更新根據大家的錯誤回報與意見，帶來多項遊戲內容修正、多人遊戲改善以及在地化更新。</p><div class="bb_h3">遊戲內容與任務</div><ul class="bb_ul"><li><p class="bb_paragraph">修正第一天晚上<b>睡覺任務</b>可能無法正常出現，進而導致其他任務被跳過的問題。</p></li><li><p class="bb_paragraph">修正在水下取得指南針後，<b>指南針任務</b>仍無法完成的問題。</p></li><li><p class="bb_paragraph">當配方允許切換時，現在可以在 <b>Chef Desk 製作途中更換配方</b>。</p></li><li><p class="bb_paragraph">現在傳送訊息後，聊天視窗會自動關閉。</p></li></ul><div class="bb_h3">多人遊戲</div><ul class="bb_ul"><li><p class="bb_paragraph">修正加入進行中的遊戲後，<b>Orders 應用程式可能顯示錯誤顧客數量</b>的多人遊戲問題。</p></li><li><p class="bb_paragraph">此問題可能導致餐點已送達後，桌位仍卡在等待訂單的狀態。</p></li></ul><div class="bb_h3">視覺修正</div><ul class="bb_ul"><li><p class="bb_paragraph">現在從餐廳外將不再看到 <b>Chef Desk</b> 與 <b>Prep Station</b> 上的黃色便條。</p></li></ul><div class="bb_h3">在地化</div><ul class="bb_ul"><li><p class="bb_paragraph">更新並改善了<b>簡體中文</b>在地化。</p></li><li><p class="bb_paragraph">更新並改善了<b>繁體中文</b>在地化。</p></li><li><p class="bb_paragraph">更新並改善了<b>韓文</b>在地化。</p></li><li><p class="bb_paragraph">更新並改善了<b>日文</b>在地化。</p></li><li><p class="bb_paragraph">修正這些語言中多處錯誤、不清楚或不一致的翻譯。</p></li></ul><p class="bb_paragraph">感謝大家提供的所有錯誤回報與意見！我們會持續為 Deep Blue Sushi 帶來更多改善與修正。<br><br><a class="bb_link" href="https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/" target="_blank" rel="">https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/</a>  <a class="bb_link" href="https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/" target="_blank" rel="">https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/</a></p><p class="bb_paragraph"><b>DISCORD:</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fpaperpixelgames" target="_blank" rel=" noopener">https://discord.gg/paperpixelgames</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>PaperPixel Games</b></div>]]> </content:encoded>
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<item>
<title>開發公告丨商城貨架調整部分造型下架說明</title>
<link>https://xinker.org/%E9%96%8B%E7%99%BC%E5%85%AC%E5%91%8A%E4%B8%A8%E5%95%86%E5%9F%8E%E8%B2%A8%E6%9E%B6%E8%AA%BF%E6%95%B4%E9%83%A8%E5%88%86%E9%80%A0%E5%9E%8B%E4%B8%8B%E6%9E%B6%E8%AA%AA%E6%98%8E</link>
<guid>https://xinker.org/%E9%96%8B%E7%99%BC%E5%85%AC%E5%91%8A%E4%B8%A8%E5%95%86%E5%9F%8E%E8%B2%A8%E6%9E%B6%E8%AA%BF%E6%95%B4%E9%83%A8%E5%88%86%E9%80%A0%E5%9E%8B%E4%B8%8B%E6%9E%B6%E8%AA%AA%E6%98%8E</guid>
<description><![CDATA[ 親愛的超越者：自《Once Human》上線以來，隨著商城物品不斷增加，我們陸續收到了一些關於商城使用體驗的回饋。仔細整理大家的意見回饋後，我們發現目前商城主要存在以下幾項問題：1、貨架商品累積較多，搜尋效率下降。隨著商城上架的商品持續增加，目前貨架內容已較為繁雜，較難快速找到想要的商品；2、商城分類層級較多，操作步驟偏多。目前商城設有多層分類，部分商品需要多次點選才能找到對應類型，瀏覽與篩選效率不夠理想；3、頂部欄資訊較多，資產查看不夠直覺。優惠券、收藏清單、貨幣等資訊集中顯示於頂部區域，隨著功能增加，整體查看體驗不夠方便。為了讓商城的使用體驗更加清楚、簡潔，我們將於8月25日版本更新後，針對商城進行整體調整。本次最佳化的核心目標，是讓商城貨架更清爽、分類更直覺、操作流程更簡單。以下為本次調整的具體內容：一、貨架商品整理我們將全面整理目前商城貨架上的商品，並下架部分瀏覽或購買頻率較低的商品，提升商品瀏覽與挑選效率。本次計劃下架的商品如下圖所示：需要說明的是，本次下架並不代表相關商品將永久絕版。後續這些商品仍會透過不定期回歸、神秘商店等方式再次開放取得。若本次下架商品中有您喜愛的商品，可考慮把握機會入手，也歡迎持續關注後續商城更新與活動資訊。二、商城層級優化我們將最佳化商城的分類層級，移除原有的三級分類分頁，並改為頂部分類篩選。調整後，超越者可以更快速、更直覺地找到目標商品分類，減少在多層分類間切換所需的重複點擊，讓瀏覽與篩選過程更加順手。三、新增「個人內容中心」頁本次調整還將新增「個人內容中心」頁面。更新後，超越者可以點選商城右上角貨幣欄處的按鈕展開個人內容中心，並在其中集中查看目前擁有的貨幣、優惠券、收藏清單物品、已訂閱商品等內容。我們希望透過這次調整，將原本分散在不同入口的資訊集中整合，讓大家能更清楚掌握自己在商城中的相關資產與訂閱狀態。結語以上為本次開發公告的全部內容。感謝每一位超越者一直以來的支援與回饋，若您對本次調整有任何建議或疑問，歡迎透過共研回報平台（《Once Human》回報平台）或遊戲內客服與我們聯絡。《Once Human》項目組 ]]></description>
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<pubDate>Fri, 21 Aug 2026 19:23:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>開發公告丨商城貨架調整部分造型下架說明</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">親愛的超越者：</p><p class="bb_paragraph">自《Once Human》上線以來，隨著商城物品不斷增加，我們陸續收到了一些關於商城使用體驗的回饋。</p><p class="bb_paragraph">仔細整理大家的意見回饋後，我們發現目前商城主要存在以下幾項問題：</p><p class="bb_paragraph">1、貨架商品累積較多，搜尋效率下降。隨著商城上架的商品持續增加，目前貨架內容已較為繁雜，較難快速找到想要的商品；</p><p class="bb_paragraph">2、商城分類層級較多，操作步驟偏多。目前商城設有多層分類，部分商品需要多次點選才能找到對應類型，瀏覽與篩選效率不夠理想；</p><p class="bb_paragraph">3、頂部欄資訊較多，資產查看不夠直覺。優惠券、收藏清單、貨幣等資訊集中顯示於頂部區域，隨著功能增加，整體查看體驗不夠方便。</p><p class="bb_paragraph">為了讓商城的使用體驗更加清楚、簡潔，我們將於8月25日版本更新後，針對商城進行整體調整。本次最佳化的核心目標，是讓商城貨架更清爽、分類更直覺、操作流程更簡單。以下為本次調整的具體內容：</p><p class="bb_paragraph">一、貨架商品整理</p><p class="bb_paragraph">我們將全面整理目前商城貨架上的商品，並下架部分瀏覽或購買頻率較低的商品，提升商品瀏覽與挑選效率。</p><p class="bb_paragraph">本次計劃下架的商品如下圖所示：</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/eb3efe95770b96b674acfed508d34511f0241042.png"></p><p class="bb_paragraph">需要說明的是，本次下架並不代表相關商品將永久絕版。後續這些商品仍會透過不定期回歸、神秘商店等方式再次開放取得。若本次下架商品中有您喜愛的商品，可考慮把握機會入手，也歡迎持續關注後續商城更新與活動資訊。</p><p class="bb_paragraph">二、商城層級優化</p><p class="bb_paragraph">我們將最佳化商城的分類層級，移除原有的三級分類分頁，並改為頂部分類篩選。調整後，超越者可以更快速、更直覺地找到目標商品分類，減少在多層分類間切換所需的重複點擊，讓瀏覽與篩選過程更加順手。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/2967fb224fb203d4cd74645107d5f30e21bd3837.png"></p><p class="bb_paragraph">三、新增「個人內容中心」頁</p><p class="bb_paragraph">本次調整還將新增「個人內容中心」頁面。更新後，超越者可以點選商城右上角貨幣欄處的按鈕展開個人內容中心，並在其中集中查看目前擁有的貨幣、優惠券、收藏清單物品、已訂閱商品等內容。我們希望透過這次調整，將原本分散在不同入口的資訊集中整合，讓大家能更清楚掌握自己在商城中的相關資產與訂閱狀態。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/42949884/eeece5a616eb072cc17120f6345e77cc59c6da26.png"></p><p class="bb_paragraph">結語</p><p class="bb_paragraph">以上為本次開發公告的全部內容。感謝每一位超越者一直以來的支援與回饋，若您對本次調整有任何建議或疑問，歡迎透過共研回報平台（《Once Human》回報平台）或遊戲內客服與我們聯絡。</p><p class="bb_paragraph">《Once Human》項目組</p>]]> </content:encoded>
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<title>[Update Announcement] 8/21 Update</title>
<link>https://xinker.org/update-announcement-821-update</link>
<guid>https://xinker.org/update-announcement-821-update</guid>
<description><![CDATA[ Hello, survivors!Thank you for continuously providing feedback on issues encountered during gameplay. This update focuses on optimizing survival experience and zombie horde defense issues, completing equipment recipes for the warehouse manager questline, and adding new content for pre-disaster shop interactions. Details are as follows:Version: 1.0.14754\[Survival &amp; Interaction]Horde Tension State: During horde attacks, when doors and windows at Home are on the verge of being breached, the protagonist and survivors at Home will enter a \[Tense] state, no longer automatically eating, sleeping, or entertaining themselves. They will automatically recover after doors and windows are repaired or the horde retreats. Manual commands issued by players are not affected.Warehouse Manager Storyline Completion: Two new events have been added to the Warehouse Manager&#039;s survival journey, unlocking crafting recipes for solar panels, energy storage equipment, and heating equipment respectively.Drone Delivery Optimization: The Drone&#039;s \[Supply Drop] feature no longer requires establishing active trading first. It can be used as long as someone in the supply network is alive and there are available Drones.Planting Queue Fix: Fixed an issue where when scheduling multiple planting, tilling, or fertilizing actions consecutively, the character&#039;s action queue would occasionally get stuck when reaching the Flowerpot, causing all subsequent scheduled actions to fail; Flowerpots that have already changed state will now be automatically skipped instead of waiting idly.Chat History: When starting a new game, survivors met in pre-disaster shops will have pre-disaster chat records in their text messages, making it easier to recognize who they are when receiving their first message. Additionally, dialogue for multiple shop survivors has been polished.Regular Customer Memory: The young customer in the pre-disaster store now remembers you. After talking to her once, visiting again will trigger different dialogue.Frozen Goods Cutting Reminder: When purchasing large frozen goods that require cutting in pre-disaster shops, a reminder will appear indicating that they need to be clicked and cut into smaller pieces post-disaster.Heavy Motorcycle Optimization: Characters can now ride the heavy motorcycle for enjoyment, and the exhaust effects have been remade; also fixed an issue where Furniture with lights and sounds like the shredder would continue to emit light, sound, and vibration for several seconds after being turned off.\[Scenes &amp; Controls]College Student Home Optimization: Fixed an issue where characters could get stuck and unable to move after placing traps near the stairs on the first floor of the College Student Home.Trap Pathfinding Optimization: Fixed an issue where traps could block the routes of characters and survivors, causing occasional stuck situations; after the adjustment, zombies will no longer avoid traps when moving.Window Mode Optimization: The game&#039;s default window mode has been adjusted to borderless fullscreen. Players who have already configured their settings can switch manually in the settings menu.Countdown Display Fix: Fixed the issue where the pre-disaster countdown in a new game would display too fast after the previous game ended in accelerated state.\[Interface &amp; Others]Weather Icon Correction: Fixed the issue where heavy rain, cold wave, and freezing rain were incorrectly displayed as sunny or thunderstorm icons in the interface.Main Interface Easter Egg: Some scene elements are now interactive.Thank you for your support and feedback. We will continue to refine the game based on everyone&#039;s suggestions. If you encounter other bugs and issues, or if existing fixes haven&#039;t taken effect, please feel free to submit your problems to the feedback form, and we&#039;ll address them as soon as possible! https://forms.gle/93bp2Y1o1uVqMx3b8Good luck to all survivors—stock up on supplies and survive to the end!— Midnight Workshop ]]></description>
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<pubDate>Fri, 21 Aug 2026 19:23:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Announcement, 821, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, survivors!</p><p class="bb_paragraph">Thank you for continuously providing feedback on issues encountered during gameplay. This update focuses on optimizing survival experience and zombie horde defense issues, completing equipment recipes for the warehouse manager questline, and adding new content for pre-disaster shop interactions. Details are as follows:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Version: </b>1.0.14754</p><p class="bb_paragraph"></p><div class="bb_h3"><b>\[Survival & Interaction]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Horde Tension State: During horde attacks, when doors and windows at Home are on the verge of being breached, the protagonist and survivors at Home will enter a \[Tense] state, no longer automatically eating, sleeping, or entertaining themselves. They will automatically recover after doors and windows are repaired or the horde retreats. Manual commands issued by players are not affected.</p></li><li><p class="bb_paragraph">Warehouse Manager Storyline Completion: Two new events have been added to the Warehouse Manager's survival journey, unlocking crafting recipes for solar panels, energy storage equipment, and heating equipment respectively.</p></li><li><p class="bb_paragraph">Drone Delivery Optimization: The Drone's \[Supply Drop] feature no longer requires establishing active trading first. It can be used as long as someone in the supply network is alive and there are available Drones.</p></li><li><p class="bb_paragraph">Planting Queue Fix: Fixed an issue where when scheduling multiple planting, tilling, or fertilizing actions consecutively, the character's action queue would occasionally get stuck when reaching the Flowerpot, causing all subsequent scheduled actions to fail; Flowerpots that have already changed state will now be automatically skipped instead of waiting idly.</p></li><li><p class="bb_paragraph">Chat History: When starting a new game, survivors met in pre-disaster shops will have pre-disaster chat records in their text messages, making it easier to recognize who they are when receiving their first message. Additionally, dialogue for multiple shop survivors has been polished.</p></li><li><p class="bb_paragraph">Regular Customer Memory: The young customer in the pre-disaster store now remembers you. After talking to her once, visiting again will trigger different dialogue.</p></li><li><p class="bb_paragraph">Frozen Goods Cutting Reminder: When purchasing large frozen goods that require cutting in pre-disaster shops, a reminder will appear indicating that they need to be clicked and cut into smaller pieces post-disaster.</p></li><li><p class="bb_paragraph">Heavy Motorcycle Optimization: Characters can now ride the heavy motorcycle for enjoyment, and the exhaust effects have been remade; also fixed an issue where Furniture with lights and sounds like the shredder would continue to emit light, sound, and vibration for several seconds after being turned off.</p></li></ul><div class="bb_h3"><b>\[Scenes & Controls]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">College Student Home Optimization: Fixed an issue where characters could get stuck and unable to move after placing traps near the stairs on the first floor of the College Student Home.</p></li><li><p class="bb_paragraph">Trap Pathfinding Optimization: Fixed an issue where traps could block the routes of characters and survivors, causing occasional stuck situations; after the adjustment, zombies will no longer avoid traps when moving.</p></li><li><p class="bb_paragraph">Window Mode Optimization: The game's default window mode has been adjusted to borderless fullscreen. Players who have already configured their settings can switch manually in the settings menu.</p></li><li><p class="bb_paragraph">Countdown Display Fix: Fixed the issue where the pre-disaster countdown in a new game would display too fast after the previous game ended in accelerated state.</p></li></ul><div class="bb_h3"><b>\[Interface & Others]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Weather Icon Correction: Fixed the issue where heavy rain, cold wave, and freezing rain were incorrectly displayed as sunny or thunderstorm icons in the interface.</p></li><li><p class="bb_paragraph">Main Interface Easter Egg: Some scene elements are now interactive.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you for your support and feedback. We will continue to refine the game based on everyone's suggestions. If you encounter other bugs and issues, or if existing fixes haven't taken effect, please feel free to submit your problems to the feedback form, and we'll address them as soon as possible! </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforms.gle%2F93bp2Y1o1uVqMx3b8" target="_blank" rel=" noopener">https://forms.gle/93bp2Y1o1uVqMx3b8</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">Good luck to all survivors—stock up on supplies and survive to the end!</p><p class="bb_paragraph">— Midnight Workshop</p>]]> </content:encoded>
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<title>Forsworn looks great for fans of repeatable tactical RPGs &#45; arriving September 10</title>
<link>https://xinker.org/forsworn-looks-great-for-fans-of-repeatable-tactical-rpgs-arriving-september-10</link>
<guid>https://xinker.org/forsworn-looks-great-for-fans-of-repeatable-tactical-rpgs-arriving-september-10</guid>
<description><![CDATA[ Built around party-building, tough tactical battles, and run-based progression - Forsworn is definitely one you need to keep an eye on.  Read the full article here: https://www.gamingonlinux.com/2026/08/forsworn-looks-great-for-fans-of-repeatable-tactical-rpgs-arriving-september-10/ ]]></description>
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<pubDate>Fri, 21 Aug 2026 19:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Forsworn, looks, great, for, fans, repeatable, tactical, RPGs, arriving, September</media:keywords>
<content:encoded><![CDATA[Built around party-building, tough tactical battles, and run-based progression - Forsworn is definitely one you need to keep an eye on. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1695244538id29600gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fforsworn-looks-great-for-fans-of-repeatable-tactical-rpgs-arriving-september-10%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/forsworn-looks-great-for-fans-of-repeatable-tactical-rpgs-arriving-september-10/</a><br><br>]]> </content:encoded>
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<title>Quest, Multiplayer &amp;amp; Localization Update</title>
<link>https://xinker.org/quest-multiplayer-localization-update</link>
<guid>https://xinker.org/quest-multiplayer-localization-update</guid>
<description><![CDATA[ Patch - v0.1.3-ea.2This update brings several gameplay fixes, multiplayer improvements, and localization updates based on your reports and feedback.Gameplay &amp; QuestsFixed an issue where the Sleep quest could fail to appear correctly on the first night, causing other quests to be skipped.Fixed an issue where the Compass quest would not complete after collecting the compass underwater.Added the ability to change recipes midway through preparation at the Chef Desk when recipe switching is allowed.Chat now automatically closes after sending a message.MultiplayerFixed a multiplayer issue where the Orders app could display the wrong number of customers after joining an active game.This could cause tables to remain stuck waiting for an order even after food had been delivered.Visual FixesYellow notes on Chef Desks and Prep Stations are no longer visible from outside the restaurant.LocalizationUpdated and improved Simplified Chinese localization.Updated and improved Traditional Chinese localization.Updated and improved Korean localization.Updated and improved Japanese localization.Fixed various incorrect, unclear, and inconsistent translations across these languages.Thanks for all your reports and feedback! We’ll keep working on improvements and fixes for Deep Blue Sushi.https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/  https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/DISCORD:https://discord.gg/paperpixelgamesPaperPixel Games ]]></description>
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<pubDate>Fri, 21 Aug 2026 19:07:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Quest, Multiplayer, Localization, Update</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Patch - v0.1.3-ea.2</div><p class="bb_paragraph">This update brings several gameplay fixes, multiplayer improvements, and localization updates based on your reports and feedback.</p><div class="bb_h3">Gameplay & Quests</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the <b>Sleep quest</b> could fail to appear correctly on the first night, causing other quests to be skipped.</p></li><li><p class="bb_paragraph">Fixed an issue where the <b>Compass quest</b> would not complete after collecting the compass underwater.</p></li><li><p class="bb_paragraph">Added the ability to <b>change recipes midway through preparation at the Chef Desk</b> when recipe switching is allowed.</p></li><li><p class="bb_paragraph">Chat now automatically closes after sending a message.</p></li></ul><div class="bb_h3">Multiplayer</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a multiplayer issue where the <b>Orders app could display the wrong number of customers</b> after joining an active game.</p></li><li><p class="bb_paragraph">This could cause tables to remain stuck waiting for an order even after food had been delivered.</p></li></ul><div class="bb_h3">Visual Fixes</div><ul class="bb_ul"><li><p class="bb_paragraph">Yellow notes on <b>Chef Desks</b> and <b>Prep Stations</b> are no longer visible from outside the restaurant.</p></li></ul><div class="bb_h3">Localization</div><ul class="bb_ul"><li><p class="bb_paragraph">Updated and improved <b>Simplified Chinese</b> localization.</p></li><li><p class="bb_paragraph">Updated and improved <b>Traditional Chinese</b> localization.</p></li><li><p class="bb_paragraph">Updated and improved <b>Korean</b> localization.</p></li><li><p class="bb_paragraph">Updated and improved <b>Japanese</b> localization.</p></li><li><p class="bb_paragraph">Fixed various incorrect, unclear, and inconsistent translations across these languages.</p></li></ul><p class="bb_paragraph">Thanks for all your reports and feedback! We’ll keep working on improvements and fixes for Deep Blue Sushi.<br><br><a class="bb_link" href="https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/" target="_blank" rel="">https://store.steampowered.com/bundle/85503/Deep_Blue_Sushi_x_Toy_Shop_Simulator/</a>  <a class="bb_link" href="https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/" target="_blank" rel="">https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/</a></p><p class="bb_paragraph"><b>DISCORD:</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fpaperpixelgames" target="_blank" rel=" noopener">https://discord.gg/paperpixelgames</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>PaperPixel Games</b></div>]]> </content:encoded>
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<title>50,000 Players in 24 Hours!!</title>
<link>https://xinker.org/50000-players-in-24-hours</link>
<guid>https://xinker.org/50000-players-in-24-hours</guid>
<description><![CDATA[ Hello everybody! We wanted to extend a HUGE THANK YOU to everybody who has bought Hearth and Hamlet so far! In the last 24 hours, 50,000 of you have bought and played the game - and we couldn&#039;t be more thankful for everybody who bought the game, everybody who left a review, and those who are dilligently helping others in the Discord! We&#039;ve had a huge influx of feedback, suggestions and requests - and we&#039;re slowly but surely working our way through them. If we haven&#039;t got to yours yet, we will as soon as we can! Once again, thank you so much! Your support means a ton to us. ]]></description>
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<pubDate>Fri, 21 Aug 2026 18:56:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>50, 000, Players, Hours</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everybody! </p><p class="bb_paragraph"></p><p class="bb_paragraph">We wanted to extend a <u><b>HUGE THANK YOU</b></u> to everybody who has bought Hearth and Hamlet so far! </p><p class="bb_paragraph"></p><p class="bb_paragraph">In the last 24 hours, <u><b>50,000</b></u> of you have bought and played the game - and we couldn't be more thankful for everybody who bought the game, everybody who left a review, and those who are dilligently helping others in the Discord! </p><p class="bb_paragraph"></p><p class="bb_paragraph">We've had a huge influx of feedback, suggestions and requests - and we're slowly but surely working our way through them. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><u><b>If we haven't got to yours yet, we will as soon as we can!</b></u> </p><p class="bb_paragraph"></p><p class="bb_paragraph">Once again, thank you so much! Your support means a ton to us.</p>]]> </content:encoded>
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<title>Minecraft Dungeons II gets a brand new gameplay trailer</title>
<link>https://xinker.org/minecraft-dungeons-ii-gets-a-brand-new-gameplay-trailer</link>
<guid>https://xinker.org/minecraft-dungeons-ii-gets-a-brand-new-gameplay-trailer</guid>
<description><![CDATA[ Are you excited for some more dungeon crawling action in Minecraft Dungeons II? There&#039;s a new gameplay trailer out now ahead of the September release.  Read the full article here: https://www.gamingonlinux.com/2026/08/minecraft-dungeons-ii-gets-a-brand-new-gameplay-trailer/ ]]></description>
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<pubDate>Fri, 21 Aug 2026 18:54:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Minecraft, Dungeons, gets, brand, new, gameplay, trailer</media:keywords>
<content:encoded><![CDATA[Are you excited for some more dungeon crawling action in Minecraft Dungeons II? There's a new gameplay trailer out now ahead of the September release. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1827813971id29599gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fminecraft-dungeons-ii-gets-a-brand-new-gameplay-trailer%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/minecraft-dungeons-ii-gets-a-brand-new-gameplay-trailer/</a><br><br>]]> </content:encoded>
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<title>Dev Blog | Shop Item Adjustments &amp;amp; Some Cosmetics Removal Notice</title>
<link>https://xinker.org/dev-blog-shop-item-adjustments-some-cosmetics-removal-notice</link>
<guid>https://xinker.org/dev-blog-shop-item-adjustments-some-cosmetics-removal-notice</guid>
<description><![CDATA[ Dear Metas,Since the launch of Once Human, as the Shop item catalog has continued to grow, we have received feedback about the Shop experience.After carefully reviewing the feedback, we found the following major issues with the current Shop:1. The Shop inventory has grown large, making it harder to browse and find items. With more items being added over time, the current catalog has become cluttered and less convenient to navigate.2. The Shop&#039;s category structure is overly deep, requiring too many steps to navigate. With multiple levels of categorization currently in place, some items can only be located after several clicks, making browsing and filtering less efficient than ideal.3. The top bar is overloaded with information, making it less intuitive to view assets. Coupons, wishlists, currency, and other details are all concentrated in the top area. As more features have been added, the overall viewing experience has become less straightforward.To make the Shop experience clearer and simpler, we will be implementing a comprehensive adjustment to the Shop after the version update on August 24(PT). The core objective of this optimization is to make the Shop cleaner, categories more intuitive, and navigation easier. The details are as follows:1. Shop Item ReorganizationWe will reorganize the items currently displayed in the Shop and remove those that are less frequently viewed or purchased, improving the efficiency of browsing and selecting items.The items planned to be removed in this update are shown below:Please note that this removal does not mean these items are permanently gone. They will still be made available again in the future through occasional returns, the Wish Bazaar, and other methods. If any of the items being removed catch your eye, feel free to grab them while you can, and stay tuned for future Shop updates and events.2. Shop Category OptimizationWe will optimize the Shop&#039;s category structure by removing the existing three-level category tabs and replacing them with top category filters. After this adjustment, you will be able to locate the target item category more quickly and intuitively, with fewer clicks and less navigation hassle—making browsing and filtering a smoother experience.3. New Page: Personal HubThis update also adds a new &quot;Personal Hub&quot; page. After the update, you can click the button on the currency bar in the upper-right corner of the Shop to expand the Personal Hub and view your current currency, coupons, wishlist items, subscribed products, and more in one place. We hope that this adjustment will consolidate the information originally scattered across different entry points, allowing everyone to more clearly keep track of their Shop-related assets and subscription status.ConclusionThat&#039;s all for this Dev Blog. Thank you, Metas, for your continued support and feedback! If you have any suggestions or questions about these adjustments, please feel free to reach out to us via the Feedback Platform (Once Human Feedback Platform) or in-game Customer Service.Once Human Development Team ]]></description>
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<pubDate>Fri, 21 Aug 2026 18:27:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dev, Blog, Shop, Item, Adjustments, Some, Cosmetics, Removal, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Metas,</p><p class="bb_paragraph">Since the launch of Once Human, as the Shop item catalog has continued to grow, we have received feedback about the Shop experience.</p><p class="bb_paragraph">After carefully reviewing the feedback, we found the following major issues with the current Shop:</p><p class="bb_paragraph">1. The Shop inventory has grown large, making it harder to browse and find items. With more items being added over time, the current catalog has become cluttered and less convenient to navigate.</p><p class="bb_paragraph">2. The Shop's category structure is overly deep, requiring too many steps to navigate. With multiple levels of categorization currently in place, some items can only be located after several clicks, making browsing and filtering less efficient than ideal.</p><p class="bb_paragraph">3. The top bar is overloaded with information, making it less intuitive to view assets. Coupons, wishlists, currency, and other details are all concentrated in the top area. As more features have been added, the overall viewing experience has become less straightforward.</p><p class="bb_paragraph">To make the Shop experience clearer and simpler, we will be implementing a comprehensive adjustment to the Shop after the version update on August 24(PT). The core objective of this optimization is to make the Shop cleaner, categories more intuitive, and navigation easier. The details are as follows:</p><p class="bb_paragraph">1. Shop Item Reorganization</p><p class="bb_paragraph">We will reorganize the items currently displayed in the Shop and remove those that are less frequently viewed or purchased, improving the efficiency of browsing and selecting items.</p><p class="bb_paragraph">The items planned to be removed in this update are shown below:</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42949884/eb3efe95770b96b674acfed508d34511f0241042.png"></p><p class="bb_paragraph">Please note that this removal does not mean these items are permanently gone. They will still be made available again in the future through occasional returns, the Wish Bazaar, and other methods. If any of the items being removed catch your eye, feel free to grab them while you can, and stay tuned for future Shop updates and events.</p><p class="bb_paragraph">2. Shop Category Optimization</p><p class="bb_paragraph">We will optimize the Shop's category structure by removing the existing three-level category tabs and replacing them with top category filters. After this adjustment, you will be able to locate the target item category more quickly and intuitively, with fewer clicks and less navigation hassle—making browsing and filtering a smoother experience.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42949884/2967fb224fb203d4cd74645107d5f30e21bd3837.png"></p><p class="bb_paragraph">3. New Page: Personal Hub</p><p class="bb_paragraph">This update also adds a new "Personal Hub" page. After the update, you can click the button on the currency bar in the upper-right corner of the Shop to expand the Personal Hub and view your current currency, coupons, wishlist items, subscribed products, and more in one place. We hope that this adjustment will consolidate the information originally scattered across different entry points, allowing everyone to more clearly keep track of their Shop-related assets and subscription status.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42949884/eeece5a616eb072cc17120f6345e77cc59c6da26.png"></p><p class="bb_paragraph">Conclusion</p><p class="bb_paragraph">That's all for this Dev Blog. Thank you, Metas, for your continued support and feedback! If you have any suggestions or questions about these adjustments, please feel free to reach out to us via the Feedback Platform (Once Human Feedback Platform) or in-game Customer Service.</p><p class="bb_paragraph">Once Human Development Team</p>]]> </content:encoded>
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<title>Bazzite Linux 44 for handhelds finally launches with some massive upgrades</title>
<link>https://xinker.org/bazzite-linux-44-for-handhelds-finally-launches-with-some-massive-upgrades</link>
<guid>https://xinker.org/bazzite-linux-44-for-handhelds-finally-launches-with-some-massive-upgrades</guid>
<description><![CDATA[ Bazzite Linux 44 has been out for desktops for a while, but the &quot;Deck&quot; image for handhelds and console-like TV PCs is finally here with a huge overhaul.  Read the full article here: https://www.gamingonlinux.com/2026/08/bazzite-linux-44-for-handhelds-finally-launches-with-some-massive-upgrades/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/tagline_gallery/bazzite.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 18:23:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bazzite, Linux, for, handhelds, finally, launches, with, some, massive, upgrades</media:keywords>
<content:encoded><![CDATA[Bazzite Linux 44 has been out for desktops for a while, but the "Deck" image for handhelds and console-like TV PCs is finally here with a huge overhaul. <img src="https://www.gamingonlinux.com/uploads/tagline_gallery/bazzite.jpg" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fbazzite-linux-44-for-handhelds-finally-launches-with-some-massive-upgrades%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/bazzite-linux-44-for-handhelds-finally-launches-with-some-massive-upgrades/</a><br><br>]]> </content:encoded>
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<title>PSA: In the latest GTA 6 leak&amp;apos;s aftermath, it&amp;apos;s not a good idea to download files with names like totallylegitgta6leakedbuild.exe</title>
<link>https://xinker.org/psa-in-the-latest-gta-6-leaks-aftermath-its-not-a-good-idea-to-download-files-with-names-like-totallylegitgta6leakedbuildexe</link>
<guid>https://xinker.org/psa-in-the-latest-gta-6-leaks-aftermath-its-not-a-good-idea-to-download-files-with-names-like-totallylegitgta6leakedbuildexe</guid>
<description><![CDATA[  While scammers and other ne&#039;er-do-wells leaning into the allure of playing GTA 6 as part of their efforts to spread malware isn&#039;t anything new - cybersecurity companies have been issuing warnings about it for months - there appears to have been an uptick in such behaviour following the latest GTA 6 leak. With speculation rampant as to what exactly the hackers known as Cyberleek may have access to, now is not the time to be downloading any files claiming to be GTA 6. Read more ]]></description>
<enclosure url="https://assetsio.gnwcdn.com/gta-6-dont-download-alleged-leaked-builds-01.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 18:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PSA:, the, latest, GTA, leaks, aftermath, its, not, good, idea, download, files, with, names, like, totallylegitgta6leakedbuild.exe</media:keywords>
<content:encoded><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-dont-download-alleged-leaked-builds-01.jpg?width=690&quality=85&format=jpg&auto=webp" crossorigin="anonymous"> While scammers and other ne'er-do-wells leaning into the allure of playing <a class="bb_link" href="https://www.rockpapershotgun.com/games/grand-theft-auto-vi" target="_blank" rel="">GTA 6</a> as part of their efforts to spread malware isn't anything new - cybersecurity companies have been <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.techradar.com%2Fvpn%2Fvpn-privacy-security%2Fcybercriminals-are-using-gta-6-hype-to-spread-malware-ahead-of-launch-nordvpn-warns" target="_blank" rel=" noopener">issuing warnings about it</a> for months - there appears to have been an uptick in such behaviour following the <a class="bb_link" href="https://www.rockpapershotgun.com/gta-6-footage-once-again-appears-to-leak-online-this-time-because-of-a-group-that-wants-games-like-the-crew-to-have-offline-modes-and-the-end-of-digital-preorders" target="_blank" rel="">latest GTA 6 leak</a>. With speculation rampant as to what exactly the hackers known as Cyberleek <a class="bb_link" href="https://www.rockpapershotgun.com/a-playable-build-of-gta-6-appears-to-have-leaked-as-rockstar-and-take-two-scramble-to-take-down-videos" target="_blank" rel="">may have access to</a>, now is not the time to be downloading any files claiming to be GTA 6.<br><br> <a class="bb_link" href="https://www.rockpapershotgun.com/psa-in-the-latest-gta-6-leaks-aftermath-its-not-a-good-idea-to-download-files-with-names-like-totallylegitgta6leakedbuildexe" target="_blank" rel="">Read more</a><br><br>]]> </content:encoded>
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<title>Patch 1.2 Live Now | Full Changelog</title>
<link>https://xinker.org/patch-12-live-now-full-changelog</link>
<guid>https://xinker.org/patch-12-live-now-full-changelog</guid>
<description><![CDATA[ Patch 1.2 is Live NowThank you to everyone who has joined us for the first week of Hell Let Loose: Vietnam. It’s been great to see so many of you jump in, and we really appreciate all the feedback and reports you’ve shared with us so far.Since launch, we’ve been listening closely, and the development team has been hard at work addressing the issues you’ve raised.Patch 1.2 is live now on all platforms, bringing more than 500 fixes and improvements across stability, maps, audio, UI/HUD, vehicles, gameplay, keybinds, and more.This is another important step in improving the overall experience, and our work will continue across future Patches, Hotfixes, and Updates.Here are some of the key improvements included in Patch 1.2: Patch 1.2 HighlightsStabilityA number of common and critical client and server stability issues have been addressed, including a server crash associated with NVA Tunnel usage.Maps &amp; VisualsAll maps have received extensive improvement passes, addressing hundreds of environmental issues including:This includes:Floating and clipping vegetationCollision issuesTerrain seams and misalignmentCulling and LOD issuesWater and environmental visual problemsFurther map improvements will continue in future updates, aided by your feedback.AudioSeveral audio improvements have been made, including:Increased the audible range of helicopters where they were very quiet when close to the player.Improved distinction between distant LMG and .50 cal HMG gunfire for both factions.Reduced Smoke Grenade and Flare volume inside tanks to better distinguish them from Satchels.Fixed missing Shotgun shell casing drop audio.UI, HUD &amp; ControlsA wide range of UI, HUD, settings, and keybinding issues have been resolved, including:Persistent Medic and Capture Point markers.Offensive capture progress colours.Incorrect tutorial and button prompts.Tactical Map improvements.Tactical Map keybinding issues.Duplicate keybind warnings.Settings not saving correctly.Vehicles &amp; GameplayPatch 1.2 also includes a range of vehicle and gameplay improvements, including:Increased Truck speeds.Pilots and Logistics Officers can now ride as helicopter passengers.Improved Transport Helicopter Gunner seating.Vehicles now correctly be destroyed when left out of bounds.Knife hit registration has been improved, with further improvements planned to address the remaining edge cases.Tank Smokescreen now operates on a two-minute cooldown, replacing its previous finite ammunition supply.The M79 now has extra magazines available to add to its loadout.Various Tactical Map, Commander, Admin Camera, and general gameplay fixes.General FixesA wide range of additional fixes are also included, such as:The ban reason, remaining ban duration, and admin name information are now correctly displayed when unbanning a player using RCON.Fixed an issue where closing the 3D Tactical Map using a combination of inputs could result in loss of HUD and player input.Non-headshot kills now correctly contribute toward the Longest Kill statistic.Various Field Manual updates.This is only a selection of the 500+ fixes and improvements currently included in Patch 1.2. We’ll have much more to share, including the comprehensive patch notes and release information, soon. Next Week - Patch 1.3Our work doesn’t stop with Patch 1.2. The team is continuing to work through your reports and feedback, and we are currently aiming to release Patch 1.3 next week.While the final list of fixes is still being confirmed, some of the issues we are currently targeting for Patch 1.3 include:Players being unable to open the Scoreboard while on the Killed in Action screen.Players being unable to access Tutorials or the Practice Range if their username contains a colon (:).Server settings being wiped following a server crash or restart.The RCON Map Shuffle function randomising map lists in the same order.VIP comments not appearing correctly within RCON.Player voices occasionally stuttering or cutting out when entering the Killed in Action screen.Tank Commander weapon sensitivity multipliers not functioning correctly.Full Patch 1.2 ChangelogStability &amp; PerformanceFixed an issue on Xbox where the game could briefly freeze while driving vehicles.Improved helicopter movement stability on PlayStation 5 when slowly turning.Improved performance when opening the 3D Tactical Map.Improved animation smoothness for stationary players rotating on the spot.Improved the movement animations of players positioned towards the edges of the screen.Fixed a client crash that could occur during boot when rapidly clicking the left mouse button.Fixed a server crash that could occur when destroying, replacing, or reconnecting an NVA Tunnel while a player was travelling through it.Weapons &amp; EquipmentFixed non-headshot kills not contributing towards the Longest Kill statistic.Fixed the green straps of the NVA LPO-50 clipping into uniform straps.Reduced excessive force being applied to players by M203 and M79 grenade explosions.Fixed the  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45748053/dca1ba47a001cc0804efc74808e857df8324f91b.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 18:18:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Patch, 1.2, Live, Now, Full, Changelog</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">Patch 1.2 is Live Now</div><p class="bb_paragraph">Thank you to everyone who has joined us for the first week of Hell Let Loose: Vietnam. It’s been great to see so many of you jump in, and we really appreciate all the feedback and reports you’ve shared with us so far.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Since launch, we’ve been listening closely, and the development team has been hard at work addressing the issues you’ve raised.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Patch 1.2 is live now on all platforms, bringing more than 500 fixes and improvements across stability, maps, audio, UI/HUD, vehicles, gameplay, keybinds, and more.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This is another important step in improving the overall experience, and our work will continue across future Patches, Hotfixes, and Updates.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here are some of the key improvements included in Patch 1.2:</p><p class="bb_paragraph"> </p><div class="bb_h2">Patch 1.2 Highlights</div><div class="bb_h3">Stability</div><p class="bb_paragraph">A number of common and critical client and server stability issues have been addressed, including a server crash associated with NVA Tunnel usage.</p><p class="bb_paragraph"></p><div class="bb_h3">Maps & Visuals</div><p class="bb_paragraph">All maps have received extensive improvement passes, addressing hundreds of environmental issues including:</p><p class="bb_paragraph">This includes:</p><ul class="bb_ul"><li><p class="bb_paragraph">Floating and clipping vegetation</p></li><li><p class="bb_paragraph">Collision issues</p></li><li><p class="bb_paragraph">Terrain seams and misalignment</p></li><li><p class="bb_paragraph">Culling and LOD issues</p></li><li><p class="bb_paragraph">Water and environmental visual problems</p></li></ul><p class="bb_paragraph">Further map improvements will continue in future updates, aided by your feedback.</p><p class="bb_paragraph"></p><div class="bb_h3">Audio</div><p class="bb_paragraph">Several audio improvements have been made, including:</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased the audible range of helicopters where they were very quiet when close to the player.</p></li><li><p class="bb_paragraph">Improved distinction between distant LMG and .50 cal HMG gunfire for both factions.</p></li><li><p class="bb_paragraph">Reduced Smoke Grenade and Flare volume inside tanks to better distinguish them from Satchels.</p></li><li><p class="bb_paragraph">Fixed missing Shotgun shell casing drop audio.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">UI, HUD & Controls</div><p class="bb_paragraph">A wide range of UI, HUD, settings, and keybinding issues have been resolved, including:</p><ul class="bb_ul"><li><p class="bb_paragraph">Persistent Medic and Capture Point markers.</p></li><li><p class="bb_paragraph">Offensive capture progress colours.</p></li><li><p class="bb_paragraph">Incorrect tutorial and button prompts.</p></li><li><p class="bb_paragraph">Tactical Map improvements.</p></li><li><p class="bb_paragraph">Tactical Map keybinding issues.</p></li><li><p class="bb_paragraph">Duplicate keybind warnings.</p></li><li><p class="bb_paragraph">Settings not saving correctly.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Vehicles & Gameplay</div><p class="bb_paragraph">Patch 1.2 also includes a range of vehicle and gameplay improvements, including:</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased Truck speeds.</p></li><li><p class="bb_paragraph">Pilots and Logistics Officers can now ride as helicopter passengers.</p></li><li><p class="bb_paragraph">Improved Transport Helicopter Gunner seating.</p></li><li><p class="bb_paragraph">Vehicles now correctly be destroyed when left out of bounds.</p></li><li><p class="bb_paragraph">Knife hit registration has been improved, with further improvements planned to address the remaining edge cases.</p></li><li><p class="bb_paragraph">Tank Smokescreen now operates on a two-minute cooldown, replacing its previous finite ammunition supply.</p></li><li><p class="bb_paragraph">The M79 now has extra magazines available to add to its loadout.</p></li><li><p class="bb_paragraph">Various Tactical Map, Commander, Admin Camera, and general gameplay fixes.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">General Fixes</div><p class="bb_paragraph">A wide range of additional fixes are also included, such as:</p><ul class="bb_ul"><li><p class="bb_paragraph">The ban reason, remaining ban duration, and admin name information are now correctly displayed when unbanning a player using RCON.</p></li><li><p class="bb_paragraph">Fixed an issue where closing the 3D Tactical Map using a combination of inputs could result in loss of HUD and player input.</p></li><li><p class="bb_paragraph">Non-headshot kills now correctly contribute toward the Longest Kill statistic.</p></li><li><p class="bb_paragraph">Various Field Manual updates.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">This is only a selection of the <b>500+ fixes and improvements</b> currently included in Patch 1.2. We’ll have much more to share, including the comprehensive patch notes and release information, soon.</p><p class="bb_paragraph"></p><p class="bb_paragraph"> </p><div class="bb_h2">Next Week - Patch 1.3</div><p class="bb_paragraph">Our work doesn’t stop with Patch 1.2. The team is continuing to work through your reports and feedback, and we are currently aiming to release <b>Patch 1.3 next week</b>.</p><p class="bb_paragraph">While the final list of fixes is still being confirmed, some of the issues we are currently targeting for Patch 1.3 include:</p><ul class="bb_ul"><li><p class="bb_paragraph">Players being unable to open the Scoreboard while on the Killed in Action screen.</p><ul class="bb_ul"><li><p class="bb_paragraph">Players being unable to access Tutorials or the Practice Range if their username contains a colon (:).</p></li><li><p class="bb_paragraph">Server settings being wiped following a server crash or restart.</p></li><li><p class="bb_paragraph">The RCON Map Shuffle function randomising map lists in the same order.</p></li><li><p class="bb_paragraph">VIP comments not appearing correctly within RCON.</p></li><li><p class="bb_paragraph">Player voices occasionally stuttering or cutting out when entering the Killed in Action screen.</p></li><li><p class="bb_paragraph">Tank Commander weapon sensitivity multipliers not functioning correctly.</p></li></ul></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45748053/f80d00be926afffdaf62bc9c18e9a60d309aae94.png"></p><p class="bb_paragraph"></p><div class="bb_h2">Full Patch 1.2 Changelog</div><div class="bb_h3">Stability & Performance</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue on Xbox where the game could briefly freeze while driving vehicles.</p></li><li><p class="bb_paragraph">Improved helicopter movement stability on PlayStation 5 when slowly turning.</p></li><li><p class="bb_paragraph">Improved performance when opening the 3D Tactical Map.</p></li><li><p class="bb_paragraph">Improved animation smoothness for stationary players rotating on the spot.</p></li><li><p class="bb_paragraph">Improved the movement animations of players positioned towards the edges of the screen.</p></li><li><p class="bb_paragraph">Fixed a client crash that could occur during boot when rapidly clicking the left mouse button.</p></li><li><p class="bb_paragraph">Fixed a server crash that could occur when destroying, replacing, or reconnecting an NVA Tunnel while a player was travelling through it.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Weapons & Equipment</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed non-headshot kills not contributing towards the Longest Kill statistic.</p></li><li><p class="bb_paragraph">Fixed the green straps of the NVA LPO-50 clipping into uniform straps.</p></li><li><p class="bb_paragraph">Reduced excessive force being applied to players by M203 and M79 grenade explosions.</p></li><li><p class="bb_paragraph">Fixed the RPD reload animation not displaying correctly in third person after firing individual shots.</p></li><li><p class="bb_paragraph">Fixed an incorrect button prompt when selecting timed Satchel settings.</p></li><li><p class="bb_paragraph">Fixed the Mortar replacement failure UI incorrectly displaying an AT Gun.</p></li><li><p class="bb_paragraph">Fixed the player model moving off-screen when crouching with US Bandages equipped.</p></li><li><p class="bb_paragraph">Fixed the player's hand clipping through the Type 53 PU when using the bayonet.</p></li><li><p class="bb_paragraph">Fixed an issue allowing the NVA Machine Gunner to equip two AA Wrenches simultaneously in the Barracks.</p></li><li><p class="bb_paragraph">Fixed rotating the DH10 AP Mine to the left also triggering a player ping.</p></li><li><p class="bb_paragraph">Fixed the downed UI persisting on the Match End Screen.</p></li><li><p class="bb_paragraph">Fixed the weapon fire mode HUD icon not updating correctly after changing language.</p></li><li><p class="bb_paragraph">Players can now request a Medic each time they are downed.</p></li><li><p class="bb_paragraph">Fixed visual issues with the M72 deploy animation while crouching or prone in third person.</p></li><li><p class="bb_paragraph">Fixed the Type 53 PU appearing to float during a reload while crouch-walking.</p></li><li><p class="bb_paragraph">Fixed an issue preventing players from requesting a Medic more than once during a match.</p></li><li><p class="bb_paragraph">Fixed placeholder textures appearing on the NVA Knife in third person.</p></li><li><p class="bb_paragraph">Fixed the Satchel disappearing from the player's hands when cancelling the placement animation.</p></li><li><p class="bb_paragraph">Corrected the positioning of player nameplates and equipped weapon information on the HUD.</p></li><li><p class="bb_paragraph">Fixed the Medic revive UI occasionally displaying a placeholder name and incorrect distance.</p></li><li><p class="bb_paragraph">Fixed visible transparency artefacts on Blowtorch spark effects.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Vehicles & Helicopters</div><ul class="bb_ul"><li><p class="bb_paragraph">Helicopters can no longer be flown underwater.</p></li><li><p class="bb_paragraph">Improved tank collision with small bumps and uneven road surfaces.</p></li><li><p class="bb_paragraph">Fixed players killed by helicopter blades immediately appearing in a T-pose.</p></li><li><p class="bb_paragraph">Fixed an issue where tap-firing the front Boat Machine Guns only fired one weapon, resulting in incorrect ammunition usage.</p></li><li><p class="bb_paragraph">Fixed a transparent asset appearing on the underside of the US Boat Supply & Repair Station.</p></li><li><p class="bb_paragraph">Fixed some tank zoom levels occasionally being unavailable on PC.</p></li><li><p class="bb_paragraph">Corrected Transport Helicopter Gunner seat positions on the Vehicle Entry Wheel.</p></li><li><p class="bb_paragraph">Selecting a communication channel while occupying a Gunner seat no longer moves the player's aim.</p></li><li><p class="bb_paragraph">Fixed players occasionally sliding without a walking animation after exiting trucks, boats, or helicopters.</p></li><li><p class="bb_paragraph">Pilots and Logistics Officers can now enter helicopters as passengers.</p></li><li><p class="bb_paragraph">Fixed unintended vehicle collision on part of a small cut-tree asset.</p></li><li><p class="bb_paragraph">Updated the dismantle message for the AA Gun.</p></li><li><p class="bb_paragraph">Fixed multiple issues that could make the Transport Helicopter's left Gunner seat unusable.</p></li><li><p class="bb_paragraph">Player nameplates now display correctly on the Tactical Map and Deployment Screen when inside a vehicle acting as a spawn point.</p></li><li><p class="bb_paragraph">Helicopters destroyed due to inactivity now correctly display their destroyed model.</p></li><li><p class="bb_paragraph">Increased truck speeds to better align with their Hell Let Loose counterparts.</p></li><li><p class="bb_paragraph">Fixed players killed inside helicopters briefly appearing standing in mid-air.</p></li><li><p class="bb_paragraph">Vehicles in Conquest and Domination now take damage when left out of bounds.</p></li><li><p class="bb_paragraph">Fixed the AA Gunner appearing stationary in third person after rotating approximately 180 degrees.</p></li><li><p class="bb_paragraph">Boats now take damage when left out of bounds for an extended period.</p></li><li><p class="bb_paragraph">Removed placeholder text appearing on vehicles acting as active spawn points.</p></li><li><p class="bb_paragraph">Fixed ground textures incorrectly projecting onto helicopters.</p></li><li><p class="bb_paragraph">Fixed players sliding after leaving an AA Gun.</p></li><li><p class="bb_paragraph">Adjusted helicopter damage collision to better match the actual size of the aircraft.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Commander, Squads & Deployables</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue allowing a recreated unit to dismantle a Tunnel placed by the original unit.</p></li><li><p class="bb_paragraph">Improved NVA Tunnel placement behaviour.</p></li><li><p class="bb_paragraph">Players travelling through Tunnels now move along the Tunnel connection correctly on the Tactical Map.</p></li><li><p class="bb_paragraph">Fixed unintended mantling routes through and over the Level 3 NVA Bunker.</p></li><li><p class="bb_paragraph">The Ammo Trailer is now correctly labelled instead of being referred to as an Ammo Depot.</p></li><li><p class="bb_paragraph">Fixed an incorrect kick message appearing after a Vote to Kick concludes.</p></li><li><p class="bb_paragraph">The 3D Tactical Map now updates correctly when the Commander Encourage ability is activated or expires.</p></li><li><p class="bb_paragraph">Fixed the Commander role becoming non-interactable after switching teams.</p></li><li><p class="bb_paragraph">Fixed US Commanders and Infantry Squad Leaders occasionally deploying without a weapon equipped.</p></li><li><p class="bb_paragraph">Corrected wording in the Artillery Strike description within the Orders menu.</p></li><li><p class="bb_paragraph">Commanders can now place abilities correctly in relation to Squad Leader markings.</p></li><li><p class="bb_paragraph">Fixed the NVA Commander Precision Strike incorrectly destroying Bunkers.</p></li><li><p class="bb_paragraph">Improved consistency of the Precision Strike ability.</p></li><li><p class="bb_paragraph">Fixed the Tank Commander Smokescreen automatically firing after reloading.</p></li><li><p class="bb_paragraph">Fixed an issue that allowed squads to exceed their intended player limit after a member was kicked.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">UI, HUD & Settings</div><ul class="bb_ul"><li><p class="bb_paragraph">Corrected the progression order of Master Sergeant and First Sergeant.</p></li><li><p class="bb_paragraph">Corrected the description for the Look Deadzone setting.</p></li><li><p class="bb_paragraph">Fixed closing the 3D Tactical Map using M and Esc causing loss of HUD and player input.</p></li><li><p class="bb_paragraph">Fixed characters continuing to run on the spot after a match ends.</p></li><li><p class="bb_paragraph">Fixed placeholder text appearing on Scoreboard buttons when Streamer Mode is enabled.</p></li><li><p class="bb_paragraph">The Offensive capture progress indicator now displays the correct colour when attacking or defending a sector.</p></li><li><p class="bb_paragraph">Custom Tactical Map keybindings are now correctly reflected within the map.</p></li><li><p class="bb_paragraph">Assigning a key to a new action now correctly removes it from its previous action.</p></li><li><p class="bb_paragraph">Fixed scaling issues in the Controller Settings menu at resolutions of 1600x900 and below.</p></li><li><p class="bb_paragraph">Fixed the non-verbal radial wheel appearing when rotating supplies while using Controller Layout B.</p></li><li><p class="bb_paragraph">Gunner Fire and Gunner Alt Fire keyboard bindings no longer reset after leaving the Options menu.</p></li><li><p class="bb_paragraph">Updated the game credits for Lionbridge and Pixel Bowl FQA.</p></li><li><p class="bb_paragraph">Improved the contested Capture Point progress UI in Warfare.</p></li><li><p class="bb_paragraph">Fixed an issue where players could lose input after sending a message in Unit or Team chat from the Deployment Screen.</p></li><li><p class="bb_paragraph">A warning is now displayed when assigning duplicate keybindings.</p></li><li><p class="bb_paragraph">Fixed the Health and Safety message being skippable during boot.</p></li><li><p class="bb_paragraph">Added missing F key confirmation prompts to several menus.</p></li><li><p class="bb_paragraph">Added missing faction icons to US and NVA Offensive loading screens.</p></li><li><p class="bb_paragraph">Fixed the player's own nameplate and friendly icon being visible while using Admin Camera.</p></li><li><p class="bb_paragraph">Fixed Offensive Capture Point markers remaining stuck on-screen after moving away from the objective.</p></li><li><p class="bb_paragraph">Improved descriptions for Move and Look actions in the Gamepad Controls menu.</p></li><li><p class="bb_paragraph">Players can now correctly unbind inputs.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Audio</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed weapon fire audio appearing to jump position when switching weapons.</p></li><li><p class="bb_paragraph">Fixed Reset to Default not correctly resetting the Mute on Focus Loss audio option.</p></li><li><p class="bb_paragraph">Stereo Balance settings now save correctly after restarting the game.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Animation & Visuals</div><ul class="bb_ul"><li><p class="bb_paragraph">Improved character lighting in dark environments, including visual issues affecting glowing arms and water effects.</p></li><li><p class="bb_paragraph">Fixed held items behaving erratically after vaulting from a sprint.</p></li><li><p class="bb_paragraph">Fixed placeholder textures appearing on multiple Recon uniforms.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Tutorials & Field Manual</div><ul class="bb_ul"><li><p class="bb_paragraph">Added missing swimming control information to the Swim tutorial.</p></li><li><p class="bb_paragraph">Added missing instructions to the Use Ladder tutorial.</p></li><li><p class="bb_paragraph">Fixed the Commander Artillery Strike progress bar changing after reaching 100%.</p></li><li><p class="bb_paragraph">Fixed D-pad navigation cycling through unavailable options in the Tutorial Ping Menu.</p></li><li><p class="bb_paragraph">Fixed truncated text in the Specialist & Engineer Upgrade tutorial hint.</p></li><li><p class="bb_paragraph">Fixed the Armor Periscope tutorial displaying "NOT ASSIGNED" for Change View.</p></li><li><p class="bb_paragraph">Fixed the Armor Enemy Armor tutorial displaying "NOT ASSIGNED" for Fire.</p></li><li><p class="bb_paragraph">Fixed Field Manual text extending beyond the screen on 16:10 displays.</p></li><li><p class="bb_paragraph">The Field Manual no longer opens on the Armor page by default.</p></li><li><p class="bb_paragraph">Fixed the Tank Gunner view snapping when changing aiming direction while zoomed.</p></li><li><p class="bb_paragraph">Fixed "Not Assigned" appearing for the Commander Select/Place Ability control.</p></li><li><p class="bb_paragraph">Fixed a tutorial soft lock where a helicopter with a destroyed Tail Rotor could spin out of bounds without being destroyed.</p></li><li><p class="bb_paragraph">Updated inconsistent location names between the regular HUD and Tactical Map during tutorials.</p></li><li><p class="bb_paragraph">Updated outdated information in the NVA Artillery Strike section of the Field Manual.</p></li><li><p class="bb_paragraph">Fixed Field Manual text containers retaining the width of the previously selected entry.</p></li><li><p class="bb_paragraph">Fixed Capture Point progress bars remaining permanently visible during the Squad Leader tutorial.</p></li><li><p class="bb_paragraph">Fixed the tutorial Tank exploding if left unattended between specific tutorial stages.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Online, Servers & Platforms</div><ul class="bb_ul"><li><p class="bb_paragraph">Improved consistency of knife attack kills from all angles.</p></li><li><p class="bb_paragraph">Corrected missing words in the locked descriptions for the Relentless and Surprise Attack achievements on Xbox.</p></li><li><p class="bb_paragraph">Fixed a PlayStation 5 soft lock that could occur when rapidly pressing buttons during the Redeploy or Leave Server confirmation.</p></li><li><p class="bb_paragraph">Fixed players being unable to mute party members or change Open Microphone behaviour in Party Voice Chat.</p></li><li><p class="bb_paragraph">Updated Microsoft Store links to direct players to the Hell Let Loose website.</p></li><li><p class="bb_paragraph">Fixed Party Voice Chat not functioning correctly.</p></li><li><p class="bb_paragraph">RCON now displays the Ban Reason, remaining ban duration, and Admin name when unbanning a player.</p></li><li><p class="bb_paragraph">Fixed players occasionally deploying onto a server without a weapon equipped.</p></li><li><p class="bb_paragraph">Resolution of the Commander overlays around the 3D Tactical Map vignette on Xbox Series S has been improved.</p></li><li><p class="bb_paragraph">RCON now correctly displays the reason a player was punished.</p></li><li><p class="bb_paragraph">Fixed visual issues with the Front End explosion animation on Xbox and PlayStation 5.</p></li><li><p class="bb_paragraph">Fixed a missing string in the Xbox Controller settings menu.</p></li><li><p class="bb_paragraph">Fixed VIP reservations incorrectly affecting both active server slots and queue slots.</p></li><li><p class="bb_paragraph">Fixed Player IDs not displaying correctly on PlayStation 5.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">General</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where players begin swimming in the air.</p></li><li><p class="bb_paragraph">Added the intended additional magazines to the M79 loadout.</p></li><li><p class="bb_paragraph">Fixed enemy icons remaining on-screen after using Admin Camera.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Maps & Environments</div><p class="bb_paragraph">Our Art Team has been hard at work across all six launch maps, with hundreds of bugs and environmental issues now fixed.</p><p class="bb_paragraph">These improvements cover a wide range of areas, including collision, visual issues, LODs, foliage, terrain, asset placement, and general environmental polish.</p>]]> </content:encoded>
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<item>
<title>RU region&amp;apos;s top players&amp;apos; modules</title>
<link>https://xinker.org/ru-regions-top-players-modules</link>
<guid>https://xinker.org/ru-regions-top-players-modules</guid>
<description><![CDATA[ Not sure which module to pick after the summer patch notes? No worries!After a brief interview with the best players of the RU region, STALZONE NEWS has put together a list of the most relevant and useful modules.Know a better option? Share your modules in the comments! ]]></description>
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<pubDate>Fri, 21 Aug 2026 18:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>regions, top, players, modules</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.fastly.steamstatic.com/images/41581512/c638eabec03ef86e7857718b443d671c7f48eca1.png"><br><img src="https://clan.fastly.steamstatic.com/images/41581512/6ed85c86ac8ba80e833799db50caaa5d0e579fb8.png"><br><img src="https://clan.fastly.steamstatic.com/images/41581512/feb93f6b26b96b8f71358bc45960138ea5a8a4e1.png"><br><img src="https://clan.fastly.steamstatic.com/images/41581512/1f2140efc4ff2692a370e2d7572f4a4bc0da1f76.png"><br><img src="https://clan.fastly.steamstatic.com/images/41581512/568e3123a9dc273c25e36996abad3044bcd2217d.png"><br><p class="bb_paragraph">Not sure which module to pick after the summer patch notes? No worries!</p><blockquote class="bb_blockquote"><p class="bb_paragraph">After a brief interview with the best players of the RU region, STALZONE NEWS has put together a list of the most relevant and useful modules.</p></blockquote><p class="bb_paragraph">Know a better option? Share your modules in the comments!</p>]]> </content:encoded>
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<title>Granblue Fantasy: Relink &#45; Endless Ragnarok Photo Mode Contest (Ends Aug 31)</title>
<link>https://xinker.org/granblue-fantasy-relink-endless-ragnarok-photo-mode-contest-ends-aug-31</link>
<guid>https://xinker.org/granblue-fantasy-relink-endless-ragnarok-photo-mode-contest-ends-aug-31</guid>
<description><![CDATA[ We are currently holding a Photo Mode Contest for participants to submit screenshots captured using the in-game Photo Mode feature!Winning entries will be featured on the official Granblue Fantasy: Relink - Endless Ragnarok X account (@relink_official).  We look forward to seeing your entries! Entry period: Aug 07, 2026–2:59 p.m., Aug 31, 2026 (UTC)  【How to Enter】Follow the official X account (@relink_official)Take a photo using the in-game Photo ModePost it on X using #EndlessRagnarokPhotoContestFull details here:https://relink-ragnarok.granbluefantasy.com/en/news/398/ https://store.steampowered.com/sub/1587352/https://store.steampowered.com/sub/1587354/ ]]></description>
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<pubDate>Fri, 21 Aug 2026 18:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Granblue, Fantasy:, Relink, Endless, Ragnarok, Photo, Mode, Contest, Ends, Aug, 31</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44537978/6ba00ddbda077e429a14728d32b735ff353a6121.png"></p><p class="bb_paragraph">We are currently holding a Photo Mode Contest for participants to submit screenshots captured using the in-game Photo Mode feature!<br>Winning entries will be featured on the official Granblue Fantasy: Relink - Endless Ragnarok X account (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Frelink_official" target="_blank" rel=" noopener">@relink_official</a>).  We look forward to seeing your entries! </p><p class="bb_paragraph">Entry period: Aug 07, 2026–2:59 p.m., Aug 31, 2026 (UTC)  </p><p class="bb_paragraph"></p><p class="bb_paragraph">【How to Enter】</p><ol><li><p class="bb_paragraph">Follow the official X account (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Frelink_official" target="_blank" rel=" noopener">@relink_official</a>)</p></li><li><p class="bb_paragraph">Take a photo using the in-game Photo Mode</p></li><li><p class="bb_paragraph">Post it on X using <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fhashtag%2FEndlessRagnarokPhotoContest%3Fsrc%3Dhashtag_click" target="_blank" rel=" noopener">#EndlessRagnarokPhotoContest</a></p></li></ol><p class="bb_paragraph"><br><b>Full details here:</b><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frelink-ragnarok.granbluefantasy.com%2Fen%2Fnews%2F398%2F" target="_blank" rel=" noopener">https://relink-ragnarok.granbluefantasy.com/en/news/398/</a></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/sub/1587352/" target="_blank" rel="">https://store.steampowered.com/sub/1587352/</a><a class="bb_link" href="https://store.steampowered.com/sub/1587354/" target="_blank" rel="">https://store.steampowered.com/sub/1587354/</a></p>]]> </content:encoded>
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<title>Creature Feature: Creative Tools</title>
<link>https://xinker.org/creature-feature-creative-tools</link>
<guid>https://xinker.org/creature-feature-creative-tools</guid>
<description><![CDATA[ Hayo Zookeepers!It&#039;s time to get inventive with this edition of Creature Feature, as we uncover the new (and improved) tools coming to your creative arsenal in Planet Zoo 2.READ MORE ]]></description>
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<pubDate>Fri, 21 Aug 2026 18:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Creature, Feature:, Creative, Tools</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hayo Zookeepers!</p><p class="bb_paragraph"></p><p class="bb_paragraph">It's time to get inventive with this edition of Creature Feature, as we uncover the new (and improved) tools coming to your creative arsenal in Planet Zoo 2.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46141241/c675cf0f7f58c8bb8dc346429a40113a64827775.png"></p><p class="bb_paragraph"></p><div class="bb_h3"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.planetzoogame.com%2F2%2Fnews%2F2026-08-20%2Fcreature-feature-creative-tools%3Futm_source%3Dsteam%26utm_medium%3Dcommunity%26utm_campaign%3Dpz2_sustain%26utm_content%3Dpz2_creature_feature" target="_blank" rel=" noopener">READ MORE</a></b></div>]]> </content:encoded>
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<title>[21/08 &#45; 23/08] 58hr Happy Hour &#45; let it rain NosDollars!</title>
<link>https://xinker.org/2108-2308-58hr-happy-hour-let-it-rain-nosdollars</link>
<guid>https://xinker.org/2108-2308-58hr-happy-hour-let-it-rain-nosdollars</guid>
<description><![CDATA[ Haul in an extra 50% on purchases of NosDollars during our 58hr Happy Hour!Offer period: From 21/08 at 11:00h (CEST) till 23/08 at 21:00h (CEST). ]]></description>
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<pubDate>Fri, 21 Aug 2026 17:49:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>2108, 2308, 58hr, Happy, Hour, let, rain, NosDollars</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.fastly.steamstatic.com/images/30481962/f71faa8a6d7b449cb1e2c4ab49c3ad50f9350256.jpg"><br><br>Haul in an extra 50% on purchases of NosDollars during our 58hr Happy Hour!<br><br><b>Offer period</b>: From 21/08 at 11:00h (CEST) till 23/08 at 21:00h (CEST).]]> </content:encoded>
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<title>狩獵野生動物獲得的免費服飾與韁繩</title>
<link>https://xinker.org/%E7%8B%A9%E7%8D%B5%E9%87%8E%E7%94%9F%E5%8B%95%E7%89%A9%E7%8D%B2%E5%BE%97%E7%9A%84%E5%85%8D%E8%B2%BB%E6%9C%8D%E9%A3%BE%E8%88%87%E9%9F%81%E7%B9%A9</link>
<guid>https://xinker.org/%E7%8B%A9%E7%8D%B5%E9%87%8E%E7%94%9F%E5%8B%95%E7%89%A9%E7%8D%B2%E5%BE%97%E7%9A%84%E5%85%8D%E8%B2%BB%E6%9C%8D%E9%A3%BE%E8%88%87%E9%9F%81%E7%B9%A9</guid>
<description><![CDATA[ 在《權力遊戲：國王大道》遼闊的野外地圖中，分佈著各式各樣的收藏品。「寶箱」可提供淬鍊鐵及金龍幣，「古代書籍、遺失信件、稀有礦石」則能透過學士紀錄所來幫助角色成長。而今天介紹的「稀有野生動物」與「稀有怪物」，則是獲得可購買特別服裝及韁繩所需材料的途徑。 ▲ 可購買服裝、韁繩和馬鞍服裝可向「服飾染匠」購買 在大型領地的服飾染匠可以購買韁繩、馬鞍和服裝。首先，韁繩和馬鞍是裝備在坐騎上的道具。韁繩可提升速度與加速能力值，馬鞍則能提升坐騎的體力與倒地值。最後，服裝則是單純的外觀裝飾道具。 坐騎只能裝備韁繩與馬鞍各一個。如果只想提升能力值，就不需要購買多個。不過，若想在日後透過圖鑑收藏獲得傳說坐騎，建議全部購買。為此需要「堅固的皮革」40個、「帶有微微光澤的角」27個、「瑩潤白色皮革」27個，敬請參考。 ▲ 每個大型領地都有服飾染匠  ▲ 坐騎僅可裝備韁繩與馬鞍各一個 ▲ 購買各商品所需的貨幣 透過狩獵熊來收集堅固的皮革 堅固的皮革可透過狩獵野外的稀有怪物獲得。雖然在地圖上被分類為稀有怪物，但實際上就是隻熊。狩獵難度與設定的世界難度中的精英怪物差不多，因為是動物型怪物，所以無法使用強力一擊。 稀有怪物總共在8個地方出現，狩獵後可獲得5個堅固的皮革。▲ 雖然地圖圖示標示為稀有怪物，但不管怎麼看都只是隻熊 (出處: GameMeca) 透過狩獵鹿來收集角和皮革 狩獵白色雄鹿可獲得帶有微微光澤的角，狩獵白色雌鹿可獲得瑩潤白色皮革。兩者在地圖上都被分類為稀有野生動物，靠近時會逃跑，因此必須在遠處使用輔助武器射擊。與前面介紹的熊不同，只需使用輔助武器攻擊1次即可擊倒。稀有野生動物各有27隻，狩獵一次後便不會再次出現。若想購買服飾染匠販賣的所有商品，必須狩獵所有標示位置的鹿。 順帶一提，舊鎮東北方地區的島上生活著一隻白色雄鹿。不需要特地進入島內，只需在島嶼西側的懸崖邊使用輔助武器，即可輕鬆進行狩獵。請參考下方圖片。 ▲ 有角的是公鹿，沒有角的是母鹿 (出處: GameMeca) ▲ 不需要特地進入島內，在遠處使用輔助武器即可 (出處: GameMeca)來源：GameMeca  ]]></description>
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<pubDate>Fri, 21 Aug 2026 17:23:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>狩獵野生動物獲得的免費服飾與韁繩</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">在《權力遊戲：國王大道》遼闊的野外地圖中，分佈著各式各樣的收藏品。「寶箱」可提供淬鍊鐵及金龍幣，「古代書籍、遺失信件、稀有礦石」則能透過學士紀錄所來幫助角色成長。而今天介紹的「稀有野生動物」與「稀有怪物」，則是獲得可購買特別服裝及韁繩所需材料的途徑。</p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/46005685/d982fce676a5af897a05dbd82fef7b89fa3c8398.jpg"></p><p class="bb_paragraph">▲ 可購買服裝、韁繩和馬鞍</p><p class="bb_paragraph"><b>服裝可向「服飾染匠」購買</b> </p><p class="bb_paragraph">在大型領地的服飾染匠可以購買韁繩、馬鞍和服裝。首先，韁繩和馬鞍是裝備在坐騎上的道具。韁繩可提升速度與加速能力值，馬鞍則能提升坐騎的體力與倒地值。最後，服裝則是單純的外觀裝飾道具。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">坐騎只能裝備韁繩與馬鞍各一個。如果只想提升能力值，就不需要購買多個。不過，若想在日後透過圖鑑收藏獲得傳說坐騎，建議全部購買。為此需要「堅固的皮革」40個、「帶有微微光澤的角」27個、「瑩潤白色皮革」27個，敬請參考。</p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/46005685/b343c74ae631f4c1164ddd2b014a38eb705d222f.jpg">▲ 每個大型領地都有服飾染匠</p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/46005685/f66eb3122c931d547006366ac52e591391118775.jpg"> ▲ 坐騎僅可裝備韁繩與馬鞍各一個</p><p class="bb_paragraph"></p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/46005685/4fe6958f3146ba8e55361cdfc518471047f5972b.jpg"></p><p class="bb_paragraph">▲ 購買各商品所需的貨幣<br> </p><p class="bb_paragraph"><b>透過狩獵熊來收集堅固的皮革</b></p><p class="bb_paragraph"><b></b> </p><p class="bb_paragraph">堅固的皮革可透過狩獵野外的稀有怪物獲得。雖然在地圖上被分類為稀有怪物，但實際上就是隻熊。狩獵難度與設定的世界難度中的精英怪物差不多，因為是動物型怪物，所以無法使用強力一擊。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">稀有怪物總共在8個地方出現，狩獵後可獲得5個堅固的皮革。<br><br><img src="https://clan.akamai.steamstatic.com/images/46005685/07184a498d8794f675f4cf9bf5c57915fd7136bb.jpg"></p><p class="bb_paragraph">▲ 雖然地圖圖示標示為稀有怪物，但不管怎麼看都只是隻熊 (出處: GameMeca)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>透過狩獵鹿來收集角和皮革</b><br> </p><p class="bb_paragraph">狩獵白色雄鹿可獲得帶有微微光澤的角，狩獵白色雌鹿可獲得瑩潤白色皮革。兩者在地圖上都被分類為稀有野生動物，靠近時會逃跑，因此必須在遠處使用輔助武器射擊。與前面介紹的熊不同，只需使用輔助武器攻擊1次即可擊倒。</p><p class="bb_paragraph"></p><p class="bb_paragraph">稀有野生動物各有27隻，狩獵一次後便不會再次出現。若想購買服飾染匠販賣的所有商品，必須狩獵所有標示位置的鹿。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">順帶一提，舊鎮東北方地區的島上生活著一隻白色雄鹿。不需要特地進入島內，只需在島嶼西側的懸崖邊使用輔助武器，即可輕鬆進行狩獵。請參考下方圖片。<br> <img src="https://clan.akamai.steamstatic.com/images/46005685/93413b066b8a821d402dd4667e53e1f586fd3214.jpg"></p><p class="bb_paragraph">▲ 有角的是公鹿，沒有角的是母鹿 (出處: GameMeca)</p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/46005685/9eda97c24e5b0637b1a53481eea1c505d0e977e1.jpg"></p><p class="bb_paragraph">▲ 不需要特地進入島內，在遠處使用輔助武器即可 (出處: GameMeca)</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph">來源：GameMeca </p>]]> </content:encoded>
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<item>
<title>New MFDs and HMDs!</title>
<link>https://xinker.org/new-mfds-and-hmds</link>
<guid>https://xinker.org/new-mfds-and-hmds</guid>
<description><![CDATA[ Today, we’re showcasing several new Multi-Function Display screens for aircraft, as well as improvements to Helmet-Mounted Displays, coming in the next War Thunder update!New Multi-Function Displays (MFD)In the next major update, we’ll be adding new screens for aircraft Multi-function displays. Specifically, the Ka-52 will receive several new MFDs screens, including a compass page, a flight instruments page, a weapons screen and a radar page. Radar pages will also be added to the cockpits of the MiG-21 series, the entire F-104 family, the Japanese T-2 and F-1, the Mirage F1 family, and others. We’ll publish the full list as soon as the update releases!1. Ka-52 weapons screen[carousel autoadvance=&quot;true&quot;][/carousel]2. MiG-21 radar page3. F-104G radar page[carousel autoadvance=&quot;true&quot;][/carousel]New Helmet Mounted Displays (HMD)Alongside new MFDs, we’ll also be adding new Helmet-Mounted Displays, plus improving existing ones! For instance, the RAH-66 is going to get its own Kaiser HMD, the Chinese JH-7A2 and J-11 will get HMDs, and American pilots will get an upgraded VTAS system featuring target lock and radar warning indicators around the aiming circle.1. RAH-66 helmet-mounted display[carousel autoadvance=&quot;true&quot;][/carousel]2. JH-7A2 helmet-mounted display[carousel autoadvance=&quot;true&quot;][/carousel]3. F-4J helmet-mounted display[carousel autoadvance=&quot;true&quot;][/carousel] ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/d6a41e775fc74c47671c5606cb8032d65da4641e.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 17:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, MFDs, and, HMDs</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/9e315ab2d54f5353a2c9652004f575ea5f62bed2.jpg"></p><p class="bb_paragraph">Today, we’re showcasing several new Multi-Function Display screens for aircraft, as well as improvements to Helmet-Mounted Displays, coming in the next War Thunder update!</p><p class="bb_paragraph"></p><div class="bb_h3"><b>New Multi-Function Displays (MFD)</b></div><p class="bb_paragraph">In the next major update, we’ll be adding new screens for aircraft Multi-function displays. Specifically, the Ka-52 will receive several new MFDs screens, including a compass page, a flight instruments page, a weapons screen and a radar page. Radar pages will also be added to the cockpits of the MiG-21 series, the entire F-104 family, the Japanese T-2 and F-1, the Mirage F1 family, and others. We’ll publish the full list as soon as the update releases!</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">1. Ka-52 weapons screen</p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/7a29074e28fb59eeb9374b006c32525aa55cb055.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/ca20dd997dad9f563ec1180c327a9ede8b9254c5.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/08a916f99107c8a148c132284dcc3c3e92ba3221.jpg">[/carousel]</li><li><p class="bb_paragraph">2. MiG-21 radar page<br><img src="https://clan.fastly.steamstatic.com/images/4649813/1638e04801d533c3866338204183deda140d1742.jpg"></p></li><li><p class="bb_paragraph">3. F-104G radar page</p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/6d1507081b9f95021b6b9c9fcdc2000d3bb3833d.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/8fd842ec27705524d942fecdffe0e0782a0f4c1b.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/cad8ae7d2cc11607217801d0e9265cf0dfa06f2c.jpg">[/carousel]</li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>New Helmet Mounted Displays (HMD)</b></div><p class="bb_paragraph">Alongside new MFDs, we’ll also be adding new Helmet-Mounted Displays, plus improving existing ones! For instance, the RAH-66 is going to get its own Kaiser HMD, the Chinese JH-7A2 and J-11 will get HMDs, and American pilots will get an upgraded VTAS system featuring target lock and radar warning indicators around the aiming circle.</p><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">1. RAH-66 helmet-mounted display</p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/46dc51607f5c8bed2687f59351da5bededd813a7.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/5ea7dd6ce70def7d407877415d0c277c8bb35364.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/4b844997dce432d112970aee518b610b901c055f.jpg">[/carousel]</li><li><p class="bb_paragraph">2. JH-7A2 helmet-mounted display</p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/3dcb337066ae499a9cea64d755a1ae1b4953a295.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/f56c6b35fb94fc8c6409046e5c21cad38e6934aa.jpg">[/carousel]</li><li><p class="bb_paragraph">3. F-4J helmet-mounted display</p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/9e315ab2d54f5353a2c9652004f575ea5f62bed2.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/85918e075379cb85c58a7014d15264cc00d39b2e.jpg">[/carousel]</li></ul>]]> </content:encoded>
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<title>期間限定イベント「スターズ・バレー」</title>
<link>https://xinker.org/%E6%9C%9F%E9%96%93%E9%99%90%E5%AE%9A%E3%82%A4%E3%83%99%E3%83%B3%E3%83%88%E3%82%B9%E3%82%BF%E3%83%BC%E3%82%BA%E3%83%90%E3%83%AC%E3%83%BC</link>
<guid>https://xinker.org/%E6%9C%9F%E9%96%93%E9%99%90%E5%AE%9A%E3%82%A4%E3%83%99%E3%83%B3%E3%83%88%E3%82%B9%E3%82%BF%E3%83%BC%E3%82%BA%E3%83%90%E3%83%AC%E3%83%BC</guid>
<description><![CDATA[ 太陽と砂浜、すなわちビーチバレー！裸足で砂浜を踏みしめ、仲間と連携してスパイクやセーブを決めよう。スポーツの情熱とリゾートの快適さが融合、全力を解放しよう！●イベント期間8月19日アップデート後 - 9月30日06:59 (JST)●イベントについてイベント期間中、イベントに参加すると、イベントアイコンフレーム「真夏のプリズム」、イベントプロフテーマ「熱砂アリーナ」、円石、虚質サイコロ、ファンス、浮氷映画チケット、特級ハンター攻略、カオスな染色剤などの限定報酬を獲得できます！  ]]></description>
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<pubDate>Fri, 21 Aug 2026 17:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>期間限定イベント「スターズ・バレー」</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">太陽と砂浜、すなわちビーチバレー！裸足で砂浜を踏みしめ、仲間と連携してスパイクやセーブを決めよう。スポーツの情熱とリゾートの快適さが融合、全力を解放しよう！</p><p class="bb_paragraph"></p><p class="bb_paragraph">●イベント期間</p><p class="bb_paragraph">8月19日アップデート後 - 9月30日06:59 (JST)</p><p class="bb_paragraph"></p><p class="bb_paragraph">●イベントについて</p><p class="bb_paragraph">イベント期間中、イベントに参加すると、イベントアイコンフレーム「真夏のプリズム」、イベントプロフテーマ「熱砂アリーナ」、円石、虚質サイコロ、ファンス、浮氷映画チケット、特級ハンター攻略、カオスな染色剤などの限定報酬を獲得できます！ </p>]]> </content:encoded>
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<title>Early Access Hotfix #124</title>
<link>https://xinker.org/early-access-hotfix-124</link>
<guid>https://xinker.org/early-access-hotfix-124</guid>
<description><![CDATA[ Hello Adventurers,This update introduces the new taming and beast control system for the Ranger. Rangers will now be able to tame various animals from the dungeons to help in their bidding.We’ve also implemented sorely missing essential features such as a basic tutorial and inventory item swapping as we continue to advance towards a more complete game.Finally, say hello to the new loot goblin and show off your riches with the Golden Goblin Shop showcase. Strike now and grab special gold themed cosmetics that will be available for a limited time! Thanks and see you in the dungeons!IRONMACEBugfixes:Fixed an issue where Power of Sacrifice could remain applied to a boat passenger until the passenger stood up.Fixed an issue where Fire Mastery might not apply to Meteor Strike.Fixed an issue where the healing reduction effect of Fire Mastery could be applied incorrectly.Fixed an issue where the duration of the healing reduction effect from Fire Mastery could be applied incorrectly.Fixed an issue where the effect range and VFX range of the Cleric&#039;s Sanctuary could differ.Fixed an issue where attacks could be blocked by ropes.Fixed an issue where Wizards could use Fly to move outside the map in the Ritual Room module of The Forgotten Castle - The Crypt.Fixed an issue where players could become stuck between the stairs and the surrounding geometry when interacting with the lever in the Demon Stairs module of The Forgotten Castle - The Inferno while the stairs were moving.Fixed an issue where the dust VFX from the Lava Pillar Door might not disappear after the door was destroyed while opening in The Ashen Range - The Firedeep.Fixed an issue where players could become stuck at certain locations in the Bridge module of The Frozen Mountain - The Ice Cavern.Fixed an issue where Bladehand&#039;s attacks might not reach players at certain locations in The Blue Maelstrom - Bladehand&#039;s Refuge module.Fixed an issue where players might not be able to escape when standing on the railing of the escape ship while boarding it in The Blue Maelstrom.Fixed an issue where Emberwing could appear partially embedded in walls when performing an evasive maneuver with its back against a wall.Fixed an issue where the Soul Collector icon for Warlocks could disappear when affected by a Wisp.Fixed an issue where the Warlord and its summons could leave the boss room.Fixed an issue where the pattern of the Ghost King could reset when using Hide or Invisibility during certain patterns, causing its sounds to not play properly.Fixed an issue where the Death Skull summoned by the Ghost King might not disappear.Fixed an issue where players at high elevations in the Ruins Arena module could avoid being affected by Murder of Crows.Fixed an issue where players could reach unintended high areas in the Inferno Arena module.Fixed an issue where party members could have the same ping color when entering the Squire Royale mode as a party through random matchmaking.Fixed an issue where a character&#039;s name might not appear in the popup when removing a party member through the Party Finder UI.Fixed an issue where the ankle area could appear incorrectly when certain race skins were equipped without wearing shoes.Game Updates:Improved the anti-cheat system.Added a skin system for summons and shapeshift forms.Added new Golden Goblin-themed cosmetics to the Shop.Added a tutorial. The tutorial guides players through the game&#039;s core mechanics in sequence, including movement, combat, interaction, healing, skills, magic, and extraction. New players must complete the tutorial before creating an account. The tutorial can be replayed at any time through the ESC menu after completion.Added new Perks and Skills for the Ranger.Added the Servant Control System. When you have a beast tamed with the Ranger&#039;s Taming Shot, hold the E key to open the command wheel and give it orders. One of six options can be selected: Attack, Follow, Hold, Aggressive, Defensive, and Passive.Changed the behavior of the Rogue&#039;s Wall Ride. Players must now press the Jump key while holding the W key to perform Wall Ride.Added network latency compensation. Damage from hitscan spells targeting players is now determined based on the position of the target as it appeared on the attacking player&#039;s screen.Improved the ping system.Party member name colors displayed in chat now match each party member&#039;s ping color. Accordingly, the text of ping and radial messages, as well as player names, is now displayed in white, while highlighted ping messages remain red as before.Ping information can now be checked regardless of distance. When multiple pings overlap, only the closest ping to the center of the screen is displayed.Hovering over a ping icon on the full map now displays the same ping information shown in-game.The ping color assignment system has been improved to prevent duplicate colors among party members. Assigned colors are now retained after reconnecting, party members leaving the party, or moving between floor ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42520114/9bd959b0bc69335e2ba1b530a9804c01a1d72bb1.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 17:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Early, Access, Hotfix, 124</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Adventurers,</p><p class="bb_paragraph">This update introduces the new taming and beast control system for the Ranger. Rangers will now be able to tame various animals from the dungeons to help in their bidding.</p><p class="bb_paragraph">We’ve also implemented sorely missing essential features such as a basic tutorial and inventory item swapping as we continue to advance towards a more complete game.</p><p class="bb_paragraph">Finally, say hello to the new loot goblin and show off your riches with the Golden Goblin Shop showcase. Strike now and grab special gold themed cosmetics that will be available for a limited time! Thanks and see you in the dungeons!</p><p class="bb_paragraph"></p><p class="bb_paragraph">IRONMACE</p><p class="bb_paragraph"></p><div class="bb_h3">Bugfixes:</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where Power of Sacrifice could remain applied to a boat passenger until the passenger stood up.</p></li><li><p class="bb_paragraph">Fixed an issue where Fire Mastery might not apply to Meteor Strike.</p></li><li><p class="bb_paragraph">Fixed an issue where the healing reduction effect of Fire Mastery could be applied incorrectly.</p></li><li><p class="bb_paragraph">Fixed an issue where the duration of the healing reduction effect from Fire Mastery could be applied incorrectly.</p></li><li><p class="bb_paragraph">Fixed an issue where the effect range and VFX range of the Cleric's Sanctuary could differ.</p></li><li><p class="bb_paragraph">Fixed an issue where attacks could be blocked by ropes.</p></li><li><p class="bb_paragraph">Fixed an issue where Wizards could use Fly to move outside the map in the Ritual Room module of The Forgotten Castle - The Crypt.</p></li><li><p class="bb_paragraph">Fixed an issue where players could become stuck between the stairs and the surrounding geometry when interacting with the lever in the Demon Stairs module of The Forgotten Castle - The Inferno while the stairs were moving.</p></li><li><p class="bb_paragraph">Fixed an issue where the dust VFX from the Lava Pillar Door might not disappear after the door was destroyed while opening in The Ashen Range - The Firedeep.</p></li><li><p class="bb_paragraph">Fixed an issue where players could become stuck at certain locations in the Bridge module of The Frozen Mountain - The Ice Cavern.</p></li><li><p class="bb_paragraph">Fixed an issue where Bladehand's attacks might not reach players at certain locations in The Blue Maelstrom - Bladehand's Refuge module.</p></li><li><p class="bb_paragraph">Fixed an issue where players might not be able to escape when standing on the railing of the escape ship while boarding it in The Blue Maelstrom.</p></li><li><p class="bb_paragraph">Fixed an issue where Emberwing could appear partially embedded in walls when performing an evasive maneuver with its back against a wall.</p></li><li><p class="bb_paragraph">Fixed an issue where the Soul Collector icon for Warlocks could disappear when affected by a Wisp.</p></li><li><p class="bb_paragraph">Fixed an issue where the Warlord and its summons could leave the boss room.</p></li><li><p class="bb_paragraph">Fixed an issue where the pattern of the Ghost King could reset when using Hide or Invisibility during certain patterns, causing its sounds to not play properly.</p></li><li><p class="bb_paragraph">Fixed an issue where the Death Skull summoned by the Ghost King might not disappear.</p></li><li><p class="bb_paragraph">Fixed an issue where players at high elevations in the Ruins Arena module could avoid being affected by Murder of Crows.</p></li><li><p class="bb_paragraph">Fixed an issue where players could reach unintended high areas in the Inferno Arena module.</p></li><li><p class="bb_paragraph">Fixed an issue where party members could have the same ping color when entering the Squire Royale mode as a party through random matchmaking.</p></li><li><p class="bb_paragraph">Fixed an issue where a character's name might not appear in the popup when removing a party member through the Party Finder UI.</p></li><li><p class="bb_paragraph">Fixed an issue where the ankle area could appear incorrectly when certain race skins were equipped without wearing shoes.</p></li></ul><div class="bb_h3">Game Updates:</div><ul class="bb_ul"><li><p class="bb_paragraph">Improved the anti-cheat system.</p></li><li><p class="bb_paragraph">Added a skin system for summons and shapeshift forms.</p></li><li><p class="bb_paragraph">Added new Golden Goblin-themed cosmetics to the Shop.</p></li><li><p class="bb_paragraph">Added a tutorial. The tutorial guides players through the game's core mechanics in sequence, including movement, combat, interaction, healing, skills, magic, and extraction. New players must complete the tutorial before creating an account. The tutorial can be replayed at any time through the ESC menu after completion.</p></li><li><p class="bb_paragraph">Added new Perks and Skills for the Ranger.</p></li><li><p class="bb_paragraph">Added the Servant Control System. When you have a beast tamed with the Ranger's Taming Shot, hold the E key to open the command wheel and give it orders. One of six options can be selected: Attack, Follow, Hold, Aggressive, Defensive, and Passive.</p></li><li><p class="bb_paragraph">Changed the behavior of the Rogue's Wall Ride. Players must now press the Jump key while holding the W key to perform Wall Ride.</p></li><li><p class="bb_paragraph">Added network latency compensation. Damage from hitscan spells targeting players is now determined based on the position of the target as it appeared on the attacking player's screen.</p></li><li><p class="bb_paragraph">Improved the ping system.</p><ul class="bb_ul"><li><p class="bb_paragraph">Party member name colors displayed in chat now match each party member's ping color. Accordingly, the text of ping and radial messages, as well as player names, is now displayed in white, while highlighted ping messages remain red as before.</p></li><li><p class="bb_paragraph">Ping information can now be checked regardless of distance. When multiple pings overlap, only the closest ping to the center of the screen is displayed.</p></li><li><p class="bb_paragraph">Hovering over a ping icon on the full map now displays the same ping information shown in-game.</p></li><li><p class="bb_paragraph">The ping color assignment system has been improved to prevent duplicate colors among party members. Assigned colors are now retained after reconnecting, party members leaving the party, or moving between floors.</p></li><li><p class="bb_paragraph">Updated some ping messages.</p></li></ul></li><li><p class="bb_paragraph">An item swap feature has been added. Dragging an item onto another item swaps the positions of the two items, but gold storage items and stackable items of the same rarity cannot be swapped. This feature applies to inventory and utility slots both in-game and in the lobby, but is not supported in the Trading Post or Merchant UI.</p></li><li><p class="bb_paragraph">Added a new Unique-grade monster, the Loot Goblin, to all dungeons.</p></li><li><p class="bb_paragraph">Improved the blocking sound effects for Tear of Hrímthurs.</p></li><li><p class="bb_paragraph">Increased the size of the trade window in the Trading Post from 5x5 to 6x6.</p></li><li><p class="bb_paragraph">Added a confirmation popup when blocking a player. This applies to all locations where the block option is available, including the player list, chat, and trade menus.</p></li></ul><div class="bb_h3">Balance Updates:</div><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Emberwing's Impact Power has been slightly reduced.</p></li><li><p class="bb_paragraph">The difficulty of certain attack patterns of the Magma Wyvern has been reduced.</p></li></ul><p class="bb_paragraph"><b>Classes</b></p><p class="bb_paragraph">Ranger</p><ul class="bb_ul"><li><p class="bb_paragraph">Added a new Skill, Taming Shot.</p></li><li><p class="bb_paragraph">Added a new Perk, Feral Resonance.</p></li></ul><p class="bb_paragraph">Wizard</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced the Burn Multiplier of Meteor Strike from 1.0 to 0.5.</p></li></ul><p class="bb_paragraph">Warlock</p><ul class="bb_ul"><li><p class="bb_paragraph">Reduced the all-stat reduction effect of Curse of Weakness from -25% to -20%.</p></li></ul><p class="bb_paragraph">Sorcerer</p><ul class="bb_ul"><li><p class="bb_paragraph">Apex of Sorcery now grants 30% Magic Penetration while casting spells, and its Magical Damage Bonus has been reduced from 50% to 30%.</p></li><li><p class="bb_paragraph">Increased the damage of Glaciate from 3 to 5.</p></li><li><p class="bb_paragraph">Removed the Magic Penetration effect from Mana Flow.</p></li></ul>]]> </content:encoded>
</item>

<item>
<title>8/14(金) ~ 8/20(木) 不正行為に対するアカウント停止措置のお知らせ</title>
<link>https://xinker.org/814%E9%87%91-820%E6%9C%A8-%E4%B8%8D%E6%AD%A3%E8%A1%8C%E7%82%BA%E3%81%AB%E5%AF%BE%E3%81%99%E3%82%8B%E3%82%A2%E3%82%AB%E3%82%A6%E3%83%B3%E3%83%88%E5%81%9C%E6%AD%A2%E6%8E%AA%E7%BD%AE%E3%81%AE%E3%81%8A%E7%9F%A5%E3%82%89%E3%81%9B</link>
<guid>https://xinker.org/814%E9%87%91-820%E6%9C%A8-%E4%B8%8D%E6%AD%A3%E8%A1%8C%E7%82%BA%E3%81%AB%E5%AF%BE%E3%81%99%E3%82%8B%E3%82%A2%E3%82%AB%E3%82%A6%E3%83%B3%E3%83%88%E5%81%9C%E6%AD%A2%E6%8E%AA%E7%BD%AE%E3%81%AE%E3%81%8A%E7%9F%A5%E3%82%89%E3%81%9B</guid>
<description><![CDATA[ こんにちは。『The First Descendant』開発チームです。8/14(金) ~ 8/20(木) に行われた不正行為に対し、以下の措置を適用しました。『The First Descendant』では、継承者の皆様がゲームを快適にプレイいただけるよう、不正行為に対して制裁を行っております。不正行為を発見した場合、ゲーム内の通報機能を用いて報告いただければ幸いです。措置に関する詳細は次のとおりとなります。                                                                                                                   ■措置状況・対象期間：PDT 2026.8.14(金) – 2026.8.20(木)■不正なツールの制作・配布・利用 – アカウント永久停止 (2名)・不正なツールの制作・配布・利用が確認されたため、停止措置を行いました。ma********70Fl*******93■ストア関連プロセスの悪用 – アカウント永久停止 (4名)・ストアが提供する決済プロセスを悪用し不正に利益を得たため、停止措置を行いました。tw**************70Me*************82ke*************77i ***************89■ 異常なゲームプレイ活動を検出・異常なゲームプレイ活動が検出され、運営方針に従って対応が行われました。・非マナーなゲーム利用の記録が確認されたため、運営方針に従って措置を行いました。**マッチング分離(233名)gu*********26Du**********05Lp*************27Un*************27Da***************34Kr**********02en***************95me************82DB*********13ni***********61RE***********86Eb**********32Vi*********92co********33HN***********74MT*******18C-***************31yl*********58aj********42ai*************23St****************90la**************04Fr****************65yy*************61Ro******51战丶****41bx****10Gh***********34wz**********73Je**********29Dr**************65DO**********40Di**************50fk*********28lS*******31Cr*******44ii***********55エー********62Se*****************43fl*****************24To***********25避税*********46o0******55乙卂****70b1****************80Al*********00Sk*********42Sp***************7818***********97SH***********32摸鱼************49Dr****************84An**********54AM********00dr***********72zo***********61딸깍***63s3*********98re***************89DM*********58奥布******54Ro**************79Mj******29Fa*********41Ca**************65Ez***************16Oh********08De*************49oe**************22AN************45To******38Pl***************76Kl*************80fl*****************15疯狂******25Fr**************30色孽********48as***************25qu*******80Xo**********24II********71乇山****17Ha*************36Ga*******61٩(**********09cl*********79In******************************25Sa***********10YZ************47Yo***********56ju*************91Ce*************99Cl*************18sm***********66lw*********97LI******27Oz**********03Re*************00트럼****39ar***************30Ga********58Tr**********42Cl*********79冬天***87ri*************22厶⚔******************59In*****************27f0**********77Fl************58ke**********55飞鸿******99ка********70Sc****************74雅倫***32Po****************14波波*****89Po***********75Ra*******48ho******97Se****************70明教********29er***********51쿄코*****11El***********16BL*****************08RI*************51BN*****65wo***********86Ec***************61Te*******03cr***************90Ni**********8530***********59gl***************85lo*****************39Ch**********68Wo************74Co*************19ni**********46菜猫***41Ba**********32US**************69//***************59Al************66De*************69bi*****61Ta*****17NG********58Ha*************18dr*********18Jo************49老白****92Ph****************65Su*********96ni********60Hu*******63Ki**************15Ro**************30Ku***********15永婕****46St****************51Go*****46ja********31De********34Mr****************50He************48香香*******26su*************49Re**************95qz*********38Sh******01Fo************16ho************66NO*******75Nt*********38MC***********11jp*********26sp****************19lu***********27al*************14Ha*********67rh************17pi******28CN**************78Xx************36fl************58Va**************01me*****91He**********37SH***********91ef*********38al*************26fb**********94Ul*********44Sp***************37do***********05A-*******96j1*********86ah*****************28SA***************87D4************23Ev*****************27Ro***********82Te****************43MO**********36Sh**********51MO*********************17Ha***********86Gu*********71Pi*****07pa***********82SG****************76W1***************29He***************22Zy********39hp********37iz************52Lo******10Os**********70Sc*************57pa**********53Th****************08Ca***********64Ya**********49So***************22Z-**********32Ma*************05Lu**********23Ra******56m1*********48ma*************44Mi**************69Co*************58■注意事項・不正行為者に対する措置の一部は、継承者の皆様の通報やモニタリングによるものを含みます。・ストアの決済プロセス悪用に関する異議申し立ては、公式サイトの\[カスタマーサポート→お問い合わせ]から承ります。・チャージバックによる決済プロセス悪用に関する異議申し立ては、決済を行ったプラットフォームにお問い合わせください。今後も、継承者の皆様がゲームを快適にプレイいただけるよう努めてまいります。引き続き、よろしくお願いいたします。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/42627465/ff3aa58f4f1486b5d1cccf4058c31b2cc2f1f4f9.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 17:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>814金, 820木, 不正行為に対するアカウント停止措置のお知らせ</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>こんにちは。『The First Descendant』開発チームです。</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">8/14(金) ~ 8/20(木) に行われた不正行為に対し、以下の措置を適用しました。</p><p class="bb_paragraph"></p><p class="bb_paragraph">『The First Descendant』では、継承者の皆様がゲームを快適にプレイいただけるよう、不正行為に対して制裁を行っております。</p><p class="bb_paragraph">不正行為を発見した場合、ゲーム内の通報機能を用いて報告いただければ幸いです。</p><p class="bb_paragraph">措置に関する詳細は次のとおりとなります。</p><p class="bb_paragraph">                                                                                                                   </p><p class="bb_paragraph"><b>■措置状況</b></p><p class="bb_paragraph">・対象期間：PDT 2026.8.14(金) – 2026.8.20(木)</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■不正なツールの制作・配布・利用 – アカウント永久停止 (2名)</b></p><p class="bb_paragraph">・不正なツールの制作・配布・利用が確認されたため、停止措置を行いました。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ma********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Fl*******93</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ストア関連プロセスの悪用 – アカウント永久停止 (4名)</b></p><p class="bb_paragraph">・ストアが提供する決済プロセスを悪用し不正に利益を得たため、停止措置を行いました。</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">tw**************70</p></div><div class="bb_table_td"><p class="bb_paragraph">Me*************82</p></div><div class="bb_table_td"><p class="bb_paragraph">ke*************77</p></div><div class="bb_table_td"><p class="bb_paragraph">i ***************89</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph">■ <b>異常なゲームプレイ活動を検出</b></p><p class="bb_paragraph">・異常なゲームプレイ活動が検出され、運営方針に従って対応が行われました。</p><p class="bb_paragraph">・非マナーなゲーム利用の記録が確認されたため、運営方針に従って措置を行いました。</p><p class="bb_paragraph"><b>**マッチング分離(233名)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">gu*********26</p></div><div class="bb_table_td"><p class="bb_paragraph">Du**********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Lp*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Un*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Da***************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Kr**********02</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">en***************95</p></div><div class="bb_table_td"><p class="bb_paragraph">me************82</p></div><div class="bb_table_td"><p class="bb_paragraph">DB*********13</p></div><div class="bb_table_td"><p class="bb_paragraph">ni***********61</p></div><div class="bb_table_td"><p class="bb_paragraph">RE***********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Eb**********32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vi*********92</p></div><div class="bb_table_td"><p class="bb_paragraph">co********33</p></div><div class="bb_table_td"><p class="bb_paragraph">HN***********74</p></div><div class="bb_table_td"><p class="bb_paragraph">MT*******18</p></div><div class="bb_table_td"><p class="bb_paragraph">C-***************31</p></div><div class="bb_table_td"><p class="bb_paragraph">yl*********58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">aj********42</p></div><div class="bb_table_td"><p class="bb_paragraph">ai*************23</p></div><div class="bb_table_td"><p class="bb_paragraph">St****************90</p></div><div class="bb_table_td"><p class="bb_paragraph">la**************04</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr****************65</p></div><div class="bb_table_td"><p class="bb_paragraph">yy*************61</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ro******51</p></div><div class="bb_table_td"><p class="bb_paragraph">战丶****41</p></div><div class="bb_table_td"><p class="bb_paragraph">bx****10</p></div><div class="bb_table_td"><p class="bb_paragraph">Gh***********34</p></div><div class="bb_table_td"><p class="bb_paragraph">wz**********73</p></div><div class="bb_table_td"><p class="bb_paragraph">Je**********29</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dr**************65</p></div><div class="bb_table_td"><p class="bb_paragraph">DO**********40</p></div><div class="bb_table_td"><p class="bb_paragraph">Di**************50</p></div><div class="bb_table_td"><p class="bb_paragraph">fk*********28</p></div><div class="bb_table_td"><p class="bb_paragraph">lS*******31</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr*******44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ii***********55</p></div><div class="bb_table_td"><p class="bb_paragraph">エー********62</p></div><div class="bb_table_td"><p class="bb_paragraph">Se*****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">fl*****************24</p></div><div class="bb_table_td"><p class="bb_paragraph">To***********25</p></div><div class="bb_table_td"><p class="bb_paragraph">避税*********46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">o0******55</p></div><div class="bb_table_td"><p class="bb_paragraph">乙卂****70</p></div><div class="bb_table_td"><p class="bb_paragraph">b1****************80</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*********00</p></div><div class="bb_table_td"><p class="bb_paragraph">Sk*********42</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp***************78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">18***********97</p></div><div class="bb_table_td"><p class="bb_paragraph">SH***********32</p></div><div class="bb_table_td"><p class="bb_paragraph">摸鱼************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr****************84</p></div><div class="bb_table_td"><p class="bb_paragraph">An**********54</p></div><div class="bb_table_td"><p class="bb_paragraph">AM********00</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">dr***********72</p></div><div class="bb_table_td"><p class="bb_paragraph">zo***********61</p></div><div class="bb_table_td"><p class="bb_paragraph">딸깍***63</p></div><div class="bb_table_td"><p class="bb_paragraph">s3*********98</p></div><div class="bb_table_td"><p class="bb_paragraph">re***************89</p></div><div class="bb_table_td"><p class="bb_paragraph">DM*********58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">奥布******54</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro**************79</p></div><div class="bb_table_td"><p class="bb_paragraph">Mj******29</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa*********41</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca**************65</p></div><div class="bb_table_td"><p class="bb_paragraph">Ez***************16</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Oh********08</p></div><div class="bb_table_td"><p class="bb_paragraph">De*************49</p></div><div class="bb_table_td"><p class="bb_paragraph">oe**************22</p></div><div class="bb_table_td"><p class="bb_paragraph">AN************45</p></div><div class="bb_table_td"><p class="bb_paragraph">To******38</p></div><div class="bb_table_td"><p class="bb_paragraph">Pl***************76</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kl*************80</p></div><div class="bb_table_td"><p class="bb_paragraph">fl*****************15</p></div><div class="bb_table_td"><p class="bb_paragraph">疯狂******25</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr**************30</p></div><div class="bb_table_td"><p class="bb_paragraph">色孽********48</p></div><div class="bb_table_td"><p class="bb_paragraph">as***************25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">qu*******80</p></div><div class="bb_table_td"><p class="bb_paragraph">Xo**********24</p></div><div class="bb_table_td"><p class="bb_paragraph">II********71</p></div><div class="bb_table_td"><p class="bb_paragraph">乇山****17</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*************36</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga*******61</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">٩(**********09</p></div><div class="bb_table_td"><p class="bb_paragraph">cl*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************25</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa***********10</p></div><div class="bb_table_td"><p class="bb_paragraph">YZ************47</p></div><div class="bb_table_td"><p class="bb_paragraph">Yo***********56</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ju*************91</p></div><div class="bb_table_td"><p class="bb_paragraph">Ce*************99</p></div><div class="bb_table_td"><p class="bb_paragraph">Cl*************18</p></div><div class="bb_table_td"><p class="bb_paragraph">sm***********66</p></div><div class="bb_table_td"><p class="bb_paragraph">lw*********97</p></div><div class="bb_table_td"><p class="bb_paragraph">LI******27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Oz**********03</p></div><div class="bb_table_td"><p class="bb_paragraph">Re*************00</p></div><div class="bb_table_td"><p class="bb_paragraph">트럼****39</p></div><div class="bb_table_td"><p class="bb_paragraph">ar***************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga********58</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr**********42</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cl*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">冬天***87</p></div><div class="bb_table_td"><p class="bb_paragraph">ri*************22</p></div><div class="bb_table_td"><p class="bb_paragraph">厶⚔******************59</p></div><div class="bb_table_td"><p class="bb_paragraph">In*****************27</p></div><div class="bb_table_td"><p class="bb_paragraph">f0**********77</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fl************58</p></div><div class="bb_table_td"><p class="bb_paragraph">ke**********55</p></div><div class="bb_table_td"><p class="bb_paragraph">飞鸿******99</p></div><div class="bb_table_td"><p class="bb_paragraph">ка********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Sc****************74</p></div><div class="bb_table_td"><p class="bb_paragraph">雅倫***32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Po****************14</p></div><div class="bb_table_td"><p class="bb_paragraph">波波*****89</p></div><div class="bb_table_td"><p class="bb_paragraph">Po***********75</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra*******48</p></div><div class="bb_table_td"><p class="bb_paragraph">ho******97</p></div><div class="bb_table_td"><p class="bb_paragraph">Se****************70</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">明教********29</p></div><div class="bb_table_td"><p class="bb_paragraph">er***********51</p></div><div class="bb_table_td"><p class="bb_paragraph">쿄코*****11</p></div><div class="bb_table_td"><p class="bb_paragraph">El***********16</p></div><div class="bb_table_td"><p class="bb_paragraph">BL*****************08</p></div><div class="bb_table_td"><p class="bb_paragraph">RI*************51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">BN*****65</p></div><div class="bb_table_td"><p class="bb_paragraph">wo***********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Ec***************61</p></div><div class="bb_table_td"><p class="bb_paragraph">Te*******03</p></div><div class="bb_table_td"><p class="bb_paragraph">cr***************90</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni**********85</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">30***********59</p></div><div class="bb_table_td"><p class="bb_paragraph">gl***************85</p></div><div class="bb_table_td"><p class="bb_paragraph">lo*****************39</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch**********68</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo************74</p></div><div class="bb_table_td"><p class="bb_paragraph">Co*************19</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ni**********46</p></div><div class="bb_table_td"><p class="bb_paragraph">菜猫***41</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba**********32</p></div><div class="bb_table_td"><p class="bb_paragraph">US**************69</p></div><div class="bb_table_td"><p class="bb_paragraph">//***************59</p></div><div class="bb_table_td"><p class="bb_paragraph">Al************66</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">De*************69</p></div><div class="bb_table_td"><p class="bb_paragraph">bi*****61</p></div><div class="bb_table_td"><p class="bb_paragraph">Ta*****17</p></div><div class="bb_table_td"><p class="bb_paragraph">NG********58</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*************18</p></div><div class="bb_table_td"><p class="bb_paragraph">dr*********18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Jo************49</p></div><div class="bb_table_td"><p class="bb_paragraph">老白****92</p></div><div class="bb_table_td"><p class="bb_paragraph">Ph****************65</p></div><div class="bb_table_td"><p class="bb_paragraph">Su*********96</p></div><div class="bb_table_td"><p class="bb_paragraph">ni********60</p></div><div class="bb_table_td"><p class="bb_paragraph">Hu*******63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ki**************15</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro**************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Ku***********15</p></div><div class="bb_table_td"><p class="bb_paragraph">永婕****46</p></div><div class="bb_table_td"><p class="bb_paragraph">St****************51</p></div><div class="bb_table_td"><p class="bb_paragraph">Go*****46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ja********31</p></div><div class="bb_table_td"><p class="bb_paragraph">De********34</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr****************50</p></div><div class="bb_table_td"><p class="bb_paragraph">He************48</p></div><div class="bb_table_td"><p class="bb_paragraph">香香*******26</p></div><div class="bb_table_td"><p class="bb_paragraph">su*************49</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Re**************95</p></div><div class="bb_table_td"><p class="bb_paragraph">qz*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh******01</p></div><div class="bb_table_td"><p class="bb_paragraph">Fo************16</p></div><div class="bb_table_td"><p class="bb_paragraph">ho************66</p></div><div class="bb_table_td"><p class="bb_paragraph">NO*******75</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nt*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">MC***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">jp*********26</p></div><div class="bb_table_td"><p class="bb_paragraph">sp****************19</p></div><div class="bb_table_td"><p class="bb_paragraph">lu***********27</p></div><div class="bb_table_td"><p class="bb_paragraph">al*************14</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ha*********67</p></div><div class="bb_table_td"><p class="bb_paragraph">rh************17</p></div><div class="bb_table_td"><p class="bb_paragraph">pi******28</p></div><div class="bb_table_td"><p class="bb_paragraph">CN**************78</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx************36</p></div><div class="bb_table_td"><p class="bb_paragraph">fl************58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Va**************01</p></div><div class="bb_table_td"><p class="bb_paragraph">me*****91</p></div><div class="bb_table_td"><p class="bb_paragraph">He**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">SH***********91</p></div><div class="bb_table_td"><p class="bb_paragraph">ef*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">al*************26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">fb**********94</p></div><div class="bb_table_td"><p class="bb_paragraph">Ul*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp***************37</p></div><div class="bb_table_td"><p class="bb_paragraph">do***********05</p></div><div class="bb_table_td"><p class="bb_paragraph">A-*******96</p></div><div class="bb_table_td"><p class="bb_paragraph">j1*********86</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ah*****************28</p></div><div class="bb_table_td"><p class="bb_paragraph">SA***************87</p></div><div class="bb_table_td"><p class="bb_paragraph">D4************23</p></div><div class="bb_table_td"><p class="bb_paragraph">Ev*****************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Te****************43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">MO**********36</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh**********51</p></div><div class="bb_table_td"><p class="bb_paragraph">MO*********************17</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha***********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Gu*********71</p></div><div class="bb_table_td"><p class="bb_paragraph">Pi*****07</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">pa***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">SG****************76</p></div><div class="bb_table_td"><p class="bb_paragraph">W1***************29</p></div><div class="bb_table_td"><p class="bb_paragraph">He***************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Zy********39</p></div><div class="bb_table_td"><p class="bb_paragraph">hp********37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">iz************52</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo******10</p></div><div class="bb_table_td"><p class="bb_paragraph">Os**********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Sc*************57</p></div><div class="bb_table_td"><p class="bb_paragraph">pa**********53</p></div><div class="bb_table_td"><p class="bb_paragraph">Th****************08</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ca***********64</p></div><div class="bb_table_td"><p class="bb_paragraph">Ya**********49</p></div><div class="bb_table_td"><p class="bb_paragraph">So***************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Z-**********32</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*************05</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu**********23</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ra******56</p></div><div class="bb_table_td"><p class="bb_paragraph">m1*********48</p></div><div class="bb_table_td"><p class="bb_paragraph">ma*************44</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi**************69</p></div><div class="bb_table_td"><p class="bb_paragraph">Co*************58</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■注意事項</b></p><p class="bb_paragraph">・不正行為者に対する措置の一部は、継承者の皆様の通報やモニタリングによるものを含みます。</p><p class="bb_paragraph">・ストアの決済プロセス悪用に関する異議申し立ては、公式サイトの\[カスタマーサポート→お問い合わせ]から承ります。</p><p class="bb_paragraph">・チャージバックによる決済プロセス悪用に関する異議申し立ては、決済を行ったプラットフォームにお問い合わせください。</p><p class="bb_paragraph"></p><p class="bb_paragraph">今後も、継承者の皆様がゲームを快適にプレイいただけるよう努めてまいります。</p><p class="bb_paragraph">引き続き、よろしくお願いいたします。</p>]]> </content:encoded>
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<item>
<title>黄金の追跡—木枠箱へ直行</title>
<link>https://xinker.org/%E9%BB%84%E9%87%91%E3%81%AE%E8%BF%BD%E8%B7%A1%E6%9C%A8%E6%9E%A0%E7%AE%B1%E3%81%B8%E7%9B%B4%E8%A1%8C</link>
<guid>https://xinker.org/%E9%BB%84%E9%87%91%E3%81%AE%E8%BF%BD%E8%B7%A1%E6%9C%A8%E6%9E%A0%E7%AE%B1%E3%81%B8%E7%9B%B4%E8%A1%8C</guid>
<description><![CDATA[                                                                                      新たな「黄金の追跡」キャンペーンで最大20個のクラウン木枠箱を入手しましょう！  木枠箱へ直行 新登場となる「木枠箱へ直行」の「黄金の追跡」キャンペーン期間中、最大20個のクラウン木枠箱を無料で獲得できます。キャンペーンは今から2026年9月17日（北米時間）まで開催されます。期間中にゲームをプレイするだけで解除できるマイルストーン報酬をチェックしてください。     アクティビティを4個完了—ザンミーアのクラウン木枠箱x5アクティビティを9個完了—レイスタイドのクラウン木枠箱x5アクティビティを14個完了—スケイルコーラーのクラウン木枠箱x5アクティビティを18個完了—ダイヤモンド記念のクラウン木枠箱x5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         クラウン木枠箱を幅広く獲得しよう！ 20個の木枠箱を全部解除するために18個のアクティビティを完了する必要があるというのは、一見すると多いように思えるかもしれません。しかし、今回のキャンペーンでは、アクティビティはあらゆるタイプの『ESO』プレイヤーが達成可能なように設計されています。例えば、クエストをクリアし、魚を釣り、敵を倒し、パブリックダンジョンを攻略するといった、プレイヤーにクエストの完了を促すアクティビティがあります。ゲーム内のアクティビティ検索の「黄金の追跡」セクションに移動して、「木枠箱へ直行」のアクティビティの全容を確認し、取り掛かってください！ クラウンストアのアップデート 無料の木枠箱の内容が気に入って、さらに入手したい場合と思いましたか？ キャンペーン期間中の様々な時期に、ゲーム内のクラウンストアでクラウンを使って4種類のバリエーション全てを購入することもできます。     ダイヤモンド記念の木枠箱：8月20日～9月17日（いずれも北米時間）スケイルコーラーの木枠箱：8月27日～9月17日（いずれも北米時間）レイスタイドの木枠箱：9月3日～9月17日（いずれも北米時間）ザンミーアの木枠箱：9月10日～9月24日（いずれも北米時間）木枠箱の豪華報酬をお楽しみに クラウン木枠箱からは、『ESO』の中でもとりわけ華やかで楽しいコレクションやアイテムが手に入る可能性があります。そして今回、これらの価値ある箱を開封する方法を増やすことができ、大変嬉しく思っています。無料の木枠箱を獲得するのが楽しみですか？ Bluesky、X（元Twitter）、 Instagram、 Facebookでお知らせください！  「黄金の追跡」キャンペーン、「木枠箱へ直行」は2026年9月17日（北米時間）まで続きます。  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/6349516/4d4ab0a9fd06a0428fb75a49fd9e513ae5ec8e70.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 17:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>黄金の追跡—木枠箱へ直行</media:keywords>
<content:encoded><![CDATA[<img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/08/ccdf7c01e1c9f4cc38732649d52e7e31.jpg" crossorigin="anonymous">                                                                                     <br>新たな「黄金の追跡」キャンペーンで最大20個のクラウン木枠箱を入手しましょう！<i> </i><br> <div class="bb_h2">木枠箱へ直行</div> 新登場となる「木枠箱へ直行」の「黄金の追跡」キャンペーン期間中、最大20個のクラウン木枠箱を無料で獲得できます。キャンペーンは<b>今から</b><b>2026年9月17日（北米時間）まで開催されます。</b>期間中にゲームをプレイするだけで解除できるマイルストーン報酬をチェックしてください。 <br>    <ul class="bb_ul"><li>アクティビティを4個完了—ザンミーアのクラウン木枠箱x5</li><li>アクティビティを9個完了—レイスタイドのクラウン木枠箱x5</li><li>アクティビティを14個完了—スケイルコーラーのクラウン木枠箱x5</li><li>アクティビティを18個完了—ダイヤモンド記念のクラウン木枠箱x5</li></ul>                                                                                                                                                                                                                                                                                                                                                        <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F08%2F8abe1f1e4faee080195e5d03578b9886.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/08/8abe1f1e4faee080195e5d03578b9886.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                          <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F08%2Ff22f5727eefd1e7bbe56ae8b36710642.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/08/f22f5727eefd1e7bbe56ae8b36710642.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F08%2F60e40fe452ed453bf21f8533cd1b5ea8.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/08/60e40fe452ed453bf21f8533cd1b5ea8.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                          <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F08%2Ffa126600e872e02f2ece9d25000e9cd8.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/08/fa126600e872e02f2ece9d25000e9cd8.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                                                                                                                                                           <br>クラウン木枠箱を幅広く獲得しよう！<br> <br>20個の木枠箱を全部解除するために18個のアクティビティを完了する必要があるというのは、一見すると多いように思えるかもしれません。しかし、今回のキャンペーンでは、アクティビティはあらゆるタイプの『ESO』プレイヤーが達成可能なように設計されています。例えば、クエストをクリアし、魚を釣り、敵を倒し、パブリックダンジョンを攻略するといった、プレイヤーにクエストの完了を促すアクティビティがあります。ゲーム内のアクティビティ検索の「黄金の追跡」セクションに移動して、「木枠箱へ直行」のアクティビティの全容を確認し、取り掛かってください！<br> <br><b>クラウンストアのアップデート</b><br> <br>無料の木枠箱の内容が気に入って、さらに入手したい場合と思いましたか？ キャンペーン期間中の様々な時期に、ゲーム内のクラウンストアでクラウンを使って4種類のバリエーション全てを購入することもできます。 <br>    <ul class="bb_ul"><li>ダイヤモンド記念の木枠箱：8月20日～9月17日（いずれも北米時間）</li><li>スケイルコーラーの木枠箱：8月27日～9月17日（いずれも北米時間）</li><li>レイスタイドの木枠箱：9月3日～9月17日（いずれも北米時間）</li><li>ザンミーアの木枠箱：9月10日～9月24日（いずれも北米時間）</li></ul><div class="bb_h2">木枠箱の豪華報酬をお楽しみに</div> クラウン木枠箱からは、『ESO』の中でもとりわけ華やかで楽しいコレクションやアイテムが手に入る可能性があります。そして今回、これらの価値ある箱を開封する方法を増やすことができ、大変嬉しく思っています。無料の木枠箱を獲得するのが楽しみですか？ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Felderscrollsonline.com" target="_blank" rel=" noopener">Bluesky</a>、<a class="bb_link" href="https://twitter.com/TESOnline" target="_blank" rel="">X（元Twitter）</a>、 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Felderscrollsonline%2F" target="_blank" rel=" noopener">Instagram</a>、 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Felderscrollsonline" target="_blank" rel=" noopener">Facebook</a>でお知らせください！ <br> <br>「黄金の追跡」キャンペーン、「木枠箱へ直行」は2026年9月17日（北米時間）まで続きます。<i> </i>]]> </content:encoded>
</item>

<item>
<title>Star Trek Officially Returns October 2026 With Space Hunt</title>
<link>https://xinker.org/star-trek-officially-returns-october-2026-with-space-hunt</link>
<guid>https://xinker.org/star-trek-officially-returns-october-2026-with-space-hunt</guid>
<description><![CDATA[  Star Trek&#039;s 60th anniversary has been packed with exciting announcements and releases, including the currently airing season of Strange New Worlds, which is set to continue through to the end of September. The most recent highly-anticipated puppet episode transforms the Enterprise crew into puppets after a transporter accident, and was largely a hit among fans despite catching flack for being a bit gimmicky. ]]></description>
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<pubDate>Fri, 21 Aug 2026 17:01:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Star, Trek, Officially, Returns, October, 2026, With, Space, Hunt</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/star-trek_gzjiy3.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fstar-trek%2F" target="_blank" rel=" noopener"><i><b>Star Trek</b></i></a>'s 60th anniversary has been packed with exciting announcements and releases, including the currently airing season of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fstar-trek-strange-new-worlds-new-vulcan-enterprise-tribute%2F" target="_blank" rel=" noopener"><i>Strange New Worlds</i></a>, which is set to continue through to the end of September. The most recent <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fscreenrant.com%2Fstar-trek-strange-new-worlds-season-4-episode-5-ending-explained%2F" target="_blank" rel=" noopener">highly-anticipated puppet episode</a> transforms the Enterprise crew into puppets after a transporter accident, and was largely a hit among fans despite catching flack for being a bit gimmicky.<br><br>]]> </content:encoded>
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<title>搶先體驗版正式開賣！（更新至版本 0.21.0）</title>
<link>https://xinker.org/%E6%90%B6%E5%85%88%E9%AB%94%E9%A9%97%E7%89%88%E6%AD%A3%E5%BC%8F%E9%96%8B%E8%B3%A3%E6%9B%B4%E6%96%B0%E8%87%B3%E7%89%88%E6%9C%AC-0210</link>
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<description><![CDATA[ 各位工廠長，讓各位久等了！《Lazy Witch&#039;s Factory》的搶先體驗終於開始了！在此版本中，您將能體驗以下全新內容。提供新策略的開發贊助者「瑪門」「貝爾芬格」能抵禦「課稅」干擾的新難度「Inferno」在特殊規則下推進工廠開發，例如勝利條件及初始資源的調整等 「特別任務」眾多全新還款獎勵，助力玩家制定策略並自由發揮攻略與贊助者惡魔們及工廠長桃子之間充滿歡樂的會議插曲為提升遊戲品質（QoL）及客製化遊戲體驗所提供的各式選項請務必盡情享受這款較試玩版內容大幅擴充的遊戲！若您正考慮進行影片串流或Mod製作，請參閱日前公布的指南。衷心期盼各位能透過自己的創作，為本作的社群注入更多活力！以下將介紹相較於試玩版（部分內容則相較於測試版）的變更內容。＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝新增開發贊助商「瑪門」、「貝爾芬格」將全新登場。  這兩位贊助商相較於現有陣容難度更高，將在各位逐漸熟悉遊戲後，透過「還款獎勵」解鎖。若要將其潛力發揮到極致，需要對系統有深入的理解、高超的規劃能力，以及迅速搭建生產線的技巧。地獄中央銀行行長「瑪門」=====================================向地獄之主蓋赫納宣誓效忠的中央銀行行長。嗜好是竄改帳簿與侵吞公款。=====================================負責強化與供應使魔「運輸雷文」，並專精於「擴建工廠用地」的贊助者。您亦可透過利用土地炒作賺取現金這般獨特的方式，以勝利為目標。若借助瑪門的力量——其能確保運輸網絡而不依賴輸送帶的供應——您便能從各地彙集資源，打造出隨心所欲的工廠。不過，瑪門提供的合約，幾乎無法直接提升生產力。請仔細考量與其他贊助者的搭配後再加以運用。維納拉人才派遣中心 局長「貝爾芬格」===========================================一位運用魔法力量監督使魔的巫師首領。因「不想工作」這份真摯的願望而獲得了這股力量。===========================================負責強化與供應使魔「召喚師巫師」，並專精於「人海戰術・確保使魔」的贊助者。除了可以透過合成獲得使魔、將多餘的使魔兌換成現金之外，還能將寶石轉化為現金收入來源。由於女巫可以合成女巫，因此能以「幾何級數」的方式增加數量（雖然是貓）*。換言之，一旦起用貝爾芬格，便能期待穩定的生產力提升。另一方面，這些數量激增的使魔，若沒有身為工廠長的您下達指令，牠們是不會做任何事的。請做好心理準備，迎接連打盹的時間都沒有的無休止繁重工作。*譯註：日語慣用語中，將「數量急遽增加」稱為「鼠算」。新增高難度內容我們新增了各種能讓您享受更具挑戰性攻略樂趣的要素。所有內容都將透過「還款特典」逐步解鎖。若覺得進度難以推進，不妨先遊玩其他內容以收集還款特典，或降低難度後再嘗試挑戰。新遊戲模式「特別任務」這是隨著還款進度而解鎖的特殊遊戲模式。在任務「繁忙期」中，雖然會持續生效「狂鈴」增益效果（提升訂單更新速度），但僅會出現普通合約。您將能體驗與一般工廠開發截然不同的玩法。此外，「以消耗藥品代替現金來推進償還進度」「以相應的懲罰為代價，從遊戲開始時即可使用史詩級合約」等，我們準備了各式各樣的特殊規則。難度整體上比一般工廠開發更高，但部分任務在通關後會解鎖「償還獎勵」，因此攻略難度應會逐漸降低。請務必從您覺得能攻略的任務開始，依序挑戰。目前，針對已實裝的 5 種贊助企業，每家各實裝 2 項，共計 10 種特別任務。可遊玩的難度僅限 Hell1 及以上。詳細內容請於遊戲內確認。新增難度「Inferno」新增了超越現有最高難度「Hell3」的階段。目前僅實裝了 Inferno1 這一項。在此難度下，將適用各種會使工廠營運變得困難的「課稅」懲罰。課稅內容可在辦公室確認，且此設定將適用於工廠開發及所有特別任務。請擬定突破重稅的策略，並選擇合適的贊助商來挑戰遊戲。關於「課稅」的效果等詳細資訊，請於遊戲內確認。新增獨特物件新增了可能在土地中央生成的各種物件。這些物件將成為您突破各類高難度模式的踏腳石。交易告示牌這是完成贊助商委託後可獲得獎勵的物件。除了可從「資源・聖物」、「使魔」等現有功能獲得的獎勵外，還設有「合約」、「新配方・現有配方升級」、「放棄配方並轉換為資源」等前所未有的獎勵。每項物件僅能領取一次獎勵。除配方竄改類任務外，多數委託內容皆以「製作指定物品 n 次」等不伴隨直接資源損失的行動為主。出現的交易內容會因贊助企業而異。公共電話支付現金使用後，即可獲得增益效果或使魔等。雖然可以反覆使用，但使用成本也會逐漸增加。目前實裝的公共電話均與贊助商「Gehenna」綁定，可能出現在遊戲的任何地方。生活品質提升修正與設定相關在將有限時間轉換為現金的「Regifac」中，流暢的操作至關重要。請務必仔細確認更新說明中的變更內容。快捷鍵與操作相關新鍵盤配置選項「將雷文連接至與前次相同的卸貨點」這是一項可讓您單擊即可部署雷文的新選項。長按該鍵時，系統會顯示以最後設置的卸貨點為起點的運輸範圍。若在範圍內部署運輸雷文，它將自動連接至該卸貨點。預設設定為Ctrl鍵。卸貨點設置模式的實作透過此模式，現在可以先配置雷文的卸貨點。將裝備切換為運輸雷文後，按下Tab鍵或召喚運輸雷文即可切換模式。將輸送帶覆寫禁止設定修改為「允許覆寫同種類型的輸送帶」即使選項開啟時，水流輸送帶與激流輸送帶亦可相互覆蓋將「禁止輸送帶覆蓋」設定的預設值改為「允許」此修正原本是為避免新手發生非預期的方向轉變而新增，但從長遠來看，我們判斷讓玩家在「允許」狀態下熟悉操作，將更有利於流暢地享受遊戲樂趣。「無配方」可進行複製與貼上遊戲內選單相關可從統計畫面瀏覽現金以外的收支於遊戲內選單新增「返回執務室」按鈕設定相關自動進行首次語言設定僅在沒有存檔的情況下，依下列優先順序執行1. 啟動選項中設定的語言（例如 -language=jp）從 Steam 庫 → 右鍵點擊遊戲標題 → 屬性 → 一般設定 → 載入啟動選項設定2. Steam 目前顯示的語言3. 作業系統設定的語言4. 若均未偵測到，則使用英語新增設定項目「幀率控制」可設定「Vsync 啟用／停用」及「幀率上限」製作人員名單相關更新更新了標題畫面中的製作人員名單顯示。亦刊載了參與群眾募資活動的贊助者姓名。衷心感謝各位對本次活動的支持。此外，系統將透過抽籤方式，將群眾募資活動中募集到的企業名稱設為「訂購者名稱」與「地主名稱」。此功能可透過新設定項目「用戶自製內容」隨時開啟或關閉。由於本次群眾募資的對象地區僅限日本，因此設定為若以日語以外的語言啟動遊戲，此功能預設為關閉。若有外語使用者曾提供贊助，煩請您自行至設定中將此功能開啟。合約相關調整為配合最新遊戲環境，已調整所有贊助者的合約內容。法杖技能重製本次改動旨在提升遊戲體驗（QoL）、透過省略過多文字來降低認知負荷，並解決價格參考型技能與增益效果「代為詠唱」之間的負面協同效應。整體而言，使用法杖技能的機會應會增加。詠唱方式變更隨著使用頻率提升，我們已廢除原先的長按詠唱機制，使操作更加簡便。新操作：點擊詠唱指令一次即開始詠唱 / 再次點擊則取消暫停／時間加速／移動裝備游標時也會取消詠唱。移動操作不屬於取消對象。請盡情一邊詠唱法術一邊在工廠裡奔跑吧。共通變更賦予初始成本份量的魔力資源：廢除法杖技能成本增加量的變更：使用前的（使用次數 + 1）²倍 → 依契約定義，使用前的 n 倍參考舊成本：100 → 400 → 3600 → 57600契約「火球」、「溶解液」、「轉賣」（舊稱：捐獻）初始成本 100每次使用成本為 1 倍（=不增加）每次使用可固定獲得 2000（火球・溶解液）/ 500（轉賣）的對應資源契約「占卜」、「轉換翡翠」及其他採礦點數變更類初始成本 100每次使用消耗 3 倍成本契約「史萊姆幼苗」蒸餾史萊姆授予數量 10 → 5初始成本 100每次使用消耗 3 倍成本契約「轉換金幣樹」初始成本 10000每次使用消耗 3 倍成本格黑娜將新增一套適用於任何遊戲的通用契約群組。輸送帶相關增益調整與輸送帶強化契約目前，除採用「瑪蒙」外，消除輸送瓶頸的手段高度依賴隨機出現的「激流輸送帶」數量，而這些出現數量直接影響勝率。為解決此問題，格赫納大人將伸出援手（付費）。新稀有契約「疏浚」可重複使用輸送帶速度 +100% 除現金外所有資源 -1000 每種持有量低於 0 的資源（現金除外），將被扣除固定費用 x50 點新稀有契約「基礎設施投資」可重複使用輸送帶速度 + 200%固定費用 x200 點 + 每 50 個已設置或未召喚的輸送帶及分流器，將被扣除 200 點相關懲罰與增益效果的調整新懲罰「環境污染」：輸送帶速度與運輸雷文的速度，將按等同於此懲罰點數的比例降低（最大100%）。當環境污染達到100點時，所有輸送帶與雷文將停止運作。此效果將作為部分特殊任務或合約效果的懲罰機制出現。增益「已清理」 效果值：輸送帶速度 × 4 → +400%由於與各類加速契約搭配使用時，輸送帶會達到超高速，導致處理負載過大，因此採用加總計算的方式來限制上限。契約解鎖隨著還款特典的解鎖，蓋赫納將提供新的契約。詳情請參閱遊戲內資訊。貝爾芬格將部分遊戲體驗不佳的契約群，替換為與「寶石雕刻」具有協同效應的契約。透過此項變更，貝爾芬格的「寶石雕刻・使魔製作的人海戰術」策略將更為凸顯，玩家應能更輕鬆地構思通往勝利的路線。契約廢除史詩級契約「獵頭」稀有級契約「魔法吸取」雖然效果強大且有趣，但由於對貝爾芬格的「人海戰術」造成過高的陣線設計負擔，因此將予以廢除。將製作同名的另一份契約。普通契約「魔法藥水」「寶石雕刻」相關的新契約與改版新普通契約「轉換棱鏡」（可重複使用）法杖技能變更：將採礦點轉換為隨機寶石礦脈 初始成本100，每次使用消耗3倍新普通契約「魔法汲取」（可重複使用）獲得聖物「魔法汲取」x1。效果：每消耗1顆刻印寶石，即可獲得等於此聖物持有數量x1的魔力新稀有契約「廢棄物侵占」（不可重複使用）召喚師女巫的工作速度 + \[消耗最多的刻印寶石數量] x 0.1%]新史詩契約「皇家同花順」（不可重複使用）召喚師女巫的配方新增：全種類刻印寶石x1 → 密斯里爾 x5「密斯里爾」的價格已修正。請參閱「撒旦」的項目。契約「那邊的小石雕」 → 更名為「虛報」稀有度：稀有 → 非普通重複使用：不可 → 可懲罰「人工費」相關由於懲罰所導致的即時現金扣款，對遊戲體驗的損害程度超過了實際效果，因此將其替換為強調「預支」特性的新效果。將原先施加的懲罰「人工費」替換為新懲罰「固定費用」固定費用： 「每當因償還債務而扣除資源時，將損失等同於此懲罰點數數量的該資源」契約「偽員工證」稀有度　非普通 → 稀有重複使用　可 → 不可賦予固定費用 100賦予使魔數量 隨機 30 隻（逐隻抽選）其他變更增益效果「時光漫步」作業速度：x4 → +300%增益效果「24小時輪班」作業速度：x3 → +200%調整原因請參閱「路西法」的項目。瑪門此為自測試版起進行的修改。由於整體狀態良好，內容調整較為保守。請與瑪門一同享受令人目眩神迷的作弊樂趣。聖物「格黑娜崇拜」更名・視覺更新效果及對瑪門的信仰值均無變更。聖物「格黑娜崇拜」更名 →「赦罪券」契約「格黑娜崇拜」更名 → 「赦罪券」契約「裝填：捐獻」更名 → 「裝填：轉賣」契約「運輸轉換」原本設計為消耗多餘運輸手段的契約，但由於以「運輸雷文」作為回報，對於償還債務而言過於間接，因此調整了效果。新契約名稱「捐獻」消耗所有未召喚的使魔與設備。獲得等同於消耗量×20的赦罪符。（獲得量：-）若透過此效果獲得5000以上赦罪符，則將赦罪符持有量乘以4倍。其他變更契約「既得權益」廢止雖然獲取現金已偏離普通契約的職能，但若要將其提升至非普通契約等級，其效果又過於有限，因此予以廢止。契約「『1』的重新定義」速度：x2 → +100%契約「地獄改造論」速度：x10 → +900%調整理由請參閱「路西法」的項目。路西法由於部分契約 ]]></description>
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<pubDate>Fri, 21 Aug 2026 16:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>搶先體驗版正式開賣！（更新至版本, 0.21.0）</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位工廠長，讓各位久等了！</p><p class="bb_paragraph">《Lazy Witch's Factory》的<b>搶先體驗</b>終於開始了！</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/db21586cab1252452b29450b56571c08da764138.jpg"></p><p class="bb_paragraph">在此版本中，您將能體驗以下全新內容。</p><ul class="bb_ul"><li><p class="bb_paragraph">提供新策略的開發贊助者<b>「瑪門」「貝爾芬格」</b></p></li><li><p class="bb_paragraph">能抵禦<b>「課稅」</b>干擾的<b>新難度「Inferno」</b></p></li><li><p class="bb_paragraph">在<b>特殊規則</b>下推進工廠開發，例如勝利條件及初始資源的調整等 <b>「特別任務」</b></p></li><li><p class="bb_paragraph">眾多<b>全新還款獎勵</b>，助力玩家制定策略並自由發揮攻略</p></li><li><p class="bb_paragraph">與贊助者惡魔們及工廠長桃子之間<b>充滿歡樂的會議插曲</b></p></li><li><p class="bb_paragraph">為<b>提升遊戲品質（QoL）</b>及<b>客製化遊戲體驗</b>所提供的各式選項</p></li></ul><p class="bb_paragraph">請務必盡情享受這款較試玩版內容大幅擴充的遊戲！</p><p class="bb_paragraph">若您正考慮進行影片串流或Mod製作，請參閱日前公布的指南。</p><p class="bb_paragraph">衷心期盼各位能透過自己的創作，為本作的社群注入更多活力！</p><p class="bb_paragraph">以下將介紹相較於試玩版（部分內容則相較於測試版）的變更內容。</p><p class="bb_paragraph">＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝</p><div class="bb_h1">新增開發贊助商</div><p class="bb_paragraph"><b>「瑪門」、「貝爾芬格」</b>將全新登場。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/7945529d7874e46ca4a3d33984eaab964621d55c.jpg">  </p><p class="bb_paragraph">這兩位贊助商相較於現有陣容難度更高，將在各位逐漸熟悉遊戲後，透過<b>「還款獎勵」解鎖</b>。若要將其潛力發揮到極致，需要對系統有深入的理解、高超的規劃能力，以及迅速搭建生產線的技巧。</p><div class="bb_h2"><b>地獄中央銀行行長「瑪門」</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/ef714283af2b3f354b36aab28f75bf39cb89667d.jpg"></p><p class="bb_paragraph">=====================================</p><p class="bb_paragraph"><i>向地獄之主蓋赫納宣誓效忠的中央銀行行長。</i></p><p class="bb_paragraph"><i>嗜好是竄改帳簿與侵吞公款。</i></p><p class="bb_paragraph">=====================================</p><p class="bb_paragraph">負責強化與供應使魔<b>「運輸雷文」</b>，並專精於<b>「擴建工廠用地」</b>的贊助者。</p><p class="bb_paragraph">您亦可透過<b>利用土地炒作賺取現金</b>這般獨特的方式，以勝利為目標。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/700e76e855fcb5e19b65b34f9b34033f5a4578c2.png"></p><p class="bb_paragraph">若借助瑪門的力量——其能確保運輸網絡而不依賴輸送帶的供應——您便能從各地彙集資源，打造出<b>隨心所欲的工廠</b>。</p><p class="bb_paragraph">不過，瑪門提供的合約，<b>幾乎無法直接提升生產力。</b>請仔細考量與其他贊助者的搭配後再加以運用。</p><div class="bb_h2"><b>維納拉人才派遣中心 局長「貝爾芬格」</b></div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/12099e555e5ab57519b37bd465d1d710469e3561.jpg"></p><p class="bb_paragraph">===========================================</p><p class="bb_paragraph"><i>一位運用魔法力量監督使魔的巫師首領。</i></p><p class="bb_paragraph"><i>因「不想工作」這份真摯的願望而獲得了這股力量。</i></p><p class="bb_paragraph">===========================================</p><p class="bb_paragraph">負責強化與供應使魔<b>「召喚師巫師」</b>，並專精於<b>「人海戰術・確保使魔」</b>的贊助者。</p><p class="bb_paragraph">除了可以<b>透過合成獲得使魔</b>、<b>將多餘的使魔兌換成現金</b>之外，還能<b>將寶石轉化為現金收入來源</b>。</p><p class="bb_paragraph"><b>由於女巫可以合成女巫</b>，因此能以「幾何級數」的方式增加數量（雖然是貓）*。換言之，一旦起用貝爾芬格，便能期待<b>穩定的生產力提升</b>。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/0694989ef28109fa1b58145e15d4b377f0a81fd8.png"></p><p class="bb_paragraph">另一方面，這些數量激增的使魔，若沒有身為工廠長的您下達指令，牠們是不會做任何事的。請做好心理準備，迎接<b>連打盹的時間都沒有的無休止繁重工作</b>。</p><p class="bb_paragraph">*譯註：日語慣用語中，將「數量急遽增加」稱為「鼠算」。</p><div class="bb_h1">新增高難度內容</div><p class="bb_paragraph">我們新增了各種能讓您享受更具挑戰性攻略樂趣的要素。所有內容都將透過<b>「還款特典」</b>逐步解鎖。</p><p class="bb_paragraph">若覺得進度難以推進，不妨先遊玩其他內容以收集還款特典，或降低難度後再嘗試挑戰。</p><div class="bb_h2">新遊戲模式「特別任務」</div><p class="bb_paragraph">這是隨著還款進度而解鎖的特殊遊戲模式。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/60463bffeff8360eb77cea5c59488a6cbdf6fd45.jpg"></p><p class="bb_paragraph">在任務「繁忙期」中，雖然會持續生效「狂鈴」增益效果（提升訂單更新速度），但僅會出現普通合約。您將能體驗與一般工廠開發截然不同的玩法。</p><p class="bb_paragraph">此外，</p><ul class="bb_ul"><li><p class="bb_paragraph">「<b>以消耗藥品代替現金</b>來推進償還進度」</p></li><li><p class="bb_paragraph">「以相應的懲罰為代價，<b>從遊戲開始時即可使用史詩級合約</b>」</p></li></ul><p class="bb_paragraph">等，我們準備了各式各樣的特殊規則。</p><p class="bb_paragraph">難度整體上比一般工廠開發更高，但部分任務在通關後會解鎖「償還獎勵」，因此攻略難度應會逐漸降低。</p><p class="bb_paragraph">請務必從您覺得能攻略的任務開始，依序挑戰。</p><p class="bb_paragraph">目前，針對已實裝的 5 種贊助企業，每家各實裝 2 項，<b>共計 10 種特別任務</b>。</p><p class="bb_paragraph">可遊玩的難度僅限 Hell1 及以上。</p><p class="bb_paragraph">詳細內容請於遊戲內確認。</p><div class="bb_h2">新增難度「Inferno」</div><p class="bb_paragraph">新增了超越現有最高難度「Hell3」的階段。目前僅實裝了 <b>Inferno1</b> 這一項。</p><p class="bb_paragraph">在此難度下，將適用各種會使工廠營運變得困難的<b>「課稅」</b>懲罰。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/1aafe403b4bfb4727afc1a09a5d004e2ec1ec8d7.jpg"></p><p class="bb_paragraph">課稅內容可在辦公室確認，且此設定將適用於工廠開發及所有特別任務。</p><p class="bb_paragraph">請擬定突破重稅的策略，並選擇合適的贊助商來挑戰遊戲。</p><p class="bb_paragraph">關於「課稅」的效果等詳細資訊，請於遊戲內確認。</p><div class="bb_h1">新增獨特物件</div><p class="bb_paragraph">新增了可能在土地中央生成的各種物件。</p><p class="bb_paragraph">這些物件將成為您突破各類高難度模式的踏腳石。</p><div class="bb_h3">交易告示牌</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/51d8b5c375a1911ee9655e19249f80c8e361999a.png"></p><p class="bb_paragraph">這是完成贊助商<b>委託</b>後可獲得<b>獎勵</b>的物件。</p><p class="bb_paragraph">除了可從<b>「資源・聖物」、「使魔」</b>等現有功能獲得的獎勵外，</p><p class="bb_paragraph">還設有<b>「合約」、「新配方・現有配方升級」、「放棄配方並轉換為資源」</b>等前所未有的獎勵。</p><p class="bb_paragraph">每項物件僅能領取一次獎勵。</p><p class="bb_paragraph">除配方竄改類任務外，多數委託內容皆以「製作指定物品 n 次」等<b>不伴隨直接資源損失的行動</b>為主。</p><p class="bb_paragraph">出現的交易內容會因贊助企業而異。</p><div class="bb_h3">公共電話</div><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/49251d04971471caa32ba7f3053af56db4b88890.png"></p><p class="bb_paragraph">支付<b>現金</b>使用後，即可獲得<b>增益效果或使魔</b>等。</p><p class="bb_paragraph">雖然可以反覆使用，但<b>使用成本也會逐漸增加</b>。</p><p class="bb_paragraph">目前實裝的公共電話均與贊助商「Gehenna」綁定，可能出現在遊戲的任何地方。</p><div class="bb_h1">生活品質提升修正與設定相關</div><p class="bb_paragraph">在將有限時間轉換為現金的「Regifac」中，流暢的操作至關重要。</p><p class="bb_paragraph">請務必仔細確認更新說明中的變更內容。</p><div class="bb_h3"><b>快捷鍵與操作相關</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新鍵盤配置選項<b>「將雷文連接至與前次相同的卸貨點」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">這是一項可讓您<b>單擊即可部署雷文</b>的新選項。</p></li><li><p class="bb_paragraph">長按該鍵時，系統會顯示以最後設置的卸貨點為起點的運輸範圍。若在範圍內部署運輸雷文，它將自動連接至該卸貨點。</p></li><li><p class="bb_paragraph">預設設定為<b>Ctrl鍵</b>。</p></li></ul></li><li><p class="bb_paragraph"><b>卸貨點設置模式</b>的實作</p><ul class="bb_ul"><li><p class="bb_paragraph">透過此模式，現在可以<b>先配置雷文的卸貨點</b>。</p></li><li><p class="bb_paragraph">將裝備切換為運輸雷文後，按下<b>Tab鍵或召喚運輸雷文</b>即可切換模式。</p></li></ul></li><li><p class="bb_paragraph">將輸送帶覆寫禁止設定修改為<b>「允許覆寫同種類型的輸送帶」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">即使選項開啟時，水流輸送帶與激流輸送帶亦可相互覆蓋</p></li></ul></li><li><p class="bb_paragraph">將「禁止輸送帶覆蓋」設定的預設值改為<b>「允許」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">此修正原本是為避免新手發生非預期的方向轉變而新增，但從長遠來看，我們判斷讓玩家在「允許」狀態下熟悉操作，將更有利於流暢地享受遊戲樂趣。</p></li></ul></li><li><p class="bb_paragraph"><b>「無配方」</b>可進行<b>複製與貼上</b></p></li></ul><div class="bb_h3"><b>遊戲內選單相關</b></div><ul class="bb_ul"><li><p class="bb_paragraph">可從統計畫面瀏覽<b>現金以外的收支</b></p></li><li><p class="bb_paragraph">於遊戲內選單新增<b>「返回執務室」按鈕</b></p></li></ul><div class="bb_h3"><b>設定相關</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>自動進行首次語言設定</b></p><ul class="bb_ul"><li><p class="bb_paragraph">僅在沒有存檔的情況下，依下列優先順序執行</p><ul class="bb_ul"><li><p class="bb_paragraph">1. 啟動選項中設定的語言（例如 -language=jp）</p><ul class="bb_ul"><li><p class="bb_paragraph">從 Steam 庫 → 右鍵點擊遊戲標題 → 屬性 → 一般設定 → 載入啟動選項設定</p></li></ul></li><li><p class="bb_paragraph">2. Steam 目前顯示的語言</p></li><li><p class="bb_paragraph">3. 作業系統設定的語言</p></li><li><p class="bb_paragraph">4. 若均未偵測到，則使用英語</p></li></ul></li></ul></li><li><p class="bb_paragraph">新增設定項目<b>「幀率控制」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">可設定「Vsync 啟用／停用」及「幀率上限」</p></li></ul></li></ul><div class="bb_h1">製作人員名單相關更新</div><p class="bb_paragraph">更新了標題畫面中的製作人員名單顯示。</p><p class="bb_paragraph">亦刊載了參與群眾募資活動的贊助者姓名。衷心感謝各位對本次活動的支持。</p><p class="bb_paragraph">此外，系統將透過抽籤方式，將<b>群眾募資活動中募集到的企業名稱</b>設為「訂購者名稱」與「地主名稱」。</p><p class="bb_paragraph">此功能可透過<b>新設定項目「用戶自製內容」</b>隨時開啟或關閉。</p><p class="bb_paragraph">由於本次群眾募資的對象地區僅限日本，因此設定為<b>若以日語以外的語言啟動遊戲，此功能預設為關閉</b>。若有外語使用者曾提供贊助，煩請您自行至設定中將此功能開啟。</p><div class="bb_h1">合約相關調整</div><p class="bb_paragraph">為配合最新遊戲環境，已調整所有贊助者的合約內容。</p><div class="bb_h2">法杖技能重製</div><p class="bb_paragraph">本次改動旨在提升遊戲體驗（QoL）、透過省略過多文字來降低認知負荷，並解決價格參考型技能與增益效果「代為詠唱」之間的負面協同效應。</p><p class="bb_paragraph">整體而言，<b>使用法杖技能的機會應會增加</b>。</p><div class="bb_h3">詠唱方式變更</div><p class="bb_paragraph">隨著使用頻率提升，我們已廢除原先的長按詠唱機制，使操作更加簡便。</p><ul class="bb_ul"><li><p class="bb_paragraph">新操作：<b>點擊詠唱指令一次即開始詠唱</b> / <b>再次點擊則取消</b></p><ul class="bb_ul"><li><p class="bb_paragraph">暫停／時間加速／移動裝備游標時也會取消詠唱。</p></li><li><p class="bb_paragraph">移動操作不屬於取消對象。請盡情一邊詠唱法術一邊在工廠裡奔跑吧。</p></li></ul></li></ul><div class="bb_h3">共通變更</div><ul class="bb_ul"><li><p class="bb_paragraph">賦予初始成本份量的魔力資源：<b>廢除</b></p></li><li><p class="bb_paragraph">法杖技能成本增加量的變更：使用前的（使用次數 + 1）²倍 → <b>依契約定義，使用前的 n 倍</b></p><ul class="bb_ul"><li><p class="bb_paragraph">參考舊成本：100 → 400 → 3600 → 57600</p></li></ul></li></ul><div class="bb_h3">契約「火球」、「溶解液」、「轉賣」（舊稱：捐獻）</div><ul class="bb_ul"><li><p class="bb_paragraph">初始成本 100</p></li><li><p class="bb_paragraph">每次使用成本為 1 倍（=不增加）</p></li><li><p class="bb_paragraph">每次使用可固定獲得 2000（火球・溶解液）/ 500（轉賣）的對應資源</p></li></ul><div class="bb_h3">契約「占卜」、「轉換翡翠」及其他採礦點數變更類</div><ul class="bb_ul"><li><p class="bb_paragraph">初始成本 100</p></li><li><p class="bb_paragraph">每次使用消耗 3 倍成本</p></li></ul><div class="bb_h3">契約「史萊姆幼苗」</div><ul class="bb_ul"><li><p class="bb_paragraph">蒸餾史萊姆授予數量 10 → 5</p></li><li><p class="bb_paragraph">初始成本 100</p></li><li><p class="bb_paragraph">每次使用消耗 3 倍成本</p></li></ul><div class="bb_h3">契約「轉換金幣樹」</div><ul class="bb_ul"><li><p class="bb_paragraph">初始成本 10000</p></li><li><p class="bb_paragraph">每次使用消耗 3 倍成本</p></li></ul><div class="bb_h2">格黑娜</div><p class="bb_paragraph">將新增一套適用於任何遊戲的通用契約群組。</p><div class="bb_h3"><b>輸送帶相關增益調整與輸送帶強化契約</b></div><p class="bb_paragraph">目前，除採用「瑪蒙」外，消除輸送瓶頸的手段高度依賴隨機出現的「激流輸送帶」數量，而這些出現數量直接影響勝率。</p><p class="bb_paragraph">為解決此問題，格赫納大人將伸出援手（付費）。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>新稀有契約「疏浚」可重複使用</b></p><ul class="bb_ul"><li><p class="bb_paragraph">輸送帶速度 +100% 除現金外所有資源 -1000 每種持有量低於 0 的資源（現金除外），將被扣除固定費用 x50 點</p></li></ul></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>新稀有契約「基礎設施投資」可重複使用</b></p><ul class="bb_ul"><li><p class="bb_paragraph">輸送帶速度 + 200%</p></li><li><p class="bb_paragraph">固定費用 x200 點 + 每 50 個已設置或未召喚的輸送帶及分流器，將被扣除 200 點</p></li></ul></li></ul><p class="bb_paragraph"><b>相關懲罰與增益效果的調整</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新懲罰<b>「環境污染」</b>：輸送帶速度與運輸雷文的速度，將按等同於此懲罰點數的比例降低（最大100%）。</p><ul class="bb_ul"><li><p class="bb_paragraph">當環境污染達到100點時，所有輸送帶與雷文將停止運作。</p></li><li><p class="bb_paragraph">此效果將作為部分特殊任務或合約效果的懲罰機制出現。</p></li></ul></li><li><p class="bb_paragraph">增益<b>「已清理」</b> 效果值：輸送帶速度 × 4 → <b>+400%</b></p><ul class="bb_ul"><li><p class="bb_paragraph">由於與各類加速契約搭配使用時，輸送帶會達到超高速，導致處理負載過大，因此採用加總計算的方式來限制上限。</p></li></ul></li></ul><div class="bb_h3"><b>契約解鎖</b></div><p class="bb_paragraph">隨著還款特典的解鎖，蓋赫納將提供新的契約。</p><p class="bb_paragraph">詳情請參閱遊戲內資訊。</p><div class="bb_h2">貝爾芬格</div><p class="bb_paragraph">將部分遊戲體驗不佳的契約群，替換為<b>與「寶石雕刻」具有協同效應的契約</b>。</p><p class="bb_paragraph">透過此項變更，貝爾芬格<b>的「寶石雕刻・使魔製作的人海戰術」</b>策略將更為凸顯，玩家應能更輕鬆地構思通往勝利的路線。</p><div class="bb_h3"><b>契約廢除</b></div><ul class="bb_ul"><li><p class="bb_paragraph">史詩級契約<b>「獵頭」</b></p></li><li><p class="bb_paragraph">稀有級契約<b>「魔法吸取」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">雖然效果強大且有趣，但由於對貝爾芬格的「人海戰術」造成過高的陣線設計負擔，因此將予以廢除。</p></li><li><p class="bb_paragraph">將製作同名的另一份契約。</p></li></ul></li><li><p class="bb_paragraph">普通契約<b>「魔法藥水」</b></p></li></ul><div class="bb_h3"><b>「寶石雕刻」相關的新契約與改版</b></div><ul class="bb_ul"><li><p class="bb_paragraph">新普通契約<b>「轉換棱鏡」</b>（可重複使用）</p><ul class="bb_ul"><li><p class="bb_paragraph">法杖技能變更：將採礦點轉換為隨機寶石礦脈 初始成本100，每次使用消耗3倍</p></li></ul></li><li><p class="bb_paragraph">新普通契約<b>「魔法汲取」</b>（可重複使用）</p><ul class="bb_ul"><li><p class="bb_paragraph">獲得聖物「魔法汲取」x1。</p></li><li><p class="bb_paragraph">效果：每消耗1顆刻印寶石，即可獲得等於此聖物持有數量x1的魔力</p></li></ul></li><li><p class="bb_paragraph">新稀有契約<b>「廢棄物侵占」</b>（不可重複使用）</p><ul class="bb_ul"><li><p class="bb_paragraph">召喚師女巫的工作速度 + \[消耗最多的刻印寶石數量] x 0.1%]</p></li></ul></li><li><p class="bb_paragraph">新史詩契約<b>「皇家同花順」</b>（不可重複使用）</p><ul class="bb_ul"><li><p class="bb_paragraph">召喚師女巫的配方新增：全種類刻印寶石x1 → 密斯里爾 x5</p><ul class="bb_ul"><li><p class="bb_paragraph">「密斯里爾」的價格已修正。請參閱「撒旦」的項目。</p></li></ul></li></ul></li><li><p class="bb_paragraph">契約「那邊的小石雕」 → 更名為<b>「虛報」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">稀有度：稀有 → 非普通</p></li><li><p class="bb_paragraph">重複使用：不可 → 可</p></li></ul></li></ul><div class="bb_h3"><b>懲罰「人工費」相關</b></div><p class="bb_paragraph">由於懲罰所導致的即時現金扣款，對遊戲體驗的損害程度超過了實際效果，因此將其替換為強調「預支」特性的新效果。</p><ul class="bb_ul"><li><p class="bb_paragraph">將原先施加的懲罰「人工費」替換為新懲罰<b>「固定費用」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">固定費用： 「每當因償還債務而扣除資源時，將損失等同於此懲罰點數數量的該資源」</p></li></ul></li><li><p class="bb_paragraph">契約<b>「偽員工證」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">稀有度　非普通 → 稀有</p></li><li><p class="bb_paragraph">重複使用　可 → 不可</p></li><li><p class="bb_paragraph">賦予固定費用 100</p></li><li><p class="bb_paragraph">賦予使魔數量 隨機 30 隻（逐隻抽選）</p></li></ul></li></ul><div class="bb_h3">其他變更</div><p class="bb_paragraph">增益效果「時光漫步」作業速度：x4 → +300%</p><p class="bb_paragraph">增益效果「24小時輪班」作業速度：x3 → +200%</p><ul class="bb_ul"><li><p class="bb_paragraph">調整原因請參閱「路西法」的項目。</p></li></ul><div class="bb_h2">瑪門</div><p class="bb_paragraph">此為自測試版起進行的修改。由於整體狀態良好，內容調整較為保守。</p><p class="bb_paragraph">請與瑪門一同享受令人目眩神迷的作弊樂趣。</p><div class="bb_h3"><b>聖物「格黑娜崇拜」更名・視覺更新</b></div><p class="bb_paragraph">效果及對瑪門的信仰值均無變更。</p><ul class="bb_ul"><li><p class="bb_paragraph">聖物「格黑娜崇拜」更名 →<b>「赦罪券」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">契約「格黑娜崇拜」更名 → <b>「赦罪券」</b></p></li><li><p class="bb_paragraph">契約「裝填：捐獻」更名 → <b>「裝填：轉賣」</b></p></li></ul></li></ul><div class="bb_h3"><b>契約「運輸轉換」</b></div><p class="bb_paragraph">原本設計為消耗多餘運輸手段的契約，但由於以「運輸雷文」作為回報，對於償還債務而言過於間接，因此調整了效果。</p><ul class="bb_ul"><li><p class="bb_paragraph">新契約名稱<b>「捐獻」</b></p></li><li><p class="bb_paragraph">消耗所有未召喚的使魔與設備。獲得等同於消耗量×20的赦罪符。（獲得量：-）若透過此效果獲得5000以上赦罪符，則將赦罪符持有量乘以4倍。</p></li></ul><div class="bb_h3"><b>其他變更</b></div><ul class="bb_ul"><li><p class="bb_paragraph">契約<b>「既得權益」</b>廢止</p><ul class="bb_ul"><li><p class="bb_paragraph">雖然獲取現金已偏離普通契約的職能，但若要將其提升至非普通契約等級，其效果又過於有限，因此予以廢止。</p></li></ul></li><li><p class="bb_paragraph">契約「『1』的重新定義」速度：x2 → +100%</p></li><li><p class="bb_paragraph">契約「地獄改造論」速度：x10 → +900%</p><ul class="bb_ul"><li><p class="bb_paragraph">調整理由請參閱「路西法」的項目。</p></li></ul></li></ul><div class="bb_h2"><b>路西法</b></div><p class="bb_paragraph">由於部分契約在取得時，其性能已明顯超越「確保資源」這項基本戰略，因此將進行削弱。</p><div class="bb_h3"><b>哥布林加速相關調整</b></div><p class="bb_paragraph">若查看目前有效的實際修正值，應能清楚理解調整理由。</p><p class="bb_paragraph">「啄木鳥架勢」、「早退（擁有50隻剩餘哥布林時發動）」、「形態指導」</p><p class="bb_paragraph">讓我們來看看將這三者全部組合的情況。</p><p class="bb_paragraph">\[100%（基本速度） + 500%（提前下班）] × 4（啄木鳥架勢） × 8（姿勢指導）</p><p class="bb_paragraph"><b>= 19200%</b></p><p class="bb_paragraph">由於基本速度為每秒一擊，因此<b>每秒會揮下192次</b>鎬頭，若採掘的是鐵礦石，則會進行<b>64次採掘</b>。</p><p class="bb_paragraph">以往由於存在運輸瓶頸，唯有透過疊加「磨石」與「淘金熱」來追求「滿堂紅」式的勝利，才能發揮這般速度。</p><p class="bb_paragraph">然而，隨著本次實裝的「輸送帶加速契約」，這過於強大的採礦能力得以輕鬆轉化為資源，導致整體威力大幅飆升。雖然令人遺憾，但我們將進行修正，使各項效果較難疊加。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>契約「啄木鳥的架勢」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">速度提升率 x4 -> +300%</p></li></ul></li><li><p class="bb_paragraph"><b>增益效果「姿勢指導」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">速度提升率 x 8 -> +700%</p></li></ul></li></ul><p class="bb_paragraph">此調整後，前述情境下的作業速度將達到<b>1600%</b> = <b>每秒16次打擊 = 開採5.3塊鐵礦石</b>。</p><p class="bb_paragraph">此外，其他速度類增益效果亦進行了類似的調整。</p><div class="bb_h3"><b>暴擊資金來源調整</b></div><p class="bb_paragraph">基於上述速度增益效果的削弱，將進行以下調整。</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>契約「磨刀石」</b> 賦予量 1 → 2</p></li><li><p class="bb_paragraph"><b>增益效果「刻印翡翠」</b> 單次暴擊消耗量 1 → 2</p></li></ul><div class="bb_h3"><b>契約「檢驗證封入」</b></div><p class="bb_paragraph">考量到此契約與路西法策略並無協同效應，反倒在多數遊戲中皆具實用性，因此將變更提供者。</p><ul class="bb_ul"><li><p class="bb_paragraph">提供贊助者：路西法 → 蓋赫納</p></li></ul><div class="bb_h3"><b>新稀有契約「小費」（可重複使用）</b></div><p class="bb_paragraph">這是一種只需將多餘的哥布林派上用場即可獲得回報的新型契約。就讓路西法大人看看大家努力的模樣吧。</p><ul class="bb_ul"><li><p class="bb_paragraph">效果：60秒內，每當採礦哥布林採集到1件物品，即可獲得除現金外的所有資源×2</p></li></ul><div class="bb_h3"><b>契約「轉換金幣樹」</b></div><p class="bb_paragraph">為確保此契約在遊戲後期通貨膨脹加劇的情況下仍具可玩性，將進行大幅強化調整。</p><p class="bb_paragraph">這也應能作為對抗「地獄」模式中課稅機制的對策。</p><ul class="bb_ul"><li><p class="bb_paragraph">生金樹　金幣掉落數量</p><ul class="bb_ul"><li><p class="bb_paragraph">普通採礦　1 → 5</p></li><li><p class="bb_paragraph">暴擊採礦　2 → 10</p></li></ul></li></ul><div class="bb_h2"><b>撒旦</b></div><p class="bb_paragraph">在發行前測試環境中，憑藉著低風險高回報的合約群，曾成為強勢得多的贊助者。</p><p class="bb_paragraph">我們將重新調整設計，明確指出瓶頸所在，並讓玩家能享受靈活應變、權衡可承受風險的遊戲樂趣。</p><div class="bb_h3"><b>合約「壓縮」、「精心製作」、「水冷工藝」</b></div><p class="bb_paragraph">由於透過這些合約便能自給自足地規避工廠擴建時增加的燃料需求，因此無需與其他贊助者產生協同效應，撒旦便能獨自戰勝債務地獄。</p><p class="bb_paragraph">我們將新增擴大規模時的瓶頸，並修正為<b>「運輸容量或資源供應」</b>其中之一會成為問題。</p><ul class="bb_ul"><li><p class="bb_paragraph">合約<b>「壓縮」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增懲罰：<b>原材料消耗量 ×2</b></p><ul class="bb_ul"><li><p class="bb_paragraph">由於此合約同時具備「實質增加火蜥蜴數量」、「削減運輸容量」及「削減原料」等效果，過於強大，因此將對原料削減部分進行削弱。</p></li></ul></li></ul></li><li><p class="bb_paragraph">契約<b>「細心製作」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">新增懲罰：<b>「環境污染」</b>x10</p></li></ul></li><li><p class="bb_paragraph">契約<b>「水冷工藝」</b></p><ul class="bb_ul"><li><p class="bb_paragraph">懲罰「輸送帶速度降低 -10%」→<b>「環境污染」</b>x5</p></li></ul></li></ul><div class="bb_h3"><b>契約「最重的金屬」、「最輕的金屬」、「最輕且最重的金屬」</b></div><p class="bb_paragraph">目標是將其從「只要製作就能獲勝的浪漫大砲」，改造成更接近<b>「現實中可行的選擇」</b>，因此進行了修改。</p><p class="bb_paragraph">我們重新檢視了配方與價格，並針對阿達曼泰特調整為<b>「硝基」</b>，而米斯里爾則調整為<b>「金幣」的高風險、高回報版本</b>。奧利哈鋼則持續設定為符合傳奇等級的挑戰性配方。</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>新配方一覽</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45752721/961e04c200c5f85d43b1fe3ed45e1cc35fc42d69.png">  </p><ul class="bb_ul"><li><p class="bb_paragraph">阿達曼泰特 價格</p><ul class="bb_ul"><li><p class="bb_paragraph">所有資源 1000 × 3 格 → 燃料 1000、現金 100</p></li></ul></li><li><p class="bb_paragraph">密斯里爾 價格</p><ul class="bb_ul"><li><p class="bb_paragraph">全資源 1 × 3 格 → 現金 1 × 3 格</p></li></ul></li><li><p class="bb_paragraph">奧利哈爾康 價格</p><ul class="bb_ul"><li><p class="bb_paragraph">全資源 1000 × 3 格 → 全資源 3、燃料 3、現金 3</p></li><li><p class="bb_paragraph">全資源：不再提供現金。</p></li></ul></li></ul><div class="bb_h2"><b>利維坦</b></div><p class="bb_paragraph">由於整體狀態良好，本次調整內容較為保守。</p><p class="bb_paragraph">讓我們與利維坦一同，用史萊姆覆蓋整個地獄吧。</p><div class="bb_h3"><b>契約「地下水凝固」</b></div><p class="bb_paragraph">由於與利維坦的「薄利多銷」戰略存在反協同效應，因此將在維持「壓縮運輸以強化史萊姆」這項核心概念的前提下，改為其他效果。</p><ul class="bb_ul"><li><p class="bb_paragraph">新效果：消耗所有未召喚的水流輸送帶。 蒸餾史萊姆的工作速度提升：消耗數 × 0.5%</p></li></ul><div class="bb_h3"><b>契約「撕裂」</b></div><p class="bb_paragraph">此契約原本旨在設計為能突破啟用利維坦時因運輸負載所造成的瓶頸，但鑑於現狀確實存在威力不足的問題，因此將進行強化調整。</p><p class="bb_paragraph">由於「撕裂」的性質，一旦超過閾值便存在破壞遊戲平衡的風險，因此今後仍將謹慎觀察其發展狀況。</p><ul class="bb_ul"><li><p class="bb_paragraph">產出物品變更</p><ul class="bb_ul"><li><p class="bb_paragraph">藥品 x 1 -> 化學反應 x 2</p></li></ul></li><li><p class="bb_paragraph">稀有度 史詩 → 稀有</p></li></ul><div class="bb_h3"><b>契約「稀釋」</b></div><p class="bb_paragraph">這是一項能與眾多契約產生協同效應的極其強大的選擇，且因新增了運輸加速手段而進一步增強威力，因此將提升其稀有度以減少採用機會。</p><ul class="bb_ul"><li><p class="bb_paragraph">稀有度 稀有 → 史詩</p></li></ul><div class="bb_h3">其他調整</div><p class="bb_paragraph">增益效果「劇毒」速度：x4 → +300%</p><div class="bb_h2">其他平衡調整</div><ul class="bb_ul"><li><p class="bb_paragraph">任務平衡調整</p><ul class="bb_ul"><li><p class="bb_paragraph">「赦罪符」的獲得量增加</p></li><li><p class="bb_paragraph">「空頭票據」的出現機率倍增</p><ul class="bb_ul"><li><p class="bb_paragraph">從遊戲初期到後期都更容易出現。</p></li></ul></li><li><p class="bb_paragraph">減少遊戲後期暫時性增益效果的獲得數量</p></li><li><p class="bb_paragraph">提升使魔與水流輸送帶的出現率，降低增益效果與聖物等的出現率</p></li></ul></li></ul><div class="bb_h1">戰績彙總・統計資料・錯誤日誌的傳送</div><p class="bb_paragraph">已新增將遊戲資料傳送至開發團隊的功能。</p><p class="bb_paragraph">此外，各場遊戲的戰績現已會記錄至存檔資料夾中。</p><p class="bb_paragraph">（AppData\\LocalLow\\MELTCLOCK\\LazyWitchsFactory 以下）</p><p class="bb_paragraph">未來計畫基於此資料實作戰績顯示功能。</p><ul class="bb_ul"><li><p class="bb_paragraph">戰績資料中記錄的資訊</p><ul class="bb_ul"><li><p class="bb_paragraph">勝敗</p><ul class="bb_ul"><li><p class="bb_paragraph">返回辦公室／返回標題畫面、結束應用程式將被記錄為敗北。</p></li></ul></li><li><p class="bb_paragraph">遊戲模式・選擇特別任務</p></li><li><p class="bb_paragraph">難度</p></li><li><p class="bb_paragraph">贊助商</p></li><li><p class="bb_paragraph">統計・合約紀錄</p></li><li><p class="bb_paragraph">訂單・交易使用狀況</p></li><li><p class="bb_paragraph">各筆還款完成的時間戳記</p></li><li><p class="bb_paragraph">課稅內容</p></li></ul></li></ul><p class="bb_paragraph">今後我們不僅會參考玩家回饋，更將運用遊玩紀錄來改善遊戲平衡性。懇請各位在開啟資料傳送功能的情況下繼續遊玩，協助我們累積開發團隊所需的資訊。</p><div class="bb_h1">Steam 雲端存檔支援</div><p class="bb_paragraph">除解析度設定等依賴裝置的圖形設定外，其餘資料現已自動儲存至 Steam 上。</p><div class="bb_h1">顯示相關修正</div><ul class="bb_ul"><li><p class="bb_paragraph">降低土地裝飾（雜草）的渲染成本</p></li><li><p class="bb_paragraph">擴充土地裝飾種類（小石頭）</p></li><li><p class="bb_paragraph">將土地圖塊的顯示差異從 9 種擴充至 47 種（以避免接縫處顯示異常）</p></li><li><p class="bb_paragraph">修正合約效果文字的語法</p><ul class="bb_ul"><li><p class="bb_paragraph">將原材料消耗量增加等懲罰效果以紅字標示</p></li><li><p class="bb_paragraph">省略「增加」、「減少」等字眼，僅以符號標示</p></li><li><p class="bb_paragraph">針對僅具備獲得增益效果或遺物效果之契約，將該效果併記於文字說明中</p></li></ul></li><li><p class="bb_paragraph">會議中顯示背景圖片</p></li><li><p class="bb_paragraph">將部分教學說明圖片替換為影片</p></li><li><p class="bb_paragraph">將測試版貼圖替換為正式版貼圖</p></li><li><p class="bb_paragraph">設備名稱變更「運輸出口」→「卸貨地點」</p></li><li><p class="bb_paragraph">在設定・統計畫面的分頁上顯示圖示</p></li><li><p class="bb_paragraph">將使魔・設備連接顯示特效的顯示優先級調整為高於物件本體</p><ul class="bb_ul"><li><p class="bb_paragraph">隱藏在陰影中的連接部位現在更易辨識。</p></li></ul></li><li><p class="bb_paragraph">部分文字修正</p></li></ul><div class="bb_h1">錯誤修正</div><ul class="bb_ul"><li><p class="bb_paragraph">睡眠中的桃子無法反映光照效果的錯誤</p></li><li><p class="bb_paragraph">剛睡醒的桃子有時會展示月球漫步的錯誤</p></li><li><p class="bb_paragraph">女巫動畫中各部位未能正常運作的錯誤</p></li><li><p class="bb_paragraph">遊戲勝負決定後，在播放勝利音效期間統計數據仍在持續彙總的錯誤</p></li><li><p class="bb_paragraph">參數溢出的對策</p></li><li><p class="bb_paragraph">應用程式名稱漏字的修正</p></li><li><p class="bb_paragraph">合約說明中將游標懸停於採礦點時，顯示內容殘留快取的錯誤</p></li><li><p class="bb_paragraph">合約說明中，將游標懸停於道具上時圖示位置偏移</p></li><li><p class="bb_paragraph">修正合約紀錄、還款特典及還款特典通知的橫向捲動行為</p></li><li><p class="bb_paragraph">使用法杖技能摧毀採礦點後，仍可從採礦哥布林原位置取得道具的錯誤</p></li></ul><div class="bb_h1">其他修正</div><ul class="bb_ul"><li><p class="bb_paragraph">按下結束遊戲按鈕時，桃子會說話</p><ul class="bb_ul"><li><p class="bb_paragraph">這是連接存檔與資料傳輸過程的過場動畫。請耐心等待，直到視窗自然關閉為止。</p></li></ul></li><li><p class="bb_paragraph">遊戲失敗演出播放結束後，桃子會失去記憶</p><ul class="bb_ul"><li><p class="bb_paragraph">究竟發生了什麼事呢……？</p></li></ul></li></ul><p class="bb_paragraph">＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝</p><p class="bb_paragraph">以上便是搶先體驗版的內容介紹！</p><p class="bb_paragraph">本作所倡導的<b>「Roguelite 工廠建造」</b>，是自 2024 年 4 月企劃啟動之際，市場上尚未存在的遊戲類型。</p><p class="bb_paragraph">該如何製作才能讓遊戲變得有趣？連開發者在內，當時都無人知曉答案。</p><p class="bb_paragraph">歷經將近兩年半的時光，今天才能以這般可供各位遊玩的形態推出，全賴大家透過測試版和體驗版遊玩後所累積的寶貴回饋。</p><p class="bb_paragraph">在此再次向各位致上誠摯的謝意，非常感謝！</p><p class="bb_paragraph">在正式版發行之前，還請大家繼續給予支持與協助。</p><p class="bb_paragraph">此外，本作搶先體驗版內容更加豐富深邃，敬請盡情享受！</p>]]> </content:encoded>
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<title>「永劫亡靈 比安卡」活動中獎名單通知</title>
<link>https://xinker.org/%E6%B0%B8%E5%8A%AB%E4%BA%A1%E9%9D%88-%E6%AF%94%E5%AE%89%E5%8D%A1%E6%B4%BB%E5%8B%95%E4%B8%AD%E7%8D%8E%E5%90%8D%E5%96%AE%E9%80%9A%E7%9F%A5</link>
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<description><![CDATA[ 盧米亞的倖存者，大家好！為大家帶來新造型「永劫亡靈 比安卡」活動中獎名單。由於參加活動的玩家較多，因此抽選中獎者的過程花費了一些時間。請透過以下連結確認中獎者，我們將透過抽獎時登記的[E-mail]通知中獎者。▶▶新造型「永劫亡靈 比安卡」活動 [[url=https://event.playeternalreturn.com/S11/ETERNALWRAITH_BIANCA?hl=zh-TW]立即前往[/url]]※ 注意事項- 為保護個人訊息，中獎者名單已用星號標註，僅中獎者本人可辨認。- 獎品將寄送至活動參與時填寫的[收貨地址]，預計於2026年8月~9月中發出。- 獎品發送至海外時，因當地物流環境可能會有所延遲。若所在地點無法配送或收件，發送獎勵可能會受到限制。 ]]></description>
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<pubDate>Fri, 21 Aug 2026 16:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>「永劫亡靈, 比安卡」活動中獎名單通知</media:keywords>
<content:encoded><![CDATA[盧米亞的倖存者，大家好！<br>為大家帶來新造型「永劫亡靈 比安卡」活動中獎名單。<br><br>由於參加活動的玩家較多，因此抽選中獎者的過程花費了一些時間。<br><br>請透過以下連結確認中獎者，我們將透過抽獎時登記的[E-mail]通知中獎者。<br><br>▶▶新造型「永劫亡靈 比安卡」活動 [[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Furl%3Dhttps%3A%2F%2Fevent.playeternalreturn.com%2FS11%2FETERNALWRAITH_BIANCA%3Fhl%3Dzh-TW" target="_blank" rel=" noopener">url=https://event.playeternalreturn.com/S11/ETERNALWRAITH_BIANCA?hl=zh-TW</a>]立即前往[/url]]<br><br>※ 注意事項<br>- 為保護個人訊息，中獎者名單已用星號標註，僅中獎者本人可辨認。<br>- 獎品將寄送至活動參與時填寫的[收貨地址]，預計於2026年8月~9月中發出。<br>- 獎品發送至海外時，因當地物流環境可能會有所延遲。若所在地點無法配送或收件，發送獎勵可能會受到限制。]]> </content:encoded>
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<title>賽季S12 : 新角色故事！ [1話]</title>
<link>https://xinker.org/%E8%B3%BD%E5%AD%A3s12-%E6%96%B0%E8%A7%92%E8%89%B2%E6%95%85%E4%BA%8B-1%E8%A9%B1</link>
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<description><![CDATA[ 盧米亞的倖存者，大家好！賽季S12 : 新角色故事！ \[1話]已更新！ ]]></description>
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<pubDate>Fri, 21 Aug 2026 16:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>賽季S12, 新角色故事！, 1話</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">盧米亞的倖存者，大家好！</p><p class="bb_paragraph">賽季S12 : 新角色故事！ \[1話]已更新！</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/34875433/927a5b0d66d147f4bbcd2965aedc1973980b9cdf.png"><img src="https://clan.akamai.steamstatic.com/images/34875433/360dc9952cc171ff286c1e6bb648178867f1b478.png"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>仁王３ Ver2.00.02 更新</title>
<link>https://xinker.org/%E4%BB%81%E7%8E%8B%EF%BC%93-ver20002-%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/%E4%BB%81%E7%8E%8B%EF%BC%93-ver20002-%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ ■問題修正已修正了於Ver2.00.01更新前在任務「江戶淪陷」、戰繪卷「基本操作」「進階操作」內保存的存檔，會在更新後讀取時發生守護靈持有狀態錯誤，進而導致無法通過部分靈脈的問題※更新後守護靈持有狀態將會復原※由於守護靈「叢雲（忍者風格）」的等級無法正確復原，復原對象存檔內的「叢雲（忍者風格）」守護靈等級將被一律設定為特定等級 ]]></description>
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<pubDate>Fri, 21 Aug 2026 16:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>仁王３, Ver2.00.02, 更新</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">■問題修正</div><p class="bb_paragraph">已修正了於Ver2.00.01更新前在任務「江戶淪陷」、戰繪卷「基本操作」「進階操作」內保存的存檔，會在更新後讀取時發生守護靈持有狀態錯誤，進而導致無法通過部分靈脈的問題</p><p class="bb_paragraph">※更新後守護靈持有狀態將會復原</p><p class="bb_paragraph">※由於守護靈「叢雲（忍者風格）」的等級無法正確復原，復原對象存檔內的「叢雲（忍者風格）」守護靈等級將被一律設定為特定等級</p>]]> </content:encoded>
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<title>&amp;quot;Volley Star&amp;quot; Limited&#45;Time Event</title>
<link>https://xinker.org/volley-star-limited-time-event</link>
<guid>https://xinker.org/volley-star-limited-time-event</guid>
<description><![CDATA[ Sun, sand, and volleyball! Feel the soft sand between your toes as you team up for epic spikes and game-saving dives. It&#039;s the perfect blend of athletic thrills and vacation vibes. Time to unleash your passion!● DurationAugust 19 (after update) – September 30, 05:59 (UTC+8)● DetailsTake part during the event to earn limited-time rewards like the &quot;Summer Glow&quot; event avatar frame, the &quot;Imaginist Court&quot; event namecard, Annulith, Fabricated Dice, Fons, Floe Cinema Tickets, Elite Hunter Guides, Chaotic Dye, and more. ]]></description>
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<pubDate>Fri, 21 Aug 2026 16:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Volley, Star, Limited-Time, Event</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Sun, sand, and volleyball! Feel the soft sand between your toes as you team up for epic spikes and game-saving dives. It's the perfect blend of athletic thrills and vacation vibes. Time to unleash your passion!</p><p class="bb_paragraph"></p><p class="bb_paragraph">● Duration</p><p class="bb_paragraph">August 19 (after update) – September 30, 05:59 (UTC+8)</p><p class="bb_paragraph"></p><p class="bb_paragraph">● Details</p><p class="bb_paragraph">Take part during the event to earn limited-time rewards like the "Summer Glow" event avatar frame, the "Imaginist Court" event namecard, Annulith, Fabricated Dice, Fons, Floe Cinema Tickets, Elite Hunter Guides, Chaotic Dye, and more.</p>]]> </content:encoded>
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<title>House Of The Dragon Celebrates Season 3 With Epic New Dragonfire Release</title>
<link>https://xinker.org/house-of-the-dragon-celebrates-season-3-with-epic-new-dragonfire-release</link>
<guid>https://xinker.org/house-of-the-dragon-celebrates-season-3-with-epic-new-dragonfire-release</guid>
<description><![CDATA[  Say what you will about House of the Dragon Season 3, but its viewership numbers do not lie, with this season of the Game of Thrones spin-off averaging 34 million viewers per episode and ranking among HBO Max’s three most-watched returning seasons ever. Despite the extremely divisive changes, seeing Tom Glynn-Carney&#039;s portrayal of Aegon II&#039;s reunion with Sunfyre was a franchise high point, and love it or hate it, there&#039;s a good chance you&#039;ll be back for Season 4. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/sheepstealer-roaring-in-house-of-the-dragon-season-3-episode-7.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 15:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>House, The, Dragon, Celebrates, Season, With, Epic, New, Dragonfire, Release</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/sheepstealer-roaring-in-house-of-the-dragon-season-3-episode-7.jpg" crossorigin="anonymous"> Say what you will about <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fhouse-of-the-dragon-season-3-review%2F" target="_blank" rel=" noopener"><i>House of the Dragon</i> Season 3,</a> but its viewership numbers do not lie, with this season of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a> spin-off averaging 34 million viewers per episode and ranking among HBO Max’s three most-watched returning seasons ever. Despite the extremely divisive changes, seeing Tom Glynn-Carney's portrayal of Aegon II's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fhouse-of-the-dragon-sunfyre-dragonfire-return%2F" target="_blank" rel=" noopener">reunion with Sunfyre</a> was a franchise high point, and love it or hate it, there's a good chance you'll be back for Season 4.<br><br>]]> </content:encoded>
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<title>Metal Gear Solid: Master Collection Vol. 2 (PS5) Review</title>
<link>https://xinker.org/metal-gear-solid-master-collection-vol-2-ps5-review</link>
<guid>https://xinker.org/metal-gear-solid-master-collection-vol-2-ps5-review</guid>
<description><![CDATA[  Metal Gear Solid: Master Collection Vol. 2 is here, bringing with it two very different but equally essential experiences that bring Snake’s story to a close while wrapping up loose ends left by Snake Eater. Easily one of the most sought-after ports that fans have wanted is, without a doubt, Metal Gear Solid 4, a game long stuck on the Cell-processor-powered PlayStation 3. Of course, Metal Gear Solid: Master Collection Vol. 2 is, after all, a collection, and it also includes the PS3 remaster of Metal Gear Solid: Peacewalker HD, one of the PSP’s killer apps, enhanced with online multiplayer and dual analogue support. Starting with Metal Gear Solid: Master Collection Vol. 2’s inclusion of Metal Gear Solid Peacewalker HD, this underappreciated entry into the Big Boss saga brought with it a much more refined take on Metal Gear Solid Portable Ops, with a richer story and more varied missions, with a focus on multiplayer that felt fresh for the series at the time. Peace Walker’s l... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/metal-gear-solid-master-collection-vol-2-ps5-review-5906.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 15:13:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Metal, Gear, Solid:, Master, Collection, Vol., PS5, Review</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/metal-gear-solid-master-collection-vol-2-ps5-review-5906.jpg" crossorigin="anonymous"> <i>Metal Gear Solid: Master Collection Vol. 2</i> is here, bringing with it two very different but equally essential experiences that bring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fgame%2Fmetal-gear-solid-master-collection-volume-1%2F" target="_blank" rel=" noopener">Snake’s story</a> to a close while wrapping up loose ends left by <i>Snake Eater</i>.<br><br> Easily one of the most sought-after ports that fans have wanted is, without a doubt, <i>Metal Gear Solid 4</i>, a game long stuck on the Cell-processor-powered PlayStation 3. Of course, <i>Metal Gear Solid: Master Collection Vol. 2</i> is, after all, a collection, and it also includes the PS3 remaster of <i>Metal Gear Solid: Peacewalker HD</i>, one of the PSP’s killer apps, enhanced with online multiplayer and dual analogue support.<br><br><img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/metal-gear-solid-master-collection-vol-2-ps5-review-1098.jpg" crossorigin="anonymous"> Starting with <i>Metal Gear Solid: Master Collection Vol. 2’s</i> inclusion of <i>Metal Gear Solid Peacewalker HD,</i> this underappreciated entry into the Big Boss saga brought with it a much more refined take on <i>Metal Gear Solid Portable Ops</i>, with a richer story and more varied missions, with a focus on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fgame%2Fmetal-gear-survive-ps4-review%2F" target="_blank" rel=" noopener">multiplayer</a> that felt fresh for the series at the time. <i>Peace Walker’s</i> l<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fgame%2Fmetal-gear-solid-master-collection-vol-2%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Metal Gear Solid: Master Collection Vol. 2 review: Come for Metal Gear Solid 4, stay for two handheld classics</title>
<link>https://xinker.org/metal-gear-solid-master-collection-vol-2-review-come-for-metal-gear-solid-4-stay-for-two-handheld-classics</link>
<guid>https://xinker.org/metal-gear-solid-master-collection-vol-2-review-come-for-metal-gear-solid-4-stay-for-two-handheld-classics</guid>
<description><![CDATA[  You’re buying this for Metal Gear Solid 4, and that’s fine. There are some for whom Metal Gear Solid: Master Collection Vol. 2 would have been worth the price purely for the return of MGS 4, a game legendary for being landlocked on the PS3. But by grouping the game with Metal Gear Solid: Peace Walker and Metal Gear Solid: Ghost Babel, the Metal Gear Solid: Master Collection Vol. 2 ends up being, pound for pound, one of the highest-quality collections of games ever. I’ll start with Metal Gear Solid 4: Guns of the Patriots, as most fans likely will when booting up the collection. It is incredibly novel to see the game on another platform. Like so many PlayStation 3 games so hamstrung by the Cell processor that they’re doomed to live on that machine forever, it felt like Metal Gear Solid 4: Guns of the Patriots would never be set free. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/08/MGS-featured-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 15:05:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Metal, Gear, Solid:, Master, Collection, Vol., review:, Come, for, Metal, Gear, Solid, stay, for, two, handheld, classics</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/08/MGS-featured-1024x576.jpg" crossorigin="anonymous"> You’re buying this for Metal Gear Solid 4, and that’s fine.<br><br> There are some for whom Metal Gear Solid: Master Collection Vol. 2 would have been worth the price purely for the return of MGS 4, a game legendary for being landlocked on the PS3. But by grouping the game with Metal Gear Solid: Peace Walker and Metal Gear Solid: Ghost Babel, the Metal Gear Solid: Master Collection Vol. 2 ends up being, pound for pound, one of the highest-quality collections of games ever.<br><br> I’ll start with Metal Gear Solid 4: Guns of the Patriots, as most fans likely will when booting up the collection. It is incredibly novel to see the game on another platform. Like so many PlayStation 3 games so hamstrung by the Cell processor that they’re doomed to live on that machine forever, it felt like Metal Gear Solid 4: Guns of the Patriots would never be set free.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Freview%2Fmetal-gear-solid-master-collection-vol-2-review-come-for-metal-gear-solid-4-stay-for-two-handheld-classics%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Eternal Wraith Bianca Raffle Event Winners</title>
<link>https://xinker.org/eternal-wraith-bianca-raffle-event-winners</link>
<guid>https://xinker.org/eternal-wraith-bianca-raffle-event-winners</guid>
<description><![CDATA[ Hello Lumia Island Survivors,We’re thrilled to announce the lucky winners of our Eternal Wraith Bianca Raffle Event!Thank you to everyone who participated. The overwhelming number of entries extended our processing time, and we sincerely appreciate your patience.Check below to see if you’re one of the winners! Winners will also receive an email sent to the address they registered for the event.▶▶ Eternal Wraith Bianca Event Winners [[url=https://event.playeternalreturn.com/S11/ETERNALWRAITH_BIANCA?hl=en-US]See more[/url]]*Notes- Winner names have been partially redacted with asterisks (*) to protect personal information and ensure only the individual can identify themselves.- Prizes will be shipped to the address submitted during event registration and delivery is expected to start within September of 2026.- International shipping may experience delays due to local shipping conditions. If delivery or receipt is not possible in a specific country, prize distribution may be restricted. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/34875433/1a23269061981377419ab7b3cfdef2952d3de082.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 14:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Eternal, Wraith, Bianca, Raffle, Event, Winners</media:keywords>
<content:encoded><![CDATA[Hello Lumia Island Survivors,<br><br>We’re thrilled to announce the lucky winners of our Eternal Wraith Bianca Raffle Event!<br><br>Thank you to everyone who participated. The overwhelming number of entries extended our processing time, and we sincerely appreciate your patience.<br><br>Check below to see if you’re one of the winners! Winners will also receive an email sent to the address they registered for the event.<br><br><br>▶▶ Eternal Wraith Bianca Event Winners [[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Furl%3Dhttps%3A%2F%2Fevent.playeternalreturn.com%2FS11%2FETERNALWRAITH_BIANCA%3Fhl%3Den-US" target="_blank" rel=" noopener">url=https://event.playeternalreturn.com/S11/ETERNALWRAITH_BIANCA?hl=en-US</a>]See more[/url]]<br><br>*Notes<br>- Winner names have been partially redacted with asterisks (*) to protect personal information and ensure only the individual can identify themselves.<br>- Prizes will be shipped to the address submitted during event registration and delivery is expected to start within September of 2026.<br>- International shipping may experience delays due to local shipping conditions. If delivery or receipt is not possible in a specific country, prize distribution may be restricted.<br>]]> </content:encoded>
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<title>House Of The Dragon Officially Returns For A Limited 2026 Release</title>
<link>https://xinker.org/house-of-the-dragon-officially-returns-for-a-limited-2026-release</link>
<guid>https://xinker.org/house-of-the-dragon-officially-returns-for-a-limited-2026-release</guid>
<description><![CDATA[  Say what you will about House of the Dragon Season 3, but its viewership numbers do not lie, with this season of the Game of Thrones spin-off averaging 34 million viewers per episode and ranking among HBO Max’s three most-watched returning seasons ever. Despite the extremely divisive changes, seeing Tom Glynn-Carney&#039;s portrayal of Aegon II&#039;s reunion with Sunfyre was a franchise high point, and love it or hate it, there&#039;s a good chance you&#039;ll be back for Season 4.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/hotd-aegon-ii-with-sunfyre-happy-face.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 14:12:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>House, The, Dragon, Officially, Returns, For, Limited, 2026, Release</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/hotd-aegon-ii-with-sunfyre-happy-face.jpg" crossorigin="anonymous"> Say what you will about <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fhouse-of-the-dragon-season-3-review%2F" target="_blank" rel=" noopener"><i>House of the Dragon</i> Season 3,</a> but its viewership numbers do not lie, with this season of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a> spin-off averaging 34 million viewers per episode and ranking among HBO Max’s three most-watched returning seasons ever. Despite the extremely divisive changes, seeing Tom Glynn-Carney's portrayal of Aegon II's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fhouse-of-the-dragon-sunfyre-dragonfire-return%2F" target="_blank" rel=" noopener">reunion with Sunfyre</a> was a franchise high point, and love it or hate it, there's a good chance you'll be back for Season 4. <br><br>]]> </content:encoded>
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<title>S12 New Characters&amp;apos; Adventures: [Chapter 1]</title>
<link>https://xinker.org/s12-new-characters-adventures-chapter-1</link>
<guid>https://xinker.org/s12-new-characters-adventures-chapter-1</guid>
<description><![CDATA[ Hello Lumia Island survivors,\[Chapter 1] of S12 New Characters&#039; Adventures is out! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/34875433/9214634968fe37cc0aa5336494671b668a40a892.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 14:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>S12, New, Characters, Adventures:, Chapter</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Lumia Island survivors,</p><p class="bb_paragraph">\[Chapter 1] of S12 New Characters' Adventures is out!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/34875433/4f5e706f8b9de750c84ece1b6a7505e298de3ac4.png"><img src="https://clan.fastly.steamstatic.com/images/34875433/68a4e5dc563220fa26b1b424e4b0b0cb0496a80c.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Star Trek Officially Returns October 2026</title>
<link>https://xinker.org/star-trek-officially-returns-october-2026</link>
<guid>https://xinker.org/star-trek-officially-returns-october-2026</guid>
<description><![CDATA[  Star Trek&#039;s 60th anniversary has been packed with exciting announcements and releases, including the currently airing season of Strange New Worlds, which is set to continue through to the end of September. The most recent highly-anticipated puppet episode transforms the Enterprise crew into puppets after a transporter accident, and was largely a hit among fans despite catching flack for being a bit gimmicky. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/06/star-trek-strange-new-worlds-promotional-art-2.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 13:40:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Star, Trek, Officially, Returns, October, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/06/star-trek-strange-new-worlds-promotional-art-2.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fstar-trek%2F" target="_blank" rel=" noopener"><i><b>Star Trek</b></i></a>'s 60th anniversary has been packed with exciting announcements and releases, including the currently airing season of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fstar-trek-strange-new-worlds-new-vulcan-enterprise-tribute%2F" target="_blank" rel=" noopener"><i>Strange New Worlds</i></a>, which is set to continue through to the end of September. The most recent <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fscreenrant.com%2Fstar-trek-strange-new-worlds-season-4-episode-5-ending-explained%2F" target="_blank" rel=" noopener">highly-anticipated puppet episode</a> transforms the Enterprise crew into puppets after a transporter accident, and was largely a hit among fans despite catching flack for being a bit gimmicky.<br><br>]]> </content:encoded>
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<title>Invincible Officially Returns September 2026 With Tiny Epic Invincible</title>
<link>https://xinker.org/invincible-officially-returns-september-2026-with-tiny-epic-invincible</link>
<guid>https://xinker.org/invincible-officially-returns-september-2026-with-tiny-epic-invincible</guid>
<description><![CDATA[  The last time fans were immersed in the Invincible universe was with the critically acclaimed season 4 that aired back in April 2026. Since then, fans have had a new video game, a handful of other minor projects, and the confirmation that season 5 looms on the horizon. However, thus far, fans have largely had to wait for any new information regarding upcoming projects, as there hasn&#039;t been too much in the way of big new reveals. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/image_2026-04-15_110949183.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 13:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Invincible, Officially, Returns, September, 2026, With, Tiny, Epic, Invincible</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/image_2026-04-15_110949183.png" crossorigin="anonymous"> The last time fans were immersed in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdb%2Ftv-show%2Finvincible%2F" target="_blank" rel=" noopener"><b><i>Invincible</i></b></a> universe was with the critically acclaimed season 4 that aired back in April 2026. Since then, fans have had a new video game, a handful of other minor projects, and the confirmation that season 5 looms on the horizon. However, thus far, fans have largely had to wait for any new information regarding upcoming projects, as there hasn't been too much in the way of big new reveals.<br><br>]]> </content:encoded>
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<title>[August 21] Data Patch</title>
<link>https://xinker.org/august-21-data-patch</link>
<guid>https://xinker.org/august-21-data-patch</guid>
<description><![CDATA[ Guide your Star-kissed Saviors, StarSavior!Greetings, Captain! This is your Liaison Officer, GM Lisa.A data patch is scheduled for August 21.If you log in after the scheduled time, the patch data will be downloaded and applied automatically.Please refer to the details below to avoid any inconvenience while using the game.????️ Data Patch Notice■ Schedule: August 21, 05:30 UTC■ Patch Details▶ Fixed an issue where “Gear Score” was displayed in Korean on the Gear Enhancement screen under non-Korean language settings.▶ Fixed an issue where an item still under development was displayed under \[Game Settings &gt; Game].▶ Fixed an issue where some chat content was obscured when a system message took up two lines in the chat window.▶ Fixed an issue where game data repeatedly failed to load under certain conditions.▶ Improved the visibility of the guide text displayed when using Auto Sell for Gear.▶ Improved the visibility of the Gear Score tooltip UI.\[Notes]- The schedule may change depending on patch conditions. Any changes will be announced through this notice.- Additional data may be required when downloading the patch upon re-login. We recommend using Wi-Fi.- Gameplay will not be affected even if the patch is not applied.- For a stable connection, please close and restart the client. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693889/4a10341e7ed8c6a2bee8f8229524fcbb0a7634d2.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 13:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, 21, Data, Patch</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/0b48298ee03e3e34f318d30acc64bceea67c8ebb.png"></p><p class="bb_paragraph"><b>Guide your Star-kissed Saviors, StarSavior!</b><br>Greetings, Captain! This is your Liaison Officer, <b>GM Lisa.</b><br><br>A data patch is scheduled for August 21.<br>If you log in after the scheduled time, the patch data will be downloaded and applied automatically.<br>Please refer to the details below to avoid any inconvenience while using the game.<br><br><b>????️ Data Patch Notice</b><br><b>■ Schedule:</b> August 21, 05:30 UTC<br><b>■ Patch Details</b><br>▶ Fixed an issue where “Gear Score” was displayed in Korean on the Gear Enhancement screen under non-Korean language settings.<br>▶ Fixed an issue where an item still under development was displayed under \[Game Settings > Game].<br>▶ Fixed an issue where some chat content was obscured when a system message took up two lines in the chat window.<br>▶ Fixed an issue where game data repeatedly failed to load under certain conditions.<br>▶ Improved the visibility of the guide text displayed when using Auto Sell for Gear.<br>▶ Improved the visibility of the Gear Score tooltip UI.<br><br><b>\[Notes]</b><br>- The schedule may change depending on patch conditions. Any changes will be announced through this notice.<br>- Additional data may be required when downloading the patch upon re-login. We recommend using Wi-Fi.<br>- Gameplay will not be affected even if the patch is not applied.<br>- For a stable connection, please close and restart the client.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/1c751b590e0d113a7ac6f5434f1bea5a24bc46b2.png"></p>]]> </content:encoded>
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<title>New screenshots for Dragon Quest Monsters: The Withered World detail the Kingdom of Witherwood, The Waterwing Can, and Roots of Creation</title>
<link>https://xinker.org/new-screenshots-for-dragon-quest-monsters-the-withered-world-detail-the-kingdom-of-witherwood-the-waterwing-can-and-roots-of-creation</link>
<guid>https://xinker.org/new-screenshots-for-dragon-quest-monsters-the-withered-world-detail-the-kingdom-of-witherwood-the-waterwing-can-and-roots-of-creation</guid>
<description><![CDATA[  Take a look at some of the places Bianca and Nera will visit during their adventure, as well as how you can restore their vitality. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21146/original/dmini.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 13:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, screenshots, for, Dragon, Quest, Monsters:, The, Withered, World, detail, the, Kingdom, Witherwood, The, Waterwing, Can, and, Roots, Creation</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21146/original/dmini.jpg" crossorigin="anonymous"> Take a look at some of the places Bianca and Nera will visit during their adventure, as well as how you can restore their vitality.<br><br>]]> </content:encoded>
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<title>14/8 (Fri) – 20/8 (Thu) Results of the Crackdown on Abusive Users</title>
<link>https://xinker.org/148-fri-208-thu-results-of-the-crackdown-on-abusive-users</link>
<guid>https://xinker.org/148-fri-208-thu-results-of-the-crackdown-on-abusive-users</guid>
<description><![CDATA[ Greetings, Descendants.Here are the results of the crackdown on abusive users carried out between 14/8 (Fri) – 20/8 (Thu).We&#039;re inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.If you notice any abnormal or abusive behavior while playing, please report it through the in-game report feature.Please see below for the detailed outcome of the crackdown.■ Crackdown status- Crackdown period: 2026.8.14(Fri) – 2026.8.20(Thu) PDT■ Creation, distribution, or use of unauthorized programs - Permanent game ban (2 users)- Actions have been taken for creating, distributing, or using unauthorized programs.ma********70Fl*******93■ Exploitation of all processes related to the Open Store – Permanent game ban (4 users)- Actions were taken because of unfair gains by exploitation on store payment process.tw**************70Me*************82ke*************77i ***************89■ Detection of Unusual Gameplay Activity- Unusual gameplay activity was detected, and actions have been taken in accordance with our operational policy.- Actions have been taken in accordance with our operational policy due to records of uncooperative gameplay.**Separate matchmaking penalty (233 users)gu*********26Du**********05Lp*************27Un*************27Da***************34Kr**********02en***************95me************82DB*********13ni***********61RE***********86Eb**********32Vi*********92co********33HN***********74MT*******18C-***************31yl*********58aj********42ai*************23St****************90la**************04Fr****************65yy*************61Ro******51战丶****41bx****10Gh***********34wz**********73Je**********29Dr**************65DO**********40Di**************50fk*********28lS*******31Cr*******44ii***********55エー********62Se*****************43fl*****************24To***********25避税*********46o0******55乙卂****70b1****************80Al*********00Sk*********42Sp***************7818***********97SH***********32摸鱼************49Dr****************84An**********54AM********00dr***********72zo***********61딸깍***63s3*********98re***************89DM*********58奥布******54Ro**************79Mj******29Fa*********41Ca**************65Ez***************16Oh********08De*************49oe**************22AN************45To******38Pl***************76Kl*************80fl*****************15疯狂******25Fr**************30色孽********48as***************25qu*******80Xo**********24II********71乇山****17Ha*************36Ga*******61٩(**********09cl*********79In******************************25Sa***********10YZ************47Yo***********56ju*************91Ce*************99Cl*************18sm***********66lw*********97LI******27Oz**********03Re*************00트럼****39ar***************30Ga********58Tr**********42Cl*********79冬天***87ri*************22厶⚔******************59In*****************27f0**********77Fl************58ke**********55飞鸿******99ка********70Sc****************74雅倫***32Po****************14波波*****89Po***********75Ra*******48ho******97Se****************70明教********29er***********51쿄코*****11El***********16BL*****************08RI*************51BN*****65wo***********86Ec***************61Te*******03cr***************90Ni**********8530***********59gl***************85lo*****************39Ch**********68Wo************74Co*************19ni**********46菜猫***41Ba**********32US**************69//***************59Al************66De*************69bi*****61Ta*****17NG********58Ha*************18dr*********18Jo************49老白****92Ph****************65Su*********96ni********60Hu*******63Ki**************15Ro**************30Ku***********15永婕****46St****************51Go*****46ja********31De********34Mr****************50He************48香香*******26su*************49Re**************95qz*********38Sh******01Fo************16ho************66NO*******75Nt*********38MC***********11jp*********26sp****************19lu***********27al*************14Ha*********67rh************17pi******28CN**************78Xx************36fl************58Va**************01me*****91He**********37SH***********91ef*********38al*************26fb**********94Ul*********44Sp***************37do***********05A-*******96j1*********86ah*****************28SA***************87D4************23Ev*****************27Ro***********82Te****************43MO**********36Sh**********51MO*********************17Ha***********86Gu*********71Pi*****07pa***********82SG****************76W1***************29He***************22Zy********39hp********37iz************52Lo******10Os**********70Sc*************57pa**********53Th****************08Ca***********64Ya**********49So***************22Z-**********32Ma*************05Lu**********23Ra******56m1*********48ma*************44Mi**************69Co*************58■ Notes- The outcome of the crackdown on abusive users includes enforcement actions taken based on Descendant’s reports and monitoring.- If you would like to vindicate yourself in relation to a claim on the exploitation of the Open Store&#039;s payment process, please visit our official website &gt; Customer Servic ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42627465/ff3aa58f4f1486b5d1cccf4058c31b2cc2f1f4f9.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 13:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>148, Fri, –, 208, Thu, Results, the, Crackdown, Abusive, Users</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants.</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">Here are the results of the crackdown on abusive users carried out between 14/8 (Fri) – 20/8 (Thu).</p><p class="bb_paragraph"></p><p class="bb_paragraph">We're inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.</p><p class="bb_paragraph">If you notice any abnormal or abusive behavior while playing, please report it through the in-game report feature.</p><p class="bb_paragraph">Please see below for the detailed outcome of the crackdown.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Crackdown status</b></p><p class="bb_paragraph">- Crackdown period: 2026.8.14(Fri) – 2026.8.20(Thu) PDT</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Creation, distribution, or use of unauthorized programs - Permanent game ban (2 users)</b></p><p class="bb_paragraph">- Actions have been taken for creating, distributing, or using unauthorized programs.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ma********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Fl*******93</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Exploitation of all processes related to the Open Store – Permanent game ban (4 users)</b></p><p class="bb_paragraph">- Actions were taken because of unfair gains by exploitation on store payment process.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">tw**************70</p></div><div class="bb_table_td"><p class="bb_paragraph">Me*************82</p></div><div class="bb_table_td"><p class="bb_paragraph">ke*************77</p></div><div class="bb_table_td"><p class="bb_paragraph">i ***************89</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Detection of Unusual Gameplay Activity</b></p><p class="bb_paragraph">- Unusual gameplay activity was detected, and actions have been taken in accordance with our operational policy.</p><p class="bb_paragraph">- Actions have been taken in accordance with our operational policy due to records of uncooperative gameplay.</p><p class="bb_paragraph"><b>**Separate matchmaking penalty (233 users)</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">gu*********26</p></div><div class="bb_table_td"><p class="bb_paragraph">Du**********05</p></div><div class="bb_table_td"><p class="bb_paragraph">Lp*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Un*************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Da***************34</p></div><div class="bb_table_td"><p class="bb_paragraph">Kr**********02</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">en***************95</p></div><div class="bb_table_td"><p class="bb_paragraph">me************82</p></div><div class="bb_table_td"><p class="bb_paragraph">DB*********13</p></div><div class="bb_table_td"><p class="bb_paragraph">ni***********61</p></div><div class="bb_table_td"><p class="bb_paragraph">RE***********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Eb**********32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vi*********92</p></div><div class="bb_table_td"><p class="bb_paragraph">co********33</p></div><div class="bb_table_td"><p class="bb_paragraph">HN***********74</p></div><div class="bb_table_td"><p class="bb_paragraph">MT*******18</p></div><div class="bb_table_td"><p class="bb_paragraph">C-***************31</p></div><div class="bb_table_td"><p class="bb_paragraph">yl*********58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">aj********42</p></div><div class="bb_table_td"><p class="bb_paragraph">ai*************23</p></div><div class="bb_table_td"><p class="bb_paragraph">St****************90</p></div><div class="bb_table_td"><p class="bb_paragraph">la**************04</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr****************65</p></div><div class="bb_table_td"><p class="bb_paragraph">yy*************61</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ro******51</p></div><div class="bb_table_td"><p class="bb_paragraph">战丶****41</p></div><div class="bb_table_td"><p class="bb_paragraph">bx****10</p></div><div class="bb_table_td"><p class="bb_paragraph">Gh***********34</p></div><div class="bb_table_td"><p class="bb_paragraph">wz**********73</p></div><div class="bb_table_td"><p class="bb_paragraph">Je**********29</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dr**************65</p></div><div class="bb_table_td"><p class="bb_paragraph">DO**********40</p></div><div class="bb_table_td"><p class="bb_paragraph">Di**************50</p></div><div class="bb_table_td"><p class="bb_paragraph">fk*********28</p></div><div class="bb_table_td"><p class="bb_paragraph">lS*******31</p></div><div class="bb_table_td"><p class="bb_paragraph">Cr*******44</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ii***********55</p></div><div class="bb_table_td"><p class="bb_paragraph">エー********62</p></div><div class="bb_table_td"><p class="bb_paragraph">Se*****************43</p></div><div class="bb_table_td"><p class="bb_paragraph">fl*****************24</p></div><div class="bb_table_td"><p class="bb_paragraph">To***********25</p></div><div class="bb_table_td"><p class="bb_paragraph">避税*********46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">o0******55</p></div><div class="bb_table_td"><p class="bb_paragraph">乙卂****70</p></div><div class="bb_table_td"><p class="bb_paragraph">b1****************80</p></div><div class="bb_table_td"><p class="bb_paragraph">Al*********00</p></div><div class="bb_table_td"><p class="bb_paragraph">Sk*********42</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp***************78</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">18***********97</p></div><div class="bb_table_td"><p class="bb_paragraph">SH***********32</p></div><div class="bb_table_td"><p class="bb_paragraph">摸鱼************49</p></div><div class="bb_table_td"><p class="bb_paragraph">Dr****************84</p></div><div class="bb_table_td"><p class="bb_paragraph">An**********54</p></div><div class="bb_table_td"><p class="bb_paragraph">AM********00</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">dr***********72</p></div><div class="bb_table_td"><p class="bb_paragraph">zo***********61</p></div><div class="bb_table_td"><p class="bb_paragraph">딸깍***63</p></div><div class="bb_table_td"><p class="bb_paragraph">s3*********98</p></div><div class="bb_table_td"><p class="bb_paragraph">re***************89</p></div><div class="bb_table_td"><p class="bb_paragraph">DM*********58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">奥布******54</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro**************79</p></div><div class="bb_table_td"><p class="bb_paragraph">Mj******29</p></div><div class="bb_table_td"><p class="bb_paragraph">Fa*********41</p></div><div class="bb_table_td"><p class="bb_paragraph">Ca**************65</p></div><div class="bb_table_td"><p class="bb_paragraph">Ez***************16</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Oh********08</p></div><div class="bb_table_td"><p class="bb_paragraph">De*************49</p></div><div class="bb_table_td"><p class="bb_paragraph">oe**************22</p></div><div class="bb_table_td"><p class="bb_paragraph">AN************45</p></div><div class="bb_table_td"><p class="bb_paragraph">To******38</p></div><div class="bb_table_td"><p class="bb_paragraph">Pl***************76</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kl*************80</p></div><div class="bb_table_td"><p class="bb_paragraph">fl*****************15</p></div><div class="bb_table_td"><p class="bb_paragraph">疯狂******25</p></div><div class="bb_table_td"><p class="bb_paragraph">Fr**************30</p></div><div class="bb_table_td"><p class="bb_paragraph">色孽********48</p></div><div class="bb_table_td"><p class="bb_paragraph">as***************25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">qu*******80</p></div><div class="bb_table_td"><p class="bb_paragraph">Xo**********24</p></div><div class="bb_table_td"><p class="bb_paragraph">II********71</p></div><div class="bb_table_td"><p class="bb_paragraph">乇山****17</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*************36</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga*******61</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">٩(**********09</p></div><div class="bb_table_td"><p class="bb_paragraph">cl*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">In******************************25</p></div><div class="bb_table_td"><p class="bb_paragraph">Sa***********10</p></div><div class="bb_table_td"><p class="bb_paragraph">YZ************47</p></div><div class="bb_table_td"><p class="bb_paragraph">Yo***********56</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ju*************91</p></div><div class="bb_table_td"><p class="bb_paragraph">Ce*************99</p></div><div class="bb_table_td"><p class="bb_paragraph">Cl*************18</p></div><div class="bb_table_td"><p class="bb_paragraph">sm***********66</p></div><div class="bb_table_td"><p class="bb_paragraph">lw*********97</p></div><div class="bb_table_td"><p class="bb_paragraph">LI******27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Oz**********03</p></div><div class="bb_table_td"><p class="bb_paragraph">Re*************00</p></div><div class="bb_table_td"><p class="bb_paragraph">트럼****39</p></div><div class="bb_table_td"><p class="bb_paragraph">ar***************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Ga********58</p></div><div class="bb_table_td"><p class="bb_paragraph">Tr**********42</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cl*********79</p></div><div class="bb_table_td"><p class="bb_paragraph">冬天***87</p></div><div class="bb_table_td"><p class="bb_paragraph">ri*************22</p></div><div class="bb_table_td"><p class="bb_paragraph">厶⚔******************59</p></div><div class="bb_table_td"><p class="bb_paragraph">In*****************27</p></div><div class="bb_table_td"><p class="bb_paragraph">f0**********77</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Fl************58</p></div><div class="bb_table_td"><p class="bb_paragraph">ke**********55</p></div><div class="bb_table_td"><p class="bb_paragraph">飞鸿******99</p></div><div class="bb_table_td"><p class="bb_paragraph">ка********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Sc****************74</p></div><div class="bb_table_td"><p class="bb_paragraph">雅倫***32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Po****************14</p></div><div class="bb_table_td"><p class="bb_paragraph">波波*****89</p></div><div class="bb_table_td"><p class="bb_paragraph">Po***********75</p></div><div class="bb_table_td"><p class="bb_paragraph">Ra*******48</p></div><div class="bb_table_td"><p class="bb_paragraph">ho******97</p></div><div class="bb_table_td"><p class="bb_paragraph">Se****************70</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">明教********29</p></div><div class="bb_table_td"><p class="bb_paragraph">er***********51</p></div><div class="bb_table_td"><p class="bb_paragraph">쿄코*****11</p></div><div class="bb_table_td"><p class="bb_paragraph">El***********16</p></div><div class="bb_table_td"><p class="bb_paragraph">BL*****************08</p></div><div class="bb_table_td"><p class="bb_paragraph">RI*************51</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">BN*****65</p></div><div class="bb_table_td"><p class="bb_paragraph">wo***********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Ec***************61</p></div><div class="bb_table_td"><p class="bb_paragraph">Te*******03</p></div><div class="bb_table_td"><p class="bb_paragraph">cr***************90</p></div><div class="bb_table_td"><p class="bb_paragraph">Ni**********85</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">30***********59</p></div><div class="bb_table_td"><p class="bb_paragraph">gl***************85</p></div><div class="bb_table_td"><p class="bb_paragraph">lo*****************39</p></div><div class="bb_table_td"><p class="bb_paragraph">Ch**********68</p></div><div class="bb_table_td"><p class="bb_paragraph">Wo************74</p></div><div class="bb_table_td"><p class="bb_paragraph">Co*************19</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ni**********46</p></div><div class="bb_table_td"><p class="bb_paragraph">菜猫***41</p></div><div class="bb_table_td"><p class="bb_paragraph">Ba**********32</p></div><div class="bb_table_td"><p class="bb_paragraph">US**************69</p></div><div class="bb_table_td"><p class="bb_paragraph">//***************59</p></div><div class="bb_table_td"><p class="bb_paragraph">Al************66</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">De*************69</p></div><div class="bb_table_td"><p class="bb_paragraph">bi*****61</p></div><div class="bb_table_td"><p class="bb_paragraph">Ta*****17</p></div><div class="bb_table_td"><p class="bb_paragraph">NG********58</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha*************18</p></div><div class="bb_table_td"><p class="bb_paragraph">dr*********18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Jo************49</p></div><div class="bb_table_td"><p class="bb_paragraph">老白****92</p></div><div class="bb_table_td"><p class="bb_paragraph">Ph****************65</p></div><div class="bb_table_td"><p class="bb_paragraph">Su*********96</p></div><div class="bb_table_td"><p class="bb_paragraph">ni********60</p></div><div class="bb_table_td"><p class="bb_paragraph">Hu*******63</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ki**************15</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro**************30</p></div><div class="bb_table_td"><p class="bb_paragraph">Ku***********15</p></div><div class="bb_table_td"><p class="bb_paragraph">永婕****46</p></div><div class="bb_table_td"><p class="bb_paragraph">St****************51</p></div><div class="bb_table_td"><p class="bb_paragraph">Go*****46</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ja********31</p></div><div class="bb_table_td"><p class="bb_paragraph">De********34</p></div><div class="bb_table_td"><p class="bb_paragraph">Mr****************50</p></div><div class="bb_table_td"><p class="bb_paragraph">He************48</p></div><div class="bb_table_td"><p class="bb_paragraph">香香*******26</p></div><div class="bb_table_td"><p class="bb_paragraph">su*************49</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Re**************95</p></div><div class="bb_table_td"><p class="bb_paragraph">qz*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh******01</p></div><div class="bb_table_td"><p class="bb_paragraph">Fo************16</p></div><div class="bb_table_td"><p class="bb_paragraph">ho************66</p></div><div class="bb_table_td"><p class="bb_paragraph">NO*******75</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nt*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">MC***********11</p></div><div class="bb_table_td"><p class="bb_paragraph">jp*********26</p></div><div class="bb_table_td"><p class="bb_paragraph">sp****************19</p></div><div class="bb_table_td"><p class="bb_paragraph">lu***********27</p></div><div class="bb_table_td"><p class="bb_paragraph">al*************14</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ha*********67</p></div><div class="bb_table_td"><p class="bb_paragraph">rh************17</p></div><div class="bb_table_td"><p class="bb_paragraph">pi******28</p></div><div class="bb_table_td"><p class="bb_paragraph">CN**************78</p></div><div class="bb_table_td"><p class="bb_paragraph">Xx************36</p></div><div class="bb_table_td"><p class="bb_paragraph">fl************58</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Va**************01</p></div><div class="bb_table_td"><p class="bb_paragraph">me*****91</p></div><div class="bb_table_td"><p class="bb_paragraph">He**********37</p></div><div class="bb_table_td"><p class="bb_paragraph">SH***********91</p></div><div class="bb_table_td"><p class="bb_paragraph">ef*********38</p></div><div class="bb_table_td"><p class="bb_paragraph">al*************26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">fb**********94</p></div><div class="bb_table_td"><p class="bb_paragraph">Ul*********44</p></div><div class="bb_table_td"><p class="bb_paragraph">Sp***************37</p></div><div class="bb_table_td"><p class="bb_paragraph">do***********05</p></div><div class="bb_table_td"><p class="bb_paragraph">A-*******96</p></div><div class="bb_table_td"><p class="bb_paragraph">j1*********86</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ah*****************28</p></div><div class="bb_table_td"><p class="bb_paragraph">SA***************87</p></div><div class="bb_table_td"><p class="bb_paragraph">D4************23</p></div><div class="bb_table_td"><p class="bb_paragraph">Ev*****************27</p></div><div class="bb_table_td"><p class="bb_paragraph">Ro***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">Te****************43</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">MO**********36</p></div><div class="bb_table_td"><p class="bb_paragraph">Sh**********51</p></div><div class="bb_table_td"><p class="bb_paragraph">MO*********************17</p></div><div class="bb_table_td"><p class="bb_paragraph">Ha***********86</p></div><div class="bb_table_td"><p class="bb_paragraph">Gu*********71</p></div><div class="bb_table_td"><p class="bb_paragraph">Pi*****07</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">pa***********82</p></div><div class="bb_table_td"><p class="bb_paragraph">SG****************76</p></div><div class="bb_table_td"><p class="bb_paragraph">W1***************29</p></div><div class="bb_table_td"><p class="bb_paragraph">He***************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Zy********39</p></div><div class="bb_table_td"><p class="bb_paragraph">hp********37</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">iz************52</p></div><div class="bb_table_td"><p class="bb_paragraph">Lo******10</p></div><div class="bb_table_td"><p class="bb_paragraph">Os**********70</p></div><div class="bb_table_td"><p class="bb_paragraph">Sc*************57</p></div><div class="bb_table_td"><p class="bb_paragraph">pa**********53</p></div><div class="bb_table_td"><p class="bb_paragraph">Th****************08</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ca***********64</p></div><div class="bb_table_td"><p class="bb_paragraph">Ya**********49</p></div><div class="bb_table_td"><p class="bb_paragraph">So***************22</p></div><div class="bb_table_td"><p class="bb_paragraph">Z-**********32</p></div><div class="bb_table_td"><p class="bb_paragraph">Ma*************05</p></div><div class="bb_table_td"><p class="bb_paragraph">Lu**********23</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ra******56</p></div><div class="bb_table_td"><p class="bb_paragraph">m1*********48</p></div><div class="bb_table_td"><p class="bb_paragraph">ma*************44</p></div><div class="bb_table_td"><p class="bb_paragraph">Mi**************69</p></div><div class="bb_table_td"><p class="bb_paragraph">Co*************58</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Notes</b></p><p class="bb_paragraph">- The outcome of the crackdown on abusive users includes enforcement actions taken based on Descendant’s reports and monitoring.</p><p class="bb_paragraph">- If you would like to vindicate yourself in relation to a claim on the exploitation of the Open Store's payment process, please visit our official website > Customer Service > 1:1 Support and make your inquiry.</p><p class="bb_paragraph">- If you would like to vindicate yourself in relation to a claim on the exploitation of the payment process through chargebacks, please contact the platform store where you made the payment.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We will continue to strive to ensure that all Descendants can enjoy the game in a pleasant environment.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<title>S3 Preview #7 | New Seasonal Talents and Appearances Revealed!</title>
<link>https://xinker.org/s3-preview-7-new-seasonal-talents-and-appearances-revealed</link>
<guid>https://xinker.org/s3-preview-7-new-seasonal-talents-and-appearances-revealed</guid>
<description><![CDATA[ Following the reveals of Shattered Isles, new Legendary Warriors, creature progression, and numerous core gameplay improvements, many of the new features coming to Myth of Empires: Throne Season 3: Era of the Shattered Seas have now been unveiled. As the final installment of the S3 Preview series, this preview introduces the brand-new Seasonal Talents and new appearances, bringing the series to a close. I. New Seasonal Talents in S3While retaining the Season 2 talent Diplomat, Season 3 will introduce five new unique Seasonal Talents, offering more gameplay options centered around Apocalypse Orbs, Fury Skills, vehicle combat, survival, and counterattacks.1. Dragon Pattern BaneEnhances the damage bonuses against Dragon Pattern NPCs obtained by rerolling Apocalypse Orbs this season, increasing their randomized values. The bonus from the Dragon Pattern Damage attribute will also apply to Chaos Attacks. 2. Short TemperReduces the cooldown of Fury Skills, allowing them to be used more frequently. 3. Skybound JourneyIncreases the durability of ships and flying vehicles built on Shattered Isles, improving their ability to remain effective in prolonged combat. 4. Momentum OverloadConverts Steering and Burst exceeding the overload threshold of ships and flying vehicles into Momentum. When operating siege equipment mounted on these vehicles, Momentum provides additional Siege Damage. 5. By Their Own MeansWhen fully equipped with armor, taking damage stores a portion of the damage as \[Supple Force]. When attacking, \[Supple Force] can be consumed to deal additional damage, with a stronger effect against Dragon Pattern targets. This effect is subject to certain limitations in PvP. II. New AppearancesIn addition to the new Seasonal Talents, Season 3 will also introduce brand-new appearances.1. Silvergilt Royal Set (Armor)Featuring silver-white and gilded tones accented by ornate heraldry and intricate engravings, this armor embodies royal glory and noble prestige. Clad in silver and gold and bearing the royal mandate, fight for justice and honor, and vow to defend the glory and dignity of the crown! 2. Royal Conquest Greatsword (Weapon)A brand-new appearance for the Two-Handed Blade weapon category. Forged for royal conquest, this greatsword features a long, imposing blade with a razor-sharp edge, complemented by a gilded guard set with precious gems, embodying royal majesty and supreme authority. Bearing the dual mission of conquest and protection, this blade will carve out new realms for the crown and forge an immortal legacy!The new armor and weapon appearances will arrive in Season 3. The final in-game appearance is subject to the release version. More to ComeWith this, the Season 3: Era of the Shattered Seas Preview series comes to a close. Please note that the content revealed throughout these previews does not represent everything coming in Season 3. Before the new season officially begins, we will release the full Season 3 Update Announcement, providing detailed information on seasonal rewards, rules, multipliers, and more. Please refer to the official announcement for final details. Beyond the upcoming Season 3, we will also soon share more information about the future development of Myth of Empires: Throne, including new flying mounts, larger-scale maps, and other features currently being planned and developed. Thank you, Generals, for following the S3 Preview series and for your enthusiasm for the new season.Season 3: Era of the Shattered Seas—we&#039;ll see you in the new season! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46062407/24f2b7024136317b0c4f034d7c54db4d6c6ddb66.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 12:23:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Preview, New, Seasonal, Talents, and, Appearances, Revealed</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Following the reveals of Shattered Isles, new Legendary Warriors, creature progression, and numerous core gameplay improvements, many of the new features coming to Myth of Empires: Throne Season 3: Era of the Shattered Seas have now been unveiled.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">As the final installment of the S3 Preview series, this preview introduces the <b>brand-new Seasonal Talents and new appearances</b>, bringing the series to a close.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>I. New Seasonal Talents in S3</b></div><p class="bb_paragraph"><b>While retaining the Season 2 talent Diplomat</b>, Season 3 will introduce five new unique Seasonal Talents, offering more gameplay options centered around Apocalypse Orbs, Fury Skills, vehicle combat, survival, and counterattacks.</p><div class="bb_h3"><b>1. Dragon Pattern Bane</b></div><p class="bb_paragraph">Enhances the damage bonuses against Dragon Pattern NPCs obtained by rerolling Apocalypse Orbs this season, increasing their randomized values. The bonus from the Dragon Pattern Damage attribute will also apply to Chaos Attacks.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>2. Short Temper</b></div><p class="bb_paragraph">Reduces the cooldown of Fury Skills, allowing them to be used more frequently.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>3. Skybound Journey</b></div><p class="bb_paragraph">Increases the durability of ships and flying vehicles built on Shattered Isles, improving their ability to remain effective in prolonged combat.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>4. Momentum Overload</b></div><p class="bb_paragraph">Converts Steering and Burst exceeding the overload threshold of ships and flying vehicles into Momentum. When operating siege equipment mounted on these vehicles, Momentum provides additional Siege Damage.</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>5. By Their Own Means</b></div><p class="bb_paragraph">When fully equipped with armor, taking damage stores a portion of the damage as \[Supple Force]. When attacking, \[Supple Force] can be consumed to deal additional damage, with a stronger effect against Dragon Pattern targets. This effect is subject to certain limitations in PvP.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>II. New Appearances</b></div><p class="bb_paragraph">In addition to the new Seasonal Talents, Season 3 will also introduce brand-new appearances.</p><div class="bb_h3"><b>1. Silvergilt Royal Set (Armor)</b></div><p class="bb_paragraph">Featuring silver-white and gilded tones accented by ornate heraldry and intricate engravings, this armor embodies royal glory and noble prestige. Clad in silver and gold and bearing the royal mandate, fight for justice and honor, and vow to defend the glory and dignity of the crown!</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>2. Royal Conquest Greatsword (Weapon)</b></div><p class="bb_paragraph">A brand-new appearance for the Two-Handed Blade weapon category. Forged for royal conquest, this greatsword features a long, imposing blade with a razor-sharp edge, complemented by a gilded guard set with precious gems, embodying royal majesty and supreme authority. Bearing the dual mission of conquest and protection, this blade will carve out new realms for the crown and forge an immortal legacy!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46062407/2c56ea28e2e54b416ae4cd8d96d5386a5ab4e74e.jpg"></p><p class="bb_paragraph">The new armor and weapon appearances will arrive in Season 3. The final in-game appearance is subject to the release version.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>More to Come</b></div><p class="bb_paragraph">With this, the Season 3: Era of the Shattered Seas Preview series comes to a close.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Please note that the content revealed throughout these previews does not represent everything coming in Season 3. <b>Before the new season officially begins, we will release the full Season 3 Update Announcement, providing detailed information on seasonal rewards, rules, multipliers, and more.</b> Please refer to the official announcement for final details.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Beyond the upcoming Season 3, we will also soon share more information about the future development of Myth of Empires: Throne, including <b>new flying mounts, larger-scale maps,</b> and other features currently being planned and developed.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you, Generals, for following the S3 Preview series and for your enthusiasm for the new season.</p><p class="bb_paragraph">Season 3: Era of the Shattered Seas—we'll see you in the new season!</p>]]> </content:encoded>
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<title>The Elder Scrolls: Valenwood Will Keep You Busy Till The Elder Scrolls 6</title>
<link>https://xinker.org/the-elder-scrolls-valenwood-will-keep-you-busy-till-the-elder-scrolls-6</link>
<guid>https://xinker.org/the-elder-scrolls-valenwood-will-keep-you-busy-till-the-elder-scrolls-6</guid>
<description><![CDATA[  With little to no news about The Elder Scrolls VI being announced by Bethesda, beyond some vague reporting that development is going well, it is clear that fans shouldn&#039;t expect it to launch any time soon. That has, of course, always been the assumption, and likely will be right up until the day it actually launches, but it is no less frustrating as a result. Fortunately, while fans have eagerly awaited even a sliver of news surrounding Bethesda&#039;s next big RPG, there have been a handful of official Elder Scrolls projects released. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/valenwood-sentry-elder-scrolls.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 12:11:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Elder, Scrolls:, Valenwood, Will, Keep, You, Busy, Till, The, Elder, Scrolls</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/valenwood-sentry-elder-scrolls.jpg" crossorigin="anonymous"> With little to no news about <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fthe-elder-scrolls%2F" target="_blank" rel=" noopener"><b><i>The Elder Scrolls VI</i></b></a> being announced by Bethesda, beyond some vague reporting that development is going well, it is clear that fans shouldn't expect it to launch any time soon. That has, of course, always been the assumption, and likely will be right up until the day it actually launches, but it is no less frustrating as a result. Fortunately, while fans have eagerly awaited even a sliver of news surrounding Bethesda's next big RPG, there have been a handful of official <i>Elder Scrolls </i>projects released.<br><br>]]> </content:encoded>
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<title>Game Of Thrones: The Black Queen&amp;apos;s Return Officially Announced</title>
<link>https://xinker.org/game-of-thrones-the-black-queens-return-officially-announced</link>
<guid>https://xinker.org/game-of-thrones-the-black-queens-return-officially-announced</guid>
<description><![CDATA[  Game of Thrones fans have a lot to discuss now that Season 3 of House of the Dragon has finished airing. The series has introduced several controversial changes to George R.R. Martin&#039;s source material, but this season felt like it kicked those diversions into overdrive. Despite pushback from A Song of Ice and Fire and Fire &amp; Blood purists, this season had some of the most-watched episodes on television this year.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/gayle-rankin-ewan-mitchell_0-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 11:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones:, The, Black, Queens, Return, Officially, Announced</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/gayle-rankin-ewan-mitchell_0-1.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a> fans have a lot to discuss now that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fhouse-dragon-aegon-song-ice-fire-white-walkers-retcon%2F" target="_blank" rel=" noopener">Season 3 of <i>House of the Dragon</i></a> has finished airing. The series has introduced several controversial changes to George R.R. Martin's source material, but this season felt like it kicked those diversions into overdrive. Despite pushback from <i>A Song of Ice and Fire</i> and<i> Fire & Blood</i> purists, this season had some of the most-watched episodes on television this year. <br><br>]]> </content:encoded>
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<title>A Spike Storm Strikes the Clockworks!</title>
<link>https://xinker.org/a-spike-storm-strikes-the-clockworks</link>
<guid>https://xinker.org/a-spike-storm-strikes-the-clockworks</guid>
<description><![CDATA[ A shimmering storm is rolling through the Clockworks, leaving mysterious energy spikes in its wake. At first, these storms appeared to be nothing more than a lovely light show, but the resulting spikes are having a dramatic effect on local monsters! Look for Anomalie in the Arcade before you brave the storm to help investigate these mysterious phenomena. Maybe such a concentrated energy source can be used to craft new loot?  But act fast!  The forecast indicates the current storm will dissipate at the end of the month.Monster Spike Details:A new weather event has arrived and is affecting specific areas of the Clockworks.  This includes depositing mysterious energy spikes that change monster behavior.Monsters will be inexplicably drawn to these new energy spikes.Monsters who have collected spikes will be more challenging than their non-spiked brethren.Defeating a spiked monster will cause that monster to drop its accumulated spikes.Collect spikes with your party to acquire exciting rewards like fire crystals or the new and powerful Slicer line of guns.Other Changes in this Release:Faster weapon switching.Mouse wheel improvements.Fixed a bug that showed your own gear details when inspecting another knight.Taking the early exit from Battle Arena or Treasure Vault levels will not spin for a prize box.Stability improvement for the mac client when moving or resizing the window.Non-mac users will find a new &quot;Display Mode&quot; that is like fullscreen but actually just a &quot;borderless&quot; window. It should be near the top of the list in the video modes dropdown.Fixed a bug with stunned monsters having messed-up attacks.Added a preference to disable camera shake.Added a preference for connecting to Discord (BETA.)/loadout chat command can be used to list or equip a loadout./saveloadout (/save) also works. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/2616407/39ae20fc274c8154110b60febfe026fa8dd303f1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 09:55:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Spike, Storm, Strikes, the, Clockworks</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">A shimmering storm is rolling through the Clockworks, leaving mysterious energy spikes in its wake. At first, these storms appeared to be nothing more than a lovely light show, but the resulting spikes are having a dramatic effect on local monsters! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Look for Anomalie in the Arcade before you brave the storm to help investigate these mysterious phenomena. Maybe such a concentrated energy source can be used to craft new loot?  But act fast!  The forecast indicates the current storm will dissipate at the end of the month.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Monster Spike Details:</p><ul class="bb_ul"><li><p class="bb_paragraph">A new weather event has arrived and is affecting specific areas of the Clockworks.  This includes depositing mysterious energy spikes that change monster behavior.</p></li><li><p class="bb_paragraph">Monsters will be inexplicably drawn to these new energy spikes.</p></li><li><p class="bb_paragraph">Monsters who have collected spikes will be more challenging than their non-spiked brethren.</p></li><li><p class="bb_paragraph">Defeating a spiked monster will cause that monster to drop its accumulated spikes.</p></li><li><p class="bb_paragraph">Collect spikes with your party to acquire exciting rewards like fire crystals or the new and powerful <b>Slicer line of guns</b>.</p></li></ul><p class="bb_paragraph">Other Changes in this Release:</p><ul class="bb_ul"><li><p class="bb_paragraph">Faster weapon switching.</p></li><li><p class="bb_paragraph">Mouse wheel improvements.</p></li><li><p class="bb_paragraph">Fixed a bug that showed your own gear details when inspecting another knight.</p></li><li><p class="bb_paragraph">Taking the early exit from Battle Arena or Treasure Vault levels will not spin for a prize box.</p></li><li><p class="bb_paragraph">Stability improvement for the mac client when moving or resizing the window.</p></li><li><p class="bb_paragraph">Non-mac users will find a new "Display Mode" that is like fullscreen but actually just a "borderless" window. It should be near the top of the list in the video modes dropdown.</p></li><li><p class="bb_paragraph">Fixed a bug with stunned monsters having messed-up attacks.</p></li><li><p class="bb_paragraph">Added a preference to disable camera shake.</p></li><li><p class="bb_paragraph">Added a preference for connecting to Discord (BETA.)</p></li><li><p class="bb_paragraph">/loadout chat command can be used to list or equip a loadout.</p></li><li><p class="bb_paragraph">/saveloadout (/save) also works.</p></li></ul>]]> </content:encoded>
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<title>New 9/10 Free Steam Game Is A Scarier Five Nights At Freddy&amp;apos;s</title>
<link>https://xinker.org/new-910-free-steam-game-is-a-scarier-five-nights-at-freddys</link>
<guid>https://xinker.org/new-910-free-steam-game-is-a-scarier-five-nights-at-freddys</guid>
<description><![CDATA[  A new horror game has recently arrived for free on Steam, and depending on your taste, it may be creepier than the Five Nights at Freddy’s series. Horror games often have different tactics for terrorizing players. Some of the most popular titles often rely on jump scares and menacing creatures to pursue the main character. Others invest in building oppressive worlds to explore, which is the case with another free horror game on Steam. However, some games combine both elements for a truly horrifying experience. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/steam-free-9-out-of-10-fnaf-vibes.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 09:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, 910, Free, Steam, Game, Scarier, Five, Nights, Freddys</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/steam-free-9-out-of-10-fnaf-vibes.jpg" crossorigin="anonymous"> A new horror game has recently arrived for free on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener"><b>Steam</b></a>, and depending on your taste, it may be creepier than the <i>Five Nights at Freddy’s</i> series. Horror games often have different tactics for terrorizing players. Some of the most popular titles often rely on jump scares and menacing creatures to pursue the main character. Others invest in building oppressive worlds to explore, which is the case with another <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fsteam-free-horror-100-percent-positive-reviews%2F" target="_blank" rel=" noopener">free horror game on Steam</a>. However, some games combine both elements for a truly horrifying experience.<br><br>]]> </content:encoded>
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<title>30&#45;Day Membership Added to Founder&amp;apos;s Packs</title>
<link>https://xinker.org/30-day-membership-added-to-founders-packs</link>
<guid>https://xinker.org/30-day-membership-added-to-founders-packs</guid>
<description><![CDATA[ Greetings Daevas,  We are returning with good news regarding an update to our Founder&#039;s Packs! Now, all Founder&#039;s Packs purchased previously and moving forward will include a 30-day membership.  Each membership provides special perks to assist you on your journey through Atreia. Special Quai MembershipAccess to Remote StorageAccess to Personal TradingAccess to the Wind Breeze MerchantsOdyle Energy maximum capacity increaseAccess to the MarketAccess to the Quna Exchange ShopIncreased selection count for Odyle Energy Cubes in Expedition,Transcendence, and SanctuaryWe&#039;ll touch down again soon! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46074831/98f612b09cacb79c6f7d2168417218ab4df87956.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 08:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>30-Day, Membership, Added, Founders, Packs</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Greetings Daevas,  </p><p class="bb_paragraph"></p><p class="bb_paragraph">We are returning with good news regarding an update to our Founder's Packs! Now, all Founder's Packs purchased previously and moving forward will include a 30-day membership.  Each membership provides special perks to assist you on your journey through Atreia. </p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_th"><p class="bb_paragraph">Special Quai Membership</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Access to Remote Storage</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Access to Personal Trading</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Access to the Wind Breeze Merchants</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Odyle Energy maximum capacity increase</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Access to the Market</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Access to the Quna Exchange Shop</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Increased selection count for Odyle Energy Cubes in Expedition,</p><p class="bb_paragraph">Transcendence, and Sanctuary</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph">We'll touch down again soon!</p>]]> </content:encoded>
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<title>Microsoft Flight Simulator Anniversary Sale</title>
<link>https://xinker.org/microsoft-flight-simulator-anniversary-sale</link>
<guid>https://xinker.org/microsoft-flight-simulator-anniversary-sale</guid>
<description><![CDATA[ The Sky is Calling! The Microsoft Flight Simulator Franchise sale is live.Save up to 80% on Microsoft Flight Simulator titles now through September 1st.https://store.steampowered.com/app/2537590/Microsoft_Flight_Simulator_2024/https://store.steampowered.com/app/1250410/Microsoft_Flight_Simulator_2020_40th_Anniversary_Edition/https://store.steampowered.com/app/314160/Microsoft_Flight_Simulator_X_Steam_Edition/ ]]></description>
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<pubDate>Fri, 21 Aug 2026 08:47:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Microsoft, Flight, Simulator, Anniversary, Sale</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The Sky is Calling! The Microsoft Flight Simulator Franchise sale is live.</p><p class="bb_paragraph">Save up to 80% on Microsoft Flight Simulator titles now through September 1st.</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2537590/Microsoft_Flight_Simulator_2024/" target="_blank" rel="">https://store.steampowered.com/app/2537590/Microsoft_Flight_Simulator_2024/</a><a class="bb_link" href="https://store.steampowered.com/app/1250410/Microsoft_Flight_Simulator_2020_40th_Anniversary_Edition/" target="_blank" rel="">https://store.steampowered.com/app/1250410/Microsoft_Flight_Simulator_2020_40th_Anniversary_Edition/</a><a class="bb_link" href="https://store.steampowered.com/app/314160/Microsoft_Flight_Simulator_X_Steam_Edition/" target="_blank" rel="">https://store.steampowered.com/app/314160/Microsoft_Flight_Simulator_X_Steam_Edition/</a></p>]]> </content:encoded>
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<title>Steins;Gate RE:BOOT Put Into Gear After Its Artist Drew A Modern Take On Beloved Characters | GameObserver</title>
<link>https://xinker.org/steinsgate-reboot-put-into-gear-after-its-artist-drew-a-modern-take-on-beloved-characters-gameobserver</link>
<guid>https://xinker.org/steinsgate-reboot-put-into-gear-after-its-artist-drew-a-modern-take-on-beloved-characters-gameobserver</guid>
<description><![CDATA[ Ever since the Steins;Gate RE:BOOT was announced, fans’ reactions have been mixed. Some mourn the loss of the original’s scrappier, ]]></description>
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<pubDate>Fri, 21 Aug 2026 07:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SteinsGate, RE:BOOT, Put, Into, Gear, After, Its, Artist, Drew, Modern, Take, Beloved, Characters, GameObserver</media:keywords>
<content:encoded><![CDATA[Ever since the Steins;Gate RE:BOOT was announced, fans’ reactions have been mixed. Some mourn the loss of the original’s scrappier,<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/08/steinsgatereboot-design-03.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>Code Vein II: Mask of Idris DLC releases on September 9</title>
<link>https://xinker.org/code-vein-ii-mask-of-idris-dlc-releases-on-september-9</link>
<guid>https://xinker.org/code-vein-ii-mask-of-idris-dlc-releases-on-september-9</guid>
<description><![CDATA[  The new story will take place in the post-game. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21152/original/CV2-DLC-s2.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 07:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Code, Vein, II:, Mask, Idris, DLC, releases, September</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21152/original/CV2-DLC-s2.png" crossorigin="anonymous"> The new story will take place in the post-game.<br><br>]]> </content:encoded>
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<title>Forge the Future of the Gauntlets</title>
<link>https://xinker.org/forge-the-future-of-the-gauntlets</link>
<guid>https://xinker.org/forge-the-future-of-the-gauntlets</guid>
<description><![CDATA[ Hello Adventurers,The new Gauntlets weapon has now proven itself through countless battles. Now it’s your turn to forge your own!Create an original Gauntlet design for a chance to have your creation added to the game as an official cosmetic. Whether you&#039;re an experienced artist or simply have a great idea, we encourage adventurers of all skill levels to participate. Creativity matters more than artistic experience. After submissions close, the Community Team and Development Team will select the Top 10 Finalists, and the community will vote to decide the Grand Prize Winner in our Discord.Event ScheduleSubmission Period: August 20 – September 3 10:00AM PTCommunity Voting: September 8 – September 11How to ParticipateDownload the official Gauntlets template below.Design your original Gauntlet.Submit your completed artwork in #community-threads on the official Throne and Liberty Discord before September 3 at 10:00AM PTPlease make sure your post includes:  Your design attached as an imageA creative name for your GauntletA brief 1-2 sentence description of your designCharacter NameCharacter RegionCharacter ServerOne submission per participant.TemplateImportant Design RestrictionsPlease read these carefully before submitting your design.The overall shape of the Gauntlets must not be modified. Do not alter the core outline and shape provided in the template.You may freely change the colors, textures, and surface materials.You may add small decorative design elements on top of the Gauntlets, but they should not significantly exceed the portion of the Gauntlets you add them to. Added design elements should remain attached to a single section of the Gauntlets. They should not cross over into another moving section, or be attached to any joints, as this may cause animation issues in-game. For example, if you did a flower-inspired Gauntlet, you could add a 3D blooming flower design to main wrist plate, but you would not want to make it so big, that the petals or portions of the flower cross over to other sections of the Gauntlets.(See! Even designs in Paint can be effective ????)Entries that do not follow these guidelines may become ineligible or may require adjustments during production.JudgingAfter submissions close, the Community Team and Development Team will review all eligible entries and select the Top 10 Finalists based on creativity, originality, and production feasibility.The finalists will then be featured in a community Discord poll where players will vote to determine the Grand Prize Winner.Rewards???? Grand Prize WinnerYour Gauntlet design will be added to the game and will even have your name added to the tooltip!Brush Boss TitleArchboss Weapon Selection Chest1x 6,000 Lucent Pack⭐ Honorable Mentions (9)Brush Boss Title1x 2,875 Lucent Pack???? All Top 10 FinalistsGauntlet Visionary Discord Role (60 Days)RulesOne submission per participant.Entries must be your own original artwork.AI-generated artwork is not permitted. All submissions must be original artwork created by the participant.Follow all Important Design Restrictions listed above.Entries must not contain copyrighted characters, logos, trademarks, or infringe on other third-party intellectual property.Entries must not contain offensive, hateful, explicit, or inappropriate content.By submitting an entry, you acknowledge that your artwork may be featured on official Throne and Liberty channels.The Community Team reserves the right to remove submissions that violate the contest rules or the spirit of the event.Good luck, adventurers. We can&#039;t wait to see your designs come to life! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44224534/1255b6925628b703af899daec34ebb84f3180236.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 06:57:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Forge, the, Future, the, Gauntlets</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Adventurers,</p><p class="bb_paragraph">The new Gauntlets weapon has now proven itself through countless battles. Now it’s your turn to forge your own!</p><p class="bb_paragraph">Create an original Gauntlet design for a chance to have your creation added to the game as an official cosmetic. Whether you're an experienced artist or simply have a great idea, we encourage adventurers of all skill levels to participate. Creativity matters more than artistic experience. After submissions close, the Community Team and Development Team will select the Top 10 Finalists, and the community will vote to decide the Grand Prize Winner in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FbrpWn8QBb" target="_blank" rel=" noopener">Discord</a>.</p><div class="bb_h2">Event Schedule</div><p class="bb_paragraph"><b>Submission Period: </b>August 20 – September 3 10:00AM PT</p><p class="bb_paragraph"><b>Community Voting: </b>September 8 – September 11</p><div class="bb_h2">How to Participate</div><ol><li><p class="bb_paragraph">Download the official Gauntlets template below.</p></li><li><p class="bb_paragraph">Design your original Gauntlet.</p></li><li><p class="bb_paragraph">Submit your completed artwork in <b>#community-threads</b> on the official Throne and Liberty Discord before September 3 at 10:00AM PT</p></li><li><p class="bb_paragraph">Please make sure your post includes:  </p><ol><li><p class="bb_paragraph">Your design attached as an image</p></li><li><p class="bb_paragraph">A creative name for your Gauntlet</p></li><li><p class="bb_paragraph">A brief 1-2 sentence description of your design</p></li><li><p class="bb_paragraph">Character Name</p></li><li><p class="bb_paragraph">Character Region</p></li><li><p class="bb_paragraph">Character Server</p></li></ol></li></ol><p class="bb_paragraph">One submission per participant.</p><div class="bb_h2">Template</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/e907cca7cf5cc5516bfb2145bd73fff8e3e04a39.png"></p><div class="bb_h3"><b>Important Design Restrictions</b></div><p class="bb_paragraph">Please read these carefully before submitting your design.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The overall shape of the Gauntlets must not be modified. Do not alter the core outline and shape provided in the template.</b></p></li><li><p class="bb_paragraph">You may freely change the <b>colors, textures, and surface materials</b>.</p></li><li><p class="bb_paragraph">You may add <b>small decorative design elements on top of the Gauntlets</b>, but they should not significantly exceed the portion of the Gauntlets you add them to. Added design elements should remain attached to <b>a single section</b> of the Gauntlets. They should <b>not</b> cross over into another moving section, or be attached to any joints, as this may cause animation issues in-game. For example, if you did a flower-inspired Gauntlet, you could add a 3D blooming flower design to main wrist plate, but you would not want to make it so big, that the petals or portions of the flower cross over to other sections of the Gauntlets.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44224534/eba63d4d2b33d404ba3f65d8b9484535249d2f81.jpg"></p><p class="bb_paragraph"><i>(See! Even designs in Paint can be effective </i>????<i>)</i></p><ul class="bb_ul"><li><p class="bb_paragraph">Entries that do not follow these guidelines may become ineligible or may require adjustments during production.</p></li></ul><div class="bb_h2">Judging</div><p class="bb_paragraph">After submissions close, the Community Team and Development Team will review all eligible entries and select the <b>Top 10 Finalists</b> based on creativity, originality, and production feasibility.</p><p class="bb_paragraph">The finalists will then be featured in a community Discord poll where players will vote to determine the Grand Prize Winner.</p><div class="bb_h2">Rewards</div><p class="bb_paragraph"><b>???? Grand Prize Winner</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Your Gauntlet design will be added to the game and will even have your name added to the tooltip!</p></li><li><p class="bb_paragraph">Brush Boss Title</p></li><li><p class="bb_paragraph">Archboss Weapon Selection Chest</p></li><li><p class="bb_paragraph">1x 6,000 Lucent Pack</p></li></ul><p class="bb_paragraph"><b>⭐ Honorable Mentions (9)</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Brush Boss Title</p></li><li><p class="bb_paragraph">1x 2,875 Lucent Pack</p></li></ul><p class="bb_paragraph"><b>???? All Top 10 Finalists</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Gauntlet Visionary</b> Discord Role (60 Days)</p></li></ul><div class="bb_h2">Rules</div><ol><li><p class="bb_paragraph">One submission per participant.</p></li><li><p class="bb_paragraph">Entries must be your own original artwork.</p></li><li><p class="bb_paragraph">AI-generated artwork is not permitted. All submissions must be original artwork created by the participant.</p></li><li><p class="bb_paragraph">Follow all <b>Important Design Restrictions</b> listed above.</p></li><li><p class="bb_paragraph">Entries must not contain copyrighted characters, logos, trademarks, or infringe on other third-party intellectual property.</p></li><li><p class="bb_paragraph">Entries must not contain offensive, hateful, explicit, or inappropriate content.</p></li><li><p class="bb_paragraph">By submitting an entry, you acknowledge that your artwork may be featured on official Throne and Liberty channels.</p></li><li><p class="bb_paragraph">The Community Team reserves the right to remove submissions that violate the contest rules or the spirit of the event.</p></li></ol><p class="bb_paragraph">Good luck, adventurers. We can't wait to see your designs come to life!</p>]]> </content:encoded>
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<title>Star Wars: Zero Company is one week away from launch.</title>
<link>https://xinker.org/star-wars-zero-company-is-one-week-away-from-launch</link>
<guid>https://xinker.org/star-wars-zero-company-is-one-week-away-from-launch</guid>
<description><![CDATA[ Star Wars: Zero Company is just one week away. Get ready to assemble your squad, take command, and prepare for launch on August 27. Starting today, you can preload the game* so you’re ready to jump in as soon as it goes live.https://store.steampowered.com/app/2075800/STAR_WARS_Zero_Company/When can you start playing?Check out the launch map below for the exact release timing in your region. Star Wars: Zero Company is Steam native and does not require the EA App launcher.Steam Trading Cards, Emoticons and morePlay the game, collect Trading Cards and unlock emoticons to use across Steam. You can also use these emoticons on our official Discord server.Crystalline Astromech Cosmetic PackPre-purchases of both the Standard and Deluxe editions include the Crystalline Astromech Cosmetic Pack, featuring the R3 droid, translucent crystalline astromech heads for the R4 and R5 variants, and the BR-1 droid debuting in Star Wars Zero Company. *Requires Star Wars Zero Company (sold separately) on applicable platform. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45589115/a3d9419ecad99f5a1af914ad0054858608d2ffef.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 06:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Star, Wars:, Zero, Company, one, week, away, from, launch.</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Star Wars: Zero Company is just one week away.</b> Get ready to assemble your squad, take command, and prepare for launch on August 27. Starting today, you can preload the game* so you’re ready to jump in as soon as it goes live.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2075800/STAR_WARS_Zero_Company/" target="_blank" rel="">https://store.steampowered.com/app/2075800/STAR_WARS_Zero_Company/</a></p><div class="bb_h3"><u><b>When can you start playing?</b></u></div><p class="bb_paragraph">Check out the launch map below for the exact release timing in your region. Star Wars: Zero Company is <b>Steam native</b> and does not require the EA App launcher.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45589115/c4623aad63b1cdad8a9d98be7ea1f9478fade9c2.png"></p><div class="bb_h3"><b><u>Steam Trading Cards, Emoticons and more</u></b></div><p class="bb_paragraph">Play the game, collect Trading Cards and unlock emoticons to use across Steam. You can also use these emoticons on our official <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2F2yMWebyeuJ" target="_blank" rel=" noopener">Discord </a>server.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45589115/092022e4e1ce1fd0eba414d1feb4600147a32013.jpg"></p><p class="bb_paragraph"></p><div class="bb_h3"><u><b>Crystalline Astromech Cosmetic Pack</b></u></div><p class="bb_paragraph">Pre-purchases of both the Standard and Deluxe editions include the <b>Crystalline Astromech Cosmetic Pack</b>, featuring the R3 droid, translucent crystalline astromech heads for the R4 and R5 variants, and the BR-1 droid debuting in <i>Star Wars</i> Zero Company.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45589115/fffe39092cc08a98653aecf105681a6e67fb107f.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"> <i>*</i>Requires Star Wars Zero Company (sold separately) on applicable platform.</p>]]> </content:encoded>
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<title>Halo: Reach Designer Reveals that Modern Warfare Series Were a &amp;apos;Huge&amp;apos; Inspiration for Bungie</title>
<link>https://xinker.org/halo-reach-designer-reveals-that-modern-warfare-series-were-a-huge-inspiration-for-bungie</link>
<guid>https://xinker.org/halo-reach-designer-reveals-that-modern-warfare-series-were-a-huge-inspiration-for-bungie</guid>
<description><![CDATA[  Halo: Reach designer Niles Sankey has revealed that the game was massively influenced by the first two Modern Warfare games. On Twitter, Halo: Reach designer Niles Sankey responded to a post about the infamous nuke scene in Call of Duty 4: Modern Warfare. He noted that the first two Modern Warfare games were a &quot;huge&quot; inspiration for the campaign of Bungie&#039;s final Halo game.  He noted that, although Bungie felt Halo was doing things better than Call of Duty in areas like enemy AI and vehicles, Infinity Ward was beating them at other things, and it made sense to pull from their games.  &quot;Many of the moments in Reach were inspired by the brilliant work of Infinity Ward, including the Nobel team squad interactions, and &#039;Objective Survive&#039; was spiritually inspired by the Nuke sequence [in Call of Duty 4]. We just tried to push it one step further,&quot; he said. Modern Warfare 1 and 2 were huge influences on Halo Reach&#039;s campaign.The tonal execution in those games was (and still is) absolutely brilliant.We knew that Halo did some things better (AI combat, vehicles, etc), but we also knew the MW games were beating us in other… https://t.co/6aKYa23sYu— Niles Sankey (@NilesSankey) August 20, 2026 This news may come as a surprise to some fans, as Call of Duty and Halo were direct competitors in the mid-2000s, with Infinity Ward even going as far as developing a &quot;Halo Killer.&quot; During the development of Call of Duty 4, the studio quietly prototyped a sci-fi Call of Duty game known as &quot;HK,&quot; short for Halo Killer. The project featured aliens, advanced technology, and as the name suggests, was Infinity Ward&#039;s idea of trying to directly dethrone Halo as the world&#039;s biggest shooter franchise. Ultimately, Call of Duty was able to get there before it ever went into the realm of sci-fi. The Modern Warfare series was a massive hit that put Call of Duty on an unprecedented level. Infinity Ward eventually made a sci-fi Call of Duty game with Infinite Warfare in 2016, but it was wildly different than what they had initially designed for HK. Infinite Warfare dropped the aliens in favor of human-on-human space battles, which led to one of the most acclaimed campaigns in the franchise. The rest of the game? Not so acclaimed. As for Halo: Reach, it was the last game in the series developed by Bungie, but also arguably one of the studio&#039;s best. It was a darker, more grounded take on the series with a very tragic story. Leaning on Modern Warfare&#039;s dramatic storytelling beats to beef up Halo&#039;s campaign was ultimately probably a smart move on Bungie&#039;s part. Now, over 15 years later, the co-creator of Halo is asking for the series to embrace a darker and more grounded tone once again. Whether that happens remains to be seen. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
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<pubDate>Fri, 21 Aug 2026 06:34:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Halo:, Reach, Designer, Reveals, that, Modern, Warfare, Series, Were, Huge, Inspiration, for, Bungie</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/halo-recah-1787261856844.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/halo-reach" target="_blank" rel="">Halo: Reach</a> designer Niles Sankey has revealed that the game was massively influenced by the first two Modern Warfare games.<br><br> On Twitter, Halo: Reach designer Niles Sankey responded to a post about the infamous nuke scene in Call of Duty 4: Modern Warfare. He noted that the first two Modern Warfare games were a "huge" inspiration for the campaign of Bungie's final Halo game. <br><br> He noted that, although Bungie felt Halo was doing things better than Call of Duty in areas like enemy AI and vehicles, Infinity Ward was beating them at other things, and it made sense to pull from their games. <br><br> "Many of the moments in Reach were inspired by the brilliant work of Infinity Ward, including the Nobel team squad interactions, and 'Objective Survive' was spiritually inspired by the Nuke sequence [in Call of Duty 4]. We just tried to push it one step further," he said.<br><br> Modern Warfare 1 and 2 were huge influences on Halo Reach's campaign.<br><br>The tonal execution in those games was (and still is) absolutely brilliant.<br><br>We knew that Halo did some things better (AI combat, vehicles, etc), but we also knew the MW games were beating us in other… <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2F6aKYa23sYu" target="_blank" rel=" noopener">https://t.co/6aKYa23sYu</a><br><br>— Niles Sankey (@NilesSankey) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FNilesSankey%2Fstatus%2F2090478761414377617%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 20, 2026</a> This news may come as a surprise to some fans, as Call of Duty and Halo were direct competitors in the mid-2000s, with Infinity Ward even going as far as developing a "Halo Killer." During the development of Call of Duty 4, the studio quietly prototyped a sci-fi Call of Duty game known as "HK," short for Halo Killer. The project featured aliens, advanced technology, and as the name suggests, was Infinity Ward's idea of trying to directly dethrone Halo as the world's biggest shooter franchise.<br><br> Ultimately, Call of Duty was able to get there before it ever went into the realm of sci-fi. The Modern Warfare series was a massive hit that put Call of Duty on an unprecedented level. Infinity Ward eventually made a sci-fi Call of Duty game with Infinite Warfare in 2016, but it was wildly different than what they had initially designed for HK. Infinite Warfare dropped the aliens in favor of human-on-human space battles, which led to one of the most acclaimed campaigns in the franchise. The rest of the game? Not so acclaimed.<br><br> As for Halo: Reach, it was the last game in the series developed by Bungie, but also arguably one of the studio's best. It was a darker, more grounded take on the series with a very tragic story. Leaning on Modern Warfare's dramatic storytelling beats to beef up Halo's campaign was ultimately probably a smart move on Bungie's part. Now, over 15 years later, the <a class="bb_link" href="https://www.ign.com/articles/i-bet-many-of-you-would-not-like-it-halo-co-creator-says-he-would-make-series-darker-if-he-made-a-new-game" target="_blank" rel="">co-creator of Halo is asking for the series to embrace a darker and more grounded tone once again</a>. Whether that happens remains to be seen.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Monster Hunter Wilds is now Steam Deck Verified by Valve</title>
<link>https://xinker.org/monster-hunter-wilds-is-now-steam-deck-verified-by-valve</link>
<guid>https://xinker.org/monster-hunter-wilds-is-now-steam-deck-verified-by-valve</guid>
<description><![CDATA[  Valve marks Monster Hunter Wilds as Steam Deck Verified following a recent update. ]]></description>
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<pubDate>Fri, 21 Aug 2026 06:31:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Monster, Hunter, Wilds, now, Steam, Deck, Verified, Valve</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/151/original/mh-wilds-deck-verified.png" crossorigin="anonymous"> Valve marks Monster Hunter Wilds as Steam Deck Verified following a recent update.<br><br>]]> </content:encoded>
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<title>Is Resident Evil Veronica Making An Appearance At Gamescom 2026?</title>
<link>https://xinker.org/is-resident-evil-veronica-making-an-appearance-at-gamescom-2026</link>
<guid>https://xinker.org/is-resident-evil-veronica-making-an-appearance-at-gamescom-2026</guid>
<description><![CDATA[  The Resident Evil series is no stranger to leaks and speculation about upcoming entries in the series, but things have been relatively quiet over the past few weeks in the wake of the upcoming release of Resident Evil Veronica. Despite the lack of official updates, a recent leak posted by RENews on X claims that the producer behind Resident Evil Veronica is going to be attending Gamescom next week. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2020/01/Resident-Evil-Claire-Redfield.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 06:31:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Resident, Evil, Veronica, Making, Appearance, Gamescom, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2020/01/Resident-Evil-Claire-Redfield.jpg" crossorigin="anonymous"> The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fresident-evil%2F" target="_blank" rel=" noopener">Resident Evil</a> series is no stranger to leaks and speculation about upcoming entries in the series, but things have been relatively quiet over the past few weeks in the wake of the upcoming release of <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fresident-evil-veronica%2F" target="_blank" rel=" noopener">Resident Evil Veronica</a></b>. Despite the lack of official updates, a recent leak posted by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FRENews_X%2Fstatus%2F2090458988332941816%3Fs%3D20" target="_blank" rel=" noopener">RENews</a> on X claims that the producer behind Resident Evil Veronica is going to be attending Gamescom next week.<br><br>]]> </content:encoded>
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<title>Mortal Shell 2&amp;apos;s first balance patch makes its in&#45;game economy a lot more lenient and nerfs some enemies and bosses for a smoother ride</title>
<link>https://xinker.org/mortal-shell-2s-first-balance-patch-makes-its-in-game-economy-a-lot-more-lenient-and-nerfs-some-enemies-and-bosses-for-a-smoother-ride</link>
<guid>https://xinker.org/mortal-shell-2s-first-balance-patch-makes-its-in-game-economy-a-lot-more-lenient-and-nerfs-some-enemies-and-bosses-for-a-smoother-ride</guid>
<description><![CDATA[  Heavy is the burden of being a game developer, as even as a game launches, there is always still work to be done. Mortal Shell 2 is out today, and while it generally seems to be doing quite well for itself, a game of its ilk, i.e. a Soulslike, doesn&#039;t necessarily get everything right the first go around (or I guess second first in this case). So, to smooth out some edges, developer Cold Symmetry have already released the game&#039;s first balance patch. Read more ]]></description>
<enclosure url="https://assetsio.gnwcdn.com/mortal-shell-2_Ri85LBS.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 06:23:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Mortal, Shell, 2s, first, balance, patch, makes, its, in-game, economy, lot, more, lenient, and, nerfs, some, enemies, and, bosses, for, smoother, ride</media:keywords>
<content:encoded><![CDATA[<img src="https://assetsio.gnwcdn.com/mortal-shell-2_Ri85LBS.jpg?width=690&quality=85&format=jpg&auto=webp" crossorigin="anonymous"> Heavy is the burden of being a game developer, as even as a game launches, there is always still work to be done. <a class="bb_link" href="https://www.rockpapershotgun.com/games/mortal-shell-2" target="_blank" rel="">Mortal Shell 2</a> is out today, and while it generally seems to be doing quite well for itself, a game of its ilk, i.e. a Soulslike, doesn't necessarily get everything right the first go around (or I guess second first in this case). So, to smooth out some edges, developer Cold Symmetry have already released the game's first balance patch.<br><br> <a class="bb_link" href="https://www.rockpapershotgun.com/mortal-shell-2s-first-balance-patch-makes-its-in-game-economy-a-lot-more-lenient-and-nerfs-some-enemies-and-bosses-for-a-smoother-ride" target="_blank" rel="">Read more</a><br><br>]]> </content:encoded>
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<title>Steam Officially Makes 2 Games 100% Free Until August 24, Includes 200&#45;Player Multiplayer Game</title>
<link>https://xinker.org/steam-officially-makes-2-games-100-free-until-august-24-includes-200-player-multiplayer-game</link>
<guid>https://xinker.org/steam-officially-makes-2-games-100-free-until-august-24-includes-200-player-multiplayer-game</guid>
<description><![CDATA[  A new Steam promotion has made two games free for a limited time, specifically between now and 10am PT/12 pm CT on August 24. Steam is a mainstay in conversations when it comes ot the best free PC games on the internet (whether free-to-play, play-for-free, or free-to-keep promotions), and sometimes the best games end up in its Free Weekend Promotion. It&#039;s not as lucrative, typically, as the beloved Steam Free-to-Keep Promotion, but Steam Free Weekends are a good way to get a few hours under someone&#039;s belt. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/steam-add-to-account-free-lightning-game-rant-12.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 06:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Officially, Makes, Games, 100, Free, Until, August, 24, Includes, 200-Player, Multiplayer, Game</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/steam-add-to-account-free-lightning-game-rant-12.jpg" crossorigin="anonymous"> A new <b>Steam</b> promotion has made two games free for a limited time, specifically between now and 10am PT/12 pm CT on August 24. Steam is a mainstay in conversations when it comes ot the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ffree-games-august-2026-steam-epic-amazon-prime-gaming%2F" target="_blank" rel=" noopener">best free PC games</a> on the internet (whether free-to-play, play-for-free, or free-to-keep promotions), and sometimes the best games end up in its Free Weekend Promotion. It's not as lucrative, typically, as the beloved Steam Free-to-Keep Promotion, but Steam Free Weekends are a good way to get a few hours under someone's belt.<br><br>]]> </content:encoded>
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<title>Riot fighting game 2XKO is officially ending development</title>
<link>https://xinker.org/riot-fighting-game-2xko-is-officially-ending-development</link>
<guid>https://xinker.org/riot-fighting-game-2xko-is-officially-ending-development</guid>
<description><![CDATA[  Riot Games has announced it will end development of its fighting game 2XKO at the end of this year due to poor uptake. In a statement published on its website, the studio said that following 2XKO’s full launch in January, it hadn’t attracted enough players for ongoing development to be sustainable. Servers will remain on beyond 2026, and 2XKO will be playable on all platforms, it claimed. Riot has also committed to adding new content throughout the remainder of this year, including two new characters. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/02/0fb9247e663b084d4fe1bea15429588c0a40e5d0-3840x2160-1-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 05:43:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Riot, fighting, game, 2XKO, officially, ending, development</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/02/0fb9247e663b084d4fe1bea15429588c0a40e5d0-3840x2160-1-1024x576.jpg" crossorigin="anonymous"> Riot Games has announced it will end development of its fighting game 2XKO at the end of this year due to poor uptake.<br><br> In a statement published on its website, the studio said that following 2XKO’s full launch in January, it hadn’t attracted enough players for ongoing development to be sustainable.<br><br> Servers will remain on beyond 2026, and 2XKO will be playable on all platforms, it claimed. Riot has also committed to adding new content throughout the remainder of this year, including two new characters.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Friot-fighting-game-2xko-is-officially-ending-development%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>&amp;quot;Steam is a monopoly with very few precedents,&amp;quot; says dev of game inexplicably flagged as adult&#45;only by Valve: &amp;quot;As a developer, I&amp;apos;m completely at their whim&amp;quot;</title>
<link>https://xinker.org/steam-is-a-monopoly-with-very-few-precedents-says-dev-of-game-inexplicably-flagged-as-adult-only-by-valve-as-a-developer-im-completely-at-their-whim</link>
<guid>https://xinker.org/steam-is-a-monopoly-with-very-few-precedents-says-dev-of-game-inexplicably-flagged-as-adult-only-by-valve-as-a-developer-im-completely-at-their-whim</guid>
<description><![CDATA[  The creator of open-world game Future? No Thanks! says Valve has repeatedly flagged his game as deserving an adult-only rating on par with outright porn games, yet refused to explain its reasoning, reflecting what he calls a &quot;monopoly&quot; on PC gaming that forces devs to comply with opaque rules. Aftermath spoke to several game developers about the difficult and awkward process of getting games with sexual content rated and approved on Steam. Pedercini&#039;s Future? No Thanks! is a comparatively tame open-world game about exploring an &quot;ecosocialist eutopia&quot; as an old man &quot;scheduled for euthanasia.&quot;  It&#039;s definitely a mature game, but from what I&#039;ve seen and what Pedercini is saying, it&#039;s very far from pornographic. It feels closer to comedy of a Futurama variety. Yet the disclaimer for its Steam demo insists the game contains &quot;implied off-screen sexual activity. Conversations about mature themes such as sex, gender, and death. Depiction of legalized prostitution. Depiction of euthanasia. Drug and tobacco reference sexual innuendos mild swearing [sic].&quot;  Pedercini maintains that the game &quot;has some brief nudity and mature content… but there&#039;s no intercourse on screen,&quot; and while he&#039;s open to adjusting content to meet Steam&#039;s standards for a rating which won&#039;t kill the game&#039;s visibility, he&#039;s unsure what needs changing.  &quot;Steam is a monopoly with very few precedents,&quot; he says. &quot;As a developer, I’m completely at their whim.&quot; This is something I&#039;ve heard from many game developers publishing on Steam: the store can be great when it&#039;s in your corner, but working against it in any way can feel impossible.   (Image credit: Molleindustria) Even after &quot;all the nudity&quot; was removed, by which Pedercini means &quot;putting clothes on the sex worker and the sexbot,&quot; the game was rejected again on the grounds that it &quot;contains sexual content that is explicit or graphic and is intended for adults only.&quot; However, Pedercini says Valve claims it &quot;can&#039;t specify the reasons or point at the content&quot; in question. Valve is notorious for arbitrarily blocking games with sexual or mature content despite allowing a torrent of actual pornographic games on Steam. There was also a huge stink last year after Valve cracked under pressure from payment processor-pushed censorship and took a sledgehammer to swathes of adult games. Itch.io faced similar issues, which collectively forced countless NSFW games off stores.  The other half of this equation is its alleged monopoly, which is widely argued given its dominance on PC, but is still more contentious.  Games analyst Mat Piscatella commented on this last year, arguing that Steam is not a monopoly simply because of its market share.  &quot;A monopoly is where there&#039;s a single seller for a particular service or good with no substitutes and the ability to charge excessively high rates because of this,&quot; he said at the time. One question is whether Steam&#039;s dominance is due to Valve actively boxing out competitors, or due to Steam simply being that much better than other PC storefronts and thus eating their lunch passively. Ask Amazon and Epic Games how difficult it is to make a Steam competitor. &#039; &quot;It&#039;s almost as if it isn&#039;t providing a shit service,&quot; as Baldur&#039;s Gate 3 publishing lead Michael Doluse put it.  Valve has repeatedly been accused of, and taken to court over, monopolistic practices on Steam. Earlier this year, deposition from Gabe Newell, attached to a US class action lawsuit mirroring a UK case likewise accusing Valve of abusing its position, emerged. Newell argued that gamers &quot;have enormous choice&quot; and claimed &quot;Valve does not have a policy or practice of dictating prices to third-party software developers on other platforms.&quot;  I actually met and spoke to Pedercini earlier this year to discuss another heated topic: why indie devs don&#039;t want to use generative AI.  Pedercini showed mercy to GTA 6 by shifting his own open-world game&#039;s release date away from Rockstar&#039;s.  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/PZfbMFwzXmZC92rpkMEgsL-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 05:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, monopoly, with, very, few, precedents, says, dev, game, inexplicably, flagged, adult-only, Valve:, As, developer, Im, completely, their, whim</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/PZfbMFwzXmZC92rpkMEgsL-1280-80.jpg" crossorigin="anonymous"> The creator of open-world game <a class="bb_link" href="https://store.steampowered.com/app/3861870/Future_No_Thanks/" target="_blank" rel=""><u>Future? No Thanks!</u></a> says Valve has repeatedly flagged his game as deserving an adult-only rating on par with outright porn games, yet refused to explain its reasoning, reflecting what he calls a "monopoly" on PC gaming that forces devs to comply with opaque rules.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Faftermath.site%2Fsteam-censorship-future-no-thanks-perfect-tides%2F" target="_blank" rel=" noopener"><u>Aftermath</u></a> spoke to several game developers about the difficult and awkward process of getting games with sexual content rated and approved on Steam. Pedercini's Future? No Thanks! is a comparatively tame open-world game about exploring an "ecosocialist eutopia" as an old man "scheduled for euthanasia." <br><br> It's definitely a mature game, but from what I've seen and what Pedercini is saying, it's <i>very</i> far from pornographic. It feels closer to comedy of a Futurama variety. Yet the disclaimer for its Steam demo insists the game contains "implied off-screen sexual activity. Conversations about mature themes such as sex, gender, and death. Depiction of legalized prostitution. Depiction of euthanasia. Drug and tobacco reference sexual innuendos mild swearing [sic]." <br><br> Pedercini maintains that the game "has some brief nudity and mature content… but there's no intercourse on screen," and while he's open to adjusting content to meet Steam's standards for a rating which won't kill the game's visibility, he's unsure what needs changing. <br><br> "Steam is a monopoly with very few precedents," he says. "As a developer, I’m completely at their whim."<br><br> This is something I've heard from many game developers publishing on Steam: the store can be great when it's in your corner, but working against it in any way can feel impossible. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/MzGJuvr4FP7WqVy7gvgnA8.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Molleindustria)</u> Even after "all the nudity" was removed, by which Pedercini means "putting clothes on the sex worker and the sexbot," the game was rejected again on the grounds that it "contains sexual content that is explicit or graphic and is intended for adults only." However, Pedercini says Valve claims it "can't specify the reasons or point at the content" in question.<br><br> Valve is notorious for arbitrarily blocking games with sexual or mature content despite allowing a torrent of actual pornographic games on Steam. There was also a huge stink last year after <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fvalve-confirms-pressure-from-banks-and-card-companies-is-to-blame-for-the-storefront-axing-adult-steam-games-loss-of-payment-methods-would-prevent-customers-from-being-able-to-purchase-other-titles%2F" target="_blank" rel=" noopener">Valve cracked under pressure from payment processor-pushed censorship</a> and took a sledgehammer to swathes of adult games. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fitch-follows-steam-in-conceding-to-scrutiny-from-our-payment-processors-with-a-move-that-affects-thousands-of-nsfw-games%2F" target="_blank" rel=" noopener">Itch.io faced similar issues</a>, which collectively forced countless NSFW games off stores. <br><br> The other half of this equation is its alleged monopoly, which is widely argued given its dominance on PC, but is still more contentious. <br><br> Games analyst Mat Piscatella <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fin-other-words-72-percent-dont-know-what-a-monopoly-is-analyst-says-of-study-that-finds-72-percent-of-game-devs-see-steam-as-a-monopoly%2F" target="_blank" rel=" noopener"><u>commented on this last year</u></a>, arguing that Steam is not a monopoly simply because of its market share. <br><br> "A monopoly is where there's a single seller for a particular service or good with no substitutes and the ability to charge excessively high rates because of this," he said at the time.<br><br> One question is whether Steam's dominance is due to Valve actively boxing out competitors, or due to Steam simply being <i>that much better</i> than other PC storefronts and thus eating their lunch passively. Ask Amazon and Epic Games how difficult it is to make a Steam competitor. '<br><br> "It's almost as if it isn't providing a shit service," <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbaldurs-gate-3-publishing-lead-says-theres-a-reason-steam-is-so-popular-its-almost-as-if-it-isnt-providing-a-s-t-service%2F" target="_blank" rel=" noopener"><u>as Baldur's Gate 3 publishing lead Michael Doluse put it</u></a>. <br><br> Valve has repeatedly been accused of, and taken to court over, monopolistic practices on Steam. Earlier this year, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fvalves-gabe-newell-argued-gamers-have-enormous-choice-when-grilled-over-steams-alleged-monopoly-on-pc-gaming-report%2F" target="_blank" rel=" noopener"><u>deposition from Gabe Newell</u></a>, attached to a US class action lawsuit mirroring <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fvalves-faces-usd900-million-lawsuit-accused-of-abusing-its-dominance-in-pc-gaming-to-over-charge-for-games-and-dlc-as-uk-court-says-the-case-can-continue%2F" target="_blank" rel=" noopener"><u>a UK case likewise accusing Valve</u></a> of abusing its position, emerged. Newell argued that gamers "have enormous choice" and claimed "Valve does not have a policy or practice of dictating prices to third-party software developers on other platforms." <br><br> I actually met and spoke to Pedercini earlier this year to discuss another heated topic: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fit-creates-lesser-games-indie-game-studios-are-supposed-to-love-generative-ai-so-why-do-the-25-devs-i-spoke-to-avoid-it%2F" target="_blank" rel=" noopener"><u>why indie devs don't want to use generative AI</u></a>. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-shown-mercy-by-indie-dev-who-previously-planned-to-humiliate-rockstar-by-releasing-their-open-world-game-on-the-same-day%2F" target="_blank" rel=" noopener"><u><i>Pedercini showed mercy to GTA 6 by shifting his own open-world game's release date away from Rockstar's</i></u></a><i>. </i><br><br> [/url]]]> </content:encoded>
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<title>Red Dead Redemption multiplayer launched with so many bugs, lead dev thought Rockstar was being hacked: &amp;quot;Is somebody trolling us? What&amp;apos;s going on?&amp;quot;</title>
<link>https://xinker.org/red-dead-redemption-multiplayer-launched-with-so-many-bugs-lead-dev-thought-rockstar-was-being-hacked-is-somebody-trolling-us-whats-going-on</link>
<guid>https://xinker.org/red-dead-redemption-multiplayer-launched-with-so-many-bugs-lead-dev-thought-rockstar-was-being-hacked-is-somebody-trolling-us-whats-going-on</guid>
<description><![CDATA[  Red Dead Redemption lead multiplayer designer Kris Roberts once tried enjoying his much-needed compensated time off. The 2010 open-world game&#039;s demanding pre-launch period put him in &quot;an amnesiac state&quot; of sleep deprivation, and he was starting to get irritable with his bosses at Rockstar. But then he got assigned jury duty, and then Red Dead&#039;s multiplayer bugs started to show themselves, and any hopes for going to bed on time were replaced with cold panic. &quot;Sort of like the punchline,&quot; Roberts tells Kiwi Talkz in a new interview, which you can watch below. &quot;I was on jury in a criminal case, where somebody was potentially going to go to prison when we shipped. And, I don&#039;t know if you were aware or whatever, but when Red Dead shipped, multiplayer was broken. Just absolutely broken.&quot; Members of the Rockstar New England team – he credits someone named Jeremy, likely programmer Jeremy Tudisco – helped him patch it up, but not before he was made to have a few 3AM sessions spent staring at the American frontier gone wild.  &quot;There were people riding chickens, and old ladies flying around, and all these wacky things that we had never, ever seen,&quot; Roberts says, &quot;and it&#039;s like, &#039;Are we being hacked? Is somebody trolling us? What&#039;s going on?&quot; He&#039;d work on finding a solution after his jury duty sessions, and while presumably unpleasant, the hard work during what was meant to be his free time eventually paid off. &quot;What we discovered was, there were these special assets for the competitive games, these bags of gold that were really resource heavy, because everybody needed to agree, exactly, on who owned them, where they were, all that kind of stuff,&quot; says Roberts. https://www.youtube-nocookie.com/embed/L5Lc22_yAZ4 &quot;And I remember riding around in a public session, and near Escalera, or some place like that where there was a competitive game, and I saw this array of bags, like, just there on the ground. Which shouldn&#039;t be there. They should never be in free roam. And that was, like, the first clue.&quot; &quot;We never actually, to the best of my understanding, figured out how it was happening,&quot; Roberts admits. But Rockstar devs were able to make a good guess: there was likely &quot;some edge case&quot; where a player leaving a competitive game could grab a money bag and take it with them while they free roamed like an outlaw.   (Image credit: Rockstar) &quot;Basically, the theory was those [bags] were soaking up all the resources so none of the actual game logic or scripting could function as designed,&quot; says Roberts. Eventually, Jeremy came along and &quot;came up with a script that would purge those bags with extreme prejudice. So, it&#039;s like, if you&#039;re in free roam, and you&#039;re an asset with this ID range, you are a bag, and you are gone.&quot; &quot;It was amazing, we were able to fix that,&quot; Roberts says, sounding relieved even 16 years later. Jeremy linked his bag removal script with the sound of a slot machine payout, too, for extra, flashy satisfaction.  Even better, the irreproachable technology of 2010 allowed Rockstar&#039;s multiplayer team to release emergency fixes with the easy slickness of shoe polish on cowboy boots.  Roberts observes about the money bag fix, &quot;That kind of thing would normally have to go through a whole patch and approval process and testing, and, you know, it could have taken weeks or longer to deploy that.&quot; But developers&#039; Xbox 360 and PS3 kits gave them access to title storage. &quot;The intention was you would get, like, notifications about tournaments, or things that were happening, that could show up on the client,&quot; Roberts says, &quot;and it turned out we could deploy Jeremy [Tudisco]&#039;s script through the title storage update.&quot; &quot;So, with no oversight, and no testing, or no delay, we were able to get that script into the public sessions within 24 hours,&quot; he says. &quot;I thought we had won the lottery as far as, like, &#039;It&#039;s actually getting fixed. It&#039;s not a catastrophe.&#039;  In fact, it was finally over. &quot;And it was three in the morning, or so, and I remember going to talk to – we had a new studio head then, Gordon [Hall] had left – and I remember talking to him,&quot; says Roberts. He told his boss, &quot;&#039;This is what we&#039;re doing, this is how it&#039;s being deployed, blah, blah, blah. But I got to go, because I&#039;m expected in court in a few hours.&#039;&quot; Sorry, Rockstar – duty calls.  After 16 years, Red Dead Redemption&#039;s John Marston actor completes Rockstar&#039;s epic Western, breaks down crying during the end credits: &quot;Oh my goodness.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/HqPDeWfqJJRBYkBnoBNKjX-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 05:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Red, Dead, Redemption, multiplayer, launched, with, many, bugs, lead, dev, thought, Rockstar, was, being, hacked:, Is, somebody, trolling, us, Whats, going, on</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/HqPDeWfqJJRBYkBnoBNKjX-1280-80.jpg" crossorigin="anonymous"> Red Dead Redemption lead multiplayer designer Kris Roberts once tried enjoying his much-needed compensated time off. The 2010 open-world game's demanding pre-launch period put him in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fred-dead%2Fthats-unacceptable-red-dead-redemption-dev-says-crunch-at-rockstar-was-to-put-on-the-show-for-executives-not-to-fix-bugs%2F" target="_blank" rel=" noopener">"an amnesiac state" of sleep deprivation</a>, and he was starting to get irritable with his bosses at Rockstar. But then he got assigned jury duty, and then Red Dead's multiplayer bugs started to show themselves, and any hopes for going to bed on time were replaced with cold panic.<br><br> "Sort of like the punchline," Roberts tells Kiwi Talkz in a new interview, which you can watch below. "I was on jury in a criminal case, where somebody was potentially going to go to prison when we shipped. And, I don't know if you were aware or whatever, but when Red Dead shipped, multiplayer was broken. Just absolutely broken." Members of the Rockstar New England team – he credits someone named Jeremy, likely programmer Jeremy Tudisco – helped him patch it up, but not before he was made to have a few 3AM sessions spent staring at the American frontier gone wild. <br><br> "There were people riding chickens, and old ladies flying around, and all these wacky things that we had never, ever seen," Roberts says, "and it's like, 'Are we being hacked? Is somebody trolling us? What's going on?"<br><br> He'd work on finding a solution after his jury duty sessions, and while presumably unpleasant, the hard work during what was <i>meant</i> to be his free time eventually paid off. "What we discovered was, there were these special assets for the competitive games, these bags of gold that were really resource heavy, because everybody needed to agree, exactly, on who owned them, where they were, all that kind of stuff," says Roberts. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FL5Lc22_yAZ4" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/L5Lc22_yAZ4</a> "And I remember riding around in a public session, and near Escalera, or some place like that where there was a competitive game, and I saw this array of bags, like, just there on the ground. Which shouldn't be there. They should never be in free roam. And that was, like, the first clue."<br><br> "We never actually, to the best of my understanding, figured out <i>how</i> it was happening," Roberts admits. But Rockstar devs were able to make a good guess: there was likely "some edge case" where a player leaving a competitive game could grab a money bag and take it with them while they free roamed like an outlaw. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/ikgWC3yVtFdziUzkNmJboR.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar)</u> "Basically, the theory was those [bags] were soaking up all the resources so none of the actual game logic or scripting could function as designed," says Roberts. Eventually, Jeremy came along and "came up with a script that would purge those bags with extreme prejudice. So, it's like, if you're in free roam, and you're an asset with this ID range, you are a bag, and you are gone."<br><br> "It was amazing, we were able to fix that," Roberts says, sounding relieved even 16 years later. Jeremy linked his bag removal script with the sound of a slot machine payout, too, for extra, flashy satisfaction. <br><br> Even better, the irreproachable technology of 2010 allowed Rockstar's multiplayer team to release emergency fixes with the easy slickness of shoe polish on cowboy boots. <br><br> Roberts observes about the money bag fix, "That kind of thing would normally have to go through a whole patch and approval process and testing, and, you know, it could have taken weeks or longer to deploy that." But developers' Xbox 360 and PS3 kits gave them access to title storage. "The intention was you would get, like, notifications about tournaments, or things that were happening, that could show up on the client," Roberts says, "and it turned out we could deploy Jeremy [Tudisco]'s script through the title storage update."<br><br> "So, with no oversight, and no testing, or no delay, we were able to get that script into the public sessions within 24 hours," he says. "I thought we had won the lottery as far as, like, 'It's actually getting fixed. It's not a catastrophe.' <br><br> In fact, it was finally over. "And it was three in the morning, or so, and I remember going to talk to – we had a new studio head then, Gordon [Hall] had left – and I remember talking to him," says Roberts. He told his boss, "'This is what we're doing, this is how it's being deployed, blah, blah, blah. But I got to go, because I'm expected in court in a few hours.'" <br><br>Sorry, Rockstar – duty calls. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fred-dead%2Fafter-16-years-red-dead-redemptions-john-marston-actor-completes-rockstars-epic-western-breaks-down-crying-during-the-end-credits-oh-my-goodness%2F" target="_blank" rel=" noopener"><i>After 16 years, Red Dead Redemption's John Marston actor completes Rockstar's epic Western, breaks down crying during the end credits: "Oh my goodness."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Gamescom 2026: Geoff Keighley and organizers reveal what to expect from gaming’s biggest event</title>
<link>https://xinker.org/gamescom-2026-geoff-keighley-and-organizers-reveal-what-to-expect-from-gamings-biggest-event</link>
<guid>https://xinker.org/gamescom-2026-geoff-keighley-and-organizers-reveal-what-to-expect-from-gamings-biggest-event</guid>
<description><![CDATA[  With Gamescom opening its doors to over 350,000 guests next week, four days of announcements, game reveals, and previews of the medium’s best and brightest are about to flood the Internet. As the booths on the show floor are being built, and Opening Night Live’s(ONL) final rehearsals get underway, VGC caught up with ONL host and curator Geoff Keighley, alongside the organizers of Gamescom, for a sneak peek at what’s shaping up to be the convention’s biggest year yet. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2024/08/gamescom-opening-night-live-2024-times-ONL-featured-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 05:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gamescom, 2026:, Geoff, Keighley, and, organizers, reveal, what, expect, from, gaming’s, biggest, event</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2024/08/gamescom-opening-night-live-2024-times-ONL-featured-1024x576.jpg" crossorigin="anonymous"> With Gamescom opening its doors to over 350,000 guests next week, four days of announcements, game reveals, and previews of the medium’s best and brightest are about to flood the Internet.<br><br> As the booths on the show floor are being built, and Opening Night Live’s(ONL) final rehearsals get underway, VGC caught up with ONL host and curator Geoff Keighley, alongside the organizers of Gamescom, for a sneak peek at what’s shaping up to be the convention’s biggest year yet.<br><br><hr> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fgamescom-2026%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Which is the best version of Brigandine Abyss? Switch 2, PS5, PS5 Pro, Xbox Series, and PC compared</title>
<link>https://xinker.org/which-is-the-best-version-of-brigandine-abyss-switch-2-ps5-ps5-pro-xbox-series-and-pc-compared</link>
<guid>https://xinker.org/which-is-the-best-version-of-brigandine-abyss-switch-2-ps5-ps5-pro-xbox-series-and-pc-compared</guid>
<description><![CDATA[  We compare Brigandine Abyss across Switch 2, PS5, PS5 Pro, AYN Thor, Xbox, Steam Deck, and PC going over visuals, performance, load times, and more to help you find the best version. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21147/original/brigandine-abyss-switch-2-vs-ps5-pro-xbox-steam-deck-pc-ayn-thor-comparison-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 05:12:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Which, the, best, version, Brigandine, Abyss, Switch, PS5, PS5, Pro, Xbox, Series, and, compared</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21147/original/brigandine-abyss-switch-2-vs-ps5-pro-xbox-steam-deck-pc-ayn-thor-comparison-thumb.png" crossorigin="anonymous"> We compare Brigandine Abyss across Switch 2, PS5, PS5 Pro, AYN Thor, Xbox, Steam Deck, and PC going over visuals, performance, load times, and more to help you find the best version.<br><br>]]> </content:encoded>
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<title>LumenTale: Memories of Trey is also coming to PlayStation 5 and Xbox Series</title>
<link>https://xinker.org/lumentale-memories-of-trey-is-also-coming-to-playstation-5-and-xbox-series</link>
<guid>https://xinker.org/lumentale-memories-of-trey-is-also-coming-to-playstation-5-and-xbox-series</guid>
<description><![CDATA[  Following the earlier releases on Switch and PC, the other two console platforms will get the game later this year. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21149/original/LumenTale_PS5-XS_s.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:49:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LumenTale:, Memories, Trey, also, coming, PlayStation, and, Xbox, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21149/original/LumenTale_PS5-XS_s.png" crossorigin="anonymous"> Following the earlier releases on Switch and PC, the other two console platforms will get the game later this year.<br><br>]]> </content:encoded>
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<title>GTA 6 Leaks May Have Just Lost Take&#45;Two $2 Billion</title>
<link>https://xinker.org/gta-6-leaks-may-have-just-lost-take-two-2-billion</link>
<guid>https://xinker.org/gta-6-leaks-may-have-just-lost-take-two-2-billion</guid>
<description><![CDATA[  It seems like controversy is destined to follow Grand Theft Auto 6 all the way up to its launch in November, as the most recent wave of leaks from disgruntled players at CYBERLEEK have resulted in absolute chaos for both Rockstar Games and parent company Take-Two. The leaker is out for vengeance, posting several never-before-seen videos with gameplay and combat details ahead of GTA 6&#039;s Netflix preview on August 27.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/gta-6-at-vice-city-with-coffee-during-sunrise.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GTA, Leaks, May, Have, Just, Lost, Take-Two, Billion</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/gta-6-at-vice-city-with-coffee-during-sunrise.jpg" crossorigin="anonymous"> It seems like controversy is destined to follow <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgrand-theft-auto-6%2F" target="_blank" rel=" noopener"><i><b>Grand Theft Auto 6</b></i></a> all the way up to its launch in November, as the most recent wave of leaks from disgruntled players at CYBERLEEK have resulted in absolute chaos for both Rockstar Games and parent company Take-Two. The leaker is out for vengeance, posting several never-before-seen videos with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgta-6-leaked-gameplay-ending-concerns%2F" target="_blank" rel=" noopener">gameplay and combat details</a> ahead of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgta-6-stream-extended-look-official-gameplay-reveal%2F" target="_blank" rel=" noopener"><i>GTA 6</i>'s Netflix preview</a> on August 27. <br><br>]]> </content:encoded>
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<title>Блог разработчиков: За пределами Армагеддона</title>
<link>https://xinker.org/blog-razrabotchikov-za-predelami-armageddona</link>
<guid>https://xinker.org/blog-razrabotchikov-za-predelami-armageddona</guid>
<description><![CDATA[ Привет, участники сообщества!От всей команды разработчиков No More Room in Hell 2 мы хотим поблагодарить всех, кто с головой погрузился в Armageddon и поддержал запуск версии 1.0. Путь от раннего доступа до этого момента был долгим, и мы невероятно гордимся результатом. С момента раннего доступа в No More Room in Hell 2 сыграли более 1 000 000 игроков, из которых 500 000 — начиная с версии 1.0 на ПК и консолях!Наше раннее сообщество сыграло решающую роль в разработке улучшений, функций и контента, благодаря чему мы можем с уверенностью сказать, что No More Room in Hell 2 — это зомби-игра, не похожая ни на что другое. Тем не менее, самым распространенным вопросом с момента запуска был: «Итак, что дальше?», на который мы начнем отвечать сегодня. Как мы упоминали в нашем блоге о планах на 2026 год, мы уже планировали обновление до версии 1.1 задолго до запуска. Однако теперь мы можем сообщить, что у нас запланировано несколько обновлений на 2026 год, два из которых запланированы на осень. (Мы также уже присматриваемся к 2027 году!)Они будут сосредоточены на предоставлении дополнительного контента, который мы не успели подготовить для версии 1.0, а также новых функций и улучшений, основанных на отзывах игроков. Хотя еще немного рано показывать некоторые аспекты этих обновлений, мы хотели поделиться информацией, которая затрагивает некоторые из основных направлений, которые наше сообщество определило в качестве приоритетных на оставшуюся часть 2026 года.Улучшение существующего игрового процессаДля тех, кто пропустил наш пост об известных проблемах и информации о хотфиксах на старте, сообщаем, что мы были сосредоточены на исследовании и исправлении различных проблем, с которыми игроки столкнулись с момента запуска. На следующей неделе выйдет второй хотфикс, который принесет больше улучшений, чтобы помочь улучшить игровой процесс до нашего сентябрьского обновления. Это включает в себя доступ к таблице результатов с помощью контроллера и индивидуальное отключение звука для игроков, а также дополнительные исправления, помимо перечисленных ранее.Кроме того, мы работаем над повышением вероятности сохранения персонажа при разрыве соединения и надеемся выпускать улучшения поэтапно по мере их готовности. Мы знаем, что потеря персонажа по независящим от вас причинам — одно из самых неприятных ощущений, и будем продолжать защищать вас от таких случаев всеми возможными способами. Поэтому, а также в знак благодарности тем, кто поддерживал нас на протяжении всего запуска, мы раздадим по 3 награды каждому игроку, сыгравшему в No More Room in Hell 2. Эти награды будут автоматически добавлены на счета игроков при следующем входе в игру в любое время с настоящего момента до 24 августа 2026 года, 12:00 EDT!В сентябрьском обновлении мы сосредоточимся на улучшении поддержки контроллеров, как на устранении мертвой зоны, так и на обновлении и улучшении навигации по меню пользовательского интерфейса. Наша цель в отношении улучшений качества жизни после запуска — обеспечить более стабильный и приятный игровой процесс на разных платформах, с разными способами ввода и уровнями мастерства.В перспективе одной из наших главных целей является добавление субтитров для повышения доступности и удобства использования. Мы уже начали изучать эту функцию, так что ожидайте новостей в будущем! Спасибо за все отзывы о том, как мы можем улучшить нашу игру, чтобы сделать её более доступной и стабильной для всех!Добавление большего разнообразия в игровой процессПомимо проблем, одним из самых важных моментов, на которые мы обращали внимание в отзывах об игровом процессе, было желание большего разнообразия между нашими игровыми ситуациями, а также расширение набора инструментов, которые могут использовать игроки. В нашем сентябрьском обновлении мы начнём углублять существующий контент, добавив дополнительные варианты выполнения задач в Льюистоне и совершенно новый сценарий для Поттсвилля, что означает новый поток задач, который полностью переворачивает карту с ног на голову. Мы также добавим совершенно новые приспособления для оружия, от модификаций дула до лазерных прицелов, которые существенно изменят возможности вашего огнестрельного оружия.В нашем октябрьском обновлении мы будем стремиться добавить больше элементов игрового процесса, которые постепенно будут предлагать больше вариантов во время прохождения игры, не перегружая новых игроков и не делая недействительными предыдущие сборки. Мы продолжим предварительный показ контента, как это было в рамках «Пути к версии 1.0», предлагая игрокам более подробную информацию о предстоящем контенте по мере его разработки, так что, как только у нас появятся подробности, вы тоже их получите!Мы также получили отзывы от игроков, которые хотели бы расширить одиночный режим, чтобы обеспечить больше возможностей для основного игрового процесса, выходящего за рамки отдельных матчей. Мы начинаем изучать, как лучше всего это сделать, сохраняя при этом акцент на кооперативном режиме, с целью, чтобы оба режима имели свои пр ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39540272/89b95bb8d0540907af36971cafdd3d2bd33ca44c.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:35:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Блог, разработчиков:, За, пределами, Армагеддона</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Привет, участники сообщества!</p><p class="bb_paragraph"></p><p class="bb_paragraph">От всей команды разработчиков No More Room in Hell 2 мы хотим поблагодарить всех, кто с головой погрузился в Armageddon и поддержал запуск версии 1.0. Путь от раннего доступа до этого момента был долгим, и мы невероятно гордимся результатом. С момента раннего доступа в No More Room in Hell 2 сыграли более 1 000 000 игроков, из которых 500 000 — начиная с версии 1.0 на ПК и консолях!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Наше раннее сообщество сыграло решающую роль в разработке улучшений, функций и контента, благодаря чему мы можем с уверенностью сказать, что No More Room in Hell 2 — это зомби-игра, не похожая ни на что другое. Тем не менее, самым распространенным вопросом с момента запуска был: «Итак, что дальше?», на который мы начнем отвечать сегодня. Как мы упоминали в нашем блоге о планах на 2026 год, мы уже планировали обновление до версии 1.1 задолго до запуска. Однако теперь мы можем сообщить, что у нас запланировано несколько обновлений на 2026 год, два из которых запланированы на осень. (Мы также уже присматриваемся к 2027 году!)</p><p class="bb_paragraph"></p><p class="bb_paragraph">Они будут сосредоточены на предоставлении дополнительного контента, который мы не успели подготовить для версии 1.0, а также новых функций и улучшений, основанных на отзывах игроков. Хотя еще немного рано показывать некоторые аспекты этих обновлений, мы хотели поделиться информацией, которая затрагивает некоторые из основных направлений, которые наше сообщество определило в качестве приоритетных на оставшуюся часть 2026 года.</p><p class="bb_paragraph">Улучшение существующего игрового процесса</p><p class="bb_paragraph">Для тех, кто пропустил наш пост об известных проблемах и информации о хотфиксах на старте, сообщаем, что мы были сосредоточены на исследовании и исправлении различных проблем, с которыми игроки столкнулись с момента запуска. На следующей неделе выйдет второй хотфикс, который принесет больше улучшений, чтобы помочь улучшить игровой процесс до нашего сентябрьского обновления. Это включает в себя доступ к таблице результатов с помощью контроллера и индивидуальное отключение звука для игроков, а также дополнительные исправления, помимо перечисленных ранее.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Кроме того, мы работаем над повышением вероятности сохранения персонажа при разрыве соединения и надеемся выпускать улучшения поэтапно по мере их готовности. Мы знаем, что потеря персонажа по независящим от вас причинам — одно из самых неприятных ощущений, и будем продолжать защищать вас от таких случаев всеми возможными способами. Поэтому, а также в знак благодарности тем, кто поддерживал нас на протяжении всего запуска, мы раздадим по 3 награды каждому игроку, сыгравшему в No More Room in Hell 2. Эти награды будут автоматически добавлены на счета игроков при следующем входе в игру в любое время с настоящего момента до 24 августа 2026 года, 12:00 EDT!</p><p class="bb_paragraph"></p><p class="bb_paragraph">В сентябрьском обновлении мы сосредоточимся на улучшении поддержки контроллеров, как на устранении мертвой зоны, так и на обновлении и улучшении навигации по меню пользовательского интерфейса. Наша цель в отношении улучшений качества жизни после запуска — обеспечить более стабильный и приятный игровой процесс на разных платформах, с разными способами ввода и уровнями мастерства.</p><p class="bb_paragraph"></p><p class="bb_paragraph">В перспективе одной из наших главных целей является добавление субтитров для повышения доступности и удобства использования. Мы уже начали изучать эту функцию, так что ожидайте новостей в будущем! Спасибо за все отзывы о том, как мы можем улучшить нашу игру, чтобы сделать её более доступной и стабильной для всех!</p><p class="bb_paragraph">Добавление большего разнообразия в игровой процесс</p><p class="bb_paragraph">Помимо проблем, одним из самых важных моментов, на которые мы обращали внимание в отзывах об игровом процессе, было желание большего разнообразия между нашими игровыми ситуациями, а также расширение набора инструментов, которые могут использовать игроки. В нашем сентябрьском обновлении мы начнём углублять существующий контент, добавив дополнительные варианты выполнения задач в Льюистоне и совершенно новый сценарий для Поттсвилля, что означает новый поток задач, который полностью переворачивает карту с ног на голову. Мы также добавим совершенно новые приспособления для оружия, от модификаций дула до лазерных прицелов, которые существенно изменят возможности вашего огнестрельного оружия.</p><p class="bb_paragraph"></p><p class="bb_paragraph">В нашем октябрьском обновлении мы будем стремиться добавить больше элементов игрового процесса, которые постепенно будут предлагать больше вариантов во время прохождения игры, не перегружая новых игроков и не делая недействительными предыдущие сборки. Мы продолжим предварительный показ контента, как это было в рамках «Пути к версии 1.0», предлагая игрокам более подробную информацию о предстоящем контенте по мере его разработки, так что, как только у нас появятся подробности, вы тоже их получите!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Мы также получили отзывы от игроков, которые хотели бы расширить одиночный режим, чтобы обеспечить больше возможностей для основного игрового процесса, выходящего за рамки отдельных матчей. Мы начинаем изучать, как лучше всего это сделать, сохраняя при этом акцент на кооперативном режиме, с целью, чтобы оба режима имели свои преимущества.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Наконец, режим «Выживание» стал потрясающим дополнением к No More Room in Hell 2, предлагая другой способ внести свой вклад в усилия CRC, а также другие локации, отличные от наших карт с задачами. Мы пока не готовы подробно рассказывать о планах на будущие карты, но в будущем у нас будет много интересного, что мы покажем…</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39540272/5acbf588bec2ce4e2ddb881044da1da9aefe413e.png"></p><p class="bb_paragraph">Следите за обновлениями! ????️????</p><p class="bb_paragraph">Создание эндгейма</p><p class="bb_paragraph">По мере продвижения игроков по текущему уровню сложности «Кошмар», мы начали получать отзывы как от тех, кто находится в начале игры, так и от тех, кто приближается к концу, о желании достичь чего-то большего после того, как они прокачают свой лагерь Спасателей до максимума и пройдут все карты на самых высоких уровнях сложности.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Начиная с осени, мы начнем создавать эндгейм, который предоставит тем, кто этого хочет, возможность превзойти ожидания и получить уникальные награды, а также дополнительные варианты экипировки. «Прекращение службы Спасателей» — это новая система, которая позволит игрокам отправлять своих прокачанных персонажей на отдых в обмен на то, что будущие Спасатели получат значительные игровые преимущества и заработают эксклюзивные косметические предметы.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Для облегчения процесса «Прекращения службы Спасателей» мы также добавим улучшенную поддержку событий с получением опыта! Мы продолжим предлагать их, как и в последние выходные раннего доступа, но в будущем обновлении появятся внутриигровые индикаторы, которые будут лучше показывать, когда вы получили повышенные уровни или валюту. Мы надеемся, что эти выходные помогут тем, у кого меньше времени, добиться большего, а также станут моментом сплочения для сообщества, чтобы вместе выжить.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Планируя эту функцию, мы также поняли, что это приведет к тому, что все больше игроков захотят проверить своих бывших Спасателей и вспомнить их совместный путь. Мы добавим Мемориал Спасателей, который позволит игрокам оглянуться назад и вспомнить тех, кто был до нас, будь то стареющие мирные жители или погибшие на поле боя. Это будет доступно всем игрокам, даже тем, кто никогда не отправлял Спасателей на пенсию.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Вхождение в Ад</p><p class="bb_paragraph">Мы хотели завершить это обновление для разработчиков взглядом в будущее No More Room in Hell 2, нечто более отдаленное, чего мы действительно с нетерпением ждем. На протяжении раннего доступа мы часто думали о том, что может ждать нас за пределами Кошмара. Опыт, который был бы не только сложным, но и более ориентированным на эндгейм, который действительно требовал бы от игроков использовать своих лучших Спасателей и вложить все силы ради шанса на успех. Концепция «Адского режима» изначально не подходила для раннего доступа, но благодаря вашей поддержке мы надеемся выпустить игру до конца года. Подробностей пока немного, но следите за обновлениями!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Ещё раз от всей команды разработчиков NMRIH2 огромное спасибо каждому из вас, кто присоединился к нам и погрузился в наше видение апокалипсиса. Это путешествие было бы невозможно без нашего сообщества, которое работало с нами над созданием этого опыта, а также делилось историями, которые они рассказывают в каждой миссии. Эти моменты, от тяжёлых уроков, усвоенных новичками, до самых нелепых смертей от рук нерадивых бегунов и до с трудом добытых побед, едва позволяющих полностью эвакуироваться в режиме «Кошмар», — вот что движет нами вперёд.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Как всегда, берегите себя!</p><p class="bb_paragraph">Команда разработчиков NMRIH2</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Riot to End Active Development for 2XKO in December 2026, Online Play to Remain Unaffected</title>
<link>https://xinker.org/riot-to-end-active-development-for-2xko-in-december-2026-online-play-to-remain-unaffected</link>
<guid>https://xinker.org/riot-to-end-active-development-for-2xko-in-december-2026-online-play-to-remain-unaffected</guid>
<description><![CDATA[  In one of the more heartbreaking developments in the games industry this year, Riot’s League of Legends fighting game, 2XKO, will officially end active development in December. The writing has been on the wall for some time now, but the official news still hit the fighting game community like a freight train. The 2XKO team explained the situation in a blog post on August 20, admitting that there simply aren’t enough active players to justify continued support. “Over the last few months, we’ve been monitoring 2XKO’s trajectory closely, and what we’ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there&#039;s an incredible community that plays every day, we haven’t seen enough players stick with the game to get to a path toward sustainability,” their post reads. With a heavy heart, the @Play2XKO team shares an update about the future.- Active development will end in December.- The final content patch goes live in October.- Servers stay online.- In-game purchases made before August 20 will be refunded.https://t.co/3UQF7kh5S4 https://t.co/FKquzTd6xc— Riot Games (@riotgames) August 20, 2026 As of right now, 2XKO will remain online beyond 2026, and offline play will not be affected. The team will continue to introduce new content throughout the rest of the year, including feature improvements, two new champions in Lux and Samira, and a final bug fix patch in December.  It’s unclear if this will remain true in the future, though, as the wording of Riot’s blog post made it seem as though the status of active online play is subject to change. “We’ll give advanced notice if any of that changes,” it reads. The team went on to give a preview of what’s coming next for the game: In the coming months, Riot will disable KO Points purchases, refund all purchases made prior to August 20, add a purchasable bundle of nearly all 2XKO cosmetic content for $39.99, and make most items available for Credits. Riot will also unlock most gameplay content, including all champions. It’s also removing systems like Battle Passes, KO Points, Champion Tokens, seasons, and events, as well as disabling ranked lobbies to better streamline the casual lobby experience. “Ranked lobbies will be disabled to ensure that we can matchmake within a single pool of players per server,” the post explains. “Casual lobbies will still be matchmade by skill, so you should still expect to see players around your skill level.” Private lobbies will remain unaffected by these changes. Notably, the 2XKO Competitive Series will continue through the end of 2026, but after that, it’s gone for good. Riot will continue to support players and tournament organizers during this time, including providing prizing for all Major and Challenger events. The final Competitive Series event will still take place in November. 2027 and onwards, TOs can continue to run both offline and online events featuring the game using their community competition guidelines. The team went on to explain why development for the game is ending, saying “diehard tag fighter players loved 2XKO, but most other fighting game players struggled to find reasons to stick with the game. …We saw no meaningful, sustained change in 2XKO’s trajectory; only a fraction of what it would take to trend toward sustainability. Over time it became clear it would be impossible for us to continue actively developing the game as we are today.” Although the team looked at all available options — reducing the size of their workforce (something that happened back in February), adjusting patch schedules, and changing their business model — they discovered that “finishing the rest of our work-in-progress content and sunsetting active development was the best route forward for players and Rioters.” Needless to say, the response from the FGC hasn’t been positive. It even sparked a response from Evo, the world’s largest fighting game tournament, which wrote: “Not the news we wanted to hear today. Sending love to the team who worked so hard to bring the game to life.” “I feel terrible for the 2XKO team and so sad for myself and everyone who loves this game,” one player wrote on X. “Shame on Riot for the way they turn their backs on games they develop that don&#039;t have LoL numbers.” “Riot really needs to stop cancelling everything that isn&#039;t as big as LoL. You&#039;re never gonna reach that level of success again. It&#039;s unrealistic to shit-can everything (and everyone) that doesn&#039;t reach that bar,” another said. As previously mentioned, the writing has been on the wall for 2XKO for some time now. Players feared the worst after Riot laid off dozens of the game’s development team back in February, worrying that this move heralded the eventual death of the title. Unfortunately, it seems they were right, though there&#039;s at least some silver lining with servers remaining online for the time being. Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/2xko-ends-active-development-december-2026-1787255782948.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Riot, End, Active, Development, for, 2XKO, December, 2026, Online, Play, Remain, Unaffected</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/2xko-ends-active-development-december-2026-1787255782948.jpg" crossorigin="anonymous"> In one of the more heartbreaking developments in the games industry this year, Riot’s League of Legends fighting game, 2XKO, will officially end active development in December.<br><br> The writing has been on the wall for some time now, but the official news still hit the fighting game community like a freight train. The <a class="bb_link" href="https://www.ign.com/games/2xko" target="_blank" rel="">2XKO</a> team explained the situation in a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.riotgames.com%2Fen%2Fnews%2F2xko-active-development-ends-december-2026" target="_blank" rel=" noopener"><u>blog post</u></a> on August 20, admitting that there simply aren’t enough active players to justify continued support.<br><br> “Over the last few months, we’ve been monitoring 2XKO’s trajectory closely, and what we’ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there's an incredible community that plays every day, we haven’t seen enough players stick with the game to get to a path toward sustainability,” their post reads.<br><br> With a heavy heart, the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FPlay2XKO%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">@Play2XKO</a> team shares an update about the future.<br>- Active development will end in December.<br>- The final content patch goes live in October.<br>- Servers stay online.<br>- In-game purchases made before August 20 will be refunded.<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2F3UQF7kh5S4" target="_blank" rel=" noopener">https://t.co/3UQF7kh5S4</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FFKquzTd6xc" target="_blank" rel=" noopener">https://t.co/FKquzTd6xc</a><br><br>— Riot Games (@riotgames) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Friotgames%2Fstatus%2F2090514198162022898%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 20, 2026</a> As of right now, 2XKO will remain online beyond 2026, and offline play will not be affected. The team will continue to introduce new content throughout the rest of the year, including feature improvements, two new champions in Lux and Samira, and a final bug fix patch in December. <br><br> It’s unclear if this will remain true in the future, though, as the wording of Riot’s blog post made it seem as though the status of active online play is subject to change. “We’ll give advanced notice if any of that changes,” it reads.<br><br> The team went on to give a preview of what’s coming next for the game: In the coming months, Riot will disable KO Points purchases, refund all purchases made prior to August 20, add a purchasable bundle of nearly all 2XKO cosmetic content for $39.99, and make most items available for Credits. Riot will also unlock most gameplay content, including all champions.<br><br> It’s also removing systems like Battle Passes, KO Points, Champion Tokens, seasons, and events, as well as disabling ranked lobbies to better streamline the casual lobby experience. “Ranked lobbies will be disabled to ensure that we can matchmake within a single pool of players per server,” the post explains. “Casual lobbies will still be matchmade by skill, so you should still expect to see players around your skill level.” Private lobbies will remain unaffected by these changes.<br><br> Notably, the 2XKO Competitive Series will continue through the end of 2026, but after that, it’s gone for good. Riot will continue to support players and tournament organizers during this time, including providing prizing for all Major and Challenger events. The final Competitive Series event will still take place in November. 2027 and onwards, TOs can continue to run both offline and online events featuring the game using their community competition guidelines.<br><br> The team went on to explain why development for the game is ending, saying “diehard tag fighter players loved 2XKO, but most other fighting game players struggled to find reasons to stick with the game. …We saw no meaningful, sustained change in 2XKO’s trajectory; only a fraction of what it would take to trend toward sustainability. Over time it became clear it would be impossible for us to continue actively developing the game as we are today.”<br><br> Although the team looked at all available options — reducing the size of their workforce (something that happened back in February), adjusting patch schedules, and changing their business model — they discovered that “finishing the rest of our work-in-progress content and sunsetting active development was the best route forward for players and Rioters.”<br><br> Needless to say, the response from the FGC hasn’t been positive. It even sparked a response from Evo, the world’s largest fighting game tournament, which wrote: “Not the news we wanted to hear today. Sending love to the team who worked so hard to bring the game to life.”<br><br> “I feel terrible for the 2XKO team and so sad for myself and everyone who loves this game,” one player wrote on X. “Shame on Riot for the way they turn their backs on games they develop that don't have LoL numbers.”<br><br> “Riot really needs to stop cancelling everything that isn't as big as LoL. You're never gonna reach that level of success again. It's unrealistic to shit-can everything (and everyone) that doesn't reach that bar,” another said.<br><br> As previously mentioned, the writing has been on the wall for 2XKO for some time now. Players feared the worst after <a class="bb_link" href="https://www.ign.com/articles/riot-games-lays-off-dozens-from-2xkos-development-team-less-than-a-month-after-launch?_cache=pass" target="_blank" rel="">Riot laid off dozens</a> of the game’s development team back in February, worrying that this move heralded the eventual death of the title. Unfortunately, it seems they were right, though there's at least some silver lining with servers remaining online for the time being.<br><br> <i>Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTheeMissGlaze" target="_blank" rel=" noopener"><i>@TheeMissGlaze</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>&amp;apos;Dude no joke looks like Hugh Jackman now&amp;apos;: The internet is swooning over Gabe Newell&amp;apos;s svelte new look at The International</title>
<link>https://xinker.org/dude-no-joke-looks-like-hugh-jackman-now-the-internet-is-swooning-over-gabe-newells-svelte-new-look-at-the-international</link>
<guid>https://xinker.org/dude-no-joke-looks-like-hugh-jackman-now-the-internet-is-swooning-over-gabe-newells-svelte-new-look-at-the-international</guid>
<description><![CDATA[  Valve honcho Gabe Newell recorded a video to kick off The International 2026, the latest edition of Valve&#039;s annual Dota 2 championship tournament, and as noticed by GamesRadar, the reaction to it is pleasingly wholesome... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/xbXdUieqhRYrkTVJmzWmHB-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:24:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dude, joke, looks, like, Hugh, Jackman, now:, The, internet, swooning, over, Gabe, Newells, svelte, new, look, The, International</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/xbXdUieqhRYrkTVJmzWmHB-1280-80.jpg" crossorigin="anonymous"><br><br> Valve honcho Gabe Newell recorded a video to kick off The International 2026, the latest edition of Valve's annual <a class="bb_link" href="https://www.pcgamer.com/dota-2/" target="_blank" rel="">Dota 2</a> championship tournament, and as noticed by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fvalve-chief-gabe-newell-makes-a-rare-public-appearance-as-new-chad-gabe-and-rings-in-dota-2s-biggest-tournament%2F" target="_blank" rel=" noopener">GamesRadar</a>, the reaction to it is pleasingly wholesome... <a class="bb_link" href="https://www.pcgamer.com/games/dude-no-joke-looks-like-hugh-jackman-now-the-internet-is-swooning-over-gabe-newells-svelte-new-look-at-the-international/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Steins;Gate Re:Boot is now available for PC worldwide and consoles in Japan</title>
<link>https://xinker.org/steinsgate-reboot-is-now-available-for-pc-worldwide-and-consoles-in-japan</link>
<guid>https://xinker.org/steinsgate-reboot-is-now-available-for-pc-worldwide-and-consoles-in-japan</guid>
<description><![CDATA[  The global console releases will follow on October 29. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/021/148/original/SteinsGateReboot-s91.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SteinsGate, Re:Boot, now, available, for, worldwide, and, consoles, Japan</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/148/original/SteinsGateReboot-s91.jpg" crossorigin="anonymous"> The global console releases will follow on October 29.<br><br>]]> </content:encoded>
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<title>What The 2XKO Shut Down Means For Players</title>
<link>https://xinker.org/what-the-2xko-shut-down-means-for-players</link>
<guid>https://xinker.org/what-the-2xko-shut-down-means-for-players</guid>
<description><![CDATA[  Initially announced alongside the smashing success of Riot Games&#039; FPS shooter Valorant, the studio&#039;s take on 2D fighters with 2XKO was initially met with wide praise from League of Legends fans and fighting game enthusiasts alike. Despite the positive perception and character updates, however, Riot Games is officially shutting down 2XKO less than one year since it debuted. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/2xko-ahri-and-ekko-promo-image.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>What, The, 2XKO, Shut, Down, Means, For, Players</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/2xko-ahri-and-ekko-promo-image.png" crossorigin="anonymous"> Initially announced alongside the smashing success of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Friot-games-valorant-ignition-esports-series%2F" target="_blank" rel=" noopener">Riot Games' FPS shooter</a> Valorant, the studio's take on 2D fighters with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2F2xko%2F" target="_blank" rel=" noopener">2XKO</a> was initially met with wide praise from League of Legends fans and fighting game enthusiasts alike. Despite the positive perception and character updates, however, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.riotgames.com%2Fen%2Fnews%2F2xko-active-development-ends-december-2026" target="_blank" rel=" noopener">Riot Games</a> is officially shutting down 2XKO less than one year since it debuted.<br><br>]]> </content:encoded>
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<title>Borderlands 4&amp;apos;s next big DLC is a John Wick&#45;inspired rescue mission to save a Borderlands 3 hero&amp;apos;s dog</title>
<link>https://xinker.org/borderlands-4s-next-big-dlc-is-a-john-wick-inspired-rescue-mission-to-save-a-borderlands-3-heros-dog</link>
<guid>https://xinker.org/borderlands-4s-next-big-dlc-is-a-john-wick-inspired-rescue-mission-to-save-a-borderlands-3-heros-dog</guid>
<description><![CDATA[  Gearbox is sticking to its word and continuing to support Borderlands 4 with big new content drops despite what it&#039;s admitted was a &quot;softer&quot; launch than expected. The developer has released the full details for the $20 Borderlands 4 Story Pack 2, titled FL4K and the Last Resort, and, as you might&#039;ve gleaned from that title, the Borderlands 3 playable Beastmaster class FL4K is making a triumphant comeback. At the heart of FL4K and the Last Resort&#039;s story is a rescue mission for the vault hunter&#039;s dog, who is kidnapped by Tediore soldiers while accompanying FL4K on a hunting mission on the new tropical jungle map, Providence, which makes up much of the new DLC&#039;s visual identity. Art director Chris Neely tells Polygon the update has &quot;a little bit of a Mad Max edge&quot; and &quot;a little John Wick action.&quot; &quot;Tediore has captured one of my best friends. He&#039;s a skag, and he&#039;s helpless without me. If he is alive, I require assistance rescuing him. If he is dead, go Vault Hunter, put things in their place,&quot; says FL4K in the below trailer. Frankly, if there&#039;s one guaranteed trick to get me to buy a DLC, it&#039;s telling me there&#039;s an animal that needs rescuing. Diabolical work, Gearbox.https://www.youtube-nocookie.com/embed/JClOBSrg6Ic Story Pack 2 also adds a bunch of new goons called Deadframes to blast through and a new Vault Hunter to embody while doing so, the previously unveiled Cyberpunk hacker, Loveless. Gearbox says Loveless makes use of &quot;advanced cybernetics and a sentient digital virus pet for a unique combat approach,&quot; and again, just take my money already. Ultimately, we&#039;re here for the loot, and Story Pack 2 delivers on that front. Gearbox says you&#039;ll be able to find two new Pearlescent weapons; the Astonisher Ripper shotgun and the Quadratus, a Vladof Heavy Weapon Ordnance; as well as 18 new pieces of Legendary gear. Borderlands 4&#039;s second big expansion releases alongside a smaller new Bounty Pack, titled Amara and the Vile Shadows, which is a separate $6 purchase and comes with a new replayable mission and new loot including a new Pearlescent weapon and six new pieces of Legendaries. All of that is releasing alongside a new system update that&#039;ll bring the game up to version 1.10 and increase the max level cap by 10 for everyone. Here are the best FPS games to play in 2026. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/nnC9MxaiuL4e47URVhTzNW-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:12:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Borderlands, 4s, next, big, DLC, John, Wick-inspired, rescue, mission, save, Borderlands, heros, dog</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/nnC9MxaiuL4e47URVhTzNW-1280-80.jpg" crossorigin="anonymous"> Gearbox is sticking to its word and continuing to support Borderlands 4 with big new content drops despite what <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fborderlands%2Fborderlands-4-will-continue-to-be-supported-says-gearbox-owner-and-we-still-are-very-optimistic-about-that-title-despite-launch-being-a-bit-softer-than-we-wouldve-liked%2F" target="_blank" rel=" noopener">it's admitted was a "softer" launch than expected</a>. The developer has released the full details for the $20 Borderlands 4 Story Pack 2, titled FL4K and the Last Resort, and, as you might've gleaned from that title, the Borderlands 3 playable Beastmaster class FL4K is making a triumphant comeback.<br><br> At the heart of FL4K and the Last Resort's story is a rescue mission for the vault hunter's dog, who is kidnapped by Tediore soldiers while accompanying FL4K on a hunting mission on the new tropical jungle map, Providence, which makes up much of the new DLC's visual identity. Art director Chris Neely tells <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.polygon.com%2Fborderlands-4-story-pack-2-interview%2F" target="_blank" rel=" noopener">Polygon</a> the update has "a little bit of a Mad Max edge" and "a little John Wick action."<br><br> "Tediore has captured one of my best friends. He's a skag, and he's helpless without me. If he is alive, I require assistance rescuing him. If he is dead, go Vault Hunter, put things in their place," says FL4K in the below trailer. Frankly, if there's one guaranteed trick to get me to buy a DLC, it's telling me there's an animal that needs rescuing. Diabolical work, Gearbox.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FJClOBSrg6Ic" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/JClOBSrg6Ic</a> Story Pack 2 also adds a bunch of new goons called Deadframes to blast through and a new Vault Hunter to embody while doing so, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fborderlands%2Fborderlands-4-unveils-final-dlc-vault-hunter-a-stunning-tech-savvy-queen-fans-say-looks-like-a-netrunner-from-cyberpunk%2F" target="_blank" rel=" noopener">the previously unveiled Cyberpunk hacker, Loveless</a>. Gearbox says Loveless makes use of "advanced cybernetics and a sentient digital virus pet for a unique combat approach," and again, just take my money already.<br><br> Ultimately, we're here for the loot, and Story Pack 2 delivers on that front. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fborderlands.2k.com%2Fborderlands-4%2Fnews%2Fstory-pack-2-bounty-pack-5-gearbox-devcast%2F" target="_blank" rel=" noopener">Gearbox says</a> you'll be able to find two new Pearlescent weapons; the Astonisher Ripper shotgun and the Quadratus, a Vladof Heavy Weapon Ordnance; as well as 18 new pieces of Legendary gear.<br><br> Borderlands 4's second big expansion releases alongside a smaller new Bounty Pack, titled Amara and the Vile Shadows, which is a separate $6 purchase and comes with a new replayable mission and new loot including a new Pearlescent weapon and six new pieces of Legendaries.<br><br> All of that is releasing alongside a new system update that'll bring the game up to version 1.10 and increase the max level cap by 10 for everyone.<br><br> <i>Here are the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-fps-games%2F" target="_blank" rel=" noopener"><i>best FPS games</i></a><i> to play in 2026.</i><br><br> [/url]]]> </content:encoded>
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<title>Brigandine Abyss Review</title>
<link>https://xinker.org/brigandine-abyss-review</link>
<guid>https://xinker.org/brigandine-abyss-review</guid>
<description><![CDATA[  Brigandine Abyss had the potential to be great, but it is held back by some issues that make it a disappointing follow-up to its predecessor.  ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21120/original/brigandine-abyss-review-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:12:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brigandine, Abyss, Review</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21120/original/brigandine-abyss-review-thumb.png" crossorigin="anonymous"> Brigandine Abyss had the potential to be great, but it is held back by some issues that make it a disappointing follow-up to its predecessor. <br><br>]]> </content:encoded>
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<title>Riot Games is shutting down 2XKO development this year after a weak launch: &amp;quot;We haven’t seen enough players stick with the game&amp;quot;</title>
<link>https://xinker.org/riot-games-is-shutting-down-2xko-development-this-year-after-a-weak-launch-we-havent-seen-enough-players-stick-with-the-game</link>
<guid>https://xinker.org/riot-games-is-shutting-down-2xko-development-this-year-after-a-weak-launch-we-havent-seen-enough-players-stick-with-the-game</guid>
<description><![CDATA[  Development of 2XKO is shutting down this year.  Riot Games has announced that its League of Legends fighting game did not attract enough players to sustain future support, and the final content update will land in October. The game itself will remain playable both online and offline for the foreseeable future. &quot;Over the last few months, we’ve been monitoring 2XKO’s trajectory closely, and what we’ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there&#039;s an incredible community that plays every day, we haven’t seen enough players stick with the game to get to a path toward sustainability,&quot; Riot says in its announcement. 2XKO&#039;s struggles have been clear since launch, when 80 employees were laid off immediately following the game&#039;s release. Riot says that its goal with 2XKO was to satisfy frustrated members of the fighting game community, while simultaneously making a notoriously daunting genre more accessible for new players. While the studio says it saw &quot;small scale&quot; evidence of success with this approach, it wasn&#039;t enough. &quot;In recent months, the team has continued to take bold swings while fully aware of 2XKO&#039;s challenges – but to attempt another year hoping for a way forward would have been an irresponsible choice for players and the dev team,&quot; Riot says. &quot;To be super clear: we would have continued active development if we saw any viable future, but 2XKO costs us substantially more to operate than it brings in, and engagement has stayed relatively flat despite our larger updates.&quot; 2XKO launched in January 2026 as a free-to-play game supported by microtransactions. All purchases made up until today, August 20, will be refunded to players in the weeks to come. On September 8, an update will be released which unlocks all champions for all players. At the same time, a final $40 bundle will be released that contains all previously released cosmetic content. Lux, a new character who was announced at Evo 2026, will also be released as part of the September update. The final champion, Samira, will be released in an October update that will serve as 2XKO&#039;s &quot;final major content patch.&quot; &quot;Looking to the future, you can count on Riot to keep exploring new genres and ways to bring players together,&quot; the studio concludes. &quot;For now, we’re focused on leaving 2X in a great spot. Then, we’ll head back into the R&amp;D lab, where we’ll take time to learn and work on how we come back stronger for the next swing at the next genre.&quot; League Classic might sound fun, but as a 15-year League of Legends veteran, I&#039;m here to tell you: You want this less than you think. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/FZCXRp7X6rnNKJfVP996hP-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Riot, Games, shutting, down, 2XKO, development, this, year, after, weak, launch:, We, haven’t, seen, enough, players, stick, with, the, game</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/FZCXRp7X6rnNKJfVP996hP-1280-80.jpg" crossorigin="anonymous"> Development of 2XKO is shutting down this year. <br><br> Riot Games has announced that its League of Legends fighting game did not attract enough players to sustain future support, and the final content update will land in October. The game itself will remain playable both online and offline for the foreseeable future.<br><br> "Over the last few months, we’ve been monitoring 2XKO’s trajectory closely, and what we’ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there's an incredible community that plays every day, we haven’t seen enough players stick with the game to get to a path toward sustainability," Riot says in its <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.riotgames.com%2Fen%2Fnews%2F2xko-active-development-ends-december-2026" target="_blank" rel=" noopener">announcement</a>.<br><br> 2XKO's struggles have been clear since launch, when <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffighting%2Friot-cuts-80-employees-3-weeks-after-league-of-legends-spinoff-celebrates-official-launch-were-reshaping-the-team-to-give-2xko-a-more-sustainable-path%2F" target="_blank" rel=" noopener">80 employees were laid off immediately following the game's release</a>. Riot says that its goal with 2XKO was to satisfy frustrated members of the fighting game community, while simultaneously making a notoriously daunting genre more accessible for new players. While the studio says it saw "small scale" evidence of success with this approach, it wasn't enough.<br><br> "In recent months, the team has continued to take bold swings while fully aware of 2XKO's challenges – but to attempt another year hoping for a way forward would have been an irresponsible choice for players and the dev team," Riot says. "To be super clear: we would have continued active development if we saw any viable future, but 2XKO costs us substantially more to operate than it brings in, and engagement has stayed relatively flat despite our larger updates."<br><br> 2XKO launched in January 2026 as a free-to-play game supported by microtransactions. All purchases made up until today, August 20, will be refunded to players in the weeks to come. On September 8, an update will be released which unlocks all champions for all players. At the same time, a final $40 bundle will be released that contains all previously released cosmetic content.<br><br> Lux, a new character who was announced at Evo 2026, will also be released as part of the September update. The final champion, Samira, will be released in an October update that will serve as 2XKO's "final major content patch."<br><br> "Looking to the future, you can count on Riot to keep exploring new genres and ways to bring players together," the studio concludes. "For now, we’re focused on leaving 2X in a great spot. Then, we’ll head back into the R&D lab, where we’ll take time to learn and work on how we come back stronger for the next swing at the next genre."<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fleague-of-legends%2Fleague-classic-might-sound-fun-but-as-a-15-year-league-of-legends-veteran-im-here-to-tell-you-you-want-this-less-than-you-think%2F" target="_blank" rel=" noopener"><i>League Classic might sound fun, but as a 15-year League of Legends veteran, I'm here to tell you: You want this less than you think.</i></a><br><br> [/url]]]> </content:encoded>
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<title>COMRAD #28</title>
<link>https://xinker.org/comrad-28</link>
<guid>https://xinker.org/comrad-28</guid>
<description><![CDATA[ Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy! Discover more here ????COMMUNITY RADAR #28If you would like to suggest content for next month&#039;s #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:Nillers on X/Twitter, Bluesky, Discord, or on our forums. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42399725/114614a2124aea43be8b9c6fc9201e27a8ae1d32.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 04:03:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>COMRAD, 28</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42399725/aee756110f2bfb74df9588ab2e66f1d47a0e9665.jpg"></p><p class="bb_paragraph">Welcome to the latest <b>Arma Reforger Community Radar</b>, or as we also call it: <b>#COMRAD</b>. We have another great selection of community content this month for everyone to enjoy! </p><div class="bb_h3">Discover more here ????</div><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Freforger.armaplatform.com%2Fnews%2Fcomrad-28%20style%3Dbutton%20buttoncolor%3D%23ffae00" target="_blank" rel=" noopener">COMMUNITY RADAR #28</a><br><br>If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:<br><i>Nillers </i>on <a class="bb_link" href="https://twitter.com/Nillers_" target="_blank" rel="">X/Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fnillers.bsky.social" target="_blank" rel=" noopener">Bluesky</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fdiscord.gg%2Farma" target="_blank" rel=" noopener">Discord</a>, or on our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.bohemia.net%2Fprofile%2F814722-nillers%2F" target="_blank" rel=" noopener">forums</a>.</p>]]> </content:encoded>
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<title>Brand&#45;New Fantasy Co&#45;Op Game Coming to Steam on September 10</title>
<link>https://xinker.org/brand-new-fantasy-co-op-game-coming-to-steam-on-september-10</link>
<guid>https://xinker.org/brand-new-fantasy-co-op-game-coming-to-steam-on-september-10</guid>
<description><![CDATA[  A new fantasy co-op roguelite called Forsworn is officially coming to Steam on September 10, 2026, giving PC players another tactical RPG to check out next month. The upcoming release adds another title to the growing lineup of new games coming to Steamin September as fans gear up for a busy fall season. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/brand-new-fantasy-co-op-game-coming-to-steam-on-september-10-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 03:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Fantasy, Co-Op, Game, Coming, Steam, September</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/brand-new-fantasy-co-op-game-coming-to-steam-on-september-10-1.jpg" crossorigin="anonymous"> A new fantasy co-op roguelite called <i>Forsworn</i> is officially coming to <b>Steam</b> on September 10, 2026, giving PC players another tactical RPG to check out next month. The upcoming release adds another title to the growing lineup of new games coming to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a><i></i>in September as fans gear up for a busy fall season.<br><br>]]> </content:encoded>
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<title>Vacation Cafe Simulator Release</title>
<link>https://xinker.org/vacation-cafe-simulator-release</link>
<guid>https://xinker.org/vacation-cafe-simulator-release</guid>
<description><![CDATA[ ???? ☕ Benvenuti! The doors are officially open ☕ ????Take a glance at your signboard, adjust the espresso machine, and take a deep breath. Can you smell the fresh coffee and sweet pastries?Vacation Cafe Simulator is officially OUT NOW! ????Step into a world of la dolce vita. Whether you’re serving a quick caffè to locals rushing to the piazza, or baking fresh croissants for tourists enjoying the seaside sun, your dream Italian cafe awaits.✨ Cosa puoi fare (What you can do):???? Brew the perfect espresso and bake delicious treats.???? Decorate your cafe with sunlit corners, cozy seating, and vibrant plants.???? Relax, manage your business at your own pace, and embrace the dolce far niente (the sweetness of doing nothing).Grazie mille to you and this wonderful community for being part of this journey. We can’t wait to see the beautiful cafes you create!Con affetto, (With affection,)The Dev Team ???????? Stay connected with us!???? Twitter/X: https://x.com/VacationCafeSim???? Discord: https://discord.gg/5exQ8vaWsC ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45290653/64957fa7e00eb42f4663b6b4503d13abfd4bff45.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 03:40:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Vacation, Cafe, Simulator, Release</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">???? ☕ Benvenuti! The doors are officially open ☕ ????</p><p class="bb_paragraph"></p><div data-youtube='"wid7OfByTGI' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Take a glance at your signboard, adjust the espresso machine, and take a deep breath. Can you smell the fresh coffee and sweet pastries?</p><p class="bb_paragraph"></p><p class="bb_paragraph">Vacation Cafe Simulator is officially OUT NOW! ????</p><p class="bb_paragraph"></p><p class="bb_paragraph">Step into a world of <i>la dolce vita</i>. Whether you’re serving a quick <i>caffè</i> to locals rushing to the piazza, or baking fresh <i>croissants</i> for tourists enjoying the seaside sun, your dream Italian cafe awaits.</p><p class="bb_paragraph"></p><p class="bb_paragraph">✨ Cosa puoi fare (What you can do):</p><p class="bb_paragraph">???? Brew the perfect espresso and bake delicious treats.</p><p class="bb_paragraph">???? Decorate your cafe with sunlit corners, cozy seating, and vibrant plants.</p><p class="bb_paragraph">???? Relax, manage your business at your own pace, and embrace the <i>dolce far niente</i> (the sweetness of doing nothing).</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Grazie mille</i> to you and this wonderful community for being part of this journey. We can’t wait to see the beautiful cafes you create!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Con affetto,</i> (With affection,)</p><p class="bb_paragraph">The Dev Team ????</p><p class="bb_paragraph"></p><hr><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">???? Stay connected with us!</p><p class="bb_paragraph"></p><p class="bb_paragraph">???? Twitter/X: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FVacationCafeSim" target="_blank" rel=" noopener">https://x.com/VacationCafeSim</a></p><p class="bb_paragraph">???? Discord: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F5exQ8vaWsC" target="_blank" rel=" noopener">https://discord.gg/5exQ8vaWsC</a></p>]]> </content:encoded>
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<title>Agent 64: Spies Never Die is pure retro FPS nostalgia bait</title>
<link>https://xinker.org/agent-64-spies-never-die-is-pure-retro-fps-nostalgia-bait</link>
<guid>https://xinker.org/agent-64-spies-never-die-is-pure-retro-fps-nostalgia-bait</guid>
<description><![CDATA[ Designed to be very much like a slightly more modern version of the Nintendo 64&#039;s classic GoldenEye - this is well and truly nostalgia bait.  Read the full article here: https://www.gamingonlinux.com/2026/08/agent-64-spies-never-die-is-pure-retro-fps-nostalgia-bait/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/260959185id29597gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 03:33:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Agent, 64:, Spies, Never, Die, pure, retro, FPS, nostalgia, bait</media:keywords>
<content:encoded><![CDATA[Designed to be very much like a slightly more modern version of the Nintendo 64's classic GoldenEye - this is well and truly nostalgia bait. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/260959185id29597gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fagent-64-spies-never-die-is-pure-retro-fps-nostalgia-bait%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/agent-64-spies-never-die-is-pure-retro-fps-nostalgia-bait/</a><br><br>]]> </content:encoded>
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<title>Every Game Included In Xbox Game Pass&amp;apos; Latest Free Play Week</title>
<link>https://xinker.org/every-game-included-in-xbox-game-pass-latest-free-play-week</link>
<guid>https://xinker.org/every-game-included-in-xbox-game-pass-latest-free-play-week</guid>
<description><![CDATA[  While Xbox offers an evolving catalog of highly rated classics and new indie games alike that can be enjoyed through the use of an Xbox Game Pass Ultimate subscription, there are still several free titles you can try out regardless of which tier you have thanks to Free Play Weeks. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/ss_71323ca651735d89764fa9e62c5d1756a9b64d4f-1920x1080.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 03:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Every, Game, Included, Xbox, Game, Pass, Latest, Free, Play, Week</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/ss_71323ca651735d89764fa9e62c5d1756a9b64d4f-1920x1080.jpg" crossorigin="anonymous"> While <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fxbox%2F" target="_blank" rel=" noopener">Xbox</a> offers an evolving catalog of highly rated classics and new indie games alike that can be enjoyed through the use of an Xbox Game Pass Ultimate subscription, there are still several free titles you can try out regardless of which tier you have thanks to Free Play Weeks.<br><br>]]> </content:encoded>
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<title>The Elder Scrolls: Poison Song Officially Announced</title>
<link>https://xinker.org/the-elder-scrolls-poison-song-officially-announced</link>
<guid>https://xinker.org/the-elder-scrolls-poison-song-officially-announced</guid>
<description><![CDATA[  The Elder Scrolls: Poison Song has been officially announced, and a new first-look teaser with gameplay is on YouTube. The Elder Scrolls has gotten a multitude of new Skyrim releases over time, but fans are still waiting for a new chapter in the series. While The Elder Scrolls 6 is still far in the future, possibly sometime in 2028, recent updates are giving fans food for thought and building up hype.  ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/elder-scrolls-online-morrowind-review-going-back-in-time-6-1-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 03:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Elder, Scrolls:, Poison, Song, Officially, Announced</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/elder-scrolls-online-morrowind-review-going-back-in-time-6-1-1.jpg" crossorigin="anonymous"> <b><i>The Elder Scrolls</i></b>: <i>Poison Song</i> has been officially announced, and a new first-look teaser with gameplay is on YouTube. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Felder-scrolls%2F" target="_blank" rel=" noopener"><i>The Elder Scrolls</i></a> has gotten a multitude of new <i>Skyrim</i> releases over time, but fans are still waiting for a new chapter in the series. While <i>The Elder Scrolls 6</i> is still far in the future, possibly sometime in 2028, recent updates are giving fans food for thought and building up hype. <br><br>]]> </content:encoded>
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<title>Former EA Manager Unsure Mass Effect Will Make It Under EA’s New Ownership</title>
<link>https://xinker.org/former-ea-manager-unsure-mass-effect-will-make-it-under-eas-new-ownership</link>
<guid>https://xinker.org/former-ea-manager-unsure-mass-effect-will-make-it-under-eas-new-ownership</guid>
<description><![CDATA[ Earlier this month, Electronic Arts was acquired by the consortium comprised of the Saudi Arabian government’s Public Investment Fund (PIF), ]]></description>
<enclosure url="https://gameobserver.com/wp-content/uploads/2026/08/ar3m23.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 03:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Former, Manager, Unsure, Mass, Effect, Will, Make, Under, EA’s, New, Ownership</media:keywords>
<content:encoded><![CDATA[Earlier this month, Electronic Arts was acquired by the consortium comprised of the Saudi Arabian government’s Public Investment Fund (PIF),<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/08/ar3m23.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>007 First Light Sells 4 Million Copies In Just Three Months | GameObserver</title>
<link>https://xinker.org/007-first-light-sells-4-million-copies-in-just-three-months-gameobserver</link>
<guid>https://xinker.org/007-first-light-sells-4-million-copies-in-just-three-months-gameobserver</guid>
<description><![CDATA[ IO Interactive has officially announced that 007 First Light has passed four million copies sold worldwide in just three months. ]]></description>
<enclosure url="https://gameobserver.com/wp-content/uploads/2026/08/007-First-Light.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 02:58:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>007, First, Light, Sells, Million, Copies, Just, Three, Months, GameObserver</media:keywords>
<content:encoded><![CDATA[IO Interactive has officially announced that 007 First Light has passed four million copies sold worldwide in just three months.<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/08/007-First-Light.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>Black Myth: Zhong Kui Releases First Official Gameplay Trailer</title>
<link>https://xinker.org/black-myth-zhong-kui-releases-first-official-gameplay-trailer</link>
<guid>https://xinker.org/black-myth-zhong-kui-releases-first-official-gameplay-trailer</guid>
<description><![CDATA[  Chinese developer Game Science surprised fans with the first official gameplay preview video for its action RPG Black Myth: Zhong Kui, the second title in the Black Myth series. Black Myth: Zhong Kui will launch on PC and current-gen consoles at an undisclosed date. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/black-myth-zhong-kui-releases-first-official-gameplay-trailer.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 02:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Black, Myth:, Zhong, Kui, Releases, First, Official, Gameplay, Trailer</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/black-myth-zhong-kui-releases-first-official-gameplay-trailer.jpg" crossorigin="anonymous"> Chinese developer Game Science surprised fans with the first official gameplay preview video for its action RPG <i><b>Black Myth: Zhong Kui</b></i>, the second title in the <i>Black Myth</i> series. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fblack-myth-zhong-kui%2F" target="_blank" rel=" noopener"><i>Black Myth: Zhong Kui</i></a> will launch on PC and current-gen consoles at an undisclosed date.<br><br>]]> </content:encoded>
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<title>Pokémon Announces Team Rocket’s Official Return On August 27</title>
<link>https://xinker.org/pokemon-announces-team-rockets-official-return-on-august-27</link>
<guid>https://xinker.org/pokemon-announces-team-rockets-official-return-on-august-27</guid>
<description><![CDATA[  Pokémon&#039;s 30th anniversary has been absolutely packed with exciting new releases throughout the year so far, and by the looks of things, there&#039;s much more to look forward to yet. While fans have been hyped after the announcement of Pokémon Winds &amp; Waves earlier in the year, they&#039;ve also seen the re-release of Pokémon FireRed &amp; LeafGreen, followed closely by the launch of Pokopia in March.  ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/pokemon-team-rocket-at-night-with-meowth-crying.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 02:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pokémon, Announces, Team, Rocket’s, Official, Return, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/pokemon-team-rocket-at-night-with-meowth-crying.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fpokemon%2F" target="_blank" rel=" noopener"><i><b>Pokémon</b></i></a>'s 30th anniversary has been absolutely packed with exciting new releases throughout the year so far, and by the looks of things, there's much more to look forward to yet. While fans have been hyped after the announcement of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fpokemon-gen-10-new-onix-evolution-leak%2F" target="_blank" rel=" noopener"><i>Pokémon Winds & Waves</i></a> earlier in the year, they've also seen the re-release of <i>Pokémon FireRed & LeafGreen</i>, followed closely by the launch of <i>Pokopia </i>in March. <br><br>]]> </content:encoded>
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<title>From Roblox to Fortnite: 99 Nights crossover tests whether UGC fandom can cross platforms</title>
<link>https://xinker.org/from-roblox-to-fortnite-99-nights-crossover-tests-whether-ugc-fandom-can-cross-platforms</link>
<guid>https://xinker.org/from-roblox-to-fortnite-99-nights-crossover-tests-whether-ugc-fandom-can-cross-platforms</guid>
<description><![CDATA[ Epic Games has announced Fortnite’s first-ever Roblox-native IP crossover — and the move has sparked a backlash from some corners of the Fortnite community. Epic Games revealed on August 11 that the latest season of Fortnite: Battle Royale — Chapter 7 Season 4, which launched earlier today, August 20 — would include elements from 99 Nights in the Forest, one of Roblox’s biggest breakout hits. This marks the first time an original character from a Roblox title has ever appeared inside Fortnite.  On paper, the Fortnite-99 Nights collab is the kind of platform-crossing move gaming fans have wanted to see for years: two of the industry’s biggest ecosystems sharing the same digital space. In practice, the reception has been anything but celebratory, with a vocal segment of players questioning both the choice of game and its Roblox origins. this is huge for a roblox game to come to fortnite but did it really have to be 99 nights in the forest— ~ | ????????????????????????!! | ~ (SOON) (@AzxlleYippee) August 11, 2026 The crossover arrives as part of a season that also incorporates prominent gaming characters like Sonic the Hedgehog, Kingdom Hearts, Persona 5, Mega Man, Crash Bandicoot, and Street Fighter. The 99 Nights tie-in centers on a Deer skin available for sale in the Item Shop, rather than through Fortnite’s paid Battle Pass. Epic has yet to reveal the extent of the 99 Nights integration. 99 Nights in the Forest has the numbers to back up its inclusion in Fortnite’s latest season. Developed by Grandma’s Favourite Games, the Roblox horror game tasks players with surviving 99 nights in a haunted forest, gathering resources and searching for missing children by day while fending off wolves, cultists, and a demonic Deer by night. Since launching in 2025, it has become one of the platform’s most popular titles, with more than 28.9 billion lifetime visits, a 90.6 percent positive rating, a peak of 14.2 million concurrent players, and a ranking as the seventh most-played game in Roblox history.  In April 2026, 20th Century Studios acquired theatrical film rights to 99 Nights in a competitive bidding process, underscoring how far the IP has traveled beyond Roblox’s own ecosystem. In just a year, 99 Nights’ infamous Deer one of the most recognizable faces on Roblox. That speed is exactly what makes the collab worth watching, according to an agency executive familiar with the 99 Nights/Fortnite crossover. The executive noted that the crossover illustrates how quickly creator-built games can reach the same cultural scale as franchises with far longer track records, and frames it as a test of whether a fandom’s loyalty can travel with a character once it leaves its home platform. “If audiences engage with The Deer inside Fortnite the way they do in 99 Nights in the Forest,” the executive explained, “it could reshape how platforms like Epic scout emerging, creator-born IP going forward — and set a precedent for UGC titles looking to expand beyond the platform that made them.” More broadly, the marketing executive sees the move as part of a bigger shift in how Epic positions Fortnite itself: “I feel like Fortnite is really just framing itself up as a culture platform, whatever that looks like, whether it’s gaming or otherwise,” they said, adding that “Epic will likely keep testing the boundaries of what kinds of IP it’s willing to bring in.” Not every corner of Fortnite’s fanbase has greeted the news the same way. Since the reveal, the collab has drawn a noticeably split reaction online, with some players questioning why a Roblox character would sit alongside gaming staples like Sonic and Pac-Man. Twitter and Reddit have seen an outpouring of criticism and online hate directed at both Epic and 99 Nights, with players claiming they have wasted their money. https://t.co/4IPhsJtiJv— Macrobyte64 (@macrobyte64) August 16, 2026 https://x.com/macrobyte64/status/2089039953435005259?s=20 Another strain of criticism has little to do with the game itself and more to do with the platform hosting it. Some players have argued the timing is poor, pointing to years of scrutiny over child-safety issues on Roblox and questioning why Epic would associate Fortnite with a Roblox title amid these concerns. to the people overreacting about this:1. It&#039;s just one skin, you can ignore it like a big boy, it&#039;s not that deep.2. 99 Nights is an unproblematic game unlike most Roblox games, so it could&#039;ve been worse.3. Objectively this is a FAR better collab than like Brainrot or Kanye— Tyrannii (Commissions: CLOSED) (@Tyranniisaurus) August 11, 2026 Fortnite players’ reaction to the 99 Nights integration has been mixed, not uniformly negative. Some Fortnite players have said they welcome the idea of Roblox collaborations broadly, framing it as recognition that Roblox developers are legitimate, talented creators worth partnering with. Epic and Grandma’s Favourite Games have not addressed the reaction publicly. An Epic Games representative declined to c ]]></description>
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<pubDate>Fri, 21 Aug 2026 02:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>From, Roblox, Fortnite:, Nights, crossover, tests, whether, UGC, fandom, can, cross, platforms</media:keywords>
<content:encoded><![CDATA[Epic Games has announced Fortnite’s first-ever Roblox-native IP crossover — and the move has sparked a backlash from some corners of the Fortnite community.<br><br> Epic Games revealed on August 11 that the latest season of Fortnite: Battle Royale — Chapter 7 Season 4, which launched earlier today, August 20 — would include elements from 99 Nights in the Forest, one of Roblox’s biggest breakout hits. This marks the first time an original character from a Roblox title has ever appeared inside Fortnite. <br><br> On paper, the Fortnite-99 Nights collab is the kind of platform-crossing move gaming fans have wanted to see for years: two of the industry’s biggest ecosystems sharing the same digital space. In practice, the reception has been anything but celebratory, with a vocal segment of players questioning both the choice of game and its Roblox origins.<br><br> this is huge for a roblox game to come to fortnite but did it really have to be 99 nights in the forest<br><br>— ~ | ????????????????????????!! | ~ <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f3f3-fe0f-200d-26a7-fe0f.png" crossorigin="anonymous">(SOON) (@AzxlleYippee) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FAzxlleYippee%2Fstatus%2F2087194936068207049%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 11, 2026</a> The crossover arrives as part of a season that also incorporates prominent gaming characters like Sonic the Hedgehog, Kingdom Hearts, Persona 5, Mega Man, Crash Bandicoot, and Street Fighter. The 99 Nights tie-in centers on a Deer skin available for sale in the Item Shop, rather than through Fortnite’s paid Battle Pass. Epic has yet to reveal the extent of the 99 Nights integration.<br><br> 99 Nights in the Forest has the numbers to back up its inclusion in Fortnite’s latest season. Developed by Grandma’s Favourite Games, the Roblox horror game tasks players with surviving 99 nights in a haunted forest, gathering resources and searching for missing children by day while fending off wolves, cultists, and a demonic Deer by night. Since launching in 2025, it has become one of the platform’s most popular titles, with more than 28.9 billion lifetime visits, a 90.6 percent positive rating, a peak of 14.2 million concurrent players, and a ranking as the seventh most-played game in Roblox history. <br><br> In April 2026, 20th Century Studios acquired theatrical film rights to 99 Nights in a competitive bidding process, underscoring how far the IP has traveled beyond Roblox’s own ecosystem. In just a year, 99 Nights’ infamous Deer one of the most recognizable faces on Roblox. That speed is exactly what makes the collab worth watching, according to an agency executive familiar with the 99 Nights/Fortnite crossover. The executive noted that the crossover illustrates how quickly creator-built games can reach the same cultural scale as franchises with far longer track records, and frames it as a test of whether a fandom’s loyalty can travel with a character once it leaves its home platform.<br><br> “If audiences engage with The Deer inside Fortnite the way they do in 99 Nights in the Forest,” the executive explained, “it could reshape how platforms like Epic scout emerging, creator-born IP going forward — and set a precedent for UGC titles looking to expand beyond the platform that made them.”<br><br> More broadly, the marketing executive sees the move as part of a bigger shift in how Epic positions Fortnite itself: “I feel like Fortnite is really just framing itself up as a culture platform, whatever that looks like, whether it’s gaming or otherwise,” they said, adding that “Epic will likely keep testing the boundaries of what kinds of IP it’s willing to bring in.”<br><br> Not every corner of Fortnite’s fanbase has greeted the news the same way. Since the reveal, the collab has drawn a noticeably split reaction online, with some players questioning why a Roblox character would sit alongside gaming staples like Sonic and Pac-Man. Twitter and Reddit have seen an outpouring of criticism and online hate directed at both Epic and 99 Nights, with players claiming they have wasted their money.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2F4IPhsJtiJv" target="_blank" rel=" noopener">https://t.co/4IPhsJtiJv</a><br><br>— Macrobyte64<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f1f2-1f1fd.png" crossorigin="anonymous"> (@macrobyte64) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fmacrobyte64%2Fstatus%2F2089039953435005259%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 16, 2026</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fmacrobyte64%2Fstatus%2F2089039953435005259%3Fs%3D20" target="_blank" rel=" noopener">https://x.com/macrobyte64/status/2089039953435005259?s=20</a> Another strain of criticism has little to do with the game itself and more to do with the platform hosting it. Some players have argued the timing is poor, <a class="bb_link" href="https://www.reddit.com/r/FortniteBR/comments/1vlyp2f/the_backlash_against_the_99_nights_collab_is/" target="_blank" rel="">pointing to years of scrutiny</a> over child-safety issues on Roblox and questioning why Epic would associate Fortnite with a Roblox title amid these concerns.<br><br> to the people overreacting about this:<br><br>1. It's just one skin, you can ignore it like a big boy, it's not that deep.<br><br>2. 99 Nights is an unproblematic game unlike most Roblox games, so it could've been worse.<br><br>3. Objectively this is a FAR better collab than like Brainrot or Kanye<br><br>— Tyrannii (Commissions: CLOSED) (@Tyranniisaurus) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTyranniisaurus%2Fstatus%2F2087190220391211192%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 11, 2026</a> Fortnite players’ reaction to the 99 Nights integration has been mixed, not uniformly negative. Some Fortnite players have said they welcome the idea of Roblox collaborations broadly, framing it as recognition that Roblox developers are legitimate, talented creators worth partnering with.<br><br> Epic and Grandma’s Favourite Games have not addressed the reaction publicly. An Epic Games representative declined to comment on this story, and a Grandma’s Favourite Games representative did not respond to a request for comment. Fortnite’s latest season is currently ongoing, with many of its Item Shop IP crossovers — including the 99 Nights Deer skin — slated to roll out on a staggered schedule in the coming weeks.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Ffrom-roblox-to-fortnite-99-nights-crossover-tests-whether-ugc-fandom-can-cross-platforms%2F" target="_blank" rel=" noopener">From Roblox to Fortnite: 99 Nights crossover tests whether UGC fandom can cross platforms</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>&amp;apos;I Bet Many of You Would Not Like It&amp;apos; — Halo Co&#45;Creator Says He Would Make Series &amp;apos;Darker&amp;apos; if He Made a New Game</title>
<link>https://xinker.org/i-bet-many-of-you-would-not-like-it-halo-co-creator-says-he-would-make-series-darker-if-he-made-a-new-game</link>
<guid>https://xinker.org/i-bet-many-of-you-would-not-like-it-halo-co-creator-says-he-would-make-series-darker-if-he-made-a-new-game</guid>
<description><![CDATA[  The co-creator of Halo claims fans wouldn&#039;t like his vision for new games in the series if he were still working on the franchise. Marcus Lehto outlined his vision on Twitter, saying he would have a darker and more &quot;grounded military feel&quot; if he made a new Halo game. He believes that many fans wouldn&#039;t actually like it and it wouldn&#039;t be &quot;everyone&#039;s Halo.&quot; He went on to note that, although he would respect the current lore of the Halo universe, he would &quot;bench&quot; it to pave the way for a new narrative future for new and old fans alike. When a fan asked if his vision was close to something like Halo: Reach, Lehto pushed back and seemed to express displeasure with that game: &quot;God no.&quot; Gears of War creator Cliff Bleszinski chimed in on the thread, noting that he wanted to see a &quot;hard R&quot; Halo game, likely suggesting something more edgy and violent. Lehto responded by saying he would want Bleszinski&#039;s help with such a thing, prompting the Gears of War creator to invite Lehto to DM him. I would probably bench much of the current lore - respect it, but build a new future narrative for both the old and new audiences which makes much more sense.— Marcus Lehto (@game_fabricator) August 19, 2026 Later on, Lehto told fans that his vision is &quot;fanciful&quot; and doubts Xbox CEO Asha Sharma &quot;gives a s**t.&quot; In essence, don&#039;t expect any of this to become a reality, at least under the Halo IP. He did, however, offer a piece of advice to leadership: &quot;Halo MUST be built by a local team together, not outsourced around the globe to a group that has ZERO investment in making something great,&quot; he said. This is partially in reference to the fact Halo Studios utilizes a lot of contractors with steady turnover. In many cases, these contractors are cut loose once their project is over, and they bring in a new batch of developers on the next game. Halo: Campaign Evolved experienced a lot of difficulties as a result of outsourcing, and the development challenges reportedly led to leadership diverting resources from a new Halo multiplayer game to save the remake. Lehto has also been outspoken in criticizing the recent Halo remake. As of right now, the future for Halo is unclear. It seems like a Halo 2 remake may happen at some point and there will almost certainly be another mainline game. What that next step looks like remains up in the air, however.  Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
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<pubDate>Fri, 21 Aug 2026 02:30:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bet, Many, You, Would, Not, Like, It, —, Halo, Co-Creator, Says, Would, Make, Series, Darker, Made, New, Game</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/06/10/halothumb-1781104289843.png" crossorigin="anonymous"> The co-creator of <a class="bb_link" href="https://www.ign.com/games/halo-campaign-evolved" target="_blank" rel="">Halo</a> claims fans wouldn't like his vision for new games in the series if he were still working on the franchise.<br><br> Marcus Lehto outlined his vision on Twitter, saying he would have a darker and more "grounded military feel" if he made a new Halo game. He believes that many fans wouldn't actually like it and it wouldn't be "everyone's Halo." He went on to note that, although he would respect the current lore of the Halo universe, he would "bench" it to pave the way for a new narrative future for new and old fans alike.<br><br> When a fan asked if his vision was close to something like Halo: Reach, Lehto pushed back and seemed to express displeasure with that game: "God no." Gears of War creator Cliff Bleszinski chimed in on the thread, noting that he wanted to see a "hard R" Halo game, likely suggesting something more edgy and violent. Lehto responded by saying he would want Bleszinski's help with such a thing, prompting the Gears of War creator to invite Lehto to DM him.<br><br> I would probably bench much of the current lore - respect it, but build a new future narrative for both the old and new audiences which makes much more sense.<br><br>— Marcus Lehto (@game_fabricator) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fgame_fabricator%2Fstatus%2F2090176084952400184%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 19, 2026</a> Later on, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fgame_fabricator%2Fstatus%2F2090260733670105404%3Fs%3D20" target="_blank" rel=" noopener">Lehto told fans</a> that his vision is "fanciful" and doubts Xbox CEO Asha Sharma "gives a s**t." In essence, don't expect any of this to become a reality, at least under the Halo IP. He did, however, offer a piece of advice to leadership: "Halo MUST be built by a local team together, not outsourced around the globe to a group that has ZERO investment in making something great," he said.<br><br> This is partially in reference to the fact Halo Studios utilizes a lot of contractors with steady turnover. In many cases, these contractors are cut loose once their project is over, and they bring in a new batch of developers on the next game. <a class="bb_link" href="https://www.ign.com/articles/halo-campaign-evolved-reportedly-had-a-troubled-development-that-impacted-a-now-canceled-multiplayer-project" target="_blank" rel="">Halo: Campaign Evolved experienced a lot of difficulties</a> as a result of outsourcing, and the development challenges reportedly led to leadership diverting resources from a new Halo multiplayer game to save the remake. Lehto has also been <a class="bb_link" href="https://www.ign.com/articles/halo-studios-went-too-far-in-the-wrong-direction-co-creator-of-halo-hits-out-at-the-main-menu-ring-in-xboxs-new-remake" target="_blank" rel="">outspoken in criticizing the recent Halo remake</a>.<br><br> As of right now, the future for Halo is unclear. It seems like <a class="bb_link" href="https://www.ign.com/articles/halo-campaign-evolved-secret-ending-cutscene-suggests-a-halo-2-remake-is-on-the-way" target="_blank" rel="">a Halo 2 remake may happen at some point</a> and there will almost certainly be another mainline game. What that next step looks like remains up in the air, however. <br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Xbox Officially Loses Compulsion Games</title>
<link>https://xinker.org/xbox-officially-loses-compulsion-games</link>
<guid>https://xinker.org/xbox-officially-loses-compulsion-games</guid>
<description><![CDATA[  After developing the award-winning narrative RPG South of Midnight, Microsoft announced its plans to lay off several smaller studios and go forward with layoffs for thousands of employees immediately, or in the next year. Although Compulsion Games was originally going to be dropped by Microsoft, the developers have left on their own terms to start a new studio, as reported in an exclusive interview with GamesBeat, which was spotted by Reddit user gorotheninja. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/06/the-main-character-in-south-of-midnight-looking-shocked.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 02:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xbox, Officially, Loses, Compulsion, Games</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/06/the-main-character-in-south-of-midnight-looking-shocked.jpg" crossorigin="anonymous"> After developing the award-winning narrative RPG <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fsouth-of-midnight" target="_blank" rel=" noopener">South of Midnight</a>, Microsoft announced its plans to lay off several smaller studios and go forward with layoffs for thousands of employees immediately, or in the next year. Although Compulsion Games was originally going to be dropped by Microsoft, the developers have left on their own terms to start a new studio, as reported in an exclusive interview with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fcompulsion-games-pulls-off-management-buyout-and-separates-from-xbox-exclusive%2F" target="_blank" rel=" noopener">GamesBeat</a>, which was spotted by Reddit user <a class="bb_link" href="https://www.reddit.com/r/PS5/comments/1vtpfn2/compulsion_games_pulls_off_management_buyout_and/" target="_blank" rel="">gorotheninja</a>.<br><br>]]> </content:encoded>
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<title>Jackbox Party Pack 12 and Trivia Murder Party 3 has release dates</title>
<link>https://xinker.org/jackbox-party-pack-12-and-trivia-murder-party-3-has-release-dates</link>
<guid>https://xinker.org/jackbox-party-pack-12-and-trivia-murder-party-3-has-release-dates</guid>
<description><![CDATA[  We have previously talked about the exciting new games coming to the Jackbox Party Pack 12 game and are excited to see that there is a release date for Jackbox Party Pack 12 and Trivia Murder Party 3. Alongside these announcements were two new trailers that feature a further look at the individual mini-games within […] ]]></description>
<enclosure url="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/20190335/Jackbox-Party-Pack-12-screenshot-of-the-selife-game-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 02:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Jackbox, Party, Pack, and, Trivia, Murder, Party, has, release, dates</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/20190335/Jackbox-Party-Pack-12-screenshot-of-the-selife-game-1024x576.jpg" crossorigin="anonymous"><br> We have previously talked about the exciting new games coming to the Jackbox Party Pack 12 game and are excited to see that there is a release date for Jackbox Party Pack 12 and Trivia Murder Party 3. Alongside these announcements were two new trailers that feature a further look at the individual mini-games within […]]]> </content:encoded>
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<title>BRIGADOR KILLERS EARLY ACCESS BEGINS NOW</title>
<link>https://xinker.org/brigador-killers-early-access-begins-now</link>
<guid>https://xinker.org/brigador-killers-early-access-begins-now</guid>
<description><![CDATA[ Welcome to the Early Access version of Brigador Killers. This is the most ambitious and elaborate game Stellar Jockeys have ever made, taking the better part of a decade. We hope you have as much fun diving into it as we have had losing our minds making it.The Deluxe Edition includes the all-new soundtrack by Makeup and Vanity Set, and the accompanying audiobook.https://store.steampowered.com/bundle/82416/Brigador_Killers_Deluxe_Edition/Also available is the Double Deluxe which is the deluxe editions of both Brigador: Up-Armored Edition and Brigador Killers, and includes all albums of music, and both audiobooks.https://store.steampowered.com/bundle/82417/The_Double_Deluxe/What to expect in Early AccessThere are substantial differences between the Early Access version of Brigador Killers and the previous alpha builds and the demo. In brief:Play through an extended narrative campaign – fight your way through the Undercity and start assembling your arsenal.Take on new challenges – almost all previous maps have been adjusted or remixed with entirely new objectives, along with a few new levels.Spend your credits at merchants – check the mission selector to see which missions have a merchant present, and be sure to return to those merchants as you clear later missions to acquire better gear.Upgrade your bases – construct upgrades from the Fabricator and deposit them in your base&#039;s ARMORY.Check out new art assets – more character portraits, weapon renders and unit sprites have been put into the game (some MS Paint still remains).Don&#039;t hang around – a combination of the enemy AI overhaul and new spawning behaviors makes combat much more threatening and much less repetitive. It is also much more dangerous to spend too long deployed in missions – get in and get out.Here is a gameplay manual in the form of a Steam guide that goes into more detail.https://steamcommunity.com/sharedfiles/filedetails/?id=3783880852Overall the biggest gameplay difference is there is now an intended progression curve, particularly in the post-narrative segment. The previous builds had next to no progression and players had almost immediate access to mid- to high-tier gear early on which trivialized the difficulty – this is no longer the case. You will need to complete harder missions to get access to higher tier weaponry. Vehicle access is also gated until you clear enough of the initial missions from Angel Base, and travelling to the next base will require a vehicle.Immediate plans for Brigador KillersIn the near term the game is likely to get one or more hotfix following launch and Stellar Jockeys expect to be very busy for the next couple of weeks. Previous experience has taught us to be ready for an influx of bug reports and dealing with any of the nasty crashes we didn&#039;t catch while testing. We greatly appreciate your patience as we tackle these things. Once things calm down you can expect to hear more news. Approximately the plans for the game in early access are going to be following:Adding more story content to the campaign – there&#039;s still much to be told following the events of the pinball attack.More enemies – additional factions will appear as the game&#039;s narrative progresses in addition to NOSPOL cops, Chobbers and Nossian Corvids.Reintroduce alternate rigs – in the interests of progression and game balance, the carmine, cinderblock and spacer rigs have been temporarily disabled.Replacing placeholder art assets – a lot of you have told us repeatedly how much you like the MS Paint assets and substitutes for certain sprites, but they will eventually be taken out (don&#039;t worry, some of them will remain in the game in some fashion).Localization support – translation of the game&#039;s text and interface into Chinese, French, German, Japanese, Russian and Spanish is underway with more languages planned.We cannot give an exact ETA on these plans at this time, and priorities may change rapidly especially following this release. In the long term for 1.0, we will also be looking at things like:Linux supportController and Steam Deck supportModkit &amp; Mapping toolsAchievementsThe first two technically exist already. The game is made in a Linux environment but it is not officially marked as having Linux support currently. As with the demo build it may be possible to run the game on Linux without issue, but your mileage may vary depending on your distro. Controller and Steam Deck support is another big task that involves making changes to how the game draws its UI and font size among other things. Steam has automatically marked the game as Playable on Steam Deck, but we strongly recommend that you play on mouse and keyboard.The modkit and mapping tools for Brigador Killers will eventually become available – we don&#039;t want to end up in a position where we are bricking people&#039;s creations as a result of data and scripting changes.Similarly, achievements for Steam and GOG require making the game able to speak to the relevant APIs on those platforms – this ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/35158356/0462285817d06faa0318fe9bd76dfdb1e6d1127a.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 02:17:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>BRIGADOR, KILLERS, EARLY, ACCESS, BEGINS, NOW</media:keywords>
<content:encoded><![CDATA[<div data-youtube='"wcmng4hoMNA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Welcome to the Early Access version of Brigador Killers. This is the most ambitious and elaborate game Stellar Jockeys have ever made, taking the better part of a decade. We hope you have as much fun diving into it as we have had losing our minds making it.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The Deluxe Edition includes the all-new soundtrack by Makeup and Vanity Set, and the accompanying audiobook.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/82416/Brigador_Killers_Deluxe_Edition/" target="_blank" rel="">https://store.steampowered.com/bundle/82416/Brigador_Killers_Deluxe_Edition/</a></p><p class="bb_paragraph">Also available is the Double Deluxe which is the deluxe editions of both Brigador: Up-Armored Edition and Brigador Killers, and includes all albums of music, and both audiobooks.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/bundle/82417/The_Double_Deluxe/" target="_blank" rel="">https://store.steampowered.com/bundle/82417/The_Double_Deluxe/</a></p><p class="bb_paragraph"></p><div class="bb_h1">What to expect in Early Access</div><p class="bb_paragraph">There are substantial differences between the Early Access version of Brigador Killers and the previous alpha builds and the demo. In brief:</p><ul class="bb_ul"><li><p class="bb_paragraph">Play through an extended narrative campaign – fight your way through the Undercity and start assembling your arsenal.</p></li><li><p class="bb_paragraph">Take on new challenges – almost all previous maps have been adjusted or remixed with entirely new objectives, along with a few new levels.</p></li><li><p class="bb_paragraph">Spend your credits at merchants – check the mission selector to see which missions have a merchant present, and be sure to return to those merchants as you clear later missions to acquire better gear.</p></li><li><p class="bb_paragraph">Upgrade your bases – construct upgrades from the Fabricator and deposit them in your base's ARMORY.</p></li><li><p class="bb_paragraph">Check out new art assets – more character portraits, weapon renders and unit sprites have been put into the game (some MS Paint still remains).</p></li><li><p class="bb_paragraph">Don't hang around – a combination of the enemy AI overhaul and new spawning behaviors makes combat much more threatening and much less repetitive. It is also <i>much more </i>dangerous to spend too long deployed in missions – get in and get out.</p></li></ul><p class="bb_paragraph">Here is a <a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3783880852" target="_blank" rel="">gameplay manual in the form of a Steam guide</a> that goes into more detail.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=3783880852" target="_blank" rel="">https://steamcommunity.com/sharedfiles/filedetails/?id=3783880852</a></p><p class="bb_paragraph">Overall the biggest gameplay difference is there is now an intended progression curve, particularly in the post-narrative segment. The previous builds had next to no progression and players had almost immediate access to mid- to high-tier gear early on which trivialized the difficulty – this is no longer the case. You will need to complete harder missions to get access to higher tier weaponry. Vehicle access is also gated until you clear enough of the initial missions from Angel Base, and travelling to the next base will require a vehicle.</p><p class="bb_paragraph"></p><div class="bb_h1">Immediate plans for Brigador Killers</div><p class="bb_paragraph">In the near term the game is likely to get one or more hotfix following launch and Stellar Jockeys expect to be very busy for the next couple of weeks. Previous experience has taught us to be ready for an influx of bug reports and dealing with any of the nasty crashes we didn't catch while testing. We greatly appreciate your patience as we tackle these things. </p><p class="bb_paragraph">Once things calm down you can expect to hear more news. Approximately the plans for the game in early access are going to be following:</p><ul class="bb_ul"><li><p class="bb_paragraph">Adding more story content to the campaign – there's still much to be told following the events of the pinball attack.</p></li><li><p class="bb_paragraph">More enemies – additional factions will appear as the game's narrative progresses in addition to NOSPOL cops, Chobbers and Nossian Corvids.</p></li><li><p class="bb_paragraph">Reintroduce alternate rigs – in the interests of progression and game balance, the carmine, cinderblock and spacer rigs have been temporarily disabled.</p></li><li><p class="bb_paragraph">Replacing placeholder art assets – a lot of you have told us repeatedly how much you like the MS Paint assets and substitutes for certain sprites, but they will eventually be taken out (don't worry, some of them will remain in the game in some fashion).</p></li><li><p class="bb_paragraph">Localization support – translation of the game's text and interface into Chinese, French, German, Japanese, Russian and Spanish is underway with more languages planned.</p></li></ul><p class="bb_paragraph">We cannot give an exact ETA on these plans at this time, and priorities may change rapidly especially following this release. In the long term for 1.0, we will also be looking at things like:</p><ul class="bb_ul"><li><p class="bb_paragraph">Linux support</p></li><li><p class="bb_paragraph">Controller and Steam Deck support</p></li><li><p class="bb_paragraph">Modkit & Mapping tools</p></li><li><p class="bb_paragraph">Achievements</p></li></ul><p class="bb_paragraph">The first two <i>technically</i> exist already. The game is made in a Linux environment but it is not officially marked as having Linux support currently. As with the demo build it may be possible to run the game on Linux without issue, but your mileage may vary depending on your distro. </p><p class="bb_paragraph">Controller and Steam Deck support is another big task that involves making changes to how the game draws its UI and font size among other things. Steam has automatically marked the game as Playable on Steam Deck, but we strongly recommend that you play on mouse and keyboard.</p><p class="bb_paragraph">The modkit and mapping tools for Brigador Killers will eventually become available – we don't want to end up in a position where we are bricking people's creations as a result of data and scripting changes.</p><p class="bb_paragraph">Similarly, achievements for Steam and GOG require making the game able to speak to the relevant APIs on those platforms – this is not a high priority for us at this time, but it's one of our goals for 1.0.</p><p class="bb_paragraph"></p><div class="bb_h1">Bug reporting</div><p class="bb_paragraph">There is <a class="bb_link" href="https://steamcommunity.com/app/903930/discussions/2/805723742332470558/" target="_blank" rel="">a pinned thread on our Steam subforum for tech support</a>. The short version is when reporting a crash or bug, please tell us the following:</p><ul class="bb_ul"><li><p class="bb_paragraph">Your system’s information</p></li><li><p class="bb_paragraph">A copy of log.txt which can be found in the main Brigador Killers game folder (this file is overwritten every time you start the game).</p></li><li><p class="bb_paragraph">A copy of the crash dump file (if possible). This file is titled brigador_killers.dmp and is typically located in C:\\Users\\\[YOUR USERNAME]\\AppData\\Local\\Temp on Windows.</p></li><li><p class="bb_paragraph">A description of what you were doing before the bug occurred.</p></li></ul><p class="bb_paragraph">You are welcome to email us at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fteam%40stellarjockeys.com" target="_blank" rel=" noopener">https://team@stellarjockeys.com</a> with your technical difficulties as well.</p><p class="bb_paragraph"></p><div class="bb_h1">Feedback channels</div><p class="bb_paragraph">There are a few places to leave your feedback on the game such as:</p><ul class="bb_ul"><li><p class="bb_paragraph">Steam forums</p></li><li><p class="bb_paragraph">r/brigador subreddit</p></li><li><p class="bb_paragraph">Our Discord server</p></li></ul><p class="bb_paragraph">We are most active on our Discord server.</p><p class="bb_paragraph">Last but not least, this is <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmakeupandvanityset.bandcamp.com%2F" target="_blank" rel=" noopener">Makeup and Vanity Set's official site for all his music</a> and the Brigador Killers OST should also be live there very soon.</p><p class="bb_paragraph">Okay, that's more than enough words for now. Aside from any hotfix posts, check back in at the end of the month as usual where we'll be looking at your impressions and answering some frequently asked questions.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/35158356/4fd9e804fa50da6118470627366a885dc2eee180.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/903930/Brigador_Killers/" target="_blank" rel="">https://store.steampowered.com/app/903930/Brigador_Killers/</a></p>]]> </content:encoded>
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<title>Sony совершила ошибку: Джейсон Шрайер назвал главный просчёт сервисной стратегии PlayStation</title>
<link>https://xinker.org/sony-sovershila-oshibku-dzheyson-shrayer-nazval-glavniy-proschyot-servisnoy-strategii-playstation</link>
<guid>https://xinker.org/sony-sovershila-oshibku-dzheyson-shrayer-nazval-glavniy-proschyot-servisnoy-strategii-playstation</guid>
<description><![CDATA[  Главной ошибкой архитекторов сервисной стратегии Sony стала попытка заставить студии, десятилетиями создававшие одиночные игры, быстро перейти к совершенно незнакомой модели разработки. Такое мнение высказал журналист Bloomberg Джейсон Шрайер. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200835/c631f0a70d-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 02:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sony, совершила, ошибку:, Джейсон, Шрайер, назвал, главный, просчёт, сервисной, стратегии, PlayStation</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200835/c631f0a70d-2_1390x600.jpg" crossorigin="anonymous"> Главной ошибкой архитекторов <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgamemag.ru%2Fnews%2F200823%2Fsony-service-push-flop" target="_blank" rel=" noopener"><b>сервисной стратегии Sony</b></a> стала попытка заставить студии, десятилетиями создававшие одиночные игры, быстро перейти к совершенно незнакомой модели разработки. Такое мнение высказал журналист <b>Bloomberg Джейсон Шрайер</b>.<br><br>]]> </content:encoded>
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<title>Final Fantasy XIV (Nintendo Switch 2) Performance Review</title>
<link>https://xinker.org/final-fantasy-xiv-nintendo-switch-2-performance-review</link>
<guid>https://xinker.org/final-fantasy-xiv-nintendo-switch-2-performance-review</guid>
<description><![CDATA[  For years, the prospect of having Final Fantasy XIV—a MMORPG of staggering length—on a Nintendo console seemed impossible, if not laughable. Yet the critically-acclaimed epic has indeed arrived on the Nintendo Switch 2, and the results may help feed another renaissance for Eorzea. Since the console’s launch last June, studios have been surprising players with competent ports and remasters of games that would’ve made the first Switch burst into flames. Square Enix has been near the front of the charge on this, with potent ports of Final Fantasy VII Remake and Rebirth. The Switch 2 is holding its own against the likes of the PlayStation 5 and PC, balancing a slight reduction of visual quality for a hybrid handheld approach. For those approaching Final Fantasy XIV for the very first time because of this latest release, welcome, you’re in for quite the ride. The Switch 2 edition debuts with all the current content of the game found on other platforms: the base game (A Realm... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/final-fantasy-xiv-nintendo-switch-2-performance-review-3794.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 02:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Final, Fantasy, XIV, Nintendo, Switch, Performance, Review</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/final-fantasy-xiv-nintendo-switch-2-performance-review-3794.jpg" crossorigin="anonymous"> For years, the prospect of having <i>Final Fantasy XIV</i>—a MMORPG of staggering length—on a Nintendo console seemed impossible, if not laughable. Yet the critically-acclaimed epic has indeed <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nintendo.com%2Fen-ca%2Fstore%2Fproducts%2Ffinal-fantasy-xiv-online-switch-2%2F" target="_blank" rel=" noopener">arrived on the Nintendo Switch 2</a>, and the results may help feed another renaissance for Eorzea.<br><br> Since the console’s launch last June, studios have been surprising players with competent ports and remasters of games that would’ve made the first Switch burst into flames. Square Enix has been near the front of the charge on this, with potent ports of <i>Final Fantasy VII Remake</i> and <i>Rebirth</i>. The Switch 2 is holding its own against the likes of the PlayStation 5 and PC, balancing a slight reduction of visual quality for a hybrid handheld approach.<br><br><img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/final-fantasy-xiv-nintendo-switch-2-performance-review-4132.jpg" crossorigin="anonymous"> For those approaching <i>Final Fantasy XIV</i> for the very first time because of this latest release, welcome, you’re in for quite the ride. The Switch 2 edition debuts with all the current content of the game found on other platforms: the base game (<i>A Realm</i><br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fgame%2Ffinal-fantasy-xiv-nsw2%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Halo co&#45;creator thinks &amp;quot;many of you would not like&amp;quot; his ideas for a &amp;quot;darker&amp;quot; PvPvE sequel, including Xbox itself</title>
<link>https://xinker.org/halo-co-creator-thinks-many-of-you-would-not-like-his-ideas-for-a-darker-pvpve-sequel-including-xbox-itself</link>
<guid>https://xinker.org/halo-co-creator-thinks-many-of-you-would-not-like-his-ideas-for-a-darker-pvpve-sequel-including-xbox-itself</guid>
<description><![CDATA[  Halo universe co-creator and former Bungie creative director Marcus Lehto is having all kinds of strange ideas about the future of the franchise. But before you get too excited and start shooting your Needler pistol into the air, you should know the former Bungie creative director is certain you&#039;ll hate what he&#039;s thinking, and IP owner Xbox won&#039;t care.  &quot;While talk of Halo&#039;s future is certainly very exciting, I&#039;m aware that it&#039;s fanciful and that I doubt Asha [Sharma, Xbox CEO] really gives a shit,&quot; Lehto writes in an August 19 Twitter post. &quot;Also, Halo MUST be built by a local team together,&quot; he adds, jabbing at Microsoft&#039;s reputation for internal layoffs followed by external contracting, &quot;not outsourced around the globe to a group that has ZERO investment in making something great.&quot; That could be that. But whatever Lehto&#039;s been mulling over sounds compelling, and Xbox has lately been experiencing more drastic changes than a little Halo revival, so...  Lehto teases in another Twitter post, &quot;If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel.&quot;  Then, while Halo games have always offered multiplayer PvP – Lehto despises the fact that the new Halo remake left this feature out – they aren&#039;t as reliable when it comes to PvE. But it sounds like Lehto wants to rectify this with a truly PvPvE Halo à la Arc Raiders, saying, &quot;PvP would be the brains, PvE the heart and soul.&quot;  (Image credit: Microsoft) Ultimately, &quot;It would not be &#039;everyone&#039;s&#039; Halo,&quot; Lehto says confidently. In case he hasn&#039;t yet sharpened that point enough to tear through your gauzy memories of 2001, he adds that, &quot;I would probably bench much of the current lore – respect it, but build a new future narrative for both the old and new audiences which makes much more sense.&quot; Halo fans finally bared their teeth at this. A spooky, more militaristic Halo? Sure. PvPvE? Interesting. Xbox is currently an unsightly lump of job cuts and drooping revenue – fine, maybe it doesn&#039;t even deserve a new Halo game, that&#039;s not Lehto&#039;s fault. But threats to the lore are simply offensive, fans say, even if they come from the man who helped establish 26th century alien colonization. &quot;The lore is the only good thing about halo,&quot; one person argues on Twitter. &quot;I know this is just your aspirations, but Halo really can&#039;t afford another soft reboot,&quot; frets another.  Lehto gets it. If lightning strikes at the right time and his unconventional Halo sequel eventually gets approved, he says, first, &quot;We&#039;d need to sit together, break bread, and enjoy some deep conversation – along with some fine beverages of course.&quot; Can we get that in a Halo game? Give Master Chief a break – I want more Halo games like ODST and Reach. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/HG9dzc6etWG6qqJ8Crh2pV-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 01:50:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Halo, co-creator, thinks, many, you, would, not, like, his, ideas, for, darker, PvPvE, sequel, including, Xbox, itself</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/HG9dzc6etWG6qqJ8Crh2pV-1280-80.jpg" crossorigin="anonymous"> Halo universe co-creator and former Bungie creative director Marcus Lehto is having all kinds of strange ideas about the future of the franchise. But before you get too excited and start shooting your Needler pistol into the air, you should know the former Bungie creative director is certain you'll hate what he's thinking, and IP owner Xbox won't care. <br><br> "While talk of Halo's future is certainly very exciting, I'm aware that it's fanciful and that I doubt Asha [Sharma, Xbox CEO] really gives a shit," Lehto <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fgame_fabricator%2Fstatus%2F2090260733670105404" target="_blank" rel=" noopener"><u>writes in an August 19 Twitter post</u></a>. "Also, Halo MUST be built by a local team together," he adds, jabbing at Microsoft's reputation for internal layoffs <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fxbox-faces-hundreds-of-striking-employees-as-union-at-bethesda-parent-zenimax-stages-a-walkout-to-tell-microsoft-to-stop-dragging-their-feet%2F" target="_blank" rel=" noopener"><u>followed by external contracting</u></a>, "not outsourced around the globe to a group that has ZERO investment in making something great."<br><br> That could be that. But whatever Lehto's been mulling over sounds compelling, and Xbox has lately been experiencing <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fwhats-going-on-at-xbox-layoffs-studios-elder-scrolls-fallout-future%2F" target="_blank" rel=" noopener"><u>more drastic changes</u></a> than a little Halo revival, so... <br><br> Lehto teases in another Twitter post, "If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel." <br><br> Then, while Halo games have always offered multiplayer PvP – Lehto despises the fact that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fhalo-co-creator-says-the-remakes-lack-of-pvp-is-a-misstep-resulting-from-lack-of-oversight-and-poor-planning%2F" target="_blank" rel=" noopener"><u>the new Halo remake left this feature out</u></a> – they aren't as reliable when it comes to PvE. But it sounds like Lehto wants to rectify this with a truly PvPvE Halo <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fpvp-is-the-reason-arc-raiders-works-love-it-or-hate-it-even-embarks-design-lead-says-it-adds-the-spice%2F" target="_blank" rel=" noopener"><u>à la Arc Raiders</u></a>, saying, "PvP would be the brains, PvE the heart and soul."<br><br> <img src="https://cdn.mos.cms.futurecdn.net/qQc7WBjuzR2wQvRKjvKn33.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Microsoft)</u> Ultimately, "It would not be 'everyone's' Halo," Lehto says confidently. In case he hasn't yet sharpened that point enough to tear through your gauzy memories of 2001, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fgame_fabricator%2Fstatus%2F2090176084952400184" target="_blank" rel=" noopener"><u>he adds that</u></a>, "I would probably bench much of the current lore – respect it, but build a new future narrative for both the old and new audiences which makes much more sense."<br><br> Halo fans finally bared their teeth at this. A spooky, more militaristic Halo? Sure. PvPvE? Interesting. Xbox is currently an unsightly lump of job cuts and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2F200-million-new-xbox-players-werent-enough-to-offset-falling-revenue-in-its-latest-fiscal-year-ceo-says-we-need-to-close-that-gap%2F" target="_blank" rel=" noopener"><u>drooping revenue</u></a> – fine, maybe it doesn't even <i>deserve</i> a new Halo game, that's not Lehto's fault. But threats to the lore are simply offensive, fans say, even if they come from the man who helped establish 26th century alien colonization.<br><br> "The lore is the only good thing about halo," <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FNot_Toa_Kraadak%2Fstatus%2F2090465233684799745" target="_blank" rel=" noopener"><u>one person argues</u></a> on Twitter.<br><br> "I know this is just your aspirations, but Halo really can't afford another soft reboot," <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Finadeadheat%2Fstatus%2F2090293234065100856" target="_blank" rel=" noopener"><u>frets another</u></a>. <br><br> Lehto gets it. If lightning strikes at the right time and his unconventional Halo sequel eventually gets approved, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fgame_fabricator%2Fstatus%2F2090237034262901092" target="_blank" rel=" noopener"><u>he says</u></a>, first, "We'd need to sit together, break bread, and enjoy some deep conversation – along with some fine beverages of course." Can we get that in a Halo game?<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fgive-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach%2F" target="_blank" rel=" noopener"><u><i>Give Master Chief a break – I want more Halo games like ODST and Reach</i></u></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<title>The Big Call of Duty: Modern Warfare 4 Interview — Infinity Ward on the Beta, Matchmaking, and Much More</title>
<link>https://xinker.org/the-big-call-of-duty-modern-warfare-4-interview-infinity-ward-on-the-beta-matchmaking-and-much-more</link>
<guid>https://xinker.org/the-big-call-of-duty-modern-warfare-4-interview-infinity-ward-on-the-beta-matchmaking-and-much-more</guid>
<description><![CDATA[  It has been four years since Infinity Ward shipped its last Call of Duty game, Modern Warfare 2. While most consider it to have been a commercial success, some fans were divided on the greater emphasis on realistic, tactical gameplay, which walked the line of being cumbersome. Meanwhile, aggressive skill-based matchmaking enraged some players. With this year&#039;s Modern Warfare 4, Infinity Ward is looking back at what it did right in games like 2019&#039;s Modern Warfare, and where it missed the mark in games like Modern Warfare 2. To find out more, I spoke with Joe Cecot, Studio Multiplayer Creative Director at Infinity Ward, and Jacky Reynolds, Multiplayer Design Lead, ahead of this weekend&#039;s Modern Warfare 4 beta. We talked about the way Modern Warfare 4 plays, the decision to make a campaign level available in the beta for the first time ever, and how Infinity Ward is trying to improve on implementing player feedback. Just before our conversation, some major Call of Duty news broke: the Modern Warfare 4 beta will utilize a new matchmaking system that was introduced to Black Ops 7 in July. It’s a divisive system among fans, meaning it was a hot topic at the start of the interview. This interview was lightly edited for length and clarity. IGN: Why is this new matchmaking system that was introduced in Black Ops 7 right for MW4? Joe Cecot: The franchise over the years has been great about trying different things and seeing what works and doesn&#039;t work. Something that&#039;s really awesome is that they&#039;ve continued to try things through BO7 with the intention of helping our launch. Treyarch’s been awesome and Demonware, who runs all of our matchmaking stuff, has been awesome. So the exciting thing is that they&#039;re actually starting to share data and be really open about things like, &quot;Hey, here&#039;s what we tried and here&#039;s what&#039;s worked and what hasn&#039;t worked.&quot; And they&#039;re being open again about how we&#039;re going into Modern Warfare with our different options. So I think for us on the dev side, where we are aware of that data, it&#039;s really nice that we&#039;re kind of coming at it from that angle. We feel like that&#039;s the healthiest way. It&#039;s because on one side, you have perception and you have your own field playing and how does it feel? But on the other side, you have the data of how is it affecting players and how is it affecting quit rates and how is it affecting the health of matchmaking and churn and all of that stuff. So what I&#039;m really excited about is that we&#039;re opening up that window, bringing people along with the effort of making sure that Modern Warfare has the best matchmaking options. Jacky Reynolds: I think it&#039;s a conversation that we&#039;ll continue to have. I don&#039;t think it&#039;s ever going to be a solved system. There&#039;s always going to be new iterations that can be made. I think at the end of the day, yeah, we want players to be able to play and have fun. I think that we want to also make sure that they have variety in their matches. I think it&#039;s a conversation that we should continue to have. It&#039;s also worth mentioning that Joe and I aren’t directly in charge of matchmaking. We are focused on building cool stuff, but I think we&#039;re looking forward to seeing how it all shakes out.  IGN: I know some people following the news fear that some of the data is skewed because Black Ops 7 is one of the lower performing Call of Duty games player-wise. Especially in Season 5, you&#039;re in the middle of the life cycle and the player base is mostly the more hardcore players. Whereas Modern Warfare 4 is a new game, meaning there will be different groups of players. Do you have any thoughts on that at all? Joe Cecot: I think it&#039;s a good point. The great thing is we have the beta and then we have launch and we&#039;re going to react quickly. The intention is to keep the comms open. It&#039;s to take the data we have. And you could argue that applying it to maybe the group of players that are still playing in Season 5, you don&#039;t have as high of a skill disparity. So if it&#039;s actually improving that, it&#039;s probably a good thing. But in the end, it&#039;s going to be a different set or new players are going to be coming in and we just have to stay on top of it and see if the hypothesis matches the results when we launch. Jacky Reynolds: Yeah, I think running open matchmaking alongside what we have will give us that great A/B test. There’s a big push towards clarity of communication and we&#039;re leaving our cards on the table and I&#039;m excited to see how it all shakes out. IGN: What prompted the decision to put a campaign level in the beta? Joe Cecot: In the past, Call of Duty&#039;s kind of segregated our players a bit too much. So as much as possible with this [Call of Duty] NEXT event and with the beta event, we&#039;re trying to bring everyone together. By having the campaign in the beta, by having the NEXT event online so players can play in it as well, by having it right up against the beta, we get all the players coming in. We get core MP players, we get campaign player ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/10/mw4thumb-1786378576747.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 01:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Big, Call, Duty:, Modern, Warfare, Interview, —, Infinity, Ward, the, Beta, Matchmaking, and, Much, More</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/10/mw4thumb-1786378576747.png" crossorigin="anonymous"> It has been four years since Infinity Ward shipped its last Call of Duty game, Modern Warfare 2. While most consider it to have been a commercial success, some fans were divided on the greater emphasis on realistic, tactical gameplay, which walked the line of being cumbersome. Meanwhile, aggressive skill-based matchmaking enraged some players. With this year's Modern Warfare 4, Infinity Ward is looking back at what it did right in games like 2019's Modern Warfare, and where it missed the mark in games like Modern Warfare 2.<br><br> To find out more, I spoke with Joe Cecot, Studio Multiplayer Creative Director at Infinity Ward, and Jacky Reynolds, Multiplayer Design Lead, ahead of this weekend's <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-modern-warfare-4-beta-dates-confirmed" target="_blank" rel="">Modern Warfare 4 beta</a>. We talked about the way Modern Warfare 4 plays, the decision to make a campaign level available in the beta for the first time ever, and how Infinity Ward is trying to improve on implementing player feedback.<br><br> Just before our conversation, some major Call of Duty news broke: the <a class="bb_link" href="https://www.ign.com/articles/modern-warfare-4-beta-reveals-multiplayer-matchmaking-plans-will-continue-to-use-divisive-new-matchmaking-system" target="_blank" rel="">Modern Warfare 4 beta will utilize a new matchmaking system</a> that was introduced to Black Ops 7 in July. It’s a divisive system among fans, meaning it was a hot topic at the start of the interview.<br><br> <i>This interview was lightly edited for length and clarity.</i><br><br> <b>IGN: Why is this new matchmaking system that was introduced in Black Ops 7 right for MW4?</b><br><br> <b>Joe Cecot:</b> The franchise over the years has been great about trying different things and seeing what works and doesn't work. Something that's really awesome is that they've continued to try things through BO7 with the intention of helping our launch. Treyarch’s been awesome and Demonware, who runs all of our matchmaking stuff, has been awesome. So the exciting thing is that they're actually starting to share data and be really open about things like, "Hey, here's what we tried and here's what's worked and what hasn't worked." And they're being open again about how we're going into Modern Warfare with our different options. So I think for us on the dev side, where we are aware of that data, it's really nice that we're kind of coming at it from that angle. We feel like that's the healthiest way. It's because on one side, you have perception and you have your own field playing and how does it feel?<br><br> But on the other side, you have the data of how is it affecting players and how is it affecting quit rates and how is it affecting the health of matchmaking and churn and all of that stuff. So what I'm really excited about is that we're opening up that window, bringing people along with the effort of making sure that Modern Warfare has the best matchmaking options.<br><br> <b>Jacky Reynolds:</b> I think it's a conversation that we'll continue to have. I don't think it's ever going to be a solved system. There's always going to be new iterations that can be made. I think at the end of the day, yeah, we want players to be able to play and have fun. I think that we want to also make sure that they have variety in their matches. I think it's a conversation that we should continue to have. It's also worth mentioning that Joe and I aren’t directly in charge of matchmaking. We are focused on building cool stuff, but I think we're looking forward to seeing how it all shakes out. <br><br> <b>IGN: I know some people following the news fear that some of the data is skewed because Black Ops 7 is one of the lower performing Call of Duty games player-wise. Especially in Season 5, you're in the middle of the life cycle and the player base is mostly the more hardcore players. Whereas Modern Warfare 4 is a new game, meaning there will be different groups of players. Do you have any thoughts on that at all?</b><br><br> <b>Joe Cecot:</b> I think it's a good point. The great thing is we have the beta and then we have launch and we're going to react quickly. The intention is to keep the comms open. It's to take the data we have. And you could argue that applying it to maybe the group of players that are still playing in Season 5, you don't have as high of a skill disparity. So if it's actually improving that, it's probably a good thing. But in the end, it's going to be a different set or new players are going to be coming in and we just have to stay on top of it and see if the hypothesis matches the results when we launch.<br><br> <b>Jacky Reynolds: </b>Yeah, I think running open matchmaking alongside what we have will give us that great A/B test. There’s a big push towards clarity of communication and we're leaving our cards on the table and I'm excited to see how it all shakes out.<br><br> <b>IGN: What prompted the decision to put a campaign level in the beta?</b><br><br> <b>Joe Cecot:</b> In the past, Call of Duty's kind of segregated our players a bit too much. So as much as possible with this [Call of Duty] NEXT event and with the beta event, we're trying to bring everyone together. By having the campaign in the beta, by having the NEXT event online so players can play in it as well, by having it right up against the beta, we get all the players coming in. We get core MP players, we get campaign players, then we get Warzone and Ground War Combat Outpost players in week two.<br><br> Our beta has more content than we've ever done in terms of modes. The goal is that we're bringing everyone into this beta experience. The only one that isn't there is DMZ because DMZ is such a massive thing. But otherwise we're trying to bring everyone in at the same time and not segregate people. So I think it's also the coolest thing that we are bringing in a campaign mission for those people. And maybe core MP people that come in will try the campaign and maybe campaign people that come in will try core MP.<br><br> <b>Jacky Reynolds:</b> I always, as a fan, not even as a dev, I always loved campaigns as a way to set the tone for the game. For me personally, having a campaign mission sets the tone of the world and what you can expect, and then going into multiplayer and being able to tell those stories of your own experience within that overall world, I think is just going to make it feel all interconnected and kind of feel closeness to desegregate a lot of these different pieces together. I'm truly excited about that, honestly.<br><br> <b>IGN: Since Modern Warfare (2019) there's been a push to have storytelling across the entire game rather than you come for the story in the single-player and then you go shoot some people in the multiplayer.</b><br><br> <b>Joe Cecot: </b>That was our goal. I think we build the strongest product when we're kind of uniform in the thing that we're making. We're not talking about DMZ right now, but DMZ takes place after the campaign. They tie together really nicely and allow us to lean on each other. Same with core MP, it all takes place in that world. And if Geoff Smith, our other director on MP, were here, he'd tell you each core MP map and why it fits into the world. Where does it take place and what point in the campaign or the experience does it convey? So I think that's what makes our product really, really strong and relatable.<br><br> <b>IGN: When the beta is this close to launch, I always wonder how much time is there to really change things based on feedback. What kind of runway do you guys have with Modern Warfare 4 when it comes to implementing feedback?</b><br><br> <b>Joe Cecot: </b>We do update the game right up until launch, and then even after launch. So we're going to learn stuff in the beta that will go into the launch, and we're going to learn stuff in the beta that will go into live support. We're never done patching and adjusting and fixing. The other thing is, and it's not exactly the beta, but we've been really thorough this game starting super early with bringing in players, both in user testing studies and influencers who are really, really technical at playing the game and [Call of Duty League] pros.<br><br> We've brought this wide array of players in to just keep making sure that we're feeling good about the thing we're making to validate our hypothesis where we feel like, "Hey, we think this is really fun. How does this feel?" And we've learned a bunch. We've made a ton of changes. So I think we're going into the beta better than we ever have in terms of the product that we have, but we definitely have plenty of time to make changes and tweaks and adjustments based on player feedback and experience.<br><br> <b>Jacky Reynolds: </b>We have a lot of room for balance right now. I recently went out to the [Esports World Cup] in Paris and met with a bunch of CDL players. That was two weeks ago and we've already addressed some of their feedback notes, which will be in the beta. And we obviously have a lot more to do. I'm not saying that we've adjusted every single point. It's like when it comes to these kinds of knobs that need to get tweaked, these are definitely things that we can do. <br><br> Beta is going to be a really great time for us because we're going to be able to get a lot of feedback wholesale and we can start to really look at, okay, what can we do and what should we do? And yeah, that's part of the excitement for us this weekend and next week.<br><br> <b>IGN: Is there a gun, perk, field upgrade, or a streak that you think players should focus on before either it gets nerfed or something you want to see where it’s at balancing-wise?</b><br><br> <b>Jacky Reynolds: </b>Well, you never want to go into [beta] with something completely untuned on purpose. Maybe I could describe some of my favorites.<br><br> Some of our favorites internally is stuff like the Bomb Glider, which is a killstreak that lets you kind of fly an RC plane that has explosives mounted on it so that when it collides with geometry or players, it explodes and kills a bunch of people. We have a Field Upgrade that we're excited about called the Smoke Wall, which is going to draw a huge line of smoke across the battlefield, but it uses our volumetric smoke tech. So you can actually shoot holes through it or you can run smoke and kind of hide. It lets you rotate really easily. We try to level up our killstreaks at every threshold. So whether you have a four killstreak or a 10 killstreak, you feel like you have this unique power fantasy. <br><br> To that end, as far as balancing all those things out, we've tried to lean into the fun, but also making things fair. It's a conversation I'm sure we're going to continue to have after this first weekend. We'll probably get a lot of great feedback on that.<br><br> <b>Joe Cecot: </b>The sideload on the Rezi 12. It's in the default loadout. The apex attachment is pretty damn powerful. It changes it to a kind of explosive slug round that can reach out and touch people. So if you want to give little hints, let them try that. It is pretty awesome and the animation is sick. <br><br> As Jacky mentioned, our killstreak philosophy this game was kind of powerful and fun. We've taken a bunch of the killstreaks that we have and they're kind of mini versions of the later ones. So the Missile Salvo is almost like a mini Gunship where you get these three missiles, you fire two, they track whatever target you locked on, and then the last one you ride in. So it's kind of an upgraded Cruise Missile. Jacky mentioned the Bomb Glider, which is super fun. The goal with that is that when I get to that four kill killstreak, I get a new player experience. <br><br> The other thing is that I think weapon feel with the changes in hip fire is something we're going to pay attention strongly to. But with us having that huge effort and making you feel more connected to the weapon like never before, the weapon now shoots wherever you're aiming, even at the hip. Now there's some movement of that gun when you're moving around, but it still stays within your hip reticle. And in the end, weapons are way more accurate from the hip.<br><br> So you feel more like you're firing your gun, not firing random rounds all over the place. So those are things that I want to watch people use. I also want to see how balanced are they. Are they too powerful? But in the end, they feel really good.<br><br> <b>IGN: A lot of fans will tell you their favorite Call of Duty game is the OG Modern Warfare trilogy. And yet, if you tried to bring those games back, people would be like, "Balance this, tweak this." It's a tough balancing act. So it's interesting to hear you say you're trying to find the fun and the balance because sometimes what's fun is what is unbalanced.</b><br><br> <b>Joe Cecot:</b> We have a bunch of philosophies, but one of them is whenever we build these things, the victim should be part of the experience. And you're never like, "Hooray, I got hit by a Bomb Glider." But that Bomb Glider is loud. The guy yells, "Enemy bomb glider incoming." And then you hear [plane noises]. So the idea is that when you hear that thing, you know, oh, something's about to happen to me. <br><br> So even though we make really powerful things, we do try and make sure that the people in the play space are a part of that experience and they kind of know what's going on. It always feels bad to just instantly die. Ideally, you're like, "Oh, I heard that unique sound or I heard the announcer tell me this thing and I did not run to cover," so that it feels fair.<br><br> <b>Jacky Reynolds: </b>I also think in general, the average player is just so much better than they were 15 years ago. A big thing that we have internally, as well as making that victim experience [satisfying], is making sure that we play everything with each other to make sure that there's not any crazy strategies that can break open a whole sandbox. Kind of like when you had One Man Army and grenade launcher rounds and you could just infinitely shoot them across the map [in the original Modern Warfare 2].<br><br> <b>IGN: Jacky, you’ve been here since right after Modern Warfare (2019) launched and Joe, you’ve been here for 15 years. So you guys probably have a mix of perspectives on how to make a Call of Duty game. What is that chemistry or that fusion like?</b><br><br> <b>Joe Cecot: </b>I would say that it kind of reflects a bit the way we designed the game. One of our first meetings we had with the planning for MW4 was a yin and the yang, the tactical player and the mobile player. We kind of presented and we said, "Hey, in MW2, we went a little bit too tactical." In 2019, we felt like we hit this sweet spot coming off the previous game. With this game, the mantra or philosophy is we want to make sure that we make a game where the player who's very tactical feels like they found the game for them. And the player who's more mobile feels like they found the game for them.<br><br> So, that's where all that effort went into the removal of weapon bloom. Your weapon banks around corners really nicely, really realistically. You can still mount on all surfaces. And then you combine that with our mantle momentum system, our mantle into slide, and our supine slide. The intention was to open doors for both play styles and let them play together.<br><br> I think that actually in many ways reflects Jacky and I, where I'm more mounting up, [engaging in] position play, and tactically moving through a space. Jacky’s more, “I want to push, I want to move quickly. I want to react quickly. I want to solve 10 problems a second.” That's at least how I would boil it down.<br><br> <b>Jacky Reynolds: </b>I started my career at Infinity Ward. I had a year at Naughty Dog before that. Joe has helped mold me and help me find my voice as a designer. I think like Joe said, I feel like we compliment each other pretty well. It’s truly a great day every day working on this team. <br><br> Everybody, not just Joe and I, but everybody at Infinity Ward feels like we're able to push and get the best out of each other. Our [senior leadership team] is really good at finding what people are good at and giving them the space to do the things that they want to go after and the things that they love. I don't think I would be half as good of a designer if I worked anywhere else.<br><br> <b>Joe Cecot</b>: Jacky put it well. We challenge each other. So Jacky would be like, "I want to do this thing." And I'll be like, "That thing's really hard." And he'd be like, "But I really want to do it." And I'll be like, "All right, you can go for it. I support you." And that's where Hijack, our new competitive mode came from. Jacky was like, "I really want to try and do this mode." <br><br> We worked through it and it was hard. There were moments where we were like, "I don't think this is going to work." But we got there and we got to something really fun. But it wouldn't have happened if Jacky wasn't pushing to create a different experience in Call of Duty. And maybe it wouldn't have happened if I weren't coaching and helping and saying, "No, you're close. You're getting there."<br><br> <b>Jacky Reynolds: </b>Oh man. There was a time where I was working on it where I was like, "This is not working. I'm getting nowhere. I'm a fraud. I'm cooked." And Joe was like, "Nope, you're almost there. Just keep pushing." But that's all of us. All of us on the team are really trying to push in these things that we believe in. We're trying to not rest on our laurels, not take things for granted, and always try to push and make sure that we're doing what Modern Warfare is, but also trying to find what also Modern Warfare can be. And this is really, really exciting for us. This is my favorite project I've ever gotten to work on because it does feel like we're firing on all cylinders. And that's why beta means so much because this is the first time that players are going to get to see that and see this project that we feel like we have ourselves in.<br><br> <b>IGN: Modern Warfare 3 (2023) was an interesting game because it was a Sledgehammer-led title. It was different to Modern Warfare 2 for some of the reasons you said, Joe. It was a bit faster, it was more arcade-y. I'm curious what that experience taught you guys, since you were likely a bit more hands-off, especially since I imagine Modern Warfare 4 was maybe being worked on simultaneously.</b><br><br> <b>Joe Cecot: </b>Well, when they were working on MW3 in earnest, we were still doing live support for MW2. So we did help them because the game was built off of our game and very much used all of the content that we had made. But when we looked at [Modern Warfare 4], it was more of a reflection on, “What did we do with MW2 and where did we go from 2019?” <br><br> I think that was more of the guiding light for us, like, "Hey, MW2, we went a little too complex with Gunsmith and attachment tuning and things like that. We went a little bit too heavy-handed with how we adjusted movement and what the player could be. That created realism at the expense of fun. So this game, we shifted it around to say, “Hey, we want to be realistic. We want to be grounded. We want the player to feel powerful, but it can't come at the expense of fun.” <br><br> That became our guiding light for this game. So it was less of a reflection on MW3. It was a reflection on ourselves and where MW2 had landed and where we had come from from MW 2019.<br><br> <b>Jacky Reynolds:</b> Yeah, I mean, Modern Warfare 3 was a pretty fun game. We play a lot of the COD games and we think about them pretty deeply. And it's always cool to see what our brother and sister studios are doing. But yeah, I think that the development of Modern Warfare 4 was mostly inspired by the lessons learned from MW19 and MW2. We weren't on the ground line for MW3, so we don't really know what that was like. We did help out a bit, but that's mostly where we're coming from.<br><br> <b>IGN: You said there was a reflection of Modern Warfare 2. I know one of the things people were kind of upset about with that game is it felt like sometimes their feedback wasn't heard. What would you say going into Modern Warfare 4 about looking back at that, how you want to communicate with fans, how you want to implement feedback?</b><br><br> <b>Joe Cecot:</b> I think there's a shift at the studio perspective and at the marketing level and everything. We're kind of in unison like we've never been before. You can see it in all of our notes. Every time we run an event or anything, instantly the comms [team] are responding. We are helping respond to those things. We have a team that's bringing that to us like, "Hey, this was called out. Do you want to respond? What do you want to do?"<br><br> Like I said before, I think we've opened up communications by bringing a bunch of different players in and we brought people back multiple times. It wasn't like, "Hey, come in, give us our feedback." It was, "Hey, come in, give us your feedback. Okay, come back in a week or two weeks or three weeks." We would gauge that based on how long it took us because some of the changes are really hard. We made big tweaks and we saw big shifts in how the people we brought in rated our game and how they felt about our game. That's all we're after, we want that feedback and we want to make the game better. <br><br> I think in MW2, we definitely didn't communicate as well as we should have. I think we've remedied that in crazy ways with this project. Even with the amount of stuff that I get sent to my desk to review like, "Hey, we want to respond to this." And then I review copy or I'm writing something, it's a huge shift. That's going to continue into live support and I think you see it at our studio head level. [Infinity Ward co-studio head] Mark Grigsby is posting, the Infinity Word account is posting, the Call of Duty account is posting, and they're all in unison posting. They're not separate from each other. I think it's really powerful and it feels really good to us.<br><br> <b>Jacky Reynolds: </b>Getting creators' feedback early, going out to meet pros, all of this stuff. I think it's about reducing the barrier of communication as much as possible to understand what people like about Call of Duty and what we like about Call of Duty. I think I've learned a lot of really interesting lessons just from having conversations with people. <br><br> Even at the creator level, there are so many different types of players. There are players that are there entirely for a camo grind and content around that. There are people that are entirely focused around CDL and competitive. And even in that, there's a competitive core player and there's a competitive Warzone player. So I think what's really, really great about this sort of new communication is that we're not a black box, and we're also able to meet people where they're at and find out the things that makes Call of Duty special to them and what helps make this franchise something that they love so much.<br><br> It is a balancing act, but we are trying to make a game that feels like, regardless of the Call of Duty player you are, you will have found a home in Modern Warfare 4, and you'll want to come in and you will like the things that we have to offer here. I do think that clearer communication in both directions has really helped us try to close the gap.<br><br> <b>Joe Cecot: </b>I think that Jacky hit the nail on the head. Most important with the beta, we just want to bring everyone together and have them experience the game. It never feels good as a player to be like, “Oh, those streamers or those celebrities or those people are getting to play. I want to try the game.” I'm just really excited to finally bring all those people in and have them play and feel the game. <br><br> The reason I'm excited is because we play it so much and have so much [fun] playing. We do our Friday night fights. We do competitions with wrestling belts and we have teams that are crowned the top players in [the new map] Killblock. Then the next week they're being challenged. We want players to experience that.<br><br> <b>IGN: If there’s someone who didn’t like Modern Warfare 2 but likes Call of Duty as a whole, what would you want to tell them to try and convince them to try Modern Warfare 4? </b><br><br> <b>Joe Cecot: </b>I think the things that I would say to them is there's a combination of connectivity to your weapon and fluidity of movement at levels that have never been reached in an FPS before. It's something that we've put so much work into, but it's something that is so hard to see when you watch a video and you can't feel it. The only way to feel it is to get in and play the game. We just want people to come in and try the game and have a blast like we're having a blast.<br><br> <b>Jacky Reynolds: </b>Yeah, I think there's a lot of stuff that we feel like we've addressed from MW19 and MW2, and I would ask for them to check out the beta and if they still have qualms, I would love to know what those are. To me, this beta feels like the start of the conversation with the public, you know what I mean? We're excited to basically put that out there and we'll see what happens next. We want to just keep talking and keep learning and trying to find out what we can do better.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Modern Warfare 4 Developers Address Need for Balance in Call of Duty</title>
<link>https://xinker.org/modern-warfare-4-developers-address-need-for-balance-in-call-of-duty</link>
<guid>https://xinker.org/modern-warfare-4-developers-address-need-for-balance-in-call-of-duty</guid>
<description><![CDATA[  The team behind Call of Duty: Modern Warfare 4 believes that players have only gotten better at the game since the franchise became a pop culture juggernaut. Speaking to IGN ahead of Modern Warfare 4&#039;s highly anticipated beta, multiplayer design lead Jacky Reynolds expressed the belief that the average Call of Duty player has only gotten better with time. As a result, it has pushed Infinity Ward and the various teams behind Call of Duty to play their game inside and out to ensure there aren&#039;t ways for players to exploit the most powerful items to ruin the fun for others. &quot;I think in general, the average player is just so much better than they were 15 years ago,&quot; Reynolds said as part of a sweeping interview on all things Modern Warfare 4. &quot;A big thing that we have internally, as well as making that victim experience [satisfying], is making sure that we play everything with each other to make sure that there&#039;s not any crazy strategies that can break open a whole sandbox. Kind of like when you had One Man Army and grenade launcher rounds and you could just infinitely shoot them across the map [in the original Modern Warfare 2].&quot; In the original Modern Warfare 2 from 2009, players were able to combine various systems together to cause mayhem. There was a perk known as One Man Army, which allowed the player to pull out a bag and change their loadouts without dying. That may seem relatively harmless, but players discovered that you could use this to also restock ammo for things like grenade launchers. Once they figured that out, they could sit in their spawns and fire infinite grenade launcher rounds into the air and kill enemies without ever seeing them. It&#039;s one of the most infamous exploits in Call of Duty and, as Reynolds noted, the developers put in a lot of effort to make sure history doesn&#039;t repeat itself. As of right now, we&#039;ll just have to wait and see if they&#039;ve succeeded with Modern Warfare 4. I asked if there were any weapons that fans should try before they get nerfed or if there are any Infinity Ward was specifically keeping an eye on for balancing, but the developers suggested that they wouldn&#039;t intentionally put something in that they don&#039;t feel is properly tuned. Ultimately, the goal is to make a game that is fun, but fair. &quot;As far as balancing all those things out, we&#039;ve tried to lean into the fun, but also making things fair,&quot; added Reynolds. &quot;And it&#039;s a conversation I&#039;m sure we&#039;re going to continue to have after this first weekend. We&#039;ll probably get a lot of great feedback on that.&quot; For more, check out our interview with Infinity Ward on Call of Duty: Modern Warfare 4 in full. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/mw4-mp-1787240916718.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 01:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Modern, Warfare, Developers, Address, Need, for, Balance, Call, Duty</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/mw4-mp-1787240916718.jpg" crossorigin="anonymous"> The team behind <a class="bb_link" href="https://www.ign.com/games/call-of-duty-modern-warfare-4" target="_blank" rel="">Call of Duty: Modern Warfare 4</a> believes that players have only gotten better at the game since the franchise became a pop culture juggernaut.<br><br> Speaking to IGN ahead of <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-modern-warfare-4-beta-dates-confirmed" target="_blank" rel="">Modern Warfare 4's highly anticipated beta</a>, multiplayer design lead Jacky Reynolds expressed the belief that the average Call of Duty player has only gotten better with time. As a result, it has pushed Infinity Ward and the various teams behind Call of Duty to play their game inside and out to ensure there aren't ways for players to exploit the most powerful items to ruin the fun for others.<br><br> "I think in general, the average player is just so much better than they were 15 years ago," Reynolds said as part of <a class="bb_link" href="https://www.ign.com/articles/the-big-call-of-duty-modern-warfare-4-interview-infinity-ward-on-the-beta-matchmaking-and-much-more" target="_blank" rel="">a sweeping interview on all things Modern Warfare 4</a>. "A big thing that we have internally, as well as making that victim experience [satisfying], is making sure that we play everything with each other to make sure that there's not any crazy strategies that can break open a whole sandbox. Kind of like when you had One Man Army and grenade launcher rounds and you could just infinitely shoot them across the map [in the original Modern Warfare 2]."<br><br> In the original Modern Warfare 2 from 2009, players were able to combine various systems together to cause mayhem. There was a perk known as One Man Army, which allowed the player to pull out a bag and change their loadouts without dying. That may seem relatively harmless, but players discovered that you could use this to also restock ammo for things like grenade launchers. Once they figured that out, they could sit in their spawns and fire infinite grenade launcher rounds into the air and kill enemies without ever seeing them.<br><br> It's one of the most infamous exploits in Call of Duty and, as Reynolds noted, the developers put in a lot of effort to make sure history doesn't repeat itself. As of right now, we'll just have to wait and see if they've succeeded with Modern Warfare 4. I asked if there were any weapons that fans should try before they get nerfed or if there are any Infinity Ward was specifically keeping an eye on for balancing, but the developers suggested that they wouldn't intentionally put something in that they don't feel is properly tuned. Ultimately, the goal is to make a game that is fun, but fair.<br><br> "As far as balancing all those things out, we've tried to lean into the fun, but also making things fair," added Reynolds. "And it's a conversation I'm sure we're going to continue to have after this first weekend. We'll probably get a lot of great feedback on that."<br><br> For more, check out <a class="bb_link" href="https://www.ign.com/articles/the-big-call-of-duty-modern-warfare-4-interview-infinity-ward-on-the-beta-matchmaking-and-much-more" target="_blank" rel="">our interview with Infinity Ward on Call of Duty: Modern Warfare 4 in full</a>.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>How to watch Call of Duty: Next and join the Modern Warfare 4 beta</title>
<link>https://xinker.org/how-to-watch-call-of-duty-next-and-join-the-modern-warfare-4-beta</link>
<guid>https://xinker.org/how-to-watch-call-of-duty-next-and-join-the-modern-warfare-4-beta</guid>
<description><![CDATA[ The countdown to playing the Modern Warfare 4 beta is almost over. Here’s your initial intel on how to watch Call of Duty: Next, along with pre-loading the Early Access Beta right now, and the Weekend One content waiting when the Call of Duty Beta begins this Friday. I’ll be actually playing among the creators and journalists at Call of Duty: Next, a virtual show this year starting at 9 a.m. Pacific on Friday, August 21. And no, I’m not going to stream my gameplay because it’s going to be very hard competing against all those awesome creators who make a living playing Call of Duty.  Serving as the central command center for Modern Warfare 4, Call of Duty: Next brings together reveals, developer insights, live gameplay, and creator broadcasts from around the world into one global event.Then, at 11 a.m. Pacific time, the Modern Warfare 4 Beta officially launches. Deploy alongside players worldwide and be among the first to experience everything Weekend One has to offer in Call of Duty’s biggest Beta ever. (I’ve been handing out codes for it on Twitter (deantak) and LinkedIn. Follow me there to request a code.Modern Warfare 4 Early Access Beta: Getting Started The South Koreans are in the Modern Warfare 4 fight. Source: Activision Modern Warfare 4 Beta Schedule Weekend One (Early Access): August 21 at 11:00 AM PT – August 25 at 10:00 AM PT Weekend Two (Open Beta): August 28 at 10:00 AM PT – September 1 at 10:00 AM PT Pre-load the Early Access Beta Now Pre-loading for the Early Access (Weekend One) Beta is now live on Xbox Series X|S, Xbox on PC, PlayStation®5, Steam, and Battle.net. If you’re joining both Beta weekends, you only need to install the Beta once, as any updates and progression will carry over into Weekend Two.  Before you deploy, sign in with your Activision Account to ensure your eligible Beta Rewards are tied to your profile and ready when Modern Warfare 4 launches. Early Access Eligibility: The Modern Warfare 4 Early Access (Weekend One) Beta is available to players who have redeemed a Beta Code or who have pre-ordered or pre-purchased Call of Duty®: Modern Warfare 4, either the Standard Edition or the Vault Edition.  Note: A Beta Code is not needed to play the Early Access Beta if you’ve already pre-ordered a digital version of the game. If you’ve pre-ordered a physical edition of the game, the Beta code will be printed on the retail receipt or sent to you via email on an online receipt. Redeeming Your Beta Code: If you’ve acquired a Beta Code, click here and follow theinstructions to redeem it and access the Beta. Beta codes for Early Access can be acquired through various promotions prior to the Beta. How to Access and Launch the BetaXbox Series X|S and Xbox on PC Pre-load (Available Now): Open the XBOX Store and search for Call of Duty: ModernWarfare 4 Beta, then select Install. Launch (Available at 11:00 a.m. Pacific on Friday, August 21): Open My Games &amp; Apps, select Call of Duty: Modern Warfare 4 Beta, and choose Play once the Beta is live. Xbox on PC: During pre-load, a small portion of the Beta will then be downloaded. Thebulk of the download will be available to download on August 21 at 7 a.m. Pacific. PlayStation 5 Preload (Available Now): Open PlayStation Store, search for Call of Duty: ModernWarfare 4 Beta and choose Download. Launch (Available at 11:00 a.m. Pacific on Friday, August 21): Open the Beta from your Home screen or Game Library once it’s live.Steam (PC) Preload (Available Now): Open the Call of Duty: Modern Warfare 4 Store page, selectPlay Now, and Steam will automatically add the Beta to your Library and begindownloading. Launch (Available at 11:00 a.m. Pacific on Friday, August 21): Open your Steam Library and select Call of Duty: Modern Warfare 4 Beta when the Beta goes live.Battle.net (PC) Preload (Available Now): Open Battle.net, select Call of Duty: Modern Warfare 4,choose the Beta version if prompted, and click Install. Launch (Available at 11:00 a.m. Pacific on Friday, August 21): Press Play once the Beta is live. Modern Warfare 4 Beta RewardsProgress through both Weekends of the Modern Warfare 4 Beta, rank up, and unlock cosmetic rewards along the way. Weekend One: Reach Level 20 to unlock the first five Beta Rewards, culminating withthe “Dread Tiger” Operator Skin for Reece. Weekend Two: Return to continue progressing to Level 30, unlocking all eight BetaRewards, including the “Beta Forged” Weapon Blueprint for the Han 86 Assault Rifle.These rewards can only be earned during the Modern Warfare 4 Beta and will be available in the full game at launch for players who unlock them. Beta Rewards Player Level 4: “Through the Paces” Legendary Emblem Player Level 8: “First Served” Weapon Charm Player Level 12: “Meonjeo” Legendary Weapon Sticker  Player Level 16: “Last Charge” Legendary Calling Card Player Level 20: “Dread Tiger” Operator Skin – Reece Player Level 23: “Field Tested” Epic Spray Player Level 26: “Beta Rights” Epic Loading Screen Playe ]]></description>
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<pubDate>Fri, 21 Aug 2026 01:33:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, watch, Call, Duty:, Next, and, join, the, Modern, Warfare, beta</media:keywords>
<content:encoded><![CDATA[The countdown to playing the Modern Warfare 4 beta is almost over. Here’s your initial intel on how to watch Call of Duty: Next, along with pre-loading the Early Access Beta right now, and the Weekend One content waiting when the Call of Duty Beta begins this Friday.<br><br> I’ll be actually playing among the creators and journalists at Call of Duty: Next, a virtual show this year starting at 9 a.m. Pacific on Friday, August 21. And no, I’m not going to stream my gameplay because it’s going to be very hard competing against all those awesome creators who make a living playing Call of Duty. <br><br> Serving as the central command center for Modern Warfare 4, Call of Duty: Next brings together reveals, developer insights, live gameplay, and creator broadcasts from around the world into one global event.<br><br>Then, at 11 a.m. Pacific time, the Modern Warfare 4 Beta officially launches. Deploy alongside players worldwide and be among the first to experience everything Weekend One has to offer in Call of Duty’s biggest Beta ever. (I’ve been handing out codes for it on Twitter (deantak) and LinkedIn. Follow me there to request a code.<br><br><div class="bb_h2">Modern Warfare 4 Early Access Beta: Getting Started</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/image_2026-08-19_222922480-1024x636.png" crossorigin="anonymous"> The South Koreans are in the Modern Warfare 4 fight. Source: Activision Modern Warfare 4 Beta Schedule<br> Weekend One (Early Access): August 21 at 11:00 AM PT – August 25 at 10:00 AM PT<br> Weekend Two (Open Beta): August 28 at 10:00 AM PT – September 1 at 10:00 AM PT<br><br> <b>Pre-load the Early Access Beta Now</b><br><br> Pre-loading for the Early Access (Weekend One) Beta is now live on Xbox Series X|S, Xbox on PC, PlayStation®5, Steam, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>. If you’re joining both Beta weekends, you only need to install the Beta once, as any updates and progression will carry over into Weekend Two. <br><br> Before you deploy, sign in with your Activision Account to ensure your eligible Beta Rewards are tied to your profile and ready when Modern Warfare 4 launches.<br><br> Early Access Eligibility: The Modern Warfare 4 Early Access (Weekend One) Beta is available to players who have redeemed a Beta Code or who have pre-ordered or pre-purchased Call of Duty®: Modern Warfare 4, either the Standard Edition or the Vault Edition. <br><br> Note: A Beta Code is not needed to play the Early Access Beta if you’ve already pre-ordered a digital version of the game. If you’ve pre-ordered a physical edition of the game, the Beta code will be printed on the retail receipt or sent to you via email on an online receipt.<br><br> <b>Redeeming Your Beta Code</b>: If you’ve acquired a Beta Code, click here and follow the<br>instructions to redeem it and access the Beta. Beta codes for Early Access can be acquired through various promotions prior to the Beta.<br><br> <b>How to Access and Launch the Beta</b><br><b>Xbox Series X|S and Xbox on PC</b><br> Pre-load (Available Now): Open the XBOX Store and search for Call of Duty: Modern<br>Warfare 4 Beta, then select Install.<br> Launch (Available at 11:00 a.m. Pacific on Friday, August 21): Open My Games & Apps, select Call of Duty: Modern Warfare 4 Beta, and choose Play once the Beta is live.<br> Xbox on PC: During pre-load, a small portion of the Beta will then be downloaded. The<br>bulk of the download will be available to download on August 21 at 7 a.m. Pacific.<br><br> <b>PlayStation 5</b><br> Preload (Available Now): Open PlayStation Store, search for Call of Duty: Modern<br>Warfare 4 Beta and choose Download.<br> Launch (Available at 11:00 a.m. Pacific on Friday, August 21): Open the Beta from your Home screen or Game Library once it’s live.<br><b>Steam (PC)</b><br> Preload (Available Now): Open the Call of Duty: Modern Warfare 4 Store page, select<br>Play Now, and Steam will automatically add the Beta to your Library and begin<br>downloading.<br> Launch (Available at 11:00 a.m. Pacific on Friday, August 21): Open your Steam Library and select Call of Duty: Modern Warfare 4 Beta when the Beta goes live.<br><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a> (PC)</b><br> Preload (Available Now): Open <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>, select Call of Duty: Modern Warfare 4,<br>choose the Beta version if prompted, and click Install.<br> Launch (Available at 11:00 a.m. Pacific on Friday, August 21): Press Play once the Beta is live.<br><br> <b>Modern Warfare 4 Beta Rewards</b><br>Progress through both Weekends of the Modern Warfare 4 Beta, rank up, and unlock cosmetic rewards along the way.<br> Weekend One: Reach Level 20 to unlock the first five Beta Rewards, culminating with<br>the “Dread Tiger” Operator Skin for Reece.<br> Weekend Two: Return to continue progressing to Level 30, unlocking all eight Beta<br>Rewards, including the “Beta Forged” Weapon Blueprint for the Han 86 Assault Rifle.<br>These rewards can only be earned during the Modern Warfare 4 Beta and will be available in the full game at launch for players who unlock them.<br><br> <b>Beta Rewards</b><br> Player Level 4: “Through the Paces” Legendary Emblem<br> Player Level 8: “First Served” Weapon Charm<br> Player Level 12: “Meonjeo” Legendary Weapon Sticker<br><br>  Player Level 16: “Last Charge” Legendary Calling Card<br> Player Level 20: “Dread Tiger” Operator Skin – Reece<br> Player Level 23: “Field Tested” Epic Spray<br> Player Level 26: “Beta Rights” Epic Loading Screen<br> Player Level 30: “Beta Forged” Weapon Blueprint – Han 86<br><br> <b>Additional Rewards</b><br>There’s even more to unlock throughout the Modern Warfare 4 Beta. Keep an eye out for<br>additional cosmetic rewards earned through a variety of activities, including:<br> Default Items (immediately available): 3 Emblems, 3 Calling Cards, 1 Spray, and 3<br>Loading Screens<br> Mobility Course Challenge Reward: Clockwork Charm.<br> Combat Record Rewards: [CLASSIFIED] Weapon Blueprint, Emblem, and Charm.<br> [CLASSIFIED] Challenge Reward: [CLASSIFIED].<br><br> <b>Twitch Drops</b><br>Link your Activision account with Twitch to earn additional rewards by watching your favorite creators during Call of Duty: NEXT and throughout the Modern Warfare 4 Beta.<br><br> Call of Duty: NEXT Twitch Drops<br> These rewards are available for watching the Call of Duty: NEXT broadcast.<br> “Gas Ready” Emblem (for watching 15 minutes)<br> “Rapple Repel” Calling Card (for watching 30 minutes)<br> “Ghost Helmet” Charm (for watching 45 minutes)<br><br>Modern Warfare 4 Beta Twitch Drops<br>These rewards are available for watching your favorite creator throughout the Modern Warfare 4 Beta.<br> “Get Tactical” Emblem (for watching 15 minutes)<br> “Clearing House” Calling Card (for watching 30 minutes)<br> “Action Ready” Charm (for watching 45 minutes)<br>For further details on linking your Twitch account, click here.<br><br> <b>Modern Warfare 4: Early Access Beta (Weekend One) Content</b><br><b>Intel</b><br>Everything below is available during Weekend One, giving you an early look at the Multiplayer, Campaign, and gameplay systems featured in the Modern Warfare 4 Beta.<br>Looking for a deeper dive? Tomorrow, August 21, Activision will publish a Modern Warfare 4 Open Beta: Everything You Need to Know blog, featuring comprehensive breakdowns of every map, mode, weapon, gameplay system, progression unlock, and more.<br><br><div class="bb_h2">Campaign Mission: “Entrenched”</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/cod-21-1024x576.jpg" crossorigin="anonymous"> Call of Duty: Modern Warfare 4’s beta includes a single-player level. Source: Activision QUICK INTEL:<br> NEW: For the first time in a Call of Duty Beta, play a Campaign mission.<br> Join a large-scale assault to prevent the destruction of a vital nuclear power station.<br> Continue the fight with Campaign Early Access starting October 16 for digital pre-orders, ahead of the full game launch on October 23.<br><br> For the first time in Call of Duty Beta history, deploy into a complete Campaign mission before launch. In “Entrenched,” fight alongside friendly infantry and armored vehicles as you battle to prevent a strategically vital nuclear power station from falling into enemy hands.<br><br> <b>Mobility Course</b><br>Flex your expertise in mobility and make your way through the course as fast as possible.<br>QUICK INTEL:<br> NEW: Enter a dedicated training facility built to teach Modern Warfare 4’s expanded<br>movement and combat systems.<br><br>  Learn every new maneuver through guided Tutorials before putting your skills to the test in timed Courses.<br> Return throughout the Beta to improve your ratings, refine your movement, weapon<br>handling, and marksmanship, and build confidence before your next Multiplayer match.<br><br>Whether you’re a new recruit or a returning veteran, the Mobility Course is your proving<br>ground for Modern Warfare 4’s expanded movement and combat systems. Master new<br>traversal techniques, sharpen your gunplay, chase faster completion times, and revisit the Courses whenever you want to fine-tune your skills between Multiplayer matches.<br><br> <b>Player Progression (Multiplayer)</b><br>QUICK INTEL:<br> Earn XP in Multiplayer matches to increase your Player Level and unlock new gameplay content.<br> Weekend One: Progress from Levels 1-20, unlocking new weapons, Equipment, Perks, Field Upgrades, Killstreaks, and the first five Beta Rewards.<br> Weekend Two: The level cap increases to 30, unlocking the remainder of the Beta’s<br>weapons, Equipment, Perks, and the final three Beta Rewards.<br> Beta Rewards earned during the Open Beta carry over to the full game at launch.<br><br>Every Multiplayer match brings you closer to your next player level and new unlock. Climb through the ranks to expand your arsenal, customize your loadouts, and unlock Create a Class at Level 4. Continue earning XP throughout Weekend One, then return for Weekend Two to complete your progression and unlock even more weapons, Equipment, Perks, and Beta Rewards.<br><br> <b>Create a Class and Operators</b><br>QUICK INTEL:<br> Build up to 12 Custom Loadouts, each with its own Operator, Weapons, Equipment,<br>Perks, Field Upgrade, and Killstreaks.<br><br>  NEW: Operators are now assigned on a per-loadout basis, giving every Custom Loadout its own identity.<br> Choose from 21 Operators during the Beta, including military specialists, iconic<br>characters, and additional Operators available with the Vault Edition.<br> Unlock Create a Class at Player Level 4 and expand your customization options as you progress.<br><br>Modern Warfare 4 streamlines Create a Class by bringing every major loadout choice together into a single menu, making it faster than ever to build specialized loadouts for every combat role. Pair a unique Operator with each Custom Loadout, customize your weapons, Equipment, Perks, Field Upgrade, and Killstreaks, then fine-tune your setup before every deployment.<br><br> Operators are now fully integrated into Create a Class, allowing each loadout to feature its own distinctive look, voice, and interchangeable Finishing Move. The Beta includes 21 Operators to choose from, including Operators available through the Vault Edition, with more arriving at launch.<br><br> Weapons, Gunsmith, Apex Attachments, Gunny, and Firing Range<br>QUICK INTEL:<br> Deploy with 19 weapons spanning nine weapon classes during Weekend One, with three additional weapons becoming available through Campaign or Default Loadouts.<br> Some Multiplayer weapons unlock at Player Levels 21–30 and therefore become<br>available during Weekend Two.<br> Customize your arsenal using the returning Gunsmith, then test every build in the Firing Range before deployment.<br> NEW: Unlock powerful Apex Attachments by fully leveling supported weapons, adding<br>unique gameplay effects without using an attachment slot.<br> NEW: Need a starting point? Gunny can instantly recommend a wide variety of Weapon builds using Attachments you’ve already unlocked.<br> Additional Weapons arrive with the full game at launch.<br><br> The Beta features 19 Multiplayer weapons spanning nine weapon classes. Weekend One gives you access to 14 of those weapons, with the remaining five unlocking as the Player Level cap increases to 30 during Weekend Two. Three additional weapons are accessible through specific Default Loadouts or the Campaign mission, bringing the total number of weapons available across the Beta to 22. Customize supported weapons with Gunsmith, unlock game-changing Apex Attachments by mastering supported weapons, use Gunny to recommend optimized builds, and put every setup through its paces in the Firing Range.<br><br> Note: Looking for the complete arsenal? Tomorrow, August 21, our Modern Warfare 4 Beta: Everything You Need to Know blog goes live with the full Beta weapon roster, Gunsmith and Apex Attachment breakdowns, Gunny tips, and complete weapon intel.<br><br> <b>Equipment: Tacticals, Lethals, Field Upgrades</b><br>QUICK INTEL:<br> Build every loadout with 9 Tactical Equipment items, 11 Lethals, and 11 Field Upgrades, including new equipment in every category.<br> Weekend One provides access to the majority of your equipment, with 2 additional<br>Tacticals, 3 additional Lethals, and 2 additional Field Upgrades unlocking through Player<br>Levels 21–30 during Weekend Two.<br> Gather intelligence, breach defended positions, deny enemy movement, defend<br>objectives, and support your squad with equipment tailored to every combat role.<br> Additional equipment arrives with the full game at launch.<br><br>Every loadout is more than just your Primary and Secondary weapons. Choose Tactical<br>Equipment to gather intel, disrupt enemy movement, or recover in the heat of battle; Lethal Equipment to clear defenders, deny routes, and secure eliminations; and rechargeable Field Upgrades to support your squad, defend objectives, and create new tactical opportunities.<br><br> Continue ranking up throughout the Beta to unlock additional equipment during Weekend Two, expanding your tactical options as the Player Level cap increases.<br><br> <b>Killstreaks</b><br>QUICK INTEL:<br> Equip up to three Killstreaks to every Custom Loadout before deploying into Multiplayer.<br> Earn Killstreaks by achieving consecutive eliminations without being eliminated.<br><br>  The Beta features 17 Killstreaks, with 8 available during Weekend One and 2 additional Killstreaks unlocking through Player Levels 21–30 in Weekend Two.<br> Additional Killstreaks arrive when Modern Warfare 4 launches.<br><br>From reconnaissance and support to devastating offensive firepower, Killstreaks are powerful combat rewards earned through aggressive play and survival. Choose from new and returning Killstreaks to build your preferred combination for each Custom Loadout, then progress throughout the Beta to unlock additional options as the Player Level cap increases to 30 during Weekend Two.<br><br> <b>Perks</b><br>QUICK INTEL:<br> Customize your Operator with the Pick 3 Perk System, equipping one Perk from each of three Perk slots.<br> Choose from 18 Perks during the Beta, with 17 available during Weekend One and 3<br>additional Perks unlocking through Player Levels 21–30 in Weekend Two.<br> Mix and match Perks to support aggressive assaults, stealth, survivability, mobility,<br>objective play, and tactical awareness.<br> Additional Perks arrive when Modern Warfare 4 launches.<br>Perks are passive abilities that define how your Operator performs in combat. Modern Warfare 4’s Pick 3 system enables you to build combinations that complement your preferred weapons, Equipment, and overall playstyle, whether you’re leading the charge, staying off enemy radar, or supporting your squad. Continue progressing throughout the Beta to unlock additional Perks during Weekend Two to complete your available Beta loadout options.<br><br><div class="bb_h2">Multiplayer Modes</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/c387bb89-992f-4641-b899-a1e7641ea414-1024x576.jpg" crossorigin="anonymous"> Sniping in MW4. Source: Activision QUICK INTEL:<br> Deploy into six Core 6v6 Multiplayer modes during Weekend One.<br> Play Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Search and Destroy, and NEW: Inflation.<br> From classic objective modes to tactical one-life competition, every mode supports full<br>Create a Class functionality.<br><br>  Additional Multiplayer modes become available as the Beta continues, with more modes at launch.<br><br>Weekend One brings together Call of Duty’s signature Multiplayer experiences with an all-new way to play. Alongside Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy, jump into Inflation, where every elimination builds your fortune while turning you into an increasingly valuable target. Each mode rewards a different style of play, from coordinated objective control to tactical, one-life precision.<br><br> <b>Multiplayer Core 6v6 Maps</b><br>QUICK INTEL:<br> Deploy across five Core 6v6 maps during Weekend One, each offering its own layout,<br>engagement ranges, and tactical opportunities.<br> Fight across snow-covered rooftops, dense shopping districts, coastal villages, rail<br>terminals, and an overgrown bus depot.<br> Learn every route, flank, and vantage point before additional maps become available<br>later in the Beta.<br> More Core Multiplayer maps arrive when Modern Warfare 4 launches.<br><br> Every Modern Warfare 4 Beta map delivers a distinct combat experience:<br> Rooftops: Traverse the snow-covered rooftops of New York’s Hotel Times West using<br>elevated walkways and multiple routes to outmaneuver the opposition.<br> Silkworm: Push through a dense South Korean shopping district where storefronts,<br>alleyways, and apartments keep engagements fast and unpredictable.<br> Transit 213: Navigate an overgrown Indian bus depot divided by rusting buses,<br>concealed routes, and long sightlines.<br> Cachette: Fight through a secret hideout next to a French rail terminal packed with<br>shipping containers, rooftops, and compact interiors built for constant flanking.<br> Lotus: Deploy into a battle-scarred Korean fishing village where narrow streets, burning buildings, and abandoned armor create varied engagements from close quarters to long sightlines.<br><br> <b>Kill Block and Gunfight</b><br>QUICK INTEL:<br> NEW: Fight across Kill Block, a dynamic combat space that reconfigures every two<br>rounds into a new Combo of three interconnected Slabs.<br> Experience Gunfight in both classic 3v3 and the NEW 10v10 variant, exclusive to Kill<br>Block.<br> Every map Combo introduces a new randomized shared Loadout, keeping every round fresh.<br> Eliminate the opposing team or capture the Overtime Flag to secure victory.<br><br> Kill Block reimagines Gunfight with an ever-changing combat space built from interconnected Slabs. Every two rounds, a new Combo and randomized shared Loadout transform the flow of the match, demanding constant adaptation. Jump into the classic intensity of 3v3 Gunfight or the new 10v10 variant, where larger teams bring an entirely different dynamic—and considerably more mayhem—to Kill Block’s evolving arenas.<br><br><div class="bb_h2">Call of Duty: Warzone Resurgence — Coming in Weekend Two</div> BREAKING INTEL: Call of Duty: Warzone joins the Modern Warfare 4 Beta in Weekend Two, bringing Resurgence to the all-new Zodiac map.<br><br>Battle across the DRC Advanced Systems drone assembly and manufacturing headquarters, fighting through offices, rooftops, tunnels, and the surrounding shoreline. Deploy with a choice of default loadout, each tailored to Call of Duty: Warzone, try to stay alive while teammates redeploy, eliminate enemies and complete Contracts to shorten their return timer, and outlast every opposing squad to secure the win.<br><br> Warzone Resurgence and Zodiac will be available during Weekend Two of the Modern Warfare 4 Beta. More intel to follow.<br><br> Tomorrow, return to the Call of Duty Blog for the complete Modern Warfare 4 Beta:<br>Everything You Need to Know blog, with detailed coverage of every map, mode, weapon,<br>gameplay system, progression unlock, and more, across both Weekends of the Beta. Designed as your definitive Beta reference, these overviews and tips will remain available throughout the Beta—and beyond.<br><br> It’s worth noting there are 13 studios that worked on the game. They include Infinity Ward as the lead studio. On top of that, other studios were Blizzard Entertainment, Digital Legends, Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fhow-to-watch-call-of-duty-next-and-join-the-modern-warfare-4-beta%2F" target="_blank" rel=" noopener">How to watch Call of Duty: Next and join the Modern Warfare 4 beta</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>5 Free Steam Games With Brandon Sanderson&#45;Style Fantasy Worldbuilding</title>
<link>https://xinker.org/5-free-steam-games-with-brandon-sanderson-style-fantasy-worldbuilding</link>
<guid>https://xinker.org/5-free-steam-games-with-brandon-sanderson-style-fantasy-worldbuilding</guid>
<description><![CDATA[  In his December 2025 State of the Sanderson update, Brandon Sanderson hinted that he&#039;d been speaking with AAA developers about a potential Mistborn video game, describing the project as being at &quot;Step One&quot; and stressing that nothing had been signed or formally announced. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/sanderson-holding-steam-logo.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 01:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Free, Steam, Games, With, Brandon, Sanderson-Style, Fantasy, Worldbuilding</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/sanderson-holding-steam-logo.jpg" crossorigin="anonymous"> In his December 2025 State of the Sanderson update, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fperson%2Fbrandon-sanderson%2F" target="_blank" rel=" noopener"><b>Brandon Sanderson</b></a> hinted that he'd been speaking with AAA developers about a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fbrandon-sanderson-mistborn-video-game%2F" target="_blank" rel=" noopener">potential <i>Mistborn</i> video game</a>, describing the project as being at "Step One" and stressing that nothing had been signed or formally announced.<br><br>]]> </content:encoded>
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<title>Today in GTA 5 mods: Turning Franklin into a walking car&#45;cannon</title>
<link>https://xinker.org/today-in-gta-5-mods-turning-franklin-into-a-walking-car-cannon</link>
<guid>https://xinker.org/today-in-gta-5-mods-turning-franklin-into-a-walking-car-cannon</guid>
<description><![CDATA[  You ever think about how weird cars are, as a concept? It&#039;s like sharing public space with enormous bullets piloted by random members of the public. If our car-centric urban world did not exist and you tried to pitch it, whole-cloth, you&#039;d probably be laughed out of the room. You want to give people their own ballistic missiles, are you mad?.. Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Vz4RE2MTwQAFgUNw6EUac7-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 01:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Today, GTA, mods:, Turning, Franklin, into, walking, car-cannon</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Vz4RE2MTwQAFgUNw6EUac7-1280-80.jpg" crossorigin="anonymous"><br><br> You ever think about how weird cars are, as a concept? It's like sharing public space with enormous bullets piloted by random members of the public. If our car-centric urban world did not exist and you tried to pitch it, whole-cloth, you'd probably be laughed out of the room. You want to give people their own ballistic missiles, are you mad?.. <a class="bb_link" href="https://www.pcgamer.com/games/grand-theft-auto/today-in-gta-5-mods-turning-franklin-into-a-walking-car-cannon/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Slay the Spire 2 fan&amp;apos;s card pitches are so good, devs might steal them: &amp;quot;What the heck&amp;quot;</title>
<link>https://xinker.org/slay-the-spire-2-fans-card-pitches-are-so-good-devs-might-steal-them-what-the-heck</link>
<guid>https://xinker.org/slay-the-spire-2-fans-card-pitches-are-so-good-devs-might-steal-them-what-the-heck</guid>
<description><![CDATA[  Coming up with new cards when you&#039;re making a deckbuilder must be tough. You have to keep finding inventive ways to push players and the game without breaking it. But for the Slay the Spire 2 devs, the best strategy has become obvious: let fans do it for you. I say that only half-joking, because developer Mega Crit might be half-joking, too. On Reddit, a fan posted a selection of three hypothetical Slay the Spire 2 cards, each with creative effects, like, &quot;Deal damage equal to another player&#039;s Block.&quot; Other Slay the Spire 2 fans enjoyed them, in the way we all lovingly engage with fanart, but there&#039;s one comment that&#039;s something special – a response from Casey Yano, a Mega Crit co-founder and co-creator of the roguelike&#039;s first installment. &quot;Wait, these are great, what the heck,&quot; the developer says, in what is somehow not the top comment of the thread. I mean, what else could even come close? It&#039;s truly a blessing from on high.https://www.youtube-nocookie.com/embed/ttVtllHkb4E &quot;[Anthony Giovannetti] steal these,&quot; Yano adds. Giovannetti is another of the central designers behind both Slay the Spire games – he co-created the original and the Mega Crit studio with Yano. I can see the attraction to the concepts in the Slay the Spire 2 fan&#039;s cards. The first idea is called Buddy Slam, and it deals, as I mentioned, damage equal to another player&#039;s block. Very nice. The second is Gonna Finish That?, and it makes another player put all of their status cards into your discard pile. Lots of strategic value there. The third card idea is called Done Right, and it has you and your opponent swap hands next turn.  It&#039;s all fun and a little chaotic in nature, but the card Buddy Slam is the clear stand-out among commenters. &quot;Damn, I really want Buddy Slam,&quot; says one Redditor. Considering Yano&#039;s enthusiasm, who knows, we might see it added to Slay the Spire 2 soon. I just hope Yano understands the floodgates he may be opening in the process. After dropping a nerf bomb, Slay the Spire 2 devs say updates are slowing down so they can focus on &quot;bigger, more impactful content&quot; like a new character. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/rCrVTa5JvvNHVm4LkPfYGb-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 01:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Slay, the, Spire, fans, card, pitches, are, good, devs, might, steal, them:, What, the, heck</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/rCrVTa5JvvNHVm4LkPfYGb-1280-80.jpg" crossorigin="anonymous"> Coming up with new cards when you're making a deckbuilder must be tough. You have to keep finding inventive ways to push players and the game without breaking it. But for the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fslay-the-spire-2%2F" target="_blank" rel=" noopener">Slay the Spire 2</a> devs, the best strategy has become obvious: let fans do it for you.<br><br> I say that only half-joking, because developer Mega Crit might be half-joking, too. On <a class="bb_link" href="https://www.reddit.com/r/slaythespire/comments/1vsshk0" target="_blank" rel="">Reddit</a>, a fan posted a selection of three hypothetical Slay the Spire 2 cards, each with creative effects, like, "Deal damage equal to another player's Block." Other Slay the Spire 2 fans enjoyed them, in the way we all lovingly engage with fanart, but there's one comment that's something special – a response from Casey Yano, a Mega Crit co-founder and co-creator of the roguelike's first installment.<br><br> "Wait, these are great, what the heck," the developer says, in what is somehow not the top comment of the thread. I mean, what else could even come close? It's truly a blessing from on high.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FttVtllHkb4E" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/ttVtllHkb4E</a> "[Anthony Giovannetti] steal these," Yano adds. Giovannetti is another of the central designers behind both Slay the Spire games – he co-created the original and the Mega Crit studio with Yano.<br><br> I can see the attraction to the concepts in the Slay the Spire 2 fan's cards. The first idea is called Buddy Slam, and it deals, as I mentioned, damage equal to another player's block. Very nice. The second is Gonna Finish That?, and it makes another player put all of their status cards into your discard pile. Lots of strategic value there. The third card idea is called Done Right, and it has you and your opponent swap hands next turn. <br><br> It's all fun and a little chaotic in nature, but the card Buddy Slam is the clear stand-out among commenters. "Damn, I really want Buddy Slam," says one Redditor.<br><br> Considering Yano's enthusiasm, who knows, we might see it added to Slay the Spire 2 soon. I just hope Yano understands the floodgates he may be opening in the process.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Froguelike%2Fafter-dropping-a-nerf-bomb-slay-the-spire-2-devs-say-updates-are-slowing-down-so-they-can-focus-on-bigger-more-impactful-content-like-a-new-character%2F" target="_blank" rel=" noopener"><i>After dropping a nerf bomb, Slay the Spire 2 devs say updates are slowing down so they can focus on "bigger, more impactful content" like a new character.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Brand&#45;New Skyrim Update Releasing Today</title>
<link>https://xinker.org/brand-new-skyrim-update-releasing-today</link>
<guid>https://xinker.org/brand-new-skyrim-update-releasing-today</guid>
<description><![CDATA[  The Elder Scrolls 5: Skyrim may be a decade and a half old, but Bethesda is still supporting the latest of the many ports of the game. For PC and console owners of the Skyrim Special Edition, a new update will be accessible later today focused on Creations and mods. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/image-11.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 01:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Skyrim, Update, Releasing, Today</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/image-11.png" crossorigin="anonymous"> <b><i>The Elder Scrolls 5: Skyrim</i></b> may be a decade and a half old, but Bethesda is still supporting the latest of the many ports of the game. For PC and console owners of the <i>Skyrim Special Edition</i>, a new update will be accessible later today focused on Creations and mods.<br><br>]]> </content:encoded>
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<title>Котамоны: РЕЛИЗ!!!!</title>
<link>https://xinker.org/kotamoni-reliz</link>
<guid>https://xinker.org/kotamoni-reliz</guid>
<description><![CDATA[ День настал. Мы шли к этому. Не очень быстро, не всегда по прямой, но с упорством кота, который тянется к миске с кормом. Получилась ли у нас хорошая игра? Да хрен его знает. Когда настолько сильно закапываешься в проект, теряешь способность его объективно оценивать. Но что можем сказать точно - мы с Котой офигеть как старались. Поэтому… ну, мы сделали что могли. Остальное покажут ваши отзывы. Надеемся, вам понравится искать пошленькие карточки!https://store.steampowered.com/app/4294490/KOTAMON_My_Sis_Found_A_SuperRare_Card_In_Her_Cereal_Box_So_I_Became_A_Garbage_Man_To_Find_The_Entire_Collection_And_Earn_1000000/ПыСы: а когда будут… ну, ещё более пошленькие карточки?Будут! Когда точно - боимся обещать, но постараемся до конца года. Мы немного переоценили свои силы, поэтому сделать 18+ версию Котамонов одновременно с релизом не получилось, но она уже в работе.Мы планируем выпустить её сначала для наших подписчиков на Патреоне и Бусти, а спустя какое-то время сделать DLC в стим. Надеемся, Стим-тян не прибьёт нас банхаммером за нашу хорничность. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45964113/7c4bfcd695ff621bf987b1f94a01872e77524bcf.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:56:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Котамоны:, РЕЛИЗ</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">День настал. Мы шли к этому. Не очень быстро, не всегда по прямой, но с упорством кота, который тянется к миске с кормом. </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45964113/7a8f33e999d879deadbb5c7aaf5e1d835739f1f2.gif"></p><p class="bb_paragraph">Получилась ли у нас хорошая игра? Да хрен его знает. Когда настолько сильно закапываешься в проект, теряешь способность его объективно оценивать. Но что можем сказать точно - мы с Котой офигеть как старались. Поэтому… ну, мы сделали что могли. Остальное покажут ваши отзывы. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Надеемся, вам понравится искать пошленькие карточки!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4294490/KOTAMON_My_Sis_Found_A_SuperRare_Card_In_Her_Cereal_Box_So_I_Became_A_Garbage_Man_To_Find_The_Entire_Collection_And_Earn_1000000/" target="_blank" rel="">https://store.steampowered.com/app/4294490/KOTAMON_My_Sis_Found_A_SuperRare_Card_In_Her_Cereal_Box_So_I_Became_A_Garbage_Man_To_Find_The_Entire_Collection_And_Earn_1000000/</a></p><p class="bb_paragraph"><b>ПыСы:</b> а когда будут… ну, ещё более пошленькие карточки?</p><p class="bb_paragraph">Будут! Когда точно - боимся обещать, но постараемся до конца года. Мы немного переоценили свои силы, поэтому сделать 18+ версию Котамонов одновременно с релизом не получилось, но она уже в работе.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Мы планируем выпустить её сначала для наших подписчиков на Патреоне и Бусти, а спустя какое-то время сделать DLC в стим. Надеемся, Стим-тян не прибьёт нас банхаммером за нашу хорничность.</p>]]> </content:encoded>
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<title>M7: лёгкий средний танк</title>
<link>https://xinker.org/m7-lyogkiy-sredniy-tank</link>
<guid>https://xinker.org/m7-lyogkiy-sredniy-tank</guid>
<description><![CDATA[ The M7 was conceived as a light tank, but ultimately matched the Sherman in terms of combat capabilities!M7, средний танк США II рангаГлавное:75-мм пушка M3Хорошая подвижность и компактные габаритыСредняя защищённость Представляем M7!Сегодня мы хотим взглянуть на любопытный средний танк M7. Похож ли он на «Шермана» или на «Стюарта»? В этом «Дневнике разработки» мы расскажем и об этом, и о том, как мы определились с его местом в дереве исследований.M7 в боюВ целом M7 можно назвать облегчённой версией «Шермана»: классическая 75-мм пушка M3 с эффективными «каморниками», но более лёгкое бронирование и улучшенная подвижность. Танк не очень подходит для игры от обороны, зато особенно хорош в активных действиях, где его подвижность и сильное орудие дают однозначные преимущества. Из-за облегчённой защиты и плотной компоновки M7 не так живуч, как «Шерман», но плавные обводы брони дают высокие шансы на рикошет бронебойных снарядов.В центре внимания: лёгкий или средний танк?Уникальной чертой M7 является его положение между классами лёгкого и среднего танков. Он чуть быстрее и манёвреннее «Шермана», а защищён и вооружён лучше «Стюарта». Берём M7 в начале боя — тогда танк хорошо подойдёт для дружного штурма точек в группе средних танков. Берём в середине боя — и он позволит быстрее добраться до центра сражения и отвоевать утерянный контроль над точками. Оставим под конец боя — тут M7 сможет без особого труда перебить оставшиеся у команды противника зенитки и лёгкие машины!Комментарий разработчиковНе так давно мы рассказывали вам о процессе создания танка M7, и вот, наконец, машина готова! Мы доработали детализацию модели, создали нужные текстуры — машина радует глаз. Определилось и положение танка в дереве исследования бронетехники США. Мы решили поместить танк на II ранг в ветку тяжёлых танков между лёгким M22 Locust и группой танков M6A1/T1E1. Тут существовал большой разрыв в Боевых рейтингах, который M7 хорошо закрывает, при этом он стоит отдельно от группы средних танков M4.ИсторияПроект лёгкого танка T7 начали в 1941 году как замену M3 Stuart. Машина должна была весить 13 тонн, нести 37-мм пушку и иметь броню до 38 мм. Первый прототип T7 со сварным корпусом из неброневой стали построили в январе 1942 года, позже появились ещё три прототипа. К январю 1942 года все усилия сосредоточили на прототипе с британской 6-фунтовой пушкой Mark III. После испытаний на Абердинском полигоне потребовались замена орудия и трансмиссии, при этом масса танка увеличилась вдвое по сравнению с проектной. Из-за возросшего веса в августе машину стандартизировали как средний танк M7 и запустили в малую серию. К декабрю 1942 года построили три танка, к январю 1943 года — ещё три и в феврале — один. Масса серийных машин возросла до 28-29 тонн. Стало ясно, что M7 не превосходит средний танк M4 Sherman, уже освоенный в производстве, поэтому 20 января 1944 года программу закрыли.Обратите внимание, что характеристики и внешний вид техники могут быть уточнены и изменены перед добавлением в игру. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/b8fbf606d6362be5b40d49466492932d41d1fd98.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:56:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>M7:, лёгкий, средний, танк</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/a06c76df6e2a8d766475fedc2b81027592b3a7bd.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">The M7 was conceived as a light tank, but ultimately matched the Sherman in terms of combat capabilities!</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>M7, средний танк США II ранга</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Главное:</p><ul class="bb_ul"><li><p class="bb_paragraph">75-мм пушка M3</p></li><li><p class="bb_paragraph">Хорошая подвижность и компактные габариты</p></li><li><p class="bb_paragraph">Средняя защищённость</p></li></ul></div></div></div><p class="bb_paragraph"> </p><div class="bb_h3"><b>Представляем M7!</b></div><p class="bb_paragraph">Сегодня мы хотим взглянуть на любопытный средний танк M7. Похож ли он на «Шермана» или на «Стюарта»? В этом «Дневнике разработки» мы расскажем и об этом, и о том, как мы определились с его местом в дереве исследований.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>M7 в бою</b></div><p class="bb_paragraph">В целом M7 можно назвать облегчённой версией «Шермана»: классическая 75-мм пушка M3 с эффективными «каморниками», но более лёгкое бронирование и улучшенная подвижность. Танк не очень подходит для игры от обороны, зато особенно хорош в активных действиях, где его подвижность и сильное орудие дают однозначные преимущества. Из-за облегчённой защиты и плотной компоновки M7 не так живуч, как «Шерман», но плавные обводы брони дают высокие шансы на рикошет бронебойных снарядов.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/16680b2c10683c1de56e2f8a650cc8a73f492d0c.jpg"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/246c78a027d0bb17d60bf25e51689a3868e06407.jpg"></p><div class="bb_h3"><b>В центре внимания: лёгкий или средний танк?</b></div><p class="bb_paragraph">Уникальной чертой M7 является его положение между классами лёгкого и среднего танков. Он чуть быстрее и манёвреннее «Шермана», а защищён и вооружён лучше «Стюарта». Берём M7 в начале боя — тогда танк хорошо подойдёт для дружного штурма точек в группе средних танков. Берём в середине боя — и он позволит быстрее добраться до центра сражения и отвоевать утерянный контроль над точками. Оставим под конец боя — тут M7 сможет без особого труда перебить оставшиеся у команды противника зенитки и лёгкие машины!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/4c420658eefa3981093be61a9b5897740e034eb1.jpg"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/03f53d51276ed8aba29db23bd81f605d4c2286f4.jpg"></p><div class="bb_h3"><b>Комментарий разработчиков</b></div><p class="bb_paragraph">Не так давно мы рассказывали вам о процессе создания танка M7, и вот, наконец, машина готова! Мы доработали детализацию модели, создали нужные текстуры — машина радует глаз. Определилось и положение танка в дереве исследования бронетехники США. Мы решили поместить танк на II ранг в ветку тяжёлых танков между лёгким M22 Locust и группой танков M6A1/T1E1. Тут существовал большой разрыв в Боевых рейтингах, который M7 хорошо закрывает, при этом он стоит отдельно от группы средних танков M4.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/3272276c5556d89bc110069de59f2788cf52c165.jpg"></p><div class="bb_h2"><b>История</b></div><p class="bb_paragraph">Проект лёгкого танка T7 начали в 1941 году как замену M3 Stuart. Машина должна была весить 13 тонн, нести 37-мм пушку и иметь броню до 38 мм. Первый прототип T7 со сварным корпусом из неброневой стали построили в январе 1942 года, позже появились ещё три прототипа. К январю 1942 года все усилия сосредоточили на прототипе с британской 6-фунтовой пушкой Mark III. После испытаний на Абердинском полигоне потребовались замена орудия и трансмиссии, при этом масса танка увеличилась вдвое по сравнению с проектной. Из-за возросшего веса в августе машину стандартизировали как средний танк M7 и запустили в малую серию. К декабрю 1942 года построили три танка, к январю 1943 года — ещё три и в феврале — один. Масса серийных машин возросла до 28-29 тонн. Стало ясно, что M7 не превосходит средний танк M4 Sherman, уже освоенный в производстве, поэтому 20 января 1944 года программу закрыли.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i><b>Обратите внимание, что характеристики и внешний вид техники могут быть уточнены и изменены перед добавлением в игру.</b></i></p>]]> </content:encoded>
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<title>Bethesda finally fix the Skyrim Special Edition on&#45;screen keyboard crashing SteamOS / Steam Deck</title>
<link>https://xinker.org/bethesda-finally-fix-the-skyrim-special-edition-on-screen-keyboard-crashing-steamos-steam-deck</link>
<guid>https://xinker.org/bethesda-finally-fix-the-skyrim-special-edition-on-screen-keyboard-crashing-steamos-steam-deck</guid>
<description><![CDATA[ A new update from Bethesda has rolled out for The Elder Scrolls V: Skyrim Special Edition, and much like with Fallout 4, they finally fixed an annoying bug.  Read the full article here: https://www.gamingonlinux.com/2026/08/bethesda-finally-fix-the-skyrim-special-edition-on-screen-keyboard-crashing-steamos-steam-deck/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/281928699id29596gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bethesda, finally, fix, the, Skyrim, Special, Edition, on-screen, keyboard, crashing, SteamOS, Steam, Deck</media:keywords>
<content:encoded><![CDATA[A new update from Bethesda has rolled out for The Elder Scrolls V: Skyrim Special Edition, and much like with Fallout 4, they finally fixed an annoying bug. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/281928699id29596gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fbethesda-finally-fix-the-skyrim-special-edition-on-screen-keyboard-crashing-steamos-steam-deck%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/bethesda-finally-fix-the-skyrim-special-edition-on-screen-keyboard-crashing-steamos-steam-deck/</a><br><br>]]> </content:encoded>
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<title>Get More Out of Tamriel with the ESO Plus Free Trial</title>
<link>https://xinker.org/get-more-out-of-tamriel-with-the-eso-plus-free-trial</link>
<guid>https://xinker.org/get-more-out-of-tamriel-with-the-eso-plus-free-trial</guid>
<description><![CDATA[                                                                                      Enjoy access to the Craft Bag, DLCs, and more with ESO Plus free for a limited time!  ESO Plus Free Trial The ESO Plus Trial is now live and continues until August 27 at 10AM EST. During this limited-time promotion, you can enjoy a vast collection of benefits designed to augment your adventures in Tamriel’s Second Era. These benefits include:         Full access to over 30 DLC game packs—new zones, quests, dungeons, and moreIncludes 30 group dungeons and systems such as Antiquities and Tales of TributeA Craft Bag providing unlimited storage for all your crafting materialsDouble Bank space for all characters on your account10% increase to experience, gold, and Archival Fortune acquisition, crafting inspiration, Alliance Points, Tel Var Stones, and trait research ratesDouble furnishings and collectibles space in player housing Exclusive ability to dye costumes Double Transmute Crystal storageGetting Started Ready to try out ESO Plus for free? Follow the steps below to get started:    Log into The Elder Scrolls OnlineNavigate to the Crown StoreSelect the ESO Plus tabSelect “Free Trial!”Once you’ve activated your trial, all the benefits listed above will be available to you until August 27. Please note that the free trial does not grant access to the regular ESO Plus crowns stipend nor the Companions introduced in base-game Update 44, Blackwood, High Isle, or Necrom Chapters. Acquire ESO Plus  If you wish to enjoy ESO Plus benefits beyond the trial period, you can pick up full membership, including monthly crown stipends, exclusive in-game deals, and more via our ESO Plus page. To learn more, check out our ESO Plus guide. If you do own a full (paid) ESO Plus membership, you can also acquire the Pyrodraconic Camel-Lizard mount for free from now until September 3. This ESO Plus-specific mount was first available for members back in 2024, but we’re happy to bring it back for this unique window.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   Set Tamriel aflame with the ESO Plus membership mount To claim your free mount, visit the Crown Store with your ESO Plus membership active and find it within the Mounts category. As a reminder, this molten mount is only available for paid ESO Plus members. Trial accounts will not be able to claim it.  Tamriel, Plus! Store more items, discover more adventures, and earn even more rewards with the ESO Plus free trial, now available for a limited time. Are you excited to enjoy the benefits of membership at no cost? Let us know via Bluesky, X (formerly Twitter), Instagram, and Facebook.  The ESO Plus Free Trial is now live and will run until 10AM EDT on Tuesday, August 27, 2026. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/6349516/c40d452d219b5973595487f629318363d3c3ac80.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:50:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Get, More, Out, Tamriel, with, the, ESO, Plus, Free, Trial</media:keywords>
<content:encoded><![CDATA[<img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2024/12/7fd5508ee7240766d6f5d5bf21520f3c.jpg" crossorigin="anonymous">                                                                                     <br><i>Enjoy access to the Craft Bag, DLCs, and more with ESO Plus free for a limited time! </i><br><br> <div class="bb_h2">ESO Plus Free Trial</div> The ESO Plus Trial is now live and <b>continues until August 27 at 10AM EST</b>. During this limited-time promotion, you can enjoy a vast collection of benefits designed to augment your adventures in Tamriel’s Second Era. These benefits include: <br>        <ul class="bb_ul"><li>Full access to over 30 DLC game packs—new zones, quests, dungeons, and more</li><ul class="bb_ul"><li>Includes 30 group dungeons and systems such as Antiquities and Tales of Tribute</li></ul><li>A Craft Bag providing unlimited storage for all your crafting materials</li><li>Double Bank space for all characters on your account</li><li>10% increase to experience, gold, and Archival Fortune acquisition, crafting inspiration, Alliance Points, Tel Var Stones, and trait research rates</li><li>Double furnishings and collectibles space in player housing </li><li>Exclusive ability to dye costumes </li><li>Double Transmute Crystal storage</li></ul><br><b>Getting Started</b> <br>Ready to try out ESO Plus for free? Follow the steps below to get started:<br>    <ol><li>Log into <i>The Elder Scrolls Online</i></li><li>Navigate to the Crown Store</li><li>Select the ESO Plus tab</li><li>Select “Free Trial!”</li></ol>Once you’ve activated your trial, all the benefits listed above will be available to you until August 27. Please note that the free trial does <b>not</b> grant access to the regular ESO Plus crowns stipend nor the Companions introduced in base-game Update 44, <i>Blackwood</i>, <i>High Isle</i>, or <i>Necrom</i> Chapters.<br> <br><b>Acquire ESO Plus </b><br> <br>If you wish to enjoy ESO Plus benefits beyond the trial period, you can pick up full membership, including monthly crown stipends, exclusive in-game deals, and more via our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.elderscrollsonline.com%2Fesoplus" target="_blank" rel=" noopener">ESO Plus page</a>. To learn more, check out our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.elderscrollsonline.com%2Fen-us%2Fguides%2Fesoplusguide" target="_blank" rel=" noopener">ESO Plus guide</a>.<br> <br>If you do own a full (paid) ESO Plus membership, you can also acquire the Pyrodraconic Camel-Lizard mount for <b>free from now until September 3</b>. This ESO Plus-specific mount was first available for members back in 2024, but we’re happy to bring it back for this unique window.<br>                                                                                                                                                                                                                                                                                                                                                  <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fesosslfiles-a.akamaihd.net%2Fape%2Fuploads%2F2026%2F08%2Fd1a88d6d3054367d29dc24e896b8f2bf.jpg" target="_blank" rel=" noopener">                                                                                                                  <img src="https://esosslfiles-a.akamaihd.net/ape/uploads/2026/08/d1a88d6d3054367d29dc24e896b8f2bf.jpg" crossorigin="anonymous">                                                                                            </a>                                                                                                                                                                                                                                                                                                                                                                                                   <br><i>Set Tamriel aflame with the ESO Plus membership mount</i><br> <br>To claim your free mount, visit the Crown Store with your ESO Plus membership active and find it within the Mounts category. As a reminder, this molten mount is only available for paid ESO Plus members. Trial accounts will not be able to claim it. <br> <br><div class="bb_h2">Tamriel, Plus!</div> Store more items, discover more adventures, and earn even more rewards with the ESO Plus free trial, now available for a limited time. Are you excited to enjoy the benefits of membership at no cost? Let us know via <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Felderscrollsonline.com" target="_blank" rel=" noopener">Bluesky</a>, <a class="bb_link" href="https://twitter.com/TESOnline" target="_blank" rel="">X (formerly Twitter)</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Felderscrollsonline%2F" target="_blank" rel=" noopener">Instagram</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Felderscrollsonline" target="_blank" rel=" noopener">Facebook</a>. <br> <br><i>The ESO Plus Free Trial is now live and will run until 10AM EDT on Tuesday, August 27, 2026.</i>]]> </content:encoded>
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<title>Community Update #1 | Command Post</title>
<link>https://xinker.org/community-update-1-command-post</link>
<guid>https://xinker.org/community-update-1-command-post</guid>
<description><![CDATA[ Since the launch of Hell Let Loose: Vietnam, we’ve been closely following your feedback across Discord, Reddit, Steam, social media, Customer Support, and elsewhere.Alongside passing your individual reports to the development team, we’re bringing that feedback together to identify the bugs, issues, requests, and wider topics being discussed most frequently by the community. We’re holding regular Community Feedback meetings with members of the development team, giving us the opportunity to bring some of the biggest conversations happening across the community directly to them, understand what’s happening behind the scenes, and share meaningful updates back with you.Thank you to everyone who has taken the time to share feedback with us so far, it’s helping us focus these conversations on the areas that matter most to you.For our first Community Feedback update, we sat down with the team to discuss some of the most commonly reported issues since launch, including stability, tutorials, visual quality, VOIP, Aim Assist, and more.Here’s what we have learnt: Top Community Reported Bugs &amp; IssuesStability &amp; CrashesStability remains one of the biggest areas of feedback we’re seeing from the community, covering both client crashes and server crashes.AMD StabilityWe continue to see reports of crashes from some players using AMD GPUs.The development team is actively investigating these issues and is also working directly with AMD as part of that investigation. The team is currently assessing potential Unreal Engine-level changes that could help address some of the crashes being experienced by AMD users.We also are hard at work looking to bring FSR 4.1 to the game and are currently aiming to bring it to the game as part of Update 1.5.Status: Under InvestigationServer CrashesWe’ve also heard reports that server stability became worse following Hotfix 1.The development team&#039;s data shows that overall server stability actually improved immediately following Hotfix 1, with approximately half as many instances of clients losing connection to servers. Since then, however, those numbers have returned to levels similar to launch.The team has now identified one of the major causes.Under certain circumstances, multiple events occurring while players are travelling through NVA Tunnels could cause a server crash. As players have become more familiar with the importance of Tunnels and their usage has increased, this issue has become more visible.The team has successfully reproduced and fixed this issue, with QA confirming the fix. This fix will be deployed in Patch 1.2.Status: Resolved in Patch 1.2Tutorial ProgressWe’ve seen reports from players who have completed tutorials only to find that their completion status has not saved correctly, sometimes preventing them from accessing Squad Leader or Commander.This issue has proven difficult for the team to reproduce internally. One potential cause investigated was the significant load placed on online services around launch, but reports have continued since then and further investigation is required.The development and QA teams will continue investigating, and we’d encourage any players who have experienced recent issues with tutorial progress being lost to report them. These reports will be particularly valuable in helping the team identify the circumstances causing the issue and work towards a resolution.Status: Under InvestigationSwimming in the AirYes, we’ve seen the videos… Unfortunately NVA’s new airforce is not quite as effective as the US helicopters!The bug in question was that players discovered that it was possible to enter the swimming state above ground, leading to soldiers swimming through the air and even onto rooftops.Using reproduction steps provided by the community, the development team was able to reproduce the issue and implement a fix. The known methods shared with the team have now been addressed, however we will continue to check in with the community if new edge cases come out post Patch 1.2.Status: Fix in for Patch 1.2Persistent HUD &amp; Medic MarkersWe’ve also received reports of HUD elements, including Medic markers, becoming stuck on-screen.We know this has been a particularly disruptive visibility issue for players, and we’re happy to confirm that this issue has now been fixed and will be deployed in Patch 1.2.Status: Resolved in Patch 1.2Crossplay &amp; Aim AssistAim Assist and crossplay continue to generate significant discussion, particularly among PC players.We touched on how Aim Assist works in our Dev Update from 14 August where we breakdown ‘how’ Aim Assist works and has been implemented in Hell Let Loose: Vietnam.Since launch, one specific issue that is currently being investigated relates to how Aim Assist has been interacting with certain types of foliage. Some of the smaller foliage elements do not use physical collision, meaning conventional physics checks cannot determine whether that foliage is obscuring another player.The team has investigated several ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45748053/1798125ff7750bc6e8a2a14dd8ecfafcb2efd4b3.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:50:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Community, Update, Command, Post</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/77cbc25daf7bd96d20d3f63800ded264d3a85971.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Since the launch of Hell Let Loose: Vietnam, we’ve been closely following your feedback across Discord, Reddit, Steam, social media, Customer Support, and elsewhere.</p><p class="bb_paragraph">Alongside passing your individual reports to the development team, we’re bringing that feedback together to identify the bugs, issues, requests, and wider topics being discussed most frequently by the community. We’re holding regular Community Feedback meetings with members of the development team, giving us the opportunity to bring some of the biggest conversations happening across the community directly to them, understand what’s happening behind the scenes, and share meaningful updates back with you.</p><p class="bb_paragraph">Thank you to everyone who has taken the time to share feedback with us so far, it’s helping us focus these conversations on the areas that matter most to you.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For our first Community Feedback update, we sat down with the team to discuss some of the most commonly reported issues since launch, including stability, tutorials, visual quality, VOIP, Aim Assist, and more.</p><p class="bb_paragraph"><b>Here’s what we have learnt:</b></p><p class="bb_paragraph"> </p><div class="bb_h1">Top Community Reported Bugs & Issues</div><p class="bb_paragraph"></p><div class="bb_h2">Stability & Crashes</div><p class="bb_paragraph">Stability remains one of the biggest areas of feedback we’re seeing from the community, covering both client crashes and server crashes.</p><p class="bb_paragraph"></p><div class="bb_h3">AMD Stability</div><p class="bb_paragraph">We continue to see reports of crashes from some players using AMD GPUs.</p><p class="bb_paragraph">The development team is actively investigating these issues and is also working directly with AMD as part of that investigation. The team is currently assessing potential Unreal Engine-level changes that could help address some of the crashes being experienced by AMD users.</p><p class="bb_paragraph">We also are hard at work looking to bring FSR 4.1 to the game and are currently aiming to bring it to the game as part of Update 1.5.</p><p class="bb_paragraph"><i><b>Status: Under Investigation</b></i></p><p class="bb_paragraph"></p><div class="bb_h3">Server Crashes</div><p class="bb_paragraph">We’ve also heard reports that server stability became worse following Hotfix 1.</p><p class="bb_paragraph">The development team's data shows that overall server stability actually <b>improved immediately following Hotfix 1</b>, with approximately half as many instances of clients losing connection to servers. Since then, however, those numbers have returned to levels similar to launch.</p><p class="bb_paragraph">The team has now identified one of the major causes.</p><p class="bb_paragraph">Under certain circumstances, multiple events occurring while players are travelling through NVA Tunnels could cause a server crash. As players have become more familiar with the importance of Tunnels and their usage has increased, this issue has become more visible.</p><p class="bb_paragraph">The team has successfully reproduced and fixed this issue, with QA confirming the fix. This fix will be deployed in Patch 1.2.</p><p class="bb_paragraph"><i><b>Status: Resolved in Patch 1.2</b></i></p><p class="bb_paragraph"></p><div class="bb_h2">Tutorial Progress</div><p class="bb_paragraph">We’ve seen reports from players who have completed tutorials only to find that their completion status has not saved correctly, sometimes preventing them from accessing Squad Leader or Commander.</p><p class="bb_paragraph">This issue has proven difficult for the team to reproduce internally. One potential cause investigated was the significant load placed on online services around launch, but reports have continued since then and further investigation is required.</p><p class="bb_paragraph">The development and QA teams will continue investigating, and we’d encourage any players who have experienced recent issues with tutorial progress being lost to report them. These reports will be particularly valuable in helping the team identify the circumstances causing the issue and work towards a resolution.</p><p class="bb_paragraph"><i><b>Status: Under Investigation</b></i></p><p class="bb_paragraph"></p><div class="bb_h2">Swimming in the Air</div><p class="bb_paragraph">Yes, we’ve seen the videos… Unfortunately NVA’s new airforce is not quite as effective as the US helicopters!</p><p class="bb_paragraph">The bug in question was that players discovered that it was possible to enter the swimming state above ground, leading to soldiers swimming through the air and even onto rooftops.</p><p class="bb_paragraph">Using reproduction steps provided by the community, the development team was able to reproduce the issue and implement a fix. The known methods shared with the team have now been addressed, however we will continue to check in with the community if new edge cases come out post Patch 1.2.</p><p class="bb_paragraph"><i><b>Status: Fix in for Patch 1.2</b></i></p><p class="bb_paragraph"></p><div class="bb_h2">Persistent HUD & Medic Markers</div><p class="bb_paragraph">We’ve also received reports of HUD elements, including Medic markers, becoming stuck on-screen.</p><p class="bb_paragraph">We know this has been a particularly disruptive visibility issue for players, and we’re happy to confirm that this issue has now been fixed and will be deployed in Patch 1.2.</p><p class="bb_paragraph"><i><b>Status: Resolved in Patch 1.2</b></i></p><p class="bb_paragraph"></p><div class="bb_h2">Crossplay & Aim Assist</div><p class="bb_paragraph">Aim Assist and crossplay continue to generate significant discussion, particularly among PC players.</p><p class="bb_paragraph">We touched on how Aim Assist works in our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.hellletloose.com%2Fblog%2Fhllv-launch-thread" target="_blank" rel=" noopener">Dev Update from 14 August</a> where we breakdown ‘how’ Aim Assist works and has been implemented in Hell Let Loose: Vietnam.</p><p class="bb_paragraph">Since launch, one specific issue that is currently being investigated relates to how Aim Assist has been interacting with certain types of foliage. Some of the smaller foliage elements do not use physical collision, meaning conventional physics checks cannot determine whether that foliage is obscuring another player.</p><p class="bb_paragraph">The team has investigated several potential solutions, but due to the amount of foliage present across the maps, simply adding collision isn't viable without significant performance and memory implications.</p><p class="bb_paragraph">The team wants to address this behaviour, but it will require a more complex solution than simply adjusting the strength of Aim Assist.</p><p class="bb_paragraph"><i><b>Status: Under Investigation</b></i></p><p class="bb_paragraph"></p><div class="bb_h2">Console Visual Quality</div><p class="bb_paragraph">We know that visual quality remains an important concern for console players, particularly around foliage shimmer, image clarity, pixelation, and visibility.</p><p class="bb_paragraph">Before launch, significant optimisation was required to reach the game's performance targets on console. Part of the work ahead involves continuing to improve performance so that the team has greater headroom to increase rendering resolution while maintaining the targeted 60 FPS experience.</p><p class="bb_paragraph">Some small improvements are already coming in Patch 1.2, but optimisation and improvements to console image quality will continue across future patches.</p><p class="bb_paragraph"><i><b>Status: Ongoing Improvements</b></i></p><p class="bb_paragraph"></p><div class="bb_h2">VOIP & Robotic Voices</div><p class="bb_paragraph">Communication is fundamental to Hell Let Loose: Vietnam, so we know how frustrating the distorted or robotic voices affecting Proximity Chat can be.</p><p class="bb_paragraph">The team has been working closely with our external VOIP partner at Epic Games to investigate the issue, and progress has now been made on their end in identifying its underlying cause that sits with them.</p><p class="bb_paragraph">We are now working on a potential workaround for the short term whilst Epic work towards a permanent resolution.</p><p class="bb_paragraph"><i><b>Status: Under Investigation with External VOIP Partner</b></i></p><p class="bb_paragraph"> </p><div class="bb_h1">Looking Ahead</div><p class="bb_paragraph">The launch of Hell Let Loose: Vietnam has brought hundreds of thousands of players onto its battlefields, creating a scale and variety of gameplay that no internal testing environment can completely replicate.</p><p class="bb_paragraph">Some of the issues being reported were already known to the team, whilst others have only become reproducible as significantly more players have encountered particular combinations of systems and gameplay scenarios. Your reports, videos, reproduction steps, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.team17.com%2Fhell-let-loose%2Fen%2F" target="_blank" rel=" noopener">Support tickets</a> therefore play an important role in helping the team identify and reproduce these issues.</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.hellletloose.com%2Fblog%2Fhllv-launch-thread" target="_blank" rel=" noopener">Patch 1.2 will release tomorrow,</a> featuring hundreds of bug fixes, including several of the issues highlighted above, but it isn't the end of that work. The team expects that further patches will be required as we continue strengthening the foundations of the game and responding to new issues identified by the community.</p><p class="bb_paragraph">This is just the beginning of Community Feedback, which we aim to introduce as a weekly update as we continue gathering your feedback and bringing the biggest topics directly to the development team. As investigations progress, fixes are implemented, and new topics emerge, we'll bring those answers directly back to you.</p><p class="bb_paragraph">Please keep sharing your experiences with us. We are listening.</p><p class="bb_paragraph"></p><div class="bb_h2">New Weapons</div><p class="bb_paragraph">We have also seen that you many of you are excited for new weapons to be added to the game. As you will have seen from our teaser yesterday, the M14 and SKS will be joining the game in September, alongside a host of other weapons that will come in the roadmap. Get ready for our first new weapon drop in Update 1.5.</p><p class="bb_paragraph"> </p><div class="bb_h2">Roadmap Reveal</div><p class="bb_paragraph">Alongside our continued work on fixes and improvements, we’re also ready to reveal the Hell Let Loose: Vietnam Roadmap for the remainder of 2026.</p><p class="bb_paragraph">The roadmap includes some of the most requested additions we’ve already seen from the community since launch, including iconic weapons including the M14 and SKS, alongside new maps, vehicles, features, and more.</p><p class="bb_paragraph">While improving the current experience remains our priority, we’re incredibly excited to show you how Hell Let Loose: Vietnam will continue to grow throughout the rest of the year.</p><p class="bb_paragraph">Keep your eyes peeled for the full Roadmap reveal later this week.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://26630753.fs1.hubspotusercontent-eu1.net/hubfs/26630753/Hell%20Let%20Loose%20Vietnam/Community%20Feedback%20Blogs/Def%20Brief%20website%20HLLV.png%20style=height:%20auto;%20max-width:%20100%25;%20width:%201920px;" crossorigin="anonymous"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Cult of the Lamb Invades Two Point Museum, and It’s Out Now!</title>
<link>https://xinker.org/cult-of-the-lamb-invades-two-point-museum-and-its-out-now</link>
<guid>https://xinker.org/cult-of-the-lamb-invades-two-point-museum-and-its-out-now</guid>
<description><![CDATA[  SEGA Europe and Two Point Studios launched a new Digiverse Rift update for Two Point Museum featuring new content from Cult of the Lamb, and it’s out now. For the uninitiated, Two Point Museum‘s Digiverse is an ever-expanding expedition map that lets players explore new points of interest, exhibits, and decorations from different universes (much like the Angry Birds collaboration). This time around, Two Point Studios is inviting hell to the museum, as Cult of the Lamb is invading exhibits, and it’s out today! Two Point Studios also released a trailer to show fans what to expect when a night at the museum turns into a night with cultish lamb artifacts. The trailer is below, and it serves obedience. Watch the video In this Digiverse collaboration with Massive Monster’s Cult of the Lamb, museum curators can start their very own museum-based cult by building a shrine to earn devotion directly from their guests/members and unlocking a new cult reward tree. As the cult grows,... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/cult-of-the-lamb-invades-two-point-museum-and-its-out-now-3721.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:44:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cult, the, Lamb, Invades, Two, Point, Museum, and, It’s, Out, Now</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/cult-of-the-lamb-invades-two-point-museum-and-its-out-now-3721.jpg" crossorigin="anonymous"> SEGA Europe and Two Point Studios launched a new Digiverse Rift update for <i>Two Point Museum</i> featuring new content from <i>Cult of the Lamb,</i> and it’s out now.<br><br> For the uninitiated, <i>Two Point Museum</i>‘s Digiverse is an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Ftop-5-hidden-gems-mtg-the-hobbit%2F" target="_blank" rel=" noopener">ever-expanding</a> expedition map that lets players explore new points of interest, exhibits, and decorations from different universes (much like the Angry Birds collaboration). This time around, Two Point Studios is inviting hell to the museum, as Cult of the Lamb is invading exhibits, and it’s out today! Two Point Studios also released a trailer to show fans what to expect when a night at the museum turns into a night with cultish lamb artifacts. The trailer is below, and it serves obedience.<br><br> <a class="bb_link" href="https://www.youtube.com/watch?v=3gFAXn_7lRM" target="_blank" rel="">Watch the video</a><br><br> In this Digiverse collaboration with Massive Monster’s <i>Cult of the Lamb,</i> museum curators can start their very own museum-based cult by building a shrine to earn devotion directly from their guests/members and unlocking a new cult reward tree. As the cult grows,<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Ftwo-point-museum-cult-of-the-lamb-collab%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Fallout co&#45;creator says devs should look to &amp;quot;bad games&amp;quot; for inspiration and not just &amp;quot;good&amp;quot; ones: &amp;quot;You could learn a lot&amp;quot;</title>
<link>https://xinker.org/fallout-co-creator-says-devs-should-look-to-bad-games-for-inspiration-and-not-just-good-ones-you-could-learn-a-lot</link>
<guid>https://xinker.org/fallout-co-creator-says-devs-should-look-to-bad-games-for-inspiration-and-not-just-good-ones-you-could-learn-a-lot</guid>
<description><![CDATA[  Fallout co-creator Timothy Cain, whose most recent portfolio entries include the likes of The Outer Worlds 2 and its predecessor over at Obsidian Entertainment, thinks developers have a lot to learn from bad games – not just successful titles. It&#039;s a tale as old as time, as Cain describes in his latest YouTube video (below). A game becomes a smash hit – think anything from indie to AAA, Meccha Chameleon to Clair Obscur: Expedition 33 – and the industry goes wild with copies or clones, attempting to recapture that same success. This might even lead to other folks copying the bad aspects of &quot;good&quot; games. As Cain puts it, they may &quot;blindly copy&quot; them. These bad aspects could be obvious, and so they&#039;re not often overlooked – but &quot;bad&quot; games are, on the other hand, and that takes valuable lessons away from aspiring devs, according to Cain. &quot;In general,&quot; as he says, &quot;bad games are ignored, especially if they weren&#039;t part of a popular franchise and or never sold very well.&quot; This checks out. When they&#039;re sequels of &quot;good&quot; titles, they&#039;re not as oft forgotten.https://www.youtube-nocookie.com/embed/NgoSGPEvFPA But, &quot;there are so many games out there that one game came out, it wasn&#039;t very good, and it was forgotten,&quot; Cain explains, concluding, &quot;and I&#039;m saying you could learn a lot from games like that.&quot; Honestly, I get what he means. I&#039;m immediately reminded of that quote about those who don&#039;t learn from history being doomed to repeat it, and of the concept of survivorship bias – the overarching theme of the Fallout mastermind&#039;s video, actually. In his own words, &quot;the whole point of this video was [to] please remember about survivorship bias. The qualities of successful games… may not be those qualities which made them successful. And conversely, look at failed ones because some of the things that they share in common may be the reason that they failed.&quot; It&#039;s a much-needed message for the industry (and any outside of it as well, for that matter). Comments see viewers agreeing with Cain, too. &quot;It&#039;s the slow path to eventually making the same video game over and over again,&quot; reads one. Another adds, &quot;such a simple concept, but you&#039;re totally right, they don&#039;t ever analyze what makes a game bad.&quot;  Fallout co-creator says turn-based and real-time RPGs both have &quot;loud vocal advocates&quot; who won&#039;t play anything else, so devs can&#039;t please everyone. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/MEpBCiFHGZ52eBGNyV5bqQ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fallout, co-creator, says, devs, should, look, bad, games, for, inspiration, and, not, just, good, ones:, You, could, learn, lot</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/MEpBCiFHGZ52eBGNyV5bqQ-1280-80.jpg" crossorigin="anonymous"> Fallout co-creator Timothy Cain, whose most recent portfolio entries include the likes of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fthe-outer-worlds-2-guide%2F" target="_blank" rel=" noopener">The Outer Worlds 2</a> and its predecessor over at Obsidian Entertainment, thinks developers have a lot to learn from bad games – not just successful titles.<br><br> It's a tale as old as time, as Cain describes in his latest YouTube video (below). A game becomes a smash hit – think anything from indie to AAA, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fco-op%2Flike-prop-hunt-but-chameleons-viral-new-hide-and-seek-game-celebrates-2-million-steam-sales-after-just-5-days-as-fans-dub-it-the-next-friendslop-banger%2F" target="_blank" rel=" noopener">Meccha Chameleon</a> to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fclair-obscur-expedition-33-review%2F" target="_blank" rel=" noopener">Clair Obscur: Expedition 33</a> – and the industry goes wild with copies or clones, attempting to recapture that same success. <br><br>This might even lead to other folks copying the bad aspects of "good" games. As Cain puts it, they may "blindly copy" them. These bad aspects could be obvious, and so they're not often overlooked – but "bad" games are, on the other hand, and that takes valuable lessons away from aspiring devs, according to Cain. <br><br>"In general," as he says, "bad games are ignored, especially if they weren't part of a popular franchise and or never sold very well." This checks out. When they're sequels of "good" titles, they're not as oft forgotten.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FNgoSGPEvFPA" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/NgoSGPEvFPA</a> But, "there are so many games out there that one game came out, it wasn't very good, and it was forgotten," Cain explains, concluding, "and I'm saying you could learn a lot from games like that." <br><br>Honestly, I get what he means. I'm immediately reminded of that quote about those who don't learn from history being doomed to repeat it, and of the concept of survivorship bias – the overarching theme of the Fallout mastermind's video, actually.<br><br> In his own words, "the whole point of this video was [to] please remember about survivorship bias. The qualities of successful games… may not be those qualities which made them successful. And conversely, look at failed ones because some of the things that they share in common may be the reason that they failed." <br><br>It's a much-needed message for the industry (and any outside of it as well, for that matter).<br><br> Comments see viewers agreeing with Cain, too. "It's the slow path to eventually making the same video game over and over again," reads one. Another adds, "such a simple concept, but you're totally right, they don't ever analyze what makes a game bad." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffallout%2Ffallout-co-creator-says-turn-based-and-real-time-rpgs-both-have-loud-vocal-advocates-who-wont-play-anything-else-so-devs-cant-please-everyone%2F" target="_blank" rel=" noopener"><i>Fallout co-creator says turn-based and real-time RPGs both have "loud vocal advocates" who won't play anything else, so devs can't please everyone.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Kotámon: RELEASED!!!!!</title>
<link>https://xinker.org/kotamon-released</link>
<guid>https://xinker.org/kotamon-released</guid>
<description><![CDATA[ The day has come. We all have been waiting for it. The road was long, hard, and not always straight, but we kept walking—stubborn as a cat heading for its bowl.Is it a good game? Heck if we know! When you&#039;re this deep in a project, you lose all objectivity. But we can tell you for sure: Kota and I put a hell of a lot of effort into it. So… we did our best. Your reviews will show the rest!Hope you enjoy hunting for lewd cards!https://store.steampowered.com/app/4294490/KOTAMON_My_Sis_Found_A_SuperRare_Card_In_Her_Cereal_Box_So_I_Became_A_Garbage_Man_To_Find_The_Entire_Collection_And_Earn_1000000/P.S. Will there be… well… lewd-ER cards?Oh, they&#039;re coming! When exactly? Tricky question, but we&#039;re aiming for before the end of the year. We&#039;re a bit stretched thin right now, so we couldn&#039;t finish the 18+ version alongside the vanilla release. But it&#039;s already underway.We plan to release it first for our Patreon and Boosty subscribers, and later add it as a DLC on Steam. Hopefully, Steam-chan won&#039;t smack us with her ban hammer for this hornication! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45964113/7c4bfcd695ff621bf987b1f94a01872e77524bcf.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Kotámon:, RELEASED</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The day has come. We all have been waiting for it. The road was long, hard, and not always straight, but we kept walking—stubborn as a cat heading for its bowl.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45964113/7a8f33e999d879deadbb5c7aaf5e1d835739f1f2.gif"></p><p class="bb_paragraph">Is it a good game? Heck if we know! When you're this deep in a project, you lose all objectivity. But we can tell you for sure: Kota and I put a hell of a lot of effort into it. So… we did our best. Your reviews will show the rest!</p><p class="bb_paragraph">Hope you enjoy hunting for lewd cards!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4294490/KOTAMON_My_Sis_Found_A_SuperRare_Card_In_Her_Cereal_Box_So_I_Became_A_Garbage_Man_To_Find_The_Entire_Collection_And_Earn_1000000/" target="_blank" rel="">https://store.steampowered.com/app/4294490/KOTAMON_My_Sis_Found_A_SuperRare_Card_In_Her_Cereal_Box_So_I_Became_A_Garbage_Man_To_Find_The_Entire_Collection_And_Earn_1000000/</a></p><p class="bb_paragraph">P.S. Will there be… well… lewd-ER cards?</p><p class="bb_paragraph"></p><p class="bb_paragraph">Oh, they're coming! When exactly? Tricky question, but we're aiming for before the end of the year. We're a bit stretched thin right now, so we couldn't finish the 18+ version alongside the vanilla release. But it's already underway.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We plan to release it first for our Patreon and Boosty subscribers, and later add it as a DLC on Steam. Hopefully, Steam-chan won't smack us with her ban hammer for this hornication!</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Palworld and No Man&amp;apos;s Sky are intensifying their months&#45;long flirtation, and if those two don&amp;apos;t just kiss already, I&amp;apos;m going to lose my mind</title>
<link>https://xinker.org/palworld-and-no-mans-sky-are-intensifying-their-months-long-flirtation-and-if-those-two-dont-just-kiss-already-im-going-to-lose-my-mind</link>
<guid>https://xinker.org/palworld-and-no-mans-sky-are-intensifying-their-months-long-flirtation-and-if-those-two-dont-just-kiss-already-im-going-to-lose-my-mind</guid>
<description><![CDATA[  Last week, Pocketpair head of publishing and communications John &quot;Bucky&quot; Buckley addressed a bubbling conversation about the developer&#039;s Palworld collaboration strategy, informing players that they &quot;simply do not realize the sheer number of collabs we’ve rejected or scrapped&quot; over a perceived mismatch... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/WcPbmC27ysL8xi4Gam6Kcf-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:37:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, and, Mans, Sky, are, intensifying, their, months-long, flirtation, and, those, two, dont, just, kiss, already, Im, going, lose, mind</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/WcPbmC27ysL8xi4Gam6Kcf-1280-80.jpg" crossorigin="anonymous"><br><br> Last week, Pocketpair head of publishing and communications John "Bucky" Buckley addressed a bubbling conversation about <a class="bb_link" href="https://www.pcgamer.com/games/survival-crafting/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach/" target="_blank" rel="">the developer's Palworld collaboration strategy</a>, informing players that they "simply do not realize the sheer number of collabs we’ve rejected or scrapped" over a perceived mismatch... <a class="bb_link" href="https://www.pcgamer.com/games/survival-crafting/palworld-and-no-mans-sky-are-intensifying-their-months-long-flirtation-and-if-those-two-dont-just-kiss-already-im-going-to-lose-my-mind/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>‘We would rather eat rocks and drink gasoline than be split up’: Compulsion Games has completed its buyout from Xbox</title>
<link>https://xinker.org/we-would-rather-eat-rocks-and-drink-gasoline-than-be-split-up-compulsion-games-has-completed-its-buyout-from-xbox</link>
<guid>https://xinker.org/we-would-rather-eat-rocks-and-drink-gasoline-than-be-split-up-compulsion-games-has-completed-its-buyout-from-xbox</guid>
<description><![CDATA[  Compulsion Games has now officially completed its management buyout from Xbox. Last month Xbox announced plans to cut thousands of jobs as part of what CEO Asha Sharma called “the most significant restructure in Xbox history”. Compulsion – which was acquired by Xbox in 2018 – was one of the studios affected by this major ‘reset’, but rather than being shut down entirely the studio instead successfully negotiated a deal to leave Xbox and return to being an independent developer. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2024/12/south-of-midnight-pic3-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>‘We, would, rather, eat, rocks, and, drink, gasoline, than, split, up’:, Compulsion, Games, has, completed, its, buyout, from, Xbox</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2024/12/south-of-midnight-pic3-1024x576.jpg" crossorigin="anonymous"> Compulsion Games has now officially completed its management buyout from Xbox.<br><br> Last month <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fxbox-confirms-plans-to-cut-5-studios-and-thousands-of-jobs%2F" target="_blank" rel=" noopener">Xbox announced plans to cut thousands of jobs</a> as part of what CEO Asha Sharma called “the most significant restructure in Xbox history”.<br><br> Compulsion – which was acquired by Xbox in 2018 – was one of the studios affected by this major ‘reset’, but rather than being shut down entirely the studio instead successfully <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fan-outcome-that-preserves-our-history-studios-thank-xbox-for-allowing-them-to-leave%2F" target="_blank" rel=" noopener">negotiated a deal to leave Xbox</a> and return to being an independent developer.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fwe-would-rather-eat-rocks-and-drink-gasoline-than-be-split-up-compulsion-games-has-completed-its-buyout-from-xbox%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>FromSoftware Isn&amp;apos;t Done With Single&#45;Player Games, Miyazaki Reassures</title>
<link>https://xinker.org/fromsoftware-isnt-done-with-single-player-games-miyazaki-reassures</link>
<guid>https://xinker.org/fromsoftware-isnt-done-with-single-player-games-miyazaki-reassures</guid>
<description><![CDATA[  Developer FromSoftware is gearing up for The Duskbloods with a network test and a recent hands-on preview that I got to take part in. Coming off of its most recent game Elden Ring: Nightreign, which is a co-operative multiplayer experience, and now the upcoming PvPvE with The Duskbloods, you might be wondering if the studio has another single-player game lined up. Rest assured, FromSoft isn&#039;t putting all its eggs into the multiplayer basket. As part of an interview I had with FromSoftware president and The Duskbloods director Hidetaka Miyazaki, I asked if doing back-to-back multiplayer games was indicative of the direction the team is going. He reassured us that FromSoftware is not done making single-player games. &quot;It&#039;s not necessarily some big reveal saying this is the direction we plan to go in moving forward. We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did,&quot; Miyazaki told me. He continued, &quot;It&#039;s funny because there was never really any big plan that these two games would both release next to each other.&quot; He explained that he and the team have had a lot ideas pile up over the years and he saw The Duskbloods, which is heavily influenced by board games and TTRPGs when it comes to gameplay mechanics, as an opportunity to try those out. &quot;These things seemed like great ideas but didn&#039;t really fit the context of a single-player game,&quot; Miyazaki explained. Miyazaki talked about how this is the kind of game he wants to see exist and made something he himself would want to play. &quot;Personally, it&#039;s very fun to make a multiplayer game like this. It&#039;s not something we&#039;ve done a lot and we&#039;re looking forward to seeing players&#039; reactions and getting feedback,&quot; he said.  He concluded by telling me, &quot;If anything, it&#039;s like the more you work on something multiplayer for a long time it scratches that itch only to want to make something single-player again.&quot; The future of FromSoftware and the question of whether it will release a sequel to Elden Ring or Bloodborne is a hot topic, after the boss of parent company Kadokawa survived a recent shareholder vote on his future amid increasing pressure from an activist investor who believes the company has failed to capitalize on Elden Ring’s enormous success. The 30 million-selling Elden Ring launched in 2022, and since then FromSoftware has released expansion Shadow of the Erdtree (2024) and multiplayer spinoff, Elden Ring Nightreign (2025). In June, Miyazaki commented on the shareholder pressure Kadokawa was under. Reassuring fans, he insisted that FromSoftware can still “freely make the kind of games we want to make without excessive interference.&quot; Could Elden Ring 2 be on the cards? In December 2024, Miyazaki said FromSoftware was not considering making Elden Ring 2, but wouldn&#039;t shut down the possibility in the future. If not, there is an Elden Ring movie in the works. Be sure to read my full interview with Miyazaki where we talk about partnering with Nintendo, future plans for The Duskbloods, and more. And check out my hands-on preview of The Duskbloods after playing it for eight hours. Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He&#039;s usually entrusted with covering long RPGs and tech products, but he&#039;s got range when it comes to games. You&#039;ll also catch him at events and hosting video content, including IGN&#039;s weekly podcast Unlocked. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/the-duskbloods-12-1787208413891.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>FromSoftware, Isnt, Done, With, Single-Player, Games, Miyazaki, Reassures</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/the-duskbloods-12-1787208413891.png" crossorigin="anonymous"> Developer FromSoftware is gearing up for <a class="bb_link" href="https://www.ign.com/games/the-duskbloods" target="_blank" rel="">The Duskbloods</a> with a network test and a recent hands-on preview that I got to take part in. Coming off of its most recent game <a class="bb_link" href="https://www.ign.com/games/elden-ring-nightreign" target="_blank" rel="">Elden Ring: Nightreign</a>, which is a co-operative multiplayer experience, and now the upcoming PvPvE with The Duskbloods, you might be wondering if the studio has another single-player game lined up. Rest assured, FromSoft isn't putting all its eggs into the multiplayer basket.<br><br> As part of <a class="bb_link" href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank" rel="">an interview I had with FromSoftware president and The Duskbloods director Hidetaka Miyazaki</a>, I asked if doing back-to-back multiplayer games was indicative of the direction the team is going. He reassured us that FromSoftware is not done making single-player games.<br><br> "It's not necessarily some big reveal saying this is the direction we plan to go in moving forward. We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did," Miyazaki told me. He continued, "It's funny because there was never really any big plan that these two games would both release next to each other."<br><br> He explained that he and the team have had a lot ideas pile up over the years and he saw The Duskbloods, which is heavily influenced by board games and TTRPGs when it comes to gameplay mechanics, as an opportunity to try those out. "These things seemed like great ideas but didn't really fit the context of a single-player game," Miyazaki explained.<br><br> Miyazaki talked about how this is the kind of game he wants to see exist and made something he himself would want to play. "Personally, it's very fun to make a multiplayer game like this. It's not something we've done a lot and we're looking forward to seeing players' reactions and getting feedback," he said. <br><br> He concluded by telling me, "If anything, it's like the more you work on something multiplayer for a long time it scratches that itch only to want to make something single-player again."<br><br> The future of FromSoftware and the question of whether it will release a sequel to Elden Ring or Bloodborne is a hot topic, after <a class="bb_link" href="https://www.ign.com/articles/kadokawa-should-be-making-more-money-from-elden-ring-activist-investor-says-as-ceo-survives-shareholder-vote" target="_blank" rel="">the boss of parent company Kadokawa survived a recent shareholder vote on his future</a> amid increasing pressure from an activist investor who believes the company has failed to capitalize on Elden Ring’s enormous success. The 30 million-selling Elden Ring launched in 2022, and since then FromSoftware has released expansion Shadow of the Erdtree (2024) and multiplayer spinoff, Elden Ring Nightreign (2025).<br><br> In June, Miyazaki <a class="bb_link" href="https://www.ign.com/articles/elden-ring-director-insists-fromsoftware-is-free-to-make-the-games-it-wants-to-teases-unannounced-titles" target="_blank" rel="">commented on the shareholder pressure Kadokawa was under</a>. Reassuring fans, he insisted that FromSoftware can still “freely make the kind of games we want to make without excessive interference." Could Elden Ring 2 be on the cards? In December 2024, Miyazaki said <a class="bb_link" href="https://www.ign.com/articles/elden-ring-2-not-being-considered-at-fromsoftware-hidetaka-miyazaki-says" target="_blank" rel="">FromSoftware was not considering making Elden Ring 2</a>, but wouldn't shut down the possibility in the future. If not, there is an <a class="bb_link" href="https://www.ign.com/movies/elden-ring" target="_blank" rel="">Elden Ring movie</a> in the works.<br><br> Be sure to read <a class="bb_link" href="https://www.ign.com/articles/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo" target="_blank" rel="">my full interview with Miyazaki</a> where we talk about partnering with Nintendo, future plans for The Duskbloods, and more. And check out <a class="bb_link" href="https://www.ign.com/articles/the-duskbloods-preview-hands-on-fromsoftware-switch-2-exclusive" target="_blank" rel="">my hands-on preview of The Duskbloods</a> after playing it for eight hours.<br><br> <i>Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He's usually entrusted with covering long RPGs and tech products, but he's got range when it comes to games. You'll also catch him at events and hosting video content, including </i><a class="bb_link" href="https://youtube.com/playlist?list=PL99PCYdTX-vcBZW5aQAHlTHZr08eO4Vnj&si=pKiQPXYM7V9j1CXJ" target="_blank" rel=""><i>IGN's weekly podcast Unlocked</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>Best Buy Is Offering a Free $10 Gift Card With These Game Preorders</title>
<link>https://xinker.org/best-buy-is-offering-a-free-10-gift-card-with-these-game-preorders</link>
<guid>https://xinker.org/best-buy-is-offering-a-free-10-gift-card-with-these-game-preorders</guid>
<description><![CDATA[  I’ve been covering deals long enough to remember the good old days when Amazon and Best Buy offered preorder discounts on every video game they sold. Those days are over, but Best Buy is bringing back the spirit of the deal. Right now, when you preorder select games (including The Blood of Dawnwalker), you’ll get a free $10 Best Buy digital gift card at launch. That’s the best (and only) deal going on most of these games. Let’s take a look at the current offerings.Free $10 Gift Card When You Preorder These Games So what games are we talking about, specifically? Four games currently qualify for the deal: The Blood of Dawnwalker, Ace Combat 8: Wings of Theve, FC 27, and NHL 27. With the price of games going up to as high as $80 this console generation (thanks, Nintendo), I’ll take any preorder discount I can get on games I know I’m going to buy at launch.The Blood of Dawnwalker (PS5, XSX) + $10 Gift Card The Blood of Dawnwalker comes out September 3. It’s an open-world action-RPG from some of the creative minds behind The Witcher 3 – which is about the most compelling thing you could tell me about any game. It’s set in 14th-century Europe, when powerful vampires have taken over a city in the Carpathian Mountains. You play as a Dawnwalker, a human by day and vampire by night, who fights to take back control of the region. Check out our hands-on preview for a whole lot more info. Ace Combat: Wings of Theve (PS5, XSX) + $10 Gift Card Those who enjoy performing aerial combat maneuvers can hop in a digital jet on either September 29 or October 2, depending on which edition you choose. Either way, you’ll go on military missions to take part in dogfights, drop bombs, deploy missiles, and all that good stuff. See our preview for more. EA Sports FC 27 (PS5, XSX, Switch 2) + $10 Gift Card EA might not have the FIFA license anymore, but that hasn’t stopped them from releasing an annual soccer - er, football — game. This year’s edition promises “ultrarealistic” soccer action as well as a new Clubs experience called The Grounds, which lets you “meet, play, and recruit new Club members while competing across a variety of football activities.” Note that The Grounds is not available on last-gen platforms. And click over to our preview to learn more of what to expect. EA Sports NHL 27 (PS5, XSX) + $10 Gift Card Fans of ice skating and blasting pucks across the rink can pick up NHL 27 to get a free $10 gift card. Out on 9/11, this year’s edition features all 32 NHL arenas, along with better crowd graphics and real-world goal songs. Anyone who preorders also gets a player pack, 500 NHL Points, and WOC 2XP Boost. Bonus Deal - Free CoD: Modern Warfare 4 Steelbook with Preorder  Best Buy has one other exclusive preorder deal that’s live now, but it’s not a gift card. If you preorder Call of Duty: Modern Warfare 4 (see it at Best Buy), you get a free steelbook case. Better than nothing! It’s out October 23.  For more info about upcoming games, check out our frequently updated list of video game release dates. Chris Reed is a senior commerce editor and deals expert for IGN. He also runs IGN&#039;s board game and LEGO coverage. You can follow him on Bluesky. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/untitled-design-1-1787237907543.png" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Best, Buy, Offering, Free, 10, Gift, Card, With, These, Game, Preorders</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/untitled-design-1-1787237907543.png" crossorigin="anonymous"> I’ve been covering deals long enough to remember the good old days when Amazon and Best Buy offered preorder discounts on every video game they sold. Those days are over, but Best Buy is bringing back the spirit of the deal. Right now, when you preorder select games (including The Blood of Dawnwalker), you’ll get a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FQGjrE8" target="_blank" rel=" noopener">free $10 Best Buy digital gift card</a> at launch. That’s the best (and only) deal going on most of these games. Let’s take a look at the current offerings.<br><br><div class="bb_h2">Free $10 Gift Card When You Preorder These Games</div> So what games are we talking about, specifically? Four games currently qualify for the deal: The Blood of Dawnwalker, Ace Combat 8: Wings of Theve, FC 27, and NHL 27. With the price of games going up to as high as $80 this console generation (<a class="bb_link" href="https://www.ign.com/articles/switch-2-exclusive-mario-kart-world-justifies-its-80-price-tag-nintendo-insists-in-first-comments-addressing-cost-controversy" target="_blank" rel="">thanks, Nintendo</a>), I’ll take any preorder discount I can get on games I know I’m going to buy at launch.<br><br><div class="bb_h2">The Blood of Dawnwalker (PS5, XSX) + $10 Gift Card</div> The Blood of Dawnwalker comes out September 3. It’s an open-world action-RPG from some of the creative minds behind The Witcher 3 – which is about the most compelling thing you could tell me about any game. It’s set in 14th-century Europe, when powerful vampires have taken over a city in the Carpathian Mountains. You play as a Dawnwalker, a human by day and vampire by night, who fights to take back control of the region. Check out our <a class="bb_link" href="https://www.ign.com/articles/the-blood-of-dawnwalker-preview-ign-first" target="_blank" rel="">hands-on preview</a> for a whole lot more info.<br><br> <div class="bb_h2">Ace Combat: Wings of Theve (PS5, XSX) + $10 Gift Card</div> Those who enjoy performing aerial combat maneuvers can hop in a digital jet on either September 29 or October 2, depending on which edition you choose. Either way, you’ll go on military missions to take part in dogfights, drop bombs, deploy missiles, and all that good stuff. See our <a class="bb_link" href="https://www.ign.com/articles/ace-combat-8-is-a-very-grounded-game-set-in-the-skies-ign-preview" target="_blank" rel="">preview</a> for more.<br><br> <div class="bb_h2">EA Sports FC 27 (PS5, XSX, Switch 2) + $10 Gift Card</div> EA might not have the FIFA license anymore, but that hasn’t stopped them from releasing an annual soccer - er, <i>football</i> — game. This year’s edition promises “ultrarealistic” soccer action as well as a new Clubs experience called The Grounds, which lets you “meet, play, and recruit new Club members while competing across a variety of football activities.” Note that The Grounds is not available on last-gen platforms. And click over to our <a class="bb_link" href="https://nordic.ign.com/ea-sports-fc-27/110696/ea-sports-fc-27-preview" target="_blank" rel="">preview</a> to learn more of what to expect.<br><br> <div class="bb_h2">EA Sports NHL 27 (PS5, XSX) + $10 Gift Card</div> Fans of ice skating and blasting pucks across the rink can pick up NHL 27 to get a free $10 gift card. Out on 9/11, this year’s edition features all 32 NHL arenas, along with better crowd graphics and real-world goal songs. Anyone who preorders also gets a player pack, 500 NHL Points, and WOC 2XP Boost.<br><br> <div class="bb_h2">Bonus Deal - Free CoD: Modern Warfare 4 Steelbook with Preorder</div> <br> Best Buy has one other exclusive preorder deal that’s live now, but it’s not a gift card. If you preorder Call of Duty: Modern Warfare 4 (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2F9w0j56" target="_blank" rel=" noopener">see it at Best Buy</a>), you get a free steelbook case. Better than nothing! It’s out October 23. <br><br> For more info about upcoming games, check out our frequently updated list of <a class="bb_link" href="https://www.ign.com/articles/video-game-release-dates-ps4-ps5-xbox-one-series-x-nintendo-switch" target="_blank" rel="">video game release dates</a>.<br><br> <i>Chris Reed is a senior commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fchrislreed.com" target="_blank" rel=" noopener"><i>Bluesky</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>Fortnite Cheat Codes and how to use them to collect Sprites</title>
<link>https://xinker.org/fortnite-cheat-codes-and-how-to-use-them-to-collect-sprites</link>
<guid>https://xinker.org/fortnite-cheat-codes-and-how-to-use-them-to-collect-sprites</guid>
<description><![CDATA[  Fortnite Cheat Codes have been introduced to replace the Sprite Chests this season, and this fresh mechanic fits in with the general gaming theme for Override. Once you discover a cheat code emblazoned on a surface, you need to quickly match the arrow directions before the timer expires to collect your rewards – it&#039;s not quite the Konami Code, but you know the general idea! To get up to speed, this is how Cheat Codes in Fortnite work.Note that these cheat codes are separate to the Fortnite Lobby Hack codes you enter on the Battle Royale lobby screen, though both provide ways to add more Fortnite Sprites to your collection.Fortnite Cheat Codes locations  (Image credit: Epic Games) [/url] Fortnite Cheat Codes appear on surfaces in many locations around the island, and make a distinctive chime sound when you are close to them in the same way that Chests do. If you&#039;ve turned on the Visualize Sound Effects option under Audio settings (which I highly recommend you do if you haven&#039;t already) then you&#039;ll see a blue glow and four arrow icon appear that will lead you to the Cheat Code. The color of it represents the rarity of the Sprite you&#039;ll receive if entered correctly, as follows:Blue Cheat Code – Rare SpritePurple Cheat Code – Epic SpriteGold Cheat Code – Legendary Sprite Note that although Fortnite Cheat Codes can appear in the same location for multiple matches, the rarity is randomized each time – so if you find a Gold Cheat Code then unfortunately you can&#039;t keep returning to that location and guarantee a Legendary Sprite every visit.How to use Fortnite Cheat Codes  (Image credit: Epic Games) Once you&#039;ve found a Fortnite Cheat Code, approach it and follow the ENTER CHEAT prompt to start typing it in using the d-pad or direction controls. Sometimes the camera angle and visual glitches can make it difficult to read the code, so have a quick look at it before interacting so you know what you need to enter. Make a mistake and you&#039;ll have to restart, and if the timer runs out before you complete it then the Cheat Code will disappear without awarding you a Sprite, so be careful! © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/DJTEcw9ZcVWiGu7dmgZ4n5-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fortnite, Cheat, Codes, and, how, use, them, collect, Sprites</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/DJTEcw9ZcVWiGu7dmgZ4n5-1280-80.jpg" crossorigin="anonymous"> Fortnite Cheat Codes have been introduced to replace the Sprite Chests this season, and this fresh mechanic fits in with the general gaming theme for Override. Once you discover a cheat code emblazoned on a surface, you need to quickly match the arrow directions before the timer expires to collect your rewards – it's not quite the Konami Code, but you know the general idea! To get up to speed, this is how Cheat Codes in Fortnite work.<br><br><i>Note that these cheat codes are separate to the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffortnite%2Ffortnite-lobby-hack-codes%2F" target="_blank" rel=" noopener"><i>Fortnite Lobby Hack codes</i></a><i> you enter on the Battle Royale lobby screen, though both provide ways to add more </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffortnite%2Ffortnite-sprites%2F" target="_blank" rel=" noopener"><i>Fortnite Sprites</i></a><i> to your collection.</i><br><br><div class="bb_h2"><u>Fortnite Cheat Codes locations</u></div> <img src="https://cdn.mos.cms.futurecdn.net/xRajZQpWY8sTTFknrVBu66.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Epic Games)</u> [/url] Fortnite Cheat Codes appear on surfaces in many locations around the island, and make a distinctive chime sound when you are close to them in the same way that Chests do. If you've turned on the <b>Visualize Sound Effects</b> option under <b>Audio</b> settings (which I highly recommend you do if you haven't already) then you'll see a blue glow and four arrow icon appear that will lead you to the Cheat Code. The color of it represents the rarity of the Sprite you'll receive if entered correctly, as follows:<br><br><ul class="bb_ul"><li><b>Blue Cheat Code</b> – Rare Sprite</li><li><b>Purple Cheat Code</b> – Epic Sprite</li><li><b>Gold Cheat Code</b> – Legendary Sprite</li></ul> Note that although Fortnite Cheat Codes can appear in the same location for multiple matches, the rarity is randomized each time – so if you find a Gold Cheat Code then unfortunately you can't keep returning to that location and guarantee a Legendary Sprite every visit.<br><br><div class="bb_h2"><u>How to use Fortnite Cheat Codes</u></div> <img src="https://cdn.mos.cms.futurecdn.net/XG889F2dEi8kVujJndYJ76.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Epic Games)</u> Once you've found a Fortnite Cheat Code, approach it and follow the <b>ENTER CHEAT </b>prompt to start typing it in using the d-pad or direction controls. Sometimes the camera angle and visual glitches can make it difficult to read the code, so have a quick look at it before interacting so you know what you need to enter. Make a mistake and you'll have to restart, and if the timer runs out before you complete it then the Cheat Code will disappear without awarding you a Sprite, so be careful!<br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Sell Ores codes (August 2026)</title>
<link>https://xinker.org/sell-ores-codes-august-2026</link>
<guid>https://xinker.org/sell-ores-codes-august-2026</guid>
<description><![CDATA[  Unlock free cash, boosts, and the odd delightfully devilish growth gem when you redeem these new Sell Ores codes in Roblox. Read the full story on PCGamesN: Sell Ores codes (August 2026) ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/sell-ores-codes-pcgn-featured.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sell, Ores, codes, August, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/sell-ores-codes-pcgn-featured.jpg" crossorigin="anonymous"> Unlock free cash, boosts, and the odd delightfully devilish growth gem when you redeem these new Sell Ores codes in Roblox.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Froblox%2Fsell-ores-codes" target="_blank" rel=" noopener">Sell Ores codes (August 2026)</a><br><br>]]> </content:encoded>
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<title>Paradox has been cooking up some Stellaris &amp;quot;summer experiments,&amp;quot; from megastructure upgrades to a full espionage rework</title>
<link>https://xinker.org/paradox-has-been-cooking-up-some-stellaris-summer-experiments-from-megastructure-upgrades-to-a-full-espionage-rework</link>
<guid>https://xinker.org/paradox-has-been-cooking-up-some-stellaris-summer-experiments-from-megastructure-upgrades-to-a-full-espionage-rework</guid>
<description><![CDATA[  A new Stellaris developer blog details a range of experimental features the Paradox team has been concepting in the 4X game over the summer. Read the full story on PCGamesN: Paradox has been cooking up some Stellaris &quot;summer experiments,&quot; from megastructure upgrades to a full espionage rework ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/stellaris-summer-experiments-paradox-developer-diary-blog-august-2026.jpg" length="49398" type="image/jpeg"/>
<pubDate>Fri, 21 Aug 2026 00:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Paradox, has, been, cooking, some, Stellaris, summer, experiments, from, megastructure, upgrades, full, espionage, rework</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/stellaris-summer-experiments-paradox-developer-diary-blog-august-2026.jpg" crossorigin="anonymous"> A new Stellaris developer blog details a range of experimental features the Paradox team has been concepting in the 4X game over the summer.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fstellaris%2Fsummer-experiments-espionage-rework" target="_blank" rel=" noopener">Paradox has been cooking up some Stellaris "summer experiments," from megastructure upgrades to a full espionage rework</a><br><br>]]> </content:encoded>
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<title>Former EA manager will &amp;quot;believe&amp;quot; the next Mass Effect is happening &amp;quot;when I see it&amp;quot; after $55 billion acquisition: &amp;quot;They can pull the plug very, very easily&amp;quot;</title>
<link>https://xinker.org/former-ea-manager-will-believe-the-next-mass-effect-is-happening-when-i-see-it-after-55-billion-acquisition-they-can-pull-the-plug-very-very-easily</link>
<guid>https://xinker.org/former-ea-manager-will-believe-the-next-mass-effect-is-happening-when-i-see-it-after-55-billion-acquisition-they-can-pull-the-plug-very-very-easily</guid>
<description><![CDATA[  EA, the publisher behind games like Battlefield 6 and The Sims 4 and parent of Mass Effect developer BioWare, is on many a player&#039;s mind right now following the $55 billion deal that saw its buyout – one that might spell disaster for Mass Effect 5, apparently. Although we don&#039;t know too much about the next Mass Effect game as BioWare has been too &quot;busy&quot; to share its progress, it&#039;s been underway – or at least in some sort of pre-production state – since its reveal way back in 2020. It&#039;s safe to say that all of this doesn&#039;t exactly inspire the greatest confidence in folks… and neither does the fact that a trio of private investors led by Saudi Arabia has just acquired EA, to put it lightly. Former senior manager at EA Emmanuel Rosier, who now works as the director of market intelligence at industry analyst Newzoo, explains how he feels about BioWare following the recent buyout in a new interview with PC Gamer. &quot;They&#039;ve been struggling as a studio, as a brand have been struggling in recent years, and I don&#039;t know if they [EA] will keep funding that one,&quot; he states. &quot;I think that&#039;s the biggest question mark for me.&quot; So, what about Mass Effect 5, then? &quot;I will believe it when I see it, the next Mass Effect game, let&#039;s put it that way,&quot; Rosier says. &quot;I&#039;ve worked many years with BioWare, sometimes it can stretch for years and years until something comes.&quot; That checks out. After all, Dragon Age: The Veilguard took nearly a decade to develop – and also suffered a rework of sorts as well. It&#039;s hard to tell what&#039;ll happen with the new Mass Effect, put simply. &quot;I think everything can happen at this moment,&quot; as Rosier concludes. &quot;They [EA] can pull the plug very, very easily. And if the new investors, they don&#039;t have that many feelings about the history of the portfolio, they will take the most financially sound decision most probably.&quot; I hate to say it, but I do fear the former EA lead is right here – anything could happen, and it&#039;s likely that profits are being taken into account above… well, everything else. Only time will tell what the fate of Mass Effect 5 will truly be, but I&#039;ll be keeping my own fingers crossed that the new RPG from BioWare ends up coming to fruition someday – with a teaser (anything at all, please) sometime soon, to boot. EA devs feel &quot;the threat of layoffs at all times,&quot; especially after Saudi Arabia acquisition: &quot;It&#039;s hard to see how teams or games that underperform wouldn&#039;t be dissolved&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/FmFa5bAjTxBTx4vsi7wQ8n-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:43:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Former, manager, will, believe, the, next, Mass, Effect, happening, when, see, it, after, 55, billion, acquisition:, They, can, pull, the, plug, very, very, easily</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/FmFa5bAjTxBTx4vsi7wQ8n-1280-80.jpg" crossorigin="anonymous"> EA, the publisher behind games like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbattlefield-6%2F" target="_blank" rel=" noopener">Battlefield 6</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fthe-sims-4-guide%2F" target="_blank" rel=" noopener">The Sims 4</a> and parent of Mass Effect developer BioWare, is on many a player's mind right now following the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbattlefield-6-and-dragon-age-owner-ea-goes-private-in-usd55-billion-deal-smashing-past-its-market-value%2F" target="_blank" rel=" noopener">$55 billion deal</a> that saw its buyout – one that might spell disaster for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fmass-effect-5-guide%2F" target="_blank" rel=" noopener">Mass Effect 5</a>, apparently.<br><br> Although we don't know <i>too</i> much about the next Mass Effect game as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmass-effect%2Fmass-effect-5-hasnt-been-shown-off-more-because-bioware-is-simply-just-busy-workin-on-the-eagerly-anticipated-rpg-lead-says-not-a-lot-of-time-for-tease%2F" target="_blank" rel=" noopener">BioWare has been too "busy"</a> to share its progress, it's been underway – or at least in some sort of pre-production state – since its reveal way back in 2020. <br><br>It's safe to say that all of this doesn't exactly inspire the greatest confidence in folks… and neither does the fact that a trio of private investors led by Saudi Arabia has just acquired EA, to put it lightly.<br><br> Former senior manager at EA Emmanuel Rosier, who now works as the director of market intelligence at industry analyst Newzoo, explains how he feels about BioWare following the recent buyout in a new interview with <a class="bb_link" href="https://www.pcgamer.com/gaming-industry/will-the-next-mass-effect-actually-release-under-eas-new-owners-ill-believe-it-when-i-see-it-says-former-ea-manager-turned-newzoo-analyst/" target="_blank" rel="">PC Gamer</a>. <br><br>"They've been struggling as a studio, as a brand have been struggling in recent years, and I don't know if they [EA] will keep funding that one," he states. "I think that's the biggest question mark for me."<br><br> So, what about Mass Effect 5, then? "I will believe it when I see it, the next Mass Effect game, let's put it that way," Rosier says. "I've worked many years with BioWare, sometimes it can stretch for years and years until something comes." That checks out. <br><br>After all, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdragon-age%2Fdragon-age-veilguard-guide%2F" target="_blank" rel=" noopener">Dragon Age: The Veilguard</a> took nearly a decade to develop – and also suffered a rework of sorts as well. It's hard to tell what'll happen with the new Mass Effect, put simply.<br><br> "I think everything can happen at this moment," as Rosier concludes. "They [EA] can pull the plug very, very easily. And if the new investors, they don't have that many feelings about the history of the portfolio, they will take the most financially sound decision most probably." <br><br>I hate to say it, but I do fear the former EA lead is right here – anything <i>could</i> happen, and it's likely that profits are being taken into account above… well, everything else.<br><br> Only time will tell what the fate of Mass Effect 5 will truly be, but I'll be keeping my own fingers crossed that the new RPG from BioWare ends up coming to fruition someday – with a teaser (anything at all, please) sometime soon, to boot.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fea-devs-feel-the-threat-of-layoffs-at-all-times-especially-after-saudi-arabia-acquisition-its-hard-to-see-how-teams-or-games-that-underperform-wouldnt-be-dissolved%2F" target="_blank" rel=" noopener"><i>EA devs feel "the threat of layoffs at all times," especially after Saudi Arabia acquisition: "It's hard to see how teams or games that underperform wouldn't be dissolved"</i></a><br><br> [/url]]]> </content:encoded>
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<title>How to solve the Sinking City 2 trident puzzle</title>
<link>https://xinker.org/how-to-solve-the-sinking-city-2-trident-puzzle</link>
<guid>https://xinker.org/how-to-solve-the-sinking-city-2-trident-puzzle</guid>
<description><![CDATA[  The Sinking City 2 trident is part of a puzzle in the Church area that involves the nearby obelisk. It&#039;s not very clear though, and even if you find and read the various notes relating to it, it can be unclear what you&#039;re meant to do with any of it.  I&#039;ve solved it all already and have explained the process fully in my in-depth Sinking City 2 walkthrough covering the flooded city section. However, if you just want the short version, here it is.  Unlike the Sinking City 2 printing press puzzle, which involves several locations, this can actually be solved the first time you find it, as long as you know how. What to do with the Trident?   (Image credit: Frogwares) You&#039;ll find the Trident in the Church behind the Star locked door, once you have the Star key. But it&#039;s not clear what you need to do with it.  You&#039;ll actually want to take the Trident and place it on the Obelisk to start things off. Once you&#039;ve done that, you&#039;ll want to rotate the Obelisk symbols using the information found on the &quot;Call Upon Believers&quot; note which lists four gods (found on the altar when you first enter the Church), and the First Vision note which lists their symbols (found in the Star locked crypt in the graveyard).  Matching up the gods and symbols gives you the the order you need to arrange Obelisk sections, while the mention of &#039;from the depth to the heights&#039; in one note means this order is from top to bottom and looks like this:   (Image credit: Frogwares) Yig: Serpent FormTsog-Nar: Crooked CrossGyrh: SpearheadCthylla: Splayed Womb Once you have the symbols in the right place, lightning will start hitting the Trident at regular intervals so get clear. Some enemies will also appear, so have fun kiting them into the electricity. A tip will light up each time the Trident is hit, and when all three are lit, nip in and grab it.  Now take the Trident and place it back where you found it. When you leave this small room, you&#039;ll be in another dimension and the Church will be full of statues. Go to the altar and take the dagger from the statue right in front of it. Place the dagger into the slot in the altar and you&#039;ll be lowered into a basement area for a small boss fight. When that&#039;s done, you&#039;ll find some Dream Essence upgrade points on the altar as you leave.  You&#039;ll be at best about halfway through the flooded city area if you&#039;re dealing with this as you find it. However, you might be closer to the end if you&#039;re backtracking. Either way, my Sinking City 2 Hospital walkthrough is likely to be useful real soon.  © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Cr4eBxEChFh8myrUjbKbQB-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, solve, the, Sinking, City, trident, puzzle</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Cr4eBxEChFh8myrUjbKbQB-1280-80.jpg" crossorigin="anonymous"> The Sinking City 2 trident is part of a puzzle in the Church area that involves the nearby obelisk. It's not very clear though, and even if you find and read the various notes relating to it, it can be unclear what you're meant to do with any of it. <br><br> I've solved it all already and have explained the process fully in my in-depth <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-walkthrough%2F" target="_blank" rel=" noopener">Sinking City 2 walkthrough</a> covering the flooded city section. However, if you just want the short version, here it is. <br><br> Unlike the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-printing-press%2F" target="_blank" rel=" noopener">Sinking City 2 printing press puzzle</a>, which involves several locations, this can actually be solved the first time you find it, as long as you know how. <br><br><div class="bb_h3"><u>What to do with the Trident? </u></div> <img src="https://cdn.mos.cms.futurecdn.net/Qg4fMvdf3cRwcKjdPKgYRB.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> You'll find the Trident in the Church behind the Star locked door, once you have the Star key. But it's not clear what you need to do with it. <br><br> You'll actually want to take the Trident and place it on the Obelisk to start things off. Once you've done that, you'll want to rotate the Obelisk symbols using the information found on the "Call Upon Believers" note which lists four gods (found on the altar when you first enter the Church), and the First Vision note which lists their symbols (found in the Star locked crypt in the graveyard). <br><br> Matching up the gods and symbols gives you the the order you need to arrange Obelisk sections, while the mention of 'from the depth to the heights' in one note means this order is from top to bottom and looks like this: <br><br> <img src="https://cdn.mos.cms.futurecdn.net/iQYUm8GE69ECkbVAYXXanS.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> <ol><li><b>Yig: </b>Serpent Form</li><li><b>Tsog-Nar: </b>Crooked Cross</li><li><b>Gyrh: </b>Spearhead</li><li><b>Cthylla: </b>Splayed Womb</li></ol> Once you have the symbols in the right place, lightning will start hitting the Trident at regular intervals so get clear. Some enemies will also appear, so have fun kiting them into the electricity. A tip will light up each time the Trident is hit, and when all three are lit, nip in and grab it. <br><br> Now take the Trident and place it back where you found it. When you leave this small room, you'll be in another dimension and the Church will be full of statues. Go to the altar and take the dagger from the statue right in front of it. Place the dagger into the slot in the altar and you'll be lowered into a basement area for a small boss fight. When that's done, you'll find some Dream Essence upgrade points on the altar as you leave. <br><br> You'll be at best about halfway through the flooded city area if you're dealing with this as you find it. However, you might be closer to the end if you're backtracking. Either way, my <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-hospital-walkthrough%2F" target="_blank" rel=" noopener">Sinking City 2 Hospital walkthrough</a> is likely to be useful real soon. <br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>IO Interactive Celebrates 007 First Light Selling 4 Million Copies in 3 Months</title>
<link>https://xinker.org/io-interactive-celebrates-007-first-light-selling-4-million-copies-in-3-months</link>
<guid>https://xinker.org/io-interactive-celebrates-007-first-light-selling-4-million-copies-in-3-months</guid>
<description><![CDATA[  James Bond video game blockbuster 007 First Light has sold 4 million copies in just three months, developer IO Interactive has announced. The achievement comes amid uncertainty over the future of the James Bond video game franchise under Amazon, despite widespread acclaim for First Light itself, built by Hitman maker IO. But for now, at least, there&#039;s a lot to celebrate — with 4 million copies in three months an impressive achievement, with the game&#039;s Nintendo Switch 2 launch still to come.  Today, IO also recommitted to updating First Light further with an array of post-launch updates, including a New Game+ campaign option, a fresh mission starring pirate king Bawma (portrayed by Lenny Kravitz), plus addition Tac Sim challenges, weapons and cosmetics, as well as a photo mode.  What will come next for the First Light franchise remains uncertain, however. Built as the first part of a potential Bond trilogy, any future sequel, if officially greenlit, will now need to be published by Amazon Games.  IO published First Light itself, similar to how it handled Hitman 3, something which enables it to recoup a greater share of the projects and have full creative control over the game&#039;s direction and story. But this deal was signed when the Bond franchise was under the control of MGM and EON Productions.  It remains to be seen how the series will be handed with Amazon backing the project, with the U.S. company potentially having a bigger say in what it wants to see in the game, including synergy with its own plans for a new James Bond movie.  One thing remains certain, however: 007 First Light is very good. IGN gave the game a 9/10 in our 007 First Light review, noting that it was &quot;obsessed with bringing the Bond fantasy to life in a way no one has ever managed before&quot; and describing it as &quot;the best Bond game I’ve ever played.&quot; Last month, IO was forced to scale back work on its under-wraps fantasy RPG codenamed Project Dragon, which had been partly funded by cash from Xbox. But now — with Microsoft laying off thousands of workers, offloading studios and scrapping various external partnerships — IO&#039;s game has also fallen victim to tightening purse strings. Tom Phillips is IGN&#039;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/05/24/007-first-light-1-1779638838516.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Interactive, Celebrates, 007, First, Light, Selling, Million, Copies, Months</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/05/24/007-first-light-1-1779638838516.png" crossorigin="anonymous"> James Bond video game blockbuster <a class="bb_link" href="https://www.ign.com/games/007-first-light" target="_blank" rel="">007 First Light</a> has sold 4 million copies in just three months, developer IO Interactive has announced.<br><br> The achievement comes amid uncertainty over the future of the James Bond video game franchise under Amazon, despite widespread acclaim for First Light itself, built by Hitman maker IO.<br><br> But for now, at least, there's a lot to celebrate — with 4 million copies in three months an impressive achievement, with the game's Nintendo Switch 2 launch still to come. <br><br> Today, IO also recommitted to updating First Light further with an array of post-launch updates, including a New Game+ campaign option, a fresh mission starring pirate king Bawma (portrayed by Lenny Kravitz), plus addition Tac Sim challenges, weapons and cosmetics, as well as a photo mode. <br><br> What will come next for the First Light franchise remains uncertain, however. Built as <a class="bb_link" href="https://www.ign.com/articles/project-007-io-interactive-young-bond-for-gamers-trilogy" target="_blank" rel="">the first part of a potential Bond trilogy</a>, any future sequel, if officially greenlit, <a class="bb_link" href="https://www.ign.com/articles/io-interactive-wont-self-publish-future-james-bond-games-amazon-will-have-more-control" target="_blank" rel="">will now need to be published by Amazon Games</a>. <br><br> IO published First Light itself, similar to how it handled Hitman 3, something which enables it to recoup a greater share of the projects and have full creative control over the game's direction and story. But this deal was signed when the Bond franchise was under the control of MGM and EON Productions. <br><br> It remains to be seen how the series will be handed with Amazon backing the project, with the U.S. company potentially having a bigger say in what it wants to see in the game, including synergy with its own plans for a new <a class="bb_link" href="https://www.ign.com/articles/nina-gold-casting-james-bond-26-auditions" target="_blank" rel="">James Bond movie</a>. <br><br> One thing remains certain, however: 007 First Light is very good. IGN gave the game a 9/10 in our <a class="bb_link" href="https://www.ign.com/articles/007-first-light-review" target="_blank" rel="">007 First Light review</a>, noting that it was "obsessed with bringing the Bond fantasy to life in a way no one has ever managed before" and describing it as "the best Bond game I’ve ever played."<br><br> Last month, <a class="bb_link" href="https://www.ign.com/articles/bond-and-hitman-developer-closing-a-studio-and-laying-off-staff-after-xbox-pulls-funding" target="_blank" rel="">IO was forced to scale back work on its under-wraps fantasy RPG</a> codenamed <a class="bb_link" href="https://www.ign.com/games/project-dragon-io-interactive-online-fantasy-rpg" target="_blank" rel="">Project Dragon</a>, which had been <a class="bb_link" href="https://www.ign.com/articles/hitman-developers-upcoming-fantasy-rpg-may-be-an-xbox-exclusive" target="_blank" rel="">partly funded by cash from Xbox</a>. But now — with <a class="bb_link" href="https://www.ign.com/articles/xbox-boss-asha-sharma-announces-3200-layoffs-including-1600-today-with-4-studios-leaving-for-new-management-read-the-email-to-staff-in-full" target="_blank" rel="">Microsoft laying off thousands of workers, offloading studios and scrapping various external partnerships</a> — IO's game has also fallen victim to tightening purse strings.<br><br> <i>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftomphillipseg.bsky.social" target="_blank" rel=" noopener">@tomphillipseg.bsky.social</a><br><br>]]> </content:encoded>
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<title>Going Hands&#45;On With NBA 2K27 — Going Bigger, Smarter, And More Social</title>
<link>https://xinker.org/going-hands-on-with-nba-2k27-going-bigger-smarter-and-more-social</link>
<guid>https://xinker.org/going-hands-on-with-nba-2k27-going-bigger-smarter-and-more-social</guid>
<description><![CDATA[  2K Games flew us to Los Angeles for NBA 2K27 Community Day, where the team unveiled the new game. We also got to play a build and see firsthand some of the latest updates to the 2K franchise. From what we played, NBA 2K27 looks set to be the most robust game in the series, while remaining accessible to casual players and pros alike. The NBA 2K27 Community Day took place at the Intuit Dome in Inglewood, home of the Los Angeles Clippers. The audience included international press from countries ranging from Canada to Australia (the furthest place from anywhere), along with influencers, streamers and special guests of 2K. The presentation was delivered simultaneously to the live audience and to viewers watching the livestream online. The announcements about the latest updates coming to NBA 2K27 got me really excited. The gameplay mechanics have been improved with a dynamic layup engine, new offensive moves such as step-throughs and up-and-unders, new shot-contesting and... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/going-hands-on-with-nba-2k27-bigger-smarter-and-more-social-8524.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Going, Hands-On, With, NBA, 2K27, —, Going, Bigger, Smarter, And, More, Social</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/going-hands-on-with-nba-2k27-bigger-smarter-and-more-social-8524.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Ftag%2F2k-games%2F" target="_blank" rel=" noopener">2K Games</a> flew us to Los Angeles for <i>NBA 2K27</i> Community Day, where the team unveiled the new game. We also got to play a build and see firsthand some of the latest updates to the 2K franchise. From what we played, <i>NBA 2K27</i> looks set to be the most robust game in the series, while remaining accessible to casual players and pros alike.<br><br> The <i>NBA 2K27</i> Community Day took place at the Intuit Dome in Inglewood, home of the Los Angeles Clippers. The audience included international press from countries ranging from Canada to Australia (the furthest place from anywhere), along with influencers, streamers and special guests of 2K. The presentation was delivered simultaneously to the live audience and to viewers watching the livestream online.<br><br><img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/going-hands-on-with-nba-2k27-bigger-smarter-and-more-social-3935.jpg" crossorigin="anonymous"> The announcements about the latest updates coming to <i>NBA 2K27</i> got me really excited. The gameplay mechanics have been improved with a dynamic layup engine, new offensive moves such as step-throughs and up-and-unders, new shot-contesting and<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Farticles%2Fpreviews%2Fgoing-hands-on-going-bigger%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Kingdom Hearts 4 features Pixar&amp;apos;s Coco because Tetsuya Nomura thought it &amp;quot;would be the best world&amp;quot; for Sora&amp;apos;s story</title>
<link>https://xinker.org/kingdom-hearts-4-features-pixars-coco-because-tetsuya-nomura-thought-it-would-be-the-best-world-for-soras-story</link>
<guid>https://xinker.org/kingdom-hearts-4-features-pixars-coco-because-tetsuya-nomura-thought-it-would-be-the-best-world-for-soras-story</guid>
<description><![CDATA[  Kingdom Hearts lead Tetsuya Nomura says that Pixar&#039;s Coco was chosen as a Disney world in Kingdom Hearts 4 as it was the best fit for Sora&#039;s story. Speaking at the Kingdom Hearts D23 panel (via Genki_JPN on Twitter), after the reveal that The Land of the Dead from Pixar&#039;s Coco is the first Disney world featured in the upcoming Square Enix RPG Nomura spoke about world selections.  &quot;Whenever I do have a chance to decide that we absolutely need to include a certain world. I generally think about how well it synergizes with overall the main story progression with Sora&quot; he explains. And that with Kingdom Hearts 4, Nomura adds, &quot;when I thought about the themes, we felt that Coco would be the best world that would help achieve that goal.&quot;https://www.youtube-nocookie.com/embed/lybMpYeO9L8 Spoilers for Kingdom Hearts 3 (and potentially 4, I guess) to follow. Okay, so from my understanding as someone who has not played Kingdom Hearts 3 yet (I&#039;m trying to make my way through all of the non-numbered entries between 2 and 3 as intended) Sora sort of dies at the end of the game by being banished from his reality, before awakening in the realistic world seen in trailers for Kingdom Hearts 4, this is known as the Quadratum, which acts as an afterlife.  Not only that, but fans speculate Sora has lost his memories in Kingdom Hearts 4, due to him fainting when seeing visions of Goofy and Donald. This then ties into the Coco world. The latest trailer opens with Hector explaining that people disappear from the afterlife when forgotten (like in the film), which seems like a pretty intentional thing to open with, especially if this theory is true.  Part of the reason the first Kingdom Hearts is my favourite in the series is mostly down to how much the Disney side was integrated into the main plot – which is something I&#039;ve seen as a major complaint with Kingdom Hearts 3 – so if that&#039;s the case again with 4, it&#039;s certainly an exciting prospect. But at the same time, I really want the most esoteric crossovers possible to happen with Disney&#039;s massive library. Give me an Arlen, Texas world where Sora teams up with Hank and Bobby Hill to stop the heartless from taking over Strickland Propane, I beg of you.  Kingdom Hearts 4&#039;s Goofy and Donald are playable for the first time ever, and Mickey&#039;s Paper Mario-style sections are &quot;very different from Sora&#039;s adventure&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/T4npRUwGEPYsEoQC3aqTkC-1280-80.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Kingdom, Hearts, features, Pixars, Coco, because, Tetsuya, Nomura, thought, would, the, best, world, for, Soras, story</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/T4npRUwGEPYsEoQC3aqTkC-1280-80.png" crossorigin="anonymous"> Kingdom Hearts lead Tetsuya Nomura says that Pixar's Coco was chosen as a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftag%2Fdisney%2F" target="_blank" rel=" noopener">Disney</a> world in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fkingdom-hearts-4-guide%2F" target="_blank" rel=" noopener">Kingdom Hearts 4</a> as it was the best fit for Sora's story.<br><br> Speaking at the Kingdom Hearts <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fnews%2Flive%2Fd23-2026-marvel-star-wars-live-coverage-everything-announced%2F" target="_blank" rel=" noopener">D23</a> panel (via <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FGenki_JPN%2Fstatus%2F2090046788619096413" target="_blank" rel=" noopener">Genki_JPN on Twitter</a>), after the reveal that The Land of the Dead from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-4-comes-out-late-2027-and-pixars-coco-joins-the-jrpg-as-the-first-disney-world-announced-so-far%2F" target="_blank" rel=" noopener">Pixar's Coco</a> is the first Disney world featured in the upcoming <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftag%2Fsquare-enix%2F" target="_blank" rel=" noopener">Square Enix</a> RPG Nomura spoke about world selections. <br><br> "Whenever I do have a chance to decide that we absolutely need to include a certain world. I generally think about how well it synergizes with overall the main story progression with Sora" he explains. And that with Kingdom Hearts 4, Nomura adds, "when I thought about the themes, we felt that Coco would be the best world that would help achieve that goal."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FlybMpYeO9L8" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/lybMpYeO9L8</a> <b>Spoilers for Kingdom Hearts 3 (and potentially 4, I guess) to follow.</b><br><br> Okay, so from my understanding as someone who has not played Kingdom Hearts 3 yet (I'm trying to make my way through all of the non-numbered entries between 2 and 3 as intended) Sora <i>sort of </i>dies at the end of the game by being banished from his reality, before awakening in the realistic world seen in trailers for Kingdom Hearts 4, this is known as the Quadratum, which acts as an afterlife. <br><br> Not only that, but <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Fkingdom-hearts-4-memory-loss-theory-new-trailer-riku-donald-goofy%2F" target="_blank" rel=" noopener">fans speculate Sora has lost his memories</a> in Kingdom Hearts 4, due to him fainting when seeing visions of Goofy and Donald. This then ties into the Coco world. The latest trailer opens with Hector explaining that people disappear from the afterlife when forgotten (like in the film), which seems like a pretty intentional thing to open with, especially if this theory is true. <br><br> Part of the reason the first Kingdom Hearts is my favourite in the series is mostly down to how much the Disney side was integrated into the main plot – which is something I've seen as a major complaint with Kingdom Hearts 3 – so if that's the case again with 4, it's certainly an exciting prospect. But at the same time, I <i>really </i>want the most esoteric crossovers possible to happen with Disney's massive library. Give me an Arlen, Texas world where Sora teams up with Hank and Bobby Hill to stop the heartless from taking over Strickland Propane, I beg of you. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-4s-goofy-and-donald-are-playable-for-the-first-time-ever-and-mickeys-paper-mario-style-sections-are-very-different-from-soras-adventure%2F" target="_blank" rel=" noopener"><i>Kingdom Hearts 4's Goofy and Donald are playable for the first time ever, and Mickey's Paper Mario-style sections are "very different from Sora's adventure"</i></a><br><br> [/url]]]> </content:encoded>
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<title>Epic Games Store Officially Reveals Its Final Free Games for August 2026</title>
<link>https://xinker.org/epic-games-store-officially-reveals-its-final-free-games-for-august-2026</link>
<guid>https://xinker.org/epic-games-store-officially-reveals-its-final-free-games-for-august-2026</guid>
<description><![CDATA[  The Epic Games Store has officially announced its final free games for August 2026: Rival Stars Horse Racing: Desktop Edition and a returning title previously offered in 2023. The pair will be available to claim until early September 2026 while bringing the total value of Epic Games Store&#039;s August freebies to over $215. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/epic-games-store-logo-over-cyan-and-orange-heavily-stylized-breathedge-screenshot-composite.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Epic, Games, Store, Officially, Reveals, Its, Final, Free, Games, for, August, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/epic-games-store-logo-over-cyan-and-orange-heavily-stylized-breathedge-screenshot-composite.jpg" crossorigin="anonymous"> The <b>Epic Games Store</b> has officially announced its final free games for August 2026: <i>Rival Stars Horse Racing: Desktop Edition</i> and a returning title previously offered in 2023. The pair will be available to claim until early September 2026 while bringing the total value of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fepic-games-store%2F" target="_blank" rel=" noopener">Epic Games Store</a>'s August freebies to over $215.<br><br>]]> </content:encoded>
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<title>Healing the Ocean, Together: Subnautica 2 × The Ocean Cleanup</title>
<link>https://xinker.org/healing-the-ocean-together-subnautica-2-the-ocean-cleanup</link>
<guid>https://xinker.org/healing-the-ocean-together-subnautica-2-the-ocean-cleanup</guid>
<description><![CDATA[ Hello Subnauts,Since Subnautica 2 entered Early Access, you have continued to amaze us. You&#039;ve charted every trench, built bases in places we never imagined possible, pulled friends into the depths with you, and shared feedback that continues to shape everything we do.You&#039;ve spent countless hours healing an alien ocean. Now, with your support, we&#039;re helping heal our own.On behalf of our community, we&#039;re donating $100,000 to The Ocean Cleanup, a non-profit organization that develops and scales solutions to rid the world&#039;s oceans of plastic pollution.This collaboration means a lot to us. Caring for the ocean has always been at the heart of Subnautica, and we were proud to support The Ocean Cleanup back in the days of the original game. Continuing that work with Subnautica 2 felt like the most natural way to honor what this community has built together.And we didn&#039;t want to stop at a donation. Some of our team members grabbed their gear and headed to the beaches and shorelines near their own homes, doing their small part in person. Here&#039;s what that looked like:If you&#039;d like to learn more about The Ocean Cleanup and the incredible work they do, visit https://theoceancleanup.com.From the bottom of our hearts, and the bottom of the ocean, thank you for all of your continued support.Keep Diving! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45259627/f0986fce1536eb0f5a3c3651d6a277d024b5127e.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Healing, the, Ocean, Together:, Subnautica, The, Ocean, Cleanup</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Subnauts,</p><p class="bb_paragraph"></p><p class="bb_paragraph">Since Subnautica 2 entered Early Access, you have continued to amaze us. </p><p class="bb_paragraph"></p><p class="bb_paragraph">You've charted every trench, built bases in places we never imagined possible, pulled friends into the depths with you, and shared feedback that continues to shape everything we do.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45259627/d81b197097a441839222e13a5106e04d1255255a.jpg"></p><p class="bb_paragraph"><b>You've spent countless hours healing an alien ocean. Now, with your support, we're helping heal our own.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">On behalf of our community, we're donating <b>$100,000</b> to <b>The Ocean Cleanup</b>, a non-profit organization that develops and scales solutions to rid the world's oceans of plastic pollution.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This collaboration means a lot to us. Caring for the ocean has always been at the heart of Subnautica, and we were proud to support The Ocean Cleanup back in the days of the original game. Continuing that work with Subnautica 2 felt like the most natural way to honor what this community has built together.</p><p class="bb_paragraph"></p><p class="bb_paragraph">And we didn't want to stop at a donation. Some of our team members grabbed their gear and headed to the beaches and shorelines near their own homes, doing their small part in person. Here's what that looked like:</p><p class="bb_paragraph"></p><div data-youtube='"AYFjlC3wwy4' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">If you'd like to learn more about The Ocean Cleanup and the incredible work they do, visit </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftheoceancleanup.com" target="_blank" rel=" noopener">https://theoceancleanup.com</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">From the bottom of our hearts, and the bottom of the ocean, thank you for all of your continued support.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Keep Diving!</p>]]> </content:encoded>
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<title>Special Live Event: Shambling Horrors Live Now!</title>
<link>https://xinker.org/special-live-event-shambling-horrors-live-now</link>
<guid>https://xinker.org/special-live-event-shambling-horrors-live-now</guid>
<description><![CDATA[ Whatever Admonition&#039;s been up to seems to be infecting the population. Horde sightings are on the rise, with some districts entirely lost to the shambling horrors. This isn&#039;t a case of a single hab-block falling. This is something much darker and could be the herald of worse to come...The streets are choked with hordes of infected enemies! To make progress in the event, complete missions with the Endless Hordes modifier.The event is LIVE NOW until September 2! The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a cosmetic insignia. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/38365286/bb65aa4d0a5c54a422028811c0b812d4f66a61ca.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Special, Live, Event:, Shambling, Horrors, Live, Now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/38365286/962d78e752a64d1386360829748c53ce41efe401.png"></p><p class="bb_paragraph"><i>Whatever Admonition's been up to seems to be infecting the population. Horde sightings are on the rise, with some districts entirely lost to the shambling horrors. This isn't a case of a single hab-block falling. This is something much darker and could be the herald of worse to come...</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>The streets are choked with hordes of infected enemies! To make progress in the event, complete missions with the Endless Hordes modifier.</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>The event is LIVE NOW until September 2!</b> The rewards will be <b>Ordo dockets, Plasteel and Diamantine</b>. Those who complete the last tier of the event will receive a <b>cosmetic insignia</b>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/38365286/cce17b3bd1be065dc0ebd52ffe752c4ac07b3313.png"></p>]]> </content:encoded>
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<title>Razer Huntsman V3 Pro Low&#45;Profile TKL 8KHZ Keyboard Review</title>
<link>https://xinker.org/razer-huntsman-v3-pro-low-profile-tkl-8khz-keyboard-review</link>
<guid>https://xinker.org/razer-huntsman-v3-pro-low-profile-tkl-8khz-keyboard-review</guid>
<description><![CDATA[  The Razer Huntsman V3 Pro Low-Profile TKL 8KHZ keyboard is a familiar face with a brand-new and sleek low-profile design that makes it the ultimate portable solution for esports and enthusiasts alike. I’ve used plenty of TKL keyboards since becoming more of a PC-focused player, but somehow, despite reviewing several Razer products over the years, I’ve yet to try my hand at their keyboard offerings. As a fan of the form factor afforded by TKL chassis, the Razer Huntsman V3 Pro Low-Profile TKL 8KHZ caught my eye as it seemed to offer both a small footprint and industry-leading performance for competitive-level play. I’m happy to report that the Razer Huntsman V3 Pro Low-Profile TKL 8KHZ continues to showcase Razer’s intimate understanding of what makes a pro-grade keyboard desirable, offering an end product that is no-frills while simultaneously offering the cool gamer-centric aesthetics and feature set that set it apart from the rest. Before diving into what makes the Razer... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/razer-huntsman-v3-pro-low-profile-tkl-8khz-keyboard-review-9092.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Razer, Huntsman, Pro, Low-Profile, TKL, 8KHZ, Keyboard, Review</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/razer-huntsman-v3-pro-low-profile-tkl-8khz-keyboard-review-9092.jpg" crossorigin="anonymous"> The Razer Huntsman V3 Pro Low-Profile TKL 8KHZ keyboard is a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fhardware%2Frazer-huntsman-v3-pro-8khz%2F" target="_blank" rel=" noopener">familiar face</a> with a brand-new and sleek low-profile design that makes it the ultimate portable solution for esports and enthusiasts alike.<br><br> I’ve used plenty of TKL keyboards since becoming more of a PC-focused player, but somehow, despite reviewing several Razer products over the years, I’ve yet to try my hand at their keyboard offerings. As a fan of the form factor afforded by TKL chassis, the Razer Huntsman V3 Pro Low-Profile TKL 8KHZ caught my eye as it seemed to offer both a small footprint and industry-leading performance for competitive-level play.<br><br><img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/razer-huntsman-v3-pro-low-profile-tkl-8khz-keyboard-review-1219.jpg" crossorigin="anonymous"> I’m happy to report that the Razer Huntsman V3 Pro Low-Profile TKL 8KHZ continues to showcase Razer’s intimate understanding of what makes a pro-grade keyboard desirable, offering an end product that is no-frills while simultaneously offering the cool gamer-centric aesthetics and feature set that set it apart from the rest. Before diving into what makes the Razer<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fhardware%2Frazer-huntsman-v3-pro-low-profile-tkl-8khz-keyboard%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Former Arkane leads say Xbox let them come in and finish Redfall’s final major update after being laid off</title>
<link>https://xinker.org/former-arkane-leads-say-xbox-let-them-come-in-and-finish-redfalls-final-major-update-after-being-laid-off</link>
<guid>https://xinker.org/former-arkane-leads-say-xbox-let-them-come-in-and-finish-redfalls-final-major-update-after-being-laid-off</guid>
<description><![CDATA[  A small team of Arkane developers were allowed to briefly return to Xbox after being laid off, so they could release the final update for Redfall. In early May 2024, news broke that Microsoft had informed staff of plans to close Redfall developer Arkane Austin, alongside a number of other studios. Redfall had released to an underwhelming reception the year before, with a Metacritic score of 56, but Bethesda head of publishing Pete Hines had said in September 2023 that it would make Redfall “a good game” despite the initial poor reaction. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2023/05/Redfall-Key-Art-1024x576.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Former, Arkane, leads, say, Xbox, let, them, come, and, finish, Redfall’s, final, major, update, after, being, laid, off</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2023/05/Redfall-Key-Art-1024x576.webp" crossorigin="anonymous"> A small team of Arkane developers were allowed to briefly return to Xbox after being laid off, so they could release the final update for Redfall.<br><br> In early May 2024, news broke that Microsoft had informed staff of plans to close Redfall developer Arkane Austin, alongside a number of other studios.<br><br> Redfall had released to an underwhelming reception the year before, with a Metacritic score of 56, but Bethesda head of publishing Pete Hines had said in September 2023<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fbethesda-exec-says-redfall-wont-be-abandoned-and-that-itll-get-it-to-be-a-good-game%2F" target="_blank" rel=" noopener"> that it would make Redfall “a good game”</a> despite the initial poor reaction.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fformer-arkane-leads-say-xbox-let-them-come-in-and-finish-redfalls-final-major-update-after-being-laid-off%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Valve chief Gabe Newell makes a rare public appearance as &amp;quot;New Chad Gabe&amp;quot; and rings in Dota 2&amp;apos;s biggest tournament</title>
<link>https://xinker.org/valve-chief-gabe-newell-makes-a-rare-public-appearance-as-new-chad-gabe-and-rings-in-dota-2s-biggest-tournament</link>
<guid>https://xinker.org/valve-chief-gabe-newell-makes-a-rare-public-appearance-as-new-chad-gabe-and-rings-in-dota-2s-biggest-tournament</guid>
<description><![CDATA[  Gabe Newell&#039;s appearance at Dota 2&#039;s The International 2026 opening ceremony is both rare and expected – an infrequent video message from the soft-retired Valve chief, but a staple of the annual Dota 2 tournament.  &quot;15 years ago, I had the pleasure of welcoming players and fans to the very first International,&quot; Newell says at the end of a video posted by Valve&#039;s Dota 2 YouTube channel. &quot;A lot has changed since then. Dota itself has changed. It&#039;s always evolving, and the best players and teams evolve with it. The Aegis of Champions itself has changed. 58 players have etched their name on that epic trophy. Those players have left their mark on the Aegis, and on the game we all love.  &quot;But there&#039;s one thing that never changes. Whether you&#039;re at the arena in Shanghai or watching from home, the skill, the passion, the talent of these players is always worth celebrating. And that&#039;s what we&#039;re here to do. So thank you to the fans for joining us. Thank you to the city of Shanghai for hosting us once again. And thank you to the players for giving us something to celebrate. Today, the finest Dota players in the world will strive to claim the Aegis of Champions. To all of those in the arena, to all of those who are joining us from around the world, I am honored to say: welcome to The International.&quot; https://www.youtube-nocookie.com/embed/paaF-vRabhU The International 2026 is well underway, with over 114,000 people watching the English YouTube version of the tournament stream at the time of writing (currently, Nigma Galaxy vs. Team Falcons). Online, Valve followers seem more enamored with Newell&#039;s video message, and his slimmed appearance.  &quot;New Chad Gabe Look Just Dropped,&quot; reads a hot post on the Valve subreddit.  &quot;I’m so happy he lost all that weight. Probably bought another 10 to 15 years of life with us,&quot; a top reply adds.  &quot;I&#039;m just happy he looks healthy! More time among us,&quot; says a third. A similar post to the LivestreamFail subreddit has attracted similar comments. &quot;I lowkey miss THICC Gabe, but he looks so much healthier now. Really happy for him,&quot; says one user.  Valve&#039;s video is likewise unable to escape Gaben chanting. &quot;Lord Gaben is getting healthier, love to see it. He looks slimmer than last year&#039;s announcement video,&quot; reads one top YouTube comment.  For many years, Newell has sat in the center of a nearly unheard-of venn diagram: billionaire CEO and beloved public figure. Enthusiastically pushing AI and dropping hundreds of millions of dollars on yachting and oceanic exploration from a position orbiting, but no longer at the heart, of Valve&#039;s operations hasn&#039;t dimmed the appreciation or outright affection for the patron saint of Steam sales, praised by fans for pro-consumer policies and level-headed takes on piracy and pricing.  Valve&#039;s Gabe Newell still plays at least one game of Dota 2 &quot;every day&quot; in his 60s, so hopefully he&#039;s past the noob phase he was stuck in even &quot;after 800 hours.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/2Ydy8gjdwCC3wAMrViNQNA-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 23:03:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Valve, chief, Gabe, Newell, makes, rare, public, appearance, New, Chad, Gabe, and, rings, Dota, 2s, biggest, tournament</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/2Ydy8gjdwCC3wAMrViNQNA-1280-80.jpg" crossorigin="anonymous"> Gabe Newell's appearance at Dota 2's The International 2026 opening ceremony is both rare and expected – an infrequent video message from the soft-retired Valve chief, but a staple of the annual Dota 2 tournament. <br><br> "15 years ago, I had the pleasure of welcoming players and fans to the very first International," Newell says at the end of a video posted by Valve's Dota 2 YouTube channel. "A lot has changed since then. Dota itself has changed. It's always evolving, and the best players and teams evolve with it. The Aegis of Champions itself has changed. 58 players have etched their name on that epic trophy. Those players have left their mark on the Aegis, and on the game we all love. <br><br> "But there's one thing that never changes. Whether you're at the arena in Shanghai or watching from home, the skill, the passion, the talent of these players is always worth celebrating. And that's what we're here to do. So thank you to the fans for joining us. Thank you to the city of Shanghai for hosting us once again. And thank you to the players for giving us something to celebrate. Today, the finest Dota players in the world will strive to claim the Aegis of Champions. To all of those in the arena, to all of those who are joining us from around the world, I am honored to say: welcome to The International." <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FpaaF-vRabhU" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/paaF-vRabhU</a> The International 2026 is well underway, with over 114,000 people watching the English YouTube version of the tournament stream at the time of writing (currently, Nigma Galaxy vs. Team Falcons). Online, Valve followers seem more enamored with Newell's video message, and his slimmed appearance. <br><br> "New Chad Gabe Look Just Dropped," reads a hot <a class="bb_link" href="https://www.reddit.com/r/valve/comments/1vt6iqe/new_chad_gabe_look_just_dropped/?share_id=mxetc1GbnRWTtEghK4f3i&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1" target="_blank" rel=""><u>post</u></a> on the Valve subreddit. <br><br> "I’m so happy he lost all that weight. Probably bought another 10 to 15 years of life with us," a top reply adds. <br><br> "I'm just happy he looks healthy! More time among us," says a third.<br><br> A similar post to the <a class="bb_link" href="https://www.reddit.com/r/LivestreamFail/comments/1vt6v75/gabe_newell_welcomes_you_to_the_international/" target="_blank" rel=""><u>LivestreamFail</u></a> subreddit has attracted similar comments. "I lowkey miss THICC Gabe, but he looks so much healthier now. Really happy for him," says one user. <br><br> Valve's video is likewise unable to escape Gaben chanting. "Lord Gaben is getting healthier, love to see it. He looks slimmer than last year's announcement video," reads one top YouTube comment. <br><br> For many years, Newell has sat in the center of a nearly unheard-of venn diagram: billionaire CEO <i>and </i>beloved public figure. Enthusiastically <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fvalves-gabe-newell-predicts-ai-will-lead-to-a-funny-situation-where-people-who-dont-know-how-to-program-could-be-more-effective-than-people-whove-been-programming-for-a-decade%2F" target="_blank" rel=" noopener"><u>pushing AI</u></a> and dropping <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fvalves-gabe-newell-continues-spending-his-billions-on-an-undersea-armada-adding-an-usd800-million-deep-sea-vessel-to-the-one-he-already-had-in-the-works%2F" target="_blank" rel=" noopener"><u>hundreds of millions of dollars on yachting</u></a> and oceanic exploration from a position orbiting, but no longer at the heart, of Valve's operations hasn't dimmed the appreciation or outright affection for the patron saint of Steam sales, praised by fans for pro-consumer policies and level-headed <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fa-16-year-old-180p-clip-of-valves-gabe-newell-nailing-the-piracy-issue-is-making-the-rounds-online-and-only-feels-more-relevant-today-people-are-happy-to-pay-money-for-a-great-product-delivered-on-their-terms%2F" target="_blank" rel=" noopener"><u>takes on piracy and pricing</u></a>. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fvalves-gabe-newell-still-plays-at-least-one-game-every-day-in-his-60s-so-hopefully-hes-past-the-noob-phase-he-was-stuck-in-even-after-800-hours-of-dota-2%2F" target="_blank" rel=" noopener"><u><i>Valve's Gabe Newell still plays at least one game of Dota 2 "every day" in his 60s, so hopefully he's past the noob phase he was stuck in even "after 800 hours."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>Fortnite Override Puts An Arcade Inside Battle Royale, With Iconic Characters Galore!</title>
<link>https://xinker.org/fortnite-override-puts-an-arcade-inside-battle-royale-with-iconic-characters-galore</link>
<guid>https://xinker.org/fortnite-override-puts-an-arcade-inside-battle-royale-with-iconic-characters-galore</guid>
<description><![CDATA[  In Fortnite Chapter 7 Season 4: Override (dubbed just Fortnite Override), Epic Games is deploying an arcade to Battle Island, complete with iconic gaming legends. Fortnite’s next major update, Chapter 7 Season 4: Override, is almost here, and Epic Games has confirmed it will be built entirely around crossovers with other video games, including Sonic the Hedgehog, Kingdom Hearts and Persona 5. Kingdom Hearts in particular has had a mega week, showing off new worlds for Kingdom Hearts IV at the D23 event, and the addition of Sora to Battle Island is bound to bring some keyblade wielders to the equation. Battle Island will also be populated with Cheat Codes. Players can race through Green Hill Zone using Sonic the Hedgehog’s Power Sneakers and, if that is not enough, toss a Tetris Rift into the mix. In case you missed it, Override is bringing plenty of chaos, and fans can see it all in the latest trailer below. Watch the video Fortnite Override’s claim to fame is its... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/fortnite-override-puts-an-arcade-inside-battle-royale-with-iconic-characters-galore-7008.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:54:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fortnite, Override, Puts, Arcade, Inside, Battle, Royale, With, Iconic, Characters, Galore</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/fortnite-override-puts-an-arcade-inside-battle-royale-with-iconic-characters-galore-7008.jpg" crossorigin="anonymous"> In <i>Fortnite</i> Chapter 7 Season 4: <i>Override</i> (dubbed just <i>Fortnite Override</i>), Epic Games is deploying an arcade to Battle Island, complete with iconic gaming legends.<br><br> <i>Fortnite</i>’s next major update, Chapter 7 Season 4: <i>Override</i>, is almost here, and Epic Games has confirmed it will be built entirely around crossovers with other video games, including <i>Sonic the Hedgehog, Kingdom Hearts</i> and <i>Persona 5</i>. <i>Kingdom Hearts</i> in particular has had a mega week, showing off new worlds for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fdeep-dive-into-kingdom-hearts-disney-d23%2F" target="_blank" rel=" noopener"><i>Kingdom Hearts IV</i> at the D23 event</a>, and the addition of Sora to Battle Island is bound to bring some keyblade wielders to the equation.<br><br> Battle Island will also be populated with Cheat Codes. Players can race through Green Hill Zone using Sonic the Hedgehog’s Power Sneakers and, if that is not enough, toss a <i>Tetris</i> Rift into the mix. In case you missed it, <i>Override</i> is bringing plenty of chaos, and fans can see it all in the latest trailer below.<br><br> <a class="bb_link" href="https://www.youtube.com/watch?v=9AsEwQJiQQE" target="_blank" rel="">Watch the video</a><br><br> <i>Fortnite Override</i>’s claim to fame is its<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Ffortnite-override-adds-an-arcade%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Beyerdynamic has two new additions arriving to its MMX headset range, and I&amp;apos;m hyped if they&amp;apos;re as good as the last I tested</title>
<link>https://xinker.org/beyerdynamic-has-two-new-additions-arriving-to-its-mmx-headset-range-and-im-hyped-if-theyre-as-good-as-the-last-i-tested</link>
<guid>https://xinker.org/beyerdynamic-has-two-new-additions-arriving-to-its-mmx-headset-range-and-im-hyped-if-theyre-as-good-as-the-last-i-tested</guid>
<description><![CDATA[  German brand Beyerdynamic is known amongst audiophiles for its high-quality headsets, and the MMX line in particular, and it&#039;s now expanding with the introduction of the MMX 100 and the MMX 130 wireless headsets. Why release two separate models simultaneously? Well, it appears as though Beyerdynamic wants to please both closed-back and open-back gaming headset fans, as the MMX 100 is closed-back while the MMX 130 is open-back. The brand states that the MMX 100 is designed for those who &quot;want to minimize distracting ambient noise,&quot; whereas the MMX 130 is for those who &quot;prefer a more open and spacious sound&quot; and you can have your choice of either when they drop later this year. Beyerdynamic  Beyerdynamic The Beyerdynamic MMX 100 is the first of the two headsets to drop, as it launches on September 1 next month in a Black and Arctic White colorway for £89, according to the official Beyerdynamic website. The pair is powered by 40 mm audio drivers, and that closed-back form factor that Beyerdynamic emphasises can reduce external noise and enhance your focus when playing everything from single-player to online games.  That&#039;s pretty much the case for all high-quality closed-back pairs with good isolation, and I definitely experienced that when I tested the MMX 150 Wireless earlier this year. Talking of which, much like its 150 brethren, the MMX 100 is equipped with a detachable META Voice microphone and is compatible with everything from gaming PCs, consoles like the PS5, smartphones, and other handhelds via Bluetooth 6.0 or via the pair&#039;s low-latency USB dongle and cable.  (Image credit: Beyerdynamic) The MMX 130 Wireless changes things up a notch with its open-back form factor. For those unaware, open-back gaming headsets feature vents behind the audio drivers to allow air (and therefore sound) to move and vibrate more freely. That creates a more natural sound for your games, especially when it&#039;s found in the 130 Wireless, which also adds titanium-coated 40 mm drivers into the mix.If you prefer a more natural soundscape for your games, you&#039;ll have to be a bit more patient with the MMX 130 Wireless. It doesn&#039;t launch until October 2026, and the brand has yet to give a specific date during the spooky season when you can make it yours.Furthermore, as a European brand, there&#039;s no indication of pricing or availability in the US, if you were wondering. That doesn&#039;t mean it won&#039;t appear at US retailers, as there are plenty of Beyerdynamic headsets across online shopping spaces like Amazon. However, it might take a little longer for either the MMX 130 Wireless or the MMX 100 Wireless to be listed amongst the rest. When it does, alongside the MSRP for both pairs, I&#039;ll be sure to let you know. Though at £89 and £109 respectively in the UK, they shouldn&#039;t be pricey.View all Beyerdynamic gaming headsets at Amazon I&#039;ve also rounded up the best PC headsets for gaming, the best Xbox Series X headsets, and the best Nintendo Switch headsets that you should check out. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/HirpLFuLkWyvKcTrQwLUmn-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Beyerdynamic, has, two, new, additions, arriving, its, MMX, headset, range, and, Im, hyped, theyre, good, the, last, tested</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/HirpLFuLkWyvKcTrQwLUmn-1280-80.jpg" crossorigin="anonymous"> German brand Beyerdynamic is known amongst audiophiles for its high-quality headsets, and the MMX line in particular, and it's now expanding with the introduction of the MMX 100 and the MMX 130 wireless headsets.<br><br> Why release two separate models simultaneously? Well, it appears as though Beyerdynamic wants to please both closed-back and open-back <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-gaming-headsets%2F" target="_blank" rel=" noopener">gaming headset</a> fans, as the MMX 100 is closed-back while the MMX 130 is open-back. The brand states that the MMX 100 is designed for those who "want to minimize distracting ambient noise," whereas the MMX 130 is for those who "prefer a more open and spacious sound" and you can have your choice of either when they drop later this year.<br><br><img src="https://cdn.mos.cms.futurecdn.net/6R7iQ72cgnxFUFCGyEzaWY.jpg" crossorigin="anonymous"> Beyerdynamic <img src="https://cdn.mos.cms.futurecdn.net/aLUYKRNT9pBKhzjeuQ8RZY.jpg" crossorigin="anonymous"> Beyerdynamic The Beyerdynamic MMX 100 is the first of the two headsets to drop, as it launches on September 1 next month in a Black and Arctic White colorway for £89, according to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbeyerdynamic.prezly.com%2Fone-audio-dna-two-gaming-philosophies-beyerdynamic-presents-the-mmx-100-wireless-and-mmx-130-wireless" target="_blank" rel=" noopener">official Beyerdynamic website</a>. The pair is powered by 40 mm audio drivers, and that closed-back form factor that Beyerdynamic emphasises can reduce external noise and enhance your focus when playing everything from single-player to online games. <br><br> That's pretty much the case for all high-quality closed-back pairs with good isolation, and I definitely experienced that when I tested the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fheadsets-headphones%2Fbeyerdynamic-mmx-150-wireless-review%2F" target="_blank" rel=" noopener">MMX 150 Wireless</a> earlier this year. Talking of which, much like its 150 brethren, the MMX 100 is equipped with a detachable META Voice microphone and is compatible with everything from gaming PCs, consoles like the PS5, smartphones, and other handhelds via Bluetooth 6.0 or via the pair's low-latency USB dongle and cable.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/CDh3MGSSiWTUdNwVCTKdaY.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Beyerdynamic)</u> The MMX 130 Wireless changes things up a notch with its open-back form factor. For those unaware, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fheadsets-headphones%2Fshould-you-buy-an-open-back-headset-for-gaming%2F" target="_blank" rel=" noopener">open-back gaming headsets</a> feature vents behind the audio drivers to allow air (and therefore sound) to move and vibrate more freely. That creates a more natural sound for your games, especially when it's found in the 130 Wireless, which also adds titanium-coated 40 mm drivers into the mix.<br><br>If you prefer a more natural soundscape for your games, you'll have to be a bit more patient with the MMX 130 Wireless. It doesn't launch until October 2026, and the brand has yet to give a specific date during the spooky season when you can make it yours.<br><br>Furthermore, as a European brand, there's no indication of pricing or availability in the US, if you were wondering. That doesn't mean it won't appear at US retailers, as there are plenty of Beyerdynamic headsets across online shopping spaces like Amazon. However, it might take a little longer for either the MMX 130 Wireless or the MMX 100 Wireless to be listed amongst the rest. When it does, alongside the MSRP for both pairs, I'll be sure to let you know. Though at £89 and £109 respectively in the UK, they shouldn't be pricey.<br><br><ul class="bb_ul"><li><b>View all Beyerdynamic gaming headsets </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2Fs%3Fk%3Dbeyerdynamic%2Bheadset%26crid%3D2QKIXHBGY7LJM%26sprefix%3Dbeyerdynamic%2Bheads%252Caps%252C209%26ref%3Dnb_sb_noss_1" target="_blank" rel=" noopener"><b>at Amazon</b></a></li></ul> <i>I've also rounded up the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-pc-headset-for-gaming%2F" target="_blank" rel=" noopener"><i>best PC headsets for gaming</i></a><i>, the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fheadsets-headphones%2Fthe-best-xbox-series-x-headset%2F" target="_blank" rel=" noopener"><i>best Xbox Series X headsets,</i></a><i> and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fheadsets-headphones%2Fthe-best-nintendo-switch-headset-tested%2F" target="_blank" rel=" noopener"><i>best Nintendo Switch headsets</i></a><i> that you should check out.</i><br><br> [/url]]]> </content:encoded>
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<title>The Sinking City 2 Printing Press puzzle solution</title>
<link>https://xinker.org/the-sinking-city-2-printing-press-puzzle-solution</link>
<guid>https://xinker.org/the-sinking-city-2-printing-press-puzzle-solution</guid>
<description><![CDATA[  The Sinking City 2 printing press is an optional objective that will get you one of two upgrades, if you can find the three printing plates it needs scattered around the flooded opening area. Because it requires a lot of exploring and backtracking to find all the parts, and the lore is buried in notes you night not have read, it might just appear as a strange object you don&#039;t know what to do with.The entire process is covered in depth in my first Sinking City 2 walkthrough, that covers the flooded city section of the game. That outlines everything though, so if you just need need help finding it, the bits you need, or solving the final puzzle, here&#039;s the fast track version.Where to find the Printing Press   (Image credit: Frogwares) The Printing Press is found in the Printing House near the Church. You can only access this once you reach the Saloon during the Move the Whale objective, where you&#039;ll find the Graveyard Key. This opens the locked gate in the Church area, and lets you reach the Printing House.  You&#039;ll have to work your way through most of the Printing House, as you&#039;ll only find the Printing Press itself once you find the secret room in the Director&#039;s Office by taking the APH Key. To use it you&#039;ll also need Printing Plate A, B and C found in different places around the flooded city.Where to find all Printing Plates   (Image credit: Frogwares) There are three printing plates to find in the flooded city area, which can be found in the following places, in the order you&#039;re most likely to find them: Printing Plate C - found at the Church in the Star Locked tomb. Printing Plate A - found in the Printing House as you pass through an apartment.Printing Plate B - found in the Academic&#039;s Apartment next to the Fire Dept. Accessible only once you&#039;ve taken the claw to move the Whale.  Getting all three plates will involve clearing most of the flooded city area and, by the time you have plate B from moving the whale, you&#039;ll only have one area left. How to solve the printing press puzzle  (Image credit: Frogwares) To solve the Printing Press puzzle you need to place all three plates in it and then rotate the faces to make them all one color, depending on what reward you want: All Silver - Two Dream essence upgrade points All Gold - Cutter&#039;s Study Stock for the shotgun, which increases damage to enemies shot in the back It&#039;s up to you what you pick, but personally I think the extra shotgun damage is the most valuable. You can only have one as the press will break after use. Whichever one you want, the solution to solving the printing press puzzle is the same. Whenever you rotate a piece the pieces around it on the top, bottom, left and right also turn. The easiest way I&#039;ve found to solve it is to get the corners the color you want first:   (Image credit: Frogwares) Dealing with just the corners reduces the bits that interfere with each other so should make it easier to get them where you want. When you&#039;ve done that you just have to flip the middle pieces to get it all the same color.  Once you have the color you want, use the printing press to get your reward. And, as you&#039;re likely nearing the end of the flooded city by the time you complete this, you might be wanting the Sinking City 2 Hospital walkthrough next.  © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/EMEwXyouzEST62TjZhvLG3-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Sinking, City, Printing, Press, puzzle, solution</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/EMEwXyouzEST62TjZhvLG3-1280-80.jpg" crossorigin="anonymous"> The Sinking City 2 printing press is an optional objective that will get you one of two upgrades, if you can find the three printing plates it needs scattered around the flooded opening area. Because it requires a lot of exploring and backtracking to find all the parts, and the lore is buried in notes you night not have read, it might just appear as a strange object you don't know what to do with.<br><br>The entire process is covered in depth in my first <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-walkthrough%2F" target="_blank" rel=" noopener">Sinking City 2 walkthrough</a>, that covers the flooded city section of the game. That outlines everything though, so if you just need need help finding it, the bits you need, or solving the final puzzle, here's the fast track version.<br><br><div class="bb_h3"><u>Where to find the Printing Press </u></div> <img src="https://cdn.mos.cms.futurecdn.net/6tWUnJfeUHrRa8QdK6eEuk.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> The Printing Press is found in the Printing House near the Church. You can only access this once you reach the Saloon during the Move the Whale objective, where you'll find the Graveyard Key. This opens the locked gate in the Church area, and lets you reach the Printing House. <br><br> You'll have to work your way through most of the Printing House, as you'll only find the Printing Press itself once you find the secret room in the Director's Office by taking the APH Key. To use it you'll also need Printing Plate A, B and C found in different places around the flooded city.<br><br><div class="bb_h3"><u>Where to find all Printing Plates </u></div> <img src="https://cdn.mos.cms.futurecdn.net/3JbGtJpn6vRG2MRWnxsJF3.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> There are three printing plates to find in the flooded city area, which can be found in the following places, in the order you're most likely to find them: <br><br><ol><li><b>Printing Plate C - found at the Church in the Star Locked tomb. </b></li><li><b>Printing Plate A - found in the Printing House as you pass through an apartment.</b></li><li><b>Printing Plate B - found in the Academic's Apartment next to the Fire Dept. Accessible only once you've taken the claw to move the Whale. </b></li></ol> Getting all three plates will involve clearing most of the flooded city area and, by the time you have plate B from moving the whale, you'll only have one area left. <br><br><div class="bb_h3"><u>How to solve the printing press puzzle</u></div> <img src="https://cdn.mos.cms.futurecdn.net/7yrrPwpqkQefbsGqCkA28n.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> To solve the Printing Press puzzle you need to place all three plates in it and then rotate the faces to make them all one color, depending on what reward you want: <br><br><ul class="bb_ul"><li><b>All Silver - Two Dream essence upgrade points </b></li><li><b>All Gold - Cutter's Study Stock for the shotgun, which increases damage to enemies shot in the back</b></li></ul> It's up to you what you pick, but personally I think the extra shotgun damage is the most valuable. You can only have one as the press will break after use. <br><br>Whichever one you want, the solution to solving the printing press puzzle is the same. Whenever you rotate a piece the pieces around it on the top, bottom, left and right also turn. The easiest way I've found to solve it is to get the corners the color you want first: <br><br> <img src="https://cdn.mos.cms.futurecdn.net/uidjuur8kjPGNT6ztgWczm.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> Dealing with just the corners reduces the bits that interfere with each other so should make it easier to get them where you want. When you've done that you just have to flip the middle pieces to get it all the same color. <br><br> Once you have the color you want, use the printing press to get your reward. And, as you're likely nearing the end of the flooded city by the time you complete this, you might be wanting the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-hospital-walkthrough%2F" target="_blank" rel=" noopener">Sinking City 2 Hospital walkthrough</a> next. <br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<item>
<title>The Sinking City 2 Printing Press solution</title>
<link>https://xinker.org/the-sinking-city-2-printing-press-solution</link>
<guid>https://xinker.org/the-sinking-city-2-printing-press-solution</guid>
<description><![CDATA[  The Sinking City 2 printing press is an optional objective that will get you one of two upgrades, if you can find the three printing plates it needs scattered around the flooded opening area. Because it requires a lot of exploring and backtracking to find all the parts, and the lore is buried in notes you night not have read, it might just appear as a strange object you don&#039;t know what to do with.The entire process is covered in depth in my first Sinking City 2 walkthrough, that covers the flooded city section of the game. That outlines everything though, so if you just need need help finding it, the bits you need, or solving the final puzzle, here&#039;s the fast track version.Where to find the Printing Press   (Image credit: Frogwares) The Printing Press is found in the Printing House near the Church. You can only access this once you reach the Saloon during the Move the Whale objective, where you&#039;ll find the Graveyard Key. This opens the locked gate in the Church area, and lets you reach the Printing House.  You&#039;ll have to work your way through most of the Printing House, as you&#039;ll only find the Printing Press itself once you find the secret room in the Director&#039;s Office by taking the APH Key. To use it you&#039;ll also need Printing Plate A, B and C found in different places around the flooded city.Where to find all Printing Plates   (Image credit: Frogwares) There are three printing plates to find in the flooded city area, which can be found in the following places, in the order you&#039;re most likely to find them: Printing Plate C - found at the Church in the Star Locked tomb. Printing Plate A - found in the Printing House as you pass through an apartment.Printing Plate B - found in the Academic&#039;s Apartment next to the Fire Dept. Accessible only once you&#039;ve taken the claw to move the Whale.  Getting all three plates will involve clearing most of the flooded city area and, by the time you have plate B from moving the whale, you&#039;ll only have one area left. How to solve the printing press puzzle  (Image credit: Frogwares) To solve the Printing Press puzzle you need to place all three plates in it and then rotate the faces to make them all one color, depending on what reward you want: All Silver - Two Dream essence upgrade points All Gold - Cutter&#039;s Study Stock for the shotgun, which increases damage to enemies shot in the back It&#039;s up to you what you pick, but personally I think the extra shotgun damage is the most valuable. You can only have one as the press will break after use. Whichever one you want, the solution to solving the printing press puzzle is the same. Whenever you rotate a piece the pieces around it on the top, bottom, left and right also turn. The easiest way I&#039;ve found to solve it is to get the corners the color you want first:   (Image credit: Frogwares) Dealing with just the corners reduces the bits that interfere with each other so should make it easier to get them where you want. When you&#039;ve done that you just have to flip the middle pieces to get it all the same color.  Once you have the color you want, use the printing press to get your reward. And, as you&#039;re likely nearing the end of the flooded city by the time you complete this, you might be wanting the Sinking City 2 Hospital walkthrough next.  © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/EMEwXyouzEST62TjZhvLG3-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:43:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Sinking, City, Printing, Press, solution</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/EMEwXyouzEST62TjZhvLG3-1280-80.jpg" crossorigin="anonymous"> The Sinking City 2 printing press is an optional objective that will get you one of two upgrades, if you can find the three printing plates it needs scattered around the flooded opening area. Because it requires a lot of exploring and backtracking to find all the parts, and the lore is buried in notes you night not have read, it might just appear as a strange object you don't know what to do with.<br><br>The entire process is covered in depth in my first <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-walkthrough%2F" target="_blank" rel=" noopener">Sinking City 2 walkthrough</a>, that covers the flooded city section of the game. That outlines everything though, so if you just need need help finding it, the bits you need, or solving the final puzzle, here's the fast track version.<br><br><div class="bb_h3"><u>Where to find the Printing Press </u></div> <img src="https://cdn.mos.cms.futurecdn.net/6tWUnJfeUHrRa8QdK6eEuk.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> The Printing Press is found in the Printing House near the Church. You can only access this once you reach the Saloon during the Move the Whale objective, where you'll find the Graveyard Key. This opens the locked gate in the Church area, and lets you reach the Printing House. <br><br> You'll have to work your way through most of the Printing House, as you'll only find the Printing Press itself once you find the secret room in the Director's Office by taking the APH Key. To use it you'll also need Printing Plate A, B and C found in different places around the flooded city.<br><br><div class="bb_h3"><u>Where to find all Printing Plates </u></div> <img src="https://cdn.mos.cms.futurecdn.net/3JbGtJpn6vRG2MRWnxsJF3.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> There are three printing plates to find in the flooded city area, which can be found in the following places, in the order you're most likely to find them: <br><br><ol><li><b>Printing Plate C - found at the Church in the Star Locked tomb. </b></li><li><b>Printing Plate A - found in the Printing House as you pass through an apartment.</b></li><li><b>Printing Plate B - found in the Academic's Apartment next to the Fire Dept. Accessible only once you've taken the claw to move the Whale. </b></li></ol> Getting all three plates will involve clearing most of the flooded city area and, by the time you have plate B from moving the whale, you'll only have one area left. <br><br><div class="bb_h3"><u>How to solve the printing press puzzle</u></div> <img src="https://cdn.mos.cms.futurecdn.net/7yrrPwpqkQefbsGqCkA28n.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> To solve the Printing Press puzzle you need to place all three plates in it and then rotate the faces to make them all one color, depending on what reward you want: <br><br><ul class="bb_ul"><li><b>All Silver - Two Dream essence upgrade points </b></li><li><b>All Gold - Cutter's Study Stock for the shotgun, which increases damage to enemies shot in the back</b></li></ul> It's up to you what you pick, but personally I think the extra shotgun damage is the most valuable. You can only have one as the press will break after use. <br><br>Whichever one you want, the solution to solving the printing press puzzle is the same. Whenever you rotate a piece the pieces around it on the top, bottom, left and right also turn. The easiest way I've found to solve it is to get the corners the color you want first: <br><br> <img src="https://cdn.mos.cms.futurecdn.net/uidjuur8kjPGNT6ztgWczm.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Frogwares)</u> Dealing with just the corners reduces the bits that interfere with each other so should make it easier to get them where you want. When you've done that you just have to flip the middle pieces to get it all the same color. <br><br> Once you have the color you want, use the printing press to get your reward. And, as you're likely nearing the end of the flooded city by the time you complete this, you might be wanting the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival-horror%2Fsinking-city-2-hospital-walkthrough%2F" target="_blank" rel=" noopener">Sinking City 2 Hospital walkthrough</a> next. <br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>ARC Raiders Announces Unexpected Collaboration With Special Rewards</title>
<link>https://xinker.org/arc-raiders-announces-unexpected-collaboration-with-special-rewards</link>
<guid>https://xinker.org/arc-raiders-announces-unexpected-collaboration-with-special-rewards</guid>
<description><![CDATA[  Embark Studios announces a special and surprising collaboration with Subway, offering players unique cosmetic rewards in ARC Raiders through participating stores in the US. After moving away from big monthly updates, things have certainly slowed down for ARC Raiders, even with smaller updates continuing to make improvements.  ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/arc-raiders-subway-subterrainian-outfit.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:41:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>ARC, Raiders, Announces, Unexpected, Collaboration, With, Special, Rewards</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/arc-raiders-subway-subterrainian-outfit.jpg" crossorigin="anonymous"> Embark Studios announces a special and surprising collaboration with Subway, offering players unique cosmetic rewards in <b><i>ARC Raiders</i></b> through participating stores in the US. After moving away from big monthly updates, things have certainly slowed down for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Farc-raiders%2F" target="_blank" rel=" noopener"><i>ARC Raiders</i></a>, even with smaller updates continuing to make improvements. <br><br>]]> </content:encoded>
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<title>New Steam Game is Basically BioShock, But Way Creepier</title>
<link>https://xinker.org/new-steam-game-is-basically-bioshock-but-way-creepier</link>
<guid>https://xinker.org/new-steam-game-is-basically-bioshock-but-way-creepier</guid>
<description><![CDATA[  Twisted Tower, a long-awaited horror game, has just launched on Steam. With first-person horror gameplay at its forefront, Twisted Tower wears its BioShock inspirations on its sleeve, but this newly released Steam game trades in the underwater locales of Rapture for an arguably even creepier setting. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/new-steam-game-is-basically-bioshock-but-way-creepier-gamerant-feature.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Steam, Game, Basically, BioShock, But, Way, Creepier</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/new-steam-game-is-basically-bioshock-but-way-creepier-gamerant-feature.jpg" crossorigin="anonymous"> <i>Twisted Tower</i>, a long-awaited horror game, has just launched on <b>Steam</b>. With first-person horror gameplay at its forefront, <i>Twisted Tower</i> wears its <i>BioShock</i> inspirations on its sleeve, but this newly released <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> game trades in the underwater locales of Rapture for an arguably even creepier setting.<br><br>]]> </content:encoded>
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<title>M7: In The Middle</title>
<link>https://xinker.org/m7-in-the-middle</link>
<guid>https://xinker.org/m7-in-the-middle</guid>
<description><![CDATA[ The M7 was conceived as a light tank, but ultimately matched the Sherman in terms of combat capabilities!M7: A Medium Tank for the US at Rank IIAt a glance:75 mm M3 gunGood mobility and compact dimensionsAverage protection Introducing the M7!Today we’re taking a look at the M7 medium tank, which is a rather interesting vehicle. Is it similar to the Sherman, or is it like a Stuart? Read the blog to find out, we’ll also cover how we came to the decision on where to add this vehicle to the research tree.Using the M7 in BattleThe M7 can be described as a lightweight version of the Sherman. It features a classic 75 mm M3 gun with effective AP shells, yet offers lighter armor and improved mobility because of this. Not particularly well-suited for defensive plays, the M7 still excels at the front line, where its mobility and capable gun provide advantages. Due to its lighter armor and compact layout, the M7 is not as survivable as the Sherman, though its rounded armor offers a good chance of AP rounds ricocheting!Feature Spotlight: Light Tank or Medium Tank?A unique feature of the M7 is its position between the light and medium tank classes. It’s slightly faster and more maneuverable than the Sherman, yet better armored and armed than the Stuart. The M7 can be deployed throughout the match, either at the start, mid or end. Deploying it early game will allow you to perform a coordinated attack on objectives alongside other medium tanks, while deploying mid-game will allow you to reach the heat of the battle and tackle back control of capture points that are in enemy hands. If you decide to deploy it at the end of a match, the M7 can easily mop up the enemy team’s remaining SPAAGs and light vehicles who spawn in during a desperate attempt to retake control of the battle.Developer comment: Hey guys, we recently covered the development of the M7 tank through a WIP dev blog, and now the vehicle is finally ready! We’ve refined the model’s detailing and created the textures for it, and the end result is a real looker. As promised, we’ve also determined its placement in the US armored vehicle research tree at rank II in the heavy tank line, between the M22 Locust and M6A1/T1E1 group. This fills a significant Battle Rating gap nicely, while keeping the vehicle distinct from the M4 medium tank lineup.Vehicle HistoryThe T7 light tank project began in 1941 as a replacement for the M3 Stuart. The vehicle was designed to weigh 13 tons, mount a 37 mm gun, and feature armor up to 38mm thick. The first T7 prototype, featuring a hull made of structural steel, was built in January 1942; three additional prototypes followed.By January 1942, efforts were focused on a prototype armed with the British 6-pounder Mark III gun. Trials at the Aberdeen Proving Ground necessitated replacing both the gun and the transmission, resulting in the tank’s weight doubling compared to the original design. Due to this increased weight, the vehicle was standardized as the M7 medium tank in August and entered limited production.Three tanks were built by December 1942, another three by January 1943, and one more in February. The weight of the production vehicles rose to 28–29 tons. It became evident that the M7 offered no advantages over the M4 Sherman medium tank which was already in established production, leading to the cancellation of the program on January 20th 1944.That’s it for this one! The M7 will be a fun little tank to drive around with, positioned the early ranks for lower BR lineups. Until the next blog, enjoy your battles ahead and we’ll see you soon!Please note that this vehicle’s characteristics may be changed before it is added to the game. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/b8fbf606d6362be5b40d49466492932d41d1fd98.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:40:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>M7:, The, Middle</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/a06c76df6e2a8d766475fedc2b81027592b3a7bd.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">The M7 was conceived as a light tank, but ultimately matched the Sherman in terms of combat capabilities!</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>M7: </b>A Medium Tank for the US at Rank II</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">At a glance:</p><ul class="bb_ul"><li><p class="bb_paragraph">75 mm M3 gun</p></li><li><p class="bb_paragraph">Good mobility and compact dimensions</p></li><li><p class="bb_paragraph">Average protection</p></li></ul></div></div></div><p class="bb_paragraph"> </p><div class="bb_h3"><b>Introducing the M7!</b></div><p class="bb_paragraph">Today we’re taking a look at the M7 medium tank, which is a rather interesting vehicle. Is it similar to the Sherman, or is it like a Stuart? Read the blog to find out, we’ll also cover how we came to the decision on where to add this vehicle to the research tree.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Using the M7 in Battle</b></div><p class="bb_paragraph">The M7 can be described as a lightweight version of the Sherman. It features a classic 75 mm M3 gun with effective AP shells, yet offers lighter armor and improved mobility because of this. Not particularly well-suited for defensive plays, the M7 still excels at the front line, where its mobility and capable gun provide advantages. Due to its lighter armor and compact layout, the M7 is not as survivable as the Sherman, though its rounded armor offers a good chance of AP rounds ricocheting!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/16680b2c10683c1de56e2f8a650cc8a73f492d0c.jpg"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/246c78a027d0bb17d60bf25e51689a3868e06407.jpg"></p><div class="bb_h3"><b>Feature Spotlight: Light Tank or Medium Tank?</b></div><p class="bb_paragraph">A unique feature of the M7 is its position between the light and medium tank classes. It’s slightly faster and more maneuverable than the Sherman, yet better armored and armed than the Stuart. The M7 can be deployed throughout the match, either at the start, mid or end. Deploying it early game will allow you to perform a coordinated attack on objectives alongside other medium tanks, while deploying mid-game will allow you to reach the heat of the battle and tackle back control of capture points that are in enemy hands. If you decide to deploy it at the end of a match, the M7 can easily mop up the enemy team’s remaining SPAAGs and light vehicles who spawn in during a desperate attempt to retake control of the battle.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Developer comment: </b>Hey guys, we recently covered the development of the M7 tank through a WIP dev blog, and now the vehicle is finally ready! We’ve refined the model’s detailing and created the textures for it, and the end result is a real looker. As promised, we’ve also determined its placement in the US armored vehicle research tree at rank II in the heavy tank line, between the M22 Locust and M6A1/T1E1 group. This fills a significant Battle Rating gap nicely, while keeping the vehicle distinct from the M4 medium tank lineup.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/4c420658eefa3981093be61a9b5897740e034eb1.jpg"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/03f53d51276ed8aba29db23bd81f605d4c2286f4.jpg"></p><div class="bb_h3"><b>Vehicle History</b></div><p class="bb_paragraph">The T7 light tank project began in 1941 as a replacement for the M3 Stuart. The vehicle was designed to weigh 13 tons, mount a 37 mm gun, and feature armor up to 38mm thick. The first T7 prototype, featuring a hull made of structural steel, was built in January 1942; three additional prototypes followed.</p><p class="bb_paragraph"></p><p class="bb_paragraph">By January 1942, efforts were focused on a prototype armed with the British 6-pounder Mark III gun. Trials at the Aberdeen Proving Ground necessitated replacing both the gun and the transmission, resulting in the tank’s weight doubling compared to the original design. Due to this increased weight, the vehicle was standardized as the M7 medium tank in August and entered limited production.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Three tanks were built by December 1942, another three by January 1943, and one more in February. The weight of the production vehicles rose to 28–29 tons. It became evident that the M7 offered no advantages over the M4 Sherman medium tank which was already in established production, leading to the cancellation of the program on January 20th 1944.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/3272276c5556d89bc110069de59f2788cf52c165.jpg"></p><p class="bb_paragraph">That’s it for this one! The M7 will be a fun little tank to drive around with, positioned the early ranks for lower BR lineups. Until the next blog, enjoy your battles ahead and we’ll see you soon!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Please note that this vehicle’s characteristics may be changed before it is added to the game.</i></p>]]> </content:encoded>
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<title>How to get the Mortal Shell 2 Genessa Shell</title>
<link>https://xinker.org/how-to-get-the-mortal-shell-2-genessa-shell</link>
<guid>https://xinker.org/how-to-get-the-mortal-shell-2-genessa-shell</guid>
<description><![CDATA[  To get the Mortal Shell 2 Genessa Shell, you cannot simply find her around the map as you would the other eight habitable Shells. Instead, you must head to a very specific dungeon where you will obtain an item by defeating Sester Secundus, and then return that item to Sester Genessa in her arena in the Marrow Keep.It&#039;s likely that you&#039;ll find this item simply by progressing the story, so if you want to back out now and unlock Genessa at your own pace, then this is your chance to do so. Otherwise, I&#039;ll walk you through exactly how to unlock Genessa, so you can equip and start upgrading her as soon as possible.How to get Genessa in Mortal Shell 2  (Image credit: Cold Symmetry) To get the Genessa Shell in Mortal Shell 2, you must locate the Sester&#039;s Censer in the Revenant Graves area, interact with it to enter the dungeon, and defeat the boss within. Then, you must take the Censer, your reward for winning the battle, the Genessa in the Marrow Keep. You can see the exact location of the Sester&#039;s Censer in the image above, and it&#039;s easiest to access from the Outskirts of Mammon Beacon. From there, head southeast to the middle of the three bone gates, use it traverse across the gap, then climb the stairs to the large arena area, where you&#039;ll see the ghostly red apparitions of other Sesters. Upon interacting with the Sester&#039;s Censer, you&#039;ll be warped inside the Censer itself where you must defeat Sester Secundus, a fairly easy boss. For winning, you&#039;ll receive the Censer itself, which you can then return to Genessa, thus unlocking one of the best Mortal Shell 2 Shells for use. From here on in, if you want to equip the Genessa Shell then return to her arena, as you won&#039;t be able to switch to her in Zhirelle&#039;s chamber. Don&#039;t forget to head to the elevator room of the Marrow Keep to unlock one of Genessa&#039;s Mortal Shell 2 Shades - as long as you have a Blackmarrow key to hand. Plus, while you&#039;re at Genessa&#039;s arena, check out the secret room and Commune with Chaos. © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/LVoUKwphjue5EAeyuCU4sa-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, get, the, Mortal, Shell, Genessa, Shell</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/LVoUKwphjue5EAeyuCU4sa-1280-80.jpg" crossorigin="anonymous"> To get the Mortal Shell 2 Genessa Shell, you cannot simply find her around the map as you would the other eight habitable Shells. Instead, you must head to a very specific dungeon where you will obtain an item by defeating Sester Secundus, and then return that item to Sester Genessa in her arena in the Marrow Keep.<br><br>It's likely that you'll find this item simply by progressing the story, so if you want to back out now and unlock Genessa at your own pace, then this is your chance to do so. Otherwise, I'll walk you through exactly how to unlock Genessa, so you can equip and start upgrading her as soon as possible.<br><br><div class="bb_h2"><u>How to get Genessa in Mortal Shell 2</u></div> <img src="https://cdn.mos.cms.futurecdn.net/noQdaJ7PyiZtAAfyi3fTDS.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Cold Symmetry)</u> <b>To get the Genessa Shell in Mortal Shell 2, you must locate the Sester's Censer in the Revenant Graves area, interact with it to enter the dungeon, and defeat the boss within. Then, you must take the Censer, your reward for winning the battle, the Genessa in the Marrow Keep.</b><br><br> You can see the exact location of the Sester's Censer in the image above, and it's easiest to access from the Outskirts of Mammon Beacon. From there, head southeast to the middle of the three bone gates, use it traverse across the gap, then climb the stairs to the large arena area, where you'll see the ghostly red apparitions of other Sesters.<br><br> Upon interacting with the Sester's Censer, you'll be warped inside the Censer itself where you must defeat Sester Secundus, a fairly easy boss. For winning, you'll receive the Censer itself, which you can then return to Genessa, thus unlocking one of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-shells%2F" target="_blank" rel=" noopener">best Mortal Shell 2 Shells</a> for use.<br><br> From here on in, if you want to equip the Genessa Shell then return to her arena, as you won't be able to switch to her in Zhirelle's chamber.<br><br> <i>Don't forget to head to the elevator room of the Marrow Keep to unlock one of Genessa's </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-shades" target="_blank" rel=" noopener"><i>Mortal Shell 2 Shades</i></a><i> - as long as you have a Blackmarrow key to hand. Plus, while you're at Genessa's arena, check out the secret room and </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-commune-with-chaos%2F" target="_blank" rel=" noopener"><i>Commune with Chaos</i></a><i>.</i><br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>S.T.A.L.K.E.R. 2: Cost of Hope is out now with a big free upgrade</title>
<link>https://xinker.org/stalker-2-cost-of-hope-is-out-now-with-a-big-free-upgrade</link>
<guid>https://xinker.org/stalker-2-cost-of-hope-is-out-now-with-a-big-free-upgrade</guid>
<description><![CDATA[ S.T.A.L.K.E.R. 2: Cost of Hope is the first major expansion for the open-world shooter, bringing with it a huge free upgrade for all owners.  Read the full article here: https://www.gamingonlinux.com/2026/08/s-t-a-l-k-e-r-2-cost-of-hope-is-out-now-with-a-big-free-upgrade/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/202408022id29595gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>S.T.A.L.K.E.R., Cost, Hope, out, now, with, big, free, upgrade</media:keywords>
<content:encoded><![CDATA[S.T.A.L.K.E.R. 2: Cost of Hope is the first major expansion for the open-world shooter, bringing with it a huge free upgrade for all owners. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/202408022id29595gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fs-t-a-l-k-e-r-2-cost-of-hope-is-out-now-with-a-big-free-upgrade%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/s-t-a-l-k-e-r-2-cost-of-hope-is-out-now-with-a-big-free-upgrade/</a><br><br>]]> </content:encoded>
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<title>THANK YOU FOR 4M UNITS SOLD!</title>
<link>https://xinker.org/thank-you-for-4m-units-sold</link>
<guid>https://xinker.org/thank-you-for-4m-units-sold</guid>
<description><![CDATA[ 4M Copies Sold Since LaunchThank you for joining us on this journey to Earn The Number, and being part James Bond&#039;s return to gaming. We are extremely proud of this achievement, which would not be possible without the support from all of you around the world. https://store.steampowered.com/app/3768760/007_First_Light/ ]]></description>
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<pubDate>Thu, 20 Aug 2026 22:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>THANK, YOU, FOR, UNITS, SOLD</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1"><u>4M Copies Sold Since Launch</u></div><div class="bb_h3"><img src="https://clan.fastly.steamstatic.com/images/45647043/59a7c0c3162ec268707708a9efaaa9b96846f8e4.png"></div><div class="bb_h3">Thank you for joining us on this journey to Earn The Number, and being part James Bond's return to gaming. We are extremely proud of this achievement, which would not be possible without the support from all of you around the world. </div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3768760/007_First_Light/" target="_blank" rel="">https://store.steampowered.com/app/3768760/007_First_Light/</a></p>]]> </content:encoded>
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<title>Now Available Worldwide!</title>
<link>https://xinker.org/now-available-worldwide</link>
<guid>https://xinker.org/now-available-worldwide</guid>
<description><![CDATA[ Following its Advance Access launch on Steam, Mortal Shell II is now available digitally worldwide on Steam, PlayStation 5, and Xbox.After almost four years of development, it’s incredible to finally put Mortal Shell II in your hands. But launch isn’t the end of our work on the game. Our community has played a huge role in shaping the game and that continues after launch.We’re reading feedback across Steam, Discord, Reddit, and all over the internet and that will continue to influence where we take the game next.The review embargo has also lifted, and we’ve been thrilled by the response so far.We put together an accolades trailer to celebrate: Thank you for being with us and for supporting Mortal Shell II. There’s plenty more ahead.We’ll be in touch.- Team Mortal Shell ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45649447/4d415298a855c600f5cd0634070384887ee3de4b.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:13:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Now, Available, Worldwide</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Following its Advance Access launch on Steam, Mortal Shell II is now available digitally worldwide on Steam, PlayStation 5, and Xbox.<br><br>After almost four years of development, it’s incredible to finally put Mortal Shell II in your hands. But launch isn’t the end of our work on the game. Our community has played a huge role in shaping the game and that continues after launch.<br><br>We’re reading feedback across Steam, Discord, Reddit, and all over the internet and that will continue to influence where we take the game next.<br><br>The review embargo has also lifted, and we’ve been thrilled by the response so far.<br><br>We put together an accolades trailer to celebrate: </p><div data-youtube='"Dj-6MO47iBU' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Thank you for being with us and for supporting Mortal Shell II. There’s plenty more ahead.<br><br>We’ll be in touch.</p><p class="bb_paragraph"><b><i>- Team Mortal Shell</i></b></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>The Witcher 3 Songs of the Past Gamescom Booth Sparks Popular Fan Theory</title>
<link>https://xinker.org/the-witcher-3-songs-of-the-past-gamescom-booth-sparks-popular-fan-theory</link>
<guid>https://xinker.org/the-witcher-3-songs-of-the-past-gamescom-booth-sparks-popular-fan-theory</guid>
<description><![CDATA[  Ahead of Gamescom 2026, an under construction booth for CD Projekt RED appeared online, showcasing new artwork for the upcoming Songs of the Past DLC of The Witcher 3: Wild Hunt, kicking off a new theory. Even with The Witcher 4 in active development, CD Projekt RED is planning to showcase its upcoming Songs of the Past expansion later this month, leaving The Witcher 3 fans to speculate and craft new theories on what the new content could feature. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/the-witcher-3-songs-of-the-past-rumor.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Witcher, Songs, the, Past, Gamescom, Booth, Sparks, Popular, Fan, Theory</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/the-witcher-3-songs-of-the-past-rumor.jpg" crossorigin="anonymous"> Ahead of Gamescom 2026, an under construction booth for CD Projekt RED appeared online, showcasing new artwork for the upcoming Songs of the Past DLC of <b><i>The Witcher 3: Wild Hunt</i></b>, kicking off a new theory. Even with <i>The Witcher 4</i> in active development, CD Projekt RED is planning to showcase its upcoming Songs of the Past expansion later this month, leaving <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fthe-witcher-3-wild-hunt%2F" target="_blank" rel=" noopener"><i>The Witcher 3</i></a> fans to speculate and craft new theories on what the new content could feature.<br><br>]]> </content:encoded>
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<title>The Duskbloods Preview — Turning PvPvE Into Something Wildly Addictive</title>
<link>https://xinker.org/the-duskbloods-preview-turning-pvpve-into-something-wildly-addictive</link>
<guid>https://xinker.org/the-duskbloods-preview-turning-pvpve-into-something-wildly-addictive</guid>
<description><![CDATA[  I have been a fan of FromSoftware games for quite some time. I played the original Demon’s Souls back on the PS3 and, ever since then, I have at least tried every new title from the studio. So, when Nintendo reached out about checking out The Duskbloods at FromSoftware in Tokyo, you better believe I was first in line to give the game a shot. I am so happy I did. I did not know what to expect based on what had been shown of the game so far, but after playing it, I could easily see it becoming a weekly obsession. The Duskbloods is strange, dark, creepy, complex, sometimes insane and, above all, incredibly fun. Sitting in the FromSoftware offices and listening to the team discuss the game, I was excited to learn more. The Duskbloods is not an easy game to sum up in an elevator pitch. It has a lot of systems at play, all working together to make the experience feel special, but understanding how everything fits together takes time. After watching the presentation and learning about... Read more ]]></description>
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<pubDate>Thu, 20 Aug 2026 22:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Duskbloods, Preview, —, Turning, PvPvE, Into, Something, Wildly, Addictive</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/the-duskbloods-preview-turning-pvpve-into-something-wildly-addictive-2011.jpg" crossorigin="anonymous"> I have been a fan of FromSoftware games for quite some time. I played the original <i>Demon’s Souls</i> back on the PS3 and, ever since then, I have at least tried every new title from the studio. So, when Nintendo reached out about checking out <i>The Duskbloods</i> at FromSoftware in Tokyo, you better believe I was first in line to give the game a shot. I am so happy I did. I did not know what to expect based on what had been shown of the game so far, but after playing it, I could easily see it becoming a weekly obsession. <i>The Duskbloods</i> is strange, dark, creepy, complex, sometimes insane and, above all, incredibly fun.<br><br> Sitting in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FFromSoftware" target="_blank" rel=" noopener">FromSoftware</a> offices and listening to the team discuss the game, I was excited to learn more. <i>The Duskbloods</i> is not an easy game to sum up in an elevator pitch. It has a lot of systems at play, all working together to make the experience feel special, but understanding how everything fits together takes time. After watching the presentation and learning about<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Farticles%2Fpreviews%2Fthe-duskbloods-addictive%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>New 15&#45;Minute Black Myth: Zhong Kui Trailer Uncorks Sharp Gameplay &amp;amp; A Wicked Parry</title>
<link>https://xinker.org/new-15-minute-black-myth-zhong-kui-trailer-uncorks-sharp-gameplay-a-wicked-parry</link>
<guid>https://xinker.org/new-15-minute-black-myth-zhong-kui-trailer-uncorks-sharp-gameplay-a-wicked-parry</guid>
<description><![CDATA[  Game Science has been hard at work refining the next Black Myth: Zhong Kui experience, and today, they shared the fruits of that labour in the form of a 15-minute trailer.  The 15-minute gameplay trailer for the Wukong follow-up, Black Myth: Zhong Kui, gives fans a closer look at the new protagonist, combat system, and the world, which is packed with details to the same degree as Wukong. It’s safe to say Game Science has ‘the sauce’ when it comes to developing titles in this series, and the new gameplay trailer reveals a wealth of new reaction-based gameplay worthy of the successor to Wukong. The gameplay shown includes an absolutely wicked parry that will excite fans of Wukong, Sekiro: Shadows Die Twice, and nearly any action game. The trailer is just below, courtesy of Game Science. Watch the video In the trailer shown off at gamescom ONL 2025, Black Myth: Zhong Kui was described as, “Set against the backdrop of the classic Chinese folktale ‘Zhong Kui Banishing Evil,’ Bla... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/new-15-minute-black-myth-zhong-kui-trailer-uncorks-sharp-gameplay-a-wicked-parry-6006.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, 15-Minute, Black, Myth:, Zhong, Kui, Trailer, Uncorks, Sharp, Gameplay, Wicked, Parry</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/new-15-minute-black-myth-zhong-kui-trailer-uncorks-sharp-gameplay-a-wicked-parry-6006.jpg" crossorigin="anonymous"> Game Science has been hard at work refining the next <i>Black Myth: Zhong Kui</i> experience, and today, they shared the fruits of that labour in the form of a 15-minute trailer. <br><br> The 15-minute gameplay trailer for the <i>Wukong</i> follow-up, <i>Black Myth: Zhong Kui,</i> gives fans a closer look at the new protagonist, combat system, and the world, which is packed with details to the same degree <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fblack-myth-wukong-global-concert-tour-la%2F" target="_blank" rel=" noopener">as <i>Wukong</i></a>. It’s safe to say Game Science has ‘the sauce’ when it comes to developing titles in this series, and the new gameplay trailer reveals a wealth of new reaction-based gameplay worthy of the successor to <i>Wukong</i>. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fblack-myth-zhong-kui-trailer-gamescom%2F" target="_blank" rel=" noopener">The gameplay shown</a> includes an absolutely wicked parry that will excite fans of Wukong, Sekiro: Shadows Die Twice, and nearly any action game. The trailer is just below, courtesy of Game Science.<br><br> <a class="bb_link" href="https://www.youtube.com/watch?v=oi2QgPH61JM" target="_blank" rel="">Watch the video</a><br><br> In the trailer shown off at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fblack-myth-zhong-kui-trailer-gamescom%2F" target="_blank" rel=" noopener">gamescom ONL 2025</a>, <i>Black Myth: Zhong Kui</i> was described as, “Set against the backdrop of the classic Chinese folktale ‘Zhong Kui Banishing Evil,’ <i>Bla</i><br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fblack-myth-zhong-kui-new-gameplay-trailer%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>SKINFACE is a gruesome stealth game where you steal faces</title>
<link>https://xinker.org/skinface-is-a-gruesome-stealth-game-where-you-steal-faces</link>
<guid>https://xinker.org/skinface-is-a-gruesome-stealth-game-where-you-steal-faces</guid>
<description><![CDATA[ SKINFACE is a gruesome upcoming horror-thriller where you become a faceless hitman with a special skill: stealing people&#039;s faces.  Read the full article here: https://www.gamingonlinux.com/2026/08/skinface-is-a-gruesome-stealth-game-where-you-steal-faces/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/2069982560id29594gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 22:00:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SKINFACE, gruesome, stealth, game, where, you, steal, faces</media:keywords>
<content:encoded><![CDATA[SKINFACE is a gruesome upcoming horror-thriller where you become a faceless hitman with a special skill: stealing people's faces. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/2069982560id29594gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fskinface-is-a-gruesome-stealth-game-where-you-steal-faces%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/skinface-is-a-gruesome-stealth-game-where-you-steal-faces/</a><br><br>]]> </content:encoded>
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<title>New GTA 6 Leaks Show Brand&#45;New Feature in Police Chases</title>
<link>https://xinker.org/new-gta-6-leaks-show-brand-new-feature-in-police-chases</link>
<guid>https://xinker.org/new-gta-6-leaks-show-brand-new-feature-in-police-chases</guid>
<description><![CDATA[  Alleged Grand Theft Auto 6 gameplay leaks suggest that cops might employ a new three-level suspect-identification system. Rumors about Grand Theft Auto 6 NPCs featuring advanced AI have been circulating for a while now, and these new leaks add weight to many of those theories. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/gta-6-leaked-new-police-chase-icons-meaning-rumor-gamerant.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, GTA, Leaks, Show, Brand-New, Feature, Police, Chases</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/gta-6-leaked-new-police-chase-icons-meaning-rumor-gamerant.jpg" crossorigin="anonymous"> Alleged <b><i>Grand Theft Auto 6</i></b> gameplay leaks suggest that cops might employ a new three-level suspect-identification system. Rumors about <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fgrand-theft-auto-6%2F" target="_blank" rel=" noopener"><i>Grand Theft Auto 6</i></a> NPCs featuring advanced AI have been circulating for a while now, and these new leaks add weight to many of those theories.<br><br>]]> </content:encoded>
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<title>Bungie reportedly had &amp;quot;5 or 6 games&amp;quot; in development, including Marathon and Destiny 2 – but most fell apart after Sony&amp;apos;s $3.6 billion acquisition</title>
<link>https://xinker.org/bungie-reportedly-had-5-or-6-games-in-development-including-marathon-and-destiny-2-but-most-fell-apart-after-sonys-36-billion-acquisition</link>
<guid>https://xinker.org/bungie-reportedly-had-5-or-6-games-in-development-including-marathon-and-destiny-2-but-most-fell-apart-after-sonys-36-billion-acquisition</guid>
<description><![CDATA[  Oh, what could&#039;ve been. It&#039;s been a rough year for Bungie, what with updates stopping on Destiny 2. the muted response to Marathon, and now the whole outfit essentially reduced to a skeleton crew. Turns out, we could&#039;ve been seeing a lot more of the developer, since the teams therein had around a half-dozen games in the works before, during, and after the Sony acquisition, according to a new report. No, really - that many releases were purportedly in various stages on the slate for the original home of Halo prior to Sony buying the outfit for $3.6 billion. This comes from Jason Schreier of Bloomberg, who spoke about the studio in a new YouTube video. &quot;As part of that acquisition, Bungie also had a whole bunch of other live service games in the works that Sony wanted to see come out in the subsequent years in addition to, of course, Destiny 2, which is Bungie’s big ongoing project,&quot; he says. There were &quot;five or six&quot; in total, and this portfolio was integral to Sony&#039;s interest in the company.https://www.youtube-nocookie.com/embed/ZMUJT64WDWI But &quot;for a variety of reasons,&quot; he explains, &quot;most of those projects fell apart.&quot; He doesn&#039;t provide any further clues on what these games were, but we can piece together the likely candidates. There&#039;s the aforementioned Marathon, for a start, then the mobile game Destiny: Rising, that came out in 2025. Another game, known as Project Gummy Bears, was taken in-house at Sony and is still in development, though to what degree is unknown. From there, we know of Project Sunspot, another Destiny spin-off, that was canceled in 2023, and Project Payback, a game inspired by Warframe, which was shuttered in 2024. We could speculate all day on the circumstances behind these decisions - Sony paid a lot of money for Bungie and clearly wanted a return on investment. Whatever state these games were in, they probably just didn&#039;t seem promising enough to do that kind of business. But if at least one was moved to another team, the potential must be there to some degree. It&#039;s all a pity, because now Bungie&#039;s a shell of what it once was. Whatever the future holds, we can only imagine how these games would&#039;ve looked had they come out. Epic CEO Tim Sweeney suggests AI could&#039;ve saved Destiny 2 and will &quot;enable games like Destiny to thrive!&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/kkjauaTdBxrzcjfvdgycMb-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bungie, reportedly, had, games, development, including, Marathon, and, Destiny, –, but, most, fell, apart, after, Sonys, 3.6, billion, acquisition</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/kkjauaTdBxrzcjfvdgycMb-1280-80.jpg" crossorigin="anonymous"> Oh, what could've been. It's been a rough year for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftag%2Fbungie%2F" target="_blank" rel=" noopener">Bungie</a>, what with updates stopping on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fdestiny-2%2F" target="_blank" rel=" noopener">Destiny 2</a>. the muted response to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fmarathon%2F" target="_blank" rel=" noopener">Marathon</a>, and now the whole outfit essentially reduced to a skeleton crew. Turns out, we could've been seeing a lot more of the developer, since the teams therein had around a half-dozen games in the works before, during, and after the Sony acquisition, according to a new report.<br><br> No, really - that many releases were purportedly in various stages on the slate for the original home of Halo prior to Sony buying the outfit for $3.6 billion. This comes from Jason Schreier of Bloomberg, who spoke about the studio in a <a class="bb_link" href="https://www.youtube.com/watch?v=ZMUJT64WDWI" target="_blank" rel="">new YouTube video</a>.<br><br> "As part of that acquisition, Bungie also had a whole bunch of other live service games in the works that Sony wanted to see come out in the subsequent years in addition to, of course, Destiny 2, which is Bungie’s big ongoing project," he says. There were "five or six" in total, and this portfolio was integral to Sony's interest in the company.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FZMUJT64WDWI" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/ZMUJT64WDWI</a> But "for a variety of reasons," he explains, "most of those projects fell apart." He doesn't provide any further clues on what these games were, but we can piece together the likely candidates.<br><br> There's the aforementioned Marathon, for a start, then the mobile game Destiny: Rising, that came out in 2025. Another game, known as Project Gummy Bears, was taken in-house at Sony and is still in development, though to what degree is unknown.<br><br> From there, we know of Project Sunspot, another Destiny spin-off, that was canceled in 2023, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmmo%2Fbungie-reportedly-shelving-the-next-destiny-indefinitely-following-another-brutal-wave-of-layoffs%2F" target="_blank" rel=" noopener">Project Payback</a>, a game inspired by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fwarframe%2F" target="_blank" rel=" noopener">Warframe</a>, which was shuttered in 2024. We could speculate all day on the circumstances behind these decisions - Sony paid a lot of money for Bungie and clearly wanted a return on investment.<br><br> Whatever state these games were in, they probably just didn't seem promising enough to do that kind of business. But if at least one was moved to another team, the potential must be there to some degree.<br><br> It's all a pity, because now Bungie's a shell of what it once was. Whatever the future holds, we can only imagine how these games would've looked had they come out.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdestiny%2Fepic-ceo-tim-sweeney-suggests-ai-couldve-saved-destiny-2-and-will-enable-games-like-destiny-to-thrive%2F" target="_blank" rel=" noopener"><i>Epic CEO Tim Sweeney suggests AI could've saved Destiny 2 and will "enable games like Destiny to thrive!"</i></a><br><br> [/url]]]> </content:encoded>
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<title>Makers Fund raises $250M for its 4th fund to back next&#45;generation interactive entertainment</title>
<link>https://xinker.org/makers-fund-raises-250m-for-its-4th-fund-to-back-next-generation-interactive-entertainment</link>
<guid>https://xinker.org/makers-fund-raises-250m-for-its-4th-fund-to-back-next-generation-interactive-entertainment</guid>
<description><![CDATA[ Makers Fund, the venture capital firm built around interactive entertainment, has closed its $250 million fourth fund. The new raise means the venture firm has $1.5 billion in assets under management (AUM) now. The new fund will back the founders shaping what games and interactive entertainment look like next. Founded in 2016, Makers was the first investor and largest shareholder in Dream Games, reportedly acquired by CVC for $5 billion in one of the most significant gaming and consumer exits of recent years.  The company also had meaningful outcomes from exits for its portfolio companies General Intuition/Medal.tv, tinyBuild, and Parsec, among others. “We’ve also been fortunate to have a consistent group of long-term LPs who havesupported us across multiple funds. We think that reflects not only the outcomes we’vehad, but the relationships we’ve built over time and the support we provide to our portfoliocompanies. Some of our strongest advocates are the founders we’ve backed,” the firm said. That early, all-in approach has defined the firm’s first decade: Makers’ $180 million Fund I has distributed 3.6 times the capital invested, placing it in the top 1% of venture funds globally. And while other investors have pulled back from gaming through the cycle, Makers has stayed the course as long-term partners to exceptional creators, regardless of market weather. “Makers was founded on the belief that creators are the constant, even as the landscape shifts around them,” said Jay Chi, general partner, in a statement. “Fund IV is that belief, doubled down. Today’s founders are navigating new user behaviors, new distribution models, and a wave of fresh technology – and we think it’s a powerful moment to back the companies that will define the next era.” Dream Games has raised a huge pile of money thanks to Royal Match. Fund IV will extend Makers’ mark: high-conviction bets and deep partnership with the world’s leading interactive entertainment creators. Over the years, the firm has quietly expanded beyond games into consumer apps, entertainment, and creation platforms – carrying lessons on product design, go-to-market, and scale across every category it touches. Portfolio highlights tell the story: Dream Games, where Makers invested in every round from first check to exit; FaceIt, where Makers’ early support preceded a billion-dollar acquisition; PixAI, the leading GenAI platform for anime fans, where Makers led the first round; and Voldex, which Makers seeded and has stood behind as it grew into the largest publisher on Roblox.  Makers was also a seed investor in Medal.tv, the game clipping platform that now powers General Intuition, the AI frontier research lab that recently raised $133M from Khosla Ventures and General Catalyst. “The industry keeps evolving, and so will we,” added Michael Cheung, general partner, in a statement. “Equity, project financing, marketing financing – whatever it takes to help our founders build generational companies, that’s the partner we want to be.” Asked why it didn’t just put all this money into AI startups, Makers Fund said, “Our starting point has always been the consumer and the creator, rather than a particular technology. We’re looking for experiences and products that create novel and enduring forms of joy for users, and technologies that meaningfully empower creators to do that.” The team added, “We continue to believe that truly generational entertainment experiences require extraordinary creative judgment, taste, design, storytelling and an understanding ofcommunity. AI can expand what creators are capable of, but the technology itself isn’t asubstitute for those things. We don’t see games and AI as opposing investment theses. AI is an important technology, and we’re already investing in it where it intersects with our mandate.” With teams in London, Reykjavik, Tokyo, Singapore, New York, and LA, Makers Fund invests globally and across stages, taking a broad view of interactive entertainment, including consumer products, platforms, and services where entertainment is central to the experience or where gamer needs are uniquely served. Fund IV continues Makers’ mission to back a diverse, global community of founders and to contribute to the long-term health of the industry they’re building. Makers Fund has a portfolio of 90 companies. To date, the company raised $960 million across funds raised in2017, 2019 and 2021. As for the core thesis, the company said, “The core thesis hasn’t changed. We’re a creator-first investor in interactive entertainment. We start by looking for exceptional creators with a distinctive understanding of their audience and the ability to build experiences that people genuinely love.” The firm added, “What continues to evolve is the definition of interactive entertainment itself. Traditional games remain a huge part of what we do, but new technologies and changing consumer behaviors are opening up new forms of entertainment, from role-playing and c ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Makers, Fund, raises, 250M, for, its, 4th, fund, back, next-generation, interactive, entertainment</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.makersfund.com" target="_blank" rel=" noopener">Makers Fund</a>, the venture capital firm built around interactive entertainment, has closed its $250 million fourth fund.<br><br> The new raise means the venture firm has $1.5 billion in assets under management (AUM) now. The new fund will back the founders shaping what games and interactive entertainment look like next.<br><br> Founded in 2016, Makers was the first investor and largest shareholder in Dream Games, reportedly acquired by CVC for $5 billion in one of the most significant gaming and consumer exits of recent years. <br><br> The company also had meaningful outcomes from exits for its portfolio companies General Intuition/Medal.tv, tinyBuild, and Parsec, among others.<br><br> “We’ve also been fortunate to have a consistent group of long-term LPs who have<br>supported us across multiple funds. We think that reflects not only the outcomes we’ve<br>had, but the relationships we’ve built over time and the support we provide to our portfolio<br>companies. Some of our strongest advocates are the founders we’ve backed,” the firm said.<br><br> That early, all-in approach has defined the firm’s first decade: Makers’ $180 million Fund I has distributed 3.6 times the capital invested, placing it in the top 1% of venture funds globally. And while other investors have pulled back from gaming through the cycle, Makers has stayed the course as long-term partners to exceptional creators, regardless of market weather.<br><br> “Makers was founded on the belief that creators are the constant, even as the landscape shifts around them,” said Jay Chi, general partner, in a statement. “Fund IV is that belief, doubled down. Today’s founders are navigating new user behaviors, new distribution models, and a wave of fresh technology – and we think it’s a powerful moment to back the companies that will define the next era.”<br><br><img src="https://gamesbeat.com/wp-content/uploads/2025/05/dream-games-Royal-Match-Splash-1-473x1024.jpg" crossorigin="anonymous"> Dream Games has raised a huge pile of money thanks to Royal Match. Fund IV will extend Makers’ mark: high-conviction bets and deep partnership with the world’s leading interactive entertainment creators. Over the years, the firm has quietly expanded beyond games into consumer apps, entertainment, and creation platforms – carrying lessons on product design, go-to-market, and scale across every category it touches.<br><br> Portfolio highlights tell the story: Dream Games, where Makers invested in every round from first check to exit; FaceIt, where Makers’ early support preceded a billion-dollar acquisition; PixAI, the leading GenAI platform for anime fans, where Makers led the first round; and Voldex, which Makers seeded and has stood behind as it grew into the largest publisher on Roblox. <br><br> Makers was also a seed investor in Medal.tv, the game clipping platform that now powers General Intuition, the AI frontier research lab that recently raised $133M from Khosla Ventures and General Catalyst.<br><br> “The industry keeps evolving, and so will we,” added Michael Cheung, general partner, in a statement. “Equity, project financing, marketing financing – whatever it takes to help our founders build generational companies, that’s the partner we want to be.”<br><br> Asked why it didn’t just put all this money into AI startups, Makers Fund said, “Our starting point has always been the consumer and the creator, rather than a particular technology. We’re looking for experiences and products that create novel and enduring forms of joy for users, and technologies that meaningfully empower creators to do that.”<br><br> The team added, “We continue to believe that truly generational entertainment experiences require extraordinary creative judgment, taste, design, storytelling and an understanding of<br>community. AI can expand what creators are capable of, but the technology itself isn’t a<br>substitute for those things. We don’t see games and AI as opposing investment theses. AI is an important technology, and we’re already investing in it where it intersects with our mandate.”<br><br> With teams in London, Reykjavik, Tokyo, Singapore, New York, and LA, Makers Fund invests globally and across stages, taking a broad view of interactive entertainment, including consumer products, platforms, and services where entertainment is central to the experience or where gamer needs are uniquely served.<br><br> Fund IV continues Makers’ mission to back a diverse, global community of founders and to contribute to the long-term health of the industry they’re building.<br><br> Makers Fund has a portfolio of 90 companies. To date, the company raised $960 million across funds raised in2017, 2019 and 2021.<br><br> As for the core thesis, the company said, “The core thesis hasn’t changed. We’re a creator-first investor in interactive entertainment. We start by looking for exceptional creators with a distinctive understanding of their audience and the ability to build experiences that people genuinely love.”<br><br> The firm added, “What continues to evolve is the definition of interactive entertainment itself. Traditional games remain a huge part of what we do, but new technologies and changing consumer behaviors are opening up new forms of entertainment, from role-playing and community-driven experiences to more realistic simulation and new intersections between digital and physical play.”<br><br> And the company said, “We’re particularly interested in creators building for audiences that historically haven’t been well served by the traditional games industry, globally minded teams emerging outside the industry’s historical centers, and teams that are rethinking how great content gets produced and distributed.”<br><br> As for studio shutdowns, the company said, “Games has absolutely gone through a reset, and it’s still a very challenging funding environment, particularly for content studios. Consumer behavior has shifted, distribution has become harder, and some of the production and financing assumptions from the last cycle simply don’t work anymore.”<br><br> And it added, “But that doesn’t mean great creators have stopped building or consumers have stopped wanting great interactive entertainment. If anything, we’re seeing founders respond to the environment with much more discipline, more realistic budgets, more thoughtful production plans, and a much greater focus on building durable businesses.”<br><br> Makers Fund said resets are also when specialist capital matters most. <br><br> “We’re not making a broad bet that every part of gaming will grow. We’re trying to identify the creators, categories and business models that can gain share as the market changes. We think many of the winners of the next cycle are being built right now,” the firm said.<br><br> Makers Fund is registered in Singapore, but it doesn’t have a geographic mandate. <br><br> “We believe the best creators can emerge from anywhere, so we follow talent wherever they<br>are. Our portfolio is roughly evenly distributed across North America, Europe and Asia, with<br>local teams providing investment coverage and portfolio support across all three regions,” the firm said. <br><br><ol><li></ol> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fmakers-fund-raises-250m-for-its-4th-fund-to-back-next-generation-interactive-entertainment%2F" target="_blank" rel=" noopener">Makers Fund raises $250M for its 4th fund to back next-generation interactive entertainment</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Fixes &amp;amp; Improvements | Patch Notes &#45; v1.0.9</title>
<link>https://xinker.org/fixes-improvements-patch-notes-v109</link>
<guid>https://xinker.org/fixes-improvements-patch-notes-v109</guid>
<description><![CDATA[ Hi Miners! ⛏️Before we fully move into Phase 1 and start digging into oil extraction, we’re releasing one more QoL focused update.We know many of you were also waiting for the patch notes for v1.0.8, which we released as a silent patch last week. Normally, our goal is to keep you informed with every update, but this follow-up patch took a little longer than expected and we wanted to cover both versions together in one post.Including the changes from the previous version, here’s what’s new in this update:☁️ Steam Cloud &amp; Save SystemSteam Cloud has been re-enabled.In update v1.0.8, we made a core change to how dig data is stored. Dig data is now packaged and saved in a safer way, which should make save files more stable against Steam Cloud sync issues.The Backup folder is no longer included in Cloud Save. This means if a cloud conflict ever gives you older save data, your local backup should still remain safe as long as you do not save over it.If Steam ever asks you to choose between two conflicting saves, please make sure to select the newest and most up-to-date save file and If you receive a Steam Cloud sync warning on Steam, restarting the game should clear the issue.???? Warehouse Robot Priority[carousel][/carousel]Warehouse Robots can now be managed more clearly.You can now interact with a Warehouse Robot and choose whether it should prioritize moving products into storage or pulling items from storage for packaging and delivery.We also fixed several cases where robots could get stuck, and added a new option to cancel a robot’s current pallet-carrying task.???? Elevated Belts: New Compatible Pieces[carousel][/carousel]Elevated Belts are now more flexible.Elevated Belts now support more belt pieces on the raised section, including Merge Belts, Splitter Belts, and left/right turning belts.This should make elevated factory layouts much easier to build and connect properly.???? Tutorial SkipTutorial Skip function has been added.If you have previously completed the tutorial on a save file and then start a new game later, the game will now offer you an option to skip the tutorial.???? Other Changes, Fixes &amp; ImprovementsAdded a wider and more varied selection of Off-Site Contracts.Rebalanced end-game Off-Site Contracts. Contracts involving end-game tier resources, such as Diamond, should now appear at a better and more balanced rate.Added a notification on the left side when a Miner Employee returns from an Off-Site Contract and is ready to work again.Removed the Coal requirement from Copper production.Added an undo button to Storage Output, allowing you to return to the previous selection.Sack generation now scales based on your backpack capacity.Improved the Excavator by increasing its digging area, reducing stuck issues, and allowing unlimited swing rotation.Excavator resources now go into the storage on the back of the Excavator instead of directly into the player’s backpack.Added ISO / SAE control scheme switching for the Excavator in the settings.Added Excavator joystick keybindings to the settings.Added sitting interactions for the Roulette table and office chairs.Miner Employees are now removed from the list immediately when fired, and they should also leave their vehicle properly.Reduced the hold duration required when selling buildings for all building types.Updated the Iron Ingot visual so it is easier to distinguish from other ingots.Fixed an issue where Splitter Belt filters could skip a specific item when other items were selected alongside it.Fixed an issue that could cause the Pallet Dispenser to spawn pallets inside each other.Fixed an issue that could cause the offer button on properties to stay disabled.Fixed an issue where resources hit by an Excavator without a driver would go to the host player.Fixed an issue where placing a pallet on top of an item pile could cause items to get stuck under the pallet instead of being placed onto it correctly.Fixed an issue where the camera could get stuck if the player leveled up or progressed through a tutorial step while in the Character Customization screen.Fixed an issue where the UI could get stuck if the player leveled up or progressed through a tutorial step while the Pause Menu was open.Fixed several UI-related issues.Fixed various localization issues and some incorrect item descriptions.Thank you again for all your support, feedback, and patience while we continue improving Ore Factory Squad. See you in the factory! ???????? Feel free to join our Discord to report issues, share feedback, or follow development more closely. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46041115/4fb03163d766e382def253628ea1c3f5e9f1c73e.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:26:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fixes, Improvements, Patch, Notes, v1.0.9</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hi Miners! ⛏️</p><p class="bb_paragraph">Before we fully move into <b>Phase 1</b> and start digging into oil extraction, we’re releasing one more QoL focused update.</p><p class="bb_paragraph">We know many of you were also waiting for the patch notes for <b>v1.0.8</b>, which we released as a silent patch last week. Normally, our goal is to keep you informed with every update, but this follow-up patch took a little longer than expected and we wanted to cover both versions together in one post.</p><p class="bb_paragraph">Including the changes from the previous version, here’s what’s new in this update:</p><div class="bb_h3"><b><br>☁️ Steam Cloud & Save System</b></div><p class="bb_paragraph">Steam Cloud has been re-enabled.</p><ul class="bb_ul"><li><p class="bb_paragraph">In update v1.0.8, we made a core change to how dig data is stored. Dig data is now packaged and saved in a safer way, which should make save files more stable against Steam Cloud sync issues.</p></li><li><p class="bb_paragraph">The <b>Backup</b> folder is no longer included in Cloud Save. This means if a cloud conflict ever gives you older save data, your local backup should still remain safe as long as you do not save over it.</p></li></ul><p class="bb_paragraph">If Steam ever asks you to choose between two conflicting saves, please make sure to select the newest and most up-to-date save file and If you receive a Steam Cloud sync warning on Steam, restarting the game should clear the issue.</p><div class="bb_h3"><b>???? Warehouse Robot Priority</b></div>[carousel]<img src="https://clan.fastly.steamstatic.com/images/46041115/8ba28eaac55517654d0c0d22ee552bc97e13382b.png"><img src="https://clan.fastly.steamstatic.com/images/46041115/92b2704369b1623a7fd5feb454b6696ff6c167c0.png">[/carousel]<p class="bb_paragraph">Warehouse Robots can now be managed more clearly.</p><ul class="bb_ul"><li><p class="bb_paragraph">You can now interact with a Warehouse Robot and choose whether it should prioritize moving products into storage or pulling items from storage for packaging and delivery.</p></li><li><p class="bb_paragraph">We also fixed several cases where robots could get stuck, and added a new option to cancel a robot’s current pallet-carrying task.</p></li></ul><div class="bb_h3"><b>???? Elevated Belts: New Compatible Pieces</b></div>[carousel]<img src="https://clan.fastly.steamstatic.com/images/46041115/333e635c32786930ec2b5d05b4a92152b8bdbd20.png"><img src="https://clan.fastly.steamstatic.com/images/46041115/55b1366c828f7ffd8821029802757d47e31fa8bc.png">[/carousel]<p class="bb_paragraph">Elevated Belts are now more flexible.</p><ul class="bb_ul"><li><p class="bb_paragraph">Elevated Belts now support more belt pieces on the raised section, including <b>Merge Belts</b>, <b>Splitter Belts</b>, and left/right turning belts.</p></li><li><p class="bb_paragraph">This should make elevated factory layouts much easier to build and connect properly.</p></li></ul><div class="bb_h3"><b>???? Tutorial Skip</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46041115/5f8c0a7d8af910ba6e25db6df08367344be4e1f1.png"></p><p class="bb_paragraph">Tutorial Skip function has been added.</p><ul class="bb_ul"><li><p class="bb_paragraph">If you have previously completed the tutorial on a save file and then start a new game later, the game will now offer you an option to skip the tutorial.</p></li></ul><div class="bb_h3"><b>???? Other Changes, Fixes & Improvements</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Added a wider and more varied selection of Off-Site Contracts.</p></li><li><p class="bb_paragraph">Rebalanced end-game Off-Site Contracts. Contracts involving end-game tier resources, such as Diamond, should now appear at a better and more balanced rate.</p></li><li><p class="bb_paragraph">Added a notification on the left side when a <b>Miner Employee</b> returns from an Off-Site Contract and is ready to work again.</p></li><li><p class="bb_paragraph">Removed the Coal requirement from Copper production.</p></li><li><p class="bb_paragraph">Added an undo button to Storage Output, allowing you to return to the previous selection.</p></li><li><p class="bb_paragraph">Sack generation now scales based on your backpack capacity.</p></li><li><p class="bb_paragraph">Improved the Excavator by increasing its digging area, reducing stuck issues, and allowing unlimited swing rotation.</p></li><li><p class="bb_paragraph">Excavator resources now go into the storage on the back of the Excavator instead of directly into the player’s backpack.</p></li><li><p class="bb_paragraph">Added ISO / SAE control scheme switching for the Excavator in the settings.</p></li><li><p class="bb_paragraph">Added Excavator joystick keybindings to the settings.</p></li><li><p class="bb_paragraph">Added sitting interactions for the Roulette table and office chairs.</p></li><li><p class="bb_paragraph">Miner Employees are now removed from the list immediately when fired, and they should also leave their vehicle properly.</p></li><li><p class="bb_paragraph">Reduced the hold duration required when selling buildings for all building types.</p></li><li><p class="bb_paragraph">Updated the Iron Ingot visual so it is easier to distinguish from other ingots.</p></li><li><p class="bb_paragraph">Fixed an issue where Splitter Belt filters could skip a specific item when other items were selected alongside it.</p></li><li><p class="bb_paragraph">Fixed an issue that could cause the Pallet Dispenser to spawn pallets inside each other.</p></li><li><p class="bb_paragraph">Fixed an issue that could cause the offer button on properties to stay disabled.</p></li><li><p class="bb_paragraph">Fixed an issue where resources hit by an Excavator without a driver would go to the host player.</p></li><li><p class="bb_paragraph">Fixed an issue where placing a pallet on top of an item pile could cause items to get stuck under the pallet instead of being placed onto it correctly.</p></li><li><p class="bb_paragraph">Fixed an issue where the camera could get stuck if the player leveled up or progressed through a tutorial step while in the Character Customization screen.</p></li><li><p class="bb_paragraph">Fixed an issue where the UI could get stuck if the player leveled up or progressed through a tutorial step while the Pause Menu was open.</p></li><li><p class="bb_paragraph">Fixed several UI-related issues.</p></li><li><p class="bb_paragraph">Fixed various localization issues and some incorrect item descriptions.</p></li></ul><p class="bb_paragraph">Thank you again for all your support, feedback, and patience while we continue improving <b>Ore Factory Squad</b>. See you in the factory! ????</p><ul class="bb_ul"><li><p class="bb_paragraph">???? Feel free to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FNrRTWhkusj" target="_blank" rel=" noopener">join our Discord</a> to report issues, share feedback, or follow development more closely.</p></li></ul>]]> </content:encoded>
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<title>Arc Raiders Gets Unlikely Subway Crossover — Buy a Meal for Exclusive Outfits</title>
<link>https://xinker.org/arc-raiders-gets-unlikely-subway-crossover-buy-a-meal-for-exclusive-outfits</link>
<guid>https://xinker.org/arc-raiders-gets-unlikely-subway-crossover-buy-a-meal-for-exclusive-outfits</guid>
<description><![CDATA[  If you want to run around Arc Raiders looking like a Subway sandwich wrapper, now you can via one of the more unlikely collaborations we’ve seen in the world of video games in recent years. Embark Studios’ super serious extraction shooter has partnered with the fast-food chain ahead of the Frozen Trail update release on October 8, which is intended to breathe new life into the game following last year&#039;s record-breaking launch. Every qualifying Subway meal “Fuels the Raid” with a code for an exclusive Subterranean outfit plus a rotation of weekly rewards bundles that contain additional outfits and in-game items. From August 20 to October 26, if you buy a qualifying Subway meal featuring a 6-inch sub, Footlong, salad, or wrap, you’ll get a unique code unlocking exclusive Arc Raiders’ rewards. Each code unlocks the original Subterranean outfit, one of three exclusive Subway-themed outfit variants, and two bonus in-game items that rotate weekly throughout the promotion. Here are the obligatory comments from the stakeholders involved in the promotion: &quot;A Subway meal can do more than fuel your day. For Arc Raiders fans, it can now help fuel their next mission,” said Dave Skena, Chief Strategy and Commercial Officer at Subway. “With an original Subterranean outfit, additional exclusive looks, and rotating drops of useful in-game gear, we’ve created a rewards experience that gives players something new to discover throughout the campaign. Subway is giving Raiders more ways to gear up, stand out, and take on Frozen Trail.”  “At its core, Arc Raiders is about strategy, survival and getting equipped for whatever waits Topside,” said Ashley St. Germain, Marketing Director at Embark Studios. “Teaming up with Subway felt like a natural fit, giving Raiders a way to fuel up before their next drop while unlocking a great lineup of exclusive rewards. The Subterranean outfit, designed from the ground up for this collaboration, gives our community something special to take into the fight as we head into Frozen Trail, our biggest update yet.” Embark has said the Frozen Trail update is the game’s biggest since launch, and comes as the developer focuses on fewer but larger updates. It’s designed to address some of the broader requests from the community, and will introduce a new map, high-level challenge, Arc threats, deeper progression systems, and more.Arc Raiders Frozen Trail key features:The Next Frontier - Raiders will venture beyond the mountains into a harsh, frozen settlement at the edge of the Rust Belt, featuring greater verticality, exploration, and opportunities for discovery. New High-level Challenge - Frozen Trail introduces an enormous new ARC Operation built for experienced Raiders, emphasizing meaningful decisions, dynamic encounters, cooperation, and survival.New ARC, New Threats - New ARC threats will challenge Raiders with new behaviors and require players to adapt how they move and fight.Deepening Progression - Players will be able to expand beyond their Raider Den into a new Outpost, which can be decorated and used to research the world and begin reclaiming the surface. Frozen Trail will also introduce changes to the Skill Tree and Raider Decks, giving players more ways to shape their Raider.And More - The team is continuing to work on new content to enhance players’ experiences, as well as new weapons (and personalization!), gadgets, cosmetics, instruments and other surprises, alongside continued improvements to matchmaking, anti-cheat, stability and quality of life updates. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/arcraiders-screenshot-subway-16x9-01-1787222739781.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Arc, Raiders, Gets, Unlikely, Subway, Crossover, —, Buy, Meal, for, Exclusive, Outfits</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/arcraiders-screenshot-subway-16x9-01-1787222739781.jpg" crossorigin="anonymous"> If you want to run around <a class="bb_link" href="https://www.ign.com/games/arc-raiders" target="_blank" rel="">Arc Raiders</a> looking like a Subway sandwich wrapper, now you can via one of the more unlikely collaborations we’ve seen in the world of video games in recent years.<br><br> Embark Studios’ super serious extraction shooter has partnered with the fast-food chain ahead of the Frozen Trail update release on October 8, which is intended to breathe new life into the game following last year's record-breaking launch.<br><br> Every qualifying Subway meal “Fuels the Raid” with a code for an exclusive Subterranean outfit plus a rotation of weekly rewards bundles that contain additional outfits and in-game items.<br><br> From August 20 to October 26, if you buy a qualifying Subway meal featuring a 6-inch sub, Footlong, salad, or wrap, you’ll get a unique code unlocking exclusive Arc Raiders’ rewards. Each code unlocks the original Subterranean outfit, one of three exclusive Subway-themed outfit variants, and two bonus in-game items that rotate weekly throughout the promotion.<br><br> Here are the obligatory comments from the stakeholders involved in the promotion:<br><br> "A Subway meal can do more than fuel your day. For Arc Raiders fans, it can now help fuel their next mission,” said Dave Skena, Chief Strategy and Commercial Officer at Subway. “With an original Subterranean outfit, additional exclusive looks, and rotating drops of useful in-game gear, we’ve created a rewards experience that gives players something new to discover throughout the campaign. Subway is giving Raiders more ways to gear up, stand out, and take on Frozen Trail.” <br><br> “At its core, Arc Raiders is about strategy, survival and getting equipped for whatever waits Topside,” said Ashley St. Germain, Marketing Director at Embark Studios. “Teaming up with Subway felt like a natural fit, giving Raiders a way to fuel up before their next drop while unlocking a great lineup of exclusive rewards. The Subterranean outfit, designed from the ground up for this collaboration, gives our community something special to take into the fight as we head into Frozen Trail, our biggest update yet.”<br><br> Embark has said the Frozen Trail update is the game’s biggest since launch, and comes as the developer focuses on fewer but larger updates. It’s designed to address some of the broader requests from the community, and will introduce a new map, high-level challenge, Arc threats, deeper progression systems, and more.<br><br><div class="bb_h2">Arc Raiders Frozen Trail key features:</div><ul class="bb_ul"><li><b>The Next Frontier -</b> Raiders will venture beyond the mountains into a harsh, frozen settlement at the edge of the Rust Belt, featuring greater verticality, exploration, and opportunities for discovery. </li><li><b>New High-level Challenge -</b> Frozen Trail introduces an enormous new ARC Operation built for experienced Raiders, emphasizing meaningful decisions, dynamic encounters, cooperation, and survival.</li><li><b>New ARC, New Threats -</b> New ARC threats will challenge Raiders with new behaviors and require players to adapt how they move and fight.</li><li><b>Deepening Progression -</b> Players will be able to expand beyond their Raider Den into a new Outpost, which can be decorated and used to research the world and begin reclaiming the surface. Frozen Trail will also introduce changes to the Skill Tree and Raider Decks, giving players more ways to shape their Raider.</li><li><b>And More -</b> The team is continuing to work on new content to enhance players’ experiences, as well as new weapons (and personalization!), gadgets, cosmetics, instruments and other surprises, alongside continued improvements to matchmaking, anti-cheat, stability and quality of life updates.</li></ul> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>New Terraria &amp;quot;hotfix&amp;quot; feels a lot more like an update, bringing changes fans of the survival game have wanted for over 10 years</title>
<link>https://xinker.org/new-terraria-hotfix-feels-a-lot-more-like-an-update-bringing-changes-fans-of-the-survival-game-have-wanted-for-over-10-years</link>
<guid>https://xinker.org/new-terraria-hotfix-feels-a-lot-more-like-an-update-bringing-changes-fans-of-the-survival-game-have-wanted-for-over-10-years</guid>
<description><![CDATA[  Earlier this year, Terraria saw the release of its long-awaited 1.4.5 update (known also as by its official name, Bigger and Boulder) – but developer Re-Logic has still been working since to patch things up. The proof is in the pudding, as they say, and the latest serving of pudding is 1.4.5.7 – a handy, seemingly little new &quot;hotfix&quot; that is actually anything but little. As outlined in the patch notes on Steam, this version of Terraria sees a plethora of additions, adjustments, and reworks land, with some including changes I (and many other fans, judging by circulating discussions online) have spent the last 10 or so years waiting to see come to fruition. First and foremost, we&#039;ve got a bunch of new items to look forward to in 1.4.5.7, from staves to accessories, and even materials like the Kinship Peach. There are also &quot;two new secret seeds,&quot; as per Re-Logic&#039;s patch notes… which I can&#039;t wait to explore. The real excitement (for me, anyway), though, comes from the tweaks the so-called hotfix – which truly does feel like an update – brings. Let&#039;s start with the respawn timer. Terraria 1.4.5.7 is out now for PC! Console and Mobile are in submissions and will be out as soon as approved.Check out all of the details in the Terraria 1.4.5.7 changelog!https://t.co/kR3nG7wcnz pic.twitter.com/5sHL7fVvlPAugust 19, 2026 You know how when you die, you annoyingly have to wait to respawn? Well, not anymore – as long as there&#039;s &quot;no great danger around,&quot; anyway. And yoyos, the weapons that have arguably been universally hated and seen as, well, useless since 2015? As one fan so eloquently puts it in a post over on Twitter, they&#039;re &quot;not ass&quot; anymore, with buffs and specific yoyo changes like one to the Eye of Cthulhu that spawns an, erm, Eye of Cthulhu upon hitting an enemy. There are changes across the board to classes and weapons, however, so I&#039;d advise taking a look at the full patch notes – especially if you like playing with magic, like me.  Bosses are different now, too, with nerfs to some (thankfully, the Empress of Light is one of these), and adjustments to many. The Moon Lord, for example, has better-telegraphed attacks in 1.4.5.7, making the fight a bit less painful. The Deerclops&#039; attacks better line up visibly as well. All in all, it&#039;s a downright loaded hotfix, and apparently the &quot;last&quot; to come for the Bigger and Boulder update. There&#039;s genuinely too much to cover here, so again, I&#039;d recommend reading through Re-Logic&#039;s roundup – but I personally can&#039;t wait to see what&#039;s next. Terraria&#039;s biggest mod, Calamity, is shutting down after 10 years over what the makers call a &quot;troubled past&quot; and &quot;irrecoverably tainted reputation.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Ka6DCuz2cZUwT8FHhXTC7U-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Terraria, hotfix, feels, lot, more, like, update, bringing, changes, fans, the, survival, game, have, wanted, for, over, years</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Ka6DCuz2cZUwT8FHhXTC7U-1280-80.jpg" crossorigin="anonymous"> Earlier this year, Terraria saw the release of its <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fafter-5-years-terraria-1-4-5-sees-the-iconic-sandbox-game-hit-another-high-with-over-160-000-players-exploring-its-new-minecraft-inspired-world-seed-and-more%2F" target="_blank" rel=" noopener">long-awaited 1.4.5 update</a> (known also as by its official name, Bigger and Boulder) – but developer Re-Logic has still been working since to patch things up.<br><br> The proof is in the pudding, as they say, and the latest serving of pudding is 1.4.5.7 – a handy, seemingly little new "hotfix" that is actually <i>anything</i> but little. <br><br>As outlined in <a class="bb_link" href="https://store.steampowered.com/news/app/105600/view/692018222142062720?l=english" target="_blank" rel="">the patch notes on Steam</a>, this version of Terraria sees a plethora of additions, adjustments, and reworks land, with some including changes I (and many other fans, judging by circulating discussions online) have spent the last 10 or so years waiting to see come to fruition.<br><br> First and foremost, we've got a bunch of new items to look forward to in 1.4.5.7, from staves to accessories, and even materials like the Kinship Peach. There are also "two new secret seeds," as per Re-Logic's patch notes… which I can't wait to explore. <br><br>The real excitement (for me, anyway), though, comes from the tweaks the so-called hotfix – which truly does feel like an update – brings. Let's start with the respawn timer.<br><br> Terraria 1.4.5.7 is out now for PC! Console and Mobile are in submissions and will be out as soon as approved.Check out all of the details in the Terraria 1.4.5.7 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fchangelog%21https%3A%2F%2Ft.co%2FkR3nG7wcnz" target="_blank" rel=" noopener">changelog!https://t.co/kR3nG7wcnz</a> <a class="bb_link" href="http://pic.twitter.com/5sHL7fVvlP" target="_blank" rel="">pic.twitter.com/5sHL7fVvlP</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2090181512503107857" target="_blank" rel="">August 19, 2026</a><br><br> You know how when you die, you annoyingly have to wait to respawn? Well, not anymore – as long as there's "no great danger around," anyway. <br><br>And yoyos, the weapons that have arguably been universally hated and seen as, well, useless since 2015? As one fan so eloquently puts it in a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FNeoNeotopian%2Fstatus%2F2090200560259522607%2Fphoto%2F1" target="_blank" rel=" noopener">post over on Twitter</a>, they're "not ass" anymore, with buffs and specific yoyo changes like one to the Eye of Cthulhu that spawns an, erm, Eye of Cthulhu upon hitting an enemy.<br><br> There are changes across the board to classes and weapons, however, so I'd advise taking a look at the full patch notes – especially if you like playing with magic, like me. <br><br> Bosses are different now, too, with nerfs to some (thankfully, the Empress of Light is one of these), and adjustments to <i>many</i>. The Moon Lord, for example, has better-telegraphed attacks in 1.4.5.7, making the fight a bit less painful. The Deerclops' attacks better line up visibly as well.<br><br> All in all, it's a downright loaded hotfix, and apparently the "last" to come for the Bigger and Boulder update. <br><br>There's genuinely too much to cover here, so again, I'd recommend reading through Re-Logic's roundup – but I personally can't wait to see what's next.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fterrarias-biggest-mod-calamity-is-shutting-down-after-10-years-over-what-the-makers-call-a-troubled-past-and-irrecoverably-tainted-reputation%2F" target="_blank" rel=" noopener"><i>Terraria's biggest mod, Calamity, is shutting down after 10 years over what the makers call a "troubled past" and "irrecoverably tainted reputation."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Update 2.0 Back to the Zone &#45; Major Content and Technical Update</title>
<link>https://xinker.org/update-20-back-to-the-zone-major-content-and-technical-update</link>
<guid>https://xinker.org/update-20-back-to-the-zone-major-content-and-technical-update</guid>
<description><![CDATA[ Back to the Zone — Update 2.0 is our biggest overhaul to how the Zone looks, feels, and lives since launch. The technical work here runs deeper than usual — including a significant engine upgrade — and alongside it, we&#039;ve packed in features stalkers have been asking for, over 500 bug fixes, and a few things we&#039;ve been wanting to show you for a while.☢️HighlightsEngine Upgrade to Unreal Engine 5.5.4Visual Evolution Improved lighting, shadows, and reflectionsReworked the landscape and foliage to look more naturalA-life improvementsA-Life now simulates more believable behaviour — the Zone isn&#039;t one constant gunfight. It&#039;s a lonely place where life carries on by its own rules, and every encounter or firefight is the result of stalkers and mutants simply doing stalker and mutant things.In practice: living creatures now have more places to be. More campfires, bus stops, and other points of interest are contested between stalkers and mutants. Stalkers across the Zone loot the fallen all the time — not just when you&#039;re around to see it.We&#039;ve also done plenty of under-the-hood work that wasn&#039;t strictly A-Life but certainly felt like it: enemies occasionally shooting or throwing things through walls, sudden overpopulation of certain areas, and dozens of other fixes. BinocularsNot one, but three types of binoculars are now at a stalker&#039;s disposal. Try FOB-45, “Yastrub,” and “Fighter” and see what works best for you in terms of price/quality.  New weapons and scopesNew toys keep getting smuggled through the Perimeter wall somehow:Arev (AR), GP3A (DMR), SKP (DMR), Fora-230 (SMG).Better to try them yourself than have us explain how they handle in combat. And somewhere in the Zone, you&#039;ll even find a unique variant of one of them.Your scope options have widened too: a new x3 scope for Western-bloc weapons and a new red dot sight for Eastern ones. Customise your loadout to fit your playstyle! Oh, and offset aiming is no longer limited to NVGs. Fog mechanicAs well as reworked cloudy and rainy weather.PDA&#039;s new &quot;Statistics&quot; page“Custom Rules” difficultyNew places to visit in Prypiat.????️????⚡ Bug Fixes, Crashes, and Performance We did lots of work fixing “anomalies” that aren’t supposed to be here when you return Back to the Zone. AIFixed an issue when items possessed by telekinetic mutants ability were able to fly through hard surfaces.Fixed an issue when Prof. Lodochka was teleporting from the shelter during the emissions.Fixed an issue when some NPCs were unable to leave some shelters after the emission until the player came to them.Fixed an issue when an NPC was stuck in one place after being revived from a wounded state.Fixed an issue when neutral NPCs were not reacting to the surrounding combat.Fixed an issue where the lair at the Rostok location could spawn a massive amount of NPCs.Fixed an issue that caused NPC to die instantly when a player approaches the Mill location. Fixed an issue preventing NPCs at Kazkovyi from hiding during emission.UI / Controls / InputFixed an issue with the wrong naming of the effect for the &quot;Protective coating&quot; upgrade on the SSP-100 Survey armor.Fixed an issue where the actions for &quot;O&quot; and &quot;Y&quot; buttons were not remappable.  Fixed an issue where the message about losing progress could appear after attempting to close the game from the main menu.Fixed an issue when inputs were sometimes locked after an attempt to close the personal stash.Fixed an issue when the player was losing all input after trying to use a ladder while being overweight.Fixed an issue where custom key bindings for num 1 and num 3 were not functional during the aiming.Fixed an issue where the cursor could remain on the screen after closing the PDA.Fixed an issue where the collimator sight could not be attached to the weapon using a gamepad.Fixed an issue that caused firing mode change to not work properly with certain keybind settings.Fixed an issue that caused maximum camera sensitivity to be lower than expected on DualSense controller.GameplayFixed an issue when the player would lose the ability to move in the water with the weight lower than the weight limit.Fixed an issue when the player could jump in the water and get stuck there at the Unit Pumping Station location.Fixed an issue where the player would sometimes become immune to emission.Fixed an issue when the player was losing the ability to move after looting the pseudogiant with a collar.Fixed an issue where the player was able to duplicate SD-cards with coupons using a gamepad.Fixed an issue that caused Burer to kill the player instantly on Stalker difficulty.Animation / VisualsFixed an issue when Father Valerian`s hair was detached from the head while he moved during the combat.Fixed an issue when NPC have no weapon during the weapon cleaning animation.Fixed an issue when NPC left arm was intersecting with the body after unequipping the animation for the secondary weapon.Fixed an issue when weapon draw animation would loop after equipping the weapon from the  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40721482/4029b6ae7d4b0aba850f2a8ae74094d76f02fb7d.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 2.0, Back, the, Zone, Major, Content, and, Technical, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Back to the Zone — Update 2.0 is our biggest overhaul to how the Zone looks, feels, and lives since launch. The technical work here runs deeper than usual — including a significant engine upgrade — and alongside it, we've packed in features stalkers have been asking for, over 500 bug fixes, and a few things we've been wanting to show you for a while.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>☢️</b>Highlights</div><ul class="bb_ul"><li><p class="bb_paragraph">Engine Upgrade to Unreal Engine 5.5.4</p></li><li><p class="bb_paragraph">Visual Evolution </p></li><li><p class="bb_paragraph">Improved lighting, shadows, and reflections</p></li><li><p class="bb_paragraph">Reworked the landscape and foliage to look more natural</p></li><li><p class="bb_paragraph">A-life improvements</p></li></ul><p class="bb_paragraph">A-Life now simulates more believable behaviour — the Zone isn't one constant gunfight. It's a lonely place where life carries on by its own rules, and every encounter or firefight is the result of stalkers and mutants simply doing stalker and mutant things.</p><p class="bb_paragraph">In practice: living creatures now have more places to be. More campfires, bus stops, and other points of interest are contested between stalkers and mutants. Stalkers across the Zone loot the fallen all the time — not just when you're around to see it.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/508db0c5df88c16d49953e17e42e9191bcdc2ac5.gif"></p><p class="bb_paragraph">We've also done plenty of under-the-hood work that wasn't strictly A-Life but certainly felt like it: enemies occasionally shooting or throwing things through walls, sudden overpopulation of certain areas, and dozens of other fixes. </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/0f766b2073be1b05899db0fec6b08d819ea15124.gif"></p><ul class="bb_ul"><li><p class="bb_paragraph">Binoculars</p></li></ul><p class="bb_paragraph">Not one, but three types of binoculars are now at a stalker's disposal. Try FOB-45, “Yastrub,” and “Fighter” and see what works best for you in terms of price/quality.  </p><ul class="bb_ul"><li><p class="bb_paragraph">New weapons and scopes</p></li></ul><p class="bb_paragraph">New toys keep getting smuggled through the Perimeter wall somehow:</p><ul class="bb_ul"><li><p class="bb_paragraph">Arev (AR), </p></li><li><p class="bb_paragraph">GP3A (DMR), </p></li><li><p class="bb_paragraph">SKP (DMR), </p></li><li><p class="bb_paragraph">Fora-230 (SMG).</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/3382c6e82cc63aef71c331d714f18fba5b811c7d.gif"></p><p class="bb_paragraph">Better to try them yourself than have us explain how they handle in combat. And somewhere in the Zone, you'll even find a unique variant of one of them.</p><p class="bb_paragraph">Your scope options have widened too: a new x3 scope for Western-bloc weapons and a new red dot sight for Eastern ones. Customise your loadout to fit your playstyle! Oh, and offset aiming is no longer limited to NVGs. </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/3dd943b997c1d75c46d4195d696e5ff801700046.gif"></p><ul class="bb_ul"><li><p class="bb_paragraph">Fog mechanic</p></li></ul><p class="bb_paragraph">As well as reworked cloudy and rainy weather.</p><ul class="bb_ul"><li><p class="bb_paragraph">PDA's new "Statistics" page</p></li><li><p class="bb_paragraph">“Custom Rules” difficulty</p></li><li><p class="bb_paragraph">New places to visit in Prypiat.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">????️????⚡ Bug Fixes, Crashes, and Performance</div><p class="bb_paragraph"> We did lots of work fixing “anomalies” that aren’t supposed to be here when you return Back to the Zone. </p><div class="bb_h3">AI</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue when items possessed by telekinetic mutants ability were able to fly through hard surfaces.</p></li><li><p class="bb_paragraph">Fixed an issue when Prof. Lodochka was teleporting from the shelter during the emissions.</p></li><li><p class="bb_paragraph">Fixed an issue when some NPCs were unable to leave some shelters after the emission until the player came to them.</p></li><li><p class="bb_paragraph">Fixed an issue when an NPC was stuck in one place after being revived from a wounded state.</p></li><li><p class="bb_paragraph">Fixed an issue when neutral NPCs were not reacting to the surrounding combat.</p></li><li><p class="bb_paragraph">Fixed an issue where the lair at the Rostok location could spawn a massive amount of NPCs.</p></li><li><p class="bb_paragraph">Fixed an issue that caused NPC to die instantly when a player approaches the Mill location. </p></li><li><p class="bb_paragraph">Fixed an issue preventing NPCs at Kazkovyi from hiding during emission.</p></li></ul><div class="bb_h3">UI / Controls / Input</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with the wrong naming of the effect for the "Protective coating" upgrade on the SSP-100 Survey armor.</p></li><li><p class="bb_paragraph">Fixed an issue where the actions for "O" and "Y" buttons were not remappable.  </p></li><li><p class="bb_paragraph">Fixed an issue where the message about losing progress could appear after attempting to close the game from the main menu.</p></li><li><p class="bb_paragraph">Fixed an issue when inputs were sometimes locked after an attempt to close the personal stash.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was losing all input after trying to use a ladder while being overweight.</p></li><li><p class="bb_paragraph">Fixed an issue where custom key bindings for num 1 and num 3 were not functional during the aiming.</p></li><li><p class="bb_paragraph">Fixed an issue where the cursor could remain on the screen after closing the PDA.</p></li><li><p class="bb_paragraph">Fixed an issue where the collimator sight could not be attached to the weapon using a gamepad.</p></li><li><p class="bb_paragraph">Fixed an issue that caused firing mode change to not work properly with certain keybind settings.</p></li><li><p class="bb_paragraph">Fixed an issue that caused maximum camera sensitivity to be lower than expected on DualSense controller.</p></li></ul><div class="bb_h3">Gameplay</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue when the player would lose the ability to move in the water with the weight lower than the weight limit.</p></li><li><p class="bb_paragraph">Fixed an issue when the player could jump in the water and get stuck there at the Unit Pumping Station location.</p></li><li><p class="bb_paragraph">Fixed an issue where the player would sometimes become immune to emission.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was losing the ability to move after looting the pseudogiant with a collar.</p></li><li><p class="bb_paragraph">Fixed an issue where the player was able to duplicate SD-cards with coupons using a gamepad.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Burer to kill the player instantly on Stalker difficulty.</p></li></ul><div class="bb_h3">Animation / Visuals</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue when Father Valerian`s hair was detached from the head while he moved during the combat.</p></li><li><p class="bb_paragraph">Fixed an issue when NPC have no weapon during the weapon cleaning animation.</p></li><li><p class="bb_paragraph">Fixed an issue when NPC left arm was intersecting with the body after unequipping the animation for the secondary weapon.</p></li><li><p class="bb_paragraph">Fixed an issue when weapon draw animation would loop after equipping the weapon from the inventory while using the detector.</p></li><li><p class="bb_paragraph">Fixed an issue where the knife would appear while reloading and using consumables after the player was knocked down during looting mutants.</p></li><li><p class="bb_paragraph">Fixed an issue with the broken animation of the flashlight turning on/off after hiding several different weapons.</p></li><li><p class="bb_paragraph">Fixed visual issues for the Fora rifle during the player movement. </p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/5298db868edfe2ef6725402dbc431bd6aa3fd4df.gif"></p><div class="bb_h3">Items / Inventory</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue when the effect of inventory overweight persisted after weight reduction through the trade.</p></li><li><p class="bb_paragraph">Removed "Cheek Pad" upgrade for the Trophy rifle.</p></li><li><p class="bb_paragraph">Fixed an issue when player was unable to drop Partner rifle from their inventory.</p></li><li><p class="bb_paragraph">Fixed an issue that caused artifacts to not stack in inventory.</p></li></ul><div class="bb_h3">Missions</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that prevented players from collecting Bayun collar at the boathouse during the <i>In the Name of Science</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was unable to talk to Dr.Kryvenko during the emission.</p></li><li><p class="bb_paragraph">Fixed an issue when Monolith assault started before the player left Yaniv during <i>The Boundary</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue when Burers were constantly spawning near the Waste Processing Station after the completion of the <i>Shift Change</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue when <i>Use the code 2012</i> stage remained active after being entered while partially found during the <i>Unfinished Business</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue when Trapper's PDA was remaining a quest item.</p></li><li><p class="bb_paragraph">Fixed an issue when Trapper`s body marker was not shown in case he died during the <i>In Search of a Guide</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue when Solder was ignoring the emission during the <i>Just Like the Good Old Days </i>mission.</p></li><li><p class="bb_paragraph">Fixed an issue that prevented the Emitter from being picked up from safe during <i>Shift Change</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue when zombies spawned in front of the player during the <i>Unfinished Business</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused progression lock of the <i>All That Is Left</i> mission under certain circumstances.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Lex the Legend to be hidden.</p></li><li><p class="bb_paragraph">Fixed an issue that caused corpses to disappear during the <i>A Job For The Barkeep</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue preventing <i>A Big Score</i> mission from being completed if Akopyan was killed during the shootout with bandits.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Gaffer to answer with default topics instead of mission-related ones during the <i>On The Edge</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue with objectives during the <i>Dead Frequency</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue where the physics for Banzai's toolkit were enabled so the item could be tossed away by explosions.</p></li><li><p class="bb_paragraph">Fixed an issue where player could not receive a reward for bringing mutant parts to Honta.</p></li><li><p class="bb_paragraph">Fixed an issue preventing the objectives from being completed during the <i>A Minor Incident</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue preventing weather from changing after the <i>Hot On The Trail</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Dalin to get stuck during the <i>Escape From The Cage</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue preventing Spark troops from spawning during the <i>Down Below</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue preventing <i>A Big Score </i>mission from being completed under certain circumstances.</p></li><li><p class="bb_paragraph">Fixed an issue that caused all captives to be dead during <i>The Key To Freedom</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Blizzard to be non-interactive during the <i>Black Sheep</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Sledgehammer to become hostile and unkillable during <i>The Sound Of Music</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused a quest marker to be missing during the <i>A Big Score</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue where the mission giver marker could remain active on NPC after the end of the <i>Gray’s Last Hunt</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue where the "Kill the Zombies" mission stage was stuck for some players during the <i>Black Sheep</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue where Hamster and Ricochet could instantly die after the start of the monolithian attack during the <i>On the Edge</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue where the missions for Deluxe and Ultimate editions could launch inconsistently after upgrading the game.</p></li><li><p class="bb_paragraph">Fixed an issue where mercenaries could remain hidden behind the wall in the <i>Three Captains </i>mission.</p></li><li><p class="bb_paragraph">Fixed an issue where Medulin could run away from the shelter during the emission.</p></li><li><p class="bb_paragraph">Fixed an issue where the "Get rid of the threats in the Kazkovyi camp building" objective could not be completed if the player disarmed traps before the mission start.</p></li><li><p class="bb_paragraph">Fixed an issue where looting Journalist stash on the Clear Sky base could be not counted as finishing the mission objective.</p></li><li><p class="bb_paragraph">Fixed an issue where skipping dialogue too fast could teleport the player to the Mirage during the active Emission in the <i>Down Below</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue where the Lex the Legend could answer to the player with a busy topic instead of the scripted dialogue.</p></li><li><p class="bb_paragraph">Fixed an issue where the chimera mutant could be killed by A-life NPCs during the <i>A Minor Incident</i> mission, preventing it from completion.</p></li><li><p class="bb_paragraph">Fixed an issue where the Scoutmaster would respond with a busy topic instead of the scripted dialogue if the player killed blind dogs before arriving at the mission location.</p></li><li><p class="bb_paragraph">Fixed an issue where the player could get stuck inside the radio room during the <i>Shift Change </i>mission.</p></li><li><p class="bb_paragraph">Fixed an issue where the quest marker could disappear after approaching Mityay after killing the Pomor and looting the icon from his body during the Poppy field mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused NPCs to teleport during the <i>Wishful Thinking</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused players to get stuck at the Generators location during <i>The Last Step </i>mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused the player to be blocked after loading the save in the elevator during the <i>Shift Change</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused the <i>Shift Change</i> mission reward to be given to the player when it shouldn't.</p></li><li><p class="bb_paragraph">Fixed an issue that caused <i>The Side Hustle</i> mission to remain active with no possibility to complete it.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Jumper to be missing during the <i>Hot On The Trail </i>mission.</p></li><li><p class="bb_paragraph">Fixed an issue preventing <i>The Assault On The Duga</i> mission from being completed.</p></li><li><p class="bb_paragraph">Fixed audio issues during the Shift Change mission. </p></li><li><p class="bb_paragraph">Fixed an issue that caused the <i>Dark as Dungeon</i> mission to be canceled immediately.</p></li><li><p class="bb_paragraph">Fixed multiple performance issues during the <i>Once More Unto The Breach</i> mission.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/8d1f48e99ad0180b93c2cf340376bdd75a412249.gif"></p><div class="bb_h3">World / Emissions / Anomalies</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue when several exoskeletal armors were missing for various traders goods.</p></li><li><p class="bb_paragraph">Fixed an issue where artifacts were unreachable in several specific locations.</p></li><li><p class="bb_paragraph">Fixed an issue when Icarus HUB was sometimes not protecting the player from emission.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was able to hear outdoor sounds from the X18 lab.</p></li><li><p class="bb_paragraph">Fixed an issue where rats could be teleported to the surface from the Sphere underground.</p></li><li><p class="bb_paragraph">Fixed an issue where the City park location was not marked as a point of interest.</p></li><li><p class="bb_paragraph">Fixed an issue where the player could hide from the Emission under the open sky near the Helicopter Base location.</p></li><li><p class="bb_paragraph">Fixed an issue when shelters sometimes were not protected from the emission.</p></li><li><p class="bb_paragraph">Fixed an issue when Old Mine in the Red Forest region was not providing protection from the emission.</p></li><li><p class="bb_paragraph">Fixed an issue with an indestructible Psi-Emitter at the specific location of the Chemical Plant region.</p></li><li><p class="bb_paragraph">Fixed some issues with the elevator at X18 Lab.</p></li><li><p class="bb_paragraph">Fixed an issue that caused the Carousel anomaly to deal damage to the player under it.</p></li></ul><div class="bb_h3">Other</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue when artifacts were trying to continue strafe after being picked up by the Player.</p></li><li><p class="bb_paragraph">Fixed an issue where the key from the restaurant basement had physics and could be lost by the player.</p></li><li><p class="bb_paragraph">Fixed an infinite loading screen that could occur for the players on loading saves made at Zaton.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Master difficulty to reset under certain circumstances.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/198c8298f399c4c45fb24909cfc5539aa0eee077.gif"></p><div class="bb_h3"><b>????️ </b>Main & Side Quests, Open World Encounters</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue when Honta was not progressing the mission if an emission happened on the route to Honta's house.</p></li><li><p class="bb_paragraph">Fixed an issue when Zhuzha was missing and Honta was pretending to be busy during their mission.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was able to get to the Generators region at the early stages of the game by jumping over the barricade near the Svitlyachok Shop.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was unable to get to the PDA and stash near the Bulldoser Cave in the Red Forest region.</p></li><li><p class="bb_paragraph">Fixed an issue when the sniper was able to instakill the player during the <i>Happiness for everyone </i>mission.</p></li><li><p class="bb_paragraph">Fixed an issue when the sound of the portal continued to play after the portal disappeared during the <i>Last Step</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was getting damage during the emission while hiding inside the closed room at the Port Cranes location.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was able to wait until the emission ended at the open space near the Concrete Forest location.</p></li><li><p class="bb_paragraph">Fixed an issue when the player was getting damage when approaching the shelter door during the emission.</p></li><li><p class="bb_paragraph">Fixed an issue with unnatural finger positions for different NPCs.</p></li><li><p class="bb_paragraph">Fixed an issue when the player could climb through the wall and get stuck inside of it at a certain point of the SIRCAA location.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the SIRCAA region.</p></li><li><p class="bb_paragraph">Fixed an issue when the player could get to Prypiat at early stages of the game by jumping between railroad wagons near the Yaniv station.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Chemical Plant region.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for Yaniv region.</p></li><li><p class="bb_paragraph">Fixed exploit when player was able to farm coupons by stealth killing guards on Malachite location.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Wild Island region.</p></li><li><p class="bb_paragraph">Fixed an issue with missing text and voiceover for Sgt.Mykhailov.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Rostok region.</p></li><li><p class="bb_paragraph">Fixed an issue with stretched textures on the Fora-221 weapon.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Burnt Forest region. </p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Zaton region.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Lesser Zone region.</p></li><li><p class="bb_paragraph">Fixed an issue when the Spirit body inside the tunnel was missing during <i>The Boundary</i> mission after loading the saved game.</p></li><li><p class="bb_paragraph">Fixed an issue when NPC was running outside the shelter during the emission at the Malachite location.</p></li><li><p class="bb_paragraph">Fixed an issue when NPC was blocking the way at the Skadovsk after the emission.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Garbage region.</p></li><li><p class="bb_paragraph">Fixed an issue with the photo on the wall of the Dalin`s office during the <i>A Long Overdue Visit </i>mission.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for X18 Lab location.</p></li><li><p class="bb_paragraph">Fixed an issue that caused NPCs to refuse to talk to the player during the <i>Dark Times</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue where the Icarus Hub could become completely locked after the player accidentally damaged the guard.</p></li><li><p class="bb_paragraph">Fixed an issue that caused NPCs to be misplaced during the <i>Down Below</i> mission.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Chernozem's PDA to appear not as a quest item.</p></li><li><p class="bb_paragraph">Fixed an issue where the player was able to get locked inside Dvupalov's hideout.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for Distribution Substation location, Burnt Forest region.</p></li><li><p class="bb_paragraph">Fixed an issue when NPC could get stuck on the bridge of the Chemical Plant region due to dense anomalies placement.</p></li><li><p class="bb_paragraph">Fixed an issue when the bunker at the Abandoned Science Campus location was not granting protection from emission.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Cooling Towers region. </p></li><li><p class="bb_paragraph">Fixed an issue with misplaced carousel anomalies at several different locations of the Zone.</p></li><li><p class="bb_paragraph">Removed empty PDA near the lab in Burnt Forest region. </p></li><li><p class="bb_paragraph">Fixed an issue with foliage at the X11 Lab location.</p></li><li><p class="bb_paragraph">Fixed an issue with two clipping monitors at the Rookie Village location. </p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for Shopping Mall location, City Center region. </p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for Agricultural Workshop location, Yantar region.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for Old Barge location, Zaton region.</p></li><li><p class="bb_paragraph">Fixed an issue that caused too many dead bodies to appear near the Red Fortress location.</p></li><li><p class="bb_paragraph">Fixed an issue that caused Poltergeists at Storage on the Hill to spawn in larger numbers than expected.</p></li><li><p class="bb_paragraph">Level Art and Level Design improvements for the Jupiter region. </p></li><li><p class="bb_paragraph">Fixed an issue that caused strong mutant types to overpopulate the Zone.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/1ca43e79563b034a2001e5985a95cef26a3d7e7d.gif"></p><div class="bb_h3"><b>⚙️ </b>Mod Support</div><ul class="bb_ul"><li><p class="bb_paragraph">The Zone Kit — official modding tool for S.T.A.L.K.E.R. 2 also received a major update. Newly available tools — narrative scripting, audio, and localization — all working together, so you can write, voice, localize a complete story mod from start to finish with the ability to save the mods data. </p></li><li><p class="bb_paragraph">Materials: significantly improved material support and compatibility</p></li><li><p class="bb_paragraph">Materials: Material Parameter Collection modding support</p></li><li><p class="bb_paragraph">Size Optimization: moved prerendered cinematics to a separate chunk</p></li><li><p class="bb_paragraph">Quality of life: Zone Kit PIE now loads config files of the selected mod</p></li><li><p class="bb_paragraph">Quality of life: added "Show Mod Content" option to content drawer settings</p></li><li><p class="bb_paragraph">Validation: Zone Kit now verifies the integrity of GameData configs on launch</p></li></ul><p class="bb_paragraph"><b>Bugfixes:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">\[Steam Workshop] Fix inability of loading saves with installed mods without internet connection</p></li><li><p class="bb_paragraph">\[Zone Kit] Quality of life: mod selector is now disabled when PIE is running to prevent bugs</p></li><li><p class="bb_paragraph">\[Game] Mod Browser layout improvements and bugfixes</p></li><li><p class="bb_paragraph">\[Game] Hidden mods are now displayed for subscribers in Mod Browser</p></li><li><p class="bb_paragraph">General stabilization and optimization of Zone Kit</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>???? </b>Other changes</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed some typos in English localization.</p></li><li><p class="bb_paragraph">Missing images were added for different missions in the Journal.</p></li><li><p class="bb_paragraph">Fixed several issues in the French localization for some PDA notes.</p></li><li><p class="bb_paragraph">It is now possible to disable the sound of detecting anomalies.</p></li></ul><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>⚠️ WARNING</b><br><br>The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. <u><b>If you have performance or stability issues following the release of Back to the Zone, we recommend you to disable your mods</b></u>. If you continue to experience issues, please visit <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.stalker2.com%2Fhc" target="_blank" rel=" noopener">https://support.stalker2.com/hc</a> for additional troubleshooting steps and assistance.</p><p class="bb_paragraph"></p><p class="bb_paragraph">It's been a long journey since release. With your feedback and continued support, we've done our best to improve your experience and make the Zone a better place. Please keep sharing your feedback across all our forums and socials — and massive thanks for being with the Zone all these years!</p><p class="bb_paragraph">Please, if you face an unexpected “anomaly” that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone. (Yup, they all support Duty). </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.stalker2.com%2Fhc" target="_blank" rel=" noopener">https://support.stalker2.com/hc</a></p>]]> </content:encoded>
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<title>Gallipoli (PC) Review</title>
<link>https://xinker.org/gallipoli-pc-review</link>
<guid>https://xinker.org/gallipoli-pc-review</guid>
<description><![CDATA[  It’s hard to believe, but BlackMill Games‘ World War I series is over 10 years old now. In that time, the franchise has explored the deadliest battlefields from one of history’s bloodiest and most pointless wars. Players have chased glory everywhere, from the muddy trenches of Verdun to the blood-soaked forests of Tannenberg, and the mountains of the Isonzo. And now, with its fourth entry, BlackMill Games is bringing its arcadey, hardcore slaughterfest to the shores of the Ottoman Empire, in Gallipoli. In the west, Gallipoli is one of the lesser-explored campaigns of the First World War. Mostly because it was a humiliating disaster for us. The Allied plan was to force the Dardanelles Strait, take Constantinople, and open a sea route to Russia. But eight months later, seven battleships were gone, hundreds of thousands were dead or wounded, and Ottoman forces were pressing the Allies back into the sea. Gallipoli was a horrifying catastrophe where nothing was gained, and... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/gallipoli-pc-review-7227.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Gallipoli, PC, Review</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/gallipoli-pc-review-7227.jpg" crossorigin="anonymous"> It’s hard to believe, but <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.blackmillgames.com%2F" target="_blank" rel=" noopener">BlackMill Games</a>‘ World War I series is over 10 years old now. In that time, the franchise has explored the deadliest battlefields from one of history’s bloodiest and most pointless wars. Players have chased glory everywhere, from the muddy trenches of <i>Verdun</i> to the blood-soaked forests of <i>Tannenberg</i>, and the mountains of the <i>Isonzo</i>. And now, with its fourth entry, BlackMill Games is bringing its arcadey, hardcore slaughterfest to the shores of the Ottoman Empire, in <i>Gallipoli</i>.<br><br> In the west,<i> Gallipoli </i>is one of the lesser-explored campaigns of the First World War. Mostly because it was a humiliating disaster for us. The Allied plan was to force the Dardanelles Strait, take Constantinople, and open a sea route to Russia. But eight months later, seven battleships were gone, hundreds of thousands were dead or wounded, and Ottoman forces were pressing the Allies back into the sea.<br><br><img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/gallipoli-pc-review-3660.jpg" crossorigin="anonymous"> Gallipoli was a horrifying catastrophe where nothing was gained, and<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fgame%2Fgallipoli-pc-review%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>S.T.A.L.K.E.R 2: Cost of Hope Launch Trailer</title>
<link>https://xinker.org/stalker-2-cost-of-hope-launch-trailer</link>
<guid>https://xinker.org/stalker-2-cost-of-hope-launch-trailer</guid>
<description><![CDATA[ Only when you realize the Cost of Hope will you find the strength to fight for it.The first major expansion, S.T.A.L.K.E.R. 2: Cost of Hope, is now available. The expansion launches alongside the free Update 2.0, “Back to the Zone”, which features our biggest overhaul yet of how the Zone looks, feels, and comes to life.It&#039;s nice to be Back to the Zone, isn&#039;t it?  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40721482/0865dd95979a0f029caa4c68aea908ed9cf5ea79.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>S.T.A.L.K.E.R, Cost, Hope, Launch, Trailer</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Only when you realize the Cost of Hope will you find the strength to fight for it.</div><p class="bb_paragraph">The first major expansion, S.T.A.L.K.E.R. 2: Cost of Hope, is now available. The expansion launches alongside the free Update 2.0, “Back to the Zone”, which features our biggest overhaul yet of how the Zone looks, feels, and comes to life.</p><p class="bb_paragraph">It's nice to be Back to the Zone, isn't it? </p><div data-youtube='"DhEQ2nXO90M' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Planet Zoo 2 | Feature Focus: Zoo Creativity</title>
<link>https://xinker.org/planet-zoo-2-feature-focus-zoo-creativity</link>
<guid>https://xinker.org/planet-zoo-2-feature-focus-zoo-creativity</guid>
<description><![CDATA[ Hayo Zookeepers,Building is the literal foundation of your zoo!In this Feature Focus, we take a more in-depth look at the creative side of Planet Zoo 2 - including available tools, themed scenery and Workshop blueprints for easy building.Planet Zoo 2 launches on October 13. Pre-purchase to get the Bonus Content Pack!https://store.steampowered.com/app/3219030/Planet_Zoo_2/ ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/34948692/3e8c32a70f8be48c539de3854d46902848432a0b.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Planet, Zoo, Feature, Focus:, Zoo, Creativity</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hayo Zookeepers,</p><p class="bb_paragraph"></p><p class="bb_paragraph">Building is the literal foundation of your zoo!</p><p class="bb_paragraph"></p><p class="bb_paragraph">In this Feature Focus, we take a more in-depth look at the creative side of Planet Zoo 2 - including available tools, themed scenery and Workshop blueprints for easy building.</p><p class="bb_paragraph"></p><div data-youtube='"QO4uodTbdgI' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Planet Zoo 2 launches on October 13. Pre-purchase to get the Bonus Content Pack!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3219030/Planet_Zoo_2/" target="_blank" rel="">https://store.steampowered.com/app/3219030/Planet_Zoo_2/</a></p>]]> </content:encoded>
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<title>Give Master Chief a break – I want more Halo games like ODST and Reach</title>
<link>https://xinker.org/give-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach</link>
<guid>https://xinker.org/give-master-chief-a-break-i-want-more-halo-games-like-odst-and-reach</guid>
<description><![CDATA[  Halo is renowned for two things. First and foremost is its revolutionary FPS formula – Halo: Combat Evolved is often cited as a turning point for the genre, with a lot of its core principles still prevalent today. The term &#039;Halo killer&#039; was thrown about in the mid to late 2000s as many developers sought to dethrone the shooter as the pinnacle of console FPS gaming. The second aspect, though sometimes overlooked, is Halo&#039;s narrative. It&#039;s all that common, even today, for FPS games to offer little context for all the nonsense other than &#039;that target is bad and deserves to be riddled with holes&#039;. But Halo&#039;s original outings were surprisingly multi-faceted and gripping, with plot twists and intrigue that reached far beyond &#039;these aliens are bad and they should feel bad&#039;.The story so far...  (Image credit: Xbox Game Studios) New beginnings  (Image credit: Xbox Game Studios) Halo: Campaign Evolved review: &quot;An FPS in its purest form, but also a wasted opportunity for Halo Studios to put its own spin on a classic&quot; This narrative was vastly expanded upon in Halo 2. By Halo 3, the universe&#039;s core pillars – Humanity, The Covenant and The Flood – were so fleshed out that seeing their motivations intersect in the trilogy created one of the greatest space operas in all of gaming history. Halo 3: ODST, Reach, and Halo Wars further fleshed this conflict out, telling stories through other Spartans, regular marines, their commanders, and even a squad of elite Orbital Drop Shock Troopers. These perspectives showed the war not through the visor of a super-soldier, but through regular humans facing overwhelming alien doom. The approach helped these titles stand apart from the original trilogy – bolstering the story, rather than competing with it.  I don&#039;t think the 343 Industries era of Halo reached that level of narrative prowess. Halo 4 did have the personal drama with Cortana&#039;s rampancy and Chiefs reluctance to let her go, but even that at times felt shallow, as did the conflict with the Didact and his Prometheans. As for Halo 5, the only truly gripping sequences in that game were those on Sanghelios dealing with the remnants of the Human-Covie war; a shadow of the franchise&#039;s heights. Halo Infinite was somewhat of a revelation, at least gameplay-wise. 343 made an obvious effort to reference what made Halo so much fun to play in days gone by, and to a certain degree, this was a success. But the story? Not since Star Wars: The Rise of Skywalker has a sequel backpedaled on its predecessors so quickly. Somehow the Covenant has returned…. Again.Keep an eye on the horizon  (Image credit: Xbox Game Studios) But 343 is no more, following a rebrand in 2024. Now we have Halo Studios, and a precedent has already been set. Learning from what worked from Halo Infinite, Halo Studios is now looking back at the successes of Halo, and using that to shape its future. Halo: Campaign Evolved is a clear example of this, taking the original stellar game, and more effectively modernizing it than Combat Evolved Anniversary&#039;s Reach-colored paintjob could ever even hope to. But the one thing that gives me even more hope for the future of Halo, is locked away in the bonus missions – Operation: Meteorite. With three new campaign levels set a year before the events of Halo: Combat Evolved, this mini-campaign sees Chief and SGT. Johnson infiltrate a gigantic Covenant research vessel. The plot may be soft touch, but there&#039;s enough intrigue and environmental storytelling to keep you engaged, and even a couple of narrative easter eggs to make you go &#039;oooh&#039;. It may just be the re-inclusion of the Battle Rifle, but the prologue genuinely feels like Halo 2 Anniversary in its level design and combat encounters, and the Seraph space combat closer reeks of Reach&#039;s Long Night of Solace. Bonus point if you picked up on the use of Reach&#039;s OST here. It makes me think that Halo Studios is making the right call in looking backwards at what came before. But is it looking at the right games?Full-circle  (Image credit: Xbox Game Studios) Narratively speaking, Halo could take cues from Star Wars. The sequel trilogy was undeniably divisive, but much less so are the standalone stories that have popped up filling the timeline. The Mandalorian, Maul - Shadow Lord and Andor to name a few, all succeed in fleshing out the Star Wars narrative, flourish in their independence and aren&#039;t crushed by the pressure of continuing the same story beat for beat.  There are examples of this in Halo&#039;s timeline too, with Reach being the most prominent. But ODST and both Halo Wars titles offer interesting and provocative windows into the long-running conflict. There&#039;s over 25 years of Human-Covenant war before the start of Bungie&#039;s trilogy, and we&#039;ve barely scratched the surface.  (Image credit: Xbox Game Studios) This is where Halo Studios could thrive, finding or creating unique story-telling opportunities within this rich history. Halo Wars is the only time we&#039;ve seen another conflict on hu ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/bLifwCsbcE4bcVjpzSAnTM-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:04:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Give, Master, Chief, break, –, want, more, Halo, games, like, ODST, and, Reach</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/bLifwCsbcE4bcVjpzSAnTM-1280-80.jpg" crossorigin="anonymous"> Halo is renowned for two things. First and foremost is its revolutionary FPS formula – Halo: Combat Evolved is often cited as a turning point for the genre, with a lot of its core principles still prevalent today. The term 'Halo killer' was thrown about in the mid to late 2000s as many developers sought to dethrone the shooter as the pinnacle of console FPS gaming.<br><br> The second aspect, though sometimes overlooked, is Halo's narrative. It's all that common, even today, for FPS games to offer little context for all the nonsense other than 'that target is bad and deserves to be riddled with holes'. But Halo's original outings were surprisingly multi-faceted and gripping, with plot twists and intrigue that reached far beyond 'these aliens are bad and they should feel bad'.<br><br><div class="bb_h2">The story so far...</div> <img src="https://cdn.mos.cms.futurecdn.net/HGEV8MW4RGXQc3beRSnwQH.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> New beginnings <img src="https://cdn.mos.cms.futurecdn.net/eim8Biz6FSArRqSwJaVnk4.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fhalo-campaign-evolved-review%2F" target="_blank" rel=" noopener">Halo: Campaign Evolved review</a>: "An FPS in its purest form, but also a wasted opportunity for Halo Studios to put its own spin on a classic"<br><br> This narrative was vastly expanded upon in Halo 2. By Halo 3, the universe's core pillars – Humanity, The Covenant and The Flood – were so fleshed out that seeing their motivations intersect in the trilogy created one of the greatest space operas in all of gaming history.<br><br> Halo 3: ODST, Reach, and Halo Wars further fleshed this conflict out, telling stories through other Spartans, regular marines, their commanders, and even a squad of elite Orbital Drop Shock Troopers. These perspectives showed the war not through the visor of a super-soldier, but through regular humans facing overwhelming alien doom. The approach helped these titles stand apart from the original trilogy – bolstering the story, rather than competing with it. <br><br> I don't think the 343 Industries era of Halo reached that level of narrative prowess. Halo 4 did have the personal drama with Cortana's rampancy and Chiefs reluctance to let her go, but even that at times felt shallow, as did the conflict with the Didact and his Prometheans. As for Halo 5, the only truly gripping sequences in that game were those on Sanghelios dealing with the remnants of the Human-Covie war; a shadow of the franchise's heights.<br><br> Halo Infinite was somewhat of a revelation, at least gameplay-wise. 343 made an obvious effort to reference what made Halo so much fun to play in days gone by, and to a certain degree, this was a success. But the story? Not since Star Wars: The Rise of Skywalker has a sequel backpedaled on its predecessors so quickly. Somehow the Covenant has returned…. Again.<br><br><div class="bb_h2">Keep an eye on the horizon</div> <img src="https://cdn.mos.cms.futurecdn.net/AAsHkAuopQdGeffBt8qHvM.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> But 343 is no more, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fnewly-rebranded-halo-studios-kicks-off-the-iconic-fps-series-next-era-with-multiple-games-in-development-chapter-1-bungie-chapter-2-343-industries%2F" target="_blank" rel=" noopener"><u>following a rebrand in 2024.</u></a> Now we have Halo Studios, and a precedent has already been set. Learning from what worked from Halo Infinite, Halo Studios is now looking back at the successes of Halo, and using that to shape its future. Halo: Campaign Evolved is a clear example of this, taking the original stellar game, and more effectively modernizing it than Combat Evolved Anniversary's Reach-colored paintjob could ever even hope to. But the one thing that gives me even more hope for the future of Halo, is locked away in the bonus missions – Operation: Meteorite.<br><br> With three new campaign levels set a year before the events of Halo: Combat Evolved, this mini-campaign sees Chief and SGT. Johnson infiltrate a gigantic Covenant research vessel. The plot may be soft touch, but there's enough intrigue and environmental storytelling to keep you engaged, and even a couple of narrative easter eggs to make you go 'oooh'. It may just be the re-inclusion of the Battle Rifle, but the prologue genuinely feels like Halo 2 Anniversary in its level design and combat encounters, and the Seraph space combat closer reeks of Reach's Long Night of Solace. Bonus point if you picked up on the use of Reach's OST here.<br><br> It makes me think that Halo Studios is making the right call in looking backwards at what came before. But is it looking at the right games?<br><br><div class="bb_h2">Full-circle</div> <img src="https://cdn.mos.cms.futurecdn.net/ZDGpJS3bHSV7kdHV2TCKrQ.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> Narratively speaking, Halo could take cues from Star Wars. The sequel trilogy was undeniably divisive, but much less so are the standalone stories that have popped up filling the timeline. The Mandalorian, Maul - Shadow Lord and Andor to name a few, all succeed in fleshing out the Star Wars narrative, flourish in their independence and aren't crushed by the pressure of continuing the same story beat for beat. <br><br> There are examples of this in Halo's timeline too, with Reach being the most prominent. But ODST and both Halo Wars titles offer interesting and provocative windows into the long-running conflict. There's over 25 years of Human-Covenant war before the start of Bungie's trilogy, and we've barely scratched the surface.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/TijncgQBfUwoU6FuFH6Ba7.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Xbox Game Studios)</u> This is where Halo Studios could thrive, finding or creating unique story-telling opportunities within this rich history. Halo Wars is the only time we've seen another conflict on humanity's colony worlds, for example. We've not seen a Covenant perspective of the great war, in the games at least, since Halo 2, nor have we seen a UNSC perspective outside of chief's since Reach, (not counting Halo 4: Spartan Ops or Halo Wars 2 as those are post-war). <br><br> There's also Pre-Humanity. The Flood-Forerunner war has been covered in extended material, and in-game flashbacks via secret terminals, but playing an FPS from the perspective of a Forerunner soldier, witnessing the fall of their civilization and the buildup to firing the Halo array would be absolutely haunting.<br><br> There are so many possibilities for Halo Studios to expand the Halo timeline, and while the main campaign of Campaign Evolved may be a strong, albeit somewhat safe, introduction to this 'new' studio's tenure of Halo Titles, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fafter-playing-halo-campaign-evolveds-prologue-i-dont-want-another-halo-remake-its-time-for-a-new-game%2F" target="_blank" rel=" noopener"><u>it's Operation: Meteorite that excites me for Halo's future</u></a>. <br><br> <i>We've ranked the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-halo-games%2F" target="_blank" rel=" noopener"><i>best Halo games</i></a><i> - but if you want something a little different, our </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-fps-games%2F" target="_blank" rel=" noopener"><i>best FPS</i></a><i> list has even more recommendations for your next playthrough</i><br><br> [/url]]]> </content:encoded>
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<title>New Dwarf music coming with Update 9.0</title>
<link>https://xinker.org/new-dwarf-music-coming-with-update-90</link>
<guid>https://xinker.org/new-dwarf-music-coming-with-update-90</guid>
<description><![CDATA[ Greetings Total War fans!Update 9.0 isn&#039;t just bringing the long-awaited Lords of the End Times, it&#039;s also bringing something the Dwarfs have been waiting even longer for: new music! ????Our audio team has been itching to hammer out some new tunes for the Dawi, and we couldn&#039;t wait until 24th September to share a short taster with you!— The Total War Team ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39760201/9912d802ce4ff9b08a7e57626d61b665f06ccff5.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Dwarf, music, coming, with, Update, 9.0</media:keywords>
<content:encoded><![CDATA[Greetings Total War fans!<br><br>Update 9.0 isn't just bringing the long-awaited Lords of the End Times, it's also bringing something the Dwarfs have been waiting even longer for: new music! ????<br><br>Our audio team has been itching to hammer out some new tunes for the Dawi, and we couldn't wait until 24th September to share a short taster with you!<br><br><div data-youtube="GxEfy55PQCw" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>— The <i>Total War</i> Team<br>]]> </content:encoded>
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<title>Ledgerbound Is My Favourite Game of 2026 (so far)</title>
<link>https://xinker.org/ledgerbound-is-my-favourite-game-of-2026-so-far</link>
<guid>https://xinker.org/ledgerbound-is-my-favourite-game-of-2026-so-far</guid>
<description><![CDATA[  Ledgerbound initially caught my attention with one of the most brazen ad campaigns I’ve seen in a while. It was a reel on Instagram, with each character talking about if you could… uh… crack them. That, coupled with the absolutely stellar voice acting, I had to absolutely check this one out. My curiosity got the […] ]]></description>
<enclosure url="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/07112921/20260728212952_1-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 21:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ledgerbound, Favourite, Game, 2026, so, far</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/07112921/20260728212952_1-1024x576.jpg" crossorigin="anonymous"><br> Ledgerbound initially caught my attention with one of the most brazen ad campaigns I’ve seen in a while. It was a reel on Instagram, with each character talking about if you could… uh… crack them. That, coupled with the absolutely stellar voice acting, I had to absolutely check this one out. My curiosity got the […]]]> </content:encoded>
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<title>Join the latest Community Stream!</title>
<link>https://xinker.org/join-the-latest-community-stream</link>
<guid>https://xinker.org/join-the-latest-community-stream</guid>
<description><![CDATA[ We’re back behind the camera on Thursday and we’ll be chatting all things Fanfest, showing off some community creations and continuing our playthrough.Join Chris and Tom on Twitch at 5pm/8am, we’d love to spend some time with you!????️ Thursday 20th August⏱️ 8am PST / 5pm CEST / 4pm GMT Catch the stream live on our official Twitch channelhttps://www.twitch.tv/warhorsestudiosCome join us in the chat, we&#039;re looking forward to seeing you! Kingdom Come: Deliverance II.https://store.steampowered.com/app/1771300/Kingdom_Come_Deliverance_II/Kingdom Come: Deliverance. https://store.steampowered.com/app/379430/Kingdom_Come_Deliverance/  Follow Kingdom Come: Deliverance II on social media:???? X/Twitter???? TikTok???? Instagram???? Facebook???? YouTube ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44983656/6dc3d8c2f87e7030d24e3a78c4726bbcfbafbda1.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:54:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Join, the, latest, Community, Stream</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>We’re back behind the camera on Thursday and we’ll be chatting all things Fanfest, showing off some community creations and continuing our playthrough.</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44983656/e1e600a8699601905855cdcabe55b4a5aa4bf259.jpg"></p><p class="bb_paragraph">Join Chris and Tom on Twitch at 5pm/8am, we’d love to spend some time with you!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>????️ Thursday 20th August</b></p><p class="bb_paragraph">⏱️ 8am PST / 5pm CEST / 4pm GMT </p><p class="bb_paragraph"><b>Catch the stream live on our official Twitch channel</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fwarhorsestudios" target="_blank" rel=" noopener">https://www.twitch.tv/warhorsestudios</a></p><p class="bb_paragraph"></p><div class="bb_h3">Come join us in the chat, we're looking forward to seeing you!</div><p class="bb_paragraph"> </p><p class="bb_paragraph"><i><b>Kingdom Come: Deliverance II</b></i>.<a class="bb_link" href="https://store.steampowered.com/app/1771300/Kingdom_Come_Deliverance_II/" target="_blank" rel="">https://store.steampowered.com/app/1771300/Kingdom_Come_Deliverance_II/</a><i><b>Kingdom Come: Deliverance</b></i><b>.</b> <a class="bb_link" href="https://store.steampowered.com/app/379430/Kingdom_Come_Deliverance/" target="_blank" rel="">https://store.steampowered.com/app/379430/Kingdom_Come_Deliverance/</a>  </p><div class="bb_h3">Follow <i>Kingdom Come: Deliverance II</i> on social media:</div><p class="bb_paragraph">???? <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FKingdomComeRPG" target="_blank" rel=" noopener">X/Twitter</a><br>???? <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40kingdomcomerpg" target="_blank" rel=" noopener">TikTok</a><br>???? <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2FKingdomComeRPG" target="_blank" rel=" noopener">Instagram</a><br>???? <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FKingdomComeRPG%2F" target="_blank" rel=" noopener">Facebook</a><br>???? <a class="bb_link" href="https://www.youtube.com/@kingdomcomeRPG/" target="_blank" rel="">YouTube</a></p>]]> </content:encoded>
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<title>Pokémon Officially Unveils New 30th Anniversary Eeveelution Release</title>
<link>https://xinker.org/pokemon-officially-unveils-new-30th-anniversary-eeveelution-release</link>
<guid>https://xinker.org/pokemon-officially-unveils-new-30th-anniversary-eeveelution-release</guid>
<description><![CDATA[  Pokémon&#039;s 30th anniversary has been absolutely incredible so far, with numerous exciting announcements to celebrate the franchise&#039;s decades-long run. The biggest of these was undoubtedly the reveal of Pokémon Winds &amp; Waves, the next mainline games in the series, which will bring players to a new open world of windswept islands and vast oceans when they launch worldwide on Nintendo Switch 2 in 2027. ]]></description>
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<pubDate>Thu, 20 Aug 2026 20:39:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Pokémon, Officially, Unveils, New, 30th, Anniversary, Eeveelution, Release</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/eevee-extreme-closeup-pokemon.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fpokemon%2F" target="_blank" rel=" noopener"><i><b>Pokémon</b></i></a>'s 30th anniversary has been absolutely incredible so far, with numerous exciting announcements to celebrate the franchise's decades-long run. The biggest of these was undoubtedly the reveal of <i>Pokémon Winds & Waves</i>, the next mainline games in the series, which will bring players to a new open world of windswept islands and vast oceans when they launch worldwide on Nintendo Switch 2 in 2027.<br><br>]]> </content:encoded>
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<title>Imagine Island raises funding round after hitting a million players in beta</title>
<link>https://xinker.org/imagine-island-raises-funding-round-after-hitting-a-million-players-in-beta</link>
<guid>https://xinker.org/imagine-island-raises-funding-round-after-hitting-a-million-players-in-beta</guid>
<description><![CDATA[ Magic Potion Games, the studio behind Imagine Island, said it grew the game to more than one million players in its beta and it has now raised a funding round. The launch for the Irvine, California-based company is a major milestone for the company after Imagine Island welcomed more than one million players during beta through entirely organic growth. Backed by a newly completed Series A, Magic Potion is entering its next chapter as it builds the next generation of safe online environments for Gen Alpha. The company did not disclose the amount raised in the funding round.  Founded by industry veterans behind iconic gaming experiences including Club Penguin, Electronic Arts, Disney Online, and Epic Games, and backed by an experienced group ofgaming founders, operators, and investors including Square Enix, 1AM Gaming, 1UpVentures, and Konvoy, Magic Potion is reimagining what online games can be for Gen Alphaby putting creativity, community, and most importantly, child safety at the heart of everyexperience. “We believe play has the power to inspire, connect, and create lasting memories,” saidHideaki Uehara, general manager of the Investment and Business Development Department and Head of Square Enix Collective at Square Enix Holdings, in a statement. “What impressed us about Imagine Island is its commitment to building a safe and welcomingvirtual world for children while encouraging creativity and self-expression. Combined withthe experience and passion of the Magic Potion team, we are excited about the future theyare creating.” As children spend more time socializing, creating and expressing themselves online, manyparents feel they’re choosing between platforms that prioritize engagement and monetization over child wellbeing, or limiting online play altogether. Imagine Island was built to offer a different path: an online world designed from the ground up to encourage creativity, self-expression and positive social experiences in an environment parents can trust.  Designed specifically for children ages six to 13, Imagine Island combines live moderation, COPPA-compliant privacy protections, and age-appropriate social features to create atrusted online environment for kids and families. “As both game developers and parents, we’ve always believed Gen Alpha shouldn’t have tochoose between fun and safety online,” said Stephen MacDonald, CEO of Magic Potion Games, in a statement. “Reaching one million players organically tells us that vision is resonating with families around the world. We’re just getting started, and we’re excited to continue expanding Imagine Island while staying true to the values that brought us here.” The Series A financing welcomes Gregory Milken, Founder and Managing Partner of 1AMGaming, who shares the same vision for children’s online experiences, to Magic Potion’sBoard of Directors alongside Josh Chapman, General Partner at Konvoy.  Magic Potion has been supported by industry veterans, Alex Seropian, founder of Bungie the studio behind Halo, and Lane Merrifield, cofounder of Club Penguin, who have helped guide the company’s growth as members of its advisory team. “Magic Potion is building something that addresses a real need for Gen Alpha and theirfamilies, and the early response demonstrates there’s significant demand for online worldsthat combine creativity, community and trust,” said Seropian, in a statement. “The team behind Imagine Island understands what makes online worlds meaningful while recognizing the expectations families have today, and I’m simply thrilled to help shape a platform built specifically for them.” Following the beta, Magic Potion is preparing a significant expansion of Imagine Island. Laterthis year, the company will launch several major new entertainment partnerships that will bring some of the world’s largest children’s franchises to the platform, alongside new gameplay experiences, creator tools, community events, and a parent-friendly membership model designed to provide clear value without relying on aggressive monetization. With more than one million players already experiencing Imagine Island during beta, no paidmarketing, and a nomination for Best Web Game of the Year in the 2026 Pocketgamer Awards, Magic Potion enters its next chapter focused on expanding the platform while remaining committed to creating one of the one of the most trusted online platforms for children and families.  The post Imagine Island raises funding round after hitting a million players in beta appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:33:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Imagine, Island, raises, funding, round, after, hitting, million, players, beta</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmagicpotiongames.com%2F" target="_blank" rel=" noopener">Magic Potion Games</a>, the studio behind Imagine Island, said it grew the game to more than one million players in its beta and it has now raised a funding round.<br><br> The launch for the Irvine, California-based company is a major milestone for the company after Imagine Island welcomed more than one million players during beta through entirely organic growth. Backed by a newly completed Series A, Magic Potion is entering its next chapter as it builds the next generation of safe online environments for Gen Alpha. The company did not disclose the amount raised in the funding round. <br><br> Founded by industry veterans behind iconic gaming experiences including Club Penguin, <br>Electronic Arts, Disney Online, and Epic Games, and backed by an experienced group of<br>gaming founders, operators, and investors including Square Enix, 1AM Gaming, 1Up<br>Ventures, and Konvoy, Magic Potion is reimagining what online games can be for Gen Alpha<br>by putting creativity, community, and most importantly, child safety at the heart of every<br>experience.<br><br> “We believe play has the power to inspire, connect, and create lasting memories,” said<br>Hideaki Uehara, general manager of the Investment and Business Development <br>Department and Head of Square Enix Collective at Square Enix Holdings, in a statement. “What impressed us about Imagine Island is its commitment to building a safe and welcoming<br>virtual world for children while encouraging creativity and self-expression. Combined with<br>the experience and passion of the Magic Potion team, we are excited about the future they<br>are creating.”<br><br> As children spend more time socializing, creating and expressing themselves online, many<br>parents feel they’re choosing between platforms that prioritize engagement and monetization over child wellbeing, or limiting online play altogether. Imagine Island was built to offer a different path: an online world designed from the ground up to encourage creativity, self-expression and positive social experiences in an environment parents can trust. <br><br> Designed specifically for children ages six to 13, Imagine Island combines live moderation, <br>COPPA-compliant privacy protections, and age-appropriate social features to create a<br>trusted online environment for kids and families.<br><br> “As both game developers and parents, we’ve always believed Gen Alpha shouldn’t have to<br>choose between fun and safety online,” said Stephen MacDonald, CEO of Magic Potion Games, in a statement. “Reaching one million players organically tells us that vision is resonating with families around the world. We’re just getting started, and we’re excited to continue expanding Imagine Island while staying true to the values that brought us here.”<br><br> The Series A financing welcomes Gregory Milken, Founder and Managing Partner of 1AM<br>Gaming, who shares the same vision for children’s online experiences, to Magic Potion’s<br>Board of Directors alongside Josh Chapman, General Partner at Konvoy. <br><br> Magic Potion has been supported by industry veterans, Alex Seropian, founder of Bungie the studio behind Halo, and Lane Merrifield, cofounder of Club Penguin, who have helped guide the company’s growth as members of its advisory team.<br><br> “Magic Potion is building something that addresses a real need for Gen Alpha and their<br>families, and the early response demonstrates there’s significant demand for online worlds<br>that combine creativity, community and trust,” said Seropian, in a statement. “The team behind Imagine Island understands what makes online worlds meaningful while recognizing the expectations families have today, and I’m simply thrilled to help shape a platform built specifically for them.”<br><br> Following the beta, Magic Potion is preparing a significant expansion of Imagine Island. Later<br>this year, the company will launch several major new entertainment partnerships that will bring some of the world’s largest children’s franchises to the platform, alongside new gameplay experiences, creator tools, community events, and a parent-friendly membership model designed to provide clear value without relying on aggressive monetization.<br><br> With more than one million players already experiencing Imagine Island during beta, no paid<br>marketing, and a nomination for Best Web Game of the Year in the 2026 Pocketgamer Awards, Magic Potion enters its next chapter focused on expanding the platform while remaining committed to creating one of the one of the most trusted online platforms for children and families.<br><br> <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fimagine-island-raises-funding-round-after-hitting-a-million-players-in-beta%2F" target="_blank" rel=" noopener">Imagine Island raises funding round after hitting a million players in beta</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>August 20th Maintenance Complete</title>
<link>https://xinker.org/august-20th-maintenance-complete</link>
<guid>https://xinker.org/august-20th-maintenance-complete</guid>
<description><![CDATA[ Greetings Commanders,the emergency maintenance for August 20th, 2026, is complete.Please note that due to inevitable scheduling adjustments caused by the update delay, the next regular maintenance is scheduled for September 8, and the September events will commence following this maintenance.​1. Princess from the Star Maya Joins the Battle!A new playable character, &quot;Maya Cordelia&quot;, joins the fight!A Pickup Gacha featuring increased drop rates for Maya Cordelia&#039;s exclusive weapon is now available!Roll the gacha several times for a guaranteed UR weapon voucher!※ &quot;Maya Cordelia&quot; is a limited-time character and will no longer be available for purchase after the period below ends until a future return. ※ Character Package Sales Period: Until September 15, 2026, 01:59 (UTC)※ Gem Purchase Period: September 1, 2026, 02:00 (UTC)  ~ September 29, 2026, 01:59 (UTC) ※ Pickup Gacha Period: Until September 22, 2026, 01:59 (UTC)※ Pickup Reward: &quot;Voucher: Ultimate Weapon (2026.08)&quot;1-1. Shop of Desires Updated!​You can now purchase Maya Cordelia&#039;s limited-time costume in the Shop of Desires!​※ Sale Item: &quot;Voucher: One Day Job Maya&quot;※ Sales Period: Until September 22, 2026, 01:59 (UTC)1-2. New Playable Maya Celebratory Achievement Event!​An achievement event is being held to celebrate the arrival of a new playable character, Maya!Clear missions and receive items necessary for advancing, leveling up, and increasing intimacy!​※ Event Period: Until September 29, 2026, 01:59 (UTC)※ Mission Details:① Set Maya as the main character└ Mission Reward: Red Present Box x 1② Complete any quest with Maya└ Mission Rewards: Talisman of Study x 2 (Clear 10 times), Phantasmal Dye x 20 (Clear 20 times), Phantasmal Dye x 30 (Clear 30 times), Gold Ingot (Extra Large) x 10 (Clear 50 times), Enhancement Stone (Ultimate) x 10 (Clear 100 times), Strategic Manual (Ultimate) x 10 (Clear 150 times), Gacha Coin x 10 (Clear 200 times)③ Clear any quests with Maya equipped with 3 Assist/Protect/Suppress type supporters└ Mission Rewards: Special Dye Ample (Red) x 1 (Clear 10 times), Weapon Enchant Supply Box x 2 (Clear 20 times), Gem x 10 (Clear 30 times)④ Equip Maya with &quot;Tholus Quintet&quot;, &quot;Judgement Punish&quot;, &quot;Sword Waltz&quot; and complete any quest└ Mission Rewards: Special Dye Ample (Red) x 1 (Clear 10 times), Enchant Booster (20%) x 1 (Clear 20 times), Gem x 10 (Clear 30 times)⑤ Maya level-up mission└ Mission Rewards: Character Upgrade Box x 1 (Level 30), Material Kit (Low) x 5 (Level 40), Material Kit (Normal) x 5 (Level 50), Material Kit (High) x 5 (Level 60), Material Kit (Top) x 2 (Level 70), Crystal Kit x 2 (Level 75)⑥ Maya advancement mission└ Mission Rewards: Fuuma Plushie x 10 (★2), Operational Plan x 20 (★3), Doki Doki Present x 10 (★4), Operational Plan x 30 (★5), Love Letter x 1 (★6)⑦ Maya affinity level-up mission└ Mission Rewards: Rotation Gacha Coin x 10 (Level 1), Talisman of Life x 1 (Level 2), Gem x 10 (Level 3), Talisman of Vitality x 1 (Level 4), Emblem Kit x 5 (Level 5)⑧ Acquire Maya&#039;s costume└ Mission Rewards: Costume Crafting Material Kit x 30 (Acquire 2), Costume Crafting Material Kit x 30 (Acquire 3)⑨ Acquire Maya&#039;s weapon└ Mission Rewards: Gem x 10 (Acquire 2), Phantasmal Dye x 50 (Acquire 3), Orb/Element Kit (UR) x 5 (Acquire 5)⑩ Level-up Maya&#039;s HP/ATK/CRI/Cooldown/Skill/DEF/Ultimate skills└ Mission Rewards: Secret Quest Retry Ticket x 5 / Onsen Ticket x 5 / Magatama Attribute Change Coin x 3 / Special Reward Cipher x 5 / Accelerator x 30 / Special Mode Change Chip x 5 / Salmon Steak x 5 (Level 5), Gem x 20 (Level 10)2. Limited-Time Costume Repeat Package Available Now!The perfect chance to get a previously released limited-time costume!Don&#039;t miss the &quot;Squad Leader&#039;s Day Off Package&quot; which includes Mirabell&#039;s limited-time costume, &quot;Summer Holidays&quot;, and various materials!※ Sales Period: Until September 1, 2026, 01:59 (UTC) ​3. August Seasonal Event!​3-1. Login Event is running!Gifts for all users who log in every day!A chance to obtain &quot;Lobby Theme: Tropical Island&quot;, Platinum Gacha Ticket, and other various rewards! Log in for a total of 15 days out of 21 to receive various gifts!​※ Event Period: After maintenance on August 20, 2026 ~ September 8, 2026, 01:59 (UTC)※ Users who log in before maintenance will be processed starting from August 20, 2026, 15:00 (UTC).​3-2. Event Missions &amp; Event Campaign #1 Commence!​Surprise missions and campaigns will be held during the Seasonal Event!Take advantage of the perks during the campaign period to clear missions and receive rewards!※ Please check the exact schedule for each week within the game.◇ Event Mission 1※ Event Period: Until August 25, 2026, 01:59 (UTC)※ Mission Details: Clear Event Quests└ Mission Rewards: Costume Crafting  Material Kit x 2 (Clear 10 times), Blank Emblem x 3 (Clear 20 times), Crystal Fragment x 3 (Clear 30 times), Accelerator x 5 (Clear 50 times), Onsen Ticket x 3 (Clear 70 times), Bead (UR) x 5 (Clear 100 times), Talisman of Life x 1 (Clear 150 times), Limited Gacha ]]></description>
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<pubDate>Thu, 20 Aug 2026 20:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, 20th, Maintenance, Complete</media:keywords>
<content:encoded><![CDATA[Greetings Commanders,<br>the emergency maintenance for August 20th, 2026, is complete.<br><br>Please note that due to inevitable scheduling adjustments caused by the update delay, the next regular maintenance is scheduled for September 8, and the September events will commence following this maintenance.<br>​<br>1. Princess from the Star Maya Joins the Battle!<br><br>A new playable character, "Maya Cordelia", joins the fight!<br>A Pickup Gacha featuring increased drop rates for Maya Cordelia's exclusive weapon is now available!<br>Roll the gacha several times for a guaranteed UR weapon voucher!<br><br>※ "Maya Cordelia" is a limited-time character and will no longer be available for purchase after the period below ends until a future return. <br>※ Character Package Sales Period: Until September 15, 2026, 01:59 (UTC)<br>※ Gem Purchase Period: September 1, 2026, 02:00 (UTC)  ~ September 29, 2026, 01:59 (UTC) <br><br>※ Pickup Gacha Period: Until September 22, 2026, 01:59 (UTC)<br>※ Pickup Reward: "Voucher: Ultimate Weapon (2026.08)"<br><br>1-1. Shop of Desires Updated!<br><br>​You can now purchase Maya Cordelia's limited-time costume in the Shop of Desires!<br><br>​※ Sale Item: "Voucher: One Day Job Maya"<br>※ Sales Period: Until September 22, 2026, 01:59 (UTC)<br><br>1-2. New Playable Maya Celebratory Achievement Event!<br><br>​An achievement event is being held to celebrate the arrival of a new playable character, Maya!<br>Clear missions and receive items necessary for advancing, leveling up, and increasing intimacy!<br><br>​※ Event Period: Until September 29, 2026, 01:59 (UTC)<br>※ Mission Details:<br>① Set Maya as the main character<br>└ Mission Reward: Red Present Box x 1<br>② Complete any quest with Maya<br>└ Mission Rewards: Talisman of Study x 2 (Clear 10 times), Phantasmal Dye x 20 (Clear 20 times), Phantasmal Dye x 30 (Clear 30 times), Gold Ingot (Extra Large) x 10 (Clear 50 times), Enhancement Stone (Ultimate) x 10 (Clear 100 times), Strategic Manual (Ultimate) x 10 (Clear 150 times), Gacha Coin x 10 (Clear 200 times)<br>③ Clear any quests with Maya equipped with 3 Assist/Protect/Suppress type supporters<br>└ Mission Rewards: Special Dye Ample (Red) x 1 (Clear 10 times), Weapon Enchant Supply Box x 2 (Clear 20 times), Gem x 10 (Clear 30 times)<br>④ Equip Maya with "Tholus Quintet", "Judgement Punish", "Sword Waltz" and complete any quest<br>└ Mission Rewards: Special Dye Ample (Red) x 1 (Clear 10 times), Enchant Booster (20%) x 1 (Clear 20 times), Gem x 10 (Clear 30 times)<br>⑤ Maya level-up mission<br>└ Mission Rewards: Character Upgrade Box x 1 (Level 30), Material Kit (Low) x 5 (Level 40), Material Kit (Normal) x 5 (Level 50), Material Kit (High) x 5 (Level 60), Material Kit (Top) x 2 (Level 70), Crystal Kit x 2 (Level 75)<br>⑥ Maya advancement mission<br>└ Mission Rewards: Fuuma Plushie x 10 (★2), Operational Plan x 20 (★3), Doki Doki Present x 10 (★4), Operational Plan x 30 (★5), Love Letter x 1 (★6)<br>⑦ Maya affinity level-up mission<br>└ Mission Rewards: Rotation Gacha Coin x 10 (Level 1), Talisman of Life x 1 (Level 2), Gem x 10 (Level 3), Talisman of Vitality x 1 (Level 4), Emblem Kit x 5 (Level 5)<br>⑧ Acquire Maya's costume<br>└ Mission Rewards: Costume Crafting Material Kit x 30 (Acquire 2), Costume Crafting Material Kit x 30 (Acquire 3)<br>⑨ Acquire Maya's weapon<br>└ Mission Rewards: Gem x 10 (Acquire 2), Phantasmal Dye x 50 (Acquire 3), Orb/Element Kit (UR) x 5 (Acquire 5)<br>⑩ Level-up Maya's HP/ATK/CRI/Cooldown/Skill/DEF/Ultimate skills<br>└ Mission Rewards: Secret Quest Retry Ticket x 5 / Onsen Ticket x 5 / Magatama Attribute Change Coin x 3 / Special Reward Cipher x 5 / Accelerator x 30 / Special Mode Change Chip x 5 / Salmon Steak x 5 (Level 5), Gem x 20 (Level 10)<br><br><br>2. Limited-Time Costume Repeat Package Available Now!<br><br>The perfect chance to get a previously released limited-time costume!<br>Don't miss the "Squad Leader's Day Off Package" which includes Mirabell's limited-time costume, "Summer Holidays", and various materials!<br><br>※ Sales Period: Until September 1, 2026, 01:59 (UTC) <br><br><br>​3. August Seasonal Event!<br><br>​3-1. Login Event is running!<br><br>Gifts for all users who log in every day!<br>A chance to obtain "Lobby Theme: Tropical Island", Platinum Gacha Ticket, and other various rewards! <br>Log in for a total of 15 days out of 21 to receive various gifts!<br><br>​※ Event Period: After maintenance on August 20, 2026 ~ September 8, 2026, 01:59 (UTC)<br>※ Users who log in before maintenance will be processed starting from August 20, 2026, 15:00 (UTC).<br>​<br>3-2. Event Missions & Event Campaign #1 Commence!<br><br>​Surprise missions and campaigns will be held during the Seasonal Event!<br>Take advantage of the perks during the campaign period to clear missions and receive rewards!<br><br>※ Please check the exact schedule for each week within the game.<br><br>◇ Event Mission 1<br>※ Event Period: Until August 25, 2026, 01:59 (UTC)<br>※ Mission Details: Clear Event Quests<br>└ Mission Rewards: Costume Crafting  Material Kit x 2 (Clear 10 times), Blank Emblem x 3 (Clear 20 times), Crystal Fragment x 3 (Clear 30 times), Accelerator x 5 (Clear 50 times), Onsen Ticket x 3 (Clear 70 times), Bead (UR) x 5 (Clear 100 times), Talisman of Life x 1 (Clear 150 times), Limited Gacha Coin x 2 (Clear 200 times)<br><br>◇ Event Mission 2<br>※ Event Period: Until September 8, 2026, 01:59 (UTC)<br>※ Mission Details: Use AP <br>└ Mission Rewards: Cutting Fluid/Ritual Bell Kit x 10 (Use 100), Blank Emblem x 3 (Use 200), Crystal Fragment x 3 (Use 300), Onsen Ticket x 2 (Use 400), Dismantling Device x 1 (Use 500), Gacha Coin x 2 (Use 1,000), Magatama Attribute Change Coin x 3 (Use 1,500), "Commander Mark: Fireworks" x 1 (Use 2,000)<br><br>​◇ Event Campaign 1<br>※ Event Period: Until August 25, 2026, 01:59 (UTC)<br>※ Campaign Perks<br>└ Event Quest AP multiplier max. 5 increase<br><br>◇ Event Campaign 2<br>※ Event Period: Until September 8, 2026, 01:59 (UTC) <br>※ Campaign Perks<br>└ Event and Daily Quest AP consumption decrease<br>​<br>3-3. Summer Gacha Event: Make It Double! Commences!<br><br>​The "Summer Gacha Event: Make It Double!", offering a special Gacha with double the UR drop rate, is live! <br>Roll the Gacha a certain number of times to get a guaranteed reward!<br><br>​※ Gacha Period: Until September 8, 2026, 01:59 (UTC)<br>※ "Gacha Coin" can be used in this Gacha. <br>※ The weapons and supporters available are the same as the existing Premium Gacha. <br><br>​3-4. Shop of Desires Update in Celebration of Summer Gacha Event: Make It Double!<br><br>Limited-time items have been added to Shop of Desires.<br><br>​※ Added Items: "Ticket: Package Weapon/Supporter", "Voucher: EP. 1 Weapon/Supporter", "Voucher: EP. 2 Weapon/Supporter", "Voucher: EP. 3 Weapon/Supporter", "Voucher: EP. 4 Weapon/Supporter", "Voucher: EP. 5 Weapon/Supporter", Demonite Shard, Nanomachine Blueprint, Opaque Special Dye Ample, Demonite (SR), Nanomachine (SR)<br><br><br>​4. A New Event, "She from the Star", is Live!<br><br>Clear event stages to obtain Event Gacha Tickets, then use them in the Event Gacha to earn a variety of rewards!<br><br>※ Event Period: Until September 15, 2026, 01:59 (UTC)<br>※ Exchange Gacha Period: Until September 22, 2026, 01:59 (UTC)<br>※ Exchange Gacha Special Reward: "Voucher: Snake God Weapon Ⅷ"<br>※ For more details about the event, please check the in-game description.<br>※ Event-exclusive Gacha Tickets cannot be used in future events.<br><br><br>​5. Golden Pass is Open!<br><br>Obtain a variety of rewards just by clearing various missions!<br>Purchase the Special Pass to receive additional and limited rewards!<br><br>※ Special Pass Reward: Limited-time costume "One Day Job Phantasma" (Phantasma), etc.<br>※ Golden Pass Period: Until September 8, 2026, 01:59 (UTC)<br><br>​<br>6. Additional Limited Costumes!<br><br>​1 new costume from the "One Day Job" series has been added!<br><br>​※ New Costumes: "One Day Job Noah" (Noah)<br>※ Sales Period: Until September 8, 2026, 01:59 (UTC)<br><br>​<br>7. Limited-Time Costumes Return!<br><br>​2 limited-time costumes from the "One Day Job" series are back!<br><br>​※ Returning Costumes: "One Day Job Su" (Su), "One Day Job Hebiko" (Hebiko)<br>※ Sales Period: Until September 1, 2026, 01:59 (UTC)<br>※ "One Day Job Hebiko" can only be purchased on platforms other than Google Play.<br><br>​<br>8. New "LR" Rarity Added!<br><br>A new "LR" rarity for weapons/supporters has been added, along with new achievements related to LR rarity upgrades.<br><br>※ Existing UR weapons/supporters can be evolved to the new LR rarity once upgraded to Level 60 and sLv. 5.<br>※ Up to 3 additional effects can be applied to LR weapons/supporters.<br><br>​<br>9. New Content, "Club Joint Training", Added!<br><br>​A new content, "Club Joint Training", where you collaborate with your club members to challenge enemies, has been added!<br>Please refer to the related announcement for more details.<br><br>​(Link)<br><br>​<br>10. Store Renewal<br><br>​The items and prices for the Limited Time and Club Package have been adjusted.<br><br>① [New] Daily Package<br>   - Daily Free Pack, Supporter Reset Pack, and Weapon Reset Pack have been added.<br><br>​② Monthly Package <br>   - Monthly Supporter Upgrade Pack and Monthly Weapon Upgrade Pack have been moved to the Weekly Package, and the items and prices have been adjusted. ($23.99 → $21.99)<br>   - Supporter Evolution Pack and Weapon Evolution Pack have been added.<br><br>​③ Club Package<br>   - Club Lucky Packages 1, 2, and 3, as well as Club Affinity Packages 1 and 2, have each been merged into a single package.<br>   - The items and price for the Club Upgrade Package have been adjusted. ($89.99 → $64.99)<br>   - Club Awaken Package 1 and 2 are no longer available.<br><br><br>11. Content Expansion <br><br>​① The Arena Tower has been expanded from the 140th floor to the 150th floor.<br><br>② Craft Facility's maximum level has been expanded from Lv. 6 to Lv. 7. <br>※ At Craft Facility Lv. 7, certain items used for LR rarity enhancement can be crafted. <br>※ With Craft Facility Lv. 7, a maximum of 4 slots are available.<br><br>​<br>12.  Game Improvements and Bug Fixes<br>└ Fixed an issue where some of Eleonor's skill effects were displayed incorrectly.<br>└ Fixed an issue where the skill text was displayed incorrectly when casting Wight's skill, "Yaksha's Judgment", when the in-game language is set to English.<br>└ Fixed an issue where "Taima Five VR" was displayed in Simplified Chinese on the Arena menu when the in-game language is set to Traditional Chinese.<br>└ Fixed an issue where Chizu's skill, "Rift Arts: Radiant Mantra", was displayed incorrectly under certain circumstances.<br>└ Fixed an issue where Su's passive skill, "Release", applied incorrectly in the Battle Arena.<br>└ Fixed an issue where the character controls malfunctioned after the use of Su's skill, "Nakuryuusou", in Taima Five VR - "Spider Queen".<br>└ Revised the bonus stats and costume theme name for Ragnarok's "Frozen Summer" costume.<br><br><br>13. Suspension of cheating users <br><br>To maintain a fair gaming environment, we have taken action against accounts identified as engaging in cheating.<br>The following 5 accounts have been suspended as part of this measure.<br>Some accounts may be permanently banned depending on the severity of their infractions.<br><br>***r<br>***ge Natsu<br>***尔兹<br>***生<br>***rtan164<br><br>For any appeals regarding these actions, please contact <a href="mailto:support@gremorygames.com">support@gremorygames.com</a>. <br> <br>GREMORY GAMES is committed to protecting the majority of our fair-playing users and will continue to take strict action against any unfair methods or actions that provide illicit advantages.<br><br><br>Stay tuned!]]> </content:encoded>
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<title>Fortnite Lobby Hack codes and how to redeem them for rewards</title>
<link>https://xinker.org/fortnite-lobby-hack-codes-and-how-to-redeem-them-for-rewards</link>
<guid>https://xinker.org/fortnite-lobby-hack-codes-and-how-to-redeem-them-for-rewards</guid>
<description><![CDATA[  Fortnite Lobby Hack codes are a new system introduced with the Override season, which ties in to the general gaming theme that&#039;s now up and running. By opening the admin panel from the lobby screen, you can type in a selection of secret codes to receive instant rewards, including some powerful Sprites to kickstart your collection and handy gizmos to deploy for an advantage in matches. To find out more, here are all 16 Lobby Hack codes in Fortnite and how to redeem them.Are you familiar with how to master Fortnite Sprites yet? We&#039;ve got a complete guide to extracting and levelling them up.All Fortnite Lobby Hack codes  (Image credit: Epic Games)  The following Fortnite Lobby Hack codes can be redeemed now:Sprites8BITBLAST – Cheat Master 8-Bit SpriteBORN2PLAY – Cheat Master Adventure Sprite, Cuddle Team Leader Outfit Style for WrixelGOTTAGOFAST – Cheat Master Sonic SpriteIWANNAFLYHIGH – Cheat Master Tails SpriteSprite DustABGESTAUBT – 2,000 Sprite DustCHISPAMBO – 2,000 Sprite DustMAGILUME – 2,000 Sprite DustPERLIMPINPIN - 2,000 Sprite DustGizmosO2OVERRIDE – Llama Supply, 5 Portable ExtractorsPERFECTORDER – 4 Spicy TacosSURVIVETHENIGHT – 2 Cheat Code LocatorsTAKEYOURHEART - 2 Extraction AcceleratorsCosmeticsBEMOREALIEN – Override Ready Loading ScreenDONTBLOCKME – Briefly turn into a Tetris PieceLETSBLOCKANDROLL – Briefly turn into a Tetris PieceREACHYOURIMPOSSIBLE – Block Party Loading Screen Note that if you redeem a Lobby Hack code for a Sprite that you already have in your collection, you&#039;ll receive 10,000 Sprite Dust as a reward instead.How to redeem Fortnite Lobby Hack codes  (Image credit: Epic Games) To redeem Lobby Hack codes in Fortnite, go to the Battle Royale Lobby in the main menu and select the .../ admin panel in the top-right corner of the screen by following the button prompt or clicking on it. This will open the fortnite admin panel, where you can type in any of the promos before hitting the SUBMIT button to claim your rewards. Fortnite Lobby Hack codes are not case-sensitive, so you don&#039;t have to enter them in all caps as long as the correct spelling is used.These are all of the Fortnite Lobby Hack codes that have been revealed so far, but as more are discovered I will add them to this guide. © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/zoqzKEhEURukXPSC9MC2vN-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:23:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fortnite, Lobby, Hack, codes, and, how, redeem, them, for, rewards</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/zoqzKEhEURukXPSC9MC2vN-1280-80.jpg" crossorigin="anonymous"> Fortnite Lobby Hack codes are a new system introduced with the Override season, which ties in to the general gaming theme that's now up and running. By opening the admin panel from the lobby screen, you can type in a selection of secret codes to receive instant rewards, including some powerful Sprites to kickstart your collection and handy gizmos to deploy for an advantage in matches. To find out more, here are all 16 Lobby Hack codes in Fortnite and how to redeem them.<br><br><i>Are you familiar with how to master </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffortnite%2Ffortnite-sprites%2F" target="_blank" rel=" noopener"><i>Fortnite Sprites</i></a><i> yet? We've got a complete guide to extracting and levelling them up.</i><br><br><div class="bb_h2"><u>All Fortnite Lobby Hack codes</u></div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FBm28vv4B9D4Yw6qBBZX9ci.jpg" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/F55AMXmVLfihu5f3pkmJyN.jpg" crossorigin="anonymous"> <u>(Image credit: Epic Games)</u> </a> <b>The following Fortnite Lobby Hack codes can be redeemed now:</b><br><br><ul class="bb_ul"><li><b>Sprites</b><ul class="bb_ul"><li><b>8BITBLAST </b>– Cheat Master 8-Bit Sprite</li><li><b>BORN2PLAY </b>– Cheat Master Adventure Sprite, Cuddle Team Leader Outfit Style for Wrixel</li><li><b>GOTTAGOFAST </b>– Cheat Master Sonic Sprite</li><li><b>IWANNAFLYHIGH </b>– Cheat Master Tails Sprite</li></ul></li><li><b>Sprite Dust</b><ul class="bb_ul"><li><b>ABGESTAUBT </b>– 2,000 Sprite Dust</li><li><b>CHISPAMBO </b>– 2,000 Sprite Dust</li><li><b>MAGILUME </b>– 2,000 Sprite Dust</li><li><b>PERLIMPINPIN </b>- 2,000 Sprite Dust</li></ul></li><li><b>Gizmos</b><ul class="bb_ul"><li><b>O2OVERRIDE </b>– Llama Supply, 5 Portable Extractors</li><li><b>PERFECTORDER </b>– 4 Spicy Tacos</li><li><b>SURVIVETHENIGHT </b>– 2 Cheat Code Locators</li><li><b>TAKEYOURHEART </b>- 2 Extraction Accelerators</li></ul></li><li><b>Cosmetics</b><ul class="bb_ul"><li><b>BEMOREALIEN </b>– Override Ready Loading Screen</li><li><b>DONTBLOCKME </b>– Briefly turn into a Tetris Piece</li><li><b>LETSBLOCKANDROLL </b>– Briefly turn into a Tetris Piece</li><li><b>REACHYOURIMPOSSIBLE </b>– Block Party Loading Screen</li></ul></li></ul> Note that if you redeem a Lobby Hack code for a Sprite that you already have in your collection, you'll receive 10,000 Sprite Dust as a reward instead.<br><br><div class="bb_h2"><u>How to redeem Fortnite Lobby Hack codes</u></div> <img src="https://cdn.mos.cms.futurecdn.net/ULJw3o8gC4d8SK9tgSzZ3P.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Epic Games)</u> To redeem Lobby Hack codes in Fortnite, go to the Battle Royale Lobby in the main menu and select the <b>.../ admin panel </b>in the top-right corner of the screen by following the button prompt or clicking on it. This will open the <b>fortnite admin panel</b>, where you can type in any of the promos before hitting the <b>SUBMIT</b> button to claim your rewards. Fortnite Lobby Hack codes are not case-sensitive, so you don't have to enter them in all caps as long as the correct spelling is used.<br><br><i>These are all of the Fortnite Lobby Hack codes that have been revealed so far, but as more are discovered I will add them to this guide.</i><br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Thank you for your incredible support through the years</title>
<link>https://xinker.org/thank-you-for-your-incredible-support-through-the-years</link>
<guid>https://xinker.org/thank-you-for-your-incredible-support-through-the-years</guid>
<description><![CDATA[ It feels good to see you again. Cost of Hope is our first major expansion for S.T.A.L.K.E.R. 2 and, in many ways, it feels like welcoming another member into the family. It carries the same DNA and the same love for the Zone, while telling a story that proudly stands on its own.This adventure dives deep into one of the most iconic conflicts in the S.T.A.L.K.E.R. universe — Duty and Freedom. It expands the Saga&#039;s lore, answers long-awaited questions, and hopefully leaves you with even more by the time it&#039;s over.To tell that story, we brought to life some of the Zone&#039;s most legendary locations: the Chornobyl Nuclear Power Plant, the Iron Forest, and the Spatial Bubble, to mention some. Recreating them while making them feel fresh and authentic has been one of the most rewarding creative challenges we&#039;ve ever taken on.Throughout the Cost of Hope&#039;s development, we allowed ourselves to experiment more. To take risks. To surprise. Sometimes that meant trying things we&#039;d never attempted before. Sometimes it meant making bold creative decisions simply because we believed they would make the experience more memorable. Above all, we wanted to create something that would genuinely excite long-time fans of the series. We can&#039;t wait to hear what you think.Alongside Cost of Hope comes Update 2.0 — available to every S.T.A.L.K.E.R. 2 owner on August 20.Looking back, we&#039;re incredibly proud of the journey S.T.A.L.K.E.R. 2 has taken since release — you may have missed a truly remarkable evolution. Listening to players&#039; feedback and updating the game regularly since November 2024, we’ve poured massive systemic updates into the game — overhauling A-Life, combat tactics, and the economy, while introducing whole new mechanics like Night Vision, Offset Aiming, and Mutant Harvesting. Free updates have brought hours of fresh story quests, an expanded arsenal, and the major stability leaps of Build 1.7 — and all the changes are simply impossible to squeeze into this space.Now, that journey is crowned with Update 2.0 and Unreal Engine 5.5.4, bringing the biggest overhaul to how the Zone looks, feels, and lives since launch. In addition, Update 2.0 introduces AI improvements, three types of binoculars, new weapons and attachments, a fog weather system, in-game statistics, highly customizable difficulty settings, and numerous quality-of-life features.If you&#039;ve been waiting for the right moment to experience the Zone for the first time — or to return after your original playthrough — we genuinely believe this is S.T.A.L.K.E.R. 2 at its very best.Over the years, you&#039;ve shared millions of stories, screenshots, videos, streams, mods, discoveries, theories, and unforgettable moments. We&#039;ve watched, read, laughed, debated, and celebrated alongside you more than you probably realize.Soon, you&#039;ll be among the first to step into the Cost of Hope. Reliving this moment is every bit as exciting as it was the first time.— Ievgen Grygorovych, Game Director/CEO ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40721482/ff089607c6451fda7bc33e13a5932433977f04b9.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:21:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thank, you, for, your, incredible, support, through, the, years</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">It feels good to see you again. </div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Cost of Hope</b> is our first major expansion for <b>S.T.A.L.K.E.R. 2</b> and, in many ways, it feels like welcoming another member into the family. It carries the same DNA and the same love for the Zone, while telling a story that proudly stands on its own.</p><p class="bb_paragraph">This adventure dives deep into one of the most iconic conflicts in the S.T.A.L.K.E.R. universe — Duty and Freedom. It expands the Saga's lore, answers long-awaited questions, and hopefully leaves you with even more by the time it's over.</p><p class="bb_paragraph">To tell that story, we brought to life some of the Zone's most legendary locations: the Chornobyl Nuclear Power Plant, the Iron Forest, and the Spatial Bubble, to mention some. Recreating them while making them feel fresh and authentic has been one of the most rewarding creative challenges we've ever taken on.</p><p class="bb_paragraph">Throughout the Cost of Hope's development, we allowed ourselves to experiment more. To take risks. To surprise. Sometimes that meant trying things we'd never attempted before. Sometimes it meant making bold creative decisions simply because we believed they would make the experience more memorable. Above all, we wanted to create something that would genuinely excite long-time fans of the series. We can't wait to hear what you think.</p><p class="bb_paragraph"><b>Alongside Cost of Hope comes Update 2.0 — available to every S.T.A.L.K.E.R. 2 owner on August 20.</b></p><p class="bb_paragraph">Looking back, we're incredibly proud of the journey S.T.A.L.K.E.R. 2 has taken since release — you may have missed a truly remarkable evolution. Listening to players' feedback and updating the game regularly since November 2024, we’ve poured massive systemic updates into the game — overhauling A-Life, combat tactics, and the economy, while introducing whole new mechanics like Night Vision, Offset Aiming, and Mutant Harvesting. Free updates have brought hours of fresh story quests, an expanded arsenal, and the major stability leaps of Build 1.7 — and all the changes are simply impossible to squeeze into this space.</p><p class="bb_paragraph">Now, that journey is crowned with Update 2.0 and Unreal Engine 5.5.4, bringing the biggest overhaul to how the Zone looks, feels, and lives since launch. In addition, Update 2.0 introduces AI improvements, three types of binoculars, new weapons and attachments, a fog weather system, in-game statistics, highly customizable difficulty settings, and numerous quality-of-life features.</p><p class="bb_paragraph">If you've been waiting for the right moment to experience the Zone for the first time — or to return after your original playthrough — we genuinely believe this is S.T.A.L.K.E.R. 2 at its very best.</p><p class="bb_paragraph">Over the years, you've shared millions of stories, screenshots, videos, streams, mods, discoveries, theories, and unforgettable moments. We've watched, read, laughed, debated, and celebrated alongside you more than you probably realize.</p><p class="bb_paragraph">Soon, you'll be among the first to step into the Cost of Hope. Reliving this moment is every bit as exciting as it was the first time.</p><p class="bb_paragraph"><b><i>— Ievgen Grygorovych, Game Director/CEO</i></b></p>]]> </content:encoded>
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<title>I Played Halo 2 Before the Rest of the World and Almost Reported the Abrupt Ending as a Bug</title>
<link>https://xinker.org/i-played-halo-2-before-the-rest-of-the-world-and-almost-reported-the-abrupt-ending-as-a-bug</link>
<guid>https://xinker.org/i-played-halo-2-before-the-rest-of-the-world-and-almost-reported-the-abrupt-ending-as-a-bug</guid>
<description><![CDATA[  This is an IGN opinion piece from Ryan McCaffrey, who worked at Official Xbox Magazine from 2002-2012 during the original Xbox and Xbox 360 era before joining IGN, where he remains “the Xbox guy.” In the run-up to Xbox’s 25th anniversary, he’ll be sharing his memories from the platform’s first quarter-century.  Back in 2004, Halo 2 was the most anticipated video game of all time. I was at the tip of the spear for Official Xbox Magazine’s Halo 2 coverage back then, which meant I had one of the most exciting opportunities a games journalist can get: I was one of the first people in the world from outside of Bungie’s walls to play the landmark sequel. And I did so in a storage closet. This story begins back in 2002 with the original Halo 2 announcement trailer. I think many of us can collectively agree that it remains the single greatest video game trailer ever made. I still – still! – get goosebumps when I watch it. Master Chief calmly and coolly gets ready to leap out of a spaceship towards a Covenant cruiser thousands of feet away (again, in outer space), arming himself as alarms blare around him. Cortana, with genuine curiosity in her voice, asks, “What if you miss?” And the Chief, without hesitation, answers, “I won’t.” And then he leaps out of the airlock and the Halo theme plays. I got chills just typing that. That trailer set up about 18 months of difficult waiting. Halo 2 was delayed from its initial Holiday 2003 window to the following year. To reassure fans there wouldn’t be another setback, then-Xbox boss and master showman Peter Moore pulled off the incredible publicity stunt of “tattooing” the Halo 2 logo and November 9, 2004 release date to his bicep at E3 that year. That same E3, I went hands-on with Halo 2 for the first time, playing round after round of single-flag CTF on Zanzibar behind closed doors at Microsoft’s booth.  A couple months later, I flew up to Bungie for an entire day of multiplayer. It’s probably the most fun I’ve ever had at a game preview event. And then we get to September. November 9 was fast approaching, and back then games had to be done when it was time to press them on disc and manufacture millions of copies ahead of the street date. Everything was physical, nothing was digital, and there were no day-one patches for developers to rely on. Furthermore, print magazines had long lead times – roughly two months. That meant that OXM had to review Halo 2 in September in order to have our review on newsstands and in subscribers’ mailboxes in time for November 9. We’d worked the logistics out with Bungie; we’d get an exclusive review (a commonplace practice back then), and in late September, our editor-in-chief Rob Smith and I would fly up to Bungie to spend two days playing the game at the Bungie offices.  It had already been a privilege to play Halo 2 multiplayer on two separate occasions leading up to this, and now Rob and I would be the first two people outside of Bungie and Microsoft’s walls to play and complete the feverishly anticipated campaign. Holy. Cow. When we arrived, Bungie set us up on separate Xboxes in a storage closet (which, mercifully, had windows) so that no one from Bungie could interrupt our important journalistic duties, and probably more so that we couldn’t bother them. Rob and I each had headphones and we arranged ourselves so that neither of us could see the other’s screen, lest one of us fall behind the other person and peep a spoiler. I genuinely thought that the credits rolling was a bug and that the last level hadn’t triggered properly. I don’t remember how far I got on the first day, but on the second, the finish line was in sight. The story had already shocked me – remember, the Arbiter being playable was kept completely secret until launch, just as the Flood had been hidden from public knowledge prior to the launch of the first game – but what happened next came perilously close to being the most embarrassing moment of my young professional career. The campaign had been building towards Master Chief coming back to Earth and finishing the fight. When I took down Tartarus – as the Arbiter – I was so amped.  “Finally,” I thought. “We’re gonna switch back over to Master Chief and have a crazy last battle on Earth!” But instead, of course, after Tartarus dropped, the credits rolled. I looked around in confusion. I looked over to see where Rob was – I’d passed him a bit ago, so he hadn’t encountered this “bug”. Yes, I genuinely thought that the credits rolling was a bug and that the last level hadn’t triggered properly.  I debated with myself. “Do I go say something to someone?” I started to stand up a couple of different times, but somehow managed to keep my mouth shut and my butt planted firmly in my seat and I watched the credits roll. After maybe 20 or 30 minutes past the point where the credits ended and I got dumped back to the main menu, Rob completed the campaign and sure enough, the same thing happened to him. He wasn’t quite as stunned as ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/12/halo-2-1786551837869.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Played, Halo, Before, the, Rest, the, World, and, Almost, Reported, the, Abrupt, Ending, Bug</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/12/halo-2-1786551837869.jpg" crossorigin="anonymous"> <i><b>This is an IGN opinion piece from Ryan McCaffrey, who worked at Official Xbox Magazine from 2002-2012 during the original Xbox and Xbox 360 era before joining IGN, where he remains “the Xbox guy.” In the run-up to Xbox’s 25th anniversary, he’ll be sharing his memories from the platform’s first quarter-century. </b></i><br><br> Back in 2004, <a class="bb_link" href="https://www.ign.com/games/halo-2" target="_blank" rel="">Halo 2</a> was the most anticipated video game of all time. I was at the tip of the spear for Official Xbox Magazine’s Halo 2 coverage back then, which meant I had one of the most exciting opportunities a games journalist can get: I was one of the first people in the world from outside of Bungie’s walls to play the landmark sequel. And I did so in a storage closet.<br><br> This story begins back in 2002 with <a class="bb_link" href="https://www.youtube.com/watch?v=4ycOwVPqbxA&pp=ygUjaGFsbyAyIGFubm91bmNlbWVudCB0cmFpbGVyIGUzIDIwMDLSBwkJEwwBhyohjO8%3D" target="_blank" rel=""><u>the original Halo 2 announcement trailer</u></a>. I think many of us can collectively agree that it remains the single greatest video game trailer ever made. I still – <i>still! </i>– get goosebumps when I watch it. Master Chief calmly and coolly gets ready to leap out of a spaceship towards a Covenant cruiser thousands of feet away (again, in <i>outer space</i>), arming himself as alarms blare around him. Cortana, with genuine curiosity in her voice, asks, “What if you miss?” And the Chief, without hesitation, answers, “I won’t.” And then he leaps out of the airlock and the Halo theme plays. I got chills just typing that.<br><br> That trailer set up about 18 months of difficult waiting. Halo 2 was delayed from its initial Holiday 2003 window to the following year. To reassure fans there wouldn’t be another setback, then-Xbox boss and master showman Peter Moore pulled off the incredible publicity stunt of “tattooing” the Halo 2 logo and November 9, 2004 release date to his bicep at E3 that year. That same E3, I went hands-on with Halo 2 for the first time, playing round after round of single-flag CTF on Zanzibar behind closed doors at Microsoft’s booth. <br><br> A couple months later, I flew up to Bungie for an entire day of multiplayer. It’s probably the most fun I’ve ever had at a game preview event.<br><br> And then we get to September. November 9 was fast approaching, and back then games had to be <i>done </i>when it was time to press them on disc and manufacture millions of copies ahead of the street date. Everything was physical, nothing was digital, and there were no day-one patches for developers to rely on. Furthermore, print magazines had long lead times – roughly two months. That meant that OXM had to review Halo 2 in September in order to have our review on newsstands and in subscribers’ mailboxes in time for November 9. We’d worked the logistics out with Bungie; we’d get an exclusive review (a commonplace practice back then), and in late September, our editor-in-chief Rob Smith and I would fly up to Bungie to spend two days playing the game at the Bungie offices. <br><br> It had already been a privilege to play Halo 2 multiplayer on two separate occasions leading up to this, and now Rob and I would be the first two people outside of Bungie and Microsoft’s walls to play and complete the feverishly anticipated campaign. Holy. Cow. When we arrived, Bungie set us up on separate Xboxes in a storage closet (which, mercifully, had windows) so that no one from Bungie could interrupt our important journalistic duties, and probably more so that we couldn’t bother <i>them</i>. Rob and I each had headphones and we arranged ourselves so that neither of us could see the other’s screen, lest one of us fall behind the other person and peep a spoiler.<br><br> I genuinely thought that the credits rolling was a bug and that the last level hadn’t triggered properly. I don’t remember how far I got on the first day, but on the second, the finish line was in sight. The story had already shocked me – remember, the Arbiter being playable was kept completely secret until launch, just as the Flood had been hidden from public knowledge prior to the launch of the first game – but what happened next came perilously close to being the most embarrassing moment of my young professional career. The campaign had been building towards Master Chief coming back to Earth and <i>finishing the fight</i>. When I took down Tartarus – as the Arbiter – I was so amped. <br><br> “Finally,” I thought. “We’re gonna switch back over to Master Chief and have a crazy last battle on Earth!”<br><br> But instead, of course, after Tartarus dropped, the credits rolled. I looked around in confusion. I looked over to see where Rob was – I’d passed him a bit ago, so he hadn’t encountered this “bug”. Yes, I genuinely thought that the credits rolling was a bug and that the last level hadn’t triggered properly. <br><br> I debated with myself. “Do I go say something to someone?” I started to stand up a couple of different times, but somehow managed to keep my mouth shut and my butt planted firmly in my seat and I watched the credits roll. After maybe 20 or 30 minutes past the point where the credits ended and I got dumped back to the main menu, Rob completed the campaign and sure enough, the same thing happened to him. He wasn’t <i>quite </i>as stunned as I was, but he was taken aback for sure.<br><br> At dinner that night, we somehow managed to bring it up with someone from Bungie. I don’t remember exactly what we said or how we said it, but I remember that we managed to broach the topic delicately. What I do <i>vividly </i>recall is that Bungie person saying, “This is our Empire Strikes Back.” <br><br> We finished the trip by playing a ton of multiplayer the next day and then, from the privacy of Rob’s hotel room, we debated the campaign we’d just played and the score we’d give it. Rob would be the one writing the actual review – being editor-in-chief had its privileges, of course! – but I got to be heavily involved in the process. We landed on a 9.7 out of 10, the highest score the magazine had ever given at the time, topping Halo 1’s 9.5 and the original Splinter Cell’s 9.6. (It wouldn’t remain the highest for long – <a class="bb_link" href="https://www.ign.com/articles/sorry-halo-but-splinter-cell-chaos-theory-was-the-best-original-xbox-game" target="_blank" rel="">I awarded another game a 9.9 the following year</a>.) <br><br> You may remember that, years later, Bungie admitted that there was indeed a final Earth mission planned, but it was cut in order to make the November 9 release date. As such, Halo 2 didn’t so much end as it just <i>stopped</i>. It is the only blemish on an otherwise incredible game that, in hindsight, has aged rather well. The parallels between Chief’s journey and the Arbiter’s was just damn good storytelling, and it had huge moments like the Scarab fight and the tank battle on the bridge, among others. <br><br> But thank God I never got up and told Bungie its game was broken before anyone else in the outside world had ever played it. Sometimes, the best thing you can say is nothing at all. Anyway, I still love you, Halo 2. You’re my favorite one of them all.<br><br> <div class="bb_h2">25 Years of Xbox</div> For more of my memories from across a quarter-century of writing about Xbox games, check out these other stories:<br><br><ul class="bb_ul"><li><a class="bb_link" href="https://www.ign.com/articles/sorry-halo-but-splinter-cell-chaos-theory-was-the-best-original-xbox-game" target="_blank" rel="">Sorry Halo, but Splinter Cell Chaos Theory Was the Best Original Xbox Game</a></li><li><a class="bb_link" href="https://www.ign.com/articles/the-original-mass-effect-is-the-trilogys-best-story-hands-down" target="_blank" rel="">The Original Mass Effect Is the Trilogy’s Best Story, Hands Down</a></li><li><a class="bb_link" href="https://www.ign.com/articles/inside-is-the-closest-thing-to-a-perfect-game-ive-ever-played" target="_blank" rel="">Inside Is the Closest Thing to a ‘Perfect’ Game I’ve Ever Played</a></li><li><a class="bb_link" href="https://www.ign.com/articles/batman-arkham-asylum-marked-the-end-of-the-shtty-licensed-game-era" target="_blank" rel="">Batman: Arkham Asylum Marked the End of the ‘Sh*tty Licensed Game’ Era</a></li><li><a class="bb_link" href="https://www.ign.com/articles/fight-night-round-3-on-xbox-360-was-the-first-holy-sht-game-of-the-hd-era" target="_blank" rel="">Fight Night Round 3 on Xbox 360 Was the First ‘Holy Sh*t!’ Game of the HD Era</a></li><li><a class="bb_link" href="https://www.ign.com/articles/star-wars-knights-of-the-old-republic-legitimized-rpgs-on-the-xbox" target="_blank" rel="">Star Wars: Knights of the Old Republic Legitimized RPGs on the Xbox</a></li></ul>[/url] <i>Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, </i><a class="bb_link" href="https://www.ign.com/watch/unlocked" target="_blank" rel="">Podcast Unlocked</a><i>, and a co-host of </i><a class="bb_link" href="https://www.ign.com/watch/next-gen-console-watch" target="_blank" rel="">Next-Gen Console Watch</a><i>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </i><a class="bb_link" href="https://twitter.com/DMC_Ryan" target="_blank" rel=""><i>@DMC_Ryan</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>GW seeks new Warhammer Age of Sigmar studio head to take the reigns</title>
<link>https://xinker.org/gw-seeks-new-warhammer-age-of-sigmar-studio-head-to-take-the-reigns</link>
<guid>https://xinker.org/gw-seeks-new-warhammer-age-of-sigmar-studio-head-to-take-the-reigns</guid>
<description><![CDATA[  Games Workshop has announced a rare opportunity for someone new to set the vision and drive the team making one of its largest games. The Nottingham, UK-based miniature maker has a new job opening for the Head of the Warhammer Age of Sigmar Studio, taking overall authority over the Mortal Realms IP and miniature range. Read the full story on Wargamer: GW seeks new Warhammer Age of Sigmar studio head to take the reigns ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/warhammer-age-of-sigmar-head-of-studio-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>seeks, new, Warhammer, Age, Sigmar, studio, head, take, the, reigns</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/warhammer-age-of-sigmar-head-of-studio-900x506.jpg" crossorigin="anonymous"> Games Workshop has announced a rare opportunity for someone new to set the vision and drive the team making one of its largest games. The Nottingham, UK-based miniature maker has a new job opening for the Head of the Warhammer Age of Sigmar Studio, taking overall authority over the Mortal Realms IP and miniature range.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fwarhammer-age-of-sigmar%2Fgw-seeks-new-head-of-studio" target="_blank" rel=" noopener">GW seeks new Warhammer Age of Sigmar studio head to take the reigns</a><br><br>]]> </content:encoded>
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<title>Hit nerd series The Guild gets a D&amp;amp;D crossover full of toilet mimics and &amp;quot;frankly absurd&amp;quot; subclasses</title>
<link>https://xinker.org/hit-nerd-series-the-guild-gets-a-dd-crossover-full-of-toilet-mimics-and-frankly-absurd-subclasses</link>
<guid>https://xinker.org/hit-nerd-series-the-guild-gets-a-dd-crossover-full-of-toilet-mimics-and-frankly-absurd-subclasses</guid>
<description><![CDATA[  The Guild movie is in its final hours of crowdfunding on Kickstarter. More than $5 million dollars has already been raised to turn Felica Day&#039;s seminal series into a ren fair feature film. That money is also going towards development of a Guild D&amp;D book. The official Dragonor campaign setting is the brain-child of Guild star Vince Caso and the D&amp;D wizards at Hit Point Press. Read the full story on Wargamer: Hit nerd series The Guild gets a D&amp;D crossover full of toilet mimics and &quot;frankly absurd&quot; subclasses ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/dnd-the-guild-book-900x507.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Hit, nerd, series, The, Guild, gets, D&amp;D, crossover, full, toilet, mimics, and, frankly, absurd, subclasses</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/dnd-the-guild-book-900x507.jpg" crossorigin="anonymous"> The Guild movie is in its final hours of crowdfunding on Kickstarter. More than $5 million dollars has already been raised to turn Felica Day's seminal series into a ren fair feature film. That money is also going towards development of a Guild D&D book. The official Dragonor campaign setting is the brain-child of Guild star Vince Caso and the D&D wizards at Hit Point Press.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fdnd%2Fthe-guild-book" target="_blank" rel=" noopener">Hit nerd series The Guild gets a D&D crossover full of toilet mimics and "frankly absurd" subclasses</a><br><br>]]> </content:encoded>
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<title>Leaked Secret Lair MTG deck is stuffed with staples, containing $300+ in card value</title>
<link>https://xinker.org/leaked-secret-lair-mtg-deck-is-stuffed-with-staples-containing-300-in-card-value</link>
<guid>https://xinker.org/leaked-secret-lair-mtg-deck-is-stuffed-with-staples-containing-300-in-card-value</guid>
<description><![CDATA[  The full decklist for an upcoming Secret Lair Commander deck has been shared online, and if these leaks are accurate, this MTG deck is stuffed with powerful and desirable staples. The Odds and Ends deck is led by Yennett, Cryptic Sovereign, so it&#039;s all about cheating out powerful cards with odd mana costs. It features artwork by Ricardo Cavalo, who has produced several Secret Lair cards and whose work has a colorful cartoonist vibe. Also, it&#039;s always covered in eyeballs. Read the full story on Wargamer: Leaked Secret Lair MTG deck is stuffed with staples, containing $300+ in card value ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/magic-the-gathering-odds-and-ends-commmander-deck-staples-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Leaked, Secret, Lair, MTG, deck, stuffed, with, staples, containing, 300, card, value</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/magic-the-gathering-odds-and-ends-commmander-deck-staples-900x506.jpg" crossorigin="anonymous"> The full decklist for an upcoming Secret Lair Commander deck has been shared online, and if these leaks are accurate, this MTG deck is stuffed with powerful and desirable staples. The Odds and Ends deck is led by Yennett, Cryptic Sovereign, so it's all about cheating out powerful cards with odd mana costs. It features artwork by Ricardo Cavalo, who has produced several Secret Lair cards and whose work has a colorful cartoonist vibe. Also, it's always covered in eyeballs.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fmagic-the-gathering%2Fodds-and-ends-commmander-deck-staples" target="_blank" rel=" noopener">Leaked Secret Lair MTG deck is stuffed with staples, containing $300+ in card value</a><br><br>]]> </content:encoded>
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<title>Modern Warfare 4 reopens the skill&#45;based matchmaking can of worms: &amp;quot;Matchmaking isn&amp;apos;t just data, it&amp;apos;s a feeling&amp;quot;</title>
<link>https://xinker.org/modern-warfare-4-reopens-the-skill-based-matchmaking-can-of-worms-matchmaking-isnt-just-data-its-a-feeling</link>
<guid>https://xinker.org/modern-warfare-4-reopens-the-skill-based-matchmaking-can-of-worms-matchmaking-isnt-just-data-its-a-feeling</guid>
<description><![CDATA[  The Call of Duty social media account has explained how Modern Warfare 4 matchmaking will work, asking for player feedback during the beta. Read the full story on PCGamesN: Modern Warfare 4 reopens the skill-based matchmaking can of worms: &quot;Matchmaking isn&#039;t just data, it&#039;s a feeling&quot; ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/call-of-duty-mw4-sbmm-modern-warfare-4-matchmaking-discussion-new-cod-multiplayer-infinity-ward-activision.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:00:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Modern, Warfare, reopens, the, skill-based, matchmaking, can, worms:, Matchmaking, isnt, just, data, its, feeling</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/call-of-duty-mw4-sbmm-modern-warfare-4-matchmaking-discussion-new-cod-multiplayer-infinity-ward-activision.jpg" crossorigin="anonymous"> The Call of Duty social media account has explained how Modern Warfare 4 matchmaking will work, asking for player feedback during the beta.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fcall-of-duty-modern-warfare-4%2Fmatchmaking-sbmm-debate" target="_blank" rel=" noopener">Modern Warfare 4 reopens the skill-based matchmaking can of worms: "Matchmaking isn't just data, it's a feeling"</a><br><br>]]> </content:encoded>
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<item>
<title>Terraria just surprise&#45;dropped a massive update with dozens of new items</title>
<link>https://xinker.org/terraria-just-surprise-dropped-a-massive-update-with-dozens-of-new-items</link>
<guid>https://xinker.org/terraria-just-surprise-dropped-a-massive-update-with-dozens-of-new-items</guid>
<description><![CDATA[  Terraria update 1.4.5.7 is out now, and it&#039;s a huge upgrade with dozens of new items, big balance changes, and multiplayer improvements. Read the full story on PCGamesN: Terraria just surprise-dropped a massive update with dozens of new items ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/terraria-update-1-4-5-7-patch-notes-out-now-combat-balance-changes-weapon-reworks-new-secret-seeds.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 20:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Terraria, just, surprise-dropped, massive, update, with, dozens, new, items</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/terraria-update-1-4-5-7-patch-notes-out-now-combat-balance-changes-weapon-reworks-new-secret-seeds.jpg" crossorigin="anonymous"> Terraria update 1.4.5.7 is out now, and it's a huge upgrade with dozens of new items, big balance changes, and multiplayer improvements.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fterraria%2Fupdate-1-4-5-7-patch-notes" target="_blank" rel=" noopener">Terraria just surprise-dropped a massive update with dozens of new items</a><br><br>]]> </content:encoded>
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<item>
<title>Full Release &#45; Version 1.0</title>
<link>https://xinker.org/full-release-version-10</link>
<guid>https://xinker.org/full-release-version-10</guid>
<description><![CDATA[ ㅤWelcome, Survivors!The time has come! After 3 years of Early Access, YAZS is finally out in version 1.0!We&#039;ve created an awesome animated trailer for you to celebrate the occasion:Have you watched it? Great! Then, let&#039;s go straight into the meaty details:The Full Release of YAZS!This update is huge - the size of around four typical major content updates!Let&#039;s recap the most notable additions as we&#039;ve presented them in our devlogs:Ranger, Bio Lab &amp; Main Bosses!The Ranger - a combat-ready veteran - marches into the fray with her trusted companions, ready to face any foe, no matter their size! The ninth Survivor has been a park ranger in the past, and with great experience in handling enemies with the use of her crossbow and her closeness with her beloved animal friends, she makes a great team on her own. Still, when joined by other Survivors, she shines further with her ability to boost all Survivors&#039; Critical and Luck stats, as well as ways to heal her allies!Bio Lab - the place it all started. Explore the facility, whose experiments are said to be the core reason for the apocalypse. Here, you&#039;ll face high-tech experiments and some of the most powerful foes yet. This new map is shaped differently than any other before, being a circle, the borders of which are filled with toxic fumes. Watch out for the decontamination process, as it&#039;ll keep you on your toes; you don&#039;t want to be caught stuck inside the red danger zone! Is the virus the reason it all went wrong, or was it human greed all along?With the new Boss Rush game mode, we bring you REAL boss fights, as you&#039;ll face the toughest of foes so far! In this mode you start your run as usual, but you&#039;re actually racing the clock to get as powerful as you can before the 10&#039;th minute mark, at which point the Final Boss spawns! Face the most powerful enemy of each area to prove that no zombie can threaten you. The faster you kill that enemy, the higher you&#039;ll place yourself on the leaderboards for each arena and difficulty level.The Camp, Story &amp; Missions!As promised, we are adding a new hub location. You will be able to visit it between runs to access both old and new interfaces, as well as some hidden details scattered throughout. In the Camp, you can complete various missions, tune in to radio transmissions, and eavesdrop on conversations between different survivors to learn more about them, their daily routines, and how they manage to get along with each other. To reduce any potential friction, we&#039;re also adding a &quot;Quick Run&quot; option to the main menu so you can start playing immediately, as well as an option to restore all the old menu options with a simple toggle.Narrative missions are another big addition to the 1.0 release. In the Camp’s Briefing Room one of these will be waiting for you after every run. Other than the main storyline, which concerns the Survivors’ discovery of the source of the virus, each of our characters received a personal questline. You will be requested to assist them in different tasks, which will help them deal with their unique problems - and let you learn about their backstory in the process. Any Mission you complete brings the team closer together - you are rewarded with Friendship, which permanently boosts your Cash and Specialization points that you receive at the end of each run.In true rogue-lite fashion, these stories are expanded in a somewhat random order - but don’t worry about missing something due to RNG or getting stuck. The Briefing Room also contains the Mission Log, which lets you refresh your memory about a storyline’s past events and check whether you need to unlock a certain mode or map to progress a given narrative thread. In addition, by using the Mission Log you may manually retry a mission you haven’t managed to complete yet - so you don’t have to wait for it to be offered again before giving it another go.Synergies, Torments &amp; More!You want more synergies, we want more synergies. What else can we do but add more synergies? To start with, we&#039;re increasing the number of cross-Survivor synergies for each character to four! Three of these are tied to abilities, but the fourth will work independently of them. We needed more space for the entire expansion, so we&#039;re introducing a fifth rank to the Survivors&#039; skill trees. With 1.0, for each Survivor we&#039;re adding 2 new synergy nodes, 2 passive improvement nodes, and one passive node with a bonus for the whole team, provided the said Survivor is present.Torments are finally making their debut! These fully optional, extra-difficult challenges aren&#039;t connected to the achievement system and don&#039;t offer anything except bragging rights (you don&#039;t need them to 100% the game!). You can view these challenges in the Hall of Torments tab of the Achievements interface. If you find the base game&#039;s challenges too easy, give these a go... but be warned - there will be pain and struggle!But that&#039;s not all. We&#039;ve implemented a lot of important details here and there and improved on m ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/43133788/fc204375f0a403c919735b8bbcbfad41a590ac71.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 19:56:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Full, Release, Version, 1.0</media:keywords>
<content:encoded><![CDATA[ㅤ<div class="bb_h3">Welcome, Survivors!</div><br>The time has come! After 3 years of Early Access, YAZS is finally out in version 1.0!<br><br>We've created an awesome animated trailer for you to celebrate the occasion:<br><br><div data-youtube="hwp9tDmVjiU" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>Have you watched it? Great! Then, let's go straight into the meaty details:<br><br><hr><ul class="bb_ul"><li><div class="bb_h3"><b>The Full Release of YAZS!</b></div></li></ul><hr><br>This update is huge - the size of around four typical major content updates!<br>Let's recap the most notable additions as we've presented them in our devlogs:<br><br><div class="bb_h3">Ranger, Bio Lab & Main Bosses!</div><br>The Ranger - a combat-ready veteran - marches into the fray with her trusted companions, ready to face any foe, no matter their size! The ninth Survivor has been a park ranger in the past, and with great experience in handling enemies with the use of her crossbow and her closeness with her beloved animal friends, she makes a great team on her own. Still, when joined by other Survivors, she shines further with her ability to boost all Survivors' Critical and Luck stats, as well as ways to heal her allies!<br><br>Bio Lab - the place it all started. Explore the facility, whose experiments are said to be the core reason for the apocalypse. Here, you'll face high-tech experiments and some of the most powerful foes yet. This new map is shaped differently than any other before, being a circle, the borders of which are filled with toxic fumes. Watch out for the decontamination process, as it'll keep you on your toes; you don't want to be caught stuck inside the red danger zone! Is the virus the reason it all went wrong, or was it human greed all along?<br><br>With the new Boss Rush game mode, we bring you REAL boss fights, as you'll face the toughest of foes so far! In this mode you start your run as usual, but you're actually racing the clock to get as powerful as you can before the 10'th minute mark, at which point the Final Boss spawns! Face the most powerful enemy of each area to prove that no zombie can threaten you. The faster you kill that enemy, the higher you'll place yourself on the leaderboards for each arena and difficulty level.<br><br><img src="https://clan.fastly.steamstatic.com/images/43133788/7344f0b4901ef393f408b1b5c41bfb953b462572.gif"><br><br><div class="bb_h3">The Camp, Story & Missions!</div><br>As promised, we are adding a new hub location. You will be able to visit it between runs to access both old and new interfaces, as well as some hidden details scattered throughout. In the Camp, you can complete various missions, tune in to radio transmissions, and eavesdrop on conversations between different survivors to learn more about them, their daily routines, and how they manage to get along with each other. To reduce any potential friction, we're also adding a "Quick Run" option to the main menu so you can start playing immediately, as well as an option to restore all the old menu options with a simple toggle.<br><br>Narrative missions are another big addition to the 1.0 release. In the Camp’s Briefing Room one of these will be waiting for you after every run. Other than the main storyline, which concerns the Survivors’ discovery of the source of the virus, each of our characters received a personal questline. You will be requested to assist them in different tasks, which will help them deal with their unique problems - and let you learn about their backstory in the process. Any Mission you complete brings the team closer together - you are rewarded with Friendship, which permanently boosts your Cash and Specialization points that you receive at the end of each run.<br><br>In true rogue-lite fashion, these stories are expanded in a somewhat random order - but don’t worry about missing something due to RNG or getting stuck. The Briefing Room also contains the Mission Log, which lets you refresh your memory about a storyline’s past events and check whether you need to unlock a certain mode or map to progress a given narrative thread. In addition, by using the Mission Log you may manually retry a mission you haven’t managed to complete yet - so you don’t have to wait for it to be offered again before giving it another go.<br><br><img src="https://clan.fastly.steamstatic.com/images/43133788/42983b181a4e3726505324bccd3fa4afcd0a9993.png"><br><br><div class="bb_h3">Synergies, Torments & More!</div><br>You want more synergies, we want more synergies. What else can we do but add more synergies? To start with, we're increasing the number of cross-Survivor synergies for each character to four! Three of these are tied to abilities, but the fourth will work independently of them. We needed more space for the entire expansion, so we're introducing a fifth rank to the Survivors' skill trees. With 1.0, for each Survivor we're adding 2 new synergy nodes, 2 passive improvement nodes, and one passive node with a bonus for the whole team, provided the said Survivor is present.<br><br>Torments are finally making their debut! These fully optional, extra-difficult challenges aren't connected to the achievement system and don't offer anything except bragging rights (you don't need them to 100% the game!). You can view these challenges in the Hall of Torments tab of the Achievements interface. If you find the base game's challenges too easy, give these a go... but be warned - there will be pain and struggle!<br><br>But that's not all. We've implemented a lot of important details here and there and improved on many pain points you've asked us to. You have another batch of cool items to discover and a whopping 88 new achievements to complete, The game should now work even better, load faster, and stay at a higher framerate. There are also many new music tracks and refreshed sound effects for you to enjoy. We hope you'll enjoy the new things we've prepared for you and will let us know what you think about it!<br><br><img src="https://clan.fastly.steamstatic.com/images/43133788/5adc690a766a90bac66ea6cb69f086d741ae3761.png"><br><br><hr><ul class="bb_ul"><li><div class="bb_h3"><b>Version 1.0 Changelog</b></div></li></ul><hr><br><div class="bb_h3">Additions:</div><br><ul class="bb_ul"><li>New Survivor: Ranger (Unlocks with Survival Level 175).<br></li><li>New Arena: Bio Lab (Unlocks after completing the Dead Terminal on the Default mode).<br></li><li>New Game Mode: Boss Rush (Unlocks after the Hardcore mode for each map).<br></li><li>An in-game HUB location: Survivors' Camp.<br></li><li>Well over 1,000 lines of dialogue and mission briefings.<br></li><li>5 main bosses, 2 standard bosses & 3 new standard enemies.<br></li><li>Rank 5 for Survivors with new skill-tree nodes and synergies.<br></li><li>88 new Achievements (64 of which are of a new category: Story).<br></li><li>New Mission (quest) system: Play runs with additional objectives.<br></li><li>15 Main Story, 45 Survivor, and 19 Repeatable Missions / quests.<br></li><li>Mission Log to check your progress so far and replay incompleted quests.<br></li><li>New Friendship system: Completing missions permanently increases Cash & Specialization gains.<br></li><li>28 Torments (optional, very tough challenges, for bragging rights).<br></li><li>Survivors in the Camp now chat with each other on various topics.<br></li><li>Radio in the Camp offers messages that change after each run.<br></li><li>New, high resolution 2D bust art for every Survivor.<br></li><li>Multiple new music tracks & lots of new/improved sound effects.<br></li><li>21 new Items: Black Box, Jailbroken Phone, Ragged Patch, Hijacked Signal, Access Keycard, Brave Toaster, Mushroom Mushroom, Dartboard, Silencer, Mana Potion, Fishing Pole, Accumulator, Hyperactivity, The Word, Great Nade, Power Generator, Boiling Pot, Pawn Shop Receipt, Last Round, Acoustic Guitar, Easter Egg.<br></li><li>Steam community items (cards, wallpapers, badges, emoticons).<br></li><li>Dogs.</li></ul><div class="bb_h3">Changes:</div><br><ul class="bb_ul"><li>Another major pass on optimization and load times (expect higher framerates).<br></li><li>In-game Survivor models now look better and drop less FPS.<br></li><li>Difficulty 2 & 3: Horde stats modifiers increased slightly.<br></li><li>Basic zombie spawn intensity slightly reduced.<br></li><li>Elite enemy spawn chance slightly increased.<br></li><li>Boss enemy base HP increased by 1/4.<br></li><li>Most weapon attacks no longer lose damage on penetration.<br></li><li>Tweaks for how active statuses transfer to other targets (higher activation chances, lower spread).<br></li><li>Burst and multi-projectile attacks of weapons and abilities will now roll a critical hit chance once for the whole group / all projectiles (from rolling each and every hit separately).<br></li><li>Tank: Sawblade Drone: Final damage changed to 150 (from 200).<br></li><li>Engineer: Electrocution: Damage on early ranks decreased by 75 to 25. Final damage unchanged.<br></li><li>Huntress: T2 & T3 weapon firing arc reduced from 30 to 20.<br></li><li>Ghost: Windcutter: Projectile travel distance increased slightly.<br></li><li>Ghost: Kunai Dance: Final damage changed to 150 (from 250).<br></li><li>Ghost: Shuriken: Final damage changed to 400 (from 350).<br></li><li>Ghost: Shuriken: Single: Damage increased by +100.<br></li><li>Improvements and a small rework for the run’s endscreens.<br></li><li>Some achievement item rewards moved and/or swapped.<br></li><li>The achievement reward for "Why'd You Pick That?" is now "Great Nade" instead of "Skip Rope".<br></li><li>The achievement reward for "Curly Little Potato" is now "Easter Egg" instead of "Jade Amulet".<br></li><li>Improvements to user interface interactions.</li></ul><div class="bb_h3">Bugfixes:</div><br><ul class="bb_ul"><li>Mouse cursor should now properly stick to the game window.<br></li><li>Infinite mode now correctly unlocks by reaching 30 minutes in Endurance mode for each arena instead of by completing Hardcore mode.<br></li><li>Items: Improvements to damage type tag related calculations / combos.<br></li><li>Items: Glass of Milk: Is no longer incorrectly considered as a "healing item".<br></li><li>Cash & Specialization gains should now display correctly on the run's endscreen when the max rank is reached within the same run.<br></li><li>Translations-related fixes and improvements.<br></li><li>Fixes for some music tracks loop timings.<br></li><li>Lots of miscellaneous tweaks and fixes.</li></ul><hr><ul class="bb_ul"><li><div class="bb_h3"><b>Thank you!</b></div></li></ul><hr><br>We wouldn't be here if not for our awesome community, which helped us create the game we can all be proud of! Early Access might be finished, but Yet Another Zombie Survivors isn't! We'll keep on updating the game, both with fixes to each and every issue you might potentially encounter, as well as with new content!<br><br>As always, if you'll ever encounter any bug or an error, let us know, and we'll fix it. We'll be here to help you out, so feel free to reach out to us if needed! We want for you to have the best experience possible, so - as a reminder - we've compiled a <a class="bb_link" href="https://steamcommunity.com/app/2163330/discussions/0/830459290005355070/" target="_blank" rel="">Official Troubleshooting Guide</a> to help you out with common troubles you might encounter.<br><br>Here's a toast to another full release from our studio - one of many more to come! ????<br><br>Have fun, enjoy, and don't stop being awesome!<br><br><i>ㅤStay awesome,<br>ㅤㅤKalafiorek @ Awesome Games Studio</i><br><br><img src="https://clan.fastly.steamstatic.com/images/43133788/2acb862d0ce74c19f97cd7dd12b78f7b973978d1.gif"><br>ㅤ<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fm4JfXuS%20style%3Dbutton" target="_blank" rel=" noopener"><img src="https://clan.fastly.steamstatic.com/images/25309398/45a4ff463cde0925bab5eff77e2ae81eb3978362.png">   Discord</a> ㅤ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftwitter.com%2FAwesomeGamesStd%20style%3Dbutton" target="_blank" rel=" noopener"><img src="https://clan.fastly.steamstatic.com/images/25309398/449009c91e254079de71f592dc506fe8b29b27ac.png"> X / Twitter</a> ㅤ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fawesomegamesstudio.com%20style%3Dbutton" target="_blank" rel=" noopener"><img src="https://clan.fastly.steamstatic.com/images/43133788/c5e1c706077f955bc6f3e01229ff518bdb74fde7.png"> Bluesky</a> ㅤ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FAwesomeGamesStudio%20style%3Dbutton" target="_blank" rel=" noopener"><img src="https://clan.fastly.steamstatic.com/images/43133788/b24f4a3b859e5493a5e2f45ef65ad89ec1657d6f.png"> Facebook</a> ㅤ <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fawesomegamesstudio%20style%3Dbutton" target="_blank" rel=" noopener"><img src="https://clan.fastly.steamstatic.com/images/25309398/3f7fdc30b8dbd6df988d1c879be43f1adc074d2a.png"> Instagram</a><br><br><a class="bb_link" href="https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/" target="_blank" rel="">https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/</a>]]> </content:encoded>
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<title>How to get Mortal Shell 2 Glimpses</title>
<link>https://xinker.org/how-to-get-mortal-shell-2-glimpses</link>
<guid>https://xinker.org/how-to-get-mortal-shell-2-glimpses</guid>
<description><![CDATA[  There is sadly no Mortal Shell 2 Glimpse farm available in the Soulslike game, as the currency is finite, and primarily available through cleansing Beacons. This isn&#039;t great news since Glimpses are required for locating Shells and upgrading them, and there don&#039;t seem to be enough of them to fully upgrade every Shell.That means you need to take care when spending Glimpses, considering your options carefully, which include unlocking Shell locations and deepening your bond with your Shells, thus improving their stats and allowing you to upgrade their abilities. So, if you aren&#039;t sure where to get them or how to spend them, here&#039;s what you need to know.How to get Mortal Shell 2 Glimpses  (Image credit: Cold Symmetry) There are three main ways you can obtain Glimpses:Cleansing Beacons.Exploring behind Cleansed Gates.You can purchase one from Merrick in the Marrow Keep. You can also occasionally find Glimpses by exploring the rest of the world, but they&#039;re fairly rare. The good news is that you can get more in New Game Plus, and you carry your Shell progress through with you, so, as you&#039;ll read below, it&#039;ll take a few playthroughs to fully upgrade all your Shells. Perhaps one playthrough will give you a chance to try out another difficulty, like the Mortal Shell 2 Slayer Seal. Check out my guide on the Mortal Shell 2 length to see how long this all might take you.How to spend Mortal Shell 2 Glimpses  (Image credit: Cold Symmetry) Considering how to spend your Glimpses is incredibly tough knowing that you can&#039;t unlock and upgrade all eight Shells. You&#039;ll need between three and four Glimpses to unlock the location of each Shell on your map and lots more to fully upgrade them. From various accounts, it seems that you can upgrade two to three Shells each playthrough. Since there is currently no Glimpse refund system, it&#039;s essential that you choose carefully, perhaps using my best Mortal Shell 2 Shells guide for advice. © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/nEwQb6bzfcQZNhZC63zUbh-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 19:43:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, get, Mortal, Shell, Glimpses</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/nEwQb6bzfcQZNhZC63zUbh-1280-80.jpg" crossorigin="anonymous"> There is sadly no Mortal Shell 2 Glimpse farm available in the Soulslike game, as the currency is finite, and primarily available through cleansing Beacons. This isn't great news since Glimpses are required for locating Shells and upgrading them, and there don't seem to be enough of them to fully upgrade every Shell.<br><br>That means you need to take care when spending Glimpses, considering your options carefully, which include unlocking Shell locations and deepening your bond with your Shells, thus improving their stats and allowing you to upgrade their abilities. So, if you aren't sure where to get them or how to spend them, here's what you need to know.<br><br><div class="bb_h2"><u>How to get Mortal Shell 2 Glimpses</u></div> <img src="https://cdn.mos.cms.futurecdn.net/o78H8Q5bahzS9pHLVTziTR.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Cold Symmetry)</u> <b>There are three main ways you can obtain Glimpses:</b><br><br><ul class="bb_ul"><li>Cleansing Beacons.</li><li>Exploring behind Cleansed Gates.</li><li>You can purchase <b>one </b>from Merrick in the Marrow Keep.</li></ul> You can also occasionally find Glimpses by exploring the rest of the world, but they're fairly rare.<br><br> The good news is that you can get more in New Game Plus, and you carry your Shell progress through with you, so, as you'll read below, it'll take a few playthroughs to fully upgrade all your Shells. Perhaps one playthrough will give you a chance to try out another difficulty, like the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-slayer-seal-difficulty" target="_blank" rel=" noopener">Mortal Shell 2 Slayer Seal</a>. <br><br>Check out my guide on the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-how-long-length" target="_blank" rel=" noopener">Mortal Shell 2 length</a> to see how long this all might take you.<br><br><div class="bb_h2"><u>How to spend Mortal Shell 2 Glimpses</u></div> <img src="https://cdn.mos.cms.futurecdn.net/9JigbLd9fBJquGS8iNgqSW.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Cold Symmetry)</u> Considering how to spend your Glimpses is incredibly tough knowing that you can't unlock and upgrade all eight Shells. You'll need between three and four Glimpses to unlock the location of each Shell on your map and lots more to fully upgrade them. From various accounts, it seems that you can upgrade two to three Shells each playthrough. Since there is currently no Glimpse refund system, it's essential that you choose carefully, perhaps using my <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-shells%2F" target="_blank" rel=" noopener">best Mortal Shell 2 Shells</a> guide for advice.<br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Should you feed Gorf in Mortal Shell 2?</title>
<link>https://xinker.org/should-you-feed-gorf-in-mortal-shell-2</link>
<guid>https://xinker.org/should-you-feed-gorf-in-mortal-shell-2</guid>
<description><![CDATA[  If you&#039;re wondering whether you should feed Gorf in Mortal Shell 2, then read on, as this seemingly unimportant character has far more to offer than your first meeting might suggest. It&#039;s not all about Gorf, either, as another interesting NPC is crucial to this quest. When you first meet Gorf near the Widow&#039;s Overlook Beacon, he&#039;ll ask you for a Weltcap in hope of healing his mystery malady. He&#039;s really not feeling well, and you&#039;ll find plenty of these red mushrooms as you explore, so you should hand one over. This isn&#039;t the last of it, though, and you&#039;ll need to get an interesting lady named Hilga involved if you&#039;re going to heal him once and for all.How to complete the Mortal Shell 2 Gorf questline  (Image credit: Cold Symmetry) Yes, you should feed Gorf, and you&#039;ll get a valuable Marsh Pearl in return. In fact, to complete the full Mortal Shell 2 Gorf questline, you need to feed him multiple times and speak to Hilda in the Mushroom Village. There are more Marsh Pearls in it for you. If you don&#039;t want me to spoil it for you, that&#039;s all you need to know. Each time you interact with either one of the NPCS, you must leave the area to trigger their next action, so it makes sense to simply alternate visits between them until the questline is concluded. You can either do this naturally while you progress through the game, or use Mortal Shell 2 fast travel to complete heal Gorf quickly. If you want a walkthrough of the whole mission instead, here&#039;s exactly how to complete the questline and heal Gorf:First, feed Gorf a Weltcap Mushroom. Speak with him again to collect a Marsh Pearl, which you can sell to Merrick at the Marrow Keep for 2,000 Coins.Then you&#039;ll need to return to Gorf twice more, each time gifting him Common Moonshine.The next time you visit Gorf, he&#039;ll give you a Poisoned Dagger that has been used to injure him.Take this to Hilga in the Mushroom Village, at the location below.  (Image credit: Cold Symmetry) While you&#039;re doing all this, check in with Hilda multiple times as well.As soon as you&#039;ve reached the right place in both storylines, you&#039;ll be able to give Hilga the Poisoned Dagger.Now, if you return to Hilga&#039;s home, she&#039;ll have left you a note vaguely informing you that you&#039;ll know where to find her. Of course, she&#039;ll be with Gorf.Head back to Gorf to find the two characters together and give Gorf another bottle of Moonshine.Next time you return, Hilga will be gone, but Gorf will have been healed. He&#039;ll gift you another Marsh Pearl.Return to Gorf&#039;s lair twice more and see the fruits of your labor. I won&#039;t spoil the ending for you. Essentially, all that&#039;s in the Mortal Shell 2 Gorf questline for you is a few Marsh Pearls, but they are worth a good few thousand Coins all in all, and a handful of Mortal Shell 2 Gloom. For me, it&#039;s more about the beautiful, if a little weird, love story - a nice interval to all the fighting and monsters. © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/SJwEyfJJPg7eTkAY6woVgm-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 19:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Should, you, feed, Gorf, Mortal, Shell</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/SJwEyfJJPg7eTkAY6woVgm-1280-80.jpg" crossorigin="anonymous"> If you're wondering whether you should feed Gorf in Mortal Shell 2, then read on, as this seemingly unimportant character has far more to offer than your first meeting might suggest. It's not all about Gorf, either, as another interesting NPC is crucial to this quest.<br><br> When you first meet Gorf near the Widow's Overlook Beacon, he'll ask you for a Weltcap in hope of healing his mystery malady. He's <i>really</i> not feeling well, and you'll find plenty of these red mushrooms as you explore, so you should hand one over. This isn't the last of it, though, and you'll need to get an interesting lady named Hilga involved if you're going to heal him once and for all.<br><br><div class="bb_h2"><u>How to complete the Mortal Shell 2 Gorf questline</u></div> <img src="https://cdn.mos.cms.futurecdn.net/GdLrJCxcd5K9hsjP7KaUrF.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Cold Symmetry)</u> <b>Yes, you should feed Gorf, and you'll get a valuable Marsh Pearl in return. In fact, to complete the full Mortal Shell 2 Gorf questline, you need to feed him multiple times and speak to Hilda in the Mushroom Village. There are more Marsh Pearls in it for you.</b><br><br> If you don't want me to spoil it for you, that's all you need to know. Each time you interact with either one of the NPCS, you must leave the area to trigger their next action, so it makes sense to simply alternate visits between them until the questline is concluded. You can either do this naturally while you progress through the game, or use <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-fast-travel" target="_blank" rel=" noopener">Mortal Shell 2 fast travel</a> to complete heal Gorf quickly.<br><br> If you want a walkthrough of the whole mission instead, here's exactly how to complete the questline and heal Gorf:<br><br><ol><li>First, feed Gorf a Weltcap Mushroom. Speak with him again to collect a Marsh Pearl, which you can sell to Merrick at the Marrow Keep for 2,000 Coins.</li><li>Then you'll need to return to Gorf twice more, each time gifting him Common Moonshine.</li><li>The next time you visit Gorf, he'll give you a Poisoned Dagger that has been used to injure him.</li><li>Take this to Hilga in the Mushroom Village, at the location below.</li></ol> <img src="https://cdn.mos.cms.futurecdn.net/8XqoKFkG3rYihwWRja8jKP.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Cold Symmetry)</u> <ol><li>While you're doing all this, check in with Hilda multiple times as well.</li><li>As soon as you've reached the right place in both storylines, you'll be able to give Hilga the Poisoned Dagger.</li><li>Now, if you return to Hilga's home, she'll have left you a note vaguely informing you that you'll know where to find her. Of course, she'll be with Gorf.</li><li>Head back to Gorf to find the two characters together and give Gorf another bottle of Moonshine.</li><li>Next time you return, Hilga will be gone, but Gorf will have been healed. He'll gift you another Marsh Pearl.</li><li>Return to Gorf's lair twice more and see the fruits of your labor. I won't spoil the ending for you.</li></ol> Essentially, all that's in the Mortal Shell 2 Gorf questline for you is a few Marsh Pearls, but they are worth a good few thousand Coins all in all, and a handful of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-gloom" target="_blank" rel=" noopener">Mortal Shell 2 Gloom</a>. For me, it's more about the beautiful, if a little weird, love story - a nice interval to all the fighting and monsters.<br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Modern Warfare 4 beta hasn&amp;apos;t even started yet, but Call of Duty devs are already responding to fans over SBMM: &amp;quot;We asked for feedback and you definitely gave it to us&amp;quot;</title>
<link>https://xinker.org/modern-warfare-4-beta-hasnt-even-started-yet-but-call-of-duty-devs-are-already-responding-to-fans-over-sbmm-we-asked-for-feedback-and-you-definitely-gave-it-to-us</link>
<guid>https://xinker.org/modern-warfare-4-beta-hasnt-even-started-yet-but-call-of-duty-devs-are-already-responding-to-fans-over-sbmm-we-asked-for-feedback-and-you-definitely-gave-it-to-us</guid>
<description><![CDATA[  You can reset the timer, because once again, there&#039;s tension between Call of Duty devs and players over online multiplayer. In this instance, Modern Warfare 4 utilizing the matchmaking system from Black Ops 7 Season 5, at least during the upcoming beta, is causing a stir. To put it succinctly, players simply don&#039;t want it, and the official Call of Duty Twitter account&#039;s responses aren&#039;t helping. &quot;Players are sticking around longer and playing more matches,&quot; a tweet reads. &quot;Since Season 05, quit rates are down across every skill group. For more than half of players, they dropped 41%,&quot; the post continues. &quot;Search times are also down vs. Season 04. Average ping has improved too.&quot; We asked for feedback and you definitely gave it to us. And that&#039;s what a Beta is for.So, jump in, play the game, and help us make it even better.We’ll be here online, and in your lobbies, improving as we go.Matchmaking isn&#039;t just data, it&#039;s a feeling. So jump in, feel it…August 20, 2026 The Call of Duty account then revealed more stats on what the devs saw in open matchmaking. There were over 32% higher quit rates, over 14% fewer kills, and over 50% left &quot;Not Fun&quot; ratings. Those are substantial numbers, and paired with the 141% hike in players quitting Nuketown, suggested another structure for doing things was favorable. Members of the fanbase are contesting these figures. Community notes state search times are actually up, pointing to a video testing such from YouTuber XclusiveAce. Infinity Ward&#039;s later claim that 50% of players exit a game when there are disbanding lobbies, a figure that&#039;s been dubbed &quot;misleading,&quot; citing a guide from the franchise&#039;s official site. Replies by now have gotten a little petty and barbed, and it&#039;s worth keeping in mind the beta hasn&#039;t actually kicked off yet. ModernWarzone, a dedicated outlet for this FPS series and Battlefield, has been involved in back-and-forths with various representations of Call of Duty on Twitter. A final statement was made by the central, namesake account. &quot;We asked for feedback and you definitely gave it to us. And that&#039;s what a Beta is for,&quot; the tweet reads. &quot;We’ll be here online, and in your lobbies, improving as we go. Matchmaking isn&#039;t just data, it&#039;s a feeling. So jump in, feel it for yourself in Beta.&quot; The Call of Duty: Modern Warfare 4 early beta runs from August 21 through to August 25. &quot;CoD got it. Halo didn&#039;t&quot; – Black Ops 1 and 2 ports battered Halo Campaign Evolved on PlayStation last month, analyst says, because $60 for a &quot;graphical touch-up&quot; is a rough sell [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/WQiC4UNoRxkAqUmjtazD3J-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 19:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Modern, Warfare, beta, hasnt, even, started, yet, but, Call, Duty, devs, are, already, responding, fans, over, SBMM:, We, asked, for, feedback, and, you, definitely, gave, us</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/WQiC4UNoRxkAqUmjtazD3J-1280-80.jpg" crossorigin="anonymous"> You can reset the timer, because once again, there's tension between <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fgames%2Ffps%2Fcall-of-duty%2F" target="_blank" rel=" noopener">Call of Duty</a> devs and players over online multiplayer. In this instance, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcall-of-duty-modern-warfare-4-guide%2F" target="_blank" rel=" noopener">Modern Warfare 4</a> utilizing the matchmaking system from Black Ops 7 Season 5, at least during the upcoming beta, is causing a stir.<br><br> To put it succinctly, players simply don't want it, and the official Call of Duty Twitter account's responses aren't helping. "Players are sticking around longer and playing more matches," a tweet reads.<br><br> "Since Season 05, quit rates are down across every skill group. For more than half of players, they dropped 41%," the post continues. "Search times are also down vs. Season 04. Average ping has improved too."<br><br> We asked for feedback and you definitely gave it to us. And that's what a Beta is for.So, jump in, play the game, and help us make it even better.We’ll be here online, and in your lobbies, improving as we go.Matchmaking isn't just data, it's a feeling. So jump in, feel it…<a class="bb_link" href="https://twitter.com/cantworkitout/status/2090304373549302025" target="_blank" rel="">August 20, 2026</a><br><br> The Call of Duty account then <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FCallofDuty%2Fstatus%2F2090179957964353754" target="_blank" rel=" noopener">revealed more stats</a> on what the devs saw in open matchmaking. There were over 32% higher quit rates, over 14% fewer kills, and over 50% left "Not Fun" ratings. Those are substantial numbers, and paired with the 141% hike in players quitting Nuketown, suggested another structure for doing things was favorable.<br><br> Members of the fanbase are contesting these figures. Community notes state search times are actually up, pointing to a video testing such from <a class="bb_link" href="https://www.youtube.com/watch?v=3oPYRcVAD4w" target="_blank" rel="">YouTuber XclusiveAce</a>. Infinity Ward's later claim that 50% of players exit a game when there are disbanding lobbies, a figure that's been dubbed "misleading," citing a guide from the franchise's official site.<br><br> Replies by now have gotten a little <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FCallofDutyCM%2Fstatus%2F2090207895246041433" target="_blank" rel=" noopener">petty and barbed</a>, and it's worth keeping in mind the beta hasn't actually kicked off yet. ModernWarzone, a dedicated outlet for this FPS series and Battlefield, has been involved in back-and-forths with various representations of Call of Duty on Twitter.<br><br> A final statement was made by the central, namesake account. "We asked for feedback and you definitely gave it to us. And that's what a Beta is for," the tweet reads. "We’ll be here online, and in your lobbies, improving as we go. Matchmaking isn't just data, it's a feeling. So jump in, feel it for yourself in Beta."<br><br> The Call of Duty: Modern Warfare 4 early beta runs from August 21 through to August 25.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhalo%2Fcod-got-it-halo-didnt-black-ops-1-and-2-ports-battered-halo-campaign-evolved-on-playstation-last-month-analyst-says-because-usd60-for-a-graphical-touch-up-is-a-rough-sell%2F" target="_blank" rel=" noopener"><i>"CoD got it. Halo didn't" – Black Ops 1 and 2 ports battered Halo Campaign Evolved on PlayStation last month, analyst says, because $60 for a "graphical touch-up" is a rough sell</i></a><br><br> [/url]]]> </content:encoded>
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<title>Fortnite&amp;apos;s Kingdom Hearts And Crash Skins Are Coming Later In The Season</title>
<link>https://xinker.org/fortnites-kingdom-hearts-and-crash-skins-are-coming-later-in-the-season</link>
<guid>https://xinker.org/fortnites-kingdom-hearts-and-crash-skins-are-coming-later-in-the-season</guid>
<description><![CDATA[  Fortnite’s Gaming Legends season has just gone live, but anyone hoping to see Sora and all of the other collabs is going to be disappointed for now. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/fortniteoverrideseason.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 19:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fortnites, Kingdom, Hearts, And, Crash, Skins, Are, Coming, Later, The, Season</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/fortniteoverrideseason.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthegamer.com%2Ftag%2Ffortnite%2F" target="_blank" rel=" noopener">Fortnite</a>’s Gaming Legends season has just gone live, but anyone hoping to see Sora and all of the other collabs is going to be disappointed for now.<br><br>]]> </content:encoded>
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<title>Some Xbox Game Pass Users Have Another Cozy Stardew Valley&#45;Like Game to Play</title>
<link>https://xinker.org/some-xbox-game-pass-users-have-another-cozy-stardew-valley-like-game-to-play</link>
<guid>https://xinker.org/some-xbox-game-pass-users-have-another-cozy-stardew-valley-like-game-to-play</guid>
<description><![CDATA[  Anime farming and life sim Starsand Island has joined the Xbox Game Pass Premium library as its 11th new addition in August 2026. Its wider release coincides with a massive update that officially marks the end of its early access period, with the title expected to remain on Xbox Game Pass until at least early 2027. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/xbox-game-pass-green-glowing-logo-over-stylized-posterized-starsand-island-idyllic-key-art.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 19:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Some, Xbox, Game, Pass, Users, Have, Another, Cozy, Stardew, Valley-Like, Game, Play</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/xbox-game-pass-green-glowing-logo-over-stylized-posterized-starsand-island-idyllic-key-art.jpg" crossorigin="anonymous"> Anime farming and life sim <i>Starsand Island</i> has joined the <b>Xbox Game Pass Premium</b> library as its 11th new addition in August 2026. Its wider release coincides with a massive update that officially marks the end of its early access period, with the title expected to remain on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fxbox-game-pass%2F" target="_blank" rel=" noopener">Xbox Game Pass</a> until at least early 2027.<br><br>]]> </content:encoded>
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<title>The Hungarian PzH 2000 Returns for St. Stephen’s Day!</title>
<link>https://xinker.org/the-hungarian-pzh-2000-returns-for-st-stephens-day</link>
<guid>https://xinker.org/the-hungarian-pzh-2000-returns-for-st-stephens-day</guid>
<description><![CDATA[ August 20th marks Hungary’s main national holiday, St. Stephen’s Day, honoring the first Hungarian king, who was canonized for Christianizing the country. On this day, Hungary celebrates the anniversary of its founding; the country traces its history all the way back to the year 1000.The PzH 2000HU is available at a 30% discount for 5,614 Golden Eagles!When: From August 20th (11:00 GMT) until August 24th (11:00 GMT).Where: Italy &gt; Army &gt; Premium vehicles.[carousel autoadvance=&quot;true&quot;][/carousel]After the promotion ends, the PzH 2000HU will remain available at the full price of 8,020 Golden Eagles.About this tankThe PzH 2000 self-propelled howitzer entered service with the Hungarian Army in 2022. The PzH 2000HU differs from its German counterparts only in its camouflage and camouflage netting. It’s a large vehicle equipped with an automatic loading system, a laser rangefinder, and HE shells. It’s also capable of engaging aerial targets thanks to the use of shells with proximity fuzes. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/c56fc6ca48817891bff4b217c22448704aa9b1ca.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 19:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Hungarian, PzH, 2000, Returns, for, St., Stephen’s, Day</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/b43ac5a0a6b389c103f7a4b23fb7dbed1d43a466.png"></p><p class="bb_paragraph">August 20th marks Hungary’s main national holiday, St. Stephen’s Day, honoring the first Hungarian king, who was canonized for Christianizing the country. On this day, Hungary celebrates the anniversary of its founding; the country traces its history all the way back to the year 1000.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>The PzH 2000HU is available at a 30% discount for 5,614 Golden Eagles!</b></div><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph"><b>When:</b> From August 20th (11:00 GMT) until August 24th (11:00 GMT).</p><p class="bb_paragraph"><b>Where:</b> Italy > Army > Premium vehicles.</p></blockquote><p class="bb_paragraph"></p>[carousel autoadvance="true"]<img src="https://clan.fastly.steamstatic.com/images/4649813/bb97b3274b53148116f26ddf44e0b3be71b9bc9b.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/cf26f02add3ba28732156324b10e5d7eaa09c20e.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/f4d3590072aee5f10478131f3c8379ad3607556f.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/1bce10e1bcaa98969d060c54738f15d699531b8f.jpg"><img src="https://clan.fastly.steamstatic.com/images/4649813/8dbf38132c1e6a09181408ec59493b8051901b1f.jpg">[/carousel]<p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">After the promotion ends, the PzH 2000HU will remain available at the full price of 8,020 Golden Eagles.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph"><b>About this tank</b></p><ul class="bb_ul"><li><p class="bb_paragraph">The PzH 2000 self-propelled howitzer entered service with the Hungarian Army in 2022. The PzH 2000HU differs from its German counterparts only in its camouflage and camouflage netting. It’s a large vehicle equipped with an automatic loading system, a laser rangefinder, and HE shells. It’s also capable of engaging aerial targets thanks to the use of shells with proximity fuzes.</p></li></ul>]]> </content:encoded>
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<title>Anno 117: Pax Romana – Update 2.0</title>
<link>https://xinker.org/anno-117-pax-romana-update-20</link>
<guid>https://xinker.org/anno-117-pax-romana-update-20</guid>
<description><![CDATA[ Release date: August 20th, 3 PM CEST | 6AM PTWith this release we’re deploying both Update 2.0 as well as the “The Hippodrome” DLC.Improvements and ChangesPlease have a look at this blog post for some more details on features like photo mode and heroic specialists.New Features &amp; FunctionalitiesAdded a Photo Mode to the gameIncludes a free camera and various effectsAdded a Note FunctionAllows taking notes and dropping them in the game world, as well as setting timers to get remindersHonoured Guests &amp; Heroic SpecialistsHonoured guests now visit the player based on their Prestige and new heroic specialists get introducedReplace mode: demolish everything below the currently selected building to quickly make space for larger objectsProduction Buildings now have a shortcut to the statistics screen included in their menuThe Hall of Fame is expanded with a new page that includes past Twitch DropsPlayers on PC now can quit the game without going back to the main menu firstAdded additional modifiable hotkeys for mouse &amp; keyboardThese are unassigned by default, check the control settings to set them up, e.g. to open the province map, the quest log, to encamp units, unload ships, …Added Steam Community Rewards (Trading Cards)\[Mods] Added a simple pop-up to warn about players using different mod setups in multiplayer\[Mods] Added infotip to Lua Console to explain shortcutsTime limited Challenges are now available on all platforms via Ubisoft ConnectChangesAdded a mod incompatibility warningIn case of differing mod versions or some players using mods while others don’t, a multiplayer match cannot be startedMonument events can now be set to automatically repeat (Amphitheatre and Hippodrome)Trade Route goods filters now stay active after opening and closing a routePlayers can now jump to a ship in the trade routes screen with CTRL + clickAdded the option to duplicate trade routesBuildings, ornaments, etc. now specify which DLC or Cosmetic Pack they’re part ofAdded an option to switch between street configuration directly in the street build mode panelAdded an option to toggle between regular grid as well as brush mode for e.g. fields and forests in the build mode panelThe construction menu now supports wider sizes for larger number of ornaments, as well as the option to break ornaments into two lines. This is to avoid players having to scroll horizontallyBalancingThe buffs of the Amphitheatre have been reworked for increase clarityNote especially the splendour level adding bread as a need for Liberti, as this will impact bread consumptionBe aware that you can toggle the consumption of goods in the residence object menuMonument effects are now valid island-wideBread consumption has been increased across the board by about 50%To compensate, bread as a need now provides +3 population instead of +2Water Mills now produce flour faster, 20sec instead of 30secMajor Incidents are now more impactful, affecting significantly more buildingsSignificantly reduced the values of diplomatic giftsUnderused feature since costs too high for player, while gifts from rivals also too highReduced the frequency of all types of festivalsVulcan’s buffs now affect both gold/coal mine as well as gold washer and charcoal burnerMars’ buffs now affect both the coal mine as well as the charcoal burnerBug FixesGeneralFixed an issue where cheat items could “spread” to other players in co-opThis is fixed as part of the “can’t start multiplayer with differing mod setups” change mentioned under “Improvements &amp; Changes”Fixed an issue with the emperor remaining in the province with his fleetFixed an issue in the campaign where pre-built buildings on the starting island would result in workforce dropping when “inactive upkeep” was set to “full”Fixed a crash related to adding new rivals mid-gameFixed an issue where under certain conditions players couldn’t choose the other upgrade path after reaching Tier 3 of the first path chosenFarms and Plantations now have field workersFixed an issue where the highest Difficulty Rating was not possible to set upFixed an issue with building repair costs not scaling with the completed repair percentageFixed an issue where garrison units from the villa could also be deployed while the villa was in ruinsFixed an issue where the theatre in Albion would provide Nobles as population and workforce when buffedFixed a “ship full” notification when trying to move a military unit next to an encamped military unitFixed an issue with rival garrison units not disappearing after the warFixed a ship pathing behaviour issue with the emperor’s fleetFixed the issue of Cinis not returning to neutral colour on minimap and province map after it was razed by the emperorFixed an issue with rival islands remaining vassalized by the emperor even after the rebellion endedFixed an issue with rivals attacking the ships for sale at the harbour of raidersFixed an issue with festivals staying active after taking over the island of a rivalFixed an issue wit ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45321681/6524be75695e071e61a34b99d14aaa27262f3386.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:53:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Anno, 117:, Pax, Romana, –, Update, 2.0</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Release date:</b> August 20th, 3 PM CEST | 6AM PT</p><p class="bb_paragraph">With this release we’re deploying both Update 2.0 as well as the “The Hippodrome” DLC.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>Improvements and Changes</b></div><p class="bb_paragraph">Please have a look <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.anno-union.com%2Fhighlights-of-update-2-0-changes-and-improvements%2F" target="_blank" rel=" noopener">at this blog post</a></b> for some more details on features like photo mode and heroic specialists.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>New Features & Functionalities</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Added a Photo Mode to the game</p><ul class="bb_ul"><li><p class="bb_paragraph">Includes a free camera and various effects</p></li></ul></li><li><p class="bb_paragraph">Added a Note Function</p><ul class="bb_ul"><li><p class="bb_paragraph">Allows taking notes and dropping them in the game world, as well as setting timers to get reminders</p></li></ul></li><li><p class="bb_paragraph">Honoured Guests & Heroic Specialists</p><ul class="bb_ul"><li><p class="bb_paragraph">Honoured guests now visit the player based on their Prestige and new heroic specialists get introduced</p></li></ul></li><li><p class="bb_paragraph">Replace mode: demolish everything below the currently selected building to quickly make space for larger objects</p></li><li><p class="bb_paragraph">Production Buildings now have a shortcut to the statistics screen included in their menu</p></li><li><p class="bb_paragraph">The Hall of Fame is expanded with a new page that includes past Twitch Drops</p></li><li><p class="bb_paragraph">Players on PC now can quit the game without going back to the main menu first</p></li><li><p class="bb_paragraph">Added additional modifiable hotkeys for mouse & keyboard</p><ul class="bb_ul"><li><p class="bb_paragraph">These are unassigned by default, check the control settings to set them up, e.g. to open the province map, the quest log, to encamp units, unload ships, …</p></li></ul></li><li><p class="bb_paragraph">Added Steam Community Rewards (Trading Cards)</p></li><li><p class="bb_paragraph">\[Mods] Added a simple pop-up to warn about players using different mod setups in multiplayer</p></li><li><p class="bb_paragraph">\[Mods] Added infotip to Lua Console to explain shortcuts</p></li><li><p class="bb_paragraph">Time limited Challenges are now available on all platforms via Ubisoft Connect</p></li></ul><div class="bb_h2"><b>Changes</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Added a mod incompatibility warning</p><ul class="bb_ul"><li><p class="bb_paragraph">In case of differing mod versions or some players using mods while others don’t, a multiplayer match cannot be started</p></li></ul></li><li><p class="bb_paragraph">Monument events can now be set to automatically repeat (Amphitheatre and Hippodrome)</p></li><li><p class="bb_paragraph">Trade Route goods filters now stay active after opening and closing a route</p></li><li><p class="bb_paragraph">Players can now jump to a ship in the trade routes screen with CTRL + click</p></li><li><p class="bb_paragraph">Added the option to duplicate trade routes</p></li><li><p class="bb_paragraph">Buildings, ornaments, etc. now specify which DLC or Cosmetic Pack they’re part of</p></li><li><p class="bb_paragraph">Added an option to switch between street configuration directly in the street build mode panel</p></li><li><p class="bb_paragraph">Added an option to toggle between regular grid as well as brush mode for e.g. fields and forests in the build mode panel</p></li><li><p class="bb_paragraph">The construction menu now supports wider sizes for larger number of ornaments, as well as the option to break ornaments into two lines. This is to avoid players having to scroll horizontally</p></li></ul><div class="bb_h2"><b>Balancing</b></div><ul class="bb_ul"><li><p class="bb_paragraph">The buffs of the Amphitheatre have been reworked for increase clarity</p><ul class="bb_ul"><li><p class="bb_paragraph">Note especially the splendour level adding bread as a need for Liberti, as this will impact bread consumption</p></li><li><p class="bb_paragraph">Be aware that you can toggle the consumption of goods in the residence object menu</p></li></ul></li><li><p class="bb_paragraph">Monument effects are now valid island-wide</p></li><li><p class="bb_paragraph">Bread consumption has been increased across the board by about 50%</p><ul class="bb_ul"><li><p class="bb_paragraph">To compensate, bread as a need now provides +3 population instead of +2</p></li><li><p class="bb_paragraph">Water Mills now produce flour faster, 20sec instead of 30sec</p></li></ul></li><li><p class="bb_paragraph">Major Incidents are now more impactful, affecting significantly more buildings</p></li><li><p class="bb_paragraph">Significantly reduced the values of diplomatic gifts</p><ul class="bb_ul"><li><p class="bb_paragraph">Underused feature since costs too high for player, while gifts from rivals also too high</p></li></ul></li><li><p class="bb_paragraph">Reduced the frequency of all types of festivals</p></li><li><p class="bb_paragraph">Vulcan’s buffs now affect both gold/coal mine as well as gold washer and charcoal burner</p></li><li><p class="bb_paragraph">Mars’ buffs now affect both the coal mine as well as the charcoal burner</p></li></ul><div class="bb_h1"><b>Bug Fixes</b></div><div class="bb_h2"><b>General</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where cheat items could “spread” to other players in co-op</p><ul class="bb_ul"><li><p class="bb_paragraph">This is fixed as part of the “can’t start multiplayer with differing mod setups” change mentioned under “Improvements & Changes”</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue with the emperor remaining in the province with his fleet</p></li><li><p class="bb_paragraph">Fixed an issue in the campaign where pre-built buildings on the starting island would result in workforce dropping when “inactive upkeep” was set to “full”</p></li><li><p class="bb_paragraph">Fixed a crash related to adding new rivals mid-game</p></li><li><p class="bb_paragraph">Fixed an issue where under certain conditions players couldn’t choose the other upgrade path after reaching Tier 3 of the first path chosen</p></li><li><p class="bb_paragraph">Farms and Plantations now have field workers</p></li><li><p class="bb_paragraph">Fixed an issue where the highest Difficulty Rating was not possible to set up</p></li><li><p class="bb_paragraph">Fixed an issue with building repair costs not scaling with the completed repair percentage</p></li><li><p class="bb_paragraph">Fixed an issue where garrison units from the villa could also be deployed while the villa was in ruins</p></li><li><p class="bb_paragraph">Fixed an issue where the theatre in Albion would provide Nobles as population and workforce when buffed</p></li><li><p class="bb_paragraph">Fixed a “ship full” notification when trying to move a military unit next to an encamped military unit</p></li><li><p class="bb_paragraph">Fixed an issue with rival garrison units not disappearing after the war</p></li><li><p class="bb_paragraph">Fixed a ship pathing behaviour issue with the emperor’s fleet</p></li><li><p class="bb_paragraph">Fixed the issue of Cinis not returning to neutral colour on minimap and province map after it was razed by the emperor</p></li><li><p class="bb_paragraph">Fixed an issue with rival islands remaining vassalized by the emperor even after the rebellion ended</p></li><li><p class="bb_paragraph">Fixed an issue with rivals attacking the ships for sale at the harbour of raiders</p></li><li><p class="bb_paragraph">Fixed an issue with festivals staying active after taking over the island of a rival</p></li><li><p class="bb_paragraph">Fixed an issue with the war triumph festival buffs not applying correctly</p></li><li><p class="bb_paragraph">Fixed an issue with collectibles (e.g. obsidian from volcanic rocks) occasionally not transferring the resources into the storage</p></li><li><p class="bb_paragraph">Fixed an issue where the rival colours weren’t updated when the player changed their own colour mid-game, and where rivals were given the same colour as the player</p></li><li><p class="bb_paragraph">Fixed an issue that prevented players from changing the consumption difficulty setting mid-game</p></li><li><p class="bb_paragraph">Fixed an issue where the monitor refresh rate wasn’t reverted to the old value when refusing a resolution change that would have also changed the refresh rate</p></li><li><p class="bb_paragraph">Fixed an issue when the camera is following a ship on max game speed</p></li><li><p class="bb_paragraph">Fixed an issue with how Ubisoft Connect counts playtime</p></li><li><p class="bb_paragraph">Voada’s units now also destroy ornamental walls</p></li><li><p class="bb_paragraph">Improved the wind behaviour. Same wind, more consistent behaviour across systems</p></li><li><p class="bb_paragraph">Fixed an issue that resulted in major incidents being impossible to resolve in Albion</p></li></ul><div class="bb_h2"><b>Controls</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Improved Cistern and Aqueduct Source selection with gamepad when zoomed out</p></li><li><p class="bb_paragraph">Improved quick menu behaviour with gamepad</p></li><li><p class="bb_paragraph">General improvements and fixes to gamepad controls</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2"><b>Multiplayer</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the “Empty Coffers” quest to set up a trade route was not completed by setting up a route with a human rival</p></li><li><p class="bb_paragraph">It’s not possible anymore to accept invites while in the loading screen</p></li><li><p class="bb_paragraph">Fixed an issue where custom ship presets were not saved when leaving and rejoining a session</p></li><li><p class="bb_paragraph">Fixed the host being able to activate a DLC without other participants owning it, which would result in a game freeze and desync</p></li><li><p class="bb_paragraph">Fixed two TRAJAN errors in co-op mode related to enabling the “persistent coop/live” mode</p></li><li><p class="bb_paragraph">Fixed an issue where the fog of war was present for a player who joined an ongoing session in place of a defeated rival</p></li><li><p class="bb_paragraph">Further smaller multiplayer improvements</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2"><b>World/Level Art</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with Latium island fertility being present on an Albion island</p><ul class="bb_ul"><li><p class="bb_paragraph">Please note this fix only applies to new savegames. Fertilities cannot be changed in existing saves.</p></li></ul></li><li><p class="bb_paragraph">Fixed a faulty mining slot on the Latium island “island extra large 02”</p></li></ul><div class="bb_h2"><b>Diplomacy/Rivals</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Concordia now correctly has a positive reaction to the player stopping the supply of beer, oysters and bird tongues</p></li><li><p class="bb_paragraph">Fixed an issue with war warnings for rivals not triggering correctly under certain circumstances</p></li><li><p class="bb_paragraph">Fixed an issue where a loan offer message was displayed instead of a loan request</p></li><li><p class="bb_paragraph">If a settlement request by a rival times out, it is now automatically approved instead of denied</p></li><li><p class="bb_paragraph">Fixed an issue with Athr settling islands in Latium and Dorian settling islands in Albion</p><ul class="bb_ul"><li><p class="bb_paragraph">Please note: both are allowed to capture islands in the respective other province during a war but they’re not allowed to settle free islands there</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue with the emperor-reputation gain of rivals after the ruling emperor changes</p></li><li><p class="bb_paragraph">Fixed an issue that let the player both join other rivals in their rebellion and also support the emperor</p></li><li><p class="bb_paragraph">Fixed an issue where the rival’s specialist version got destroyed if the player didn’t have an island inventory at the time</p></li><li><p class="bb_paragraph">Fixed an exploit where it was possible to add new rivals while the game was paused and make them accept any type of treaty</p></li><li><p class="bb_paragraph">Passive trade will now correctly recognize trade embargoes</p></li><li><p class="bb_paragraph">Rivals no longer talk to raiders not present in the game. They live on in our hearts.</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2"><b>Building</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where it wasn’t possible to place a gate in the middle tile between two walls</p></li><li><p class="bb_paragraph">Fixed an issue where modules were not placed together with the main building in blueprint mode when the player didn’t have enough resources</p></li><li><p class="bb_paragraph">Fixed an issue with the upgrade tool not repairing damaged hedges and walls</p></li><li><p class="bb_paragraph">Fixed an issue where 6 sheep folds were shown in the preview mode when a farm was built in diagonal mode</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue that prevented players from building hedges in swamps</p></li></ul><div class="bb_h2"><b>Audio</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed missing sound effect when placing walls and hedges</p></li><li><p class="bb_paragraph">Added some sound effects to the Amphitheatre menu when games are active</p></li><li><p class="bb_paragraph">Added missing sound effects to various button and menu interactions</p></li></ul><p class="bb_paragraph"> </p><div class="bb_h2"><b>UI/UX</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with the land construction grid disappearing after placing any coastal building</p></li><li><p class="bb_paragraph">Fixed an issue where the Trade Pier goods overview didn’t have filters</p></li><li><p class="bb_paragraph">Fixed an issue where goods couldn’t be removed but only replaced in the Trade Pier</p></li><li><p class="bb_paragraph">Fixed an issue where the infotip for a good in the trade route menu could block it from being selected with the mouse.</p></li><li><p class="bb_paragraph">Fixed an issue which caused trade route menu filters to not function properly</p></li><li><p class="bb_paragraph">Improved visibility of passive trade icons on the goods screen</p></li><li><p class="bb_paragraph">Fixed issues with the highlighting of progression milestones in the Religion menu</p></li><li><p class="bb_paragraph">Improved scroll behaviour in the diplomacy negotiation screen</p></li><li><p class="bb_paragraph">Fixed an issue with unit health bars playing an “filling up” animation when zooming in and out next to the unit</p></li><li><p class="bb_paragraph">Fixed an issue with the drainage building not displaying the amount of connected canals</p></li><li><p class="bb_paragraph">Fixed various issues with the quest log, e.g. missing province information, scaling problems, localization issues and problems when using a gamepad</p></li><li><p class="bb_paragraph">Fixed missing “randomise seed” button in the custom difficulty window</p></li><li><p class="bb_paragraph">Fixed an issue with the scrollbar in the residence menu occasionally couldn’t be dragged to scroll</p></li><li><p class="bb_paragraph">Fixed rounding behaviour for the global population count in the top bar</p></li><li><p class="bb_paragraph">Fixed various misalignments, icon sizes and text box behaviour across all languages</p></li></ul><div class="bb_h2"><b>Art/Visuals</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue with grass being visible through roads around the Gambling House</p></li><li><p class="bb_paragraph">Fixed an issue with character portraits looking blurry on Intel cards</p></li><li><p class="bb_paragraph">Fixed an issue where the temple looked like a blueprint on maximum zoom distance</p></li><li><p class="bb_paragraph">Improved visibility of plague groups during plagues (and made them look less like zombies…)</p></li><li><p class="bb_paragraph">Removed a beautifully pink “failure” cube in Caeso’s harbour</p></li><li><p class="bb_paragraph">Fixed a fountain on Diana’s island that was clipping into the ground</p></li><li><p class="bb_paragraph">Fixed the behaviour of feedback units on various buildings, and added missing feedback units to various places</p><ul class="bb_ul"><li><p class="bb_paragraph">Bath house and forum now have feedback units again</p></li></ul></li><li><p class="bb_paragraph">Fixed missing textures on shipwrecks in the “Scars of Conquest” quest</p></li><li><p class="bb_paragraph">Fixed a submerged statue near Cinis that was not, in fact, submerged</p></li><li><p class="bb_paragraph">Fixed an issue with the water texture disappearing near Cinis under certain conditions</p></li><li><p class="bb_paragraph">Fixed an issue that led to trees occasionally displaying a magical glow effect</p></li><li><p class="bb_paragraph">Smaller buildings and ornaments don’t fade out anymore when the camera gets too close</p></li><li><p class="bb_paragraph">The selection outlines of the Sacellum und Lyceum on Cinis now match the building dimensions</p></li><li><p class="bb_paragraph">Fixed LOD (level of detail) issue with wheat fields on high zoom levels</p></li><li><p class="bb_paragraph">Fixed an issue where an opponent’s logo was present on the player’s villa flag</p></li><li><p class="bb_paragraph">Fixed the missing texture for the “Shrubbery” ground pattern</p></li></ul><div class="bb_h2"><b>Quests</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue for the “Share a Drink” quest where the item could not be delivered</p></li><li><p class="bb_paragraph">Fixed an issue where the reward ship for “Missing Cargo” was assigned to the wrong player</p></li><li><p class="bb_paragraph">Fixed a quest configuration issue for ship delivery emperor requests which didn’t correctly award reputation</p></li><li><p class="bb_paragraph">Fixed an issue with the active effect from the “The Price of Order “incident quest never expired</p></li><li><p class="bb_paragraph">Fixed an issue with the emperor asking for invalid ship configurations</p></li><li><p class="bb_paragraph">Quest objects cannot spawn in provinces anymore the player hasn’t entered</p></li><li><p class="bb_paragraph">Fixed missing text in the quest book archive for the “Potion Seller” quest</p></li><li><p class="bb_paragraph">Fixed missing tunic rewards for the “Burning Fever” quest</p></li><li><p class="bb_paragraph">Fixed the spawn locations of the bonfire in the “Iron and Fire Festival” quest</p></li><li><p class="bb_paragraph">Added missing objective to quest tracker for the “The Horse’s Gift” decision in the “Spurring the Moment” quest.</p></li><li><p class="bb_paragraph">Removed the waiting time for the “Scars of Conquest” quest after giving the dagger to Voada</p></li><li><p class="bb_paragraph">Fixed Libertus instead of Equites messages appearing in the “Mare Infestum” quest</p></li><li><p class="bb_paragraph">Fixed the “Cutting the Chain” governor decision triggering while the raider is inactive</p></li><li><p class="bb_paragraph">Fixed an issue with the quest feedback units being invisible during “Mare Infestum”</p></li><li><p class="bb_paragraph">Fixed the quest marker for “Veni, Vidi, Bibi” being present on all aqueduct sources on all islands</p></li><li><p class="bb_paragraph">Fixed the reappearing “the item was moved to” notification during the “Fugitive Family” quest</p></li><li><p class="bb_paragraph">Fixed an issue that led to quest items not being collectable from the ocean after they were thrown overboard automatically when delivering a ship with said quest items onboard during a ship delivery quest</p></li><li><p class="bb_paragraph">Fixed issues that led to the “Begin Celebration” objective failing to progress after the targeted cistern was destroyed and the quest overall failing when cisterns were destroyed</p></li><li><p class="bb_paragraph">Fixed the reward ship of the “The Honourable Course” quest moving towards the edge of the map and disappearing</p></li><li><p class="bb_paragraph">It’s no longer possible to destroy the target ship in the “Pieces of Resistance” quest</p><ul class="bb_ul"><li><p class="bb_paragraph">This fix does not apply if the ship has already been destroyed</p></li></ul></li><li><p class="bb_paragraph">Fixed a missing pop-up confirmation before starting the escort during “Convoy of the Condemned”</p></li><li><p class="bb_paragraph">Fixed an issue where the “Empty Coffers” quest would suggest setting up trade treaties with rivals even if none were present</p></li><li><p class="bb_paragraph">Fixed a missing objective and a talking heads scene between Julia and Lucuius after building Grammaticus or Sanctuary</p></li><li><p class="bb_paragraph">Fixed a misleading counter for the “Shield of Albion” achievement</p></li><li><p class="bb_paragraph">Fixed the timer for the “Not Built In A Day” achievement</p></li><li><p class="bb_paragraph">The “Haec Ornamenta Mea” achievements now also considers ornaments from cosmetic packs</p></li><li><p class="bb_paragraph">Fixed the missing icons in the quest book and quest tracker for the “Falling Obsidian” tutorial quest</p></li></ul><div class="bb_h2"><b>Localization & Text</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed various smaller typos and other spelling mistakes across all languages</p></li><li><p class="bb_paragraph">Fixed several missing translations in various languages</p></li><li><p class="bb_paragraph">Aurochs are called Aurochs again</p></li><li><p class="bb_paragraph">Fixed some voice line issues for various languages</p><ul class="bb_ul"><li><p class="bb_paragraph">g. the Equites using Plebeian voice lines during disasters in the French localization</p></li></ul></li><li><p class="bb_paragraph">Fixed an issue that led to messages from residents not making use of the full pool of possible messages</p></li><li><p class="bb_paragraph">Fixed duplicate mentioning of specialist during the “Gemini in the Rough” decision</p></li></ul>]]> </content:encoded>
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<title>????The Second Milestone Unlocked: Echoes Beyond the Rift ✨</title>
<link>https://xinker.org/the-second-milestone-unlocked-echoes-beyond-the-rift</link>
<guid>https://xinker.org/the-second-milestone-unlocked-echoes-beyond-the-rift</guid>
<description><![CDATA[ The old keeper surveys the tavern.&quot;???????????????????????????? ???????????????????? ???????? ???????????????? ???????????????? ???????????????????????? ????????????????????????, ????????????????????????????????????. ???????????????? ???????????????? ???????????????????????????? ???????????????? ???????????????????????? ???????? ????????????????.&quot;A startled murmur fills the room. Lately, many travelers have sensed something amiss—as if their familiar lives are no longer what they seem.The old keeper nods and begins his tale... ????️???? ???????????? ???????????????????????? ????????????????????????: ???????????? ???????? ???????????? ???????????????????????????? ???????????????? ???????????????? × ???????????????????? ???????? ???????????????????? ???????? ???????????????????? ????????????????????????????????????: &quot;???????????? ???????? ???????????? ????????????????&quot; is coming soon!A long-buried story awaits beyond the rift. &quot;???????????????? ???????????????? ???????????????????????? ???????????????? ???????? ???????????? ???????????????????????????? ????????????????, ???????????????? ???????????????????????? ???????????????? ???????????? ?????????????????&quot;With that, the old keeper falls silent once more.???? ???????????????? ???????????????????????? ???????????????????????????????????? ????????????????????????Gift Code: BATTLEFORGE???? Heliolite Dice ×3More details about the ???????? ???????????????????? ????????????????????????????????????, upcoming ???????????????????????????????????????????? ????????????????????????????????????????????????, and additional ???????????????????????????????????? ???????????????????????????? are still waiting to be revealed. ???????? Keep drinking, keep rolling, and keep cheering—every action in #????┆tavern-night brings us closer to the next milestone.???? ???????????????? ???????? ???????? ???????????????????????????? ???????????? ???????????????????? ???? ???????????????????? ???????????????? ???????????????????????????????????? ???????????????? ???????????????????????? ???????????? ????????????????????: https://discord.com/channels/928541801260908546/1537395406558994442 ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/43178138/04bd1a2584b42f2b4b6a6f40ab6196af76f82a2f.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????The, Second, Milestone, Unlocked:, Echoes, Beyond, the, Rift, ✨</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The old keeper surveys the tavern.</p><p class="bb_paragraph"><b>"</b>????????????????????????????<b> </b>????????????????????<b> </b>????????<b> </b>????????????????<b> </b>????????????????<b> </b>????????????????????????<b> </b>????????????????????????<b>, </b>????????????????????????????????????<b>. </b>????????????????<b> </b>????????????????<b> </b>????????????????????????????<b> </b>????????????????<b> </b>????????????????????????<b> </b>????????<b> </b>????????????????<b>."</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">A startled murmur fills the room. Lately, many travelers have sensed something amiss—as if their familiar lives are no longer what they seem.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The old keeper nods and begins his tale... ????️</p><p class="bb_paragraph"></p><p class="bb_paragraph">???? ???????????? ???????????????????????? ????????????????????????: ???????????? ???????? ???????????? ????????????????</p><p class="bb_paragraph">???????????? ???????????????? ???????????????? × ???????????????????? ???????? ???????????????????? ???????? ???????????????????? ????????????????????????????????????: "???????????? ???????? ???????????? ????????????????"<b> </b>is coming soon!</p><p class="bb_paragraph">A long-buried story awaits beyond the rift. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>"</b>????????????????<b> </b>????????????????<b> </b>????????????????????????<b> </b>????????????????<b> </b>????????<b> </b>????????????<b> </b>????????????????????????????<b> </b>????????????????<b>, </b>????????????????<b> </b>????????????????????????<b> </b>????????????????<b> </b>????????????<b> </b>????????????????<b>?"</b></p><p class="bb_paragraph">With that, the old keeper falls silent once more.</p><p class="bb_paragraph"></p><p class="bb_paragraph">???? ???????????????? ???????????????????????? ???????????????????????????????????? ????????????????????????</p><p class="bb_paragraph">Gift Code: BATTLEFORGE</p><p class="bb_paragraph">???? Heliolite Dice ×3</p><p class="bb_paragraph"></p><p class="bb_paragraph">More details about the ????????<b> </b>????????????????????<b> </b>????????????????????????????????????, upcoming ????????????????????????????????????????????<b> </b>????????????????????????????????????????????????, and additional ????????????????????????????????????<b> </b>????????????????????????????<b> </b>are still waiting to be revealed. ????</p><p class="bb_paragraph"></p><p class="bb_paragraph">???? Keep drinking, keep rolling, and keep cheering—every action in #????┆tavern-night brings us closer to the next milestone.</p><p class="bb_paragraph">???? ????????????????<b> </b>????????<b> </b>????????<b> </b>????????????????????????????<b> </b>????????????<b> </b>????????????????????<b> </b>????<b> </b>????????????????????<b> </b>????????????????<b> </b>????????????????????????????????????<b> </b>????????????????<b> </b>????????????????????????<b> </b>????????????<b> </b>????????????????????<b>: </b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F928541801260908546%2F1537395406558994442" target="_blank" rel=" noopener">https://discord.com/channels/928541801260908546/1537395406558994442</a></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/43178138/133fd21eb24ca8b876412cbfef11c773e66e9461.jpg"></p>]]> </content:encoded>
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<title>Black Myth: Zhong Kui&amp;apos;s new 15&#45;minute gameplay reveal has fans in awe of its graphical fidelity: &amp;quot;If they never released Wukong before this, people would think this is fake&amp;quot;</title>
<link>https://xinker.org/black-myth-zhong-kuis-new-15-minute-gameplay-reveal-has-fans-in-awe-of-its-graphical-fidelity-if-they-never-released-wukong-before-this-people-would-think-this-is-fake</link>
<guid>https://xinker.org/black-myth-zhong-kuis-new-15-minute-gameplay-reveal-has-fans-in-awe-of-its-graphical-fidelity-if-they-never-released-wukong-before-this-people-would-think-this-is-fake</guid>
<description><![CDATA[  Game Science has released 15 minutes of Black Myth: Zhong Kui gameplay with an extremely impressive showcase of the game&#039;s graphics.  While it may have been overshadowed somewhat by the likes of Metaphor: ReFantazio and Astro Bot when it came to awards season and critical acclaim, I can&#039;t think of a bigger game release in 2024 than Black Myth: Wukong. But the real shocker was when, almost exactly a year after its release, Game Science announced a follow-up, with Black Myth: Zhong Kui being confirmed at Gamescom last year.  And now, perhaps even more shockingly – given that it was described as &quot;little more than an empty folder at this stage&quot; upon its reveal – almost exactly a year later, a surprise drop from the developers has revealed 15 minutes of gameplay from the upcoming sequel.https://www.youtube-nocookie.com/embed/oi2QgPH61JM Immediately, the footage is striking: it looks incredibly detailed, with the description stating &quot;all footage was captured in-game from a work-in-progress build.&quot; And without a single word spoken, the footage shows a section of the game in which our yet-unnamed protagonist traverses a derelict mountainous region. The graphics are a big hit with YouTube commenters, too, with one user saying, &quot;If they never released Wukong before this, people would think this is fake.&quot; The gameplay also shows a few in-game battles, and right away it looks like there is now a dedicated parry button included in the moveset (you could parry in Wukong, but it was with a specific ability, and not baked into the protagonist&#039;s moveset). The rest will look somewhat familiar to anyone who played the first game. There&#039;s also a boss fight included in the footage, with the monster&#039;s flailing animations looking mighty impressive.  Unfortunately, there&#039;s no indication as to when the game will actually release, with the description claiming the game to be in &quot;early development,&quot; so we could be waiting a few years yet. But It&#039;s undoubtedly an impressive first showing, and as someone who didn&#039;t particularly get on with Wukong, I&#039;m keen to give this one a chance.  Black Myth: Wukong sequel isn&#039;t using AI because the devs were inspired by The Odyssey and Christopher Nolan&#039;s filmmaking techniques: &quot;No rush&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/srT54EFTtUVSRvbE5UAo2B-1280-80.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:44:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Black, Myth:, Zhong, Kuis, new, 15-minute, gameplay, reveal, has, fans, awe, its, graphical, fidelity:, If, they, never, released, Wukong, before, this, people, would, think, this, fake</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/srT54EFTtUVSRvbE5UAo2B-1280-80.png" crossorigin="anonymous"> Game Science has released 15 minutes of Black Myth: Zhong Kui gameplay with an extremely impressive showcase of the game's graphics. <br><br> While it may have been overshadowed somewhat by the likes of Metaphor: ReFantazio and Astro Bot when it came to awards season and critical acclaim, I can't think of a bigger game release in 2024 than <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fblack-myth-wukong%2F" target="_blank" rel=" noopener">Black Myth: Wukong</a>. But the real shocker was when, almost exactly a year after its release, Game Science announced a follow-up, with Black Myth: Zhong Kui being confirmed at Gamescom last year. <br><br> And now, perhaps even more shockingly – <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fblack-myth-wukong-dev-announces-new-action-rpg-black-myth-zhong-kui-admits-its-little-more-than-an-empty-folder-at-this-stage-and-it-has-absolutely-no-idea-when-its-coming-out-then-teases-more-wukong-to-come%2F" target="_blank" rel=" noopener">given that it was described as "little more than an empty folder at this stage" upon its reveal</a> – almost exactly a year later, a surprise drop from the developers has revealed 15 minutes of gameplay from the upcoming sequel.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Foi2QgPH61JM" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/oi2QgPH61JM</a> Immediately, the footage is striking: it looks incredibly detailed, with the description stating "all footage was captured in-game from a work-in-progress build." And without a single word spoken, the footage shows a section of the game in which our yet-unnamed protagonist traverses a derelict mountainous region. The graphics are a big hit with YouTube commenters, too, with one user saying, "If they never released Wukong before this, people would think this is fake."<br><br> The gameplay also shows a few in-game battles, and right away it looks like there is now a dedicated parry button included in the moveset (you <i>could </i>parry in Wukong, but it was with a specific ability, and not baked into the protagonist's moveset). The rest will look somewhat familiar to anyone who played the first game. There's also a boss fight included in the footage, with the monster's flailing animations looking mighty impressive. <br><br> Unfortunately, there's no indication as to when the game will actually release, with the description claiming the game to be in "early development," so we could be waiting a few years yet. But It's undoubtedly an impressive first showing, and as someone who didn't particularly get on with Wukong, I'm keen to give this one a chance. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fblack-myth-wukong-sequel-isnt-using-ai-because-the-devs-were-inspired-by-the-odyssey-and-christopher-nolans-filmmaking-techniques-no-rush%2F" target="_blank" rel=" noopener"><i>Black Myth: Wukong sequel isn't using AI because the devs were inspired by The Odyssey and Christopher Nolan's filmmaking techniques: "No rush"</i></a><br><br> [/url]]]> </content:encoded>
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<title>Animal Crossing Meets Disney Pixar In New Cozy Sim You Can Play Free Now</title>
<link>https://xinker.org/animal-crossing-meets-disney-pixar-in-new-cozy-sim-you-can-play-free-now</link>
<guid>https://xinker.org/animal-crossing-meets-disney-pixar-in-new-cozy-sim-you-can-play-free-now</guid>
<description><![CDATA[  There are so many incredible games like Animal Crossing now that even those not on the Nintendo Switch or its successor can enjoy its cozy life sim loop. It is a great time to be a fan of anthropomorphic villagers, cutesy art styles, wide eyes, and catching bugs, especially if you&#039;re prone to digging through the ever-growing library of indies on Steam. Of course, with it still being a somewhat burgeoning collection of Animal Crossing clones, many are just finding their feet or even introducing whole new elements into the mix. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/mafate-key-art.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:39:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Animal, Crossing, Meets, Disney, Pixar, New, Cozy, Sim, You, Can, Play, Free, Now</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/mafate-key-art.jpg" crossorigin="anonymous"> There are so many incredible games like <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fanimal-crossing%2F" target="_blank" rel=" noopener"><b><i>Animal Crossing</i></b></a> now that even those not on the Nintendo Switch or its successor can enjoy its cozy life sim loop. It is a great time to be a fan of anthropomorphic villagers, cutesy art styles, wide eyes, and catching bugs, especially if you're prone to digging through the ever-growing library of indies on Steam. Of course, with it still being a somewhat burgeoning collection of <i>Animal Crossing</i> clones, many are just finding their feet or even introducing whole new elements into the mix.<br><br>]]> </content:encoded>
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<title>Nearly 20 minutes of new Silent Hill Townfall gameplay shows puzzle solving and the first monster encounter</title>
<link>https://xinker.org/nearly-20-minutes-of-new-silent-hill-townfall-gameplay-shows-puzzle-solving-and-the-first-monster-encounter</link>
<guid>https://xinker.org/nearly-20-minutes-of-new-silent-hill-townfall-gameplay-shows-puzzle-solving-and-the-first-monster-encounter</guid>
<description><![CDATA[  Konami has released nearly 20 minutes of new gameplay footage from Silent Hill: Townfall. The next entry in the publisher’s survival horror series, which is set for release on September 24, is developed by Scottish studio Screen Burn and is set in St Amelia, a fictional small fishing village based on a real village in Fife, Scotland. The new footage is split into five chapters, and focuses on two sections from the game. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/08/silent-hill-townfall-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nearly, minutes, new, Silent, Hill, Townfall, gameplay, shows, puzzle, solving, and, the, first, monster, encounter</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/08/silent-hill-townfall-1024x576.jpg" crossorigin="anonymous"> Konami has released nearly 20 minutes of new gameplay footage from Silent Hill: Townfall.<br><br> The next entry in the publisher’s survival horror series, which is set for release on September 24, is developed by Scottish studio Screen Burn and is set in St Amelia, a fictional small fishing village based on a real village in Fife, Scotland.<br><br> The new footage is split into five chapters, and focuses on two sections from the game.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fnearly-20-minutes-of-new-silent-hill-townfall-gameplay-shows-puzzle-solving-and-the-first-monster-encounter%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Update 11.6.0</title>
<link>https://xinker.org/update-1160</link>
<guid>https://xinker.org/update-1160</guid>
<description><![CDATA[ SPACE MAYHEMENGIMO is proud to present this week’s Update!With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details.LTM | ORBITAL HITTERSTake the brawl to outer space with Orbital Hitters!Based on the classic Heavy Hitters formula, re-engineered with the help of ENGIMO, Orbital Hitters brings Sledgehammers back into the Arena! Use all the tools available to you to send your opponents flying off into space, but watch your step, you could be the one slipping off the Arena if you’re not careful. Swing, slam and may the best team win.EVENT | DEEP SIGNALRewards are flooding in the Arena thanks to ENGIMO sponsoring a brand new Wheel!Earn up to three tickets a day by completing contracts for the next two weeks, spin the Wheel and see what you’re bringing home among over 20 rewards. Landed on a duplicate? No worries, this spot will now turn into a Golden Ticket, ready for you to grab the next time you land on it. Golden Tickets guarantees that your next spin will get you a new item!DLC | SUGAR SHOCKER/CRASHER SETSAre you here to sweeten some hearts or crush them in your hands? It’s all up to you with the Sugar Shocker and Sugar Crasher Sets. Robotic felines are taking over the Arena making the next Cashout Station their scratching post. Both sets come with an outfit, a Legendary BFR Titan skin with its charm, a Legendary emote and 2,400 Multibucks! So.. miau?STORE | HULLWALKER SETSome prefer the safety of an artificially pressurized atmosphere but you, you’re not bound by security protocols. Grab your vacuum-sealed helmet, step beyond the airlocks, and get the job done with the Hullwalker Set. It’s going to be a long shift..TWITCH | BEYOND BOUNDARIESENGIMO is once again expanding the boundaries of what’s possible.Watch anyone playing THE FINALS with Drops Enabled on Twitch and earn some sweet cosmetics to show that you too can reach the stars.Watch 1 hour to get the Connection Complete StickerWatch 2 hours to get the Link Established CharmWatch 4 hours to get Meteor Tips EarringsAvailable now until September 3rd, 2026. Terms and conditions on http://twitch.tv/GAME UPDATE | BALANCE CHANGESGadgetsLockbolt Decreased duration of the reload animation from 2.2s to 1.75sMoved the point at which ammo restocks during the reload animation from 1.3s to 1.1s, to align with the new reload animation durationDev Note: This is a small quality of life change for the Lockbolt to make it smoother to use.SpecializationsDematerializerDecreased cooldown from 20s to 15s per chargeDecreased item raise time from 0.1s to 0sDev Note: The Dematerializer has drifted out of the meta to a larger extent than we wanted. These changes should make it feel more responsive and nudge it back to being a viable playstyle for Medium players.Evasive DashDecreased cooldown from 6.5s to 6s per chargeDev Note: We’ve felt that our previous changes to Evasive Dash restricted it too much, this is a nudge back towards the previous balance.Guardian TurretDecreased activation time from 3.5s to 3sIncreased health from 280 to 300Decreased cooldown when retrieving the turret remotely from 17.5s to 10sCooldown when picking up the turret by hand remains 3sCooldown when the turret is destroyed remains 35sDev Note: The Turret is always a difficult Specialization to balance, as it’s very easy to deal with for experienced players while it can be quite frustrating to face for newer players. We’ve had to tread carefully when trying to balance it. However, we feel at present it is slightly too weak and we’d like it to find more viability at higher skill tiers so that it would demand more use of direct counters to contest it. These changes represent a nudge in that direction.WeaponsAKMIncreased damage from 20 to 21Dev Note: While the AKM remains ever popular, it performs slightly worse than weapons like the FAMAS and FCAR, which it should perform more similarly to. This nudge to damage should bring it more in line with those weapons.ARN-220Increased fire rate from 725 RPM to 750 RPMDecreased the length of the quick reload animation from 0.75s to 0.66sDecreased the length of the empty reload from 2.73s to 2.7sDev Note: The ARN has lagged behind the XP-54 and M11 for quite some time and we’d like to see it on a more equal footing with those weapons. These changes aim to get it to that place.BFR TitanIncreased damage falloff multiplier from 0.65 to 0.7, increasing the weapon&#039;s damage at rangeDev Note: The BFR has been outperformed by some other Heavy weapons at distances in which it should really dominate. Alongside other changes, this change is aimed at making sure the BFR can have its own niche.Cerberus 12GAIncreased damage per pellet from 8 to 9, increasing a full shot’s damage from 104 to 117Dev Note: The Cerberus was more negatively impacted by the reduction in damage to Quick Melee than some other weapons. This change to damage aims to  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42849803/74dad04a8dda056c1b59a6236032d2ebf8cb629c.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:24:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 11.6.0</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>SPACE MAYHEM</b></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42849803/d67e1e106b858f17eadd37debf94785670a4b108.gif"><b>ENGIMO is proud to present this week’s Update!</b><br>With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details.</p><p class="bb_paragraph"></p><hr><div class="bb_h2"><b>LTM </b>| ORBITAL HITTERS</div><div data-youtube='"DBTVaIC9qD0' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"><b>Take the brawl to outer space with Orbital Hitters!</b><br>Based on the classic Heavy Hitters formula, re-engineered with the help of ENGIMO, <b>Orbital Hitters brings Sledgehammers back into the Arena! </b>Use all the tools available to you to send your opponents flying off into space, but watch your step, you could be the one slipping off the Arena if you’re not careful. <br>Swing, slam and may the best team win.</p><p class="bb_paragraph"></p><hr><div class="bb_h2"><b>EVENT </b>| DEEP SIGNAL</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42849803/63f3f703da9ec2a8b1e22756ccaa9c2eac21d4c1.png">Rewards are flooding in the Arena thanks to ENGIMO sponsoring a brand new Wheel!<br><br><b>Earn up to three tickets a day</b> by completing contracts for the next two weeks, spin the Wheel and see what you’re bringing home among over 20 rewards. Landed on a duplicate? No worries, this spot will now turn into a <b>Golden Ticket</b>, ready for you to grab the next time you land on it. <br><b>Golden Tickets guarantees that your next spin will get you a new item!</b></p><p class="bb_paragraph"></p><hr><div class="bb_h2"><b>DLC </b>| SUGAR SHOCKER/CRASHER SETS</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42849803/53d4afbea68fe7833cd5861159f632d502988702.png">Are you here to <b>sweeten some hearts or crush them in your hands?</b> It’s all up to you with the Sugar Shocker and Sugar Crasher Sets. <b>Robotic felines are taking over the Arena</b> making the next Cashout Station their scratching post. Both sets come with an outfit, a Legendary BFR Titan skin with its charm, a Legendary emote and 2,400 Multibucks! So.. miau?</p><p class="bb_paragraph"></p><hr><div class="bb_h2"><b>STORE </b>| HULLWALKER SET</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42849803/6415dbd7ce9de52b57d6a06000d7efbef448b763.png">Some prefer the safety of an artificially pressurized atmosphere but you, you’re not bound by security protocols. Grab your vacuum-sealed helmet, step beyond the airlocks, and get the job done with the <b>Hullwalker Set. </b>It’s going to be a long shift..</p><p class="bb_paragraph"></p><hr><div class="bb_h2"><b>TWITCH </b>| BEYOND BOUNDARIES</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42849803/6cf868d3e269c15aa5977f058ee9ac39ce3e7461.jpg"></p><p class="bb_paragraph">ENGIMO is once again expanding the boundaries of what’s possible.<br>Watch anyone playing THE FINALS with Drops Enabled on Twitch and earn some sweet cosmetics to show that you too can reach the stars.</p><ul class="bb_ul"><li><p class="bb_paragraph">Watch <b>1 hour</b> to get the<b> Connection Complete Sticker</b></p></li><li><p class="bb_paragraph">Watch <b>2 hours</b> to get the <b>Link Established Charm</b></p></li><li><p class="bb_paragraph">Watch <b>4 hours</b> to get <b>Meteor Tips Earrings</b></p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><i>Available now until September 3rd, 2026. Terms and conditions on <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2F" target="_blank" rel=" noopener">http://twitch.tv/</a></u></i></p><p class="bb_paragraph"></p><hr><div class="bb_h2"><b>GAME UPDATE </b>| BALANCE CHANGES</div><div class="bb_h3">Gadgets</div><p class="bb_paragraph"><b>Lockbolt </b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased duration of the reload animation from 2.2s to 1.75s</p></li><li><p class="bb_paragraph">Moved the point at which ammo restocks during the reload animation from 1.3s to 1.1s, to align with the new reload animation duration</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>This is a small quality of life change for the Lockbolt to make it smoother to use.</i></p><div class="bb_h3">Specializations</div><p class="bb_paragraph"><b>Dematerializer</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased cooldown from 20s to 15s per charge</p></li><li><p class="bb_paragraph">Decreased item raise time from 0.1s to 0s</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>The Dematerializer has drifted out of the meta to a larger extent than we wanted. These changes should make it feel more responsive and nudge it back to being a viable playstyle for Medium players.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Evasive Dash</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased cooldown from 6.5s to 6s per charge</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>We’ve felt that our previous changes to Evasive Dash restricted it too much, this is a nudge back towards the previous balance.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Guardian Turret</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased activation time from 3.5s to 3s</p></li><li><p class="bb_paragraph">Increased health from 280 to 300</p></li><li><p class="bb_paragraph">Decreased cooldown when retrieving the turret remotely from 17.5s to 10s</p><ul class="bb_ul"><li><p class="bb_paragraph">Cooldown when picking up the turret by hand remains 3s</p></li><li><p class="bb_paragraph">Cooldown when the turret is destroyed remains 35s</p></li></ul></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>The Turret is always a difficult Specialization to balance, as it’s very easy to deal with for experienced players while it can be quite frustrating to face for newer players. We’ve had to tread carefully when trying to balance it. However, we feel at present it is slightly too weak and we’d like it to find more viability at higher skill tiers so that it would demand more use of direct counters to contest it. These changes represent a nudge in that direction.</i></p><div class="bb_h3">Weapons</div><p class="bb_paragraph"><b>AKM</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage from 20 to 21</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>While the AKM remains ever popular, it performs slightly worse than weapons like the FAMAS and FCAR, which it should perform more similarly to. This nudge to damage should bring it more in line with those weapons.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>ARN-220</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased fire rate from 725 RPM to 750 RPM</p></li><li><p class="bb_paragraph">Decreased the length of the quick reload animation from 0.75s to 0.66s</p></li><li><p class="bb_paragraph">Decreased the length of the empty reload from 2.73s to 2.7s</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>The ARN has lagged behind the XP-54 and M11 for quite some time and we’d like to see it on a more equal footing with those weapons. These changes aim to get it to that place.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>BFR Titan</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage falloff multiplier from 0.65 to 0.7, increasing the weapon's damage at range</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>The BFR has been outperformed by some other Heavy weapons at distances in which it should really dominate. Alongside other changes, this change is aimed at making sure the BFR can have its own niche.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Cerberus 12GA</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage per pellet from 8 to 9, increasing a full shot’s damage from 104 to 117</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>The Cerberus was more negatively impacted by the reduction in damage to Quick Melee than some other weapons. This change to damage aims to offset that. </i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Dagger</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Primary Attack</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased base damage from 42 to 49</p></li><li><p class="bb_paragraph">Increased damage for precise hits from 60 to 70</p></li><li><p class="bb_paragraph">Lunge duration increased from 0.15s to 0.22s to help the lunge reach its intended range</p></li></ul></li><li><p class="bb_paragraph">Secondary Attack - Backstab</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased base damage from 75 to 85</p></li><li><p class="bb_paragraph">Increased backstab damage from 337 to 340</p></li><li><p class="bb_paragraph">Lunge duration increased from 0.22s to 0.32s to help the lunge reach its intended range</p></li></ul></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>We’re continuing to further dial in our melee weapons during Season 11, as we get data back and better learn how the new melee system performs in the wild. These new damage values and lunge distance changes should help the Dagger to get onto targets more reliably, but we know there’s still more to be done. We’re working towards some networking improvements for lunge attacks that should really help, but they’re a little while away yet. In the meantime, we think these balance changes will improve the overall experience. </i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Dual Blades</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Primary Attack</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased precision zone angle from 9 to 12 degrees, making it easier to land precise strikes </p></li></ul></li></ul><p class="bb_paragraph"><b><i>Dev Note:</i></b><i> We feel the two strike animation on the Dual Blades frequently causes the second strike to miss precise hits and only land normal ones. To address this, we’re broadening the precision zone angle for the Dual Blades, making precise hits easier to land, especially for that second strike animation.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>KS-23</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Decreased damage falloff multiplier from 0.675 to 0.58, meaning the weapon does less damage at range</p></li><li><p class="bb_paragraph">Decreased damage fall-off start range from 18m to 12m, reducing its effective range</p></li><li><p class="bb_paragraph">Decreased damage fall-off end range from 23m to 22m, reducing its effective range</p></li></ul><p class="bb_paragraph"><b><i>Dev Note:</i></b><i> As mentioned under the BFR change, the KS-23 is one weapon that performs well at ranges where the BFR should really dominate. These changes bring in the KS-23’s effective range a bit, making it less effective at medium to long range.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>M11</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased recoil when firing from the hip by approximately 75%</p></li><li><p class="bb_paragraph">Increased recoil when aiming down sights (ADS) by approximately 25%</p></li><li><p class="bb_paragraph">Increased bullet dispersion in ADS, in most movement stances by 25%</p></li><li><p class="bb_paragraph">Increased bullet dispersion in ADS when airborne by 120%</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>The M11 outperforms its intended range by quite a bit, cannibalizing combat distances that the ARN and XP-54 should really be a best fit for. These changes bring in that effective range for the M11 by making it less precise. It should be noted, while some of the numbers look very large, because they are percentage changes on the current very low levels of M11 recoil and dispersion they won’t actually feel quite as crazy as they look. :)</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Recurve Bow</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage per shot, when the bow is at max draw, from 124 to 126. The base damage per shot remains at 60 damage</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>Similar to the Cerberus, the Quick Melee damage change from 40 to 25 negatively impacted the Bow more than most. This damage change offsets that lost power and opens up Quick Melee combos versus Lights for Bow users again.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Riot Shield</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Primary Attack</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased base damage from 58 to 60</p></li><li><p class="bb_paragraph">Increased damage for precise hits from 83 to 86</p></li><li><p class="bb_paragraph">Increased lunge distance from 4.25m to 5m (this change was originally listed in 11.3 but didn’t work correctly. This has now been fixed.)</p></li></ul></li><li><p class="bb_paragraph">Secondary Attack - Shield Bash</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased damage from 40 to 50</p></li><li><p class="bb_paragraph">Increased environmental damage from 50 to 100</p></li><li><p class="bb_paragraph">Lunge duration increased from 0.5s to 0.6s to extend the lunge’s max distance slightly</p></li></ul></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>As part of the changes to the Riot Shield in 11.0, we very deliberately moved the weapon towards the style of play we originally planned for it, that is a role as a hyper defensive weapon capable of controlling interior spaces, anchoring for their team and playing around deployables such as Turrets and Mines. The way the Riot Shield was sometimes used in the past, to charge enemies while blocking bullets from one side then flailing in with a flurry of hits, was never an intended role for the weapon and felt too similar to the Dual Blades and the Light’s Sword. The Riot Shield was not supposed to be about running up a high kill count, so much as being a powerful defender of objectives and we moved to reinforce that style with 11.0. That said, we feel the changes in 11.0 did reduce the Riot Shield’s ability to get eliminations a little too much and since then, while its win rate has looked very healthy, its elimination rate has been slightly too low. These changes nudge its combat potential back up slightly, while hopefully still making the weapon a ‘stall first’ tool more than anything else.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Spear</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Primary Attacks</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased the size of the weapon’s damage sweep box by 60%, making it slightly easier to land hits</p></li><li><p class="bb_paragraph">Increased lunge distance from 5m to 6.5m</p></li><li><p class="bb_paragraph">Increased lunge duration from 0.3s to 0.45s to help the lunge reach its intended range</p></li><li><p class="bb_paragraph">Increased lunge speed by 50% to improve the chances of the lunge catching up to fast-moving targets</p></li></ul></li><li><p class="bb_paragraph">Secondary Attack - Spin Attack</p><ul class="bb_ul"><li><p class="bb_paragraph">Increased the delay before the secondary attack resets back to the first attack in the sequence from 0.2s to 0.35s. This is a small quality of life change to make it easier to keep the sequence going if the player hit a target </p></li></ul></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>Similar to the Dagger, we’re still trying to get the Spear to a place where it feels reliable to close in on targets. Like the Dagger, the Spear will also benefit greatly from the networking changes we’re currently investigating for melee combat, but in the short term these buffs to lunges should help it perform more reliably.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>XP-54</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Update the recoil curve to prevent an issue where the recoil pattern would jump down if the player emptied the whole magazine in a single burst</p></li><li><p class="bb_paragraph">Decrease bullet dispersion in ADS when airborne by 8%</p></li></ul><p class="bb_paragraph"><b><i>Dev Note: </i></b><i>These are a couple of small quality of life changes for the XP-54, dealing with a couple of edge cases that didn’t feel very consistent but should feel much better now.</i></p><p class="bb_paragraph"></p><hr><div class="bb_h2"><b>NOTICE </b>| ANTI-CHEAT</div><p class="bb_paragraph">A recent anti-cheat rule we deployed in THE FINALS incorrectly flagged players using gyro controllers as cheaters. We've updated the rule, and affected bans are being reversed automatically. If you were banned as a result of this, you don't need to submit an appeal or take any action. Your account will be restored.<br><br>We're sorry. Gyro is a legitimate and supported input method, and players who use it should never have been swept up in enforcement meant for cheaters or made to wait so long for a reversal. We've adjusted our testing process so this class of false positive gets caught before rules go live in the future. <br><br>If you have questions about your specific account, our support team is available through the usual channels. </p><hr><div class="bb_h2"><b>NOTICE </b>| INPOUTX64.SYS MESSAGE</div><p class="bb_paragraph">When starting the game after today’s update, you may encounter a message about a driver needing to be uninstalled in order to play. This is related to the recent Windows update KB5121003. <br><br>Please follow <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.reachthefinals.com%2Fpatchnotes%2Fs11-crash-troubleshooting" target="_blank" rel=" noopener"><u><b>these instructions</b></u></a><b> </b>to uninstall the driver in order to be able to play. <br>If you encounter any issues, feel free to reach out to our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fid.embark.games%2Fthe-finals%2Fsupport" target="_blank" rel=" noopener">support team.</a></p><hr><div class="bb_h2"><b>GAME UPDATE </b>| BUG FIXES</div><div class="bb_h3">Animation</div><ul class="bb_ul"><li><p class="bb_paragraph">Corrected a slight offset in the aim-down-sights animation for the Schwarzschild Blackhole SR-84 </p></li><li><p class="bb_paragraph">Fixed an issue where deploy animations didn’t blend out smoothly</p></li><li><p class="bb_paragraph">Fixed an issue where Quick Melee kicks did not cancel correctly when swapping items</p></li><li><p class="bb_paragraph">Fixed leg placement misalignment for Light and Heavy builds in the Vesper Salute Emote animation</p></li></ul><div class="bb_h3">Audio</div><ul class="bb_ul"><li><p class="bb_paragraph">Improved end-of-round music reliability to prevent it from cutting out when the audio mix is busy</p></li><li><p class="bb_paragraph">The SFX Volume slider now also adjusts sound during replays</p></li><li><p class="bb_paragraph">Fixed an issue where the revive interaction sound could continue looping after a round ended</p></li><li><p class="bb_paragraph">Fixed sound timing for the Star Team emote</p></li></ul><div class="bb_h3">Cosmetics</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where tracker values on some skins could display outdated information </p></li><li><p class="bb_paragraph">Fixed an issue where the House Lights skin for the Flashbang did not correctly display its light state to other Contestants </p></li><li><p class="bb_paragraph">Fixed cases where some Gateway skins could display incorrect materials</p></li><li><p class="bb_paragraph">Fixed an issue where the Recurve Bow’s visual effects could fail to load for certain skins</p></li><li><p class="bb_paragraph">Improved the Pyro Grenade inspect animation on the Burn Notice skin and adjusted its audio level</p></li></ul><div class="bb_h3">Gameplay</div><p class="bb_paragraph"><b>General</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Disabled achievement progression in bot game modes</p></li><li><p class="bb_paragraph">Fixed a rare case where the Winch Claw could attach to a target without pulling it </p></li></ul><div class="bb_h3">Maps</div><p class="bb_paragraph"><b>Kyoto</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Improved stair collision to remove instances where Contestants could fall through</p></li><li><p class="bb_paragraph">Fixed a spot where players could get stuck between a cliff and bamboo.</p></li><li><p class="bb_paragraph">Fixed a weak point where a building could be destroyed too easily</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Galaxy Estates</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles</p></li><li><p class="bb_paragraph">Added a ladder above the covered walkway from Astral Port to Cosmo Physique to make it easier to reach the highest roof level</p></li><li><p class="bb_paragraph">Adjusted the size of the exhaustion vents on the outer walls of Cosmo Physique so they can be more reliably used to climb up, and added a few more of them to create more options to contest the high ground</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Skyway Stadium</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Fangwai City</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed floating decals and signs that could appear after destruction and corrected a floating sign </p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Las Vegas</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed visual flickering on surfaces in the parking garage</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph"><b>Las Vegas Stadium </b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed environment and lighting issues</p></li></ul><div class="bb_h3"><b>Practice Range</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the Cashbox Time-Trial challenge spawned vaults instead of cashboxes directly as intended.</p></li></ul><div class="bb_h3">Performance</div><ul class="bb_ul"><li><p class="bb_paragraph">Upgraded Unreal Engine from 5.3 to 5.7</p></li></ul><div class="bb_h3">Social</div><ul class="bb_ul"><li><p class="bb_paragraph">Party invites can now be sent and accepted while matchmaking</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the Social screen showed a regular team name and insignia for spectators in Private Match</p></li></ul><div class="bb_h3">Stability</div><ul class="bb_ul"><li><p class="bb_paragraph">Fixed a crash when spectating at the end of a round</p></li><li><p class="bb_paragraph">Fixed a rare issue that could crash servers when a player’s connection stopped acknowledging network packets</p></li></ul><div class="bb_h3">UI</div><ul class="bb_ul"><li><p class="bb_paragraph">The contextual response prompt is now hidden while dead or spectating, where replying isn’t possible</p></li><li><p class="bb_paragraph">Fixed an issue that could cause the event HUD display to show incorrectly when transitioning to the next round in Cashout Bots</p></li><li><p class="bb_paragraph">Fixed an issue where the Active Events bar could remain visible after a round reset</p></li><li><p class="bb_paragraph">Fixed an issue that caused damage numbers to report 1 extra damage in certain scenarios</p></li><li><p class="bb_paragraph">Fixed an issue where navigating the Options screen with a gamepad could get stuck or skip items</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph">Added spectator-only team colors for Private Match, allowing spectators to use additional colors that are hidden from team color selection</p></li><li><p class="bb_paragraph">Fixed an issue that caused gamepad bindings page to be tricky to navigate with a gamepad</p></li><li><p class="bb_paragraph">Fixed an issue that caused the Killcam UI to not appear when getting eliminated in Practice Range</p></li></ul><div class="bb_h3">Weapons</div><p class="bb_paragraph"><b>Dual Blades</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Primary Attack</p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where not all attacks dealt a consistent 25 environmental damage</p></li></ul></li><li><p class="bb_paragraph">Secondary Functions - Deflect</p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where the wide angle deflect blocked damage completely instead of the center of the deflect radius</p><ul class="bb_ul"><li><p class="bb_paragraph">Imprecise Deflect angle damage modifier updated from 0% to 20%</p></li><li><p class="bb_paragraph">Precise Deflect angle damage modifier updated from 20% to 0%</p><p class="bb_paragraph"></p></li></ul></li></ul></li></ul><p class="bb_paragraph"><b>Riot Shield</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed an issue where visual and sound effects would not be displayed from a third-person perspective when impacting the Riot Shield</p></li></ul>]]> </content:encoded>
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<title>Monke bullet heaven survivor&#45;like chaos will come in 2027 with Gorilla Tag Contagion</title>
<link>https://xinker.org/monke-bullet-heaven-survivor-like-chaos-will-come-in-2027-with-gorilla-tag-contagion</link>
<guid>https://xinker.org/monke-bullet-heaven-survivor-like-chaos-will-come-in-2027-with-gorilla-tag-contagion</guid>
<description><![CDATA[ The very popular VR game Gorilla Tag is getting a spin-off for PC and consoles named Gorilla Tag Contagion, a co-op survival roguelite.  Read the full article here: https://www.gamingonlinux.com/2026/08/monke-bullet-heaven-survivor-like-chaos-will-come-in-2027-with-gorilla-tag-contagion/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/719349362id29593gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Monke, bullet, heaven, survivor-like, chaos, will, come, 2027, with, Gorilla, Tag, Contagion</media:keywords>
<content:encoded><![CDATA[The very popular VR game Gorilla Tag is getting a spin-off for PC and consoles named Gorilla Tag Contagion, a co-op survival roguelite. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/719349362id29593gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fmonke-bullet-heaven-survivor-like-chaos-will-come-in-2027-with-gorilla-tag-contagion%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/monke-bullet-heaven-survivor-like-chaos-will-come-in-2027-with-gorilla-tag-contagion/</a><br><br>]]> </content:encoded>
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<title>???? ???????????????????????????????????? — ???????????????? ???????????????????? ???????????????????????????????? ⚔️</title>
<link>https://xinker.org/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%EF%B8%8F</link>
<guid>https://xinker.org/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%EF%B8%8F</guid>
<description><![CDATA[ Soaring into battle, Kushuhaar stands as an unyielding guardian for his allies! By sharing damage, granting powerful shields, healing his squad, and bestowing temporary immortality in critical moments, he ensures your team remains unbroken against the fiercest foes.???? Check out the video for a complete breakdown of his skills and battle mechanics!????Download the Reborn version and enter the world:https://dragonheir.sgrastudio.com/???? Explore the official Wiki for guides &amp; tips:https://www.dragonheir.info/#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/43178138/2f163a03219a99aa489c646891b0facdff3d9270.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:21:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, ????????????????????????????????????, —, ????????????????, ????????????????????, ????????????????????????????????, ⚔️</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Soaring into battle, Kushuhaar stands as an unyielding guardian for his allies! By sharing damage, granting powerful shields, healing his squad, and bestowing temporary immortality in critical moments, he ensures your team remains unbroken against the fiercest foes.<br><br>???? Check out the video for a complete breakdown of his skills and battle mechanics!<br><br>????Download the Reborn version and enter the world:<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdragonheir.sgrastudio.com%2F" target="_blank" rel=" noopener">https://dragonheir.sgrastudio.com/</a><br>???? Explore the official Wiki for guides & tips:<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dragonheir.info%2F" target="_blank" rel=" noopener">https://www.dragonheir.info/</a><br>#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow</p><div data-youtube='"dNL0ReBVxg4' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Предметы в стиле Наналли из NTE уже доступны в магазине очков Steam!</title>
<link>https://xinker.org/predmeti-v-stile-nanalli-iz-nte-uzhe-dostupni-v-magazine-ochkov-steam</link>
<guid>https://xinker.org/predmeti-v-stile-nanalli-iz-nte-uzhe-dostupni-v-magazine-ochkov-steam</guid>
<description><![CDATA[ Привет, оценщики!Совершенно новые предметы профиля в стиле Наналли уже появились в магазине очков Steam! Обменяйте накопленные очки Steam на эти новинки и обновите свой профиль!Перейдите по ссылке ниже, чтобы перейти к обмену:https://store.steampowered.com/points/shop/app/4508340Список новинок:Аватар «Наналли»Рамка аватара «Наналли»Фон мини-профиля «Наналли»Фон профиля «Наналли»Хорошая идеяЭй! Оценщик! ]]></description>
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<pubDate>Thu, 20 Aug 2026 18:21:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Предметы, стиле, Наналли, из, NTE, уже, доступны, магазине, очков, Steam</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Привет, оценщики!</p><p class="bb_paragraph">Совершенно новые предметы профиля в стиле Наналли уже появились в магазине очков Steam! Обменяйте накопленные очки Steam на эти новинки и обновите свой профиль!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Перейдите по ссылке ниже, чтобы перейти к обмену:</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/points/shop/app/4508340" target="_blank" rel="">https://store.steampowered.com/points/shop/app/4508340</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">Список новинок:</p><p class="bb_paragraph">Аватар «Наналли»</p><p class="bb_paragraph">Рамка аватара «Наналли»</p><p class="bb_paragraph">Фон мини-профиля «Наналли»</p><p class="bb_paragraph">Фон профиля «Наналли»</p><p class="bb_paragraph">Хорошая идея</p><p class="bb_paragraph">Эй! Оценщик!</p>]]> </content:encoded>
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<title>Yujiro Hanma in Tekken 8: How Do You Balance a Character Famous for Never Losing a Fight?</title>
<link>https://xinker.org/yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight</link>
<guid>https://xinker.org/yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight</guid>
<description><![CDATA[  In one of the most bonkers collaborations in gaming history, Yujiro Hanma is coming to Tekken 8 early next year. His reveal at Combo Breaker 2026 set off an avalanche of memes and speculation, leaving fans equal parts hopeful and terrified that he’ll be just as strong in the game as he is in the Baki manga. We got the chance to speak with Tekken series chief producer, Naoya Yasuda, who answered our burning questions about &#039;The Ogre&#039; and how the developers will adapt the famously overpowered fighter to fit within Tekken 8’s framework. We also asked what inspired this collaboration in the first place, and if Yasuda had seen the memes about Yujiro’s inclusion in the game. (Spoiler alert: Yes, he has, and he loves them.) We also chatted with Yuki Yokoi, director of promotions and a previous editor for the Baki manga, who spoke about the significance of Yujiro being a guest character in Tekken 8, Baki’s 35th anniversary, and his thoughts about fans’ reactions to this unexpected but welcome partnership between one of the most celebrated martial arts manga of all time and one of the most significant 3D fighting game franchises ever created. IGN: Tekken is no stranger to adding oddball guest characters from other genres (The Walking Dead&#039;s Negan comes to mind), but Yujiro is a whole other level of nutty. What gave you the idea to put him in the game? Naoya Yasuda: Guest characters in the Tekken series have been the subject of endless discussion, both inside our development team and across the community. But the practical reality is that simply saying, “We want this character in Tekken,” doesn’t mean a partner company will give us the green light. A guest collaboration only comes together when a great many complicated factors — the timing for both brands, licensing, commercial terms and more — line up perfectly. In that sense, the idea of bringing Yujiro Hanma over from the Baki series is not something that came up recently. It actually dates back to the Tekken 7 era, right around the time Baki was celebrating its 30th anniversary. Tekken and Baki share a spiritual affinity that runs deep. There is the motif at the heart of both stories — a fated fight between father and son — along with a bold, uncompromising worldview, and above all the overwhelming character of Yujiro Hanma himself: the “Strongest Creature on Earth,” and the only man in the world who fights on raw physical strength alone. We have felt a powerful kinship with the series for a long time, and we always hoped that if the very best opportunity ever came along, we would make a collaboration happen. This time, the timing of Baki reaching the major milestone of its 35th anniversary lined up beautifully with our own search for new guest character possibilities. An idea we had held onto for years, the histories of both IPs, and the passion of both fanbases and communities all intersected at once. Seen that way, choosing to collaborate with the Baki series and bring Yujiro Hanma down into our world was, in a sense, an entirely natural progression. IGN: I previously spoke with Street Fighter 6 director Nakayama-san and producer Matsumoto-san, and they were curious to see how Tekken will handle powerscaling the game, given Yujiro is canonically the strongest man on earth in Baki lore. So, how do you intend to make it so that Yujiro can actually lose a fight or get beaten up? Naoya Yasuda: Actually, Nakayama-san and Matsumoto-san at Capcom asked me this exact question in person! [Laughs] I have enormous respect for the Street Fighter 6 team personally, so I was glad it caught their interest. The challenge underneath it all is very clear-cut. Tekken 8 is a competitive fighting game, so one side always loses — and naturally there will be times when the one losing is Yujiro Hanma. At the same time, we are well aware of the voices saying, “I don’t want to see Yujiro lose.” As a Baki fan myself, I felt exactly the same way! [Laughs] How we resolve that contradiction and translate it into Tekken 8 is something we are working through right now, with development actively underway. Since we announced his participation at Combo Breaker 2026 in Chicago in late May, we have seen all kinds of theories and wishlists go up on social media. I think expectations are that much higher precisely because the Tekken Project has kept delivering guest characters at a high level — which certainly keeps us on our toes. What we value most is delivering both things at once: the elements our competitive community and our most dedicated fighting game players are looking for, and an overwhelming “Yujiro Hanma experience” — the feeling, the instant you pick him up, that you are controlling the very Yujiro Hanma you read about in the manga. Neither one takes priority over the other. We are in the thick of development, and Season 3 still has Bob arriving in August and Roger Jr. this autumn, so it will be a little longer before we can reveal much more. That said, the teaser trailer we showed a ]]></description>
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<pubDate>Thu, 20 Aug 2026 18:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Yujiro, Hanma, Tekken, How, You, Balance, Character, Famous, for, Never, Losing, Fight</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/screenshot-2026-08-20-101030-1787217071185.png" crossorigin="anonymous"> In one of the most bonkers collaborations in gaming history, Yujiro Hanma is coming to Tekken 8 early next year. His reveal at Combo Breaker 2026 set off an avalanche of memes and speculation, leaving fans equal parts hopeful and terrified that he’ll be just as strong in the game as he is in the Baki manga.<br><br> We got the chance to speak with Tekken series chief producer, Naoya Yasuda, who answered our burning questions about 'The Ogre' and how the developers will adapt the famously overpowered fighter to fit within Tekken 8’s framework. We also asked what inspired this collaboration in the first place, and if Yasuda had seen the memes about Yujiro’s inclusion in the game. (Spoiler alert: Yes, he has, and he loves them.)<br><br> We also chatted with Yuki Yokoi, director of promotions and a previous editor for the Baki manga, who spoke about the significance of Yujiro being a guest character in Tekken 8, Baki’s 35th anniversary, and his thoughts about fans’ reactions to this unexpected but welcome partnership between one of the most celebrated martial arts manga of all time and one of the most significant 3D fighting game franchises ever created.<br><br> <b>IGN: Tekken is no stranger to adding oddball guest characters from other genres (The Walking Dead's Negan comes to mind), but Yujiro is a whole other level of nutty. What gave you the idea to put him in the game?</b><br><br> <b>Naoya Yasuda:</b> Guest characters in the Tekken series have been the subject of endless discussion, both inside our development team and across the community. But the practical reality is that simply saying, “We want this character in Tekken,” doesn’t mean a partner company will give us the green light. A guest collaboration only comes together when a great many complicated factors — the timing for both brands, licensing, commercial terms and more — line up perfectly.<br><br> In that sense, the idea of bringing Yujiro Hanma over from the Baki series is not something that came up recently. It actually dates back to the Tekken 7 era, right around the time Baki was celebrating its 30th anniversary.<br><br> Tekken and Baki share a spiritual affinity that runs deep. There is the motif at the heart of both stories — a fated fight between father and son — along with a bold, uncompromising worldview, and above all the overwhelming character of Yujiro Hanma himself: the “Strongest Creature on Earth,” and the only man in the world who fights on raw physical strength alone. We have felt a powerful kinship with the series for a long time, and we always hoped that if the very best opportunity ever came along, we would make a collaboration happen.<br><br> This time, the timing of Baki reaching the major milestone of its 35th anniversary lined up beautifully with our own search for new guest character possibilities. An idea we had held onto for years, the histories of both IPs, and the passion of both fanbases and communities all intersected at once. Seen that way, choosing to collaborate with the Baki series and bring Yujiro Hanma down into our world was, in a sense, an entirely natural progression.<br><br> <b>IGN: I </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dexerto.com%2Fstreet-fighter%2Ftekken-8s-yujiro-hanma-reveal-has-street-fighter-6-devs-thinking-about-baki-again-3373243%2F" target="_blank" rel=" noopener">previously spoke</a><b> with Street Fighter 6 director Nakayama-san and producer Matsumoto-san, and they were curious to see how Tekken will handle powerscaling the game, given Yujiro is canonically the strongest man on earth in Baki lore. So, how do you intend to make it so that Yujiro can actually lose a fight or get beaten up?</b><br><br> <b>Naoya Yasuda:</b> Actually, Nakayama-san and Matsumoto-san at Capcom asked me this exact question in person! [Laughs] I have enormous respect for the Street Fighter 6 team personally, so I was glad it caught their interest.<br><br> The challenge underneath it all is very clear-cut. Tekken 8 is a competitive fighting game, so one side always loses — and naturally there will be times when the one losing is Yujiro Hanma. At the same time, we are well aware of the voices saying, “I don’t want to see Yujiro lose.” As a Baki fan myself, I felt exactly the same way! [Laughs]<br><br> How we resolve that contradiction and translate it into Tekken 8 is something we are working through right now, with development actively underway. Since we announced his participation at Combo Breaker 2026 in Chicago in late May, we have seen all kinds of theories and wishlists go up on social media. I think expectations are that much higher precisely because the Tekken Project has kept delivering guest characters at a high level — which certainly keeps us on our toes.<br><br> What we value most is delivering both things at once: the elements our competitive community and our most dedicated fighting game players are looking for, and an overwhelming “Yujiro Hanma experience” — the feeling, the instant you pick him up, that you are controlling the very Yujiro Hanma you read about in the manga. Neither one takes priority over the other.<br><br> We are in the thick of development, and Season 3 still has Bob arriving in August and Roger Jr. this autumn, so it will be a little longer before we can reveal much more. That said, the teaser trailer we showed at Combo Breaker 2026 does contain a few hints. Please rewatch it a few times, pick up the manga and revisit Yujiro Hanma’s history so far, and let your imagination run wild! [Laughs]<br><br> We are pursuing a presentation and a feel that hold to the rules and competitive integrity of a fighting game while still letting you sense, the moment you move him, that you are controlling Yujiro himself with your own hands. Fighting game fans should be able to enjoy him as a serious competitive tool, and Baki fans as the ultimate fantasy made real. I would love for Nakayama-san and Matsumoto-san to pick up a controller and see our answer for themselves!<br><br> <b>IGN: Speaking of Street Fighter 6, there seems to be a trend right now in the fighting game space where developers are adding guest characters from other franchises </b>—<b> Tifa and Kenshiro come to mind. What do you make of this trend? Why are so many mainline fighting games doing this?</b><br><br> <b>Naoya Yasuda: </b>If you categorize DLC characters, they fall into three broad types: 1) Returning legacy characters, 2) Brand-new original characters, and 3) Guest characters.<br><br> Development cost and overall difficulty rise in exactly that order. Guest characters mean developing with an external rights holder’s IP on loan, which is never straightforward. That is why, for any title, it is physically difficult to do them often — every one is a genuinely precious opportunity.<br><br> But the payoff you get in return for that effort is one of a kind. For existing players, having a character enter from a completely different world creates a distinctive kind of excitement: “What kind of character are they going to be?” And for new players, there is the thrill of a long-held dream scenario becoming real: “What would it actually be like if I could control my favorite character myself?”<br><br> One defining trait of the fighting game genre is how close players and developers are to each other. That is exactly why both the people delivering something like this and the people receiving it can enjoy it together, as a single celebration. In that respect, I feel Yujiro Hanma is functioning extremely powerfully as a bridge connecting manga and anime fans with fighting game fans.<br><br> The fact that the fighting game industry as a whole is actively pursuing initiatives that draw in new fans from outside is giving people who have never touched a fighting game a clear and compelling reason to pick up an arcade stick or a controller and step into our community. I think this trend is emerging precisely because the genre as a whole is maturing to the point where it functions as a hub for pop culture.<br><br> As long as these are made with respect for other companies’ IPs and with deep love for the source material, I feel we are expanding the fighting game ecosystem itself as an industry — creating a wonderful virtuous cycle for developers, licensors, and above all for players.<br><br> <b>IGN: Yujiro seems like a challenging character to translate into a game like Tekken. How far are you into development for him, and what's been the biggest difficulty bringing him to life?</b><br><br> <b>Naoya Yasuda: </b>As I mentioned earlier, we still have plenty left to deliver on the Season 3 timeline. If I jump too far ahead and spill all the details on Yujiro Hanma right now, the marketing team will turn on me, and I will be in serious trouble! [Laughs]<br><br> We are still building him out carefully, element by element, with close supervision from Itagaki-sensei and Akita Shoten, so I hope you will understand that I can’t share many concrete specifics yet. Guest characters require a far longer development period than returning characters. It is true that development is entering the home stretch ahead of his release in early 2027, and as his level of polish rises day by day, my own urge to get this “Strongest Creature on Earth” into everyone’s hands only grows stronger.<br><br> On the technical side, translating the one-of-a-kind silhouette and sheer conviction of Keisuke Itagaki-sensei’s artwork into 3D graphics — and having our animators build, frame by frame and entirely by hand, the manga-style exaggeration that no live actor could ever reproduce — has without question made this a different kind of challenge for the project than anything we usually take on.<br><br> Realistically, we won’t be able to share the next round of Yujiro information until at least around the time you can hear Roger Jr.’s footsteps approaching this autumn. But the overwhelming sense of pressure Yujiro projects when he squares off against an opponent on screen is unquestionably shaping up to exceed fans’ expectations. Please look forward to it!<br><br> <b>IGN: Of course, lots of fans are hoping to see moves from his iconic fights in the anime and manga within his Tekken moveset. How faithful to the source material do you plan to be, or will you take some liberties with this version of the character? (On that note, some players want him to be totally busted, in keeping with Baki lore. What do you make of those opinions?)</b><br><br> <b>Naoya Yasuda: </b>The Tekken series is known for giving each character a very large number of moves, and that concept doesn’t change much for Yujiro Hanma. So we are building his moves with the original manga as our base — not just the famous big techniques and the memorable scenes, but examining and studying it panel by panel. Essentially, every one of his moves can be traced back to the manga. Naturally, for elements that exist in Tekken but not in Baki — universal system mechanics and the like — we have to build our own interpretations, but we are being meticulous about never straying from the inspiration and the world of the source material.<br><br> As for his performance… I suspect this is a question I will keep being asked right up until release! [Laughs]<br><br> Look, if he’s too weak, fans of the manga and the anime will be disappointed; and if he’s too strong and breaks the game balance, the more dedicated players will lose interest. Finding the right landing point is genuinely difficult, but personally I have no intention of settling for anything half-hearted.<br><br> Recreating “a presence so overwhelming that just having him stand on screen makes you feel you can’t win,” protecting a healthy competitive experience as a fighting game, and striking the exact balance where anyone who moves him is convinced, “this really is the Strongest Creature on Earth” — that is the right answer for me as a producer, and it is the point we are aiming for.<br><br> But don’t worry. Even if you happen to lose while playing as Yujiro Hanma, that isn’t Yujiro Hanma’s defeat — you are simply the one who lost. Yujiro Hanma has not lost. So Yujiro Hanma remains the “Strongest Creature on Earth,” no matter what happens! [Laughs] Please look forward to it!<br><br> <b>IGN: Baki is arguably the most popular martial arts manga right now (barring Kengan Ashura). If Yujiro is well-received, would the team ever consider making a Baki fighting game?</b><br><br> <b>Naoya Yasuda: </b>Hearing you say that makes me very happy as a fan! That said, looking at the nature of the Baki series and the way the industry has been developing lately, I think there is more of a dream in it for fans if Yujiro and the other compelling characters turn up across all sorts of fighting games — so that whichever fighting game a player opens, they can freely control a Baki character — than if we were to monopolize the IP. Maybe I feel that way all the more because I am a die-hard Baki fan myself! [Laughs]<br><br> We give everything we have, every day, to make the Tekken community bigger and more passionate, and we want to keep doing that. To that end, the lessons and technical insight we have gained through this Yujiro Hanma project have been substantial. How do you express the overwhelming physicality, the weight of every strike, and the intimidating presence that dominates the space in Keisuke Itagaki-sensei’s artwork as 3D action, and give players the overwhelming immersion of controlling a manga character themselves? That challenge has unquestionably pushed our development team’s creativity and technical ability to the next level.<br><br> First, though, our mission and our top priority is to bring this “Strongest Creature on Earth” into Tekken 8 — which we are pouring everything into right now — in the best possible form, one that fighting game fans and Baki fans around the world can be 100% satisfied with.<br><br> I sincerely hope this collaboration carves a new wave of excitement into the history of the Baki series in its 35th anniversary year, and becomes the ultimate celebration for both fanbases.<br><br> <b>IGN: Fans have already noticed some parallels between Tekken and the Baki series: some characters like Feng and Fahkumram got some inspiration from this series, and its main conflict is also about a father and son fight, similar to Tekken. Was Tekken inspired by Baki in any way? What do you make of these parallels between the two properties?</b><br><br> <b>Naoya Yasuda: </b>It is fascinating that fans have picked up on those commonalities and similarities, and as a fan myself I find a lot of it convincing.<br><br> The Baki series is without question a monument in the genre of Japanese fighting manga, and it continues to have an enormous influence on every creator who depicts martial arts and the idea of strength. There have been many devoted Baki fans among the successive Tekken development teams over the years, so it is undeniably true that inspiration from Baki — both unconscious and conscious — lives on in our character designs, in how we express techniques, and in the underlying bearing of our fighters.<br><br> On the core theme of a “fated battle between father and son,” I certainly feel a powerful spiritual resonance between the Mishima family (Heihachi, Kazuya and Jin) and the Hanma family (Yujiro and Baki). But I don’t think one imitated the other. Rather, I believe that when you set out to depict the extreme drama of hand-to-hand combat, you inevitably arrive at conflict within a bloodline — the oldest, most fundamental and most violent clash of emotion there is for human beings.<br><br> Tekken 8 includes many special intros and exchanges staged for when particular characters face each other. What will Yujiro — the “Strongest Creature on Earth” and the ultimate father — say to Tekken 8’s strongest fighters, and what will those exchanges look like? That is something else to look forward to.<br><br> Where Baki has pursued the fantasy of the “Strongest Creature on Earth” through the medium of manga, Tekken has pursued the thrill of performing combat with your own hands and overwhelming your opponent through the medium of 3D fighting games. The platforms differ, but both have spent decades chasing the same questions: what is strength, and what is the aesthetic of fighting? Having the two intersect now, on the ideal stage of Tekken 8, feels almost like destiny. I really hope fans throw themselves into every part of this crossover!<br><br> <b>IGN: Of course, the reactions to Yujiro's reveal were extremely animated. Some feel he's a perfect fit for Tekken, while others think he's a bit too out there for the game. What do you make of these reactions?</b><br><br> <b>Naoya Yasuda: </b>I am well aware that when it comes to guest characters there are always a range of opinions about the selection, and mixed views about which IP to include. There is no such thing as a character choice that satisfies 100% of players worldwide, and I think it is only natural that some players aren’t keen on the idea of guest characters at all.<br><br> At the same time, the scale of the response to this collaboration with the Baki series honestly went well beyond what we had anticipated. We thought we had a firm grasp of how well Tekken and Baki fit together, but when we showed the teaser trailer at Combo Breaker 2026 in Chicago in May, the explosive roar that erupted in the venue — and the excitement that followed across social media and communities worldwide — far surpassed the scale we had imagined.<br><br> Seeing the internet overflow with fans’ expectations, theories and free-ranging speculation has, frankly, put enormous pressure on me as a producer and on the development team! [Laughs] With expectations this high, we absolutely cannot make something second-rate that would let fans down — that keeps everyone on the project focused.<br><br> Whether people are excited or watching cautiously, all of it reaches us because they take Tekken seriously. We will turn that enormous pressure into the best kind of energy and finish him to a “strongest on earth” level of quality that leaves everyone speechless the moment they touch him. Please look forward to it!<br><br> <b>IGN: What is the one thing you're excited for players to experience when Yujiro releases?</b><br><br> <b>Naoya Yasuda: </b>What I want people to experience the most is the overwhelming sense of presence and immersion that runs through your whole body the instant you take hold of a controller or an arcade stick and move him on screen: “right now, I am directly controlling the ‘Strongest Creature on Earth’ I read about in the manga.”<br><br> The heavy feedback of a single strike, the intimidating presence that dominates the very space when he squares off against an opponent, and the sheer aura of overwhelming strength radiating from the screen — we are honing all of it to the absolute limit within the Tekken 8 framework.<br><br> For long-time Tekken fans and competitive fighting game players, there is the ultimate mind game of working out how to master this strongest-on-earth character and control him as a competitive tool. And for fans who have loved the Baki manga and anime, there is the ultimate fantasy: a dream held for years, realized interactively exactly as imagined.<br><br> The whole development team will keep working without compromise right to the very end so that we can deliver, quite literally, a “Yujiro Hanma experience” that convinces everyone the moment they touch it. Please let your expectations run high!<br><br> <b>IGN: Do you have any news on when we will see the next trailer for him, either gameplay or a character render?</b><br><br> <b>Naoya Yasuda: </b>I can’t give you an exact date at this point but, as I mentioned earlier, Season 3 still has Bob in August and Roger Jr. this autumn. The top priority is for fans to take their time and enjoy what those two bring.<br><br> So I think the earliest we will be able to show new gameplay footage or visuals — a character render — of Yujiro Hanma will be sometime after autumn, at which point you can clearly hear Roger Jr.’s footsteps approaching.<br><br> But please rest assured. Under close supervision with Akita Shoten, everything on the development floor — his stance, his actions, and every asset needed to express the “Strongest Creature on Earth” — is steadily coming together. We are preparing footage with an impact that will leap far past whatever you have imagined or hoped for, so please enjoy the Season 3 timeline and wait for the next update!<br><br> <b>IGN: Speaking of renders, there have been a few fan-made ones floating around the internet. What are your opinions on those?</b><br><br> <b>Naoya Yasuda: </b>Of course I am aware of all the fan-made renders, mock-ups, and fan art flying around online — and I have been enjoying checking them out myself! [Laughs]<br><br> The fact that fans are imagining “their ideal Yujiro Hanma,” putting in the time to create work of that quality and sharing it, is the clearest possible proof of how much passion they are pouring into this collaboration. Speaking as a creator, I am truly grateful.<br><br> That energy — everyone creating “my Tekken Yujiro” and getting excited about it — is the best fuel this collaboration could have. With Roger Jr. joining this autumn as well, we made a point of embracing internet memes and community culture, because more than anything we want to keep valuing that playful spirit and enthusiasm from our players.<br><br> That is exactly why I don’t want this huge festival, this big wave around Yujiro Hanma’s arrival, to stay confined to the development side. I want to build it up as far as it can possibly go, together with the fans!<br><br> It will be a little longer — sometime after autumn, around when you can hear Roger Jr.’s footsteps — before we can show official gameplay footage and an official render. But we will unveil something finished to a standard that matches your incredible enthusiasm, so please keep those wild ideas coming and look forward to it!<br><br> <b>IGN: Baki is arguably the most popular martial arts manga right now (barring Kengan Ashura). If Yujiro is well received, would you consider making a Baki fighting game?</b><br><br> <b>Yuki Yokoi:</b> There was one console adaptation a long time ago, released as a PlayStation title, but nothing since. So as a fan myself, I would love to see it happen.<br><br> <b>IGN: What is your take on the parallels between Baki and Tekken? Were you ever a fan of fighting games, and if so, what is your take on the parallel's between Baki and Tekken?</b><br><br> <b>Yuki Yokoi: </b>I am not very good at fighting games, but I have played a bit of everything — I put a lot of effort into Tobal No. 1 on the PlayStation, among others.<br><br> As for what the two works have in common, I think the smallest unit of it is the father-son fight. More than being the strongest man on earth, or mastering martial arts, what runs through both is something far easier to grasp: the simple, vertical throughline of wanting to beat your own father. That, to my mind, is what they share.<br><br> <b>IGN: Of course, the reactions to Yujiro's reveal were extremely animated. Some feel he's a perfect fit for Tekken, while others think he's a bit too out there for the game. What do you make of these reactions?</b><br><br> <b>Yuki Yokoi: </b>First of all, I feel both relieved and elated that something we had been discussing with Bandai Namco for five years has finally come to fruition. In the source material, Yujiro is an overwhelmingly powerful character who has never lost, so as a Baki fan I understand the concerns people have.<br><br> I knew that Baki had been spreading overseas through the anime and so on, but seeing so many international fans erupt with something close to sheer euphoria when the announcement went out at Combo Breaker made me genuinely happy — and Itagaki-sensei was delighted as well.<br><br> The Tekken development team has also engaged with the Baki series with tremendous sincerity. There were points during supervision where I accepted something as unavoidable given the game’s specifications, only for the team to come back at the next session and say, “On reflection, let’s fix this so it feels more like Yujiro.” With a team like that, I think fans of both works will be able to enjoy a Yujiro they will be genuinely happy to see.<br><br> <b>IGN: Working with Bandai Namco to bring Yujiro to Tekken, what is one thing you're excited for players and fans to experience when he releases?</b><br><br> <b>Yuki Yokoi: </b>Simply being able to play as Yujiro — the experience of everyone getting to become the Strongest Creature on Earth. Please enjoy that. He has rarely been made playable in the past, after all.<br><br> <b>IGN: Baki is celebrating its 35th anniversary. How do you feel about the impact this iconic martial arts franchise has had both on its fans and the greater media space?</b><br><br> <b>Yuki Yokoi: </b>I can’t speak to how it is overseas or worldwide, but in Japan people often talk in terms of “before Baki” and “after Baki.” You hear a lot that it changed the way strength is depicted. The world of Baki tends to portray strength through characters with such tremendous presence that you can’t begin to comprehend how they became that strong. I think Baki’s influence on that way of depicting strength has been considerable.<br><br> <b>IGN: Baki has had collaborations with several major brands since the Most Evil Death Row Convicts arc aired on Netflix. With the IP celebrating its 35th year, how does it feel to see the IP continued to expand and be celebrated, and what do you make of its success in the years since then?</b><br><br> <b>Yuki Yokoi: </b>Speaking as someone involved with the series, I think the simple truth is that before the 2018 anime adaptation, far too little was being done with it — merchandising included — relative to the scale of the work itself. My feeling is that people have finally found it.<br><br> The core fanbase, the original readers, are around my own age, in their forties, and the fact that those people have begun to hold a degree of decision-making authority in their jobs is, I think, one reason these collaborations have increased. You might say Baki fans have started pushing their own selfish wishes through, each in their own arena.<br><br> <b>IGN: Lots of manga and anime are getting live-action shows. Is Baki a property that you could see having a live-action adaptation one day?</b><br><br> <b>Yuki Yokoi: </b>I can’t say it will never happen. Itagaki-sensei is cautious about it, but he has never said no outright. That said, looking at past examples that didn’t work out, I think it would only move forward once we could carefully conclude that it wouldn’t disappoint the fans.<br><br> <b>IGN: Is there anything you'd like to say to fans of the manga and anime, either about this collaboration, or about the 35th anniversary?</b><br><br> <b>Yuki Yokoi: </b>The 35th anniversary will continue on from here, but for now, this is a collaboration between two works built on the greatest father-son fights of the century. A father who has brought his own family’s feud to a certain conclusion is stepping into the Mishima family’s struggle — please look forward to seeing how that unfolds!<br><br> <i>Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTheeMissGlaze" target="_blank" rel=" noopener"><i>@TheeMissGlaze</i></a><i>. </i><br><br>]]> </content:encoded>
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<title>The Witcher 3&amp;apos;s Songs of the Past DLC may feature a festival the RPG series has never seen, as new CD Projekt Red artwork sparks Belleteyn theories</title>
<link>https://xinker.org/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories</link>
<guid>https://xinker.org/the-witcher-3s-songs-of-the-past-dlc-may-feature-a-festival-the-rpg-series-has-never-seen-as-new-cd-projekt-red-artwork-sparks-belleteyn-theories</guid>
<description><![CDATA[  After 11 years, The Witcher 3 might finally let us experience Belleteyn firsthand in new DLC, Songs of the Past – if a Gamescom booth from CD Projekt Red offers anything to go by. Belleteyn has sadly only been mentioned by the developer in The Witcher 3 thus far, as a massive celebratory fertility festival with food, drink, love, and you name it (think Beltane, its real-world Gaelic counterpart). Interestingly enough, however, it is the birthday of Yennefer, and in The Witcher books, Geralt believes it&#039;s also around the same time that Ciri herself was born… so, yeah, it&#039;s a pretty big deal. Why do we think we might get to witness Belleteyn in all of its glory come Songs of the Past, though? Well, it just so happens that Gamescom 2026 is upon us and CD Projekt Red&#039;s booth artwork at the annual event appears to show a scene from Belleteyn – fire, festivities, and the like by the water. It&#039;s already caught the eye of excited fans, too, with one post on X reading, &quot;That looks like Belleteyn.&quot; Indeed, it does. CDPR booth at Gamescom shows Witcher 3 new expansion Songs of the Past art, that looks like Belleteyn. pic.twitter.com/QqSyOLBXIlAugust 20, 2026 Over on Reddit, theories are running wild as well, as a picture of the Gamescom booth has folks convinced it is, in fact, referencing Belleteyn. The top response literally just says &quot;Belleteyn,&quot; so there you have it. Another chimes in, &quot;Looks like there might be Belleteyn festivities artwork on the left side,&quot; further solidifying that the festival is what&#039;s on all of our minds – but this isn&#039;t the first time it&#039;s presence in Songs of the Past has been proposed. First look at The Witcher 3 Songs of the Past booth for Gamescom  from r/witcher A solid five months ago now, a separate thread on the website saw somebody note, &quot;I noticed an X post, it talks about Geralt&#039;s sword (surprisingly his THIRD sword here since he already has two on his back) being the exact same one he had next to him during Belleteyn, which is a major spring and fertility festival that corresponds to the real-world Celtic Holiday of Beltane.&quot; This older theorizing stems from older Songs of the Past artwork showing the sword. So, could this all truly tease some sort of Belleteyn festivities in Songs of the Past? I certainly hope so, but I suppose only time will tell – and the DLC is set to launch in 2027. The Witcher 3 devs tried to give NPCs &quot;fear reactions&quot; but it got cut after a few horrifying weeks when &quot;women were just dropping their babies, left and right&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/nNJfEHxdzJRTZbrTNqWifk-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:14:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Witcher, 3s, Songs, the, Past, DLC, may, feature, festival, the, RPG, series, has, never, seen, new, Projekt, Red, artwork, sparks, Belleteyn, theories</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/nNJfEHxdzJRTZbrTNqWifk-1280-80.jpg" crossorigin="anonymous"> After 11 years, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fthe-witcher-3-wild-hunt%2F" target="_blank" rel=" noopener">The Witcher 3</a> might finally let us experience Belleteyn firsthand in new DLC, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-witcher%2Fnew-the-witcher-3-dlc-announced-as-songs-of-the-past-confirms-were-returning-to-geralts-adventure-in-2027%2F" target="_blank" rel=" noopener">Songs of the Past</a> – if a Gamescom booth from CD Projekt Red offers anything to go by.<br><br> Belleteyn has sadly only been mentioned by the developer in The Witcher 3 thus far, as a massive celebratory fertility festival with food, drink, love, and you name it (think Beltane, its real-world Gaelic counterpart). <br><br>Interestingly enough, however, it is the birthday of Yennefer, and in The Witcher books, Geralt believes it's also around the same time that Ciri herself was born… so, yeah, it's a pretty big deal.<br><br> Why do we think we might get to witness Belleteyn in all of its glory come Songs of the Past, though? Well, it just so happens that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fevents-conferences%2Fgamescom-2026-schedule%2F" target="_blank" rel=" noopener">Gamescom 2026</a> is upon us and CD Projekt Red's booth artwork at the annual event appears to show a scene from Belleteyn – fire, festivities, and the like by the water. <br><br>It's already caught the eye of excited fans, too, with one post on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FHazzadorGamin%2Fstatus%2F2090334625453478032" target="_blank" rel=" noopener">X</a> reading, "That looks like Belleteyn." Indeed, it does.<br><br> CDPR booth at Gamescom shows Witcher 3 new expansion Songs of the Past art, that looks like Belleteyn. <a class="bb_link" href="http://pic.twitter.com/QqSyOLBXIl" target="_blank" rel="">pic.twitter.com/QqSyOLBXIl</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2090334625453478032" target="_blank" rel="">August 20, 2026</a><br><br> Over on <a class="bb_link" href="https://www.reddit.com/r/witcher/comments/1vtceqx/first_look_at_the_witcher_3_songs_of_the_past/" target="_blank" rel="">Reddit</a>, theories are running wild as well, as a picture of the Gamescom booth has folks convinced it is, in fact, referencing Belleteyn. <br><br>The top response literally just says "Belleteyn," so there you have it. Another chimes in, "Looks like there might be Belleteyn festivities artwork on the left side," further solidifying that the festival <i>is</i> what's on all of our minds – but this isn't the first time it's presence in Songs of the Past has been proposed.<br><br> <a class="bb_link" href="https://www.reddit.com/r/witcher/comments/1vtceqx/first_look_at_the_witcher_3_songs_of_the_past" target="_blank" rel="">First look at The Witcher 3 Songs of the Past booth for Gamescom</a>  from <a class="bb_link" href="https://www.reddit.com/r/witcher" target="_blank" rel="">r/witcher</a> A solid five months ago now, a <a class="bb_link" href="https://www.reddit.com/r/witcher/comments/1tpi7m4/belleteyn_songs_of_the_past_dlc_reference/?sort=new" target="_blank" rel="">separate thread</a> on the website saw somebody note, "I noticed an X post, it talks about Geralt's sword (surprisingly his THIRD sword here since he already has two on his back) being the exact same one he had next to him during Belleteyn, which is a major spring and fertility festival that corresponds to the real-world Celtic Holiday of Beltane." <br><br>This older theorizing stems from older Songs of the Past artwork showing the sword.<br><br> So, could this all truly tease some sort of Belleteyn festivities in Songs of the Past? I certainly hope so, but I suppose only time will tell – and the DLC is set to launch in 2027.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-witcher%2Fthe-witcher-3-devs-tried-to-give-npcs-fear-reactions-but-it-got-cut-after-a-few-horrifying-weeks-when-women-were-just-dropping-their-babies-left-and-right%2F" target="_blank" rel=" noopener"><i>The Witcher 3 devs tried to give NPCs "fear reactions" but it got cut after a few horrifying weeks when "women were just dropping their babies, left and right"</i></a><br><br> [/url]]]> </content:encoded>
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<title>August 18 Patch Notes</title>
<link>https://xinker.org/august-18-patch-notes</link>
<guid>https://xinker.org/august-18-patch-notes</guid>
<description><![CDATA[ August 18The following issues have been fixed:1. Fixed an issue where the official server incorrectly placed buildings exclusive to Custom Server.2. Fixed an issue in Deviation: Survive, Capture, Preserve where the Block Wanderer had abnormal HP values. ]]></description>
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<pubDate>Thu, 20 Aug 2026 18:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, Patch, Notes</media:keywords>
<content:encoded><![CDATA[<div class="bb_h2">August 18</div><p class="bb_paragraph">The following issues have been fixed:</p><p class="bb_paragraph">1. Fixed an issue where the official server incorrectly placed buildings exclusive to Custom Server.</p><p class="bb_paragraph">2. Fixed an issue in Deviation: Survive, Capture, Preserve where the Block Wanderer had abnormal HP values.</p>]]> </content:encoded>
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<title>[活動] 歡迎來我家！????</title>
<link>https://xinker.org/%E6%B4%BB%E5%8B%95-%E6%AD%A1%E8%BF%8E%E4%BE%86%E6%88%91%E5%AE%B6</link>
<guid>https://xinker.org/%E6%B4%BB%E5%8B%95-%E6%AD%A1%E8%BF%8E%E4%BE%86%E6%88%91%E5%AE%B6</guid>
<description><![CDATA[ 大家好，我們是《天天玩樂園》營運團隊。使用家園地址功能製作專屬於自己的邀請函，分享到社群平台，向大家介紹你的家園吧！????✨只要搭配指定主題標籤分享邀請函，即可獲得禮物，另外還將抽出50位居民，贈送下次更新全新推出的家具禮包！???? 活動期間- 2026年8月20日 ～ 2026年8月26日 09:00（UTC+8）???? 參加方式1. 請先在遊戲內設定家園地址。（點擊遊戲內個人簡介圖片 → 左上方「註冊家園地址」）2. 透過家園地址連結進入頁面並截圖。3. 將截圖上傳至 Facebook、Instagram、Twitter（X）等個人社群平台，並附上指定主題標籤及家園地址連結。若同時附上家園照片與介紹家園的文字，將有更高的中獎機會。※指定主題標籤：#天天玩樂園 #PLAYTOGETHER #邀請函4. 透過 Google 表單提交遊戲資訊及社群貼文連結，即完成參加！[Google 表單連結]???? 活動獎勵■ 中獎者獎勵（50名）- ASMR家具禮包■ 參加獎勵（所有符合參加條件的居民）- 寶石 ×20 + 蠟製奶油條 ×1（新家具）???? 中獎名單公布- 2026年9月3日⚠️ 注意事項- 若透過 Google 表單提交錯誤資訊，或社群貼文設為非公開、遭到刪除，將無法獲得獎勵。- 若貼文中未包含指定主題標籤、家園地址連結及截圖，將無法獲得獎勵。- 參加次數不限，但參加獎勵每個帳號僅可領取1次。- 提交的內容可能會公開於《天天玩樂園》官方社群、社群平台及遊戲內內容中，亦可能用於宣傳用途。- 使用 Play Together VNG 版本的居民，即使提交 Google 表單，也不列入本活動參加及獎勵發放對象。- 活動期間及內容可能依公司政策有所變更，如有變更將另行公告。為了讓各位居民在 KAIA島度過更加愉快的時光，我們會繼續努力。謝謝。https://store.steampowered.com/app/3198850/_/ ]]></description>
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<pubDate>Thu, 20 Aug 2026 18:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>活動, 歡迎來我家！????</media:keywords>
<content:encoded><![CDATA[大家好，我們是《天天玩樂園》營運團隊。<br><br>使用家園地址功能製作專屬於自己的邀請函，分享到社群平台，向大家介紹你的家園吧！????✨<br><br>只要搭配指定主題標籤分享邀請函，即可獲得禮物，<br>另外還將抽出50位居民，贈送下次更新全新推出的家具禮包！<br><br>???? 活動期間<br>- 2026年8月20日 ～ 2026年8月26日 09:00（UTC+8）<br><br>???? 參加方式<br>1. 請先在遊戲內設定家園地址。<br>（點擊遊戲內個人簡介圖片 → 左上方「註冊家園地址」）<br><br>2. 透過家園地址連結進入頁面並截圖。<br><br>3. 將截圖上傳至 Facebook、Instagram、Twitter（X）等個人社群平台，並附上指定主題標籤及家園地址連結。若同時附上家園照片與介紹家園的文字，將有更高的中獎機會。<br>※指定主題標籤：#天天玩樂園 #PLAYTOGETHER #邀請函<br><br>4. 透過 Google 表單提交遊戲資訊及社群貼文連結，即完成參加！<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforms.gle%2FRwY7WmfFsFm7QSXp9" target="_blank" rel=" noopener">[Google 表單連結]</a><br><br>???? 活動獎勵<br>■ 中獎者獎勵（50名）<br>- ASMR家具禮包<br><br>■ 參加獎勵（所有符合參加條件的居民）<br>- 寶石 ×20 + 蠟製奶油條 ×1（新家具）<br><br>???? 中獎名單公布<br>- 2026年9月3日<br><br>⚠️ 注意事項<br>- 若透過 Google 表單提交錯誤資訊，或社群貼文設為非公開、遭到刪除，將無法獲得獎勵。<br>- 若貼文中未包含指定主題標籤、家園地址連結及截圖，將無法獲得獎勵。<br>- 參加次數不限，但參加獎勵每個帳號僅可領取1次。<br>- 提交的內容可能會公開於《天天玩樂園》官方社群、社群平台及遊戲內內容中，亦可能用於宣傳用途。<br>- 使用 Play Together VNG 版本的居民，即使提交 Google 表單，也不列入本活動參加及獎勵發放對象。<br>- 活動期間及內容可能依公司政策有所變更，如有變更將另行公告。<br><br>為了讓各位居民在 KAIA島度過更加愉快的時光，我們會繼續努力。<br>謝謝。<br><br><br><a class="bb_link" href="https://store.steampowered.com/app/3198850/_/" target="_blank" rel="">https://store.steampowered.com/app/3198850/_/</a>]]> </content:encoded>
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<title>08/20(四) 遊戲資料更新公告</title>
<link>https://xinker.org/0820%E5%9B%9B-%E9%81%8A%E6%88%B2%E8%B3%87%E6%96%99%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/0820%E5%9B%9B-%E9%81%8A%E6%88%B2%E8%B3%87%E6%96%99%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 星辰寄宿的救援者育成物語，星之救援者。各位團長好！我是你們的聯絡官，GM 麗莎。《星之救援者》將於8月20日(四)進行資料更新。於公告時間後登入遊戲時，將自動下載並套用資料更新檔。詳細內容請參考以下說明，以免影響遊戲體驗。????️更新作業■ 更新時間：2026.08.20(四) 18:40 ~ 18:50 (UTC+9)■ 更新內容： - 修正在英文語言環境下，克莉絲特專屬被動技能「累積的怨恨」說明內，觸發條件出現錯字的問題。【注意事項】- 更新時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。- 重新登入遊戲時可能需下載更新檔，建議於Wi-Fi環境下進行下載。感謝團長們的喜愛與支持《星之救援者》營運團隊 ]]></description>
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<pubDate>Thu, 20 Aug 2026 18:00:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>0820四, 遊戲資料更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/09e8a7cd15b73f53e40b097e248335ebdf0d96d9.png"></p><p class="bb_paragraph">星辰寄宿的救援者育成物語，<b>星之救援者</b>。<br>各位團長好！我是你們的聯絡官，<b>GM 麗莎</b>。<br><br>《星之救援者》將於8月20日(四)進行資料更新。<br>於公告時間後登入遊戲時，將自動下載並套用資料更新檔。<br>詳細內容請參考以下說明，以免影響遊戲體驗。<br><br><b>????️更新作業</b><br>■ 更新時間：2026.08.20(四) 18:40 ~ 18:50 (UTC+9)<br>■ 更新內容：<br> - 修正在英文語言環境下，克莉絲特專屬被動技能「累積的怨恨」說明內，觸發條件出現錯字的問題。</p><p class="bb_paragraph"><b>【注意事項】</b><br>- 更新時間可能依實際作業情況有所變動，如有異動將透過本公告另行通知。<br>- 重新登入遊戲時可能需下載更新檔，建議於Wi-Fi環境下進行下載。<br><br>感謝團長們的喜愛與支持<br>《星之救援者》營運團隊</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45693889/1c751b590e0d113a7ac6f5434f1bea5a24bc46b2.png"></p>]]> </content:encoded>
</item>

<item>
<title>8/20(四) 數據更新公告</title>
<link>https://xinker.org/820%E5%9B%9B-%E6%95%B8%E6%93%9A%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</link>
<guid>https://xinker.org/820%E5%9B%9B-%E6%95%B8%E6%93%9A%E6%9B%B4%E6%96%B0%E5%85%AC%E5%91%8A</guid>
<description><![CDATA[ 大家好，我們是《權力遊戲：國王大道》。 為修正目前已知問題，將進行數據更新。 若遊戲處於登入狀態可能會暫時中斷連線，重新登入並下載數據資料後，即可使用套用改善項目的版本。 詳細內容請確認下方說明。  ???? 8/20(四) 數據更新公告 ☑️ 更新日程- 8/20(四) 18:30 (TST) ☑️ 更新內容- 優化部分地區的背景與物件。- 改善遺棄的金庫的「開鎖」難度。└ 下調主線任務的開鎖難度2階段 ▶ 1階段└ 開鎖全部時間增加10秒- 修正部分地區貨幣袋的級別與內容物不符的現象。- 修正部分語言中，銀器兌換所內商品的等級與說明異常顯示的現象。- 修正廢棄礦坑場的特定區域中，無法正常識別敵人的現象。- 修正「勢力藏身處：廢棄礦山」中，部分敵人NPC異常出現的現象。- 修正挑戰蟲道的部分挑戰任務中，使用「點燃武器（強化）」技能時無反應的現象。- 修正進行主線任務「逃亡者的機智 - 前往會面地點」時死亡後，會在與敵人距離過近的位置復活的現象。- 修正部分文本及外文標記未正常顯示的現象。- 修正凱岩城部分地區中，地區名稱未正常標示的現象。- 修正被遺棄的遺址「鐵民的恐懼」中，部分壁畫碎片無法獲得的現象。- 修正可進入蘭尼斯港部分地區無法正常移動之區域的現象。- 修正凱岩城被佔領區域「紅峰礦山」中，無法與部分物件進行互動的現象。- 修正精英藏身處中，「當心灼傷」挑戰效果的攻擊範圍標示未顯示的現象。- 修正使用「點燃武器（強化）」時，長城遠征的強化效果「餘燼」未正常套用的現象。- 修正凱岩城地區重複內容的首次通關獎勵未正常套用的現象。※ 數據更新後，再次通關時，首次通關獎勵將正常發送。- 修正世界地圖圖標顯示目前無法使用之內容的現象。- 修正長城遠征的魚梁木關卡內無法購買強化效果和遺物的現象。 ???? 參考事項- 數據更新容量AOS : 1.04GB / iOS : 925MB /PC(啟動器) : 923MB / PC(Steam) : 1.2GB- 日程及內容可能依情況的不同而有所變動。如發生變動時，將透過本公告事項進行告知。- 進行數據更新時，將自動結束連接。重新登入遊戲時，請下載追加的數據。- 為了遊戲的穩定性，建議在安全區域結束遊戲。  我們將竭盡全力，確保領主們能在穩定的環境中盡情享受遊戲。 謝謝。   ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46005685/08fe78e0664e508dfeb00b4006ae886f36f57b61.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 18:00:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>820四, 數據更新公告</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/46005685/2ceb6e2190f2a6851814bd6663b8a24f42cf98ad.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">大家好，我們是<b>《權力遊戲：國王大道》</b>。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">為修正目前已知問題，將進行數據更新。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">若遊戲處於登入狀態可能會暫時中斷連線，</p><p class="bb_paragraph">重新登入並下載數據資料後，即可使用套用改善項目的版本。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">詳細內容請確認下方說明。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> 8/20(四) 數據更新公告</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 更新日程</b></p><p class="bb_paragraph">- 8/20(四) 18:30 (TST)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ 更新內容</b></p><p class="bb_paragraph">- 優化部分地區的背景與物件。</p><p class="bb_paragraph">- 改善遺棄的金庫的「開鎖」難度。<br>└ 下調主線任務的開鎖難度2階段 ▶ 1階段<br>└ 開鎖全部時間增加10秒</p><p class="bb_paragraph">- 修正部分地區貨幣袋的級別與內容物不符的現象。</p><p class="bb_paragraph">- 修正部分語言中，銀器兌換所內商品的等級與說明異常顯示的現象。</p><p class="bb_paragraph">- 修正廢棄礦坑場的特定區域中，無法正常識別敵人的現象。</p><p class="bb_paragraph">- 修正「勢力藏身處：廢棄礦山」中，部分敵人NPC異常出現的現象。</p><p class="bb_paragraph">- 修正挑戰蟲道的部分挑戰任務中，使用「點燃武器（強化）」技能時無反應的現象。</p><p class="bb_paragraph">- 修正進行主線任務「逃亡者的機智 - 前往會面地點」時死亡後，會在與敵人距離過近的位置復活的現象。</p><p class="bb_paragraph">- 修正部分文本及外文標記未正常顯示的現象。</p><p class="bb_paragraph">- 修正凱岩城部分地區中，地區名稱未正常標示的現象。</p><p class="bb_paragraph">- 修正被遺棄的遺址「鐵民的恐懼」中，部分壁畫碎片無法獲得的現象。</p><p class="bb_paragraph">- 修正可進入蘭尼斯港部分地區無法正常移動之區域的現象。</p><p class="bb_paragraph">- 修正凱岩城被佔領區域「紅峰礦山」中，無法與部分物件進行互動的現象。</p><p class="bb_paragraph">- 修正精英藏身處中，「當心灼傷」挑戰效果的攻擊範圍標示未顯示的現象。</p><p class="bb_paragraph">- 修正使用「點燃武器（強化）」時，長城遠征的強化效果「餘燼」未正常套用的現象。</p><p class="bb_paragraph">- 修正凱岩城地區重複內容的首次通關獎勵未正常套用的現象。</p><p class="bb_paragraph">※ 數據更新後，再次通關時，首次通關獎勵將正常發送。</p><p class="bb_paragraph">- 修正世界地圖圖標顯示目前無法使用之內容的現象。</p><p class="bb_paragraph">- 修正長城遠征的魚梁木關卡內無法購買強化效果和遺物的現象。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">???? 參考事項</p><p class="bb_paragraph">- 數據更新容量</p><p class="bb_paragraph">AOS : 1.04GB / iOS : 925MB /PC(啟動器) : 923MB / PC(Steam) : 1.2GB</p><p class="bb_paragraph">- 日程及內容可能依情況的不同而有所變動。如發生變動時，將透過本公告事項進行告知。</p><p class="bb_paragraph">- 進行數據更新時，將自動結束連接。重新登入遊戲時，請下載追加的數據。</p><p class="bb_paragraph">- 為了遊戲的穩定性，建議在安全區域結束遊戲。</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">我們將竭盡全力，確保領主們能在穩定的環境中盡情享受遊戲。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">謝謝。</p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<item>
<title>DevNote #8</title>
<link>https://xinker.org/devnote-8</link>
<guid>https://xinker.org/devnote-8</guid>
<description><![CDATA[ Hi Gyldhunters! Welcome to our eighth Developer Update. Looking back at July 30th—the day Mistfall Hunter officially launched—the entire team still vividly remembers that moment. After a long development process and multiple rounds of testing, seeing the game finally go live was a moment filled with both nervous anticipation and excitement, as we wondered how the world of Weavereach would be received. Based on our recent data tracking, over 1.5 million Gyldhunters have already arrived in Windrest to begin their hunts and adventures! This milestone is a massive encouragement for everyone on the development team. It brings great meaning to all the time we spent iterating gameplay, optimizing visuals, and polishing combat for each individual class.As more and more Gyldhunters join our ranks, our team has also run into some major challenges. We are steadily fixing the various bugs that cropped up during the initial launch phase through multiple rounds of verification and hotfixes. When it comes to class balance adjustments, we still need to observe a vast amount of match data before deciding how to further tweak and optimize specific classes. For the server latency and hitching issues that many of you have reported, we previously completed a full server-wide optimization targeting cloud server CPU hyper-threading issues, which has successfully reduced the frequency of these stutters.At the same time, we have set up dedicated server frame rate monitoring, which helped us discover that actions like refreshing chimes and treasure chests can sometimes trigger excessive computation loads, leading to performance hiccups. These specific issues will be systematically resolved in upcoming updates to drastically improve your overall combat experience.Following the update on August 12th, the flagship mechanic of the S1 &quot;Soul Hunt&quot; season—Soul Harvest—is now live. The core intent behind this feature is to give you more dynamic choices in every match.We wanted to create a high-reward, advanced layer of content that introduces more variables to each match. Teams that excel at direct, front-line combat can proactively rush to ritual sites to contest rich rewards. Gyldhunters who prefer flanking and ambushing can hunt down targets outside the hot zones, waiting for the perfect moment to snatch critical items. Meanwhile, casual Gyldhunters looking for a safer, more standard match experience can simply take their Soul Cocoons to Richie, the in-match merchant, to cash in on guaranteed earnings without being forced into the chaos. Gyldhunters of all playstyles can find a strategy that suits them. This ensures that matches no longer revolve around a single objective, greatly enriching your mid-to-late-game experience.Additionally, to smooth out the progression curve for all Gyldhunters alongside the launch of Soul Harvest, we&#039;ve introduced the new Mistchaser Shop, where Gyldhunters can reliably exchange items for a substantial amount of Moonlight Nectar and Soul Coins. Our goal is to provide a sustainable path for acquiring resources and expand your progression channels, thereby balancing the overall upgrading experience and offering everyone more rewarding content.While optimizing resource acquisition and balancing the progression pace for all Gyldhunters, we also gathered a massive amount of feedback regarding class balance and gameplay mechanics. Below, we&#039;d like to share the design philosophies and considerations behind these upcoming changes:The technical limits of our class archetypes have been thoroughly tested by your high-level mechanics and execution. We&#039;re incredibly grateful for the deep thought and strategy Gyldhunters have poured into combat. This has helped us lock in a vital goal for our balancing efforts: to ensure that practicing your favorite class feels deeply rewarding and impactful, allowing you to fully enjoy the thrill of tactical outplay. Currently, certain classes and playstyles—such as the Sword and Shield Mercenary&#039;s Shield build, Blackarrow, and Sorcerer—possess a very high skill ceiling. Moving forward, we&#039;ll implement balance adjustments and design optimizations to bridge the gap between these high skill caps, while ensuring the mastery curve feels smoother and more engaging.Our balancing approach simultaneously considers the peak execution of veteran Gyldhunters and the progression experience of newcomers. We want to ensure that the skill ceiling for high-level players isn&#039;t overly suppressed, while avoiding forcing new players through grueling practice loops just to enjoy these playstyles. We also want to prevent balance changes from making certain builds too niche.First, let&#039;s address the unmatched &quot;hatchet-running&quot; capabilities of the Shadowstrix. In an extraction game, avoiding combat to focus purely on high-speed looting is a viable strategy with its own unique charm. We intend to preserve this evasive playstyle for the Shadowstrix. However, we plan to tweak skill and talent selections in the fu ]]></description>
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<pubDate>Thu, 20 Aug 2026 17:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>DevNote</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hi Gyldhunters! Welcome to our eighth Developer Update. Looking back at July 30th—the day Mistfall Hunter officially launched—the entire team still vividly remembers that moment. After a long development process and multiple rounds of testing, seeing the game finally go live was a moment filled with both nervous anticipation and excitement, as we wondered how the world of Weavereach would be received. Based on our recent data tracking, over 1.5 million Gyldhunters have already arrived in Windrest to begin their hunts and adventures! This milestone is a massive encouragement for everyone on the development team. It brings great meaning to all the time we spent iterating gameplay, optimizing visuals, and polishing combat for each individual class.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259576/2bd2dfb34a2fb2bb829f9a0693f679229119c067.jpg">As more and more Gyldhunters join our ranks, our team has also run into some major challenges. We are steadily fixing the various bugs that cropped up during the initial launch phase through multiple rounds of verification and hotfixes. When it comes to class balance adjustments, we still need to observe a vast amount of match data before deciding how to further tweak and optimize specific classes. For the server latency and hitching issues that many of you have reported, we previously completed a full server-wide optimization targeting cloud server CPU hyper-threading issues, which has successfully reduced the frequency of these stutters.<b>At the same time, we have set up dedicated server frame rate monitoring, which helped us discover that actions like refreshing chimes and treasure chests can sometimes trigger excessive computation loads, leading to performance hiccups. These specific issues will be systematically resolved in upcoming updates to drastically improve your overall combat experience.</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259576/459672817d644620ede2770cbac873f57993b939.jpg">Following the update on August 12th, the flagship mechanic of the S1 "Soul Hunt" season—Soul Harvest—is now live. The core intent behind this feature is to give you more dynamic choices in every match.</p><p class="bb_paragraph">We wanted to <b>create a high-reward, advanced layer of content that introduces more variables to each match</b>. Teams that excel at direct, front-line combat can proactively rush to ritual sites to contest rich rewards. Gyldhunters who prefer flanking and ambushing can hunt down targets outside the hot zones, waiting for the perfect moment to snatch critical items. Meanwhile, casual Gyldhunters looking for a safer, more standard match experience can simply take their Soul Cocoons to Richie, the in-match merchant, to cash in on guaranteed earnings without being forced into the chaos. <b>Gyldhunters of all playstyles can find a strategy that suits them. This ensures that matches no longer revolve around a single objective, greatly enriching your mid-to-late-game experience.</b></p><p class="bb_paragraph">Additionally, to smooth out the progression curve for all Gyldhunters alongside the launch of Soul Harvest, we've introduced the new Mistchaser Shop, where Gyldhunters can reliably exchange items for a substantial amount of Moonlight Nectar and Soul Coins. Our goal is to provide a sustainable path for acquiring resources and expand your progression channels, thereby balancing the overall upgrading experience and offering everyone more rewarding content.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259576/eeaa4c5413c15c73367e1240b82da575d819b028.png">While optimizing resource acquisition and balancing the progression pace for all Gyldhunters, we also gathered a massive amount of feedback regarding <b>class balance and gameplay mechanics</b>. Below, we'd like to share the design philosophies and considerations behind these upcoming changes:</p><p class="bb_paragraph">The technical limits of our class archetypes have been thoroughly tested by your high-level mechanics and execution. We're incredibly grateful for the deep thought and strategy Gyldhunters have poured into combat. This has helped us lock in a vital goal for our balancing efforts: <b>to ensure that practicing your favorite class feels deeply rewarding and impactful, allowing you to fully enjoy the thrill of tactical outplay</b>. Currently, certain classes and playstyles—such as the Sword and Shield Mercenary's Shield build, Blackarrow, and Sorcerer—possess a very high skill ceiling. Moving forward, we'll implement balance adjustments and design optimizations to bridge the gap between these high skill caps, while ensuring the mastery curve feels smoother and more engaging.</p><p class="bb_paragraph">Our balancing approach simultaneously considers the peak execution of veteran Gyldhunters and the progression experience of newcomers. We want to ensure that the skill ceiling for high-level players isn't overly suppressed, while avoiding forcing new players through grueling practice loops just to enjoy these playstyles. We also want to prevent balance changes from making certain builds too niche.</p><p class="bb_paragraph">First, let's address the unmatched "hatchet-running" capabilities of the <b>Shadowstrix</b>. In an extraction game, avoiding combat to focus purely on high-speed looting is a viable strategy with its own unique charm. We intend to preserve this evasive playstyle for the Shadowstrix. However, we plan to tweak skill and talent selections in the future to prevent scenarios where a Shadowstrix can dominate map mobility while simultaneously maintaining overly dominant front-line combat strength. Regarding the <b>Shadowstrix's</b> combat identity, their core traits should center on agility, sneak attacks, and cunning. Currently, several talents and skills grant Super Armor, giving the Shadowstrix an overt ability to break enemy standard attacks head-on. This doesn't quite fit the class's tactical identity, and we're highly likely to consider removing these Super Armor capabilities in the future.</p><p class="bb_paragraph">Both <b>Sword and Shield Mercenary</b> builds are currently overperforming. In particular, the Red Shield build's follow-up Deflect mechanics leave opponents feeling entirely helpless once Perfect Parry is mastered, completely discouraging offensive plays. We're already looking into adjustments targeting Deflect costs, precision windows, and the risks of missing a parry. Meanwhile, the Burst/Chase capabilities of the Sword build are also exceptionally strong, and we've already implemented moderate adjustments to its skill behavior and overall damage output.</p><p class="bb_paragraph">The <b>Hammer Mercenary</b> is currently performing in line with our expectations in both solo and trio modes. In certain scenarios and team compositions, it even leans slightly overtuned, so we may introduce minor tweaks based on upcoming data tracking.</p><p class="bb_paragraph">For the <b>Polearm & Shield</b> <b>Withered Knight</b>, the Quick Shield Bash build is currently performing as expected. However, the alternative Enhanced Shield Bash build is underperforming, and we'll likely deploy significant adjustments for it in Season 2. For the <b>Greatsword</b> Withered Knight, we recently buffed its basic attack patterns. This was primarily done to address situations where its animation recovery and high execution costs left it at a disadvantage during close-quarters combat. We've also moderately enhanced the effectiveness of several associated skills and talents.</p><p class="bb_paragraph">We're also keeping a close eye on <b>ranged classes</b>. We've already begun implementing moderate nerfs to their burst damage output. Recently, we've been evaluating the mobility performance of ranged classes and tracking how specific map terrain amplifies their effectiveness. In particular, Blackarrow and Sorcerer currently possess exceptional initiation tools and damage output while retaining safe kiting and survival capabilities. We'll continue to leverage data and match observation to bring ranged classes back down to a healthy, balanced state.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259576/7ac56b0ea9892950f6f50b434fd55b92a8c9c528.jpg">Next, let's talk about the seasonal resets, which are a topic we know many of you are deeply curious about. As a game built around the core extraction loop, if we were to fully carry over all assets into every new season, we would be forced to drastically tighten economic drop rates and significantly slow down resource acquisition mid-to-late game just to maintain server-wide economic stability. That is simply not the type of experience we want to deliver to you. Instead, we want players to enjoy a fresh start each season, experience the thrill of fast-paced progression, and enjoy relatively high-impact drop rates. At the same time, balancing the playing field between returning veterans and fresh newcomers in a new season is a vital design consideration for us. Therefore, drawing from the seasonal operational data of successful titles in this genre, we locked in a partial seasonal reset framework early in our development phase:</p><p class="bb_paragraph"><b>What Gets Reset:</b> At the start of a new season, character levels, warehouse supplies, and select camp buildings will be reset.</p><p class="bb_paragraph"><b>Seasonal Compensation:</b> We'll adequately return a portion of your seasonal assets as compensation. These can be used to freely exchange for critical resources (such as Pip's Rare Pouch, Unbound Holy Collectibles, Holy Soulcatch Nets, Exclusive Cosmetics, and various tiers of Combat Bags). This ensures that players who accumulated vast wealth in the previous season maintain a reasonable head start.</p><p class="bb_paragraph"><b>What Carries Over:</b> Long-term progression systems (such as the Collection Pedestal) will not be reset. The supplies you worked so hard to collect will not completely vanish into thin air.</p><p class="bb_paragraph"><b>Bonus Rewards:</b> Based on your net asset worth from the previous season, exclusive honorary rewards will be distributed at the start of the new season.</p><p class="bb_paragraph">This core framework will not be altered in the short term. However, the exact compensation items, trade-in ratios, and the specific reset categories will be continuously iterated and optimized using our global live-server data tracking and your direct player feedback. As we approach the tail end of Season 1, we'll publish a comprehensive, detailed breakdown covering the exact seasonal wipe specifications.</p><p class="bb_paragraph">Our ultimate goal is to provide all Gyldhunters with an exhilarating progression curve and satisfying drop rates, rather than forcing you to blindly grind through old content all over again. Every rule we design is driven by a single purpose: making the game more fun to play. We welcome any and all feedback you have to help us continue refining our gameplay systems.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259576/e708bc82de3219d81f7e277a939f5c267ab4a67f.jpg">Finally, let's talk about the recently launched Season Tasks, which have been the focus of most of your recent feedback. Seeing that it takes a grand total of 152 tasks to unlock all end-game rewards has understandably left many Gyldhunters feeling overwhelmed and burnt out, with some even stepping away from seasonal progression altogether. For this, we want to offer our sincerest apologies.</p><p class="bb_paragraph">During the design phase of these Season Tasks, our team wanted to flesh out the world's lore, so we wrapped a large amount of story dialogue directly into the task system. At the same time, we included quite a few non-essential side tasks. When combined, this heavily inflated the total task count. We completely understand that seeing such a massive number upfront creates severe psychological pressure, and this was an oversight on our part.</p><p class="bb_paragraph">To clear up how this works, we want to share some actual progression data: <b>Unlocking Pip's Rare Pouch—which you can use for the entirety of this season—only requires completing 50 core tasks. Meanwhile, obtaining the Legendary Nether Ferry skin actually requires completing 93 tasks</b>. To address the current issues, we'll restructure our task design philosophy for future seasons. We'll drastically streamline the total task count, optimize the overall progression pacing, and entirely eliminate mandatory three-player team requirements so that everyone can enjoy a much smoother Season Task experience.</p><p class="bb_paragraph">If you encounter tedious task steps, unbalanced difficulty spikes, or any other frustrating designs while playing through the Season Tasks, please don't hesitate to drop a message and let us know in the community hubs. <b>As this is our very first official season, our initial predictions regarding actual player behavior were bound to have some misjudgments.</b> We'll continue compiling suggestions from all Gyldhunters. Following a unified team review, we'll be rolling out <b>targeted balance optimizations in the near future for tasks that feel overly difficult or frustrating to play</b>. Moving forward, we'll remain completely flexible in iterating season-related content based on your ongoing feedback.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45259576/685e77ab5d6b0c7b8eb5d3dc0f0e12a860504393.jpg">That's everything for this Developer Update. Since our launch, every piece of feedback from our Gyldhunters and every data point gathered from your matches have served as the core driving force behind our game optimizations and content polishing. Moving forward, our team will remain fiercely focused on <b>bug fixes, server optimization, class balance, gameplay iterations, and progression experience tuning</b>. We'll carefully listen to the voice of every single Gyldhunter as we continuously improve the world of Weavereach to deliver a higher-quality, smoother, and more thrilling hunting adventure.</p><p class="bb_paragraph">Thank you all so much for your ongoing understanding, patience, and passion for the game! To close things out, we have a quick sneak peek for you—the highly anticipated <b>second weapon type for Blackarrow, the Javelin</b>, is currently in full production! Without further ado, here's a first look at the concept art. Stay tuned for more updates on our development progress!<img src="https://clan.akamai.steamstatic.com/images/45259576/489881737b34276bb021b9df7eaf135384a58699.jpg"></p>]]> </content:encoded>
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<title>The impressive Sandustry already hit 100K sales with an early multiplayer mod out now</title>
<link>https://xinker.org/the-impressive-sandustry-already-hit-100k-sales-with-an-early-multiplayer-mod-out-now</link>
<guid>https://xinker.org/the-impressive-sandustry-already-hit-100k-sales-with-an-early-multiplayer-mod-out-now</guid>
<description><![CDATA[ Released only a week ago, publisher Hooded Horse sent word that Sandustry has managed to hit over 100K sales already which is mighty impressive.  Read the full article here: https://www.gamingonlinux.com/2026/08/the-impressive-sandustry-already-hit-100k-sales-with-an-early-multiplayer-mod-out-now/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1264947336id29592gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, impressive, Sandustry, already, hit, 100K, sales, with, early, multiplayer, mod, out, now</media:keywords>
<content:encoded><![CDATA[Released only a week ago, publisher Hooded Horse sent word that Sandustry has managed to hit over 100K sales already which is mighty impressive. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1264947336id29592gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fthe-impressive-sandustry-already-hit-100k-sales-with-an-early-multiplayer-mod-out-now%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/the-impressive-sandustry-already-hit-100k-sales-with-an-early-multiplayer-mod-out-now/</a><br><br>]]> </content:encoded>
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<title>Genshin Impact players do JRPGs proud by fighting gods with guns they stole from the game&amp;apos;s new third&#45;person shooter mode</title>
<link>https://xinker.org/genshin-impact-players-do-jrpgs-proud-by-fighting-gods-with-guns-they-stole-from-the-games-new-third-person-shooter-mode</link>
<guid>https://xinker.org/genshin-impact-players-do-jrpgs-proud-by-fighting-gods-with-guns-they-stole-from-the-games-new-third-person-shooter-mode</guid>
<description><![CDATA[  Genshin Impact 7.0 gave players a gun and made sure to carefully tell them that they should only use it in specially designated gun zones, so obviously players have done their very best to take the gun everywhere.  The Snezhnaya region at the heart of update 7.0 introduces Shadow Realm areas and challenge zones that turn Genshin into a third-person shooter. In the Shadow Realm, the Traveler is given a spiffy new outfit and a suite of firearms, including full-auto rifles, a grenade launcher, and throwable grenades.  Chinese players quickly found a way to bring these guns out of the Shadow Realm and into the world of Teyvar, including previous regions and combat challenges. Like the cast of Persona 5, they&#039;ve brought their guns to a fight with god. YouTube user Ikoan covers one method to smuggle the Traveler&#039;s guns out of the Shadow Realm, and I&#039;ve seen different exploits work for users like Ayayaya. The rub is: find a way out of bounds near a specific waypoint in Snezhnaya, clip and glide your way over to a Shadow Realm-enabled area, and then load up on ammo so you can actually use the gun out in the world.  Joined by their two best friends, Smith and Wesson, Genshin Impact players have been using their new weapons to hunt local wildlife, harass demigods, and generally menace all of Teyvat. The only problem is that, in the open world, these stolen guns deal the same damage that they do normally. The Shadow Realm is balanced around the Traveler&#039;s new weapons. All of Genshin Impact, however, is not.  Dealing 60 damage a shot is fine when enemies have, say, 500 health, and the Traveler&#039;s health pool of 3,000 is plenty when taking 1,000 damage would be considered a big hit. But when normal Genshin bosses can have several million health and hit you for upwards of 10,000 damage, suddenly guns don&#039;t look all that strong. Maybe those wizards in the old woods were right and magic really is better than technology.  Genshin Impact 7.0 livestream reveals nine more free 5-star characters for the Constellation selector, and I&#039;ve already got my next four picked out.  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/89P3dfotGF52HA8iZp7Zi-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Genshin, Impact, players, JRPGs, proud, fighting, gods, with, guns, they, stole, from, the, games, new, third-person, shooter, mode</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/89P3dfotGF52HA8iZp7Zi-1280-80.jpg" crossorigin="anonymous"> Genshin Impact 7.0 gave players a gun and made sure to carefully tell them that they should only use it in specially designated gun zones, so obviously players have done their very best to take the gun everywhere. <br><br> The Snezhnaya region at the heart of update 7.0 introduces Shadow Realm areas and challenge zones that turn Genshin into a third-person shooter. In the Shadow Realm, the Traveler is given a spiffy new outfit and a suite of firearms, including full-auto rifles, a grenade launcher, and throwable grenades. <br><br> Chinese players quickly found a way to bring these guns out of the Shadow Realm and into the world of Teyvar, including previous regions and combat challenges. Like the cast of Persona 5, they've brought their guns to a fight with god.<br><br> YouTube user <a class="bb_link" href="https://youtu.be/JEPVxuFowgk" target="_blank" rel=""><u>Ikoan</u></a> covers one method to smuggle the Traveler's guns out of the Shadow Realm, and I've seen different exploits work for users like <a class="bb_link" href="https://youtu.be/HajXPmjYRGU" target="_blank" rel=""><u>Ayayaya</u></a>. The rub is: find a way out of bounds near a specific waypoint in Snezhnaya, clip and glide your way over to a Shadow Realm-enabled area, and then load up on ammo so you can actually use the gun out in the world. <br><br> Joined by their two best friends, Smith and Wesson, Genshin Impact players have been using their new weapons to hunt local wildlife, <a class="bb_link" href="https://www.reddit.com/r/Genshin_Impact/comments/1vqtnds/thanks_to_a_bug_you_can_fight_dottore_with_gun/" target="_blank" rel="">harass demigods</a>, and generally menace all of Teyvat. The only problem is that, in the open world, these stolen guns deal the same damage that they do normally. The Shadow Realm is balanced around the Traveler's new weapons. All of Genshin Impact, however, is not. <br><br> Dealing 60 damage a shot is fine when enemies have, say, 500 health, and the Traveler's health pool of 3,000 is plenty when taking 1,000 damage would be considered a big hit. But when normal Genshin bosses can have several million health and hit you for upwards of 10,000 damage, suddenly guns don't look all that strong. Maybe those wizards in the old woods were right and magic really is better than technology. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fopen-world%2Fgenshin-impact-7-0-livestream-reveals-nine-more-free-5-star-characters-for-the-constellation-selector-and-ive-already-got-my-next-four-picked-out%2F" target="_blank" rel=" noopener"><u><i>Genshin Impact 7.0 livestream reveals nine more free 5-star characters for the Constellation selector, and I've already got my next four picked out</i></u></a><i>. </i><br><br> [/url]]]> </content:encoded>
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<title>Live&#45;action sci&#45;fi horror game PRECOGNITION sounds rad from Sam Barlow</title>
<link>https://xinker.org/live-action-sci-fi-horror-game-precognition-sounds-rad-from-sam-barlow</link>
<guid>https://xinker.org/live-action-sci-fi-horror-game-precognition-sounds-rad-from-sam-barlow</guid>
<description><![CDATA[ PRECOGNITION is the latest from Immortality and Her Story creator, Sam Barlow. a cinematic sci-fi horror game featuring live-action sequences.  Read the full article here: https://www.gamingonlinux.com/2026/08/live-action-sci-fi-horror-game-precognition-sounds-rad-from-sam-barlow/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/507503496id29591gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Live-action, sci-fi, horror, game, PRECOGNITION, sounds, rad, from, Sam, Barlow</media:keywords>
<content:encoded><![CDATA[PRECOGNITION is the latest from Immortality and Her Story creator, Sam Barlow. a cinematic sci-fi horror game featuring live-action sequences. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/507503496id29591gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Flive-action-sci-fi-horror-game-precognition-sounds-rad-from-sam-barlow%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/live-action-sci-fi-horror-game-precognition-sounds-rad-from-sam-barlow/</a><br><br>]]> </content:encoded>
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<title>’90s puzzler Panic Bomber W joins Super Bomberman Collection for free, marking its first Western release</title>
<link>https://xinker.org/90s-puzzler-panic-bomber-w-joins-super-bomberman-collection-for-free-marking-its-first-western-release</link>
<guid>https://xinker.org/90s-puzzler-panic-bomber-w-joins-super-bomberman-collection-for-free-marking-its-first-western-release</guid>
<description><![CDATA[  A ’90s spin-off from the Bomberman series has been given its first ever official Western release. Panic Bomber W, which was released on the Super Famicom in March 1995, has been added to retro compilation Super Bomberman Collection. Konami initially announced Super Bomberman Collection during a Nintendo Direct Partner Showcase in February, then surprised players by releasing it that same day. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/08/panic-bomber-w-art-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>’90s, puzzler, Panic, Bomber, joins, Super, Bomberman, Collection, for, free, marking, its, first, Western, release</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/08/panic-bomber-w-art-1024x576.jpg" crossorigin="anonymous"> A ’90s spin-off from the Bomberman series has been given its first ever official Western release.<br><br> Panic Bomber W, which was released on the Super Famicom in March 1995, has been added to retro compilation Super Bomberman Collection.<br><br> Konami initially<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fsuper-bomberman-collection-has-been-announced-for-switch-and-switch-2-is-available-today%2F" target="_blank" rel=" noopener"> announced Super Bomberman Collection</a> during a Nintendo Direct Partner Showcase in February, then surprised players by releasing it that same day.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2F90s-puzzler-panic-bomber-w-joins-super-bomberman-collection-for-free-marking-its-first-western-release%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Devs who spent 5 years making a BioShock&#45;like horror shooter can&amp;apos;t believe its Steam reviews: &amp;quot;I truly expected my game to flop&amp;quot;</title>
<link>https://xinker.org/devs-who-spent-5-years-making-a-bioshock-like-horror-shooter-cant-believe-its-steam-reviews-i-truly-expected-my-game-to-flop</link>
<guid>https://xinker.org/devs-who-spent-5-years-making-a-bioshock-like-horror-shooter-cant-believe-its-steam-reviews-i-truly-expected-my-game-to-flop</guid>
<description><![CDATA[  For five years, a developer named Thomas Brush has been working on a BioShock-inspired horror shooter called Twisted Tower. Now he and a small team of other devs have finally released that game – albeit with pretty low expectations for its success. But Twisted Tower is well on its way to getting a coveted &quot;Overwhelmingly Positive&quot; rating on Steam, and even Brush himself can hardly believe it. &quot;So Steam has this rule (it&#039;s actually a really good rule) that if you hit 500 reviews at 95% you get a big fat gold star called &#039;Overwhelmingly Positive,&#039;&quot; Brush says on Twitter. &quot;And when you get that gold star, you get to tell your friends you did it. Ofcourse, to be honest, I would have been okay with Mostly Positive. That&#039;s how much I doubted this project. To see Twisted Tower approaching that Overwhelmingly Positive dream that I thought was completely out of reach is pretty wild.&quot; As it stands, Twisted Tower has 421 Steam reviews, and 95% of them are positive. If that ratio holds for 79 more reviews, that &quot;gold star&quot; is in sight. And the trends have been promising. Just yesterday, the game had 166 reviews, with 95% of them being positive. &quot;I truly expected my game to flop,&quot; Brush tweeted at the time. &quot;Months ago my goal was just to not release something embarrassing… and now I’m thinking… maybe just maybe…. It’s maybe good!!!!&quot;https://www.youtube-nocookie.com/embed/Xc8kFM13-F8 In a video celebrating the launch, Brush describes Twisted Tower as &quot;a love letter to Bioshock and Willy Wonka and mascot horror. It&#039;s basically like Willy Wonka in a creepy Disney World kind of game.&quot; The creepier bits of BioShock&#039;s atmosphere are clearly present, though it does appear that this game is a little heavier on the action than its inspiration. But hey, 421 very positive reviews can&#039;t be wrong, right? If you&#039;re holding out for that Overwhelmingly Positive badge before trying Twisted Tower for yourself, it doesn&#039;t seem like you&#039;ll have to wait very long. These are the upcoming indie games you need to have on your raddar. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/aXeoSoRshn5yDZqX8bSyV6-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Devs, who, spent, years, making, BioShock-like, horror, shooter, cant, believe, its, Steam, reviews:, truly, expected, game, flop</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/aXeoSoRshn5yDZqX8bSyV6-1280-80.jpg" crossorigin="anonymous"> For five years, a developer named Thomas Brush has been working on a BioShock-inspired horror shooter called Twisted Tower. Now he and a small team of other devs have finally released that game – albeit with pretty low expectations for its success. But Twisted Tower is well on its way to getting a coveted "Overwhelmingly Positive" rating on Steam, and even Brush himself can hardly believe it.<br><br> "So Steam has this rule (it's actually a really good rule) that if you hit 500 reviews at 95% you get a big fat gold star called 'Overwhelmingly Positive,'" Brush says on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fthomasbrushdev%2Fstatus%2F2090065713843011671" target="_blank" rel=" noopener">Twitter</a>. "And when you get that gold star, you get to tell your friends you did it. Ofcourse, to be honest, I would have been okay with Mostly Positive. That's how much I doubted this project. To see Twisted Tower approaching that Overwhelmingly Positive dream that I thought was completely out of reach is pretty wild."<br><br> As it stands, Twisted Tower has 421 <a class="bb_link" href="https://store.steampowered.com/app/1575990/Twisted_Tower/#app_reviews_hash" target="_blank" rel="">Steam reviews</a>, and 95% of them are positive. If that ratio holds for 79 more reviews, that "gold star" is in sight. And the trends have been promising. Just yesterday, the game had 166 reviews, with 95% of them being positive. "I truly expected my game to flop," Brush <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fthomasbrushdev%2Fstatus%2F2089885617156989004" target="_blank" rel=" noopener">tweeted</a> at the time. "Months ago my goal was just to not release something embarrassing… and now I’m thinking… maybe just maybe…. It’s maybe good!!!!"<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FXc8kFM13-F8" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/Xc8kFM13-F8</a> In <a class="bb_link" href="https://www.youtube.com/watch?v=Xc8kFM13-F8" target="_blank" rel="">a video</a> celebrating the launch, Brush describes Twisted Tower as "a love letter to Bioshock and Willy Wonka and mascot horror. It's basically like Willy Wonka in a creepy Disney World kind of game." The creepier bits of BioShock's atmosphere are clearly present, though it does appear that this game is a little heavier on the action than its inspiration.<br><br> But hey, 421 very positive reviews can't be wrong, right? If you're holding out for that Overwhelmingly Positive badge before trying Twisted Tower for yourself, it doesn't seem like you'll have to wait very long.<br><br> <i>These are the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fupcoming-indie-games%2F" target="_blank" rel=" noopener"><i>upcoming indie games</i></a><i> you need to have on your raddar.</i><br><br> [/url]]]> </content:encoded>
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<title># 8/20 &#45; Patch Note</title>
<link>https://xinker.org/820-patch-note</link>
<guid>https://xinker.org/820-patch-note</guid>
<description><![CDATA[ Hello, this is the EZ2ON TEAM. We have implemented the following updates in our client update.  ● What&#039;s New1.  NIGHT TRAVELER DLC - NEW SONG UPDATEThe following three tracks have been added to the ‘NIGHT TRAVELER’ DLC.「Hadron Strike」 by nato「Night Sky」 by Houseplan「The Moments」 by ATASThanks.  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39714249/4b00b08947d36072c99cb41ee08a0c5c16381a45.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>820, Patch, Note</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, this is the EZ2ON TEAM. </p><p class="bb_paragraph">We have implemented the following updates in our client update.  </p><p class="bb_paragraph"></p><div class="bb_h1"><b>● What's New</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>1.  NIGHT TRAVELER DLC - NEW SONG UPDATE</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/39714249/a997676f0c7f727436121e3a915c78d5c718cef0.png"></p><p class="bb_paragraph">The following three tracks have been added to the ‘NIGHT TRAVELER’ DLC.</p><ul class="bb_ul"><li><p class="bb_paragraph">「Hadron Strike」 by nato</p></li><li><p class="bb_paragraph">「Night Sky」 by Houseplan</p></li><li><p class="bb_paragraph">「The Moments」 by ATAS</p><p class="bb_paragraph"></p></li></ul><p class="bb_paragraph">Thanks. </p>]]> </content:encoded>
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<title>[August 20] Data Patch</title>
<link>https://xinker.org/august-20-data-patch</link>
<guid>https://xinker.org/august-20-data-patch</guid>
<description><![CDATA[ Guide your Star-kissed Saviors, StarSavior!Greetings, Captain! This is your Liaison Officer, GM Lisa.A data patch is scheduled for August 20.If you log in after the scheduled time, the patch data will be downloaded and applied automatically.Please refer to the details below to avoid any inconvenience while using the game.????️ Data Patch Notice■ Schedule: August 20■ Patch Details▶ Fixed an issue where the popup message displayed when obtaining the Savior Lydia contained incorrect text under the Simplified Chinese and Traditional Chinese language settings.▶ Fixed an issue where incorrect text was displayed in the shortened cutscenes for Cristelle’s second and third Arcana Stories under the English and Japanese language settings.\[Notes]- The schedule may change depending on patch conditions. Any changes will be announced through this notice.- Additional data may be required when downloading the patch upon re-login. We recommend using Wi-Fi.- Gameplay will not be affected even if the patch is not applied.- For a stable connection, please close and restart the client. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45693889/4a10341e7ed8c6a2bee8f8229524fcbb0a7634d2.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, 20, Data, Patch</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45693889/0b48298ee03e3e34f318d30acc64bceea67c8ebb.png"></p><p class="bb_paragraph"><b>Guide your Star-kissed Saviors, StarSavior!</b><br>Greetings, Captain! This is your Liaison Officer, <b>GM Lisa.</b><br><br>A data patch is scheduled for August 20.<br>If you log in after the scheduled time, the patch data will be downloaded and applied automatically.<br>Please refer to the details below to avoid any inconvenience while using the game.<br><br><b>????️ Data Patch Notice</b><br><b>■ Schedule:</b> August 20<br><b>■ Patch Details</b><br>▶ Fixed an issue where the popup message displayed when obtaining the Savior Lydia contained incorrect text under the Simplified Chinese and Traditional Chinese language settings.<br>▶ Fixed an issue where incorrect text was displayed in the shortened cutscenes for Cristelle’s second and third Arcana Stories under the English and Japanese language settings.<br><br><b>\[Notes]</b><br>- The schedule may change depending on patch conditions. Any changes will be announced through this notice.<br>- Additional data may be required when downloading the patch upon re-login. We recommend using Wi-Fi.<br>- Gameplay will not be affected even if the patch is not applied.<br>- For a stable connection, please close and restart the client.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45693889/1c751b590e0d113a7ac6f5434f1bea5a24bc46b2.png"></p>]]> </content:encoded>
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<item>
<title>August 20 (Thu) Patch Notice</title>
<link>https://xinker.org/august-20-thu-patch-notice</link>
<guid>https://xinker.org/august-20-thu-patch-notice</guid>
<description><![CDATA[ Greetings, Lords and Ladies.This is the Game of Thrones: Kingsroad team. A patch will be implemented to resolve currently identified issues. If you are currently logged in, you may be temporarily disconnected. Upon reconnecting, you can play the updated version with the fixes applied after downloading the patch data. Please refer to the details below for more information.  ???? August 20 (Thu) Patch Notice ☑️ Patch Schedule- August 20 (Thu) 19:30 (UTC +9) ☑️ Details- Optimized backgrounds and objects in certain areas.Improved the &#039;Lockpicking&#039; difficulty in the Abandoned Vault.└ Main Quest Lockpicking Difficulty has been lowered \[Level 2 ▶ Level 1]└ Added +10 seconds to the total Lockpicking time- Fixed an issue where the tier of certain Region Token Bundles did not match their contents.- Fixed an issue in certain languages where the tier and description of items in the Silverware Exchange were displayed incorrectly.- Fixed an issue where enemies failed to properly detect the character in certain sections of the Abandoned Mine.- Fixed an issue where certain enemy NPCs spawned incorrectly in the Enemy Hideout &#039;Abandoned Mine.&#039;- Fixed an issue where using the Ignite Weapon (Enhanced) skill in certain challenge missions in Wormwalks was not properly reflected.- Fixed an issue where players respawned too close to enemies after dying during the main quest &#039;The Fugitive Mind: Go to the rendezvous location&#039;.- Fixed an issue where certain text and languages were not displayed correctly.- Fixed an issue where area names were not displayed correctly in certain regions of Casterly Rock.- Fixed an issue where certain broken pieces of the mural in the Historic Site &#039;The Fear of the Ironborn&#039; could not be obtained.- Fixed an issue where players could enter inaccessible areas in Lannisport.- Fixed an issue where interaction with certain objects was not working in the Occupied Site &#039;Redpeak Mine&#039; of Casterly Rock.- Fixed an issue in Elite Hideouts where the attack area indicator for the &#039;Burn Hazard&#039; effect was not displayed.Fixed an issue where the Beyond the Wall Expedition&#039;s enhancement effect &#039;Embers&#039; was not applied correctly upon using &#039;Ignite Weapon (Enhanced).&#039;- Fixed an issue where first-clear rewards for repeatable content in Casterly Rock were not properly granted.※ First-clear rewards will be distributed upon re-clearing the content after the patch.- Fixed an issue where unavailable content was displayed on the World Map Legend.- Fixed an issue where enhancement effects and Leftover Possessions could not be purchased in the Weirwood stage of the Beyond the Wall Expedition. ???? Important Note- Patch Size:AOS : 1.04GB / iOS : 925MB /PC(Luncher) : 923MB / PC(Steam) : 1.2GB- The patch schedule and details are subject to change. Any changes will be announced through an update to this notice.- You will be automatically disconnected when the patch begins, and an additional data download will occur upon reconnecting to the game.- To ensure your account data safety, we highly recommend logging out in a safe area before the patch takes place.  We will continue to do our utmost to provide you with a stable gameplay environment. Thank you. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46005685/08fe78e0664e508dfeb00b4006ae886f36f57b61.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, Thu, Patch, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46005685/4365da5d88a5032337e3a1155c6573704bc64fce.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Greetings, Lords and Ladies.</p><p class="bb_paragraph">This is the<b> Game of Thrones: Kingsroad </b>team.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">A patch will be implemented to resolve currently identified issues.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">If you are currently logged in, you may be temporarily disconnected. Upon reconnecting, </p><p class="bb_paragraph">you can play the updated version with the fixes applied after downloading the patch data.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Please refer to the details below for more information.</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">????<b> August 20 (Thu) Patch Notice</b></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ Patch Schedule</b></p><p class="bb_paragraph">- August 20 (Thu) 19:30 (UTC +9)</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>☑️ Details</b></p><p class="bb_paragraph">- Optimized backgrounds and objects in certain areas.</p><p class="bb_paragraph">Improved the 'Lockpicking' difficulty in the Abandoned Vault.</p><p class="bb_paragraph">└ Main Quest Lockpicking Difficulty has been lowered \[Level 2 ▶ Level 1]</p><p class="bb_paragraph">└ Added +10 seconds to the total Lockpicking time</p><p class="bb_paragraph">- Fixed an issue where the tier of certain Region Token Bundles did not match their contents.</p><p class="bb_paragraph">- Fixed an issue in certain languages where the tier and description of items in the Silverware Exchange were displayed incorrectly.</p><p class="bb_paragraph">- Fixed an issue where enemies failed to properly detect the character in certain sections of the Abandoned Mine.</p><p class="bb_paragraph">- Fixed an issue where certain enemy NPCs spawned incorrectly in the Enemy Hideout 'Abandoned Mine.'</p><p class="bb_paragraph">- Fixed an issue where using the Ignite Weapon (Enhanced) skill in certain challenge missions in Wormwalks was not properly reflected.</p><p class="bb_paragraph">- Fixed an issue where players respawned too close to enemies after dying during the main quest 'The Fugitive Mind: Go to the rendezvous location'.</p><p class="bb_paragraph">- Fixed an issue where certain text and languages were not displayed correctly.</p><p class="bb_paragraph">- Fixed an issue where area names were not displayed correctly in certain regions of Casterly Rock.</p><p class="bb_paragraph">- Fixed an issue where certain broken pieces of the mural in the Historic Site 'The Fear of the Ironborn' could not be obtained.</p><p class="bb_paragraph">- Fixed an issue where players could enter inaccessible areas in Lannisport.</p><p class="bb_paragraph">- Fixed an issue where interaction with certain objects was not working in the Occupied Site 'Redpeak Mine' of Casterly Rock.</p><p class="bb_paragraph">- Fixed an issue in Elite Hideouts where the attack area indicator for the 'Burn Hazard' effect was not displayed.</p><p class="bb_paragraph">Fixed an issue where the Beyond the Wall Expedition's enhancement effect 'Embers' was not applied correctly upon using 'Ignite Weapon (Enhanced).'</p><p class="bb_paragraph">- Fixed an issue where first-clear rewards for repeatable content in Casterly Rock were not properly granted.</p><p class="bb_paragraph">※ First-clear rewards will be distributed upon re-clearing the content after the patch.</p><p class="bb_paragraph">- Fixed an issue where unavailable content was displayed on the World Map Legend.</p><p class="bb_paragraph">- Fixed an issue where enhancement effects and Leftover Possessions could not be purchased in the Weirwood stage of the Beyond the Wall Expedition.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>???? Important Note</b></p><p class="bb_paragraph">- Patch Size:</p><p class="bb_paragraph">AOS : 1.04GB / iOS : 925MB /PC(Luncher) : 923MB / PC(Steam) : 1.2GB</p><p class="bb_paragraph">- The patch schedule and details are subject to change. Any changes will be announced through an update to this notice.</p><p class="bb_paragraph">- You will be automatically disconnected when the patch begins, and an additional data download will occur upon reconnecting to the game.</p><p class="bb_paragraph">- To ensure your account data safety, we highly recommend logging out in a safe area before the patch takes place.</p><p class="bb_paragraph"> </p><hr><p class="bb_paragraph"> </p><p class="bb_paragraph">We will continue to do our utmost to provide you with a stable gameplay environment.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46005685/1aabe724e812a2c8da2edbac0b209c8df1f750a2.jpg"></p>]]> </content:encoded>
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<title>Resident Evil Requiem on PS5 Drops to a New Low Price at Amazon and Best Buy of $54</title>
<link>https://xinker.org/resident-evil-requiem-on-ps5-drops-to-a-new-low-price-at-amazon-and-best-buy-of-54</link>
<guid>https://xinker.org/resident-evil-requiem-on-ps5-drops-to-a-new-low-price-at-amazon-and-best-buy-of-54</guid>
<description><![CDATA[  Resident Evil Requiem saw a great discount during this year&#039;s Prime Day sale event when physical versions hit $56. However, in a nice little surprise between sale events, its PS5 copy is currently on sale for less than that at Amazon and Best Buy. Both retailers have it discounted to $53.99 right now, which marks a new low price for it from the former, according to price tracking website camelcamelcamel. Unfortunately, this offer only applies to the PS5 copy of the game. But if that&#039;s exactly what you were hoping to get, it&#039;s a solid deal to jump on that saves you $16 compared to paying full price. It&#039;s also worth noting that the Best Buy copy is sold by a third party, antonline, but they have a glowing 4.06 star rating with 807 ratings to back them up. If you&#039;re a Resident Evil fan, or are just curious about this new release, Requiem is well worth picking up to play through. It balances survival horror and action as you step into the shoes of Grace and Leon to experience a terrifying new tale.  IGN&#039;s Tristan Ogilvie put it best in his review: &quot;Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation.&quot; If you&#039;re hoping to pick up Requiem for PC instead, you&#039;re actually in luck: Fanatical&#039;s Summer Sale is still going on right now and features the game for $57.39, so you can grab it for your Steam library for a little less. And if you&#039;re looking for even more video game deals outside of Requiem, it&#039;s worth having a look through Best Buy&#039;s 60th Anniversary Sale. This is live through Sunday, August 23, so there&#039;s still plenty of time to stock up on the deals that catch your eye. Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN. ]]></description>
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<pubDate>Thu, 20 Aug 2026 17:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Resident, Evil, Requiem, PS5, Drops, New, Low, Price, Amazon, and, Best, Buy, 54</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/resident-evil-requiem-ps5-deal-1787140919244.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/resident-evil-requiem" target="_blank" rel="">Resident Evil Requiem</a> saw a great discount during this year's <a class="bb_link" href="https://www.ign.com/articles/resident-evil-requiem-deal-amazon-prime-day-2026" target="_blank" rel="">Prime Day sale event</a> when physical versions hit $56. However, in a nice little surprise <a class="bb_link" href="https://www.ign.com/articles/all-upcoming-sales-events" target="_blank" rel="">between sale events</a>, its PS5 copy is currently on sale for less than that at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fa5jXOV" target="_blank" rel=" noopener">Amazon</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fz6xD8Z" target="_blank" rel=" noopener">Best Buy</a>. Both retailers have it discounted to $53.99 right now, which marks a new low price for it from the former, according to price tracking website <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcamelcamelcamel.com%2Fproduct%2FB0FY929QN1" target="_blank" rel=" noopener">camelcamelcamel</a>.<br><br> Unfortunately, this offer only applies to the PS5 copy of the game. But if that's exactly what you were hoping to get, it's a solid deal to jump on that saves you $16 compared to paying full price. It's also worth noting that the Best Buy copy is sold by a third party, antonline, but they have a glowing 4.06 star rating with 807 ratings to back them up.<br><br> If you're a Resident Evil fan, or are just curious about this new release, Requiem is well worth picking up to play through. It balances survival horror and action as you step into the shoes of Grace and Leon to experience a terrifying new tale. <br><br> IGN's Tristan Ogilvie put it best in his <a class="bb_link" href="https://www.ign.com/articles/resident-evil-requiem-review" target="_blank" rel="">review</a>: "Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation."<br><br> If you're hoping to pick up Requiem for PC instead, you're actually in luck: <a class="bb_link" href="https://www.ign.com/articles/fanatical-summer-sale-best-pc-game-deals-2026" target="_blank" rel="">Fanatical's Summer Sale</a> is still going on right now and features the game for $57.39, so you can grab it for your Steam library for a little less.<br><br> And if you're looking for even more video game deals outside of Requiem, it's worth having a look through <a class="bb_link" href="https://www.ign.com/articles/best-buy-60th-anniversary-sale" target="_blank" rel="">Best Buy's 60th Anniversary Sale</a>. This is live through Sunday, August 23, so there's still plenty of time to stock up on the deals that catch your eye.<br><br> <i>Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.</i><br><br>]]> </content:encoded>
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<title>The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops</title>
<link>https://xinker.org/the-loopler-is-a-roguelite-deckbuilder-about-a-slot-car-driving-in-mesmerizing-loops</link>
<guid>https://xinker.org/the-loopler-is-a-roguelite-deckbuilder-about-a-slot-car-driving-in-mesmerizing-loops</guid>
<description><![CDATA[ You love a good numbers-go-up dopamine hit right? How about with a slot car driving in loops while you power it up with game-changing cards.  Read the full article here: https://www.gamingonlinux.com/2026/08/the-loopler-is-a-roguelite-deckbuilder-about-a-slot-car-driving-in-mesmerizing-loops/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/385678913id29590gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Loopler, roguelite, deckbuilder, about, slot, car, driving, mesmerizing, loops</media:keywords>
<content:encoded><![CDATA[You love a good numbers-go-up dopamine hit right? How about with a slot car driving in loops while you power it up with game-changing cards. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/385678913id29590gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fthe-loopler-is-a-roguelite-deckbuilder-about-a-slot-car-driving-in-mesmerizing-loops%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/the-loopler-is-a-roguelite-deckbuilder-about-a-slot-car-driving-in-mesmerizing-loops/</a><br><br>]]> </content:encoded>
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<title>Trails in the Sky 2nd Chapter demo now available, Season Pass and Digital Deluxe Edition announced</title>
<link>https://xinker.org/trails-in-the-sky-2nd-chapter-demo-now-available-season-pass-and-digital-deluxe-edition-announced</link>
<guid>https://xinker.org/trails-in-the-sky-2nd-chapter-demo-now-available-season-pass-and-digital-deluxe-edition-announced</guid>
<description><![CDATA[  GungHo has launched a free Trails in the Sky 2nd Chapter demo on PS5, Steam, and Switch 1 with save data carrying over into the full game. ]]></description>
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<pubDate>Thu, 20 Aug 2026 17:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Trails, the, Sky, 2nd, Chapter, demo, now, available, Season, Pass, and, Digital, Deluxe, Edition, announced</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21138/original/trails-in-the-sky-2nd-chapter-english-demo-download.png" crossorigin="anonymous"> GungHo has launched a free Trails in the Sky 2nd Chapter demo on PS5, Steam, and Switch 1 with save data carrying over into the full game.<br><br>]]> </content:encoded>
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<title>Space bullet heaven roguelike Sublight arrives September 15</title>
<link>https://xinker.org/space-bullet-heaven-roguelike-sublight-arrives-september-15</link>
<guid>https://xinker.org/space-bullet-heaven-roguelike-sublight-arrives-september-15</guid>
<description><![CDATA[ With a demo I really liked and played a lot of, the space bullet heaven roguelike Sublight is set to warp into Early Access on September 15th.  Read the full article here: https://www.gamingonlinux.com/2026/08/space-bullet-heaven-roguelike-sublight-arrives-september-15/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1679492676id29589gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 17:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Space, bullet, heaven, roguelike, Sublight, arrives, September</media:keywords>
<content:encoded><![CDATA[With a demo I really liked and played a lot of, the space bullet heaven roguelike Sublight is set to warp into Early Access on September 15th. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1679492676id29589gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fspace-bullet-heaven-roguelike-sublight-arrives-september-15%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/space-bullet-heaven-roguelike-sublight-arrives-september-15/</a><br><br>]]> </content:encoded>
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<title>Dominocalypse brings some clever ideas to puzzle roguelikes with dominoes</title>
<link>https://xinker.org/dominocalypse-brings-some-clever-ideas-to-puzzle-roguelikes-with-dominoes</link>
<guid>https://xinker.org/dominocalypse-brings-some-clever-ideas-to-puzzle-roguelikes-with-dominoes</guid>
<description><![CDATA[ Dominocalypse clearly takes some inspiration from Balatro and many other score-chasing roguelikes, but the dominoes spin is pretty darn clever.  Read the full article here: https://www.gamingonlinux.com/2026/08/dominocalypse-brings-some-clever-ideas-to-puzzle-roguelikes-with-dominoes/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/401967153id29588gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 16:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dominocalypse, brings, some, clever, ideas, puzzle, roguelikes, with, dominoes</media:keywords>
<content:encoded><![CDATA[Dominocalypse clearly takes some inspiration from Balatro and many other score-chasing roguelikes, but the dominoes spin is pretty darn clever. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/401967153id29588gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fdominocalypse-brings-some-clever-ideas-to-puzzle-roguelikes-with-dominoes%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/dominocalypse-brings-some-clever-ideas-to-puzzle-roguelikes-with-dominoes/</a><br><br>]]> </content:encoded>
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<title>A new 15&#45;minute trailer of Black Myth: Zhong Kui shows the game’s combat in action</title>
<link>https://xinker.org/a-new-15-minute-trailer-of-black-myth-zhong-kui-shows-the-games-combat-in-action</link>
<guid>https://xinker.org/a-new-15-minute-trailer-of-black-myth-zhong-kui-shows-the-games-combat-in-action</guid>
<description><![CDATA[  Game Science has released a 15-minute trailer showing footage from Black Myth: Zhong Kui. Last year the Chinese studio announced during Gamescom’s Opening Night Live show that it was working on a second game in the Black Myth series, after the commercially successful Black Myth: Wukong. At the time, Game Science stated that the game was still in very early development, and that no in-game footage was available as a result. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2026/08/black-myth-zhong-kui-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 16:43:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>new, 15-minute, trailer, Black, Myth:, Zhong, Kui, shows, the, game’s, combat, action</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/08/black-myth-zhong-kui-1024x576.jpg" crossorigin="anonymous"> Game Science has released a 15-minute trailer showing footage from Black Myth: Zhong Kui.<br><br> Last year the Chinese studio announced during Gamescom’s Opening Night Live show that it was working on a second game in the Black Myth series, after the commercially successful Black Myth: Wukong.<br><br> At the time, Game Science stated that the game was still in very early development, and that no in-game footage was available as a result.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fa-new-15-minute-trailer-of-black-myth-zhong-kui-shows-the-games-combat-in-action%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>Steam Users Have Until August 24 to Claim 2025 Simulation Game Completely Free of Charge</title>
<link>https://xinker.org/steam-users-have-until-august-24-to-claim-2025-simulation-game-completely-free-of-charge</link>
<guid>https://xinker.org/steam-users-have-until-august-24-to-claim-2025-simulation-game-completely-free-of-charge</guid>
<description><![CDATA[  Steam users can currently grab the 2025 simulation game First-Person Data Explorer and add it to their libraries completely free of charge. As the Steam game gears up to leave Early Access, developer Star Weaver&#039;s Production has decided to transition to a paid model on August 24, 2026, leaving players limited time to pick it up for free.  ]]></description>
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<pubDate>Thu, 20 Aug 2026 16:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Users, Have, Until, August, Claim, 2025, Simulation, Game, Completely, Free, Charge</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/steam-free-games-august-2026-first-person-data-explorer.jpg" crossorigin="anonymous"> <b>Steam </b>users can currently grab the 2025 simulation game <i>First-Person Data Explorer </i>and add it to their libraries completely free of charge. As the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam</a> game gears up to leave Early Access, developer Star Weaver's Production has decided to transition to a paid model on August 24, 2026, leaving players limited time to pick it up for free. <br><br>]]> </content:encoded>
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<title>Phase 3 Fix Is Now Live</title>
<link>https://xinker.org/phase-3-fix-is-now-live</link>
<guid>https://xinker.org/phase-3-fix-is-now-live</guid>
<description><![CDATA[ Hello, interns.I’ve been reading your feedback around Phase 3, especially from players who spent hours building automation setups only to have their production lines heavily damaged by the scripted event.That was frustrating, and I get it.A fix is now live. The event has been removed.The Maw still hungers. The workplace is still unsafe. But your factory should no longer be punished for being a factory.Thank you to everyone who reported this, left feedback, or explained clearly where the frustration was coming from. It helped me identify the problem quickly and get a fix out.Please keep sharing your thoughts!Back to work.- Froke ]]></description>
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<pubDate>Thu, 20 Aug 2026 16:25:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Phase, Fix, Now, Live</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, interns.</p><p class="bb_paragraph">I’ve been reading your feedback around <b>Phase 3</b>, especially from players who spent hours building automation setups only to have their production lines heavily damaged by the scripted event.</p><p class="bb_paragraph">That was frustrating, and I get it.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>A fix is now live. The event has been removed.</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">The Maw still hungers. The workplace is still unsafe. But your factory should no longer be punished for being a factory.</p><p class="bb_paragraph">Thank you to everyone who reported this, left feedback, or explained clearly where the frustration was coming from. It helped me identify the problem quickly and get a fix out.</p><p class="bb_paragraph">Please keep sharing your thoughts!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Back to work.</p><p class="bb_paragraph">- Froke</p>]]> </content:encoded>
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<title>Former Tekken 8 Director Kohei Ikeda Joins VS Studio, Re&#45;Teams With Tekken Veteran Katsuhiro Harada</title>
<link>https://xinker.org/former-tekken-8-director-kohei-ikeda-joins-vs-studio-re-teams-with-tekken-veteran-katsuhiro-harada</link>
<guid>https://xinker.org/former-tekken-8-director-kohei-ikeda-joins-vs-studio-re-teams-with-tekken-veteran-katsuhiro-harada</guid>
<description><![CDATA[  Former Tekken 8 Director Kohei Ikeda has announced he has joined newly established developer VS Studio, the Tokyo-based, SNK-owned outfit that was founded in May 2026 by former Tekken producer and director Katsuhiro Harada. “I’ve joined VS Studio as the next step in my journey,” confirmed Ikeda via social media. “Working on games again with two of my former bosses feels nostalgic in many ways, while at the same time, the excitement of creating something completely new makes every day incredibly fulfilling.” “I’m really looking forward to seeing what we can create together!” Ikeda left Namco Bandai back in June. His 20-year stint at the storied developer culminated with his duties as game director on both Tekken 7 and 8. At least according to Harada, Ikeda’s final direction on Tekken involved ensuring one of Harada’s own final requests came to fruition, which was his plan to tease the return of Roger Jr. by re-creating a 10-year-old viral clip out of Australia of a man punching a kangaroo to rescue a dog. Ikeda’s exit came rapidly in the wake of Harada’s own departure following over three decades at Namco Bandai, after which the Tekken legend quickly founded VS Studio.  A glimpse at what VS Studio has in store is likely some way off, but it would appear there is no shortage of fighting game experience assembled at the new developer so far. Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/vs-studio-1280-1787213078386.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 16:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Former, Tekken, Director, Kohei, Ikeda, Joins, Studio, Re-Teams, With, Tekken, Veteran, Katsuhiro, Harada</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/vs-studio-1280-1787213078386.jpg" crossorigin="anonymous"> Former Tekken 8 Director Kohei Ikeda has announced he has joined newly established developer VS Studio, the Tokyo-based, SNK-owned outfit that was founded in May 2026 by former Tekken producer and director Katsuhiro Harada.<br><br> “I’ve joined VS Studio as the next step in my journey,” <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fnkt_dreamer%2Fstatus%2F2089637245762597198" target="_blank" rel=" noopener"><u>confirmed Ikeda via social media. </u></a>“Working on games again with two of my former bosses feels nostalgic in many ways, while at the same time, the excitement of creating something completely new makes every day incredibly fulfilling.”<br><br> “I’m really looking forward to seeing what we can create together!”<br><br> Ikeda <a class="bb_link" href="https://www.ign.com/articles/hot-on-the-heels-of-katsuhiro-haradas-exit-from-bandai-namco-the-director-of-tekken-7-and-8-has-left-too" target="_blank" rel=""><u>left Namco Bandai back in June</u></a>. His 20-year stint at the storied developer culminated with his duties as game director on both Tekken 7 and 8. At least according to Harada, Ikeda’s final direction on Tekken involved ensuring one of Harada’s own final requests came to fruition, which was <a class="bb_link" href="https://www.ign.com/articles/tekken-8-roger-jr-trailer-inspired-by-viral-kangaroo-punching-clip-was-prompted-by-former-tekken-director-katsuhiro-harada" target="_blank" rel=""><u>his plan to tease the return of Roger Jr. by re-creating a 10-year-old viral clip out of Australia of a man punching a kangaroo to rescue a dog</u></a>.<br><br> Ikeda’s exit came rapidly in the wake of <a class="bb_link" href="https://www.ign.com/articles/former-tekken-lead-katsuhiro-harada-sets-up-own-company-vs-studio" target="_blank" rel=""><u>Harada’s own departure following over three decades at Namco Bandai, after which the Tekken legend quickly founded VS Studio.</u></a> <br><br> A glimpse at what VS Studio has in store is likely some way off, but it would appear there is no shortage of fighting game experience assembled at the new developer so far.<br><br> <i>Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.</i><br><br>]]> </content:encoded>
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<title>Dumb Ways to Build brings some funny co&#45;op from Dumb Ways to Die on September 10</title>
<link>https://xinker.org/dumb-ways-to-build-brings-some-funny-co-op-from-dumb-ways-to-die-on-september-10</link>
<guid>https://xinker.org/dumb-ways-to-build-brings-some-funny-co-op-from-dumb-ways-to-die-on-september-10</guid>
<description><![CDATA[ From the Dumb Ways to Die team, they revealed Dumb Ways to Build - a chaotic physics-based co-op game filled with deadly construction jobs.  Read the full article here: https://www.gamingonlinux.com/2026/08/dumb-ways-to-build-brings-some-funny-co-op-from-dumb-ways-to-die-on-september-10/ ]]></description>
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<pubDate>Thu, 20 Aug 2026 16:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dumb, Ways, Build, brings, some, funny, co-op, from, Dumb, Ways, Die, September</media:keywords>
<content:encoded><![CDATA[From the Dumb Ways to Die team, they revealed Dumb Ways to Build - a chaotic physics-based co-op game filled with deadly construction jobs. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/119265762id29587gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fdumb-ways-to-build-brings-some-funny-co-op-from-dumb-ways-to-die-on-september-10%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/dumb-ways-to-build-brings-some-funny-co-op-from-dumb-ways-to-die-on-september-10/</a><br><br>]]> </content:encoded>
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<title>Ver 1.35.0 Update</title>
<link>https://xinker.org/ver-1350-update</link>
<guid>https://xinker.org/ver-1350-update</guid>
<description><![CDATA[ Thank you for playing Wizardry Variants Daphne.The game has been updated to Ver 1.35.0.--------------------------------------------------------◆Labyrinth of Fordraig Exploration◆--------------------------------------------------------A new request, Labyrinth of Fordraig Exploration, can be accepted at the Adventurer&#039;s Guild in the royal capital.\[Request]&#039;I would have the Labyrinth of Fordraig explored once more. This request is issued specifically to the Masked Adventurer.&#039;\[Implementation Date]8/20/2026 (16:30) JST*To accept this request, you must complete the Stolen Armor Retrieval request under certain conditions.--------------------------------------------------------◆Blessing of the Eventide Calm Special Supplies◆--------------------------------------------------------By logging in during the event period, you can claim a total of 2 Unique Remains: Heroine of the Eventide Calm, 8 Mid Grade Iron Ores, 5 Clock Tomes of the Finesser, and more.\[Event Period]8/20/2026 (16:30) - 9/9/2026 (23:59) JST\[How to Claim]Rewards can be claimed from Adventurer&#039;s Guild &gt; Supplies &gt; Special Supplies.*You can claim up to 7 days&#039; worth of unclaimed rewards at once during the event period.--------------------------------------------------------◆Valor Etched Across the Summer Sky Missions◆--------------------------------------------------------These are limited-time missions in which you can obtain up to 2 Unique Remains: Heroine of the Eventide Calm, 400 Gems of Org, and more, by completing designated missions and earning a set number of points during the event period.\[Event Period]8/20/2026 (16:30) - 9/3/2026 (23:59) JST\[Valor Etched Across the Summer Sky Mission Pass Introduction]In conjunction with Valor Etched Across the Summer Sky Missions, a Valor Etched Across the Summer Sky Mission Pass will be available for purchase.\[Mission Pass Availability Period]8/20/2026 (16:30) - 9/2/2026 (23:59) JSTBy purchasing the pass, you can obtain additional rewards on top of standard mission rewards, such as up to 3 Unique Remains: Heroine of the Eventide Calm (with bonus) and up to 150 Gems of Org.*For reward details, please see the treasure chest on the Valor Etched Across the Summer Sky Mission screen.*The Valor Etched Across the Summer Sky Mission Pass can be purchased from the Jeweler under Adventurer&#039;s Passport.*Even if you purchase the Valor Etched Across the Summer Sky Mission Pass, you must complete the missions during the event period and claim the rewards from the mission screen.--------------------------------------------------------◆BP Display Added◆--------------------------------------------------------A Skill/BP button has been added below Ability Values on the Adventurer &gt; Stats screen. Switching to BP display allows you to check the BP assigned to each Ability Value.--------------------------------------------------------◆Sort Option Added◆--------------------------------------------------------Bonus Points can now be selected for adventurer sorting on the Dismiss screen. Adventurers can be sorted by BP value.--------------------------------------------------------◆Sort Screen Name Adjustments◆--------------------------------------------------------In the Blacksmith and Item Shop sort options, the sort option Trait Points has been changed to Ability Values.--------------------------------------------------------◆Certain Missions Added◆--------------------------------------------------------Since Fantasy Castle of Deepest Dark Missions included missions that were difficult to complete, missions with eased completion conditions have been added.*If you have already met the updated conditions, these missions will be marked as completed.--------------------------------------------------------◆Fixed Issues◆--------------------------------------------------------- The continous turn increase effect of the Blessing of Agora skill does not apply to active skills of some equipment.- Additional text has been added to the descriptions of the following skills and spells, which are not affected by the continous turn increase effect.\[Affected Spells and Skills]Knights of Round, Scourge, Namas Arrow, Mercy Stroke, Gate of Tartarus, Tachi: Kaiten- Some of Iroha and Prishe&#039;s passive skills do not activate correctly after they are revived by the Life-Binding Tincture skill.- While using the Quickdraw Stance skill, physical attacks from certain enemies may hit.- While the Gate of Tartarus spell is in effect, the MP recovery effect of the Dream of the Sleeping Witch skill does not activate.- During battles in Ghost Castle of the Northcleft, the Black Beast Feint skill may counterattack enemies that have joined as reinforcements.- After using the Cure spell, selecting Repeat Last Action in Auto-Battle causes the adventurer to perform a normal attack instead of using Cure.- After Kagero is revived with the Right Hand of Reversal during battle, the battle may slow down significantly.- If the Monster Eradication Near the Capital limi ]]></description>
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<pubDate>Thu, 20 Aug 2026 15:58:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ver, 1.35.0, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45488637/83de23b7a4c44338f0728855f5091920c6f9b2c3.png"></p><p class="bb_paragraph">Thank you for playing Wizardry Variants Daphne.</p><p class="bb_paragraph">The game has been updated to Ver 1.35.0.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Labyrinth of Fordraig Exploration◆<br>--------------------------------------------------------<br>A new request, Labyrinth of Fordraig Exploration, can be accepted at the Adventurer's Guild in the royal capital.</p><p class="bb_paragraph">\[Request]<br>'I would have the Labyrinth of Fordraig explored once more. This request is issued specifically to the Masked Adventurer.'</p><p class="bb_paragraph">\[Implementation Date]<br>8/20/2026 (16:30) JST</p><p class="bb_paragraph">*To accept this request, you must complete the Stolen Armor Retrieval request under certain conditions.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Blessing of the Eventide Calm Special Supplies◆<br>--------------------------------------------------------<br>By logging in during the event period, you can claim a total of 2 Unique Remains: Heroine of the Eventide Calm, 8 Mid Grade Iron Ores, 5 Clock Tomes of the Finesser, and more.</p><p class="bb_paragraph">\[Event Period]<br>8/20/2026 (16:30) - 9/9/2026 (23:59) JST</p><p class="bb_paragraph">\[How to Claim]<br>Rewards can be claimed from Adventurer's Guild > Supplies > Special Supplies.</p><p class="bb_paragraph">*You can claim up to 7 days' worth of unclaimed rewards at once during the event period.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Valor Etched Across the Summer Sky Missions◆<br>--------------------------------------------------------<br>These are limited-time missions in which you can obtain up to 2 Unique Remains: Heroine of the Eventide Calm, 400 Gems of Org, and more, by completing designated missions and earning a set number of points during the event period.</p><p class="bb_paragraph">\[Event Period]<br>8/20/2026 (16:30) - 9/3/2026 (23:59) JST</p><p class="bb_paragraph">\[Valor Etched Across the Summer Sky Mission Pass Introduction]<br>In conjunction with Valor Etched Across the Summer Sky Missions, a Valor Etched Across the Summer Sky Mission Pass will be available for purchase.</p><p class="bb_paragraph">\[Mission Pass Availability Period]<br>8/20/2026 (16:30) - 9/2/2026 (23:59) JST</p><p class="bb_paragraph">By purchasing the pass, you can obtain additional rewards on top of standard mission rewards, such as up to 3 Unique Remains: Heroine of the Eventide Calm (with bonus) and up to 150 Gems of Org.</p><p class="bb_paragraph">*For reward details, please see the treasure chest on the Valor Etched Across the Summer Sky Mission screen.<br>*The Valor Etched Across the Summer Sky Mission Pass can be purchased from the Jeweler under Adventurer's Passport.<br>*Even if you purchase the Valor Etched Across the Summer Sky Mission Pass, you must complete the missions during the event period and claim the rewards from the mission screen.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆BP Display Added◆<br>--------------------------------------------------------<br>A Skill/BP button has been added below Ability Values on the Adventurer > Stats screen. Switching to BP display allows you to check the BP assigned to each Ability Value.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Sort Option Added◆<br>--------------------------------------------------------<br>Bonus Points can now be selected for adventurer sorting on the Dismiss screen. Adventurers can be sorted by BP value.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Sort Screen Name Adjustments◆<br>--------------------------------------------------------<br>In the Blacksmith and Item Shop sort options, the sort option Trait Points has been changed to Ability Values.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Certain Missions Added◆<br>--------------------------------------------------------<br>Since Fantasy Castle of Deepest Dark Missions included missions that were difficult to complete, missions with eased completion conditions have been added.<br>*If you have already met the updated conditions, these missions will be marked as completed.</p><p class="bb_paragraph">--------------------------------------------------------<br>◆Fixed Issues◆<br>--------------------------------------------------------<br>- The continous turn increase effect of the Blessing of Agora skill does not apply to active skills of some equipment.</p><p class="bb_paragraph">- Additional text has been added to the descriptions of the following skills and spells, which are not affected by the continous turn increase effect.</p><p class="bb_paragraph">\[Affected Spells and Skills]<br>Knights of Round, Scourge, Namas Arrow, Mercy Stroke, Gate of Tartarus, Tachi: Kaiten</p><p class="bb_paragraph">- Some of Iroha and Prishe's passive skills do not activate correctly after they are revived by the Life-Binding Tincture skill.</p><p class="bb_paragraph">- While using the Quickdraw Stance skill, physical attacks from certain enemies may hit.</p><p class="bb_paragraph">- While the Gate of Tartarus spell is in effect, the MP recovery effect of the Dream of the Sleeping Witch skill does not activate.</p><p class="bb_paragraph">- During battles in Ghost Castle of the Northcleft, the Black Beast Feint skill may counterattack enemies that have joined as reinforcements.</p><p class="bb_paragraph">- After using the Cure spell, selecting Repeat Last Action in Auto-Battle causes the adventurer to perform a normal attack instead of using Cure.</p><p class="bb_paragraph">- After Kagero is revived with the Right Hand of Reversal during battle, the battle may slow down significantly.</p><p class="bb_paragraph">- If the Monster Eradication Near the Capital limited request has not been completed, some quests in the royal capital, Village of Northern Hollow, and other locations may not progress correctly.</p><p class="bb_paragraph">- On the Fantasy Castle of Deepest Dark event screen, the Times Traveled count does not increase past 2.<br>*The Times Traveled count while this issue is occurring will not be included in the count after the fix. Thank you for your understanding.</p><p class="bb_paragraph">- While progressing through a Legendary Adventurer Quest, changing the target adventurer's Style and then continuing with another adventurer of the same name may prevent the quest from progressing.</p><p class="bb_paragraph">- When using keyboard or controller controls, Reverse All cannot be selected under Ruins > Right Hand of Reversal > Junk. \[PC version-only bug]</p><p class="bb_paragraph">- When using controller controls, the Grade Exam completion window cannot be operated. \[PC version-only bug]</p><p class="bb_paragraph">- When opening the Adventurer's Guild Request List screen while a Non-Guild Request has been completed, a blue badge is displayed on the Featured tab.</p><p class="bb_paragraph">Various other issues have been addressed.</p><p class="bb_paragraph">\[Caution]<br>*The Update button may not appear in each app store. In this case, please restart your device or the store application and try updating again after some time has passed.</p><p class="bb_paragraph">We hope you continue to enjoy playing Wizardry Variants Daphne.</p>]]> </content:encoded>
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<title>Palworld and No Man&amp;apos;s Sky Devs Hint at New Collaboration</title>
<link>https://xinker.org/palworld-and-no-mans-sky-devs-hint-at-new-collaboration</link>
<guid>https://xinker.org/palworld-and-no-mans-sky-devs-hint-at-new-collaboration</guid>
<description><![CDATA[  Palworld and No Man&#039;s Sky appear to be teasing a possible collaboration between the two games on social media. Fans of both Palworld and No Man&#039;s Sky are getting excited over the possibilities that could arise from such a collaboration. ]]></description>
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<pubDate>Thu, 20 Aug 2026 15:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, and, Mans, Sky, Devs, Hint, New, Collaboration</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/palworld-and-no-mans-sky-devs-hint-at-new-collaboration-gamerant-feature-1.jpg" crossorigin="anonymous"> <i><b>Palworld</b></i> and <i>No Man's Sky</i> appear to be teasing a possible collaboration between the two games on social media. Fans of both <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fpalworld%2F" target="_blank" rel=" noopener"><i>Palworld</i></a> and <i>No Man's Sky</i> are getting excited over the possibilities that could arise from such a collaboration.<br><br>]]> </content:encoded>
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<title>Stunning Black Myth: Zhong Kui Gameplay Trailer Gives Us a Closer Look at the New Protagonist, Combat, and a Truly Impressive Parry</title>
<link>https://xinker.org/stunning-black-myth-zhong-kui-gameplay-trailer-gives-us-a-closer-look-at-the-new-protagonist-combat-and-a-truly-impressive-parry</link>
<guid>https://xinker.org/stunning-black-myth-zhong-kui-gameplay-trailer-gives-us-a-closer-look-at-the-new-protagonist-combat-and-a-truly-impressive-parry</guid>
<description><![CDATA[  Game Science has released a 15-minute gameplay trailer for its Black Myth: Wukong follow-up, Black Myth: Zhong Kui. It gives us a closer look at the new protagonist, combat, and the world, and is packed with impressive details. The trailer begins with a peaceful seaside environment, foliage moving to a gentle breeze. The new protagonist stumbles onto a beachfront. He makes his way inside a cave before bumping into an old man eating some meat. The pair build a raft — are they both stranded on this beach? — and try to head out onto the water, but a towering wave appears to tear up their plans. We then get a look at combat. Carrying the old man on his back, the protagonist encounters a pack of ghoulish enemies, who he defeats with sword attacks. After thinning out the group, the protagonist goes up against the largest enemy, side-stepping attacks. This bigger foe ignites its sword in fire, but the protagonist parries and delivers the killing blow. A flashy cinematic finisher ends the fight. The old man looks like he’s died, but appears to transform into a flying collection of leaves, which the protagonist pursues. He’s attacked by a couple of rabid dogs and an archer enemy — we see him expertly dodge a flying arrow by twisting his body sideways. As the rain kicks in, our hero encounters a pack of monsters, which he dispatches in yet another look at combat. Here, the protagonist throws what looks like a fire bomb, which ignites the ground, the enemies, and surrounding trees in flame. He then appears to absorb the fire into his sword. It’s an impressive visual effect. More enemies follow, but these are dispatched easier with the flame sword. The combat on show is pretty fluid, with realistic swordplay rather than over-the-top attacks or movement. Indeed, the parry and dodge animations are very clean, adding to the sense of realism in fights. The sword-sheathing animation also impresses. The leaves lead our hero to a lake, which he swims into. There he finds the body of a woman, but before he can do anything more he is driven away by creatures. Swimming to the shore, the protagonist is attacked by a terrifying winged humanoid. This looks like a boss fight! It rips off its wings before phase two begins. Eventually, a mystery ally joins the fight, helping our hero to defeat the boss. Those leaves attach themselves to the boss, lending a hand. At this point, the hero seems to electify his sword with an item he&#039;s carrying. It looks like combat will involve fire and electricity attacks; I wouldn&#039;t be surprised to see other elements in there, too. Perhaps knowing which element to use and when will be the key to success. Then, we see the protagonist appear to disappear into shadow and become, or assume control of, or join forces with the mystery ally. In this powered-up state, the protagonist nonchalantly parries the enemy&#039;s attacks and delivers a flurry of devastating blows. But this doesn&#039;t last long, and our hero soon reverts back to his standard humanoid form. The parry used against the boss here is perhaps the most impressive part of the trailer, as it deflects the attacks of the enemy in such a way as to feel not only realistic, but weighty and unique to the angle of attack. I&#039;m really looking forward to using the parry in this game against each enemy and boss to see how extensive these animations are, and how they influence the feel of fights. Eventually, the two characters defeat the boss, which crawls towards the water. We then see the woman from the lake emerge. With a demonic smile, she attacks the boss and drags it underwater. We then get a montage of cutscenes from other parts of the game, showing off more fantastical creatures. One of these shows the hero playing instruments with a skeleton band! The video ends with the protagonist riding through the world on the back of an animal that looks a bit like a tiger. Not a single word is said in the trailer, either in cutscenes or in combat. The 15-minute gameplay trailer is below: When Black Myth: Zhong Kui was announced at Opening Night Live last year, Game Science issued an official description of the game: &quot;Set against the backdrop of the classic Chinese folktale &#039;Zhong Kui Banishing Evil,&#039; Black Myth: Zhong Kui is a single-player action role-playing game rooted in ancient Chinese fantasy. The game will deliver distinctive experiences and gameplay features that push our limits, while also bringing fresh ideas and necessary changes to address past flaws and regrets.&quot; We don’t know much else, beyond the gameplay we’ve seen. There’s no release window, nor are there confirmed platforms yet. Black Myth: Wukong is the record-breaking action game that launched across PC and PlayStation in 2024, selling 10 million copies in just three days. The Xbox Series X and S version launched August 20, 2025. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/20/screenshot-2026-08-20-074310-1787208245518.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 15:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stunning, Black, Myth:, Zhong, Kui, Gameplay, Trailer, Gives, Closer, Look, the, New, Protagonist, Combat, and, Truly, Impressive, Parry</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/20/screenshot-2026-08-20-074310-1787208245518.png" crossorigin="anonymous"> Game Science has released a 15-minute gameplay trailer for its Black Myth: Wukong follow-up, <a class="bb_link" href="https://www.ign.com/games/black-myth-zhong-kui" target="_blank" rel="">Black Myth: Zhong Kui</a>. It gives us a closer look at the new protagonist, combat, and the world, and is packed with impressive details.<br><br> The trailer begins with a peaceful seaside environment, foliage moving to a gentle breeze. The new protagonist stumbles onto a beachfront. He makes his way inside a cave before bumping into an old man eating some meat. The pair build a raft — are they both stranded on this beach? — and try to head out onto the water, but a towering wave appears to tear up their plans.<br><br> We then get a look at combat. Carrying the old man on his back, the protagonist encounters a pack of ghoulish enemies, who he defeats with sword attacks. After thinning out the group, the protagonist goes up against the largest enemy, side-stepping attacks. This bigger foe ignites its sword in fire, but the protagonist parries and delivers the killing blow. A flashy cinematic finisher ends the fight.<br><br> The old man looks like he’s died, but appears to transform into a flying collection of leaves, which the protagonist pursues. He’s attacked by a couple of rabid dogs and an archer enemy — we see him expertly dodge a flying arrow by twisting his body sideways.<br><br> As the rain kicks in, our hero encounters a pack of monsters, which he dispatches in yet another look at combat. Here, the protagonist throws what looks like a fire bomb, which ignites the ground, the enemies, and surrounding trees in flame. He then appears to absorb the fire into his sword. It’s an impressive visual effect.<br><br> More enemies follow, but these are dispatched easier with the flame sword. The combat on show is pretty fluid, with realistic swordplay rather than over-the-top attacks or movement. Indeed, the parry and dodge animations are very clean, adding to the sense of realism in fights. The sword-sheathing animation also impresses.<br><br> The leaves lead our hero to a lake, which he swims into. There he finds the body of a woman, but before he can do anything more he is driven away by creatures. Swimming to the shore, the protagonist is attacked by a terrifying winged humanoid. This looks like a boss fight!<br><br> It rips off its wings before phase two begins. Eventually, a mystery ally joins the fight, helping our hero to defeat the boss. Those leaves attach themselves to the boss, lending a hand. At this point, the hero seems to electify his sword with an item he's carrying. It looks like combat will involve fire and electricity attacks; I wouldn't be surprised to see other elements in there, too. Perhaps knowing which element to use and when will be the key to success.<br><br> Then, we see the protagonist appear to disappear into shadow and become, or assume control of, or join forces with the mystery ally. In this powered-up state, the protagonist nonchalantly parries the enemy's attacks and delivers a flurry of devastating blows. But this doesn't last long, and our hero soon reverts back to his standard humanoid form.<br><br> The parry used against the boss here is perhaps the most impressive part of the trailer, as it deflects the attacks of the enemy in such a way as to feel not only realistic, but weighty and unique to the angle of attack. I'm really looking forward to using the parry in this game against each enemy and boss to see how extensive these animations are, and how they influence the feel of fights.<br><br> Eventually, the two characters defeat the boss, which crawls towards the water. We then see the woman from the lake emerge. With a demonic smile, she attacks the boss and drags it underwater.<br><br> We then get a montage of cutscenes from other parts of the game, showing off more fantastical creatures. One of these shows the hero playing instruments with a skeleton band! The video ends with the protagonist riding through the world on the back of an animal that looks a bit like a tiger. Not a single word is said in the trailer, either in cutscenes or in combat.<br><br> The 15-minute gameplay trailer is below:<br><br> <a class="bb_link" href="https://www.ign.com/articles/black-myth-wukong-developer-game-science-announces-sequel-black-myth-zhong-kui" target="_blank" rel="">When Black Myth: Zhong Kui was announced at Opening Night Live last year</a>, Game Science issued an official description of the game:<br><br> "Set against the backdrop of the classic Chinese folktale 'Zhong Kui Banishing Evil,' Black Myth: Zhong Kui is a single-player action role-playing game rooted in ancient Chinese fantasy. The game will deliver distinctive experiences and gameplay features that push our limits, while also bringing fresh ideas and necessary changes to address past flaws and regrets."<br><br> We don’t know much else, beyond the gameplay we’ve seen. There’s no release window, nor are there confirmed platforms yet.<br><br> Black Myth: Wukong is the record-breaking action game that launched across PC and PlayStation in 2024, selling 10 million copies in just three days. The Xbox Series X and S version launched August 20, 2025.<br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<item>
<title>7.5 Year Anniversary Super Thanks Campaign Now On!</title>
<link>https://xinker.org/75-year-anniversary-super-thanks-campaign-now-on</link>
<guid>https://xinker.org/75-year-anniversary-super-thanks-campaign-now-on</guid>
<description><![CDATA[ New 4★ Future Where I&#039;m the Most Free Jewelry Bonney is here!The Extreme Bounty Festival is on now!Get a total of 250 Rainbow Diamonds in the Login Bonus!During the Medal Event,you can craft new Event Medals!Get medal materials from Event Missions!■ Event MissionsGet Event Items from Event Missions!Get campaign rewards!7.5 Year Anniversary Special Campaign■ Extreme Bounty FestivalNew 4★ Future Where I&#039;m the Most Free Jewelry Bonney is here!Get items on every step!■ Extreme Legendary Ticket ScoutCan be drawn using the applicable Extreme Legendary Ticket!Get Special Freebie Tickets!■ Special Freebie Ticket ScoutCan be drawn using the applicable Special Freebie Ticket!Get great items!Can be drawn using the applicable Special Freebie Ticket!■ Special ScoutCan be drawn using Rainbow Diamonds ×10!■ Rainbow Diamonds are on sale!■ Precautions ■Please go to &quot;Rewards&quot; on the Scout screen to find out more about Scout Items.The campaign period can be checked in-game.The campaign period and details may be subject to change.Reach Player Rank 2 to unlock Missions.The details and rewards for Missions can be viewed from Home Screen &gt; Missions &gt; Events.The date for the Login Bonus will change at 19:00 (UTC).If you stay logged in after the date changes past 19:00 (UTC), there is a chance that items may not be correctly received.If this issue occurs, please restart the game.Mission Rewards and Login Bonuses will be sent to your Gift Box.If the items do not appear in your Gift Box, please try restarting the game.Rewards and items have expiry dates.Please make sure to check the expiry dates from within the Gift Box.Check each character&#039;s rates for this Scout in the Scout screen.Any characters you already have will automatically be converted into Character Fragments.Any character that you have already upgraded to their max grade will automatically be exchanged for Cola.Scout Points will reset after the expiry date. Check the expiration date on the Scout screen for more details.Cola has an expiry date.Please make sure to check the expiry dates in Cola Exchange.If items do not appear in Shop, try restarting the game.Purchases may take time to process depending on your internet connection.Please try to avoid purchasing item(s) last minute to avoid processing errors.Some content may differ between the mobile and Steam® versions.Please note that the in-game control scheme explanations may differ from those on the Steam® version. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45160666/8d374a27a0005a093fe92a57fc7ad21819cfc753.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 15:07:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>7.5, Year, Anniversary, Super, Thanks, Campaign, Now, On</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45160666/6895280ecd08f5d6eb2a241825bb9be02dad46c3.png"></p><div class="bb_h3"><b>New 4★ Future Where I'm the Most Free Jewelry Bonney is here!</b></div><div class="bb_h3"><b>The Extreme Bounty Festival is on now!</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>Get a total of 250 Rainbow Diamonds in the Login Bonus!</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b>During the Medal Event,you can craft new Event Medals!</b></div><div class="bb_h3"><b>Get medal materials from Event Missions!</b></div><p class="bb_paragraph"></p><div class="bb_h3"><b><u>■ Event Missions</u></b></div><p class="bb_paragraph">Get Event Items from Event Missions!</p><p class="bb_paragraph">Get campaign rewards!</p><p class="bb_paragraph">7.5 Year Anniversary Special Campaign</p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>■ Extreme Bounty Festival</u></b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45160666/fa5e9d868858b1fa326c7f4e1e21e135b086630d.png"></p><p class="bb_paragraph">New 4★ Future Where I'm the Most Free Jewelry Bonney is here!</p><p class="bb_paragraph">Get items on every step!</p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>■ Extreme Legendary Ticket Scout</u></b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45160666/d037c779cacc635050660279669418fc9e4b2162.png"></p><p class="bb_paragraph">Can be drawn using the applicable Extreme Legendary Ticket!</p><p class="bb_paragraph">Get Special Freebie Tickets!</p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>■ Special Freebie Ticket Scout</u></b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45160666/efea1df383f6c842efd486417fe761d9c299eef5.png"></p><p class="bb_paragraph">Can be drawn using the applicable Special Freebie Ticket!</p><p class="bb_paragraph">Get great items!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45160666/5472e42b581781a940f8914e294e2c8b24af5984.png"></p><p class="bb_paragraph">Can be drawn using the applicable Special Freebie Ticket!</p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>■ Special Scout</u></b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45160666/86159295f5ae0308ad845299c7d0432c36a25b2f.png"></p><p class="bb_paragraph">Can be drawn using Rainbow Diamonds ×10!</p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>■ Rainbow Diamonds are on sale!</u></b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45160666/dfe0d9ca809ca9a729f8a258460baffbfba5f679.png"></p><p class="bb_paragraph"></p><div class="bb_h3"><b><u>■ Precautions ■</u></b></div><p class="bb_paragraph">Please go to "Rewards" on the Scout screen to find out more about Scout Items.</p><p class="bb_paragraph">The campaign period can be checked in-game.</p><p class="bb_paragraph">The campaign period and details may be subject to change.</p><p class="bb_paragraph">Reach Player Rank 2 to unlock Missions.</p><p class="bb_paragraph">The details and rewards for Missions can be viewed from Home Screen > Missions > Events.</p><p class="bb_paragraph">The date for the Login Bonus will change at 19:00 (UTC).</p><p class="bb_paragraph">If you stay logged in after the date changes past 19:00 (UTC), there is a chance that items may not be correctly received.</p><p class="bb_paragraph">If this issue occurs, please restart the game.</p><p class="bb_paragraph">Mission Rewards and Login Bonuses will be sent to your Gift Box.</p><p class="bb_paragraph">If the items do not appear in your Gift Box, please try restarting the game.</p><p class="bb_paragraph">Rewards and items have expiry dates.</p><p class="bb_paragraph">Please make sure to check the expiry dates from within the Gift Box.</p><p class="bb_paragraph">Check each character's rates for this Scout in the Scout screen.</p><p class="bb_paragraph">Any characters you already have will automatically be converted into Character Fragments.</p><p class="bb_paragraph">Any character that you have already upgraded to their max grade will automatically be exchanged for Cola.</p><p class="bb_paragraph">Scout Points will reset after the expiry date. Check the expiration date on the Scout screen for more details.</p><p class="bb_paragraph">Cola has an expiry date.</p><p class="bb_paragraph">Please make sure to check the expiry dates in Cola Exchange.</p><p class="bb_paragraph">If items do not appear in Shop, try restarting the game.</p><p class="bb_paragraph">Purchases may take time to process depending on your internet connection.</p><p class="bb_paragraph">Please try to avoid purchasing item(s) last minute to avoid processing errors.</p><p class="bb_paragraph">Some content may differ between the mobile and Steam® versions.</p><p class="bb_paragraph">Please note that the in-game control scheme explanations may differ from those on the Steam® version.</p>]]> </content:encoded>
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<title>[July 23] Known Issues (August 20, 06:40 UTC)</title>
<link>https://xinker.org/july-23-known-issues-august-20-0640-utc</link>
<guid>https://xinker.org/july-23-known-issues-august-20-0640-utc</guid>
<description><![CDATA[ Guide your Star-kissed Saviors, StarSavior!Greetings, Captain! This is your Liaison Officer, GM Lisa.We would like to inform you of the currently known issues identified in StarSavior.We are working to resolve these issues as quickly as possible,and once they have been fixed, we will provide an update through this notice.We sincerely apologize for any inconvenience.\[Recent Update]- August 13, 2026\[Known Issues]1. An issue where pressing Back after selecting \[Savior Menu &gt; Stellar Archive &gt; Go to Journey] does not return the player to the Savior Menu screen.2. An issue where Enhancement effects are displayed incorrectly on certain mobile devices.3. An issue where the Pause popup is displayed too dark when pausing while the game screen is blacked out.4. An issue where the remaining days for some missions are displayed in Korean under non-Korean language settings.5. An issue where Carnelia’s Costume Destruction special animation does not play after Toughness Break when Immortality activates during gameplay.6. An issue where the T2 Gear Material Box can only be purchased one at a time in the Apocalypse Shop. (July 24, 2:45 UTC)7. An issue where the message “Failed to update the client” is displayed and the download does not proceed. (July 27, 2:50 UTC)※ Please take the following steps if this issue occurs.a. Submit a 1:1 inquiry to https://help_starcs@studiobside.com with the logs related to the game failure attached.Log Files (Android / Steam)\[Android]Connect your device to a PC and check the following path:PC File Explorer &gt; Internal Storage\\Android\\data\\com.studiobside.starMain\\files\\Logs\[Steam]Press Windows Key + R &gt; Enter %userprofile%\\AppData\\LocalLow\\StudioBside\\StarSavior\\Logs &gt; Attach the log file from the relevant date.※ Please note that information tracking is not possible on iPhone due to Apple policy.※ If you are using an iPhone, please link your account to Steam and check the logs through Steam.b. Proceed with an integrity check from the game access loading screen, or delete and reinstall the game after clearing the cache.8. An issue where the related guide message is not displayed when transitioning to the final phase in Gauntlet Ranked Match “Roche Limit.” (July 28, 2:55 UTC)9. An issue where Operation progress is not displayed correctly in the Profile Details popup under \[Overload Cube &gt; Ranking Guide]. (July 30, 1:05 UTC)10. An issue where “Guild Supply Creats” cannot be purchased from \[Guild Shop &gt; Manager Shop]. (July 30, 1:05 UTC) (July 30, 3:20 UTC)11. An issue where the weapon of Sunshine Cat: Smile or Smile appears dark during battle when another Savior in the team uses an Active Skill or a Target: Self skil(August 7,06:20 UTC)12. An issue where Savior Star Link levels are displayed differently depending on the device environment. (August 11, 9:20 UTC)※ Stats based on Star Link level are being applied correctly on all devices.※ On devices where this display issue occurs, the Star Link level will be displayed correctly when accessing the Star Link menu again.13. An issue where the ATK Increase value for Lv. 4 is displayed incorrectly in the skill level information for Sunshine Cat: Smile’s Passive Skill, “Smile’s Underwater Experiment,” under the Japanese language setting. (August 14, 06:25 UTC)※ This is a display issue only. The stat effect is applied correctly.14. An issue where the color formatting is not applied to the Critical DMG percentage value for Lv. 1 in the skill level information for Sunshine Cat: Smile’s Passive Skill, “Smile’s Underwater Experiment.” (August 14, 07:45 UTC)  15. An issue where some in-game text is displayed in English under the Traditional Chinese language setting. (August 18, 01:40 UTC) 16. An issue where “Gear Score” is displayed in Korean on the Gear Enhancement screen under non-Korean language settings. (August 20, 06:30 UTC)17. An issue where the Challenge of the Stars bonus score UI is not displayed in Cosmo Gate. (August 20, 06:40 UTC) ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45693889/36497598c32263c1c440caefa24f55dff75907bb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 15:07:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>July, 23, Known, Issues, August, 20, 06:40, UTC</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45693889/e84e51c0672e39cd9e2ace797f00e44f134da2d4.png"></p><p class="bb_paragraph"><b>Guide your Star-kissed Saviors, StarSavior!</b><br>Greetings, Captain! This is your Liaison Officer, <b>GM Lisa.</b><br><br>We would like to inform you of the currently known issues identified in StarSavior.<br><br>We are working to resolve these issues as quickly as possible,<br>and once they have been fixed, we will provide an update through this notice.<br><br>We sincerely apologize for any inconvenience.<br><br><b>\[Recent Update]</b><br>- August 13, 2026<br><br><b>\[Known Issues]</b><br>1. An issue where pressing Back after selecting \[Savior Menu > Stellar Archive > Go to Journey] does not return the player to the Savior Menu screen.<br>2. An issue where Enhancement effects are displayed incorrectly on certain mobile devices.<br>3. An issue where the Pause popup is displayed too dark when pausing while the game screen is blacked out.<br>4. An issue where the remaining days for some missions are displayed in Korean under non-Korean language settings.<br>5. An issue where Carnelia’s Costume Destruction special animation does not play after Toughness Break when Immortality activates during gameplay.<br>6. An issue where the T2 Gear Material Box can only be purchased one at a time in the Apocalypse Shop. (July 24, 2:45 UTC)<br>7. An issue where the message “Failed to update the client” is displayed and the download does not proceed. (July 27, 2:50 UTC)<br>※ Please take the following steps if this issue occurs.<br>a. Submit a 1:1 inquiry to </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fhelp_starcs%40studiobside.com" target="_blank" rel=" noopener">https://help_starcs@studiobside.com</a></p><p class="bb_paragraph"> with the logs related to the game failure attached.<br>Log Files (Android / Steam)<br>\[Android]<br>Connect your device to a PC and check the following path:<br>PC File Explorer > Internal Storage\\Android\\data\\com.studiobside.starMain\\files\\Logs<br>\[Steam]<br>Press Windows Key + R > Enter %userprofile%\\AppData\\LocalLow\\StudioBside\\StarSavior\\Logs > Attach the log file from the relevant date.<br>※ Please note that information tracking is not possible on iPhone due to Apple policy.<br>※ If you are using an iPhone, please link your account to Steam and check the logs through Steam.<br>b. Proceed with an integrity check from the game access loading screen, or delete and reinstall the game after clearing the cache.<br><br>8. An issue where the related guide message is not displayed when transitioning to the final phase in Gauntlet Ranked Match “Roche Limit.” (July 28, 2:55 UTC)<br>9. An issue where Operation progress is not displayed correctly in the Profile Details popup under \[Overload Cube > Ranking Guide]. (July 30, 1:05 UTC)<br>10. An issue where “Guild Supply Creats” cannot be purchased from \[Guild Shop > Manager Shop]. (July 30, 1:05 UTC) (July 30, 3:20 UTC)<br>11. An issue where the weapon of Sunshine Cat: Smile or Smile appears dark during battle when another Savior in the team uses an Active Skill or a Target: Self skil(August 7,06:20 UTC)<br>12. An issue where Savior Star Link levels are displayed differently depending on the device environment. (August 11, 9:20 UTC)<br>※ Stats based on Star Link level are being applied correctly on all devices.<br>※ On devices where this display issue occurs, the Star Link level will be displayed correctly when accessing the Star Link menu again.<br>13. An issue where the ATK Increase value for Lv. 4 is displayed incorrectly in the skill level information for Sunshine Cat: Smile’s Passive Skill, “Smile’s Underwater Experiment,” under the Japanese language setting. (August 14, 06:25 UTC)<br>※ This is a display issue only. The stat effect is applied correctly.<br>14. An issue where the color formatting is not applied to the Critical DMG percentage value for Lv. 1 in the skill level information for Sunshine Cat: Smile’s Passive Skill, “Smile’s Underwater Experiment.” (August 14, 07:45 UTC)  <br>15. An issue where some in-game text is displayed in English under the Traditional Chinese language setting. (August 18, 01:40 UTC) <br>16. An issue where “Gear Score” is displayed in Korean on the Gear Enhancement screen under non-Korean language settings. (August 20, 06:30 UTC)<br>17. An issue where the Challenge of the Stars bonus score UI is not displayed in Cosmo Gate. (August 20, 06:40 UTC)<img src="https://clan.fastly.steamstatic.com/images/45693889/1c751b590e0d113a7ac6f5434f1bea5a24bc46b2.png"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>NTE Nanally&#45;Themed Items Now Available in the Steam Points Shop!</title>
<link>https://xinker.org/nte-nanally-themed-items-now-available-in-the-steam-points-shop</link>
<guid>https://xinker.org/nte-nanally-themed-items-now-available-in-the-steam-points-shop</guid>
<description><![CDATA[ Hey Appraisers,Brand-new Nanally-themed profile items are now in the Steam Points Shop! Redeem them with the Steam Points you&#039;ve saved up and give your profile a fresh upgrade!Click the link below to redeem:https://store.steampowered.com/points/shop/app/4508340This update includes:Nanally - AvatarNanally - Avatar FrameNanally - Mini Profile BackgroundNanally - Profile BackgroundNanally Sticker - Good IdeaNanally Sticker - Hey! Appraiser! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/46134382/014c7c7db68fb6a8852bfbb65232662b92df4946.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 14:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NTE, Nanally-Themed, Items, Now, Available, the, Steam, Points, Shop</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey Appraisers,</p><p class="bb_paragraph"></p><p class="bb_paragraph">Brand-new Nanally-themed profile items are now in the Steam Points Shop! Redeem them with the Steam Points you've saved up and give your profile a fresh upgrade!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Click the link below to redeem:</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/points/shop/app/4508340" target="_blank" rel="">https://store.steampowered.com/points/shop/app/4508340</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">This update includes:</p><p class="bb_paragraph">Nanally - Avatar</p><p class="bb_paragraph">Nanally - Avatar Frame</p><p class="bb_paragraph">Nanally - Mini Profile Background</p><p class="bb_paragraph">Nanally - Profile Background</p><p class="bb_paragraph">Nanally Sticker - Good Idea</p><p class="bb_paragraph">Nanally Sticker - Hey! Appraiser!</p>]]> </content:encoded>
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<title>New event “Boss Arena ～Passionate Pool Vacation～” starts! Up to 60 Free Draws!</title>
<link>https://xinker.org/new-event-boss-arena-passionate-pool-vacation-starts-up-to-60-free-draws</link>
<guid>https://xinker.org/new-event-boss-arena-passionate-pool-vacation-starts-up-to-60-free-draws</guid>
<description><![CDATA[ Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”The following will be held from 08/20 (Thu).   “Boss Arena ～Passionate Pool Vacation～” starts!   “Trendy Outfit Gacha” starts!   “Nostalgic Outfit Gacha (Naked Summer)” starts!   “V Stone Set with Skill Awakening Gem,” “New Owner Support Pack (POW),” “New Owner Support ♥ Nostalgic V Stone Pack” starts! Click the links above to jump to their corresponding notification.The following is/are still ongoing!   “Vintage Outfit Gacha (Shandy)”  ～ 2026/08/23 (Sun) 15:59 UTC  “Tamaki&#039;s Birthday Gacha”  ～ 2026/08/25 (Tue) 15:59 UTCFor more information, please check this week&#039;s Update Info.Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!” ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/34774052/8491a8dd909846890b319314e1feb9e0df0653ae.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 14:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, event, “Boss, Arena, ～Passionate, Pool, Vacation～”, starts, Free, Draws</media:keywords>
<content:encoded><![CDATA[Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”<br><br>The following will be held from 08/20 (Thu). <br><ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fevent_gl_0821_260820_1_0_2155992910f6bf2be78f989f3e490e2c3599a2225d1cb970cb146dadbb1bc1ab_en.html%3FGameView%3DN" target="_blank" rel=" noopener"> “Boss Arena ～Passionate Pool Vacation～” </a>starts! <br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0821_260820_1_0_2a545cffd779754cbfb0f9c374df6f3e9957e83c90b29031a5eaceb303131e05_en.html%3FGameView%3DN" target="_blank" rel=" noopener"> “Trendy Outfit Gacha” </a>starts! <br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0821_260820_2_0_752c3efdc85fa937cd03923bf0f98e72ce45ed781827914eee087636fd09abbc_en.html%3FGameView%3DN" target="_blank" rel=" noopener"> “Nostalgic Outfit Gacha (Naked Summer)” </a>starts! <br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Finfo_gl_0821_260820_1_0_fb14ea464e90a5682df73027baee06b972f89d041e236a1a29632e7529789948_en.html%3FGameView%3DN" target="_blank" rel=" noopener"> “V Stone Set with Skill Awakening Gem,” “New Owner Support Pack (POW),” “New Owner Support ♥ Nostalgic V Stone Pack” </a>starts! </li></ul>Click the links above to jump to their corresponding notification.<br><br>The following is/are still ongoing! <ul class="bb_ul"><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fgacha_gl_0820_260816_1_0_6fa10f9f5994d4c4873b17721a34f7380a2a87afd774243064af6fcc28a04688_en.html%3FGameView%3DN" target="_blank" rel=" noopener"> “Vintage Outfit Gacha (Shandy)” </a> ～ 2026/08/23 (Sun) 15:59 UTC<br><br></li><li> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fbirthday_gl_0820_260818_1_0_9051243030ac7259cc97f6ca63b083545517e154fdc4ca6219d03846da8ea511_en.html%3FGameView%3DN" target="_blank" rel=" noopener"> “Tamaki's Birthday Gacha” </a> ～ 2026/08/25 (Tue) 15:59 UTC</li></ul>For more information, please check this week's <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame.doaxvv.com%2Fproduction%2Fhtml%2Finformation%2Fmaint2_gl_0821_260820_1_0_fca8b74db7bd37a3da7de58e0049eb690f264e9190e6468d0a8821c2cef98cbc_en.html%3FGameView%3DN" target="_blank" rel=" noopener">Update Info</a></u>.<br><br><br>Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”]]> </content:encoded>
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<title>New Character Event: Lucia</title>
<link>https://xinker.org/new-character-event-lucia</link>
<guid>https://xinker.org/new-character-event-lucia</guid>
<description><![CDATA[ Hello Lumia Island survivors!The noble musket dreamer is joining the experiment!Participate in the release event and get special rewards!- Event Period: Thurs, Aug 20th after maint. to Thurs, Sept 3rd (UTC) before maint.Check out more details below.​▶▶  New Character Event: Lucia [[url=https://event.playeternalreturn.com/S12/Lucia?hl=en-US]See More[/url]] ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34875433/d1779e83801e7649fe4ae7856e8478a82931fba0.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 14:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Character, Event:, Lucia</media:keywords>
<content:encoded><![CDATA[Hello Lumia Island survivors!<br>The noble musket dreamer is joining the experiment!<br><br>Participate in the release event and get special rewards!<br><br>- Event Period: Thurs, Aug 20th after maint. to Thurs, Sept 3rd (UTC) before maint.<br><br>Check out more details below.<br><br>​▶▶  New Character Event: Lucia [[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Furl%3Dhttps%3A%2F%2Fevent.playeternalreturn.com%2FS12%2FLucia%3Fhl%3Den-US" target="_blank" rel=" noopener">url=https://event.playeternalreturn.com/S12/Lucia?hl=en-US</a>]See More[/url]]]]> </content:encoded>
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<title>Наполеоновский экшен Valor Mortis ушёл на «золото»</title>
<link>https://xinker.org/napoleonovskiy-ekshen-valor-mortis-ushyol-na-zoloto</link>
<guid>https://xinker.org/napoleonovskiy-ekshen-valor-mortis-ushyol-na-zoloto</guid>
<description><![CDATA[  Студия One More Level объявила об отправке в печать Valor Mortis. Диски с игрой начнут выпускать на заводах, а цифровые версии скоро появятся в магазинах. Релиз состоится 13 октября 2026 года на PlayStation 5, Xbox Series X|S и PC. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200829/90f7703df5-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 14:28:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Наполеоновский, экшен, Valor, Mortis, ушёл, на, «золото»</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200829/90f7703df5-1_1390x600.jpg" crossorigin="anonymous"> Студия <b>One More Level </b>объявила об отправке в печать <b>Valor Mortis</b>. Диски с игрой начнут выпускать на заводах, а цифровые версии скоро появятся в магазинах. Релиз состоится<b> 13 октября 2026 года </b>на <b>PlayStation 5</b>, <b>Xbox Series X|S </b>и <b>PC</b>.<br><br>]]> </content:encoded>
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<title>Update Notes 1.0.10</title>
<link>https://xinker.org/update-notes-1010</link>
<guid>https://xinker.org/update-notes-1010</guid>
<description><![CDATA[ Hello, this is the DragonSword : Awakening team.Update 1.0.10 has been applied.Details of the update are as follows.■ LocalizationFixed items where translations were unnatural■ SystemImproved the inventory menu to allow discarding items in specific categories (Cooking, Materials, Cooking Ingredients, Runes)Improved certain menus to display item info when clicking item slots  - Heroes, Mercenary Corps, Merc Guide, World Map, Tower of Trials, Crafting, Synthesis, Shop Purchase, Reward PopupsImproved control scheme for the Team settings menu  - The [Deploy] button no longer appears when the team composition has not been changed  - Removed the action of entering team detail settings by individually selecting heroes with a controller  - Existing heroes are no longer automatically removed from the team composition when entering team detail settingsFixed multiplayer lobbies to disband the party when the party leader is unresponsive for a long timeAdded hero acquisition cinematics  - Cinematics can be viewed when heroes are acquired as quest rewards or from the Exchange Shop  - Cinematics do not play when navigating to the Codex from a quest reward to check hero details■ ActionFixed an issue where the aim target of projectiles was misdirected when certain objects were placed  - Othello&#039;s [Ice Spear] object  - Cerese&#039;s [Ice Pillar]  - [Relic] placed by Sion  - Charlotte&#039;s [Clone]Removed camera rotation sensitivity changes when using specific hero skills  - Alex [Defensive Stance], [Dodge Combo]  - Aria [Air Bomb]  - Astria (with dedicated Karma equipped) [Ballista Shot] charge action during [Precision Shooting] mode  - Castella [Howling]  - Dana [Snow Step]  - Johnny [Fatal Sting]  - Ornette (with first Awakening unlocked) [Holy Cross]  - Tarte [Lightning Shock]■ BalanceImproved Familiar stamina to increase by 30 for every 10 levels the Mercenary Corps gainsReduced the difficulty of the World Boss Hagen encounter  - Reduced HP recovery when failing to break the astral projection pattern (35% → 20%)  - Reduced Super Armor value of the doppelgangers Hagen enters in astral state (500 → 50)  ※ Terrain improvements for the Hagen encounter are planned for a future update.■ QuestsFixed an issue during Adventure Quest 45. Mercenary and Knight where the dialogue overlap area with Eileen was awkwardFixed an issue where a certain step location was displayed in a different place during Bond Quest - Marmot King Hog [Path of the Hero 3]Fixed an issue during Hero Quest - Kalien [Spirit of the Mistflower Village] where Abaddon, Wraith of Destruction appeared upon completing a certain stepFixed an intermittent issue during Adventure Quest 48. Steelheart Fortress Siege scenario dungeon where the Ogre Slaughterer appeared firstFixed an issue during Area Quest [Before the Order Arrives] where NPC Gemma disappeared immediately after the conversation■ Bug FixesFixed an issue where Reina failed to land and remained permanently airborne when killed during an aerial dodge attackImproved an issue where frame drops occurred periodically after the previous patchFixed an issue where titles were not applied after reconnectingFixed an issue where a purchased hero was not active when navigating back to the Codex after purchasing a specific hero from the Exchange ShopFixed an issue where the first-time reward remained in the dungeon reward list even after being obtainedFixed an issue where the quest completion popup and content unlock notice appeared simultaneouslyFixed an issue where auto-advance dialogue did not function properly when long lines were displayedFixed an issue where certain treasure map images displayed a different location than the actual one  - [Treasure Map of the Strong Horde], [Treasure Map of the Stone Spine], [Treasure Map of the Highlands]Fixed an issue where the enhancement level/level/Rune name displayed differently after navigating to the Equipment/Karma/Rune management button and going back in the Inventory menuFixed an issue where the reading material on the 2nd floor of the Silver Ford Outpost Watchtower could not be viewed with short charactersFixed an issue where Cerese remained in a T-pose after completing the marmot catching mini-game with the [Ice Storm] skillFixed an issue in Hunt [Ghoul Greed] where the Ghoul Greed&#039;s target was not released after colliding with an objectFixed an issue where the special achievement [Assassin Grid] could only be unlocked on Normal difficulty of [Ghoul Greed]Fixed an issue where users who had already earned cumulative Renown rewards appeared eligible to receive Renown rewards again when new achievements were addedFixed an issue where the pickup object was not dropped when riding an updraft while holding itFixed an issue during Adventure Quest 10. Temporary Alliance where the character got stuck in the ground when devoured by the dragonFixed an intermittent issue during Adventure Quest 10. Temporary Alliance where the dragon did not despawnFixed an issue in Raid [Chase Toward the En ]]></description>
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<pubDate>Thu, 20 Aug 2026 14:14:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Notes, 1.0.10</media:keywords>
<content:encoded><![CDATA[<b>Hello, this is the DragonSword : Awakening team.</b><br><br>Update 1.0.10 has been applied.<br>Details of the update are as follows.<br><br><hr><br><br><div class="bb_h3">■ Localization</div><ul class="bb_ul"><li>Fixed items where translations were unnatural</li></ul><br><div class="bb_h3">■ System</div><ul class="bb_ul"><li>Improved the inventory menu to allow discarding items in specific categories (Cooking, Materials, Cooking Ingredients, Runes)<br></li><li>Improved certain menus to display item info when clicking item slots<br>  - Heroes, Mercenary Corps, Merc Guide, World Map, Tower of Trials, Crafting, Synthesis, Shop Purchase, Reward Popups<br></li><li>Improved control scheme for the Team settings menu<br>  - The [Deploy] button no longer appears when the team composition has not been changed<br>  - Removed the action of entering team detail settings by individually selecting heroes with a controller<br>  - Existing heroes are no longer automatically removed from the team composition when entering team detail settings<br></li><li>Fixed multiplayer lobbies to disband the party when the party leader is unresponsive for a long time<br></li><li>Added hero acquisition cinematics<br>  - Cinematics can be viewed when heroes are acquired as quest rewards or from the Exchange Shop<br>  - Cinematics do not play when navigating to the Codex from a quest reward to check hero details</li></ul><br><div class="bb_h3">■ Action</div><ul class="bb_ul"><li>Fixed an issue where the aim target of projectiles was misdirected when certain objects were placed<br>  - Othello's [Ice Spear] object<br>  - Cerese's [Ice Pillar]<br>  - [Relic] placed by Sion<br>  - Charlotte's [Clone]<br></li><li>Removed camera rotation sensitivity changes when using specific hero skills<br>  - Alex [Defensive Stance], [Dodge Combo]<br>  - Aria [Air Bomb]<br>  - Astria (with dedicated Karma equipped) [Ballista Shot] charge action during [Precision Shooting] mode<br>  - Castella [Howling]<br>  - Dana [Snow Step]<br>  - Johnny [Fatal Sting]<br>  - Ornette (with first Awakening unlocked) [Holy Cross]<br>  - Tarte [Lightning Shock]</li></ul><br><div class="bb_h3">■ Balance</div><ul class="bb_ul"><li>Improved Familiar stamina to increase by 30 for every 10 levels the Mercenary Corps gains<br></li><li>Reduced the difficulty of the World Boss Hagen encounter<br>  - Reduced HP recovery when failing to break the astral projection pattern (35% → 20%)<br>  - Reduced Super Armor value of the doppelgangers Hagen enters in astral state (500 → 50)<br>  ※ Terrain improvements for the Hagen encounter are planned for a future update.</li></ul><br><div class="bb_h3">■ Quests</div><ul class="bb_ul"><li>Fixed an issue during Adventure Quest 45. Mercenary and Knight where the dialogue overlap area with Eileen was awkward<br></li><li>Fixed an issue where a certain step location was displayed in a different place during Bond Quest - Marmot King Hog [Path of the Hero 3]<br></li><li>Fixed an issue during Hero Quest - Kalien [Spirit of the Mistflower Village] where Abaddon, Wraith of Destruction appeared upon completing a certain step<br></li><li>Fixed an intermittent issue during Adventure Quest 48. Steelheart Fortress Siege scenario dungeon where the Ogre Slaughterer appeared first<br></li><li>Fixed an issue during Area Quest [Before the Order Arrives] where NPC Gemma disappeared immediately after the conversation</li></ul><br><div class="bb_h3">■ Bug Fixes</div><ul class="bb_ul"><li>Fixed an issue where Reina failed to land and remained permanently airborne when killed during an aerial dodge attack<br></li><li>Improved an issue where frame drops occurred periodically after the previous patch<br></li><li>Fixed an issue where titles were not applied after reconnecting<br></li><li>Fixed an issue where a purchased hero was not active when navigating back to the Codex after purchasing a specific hero from the Exchange Shop<br></li><li>Fixed an issue where the first-time reward remained in the dungeon reward list even after being obtained<br></li><li>Fixed an issue where the quest completion popup and content unlock notice appeared simultaneously<br></li><li>Fixed an issue where auto-advance dialogue did not function properly when long lines were displayed<br></li><li>Fixed an issue where certain treasure map images displayed a different location than the actual one<br>  - [Treasure Map of the Strong Horde], [Treasure Map of the Stone Spine], [Treasure Map of the Highlands]<br></li><li>Fixed an issue where the enhancement level/level/Rune name displayed differently after navigating to the Equipment/Karma/Rune management button and going back in the Inventory menu<br></li><li>Fixed an issue where the reading material on the 2nd floor of the Silver Ford Outpost Watchtower could not be viewed with short characters<br></li><li>Fixed an issue where Cerese remained in a T-pose after completing the marmot catching mini-game with the [Ice Storm] skill<br></li><li>Fixed an issue in Hunt [Ghoul Greed] where the Ghoul Greed's target was not released after colliding with an object<br></li><li>Fixed an issue where the special achievement [Assassin Grid] could only be unlocked on Normal difficulty of [Ghoul Greed]<br></li><li>Fixed an issue where users who had already earned cumulative Renown rewards appeared eligible to receive Renown rewards again when new achievements were added<br></li><li>Fixed an issue where the pickup object was not dropped when riding an updraft while holding it<br></li><li>Fixed an issue during Adventure Quest 10. Temporary Alliance where the character got stuck in the ground when devoured by the dragon<br></li><li>Fixed an intermittent issue during Adventure Quest 10. Temporary Alliance where the dragon did not despawn<br></li><li>Fixed an issue in Raid [Chase Toward the End] where the character was moved to the Phase 2 area after being wiped out in Phase 1 during solo challenge entry<br></li><li>Fixed an issue in Raid [Chase Toward the End] where players could move outside the raid map<br></li><li>Fixed an issue in Raid [Chase Toward the End] where players could not return to the combat area if they moved backwards immediately after entering the top floor<br></li><li>Fixed an intermittent issue where rewards could not be received in multiplayer<br></li><li>Fixed an issue where the guest's ready status was maintained when re-entering the same lobby after leaving in ready status<br></li><li>Fixed an issue where the guest user's screen camera focus was zoomed in when entering the map in multiplayer<br></li><li>Fixed an issue where players could move inside the terrain in the cave beneath the Barren Trade Post</li></ul><br><hr><br><br>Thank you.<br><br>— The DragonSword : Awakening Team]]> </content:encoded>
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<title>Game Of Thrones: Respite &amp;amp; Retribution Release On August 23</title>
<link>https://xinker.org/game-of-thrones-respite-retribution-release-on-august-23</link>
<guid>https://xinker.org/game-of-thrones-respite-retribution-release-on-august-23</guid>
<description><![CDATA[  Game of Thrones fans may be in a brief lull between seasons of HBO&#039;s newest spin-off series, House of the Dragon and A Knight of the Seven Kingdoms, but there&#039;s plenty to look forward to in the meantime. If you managed to get tickets already, you&#039;ll be one of the lucky few to see the new Mad King stage play at the Royal Shakespeare Theatre ahead of its last showing on September 5, though it will likely return elsewhere at some point in the future.  ]]></description>
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<pubDate>Thu, 20 Aug 2026 14:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones:, Respite, Retribution, Release, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/game-of-thrones-arya-cut-throat.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a> fans may be in a brief lull between seasons of HBO's newest spin-off series, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fhouse-of-the-dragon-season-4-book-scenes%2F" target="_blank" rel=" noopener"><i>House of the Dragon</i></a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fa-knight-of-the-seven-kingdoms-season-1-soundtrack-physical-release-date%2F" target="_blank" rel=" noopener"><i>A Knight of the Seven Kingdoms</i></a>, but there's plenty to look forward to in the meantime. If you managed to get tickets already, you'll be one of the lucky few to see <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgame-of-thrones-the-mad-king-stage-play-first-look%2F" target="_blank" rel=" noopener">the new <i>Mad King</i> stage play</a> at the Royal Shakespeare Theatre ahead of its last showing on September 5, though it will likely return elsewhere at some point in the future. <br><br>]]> </content:encoded>
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<title>Blade Runner Officially Returns In 2027 With A Brand&#45;New Era</title>
<link>https://xinker.org/blade-runner-officially-returns-in-2027-with-a-brand-new-era</link>
<guid>https://xinker.org/blade-runner-officially-returns-in-2027-with-a-brand-new-era</guid>
<description><![CDATA[  Blade Runner&#039;s modern revival has given fans a lot to look forward to in the coming months, particularly with the release of the Amazon Prime television series,Blade Runner 2099, which officially launches on November 25, 2026. The new series moves forward in the timeline another 50 years after Blade Runner 2049, introducing Cora, a fugitive who assumes the identity of a Blade Runner, played by Hunter Schafer. ]]></description>
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<pubDate>Thu, 20 Aug 2026 13:40:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Blade, Runner, Officially, Returns, 2027, With, Brand-New, Era</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/blade-runner-eye-opening-scene.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffranchise%2Fblade-runner%2F" target="_blank" rel=" noopener"><i><b>Blade Runner</b></i></a>'s modern revival has given fans a lot to look forward to in the coming months, particularly with the release of the Amazon Prime television series,<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fblade-runner-2099-abandon-original-premise%2F" target="_blank" rel=" noopener"><i>Blade Runner 2099</i></a>, which officially launches on November 25, 2026. The new series moves forward in the timeline another 50 years after <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fblade-runner-2049-movie-reviews%2F" target="_blank" rel=" noopener"><i>Blade Runner 2049</i></a>, introducing Cora, a fugitive who assumes the identity of a <i>Blade Runner</i>, played by Hunter Schafer.<br><br>]]> </content:encoded>
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<title>Wild Card Sequence Bundles!</title>
<link>https://xinker.org/wild-card-sequence-bundles</link>
<guid>https://xinker.org/wild-card-sequence-bundles</guid>
<description><![CDATA[ Hello Lumia Island survivors!We’ve prepared brand-new sequence bundles that include Skin and Item Wild Cards to get that skin you&#039;ve been patiently waiting for!Check out the goodies you can get and head to the store now!Lucky Sequence Bundles- Sale Period: Thurs, Aug 20th after maint. to Thurs, Sept 3rd (UTC) before maint.- Check out the items you could get below!SequencePriceItemWild Card Sequence Bundle Ⅰ780 NP- 1 Uncommon Skin Wild Card- 1 Uncommon Item Wild Card- 10 Season Fragments Pack- 5 Lucky★ Boxes- 5 Sailing Tokens - A-Coin Boost (1 Day)Wild Card Sequence Bundle Ⅱ1,920 NP- 1 Random Uncommon/Rare Skin Voucher- 1 Rare Skin Wild Card- 1 Rare Item Wild Card- 5 Uncommon Season Fragments Pack- 3 Lucky★ Cubes- 15 SailingTokens- A-Coin Boost (1 Day) - XP Boost (1 Day)Wild Card Sequence Bundle Ⅲ2,820 NP- 1 Epic Skin Wild Card- 1 Epic Item Wild Card- 1 Random Emote Voucher- 1 Random Profile Voucher- 10 Season Fragments Pack- 5 Uncommon Season Fragments Pack- 1 Exchange Fragment- 1 Lucky★ Ball- 25 Sailing Tokens- A-Coin Boost (1 Day)- ER Point Boost (1 Day) - XP Boost (1 Day)Notes*You can check items included in the bundle in the in-game store.*You can check the item acquisition list and probabilities in \[[url=&quot;https://playeternalreturn.com/stats/2&quot;]Item Probabilities[/url]]. The outcome of each level&#039;s probability-based item is applied independently, based on the same probability standards as individual (sequential) purchases.*Purchases of this item are limited to once per sequence per account.*If you purchase a higher sequence level without having purchased the previous ones, the unpurchased previous items will be included in your purchase. In this case, the total price shown will be the combined cost of the selected sequence level and all unpurchased previous levels.*If you already own all the probability items included in the list, you will receive a duplicate of 1 of the items included.*Bundle items may be repurposed for other uses in the future.*Items that include boosts that are immediately applied upon purchase are non-refundable. ]]></description>
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<pubDate>Thu, 20 Aug 2026 13:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Wild, Card, Sequence, Bundles</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Lumia Island survivors!</p><p class="bb_paragraph">We’ve prepared brand-new sequence bundles that include Skin and Item Wild Cards to get that skin you've been patiently waiting for!</p><p class="bb_paragraph">Check out the goodies you can get and head to the store now!</p><p class="bb_paragraph"><b>Lucky Sequence Bundles</b><br>- Sale Period: Thurs, Aug 20th after maint. to Thurs, Sept 3rd (UTC) before maint.<br>- Check out the items you could get below!</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sequence</p></div><div class="bb_table_td"><p class="bb_paragraph">Price</p></div><div class="bb_table_td"><p class="bb_paragraph">Item</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wild Card Sequence Bundle Ⅰ</p></div><div class="bb_table_td"><p class="bb_paragraph">780 NP</p></div><div class="bb_table_td"><p class="bb_paragraph">- 1 Uncommon Skin Wild Card<br>- 1 Uncommon Item Wild Card<br>- 10 Season Fragments Pack<br>- 5 Lucky★ Boxes<br>- 5 Sailing Tokens<br> - A-Coin Boost (1 Day)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wild Card Sequence Bundle Ⅱ</p></div><div class="bb_table_td"><p class="bb_paragraph">1,920 NP</p></div><div class="bb_table_td"><p class="bb_paragraph">- 1 Random Uncommon/Rare Skin Voucher<br>- 1 Rare Skin Wild Card<br>- 1 Rare Item Wild Card<br>- 5 Uncommon Season Fragments Pack<br>- 3 Lucky★ Cubes<br>- 15 SailingTokens<br>- A-Coin Boost (1 Day)<br> - XP Boost (1 Day)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wild Card Sequence Bundle Ⅲ</p></div><div class="bb_table_td"><p class="bb_paragraph">2,820 NP</p></div><div class="bb_table_td"><p class="bb_paragraph">- 1 Epic Skin Wild Card<br>- 1 Epic Item Wild Card<br>- 1 Random Emote Voucher<br>- 1 Random Profile Voucher<br>- 10 Season Fragments Pack<br>- 5 Uncommon Season Fragments Pack<br>- 1 Exchange Fragment<br>- 1 Lucky★ Ball<br>- 25 Sailing Tokens<br>- A-Coin Boost (1 Day)<br>- ER Point Boost (1 Day)<br> - XP Boost (1 Day)</p></div></div></div><p class="bb_paragraph"><b>Notes</b><br>*You can check items included in the bundle in the in-game store.<br>*You can check the item acquisition list and probabilities in \[[url="<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayeternalreturn.com%2Fstats%2F2" target="_blank" rel=" noopener">https://playeternalreturn.com/stats/2</a>"]Item Probabilities[/url]]. The outcome of each level's probability-based item is applied independently, based on the same probability standards as individual (sequential) purchases.<br>*Purchases of this item are limited to once per sequence per account.<br>*If you purchase a higher sequence level without having purchased the previous ones, the unpurchased previous items will be included in your purchase. In this case, the total price shown will be the combined cost of the selected sequence level and all unpurchased previous levels.<br>*If you already own all the probability items included in the list, you will receive a duplicate of 1 of the items included.<br>*Bundle items may be repurposed for other uses in the future.<br>*Items that include boosts that are immediately applied upon purchase are non-refundable.</p>]]> </content:encoded>
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<item>
<title>The First Descendant Update 1.4.0</title>
<link>https://xinker.org/the-first-descendant-update-140</link>
<guid>https://xinker.org/the-first-descendant-update-140</guid>
<description><![CDATA[ Greetings, Descendants! Here are the details of The First Descendant Update 1.4.0. ■ Platforms- Steam, Xbox, PS5 ■ Update 1.4.0New Main Story- The  Main Quest featuring the final showdown between the Descendant Corps and Karel, with the fate of Ingris on the line, has been added. \[Check More Details]New Content: Mega Dungeon Karel&#039;s Mothership- Added a Mega Dungeon &quot;Karel&#039;s Mothership&quot; where the final battle against Karel takes place.- Vulgus General Karel will appear in &quot;Karel&#039;s Mothership.&quot;- Vulgus of all legions will appear in &quot;Karel&#039;s Mothership.&quot;- Three Commanders that represent the Legions appear in &quot;Karel&#039;s Mothership.&quot;ㄴ Commanders have enhanced battle power with new skills.ㄴ Prepare for the Commanders&#039; new skills to turn the tide of the battle in your favor.ㆍ Order of Truth: &quot;Torisar the Curse-Spreader&quot;ㆍ Legion of Immortality: &quot;Pattern-Enhanced Arche Slayer&quot;ㆍ Legion of Darkness: &quot;Reborn Alzaroke&quot;ㄴ The Descendant who defeats Commander &quot;Torisar the Curse-Spreader&quot; and &quot;Reborn Alzaroke&quot; will gain a special ability that lasts for a period of time.- Two new Champion effects appear in &quot;Karel&#039;s Mothership.&quot;ㄴ Electric/Toxic/Fire/Chill Vulnerabilityㆍ Champions with Vulnerability effects for each attribute and nearby Vulgus have increased DEF against all attributes other than their vulnerability.ㆍ Attacking a Champion after inflicting an attribute-appropriate effect can remove the Champion&#039;s effect.ㆍ Once the Champion&#039;s effect is removed, the Champion and nearby Vulgus&#039; Attribute DEF decrease.ㄴ Explosive Markerㆍ After the Explosive Marker activates, deals Explosion Damage in a half-moon shaped range for a certain period of time.ㆍ Explosion Damage is not dealt within a certain radius of the center of the Explosive Marker.- Weak Point Damage Adjustment Value is not applied to monsters in Karel&#039;s Mothership.- Karel&#039;s Mothership features a new Vulgus Enhancement Device.ㄴ Propagate Nexusㆍ Karel&#039;s Special Energy Wave enhances Vulgus&#039; DEF and grants Tow Immunity.ㆍ Destroy the device that generates Special Energy Wave to remove Vulgus Enhancement Effect.- Attack the Weak Point of some structures of &quot;Karel&#039;s Mothership&quot; to deal powerful AoE Explosion Damage.ㄴ Lure Vulgus near the structures and destroy them to deal powerful damage at once within a certain range.- Karel&#039;s Mothership offers Normal and Hard difficulties by default, along with a Conquest difficulty that runs for a limited time only.ㄴ Normal Difficultyㆍ Complete the Main Quest  to enter.ㄴ Hard Difficultyㆍ Complete Karel&#039;s Mothership Normal Difficulty 1 time to enter.ㆍ Public Operations can be started once the required Arche Activity reaches 81,580.ㆍ Private Operations can still be started even if your Arche Activity is below the required level.ㄴ Conquest Difficultyㆍ Conquest difficulty is offered as limited-time event content, not as permanently available content.ㆍ It is a higher difficulty than Normal and Hard, and you can enter it after completing &#039;Karel&#039;s Mothership&#039; on Normal difficulty once.ㆍ This Conquest difficulty runs from after the 09.03.2026 (Thu) 00:00 patch until before the 10.14.2026 (Wed) 22:00 PDT.ㆍ For details on the Conquest difficulty&#039;s opening schedule, event participation rules, and rewards, please refer to the separate notice. \[Go to Notice]- Enter through &quot;Karel&#039;s Mothership&quot; on the Map or Tactical Transport Control NPC in Albion and Axion Plains.ㄴ Appears on the Map once the Normal Difficulty is unlocked. Once unlocked, Tactical Transport Control NPC is also placed in Axion Plains.- Mission completion rewardsCategoriesNormal DifficultyHard DifficultyRewards- Transcendent Weapon Loot (14.5% chance)ㄴ From Quality 251 up to Quality 400 can be obtained.- 102 Collectible Coin- Ancestors Module Loot (22.5% chance)- 23 Superconductive Cooling Unit- Rare Alignment Device (22.5% chance)- Trigger Module Loot L (22.5% chance)ㄴ One of two new Trigger Modules can be acquired.- 68 Archive Shard- Transcendent Weapon Loot (14.5% chance)ㄴ From Quality 271 up to Quality 400 can be obtained.- 135 Collectible Coin- Ancestors Module Loot (30% chance)- 30 Superconductive Cooling Unit- Rare Alignment Device (30% chance)- Trigger Module Loot L (30% chance)ㄴ One of two new Trigger Modules can be acquired.- 68 Archive Shard- Reward from defeating monstersCategoriesNormal DifficultyHard DifficultyUpon defeating Common and Elite Monsters- Has a very small chance to acquire a &quot;Transcendent Weapon Loot.&quot;ㄴ From Quality 251 up to Quality 400 can be obtained.- Has a very small chance to acquire a &quot;Transcendent Weapon Loot.&quot;ㄴ From Quality 271 up to Quality 400 can be obtained.- Upon defeating the Commander- Has a small chance to acquire a &quot;Transcendent Weapon Loot.&quot;ㄴ From Quality 251 up to Quality 400 can be obtained.- Has a small chance to acquire a &quot;Trigger Module Selection Box.&quot;- Has a small chance to acquire an &quot;Ancestors Module Loot.&quot;- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)ㄴ Has a small chance to acquire a minimum of 105 and a  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42627465/8972e6854f34698aab318ceb5af9478ea1a1d1e7.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 13:11:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, First, Descendant, Update, 1.4.0</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants!</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">Here are the details of The First Descendant Update 1.4.0.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Platforms</b></p><p class="bb_paragraph">- Steam, Xbox, PS5</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Update 1.4.0</b></p><div class="bb_h3"><b>New Main Story</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/c629c72e8b3b8c9f6ebb8e968eee0a7124d5dc2b.jpg"></p><p class="bb_paragraph">- The <s04 ep01> Main Quest featuring the final showdown between the Descendant Corps and Karel, with the fate of Ingris on the line, has been added. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></s04></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>New Content: Mega Dungeon Karel's Mothership</b><img src="https://clan.fastly.steamstatic.com/images/42627465/c0d1f64638ddec53298a5c15562abc568c196699.jpg"></div><p class="bb_paragraph"></p><p class="bb_paragraph">- Added a Mega Dungeon "Karel's Mothership" where the final battle against Karel takes place.</p><p class="bb_paragraph">- Vulgus General Karel will appear in "Karel's Mothership."</p><p class="bb_paragraph">- Vulgus of all legions will appear in "Karel's Mothership."</p><p class="bb_paragraph">- Three Commanders that represent the Legions appear in "Karel's Mothership."</p><p class="bb_paragraph">ㄴ Commanders have enhanced battle power with new skills.</p><p class="bb_paragraph">ㄴ Prepare for the Commanders' new skills to turn the tide of the battle in your favor.</p><p class="bb_paragraph">ㆍ Order of Truth: "Torisar the Curse-Spreader"</p><p class="bb_paragraph">ㆍ Legion of Immortality: "Pattern-Enhanced Arche Slayer"</p><p class="bb_paragraph">ㆍ Legion of Darkness: "Reborn Alzaroke"</p><p class="bb_paragraph">ㄴ The Descendant who defeats Commander "Torisar the Curse-Spreader" and "Reborn Alzaroke" will gain a special ability that lasts for a period of time.</p><p class="bb_paragraph">- Two new Champion effects appear in "Karel's Mothership."</p><p class="bb_paragraph">ㄴ Electric/Toxic/Fire/Chill Vulnerability</p><p class="bb_paragraph">ㆍ Champions with Vulnerability effects for each attribute and nearby Vulgus have increased DEF against all attributes other than their vulnerability.</p><p class="bb_paragraph">ㆍ Attacking a Champion after inflicting an attribute-appropriate effect can remove the Champion's effect.</p><p class="bb_paragraph">ㆍ Once the Champion's effect is removed, the Champion and nearby Vulgus' Attribute DEF decrease.</p><p class="bb_paragraph">ㄴ Explosive Marker</p><p class="bb_paragraph">ㆍ After the Explosive Marker activates, deals Explosion Damage in a half-moon shaped range for a certain period of time.</p><p class="bb_paragraph">ㆍ Explosion Damage is not dealt within a certain radius of the center of the Explosive Marker.</p><p class="bb_paragraph">- Weak Point Damage Adjustment Value is not applied to monsters in Karel's Mothership.</p><p class="bb_paragraph">- Karel's Mothership features a new Vulgus Enhancement Device.</p><p class="bb_paragraph">ㄴ Propagate Nexus</p><p class="bb_paragraph">ㆍ Karel's Special Energy Wave enhances Vulgus' DEF and grants Tow Immunity.</p><p class="bb_paragraph">ㆍ Destroy the device that generates Special Energy Wave to remove Vulgus Enhancement Effect.</p><p class="bb_paragraph">- Attack the Weak Point of some structures of "Karel's Mothership" to deal powerful AoE Explosion Damage.</p><p class="bb_paragraph">ㄴ Lure Vulgus near the structures and destroy them to deal powerful damage at once within a certain range.</p><p class="bb_paragraph">- Karel's Mothership offers Normal and Hard difficulties by default, along with a Conquest difficulty that runs for a limited time only.</p><p class="bb_paragraph">ㄴ Normal Difficulty</p><p class="bb_paragraph">ㆍ Complete the Main Quest <and tomorrow> to enter.</and></p><p class="bb_paragraph">ㄴ Hard Difficulty</p><p class="bb_paragraph">ㆍ Complete Karel's Mothership Normal Difficulty 1 time to enter.</p><p class="bb_paragraph">ㆍ Public Operations can be started once the required Arche Activity reaches 81,580.</p><p class="bb_paragraph">ㆍ Private Operations can still be started even if your Arche Activity is below the required level.</p><p class="bb_paragraph">ㄴ Conquest Difficulty</p><p class="bb_paragraph">ㆍ Conquest difficulty is offered as limited-time event content, not as permanently available content.</p><p class="bb_paragraph">ㆍ It is a higher difficulty than Normal and Hard, and you can enter it after completing 'Karel's Mothership' on Normal difficulty once.</p><p class="bb_paragraph">ㆍ This Conquest difficulty runs from after the 09.03.2026 (Thu) 00:00 patch until before the 10.14.2026 (Wed) 22:00 PDT.</p><p class="bb_paragraph">ㆍ For details on the Conquest difficulty's opening schedule, event participation rules, and rewards, please refer to the separate notice. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fen%2Fnews%2F3526767" target="_blank" rel=" noopener"><b>\[Go to Notice]</b></a></p><p class="bb_paragraph">- Enter through "Karel's Mothership" on the Map or Tactical Transport Control NPC in Albion and Axion Plains.</p><p class="bb_paragraph">ㄴ Appears on the Map once the Normal Difficulty is unlocked. Once unlocked, Tactical Transport Control NPC is also placed in Axion Plains.</p><p class="bb_paragraph">- Mission completion rewards</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Categories</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Normal Difficulty</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Hard Difficulty</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rewards</p></div><div class="bb_table_td"><p class="bb_paragraph">- Transcendent Weapon Loot (14.5% chance)</p><p class="bb_paragraph">ㄴ From Quality 251 up to Quality 400 can be obtained.</p><p class="bb_paragraph">- 102 Collectible Coin</p><p class="bb_paragraph">- Ancestors Module Loot (22.5% chance)</p><p class="bb_paragraph">- 23 Superconductive Cooling Unit</p><p class="bb_paragraph">- Rare Alignment Device (22.5% chance)</p><p class="bb_paragraph">- Trigger Module Loot L (22.5% chance)</p><p class="bb_paragraph">ㄴ One of two new Trigger Modules can be acquired.</p><p class="bb_paragraph">- 68 Archive Shard</p></div><div class="bb_table_td"><p class="bb_paragraph">- Transcendent Weapon Loot (14.5% chance)</p><p class="bb_paragraph">ㄴ From Quality 271 up to Quality 400 can be obtained.</p><p class="bb_paragraph">- 135 Collectible Coin</p><p class="bb_paragraph">- Ancestors Module Loot (30% chance)</p><p class="bb_paragraph">- 30 Superconductive Cooling Unit</p><p class="bb_paragraph">- Rare Alignment Device (30% chance)</p><p class="bb_paragraph">- Trigger Module Loot L (30% chance)</p><p class="bb_paragraph">ㄴ One of two new Trigger Modules can be acquired.</p><p class="bb_paragraph">- 68 Archive Shard</p></div></div></div><p class="bb_paragraph">- Reward from defeating monsters</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Categories</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Normal Difficulty</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Hard Difficulty</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Upon defeating Common and Elite Monsters</p></div><div class="bb_table_td"><p class="bb_paragraph">- Has a very small chance to acquire a "Transcendent Weapon Loot."</p><p class="bb_paragraph">ㄴ From Quality 251 up to Quality 400 can be obtained.</p></div><div class="bb_table_td"><p class="bb_paragraph">- Has a very small chance to acquire a "Transcendent Weapon Loot."</p><p class="bb_paragraph">ㄴ From Quality 271 up to Quality 400 can be obtained.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">- Upon defeating the Commander</p></div><div class="bb_table_td"><p class="bb_paragraph">- Has a small chance to acquire a "Transcendent Weapon Loot."</p><p class="bb_paragraph">ㄴ From Quality 251 up to Quality 400 can be obtained.</p><p class="bb_paragraph">- Has a small chance to acquire a "Trigger Module Selection Box."</p><p class="bb_paragraph">- Has a small chance to acquire an "Ancestors Module Loot."</p><p class="bb_paragraph">- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)</p><p class="bb_paragraph">ㄴ Has a small chance to acquire a minimum of 105 and a maximum of 120.</p><p class="bb_paragraph">- Dimensional Stabilization Keys</p><p class="bb_paragraph">ㄴ Minimum of 2 and a maximum of 9 key can be obtained.</p><p class="bb_paragraph">ㄴ Has a small chance to acquire 45.</p><p class="bb_paragraph">- Archive Shard</p><p class="bb_paragraph">ㄴ Minimum of 18 and a maximum of 52 shard can be obtained.</p><p class="bb_paragraph">ㄴ Has a small chance to acquire between 486 to 608.</p></div><div class="bb_table_td"><p class="bb_paragraph">- Has a small chance to acquire a "Transcendent Weapon Loot."</p><p class="bb_paragraph">ㄴ From Quality 271 up to Quality 400 can be obtained.</p><p class="bb_paragraph">- Has a small chance to acquire a "Trigger Module Selection Box."</p><p class="bb_paragraph">- Has a small chance to acquire an "Ancestors Module Loot."</p><p class="bb_paragraph">- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)</p><p class="bb_paragraph">ㄴ Has a small chance to acquire a minimum of 140 and a maximum of 160.</p><p class="bb_paragraph">- Dimensional Stabilization Keys</p><p class="bb_paragraph">ㄴ Minimum of 3 and a maximum of 12 can be obtained.</p><p class="bb_paragraph">ㄴ Has a small chance to acquire 60.</p></div></div></div><p class="bb_paragraph">- Weekly completion reward</p><p class="bb_paragraph">ㄴ Added Karel's Mothership: Hard to the weekly content.</p><p class="bb_paragraph">ㄴ Clear 1 time</p><p class="bb_paragraph">ㆍ 300 Merit Token can be obtained.</p><p class="bb_paragraph">ㆍ 150,000 Kuiper Shard can be obtained.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>New Content: Trials</b><img src="https://clan.fastly.steamstatic.com/images/42627465/a9a0c1be0b233f78ce374bf0a53559d8b515f7c3.jpg"></div><p class="bb_paragraph"></p><p class="bb_paragraph">- Added new content "Trials," where you can repeat Battle Simulations.</p><p class="bb_paragraph"><b>(1) Content Introduction</b></p><p class="bb_paragraph">- "Trials" is a re-playable battle content that incorporates rogue-lite elements.</p><p class="bb_paragraph">- A Round of "Trials" begins when the Mission starts and ends when the Commander is defeated, and the difficulty increases as you repeat each round.</p><p class="bb_paragraph">- If you select Continue, the next round begins and you will face even more enhanced enemies. Select Escape to forfeit the mission.</p><p class="bb_paragraph">- A portal appears once you complete the zone in the round, and you can move to the next Combat Area through it.</p><p class="bb_paragraph">- Combat Zones are randomly connected through the portal, so you can experience different routes with each play.</p><p class="bb_paragraph">- Combine "Variable Codes" selected in combat to enhance your battle power.</p><p class="bb_paragraph">- Depending on the traits of the 'Variable Code' selected during combat, the chance of 'Variable Codes' with similar traits appearing increases.</p><p class="bb_paragraph">- When completing a zone, "Variable Code" options are presented. The selected Variable Code effect is carried into the next rounds.</p><p class="bb_paragraph">- After defeating the Commander, you can choose to continue to the next round or escape the Trials.</p><p class="bb_paragraph">- The following 2 new Commanders will make their debut.</p><p class="bb_paragraph">ㄴ The Commander Antithese appears.</p><p class="bb_paragraph">ㆍ This tracker-type boss relentlessly closes the distance to the player, pushing you into melee combat.</p><p class="bb_paragraph">ㆍ Uses "Rampage Zone" that creates an exploding AoE in its path.</p><p class="bb_paragraph">ㆍ Summons Security Core, and when destroyed at the right moment, become Dazed.</p><p class="bb_paragraph">ㄴ The Commander Vorax appears.</p><p class="bb_paragraph">ㆍ Layers "Identification Code" Marker to the player, dealing Additional Damage by the amount of the layered Markers.</p><p class="bb_paragraph">ㆍ Summons Polluted Tentacles, and when destroyed at the right moment, becomes Dazed.</p><p class="bb_paragraph">- Weak Point Damage Adjustment Value is not applied to monsters in Trials.</p><p class="bb_paragraph"><b>(2) Variable Code</b></p><p class="bb_paragraph">- Transcendent Tier</p><p class="bb_paragraph">ㄴ Transcendent Tier contains some Stat Increase and separate conditional effects.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Variable Code Tier</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Effects Component</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Transcendent</p></div><div class="bb_table_td"><p class="bb_paragraph">Snare Shot</p></div><div class="bb_table_td"><p class="bb_paragraph">When landing a hit on an enemy while aiming, Tows enemies within a range</p><p class="bb_paragraph">When landing a Firearm Critical Hit, reduces Tow Cooldown</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">First Shot Explosion</p></div><div class="bb_table_td"><p class="bb_paragraph">After reload, the first Firearm shot deals AoE damage equal to Firearm DMG x Firearm Critical Hit Damage</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Powder Keg</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Rounds per Magazine and Firearm (Explosive) ATK proportional to Firearm Rounds per Magazine</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Skill Enhancement: Auto Load</p></div><div class="bb_table_td"><p class="bb_paragraph">When using Skill 4, grants Tactical Acceleration</p><p class="bb_paragraph">Increases Rounds per Magazine when reloading</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Infinite Magazine</p></div><div class="bb_table_td"><p class="bb_paragraph">Firearm Rounds consumption is changed to 0</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Compressed Magazine</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Firearm (Explosive) ATK</p><p class="bb_paragraph">Increases Firearm Critical Hit Rate</p><p class="bb_paragraph">However, decreases Rounds per Magazine</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Skill Enhancement: Multi-Hit</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Firearm Multi-Hit Damage</p><p class="bb_paragraph">When using Skill 3, increases Multi-Hit Chance for the duration</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Barrage Stacking</p></div><div class="bb_table_td"><p class="bb_paragraph">On Multi-Hit, increases Firearm ATK for the duration (up to 200 stacks)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vital Shot</p></div><div class="bb_table_td"><p class="bb_paragraph">On Sniper Rifle attack, deals Additional Damage proportional to Firearm DMG to enemies within a range</p><p class="bb_paragraph">On hitting a Weak Point, resets Cooldown</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wilderness Marksman</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Firearm ATK</p><p class="bb_paragraph">When aiming and firing with a Handgun or Hand Cannon, increase Weak Point Damage</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Skill Enhancement: Weak Point Analysis</p></div><div class="bb_table_td"><p class="bb_paragraph">When using Skill 1, all Firearm attacks hit Weak Points for a certain period of time</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sympathetic Detonation</p></div><div class="bb_table_td"><p class="bb_paragraph">When defeating an enemy, deals Additional AoE Damage equal to a certain ratio of the defeated Monster's Max HP</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Skill Enhancement: Decisive Strike</p></div><div class="bb_table_td"><p class="bb_paragraph">When using Skill 2, grants Strike</p><p class="bb_paragraph">Firing consumes all Bullets to fire Enhanced Rounds while Strike is active</p><p class="bb_paragraph">Enhanced Rounds deal damage proportional to Firearm ATK and Rounds per Magazine</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">True Aim Full Auto</p></div><div class="bb_table_td"><p class="bb_paragraph">When aiming and firing, increase Multi-Hit Chance</p><p class="bb_paragraph">Increases Multi-Hit Damage</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Life Absorption</p></div><div class="bb_table_td"><p class="bb_paragraph">On Firearm Attack, recovers a certain amount of HP</p><p class="bb_paragraph">On Melee Weapon Attack, recover a certain amount of HP</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Steel Barrage</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Firearm (Explosive) ATK by a certain amount of Max Shield</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cross Enhancement</p></div><div class="bb_table_td"><p class="bb_paragraph">On Firearm Attack, increases Melee Weapon ATK for a certain period of time (up to 100 stacks)</p><p class="bb_paragraph">On Melee Weapon Attack, increases Firearm ATK for a certain period of time (up to 100 stacks)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unified Offense and Defense</p></div><div class="bb_table_td"><p class="bb_paragraph">On successful attack, has a chance to grant Protective Barrier proportional to Max HP</p><p class="bb_paragraph">While this Protective Barrier is active, increase Outgoing DMG Modifier</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Shockwave</p></div><div class="bb_table_td"><p class="bb_paragraph">On successful Melee Weapon attack, Stuns enemies within the range</p><p class="bb_paragraph">On additional Melee Weapon Attack, decrease Cooldown</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Barrier Deployment</p></div><div class="bb_table_td"><p class="bb_paragraph">When using Special Attack, grants a Protective Barrier proportional to Max HP and Max Shield</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Death Stroke</p></div><div class="bb_table_td"><p class="bb_paragraph">On Melee Weapon (Special) Attack, instantly kill a monster if its HP is below a certain threshold</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Heavy Swordsmanship</p></div><div class="bb_table_td"><p class="bb_paragraph">Decreases Attack Speed Modifier</p><p class="bb_paragraph">Increases Melee Weapon Range</p><p class="bb_paragraph">When attacking, increase Melee Weapon (Special) ATK proportional to Max HP and Max Shield</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Iron Willpower</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Max HP</p><p class="bb_paragraph">Increases Melee Weapon (Special) ATK proportional to Max HP</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Manus Magna</p></div><div class="bb_table_td"><p class="bb_paragraph">Grants 1 stack of Knight's Willpower per second, adds additional stacks when attacking a target with a Melee Weapon Normal Attack</p><p class="bb_paragraph">Knight's Willpower effect is converted to Knight's Strike at 10 stacks,</p><p class="bb_paragraph">Apply increased Melee Attack Range Modifier and Melee Weapon ATK to the next Melee Weapon Normal Attack</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weapon Circulation</p></div><div class="bb_table_td"><p class="bb_paragraph">Acquire Enhanced Firearm and Enhanced Melee Weapon effect at regular intervals</p><p class="bb_paragraph">For the duration of Enhanced Firearm, increases Firearm ATK</p><p class="bb_paragraph">For the duration of Melee Weapon, increases Melee Weapon ATK</p><p class="bb_paragraph">Increases Weapon Change Speed</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Lethal Stance</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Special Attack Gauge Recovery Amount</p><p class="bb_paragraph">When using Special Attacks, increases Melee Weapon Critical Hit Rate for a certain period of time</p><p class="bb_paragraph">Increases Melee Weapon Critical Hit Damage</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hunt Initiation</p></div><div class="bb_table_td"><p class="bb_paragraph">On successful Melee Weapon attack on an enemy with Max HP, deals Additional Damage</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pressing Blade</p></div><div class="bb_table_td"><p class="bb_paragraph">When attacking with a Melee Weapon, decreases all Skill Cooldown</p><p class="bb_paragraph">On Critical Hit with Melee Weapon, additionally decreases all Skill's Cooldown</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Skill Enhancement: Acceleration</p></div><div class="bb_table_td"><p class="bb_paragraph">When attacking enemies with Skill 1, decreases Cooldown of the Skill with the longest remaining Cooldown</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dimension Crusher</p></div><div class="bb_table_td"><p class="bb_paragraph">Grants 1 stack of Breach Formation at regular intervals, plus an additional stack per skill use</p><p class="bb_paragraph">Crash causes the Wall Crasher's Pandemonium Flotation to crash down on a random target location</p><p class="bb_paragraph">This effect cannot Crit</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hypernova</p></div><div class="bb_table_td"><p class="bb_paragraph">On Skill Attack, has a chance to activate Executioner's Thunderbolt at the target's location</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">MP Explosion</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Max MP</p><p class="bb_paragraph">On Skill hit, deals Skill Power Damage proportional to the current MP</p><p class="bb_paragraph">Higher Damage if the damage is not Critical Hit</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HP Exploit</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Skill Power</p><p class="bb_paragraph">On Skill hit, consumes HP</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rock Smash</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases DEF</p><p class="bb_paragraph">When landing a Skill Attack, deals Skill Power Damage to the target</p><p class="bb_paragraph">This Damage increases proportional to DEF</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Skill Enhancement: Domino Chain</p></div><div class="bb_table_td"><p class="bb_paragraph">When using Skill 1, grants stack of Domino Chain</p><p class="bb_paragraph">When using Skill 4, increases Critical Hit Damage proportional to Domino Chain stacks for a certain period of time</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Skill Enhancement: Guided Bomb</p></div><div class="bb_table_td"><p class="bb_paragraph">When attacking enemies with Skill 3, grants Tactical Target to the target for a certain period of time</p><p class="bb_paragraph">When using Skill 4, triggers an explosion on the target inflicted with Tactical Target, dealing Skill Power Damage to enemies</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Arche Weapon Enhancement</p></div><div class="bb_table_td"><p class="bb_paragraph">When attacking with a <skill weapon> tag skill: Skill Power damage proportional to Max HP + Max Shield</skill></p><p class="bb_paragraph">When attacking with an <exclusive weapon> tag skill: Skill Power damage proportional to Max HP + Max Shield</exclusive></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Neutralizing Strike</p></div><div class="bb_table_td"><p class="bb_paragraph">On Skill Attack against an immobilized enemy, increases Base Skill Power</p><p class="bb_paragraph">On Skill Attack against an immobilized enemy, increases Skill Power Modifier</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Emergency Block</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Max Shield</p><p class="bb_paragraph">When current Shield falls below a certain threshold, recovers Max Shield every second for a certain period of time</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mental Barrier</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Max MP</p><p class="bb_paragraph">When using a skill, grants a Protective Barrier proportional to Max MP</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Skill Enhancement: Defense Conversion</p></div><div class="bb_table_td"><p class="bb_paragraph">When using Skill 2, grants a Protective Barrier proportional to DEF</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wind Dominator</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Aerial Outgoing Damage</p><p class="bb_paragraph">Fixes Gravity Decrease</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Overcharge</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Skill Power proportional to Max Shield</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mental Focus</p></div><div class="bb_table_td"><p class="bb_paragraph">Increase Skill Power Modifier proportional to Max MP</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Limit Break: Zone</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Skill Effect Range</p><p class="bb_paragraph">Increase Max Value of Skill Effect Range Stat and each Skill's Max Expandable Range</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Limit Break: Acceleration</p></div><div class="bb_table_td"><p class="bb_paragraph">Decreases Skill Cooldown</p><p class="bb_paragraph">Increases Max Value of Skill Cooldown Stat</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HP Advantage</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Skill Power proportional to Max HP</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Overcharge Shield</p></div><div class="bb_table_td"><p class="bb_paragraph">Gains the Overcharge Shield effect when using a skill</p><p class="bb_paragraph">Consumes Energy Shield for a set duration to increase Skill Power</p></div></div></div><p class="bb_paragraph">- Ultimate, Rare, Normal Tier</p><p class="bb_paragraph">ㄴ Ultimate, Rare, and Normal Tier consists of some conditional effects and Stat Increase.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Variable Code Tier</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Stat Component</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ultimate</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Skill ATK Stats by Attribute, Resource Recovery, increases Firearm ATK Stats by Rounds, increases Melee Weapon Stats,</p><p class="bb_paragraph">Increases DEF Stats, Immune to Immobilized</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rare</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Skill ATK Stats by Arche type, increases each Skill Slot ATK Stats, increases Firearm ATK Stats by Rounds,</p><p class="bb_paragraph">Increases Melee Weapon Stats, increases DEF Stats, increases Movement Speed</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Common</p></div><div class="bb_table_td"><p class="bb_paragraph">Increases Skill ATK and Assistant Stats, increases Firearm ATK Stats, increases Melee Weapon Stats, increases DEF Stats,</p><p class="bb_paragraph">Increases Movement Speed</p></div></div></div><p class="bb_paragraph"><b>(3) How to Enter</b></p><p class="bb_paragraph">- Enter through the "Trials" icon on the right side of the Map or Laboratory Manager Siena in Albion.</p><p class="bb_paragraph">- Entry Requirements</p><p class="bb_paragraph">ㄴ Unlock Hard Difficulty (Complete the Main Quest <the stance of the magisters>)</the></p><p class="bb_paragraph">ㄴ Meet the required Arche Activity "83980"</p><p class="bb_paragraph">ㆍ You cannot start a Public Operation if your Arche Activity is below the required level.</p><p class="bb_paragraph">ㆍ Private Operations can still be started even if your Arche Activity is below the required level.</p><p class="bb_paragraph"><b>(4) Rewards</b></p><p class="bb_paragraph">- Round Completion Rewards</p><p class="bb_paragraph">ㄴ You can obtain Round Completion Rewards each time you complete a Round.</p><p class="bb_paragraph">ㄴ You can check the details of Round Completion Rewards in the "Round Completion Rewards" pop-up window of the entry screen.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>1st Round</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>2nd Round</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3rd Round</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>4th Round</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Transcendent Weapon Loot (Acquisition chance: 10%)</p><p class="bb_paragraph">- Obtainable quality by round</p></div><div class="bb_table_td"><p class="bb_paragraph">Quality 271-400</p></div><div class="bb_table_td"><p class="bb_paragraph">Quality 271-400</p></div><div class="bb_table_td"><p class="bb_paragraph">Quality 281-400</p></div><div class="bb_table_td"><p class="bb_paragraph">Quality 281-400</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">15</p></div><div class="bb_table_td"><p class="bb_paragraph">15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Superconductive Cooling Units</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div></div></div><p class="bb_paragraph">- Acquired "Merit Tokens" can be used in "Merit Exchange."</p><p class="bb_paragraph">ㄴ Merit Exchange is accessible through Excavation Chief Reina in Albion.</p><p class="bb_paragraph">ㄴ Items sold are as follows.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item Price</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Purchase Limit</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1-Hour Gold Boost (30%)</p></div><div class="bb_table_td"><p class="bb_paragraph">100 Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">10 times per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1-Hour Kuiper Shard Boost (30%)</p></div><div class="bb_table_td"><p class="bb_paragraph">100 Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">10 times per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1-Hour Weapon Proficiency Boost (30%)</p></div><div class="bb_table_td"><p class="bb_paragraph">100 Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">10 times per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1-Hour Descendant EXP Boost (30%)</p></div><div class="bb_table_td"><p class="bb_paragraph">100 Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">10 times per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ancestors Module Loot II</p></div><div class="bb_table_td"><p class="bb_paragraph">100 Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">5 times per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">200 Transcendent Trait Element</p></div><div class="bb_table_td"><p class="bb_paragraph">100 Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">10 times per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">50 Superconductive Cooling Unit</p></div><div class="bb_table_td"><p class="bb_paragraph">100 Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">Unlimited</p></div></div></div><p class="bb_paragraph"><b>(5) Random Threats: Cracked Fissure</b></p><p class="bb_paragraph">- During a mission progress, Random Threats: Cracked Fissure will appear intermittently.</p><p class="bb_paragraph">ㄴ A Tyrant is hiding in Cracked Fissure.</p><p class="bb_paragraph">ㄴ Interact with Cracked Fissure to initiate a battle against the hiding monster and acquire additional rewards.</p><p class="bb_paragraph">ㄴ Cracked Fissure does not affect the progress of the current Trials Mission, and you can interact with it when you want.</p><p class="bb_paragraph">- Rewards</p><p class="bb_paragraph">ㄴ 15 Merit Token</p><p class="bb_paragraph">ㄴ 60 Superconductive Cooling Unit</p><p class="bb_paragraph"><b>(6) Rotational Build</b></p><p class="bb_paragraph">- You can use "Rotational Build" feature upon entering the content.</p><p class="bb_paragraph">ㄴ Rotational Build is a fully optimized build set by the Dev Team.</p><p class="bb_paragraph">ㆍ Base Equipment, such as Descendants, Weapons, Reactors and External Components, Fellows and even Arche Tuning Board are all set up.</p><p class="bb_paragraph">ㆍ Detailed Equipment Info can be checked through "Show Details" of Rotational Build.</p><p class="bb_paragraph">ㆍ You cannot gain Weapon Proficiency and EXP while using a Rotational Build.</p><p class="bb_paragraph">ㄴ The Rotational Build changes on a weekly basis and is swapped based on the groups below.</p><p class="bb_paragraph">ㆍ Group 1) Ultimate Viessa, Ultimate Valby, Ultimate Ajax</p><p class="bb_paragraph">ㆍ Group 2) Ultimate Valby, Ultimate Blair, Kyle</p><p class="bb_paragraph">ㄴ When entering with Rotational Build, you will be matched with the players who selected Rotational Build.</p><p class="bb_paragraph">ㄴ If the current Descendant is below the Required Arche Activity, Rotational Build activates automatically.</p><p class="bb_paragraph">ㄴ The following exclusive rewards are available for Rotational Build.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>1st Round</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>2nd Round</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3rd Round</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>4th Round</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Transcendent Weapon Loot (Acquisition chance: 10%)</p><p class="bb_paragraph">- Obtainable quality by round</p></div><div class="bb_table_td"><p class="bb_paragraph">Quality 51-350</p></div><div class="bb_table_td"><p class="bb_paragraph">Quality 51-350</p></div><div class="bb_table_td"><p class="bb_paragraph">Quality 101-350</p></div><div class="bb_table_td"><p class="bb_paragraph">Quality 101-350</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Merit Token</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">15</p></div><div class="bb_table_td"><p class="bb_paragraph">15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Superconductive Cooling Unit</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Precision Ion Accelerator</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dimension Analyzer</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">10</p></div><div class="bb_table_td"><p class="bb_paragraph">15</p></div><div class="bb_table_td"><p class="bb_paragraph">15</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nano Compound</p></div><div class="bb_table_td"><p class="bb_paragraph">20,000</p></div><div class="bb_table_td"><p class="bb_paragraph">20,000</p></div><div class="bb_table_td"><p class="bb_paragraph">30,000</p></div><div class="bb_table_td"><p class="bb_paragraph">30,000</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Quantum Crystal</p></div><div class="bb_table_td"><p class="bb_paragraph">20,000</p></div><div class="bb_table_td"><p class="bb_paragraph">20,000</p></div><div class="bb_table_td"><p class="bb_paragraph">30,000</p></div><div class="bb_table_td"><p class="bb_paragraph">30,000</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Energy Control Core</p></div><div class="bb_table_td"><p class="bb_paragraph">4,000</p></div><div class="bb_table_td"><p class="bb_paragraph">4,000</p></div><div class="bb_table_td"><p class="bb_paragraph">6,000</p></div><div class="bb_table_td"><p class="bb_paragraph">6,000</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Archive Shard</p></div><div class="bb_table_td"><p class="bb_paragraph">20</p></div><div class="bb_table_td"><p class="bb_paragraph">20</p></div><div class="bb_table_td"><p class="bb_paragraph">25</p></div><div class="bb_table_td"><p class="bb_paragraph">25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Core Amplifier</p></div><div class="bb_table_td"><p class="bb_paragraph">16</p></div><div class="bb_table_td"><p class="bb_paragraph">16</p></div><div class="bb_table_td"><p class="bb_paragraph">20</p></div><div class="bb_table_td"><p class="bb_paragraph">20</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Abyss Metal Fragment</p></div><div class="bb_table_td"><p class="bb_paragraph">160</p></div><div class="bb_table_td"><p class="bb_paragraph">160</p></div><div class="bb_table_td"><p class="bb_paragraph">200</p></div><div class="bb_table_td"><p class="bb_paragraph">200</p></div></div></div><p class="bb_paragraph">- Rewards</p><p class="bb_paragraph">ㄴ Upon defeating a Commander: 5 Superconductive Cooling Unit</p><p class="bb_paragraph">ㄴ Upon defeating a Common Monster</p><p class="bb_paragraph">ㆍ Has a very small chance to acquire a "Transcendent Weapon Loot." (Quality 400 Transcendent Weapon can be obtained.)</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Void Intercept Battle: Extreme</b></div><p class="bb_paragraph">- Official Service Launch</p><p class="bb_paragraph">ㄴ Official service of Void Intercept Battle: Extreme is launched.</p><p class="bb_paragraph">- Critical Point Breakthrough</p><p class="bb_paragraph">ㄴ The Max HP, Max Shield, DEF, Firearm Attribute Resistance, and Skill Attribute Resistance of 'Lava Citadel' are changed.</p><p class="bb_paragraph">ㄴ Some Critical Point effects have been changed. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph">ㄴ The way Lava Citadel's 'Surging Heat' effect slows Fire Rate is changed from additive to multiplicative.</p><p class="bb_paragraph">ㄴ Removed the Weak Point Damage Adjustment Value in Lava Citadel.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>New Descendant: Raven</b><img src="https://clan.fastly.steamstatic.com/images/42627465/b88a9b8dda096964eae98e70bdaca75708f5eb61.jpg"></div><p class="bb_paragraph"></p><p class="bb_paragraph">- The new Descendant "Raven" is added.</p><p class="bb_paragraph">- Default Skill Info</p><p class="bb_paragraph"><b>ㄴ Passive: Queen of Darkness</b></p><p class="bb_paragraph">ㆍ When defeating an enemy, recover Shield by a certain amount.</p><p class="bb_paragraph">ㆍ When a Shotgun is Equipped, increase Firearm ATK and Movement Speed.</p><p class="bb_paragraph">ㆍ Deal Additional Damage proportional to the number of shells hit.</p><p class="bb_paragraph">ㆍ When using Roll, Raven uses a unique motion and moves farther.</p><p class="bb_paragraph"><b>ㄴ Active 1: Shadow Shot</b></p><p class="bb_paragraph">ㆍ The closer to the target, the greater the Damage dealt.</p><p class="bb_paragraph">ㆍ Inflict "Trace" on the target hit.</p><p class="bb_paragraph">ㆍ With each direct attack on enemies with Trace with a Shotgun, all enemies around Raven with Trace receive Damage.</p><p class="bb_paragraph"><b>ㄴ Active 2: Raven Feather</b></p><p class="bb_paragraph">ㆍ Launch ravens forward, creating "Blade Feather."</p><p class="bb_paragraph">ㆍ Blade Feather inflicts Bleed to nearby enemies.</p><p class="bb_paragraph">ㆍ When using the skill again, Raven retrieves Blade Feather and quickly moves to the position.</p><p class="bb_paragraph"><b>ㄴ Active 3: Shadow Step</b></p><p class="bb_paragraph">ㆍ Inflicts "Trace" to nearby enemies while moving forward.</p><p class="bb_paragraph">ㆍ Raven gains "Veil of Night."</p><p class="bb_paragraph">ㆍ This effect is removed after neutralizing Damage received from enemies over a certain number of times.</p><p class="bb_paragraph">ㆍ Direct attacks with Shotgun deal powerful damage while "Veil of Night" is active.</p><p class="bb_paragraph"><b>ㄴ Active 4: Vendetta</b></p><p class="bb_paragraph">ㆍ It is an Area Attack that can be used for up to 5 streaks.</p><p class="bb_paragraph">ㆍ The closer to the target, the greater the Damage dealt.</p><p class="bb_paragraph">- 2 Transcendent Module exclusive for Raven</p><p class="bb_paragraph"><b>ㄴ Nightfall</b></p><p class="bb_paragraph">ㆍ Change 'Raven Feather' to an attack type Skill 'Raven's Claw.'</p><p class="bb_paragraph">ㆍ Gain Buff proportional to the number of summoned Raven's Claw.</p><p class="bb_paragraph">ㆍ 'Raven's Claw' deals strong Damage to the strongest enemy within the range at regular intervals.</p><p class="bb_paragraph"><b>ㄴ Law of the Back Alley</b></p><p class="bb_paragraph">ㆍ Has "Edict" effect that weakens the target.</p><p class="bb_paragraph">ㆍ When attacking with a Firearm, deals Additional Damage proportional to the number of "Edict" granted to the target.</p><p class="bb_paragraph">ㆍ When using "Shadow Step," rounds are not consumed for a certain period of time.</p><p class="bb_paragraph">- 2 Exclusive Transcendent Module for Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" Mission.</p><p class="bb_paragraph">ㄴ Has a 20% chance each to be acquired when completing Infiltration Operation "Legion Laboratory" mission</p><p class="bb_paragraph">ㄴ Has a 15% chance each to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission</p><p class="bb_paragraph">- The Complex Filament Seed required to craft Raven can be obtained by defeating the Commanders in the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)."</p><p class="bb_paragraph">ㄴ New Infiltration Operation "Legion Laboratory"</p><p class="bb_paragraph">ㆍ Can obtain between 4 and 8</p><p class="bb_paragraph">ㆍ A chance to obtain between 16 and 18</p><p class="bb_paragraph">ㄴ Sigma Sector "Isolated Desert (High-risk Difficulty)"</p><p class="bb_paragraph">ㆍ Can obtain between 1 and 3 from each of the 2 Commanders</p><p class="bb_paragraph">ㆍ A chance to obtain between 6 and 7</p><p class="bb_paragraph">- The blueprints required to craft the Raven can be obtained from Amorphous Material Pattern: Raven.</p><p class="bb_paragraph">ㄴ The Amorphous Material Pattern: Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" mission.</p><p class="bb_paragraph">ㆍ Has a 30% chance to be acquired when completing Infiltration Operation "Legion Laboratory" mission</p><p class="bb_paragraph">ㆍ Has a 20% chance to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission</p><p class="bb_paragraph"></p><div class="bb_h3"><b>New Equipment: Transcendent Weapons</b></div><p class="bb_paragraph">- Added new Transcendent Weapons.</p><p class="bb_paragraph">- Transcendent Weapons are the highest Tier Weapons and have Quality and Quality Range.</p><p class="bb_paragraph">ㄴ Quality is an indicator of the performance and value of a Transcendent Weapon.</p><p class="bb_paragraph">ㄴ Quality Ranges are categorized by Quality Value. When the Quality Range changes, the weapon's performance increases significantly.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Quality Range</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quality</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 100</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 200</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">3</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">4</p></div><div class="bb_table_td"><p class="bb_paragraph">301 - 400</p></div></div></div><p class="bb_paragraph">- When acquiring a Transcendent Weapon, the minimum Quality will be guaranteed according to your Base Quality.</p><p class="bb_paragraph">ㄴ Base Quality increases each time you acquire a Transcendent Weapon.</p><p class="bb_paragraph">ㄴ Base Quality caps at 400.</p><p class="bb_paragraph">- When playing content, you can acquire Transcendent Weapons through mission completion and defeating monsters.</p><p class="bb_paragraph">ㄴ There are limits to Available Quality Range in each content, and they are acquired within the limits.</p><p class="bb_paragraph">ㆍ However, there is a very small chance, defeating a monster can drop a high-quality Transcendent Weapon that exceeds the Quality range.</p><p class="bb_paragraph">ㄴ Transcendent Weapons have been added to be dropped in some of the existing content.</p><p class="bb_paragraph">ㆍ The added contents, quality range, and mission completion rewards acquisition chance are as follows.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Content that Drops Transcendent Weapons</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Obtainable Quality Range</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Mission Completion Rewards Acquisition Chance</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Old Mystery - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">5.17%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mystery's End - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">4.89%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Heart of the Fortress - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">4.39%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Slumber Valley - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">4.31%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bio-Lab - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">3.75%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unknown Laboratory - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">3.72%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Seed Vault - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">3.61%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Forgottense - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">3.39%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Chapel - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">3.33%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Caligo Ossuary - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">3.06%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Asylum - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">2.92%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Haven - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">2.67%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Quarantine Zone - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">2.64%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Shelter - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">2.17%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sepulcher - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">2.11%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Magister Lab - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">2.03%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Assumed Bridge Zone - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">1 - 150</p></div><div class="bb_table_td"><p class="bb_paragraph">6.92%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Old Mystery - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">5.17%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mystery's End - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">4.89%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Heart of the Fortress - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">4.39%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Slumber Valley - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">4.31%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bio-Lab - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">3.75%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unknown Laboratory - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">3.72%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Seed Vault - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">3.61%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Forgottense - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">3.39%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Chapel - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">3.33%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Caligo Ossuary - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">3.06%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Asylum - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">2.92%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Haven - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">2.67%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Quarantine Zone - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">2.64%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Shelter - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">2.17%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sepulcher - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">2.11%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Magister Lab - Hard 100%</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">2.03%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigma Sector: Broken Boundary (Normal)</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">3.47%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigma Sector: Isolated Desert (Normal)</p></div><div class="bb_table_td"><p class="bb_paragraph">51 - 200</p></div><div class="bb_table_td"><p class="bb_paragraph">2.69%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mystery's End - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">4.89%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Heart of the Fortress - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">4.39%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Slumber Valley - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">4.31%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unknown Laboratory - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">3.72%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Seed Vault - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">3.61%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Forgottense - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">3.39%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Chapel - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">3.33%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Caligo Ossuary - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">3.06%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Asylum - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">2.92%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Haven - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">2.67%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Quarantine Zone - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">2.64%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Shelter - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">2.17%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Magister Lab - Hard 400%</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">2.03%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Assumed Bridge Zone - Hard</p></div><div class="bb_table_td"><p class="bb_paragraph">101 - 250</p></div><div class="bb_table_td"><p class="bb_paragraph">6.92%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigma Sector: Broken Boundary (High-risk)</p></div><div class="bb_table_td"><p class="bb_paragraph">176 - 325</p></div><div class="bb_table_td"><p class="bb_paragraph">3.47%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigma Sector: Isolated Desert (High-risk)</p></div><div class="bb_table_td"><p class="bb_paragraph">176 - 325</p></div><div class="bb_table_td"><p class="bb_paragraph">2.69%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Medium-Sized Facility Zone - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">176 - 325</p></div><div class="bb_table_td"><p class="bb_paragraph">4.92%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sealed Residential District</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">6.69%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Emergency Deployment Zone</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">5.22%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Liquefied AX Vault</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">3.86%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">First Crater</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">3.78%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Technical Research Institute</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">3.69%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">AX Refinery</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">2.97%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">AX Power Converter Station</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">1.97%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Axium Drop Zone</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">0.47%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Axium Mining Area</p></div><div class="bb_table_td"><p class="bb_paragraph">201 - 350</p></div><div class="bb_table_td"><p class="bb_paragraph">2.5%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Forbidden Sanctuary</p></div><div class="bb_table_td"><p class="bb_paragraph">251 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">5.64%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bastion of Immortality</p></div><div class="bb_table_td"><p class="bb_paragraph">251 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">5.06%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Legion Laboratory</p></div><div class="bb_table_td"><p class="bb_paragraph">251 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">4.78%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exposed Underwater Base</p></div><div class="bb_table_td"><p class="bb_paragraph">251 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">4.69%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Supermassive Receptor</p></div><div class="bb_table_td"><p class="bb_paragraph">251 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">4.64%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Medium-Sized Facility Zone - Hard</p></div><div class="bb_table_td"><p class="bb_paragraph">251 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">4.92%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Onslaught - Stage 1</p></div><div class="bb_table_td"><p class="bb_paragraph">276 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">7.11%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Onslaught - Stage 2</p></div><div class="bb_table_td"><p class="bb_paragraph">301 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">7.11%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Onslaught - Stage 3</p></div><div class="bb_table_td"><p class="bb_paragraph">351 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">7.11%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Onslaught - Stage 4</p></div><div class="bb_table_td"><p class="bb_paragraph">376 - 400</p></div><div class="bb_table_td"><p class="bb_paragraph">7.11%</p></div></div></div><p class="bb_paragraph">- You are guaranteed to obtain a Transcendent Weapon upon the first clear of some Infiltration Operations in any Normal Difficulty field.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Content that Drops Transcendent Weapons</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Quality</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unknown Laboratory - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">25</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Chapel - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">50</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bio-Lab - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">75</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Heart of the Fortress - Normal</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div></div></div><p class="bb_paragraph">- Obtain Transcendent Trait Element from dismantling Transcendent Weapon.</p><p class="bb_paragraph">ㄴ The higher the level and Quality Range of the Transcendent Weapon, the more Dismantling Gain.</p><p class="bb_paragraph">- Added "Purchase Transcendent Weapon" feature to Deslin in Albion.</p><p class="bb_paragraph">ㄴ Transcendent Weapon Box can be purchased with Transcendent Trait Element item.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item Price</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Purchase Limit</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">\[All] Transcendent Weapon Box</p></div><div class="bb_table_td"><p class="bb_paragraph">400 Transcendent Trait Element</p></div><div class="bb_table_td"><p class="bb_paragraph">Unlimited</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">\[Range 4] Transcendent Weapon Box</p></div><div class="bb_table_td"><p class="bb_paragraph">800 Transcendent Trait Element</p></div><div class="bb_table_td"><p class="bb_paragraph">10 times per week</p></div></div></div><p class="bb_paragraph">- Added "Transcendent Weapon Material Exchange" feature to Deslin in Albion.</p><p class="bb_paragraph">ㄴ Items for Transcendent Weapon Readjustment can be purchased with Transcendent Trait Element item.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Item Price</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Purchase Limit</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Transcendent Wave Modulator</p></div><div class="bb_table_td"><p class="bb_paragraph">1200 Transcendent Trait Element</p></div><div class="bb_table_td"><p class="bb_paragraph">3 times per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sub Wave Modulator</p></div><div class="bb_table_td"><p class="bb_paragraph">600 Transcendent Trait Element</p></div><div class="bb_table_td"><p class="bb_paragraph">5 times per week</p></div></div></div><p class="bb_paragraph">- Added a feature that allows readjusting a Transcendent Weapon during Weapon Readjustment.</p><p class="bb_paragraph">ㄴ Can be done at the Weapon Workbench in Albion or Outposts.</p><p class="bb_paragraph">ㄴ When selecting a Transcendent Weapon, you can readjust Sub Ability and Transcendent Ability.</p><p class="bb_paragraph">ㆍ When readjusting Sub Ability, consume Sub Wave Modulator.</p><p class="bb_paragraph">ㆍ When readjusting Transcendent Ability, consume Transcendent Wave Modulator.</p><p class="bb_paragraph">- Added Implant Weapon Module Settings feature to Weapon Workbench.</p><p class="bb_paragraph">ㄴ You can Implant Ultimate Weapon's Module Settings to Transcendent Weapons.</p><p class="bb_paragraph">ㆍ Implant consumes Transcendent Photon Imprinter as a material.</p><p class="bb_paragraph">ㆍ You must have the Ultimate Weapon and Transcendent Weapon in your Inventory.</p><p class="bb_paragraph">ㄴ The Weapons List for the Module Settings Implant is as follows.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Ultimate Weapon → Transcendent Weapon</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent</p></div><div class="bb_table_td"><p class="bb_paragraph">Malicious Dominator</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Thunder Cage</p></div><div class="bb_table_td"><p class="bb_paragraph">Storm Cage</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Piercing Light</p></div><div class="bb_table_td"><p class="bb_paragraph">Raging Light</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">King's Guard Lance</p></div><div class="bb_table_td"><p class="bb_paragraph">Emperor's Guard Lance</p></div></div></div><p class="bb_paragraph">- Added Transcendent Weapon category to the Junk Filter.</p><p class="bb_paragraph">ㄴ You can filter Transcendent Weapons all as Junk or set the Quality Value to exclude from Junk.</p><p class="bb_paragraph">- Added 11 new Transcendent Weapons.</p><p class="bb_paragraph">ㄴ For Transcendent Weapons, the Fire Rate increase effect is applied up to a maximum of 30%.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Types</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Description</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ARMIS</p></div><div class="bb_table_td"><p class="bb_paragraph">Assault Rifle / General Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Autonomous Interception System</b></p><p class="bb_paragraph">- When equipped, grants Countdown at Max Stacks.</p><p class="bb_paragraph">- On hitting an enemy, launches an Interceptor Missile to the target hit and decreases Countdown stacks.</p><p class="bb_paragraph">ㄴ On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown stacks.</p><p class="bb_paragraph">- When Countdown is exhausted, the next shot launches a Small Warhead Rocket.</p><p class="bb_paragraph">- Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets.</p><p class="bb_paragraph">- Attacking enemies with Missile Fragment using a firearm, causes shots to ricochet to nearby enemies, to deal Additional Damage.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unleashed Instinct</p></div><div class="bb_table_td"><p class="bb_paragraph">Shotgun / High-Power Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Bloody Hunt</b></p><p class="bb_paragraph">- As the Reload Time Modifier increases, increases Load Capacity.</p><p class="bb_paragraph">- Dealing Damage inflicts Excessive Bleeding on the enemy per Shotgun shot.</p><p class="bb_paragraph">- When defeating or damaging an enemy inflicted with Excessive Bleeding or Bleed, deals Explosion Damage around that enemy.</p><p class="bb_paragraph">- Inflicting Excessive Bleeding grants Hunting Instinct to self.</p><p class="bb_paragraph">- Hunting Instinct increases Movement Speed and deals Additional Damage when attacking with a Shotgun.</p><p class="bb_paragraph">ㄴ When an enemy inflicted with Excessive Bleeding is nearby, refreshes the duration of Hunting Instinct.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Storm Cage</p></div><div class="bb_table_td"><p class="bb_paragraph">Submachine Gun / General Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Lightning Storm</b></p><p class="bb_paragraph">- On hit with a firearm has a chance to trigger Electric Shockwave that deals damage to nearby targets.</p><p class="bb_paragraph">- Landing a Firearm Critical Hit a certain number of times triggers Lightning Burst that deals damage to the target.</p><p class="bb_paragraph">- When defeating an enemy, has a chance to create Lightning Storm at the target's location, dealing damage to targets within range.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malicious Dominator</p></div><div class="bb_table_td"><p class="bb_paragraph">Hand Cannon / Impact Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Atrocious</b></p><p class="bb_paragraph">- On hitting an enemy, creates Blade of Malice.</p><p class="bb_paragraph">- Blade of Malice bounces between multiple enemies, to deal damage.</p><p class="bb_paragraph">- On hitting a Weak Point, inflicts Encroachment of Evil on the target.</p><p class="bb_paragraph">- Encroachment of Evil deals continuous damage while the effect is active and deals Additional Damage based on the number of stacks.</p><p class="bb_paragraph">- When defeating an enemy, triggers Malicious Explosion at the target's location, to deal damage and inflict Poison on targets within range.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Raging Light</p></div><div class="bb_table_td"><p class="bb_paragraph">Sniper Rifle / High-Power Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Brand of Light</b></p><p class="bb_paragraph">- On hit with a firearm a certain number of times while aiming, creates Brand of Light.</p><p class="bb_paragraph">- Hitting the Brand of Light deals Additional Damage and inflicts Dispel.</p><p class="bb_paragraph">- Hitting the Brand of Light with a firearm while aiming has a chance to trigger Scattering, to deal damage to targets within range.</p><p class="bb_paragraph">- Landing a Multi-Hit on the Brand of Light with a firearm while aiming triggers Raging Light, that deals damage and bounces between multiple enemies.</p><p class="bb_paragraph">ㄴ Each time Raging Light bounces, deals increased Raging Light damage.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Emperor's Guard Lance</p></div><div class="bb_table_td"><p class="bb_paragraph">Beam Rifle / Special Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Emperor's Guard Lance</b></p><p class="bb_paragraph">- Aiming activates and cancelling aim deactivates Preview Mode.</p><p class="bb_paragraph">- Firing while in Preview Mode deploys Emperor's Guard Lance.</p><p class="bb_paragraph">ㄴ Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached,</p><p class="bb_paragraph">removes the first Emperor's Guard Lance deployed before deploying a new one.</p><p class="bb_paragraph">- If a target within the attack range of Emperor's Guard Lance is hit by a firearm a certain number of times, the Emperor's Guard Lance triggers Emperor's Majesty that deals damage to targets within range.</p><p class="bb_paragraph">- If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sparky</p></div><div class="bb_table_td"><p class="bb_paragraph">Handgun / General Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Zap</b></p><p class="bb_paragraph">- Increases Electric Skill Power Amplification Rate while holding a weapon.</p><p class="bb_paragraph">- Electric Skill hits on an enemy inflict Tingle, and firearm hits on an enemy inflicted with Tingle deal Additional Damage to the target.</p><p class="bb_paragraph">- When defeating an enemy with an Electric Skill or firearm, there is a chance to trigger Tingling Shock that deals Additional Damage to targets with high HP within range.</p><p class="bb_paragraph">- Additional Damage dealt by this transcendent effect does not affect other skill effects.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Frost Blossom</p></div><div class="bb_table_td"><p class="bb_paragraph">Machine Gun / General Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Bloom</b></p><p class="bb_paragraph">- Increases Chill Skill Power Amplification Rate while holding a weapon.</p><p class="bb_paragraph">- Chill Skill hits on an enemy inflict Frost Seed, and firearm hits on an enemy inflicted with Frost Seed deal Additional Damage to the target.</p><p class="bb_paragraph">- When defeating an enemy with a Chill Skill or firearm, there is a chance to trigger Frost Explosion that deals damage to nearby enemies.</p><p class="bb_paragraph">- Additional Damage dealt by this transcendent effect does not affect other skill effects.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ATR-0 Prototype</p></div><div class="bb_table_td"><p class="bb_paragraph">Tactical Rifle / Special Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Protocol Zero</b></p><p class="bb_paragraph">- Increases Non-Attribute Skill Power Amplification Rate while holding a weapon.</p><p class="bb_paragraph">- When using a Non-Attribute Skill, gains Arche Energy Bullets.</p><p class="bb_paragraph">- While possessing Arche Energy Bullets, firearm hits consume Arche Energy Bullets to deal Additional Damage.</p><p class="bb_paragraph">- When defeating an enemy with a Non-Attribute Skill or Arche Energy Bullet, there is a chance to trigger Arche Explosion that deals damage on nearby enemies.</p><p class="bb_paragraph">- Additional Damage dealt by this transcendent effect does not affect other skill effects.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Volcanic Heart</p></div><div class="bb_table_td"><p class="bb_paragraph">Scout Rifle / Impact Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Pulsating Ember</b></p><p class="bb_paragraph">- Increases Fire Skill Power Amplification Rate while holding a weapon.</p><p class="bb_paragraph">- Fire Skill hits on an enemy inflict Pulsating Ember, and firearm hits on an enemy inflicted with Pulsating Ember deal Additional Damage to the target.</p><p class="bb_paragraph">- When defeating an enemy with a Fire Skill or firearm, there is a chance to grant Magma to self that deals Fire Damage to nearby enemies.</p><p class="bb_paragraph">- Additional Damage dealt by this transcendent effect does not affect other skill effects.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nightmare Launcher</p></div><div class="bb_table_td"><p class="bb_paragraph">Launcher / High-Power Rounds</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Dreadful Dream</b></p><p class="bb_paragraph">- Increases Toxic Skill Power Amplification Rate while holding a weapon.</p><p class="bb_paragraph">- Toxic Skill hits on an enemy inflict Purple Nightmare.</p><p class="bb_paragraph">- Firearm hits on an enemy inflicted with Purple Nightmare deal Additional Damage to the target.</p><p class="bb_paragraph">ㄴ Decreases the Additional Damage as the number of targets hit increases.</p><p class="bb_paragraph">- When defeating an enemy with a Toxic Skill or firearm, there is a chance to trigger Venom Explosion that deals damage to targets within radius.</p><p class="bb_paragraph">ㄴ Additionally, grants Enemies' Nightmare to self and gains 1 High-Power Round.</p><p class="bb_paragraph">- Additional Damage dealt by this transcendent effect does not affect other skill effects.</p></div></div></div><p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><u><b># Designer's Comments</b></u></p><p class="bb_paragraph">Transcendent Weapons are a newly designed weapon system created to provide a growth experience and progression goals different from those of Ultimate Weapons.</p><p class="bb_paragraph">Rather than simply extending existing Ultimate Weapons to a higher tier, they were developed with the goal of offering new options suited to each Descendant's combat style through various combinations of Transcendent Abilities.</p><p class="bb_paragraph">Here is what the development team is currently preparing and reviewing regarding the Transcendent Weapon update.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>1. Regarding the transfer of Ultimate Weapon Core effects</b></p><p class="bb_paragraph">- Effects that triggered when an Ultimate Weapon Core was equipped—such as Sprint Speed increase and reduced Grappling Hook charge time—are not carried over as-is to Transcendent Weapons.</p><p class="bb_paragraph">- We intend to reorganize the Sprint Speed increase effect in a direction that strengthens the individuality of each Transcendent Weapon, while Grappling Hook–related effects will be addressed through long-term system improvements in an area separate from Transcendent Weapon performance.</p><p class="bb_paragraph">- However, as these improvements will take time to implement, we first plan to add benefits related to Sprint Speed and Grappling Hook charge time to Inversion Reinforcement.</p><p class="bb_paragraph">- We will update this feature as soon as it is ready after the Update 1.4.0.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>2. Improving how Transcendent Weapon stats are reflected for Descendants with <exclusive weapon> skill tags</exclusive></b></p><p class="bb_paragraph">- For some Descendants, we are reviewing improvements so that <exclusive weapon> skill-tag skills sufficiently reflect the performance gains from Transcendent Weapon growth.</exclusive></p><p class="bb_paragraph">- For skill-damage-based Exclusive Weapons, we are considering reflecting specific Transcendent Weapon effects into their stats; for firearm-damage-based Exclusive Weapons, we are considering reflecting the Transcendent Weapon's Attack and quality effects.</p><p class="bb_paragraph">- Through this, we plan to make improvements so that the value of Transcendent Weapon progression is delivered more evenly to a variety of Descendants.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">We will continue to develop Transcendent Weapons so they can serve as a new progression goal and a foundation for diverse build research for all Descendants.<br>We will also continually check whether the base performance and Transcendent Abilities of Transcendent Weapons are being used as intended, and review balance adjustments where necessary.</p></div></div></div><p class="bb_paragraph"> </p><div class="bb_h3"><b>New Trigger Modules</b></div><p class="bb_paragraph">- 2 new Trigger Modules have been added.</p><p class="bb_paragraph"><b>(1) Perfect Positioning</b></p><p class="bb_paragraph">ㄴ When using Roll, Grappling Hook, or Redeployment type skill, gains Maneuver stacks</p><p class="bb_paragraph">ㄴ When using a Redeployment type skill while Maneuver is at Max Stacks, gains "Perfect Positioning."</p><p class="bb_paragraph">ㆍ Increases Max Shield and Skill Power for the duration. No Bullet Consumption</p><p class="bb_paragraph"><b>(2) Aesthetics of Violation</b></p><p class="bb_paragraph">ㄴ Dealing damage to a Colossus, Commander, or Tyrant with a Clash type Skill inflicts "Brand of the Weak."</p><p class="bb_paragraph">ㄴ When attacking an enemy inflicted with "Brand of the Weak" with "Neutralize" Skill, activates the following effects:</p><p class="bb_paragraph">ㆍ Returns a certain amount of the longest remaining Cooldown</p><p class="bb_paragraph">ㆍ Increases Skill Power for the duration</p><p class="bb_paragraph">- Upon completing Karel's Mothership mission, there is a 22.5% chance on Normal difficulty and a 30% chance on Hard difficulty to obtain a Trigger Module Loot L, which contains 1 of 2 new Trigger Modules.</p><p class="bb_paragraph">- Changed the content reward that can be obtained from the Trigger Module Selection Box to Trigger Module Selection Box H.</p><p class="bb_paragraph">ㄴ Trigger Module Selection Box H</p><p class="bb_paragraph">ㆍ This selection box contains 38 existing Trigger Module Selection Box components plus 2 new Trigger Modules.</p><p class="bb_paragraph">ㆍ It can be earned as a reward from the following contents.</p><p class="bb_paragraph">ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, Bastion of Immortality, Bounty Operations, Karel's Mothership</p><p class="bb_paragraph">- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."</p><p class="bb_paragraph">ㄴ Guaranteed rewards</p><p class="bb_paragraph">ㆍ (Before) Acquire 5 of 38 Trigger Module types</p><p class="bb_paragraph">ㆍ (After) Acquire 5 of 40 Trigger Module types</p><p class="bb_paragraph">ㄴ Trigger Module rewards obtained at a low chance</p><p class="bb_paragraph">ㆍ (Before) Acquire 1 of each of 38 Trigger Module types, for a total of 38</p><p class="bb_paragraph">ㆍ (After) Acquire 1 of each of 40 Trigger Module types, for a total of 40</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Inversion Reinforcement</b></div><p class="bb_paragraph">- Some useful Inversion Reinforcement Effects have been retained, while others have been changed.</p><p class="bb_paragraph">- Changed "Recovery" category to "Assistance" category. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Fellow Growth Expansion</b></div><p class="bb_paragraph">- Increased the level cap for Fellows to 40.</p><p class="bb_paragraph">- EXP required per Growth Level</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Level</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>EXP Required</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">31</p></div><div class="bb_table_td"><p class="bb_paragraph">3100</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">32</p></div><div class="bb_table_td"><p class="bb_paragraph">5200</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">33</p></div><div class="bb_table_td"><p class="bb_paragraph">7300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">34</p></div><div class="bb_table_td"><p class="bb_paragraph">9400</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">35</p></div><div class="bb_table_td"><p class="bb_paragraph">11500</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">36</p></div><div class="bb_table_td"><p class="bb_paragraph">13500</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">37</p></div><div class="bb_table_td"><p class="bb_paragraph">15600</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">38</p></div><div class="bb_table_td"><p class="bb_paragraph">17700</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">39</p></div><div class="bb_table_td"><p class="bb_paragraph">19800</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">40</p></div><div class="bb_table_td"><p class="bb_paragraph">21900</p></div></div></div><p class="bb_paragraph">- Adjusted the stats for all level ranges in tandem with the level cap increase for Fellows. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Descendant Rebalance/Improvements</b></div><p class="bb_paragraph"><b>(1) Common</b></p><p class="bb_paragraph">- Rescuing a DBNO ally now grants buffs.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S<b>tatus</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Target</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Buff Details</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rescuing</p></div><div class="bb_table_td"><p class="bb_paragraph">Rescuer</p></div><div class="bb_table_td"><p class="bb_paragraph">- Gains Overshield for 10s when the rescue begins</p><p class="bb_paragraph">ㄴ Gained amount = (Max HP + Max Shield) x 50%</p><p class="bb_paragraph">ㄴ Gains at least 1,000</p><p class="bb_paragraph">ㄴ Cooldown: 12s</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">- Specific Crowd Control immunity</p><p class="bb_paragraph">ㄴ Immunity to Knockdown, Knockback, Frostbite, and Stun</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rescue Successful</p></div><div class="bb_table_td"><p class="bb_paragraph">Rescuer</p></div><div class="bb_table_td"><p class="bb_paragraph">- Movement Speed +50% and Incoming Damage -10% for 10s</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Squad</p></div><div class="bb_table_td"><p class="bb_paragraph">- Gains Overshield for 10s</p><p class="bb_paragraph">ㄴ Gained amount = (Max HP + Max Shield) x 10%</p></div></div></div><p class="bb_paragraph">- Added animation sounds that vary depending on the weapon equipped by the Descendant.</p><p class="bb_paragraph">- Improved skin sounds associated with the Descendant's movements.</p><p class="bb_paragraph">- Revised status effect rules for some Descendants.</p><p class="bb_paragraph">ㄴ Some status effects applied by the same Descendant are now treated as individual stacks rather than shared stacks.</p><p class="bb_paragraph">ㆍ Ajax, Ultimate Ajax: Void Leakage</p><p class="bb_paragraph">ㆍ Gley, Ultimate Gley: Bleed</p><p class="bb_paragraph">ㆍ Viessa, Ultimate Viessa: Ice Needle</p><p class="bb_paragraph">ㆍ Hailey: Cryo, Ultra Cryo, Cryogenic</p><p class="bb_paragraph">ㆍ Lepic, Ultimate Lepic: Severe Burn</p><p class="bb_paragraph">ㆍ Freyna, Ultimate Freyna: Room 0 Trauma, Panic, Despair, Decay, Nightmare</p><p class="bb_paragraph">- The Ancestors Module synchronization values of some Descendants are adjusted.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Descendant</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Before</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>After</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dia</p></div><div class="bb_table_td"><p class="bb_paragraph">0.732</p></div><div class="bb_table_td"><p class="bb_paragraph">1.219</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ajax / Ultimate Ajax</p></div><div class="bb_table_td"><p class="bb_paragraph">0.841</p></div><div class="bb_table_td"><p class="bb_paragraph">1.24</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gley / Ultimate Gley</p></div><div class="bb_table_td"><p class="bb_paragraph">1.093</p></div><div class="bb_table_td"><p class="bb_paragraph">1.26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sharen / Ultimate Sharen</p></div><div class="bb_table_td"><p class="bb_paragraph">1.194</p></div><div class="bb_table_td"><p class="bb_paragraph">1.302</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Lepic / Ultimate Lepic</p></div><div class="bb_table_td"><p class="bb_paragraph">1.208</p></div><div class="bb_table_td"><p class="bb_paragraph">1.323</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hailey</p></div><div class="bb_table_td"><p class="bb_paragraph">1.245</p></div><div class="bb_table_td"><p class="bb_paragraph">1.344</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Yujin / Ultimate Yujin</p></div><div class="bb_table_td"><p class="bb_paragraph">1.296</p></div><div class="bb_table_td"><p class="bb_paragraph">1.365</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Luna / Ultimate Luna</p></div><div class="bb_table_td"><p class="bb_paragraph">1.357</p></div><div class="bb_table_td"><p class="bb_paragraph">1.406</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kyle</p></div><div class="bb_table_td"><p class="bb_paragraph">1.904</p></div><div class="bb_table_td"><p class="bb_paragraph">1.654</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Gamepad Control Improvements</b></p><p class="bb_paragraph">- The gamepad controls are improved for skills that allow camera control while the skill is in use.</p><p class="bb_paragraph">ㄴ Vertical view can be changed only after one neutral input following skill use.</p><p class="bb_paragraph">ㄴ Horizontal view can be changed freely, same as before.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Descendant</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Transcendent Module</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Target Skill</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gley / Ultimate Gley</p></div><div class="bb_table_td"><p class="bb_paragraph">Blood and Iron</p></div><div class="bb_table_td"><p class="bb_paragraph">Rampage</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ines</p></div><div class="bb_table_td"><p class="bb_paragraph">Time of the Hunting Hounds</p></div><div class="bb_table_td"><p class="bb_paragraph">Snare Acrobatics</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dia</p></div><div class="bb_table_td"><p class="bb_paragraph">Blooming Ecstasy</p></div><div class="bb_table_td"><p class="bb_paragraph">Frost Bloom</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(3) Kyle</b></p><p class="bb_paragraph">- Adjusted the performance of the following skills.</p><p class="bb_paragraph">- Default Skills</p><p class="bb_paragraph">ㄴ Repulsion Dash</p><p class="bb_paragraph">ㆍ Enemies are now knocked back in a direction parallel to Kyle's forward movement.</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Pierce Damage: Skill Power x 812.4% → 1,168.6%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.80%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 560.0%</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 1,881.1% → 2,771.6%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.80%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 560.0%</p><p class="bb_paragraph">ㄴ Magnetic Bulwark</p><p class="bb_paragraph">(Barrier)</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.80%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 560.0%</p><p class="bb_paragraph">ㄴ Magnetism Spurt</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 2,864.5% → 8,186.1%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.80%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 560.0%</p><p class="bb_paragraph">ㄴ Superconductivity Thrusters</p><p class="bb_paragraph">ㆍ Slightly reduced the skill's post delay.</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 28,324.6% → 36,792.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.80%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 560.0%</p><p class="bb_paragraph">- Transcendent Module "Diamagnetic Bulwark"</p><p class="bb_paragraph">ㄴ Diamagnetic Bulwark</p><p class="bb_paragraph">ㆍ Enemies are now knocked back in a direction parallel to the barrier's forward movement.</p><p class="bb_paragraph">(Barrier)</p><p class="bb_paragraph">ㆍ Damage on Knockback: Skill Power x 2,074.6% → 1,482.2%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.80%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 560.0%</p><p class="bb_paragraph">- Transcendent Module "Self-Directed Eruption"</p><p class="bb_paragraph">ㄴ Self-Directed Eruption</p><p class="bb_paragraph">ㆍ While the skill is active, Movement Speed increases.</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 2,016.0% → 8,186.1%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.80%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 560.0%</p><p class="bb_paragraph">- Transcendent Module "Superconductive Bombing"</p><p class="bb_paragraph">ㄴ Superconductive Bombing</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.40%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 280.0%</p><p class="bb_paragraph">- Transcendent Module "Superconductive Bombing MARK 2"</p><p class="bb_paragraph">ㄴ Superconductive Bombing MARK 2</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.30% → 0.40%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 81.9% → 280.0%</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Keelan</b></p><p class="bb_paragraph">- Adjusted the performance of the following skills.</p><p class="bb_paragraph">- Default Skills</p><p class="bb_paragraph">ㄴ Void Corrosion</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 687.1% → 3,950.8%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Additional Damage: Skill Power x 391.6% → 2,251.7%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Onslaught</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Explosion Damage: Skill Power x 1,753.2% → 2,016.2%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Additional Damage: Skill Power x 292.2% → 336.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Septic Gust</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 1,623.9% → 5,602.5%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Blood Rot</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 1,268.7% → 4,377.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Tremor</p><p class="bb_paragraph">(Enemies with Acidic Decay within Range)</p><p class="bb_paragraph">ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">- Transcendent Module "Focus on Prey"</p><p class="bb_paragraph">ㄴ Void Corrosion</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 1,055.8% → 3,642.5%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Additional Damage: Skill Power x 216.1% → 745.5%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Onslaught</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Pierce Damage: Skill Power x 1,957.8% → 2,251.5%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Explosion Damage: Skill Power x 788.9% → 907.2%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Additional Damage: Skill Power x 219.1% → 252.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Septic Gust</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 1,900.6% → 6,557.1%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">(Blood Rot)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 2,203.7% → 7,602.8%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Tremor</p><p class="bb_paragraph">(Enemies with Acidic Decay within Range)</p><p class="bb_paragraph">ㆍ Damage per Acidic Decay Stack: Skill Power x 3,064.9% → 5,287.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">- Transcendent Module "Mobile Strike"</p><p class="bb_paragraph">ㄴ Onslaught</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Pierce Damage: Skill Power x 759.4% → 1,834.7%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Explosion Damage: Skill Power x 1,609.1% → 2,016.2%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Additional Damage: Skill Power x 219.1% → 336.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">(Corrosion Acceleration)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 342.5% → 787.8%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">- Transcendent Module "Fierce Attack"</p><p class="bb_paragraph">ㄴ Fierce Attack</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Additional Pierce Damage x 2: Skill Power x 847.7% → 336.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Explosion Damage: Skill Power x 1,753.2% → 974.9%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Additional Damage: Skill Power x 292.2% → 2,016.2%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Septic Turbulence</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Tremor</p><p class="bb_paragraph">(Enemies with Acidic Decay within Range)</p><p class="bb_paragraph">ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 7,345.4%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">- Transcendent Module "Septic Torrent"</p><p class="bb_paragraph">ㄴ Hunt</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Damage: Skill Power x 687.1% → 4,741.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㆍ Additional Damage: Skill Power x 391.6% → 2,702.0%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Septic Torrent</p><p class="bb_paragraph">ㆍ An issue where the 'Septic Torrent' effect stacked is fixed.</p><p class="bb_paragraph">(Skill effects)</p><p class="bb_paragraph">ㆍ Continuous Damage: Skill Power x 1,623.9% → 2,801.2%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">(When a Melee Weapon is Equipped)</p><p class="bb_paragraph">ㆍ Additional Damage on Melee Weapon Attack: Skill Power x 1,130.5% → 2,860.2%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph">ㄴ Tremor</p><p class="bb_paragraph">(Enemies with Acidic Decay within Range)</p><p class="bb_paragraph">ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%</p><p class="bb_paragraph">ㆍ Damage Increase: Max Shield x 0.25%</p><p class="bb_paragraph">ㆍ Max Damage Increase: 125.0%</p><p class="bb_paragraph"></p><div class="bb_h3"><b>HQ Special Orders</b></div><p class="bb_paragraph">- Added a new quest schedule for HQ Special Orders. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph">ㄴ Period: 08.28.2026 (Fri) 00:00 - 09.23.2026 (Thu) 23:59 PDT</p><p class="bb_paragraph">ㄴ Acquisition Count by Reward Types</p><p class="bb_paragraph">ㄴ Descendant/Weapon/Fellow rewards: 4 times per cycle</p><p class="bb_paragraph">ㄴ Anais's Research Material Box I: 3 times per cycle</p><p class="bb_paragraph">ㄴ Anais's Research Material Box II: 1 time per cycle</p><p class="bb_paragraph">ㄴ Core Acquisition Quest: 4 times per cycle</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Miscellaneous</b></div><p class="bb_paragraph"><b>(1) Skill Types </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph">- Added a new skill type, "Redeployment."</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>(2) Customization </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph">- The weapon skins of the Ultimate Weapons below can now be applied to Transcendent Weapons.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>(3) Graphic Option Changes </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Battle Pass</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/c204563b25d629c4f1796c3979a9a0cd97545c1f.png"></p><p class="bb_paragraph"><b> (1) Battle Pass</b></p><p class="bb_paragraph">- A new Battle Pass, "The Great Clash," has been added for Season 4 Episode 1.</p><p class="bb_paragraph">- Added new Seasonal/Weekly Challenges.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Main Screen Improvements</b></p><p class="bb_paragraph">- The Battle Pass button has been separated into stages based on the major rewards.</p><p class="bb_paragraph">- Reward progress is displayed above each Shop button.</p><p class="bb_paragraph">- Progress for Daily/Weekly/Season Challenges is displayed on the left side of the screen.</p><p class="bb_paragraph">- Premium Upgrade benefits are displayed on the right side of the screen, and if you have upgraded to Premium, the benefits are marked as active.</p><p class="bb_paragraph">- The amounts of your Caliber, Supply Coins, and Bonus Coins are displayed at the top.</p><p class="bb_paragraph">- Changed the positions of the buttons for each Shop.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Previous</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Changed</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Battle Pass / Bonus Shop / Battle Supply Shop</p></div><div class="bb_table_td"><p class="bb_paragraph">Battle Pass / Battle Supply Shop / Bonus Shop</p></div></div></div><p class="bb_paragraph">- Revised the tooltip description that is displayed depending on the current Battle Pass status when hovering over the Battle Pass level gauge.</p><p class="bb_paragraph">- If you have not purchased the Premium Upgrade, entering the Battle Pass will now display the Premium Upgrade details page or shortcut page, depending on the current Battle Pass level.</p><p class="bb_paragraph">ㄴ If you press the "Don't show for a week" button, the page will not be displayed for one week.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(3) Details Screen Improvements</b></p><p class="bb_paragraph">- Added shortcut buttons that allow you to navigate left and right between the Battle Pass, Battle Supply Shop, and Bonus Shop.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Premium Upgrade Description and Presentation Improvements</b></p><p class="bb_paragraph">- Changed the Premium Upgrade button design.</p><p class="bb_paragraph">- Added detailed explanations regarding the differences in benefits for each product to the Details page that opens upon pressing the Premium Upgrade button.</p><p class="bb_paragraph">- Renamed the following product.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Previous</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Changed</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Upgrade & Pass Level +25</p></div><div class="bb_table_td"><p class="bb_paragraph">Premium Upgrade Bundle</p></div></div></div><p class="bb_paragraph">- Enhanced the visual effects for Premium Upgrade and level purchases.</p><p class="bb_paragraph">- The Purchase Level pop-up now displays the rewards you can earn based on the additional levels you purchase.</p><p class="bb_paragraph">ㄴ If the reward you can earn is the last one listed on that page, a crown icon will be displayed.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(5) S4E1 Battle Pass Premium Rewards and Benefits</b></p><p class="bb_paragraph">- Upgrading the Battle Pass to Premium lets you obtain the rewards and benefits below.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Level</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Key Premium Rewards</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Additional Benefits</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Lv.1</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Transcendent Weapon Acquisition Boost (5%)</b></p></div><div class="bb_table_td"><p class="bb_paragraph">25% Transcendent Trait Element Acquisition Boost</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Lv.30</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Transcendent Weapon Acquisition Boost (10%)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Lv.36</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Nightfall (Women's Skin)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Lv.50</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Transcendent Weapon Acquisition Boost (15%)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Lv.68</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Nightfall (Men's Skin)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Lv.76</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Nightfall Syndicate (Orca Skin)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Lv.80</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Transcendent Weapon Acquisition Boost (20%)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Lv.100</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Road Rage (Vortex Skin)</b></p></div></div></div><p class="bb_paragraph">- Upgrading to Premium immediately applies a <transcendent trait element acquisition> boost.</transcendent></p><p class="bb_paragraph">- After upgrading to Premium, you can obtain the <transcendent weapon acquisition boost> in the Rewards screen as a reward for reaching specific levels, and the highest effect among those obtained will be applied.</transcendent></p><p class="bb_paragraph">ㄴ 5% Transcendent Weapon Acquisition Boost</p><p class="bb_paragraph">ㄴ 10% Transcendent Weapon Acquisition Boost</p><p class="bb_paragraph">ㄴ 15% Transcendent Weapon Acquisition Boost</p><p class="bb_paragraph">ㄴ 20% Transcendent Weapon Acquisition Boost</p><p class="bb_paragraph">- Transcendent Weapon acquisition boosts obtained through purchases, events, and so on—rather than the one obtained from the Battle Pass—are combined into a single value and applied as the final rate.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(6) Battle Supply Shop</b>- You can obtain the items below from the Battle Supply Shop.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Page</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Requirement</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">Lv. 50</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Boost Support Box</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Silent Assassination (Head Skin for Sharen)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Crystallization Catalyst</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Shard of Light (Sharen Makeup)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Silver Thorns (Head Skin for Sharen)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>100 Superconductive Cooling Unit</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Blindspot (Head Skin for Sharen)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Claim all Lv. 50 rewards to unlock</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Shadow Gaze (Head Skin for Sharen)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph">Lv. 100</p></div><div class="bb_table_td"><p class="bb_paragraph">3 <b>Unique Arche Factor EXP Gain +30%</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Albion Security (Body Skin for Viessa)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Freckles (Viessa Makeup)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>3 Rare Alignment Device</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Chain (Body Skin for Viessa)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Dew (Viessa Makeup)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Intel Communicator (Head Skin for Viessa)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Claim all Lv. 100 rewards to unlock</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Face Shield (Head Skin for Viessa)</b></p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(7) Bonus Shop</b></p><p class="bb_paragraph">- A box that lets you obtain Season 1 Battle Pass customization rewards is added to Page 1.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Page</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Components</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Purchase Limit</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Bonus Coin</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>S1 Head Skin Selection Box</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>For Freedom (Head skin for Valby)</b></p><p class="bb_paragraph"><b>Exhilarating Breakaway (Head skin for Bunny)</b></p><p class="bb_paragraph"><b>Tactical Decision (Head skin for Sharen)</b></p><p class="bb_paragraph"><b>800,000</b> <b>Kuiper Shard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>1000</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>S1 Emote Selection Box</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Squad Star</b></p><p class="bb_paragraph"><b>Me Me Me</b></p><p class="bb_paragraph"><b>No Idea</b></p><p class="bb_paragraph"><b>900,000</b> <b>Kuiper Shard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>1100</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>S1 Name Card/UI Theme Selection Box</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Sniper (Name Card)</b></p><p class="bb_paragraph"><b>Glacial (UI Theme)</b></p><p class="bb_paragraph"><b>400,000</b> <b>Kuiper Shard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>2</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>750</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>S1 Grappling Hook/Ecive Selection Box</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Refraction</p><p class="bb_paragraph">Bubbles</p><p class="bb_paragraph"><b>Explorer's Tool</b></p><p class="bb_paragraph"><b>1,000,000</b> <b>Kuiper Shard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>1300</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>S1 Attachment Selection Box</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>With an Orange Cat</b></p><p class="bb_paragraph">Puppy Beam Rifle</p><p class="bb_paragraph">Radio</p><p class="bb_paragraph"><b>950,000</b> <b>Kuiper Shard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>1200</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Weapon EX-P Serum</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Unlimited</p></div><div class="bb_table_td"><p class="bb_paragraph">200</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Refined Weapon EX-P Serum</b></p></div><div class="bb_table_td"><p class="bb_paragraph">800</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Concentrated Weapon EX-P Serum</b></p></div><div class="bb_table_td"><p class="bb_paragraph">1200</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Descendant EX-P Serum</b></p></div><div class="bb_table_td"><p class="bb_paragraph">200</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Refined Descendant EX-P Serum</b></p></div><div class="bb_table_td"><p class="bb_paragraph">800</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Concentrated Descendant EX-P Serum</b></p></div><div class="bb_table_td"><p class="bb_paragraph">1200</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(8) Other Improvements</b></p><p class="bb_paragraph">- Accessing the Battle Pass via the Go to Battle Pass notification now takes you to the details page containing the displayed rewards.</p><p class="bb_paragraph">- The Earn Supply Coins button now displays an image of the Supply Coin.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(9) Precautions</b></p><p class="bb_paragraph">- Quantum Incubator, Dimension Analyzer, Ion Accelerator, and Precision Ion Accelerator can be used after reaching Mastery Rank 6 and unlocking Enhance Reactors.</p><p class="bb_paragraph">- Crystallization Catalyst can be used after reaching Mastery Rank 7 and unlocking Module Socket Type assignment.</p><p class="bb_paragraph">- Refined Axium Crystal can be used on a single Descendant when the following conditions are met simultaneously:</p><p class="bb_paragraph">ㄴ Crystallization Catalyst used 5 times & Energy Activator used & Arche Tuning Level 10 or higher reached</p><p class="bb_paragraph">- Superheated Material can be used after reaching Mastery Rank 10.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Shops</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/da1dc3dd35478ca18588e2f67880511669a79ea8.png"></p><p class="bb_paragraph"><b>(1) Shop</b></p><p class="bb_paragraph">- Added new products.</p><p class="bb_paragraph">ㄴ Depending on service availability and regulations in some countries, certain products may not be displayed in the Shop.</p><p class="bb_paragraph">- The following products will be available for purchase after the update on 08.20.2026 (Thu) at 00:00 PDT.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Main Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Sub Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Product Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Remarks</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Ultimate Viessa Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Ultimate Bunny Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Ultimate Gley Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Ultimate Valby Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Ines Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Serena Skin Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Premium Raven Growth Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Raven's Ruler of the Night Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Light and Darkness Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Viessa's Agent Snow Empress Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Fellow Level Up Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">K-POP Makeup Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Raven Growth Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Magister of Light Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Limited Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Vulgus of Darkness Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Special Offer</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Energy Activator Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Special Offer</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Crystallization Catalyst Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Special Offer</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Fine Adjustment Control Axis Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Special Offer</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Dimension Analyzer Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Special Offer</p></div><div class="bb_table_td"><p class="bb_paragraph">Daily Energy Activator</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Special Offer</p></div><div class="bb_table_td"><p class="bb_paragraph">Daily Crystallization Catalyst</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Special Offer</p></div><div class="bb_table_td"><p class="bb_paragraph">Daily Fine Adjustment Control Axis</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Special Offer</p></div><div class="bb_table_td"><p class="bb_paragraph">Daily Dimension Analyzer</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Monthly Transcendent Weapon Enhancement Bundle I</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Monthly Transcendent Weapon Enhancement Bundle II</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Descendant</p></div><div class="bb_table_td"><p class="bb_paragraph">Normal Descendants</p></div><div class="bb_table_td"><p class="bb_paragraph">Raven</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Serena's Demon's Suit Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Ines's Demon's Suit Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Valby's Demon's Suit Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Dia's Angel's Garb Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Hailey's Angel's Garb Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Themed Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Blair's Sage's Suit Set</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Raven's Ruler of the Night</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Viessa's Agent Snow Empress</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Head Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">The Guild's Boss</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Head Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Natural Low Ponytail</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Head Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Fixer's Hat</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Faded Rose</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Stare from the Darkness</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Stage Star</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Crack of Dawn</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Premium Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Makeup</p></div><div class="bb_table_td"><p class="bb_paragraph">Black Punk</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Weapon Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Amber Heart</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Back Attachment</p></div><div class="bb_table_td"><p class="bb_paragraph">Demon Form</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Back Attachment</p></div><div class="bb_table_td"><p class="bb_paragraph">Angel Form</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Spawns</p></div><div class="bb_table_td"><p class="bb_paragraph">Angels and Demons</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Theme/Name Card</p></div><div class="bb_table_td"><p class="bb_paragraph">Demon's Suit</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Theme</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Theme/Name Card</p></div><div class="bb_table_td"><p class="bb_paragraph">Demon's Suit</p></div><div class="bb_table_td"><p class="bb_paragraph">Name Card</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Theme/Name Card</p></div><div class="bb_table_td"><p class="bb_paragraph">Angel's Garb</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Theme</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">UI Theme/Name Card</p></div><div class="bb_table_td"><p class="bb_paragraph">Angel's Garb</p></div><div class="bb_table_td"><p class="bb_paragraph">Name Card</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Support Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Sub Wave Modulator</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Support Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Transcendent Wave Modulator</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Support Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Growth Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Transcendent Photon Imprinter</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Support Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Boost</p></div><div class="bb_table_td"><p class="bb_paragraph">Transcendent Weapon Acquisition Boost (30%)</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Hour</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Support Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Boost</p></div><div class="bb_table_td"><p class="bb_paragraph">Transcendent Weapon Acquisition Boost (30%)</p></div><div class="bb_table_td"><p class="bb_paragraph">3 Hours</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Support Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Boost</p></div><div class="bb_table_td"><p class="bb_paragraph">Transcendent Weapon Acquisition Boost (30%)</p></div><div class="bb_table_td"><p class="bb_paragraph">10 Hours</p></div></div></div><p class="bb_paragraph">- The following products will be available for purchase starting 08.27.2026 (Thu) 00:00 PDT.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Main Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Sub Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Product Name</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Weapon Skin</p></div><div class="bb_table_td"><p class="bb_paragraph">Old Hope</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Back Attachment</p></div><div class="bb_table_td"><p class="bb_paragraph">Fluffy Turkey</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Chest Attachment</p></div><div class="bb_table_td"><p class="bb_paragraph">Maple Leaf</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Emote</p></div><div class="bb_table_td"><p class="bb_paragraph">Please Close!</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Emote</p></div><div class="bb_table_td"><p class="bb_paragraph">None for You</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cosmetic Item</p></div><div class="bb_table_td"><p class="bb_paragraph">Ecive</p></div><div class="bb_table_td"><p class="bb_paragraph">The Only Escape</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) </b>Changes to Available Products</p><p class="bb_paragraph">- The sale of the following products has been extended to 11.18.2026 (Wed) 22:59 PST.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Main Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Sub Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Product Name</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">\[New] Ultimate Freyna Starter Bundle</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Special Bundle</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Starter</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant Starter Bundle</p></div></div></div><p class="bb_paragraph">- The following products are no longer available for purchase.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Main Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Sub Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Product Name</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Energy Activator Bundle</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Crystallization Catalyst Bundle</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Special Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Regular Bundle</p></div><div class="bb_table_td"><p class="bb_paragraph">Weekly Reactor Enhancement Bundle</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Events</b></div><p class="bb_paragraph"><b>(1) Login Event</b></p><p class="bb_paragraph">- Added a new Login Event, "\[Attendance] Frontline Medical Support."</p><p class="bb_paragraph">ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.</p><p class="bb_paragraph">ㄴ You can acquire a variety of items, including "Raven's Ancestors Module Selection Box" and "Luna's Medical Support Box."</p><p class="bb_paragraph">ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.23.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Web Event</b></p><p class="bb_paragraph">- Added a new web event, "Karel's Mothership: Conquest | Creator Challenge Vote."</p><p class="bb_paragraph">ㄴ Visit the linked URL and vote for the creator team you think will conquer Karel's Mothership the fastest.</p><p class="bb_paragraph">ㄴ Rewards will be distributed later based on the results.</p><p class="bb_paragraph">ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(3) Event Challenge</b></p><p class="bb_paragraph">- Added a new Event Challenge, "The Great Clash Deployment Mission."</p><p class="bb_paragraph">ㄴ Complete the challenges for the new Descendant and the Descendants who have grown even stronger.</p><p class="bb_paragraph">ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph">- Added a new Event Challenge, "New Content Challenge Mission."</p><p class="bb_paragraph">ㄴ Experience the newly added content and complete the challenges.</p><p class="bb_paragraph">ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Returning Player Exclusive Event</b></p><p class="bb_paragraph">- Added a new returning player exclusive Event Challenge, "\[Returning] Back to Albion."</p><p class="bb_paragraph">ㄴ Look back on your journey so far through these challenges.</p><p class="bb_paragraph">ㄴ Event Period: After the 08.20.2026 (Thu) update - 11.11.2026 (Wed) 22:59 PST</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(5) Boost Event</b></p><p class="bb_paragraph">- Boost event "Descendant's Weekend" has been added.</p><p class="bb_paragraph">ㄴ Boosts will be applied to the following content:</p><p class="bb_paragraph">ㆍ Karel's Mothership & Infiltration Operations & Sigma Sector</p><p class="bb_paragraph">ㆍ Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%</p><p class="bb_paragraph">ㆍ Special Operations & Breach Tracking</p><p class="bb_paragraph">ㆍ Gold, Kuiper Shard +20%</p><p class="bb_paragraph">ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph">ㆍ Applied every Friday, Saturday, and Sunday</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(6) Accelerate Research Event</b></p><p class="bb_paragraph">- Added the Accelerate Research events "\[Weekday] Accelerate Research Week" and "\[Weekend] Accelerate Research Week."</p><p class="bb_paragraph">ㄴ The Weekend event bonus is double that of the Weekday event.</p><p class="bb_paragraph">ㄴ Complete the Accelerate Research content to shorten the research time.</p><p class="bb_paragraph">ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(7) Boost Path: Ultimate Bunny Build Guide Event <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fen%2Fnews%2F3526789" target="_blank" rel=" noopener">\[Go to Event Notice]</a></b></p><p class="bb_paragraph">- Added a starter exclusive event "Boost Path: Ultimate Bunny Build Guide."</p><p class="bb_paragraph">ㄴ Participating in the Boost Path: Ultimate Bunny Build Guide will allow you to complete the Ultimate Bunny build.</p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) update - 11.16.2026 (Mon) 22:59 PST</p><p class="bb_paragraph">- Participation Conditions</p><p class="bb_paragraph">ㄴ Descendants with Mastery Rank 20 or lower will start the Boost Path: Ultimate Bunny Build Guide event automatically upon login during the event period.</p><p class="bb_paragraph">ㆍ Once the Boost Path: Ultimate Bunny Build Guide event has started, reaching Mastery Rank 21 or higher will not affect your progress in the event.</p><p class="bb_paragraph">ㆍ Descendants with Mastery Rank 21 or higher who login during the event cannot start the Boost Path: Ultimate Bunny Build Guide event.</p><p class="bb_paragraph">ㄴ Boost Path: Ultimate Bunny Build Guide can be accessed via a dedicated button in your Inventory (I).</p><p class="bb_paragraph">ㄴ Boost Path: Ultimate Bunny Build Guide consists of 13 chapters.</p><p class="bb_paragraph">ㆍ To progress the Boost Path: Ultimate Bunny Build Guide, you must have Descendant Bunny or Ultimate Bunny.</p><p class="bb_paragraph">ㆍ You can only complete chapter quests when using Descendant Bunny or Ultimate Bunny.</p><p class="bb_paragraph">ㆍ Descendant Bunny and Ultimate Bunny can be obtained by progressing through the chapter.</p><p class="bb_paragraph">ㆍ Each chapter consists of additional quest objectives designed to help starters progress through the main quest.</p><p class="bb_paragraph">ㆍ Each chapter consists of additional quest objectives designed to help complete the builds for Descendant Bunny and Ultimate Bunny.</p><p class="bb_paragraph">ㆍ Chapter Completion Rewards can be obtained by completing each chapter.</p><p class="bb_paragraph">ㆍ Chapter Completion Rewards cannot be claimed after the event ends, so be sure to claim them within the event period.</p><p class="bb_paragraph">- Auto Build Setup</p><p class="bb_paragraph">ㄴ Some chapters include an Auto Build Setup quest.</p><p class="bb_paragraph">ㆍ If you complete the Auto Build Setup quest, the build settings for the currently active Bunny or Ultimate Bunny will be automatically changed.</p><p class="bb_paragraph">ㆍ For Descendant Modules, the changes will be applied to the currently active Descendant Module Loadout slot of Bunny or Ultimate Bunny.</p><p class="bb_paragraph">ㆍ For Weapon Modules, the changes will be applied to the currently active Weapon Module Loadout slot of the designated Weapon.</p><p class="bb_paragraph">ㆍ If you wish to preserve your existing build settings, it is recommended to copy them to a different loadout slot or save them to a preset before completing the quest.</p><p class="bb_paragraph">ㆍ If you complete the Auto Build Setup quest, the following build settings will be forcibly changed.</p><p class="bb_paragraph">ㆍ The equipment and Modules required for Auto Build Setup will be provided all at once upon activating the Auto Build Setup feature.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Category</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Details</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Descendant</p></div><div class="bb_table_td"><p class="bb_paragraph">- Descendant Module Loadout<br>ㄴ Modules equipped<br>ㄴ Assignment of specified Module socket types</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weapon</p></div><div class="bb_table_td"><p class="bb_paragraph">- Weapons equipped<br>- Weapon Module Loadout<br>ㄴ Modules equipped<br>ㄴ Assignment of specified Module socket types</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reactor</p></div><div class="bb_table_td"><p class="bb_paragraph">- Reactor equipped</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Equipped External Components</p></div><div class="bb_table_td"><p class="bb_paragraph">- External Components equipped<br>- External Component Cores equipped</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Arche Tuning</p></div><div class="bb_table_td"><p class="bb_paragraph">- Arche Tuning Loadout<br>ㄴ Arche Tuning activation<br>ㄴ Mutant Cell Effect selections</p></div></div></div><p class="bb_paragraph"> </p><div class="bb_h3"><b>Content Improvements</b></div><p class="bb_paragraph"><b>(1) Content</b></p><p class="bb_paragraph">- All boost effects are calculated and applied as integer values, with any decimals in the result rounded down.</p><p class="bb_paragraph">- Removed the Weak Point Damage Adjustment Value of all monsters appearing in Void Erosion Purge: Challenge.</p><p class="bb_paragraph">- Improved so that you can rewatch all cinematics at Albion's 'Arche Trace'.</p><p class="bb_paragraph">ㄴ All 'Arche Traces' that were placed in regions other than Albion are removed.</p><p class="bb_paragraph">- Increased the acquisition chance of some Amorphous Materials. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph">- You can obtain additional Fellow Enhancement Materials when defeating the Commander in Infiltration Operation: Hard.</p><p class="bb_paragraph">ㄴ This does not apply to Infiltration Operations in Axion Plains.</p><p class="bb_paragraph">- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Assumed Bridge Zone (Normal).</p><p class="bb_paragraph">ㄴ Experimental Materials Storage Box</p><p class="bb_paragraph">ㆍ Luminous Alloys</p><p class="bb_paragraph">ㆍ Can obtain between 2 and 4</p><p class="bb_paragraph">ㆍ A chance to obtain between 12 and 16</p><p class="bb_paragraph">- Adjusted the amount and acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Assumed Bridge Zone (Hard).</p><p class="bb_paragraph">ㄴ Special Materials Storage Box</p><p class="bb_paragraph">ㆍ Frozen Gas Crystals</p><p class="bb_paragraph">ㆍ Can obtain between 2 and 4</p><p class="bb_paragraph">ㆍ A chance to obtain between 8 and 10</p><p class="bb_paragraph">ㄴ Experimental Materials Storage Box</p><p class="bb_paragraph">ㆍ Artificial Nano Cells</p><p class="bb_paragraph">ㆍ Can obtain between 2 and 4</p><p class="bb_paragraph">ㆍ A chance to obtain between 12 and 16</p><p class="bb_paragraph">ㄴ The Container Box that spawns upon defeating the Commander <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph">- Adjusted the acquisition chance of rewards in Sigma Sector (Normal).</p><p class="bb_paragraph">ㄴ Upon defeating a Commander</p><p class="bb_paragraph">ㆍ Veil Dust: Can obtain between 2 and 4 (a chance to obtain between 7 and 9)</p><p class="bb_paragraph">ㆍ Frozen Gas Crystal: Can obtain between 2 and 4 (a chance to obtain between 7 and 9)</p><p class="bb_paragraph">ㆍ Furinite: Can obtain between 5 and 14 (a chance to obtain between 28 and 36)</p><p class="bb_paragraph">- Adjusted the acquisition chance of rewards in Sigma Sector (Hard).</p><p class="bb_paragraph">ㄴ Upon defeating a Commander</p><p class="bb_paragraph">ㆍ Veil Dust: Can obtain between 3 and 7 (a chance to obtain between 14 and 18)</p><p class="bb_paragraph">ㆍ Frozen Gas Crystal: Can obtain between 3 and 7 (a chance to obtain between 14 and 18)</p><p class="bb_paragraph">ㆍ Furinite: Can obtain between 10 and 28 (a chance to obtain between 56 and 72)</p><p class="bb_paragraph">- Removed the following rewards from Sigma Sector "Isolated Desert (High-risk Difficulty)."</p><p class="bb_paragraph">ㄴ Upon defeating a Commander</p><p class="bb_paragraph">ㆍ Xeno Fluid</p><p class="bb_paragraph">ㄴ Upon mission completion</p><p class="bb_paragraph">ㆍ Amorphous Material Pattern: Shackles of Mortality</p><p class="bb_paragraph">- Changed the legion of Void Erosion Purge: Challenge.</p><p class="bb_paragraph">ㄴ (Before) Legion of Immortality</p><p class="bb_paragraph">ㄴ (After) Order of Truth</p><p class="bb_paragraph">- Adjusted the acquisition chance of rewards for Axion Field Missions.</p><p class="bb_paragraph">ㄴ Upon defeating a Commander</p><p class="bb_paragraph">ㆍ Entropium: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)</p><p class="bb_paragraph">ㆍ Silentra: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)</p><p class="bb_paragraph">ㆍ Breach Stone Shard: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)</p><p class="bb_paragraph">ㆍ Kerasid: Can obtain between 9 and 27 (a chance to obtain between 54 and 80)</p><p class="bb_paragraph">- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Medium-Sized Facility Zone (Normal).</p><p class="bb_paragraph">ㄴ Experimental Materials Storage Box</p><p class="bb_paragraph">ㆍ Luminous Alloys: Can obtain between 2 and 6 (a chance to obtain between 12 and 20)</p><p class="bb_paragraph">- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Medium-Sized Facility Zone (Hard).</p><p class="bb_paragraph">ㄴ Experimental Materials Storage Box</p><p class="bb_paragraph">ㆍ Photon Quantum Crystal: Can obtain between 2 and 4 (a chance to obtain between 8 and 10)</p><p class="bb_paragraph">- You can now earn additional wave rewards even if you abort the mission during Onslaught.</p><p class="bb_paragraph">ㄴ You can obtain additional rewards for the last completed wave when the mission is aborted.</p><p class="bb_paragraph">- Changed the rewards from Breach Tracking - Shining Amorphous Dimensional Stone.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Quantity</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Acquisition Chance</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Frozen Gas Crystals Box</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">24%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kuiper Bio Adhesive Box</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">24%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dimensional Spectral Prism</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">24%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Xeno Fluid</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">24%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystallization Catalyst</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div><div class="bb_table_td"><p class="bb_paragraph">4%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Total</p></div><div class="bb_table_td"><p class="bb_paragraph"> </p></div><div class="bb_table_td"><p class="bb_paragraph">100%</p></div></div></div><p class="bb_paragraph">- Changed the unlock requirement for "Research Request" available through NPC Anais in Albion.</p><p class="bb_paragraph">ㄴ Previous Unlock Requirement: Reach Mastery Rank 2</p><p class="bb_paragraph">ㄴ Changed Unlock Requirement: Reach Mastery Rank 1</p><p class="bb_paragraph">- Changed the unlock requirement for "Sigma Sector Dropoff Operation (High-risk)."</p><p class="bb_paragraph">ㄴ Broken Boundary (High-risk)</p><p class="bb_paragraph">ㆍ Previous Unlock Requirements: Reach Mastery Rank 15 & complete a mission in Isolated Desert (Normal)</p><p class="bb_paragraph">ㆍ Changed Unlock Requirements: Reach Mastery Rank 12 & complete a mission in Isolated Desert (Normal)</p><p class="bb_paragraph">- Changed the research time for Hagios Sheepdog.</p><p class="bb_paragraph">ㄴ Previous Research Time: 16 hours</p><p class="bb_paragraph">ㄴ Changed Research Time: 2 hours</p><p class="bb_paragraph">- Changed the completion conditions for the main quest <sigma conclusion>.</sigma></p><p class="bb_paragraph">ㄴ Previous Completion Conditions: Complete main quest <into the storm> & Reach Mastery Rank 15</into></p><p class="bb_paragraph">ㄴ Changed Completion Conditions: Complete main quest <into the storm> & Reach Mastery Rank 13</into></p><p class="bb_paragraph">- Changed the unlock requirements for "Arche Trigger Unlock" available through NPC Prime Hands in Albion.</p><p class="bb_paragraph">ㄴ Previous Unlock Requirements: Reach Mastery Rank 15 & Complete sub quest <arche trigger unlock></arche></p><p class="bb_paragraph">ㄴ Changed Unlock Requirements: Reach Mastery Rank 13 & Complete sub quest <arche trigger unlock></arche></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(2) Equipment & Modules</b></p><p class="bb_paragraph">- Added a control for performing Normal Attacks in place when using Normal Attacks while equipped with a Melee Weapon and holding down the S key.</p><p class="bb_paragraph">- Adjusted the sound playback speed to match changes in the attack speed of Melee Weapons.</p><p class="bb_paragraph">- Adjusted the sound playback speed to match changes in the Reload Speed of Firearms.</p><p class="bb_paragraph">- When Weapon Proficiency is gained, it is fixed so that all equipped weapons gain the same Proficiency.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(3) Missions</b></p><p class="bb_paragraph">- Adjusted Champion effects in Field Missions and Infiltration Operations in Kingston - the Fortress on Normal Difficulty.</p><p class="bb_paragraph">ㄴ No separate Champion effects appear in Kingston - Vespers.</p><p class="bb_paragraph">ㄴ Monsters with combinations of the following Champion effects appear in Missions and Infiltration Operations in Echo Swamp - Fortress.</p><p class="bb_paragraph">ㆍ HP Increase, Shield Amplification, Fire Sphere, Electric Sphere, Chill Sphere, Toxic Sphere, Restraint, Faster Speed, Chasing Orb</p><p class="bb_paragraph">- Adjusted the number of monsters possessing Legion Shield and Arche Obstruction in Void Vessel on Normal Difficulty.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(4) Monsters</b></p><p class="bb_paragraph">- Bullets are now fired in alignment with the muzzle direction at the moment of firing, reducing the discrepancy between the muzzle direction and the apparent direction of fire.</p><p class="bb_paragraph">- Monsters now turn more naturally toward their targets.</p><p class="bb_paragraph">- Fixed an issue where ranged attacks by Carrier monsters showed only the muzzle effect and not the projectile animation.</p><p class="bb_paragraph">- Adjusted the values of the following Champion effects.</p><p class="bb_paragraph">ㄴ Shield Amplification</p><p class="bb_paragraph">ㆍ This effect increases Champion monsters' Max Shield.</p><p class="bb_paragraph">ㆍ Before: Increases by a minimum of 2.83 times and a maximum of 4.96 times, depending on the monster's level range</p><p class="bb_paragraph">ㆍ Changed: Increases by 4.2 times across all monster level range.</p><p class="bb_paragraph">ㄴ Restraint</p><p class="bb_paragraph">ㆍ This effect decreases the Movement Speed of Descendants near the Champion.</p><p class="bb_paragraph">ㆍ Before: Decreases by a minimum of 2% and a maximum of 49%, depending on the monster's level range</p><p class="bb_paragraph">ㆍ Changed: Decreases by a minimum of 35% and a maximum of 49%, depending on the monster's level range</p><p class="bb_paragraph">- Adjusted the skills used by the following monsters.</p><p class="bb_paragraph">ㄴ Warden</p><p class="bb_paragraph">ㆍ The monster's Sticky Bombs now explode immediately upon colliding with terrain.</p><p class="bb_paragraph">ㄴ Gruncah</p><p class="bb_paragraph">ㆍ Changed the wind-up animation before firing a beam.</p><p class="bb_paragraph">ㄴ Nazeistra</p><p class="bb_paragraph">ㆍ Changed the wind-up animation before the Absorb attack's area of effect is created.</p><p class="bb_paragraph">ㆍ Lowered the amount of HP Nazeistra recovers from an Absorb attack.</p><p class="bb_paragraph">ㆍ Previous: 11% of Max HP per tick</p><p class="bb_paragraph">ㆍ Changed: 6% of Max HP per tick</p><p class="bb_paragraph">ㆍ Instead, being hit by an Absorb Attack now applies a stack of Movement Speed reduction effect, becoming frozen upon reaching maximum stacks.</p><p class="bb_paragraph">ㄴ Agonia</p><p class="bb_paragraph">ㆍ Decreased the duration of Ice Prison from 7s to 1s.</p><p class="bb_paragraph">ㄴ Arche Slayer</p><p class="bb_paragraph">ㆍ Improved the awkward barrier placement animation when using the Energy Barrier creation skill.</p><p class="bb_paragraph">ㆍ Improved the animation for the omnidirectional probe launch skill so that probes' hit range match the visual effect area.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(5) Collectibles</b></p><p class="bb_paragraph">- Changed the components of Common Collectibles Box and Premium Collectibles Box. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>(6) Party</b></p><p class="bb_paragraph">- Added 4 new social tags.</p><p class="bb_paragraph">ㄴ Karel's Mothership: Normal</p><p class="bb_paragraph">ㄴ Karel's Mothership: Hard</p><p class="bb_paragraph">ㄴ Karel's Mothership: Conquest</p><p class="bb_paragraph">ㄴ Trials</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(7) UI & UX</b></p><p class="bb_paragraph">- The ETA-0 Shop icon on the Albion zone map now displays the time remaining until it closes.</p><p class="bb_paragraph">- Added a "Content Details" feature to the tooltip that appears when you select a Container Reward icon.</p><p class="bb_paragraph">ㄴ Viewing Content Details allows you to immediately check the rewards contained in the box.</p><p class="bb_paragraph">- Added a "Max" button to the Laboratory that allows you to immediately set the Vulgus level to the maximum.</p><p class="bb_paragraph">- Added a "Usable Items" tab to the Consumable Inventory.</p><p class="bb_paragraph">ㄴ This tab displays items that you can use by clicking on them directly.</p><p class="bb_paragraph">- Added new keyword tags for the Inventory and Research Institute and adjusted the sorting order.</p><p class="bb_paragraph">ㄴ Descendants</p><p class="bb_paragraph">ㆍ Raven, Kyle, Keelan</p><p class="bb_paragraph">ㄴ Weapons (11 new Transcendent Weapons)</p><p class="bb_paragraph">ㆍ ARMIS, Unleashed Instinct, Frost Blossom, Sparky, ATR-0 Prototype, Volcanic Heart, Nightmare Launcher, Malicious Dominator, Storm Cage, Raging Light, Emperor's Guard Lance</p><p class="bb_paragraph">- Added Sort, Filter, and Search functions to Customization - Weapon Skins list.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(8) Leaderboards</b></p><p class="bb_paragraph">- Void Erosion Purge: Challenge and Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" leaderboards will be active during the following period.</p><p class="bb_paragraph">ㄴ Ranking rewards for the above leaderboards have the same conditions, eligibility, and rewards as before, and the usage period of the medals will be announced separately when the leaderboard rewards are sent.</p><p class="bb_paragraph">- Details regarding Karel's Mothership - Conquest event leaderboard will be announced separately at a later date.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Leaderboard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Active Period</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Erosion Purge: Challenge</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 11.17.2026 (Tue) 23:19 PST</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Intercept Battle: Critical Point Breakthrough "Lava Citadel"</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 11.17.2026 (Tue) 23:19 PST</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Karel's Mothership: Conquest Event</p></div><div class="bb_table_td"><p class="bb_paragraph">To be announced at a later date</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(9) Leaderboard Ranking Reward</b></p><p class="bb_paragraph">- Ranking rewards will be awarded for the Void Erosion Purge: Challenge and Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" leaderboards.</p><p class="bb_paragraph">- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.</p><p class="bb_paragraph">- Mail will be sent sequentially, so players may receive their reward at varying times.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Leaderboard</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Ranking Reward</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Erosion Purge: Challenge</p></div><div class="bb_table_td"><p class="bb_paragraph">- Conditions: All platforms, Solo</p><p class="bb_paragraph">- Recipients: Top 100</p><p class="bb_paragraph">- Reward: Ingris Prime Challenger Medal (limited-time)</p><p class="bb_paragraph">ㄴ Available Until: 11.17.2026 (Tue) 21:19:59 PST</p><p class="bb_paragraph">- You can receive the reward for the highest of your Descendant Rankings.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Intercept Battle: Critical Point Breakthrough</p><p class="bb_paragraph">(Lava Citadel)</p></div><div class="bb_table_td"><p class="bb_paragraph">- Conditions: All platforms, Solo and 2-4 Player Squads</p><p class="bb_paragraph">- Recipients: Top 100</p><p class="bb_paragraph">- Reward: Critical Point Prime Challenger Medal (limited-time)</p><p class="bb_paragraph">ㄴ Available Until: 11.17.2026 (Tue) 21:19:59 PST</p><p class="bb_paragraph">- You can receive the reward for the highest of your Descendant or Squad Rankings.</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(10) ETA-0</b></p><p class="bb_paragraph">- Infiltration Operation Reward Exchange, Supplies Exchange</p><p class="bb_paragraph">ㄴ Added items</p><p class="bb_paragraph">ㆍ Shape Stabilizer Box, Advanced Shape Stabilizer Selection Box, Specially Treated Alloy, Insulating Nut, Alloy Bearing, High Conductivity Wire, Weapon Augmentation Core X Selection Box, Core Particle Disruptor, Ultimate Weapon Selection Box IV</p><p class="bb_paragraph">ㆍ When you purchase a Shape Stabilizer Box, you will receive one of each Shape Stabilizer Form 1-8.</p><p class="bb_paragraph">ㆍ The Ultimate Weapon Selection Box IV can be obtained using Standard ETA Vouchers during the update week when the new Descendant is released.</p><p class="bb_paragraph">ㄴ Deleted items</p><p class="bb_paragraph">ㆍ Shape Stabilizer Form 1-8, Advanced Shape Stabilizer Form 1-8, Code Breaker, Precision Code Breaker, Core Amplifier, Void Abyss Metal Fragment</p><p class="bb_paragraph">- Added the following items to Exchange Intercept Battle Rewards.</p><p class="bb_paragraph">ㄴ Skin "Blazing One"</p><p class="bb_paragraph">ㆍ Added skins for Harris, Dia, and Raven.</p><p class="bb_paragraph">ㄴ Back Attachment "Colotoys - Lava Citadel"</p><p class="bb_paragraph">ㄴ Event Period: After the 08.20.2026 (Thu) update - 11.18.2026 (Wed) 22:59 PST</p><p class="bb_paragraph">- Void Intercept Battle: Extreme - Critical Point Breakthrough will feature "Lava Citadel" for the duration of Season 4 Episode 1.</p><p class="bb_paragraph">ㄴ Unlike before where the purchase limit reset upon changing the Colossus, the purchase limit for the following items is tripled.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Previous Purchase Limit</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Changed Purchase Limit</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gold</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kuiper Shards</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Quantum Incubators</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Void Abyss Metal Fragments</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Quantum Crystals</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nano Compounds</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Precision Ion Accelerators</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ion Accelerators</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Collectible Coins</p></div><div class="bb_table_td"><p class="bb_paragraph">100</p></div><div class="bb_table_td"><p class="bb_paragraph">300</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dimensional Stabilization Keys</p></div><div class="bb_table_td"><p class="bb_paragraph">30</p></div><div class="bb_table_td"><p class="bb_paragraph">90</p></div></div></div><p class="bb_paragraph">- Through Blueprint sales, you will be able to sell the items below.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Items</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigvore's Proof Polymer Syncytium Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigvore's Proof Synthetic Fiber Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigvore's Proof Nano Tube Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigvore's Proof Polymer Syncytium</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigvore's Proof Synthetic Fiber</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigvore's Proof Nano Tube</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sigvore's Proof Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EXCAVA Polymer Syncytium Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EXCAVA Synthetic Fiber Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EXCAVA Nano Tube Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EXCAVA Polymer Syncytium</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EXCAVA Synthetic Fiber</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EXCAVA Nano Tube</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">EXCAVA Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent Polymer Syncytium Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent Synthetic Fiber Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent Nano Tube Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent Polymer Syncytium</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent Synthetic Fiber</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent Nano Tube</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Malevolent Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Voltia Polymer Syncytium</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Voltia Synthetic Fiber</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Voltia Nano Tube</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Voltia Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exterminator Polymer Syncytium Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exterminator Synthetic Fiber Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exterminator Nano Tube Blueprint</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exterminator Polymer Syncytium</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exterminator Synthetic Fiber</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exterminator Nano Tube</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Exterminator Blueprint</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(11) Hard Difficulty Battlefield Missions</b></p><p class="bb_paragraph">- Increased the amount of EXP earned as a reward for completing Battlefield Missions in the World on Hard difficulty. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>(12) Changes to Early Desertion Penalty Rules</b></p><p class="bb_paragraph">- The penalty rules for repeated early desertion in Onslaught are improved.</p><p class="bb_paragraph">- If early departures accumulate beyond a certain threshold, a matchmaking restriction is applied for a set period according to the criteria.</p><p class="bb_paragraph">- The more accumulated desertions, the more the matchmaking restriction time increases, in stages.</p><p class="bb_paragraph"><b>ㄴ What is an early desertion?</b> It refers to being the first to abandon the operation in a 4-player squad that started via public matchmaking.</p><p class="bb_paragraph">- Intentional or repeated desertions can affect other players' game experience, so we ask that you play normally.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>(13) Console Platform Subscriber-Exclusive Reward Update </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[Check More Details]</a><br> </p><p class="bb_paragraph"><b>(14) Miscellaneous</b></p><p class="bb_paragraph">- With the removal of the Void Intercept Battle: Challenge leaderboard, the Intercept Battle Prime Challenger Medal, which was awarded as a ranking reward on that leaderboard, will no longer appear in the Medals tab.</p><p class="bb_paragraph">- Added function keys to the Inventory - Weapons List that allow you to view detailed information for each weapon.</p><p class="bb_paragraph">- For content where difficulty adjusts based on squad size changes during a mission, a message regarding the difficulty adjustment will now be displayed at the moment of the squad size change.</p><p class="bb_paragraph">- Removed the box items that can no longer be obtained from the Library.</p><p class="bb_paragraph">- Added an Exchange Archive Shards feature to Anais in Albion.</p><p class="bb_paragraph">ㄴ Items that can be exchanged with Archive Shards are as follows:</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Exchangeable Items</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Exchangeable Quantity</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">1 Vulgus Bio Data Chip</p></div><div class="bb_table_td"><p class="bb_paragraph">1 per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">200,000 Gold</p></div><div class="bb_table_td"><p class="bb_paragraph">10 per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">20,000 Kuiper Shard</p></div><div class="bb_table_td"><p class="bb_paragraph">10 per week</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10 Superconductive Cooling Unit</p></div><div class="bb_table_td"><p class="bb_paragraph">10 per week</p></div></div></div><p class="bb_paragraph">- The following blueprints can be purchased with Support Coins from "Deslin - Trade Limited Weapon" Shop.</p><p class="bb_paragraph">ㄴ Eye of the Typhoon Polymer Syncytium Blueprint</p><p class="bb_paragraph">ㄴ Eye of the Typhoon Synthetic Fiber Blueprint</p><p class="bb_paragraph">ㄴ Eye of the Typhoon Nano Tube Blueprint</p><p class="bb_paragraph">ㄴ Eye of the Typhoon Blueprint</p><p class="bb_paragraph">- Through NPC 'Anais' Info Grid Extract, you can sell the following items:</p><p class="bb_paragraph">ㄴ Voltia Polymer Syncytium Blueprint</p><p class="bb_paragraph">ㄴ Voltia Synthetic Fiber Blueprint</p><p class="bb_paragraph">ㄴ Voltia Nano Tube Blueprint</p><p class="bb_paragraph">- Revised the descriptions for the "Notorious Challenger" head and body skins to better fit the game's lore.</p><p class="bb_paragraph">- Added a new track to the Lounge Jukebox.</p><p class="bb_paragraph">ㄴ Dimensional Clash - Season 3 Episode 4 Title Theme</p><p class="bb_paragraph">- The content name 'Onslaught Mode' is changed to 'Onslaught'.</p><p class="bb_paragraph">- On the official website > NEWS > the 'UPDATE' tab name is changed to 'UPDATE&SHOP'.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Bug Fixes</b></p><p class="bb_paragraph">For more details on Bug Fixes, please check out the link <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592" target="_blank" rel=" noopener">\[here]</a> to our official website.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Foundation: Aromabloom Officially Announced For Galactic Frontier Season 2</title>
<link>https://xinker.org/foundation-aromabloom-officially-announced-for-galactic-frontier-season-2</link>
<guid>https://xinker.org/foundation-aromabloom-officially-announced-for-galactic-frontier-season-2</guid>
<description><![CDATA[  Apple TV&#039;s incredible new space opera adaptation of Isaac Asimov&#039;s Foundationhas done an excellent job at adapting the source material&#039;s grandiose scale, taking just the right amount of artistic license without sacrificing the world-building and character development that made the books so iconic. After three seasons, the show has garnered a massive audience and successfully welcomed an entire new generation of fans into the galaxy. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/foundation-ship-with-red-planet-and-rings-in-background.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 13:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Foundation:, Aromabloom, Officially, Announced, For, Galactic, Frontier, Season</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/foundation-ship-with-red-planet-and-rings-in-background.jpg" crossorigin="anonymous"> Apple TV's incredible <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fapple-tv-foundation-hard-sci-fi-show%2F" target="_blank" rel=" noopener">new space opera</a> adaptation of Isaac Asimov's <i><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdb%2Ftv-show%2Ffoundation%2F" target="_blank" rel=" noopener">Foundation</a></b></i>has done an excellent job at adapting the source material's grandiose scale, taking just the right amount of artistic license without sacrificing the world-building and character development that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fbest-isaac-asimov-book-adaptations-movie-shows-foundation%2F" target="_blank" rel=" noopener">made the books so iconic</a>. After three seasons, the show has garnered a massive audience and successfully welcomed an entire new generation of fans into the galaxy.<br><br>]]> </content:encoded>
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<item>
<title>(In&#45;Game) 8/20 (Thu) Event Info</title>
<link>https://xinker.org/in-game-820-thu-event-info</link>
<guid>https://xinker.org/in-game-820-thu-event-info</guid>
<description><![CDATA[  Event NameEvent Period\[Attendance] Frontline Medical SupportAfter the 08.20.2026 (Thu) update - 09.23.2026 (Wed) 23:59 PDTKarel&#039;s Mothership: Conquest - Creator Challenge VotingAfter the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDTThe Great Battle Deployment MissionAfter the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDTNew Content Challenge MissionAfter the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDTAccelerate Research WeekAfter the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDTDescendant&#039;s WeekendAfter the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT Greetings, Descendants! We would like to inform you of the events that will begin after the 8.20 (Thu) update.Details can be found in the Game Menu (ESC) &gt; &quot;Event&quot; on the right, or in the &quot;Descendant Mission Board&quot; accessible via the dedicated shortcut key or NPC &quot;BB-On.&quot;PC■ Event 1. \[Attendance] Frontline Medical SupportLog in every day to receive a variety of special rewards, including Luna&#039;s &quot;Medical Support&quot; skin! - Event Period: After the 08.20.2026 (Thu) update - 09.23.2026 (Wed) 23:59 PDT Accumulated LoginsRewardsDay 1• 1 Currency Supply Box\[1,000,000 Gold and 100,000 Kuiper Shard]Day 2• 1 Crystallization CatalystDay 3• 10,000 Energy Control CoreDay 4• 1 Reactor Option Enhancement Box\[100,000 Nano Compound and 100,000 Quantum Crystal]Day 5• 1 Attendance MementoDay 6• 80 Dimension AnalyzerDay 7• Name Card &quot;Ruler of the Night&quot;Day 8• 1 Growth Support Box IV\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)][/td][/tr]Day 9• Photo Sticker &quot;Neon Airplane&quot;Day 10• 1 Crystallization CatalystDay 11• Photo Sticker &quot;Neon Suitcase&quot;Day 12• 1 Attendance MementoDay 13• 2,000,000 GoldDay 14• UI Theme &quot;Ruler of the Night&quot;Day 15• 2 30% Unique Arche Factor EXP Boost (1-Hour)Day 16• 1 Crystallization CatalystDay 17• 1 Trigger Module Selection Box G\[Choose 1: Battering Ram, Arche Leak, Power Beyond, Gap in Time, Death by a Thousand Cuts, Particle Conversion Emitter, Full Arche Jacket, Kuiper Hollow Points,[/p]Cyclic Amplifier, Storm Bullet, Tactical Acceleration, Blazing Zone, Supply Fortress, Wave Eruption, Rhythmic Step, Steel Vanguard, Relative Speed,Domino Drive, Infected Weapon, Ground Eruption, Instant Acceleration, Kill Chain, Tactical Strike, Two Face, Focus and Expansion, Icebreaker, Overcharge Shield,Tactical Disruption, Bloody Deployment, Firearm Cooling, Thermal Burn, Explosive Aesthetics, Infiltration Mechanism, Current Bonding, Golden Ensemble, Electric Display,Arche Reflux, or Arche Blaze][/td][/tr]Day 18• 2 Crystallization CatalystDay 19• 1 Attendance MementoDay 20• 2 Trigger Module Selection Box G\[Choose 1: Battering Ram, Arche Leak, Power Beyond, Gap in Time, Death by a Thousand Cuts, Particle Conversion Emitter, Full Arche Jacket, Kuiper Hollow Points,[/p]Cyclic Amplifier, Storm Bullet, Tactical Acceleration, Blazing Zone, Supply Fortress, Wave Eruption, Rhythmic Step, Steel Vanguard, Relative Speed,Domino Drive, Infected Weapon, Ground Eruption, Instant Acceleration, Kill Chain, Tactical Strike, Two Face, Focus and Expansion, Icebreaker, Overcharge Shield,Tactical Disruption, Bloody Deployment, Firearm Cooling, Thermal Burn, Explosive Aesthetics, Infiltration Mechanism, Current Bonding, Golden Ensemble, Electric Display,Arche Reflux, or Arche Blaze][/td][/tr]Day 21• Chest Attachment &quot;Good and Evil&quot;Day 22• 1 Raven Ancestors Module Selection Box\[Choose 1: Ancestors Module from any Descendant, including Raven]Day 23• 1 Ultimate Alignment DeviceDay 24• Yujin Makeup &quot;Eyes of the Great Sage&quot;Day 25• 2 Ultimate Alignment DeviceDay 26• 1 Attendance MementoDay 27• 1 Superheated MaterialDay 28• 1 Luna&#039;s Medical Support Box\[Luna &quot;Medical Support&quot; Skin][/table]※ You may receive Attendance Rewards by logging in again after reset (00:00 PDT). ■ Event 2. Karel&#039;s Mothership: Conquest | Creator Challenge VoteWhich team will be the fastest to conquer Karel&#039;s Mothership, on September 3rd?Predict the Creator Challenge Live Showdown winner and earn rewards! - Event Period: After the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDT For more details on the Karel&#039;s Mothership: Conquest - Creator Challenge Voting, please visit the \[Event Page].※ Rewards may vary depending on the prediction results.※ The Event Page will be revealed after the update ends. ■ Event 3. The Great Battle Deployment MissionMeet the new Descendant Raven, and the revamped Kyle and Keelan!Complete Event Missions to earn special rewards. - Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT \[Daily Missions]Operation NameReward RequirementsRewardsComplete Sigma SectorComplete Sigma Sector 1 time (Any difficulty)• 1 Growth Support Box IV\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]50% Weapon Proficiency Boost (1-Ho ]]></description>
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<pubDate>Thu, 20 Aug 2026 13:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>In-Game, 820, Thu, Event, Info</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Event Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Event Period</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">\[Attendance] Frontline Medical Support</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 09.23.2026 (Wed) 23:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Karel's Mothership: Conquest - Creator Challenge Voting</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">New Content Challenge Mission</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Accelerate Research Week</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Descendant's Weekend</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p></div></div></div><p class="bb_paragraph"> <img src="https://clan.fastly.steamstatic.com/images/42627465/02e5a6682a6aecbac5fc387b2b84fcb54624548d.gif"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Greetings, Descendants!</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">We would like to inform you of the events that will begin after the 8.20 (Thu) update.<br>Details can be found in the Game Menu (ESC) > "Event" on the right, or in the "Descendant Mission Board" accessible via the dedicated shortcut key or NPC "BB-On."</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>PC</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/8498c242e464491618250660d4afdb8bb49cb564.png"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Event 1. \[Attendance] Frontline Medical Support</b></p><p class="bb_paragraph">Log in every day to receive a variety of special rewards, including Luna's "Medical Support" skin!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) update - 09.23.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Accumulated Logins</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 1</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Currency Supply Box</p><p class="bb_paragraph">\[1,000,000 Gold and 100,000 Kuiper Shard]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 2</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 3</p></div><div class="bb_table_td"><p class="bb_paragraph">• 10,000 Energy Control Core</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 4</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Reactor Option Enhancement Box</p><p class="bb_paragraph">\[100,000 Nano Compound and 100,000 Quantum Crystal]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 5</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Attendance Memento</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 6</p></div><div class="bb_table_td"><p class="bb_paragraph">• 80 Dimension Analyzer</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 7</p></div><div class="bb_table_td"><p class="bb_paragraph">• Name Card "Ruler of the Night"</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 8</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Growth Support Box IV</p><p class="bb_paragraph">\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]</p><p class="bb_paragraph">50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)]</p>[/td][/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 9</p></div><div class="bb_table_td"><p class="bb_paragraph">• Photo Sticker "Neon Airplane"</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 10</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 11</p></div><div class="bb_table_td"><p class="bb_paragraph">• Photo Sticker "Neon Suitcase"</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 12</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Attendance Memento</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 13</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2,000,000 Gold</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 14</p></div><div class="bb_table_td"><p class="bb_paragraph">• UI Theme "Ruler of the Night"</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 15</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2 30% Unique Arche Factor EXP Boost (1-Hour)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 16</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 17</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Trigger Module Selection Box G</p><p class="bb_paragraph">\[Choose 1: Battering Ram, Arche Leak, Power Beyond, Gap in Time, Death by a Thousand Cuts, Particle Conversion Emitter, Full Arche Jacket, Kuiper Hollow Points,[/p]</p><p class="bb_paragraph">Cyclic Amplifier, Storm Bullet, Tactical Acceleration, Blazing Zone, Supply Fortress, Wave Eruption, Rhythmic Step, Steel Vanguard, Relative Speed,</p><p class="bb_paragraph">Domino Drive, Infected Weapon, Ground Eruption, Instant Acceleration, Kill Chain, Tactical Strike, Two Face, Focus and Expansion, Icebreaker, Overcharge Shield,</p><p class="bb_paragraph">Tactical Disruption, Bloody Deployment, Firearm Cooling, Thermal Burn, Explosive Aesthetics, Infiltration Mechanism, Current Bonding, Golden Ensemble, Electric Display,</p><p class="bb_paragraph">Arche Reflux, or Arche Blaze]</p>[/td][/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 18</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 19</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Attendance Memento</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 20</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2 Trigger Module Selection Box G</p><p class="bb_paragraph">\[Choose 1: Battering Ram, Arche Leak, Power Beyond, Gap in Time, Death by a Thousand Cuts, Particle Conversion Emitter, Full Arche Jacket, Kuiper Hollow Points,[/p]</p><p class="bb_paragraph">Cyclic Amplifier, Storm Bullet, Tactical Acceleration, Blazing Zone, Supply Fortress, Wave Eruption, Rhythmic Step, Steel Vanguard, Relative Speed,</p><p class="bb_paragraph">Domino Drive, Infected Weapon, Ground Eruption, Instant Acceleration, Kill Chain, Tactical Strike, Two Face, Focus and Expansion, Icebreaker, Overcharge Shield,</p><p class="bb_paragraph">Tactical Disruption, Bloody Deployment, Firearm Cooling, Thermal Burn, Explosive Aesthetics, Infiltration Mechanism, Current Bonding, Golden Ensemble, Electric Display,</p><p class="bb_paragraph">Arche Reflux, or Arche Blaze]</p>[/td][/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 21</p></div><div class="bb_table_td"><p class="bb_paragraph">• Chest Attachment "Good and Evil"</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 22</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Raven Ancestors Module Selection Box</p><p class="bb_paragraph">\[Choose 1: Ancestors Module from any Descendant, including Raven]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 23</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Ultimate Alignment Device</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 24</p></div><div class="bb_table_td"><p class="bb_paragraph">• Yujin Makeup "Eyes of the Great Sage"</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 25</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2 Ultimate Alignment Device</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 26</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Attendance Memento</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 27</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Superheated Material</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Day 28</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Luna's Medical Support Box</p><p class="bb_paragraph">\[Luna "Medical Support" Skin]</p></div></div>[/table]<p class="bb_paragraph">※ You may receive Attendance Rewards by logging in again after reset (00:00 PDT).</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Event 2. Karel's Mothership: Conquest | Creator Challenge Vote</b></p><p class="bb_paragraph">Which team will be the fastest to conquer Karel's Mothership, on September 3rd?</p><p class="bb_paragraph">Predict the Creator Challenge Live Showdown winner and earn rewards!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph">For more details on the Karel's Mothership: Conquest - Creator Challenge Voting, please visit the <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fevents%2F2026%2F08%2FcreatorEvent" target="_blank" rel=" noopener">\[Event Page]</a></b>.</p><p class="bb_paragraph">※ Rewards may vary depending on the prediction results.</p><p class="bb_paragraph">※ The Event Page will be revealed after the update ends.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Event 3. The Great Battle Deployment Mission</b></p><p class="bb_paragraph">Meet the new Descendant Raven, and the revamped Kyle and Keelan!</p><p class="bb_paragraph">Complete Event Missions to earn special rewards.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>\[Daily Missions]</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Operation Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward Requirements</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Complete Sigma Sector</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Sigma Sector 1 time (Any difficulty)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Growth Support Box IV</p><p class="bb_paragraph">\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]</p><p class="bb_paragraph">50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)]</p><p class="bb_paragraph">• 30 Archive Shards</p>[/td][/tr][/table]<p class="bb_paragraph">※ Daily Missions reset at 00:00 PDT every day during the event.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>\[Special Missions]</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Operation Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward Requirements</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission I</p></div><div class="bb_table_td"><p class="bb_paragraph">Acquire Descendants 1 time (Any Descendant)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Energy Activator</p><p class="bb_paragraph">• 1 Raven Transcendent Module Selection Box</p><p class="bb_paragraph">\[Choose 1: Transcendent Module from Raven, Kyle, or Keelan]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission II</p></div><div class="bb_table_td"><p class="bb_paragraph">Assign Descendant Module Socket Types 1 time (Any Descendant)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission III</p></div><div class="bb_table_td"><p class="bb_paragraph">Assign Descendant Module Socket Types 3 times (Any Descendant)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission IV</p></div><div class="bb_table_td"><p class="bb_paragraph">Assign Descendant Module Socket Types 5 times (Any Descendant)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission V</p></div><div class="bb_table_td"><p class="bb_paragraph">Reach Unique Arche Factor Level 10 1 time (Any Descendant)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Refined Axium Crystal</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission VI</p></div><div class="bb_table_td"><p class="bb_paragraph">Unlock Trigger Modules 1 time (Any Descendant)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Trigger Module Selection Box G</p><p class="bb_paragraph">\[Choose 1: Battering Ram, Arche Leak, Power Beyond, Gap in Time, Death by a Thousand Cuts, Particle Conversion Emitter, Full Arche Jacket,[/p]</p><p class="bb_paragraph">Kuiper Hollow Points, Cyclic Amplifier, Storm Bullet, Tactical Acceleration, Blazing Zone, Supply Fortress, Wave Eruption, Rhythmic Step,</p><p class="bb_paragraph">Steel Vanguard, Relative Speed, Domino Drive, Infected Weapon, Ground Eruption, Instant Acceleration, Kill Chain, Tactical Strike,</p><p class="bb_paragraph">Two Face, Focus and Expansion, Icebreaker, Overcharge Shield, Tactical Disruption, Bloody Deployment, Firearm Cooling, Thermal Burn, Explosive Aesthetics, Infiltration Mechanism,</p><p class="bb_paragraph">Current Bonding, Golden Ensemble, Electric Display, Arche Reflux, or Arche Blaze]</p>[/td][/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission VII</p></div><div class="bb_table_td"><p class="bb_paragraph">Acquire Ancestors Modules 8 times</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Raven Ancestors Module Selection Box</p><p class="bb_paragraph">\[Choose 1: Ancestors Module from any Descendant, including Raven]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission VIII</p></div><div class="bb_table_td"><p class="bb_paragraph">Readjust Ancestors Module 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 100 Superconductive Cooling Unit</p><p class="bb_paragraph">• 500,000 Gold</p><p class="bb_paragraph">• 200,000 Kuiper Shard</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission IX</p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat 5,000 enemies as Kyle or Keelan</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Raven Ancestors Module Selection Box</p><p class="bb_paragraph">\[Choose 1: Ancestors Module from any Descendant, including Raven]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission X</p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat 10,000 enemies as Kyle or Keelan</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Transcendent Alignment Device</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission XI</p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat 5,000 enemies as Raven</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Raven Ancestors Module Selection Box</p><p class="bb_paragraph">\[Choose 1: Ancestors Module from any Descendant, including Raven]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">The Great Battle Deployment Mission XII</p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat 10,000 enemies as Raven</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Transcendent Alignment Device</p></div></div>[/table]<p class="bb_paragraph">※ Special Missions can be completed once during the Event Period.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Event 4. New Content Challenge Mission</b></p><p class="bb_paragraph">Experience the new content added such as Mega Dungeons and Trials and enhance your Battle Power with Mission Completion Rewards!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>\[Daily Missions]</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Operation Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward Requirements</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Daily Challenge Mission I</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Void Vessel 1 time (Any Difficulty)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 5 Decryption Key Selection Box</p><p class="bb_paragraph">\[Choose 1 Decryption Key or Decryption Key II]</p><p class="bb_paragraph">• 1 Special Synthetic Calcium</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Daily Challenge Mission II</p></div><div class="bb_table_td"><p class="bb_paragraph">Total Play Time 30 min</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Anais's Research Material Box I</p><p class="bb_paragraph">\[8 Murky Energy Residue, 22 Macromolecule Biogel, 8 Mixed Energy Residue]</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Daily Challenge Mission III</p></div><div class="bb_table_td"><p class="bb_paragraph">Total Play Time 60 min</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Crystallization Catalyst Blueprint</p></div></div></div><p class="bb_paragraph">※ Daily Missions reset at 00:00 PDT every day during the event.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>\[Weekly Missions]</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Operation Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward Requirements</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weekly Challenge Mission I</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Karel's Mothership 1 time (Any Difficulty)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 20 Rare Alignment Device</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weekly Challenge Mission II</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Karel's Mothership 2 times (Any Difficulty)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 10 Ultimate Alignment Device</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weekly Challenge Mission III</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete 1 Round of Trials 1 time (Any Difficulty)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 5 Ultimate Alignment Device</p></div></div></div><p class="bb_paragraph">※ Weekly Missions reset every Thursday at 00:00 PDT during the event period.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>\[Special Missions]</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Operation Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward Requirements</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Research Request Mission I</p></div><div class="bb_table_td"><p class="bb_paragraph">Request Crystallization Catalyst Research 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Accelerate Research Item (6-Hour)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Research Request Mission II</p></div><div class="bb_table_td"><p class="bb_paragraph">Request Crystallization Catalyst Research 2 times</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Accelerate Research Item (6-Hour)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">New Content Challenge Mission I</p></div><div class="bb_table_td"><p class="bb_paragraph">Acquire Transcendent Weapons 5 times</p></div><div class="bb_table_td"><p class="bb_paragraph">• Malevolent Weapon Skin "Butcher"</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">New Content Challenge Mission II</p></div><div class="bb_table_td"><p class="bb_paragraph">Reach Fellow Level 40 (Any Type) 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Ultimate Protein Compound</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S4-1 First Main Quest</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete S4-1 Main Quest "War Looms over HQ" 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 4,000,000 Kuiper Shard</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S4-1 Last Main Quest</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete S4-1 Main Quest "Moving Forward Together" 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 40,000,000 Gold</p></div></div></div><p class="bb_paragraph">※ Special Missions can be completed once during the Event Period.</p><p class="bb_paragraph">※ Research Request Missions are counted at the time of the Research Request, not when Research is completed.</p><p class="bb_paragraph">※ Accelerate Research Items are items that, when used, can reduce the remaining Research time by a designated amount.</p><p class="bb_paragraph">      : Any time exceeding the remaining Research time is discarded. If Research is cancelled after using an Accelerate Research Item, the item will not be returned.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Event 5. Accelerate Research Week</b></p><p class="bb_paragraph">Completing Accelerate Research content reduces the time of ongoing research.</p><p class="bb_paragraph">Play the game and complete your research faster!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Application Period</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Event Effect</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Monday 00:00 - Thursday 23:59 (PDT)</p></div><div class="bb_table_td"><p class="bb_paragraph">Applies a 50% Acceleration effect</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Friday 00:00 - Sunday 23:59 (PDT)</p></div><div class="bb_table_td"><p class="bb_paragraph">Applies a 100% Acceleration effect</p></div></div></div><p class="bb_paragraph">※ The Accelerate Research effect stacks with other Research boost effects.</p><p class="bb_paragraph">※ The Accelerate Research content and time reduction may vary with each Event. Detailed values per piece of content can be checked via the Info button next to Anais in Albion or on the World Map.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Event 6. Descendant's Weekend</b></p><p class="bb_paragraph">Experience special boost effects applied every weekend and become even stronger!</p><p class="bb_paragraph">Boosts can also be experienced in the newly updated Karel's Mothership.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Event Application Period</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">08.21.2026 (Fri) 00:00 - 08.23.2026 (Sun) 23:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">08.28.2026 (Fri) 00:00 - 08.30.2026 (Sun) 23:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">09.04.2026 (Fri) 00:00 - 09.06.2026 (Sun) 23:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">09.11.2026 (Fri) 00:00 - 09.13.2026 (Sun) 23:59 PDT</p></div></div></div><p class="bb_paragraph"> </p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Content</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Applied Boost</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Karel's Mothership (Any Difficulty)</p></div><div class="bb_table_td"><p class="bb_paragraph">Descendant EXP, Weapon Proficiency, and Unique Arche Factor EXP Gain +20%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Complete Infiltration Operations (Any Difficulty)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Complete 1 Sigma Sector or higher (Any Difficulty)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Complete 1 Special Operation (Any Difficulty)</p></div><div class="bb_table_td"><p class="bb_paragraph">Gold & Kuiper Shard Gain +20%</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Breach Tracking</p></div></div></div><p class="bb_paragraph">※ Boost effects will be applied when playing the above content during the Event Period.</p><p class="bb_paragraph">※ Can be stacked with effects from other boosts.</p><p class="bb_paragraph">※ Event Boost effects do not apply to Today's Bonus, Amorphous Dimensional Stone rewards, or Special Operation Wave mid-stage rewards.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Event Precautions</b></p><p class="bb_paragraph">※ Please check the timeline of each event to participate.</p><p class="bb_paragraph">※ If server maintenance is performed on the final day of the event, the event will end when maintenance begins.</p><p class="bb_paragraph">※ Rewards sent via mail will arrive in your Mailbox within 10 minutes of being claimed.</p><p class="bb_paragraph">※ Please be sure to claim event rewards sent to your Mailbox before they expire.</p><p class="bb_paragraph">※ Items earned through Events may be provided in a different manner in the future.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p></div></div></div></div></div></div></div></div></div></div></div></div></div>]]> </content:encoded>
</item>

<item>
<title>Karel&amp;apos;s Mothership &amp;quot;Conquest&amp;quot; Difficulty &amp;amp; Ranking Run Event Advanced Info</title>
<link>https://xinker.org/karels-mothership-conquest-difficulty-ranking-run-event-advanced-info</link>
<guid>https://xinker.org/karels-mothership-conquest-difficulty-ranking-run-event-advanced-info</guid>
<description><![CDATA[ Greetings, Descendants! A new challenge is coming to Karel&#039;s Mothership.&quot;Conquest,&quot; the ultimate difficulty that surpasses the existing Normal/Hard Difficulty, will be available for a limited time.To celebrate, the Ranking Run Event, to crown the greatest Descendant, will also take place. Conquest Difficulty is not simply about farming rewards. It is challenging content designed to push you to your limits to prove your prowess.Descendants who successfully clear it will receive a special prestigious Cosmetic Item,and top-ranked players can look forward to exclusive, permanent limited rewards, so stay tuned and join in! Conquest DifficultyTake on the ultimate difficulty and prove your prowess.Conquest Difficulty is a new difficulty tier for Karel&#039;s Mothership, ranking above the existing Normal/Hard Difficulty.Conquest is a limited-time Event and is not permanently available. Conquest Difficulty is unlocked after clearing &quot;Karel&#039;s Mothership&quot; Normal Difficulty 1 time.After the first clear, 1 Honor Reward per account will be distributed. Repeated clears will allow you to acquire the same Mission Completion Rewards as Hard Difficulty. Conquest Difficulty operates in two phases, Phase 1 and Phase 2, each with different participation rules and rewards.Please refer to the &quot;Conquest Difficulty Ranking Run Event&quot; Info below for details on schedules, participation rules, and reward information.  Conquest Difficulty Ranking Run EventWho will be the Descendant to take down Karel the fastest?During the Conquest Difficulty Event Period, the special Event Ranking Run, where players compete for the fastest clear time, will take place simultaneously. 1. Ranking Run Schedule &amp; Participation RulesTypePhase 1: Elite SquadPhase 2: Team &amp; SoloScheduleAfter the 09.03.2026 (Thu) 00:00 PDT patch - Before the 09.17.2026 (Thu) maintenanceAfter the 09.17.2026 (Thu) maintenance - Before the 10.15.2026 (Thu) maintenanceㄴ First Half (2 weeks): After the 09.17.2026 (Thu) maintenance - 09.30.2026 (Wed) 23:59 PDTㄴ Second Half (2 weeks): 10.01.2026 (Thu) 00:00 PDT - Before the 10.15.2026 (Thu) maintenanceParticipation Rules- 4-player Party only- Public Matchmaking not available- Private Party entry only- Duplicate Descendants within a Descendant Group in a Squad are not allowedㄴ Regardless of Normal Descendant/Ultimate Descendant status, the same Descendant is treated as the same group. (Examples)Ultimate Viessa + Normal Viessa (X)Normal Viessa + Normal Viessa (X)Phase 2: Team- 4-player Party- Public Matchmaking available- Groups of 1-3 players can use matchmaking to make groups of 4 players via Public Operations- Duplicate Descendants allowed Phase 2: Solo- Solo only- Private Operations entry only- Rankings calculated per Descendantㄴ Separate Leaderboards for Normal Descendant/Ultimate Descendantㄴ Leaderboards and rewards are each applied independentlyInfo※ The Leaderboard will be reset after Phase 1 ends when Phase 2 begins.※ Reward eligibility will be confirmed based on the Leaderboard rankings at the end of each Phase. 2. Ranking Criteria- Rankings are determined by fastest clear time- Unified Leaderboard across all platforms (PC, PS, XBOX)- Team Leaderboardsㄴ The same account may participate in multiple parties and hold multiple records.ㄴ However, ranking rewards are distributed only once per account. 3. Rewards(1) Conquest Clear Rewards- Descendants who successfully clear Conquest Difficulty will receive a special Honor Reward once per account. - This reward will be automatically distributed via in-game mail after clearing Conquest Difficulty.- Weapon Skin: Tyrant&#039;s End (&quot;Malicious Dominator&quot; Weapon Skin)- Name Card: Hero of the Dawn- UI Theme: Hero of the Dawn (2) Phase Ranking RewardsTypePhase 1: Elite SquadPhase 2: Team &amp; SoloEligible RecipientsTop 10 Squads at the end of Phase 1※ Final rankings will be confirmed based on the Leaderboard at the time of the deadline.- Top 30 Leaderboard (Team/Solo) at the end of Phase 2 First Half- Top 30 Leaderboard (Team/Solo) at the end of Phase 2 Second HalfDistribution DateDistributed after rankings are tallied on 09.17.2026 (Thu) 00:00 PDT- First Half: Distributed after rankings are tallied on 10.01.2026 (Thu) 00:00 PDT- Second Half: Distributed after rankings are tallied on 10.15.2026 (Thu) 00:00 PDTDistribution TypePermanent- First Half Reward: Temporary (14-Day)- Second Half Reward: PermanentReward List\[Final Ranking Reward - Permanent]- Medal: Radiant Dawn Hero Medal- Trophy: Trophy of Outstanding Achievement: Karel Defeat Event- Name Card: Radiant Hero of the Dawn- UI Theme: Radiant Hero of the Dawn\[First Half Rewards - Temporary]- Team Ranking Top 30: Dawn Hero Medal of the Shining Squad (14-Day)- Solo Ranking Top 30: Dawn Hero Medal per Descendant (14-Day)\[Second Half Rewards - Permanent]- Name Card: Dazzling Hero of the Dawn- UI Theme: Dazzling Hero of the Dawn- Team Ranking Top 30: Dawn Hero Medal of the Shining Squad- Solo Ranking Top 30: Dawn Hero Medal per DescendantGuidelines※ Fi ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42627465/d8884afc47ceb62378ad5f1c7861716b2e579427.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 13:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Karels, Mothership, Conquest, Difficulty, Ranking, Run, Event, Advanced, Info</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>Greetings, Descendants! A new challenge is coming to Karel's Mothership.</b></div><p class="bb_paragraph"></p><div class="bb_h3"><img src="https://clan.fastly.steamstatic.com/images/42627465/456ee7a4c8dc378899cb370c0abeebd0924357dc.jpg"></div><p class="bb_paragraph">"Conquest," the ultimate difficulty that surpasses the existing Normal/Hard Difficulty, will be available for a limited time.</p><p class="bb_paragraph">To celebrate, the Ranking Run Event, to crown the greatest Descendant, will also take place.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Conquest Difficulty is not simply about farming rewards. It is challenging content designed to push you to your limits to prove your prowess.</p><p class="bb_paragraph">Descendants who successfully clear it will receive a special prestigious Cosmetic Item,</p><p class="bb_paragraph">and top-ranked players can look forward to exclusive, permanent limited rewards, so stay tuned and join in!</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Conquest Difficulty</b></div><p class="bb_paragraph"><b>Take on the ultimate difficulty and prove your prowess.</b><img src="https://clan.fastly.steamstatic.com/images/42627465/8fe57068b0a4ad60270109f17edc03193ddd506f.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Conquest Difficulty is a new difficulty tier for Karel's Mothership, ranking above the existing Normal/Hard Difficulty.</p><p class="bb_paragraph">Conquest is a limited-time Event and is not permanently available.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Conquest Difficulty is unlocked after clearing "Karel's Mothership" Normal Difficulty 1 time.</p><p class="bb_paragraph">After the first clear, 1 Honor Reward per account will be distributed. Repeated clears will allow you to acquire the same Mission Completion Rewards as Hard Difficulty.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Conquest Difficulty operates in two phases, Phase 1 and Phase 2, each with different participation rules and rewards.</p><p class="bb_paragraph">Please refer to the "Conquest Difficulty Ranking Run Event" Info below for details on schedules, participation rules, and reward information.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Conquest Difficulty Ranking Run Event</b></div><p class="bb_paragraph"><b>Who will be the Descendant to take down Karel the fastest?</b></p><p class="bb_paragraph">During the Conquest Difficulty Event Period, the special Event <b>Ranking Run</b>, where players compete for the fastest clear time, will take place simultaneously.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>1. Ranking Run Schedule & Participation Rules</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Type</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Phase 1: Elite Squad</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Phase 2: Team & Solo</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Schedule</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 09.03.2026 (Thu) 00:00 PDT patch - Before the 09.17.2026 (Thu) maintenance</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 09.17.2026 (Thu) maintenance - Before the 10.15.2026 (Thu) maintenance</p><p class="bb_paragraph">ㄴ First Half (2 weeks): After the 09.17.2026 (Thu) maintenance - 09.30.2026 (Wed) 23:59 PDT</p><p class="bb_paragraph">ㄴ Second Half (2 weeks): 10.01.2026 (Thu) 00:00 PDT - Before the 10.15.2026 (Thu) maintenance</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Participation Rules</p></div><div class="bb_table_td"><p class="bb_paragraph">- 4-player Party only</p><p class="bb_paragraph">- Public Matchmaking not available</p><p class="bb_paragraph">- Private Party entry only</p><p class="bb_paragraph"><b>- Duplicate Descendants within a Descendant Group in a Squad are not allowed</b></p><p class="bb_paragraph">ㄴ Regardless of Normal Descendant/Ultimate Descendant status, the same Descendant is treated as the same group. </p><p class="bb_paragraph">(Examples)</p><p class="bb_paragraph">Ultimate Viessa + Normal Viessa (X)</p><p class="bb_paragraph">Normal Viessa + Normal Viessa (X)</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Phase 2: Team</b></p><p class="bb_paragraph">- 4-player Party</p><p class="bb_paragraph">- Public Matchmaking available</p><p class="bb_paragraph">- Groups of 1-3 players can use matchmaking to make groups of 4 players via Public Operations</p><p class="bb_paragraph"><b>- Duplicate Descendants allowed</b></p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>Phase 2: Solo</b></p><p class="bb_paragraph">- Solo only</p><p class="bb_paragraph">- Private Operations entry only</p><p class="bb_paragraph">- Rankings calculated per Descendant</p><p class="bb_paragraph">ㄴ Separate Leaderboards for Normal Descendant/Ultimate Descendant</p><p class="bb_paragraph">ㄴ Leaderboards and rewards are each applied independently</p></div></div></div><p class="bb_paragraph"><b>Info</b></p><p class="bb_paragraph">※ The Leaderboard will be reset after Phase 1 ends when Phase 2 begins.</p><p class="bb_paragraph">※ Reward eligibility will be confirmed based on the Leaderboard rankings at the end of each Phase.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>2. Ranking Criteria</b></p><p class="bb_paragraph">- Rankings are determined by fastest clear time</p><p class="bb_paragraph">- Unified Leaderboard across all platforms (PC, PS, XBOX)</p><p class="bb_paragraph"><b>- Team Leaderboards</b></p><p class="bb_paragraph">ㄴ The same account may participate in multiple parties and hold multiple records.</p><p class="bb_paragraph">ㄴ However, ranking rewards are <b>distributed only once per account</b>.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>3. Rewards</b></p><p class="bb_paragraph"><b>(1) Conquest Clear Rewards</b></p><p class="bb_paragraph">- Descendants who successfully clear Conquest Difficulty will receive a special Honor Reward once per account. </p><p class="bb_paragraph">- This reward will be automatically distributed via in-game mail after clearing Conquest Difficulty.</p><p class="bb_paragraph">- Weapon Skin: Tyrant's End ("Malicious Dominator" Weapon Skin)<img src="https://clan.fastly.steamstatic.com/images/42627465/effdbbc514b68f15e0e382e83b18d265f8e7f03d.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- Name Card: Hero of the Dawn<img src="https://clan.fastly.steamstatic.com/images/42627465/77671528c8584cf0370f3b8dda6bc79b4cfa11a7.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">- UI Theme: Hero of the Dawn<img src="https://clan.fastly.steamstatic.com/images/42627465/26da80dee4426cf2018f743a1dfa647f847d0aa6.png"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b> </b></p><p class="bb_paragraph"><b>(2) Phase Ranking Rewards</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Type</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Phase 1: Elite Squad</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Phase 2: Team & Solo</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Eligible Recipients</p></div><div class="bb_table_td"><p class="bb_paragraph">Top 10 Squads at the end of Phase 1</p><p class="bb_paragraph">※ Final rankings will be confirmed based on the Leaderboard at the time of the deadline.</p></div><div class="bb_table_td"><p class="bb_paragraph">- Top 30 Leaderboard (Team/Solo) at the end of Phase 2 First Half</p><p class="bb_paragraph">- Top 30 Leaderboard (Team/Solo) at the end of Phase 2 Second Half</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Distribution Date</p></div><div class="bb_table_td"><p class="bb_paragraph">Distributed after rankings are tallied on 09.17.2026 (Thu) 00:00 PDT</p></div><div class="bb_table_td"><p class="bb_paragraph">- First Half: Distributed after rankings are tallied on 10.01.2026 (Thu) 00:00 PDT</p><p class="bb_paragraph">- Second Half: Distributed after rankings are tallied on 10.15.2026 (Thu) 00:00 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Distribution Type</p></div><div class="bb_table_td"><p class="bb_paragraph">Permanent</p></div><div class="bb_table_td"><p class="bb_paragraph">- First Half Reward: Temporary (14-Day)</p><p class="bb_paragraph">- Second Half Reward: Permanent</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reward List</p></div><div class="bb_table_td"><p class="bb_paragraph"><b>\[Final Ranking Reward - Permanent]</b></p><p class="bb_paragraph">- Medal: Radiant Dawn Hero Medal</p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/67fe80156d67a12f71a54cb0e5a0a758cc1e7c45.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">- Trophy: Trophy of Outstanding Achievement: Karel Defeat Event</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/4ad760dd65e8f32e42b5b6c2b804819cdcca1c2a.png"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">- Name Card: Radiant Hero of the Dawn</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/57b02100ad445cf723cd68bfed95efb842033c12.jpg"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">- UI Theme: Radiant Hero of the Dawn</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/af426fdc1dc4fb63877f998c6a8e64d8c2a632e4.png"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>\[First Half Rewards - Temporary]</b></p><p class="bb_paragraph">- Team Ranking Top 30: Dawn Hero Medal of the Shining Squad (14-Day)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/b5d595e8a62335ec48f566a42959155ff55ec4f8.png"></p></div><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">- Solo Ranking Top 30: Dawn Hero Medal per Descendant (14-Day)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/da77198c1f06de1f8dd06115b1d0ccd6a7af46f1.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/57d9601728bc9822bdaf29f6b6c5f8184ea431ea.png"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph"><b>\[Second Half Rewards - Permanent]</b></p><p class="bb_paragraph">- Name Card: Dazzling Hero of the Dawn</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/b0331375d0e3c65a18e96c9db4189e29baff2d0d.jpg"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">- UI Theme: Dazzling Hero of the Dawn</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/d9a1d34e576ad623b377baf871b323c77a0faf0c.png"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">- Team Ranking Top 30: Dawn Hero Medal of the Shining Squad</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/b5d595e8a62335ec48f566a42959155ff55ec4f8.png"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p><p class="bb_paragraph">- Solo Ranking Top 30: Dawn Hero Medal per Descendant</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/0544177c93e7212a2470b9ff2c13d9dd49adafc5.png"></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/1816872ca0b3c21831754ed66242473f0aa65379.png"></p></div></div></div><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div></div></div><p class="bb_paragraph"><b>Guidelines</b></p><p class="bb_paragraph">※ Final rankings will be confirmed based on the Leaderboard at the time of the deadline.</p><p class="bb_paragraph">※ Even if you acquired First Half Ranking Rewards, Permanent Rewards will not be distributed if you fall outside the ranking at the end of the Second Half.</p><p class="bb_paragraph">※ Conversely, even if you were outside the ranking during the First Half reward distribution, you can still acquire Permanent Rewards if you enter the rankings by the end of the Second Half.</p><p class="bb_paragraph">※ Phase 1 and 2 rewards are not distributed in real time. They will be sent via in-game mail after rankings are finalized.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>Ranking Run Event Precautions</b></p><p class="bb_paragraph">- Participating in the Event via unauthorized programs, bug exploitation, or other illegitimate means is strictly prohibited.</p><p class="bb_paragraph">- If activities outside the scope of normal play are detected, such as using another player's account or proxy play, reward distribution may be withdrawn.</p><p class="bb_paragraph">- If conduct that undermines the fairness of the Event is detected, access to the game may be restricted in accordance with our Operation Policy.</p><p class="bb_paragraph">- Even after rankings have been recorded, if improper use is detected, actions such as rank invalidation, reward retrieval, and game access restrictions may be taken. Such actions may apply to the individual player or the entire team that player belongs to.</p><p class="bb_paragraph">- Even if a ranking record is invalidated due to improper use detected after the Event ends, the rewards for that rank will not be passed on to the next eligible participant.</p><p class="bb_paragraph">- Depending on the type of violation, the same sanctions may apply to all Party Members.</p><p class="bb_paragraph">- The Leaderboard will not be maintained after the Event ends, and individual ranking records will not be available for separate inquiry.</p><p class="bb_paragraph">- We are unable to assist with any disadvantages that arise from failing to check the participation requirements and rules.</p><p class="bb_paragraph"><b> </b></p><div class="bb_h3"><b>Special Event: Karel's Mothership: Conquest Creator Challenge</b></div><p class="bb_paragraph">To celebrate the opening of Conquest Difficulty, a special showdown featuring popular Creators will take place.</p><p class="bb_paragraph">Predict which team will conquer Karel's Mothership the fastest and earn rewards!</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>1. Match Format</b></p><p class="bb_paragraph">- 09.03.2026 (Thu) 03:00 PDT</p><p class="bb_paragraph">- Each team will take on Conquest Difficulty 3 times in a row</p><p class="bb_paragraph">- Leaving mid-run is not allowed</p><p class="bb_paragraph">- The best result out of 3 attempts will be taken as the final record</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>2. Detailed Schedule</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Schedule</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Period</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vote</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Creator Showdown</p></div><div class="bb_table_td"><p class="bb_paragraph">09.03.2026 (Thu) 03:00 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Results Public</p></div><div class="bb_table_td"><p class="bb_paragraph">09.03.2026 (Thu) 23:00 PDT</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reward Distribution</p></div><div class="bb_table_td"><p class="bb_paragraph">09.07.2026 (Mon) 22:00 PDT</p></div></div></div><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>3. Event Rewards</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Type</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Winning Team (including Draws)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Losing Team</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Reward</p></div><div class="bb_table_td"><p class="bb_paragraph">- 3-Hour Transcendent Weapon Drop Boost</p><p class="bb_paragraph">- 3 Crystallization Catalysts</p><p class="bb_paragraph">- 20,000,000 Gold</p><p class="bb_paragraph">- 2,000,000 Kuiper Shards</p><p class="bb_paragraph">- 20 Ultimate Alignment Devices</p><p class="bb_paragraph">- 200 Superconductive Cooling Units</p></div><div class="bb_table_td"><p class="bb_paragraph">- 2-Hour Transcendent Weapon Drop Boost</p><p class="bb_paragraph">- 2 Crystallization Catalysts</p><p class="bb_paragraph">- 10,000,000 Gold</p><p class="bb_paragraph">- 1,000,000 Kuiper Shards</p><p class="bb_paragraph">- 10 Ultimate Alignment Devices</p><p class="bb_paragraph">- 100 Superconductive Cooling Units</p></div></div></div><p class="bb_paragraph">Additionally, 5 lucky Descendants who participated in the vote will be selected through a raffle to receive a Scale Figurine.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">We look forward to seeing the fierce battles as you push beyond your limits, Descendants.</p><p class="bb_paragraph">Prove your skills in <b>Conquest</b>, the ultimate difficulty for Karel's Mothership.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
</item>

<item>
<title>(In&#45;Game) August New/Returning Player Event Info</title>
<link>https://xinker.org/in-game-august-newreturning-player-event-info</link>
<guid>https://xinker.org/in-game-august-newreturning-player-event-info</guid>
<description><![CDATA[ Event NameEvent Period\[Returning] Back to AlbionAfter the 08.20.2026 (Thu) PDT update - 11.11.2026 (Wed) 22:59 PSTBoost PathAfter the 08.20.2026 (Thu) PDT update - 11.16.2026 (Mon) 22:59 PST Greetings, Descendants! We would like to announce an Event for Returning Descendants following the 8/20 (Thu) update.Details can be found in the Game Menu (ESC) &gt; &quot;Event&quot; on the right, or in the &quot;Descendant Mission Board&quot; accessible via the dedicated shortcut key or NPC &quot;BB-On.&quot;PC■ Event 1. \[Returning] Back to AlbionWelcome back to Albion, Descendant! We&#039;ve prepared special rewards just for you.Complete the major content up to Season 4 and receive growth support for Ultimate Weapons and Ancestors Modules! - Event Target1) Returning Descendant: Descendants who logged in after 08.17.2026 (Mon) 19:00 PDT and have not logged in within the last 30 days prior to their login date※ Returning Descendants are determined as of the event start date. After the event begins, even if you do not log in for 30 days, returning player rewards will not be granted.- Event Period: After the 08.20.2026 (Thu) PDT update - 11.11.2026 (Wed) 22:59 PST \[Special Missions]Operation NameReward RequirementsRewardsS3 Axion Plains IComplete Axion Plains Battlefield Missions 1 time• 1 Refined Axium Crystal• 1 Growth Support Box IV\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)]• 1 Crystallization Catalyst[/td][/tr]S3 Axion Plains IIComplete the Axion Plains &quot;Wall Crasher&quot; Intercept Battle 1 time• 3 Trigger Module Selection Box G\[Choose 1: Battering Ram, Arche Leak, Power Beyond, Gap in Time, Death by a Thousand Cuts, Particle Conversion Emitter, Full Arche Jacket,[/p]Kuiper Hollow Points, Cyclic Amplifier, Storm Bullet, Tactical Acceleration, Blazing Zone, Supply Fortress, Wave Eruption,Rhythmic Step, Steel Vanguard, Relative Speed, Domino Drive, Infected Weapon, Ground Eruption, Instant Acceleration, Kill Chain,Tactical Strike, Two Face, Focus and Expansion, Icebreaker, Overcharge Shield, Tactical Disruption, Bloody Deployment, Firearm Cooling, Thermal Burn,Explosive Aesthetics, Infiltration Mechanism, Current Bonding, Golden Ensemble, Electric Display, Arche Reflux, or Arche Blaze] • 1 Growth Support Box IV\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)]• 1 Crystallization Catalyst[/td][/tr]S3 Axion Plains IIIComplete S3 Axion Plains Infiltration Operations 1 time• 3 Ancestors Module Loot III\[Acquire 1: Ancestors Module from any Descendant, including Raven]• 1 Crystallization CatalystS3 Breach TrackingComplete Breach Tracking 1 time• 40 Dimensional Stabilization Key• 1 Growth Support Box IV\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)]• 1 Currency Supply Box\[1,000,000 Gold and 100,000 Kuiper Shard][/td][/tr]S3 Growth Improvement IShape Amorphous Materials 10 times (Any Type)• 50 Archive Shard• 1 Crystallization CatalystS3 Growth Improvement IIAcquire Archive Shards 200 times• 1 Raven Ancestors Module Loot III\[Acquire 1: Ancestors Module from any Descendant, including Raven]• 1 Crystallization CatalystS3 OnslaughtComplete Onslaught Stage 1 1 time• 1 Raven Ancestors Module Loot III\[Acquire 1: Ancestors Module from any Descendant, including Raven]• 5 Ultimate Alignment Device• 1 Vulgus Bio Data ChipS3 Bounty OperationsComplete Bounty Operations 1 time• 2 Ultimate Alignment DeviceS4 Mega DungeonComplete Karel&#039;s Mothership 1 time (Any Difficulty)• 4 Ultimate Alignment DeviceS4 TrialsComplete 1 Round of Trials 1 time• 4 Ultimate Alignment Device[/table]※ Special Missions can be completed once during the Event Period. ■ Event 2. Boost Path: Ultimate Bunny Build GuideSpecial Growth Support for Descendants with Mastery Rank 20 or lower!Complete all Boost Path content to finish building the &quot;Ultimate Bunny&quot; Electric Condense build, which lets you take on a wide variety of content. - Event Target: Descendants with Mastery Rank 20 or lower  ※ Once the Boost Path has been started, the Event will not end even if your Mastery Rank increases or your Mastery Rank reaches 21 or higher during the Event.- Event Period: After the 08.20.2026 (Thu) PDT update - 11.16.2026 (Mon) 22:59 PST \[How to Participate]1) Select \[Boost Path: Ultimate Bunny Build Guide] from your in-game Inventory to view the Quest list. 2) Quests can be progressed while playing as the Descendant Bunny or Ultimate Bunny and once complete, the &quot;Ultimate Bunny&quot; Electric Condense build will be fully assembled.※ During the &quot;Auto Build Setup&quot; stage, the current Loadout will automatically be overwritten with the sample build, including Module ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/42627465/c434be1d5f9b97b790241f067b1e5aa619072fcb.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 13:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>In-Game, August, NewReturning, Player, Event, Info</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Event Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Event Period</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">\[Returning] Back to Albion</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) PDT update - 11.11.2026 (Wed) 22:59 PST</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Boost Path</p></div><div class="bb_table_td"><p class="bb_paragraph">After the 08.20.2026 (Thu) PDT update - 11.16.2026 (Mon) 22:59 PST</p></div></div></div><p class="bb_paragraph"> </p><div class="bb_h3"><b>Greetings, Descendants!</b></div><p class="bb_paragraph"> </p><p class="bb_paragraph">We would like to announce an Event for Returning Descendants following the 8/20 (Thu) update.</p><p class="bb_paragraph">Details can be found in the Game Menu (ESC) > "Event" on the right, or in the "Descendant Mission Board" accessible via the dedicated shortcut key or NPC "BB-On."</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>PC</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/42627465/8498c242e464491618250660d4afdb8bb49cb564.png"></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>■ Event 1. \[Returning] Back to Albion</b></p><p class="bb_paragraph">Welcome back to Albion, Descendant! We've prepared special rewards just for you.</p><p class="bb_paragraph">Complete the major content up to Season 4 and receive growth support for Ultimate Weapons and Ancestors Modules!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">- Event Target</p><p class="bb_paragraph"><b>1) Returning Descendant: Descendants who logged in after 08.17.2026 (Mon) 19:00 PDT and have not logged in within the last 30 days prior to their login date</b></p><p class="bb_paragraph">※ Returning Descendants are determined as of the event start date. After the event begins, even if you do not log in for 30 days, returning player rewards will not be granted.</p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) PDT update - 11.11.2026 (Wed) 22:59 PST</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>\[Special Missions]</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Operation Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Reward Requirements</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S3 Axion Plains I</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Axion Plains Battlefield Missions 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Refined Axium Crystal</p><p class="bb_paragraph">• 1 Growth Support Box IV</p><p class="bb_paragraph">\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]</p><p class="bb_paragraph">50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)]</p><p class="bb_paragraph">• 1 Crystallization Catalyst</p>[/td][/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S3 Axion Plains II</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the Axion Plains "Wall Crasher" Intercept Battle 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 3 Trigger Module Selection Box G</p><p class="bb_paragraph">\[Choose 1: Battering Ram, Arche Leak, Power Beyond, Gap in Time, Death by a Thousand Cuts, Particle Conversion Emitter, Full Arche Jacket,[/p]</p><p class="bb_paragraph">Kuiper Hollow Points, Cyclic Amplifier, Storm Bullet, Tactical Acceleration, Blazing Zone, Supply Fortress, Wave Eruption,</p><p class="bb_paragraph">Rhythmic Step, Steel Vanguard, Relative Speed, Domino Drive, Infected Weapon, Ground Eruption, Instant Acceleration, Kill Chain,</p><p class="bb_paragraph">Tactical Strike, Two Face, Focus and Expansion, Icebreaker, Overcharge Shield, Tactical Disruption, Bloody Deployment, Firearm Cooling, Thermal Burn,</p><p class="bb_paragraph">Explosive Aesthetics, Infiltration Mechanism, Current Bonding, Golden Ensemble, Electric Display, Arche Reflux, or Arche Blaze] • 1 Growth Support Box IV</p><p class="bb_paragraph">\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]</p><p class="bb_paragraph">50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)]</p><p class="bb_paragraph">• 1 Crystallization Catalyst</p>[/td][/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S3 Axion Plains III</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete S3 Axion Plains Infiltration Operations 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 3 Ancestors Module Loot III</p><p class="bb_paragraph">\[Acquire 1: Ancestors Module from any Descendant, including Raven]</p><p class="bb_paragraph">• 1 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S3 Breach Tracking</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Breach Tracking 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 40 Dimensional Stabilization Key</p><p class="bb_paragraph">• 1 Growth Support Box IV</p><p class="bb_paragraph">\[Acquire 1 of each: 50% Gold Boost (1-Hour), 50% Kuiper Shard Boost (1-Hour), 50% Descendant EXP Boost (1-Hour),[/p]</p><p class="bb_paragraph">50% Weapon Proficiency Boost (1-Hour), and 50% Unique Arche Factor EXP Boost (1-Hour)]</p><p class="bb_paragraph">• 1 Currency Supply Box</p><p class="bb_paragraph">\[1,000,000 Gold and 100,000 Kuiper Shard]</p>[/td][/tr]<div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S3 Growth Improvement I</p></div><div class="bb_table_td"><p class="bb_paragraph">Shape Amorphous Materials 10 times (Any Type)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 50 Archive Shard</p><p class="bb_paragraph">• 1 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S3 Growth Improvement II</p></div><div class="bb_table_td"><p class="bb_paragraph">Acquire Archive Shards 200 times</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Raven Ancestors Module Loot III</p><p class="bb_paragraph">\[Acquire 1: Ancestors Module from any Descendant, including Raven]</p><p class="bb_paragraph">• 1 Crystallization Catalyst</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S3 Onslaught</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Onslaught Stage 1 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 1 Raven Ancestors Module Loot III</p><p class="bb_paragraph">\[Acquire 1: Ancestors Module from any Descendant, including Raven]</p><p class="bb_paragraph">• 5 Ultimate Alignment Device</p><p class="bb_paragraph">• 1 Vulgus Bio Data Chip</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S3 Bounty Operations</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Bounty Operations 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 2 Ultimate Alignment Device</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S4 Mega Dungeon</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Karel's Mothership 1 time (Any Difficulty)</p></div><div class="bb_table_td"><p class="bb_paragraph">• 4 Ultimate Alignment Device</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">S4 Trials</p></div><div class="bb_table_td"><p class="bb_paragraph">Complete 1 Round of Trials 1 time</p></div><div class="bb_table_td"><p class="bb_paragraph">• 4 Ultimate Alignment Device</p></div></div>[/table]<p class="bb_paragraph">※ Special Missions can be completed once during the Event Period.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Event 2. Boost Path: Ultimate Bunny Build Guide</b></p><p class="bb_paragraph">Special Growth Support for Descendants with Mastery Rank 20 or lower!</p><p class="bb_paragraph">Complete all Boost Path content to finish building the "Ultimate Bunny" Electric Condense build, which lets you take on a wide variety of content.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>- Event Target: Descendants with Mastery Rank 20 or lower</b></p><p class="bb_paragraph">  ※ Once the Boost Path has been started, the Event will not end even if your Mastery Rank increases or your Mastery Rank reaches 21 or higher during the Event.</p><p class="bb_paragraph">- Event Period: After the 08.20.2026 (Thu) PDT update - 11.16.2026 (Mon) 22:59 PST</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>\[How to Participate]</b></p><p class="bb_paragraph">1) Select \[Boost Path: Ultimate Bunny Build Guide] from your in-game Inventory to view the Quest list.<img src="https://clan.fastly.steamstatic.com/images/42627465/cb9841dba0134f47648a1d41fb36207a19c92770.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">2) Quests can be progressed while playing as the Descendant Bunny or Ultimate Bunny and once complete, the "Ultimate Bunny" Electric Condense build will be fully assembled.<img src="https://clan.fastly.steamstatic.com/images/42627465/70a4338cdee98d8e62c009555c2c6d0032188c4f.gif"></p><p class="bb_paragraph"></p><p class="bb_paragraph">※ During the "Auto Build Setup" stage, the current Loadout will automatically be overwritten with the sample build, including Modules.</p><p class="bb_paragraph">If you wish to keep the existing build, please copy the settings to another Loadout slot or save it as a preset.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>\[Boost Path Chapter]</b></p><p class="bb_paragraph">- There are 13 chapters in total, with each chapter consisting of additional Quest Objectives that help with Main Quest progress.</p><p class="bb_paragraph">- For Descendants who have already completed the Main Quest, some Quests may automatically complete.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Chapter Categories</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Chapter Name</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Number of Quests</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Main Rewards</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 1</p></div><div class="bb_table_td"><p class="bb_paragraph">Kingston</p></div><div class="bb_table_td"><p class="bb_paragraph">32</p></div><div class="bb_table_td"><p class="bb_paragraph">∙ New Transcendent Weapon "Storm Cage"</p><p class="bb_paragraph">∙ Ultimate Weapon "Thunder Cage"</p><p class="bb_paragraph">∙ Ultimate Weapon "Hammer and Anvil"</p><p class="bb_paragraph">∙ Ultimate Weapon "Blue Beetle"</p><p class="bb_paragraph">∙ Tingling Mixture Reactor</p><p class="bb_paragraph">∙ Slayer External Component 4-Piece Set</p><p class="bb_paragraph">∙ 4 types of Ultimate Viessa Research Materials</p><p class="bb_paragraph">∙ Bunny Transcendent Module "Electric Condense," and more</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 2</p></div><div class="bb_table_td"><p class="bb_paragraph">Sterile Land</p></div><div class="bb_table_td"><p class="bb_paragraph">29</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 3</p></div><div class="bb_table_td"><p class="bb_paragraph">Vespers</p></div><div class="bb_table_td"><p class="bb_paragraph">28</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 4</p></div><div class="bb_table_td"><p class="bb_paragraph">Echo Swamp</p></div><div class="bb_table_td"><p class="bb_paragraph">29</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 5</p></div><div class="bb_table_td"><p class="bb_paragraph">Agna Desert</p></div><div class="bb_table_td"><p class="bb_paragraph">23</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 6</p></div><div class="bb_table_td"><p class="bb_paragraph">White-night Gulch</p></div><div class="bb_table_td"><p class="bb_paragraph">26</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 7</p></div><div class="bb_table_td"><p class="bb_paragraph">Hagios</p></div><div class="bb_table_td"><p class="bb_paragraph">27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 8</p></div><div class="bb_table_td"><p class="bb_paragraph">The Fortress</p></div><div class="bb_table_td"><p class="bb_paragraph">27</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 9</p></div><div class="bb_table_td"><p class="bb_paragraph">Axion Reconnaissance</p></div><div class="bb_table_td"><p class="bb_paragraph">12</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 10</p></div><div class="bb_table_td"><p class="bb_paragraph">Sigma Sector</p></div><div class="bb_table_td"><p class="bb_paragraph">32</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 11</p></div><div class="bb_table_td"><p class="bb_paragraph">Inversion Reinforcement</p></div><div class="bb_table_td"><p class="bb_paragraph">21</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 12</p></div><div class="bb_table_td"><p class="bb_paragraph">Void Vessel</p></div><div class="bb_table_td"><p class="bb_paragraph">18</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chapter 13</p></div><div class="bb_table_td"><p class="bb_paragraph">Sigma Sector: High-risk</p></div><div class="bb_table_td"><p class="bb_paragraph">33</p></div></div></div><p class="bb_paragraph">※ Detailed Quest content and rewards for each chapter can be checked in-game.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>■ Event Precautions</b></p><p class="bb_paragraph">※ Please check the timeline of each event to participate.</p><p class="bb_paragraph">※ If server maintenance is performed on the final day of the event, the event will end when maintenance begins.</p><p class="bb_paragraph">※ Rewards sent via mail will arrive in your Mailbox within 10 minutes of being claimed.</p><p class="bb_paragraph">※ Please be sure to claim event rewards sent to your Mailbox before they expire.</p><p class="bb_paragraph">※ Items earned through Events may be provided in a different manner in the future.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">Thank you.</p></div></div></div></div></div></div></div>]]> </content:encoded>
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<title>Starward — August 20 Character Balance Adjustment Notice</title>
<link>https://xinker.org/starward-august-20-character-balance-adjustment-notice</link>
<guid>https://xinker.org/starward-august-20-character-balance-adjustment-notice</guid>
<description><![CDATA[ Dear Commanders,To provide a better gaming experience for everyone, we have decided to make balance adjustments to certain characters after the August 20th update. The changes are as follows: ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44936782/091f4260501d5612bc1a5c8e048cbb34aedba1da.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 13:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Starward, —, August, Character, Balance, Adjustment, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Commanders,</p><p class="bb_paragraph">To provide a better gaming experience for everyone, we have decided to make balance adjustments to certain characters after the August 20th update. The changes are as follows:</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/44936782/937173394490fb569a343395fb857feb02b3d1d4.png"><img src="https://clan.fastly.steamstatic.com/images/44936782/5b61b16f58a97732747f6303c887fb1389c641d9.png"><img src="https://clan.fastly.steamstatic.com/images/44936782/4a2819e2abf290abebafa375773e4cba6d2018fc.png"><img src="https://clan.fastly.steamstatic.com/images/44936782/f95725cb4ef55ed23ab84632706f45928d8c7e49.png"></p>]]> </content:encoded>
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<title>LABYRINTHOS: The Depths Want You OUT NOW from Shiravune!</title>
<link>https://xinker.org/labyrinthos-the-depths-want-you-out-now-from-shiravune</link>
<guid>https://xinker.org/labyrinthos-the-depths-want-you-out-now-from-shiravune</guid>
<description><![CDATA[ LABYRINTHOS: The Depths Want You is OUT NOW!! ➡https://store.steampowered.com/app/3883290Please consider leaving a positive review if you enjoyed the game. Your support means a lot to us!Wishlist Upcoming games from Shiravune and Co-FUN Games➡http://store.steampowered.com/app/3690240/Project_Android/https://store.steampowered.com/app/3700360/Princessfall/https://store.steampowered.com/app/3500590/Cicada_Communicationhttps://store.steampowered.com/app/3700350/Kokuhaku_Confessional/https://store.steampowered.com/app/3891200/Cosplaying_in_Costalia_The_Tororo_Sisters/https://store.steampowered.com/app/3591390https://store.steampowered.com/app/3832700https://store.steampowered.com/app/4013010Follow Shiravune for our latest news:Steam Publisher PageTwitterDiscordWebsite ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45846097/e050c836a1569a413c7f7855944bcae92cb93fe4.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 13:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>LABYRINTHOS:, The, Depths, Want, You, OUT, NOW, from, Shiravune</media:keywords>
<content:encoded><![CDATA[<div class="bb_h1">LABYRINTHOS: The Depths Want You is OUT NOW!! ➡</div><a class="bb_link" href="https://store.steampowered.com/app/3883290" target="_blank" rel="">https://store.steampowered.com/app/3883290</a><br><img src="https://clan.fastly.steamstatic.com/images/45846097/746f25d07028991a0d7801d601ec6f682346684b.jpg"><br><br><div class="bb_h3">Please consider leaving a positive review if you enjoyed the game. Your support means a lot to us!</div><br><div class="bb_h2">Wishlist Upcoming games from Shiravune and Co-FUN Games➡</div><a class="bb_link" href="http://store.steampowered.com/app/3690240/Project_Android/" target="_blank" rel="">http://store.steampowered.com/app/3690240/Project_Android/</a><br><a class="bb_link" href="https://store.steampowered.com/app/3700360/Princessfall/" target="_blank" rel="">https://store.steampowered.com/app/3700360/Princessfall/</a><br><a class="bb_link" href="https://store.steampowered.com/app/3500590/Cicada_Communication" target="_blank" rel="">https://store.steampowered.com/app/3500590/Cicada_Communication</a><br><a class="bb_link" href="https://store.steampowered.com/app/3700350/Kokuhaku_Confessional/" target="_blank" rel="">https://store.steampowered.com/app/3700350/Kokuhaku_Confessional/</a><br><a class="bb_link" href="https://store.steampowered.com/app/3891200/Cosplaying_in_Costalia_The_Tororo_Sisters/" target="_blank" rel="">https://store.steampowered.com/app/3891200/Cosplaying_in_Costalia_The_Tororo_Sisters/</a><br><a class="bb_link" href="https://store.steampowered.com/app/3591390" target="_blank" rel="">https://store.steampowered.com/app/3591390</a><br><a class="bb_link" href="https://store.steampowered.com/app/3832700" target="_blank" rel="">https://store.steampowered.com/app/3832700</a><br><a class="bb_link" href="https://store.steampowered.com/app/4013010" target="_blank" rel="">https://store.steampowered.com/app/4013010</a><br><br><hr><br>Follow Shiravune for our latest news:<br><a class="bb_link" href="https://store.steampowered.com/publisher/shiravune/" target="_blank" rel="">Steam Publisher Page</a><br><a class="bb_link" href="https://twitter.com/shiravune" target="_blank" rel="">Twitter</a><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FqBmrqDy" target="_blank" rel=" noopener">Discord</a><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fshiravune.com%2F" target="_blank" rel=" noopener">Website</a>]]> </content:encoded>
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<title>KPop Demon Hunters Meets GTA 6 In New Free Open&#45;World Game</title>
<link>https://xinker.org/kpop-demon-hunters-meets-gta-6-in-new-free-open-world-game</link>
<guid>https://xinker.org/kpop-demon-hunters-meets-gta-6-in-new-free-open-world-game</guid>
<description><![CDATA[  One would not expect there to be much crossover between fans of the smash-hit animated film KPop Demon Hunters and the upcoming, satire-filled, extremely violent Grand Theft Auto 6. Yet, as much as the two are diametrically opposed in relation to their main themes, style, and content, they&#039;re both immensely enjoyable, and the potential for crossover is far greater than one might imagine.  ]]></description>
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<pubDate>Thu, 20 Aug 2026 12:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>KPop, Demon, Hunters, Meets, GTA, New, Free, Open-World, Game</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/ananta-city.jpg" crossorigin="anonymous"> One would not expect there to be much crossover between fans of the smash-hit animated film <i>KPop Demon Hunters</i> and the upcoming, satire-filled, extremely violent <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgrand-theft-auto-6%2F" target="_blank" rel=" noopener"><b><i>Grand Theft Auto 6</i></b></a>. Yet, as much as the two are diametrically opposed in relation to their main themes, style, and content, they're both immensely enjoyable, and the potential for crossover is far greater than one might imagine. <br><br>]]> </content:encoded>
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<title>Разогрев перед Grand Theft Auto VI: Консольные версии экшена Samson: A Tyndalston Story стартуют в сентябре</title>
<link>https://xinker.org/razogrev-pered-grand-theft-auto-vi-konsolnie-versii-ekshena-samson-a-tyndalston-story-startuyut-v-sentyabre</link>
<guid>https://xinker.org/razogrev-pered-grand-theft-auto-vi-konsolnie-versii-ekshena-samson-a-tyndalston-story-startuyut-v-sentyabre</guid>
<description><![CDATA[  Консольные версии криминального экшена Samson: A Tyndalston Story (наш обзор) поступят в продажу в сентябре 2026 года. Релизное окно для PlayStation 5 и Xbox Series X|S подтвердил основатель студии Liquid Swords Кристофер Сундберг. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200825/2742151b7c-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 12:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Разогрев, перед, Grand, Theft, Auto, VI:, Консольные, версии, экшена, Samson:, Tyndalston, Story, стартуют, сентябре</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200825/2742151b7c-2_1390x600.jpg" crossorigin="anonymous"> Консольные версии криминального экшена <b>Samson: A Tyndalston Story</b> (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Freviews%2Fsamson-pc-review-2026" target="_blank" rel=" noopener"><b>наш обзор</b></a>) поступят в продажу <b>в сентябре 2026 года</b>. Релизное окно для <b>PlayStation 5 </b>и <b>Xbox Series X|S</b> подтвердил основатель студии <b>Liquid Swords Кристофер Сундберг</b>.<br><br>]]> </content:encoded>
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<title>Дизайнер Deus Ex и Thief Уоррен Спектор объявил о завершении карьеры</title>
<link>https://xinker.org/dizayner-deus-ex-i-thief-uorren-spektor-obyavil-o-zavershenii-kareri</link>
<guid>https://xinker.org/dizayner-deus-ex-i-thief-uorren-spektor-obyavil-o-zavershenii-kareri</guid>
<description><![CDATA[  70-летний геймдизайнер Уоррен Спектор, приложивший руку к созданию Ultima, Wing Commander, System Shock, Thief и Deus Ex, решил завершить профессиональную карьеру. Об этом разработчик сообщил поклонникам в своём профиле на LinkedIn. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200820/1d1b2ae46a-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 12:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Дизайнер, Deus, Thief, Уоррен, Спектор, объявил, завершении, карьеры</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200820/1d1b2ae46a-2_1390x600.jpg" crossorigin="anonymous"> 70-летний геймдизайнер<b> Уоррен Спектор</b>, приложивший руку к созданию<b> Ultima</b>, <b>Wing Commander</b>, <b>System Shock</b>, <b>Thief </b>и <b>Deus Ex</b>, решил завершить профессиональную карьеру. Об этом разработчик сообщил поклонникам в своём профиле на<b> LinkedIn</b>.<br><br>]]> </content:encoded>
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<title>Сотрудники Bethesda Game Studios обвинили Microsoft в уничтожении рабочей культуры студии</title>
<link>https://xinker.org/sotrudniki-bethesda-game-studios-obvinili-microsoft-v-unichtozhenii-rabochey-kulturi-studii</link>
<guid>https://xinker.org/sotrudniki-bethesda-game-studios-obvinili-microsoft-v-unichtozhenii-rabochey-kulturi-studii</guid>
<description><![CDATA[  Сотрудники игровых подразделений Microsoft провели 18 августа скоординированные акции Save Our Devs в девяти городах США и Канады. Организаторами выступили профсоюз Bethesda Game Studios OneBGS и объединение Communications Workers of America. Разработчики протестуют против масштабных увольнений и требуют от руководства Xbox изменить подход к сокращению команд. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200739/35a94f7d96-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 12:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Сотрудники, Bethesda, Game, Studios, обвинили, Microsoft, уничтожении, рабочей, культуры, студии</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200739/35a94f7d96-1_1390x600.jpg" crossorigin="anonymous"> Сотрудники игровых подразделений <b>Microsoft </b>провели 18 августа скоординированные акции<b> Save Our Devs </b>в девяти городах США и Канады. Организаторами выступили профсоюз <b>Bethesda Game Studios OneBGS</b> и объединение <b>Communications Workers of America</b>. Разработчики протестуют против масштабных увольнений и требуют от руководства <b>Xbox</b> изменить подход к <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Fnews%2F200140%2Fxbox-layoff-begins-2026" target="_blank" rel=" noopener"><b>сокращению команд</b></a>.<br><br>]]> </content:encoded>
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<title>&amp;quot;Услышьте вопли проклятых&amp;quot;: Вышел новый трейлер Clive Barker’s Hellraiser: Revival, анонсирована версия для Nintendo Switch 2</title>
<link>https://xinker.org/uslishte-vopli-proklyatikh-vishel-noviy-treyler-clive-barkers-hellraiser-revival-anonsirovana-versiya-dlya-nintendo-switch-2</link>
<guid>https://xinker.org/uslishte-vopli-proklyatikh-vishel-noviy-treyler-clive-barkers-hellraiser-revival-anonsirovana-versiya-dlya-nintendo-switch-2</guid>
<description><![CDATA[  Saber Interactive объявила, что Clive Barker’s Hellraiser: Revival выйдет на Nintendo Switch 2 одновременно с появлением версий для PlayStation 5, Xbox Series X|S и ПК. Это произойдёт 8 октября 2026 года. Сегодня стартовал приём предзаказов. Разработчики сопроводили его новым роликом. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200824/ad3f342f9e-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 12:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Услышьте, вопли, проклятых:, Вышел, новый, трейлер, Clive, Barker’s, Hellraiser:, Revival, анонсирована, версия, для, Nintendo, Switch</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200824/ad3f342f9e-1_1390x600.jpg" crossorigin="anonymous"> <b>Saber Interactive</b> объявила, что <b>Clive Barker’s Hellraiser: Revival</b> выйдет на <b>Nintendo Switch 2 </b>одновременно с появлением версий для <b>PlayStation 5</b>, <b>Xbox Series X|S</b> и<b> ПК</b>. Это произойдёт <b>8 октября 2026 года</b>. Сегодня стартовал приём предзаказов. Разработчики сопроводили его новым роликом.<br><br>]]> </content:encoded>
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<title>Большой корейский бадабум: Microsoft показала мультиплеер Call of Duty: Modern Warfare 4</title>
<link>https://xinker.org/bolshoy-koreyskiy-badabum-microsoft-pokazala-multipleer-call-of-duty-modern-warfare-4</link>
<guid>https://xinker.org/bolshoy-koreyskiy-badabum-microsoft-pokazala-multipleer-call-of-duty-modern-warfare-4</guid>
<description><![CDATA[  Компания Microsoft представила новый трейлер шутера Call of Duty: Modern Warfare 4, который посвящён исключительно мультиплееру. Релиз игры состоится 23 октября на ПК, Xbox Series X|S, PS5 и Nintendo Switch 2. Впрочем, игру не добавят в подписочный сервис Game Pass. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200827/6beb5b0165-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 12:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Большой, корейский, бадабум:, Microsoft, показала, мультиплеер, Call, Duty:, Modern, Warfare</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200827/6beb5b0165-2_1390x600.jpg" crossorigin="anonymous"> Компания <b>Microsoft </b>представила новый трейлер шутера<b> Call of Duty: Modern Warfare 4</b>, который посвящён исключительно мультиплееру. Релиз игры состоится 23 октября на ПК, Xbox Series X|S, PS5 и Nintendo Switch 2. Впрочем, игру не добавят в подписочный сервис Game Pass.<br><br>]]> </content:encoded>
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<title>Game Of Thrones: The Witch&amp;apos;s Visions Is Coming To Dragonfire</title>
<link>https://xinker.org/game-of-thrones-the-witchs-visions-is-coming-to-dragonfire</link>
<guid>https://xinker.org/game-of-thrones-the-witchs-visions-is-coming-to-dragonfire</guid>
<description><![CDATA[  Game of Thrones&#039; expansive lore stretches far beyond dragons and prophecy, with dozens of unresolved mysteries from George R.R. Martin&#039;s A Song of Ice and Fire still lingering on fans&#039; minds. One of the most fascinating elements of mysticism across the novels, HBO&#039;s Game of Thrones, and House of the Dragon is the nature of the universe&#039;s various witches. ]]></description>
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<pubDate>Thu, 20 Aug 2026 11:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones:, The, Witchs, Visions, Coming, Dragonfire</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/melisandre-and-stannis-burning-man.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><b><i>Game of Thrones</i></b>'</a> expansive lore stretches far beyond dragons and prophecy, with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgame-of-thrones-unsolved-mysteries-george-rr-martin%2F" target="_blank" rel=" noopener">dozens of unresolved mysteries</a> from George R.R. Martin's <i>A Song of Ice and Fire</i> still lingering on fans' minds. One of the most fascinating elements of mysticism across the novels, HBO's <i>Game of Thrones</i>, and <i>House of the Dragon</i> is the nature of the universe's various witches.<br><br>]]> </content:encoded>
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<title>5 Modern Turn&#45;Based RPGs With Gorgeous Pixel Art</title>
<link>https://xinker.org/5-modern-turn-based-rpgs-with-gorgeous-pixel-art</link>
<guid>https://xinker.org/5-modern-turn-based-rpgs-with-gorgeous-pixel-art</guid>
<description><![CDATA[  Turn-based RPGs may have diminished in popularity in the early 2000s and 2010s, but they are making a huge comeback over the past decade or more with impressive titles that are highlighting how the classic gameplay style can be modernized. A great example of this is Clair Obscur: Expedition 33, the 2025 GOTY that brought new light to the genre, following in the footsteps of Baldur’s Gate 3 in 2023. Some turn-based RPGs are defined by choices you make during the campaign, while others stand out due to their gameplay mechanics. Meanwhile, other titles are defined by their looks. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/turn-based-rpgs-best-modern-pixel-art-ophilia-lianna-octopath-traveler-flamesgrace.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 09:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Modern, Turn-Based, RPGs, With, Gorgeous, Pixel, Art</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/turn-based-rpgs-best-modern-pixel-art-ophilia-lianna-octopath-traveler-flamesgrace.jpg" crossorigin="anonymous"> Turn-based <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Frpg%2F" target="_blank" rel=" noopener"><b>RPG</b></a>s may have diminished in popularity in the early 2000s and 2010s, but they are making a huge comeback over the past decade or more with impressive titles that are highlighting how the classic gameplay style can be modernized. A great example of this is <i>Clair Obscur: Expedition 33</i>, the 2025 GOTY that brought new light to the genre, following in the footsteps of <i>Baldur’s Gate 3</i> in 2023. Some <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fturn-based-rpgs-where-choices-matter%2F" target="_blank" rel=" noopener">turn-based RPGs are defined by choices</a> you make during the campaign, while others stand out due to their gameplay mechanics. Meanwhile, other titles are defined by their looks.<br><br>]]> </content:encoded>
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<title>Джейсон Шрайер: Sony сожгла сотни миллионов долларов и потратила годы на создание сервисных игр, но не добилась ожидаемого успеха</title>
<link>https://xinker.org/dzheyson-shrayer-sony-sozhgla-sotni-millionov-dollarov-i-potratila-godi-na-sozdanie-servisnikh-igr-no-ne-dobilas-ozhidaemogo-uspekha</link>
<guid>https://xinker.org/dzheyson-shrayer-sony-sozhgla-sotni-millionov-dollarov-i-potratila-godi-na-sozdanie-servisnikh-igr-no-ne-dobilas-ozhidaemogo-uspekha</guid>
<description><![CDATA[  Сервисная стратегия Sony Interactive Entertainment практически полностью провалилась, считает журналист Bloomberg Джейсон Шрайер. За исключением редких успешных игр вроде Helldivers 2 и хорошо принятой на старте Marvel Tokon: Fighting Souls, которые были созданы внешними разработчиками, компании нечем похвастаться на этом фронте. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200823/3e4cdebc60-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 07:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Джейсон, Шрайер:, Sony, сожгла, сотни, миллионов, долларов, потратила, годы, на, создание, сервисных, игр, но, не, добилась, ожидаемого, успеха</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200823/3e4cdebc60-2_1390x600.jpg" crossorigin="anonymous"> Сервисная стратегия <b>Sony Interactive Entertainment </b>практически полностью провалилась, считает журналист <b>Bloomberg Джейсон Шрайер</b>. За исключением редких успешных игр вроде<b> Helldivers 2</b> и хорошо принятой на старте <b>Marvel Tokon: Fighting Souls</b>, которые были созданы внешними разработчиками, компании нечем похвастаться на этом фронте.<br><br>]]> </content:encoded>
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<title>СМИ: Sony экстренно перезапускает разработку Horizon Hunters Gathering для PlayStation 5 и ПК на фоне негативной реакции игроков</title>
<link>https://xinker.org/smi-sony-ekstrenno-perezapuskaet-razrabotku-horizon-hunters-gathering-dlya-playstation-5-i-pk-na-fone-negativnoy-reaktsii-igrokov</link>
<guid>https://xinker.org/smi-sony-ekstrenno-perezapuskaet-razrabotku-horizon-hunters-gathering-dlya-playstation-5-i-pk-na-fone-negativnoy-reaktsii-igrokov</guid>
<description><![CDATA[  Sony Interactive Entertainment и Guerrilla Games решили существенно переработать анонсированный ранее в этом году многопользовательский экшен Horizon Hunters Gathering. Об этом узнало издание Bloomberg. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200821/6d2b7f0dbe-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 07:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>СМИ:, Sony, экстренно, перезапускает, разработку, Horizon, Hunters, Gathering, для, PlayStation, ПК, на, фоне, негативной, реакции, игроков</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200821/6d2b7f0dbe-2_1390x600.jpg" crossorigin="anonymous"> <b>Sony Interactive Entertainment</b> и <b>Guerrilla Games </b>решили существенно переработать <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Fnews%2F197740%2Fplaystation-and-guerrilla-announce-tactical-co-op-horizon-game-horizon-hunters-gathering" target="_blank" rel=" noopener"><b>анонсированный ранее в этом году многопользовательский экшен Horizon Hunters Gathering</b></a>. Об этом узнало издание <b>Bloomberg</b>.<br><br>]]> </content:encoded>
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<title>Game of Thrones Officially Bringing Back One of Its Most Controversial Swords</title>
<link>https://xinker.org/game-of-thrones-officially-bringing-back-one-of-its-most-controversial-swords</link>
<guid>https://xinker.org/game-of-thrones-officially-bringing-back-one-of-its-most-controversial-swords</guid>
<description><![CDATA[  Game of Thrones: Winter is Coming just got a new update that brought back an infamous Valyrian Steel sword. In both the Game of Thrones TV show and the A Song of Ice and Fire book series, George R.R. Martin&#039;s worldbuilding is evident in small details, objects, and how they relate to the various characters. Even named weapons or special armor play a major role, and sometimes they are as renowned as any other character. For example, Valyrian Steel weapons are named for their extreme rarity and ability to shatter White Walkers on impact. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/game-of-thrones-brienne-of-tarth-jamie-lannister-oathkeeper-game-rant.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 07:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones, Officially, Bringing, Back, One, Its, Most, Controversial, Swords</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/game-of-thrones-brienne-of-tarth-jamie-lannister-oathkeeper-game-rant.jpg" crossorigin="anonymous"> <b><i>Game of Thrones: Winter is Coming</i></b> just got a new update that brought back an infamous Valyrian Steel sword. In both the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fgame-of-thrones%2F" target="_blank" rel=" noopener"><i>Game of Thrones</i></a> TV show and the <i>A Song of Ice and Fire</i> book series, George R.R. Martin's worldbuilding is evident in small details, objects, and how they relate to the various characters. Even named weapons or special armor play a major role, and sometimes they are as renowned as any other character. For example, Valyrian Steel weapons are named for their extreme rarity and ability to shatter White Walkers on impact.<br><br>]]> </content:encoded>
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<title>Fantasy Life i is now available on iOS and Android with cross play and cross save support</title>
<link>https://xinker.org/fantasy-life-i-is-now-available-on-ios-and-android-with-cross-play-and-cross-save-support</link>
<guid>https://xinker.org/fantasy-life-i-is-now-available-on-ios-and-android-with-cross-play-and-cross-save-support</guid>
<description><![CDATA[  Fantasy Life i is priced at $24.99 on mobile with no in app purchases.  ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21144/original/fantasy-life-i-mobiled-download-price-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 07:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fantasy, Life, now, available, iOS, and, Android, with, cross, play, and, cross, save, support</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21144/original/fantasy-life-i-mobiled-download-price-thumb.png" crossorigin="anonymous"> Fantasy Life i is priced at $24.99 on mobile with no in app purchases. <br><br>]]> </content:encoded>
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<title>Rhapsody II: Ballad of the Little Princess gets a Japanese Console Archives port on PS5 and Switch 2</title>
<link>https://xinker.org/rhapsody-ii-ballad-of-the-little-princess-gets-a-japanese-console-archives-port-on-ps5-and-switch-2</link>
<guid>https://xinker.org/rhapsody-ii-ballad-of-the-little-princess-gets-a-japanese-console-archives-port-on-ps5-and-switch-2</guid>
<description><![CDATA[  Unlike the first Rhapsody, this port only appears to feature the Japanese version because the original PS1 release was not localized. ]]></description>
<enclosure url="https://assets.rpgsite.net/articles/images/000/021/145/original/Rhapsody2-CA-s.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 07:01:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Rhapsody, II:, Ballad, the, Little, Princess, gets, Japanese, Console, Archives, port, PS5, and, Switch</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/145/original/Rhapsody2-CA-s.png" crossorigin="anonymous"> Unlike the first Rhapsody, this port only appears to feature the Japanese version because the original PS1 release was not localized.<br><br>]]> </content:encoded>
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<title>Top 5 Hidden Gems From Magic: The Gathering | The Hobbit To Upgrade Commander Decks</title>
<link>https://xinker.org/top-5-hidden-gems-from-magic-the-gathering-the-hobbit-to-upgrade-commander-decks</link>
<guid>https://xinker.org/top-5-hidden-gems-from-magic-the-gathering-the-hobbit-to-upgrade-commander-decks</guid>
<description><![CDATA[  Now that Universes Beyond Magic: The Gathering | The Hobbit is out everywhere, I put together five hidden gems players can add to Commander decks just in time for Second Breakfast.  Whenever a new Magic: The Gathering set launches, there are instant fan-favourites that take the tabletop by storm. We are talking massive fallout-inducing bombs, and in The Hobbit’s case, Smaug, The Magnificent, and cards like Orcrist, Goblin-cleaver rule the roost as highly sought Mythic rares that instantly take your commander deck to the next level. But considering how easy these cards are to spot (by price and instantly board-changing card effects), mentioning them as potential additions is redundant. Everyone considers the set’s top cards for commander, and everyone knows Smaug brings the heat (literally and figuratively) for treasure and artifact decks.    While this Universes Beyond set also has an extensive list of reprints, these... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/top-5-hidden-gems-from-magic-the-gathering-hobbit-to-upgrade-commander-decks-3551.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 06:48:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Top, Hidden, Gems, From, Magic:, The, Gathering, The, Hobbit, Upgrade, Commander, Decks</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/top-5-hidden-gems-from-magic-the-gathering-hobbit-to-upgrade-commander-decks-3551.jpg" crossorigin="anonymous"> Now that Universes Beyond <i>Magic: The Gathering | The Hobbit</i> is out everywhere, I put together five hidden gems players can add to Commander decks just in time for Second Breakfast. <br><br> Whenever a new <i>Magic: The Gathering</i> set launches, there are instant fan-favourites that take the tabletop by storm. We are talking massive fallout-inducing bombs, and in <i>The Hobbit’s</i> case, Smaug, The Magnificent, and cards like Orcrist, Goblin-cleaver rule the roost as highly sought Mythic rares that instantly take your commander deck to the next level. But considering how easy these cards are to spot (by price and instantly board-changing card effects), mentioning them as potential additions is redundant. Everyone <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fmagic-the-gathering-the-hobbit-revealed%2F" target="_blank" rel=" noopener">considers the set’s top cards for commander</a>, and everyone knows Smaug brings the heat (literally and figuratively) for treasure and artifact decks. <br><br><img src="https://www.cgmagonline.com/wp-content/uploads/2026/05/magiccon-las-vegas-2026-the-hobbit-reality-fracture-and-mood-swings-are-here-2026-05-01-549787.jpg" crossorigin="anonymous"> <img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/top-5-hidden-gems-from-magic-the-gathering-hobbit-to-upgrade-commander-decks-3669.webp" crossorigin="anonymous"> <img src="https://www.cgmagonline.com/wp-content/uploads/2026/05/magiccon-las-vegas-2026-the-hobbit-reality-fracture-and-mood-swings-are-here-2026-05-01-318479.jpg" crossorigin="anonymous"> While this Universes Beyond set also has an extensive list of reprints, these<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Ftop-5-hidden-gems-mtg-the-hobbit%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Modern Warfare 4 Beta Reveals Multiplayer Matchmaking Plans, Will Continue to Use Divisive New Matchmaking System</title>
<link>https://xinker.org/modern-warfare-4-beta-reveals-multiplayer-matchmaking-plans-will-continue-to-use-divisive-new-matchmaking-system</link>
<guid>https://xinker.org/modern-warfare-4-beta-reveals-multiplayer-matchmaking-plans-will-continue-to-use-divisive-new-matchmaking-system</guid>
<description><![CDATA[  Call of Duty: Modern Warfare 4&#039;s beta will utilize a divisive new matchmaking system in addition to the open matchmaking introduced last year. Matchmaking is an extremely hot topic within the Call of Duty community, as it can dictate how much fun you might have playing online. Are you going to get steamrolled? Are you going to absolutely massacre the other team? A lot of that is in the hands of an algorithim pitting you against certain players. With Modern Warfare 4, the Call of Duty team has revealed its plans for what fans can expect in the beta this coming weekend. In a new thread, the Call of Duty team confirmed that the beta will feature the new matchmaking system introduced in Black Ops 7 Season 5, as well as the open matchmaking system that launched with Black Ops 7 last year. The open matchmaking is seen as being a bit more random, and as a result, more varied and dynamic. This was Call of Duty&#039;s answer to complaints about aggressive skill-based matchmaking, which some felt punished fans for performing well in games. The newer system, which is inspired by the matchmaking in the original two Black Ops games, has raised a lot of questions. Call of Duty noted in July that the new matchmaking system builds on what the studio has &quot;learned, with smarter team balancing, wide match variety, improvements that help keep matches full, and a better experience for mixed-level parties.&quot; Many fans were initially confused on what exactly that meant, but many have ultimately found it to be less enjoyable than the open matchmaking.  However, the Call of Duty team has revealed that players are actually quitting less matches since the implementation of the new strategy. In the open matchmaking from last fall, players were quitting more, getting less kills, and noting in surveys that they were having less fun. They went on to note that in the new matchmaking from this summer, some of their top players were facing tougher competition, but quitting less. As a result, MW4&#039;s upcoming beta will make use of both matchmaking systems so Infinity Ward can continue to mull over the data and make decisions on the full game. There has been no firm commitment on what kind of matchmaking the final game will use in October, though.  We know some players like Open, but the issues were clear.For 80% of players in BO7 from launch to Season 04, Open vs. Standard saw:• 32.7% higher quit rates• 14.4% fewer kills per minute• 5.3% lower win rates• 59.2% more “Not Fun” ratingsOn Nuketown 24/7, quit rates…— Call of Duty (@CallofDuty) August 19, 2026 It&#039;s possible the data could change a bit, as MW4&#039;s beta could feature more players than Black Ops 7 in recent months. Modern Warfare is seen as the more popular Call of Duty subfranchise and a fresh new entry in the series is sure to attract new players during a time where there aren&#039;t a lot of games out. Only time will tell what happens, but if you have strong feelings one way or another, be sure to make your voice heard.  In addition to matchmaking changes, MW4&#039;s beta will offer up some much-requested quality of life improvements as well, which will fix issues that have plagued the series for the better part of a decade. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/20/call-of-duty-modern-warfare-4-beta-test-dates-confirmed-1784582463520.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 06:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Modern, Warfare, Beta, Reveals, Multiplayer, Matchmaking, Plans, Will, Continue, Use, Divisive, New, Matchmaking, System</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/20/call-of-duty-modern-warfare-4-beta-test-dates-confirmed-1784582463520.png" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/call-of-duty-modern-warfare-4" target="_blank" rel="">Call of Duty: Modern Warfare 4's</a> beta will utilize a divisive new matchmaking system in addition to the open matchmaking introduced last year.<br><br> Matchmaking is an extremely hot topic within the Call of Duty community, as it can dictate how much fun you might have playing online. Are you going to get steamrolled? Are you going to absolutely massacre the other team? A lot of that is in the hands of an algorithim pitting you against certain players. With Modern Warfare 4, the Call of Duty team has revealed its plans for what fans can expect in <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-modern-warfare-4-beta-dates-confirmed" target="_blank" rel="">the beta this coming weekend</a>.<br><br> In a new thread, the Call of Duty team confirmed that the beta will feature the new matchmaking system introduced in Black Ops 7 Season 5, as well as the <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-sbmm-critics-are-celebrating-after-treyarch-confirmed-open-matchmaking-as-the-default-for-black-ops-7-multiplayer-at-launch-and-even-persistent-lobbies" target="_blank" rel="">open matchmaking system that launched with Black Ops 7 last year</a>. The open matchmaking is seen as being a bit more random, and as a result, more varied and dynamic. This was Call of Duty's answer to complaints about aggressive skill-based matchmaking, which some felt punished fans for performing well in games.<br><br> The newer system, which is inspired by the matchmaking in the original two Black Ops games, has raised a lot of questions. Call of Duty noted in July that the new matchmaking system builds on what the studio has "learned, with smarter team balancing, wide match variety, improvements that help keep matches full, and a better experience for mixed-level parties." Many fans were initially confused on what exactly that meant, but many have ultimately found it to be less enjoyable than the open matchmaking. <br><br> However, the Call of Duty team has revealed that players are actually quitting less matches since the implementation of the new strategy. In the open matchmaking from last fall, players were quitting more, getting less kills, and noting in surveys that they were having less fun. They went on to note that in the new matchmaking from this summer, some of their top players were facing tougher competition, but quitting less.<br><br> As a result, MW4's upcoming beta will make use of both matchmaking systems so Infinity Ward can continue to mull over the data and make decisions on the full game. There has been no firm commitment on what kind of matchmaking the final game will use in October, though. <br><br> We know some players like Open, but the issues were clear.<br><br>For 80% of players in BO7 from launch to Season 04, Open vs. Standard saw:<br>• 32.7% higher quit rates<br>• 14.4% fewer kills per minute<br>• 5.3% lower win rates<br>• 59.2% more “Not Fun” ratings<br><br>On Nuketown 24/7, quit rates…<br><br>— Call of Duty (@CallofDuty) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FCallofDuty%2Fstatus%2F2090179957964353754%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 19, 2026</a> It's possible the data could change a bit, as MW4's beta could feature more players than Black Ops 7 in recent months. Modern Warfare is seen as the more popular Call of Duty subfranchise and a fresh new entry in the series is sure to attract new players during a time where there aren't a lot of games out. Only time will tell what happens, but if you have strong feelings one way or another, be sure to make your voice heard. <br><br> In addition to matchmaking changes, <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-modern-warfare-4-beta-will-fix-issues-that-have-plagued-the-series-for-the-better-part-of-a-decade" target="_blank" rel="">MW4's beta will offer up some much-requested quality of life improvements</a> as well, which will fix issues that have plagued the series for the better part of a decade.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Save 60% Off the Razer Chroma Dock for Steam Deck, Xbox Ally X, and Other Handheld Gaming PCs</title>
<link>https://xinker.org/save-60-off-the-razer-chroma-dock-for-steam-deck-xbox-ally-x-and-other-handheld-gaming-pcs</link>
<guid>https://xinker.org/save-60-off-the-razer-chroma-dock-for-steam-deck-xbox-ally-x-and-other-handheld-gaming-pcs</guid>
<description><![CDATA[  As part of its 60th Anniversary Sale, Best Buy is offering a major discount on a premium docking station for your handheld gaming PC. For a limited time, you can pick up the Razer Chroma Docking Station for a low price of $36 with free shipping. That&#039;s 60% off the normal list price of $90. This dock is compatible with a wide range of handhelds, including the Steam Deck, ASUS ROG Xbox Ally X, and Lenovo Legion Go 2, among others.Save 60% Off the Razer Chroma Docking Station for Handhelds The Razer Chroma is one of the more premium handheld docking stations around, and its retail price certainly reflects it. It features a universal stand design that accomodates most handheld gaming PCs and tablets, and there&#039;s even an adjustable hinge that allows you customize the angle to your preference. A USB Type-C cable is permanently hard-wired to the dock, and this is what you plug into your gaming handheld PC. There are an additional six ports: an HDMI port for connecting to a TV or monitor, three USB Type-A ports for connecting peripherals, a gigabit ethernet port for stable internet connection, and a USB-Type C input for power. The 100W of Power Delivery is enough to charge even the most power hungry tablets and handheld gaming PCs, including the ASUS ROG Xbox Ally X and Legion Go 2, both of which accept, coincidentally, up to 100W of charging input. Razer&#039;s products are generally expensive, but that&#039;s reasonably justified by the premium build quality and design. It&#039;s best, however, to get it on sale, and this is the best price I&#039;ve seen for this dock. Amazon currently has it for $60, so there&#039;s no better place to get it right now, especially since you get free delivery. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok[/url] Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn&#039;t hunting for deals for other people at work, he&#039;s hunting for deals for himself during his free time. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/19/razerdockingstation2-1787174393126.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 06:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Save, 60, Off, the, Razer, Chroma, Dock, for, Steam, Deck, Xbox, Ally, and, Other, Handheld, Gaming, PCs</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/razerdockingstation2-1787174393126.jpg" crossorigin="anonymous"> As part of its <a class="bb_link" href="https://www.ign.com/articles/best-buy-60th-anniversary-sale" target="_blank" rel="">60th Anniversary Sale</a>, Best Buy is offering a major discount on a premium docking station for your handheld gaming PC. For a limited time, you can pick up the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fa5jXjN" target="_blank" rel=" noopener">Razer Chroma Docking Station</a> for a low price of $36 with free shipping. That's 60% off the normal list price of $90. This dock is compatible with a wide range of handhelds, including the Steam Deck, ASUS ROG Xbox Ally X, and Lenovo Legion Go 2, among others.<br><br><div class="bb_h2">Save 60% Off the Razer Chroma Docking Station for Handhelds</div> The Razer Chroma is one of the more premium handheld docking stations around, and its retail price certainly reflects it. It features a universal stand design that accomodates most handheld gaming PCs and tablets, and there's even an adjustable hinge that allows you customize the angle to your preference.<br><br> A USB Type-C cable is permanently hard-wired to the dock, and this is what you plug into your gaming handheld PC. There are an additional six ports: an HDMI port for connecting to a TV or monitor, three USB Type-A ports for connecting peripherals, a gigabit ethernet port for stable internet connection, and a USB-Type C input for power. The 100W of Power Delivery is enough to charge even the most power hungry tablets and handheld gaming PCs, including the ASUS ROG Xbox Ally X and Legion Go 2, both of which accept, coincidentally, up to 100W of charging input.<br><br> Razer's products are generally expensive, but that's reasonably justified by the premium build quality and design. It's best, however, to get it on sale, and this is the best price I've seen for this dock. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FaRAMA4" target="_blank" rel=" noopener">Amazon currently has it for $60</a>, so there's no better place to get it right now, especially since you get free delivery.<br><br> <div class="bb_h3">How to Follow IGN Deals Recommendations</div> The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:<br><br><ul class="bb_ul"><li>Sign up for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsecure.campaigner.com%2FCSB%2FPublic%2FForm.aspx%3Ffid%3D1905567%26ac%3Dg71x" target="_blank" rel=" noopener"><u>our IGN Deals Newsletter</u></a></li><li>Set IGN as a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2FaoGB0A%3Fobject_uuid%3D7e9a6a78-df5a-457e-886e-2ff1a20ad176%26t%3Darticle" target="_blank" rel=" noopener"><u>preferred source in Google</u></a></li><li>Follow us on social media<ul class="bb_ul"><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FIGNDeals" target="_blank" rel=" noopener"><u>IGN Deals on X</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Figndeals%2F%3Fhl%3Den" target="_blank" rel=" noopener"><u>IGN Deals on Instagram</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FIGNDeals%2F" target="_blank" rel=" noopener"><u>IGN Deals on Facebook</u></a></li><li><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40ign_deals" target="_blank" rel=" noopener"><u>IGN Deals on Tiktok</u></a><i></i></li></ul></li></ul><br><br><br>[/url] <i>Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.</i><br><br><br><br><br><br><br><br><br><br><br><br>]]> </content:encoded>
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<title>Grim Dawn v1.3.0.8 and MOAR!</title>
<link>https://xinker.org/grim-dawn-v1308-and-moar</link>
<guid>https://xinker.org/grim-dawn-v1308-and-moar</guid>
<description><![CDATA[ Since Fangs of Asterkarn released, we have been diligently addressing your bug reports and feedback. We have now released 8 patches, and numerous smaller hotfixes. If you missed any, you can see detailed changes on the official website.Major changes in v1.3 and the new expansion meant some of you have experienced degraded stability, so that has been one of our top priorities. We have already resolved numerous reported crashes and graphics and game-blocking bugs. These issues are, once again, becoming increasingly rare, but we will continue to tackle reports, so keep them coming if you are running into problems. The team is also investigating optimizing performance in Kurnhold, which is a very graphically intensive area.The second major pain point has been the disproportionate challenge presented by Fangs of Asterkarn encounters and v1.3 balance changes. With the recent updates, we believe these issues have largely been ironed out. If you feel that any bosses or monsters are still out of line, let us know and we will review them.Barring unexpected critical issues, the next patch will be Fang of Asterkarn&#039;s first major content update, v1.3.1, which will enter public playtesting in September and release at the end of September/early October. We will have a preview of what&#039;s to come on September 14th!On a related note, in case you missed it, we are currently running a merch campaign with Makeship, which ends in just over a week. If it is funded, you can bring your very own Scorv and Crate pins home! ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/4461228/80fe6897679b81bd3a38d205c1b8cfcb4530bc06.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 06:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Grim, Dawn, v1.3.0.8, and, MOAR</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Since Fangs of Asterkarn released, we have been diligently addressing your bug reports and feedback. We have now released 8 patches, and numerous smaller hotfixes. If you missed any, you can see detailed changes on the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.crateentertainment.com%2Fc%2Fgrimdawn%2Fpatch-notes%2F28" target="_blank" rel=" noopener">official website</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4461228/13d2dadbe7cf8a4e1609ba925201ade1f99778c2.jpg"></p><p class="bb_paragraph">Major changes in v1.3 and the new expansion meant some of you have experienced degraded stability, so that has been one of our top priorities. We have already resolved numerous reported crashes and graphics and game-blocking bugs. These issues are, once again, becoming increasingly rare, but we will continue to tackle reports, so keep them coming if you are running into problems. The team is also investigating optimizing performance in Kurnhold, which is a very graphically intensive area.</p><p class="bb_paragraph">The second major pain point has been the disproportionate challenge presented by Fangs of Asterkarn encounters and v1.3 balance changes. With the recent updates, we believe these issues have largely been ironed out. If you feel that any bosses or monsters are still out of line, let us know and we will review them.</p><p class="bb_paragraph">Barring unexpected critical issues, the next patch will be Fang of Asterkarn's first major content update, v1.3.1, which will enter public playtesting in September and release at the end of September/early October. We will have a preview of what's to come on September 14th!</p><p class="bb_paragraph"></p><p class="bb_paragraph">On a related note, in case you missed it, we are currently running a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.makeship.com%2Fproducts%2Fmildly-amusing-box-pins" target="_blank" rel=" noopener">merch campaign with Makeship</a>, which ends in just over a week. If it is funded, you can bring your very own Scorv and Crate pins home!</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/4461228/35d142d1f5783a66e238e3ceec8d583d776b4333.jpg"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Square Enix shares new Final Fantasy Resonance Vision trailer for Lightning</title>
<link>https://xinker.org/square-enix-shares-new-final-fantasy-resonance-vision-trailer-for-lightning</link>
<guid>https://xinker.org/square-enix-shares-new-final-fantasy-resonance-vision-trailer-for-lightning</guid>
<description><![CDATA[  Lighting is a Vision in the first HD-2D Final Fantasy game alongside Shantotto and more. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21143/original/lightning-ff-resonance-trailer-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 06:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Square, Enix, shares, new, Final, Fantasy, Resonance, Vision, trailer, for, Lightning</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21143/original/lightning-ff-resonance-trailer-thumb.png" crossorigin="anonymous"> Lighting is a Vision in the first HD-2D Final Fantasy game alongside Shantotto and more.<br><br>]]> </content:encoded>
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<title>Scheduled Cash Shop Maintenance &#45; August 20, 2026</title>
<link>https://xinker.org/scheduled-cash-shop-maintenance-august-20-2026</link>
<guid>https://xinker.org/scheduled-cash-shop-maintenance-august-20-2026</guid>
<description><![CDATA[ We will be performing a scheduled Cash Shop maintenance starting on Thursday, August 20, 2026 at 5:00 AM PDT (8:00 AM EDT / 2:00 PM CEST / 10:00 PM AEST). We anticipate the maintenance to last approximately 1.5 hours concluding around 6:30 AM PDT (9:30 AM EDT / 3:30 PM CEST / 11:30 PM AEST). This maintenance will not affect your access to log in or play MapleStory.Times:Thursday, August 20, 2026PDT (UTC -7): 5:00 AM - 6:30 AMEDT (UTC -4): 8:00 AM - 9:30 AMCEST (UTC +2): 2:00 PM - 3:30 PMAEST (UTC +10): 10:00 PM - 11:30 PMWhat will be unavailable:Cash Shop and Billing/Payments. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/3952675/34fe8768c62879eea952d75dad30178dba4ee46d.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 05:45:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Scheduled, Cash, Shop, Maintenance, August, 20, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://nxcache.nexon.net/cms/2021/q1/2167/maintenance-1100x225-maplestory.png" crossorigin="anonymous"><br><br><br><br>We will be performing a scheduled Cash Shop maintenance starting on <b>Thursday</b><b>, August 20</b><b>, 2026 at 5:00 AM PDT (8:00 AM EDT / 2:00 PM CEST / 10:00 PM AEST). </b>We anticipate the maintenance to last approximately <b>1.5</b> hours concluding around <b>6:30 AM PDT (9:30 AM EDT / 3:30 PM CEST / 11:30 PM AEST)</b>. This maintenance will not affect your access to log in or play MapleStory.<br><br><b>Times:</b><br><br><b>Thursday, August 20, 2026<br>PDT (UTC -7): 5:00 AM - 6:30 AM<br>EDT (UTC -4): 8:00 AM - 9:30 AM<br>CEST (UTC +2): 2:00 PM - 3:30 PM<br>AEST (UTC +10): 10:00 PM - 11:30 PM</b><br><ul class="bb_ul"><li>What will be unavailable:<ul class="bb_ul"><li>Cash Shop and Billing/Payments.</li></ul></li></ul>]]> </content:encoded>
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<title>Steam has been taken over by sandbox games including Palworld, study of 98,555 games finds, but RPGs and FPS games are still massive</title>
<link>https://xinker.org/steam-has-been-taken-over-by-sandbox-games-including-palworld-study-of-98555-games-finds-but-rpgs-and-fps-games-are-still-massive</link>
<guid>https://xinker.org/steam-has-been-taken-over-by-sandbox-games-including-palworld-study-of-98555-games-finds-but-rpgs-and-fps-games-are-still-massive</guid>
<description><![CDATA[  Steam analysts have found after measuring 98,555 priced games that sandbox titles are some of Steam&#039;s highest earners, with something like genre benchmark Palworld earning around $500 million on the platform since its early access launch in 2024. But sandbox games shouldn&#039;t get too comfortable – or maybe the genre should consider its stance on gun violence and action-RPG magic, as it&#039;s closely followed by first-person shooters and role-playing games. These details come from a new report by We Love It, a Steam browsing platform that &quot;leverages generative AI&quot; to build &quot;a feed of compelling, original content&quot; that guides you to discovering new games. I think generative AI is the closest thing we have to proof that demonic entities exist, but We Love It is also a project of Totally Human Media&#039;s CEO Ichiro Lambe, who co-created Steam Labs, and, therefore, its study is the work of a Steam expert. Lambe, along with Totally Human&#039;s marketing lead Matt Martindale, and VaporLens engineer Dr. Tim Ermilov, compiled the report that shows 27.6% of all sandbox games will make at least $100,000.  In comparison, 21.8% of paid FPS make at least $100,000 in revenue, while 19.5% of RPGs hit that number, and just 19% of ARPGs reach the same milestone. These are impressive figures – but only for an exceedingly tiny scoop of games. Across the nearly 100,000 total games with at least one review that the We Love It team analyzed, the median lifetime earnings for a game was a meager $3,631 – &quot;half of all paid games earned less,&quot; write the report&#039;s authors.But the most popular sandbox games earned much, much more. Palworld, with its approximate $500 million revenue, sits at the &quot;top 0.00% of all paid games on Steam,&quot; according to the report. Terraria and survival sandbox game Ark rank similarly, with lifetime earnings estimated at $540 million and $400 million, respectively. Intriguingly, while the less flashy, more flesh-oriented visual novel genre failed to break the top five kinds of games that earn a minimum of $100,000, its median earnings came the closest to the average sandbox game; visual novels earn a median of $7,012 compared to sandbox games&#039; $7,973 on Steam. So, if there&#039;s a lesson here, let it be that more sandbox games should include anime girls with knives.  Behold, &quot;the whole story of Steam&#039;s economy in one picture&quot;: the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/k4edmzFq8nAGUReKcrAx8V-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 05:22:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, has, been, taken, over, sandbox, games, including, Palworld, study, 98, 555, games, finds, but, RPGs, and, FPS, games, are, still, massive</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/k4edmzFq8nAGUReKcrAx8V-1280-80.jpg" crossorigin="anonymous"> Steam analysts have found after measuring 98,555 priced games that sandbox titles are some of Steam's highest earners, with something like genre benchmark <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fpalworld-guide%2F" target="_blank" rel=" noopener">Palworld</a> earning around $500 million on the platform since its early access launch in 2024. But sandbox games shouldn't get too comfortable – or maybe the genre should consider its stance on gun violence and action-RPG magic, as it's closely followed by first-person shooters and role-playing games.<br><br> These details come from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fweloveit.io%2Fdevelopers%2Fsteam-revenue-report%2F" target="_blank" rel=" noopener"><u>a new report by We Love It</u></a>, a Steam browsing platform that "leverages generative AI" to build "a feed of compelling, original content" that guides you to discovering new games. I think generative AI is the closest thing we have to proof that demonic entities exist, but We Love It is also a project of Totally Human Media's CEO Ichiro Lambe, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsteam-is-the-best-platform-for-game-discovery-says-former-valve-dev-but-thats-awful-news-for-the-industry-theyre-pretty-bad-at-introducing-the-uninitiated-consumer-to-new-games%2F" target="_blank" rel=" noopener"><u>who co-created Steam Labs</u></a>, and, therefore, its study is the work of a Steam expert. Lambe, along with Totally Human's marketing lead Matt Martindale, and VaporLens engineer Dr. Tim Ermilov, compiled the report that shows 27.6% of all sandbox games will make at least $100,000. <br><br> In comparison, 21.8% of paid FPS make at least $100,000 in revenue, while 19.5% of RPGs hit that number, and just 19% of ARPGs reach the same milestone. These are impressive figures – but only for an exceedingly tiny scoop of games. Across the nearly 100,000 total games with at least one review that the We Love It team analyzed, the median lifetime earnings for a game was a meager $3,631 – "half of all paid games earned less," write the report's authors.<br><br>But the most popular sandbox games earned much, much more. Palworld, with its approximate $500 million revenue, sits at the "top 0.00% of all paid games on Steam," according to the report. Terraria and survival sandbox game Ark rank similarly, with lifetime earnings estimated at $540 million and $400 million, respectively.<br><br> Intriguingly, while the less flashy, more flesh-oriented visual novel genre failed to break the top five kinds of games that earn a minimum of $100,000, its median earnings came the closest to the average sandbox game; visual novels earn a median of $7,012 compared to sandbox games' $7,973 on Steam. So, if there's a lesson here, let it be that more sandbox games should include <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhave-you-tried-staring-into-the-abyss-of-doki-doki-literature-club-plus%2F" target="_blank" rel=" noopener"><u>anime girls with knives</u></a>. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbehold-the-whole-history-of-steams-economy-in-one-picture-the-top-1-percent-of-games-earn-84-5-percent-of-estimated-revenue-and-most-games-barely-make-anything%2F" target="_blank" rel=" noopener"><u><i>Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything</i></u></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<title>Kingdom Hearts 4 references a bit of OG lore so obscure I wouldn&amp;apos;t have blamed Tetsuya Nomura for forgetting it</title>
<link>https://xinker.org/kingdom-hearts-4-references-a-bit-of-og-lore-so-obscure-i-wouldnt-have-blamed-tetsuya-nomura-for-forgetting-it</link>
<guid>https://xinker.org/kingdom-hearts-4-references-a-bit-of-og-lore-so-obscure-i-wouldnt-have-blamed-tetsuya-nomura-for-forgetting-it</guid>
<description><![CDATA[  Kingdom Hearts lore is extensive, convoluted, and confusing. I don&#039;t mean that as a dig – I am a Metal Gear fan, after all – but even after playing every game in the series, I&#039;ve still got to read a half-dozen wiki pages and watch a few lore videos before I start remembering the specifics of any given plot beat. That&#039;s why I&#039;m so impressed that Tetsuya Nomura and the rest of the devs have managed to remember a small, but key detail about Heartless behavior in Kingdom Hearts 4. The first Disney world announced for Kingdom Hearts 4 is Pixar&#039;s Coco, In the recent D23 trailer, we see a pair of Heartless emerge and start creeping toward the film&#039;s protagonist, Miguel, who is the only living person in the vicinity – they completely ignore the other denizens of the Land of the Dead. A couple of days after that trailer debuted, a Kingdom Hearts fan called Noir LilBomber tweeted a theory: &quot;One thing me and my friends noticed in the kingdom hearts 4 trailer is that the heartless only appear to react to Miguel and not the other characters. This is in line with the Ansem report from KH1 that stated the heartless only react to LIVING test subjects.&quot; One thing me and my friends noticed in the kingdom hearts 4 trailer is that the heartless only appear to react to Miguel and not the other characters. This is in line with the Ansem report from KH1 that stated the heartless only react to LIVING test subjects pic.twitter.com/DQPdlptO2WAugust 17, 2026 This theory started getting shared pretty widely among the fandom, and yes, that detail goes back to Ansem&#039;s Report 4, which appeared in the first Kingdom Hearts game. &quot;The Heartless appear in groups, and are multiplying rapidly. I&#039;ve provided them both living and nonliving samples,&quot; the report goes. &quot;They&#039;ve responded only to the living.&quot; This detail actually manifests in a more meaningful way in the OG game, too. When Sora and the crew first arrive in Halloween Town, the Heartless are basically inert, and don&#039;t attack the largely undead Nightmare Before Christmas characters there. It&#039;s only after Skellington and Dr. Finkelstein build an artificial heart for the Heartless to pine after that they turn violent. So it&#039;s entirely consistent with established lore that the Heatless appearing in the Land of the Dead are only interested in the one living being they see: Miguel. Honestly, bravo to Nomura and the rest of the crew. I doubt many would&#039;ve noticed if that detail was swept under the rug, but the devs are clearly committed to making sure even the most obscure bits of Kingdom Hearts lore live on in the long-awaited sequel. These are the best RPGs you can play today. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/q9BLcgaJpgwkuPu8vKVLwZ-1280-80.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 04:50:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Kingdom, Hearts, references, bit, lore, obscure, wouldnt, have, blamed, Tetsuya, Nomura, for, forgetting</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/q9BLcgaJpgwkuPu8vKVLwZ-1280-80.png" crossorigin="anonymous"> Kingdom Hearts lore is extensive, convoluted, and confusing. I don't mean that as a dig – I am a Metal Gear fan, after all – but even after playing every game in the series, I've still got to read a half-dozen wiki pages and watch a few lore videos before I start remembering the specifics of any given plot beat. That's why I'm so impressed that Tetsuya Nomura and the rest of the devs have managed to remember a small, but key detail about Heartless behavior in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fkingdom-hearts-4-guide%2F" target="_blank" rel=" noopener">Kingdom Hearts 4</a>.<br><br> The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fkingdom-hearts%2Fkingdom-hearts-4-comes-out-late-2027-and-pixars-coco-joins-the-jrpg-as-the-first-disney-world-announced-so-far%2F" target="_blank" rel=" noopener">first Disney world announced for Kingdom Hearts 4 is Pixar's Coco</a>, In the recent D23 trailer, we see a pair of Heartless emerge and start creeping toward the film's protagonist, Miguel, who is the only living person in the vicinity – they completely ignore the other denizens of the Land of the Dead.<br><br> A couple of days after that trailer debuted, a Kingdom Hearts fan called Noir LilBomber <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FNoir_Lilbomber%2Fstatus%2F2089365340186935568" target="_blank" rel=" noopener">tweeted</a> a theory: "One thing me and my friends noticed in the kingdom hearts 4 trailer is that the heartless only appear to react to Miguel and not the other characters. This is in line with the Ansem report from KH1 that stated the heartless only react to LIVING test subjects."<br><br> One thing me and my friends noticed in the kingdom hearts 4 trailer is that the heartless only appear to react to Miguel and not the other characters. This is in line with the Ansem report from KH1 that stated the heartless only react to LIVING test subjects <a class="bb_link" href="http://pic.twitter.com/DQPdlptO2W" target="_blank" rel="">pic.twitter.com/DQPdlptO2W</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2089365340186935568" target="_blank" rel="">August 17, 2026</a><br><br> This theory started getting shared pretty widely among the fandom, and yes, that detail goes back to Ansem's Report 4, which appeared in the first Kingdom Hearts game. "The Heartless appear in groups, and are multiplying rapidly. I've provided them both living and nonliving samples," <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.khwiki.com%2FAnsem%2527s_Reports%23Ansem.27s_Report_4" target="_blank" rel=" noopener">the report goes</a>. "They've responded only to the living."<br><br> This detail actually manifests in a more meaningful way in the OG game, too. When Sora and the crew first arrive in Halloween Town, the Heartless are basically inert, and don't attack the largely undead Nightmare Before Christmas characters there. It's only after Skellington and Dr. Finkelstein build an artificial heart for the Heartless to pine after that they turn violent.<br><br> So it's entirely consistent with established lore that the Heatless appearing in the Land of the Dead are only interested in the one living being they see: Miguel. Honestly, bravo to Nomura and the rest of the crew. I doubt many would've noticed if that detail was swept under the rug, but the devs are clearly committed to making sure even the most obscure bits of Kingdom Hearts lore live on in the long-awaited sequel.<br><br> <i>These are the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-rpg-games%2F" target="_blank" rel=" noopener"><i>best RPGs</i></a><i> you can play today.</i><br><br> [/url]]]> </content:encoded>
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<title>Steam Frame Unboxing Videos Leaked</title>
<link>https://xinker.org/steam-frame-unboxing-videos-leaked</link>
<guid>https://xinker.org/steam-frame-unboxing-videos-leaked</guid>
<description><![CDATA[  Videos that go over how to set up Valve&#039;s upcoming Steam Frame VR headset have leaked on social media, despite the fact that Valve&#039;s highly-anticipated device has not been released or even made available to purchase as of this writing. The Steam Frame will allow users with a Steam Machine or a PC with a capable graphics card to play supported SteamVR titles. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/steam-frame-unboxing-videos-leaked-online.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 04:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Steam, Frame, Unboxing, Videos, Leaked</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/steam-frame-unboxing-videos-leaked-online.jpg" crossorigin="anonymous"> Videos that go over how to set up Valve's upcoming <b>Steam Frame</b> VR headset have leaked on social media, despite the fact that Valve's highly-anticipated device has not been released or even made available to purchase as of this writing. The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fsteam%2F" target="_blank" rel=" noopener">Steam Frame</a> will allow users with a Steam Machine or a PC with a capable graphics card to play supported SteamVR titles.<br><br>]]> </content:encoded>
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<title>Silver Pines Preview: It Plays and Looks Like If Alan Wake Were Made in the ‘90s</title>
<link>https://xinker.org/silver-pines-preview-it-plays-and-looks-like-if-alan-wake-were-made-in-the-90s</link>
<guid>https://xinker.org/silver-pines-preview-it-plays-and-looks-like-if-alan-wake-were-made-in-the-90s</guid>
<description><![CDATA[  Key Preview Takeaways:The unique visual style is instantly appealing.The &#039;90s-style adventure-meets-survival-horror gameplay makes it feel unique in 2026.Monster variety is lacking in the short, early-game demo we played. I’m continually impressed with how many interesting and unique ideas for video games still manage to pop out, even as we’ve got literally thousands coming out every year now. If you haven’t heard of Silver Pines yet, it’s a pixelated 2D survival horror that answers the question, “What might Alan Wake be like if it were made for the PS1 in the ‘90s?”, and it’s something I didn’t realize I needed in my life until now. After playing the first hour of this creepy, stressful demon lovechild of Silent Hill and The Secret of Monkey Island, I was completely pulled in by the strange and unsettling story, the deceptively beautiful pixel art, and the eerie sounds and music that made each new darkened hallway that much harder to explore. Though, with only a very small sampling, it remains to be seen if they’ll be able to continue the momentum after a very strong opening stretch. Either way, this is already quite easily one of the most stylish and unique games of 2026. Silver Pines feels like an episode of The X-Files or Twin Peaks stuffed into the retro shirt of a point-and-click puzzle game from the ‘90s, and developer Wych Elm Games isn’t shy about where it draws its inspiration. If you’re a fan of the now decidedly old-school era of the original Resident Evil or Silent Hill, you’ll probably feel right at home in this survival horror that’s equal parts fleeing from creepy monsters, gathering and rationing supplies to keep yourself alive, and fighting unspeakable horrors when all else fails. In one section I investigated a derelict motel filled with massive bugs and shadowy humanoids while trying to track down a missing musician, while in another I spiraled into temporary madness, as the lines blurred between reality and I found myself phasing into times and places I couldn’t possibly have been present for. This is one of those slow, creeping mysteries you’ll solve through the eyes of an unreliable narrator, whose survival seems increasingly unlikely even if the immediate horrors before you don’t get their way. When you aren’t slowly being driven to madness, you’ll pick your way through light puzzles that have you searching for circuit breakers to turn on the power, use various keys and cards to access new areas, and even play a carnival game to win the prize of…a key you need to pass through a motel gate? That’s a pretty weird security system, but okay! These simple point-and-click hurdles mostly serve as something for you to work through while looking over your shoulder for whatever’s making that sickening groaning noise, but they do a good job at making even simple tasks very panic-inducing, as I learned on multiple occasions when I fumbled the wrong button and opened my inventory instead of sprinting away because some ghastly figure snuck up on me when I had my guard down. Trying to work through little puzzles while knowing in the back of your mind that something very spooky is bound to happen any moment now reminds me a whole lot of the early Resident Evil games that Silver Pines is clearly going for, which is, of course, a very good sign.Scare-City of Resources Another familiar way Silver Pines adds to the stress of surviving its levels is with its intentionally slow and imprecise combat. You’ll swing at things with a box cutter and shoot firearms with the extremely limited ammo you’re able to scrounge up, but enemies are oftentimes faster than you, you’ve got some pretty beefy cooldowns between things like swinging your melee weapon, reloading takes way longer than you’d like, and your character is a total wimp who gets bowled over by almost any attack. Sometimes this can be a bit frustrating, like during the first boss fight where you sometimes feel like you’ve got no shot of outrunning some of the creepy caterpillar-corpse-thing’s attacks, or when you just can’t seem to find time to repair your melee weapon with duct tape before the bug chasing you gets another hit in. But it’s the kind of good frustration that builds tension in a horror game that something like Silver Pines just wouldn’t be the same without. That said, I do have more legitimate concern about the lack of enemy variety, as aside from the intro boss fight, I only encountered two types of enemies in my time with this demo. In fairness, I only played a short area, and I fully expect there will be many more baddies to fend off, but it’s worth shouting out that this wasn’t showcased very well in the opening area. And between the two enemies I saw, humanoids and bugs, they both had extremely predictable movement patterns and a single attack that made them fairly easy to deal with once I encountered them a few times. I’ll reserve judgment until I’ve had a chance to play a section a bit farther along in the game, but definitely some ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/19/silverpines-blogroll-1787098612265.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 04:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Silver, Pines, Preview:, Plays, and, Looks, Like, Alan, Wake, Were, Made, the, ‘90s</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/silverpines-blogroll-1787098612265.jpg" crossorigin="anonymous"> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>The unique visual style is instantly appealing.</i></li><li><i>The '90s-style adventure-meets-survival-horror gameplay makes it feel unique in 2026.</i></li><li><i>Monster variety is lacking in the short, early-game demo we played.</i></li></ul> I’m continually impressed with how many interesting and unique ideas for video games still manage to pop out, even as we’ve got literally thousands coming out every year now. If you haven’t heard of Silver Pines yet, it’s a pixelated 2D survival horror that answers the question, “What might Alan Wake be like if it were made for the PS1 in the ‘90s?”, and it’s something I didn’t realize I needed in my life until now. After playing the first hour of this creepy, stressful demon lovechild of Silent Hill and The Secret of Monkey Island, I was completely pulled in by the strange and unsettling story, the deceptively beautiful pixel art, and the eerie sounds and music that made each new darkened hallway that much harder to explore. Though, with only a very small sampling, it remains to be seen if they’ll be able to continue the momentum after a very strong opening stretch. Either way, this is already quite easily one of the most stylish and unique games of 2026.<br><br> Silver Pines feels like an episode of The X-Files or Twin Peaks stuffed into the retro shirt of a point-and-click puzzle game from the ‘90s, and developer Wych Elm Games isn’t shy about where it draws its inspiration. If you’re a fan of the now decidedly old-school era of the original Resident Evil or Silent Hill, you’ll probably feel right at home in this survival horror that’s equal parts fleeing from creepy monsters, gathering and rationing supplies to keep yourself alive, and fighting unspeakable horrors when all else fails. In one section I investigated a derelict motel filled with massive bugs and shadowy humanoids while trying to track down a missing musician, while in another I spiraled into temporary madness, as the lines blurred between reality and I found myself phasing into times and places I couldn’t possibly have been present for. This is one of those slow, creeping mysteries you’ll solve through the eyes of an unreliable narrator, whose survival seems increasingly unlikely even if the immediate horrors before you don’t get their way.<br><br> When you aren’t slowly being driven to madness, you’ll pick your way through light puzzles that have you searching for circuit breakers to turn on the power, use various keys and cards to access new areas, and even play a carnival game to win the prize of…a key you need to pass through a motel gate? That’s a pretty weird security system, but okay! These simple point-and-click hurdles mostly serve as something for you to work through while looking over your shoulder for whatever’s making that sickening groaning noise, but they do a good job at making even simple tasks very panic-inducing, as I learned on multiple occasions when I fumbled the wrong button and opened my inventory instead of sprinting away because some ghastly figure snuck up on me when I had my guard down. Trying to work through little puzzles while knowing in the back of your mind that something very spooky is bound to happen any moment now reminds me a whole lot of the early Resident Evil games that Silver Pines is clearly going for, which is, of course, a very good sign.<br><br><div class="bb_h3">Scare-City of Resources</div> Another familiar way Silver Pines adds to the stress of surviving its levels is with its intentionally slow and imprecise combat. You’ll swing at things with a box cutter and shoot firearms with the extremely limited ammo you’re able to scrounge up, but enemies are oftentimes faster than you, you’ve got some pretty beefy cooldowns between things like swinging your melee weapon, reloading takes way longer than you’d like, and your character is a total wimp who gets bowled over by almost any attack. Sometimes this can be a bit frustrating, like during the first boss fight where you sometimes feel like you’ve got no shot of outrunning some of the creepy caterpillar-corpse-thing’s attacks, or when you just can’t seem to find time to repair your melee weapon with duct tape before the bug chasing you gets another hit in. But it’s the kind of good frustration that builds tension in a horror game that something like Silver Pines just wouldn’t be the same without.<br><br> That said, I do have more legitimate concern about the lack of enemy variety, as aside from the intro boss fight, I only encountered two types of enemies in my time with this demo. In fairness, I only played a short area, and I fully expect there will be many more baddies to fend off, but it’s worth shouting out that this wasn’t showcased very well in the opening area. And between the two enemies I saw, humanoids and bugs, they both had extremely predictable movement patterns and a single attack that made them fairly easy to deal with once I encountered them a few times. I’ll reserve judgment until I’ve had a chance to play a section a bit farther along in the game, but definitely something to keep an eye on.<br><br> It just wouldn’t be a proper survival horror game if you weren’t spending most of your time obsessing over a distinct lack of resources to get you through levels, and Silver Pines is no exception. A lot of the tension comes from the fact that you’ve got precious few resources at your disposal. Ammo for your guns is hard to come by, melee weapons have to be repaired with a roll of duct tape after just a few hits, and you’ll only find so many healing items to repair injuries that make your character even slower. Every once in a while you’ll find a vending machine stocked with valuable items that can be bought with the spare change you find lying around, but horrifyingly this money is also used to save the game. That’s right, in true Resident Evil form, you’ll have to use your precious few coins just to save your progress, which adds even more suspense to a game that’s already pretty chock full of dread.<br><br> The pixelated art is surprisingly fluid and expressive, the voice acting is off-putting and eerie, and every part of the small town you find yourself in is just so ominous and filled with little hair-raising details all over. It’s utterly Lynchian stuff if I ever saw it. This means that most of the time the best solution is to run away, if at all possible, conserving what resources you have by avoiding combat like the plague. To that end, you’ve got a dodge move that lets you pass through enemies and obstacles to keep you moving along, plus you can usually sprint away from enemies if you time it right, but you’ve also got to worry about an extremely short stamina meter to contend with, which leaves you pretty defenseless once depleted. Yet another resource you’ll find yourself in short supply of as the waking nightmares close in on you. I mean, that’s just some classic survival horror stuff right there.<br><br><div class="bb_h3">Lots to Love</div> But the main attraction with Silver Pines, so far as I’m concerned, is that the whole thing is just so dang stylish. The pixelated art is surprisingly fluid and expressive, the voice acting is offputting and eerie, and every part of the small town you find yourself in is just so ominous and filled with little hair-raising details all over. It’s utterly Lynchian stuff if I ever saw it, and despite so much of my time in this ghastly backwater being incredibly stressful, it’s a place I really look forward to spending more time in.<br><br> I’ve only gotten a taste of this harrowing and unique indie game, but what I played made me really eager to return and dive deeper into the muck of madness. Here’s hoping it delivers beyond this small sampling when it comes out later this year.<br><br> While you're here, check out these previews of other big upcoming games we've played recently!<br><br><ul class="bb_ul"><li><a class="bb_link" href="https://www.ign.com/articles/star-wars-zero-company-is-a-turn-based-tactics-adventure-thats-not-just-for-xcom-experts-ign-preview" target="_blank" rel="">Star Wars: Zero Company</a></li><li><a class="bb_link" href="https://www.ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man" target="_blank" rel="">Marvel's Wolverine</a></li><li><a class="bb_link" href="https://www.ign.com/articles/aliens-fireteam-elite-2-the-final-preview" target="_blank" rel="">Aliens: Fireteam Elite 2</a></li></ul> <i>Travis Northup is a writer for IGN. You can follow him on Twitter </i><a class="bb_link" href="https://twitter.com/TieGuyTravis" target="_blank" rel=""><i>@TieGuyTravis</i></a><i> and read his </i><a class="bb_link" href="https://www.ign.com/person/tieguytravis" target="_blank" rel=""><i>games coverage here</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>The Witcher 3 NPCs Kept Dropping Their Babies Due to an Unintended Side Effect of a Cut Mechanic</title>
<link>https://xinker.org/the-witcher-3-npcs-kept-dropping-their-babies-due-to-an-unintended-side-effect-of-a-cut-mechanic</link>
<guid>https://xinker.org/the-witcher-3-npcs-kept-dropping-their-babies-due-to-an-unintended-side-effect-of-a-cut-mechanic</guid>
<description><![CDATA[  The Witcher 3 developers were so focused on making a realistic environment for players that they accidentally created a morbidly hilarious side effect for the game’s female NPCs. In an interview with Edge Magazine, CD Projekt Red quest designer Philipp Weber opened up about the unintended consequences of this strategy, saying the team was so honed in on creating a believable world that they ended up causing chaos, instead. Weber explained that they wanted to give NPCs authentic behaviors to increase immersion and reward players for exploring the nooks and crannies of The Continent, particularly where small villages in the countryside were concerned. &quot;Because we were focused on the countryside, it was easier for players to become curious,&quot; he began. &quot;If a village only has eight houses, people will want to see if the people truly exist in the world, or if it&#039;s just fakery. Lots of people nowadays are interested in those kinds of details, and it really came to haunt us.&quot; At the time, Weber said the dev team was &quot;more focused on simulating their proper day and night cycle&quot; for these NPCs rather than giving them believable reactions to Geralt as he wandered around their world. “When it came to actually reacting to the player, there wasn&#039;t that much detail,” he admitted. This meant that, although the NPCs had their own highly-specific schedules that made them seem like living, breathing people going about their daily lives, they weren’t exactly logical when it came to Geralt barging into their homes and swinging his weapons around. &quot;They would drop what they&#039;re currently working on, that thing would fall to the ground, and they&#039;d run away, afraid,” Weber said.  Unfortunately (or fortunately, since it’s objectively funny) those ‘things’ included babies, which female characters would throw to the floor as they fled from danger. &quot;For a few weeks, women were just dropping their babies, left and right,” he said. While this problem ended up getting solved, it would have been absolutely wild to see in the final product. Weber shed a bit more light on their strategy when making NPCs in general, saying that rather than giving them specfic instructions, they&#039;re able to choose from certain &quot;spots of interest.&quot; &quot;Most NPCs in villages, we don&#039;t give them specific paths,&quot; he explained. &quot;We give them spots of interest that are available and then they&#039;re the ones doing the pathfinding: &#039;Once I&#039;m done with woodcutting, I&#039;ll choose another point, and maybe do carpentry in front of my house&#039;. For the 50 sailors at Novigrad harbour, for example, we made 200 possible spots, so even if all 50 were active at the same time, they would have options.&quot; The next entry in the Witcher series is currently in development. Centering on Ciri, it does not yet have an official release date, but early gameplay footage was shown off for the State of Unreal 2025 showcase. We can’t imagine NPCs will be tossing their babies in this game, either, but you never know. (It certainly wouldn&#039;t be wilder than the &#039;put the baby in the oven&#039; option.) Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/19/witcher-3-interview-npcs-dropping-babies-1787166137089.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 04:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Witcher, NPCs, Kept, Dropping, Their, Babies, Due, Unintended, Side, Effect, Cut, Mechanic</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/witcher-3-interview-npcs-dropping-babies-1787166137089.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/the-witcher-3-wild-hunt" target="_blank" rel=""><u>The Witcher 3</u></a> developers were so focused on making a realistic environment for players that they accidentally created a morbidly hilarious side effect for the game’s female NPCs.<br><br> In an interview with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.edge-magazine-subscription.co.uk%2F%3Fmsclkid%3D0c5146f9e73b1135a5f42c79b15fc4fe%26utm_source%3Dbing%26utm_medium%3Dcpc%26utm_campaign%3DBrand%252BUK%252BENG%252BSPART%26utm_term%3Dedge%2520magazine%2520subscription%26utm_content%3DEDF1%252BEdge%252BMOD" target="_blank" rel=" noopener"><u>Edge Magazine</u></a>, CD Projekt Red quest designer Philipp Weber opened up about the unintended consequences of this strategy, saying the team was so honed in on creating a believable world that they ended up causing chaos, instead.<br><br> Weber explained that they wanted to give NPCs authentic behaviors to increase immersion and reward players for exploring the nooks and crannies of The Continent, particularly where small villages in the countryside were concerned.<br><br> "Because we were focused on the countryside, it was easier for players to become curious," he began. "If a village only has eight houses, people will want to see if the people truly exist in the world, or if it's just fakery. Lots of people nowadays are interested in those kinds of details, and it really came to haunt us."<br><br> At the time, Weber said the dev team was "more focused on simulating their proper day and night cycle" for these NPCs rather than giving them believable reactions to Geralt as he wandered around their world. “When it came to actually reacting to the player, there wasn't that much detail,” he admitted.<br><br> This meant that, although the NPCs had their own highly-specific schedules that made them seem like living, breathing people going about their daily lives, they weren’t exactly logical when it came to Geralt barging into their homes and swinging his weapons around.<br><br> "They would drop what they're currently working on, that thing would fall to the ground, and they'd run away, afraid,” Weber said. <br><br> Unfortunately (or fortunately, since it’s objectively funny) those ‘things’ included babies, which female characters would throw to the floor as they fled from danger. "For a few weeks, women were just dropping their babies, left and right,” he said.<br><br> While this problem ended up getting solved, it would have been absolutely wild to see in the final product. Weber shed a bit more light on their strategy when making NPCs in general, saying that rather than giving them specfic instructions, they're able to choose from certain "spots of interest."<br><br> "Most NPCs in villages, we don't give them specific paths," he explained. "We give them spots of interest that are available and then they're the ones doing the pathfinding: 'Once I'm done with woodcutting, I'll choose another point, and maybe do carpentry in front of my house'. For the 50 sailors at Novigrad harbour, for example, we made 200 possible spots, so even if all 50 were active at the same time, they would have options."<br><br> The next entry in the Witcher series is currently in development. Centering on Ciri, it does not yet have an official release date, but <a class="bb_link" href="https://www.ign.com/videos/the-witcher-4-gameplay-ue-56-tech-demo-state-of-unreal-2025" target="_blank" rel="">early gameplay footage</a> was shown off for the State of Unreal 2025 showcase. We can’t imagine NPCs will be tossing their babies in this game, either, but you never know. (It certainly wouldn't be wilder than the 'put the baby in the oven' option.)<br><br> <i>Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTheeMissGlaze" target="_blank" rel=" noopener"><i>@TheeMissGlaze</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>И снова корейская ночь: Представлен сюжетный трейлер Call of Duty: Modern Warfare 4</title>
<link>https://xinker.org/i-snova-koreyskaya-noch-predstavlen-syuzhetniy-treyler-call-of-duty-modern-warfare-4</link>
<guid>https://xinker.org/i-snova-koreyskaya-noch-predstavlen-syuzhetniy-treyler-call-of-duty-modern-warfare-4</guid>
<description><![CDATA[  Компания Microsoft представила новый трейлер шутера Call of Duty: Modern Warfare 4. Релиз игры состоится 23 октября на ПК, Xbox Series X|S, PS5 и Nintendo Switch 2. Впрочем, игру не добавят в подписочный сервис Game Pass. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200818/4062cdb377-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 04:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>снова, корейская, ночь:, Представлен, сюжетный, трейлер, Call, Duty:, Modern, Warfare</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200818/4062cdb377-2_1390x600.jpg" crossorigin="anonymous"> Компания <b>Microsoft </b>представила новый трейлер шутера <b>Call of Duty: Modern Warfare 4</b>. Релиз игры состоится 23 октября на ПК, Xbox Series X|S, PS5 и Nintendo Switch 2. Впрочем, игру не добавят в подписочный сервис Game Pass.<br><br>]]> </content:encoded>
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<title>СМИ: Sony экстренно перезапускает разработку Horizon Hunters Gathering для PlayStation 5 и ПК на фоне негативной реакции игроковв</title>
<link>https://xinker.org/smi-sony-ekstrenno-perezapuskaet-razrabotku-horizon-hunters-gathering-dlya-playstation-5-i-pk-na-fone-negativnoy-reaktsii-igrokovv</link>
<guid>https://xinker.org/smi-sony-ekstrenno-perezapuskaet-razrabotku-horizon-hunters-gathering-dlya-playstation-5-i-pk-na-fone-negativnoy-reaktsii-igrokovv</guid>
<description><![CDATA[  Sony Interactive Entertainment и Guerrilla Games решили существенно переработать анонсированный ранее в этом году многопользовательский экшен Horizon Hunters Gathering. Об этом узнало издание Bloomberg. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200821/6d2b7f0dbe-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 04:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>СМИ:, Sony, экстренно, перезапускает, разработку, Horizon, Hunters, Gathering, для, PlayStation, ПК, на, фоне, негативной, реакции, игроковв</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200821/6d2b7f0dbe-2_1390x600.jpg" crossorigin="anonymous"> <b>Sony Interactive Entertainment</b> и <b>Guerrilla Games </b>решили существенно переработать <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamemag.ru%2Fnews%2F197740%2Fplaystation-and-guerrilla-announce-tactical-co-op-horizon-game-horizon-hunters-gathering" target="_blank" rel=" noopener"><b>анонсированный ранее в этом году многопользовательский экшен Horizon Hunters Gathering</b></a>. Об этом узнало издание <b>Bloomberg</b>.<br><br>]]> </content:encoded>
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<title>5 Open&#45;World RPGs Where Your Choices Genuinely Matter</title>
<link>https://xinker.org/5-open-world-rpgs-where-your-choices-genuinely-matter</link>
<guid>https://xinker.org/5-open-world-rpgs-where-your-choices-genuinely-matter</guid>
<description><![CDATA[  RPG is often a genre in which the decisions you make along the campaign change the outcome of the narrative or, at least, some plot points throughout the story. This is one of the most varied genres in gaming, as these titles can have different types of gameplay styles, approaches, and even length. There are many huge RPGs with over 200 hours of gameplay, while others are much shorter. Some of these RPGs have stories that are pretty straightforward, guided by a single character, while others have different expanding possibilities led by large parties of heroes. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/top-open-world-rpgs-choices-matter-baldur-s-gate.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 04:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Open-World, RPGs, Where, Your, Choices, Genuinely, Matter</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/top-open-world-rpgs-choices-matter-baldur-s-gate.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Frpg%2F" target="_blank" rel=" noopener"><b>RPG</b></a> is often a genre in which the decisions you make along the campaign change the outcome of the narrative or, at least, some plot points throughout the story. This is one of the most varied genres in gaming, as these titles can have different types of gameplay styles, approaches, and even length. There are many <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fbest-rpgs-200-hours-or-more%2F" target="_blank" rel=" noopener">huge RPGs with over 200 hours of gameplay</a>, while others are much shorter. Some of these RPGs have stories that are pretty straightforward, guided by a single character, while others have different expanding possibilities led by large parties of heroes.<br><br>]]> </content:encoded>
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<title>New Content in Version 3.6: Lamplight in Mirage, Sword&amp;apos;s Resolve in Heart</title>
<link>https://xinker.org/new-content-in-version-36-lamplight-in-mirage-swords-resolve-in-heart</link>
<guid>https://xinker.org/new-content-in-version-36-lamplight-in-mirage-swords-resolve-in-heart</guid>
<description><![CDATA[ \[New Resonators]5-Star Resonator: Qingxiao (Aero/Sword)※Obtainable through the \[Wind of Transcendence] Featured Resonator Convene.5-Star Resonator: Jingran (Fusion/Broadblade)※Obtainable through the \[Where Santu Beckons] Featured Resonator Convene.\[New Weapons]5-Star Weapon: Glint of Clouds (Sword)※Obtainable through the \[Glint of Clouds] Featured Weapon Convene.5-Star Weapon: Thousandfold Deliverance (Broadblade)※Obtainable through the \[Thousandfold Deliverance] Featured Weapon Convene.\[New Area]Xuanyuan Domain※Reach the location during Main Quest Chapter IV Act III &quot;Song of the Heart Sword.&quot;\[New Echoes]Calamity Effigy\[New Stories]\[Main Quest] Chapter IV Act III: Song of the Heart Sword\[Main Quest] Chapter IV Segue: The Nethermancer&#039;s Requiem\[Utility: Expedition Motorbike]Added new themed backgrounds to the Expedition Motorbike display interface.Improved the Expedition Motorbike&#039;s navigation and Autopilot Mode.\[Gameplay Optimizations]Optimized the sharing experience to support the sharing of more content.Optimized the Echo Recommendation feature.Optimized the Mail feature.\[Other Optimizations]Upgraded NVIDIA DLSS frame generation support to DLSS 4.5 on PC.Switched the programming language for improved game performance across all platforms.\[New Challenge]New &quot;Tactical Hologram: Sparring&quot; Challenge: Myriad Snare: Rustfire Chassis\[Other New Content]Expedition Motorbike Liveries: Cloud Voyage, Jadie the Mightiest AutopuppetTitle: Resonance! Best ComboPhantom Echo: Phantom - Myriad Snare: Rustfire Chassis※Title: Resonance! Best Combo and Phantom - Myriad Snare: Rustfire Chassis can be obtained by participating in the combat event &quot;Resonance Sim Realm.&quot;\[New Merch]Accessories: Qingxiao - Cloudbloom, Jingran - Snowpaw\[Special Events]\[Resonance Sim Realm] Combat Event\[Second Coming of Solaris: Coded Deception] Leisure Event\[If Dreams Still Reverberate] Featured Co-op Combat Event\[The Strings Remember] Leisure Event\[Wuthering Exploration] Featured Exploration Event: Fogveil Pagoda\[Gifts of Drifting Mist] 7-Day Login EventStay tuned to official announcements for updates on in-game events and more. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45549498/ea51264805e7a898729103260b5845f4f9afb556.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 04:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Content, Version, 3.6:, Lamplight, Mirage, Swords, Resolve, Heart</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"ksCqVD10Cqc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">\[New Resonators]</p><p class="bb_paragraph">5-Star Resonator: Qingxiao (Aero/Sword)</p><p class="bb_paragraph">※Obtainable through the \[Wind of Transcendence] Featured Resonator Convene.</p><p class="bb_paragraph">5-Star Resonator: Jingran (Fusion/Broadblade)</p><p class="bb_paragraph">※Obtainable through the \[Where Santu Beckons] Featured Resonator Convene.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[New Weapons]</p><p class="bb_paragraph">5-Star Weapon: Glint of Clouds (Sword)</p><p class="bb_paragraph">※Obtainable through the \[Glint of Clouds] Featured Weapon Convene.</p><p class="bb_paragraph">5-Star Weapon: Thousandfold Deliverance (Broadblade)</p><p class="bb_paragraph">※Obtainable through the \[Thousandfold Deliverance] Featured Weapon Convene.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[New Area]</p><p class="bb_paragraph">Xuanyuan Domain</p><p class="bb_paragraph">※Reach the location during Main Quest Chapter IV Act III "Song of the Heart Sword."</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[New Echoes]</p><p class="bb_paragraph">Calamity Effigy</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[New Stories]</p><p class="bb_paragraph">\[Main Quest] Chapter IV Act III: Song of the Heart Sword</p><p class="bb_paragraph">\[Main Quest] Chapter IV Segue: The Nethermancer's Requiem</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Utility: Expedition Motorbike]</p><p class="bb_paragraph">Added new themed backgrounds to the Expedition Motorbike display interface.</p><p class="bb_paragraph">Improved the Expedition Motorbike's navigation and Autopilot Mode.</p><p class="bb_paragraph">\[Gameplay Optimizations]</p><p class="bb_paragraph">Optimized the sharing experience to support the sharing of more content.</p><p class="bb_paragraph">Optimized the Echo Recommendation feature.</p><p class="bb_paragraph">Optimized the Mail feature.</p><p class="bb_paragraph">\[Other Optimizations]</p><p class="bb_paragraph">Upgraded NVIDIA DLSS frame generation support to DLSS 4.5 on PC.</p><p class="bb_paragraph">Switched the programming language for improved game performance across all platforms.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[New Challenge]</p><p class="bb_paragraph">New "Tactical Hologram: Sparring" Challenge: Myriad Snare: Rustfire Chassis</p><p class="bb_paragraph">\[Other New Content]</p><p class="bb_paragraph">Expedition Motorbike Liveries: Cloud Voyage, Jadie the Mightiest Autopuppet</p><p class="bb_paragraph">Title: Resonance! Best Combo</p><p class="bb_paragraph">Phantom Echo: Phantom - Myriad Snare: Rustfire Chassis</p><p class="bb_paragraph">※Title: Resonance! Best Combo and Phantom - Myriad Snare: Rustfire Chassis can be obtained by participating in the combat event "Resonance Sim Realm."</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[New Merch]</p><p class="bb_paragraph">Accessories: Qingxiao - Cloudbloom, Jingran - Snowpaw</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Special Events]</p><p class="bb_paragraph">\[Resonance Sim Realm] Combat Event</p><p class="bb_paragraph">\[Second Coming of Solaris: Coded Deception] Leisure Event</p><p class="bb_paragraph">\[If Dreams Still Reverberate] Featured Co-op Combat Event</p><p class="bb_paragraph">\[The Strings Remember] Leisure Event</p><p class="bb_paragraph">\[Wuthering Exploration] Featured Exploration Event: Fogveil Pagoda</p><p class="bb_paragraph">\[Gifts of Drifting Mist] 7-Day Login Event</p><p class="bb_paragraph"></p><p class="bb_paragraph">Stay tuned to official announcements for updates on in-game events and more.</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45549498/708b94324a71cfec745ed026d2d2256862a787de.jpg"></p>]]> </content:encoded>
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<title>Metal Gear Solid Mod Makes It Playable In Co&#45;Op</title>
<link>https://xinker.org/metal-gear-solid-mod-makes-it-playable-in-co-op</link>
<guid>https://xinker.org/metal-gear-solid-mod-makes-it-playable-in-co-op</guid>
<description><![CDATA[  Being the game that turned the series into a household name, the original Metal Gear Solid is still arguably one of, if not the most iconic, stealth video games of all time. Despite having numerous re-releases and even a strange reboot in the form of Metal Gear Solid: The Twin Snakes, one way we&#039;ve never been able to experience the original MGS is alongside a friend. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/metal-gear-solid-twin-snakes-looking-at-a-guard.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 03:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Metal, Gear, Solid, Mod, Makes, Playable, Co-Op</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/metal-gear-solid-twin-snakes-looking-at-a-guard.png" crossorigin="anonymous"> Being the game that turned the series into a household name, the original <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fmetal-gear-solid%2F" target="_blank" rel=" noopener">Metal Gear Solid</a> is still arguably one of, if not the most iconic, stealth video games of all time. Despite having numerous re-releases and even a strange reboot in the form of Metal Gear Solid: The Twin Snakes, one way we've never been able to experience the original MGS is alongside a friend.<br><br>]]> </content:encoded>
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<title>&amp;quot;If people weren&amp;apos;t playing No Man&amp;apos;s Sky, I don&amp;apos;t think we would want to do updates,&amp;quot; says Sean Murray, but he&amp;apos;d probably try to sneak in more content years later anyway</title>
<link>https://xinker.org/if-people-werent-playing-no-mans-sky-i-dont-think-we-would-want-to-do-updates-says-sean-murray-but-hed-probably-try-to-sneak-in-more-content-years-later-anyway</link>
<guid>https://xinker.org/if-people-werent-playing-no-mans-sky-i-dont-think-we-would-want-to-do-updates-says-sean-murray-but-hed-probably-try-to-sneak-in-more-content-years-later-anyway</guid>
<description><![CDATA[  At a time when making and supporting a live service game is rightly seen as an arduous, dangerous challenge, Hello Games boss Sean Murray feels &quot;lucky that we&#039;ve been allowed to&quot; make No Man&#039;s Sky content for 10 years. Speaking with GamesRadar+ and reflecting on 10 years of No Man&#039;s Sky, Murray examines how the small team at Hello Games has reached an equilibrium that allows for this kind of long-term support. No Man&#039;s Sky isn&#039;t a conventional live service game – everything is free, for one, and it&#039;s a single-player experience for many fans – but very few games get 10 years of updates.  &quot;Honestly, if people weren&#039;t playing No Man&#039;s Sky, I don&#039;t think we would want to do updates,&quot; Murray says. &quot;I don&#039;t think the motivation would be there. Obviously, if no one&#039;s playing your game, it&#039;s sort of pointless, right?&quot; Murray points to the &quot;early days&quot; of No Man&#039;s Sky, back when Hello Games was more concerned with addressing feedback than adding content. His advice to the team was to picture the person who would love the game and make it &quot;better for them.&quot; &quot;So I think the team does have that attitude, but you need some people to be playing the game, and we&#039;ve been very lucky in that lots of people play the game,&quot; Murray adds. 10 years after launch, No Man&#039;s Sky still hangs out in the top 100 to 150 games on Steam (the only platform with such readily available player stats), which is an enviable position for almost any game. Another 10 years from now, there&#039;s no guarantee that Hello Games will still be pumping out No Man&#039;s Sky updates on the same schedule, or of the same scope, but Murray reckons it would be hard to put the game down for good.  &quot;I could imagine us stopping doing updates for No Man&#039;s Sky at some point, and then 10 years later, I&#039;m like, &#039;Let&#039;s do an update for No Man&#039;s Sky,&#039;&quot; he says. &quot;I think stuff like that is great. We are in a mindset right now, in the industry, of games just being very consumable. Onto the next one. But I personally really love going back to some of my favorite games and just replaying them when they come to a new platform or something. There&#039;s a real beauty in keeping those things alive.&quot;  Palworld and No Man&#039;s Sky leads pour more fuel on the potential collab fire and fans are convinced it&#039;s finally happening: &quot;My 2 favorite games together? Yes please.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/qRoNNnvSnnYHz4vAeSGpxD-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 03:41:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>If, people, werent, playing, Mans, Sky, dont, think, would, want, updates, says, Sean, Murray, but, hed, probably, try, sneak, more, content, years, later, anyway</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/qRoNNnvSnnYHz4vAeSGpxD-1280-80.jpg" crossorigin="anonymous"> At a time when making and supporting a live service game is rightly seen as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhorizon%2Fplaystation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests%2F" target="_blank" rel=" noopener"><u>an arduous, dangerous challenge</u></a>, Hello Games boss Sean Murray feels "lucky that we've been allowed to" make No Man's Sky content for 10 years.<br><br> Speaking with GamesRadar+ and reflecting on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2F10-years-of-no-mans-sky-how-hello-games-and-sean-murray-keep-getting-away-with-it%2F" target="_blank" rel=" noopener"><u>10 years of No Man's Sky</u></a>, Murray examines how the small team at Hello Games has reached an equilibrium that allows for this kind of long-term support. No Man's Sky isn't a conventional live service game – everything is free, for one, and it's a single-player experience for many fans – but very few games get 10 years of updates. <br><br> "Honestly, if people weren't playing No Man's Sky, I don't think we would want to do updates," Murray says. "I don't think the motivation would be there. Obviously, if no one's playing your game, it's sort of pointless, right?"<br><br> Murray points to the "early days" of No Man's Sky, back when Hello Games was more concerned with addressing feedback than adding content. His advice to the team was to picture the person who <i>would</i> love the game and make it "better for them."<br><br> "So I think the team does have that attitude, but you need some people to be playing the game, and we've been very lucky in that lots of people play the game," Murray adds.<br><br> 10 years after launch, No Man's Sky still hangs out in the top 100 to 150 games on Steam (the only platform with such readily available player stats), which is an enviable position for almost any game. Another 10 years from now, there's no guarantee that Hello Games will still be pumping out No Man's Sky updates on the same schedule, or of the same scope, but Murray reckons it would be hard to put the game down for good. <br><br> "I could imagine us stopping doing updates for No Man's Sky at some point, and then 10 years later, I'm like, 'Let's do an update for No Man's Sky,'" he says. "I think stuff like that is great. We are in a mindset right now, in the industry, of games just being very consumable. Onto the next one. But I personally really love going back to some of my favorite games and just replaying them when they come to a new platform or something. There's a real beauty in keeping those things alive." <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-and-no-mans-sky-leads-pour-more-fuel-on-the-potential-collab-fire-and-fans-are-convinced-its-finally-happening-my-2-favorite-games-together-yes-please%2F" target="_blank" rel=" noopener"><u><i>Palworld and No Man's Sky leads pour more fuel on the potential collab fire and fans are convinced it's finally happening: "My 2 favorite games together? Yes please."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>Which is the best version of The Elder Scrolls IV: Oblivion Remastered? Switch 2, PS5, PS5 Pro, Xbox, or PC</title>
<link>https://xinker.org/which-is-the-best-version-of-the-elder-scrolls-iv-oblivion-remastered-switch-2-ps5-ps5-pro-xbox-or-pc</link>
<guid>https://xinker.org/which-is-the-best-version-of-the-elder-scrolls-iv-oblivion-remastered-switch-2-ps5-ps5-pro-xbox-or-pc</guid>
<description><![CDATA[  We compare The Elder Scrolls IV: Oblivion Remastered on Switch 2, PS5, Xbox, PS5 Pro, Steam Deck, and PC to help you find the best version to play. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21122/original/oblivion-remastered-ps5-pro-vs-switch-2-xbox-comparison-review-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 03:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Which, the, best, version, The, Elder, Scrolls, IV:, Oblivion, Remastered, Switch, PS5, PS5, Pro, Xbox</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21122/original/oblivion-remastered-ps5-pro-vs-switch-2-xbox-comparison-review-thumb.png" crossorigin="anonymous"> We compare The Elder Scrolls IV: Oblivion Remastered on Switch 2, PS5, Xbox, PS5 Pro, Steam Deck, and PC to help you find the best version to play.<br><br>]]> </content:encoded>
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<title>Nioh 3 DLC Hell Rising adds a new map, endgame modes and divine loot</title>
<link>https://xinker.org/nioh-3-dlc-hell-rising-adds-a-new-map-endgame-modes-and-divine-loot</link>
<guid>https://xinker.org/nioh-3-dlc-hell-rising-adds-a-new-map-endgame-modes-and-divine-loot</guid>
<description><![CDATA[  Nioh has been the arcadey bombastic brother to the Soulslike genre for a good while now and the most recent entry, Nioh 3, is living up to Team Ninja’s reputation for replayable, highly customisable action combat. The first DLC, Hell Rising, is available right now on PlayStation and PC and introduces a brand new open […] ]]></description>
<enclosure url="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/19185952/Nioh-3-hell-rising_Featured-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 03:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nioh, DLC, Hell, Rising, adds, new, map, endgame, modes, and, divine, loot</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/19185952/Nioh-3-hell-rising_Featured-1024x576.jpg" crossorigin="anonymous"><br> Nioh has been the arcadey bombastic brother to the Soulslike genre for a good while now and the most recent entry, Nioh 3, is living up to Team Ninja’s reputation for replayable, highly customisable action combat. The first DLC, Hell Rising, is available right now on PlayStation and PC and introduces a brand new open […]]]> </content:encoded>
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<title>Cinematic puzzle&#45;platforming comedy LIFTED is a delightful short adventure</title>
<link>https://xinker.org/cinematic-puzzle-platforming-comedy-lifted-is-a-delightful-short-adventure</link>
<guid>https://xinker.org/cinematic-puzzle-platforming-comedy-lifted-is-a-delightful-short-adventure</guid>
<description><![CDATA[ LIFTED is a family-friendly and quite funny cinematic platforming adventure that recently released with Native Linux support.  Read the full article here: https://www.gamingonlinux.com/2026/08/cinematic-puzzle-platforming-comedy-lifted-is-a-delightful-short-adventure/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/681435242id29586gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 03:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Cinematic, puzzle-platforming, comedy, LIFTED, delightful, short, adventure</media:keywords>
<content:encoded><![CDATA[LIFTED is a family-friendly and quite funny cinematic platforming adventure that recently released with Native Linux support. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/681435242id29586gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fcinematic-puzzle-platforming-comedy-lifted-is-a-delightful-short-adventure%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/cinematic-puzzle-platforming-comedy-lifted-is-a-delightful-short-adventure/</a><br><br>]]> </content:encoded>
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<title>Update Maintenance Notice &#45; 2026.08.20</title>
<link>https://xinker.org/update-maintenance-notice-20260820</link>
<guid>https://xinker.org/update-maintenance-notice-20260820</guid>
<description><![CDATA[ We will be conducting a server maintenance and game update on August 20, 2026.Maintenance Time:APAC: August 20, 14:00 - 17:00 (UTC+8)EU/AMS: August 20, 07:00 - 10:00 (UTC+1)Maintenance Compensation:Bronze Coins *8,000, Honour *300, Unit Medal *15New Content:7th Anniversary Celebration fully underway: Series of events including Anniversary Sign-in, Seven Years of Glory, and Unify the Realm are now live.Vanguard Unit privileges debut: Players at Level 50 or above will receive 14 days of privileges for free, allowing them to freely choose up to 3 max-level Vanguard Units with fully unlocked Mastery.New limited-time mode &quot;War Table&quot; live: Collect and nurture Pieces to build exclusive Buffs for Units.Returning welfare upgrades: The new Returning Heroes Rewards now allows direct reward exchanges, Signet Ring drop rates are doubled, and a permanent 30-day Vanguard Unit privilege is added.Upgradable attire \[Revenant] arrives.Optimizations &amp; Fixes:Weapon balance adjustments (Glaive, Bastard Sword).Added Unit pick rate data display in the Barracks.Fixed abnormal effects for Unit Doctrines and Weapons.Known bug fixes and experience optimizations.Visit the official news for more details:https://www.conquerorsblade.com/en/news/1893/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/35323464/62c3fb3df346b540b9a2e9357e4b4bbb3c241058.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 02:45:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Maintenance, Notice, 2026.08.20</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We will be conducting a server maintenance and game update on August 20, 2026.</p><p class="bb_paragraph">Maintenance Time:</p><p class="bb_paragraph">APAC: August 20, 14:00 - 17:00 (UTC+8)</p><p class="bb_paragraph">EU/AMS: August 20, 07:00 - 10:00 (UTC+1)</p><p class="bb_paragraph">Maintenance Compensation:</p><p class="bb_paragraph">Bronze Coins *8,000, Honour *300, Unit Medal *15</p><p class="bb_paragraph">New Content:</p><ul class="bb_ul"><li><p class="bb_paragraph">7th Anniversary Celebration fully underway: Series of events including Anniversary Sign-in, Seven Years of Glory, and Unify the Realm are now live.</p></li><li><p class="bb_paragraph">Vanguard Unit privileges debut: Players at Level 50 or above will receive 14 days of privileges for free, allowing them to freely choose up to 3 max-level Vanguard Units with fully unlocked Mastery.</p></li><li><p class="bb_paragraph">New limited-time mode "War Table" live: Collect and nurture Pieces to build exclusive Buffs for Units.</p></li><li><p class="bb_paragraph">Returning welfare upgrades: The new Returning Heroes Rewards now allows direct reward exchanges, Signet Ring drop rates are doubled, and a permanent 30-day Vanguard Unit privilege is added.</p></li><li><p class="bb_paragraph">Upgradable attire \[Revenant] arrives.</p></li></ul><p class="bb_paragraph">Optimizations & Fixes:</p><ul class="bb_ul"><li><p class="bb_paragraph">Weapon balance adjustments (Glaive, Bastard Sword).</p></li><li><p class="bb_paragraph">Added Unit pick rate data display in the Barracks.</p></li><li><p class="bb_paragraph">Fixed abnormal effects for Unit Doctrines and Weapons.</p></li><li><p class="bb_paragraph">Known bug fixes and experience optimizations.</p></li></ul><p class="bb_paragraph">Visit the official news for more details:<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.conquerorsblade.com%2Fen%2Fnews%2F1893%2F" target="_blank" rel=" noopener">https://www.conquerorsblade.com/en/news/1893/</a></p>]]> </content:encoded>
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<title>直播回顧｜七週年將至，福利與未來規劃集中公開</title>
<link>https://xinker.org/%E7%9B%B4%E6%92%AD%E5%9B%9E%E9%A1%A7%E4%B8%83%E9%80%B1%E5%B9%B4%E5%B0%87%E8%87%B3%E7%A6%8F%E5%88%A9%E8%88%87%E6%9C%AA%E4%BE%86%E8%A6%8F%E5%8A%83%E9%9B%86%E4%B8%AD%E5%85%AC%E9%96%8B</link>
<guid>https://xinker.org/%E7%9B%B4%E6%92%AD%E5%9B%9E%E9%A1%A7%E4%B8%83%E9%80%B1%E5%B9%B4%E5%B0%87%E8%87%B3%E7%A6%8F%E5%88%A9%E8%88%87%E6%9C%AA%E4%BE%86%E8%A6%8F%E5%8A%83%E9%9B%86%E4%B8%AD%E5%85%AC%E9%96%8B</guid>
<description><![CDATA[ 七年時光，2555 天，從 2019 走到今天，我們感謝每一位仍在戰場上並肩作戰的將軍。而今天帶來的這場七週年直播有點不一樣——我們不只是來發福利的，更想把這段時間將軍們提得最多的問題當面講清楚。將軍們提得最多的幾件事，這次都有實打實的調整：重點調整，體驗升級直奔戰場：降低門檻 養成系統太肝、新將軍進來一臉懵，是一條高頻回饋。為此我們將推出英雄兵團系統，滿級、潛能點滿、自帶強力軍魂的兵團隨意挑選！參與活動還有自選的永久三／四／五星兵團等各位將軍領取，搭配全新兵團出場率資料展示，選好心儀兵團，一起上場打個痛快！以舊換新：過去的投入不白費 針對「付費不保值、新紫圖一出舊裝備變廢紙」的集中回饋，後續我們也將帶來圖紙升級兌換、器械分解兌換活動——過去砸進去的畢業裝，以後也可以在戰場上發光發熱！全新文明即將揭曉？ 當然，還有一片全新文明的戰場正在成形——具體是什麼，我們暫且賣個關子，還請將軍們猜一猜新賽季的主題究竟是什麼！ 除了以上的調整思路，我們還有一大批誠意滿滿的福利送給大家！七週年福利：夠戰意，夠誠意這次週年慶，我們索性把「戰意」改叫「誠意」——四份大禮覆蓋所有人，不管你是七年老兵還是剛回歸的將軍，都有東西拿。 ① 登入見面禮｜天天登入有8 月 20 日開啟的週年簽到活動，每天登入即可領取手劄、銀章、兵書、戰功等好禮，還支援補簽，錯過也能補回來。累計簽到更能拿到七週年限定頭像、稱號與頭像框。② 七年同行禮｜你的七年，值得被記住「七載榮光」活動會統計你從開服至今整整七年的完整遊戲資料，只要參與，就能領取【可汗之怒】到【新羅】賽季自選的永久三／四／五星兵團；不缺兵團的將軍，也可換成史詩武將圖紙自選箱等資源！特別提醒：去年週年慶前註冊、但沒回來領獎的老兵，今年兩份獎勵直接雙倍——去年那份我們給你補上了。身邊有退坑的朋友，記得把這個消息轉給他。③ 七週年週年禮｜8 月 23 日上線即領古戰場手劄 ×30、啟封銀章 ×20、英雄史詩 ×2、優秀兵書 ×300、戰功 ×3000，上線就拿。更有重磅福利——登入即送限定「熔火·關刀」外觀，所有將軍上線直接領取！④ 七週年活動福利｜誠意繼續加碼圍繞養成與實戰的多項活動福利同步開啟，感謝各位將軍七年來的不離不棄。一句話總結：登入就有、資料回顧有、簽到累計有、玩遊戲也有——四份禮，誰都不落空。線下與國際舞台見！戰意嘉年華，回來了！ 繼 CJ 和上海的展覽之後，這次規模更大：有互動體驗，還能和策劃正面對打——總說策劃不玩遊戲，那就來線下「正面暴打策劃」！今年現場，還有全甲格鬥真人賽事、超多精彩活動等你來。 此外，《戰意》還將登陸 Gamescom 科隆遊戲展！ 七週年之際，我們帶著七年累積的內容和戰場體驗走向國際舞台，現場設展台、有互動、有限定周邊。在歐洲的將軍歡迎來現場找我們。七週年限定時裝·問劍歸鞘七週年之際，我們還帶來一套全新設計思路的週年時裝——問劍歸鞘。這是一次外觀設計上的全新嘗試，品質如何，將軍們可以自己品鑑。直播中已在各平台抽出幸運將軍送出該外觀，後續取得方式請留意官方公告。寫在最後七年同行，這場直播我們講了不少問題，但比起說，我們更想讓將軍看到改動本身。大家接著提，我們接著聽、接著改。感謝將軍們七年來的不離不棄。也祝各位將軍：七週年快樂！ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/35323464/ef8b3963ea68887268d9255639713e6a319facca.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 02:45:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>直播回顧｜七週年將至，福利與未來規劃集中公開</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">七年時光，2555 天，從 2019 走到今天，我們感謝每一位仍在戰場上並肩作戰的將軍。</p><p class="bb_paragraph">而今天帶來的這場七週年直播有點不一樣——</p><p class="bb_paragraph">我們不只是來發福利的，更想把這段時間將軍們提得最多的問題當面講清楚。將軍們提得最多的幾件事，這次都有實打實的調整：</p><div class="bb_h2"><b>重點調整，體驗升級</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>直奔戰場：降低門檻</b> 養成系統太肝、新將軍進來一臉懵，是一條高頻回饋。為此我們將推出英雄兵團系統，滿級、潛能點滿、自帶強力軍魂的兵團隨意挑選！參與活動還有自選的永久三／四／五星兵團等各位將軍領取，搭配全新兵團出場率資料展示，選好心儀兵團，一起上場打個痛快！</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>以舊換新：過去的投入不白費</b> 針對「付費不保值、新紫圖一出舊裝備變廢紙」的集中回饋，後續我們也將帶來圖紙升級兌換、器械分解兌換活動——過去砸進去的畢業裝，以後也可以在戰場上發光發熱！</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>全新文明即將揭曉？</b> 當然，還有一片全新文明的戰場正在成形——具體是什麼，我們暫且賣個關子，還請將軍們猜一猜新賽季的主題究竟是什麼！</p></li></ul><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/1de7377e1bc88c4259f2ff5ad4b4f5cbb862cc6c.jpg"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">除了以上的調整思路，我們還有一大批誠意滿滿的福利送給大家！</p><div class="bb_h2">七週年福利：夠戰意，夠誠意</div><p class="bb_paragraph">這次週年慶，我們索性把「戰意」改叫「誠意」——四份大禮覆蓋所有人，不管你是七年老兵還是剛回歸的將軍，都有東西拿。</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>① 登入見面禮｜天天登入有</b></p><p class="bb_paragraph">8 月 20 日開啟的週年簽到活動，每天登入即可領取手劄、銀章、兵書、戰功等好禮，還支援補簽，錯過也能補回來。累計簽到更能拿到七週年限定頭像、稱號與頭像框。</p><p class="bb_paragraph"><b>② 七年同行禮｜你的七年，值得被記住</b></p><p class="bb_paragraph">「七載榮光」活動會統計你從開服至今整整七年的完整遊戲資料，只要參與，就能領取【可汗之怒】到【新羅】賽季自選的永久三／四／五星兵團；不缺兵團的將軍，也可換成史詩武將圖紙自選箱等資源！</p><p class="bb_paragraph">特別提醒：去年週年慶前註冊、但沒回來領獎的老兵，今年兩份獎勵直接雙倍——去年那份我們給你補上了。身邊有退坑的朋友，記得把這個消息轉給他。</p><p class="bb_paragraph"><b>③ 七週年週年禮｜8 月 23 日上線即領</b></p><p class="bb_paragraph">古戰場手劄 ×30、啟封銀章 ×20、英雄史詩 ×2、優秀兵書 ×300、戰功 ×3000，上線就拿。</p><p class="bb_paragraph">更有重磅福利——登入即送限定「熔火·關刀」外觀，所有將軍上線直接領取！</p><p class="bb_paragraph"><b>④ 七週年活動福利｜誠意繼續加碼</b></p><p class="bb_paragraph">圍繞養成與實戰的多項活動福利同步開啟，感謝各位將軍七年來的不離不棄。</p><p class="bb_paragraph">一句話總結：登入就有、資料回顧有、簽到累計有、玩遊戲也有——四份禮，誰都不落空。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/041b570c4cb8fe14bdf1ef7d77a865d7d26be99e.jpg"></p><div class="bb_h2">線下與國際舞台見！</div><p class="bb_paragraph">戰意嘉年華，回來了！ 繼 CJ 和上海的展覽之後，這次規模更大：有互動體驗，還能和策劃正面對打——總說策劃不玩遊戲，那就來線下「正面暴打策劃」！今年現場，還有全甲格鬥真人賽事、超多精彩活動等你來。</p><p class="bb_paragraph"> </p><p class="bb_paragraph">此外，《戰意》還將登陸 Gamescom 科隆遊戲展！ 七週年之際，我們帶著七年累積的內容和戰場體驗走向國際舞台，現場設展台、有互動、有限定周邊。在歐洲的將軍歡迎來現場找我們。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/376925d4c40b89bafd08024ef39eb01b79cd2c8a.jpg"></p><div class="bb_h2">七週年限定時裝·問劍歸鞘</div><p class="bb_paragraph">七週年之際，我們還帶來一套全新設計思路的週年時裝——問劍歸鞘。這是一次外觀設計上的全新嘗試，品質如何，將軍們可以自己品鑑。直播中已在各平台抽出幸運將軍送出該外觀，後續取得方式請留意官方公告。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/bb75a889875a9b4f95dec959747187df7c4e9e54.jpg"></p><div class="bb_h2">寫在最後</div><p class="bb_paragraph">七年同行，這場直播我們講了不少問題，但比起說，我們更想讓將軍看到改動本身。大家接著提，我們接著聽、接著改。</p><p class="bb_paragraph">感謝將軍們七年來的不離不棄。也祝各位將軍：七週年快樂！</p>]]> </content:encoded>
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<title>七週年新內容｜落子成陣，戰術推演室即將上線</title>
<link>https://xinker.org/%E4%B8%83%E9%80%B1%E5%B9%B4%E6%96%B0%E5%85%A7%E5%AE%B9%E8%90%BD%E5%AD%90%E6%88%90%E9%99%A3%E6%88%B0%E8%A1%93%E6%8E%A8%E6%BC%94%E5%AE%A4%E5%8D%B3%E5%B0%87%E4%B8%8A%E7%B7%9A</link>
<guid>https://xinker.org/%E4%B8%83%E9%80%B1%E5%B9%B4%E6%96%B0%E5%85%A7%E5%AE%B9%E8%90%BD%E5%AD%90%E6%88%90%E9%99%A3%E6%88%B0%E8%A1%93%E6%8E%A8%E6%BC%94%E5%AE%A4%E5%8D%B3%E5%B0%87%E4%B8%8A%E7%B7%9A</guid>
<description><![CDATA[ 七週年慶即將到來，這一次我們給大家準備了全新活動——8月20日維護後，限定活動——戰術推演室正式上線。將軍們可以收集和培養戰棋，根據常用陣容調整擺放方式，獲得屬性加成並激活額外的「戰術協同」。每一枚戰棋放在哪裡、和誰連成線、優先補哪一類棋子，都會影響最終成型的效果。是集中強化一種戰術方向，把一套陣容推到更鮮明的位置；還是保留更多調整空間，讓不同出戰陣容都能吃到加成？這一次，答案要由你自己排定！戰術推演室上線，構築你的專屬加成！不止一種可能，構築全都看你！試想一下，如果你的馬匹能在跳躍落地時，有概率對周圍的敵人造成減速？這正是全新活動的效果——在戰術推演室的九宮格沙盤中，每枚戰棋都有自己的戰術方向與屬性效果。將戰棋放入沙盤，即可獲得對應加成。當三枚相同戰術方向的戰棋連成橫線、豎線或斜線時，就能激活「戰術協同」。一條連線形成一層協同，多條連線可以同時生效。沙盤構築成型後，將軍們可以獲得一套圍繞打法進行靈活調整的戰術組合。舉個例子，如果將軍偏愛騎兵，沙盤裡有對應的構築空間。部分路線會圍繞移動速度、衝鋒節奏和對步兵的壓制展開，讓騎兵在轉線、突入和追擊時更有威脅。對於小盾、火槍、弓箭等兵團，也能找到不同的強化方向。馬匹的構築同樣有多種選擇：如果想讓坐騎在戰場中更耐打，可以選擇偏生存的路線；想提升轉線和追擊能力，可以選擇偏速度與耐力的路線；當然，圍繞馬上輸出、下馬技聯動或兵團鼓舞等效果進行搭配也是不錯的選擇。圍繞主力兵團做一套更穩定的強化盤，或圍繞馬匹和機動作戰做一套更靈活的組合？每一條連線都可能改變沙盤的側重點，如何抉擇，都看你了！ 完整九格沙盤全開，展示你的獨家策略！活動開放後，將軍們將直接獲得九宮格全部開放的沙盤。完整沙盤從一開始就擺在眼前，策略重點就是大家需要著重考慮的部分了——九個位置怎麼用，每一枚戰棋放在哪裡，都由你來決策。將軍們在這時要判斷的，也不只是單枚戰棋本身的效果，還包括它在整個沙盤中的位置價值。 另外，本次限時活動開啟時，我們也會送出一批初始戰棋，幫助將軍們更快完成構築！ 限時活動上線，構建沙盤超輕鬆～活動時間：8月20日維護後至9月17日維護前。隨著全新限定活動上線，我們也為各位將軍準備了史詩棋子自選箱與史詩棋子隨機箱，幫助大家更快獲得戰棋、補齊關鍵位置，搭起自己的第一套沙盤組合！活動期間，每日簽到、參與匹配，即可獲得史詩棋子自選箱；參與攻城戰、排位賽、血戰沙場及野戰奪旗，還可獲得史詩棋子隨機箱。具體任務要求與各模式掉落規則，請以活動介面說明為準。沙盤已經備好，只待將軍落子！  ]]></description>
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<pubDate>Thu, 20 Aug 2026 02:45:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>七週年新內容｜落子成陣，戰術推演室即將上線</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">七週年慶即將到來，這一次我們給大家準備了全新活動——</p><p class="bb_paragraph">8月20日維護後，限定活動——戰術推演室正式上線。將軍們可以收集和培養戰棋，根據常用陣容調整擺放方式，獲得屬性加成並激活額外的「戰術協同」。</p><p class="bb_paragraph">每一枚戰棋放在哪裡、和誰連成線、優先補哪一類棋子，都會影響最終成型的效果。</p><p class="bb_paragraph">是集中強化一種戰術方向，把一套陣容推到更鮮明的位置；還是保留更多調整空間，讓不同出戰陣容都能吃到加成？這一次，答案要由你自己排定！</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/d2557827fd33ed57f17bf4e66347c8c28e35f9e1.jpg"></p><div class="bb_h2"><b>戰術推演室上線，構築你的專屬加成！</b></div><div class="bb_h3"><b>不止一種可能，構築全都看你！</b></div><p class="bb_paragraph">試想一下，如果你的馬匹能在跳躍落地時，有概率對周圍的敵人造成減速？</p><p class="bb_paragraph">這正是全新活動的效果——</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/bf00864f4bc75778617b15ea8a4bcb9385244443.jpg"></p><p class="bb_paragraph">在戰術推演室的九宮格沙盤中，每枚戰棋都有自己的戰術方向與屬性效果。將戰棋放入沙盤，即可獲得對應加成。</p><p class="bb_paragraph">當三枚相同戰術方向的戰棋連成橫線、豎線或斜線時，就能激活「戰術協同」。一條連線形成一層協同，多條連線可以同時生效。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/4ead000781673907f6e7444a5155e1d15c5bcccc.png"></p><p class="bb_paragraph">沙盤構築成型後，將軍們可以獲得一套圍繞打法進行靈活調整的戰術組合。</p><p class="bb_paragraph">舉個例子，如果將軍偏愛騎兵，沙盤裡有對應的構築空間。部分路線會圍繞移動速度、衝鋒節奏和對步兵的壓制展開，讓騎兵在轉線、突入和追擊時更有威脅。對於小盾、火槍、弓箭等兵團，也能找到不同的強化方向。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/332945057e7e0c19dc8881d1712bbe2afde18ea2.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/ca29162d8fcdbefcae9cc7c53a1d95edca243bac.jpg"></p><p class="bb_paragraph">馬匹的構築同樣有多種選擇：如果想讓坐騎在戰場中更耐打，可以選擇偏生存的路線；想提升轉線和追擊能力，可以選擇偏速度與耐力的路線；當然，圍繞馬上輸出、下馬技聯動或兵團鼓舞等效果進行搭配也是不錯的選擇。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/986d7e4e35a8ffea90d73598a65c36b3fee96c60.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/61f324fd8226869dc504329ff126ee093fcea93f.jpg"></p><p class="bb_paragraph">圍繞主力兵團做一套更穩定的強化盤，或圍繞馬匹和機動作戰做一套更靈活的組合？每一條連線都可能改變沙盤的側重點，如何抉擇，都看你了！</p><p class="bb_paragraph"> </p><div class="bb_h3"><b>完整九格沙盤全開，展示你的獨家策略！</b></div><p class="bb_paragraph">活動開放後，將軍們將直接獲得九宮格全部開放的沙盤。完整沙盤從一開始就擺在眼前，策略重點就是大家需要著重考慮的部分了——九個位置怎麼用，每一枚戰棋放在哪裡，都由你來決策。</p><p class="bb_paragraph">將軍們在這時要判斷的，也不只是單枚戰棋本身的效果，還包括它在整個沙盤中的位置價值。</p><p class="bb_paragraph"> <img src="https://clan.akamai.steamstatic.com/images/35323464/9628df460c5fc7730eafd1fb1a12be6c6637cb0d.jpg"><img src="https://clan.akamai.steamstatic.com/images/35323464/388df23c56f5ca92bb4e4f389b9a0ed5d3a151a0.jpg"></p><p class="bb_paragraph">另外，本次限時活動開啟時，我們也會送出一批初始戰棋，幫助將軍們更快完成構築！</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>限時活動上線，構建沙盤超輕鬆～</b></div><p class="bb_paragraph">活動時間：8月20日維護後至9月17日維護前。</p><p class="bb_paragraph">隨著全新限定活動上線，我們也為各位將軍準備了史詩棋子自選箱與史詩棋子隨機箱，幫助大家更快獲得戰棋、補齊關鍵位置，搭起自己的第一套沙盤組合！</p><p class="bb_paragraph">活動期間，每日簽到、參與匹配，即可獲得史詩棋子自選箱；參與攻城戰、排位賽、血戰沙場及野戰奪旗，還可獲得史詩棋子隨機箱。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/6879d498a14bf0c875414d2ced913b4536d3dadd.png"></p><p class="bb_paragraph">具體任務要求與各模式掉落規則，請以活動介面說明為準。</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/35323464/b0f7c3029b9ca6d132ebc8de25c219021251c3aa.jpg"></p><hr><p class="bb_paragraph">沙盤已經備好，只待將軍落子！</p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>GTA 6 Leak Reveals New Combat Gameplay</title>
<link>https://xinker.org/gta-6-leak-reveals-new-combat-gameplay</link>
<guid>https://xinker.org/gta-6-leak-reveals-new-combat-gameplay</guid>
<description><![CDATA[  Grand Theft Auto 6leaks have started to arrive at a rapid pace ahead of the game&#039;s upcoming Netflix showcase on August 27. With each subsequent release of footage, it&#039;s starting to look more and more like a leaker has a build of the game on their hands, so there&#039;s no telling what we&#039;ll get next. ]]></description>
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<pubDate>Thu, 20 Aug 2026 02:40:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GTA, Leak, Reveals, New, Combat, Gameplay</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/01/gta6-jason-backhand.jpg" crossorigin="anonymous"> <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgrand-theft-auto-6%2F" target="_blank" rel=" noopener"><b>Grand Theft Auto 6</b></a><b></b></i>leaks have started to arrive at a rapid pace <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgrand-theft-auto-6-gameplay-leak-netflix-stream%2F" target="_blank" rel=" noopener">ahead of the game's upcoming Netflix showcase</a> on August 27. With each subsequent release of footage, it's starting to look more and more like a leaker has a build of the game on their hands, so there's no telling what we'll get next.<br><br>]]> </content:encoded>
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<title>Just 1% of Steam Games Generate 84.5% of the Revenue, While Most Barely Make Any Money</title>
<link>https://xinker.org/just-1-of-steam-games-generate-845-of-the-revenue-while-most-barely-make-any-money</link>
<guid>https://xinker.org/just-1-of-steam-games-generate-845-of-the-revenue-while-most-barely-make-any-money</guid>
<description><![CDATA[ What are the chances of making good money by releasing a game on Steam? Well, if these new numbers are ]]></description>
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<pubDate>Thu, 20 Aug 2026 02:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Just, Steam, Games, Generate, 84.5, the, Revenue, While, Most, Barely, Make, Any, Money</media:keywords>
<content:encoded><![CDATA[What are the chances of making good money by releasing a game on Steam? Well, if these new numbers are<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/08/Steam-.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>holoVillage: Our Cozy Days first major update adds Flow Glow members on August 24</title>
<link>https://xinker.org/holovillage-our-cozy-days-first-major-update-adds-flow-glow-members-on-august-24</link>
<guid>https://xinker.org/holovillage-our-cozy-days-first-major-update-adds-flow-glow-members-on-august-24</guid>
<description><![CDATA[  Riona, Niko, Su, Chihaya, and Vivi will soon join the fray. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21142/original/holoVillage-Vivi-s.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 02:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>holoVillage:, Our, Cozy, Days, first, major, update, adds, Flow, Glow, members, August</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21142/original/holoVillage-Vivi-s.png" crossorigin="anonymous"> Riona, Niko, Su, Chihaya, and Vivi will soon join the fray.<br><br>]]> </content:encoded>
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<title>Elden Ring Is Officially Returning, And New Gameplay Looks Incredible </title>
<link>https://xinker.org/elden-ring-is-officially-returning-and-new-gameplay-looks-incredible</link>
<guid>https://xinker.org/elden-ring-is-officially-returning-and-new-gameplay-looks-incredible</guid>
<description><![CDATA[  Elden Ring has continued to enrapture fans and newcomers alike across its four extremely fruitful years of existence. Through a game-sized DLC, numerous updates, and a critically acclaimed spin-off, Elden Ring&#039;s presence in the zeitgeist has been sustained, and fans continue to rave about its ingenious design and incredible world as a result. Fortunately, it doesn&#039;t appear to be going anywhere anytime soon, as even more Elden Ring content is set to be released very soon. ]]></description>
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<pubDate>Thu, 20 Aug 2026 02:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Elden, Ring, Officially, Returning, And, New, Gameplay, Looks, Incredible </media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2023/01/ps4-ps5-best-action-games-elden-ring-battle.jpeg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Felden-ring%2F" target="_blank" rel=" noopener"><b><i>Elden Ring</i></b></a> has continued to enrapture fans and newcomers alike across its four extremely fruitful years of existence. Through a game-sized DLC, numerous updates, and a critically acclaimed spin-off, <i>Elden Ring's</i> presence in the zeitgeist has been sustained, and fans continue to rave about its ingenious design and incredible world as a result. Fortunately, it doesn't appear to be going anywhere anytime soon, as even more <i>Elden Ring </i>content is set to be released very soon.<br><br>]]> </content:encoded>
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<title>Starsand Island full release is now available digitally on PC Steam, PS5, Switch 2, and Xbox Series</title>
<link>https://xinker.org/starsand-island-full-release-is-now-available-digitally-on-pc-steam-ps5-switch-2-and-xbox-series</link>
<guid>https://xinker.org/starsand-island-full-release-is-now-available-digitally-on-pc-steam-ps5-switch-2-and-xbox-series</guid>
<description><![CDATA[  Physical releases for the PS5 and Switch 2 will appear later on November 12. ]]></description>
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<pubDate>Thu, 20 Aug 2026 01:49:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Starsand, Island, full, release, now, available, digitally, Steam, PS5, Switch, and, Xbox, Series</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21141/original/StarsandIsland-v1-s.png" crossorigin="anonymous"> Physical releases for the PS5 and Switch 2 will appear later on November 12.<br><br>]]> </content:encoded>
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<title>Brand&#45;New Open World Co&#45;Op Game Coming to Xbox Game Pass Day 1</title>
<link>https://xinker.org/brand-new-open-world-co-op-game-coming-to-xbox-game-pass-day-1</link>
<guid>https://xinker.org/brand-new-open-world-co-op-game-coming-to-xbox-game-pass-day-1</guid>
<description><![CDATA[  Xbox Game Pass subscribers and open world co-op RPG fans have a brand-new day one game to look forward to next month. RuneScape: Dragonwilds is officially confirmed to be launching on Xbox Game Pass on September 15 alongside its full 1.0 release the same day. The spin-off of the classic MMORPG RuneScape has already sold over 1 million copies in early access, and will soon reach an even greater audience on Xbox Game Pass. ]]></description>
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<pubDate>Thu, 20 Aug 2026 01:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Brand-New, Open, World, Co-Op, Game, Coming, Xbox, Game, Pass, Day</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/xbox-game-pass-runescape-dragonwilds.jpg" crossorigin="anonymous"> <b>Xbox Game Pass</b> subscribers and open world co-op RPG fans have a brand-new day one game to look forward to next month. <i>RuneScape: Dragonwilds</i> is officially confirmed to be launching on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fxbox-game-pass%2F" target="_blank" rel=" noopener">Xbox Game Pass</a> on September 15 alongside its full 1.0 release the same day. The spin-off of the classic MMORPG RuneScape has already sold over 1 million copies in early access, and will soon reach an even greater audience on Xbox Game Pass.<br><br>]]> </content:encoded>
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<title>Nioh 3: Hell Rising DLC is now available with launch trailer published</title>
<link>https://xinker.org/nioh-3-hell-rising-dlc-is-now-available-with-launch-trailer-published</link>
<guid>https://xinker.org/nioh-3-hell-rising-dlc-is-now-available-with-launch-trailer-published</guid>
<description><![CDATA[  The first of two DLC packs included in the game&#039;s season pass is now available to download and access. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21140/original/Nioh3-DLC1-s.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 01:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nioh, Hell, Rising, DLC, now, available, with, launch, trailer, published</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21140/original/Nioh3-DLC1-s.png" crossorigin="anonymous"> The first of two DLC packs included in the game's season pass is now available to download and access.<br><br>]]> </content:encoded>
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<title>Call of Duty: Modern Warfare 4 Reveals Big Change to Tactical Nuke</title>
<link>https://xinker.org/call-of-duty-modern-warfare-4-reveals-big-change-to-tactical-nuke</link>
<guid>https://xinker.org/call-of-duty-modern-warfare-4-reveals-big-change-to-tactical-nuke</guid>
<description><![CDATA[  Call of Duty: Modern Warfare 4’s action-packed multiplayer trailer placed plenty of focus on fancy new animations, underbarrels, and game modes, but it also showcased the latest iteration of the tactical nuke. Modern Warfare 4’s take on the nuke addresses a common criticism of the iconic streak: that players have to die themselves in the explosion. ]]></description>
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<pubDate>Thu, 20 Aug 2026 01:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Call, Duty:, Modern, Warfare, Reveals, Big, Change, Tactical, Nuke</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/call-of-duty-modern-warfare-4-nuclear-explosion-game-rant.jpg" crossorigin="anonymous"> <b><i>Call of Duty: Modern Warfare 4</i></b>’s action-packed multiplayer trailer placed plenty of focus on fancy new animations, underbarrels, and game modes, but it also showcased the latest iteration of the tactical nuke. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fcall-of-duty-modern-warfare-4%2F" target="_blank" rel=" noopener"><i>Modern Warfare 4</i></a>’s take on the nuke addresses a common criticism of the iconic streak: that players have to die themselves in the explosion.<br><br>]]> </content:encoded>
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<title>Skillprint launches Signal Benchmark to use AI to move players to better mental state</title>
<link>https://xinker.org/skillprint-launches-signal-benchmark-to-use-ai-to-move-players-to-better-mental-state</link>
<guid>https://xinker.org/skillprint-launches-signal-benchmark-to-use-ai-to-move-players-to-better-mental-state</guid>
<description><![CDATA[ Skillprint today launched the beta for Skillprint Signal Benchmark, the first public benchmark that scores how effectively AI models can enhance real human performance. Existing benchmarks measure what a model knows, how accurately it answers questions or how well it performs a fixed task. Signal measures something no one else does: how well a model adapts a live game, in real time, to move a real person toward a target mental state, such as greater focus, relaxation or improvement in a cognitive skill, the company said. Signal places AI models inside live gameplay experiences with real participants. As someone plays, the model can adjust parameters of the game in real time toward a defined human outcome, such as greater focus or relaxation. Signal then measures the resulting change in the player’s state and ranks models based on how effectively they achieve that outcome. Signal is built on six years of Skillprint research spanning more than 500,000 players and a library of more than 1,000 games, quizzes and simulations designed to understand relationships between gameplay, cognition, mood and player state. The launch marks a new phase for Skillprint, which has spent six years building a gameplay-powered intelligence platform around a central belief: AI should augment human capability, not replace it. “Most AI benchmarks tell you how smart a model is on its own. Based on our years of decoding human cognition at scale, we’ve built the one that tells you whether it can actually help a human being, and enhance their performance and intelligence. As AI becomes part of everyday life, we think that is one of the measures that will matter most,” said Chethan Ramachandran, CEO of Skillprint, in a statement. The post Skillprint launches Signal Benchmark to use AI to move players to better mental state appeared first on GamesBeat. ]]></description>
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<pubDate>Thu, 20 Aug 2026 01:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Skillprint, launches, Signal, Benchmark, use, move, players, better, mental, state</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fskillprint.co" target="_blank" rel=" noopener">Skillprint</a> today launched the beta for Skillprint Signal Benchmark, the first public benchmark that scores how effectively AI models can enhance real human performance.<br><br> Existing benchmarks measure what a model knows, how accurately it answers questions or how well it performs a fixed task. Signal measures something no one else does: how well a model adapts a live game, in real time, to move a real person toward a target mental state, such as greater focus, relaxation or improvement in a cognitive skill, the company said.<br><br> Signal places AI models inside live gameplay experiences with real participants. As someone plays, the model can adjust parameters of the game in real time toward a defined human outcome, such as greater focus or relaxation. Signal then measures the resulting change in the player’s state and ranks models based on how effectively they achieve that outcome.<br><br> Signal is built on six years of Skillprint research spanning more than 500,000 players and a library of more than 1,000 games, quizzes and simulations designed to understand relationships between gameplay, cognition, mood and player state.<br><br> The launch marks a new phase for Skillprint, which has spent six years building a gameplay-powered intelligence platform around a central belief: AI should augment human capability, not replace it.<br><br> “Most AI benchmarks tell you how smart a model is on its own. Based on our years of decoding human cognition at scale, we’ve built the one that tells you whether it can actually help a human being, and enhance their performance and intelligence. As AI becomes part of everyday life, we think that is one of the measures that will matter most,” said Chethan Ramachandran, CEO of Skillprint, in a statement.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fskillprint-launches-signal-benchmark-to-use-ai-to-move-players-to-better-mental-state%2F" target="_blank" rel=" noopener">Skillprint launches Signal Benchmark to use AI to move players to better mental state</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Call of Duty: Next will highlight Modern Warfare 4’s multiplayer and single&#45;player gameplay</title>
<link>https://xinker.org/call-of-duty-next-will-highlight-modern-warfare-4s-multiplayer-and-single-player-gameplay</link>
<guid>https://xinker.org/call-of-duty-next-will-highlight-modern-warfare-4s-multiplayer-and-single-player-gameplay</guid>
<description><![CDATA[ Call of Duty: Next kicks off on Friday as a showcase event for the next big game installment, Call of Duty: Modern Warfare 4. The game isn’t coming out until October 23, but this is a chance for special folks — influencers and journalists alike (including me) — to play the game just as the open beta starts for the public.  Players can prepare for the Call of Duty: Modern Warfare 4 Beta as they await details on preloading and downloads, early access and open beta timing, PC specifications and performance updates, beta rewards, Twitch Drops, and more. This year, Call of Duty: Next isn’t a physical event. It’s a virtual one that takes place starting 9 a.m. Pacific time on Friday, August 21. Serving as the command center for Modern Warfare 4, Next brings together reveals, developer insights, live gameplay, and creator broadcasts from around the world into one global event. Immediately following Next, at 11:00 a.m. Pacific, the Modern Warfare 4 Beta officially launches (I have some codes for joining the beta still; ping me at deantak on Twitter). Then everyone can deploy alongside players worldwide and be among the first to experience everything Weekend One of the beta has to offer. Modern Warfare 4 Beta: PC Specifications A South Korean soldier in the maelstrom of Call of Duty: Modern Warfare 4. Source: Infinity Ward/Activision Planning to deploy into the Modern Warfare 4 Beta on PC? Check your setup against theMinimum and Recommended PC specifications below to make sure you’re ready for the Beta. Minimum SpecificationsThe minimum PC specifications needed to play the Modern Warfare 4 Beta: OS: Windows 10 64 Bit (latest update) CPU: AMD Ryzen 5 1600 or Intel Core i5-8400 RAM: 12GB Video Card – AMD: Radeon RX 470 Video Card – NVIDIA: NVIDIA GeForce GTX 970 / 1060 Video Card – Intel: Intel Arc A580 Video Memory: 3 GB Storage Space: SSD required Network: Broadband Internet connection Sound Card: DirectX Compatible Recommended SpecificationsThe recommended PC specifications to play the Modern Warfare 4 Beta: OS: Windows 11 64 Bit (latest update) CPU – AMD: AMD Ryzen 5 3600 CPU – Intel: Intel Core i7-8700 RAM: 16 GB Video Card – AMD: AMD Radeon RX 6700 XT Video Card – NVIDIA: NVIDIA GeForce RTX 3060 Ti Video Card – Intel: Intel Arc B580 Video Memory: 8 GB Storage Space: SSD required Network: Broadband Internet connection Sound Card: DirectX Compatible Recommended Drivers NVIDIA: 610.47 AMD: 26.7.1 Intel: 32.0.101.8861 Required for All PC Specifications Internet: Broadband Internet connection DirectX: DirectX 12 compatible system Additional Requirements: TPM 2.0 and Secure Boot are required to play Call of Duty:Modern Warfare 4.  Other security measures may be enforced. Players can run the Call of Duty Secure Attestation Wizard to verify that their PC meets our security requirements prior to Beta. Click here to learn more at the Trusted Platform Module (TPM) 2.0 and Secure Boot for Call of Duty Support Page. Note: These specifications apply to the Modern Warfare 4 Beta and may differ from the PCspecifications for the full game at launch.PC Players: TPM 2.0 and Secure Boot Requirements Call of Duty: Modern Warfare 4 comes out on October 23. Source: Infinity Ward/Activision PC players: Before Beta begins, make sure TPM 2.0 and Secure Boot are enabled. These Windows security features help establish a trusted foundation for Richochet Anti-Cheat, especially for Call of Duty: Warzone players, and make system-level tampering more difficult, helping protect the integrity of the Beta from Day One. If you have these features already enabled, you’re ready for the Beta. If TPM 2.0 or Secure Boot isn’t enabled, you won’t be able to play the beta online. Need help getting set up? Watch our step-by-step guide here. PC: Shader Preloading Comes to the MW4 Beta Shader Preloading gets a head start on preparing your PC’s shaders before you launch Modern Warfare 4. The result? Less time waiting. More time playing. PC players: Shader Preloading is coming to the Call of Duty: Modern Warfare 4 Beta, helping cut down the wait between launching the game and getting into your first match.Shaders: What Are They, and Why Do They Matter? DMZ is a new extraction mode coming in Call of Duty: Modern Warfare 4 multiplayer. Source: Infinity Ward/Activision Shaders are small programs that tell your graphics card — or GPU — how to optimally renderwhat you see on screen, from surfaces and lighting to shadows, visual effects, and more. On consoles, developers can optimize for a standardized hardware configuration. PCs are different, with a huge variety of graphics cards, drivers, and system configurations available.That means certain shaders need to be prepared for your specific PC before they can do theirjob — rendering graphics properly during gameplay. That’s where Shader Preloading comes in. Shader Preloading prepares these shaders ahead of time, rather than waiting until they’re needed during gameplay. This reduces the amoun ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 01:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Call, Duty:, Next, will, highlight, Modern, Warfare, 4’s, multiplayer, and, single-player, gameplay</media:keywords>
<content:encoded><![CDATA[Call of Duty: Next kicks off on Friday as a showcase event for the next big game installment, Call of Duty: Modern Warfare 4.<br><br> The game isn’t coming out until October 23, but this is a chance for special folks — influencers and journalists alike (including me) — to play the game just as the open beta starts for the public. <br><br> Players can prepare for the Call of Duty: Modern Warfare 4 Beta as they await details on preloading and downloads, early access and open beta timing, PC specifications and performance updates, beta rewards, Twitch Drops, and more.<br><br> This year, Call of Duty: Next isn’t a physical event. It’s a virtual one that takes place starting 9 a.m. Pacific time on Friday, August 21. Serving as the command center for Modern Warfare 4, Next brings together reveals, developer insights, live gameplay, and creator broadcasts from around the world into one global event.<br><br> Immediately following Next, at 11:00 a.m. Pacific, the Modern Warfare 4 Beta officially launches (I have some codes for joining the beta still; ping me at deantak on Twitter). Then everyone can deploy alongside players worldwide and be among the first to experience everything Weekend One of the beta has to offer. <br><br><div class="bb_h2">Modern Warfare 4 Beta: PC Specifications</div><img src="https://gamesbeat.com/wp-content/uploads/2026/05/MW4_CAM_013_BRANDED-1024x576.jpg" crossorigin="anonymous"> A South Korean soldier in the maelstrom of Call of Duty: Modern Warfare 4. Source: Infinity Ward/Activision Planning to deploy into the Modern Warfare 4 Beta on PC? Check your setup against the<br>Minimum and Recommended PC specifications below to make sure you’re ready for the Beta.<br><br> <b>Minimum Specifications</b><br>The minimum PC specifications needed to play the Modern Warfare 4 Beta:<br> OS: Windows 10 64 Bit (latest update)<br> CPU: AMD Ryzen 5 1600 or Intel Core i5-8400<br> RAM: 12GB<br> Video Card – AMD: Radeon RX 470<br> Video Card – NVIDIA: NVIDIA GeForce GTX 970 / 1060<br> Video Card – Intel: Intel Arc A580<br> Video Memory: 3 GB<br> Storage Space: SSD required<br> Network: Broadband Internet connection<br> Sound Card: DirectX Compatible<br><br> <b>Recommended Specifications</b><br>The recommended PC specifications to play the Modern Warfare 4 Beta:<br> OS: Windows 11 64 Bit (latest update)<br> CPU – AMD: AMD Ryzen 5 3600<br> CPU – Intel: Intel Core i7-8700<br> RAM: 16 GB<br> Video Card – AMD: AMD Radeon RX 6700 XT<br> Video Card – NVIDIA: NVIDIA GeForce RTX 3060 Ti<br> Video Card – Intel: Intel Arc B580<br> Video Memory: 8 GB<br> Storage Space: SSD required<br> Network: Broadband Internet connection<br> Sound Card: DirectX Compatible<br><br> Recommended Drivers<br> NVIDIA: 610.47<br> AMD: 26.7.1<br> Intel: 32.0.101.8861<br><br> Required for All PC Specifications<br> Internet: Broadband Internet connection<br> DirectX: DirectX 12 compatible system<br> Additional Requirements: TPM 2.0 and Secure Boot are required to play Call of Duty:<br>Modern Warfare 4. <br><br> Other security measures may be enforced. Players can run the Call of Duty Secure Attestation Wizard to verify that their PC meets our security requirements prior to Beta. Click here to learn more at the Trusted Platform Module (TPM) 2.0 and Secure Boot for Call of Duty Support Page.<br><br> Note: These specifications apply to the Modern Warfare 4 Beta and may differ from the PC<br>specifications for the full game at launch.<br><br><div class="bb_h2">PC Players: TPM 2.0 and Secure Boot Requirements</div><img src="https://gamesbeat.com/wp-content/uploads/2026/05/MW4_MP_002_BRANDED-1024x576.jpg" crossorigin="anonymous"> Call of Duty: Modern Warfare 4 comes out on October 23. Source: Infinity Ward/Activision PC players: Before Beta begins, make sure TPM 2.0 and Secure Boot are enabled. These Windows security features help establish a trusted foundation for Richochet Anti-Cheat, especially for Call of Duty: Warzone players, and make system-level tampering more difficult, helping protect the integrity of the Beta from Day One.<br><br> If you have these features already enabled, you’re ready for the Beta. If TPM 2.0 or Secure Boot isn’t enabled, you won’t be able to play the beta online.<br><br> Need help getting set up? Watch our <a class="bb_link" href="https://youtu.be/GLhNXlrUrvQ" target="_blank" rel="">step-by-step guide here</a>.<br><br> <b>PC: Shader Preloading Comes to the MW4 Beta</b><br><br> Shader Preloading gets a head start on preparing your PC’s shaders before you launch Modern Warfare 4. The result? Less time waiting. More time playing.<br><br> PC players: Shader Preloading is coming to the Call of Duty: Modern Warfare 4 Beta, helping cut down the wait between launching the game and getting into your first match.<br><br><div class="bb_h2">Shaders: What Are They, and Why Do They Matter?</div><img src="https://gamesbeat.com/wp-content/uploads/2026/06/dmz-7-1024x576.jpg" crossorigin="anonymous"> DMZ is a new extraction mode coming in Call of Duty: Modern Warfare 4 multiplayer. Source: Infinity Ward/Activision Shaders are small programs that tell your graphics card — or GPU — how to optimally render<br>what you see on screen, from surfaces and lighting to shadows, visual effects, and more. On consoles, developers can optimize for a standardized hardware configuration. PCs are different, with a huge variety of graphics cards, drivers, and system configurations available.<br>That means certain shaders need to be prepared for your specific PC before they can do their<br>job — rendering graphics properly during gameplay.<br><br> That’s where Shader Preloading comes in. Shader Preloading prepares these shaders ahead of time, rather than waiting until they’re needed during gameplay. This reduces the amount of<br>shader processing that needs to happen when you play, helping to minimize stutters and other<br>performance hitches.<br><br> <b>What to Do Before You Drop into the Beta</b><br><br> With Shader Preloading, the Modern Warfare 4 Beta can get a head start by preparing shaders<br>before you launch the game. Moving more of this process outside the game means less time<br>waiting after you boot up, creating a faster route into your first match.<br><br> During the Beta, you may see “Call of Duty: Modern Warfare 4” appear as a notification in your Windows system tray with a “Shader Pre-Loading Will Start” mention, after you’ve installed or updated your game. Don’t be concerned: this is expected behavior. It means MW4 is preloading shaders in advance so they’re ready when you are.<br><br> Shader Preloading uses some system resources while it’s running, but its impact is designed to<br>be minimal. You can continue using your PC while the process runs in the background.<br><br> Prefer not to use Shader Preloading? This feature can also be disabled in your settings, and you can interrupt the preloading by right-clicking on this process without consequences, as the<br>preloading will resume once you’re in the game.<br><br> <b>Shader Preloading Availability During Beta</b><br><br>  <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>: Shader Preloading will be enabled, starting when you first install the Beta.<br> Steam: Shader Preloading will be enabled, but a one-time shader compile is still needed<br>on first boot:<br>o First game boot – precompile shaders (similar to how it works today)<br>o Game launches after subsequent updates – Shader Preloading takes effect<br>This means that for the MW4 Beta, Steam players who play during Weekend One will be able to use Shader Preloading for the Weekend Two update. After Modern Warfare 4 launches, the<br>benefit will be fully realized as we move into our regular seasonal update cadence, and players<br>only need to compile shaders once.<br><br> Infinity Ward and Beenox have collaborated to bring Shader Preloading to Call of Duty. Bringing the feature to the Beta allows us to see it working across the enormous variety of PC hardware and configurations in the community, giving the teams an opportunity to refine the experience where needed ahead of launch. We know you want to get into game as quickly as possible, and we will keep looking for ways to improve your experience for Xbox on PC, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a> and Steam.<br><br> The goal? Less time waiting. More time playing.<br><br><div class="bb_h2">Update Requires Restart… Requires an Update</div><img src="https://gamesbeat.com/wp-content/uploads/2026/05/MW4_CAM_06_BRANDED-1024x576.jpg" crossorigin="anonymous"> Mantling obstacles in Call of Duty: Modern Warfare 4. Source: Infinity Ward/Activision QUICK INTEL: For Modern Warfare 4, Activision is reducing the number of situations where an update requires a restart. The experience varies by platform during the Beta, with further improvements planned for launch.<br><br>If you’ve played Call of Duty, you’ll definitely be familiar with “Update Requires Restart”: You<br>launch the game, an update is applied, and you’re prompted to restart the game before continuing.<br><br> Many updates can already be applied without requiring that extra restart, including Playlist<br>Updates, Store Updates, and other smaller updates that happen behind the scenes. With<br>Modern Warfare 4, we’re expanding this capability to include data patches — updates that make changes to the game without requiring a full Title Update — reducing the number of<br>times you’ll need to restart… and see that infamous screen.<br><br> There are still some exceptions. If you’re already playing Call of Duty at the same time a new<br>data patch goes live, you will still need to restart for the update to take effect. There are also<br>some platform-specific differences during the Beta. Here’s what to expect:<br><br>  PC (Xbox on PC, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>, and Steam): Data patches will not require a restart in most<br>situations. You may still need to restart if a data patch is released while the game is<br>running.<br> Xbox Series X|S: Data patches will continue to require a restart during the Beta. At<br>launch, the plan is to reduce the situations in which these updates require a restart.<br> PlayStation 5: In most situations, data patches will no longer require a restart. You may<br>still need to restart if a data patch is released while the game is running or suspended.<br> Nintendo Switch (Weekend Two): Data patches will continue to require a restart during<br>the Beta and at launch.<br>While “Update Requires Restart” isn’t disappearing completely, the goal is simple: fewer<br>required restarts and fewer interruptions between you and your next match.<br><br> <b>Modern Warfare 4 Beta: Patch Notes Access</b><br><br> QUICK INTEL: Stay up to date throughout the Modern Warfare 4 Beta with the latest Patch<br>Notes from the Infinity Ward Comms team.<br><br>Expect updates throughout the Beta covering everything from bug fixes and gameplay<br>adjustments to new maps and modes. Visit the Modern Warfare 4 Patch Notes for the latest<br>intel.<br><br> <b>MW4: Changes to the Install and Launch Experience for Beta</b><br><br> QUICK INTEL: For Modern Warfare 4, Activision is changing how you install and launch the Beta. The Beta is a separate install from the main Call of Duty experience, allowing you to download and launch it directly from your platform.<br><br> This year, for Modern Warfare 4, we’re delivering the Beta outside of the main Call of Duty<br>install. With this change, players can now access and launch the MW4 Beta directly without needing to cross-launch through the main Call of Duty experience.<br><br> Since the Modern Warfare 4 Beta is a separate install, it won’t download automatically as part<br>of a regular Call of Duty update. You’ll need to find the Beta on your platform and initiate the<br>download separately.<br><br> Preloading the game begins August 20, so be sure to download ahead of time and be ready<br>when the Beta opens. Exact times are listed later in this blog.<br><br> Launcher: What Happens at the Modern Warfare 4 Launch?<br><br> When Modern Warfare 4 launches later this year, the full game will remain part of the connected Call of Duty experience, alongside Call of Duty: Warzone. Keeping the latest<br>premium title and Call of Duty: Warzone connected allows the games to share content where<br>possible, helping reduce overall file sizes. It also means that when Call of Duty: Warzone is<br>updated with Season 1, you can easily switch between titles in the same session.<br><br> Activision is continuing to look for ways to make the overall Call of Duty experience simpler and<br>easier to navigate. Before Campaign Early Access begins, we’ll introduce an updated UI and UX for the Call of Duty install, including the work-in-progress look shown below.<br><br> This continues our focus on giving each Call of Duty game its own distinct identity. Modern<br>Warfare 4 launches with an entirely redesigned UI, and you’ll get your first look at part of that<br>new experience during the Beta.<br><br><div class="bb_h2">How to Download and Launch the Modern Warfare 4 Beta</div><img src="https://gamesbeat.com/wp-content/uploads/2026/05/MW4_MP_004_BRANDED-1024x576.png" crossorigin="anonymous"> Multiplayer action in Call of Duty: Modern Warfare 4. Source: Infinity Ward/Activision Whether you’re joining your first Call of Duty Beta or returning for another deployment, getting<br>started is straightforward, no matter your platform of choice.<br><br> What do I need to do first?<br>Before downloading the Beta, make sure you’re ready to play.<br> Sign in with your Activision Account<br>Signing in with your Activision Account allows you to:<br> Carry progression across supported platforms, letting you continue with the same<br>profile if you play on more than one platform.<br> Keep eligible Beta rewards tied to your Activision ID.<br> Access earned Beta rewards when Modern Warfare 4 launches.<br> Continue your progression if you switch between supported platforms.<br>Don’t have an Activision Account? Create one here before launching the Beta to ensure your<br>progression and eligible rewards are saved.<br><br> When is the Modern Warfare 4 Beta Available to Play?<br>The Modern Warfare 4 Beta is available during two scheduled Beta weekends.<br><br><div class="bb_h2">Early Access (Weekend One)</div> Early Access begins at 11 a.m. Pacific, Friday August 21 for players who have pre-ordered or pre-purchased Call of Duty: Modern Warfare 4 on Xbox Series X|S, Xbox on PC, PlayStation 5,<br>Steam, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>. The Early Access Beta is scheduled to end at 10:00AM PT on Tuesday,<br>August 25.<br><br> Here’s how to participate in the Early Access Beta:<br> Pre-order or pre-purchase Call of Duty: Modern Warfare 4 or redeem a beta code<br><br> TIP: If you can’t find the beta, confirm it’s currently live for your platform, region, and beta access window. Also, make sure that you’re eligible to play during Early Access via pre-order/pre-purchase or redeeming a Beta Code, or you may not be able to see the Beta on your<br>platform of choice.<br><br> Weekend One access is not available on Nintendo Switch 2.<br><br> <b>How do I redeem a Beta Code?</b><br>For further information about redeeming a Modern Warfare 4 Beta Code, read our support<br>article here. Beta Codes are only useful for the Early Access Beta.<br><br> <b>Open Beta (Weekend Two)</b><br><br> The Open Beta begins at 10 a.m. Pacific, Friday August 28 for players on Xbox Series X|S, Xbox on PC, PlayStation 5, Steam, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>, and Nintendo Switch 2. The Open Beta is scheduled to end at 10 a.m. Pacific on Tuesday, September 1.<br><br> Here’s how to participate in the Open Beta:<br> The Beta is available to all players.<br> Download the Call of Duty: Modern Warfare 4 Beta on your platform of choice.<br> No pre-order or Beta Codes are needed.<br><br><div class="bb_h2">How do I Download and Launch the Beta?</div><img src="https://gamesbeat.com/wp-content/uploads/2026/05/MW4_CAM_05_BRANDED-1024x576.jpg" crossorigin="anonymous"> A new character in Call of Duty: Modern Warfare 4. Source: Infinity Ward/Activision The Modern Warfare 4 Beta is downloaded separately through your platform’s digital storefront. You can preload early before a Beta Weekend begins, or at any time during either beta weekend. Here’s how to accomplish this:<br> Download and install the Beta, then launch the game once the Beta is live.<br><br> <b>Can I preload the Modern Warfare 4 Early Access or Open Beta?</b><br><br> Providing you meet the participation criteria for the Early Access Beta (see above), you can pre-load the Early Access Beta starting at 9:00 a.m. on Thursday, August 20 on all platforms<br>excluding Nintendo Switch 2.<br> All players can preload the Open Beta starting at 9:00 a.m. on Thursday, August 26, on all<br>platforms.<br> If you are participating in both Beta Weekends, you only need to download the game<br>once, as content and progression carries over from Weekend One to Two.<br><br> <b>How do I download the Modern Warfare 4 Beta on Xbox Series X|S or Xbox on<br>PC?</b><br>Download the Beta:<br> Turn on your XBOX Series X|S console or open the XBOX on PC app.<br> Open the Store.<br> Search for Call of Duty: Modern Warfare 4 Beta.<br> Select the Beta.<br> Choose Install.<br>XBOX on PC: A small portion of the Beta will then be downloaded. The bulk of the download<br>will be available to download on August 21 at 7 a.m. Pacific.<br>Launch the Beta:<br> Open My Games & Apps.<br> Select Call of Duty: Modern Warfare 4 Beta.<br> Choose Play (once the Beta is live).<br><br> <b>How do I download the Modern Warfare 4 Beta on PlayStation 5?</b><br>Download the Beta:<br> Turn on your PlayStation®5.<br> Open PlayStation Store.<br> Search for Call of Duty: Modern Warfare 4 Beta.<br> Select the Beta.<br> Choose Download.<br>Launch the Beta:<br> Return to the Home screen.<br> Open Game Library if needed.<br> Select Call of Duty: Modern Warfare 4 Beta.<br> Press Play (once the Beta is live).<br><br> <b>How do I download the Modern Warfare 4 Beta on Steam (PC)?</b><br>Download the Beta:<br> Launch Steam.<br> Open the Store.<br> Search for Call of Duty: Modern Warfare 4.<br> Open the Store page.<br> Steam automatically adds the Beta to your Library and begins downloading.<br>Launch the Beta:<br> Open your Steam Library.<br> Select Call of Duty: Modern Warfare 4 Beta.<br> Click Play (once the Beta is live).<br><br> <b>How do I download the Modern Warfare 4 Beta on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a> (PC)?</b><br>Download the Beta:<br> Open <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>.<br> Navigate to the Call of Duty page from your Favorites bar or otherwise<br> Select Call of Duty: MW4 Beta in the Game Version dropdown<br> Click Install.<br>Launch the Beta:<br> Wait for installation to complete.<br> Navigate to the Call of Duty page from your Favorites bar or otherwise select Call of<br>Duty: MW4 Beta in the Game Version dropdown<br> Click Play (once the Beta is live).<br><br><div class="bb_h2">How do I download the Modern Warfare 4 Beta on the Nintendo Switch 2?</div> Pre-orders for Modern Warfare 4 (full game) on Nintendo Switch 2 begins at 9:00 a.m. on<br>Thursday, August 26. This is also when Nintendo Switch 2 players can preload the Beta, ready to access the Open Beta (Weekend Two). You do not need to pre-order the full game to play; the Open Beta is available to all players.<br><br> Download the Beta:<br> Turn on your Nintendo Switch 2.<br> Open Nintendo eShop for Nintendo Switch 2.<br> Search for Call of Duty: Modern Warfare 4 Beta.<br> Select the Beta.<br> Choose Download.<br>Launch the Beta:<br> Return to the HOME Menu.<br> Select Call of Duty: Modern Warfare 4 Beta.<br> Press Start (once the Beta is live).<br><br><div class="bb_h2">Frequently Asked Questions about the Modern Warfare 4 Beta</div> How can I find the Modern Warfare 4 Beta? I can’t find it.<br> Confirm the Beta is currently live.<br> Verify your platform has access during the current Beta window.<br> Restart your platform’s storefront.<br> Search again for Modern Warfare 4 Beta.<br> If the Beta is in Early Access, ensure that you’re eligible to play via pre-order / pre-<br>purchase or a Beta Code redemption<br><br> The Modern Warfare 4 Beta won’t launch. How can I fix this?<br> Check for available updates.<br> Restart your console or PC.<br> Confirm the Beta live window has begun.<br> Relaunch the application.<br><br> Will my Modern Warfare 4 Beta rewards be available in the full game?<br><br> Yes. Eligible Beta rewards (detailed below):<br> Remain tied to your Activision Account.<br> Will be available when Modern Warfare 4 launches on October 23.<br>The following Beta progress does not continue after the Beta concludes:<br> Player level (Rank).<br> Weapon unlocks.<br> Other in-Beta progression.<br><br><div class="bb_h2">Modern Warfare 4 Beta: Rewards</div> Progress through the Beta, level up, and unlock new cosmetic rewards along the way.<br> During Weekend One, the first five of the Rewards, up to “Dread Tiger” Operator Skin<br>for Reece, can be unlocked, as the maximum Player Level you can progress to is Level<br>20.<br> During Weekend Two, all eight of the Rewards, up to and including the “Beta Forged” Weapon Blueprint for the ISO Nightshade SMG, can be unlocked. The maximum Player<br>Level you can progress to is increased to Level 30.<br><br> These rewards will not be available to earn after the Modern Warfare 4 Beta concludes. All beta rewards that you unlock will be available in the full game when it releases on October 23.<br><br> Beta Rewards<br> Level 4: “Through the Paces” Legendary Emblem<br> Level 8: “First Served” Weapon Charm<br> Level 12: “Meonjeo” Legendary Weapon Sticker<br> Level 16: “Last Charge” Legendary Calling Card<br> Level 20: “Dread Tiger” Operator Skin – Reece<br> Level 23: “Field Tested” Epic Spray<br> Level 26: “Beta Rights” Epic Loading Screen<br> Level 30: “Beta Forged” ISO Nightshade Weapon Blueprint<br><br> <b>Additional Rewards</b><br>There’s even more to unlock throughout the Modern Warfare 4 Beta. Keep an eye out for additional cosmetic rewards earned through a variety of activities, including: <br> Default Items (immediately available): 3 Emblems, 3 Calling Cards, 1 Spray, and 3<br>Loading Screens.<br> [CLASSIFIED] Challenge Reward: [CLASSIFIED] Charm.<br> Combat Record Rewards: [CLASSIFIED] Weapon Blueprint, Emblem, and Charm.<br> [CLASSIFIED] Challenge Reward: [CLASSIFIED].<br><br><div class="bb_h2">Call of Duty: Next and Modern Warfare 4 Beta Twitch Drops</div> Tune in and earn rewards! Link your Activision account to your Twitch® account, then watch<br>Call of Duty: Next and participating Modern Warfare 4 Beta streams to earn cosmetic content<br>awarded in-game at the launch of Modern Warfare 4:<br><br> Call of Duty: Next Twitch Drops<br> “Gas Ready” Emblem (for watching 15 minutes)<br> “Rapple Repel” Calling Card (for watching 30 minutes)<br> “Ghost Helmet” Charm (for watching 45 minutes)<br><br> Modern Warfare 4: Beta Twitch Drops<br> “Get Tactical” Emblem (for watching 15 minutes)<br> “Clearing House” Calling Card (for watching 30 minutes)<br> “Action Ready” Charm (for watching 45 minutes)<br>For further details on linking your Twitch account, click here.<br><br><div class="bb_h2">Development Credits</div> Call of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Xbox Series X|S, PlayStation 5® and PC via <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>, Xbox on PC, Steam, and Nintendo Switch 2 on Friday, October 23, 2026.<br><br> Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBattle.net" target="_blank" rel=" noopener">Battle.net</a>, Blizzard Entertainment’s online gaming service, XBOX on PC, and Steam.<br><br> Infinity Ward, in partnership with Digital Legends, is developing Modern Warfare 4 natively for Nintendo Switch 2.<br><br> Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fcall-of-duty-next-will-highlight-modern-warfare-4s-multiplayer-and-single-player-gameplay%2F" target="_blank" rel=" noopener">Call of Duty: Next will highlight Modern Warfare 4’s multiplayer and single-player gameplay</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Huge Subnautica 2 co&#45;op patch adds proximity chat and a revive system as devs promise a &amp;quot;new region&amp;quot; and &amp;quot;new story&amp;quot; are still on the way</title>
<link>https://xinker.org/huge-subnautica-2-co-op-patch-adds-proximity-chat-and-a-revive-system-as-devs-promise-a-new-region-and-new-story-are-still-on-the-way</link>
<guid>https://xinker.org/huge-subnautica-2-co-op-patch-adds-proximity-chat-and-a-revive-system-as-devs-promise-a-new-region-and-new-story-are-still-on-the-way</guid>
<description><![CDATA[  Subnautica 2 continues to truck along in early access, and one of the biggest updates promised in the Subnautica 2 roadmap is upon us. The newly released patch adds a host of features aimed at making the co-op experience better, but if you&#039;re a solo player, there&#039;s no need to worry – the devs at Unknown Worlds promise the bigger update with a new region and story content is still on the way. Officially titled the Buddy System update, the headline addition here is proximity chat. &quot;You&#039;ll be able to talk locally with each other and then as you get further away, you&#039;ll hear it switch to sort of a radio sounding voice, that&#039;ll progressively break up as you get further away,&quot; creative director Anthony Gallegos explains in an update vlog. &quot;I think it definitely adds to the tension of it.&quot; There&#039;s also a tracking tag that functions as a &quot;short-range beacon,&quot; according to the official patch notes, and you can even place it inside containers to track their locations, too. There are a bunch of fresh emotes now selectable from a new emote menu, and several new options for customizing your character.https://www.youtube-nocookie.com/embed/kQ4fF6Xrsc8 &quot;We also have player revives,&quot; Gallegos says. &quot;So if your friend gets downed, whether it&#039;s by a smaller shark or maybe they run out of food and they die from that or they run out of oxygen, there&#039;s going to be a timer that will elapse, where you can swim out to them, share some oxygen with them, bring them back to life and sort of save the day.&quot; The original Subnautica was strictly a single-player affair, and if you check the comment sections around this update you&#039;ll find a small but vocal handful of solo players who feel a bit burned by this multiplayer-first update. But Gallegos is quick to address those concerns in the vlog: &quot;Of course, alongside all of this, we&#039;re continuing to work on the EA2 update that&#039;s going to add the new region with the new story and new progression, new vehicles, all those things.&quot; Check out our guides on how to get the Bioscanner in Subnautica 2 or how to craft Subnautica 2 ingots if you need some help. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/PZnxf8nUqXEymN27kHnkMe-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 01:30:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Huge, Subnautica, co-op, patch, adds, proximity, chat, and, revive, system, devs, promise, new, region, and, new, story, are, still, the, way</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/PZnxf8nUqXEymN27kHnkMe-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsubnautica-2-guide%2F" target="_blank" rel=" noopener">Subnautica 2</a> continues to truck along in early access, and one of the biggest updates promised in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fsubnautica-2-roadmap%2F" target="_blank" rel=" noopener">Subnautica 2 roadmap</a> is upon us. The newly released patch adds a host of features aimed at making the co-op experience better, but if you're a solo player, there's no need to worry – the devs at Unknown Worlds promise the bigger update with a new region and story content is still on the way.<br><br> Officially titled the Buddy System update, the headline addition here is proximity chat. "You'll be able to talk locally with each other and then as you get further away, you'll hear it switch to sort of a radio sounding voice, that'll progressively break up as you get further away," creative director Anthony Gallegos explains in an <a class="bb_link" href="https://www.youtube.com/watch?v=kQ4fF6Xrsc8" target="_blank" rel="">update vlog</a>. "I think it definitely adds to the tension of it."<br><br> There's also a tracking tag that functions as a "short-range beacon," according to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Funknownworlds.com%2Fen%2Fnews%2Fsubnautica-2-buddy-system-update" target="_blank" rel=" noopener">official patch notes</a>, and you can even place it inside containers to track their locations, too. There are a bunch of fresh emotes now selectable from a new emote menu, and several new options for customizing your character.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FkQ4fF6Xrsc8" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/kQ4fF6Xrsc8</a> "We also have player revives," Gallegos says. "So if your friend gets downed, whether it's by a smaller shark or maybe they run out of food and they die from that or they run out of oxygen, there's going to be a timer that will elapse, where you can swim out to them, share some oxygen with them, bring them back to life and sort of save the day."<br><br> The original Subnautica was strictly a single-player affair, and if you check the comment sections around this update you'll find a small but vocal handful of solo players who feel a bit burned by this multiplayer-first update. But Gallegos is quick to address those concerns in the vlog: "Of course, alongside all of this, we're continuing to work on the EA2 update that's going to add the new region with the new story and new progression, new vehicles, all those things."<br><br> <i>Check out our guides on </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fsubnautica-2-bioscanner%2F" target="_blank" rel=" noopener"><i>how to get the Bioscanner in Subnautica 2</i></a><i> or </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fsubnautica-2-ingots%2F" target="_blank" rel=" noopener"><i>how to craft Subnautica 2 ingots</i></a><i> if you need some help.</i><br><br> [/url]]]> </content:encoded>
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<title>Let&amp;apos;s Play livestreaming coming August 20th!</title>
<link>https://xinker.org/lets-play-livestreaming-coming-august-20th</link>
<guid>https://xinker.org/lets-play-livestreaming-coming-august-20th</guid>
<description><![CDATA[ Join us for a Let&#039;s Play livestream tomorrow, August 20th, at 1pm CT / 6pm UTC over on our Twitch channel! We&#039;ll be going over the new 8.0 Difficulty Modes feature before it becomes available on the Public Test Server!  ]]></description>
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<pubDate>Thu, 20 Aug 2026 01:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Lets, Play, livestreaming, coming, August, 20th</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Join us for a Let's Play livestream tomorrow, August 20th, at 1pm CT / 6pm UTC over on our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fswtor" target="_blank" rel=" noopener">Twitch channel</a>! We'll be going over the new 8.0 Difficulty Modes feature before it becomes available on the Public Test Server! </p>]]> </content:encoded>
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<title>Call of Duty: Modern Warfare 4 Beta Will Fix Issues That Have Plagued the Series for the Better Part of a Decade</title>
<link>https://xinker.org/call-of-duty-modern-warfare-4-beta-will-fix-issues-that-have-plagued-the-series-for-the-better-part-of-a-decade</link>
<guid>https://xinker.org/call-of-duty-modern-warfare-4-beta-will-fix-issues-that-have-plagued-the-series-for-the-better-part-of-a-decade</guid>
<description><![CDATA[  The Call of Duty: Modern Warfare 4 beta will fix some issues that have plagued the series for the better part of a decade. In a new blog post, Activision said it is reducing the number of times players will be prompted with the &quot;update requires restart&quot; message. For the last six years or so, Call of Duty players have been forced to restart their game right after booting up to apply new updates and patches. It&#039;s extremely annoying and slows down how fast you can get into the action. With the Modern Warfare 4 beta, the team is planning to reduce how often you see this upon booting up the game, but you might still get this screen if you&#039;re playing while an update is pushed out. During the beta, your platform will dictate how much you see this screen. PC and PS5 will see it the least, with it only expected if you&#039;re actively playing during an update, while Xbox Series X and S and Switch 2 will continue to be prompted to restart the game. However, once the game launches, this situation is expected to be reduced across all platforms. In addition to this change, the beta won&#039;t be a part of the larger Call of Duty HQ launcher. As many fans know, many Call of Duty titles fall under a single umbrella rather than being standalone executables. That has changed over time, with games like Modern Warfare 3 being offloaded into standalone releases, but Modern Warfare 4&#039;s beta will debut as a standalone file. That means you won&#039;t need to have the entire Call of Duty HQ app installed to play the beta, which should create a more seamless experience for fans. As for when you can jump in on the action, Modern Warfare 4&#039;s beta begins on Friday, August 21 at 11am PT on all platforms except for Nintendo Switch 2, as Switch 2 players will only be able to join in on the beta&#039;s second weekend starting on August 28. Pre-loading for the beta will begin on August 20 at 9am PT. In addition to multiplayer content, the beta will also include a level from Modern Warfare 4&#039;s campaign in a first for the first-person shooter series. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
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<pubDate>Thu, 20 Aug 2026 01:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Call, Duty:, Modern, Warfare, Beta, Will, Fix, Issues, That, Have, Plagued, the, Series, for, the, Better, Part, Decade</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/mw4-blog-1787141604767.jpg" crossorigin="anonymous"> The <a class="bb_link" href="https://www.ign.com/games/call-of-duty-modern-warfare-4" target="_blank" rel="">Call of Duty: Modern Warfare 4</a> beta will fix some issues that have plagued the series for the better part of a decade.<br><br> In a new blog post, Activision said it is reducing the number of times players will be prompted with the "update requires restart" message. For the last six years or so, Call of Duty players have been forced to restart their game right after booting up to apply new updates and patches. It's extremely annoying and slows down how fast you can get into the action. With the Modern Warfare 4 beta, the team is planning to reduce how often you see this upon booting up the game, but you might still get this screen if you're playing while an update is pushed out.<br><br> During the beta, your platform will dictate how much you see this screen. PC and PS5 will see it the least, with it only expected if you're actively playing during an update, while Xbox Series X and S and Switch 2 will continue to be prompted to restart the game. However, once the game launches, this situation is expected to be reduced across all platforms.<br><br> In addition to this change, the beta won't be a part of the larger Call of Duty HQ launcher. As many fans know, many Call of Duty titles fall under a single umbrella rather than being standalone executables. That has changed over time, with games like Modern Warfare 3 being offloaded into standalone releases, but Modern Warfare 4's beta will debut as a standalone file. That means you won't need to have the entire Call of Duty HQ app installed to play the beta, which should create a more seamless experience for fans.<br><br> As for when you can jump in on the action, <a class="bb_link" href="https://www.ign.com/articles/call-of-duty-modern-warfare-4-beta-dates-confirmed" target="_blank" rel="">Modern Warfare 4's beta begins on Friday, August 21</a> at 11am PT on all platforms <i>except</i> for Nintendo Switch 2, as Switch 2 players will only be able to join in on the beta's second weekend starting on August 28. Pre-loading for the beta will begin on August 20 at 9am PT. In addition to multiplayer content, the <a class="bb_link" href="https://www.ign.com/articles/xbox-confirms-call-of-duty-modern-warfare-4-beta-will-feature-single-player-campaign-mission-for-the-first-time" target="_blank" rel="">beta will also include a level from Modern Warfare 4's campaign</a> in a first for the first-person shooter series.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>EA devs feel &amp;quot;the threat of layoffs at all times,&amp;quot; especially after Saudi Arabia acquisition: &amp;quot;It&amp;apos;s hard to see how teams or games that underperform wouldn&amp;apos;t be dissolved&amp;quot;</title>
<link>https://xinker.org/ea-devs-feel-the-threat-of-layoffs-at-all-times-especially-after-saudi-arabia-acquisition-its-hard-to-see-how-teams-or-games-that-underperform-wouldnt-be-dissolved</link>
<guid>https://xinker.org/ea-devs-feel-the-threat-of-layoffs-at-all-times-especially-after-saudi-arabia-acquisition-its-hard-to-see-how-teams-or-games-that-underperform-wouldnt-be-dissolved</guid>
<description><![CDATA[  EA developers were already having a bad time before the publisher was acquired by a trio of investors led by Saudi Arabia in a $55 billion buyout. Now the deal is done, EA has gone private, and its developers are feeling more pressure than before. Anonymous EA workers describe their tense work environment in a report from Game Developer. While EA has been attempting to cure staff concerns about the Saudi Arabia buyout for a year now, sharing a half-hearted guarantee in 2025 that &quot;there will be no immediate changes to your job,&quot; one worker says the reality is, &quot;Everybody just assumes they are under the threat of layoffs at all times.&quot; &quot;Given how things have been across the industry at large,&quot; they continue, &quot;but also internally at EA. There is also some amount of cynicism in that we expect they won&#039;t be enacted as mass layoffs anymore but rather as waves of small layoffs in order to bypass [[url=https://www.dol.gov/agencies/eta/layoffs/warn]Worker Adjustment and Retraining Notification[/url]] notices&quot; – layoff warnings required by the US government in the event of a large workforce reduction. GamesRadar+ has reached out to EA for comment about these staff concerns and the likelihood of layoffs. Of course, EA never needed something as weighty as a fat buyout to use as an excuse for layoffs. This spring, the publisher laid off workers across four different studios that helped create Battlefield 6, which EA called &quot;the biggest launch in franchise history.&quot; After the Battlefield 6 job cuts, EA&#039;s newest financial report showed that CEO Andrew Wilson made 305x more than the average EA employee last year, and he could qualify for $125 million in severance depending on how things go with EA&#039;s new owners.  (Image credit: EA) The average game developer doesn&#039;t get a money parachute like Wilson. As part of its buyout agreement, EA is meant to pay back $18 billion of the total debt it took on now that its deal has closed with Saudi Arabia&#039;s Public Investment Fund, Silver Lake investors, and Jared Kushner&#039;s Affinity firm.  EA has reportedly committed to slicing off $700 million in yearly costs to help finance this debt, with $170 million of that downsizing meant to come from changes in &quot;organizational efficiencies.&quot; Workers don&#039;t seem to think the publisher is referring to Andrew Wilson&#039;s $38,649,984 salary when it says &quot;organizational efficiencies.&quot; &quot;It&#039;s hard to see how teams or games that underperform wouldn&#039;t be dissolved or sold off,&quot; another employee tells Game Developer. &quot;The history of leveraged buyouts shows that this is the playbook, no matter what our executives insist will be different.&quot; They continue, &quot;I have no internal secret information – we don&#039;t need any to see how this thing plays out – but the only unknown (and fear) is how soon and how deep things need to get cut back to pay off this debt. Any year that EA&#039;s cash flow goes down, rather than up, will be bad for employees.&quot; It all feels bad, really.  EA staff fear new Saudi Arabia owners will police their games: &quot;Projects just won&#039;t get signed because they don&#039;t align explicitly with what the Saudi government wants.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/DY7vQSEKzxYE78dv33jq9E-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 01:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>devs, feel, the, threat, layoffs, all, times, especially, after, Saudi, Arabia, acquisition:, Its, hard, see, how, teams, games, that, underperform, wouldnt, dissolved</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/DY7vQSEKzxYE78dv33jq9E-1280-80.jpg" crossorigin="anonymous"> EA developers were already having a bad time before the publisher was acquired by a trio of investors led by Saudi Arabia <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Feas-usd55-billion-buyout-is-officially-complete-next-week%2F" target="_blank" rel=" noopener"><u>in a $55 billion buyout</u></a>. Now the deal is done, EA has gone private, and its developers are feeling more pressure than before.<br><br> Anonymous EA workers describe their tense work environment <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2F-i-feel-dirty-ea-workers-trapped-in-a-maelstrom-of-after-following-saudi-buyout" target="_blank" rel=" noopener"><u>in a report from Game Developer</u></a>. While EA has been attempting to cure staff concerns about the Saudi Arabia buyout for a year now, sharing a half-hearted guarantee <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fea-tells-employees-worried-about-layoffs-after-usd55-billion-buyout-that-there-will-be-no-immediate-changes-to-your-jobs-and-i-think-immediate-is-the-key-word-here%2F" target="_blank" rel=" noopener"><u>in 2025</u></a> that "there will be no immediate changes to your job," one worker says the reality is, "Everybody just assumes they are under the threat of layoffs at all times."<br><br> "Given how things have been across the industry at large," they continue, "but also internally at EA. There is also some amount of cynicism in that we expect they won't be enacted as mass layoffs anymore but rather as waves of small layoffs in order to bypass [[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Furl%3Dhttps%3A%2F%2Fwww.dol.gov%2Fagencies%2Feta%2Flayoffs%2Fwarn" target="_blank" rel=" noopener">url=https://www.dol.gov/agencies/eta/layoffs/warn</a>]<u>Worker Adjustment and Retraining Notification</u>[/url]] notices" – layoff warnings required by the US government in the event of a large workforce reduction. GamesRadar+ has reached out to EA for comment about these staff concerns and the likelihood of layoffs.<br><br> Of course, EA never needed something as weighty as a fat buyout to use as an excuse for layoffs. This spring, the publisher laid off workers across four different studios <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbattlefield%2Fbattlefield-6-devs-reportedly-hit-with-layoffs-after-what-ea-called-the-biggest-launch-in-franchise-history-and-an-estimated-20-million-units-sold%2F" target="_blank" rel=" noopener"><u>that helped create Battlefield 6</u></a>, which <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbattlefield%2Fbattlefield-6-has-sold-7-million-copies-ea-says-its-the-biggest-launch-in-franchise-history-and-immediately-imagines-a-connected-battlefield-universe%2F" target="_blank" rel=" noopener"><u>EA called</u></a> "the biggest launch in franchise history." After the Battlefield 6 job cuts, EA's newest financial report showed that CEO Andrew Wilson <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fbattlefield%2Fdespite-battlefield-6-layoffs-ea-paid-its-ceo-305x-more-than-its-average-employee-last-year-thanks-to-an-usd8-million-bonus-increase-and-he-could-net-another-usd125-million-in-severance-as-buyout-looms%2F" target="_blank" rel=" noopener"><u>made 305x more than the average EA employee</u></a> last year, and he could qualify for $125 million in severance depending on how things go with EA's new owners.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/jtogmvyPDj4dEm65dTazmW.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: EA)</u> The average game developer doesn't get a money parachute like Wilson. As part of its buyout agreement, EA is meant to pay back $18 billion <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmass-effect%2Fea-goes-usd20-billion-in-debt-as-part-of-its-usd55-billion-buyout-and-the-bioware-fans-whove-already-waited-8-years-for-mass-effect-5-are-terrified-of-how-the-company-might-cut-costs%2F" target="_blank" rel=" noopener"><u>of the total debt it took on</u></a> now that its deal has closed with Saudi Arabia's Public Investment Fund, Silver Lake investors, and Jared Kushner's Affinity firm. <br><br> EA has reportedly committed to slicing off $700 million in yearly costs to help finance this debt, with $170 million of that downsizing meant to come <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs%2F" target="_blank" rel=" noopener"><u>from changes in "organizational efficiencies."</u></a> Workers don't seem to think the publisher is referring to Andrew Wilson's $38,649,984 salary when it says "organizational efficiencies."<br><br> "It's hard to see how teams or games that underperform wouldn't be dissolved or sold off," another employee tells Game Developer. "The history of leveraged buyouts shows that this is the playbook, no matter what our executives insist will be different."<br><br> They continue, "I have no internal secret information – we don't need any to see how this thing plays out – but the only unknown (and fear) is how soon and how deep things need to get cut back to pay off this debt. Any year that EA's cash flow goes down, rather than up, will be bad for employees." It all feels bad, really. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fapp.asana.com%2F1%2F15343276361858%2Fproject%2F1211904824281973%2Fboard%2F1212152757789946" target="_blank" rel=" noopener"><u><i>EA staff fear new Saudi Arabia owners will police their games: "Projects just won't get signed because they don't align explicitly with what the Saudi government wants."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>I modded GTA 5&amp;apos;s NPCs to be punishable for their crimes, and also much more polite</title>
<link>https://xinker.org/i-modded-gta-5s-npcs-to-be-punishable-for-their-crimes-and-also-much-more-polite</link>
<guid>https://xinker.org/i-modded-gta-5s-npcs-to-be-punishable-for-their-crimes-and-also-much-more-polite</guid>
<description><![CDATA[  Grand Theft Auto 6 will, I am assured, have the greatest NPCs of all time. They will be perfect human simulacra, indistinguishable from the meaty lifeforms behind the controller... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/Bh6P9jZWMMnz5DpsuYo38a-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 01:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>modded, GTA, 5s, NPCs, punishable, for, their, crimes, and, also, much, more, polite</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/Bh6P9jZWMMnz5DpsuYo38a-1280-80.jpg" crossorigin="anonymous"><br><br> Grand Theft Auto 6 will, I am assured, have the greatest NPCs of all time. They will be perfect human simulacra, indistinguishable from the meaty lifeforms behind the controller... <a class="bb_link" href="https://www.pcgamer.com/games/grand-theft-auto/i-modded-gta-5s-npcs-to-be-punishable-for-their-crimes-and-also-much-more-polite/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>After 25% positive Steam reviews, Soulslike dev realizes people hate AI slop and admits &amp;quot;if it looks like the effort is not there, that is a fair reading of what is on screen&amp;quot;</title>
<link>https://xinker.org/after-25-positive-steam-reviews-soulslike-dev-realizes-people-hate-ai-slop-and-admits-if-it-looks-like-the-effort-is-not-there-that-is-a-fair-reading-of-what-is-on-screen</link>
<guid>https://xinker.org/after-25-positive-steam-reviews-soulslike-dev-realizes-people-hate-ai-slop-and-admits-if-it-looks-like-the-effort-is-not-there-that-is-a-fair-reading-of-what-is-on-screen</guid>
<description><![CDATA[  Vapor World: Over the Mind is a newly released Soulslike platformer promising a twisted world and Sekiro-like combat, but all anyone can talk about it is its hideous AI-generated cutscenes, and that includes its own director. With over 100,000 Steam wishlists behind it, Vapor World had some real buildup, with Soulslike fans essentially hoping for a 2D Lies of P. It launched on Steam in Early Access on Tuesday, August 18 and has since received user reviewers averaging 25% positive. Many reviews mention the generative AI called out in the game&#039;s Steam page disclosure, with developer ALIVE Inc saying it used AI for voices and cutscenes but not &quot;live&quot; generation during gameplay. &quot;All AI-assisted content is produced and reviewed by our team during development and ships in a fixed, pre-rendered form,&quot; the game&#039;s AI disclosure adds. This human review process demonstrably missed some spots. One Steam reviewer writes: &quot;The AI is so obvious in this game that it really ruins the experience. AI voices, AI cutscenes, it&#039;s not even subtle.&quot; In a new Steam post, director Young Kim owns up to heavy AI reliance and says he underestimated blowback to ALIVE using the tech.  &quot;If someone asked me what I think about using AI, the honest answer is that I would have to think about it for a long time,&quot; Kim writes. &quot;The reason I chose AI was that I believed it could reach a level of expression our existing resources could not, and that it would let us focus more on the game itself, outside of story and cinematics.https://www.youtube-nocookie.com/embed/AxLikQwnHWw The idea that gen AI use is unavoidable if small teams want to hit certain scope, complexity, or fidelity bars is an argument some game devs have shot down before. Games have, after all, been fine without it up until now. More pertinently, dozens of indie devs told GamesRadar+ that they avoid generative AI for multiple reasons.  &quot;That was a hasty judgment on my part,&quot; Kim continues. &quot;Unless AI takes one more leap and reaches a point where no one can tell the difference, what I believed was still closer to an ideal than a reality. I expected some of you would be disappointed by our use of AI. I did not expect it to become this big.&quot; I don&#039;t know if more convincing AI-generated content would necessarily solve the problem, but that isn&#039;t the plan for Vapor World anyway. &quot;From this point on, we will not use AI-generated cutscenes. Not in any cutscene,&quot; Kim promises. &quot;Second, we will remove all AI cutscenes and fully replace them with our own original content.&quot; Kim says Vapor World originally used &quot;cutscenes made entirely by our own hands,&quot; but &quot;the results were devastating every time.&quot; Convinced they couldn&#039;t do it themselves, they &quot;turned to AI.&quot;  &quot;If that choice hurt your experience, the fault is not in the tool,&quot; Kim says. &quot;It is in our own shortcomings.&quot; In a fairly stunning admission, Kim says &quot;every cutscene in this game was originally built as a full in-game cutscene,&quot; and the team &quot;only recently began replacing them with AI-generated cutscenes.&quot; &quot;What you are seeing right now is the middle of that transition,&quot; Kim adds. &quot;So if it looks like the effort is not there, that is a fair reading of what is on screen. Looking back, that replacement was the wrong call. But it is also the reason we can fix this quickly: the in-game versions already exist.&quot; You don&#039;t often hear game devs who choose AI say all of this out loud: we turned to AI because we couldn&#039;t immediately do better ourselves (and chose not to learn new skills), we didn&#039;t think so many players would care, and if it looks like slop, well, that&#039;s because it is.  Kim concludes: &quot;We will begin the replacement right away, and we will have it done by this weekend. The in-game versions already exist, so this will not take long.&quot;  Vapor World did look pretty interesting in early trailers; I&#039;d love to see that game, not some AI&#039;s interpretation of it, shake off these launch woes and recover in Early Access. That said, early reviews indicate that while there is real potential here, some other areas could use improvement as well.  There&#039;s certainly no shortage of great Soulslikes. Our Mortal Shell 2 review calls it one of the best entries to the genre since Elden Ring.  Soulslike prince Lies of P added difficulty settings after its own developers struggled to beat it: &quot;Most couldn&#039;t even make it halfway.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/zrYzoAoNwNZYgUdGyPg4zZ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>After, 25, positive, Steam, reviews, Soulslike, dev, realizes, people, hate, slop, and, admits, if, looks, like, the, effort, not, there, that, fair, reading, what, screen</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/zrYzoAoNwNZYgUdGyPg4zZ-1280-80.jpg" crossorigin="anonymous"> Vapor World: Over the Mind is a newly released Soulslike platformer promising a twisted world and Sekiro-like combat, but all anyone can talk about it is its hideous AI-generated cutscenes, and that includes its own director.<br><br> With over 100,000 Steam wishlists behind it, <a class="bb_link" href="https://store.steampowered.com/app/1996090/Vapor_World_Over_The_Mind/" target="_blank" rel="">Vapor World</a> had some real buildup, with Soulslike fans essentially hoping for a 2D Lies of P. It launched on Steam in Early Access on Tuesday, August 18 and has since received user reviewers averaging 25% positive. Many reviews mention the generative AI called out in the game's Steam page disclosure, with developer ALIVE Inc saying it used AI for voices and cutscenes but not "live" generation during gameplay.<br><br> "All AI-assisted content is produced and reviewed by our team during development and ships in a fixed, pre-rendered form," the game's AI disclosure adds.<br><br> This human review process demonstrably missed some spots. One Steam reviewer writes: "The AI is so obvious in this game that it really ruins the experience. AI voices, AI cutscenes, it's not even subtle."<br><br> In a <a class="bb_link" href="https://store.steampowered.com/news/app/1996090/view/670626123911004198" target="_blank" rel="">new Steam post</a>, director Young Kim owns up to heavy AI reliance and says he underestimated blowback to ALIVE using the tech. <br><br> "If someone asked me what I think about using AI, the honest answer is that I would have to think about it for a long time," Kim writes. "The reason I chose AI was that I believed it could reach a level of expression our existing resources could not, and that it would let us focus more on the game itself, outside of story and cinematics.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FAxLikQwnHWw" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/AxLikQwnHWw</a> The idea that gen AI use is unavoidable if small teams want to hit certain scope, complexity, or fidelity bars is an argument some <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fdevs-dont-buy-steam-disclosure-claiming-gen-ai-was-a-necessity-im-literally-unemployed-and-i-still-make-all-of-my-assets-by-hand%2F" target="_blank" rel=" noopener"><u>game devs have shot down before</u></a>. Games have, after all, been fine without it up until now. More pertinently, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fit-creates-lesser-games-indie-game-studios-are-supposed-to-love-generative-ai-so-why-do-the-25-devs-i-spoke-to-avoid-it%2F" target="_blank" rel=" noopener"><u>dozens of indie devs told GamesRadar+ that they avoid generative AI</u></a> for multiple reasons. <br><br> "That was a hasty judgment on my part," Kim continues. "Unless AI takes one more leap and reaches a point where no one can tell the difference, what I believed was still closer to an ideal than a reality. I expected some of you would be disappointed by our use of AI. I did not expect it to become this big."<br><br> I don't know if <i>more convincing</i> AI-generated content would necessarily solve the problem, but that isn't the plan for Vapor World anyway. "From this point on, we will not use AI-generated cutscenes. Not in any cutscene," Kim promises. "Second, we will remove all AI cutscenes and fully replace them with our own original content."<br><br> Kim says Vapor World originally used "cutscenes made entirely by our own hands," but "the results were devastating every time." Convinced they couldn't do it themselves, they "turned to AI." <br><br> "If that choice hurt your experience, the fault is not in the tool," Kim says. "It is in our own shortcomings."<br><br> In a fairly stunning admission, Kim says "every cutscene in this game was originally built as a full in-game cutscene," and the team "only recently began replacing them with AI-generated cutscenes."<br><br> "What you are seeing right now is the middle of that transition," Kim adds. "So if it looks like the effort is not there, that is a fair reading of what is on screen. Looking back, that replacement was the wrong call. But it is also the reason we can fix this quickly: the in-game versions already exist."<br><br> You don't often hear game devs who choose AI say all of this out loud: we turned to AI because we couldn't immediately do better ourselves (and chose not to learn new skills), we didn't think so many players would care, and if it looks like slop, well, that's because it is. <br><br> Kim concludes: "We will begin the replacement right away, and we will have it done by this weekend. The in-game versions already exist, so this will not take long." <br><br> Vapor World did look pretty interesting in early trailers; I'd love to see <i>that game</i>, not some AI's interpretation of it, shake off these launch woes and recover in Early Access. That said, early reviews indicate that while there is real potential here, some other areas could use improvement as well. <br><br> There's certainly no shortage of great Soulslikes. Our <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction-rpg%2Fmortal-shell-2-review%2F" target="_blank" rel=" noopener">Mortal Shell 2 review </a>calls it one of the best entries to the genre since Elden Ring. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fsoulslike-prince-lies-of-p-added-difficulty-settings-after-its-own-developers-struggled-to-beat-it-most-couldnt-even-make-it-halfway%2F" target="_blank" rel=" noopener"><u><i>Soulslike prince Lies of P added difficulty settings after its own developers struggled to beat it: "Most couldn't even make it halfway."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>???? S.T.A.L.K.E.R. 2: Cost of Hope &amp;amp; Update 2.0 — All You Need to Know</title>
<link>https://xinker.org/stalker-2-cost-of-hope-update-20-all-you-need-to-know</link>
<guid>https://xinker.org/stalker-2-cost-of-hope-update-20-all-you-need-to-know</guid>
<description><![CDATA[ Stalkers,We are approaching a massive emission! Both Back to the Zone — Update 2.0 and Cost of Hope expansion will be launched on August 20, and here is everything you need to know before heading Back to the Zone (with no spoilers).WHAT IS S.T.A.L.K.E.R. 2: COST OF HOPE?S.T.A.L.K.E.R. 2: Cost of Hope is the first major expansion for Heart of Chornobyl, launching on August 20, 2026, on PC, Xbox Series X|S, and PS5|PS5 Pro. It includes a huge new storyline that can take dozens of hours to complete, two new regions — including, among others, the legendary CNPP and Iron Forest — new and returning characters, and much more.All owners of the Ultimate Edition or Season Pass of S.T.A.L.K.E.R. 2: Heart of Chornobyl will be granted access to the Cost of Hope automatically. Owners of the Standard and Deluxe Editions of the S.T.A.L.K.E.R. 2: Heart of Chornobyl can either update their version of the game to Ultimate Edition (and get all its additional bonuses), or purchase the DLC as a separate item.Back in the day, we shared more insights on the details of Cost of Hope with our friends at XBOX — you should take a look.HOW TO START THE DLCThe expansion&#039;s protagonist is Skif, and the events unfold in parallel with the story of Heart of Chornobyl. After installing the DLC, during your playthrough of the main campaign you&#039;ll receive a signal on your PDA that will start the expansion&#039;s storyline.The DLC content is split between two parts of the game. The first becomes available shortly after leaving the Lesser Zone closer to the beginning of the game, while the second unlocks after completing the A Minor Incident main story mission. For players&#039; convenience, we&#039;ve added shortcuts to the main menu that let you skip directly to the DLC content. If you choose to use this feature, there are several options available:Select New Game → DLC Content, then choose Skip Ahead to The Cost of Hope.Early Start skips the game to the point where the first part of the DLC becomes available. Advanced Start skips ahead to a later stage of the main story, where both parts of the DLC are available.Advanced Start places you at a point in the game where several faction-related choices have already been made in the main story. Choose Advanced Start – Spark or Advanced Start – Ward, depending on your preference. This choice does not affect the DLC content. It only applies to the main game and its storyline.For players focused on the DLC, Advanced Start is the recommended option. All Update 2.0 features are available regardless of your starting point, while the open-world structure allows you to leave the DLC path at any time and freely explore the Zone.COST OF HOPE&#039;S MAIN STORYThe factions of Duty and Freedom — enemies in the past — are now tied together by the D4 Treaty, a pact signed by every group in the Zone before the events of Heart of Chornobyl. But no pact can keep the ideological and philosophical differences in peace forever. Duty are the ones who see the Zone as a danger to humanity. Their goal is simple: destroy that danger and protect humankind from the unknown. Freedom see things differently. For them, the Zone is a gift — something humanity should explore and learn to use for the greater good.There are so many details and nuances to this iconic conflict that we even prepared a separate blog post for it. You can also enjoy this amazing story trailer!NEW REGIONS AND LOCATIONS TO EXPLORECost of Hope will introduce two new regions: Iron Forest and the long-awaited Chornobyl Nuclear Power Plant. A region isn&#039;t just a single location. It&#039;s a large territory, each with its own hub, along with dozens of smaller locations to discover — all filled with quests and activities, dangers and mysteries.Here, let&#039;s take a walkthrough of them.There are also new places to visit outside the two new regions. Revisit SIRCAA, the iconic X-16 lab, and other new and familiar locations. We won&#039;t spoil them all, but as Skif once said — “We found a whole city that shouldn&#039;t even exist.”BACK TO THE ZONE — UPDATE 2.0Simultaneously with the release of Cost of Hope expansion on August 20, 2026, we will release a long-awaited “Back to the Zone — Update 2.0” available for free for all players, no matter the edition of the game.Back to the Zone — Update 2.0 is our biggest overhaul to how the Zone looks, feels, and lives since launch. The technical work here runs deeper than usual — including a significant engine upgrade — and alongside it, we&#039;ve packed in features stalkers have been asking for, and a few things we&#039;ve been wanting to show you for a while.To name a few: updated foliage and lighting, new weapons and attachments, binoculars, new custom difficulty, and much more. We described the main improvements and new features in this blog.Don&#039;t want to read? — here is also a showcase trailer!On August 20, 2026, we will also share both short and long patch notes on our website in the Patch Notes section and on the Steam page, so stay in touch for more details.SAVES COM ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40721482/863828b88a28a42cc3bbdf28705c25557e5728d4.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:50:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, S.T.A.L.K.E.R., Cost, Hope, Update, 2.0, —, All, You, Need, Know</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Stalkers,</div><p class="bb_paragraph">We are approaching a massive emission! Both Back to the Zone — Update 2.0 and Cost of Hope expansion will be launched on August 20, and here is everything you need to know before heading Back to the Zone (with no spoilers).</p><div class="bb_h2"><b>WHAT IS S.T.A.L.K.E.R. 2: COST OF HOPE?</b></div><p class="bb_paragraph">S.T.A.L.K.E.R. 2: Cost of Hope is the first major expansion for Heart of Chornobyl, launching on August 20, 2026, on PC, Xbox Series X|S, and PS5|PS5 Pro. It includes a huge new storyline that can take dozens of hours to complete, two new regions — including, among others, the legendary CNPP and Iron Forest — new and returning characters, and much more.</p><p class="bb_paragraph"></p><p class="bb_paragraph">All owners of the Ultimate Edition or Season Pass of S.T.A.L.K.E.R. 2: Heart of Chornobyl will be granted access to the Cost of Hope automatically. Owners of the Standard and Deluxe Editions of the S.T.A.L.K.E.R. 2: Heart of Chornobyl can either update their version of the game to Ultimate Edition (and get all its additional bonuses), or purchase the DLC as a separate item.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/cbe862ac73a1a3e61e719cf390e65dbe56e61a06.png"></p><p class="bb_paragraph">Back in the day, we shared <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnews.xbox.com%2Fen-us%2F2026%2F03%2F26%2Fstalker-2-dlc-xbox-partner-preview%2F" target="_blank" rel=" noopener">more insights on the details of Cost of Hope with our friends at XBOX</a></u> — you should take a look.</p><div class="bb_h2"><b>HOW TO START THE DLC</b></div><p class="bb_paragraph">The expansion's protagonist is Skif, and the events unfold in parallel with the story of Heart of Chornobyl. After installing the DLC, during your playthrough of the main campaign you'll receive a signal on your PDA that will start the expansion's storyline.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/bc6efd661490f655a298e9b86f2ef2ff909d805b.jpg"></p><p class="bb_paragraph">The DLC content is split between two parts of the game. The first becomes available shortly after leaving the Lesser Zone closer to the beginning of the game, while the second unlocks after completing the <i>A Minor Incident</i> main story mission. For players' convenience, we've added shortcuts to the main menu that let you skip directly to the DLC content. If you choose to use this feature, there are several options available:</p><ul class="bb_ul"><li><p class="bb_paragraph">Select <b>New Game</b> → <b>DLC Content</b>, then choose <b>Skip Ahead to The Cost of Hope</b>.</p></li><li><p class="bb_paragraph"><b>Early Start</b> skips the game to the point where the first part of the DLC becomes available. <b>Advanced Start </b>skips ahead to a later stage of the main story, where both parts of the DLC are available.</p></li><li><p class="bb_paragraph">Advanced Start places you at a point in the game where several faction-related choices have already been made in the main story. Choose <b>Advanced Start – Spark or Advanced Start – Ward</b>, depending on your preference. This choice does not affect the DLC content. It only applies to the main game and its storyline.</p></li><li><p class="bb_paragraph">For players focused on the DLC, Advanced Start is the recommended option. All Update 2.0 features are available regardless of your starting point, while the open-world structure allows you to leave the DLC path at any time and freely explore the Zone.</p></li></ul><div data-youtube='"V2H5TBVr2hQ' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2"><b>COST OF HOPE'S MAIN STORY</b></div><p class="bb_paragraph">The factions of Duty and Freedom — enemies in the past — are now tied together by the D4 Treaty, a pact signed by every group in the Zone before the events of Heart of Chornobyl. But no pact can keep the ideological and philosophical differences in peace forever. </p><p class="bb_paragraph">Duty are the ones who see the Zone as a danger to humanity. Their goal is simple: destroy that danger and protect humankind from the unknown. Freedom see things differently. For them, the Zone is a gift — something humanity should explore and learn to use for the greater good.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/953df824e5761dfe1823550e5153163548c22023.jpg"></p><p class="bb_paragraph">There are so many details and nuances to this iconic conflict that we even prepared <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.stalker2.com%2Fnews%2Fzone_between_duty_and_freedom" target="_blank" rel=" noopener">a separate blog post for it</a></u>. You can also enjoy this amazing story trailer!</p><p class="bb_paragraph"></p><div data-youtube='"Xkk96ckk_d8' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2"><b>NEW REGIONS AND LOCATIONS TO EXPLORE</b></div><p class="bb_paragraph">Cost of Hope will introduce two new regions: Iron Forest and the long-awaited Chornobyl Nuclear Power Plant. A region isn't just a single location. It's a large territory, each with its own hub, along with dozens of smaller locations to discover — all filled with quests and activities, dangers and mysteries.</p><p class="bb_paragraph">Here, let's take a walkthrough of them.</p><div data-youtube='"rgp6o6dBmNE' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">There are also new places to visit outside the two new regions. Revisit SIRCAA, the iconic X-16 lab, and other new and familiar locations. We won't spoil them all, but as Skif once said — “We found a whole city that shouldn't even exist.”</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/a2b9368f392648ab8092e8bbbab330fc52a67e12.jpg"></p><div class="bb_h2"><b>BACK TO THE ZONE — UPDATE 2.0</b></div><p class="bb_paragraph">Simultaneously with the release of Cost of Hope expansion on August 20, 2026, we will release a long-awaited “Back to the Zone — Update 2.0” available for free for all players, no matter the edition of the game.</p><p class="bb_paragraph">Back to the Zone — Update 2.0 is our biggest overhaul to how the Zone looks, feels, and lives since launch. The technical work here runs deeper than usual — including a significant engine upgrade — and alongside it, we've packed in features stalkers have been asking for, and a few things we've been wanting to show you for a while.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/dcaa0db6303694e94412cb501a7a94370b0134e4.jpg"></p><p class="bb_paragraph">To name a few: updated foliage and lighting, new weapons and attachments, binoculars, new custom difficulty, and much more. We described the main improvements and new features <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.stalker2.com%2Fnews%2Fback-to-the-zone-2-0-update" target="_blank" rel=" noopener">in this blog</a></u>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Don't want to read? — here is also a showcase trailer!</p><div data-youtube='"pjbNiV-bbbs' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">On August 20, 2026, we will also share both short and long patch notes on our website in the Patch Notes section and on the Steam page, so stay in touch for more details.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>SAVES COMPATIBILITY AND STARTING A NEW GAME</b></div><p class="bb_paragraph">You don't need to start a new game — all saves from previous game versions will be compatible with Update 2.0 and Cost of Hope expansion. However, if you played the game long, long ago, you may have missed a lot of new content and features we added during the S.T.A.L.K.E.R. 2: Heart of Chornobyl update cycle. In that case, it will be beneficial to start a new game just to re-explore the Zone, though it is not a requirement.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>MODIFICATIONS AND THE ZONE KIT PHASE 2 UPDATE</b></div><p class="bb_paragraph">We strongly recommend starting both Update 2.0 and the S.T.A.L.K.E.R. 2: Cost of Hope expansion without any mods installed. Launching the updated game with not-updated mods may cause game instability and performance issues.</p><p class="bb_paragraph">We are closely collaborating with the most active and popular modmakers in the Zone Kit Closed Beta format, and we have given them access to the game update early so they can update their mods in advance. Some of them may even be updated on August 20, 2026.</p><p class="bb_paragraph">How to delete mods to make sure the game is “clear,” what is the Zone Kit Closed Beta, and how modmakers can prepare for the Zone Kit update — <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.stalker2.com%2Fnews%2Fmods-cost-of-hope-update-2-0-faq" target="_blank" rel=" noopener">this blog answers those questions</a></u>.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>WELCOME TO THE UPDATED ZONE</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/40721482/221acf90cab6a6e239834dd6dea2651433c5e015.png"></p><p class="bb_paragraph">On August 20, S.T.A.L.K.E.R. 2: Cost of Hope expansion and free Update 2.0 will be launched, and we can't wait to invite you Back to the Zone! Massive thanks for being a part of this journey, for all your feedback and support along the way. Without you — all that wouldn't have been possible. If you were waiting for the game to be finally updated — this is the time!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Good hunting, stalkers!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3765020/STALKER_2_Cost_of_Hope/?snr=1_550_553__1009" target="_blank" rel="">https://store.steampowered.com/app/3765020/STALKER_2_Cost_of_Hope/?snr=1_550_553__1009</a></p>]]> </content:encoded>
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<title>The first big Skyrim update in ages is huge news for mods, and Bethesda promises it &amp;quot;should not affect load orders&amp;quot;</title>
<link>https://xinker.org/the-first-big-skyrim-update-in-ages-is-huge-news-for-mods-and-bethesda-promises-it-should-not-affect-load-orders</link>
<guid>https://xinker.org/the-first-big-skyrim-update-in-ages-is-huge-news-for-mods-and-bethesda-promises-it-should-not-affect-load-orders</guid>
<description><![CDATA[  Earlier this week, Bethesda Game Studios fans feared the worst for their mods as the studio revealed that it would be launching a brand-new Fallout 4 update with &quot;Creations improvements&quot; – and, much to many fans&#039; dismay, another for Skyrim later on down the line. Well, the Fallout 4 patch has officially landed, and surprisingly well, quadrupling the number of mods players can have and more – and along the way, so has Bethesda&#039;s first tease of what&#039;s to come to Skyrim, its more fantastical RPG. &quot;On Thursday, August 20, we will deploy a patch to The Elder Scrolls V: Skyrim Special Edition that will increase console mod storage limits and bring more Creations improvements,&quot; it reveals in a new post online. It continues, delivering the news I&#039;d argue we all wanted to hear: our load orders will not be broken by the update… ideally, anyway. &quot;While this update should not affect load orders,&quot; as Bethesda writes, &quot;we do encourage players to log into your save game if you haven&#039;t done so in a while as a precaution.&quot; I, for one, will certainly be doing so – but I&#039;m thrilled that the Skyrim patch isn&#039;t coming with the same sort of warning the Fallout 4 one did. On Thursday, August 20, we will deploy a patch to The Elder Scrolls V: Skyrim Special Edition that will increase console mod storage limits and bring more Creations improvements.While this update should not affect load orders, we do encourage players to log into your save game… pic.twitter.com/nwpVXcm7eTAugust 19, 2026 Unsurprisingly, though, folks are still worried. As one person comments, &quot;Ah nah man. My perfect load order gone.&quot; Others are simply curious about the update, and how closely it&#039;ll resemble the Fallout 4 patch, which upped the mod limit by a lot. A fan asks, &quot;Will this allow custom file type and assets for creations on PlayStation as well? Akin to how the recent Fallout 4 update allowed?&quot; Hopefully, anon. Hopefully. Various replies show that players are far more positive about the Skyrim update than they were the Fallout 4 patch initially (likely because the latter has launched and Bethesda is saying this one shouldn&#039;t bust our load orders), with one reading, &quot;THANK YOU! I was hoping this update was coming.&quot; I do personally wonder how much those &quot;mod storage limits&quot; will be increased myself, honestly – but I suppose I&#039;ll find out for sure tomorrow. Here&#039;s everything we know about The Elder Scrolls 6 if you&#039;re craving something new from Bethesda – we certainly are. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/m38wUAez2UbW9sfjYjJFLo-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:40:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, first, big, Skyrim, update, ages, huge, news, for, mods, and, Bethesda, promises, should, not, affect, load, orders</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/m38wUAez2UbW9sfjYjJFLo-1280-80.jpg" crossorigin="anonymous"> Earlier this week, Bethesda Game Studios fans feared the worst for their mods as the studio revealed that it would be launching a brand-new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffallout-4-tips%2F" target="_blank" rel=" noopener">Fallout 4</a> update <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-elder-scrolls%2Fplease-stop-skyrim-and-fallout-4-players-fear-the-worst-as-bethesda-has-another-go-at-creations-improvements%2F" target="_blank" rel=" noopener">with "Creations improvements"</a> – and, much to many fans' dismay, another for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fskyrim-guide%2F" target="_blank" rel=" noopener">Skyrim</a> later on down the line.<br><br> Well, the Fallout 4 patch has officially landed, and surprisingly well, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffallout%2Ffallout-4-fans-let-out-as-a-sigh-of-relief-as-bethesda-quadruples-the-rpgs-mod-limit-without-breaking-everything-in-new-update%2F" target="_blank" rel=" noopener">quadrupling the number of mods</a> players can have and more – and along the way, so has Bethesda's first tease of what's to come to Skyrim, its more fantastical RPG. <br><br>"On Thursday, August 20, we will deploy a patch to The Elder Scrolls V: Skyrim Special Edition that will increase console mod storage limits and bring more Creations improvements," it reveals in a new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBethesdaStudios%2Fstatus%2F2090091858340774396%3Fs%3D20" target="_blank" rel=" noopener">post</a> online.<br><br> It continues, delivering the news I'd argue we all wanted to hear: our load orders will <i>not</i> be broken by the update… ideally, anyway. "While this update should not affect load orders," as Bethesda writes, "we do encourage players to log into your save game if you haven't done so in a while as a precaution." <br><br>I, for one, will certainly be doing so – but I'm thrilled that the Skyrim patch isn't coming with the same sort of warning the Fallout 4 one did.<br><br> On Thursday, August 20, we will deploy a patch to The Elder Scrolls V: Skyrim Special Edition that will increase console mod storage limits and bring more Creations improvements.While this update should not affect load orders, we do encourage players to log into your save game… <a class="bb_link" href="http://pic.twitter.com/nwpVXcm7eT" target="_blank" rel="">pic.twitter.com/nwpVXcm7eT</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2090091858340774396" target="_blank" rel="">August 19, 2026</a><br><br> Unsurprisingly, though, folks are still worried. As one person comments, "Ah nah man. My perfect load order gone." Others are simply curious about the update, and how closely it'll resemble the Fallout 4 patch, which upped the mod limit by a <i>lot</i>. <br><br>A fan asks, "Will this allow custom file type and assets for creations on PlayStation as well? Akin to how the recent Fallout 4 update allowed?" Hopefully, anon. Hopefully.<br><br> Various replies show that players are far more positive about the Skyrim update than they were the Fallout 4 patch initially (likely because the latter has launched and Bethesda is saying this one shouldn't bust our load orders), with one reading, "THANK YOU! I was hoping this update was coming." <br><br>I do personally wonder how much those "mod storage limits" will be increased myself, honestly – but I suppose I'll find out for sure tomorrow.<br><br> <i>Here's everything we know about </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Felder-scrolls-6-release-date-location-news-races%2F" target="_blank" rel=" noopener"><i>The Elder Scrolls 6</i></a><i> if you're craving something new from Bethesda – we certainly are.</i><br><br> [/url]]]> </content:encoded>
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<title>How to Commune with Chaos in Mortal Shell 2</title>
<link>https://xinker.org/how-to-commune-with-chaos-in-mortal-shell-2</link>
<guid>https://xinker.org/how-to-commune-with-chaos-in-mortal-shell-2</guid>
<description><![CDATA[  You&#039;ll find the words &quot;Commune with Chaos&quot; in Mortal Shell 2 upon discovering a secret room in the Marrow Keep, and it&#039;s likely you already have if you&#039;re here. Instead, what you&#039;re struggling with is actually being able to commune with chaos if nothing happens when you interact with the chalice in front of you. Fortunately, there is a very simple fix for this, and it&#039;s intentional - it&#039;s not a bug. So here&#039;s how to commune with chaos in Mortal Shell 2, after which you&#039;ll find a special - but not game-changing - key.Mortal Shell 2 &#039;Commune with Chaos&#039;  (Image credit: Cold Symmetry) To Commune with Chaos in Mortal Shell 2, you must have the Slayer Seal in your inventory. You don&#039;t need to have it equipped, you simply must pick it up, at which point you&#039;ll be able to find out the secrets hidden in this previously locked dungeon. This is easy to miss, as some people are intentionally avoiding the Slayer Seal with no intention of using the item. After all, this Seal reduces the game difficulty significantly by offering some seriously powerful buffs. More importantly, equipping the Seal disables achievements, so it&#039;s understandable that you may not want to pick it up.  However, there are not one but two failsafes in place to prevent you accidentally equipping the Seal, so go and pick it up, head back to the goblet, and you&#039;ll now be able to commune with chaos. If you need to know where to find the Seal, check out my standalone Mortal Shell 2 Slayer Seal guide. Meanwhile, if you found yourself here by mistake and need to know where to find this mysterious chalice, then descend the ramp into Sester Genessa&#039;s arena in the Marrow Keep, turn left when you reach the bottom, and head to the block of stone in the wall with an engraving marked on it. Hit this wall with your weapon and a chamber opens up, inside of which you&#039;ll find this chalice and be able to commune with chaos yourself. © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/DpxkJFAiyKekt6R7ez7Lic-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:32:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, Commune, with, Chaos, Mortal, Shell</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/DpxkJFAiyKekt6R7ez7Lic-1280-80.jpg" crossorigin="anonymous"> You'll find the words "Commune with Chaos" in Mortal Shell 2 upon discovering a secret room in the Marrow Keep, and it's likely you already have if you're here. Instead, what you're struggling with is actually being able to commune with chaos if nothing happens when you interact with the chalice in front of you.<br><br> Fortunately, there is a very simple fix for this, and it's intentional - it's not a bug. So here's how to commune with chaos in Mortal Shell 2, after which you'll find a special - but not game-changing - key.<br><br><div class="bb_h2"><u>Mortal Shell 2 'Commune with Chaos'</u></div> <img src="https://cdn.mos.cms.futurecdn.net/AMAVRKBNdRs3ktS3uSbTJf.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Cold Symmetry)</u> <b>To Commune with Chaos in Mortal Shell 2, you must have the Slayer Seal in your inventory. </b>You don't need to have it equipped, you simply must pick it up, at which point you'll be able to find out the secrets hidden in this previously locked dungeon.<br><br> This is easy to miss, as some people are intentionally avoiding the Slayer Seal with no intention of using the item. After all, this Seal reduces the game difficulty significantly by offering some seriously powerful buffs. More importantly, equipping the Seal disables achievements, so it's understandable that you may not want to pick it up. <br><br> However, there are not one but two failsafes in place to prevent you accidentally equipping the Seal, so go and pick it up, head back to the goblet, and you'll now be able to commune with chaos. If you need to know where to find the Seal, check out my standalone <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fmortal-shell-2-slayer-seal-difficulty" target="_blank" rel=" noopener">Mortal Shell 2 Slayer Seal</a> guide.<br><br> Meanwhile, if you found yourself here by mistake and need to know where to find this mysterious chalice, then descend the ramp into Sester Genessa's arena in the Marrow Keep, turn left when you reach the bottom, and head to the block of stone in the wall with an engraving marked on it. Hit this wall with your weapon and a chamber opens up, inside of which you'll find this chalice and be able to commune with chaos yourself.<br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Metal Gear Solid is getting co&#45;op after 28 years thanks to &amp;quot;world first&amp;quot; mod, turning &amp;quot;the original PlayStation classic into a true online multiplayer experience&amp;quot;</title>
<link>https://xinker.org/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience</link>
<guid>https://xinker.org/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience</guid>
<description><![CDATA[  A modder has released a trailer for a Metal Gear Solid mod which brings two-player co-op to the PS1 stealth classic.  A recent trend I&#039;ve loved in the modding scene is players going back to classic games and implementing multiplayer into titles that were never designed for it. They are so prevalent there&#039;s an entire website dedicated to them. Super Mario 64 is one of the most famous examples – very recently, its sequel Super Mario Sunshine also had a mod released – as are the mods that allow full-blown co-op in FromSoftware games as opposed to certain sections. But one game I never expected this phenomenon to reach was Metal Gear Solid.  On their YouTube channel, a modder going by Felipe has released a &quot;Pre-Alpha&quot; trailer of their Metal Gear Solid Co-op mod. The description calls it &quot;a world first&quot; and says, &quot;This is the first attempt to bring the original PlayStation classic into a true online multiplayer experience, something the original game was never designed to support.&quot; The video shows two versions of Solid Snake sneaking about Shadow Moses Island, fighting Genome Soldiers and the likes of Revolver Ocelot.https://www.youtube-nocookie.com/embed/bED8LT70hMU In the comments of the video, Felipe adds a FAQ section to delve deeper into the mod. They reveal that this is built on the GOG PC release, and that each player will be able to have their own camera within the mod. They also acknowledge later sections of the game that feature different gameplay styles, like the final Jeep sequence and rappel off the building, saying that the former will likely be single-player only but that the rest of the game should be possible.  Felipe also notes that the mod will have settings to balance the game to two players by increasing boss HP, and is thinking of increasing guard reinforcement numbers. The modder says that they will look into additional mod support for their multiplayer version of the game, and the likes of additional skins, which we&#039;ve seen in similar multiplayer mods.  The mod is still in the early stages, but it&#039;s an impressive showing so far. Nintendo Switch version of Metal Gear Solid Master Collection 2 seemingly removes the PS3 from Snake&#039;s plane, suggesting an iconic joke will have to be changed. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/BZWPsLKMgqs9g7RRmo2wDM-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Metal, Gear, Solid, getting, co-op, after, years, thanks, world, first, mod, turning, the, original, PlayStation, classic, into, true, online, multiplayer, experience</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/BZWPsLKMgqs9g7RRmo2wDM-1280-80.jpg" crossorigin="anonymous"> A modder has released a trailer for a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fgames%2Fstealth%2Fmetal-gear%2F" target="_blank" rel=" noopener">Metal Gear Solid</a> mod which brings two-player co-op to the PS1 stealth classic. <br><br> A recent trend I've loved in the modding scene is players going back to classic games and implementing multiplayer into titles that were never designed for it. They are so prevalent there's an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmegalist.neocities.org%2Fmpm" target="_blank" rel=" noopener">entire website dedicated to them</a>. Super Mario 64 is one of the most famous examples – very recently, its sequel <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsuper-mario%2Fsuper-mario-sunshine-gets-10-player-online-co-op-in-mod-that-lets-you-tag-team-the-gamecube-classic-as-wario-luigi-and-sonic%2F" target="_blank" rel=" noopener">Super Mario Sunshine also had a mod released</a> – as are the mods that allow <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fthis-elden-ring-co-op-mod-makes-playing-with-friends-a-lot-easier%2F" target="_blank" rel=" noopener">full-blown co-op in FromSoftware games</a> as opposed to certain sections. But one game I never expected this phenomenon to reach was Metal Gear Solid. <br><br> On their YouTube channel, a modder going by Felipe has released a "Pre-Alpha" trailer of their Metal Gear Solid Co-op mod. The description calls it "a world first" and says, "This is the first attempt to bring the original PlayStation classic into a true online multiplayer experience, something the original game was never designed to support." The video shows two versions of Solid Snake sneaking about Shadow Moses Island, fighting Genome Soldiers and the likes of Revolver Ocelot.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FbED8LT70hMU" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/bED8LT70hMU</a> In the comments of the video, Felipe adds a FAQ section to delve deeper into the mod. They reveal that this is built on the GOG PC release, and that each player will be able to have their own camera within the mod. They also acknowledge later sections of the game that feature different gameplay styles, like the final Jeep sequence and rappel off the building, saying that the former will likely be single-player only but that the rest of the game should be possible. <br><br> Felipe also notes that the mod will have settings to balance the game to two players by increasing boss HP, and is thinking of increasing guard reinforcement numbers. The modder says that they will look into additional mod support for their multiplayer version of the game, and the likes of additional skins, which we've seen in similar multiplayer mods. <br><br> The mod is still in the early stages, but it's an impressive showing so far.<br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmetal-gear%2Fnintendo-switch-version-of-metal-gear-solid-master-collection-2-seemingly-removes-the-ps3-from-snakes-plane-suggesting-an-iconic-joke-will-have-to-be-changed%2F" target="_blank" rel=" noopener"><i>Nintendo Switch version of Metal Gear Solid Master Collection 2 seemingly removes the PS3 from Snake's plane, suggesting an iconic joke will have to be changed.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Kingdom Hearts 4 Sora Redesign Is Confusing A Lot Of Gamers</title>
<link>https://xinker.org/kingdom-hearts-4-sora-redesign-is-confusing-a-lot-of-gamers</link>
<guid>https://xinker.org/kingdom-hearts-4-sora-redesign-is-confusing-a-lot-of-gamers</guid>
<description><![CDATA[  Even though we’ve known about Sora’s Kingdom Hearts 4 redesign for years now, it’s still being criticised for doing exactly what it’s meant to. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/kingdomhearts4soraquadratum.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:28:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Kingdom, Hearts, Sora, Redesign, Confusing, Lot, Gamers</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/kingdomhearts4soraquadratum.jpg" crossorigin="anonymous"> Even though we’ve known about Sora’s <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fthegamer.com%2Ftag%2Fkingdom-hearts-4%2F" target="_blank" rel=" noopener">Kingdom Hearts 4</a> redesign for years now, it’s still being criticised for doing exactly what it’s meant to.<br><br>]]> </content:encoded>
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<title>RuneScape: Dragonwilds Confirmed for Day One Xbox Game Pass Launch</title>
<link>https://xinker.org/runescape-dragonwilds-confirmed-for-day-one-xbox-game-pass-launch</link>
<guid>https://xinker.org/runescape-dragonwilds-confirmed-for-day-one-xbox-game-pass-launch</guid>
<description><![CDATA[  RuneScape: Dragonwilds will be available as a day one Xbox Game Pass title next month, developer Jagex has announced. The open world, co-op, crafting and survival game is the first standalone title in Jagex’s long-running medieval MMORPG franchise, and the first RuneScape game set for consoles. It’s sold over 1 million copies during early access already. Here’s the official blurb: Players embark solo or in teams of four across Gielinor’s previously unexplored continent of Ashenfall, on an epic quest to discover why untamed, transformative magic spills across the fractured land. Through the power of magic that flows through the anima-rich landscape, players can not only obtain powerful spells to get them through battles, but find their practical uses as well, as they collect items and craft things to help them throughout their journey. In this land riddled with fierce dragons, players must level up skills, prepare potions, and craft gear, as they carve a path through these ferocious beasts and make their way to the Dragon Queen herself. RuneScape: Dragonwilds launches on September 15 in 1.0 form, which includes the brand-new Scorned Wilderness update, alongside all content from the upcoming Umbral Sands expansion. As confirmed at State of Play in June, RuneScape: Dragonwilds is also a day one launch on PlayStation Plus Extra and Premium. RuneScape: Dragonwilds launches its 1.0 version in both Digital Standard and Deluxe Editions for PC via Steam, the Jagex Launcher, and Epic Games Store on September 15, alongside its release on PlayStation 5 (and on PlayStation Plus Extra and Premium tiers for subscribers), and Xbox Series X and S. The game will also be available as a Digital Standard Edition on Nintendo Switch 2 on September 15. Physical Standard and Deluxe Editions of RuneScape: Dragonwilds will be available for PlayStation 5 and Xbox Series X in Q4 2026. Microsoft has yet to announce September Game Pass games beyond Shelldiver (Cloud, Console, and PC), which hits Game Pass Ultimate, Game Pass Premium, PC Game Pass on September 1. Here&#039;s everything coming to Xbox Game Pass during the rest of August. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
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<pubDate>Thu, 20 Aug 2026 00:23:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>RuneScape:, Dragonwilds, Confirmed, for, Day, One, Xbox, Game, Pass, Launch</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/runescape-1787152868406.png" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/runescape-dragonwilds" target="_blank" rel="">RuneScape: Dragonwilds</a> will be available as a day one Xbox Game Pass title next month, developer Jagex has announced.<br><br> The open world, co-op, crafting and survival game is the first standalone title in Jagex’s long-running medieval MMORPG franchise, and the first RuneScape game set for consoles. It’s sold over 1 million copies during early access already.<br><br> Here’s the official blurb:<br><br> Players embark solo or in teams of four across Gielinor’s previously unexplored continent of Ashenfall, on an epic quest to discover why untamed, transformative magic spills across the fractured land. Through the power of magic that flows through the anima-rich landscape, players can not only obtain powerful spells to get them through battles, but find their practical uses as well, as they collect items and craft things to help them throughout their journey. In this land riddled with fierce dragons, players must level up skills, prepare potions, and craft gear, as they carve a path through these ferocious beasts and make their way to the Dragon Queen herself. RuneScape: Dragonwilds launches on September 15 in 1.0 form, which includes the brand-new Scorned Wilderness update, alongside all content from the upcoming Umbral Sands expansion. As confirmed at State of Play in June, <a class="bb_link" href="https://www.ign.com/articles/runescape-dragonwilds-launches-on-consoles-later-in-2026-sony-picks-up-spinoff-for-ps-plus" target="_blank" rel=""><u>RuneScape: Dragonwilds is also a day one launch on PlayStation Plus Extra and Premium</u></a>.<br><br> RuneScape: Dragonwilds launches its 1.0 version in both Digital Standard and Deluxe Editions for PC via Steam, the Jagex Launcher, and Epic Games Store on September 15, alongside its release on PlayStation 5 (and on PlayStation Plus Extra and Premium tiers for subscribers), and Xbox Series X and S.<br><br> The game will also be available as a Digital Standard Edition on Nintendo Switch 2 on September 15. Physical Standard and Deluxe Editions of RuneScape: Dragonwilds will be available for PlayStation 5 and Xbox Series X in Q4 2026.<br><br> Microsoft has yet to announce September Game Pass games beyond Shelldiver (Cloud, Console, and PC), which hits Game Pass Ultimate, Game Pass Premium, PC Game Pass on September 1. Here's <a class="bb_link" href="https://www.ign.com/articles/xbox-game-pass-august-2026-wave-2-lineup-announced" target="_blank" rel="">everything coming to Xbox Game Pass during the rest of August</a>.<br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>Subnautica 2 Early Access 1.2 Update Out Now Alongside Patch Notes, Dev Donates $100,000 to Ocean Cleanup</title>
<link>https://xinker.org/subnautica-2-early-access-12-update-out-now-alongside-patch-notes-dev-donates-100000-to-ocean-cleanup</link>
<guid>https://xinker.org/subnautica-2-early-access-12-update-out-now-alongside-patch-notes-dev-donates-100000-to-ocean-cleanup</guid>
<description><![CDATA[  Subnautica 2 Early Access 1.2 is out now, adding the Buddy System to the underwater survival and crafting game. Developer Unknown Worlds has also announced a $100,000 donation to the appropriately named ocean cleanup non-profit The Ocean Cleanup. Unknown Worlds previously donated a portion of proceeds from the original Subnautica to The Ocean Cleanup on World Environment Day in 2019, and has continued to support ocean conservation efforts since. “Subnautica began with a love for the ocean, and it means a great deal to continue the conservation work we started with the original game through this donation to The Ocean Cleanup,” said executive producer Fernando Melo. “We will keep doing our part to protect the ocean we have spent so long bringing to life.” Unknown Worlds spoke about what to expect from Subnautica 1.2 yesterday, but today&#039;s release of the update brings with it detailed patch notes, below, which include a long list of changes and fixes. 1.2 includes the first iteration of Subnautica 2 proximity chat via an in-game voice chat option that you can use with your friends to talk locally with each other. As you get farther away it will switch to a radio-sounding voice that will progressively break up to a point where you can almost not hear your friend. Also added is player emotes via a small menu that lets players cheer on their friends, clap, or tell them you’re a little annoyed or frustrated. Inventory sharing lets players walk up to another player, access their inventory and quickly swap items between one another, rather than having to drop inventory items out in the world and have them pick them up. Player revives are also added, so if your friend is downed for whatever reason, you’ll have some time to share some oxygen with them and bring them back to life. Two additional player characters (Grace and Jegna) are added alongside two new suit colors. Also included is the tracking tag, a short-range beacon you can throw out in the environment or put inside an inventory such as a portable locker, so if you ever leave it in a cave you can find your way back to it. If you die holding a tracking tag or have one in your inventory, it will extend your black box signal to help you find the stuff you left behind. Improved HUD icons means all the icons will not be at full scale by default, but when you mouse over them after a half second or so they will scale up and give you the full details. Alongside that, there are improved pinned recipes, which means the UI should feel a little less confusing, and improvements to the base builder tool that should help make it clearer when you can and can&#039;t build something. The Subnautica 2 Early Access 1.2 update patch notes, courtesy of Steam, are below:Subnautica 2 Early Access 1.2 patch notesGameplay????Added Cross-Platform Voice Chat. Multiplayer host can choose between Global and Proximity Voice Chat (as players get further away, they become harder to hear). Voice Chat is available as “always on,” “push to talk,” or “always off.”Tracking Tag added to the game. Can be placed in carryables (like a locker) as a short-range beacon. If present in hand or inventory when reprinting, will increase black box range.Players can now revive each other before reprinting. Revived players will keep their equipment and regain a small amount of oxygen. Downed players can also choose to immediately reprint and respawn back at their assigned Biobed.Added Wave, Clap, Thumbs Up, Thumbs Down, and Frustrated emotes. Emotes are selectable from a new radial menu. Triggerable in water or on land, and can be interrupted by gameplay input.????Players can now interact with each other to directly exchange inventory items.Added Jegna and Grace character options in Character Customization, as well as two new color schemes for characters.Interaction text on Upgrade Biobeds changed to clarify their use.Added a distinct beep to player upgrade spots within a small radius.Added a small flash to screen on Upgrade Biobeds.Fauna &amp; FloraAdded flinch animations and VFX to Marrowbreach, Hammerhead, Nibbler, Needlershark, Epicurean, and Twin Eel.Adjusted Bulletheads so they deal more damage but can now be dodged (...sometimes). Added more Coral Crab animations.Revised model and animations for the Bloom Parasite. Improved Jelly Ring tentacles.ResourcesMore Carryable Racks added to early game wrecks and human-made sites.Base Building????Improvements made to the base building system’s placement UI, including alignment guide lines.Improvements made to how the game handles Move mode for clients in a multiplayer session.Updated Tadpole Dock icon to reflect updated model.Base edits now account for size snapping, such that it’s possible to fully deconstruct a room with Shrink (among other things).Trashcan is now functional as a trashcan. Items added to trashcan will be destroyed one by one after a short, five second delay.Bases can no longer be built inside of Great Jaw.Items that are preventing an object from being  ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/19/subnauticathumb-1787153914657.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, Early, Access, 1.2, Update, Out, Now, Alongside, Patch, Notes, Dev, Donates, 100, 000, Ocean, Cleanup</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/subnauticathumb-1787153914657.png" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/subnautica-2" target="_blank" rel="">Subnautica 2</a> Early Access 1.2 is out now, adding the Buddy System to the underwater survival and crafting game.<br><br> Developer Unknown Worlds has also announced a $100,000 donation to the appropriately named ocean cleanup non-profit The Ocean Cleanup.<br><br> Unknown Worlds previously donated a portion of proceeds from the original Subnautica to The Ocean Cleanup on World Environment Day in 2019, and has continued to support ocean conservation efforts since.<br><br> “Subnautica began with a love for the ocean, and it means a great deal to continue the conservation work we started with the original game through this donation to The Ocean Cleanup,” said executive producer Fernando Melo. “We will keep doing our part to protect the ocean we have spent so long bringing to life.”<br><br> <a class="bb_link" href="https://www.ign.com/articles/subnautica-2-patch-adds-buddy-system-dev-reveals-glimpse-at-early-access-2-update" target="_blank" rel="">Unknown Worlds spoke about what to expect from Subnautica 1.2 yesterday</a>, but today's release of the update brings with it detailed patch notes, below, which include a long list of changes and fixes.<br><br> 1.2 includes the first iteration of Subnautica 2 proximity chat via an in-game voice chat option that you can use with your friends to talk locally with each other. As you get farther away it will switch to a radio-sounding voice that will progressively break up to a point where you can almost not hear your friend.<br><br> Also added is player emotes via a small menu that lets players cheer on their friends, clap, or tell them you’re a little annoyed or frustrated. Inventory sharing lets players walk up to another player, access their inventory and quickly swap items between one another, rather than having to drop inventory items out in the world and have them pick them up. Player revives are also added, so if your friend is downed for whatever reason, you’ll have some time to share some oxygen with them and bring them back to life.<br><br> Two additional player characters (Grace and Jegna) are added alongside two new suit colors. Also included is the tracking tag, a short-range beacon you can throw out in the environment or put inside an inventory such as a portable locker, so if you ever leave it in a cave you can find your way back to it. If you die holding a tracking tag or have one in your inventory, it will extend your black box signal to help you find the stuff you left behind.<br><br> Improved HUD icons means all the icons will not be at full scale by default, but when you mouse over them after a half second or so they will scale up and give you the full details. Alongside that, there are improved pinned recipes, which means the UI should feel a little less confusing, and improvements to the base builder tool that should help make it clearer when you can and can't build something.<br><br> The Subnautica 2 Early Access 1.2 update patch notes, courtesy of <a class="bb_link" href="https://store.steampowered.com/news/app/1962700/view/710032085365033529" target="_blank" rel="">Steam</a>, are below:<br><br><div class="bb_h2">Subnautica 2 Early Access 1.2 patch notes</div><div class="bb_h3">Gameplay</div><ul class="bb_ul"><li>????Added Cross-Platform Voice Chat. Multiplayer host can choose between Global and Proximity Voice Chat (as players get further away, they become harder to hear). Voice Chat is available as “always on,” “push to talk,” or “always off.”</li><li>Tracking Tag added to the game. Can be placed in carryables (like a locker) as a short-range beacon. If present in hand or inventory when reprinting, will increase black box range.</li><li>Players can now revive each other before reprinting. Revived players will keep their equipment and regain a small amount of oxygen. Downed players can also choose to immediately reprint and respawn back at their assigned Biobed.</li><li>Added Wave, Clap, Thumbs Up, Thumbs Down, and Frustrated emotes. Emotes are selectable from a new radial menu. Triggerable in water or on land, and can be interrupted by gameplay input.</li><li>????Players can now interact with each other to directly exchange inventory items.</li><li>Added Jegna and Grace character options in Character Customization, as well as two new color schemes for characters.</li><li>Interaction text on Upgrade Biobeds changed to clarify their use.</li><li>Added a distinct beep to player upgrade spots within a small radius.</li><li>Added a small flash to screen on Upgrade Biobeds.</li></ul><div class="bb_h3">Fauna & Flora</div><ul class="bb_ul"><li>Added flinch animations and VFX to Marrowbreach, Hammerhead, Nibbler, Needlershark, Epicurean, and Twin Eel.</li><li>Adjusted Bulletheads so they deal more damage but can now be dodged (...sometimes). </li><li>Added more Coral Crab animations.</li><li>Revised model and animations for the Bloom Parasite. </li><li>Improved Jelly Ring tentacles.</li></ul><div class="bb_h3">Resources</div><ul class="bb_ul"><li>More Carryable Racks added to early game wrecks and human-made sites.</li></ul><div class="bb_h3">Base Building</div><ul class="bb_ul"><li>????Improvements made to the base building system’s placement UI, including alignment guide lines.</li><li>Improvements made to how the game handles Move mode for clients in a multiplayer session.</li><li>Updated Tadpole Dock icon to reflect updated model.</li><li>Base edits now account for size snapping, such that it’s possible to fully deconstruct a room with Shrink (among other things).</li><li>Trashcan is now functional as a trashcan. Items added to trashcan will be destroyed one by one after a short, five second delay.</li><li>Bases can no longer be built inside of Great Jaw.</li><li>Items that are preventing an object from being built are displayed in a list.</li></ul><div class="bb_h3">Vehicles, Tools & Equipment</div><ul class="bb_ul"><li>Changed Feedback Resonator’s interaction with creatures to stun them instead of causing them to flee.</li><li>Extended duration of the Sonic Resonator creature stun to 10 seconds.</li><li>Sources for Acid now appear as green dots in the Scanner HUD.</li><li>Repair Tool now unlocks after two scans.</li><li>Tadpoles that are destroyed outside of the Early Access fence teleport inside of the Early Access fence so that they can be recovered.</li></ul><div class="bb_h3">Menus & UI</div><ul class="bb_ul"><li>Signals adjusted to increase clarity and reduce HUD clutter. Icons get larger as player gets closer, and text will appear on hover for signals further away.</li><li>Save Codes can now be directly pasted into the Cloud Save Download input box. </li><li>Builder menu’s scroll position persists when closing and re-opening the menu. </li><li>Pinned recipes highlight when the player acquires resources relevant to those recipes. </li><li>Items shown in Pinned Recipes are no longer dimmed, to improve readability. </li><li>Improved error language for errors specific to non-Game Pass Microsoft users.</li><li>Audiologs show elapsed and remaining playback time.</li></ul><div class="bb_h3">Art & Visual FX</div><ul class="bb_ul"><li>VFX performance improvements to the Graveyard and its Water Slugs, for the players who collect hundreds of Water Slugs.</li><li>Tallshrooms now have an icon in the Scanner HUD.</li><li>Added impact VFX for Tongue Thief.</li><li>Light poles connecting Observatory and Rosetta Stone added.</li><li>Removed odd blue outline that was sometimes visible on Collector Leviathan.</li><li>Improved consistency of sparks VFX across the game.</li><li>Improved consistency of electricity VFX across the game.</li><li>Added shock VFX for Hammerheads impacting objects.</li><li>Added more environmental effects to abandoned outposts and wrecks.</li></ul><div class="bb_h3">Voice & Narrative</div><ul class="bb_ul"><li>Previously unlocalized lines are now localized.</li><li>Naming of Carryable Racks is now consistent across the game, instead of sometimes being “Wall Rack” or “Hardpoint.”</li><li>Reduced frequency of NOA alerts.</li><li>Adjusted Welcome Center message in Spanish and Italian.</li><li>Adjusted pacing of dialog to better match the actions occurring during the recordings.</li><li>Added Databank entry for Mod Station.</li><li>Added Databank entries for audiologs that were missing them.</li><li>Further refinements to voice over prioritization, so the most important lines are heard.</li></ul><div class="bb_h3">Music & SFX</div><ul class="bb_ul"><li>Music added to Tufa Zona, Thermal Area, and North Coral Gardens.</li></ul><div class="bb_h3">Miscellaneous</div><ul class="bb_ul"><li>New Privacy Policy additions from July 15th will pop up on first play.</li><li>New Frame Generation modes 5x and 6x (RTX 5000 series) added.</li><li>New Dynamic Frame Generation added. Will automatically select the appropriate Frame Generation mode to get a good performance (RTX 5000 series).</li><li>VSync and DLSS Frame Generation can be turned on at the same time.</li><li>Added description for Nvidia Reflex in Settings.</li><li>Reorganized order of volume sliders.</li><li>The in-game Feedback Tool now allows attaching a save file.</li></ul><div class="bb_h3">Bug Fixes</div><ul class="bb_ul"><li>Fixed Collector Leviathan performing a 360 spin whenever it grabs or throws a Tadpole. </li><li>Fixed an issue where settings menus would sometimes become cut-off while navigating with controller/gamepad.</li><li>????Fixed an exploit where swapping the resource in an occupied Metal Farm caused the new resource to inherit the growth time of the previous resource.</li><li>????Fixed an issue where opened Angel Combs’ cankers could incorrectly appear closed after a game update.</li><li>Pausing the game while sprinting no longer causes the player to permanently sprint.</li><li>Fixed some Axum/Tailings furniture being buildable outside of the player’s base, which caused multiple knock-on problems.</li><li>Tadpole can no longer be docked when there is insufficient space for it, resolving an issue where the Tadpole could become stuck in its dock.</li><li>????Additional fixes to the tool prompts to account for accuracy and recipe-sharing between players in a multiplayer session.</li><li>Fixed Power Transmitter ray visibility and overall appearance, particularly for multiplayer clients who alternately saw extra rays or had rays that should be there disappear. </li><li>????Fixed Hydroturbines stopping their power production after 120-160 mins of gameplay, after the player swam away from them, and for their turbines to stop spinning, even when producing power.</li><li>Fixed music playing in the incorrect region or not playing at all in intended areas. </li><li>Fixed a soft lock where using Unstuck during the Lifepod launch cutscene would cause the player to teleport back to the Deep Start awakening room after the cutscene.</li><li>Fixed an issue where pressing the spacebar during the TOS skipped the step of agreeing to it.</li><li>Fixed an issue where the Collector Leviathan would release a captured player if the Camouflage Biomod activated during the eating scene.</li><li>Fixed an issue where chassis signals could remain visible on screen even when the chassis is equipped to the Tadpole.</li><li>Fixed the player’s dive mask clipping into the camera while adjusting FOV in the Settings menu.</li><li>????Fixed several terrain, resource, and world object clipping, floating, gap, extended collision, misplacement, and texture issues.</li><li>????Fixed an issue where the battery terminal in the Welcome Center could be accessed through the exterior wall.</li><li>Fixed Jetocaris’s PDA image not matching the in-game creature model.</li><li>Fixed Feedback Resonator VO playing on unlocking the recipe and after crafting it, instead of just when it’s crafted.</li><li>Fixed Cicada Wreck (Stairway to Heaven) databank entry not unlocking when entering the relevant area.</li><li>Fixed Metal Farm voice over playing when reaching the Axum Metal Farms in the Root Canyon, instead of when the Metal Farm is scanned.</li><li>Fixed an issue where Algae Blocks and Nutrient Blocks couldn’t be used as BioReactor fuel.</li><li>Correction to Question 6 in the Tadpole Pens dialog with a certain terminal.</li><li>Necrolei Cysts can now be planted in Growbeds.</li><li>Fixed an issue where using Unstuck while holding a carryable Utility would prevent players from being able to pick up other Utilities or equip hotbar items.</li><li>Added corrections to the scannable highlight for objects that were missing it.</li><li>Fixed Sophie’s Riot In Progress audiolog playing when picked up.</li><li>Fixed some external base decorations that should have had movement appearing inactive after saving and loading the game.</li><li>Fixed Time of Day Display showing the wrong icon during its scanning process. </li><li>Fixed some Quartz Memory Chips using different titles in the Databank entries, as compared to their HUD text.</li><li>Fixed missing SFX during Chap Blackbox audio playback. </li><li>Fixed an issue where the player’s camera could get stuck in place after trying to undock a blocked Tadpole three times.</li><li>Fixed certain investigations appearing in the Databank under “Closed Investigations” when they were still active.</li><li>Fixed Sandspear getting stunned while underground.</li><li>Fixed “You are being hunted” voice over failing to play when the player encounters a Marrowbreach for the first time at Camp One.</li><li>Fixed Hammerheads sinking to the seafloor too quickly after being stunned. </li><li>Epicurean can only be infected by one Tongue Thief at a time.</li><li>Removed flat texture from the bottom of the Teal Cyclopet.</li><li>Added several fixes for scannable objects being unscannable in specific locations. </li><li>Fixed some corals (and other stationary objects) that are harvested via Sonic Resonator shrinking drastically after being struck by the Resonator, where they appeared to disappear, demonstrated strange physics, or clipped under the game map.</li><li>Fixed an issue where saving then loading the game while holding a carryable Utility would prevent the player from accessing items in the toolbar via the assigned keybinds.</li><li>Fixed an issue where Nvidia Reflex and DLSS Frame Generation had inconsistent problems functioning simultaneously.</li><li>Fixed a means of getting under the map via a missing collision near the Observatory. </li><li>Fixed an issue where simultaneously performing the Carry and Drop action on a carryable Utility would cause the Utility to bounce off the ground.</li><li>Fixed missing Bloom color scheme on and around infected Angel Combs in the Ruins area.</li><li>Fixed an issue where picking up and immediately dropping a carryable Utility would cause it to launch itself into the sky.</li><li>????Fixed an issue where an out-of-charge Wakemaker caused the player to move even slower than they do with no Wakemaker equipped.</li><li>????Fixed an issue where crashes could sometimes create the appearance of a save file being deleted.</li><li>????Fixed an issue where multiplayer clients couldn’t Move certain Growbed items and, on attempting to do so, became severely desynchronized with the game server.</li><li>????Fixed an issue where bases would remain powered after their Power Storage ran out of energy.</li><li>????Fixed an issue where Steam clients would sometimes take an unnaturally long time to close.</li><li>Fixed an issue where FOV changes only took effect after exiting the Settings menu.</li><li>Fixed the “Close” button keybind on Pioneer Selection being nonfunctional.</li><li>????NOA Alert voice line no longer references the Lifepod after the player has build a NOA Terminal in their base.</li><li>????Fixed an issue where, if player uses Unstuck while holding a carryable Utility, the Utility would stick with them when they respawn.</li><li>Fixed an issue where the Tadpole’s collision could become offset from its model, for the host of a multiplayer session, if a client in that session exited the Tadpole while it was moving.</li><li>Fixed an issue where Sandspears would float out of the ground, while acting like they were in the ground, if their nest location was blocked by an object like a base or Tadpole.</li><li>Sealed off an area where the player could get under the map near the east side of Power Plant.</li><li>????Fixed an issue where Metal Farms produced resources while the UI signaled a lack of power.</li><li>????Fixed an issue where particles would flicker when Vertical Sync and Nvidia Reflex were on at the same time.</li><li>????Fixed an issue where the “Warning Power Offline” message would play when Metal Farms finished production, despite the Farms still being powered.</li><li>????Fixed an issue where Metal Farms connected in a series would lose power when the starting Metal Farm, connected to base power, completed resource production.</li><li>????Fixed an issue where plantables would remain floating and functional after refunding a base that included a Growbed.</li><li>????Fixed an issue where Metal Farms remained functional after being moved out of range of their power source.</li><li>Fixed an issue where bringing up the Steam Overlay didn’t pause the game. </li><li>????Hard-to-scan Advanced Battery in the Ruins is now easier to scan.</li><li>????Fixed an issue where Solar Panels would stop providing power after 45-60 mins if there were multiple bases constructed at different locations in the save file.</li><li>????Fixed an issue where simultaneously dropping and throwing an object would duplicate that object.</li><li>Fixed text overlap issue in the Early Access message associated with the orange fence, which was present for some languages.</li><li>Fixed an issue where Tadpole upgrades that don’t have stacking effects could be equipped multiple times in the same Tadpole.</li><li>Fixed little gaps in the HAUL’s collision.</li><li>Nibblers now hunt small fish reliably and more visibly.</li><li>Fixed Sandspear being able to grab players from a minimal touch.</li><li>????Fixed an issue where refunding a base that has a Tadpole docked in it teleports the Tadpole to world origin (0,0,0).</li><li>????Fixed an issue where Power Cell Terminals could only be constructed on the lower part of a base or in the middle of a room.</li><li>Sealed off a spot where players could get under the map in the southwest of the Axum Metal Farms.</li><li>????Sealed off a spot where players could get under the map at the south side of the Observatory.</li><li>Sealed off spot where players can get under the map near Sparse Plains.</li><li>????Fixed an issue where interacting with one “Singh (Impaled)” blackbox prevents interaction with subsequent “Singh (Impaled)” blackbox.</li><li>Fixed Dive Elevator lacking collision.</li><li>????Improved interaction between bases and creature spawns, to better prevent creatures from spawning in bases or solid objects.</li><li>????Fixed an issue where changing a Custom Label solely by changing what letters are upper or lowercase would result in the label reverting back to its original formatting.</li><li>????Fixed an issue where hitboxes on harvestable items in Growbeds didn’t match the size of the plantable.</li><li>????Sealed spot that allowed players to get into the Observatory without opening its door. </li><li>Fixed an issue where bases remain unpowered after a Solar Panel from a different base is moved to connect to the unpowered base.</li><li>Added multiple crash and performance fixes.</li><li>Fixed an issue where players’ O2 didn’t deplete while attached to the exterior or sitting in a HAUL of an unpowered Tadpole.</li><li>Fixed multiple issues for individual resources that couldn’t be interacted with. </li><li>Fixed an issue where Portable Lockers could be picked up at long distances, if they’d been through a convoluted series of steps involving Tadpoles and their chassis. </li><li>Fixed inconsistency in the TSR min and max sliders.</li><li>Fixed large Lead Nodes and large Gold Nodes not displaying the resource ping icon when pinged.</li><li>????Fixed mismatches between text and voice over in “Do not go out alone,” “Tailings Settlement,” “Wu - I’ve cracked it,” “over.txt,” “SOPHIE: In pursuit of Nahema,” NOA’s “Zip” dialog, dialog associated with the Power Plant, NOA’s “Quaker” dialog, the PDA notice about heat, PDA notice about death by barotrauma, Singh “Axum” logs, and Call of the Sea whispers.</li><li>????Fixed an issue where a client in a multiplayer session could complete the prologue without obtaining the Pressure Tolerance Adaptation by going through the door scan with someone who has the Adaptation or joining a session after a player who already obtained it.</li><li>????Fixed an issue where Adaptations could be obtained without healing the related Angel Comb (via some very tricky swimming).</li><li>????Fixed an issue where attaching a chassis to a Tadpole while docking that Tadpole could trap the player inside of the Tadpole.</li><li>Fixed an issue where tools attached to the rack on the back of the Tadpole could become stuck there. </li><li>Fixed an issue where swimming close to a wall could cause jittering.</li><li>Fixed performance drops caused by constructing many Power Transmitters near each other.</li><li>Fixed an issue where Gateway Spires sometimes didn’t give Tadpoles passing through them a full speed boost.</li><li>Fixed an issue where swimming backwards into a Gateway Spire caused the player to be propelled twice.</li><li>Fixed Gold and Atacamite triggering the same PDA voice line on being picked up for the first time.</li><li>Fixed the Chinese names 晨伟 and 庆星 being absent from the Russian localization of the game.</li><li>????Fixed an issue where the “Help Kids” voice line would play even after the relevant Angel Comb was remediated.</li><li>????Fixed an issue where base objects couldn’t be placed near ladders.</li><li>Revised Corridor Databank entry for consistency with in-game behavior. </li><li>Sealed area that allowed access to the under-map in the Ruins area.</li><li>????Fixed an issue where clients in a multiplayer session couldn’t trigger the signals for Camp One and Old Habitat.</li><li>????Fixed an issue where Tadpoles could become stuck if jumped above the surface of the water and onto ground there, such as a base roof above the water line).</li><li>Fixed the construction area of the Time of Day display being much larger than the object itself.</li><li>Fixed multiple issues with selection highlights and UI overlaps.</li><li>Fixed some base objects not being able to be placed diagonally in relation to each other.</li><li>Fixed some posters being unable to be placed adjacent to each other.</li><li>????Fixed issue where decimal values were shown in base power HUD. </li><li>Fixed an issue where detaching the HAUL while a player is sitting in it causes spinning. </li><li>Fixed an issue where Tadpole Pens NOA dialog options persisted after completing the conversation.</li><li>Fixed issues where the audiolog playback button was inaccessible on controller.</li><li>Fixed missing impact and bounce when Hammerhead impacts something.</li><li>Fixed an issue where Utilities could be placed inside of Room walls.</li><li>????Fixed an issue where players would get stuck in the initial Biobed if they lost network connection during the initial print at the start of the game. </li><li>Fixed an issue where child accounts on Microsoft with cross-network permissions set to Blocked would see a broken Friends List UI.</li><li>????Fixed an issue where detaching and reattaching a carryable Utility to a detached Scout Ray chassis caused the chassis to spin uncontrollably.</li><li>Fixed “Some settings are not applied yet” message appearing incorrectly.</li><li>Fixed an issue where graphics settings might not be applied if they were changed immediately after selecting a new Graphics Quality preset.</li><li>????Fixed Scanner Station indicating nonexistent resource nodes.</li><li>????Fixed flickering light appearing on the edges of some windows.</li><li>Prompt to get out of chairs and beds no longer says “Let Go.”</li><li>????Fixed flickering seen on the World Tree when Shadow quality was set to High. </li><li>????Fixed an issue where Tadpoles left in a specific area near the Observatory became inaccessible.</li><li>????Fixed several typos.</li><li>Fixed an issue where “Scanner Required” voice over would play repeatedly when a client in a multiplayer session attempted to collect resources with a full inventory.</li><li>Fixed an issue where Blackbox signal names did not update to new language when the game’s language setting was changed.</li><li>Fixed an issue where the Shiver Leviathan was unable to attack players attached to vehicles or Utilities.</li><li>Fixed an issue where Global Illumination changing via the Run Hardware Benchmark option didn’t trigger the message to restart the game.</li><li>Fixed an issue where, in the ghost/draft for the Dive Elevator, the pipe portion ignored world objects, causing clipping once the Dive Elevator was built.</li><li>????Fixed an issue where partially deconstructing, then reconstructing a Biobed would change it to the free-standing variant.</li><li>Fixed an issue where the disabled building notice didn’t appear for clients in a multiplayer session after they crossed the orange fence.</li><li>Fixed an issue where Bioreactor would consume fuel immediately, even if set to Off.</li><li>Fixed some tools showing water-related VFX when in non-water places.</li><li>Fixed misalignment in Foureye attack, which created hitbox issues.</li><li>Added missing first time equip animation for Feedback Resonator.</li><li>Updated out-of-date icon for Feedback Resonator in scanning process.</li><li>Added icon and Databank entry for Modification Station.</li><li>Fixed Bloom infestations showing up with an Alterra logo on the Scanner Station.</li><li>????Replaced placeholder icon on Improved Fins in-progress blueprint.</li><li>Fixed missing prompt for Deconstruct Mode in Habitat Builder.</li><li>Fixed awkwardly worded interaction prompts that didn’t specify what the player was interacting with.</li><li>Removed misleading prompts on some Utilities that suggested they needed to be built in relationship to a wall or floor.</li><li>Fixed an issue where Power Transmitter beams could appear and disappear at random.</li><li>Atacamite can no longer be harvested with a Sonic Resonator.</li><li>Fixed an issue where changing a Signal’s color wasn’t reflected in the Signal Manager menu.</li><li>Fixed an issue where entering a Tadpole after firing at a Bloom Canker with the Feedback Resonator would result in the Canker not being destroyed.</li><li>Added non-placeholder image in the Grow Bed Databank entry.</li><li>Fixed inconsistency in Slug categorization.</li><li>????Fixed an issue where the client in a multiplayer session could have their camera get stuck inside the starting Biobed.</li><li>Replaced placeholder Alterra icon on Carryable Rack blueprint fragments.</li><li>Replaced incorrect icon for Freesia Flower in Blueprints.</li><li>Fixed redundant Power Transmitter beams appearing for multiplayer clients.</li><li>Fixed Flare Databank entry being unlocked by the wrong scannable object.</li><li>Fixed units of measurement going unlocalized.</li><li>Fixed the Collector Leviathan’s shockwave working incorrectly in multiplayer.</li><li>Fixed name overlap when pinging a chassis attached to a Tadpole.</li><li>Replaced placeholder icon for HiHat in Scanner and Databank.</li><li>????Fixed issue where circles of light could be seen in base surfaces if a base was built in Anemone Hills.</li><li>Fixed issue where Beacon names renamed by clients in a multiplayer session would not display the updated name.</li><li>Fixed Hammerhead attacks on players using the wrong VFX.</li><li>Fixed issue where audiologs could appear uncollected if the player retrieved the log, swam away from the area, and then returned to the area.</li><li>Added missing animation for Foureye.</li><li>Fixed an issue where outlines on base objects wouldn’t always show.</li><li>Fixed inconsistencies in player markers in multiplayer.</li><li>Fixed an issue where the obstruction indicators wouldn’t always show when building bases.</li><li>Fixed an issue where base object ghosts were invisible to multiplayer clients experiencing high network latency.</li><li>Fixed an issue where rejecting a game invite would prevent the player from receiving new invites.</li><li>Corrected brightness of Electric Geordie VFX.</li><li>Fixed player clipping through Tadpole turbine.</li><li>Fixed an issue where some Facilities ghosts wouldn’t align themselves to the user during construction.</li><li>????Fixed the horizon line and sky flickering.</li><li>Fixed an issue where a Hydroelectric Turbine built outside a water current wouldn’t play its spin animation once moved into one, at least for multiplayer clients.</li><li>Fixed an issue where placing a ping on an object 150m away from the player would result in that ping actually placing 500m away.</li><li>Fixed level of detail issue for the Old Habitat.</li><li>Fixed an issue where two Epicureans could share a Tongue Thief.</li><li>????Fixed an issue where Habitat Beacons would remain and be indestructible after Deconstructing, Shrinking, or Refunding a base.</li><li>Fixed inappropriate lighting in the scan tunnel at the start of the game.</li><li>Fixed controller accessibility highlight persisting after exiting Settings.</li><li>Fixed an issue where Pneuma would appear to be a Halfmoon at long distances. </li><li>????Fixed an issue where Tailing Jars would have inconsistent sizing when placed in a room.</li><li>????Axum Bacterial Culture is now scannable.</li><li>????Fixed placing ladders in a sequence on top of each other, which was previously very hard to do.</li><li>Fixed signal of a chassis attached to a Tadpole staying in one spot after saving and loading the game.</li><li>Deepwing Egg Clump is now scannable.</li><li>????Fixed Hanging Tailing Jar ghost not representing the item’s actual size when manipulating the item in Move Mode.</li><li>Fixed overlapping between signals of Tadpole and its chassis.</li><li>Fixed corrupted visuals on tools when panning the camera while DLSS was active.</li><li>Added error message when attempting to dock a Tadpole in a dock already occupied by another Tadpole.</li><li>Added missing voice line when using Scanner Station for the first time.</li><li>Fixed player character clipping through Dining Chair and associated animation issues.</li><li>Fixed contextual visual issues on Dive Elevator.</li><li>Fixed sudden lighting change when swimming deeper in the opening area.</li><li>Added missing light sources in Shallows.</li><li>????Fixed sudden lighting change in one of the colonist bunkers.</li><li>????Fixed artifacting and flickering on clouds.</li><li>Fixed gas giant not matching the sky.</li><li>Fixed an issue where some UI would be visible before selecting a character, if invited to a game at the start of its session.</li><li>????Fixed an issue where batteries could be fully recharged and duplicated by saving and loading the game via an interaction with the battery reload system.</li><li>Fixed an issue where saving and loading the game right after refunding a base, and without closing the pause menu in between, would prevent the base resources from being refunded.</li><li>Fixed an issue where Bloom Parasite’s poison damaged players while they were in a Tadpole.</li><li>Fixed an issue where light sources would appear on rocks that shouldn’t be accessible to that light source.</li><li>Fixed an issue where Pressure Tolerance wasn’t shown in the Databank in Creative Mode.</li><li>Fixed an issue where Battery and Power Cell Terminals would charge and drain in Creative Mode (where power is not required).</li><li>????Fixed an issue where player character would A-pose if a Flare was thrown prior to the Lifepod launch sequence.</li><li>Fixed an issue where Marrowbreach could vibrate while swimming.</li><li>Fixed an issue where Hydroelectric Turbine’s propeller would spin when it wasn’t in a current.</li><li>Fixed noisy shadows on the player character’s body/suit.</li><li>Fixed overly strong lighting inside Lifepod during night.</li><li>Fixed an issue where lit Flares would be consumed while the player drove a Tadpole. </li><li>Fixed an issue where Rebreather clipped into the character’s mask.</li><li>????Fixed an issue where Unstuck wouldn’t work if the player was in a Tadpole.</li><li>????Fixed an issue with Basic First Aid Kit clipping into the player’s hands.</li><li>Fixed an issue where the player could become trapped inside Tadpole after detaching the chassis, backing up, and attempting to exit the Tadpole.</li></ul> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>‘You Don’t Get XP, But Zones Do’ — How Control Resonant Is Rewriting the Action RPG Rule Book</title>
<link>https://xinker.org/you-dont-get-xp-but-zones-do-how-control-resonant-is-rewriting-the-action-rpg-rule-book</link>
<guid>https://xinker.org/you-dont-get-xp-but-zones-do-how-control-resonant-is-rewriting-the-action-rpg-rule-book</guid>
<description><![CDATA[  Control Resonant sees developer Remedy Entertainment take one step further into the world of RPGs, following its first experiments with the original Control. But this isn’t a studio that likes to follow conventions. Rather than rewarding you with XP for finishing missions, taking down bosses, and completing side activities as most games in the genre would, Resonant hands upgrades to the world around you. The open zones of this corrupted Manhattan react to you defeating the big threats infecting it, growing much more dangerous with each new zone conquered. We’ve already taken a look at how this sequel’s combat has evolved, but now it’s time to see how the threats you’ll be taking down have changed in turn. As Control’s story expands beyond the shifting walls of The Oldest House, so too have the otherworldly entities that once called it home. Much like how the Bureau’s headquarters was made up of a series of unique areas infested by the Hiss and the Mold, each of Manhattan’s zones finds itself swarmed with these familiar forces, albeit not quite how you remember them. Chief among them are the eerie, red-hued Hiss, the paranatural parasite that corrupted Resonant’s protagonist, Dylan, in the original Control. “You see the Hiss in this simpler form in the first game,” says Mikael Kasurinen, director of both Control games. “But as it&#039;s getting out into the outside world, its turbulence and corruption go to the next level, and it gets way more violent and uncomplicated. It starts to even affect the environment as well, not just human beings.” I can attest to this. Having played a few hours of Resonant now, I’ve been forced to fight all manner of possessed entities – ranging from gangly eldritch monsters and giants with two-tonne sacs of glowing red goo for heads (with which they attempt to flatten you like a mallet), to an upturned bus emanating haunting passenger groans as it spun above me. The Hiss has been cooking and getting stronger. “We had fun thinking about [the enemy designs],” art director Elmeri Raitanen tells me. “The Hiss has been cooking and getting stronger, and it can corrupt more things and bigger things. And naturally now, even outside of The Oldest House, we have more opportunities to play around with things, like this design for a large enemy that is a spawner type. So we were thinking, ‘How can we actually do something like this in the world of Control?’ So a ‘Hissified’ bus made most sense. And then the fact that the poor passengers inside then became these ‘Hissified’ spawned enemies.” Also returning is the Mold, the bacterial threat found in the depths of The Oldest House in the original Control. These fuzzy fungal fiends have carved out their own pocket of New York, caking subway walls in blue and yellow mycelium and armoring themselves in layers designed to challenge Dylan’s melee-centered skillset. “The Mold has evolved as well,” reveals Sergey Mohov, Control Resonant’s lead gameplay designer. “The majority of enemies are Hiss in Manhattan, but Mold are a more isolated faction. There&#039;s still quite a lot of Mold enemies, but we were able to give them some special properties as a faction. They are soft and made out of this spongy mold material. Because of that, they are naturally resistant to blunt damage. On the other hand, some of that material has calcified on them, and you can break it with blunt damage. So you need to try to pay attention to, like, ‘Okay, this enemy has armor from the front. Maybe I go behind, and I hit it. Or maybe I pull out my big hammer and smash its armor, and then I can attack it afterwards’.” Fighting the Mold leads to combat dances performed to a different beat than those with the Hiss. They’re often more considered encounters, framed around knowing which enemies to target first, and taking in your surroundings so as not to get caught up in the traps they’ve set. “They don&#039;t necessarily attack you until you actually engage them or until you get really close,” Mohov explains. “So there&#039;s a little bit of, I don&#039;t want to say stealth, but they&#039;re not actually necessarily actively caring about attacking Dylan. They&#039;re just kind of there, and their job is to just infect everything with Mold, including you. They&#039;re covering the encounter area with the Mold damage zones that create these spore clouds that inflict status effects. There are mines in the air and on the ground that you have to avoid. There are also these mold alarms which trigger nearby encounters if you get too close to one. And burning all of that stuff is really fun because mold is afraid of fire.” You’ll get the ability to burst into flames and fry up some mushrooms as you progress through Control Resonant’s story. Progression doesn’t quite work how you might expect for an action RPG, though, with traditional character leveling systems discarded in favour of one that connects you to the world in a uniquely Remedy way. Dylan doesn&#039;t get XP, but zones do. “So Dylan doesn&#039;t get XP, but zones do,” stat ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/13/ign-first-controlresonant-4-enemiesbosseschangetheworld-blogroll-1786618880150.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>‘You, Don’t, Get, XP, But, Zones, Do’, —, How, Control, Resonant, Rewriting, the, Action, RPG, Rule, Book</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/13/ign-first-controlresonant-4-enemiesbosseschangetheworld-blogroll-1786618880150.jpg" crossorigin="anonymous"> Control Resonant sees developer Remedy Entertainment take one step further into the world of RPGs, following its first experiments with the original Control. But this isn’t a studio that likes to follow conventions. Rather than rewarding you with XP for finishing missions, taking down bosses, and completing side activities as most games in the genre would, Resonant hands upgrades to the world around you. The open zones of this corrupted Manhattan react to you defeating the big threats infecting it, growing much more dangerous with each new zone conquered. We’ve already taken a look at how this sequel’s combat has evolved, but now it’s time to see how the threats you’ll be taking down have changed in turn.<br><br> As Control’s story expands beyond the shifting walls of The Oldest House, so too have the otherworldly entities that once called it home. Much like how the Bureau’s headquarters was made up of a series of unique areas infested by the Hiss and the Mold, each of Manhattan’s zones finds itself swarmed with these familiar forces, albeit not quite how you remember them. Chief among them are the eerie, red-hued Hiss, the paranatural parasite that corrupted Resonant’s protagonist, Dylan, in the original Control.<br><br> “You see the Hiss in this simpler form in the first game,” says Mikael Kasurinen, director of both Control games. “But as it's getting out into the outside world, its turbulence and corruption go to the next level, and it gets way more violent and uncomplicated. It starts to even affect the environment as well, not just human beings.”<br><br> I can attest to this. Having played a few hours of Resonant now, I’ve been forced to fight all manner of possessed entities – ranging from gangly eldritch monsters and giants with two-tonne sacs of glowing red goo for heads (with which they attempt to flatten you like a mallet), to an upturned bus emanating haunting passenger groans as it spun above me.<br><br> The Hiss has been cooking and getting stronger. “We had fun thinking about [the enemy designs],” art director Elmeri Raitanen tells me. “The Hiss has been cooking and getting stronger, and it can corrupt more things and bigger things. And naturally now, even outside of The Oldest House, we have more opportunities to play around with things, like this design for a large enemy that is a spawner type. So we were thinking, ‘How can we actually do something like this in the world of Control?’ So a ‘Hissified’ bus made most sense. And then the fact that the poor passengers inside then became these ‘Hissified’ spawned enemies.”<br><br> Also returning is the Mold, the bacterial threat found in the depths of The Oldest House in the original Control. These fuzzy fungal fiends have carved out their own pocket of New York, caking subway walls in blue and yellow mycelium and armoring themselves in layers designed to challenge Dylan’s melee-centered skillset.<br><br> “The Mold has evolved as well,” reveals Sergey Mohov, Control Resonant’s lead gameplay designer. “The majority of enemies are Hiss in Manhattan, but Mold are a more isolated faction. There's still quite a lot of Mold enemies, but we were able to give them some special properties as a faction. They are soft and made out of this spongy mold material. Because of that, they are naturally resistant to blunt damage. On the other hand, some of that material has calcified on them, and you can break it with blunt damage. So you need to try to pay attention to, like, ‘Okay, this enemy has armor from the front. Maybe I go behind, and I hit it. Or maybe I pull out my big hammer and smash its armor, and then I can attack it afterwards’.”<br><br> Fighting the Mold leads to combat dances performed to a different beat than those with the Hiss. They’re often more considered encounters, framed around knowing which enemies to target first, and taking in your surroundings so as not to get caught up in the traps they’ve set.<br><br> “They don't necessarily attack you until you actually engage them or until you get really close,” Mohov explains. “So there's a little bit of, I don't want to say stealth, but they're not actually necessarily actively caring about attacking Dylan. They're just kind of there, and their job is to just infect everything with Mold, including you. They're covering the encounter area with the Mold damage zones that create these spore clouds that inflict status effects. There are mines in the air and on the ground that you have to avoid. There are also these mold alarms which trigger nearby encounters if you get too close to one. And burning all of that stuff is really fun because mold is afraid of fire.”<br><br> You’ll get the ability to burst into flames and fry up some mushrooms as you progress through Control Resonant’s story. Progression doesn’t quite work how you might expect for an action RPG, though, with traditional character leveling systems discarded in favour of one that connects you to the world in a uniquely Remedy way.<br><br> Dylan doesn't get XP, but zones do. “So Dylan doesn't get XP, but zones do,” states Mohov. “Every time you do an activity in the zone, you get some XP for that zone. And every time the zone levels up, you get the zone improvement, [which are] things that increase, for instance, health drops while you are doing activities in that zone. Or they can reveal loot chests on the map, or open up arcade cabinets, which are these challenge missions that you can do later in the game once you're more powerful.” <br><br> That’s not to say there’s no progression system for your protagonist, though. “Every time you level up a zone, you get a talent point,” Mohov explains. “And that's more kind of classic RPG progression where you level up, and you get an extra ability point.”<br><br> There’s only one set difficulty level in Control Resonant, as the team believes that they are making a “well-balanced, yet challenging experience”, Mohov tells me. Though assist modes will be available to help out those struggling, he encourages everyone to try to play Resonant how it has been intentionally designed before tweaking it themselves. And even if you do ultimately dial in some assists, it’s worth experiencing one of Remedy’s methods for that fine-tuned balancing act: an enemy scaling system that sees the whole of Manhattan react when you take down one of its big bosses, The Resonants.<br><br> “Enemies do have levels in the game, and they do get harder as you get into further zones,” Mohov explains. “Every time you kill a Resonant, which is one of these tentpole fights, you get an ability. But [The Hiss] also fights back, and it fights back by creating more threats for you in the world.<br><br> Once you defeat a Resonant, combat encounters throughout the world will respond. “So once you defeat a Resonant, combat encounters throughout the world, not just in the zone where you fought the boss, will respond,” Mohov continues. “New enemies are going to appear that weren't there before, and a lot of the encounters are going to level up. So you need to be strategic about when you want to do that. Because you are going to grow in power a lot once you kill a Resonant, but also the world is going to get quite a lot of new threats, and there's going to be new challenges for you to overcome.”<br><br> I’ve only played through a couple of the Resonant boss fights during my hands-on time, but from these brief encounters it’s clear to see that Remedy has placed a lot more thought into boss design this time around. Not only that, but they feel better woven into the central set of missions than they did in the original Control, where they were frequently positioned as optional adversaries.<br><br> “I think you will have a really hard time finding two bosses that are anything like each other,” claims Mohov. “We want you to come in there and get this sense of wonder, and also they test very different skills. Every boss by definition is a skill check. And some bosses, you're going to have a harder time with some builds than others. So you will want to think a little bit about what artifact do I want to equip in this one? What are the damage types that I'm dealing with here? Is it better to attack it from range or is it better to stay up close?”<br><br> In our previous drop of this IGN First, we showed off a <a class="bb_link" href="https://www.ign.com/articles/control-resonant-exclusive-boss-fight-gameplay-ign-first" target="_blank" rel="">full fight against the Central Resonant</a>; a mammoth, magma-splurging beast that certainly poses a challenge. It tests your grasp of Dylan’s floating ability as the floor literally becomes lava. Visually, its stumbling off-kilterness is in stark contrast to the game’s first boss — a giant, yet deadly, face which dazzles in its hypnotically kaleidoscopic imagery. This is due to Patterning, a brand new paranatural threat that is rivalling the Hiss and Mold for ownership of Manhattan.<br><br> “It transforms the cityscape in this weird algorithmic pattern,” Elmeri explains. “Often you find these Resonants — former persons of power at some sort of a focal point or an anchor point of this localized patterning. So this poor person somehow becomes amalgamated into their surroundings as well. So it's not just the person, but becomes part of the environment.”<br><br> After defeating this first boss, you’re left to tackle the other Resonants in any order of your choosing — although not all of them must be taken down in order to see the story’s end. It’s a further example of choice making its way into each aspect of Control Resonant, whether that be when buildcrafting in its menus, the moment-to-moment beats of battle, or deciding whether taking down all of its bosses is worth the payoff of angering the paranatural New York that birthed them. That’s for you to decide.<br><br> <i>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fcardy.bsky.social" target="_blank" rel=" noopener">@cardy.bsky.social</a><i>.</i><br><br>]]> </content:encoded>
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<title>Hearth and Hamlet is OUT NOW</title>
<link>https://xinker.org/hearth-and-hamlet-is-out-now</link>
<guid>https://xinker.org/hearth-and-hamlet-is-out-now</guid>
<description><![CDATA[ Hello everybody!The wait is over. Hearth and Hamlet is live on Steam right now!Every wishlist, every comment, every bit of the word you spread over the past few months got us here. We are so very grateful to everybody who wishlisted, reviewed the demo, and covered the game. We hope that you enjoy it!If you&#039;re jumping in today, we&#039;d love it if you left a review with your honest thoughts on the game. it&#039;s still the single biggest thing that helps new players find us in these first few days.We&#039;ll be around constantly over on Discord for anything you need.Thank you once again, and we hope that everybody has a brilliant time with the game!  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45951336/46f0739f61f3cd8d042f6f497aaf35601223bd17.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:13:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Hearth, and, Hamlet, OUT, NOW</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello everybody!</p><p class="bb_paragraph"></p><p class="bb_paragraph">The wait is over. <b>Hearth and Hamlet is live on Steam right now!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">Every wishlist, every comment, every bit of the word you spread over the past few months got us here. We are so very grateful to everybody who wishlisted, reviewed the demo, and covered the game. We hope that you enjoy it!</p><p class="bb_paragraph"></p><p class="bb_paragraph">If you're jumping in today, <b>we'd love it if you left a review with your honest thoughts on the game</b>. it's still the single biggest thing that helps new players find us in these first few days.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We'll be around constantly over on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FyhPTGSE3nE" target="_blank" rel=" noopener">Discord</a> for anything you need.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you once again, and we hope that everybody has a brilliant time with the game! </p>]]> </content:encoded>
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<title>Metaphor: ReFantazio Orchestral Album launches November 12</title>
<link>https://xinker.org/metaphor-refantazio-orchestral-album-launches-november-12</link>
<guid>https://xinker.org/metaphor-refantazio-orchestral-album-launches-november-12</guid>
<description><![CDATA[  The Orchestral Album features 26 songs and it will also be available on streaming services the day the physical version launches in Japan. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21139/original/metaphor-refantazio-orchestral-album-release-date-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Metaphor:, ReFantazio, Orchestral, Album, launches, November</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21139/original/metaphor-refantazio-orchestral-album-release-date-thumb.png" crossorigin="anonymous"> The Orchestral Album features 26 songs and it will also be available on streaming services the day the physical version launches in Japan.<br><br>]]> </content:encoded>
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<title>&amp;quot;Think Deus Ex, think Dishonored, that&amp;apos;s what we&amp;apos;re doing&amp;quot;: Former Arkane devs reveal new studio dedicated to making single&#45;player immersive sims</title>
<link>https://xinker.org/think-deus-ex-think-dishonored-thats-what-were-doing-former-arkane-devs-reveal-new-studio-dedicated-to-making-single-player-immersive-sims</link>
<guid>https://xinker.org/think-deus-ex-think-dishonored-thats-what-were-doing-former-arkane-devs-reveal-new-studio-dedicated-to-making-single-player-immersive-sims</guid>
<description><![CDATA[  Several immersive sim heavyweights have founded a new studio to carry on the work they were doing in Dishonored before Arkane Austin was closed in 2024. Unveiling Black Pony Immersive, Harvey Smith and Ben Horne have a clear vision for what they want to accomplish. Smith and Horne spoke about putting the team together, and the first game they&#039;re working on, in an interview with The Game Business.  &quot;It feels like a sea of doom and gloom the last few years, so many of our colleagues suffering, developers falling left and right, and everybody else doing everything they can to reach out or help,&quot; Smith says. &quot;Even on the publisher side, nobody’s happy to see the business in the state that it is,&quot; he adds. Indeed, it&#039;s not been a strong generation for the industry. Layoffs are rampant, with Xbox restructuring heavily and letting go of thousands of staff across its game studios and business - there&#039;s not a lot of optimism around, at least in the AAA space.https://www.youtube-nocookie.com/embed/LusNSN9_8lA Smith and Horne know this all too well. They found themselves out of jobs in 2024 following the sudden closure of Arkane&#039;s branch in Austin, Texas, despite the devs there producing multiple warmly received games. Gathering their resolve, they decided the best reaction was to remain defiant in their ambitions. &quot;It feels like to do something optimistic in the face of that is to be a dark horse,&quot; Smith explains. &quot;We&#039;re going to fall back on what we love. We&#039;re going to work with the people we love. We&#039;re going to have fun doing it.&quot; A number of Arkane alumni make up the Black Pony ensemble, including Ricardo Bare, who worked on the original Deus Ex and now serves as design director, worldbuilding director Karen Segars, and lead level designer Jeremy Catlin. These are all devs with a wealth of games experience, making the collective pedigree quite large, and they all have one goal - to make a bloody good first-person, single-player, immersive sim. &quot;We want to make immersive sims,&quot; Smith adds. &quot;We want to make single-player, narrative-driven, first person games where you explore and solve problems creatively. Think Deus Ex, think Dishonored, that’s what we&#039;re doing.&quot; The timing is miraculous, as genre heavyweight and Deus Ex lead Warren Spector just announced his retirement. Perhaps the industry is ready for the next generation of great immersive sims. Fallout 4 fans let out as a sigh of relief as Bethesda quadruples the RPG&#039;s mod limit without breaking everything in new update [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/mfJMuE2anZwkZ2KjajkcVR-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Think, Deus, Ex, think, Dishonored, thats, what, were, doing:, Former, Arkane, devs, reveal, new, studio, dedicated, making, single-player, immersive, sims</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/mfJMuE2anZwkZ2KjajkcVR-1280-80.jpg" crossorigin="anonymous"> Several immersive sim heavyweights have founded a new studio to carry on the work they were doing in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fdishonored%2F" target="_blank" rel=" noopener">Dishonored</a> before Arkane Austin was closed in 2024. Unveiling Black Pony Immersive, Harvey Smith and Ben Horne have a clear vision for what they want to accomplish.<br><br> Smith and Horne spoke about putting the team together, and the first game they're working on, in an interview with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamebusiness.com%2Fp%2Farkane-veterans-harvey-smith-and" target="_blank" rel=" noopener">The Game Business</a>. <br><br> "It feels like a sea of doom and gloom the last few years, so many of our colleagues suffering, developers falling left and right, and everybody else doing everything they can to reach out or help," Smith says.<br><br> "Even on the publisher side, nobody’s happy to see the business in the state that it is," he adds. Indeed, it's not been a strong generation for the industry. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs%2F" target="_blank" rel=" noopener">Layoffs are rampant</a>, with Xbox <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fid-software-lead-says-devs-dont-have-the-incentive-to-care-anymore-with-microsoft-threatening-another-1-600-xbox-layoffs-after-latest-bloodbath%2F" target="_blank" rel=" noopener">restructuring heavily and </a>letting go of thousands of staff across its game studios and business - there's not a lot of optimism around, at least in the AAA space.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FLusNSN9_8lA" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/LusNSN9_8lA</a> Smith and Horne know this all too well. They found themselves out of jobs in 2024 following the sudden closure of Arkane's branch in Austin, Texas, despite the devs there producing multiple warmly received games. Gathering their resolve, they decided the best reaction was to remain defiant in their ambitions.<br><br> "It feels like to do something optimistic in the face of that is to be a dark horse," Smith explains. "We're going to fall back on what we love. We're going to work with the people we love. We're going to have fun doing it."<br><br> A number of Arkane alumni make up the Black Pony ensemble, including Ricardo Bare, who worked on the original Deus Ex and now serves as design director, worldbuilding director Karen Segars, and lead level designer Jeremy Catlin. These are all devs with a wealth of games experience, making the collective pedigree quite large, and they all have one goal - to make a bloody good first-person, single-player, immersive sim.<br><br> "We want to make immersive sims," Smith adds. "We want to make single-player, narrative-driven, first person games where you explore and solve problems creatively. Think Deus Ex, think Dishonored, that’s what we're doing."<br><br> The timing is miraculous, as genre heavyweight and Deus Ex lead <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fafter-44-years-legendary-deus-ex-and-system-shock-developer-warren-spector-announces-his-retirement-from-game-development-wouldnt-change-a-thing-even-if-i-could%2F" target="_blank" rel=" noopener">Warren Spector just announced his retirement</a>. Perhaps the industry is ready for the next generation of great immersive sims.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffallout%2Ffallout-4-fans-let-out-as-a-sigh-of-relief-as-bethesda-quadruples-the-rpgs-mod-limit-without-breaking-everything-in-new-update%2F" target="_blank" rel=" noopener"><i>Fallout 4 fans let out as a sigh of relief as Bethesda quadruples the RPG's mod limit without breaking everything in new update</i></a><br><br> [/url]]]> </content:encoded>
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<title>Once Human Console Hands&#45;On Preview – The Intrigue Keeps Going On Consoles</title>
<link>https://xinker.org/once-human-console-hands-on-preview-the-intrigue-keeps-going-on-consoles</link>
<guid>https://xinker.org/once-human-console-hands-on-preview-the-intrigue-keeps-going-on-consoles</guid>
<description><![CDATA[  With Once Human, the survival-crafting-MMORPG, making its way to consoles, now is as good a time as any to step back into the ever-expanding world of body horror, grotesquery, survival, farming, and more. I was lucky enough to receive an invite for the Early Access period leading up to the release date, so I jumped back in to see how things have changed and what Once Human still has going for itself. First of all, it’s been two years since I originally reviewed Once Human, and a lot of what I said then still holds true. I still recognize the landscape and monsters therein, and found long-forgotten detestation for the long-running distance between objectives before I was able to get a mode of transport (it was a bicycle, so even then, I wasn’t breaking any land speed records today). A lot of the good remains, with some healthy updates, which I’ll get into here. For the uninitiated, Once Human is a survival/MMORPG/building/crafting gelatinous blob that lets you walk about the... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/once-human-console-hands-on-preview-the-intrigue-keeps-going-consoles-9344.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:05:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Once, Human, Console, Hands-On, Preview, –, The, Intrigue, Keeps, Going, Consoles</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/once-human-console-hands-on-preview-the-intrigue-keeps-going-consoles-9344.jpg" crossorigin="anonymous"> With <i>Once Human</i>, the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fnew-world-says-goodbye%2F" target="_blank" rel=" noopener">survival-crafting-MMORPG</a>, making its way to consoles, now is as good a time as any to step back into the ever-expanding world of body horror, grotesquery, survival, farming, and more. I was lucky enough to receive an invite for the Early Access period leading up to the release date, so I jumped back in to see how things have changed and what <i>Once Human</i> still has going for itself.<br><br> First of all, it’s<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fgame%2Fonce-human-pc-review%2F" target="_blank" rel=" noopener"> been two years since I </a><u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Freview%2Fgame%2Fonce-human-pc-review%2F" target="_blank" rel=" noopener">originally reviewed</a> <i>Once Human</i>, and a lot of what I said then still holds true</u>. I still recognize the landscape and monsters therein, and found long-forgotten detestation for the long-running distance between objectives before I was able to get a mode of transport (it was a bicycle, so even then, I wasn’t breaking any land speed records today). A lot of the good remains, with some healthy updates, which I’ll get into here.<br><br><img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/once-human-console-hands-on-preview-the-intrigue-keeps-going-consoles-2014.jpg" crossorigin="anonymous"> For the uninitiated, <i>Once Human</i> is a survival/MMORPG/building/crafting gelatinous blob that lets you walk about the<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Farticles%2Fpreviews%2Fonce-human-console-hands-on%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>Playground Basketball codes (August 2026)</title>
<link>https://xinker.org/playground-basketball-codes-august-2026</link>
<guid>https://xinker.org/playground-basketball-codes-august-2026</guid>
<description><![CDATA[  Here are all of the new Playground Basketball codes that you can redeem for free cash to bling out your baller. Read the full story on PCGamesN: Playground Basketball codes (August 2026) ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/playground-basketball-codes-header.jpeg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:04:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Playground, Basketball, codes, August, 2026</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/playground-basketball-codes-header.jpeg" crossorigin="anonymous"> Here are all of the new Playground Basketball codes that you can redeem for free cash to bling out your baller.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Froblox%2Fplayground-basketball-codes" target="_blank" rel=" noopener">Playground Basketball codes (August 2026)</a><br><br>]]> </content:encoded>
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<title>Alleged benchmarks leak online for Intel&amp;apos;s 28&#45;core Nova Lake&#45;S CPU</title>
<link>https://xinker.org/alleged-benchmarks-leak-online-for-intels-28-core-nova-lake-s-cpu</link>
<guid>https://xinker.org/alleged-benchmarks-leak-online-for-intels-28-core-nova-lake-s-cpu</guid>
<description><![CDATA[  A previous Intel leaker has shared more details on Intel&#039;s upcoming Nova Lake-S CPU generation, showing alleged performance levels and claiming a new naming scheme for the chip lineup. Read the full story on PCGamesN: Alleged benchmarks leak online for Intel&#039;s 28-core Nova Lake-S CPU ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/intel-nova-lake-s-benchmark-leak.jpg" length="49398" type="image/jpeg"/>
<pubDate>Thu, 20 Aug 2026 00:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Alleged, benchmarks, leak, online, for, Intels, 28-core, Nova, Lake-S, CPU</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/intel-nova-lake-s-benchmark-leak.jpg" crossorigin="anonymous"> A previous Intel leaker has shared more details on Intel's upcoming Nova Lake-S CPU generation, showing alleged performance levels and claiming a new naming scheme for the chip lineup.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fintel%2Fnova-lake-s-benchmark-leak" target="_blank" rel=" noopener">Alleged benchmarks leak online for Intel's 28-core Nova Lake-S CPU</a><br><br>]]> </content:encoded>
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<title>Update #2 &#45; Stability Improvements, Quality&#45;of&#45;Life and Bug Fixes</title>
<link>https://xinker.org/update-2-stability-improvements-quality-of-life-and-bug-fixes</link>
<guid>https://xinker.org/update-2-stability-improvements-quality-of-life-and-bug-fixes</guid>
<description><![CDATA[ First of all, THANK YOU to everyone who has left a Steam review so far! ❤️ It&#039;s one of the best and most impactful ways you can support me and the game. Also a huge thank you to all the modders who have managed to make all these cool things without me even publishing a proper API documentation yet: https://steamcommunity.com/app/2764460/workshop/For anyone wanting to try mods and help test the modding framework, remember that you need to be on the &quot;mods&quot; branch in order to load subscribed mods. NOTE: This branch is unstable and not up to date yet, so do not use it if you only want to play vanilla.Changelogv0.5.5 -- Update #2 Added significantly more logging to help diagnose and debug crashes.Logs can be found at the following locations:Windows: \\Users\\\\AppData\\Roaming\\sandustry\\logs\\main.logMac: /Users//Library/Logs/sandustry/main.logLinux: /home//.config/sandustry/logs/main.logAlso added optional Crashpad diagnostics. Since crash dumps may contain sensitive info, I will reach out to people experiencing crashes and tell them how to enable it if you want to help me debug the issues.Instruction videos are now animated images instead of video files, fixing GPU crashes and OBS capture hook loss when hovering previews. Expect slightly reduced quality and a somewhat larger install size.You can now use Alt+Enter to toggle between fullscreen and windowed mode. The game also remembers which monitor you last played on.Added a workaround for the right mouse button getting stuck on macOS (e.g. the Vacuum spraying forever). The proper fix for this is still pending.You can no longer accidentally softlock yourself by using the radial menu in the tutorial.Improved Aura Extractor controls with clearer hover guidance and swarm targeting indicators.  Community Guides and ResourcesIf you’re getting started with Sandustry, there are a few resources available to help. The Beginner’s Guide covers the basics and some useful tips for getting your factory up and running.You can also visit the Official Wiki for more detailed information about the game. The wiki is still growing, and we’re looking for more community contributors, so if you’d like to help out, stop by the Discord and let us know in the #wiki channel.Join the Sandustry CommunityYou can follow us on Discord, Twitter, Bluesky, YouTube, Reddit, and the Sandustry Wiki, or visit the official website to sign up for the newsletter.https://store.steampowered.com/app/2764460/Sandustry/ ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44828248/d6c9dd6a2c407d7784d35b6b105a7f3df32ccde5.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:57:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Stability, Improvements, Quality-of-Life, and, Bug, Fixes</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">First of all, <b>THANK YOU</b> to everyone who has left a Steam review so far! ❤️ It's one of the best and most impactful ways you can support me and the game. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Also a huge thank you to all the modders who have managed to make all these cool things without me even publishing a proper API documentation yet: <a class="bb_link" href="https://steamcommunity.com/app/2764460/workshop/" target="_blank" rel="">https://steamcommunity.com/app/2764460/workshop/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">For anyone wanting to try mods and help test the modding framework, remember that you need to be on the "<i>mods</i>" branch in order to load subscribed mods. <b>NOTE</b>: This branch is unstable and not up to date yet, so do not use it if you only want to play vanilla.</p><p class="bb_paragraph"></p><div class="bb_h3">Changelog</div><hr><p class="bb_paragraph"><b>v0.5.5 -- Update #2</b> </p><ul class="bb_ul"><li><p class="bb_paragraph">Added significantly more logging to help diagnose and debug crashes.</p><ul class="bb_ul"><li><p class="bb_paragraph">Logs can be found at the following locations:</p><ul class="bb_ul"><li><p class="bb_paragraph">Windows: \\Users\\<username>\\AppData\\Roaming\\sandustry\\logs\\main.log</username></p></li><li><p class="bb_paragraph">Mac: /Users/<username>/Library/Logs/sandustry/main.log</username></p></li><li><p class="bb_paragraph">Linux: /home/<username>/.config/sandustry/logs/main.log</username></p></li></ul></li><li><p class="bb_paragraph">Also added optional Crashpad diagnostics. Since crash dumps may contain sensitive info, I will reach out to people experiencing crashes and tell them how to enable it if you want to help me debug the issues.</p></li></ul></li><li><p class="bb_paragraph">Instruction videos are now animated images instead of video files, fixing GPU crashes and OBS capture hook loss when hovering previews. Expect slightly reduced quality and a somewhat larger install size.</p></li><li><p class="bb_paragraph">You can now use Alt+Enter to toggle between fullscreen and windowed mode. The game also remembers which monitor you last played on.</p></li><li><p class="bb_paragraph">Added a workaround for the right mouse button getting stuck on macOS (e.g. the Vacuum spraying forever). The proper fix for this is still pending.</p></li><li><p class="bb_paragraph">You can no longer accidentally softlock yourself by using the radial menu in the tutorial.</p></li><li><p class="bb_paragraph">Improved Aura Extractor controls with clearer hover guidance and swarm targeting indicators.</p></li></ul><p class="bb_paragraph">  </p><div class="bb_h3">Community Guides and Resources</div><hr><p class="bb_paragraph">If you’re getting started with Sandustry, there are a few resources available to help. The Beginner’s Guide covers the basics and some useful tips for getting your factory up and running.<br><br>You can also visit the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwiki.hoodedhorse.com%2FSandustry%2FSandustry_Official_Wiki" target="_blank" rel=" noopener">Official Wiki</a> for more detailed information about the game. The wiki is still growing, and we’re looking for more community contributors, so if you’d like to help out, stop by the Discord and let us know in the #wiki channel.</p><div class="bb_h3">Join the Sandustry Community</div><hr><p class="bb_paragraph">You can follow us on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FHJNk5eMnmt" target="_blank" rel=" noopener">Discord</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Flanttogames" target="_blank" rel=" noopener">Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Flantto.bsky.social" target="_blank" rel=" noopener">Bluesky</a>, <a class="bb_link" href="https://www.youtube.com/@sandustry" target="_blank" rel="">YouTube</a>, <a class="bb_link" href="https://www.reddit.com/r/SandustryGame/" target="_blank" rel="">Reddit</a>, and the Sandustry Wiki, or visit the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsandustry.com%2F" target="_blank" rel=" noopener">official website</a> to sign up for the newsletter.<br><br><a class="bb_link" href="https://store.steampowered.com/app/2764460/Sandustry/" target="_blank" rel="">https://store.steampowered.com/app/2764460/Sandustry/</a></p>]]> </content:encoded>
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<title>Former Dishonored Director Starts New Studio, Black Pony Immersive, A Studio Focused on FPS Action&#45;RPGs</title>
<link>https://xinker.org/former-dishonored-director-starts-new-studio-black-pony-immersive-a-studio-focused-on-fps-action-rpgs</link>
<guid>https://xinker.org/former-dishonored-director-starts-new-studio-black-pony-immersive-a-studio-focused-on-fps-action-rpgs</guid>
<description><![CDATA[  Veteran game developer Harvey Smith (known for the Dishonored series, original Deus Ex series)has opened a new game development studio, Black Pony Immersive. With the fate of Arkane Studios all but guaranteed (effectively putting the Dishonored franchise on ice), franchise co-creator Harvey Smith has decided to branch out and make his own studio, geared towards bringing more experiences to audiences. Smith, the former director of the Dishonored series, has founded a new studio focused on games that sound like Dishonored, and it’s called Black Pony Immersive. Black Pony Immersive will focus on the “immersive sim” genre that Smith helped push into the mainstream through his work as co-creative director on Dishonored, Dishonored 2, and lead game designer on the original Deus Ex. His work is cut out for him. Website is up!Did we need a site? Unclear, but we love it.www.blackpony.com— Black Pony Immersive (@blackponyimmersive.bsky.social) 2026-08-19T14:53:47.816Z While speaking https://www.ign.com/articles/dishonored-deus-ex-designer-stars-new-studio-black-pony-immersive-immersive-sims... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/former-dishonored-director-starts-new-studio-black-pony-immersive-focused-on-fps-4617.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:55:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Former, Dishonored, Director, Starts, New, Studio, Black, Pony, Immersive, Studio, Focused, FPS, Action-RPGs</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/former-dishonored-director-starts-new-studio-black-pony-immersive-focused-on-fps-4617.jpg" crossorigin="anonymous"> Veteran game developer Harvey Smith (known for the <i>Dishonored</i> series, original <i>Deus Ex</i> series)has opened a new game development studio, Black Pony Immersive.<br><br> With the fate of Arkane Studios all but guaranteed (effectively putting the <i>Dishonored</i> franchise on ice), franchise co-creator Harvey Smith has <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Farticles%2Ffeatures%2Findie-watch-june-july-2026%2F" target="_blank" rel=" noopener">decided to branch out</a> and make his own studio, geared towards bringing more experiences to audiences. Smith, the former director of the <i>Dishonored</i> series, has founded a new studio focused on games that sound like <i>Dishonored</i>, and it’s called Black Pony Immersive. Black Pony Immersive will focus on the “immersive sim” genre that Smith helped push into the mainstream <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fwolfeye-studios-mentions-second-game%2F" target="_blank" rel=" noopener">through his work</a> as co-creative director on <i>Dishonored</i>, <i>Dishonored 2</i>, and lead game designer on the original <i>Deus Ex</i>. His work is cut out for him.<br><br> Website is up!Did we need a site? Unclear, but we love <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fit.www.blackpony.com" target="_blank" rel=" noopener">it.www.blackpony.com</a><br><br>— <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fdid%3Aplc%3Arkoa64lesxtub5xblktcf7wv%3Fref_src%3Dembed" target="_blank" rel=" noopener">Black Pony Immersive (@blackponyimmersive.bsky.social)</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fdid%3Aplc%3Arkoa64lesxtub5xblktcf7wv%2Fpost%2F3mtgyd3k4422o%3Fref_src%3Dembed" target="_blank" rel=" noopener">2026-08-19T14:53:47.816Z</a> While speaking <a class="bb_link" href="https://www.ign.com/articles/dishonored-deus-ex-designer-stars-new-studio-black-pony-immersive-immersive-sims" target="_blank" rel="">https://www.ign.com/articles/dishonored-deus-ex-designer-stars-new-studio-black-pony-immersive-immersive-sims</a><br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fdishonored-director-opens-new-studio%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>I thought digital&#45;only games would stop leaks, but GTA 6 just proved me wrong</title>
<link>https://xinker.org/i-thought-digital-only-games-would-stop-leaks-but-gta-6-just-proved-me-wrong</link>
<guid>https://xinker.org/i-thought-digital-only-games-would-stop-leaks-but-gta-6-just-proved-me-wrong</guid>
<description><![CDATA[  The death of physical media means the death of games leaking early. That was my grand conspiracy theory as to Rockstar&#039;s motive when it announced that GTA 6 would be digital-only and code-in-box, never mind the more obvious price-cutting explanation. I thought I had it all figured out, but if it&#039;s true, there&#039;s egg on both our faces. The latest supposed GTA 6 leaks are big ones. These aren&#039;t accidental or innocuous posts from fans whose copies arrived early from GameStop. It&#039;s not yet clear how, but a hacker group managed to get hold of alleged GTA 6 footage and share it online before stating its ransom-like terms. The perpetrator is not demanding money in exchange for its silence, but the reinstatement of physical editions for GTA 6. I got so lost in my own sauce that I forgot there&#039;s more than one way for games to leak – and one of them is much more unpredictable than the other.Scammers never die  (Image credit: Rockstar Games) Patch Notes  (Image credit: Embark) The backlash against gen AI in video games proves voting with your wallet works My original theory tied back to the death of physical video game stores. I can&#039;t count the times I&#039;ve seen entire games leaking online in the days and weeks prior to launch. From Lies of P to Silent Hill f, physical discs pose a threat to game releases. They are artefacts you hold in your hands, creating a tangible thing that can be bought, stolen, or delivered too early.  Despite agreeing with my colleagues about the importance of physical games, I understand Sony&#039;s move to seemingly copy Rockstar from a distribution perspective. Without physical discs, digital copies going live at the same time surely means a reduced risk of early leaks happening, right? Only in the case of GTA 6, all the decision has done so far is antagonize a hacker organization called Cyberleek, who posted gameplay footage ranging from the entire map to shots of Lucia and Jason taking cars and scooters for a spin, which have since been issued DCMA takedowns.  (Image credit: Marvel, Sony) We&#039;ve seen blockbuster studios get targeted by such operations before. Insomniac&#039;s huge ransomware attack back in 2023 springs to mind immediately, when a hacker group called Rhysida threatened to leak Marvel&#039;s Wolverine before it had even been given a first official look. Those hackers were the usual type; pay us X, and we&#039;ll stop doing X. It was a greed and money thing through and through. Cyberleek seems to think it is doing a huge public service to gamers by fighting for physical games, supposedly out of the good of its proletariat heart. It even released a manifesto that, as well as a baked-in cryptocurrency sales pitch, demands an end to digital pre-orders, paid DLC, and an offline playable version. It&#039;s a skewed and highly unusual attempt at vigilante justice – assuming its motive is genuine – and not even the most vocal game preservationists at Stop Killing Games can get behind. Uphill battles  (Image credit: Rockstar Games) I forgot there&#039;s more than one way for games to leak – and one of them is much more unpredictable... Digital-only is not the safety net or quick anti-leak fix that I thought it would be. In this case, it may have been an instigator that shows the magnitude of its unpopularity.I&#039;m not saying the Cyberleek attack will make Rockstar backtrack. Thieves are here to stay, and there&#039;s little a plastic CD can do to stop it. But if the footage was attained through server hacking, it would serve as a reminder of how fallible and unsecure the digital realm itself is – which, I guess, was Cyberleek&#039;s completely illegal point.  Whether it&#039;s a crypto scam of dramatic proportions or a genuine threat to GTA 6 ahead of its Netflix preview (an alleged Rockstar insider on Resetera says the footage is a year old, so who knows how much of it is legitimate), the GTA 6 hack sends an entirely different message compared to what happened at Insomniac. If money is not the object here, it&#039;s clear that physical games are now considered equally as valuable to some. Including, apparently, cyberattackers. With Grand Theft Auto 6 on the way, it&#039;s down to the community to bring back the best (and stupidest) thing about GTA Online [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/5oRDgNtSE6J8pAuFK7fgXj-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:50:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>thought, digital-only, games, would, stop, leaks, but, GTA, just, proved, wrong</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/5oRDgNtSE6J8pAuFK7fgXj-1280-80.jpg" crossorigin="anonymous"> The death of physical media means the death of games leaking early. That was my grand conspiracy theory as to Rockstar's motive when it announced that GTA 6 would be digital-only and code-in-box, never mind the more obvious price-cutting explanation. I thought I had it all figured out, but if it's true, there's egg on both our faces.<br><br> The latest supposed GTA 6 leaks are <i>big </i>ones. These aren't accidental or innocuous posts from fans whose copies arrived early from GameStop. It's not yet clear how, but a hacker group managed to get hold of alleged GTA 6 footage and share it online before stating its ransom-like terms. The perpetrator is not demanding money in exchange for its silence, but the reinstatement of physical editions for GTA 6.<br><br> I got so lost in my own sauce that I forgot there's more than one way for games to leak – and one of them is much more unpredictable than the other.<br><br><div class="bb_h2">Scammers never die</div> <img src="https://cdn.mos.cms.futurecdn.net/Se9BZFD5s9Au3L5p7hhTzm.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> Patch Notes <img src="https://cdn.mos.cms.futurecdn.net/8Kz9pKWe77veTrHh9TbCTB.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Embark)</u> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-backlash-against-gen-ai-in-video-games-proves-voting-with-your-wallet-works%2F" target="_blank" rel=" noopener"><b>The backlash against gen AI in video games proves voting with your wallet works</b></a><br><br> My original theory tied back to the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fcollectively-we-chose-a-digital-future-for-games-so-why-doesnt-it-feel-like-our-choice-at-all%2F" target="_blank" rel=" noopener"><u>death of physical video game stores</u></a>. I can't count the times I've seen entire games leaking online in the days and weeks prior to launch. From Lies of P to Silent Hill f, physical discs pose a threat to game releases. They are artefacts you hold in your hands, creating a tangible <i>thing </i>that can be bought, stolen, or delivered too early. <br><br> Despite <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fplaystation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not%2F" target="_blank" rel=" noopener"><u>agreeing with my colleagues</u></a> about the importance of physical games, I understand Sony's move to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsony-ending-playstation-discs-was-always-going-to-happen-says-analyst-as-the-ps6-costing-usd1-000-would-limit-your-audience-quite-significantly%2F" target="_blank" rel=" noopener"><u>seemingly copy Rockstar</u></a> from a distribution perspective. Without physical discs, digital copies going live at the same time surely means a reduced risk of early leaks happening, right? Only in the case of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener"><u>GTA 6</u></a>, all the decision has done so far is antagonize a hacker organization called Cyberleek, who posted gameplay footage ranging from the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fnew-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns%2F" target="_blank" rel=" noopener"><u>entire map</u></a> to shots of Lucia and Jason taking cars and scooters for a spin, which have since been issued DCMA takedowns.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/bAxQhJaYhJzGboFeAKRjJ4.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Marvel, Sony)</u> We've seen blockbuster studios get targeted by such operations before. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fmarvels-spider-man-2-developer-reportedly-targeted-by-hackers-threatening-to-leak-marvels-wolverine-details%2F" target="_blank" rel=" noopener"><u>Insomniac's huge ransomware attack</u></a> back in 2023 springs to mind immediately, when a hacker group called Rhysida threatened to leak Marvel's Wolverine before it had even been given a first official look. Those hackers were the usual type; pay us X, and we'll stop doing X. It was a greed and money thing through and through.<br><br> Cyberleek seems to think it is doing a huge public service to gamers by fighting for physical games, supposedly out of the good of its proletariat heart. It even released a manifesto that, as well as a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fapparent-gta-6-leak-smells-of-crypto-scam-links-to-a-manifesto-demanding-digital-rights-this-is-not-a-cash-grab%2F" target="_blank" rel=" noopener"><u>baked-in cryptocurrency sales pitch</u></a>, demands an end to digital pre-orders, paid DLC, and an offline playable version. It's a skewed and highly unusual attempt at vigilante justice – assuming its motive is genuine – and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-leakers-called-out-by-stop-killing-games-after-demanding-game-preservation-solutions-and-physical-discs-from-rockstar-using-illegal-means-to-make-a-point-is-unacceptable%2F" target="_blank" rel=" noopener"><u>not even the most vocal game preservationists</u></a> at Stop Killing Games can get behind. <br><br><div class="bb_h2">Uphill battles</div> <img src="https://cdn.mos.cms.futurecdn.net/y5mKvmeFWDs9KnE4hWJhak.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> I forgot there's more than one way for games to leak – and one of them is much more unpredictable...<br><br> Digital-only is not the safety net or quick anti-leak fix that I thought it would be. In this case, it may have been an instigator that shows the magnitude of its unpopularity.<br><br>I'm not saying the Cyberleek attack will make Rockstar backtrack. Thieves are here to stay, and there's little a plastic CD can do to stop it. But if the footage was attained through server hacking, it would serve as a reminder of how fallible and unsecure the digital realm itself is – which, I guess, was Cyberleek's completely illegal point. <br><br> Whether it's a crypto scam of dramatic proportions or a genuine threat to GTA 6 ahead of its <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fgta-6-extended-look-being-a-6-hour-netflix-exclusive-is-going-down-just-as-well-as-you-can-imagine-weirdest-marketing-ive-ever-seen%2F" target="_blank" rel=" noopener"><u>Netflix preview</u></a> (an alleged Rockstar insider on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.resetera.com%2Fthreads%2Finsider-gaming-understands-that-preview-events-for-gta-6-are-underway.1607329%2F%23post-159286375" target="_blank" rel=" noopener"><u>Reseter</u></a><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.resetera.com%2Fthreads%2Finsider-gaming-understands-that-preview-events-for-gta-6-are-underway.1607329%2F%23post-159286375" target="_blank" rel=" noopener"><u>a</u></a> says the footage is a year old, so who knows how much of it is legitimate), the GTA 6 hack sends an entirely different message compared to what happened at Insomniac. If money is not the object here, it's clear that physical games are now considered equally as valuable to some. Including, apparently, cyberattackers.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fwith-grand-theft-auto-6-on-the-way-its-down-to-the-community-to-bring-back-the-best-and-stupidest-thing-about-gta-online%2F" target="_blank" rel=" noopener"><b>With Grand Theft Auto 6 on the way, it's down to the community to bring back the best (and stupidest) thing about GTA Online</b></a><br><br> [/url]]]> </content:encoded>
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<title>Fallout 4 fans let out as a sigh of relief as Bethesda quadruples the RPG&amp;apos;s mod limit without breaking everything in new update</title>
<link>https://xinker.org/fallout-4-fans-let-out-as-a-sigh-of-relief-as-bethesda-quadruples-the-rpgs-mod-limit-without-breaking-everything-in-new-update</link>
<guid>https://xinker.org/fallout-4-fans-let-out-as-a-sigh-of-relief-as-bethesda-quadruples-the-rpgs-mod-limit-without-breaking-everything-in-new-update</guid>
<description><![CDATA[  Fallout 4 fans have been bracing themselves for the worst this week after Bethesda Game Studios announced an update with &quot;Creations improvements&quot; and more to come later to Skyrim, too – but, as it turns out, the patch isn&#039;t all that bad. As Bethesda outlines in a new post over on Twitter, the new Fallout 4 update – which did indeed roll out yesterday as planned – contains various bug and crash fixes, as well as changes to the Creation Kit. Perhaps most notably, however, it increases &quot;the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods.&quot; In other words, the patch essentially quadruples the amount of Fallout 4 mods we can have. That&#039;s a pretty solid improvement, if I do say so myself – one that&#039;s perhaps even worth the script extender and load order breaking a bit post-update, as they always do. I&#039;m not alone in thinking so, either, as a thread over on Reddit proves. Fans are largely pleasantly surprised, to say the least. &quot;Wait holy shit this is actually a goated update just for the BA2 limit,&quot; reads one comment. &quot;Now I can&#039;t wait to start a new playthrough!&quot; https://t.co/LAeKlUgMxwAugust 18, 2026 Another user exclaims that the &quot;BA2 limit was out of left field and massive,&quot; as folks explain it &quot;literally quadruples the engines mod count,&quot; which, you know… is kind of a big deal. Plus, the update also apparently allows mods on PlayStation consoles to employ the use of custom assets – something fans have been asking Bethesda to implement for years now, as replies on a separate thread point out. Good news all around, eh? For those of us who prefer Bethesda&#039;s more, erm, fantastical games, Skyrim&#039;s update sounds as though it&#039;ll be similar, increasing mod limits for console users and such – a nice change of pace to the studio&#039;s usual disappointing (sometimes, downright upsetting) patches. Here&#039;s everything we know about The Elder Scrolls 6 if you&#039;re craving something new from Bethesda – we certainly are. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/fTghXeSpqe9P5cvYH8abJD-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:40:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fallout, fans, let, out, sigh, relief, Bethesda, quadruples, the, RPGs, mod, limit, without, breaking, everything, new, update</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/fTghXeSpqe9P5cvYH8abJD-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffallout-4-tips%2F" target="_blank" rel=" noopener">Fallout 4</a> fans have been bracing themselves for the worst this week after Bethesda Game Studios announced an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-elder-scrolls%2Fplease-stop-skyrim-and-fallout-4-players-fear-the-worst-as-bethesda-has-another-go-at-creations-improvements%2F" target="_blank" rel=" noopener">update with "Creations improvements"</a> and more to come later to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fskyrim-guide%2F" target="_blank" rel=" noopener">Skyrim</a>, too – but, as it turns out, the patch isn't <i>all</i> that bad.<br><br> As Bethesda outlines in a new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBethesdaStudios%2Fstatus%2F2089747103119470680" target="_blank" rel=" noopener">post over on Twitter</a>, the new Fallout 4 update – which did indeed roll out yesterday as planned – contains various bug and crash fixes, as well as changes to the Creation Kit. <br><br>Perhaps most notably, however, it increases "the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods." In other words, the patch essentially quadruples the amount of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-fallout-4-mods%2F" target="_blank" rel=" noopener">Fallout 4 mods</a> we can have.<br><br> That's a pretty solid improvement, if I do say so myself – one that's perhaps even worth the script extender and load order breaking a bit post-update, as they always do. I'm not alone in thinking so, either, as a thread over on <a class="bb_link" href="https://www.reddit.com/r/FalloutMods/comments/1vrudrv/fo4_full_patch_notes_for_todays_update/" target="_blank" rel="">Reddit</a> proves. <br>Fans are largely pleasantly surprised, to say the least. "Wait holy shit this is actually a goated update just for the BA2 limit," reads one comment. "Now I can't wait to start a new playthrough!"<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FLAeKlUgMxw" target="_blank" rel=" noopener">https://t.co/LAeKlUgMxw</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2089747103119470680" target="_blank" rel="">August 18, 2026</a><br><br> Another user exclaims that the "BA2 limit was out of left field and massive," as folks explain it "literally quadruples the engines mod count," which, you know… is kind of a big deal. <br><br>Plus, the update also apparently allows mods on PlayStation consoles to employ the use of custom assets – something fans have been asking Bethesda to implement for years now, as replies on a separate <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FJuiceHead33%2Fstatus%2F2089738368439464257" target="_blank" rel=" noopener">thread</a> point out. Good news all around, eh?<br><br> For those of us who prefer Bethesda's more, erm, <i>fantastical</i> games, Skyrim's update sounds as though it'll be similar, increasing mod limits for console users and such – a nice change of pace to the studio's usual disappointing (sometimes, downright upsetting) patches.<br><br> <i>Here's everything we know about </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Felder-scrolls-6-release-date-location-news-races%2F" target="_blank" rel=" noopener"><i>The Elder Scrolls 6</i></a><i> if you're craving something new from Bethesda – we certainly are.</i><br><br> [/url]]]> </content:encoded>
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<title>Roguelike assassination game &amp;apos;Gone Feral&amp;apos; sounds hilarious</title>
<link>https://xinker.org/roguelike-assassination-game-gone-feral-sounds-hilarious</link>
<guid>https://xinker.org/roguelike-assassination-game-gone-feral-sounds-hilarious</guid>
<description><![CDATA[ Playable solo or in co-op, you will improvise and use anything you can find to assassinate your targets of revenge in this roguelike game.  Read the full article here: https://www.gamingonlinux.com/2026/08/roguelike-assassination-game-gone-feral-sounds-hilarious/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/643345620id29585gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Roguelike, assassination, game, Gone, Feral, sounds, hilarious</media:keywords>
<content:encoded><![CDATA[Playable solo or in co-op, you will improvise and use anything you can find to assassinate your targets of revenge in this roguelike game. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/643345620id29585gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Froguelike-assassination-game-gone-feral-sounds-hilarious%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/roguelike-assassination-game-gone-feral-sounds-hilarious/</a><br><br>]]> </content:encoded>
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<title>Kingdom Come: Deliverance 2&amp;apos;s &amp;quot;excellent storytelling&amp;quot; praised by Red Dead Redemption 2 lead actor Roger Clark as he finally sits down to play Warhorse&amp;apos;s RPG</title>
<link>https://xinker.org/kingdom-come-deliverance-2s-excellent-storytelling-praised-by-red-dead-redemption-2-lead-actor-roger-clark-as-he-finally-sits-down-to-play-warhorses-rpg</link>
<guid>https://xinker.org/kingdom-come-deliverance-2s-excellent-storytelling-praised-by-red-dead-redemption-2-lead-actor-roger-clark-as-he-finally-sits-down-to-play-warhorses-rpg</guid>
<description><![CDATA[  Red Dead Redemption 2 lead actor Roger Clark has begun playing Kingdom Come: Deliverance 2, and has praised the game&#039;s storytelling chops.  When I think of cinematic open-world games that have some of the most dedicated fanbases around, Red Dead Redemption 2 and Kingdom Come: Deliverance 2 are certainly near the top of that list. Red Dead Redemption 2 is the bar by which all open-world games are judged online since it was released in 2018, and Kingdom Come: Deliverance 2&#039;s massive fandom made it a worthy contender to Clair Obscur: Expedition 33&#039;s domination of 2025 award shows.  Part of why these games are so beloved are thanks to their protagonists. Played by Clark, Arthur Morgan is undoubtedly the best Rockstar character of all time, while Henry of Skalitz has become an iconic RPG hero in his own right. And in this case, it looks like peak respects peak. Over on Twitter, Clark posts a picture of the Kingdom Come: Deliverance 2 box art, saying: &quot;Finally playing this. Love it. Bravi to all involved. Excellent storytelling.&quot;  This quickly got responses from Tom McKay who plays Henry, saying &quot;Thanks Roger-praise indeed coming from you,&quot; as well as the official Kingdom Come Twitter account, which adds, &quot;Welcome to Bohemia, we&#039;re confident you&#039;ll like it here!&quot; Thanks Roger-praise indeed coming from you ????????????????August 18, 2026 Clark also tags Luke Dale, who plays Hans Capon in the series. Dale recently shot his shot with Rockstar Games. Back in July he posted on Twitter, &quot;Once again pleading with Rockstar Games to make me a cowboy.&quot; And while he hasn&#039;t responded to Clark&#039;s message, one has to hope this acknowledgement gets him closer to his rootin&#039; tootin&#039; dreams. As for why Clark decided now was the time to play one of 2025&#039;s best games, it&#039;s probably a simple explanation, as Kingdom Come: Deliverance 2 was added to PlayStation Plus Extra&#039;s game catalog this week. So if you – like myself – have been putting it off and have enough time to spare before the barrage of massive games releasing in September come out, it&#039;s probably well worth a download.  The next Kingdom Come RPG now has a release window, and thankfully Warhorse isn&#039;t taking another 7-year gap between games. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/HRdzT2fqMrfK35Hz3cz9N5-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Kingdom, Come:, Deliverance, 2s, excellent, storytelling, praised, Red, Dead, Redemption, lead, actor, Roger, Clark, finally, sits, down, play, Warhorses, RPG</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/HRdzT2fqMrfK35Hz3cz9N5-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fred-dead-redemption-2-100-completion-guide%2F" target="_blank" rel=" noopener">Red Dead Redemption 2</a> lead actor Roger Clark has begun playing <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fkingdom-come-deliverance-2-review-even-if-some-friction-can-lead-to-frustration-its-realization-of-medieval-life-remains-utterly-absorbing%2F" target="_blank" rel=" noopener">Kingdom Come: Deliverance 2</a>, and has praised the game's storytelling chops. <br><br> When I think of cinematic open-world games that have some of the most dedicated fanbases around, Red Dead Redemption 2 and Kingdom Come: Deliverance 2 are certainly near the top of that list. Red Dead Redemption 2 is the bar by which all open-world games are judged online since it was released in 2018, and Kingdom Come: Deliverance 2's massive fandom made it a worthy contender to Clair Obscur: Expedition 33's domination of 2025 award shows. <br><br> Part of why these games are so beloved are thanks to their protagonists. Played by Clark, Arthur Morgan is undoubtedly the best Rockstar character of all time, while Henry of Skalitz has become an iconic RPG hero in his own right. And in this case, it looks like peak respects peak.<br><br> Over on Twitter, Clark posts a picture of the Kingdom Come: Deliverance 2 box art, saying: "Finally playing this. Love it. Bravi to all involved. Excellent storytelling." <br><br> This quickly got responses from Tom McKay who plays Henry, saying "Thanks Roger-praise indeed coming from you," as well as the official Kingdom Come Twitter account, which adds, "Welcome to Bohemia, we're confident you'll like it here!"<br><br> Thanks Roger-praise indeed coming from you ????????????????<a class="bb_link" href="https://twitter.com/cantworkitout/status/2089834149716656630" target="_blank" rel="">August 18, 2026</a><br><br> Clark also tags Luke Dale, who plays Hans Capon in the series. Dale recently shot his shot with Rockstar Games. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fred-dead%2Fkingdom-come-deliverance-2-star-begs-rockstar-games-to-make-me-a-cowboy-as-fans-urge-the-studio-to-cast-him-in-red-dead-redemption-3%2F" target="_blank" rel=" noopener">Back in July he posted on Twitter,</a> "Once again pleading with Rockstar Games to make me a cowboy." And while he hasn't responded to Clark's message, one has to hope this acknowledgement gets him closer to his rootin' tootin' dreams.<br><br> As for why Clark decided now was the time to play one of 2025's best games, it's probably a simple explanation, as Kingdom Come: Deliverance 2 was added to PlayStation Plus Extra's game catalog this week. So if you – like myself – have been putting it off and have enough time to spare before the barrage of massive games releasing in September come out, it's probably well worth a download. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fthe-next-kingdom-come-rpg-now-has-a-release-window-and-thankfully-warhorse-isnt-taking-another-7-year-gap-between-games%2F" target="_blank" rel=" noopener"><i>The next Kingdom Come RPG now has a release window, and thankfully Warhorse isn't taking another 7-year gap between games.</i></a><br><br> [/url]]]> </content:encoded>
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<title>Subnautica 2 Early Access 1.2 &#45; Buddy System Update</title>
<link>https://xinker.org/subnautica-2-early-access-12-buddy-system-update</link>
<guid>https://xinker.org/subnautica-2-early-access-12-buddy-system-update</guid>
<description><![CDATA[ Hello Subnauts,Subnautica 2’s Early Access 1.2 update, Buddy System, just landed! This update introduces the hugely requested Proximity Chat feature, Player Revives, Emotes, Player Trading, two new characters, and a ton of bug fixes. Anything marked with a ???? indicates a change that came directly from community feedback!The update should appear as a free, automatic download. If the update doesn’t appear for you, you may need to restart Steam. If you continue to experience issues, please contact our support team here.Want to watch a visual overview of this update? Design Lead Anthony Gallegos talks through some of the changes in our latest Update Vlog.If this is the first post you’ve seen for Subnautica 2 and you&#039;re interested in playing, head over to our Steam store page now to check it out!https://store.steampowered.com/app/1962700/Subnautica_2/Don’t forget, if you have ideas for what you want to see next in Subnautica 2, you can submit them on our https://subnautica2.nolt.io/ page and upvote other suggestions from the community. If you’re experiencing any bugs or issues, you can let us know through the in-game reporting tool or on our support website.You can also join our official Discord to chat and share all your theories, speculation, and thoughts about Subnautica 2 with other fans.Keep Diving!Patch Notes Gameplay????Added Cross-Platform Voice Chat. Multiplayer host can choose between Global and Proximity Voice Chat (as players get further away, they become harder to hear). Voice Chat is available as “always on,” “push to talk,” or “always off.”Tracking Tag added to the game. Can be placed in carryables (like a locker) as a short-range beacon. If present in hand or inventory when reprinting, will increase black box range.Players can now revive each other before reprinting. Revived players will keep their equipment and regain a small amount of oxygen. Downed players can also choose to immediately reprint and respawn back at their assigned Biobed.Added Wave, Clap, Thumbs Up, Thumbs Down, and Frustrated emotes. Emotes are selectable from a new radial menu. Triggerable in water or on land, and can be interrupted by gameplay input.????Players can now interact with each other to directly exchange inventory items.Added Jegna and Grace character options in Character Customization, as well as two new color schemes for characters.Interaction text on Upgrade Biobeds changed to clarify their use.Added a distinct beep to player upgrade spots within a small radius.Added a small flash to screen on Upgrade Biobeds.Fauna &amp; FloraAdded flinch animations and VFX to Marrowbreach, Hammerhead, Nibbler, Needlershark, Epicurean, and Twin Eel.Adjusted Bulletheads so they deal more damage but can now be dodged (...sometimes). Added more Coral Crab animations.Revised model and animations for the Bloom Parasite. Improved Jelly Ring tentacles.ResourcesMore Carryable Racks added to early game wrecks and human-made sites.Base Building????Improvements made to the base building system’s placement UI, including alignment guide lines.Improvements made to how the game handles Move mode for clients in a multiplayer session.Updated Tadpole Dock icon to reflect updated model.Base edits now account for size snapping, such that it’s possible to fully deconstruct a room with Shrink (among other things).Trashcan is now functional as a trashcan. Items added to trashcan will be destroyed one by one after a short, five second delay.Bases can no longer be built inside of Great Jaw.Items that are preventing an object from being built are displayed in a list.Vehicles, Tools &amp; EquipmentChanged Feedback Resonator’s interaction with creatures to stun them instead of causing them to flee.Extended duration of the Sonic Resonator creature stun to 10 seconds.Sources for Acid now appear as green dots in the Scanner HUD.Repair Tool now unlocks after two scans.Tadpoles that are destroyed outside of the Early Access fence teleport inside of the Early Access fence so that they can be recovered.Menus &amp; UISignals adjusted to increase clarity and reduce HUD clutter. Icons get larger as player gets closer, and text will appear on hover for signals further away.Save Codes can now be directly pasted into the Cloud Save Download input box. Builder menu’s scroll position persists when closing and re-opening the menu. Pinned recipes highlight when the player acquires resources relevant to those recipes. Items shown in Pinned Recipes are no longer dimmed, to improve readability. Improved error language for errors specific to non-Game Pass Microsoft users.Audiologs show elapsed and remaining playback time.Art &amp; Visual FXVFX performance improvements to the Graveyard and its Water Slugs, for the players who collect hundreds of Water Slugs.Tallshrooms now have an icon in the Scanner HUD.Added impact VFX for Tongue Thief.Light poles connecting Observatory and Rosetta Stone added.Removed odd blue outline that was sometimes visible on Collector Leviathan.Improved consistency of ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45259627/2f35d2a9625649be87758c1dec02d595aaaaa6a1.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:30:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, Early, Access, 1.2, Buddy, System, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Subnauts,</p><p class="bb_paragraph">Subnautica 2’s Early Access 1.2 update, <b>Buddy System</b>, just landed! This update introduces the hugely requested Proximity Chat feature, Player Revives, Emotes, Player Trading, two new characters, and a ton of bug fixes.</p><p class="bb_paragraph"> </p><div data-youtube='"8Dj9l5cebEc' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph">Anything marked with a ???? indicates a change that came directly from community feedback!</p><p class="bb_paragraph">The update should appear as a free, automatic download. If the update doesn’t appear for you, you may need to restart Steam. If you continue to experience issues, please <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.subnautica.com%2F" target="_blank" rel=" noopener">contact our support team here</a></u>.</p><p class="bb_paragraph">Want to watch a visual overview of this update? Design Lead Anthony Gallegos talks through some of the changes in our latest Update Vlog.</p><p class="bb_paragraph"></p><div data-youtube='"kQ4fF6Xrsc8' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">If this is the first post you’ve seen for Subnautica 2 and you're interested in playing, head over to our Steam store page now to check it out!</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/1962700/Subnautica_2/" target="_blank" rel="">https://store.steampowered.com/app/1962700/Subnautica_2/</a>Don’t forget, if you have ideas for what you want to see next in Subnautica 2, you can submit them on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsubnautica2.nolt.io%2F" target="_blank" rel=" noopener">https://subnautica2.nolt.io/</a></u> page and upvote other suggestions from the community. If you’re experiencing any bugs or issues, you can let us know through the in-game reporting tool or on our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.subnautica.com%2F" target="_blank" rel=" noopener">support website</a></u>.<br><br>You can also join our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fsubnautica" target="_blank" rel=" noopener">official Discord</a></u> to chat and share all your theories, speculation, and thoughts about Subnautica 2 with other fans.<br><br>Keep Diving!</p><p class="bb_paragraph"></p><div class="bb_h2">Patch Notes </div><p class="bb_paragraph"></p><div class="bb_h3">Gameplay</div><ul class="bb_ul"><li><p class="bb_paragraph">????Added Cross-Platform Voice Chat. Multiplayer host can choose between Global and Proximity Voice Chat (as players get further away, they become harder to hear). Voice Chat is available as “always on,” “push to talk,” or “always off.”</p></li><li><p class="bb_paragraph">Tracking Tag added to the game. Can be placed in carryables (like a locker) as a short-range beacon. If present in hand or inventory when reprinting, will increase black box range.</p></li><li><p class="bb_paragraph">Players can now revive each other before reprinting. Revived players will keep their equipment and regain a small amount of oxygen. Downed players can also choose to immediately reprint and respawn back at their assigned Biobed.</p></li><li><p class="bb_paragraph">Added Wave, Clap, Thumbs Up, Thumbs Down, and Frustrated emotes. Emotes are selectable from a new radial menu. Triggerable in water or on land, and can be interrupted by gameplay input.</p></li><li><p class="bb_paragraph">????Players can now interact with each other to directly exchange inventory items.</p></li><li><p class="bb_paragraph">Added Jegna and Grace character options in Character Customization, as well as two new color schemes for characters.</p></li><li><p class="bb_paragraph">Interaction text on Upgrade Biobeds changed to clarify their use.</p></li><li><p class="bb_paragraph">Added a distinct beep to player upgrade spots within a small radius.</p></li><li><p class="bb_paragraph">Added a small flash to screen on Upgrade Biobeds.</p></li></ul><div class="bb_h3">Fauna & Flora</div><ul class="bb_ul"><li><p class="bb_paragraph">Added flinch animations and VFX to Marrowbreach, Hammerhead, Nibbler, Needlershark, Epicurean, and Twin Eel.</p></li><li><p class="bb_paragraph">Adjusted Bulletheads so they deal more damage but can now be dodged (...sometimes). </p></li><li><p class="bb_paragraph">Added more Coral Crab animations.</p></li><li><p class="bb_paragraph">Revised model and animations for the Bloom Parasite. </p></li><li><p class="bb_paragraph">Improved Jelly Ring tentacles.<b></b></p></li></ul><div class="bb_h3">Resources</div><ul class="bb_ul"><li><p class="bb_paragraph">More Carryable Racks added to early game wrecks and human-made sites.<b></b></p></li></ul><div class="bb_h3">Base Building</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">????Improvements made to the base building system’s placement UI, including alignment guide lines.</p></li><li><p class="bb_paragraph">Improvements made to how the game handles Move mode for clients in a multiplayer session.</p></li><li><p class="bb_paragraph">Updated Tadpole Dock icon to reflect updated model.</p></li><li><p class="bb_paragraph">Base edits now account for size snapping, such that it’s possible to fully deconstruct a room with Shrink (among other things).</p></li><li><p class="bb_paragraph">Trashcan is now functional as a trashcan. Items added to trashcan will be destroyed one by one after a short, five second delay.</p></li><li><p class="bb_paragraph">Bases can no longer be built inside of Great Jaw.</p></li><li><p class="bb_paragraph">Items that are preventing an object from being built are displayed in a list.<b></b></p></li></ul><div class="bb_h3">Vehicles, Tools & Equipment</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Changed Feedback Resonator’s interaction with creatures to stun them instead of causing them to flee.</p></li><li><p class="bb_paragraph">Extended duration of the Sonic Resonator creature stun to 10 seconds.</p></li><li><p class="bb_paragraph">Sources for Acid now appear as green dots in the Scanner HUD.</p></li><li><p class="bb_paragraph">Repair Tool now unlocks after two scans.</p></li><li><p class="bb_paragraph">Tadpoles that are destroyed outside of the Early Access fence teleport inside of the Early Access fence so that they can be recovered.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Menus & UI</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Signals adjusted to increase clarity and reduce HUD clutter. Icons get larger as player gets closer, and text will appear on hover for signals further away.</p></li><li><p class="bb_paragraph">Save Codes can now be directly pasted into the Cloud Save Download input box. </p></li><li><p class="bb_paragraph">Builder menu’s scroll position persists when closing and re-opening the menu. </p></li><li><p class="bb_paragraph">Pinned recipes highlight when the player acquires resources relevant to those recipes. </p></li><li><p class="bb_paragraph">Items shown in Pinned Recipes are no longer dimmed, to improve readability. </p></li><li><p class="bb_paragraph">Improved error language for errors specific to non-Game Pass Microsoft users.</p></li><li><p class="bb_paragraph">Audiologs show elapsed and remaining playback time.</p></li></ul><div class="bb_h3">Art & Visual FX</div><ul class="bb_ul"><li><p class="bb_paragraph">VFX performance improvements to the Graveyard and its Water Slugs, for the players who collect hundreds of Water Slugs.</p></li><li><p class="bb_paragraph">Tallshrooms now have an icon in the Scanner HUD.</p></li><li><p class="bb_paragraph">Added impact VFX for Tongue Thief.</p></li><li><p class="bb_paragraph">Light poles connecting Observatory and Rosetta Stone added.</p></li><li><p class="bb_paragraph">Removed odd blue outline that was sometimes visible on Collector Leviathan.</p></li><li><p class="bb_paragraph">Improved consistency of sparks VFX across the game.</p></li><li><p class="bb_paragraph">Improved consistency of electricity VFX across the game.</p></li><li><p class="bb_paragraph">Added shock VFX for Hammerheads impacting objects.</p></li><li><p class="bb_paragraph">Added more environmental effects to abandoned outposts and wrecks.</p></li></ul><div class="bb_h3">Voice & Narrative</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Previously unlocalized lines are now localized.</p></li><li><p class="bb_paragraph">Naming of Carryable Racks is now consistent across the game, instead of sometimes being “Wall Rack” or “Hardpoint.”</p></li><li><p class="bb_paragraph">Reduced frequency of NOA alerts.</p></li><li><p class="bb_paragraph">Adjusted Welcome Center message in Spanish and Italian.</p></li><li><p class="bb_paragraph">Adjusted pacing of dialog to better match the actions occurring during the recordings.</p></li><li><p class="bb_paragraph">Added Databank entry for Mod Station.</p></li><li><p class="bb_paragraph">Added Databank entries for audiologs that were missing them.</p></li><li><p class="bb_paragraph">Further refinements to voice over prioritization, so the most important lines are heard.</p></li></ul><div class="bb_h3">Music & SFX</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Music added to Tufa Zona, Thermal Area, and North Coral Gardens.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Miscellaneous</div><ul class="bb_ul"><li><p class="bb_paragraph">New Privacy Policy additions from July 15th will pop up on first play.</p></li><li><p class="bb_paragraph">New Frame Generation modes 5x and 6x (RTX 5000 series) added.</p></li><li><p class="bb_paragraph">New Dynamic Frame Generation added. Will automatically select the appropriate Frame Generation mode to get a good performance (RTX 5000 series).</p></li><li><p class="bb_paragraph">VSync and DLSS Frame Generation can be turned on at the same time.</p></li><li><p class="bb_paragraph">Added description for Nvidia Reflex in Settings.</p></li><li><p class="bb_paragraph">Reorganized order of volume sliders.</p></li><li><p class="bb_paragraph">The in-game Feedback Tool now allows attaching a save file.<b></b></p></li></ul><div class="bb_h3">Bug Fixes</div><p class="bb_paragraph"></p><ul class="bb_ul"><li><p class="bb_paragraph">Fixed Collector Leviathan performing a 360 spin whenever it grabs or throws a Tadpole. </p></li><li><p class="bb_paragraph">Fixed an issue where settings menus would sometimes become cut-off while navigating with controller/gamepad.</p></li><li><p class="bb_paragraph">????Fixed an exploit where swapping the resource in an occupied Metal Farm caused the new resource to inherit the growth time of the previous resource.</p></li><li><p class="bb_paragraph">????Fixed an issue where opened Angel Combs’ cankers could incorrectly appear closed after a game update.</p></li><li><p class="bb_paragraph">Pausing the game while sprinting no longer causes the player to permanently sprint.</p></li><li><p class="bb_paragraph">Fixed some Axum/Tailings furniture being buildable outside of the player’s base, which caused multiple knock-on problems.</p></li><li><p class="bb_paragraph">Tadpole can no longer be docked when there is insufficient space for it, resolving an issue where the Tadpole could become stuck in its dock.</p></li><li><p class="bb_paragraph">????Additional fixes to the tool prompts to account for accuracy and recipe-sharing between players in a multiplayer session.</p></li><li><p class="bb_paragraph">Fixed Power Transmitter ray visibility and overall appearance, particularly for multiplayer clients who alternately saw extra rays or had rays that should be there disappear. </p></li><li><p class="bb_paragraph">????Fixed Hydroturbines stopping their power production after 120-160 mins of gameplay, after the player swam away from them, and for their turbines to stop spinning, even when producing power.</p></li><li><p class="bb_paragraph">Fixed music playing in the incorrect region or not playing at all in intended areas. </p></li><li><p class="bb_paragraph">Fixed a soft lock where using Unstuck during the Lifepod launch cutscene would cause the player to teleport back to the Deep Start awakening room after the cutscene.</p></li><li><p class="bb_paragraph">Fixed an issue where pressing the spacebar during the TOS skipped the step of agreeing to it.</p></li><li><p class="bb_paragraph">Fixed an issue where the Collector Leviathan would release a captured player if the Camouflage Biomod activated during the eating scene.</p></li><li><p class="bb_paragraph">Fixed an issue where chassis signals could remain visible on screen even when the chassis is equipped to the Tadpole.</p></li><li><p class="bb_paragraph">Fixed the player’s dive mask clipping into the camera while adjusting FOV in the Settings menu.</p></li><li><p class="bb_paragraph">????Fixed several terrain, resource, and world object clipping, floating, gap, extended collision, misplacement, and texture issues.</p></li><li><p class="bb_paragraph">????Fixed an issue where the battery terminal in the Welcome Center could be accessed through the exterior wall.</p></li><li><p class="bb_paragraph">Fixed Jetocaris’s PDA image not matching the in-game creature model.</p></li><li><p class="bb_paragraph">Fixed Feedback Resonator VO playing on unlocking the recipe and after crafting it, instead of just when it’s crafted.</p></li><li><p class="bb_paragraph">Fixed Cicada Wreck (Stairway to Heaven) databank entry not unlocking when entering the relevant area.</p></li><li><p class="bb_paragraph">Fixed Metal Farm voice over playing when reaching the Axum Metal Farms in the Root Canyon, instead of when the Metal Farm is scanned.</p></li><li><p class="bb_paragraph">Fixed an issue where Algae Blocks and Nutrient Blocks couldn’t be used as BioReactor fuel.</p></li><li><p class="bb_paragraph">Correction to Question 6 in the Tadpole Pens dialog with a certain terminal.</p></li><li><p class="bb_paragraph">Necrolei Cysts can now be planted in Growbeds.</p></li><li><p class="bb_paragraph">Fixed an issue where using Unstuck while holding a carryable Utility would prevent players from being able to pick up other Utilities or equip hotbar items.</p></li><li><p class="bb_paragraph">Added corrections to the scannable highlight for objects that were missing it.</p></li><li><p class="bb_paragraph">Fixed Sophie’s Riot In Progress audiolog playing when picked up.</p></li><li><p class="bb_paragraph">Fixed some external base decorations that should have had movement appearing inactive after saving and loading the game.</p></li><li><p class="bb_paragraph">Fixed Time of Day Display showing the wrong icon during its scanning process. </p></li><li><p class="bb_paragraph">Fixed some Quartz Memory Chips using different titles in the Databank entries, as compared to their HUD text.</p></li><li><p class="bb_paragraph">Fixed missing SFX during Chap Blackbox audio playback. </p></li><li><p class="bb_paragraph">Fixed an issue where the player’s camera could get stuck in place after trying to undock a blocked Tadpole three times.</p></li><li><p class="bb_paragraph">Fixed certain investigations appearing in the Databank under “Closed Investigations” when they were still active.</p></li><li><p class="bb_paragraph">Fixed Sandspear getting stunned while underground.</p></li><li><p class="bb_paragraph">Fixed “You are being hunted” voice over failing to play when the player encounters a Marrowbreach for the first time at Camp One.</p></li><li><p class="bb_paragraph">Fixed Hammerheads sinking to the seafloor too quickly after being stunned. </p></li><li><p class="bb_paragraph">Epicurean can only be infected by one Tongue Thief at a time.</p></li><li><p class="bb_paragraph">Removed flat texture from the bottom of the Teal Cyclopet.</p></li><li><p class="bb_paragraph">Added several fixes for scannable objects being unscannable in specific locations. </p></li><li><p class="bb_paragraph">Fixed some corals (and other stationary objects) that are harvested via Sonic Resonator shrinking drastically after being struck by the Resonator, where they appeared to disappear, demonstrated strange physics, or clipped under the game map.</p></li><li><p class="bb_paragraph">Fixed an issue where saving then loading the game while holding a carryable Utility would prevent the player from accessing items in the toolbar via the assigned keybinds.</p></li><li><p class="bb_paragraph">Fixed an issue where Nvidia Reflex and DLSS Frame Generation had inconsistent problems functioning simultaneously.</p></li><li><p class="bb_paragraph">Fixed a means of getting under the map via a missing collision near the Observatory. </p></li><li><p class="bb_paragraph">Fixed an issue where simultaneously performing the Carry and Drop action on a carryable Utility would cause the Utility to bounce off the ground.</p></li><li><p class="bb_paragraph">Fixed missing Bloom color scheme on and around infected Angel Combs in the Ruins area.</p></li><li><p class="bb_paragraph">Fixed an issue where picking up and immediately dropping a carryable Utility would cause it to launch itself into the sky.</p></li><li><p class="bb_paragraph">????Fixed an issue where an out-of-charge Wakemaker caused the player to move even slower than they do with no Wakemaker equipped.</p></li><li><p class="bb_paragraph">????Fixed an issue where crashes could sometimes create the appearance of a save file being deleted.</p></li><li><p class="bb_paragraph">????Fixed an issue where multiplayer clients couldn’t Move certain Growbed items and, on attempting to do so, became severely desynchronized with the game server.</p></li><li><p class="bb_paragraph">????Fixed an issue where bases would remain powered after their Power Storage ran out of energy.</p></li><li><p class="bb_paragraph">????Fixed an issue where Steam clients would sometimes take an unnaturally long time to close.</p></li><li><p class="bb_paragraph">Fixed an issue where FOV changes only took effect after exiting the Settings menu.</p></li><li><p class="bb_paragraph">Fixed the “Close” button keybind on Pioneer Selection being nonfunctional.</p></li><li><p class="bb_paragraph">????NOA Alert voice line no longer references the Lifepod after the player has build a NOA Terminal in their base.</p></li><li><p class="bb_paragraph">????Fixed an issue where, if player uses Unstuck while holding a carryable Utility, the Utility would stick with them when they respawn.</p></li><li><p class="bb_paragraph">Fixed an issue where the Tadpole’s collision could become offset from its model, for the host of a multiplayer session, if a client in that session exited the Tadpole while it was moving.</p></li><li><p class="bb_paragraph">Fixed an issue where Sandspears would float out of the ground, while acting like they were in the ground, if their nest location was blocked by an object like a base or Tadpole.</p></li><li><p class="bb_paragraph">Sealed off an area where the player could get under the map near the east side of Power Plant.</p></li><li><p class="bb_paragraph">????Fixed an issue where Metal Farms produced resources while the UI signaled a lack of power.</p></li><li><p class="bb_paragraph">????Fixed an issue where particles would flicker when Vertical Sync and Nvidia Reflex were on at the same time.</p></li><li><p class="bb_paragraph">????Fixed an issue where the “Warning Power Offline” message would play when Metal Farms finished production, despite the Farms still being powered.</p></li><li><p class="bb_paragraph">????Fixed an issue where Metal Farms connected in a series would lose power when the starting Metal Farm, connected to base power, completed resource production.</p></li><li><p class="bb_paragraph">????Fixed an issue where plantables would remain floating and functional after refunding a base that included a Growbed.</p></li><li><p class="bb_paragraph">????Fixed an issue where Metal Farms remained functional after being moved out of range of their power source.</p></li><li><p class="bb_paragraph">Fixed an issue where bringing up the Steam Overlay didn’t pause the game. </p></li><li><p class="bb_paragraph">????Hard-to-scan Advanced Battery in the Ruins is now easier to scan.</p></li><li><p class="bb_paragraph">????Fixed an issue where Solar Panels would stop providing power after 45-60 mins if there were multiple bases constructed at different locations in the save file.</p></li><li><p class="bb_paragraph">????Fixed an issue where simultaneously dropping and throwing an object would duplicate that object.</p></li><li><p class="bb_paragraph">Fixed text overlap issue in the Early Access message associated with the orange fence, which was present for some languages.</p></li><li><p class="bb_paragraph">Fixed an issue where Tadpole upgrades that don’t have stacking effects could be equipped multiple times in the same Tadpole.</p></li><li><p class="bb_paragraph">Fixed little gaps in the HAUL’s collision.</p></li><li><p class="bb_paragraph">Nibblers now hunt small fish reliably and more visibly.</p></li><li><p class="bb_paragraph">Fixed Sandspear being able to grab players from a minimal touch.</p></li><li><p class="bb_paragraph">????Fixed an issue where refunding a base that has a Tadpole docked in it teleports the Tadpole to world origin (0,0,0).</p></li><li><p class="bb_paragraph">????Fixed an issue where Power Cell Terminals could only be constructed on the lower part of a base or in the middle of a room.</p></li><li><p class="bb_paragraph">Sealed off a spot where players could get under the map in the southwest of the Axum Metal Farms.</p></li><li><p class="bb_paragraph">????Sealed off a spot where players could get under the map at the south side of the Observatory.</p></li><li><p class="bb_paragraph">Sealed off spot where players can get under the map near Sparse Plains.</p></li><li><p class="bb_paragraph">????Fixed an issue where interacting with one “Singh (Impaled)” blackbox prevents interaction with subsequent “Singh (Impaled)” blackbox.</p></li><li><p class="bb_paragraph">Fixed Dive Elevator lacking collision.</p></li><li><p class="bb_paragraph">????Improved interaction between bases and creature spawns, to better prevent creatures from spawning in bases or solid objects.</p></li><li><p class="bb_paragraph">????Fixed an issue where changing a Custom Label solely by changing what letters are upper or lowercase would result in the label reverting back to its original formatting.</p></li><li><p class="bb_paragraph">????Fixed an issue where hitboxes on harvestable items in Growbeds didn’t match the size of the plantable.</p></li><li><p class="bb_paragraph">????Sealed spot that allowed players to get into the Observatory without opening its door. </p></li><li><p class="bb_paragraph">Fixed an issue where bases remain unpowered after a Solar Panel from a different base is moved to connect to the unpowered base.</p></li><li><p class="bb_paragraph">Added multiple crash and performance fixes.</p></li><li><p class="bb_paragraph">Fixed an issue where players’ O2 didn’t deplete while attached to the exterior or sitting in a HAUL of an unpowered Tadpole.</p></li><li><p class="bb_paragraph">Fixed multiple issues for individual resources that couldn’t be interacted with. </p></li><li><p class="bb_paragraph">Fixed an issue where Portable Lockers could be picked up at long distances, if they’d been through a convoluted series of steps involving Tadpoles and their chassis. </p></li><li><p class="bb_paragraph">Fixed inconsistency in the TSR min and max sliders.</p></li><li><p class="bb_paragraph">Fixed large Lead Nodes and large Gold Nodes not displaying the resource ping icon when pinged.</p></li><li><p class="bb_paragraph">????Fixed mismatches between text and voice over in “Do not go out alone,” “Tailings Settlement,” “Wu - I’ve cracked it,” “over.txt,” “SOPHIE: In pursuit of Nahema,” NOA’s “Zip” dialog, dialog associated with the Power Plant, NOA’s “Quaker” dialog, the PDA notice about heat, PDA notice about death by barotrauma, Singh “Axum” logs, and Call of the Sea whispers.</p></li><li><p class="bb_paragraph">????Fixed an issue where a client in a multiplayer session could complete the prologue without obtaining the Pressure Tolerance Adaptation by going through the door scan with someone who has the Adaptation or joining a session after a player who already obtained it.</p></li><li><p class="bb_paragraph">????Fixed an  issue where Adaptations could be obtained without healing the related Angel Comb (via some very tricky swimming).</p></li><li><p class="bb_paragraph">????Fixed an issue where attaching a chassis to a Tadpole while docking that Tadpole could trap the player inside of the Tadpole.</p></li><li><p class="bb_paragraph">Fixed an issue where tools attached to the rack on the back of the Tadpole could become stuck there. </p></li><li><p class="bb_paragraph">Fixed an issue where swimming close to a wall could cause jittering.</p></li><li><p class="bb_paragraph">Fixed performance drops caused by constructing many Power Transmitters near each other.</p></li><li><p class="bb_paragraph">Fixed an issue where Gateway Spires sometimes didn’t give Tadpoles passing through them a full speed boost.</p></li><li><p class="bb_paragraph">Fixed an issue where swimming backwards into a Gateway Spire caused the player to be propelled twice.</p></li><li><p class="bb_paragraph">Fixed Gold and Atacamite triggering the same PDA voice line on being picked up for the first time.</p></li><li><p class="bb_paragraph">Fixed the Chinese names 晨伟 and 庆星 being absent from the Russian localization of the game.</p></li><li><p class="bb_paragraph">????Fixed an issue where the “Help Kids” voice line would play even after the relevant Angel Comb was remediated.</p></li><li><p class="bb_paragraph">????Fixed an issue where base objects couldn’t be placed near ladders.</p></li><li><p class="bb_paragraph">Revised Corridor Databank entry for consistency with in-game behavior. </p></li><li><p class="bb_paragraph">Sealed area that allowed access to the under-map in the Ruins area.</p></li><li><p class="bb_paragraph">????Fixed an issue where clients in a multiplayer session couldn’t trigger the signals for Camp One and Old Habitat.</p></li><li><p class="bb_paragraph">????Fixed an issue where Tadpoles could become stuck if jumped above the surface of the water and onto ground there, such as a base roof above the water line).</p></li><li><p class="bb_paragraph">Fixed the construction area of the Time of Day display being much larger than the object itself.</p></li><li><p class="bb_paragraph">Fixed multiple issues with selection highlights and UI overlaps.</p></li><li><p class="bb_paragraph">Fixed some base objects not being able to be placed diagonally in relation to each other.</p></li><li><p class="bb_paragraph">Fixed some posters being unable to be placed adjacent to each other.</p></li><li><p class="bb_paragraph">????Fixed issue where decimal values were shown in base power HUD. </p></li><li><p class="bb_paragraph">Fixed an issue where detaching the HAUL while a player is sitting in it causes spinning. </p></li><li><p class="bb_paragraph">Fixed an issue where Tadpole Pens NOA dialog options persisted after completing the conversation.</p></li><li><p class="bb_paragraph">Fixed issues where the audiolog playback button was inaccessible on controller.</p></li><li><p class="bb_paragraph">Fixed missing impact and bounce when Hammerhead impacts something.</p></li><li><p class="bb_paragraph">Fixed an issue where Utilities could be placed inside of Room walls.</p></li><li><p class="bb_paragraph">????Fixed an issue where players would get stuck in the initial Biobed if they lost network connection during the initial print at the start of the game. </p></li><li><p class="bb_paragraph">Fixed an issue where child accounts on Microsoft with cross-network permissions set to Blocked would see a broken Friends List UI.</p></li><li><p class="bb_paragraph">????Fixed an issue where detaching and reattaching a carryable Utility to a detached Scout Ray chassis caused the chassis to spin uncontrollably.</p></li><li><p class="bb_paragraph">Fixed “Some settings are not applied yet” message appearing incorrectly.</p></li><li><p class="bb_paragraph">Fixed an issue where graphics settings might not be applied if they were changed immediately after selecting a new Graphics Quality preset.</p></li><li><p class="bb_paragraph">????Fixed Scanner Station indicating nonexistent resource nodes.</p></li><li><p class="bb_paragraph">????Fixed flickering light appearing on the edges of some windows.</p></li><li><p class="bb_paragraph">Prompt to get out of chairs and beds no longer says “Let Go.”</p></li><li><p class="bb_paragraph">????Fixed flickering seen on the World Tree when Shadow quality was set to High. </p></li><li><p class="bb_paragraph">????Fixed an issue where Tadpoles left in a specific area near the Observatory became inaccessible.</p></li><li><p class="bb_paragraph">????Fixed several typos.</p></li><li><p class="bb_paragraph">Fixed an issue where “Scanner Required” voice over would play repeatedly when a client in a multiplayer session attempted to collect resources with a full inventory.</p></li><li><p class="bb_paragraph">Fixed an issue where Blackbox signal names did not update to new language when the game’s language setting was changed.</p></li><li><p class="bb_paragraph">Fixed an issue where the Shiver Leviathan was unable to attack players attached to vehicles or Utilities.</p></li><li><p class="bb_paragraph">Fixed an issue where Global Illumination changing via the Run Hardware Benchmark option didn’t trigger the message to restart the game.</p></li><li><p class="bb_paragraph">Fixed an issue where, in the ghost/draft for the Dive Elevator, the pipe portion ignored world objects, causing clipping once the Dive Elevator was built.</p></li><li><p class="bb_paragraph">????Fixed an issue where partially deconstructing, then reconstructing a Biobed would change it to the free-standing variant.</p></li><li><p class="bb_paragraph">Fixed an issue where the disabled building notice didn’t appear for clients in a multiplayer session after they crossed the orange fence.</p></li><li><p class="bb_paragraph">Fixed an issue where Bioreactor would consume fuel immediately, even if set to Off.</p></li><li><p class="bb_paragraph">Fixed some tools showing water-related VFX when in non-water places.</p></li><li><p class="bb_paragraph">Fixed misalignment in Foureye attack, which created hitbox issues.</p></li><li><p class="bb_paragraph">Added missing first time equip animation for Feedback Resonator.</p></li><li><p class="bb_paragraph">Updated out-of-date icon for Feedback Resonator in scanning process.</p></li><li><p class="bb_paragraph">Added icon and Databank entry for Modification Station.</p></li><li><p class="bb_paragraph">Fixed Bloom infestations showing up with an Alterra logo on the Scanner Station.</p></li><li><p class="bb_paragraph">????Replaced placeholder icon on Improved Fins in-progress blueprint.</p></li><li><p class="bb_paragraph">Fixed missing prompt for Deconstruct Mode in Habitat Builder.</p></li><li><p class="bb_paragraph">Fixed awkwardly worded interaction prompts that didn’t specify what the player was interacting with.</p></li><li><p class="bb_paragraph">Removed misleading prompts on some Utilities that suggested they needed to be built in relationship to a wall or floor.</p></li><li><p class="bb_paragraph">Fixed an issue where Power Transmitter beams could appear and disappear at random.</p></li><li><p class="bb_paragraph">Atacamite can no longer be harvested with a Sonic Resonator.</p></li><li><p class="bb_paragraph">Fixed an issue where changing a Signal’s color wasn’t reflected in the Signal Manager menu.</p></li><li><p class="bb_paragraph">Fixed an issue where entering a Tadpole after firing at a Bloom Canker with the Feedback Resonator would result in the Canker not being destroyed.</p></li><li><p class="bb_paragraph">Added non-placeholder image in the Grow Bed Databank entry.</p></li><li><p class="bb_paragraph">Fixed inconsistency in Slug categorization.</p></li><li><p class="bb_paragraph">????Fixed an issue where the client in a multiplayer session could have their camera get stuck inside the starting Biobed.</p></li><li><p class="bb_paragraph">Replaced placeholder Alterra icon on Carryable Rack blueprint fragments.</p></li><li><p class="bb_paragraph">Replaced incorrect icon for Freesia Flower in Blueprints.</p></li><li><p class="bb_paragraph">Fixed redundant Power Transmitter beams appearing for multiplayer clients.</p></li><li><p class="bb_paragraph">Fixed Flare Databank entry being unlocked by the wrong scannable object.</p></li><li><p class="bb_paragraph">Fixed units of measurement going unlocalized.</p></li><li><p class="bb_paragraph">Fixed the Collector Leviathan’s shockwave working incorrectly in multiplayer.</p></li><li><p class="bb_paragraph">Fixed name overlap when pinging a chassis attached to a Tadpole.</p></li><li><p class="bb_paragraph">Replaced placeholder icon for HiHat in Scanner and Databank.</p></li><li><p class="bb_paragraph">????Fixed issue where circles of light could be seen in base surfaces if a base was built in Anemone Hills.</p></li><li><p class="bb_paragraph">Fixed issue where Beacon names renamed by clients in a multiplayer session would not display the updated name.</p></li><li><p class="bb_paragraph">Fixed Hammerhead attacks on players using the wrong VFX.</p></li><li><p class="bb_paragraph">Fixed issue where audiologs could appear uncollected if the player retrieved the log, swam away from the area, and then returned to the area.</p></li><li><p class="bb_paragraph">Added missing animation for Foureye.</p></li><li><p class="bb_paragraph">Fixed an issue where outlines on base objects wouldn’t always show.</p></li><li><p class="bb_paragraph">Fixed inconsistencies in player markers in multiplayer.</p></li><li><p class="bb_paragraph">Fixed an issue where the obstruction indicators wouldn’t always show when building bases.</p></li><li><p class="bb_paragraph">Fixed an issue where base object ghosts were invisible to multiplayer clients experiencing high network latency.</p></li><li><p class="bb_paragraph">Fixed an issue where rejecting a game invite would prevent the player from receiving new invites.</p></li><li><p class="bb_paragraph">Corrected brightness of Electric Geordie VFX.</p></li><li><p class="bb_paragraph">Fixed player clipping through Tadpole turbine.</p></li><li><p class="bb_paragraph">Fixed an issue where some Facilities ghosts wouldn’t align themselves to the user during construction.</p></li><li><p class="bb_paragraph">????Fixed the horizon line and sky flickering.</p></li><li><p class="bb_paragraph">Fixed an issue where a Hydroelectric Turbine built outside a water current wouldn’t play its spin animation once moved into one, at least for multiplayer clients.</p></li><li><p class="bb_paragraph">Fixed an issue where placing a ping on an object 150m away from the player would result in that ping actually placing 500m away.</p></li><li><p class="bb_paragraph">Fixed level of detail issue for the Old Habitat.</p></li><li><p class="bb_paragraph">Fixed an issue where two Epicureans could share a Tongue Thief.</p></li><li><p class="bb_paragraph">????Fixed an issue where Habitat Beacons would remain and be indestructible after Deconstructing, Shrinking, or Refunding a base.</p></li><li><p class="bb_paragraph">Fixed inappropriate lighting in the scan tunnel at the start of the game.</p></li><li><p class="bb_paragraph">Fixed controller accessibility highlight persisting after exiting Settings.</p></li><li><p class="bb_paragraph">Fixed an issue where Pneuma would appear to be a Halfmoon at long distances. </p></li><li><p class="bb_paragraph">????Fixed an issue where Tailing Jars would have inconsistent sizing when placed in a room.</p></li><li><p class="bb_paragraph">????Axum Bacterial Culture is now scannable.</p></li><li><p class="bb_paragraph">????Fixed placing ladders in a sequence on top of each other, which was previously very hard to do.</p></li><li><p class="bb_paragraph">Fixed signal of a chassis attached to a Tadpole staying in one spot after saving and loading the game.</p></li><li><p class="bb_paragraph">Deepwing Egg Clump is now scannable.</p></li><li><p class="bb_paragraph">????Fixed Hanging Tailing Jar ghost not representing the item’s actual size when manipulating the item in Move Mode.</p></li><li><p class="bb_paragraph">Fixed overlapping between signals of Tadpole and its chassis.</p></li><li><p class="bb_paragraph">Fixed corrupted visuals on tools when panning the camera while DLSS was active.</p></li><li><p class="bb_paragraph">Added error message when attempting to dock a Tadpole in a dock already occupied by another Tadpole.</p></li><li><p class="bb_paragraph">Added missing voice line when using Scanner Station for the first time.</p></li><li><p class="bb_paragraph">Fixed player character clipping through Dining Chair and associated animation issues.</p></li><li><p class="bb_paragraph">Fixed contextual visual issues on Dive Elevator.</p></li><li><p class="bb_paragraph">Fixed sudden lighting change when swimming deeper in the opening area.</p></li><li><p class="bb_paragraph">Added missing light sources in Shallows.</p></li><li><p class="bb_paragraph">????Fixed sudden lighting change in one of the colonist bunkers.</p></li><li><p class="bb_paragraph">????Fixed artifacting and flickering on clouds.</p></li><li><p class="bb_paragraph">Fixed gas giant not matching the sky.</p></li><li><p class="bb_paragraph">Fixed an issue where some UI would be visible before selecting a character, if invited to a game at the start of its session.</p></li><li><p class="bb_paragraph">????Fixed an issue where batteries could be fully recharged and duplicated by saving and loading the game via an interaction with the battery reload system.</p></li><li><p class="bb_paragraph">Fixed an issue where saving and loading the game right after refunding a base, and without closing the pause menu in between, would prevent the base resources from being refunded.</p></li><li><p class="bb_paragraph">Fixed an issue where Bloom Parasite’s poison damaged players while they were in a Tadpole.</p></li><li><p class="bb_paragraph">Fixed an issue where light sources would appear on rocks that shouldn’t be accessible to that light source.</p></li><li><p class="bb_paragraph">Fixed an issue where Pressure Tolerance wasn’t shown in the Databank in Creative Mode.</p></li><li><p class="bb_paragraph">Fixed an issue where Battery and Power Cell Terminals would charge and drain in Creative Mode (where power is not required).</p></li><li><p class="bb_paragraph">????Fixed an issue where player character would A-pose if a Flare was thrown prior to the Lifepod launch sequence.</p></li><li><p class="bb_paragraph">Fixed an issue where Marrowbreach could vibrate while swimming.</p></li><li><p class="bb_paragraph">Fixed an issue where Hydroelectric Turbine’s propeller would spin when it wasn’t in a current.</p></li><li><p class="bb_paragraph">Fixed noisy shadows on the player character’s body/suit.</p></li><li><p class="bb_paragraph">Fixed overly strong lighting inside Lifepod during night.</p></li><li><p class="bb_paragraph">Fixed an issue where lit Flares would be consumed while the player drove a Tadpole. </p></li><li><p class="bb_paragraph">Fixed an issue where Rebreather clipped into the character’s mask.</p></li><li><p class="bb_paragraph">????Fixed an issue where Unstuck wouldn’t work if the player was in a Tadpole.</p></li><li><p class="bb_paragraph">????Fixed an issue with Basic First Aid Kit clipping into the player’s hands.</p></li><li><p class="bb_paragraph">Fixed an issue where the player could become trapped inside Tadpole after detaching the chassis, backing up, and attempting to exit the Tadpole.</p></li></ul>]]> </content:encoded>
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<title>New LEGO Batman DLC Trailer To Debut On IGN’s gamescom Livestream</title>
<link>https://xinker.org/new-lego-batman-dlc-trailer-to-debut-on-igns-gamescom-livestream</link>
<guid>https://xinker.org/new-lego-batman-dlc-trailer-to-debut-on-igns-gamescom-livestream</guid>
<description><![CDATA[  LEGO Batman: Legacy of the Dark Knight’s upcoming DLC won’t be out for another month, but you can get a sneak preview very soon. A brand-new trailer for the game’s Mayhem Collection DLC will be shown exclusively during IGN’s gamescom Studio programming this coming Wednesday, August 26.   The game, from TT Games and Warner Bros. Games, released this past May. According to our review it features “a strong open-world Gotham and trademark Lego slapstick humour (powering) a fantastic plastic parody of Batman’s greatest hits.&quot; The Mayhem Collection DLC comes out September 18 and is included for players who purchased the LEGO Batman&#039;s Deluxe Edition.   According to LEGO, the Mayhem Collection features “The Joker and Harley Quinn as playable characters, each with their own abilities and gadgets, along with a new story mission, new Mayhem Mode, new outfits for the original playable characters, new Batcave items, and a new Batmobile.&quot;  In addition to a new trailer, IGN’s gamescom programming will feature a deep-dive interview with LEGO Batman’s Lead Designer Tim Spence and and Advanced Designer Chris Payne, who will be on hand to break down what players can expect when the DLC launches in a few weeks.   Fans can catch both the trailer and the interview close to the beginning of IGN’s gamescom Studio Wednesday broadcast at 6am PT / 9am ET / 3pm CEST on August 26.  IGN’s gamescom programming runs throughout the week and also features exclusive looks at major games including Fable, Control Resonant, Dune: Awakening, Crimson Desert, Persona 4 Revival, Alien: Isolation 2, Tomb Raider: Legacy of Atlantis, Call of Duty: Modern Warfare 4, and many more.  LEGO Batman: Legacy of the Dark Knight is available now for Windows, PS5, and XBOX Series X/S. The game launches September 18 on Nintendo Switch 2.   Michael Peyton is the Senior Editorial Director of Events &amp; Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He&#039;s spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/18/lego-batman-legacy-of-the-dark-knight-deluxe-edition-key-art-1x1-1-1787060420827.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:20:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, LEGO, Batman, DLC, Trailer, Debut, IGN’s, gamescom, Livestream</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/18/lego-batman-legacy-of-the-dark-knight-deluxe-edition-key-art-1x1-1-1787060420827.png" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/lego-batman-legacy-of-the-dark-knight" target="_blank" rel=""><u>LEGO Batman: Legacy of the Dark Knight’s</u></a> upcoming DLC won’t be out for another month, but you can get a sneak preview very soon. A brand-new trailer for the game’s Mayhem Collection DLC will be shown exclusively during IGN’s gamescom Studio programming this coming Wednesday, August 26. <br><br> <br><br> The game, from TT Games and Warner Bros. Games, released this past May. <a class="bb_link" href="https://www.ign.com/articles/lego-batman-legacy-of-the-dark-knight-review" target="_blank" rel=""><u>According to our review</u></a> it features “a strong open-world Gotham and trademark Lego slapstick humour (powering) a fantastic plastic parody of Batman’s greatest hits." The Mayhem Collection DLC comes out September 18 and is included for players who purchased the LEGO Batman's Deluxe Edition. <br><br> <br><br> According to LEGO, the Mayhem Collection features “The Joker and Harley Quinn as playable characters, each with their own abilities and gadgets, along with a new story mission, new Mayhem Mode, new outfits for the original playable characters, new Batcave items, and a new Batmobile."<br><br> <br><br> In addition to a new trailer, IGN’s gamescom programming will feature a deep-dive interview with LEGO Batman’s Lead Designer Tim Spence and and Advanced Designer Chris Payne, who will be on hand to break down what players can expect when the DLC launches in a few weeks. <br><br> <br><br> Fans can catch both the trailer and the interview close to the beginning of IGN’s gamescom Studio Wednesday broadcast at 6am PT / 9am ET / 3pm CEST on August 26. <br><br> IGN’s gamescom programming <a class="bb_link" href="https://ign.com/articles/gamescom-2026-how-to-watch-and-daily-schedule-of-the-biggest-gaming-event" target="_blank" rel=""><u>runs throughout the week</u></a> and also features exclusive looks at major games including Fable, Control Resonant, Dune: Awakening, Crimson Desert, Persona 4 Revival, Alien: Isolation 2, Tomb Raider: Legacy of Atlantis, Call of Duty: Modern Warfare 4, and many more.<br><br> <br><br> LEGO Batman: Legacy of the Dark Knight is available now for Windows, PS5, and XBOX Series X/S. The game launches September 18 on Nintendo Switch 2. <br><br> <br><br> Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He's spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton<br><br>]]> </content:encoded>
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<title>Dishonored co&#45;creator Harvey Smith launches a new studio and it literally has the word &amp;apos;Immersive&amp;apos; in the name</title>
<link>https://xinker.org/dishonored-co-creator-harvey-smith-launches-a-new-studio-and-it-literally-has-the-word-immersive-in-the-name</link>
<guid>https://xinker.org/dishonored-co-creator-harvey-smith-launches-a-new-studio-and-it-literally-has-the-word-immersive-in-the-name</guid>
<description><![CDATA[  Former Arkane Austin studio director Harvey Smith, known for his work on games including Deus Ex, Thief: Deadly Shadows, and Dishonored, has joined with executive producer Ben Horne to launch a new studio called Black Pony Immersive. The new operation features &quot;an elite development team&quot; built around personnel from Arkane, Insomniac, Epic, Avalanche, and Volition, including Smith&#039;s long-time collaborator Ricardo Bare... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/NmxHVsZUHJXf4j7Vvmod63-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dishonored, co-creator, Harvey, Smith, launches, new, studio, and, literally, has, the, word, Immersive, the, name</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/NmxHVsZUHJXf4j7Vvmod63-1280-80.jpg" crossorigin="anonymous"><br><br> Former Arkane Austin studio director Harvey Smith, known for his work on games including Deus Ex, Thief: Deadly Shadows, and Dishonored, has joined with executive producer Ben Horne to launch a new studio called Black Pony Immersive. The new operation features "an elite development team" built around personnel from Arkane, Insomniac, Epic, Avalanche, and Volition, including Smith's long-time collaborator Ricardo Bare... <a class="bb_link" href="https://www.pcgamer.com/gaming-industry/dishonored-co-creator-harvey-smith-launches-a-new-studio-and-it-literally-has-the-word-immersive-in-the-name/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Redfall Director Pleaded With Microsoft to Release Final Patch, Despite Already Being &amp;apos;Fired&amp;apos;</title>
<link>https://xinker.org/redfall-director-pleaded-with-microsoft-to-release-final-patch-despite-already-being-fired</link>
<guid>https://xinker.org/redfall-director-pleaded-with-microsoft-to-release-final-patch-despite-already-being-fired</guid>
<description><![CDATA[  Legendary game designer Harvey Smith has said he pleaded with Microsoft to let his team release one final patch to improve the poorly-received Xbox console exclusive Redfall — even though he had been &quot;fired.&quot; First-person vampire shooter Redfall launched to negative reviews in 2023, and proved to be the final project for Arkane Austin, the Texas-based team behind 2017&#039;s Prey, which also worked on Dishonored and its sequel. Smith, who served as lead game designer on 2000&#039;s Deus Ex, then creative director of Dishonored and Dishonored 2, found himself out of work in May 2024 when it was announced that Arkane Austin would be shut down, with ongoing work on Redfall&#039;s post-launch roadmap canned as a result. But the studio had been hard at work on another patch for the game, version 1.4, which would address numerous player issues and bugbears. Speaking to The Game Business, Smith revealed for the first time that he had to negotiate with Microsoft to be let back into the office to ensure this patch saw the light of day. &quot;We finished the game and it was very poorly received,&quot; Smith recalled. &quot;We then worked on it for a year. We patched thousands of bugs. We then got laid off, but we had in the pipe version 1.4. It was the one that fixed tons of stuff. So, we went to Microsoft and said, ‘I know we don&#039;t work here anymore, but can we please release this?&#039; And to their credit, they did not say no.  &quot;They let six or seven of us sign forms that we could come back in the building. After being fired, we released 1.4, which I think if we had that on day one, it wouldn&#039;t have set the world on fire, but it was a much, much better game.&quot; Redfall was a distinct departure from the immersive sims that Arkane was known for, cooked up during the heady days of the games industry&#039;s push for live-service elements. (It&#039;s a push that we&#039;re still seeing the effects of now, as Sony reportedly reboots its Horizon multiplayer game following negative feedback.) &quot;That was a difficult project,&quot; Smith concluded, discussing Redfall in general. &quot;Arkane is very specialized, but the industry is growing, and there’s always more mouths to feed. And it&#039;s great when you can reach a wider audience. We got swept up in the games-as-a-service thing, and I had the foolish chutzpah to assume that it always works out for us. We can do this. Let&#039;s take what we love, and mix it with [games-as-a-service]. And do different mechanics by day and night. And have character classes. Then in the middle of all that, COVID happened.&quot; Two years on, the fate of another Arkane development studio now also hangs in the balance. Arkane Lyon, which is currently building Marvel&#039;s Blade, is now in the process of being sold as part of the Xbox &quot;reset&quot; — though exactly what will happen to the team and it&#039;s project still remains to be seen. As for Smith himself, IGN has just reported on the reveal of his new game development studio, Black Pony Immersive. The fledgling team, backed by other former Arkane talent, will once again focus on the immersive sim genre that Smith helped pioneer. Tom Phillips is IGN&#039;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2023/03/21/redfall-blogroll-1679414539686.jfif" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:20:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Redfall, Director, Pleaded, With, Microsoft, Release, Final, Patch, Despite, Already, Being, Fired</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2023/03/21/redfall-blogroll-1679414539686.jfif" crossorigin="anonymous"> Legendary game designer Harvey Smith has said he pleaded with Microsoft to let his team release one final patch to improve the poorly-received Xbox console exclusive <a class="bb_link" href="https://www.ign.com/games/redfall" target="_blank" rel="">Redfall</a> — even though he had been "fired."<br><br> First-person vampire shooter Redfall launched to negative reviews in 2023, and proved to be the final project for Arkane Austin, the Texas-based team behind 2017's Prey, which also worked on Dishonored and its sequel.<br><br> Smith, who served as lead game designer on 2000's Deus Ex, then creative director of Dishonored and Dishonored 2, found himself out of work in May 2024 when it was announced that Arkane Austin would be shut down, with ongoing work on Redfall's post-launch roadmap canned as a result.<br><br> But the studio had been hard at work on another patch for the game, version 1.4, which would address numerous player issues and bugbears. Speaking to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamebusiness.com%2Fp%2Farkane-veterans-harvey-smith-and" target="_blank" rel=" noopener">The Game Business</a>, Smith revealed for the first time that he had to negotiate with Microsoft to be let back into the office to ensure this patch saw the light of day.<br><br> "We finished the game and it was very poorly received," Smith recalled. "We then worked on it for a year. We patched thousands of bugs. We then got laid off, but we had in the pipe version 1.4. It was the one that fixed tons of stuff. So, we went to Microsoft and said, ‘I know we don't work here anymore, but can we please release this?' And to their credit, they did not say no. <br><br> "They let six or seven of us sign forms that we could come back in the building. After being fired, we released 1.4, which I think if we had that on day one, it wouldn't have set the world on fire, but it was a much, much better game."<br><br> Redfall was a distinct departure from the immersive sims that Arkane was known for, cooked up during the heady days of the games industry's push for live-service elements. (It's a push that we're still seeing the effects of now, as <a class="bb_link" href="https://www.ign.com/articles/playstation-reportedly-reboots-horizon-multiplayer-spinoff-following-negative-feedback" target="_blank" rel="">Sony reportedly reboots its Horizon multiplayer game following negative feedback</a>.)<br><br> "That was a difficult project," Smith concluded, discussing Redfall in general. "Arkane is very specialized, but the industry is growing, and there’s always more mouths to feed. And it's great when you can reach a wider audience. We got swept up in the games-as-a-service thing, and I had the foolish chutzpah to assume that it always works out for us. We can do this. Let's take what we love, and mix it with [games-as-a-service]. And do different mechanics by day and night. And have character classes. Then in the middle of all that, COVID happened."<br><br> Two years on, the fate of another Arkane development studio now also hangs in the balance. Arkane Lyon, which is currently building Marvel's Blade, is now in the process of being sold as part of the Xbox "reset" — <a class="bb_link" href="https://www.ign.com/articles/as-xbox-tries-to-sell-or-close-arkane-the-future-of-marvels-blade-remains-unclear-with-reports-suggesting-it-was-delayed-internally-and-is-running-over-budget" target="_blank" rel="">though exactly what will happen to the team and it's project still remains to be seen</a>.<br><br> As for Smith himself, <a class="bb_link" href="https://www.ign.com/articles/dishonored-deus-ex-designer-stars-new-studio-black-pony-immersive-immersive-sims" target="_blank" rel="">IGN has just reported on the reveal of his new game development studio, Black Pony Immersive</a>. The fledgling team, backed by other former Arkane talent, will once again focus on the immersive sim genre that Smith helped pioneer.<br><br> <i>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Ftomphillipseg.bsky.social" target="_blank" rel=" noopener">@tomphillipseg.bsky.social</a><br><br>]]> </content:encoded>
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<title>Stop waiting to play Stalker 2: The 2.0 update makes it the game it&amp;apos;s wanted to be for 2 years</title>
<link>https://xinker.org/stop-waiting-to-play-stalker-2-the-20-update-makes-it-the-game-its-wanted-to-be-for-2-years</link>
<guid>https://xinker.org/stop-waiting-to-play-stalker-2-the-20-update-makes-it-the-game-its-wanted-to-be-for-2-years</guid>
<description><![CDATA[  Here follows a transcript of every conversation I have had with another human being about Stalker 2 since I scored it 83% in our Stalker 2 review, back in 2024:.. Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/TxyQx7gZ5aUd7Ssx9uX5ri-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stop, waiting, play, Stalker, The, 2.0, update, makes, the, game, its, wanted, for, years</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/TxyQx7gZ5aUd7Ssx9uX5ri-1280-80.jpg" crossorigin="anonymous"><br><br> Here follows a transcript of every conversation I have had with another human being about Stalker 2 since I scored it 83% in our <a class="bb_link" href="https://www.pcgamer.com/games/fps/stalker-2-review/" target="_blank" rel="">Stalker 2 review</a>, back in 2024:.. <a class="bb_link" href="https://www.pcgamer.com/games/fps/stop-waiting-to-play-stalker-2-the-2-0-update-makes-it-the-game-its-wanted-to-be-for-2-years/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Project P.I.T.T. IS OUT NOW!</title>
<link>https://xinker.org/project-pitt-is-out-now</link>
<guid>https://xinker.org/project-pitt-is-out-now</guid>
<description><![CDATA[ Hello, interns.The Maw is hungry, the ducks are ready, and the experiment can finally begin.Project P.I.T.T. is out now on Steam!https://store.steampowered.com/app/4026250/Project_PITT/After months of work, polish, testing, and feeding the Maw more ducks than anyone should reasonably count, the game is finally ready for everyone to play. If you’ve been following Project P.I.T.T., thank you for being here. Your support, wishlists, and feedback have meant a lot throughout development!To celebrate the launch, Project P.I.T.T. is teaming up with some great indie gems in a few special bundles, including, among others, Berry Bury Berry, Scale the Depths, and Sort Them Ducks ????Play the game, share your thoughts, and consider leaving a Steam review - it really helps a small indie game reach more players!- Froke and Pretty Soon ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45848021/1d7eb7b0623fdee45cefa0bafdc4a1c4d46a68b5.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:16:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Project, P.I.T.T., OUT, NOW</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, interns.</p><p class="bb_paragraph">The Maw is hungry, the ducks are ready, and the experiment can finally begin.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Project P.I.T.T. is out now on Steam!</b></div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4026250/Project_PITT/" target="_blank" rel="">https://store.steampowered.com/app/4026250/Project_PITT/</a></p><p class="bb_paragraph">After months of work, polish, testing, and feeding the Maw more ducks than anyone should reasonably count, the game is finally ready for everyone to play. If you’ve been following Project P.I.T.T., thank you for being here. Your support, wishlists, and feedback have meant a lot throughout development!</p><p class="bb_paragraph"></p><p class="bb_paragraph">To celebrate the launch, Project P.I.T.T. is teaming up with some great indie gems in a few special bundles, including, among others, <a class="bb_link" href="https://store.steampowered.com/app/3370870/Berry_Bury_Berry/" target="_blank" rel="">Berry Bury Berry</a>, <a class="bb_link" href="https://store.steampowered.com/app/3198890/Scale_the_Depths/" target="_blank" rel="">Scale the Depths</a>, and <a class="bb_link" href="https://store.steampowered.com/app/4992070/Sort_Them_Ducks/" target="_blank" rel="">Sort Them Ducks</a> ????</p><p class="bb_paragraph"></p><p class="bb_paragraph">Play the game, share your thoughts, and consider leaving a Steam review - it really helps a small indie game reach more players!</p><p class="bb_paragraph">- Froke and Pretty Soon</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F8yNpCSnwFq" target="_blank" rel=" noopener"><img src="https://clan.akamai.steamstatic.com/images/45848021/666fe61238abcddbf2cc71106c27228791d95c1b.gif"></a></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Secretlab launches folding armrests for the Titan Evo, allowing guitar players and neat freaks to modify their gaming chair to suit their lifestyle</title>
<link>https://xinker.org/secretlab-launches-folding-armrests-for-the-titan-evo-allowing-guitar-players-and-neat-freaks-to-modify-their-gaming-chair-to-suit-their-lifestyle</link>
<guid>https://xinker.org/secretlab-launches-folding-armrests-for-the-titan-evo-allowing-guitar-players-and-neat-freaks-to-modify-their-gaming-chair-to-suit-their-lifestyle</guid>
<description><![CDATA[  It&#039;s official: the Secretlab Titan Evo is now the best gaming chair for guitar players. Secretlab has unveiled a new add-on for its iconic gaming chair, which will allow you to fold away its armrests so that they never get in the way of a jam session again. Whether you&#039;re a campfire guitarist or the next Slash, you&#039;ve probably run into the issue of trying to play a guitar on a gaming or desk chair and armrests not leaving enough room for your instrument. Secretlab has heard your cries, and it&#039;s invented the perfect solution. The Secretlab EasyFold Foldaway Armrest creates a very convenient solution for this specific problem, but it&#039;ll also allow you to tuck your chair under your desk and create a little more space in your room.  Vincent Sin, Head of Industrial Design at Secretlab, said, &quot;Music is a hobby that many of us at Secretlab share. Our co-founder Ian plays the guitar, as do I and several others on my team.   (Image credit: Secretlab) &quot;Being able to sit comfortably and play unobstructed makes all the difference when you’re jamming. There simply weren&#039;t any good folding armrest solutions available — so we decided to create one,&quot; he said. Truth be told, Secretlab has stumbled on a bit of a gap in the market here. Although this has been designed to satiate guitar players, there are plenty of reasons for wanting a desk chair with more flexible armrests. I personally use them, and wouldn&#039;t want a chair without them, but a lot of competitive Esports players remove the armrests on their chairs entirely because they want freer movement of their elbows and shoulders.  &quot;Most players angle their keyboard to the side to make more room for the mouse,&quot; says two-time Volarant Masters Champion, Tyson &quot;TenZ&quot; Ngo. &quot;I’ve been running a hybrid setup with the Secretlab EasyFold™ Foldaway Armrest, keeping one side up to support my keyboard hand. Having the flexibility to adjust my setup exactly how I need it is what makes it comfortable for me.&quot;  (Image credit: Secretlab) A bit like the Secretlab Ergonomic Recliner Add-on, the new foldaway armrest is a modification bought separately from the chair, and is able to fit directly onto any existing Titan Evo or Classic Series Chair. Secretlab says assembly should take no more than 15 minutes. If you own a Titan Evo or a Titan Evo Nanogen Edition already, you don&#039;t need to spend big on an entirely new set of armrests; you can just buy the simple pivoting fixings and use them with your existing set. I actually got a chance to test these out when I was on a tour of Secretlab&#039;s offices for an early look at the Secretlab Atlas. The new armrests don&#039;t unfortunately work on the latest Secretlab seat, but I was given early access to try folding them away while they were in a prototype phase. It&#039;s a surprisingly easy process too; first you unlock them with a switch lever beneath the seat base, then rotate the armrest module, and finally fold them away so they lie parallel to the floor.   (Image credit: Secretlab) The modification doesn&#039;t hamper the other adjustability features of the Titan Evo&#039;s armrests either, so you&#039;ll still benefit from their 4D adjustments and magnetic tops that allow you to change their cushions. The fully new set of foldaway armrests will set you back $189 in the US and £149 in the UK, but if you&#039;re only buying the adjustment lever for an existing Titan Evo model, you can grab it for $89 / £69.  For more on gaming furniture, take a look at the best console gaming chair, the best gaming desks, and the best standing desks. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/oECAvd36YbG4XqcvxKbFgC-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Secretlab, launches, folding, armrests, for, the, Titan, Evo, allowing, guitar, players, and, neat, freaks, modify, their, gaming, chair, suit, their, lifestyle</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/oECAvd36YbG4XqcvxKbFgC-1280-80.jpg" crossorigin="anonymous"> It's official: the Secretlab Titan Evo is now the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-gaming-chair" target="_blank" rel=" noopener">best gaming chair</a> for guitar players. Secretlab has unveiled a new add-on for its iconic gaming chair, which will allow you to fold away its armrests so that they never get in the way of a jam session again. Whether you're a campfire guitarist or the next Slash, you've probably run into the issue of trying to play a guitar on a gaming or desk chair and armrests not leaving enough room for your instrument. Secretlab has heard your cries, and it's invented the perfect solution.<br><br> The Secretlab EasyFold Foldaway Armrest creates a very convenient solution for this specific problem, but it'll also allow you to tuck your chair under your desk and create a little more space in your room. <br><br> Vincent Sin, Head of Industrial Design at Secretlab, said, "Music is a hobby that many of us at Secretlab share. Our co-founder Ian plays the guitar, as do I and several others on my team. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/EVv38E43DWashiFGmETecC.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Secretlab)</u> "Being able to sit comfortably and play unobstructed makes all the difference when you’re jamming. There simply weren't any good folding armrest solutions available — so we decided to create one," he said.<br><br> Truth be told, Secretlab has stumbled on a bit of a gap in the market here. Although this has been designed to satiate guitar players, there are plenty of reasons for wanting a desk chair with more flexible armrests. I personally use them, and wouldn't want a chair without them, but a lot of competitive Esports players remove the armrests on their chairs entirely because they want freer movement of their elbows and shoulders. <br><br> "Most players angle their keyboard to the side to make more room for the mouse," says two-time Volarant Masters Champion, Tyson "TenZ" Ngo. "I’ve been running a hybrid setup with the Secretlab EasyFold™ Foldaway Armrest, keeping one side up to support my keyboard hand. Having the flexibility to adjust my setup exactly how I need it is what makes it comfortable for me."<br><br> <img src="https://cdn.mos.cms.futurecdn.net/y3rjVZwfDNbzx9MzwSdnaC.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Secretlab)</u> A bit like the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fchairs%2FSecretlab-recliner-review" target="_blank" rel=" noopener">Secretlab Ergonomic Recliner Add-on</a>, the new foldaway armrest is a modification bought separately from the chair, and is able to fit directly onto any existing Titan Evo or Classic Series Chair. Secretlab says assembly should take no more than 15 minutes. If you own a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fsecretlab-titan-evo-review-2022%2F" target="_blank" rel=" noopener">Titan Evo</a> or a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fchairs%2Fsecretlab-titan-evo-nanogen-edition-review" target="_blank" rel=" noopener">Titan Evo Nanogen Edition</a> already, you don't need to spend big on an entirely new set of armrests; you can just buy the simple pivoting fixings and use them with your existing set.<br><br> I actually got a chance to test these out when I was on a tour of Secretlab's offices for an early look at the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fchairs%2Fsecretlab-atlas-review" target="_blank" rel=" noopener">Secretlab Atlas</a>. The new armrests don't unfortunately work on the latest Secretlab seat, but I was given early access to try folding them away while they were in a prototype phase. It's a surprisingly easy process too; first you unlock them with a switch lever beneath the seat base, then rotate the armrest module, and finally fold them away so they lie parallel to the floor. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/hJp5twbLHABKYUnBhCLaeC.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Secretlab)</u> The modification doesn't hamper the other adjustability features of the Titan Evo's armrests either, so you'll still benefit from their 4D adjustments and magnetic tops that allow you to change their cushions.<br><br> The fully new set of foldaway armrests will set you back $189 in the US and £149 in the UK, but if you're only buying the adjustment lever for an existing Titan Evo model, you can grab it for $89 / £69. <br><br> <i>For more on gaming furniture, take a look at the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgaming-chair-for-ps4-and-xbox-one" target="_blank" rel=" noopener"><i>best console gaming chair</i></a><i>, the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-gaming-desks" target="_blank" rel=" noopener"><i>best gaming desks</i></a><i>, and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-standing-desks" target="_blank" rel=" noopener"><i>best standing desks</i></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<item>
<title>Iceland: Research Trip</title>
<link>https://xinker.org/iceland-research-trip</link>
<guid>https://xinker.org/iceland-research-trip</guid>
<description><![CDATA[ A few weeks ago, several members of our team embarked on a research trip to Iceland to gather valuable reference material for the upcoming DLC. Let&#039;s take a look at what they thought of their journey!The team that traveled to Iceland consisted of the map DLC lead Ivo and two map designers, Ashley and Johana. Travelling with them also were some of our colleagues from the marketing department, as they had the opportunity for the first time to join a research trip and document the whole journey. That&#039;s why we will also be bringing you a packed SCS On The Road episode in the future where you will see this whole trip in more detail.&quot;Visiting Iceland was wonderful because first-hand experience allows you to take in the landscape with all your senses and provides an insight that digital sources struggle to match. It was fascinating to &quot;get to know&quot; the places on which we work and to find our bearings in a landscape we know well, even though we were seeing it for the first time,&quot; says Ivo. Even though the development of this map expansion is already in a more advanced state, this trip will help the team gather any missing references as well as learn even more about The Land of Fire and Ice.&quot;Soon after arrival, we started noticing some of the landmarks we already knew from the game. Seeing Iceland with my own eyes was truly incredible. All the mountains were so vast and varied that I sometimes found it difficult to fully comprehend them. My personal favourite memories were when we were at a rest stop and had time to go for a short walk on a footpath, just seeing nature up close while surrounded by giant mountains,&quot; Ashley told us.Everyone on the trip was amazed by the beauty of this island and admitted it helped them get the feeling of what it&#039;s like to be there in person, as Johana explains here: &quot;You get a pretty good sense of how gorgeous the place is from everything you can look up on the internet, but once you&#039;re there it really hits you. One thing you can&#039;t really experience from the street view is the scale, which is an important thing when it comes to landscape. And boy, weren&#039;t we surprised at how BIG some of the mountains and waterfalls really are.&quot;   The team managed to cover quite a distance in the one week they were visiting, taking into account how many different places they needed to stop by to study and take references.&quot;We managed to drive the entire western half of the Ring Road, roughly from Lake Mývatn in the north to Vík in the south, and visit interesting locations along the way. Everywhere we went, we came across something unusual for us, be it high mountains, fjords, lava fields, numerous small waterfalls and torrents that suddenly appear in some narrow gorge, or sheep and horses grazing freely. As well as various types of roads and urban areas, particularly in Akureyri and Reykjavík,&quot; Ivo says.   Iceland has a completely different and unique landscape compared to what we have worked on in the past, so seeing it with their own eyes was an unforgettable experience for our map designers. &quot;What impressed me most was the raw beauty of the landscape itself. Iceland is a living textbook of geological processes, and that&#039;s something that fascinates me. My personal favourite, however, was visiting Thingvellir National Park, because I&#039;m a history nerd and standing on the spot where the Viking Althing used to meet was a dream come true for me,&quot; Ivo shared with us.One thing the team had to get used to was Iceland&#039;s almost endless daylight. During their visit, the sun set for less than three hours each day, but at least it gave them a lot of extra time. &quot;Back home, we&#039;re not used to seeing the sun even around midnight, but although it made it a bit harder to sleep, on the other hand it allowed us to make the most of every day,&quot; Ivo told us.We also have to send a huge thanks to Volvo Trucks, who invited us to be part of the filming of their videos, which we cannot reveal right now, but we are working on making another SCS On The Road episode with a behind-the-scenes look at the shooting. Thanks to that, our map designers had the unique opportunity to get in the passenger seat of a truck for the first time and gain insight into how the view from a truck differs from that of a standard car. &quot;Thanks to Volvo, we were able to cover part of the journey in a truck with a local professional driver, which gave us a brilliant new perspective,&quot; Ivo shared. Ashley was also impressed by the experience: &quot;It was much higher than I expected, and the view was certainly great. Overall, a very cool experience,&quot; she said. Johana added: &quot;Never in my life have I expected to be inside a truck and be driven in Iceland of all the places. It was an amazing experience and a work trip I won&#039;t soon forget!&quot;  Our map designers were also able to compare their ongoing work on the map expansion with what they saw in real life. &quot;I was really happy about how familiar everything felt, compared to what we already have in-game. Almost as if I ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4419325/409cf1471fdaeba6655f34911173cc1f40fadf77.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Iceland:, Research, Trip</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">A few weeks ago, several members of our team embarked on a research trip to <a class="bb_link" href="https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/" target="_blank" rel="">Iceland</a> to gather valuable reference material for the upcoming DLC. Let's take a look at what they thought of their journey!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/e5ee7a2b171fb464accc02a6f8e26e2de017c8c4.jpg"></p><p class="bb_paragraph">The team that traveled to Iceland consisted of the map DLC lead Ivo and two map designers, Ashley and Johana. Travelling with them also were some of our colleagues from the marketing department, as they had the opportunity for the first time to join a research trip and document the whole journey. That's why we will also be bringing you a packed SCS On The Road episode in the future where you will see this whole trip in more detail.</p><p class="bb_paragraph">"Visiting Iceland was wonderful because first-hand experience allows you to take in the landscape with all your senses and provides an insight that digital sources struggle to match. It was fascinating to "get to know" the places on which we work and to find our bearings in a landscape we know well, even though we were seeing it for the first time," says Ivo.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/3fa40c6a54c34b90a938c2f21f1631f00dfba1a3.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/ce37b9817a5cc5f1eb266268157d728058b6051e.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/d2711821f20d6d065da16d6027ad42988f57ddfd.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/6eebc45a113f91be3615925de15f7df2911d9505.jpg"> </p><p class="bb_paragraph">Even though the development of this map expansion is already in a more advanced state, this trip will help the team gather any missing references as well as learn even more about The Land of Fire and Ice.</p><p class="bb_paragraph">"Soon after arrival, we started noticing some of the landmarks we already knew from the game. Seeing Iceland with my own eyes was truly incredible. All the mountains were so vast and varied that I sometimes found it difficult to fully comprehend them. My personal favourite memories were when we were at a rest stop and had time to go for a short walk on a footpath, just seeing nature up close while surrounded by giant mountains," Ashley told us.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/11497d896e242256b5435797f8bf753895fc43bd.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/11156217a7ae095ee6411b850c0632cb5b9a5679.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/72df0dd11e9e7b155c8bcd4a76042e39333f461f.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/0196a3becb1666c44bce88d93fcb941393520b3a.jpg"></p><p class="bb_paragraph">Everyone on the trip was amazed by the beauty of this island and admitted it helped them get the feeling of what it's like to be there in person, as Johana explains here: "You get a pretty good sense of how gorgeous the place is from everything you can look up on the internet, but once you're there it really hits you. One thing you can't really experience from the street view is the scale, which is an important thing when it comes to landscape. And boy, weren't we surprised at how BIG some of the mountains and waterfalls really are."  </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/4eb0214c6f235aea690fda50490f780b3c3b1544.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/74fd2466030e0418a0dce61d9fd575c0b1452bc5.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/f3c8f3b9af97dca38cecb26daf2a6822190c8778.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/be31ff7d7c3523e7e84618ab29f68e6a1c9bad41.jpg"> </p><p class="bb_paragraph">The team managed to cover quite a distance in the one week they were visiting, taking into account how many different places they needed to stop by to study and take references.</p><p class="bb_paragraph">"We managed to drive the entire western half of the Ring Road, roughly from Lake Mývatn in the north to Vík in the south, and visit interesting locations along the way. Everywhere we went, we came across something unusual for us, be it high mountains, fjords, lava fields, numerous small waterfalls and torrents that suddenly appear in some narrow gorge, or sheep and horses grazing freely. As well as various types of roads and urban areas, particularly in Akureyri and Reykjavík," Ivo says.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/7649fd38ed3e64e035f3bd023e086c7f5db95d6c.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/2b011fe50d9eb91787fe5434d618f621279da848.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/5a3f4e64ebd8919429c2ef3d6b139695d6cc04ff.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/24b564bf424942d2ba07f99b7ada6b7a152b240f.jpg">   </p><p class="bb_paragraph">Iceland has a completely different and unique landscape compared to what we have worked on in the past, so seeing it with their own eyes was an unforgettable experience for our map designers. "What impressed me most was the raw beauty of the landscape itself. Iceland is a living textbook of geological processes, and that's something that fascinates me. My personal favourite, however, was visiting Thingvellir National Park, because I'm a history nerd and standing on the spot where the Viking Althing used to meet was a dream come true for me," Ivo shared with us.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/c1361a3a9f51534b8906d3f636716c152e370b6d.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/61fcfe4cb9beb7a1699dabf8c52945d049886ba2.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/2b10973f1caf828cfb0f40d3a3e2925c00f0530f.jpg"></p><p class="bb_paragraph">One thing the team had to get used to was Iceland's almost endless daylight. During their visit, the sun set for less than three hours each day, but at least it gave them a lot of extra time. "Back home, we're not used to seeing the sun even around midnight, but although it made it a bit harder to sleep, on the other hand it allowed us to make the most of every day," Ivo told us.</p><p class="bb_paragraph">We also have to send a huge thanks to Volvo Trucks, who invited us to be part of the filming of their videos, which we cannot reveal right now, but we are working on making another SCS On The Road episode with a behind-the-scenes look at the shooting. Thanks to that, our map designers had the unique opportunity to get in the passenger seat of a truck for the first time and gain insight into how the view from a truck differs from that of a standard car. </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/559e111977297feea4ec748710877d857b9eaf16.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/2d13f2588ff544f733f125994f7084bfab59cbe2.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/02c62d80645427534ac1710e266954c120dae615.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/f270536a3899086ac8472d4b0e199fb83a51f655.jpg"></p><p class="bb_paragraph">"Thanks to Volvo, we were able to cover part of the journey in a truck with a local professional driver, which gave us a brilliant new perspective," Ivo shared. Ashley was also impressed by the experience: "It was much higher than I expected, and the view was certainly great. Overall, a very cool experience," she said. Johana added: "Never in my life have I expected to be inside a truck and be driven in Iceland of all the places. It was an amazing experience and a work trip I won't soon forget!"  </p><p class="bb_paragraph">Our map designers were also able to compare their ongoing work on the map expansion with what they saw in real life. "I was really happy about how familiar everything felt, compared to what we already have in-game. Almost as if I had stumbled into the game itself," Ashley said.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4036972/0b97eb082692e0e0271ea63a0f0bdc9cebab7d23.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/6c4f6cf3b2f5e4eb8356d0f263277ee172bdf011.jpg"><img src="https://clan.fastly.steamstatic.com/images/4036972/0dbf129346de34f3648238f21db8c3123a9f8d35.jpg"> </p><p class="bb_paragraph">"I got to see the town Ólafsvík, which I'm working on in the map, and was able to check out their harbour, which was quite helpful since there aren't enough references online. Now back in Prague, I got the sense of a map designer's pride while looking at our own Iceland in the editor, thinking, yup, this is gonna look great!" Johana concluded.</p><p class="bb_paragraph">If you want to get a similar experience as our map designers and travel around Iceland in ETS2, don't forget to <a class="bb_link" href="https://store.steampowered.com/app/3796990/#game_area_purchase" target="_blank" rel="">add this map expansion to your Steam wishlist</a>.</p><p class="bb_paragraph">Also, remember to give our <a class="bb_link" href="https://twitter.com/SCSsoftware" target="_blank" rel="">X/Twitter</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fscs.software%2F" target="_blank" rel=" noopener">Instagram</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fscssoft" target="_blank" rel=" noopener">Facebook</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fscssoft.com" target="_blank" rel=" noopener">Bluesky</a>, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40scssoftware" target="_blank" rel=" noopener">TikTok</a> a follow to receive updates not only about Iceland, but also other news from our games straight to your feed. Or <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.scssoft.com%2Fnewsletter" target="_blank" rel=" noopener">subscribe to our newsletter</a> to stay informed. Until next time, happy haulin'!</p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/" target="_blank" rel="">https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/</a></p>]]> </content:encoded>
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<title>EA staff fear new Saudi Arabia owners will police their games: &amp;quot;Projects just won&amp;apos;t get signed because they don&amp;apos;t align explicitly with what the Saudi government wants&amp;quot;</title>
<link>https://xinker.org/ea-staff-fear-new-saudi-arabia-owners-will-police-their-games-projects-just-wont-get-signed-because-they-dont-align-explicitly-with-what-the-saudi-government-wants</link>
<guid>https://xinker.org/ea-staff-fear-new-saudi-arabia-owners-will-police-their-games-projects-just-wont-get-signed-because-they-dont-align-explicitly-with-what-the-saudi-government-wants</guid>
<description><![CDATA[  EA employees worry the company&#039;s new Saudi Arabia-led owners will, quietly or loudly, police what content is permitted based on the country&#039;s standards. Multiple anonymous EA staff spoke to Game Developer about uncertainty within the company following EA&#039;s $55 billion leveraged buyout, which has seen the company go private under a group of investors. The supermajority belongs to Saudi Arabia&#039;s Public Investment Fund, though Silver Lake and Jared Kushner&#039;s Affinity Partners are also in the mix.  &quot;The [crown] prince is not going to get on to a town hall and say &#039;we are no longer doing these things&#039; but instead projects just won&#039;t get signed because they don&#039;t align explicitly with what the Saudi government wants or implicitly because [EA will think] &#039;oh, we&#039;re going to try and cater these things [to our owners] because if we pitch something else the government may not like or approve of it,&#039;&quot; says one EA employee.  Saudi Arabia&#039;s PIF has been accused of using entertainment and sports investments to launder the country&#039;s reputation for human rights violations. In a statement released as the EA deal closed, PIF deputy governor and head of international investments Turqi Alnowaiser bluntly said, &quot;Entertainment and sports are key areas of strategic focus for PIF, and are among the fastest growing and evolving sectors around the world.&quot; Another EA employee adds: &quot;It&#039;s certainly hard to feel good about being bought out by a regime that&#039;s very much at odds with progressive society, so it is surely detrimental to anyone who finds this buyout morally odious. It&#039;s not a good feeling.&quot; One source singled out how Saudi Arabia treats queer people, saying they &quot;feel dirty&quot; working under its ownership. EA games like The Sims have been praised for LGBT representation and cultivated a large queer audience, leaving the fans – and, evidently, creators – of such games especially worried under Saudi leadership.  (Image credit: EA) Per UK-based LGBT charity Human Dignity Trust, &quot;Saudi Arabia criminalises same-sex sexual activity between men and between women. The gender expression of trans people is also criminalised. Sentences include a maximum penalty of death. There is evidence of the law being enforced in recent years, and LGBT people are regularly subjected to discrimination and violence.&quot; In October, not long after the buyout was revealed, EA told employees that &quot;our creative freedom and player-first values will remain intact&quot; even under Saudi ownership. In January, seemingly seeing the writing on the wall, The Sims leaders at Maxis affirmed their commitment to inclusivity. Studio leaders promised that &quot;creative control, guided by our values of inclusivity, choice, creativity, community, and play, has not changed,&quot; and that those values would continue in &quot;the future.&quot;  EA&#039;s recent internal response to such concerns is called &quot;unsatisfactory&quot; in Game Developer&#039;s report, with several employees pointing to &quot;vague reassurances&quot; about the future of the company. &quot;It hasn&#039;t done enough to quell a lot of the fears over job security or creative influences with Saudi owners,&quot; says one staffer.  A 2025 town hall meeting is singled out – specifically, the moment that one of the directors of EA&#039;s lifestyle pillar was allegedly caught saying &quot;little babies&quot; by a hot mic. There was apparently some debate over their meaning, but this comment didn&#039;t exactly assuage concerns.  Cost-cutting measures planned in response to the $18 billion debt EA&#039;s taken on as part of its leveraged buyout have made mass layoffs at the company look inevitable.  Saudi Arabia&#039;s $55 billion takeover of EA could waste &quot;one of the best catalogues in the industry&quot; by reducing it to a &quot;sequel-and-mega-franchise machine,&quot; Helldivers 2 boss worries.  [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/pUtPkbztQyoDFsfpNekR29-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:03:05 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>staff, fear, new, Saudi, Arabia, owners, will, police, their, games:, Projects, just, wont, get, signed, because, they, dont, align, explicitly, with, what, the, Saudi, government, wants</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/pUtPkbztQyoDFsfpNekR29-1280-80.jpg" crossorigin="anonymous"> EA employees worry the company's new Saudi Arabia-led owners will, quietly or loudly, police what content is permitted based on the country's standards.<br><br> Multiple anonymous EA staff spoke to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2F-i-feel-dirty-ea-workers-trapped-in-a-maelstrom-of-after-following-saudi-buyout" target="_blank" rel=" noopener"><u>Game Developer</u></a> about uncertainty within the company following <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fea-and-games-like-the-sims-dragon-age-and-battlefield-are-now-officially-owned-by-saudi-arabia-and-private-equity-as-usd55-billion-deal-closes%2F" target="_blank" rel=" noopener"><u>EA's $55 billion leveraged buyout</u></a>, which has seen the company go private under a group of investors. The supermajority belongs to Saudi Arabia's Public Investment Fund, though Silver Lake and Jared Kushner's Affinity Partners are also in the mix. <br><br> "The [crown] prince is not going to get on to a town hall and say 'we are no longer doing these things' but instead projects just won't get signed because they don't align explicitly with what the Saudi government wants or implicitly because [EA will think] 'oh, we're going to try and cater these things [to our owners] because if we pitch something else the government may not like or approve of it,'" says one EA employee. <br><br> Saudi Arabia's PIF has been accused of using entertainment and sports investments to launder the country's reputation for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.state.gov%2Freports%2F2024-country-reports-on-human-rights-practices%2Fsaudi-arabia" target="_blank" rel=" noopener"><u>human rights violations</u></a>. In a statement released as the EA deal closed, PIF deputy governor and head of international investments Turqi Alnowaiser bluntly said, "Entertainment and sports are key areas of strategic focus for PIF, and are among the fastest growing and evolving sectors around the world."<br><br> Another EA employee adds: "It's certainly hard to feel good about being bought out by a regime that's very much at odds with progressive society, so it is surely detrimental to anyone who finds this buyout morally odious. It's not a good feeling."<br><br> One source singled out how Saudi Arabia treats queer people, saying they "feel dirty" working under its ownership. EA games like The Sims have been praised for LGBT representation and cultivated a large queer audience, leaving the fans – and, evidently, creators – of such games especially worried under Saudi leadership.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/nMHPyvFVZsXceCno7WQ52a.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: EA)</u> Per UK-based LGBT charity <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.humandignitytrust.org%2Fcountry-profile%2Fsaudi-arabia%2F" target="_blank" rel=" noopener"><u>Human Dignity Trust</u></a>, "Saudi Arabia criminalises same-sex sexual activity between men and between women. The gender expression of trans people is also criminalised. Sentences include a maximum penalty of death. There is evidence of the law being enforced in recent years, and LGBT people are regularly subjected to discrimination and violence."<br><br> In October, not long after the buyout was revealed, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fea-claims-our-creative-freedom-and-player-first-values-will-remain-intact-after-buyout-and-even-with-the-new-debt-of-usd20-billion-it-will-work-to-grow-the-company%2F" target="_blank" rel=" noopener"><u>EA told employees</u></a> that "our creative freedom and player-first values will remain intact" even under Saudi ownership.<br><br> In January, seemingly seeing the writing on the wall, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-sims%2Fthe-sims-has-always-been-more-than-a-game-maxis-says-its-values-arent-changing-amid-eas-buyout-as-it-works-on-the-next-evolution-of-the-series%2F" target="_blank" rel=" noopener"><u>The Sims leaders at Maxis</u></a> affirmed their commitment to inclusivity. Studio leaders promised that "creative control, guided by our values of inclusivity, choice, creativity, community, and play, has not changed," and that those values would continue in "the future." <br><br> EA's recent internal response to such concerns is called "unsatisfactory" in Game Developer's report, with several employees pointing to "vague reassurances" about the future of the company. "It hasn't done enough to quell a lot of the fears over job security or creative influences with Saudi owners," says one staffer. <br><br> A 2025 town hall meeting is singled out – specifically, the moment that one of the directors of EA's lifestyle pillar was allegedly caught saying "little babies" by a hot mic. There was apparently some debate over their meaning, but this comment didn't exactly assuage concerns. <br><br> Cost-cutting measures planned in response to the $18 billion debt EA's taken on as part of its leveraged buyout have made <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmass-layoffs-expected-at-ea-as-the-now-private-publisher-reportedly-tells-its-new-debt-masters-that-its-going-to-cut-usd700-million-in-annual-costs%2F" target="_blank" rel=" noopener"><u>mass layoffs at the company look inevitable</u></a>. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsaudi-arabias-usd55-billion-takeover-of-ea-could-waste-one-of-the-best-catalogues-in-the-industry-by-reducing-it-to-a-sequel-and-mega-franchise-machine-helldivers-2-boss-worries%2F" target="_blank" rel=" noopener"><u><i>Saudi Arabia's $55 billion takeover of EA could waste "one of the best catalogues in the industry" by reducing it to a "sequel-and-mega-franchise machine," Helldivers 2 boss worries</i></u></a><i>. </i><br><br> [/url]]]> </content:encoded>
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<title>8月20日メンテナンスのお知らせ</title>
<link>https://xinker.org/8%E6%9C%8820%E6%97%A5%E3%83%A1%E3%83%B3%E3%83%86%E3%83%8A%E3%83%B3%E3%82%B9%E3%81%AE%E3%81%8A%E7%9F%A5%E3%82%89%E3%81%9B</link>
<guid>https://xinker.org/8%E6%9C%8820%E6%97%A5%E3%83%A1%E3%83%B3%E3%83%86%E3%83%8A%E3%83%B3%E3%82%B9%E3%81%AE%E3%81%8A%E7%9F%A5%E3%82%89%E3%81%9B</guid>
<description><![CDATA[ バブ～ 親愛なる開拓者様へより良いゲーム体験を提供するため、ハートピアでは以下の日程でサーバーメンテナンスを実施いたします。メンテナンス時間は前後する場合がございますので、最新の公式告知をご確認ください。メンテナンス時間：8月20日（木）5:00~8:00（UTC+9）メンテナンス期間中は一時的にゲームへログインできなくなります。ゲームプレイに影響が出ないよう、あらかじめ時間を調整いただきますようお願いいたします。メンテナンス内容は以下の通りです：◆イベント更新◆【元気いっぱい成長大作戦】文武両道、何でもこなすカモ！イベント期間：8月29日（土）6:00~9月14日（月）6:00（SVT）イベント内容：ステッカー収集・交換イベントに参加し、テーマステッカーをすべて集めるとイベント報酬を獲得できます。（1）イベント期間中、イベント任務を達成すると、現在開放済みのテーマからランダムでステッカーを1枚獲得できます。重複したステッカーは、「ステッカーを贈る」機能を通じてほかの開拓者に贈ることができます。相手の開拓者に贈れるステッカーは、1人につき1日最大5枚です。（2）各テーマで指定された枚数を集めると、対応する報酬を受け取れます。ご注意：当日中に受け取らなかった報酬は、翌日にメールでお送りします。イベント終了後も、未受取の累積報酬はまとめてメールでお送りします～◆機能更新◆【熱気球クエスト】クエスト紹介：フレンドと一緒に熱気球に乗り、いつもとは違う視点からお花畑を巡りましょう！開放条件：開拓者レベルが18に到達すると、町の住民「遠くを眺める少年」を通じてクエストを主催できます。条件を満たした開拓者には、土曜日と日曜日の16:00（SVT）に町から熱気球クエストが届きます。また、天候の都合により、雨や雪の日は熱気球クエストを開始できません。クエスト開始後は、花畑の航路または町一周航路を選び、町の景色を楽しめます。熱気球1機につき、最大6名の開拓者が一緒に搭乗できます。【フレンドコーデ】コンテンツ紹介：フレンドと向かい合い、相手のためにお気に入りのコーデを作りましょう！開放条件：フレンドレベルが2に到達すると、フレンドと向かい合った状態で「フレンドコーデ」を開始し、相手に自分のコーデを依頼できます。コーデ開始後、手伝う側は相手が所持している衣装を使い、リアルタイムで相手を着せ替えることができます。この間、双方はチャットやスタンプで交流できます。コーデが完了すると、完成したコーデを保存できます。【撮影機能アップデート】1、カメラに「自撮り」モードを追加し、デフォルト、一人称、自撮りの各モードを切り替えられるようになりました。なお、現在「ホエールフォール峡谷」では自撮りを使用できません。2、自撮りでは、ポーズと表情を切り替えられます。また、画面をドラッグして背景のアングルを調整できます。3、カメラの拡大・縮小範囲を拡大し、広角撮影が応用可能になりました。【「ホエールフォール峡谷」常設冒険クエスト】トレンドシーズン終了後、「ホエールフォール峡谷」に常設冒険クエストが追加されます。指定のホームLvに到達した開拓者は、「ホエールフォール峡谷」のメイン画面から冒険クエストを引き受けます。クエストは3つのパートに分かれており、クリアすると探索度や探索認定書などの報酬を獲得し、「ホエールフォール峡谷」のさらなるコンテンツを開放できます。今期のトレンドシーズンの全任務を完了した開拓者は、冒険クエストをスキップし、すべての任務報酬を直接受け取ることができます。冒険クエストの進行に応じて、「ホエールフォール峡谷」の各エリアにおける清潔度の上限も順次開放されます。【商店に新品入荷】1、家具店に「シャンプーチェア」「バーバーチェア」「パーマ機」「サインポール」「スタンドドレッサー」など、ヘアサロンテーマの家具が入荷します。一部の家具には複数のカラーバリエーションがあります。また、新しいモデルルームも追加されます。2、セルフ式研究室に、インタラクト家具の研究として「壁掛けスマートパネル」「一括操作スタンド」「フロアスマートパネル」「一括集中制御スタンド」「フロア集中制御ボタン」「天井集中制御ボタン」「壁掛け集中制御ボタン」を追加します。一部の家具には複数のタイプがあり、研究を完了すると入手できます。【パーティー機能アップデート】1、パーティー作成画面に、遊び方チュートリアルへの入口を追加しました。2、パーティーが進行段階に入ると、パーティー外のバフ効果が一時的に無効になります。パーティー終了後、残り時間に応じて効果時間が返還されます。3、かくれんぼパーティーの準備段階で、見知らぬ人とも会話できるようになりました。4、かくれんぼパーティーにおける変形ゴーストが使用する固定スキルを改善しました。固定スキルを解除した後も、キャラクターが現在の向きを維持し、元の向きへ自動的に戻らないようになりました。【その他の機能最適化】1、協会ログインに未ログイン日の補填機能を追加しました。土曜日と日曜日は、その日のログインを完了するたびに補填回数が1回分回復します（最大2回まで保持可能）。補填回数を使用すると、その週に受け取り損ねたログイン報酬を受け取れます。2、ドリームシステムを改善しました。進行中の一度きりの目標をリスト形式で表示し、進捗の確認と報酬の手動での受け取りができるようになりました。また、目標ツリー全体を確認できる「全体表示モード」を追加しました。3、クローゼットのカテゴリーを改善しました。「帽子」は「被り物」と「フード」に細分化しました。従来の「顔飾り」は、「顔」「口」「目」「耳」など、部位ごとに細分化しました。「リュック」は「吊り飾り」と「しっぽ飾り」に細分化し、「手袋」は「腕飾り」へ名称を変更しました。服屋でも、新しいカテゴリーに合わせて商品を配置します。4、工具箱に「修理箱」のクイック使用ボタンを追加しました。持ち物を開かずに修理箱を使用できます。修理箱を所持していない場合、このボタンは表示されません。また、島でもこのボタンは表示されません。5、ホームへのいいねや、本などの創作コンテンツへのいいねで使用できるスタンプ一覧に、各スタンプ名を表示するようになりました。6、バスマップのホーム情報に、開拓者名を表示するようになりました。7、PC版に「クイック着替え」のショートカットキー「O」を追加しました。「O」を押すと、すぐに着替えられます。【不具合修正】1、複数のスタンプでいいねした際、いいね数が0の状態で表示に異常が発生する不具合を修正しました。2、「ホエールフォール峡谷」のストーリー会話中、キャラクターのポーズが正しく表示されない不具合を修正しました。3、設計図を適用する際、持ち物の容量が正しく計算されない不具合を修正しました。修正後は、設計図の適用時に持ち物と倉庫の空き容量が正しく確認されます。4、「虹のユニコーンアーチ門」または「虹のユニコーン柱」を「心に刻まれしもの・ステンドグラス窓」の前に設置すると、虹の部分が消えてしまう不具合を修正しました。5、「心に刻まれしもの・ガラスの花道」の上に壁を設置すると、表示に異常が発生する不具合を修正しました。6、一部の状況でステッカーを送る際、受け取る方の開拓者の通知バッジが正しく表示されない不具合を修正しました。7、「海洋清掃」クエストで、空中に出現する汚染物に黒い霧のエフェクトが表示されない不具合を修正しました。8、一部の端末で、「ホエールフォール峡谷」の背景が何もないエリアにいるキャラクターの衣装が透けて表示される不具合を修正しました。9、「ホエールフォール峡谷」のマップが正しく表示されない不具合を修正しました。10、「ホエールフォール峡谷」の海草が正しく表示されない不具合を修正しました。11、「ホエールフォール峡谷」で植物の影が異常に黒く表示される不具合を修正しました。12、ペットを連れている開拓者がほかの開拓者の視界から一度外れ、再び視界に入った際、連れている猫や犬が相手側に表示されない不具合を修正しました。13、プリセット内にある絵画衣装のアイコンが、最新の絵画内容に更新されない不具合を修正しました。14、共同建設モードでモジュールを設置する際、ほかの開拓者側で設置プレビューが正しく表示されず、設置後に余分な「アジサイの塊」が出現する不具合を修正しました。15、「ホエールフォール峡谷」の調査手帳で、任務テキストの色が正しく表示されない不具合を修正しました。16、海底平頂山で、イルカがまれに引っかかって動けなくなる不具合を修正しました。17、地面に設置したドアを離れた場所から見ると、自動的に閉じてしまう不具合を修正しました。18、観賞魚群の中で、ヨーロッパスルメイカが地面に埋まってしまう不具合を修正しました。19、「ホエールフォール峡谷」のワープゲートが、「ホエールフォール峡谷」の解放前からマップに表示される不具合を修正しました。20、新しい名刺フレームを適用すると、名刺上部に隙間が生じる不具合を修正しました。21、「気ままカフェパラソル」を使用して「金ドングリ展示会」のプレビューに入る際、チャット欄が非表示にならず、画面表示が重なってしまう不具合を修正しました。22、「キューピッドの楽章ハープコーナー」を床に設置すると、下の絨毯が表示されない不具合を修正しました。23、「ホエールフォール峡谷」の壁画付近にある石が、表示距離を切り替えた際に色が変わってしまう不具合を修正しました。24、「貝殻ペロペロキャンディ」のタグが誤って表示される不具合を修正しました。25、島にあるメールボックスの星レベルが誤って表示される不具合を修正しました。26、「流れ者のフリンジハーフパンツ」を着用すると、インナーパンツが正しく表示されない不具合を修正しました。27、「ポップコーンバケツの写真立て」など、複数の写真立てを任務で誤って提出できてしまう不具合を修正しました。28、「海洋清掃」クエストで、大型汚染物のHPが最大参加人数に基づいて計算されない不具合を修正しました。29、フレンドの間の贈り物に未公開の絵画内容を含むアイテムが入っている場合、開封後に再度発送すると表示に異常が発生する不具合を修正しました。30、ペットに着用可能の衣装が1着のみの場合、着替えるボタンを押すと所持数の表示が点滅する不具合を修正しました。31、「ホエールフォール峡谷」の端から海釣り船が見えてしまう不具合を修正しました。32、野鳥観察で、アカハラカササギの羽が異常に引き伸ばされて表示される不具合を修正しました。33、「海洋清掃」クエストで、クイックインタラクトをキャンセルしてから再度吸引すると、手に持っている器具のモーションが正しくない不具合を修正しました。実際のアップデート内容については、メンテナンス終了後のゲーム内お知らせにてご確認ください。いつも『ハートピアスローライフ』を応援し、楽しんでいただきありがとうございます。サーバーメンテナンス終了後、開拓者の皆様にメンテナンスご協力のお礼として【コイン×8000、願い星×10】を配布いたします。8月23日（日）7:00（UTC+9）までにメールボックスにてお受け取りください。 ]]></description>
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<pubDate>Wed, 19 Aug 2026 23:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>8月20日メンテナンスのお知らせ</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">バブ～ 親愛なる開拓者様へ</p><p class="bb_paragraph">より良いゲーム体験を提供するため、ハートピアでは以下の日程でサーバーメンテナンスを実施いたします。メンテナンス時間は前後する場合がございますので、最新の公式告知をご確認ください。</p><p class="bb_paragraph"></p><p class="bb_paragraph">メンテナンス時間：8月20日（木）5:00~8:00（UTC+9）</p><p class="bb_paragraph"></p><p class="bb_paragraph">メンテナンス期間中は一時的にゲームへログインできなくなります。ゲームプレイに影響が出ないよう、あらかじめ時間を調整いただきますようお願いいたします。</p><p class="bb_paragraph"></p><p class="bb_paragraph">メンテナンス内容は以下の通りです：</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆イベント更新◆</p><p class="bb_paragraph">【元気いっぱい成長大作戦】</p><p class="bb_paragraph">文武両道、何でもこなすカモ！</p><p class="bb_paragraph">イベント期間：8月29日（土）6:00~9月14日（月）6:00（SVT）</p><p class="bb_paragraph">イベント内容：ステッカー収集・交換イベントに参加し、テーマステッカーをすべて集めるとイベント報酬を獲得できます。</p><p class="bb_paragraph">（1）イベント期間中、イベント任務を達成すると、現在開放済みのテーマからランダムでステッカーを1枚獲得できます。重複したステッカーは、「ステッカーを贈る」機能を通じてほかの開拓者に贈ることができます。相手の開拓者に贈れるステッカーは、1人につき1日最大5枚です。</p><p class="bb_paragraph">（2）各テーマで指定された枚数を集めると、対応する報酬を受け取れます。</p><p class="bb_paragraph">ご注意：当日中に受け取らなかった報酬は、翌日にメールでお送りします。イベント終了後も、未受取の累積報酬はまとめてメールでお送りします～</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆機能更新◆</p><p class="bb_paragraph">【熱気球クエスト】</p><p class="bb_paragraph">クエスト紹介：フレンドと一緒に熱気球に乗り、いつもとは違う視点からお花畑を巡りましょう！</p><p class="bb_paragraph">開放条件：開拓者レベルが18に到達すると、町の住民「遠くを眺める少年」を通じてクエストを主催できます。条件を満たした開拓者には、土曜日と日曜日の16:00（SVT）に町から熱気球クエストが届きます。また、天候の都合により、雨や雪の日は熱気球クエストを開始できません。</p><p class="bb_paragraph">クエスト開始後は、花畑の航路または町一周航路を選び、町の景色を楽しめます。熱気球1機につき、最大6名の開拓者が一緒に搭乗できます。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【フレンドコーデ】</p><p class="bb_paragraph">コンテンツ紹介：フレンドと向かい合い、相手のためにお気に入りのコーデを作りましょう！</p><p class="bb_paragraph">開放条件：フレンドレベルが2に到達すると、フレンドと向かい合った状態で「フレンドコーデ」を開始し、相手に自分のコーデを依頼できます。</p><p class="bb_paragraph">コーデ開始後、手伝う側は相手が所持している衣装を使い、リアルタイムで相手を着せ替えることができます。この間、双方はチャットやスタンプで交流できます。コーデが完了すると、完成したコーデを保存できます。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【撮影機能アップデート】</p><p class="bb_paragraph">1、カメラに「自撮り」モードを追加し、デフォルト、一人称、自撮りの各モードを切り替えられるようになりました。なお、現在「ホエールフォール峡谷」では自撮りを使用できません。</p><p class="bb_paragraph">2、自撮りでは、ポーズと表情を切り替えられます。また、画面をドラッグして背景のアングルを調整できます。</p><p class="bb_paragraph">3、カメラの拡大・縮小範囲を拡大し、広角撮影が応用可能になりました。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【「ホエールフォール峡谷」常設冒険クエスト】</p><p class="bb_paragraph">トレンドシーズン終了後、「ホエールフォール峡谷」に常設冒険クエストが追加されます。指定のホームLvに到達した開拓者は、「ホエールフォール峡谷」のメイン画面から冒険クエストを引き受けます。クエストは3つのパートに分かれており、クリアすると探索度や探索認定書などの報酬を獲得し、「ホエールフォール峡谷」のさらなるコンテンツを開放できます。今期のトレンドシーズンの全任務を完了した開拓者は、冒険クエストをスキップし、すべての任務報酬を直接受け取ることができます。</p><p class="bb_paragraph">冒険クエストの進行に応じて、「ホエールフォール峡谷」の各エリアにおける清潔度の上限も順次開放されます。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【商店に新品入荷】</p><p class="bb_paragraph">1、家具店に「シャンプーチェア」「バーバーチェア」「パーマ機」「サインポール」「スタンドドレッサー」など、ヘアサロンテーマの家具が入荷します。一部の家具には複数のカラーバリエーションがあります。また、新しいモデルルームも追加されます。</p><p class="bb_paragraph">2、セルフ式研究室に、インタラクト家具の研究として「壁掛けスマートパネル」「一括操作スタンド」「フロアスマートパネル」「一括集中制御スタンド」「フロア集中制御ボタン」「天井集中制御ボタン」「壁掛け集中制御ボタン」を追加します。一部の家具には複数のタイプがあり、研究を完了すると入手できます。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【パーティー機能アップデート】</p><p class="bb_paragraph">1、パーティー作成画面に、遊び方チュートリアルへの入口を追加しました。</p><p class="bb_paragraph">2、パーティーが進行段階に入ると、パーティー外のバフ効果が一時的に無効になります。パーティー終了後、残り時間に応じて効果時間が返還されます。</p><p class="bb_paragraph">3、かくれんぼパーティーの準備段階で、見知らぬ人とも会話できるようになりました。</p><p class="bb_paragraph">4、かくれんぼパーティーにおける変形ゴーストが使用する固定スキルを改善しました。固定スキルを解除した後も、キャラクターが現在の向きを維持し、元の向きへ自動的に戻らないようになりました。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【その他の機能最適化】</p><p class="bb_paragraph">1、協会ログインに未ログイン日の補填機能を追加しました。土曜日と日曜日は、その日のログインを完了するたびに補填回数が1回分回復します（最大2回まで保持可能）。補填回数を使用すると、その週に受け取り損ねたログイン報酬を受け取れます。</p><p class="bb_paragraph">2、ドリームシステムを改善しました。進行中の一度きりの目標をリスト形式で表示し、進捗の確認と報酬の手動での受け取りができるようになりました。また、目標ツリー全体を確認できる「全体表示モード」を追加しました。</p><p class="bb_paragraph">3、クローゼットのカテゴリーを改善しました。「帽子」は「被り物」と「フード」に細分化しました。従来の「顔飾り」は、「顔」「口」「目」「耳」など、部位ごとに細分化しました。「リュック」は「吊り飾り」と「しっぽ飾り」に細分化し、「手袋」は「腕飾り」へ名称を変更しました。服屋でも、新しいカテゴリーに合わせて商品を配置します。</p><p class="bb_paragraph">4、工具箱に「修理箱」のクイック使用ボタンを追加しました。持ち物を開かずに修理箱を使用できます。修理箱を所持していない場合、このボタンは表示されません。また、島でもこのボタンは表示されません。</p><p class="bb_paragraph">5、ホームへのいいねや、本などの創作コンテンツへのいいねで使用できるスタンプ一覧に、各スタンプ名を表示するようになりました。</p><p class="bb_paragraph">6、バスマップのホーム情報に、開拓者名を表示するようになりました。</p><p class="bb_paragraph">7、PC版に「クイック着替え」のショートカットキー「O」を追加しました。「O」を押すと、すぐに着替えられます。</p><p class="bb_paragraph"></p><p class="bb_paragraph">【不具合修正】</p><p class="bb_paragraph">1、複数のスタンプでいいねした際、いいね数が0の状態で表示に異常が発生する不具合を修正しました。</p><p class="bb_paragraph">2、「ホエールフォール峡谷」のストーリー会話中、キャラクターのポーズが正しく表示されない不具合を修正しました。</p><p class="bb_paragraph">3、設計図を適用する際、持ち物の容量が正しく計算されない不具合を修正しました。修正後は、設計図の適用時に持ち物と倉庫の空き容量が正しく確認されます。</p><p class="bb_paragraph">4、「虹のユニコーンアーチ門」または「虹のユニコーン柱」を「心に刻まれしもの・ステンドグラス窓」の前に設置すると、虹の部分が消えてしまう不具合を修正しました。</p><p class="bb_paragraph">5、「心に刻まれしもの・ガラスの花道」の上に壁を設置すると、表示に異常が発生する不具合を修正しました。</p><p class="bb_paragraph">6、一部の状況でステッカーを送る際、受け取る方の開拓者の通知バッジが正しく表示されない不具合を修正しました。</p><p class="bb_paragraph">7、「海洋清掃」クエストで、空中に出現する汚染物に黒い霧のエフェクトが表示されない不具合を修正しました。</p><p class="bb_paragraph">8、一部の端末で、「ホエールフォール峡谷」の背景が何もないエリアにいるキャラクターの衣装が透けて表示される不具合を修正しました。</p><p class="bb_paragraph">9、「ホエールフォール峡谷」のマップが正しく表示されない不具合を修正しました。</p><p class="bb_paragraph">10、「ホエールフォール峡谷」の海草が正しく表示されない不具合を修正しました。</p><p class="bb_paragraph">11、「ホエールフォール峡谷」で植物の影が異常に黒く表示される不具合を修正しました。</p><p class="bb_paragraph">12、ペットを連れている開拓者がほかの開拓者の視界から一度外れ、再び視界に入った際、連れている猫や犬が相手側に表示されない不具合を修正しました。</p><p class="bb_paragraph">13、プリセット内にある絵画衣装のアイコンが、最新の絵画内容に更新されない不具合を修正しました。</p><p class="bb_paragraph">14、共同建設モードでモジュールを設置する際、ほかの開拓者側で設置プレビューが正しく表示されず、設置後に余分な「アジサイの塊」が出現する不具合を修正しました。</p><p class="bb_paragraph">15、「ホエールフォール峡谷」の調査手帳で、任務テキストの色が正しく表示されない不具合を修正しました。</p><p class="bb_paragraph">16、海底平頂山で、イルカがまれに引っかかって動けなくなる不具合を修正しました。</p><p class="bb_paragraph">17、地面に設置したドアを離れた場所から見ると、自動的に閉じてしまう不具合を修正しました。</p><p class="bb_paragraph">18、観賞魚群の中で、ヨーロッパスルメイカが地面に埋まってしまう不具合を修正しました。</p><p class="bb_paragraph">19、「ホエールフォール峡谷」のワープゲートが、「ホエールフォール峡谷」の解放前からマップに表示される不具合を修正しました。</p><p class="bb_paragraph">20、新しい名刺フレームを適用すると、名刺上部に隙間が生じる不具合を修正しました。</p><p class="bb_paragraph">21、「気ままカフェパラソル」を使用して「金ドングリ展示会」のプレビューに入る際、チャット欄が非表示にならず、画面表示が重なってしまう不具合を修正しました。</p><p class="bb_paragraph">22、「キューピッドの楽章ハープコーナー」を床に設置すると、下の絨毯が表示されない不具合を修正しました。</p><p class="bb_paragraph">23、「ホエールフォール峡谷」の壁画付近にある石が、表示距離を切り替えた際に色が変わってしまう不具合を修正しました。</p><p class="bb_paragraph">24、「貝殻ペロペロキャンディ」のタグが誤って表示される不具合を修正しました。</p><p class="bb_paragraph">25、島にあるメールボックスの星レベルが誤って表示される不具合を修正しました。</p><p class="bb_paragraph">26、「流れ者のフリンジハーフパンツ」を着用すると、インナーパンツが正しく表示されない不具合を修正しました。</p><p class="bb_paragraph">27、「ポップコーンバケツの写真立て」など、複数の写真立てを任務で誤って提出できてしまう不具合を修正しました。</p><p class="bb_paragraph">28、「海洋清掃」クエストで、大型汚染物のHPが最大参加人数に基づいて計算されない不具合を修正しました。</p><p class="bb_paragraph">29、フレンドの間の贈り物に未公開の絵画内容を含むアイテムが入っている場合、開封後に再度発送すると表示に異常が発生する不具合を修正しました。</p><p class="bb_paragraph">30、ペットに着用可能の衣装が1着のみの場合、着替えるボタンを押すと所持数の表示が点滅する不具合を修正しました。</p><p class="bb_paragraph">31、「ホエールフォール峡谷」の端から海釣り船が見えてしまう不具合を修正しました。</p><p class="bb_paragraph">32、野鳥観察で、アカハラカササギの羽が異常に引き伸ばされて表示される不具合を修正しました。</p><p class="bb_paragraph">33、「海洋清掃」クエストで、クイックインタラクトをキャンセルしてから再度吸引すると、手に持っている器具のモーションが正しくない不具合を修正しました。</p><p class="bb_paragraph"></p><p class="bb_paragraph">実際のアップデート内容については、メンテナンス終了後のゲーム内お知らせにてご確認ください。いつも『ハートピアスローライフ』を応援し、楽しんでいただきありがとうございます。</p><p class="bb_paragraph">サーバーメンテナンス終了後、開拓者の皆様にメンテナンスご協力のお礼として【コイン×8000、願い星×10】を配布いたします。8月23日（日）7:00（UTC+9）までにメールボックスにてお受け取りください。</p>]]> </content:encoded>
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<title>8月19日 サーバー無停止アップデートのお知らせ</title>
<link>https://xinker.org/8%E6%9C%8819%E6%97%A5-%E3%82%B5%E3%83%BC%E3%83%90%E3%83%BC%E7%84%A1%E5%81%9C%E6%AD%A2%E3%82%A2%E3%83%83%E3%83%97%E3%83%87%E3%83%BC%E3%83%88%E3%81%AE%E3%81%8A%E7%9F%A5%E3%82%89%E3%81%9B</link>
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<description><![CDATA[ ゴールドハンターの皆様、日頃より温かいご支援をいただき誠にありがとうございます。2026年8月19日 08:00 UTC+0よりサーバー無停止アップデートを実施し、既知の不具合の修正を行います。更新完了後、アプリストア経由でゲームクライアントのアップデートを行っていただく必要があります。新規追加・最適化-スカベンジャーに更新メカニズムを追加しました。クエストを1回完了して報酬を受け取ると、すべての戦略モードに必要な素材が再更新されるようになりました。-ミストロードルームに入った際、無敵状態が適用されるようになりました。-一部テキストおよびローカライズ内容が枠からはみ出して表示される問題を修正しました。-【コントローラー】星銀精製時のショートカット操作体験を改善しました。-【コントローラー】コレクション機能を追加しました。-【コントローラー】落下ダメージ受撃時の振動機能を追加しました。-サーバーカクつきの改善：サーバーのフレームレートに対して、専用モニタリングシステムを構築し、鈴の出現や宝箱の生成プロセスなど、特定の状況下で計算負荷が過大になりサーバーがラグつくになる問題を発見しました。これらの問題は今後のアップデートで順次修正し、戦闘体験を改善していく予定です。クラスのバランス調整および戦闘の最適化：傭兵：-【ジャストガード】状態が敵に与える硬直時間を短縮しました。-【完璧防護】タレントのソロモードにおけるスタミナ消費量を増加しました。-【ガードダメージ増加】タレントが付与するシールド量を減少しました。-【ストライクインパクト】スキルの他スキルCD短縮効果を減少しました。-【回転斬り・突】スキルのCDを増加しました。-【重ね刃の強斬】スキルのPVPダメージを減少しました。-【貫通】スキルの衝突判定を縮小しました。-【裂石斬】スキルのCDを小幅に短縮しました。-【アースドライブ】スキルのCDを小幅に短縮しました。-【回転斬り・弾】スキルが3人モードにおけるCDを小幅に短縮しました。-傭兵-スレッジハンマーがダウンした後、手当てを受けて再起した際、CD短縮のタレントが効かなくなる不具合を修正しました。-【ガードダメージ増加】タレントが武器切り替え後も誤って適用され続けていた不具合を修正しました。-傭兵-ソード&amp;シールドの【貫通】スキル使用後、【重ね刃の強斬】スキルへスムーズに連携できなかった不具合を修正しました。ウィザーナイト：-両手剣軽攻撃の1撃目の移動距離および攻撃発生速度をわずかに増加しました。-【カウンターピアス】スキルの移動距離を小幅に増加しました。-【追撃】スキルの移動距離を小幅に増加しました。-【ダッシュスイング】スキルの前方回避時の移動距離を小幅に増加しました。-重攻撃をフルチャージで発動時、攻撃期間中に剛体効果が適用されるようになりました。-【パリィ】スキルのCDを短縮しました。-【ブレイクダッシュ】スキルのCDを短縮しました。-【凋落の刻印】スキルの審判エネルギーの飛行速度を増加しました。敵に命中した後、減速&amp;回避距離減少の効果を付与できるようになりました。-【関節貫通】タレントに、命中した敵の回避距離を減少させる効果を追加しました。-【輝光の懲罰】スキルのスタミナ消費とCDをわずかに減少しました。シャドーアウル：-【自由自在】タレントに前隙を追加しました。-回避によって【身軽】タレントが発動した際、無敵フレームが発生していなかった不具合を修正しました。-【転送加護】タレントの剛体挙動を修正しました。-特定の条件下で、【血刃の舞】のアクション中断判定が正常に作動しなかった不具合を修正しました。-空中重攻撃時に正常に振り向けなかった不具合を修正しました。魔法使い：-魔法使い-元素流派がダウンした後、手当てを受けて再起した際、【雷鳴】タレントが効かなくなる不具合を修正しました。預言者：-2人の冒涜預言者が【剛猛】タレントによるフィーバー状態で交戦した際、剛体拮抗が正常に発生しなかった不具合を修正しました。ジェムの接辞：-【不屈】接辞の効果はレベルが上がった際、正常に適用されなかった不具合を修正しました。重要な修正項目：-魂狩りの儀式開始後、対戦内に密航のドリアドが正常に出現しなかった不具合を修正しました。-特定の条件下で、金の侵食ダメージ集計が異常になる不具合を修正しました。-一部のシチュエーションにおいて、魂喰いの魔女のテクスチャが喪失していた不具合を修正しました。その他の修正項目：-一部のシチュエーションにおいて、「神力の賜物」クエストが契約クエストに正常に反映されなかった不具合を修正しました。-特定の条件下で、個人情報ページの総価値ボタンが正常に機能しなかった不具合を修正しました。-工房が最大レベルに達した後も「鍛造枠拡張画面へ」が表示され続けていた不具合を修正しました。-作戦袋着用時、右側のプレビューエリアにデフォルト状態が表示されていた不具合を修正しました。-整備画面で頭部装備の表示/非表示を切り替えた際、稀にコスチュームの表示が異常になる不具合を修正しました。-対戦終了後、稀に前回のマッチングで組んでいたメンバーのボイスチャットが聞こえ続けてしまう不具合を修正しました。-神木の森の一部の地形衝突判定の異常により、プレイヤーが空中に浮いてしまう不具合を修正しました。-ランキング画面から個人情報ページを開いた際、ランクポイントの表示が異常になる不具合を修正しました。-レジェンダリー武器選択ボックスの説明テキストにおいて、武器の品質の記述に誤りがあった不具合を修正しました。-魂狩りの儀式完了後、ミストチェイサーショップのカウントが正常に更新されなかった不具合を修正しました。-魂狩りの儀式の浄化の祈り段階を開始した後、生成された特殊なアニマエグゼを漁る際、魂の繭が出現してしまう不具合を修正しました。-シーズンクエストにおいて、目標2のテキスト説明に誤りがあった不具合を修正しました。-戦闘クエストを受注した際、モンスターから攻撃を受けると稀に一切のキャラクター操作ができなくなる不具合を修正しました。-英霊モードにおいて、暴食者の一部のスキルエフェクト表示が異常になる不具合を修正しました。-対戦内で復活後、一部のアイテムが安全バッグに入れられなくなっていた不具合を修正しました。-遺骸を漁る際、稀にアイテムを移動させるとバッグが自動的に閉じてしまう不具合を修正しました。-3人モードにおいて、チームメンバーが現在鑑定中のアイテムを捨てることができてしまっていた不具合を修正しました。-集計画面において、英霊モードのミストロードが正常にカウントされなかった不具合を修正しました。-社交アクション使用時、稀に音声が異常になる不具合を修正しました。-対戦開始時、稀にBGMの再生が異常になる不具合を修正しました。-「神力の賜物」クエスト完了後に出現する宝箱の表示が異常だった不具合を修正しました。-ミストチェイサーショップにおいて、「厳選神聖素材選択ボックス・未バインド」に含まれる「色褪せた神木の心」と「星塵の花」がバインドアイテムとして設定されていた不具合を修正しました。過去に修正済みの項目：-特定の条件下で、作戦袋・プロ着用時、装備価値不一致により想定していた対戦に入場できなかった不具合を修正しました。 ]]></description>
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<pubDate>Wed, 19 Aug 2026 23:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>8月19日, サーバー無停止アップデートのお知らせ</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">ゴールドハンターの皆様、日頃より温かいご支援をいただき誠にありがとうございます。<b>2026年8月19日 08:00 UTC+0</b>よりサーバー無停止アップデートを実施し、既知の不具合の修正を行います。更新完了後、アプリストア経由でゲームクライアントのアップデートを行っていただく必要があります。</p><div class="bb_h3">新規追加・最適化</div><p class="bb_paragraph">-スカベンジャーに更新メカニズムを追加しました。クエストを1回完了して報酬を受け取ると、すべての戦略モードに必要な素材が再更新されるようになりました。</p><p class="bb_paragraph">-ミストロードルームに入った際、無敵状態が適用されるようになりました。</p><p class="bb_paragraph">-一部テキストおよびローカライズ内容が枠からはみ出して表示される問題を修正しました。</p><p class="bb_paragraph">-【コントローラー】星銀精製時のショートカット操作体験を改善しました。</p><p class="bb_paragraph">-【コントローラー】コレクション機能を追加しました。</p><p class="bb_paragraph">-【コントローラー】落下ダメージ受撃時の振動機能を追加しました。</p><p class="bb_paragraph">-サーバーカクつきの改善：サーバーのフレームレートに対して、専用モニタリングシステムを構築し、鈴の出現や宝箱の生成プロセスなど、特定の状況下で計算負荷が過大になりサーバーがラグつくになる問題を発見しました。これらの問題は今後のアップデートで順次修正し、戦闘体験を改善していく予定です。</p><p class="bb_paragraph"></p><div class="bb_h3">クラスのバランス調整および戦闘の最適化：</div><p class="bb_paragraph">傭兵：</p><p class="bb_paragraph">-【ジャストガード】状態が敵に与える硬直時間を短縮しました。</p><p class="bb_paragraph">-【完璧防護】タレントのソロモードにおけるスタミナ消費量を増加しました。</p><p class="bb_paragraph">-【ガードダメージ増加】タレントが付与するシールド量を減少しました。</p><p class="bb_paragraph">-【ストライクインパクト】スキルの他スキルCD短縮効果を減少しました。</p><p class="bb_paragraph">-【回転斬り・突】スキルのCDを増加しました。</p><p class="bb_paragraph">-【重ね刃の強斬】スキルのPVPダメージを減少しました。</p><p class="bb_paragraph">-【貫通】スキルの衝突判定を縮小しました。</p><p class="bb_paragraph">-【裂石斬】スキルのCDを小幅に短縮しました。</p><p class="bb_paragraph">-【アースドライブ】スキルのCDを小幅に短縮しました。</p><p class="bb_paragraph">-【回転斬り・弾】スキルが3人モードにおけるCDを小幅に短縮しました。</p><p class="bb_paragraph">-傭兵-スレッジハンマーがダウンした後、手当てを受けて再起した際、CD短縮のタレントが効かなくなる不具合を修正しました。</p><p class="bb_paragraph">-【ガードダメージ増加】タレントが武器切り替え後も誤って適用され続けていた不具合を修正しました。</p><p class="bb_paragraph">-傭兵-ソード&シールドの【貫通】スキル使用後、【重ね刃の強斬】スキルへスムーズに連携できなかった不具合を修正しました。</p><p class="bb_paragraph">ウィザーナイト：</p><p class="bb_paragraph">-両手剣軽攻撃の1撃目の移動距離および攻撃発生速度をわずかに増加しました。</p><p class="bb_paragraph">-【カウンターピアス】スキルの移動距離を小幅に増加しました。</p><p class="bb_paragraph">-【追撃】スキルの移動距離を小幅に増加しました。</p><p class="bb_paragraph">-【ダッシュスイング】スキルの前方回避時の移動距離を小幅に増加しました。</p><p class="bb_paragraph">-重攻撃をフルチャージで発動時、攻撃期間中に剛体効果が適用されるようになりました。</p><p class="bb_paragraph">-【パリィ】スキルのCDを短縮しました。</p><p class="bb_paragraph">-【ブレイクダッシュ】スキルのCDを短縮しました。</p><p class="bb_paragraph">-【凋落の刻印】スキルの審判エネルギーの飛行速度を増加しました。敵に命中した後、減速&回避距離減少の効果を付与できるようになりました。</p><p class="bb_paragraph">-【関節貫通】タレントに、命中した敵の回避距離を減少させる効果を追加しました。</p><p class="bb_paragraph">-【輝光の懲罰】スキルのスタミナ消費とCDをわずかに減少しました。</p><p class="bb_paragraph">シャドーアウル：</p><p class="bb_paragraph">-【自由自在】タレントに前隙を追加しました。</p><p class="bb_paragraph">-回避によって【身軽】タレントが発動した際、無敵フレームが発生していなかった不具合を修正しました。</p><p class="bb_paragraph">-【転送加護】タレントの剛体挙動を修正しました。</p><p class="bb_paragraph">-特定の条件下で、【血刃の舞】のアクション中断判定が正常に作動しなかった不具合を修正しました。</p><p class="bb_paragraph">-空中重攻撃時に正常に振り向けなかった不具合を修正しました。</p><p class="bb_paragraph">魔法使い：</p><p class="bb_paragraph">-魔法使い-元素流派がダウンした後、手当てを受けて再起した際、【雷鳴】タレントが効かなくなる不具合を修正しました。</p><p class="bb_paragraph">預言者：</p><p class="bb_paragraph">-2人の冒涜預言者が【剛猛】タレントによるフィーバー状態で交戦した際、剛体拮抗が正常に発生しなかった不具合を修正しました。</p><p class="bb_paragraph">ジェムの接辞：</p><p class="bb_paragraph">-【不屈】接辞の効果はレベルが上がった際、正常に適用されなかった不具合を修正しました。</p><p class="bb_paragraph"></p><div class="bb_h3">重要な修正項目：</div><p class="bb_paragraph">-魂狩りの儀式開始後、対戦内に密航のドリアドが正常に出現しなかった不具合を修正しました。</p><p class="bb_paragraph">-特定の条件下で、金の侵食ダメージ集計が異常になる不具合を修正しました。</p><p class="bb_paragraph">-一部のシチュエーションにおいて、魂喰いの魔女のテクスチャが喪失していた不具合を修正しました。</p><p class="bb_paragraph"></p><div class="bb_h3">その他の修正項目：</div><p class="bb_paragraph">-一部のシチュエーションにおいて、「神力の賜物」クエストが契約クエストに正常に反映されなかった不具合を修正しました。</p><p class="bb_paragraph">-特定の条件下で、個人情報ページの総価値ボタンが正常に機能しなかった不具合を修正しました。</p><p class="bb_paragraph">-工房が最大レベルに達した後も「鍛造枠拡張画面へ」が表示され続けていた不具合を修正しました。</p><p class="bb_paragraph">-作戦袋着用時、右側のプレビューエリアにデフォルト状態が表示されていた不具合を修正しました。</p><p class="bb_paragraph">-整備画面で頭部装備の表示/非表示を切り替えた際、稀にコスチュームの表示が異常になる不具合を修正しました。</p><p class="bb_paragraph">-対戦終了後、稀に前回のマッチングで組んでいたメンバーのボイスチャットが聞こえ続けてしまう不具合を修正しました。</p><p class="bb_paragraph">-神木の森の一部の地形衝突判定の異常により、プレイヤーが空中に浮いてしまう不具合を修正しました。</p><p class="bb_paragraph">-ランキング画面から個人情報ページを開いた際、ランクポイントの表示が異常になる不具合を修正しました。</p><p class="bb_paragraph">-レジェンダリー武器選択ボックスの説明テキストにおいて、武器の品質の記述に誤りがあった不具合を修正しました。</p><p class="bb_paragraph">-魂狩りの儀式完了後、ミストチェイサーショップのカウントが正常に更新されなかった不具合を修正しました。</p><p class="bb_paragraph">-魂狩りの儀式の浄化の祈り段階を開始した後、生成された特殊なアニマエグゼを漁る際、魂の繭が出現してしまう不具合を修正しました。</p><p class="bb_paragraph">-シーズンクエストにおいて、目標2のテキスト説明に誤りがあった不具合を修正しました。</p><p class="bb_paragraph">-戦闘クエストを受注した際、モンスターから攻撃を受けると稀に一切のキャラクター操作ができなくなる不具合を修正しました。</p><p class="bb_paragraph">-英霊モードにおいて、暴食者の一部のスキルエフェクト表示が異常になる不具合を修正しました。</p><p class="bb_paragraph">-対戦内で復活後、一部のアイテムが安全バッグに入れられなくなっていた不具合を修正しました。</p><p class="bb_paragraph">-遺骸を漁る際、稀にアイテムを移動させるとバッグが自動的に閉じてしまう不具合を修正しました。</p><p class="bb_paragraph">-3人モードにおいて、チームメンバーが現在鑑定中のアイテムを捨てることができてしまっていた不具合を修正しました。</p><p class="bb_paragraph">-集計画面において、英霊モードのミストロードが正常にカウントされなかった不具合を修正しました。</p><p class="bb_paragraph">-社交アクション使用時、稀に音声が異常になる不具合を修正しました。</p><p class="bb_paragraph">-対戦開始時、稀にBGMの再生が異常になる不具合を修正しました。</p><p class="bb_paragraph">-「神力の賜物」クエスト完了後に出現する宝箱の表示が異常だった不具合を修正しました。</p><p class="bb_paragraph">-ミストチェイサーショップにおいて、「厳選神聖素材選択ボックス・未バインド」に含まれる「色褪せた神木の心」と「星塵の花」がバインドアイテムとして設定されていた不具合を修正しました。</p><p class="bb_paragraph"></p><div class="bb_h3">過去に修正済みの項目：</div><p class="bb_paragraph">-特定の条件下で、作戦袋・プロ着用時、装備価値不一致により想定していた対戦に入場できなかった不具合を修正しました。</p>]]> </content:encoded>
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<item>
<title>Ver.2.1 「雲の果てを、我は翔ける」</title>
<link>https://xinker.org/ver21-%E9%9B%B2%E3%81%AE%E6%9E%9C%E3%81%A6%E3%82%92%E6%88%91%E3%81%AF%E7%BF%94%E3%81%91%E3%82%8B</link>
<guid>https://xinker.org/ver21-%E9%9B%B2%E3%81%AE%E6%9E%9C%E3%81%A6%E3%82%92%E6%88%91%E3%81%AF%E7%BF%94%E3%81%91%E3%82%8B</guid>
<description><![CDATA[  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45573336/f5b5cbb0326c1bacecd6e21f8813bccc3a468053.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 23:01:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ver.2.1, 「雲の果てを、我は翔ける」</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/45573336/b60c813f2b0787e0c4de03ffffc161dae1a24323.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/b89b48dcf5998690967ceb40642c0c4fb5321d0d.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/fe1c79547a8748faa07d2ca7bac877abd8e78e17.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/15fbcd7909d0027c679351f8661c580b5749a887.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/8e39b14409d8263d62c2538dcf6b5ebb14e78a44.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/9c118ae7dfd857239970b6d7de06ebcd78be4d48.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/e668af9a99952a82d075dde14957914e0d28ff8e.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/4a2d7f59662206b82e0a6f203dd010400c661753.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/58e7082cd9e4f88f539efbfff4ec86750b80ef26.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/393c3d84dfac51f8c76bed870352e497ef34d45d.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/d87935cc479981a112a63791d618b193093038eb.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/f9750da6ba9572bac43a1fa60560866a7b988e68.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/2d45cef827315ac83f3120e3efe3aa0036d907ba.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/4e8ef70314c85d3174c52db9c873b2013e42b8cb.png">]]> </content:encoded>
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<title>Morrowind&#45;inspired RPG whose devs gave up waiting for The Elder Scrolls 6 launches to 86% positive Steam rating: &amp;quot;Feels like the Bethesda of old&amp;quot;</title>
<link>https://xinker.org/morrowind-inspired-rpg-whose-devs-gave-up-waiting-for-the-elder-scrolls-6-launches-to-86-positive-steam-rating-feels-like-the-bethesda-of-old</link>
<guid>https://xinker.org/morrowind-inspired-rpg-whose-devs-gave-up-waiting-for-the-elder-scrolls-6-launches-to-86-positive-steam-rating-feels-like-the-bethesda-of-old</guid>
<description><![CDATA[  It seems we might be waiting a while to hear anything substantial about The Elder Scrolls 6 from Bethesda. To help with the anticipation, a group of devs known as NerveLabs took it upon themselves to make a new installment in the series themselves, and it&#039;s already faring quite well on Steam. The game is called The Lantern of the Laughless Saint, and it takes a hefty amount of influence from the third Elder Scrolls game, Morrowind. It&#039;s got the mid-2000s aesthetic, the slightly strange fantasy vibe, and the heavy emphasis on exploration, along with some tongue-in-cheek humor and Myst-like esoteric lore. &quot;No one chooses to come to this island,&quot; the narrator says in the opening of the main trailer. &quot;You wake from the same dream.&quot; Ominous, foreboding, and distinctly inviting.https://www.youtube-nocookie.com/embed/WxeNxOu9JJY The game&#039;s Steam store page says it&#039;s &quot;built around exploration and connection,&quot; with the idea being you just sort of roam around to find out what&#039;s going on, or where you have to go.  &quot;You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower,&quot; the game&#039;s description continues. Intriguing. In a brazen bit of marketing, another trailer literally says this game exists because the devs got bored waiting for the sequel to Skyrim. &quot;Fuck you Todd Howard,&quot; the video says. NerveLabs even shared this on the Oblivion subreddit, because what has being coy ever gotten anyone? The Lantern of the Laughless Saint has been in early access on Steam for two days now, and the player reaction is already 86% positive.  &quot;This game has heart and soul not seen in many releases today. It feels like the Bethesda of old,&quot; reads one fawning review. &quot;CAN YOU DO THAT TODD, HUH????&quot; says another. Many buyers warn of performance problems, which are to be expected from an indie studio that&#039;s just released something in beta. But if you want those strange Morrowind vibes, this might be worth your time. &quot;Please stop&quot;: Skyrim and Fallout 4 players fear the worst as Bethesda has another go at &quot;Creations improvements.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/ANQ8GD66dkKnrssLDiiHAE-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Morrowind-inspired, RPG, whose, devs, gave, waiting, for, The, Elder, Scrolls, launches, 86, positive, Steam, rating:, Feels, like, the, Bethesda, old</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/ANQ8GD66dkKnrssLDiiHAE-1280-80.jpg" crossorigin="anonymous"> It seems we might be waiting a while to hear anything substantial about <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Felder-scrolls-6-release-date-location-news-races%2F" target="_blank" rel=" noopener">The Elder Scrolls 6</a> from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftag%2Fbethesda-game-studios%2F" target="_blank" rel=" noopener">Bethesda</a>. To help with the anticipation, a group of devs known as NerveLabs took it upon themselves to make a new installment in the series themselves, and it's already faring quite well on Steam.<br><br> The game is called The Lantern of the Laughless Saint, and it takes a hefty amount of influence from the third Elder Scrolls game, Morrowind. It's got the mid-2000s aesthetic, the slightly strange fantasy vibe, and the heavy emphasis on exploration, along with some tongue-in-cheek humor and Myst-like esoteric lore.<br><br> "No one chooses to come to this island," the narrator says in the opening of the main trailer. "You wake from the same dream." Ominous, foreboding, and distinctly inviting.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FWxeNxOu9JJY" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/WxeNxOu9JJY</a> The game's Steam <a class="bb_link" href="https://store.steampowered.com/app/3849000/The_Lantern_of_the_Laughless_Saint/" target="_blank" rel="">store page</a> says it's "built around exploration and connection," with the idea being you just sort of roam around to find out what's going on, or where you have to go. <br><br> "You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower," the game's description continues.<br><br> Intriguing. In a brazen bit of marketing, another trailer literally says this game exists because <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Felder-scrolls-6-is-taking-so-long-that-were-just-making-our-own-declare-rpg-devs-taunting-todd-howard-and-wearing-the-skin-of-morrowind-like-a-jacket%2F" target="_blank" rel=" noopener">the devs got bored waiting for the sequel to Skyrim</a>. "Fuck you Todd Howard," the video says. NerveLabs <a class="bb_link" href="https://www.reddit.com/r/oblivion/comments/1sleb19/f_you_todd_howard/" target="_blank" rel="">even shared this on the Oblivion subreddit</a>, because what has being coy ever gotten anyone?<br><br> The Lantern of the Laughless Saint has been in early access on Steam for two days now, and the player reaction is already 86% positive. <br><br> "This game has heart and soul not seen in many releases today. It feels like the Bethesda of old," reads <a class="bb_link" href="https://steamcommunity.com/id/Grubas44/recommended/3849000/" target="_blank" rel="">one fawning review</a>. "CAN YOU DO THAT TODD, HUH????" says <a class="bb_link" href="https://steamcommunity.com/id/dreamlineracing/recommended/3849000/" target="_blank" rel="">another</a>.<br><br> Many buyers warn of performance problems, which are to be expected from an indie studio that's just released something in beta. But if you want those strange Morrowind vibes, this might be worth your time.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-elder-scrolls%2Fplease-stop-skyrim-and-fallout-4-players-fear-the-worst-as-bethesda-has-another-go-at-creations-improvements%2F" target="_blank" rel=" noopener"><i>"Please stop": Skyrim and Fallout 4 players fear the worst as Bethesda has another go at "Creations improvements."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Amid accusations of a post&#45;beta difficulty bump, Mortal Shell 2 devs patch the new soulslike to stop players riposting so hard they steal enemy weapons</title>
<link>https://xinker.org/amid-accusations-of-a-post-beta-difficulty-bump-mortal-shell-2-devs-patch-the-new-soulslike-to-stop-players-riposting-so-hard-they-steal-enemy-weapons</link>
<guid>https://xinker.org/amid-accusations-of-a-post-beta-difficulty-bump-mortal-shell-2-devs-patch-the-new-soulslike-to-stop-players-riposting-so-hard-they-steal-enemy-weapons</guid>
<description><![CDATA[  Belated congratulations to everybody who correctly guessed that Mortal Shell 2 was the mystery game our guides team were raving about a couple of weeks ago. You&#039;ll hopefully have read Jeremy&#039;s glowing review, in which he calls the new Soulslike RPG &quot;an incredible second outing that capitalises upon the potential of the first Mortal Shell and brings forth nostalgic memories of DOOM, Heretic, Hexen, and other PC gaming gems.&quot; Now, let us speak of difficulty thresholds, hotfix patches, and turning the tables on enemies so badassedly that you accidentally pinch their weapons. Read more ]]></description>
<enclosure url="https://assetsio.gnwcdn.com/mortal-shell-2-naylshotting-tarred-vestige.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Amid, accusations, post-beta, difficulty, bump, Mortal, Shell, devs, patch, the, new, soulslike, stop, players, riposting, hard, they, steal, enemy, weapons</media:keywords>
<content:encoded><![CDATA[<img src="https://assetsio.gnwcdn.com/mortal-shell-2-naylshotting-tarred-vestige.jpg?width=690&quality=85&format=jpg&auto=webp" crossorigin="anonymous"> Belated congratulations to everybody who correctly guessed that <a class="bb_link" href="https://www.rockpapershotgun.com/games/mortal-shell-2" target="_blank" rel="">Mortal Shell 2</a> was the mystery game our guides team were <a class="bb_link" href="https://www.rockpapershotgun.com/this-week-in-pc-games-goldeneye-returns-sort-of-plus-janky-arcade-football-ballpoint-cities-and-a-game-about-keeping-the-monsters-inside-area-51" target="_blank" rel="">raving about</a> a couple of weeks ago. You'll hopefully have read Jeremy's <a class="bb_link" href="https://www.rockpapershotgun.com/mortal-shell-2-review-a-monumental-heavy-metal-sequel-with-the-spirit-of-a-90s-pc-game" target="_blank" rel="">glowing review</a>, in which he calls the new Soulslike RPG "an incredible second outing that capitalises upon the potential of the first <a class="bb_link" href="https://www.rockpapershotgun.com/games/mortal-shell" target="_blank" rel="">Mortal Shell</a> and brings forth nostalgic memories of DOOM, Heretic, Hexen, and other PC gaming gems." Now, let us speak of difficulty thresholds, hotfix patches, and turning the tables on enemies so badassedly that you accidentally pinch their weapons.<br><br> <a class="bb_link" href="https://www.rockpapershotgun.com/amid-accusations-of-a-post-beta-difficulty-bump-mortal-shell-2-devs-patch-the-new-soulslike-to-stop-players-riposting-so-hard-they-steal-enemy-weapons" target="_blank" rel="">Read more</a><br><br>]]> </content:encoded>
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<title>Game devs Harvey Smith and Ben Horne unveil Black Pony Immersive to craft action RPGs | interview</title>
<link>https://xinker.org/game-devs-harvey-smith-and-ben-horne-unveil-black-pony-immersive-to-craft-action-rpgs-interview</link>
<guid>https://xinker.org/game-devs-harvey-smith-and-ben-horne-unveil-black-pony-immersive-to-craft-action-rpgs-interview</guid>
<description><![CDATA[ Veteran game developers Harvey Smith and Ben Horne revealed Black Pony Immersive, a new game studio built to design and develop imaginative first-person action RPGs set within well-realized worlds. They want to make games where players create their own memorable experiences with expressive, emergent game systems. The studio isn’t huge, but it’s built on the belief that their approach to making art fueled by passion can pay off as it has in the past. The studio was formed by Smith, a multi-award winning industry leader with more than 30 years experience in game design and studio leadership, who previously co-led the groundbreaking Deus Ex and Dishonored series, as co-creative director on Dishonored, creative director on Dishonored 2 and lead game designer on Deus Ex.  Smith is joined by executive producer Ben Horne, both having collaborated for over eight years together, most recently at Arkane Austin. Harvey Smith is CEO of Black Pony Immersive. Source: Black Pony Immersive “During a time of industry volatility, I’m proud to announce the next step in my video game journey with the reveal of our new studio,” said Smith, CEO and creative director at Black Pony Immersive. “This effort reflects everything we’ve learned, and all we hold dear. My favorite gaming memories come from seeing players approach challenges with creativity, deep-diving into our world building. We try to reward players for their curiosity and exploration. At our new studio, we’re building exactly the kind of single-player games we’re most passionate about.” Smith and Horne are backed by an elite development team, with talent from studios including Arkane, Insomniac, Epic, Avalanche, and Volition, featuring Smith’s long-time creative partner Ricardo Bare. Members of the team have created critical successes and commercial hits including Deus Ex, Dishonored, Prey, Just Cause and more. The studio is centralized in Austin, with the development team operating across the United States. “This group has worked together for years, decades in some cases, and is purpose-built to make the ambitious games we love—immersive sims,” said Horne, COO and executive producer at Black Pony Immersive. “We share a vision for crafting games that push the limits of player immersion. We can’t wait to reveal more soon.” “Through the looking glass, we’re chasing a dream of mystery, meaning, and creative play,” Horne said.Origins You can play as a male or female version of Morgan Yu in Prey. Arkane Studios, a French studio established in 1999, opened a second studio in Austin, Texas, in the 2000s. Smith was a game tester at Origin Systems, the maker of the Ultima series led by the Garriott brothers, and rose to be an associate producer on Ultima VIII.  He went on to Ion Storm’s Austin office and became lead designer on Deus Ex and Deus Ex: Invisible War, working with game designer Warren Spector. He moved to Midway in 2005 and was lead designer on Blacksite: Area 51. After that, he joined Arkane Austin in 2008, joining Raphael Colantonio. ZeniMax Media, owner of Fallout maker Bethesa, acquired Arkane in 2010. There, Smith had a good run, serving as co-director of Dishonored (2012) alongside Colantonio and director on Prey (2017) — both award-winning games. Microsoft acquired Arkane in 2020 when it bought Bethesda for $7.5 billion. https://www.youtube.com/embed/XJTfCSXSiXQ?feature=oembed But Arkane Austin’s downfall was Redfall, a vampire combat game that required a major investment. But it didn’t land well with players. In March 2024, Microsoft shut down Arkane Austin. The turmoil of the game industry caught up with Smith and Horne. Smith thought that was the wrong call. But he and Horne started trying to raise money to build a new studio. They didn’t have much luck because funding was drying up for traditional game studios. They might have fared better if they had an AI and games idea. Horne added, “We spent time talking to many different funding sources. Some of them VC related, some institutional investors.” No dice.A restart Ben Horne is executive producer of Black Pony Immersive. Source: Black Pony Immersive Driven by necessity, they started Black Pony Immersive with very little funding on August 4, 2025.  “I’ve wanted to start something for a very long time, and the time has never been right exactly,” Smith said in an interview with GamesBeat. “When things are comfortable, when things are working, you don’t have the impetus to do it. It’s really when things fly apart that you’re motivated to do things, and it’s in some sense the worst time ever to try to get funding.” But he noted that he and Horne wanted to work with the people they liked on the type of games that they wanted to play. The Black Pony part of the name refers to a “dark horse” effort in a very difficult time, Smith said. “It’s just kind of an act of rebellion to fly in the face of where the industry is right now. So many of my friends are suffering, so many people are out of work. So many people ha ]]></description>
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<pubDate>Wed, 19 Aug 2026 22:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, devs, Harvey, Smith, and, Ben, Horne, unveil, Black, Pony, Immersive, craft, action, RPGs, interview</media:keywords>
<content:encoded><![CDATA[Veteran game developers Harvey Smith and Ben Horne revealed <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.blackpony.com" target="_blank" rel=" noopener">Black Pony Immersive</a>, a new game studio built to design and develop imaginative first-person action RPGs set within well-realized worlds.<br><br> They want to make games where players create their own memorable experiences with expressive, emergent game systems. The studio isn’t huge, but it’s built on the belief that their approach to making art fueled by passion can pay off as it has in the past.<br><br> The studio was formed by Smith, a multi-award winning industry leader with more than 30 years experience in game design and studio leadership, who previously co-led the groundbreaking Deus Ex and Dishonored series, as co-creative director on Dishonored, creative director on Dishonored 2 and lead game designer on Deus Ex. <br><br> Smith is joined by executive producer Ben Horne, both having collaborated for over eight years together, most recently at Arkane Austin.<br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/Harvey-Smith.jpg" crossorigin="anonymous"> Harvey Smith is CEO of Black Pony Immersive. Source: Black Pony Immersive “During a time of industry volatility, I’m proud to announce the next step in my video game journey with the reveal of our new studio,” said Smith, CEO and creative director at Black Pony Immersive. “This effort reflects everything we’ve learned, and all we hold dear. My favorite gaming memories come from seeing players approach challenges with creativity, deep-diving into our world building. We try to reward players for their curiosity and exploration. At our new studio, we’re building exactly the kind of single-player games we’re most passionate about.”<br><br> Smith and Horne are backed by an elite development team, with talent from studios including Arkane, Insomniac, Epic, Avalanche, and Volition, featuring Smith’s long-time creative partner Ricardo Bare. Members of the team have created critical successes and commercial hits including Deus Ex, Dishonored, Prey, Just Cause and more. The studio is centralized in Austin, with the development team operating across the United States.<br><br> “This group has worked together for years, decades in some cases, and is purpose-built to make the ambitious games we love—immersive sims,” said Horne, COO and executive producer at Black Pony Immersive. “We share a vision for crafting games that push the limits of player immersion. We can’t wait to reveal more soon.”<br><br> “Through the looking glass, we’re chasing a dream of mystery, meaning, and creative play,” Horne said.<br><br><div class="bb_h2">Origins</div><img src="https://gamesbeat.com/wp-content/uploads/2025/05/prey-9-1024x568.jpg" crossorigin="anonymous"> You can play as a male or female version of Morgan Yu in Prey. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fdeathloop-review-in-progress-arkane-lyon-at-the-top-of-its-game%2F" target="_blank" rel=" noopener">Arkane Studios</a>, a French studio established in 1999, opened a second studio in Austin, Texas, in the 2000s. Smith was a game tester at Origin Systems, the maker of the Ultima series led by the Garriott brothers, and rose to be an associate producer on Ultima VIII. <br><br> He went on to Ion Storm’s Austin office and became lead designer on Deus Ex and Deus Ex: Invisible War, working with game designer Warren Spector. He moved to Midway in 2005 and was lead designer on Blacksite: Area 51. After that, he joined Arkane Austin in 2008, joining Raphael Colantonio. ZeniMax Media, owner of Fallout maker Bethesa, acquired Arkane in 2010.<br><br> There, Smith had a good run, serving as co-director of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fdishonored-review%2F" target="_blank" rel=" noopener">Dishonored</a> (2012) alongside Colantonio and director on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fbethesdas-prey-gives-us-a-rare-asian-main-character-in-a-blockbuster-game%2F" target="_blank" rel=" noopener">Prey</a> (2017) — both award-winning games. Microsoft acquired Arkane in 2020 when it bought Bethesda for $7.5 billion. <br><br><a class="bb_link" href="https://www.youtube.com/embed/XJTfCSXSiXQ?feature=oembed" target="_blank" rel="">https://www.youtube.com/embed/XJTfCSXSiXQ?feature=oembed</a> But Arkane Austin’s downfall was <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fredfall-impressions-a-bloody-open-world-of-guns-vs-vampires%2F" target="_blank" rel=" noopener">Redfall</a>, a vampire combat game that required a major investment. But it didn’t land well with players. In March 2024, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fxboxs-studio-shuttering-casts-a-pall-over-summer-games-events-kaser-focus%2F" target="_blank" rel=" noopener">Microsoft shut down Arkane</a> Austin. The turmoil of the game industry caught up with Smith and Horne.<br><br> Smith thought that was the wrong call. But he and Horne started trying to raise money to build a new studio. They didn’t have much luck because funding was drying up for traditional game studios. They might have fared better if they had an AI and games idea.<br><br> Horne added, “We spent time talking to many different funding sources. Some of them VC related, some institutional investors.” No dice.<br><br><div class="bb_h2">A restart</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/Ben-Horne.jpg" crossorigin="anonymous"> Ben Horne is executive producer of Black Pony Immersive. Source: Black Pony Immersive Driven by necessity, they started Black Pony Immersive with very little funding on August 4, 2025. <br><br> “I’ve wanted to start something for a very long time, and the time has never been right exactly,” Smith said in an interview with GamesBeat. “When things are comfortable, when things are working, you don’t have the impetus to do it. It’s really when things fly apart that you’re motivated to do things, and it’s in some sense the worst time ever to try to get funding.”<br><br> But he noted that he and Horne wanted to work with the people they liked on the type of games that they wanted to play. The Black Pony part of the name refers to a “dark horse” effort in a very difficult time, Smith said.<br><br> “It’s just kind of an act of rebellion to fly in the face of where the industry is right now. So many of my friends are suffering, so many people are out of work. So many people have gone through turmoil, but we’re going to try to do something against that [grain],” Smith said. “We’re going to try to do something hopeful, and we’re going to make narrative-rich single-player immersive sims.”<br><br> He said these are the hybrid RPGs that the team loves.<br><br> “And we’re going to do it at a very difficult time. We’ve been operating for over a year now, so things going well, and we’re just very excited, mostly about the company, the studio culture, and the pitch, and the people that we’re getting to work with,” Smith said. “It’s just 26 people that we absolutely love and really wanted to work with again.”<br><br> Fortunately, they found a source of money.<br><br> “We have a publishing partner that we are excited to talk about at another date,” Horne said. “That has just been incredibly supportive. Harvey’s mentioned this before, but when you’re talking to the right people, you know when creative chemistry kind of connects. Your strategies connect, and we feel really fortunate to have that right now, especially during this time.”<br><br> “We’re not in the situation where someone just handed us a giant trunk of money,” Smith said. <br><br> The company has to hit its deadlines along the way to get the next tranche of money. <br><br> <br><br><div class="bb_h2">An excellent team</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/Ricardo-Bare.jpg" crossorigin="anonymous"> Ricardo Bare is a veteran of Arkane at Black Pony Interactive. Source: Black Pony Interactive Part of the team includes Smith’s frequent creative collaborator <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fpreys-lead-designer-created-a-game-where-enemies-are-everywhere%2F" target="_blank" rel=" noopener">Ricardo Bare</a> from the Prey, Dishonored and Deus Ex teams. Smith and Horne have worked together for almost eight years now. <br><br> Horne came out of sports games such as the 2K basket baskeball games, which was a very structured production environment. <br><br> “But his heart was always in something more creative, more interesting, new IP creation, that sort of thing, and that’s what we’re doing,” Smith said. <br><br> “Harvey mentioned we tried starting a new studio. It may be like the worst time ever. It’s just been a very rough time in the industry, money going into a lot of different places,” Horne said.<br><br> If you were making NFT blockchain style games in the past, or GenAI games more recently, you could raise money. But the Black Pony team wanted to make games that they were passionate about, not games that were attached to an overhyped trend.<br><br> “We wanted to purpose-build a team that could make these games, and it seems almost revolutionary in a very silly way to just double down on that,” Horne said. “We just want to make something that we’re passionate about. We want to try to right size our project and our team with what we think can be really successful.”<br><br><div class="bb_h2">Hard times</div><img src="https://gamesbeat.com/wp-content/uploads/2026/08/Black-Pony-Immersive-Logo-Text-1.png" crossorigin="anonymous"> Black Pony Immersive logo. Smith said it’s hard to pinpoint why the times are so hard. They have something to do with a backlash over the oversupply during COVID. The money used to be virtually free when interest rates were low, and now they’re high. Costs used to be lower in an environment of low inflation. <br><br> “Everyone has a pet theory. Our costs just getting too high. And, well, games are making more money too. Is it a fatigue over the same type of game? Is it black hole games where everybody’s just playing Fortnite over and over for years,” Smith said.<br><br> I noted that Matthew Ball, now chief strategist at Microsoft’s Xbox, noted the attention war has heated up and there is a lot of competition for our eyeballs now. Smith said that theory from Ball was a “smart idea.” <br><br> “We’ve talked about that before internally as well. Instagram Reels are eating some of the best parts of a generation. Are we going to have a lost generation because instead of going out and building a company or starting a band, people are just sitting there all night, doom scrolling or scrolling one cat video after another,” he said.<br><br> “But my belief is that you fall back on what you love. You fall back on fundamentals. You think about the player experience, and when there’s no obstacles in your way, the lane is clear, and you’re working with the right people, lightning strikes sometimes,” Smith said. “You work on games that people still talk about 10 years later, 20 years later. I was not a central figure on the original System Shock. I was the lead tester for 10 months. I supported that team. And it was like drinking from a fire hose with Doug Church and Looking Glass and those guys.”<br><br><img src="https://gamesbeat.com/wp-content/uploads/2025/05/dishonored_the-void_emily.jpg" crossorigin="anonymous"> He said he learned so much from Church in a kind of boot camp for game designers. He worked with Warren Spector on Deus Ex, and now <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fwarren-spector-retires-after-44-years-of-making-games%2F" target="_blank" rel=" noopener">Spector has retired</a>.<br><br> “We worked on Deus Ex together, and we applied everything we had learned from those past projects like System Shock, and it was central to that project, right? And it felt like lightning striking, right? Fast forward 10 years, Raph Colantino and I worked on Dishonored,” he said. “I worked on Dishonored too, while Raph did Prey. Sometimes. it all comes together, and the feeling is indescribable because it’s not just a speech you gave or a painting that’s hanging on the wall.”<br><br> Smith said he loved it when players connected with the games and spent 40 or 100 hours on it. He recalled there was a player wedding related to Dishonored. There was an avant-garde play in Germany based on Deus Ex. Players wrote their own fan fiction and created fan art.<br><br> “When you get it right, it becomes a part of their life in the way that a great music album does,” Smith said. “When that lightning strikes, you just want it again and again, and you want to make the next game that people talk about five or 10 years later.”<br><br> Smith said he loves games like Shadow of the Colossus, Journey, Red Dead Redemption or Portal. One of his favorite games is a mobile game called Hoplite. He also love Inscryption and Elden Ring. <br><br> “It was one of the first games I played in many years that actually had a sense of mystery. And when you’re working in complex systems, you have to explain everything. You have to have UI. It has to work in a certain rational way. It’s hard to have mystery in that, right?” Smith said. “In a horror movie, it can be about mystery. But in a video game, it’s about systems and user interfaces. It’s hard to actually be mysterious.”<br><br> He added, “I think all the business stuff aside, and all the doom and gloom stuff aside, what I’m really trying to say is, if you get the creative right, and you get the team right, and the studio values right, a lot of that follows.”<br><br> I noted it was probably tougher to raise a lot of money, build a big team, and then find late in the development that the extra money needed to finish the game wasn’t going to come. Those circumstances could prove to be much harder to get out of than if you start a studio in a tough time, where you’re trained to raise smaller amounts of money. <br><br><img src="https://gamesbeat.com/wp-content/uploads/2025/05/prey_mimic-swarm-1024x576.jpg" crossorigin="anonymous"> Prey mimic swarm. “That is a really astute thing to say. We have multiple friends who a few years before we tried this got a big batch of money and said, ‘Man, it’s a great time,’ and they immediately expanded. They immediately spent a bunch of that money, they grew fast, and then, as you say, there was not another tranche coming, and then that left them in a very vulnerable position because they’re overextended,” Smith said.<br><br> There were also big companies that invested a little bit of money in a lot of companies but then pulled back as times got tough.<br><br> “That’s cool when the valuation is low, but then what do you do later when you need more money. Now you have another person on the board who has an opinion about it, and everything is complicated. In an ideal world, you wouldn’t have to take any money from anybody because that’s the least string that’s attached. But unfortunately, we’re not billionaires,” Smith said.<br><br> Horne said the company isn’t talking about its focus on platforms or genres except that it’s making an action RPG.<br><br> “The thing we are super passionate about is just unapologetically making immersive sims,” Horne said.<br><br> The team is spread out across the U.S. Many who worked at Arcane Austin are in Texas, but there are others in New York, Seattle, Portland, California and North Carolina. <br><br><img src="https://gamesbeat.com/wp-content/uploads/2025/05/Prey_key-art-Morgan-Yu-1024x759.jpeg" crossorigin="anonymous"> Prey is a sci-fi action game from the same studio that made Dishonored. “We think this is a way that we have a bit of an advantage being smaller, being independent, being more nimble. That allows us to be able to find the talent where the talent is, and to be able to say, ‘Let’s grow this thing together.’ And we may find that we don’t have all the answers figured out,” Horne said.<br><br> The company budgets money to send people on trips a couple of times a year so the team can all work together in person for a little while. Sometimes that happens with small departments, Horne said.<br><br> “That in-person currency is so valuable now that we have these summits where we are able to come together, do that work, and have that face time, and then also be able to to work wherever we live, and we think that’s a big benefit,” Horne said.<br><br> The company could still use more money. Smith has hope that some of the indie game companies that had mega hits, like Sandfall Interactive’s Clair Obscur: Expedition 33, now have hug war chests that they can put into their next games but also possibly invest in other studios. That could generate more double-A or triple-I indie game companies, Smith said.<br><br> “I think it’s great when these kinds of highly successful, unexpectedly successful projects can turn it around and make strategic investments for themselves, so that everything is not banked on their next game, but rather they’ve deployed some of the money to a number of other groups and maybe one of them hits and it’s just a healthier diversified strategy for them,” Smith said. ” But it’s also very nice in that the money is coming from a place actually inside the industry with people who understand the industry instead of from a group that has you know is putting their toe in the water to see if they make money.” Yeah, I love that.”<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fgame-devs-harvey-smith-and-ben-horne-unveil-black-pony-immersive-to-craft-action-rpgs-interview%2F" target="_blank" rel=" noopener">Game devs Harvey Smith and Ben Horne unveil Black Pony Immersive to craft action RPGs | interview</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Alleged GTA 6 Gameplay And Map Leak Online As CyberLeek Threatens More</title>
<link>https://xinker.org/alleged-gta-6-gameplay-and-map-leak-online-as-cyberleek-threatens-more</link>
<guid>https://xinker.org/alleged-gta-6-gameplay-and-map-leak-online-as-cyberleek-threatens-more</guid>
<description><![CDATA[  A huge amount of supposed GTA 6 leaks hit the internet yesterday with a lot of yet-to-be-seen gameplay put on display, and the leaker promises round two tonight if their demands aren’t met. Grand Theft Auto VI appears to have suffered another significant leak after what appeared to be legitimate gameplay videos and an image of the full map appeared online last night. Two videos showing GTA 6 gameplay have emerged from the leak: one featuring the male protagonist, Jason, playing basketball outside a home, and the other showing Jason driving a car and then attacking someone. A supposed image of the complete map has also hit the internet, and since the leaks hit yesterday, Take-Two Interactive has been hard at work aggressively taking them down en masse. The clips appear to be coming from a website called Cyberleek, and the leaks arrived just a week before Netflix was scheduled to air fresh Grand Theft Auto VI gameplay (on August 27). While the leaks’ authenticity is still... Read more ]]></description>
<enclosure url="https://www.cgmagonline.com/wp-content/uploads/2026/08/gta-6-leaks-landed-yesterday-and-after-take-two-takedowns-are-set-to-continue-again-6012.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:25:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Alleged, GTA, Gameplay, And, Map, Leak, Online, CyberLeek, Threatens, More</media:keywords>
<content:encoded><![CDATA[<img src="https://www.cgmagonline.com/wp-content/uploads/2026/08/gta-6-leaks-landed-yesterday-and-after-take-two-takedowns-are-set-to-continue-again-6012.jpg" crossorigin="anonymous"> A huge amount of supposed <i>GTA 6</i> leaks hit the internet yesterday with a lot of yet-to-be-seen gameplay put on display, and the leaker promises round two tonight if their demands aren’t met.<br><br> <i>Grand Theft Auto VI </i>appears to have suffered another significant leak after what appeared to be legitimate gameplay videos and an image of the full map appeared online last night. Two videos showing <i>GTA 6</i> gameplay have emerged from the leak: one featuring the male protagonist, Jason, playing basketball outside a home, and the other showing Jason driving a car and then attacking someone.<br><br><img src="https://www.cgmagonline.com/wp-content/uploads/2026/06/gta-6-will-reportedly-have-a-physical-disc-release-just-after-launch-happens-8613.jpg" crossorigin="anonymous"> A supposed image of the complete map has also hit the internet, and since the leaks hit yesterday, Take-Two Interactive has been hard at work aggressively taking them down en masse. The clips appear to be coming from a website called Cyberleek, and the leaks arrived just a week before Netflix was scheduled to air fresh Grand Theft Auto VI gameplay (on August 27). While the leaks’ authenticity is still<br><br>... <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.cgmagonline.com%2Fnews%2Fgta-6-leaks-could-continue-tonight%2F" target="_blank" rel=" noopener">Read more</a>]]> </content:encoded>
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<title>V2.6.0 Caraboo✦Awakener &amp;amp; Wheel of Destiny Introduction</title>
<link>https://xinker.org/v260-carabooawakener-wheel-of-destiny-introduction</link>
<guid>https://xinker.org/v260-carabooawakener-wheel-of-destiny-introduction</guid>
<description><![CDATA[  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45088234/906e79db181fbf726ea4b784b56e008736ef275b.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>V2.6.0, Caraboo✦Awakener, Wheel, Destiny, Introduction</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45088234/bbe4557549ddfc62f246d44c043351ae8696779c.jpg"></p>]]> </content:encoded>
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<title>Horizon 3 Only Has a &amp;apos;Tiny Team&amp;apos; Working on It at Guerrilla, Reportedly Still Years Away</title>
<link>https://xinker.org/horizon-3-only-has-a-tiny-team-working-on-it-at-guerrilla-reportedly-still-years-away</link>
<guid>https://xinker.org/horizon-3-only-has-a-tiny-team-working-on-it-at-guerrilla-reportedly-still-years-away</guid>
<description><![CDATA[  Horizon 3 remains years away from release, with a “tiny team” said to be working on planning it out at developer Guerrilla Games. A new report into the fate of multiplayer spinoff Horizon Hunters Gathering from Bloomberg also contains a brief update on the next single-player Horizon game, which is set to continue Aloy’s story from 2017’s Zero Dawn and 2022’s Forbidden West. &quot;A tiny team has been plotting out the next single-player Horizon game but it remains years away from completion, according to the people familiar with the studio’s plans,” Bloomberg’s Jason Schreier reported. Rather than jump straight into Horizon 3 after Forbidden West, Guerrilla Games focused on Horizon Hunters Gathering, which is now being rebooted. The wait for Horizon 3, then, could be many years away. If true, perhaps it’s targeting the PlayStation 6. If that’s true, it would mean the Horizon series skips the PlayStation 5 generation in terms of mainline games designed exclusively for the console (Forbidden West was a cross-gen game that launched on PS4 and PS5). A full-blown sequel to Horizon: Forbidden West was confirmed to be in the works when Guerrilla mentioned &quot;Aloy&#039;s next adventure&quot; in April 2023. In October last year, Sony was said to be targeting 2026 for filming of its live-action Horizon Zero Dawn movie, with a release at some point in 2027. There also appears to be a third game in development at Guerrilla. Bloomberg said some staff who were working on Horizon Hunters Gathering have now been moved to a mystery project that is set for evaluation at the end of this year. Horizon Hunters Gathering isn&#039;t the only multiplayer game set in the Horizon universe. Bizarrely, NCSoft and Sony are working on Horizon Steel Frontiers, a massively multiplayer online role-playing game designed for mobile devices, but also playable on PC. NCSoft is said to be working closely with Guerrilla to craft the world, but this is very much an NCSoft-developed game. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2024/12/19/horizonthumb-1734624793915.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Horizon, Only, Has, Tiny, Team, Working, Guerrilla, Reportedly, Still, Years, Away</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2024/12/19/horizonthumb-1734624793915.png" crossorigin="anonymous"> Horizon 3 remains years away from release, with a “tiny team” said to be working on planning it out at developer Guerrilla Games.<br><br> A new report into <a class="bb_link" href="https://www.ign.com/articles/playstation-reportedly-reboots-horizon-multiplayer-spinoff-following-negative-feedback" target="_blank" rel="">the fate of multiplayer spinoff Horizon Hunters Gathering</a> from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F2026-08-19%2Fplaystation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles" target="_blank" rel=" noopener">Bloomberg</a> also contains a brief update on the next single-player Horizon game, which is set to continue Aloy’s story from 2017’s Zero Dawn and 2022’s Forbidden West.<br><br> "A tiny team has been plotting out the next single-player Horizon game but it remains years away from completion, according to the people familiar with the studio’s plans,” Bloomberg’s Jason Schreier reported.<br><br> Rather than jump straight into Horizon 3 after Forbidden West, Guerrilla Games focused on Horizon Hunters Gathering, which is now being rebooted. The wait for Horizon 3, then, could be many years away. If true, perhaps it’s targeting the PlayStation 6. If that’s true, it would mean the Horizon series skips the PlayStation 5 generation in terms of mainline games designed exclusively for the console (Forbidden West was a cross-gen game that launched on PS4 and PS5).<br><br> A full-blown sequel to Horizon: Forbidden West was confirmed to be in the works when Guerrilla mentioned <a class="bb_link" href="https://www.ign.com/articles/horizon-forbidden-west-sequel-seemingly-on-the-way-as-guerrilla-confirms-aloys-next-adventure" target="_blank" rel=""><u>"Aloy's next adventure" in April</u></a> 2023. In October last year, <a class="bb_link" href="https://www.ign.com/articles/live-action-horizon-zero-dawn-movie-has-a-working-script-sonys-release-plans-revealed-in-new-court-document" target="_blank" rel="">Sony was said to be targeting 2026 for filming of its live-action Horizon Zero Dawn movie</a>, with a release at some point in 2027.<br><br> There also appears to be a third game in development at Guerrilla. Bloomberg said some staff who were working on Horizon Hunters Gathering have now been moved to a mystery project that is set for evaluation at the end of this year.<br><br> Horizon Hunters Gathering isn't the only multiplayer game set in the Horizon universe. Bizarrely, NCSoft and Sony are working on <a class="bb_link" href="https://www.ign.com/articles/horizon-steel-frontiers-interview-with-ncsoft-is-aloy-in-the-game-how-will-it-work-on-pc-and-what-about-those-stylized-characters" target="_blank" rel="">Horizon Steel Frontiers</a>, a massively multiplayer online role-playing game designed for mobile devices, but also playable on PC. NCSoft is said to be working closely with Guerrilla to craft the world, but this is very much an NCSoft-developed game.<br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>Dishonored, Deus Ex Designer Stars New Studio to Continue Focusing on Immersive Sims</title>
<link>https://xinker.org/dishonored-deus-ex-designer-stars-new-studio-to-continue-focusing-on-immersive-sims</link>
<guid>https://xinker.org/dishonored-deus-ex-designer-stars-new-studio-to-continue-focusing-on-immersive-sims</guid>
<description><![CDATA[  Decorated veteran game developer Harvey Smith (Dishonored series, original Deus Ex series), most recently of Arkane Austin – which Xbox shut down in 2024 following the failure of Redfall – has opened a new game development studio. Dubbed Black Pony Immersive, it will indeed focus on the &quot;immersive sim&quot; genre that Smith helped pioneer evolve through his work as co-creative director on Dishonored, creative director on Dishonored 2, and lead game designer on the original Deus Ex (which, not for nothing, this particular writer ranks as a top-10 game of all-time). &quot;My favorite gaming memories come from seeing players approach challenges with creativity, deep-diving into our world building,&quot; Smith said. &quot;We try to reward players for their curiosity and exploration. At our new studio, we&#039;re building exactly the kind of single-player games we&#039;re most passionate about.&quot; Smith is a disciple of immersive-sim legend Warren Spector, who just announced his retirement. &quot;I worked closely with Warren for nine years, learning a lot,&quot; Smith told IGN. &quot;We still go to lunch now and then. Recently, he gave me one of his guitars after we ate a bunch of Mexican food. My feelings for Warren are deep and complicated, but mostly I feel admiration and gratitude. For Richard Garriott too. So much good came of Origin. Places like Austin or Boston, or cities in Europe, experience flourishes now and then, as creative leaders get something going. A scene. The entire industry is deeply hurting right now, Austin included. I am just thrilled to be announcing Black Pony Immersive. Making another run at trying to create magic for players. Having the team we have, including Ricardo and people we worked with on Deus Ex, Dishonored, and Prey just feels like a dream. We are on fire for single-player, narrative-driven, first-person (highly hyphenated) immersive sims.&quot; &quot;We are on fire for single-player, narrative-driven, first-person (highly hyphenated) immersive sims.&quot; I asked about lessons learned from Arkane to hopefully help lead Black Pony to a better fate, and Smith said, &quot;In my mind, that&#039;s a tricky, emotional question. I loved my time there with Raf, Ricardo, Ben, and everyone else. I worked at Arkane for 16 years. Part of the company is still around, in Lyon, where it started. During my years there, we went back and forth between Texas and France. The company released Dishonored, Prey, Dishonored 2, some great Dishonored DLC, Death of the Outsider, Mooncrash, and Deathloop. We worked on a few other projects too, including Redfall at the end. You say, &#039;a better fate.&#039; But honestly imagine if, like Arkane, our new studio lasted 27+ years, and released at least 4-5 absolute bangers, on top of being a super fun, interesting place to work, a place that experienced what I can only describe as electric fan support. If that happens again, I will absolutely count myself as blessed. I would feel lucky in the extreme to experience that again. And I don&#039;t know of many places that get to that much joy and creative success. It&#039;s just so rare. Very hard to pull off.&quot; I concluded by asking Smith if he felt a sense of responsibility to carry the torch for the immersive sim genre. &quot;Always. Until I am dead,&quot; he said. &quot;I&#039;m playing the Killing Stone right now, a super clever deckbuilder on Steam. So I have some range as a player. That said, immersive sims are my favorite. I am hyped for any that come along. High hopes for Judas! Marvel&#039;s Blade! Raf&#039;s new game at Wolf-Eye! Gloomwood 1.0, Secret of Weepstone, Project Shadowglass, Peripeteia, Clockwork Revolution, Distant Shore Bretagne, the one with the giant Eastern European cop, and maybe even a new Bioshock game. More games than I actually have time to play.&quot; Smith is joined at Black Pony Immersive by longtime Arkane Austin collaborator Ben Horne and Ricardo Bare as they build out their team, whose collective resume includes the likes of the aforementioned Deus Ex and Dishonored games along with Prey and Just Cause. They promise to reveal more about their first project soon. Ryan McCaffrey is IGN&#039;s executive editor of previews and host of IGN&#039;s weekly Xbox show, Podcast Unlocked, and a co-host of Next-Gen Console Watch. He&#039;s a North Jersey guy, so it&#039;s &quot;Taylor ham,&quot; not &quot;pork roll.&quot; Debate it with him on Twitter at @DMC_Ryan. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/18/e3dishonored2-thumb-1465511853915-1787084973495.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:21:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dishonored, Deus, Designer, Stars, New, Studio, Continue, Focusing, Immersive, Sims</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/18/e3dishonored2-thumb-1465511853915-1787084973495.jpg" crossorigin="anonymous"> Decorated veteran game developer Harvey Smith (Dishonored series, original Deus Ex series), most recently of Arkane Austin – which Xbox <a class="bb_link" href="https://www.ign.com/articles/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda" target="_blank" rel="">shut down</a> in 2024 following the failure of Redfall – has opened a new game development studio. Dubbed Black Pony Immersive, it will indeed focus on the "immersive sim" genre that Smith helped pioneer evolve through his work as co-creative director on Dishonored, creative director on Dishonored 2, and lead game designer on the original Deus Ex (which, not for nothing, this particular writer ranks as a top-10 game of all-time).<br><br> "My favorite gaming memories come from seeing players approach challenges with creativity, deep-diving into our world building," Smith said. "We try to reward players for their curiosity and exploration. At our new studio, we're building exactly the kind of single-player games we're most passionate about."<br><br> Smith is a disciple of immersive-sim legend Warren Spector, who just <a class="bb_link" href="https://www.ign.com/articles/deus-ex-system-shock-and-thief-developer-legend-warren-spector-announces-retirement" target="_blank" rel="">announced his retirement</a>. "I worked closely with Warren for nine years, learning a lot," Smith told IGN. "We still go to lunch now and then. Recently, he gave me one of his guitars after we ate a bunch of Mexican food. My feelings for Warren are deep and complicated, but mostly I feel admiration and gratitude. For Richard Garriott too. So much good came of Origin. Places like Austin or Boston, or cities in Europe, experience flourishes now and then, as creative leaders get something going. A scene. The entire industry is deeply hurting right now, Austin included. I am just thrilled to be announcing Black Pony Immersive. Making another run at trying to create magic for players. Having the team we have, including Ricardo and people we worked with on Deus Ex, Dishonored, and Prey just feels like a dream. We are on fire for single-player, narrative-driven, first-person (highly hyphenated) immersive sims."<br><br> "We are on fire for single-player, narrative-driven, first-person (highly hyphenated) immersive sims." I asked about lessons learned from Arkane to hopefully help lead Black Pony to a better fate, and Smith said, "In my mind, that's a tricky, emotional question. I loved my time there with Raf, Ricardo, Ben, and everyone else. I worked at Arkane for 16 years. Part of the company is still around, in Lyon, where it started. During my years there, we went back and forth between Texas and France. The company released Dishonored, Prey, Dishonored 2, some great Dishonored DLC, Death of the Outsider, Mooncrash, and Deathloop. We worked on a few other projects too, including Redfall at the end. You say, 'a better fate.' But honestly imagine if, like Arkane, our new studio lasted 27+ years, and released at least 4-5 absolute bangers, on top of being a super fun, interesting place to work, a place that experienced what I can only describe as electric fan support. If that happens again, I will absolutely count myself as blessed. I would feel lucky in the extreme to experience that again. And I don't know of many places that get to that much joy and creative success. It's just so rare. Very hard to pull off."<br><br> I concluded by asking Smith if he felt a sense of responsibility to carry the torch for the immersive sim genre. "Always. Until I am dead," he said. "I'm playing the Killing Stone right now, a super clever deckbuilder on Steam. So I have some range as a player. That said, immersive sims are my favorite. I am hyped for any that come along. High hopes for Judas! Marvel's Blade! Raf's new game at Wolf-Eye! Gloomwood 1.0, Secret of Weepstone, Project Shadowglass, Peripeteia, Clockwork Revolution, Distant Shore Bretagne, the one with the giant Eastern European cop, and maybe even a new Bioshock game. More games than I actually have time to play."<br><br> Smith is joined at Black Pony Immersive by longtime Arkane Austin collaborator Ben Horne and Ricardo Bare as they build out their team, whose collective resume includes the likes of the aforementioned Deus Ex and Dishonored games along with Prey and Just Cause. They promise to reveal more about their first project soon.<br><br> <i>Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, </i><a class="bb_link" href="https://www.ign.com/watch/unlocked" target="_blank" rel="">Podcast Unlocked</a><i>, and a co-host of </i><a class="bb_link" href="https://www.ign.com/watch/next-gen-console-watch" target="_blank" rel="">Next-Gen Console Watch</a><i>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </i><a class="bb_link" href="https://twitter.com/DMC_Ryan" target="_blank" rel=""><i>@DMC_Ryan</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>Lexar has unveiled its new Thor Ultra Gen 5 drives with lightning&#45;fast 11,000 MB/s read speeds are coming to the US</title>
<link>https://xinker.org/lexar-has-unveiled-its-new-thor-ultra-gen-5-drives-with-lightning-fast-11000-mbs-read-speeds-are-coming-to-the-us</link>
<guid>https://xinker.org/lexar-has-unveiled-its-new-thor-ultra-gen-5-drives-with-lightning-fast-11000-mbs-read-speeds-are-coming-to-the-us</guid>
<description><![CDATA[  I can barely imagine pulling together the inflated funds for a run-of-the-mill Gen 4 SSD, and yet Lexar has unveiled the new, ridiculously speedy Lexar Thor Ultra M/2 2280 Gen 5 SSDs to the US gaming public. Drives that are sure to require a Hulk-sized amount of cash when they eventually drop. See what I did there. As reported by ItHome (via NotebookCheck), the Thor Ultra line-up of SSDs can achieve sequential read speeds of up to 11,000 MB/s and write speeds up to 10,000 MB/s, and will be available in capacities ranging from 512GB, 1TB, 2TB, and 4TB at launch. When will that be? Well, Lexar&#039;s official product page doesn&#039;t mention it quite yet, but I only hope it&#039;s sooner rather than later for those of you in the US after a Gen 5 SSD, as these are already steadily available here in the UK.UK gamers can already snag up these Gen 5 drives If you&#039;re based in the UK, you can already pick up the Lexar Thor Ultra line-up starting from £119.99 at Amazon for the 512GB model and £179.99 for the 1TB version. Achieving read and write speeds of up to 11,000 and 10,000 MB/s is pretty mind-boggling, even for a Gen 5 drive. To put that into perspective, the Samsung 990 Pro, which our team dubbed the best SSD for gaming, achieved 7,462MB/s reads and 6,877MB/s writes in our review. That&#039;s pretty much the upper echelon of what a Gen 4 drive can achieve, and the Thor Ultra line achieves almost double. It&#039;s not entirely unexpected, as Gen 5 drives are known for their ridiculous speedy performance, like the Crucial T700 Pro. In our review, it was able to reach sequential read and write speeds of 12,379 and 11,517 MB/s, which is even faster than this incoming Lexar SSD line. The thing is, Crucial has exited the business of providing storage options to general consumers like you and me, so pricing and availability can be all over the place.  The introduction of a new speedy Gen 5 lineup of drives is more than welcome in that respect, particularly as the Thor Ultra SSDs also have a 5-year warranty and an endurance rating of up to 3000 TBW. If you stick with the lower capacities like the 512 GB model, you&#039;ll have a 350 TBW at your disposal instead, which should still allow you to get your money&#039;s worth and have them last a lifetime, whatever that MSRP will be.  (Image credit: Future/Lexar) While Lexar hasn&#039;t yet divulged any US pricing or availability, do remember that you don&#039;t need to have a Gen 5 drive as part of your gaming rig. For one, your motherboard might not even have a compatible slot for it. But also, the differences in performance aren&#039;t that noticeable, all things considered.They&#039;ll be noticeable if you&#039;re shifting large quantities of data, but every time our team has tested one of these speedy drives, we haven&#039;t found any modern games that benefit from or make use of its speedy capabilities. With that in mind, there&#039;s no shame in sticking with a Gen 4 alternative, should you find one at a price you&#039;re comfortable with as the RAM Storage Crisis rages on. In the meantime, I&#039;m currently testing the Lexar Play X SSD and should have a review up shortly if you&#039;re eager to see how it shapes up amongst other SSDs we&#039;ve tested.View all Lexar SSDs for gaming at AmazonView all Gen 5 gaming SSDs at Amazon Want more storage options? Check out our guides to the best Xbox Series X hard drive, the best external hard drive for gaming, and the best Nintendo Switch 2 microSD Express cards. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/2vXwVdC48wh7cTbsZU2HHR-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:21:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Lexar, has, unveiled, its, new, Thor, Ultra, Gen, drives, with, lightning-fast, 11, 000, MBs, read, speeds, are, coming, the</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/2vXwVdC48wh7cTbsZU2HHR-1280-80.jpg" crossorigin="anonymous"> I can barely imagine pulling together the inflated funds for a run-of-the-mill Gen 4 SSD, and yet Lexar has unveiled the new, ridiculously speedy Lexar Thor Ultra M/2 2280 Gen 5 SSDs to the US gaming public. Drives that are sure to require a Hulk-sized amount of cash when they eventually drop. <i>See what I did there.</i><br><br> As reported by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.ithome.com%2F0%2F990%2F726.htm" target="_blank" rel=" noopener">ItHome</a> (via <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.notebookcheck.net%2FLexar-Thor-Ultra-Ridiculously-fast-M-2-drives-arrive-with-up-to-3-petabyte-endurance.1371689.0.html" target="_blank" rel=" noopener">NotebookCheck</a>), the Thor Ultra line-up of SSDs can achieve sequential read speeds of up to 11,000 MB/s and write speeds up to 10,000 MB/s, and will be available in capacities ranging from 512GB, 1TB, 2TB, and 4TB at launch. When will that be? Well, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.lexar.com%2Fglobal%2Fproducts%2FLexar-THOR-ULTRA-PCIe-Gen5x4-NVMe-SSD%2F" target="_blank" rel=" noopener">Lexar's official product page</a> doesn't mention it quite yet, but I only hope it's sooner rather than later for those of you in the US after a Gen 5 SSD, as these are already steadily available here in the UK.<br><br>UK gamers can already snag up these Gen 5 drives If you're based in the UK, you can already pick up the Lexar Thor Ultra line-up starting from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.co.uk%2FLexar-THOR-Ultra-512GB-2280%2Fdp%2FB0H83SH5Y5%3Fth%3D1" target="_blank" rel=" noopener">£119.99 at Amazon</a> for the 512GB model and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.co.uk%2FLexar-THOR-Ultra-512GB-2280%2Fdp%2FB0H83SZF6G%3Fth%3D1" target="_blank" rel=" noopener">£179.99</a> for the 1TB version.<br><br> Achieving read and write speeds of up to 11,000 and 10,000 MB/s is pretty mind-boggling, even for a Gen 5 drive. To put that into perspective, the<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fsamsung-990-pro-review%2F" target="_blank" rel=" noopener"> Samsung 990 Pro</a>, which our team dubbed the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-ssd-for-gaming%2F" target="_blank" rel=" noopener">best SSD for gaming</a>, achieved 7,462MB/s reads and 6,877MB/s writes in our review. That's pretty much the upper echelon of what a Gen 4 drive can achieve, and the Thor Ultra line achieves almost double.<br><br> It's not entirely unexpected, as Gen 5 drives are known for their ridiculous speedy performance, like the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fcrucial-t700-pro-gen-5-ssd-review%2F" target="_blank" rel=" noopener">Crucial T700 Pro</a>. In our review, it was able to reach sequential read and write speeds of 12,379 and 11,517 MB/s, which is even faster than this incoming Lexar SSD line. The thing is, Crucial has exited the business of providing storage options to general consumers like you and me, so pricing and availability can be all over the place. <br><br> The introduction of a new speedy Gen 5 lineup of drives is more than welcome in that respect, particularly as the Thor Ultra SSDs also have a 5-year warranty and an endurance rating of up to 3000 TBW. If you stick with the lower capacities like the 512 GB model, you'll have a 350 TBW at your disposal instead, which should still allow you to get your money's worth and have them last a lifetime, whatever that MSRP will be.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/G85zUSKJJZVACp2e3xP8bT.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Future/Lexar)</u> While Lexar hasn't yet divulged any US pricing or availability, do remember that you don't <i>need</i> to have a Gen 5 drive as part of your gaming rig. For one, your motherboard might not even have a compatible slot for it. But also, the differences in performance aren't that noticeable, all things considered.<br><br>They'll be noticeable if you're shifting large quantities of data, but every time our team has tested one of these speedy drives, we haven't found any modern games that benefit from or make use of its speedy capabilities. With that in mind, there's no shame in sticking with a Gen 4 alternative, should you find one at a price you're comfortable with as the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fdesktop-pc%2Fram-shortages-explained-why-the-worlds-supply-of-computing-memory-is-so-expensive-right-now%2F" target="_blank" rel=" noopener">RAM Storage Crisis</a> rages on.<br><br> In the meantime, I'm currently testing the Lexar Play X SSD and should have a review up shortly if you're eager to see how it shapes up amongst other SSDs we've tested.<br><br><ul class="bb_ul"><li><b>View all Lexar SSDs for gaming </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2Fs%3Fk%3Dlexar%2Bssd%26crid%3D1TOMCVQVDJWS9%26sprefix%3Dlexar%2Bs%252Caps%252C258%26ref%3Dnb_sb_noss_1" target="_blank" rel=" noopener"><b>at Amazon</b></a></li><li><b>View all Gen 5 gaming SSDs </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2Fs%3Fk%3Dgen%2B5%2Bssd%26crid%3D2ZI4T86BFMB1D%26sprefix%3Dgen%2B5%2Bs%252Caps%252C247%26ref%3Dnb_sb_noss_2" target="_blank" rel=" noopener"><b>at Amazon</b></a></li></ul> <i>Want more storage options? Check out our guides to the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-xbox-series-x-external-hard-drives-storage-memory-cards%2F" target="_blank" rel=" noopener"><i>best Xbox Series X hard drive</i></a><i>, the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-external-hard-drive%2F" target="_blank" rel=" noopener"><i>best external hard drive for gaming</i></a><i>, and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fthe-best-nintendo-switch-2-micro-sd-express-cards%2F" target="_blank" rel=" noopener"><i>best Nintendo Switch 2 microSD Express cards</i></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<title>New Official Kingdom Hearts 4 Announcement Lends Credibility to Worlds List Leak</title>
<link>https://xinker.org/new-official-kingdom-hearts-4-announcement-lends-credibility-to-worlds-list-leak</link>
<guid>https://xinker.org/new-official-kingdom-hearts-4-announcement-lends-credibility-to-worlds-list-leak</guid>
<description><![CDATA[  The new confirmation that Coco is a world in Kingdom Hearts 4 adds support to a leaked worlds list from 2025. That doesn&#039;t mean it should be taken as fact, as every rumor and leak in the world should be treated with a grain of salt, but it does make it worth revisiting this one particular Kingdom Hearts 4 leak. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/kingdom-hearts-4-coco-trailer-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Official, Kingdom, Hearts, Announcement, Lends, Credibility, Worlds, List, Leak</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/kingdom-hearts-4-coco-trailer-1.jpg" crossorigin="anonymous"> The new confirmation that Coco is a world in <b><i>Kingdom Hearts 4 </i></b>adds support to a leaked worlds list from 2025. That doesn't mean it should be taken as fact, as every rumor and leak in the world should be treated with a grain of salt, but it does make it worth revisiting this one particular <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fkingdom-hearts-4%2F" target="_blank" rel=" noopener"><i>Kingdom Hearts 4</i></a> leak.<br><br>]]> </content:encoded>
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<title>This adorable Warhammer 40k cosplay family will melt your heart like a thermal cannon</title>
<link>https://xinker.org/this-adorable-warhammer-40k-cosplay-family-will-melt-your-heart-like-a-thermal-cannon</link>
<guid>https://xinker.org/this-adorable-warhammer-40k-cosplay-family-will-melt-your-heart-like-a-thermal-cannon</guid>
<description><![CDATA[  One of the challenges of Warhammer 40k cosplay is getting the scale right. If you want to make something massive like a Primarch or Ork Deff Dredd, how do you bulk out your humble mortal frame to look convincingly massive? Most people use plasterers stilts for the extra height, but Scottish cosplay creator Niall Taylor has another solution - suiting up his children Riley and Mya as a diminutive Space Marine Terminator and Sister of Battle puts his own costume nicely in scale. Read the full story on Wargamer: This adorable Warhammer 40k cosplay family will melt your heart like a thermal cannon ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/warhammer-40k-family-cosplay1-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>This, adorable, Warhammer, 40k, cosplay, family, will, melt, your, heart, like, thermal, cannon</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/warhammer-40k-family-cosplay1-900x506.jpg" crossorigin="anonymous"> One of the challenges of Warhammer 40k cosplay is getting the scale right. If you want to make something massive like a Primarch or Ork Deff Dredd, how do you bulk out your humble mortal frame to look convincingly massive? Most people use plasterers stilts for the extra height, but Scottish cosplay creator Niall Taylor has another solution - suiting up his children Riley and Mya as a diminutive Space Marine Terminator and Sister of Battle puts his own costume nicely in scale.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fwarhammer-40k%2Fcosplay-family" target="_blank" rel=" noopener">This adorable Warhammer 40k cosplay family will melt your heart like a thermal cannon</a><br><br>]]> </content:encoded>
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<title>SiN Reloaded from Nightdive arrives September 24</title>
<link>https://xinker.org/sin-reloaded-from-nightdive-arrives-september-24</link>
<guid>https://xinker.org/sin-reloaded-from-nightdive-arrives-september-24</guid>
<description><![CDATA[ SiN Reloaded from Nightdive Studios / Atari is now set to arrive on September 24th bringing with it more upgraded retro shooting goodies.  Read the full article here: https://www.gamingonlinux.com/2026/08/sin-reloaded-from-nightdive-arrives-september-24/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1036238820id29584gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:00:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>SiN, Reloaded, from, Nightdive, arrives, September</media:keywords>
<content:encoded><![CDATA[SiN Reloaded from Nightdive Studios / Atari is now set to arrive on September 24th bringing with it more upgraded retro shooting goodies. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1036238820id29584gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fsin-reloaded-from-nightdive-arrives-september-24%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/sin-reloaded-from-nightdive-arrives-september-24/</a><br><br>]]> </content:encoded>
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<title>Grow a Chicken Fighter codes (August 2026) for Cash, Eggs, and Boosts</title>
<link>https://xinker.org/grow-a-chicken-fighter-codes-august-2026-for-cash-eggs-and-boosts</link>
<guid>https://xinker.org/grow-a-chicken-fighter-codes-august-2026-for-cash-eggs-and-boosts</guid>
<description><![CDATA[  Grow a Chicken Fighter codes can give you a head start in the process of hatching, fusing, and battling your expanding collection of chickens to create the ultimate feathered fighter! Take them to the Tower and try to defeat every boss as you climb the floors, or head into the Pit to fight for money against other players.The promos that have dropped so far will increase your bank balance, while also providing fresh eggs to hatch and temporary boosts to speed up your progress in this Roblox experience. If you think you&#039;ve got what it take to train the best, then these are the codes for Grow a Chicken Fighter and how to redeem them.If you&#039;re searching for some more general promos that apply to all of your experiences, then we&#039;ve got the latest Roblox promo codes covered.All Grow a Chicken Fighter codes  (Image credit: Grow a Chicken Fighter) The following Grow a Chicken Fighter codes can be claimed now:EGGSCELLENT – 50 Cash, 1x Thunder Egg, 2x Corn (30 minutes)LETMECOOK – 50 Cash, 1x Thunder Egg, 2x Money (30 minutes)SERGIOVERSE – 50 Cash, 1x Scratch Egg, 2x Corn (30 minutes)WELCOME – 50 Cash, 1x Nest Egg There are a decent number of codes for Grow a Chicken Fighter available, all of which give you some Cash alongside other handy items such as Eggs to hatch and test your RNG luck. Boosts to your Corn and Money earning are also included, but these run in real time and don&#039;t stop if you leave the game, so make sure you&#039;re ready to use them when you redeem the code.How to redeem Grow a Chicken Fighter codes  (Image credit: Grow a Chicken Fighter) To redeem Grow a Chicken Fighter codes, all you have to do is hit the Ticket icon at the top of the main screen, which will open up the CODES menu. From there, use the TYPE YOUR CODE... text box to enter a promo, before using the REDEEM button to receive your reward. Codes for Grow a Chicken Fighter are not case-sensitive, though when I was redeeming them on mobile the game kept adding extra letters as I was typing, so watch out for that.Expired Grow a Chicken Fighter codes 40KCCU – 1x Blazing Egg Although they haven&#039;t been around for long, expired Grow a Chicken Fighter codes have already started appearing! That means there&#039;s extra reason to go and grab those active promos as soon as possible, as they may also end up down here soon. © GamesRadar+. Not to be reproduced without permission. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/zP6ekCVDZBkY4d36wjdQi4-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 22:00:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Grow, Chicken, Fighter, codes, August, 2026, for, Cash, Eggs, and, Boosts</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/zP6ekCVDZBkY4d36wjdQi4-1280-80.jpg" crossorigin="anonymous"> Grow a Chicken Fighter codes can give you a head start in the process of hatching, fusing, and battling your expanding collection of chickens to create the ultimate feathered fighter! Take them to the Tower and try to defeat every boss as you climb the floors, or head into the Pit to fight for money against other players.<br><br>The promos that have dropped so far will increase your bank balance, while also providing fresh eggs to hatch and temporary boosts to speed up your progress in this <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Froblox-explained-price-account-username-safety-how-to-play%2F" target="_blank" rel=" noopener">Roblox</a> experience. If you think you've got what it take to train the best, then these are the codes for Grow a Chicken Fighter and how to redeem them.<br><br><i>If you're searching for some more general promos that apply to all of your experiences, then we've got the latest </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Froblox-promo-codes%2F" target="_blank" rel=" noopener"><i>Roblox promo codes</i></a><i> covered.</i><br><br><div class="bb_h2"><u>All Grow a Chicken Fighter codes</u></div> <img src="https://cdn.mos.cms.futurecdn.net/sDQdx3rZqwXNpwURLjXgo4.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Grow a Chicken Fighter)</u> <b>The following Grow a Chicken Fighter codes can be claimed now:</b><br><br><ul class="bb_ul"><li><b>EGGSCELLENT</b> – 50 Cash, 1x Thunder Egg, 2x Corn (30 minutes)</li><li><b>LETMECOOK</b> – 50 Cash, 1x Thunder Egg, 2x Money (30 minutes)</li><li><b>SERGIOVERSE</b> – 50 Cash, 1x Scratch Egg, 2x Corn (30 minutes)</li><li><b>WELCOME</b> – 50 Cash, 1x Nest Egg</li></ul> There are a decent number of codes for Grow a Chicken Fighter available, all of which give you some Cash alongside other handy items such as Eggs to hatch and test your RNG luck. Boosts to your Corn and Money earning are also included, but these run in real time and don't stop if you leave the game, so make sure you're ready to use them when you redeem the code.<br><br><div class="bb_h2"><u>How to redeem Grow a Chicken Fighter codes</u></div> <img src="https://cdn.mos.cms.futurecdn.net/8pP6rJBDEGYsPLpTGTsXr4.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Grow a Chicken Fighter)</u> To redeem Grow a Chicken Fighter codes, all you have to do is hit the <b>Ticket icon </b>at the top of the main screen, which will open up the <b>CODES </b>menu. From there, use the <b>TYPE YOUR CODE... </b>text box to enter a promo, before using the <b>REDEEM </b>button to receive your reward. Codes for Grow a Chicken Fighter are not case-sensitive, though when I was redeeming them on mobile the game kept adding extra letters as I was typing, so watch out for that.<br><br><div class="bb_h3"><u>Expired Grow a Chicken Fighter codes</u></div><ul class="bb_ul"><li> 40KCCU – 1x Blazing Egg</li></ul> Although they haven't been around for long, expired Grow a Chicken Fighter codes have already started appearing! That means there's extra reason to go and grab those active promos as soon as possible, as they may also end up down here soon.<br><br> <b>© GamesRadar+. Not to be reproduced without permission.</b><br><br> [/url]]]> </content:encoded>
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<title>Subnautica 2&amp;apos;s August Update Makes Major Improvements to Co&#45;op</title>
<link>https://xinker.org/subnautica-2s-august-update-makes-major-improvements-to-co-op</link>
<guid>https://xinker.org/subnautica-2s-august-update-makes-major-improvements-to-co-op</guid>
<description><![CDATA[  Update 1.2 has finally arrived for Subnautica 2 and for fans of co-op, the studio has added a variety of highly requested and anticipated features to further improve the game. It&#039;s been a lengthy road for Subnautica 2 since it started production back in 2022, marked by a number of controversies including a very public leadership change and lawsuit. While much of that has since been resolved, the game&#039;s Early Access period has been successful already.  ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/subnautica-2-co-op-update.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, 2s, August, Update, Makes, Major, Improvements, Co-op</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/subnautica-2-co-op-update.jpg" crossorigin="anonymous"> Update 1.2 has finally arrived for <b><i>Subnautica 2</i></b> and for fans of co-op, the studio has added a variety of highly requested and anticipated features to further improve the game. It's been a lengthy road for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fsubnautica-2%2F" target="_blank" rel=" noopener"><i>Subnautica 2</i></a> since it started production back in 2022, marked by a number of controversies including a very public leadership change and lawsuit. While much of that has since been resolved, the game's Early Access period has been successful already. <br><br>]]> </content:encoded>
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<title>Update 2.4: Visual and Sound Overhaul</title>
<link>https://xinker.org/update-24-visual-and-sound-overhaul</link>
<guid>https://xinker.org/update-24-visual-and-sound-overhaul</guid>
<description><![CDATA[ Commanders!Along with new Tier XI vehicles, an entirely new German heavy line, and improved matchmaking, Update 2.4: Overdrive delivers major audio and visual improvements, bringing battle immersion to a new level!Here are some highlights of the FX update: Combat Effects Overhaul: Visual and sound effects have received their biggest refresh since 2018. Redesigned muzzle flashes, impacts, ricochets, smoke, sparks, and armor deformation provide clearer combat feedback and help you stay focused in the fiercest clashes. Effect and 3D Attachment Visibility: This brand-new setting reduces visual effects in aiming mode, helping you keep your target in view without losing the spectacle across the battlefield. Dynamic Sound: Gunfire, echoes, and reflections now adapt to the surrounding environment, creating distinct audio experiences across open terrain and in enclosed spaces.Explore a set of comprehensive interactive demos and experience the reworked effects on our portal:EU NA ASIA  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/39263509/548550c04ee160eb0772ba8562425530009c2c38.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, 2.4:, Visual, and, Sound, Overhaul</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Commanders!</p><p class="bb_paragraph">Along with new Tier XI vehicles, an entirely new German heavy line, and improved matchmaking, Update 2.4: Overdrive delivers major audio and visual improvements, bringing battle immersion to a new level!</p><img src="https://clan.fastly.steamstatic.com/images/39263509/3d324123d090ec489a5b387300c29af7532a978b.jpg"><p class="bb_paragraph">Here are some highlights of the FX update:</p><ul class="bb_ul"><li> <b>Combat Effects Overhaul:</b> Visual and sound effects have received their biggest refresh since 2018. Redesigned muzzle flashes, impacts, ricochets, smoke, sparks, and armor deformation provide clearer combat feedback and help you stay focused in the fiercest clashes.<br></li><li> <b>Effect and 3D Attachment Visibility:</b> This brand-new setting reduces visual effects in aiming mode, helping you keep your target in view without losing the spectacle across the battlefield.<br></li><li> <b>Dynamic Sound:</b> Gunfire, echoes, and reflections now adapt to the surrounding environment, creating distinct audio experiences across open terrain and in enclosed spaces.</li></ul><p class="bb_paragraph"><b>Explore a set of comprehensive interactive demos and experience the reworked effects on our portal:</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldoftanks.eu%2Fnews%2Fgeneral-news%2F2-4-upgraded-vfx-sfx%2F%20style%3Dbutton" target="_blank" rel=" noopener">EU</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldoftanks.com%2Fnews%2Fgeneral-news%2F2-4-upgraded-vfx-sfx%2F%20style%3Dbutton" target="_blank" rel=" noopener">NA</a> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fworldoftanks.asia%2Fnews%2Fgeneral-news%2F2-4-upgraded-vfx-sfx%2F%20style%3Dbutton" target="_blank" rel=" noopener">ASIA</a> </p>]]> </content:encoded>
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<title>It&amp;apos;s time to enter the Torment Hexus for some roguelike match&#45;3 battling</title>
<link>https://xinker.org/its-time-to-enter-the-torment-hexus-for-some-roguelike-match-3-battling</link>
<guid>https://xinker.org/its-time-to-enter-the-torment-hexus-for-some-roguelike-match-3-battling</guid>
<description><![CDATA[ I&#039;m a bit of a sucker for match-3 games and Torment Hexus has style oozing out of it, so it was a must-played for me and it&#039;s great.  Read the full article here: https://www.gamingonlinux.com/2026/08/its-time-to-enter-the-torment-hexus-for-some-roguelike-match-3-battling/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1171701660id29583gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:40:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Its, time, enter, the, Torment, Hexus, for, some, roguelike, match-3, battling</media:keywords>
<content:encoded><![CDATA[I'm a bit of a sucker for match-3 games and Torment Hexus has style oozing out of it, so it was a must-played for me and it's great. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1171701660id29583gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fits-time-to-enter-the-torment-hexus-for-some-roguelike-match-3-battling%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/its-time-to-enter-the-torment-hexus-for-some-roguelike-match-3-battling/</a><br><br>]]> </content:encoded>
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<title>Stalker 2: Heart of Chornobyl gets 2.0 update and Cost of Hope expansion on August 20</title>
<link>https://xinker.org/stalker-2-heart-of-chornobyl-gets-20-update-and-cost-of-hope-expansion-on-august-20</link>
<guid>https://xinker.org/stalker-2-heart-of-chornobyl-gets-20-update-and-cost-of-hope-expansion-on-august-20</guid>
<description><![CDATA[ GSC Game World is launching Update 2.0 for Stalker 2: Heart of Chornobyl on August 20, featuring a new version of the engine, a graphics overhaul, three types of binoculars, and much more. The major upgrade, including a new version of the engine, a graphical overhaul, and more, comes free for every owner of the game. You can see the trailer here. Visual Evolution Update 2.0 overhauls the Zone’s lighting and visuals:Improved lighting. Players can expect a more natural and immersive look with more realistic shadows and reflections across the environment, both inside buildings and in underground locations.Reworked landscapes and foliage to make the Zone feel more organic. A-Life Improvements A-Life now brings more believable activity and encounters to the Zone:More contested points of interest, including campfires, bus stops, and other locations where stalkers and mutants can cross paths.Numerous under-the-hood fixes address issues such as enemies shooting or throwing objects through walls and unexpected overpopulation in certain areas.Customizable Experience Update 2.0 introduces Custom Rules, allowing players to tailor the difficulty to their preferred playstyle. Adjust individual settings to create anything from a more forgiving survival experience to a truly hardcore challenge. Players looking for an even tougher experience can also try Master difficulty and the optional Expedition mode, previously introduced in earlier updates.Binoculars Three types of binoculars are now available to help stalkers scout the Zone, identify targets, and plan their next move. Each model features different technology and functionality — find them throughout the Zone or purchase them from certain traders.New Weapons and Scopes Update 2.0 expands the arsenal with four new weapons:Arev — assault rifle.GP3A — designated marksman rifle.SKP — designated marksman rifle.Fora-230 — submachine gun. A unique variant of one of these weapons can also be discovered somewhere in the Zone. The update also adds new optics, including a x3 scope for Western-bloc weapons and a new red dot sight for Eastern-bloc weapons. Offset aiming has also been expanded beyond NVG use, giving stalkers more freedom to customize their loadouts.In addition to that:– Fog is now more than a weather effect — it is a gameplay mechanic. Both stalkers and their enemies have reduced visibility and hearing. The Light Rainy weather scenario has also received a visual overhaul to complement the updated environmental presentation. – A new Statistics page has been added to the PDA, allowing stalkers to track their activity across the Zone. – Bloodsuckers and Fleshes can now feature different appearances depending on their habitat, making encounters with these familiar threats more varied across the Zone. Since the release of Stalker 2, the Zone has continued to evolve alongside the community. Update 2.0 brings together years of feedback, technical improvements, and new ideas to make the Zone a better, stranger, and more immersive place.On the same day — August 20 — the first major expansion for Stalker 2, titled Cost of Hope, launches. This expansion explores the long-running conflict between the well-known factions Duty and Freedom. Players can look forward to numerous hours exploring new locations, including the Iron Forest, CNPP, and Spatial Bubble, while experiencing the iconic atmosphere of the Zone. Upon release, it will be available as part of the Ultimate Edition of the base game, or as a standalone purchase for $30 USD/EUR (subject to regional pricing).Celebrating the upcoming release of Cost of Hope, GSC has also launched a dedicated website where players can vote for their faction of choice. By taking a quick quiz, you can find out which side of the conflict you belong to, cast your vote, and compete for a selection of highly limited and exclusive Stalker-themed prizes.  Find out more here: https://u15209703.ct.sendgrid.net/ls/click?upn=u001.ccgs6cDmqBRpWmPH-2B0gu8wGBrWlI1NHSxQBSv9l3grOb8F-2FD10s6CtGz-2BKH0y1vsVLpU_ZVcT3Qba7w0-2BKRNdYunPQLwQHFxt5ykkmuF8q7IY5fciEpWH9OYPhqI9G9CNV3A6-2FsvDFlaty4umGIh1fjkcEj9Pn2VTI2-2FyIZFWVut-2Bi8oxCwEzl1kkOLlvmURLbWOe4Sd0qwzzecrDIQgTTmHV1dB5pKpdynuncAgoh2Qq1LM6nUP5TtEZq1yF1iK2G3JA3hBxNKbV3vWS7PoeoHUaGwXpXmNQOR9zzgcm8RP7IxCxkiIYyw6GoM-2BjtIUEOs4aQAMZuLTN2A1blpIAgyINUXHQllL251LmiHEB2c5bC6ucyrg-2BZkH5a83HtNQSftpAc9TDvDpb36G3wj-2B5FeuJ78Rcgz0dNUtw0jiNE2rt0rsK0frylP01wPRGJ4um9OENPdGdzcUELWpWuahyK8S4Tpn9-2FuXH946JRzDFL8ALoKqKaW3ad049pBQj9KqJFhzxYGT4UmwGhyTj9J-2FHF5TFokjMgxWywmYZhe1yfL41sm54U-2FdovNPyzJ-2BNLfqdRiOZceSUevgIuvDvY3ITlyrm8w-3D-3D The game was completed amid Russia’s full-scale aggression against Ukraine, and the war continues. GSC Game World has been supporting their homeland in every possible way. For those wishing to contribute, the company recommends visiting the official charity fund of President Volodymyr Zelenskyy: The post Stalker 2: Heart of Chornobyl gets 2.0 update and Cost of Hope expansion on August 20 appeared fi ]]></description>
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<pubDate>Wed, 19 Aug 2026 21:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Stalker, Heart, Chornobyl, gets, 2.0, update, and, Cost, Hope, expansion, August</media:keywords>
<content:encoded><![CDATA[<i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gsc-game.com" target="_blank" rel=" noopener">GSC Game World</a> is launching Update 2.0<b> </b>for Stalker 2: Heart of Chornobyl on August 20, featuring a new version of the engine, a graphics overhaul, three types of binoculars, and much more.<br><br> The major upgrade, including a new version of the engine, a graphical overhaul, and more, comes free for every owner of the game. You can see the <a class="bb_link" href="https://www.youtube.com/watch?v=pjbNiV-bbbs&rco=1" target="_blank" rel="">trailer here</a>. <br><br><div class="bb_h2">Visual Evolution</div> Update 2.0 overhauls the Zone’s lighting and visuals:<br><br><ul class="bb_ul"><li>Improved lighting. Players can expect a more natural and immersive look with more realistic shadows and reflections across the environment, both inside buildings and in underground locations.</li><li>Reworked landscapes and foliage to make the Zone feel more organic.</li></ul><img src="https://ci3.googleusercontent.com/meips/ADKq_NaKeE7OmVxT63U9FRZDbBpL0CRB_YzyKuhKh0xvIEecEoVElyzgWdPJBr2nr1MavjlJkacc5lpgmff6xHi08NUlzQjXADxB-yDRs6Jb-okruocpkxLLKKg_8IRgpjFqqGsNaDi9C_PBpYjret4le04b5-kNmk3KwpgkpYTNvcGSMvVLqeeo=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/52d645f1-cc23-47de-9536-ee5c6d0e566d" crossorigin="anonymous"> <b>A-Life Improvements</b><br><br> A-Life now brings more believable activity and encounters to the Zone:<br><br><ul class="bb_ul"><li>More contested points of interest, including campfires, bus stops, and other locations where stalkers and mutants can cross paths.</li><li>Numerous under-the-hood fixes address issues such as enemies shooting or throwing objects through walls and unexpected overpopulation in certain areas.</li></ul><img src="https://ci3.googleusercontent.com/meips/ADKq_NZ-T2Kp0qmniIUrV9Ip9SACKrDB79hSo57r6DvF8iUNdhIc7pdtvS4ckoi6CZrHpJ83D4aNrHaM4k-3hZAoetH8lP7EW3_Y2OJu6LhgG9FxZgDMej2FKTLgVcaR9IiYAFR-29EXyzqztEBiqxenlOaMDifVFNxbiSkxkaZ8ewA_cxqNPsfi=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/705a3ddb-0852-48b9-9eb3-c25a87b1a978" crossorigin="anonymous"><div class="bb_h2"><b>Customizable Experience</b></div> Update 2.0 introduces Custom Rules, allowing players to tailor the difficulty to their preferred playstyle. Adjust individual settings to create anything from a more forgiving survival experience to a truly hardcore challenge.<br><br> Players looking for an even tougher experience can also try Master difficulty and the optional Expedition mode, previously introduced in earlier updates.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NY5aOWYRQKIme5fndnWjR0PoRFHELIx6TYhcmVmr6azC5hk0QDtWxoe30KQDuxXbC3lzXENhLbbyeSNWV6ipNqlbGmsmtJPBnczIbvWd4e1Wqu5BuSEe4vRccXvz9Lqcr3LqOg0SpHsjnunnPxth_q1IgFfaYxI2UKAUKXaoiwl4wlnS7Rj=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/c943af92-0ff8-4018-ae3d-7d9edbfe9640" crossorigin="anonymous"><br><br><div class="bb_h2"><b>Binoculars</b></div> Three types of binoculars are now available to help stalkers scout the Zone, identify targets, and plan their next move. Each model features different technology and functionality — find them throughout the Zone or purchase them from certain traders.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NaAv8oBypt2Kh3yL7Yckw1BUGDQwqYkfDUgoDN1sgSAdWS1xDPk1OurtEw1dlyHxbzPwTEvDGVZD1-u27hfiVngmje2o9wESDZoapWyFgANpPhblNDm92vIkCZcullzRI4ZI0LHUt6jYl9YInqT7Uz6IUdQ-l6d89aYujTn-UuFLSIDP9in=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/b75f8c75-96e3-4830-9f72-75bd84647717" crossorigin="anonymous"><br><br><div class="bb_h2"><b>New Weapons and Scopes</b></div> Update 2.0 expands the arsenal with four new weapons:<br><br><ul class="bb_ul"><li><b>Arev</b> — assault rifle.</li><li><b>GP3A</b> — designated marksman rifle.</li><li><b>SKP</b> — designated marksman rifle.</li><li><b>Fora-230</b> — submachine gun.</li></ul> A unique variant of one of these weapons can also be discovered somewhere in the Zone.<br><br> The update also adds new optics, including a x3 scope for Western-bloc weapons and a new red dot sight for Eastern-bloc weapons. Offset aiming has also been expanded beyond NVG use, giving stalkers more freedom to customize their loadouts.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NYPpKOJHRMIHA6-yD8v1QIVtS5P98RKjDNAdMMrT_6eMcuHzHnNr__gjFLRpzBmpni2uY6sd89f94dY7qVAI2wstcNxNBn6BlfZj_WLvD5RnkXyylBIIMDUIx6C-Q2PJuq2726Ys7kR6pp3JXullwGZzQpE9y3zQ-EsSrYS1pGG9Q0wSlx7=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/5bcb88fd-31a4-428e-92ca-32d1cfaa5bad" crossorigin="anonymous"><br>In addition to that:<br><br>– Fog is now more than a weather effect — it is a gameplay mechanic. Both stalkers and their enemies have reduced visibility and hearing. The Light Rainy weather scenario has also received a visual overhaul to complement the updated environmental presentation.<br><br> – A new Statistics page has been added to the PDA, allowing stalkers to track their activity across the Zone.<br><br> – Bloodsuckers and Fleshes can now feature different appearances depending on their habitat, making encounters with these familiar threats more varied across the Zone.<br><br> Since the release of Stalker 2, the Zone has continued to evolve alongside the community. Update 2.0 brings together years of feedback, technical improvements, and new ideas to make the Zone a better, stranger, and more immersive place.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NZNKFrZhBq3raoQWP6opF5TQGD4_UPaBGtrVUox2L2iBFzHfUV-136CDS5YqxBPAR6xF5SgG1wGbo8drCqY5ipBNxENU82qqPph8wFd7cdK_ITeen9Je9eirLhxxv-B6lFlWMx7--byTw_2_mopE40jjYRyQPvbG9EkOyUyxYBNFCwMN09B=s0-d-e1-ft#https://drive.tiny.cloud/1/ggf8bwzagojfb4qeq2jai4ft6bp20j75mp4u5mhwezq5f4cb/47e7a64f-3568-4273-95ad-7fb695928065" crossorigin="anonymous"><br><br>On the same day — August 20 — the first major expansion for Stalker 2, titled Cost of Hope, launches. This expansion explores the long-running conflict between the well-known factions Duty and Freedom. Players can look forward to numerous hours exploring new locations, including the Iron Forest, CNPP, and Spatial Bubble, while experiencing the iconic atmosphere of the Zone. Upon release, it will be available as part of the Ultimate Edition of the base game, or as a standalone purchase for $30 USD/EUR (subject to regional pricing).<br><br>Celebrating the upcoming release of Cost of Hope, GSC has also launched a dedicated website where players can vote for their faction of choice. By taking a quick quiz, you can find out which side of the conflict you belong to, cast your vote, and compete for a selection of highly limited and exclusive Stalker-themed prizes. <br><br> Find out more here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fu15209703.ct.sendgrid.net%2Fls%2Fclick%3Fupn%3Du001.ccgs6cDmqBRpWmPH-2B0gu8wGBrWlI1NHSxQBSv9l3grOb8F-2FD10s6CtGz-2BKH0y1vsVLpU_ZVcT3Qba7w0-2BKRNdYunPQLwQHFxt5ykkmuF8q7IY5fciEpWH9OYPhqI9G9CNV3A6-2FsvDFlaty4umGIh1fjkcEj9Pn2VTI2-2FyIZFWVut-2Bi8oxCwEzl1kkOLlvmURLbWOe4Sd0qwzzecrDIQgTTmHV1dB5pKpdynuncAgoh2Qq1LM6nUP5TtEZq1yF1iK2G3JA3hBxNKbV3vWS7PoeoHUaGwXpXmNQOR9zzgcm8RP7IxCxkiIYyw6GoM-2BjtIUEOs4aQAMZuLTN2A1blpIAgyINUXHQllL251LmiHEB2c5bC6ucyrg-2BZkH5a83HtNQSftpAc9TDvDpb36G3wj-2B5FeuJ78Rcgz0dNUtw0jiNE2rt0rsK0frylP01wPRGJ4um9OENPdGdzcUELWpWuahyK8S4Tpn9-2FuXH946JRzDFL8ALoKqKaW3ad049pBQj9KqJFhzxYGT4UmwGhyTj9J-2FHF5TFokjMgxWywmYZhe1yfL41sm54U-2FdovNPyzJ-2BNLfqdRiOZceSUevgIuvDvY3ITlyrm8w-3D-3D" target="_blank" rel=" noopener">https://u15209703.ct.sendgrid.net/ls/click?upn=u001.ccgs6cDmqBRpWmPH-2B0gu8wGBrWlI1NHSxQBSv9l3grOb8F-2FD10s6CtGz-2BKH0y1vsVLpU_ZVcT3Qba7w0-2BKRNdYunPQLwQHFxt5ykkmuF8q7IY5fciEpWH9OYPhqI9G9CNV3A6-2FsvDFlaty4umGIh1fjkcEj9Pn2VTI2-2FyIZFWVut-2Bi8oxCwEzl1kkOLlvmURLbWOe4Sd0qwzzecrDIQgTTmHV1dB5pKpdynuncAgoh2Qq1LM6nUP5TtEZq1yF1iK2G3JA3hBxNKbV3vWS7PoeoHUaGwXpXmNQOR9zzgcm8RP7IxCxkiIYyw6GoM-2BjtIUEOs4aQAMZuLTN2A1blpIAgyINUXHQllL251LmiHEB2c5bC6ucyrg-2BZkH5a83HtNQSftpAc9TDvDpb36G3wj-2B5FeuJ78Rcgz0dNUtw0jiNE2rt0rsK0frylP01wPRGJ4um9OENPdGdzcUELWpWuahyK8S4Tpn9-2FuXH946JRzDFL8ALoKqKaW3ad049pBQj9KqJFhzxYGT4UmwGhyTj9J-2FHF5TFokjMgxWywmYZhe1yfL41sm54U-2FdovNPyzJ-2BNLfqdRiOZceSUevgIuvDvY3ITlyrm8w-3D-3D</a><br><br> The game was completed amid Russia’s full-scale aggression against Ukraine, and the war continues. GSC Game World has been supporting their homeland in every possible way. For those wishing to contribute, the company recommends visiting the official charity fund of President Volodymyr Zelenskyy:<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fstalker-2-heart-of-chornobyl-gets-2-0-update-and-cost-of-hope-expansion-on-august-20%2F" target="_blank" rel=" noopener">Stalker 2: Heart of Chornobyl gets 2.0 update and Cost of Hope expansion on August 20</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Bulkhead announces September 3 launch date for FPS Games Show</title>
<link>https://xinker.org/bulkhead-announces-september-3-launch-date-for-fps-games-show</link>
<guid>https://xinker.org/bulkhead-announces-september-3-launch-date-for-fps-games-show</guid>
<description><![CDATA[ A new showcase dedicated entirely to first-person shooters is coming to Twitch.  The FPS Games Show, presented by studio Bulkhead, will debut live on September 3 at 19:00 BST / 20:00 CEST, streaming exclusively at twitch.tv/thefpsgamesshow. The pre-recorded broadcast brings together 16 titles spanning the genre, including Rainbow Six Siege, Escape from Tarkov, Ready or Not, Gray Zone Warfare, Wardogs, and Hell Let Loose: Vietnam. The full lineup also features Stalzone, SCUM, Beautiful Light, Bellum, Incursion Red River, Road to Vostok, Sand Raiders of Sophie, Bodycam, 83, and Terminal War. What sets the show apart is its structure. Unlike traditional gaming showcases, no studio is paying for placement or marketing spend to appear. Every participating developer is taking part for free, intending to champion each other’s games rather than compete for attention. “FPS games have been a cornerstone of the industry for more than three decades, building one of the biggest and most dedicated player communities in gaming,” said Bulkhead chief executive officer Joe Brammer in a press release. “Yet that audience is underserved when it comes to a dedicated place for news, updates and new game reveals.” Brammer said the show aims to give FPS games, and the players who follow them, a dedicated home instead of getting folded into broader, multi-genre showcases. Shed Wilson, director and co-founder at Boost, which co-organized the event, echoed that sentiment in the release. “There’s a real sense of unity around FPS games, both among the studios making them and the players who love them,” Wilson said. “This really is the first time studios have come together like this to showcase their games to the wider community.” Each participating studio, publisher, and creator will co-host the broadcast to their own communities, a distribution model designed to extend the show’s reach without relying on a single central platform push. Through co-hosting and community promotion, the organizers say participants will amplify not just their own games but each other’s as well. The show is also backed by Twitch and Steam. Twitch will support participating game communities and developers to help broaden the broadcast’s reach, while Steam will run a dedicated third-party platform event tied to the show, featuring discounts, free demos, and free weekends for selected titles. According to Bulkhead, the FPS Games Show is designed as a faster, more focused alternative to sprawling multi-genre showcases, combining game content, hosted segments, and creator introductions under a consistent broadcast identity. An announcement trailer for the show is available now on YouTube. The post Bulkhead announces September 3 launch date for FPS Games Show appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:31:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bulkhead, announces, September, launch, date, for, FPS, Games, Show</media:keywords>
<content:encoded><![CDATA[A new showcase dedicated entirely to first-person shooters is coming to Twitch. <br><br> The FPS Games Show, presented by studio Bulkhead, will debut live on September 3 at 19:00 BST / 20:00 CEST, streaming exclusively at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftwitch.tv%2Fthefpsgamesshow" target="_blank" rel=" noopener">twitch.tv/thefpsgamesshow</a>.<br><br> The pre-recorded broadcast brings together 16 titles spanning the genre, including Rainbow Six Siege, Escape from Tarkov, Ready or Not, Gray Zone Warfare, Wardogs, and Hell Let Loose: Vietnam. The full lineup also features Stalzone, SCUM, Beautiful Light, Bellum, Incursion Red River, Road to Vostok, Sand Raiders of Sophie, Bodycam, 83, and Terminal War.<br><br> What sets the show apart is its structure. Unlike traditional gaming showcases, no studio is paying for placement or marketing spend to appear. Every participating developer is taking part for free, intending to champion each other’s games rather than compete for attention.<br><br> “FPS games have been a cornerstone of the industry for more than three decades, building one of the biggest and most dedicated player communities in gaming,” said Bulkhead chief executive officer Joe Brammer in a press release. “Yet that audience is underserved when it comes to a dedicated place for news, updates and new game reveals.”<br><br> Brammer said the show aims to give FPS games, and the players who follow them, a dedicated home instead of getting folded into broader, multi-genre showcases.<br><br> Shed Wilson, director and co-founder at Boost, which co-organized the event, echoed that sentiment in the release. “There’s a real sense of unity around FPS games, both among the studios making them and the players who love them,” Wilson said. “This really is the first time studios have come together like this to showcase their games to the wider community.”<br><br> Each participating studio, publisher, and creator will co-host the broadcast to their own communities, a distribution model designed to extend the show’s reach without relying on a single central platform push. Through co-hosting and community promotion, the organizers say participants will amplify not just their own games but each other’s as well.<br><br> The show is also backed by Twitch and Steam. Twitch will support participating game communities and developers to help broaden the broadcast’s reach, while Steam will run a dedicated third-party platform event tied to the show, featuring discounts, free demos, and free weekends for selected titles.<br><br> According to Bulkhead, the FPS Games Show is designed as a faster, more focused alternative to sprawling multi-genre showcases, combining game content, hosted segments, and creator introductions under a consistent broadcast identity.<br><br> An announcement trailer for the show is available now on YouTube.<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fbulkhead-announces-september-3-launch-date-for-fps-games-show%2F" target="_blank" rel=" noopener">Bulkhead announces September 3 launch date for FPS Games Show</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<item>
<title>[Update Announcement] 8/19 Update</title>
<link>https://xinker.org/update-announcement-819-update</link>
<guid>https://xinker.org/update-announcement-819-update</guid>
<description><![CDATA[ Hello, survivors!Thank you for continuously providing feedback on issues encountered during gameplay. This update upgrades the statistics, crafting, and trading experience, enhances the performance of Endless mode, and fixes a batch of survival and interface issues. Details are as follows:Version: 1.0.14613\[Survival &amp; Interaction]Aid Statistics Optimization: Optimized the statistics rules for &quot;Aid Count&quot; in completion settlements and archives. Delivering and gifting supplies to survivors will now be correctly counted.Planning Card Enhancement: The &quot;Deep Cultivation&quot; planning card now provides additional planting proficiency experience bonus.Talent Fix: Fixed an issue where the &quot;Bulk Bargains&quot; talent&#039;s shopping discount would stop working after upgrading to level 4/5, and corrected the corresponding talent description.Window Reinforcement Fix: Fixed the issue where the &quot;Reinforce&quot; and &quot;Advanced Repair&quot; buttons for windows would no longer appear in certain situations (such as after starting a new round). Affected save files will automatically recover after the update.Reinforcement Prompt Optimization: When reinforcement of Home doors and windows reaches the limit, the button will display a &quot;Limit Reached&quot; prompt, eliminating situations where materials are consumed without any effect.Furniture Recycling Adjustment: Furniture rewarded from the collection no longer provides the &quot;Recycle&quot; operation to avoid accidental losses. When you need to move them, use &quot;Dismantle&quot; to return materials.Clockwork Toy Fix: Fixed the issue where the &quot;Wind Up&quot; button would not appear after placing the collection reward &quot;Clockwork Toy,&quot; and equipped it with a dedicated icon.Molotov Cocktail Effect Optimization: Optimized the flame and ground explosion effects of Molotov cocktails for more realistic burning effects.Massage Chair Optimization: When using the massage chair, characters will now actually lie down on it, complete with dedicated massage animations.Crusher Optimization: Fixed the issue where game time would flow abnormally when the crusher failed to start successfully, and optimized the display of panel prompts.Aquarium Display Optimization: Fixed the display issue where fish would swim outside the tank. Now they stay properly in the water.\[Crafting &amp; Trading]Crafting Results Optimization: The results popup after crafting completion has been completely redesigned to directly show the finished product, quantity, and proficiency progress. Newly unlocked recipes will also be highlighted. Added &quot;Collect&quot; hotkey and &quot;Craft Again&quot; button for continuous crafting with the same recipe.Drone Trading Optimization: The trading panel now includes Refrigerator and Tool Cabinet tabs, allowing you to complete trades directly using materials stored at Home without transferring them to your inventory first. Shelf items now have a one-click purchase button to buy up to your carrying capacity limit.Harvest Popup Optimization: Harvest and cooking reward popups now display in tiers based on content—General results are shown as lightweight cards that no longer block operations, while first-time new recipes feature dedicated showcase animations. The anti-misclick delay after popups appear has also been shortened, so the first click is no longer unresponsive.Interface Stability Optimization: When switching tabs in crafting stations, cooking, and other interfaces, panel sizes no longer fluctuate back and forth.\[Endless Mode]Grinder Recipe Unlock: The &quot;Grinder&quot; has been added to the initial recipes in Endless Mode. Existing endless save files will automatically receive these new recipes upon loading.Interface Label Optimization: The endless mode indicator on the main interface is more prominent and will distinguish between &quot;Endless Mode&quot; and &quot;Story Endless.&quot;Narrative Optimization: Improved the opening description and some events in Endless Mode, with corresponding sound effects and illustrations.\[Environment &amp; Controls]New Cell Phone Hotkey: Press C to open the Cell Phone directly. This can be rebound in settings.Stuck Fix: Fixed issues where characters would get stuck and unable to move in certain locations including the second floor of the College Student&#039;s Home, the staircase of the Wage Slave&#039;s Home, the Warehouse Manager&#039;s Home, as well as the abandoned hospital and abandoned School.Model and Placement Optimization: Corrected the model sizes of some display items and optimized the interaction and placement orientation of wall decorations such as paintings and Photo Frames.Wall Decoration Interaction Fix: Fixed the issue where wall Furniture such as paintings had no interaction response.Flowerpot Click Fix: Fixed the issue where some flowers would block the Flowerpot after growing, causing harvest and pest removal clicks to miss.Sleep Animation Optimization: Fixed the display issue where characters would stick to the edge of the Bed when going to sleep.\[Interface &amp; Text]Stability Fix: Fixed the issue where the main menu and pause interface  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45858895/ab1f5cec9bb201e7bc871fe7fc386895e3336148.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Update, Announcement, 819, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello, survivors!</p><p class="bb_paragraph">Thank you for continuously providing feedback on issues encountered during gameplay. This update upgrades the statistics, crafting, and trading experience, enhances the performance of Endless mode, and fixes a batch of survival and interface issues. Details are as follows:</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Version: </b>1.0.14613</p><p class="bb_paragraph"></p><div class="bb_h3"><b>\[Survival & Interaction]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Aid Statistics Optimization: Optimized the statistics rules for "Aid Count" in completion settlements and archives. Delivering and gifting supplies to survivors will now be correctly counted.</p></li><li><p class="bb_paragraph">Planning Card Enhancement: The "Deep Cultivation" planning card now provides additional planting proficiency experience bonus.</p></li><li><p class="bb_paragraph">Talent Fix: Fixed an issue where the "Bulk Bargains" talent's shopping discount would stop working after upgrading to level 4/5, and corrected the corresponding talent description.</p></li><li><p class="bb_paragraph">Window Reinforcement Fix: Fixed the issue where the "Reinforce" and "Advanced Repair" buttons for windows would no longer appear in certain situations (such as after starting a new round). Affected save files will automatically recover after the update.</p></li><li><p class="bb_paragraph">Reinforcement Prompt Optimization: When reinforcement of Home doors and windows reaches the limit, the button will display a "Limit Reached" prompt, eliminating situations where materials are consumed without any effect.</p></li><li><p class="bb_paragraph">Furniture Recycling Adjustment: Furniture rewarded from the collection no longer provides the "Recycle" operation to avoid accidental losses. When you need to move them, use "Dismantle" to return materials.</p></li><li><p class="bb_paragraph">Clockwork Toy Fix: Fixed the issue where the "Wind Up" button would not appear after placing the collection reward "Clockwork Toy," and equipped it with a dedicated icon.</p></li><li><p class="bb_paragraph">Molotov Cocktail Effect Optimization: Optimized the flame and ground explosion effects of Molotov cocktails for more realistic burning effects.</p></li><li><p class="bb_paragraph">Massage Chair Optimization: When using the massage chair, characters will now actually lie down on it, complete with dedicated massage animations.</p></li><li><p class="bb_paragraph">Crusher Optimization: Fixed the issue where game time would flow abnormally when the crusher failed to start successfully, and optimized the display of panel prompts.</p></li><li><p class="bb_paragraph">Aquarium Display Optimization: Fixed the display issue where fish would swim outside the tank. Now they stay properly in the water.</p></li></ul><div class="bb_h3"><b>\[Crafting & Trading]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Crafting Results Optimization: The results popup after crafting completion has been completely redesigned to directly show the finished product, quantity, and proficiency progress. Newly unlocked recipes will also be highlighted. Added "Collect" hotkey and "Craft Again" button for continuous crafting with the same recipe.</p></li><li><p class="bb_paragraph">Drone Trading Optimization: The trading panel now includes Refrigerator and Tool Cabinet tabs, allowing you to complete trades directly using materials stored at Home without transferring them to your inventory first. Shelf items now have a one-click purchase button to buy up to your carrying capacity limit.</p></li><li><p class="bb_paragraph">Harvest Popup Optimization: Harvest and cooking reward popups now display in tiers based on content—General results are shown as lightweight cards that no longer block operations, while first-time new recipes feature dedicated showcase animations. The anti-misclick delay after popups appear has also been shortened, so the first click is no longer unresponsive.</p></li><li><p class="bb_paragraph">Interface Stability Optimization: When switching tabs in crafting stations, cooking, and other interfaces, panel sizes no longer fluctuate back and forth.</p></li></ul><div class="bb_h3"><b>\[Endless Mode]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Grinder Recipe Unlock: The "Grinder" has been added to the initial recipes in Endless Mode. Existing endless save files will automatically receive these new recipes upon loading.</p></li><li><p class="bb_paragraph">Interface Label Optimization: The endless mode indicator on the main interface is more prominent and will distinguish between "Endless Mode" and "Story Endless."</p></li><li><p class="bb_paragraph">Narrative Optimization: Improved the opening description and some events in Endless Mode, with corresponding sound effects and illustrations.</p></li></ul><div class="bb_h3"><b>\[Environment & Controls]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">New Cell Phone Hotkey: Press C to open the Cell Phone directly. This can be rebound in settings.</p></li><li><p class="bb_paragraph">Stuck Fix: Fixed issues where characters would get stuck and unable to move in certain locations including the second floor of the College Student's Home, the staircase of the Wage Slave's Home, the Warehouse Manager's Home, as well as the abandoned hospital and abandoned School.</p></li><li><p class="bb_paragraph">Model and Placement Optimization: Corrected the model sizes of some display items and optimized the interaction and placement orientation of wall decorations such as paintings and Photo Frames.</p></li><li><p class="bb_paragraph">Wall Decoration Interaction Fix: Fixed the issue where wall Furniture such as paintings had no interaction response.</p></li><li><p class="bb_paragraph">Flowerpot Click Fix: Fixed the issue where some flowers would block the Flowerpot after growing, causing harvest and pest removal clicks to miss.</p></li><li><p class="bb_paragraph">Sleep Animation Optimization: Fixed the display issue where characters would stick to the edge of the Bed when going to sleep.</p></li></ul><div class="bb_h3"><b>\[Interface & Text]</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Stability Fix: Fixed the issue where the main menu and pause interface could freeze under high frame rate settings.</p></li><li><p class="bb_paragraph">SMS Notification Optimization: Fixed the issue where there were unread numbers on the Cell Phone icon, but no red dot could be found when entering the SMS list.</p></li><li><p class="bb_paragraph">Diary Text Optimization: Optimized some diary and journal text, and corrected individual descriptions and typos.</p></li><li><p class="bb_paragraph">Neighbor Text Optimization: Optimized some Neighbor text and corrected individual descriptions and typos.</p></li><li><p class="bb_paragraph">Prompt Text Correction: Fixed the issue where the usage condition prompt description for taking ice-cold baths was inaccurate.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">We will continue to optimize survival pacing and gameplay experience in the near future. Please keep sharing your bug reports and suggestions with us!</p><p class="bb_paragraph">Thank you for your support and feedback. We will continue to polish the game based on everyone's input.</p><p class="bb_paragraph">If you encounter other bugs and issues, or if existing fixes haven't taken effect, please feel free to submit your problems through the feedback form. We will address them as soon as possible! </p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforms.gle%2F93bp2Y1o1uVqMx3b8" target="_blank" rel=" noopener">https://forms.gle/93bp2Y1o1uVqMx3b8</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">Good luck to all survivors—stock up on supplies and survive to the end!</p><p class="bb_paragraph">— Midnight Workshop</p>]]> </content:encoded>
</item>

<item>
<title>v1.90 Update is Live!</title>
<link>https://xinker.org/v190-update-is-live</link>
<guid>https://xinker.org/v190-update-is-live</guid>
<description><![CDATA[ 1. NEW PRO PASS SYSTEMThe Zula Pro Pass, launching on September 1, is a special 90-day season system available only to players with Silver rank or above. Since purchasing Stars is completely disabled in this system, players can progress only by earning Pro Stars through completing missions, contracts, and achievements in competitive matches. 2. MULTIPLE REWARD CLAIM SYSTEMWith the new “Multiple Reward Claim” system, you can now view multiple items/rewards you have earned all at once, making it easier to access all your rewards.3. BLACK WIDOW SERIES COLORS AND GLOVES (ELITE)Black Widow Elite color variants have been added for AUG, MPT-76, RS-S1, Storm, M4A4, AUG A3 S, KAR98, MSR, MPT76S, CNK, Wildcat, Skeleton, and Dual Grenades in Green, Orange, and Blue.The gloves are now available for all characters.4. CARTEL NOIR SERIES AND GLOVES (LEGENDARY)The Cartel Noir Legendary series has been added for AUG, AK47, ATAK, MPT-76, RS-S1, M4A4, AWP, KAR98, AUG A3 S, M93R, Karambit, Razor, and TRP90.The gloves are now available for all characters.5. NEW WEAPON: RK-62 ProThe new assault rifle RK-62 Pro has been added as an exclusive PRO PASS reward.6. ARENA EXCLUSIVE PATTERN (VOID PATTERN)7. NEW CLAN LOGOS8. OTHER ITEMS AND IMPROVEMENTSA new “Bomb Anim.” category has been added under the “Cases” tab in the Market and Inventory sections for Bomb Animations.Dynamic banner texts have been updated.Fixed an issue that could occasionally cause the game to crash when opening Selectable Packs. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/31476198/fea99ce8e0f8ca9007a8917aafcdfdc7a41f4175.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:25:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>v1.90, Update, Live</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>1. NEW PRO PASS SYSTEM</b><br>The Zula Pro Pass, launching on September 1, is a special 90-day season system available only to players with Silver rank or above. Since purchasing Stars is completely disabled in this system, players can progress only by earning Pro Stars through completing missions, contracts, and achievements in competitive matches.</p><p class="bb_paragraph"><img src="https://cdn.zulaoyun.com/sitecdn/TR/blob/sitecms/20260818123407/1.png%20style=box-sizing:%20border-box;%20vertical-align:%20middle;%20border-style:%20none;%20height:%20281px;%20max-width:%20100%25;%20width:%20500px;" crossorigin="anonymous"></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>2. MULTIPLE REWARD CLAIM SYSTEM</b><br>With the new “Multiple Reward Claim” system, you can now view multiple items/rewards you have earned all at once, making it easier to access all your rewards.</p><p class="bb_paragraph"><img src="https://cdn.zulaoyun.com/sitecdn/TR/blob/sitecms/20260818123444/2.png%20style=box-sizing:%20border-box;%20vertical-align:%20middle;%20border-style:%20none;%20height:%20281px;%20max-width:%20100%25;%20width:%20500px;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>3. BLACK WIDOW SERIES COLORS AND GLOVES (ELITE)</b><br>Black Widow Elite color variants have been added for AUG, MPT-76, RS-S1, Storm, M4A4, AUG A3 S, KAR98, MSR, MPT76S, CNK, Wildcat, Skeleton, and Dual Grenades in Green, Orange, and Blue.<br>The gloves are now available for all characters.</p><p class="bb_paragraph"><img src="https://cdn.zulaoyun.com/sitecdn/TR/blob/sitecms/20260818123515/3.png%20style=box-sizing:%20border-box;%20vertical-align:%20middle;%20border-style:%20none;%20height:%20281px;%20max-width:%20100%25;%20width:%20500px;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>4. CARTEL NOIR SERIES AND GLOVES (LEGENDARY)</b><br>The Cartel Noir Legendary series has been added for AUG, AK47, ATAK, MPT-76, RS-S1, M4A4, AWP, KAR98, AUG A3 S, M93R, Karambit, Razor, and TRP90.<br>The gloves are now available for all characters.</p><p class="bb_paragraph"><img src="https://cdn.zulaoyun.com/sitecdn/TR/blob/sitecms/20260818123540/4.png%20style=box-sizing:%20border-box;%20vertical-align:%20middle;%20border-style:%20none;%20height:%20281px;%20max-width:%20100%25;%20width:%20500px;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>5. NEW WEAPON: RK-62 Pro</b><br>The new assault rifle RK-62 Pro has been added as an exclusive PRO PASS reward.</p><p class="bb_paragraph"><img src="https://cdn.zulaoyun.com/sitecdn/TR/blob/sitecms/20260818123606/yeni%20silah.png%20style=box-sizing:%20border-box;%20vertical-align:%20middle;%20border-style:%20none;%20height:%20281px;%20max-width:%20100%25;%20width:%20500px;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>6. ARENA EXCLUSIVE PATTERN (VOID PATTERN)</b></p><p class="bb_paragraph"><img src="https://cdn.zulaoyun.com/sitecdn/TR/blob/sitecms/20260818123627/5.png%20style=box-sizing:%20border-box;%20vertical-align:%20middle;%20border-style:%20none;%20height:%20281px;%20max-width:%20100%25;%20width:%20500px;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>7. NEW CLAN LOGOS</b></p><p class="bb_paragraph"><img src="https://cdn.zulaoyun.com/sitecdn/TR/blob/sitecms/20260818123659/9.png%20style=box-sizing:%20border-box;%20vertical-align:%20middle;%20border-style:%20none;%20height:%20281px;%20max-width:%20100%25;%20width:%20500px;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>8. OTHER ITEMS AND IMPROVEMENTS</b></p><ul class="bb_ul"><li><p class="bb_paragraph">A new “Bomb Anim.” category has been added under the “Cases” tab in the Market and Inventory sections for Bomb Animations.</p></li><li><p class="bb_paragraph">Dynamic banner texts have been updated.</p></li><li><p class="bb_paragraph">Fixed an issue that could occasionally cause the game to crash when opening Selectable Packs.</p></li></ul>]]> </content:encoded>
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<title>Subnautica 2 Patch Adds Buddy System, Dev Reveals Glimpse at Early Access 2 Update</title>
<link>https://xinker.org/subnautica-2-patch-adds-buddy-system-dev-reveals-glimpse-at-early-access-2-update</link>
<guid>https://xinker.org/subnautica-2-patch-adds-buddy-system-dev-reveals-glimpse-at-early-access-2-update</guid>
<description><![CDATA[  Subnautica 2 gets its Buddy system update today, August 19. It adds a number of new features revolving around multiplayer in the underwater survival and crafting game. In a new video, creative director Anthony Gallegos ran through everything players can expect from the co-op focused 1.2 update, which adds Proximity Chat, Player Trading and Revives, and an all-new Tracking Tag. Gallegos said 1.2 includes developer Unknown Worlds’ first iteration of Subnautica 2 proximity chat. It includes an in-game voice chat option that you can use with your friends to talk locally with each other. As you get farther away it will switch to a radio-sounding voice that will progressively break up to a point where you can almost not hear your friend. “I think it definitely adds to the tension of it,” Gallegos said. Also added is player emotes via a small menu that lets players cheer on their friends, clap, or tell them you’re a little annoyed or frustrated. Gallegos said he’s looking forward to seeing players use these emotes out of context to create fun moments, such as sarcastically clapping. Inventory sharing lets players walk up behind another player, access their inventory and quickly swap items between one another, rather than having to drop inventory items out in the world and have them pick them up. Player revives are also added, so if your friend is downed for whatever reason, you’ll have some time to share some oxygen with them and bring them back to life. Two additional player characters (Grace and Jegna) are added alongside two new suit colors, “which should help with a little bit more of the diversification of players when you’re in multiplayer,” Gallegos explained. “You can still all look like the same character if you want — that’s something we support — but we like to have more options for you, and we will continue to roll out new options as we go through early access.” Also included is the tracking tag, a short-range beacon you can throw out in the environment or put inside an inventory such as a portable locker, so if you ever leave it in a cave you can find your way back to it. If you die holding a tracking tag or have one in your inventory, it will extend your black box signal to help you find the stuff you left behind. Improved HUD icons means all the icons will not be at full scale by default, but when you mouse over them after a half second or so they will scale up and give you the full details. “This is really nice because when you get really farther away from a region and you might have like six beacons, you turn and look at it, they&#039;re all really grouped together. But this allows you to more precisely pick the one that you want to know the information for without it feeling so busy on the HUD,” Gallegos said. Alongside that, there are improved pinned recipes, which means the UI should feel a little less confusing, and improvements to the base builder tool that should help make it clearer when you can and can&#039;t build something. Gallegos said this is just a chunk of the larger features added in 1.2, so expect more when the patch notes are available. Meanwhile, Unknown Worlds is continuing to work on the Early Access 2 update, which adds the new region, new story, new progression, new vehicles, and a lot more. The video showed a tantalizing glimpse at gameplay footage of this work-in-progress. “The whole reason that we do make games at Unknown Worlds in this way is because we think we make the best games possible when you participate in this development alongside us,” Gallegos concluded. “And I think that this update shows that we really want to listen and prioritize the things that our fans are asking for.” Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/19/screenshot-2026-08-19-133901-1787143577330.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, Patch, Adds, Buddy, System, Dev, Reveals, Glimpse, Early, Access, Update</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/screenshot-2026-08-19-133901-1787143577330.png" crossorigin="anonymous"> <a class="bb_link" href="https://www.ign.com/games/subnautica-2" target="_blank" rel="">Subnautica 2</a> gets its Buddy system update today, August 19. It adds a number of new features revolving around multiplayer in the underwater survival and crafting game.<br><br> In a new <a class="bb_link" href="https://youtu.be/kQ4fF6Xrsc8?si=nYV_dLhTfrI-rzFt" target="_blank" rel="">video</a>, creative director Anthony Gallegos ran through everything players can expect from the co-op focused 1.2 update, which adds Proximity Chat, Player Trading and Revives, and an all-new Tracking Tag.<br><br> Gallegos said 1.2 includes developer Unknown Worlds’ first iteration of Subnautica 2 proximity chat. It includes an in-game voice chat option that you can use with your friends to talk locally with each other. As you get farther away it will switch to a radio-sounding voice that will progressively break up to a point where you can almost not hear your friend. “I think it definitely adds to the tension of it,” Gallegos said.<br><br> Also added is player emotes via a small menu that lets players cheer on their friends, clap, or tell them you’re a little annoyed or frustrated. Gallegos said he’s looking forward to seeing players use these emotes out of context to create fun moments, such as sarcastically clapping.<br><br> Inventory sharing lets players walk up behind another player, access their inventory and quickly swap items between one another, rather than having to drop inventory items out in the world and have them pick them up.<br><br> Player revives are also added, so if your friend is downed for whatever reason, you’ll have some time to share some oxygen with them and bring them back to life.<br><br> Two additional player characters (Grace and Jegna) are added alongside two new suit colors, “which should help with a little bit more of the diversification of players when you’re in multiplayer,” Gallegos explained. “You can still all look like the same character if you want — that’s something we support — but we like to have more options for you, and we will continue to roll out new options as we go through early access.”<br><br> Also included is the tracking tag, a short-range beacon you can throw out in the environment or put inside an inventory such as a portable locker, so if you ever leave it in a cave you can find your way back to it. If you die holding a tracking tag or have one in your inventory, it will extend your black box signal to help you find the stuff you left behind.<br><br> Improved HUD icons means all the icons will not be at full scale by default, but when you mouse over them after a half second or so they will scale up and give you the full details. “This is really nice because when you get really farther away from a region and you might have like six beacons, you turn and look at it, they're all really grouped together. But this allows you to more precisely pick the one that you want to know the information for without it feeling so busy on the HUD,” Gallegos said.<br><br> Alongside that, there are improved pinned recipes, which means the UI should feel a little less confusing, and improvements to the base builder tool that should help make it clearer when you can and can't build something.<br><br> Gallegos said this is just a chunk of the larger features added in 1.2, so expect more when the patch notes are available. Meanwhile, Unknown Worlds is continuing to work on the Early Access 2 update, which adds the new region, new story, new progression, new vehicles, and a lot more. The video showed a tantalizing glimpse at gameplay footage of this work-in-progress.<br><br> “The whole reason that we do make games at Unknown Worlds in this way is because we think we make the best games possible when you participate in this development alongside us,” Gallegos concluded. “And I think that this update shows that we really want to listen and prioritize the things that our fans are asking for.”<br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>Tides of Annihilation is a Stylish King Arthur&#45;Inspired Slash ‘Em Up that Balances Spectacle with Substance | IGN Preview</title>
<link>https://xinker.org/tides-of-annihilation-is-a-stylish-king-arthur-inspired-slash-em-up-that-balances-spectacle-with-substance-ign-preview</link>
<guid>https://xinker.org/tides-of-annihilation-is-a-stylish-king-arthur-inspired-slash-em-up-that-balances-spectacle-with-substance-ign-preview</guid>
<description><![CDATA[  Key Preview Takeaways:This Arthurian-legend action-RPG leans into its King Arthur inspirations in a really impressive way.The two boss fights in my demo were extremely satisfying combat encounters.Despite the combat being fun, Gwendolyn&#039;s movement controls still need some fine-tuning. In Tides of Annihilation it isn’t just London Bridge that’s falling down, it’s the entire city that’s been razed to ruins by an unknown presence invading from a mysterious otherworld, and you’re the only human survivor left to stop it. This action adventure heavily inspired by Arthurian legend made a serious splash when it was announced early last year, but I was initially concerned that the fast-paced slash ‘em up from first-time developer Eclipse Glow Games may have been all style over substance. However, after spending roughly two hours of hands-on time with a preview build at a recent event, I’m happy to say that Tides of Annihilation feels just as exhilarating to play as it is utterly dazzling to watch. While previous Tides of Annihilation trailers have depicted a broken-down Big Ben and lopsided London Eye, during my hands-on demo my investigations into its blight-riddled version of Old Blighty were restricted to a ruptured reworking of the British Museum. Referred to as the Great Russell Museum, presumably for boring legal reasons, this iconic piece of architecture has been torn asunder, buckled and blown apart by twisting branches and rivers of red running through it. It’s a unique and captivating experience to wander around a modern structure that’s been so significantly warped by otherworldly forces. It feels a bit like you hopped on the tube at Waterloo station but accidentally got off somewhere in Elden Ring’s Lands Between. This section was apparently several hours into the adventure, so the only context I had for why protagonist Gwendolyn had arrived inside the museum’s artifact-lined walls was that she was in search of a shard of the Holy Grail. Assisting in her hunt was Niniane, a young fairy with the ability to transform into a bird. She basically served as a shapeshifting signpost pointing to the next main objective, gliding away to perch on a piece of scenery in order to subtly indicate the way forward, but I’m told by the development team that she’s an extremely important character to Tides of Annihilation’s story. I also met a bizarre pair of snake-like creatures with hands for heads that seemed like they’d slithered straight out of Jim Henson’s Labyrinth, but almost everyone else I encountered was desperately trying to kill me.Waves of Mutilation Thankfully, Gwendolyn is supremely well-equipped to conquer any contenders that stand in her way. In addition to a fairly standard suite of sword-slashes, dodges, and parries, Gwendolyn has a pair of spectral knights that can be triggered with a well-timed button press to beam in out of the ether with a series of strikes that powerfully punctuate each of her attack combos. Initially, my use of these Round Table knights was less Camelot and more spam-a-lot, as I gleefully button-mashed my way through the less intimidating hordes that greeted me after my arrival at the museum, but by the time I found myself being tested by the demo’s first boss I’d really started to grasp the subtleties of Tides of Annihilation’s setup. Initially, my use of these Round Table knights was less Camelot and more spam-a-lot. You can modify Gwendolyn’s strikes by holding a shoulder button to uppercut enemies and juggle them in the air, perform charged attacks to deal heavier damage, trigger devastating execution moves when you’ve lowered an enemy’s stagger meter, and once you’ve successfully landed enough blows, you can unleash a spectacular ultimate skill attack that rains down electrical bolts that pulverise everyone in their path. Everything feels supremely responsive to pull off, and the silky smooth animations keep it all flowing fluidly from one combo to the next. You can also get strategic in terms of which knights you want to employ. Gwendolyn can have two pairs of steel-covered soldiers to choose from at any one time, mapped to the left and right buttons of the D-pad so you can switch between them on the fly. As your stable of spectral sidekicks grows by unlocking new knights from defeating certain sub-bosses, you have the freedom to mix and match these pairs in order to create a loadout that best suits your personal playstyle. You might want to pair the short-range specialties of the scythe-wielding Bedivere with Gawain’s ability to teleport straight to targets, for example. Or perhaps you’d prefer to partner the guard-breaking attacks of Palamedes with Kay’s ability to temporarily freeze opponents and buy you some breathing space during a battle.  There were five knights available in my demo, but the developers told me that was just a small sample of the roster that will be available in the finished game, and I’m excited to see how creative the combat can become as Gwendolyn’ ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/18/tidesofannihilation-preview-blogroll-1787095875833.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Tides, Annihilation, Stylish, King, Arthur-Inspired, Slash, ‘Em, that, Balances, Spectacle, with, Substance, IGN, Preview</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/18/tidesofannihilation-preview-blogroll-1787095875833.jpg" crossorigin="anonymous"> <i><b>Key Preview Takeaways:</b></i><br><br><ul class="bb_ul"><li><i>This Arthurian-legend action-RPG leans into its King Arthur inspirations in a really impressive way.</i></li><li><i>The two boss fights in my demo were extremely satisfying combat encounters.</i></li><li><i>Despite the combat being fun, Gwendolyn's movement controls still need some fine-tuning.</i></li></ul> In Tides of Annihilation it isn’t just London Bridge that’s falling down, it’s the entire city that’s been razed to ruins by an unknown presence invading from a mysterious otherworld, and you’re the only human survivor left to stop it. This action adventure heavily inspired by Arthurian legend made a serious splash when it was announced early last year, but I was initially concerned that the fast-paced slash ‘em up from first-time developer Eclipse Glow Games may have been all style over substance. However, after spending roughly two hours of hands-on time with a preview build at a recent event, I’m happy to say that Tides of Annihilation feels just as exhilarating to play as it is utterly dazzling to watch.<br><br> While previous Tides of Annihilation trailers have depicted a broken-down Big Ben and lopsided London Eye, during my hands-on demo my investigations into its blight-riddled version of Old Blighty were restricted to a ruptured reworking of the British Museum. Referred to as the Great Russell Museum, presumably for boring legal reasons, this iconic piece of architecture has been torn asunder, buckled and blown apart by twisting branches and rivers of red running through it. It’s a unique and captivating experience to wander around a modern structure that’s been so significantly warped by otherworldly forces. It feels a bit like you hopped on the tube at Waterloo station but accidentally got off somewhere in Elden Ring’s Lands Between.<br><br> This section was apparently several hours into the adventure, so the only context I had for why protagonist Gwendolyn had arrived inside the museum’s artifact-lined walls was that she was in search of a shard of the Holy Grail. Assisting in her hunt was Niniane, a young fairy with the ability to transform into a bird. She basically served as a shapeshifting signpost pointing to the next main objective, gliding away to perch on a piece of scenery in order to subtly indicate the way forward, but I’m told by the development team that she’s an extremely important character to Tides of Annihilation’s story. I also met a bizarre pair of snake-like creatures with hands for heads that seemed like they’d slithered straight out of Jim Henson’s Labyrinth, but almost everyone else I encountered was desperately trying to kill me.<br><br><div class="bb_h2">Waves of Mutilation</div> Thankfully, Gwendolyn is supremely well-equipped to conquer any contenders that stand in her way. In addition to a fairly standard suite of sword-slashes, dodges, and parries, Gwendolyn has a pair of spectral knights that can be triggered with a well-timed button press to beam in out of the ether with a series of strikes that powerfully punctuate each of her attack combos. Initially, my use of these Round Table knights was less Camelot and more spam-a-lot, as I gleefully button-mashed my way through the less intimidating hordes that greeted me after my arrival at the museum, but by the time I found myself being tested by the demo’s first boss I’d really started to grasp the subtleties of Tides of Annihilation’s setup.<br><br> Initially, my use of these Round Table knights was less Camelot and more spam-a-lot. You can modify Gwendolyn’s strikes by holding a shoulder button to uppercut enemies and juggle them in the air, perform charged attacks to deal heavier damage, trigger devastating execution moves when you’ve lowered an enemy’s stagger meter, and once you’ve successfully landed enough blows, you can unleash a spectacular ultimate skill attack that rains down electrical bolts that pulverise everyone in their path. Everything feels supremely responsive to pull off, and the silky smooth animations keep it all flowing fluidly from one combo to the next.<br><br> You can also get strategic in terms of which knights you want to employ. Gwendolyn can have two pairs of steel-covered soldiers to choose from at any one time, mapped to the left and right buttons of the D-pad so you can switch between them on the fly. As your stable of spectral sidekicks grows by unlocking new knights from defeating certain sub-bosses, you have the freedom to mix and match these pairs in order to create a loadout that best suits your personal playstyle. You might want to pair the short-range specialties of the scythe-wielding Bedivere with Gawain’s ability to teleport straight to targets, for example. Or perhaps you’d prefer to partner the guard-breaking attacks of Palamedes with Kay’s ability to temporarily freeze opponents and buy you some breathing space during a battle. <br><br> There were five knights available in my demo, but the developers told me that was just a small sample of the roster that will be available in the finished game, and I’m excited to see how creative the combat can become as Gwendolyn’s gaggle of guardians grows. Although it might sound like quite a lot to manage, Tides of Annihilation’s greatest magic trick is that it puts you in charge of this spectral horde of King Arthur’s cronies without ever bogging down a fight with any form of fiddly micromanagement. Its combat is consistently uptempo, never sacrificing any speed in favour of strategic flexibility.<br><br> Getting your combinations of knights right and efficiently employing their support skills is crucial in order to overcome Tides of Annihilation’s beefier boss encounters, and there were two main story villains to overcome in my demo. After battling my way to the museum’s Egyptian wing, I was suddenly teleported into a sandswept desert realm and pitted head-to-head with the polearm-toting Anubis, who unleashed devastating tornado attacks upon a perilous pair of platforms that made up a giant set of scales. Later on I faced off against the surprisingly nimble Mordred inside the museum’s library in an extremely cinematic multi-phase fight. Mordred filled me with <i>more dread</i> when she eventually emerged from the earth atop a dragon big enough to intimidate a Targaryen, forcing me to take evasive measures as she swooped down and engulfed the combat arena in purple flames. Both of these battles absolutely popped with visual flair and challenged me to continually mix up my approach as each boss intensified their assaults. <br><br><div class="bb_h2">Paths of Exploration</div> Gwendolyn’s armour-suited allies aren’t just handy friends to have in battle; a number of their unique strengths and abilities can also be employed while exploring the world around her. The archer, Bors, can be used to fire rope arrows in order to create new paths with ziplines, or to fire a cleaving bolt to tear through ropes that may be suspending treasure chests from a ceiling. Meanwhile, the burly Palamedes has more useful functions than a smartwatch, since he can punch through cracked walls or lift heavy doors to open up hidden rooms, as well as drag stone columns or raise heavy crates to create a platform towards objects that are otherwise out of reach. The implication is that each spectral knight that Gwendolyn recruits to her cause will open up new methods for navigating Tides of Annihilation’s environments, potentially leading to a Metroidvania-style structure where you’re consistently given reasons to revisit earlier areas in order to unlock secrets that were previously inaccessible. <br><br> Exploring off Gwendolyn’s path of destruction also rewards you with optional combat challenges and even additional boss battles. When I wandered into the museum’s Chinese Gallery I got a cryptic clue from an NPC about a cursed fiend prowling the building’s halls, and by tracking him down I was eventually drawn into a fierce battle against a samurai surging with electricity. Later on after I’d shifted into the desert realm, I explored the sands surrounding the museum only to be set upon by a particularly tough tormentor who was able to tear portals through time and space in order to perform devastating darting attacks that ambushed me from opposing sides of the arena. <br><br> Elsewhere there was the odd environmental puzzle to pause and ponder over, including a pretty novel brainteaser that involved manipulating the pieces on a giant doublesided chess set. Aside from being fun in their own right, completing these optional puzzle and combat-oriented challenges earns Gwendolyn everything from more damaging swords to sturdier sets of armour, as well as special badges that can be equipped to grant her additional buffs. When I was felled during a gravity-defying platforming section right at the climax of the Mordred encounter, I was certainly glad that I’d equipped the badge that brought Gwendolyn back to life with half her health so that I was able to keep calm and carry on with the rest of the fight. <br><br> While Gwendolyn’s suite of controls felt supremely responsive and flexible for the most part, I did sense some minor restrictions with her movement that I hope are remedied ahead of Tides of Annihilation’s eventual release. Namely, her sprinting speed feels in need of a substantial boost, since shifting from a walk to a run only feels like a fairly modest change in pace. Similarly, her agility in the air appears in need of some tweaks because at present she’s a bit too beholden to the bounds of gravity. I wouldn’t say that Gwendolyn even has a double-jump; it’s more like a one-and-a-half-jump at best, and that made some platforming sections feel ever-so-slightly stiff as a result.<br><br> I wouldn’t say that Gwendolyn even has a double-jump; it’s more like a one-and-a-half-jump at best. However, my biggest complaint after my short time with Tides of Annihilation is that I honestly wish it had lasted for longer, and that can only be a good sign. Especially since so many of the awesome encounters that have been teased in previous trailers, including the looming Shadow of the Colossus-inspired giant knights that double as both intense platforming challenges and breathtaking boss fights, were completely absent from this hands-on build. Indeed there’s clearly still much to learn about this alluring action adventure that’s currently in development for PC, PlayStation 5, and Xbox Series X|S, including its release date. (It’s yet to be officially announced, and if I had to guess I wouldn’t expect it before mid-2027 at the earliest.) But if this fantastic first taste is anything to go by, then Tides of Annihilation seems likely to grip me harder than a knight trying to pull a sword from a stone. <br><br> While you're here, check out these previews of other big upcoming games we've played recently!<br><br><ul class="bb_ul"><li><a class="bb_link" href="https://www.ign.com/articles/aliens-fireteam-elite-2-the-final-preview" target="_blank" rel="">Aliens: Fireteam Elite 2</a></li><li><a class="bb_link" href="https://www.ign.com/articles/star-wars-zero-company-is-a-turn-based-tactics-adventure-thats-not-just-for-xcom-experts-ign-preview" target="_blank" rel="">Star Wars: Zero Company</a></li><li><a class="bb_link" href="https://www.ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man" target="_blank" rel="">Marvel's Wolverine</a></li></ul> <i>Tristan Ogilvie is a senior video editor at IGN's Sydney office. He travelled to the Tides of Annihilation event as a guest of the organisers. </i><br><br> <br><br>]]> </content:encoded>
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<title>PlayStation Reportedly Reboots Horizon Multiplayer Spinoff Following Negative Feedback</title>
<link>https://xinker.org/playstation-reportedly-reboots-horizon-multiplayer-spinoff-following-negative-feedback</link>
<guid>https://xinker.org/playstation-reportedly-reboots-horizon-multiplayer-spinoff-following-negative-feedback</guid>
<description><![CDATA[  Sony has reportedly rebooted PlayStation live-service game Horizon Hunters Gathering after negative feedback from playtests. Horizon Hunters Gathering is a multiplayer, cartoony spinoff from Guerrilla’s mainline, single-player Horizon series, which is known for its photorealistic visuals. Upon its announcement in February, Horizon Hunters Gathering was compared to Capcom’s Monster Hunter series, although many questioned whether it would find an audience. Closed playtests followed earlier this year, with a launch across PlayStation 5 and PC expected to follow. However, according to Bloomberg, Sony has ordered a reboot of the game amid negative feedback from the playtests. Apparently, Guerrilla has been working to reboot the game since June, and plans to strip out the live-service parts of the game to make it “a traditional cooperative multiplayer game with a story mode and a far smaller scope.” It sounds like there is a great deal of pressure on this reboot, too. Bloomberg said staff were told this week that Guerrilla has until December to impress PlayStation bosses with the game’s next milestone. It’s not canceled, but it sounds like it could be. Some Horizon Hunters Gathering staff are being moved over to another Guerrilla project with a milestone due at the end of this year, Bloomberg added. Apparently a “tiny team” is working on the next Horizon single-player game, which we’ll call Horizon 3 but will undoubtedly carry a new subtitle, but it’s still years away. When Horizon Hunters Gathering was announced, game director Arjan Bak said that in the game you&#039;d fight deadly machines in tactical three-player co-op action and adapt your Hunter for intense missions. &quot;Combat is tactical, reactive, and deeply skill-based, building on the tactical precision of the Horizon games while embracing the dynamics of team play,&quot; Bak said at the time. &quot;The foundation of Horizon Hunters Gathering centers around challenging and replayable hunts.&quot; Bak confirmed two game modes: Machine Incursion, which was described as &quot;a high-intensity mission&quot; where waves of machines pour out from underground gateways, led by a &quot;formidable boss&quot;; and Cauldron Descent, a longer, multi-stage trial in which &quot;ever-changing rooms push Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them.&quot; Both modes were available in the closed playtests. There&#039;s a roster of Hunters to play as, each with distinct melee or ranged playstyles and weapons. Bak said there was also a roguelite perk system to craft the build you want. Story wise, there was a narrative campaign &quot;which will introduce new mysteries, characters, and threats, but we’re keeping it under wraps for now,&quot; Bak said back in February. &quot;What we can say is that Hunters Gathering is fully canon and its story doesn’t stop at launch!&quot; The social hub is the name of the game: Hunters Gathering. It was &quot;a vibrant social hub where players can connect, prepare, and celebrate victories together. Here, you can customize your Hunters, visit vendors, upgrade gear, and team up for your next adventure.&quot; It is unclear how much of this, if any, remains in the rebooted version of the game. Developing... Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/02/05/horizonhuntersgatheringthumb-1770305130031.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PlayStation, Reportedly, Reboots, Horizon, Multiplayer, Spinoff, Following, Negative, Feedback</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/02/05/horizonhuntersgatheringthumb-1770305130031.png" crossorigin="anonymous"> Sony has reportedly rebooted PlayStation live-service game <a class="bb_link" href="https://www.ign.com/games/horizon-hunters-gathering" target="_blank" rel="">Horizon Hunters Gathering</a> after negative feedback from playtests.<br><br> Horizon Hunters Gathering is a multiplayer, cartoony spinoff from Guerrilla’s mainline, single-player Horizon series, which is known for its photorealistic visuals. Upon its announcement in February, Horizon Hunters Gathering was compared to Capcom’s Monster Hunter series, although many questioned whether it would find an audience.<br><br> Closed playtests followed earlier this year, with a launch across PlayStation 5 and PC expected to follow. However, according to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F2026-08-19%2Fplaystation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles" target="_blank" rel=" noopener">Bloomberg</a>, Sony has ordered a reboot of the game amid negative feedback from the playtests. Apparently, Guerrilla has been working to reboot the game since June, and plans to strip out the live-service parts of the game to make it “a traditional cooperative multiplayer game with a story mode and a far smaller scope.”<br><br> It sounds like there is a great deal of pressure on this reboot, too. Bloomberg said staff were told this week that Guerrilla has until December to impress PlayStation bosses with the game’s next milestone. It’s not canceled, but it sounds like it could be. Some Horizon Hunters Gathering staff are being moved over to another Guerrilla project with a milestone due at the end of this year, Bloomberg added.<br><br> Apparently a “tiny team” is working on the next Horizon single-player game, which we’ll call Horizon 3 but will undoubtedly carry a new subtitle, but it’s still years away.<br><br> When Horizon Hunters Gathering was announced, game director Arjan Bak said that in the game you'd fight deadly machines in tactical three-player co-op action and adapt your Hunter for intense missions.<br><br> "Combat is tactical, reactive, and deeply skill-based, building on the tactical precision of the Horizon games while embracing the dynamics of team play," Bak said at the time. "The foundation of Horizon Hunters Gathering centers around challenging and replayable hunts."<br><br> Bak confirmed two game modes: Machine Incursion, which was described as "a high-intensity mission" where waves of machines pour out from underground gateways, led by a "formidable boss"; and Cauldron Descent, a longer, multi-stage trial in which "ever-changing rooms push Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them." Both modes were available in the closed playtests.<br><br> There's a roster of Hunters to play as, each with distinct melee or ranged playstyles and weapons. Bak said there was also a roguelite perk system to craft the build you want. Story wise, there was a narrative campaign "which will introduce new mysteries, characters, and threats, but we’re keeping it under wraps for now," Bak said back in February. "What we can say is that Hunters Gathering is fully canon and its story doesn’t stop at launch!"<br><br> The social hub is the name of the game: Hunters Gathering. It was "a vibrant social hub where players can connect, prepare, and celebrate victories together. Here, you can customize your Hunters, visit vendors, upgrade gear, and team up for your next adventure."<br><br> It is unclear how much of this, if any, remains in the rebooted version of the game.<br><br> <i>Developing...</i><br><br> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>Meet Nuclear Escalation: Vietnam!</title>
<link>https://xinker.org/meet-nuclear-escalation-vietnam</link>
<guid>https://xinker.org/meet-nuclear-escalation-vietnam</guid>
<description><![CDATA[ Nuclear Escalation is back, and this time we’ve significantly reworked the ground combat element of the mode. Enemy logistics are now truly vulnerable, as destroyed factories and warehouses now take longer to restore, convoys can now capture ruins and reroute on the move, and a mirrored version of the mission adds more variety. We’re also introducing Vietnam era aircraft with Battle Ratings between 8.7 to 11.0. Find yourself at the epicenter of ruthless Vietnam-era air battles, from fighting in MiG-21s vs F-105s to using Shrikes vs S-75s. Let’s go over the details!The mode is available from August 19th (13:00 GMT) until August 24th (13:00 GMT) in the Events and Tournaments tab.About the Nuclear Escalation modeThe Nuclear Escalation mode depicts a large-scale conflict involving nuclear weapons, where you take command of frontline aircraft armed with nuclear bombs. The battlefield is constantly changing. Break through enemy defenses, destroy depots and enemy convoys to cut off the front’s supply lines and dramatically impact the course of the operation. Disable airfields and destroy artillery and tactical ballistic missile systems that remotely attack your troop positions and can strike in the most unexpected and unfavorable locations. Suppress anti-aircraft positions, including medium and long-range systems, and destroy the carrier fleet and its escort. And of course gain air superiority, all with unlimited spawns!New Era: VietnamWith supersonic F-105 Thunderchiefs and MiG-21s in the skies over the jungle, AIM-7 Sparrow missiles and cannon fire sounding, the Vietnam era offers a fresh perspective on the mode. Sessions are presented in two Battle Rating ranges: 8.7–9.7 and 10.0–11.0, with different compositions of ground cover vehicles. Airfields, in addition to cannon-mounted anti-aircraft guns, feature Osa SAMs (with four missiles in their ammunition complement) on one side and a stationary Rapier on the other. In higher Battle Rating ranges, these SAMs are also added to the S-75 and HAWK positions. MLRS systems from this era have been removed.A mirror version of the mission has been added for the same location: the sides swap positions, and the bases, convoy routes, and map zones are symmetrically rotated.Logistics and SiegeBreaking through enemy defenses is now more realistic. Destroyed factories and warehouses now take 15 minutes to restore, up from the previous 10, giving you time to return and finish off the facility before it becomes operational again. Anti-aircraft guns protecting buildings no longer respawn automatically, but only when the corresponding building is restored. Furthermore, after a column convoy captures a building, its anti-aircraft guns are immediately repaired and operational, making it easier for your team to defend that line.An adjustment has also been made to the logic of resource areas. Armored vehicle depots no longer attempt to produce vehicles beyond the total limit, thereby preventing wasting fuel and ammunition.Convoy BehaviorConvoys have become smarter. If a target is destroyed, captured, or already full, the supply convoy is immediately redirected to the next objective en route. Cargo no longer disappears into ruins and falls into enemy hands. Supply convoys now travel to the least full of the three closest depots, rather than making trips across the entire map. Tank convoys no longer slow down when they detect an enemy nearby. Previously, this sometimes prevented them from capturing buildings before enemy forces arrived or a new convoy respawned. They also no longer “disappear” into buildings. Tanks in a convoy are now only used to replenish the garrison at strong points.SPG convoys have been separately improved: they now correctly select a random nearby enemy building, take a position within firing range, and fire at the target.Take a seat in the cockpit and see whose tactics prevail. For more details, see the changelog. Good luck, pilots! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/4649813/04693f5ce4ef5b4ec55fd621d1331046ccd59b57.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Meet, Nuclear, Escalation:, Vietnam</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/127d216504b1ef8295680dacc6be939131772332.jpg"></p><p class="bb_paragraph">Nuclear Escalation is back, and this time we’ve significantly reworked the ground combat element of the mode. Enemy logistics are now truly vulnerable, as destroyed factories and warehouses now take longer to restore, convoys can now capture ruins and reroute on the move, and a mirrored version of the mission adds more variety. We’re also introducing Vietnam era aircraft with Battle Ratings between 8.7 to 11.0. Find yourself at the epicenter of ruthless Vietnam-era air battles, from fighting in MiG-21s vs F-105s to using Shrikes vs S-75s. Let’s go over the details!</p><p class="bb_paragraph"></p><blockquote class="bb_blockquote"><p class="bb_paragraph">The mode is available from August 19th (13:00 GMT) until August 24th (13:00 GMT) in the Events and Tournaments tab.</p></blockquote><p class="bb_paragraph"></p><div class="bb_h3">About the Nuclear Escalation mode</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/14f39e99f8aac14e803a76071ae41b1ac30039b2.jpg"></p><p class="bb_paragraph">The Nuclear Escalation mode depicts a large-scale conflict involving nuclear weapons, where you take command of frontline aircraft armed with nuclear bombs. The battlefield is constantly changing. Break through enemy defenses, destroy depots and enemy convoys to cut off the front’s supply lines and dramatically impact the course of the operation. Disable airfields and destroy artillery and tactical ballistic missile systems that remotely attack your troop positions and can strike in the most unexpected and unfavorable locations. Suppress anti-aircraft positions, including medium and long-range systems, and destroy the carrier fleet and its escort. And of course gain air superiority, all with unlimited spawns!</p><p class="bb_paragraph"></p><div class="bb_h2">New Era: Vietnam</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/630b11247734a7e01ed504031ae34af34d8d49ae.png"></p><p class="bb_paragraph">With supersonic F-105 Thunderchiefs and MiG-21s in the skies over the jungle, AIM-7 Sparrow missiles and cannon fire sounding, the Vietnam era offers a fresh perspective on the mode. Sessions are presented in two Battle Rating ranges: 8.7–9.7 and 10.0–11.0, with different compositions of ground cover vehicles. Airfields, in addition to cannon-mounted anti-aircraft guns, feature Osa SAMs (with four missiles in their ammunition complement) on one side and a stationary Rapier on the other. In higher Battle Rating ranges, these SAMs are also added to the S-75 and HAWK positions. MLRS systems from this era have been removed.</p><p class="bb_paragraph"></p><p class="bb_paragraph">A mirror version of the mission has been added for the same location: the sides swap positions, and the bases, convoy routes, and map zones are symmetrically rotated.</p><p class="bb_paragraph"></p><div class="bb_h2">Logistics and Siege</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/dc912e2c22548c3b70f914b8ff304108f030cc1e.jpg"></p><p class="bb_paragraph">Breaking through enemy defenses is now more realistic. Destroyed factories and warehouses now take 15 minutes to restore, up from the previous 10, giving you time to return and finish off the facility before it becomes operational again. Anti-aircraft guns protecting buildings no longer respawn automatically, but only when the corresponding building is restored. Furthermore, after a column convoy captures a building, its anti-aircraft guns are immediately repaired and operational, making it easier for your team to defend that line.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/08acdece146d4a64f026cc8f019d10d38e407316.jpg"></p><p class="bb_paragraph">An adjustment has also been made to the logic of resource areas. Armored vehicle depots no longer attempt to produce vehicles beyond the total limit, thereby preventing wasting fuel and ammunition.</p><p class="bb_paragraph"></p><div class="bb_h2">Convoy Behavior</div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/63263ce850dd4f72c024eafbc4c02b841410a585.jpg"></p><p class="bb_paragraph">Convoys have become smarter. If a target is destroyed, captured, or already full, the supply convoy is immediately redirected to the next objective en route. Cargo no longer disappears into ruins and falls into enemy hands. Supply convoys now travel to the least full of the three closest depots, rather than making trips across the entire map. Tank convoys no longer slow down when they detect an enemy nearby. Previously, this sometimes prevented them from capturing buildings before enemy forces arrived or a new convoy respawned. They also no longer “disappear” into buildings. Tanks in a convoy are now only used to replenish the garrison at strong points.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/4649813/c98c5814037341cae5212466dbd2d6d306967d77.jpg"></p><p class="bb_paragraph">SPG convoys have been separately improved: they now correctly select a random nearby enemy building, take a position within firing range, and fire at the target.</p><p class="bb_paragraph">Take a seat in the cockpit and see whose tactics prevail. For more details, see the changelog. Good luck, pilots!</p>]]> </content:encoded>
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<title>American Revolutionary War modernises while retaining the familiar depth</title>
<link>https://xinker.org/american-revolutionary-war-modernises-while-retaining-the-familiar-depth</link>
<guid>https://xinker.org/american-revolutionary-war-modernises-while-retaining-the-familiar-depth</guid>
<description><![CDATA[  Bigbossbattle.com is headquartered in England, while I think most of the writers are too. However, I am an American... so this should be very interesting. ]]></description>
<enclosure url="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/08012423/ARW-015ReIns-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:12:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>American, Revolutionary, War, modernises, while, retaining, the, familiar, depth</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/08012423/ARW-015ReIns-1024x576.jpg" crossorigin="anonymous"><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBigbossbattle.com" target="_blank" rel=" noopener">Bigbossbattle.com</a> is headquartered in England, while I think most of the writers are too. However, I am an American... so this should be very interesting.]]> </content:encoded>
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<title>PlayStation reportedly reworking live service Horizon Hunters Gathering into a smaller, more traditional co&#45;op game following ill&#45;received playtests</title>
<link>https://xinker.org/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests</link>
<guid>https://xinker.org/playstation-reportedly-reworking-live-service-horizon-hunters-gathering-into-a-smaller-more-traditional-co-op-game-following-ill-received-playtests</guid>
<description><![CDATA[  Horizon Zero Dawn and sequel Horizon Forbidden West spin-off Horizon Hunters Gathering is reportedly taking on a new shape following ill-received playtests. Horizon Hunters Gathering, a project from developer Guerrilla Games and publisher Sony Interactive Entertainment, has been in the works for a little while now. Guerrilla unveiled the game as a live service multiplayer spin-off back in February, announcing that &quot;most of the studio&quot; was on the new title (much to the dismay of folks hoping for a Horizon threequel, unsurprisingly). It doesn&#039;t seem to be going all that well so far, however. According to a new report from Bloomberg, unnamed sources familiar with the project&#039;s current state allege that PlayStation has been reworking it since June after receiving poor feedback following private playtesting – perhaps the second round of playtesting that rolled out in May. Supposedly, the devs and publisher are transforming Horizon Hunters Gathering into a more &quot;traditional&quot; co-op experience with a story mode… and much smaller scope. BREAKING: PlayStation is rebooting the online game Horizon Hunters Gathering after negative playtest feedback. New plan is smaller scope, more traditional co-op multiplayer, no more live service.Yet another entry in PlayStation&#039;s ongoing live-service struggles: www.bloomberg.com/news/article...— @jasonschreier.bsky.social (@jasonschreier.bsky.social.bsky.social) 2026-08-19T13:05:15.197Z What that means precisely is unknown, but at the least, the game doesn&#039;t seem to be entirely scrapped – yet, anyway. As per the report, Sony apparently told Guerrilla that devs would have until the end of December to change things for the better and impress higher-ups with the game. That&#039;s not all, either. Apparently, many of Horizon Hunters Gathering&#039;s current devs will end up reassigned to a separate project (although there&#039;s no title provided here). Bloomberg states that a representative for PlayStation has declined to comment. There&#039;s also no solid word from Guerrilla itself, but it&#039;s disheartening to read nonetheless. It hasn&#039;t exactly been an easy time for live service games recently, with failed and axed projects from Sony popping up left, right, and center. I&#039;m immediately reminded of the supposed live service God of War spin-off and, of course, The Last of Us Online. As for what&#039;s next for Horizon Hunters Gathering, it&#039;s hard to tell. Here&#039;s hoping that either the dev or publisher provides a bit of information itself soon. Horizon Steel Frontiers is coming out in 2027, publisher confirms, while we still wait for news on Forbidden West sequel. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/h38JjyRLp3Kvco99xKVZnE-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>PlayStation, reportedly, reworking, live, service, Horizon, Hunters, Gathering, into, smaller, more, traditional, co-op, game, following, ill-received, playtests</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/h38JjyRLp3Kvco99xKVZnE-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhorizon-zero-dawn-tips%2F" target="_blank" rel=" noopener">Horizon Zero Dawn</a> and sequel <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhorizon-forbidden-west-guide%2F" target="_blank" rel=" noopener">Horizon Forbidden West</a> spin-off <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhorizon-hunters-gathering-guide%2F" target="_blank" rel=" noopener">Horizon Hunters Gathering</a> is reportedly taking on a new shape following ill-received playtests.<br><br> Horizon Hunters Gathering, a project from developer Guerrilla Games and publisher Sony Interactive Entertainment, has been in the works for a little while now. Guerrilla unveiled the game as a live service multiplayer spin-off back in February, announcing that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhorizon%2Fhorizon-3-is-probably-not-coming-for-a-long-time-as-most-of-the-studio-is-reportedly-working-on-multiplayer-spin-off-hunters-gathering-instead%2F" target="_blank" rel=" noopener">"most of the studio"</a> was on the new title (much to the dismay of folks hoping for a Horizon threequel, unsurprisingly). <br><br>It doesn't seem to be going all that well so far, however.<br><br> According to a new report from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F2026-08-19%2Fplaystation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles%3FaccessToken%3DeyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0MjM0MSwiZXhwIjoxNzg3NzQ3MTQxLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.W2rmW_r4vHOvYW2YsXBRftk6tzRuk5-lCzHVi21wLDU" target="_blank" rel=" noopener">Bloomberg</a>, unnamed sources familiar with the project's current state allege that PlayStation has been reworking it since June after receiving poor feedback following private playtesting – perhaps the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fco-op%2Fthe-monster-hunter-fan-in-me-is-really-eyeballing-the-new-content-in-the-second-playtest-for-playstations-own-co-op-monster-game-horizon-hunters-gathering%2F" target="_blank" rel=" noopener">second round of playtesting</a> that rolled out in May. <br><br>Supposedly, the devs and publisher are transforming Horizon Hunters Gathering into a more "traditional" co-op experience with a story mode… and <i>much</i> smaller scope.<br><br> BREAKING: PlayStation is rebooting the online game Horizon Hunters Gathering after negative playtest feedback. New plan is smaller scope, more traditional co-op multiplayer, no more live service.Yet another entry in PlayStation's ongoing live-service struggles: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticle" target="_blank" rel=" noopener">www.bloomberg.com/news/article</a>...<br><br>— @jasonschreier.bsky.social (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fdid%3Aplc%3A2mkgbhbhqvappkkorf2bzyrp%3Fref_src%3Dembed" target="_blank" rel=" noopener">@jasonschreier.bsky.social.bsky.social</a>) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fjasonschreier.bsky.social%2Fpost%2F3mtgq4rrs5c2g" target="_blank" rel=" noopener">2026-08-19T13:05:15.197Z</a> What that means precisely is unknown, but at the least, the game doesn't seem to be entirely scrapped – yet, anyway. <br><br>As per the report, Sony apparently told Guerrilla that devs would have until the end of December to change things for the better and impress higher-ups with the game. That's not all, either. <br><br>Apparently, many of Horizon Hunters Gathering's current devs will end up reassigned to a separate project (although there's no title provided here).<br><br> Bloomberg states that a representative for PlayStation has declined to comment. There's also no solid word from Guerrilla itself, but it's disheartening to read nonetheless. <br><br>It hasn't exactly been an easy time for live service games recently, with failed and axed projects from Sony popping up left, right, and center. I'm immediately reminded of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Faction%2Fafter-a-live-service-god-of-war-game-was-reportedly-canceled-demons-souls-remake-studio-bluepoint-appears-to-be-making-another-third-person-action-game%2F" target="_blank" rel=" noopener">supposed live service God of War spin-off</a> and, of course, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-last-of-us%2Fthe-last-of-us-online-was-the-best-multiplayer-game-many-naughty-dog-devs-had-ever-played-ex-game-director-says%2F" target="_blank" rel=" noopener">The Last of Us Online</a>.<br><br> As for what's next for Horizon Hunters Gathering, it's hard to tell. Here's hoping that either the dev or publisher provides a bit of information itself soon.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fhorizon%2Fhorizon-steel-frontiers-is-coming-out-in-2027-publisher-confirms-while-we-still-wait-for-news-on-forbidden-west-sequel%2F" target="_blank" rel=" noopener"><i>Horizon Steel Frontiers is coming out in 2027, publisher confirms, while we still wait for news on Forbidden West sequel.</i></a><br><br> [/url]]]> </content:encoded>
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<title>TFC2: The Fertile Crescent 2 &#45; Collapse of The Bronze Age is one to check out for RTS fans</title>
<link>https://xinker.org/tfc2-the-fertile-crescent-2-collapse-of-the-bronze-age-is-one-to-check-out-for-rts-fans</link>
<guid>https://xinker.org/tfc2-the-fertile-crescent-2-collapse-of-the-bronze-age-is-one-to-check-out-for-rts-fans</guid>
<description><![CDATA[ TFC2: The Fertile Crescent 2 - Collapse of The Bronze Age just entered Early Access with Linux support, and if you love RTS games you need to check it out.  Read the full article here: https://www.gamingonlinux.com/2026/08/tfc2-the-fertile-crescent-2-collapse-of-the-bronze-age/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/2111657917id29582gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 21:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>TFC2:, The, Fertile, Crescent, Collapse, The, Bronze, Age, one, check, out, for, RTS, fans</media:keywords>
<content:encoded><![CDATA[TFC2: The Fertile Crescent 2 - Collapse of The Bronze Age just entered Early Access with Linux support, and if you love RTS games you need to check it out. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/2111657917id29582gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Ftfc2-the-fertile-crescent-2-collapse-of-the-bronze-age%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/tfc2-the-fertile-crescent-2-collapse-of-the-bronze-age/</a><br><br>]]> </content:encoded>
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<item>
<title>Version 2.1 [Clouded Revelation] Update Overview</title>
<link>https://xinker.org/version-21-clouded-revelation-update-overview</link>
<guid>https://xinker.org/version-21-clouded-revelation-update-overview</guid>
<description><![CDATA[  ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45573336/d17719a9a645a9c6a630bd2c2b33781558d64c04.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Version, 2.1, Clouded, Revelation, Update, Overview</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/45573336/c2782427117f7a04cb58802494c1b4a400b777b8.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/cf4f05900f7d3ceafa6224e77a59302dcd4bbf14.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/f5fe3688abfcf390ffa10b9a3ccfa389941646be.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/8a0ac364672a6fbf38e6268f62b4ac4ad05aa59c.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/0eae1cf0eb6d3ca43ea132cf4c3df6d889d8ecc6.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/3f366c0d3c011b1d389f3149d430dc1bba12a307.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/fd48544c325bbd2e10ccc1ddbcc93513c1fade36.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/e08c77da30cd19659fc42966533a3c91a7a41c1a.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/2616ca15cc1d4189dc52a59b1752ad1bb0f2c483.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/f4f4af6a02959b7954e0e1781781ea91cec5ca19.png"><img src="https://clan.akamai.steamstatic.com/images/45573336/4704bdff40e37e61374b104781fe26e80ffd5d68.png">]]> </content:encoded>
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<title>Tom Clancy’s Rainbow Six Siege cuts critical toxic voice chat by 50% with Modulate’s ToxMod</title>
<link>https://xinker.org/tom-clancys-rainbow-six-siege-cuts-critical-toxic-voice-chat-by-50-with-modulates-toxmod</link>
<guid>https://xinker.org/tom-clancys-rainbow-six-siege-cuts-critical-toxic-voice-chat-by-50-with-modulates-toxmod</guid>
<description><![CDATA[ Modulate, the frontier conversational voice intelligence company, announced that Rainbow Six Siege has reduced critical toxic voice chat by 50% using ToxMod. ToxMod is Modulate’s AI-powered voice intelligence platform. Following a year of measurable improvements in player behavior and moderation outcomes, Ubisoft has renewed its partnership with Modulate to continue supporting healthier voice chat experiences across the game. General voice toxicity also declined by 30% after in-game enforcement using ToxMod was introduced. “Voice communication is fundamental to the competitive experience in Rainbow Six Siege, but for many years we did not have a viable way to review and act on harmful voice behavior at scale, despite our ongoing effort to detect and limit toxicity in our games,” said Lancelot Satge, game protection director for Rainbow Six Siege at Ubisoft, in a statement. “ToxMod gave us a solution that was ready to deploy and powerful enough to learn from and adapt to the specific language and realities of our game. The detections, scores, and categories have remained consistent, and the Modulate team has been responsive throughout the process.”Bringing Visibility to One of Gaming’s Most Complex Voice Environments Voice has remained one of online gaming’s most difficult safety challenges. Fast-paced conversations, game-specific language, and the need to understand tone, intent, and context make harmful interactions difficult to review consistently or moderate at scale.  With more than 100 million registered players, Rainbow Six Siege combines high-stakes tactical play with open-mic team communication. Callouts and coordination can create a meaningful competitive advantage, but the intensity and game-specific vocabulary of each match also make voice particularly difficult to moderate.  Before deploying ToxMod, the Siege team could receive player reports related to voice chat but lacked a scalable way to validate those interactions, understand what actually occurred, or consistently support enforcement decisions. Rainbow Six Siege selected ToxMod following a competitive evaluation, and began with a four-week trial during which ToxMod analyzed live game audio without triggering player-facing action. This allowed the teams to characterize the environment, tune detection thresholds, and distinguish harmful behavior from legitimate in-game language. For example, phrases that could appear threatening on a flattened transcript or outside the context of a game about counter-terrorism operations may be routine tactical callouts within a match. Following the successful trial, ToxMod went into production in September 2025. The platform now analyzes approximately 800,000 hours of voice audio each month, giving the Rainbow Six Siege team visibility into high-severity behavior, revealing patterns that could not previously be measured, and providing its enforcement teams with more consistent and actionable evidence. “Voice moderation shouldn’t be treated merely as a moderation project; it’s an investment in the player experience, and an effort that we’ve continuously made to foster a safe and welcoming environment for players,” said Jérémy Marchadier, senior director of global player safety at Ubisoft, in a statement. “When player safety, operations, and community expectations align, the result is fewer harmful interactions, stronger trust, and a healthier community.”From Broad Moderation to Targeted Intervention The deployment has also given Rainbow Six Siege greater insight into how harmful behavior is distributed across its community. During one 34-day analysis period, approximately 35% of users flagged on a typical day generated two or more high-severity detections and accounted for approximately 66% of that day’s incidents.  These insights enable Rainbow Six Siege to focus enforcement on the relatively small number of players responsible for the majority of harmful voice interactions, supporting more targeted interventions rather than relying exclusively on broad, one-size-fits-all penalties. By the Numbers: ToxMod’s Impact on Rainbow Six Siege75% decrease in per-session toxicity within two weeks of enforcement, falling from approximately 37% to 8%.50% reduction in critical toxic voice chat events after in-game warnings and voice restrictions were introduced.Significant reduction of high-severity incidents during the first eight months, where ToxMod provided actionable visibility into harmful behavior at scale and revealed incidents that had previously gone undetected.  With this added visibility, the Siege team was able to immediately better address these signals and start making improvements, fine tune thresholds, and, ultimately, equip enforcement teams for success. “Rainbow Six Siege is exactly the kind of environment ToxMod was built for, where voice is fast, emotional, highly contextual, and central to the experience,” said Mike Pappas, CEO of Modulate, in a statement. “A transcript can’t reliably tell the dif ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Tom, Clancy’s, Rainbow, Six, Siege, cuts, critical, toxic, voice, chat, 50, with, Modulate’s, ToxMod</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmodulate.ai%2F%3Futm_source%3Daccessnewswire%26utm_medium%3Dpressrelease%26utm_campaign%3Ddeepfakeapilaunch" target="_blank" rel=" noopener">Modulate</a>, the frontier conversational voice intelligence company, announced that Rainbow Six Siege has reduced critical toxic voice chat by 50% using ToxMod.<br><br> ToxMod is Modulate’s AI-powered voice intelligence platform. Following a year of measurable improvements in player behavior and moderation outcomes, Ubisoft has renewed its partnership with Modulate to continue supporting healthier voice chat experiences across the game. General voice toxicity also declined by 30% after in-game enforcement using ToxMod was introduced.<br><br> “Voice communication is fundamental to the competitive experience in Rainbow Six Siege, but for many years we did not have a viable way to review and act on harmful voice behavior at scale, despite our ongoing effort to detect and limit toxicity in our games,” said Lancelot Satge, game protection director for Rainbow Six Siege at Ubisoft, in a statement. “ToxMod gave us a solution that was ready to deploy and powerful enough to learn from and adapt to the specific language and realities of our game. The detections, scores, and categories have remained consistent, and the Modulate team has been responsive throughout the process.”<br><br><div class="bb_h2">Bringing Visibility to One of Gaming’s Most Complex Voice Environments</div> Voice has remained one of online gaming’s most difficult safety challenges. Fast-paced conversations, game-specific language, and the need to understand tone, intent, and context make harmful interactions difficult to review consistently or moderate at scale. <br><br> With more than 100 million registered players, Rainbow Six Siege combines high-stakes tactical play with open-mic team communication. Callouts and coordination can create a meaningful competitive advantage, but the intensity and game-specific vocabulary of each match also make voice particularly difficult to moderate. <br><br> Before deploying ToxMod, the Siege team could receive player reports related to voice chat but lacked a scalable way to validate those interactions, understand what actually occurred, or consistently support enforcement decisions.<br><br> Rainbow Six Siege selected ToxMod following a competitive evaluation, and began with a four-week trial during which ToxMod analyzed live game audio without triggering player-facing action. This allowed the teams to characterize the environment, tune detection thresholds, and distinguish harmful behavior from legitimate in-game language. For example, phrases that could appear threatening on a flattened transcript or outside the context of a game about counter-terrorism operations may be routine tactical callouts within a match.<br><br> Following the successful trial, ToxMod went into production in September 2025. The platform now analyzes approximately 800,000 hours of voice audio each month, giving the Rainbow Six Siege team visibility into high-severity behavior, revealing patterns that could not previously be measured, and providing its enforcement teams with more consistent and actionable evidence.<br><br> “Voice moderation shouldn’t be treated merely as a moderation project; it’s an investment in the player experience, and an effort that we’ve continuously made to foster a safe and welcoming environment for players,” said Jérémy Marchadier, senior director of global player safety at Ubisoft, in a statement. “When player safety, operations, and community expectations align, the result is fewer harmful interactions, stronger trust, and a healthier community.”<br><br><div class="bb_h2">From Broad Moderation to Targeted Intervention</div> The deployment has also given Rainbow Six Siege greater insight into how harmful behavior is distributed across its community. During one 34-day analysis period, approximately 35% of users flagged on a typical day generated two or more high-severity detections and accounted for approximately 66% of that day’s incidents. <br><br> These insights enable Rainbow Six Siege to focus enforcement on the relatively small number of players responsible for the majority of harmful voice interactions, supporting more targeted interventions rather than relying exclusively on broad, one-size-fits-all penalties.<br><br> <b>By the Numbers: ToxMod’s Impact on Rainbow Six Siege</b><br><br><ul class="bb_ul"><li><b>75% decrease</b> in per-session toxicity within two weeks of enforcement, falling from approximately 37% to 8%.</li><li><b>50% reduction</b> in critical toxic voice chat events after in-game warnings and voice restrictions were introduced.</li><li><b>Significant reduction of high-severity incidents </b>during the first eight months, where ToxMod provided actionable visibility into harmful behavior at scale and revealed incidents that had previously gone undetected. </li></ul> With this added visibility, the Siege team was able to immediately better address these signals and start making improvements, fine tune thresholds, and, ultimately, equip enforcement teams for success.<br><br> “Rainbow Six Siege is exactly the kind of environment ToxMod was built for, where voice is fast, emotional, highly contextual, and central to the experience,” said Mike Pappas, CEO of Modulate, in a statement. “A transcript can’t reliably tell the difference between a tactical callout, friendly banter, or targeted hate speech. That’s why understanding the conversation matters. Ubisoft now has evidence it can trust, giving its teams the confidence to make faster, more consistent moderation decisions and ultimately improve the experience for players.”<br><br><div class="bb_h2">From Harm Reduction to a Better Player Experience</div> During the next phase of the partnership, Rainbow Six Siege and Modulate will continue refining the deployment around player reports, moderation history, and other risk signals to support accurate, proportional enforcement. The teams will also explore how voice intelligence could help recognize constructive behavior, such as players who provide useful callouts, welcome newcomers, and model positive communication.<br><br> “In the future, we want to be able to identify positive players as well,” added Satge. “When someone gives good callouts, supports their teammates, or leads by example, how can we recognize and reward that? Reducing toxicity is the foundation, but the longer-term goal is to help better communication become part of the culture of the game.”<br><br> The renewed partnership reflects the continued investment in player safety while preserving the communication, teamwork, and competitive experience that make voice central to Rainbow Six Siege. Rainbox Six Siege has more than 100 million registered players.<br><br> <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Ftom-clancys-rainbow-six-siege-cuts-critical-toxic-voice-chat-by-50-with-modulates-toxmod%2F" target="_blank" rel=" noopener">Tom Clancy’s Rainbow Six Siege cuts critical toxic voice chat by 50% with Modulate’s ToxMod</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>???? Serpent Maze — Temporal Vortex Challenge Guide ⚔️</title>
<link>https://xinker.org/serpent-maze-temporal-vortex-challenge-guide-%EF%B8%8F</link>
<guid>https://xinker.org/serpent-maze-temporal-vortex-challenge-guide-%EF%B8%8F</guid>
<description><![CDATA[ Travelers, the twin hydras of Cloudtop Arbor are ready to test your strategy and roster depth! To master this dual-boss trial, you must build two completely independent teams with no duplicate heroes, gear, artifacts, or familiars. Focus your best single-target DPS against Diurna on the Sunlit Side, while deploying heavy AOE firepower against Nocturna on the Shaded Side.????️ Check out the images below for recommended lineups, talent setups, skill timings, and positional tips to conquer both fronts and maximize your score!????Download the Reborn version and enter the world:https://dragonheir.sgrastudio.com/???? Explore the official Wiki for guides &amp; tips:https://www.dragonheir.info/#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43178138/e32b93b0fe149c325fba7fd669d8e27beb411c6a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, Serpent, Maze, —, Temporal, Vortex, Challenge, Guide, ⚔️</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Travelers, the twin hydras of Cloudtop Arbor are ready to test your strategy and roster depth! </p><p class="bb_paragraph"></p><p class="bb_paragraph">To master this dual-boss trial, you must build two completely independent teams with no duplicate heroes, gear, artifacts, or familiars. Focus your best single-target DPS against Diurna on the Sunlit Side, while deploying heavy AOE firepower against Nocturna on the Shaded Side.</p><p class="bb_paragraph"></p><p class="bb_paragraph">????️ Check out the images below for recommended lineups, talent setups, skill timings, and positional tips to conquer both fronts and maximize your score!</p><p class="bb_paragraph"></p><p class="bb_paragraph">????Download the Reborn version and enter the world:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdragonheir.sgrastudio.com%2F" target="_blank" rel=" noopener">https://dragonheir.sgrastudio.com/</a></p><p class="bb_paragraph">???? Explore the official Wiki for guides & tips:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dragonheir.info%2F" target="_blank" rel=" noopener">https://www.dragonheir.info/</a></p><p class="bb_paragraph">#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow</p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43178138/7755299487846a1a77cdd09b09c2d6072c61e56b.jpg"><img src="https://clan.akamai.steamstatic.com/images/43178138/4f3e404f1bce52cb29af2a1db98ce7c7198b1643.jpg"><img src="https://clan.akamai.steamstatic.com/images/43178138/229161f855902a4d1f4166525b6cb11c89fc4022.jpg"><img src="https://clan.akamai.steamstatic.com/images/43178138/f2955abb2d9e845e348c3ee08324d9f47a24cac3.jpg"><img src="https://clan.akamai.steamstatic.com/images/43178138/60a2b53cbe4e15748721309f9ab82657459b8977.jpg"></p>]]> </content:encoded>
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<title>???? ???????????????????? — ???????????????? ???????????????????? ???????????????????????????????? ⚔️</title>
<link>https://xinker.org/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%EF%B8%8F</link>
<guid>https://xinker.org/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%EF%B8%8F</guid>
<description><![CDATA[ Rising from the deep, Selva commands the primal forces of the ocean to dominate the battlefield! Capable of crippling enemy offensives with Imbalance, dispelling debuffs, and granting powerful shields while dealing lightning damage, she is an essential support hero for your lineup.???? Check out the video for a complete breakdown of her skills and battle mechanics!????Download the Reborn version and enter the world:https://dragonheir.sgrastudio.com/???? Explore the official Wiki for guides &amp; tips:https://www.dragonheir.info/#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43178138/597ef6b05626dfc019f9af1646f155f4b6f8d041.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:27:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, ????????????????????, —, ????????????????, ????????????????????, ????????????????????????????????, ⚔️</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Rising from the deep, Selva commands the primal forces of the ocean to dominate the battlefield! Capable of crippling enemy offensives with Imbalance, dispelling debuffs, and granting powerful shields while dealing lightning damage, she is an essential support hero for your lineup.</p><p class="bb_paragraph"></p><p class="bb_paragraph">???? Check out the video for a complete breakdown of her skills and battle mechanics!</p><p class="bb_paragraph"></p><p class="bb_paragraph">????Download the Reborn version and enter the world:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdragonheir.sgrastudio.com%2F" target="_blank" rel=" noopener">https://dragonheir.sgrastudio.com/</a></p><p class="bb_paragraph">???? Explore the official Wiki for guides & tips:</p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dragonheir.info%2F" target="_blank" rel=" noopener">https://www.dragonheir.info/</a></p><p class="bb_paragraph">#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow</p><div data-youtube='"ka-XsmQ8VPM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div>]]> </content:encoded>
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<title>Sorry Halo, but Splinter Cell Chaos Theory Was the Best Original Xbox Game</title>
<link>https://xinker.org/sorry-halo-but-splinter-cell-chaos-theory-was-the-best-original-xbox-game</link>
<guid>https://xinker.org/sorry-halo-but-splinter-cell-chaos-theory-was-the-best-original-xbox-game</guid>
<description><![CDATA[  This is an IGN opinion piece from Ryan McCaffrey, who worked at Official Xbox Magazine from 2002-2012 during the original Xbox and Xbox 360 era before joining IGN, where he remains “the Xbox guy.” In the run-up to Xbox’s 25th anniversary, he’ll be sharing his memories from the platform’s first quarter-century.  Those of you who’ve been reading my stuff long enough may remember that when I reviewed Splinter Cell Chaos Theory, the third game in Ubisoft’s stellar Tom Clancy stealth series, for Official Xbox Magazine, I awarded it 9.9 out of 10 (interestingly enough, IGN wrote the shortest news story ever about it back then). It was, at the time, the highest score the magazine had ever given. And it wasn’t even as high as I wanted to go. I actually tried to give it a full 10, but our editor-in-chief talked me down. But even at .1 of a point lower, Sam Fisher still got a higher score than Master Chief – Halo: Combat Evolved got a 9.6 in one of the magazine’s very first issues in 2001, and Halo 2 got a 9.7 in 2004.  I stand by that incredibly high score to this day. Chaos Theory was – and is – that good. It’s essentially three 10 out of 10 games in one; more on that later. But first, let’s rewind to some months before Chaos Theory’s March 2005 release on the original Xbox. The Splinter Cell series was no longer an Xbox exclusive, but Chaos Theory was, technically speaking, vastly superior on Xbox when compared to its PS2 and GameCube counterparts. That was the first sign that this would be a must-play for Xbox owners. When you’ve been playing games long enough, whether as a gamer or games media writer, you eventually develop what I refer to as a “Spidey Sense” – meaning, you usually get a pretty good sense for how good a game is after just a short time with it. And the first time I played Chaos Theory at a preview appointment, that Spidey Sense tingled. “I think this one might be really special,” I thought to myself. It wasn’t a surprise then or now, as Chaos Theory was being built by Ubisoft Montreal, then one of the premier development studios in the world, and the makers of the original Splinter Cell (Ubisoft Shanghai handled the first sequel, Pandora Tomorrow, and the game after Chaos Theory, Double Agent – both a tier below Montreal’s work). That the Montreal crew was cooking wasn’t a surprise in and of itself, but just how incredible a game they’d made wouldn’t be revealed until I sat down to review the finished product. Chaos Theory wasn’t a full open-world experience as we know it today, but there were almost always multiple ways in and out of each space. Back to that “three 10 out of 10s in one” comment from earlier: you all know about the single-player campaign. It featured many incredible, memorable missions, from the opening Lighthouse to the open-ended Bank, to the “anti-ninja” floors in Hokkaido, to the steamy Japanese bathhouse. You could play Sam Fisher as a sadistic serial killer who electrocuted his victims with Sticky Shockers before executing them with his silenced pistol, or you could do the opposite and attempt full ghost runs where you don’t kill a soul, leaving only a trail of unconscious-but-otherwise-very-much-alive bad guys in your wake. And the settings themselves were open-ended; it wasn’t a full open-world experience as we know it today, but there were almost always multiple ways in and out of each space and every encounter was a multiple-choice problem.  I could go on, but let’s talk about the PvP multiplayer for a moment, which provides the next 10/10 game of the package. Spies vs. Mercs returned after its debut in Pandora Tomorrow, and continued to prove itself as one of the most unique and innovative multiplayer games of not just 2005, but all time. Playing from a third-person perspective, Spies were equipped with nonlethal weapons and could only kill by sneaking up behind the fully armed Mercs (who played with more limited vision thanks to their first-person camera). Proximity chat added depth – Spies could taunt Mercs, distracting them to enable that sneaking-up-behind moment, and then proceed to snap their necks. Guns vs. gadgets, brains vs. brawn. It was truly brilliant.  And then, finally, there was the co-op campaign. This was not simply the main campaign played with a buddy, but a completely separate story in which you and a friend played as Shadownet spies infiltrating various locations. You’d work together, such as going back to back to climb up an elevator shaft, or one person running at the other, who’d throw them into bad guys like a human missile. There were four of these missions in the box, and two more were added as free DLC after launch. This arguably paved the way for the dedicated co-op games we know and love today. Oh, and all of it was powered by some of the most incredible dynamic lighting we’d ever seen in a game at that point, a vital piece of Splinter Cell’s puzzle, given that you could take out lights with your gadgets or silenced pistol to keep Sam Fis ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/19/splinter-cell-chaos-theory-blogroll-1787129313445.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:20:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sorry, Halo, but, Splinter, Cell, Chaos, Theory, Was, the, Best, Original, Xbox, Game</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/19/splinter-cell-chaos-theory-blogroll-1787129313445.webp" crossorigin="anonymous"> <i><b>This is an IGN opinion piece from Ryan McCaffrey, who worked at Official Xbox Magazine from 2002-2012 during the original Xbox and Xbox 360 era before joining IGN, where he remains “the Xbox guy.” In the run-up to Xbox’s 25th anniversary, he’ll be sharing his memories from the platform’s first quarter-century. </b></i><br><br> Those of you who’ve been reading my stuff long enough may remember that when I reviewed Splinter Cell Chaos Theory, the third game in Ubisoft’s stellar Tom Clancy stealth series, for Official Xbox Magazine, I awarded it 9.9 out of 10 (interestingly enough, IGN wrote the <a class="bb_link" href="https://www.ign.com/articles/2005/03/08/splinter-cell-chaos-theory-gone-gold-99-from-oxm" target="_blank" rel=""><u>shortest news story ever</u></a> about it back then). It was, at the time, the highest score the magazine had ever given. And it wasn’t even as high as I wanted to go. I actually tried to give it a full 10, but our editor-in-chief talked me down. But even at .1 of a point lower, Sam Fisher still got a higher score than Master Chief – Halo: Combat Evolved got a 9.6 in one of the magazine’s very first issues in 2001, and Halo 2 got a 9.7 in 2004. <br><br> I stand by that incredibly high score to this day. Chaos Theory was – and is – <i>that good</i>. It’s essentially three 10 out of 10 games in one; more on that later.<br><br> But first, let’s rewind to some months before Chaos Theory’s March 2005 release on the original Xbox. The Splinter Cell series was no longer an Xbox exclusive, but Chaos Theory was, technically speaking, vastly superior on Xbox when compared to its PS2 and GameCube counterparts. That was the first sign that this would be a must-play for Xbox owners.<br><br> When you’ve been playing games long enough, whether as a gamer or games media writer, you eventually develop what I refer to as a “Spidey Sense” – meaning, you usually get a pretty good sense for how good a game is after just a short time with it. And the first time I played Chaos Theory at a preview appointment, that Spidey Sense tingled. “I think this one might be <i>really </i>special,” I thought to myself. It wasn’t a surprise then or now, as Chaos Theory was being built by Ubisoft Montreal, then one of the premier development studios in the world, and the makers of the original Splinter Cell (Ubisoft Shanghai handled the first sequel, Pandora Tomorrow, and the game after Chaos Theory, Double Agent – both a tier below Montreal’s work). That the Montreal crew was cooking wasn’t a surprise in and of itself, but just how incredible a game they’d made wouldn’t be revealed until I sat down to review the finished product.<br><br> Chaos Theory wasn’t a full open-world experience as we know it today, but there were almost always multiple ways in and out of each space. Back to that “three 10 out of 10s in one” comment from earlier: you all know about the single-player campaign. It featured many incredible, memorable missions, from the opening Lighthouse to the open-ended Bank, to the “anti-ninja” floors in Hokkaido, to the steamy Japanese bathhouse. You could play Sam Fisher as a sadistic serial killer who electrocuted his victims with Sticky Shockers before executing them with his silenced pistol, or you could do the opposite and attempt full ghost runs where you don’t kill a soul, leaving only a trail of unconscious-but-otherwise-very-much-alive bad guys in your wake. And the settings themselves were open-ended; it wasn’t a full open-world experience as we know it today, but there were almost always multiple ways in and out of each space and every encounter was a multiple-choice problem. <br><br> I could go on, but let’s talk about the PvP multiplayer for a moment, which provides the next 10/10 game of the package. Spies vs. Mercs returned after its debut in Pandora Tomorrow, and continued to prove itself as one of the most unique and innovative multiplayer games of not just 2005, but all time. Playing from a third-person perspective, Spies were equipped with nonlethal weapons and could only kill by sneaking up behind the fully armed Mercs (who played with more limited vision thanks to their first-person camera). Proximity chat added depth – Spies could taunt Mercs, distracting them to enable that sneaking-up-behind moment, and then proceed to snap their necks. Guns vs. gadgets, brains vs. brawn. It was truly brilliant. <br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fassets-prd.ignimgs.com%2F2026%2F08%2F19%2Fchaos-theory-1787128694825.jpg" target="_blank" rel=" noopener"><img src="https://assets-prd.ignimgs.com/2026/08/19/chaos-theory-1787128694825.jpg" crossorigin="anonymous"></a> And then, finally, there was the co-op campaign. This was not simply the main campaign played with a buddy, but a completely separate story in which you and a friend played as Shadownet spies infiltrating various locations. You’d work together, such as going back to back to climb up an elevator shaft, or one person running at the other, who’d throw them into bad guys like a human missile. There were four of these missions in the box, and two more were added as <i>free </i>DLC after launch. This arguably paved the way for the dedicated co-op games we know and love today.<br><br> Oh, and all of it was powered by some of the most incredible dynamic lighting we’d ever seen in a game at that point, a vital piece of Splinter Cell’s puzzle, given that you could take out lights with your gadgets or silenced pistol to keep Sam Fisher – still voiced to sardonic perfection by the inimitable Michael Ironside – hidden in the dark.<br><br> I continue to lament the absence of a new Splinter Cell game in our lives. <a class="bb_link" href="https://www.ign.com/articles/2013/08/14/splinter-cell-blacklist-review" target="_blank" rel=""><u>The last proper entry in the series</u></a> was from the tail end of the Xbox 360 generation. Supposedly the <a class="bb_link" href="https://www.ign.com/articles/splinter-cell-remake-announced" target="_blank" rel=""><u>remake</u></a> of the original is <a class="bb_link" href="https://www.ign.com/articles/ubisoft-insists-mia-splinter-cell-remake-still-in-development-despite-fresh-layoffs" target="_blank" rel=""><u>still in the works</u></a>, but I’ll believe it when I see it. Until then, I’ll remain grateful for Chaos Theory, the best original Xbox game ever and one of the best stealth games ever made. It doesn’t pack the graphical punch it did 20 years ago, but the gameplay holds up if you’re tempted to give it a try today.<br><br> <i>Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, </i><a class="bb_link" href="https://www.ign.com/watch/unlocked" target="_blank" rel="">Podcast Unlocked</a><i>, and a co-host of </i><a class="bb_link" href="https://www.ign.com/watch/next-gen-console-watch" target="_blank" rel="">Next-Gen Console Watch</a><i>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </i><a class="bb_link" href="https://twitter.com/DMC_Ryan" target="_blank" rel=""><i>@DMC_Ryan</i></a><i>.</i><br><br>]]> </content:encoded>
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<title>Fortune Run Rewards Keep Coming &#45; Desmoulins&amp;apos; Edge Appearance Returns</title>
<link>https://xinker.org/fortune-run-rewards-keep-coming-desmoulins-edge-appearance-returns</link>
<guid>https://xinker.org/fortune-run-rewards-keep-coming-desmoulins-edge-appearance-returns</guid>
<description><![CDATA[ Dear Operators,We&#039;ll be rolling out an update on 8/20 with no downtime. Gameplay and matchmaking will not be affected. If you encounter any issues after the update, please restart the game to complete the update. If your game client is out of date, you&#039;ll need to update to the latest version to log in.The main content of this update includes:【Operations Events】● Fortune Run FrenzyEvent Period: 8/21~8/27Details: Fortune Run Frenzy brings even bigger rewards! Search any container in matches to complete missions and earn a ton of Fortune EXP, redeemable for rewards in the Fortune Run store.● Ratty&#039;s Heart-FlutteringEvent Period: 8/19~8/27Details: During the event, Ratty will appear in Brakkesh, Zero Dam, and Layali Grove. Perform the \[Hand Heart] action to interact with Ratty and receive that map&#039;s Treasure Map.【Warfare Events】● Air Supremacy TrialEvent Period: 8/21~9/7Details: Participate in Ace Hunt mode, protect friendly VIP vehicles, and shoot down enemy high-threat targets. Join the event to earn rewards!● Team Up TogetherEvent Period: 8/21~9/7Details: Invite friends to squad up for Warfare challenges, coordinate as a squad, and fight together for victory!【Weekly Events】● Warfare Weekly SupplyEvent Period: 8/21~8/27Event details: Simple matches to claim rewards!Event Rewards: Simple matches to get Premium Weapon EXP Token, Intermediate Weapon EXP Token, Warfare EXP Multiplier Card (1-time).● Weekend Merit BoostEvent Period: 8/22~8/23Description: During the event, your first three Ranked matches grant double Merit.● Expert ChoiceEvent Period: 8/21~8/27Event Rules: Complete missions using designated weapons (SCAR-H、AS Val) to claim rewards!Rewards: Intermediate Weapon EXP Token, Premium Weapon EXP Token, Armament Voucher.● Tekniq Alloy ShopEvent Period: 8/21~8/27Details: Limited-Time Tekniq Alloy Store.Rewards: Spend Tekniq Alloy on Quantum Keys, Armament Vouchers, and Advanced Safe Box 7-Day Access Card.● Final ScoreEvent Period: 8/21~8/27Event Rules: Redeem in-match scores from Warfare mode for specific rewards.Rewards: Accumulate in-match scores from Warfare mode to earn Quantum Keys and Armament Vouchers.Store Updates● Desmoulins&#039; Edge Theme Lucky Draw ReturnEvent Period: 8/21~9/19Event Entry: \[Store] - \[Top Pick] - \[Desmoulins&#039; Edge]Details: During the event, each production grants rewards while building up production progress. Hitting milestone progress nodes unlocks Desmoulins&#039; Edge series appearances. At 100% progress, you&#039;ll obtain the Desmoulins&#039; Edge appearance. Each production has a chance to instantly reach 100% progress, directly giving you all appearances. All event rewards are guaranteed within 90 productions.Already own a Desmoulins&#039; Edge themed appearance? You can still join the draw, but any duplicates will be converted into Tekniq Alloy.Reward Overview: Desmoulins&#039; Edge series appearances (Melee Weapon - Desmoulins&#039; Edge, K437, QCQ171), and Desmoulins&#039; Edge series Charm, Avatar, Calling Card, Spray Paint, TurBrick - The Law of Time, Weapon EXP Token, Draw Ticket (can be used for firearm and vehicle appearance draw events).● Vivid Pulse Music Festival Themed Lucky DrawEvent Period: 8/21~9/19Event Access: \[Store] - \[Hot Picks] - \[Vivid Pulse]During the event, you can head to the designated entry to participate in a non-replacement draw. The first draw costs only 10 Delta Coins/Delta Tickets.There are no duplicate rewards in the prize pool. After obtaining all rewards in a single round, the next round draw qualification will automatically unlock.When you hit the grand prize in any round, you&#039;re guaranteed to receive one of the Music Festival themed appearances, randomly selected. Plus, you&#039;ll also get all the other rewards from that round that you hadn&#039;t collected yet!Reward Overview: Vivid Pulse series appearances (MK4 Submachine Gun, SG552 Assault Rifle, AK-12 Assault Rifle appearance), and Vivid Pulse series Avatar, Calling Card and Spray Paint, TurBrick - The Law of Time, Premium Weapon EXP Token.The main update contents are listed above. Thank you for your attention and support, Operators. Enjoy the game!Delta Force Team ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45050610/41e3f228f53719ec8d959edb6a32ce3b53d9b23f.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:16:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fortune, Run, Rewards, Keep, Coming, Desmoulins, Edge, Appearance, Returns</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45050610/41e3f228f53719ec8d959edb6a32ce3b53d9b23f.png">Dear Operators,<br><br>We'll be rolling out an update on 8/20 with no downtime. Gameplay and matchmaking will not be affected. If you encounter any issues after the update, please restart the game to complete the update. If your game client is out of date, you'll need to update to the latest version to log in.<br><br>The main content of this update includes:<br><br><b>【Operations Events】</b><br>● Fortune Run Frenzy<br><img src="https://clan.fastly.steamstatic.com/images/45050610/43b5bdf5fe29ed2c174d7b549699b1cdfa9e5985.png">Event Period: 8/21~8/27<br>Details: Fortune Run Frenzy brings even bigger rewards! Search any container in matches to complete missions and earn a ton of Fortune EXP, redeemable for rewards in the Fortune Run store.<br><br>● Ratty's Heart-Fluttering<br><img src="https://clan.fastly.steamstatic.com/images/45050610/414f8bf9670d73e183cd9e34ccbc4ded89c46ab2.png">Event Period: 8/19~8/27<br>Details: During the event, Ratty will appear in Brakkesh, Zero Dam, and Layali Grove. Perform the \[Hand Heart] action to interact with Ratty and receive that map's Treasure Map.<br><br><b>【Warfare Events】</b><br>● Air Supremacy Trial<br><img src="https://clan.fastly.steamstatic.com/images/45050610/4f98b2951f9db41b4f1c7358ded0ceddab3ec09d.png">Event Period: 8/21~9/7<br>Details: Participate in Ace Hunt mode, protect friendly VIP vehicles, and shoot down enemy high-threat targets. Join the event to earn rewards!<br><br>● Team Up Together<br><img src="https://clan.fastly.steamstatic.com/images/45050610/5913f8854168fe4d0cca4e282c636d21fdd94476.png">Event Period: 8/21~9/7<br>Details: Invite friends to squad up for Warfare challenges, coordinate as a squad, and fight together for victory!<br><br><b>【Weekly Events】</b><br>● Warfare Weekly Supply<br><img src="https://clan.fastly.steamstatic.com/images/45050610/3ce6e88e548915c7686644ebbe4441aa48eeb099.png">Event Period: 8/21~8/27<br>Event details: Simple matches to claim rewards!<br>Event Rewards: Simple matches to get Premium Weapon EXP Token, Intermediate Weapon EXP Token, Warfare EXP Multiplier Card (1-time).<br><br>● Weekend Merit Boost<br><img src="https://clan.fastly.steamstatic.com/images/45050610/7f9373d5d497baec469f8f15a081da965cd4ab26.png">Event Period: 8/22~8/23<br>Description: During the event, your first three Ranked matches grant double Merit.<br><br>● Expert Choice<br><img src="https://clan.fastly.steamstatic.com/images/45050610/8ac1866fc0e73bed408413be6f732dbae6703c08.png">Event Period: 8/21~8/27<br>Event Rules: Complete missions using designated weapons (SCAR-H、AS Val) to claim rewards!<br>Rewards: Intermediate Weapon EXP Token, Premium Weapon EXP Token, Armament Voucher.<br><br>● Tekniq Alloy Shop<br><img src="https://clan.fastly.steamstatic.com/images/45050610/6d3a2ade9a0f542bd811d338fed6112e4b7f7e90.png">Event Period: 8/21~8/27<br>Details: Limited-Time Tekniq Alloy Store.<br>Rewards: Spend Tekniq Alloy on Quantum Keys, Armament Vouchers, and Advanced Safe Box 7-Day Access Card.<br><br>● Final Score<br><img src="https://clan.fastly.steamstatic.com/images/45050610/6d3a2ade9a0f542bd811d338fed6112e4b7f7e90.png">Event Period: 8/21~8/27<br>Event Rules: Redeem in-match scores from Warfare mode for specific rewards.<br>Rewards: Accumulate in-match scores from Warfare mode to earn Quantum Keys and Armament Vouchers.<br><br><b>Store Updates</b><br>● Desmoulins' Edge Theme Lucky Draw Return<br><img src="https://clan.fastly.steamstatic.com/images/45050610/f3249ab83211d96ebbf63177f5d247e253fb2032.jpg">Event Period: 8/21~9/19<br>Event Entry: \[Store] - \[Top Pick] - \[Desmoulins' Edge]<br>Details: During the event, each production grants rewards while building up production progress. Hitting milestone progress nodes unlocks Desmoulins' Edge series appearances. At 100% progress, you'll obtain the Desmoulins' Edge appearance. Each production has a chance to instantly reach 100% progress, directly giving you all appearances. All event rewards are guaranteed within 90 productions.<br>Already own a Desmoulins' Edge themed appearance? You can still join the draw, but any duplicates will be converted into Tekniq Alloy.<br>Reward Overview: Desmoulins' Edge series appearances (Melee Weapon - Desmoulins' Edge, K437, QCQ171), and Desmoulins' Edge series Charm, Avatar, Calling Card, Spray Paint, TurBrick - The Law of Time, Weapon EXP Token, Draw Ticket (can be used for firearm and vehicle appearance draw events).<br><br>● Vivid Pulse Music Festival Themed Lucky Draw<br><img src="https://clan.fastly.steamstatic.com/images/45050610/6702d3e04a3bb591a97e742e03c30492fd0b5ba9.jpg">Event Period: 8/21~9/19<br>Event Access: \[Store] - \[Hot Picks] - \[Vivid Pulse]<br>During the event, you can head to the designated entry to participate in a non-replacement draw. The first draw costs only 10 Delta Coins/Delta Tickets.<br>There are no duplicate rewards in the prize pool. After obtaining all rewards in a single round, the next round draw qualification will automatically unlock.<br>When you hit the grand prize in any round, you're guaranteed to receive one of the Music Festival themed appearances, randomly selected. Plus, you'll also get all the other rewards from that round that you hadn't collected yet!<br>Reward Overview: Vivid Pulse series appearances (MK4 Submachine Gun, SG552 Assault Rifle, AK-12 Assault Rifle appearance), and Vivid Pulse series Avatar, Calling Card and Spray Paint, TurBrick - The Law of Time, Premium Weapon EXP Token.<br><br>The main update contents are listed above. Thank you for your attention and support, Operators. Enjoy the game!<br><br>Delta Force Team</p>]]> </content:encoded>
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<item>
<title>Former Tekken boss Katsuhiro Harada&amp;apos;s new studio grabs yet another series veteran from Bandai Namco to work on a mysterious unannounced game</title>
<link>https://xinker.org/former-tekken-boss-katsuhiro-haradas-new-studio-grabs-yet-another-series-veteran-from-bandai-namco-to-work-on-a-mysterious-unannounced-game</link>
<guid>https://xinker.org/former-tekken-boss-katsuhiro-haradas-new-studio-grabs-yet-another-series-veteran-from-bandai-namco-to-work-on-a-mysterious-unannounced-game</guid>
<description><![CDATA[  Tekken 8 director Kohei Ikeda has revealed where he&#039;s ended up after leaving Bandai Namco, and turns out he&#039;s also reuniting with former series boss Katsuhiro Harada at his new studio.  Fighting games can change on a whim, and nowhere has that been felt more this generation than with Tekken 8. The latest in Bandai Namco&#039;s flagship series launched to pretty high acclaim, but with the disastrous Tekken 8 Season 2 launch and a season 3 launch that also went down like a lead balloon, it&#039;s now in a far less favorable position.  On top of that, series lead Katsuhiro Harada left the studio after 31 years to form VS Studio under SNK, alongside departures from his Tekken 8 co-directors Kohei Ikeda and Yasuki Nakabayashi, as well as producer Yohei Shimbori, all within the past year.  However, Ikeda has now revealed his new home, and it&#039;s right back with Harada. In a post on Twitter (via Eurogamer) Ikeda reveals: &quot;I&#039;ve joined VS Studio as the next step in my journey.&quot; His presence at the studio not only reunites Ikeda with Harada, but also Tekken 7 director Yuichi Yonemori, who joined the studio after leaving Bandai Namco earlier this year.  【A Quick Update】I’ve joined VS STUDIO as the next step in my journey.Working on games again with two of my former bosses feels nostalgic in many ways, while at the same time, the excitement of creating something completely new makes every day incredibly fulfilling.I’m… pic.twitter.com/f2lwFi0dkLAugust 18, 2026 &quot;Working on games again with two of my former bosses feels nostalgic in many ways,&quot; Ikeda says, adding, &quot;while at the same time, the excitement of creating something completely new makes every day incredibly fulfilling.&quot; He continues: &quot;I&#039;m really looking forward to seeing what we can create together!&quot; What exactly VS Studio is working on remains a mystery. However, given Harada&#039;s comments when he was at the head of the Tekken team, he&#039;s been very keen for 3D fighting games to have a resurgence and give some competition to Tekken in the space. Virtua Fighter and Dead or Alive have since announced new entries, but based on the talent at the studio, I&#039;d say it would be a pretty safe guess that Harada&#039;s team could be aiming to create a new 3D fighting game icon.  &quot;This win was purely out of spite&quot; – Fighting game icon SonicFox says winning Marvel Tokon&#039;s first major tournament was fuelled by catching flak for criticizing it [/url] ]]></description>
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<pubDate>Wed, 19 Aug 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Former, Tekken, boss, Katsuhiro, Haradas, new, studio, grabs, yet, another, series, veteran, from, Bandai, Namco, work, mysterious, unannounced, game</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/VRj9uFLqGp4y88t5ThLiZK-1280-80.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftekken%2F" target="_blank" rel=" noopener">Tekken</a> 8 director Kohei Ikeda has revealed where he's ended up after leaving Bandai Namco, and turns out he's also reuniting with former series boss Katsuhiro Harada at his new studio. <br><br> Fighting games can change on a whim, and nowhere has that been felt more this generation than with Tekken 8. The latest in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftag%2Fbandai-namco%2F" target="_blank" rel=" noopener">Bandai Namco</a>'s flagship series launched to pretty high acclaim, but with the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ftekken%2Ftekken-8-game-director-owns-up-to-season-2-screwups-we-will-continue-to-make-steady-meaningful-improvements-one-by-one-and-do-our-utmost-to-regain-your-trust%2F" target="_blank" rel=" noopener">disastrous Tekken 8 Season 2 launch</a> and a season 3 launch that also went down like a lead balloon, it's now in a far less favorable position. <br><br> On top of that, series lead <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ftekken%2Ftekken-boss-katsuhiro-harada-is-leaving-bandai-namco-after-31-years-i-felt-this-was-the-most-fitting-moment-to-bring-one-chapter-to-a-close%2F" target="_blank" rel=" noopener">Katsuhiro Harada </a>left the studio after 31 years to form VS Studio under SNK, alongside departures from his Tekken 8 co-directors <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ftekken%2Ftekken-loses-its-third-lead-in-9-months-as-director-kouhei-ikeda-leaves-bandai-namco-after-20-years-leaving-fans-to-worry-about-whats-next-for-the-iconic-fighting-game-series%2F" target="_blank" rel=" noopener">Kohei Ikeda</a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FTekkenNoContext%2Fstatus%2F2062697904976867491" target="_blank" rel=" noopener">Yasuki Nakabayashi,</a> as well as producer Yohei Shimbori, all within the past year. <br><br> However, Ikeda has now revealed his new home, and it's right back with Harada. In a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fnkt_dreamer%2Fstatus%2F2089637245762597198%3FF" target="_blank" rel=" noopener">post on Twitter</a> (via <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.eurogamer.net%2Ftekken-8-director-joins-harada-vs-studio" target="_blank" rel=" noopener">Eurogamer</a>) Ikeda reveals: "I've joined VS Studio as the next step in my journey." His presence at the studio not only reunites Ikeda with Harada, but also Tekken 7 director Yuichi Yonemori, who joined the studio after leaving Bandai Namco earlier this year. <br><br> 【A Quick Update】I’ve joined VS STUDIO as the next step in my journey.Working on games again with two of my former bosses feels nostalgic in many ways, while at the same time, the excitement of creating something completely new makes every day incredibly fulfilling.I’m… <a class="bb_link" href="http://pic.twitter.com/f2lwFi0dkL" target="_blank" rel="">pic.twitter.com/f2lwFi0dkL</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2089637245762597198" target="_blank" rel="">August 18, 2026</a><br><br> "Working on games again with two of my former bosses feels nostalgic in many ways," Ikeda says, adding, "while at the same time, the excitement of creating something completely new makes every day incredibly fulfilling." He continues: "I'm really looking forward to seeing what we can create together!"<br><br> What exactly VS Studio is working on remains a mystery. However, given Harada's comments when he was at the head of the Tekken team, he's been very keen for 3D fighting games to have a resurgence and give some competition to Tekken in the space. Virtua Fighter and Dead or Alive have since announced new entries, but based on the talent at the studio, I'd say it would be a pretty safe guess that Harada's team could be aiming to create a new 3D fighting game icon. <br><br> <i></i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Ffighting%2Fthis-win-was-purely-out-of-spite-fighting-game-icon-sonicfox-says-winning-marvel-tokons-first-major-tournament-was-fuelled-by-catching-flak-for-criticizing-it%2F" target="_blank" rel=" noopener"><i>"This win was purely out of spite" – Fighting game icon SonicFox says winning Marvel Tokon's first major tournament was fuelled by catching flak for criticizing it</i></a><br><br> [/url]]]> </content:encoded>
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<title>RetroSpace will bring disco&#45;punk space horror on October 1</title>
<link>https://xinker.org/retrospace-will-bring-disco-punk-space-horror-on-october-1</link>
<guid>https://xinker.org/retrospace-will-bring-disco-punk-space-horror-on-october-1</guid>
<description><![CDATA[ RetroSpace is an upcoming immersive sim that really looks like one to watch blending the worlds of disco-punk and space horror.  Read the full article here: https://www.gamingonlinux.com/2026/08/retrospace-will-bring-disco-punk-space-horror-on-october-1/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/906853814id29581gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>RetroSpace, will, bring, disco-punk, space, horror, October</media:keywords>
<content:encoded><![CDATA[RetroSpace is an upcoming immersive sim that really looks like one to watch blending the worlds of disco-punk and space horror. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/906853814id29581gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fretrospace-will-bring-disco-punk-space-horror-on-october-1%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/retrospace-will-bring-disco-punk-space-horror-on-october-1/</a><br><br>]]> </content:encoded>
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<title>D&amp;amp;D Arcana Unleashed review &#45; The best 5.5e book so far</title>
<link>https://xinker.org/dd-arcana-unleashed-review-the-best-55e-book-so-far</link>
<guid>https://xinker.org/dd-arcana-unleashed-review-the-best-55e-book-so-far</guid>
<description><![CDATA[  Arcana Unleashed has done something a Dungeons and Dragons book hasn&#039;t done for a while. It&#039;s made me excited to play D&amp;D. It turns out I do want to play the world&#039;s biggest tabletop RPG when the design is consistent, the ideas are original, and the writing is impeccable. Arcana Unleashed has all that in spades. Read the full story on Wargamer: D&amp;D Arcana Unleashed review - The best 5.5e book so far ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/dnd-arcana-unleashed-review-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:08:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>D&amp;D, Arcana, Unleashed, review, The, best, 5.5e, book, far</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/dnd-arcana-unleashed-review-900x506.jpg" crossorigin="anonymous"> Arcana Unleashed has done something a Dungeons and Dragons book hasn't done for a while. It's made me excited to play D&D. It turns out I do want to play the world's biggest tabletop RPG when the design is consistent, the ideas are original, and the writing is impeccable. Arcana Unleashed has all that in spades.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fdnd%2Farcana-unleashed-review" target="_blank" rel=" noopener">D&D Arcana Unleashed review - The best 5.5e book so far</a><br><br>]]> </content:encoded>
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<title>MTG fan menaces local game night with 6&#45;foot&#45;tall deck of 2000+ cards</title>
<link>https://xinker.org/mtg-fan-menaces-local-game-night-with-6-foot-tall-deck-of-2000-cards</link>
<guid>https://xinker.org/mtg-fan-menaces-local-game-night-with-6-foot-tall-deck-of-2000-cards</guid>
<description><![CDATA[  A basic rule of Commander is that your deck must have 100 cards (99 and one commander). But one of MTG Mystery Booster&#039;s rulebreaker cards, Whtz, The Bibliophile says screw that, and lets you go wild, building a deck just as large as you like. Read the full story on Wargamer: MTG fan menaces local game night with 6-foot-tall deck of 2000+ cards ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/experiment-5-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>MTG, fan, menaces, local, game, night, with, 6-foot-tall, deck, 2000, cards</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/experiment-5-900x506.jpg" crossorigin="anonymous"> A basic rule of Commander is that your deck must have 100 cards (99 and one commander). But one of MTG Mystery Booster's rulebreaker cards, Whtz, The Bibliophile says screw that, and lets you go wild, building a deck just as large as you like.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fmagic-the-gathering%2F2000-card-deck-whtz" target="_blank" rel=" noopener">MTG fan menaces local game night with 6-foot-tall deck of 2000+ cards</a><br><br>]]> </content:encoded>
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<title>The Elder Scrolls IV: Oblivion Remastered вернулась на вершину британского чарта благодаря версии для Nintendo Switch 2</title>
<link>https://xinker.org/the-elder-scrolls-iv-oblivion-remastered-vernulas-na-vershinu-britanskogo-charta-blagodarya-versii-dlya-nintendo-switch-2</link>
<guid>https://xinker.org/the-elder-scrolls-iv-oblivion-remastered-vernulas-na-vershinu-britanskogo-charta-blagodarya-versii-dlya-nintendo-switch-2</guid>
<description><![CDATA[  The Elder Scrolls IV: Oblivion Remastered вернулась на вершину британского чарта после выхода на Nintendo Switch 2. По итогам завершившейся 15 августа недели ролевая игра Bethesda заняла первое место по физическим продажам в стране — доля версии для гибридной консоли составила 98%. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200811/10af6b306e-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Elder, Scrolls, IV:, Oblivion, Remastered, вернулась, на, вершину, британского, чарта, благодаря, версии, для, Nintendo, Switch</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200811/10af6b306e-2_1390x600.jpg" crossorigin="anonymous"> <b>The Elder Scrolls IV: Oblivion Remastered </b>вернулась на вершину британского чарта после выхода на <b>Nintendo Switch 2</b>. <u>По итогам завершившейся 15 августа недели ролевая игра<b> Bethesda </b>заняла первое место по физическим продажам в стране — доля версии для гибридной консоли составила <b>98%</b></u>.<br><br>]]> </content:encoded>
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<title>Разработчик No Rest for the Wicked резко ответил владельцам Xbox Series S — проблемная консоль, под которую сложно адаптировать игры</title>
<link>https://xinker.org/razrabotchik-no-rest-for-the-wicked-rezko-otvetil-vladeltsam-xbox-series-s-problemnaya-konsol-pod-kotoruyu-slozhno-adaptirovat-igri</link>
<guid>https://xinker.org/razrabotchik-no-rest-for-the-wicked-rezko-otvetil-vladeltsam-xbox-series-s-problemnaya-konsol-pod-kotoruyu-slozhno-adaptirovat-igri</guid>
<description><![CDATA[  Уже в октябре этого года ролевая игра No Rest for the Wicked от Moon Studios официально покинет ранний доступ на ПК и дебютирует на PlayStation 5. Версия для Xbox Series X|S тоже находится в планах, но не имеет релизного окна. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200813/5a30d93419-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 20:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Разработчик, Rest, for, the, Wicked, резко, ответил, владельцам, Xbox, Series, —, проблемная, консоль, под, которую, сложно, адаптировать, игры</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200813/5a30d93419-2_1390x600.jpg" crossorigin="anonymous"> Уже в октябре этого года ролевая игра <b>No Rest for the Wicked от Moon Studios официально покинет ранний доступ на ПК и дебютирует на PlayStation 5</b>. Версия для <b>Xbox Series X|S </b>тоже находится в планах, но не имеет релизного окна.<br><br>]]> </content:encoded>
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<title>Subnautica 2&amp;apos;s new &amp;quot;buddy system&amp;quot; update just made co&#45;op a lot more immersive</title>
<link>https://xinker.org/subnautica-2s-new-buddy-system-update-just-made-co-op-a-lot-more-immersive</link>
<guid>https://xinker.org/subnautica-2s-new-buddy-system-update-just-made-co-op-a-lot-more-immersive</guid>
<description><![CDATA[  Subnautica update 1.2 adds co-op revives, player trading, and proximity-based voice chat, enhancing the co-op side of the survival game. Read the full story on PCGamesN: Subnautica 2&#039;s new &quot;buddy system&quot; update just made co-op a lot more immersive ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/subnautica-2-update-1-2-buddy-system-coop-patch-notes-proximity-voice-chat-player-trading-revives.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 19:59:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, 2s, new, buddy, system, update, just, made, co-op, lot, more, immersive</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/subnautica-2-update-1-2-buddy-system-coop-patch-notes-proximity-voice-chat-player-trading-revives.jpg" crossorigin="anonymous"> Subnautica update 1.2 adds co-op revives, player trading, and proximity-based voice chat, enhancing the co-op side of the survival game.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2Fsubnautica-2%2Fupdate-buddy-system" target="_blank" rel=" noopener">Subnautica 2's new "buddy system" update just made co-op a lot more immersive</a><br><br>]]> </content:encoded>
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<title>Subnautica 2&amp;apos;s latest 1.2 update is friend focused—finally adding the key mechanic to any great multiplayer game</title>
<link>https://xinker.org/subnautica-2s-latest-12-update-is-friend-focusedfinally-adding-the-key-mechanic-to-any-great-multiplayer-game</link>
<guid>https://xinker.org/subnautica-2s-latest-12-update-is-friend-focusedfinally-adding-the-key-mechanic-to-any-great-multiplayer-game</guid>
<description><![CDATA[  I&#039;m not sure there&#039;s been a better invention for multiplayer games than proximity chat. Whether it be friends screaming vengeance down the side of a mountain after you abandon them in Peak, or the wails of one of your fellow workers fall suspiciously silent in Lethal Company. Proximity chat offers up fertile ground for hilariously wacky and memorable multiplayer moments, so you can imagine my excitement when I found out it&#039;s coming to Subnautica 2... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/5b3tAQ7Y2TBiUrXt2shrnJ-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 19:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Subnautica, 2s, latest, 1.2, update, friend, focused—finally, adding, the, key, mechanic, any, great, multiplayer, game</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/5b3tAQ7Y2TBiUrXt2shrnJ-1280-80.jpg" crossorigin="anonymous"><br><br> I'm not sure there's been a better invention for multiplayer games than proximity chat. Whether it be friends screaming vengeance down the side of a mountain after you abandon them in <a class="bb_link" href="https://www.pcgamer.com/uk/peak/" target="_blank" rel="">Peak</a>, or the wails of one of your fellow workers fall suspiciously silent in <a class="bb_link" href="https://www.pcgamer.com/uk/lethal-company/" target="_blank" rel="">Lethal Company</a>. Proximity chat offers up fertile ground for hilariously wacky and memorable multiplayer moments, so you can imagine my excitement when I found out it's coming to <a class="bb_link" href="https://www.pcgamer.com/uk/subnautica-2/" target="_blank" rel="">Subnautica 2</a>... <a class="bb_link" href="https://www.pcgamer.com/games/survival-crafting/subnautica-2s-latest-1-2-update-is-friend-focused-finally-adding-the-key-mechanic-to-any-great-multiplayer-game/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Drakong has dropped a series of Attack on Titan controller blind boxes for those of you who love dopamine hits as much as gamepads</title>
<link>https://xinker.org/drakong-has-dropped-a-series-of-attack-on-titan-controller-blind-boxes-for-those-of-you-who-love-dopamine-hits-as-much-as-gamepads</link>
<guid>https://xinker.org/drakong-has-dropped-a-series-of-attack-on-titan-controller-blind-boxes-for-those-of-you-who-love-dopamine-hits-as-much-as-gamepads</guid>
<description><![CDATA[  If you can&#039;t get enough of that warm, fuzzy feeling when opening up a randomized blind box, you&#039;ll be happy to know that experience isn&#039;t just exclusive to plastic figures and Labubus. Hyperkin&#039;s Drakong brand has unveiled the PixelByte Attack on Titan Blind Box, where you have your chance to collect a mini (and fully working) controller inspired by the colossally successful anime series. At $24.99 each, a single box contains a tiny gamepad inspired by iconic characters from Eren to my favorite potato girl, Sasha. There are seven in total to collect, and each one differs in color and design, but it&#039;s not here that you&#039;ll find representation for your favorite Survey Corps member. Instead, each PixelByte pad comes with a dangling chibi character keychain that you can use to hook up to your backpack to show off your love of anime, or give yourself easy access should you need to whip out a mini wireless controller in a pinch.   Hyperkin Drakong PixelByte Attack on Titan Blind Box - Single Box You can grab a single Attack on Titan PixelByte Blind Box straight from the Drakong online store for a chance to pick up a gamepad inspired by Eren, Mikasa, Levi, Sasha, Hange, or a scary ol&#039; Titan because why not. The powers that be could have easily rendered these accessories purely for show, as plenty of the best retro controllers exist as display-only collectibles. However, these are instead fully working wireless accessories that are equipped with a D-pad, ABXY, and shoulder buttons, and have up to a 12-hour battery life. There&#039;s also a USB-C port for charging, and Hyperkin has thrown in a built-in Turbo button should you need rapid-fire controls at your disposal.  While tiny gaming tech like this can be a little impractical, I&#039;ve always found them handy for playing older Nintendo Switch Online NES games on the go. I currently always have one of CRKD&#039;s ATOM similarly-sized pads at arm&#039;s length, as they&#039;re neat for a quick run-through of the original Super Mario Bros when the platforming mood strikes me. Yet, what I never thought of using a tiny controller for was as a productivity tool. The official Attack on Titan PixelByte product page states that you can set these controllers into &quot;Productivity mode&quot; and use them to &quot;take photos on your phone, scroll through teleprompters, change presentation slides&quot; and more. That makes me wonder if these would be handy for scrolling through my Crunchyroll library and getting through my ever-growing anime watchlist, and even the odd re-watch of some Attack on Titan episodes to remain on theme.  (Image credit: Hyperkin/Drakong/Kodansha) As is the nature of blind boxes, you can&#039;t pick the pad you like the best as each box carries a randomized design. You&#039;ve got a 1:30 chance to pull the &quot;ultra rare&quot; design however, if there&#039;s a character and a gamepad you specifically want for your collection, you can alternatively grab the entire box of Drakong&#039;s adorable little anime accessories.A whole set is available to pre-order for $149.99, and you won&#039;t get any duplicates if that&#039;s a worry. In fact, Drakong states that should that happen, you can send the extra one back, and they&#039;ll replace it with your missing design, which is a pro-consumer move I&#039;m very much a fan of.Whether you&#039;re after a single box or the whole set of these limited-edition PixelByte controllers, these are just up for pre-order, and I couldn&#039;t find a release date amongst the swanky photos of each controller and their adorable anime keychains. Once a date is confirmed, I&#039;ll be sure to let you know, and if I spot these at any other retailers. In the meantime, anime fans should check out the Centauri60 Asuka Edition He Gaming Keyboard.View all Hyperkin gaming controllers at Amazon Not a blind box fan? Check out our guides to the best PC controllers for gaming, the best PS5 controllers, and the best Nintendo Switch controllers while you&#039;re here. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/oRXasii9JaVyDAc9zLNPQW-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 19:30:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Drakong, has, dropped, series, Attack, Titan, controller, blind, boxes, for, those, you, who, love, dopamine, hits, much, gamepads</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/oRXasii9JaVyDAc9zLNPQW-1280-80.jpg" crossorigin="anonymous"> If you can't get enough of that warm, fuzzy feeling when opening up a randomized blind box, you'll be happy to know that experience isn't just exclusive to plastic figures and Labubus. Hyperkin's Drakong brand has unveiled the PixelByte Attack on Titan Blind Box, where you have your chance to collect a mini (and fully working) controller inspired by the colossally successful anime series.<br><br> At <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.drakong.com%2Fproducts%2Fattack-on-titan-pixelbyte-blind-box%3Fvariant%3D53949363454270" target="_blank" rel=" noopener"><b>$24.99 each</b></a>, a single box contains a tiny gamepad inspired by iconic characters from Eren to my favorite potato girl, Sasha. There are seven in total to collect, and each one differs in color and design, but it's not here that you'll find representation for your favorite Survey Corps member. Instead, each PixelByte pad comes with a dangling chibi character keychain that you can use to hook up to your backpack to show off your love of anime, or give yourself easy access should you need to whip out a mini wireless controller in a pinch.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.drakong.com%2Fproducts%2Fattack-on-titan-pixelbyte-blind-box%3Fvariant%3D53949363454270" target="_blank" rel=" noopener"> <img src="https://cdn.mos.cms.futurecdn.net/ExNwSfkuYB95o4fo2nSynM.jpg" crossorigin="anonymous"></a> Hyperkin Drakong PixelByte Attack on Titan Blind Box - Single Box You can grab a single Attack on Titan PixelByte Blind Box straight from the Drakong online store for a chance to pick up a gamepad inspired by Eren, Mikasa, Levi, Sasha, Hange, or a scary ol' Titan because why not.<br><br><br><br> The powers that be could have easily rendered these accessories purely for show, as plenty of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fretro%2Fbest-retro-controllers%2F" target="_blank" rel=" noopener">best retro controllers</a> exist as display-only collectibles. However, these are instead fully working wireless accessories that are equipped with a D-pad, ABXY, and shoulder buttons, and have up to a 12-hour battery life. There's also a USB-C port for charging, and Hyperkin has thrown in a built-in Turbo button should you need rapid-fire controls at your disposal. <br><br> While tiny gaming tech like this can be a little impractical, I've always found them handy for playing older Nintendo Switch Online NES games on the go. I currently always have one of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fgaming-controllers%2Fthe-crkd-atom-controller-is-my-top-pick-for-the-best-under-usd20-gaming-gift-for-the-holidays%2F" target="_blank" rel=" noopener">CRKD's ATOM</a> similarly-sized pads at arm's length, as they're neat for a quick run-through of the original Super Mario Bros when the platforming mood strikes me. Yet, what I never thought of using a tiny controller for was as a productivity tool.<br><br> The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.drakong.com%2Fproducts%2Fattack-on-titan-pixelbyte-blind-box%3Fvariant%3D53949363454270" target="_blank" rel=" noopener">official Attack on Titan PixelByte product page</a> states that you can set these controllers into "Productivity mode" and use them to "take photos on your phone, scroll through teleprompters, change presentation slides" and more. That makes me wonder if these would be handy for scrolling through my Crunchyroll library and getting through my ever-growing anime watchlist, and even the odd re-watch of some Attack on Titan episodes to remain on theme.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/5tHtdyDncmRqh7YeupyMeY.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Hyperkin/Drakong/Kodansha)</u> As is the nature of blind boxes, you can't pick the pad you like the best as each box carries a randomized design. You've got a 1:30 chance to pull the "ultra rare" design however, if there's a character and a gamepad you specifically want for your collection, you can alternatively grab the entire box of Drakong's adorable little anime accessories.<br><br>A whole set is available to pre-order for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.drakong.com%2Fproducts%2Fattack-on-titan-pixelbyte-complete-collection%3Fvariant%3D53949430235454" target="_blank" rel=" noopener"><b>$149.99,</b></a> and you won't get any duplicates if that's a worry. In fact, Drakong states that should that happen, you can send the extra one back, and they'll replace it with your missing design, which is a pro-consumer move I'm very much a fan of.<br><br>Whether you're after a single box or the whole set of these limited-edition PixelByte controllers, these are just up for pre-order, and I couldn't find a release date amongst the swanky photos of each controller and their adorable anime keychains. Once a date is confirmed, I'll be sure to let you know, and if I spot these at any other retailers. In the meantime, anime fans should check out the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fgaming-keyboards%2Fim-growing-impatient-for-the-new-evangelion-anime-but-this-asuka-gaming-keyboard-helps%2F" target="_blank" rel=" noopener">Centauri60 Asuka Edition He Gaming Keyboard.</a><br><br><ul class="bb_ul"><li><b>View all Hyperkin gaming controllers </b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.amazon.com%2Fs%3Fk%3Dhyperkin%2Bcontroller%26crid%3DDBV3IC6DPZM5%26sprefix%3Dhyperkin%2Bcontroll%252Caps%252C206%26ref%3Dnb_sb_noss_2" target="_blank" rel=" noopener"><b>at Amazon</b></a></li></ul> <i>Not a blind box fan? Check out our guides to the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-pc-controller-for-gaming%2F" target="_blank" rel=" noopener"><i>best PC controllers for gaming</i></a><i>, the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-ps5-controller%2F" target="_blank" rel=" noopener"><i>best PS5 controllers</i></a><i>, and the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-nintendo-switch-controller%2F" target="_blank" rel=" noopener"><i>best Nintendo Switch controllers</i></a><i> while you're here.</i><br><br> [/url]]]> </content:encoded>
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<title>Turn neighbourhoods into car parks in Car Park Capital &#45; confirmed to arrive October 9</title>
<link>https://xinker.org/turn-neighbourhoods-into-car-parks-in-car-park-capital-confirmed-to-arrive-october-9</link>
<guid>https://xinker.org/turn-neighbourhoods-into-car-parks-in-car-park-capital-confirmed-to-arrive-october-9</guid>
<description><![CDATA[ Car Park Capital allows you to live out your grey dream of bulldozing entire neighbourhoods as you&#039;ve convinced everyone they need another car park.  Read the full article here: https://www.gamingonlinux.com/2026/08/turn-neighbourhoods-into-car-parks-in-car-park-capital-confirmed-to-arrive-october-9/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/1652912518id29580gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 19:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Turn, neighbourhoods, into, car, parks, Car, Park, Capital, confirmed, arrive, October</media:keywords>
<content:encoded><![CDATA[Car Park Capital allows you to live out your grey dream of bulldozing entire neighbourhoods as you've convinced everyone they need another car park. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1652912518id29580gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fturn-neighbourhoods-into-car-parks-in-car-park-capital-confirmed-to-arrive-october-9%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/turn-neighbourhoods-into-car-parks-in-car-park-capital-confirmed-to-arrive-october-9/</a><br><br>]]> </content:encoded>
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<title>Linux VRAM management set for more improvements with kernel 7.3</title>
<link>https://xinker.org/linux-vram-management-set-for-more-improvements-with-kernel-73</link>
<guid>https://xinker.org/linux-vram-management-set-for-more-improvements-with-kernel-73</guid>
<description><![CDATA[ Valve contractor Natalie Vock blogged about more work to improve VRAM management on Linux, and we&#039;re set to see even more improvements with kernel 7.3.  Read the full article here: https://www.gamingonlinux.com/2026/08/linux-vram-management-set-for-more-improvements-with-kernel-7-3/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/2142172066id29579gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 19:19:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Linux, VRAM, management, set, for, more, improvements, with, kernel, 7.3</media:keywords>
<content:encoded><![CDATA[Valve contractor Natalie Vock blogged about more work to improve VRAM management on Linux, and we're set to see even more improvements with kernel 7.3. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/2142172066id29579gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Flinux-vram-management-set-for-more-improvements-with-kernel-7-3%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/linux-vram-management-set-for-more-improvements-with-kernel-7-3/</a><br><br>]]> </content:encoded>
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<title>New GTA 6 leaked footage is actually years old, alleged leakers claim, so don&amp;apos;t expect Rockstar&amp;apos;s final product to look like that</title>
<link>https://xinker.org/new-gta-6-leaked-footage-is-actually-years-old-alleged-leakers-claim-so-dont-expect-rockstars-final-product-to-look-like-that</link>
<guid>https://xinker.org/new-gta-6-leaked-footage-is-actually-years-old-alleged-leakers-claim-so-dont-expect-rockstars-final-product-to-look-like-that</guid>
<description><![CDATA[  Day by day, we&#039;re getting closer to GTA 6, and to the extended look that&#039;s coming to Netflix on August 27. In the meantime, there&#039;s been an apparent leak of some gameplay footage, though it&#039;s believed the clips are quite outdated by now. A smattering of footage pertaining to be from Rockstar&#039;s new crime sandbox has started making its way around social media. The gameplay contains sequences of characters walking around a beach, driving, getting into fights, blowing up other vehicles, and more in a map that bears some resemblance to Leonida. However, don&#039;t get too excited about seeking them out, because these videos have been hit with DMCA takedowns, and they&#039;ve also been shot down for being old news. NatetheHate, a prominent leaker not responsible for this GTA 6 leak, but the The Legend of Zelda: Ocarina of Time remake and Star Fox rumors that were later confirmed to be accurate, comments on a ResetEra thread alleging that the &quot;footage is over a year old.&quot;https://www.youtube-nocookie.com/embed/qq76pQsI1iw His claim has now been backed up by the alleged GTA 6 leakers, who say this gameplay is all from 2023 in screenshotted chat logs, and there are up to four more videos to emerge in the coming days. Either way, if the footage really is from builds that are that old, we shouldn&#039;t expect the final release to look exactly like what&#039;s just emerged online. Again, these leaks are happening right in the run-up to the official GTA 6 Extended Look arriving next week, at which point, what emerges is likely to be pretty heavily curated, and not the hodge-podge of moments and sequences you&#039;re seeing in any unofficial clips. That official footage is bound to be up to date, too. I know the wait for the sixth mainline Grand Theft Auto feels like it&#039;s dragging on and on, but you only have eight days to go before Rockstar reveals all on Netflix. Count your blessings, you could be an Elder Scrolls 6 fan. &quot;Don’t boycott GTA 6,&quot; fired Rockstar devs say: &quot;Support our legal battle instead&quot; and &quot;win justice for the people who helped make it.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/E5jRb2PaMaHuDU2KkdoUi8-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 19:19:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, GTA, leaked, footage, actually, years, old, alleged, leakers, claim, dont, expect, Rockstars, final, product, look, like, that</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/E5jRb2PaMaHuDU2KkdoUi8-1280-80.jpg" crossorigin="anonymous"> Day by day, we're getting closer to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener">GTA 6</a>, and to the extended look that's coming to Netflix on August 27. In the meantime, there's been an apparent<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fnew-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns%2F" target="_blank" rel=" noopener"> leak of some gameplay footage</a>, though it's believed the clips are quite outdated by now.<br><br> A smattering of footage pertaining to be from <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Ftag%2Frockstar-games%2F" target="_blank" rel=" noopener">Rockstar</a>'s new crime sandbox has started making its way around social media. The gameplay contains sequences of characters walking around a beach, driving, getting into fights, blowing up other vehicles, and more in a map that bears some resemblance to Leonida.<br><br> However, don't get too excited about seeking them out, because these videos have been hit with DMCA takedowns, and they've also been shot down for being old news. NatetheHate, a prominent leaker <i>not </i>responsible for this GTA 6 leak, but the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthe-legend-of-zelda%2Fthe-legend-of-zelda-ocarina-of-time-remake-could-be-launching-this-year-on-switch-2-prominent-nintendo-leaker-claims-but-dont-expect-a-new-3d-mario-until-2027%2F" target="_blank" rel=" noopener">The Legend of Zelda: Ocarina of Time remake and Star Fox rumors</a> that were later confirmed to be accurate, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.resetera.com%2Fthreads%2Finsider-gaming-understands-that-preview-events-for-gta-6-are-underway.1607329%2F%23post-159286375" target="_blank" rel=" noopener">comments on a ResetEra thread alleging that</a> the "footage is over a year old."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2Fqq76pQsI1iw" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/qq76pQsI1iw</a> His claim has now been backed up by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FHELP69865838877%2Fstatus%2F2089988579879457007%3Fs%3D20" target="_blank" rel=" noopener">the alleged GTA 6 leakers</a>, who say this gameplay is all from 2023 in screenshotted chat logs, and there are up to four more videos to emerge in the coming days. Either way, if the footage really is from builds that are that old, we shouldn't expect the final release to look exactly like what's just emerged online.<br><br> Again, these leaks are happening right in the run-up to the official GTA 6 Extended Look arriving next week, at which point, what emerges is likely to be pretty heavily curated, and not the hodge-podge of moments and sequences you're seeing in any unofficial clips. That official footage is bound to be up to date, too.<br><br> I know the wait for the sixth mainline Grand Theft Auto feels like it's dragging on and on, but you only have eight days to go before Rockstar reveals all on Netflix. Count your blessings, you could be an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Felder-scrolls-6-release-date-location-news-races%2F" target="_blank" rel=" noopener">Elder Scrolls 6</a> fan.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fdont-boycott-gta-6-fired-rockstar-devs-say-support-our-legal-battle-instead-and-win-justice-for-the-people-who-helped-make-it%2F" target="_blank" rel=" noopener"><i>"Don’t boycott GTA 6," fired Rockstar devs say: "Support our legal battle instead" and "win justice for the people who helped make it."</i></a><br><br> [/url]]]> </content:encoded>
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<title>Palworld and No Man&amp;apos;s Sky leads pour more fuel on the potential collab fire and fans are convinced it&amp;apos;s finally happening: &amp;quot;My 2 favorite games together? Yes please&amp;quot;</title>
<link>https://xinker.org/palworld-and-no-mans-sky-leads-pour-more-fuel-on-the-potential-collab-fire-and-fans-are-convinced-its-finally-happening-my-2-favorite-games-together-yes-please</link>
<guid>https://xinker.org/palworld-and-no-mans-sky-leads-pour-more-fuel-on-the-potential-collab-fire-and-fans-are-convinced-its-finally-happening-my-2-favorite-games-together-yes-please</guid>
<description><![CDATA[  After months of teasing, both Hello Games&#039; boss and John &#039;Bucky&#039; Buckley, the head of publishing and communications at Palworld developer Pocketpair, are throwing more fuel on the fire of a potential collaboration between it and No Man&#039;s Sky. Back in April, Hello Games lead Sean Murray was teasing the Pokemon-style update for No Man&#039;s Sky which caught the attention of Bucky, saying he had a &quot;fun collab idea&quot; for the two games. This was furthered in July when Bucky said he wants to crossover with No Man&#039;s Sky specifically, should the collab make sense logistically. And following the Terraria update and collab with indie FPS Ultrakill, fans are speculating what&#039;s next to come.  Earlier this week, Bucky revealed that people &quot;do not realize the sheer number of collabs we&#039;ve rejected or scrapped,&quot; which caused Murray to quote tweet a news post about it, tagging Bucky and saying &quot;bro.&quot; This was swiftly responded to by Bucky, who quotes Eminem&#039;s Stan back to Murray, with lines like &quot;I wrote you, but you still ain&#039;t callin&#039;,&quot; and &quot;I hope you get this, man, hit me back, just to chat.&quot; Dear @NoMansSky , I wrote you, but you still ain’t callin’…I left my cell, my pager and my home phone at the bottom…I sent two letters back in autumn, you must not’ve got ’em…Anyways, I hope you get this, man, hit me back, Just to chat, truly yours, your biggest fan, Bucky https://t.co/mh0EZOna6yAugust 19, 2026 While this could easily just be a bit of banter between the two, given the history between them, some fans are seeing this as confirmation that the long-teased collab could be in the works. One response reads &quot;YES MY TWO FAVORITE WORLDS KISS AND MAKE ME A BEAUTIFUL COLAB,&quot; while another says, &quot;My two favorite games together? Yes please.&quot; Others simply put out there, &quot;Ohh it&#039;s happening.&quot; At this point it definitely does feel like a &quot;when&quot; more than &quot;if,&quot; but it all comes down to how the teams can make it work and make sense, which will likely be the real challenge.  Palworld devs &quot;not planning to spend a year&quot; making a &quot;massive&quot; 1.1 update, publishing lead clarifies after quickly regretting asking fans for ideas. [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/zMr4AoJFWH9JRU4BScNTE7-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 19:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Palworld, and, Mans, Sky, leads, pour, more, fuel, the, potential, collab, fire, and, fans, are, convinced, its, finally, happening:, My, favorite, games, together, Yes, please</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/zMr4AoJFWH9JRU4BScNTE7-1280-80.jpg" crossorigin="anonymous"> After months of teasing, both Hello Games' boss and John 'Bucky' Buckley, the head of publishing and communications at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fpalworld%2F" target="_blank" rel=" noopener"><u>Palworld</u></a> developer Pocketpair, are throwing more fuel on the fire of a potential collaboration between it and No Man's Sky.<br><br> Back in April, Hello Games lead Sean Murray was teasing the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fno-mans-sky-xeno-arena-update-lets-you-raise-train-and-battle-the-alien-creatures-found-across-the-universe-is-inspired-by-hello-games-love-of-pokemon-palworld-world-of-warcrafts-pet-battling%2F" target="_blank" rel=" noopener"><u>Pokemon-style update</u></a> for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fno-man-s-sky%2F" target="_blank" rel=" noopener"><u>No Man's Sky</u></a> which caught the attention of Bucky, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-and-no-mans-sky-crossover-seems-more-likely-than-ever-as-pocketpair-lead-shoots-his-shot-for-a-fun-collab-idea-moments-before-hello-games-pokemon-style-update-is-unveiled%2F" target="_blank" rel=" noopener">saying he had a "fun collab idea" for the two games</a>. This was furthered in July when Bucky said <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-would-collab-with-ark-no-mans-sky-and-enshrouded-tomorrow-if-we-could-make-it-make-sense-says-publishing-chief%2F" target="_blank" rel=" noopener">he wants to crossover with No Man's Sky specifically, should the collab make sense</a> logistically. And following the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-update-introduces-its-terraria-collaboration-fishing-a-friendship-mechanic-and-lets-you-sleep-together-with-your-pals-so-stop-asking%2F" target="_blank" rel=" noopener"><u>Terraria update</u></a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpocketpair-dates-palworlds-second-collab-this-time-with-hugely-acclaimed-fps-ultrakill-and-again-teases-a-legendary-pal-first-shown-off-years-ago-for-1-0%2F" target="_blank" rel=" noopener"><u>collab with indie FPS Ultrakill</u></a>, fans are speculating what's next to come. <br><br> Earlier this week, Bucky revealed that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-lead-tells-fans-they-simply-do-not-realize-the-sheer-number-of-collabs-weve-rejected-because-they-didnt-make-sense-for-the-survival-game%2F" target="_blank" rel=" noopener">people "do not realize the sheer number of collabs we've rejected or scrapped,"</a> which caused Murray to quote tweet a news post about it, tagging Bucky and saying "bro." This was swiftly responded to by Bucky, who quotes Eminem's Stan back to Murray, with lines like "I wrote you, but you still ain't callin'," and "I hope you get this, man, hit me back, just to chat."<br><br> Dear @NoMansSky , I wrote you, but you still ain’t callin’…I left my cell, my pager and my home phone at the bottom…I sent two letters back in autumn, you must not’ve got ’em…Anyways, I hope you get this, man, hit me back, Just to chat, truly yours, your biggest fan, Bucky <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2Fmh0EZOna6y" target="_blank" rel=" noopener">https://t.co/mh0EZOna6y</a><a class="bb_link" href="https://twitter.com/cantworkitout/status/2089932090737639701" target="_blank" rel="">August 19, 2026</a><br><br> While this could easily just be a bit of banter between the two, given the history between them, some fans are seeing this as confirmation that the long-teased collab could be in the works. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FClosetSkully%2Fstatus%2F2090007397746053558%3Fs%3D20" target="_blank" rel=" noopener"><u>One response reads</u></a> "YES MY TWO FAVORITE WORLDS KISS AND MAKE ME A BEAUTIFUL COLAB," <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FWise__Wolf%2Fstatus%2F2089805463261229460%3Fs%3D20" target="_blank" rel=" noopener"><u>while another says</u></a>, "My two favorite games together? Yes please." Others <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fwillandwordx%2Fstatus%2F2089945052348874824%3Fs%3D20" target="_blank" rel=" noopener"><u>simply put out there,</u></a> "Ohh it's happening."<br><br> At this point it definitely does feel like a "when" more than "if," but it all comes down to how the teams can make it work and make sense, which will likely be the real challenge. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-devs-not-planning-to-spend-a-year-making-a-massive-1-1-update-publishing-lead-clarifies-after-quickly-regretting-asking-fans-for-ideas%2F" target="_blank" rel=" noopener"><u><i>Palworld devs "not planning to spend a year" making a "massive" 1.1 update, publishing lead clarifies after quickly regretting asking fans for ideas</i></u></a><i>.</i><br><br> [/url]]]> </content:encoded>
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<title>Proton Experimental brings fixes for Company of Heroes 3, Avatar: Frontiers of Pandora, Arma 3 and more</title>
<link>https://xinker.org/proton-experimental-brings-fixes-for-company-of-heroes-3-avatar-frontiers-of-pandora-arma-3-and-more</link>
<guid>https://xinker.org/proton-experimental-brings-fixes-for-company-of-heroes-3-avatar-frontiers-of-pandora-arma-3-and-more</guid>
<description><![CDATA[ Valve just launched the latest Proton Experimental update to improve gaming on Linux / SteamOS, Steam Deck and Steam Machine - here&#039;s all that&#039;s changed.  Read the full article here: https://www.gamingonlinux.com/2026/08/proton-experimental-brings-fixes-for-company-of-heroes-3-avatar-frontiers-of-pandora-arma-3-and-more/ ]]></description>
<enclosure url="https://www.gamingonlinux.com/uploads/articles/tagline_images/709825840id29578gol.webp" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 19:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Proton, Experimental, brings, fixes, for, Company, Heroes, Avatar:, Frontiers, Pandora, Arma, and, more</media:keywords>
<content:encoded><![CDATA[Valve just launched the latest Proton Experimental update to improve gaming on Linux / SteamOS, Steam Deck and Steam Machine - here's all that's changed. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/709825840id29578gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fproton-experimental-brings-fixes-for-company-of-heroes-3-avatar-frontiers-of-pandora-arma-3-and-more%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/proton-experimental-brings-fixes-for-company-of-heroes-3-avatar-frontiers-of-pandora-arma-3-and-more/</a><br><br>]]> </content:encoded>
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<title>The Starsand Chic Costume Design Contest Is Now Open!</title>
<link>https://xinker.org/the-starsand-chic-costume-design-contest-is-now-open</link>
<guid>https://xinker.org/the-starsand-chic-costume-design-contest-is-now-open</guid>
<description><![CDATA[ Islanders, are you ready to show off your fashion creativity?Whether you love cute and cozy styles, cool and trendy looks, or completely wild and creative designs, we want to see your vision of island fashion!The contest features both Character and Pet Categories, with amazing prizes waiting for the winners!???? Submission Period: From now until September 7 at 8:59 AM PDT???? Enter the Contest:https://www.starsandisland.com/p/zt/2026/06/10/exterior-design/en/index.html?utm_source=steam#/Bring your ideas to life, share your designs with the community, and show us what island fashion means to you!We can&#039;t wait to see your amazing creations! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45009590/e48fb0463d590e438affc4c13468a9049aa00fd9.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 18:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Starsand, Chic, Costume, Design, Contest, Now, Open</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Islanders, are you ready to show off your fashion creativity?</p><p class="bb_paragraph">Whether you love cute and cozy styles, cool and trendy looks, or completely wild and creative designs, we want to see <b>your vision of island fashion</b>!</p><p class="bb_paragraph">The contest features both <b>Character and Pet Categories</b>, with <b>amazing prizes waiting for the winners!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">???? <b>Submission Period:</b> From now until <b>September 7 at 8:59 AM PDT</b></p><p class="bb_paragraph">???? <b>Enter the Contest:</b></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.starsandisland.com%2Fp%2Fzt%2F2026%2F06%2F10%2Fexterior-design%2Fen%2Findex.html%3Futm_source%3Dsteam%23%2F" target="_blank" rel=" noopener">https://www.starsandisland.com/p/zt/2026/06/10/exterior-design/en/index.html?utm_source=steam#/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph">Bring your ideas to life, share your designs with the community, and show us what <b>island fashion</b> means to you!</p><p class="bb_paragraph">We can't wait to see your amazing creations!</p>]]> </content:encoded>
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<title>Community update &#45; August 2026</title>
<link>https://xinker.org/community-update-august-2026</link>
<guid>https://xinker.org/community-update-august-2026</guid>
<description><![CDATA[ Hi everyone,As always, we appreciate your feedback on our latest release. It’s been a little rocky, and we’ve made fixes as fast as we can. You can see all of the various patches and hotfixes since 1.4 here.Today in 1.4.1.3 we are reverting some changes to the network protocol for the game to the previous versions found since launch. We know that one of the reasons you love LMU is the amazing netcode that allows you to race closer than others. Whilst we thought we had resolved initial feedback in 1.4.1.0 it’s clear that there’s still more to do for some users with particular connection types.To clear up some confusion on the technical side, much of the game traffic is sent identically to before 1.4. However, there does appear to be some interference in some situations with our latest change.As for RUDP’s future – it’s not being abandoned. We still believe that this is a positive step on disconnect rates (and can solve problems we never would be able to without it) but need to work on the way this is shown on your screens. So we’re going to continue this work and allow you to contribute. We’ve designed a way to allow us to hold RUDP testing sessions directly in the public version of the game you have whilst allowing other servers to use the tried and tested protocols we’ve been using until now. There is no technical reason the “RUDP” changes can’t succeed, but it clearly needs more time to mature.So in the coming weeks we’ll begin to host these test events. Participation isn’t mandatory, we don’t need huge numbers, but ideally a good spread of users across the globe. More on this later.We’re also committing to our next release, with two more amazing US circuits, currently scheduled in late September to be wholly committed to tidying up – bugs, design issues and underlying issues. We won’t be holding back critical fixes however, and will still work on delivering those as fast as we can.As always, our support hub is always online for information on known issues, troubleshooting and FAQ’s – Le Mans UltimateLets get back on trackStudio 397 ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/44213141/ff4cc3492694df8beba9a9c2d4cc25d34fd82c8e.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 18:29:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Community, update, August, 2026</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hi everyone,<br><br>As always, we appreciate your feedback on our latest release. It’s been a little rocky, and we’ve made fixes as fast as we can. You can see all of the various patches and hotfixes since 1.4 <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fguide.lemansultimate.com%2Fhc%2Fen-gb%2Fsections%2F16921327266831-Version-1-4" target="_blank" rel=" noopener">here</a>.<br><br>Today in 1.4.1.3 we are reverting some changes to the network protocol for the game to the previous versions found since launch. We know that one of the reasons you love LMU is the amazing netcode that allows you to race closer than others. Whilst we thought we had resolved initial feedback in 1.4.1.0 it’s clear that there’s still more to do for some users with particular connection types.<br><br>To clear up some confusion on the technical side, much of the game traffic is sent identically to before 1.4. However, there does appear to be some interference in some situations with our latest change.<br><br>As for RUDP’s future – it’s not being abandoned. We still believe that this is a positive step on disconnect rates (and can solve problems we never would be able to without it) but need to work on the way this is shown on your screens. So we’re going to continue this work and allow you to contribute. We’ve designed a way to allow us to hold RUDP testing sessions directly in the public version of the game you have whilst allowing other servers to use the tried and tested protocols we’ve been using until now. There is no technical reason the “RUDP” changes can’t succeed, but it clearly needs more time to mature.<br><br>So in the coming weeks we’ll begin to host these test events. Participation isn’t mandatory, we don’t need huge numbers, but ideally a good spread of users across the globe. More on this later.<br><br>We’re also committing to our next release, with two more amazing US circuits, currently scheduled in late September to be wholly committed to tidying up – bugs, design issues and underlying issues. We won’t be holding back critical fixes however, and will still work on delivering those as fast as we can.<br><br>As always, our support hub is always online for information on known issues, troubleshooting and FAQ’s – <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fguide.lemansultimate.com%2Fhc%2Fen-gb" target="_blank" rel=" noopener">Le Mans Ultimate</a><br><br>Lets get back on track<br><br>Studio 397</p>]]> </content:encoded>
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<title>Latest alleged GTA 6 leak &amp;quot;risks tarnishing the reputation of our communities&amp;quot;, say Stop Killing Games after hackers claim pro&#45;consumer motivations</title>
<link>https://xinker.org/latest-alleged-gta-6-leak-risks-tarnishing-the-reputation-of-our-communities-say-stop-killing-games-after-hackers-claim-pro-consumer-motivations</link>
<guid>https://xinker.org/latest-alleged-gta-6-leak-risks-tarnishing-the-reputation-of-our-communities-say-stop-killing-games-after-hackers-claim-pro-consumer-motivations</guid>
<description><![CDATA[  As you might have seen, there was another alleged GTA 6 leak yesterday, with apparent footage of Rockstar&#039;s crime sandbox in action spread across the net and in many cases swiftly hit with DMCA takedowns. The group seemingly behind the leakage this time have claimed that their motivations have to do with ranging against anti-consumer practices by publishers, prompting the Stop Killing Games campaign to step in and issue a statement condemning and distancing themselves from the hack. Read more ]]></description>
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<pubDate>Wed, 19 Aug 2026 18:18:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Latest, alleged, GTA, leak, risks, tarnishing, the, reputation, our, communities, say, Stop, Killing, Games, after, hackers, claim, pro-consumer, motivations</media:keywords>
<content:encoded><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-leak-stop-killing-games-statement-01.jpg?width=690&quality=85&format=jpg&auto=webp" crossorigin="anonymous"> As you might have seen, there was another alleged <a class="bb_link" href="https://www.rockpapershotgun.com/games/grand-theft-auto-vi" target="_blank" rel="">GTA 6</a> leak <a class="bb_link" href="https://www.rockpapershotgun.com/gta-6-footage-once-again-appears-to-leak-online-this-time-because-of-a-group-that-wants-games-like-the-crew-to-have-offline-modes-and-the-end-of-digital-preorders" target="_blank" rel="">yesterday</a>, with apparent footage of Rockstar's crime sandbox in action spread across the net and in many cases swiftly hit with DMCA takedowns. The group seemingly behind the leakage this time have claimed that their motivations have to do with ranging against anti-consumer practices by publishers, prompting the Stop Killing Games campaign to step in and issue a statement condemning and distancing themselves from the hack.<br><br> <a class="bb_link" href="https://www.rockpapershotgun.com/latest-alleged-gta-6-leak-risks-tarnishing-the-reputation-of-our-communities-say-stop-killing-games-after-hackers-claim-pro-consumer-motivations" target="_blank" rel="">Read more</a><br><br>]]> </content:encoded>
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<title>???? Godslayer Showdown—The Final Results Are In!</title>
<link>https://xinker.org/godslayer-showdownthe-final-results-are-in</link>
<guid>https://xinker.org/godslayer-showdownthe-final-results-are-in</guid>
<description><![CDATA[ After weeks of hard-fought battles, ???????????????????????????????????? ???????????????????????????????? ???????????? ???????????????????????????? ???????????? ????????????????????????????????????????!Four finalists fought their way through the battlefield and into the final showdown. Now, the rankings are set:???? ???????????????????????????????? — ???????????????????????????????? ????????????????????????-???????? — ???????????????????????????????? ???????????????????? ???????????????????? — ???????????????????????? ???????????????????????????? ???????????????????????? ???????????????????? — ????????????????????????????????????From the fierce battles of the regular season to the final clash, ???????????????????????????????????? ????????????????????????????????  delivered clutch plays, incredible comebacks, and plenty of moments worth remembering.A huge thank-you to every player and creator who stepped into the arena—and to everyone who watched, cheered, and followed the competition from start to finish.???????????? ???????????????????????????? ???????????? ????????????????, ???????????? ???????????? ???????????????????????????????? ???????????? ???????????????? ????????????????????????????. ???????????????????? ???????????? ???????????? ???????????????????? ???????????????? ???????? ???????????????????????????????????? ????????????????????????????????. ???????????????????? ???????? ???????????????? ????????????????????! ⚔️???? ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/43178138/649d4748e52f958f90d37ac40c430d316908fa0f.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 18:16:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, Godslayer, Showdown—The, Final, Results, Are, In</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">After weeks of hard-fought battles, <b>???????????????????????????????????? ???????????????????????????????? ???????????? ???????????????????????????? ???????????? ????????????????????????????????????????!</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">Four finalists fought their way through the battlefield and into the final showdown. Now, the rankings are set:</p><p class="bb_paragraph">???? <b>???????????????????????????????? — ????????????????????????????</b></p><p class="bb_paragraph">???? <b>????????????????????????-???????? — ????????????????????????????</b></p><p class="bb_paragraph">???? <b>???????????????????? ???????????????????? — ???????????????????????? ????????????????????????</b></p><p class="bb_paragraph">???? <b>???????????????????????? ???????????????????? — ????????????????????????????????????</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">From the fierce battles of the regular season to the final clash, <b>???????????????????????????????????? ???????????????????????????????? </b> delivered clutch plays, incredible comebacks, and plenty of moments worth remembering.</p><p class="bb_paragraph"></p><p class="bb_paragraph">A huge thank-you to every player and creator who stepped into the arena—and to everyone who watched, cheered, and followed the competition from start to finish.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???????????? ???????????????????????????? ???????????? ????????????????, ???????????? ???????????? ???????????????????????????????? ???????????? ???????????????? ????????????????????????????. ???????????????????? ???????????? ???????????? ???????????????????? ???????????????? ???????? ???????????????????????????????????? ????????????????????????????????. ???????????????????? ???????? ???????????????? ????????????????????! ⚔️????</b></p><p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/43178138/a4c15a6e4aa021c87fe048a8b2a9bdd140166323.jpg"></p>]]> </content:encoded>
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<title>Game servers online</title>
<link>https://xinker.org/game-servers-online</link>
<guid>https://xinker.org/game-servers-online</guid>
<description><![CDATA[ Server maintenance is completed, game servers are back online. The following changes are now available in the game:• The trade interface has been fully redesigned — it now provides clearer visual feedback and responds more precisely to your actions. • Map marker settings have been expanded. For each marker, you can now choose where it appears: only on the map, only in the world, everywhere, or nowhere.• Fixed an issue where a container with an active Polyhedron artefact would be unequipped when changing locations. • The case-opening sound now always plays when reopening a case using the “Open more” button.• Added damage to structures to the 23x75 Barricade round. This stat was previously hidden.Jump in, test the changes — and have a nice raid! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/41581512/240ca468a24e57cf921c16a673bbf0faeea8d487.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 18:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, servers, online</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/41581512/a90a2cf6e8a96b9467678b4f02f560e0f5ec6d94.jpg"><br>Server maintenance is completed, game servers are back online. The following changes are now available in the game:</p><blockquote class="bb_blockquote"><p class="bb_paragraph">• The trade interface has been fully redesigned — it now provides clearer visual feedback and responds more precisely to your actions. <br>• Map marker settings have been expanded. For each marker, you can now choose where it appears: only on the map, only in the world, everywhere, or nowhere.<br>• Fixed an issue where a container with an active Polyhedron artefact would be unequipped when changing locations. <br>• The case-opening sound now always plays when reopening a case using the “Open more” button.<br>• Added damage to structures to the 23x75 Barricade round. This stat was previously hidden.</p></blockquote><p class="bb_paragraph">Jump in, test the changes — and have a nice raid!</p>]]> </content:encoded>
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<title>Planet Coaster 2 | Silver Screen Pack &#45; Out Now!</title>
<link>https://xinker.org/planet-coaster-2-silver-screen-pack-out-now</link>
<guid>https://xinker.org/planet-coaster-2-silver-screen-pack-out-now</guid>
<description><![CDATA[ Hayo Park Managers, It’s time to Cue the Drama in your parks – the Silver Screen Pack DLC is available now for Planet Coaster 2 on all platforms. Let’s take it from the top!  Seven new coasters and flat rides; a blockbuster line up! Vector – New Gen Flying Coaster, Movement Construction – Slot Car, Cinema Room, Fourth Wall, Ground Control, Big Screen Tour and Re-Motion. Over 650 new scenery pieces in Art Deco style and 1950’s iconic theming – including three sets of unique wall sets, a mix of glass, terracotta tiles, glossy tiles, and plaster finishes. AND that’s not all – we have a new Entertainer: Cornell Butterworth!  Alongside this DLC launch, we have the Update 11 release, too. This FREE update is available to all Planet Coaster 2 players, across all platforms.  Update 11 includes a number of new features and bug fixes.  Update 11 – New Features and Improvements Wait Time Signs  Wait time signs are in Planet Coaster 2, as a new scenery piece, displaying a ride&#039;s average wait time to guests.  Food Concessions Manage your guests hunger with five fresh food counters around your theme park. You can now place down popcorn, candy floss, corn dogs, fries and doughnut carts giving you more delicious variety throughout your parks. On-ride photos  On-ride photos are highly customisable features which are already available on coasters, but we&#039;re now bringing them to tracked rides and flumes! Add a &quot;ride photo camera&quot; from the ride&#039;s feature add-ons menu at an intense track moment. Place a photo kiosk from the facilities tab and link it to the ride. Finally, test the ride to generate guest snapshots.  The Silver Screen Pack and Update 11 are OUT NOW!  https://store.steampowered.com/app/4961870/Planet_Coaster_2_Silver_Screen_Pack/ ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45100725/a1d13827ca70a7e0a1fe2497939ce3302577e523.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 18:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Planet, Coaster, Silver, Screen, Pack, Out, Now</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hayo Park Managers, </p><p class="bb_paragraph"></p><p class="bb_paragraph">It’s time to Cue the Drama in your parks – the Silver Screen Pack DLC is available now for Planet Coaster 2 on all platforms. </p><p class="bb_paragraph"></p><div data-youtube='"wutCVAqzbz0' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph">Let’s take it from the top!  </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45100725/a6d00e9c3267e48fd9b832dd423ddd4b8ce6fc7c.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Seven new coasters and flat rides; a blockbuster line up! Vector – New Gen Flying Coaster, Movement Construction – Slot Car, Cinema Room, Fourth Wall, Ground Control, Big Screen Tour and Re-Motion. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45100725/12186e1d5310b1e5efcd721c7041ddb23e5e0721.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Over 650 new scenery pieces in Art Deco style and 1950’s iconic theming – including three sets of unique wall sets, a mix of glass, terracotta tiles, glossy tiles, and plaster finishes. </p><p class="bb_paragraph"></p><p class="bb_paragraph">AND that’s not all – we have a new Entertainer: Cornell Butterworth! </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45100725/7f5d306f6ad350f9eca96b631ad904346d04d1d6.jpg"></p><p class="bb_paragraph"> </p><p class="bb_paragraph">Alongside this DLC launch, we have the Update 11 release, too. This FREE update is available to all Planet Coaster 2 players, across all platforms.  </p><p class="bb_paragraph"></p><p class="bb_paragraph">Update 11 includes a number of new features and bug fixes. </p><p class="bb_paragraph"> </p><div class="bb_h2">Update 11 – New Features and Improvements </div><p class="bb_paragraph"></p><div class="bb_h3"><b>Wait Time Signs</b>  </div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45100725/08a4cb38cfd3ec5f9aefabb0090a5a8d1abfe883.jpg"></p><p class="bb_paragraph">Wait time signs are in Planet Coaster 2, as a new scenery piece, displaying a ride's average wait time to guests. </p><p class="bb_paragraph"> </p><div class="bb_h3"><b>Food Concessions</b> </div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45100725/a7a107fbeab1389beb4eecb42b20fe997f19fb27.jpg"></p><p class="bb_paragraph">Manage your guests hunger with five fresh food counters around your theme park. You can now place down popcorn, candy floss, corn dogs, fries and doughnut carts giving you more delicious variety throughout your parks. </p><p class="bb_paragraph"></p><div class="bb_h3"><b>On-ride photos</b>  </div><p class="bb_paragraph">On-ride photos are highly customisable features which are already available on coasters, but we're now bringing them to tracked rides and flumes! Add a "ride photo camera" from the ride's feature add-ons menu at an intense track moment. Place a photo kiosk from the facilities tab and link it to the ride. Finally, test the ride to generate guest snapshots. </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>The Silver Screen Pack and Update 11 are OUT NOW!</b>  </p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4961870/Planet_Coaster_2_Silver_Screen_Pack/" target="_blank" rel="">https://store.steampowered.com/app/4961870/Planet_Coaster_2_Silver_Screen_Pack/</a></p>]]> </content:encoded>
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<title>August 19 Maintenance</title>
<link>https://xinker.org/august-19-maintenance</link>
<guid>https://xinker.org/august-19-maintenance</guid>
<description><![CDATA[ Baboo, D.G. Members,Heartopia will undergo maintenance to improve server performance. If the maintenance is delayed, please refer to subsequent announcements for updated information.Maintenance Period:August 19, 15:00 - 18:00 (UTC-5)This maintenance will require server downtime, during which you will be unable to log in to the game. Please plan your game time accordingly to avoid any inconvenience.Maintenance Details:◆New Events◆\[Back-to-School Sticker Challenge]Gull of all trades, master of every single one.Event Duration: August 29, 6:00 AM - September 14, 6:00 AM (Server Time)Collect all event stickers to get rewards!Event Details: After the event starts, D.G. Members can obtain \[Random Stickers] by completing daily event quests. Stickers are randomly drawn from currently available themes. Collecting a specified number of stickers in each theme unlocks corresponding rewards.Send Sticker to give duplicate stickers to other D.G. Members. You can send up to 5 stickers to the same player per day.Please note that the unclaimed rewards will be sent to your in-game mailbox the following day. Once the event ends, the unclaimed accumulated rewards will also be delivered to your mailbox.◆New Features◆\[Hot Air Balloon Event]Take to the sky with your friends in a hot air balloon. Enjoy the whole new view of the flower sea.How to Play: Once D.G. Members reach level 18, they can start this event through Gazing Boy. Eligible members will receive a Hot Air Balloon Event invitation every Saturday and Sunday at 4:00 PM (Server Time). Please note that the event cannot take place on rainy or snowy days.Once the event begins, you can choose between the Flower Field Route and the Town Sky Tour to enjoy the sights. Each hot air balloon can carry up to 6 members at a time.\[Friend Styling]Go face-to-face with a friend and style a look you&#039;ll both adore!How to Play: Once the Friend level reaches 2, D.G. Members can start Friend Styling and invite their friends to join.When it begins, the helper can use their friends&#039; clothing to dress them in real time. Both members can chat and interact with emotes. After finishing the styling, the outfit can be saved.\[Photography Update]1. The Camera now features a Selfie mode that can be toggled among Default, First-Person, and Selfie. Please note: Selfie mode is currently unavailable in Whalefall Canyon.2. Selfie mode supports switching between selfie actions and facial expressions. You can also drag on the screen to adjust the background angle.3. The Camera&#039;s zoom range has been expanded, and wide-angle shots are now supported.\[Main Story Quest Update]After the Fashionwave ends, Whalefall Canyon will get a Main Story Update. D.G. Members who have reached the required Home Level can accept Main Story Quests from the Whalefall Canyon main screen. The quest chain is divided into three parts.By completing these quests, you&#039;ll earn rewards such as Exploration Level XP and Certificates of Exploration, unlocking even more Whalefall Canyon content. D.G. Members who have already completed all quests in the current Fashionwave can choose to skip the Main Story Quests and claim all quest rewards directly.As you progress through the Main Quests, the Cleanliness cap for each area of Whalefall Canyon will also gradually increase.\[New Arrivals in Store]1. The Furniture Shop will now carry a hair salon-themed furniture set, including the Reclining Shampoo Chair, Barber Chair, Perm Machine, Barber Pole Lamp, Standing Vanity Mirror, and more. Some pieces include multiple color variants. A new showroom will also be added.2. The Self-Service Lab now offers new interactive furniture research: Wall‑Mounted Control Panel, Control Console, Floor-Standing Control Panel, Master Control Console, Floor‑Standing Master Button, Ceiling‑Mounted Master Button, and Wall‑Mounted Master Button. Some items come in multiple styles, and all can be obtained by completing their research.\[Party Feature]1. Added a tutorial button on the Party interface.2. While a party is in progress, outside buff effects will be removed and the remaining duration restored after the party ends.3. Chatting with strangers is now available during the preparation phase of Hide &amp; Seek Party.4. Optimized the skill for the Mimic: after the skill ends, the Mimic will keep their current facing direction instead of automatically turning back to the original orientation.\[Optimizations]1. Added Remedy system in Guild Sign-In. Complete the daily sign-in on Saturday and Sunday to restore 1 Late Sign-in chance (up to 2 stored). These chances can be used to claim missed sign-in rewards from the current week.2. Dream System: Now the active goals will be displayed in a list view. This allows you to track progress and claim rewards manually. Added Overview mode. Now you can browse the complete goal tree.3. Closet category: Changed Chapeau into Hat and Head. Changed Face Decor into Face, Lip, Eye, and Earring decors. Changed Backpack into Back &amp; Waist, and Tai ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45812445/d87dc9971bd82fd62620d06000df41c823e9558d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 18:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, Maintenance</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Baboo, D.G. Members,</p><p class="bb_paragraph">Heartopia will undergo maintenance to improve server performance. If the maintenance is delayed, please refer to subsequent announcements for updated information.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Maintenance Period:</p><p class="bb_paragraph">August 19, 15:00 - 18:00 (UTC-5)</p><p class="bb_paragraph"></p><p class="bb_paragraph">This maintenance will require server downtime, during which you will be unable to log in to the game. Please plan your game time accordingly to avoid any inconvenience.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Maintenance Details:</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆New Events◆</p><p class="bb_paragraph">\[Back-to-School Sticker Challenge]</p><p class="bb_paragraph">Gull of all trades, master of every single one.</p><p class="bb_paragraph">Event Duration: August 29, 6:00 AM - September 14, 6:00 AM (Server Time)</p><p class="bb_paragraph">Collect all event stickers to get rewards!</p><p class="bb_paragraph">Event Details: After the event starts, D.G. Members can obtain \[Random Stickers] by completing daily event quests. Stickers are randomly drawn from currently available themes. Collecting a specified number of stickers in each theme unlocks corresponding rewards.</p><p class="bb_paragraph">Send Sticker to give duplicate stickers to other D.G. Members. You can send up to 5 stickers to the same player per day.</p><p class="bb_paragraph">Please note that the unclaimed rewards will be sent to your in-game mailbox the following day. Once the event ends, the unclaimed accumulated rewards will also be delivered to your mailbox.</p><p class="bb_paragraph"></p><p class="bb_paragraph">◆New Features◆</p><p class="bb_paragraph">\[Hot Air Balloon Event]</p><p class="bb_paragraph">Take to the sky with your friends in a hot air balloon. Enjoy the whole new view of the flower sea.</p><p class="bb_paragraph">How to Play: Once D.G. Members reach level 18, they can start this event through Gazing Boy. Eligible members will receive a Hot Air Balloon Event invitation every Saturday and Sunday at 4:00 PM (Server Time). Please note that the event cannot take place on rainy or snowy days.</p><p class="bb_paragraph">Once the event begins, you can choose between the Flower Field Route and the Town Sky Tour to enjoy the sights. Each hot air balloon can carry up to 6 members at a time.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Friend Styling]</p><p class="bb_paragraph">Go face-to-face with a friend and style a look you'll both adore!</p><p class="bb_paragraph">How to Play: Once the Friend level reaches 2, D.G. Members can start Friend Styling and invite their friends to join.</p><p class="bb_paragraph">When it begins, the helper can use their friends' clothing to dress them in real time. Both members can chat and interact with emotes. After finishing the styling, the outfit can be saved.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Photography Update]</p><p class="bb_paragraph">1. The Camera now features a Selfie mode that can be toggled among Default, First-Person, and Selfie. Please note: Selfie mode is currently unavailable in Whalefall Canyon.</p><p class="bb_paragraph">2. Selfie mode supports switching between selfie actions and facial expressions. You can also drag on the screen to adjust the background angle.</p><p class="bb_paragraph">3. The Camera's zoom range has been expanded, and wide-angle shots are now supported.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Main Story Quest Update]</p><p class="bb_paragraph">After the Fashionwave ends, Whalefall Canyon will get a Main Story Update. D.G. Members who have reached the required Home Level can accept Main Story Quests from the Whalefall Canyon main screen. The quest chain is divided into three parts.</p><p class="bb_paragraph">By completing these quests, you'll earn rewards such as Exploration Level XP and Certificates of Exploration, unlocking even more Whalefall Canyon content. D.G. Members who have already completed all quests in the current Fashionwave can choose to skip the Main Story Quests and claim all quest rewards directly.</p><p class="bb_paragraph">As you progress through the Main Quests, the Cleanliness cap for each area of Whalefall Canyon will also gradually increase.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[New Arrivals in Store]</p><p class="bb_paragraph">1. The Furniture Shop will now carry a hair salon-themed furniture set, including the Reclining Shampoo Chair, Barber Chair, Perm Machine, Barber Pole Lamp, Standing Vanity Mirror, and more. Some pieces include multiple color variants. A new showroom will also be added.</p><p class="bb_paragraph">2. The Self-Service Lab now offers new interactive furniture research: Wall‑Mounted Control Panel, Control Console, Floor-Standing Control Panel, Master Control Console, Floor‑Standing Master Button, Ceiling‑Mounted Master Button, and Wall‑Mounted Master Button. Some items come in multiple styles, and all can be obtained by completing their research.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Party Feature]</p><p class="bb_paragraph">1. Added a tutorial button on the Party interface.</p><p class="bb_paragraph">2. While a party is in progress, outside buff effects will be removed and the remaining duration restored after the party ends.</p><p class="bb_paragraph">3. Chatting with strangers is now available during the preparation phase of Hide & Seek Party.</p><p class="bb_paragraph">4. Optimized the skill for the Mimic: after the skill ends, the Mimic will keep their current facing direction instead of automatically turning back to the original orientation.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Optimizations]</p><p class="bb_paragraph">1. Added Remedy system in Guild Sign-In. Complete the daily sign-in on Saturday and Sunday to restore 1 Late Sign-in chance (up to 2 stored). These chances can be used to claim missed sign-in rewards from the current week.</p><p class="bb_paragraph">2. Dream System: Now the active goals will be displayed in a list view. This allows you to track progress and claim rewards manually. Added Overview mode. Now you can browse the complete goal tree.</p><p class="bb_paragraph">3. Closet category: Changed Chapeau into Hat and Head. Changed Face Decor into Face, Lip, Eye, and Earring decors. Changed Backpack into Back & Waist, and Tail decors. Renamed Gloves to Bracelet. Updated the Clothing Store layout to match the new categories.</p><p class="bb_paragraph">4. Added a shortcut to Repair Kit in Toolbox. Now you can get quick access without opening your backpack. This shortcut will be hidden when you have no Repair Kits.</p><p class="bb_paragraph">5. The emote names will be displayed in the reaction list for Home Likes, Books, and other creations.</p><p class="bb_paragraph">6. The home info on the bus map will now show the D.G. Member's name.</p><p class="bb_paragraph">7. A new hotkey, O, has been added for the PC version, allowing for instant outfit change.</p><p class="bb_paragraph"></p><p class="bb_paragraph">\[Bug Fixes]</p><p class="bb_paragraph">1. Fixed an issue where the like count displayed as 0 when receiving multiple emote reactions.</p><p class="bb_paragraph">2. Fixed an issue with wrong character posture during dialogue in Whalefall Canyon.</p><p class="bb_paragraph">3. Fixed an issue where the backpack space was incorrect when applying a Blueprint.</p><p class="bb_paragraph">4. Fixed an issue where the rainbow effect on the Rainbow Unicorn Archway or Rainbow Unicorn Pillar would disappear when placed in front of Heartbond Stained Glass Window.</p><p class="bb_paragraph">5. Fixed a display issue when placing walls on Heartbond Floral Glass Floor.</p><p class="bb_paragraph">6. Fixed an issue where the red dot didn't display properly for D.G. Members receiving gift stickers under certain circumstances.</p><p class="bb_paragraph">7. Fixed an issue where floating pollutants spawned during the Ocean Cleanup event were missing the black mist visual effects.</p><p class="bb_paragraph">8. Fixed an issue where character outfits appeared transparent in the empty background area of Whalefall Canyon on some devices.</p><p class="bb_paragraph">9. Fixed an issue where the Whalefall Canyon map displayed incorrectly.</p><p class="bb_paragraph">10. Fixed an issue where seaweed in Whalefall Canyon displayed incorrectly.</p><p class="bb_paragraph">11. Fixed an issue where plant shadows in Whalefall Canyon appeared abnormally dark.</p><p class="bb_paragraph">12. Fixed an issue where other members could not see the cat or dog being carried by a D.G. Member after they left and returned to their view.</p><p class="bb_paragraph">13. Fixed an issue where the icon for painted outfits in an outfit set was not uploading to the latest painting.</p><p class="bb_paragraph">14. Fixed an issue in Building Co-op when placing a module: the placement preview for other D.G. Members was incorrect, and a Garland would appear.</p><p class="bb_paragraph">15. Fixed an issue where the quest text colors in the Whalefall Canyon Expedition Catalog displayed incorrectly.</p><p class="bb_paragraph">16. Fixed an issue where dolphins in the seamount could occasionally get stuck.</p><p class="bb_paragraph">17. Fixed an issue where a door placed on the ground would automatically close when viewed from a distance.</p><p class="bb_paragraph">18. Fixed an issue where the Aquarium Fish: the European Flying Squid would be stuck on the ground.</p><p class="bb_paragraph">19. Fixed an issue where the Whalefall Canyon entry would appear on the map for D.G. Members who hadn't unlocked the Underwater World.</p><p class="bb_paragraph">20. Fixed an issue where a gap would appear at the top of the profile after applying a new profile frame.</p><p class="bb_paragraph">21. Fixed an issue where the chat box was not hidden, and the interface overlapped when entering the Gilded Acorn Exhibition.</p><p class="bb_paragraph">22. Fixed an issue where the bottom rug of Cupid's Harp Corner was not displayed when it was placed.</p><p class="bb_paragraph">23. Fixed an issue where the stones near the mural in Whalefall Canyon would change color in different view distances.</p><p class="bb_paragraph">24. Fixed an issue where the label of Seashell Lollipop was displayed incorrectly.</p><p class="bb_paragraph">25. Fixed an issue where the stars of mailboxes were displayed wrongly.</p><p class="bb_paragraph">26. Fixed an issue where the leggings under the Wanderer Tassel Shorts were displayed incorrectly.</p><p class="bb_paragraph">27. Fixed an issue where various photo frames such as Popcorn Bucket Photo Frame could be submitted in quests.</p><p class="bb_paragraph">28. Fixed an issue in the Ocean Cleanup event where the HP of giant pollutants was not calculated based on the maximum number of participants.</p><p class="bb_paragraph">29. Fixed an issue where friend gifting with an unpublished painting would display incorrectly when resent after being opened.</p><p class="bb_paragraph">30. Fixed an issue where the quantity display would flicker after tapping to equip a pet outfit when only one was available.</p><p class="bb_paragraph">31. Fixed an issue where sea fishing boats could be seen from the edges of Whalefall Canyon.</p><p class="bb_paragraph">32. Fixed an issue where the wings of the Eurasian Bullfinch were abnormally stretched during Birdwatching.</p><p class="bb_paragraph">33. Fixed an issue in the Ocean Cleanup event where the equipped tool action was incorrect when canceling a quick interaction and then attempting to clean again.</p><p class="bb_paragraph"></p><p class="bb_paragraph">After the maintenance is completed, we will send maintenance compensation \[Gold x8,000, Wishing Star x10] to all D.G. Members. Please claim your rewards via the in-game mailbox before August 22, 17:00 (UTC-5).</p>]]> </content:encoded>
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<title>Extension of server maintenance</title>
<link>https://xinker.org/extension-of-server-maintenance</link>
<guid>https://xinker.org/extension-of-server-maintenance</guid>
<description><![CDATA[ Server maintenance has been extended until 11:00 (UTC).We apologise for any inconvenience. We’re working hard to bring the servers back online as soon as possible.Respectfully,EXBO Team ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/41581512/1ea76c4c61819b190cd8c7e97027d13a451d480f.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 17:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Extension, server, maintenance</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/41581512/1ea76c4c61819b190cd8c7e97027d13a451d480f.png"></p><p class="bb_paragraph">Server maintenance has been extended<b> until 11:00 (UTC)</b>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We apologise for any inconvenience. We’re working hard to bring the servers back online as soon as possible.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Respectfully,</p><p class="bb_paragraph"><i>EXBO Team</i></p>]]> </content:encoded>
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<title>Launch Discount Ending Soon | Redeemable Music Disc In&#45;Game!</title>
<link>https://xinker.org/launch-discount-ending-soon-redeemable-music-disc-in-game</link>
<guid>https://xinker.org/launch-discount-ending-soon-redeemable-music-disc-in-game</guid>
<description><![CDATA[ Less than one day until Doloc Town launch discount ends!Doloc Town discount is set to end at August 19th 23:59 PM Pacific Time (Aug 20th 8:59AM CET). If you still haven’t picked up your copy yet, don’t miss the chance to grab it at 20% off!https://store.steampowered.com/app/2285550/Doloc_Town/Meanwhile, to thank again for player support, we&#039;ll be giving away the final redeemable music disc for the portable audio speaker!After updating the game, head to the phone booth and enter the code below to unlock this item:Mysterious Melody #4: 45451Combined with the other 3 music discs we giveaway earlier, players can redeem a total of 4 extra content in-game!   Mysterious Melody #1: 12311Mysterious Melody #2: 24141Mysterious Melody #3: 35321Mysterious Melody #4: 45451If you’ve enjoyed your time in Doloc Town, we’d greatly appreciate it if you could leave us a review on Steam! Report BUGs &amp; Share Your FeedbackIf you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at https://qa@logoi.net, thank you so much for your support!Alternatively, you could also report it through our Report Form or join Doloc Town official Discord community and report it there.Follow us on Social Media &amp; Community:Discord  Twitter  SubredditInstagram  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/43516921/c8b8fd387494a55e7e51d18ad55eb6ef4e3d47bd.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 17:58:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Launch, Discount, Ending, Soon, Redeemable, Music, Disc, In-Game</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3">Less than one day until Doloc Town launch discount ends!</div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Doloc Town discount is set to end <i>at August 19th 23:59 PM Pacific Time (Aug 20th 8:59AM CET).</i></b> </p><p class="bb_paragraph">If you still haven’t picked up your copy yet, don’t miss the chance to grab it at 20% off!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2285550/Doloc_Town/" target="_blank" rel="">https://store.steampowered.com/app/2285550/Doloc_Town/</a></p><p class="bb_paragraph">Meanwhile, to thank again for player support, we'll be giving away the final redeemable music disc for the portable audio speaker!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>After updating the game, head to the phone booth and enter the code below to unlock this item:</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Mysterious Melody #4:</b> <b>45451</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">Combined with the other 3 music discs we giveaway earlier, players can redeem a total of 4 extra content in-game!   </p><p class="bb_paragraph"></p><p class="bb_paragraph">Mysterious Melody #1: 12311</p><p class="bb_paragraph">Mysterious Melody #2: 24141</p><p class="bb_paragraph">Mysterious Melody #3: 35321</p><p class="bb_paragraph">Mysterious Melody #4: 45451</p><p class="bb_paragraph"></p><div class="bb_h3">If you’ve enjoyed your time in Doloc Town, <b>we’d greatly appreciate it if you could leave us a review on Steam!</b> </div><p class="bb_paragraph"></p><div class="bb_h3"><b>Report BUGs & Share Your Feedback</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fqa%40logoi.net" target="_blank" rel=" noopener">https://qa@logoi.net</a>, thank you so much for your support!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Alternatively, you could also report it through our <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforms.gle%2F85xCMoU86KBTf4te6" target="_blank" rel=" noopener">Report Form</a></b> or join Doloc Town official <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FsEbyvkbTen" target="_blank" rel=" noopener">Discord</a></b> community and report it there.</p><p class="bb_paragraph"></p><div class="bb_h3">Follow us on Social Media & Community:</div><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FsEbyvkbTen" target="_blank" rel=" noopener">Discord</a></b>  </p><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FRedSawGames" target="_blank" rel=" noopener">Twitter</a></b>  </p><p class="bb_paragraph"><b><a class="bb_link" href="https://www.reddit.com/r/DolocTown/" target="_blank" rel="">Subreddit</a></b></p><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fdoloc_town%2F" target="_blank" rel=" noopener">Instagram</a></b> </p>]]> </content:encoded>
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<title>Nemesis #8 &#45; School&amp;apos;s Out Available Now!</title>
<link>https://xinker.org/nemesis-8-schools-out-available-now</link>
<guid>https://xinker.org/nemesis-8-schools-out-available-now</guid>
<description><![CDATA[ Guess what, commanders, school’s finally out!No, we mean literally - Nemesis #8 - School’s Out is the latest mini-DLC to release for WARNO and is available today!https://store.steampowered.com/app/4639630/WARNO__Nemesis_8__Schools_Out/Next to the Nemesis DLC, we’ve also released a new patch update. Check out the details in the patch notes below:Patch NotesNemesis #8 - School’s Out!Nemesis #8 - School’s Out! goes to war with the experienced fighting forces from the most reputable military academies and training units of NATO and the Warsaw Pact. Two unique WARNO divisions mobilize under your command: the West German Verfügungstruppenkommando 42 and the Soviet 71-ya Zapasnaya Tankovaya Diviziya. Nemesis #8 - School’s Out is the most recent community-voted Nemesis to be released publicly. Read more about the original proposal of Nemesis #8 - School’s Out! in the following DevBlog. Updates to the West German arsenal of VfgTrpKdo 42 can be read here, while the latest changes to the Soviet roster of 71-ya Zapasnaya Tankovaya Diviziya can be gleaned here. In Nemesis #8 - School’s Out! an arsenal of new Instructor-type units can be led to battle, from FACHLEHRERGRUPPE and INSTRUKTORY squads, to LEHRLEOPARD 1A3A1 and INSTRUKTORY T-72B Obr. 89 tanks, plus experimental LEOPARD 2A4(D), heavy BTR-55 APCs, anti-air BO-105 BSH-1 helos and R-330P PIRAMIDA-1 jammer vehicles.Ranked Season 5With the release of Nemesis #8, Ranked Season 5 is now live! Following the community vote, the Ranked map pool now includes all available competitive 1v1 maps, training maps remain excluded.The season will run for approximately six months. At its conclusion, we’ll hold another vote on whether to retain this full map roster. WARNO - Tropic Storm’s new maps will also join the Ranked pool upon the expansion’s release.WARNO - Tropic Storm Expansion DetailedThe Eugen team is still hard at work on the next big expansion: WARNO - Tropic Storm. We are introducing a brand-new theatre of operations, the Caribbean and South America, giving you access to 6 new divisions and 4 new nations, plus an arsenal of new units, models, weapons, new terrain sets, and maps, and more. And equally important: it will contain 1 new Army General campaign, Cuba Libre! (read more here). Check out all the Division previews for WARNO - Tropic Storm below:First up is the Western-aligned U.S. 4th Marine Division earmarked for the Cuban invasion. Check out all the details in this preview here. The Communist-aligned Cuban 1a División de Tanques gets its place in the tropical sun in this detailed preview. The combined U.S.-Colombian division 7th Infantry Division (Light) also contains a hefty covert CIA contingent. Read more about it in this DevBlog here. The “red” Venezuelan IV División de Infantería receives its preview in this dedicated DevBlog. Newly minted Brazilian allies deploy the mobile 3ª Divisão de Exército as part of the Western-aligned battlegroup. Read more about this division and the prolific Brazilian armaments industry in this DevBlog. The last of the Venezuelan divisions, the I División de Infantería, is previewed in this in-depth DevBlog here.Until Next TimeAs you might have guessed, summer is upon us. That doesn’t mean that the Eugen offices are closed, but we are taking a break from our regular DevBlogs until September. Don’t forget to check out the ever-awesome WARNO community. Find the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.See you on the battlefield, commanders. ]]></description>
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<pubDate>Wed, 19 Aug 2026 17:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Nemesis, Schools, Out, Available, Now</media:keywords>
<content:encoded><![CDATA[Guess what, commanders, school’s <i>finally</i> out!<br><br>No, we mean literally - <b>Nemesis #8 - School’s Out</b> is the latest mini-DLC to release for <b>WARNO</b> and is available today!<br><br><a class="bb_link" href="https://store.steampowered.com/app/4639630/WARNO__Nemesis_8__Schools_Out/" target="_blank" rel="">https://store.steampowered.com/app/4639630/WARNO__Nemesis_8__Schools_Out/</a><br><br>Next to the <b>Nemesis</b> DLC, we’ve also released a new patch update. Check out the details in the patch notes below:<br><br><a class="bb_link" href="https://steamcommunity.com/games/1611600/announcements/detail/197747627751639516" target="_blank" rel="">Patch Notes</a><br><br><b><div class="bb_h2">Nemesis #8 - School’s Out!</div></b><br><b>Nemesis #8 - School’s Out!</b> goes to war with the experienced fighting forces from the most reputable military academies and training units of NATO and the Warsaw Pact. Two unique <b>WARNO</b> divisions mobilize under your command: the West German <b>Verfügungstruppenkommando 42</b> and the Soviet <b>71-ya Zapasnaya Tankovaya Diviziya</b>. <b>Nemesis #8 - School’s Out</b> is the most recent community-voted <b>Nemesis</b> to be released publicly. <br><br><img src="https://clan.akamai.steamstatic.com/images/41657262/cb9ad4d179a0949bc5429665a8fd50aa56d19993.jpg"><br><br>Read more about the original proposal of <b>Nemesis #8 - School’s Out!</b> in the following <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/510724241364091067" target="_blank" rel="">DevBlog</a>. <br><br>Updates to the West German arsenal of <b>VfgTrpKdo 42</b> <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/672875385849905367" target="_blank" rel="">can be read here</a>, while the latest changes to the Soviet roster of <b>71-ya Zapasnaya Tankovaya Diviziya</b> can be <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/674000651716395095" target="_blank" rel="">gleaned here</a>. <br><br>In <b>Nemesis #8 - School’s Out!</b> an arsenal of new <i>Instructor</i>-type units can be led to battle, from <b>FACHLEHRERGRUPPE</b> and <b>INSTRUKTORY</b> squads, to <b>LEHRLEOPARD 1A3A1</b> and <b>INSTRUKTORY T-72B Obr. 89</b> tanks, plus experimental <b>LEOPARD 2A4(D)</b>, heavy <b>BTR-55</b> APCs, anti-air <b>BO-105 BSH-1</b> helos and <b>R-330P PIRAMIDA-1</b> jammer vehicles.<br><br><img src="https://clan.akamai.steamstatic.com/images/41657262/3886263ecacd14637d497284aa7a16c1debfe643.jpg"><br><br><b><div class="bb_h2">Ranked Season 5</div></b><br>With the release of Nemesis #8, Ranked Season 5 is now live! Following the community vote, the Ranked map pool now includes all available competitive 1v1 maps, training maps remain excluded.<br><br>The season will run for approximately six months. At its conclusion, we’ll hold another vote on whether to retain this full map roster. WARNO - Tropic Storm’s new maps will also join the Ranked pool upon the expansion’s release.<br><br><img src="https://clan.akamai.steamstatic.com/images/41657262/54f18bb197c79701dda3cfa8472d1becb6c7998e.gif"><br><br><b><div class="bb_h2">WARNO - Tropic Storm Expansion Detailed</div></b><br>The <b>Eugen</b> team is still hard at work on the next big expansion: <b>WARNO - Tropic Storm</b>. We are introducing a brand-new theatre of operations, the Caribbean and South America, giving you access to <b>6 new divisions</b> and <b>4 new nations</b>, plus an arsenal of new units, models, weapons, new <b>terrain sets</b>, and <b>maps</b>, and more. And equally important: it will contain <b>1 new Army General</b> campaign, <b>Cuba Libre!</b> (read <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/714531147199024333?l=english" target="_blank" rel="">more here</a>). <br><br><img src="https://clan.akamai.steamstatic.com/images/41657262/a161e5a4c2645de6154f6679cfb121c2cae4490d.jpg"><br><br>Check out all the <b>Division</b> previews for <b>WARNO - Tropic Storm</b> below:<br><br><ul class="bb_ul"><li>First up is the Western-aligned U.S. <b>4th Marine Division</b> earmarked for the Cuban invasion. Check out all the details <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/679623176076920756" target="_blank" rel="">in this preview here</a>. <br></li><li>The Communist-aligned Cuban <b>1a División de Tanques</b> gets its place in the tropical sun <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/679623809418921525?l=english" target="_blank" rel="">in this detailed preview</a>. <br></li><li>The combined U.S.-Colombian division <b>7th Infantry Division (Light)</b> also contains a hefty covert CIA contingent. Read more about it in <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/686381111896440890?l=english" target="_blank" rel="">this DevBlog here</a>. <br></li><li>The “red” Venezuelan <b>IV División de Infantería</b> receives its preview in <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/703270244662116495" target="_blank" rel="">this dedicated DevBlog</a>. <br></li><li>Newly minted Brazilian allies deploy the mobile <b>3ª Divisão de Exército</b> as part of the Western-aligned battlegroup. Read more about this division and the prolific Brazilian armaments industry <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/680753515027498797?l=english" target="_blank" rel="">in this DevBlog</a>. <br></li><li>The last of the Venezuelan divisions, the <b>I División de Infantería</b>, is previewed in this <a class="bb_link" href="https://store.steampowered.com/news/app/1611600/view/714531147199021271?l=english" target="_blank" rel="">in-depth DevBlog here</a>.</li></ul><br><b><div class="bb_h2">Until Next Time</div></b><br>As you might have guessed, summer is upon us. That doesn’t mean that the <b>Eugen</b> offices are closed, but we are taking a break from our regular DevBlogs until September. <br><br>Don’t forget to check out the ever-awesome <b>WARNO</b> community. Find the latest news on the <b><a class="bb_link" href="https://steamcommunity.com/app/1611600/allnews/" target="_blank" rel="">Steam News</a></b> page or visit the <b><a class="bb_link" href="https://steamcommunity.com/app/1611600/discussions/" target="_blank" rel="">Steam Forums</a></b>. Get together with other players on either the excellent <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FTEeBArm" target="_blank" rel=" noopener">Discord server</a></b>, <b><a class="bb_link" href="https://www.reddit.com/r/warno/" target="_blank" rel="">Reddit page</a></b>, <b><a class="bb_link" href="https://www.youtube.com/channel/UCiFqzFcEAzeiu3Msr9G7izw" target="_blank" rel="">YouTube</a></b> or our <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Feugensystems%2F" target="_blank" rel=" noopener">Instagram</a></b>.<br><br>See you on the battlefield, commanders.]]> </content:encoded>
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<title>8月19日不停服維護更新</title>
<link>https://xinker.org/8%E6%9C%8819%E6%97%A5%E4%B8%8D%E5%81%9C%E6%9C%8D%E7%B6%AD%E8%AD%B7%E6%9B%B4%E6%96%B0</link>
<guid>https://xinker.org/8%E6%9C%8819%E6%97%A5%E4%B8%8D%E5%81%9C%E6%9C%8D%E7%B6%AD%E8%AD%B7%E6%9B%B4%E6%96%B0</guid>
<description><![CDATA[ 各位流金獵者，感謝大家對我們的大力支持，我們計劃於2026-08-19 08:00 UTC+0進行不停服更新，修復一批已知問題，更新後您需要透過應用商店更新遊戲客戶端。新增與改善內容：-新增拾荒小隊重置機制，完成一次任務並領取獎勵後，各策略模式所需的材料都會重新產生；-新增進入主宰房間時的無敵保護機制；-修正部分文字與在地化內容超出顯示框的問題；-「手把」改善提煉星銀時的快捷操作體驗；-「手把」新增收藏功能；-「手把」新增摔落受傷時的震動回饋；-伺服器效能改善：我們建立了伺服器幀率專用監控機制，並發現了鈴鐺與寶箱重新產生時，特定情況下可能因運算量過大而導致伺服器效能下降的問題。這些問題將在後續更新中陸續修正，以改善玩家的戰鬥體驗。職業平衡調整與戰鬥改善：傭兵：-「完美格擋」狀態對敵人造成的硬直效果降低；-「完美防護」天賦在單人模式下消耗的精力增加；-「格擋增傷」天賦提供的護盾值降低；-「震盪衝擊」技能縮短其他技能冷卻時間的效果降低；-「迴旋斬·突」技能的冷卻時間延長；-「疊刃強斬」技能的PvP傷害降低；-「貫穿」技能的碰撞體積縮小；-「裂石斬」技能的冷卻時間略微縮短；-「巨盾轟地」技能的冷卻時間略微縮短；-「迴旋斬·彈」技能在三人模式下的冷卻時間略微縮短；-修復傭兵-大錘倒地後被扶起時，縮短冷卻時間的天賦未生效的問題；-修復切換武器後，「格擋增傷」天賦仍錯誤生效的問題；-修復傭兵-劍盾使用「貫穿」技能後，無法順暢銜接「疊刃強斬」技能的問題；凋零騎士：-雙手劍輕擊第一段的位移距離與出招速度略微提升；-「借機突刺」技能的位移距離略微增加；-「追擊」技能的位移距離略微增加；-「衝刺前劈」技能向前閃避時的位移距離略微增加；-重擊蓄力至滿後施放，攻擊期間新增霸體效果；-「招架」技能的冷卻時間縮短；-「破陣衝鋒」技能的冷卻時間縮短；-「凋零刻印」技能的劍波飛行速度提升，命中敵人後，新增緩速與縮短閃避距離的效果；-「関節穿刺」天賦新增縮短被命中敵人閃避距離的效果；-「輝光懲戒」技能消耗的精力與冷卻時間略微降低；影梟：-「來去自如」天賦新增前置動作；-修復以閃避觸發「輕身」天賦時沒有無敵幀的問題；-修復「傳送加護」天賦的霸體效果異常；-修復特定情況下，「血刃狂舞」的中斷動作異常觸發的問題；-修復空中重擊無法正確轉向的問題；巫師：-修復巫師-元素流派倒地後被扶起時，「雷鳴」天賦未生效的問題；先知：-修復兩名褻瀆先知在「剛猛」天賦加持的狂熱狀態下交戰後，無法正常觸發霸體對抗的問題；寶石詞綴：-修復「不屈」詞綴隨等級提升時效果異常的問題。重點問題：-修復狩魂儀式啟動後，對局內未正常生成偷渡林精的問題；-修復特定情況下，金蝕傷害計算異常的問題；-修復部分場景中，齧魂女巫的材質遺失問題。其他問題：-修復部分場景中，「神力之饋」任務無法正常計入契約任務進度的問題；-修復特定情況下，個人資料頁面的總價值按鈕功能異常的問題；-修復工坊升至最高等級後，仍會出現「前往擴充鍛造佇列」提示的問題；-修復穿戴作戰袋時，右側預覽區仍顯示預設狀態的問題；-修復在整備頁面切換頭部裝備的顯示或隱藏狀態時，偶爾出現時裝顯示異常的問題；-修復對局結束後，偶爾仍能聽見上一場配對到的隊友語音的問題；-修復神木林中特定地形的碰撞判定異常，導致玩家浮空的問題；-修復從排行榜開啟個人資料頁面時，牌位分數顯示異常的問題；-修復傳說武器自選箱說明中，武器品質說明有誤的問題；-修復完成狩魂儀式後，追霧人商店的計數未正常更新的問題；-修復啟動狩魂儀式的淨化禱告階段後，產生的特殊孵魂體可搜刮出魂繭的問題；-修復賽季任務中，目標2的文字說明有誤的問題；-修復接取對局內任務時遭怪物攻擊後，角色偶爾無法進行任何操作的問題；-修復英靈模式下，暴食者部分技能特效顯示異常的問題；-修復對局內復甦後，部分物品無法放入安全包的問題；-修復搜刮遺骸時，轉移物品偶爾會導致物品欄自動關閉的問題；-修復三人模式下，隊友可丟棄自己正在鑑定之物品的問題；-修復結算介面中，英靈模式的主宰未正常計數的問題；-修復使用社交動作時，偶爾出現聲音異常的問題；-修復進入對局時，偶爾出現背景音樂異常的問題；-修復完成神力之饋任務後生成的寶箱顯示異常的問題；-修復追霧人商店中，甄選神聖材料自選箱·非綁內的褪色神木之心與星塵之花錯誤設為綁定道具的問題。過往已修復的問題：-修復特定情況下，穿戴專業作戰袋時，因裝備價值不符而無法進入預期對局的問題。 ]]></description>
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<pubDate>Wed, 19 Aug 2026 17:35:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>8月19日不停服維護更新</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">各位流金獵者，感謝大家對我們的大力支持，我們計劃於<b>2026-08-19 08:00 UTC+0</b>進行不停服更新，修復一批已知問題，更新後您需要透過應用商店更新遊戲客戶端。</p><div class="bb_h3">新增與改善內容：</div><p class="bb_paragraph">-新增拾荒小隊重置機制，完成一次任務並領取獎勵後，各策略模式所需的材料都會重新產生；</p><p class="bb_paragraph">-新增進入主宰房間時的無敵保護機制；</p><p class="bb_paragraph">-修正部分文字與在地化內容超出顯示框的問題；</p><p class="bb_paragraph">-「手把」改善提煉星銀時的快捷操作體驗；</p><p class="bb_paragraph">-「手把」新增收藏功能；</p><p class="bb_paragraph">-「手把」新增摔落受傷時的震動回饋；</p><p class="bb_paragraph">-伺服器效能改善：我們建立了伺服器幀率專用監控機制，並發現了鈴鐺與寶箱重新產生時，特定情況下可能因運算量過大而導致伺服器效能下降的問題。這些問題將在後續更新中陸續修正，以改善玩家的戰鬥體驗。</p><p class="bb_paragraph"></p><div class="bb_h3">職業平衡調整與戰鬥改善：</div><p class="bb_paragraph">傭兵：</p><p class="bb_paragraph">-「完美格擋」狀態對敵人造成的硬直效果降低；</p><p class="bb_paragraph">-「完美防護」天賦在單人模式下消耗的精力增加；</p><p class="bb_paragraph">-「格擋增傷」天賦提供的護盾值降低；</p><p class="bb_paragraph">-「震盪衝擊」技能縮短其他技能冷卻時間的效果降低；</p><p class="bb_paragraph">-「迴旋斬·突」技能的冷卻時間延長；</p><p class="bb_paragraph">-「疊刃強斬」技能的PvP傷害降低；</p><p class="bb_paragraph">-「貫穿」技能的碰撞體積縮小；</p><p class="bb_paragraph">-「裂石斬」技能的冷卻時間略微縮短；</p><p class="bb_paragraph">-「巨盾轟地」技能的冷卻時間略微縮短；</p><p class="bb_paragraph">-「迴旋斬·彈」技能在三人模式下的冷卻時間略微縮短；</p><p class="bb_paragraph">-修復傭兵-大錘倒地後被扶起時，縮短冷卻時間的天賦未生效的問題；</p><p class="bb_paragraph">-修復切換武器後，「格擋增傷」天賦仍錯誤生效的問題；</p><p class="bb_paragraph">-修復傭兵-劍盾使用「貫穿」技能後，無法順暢銜接「疊刃強斬」技能的問題；</p><p class="bb_paragraph">凋零騎士：</p><p class="bb_paragraph">-雙手劍輕擊第一段的位移距離與出招速度略微提升；</p><p class="bb_paragraph">-「借機突刺」技能的位移距離略微增加；</p><p class="bb_paragraph">-「追擊」技能的位移距離略微增加；</p><p class="bb_paragraph">-「衝刺前劈」技能向前閃避時的位移距離略微增加；</p><p class="bb_paragraph">-重擊蓄力至滿後施放，攻擊期間新增霸體效果；</p><p class="bb_paragraph">-「招架」技能的冷卻時間縮短；</p><p class="bb_paragraph">-「破陣衝鋒」技能的冷卻時間縮短；</p><p class="bb_paragraph">-「凋零刻印」技能的劍波飛行速度提升，命中敵人後，新增緩速與縮短閃避距離的效果；</p><p class="bb_paragraph">-「関節穿刺」天賦新增縮短被命中敵人閃避距離的效果；</p><p class="bb_paragraph">-「輝光懲戒」技能消耗的精力與冷卻時間略微降低；</p><p class="bb_paragraph">影梟：</p><p class="bb_paragraph">-「來去自如」天賦新增前置動作；</p><p class="bb_paragraph">-修復以閃避觸發「輕身」天賦時沒有無敵幀的問題；</p><p class="bb_paragraph">-修復「傳送加護」天賦的霸體效果異常；</p><p class="bb_paragraph">-修復特定情況下，「血刃狂舞」的中斷動作異常觸發的問題；</p><p class="bb_paragraph">-修復空中重擊無法正確轉向的問題；</p><p class="bb_paragraph">巫師：</p><p class="bb_paragraph">-修復巫師-元素流派倒地後被扶起時，「雷鳴」天賦未生效的問題；</p><p class="bb_paragraph">先知：</p><p class="bb_paragraph">-修復兩名褻瀆先知在「剛猛」天賦加持的狂熱狀態下交戰後，無法正常觸發霸體對抗的問題；</p><p class="bb_paragraph">寶石詞綴：</p><p class="bb_paragraph">-修復「不屈」詞綴隨等級提升時效果異常的問題。</p><p class="bb_paragraph"></p><div class="bb_h3">重點問題：</div><p class="bb_paragraph">-修復狩魂儀式啟動後，對局內未正常生成偷渡林精的問題；</p><p class="bb_paragraph">-修復特定情況下，金蝕傷害計算異常的問題；</p><p class="bb_paragraph">-修復部分場景中，齧魂女巫的材質遺失問題。</p><p class="bb_paragraph"></p><div class="bb_h3">其他問題：</div><p class="bb_paragraph">-修復部分場景中，「神力之饋」任務無法正常計入契約任務進度的問題；</p><p class="bb_paragraph">-修復特定情況下，個人資料頁面的總價值按鈕功能異常的問題；</p><p class="bb_paragraph">-修復工坊升至最高等級後，仍會出現「前往擴充鍛造佇列」提示的問題；</p><p class="bb_paragraph">-修復穿戴作戰袋時，右側預覽區仍顯示預設狀態的問題；</p><p class="bb_paragraph">-修復在整備頁面切換頭部裝備的顯示或隱藏狀態時，偶爾出現時裝顯示異常的問題；</p><p class="bb_paragraph">-修復對局結束後，偶爾仍能聽見上一場配對到的隊友語音的問題；</p><p class="bb_paragraph">-修復神木林中特定地形的碰撞判定異常，導致玩家浮空的問題；</p><p class="bb_paragraph">-修復從排行榜開啟個人資料頁面時，牌位分數顯示異常的問題；</p><p class="bb_paragraph">-修復傳說武器自選箱說明中，武器品質說明有誤的問題；</p><p class="bb_paragraph">-修復完成狩魂儀式後，追霧人商店的計數未正常更新的問題；</p><p class="bb_paragraph">-修復啟動狩魂儀式的淨化禱告階段後，產生的特殊孵魂體可搜刮出魂繭的問題；</p><p class="bb_paragraph">-修復賽季任務中，目標2的文字說明有誤的問題；</p><p class="bb_paragraph">-修復接取對局內任務時遭怪物攻擊後，角色偶爾無法進行任何操作的問題；</p><p class="bb_paragraph">-修復英靈模式下，暴食者部分技能特效顯示異常的問題；</p><p class="bb_paragraph">-修復對局內復甦後，部分物品無法放入安全包的問題；</p><p class="bb_paragraph">-修復搜刮遺骸時，轉移物品偶爾會導致物品欄自動關閉的問題；</p><p class="bb_paragraph">-修復三人模式下，隊友可丟棄自己正在鑑定之物品的問題；</p><p class="bb_paragraph">-修復結算介面中，英靈模式的主宰未正常計數的問題；</p><p class="bb_paragraph">-修復使用社交動作時，偶爾出現聲音異常的問題；</p><p class="bb_paragraph">-修復進入對局時，偶爾出現背景音樂異常的問題；</p><p class="bb_paragraph">-修復完成神力之饋任務後生成的寶箱顯示異常的問題；</p><p class="bb_paragraph">-修復追霧人商店中，甄選神聖材料自選箱·非綁內的褪色神木之心與星塵之花錯誤設為綁定道具的問題。</p><p class="bb_paragraph"></p><div class="bb_h3">過往已修復的問題：</div><p class="bb_paragraph">-修復特定情況下，穿戴專業作戰袋時，因裝備價值不符而無法進入預期對局的問題。</p>]]> </content:encoded>
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<title>[Notice] August 20 (Thu) Server Maintenance Notice</title>
<link>https://xinker.org/notice-august-20-thu-server-maintenance-notice</link>
<guid>https://xinker.org/notice-august-20-thu-server-maintenance-notice</guid>
<description><![CDATA[ Hello. This is Godius: EternalWar.Regular maintenance will be conducted to stabilize the game server and provide a smoother gameplay environment.During the maintenance, game access and usage will be unavailable. Please check the schedule below to avoid any inconvenience.■ Maintenance ScheduleKST / JST (Korea, Japan Standard Time): August 20, 2026 (Thu) 08:00 – 11:00 (Approx. 3 hours)UTC (Coordinated Universal Time): August 19, 2026 (Wed) 23:00 – August 20, 2026 (Thu) 02:00※ The maintenance period may end early or be extended depending on progress. Any changes will be updated through this notice.■ Update Details1. Labyrinthos Maze Content Update1) The new &quot;Labyrinthos Maze&quot; content has been updated.2) How to Enter the Maze- Move your character to the &quot;Well&quot; in town while holding the &#039;Mino&#039;s Thread&#039; item in your inventory to enter the event map. (Party entry disabled / Up to 10 players max)- Characters must be Level 6 or higher to enter the Maze content.3) How to Play- A competitive maze map where up to 10 players can enter together. There is no separate time limit.- Once 1 player finds a treasure chest inside the maze and acquires the reward, all participants will be exited, and the event will end.- The current number of participants can be checked via the bottom-left UI.- Reward items will be delivered to your in-game Mailbox after the event ends. Mail storage period is 7 days; items not claimed within this period will be deleted, so please claim them in time.4) Reward TypesItem NameRemarksTitan SwordTier 1 WeaponSalamander PikeTier 1 WeaponGolem FistTier 1 WeaponBerserker AxeTier 1 WeaponNaga BladeTier 1 WeaponOrc HammerTier 1 WeaponCryse StaffTier 1 WeaponTerra BladeTier 2 WeaponSpike FlailTier 2 WeaponSurge SwordTier 2 WeaponSoul (Fire) StaffTier 2 WeaponSoul (Sun) StaffTier 2 WeaponWar AxeTier 2 WeaponThorns FistTier 2 WeaponBarb SpearTier 2 WeaponGamos SpearTier 2 WeaponDira AxeTier 2 WeaponAbigor LanceTier 2 WeaponSamedi SwordTier 2 WeaponTina BladeTier 2 WeaponGiga MaceTier 2 WeaponLuteTier 2 WeaponBeasterTier 3 WeaponBattle HammerTier 3 WeaponIx SwordTier 3 WeaponCrystal StaffTier 3 WeaponXinyxTier 3 WeaponScrew PataTier 3 WeaponAxe HalberdTier 3 WeaponInvisible AxeTier 3 WeaponBrutal FlailTier 3 WeaponBassoTier 3 WeaponPunkArmor / ClothesMiniskirtArmor / ClothesTogaArmor / ClothesHeavy ArmorArmor / ClothesWeiArmor / ClothesTechnoArmor / ClothesKiltArmor / ClothesRoyal GuardArmor / ClothesTalos ArmorArmor / ClothesWeaversArmor / ClothesAndorean SuitArmor / ClothesAesirArmor / ClothesTunicArmor / ClothesRaidan ArmorArmor / ClothesEnhancedShoesHeavy ShoesShoesChaka BootsShoesEnol BootsShoesTalos ShoesShoesRaidan ShoesShoesWind EnhancedShoes5) Precautions- Duplicate entry is not allowed if an individual or party is already progressing through the maze.- Exiting the map will be considered forfeiting the event, and re-entry will not be allowed. (Consumed items cannot be restored.)- Magic staffs and Bard weapons cannot be enhanced, so they will be acquired in an unenhanced state.- For the reward item obtained from the Thread Treasure Chest, 1 item from the &#039;4) Reward Types&#039; list will be sent to your Mailbox.※ For gender-specific armor items (clothes/armor, shoes, etc.), the items will be distributed according to the gender of the character that acquires the reward.■ Ongoing Events\[Event] Cool Summer Cumulative Attendance Event1. Event Schedule: After maintenance on August 13, 2026 (Thu) ~ Before maintenance on September 17, 2026 (Thu)2. Participation Guide:1) Eligibility: Level 31 or higher characters2) Limit: 1 time per account (Attendance progress and participation state are shared among characters within the account)■ Maintenance Details1. Server StabilizationServer stabilization tasks will be performed.2. Bug Fixes1. Fixed an issue where the spell or song cursor would abnormally persist after using a First Aid Potion.2. Fixed an issue where saved hotkey settings would reset to default upon reconnecting, or swapped hotkeys would not be maintained.3. Fixed an issue so that name input verification and display in the character deletion confirmation window work accurately.4. Fixed an issue where character deletion confirmation could fail due to missing final characters during Korean IME composition.3. Improvements1. Improved area-of-effect (AoE) magic effects so that hit detection appears more stable visually.2. Improved cursor displays for songs, First Aid Potions, and traps to appear more natural even while picking up items.3. Changed the system so that if there is no saved hotkey data, hotkeys from previous characters will not remain and will be cleanly reset to default values.4. Reinforced the system to prevent configuration issues caused by partially applied hotkey data.5. Changed Valdium Portal arrival locations to be randomly selected among multiple candidate points, easing character congestion at specific spots.Maintenance details may change due to additional bug fixes during progress. Any changes ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46146427/11ef2e070ed8e4a5e804c18e4874dcef9b693d07.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 16:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Notice, August, Thu, Server, Maintenance, Notice</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello. This is <b>Godius: EternalWar</b>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Regular maintenance will be conducted to stabilize the game server and provide a smoother gameplay environment.</p><p class="bb_paragraph"></p><p class="bb_paragraph">During the maintenance, game access and usage will be unavailable. Please check the schedule below to avoid any inconvenience.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h3">■ <b>Maintenance Schedule</b></div><p class="bb_paragraph"><b>KST / JST (Korea, Japan Standard Time):</b> August 20, 2026 (Thu) 08:00 – 11:00 (Approx. 3 hours)</p><p class="bb_paragraph"><b>UTC (Coordinated Universal Time):</b> August 19, 2026 (Wed) 23:00 – August 20, 2026 (Thu) 02:00</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>※ The maintenance period may end early or be extended depending on progress. Any changes will be updated through this notice.</i></p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h3">■ <b>Update Details</b></div><p class="bb_paragraph"><b>1. Labyrinthos Maze Content Update</b></p><p class="bb_paragraph">1) The new "Labyrinthos Maze" content has been updated.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>2) How to Enter the Maze</b></p><p class="bb_paragraph">- Move your character to the "Well" in town while holding the 'Mino's Thread' item in your inventory to enter the event map. (Party entry disabled / Up to 10 players max)</p><p class="bb_paragraph"><i>- Characters must be Level 6 or higher to enter the Maze content.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>3) How to Play</b></p><p class="bb_paragraph">- A competitive maze map where up to 10 players can enter together. There is no separate time limit.</p><p class="bb_paragraph">- Once 1 player finds a treasure chest inside the maze and acquires the reward, all participants will be exited, and the event will end.</p><p class="bb_paragraph"><i>- The current number of participants can be checked via the bottom-left UI.</i></p><p class="bb_paragraph">- Reward items will be delivered to your in-game Mailbox after the event ends. Mail storage period is 7 days; items not claimed within this period will be deleted, so please claim them in time.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>4) Reward Types</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Item Name</p></div><div class="bb_table_td"><p class="bb_paragraph">Remarks</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Titan Sword</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 1 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Salamander Pike</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 1 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Golem Fist</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 1 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Berserker Axe</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 1 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Naga Blade</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 1 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Orc Hammer</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 1 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cryse Staff</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 1 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Terra Blade</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Spike Flail</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Surge Sword</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Soul (Fire) Staff</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Soul (Sun) Staff</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">War Axe</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Thorns Fist</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Barb Spear</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gamos Spear</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dira Axe</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Abigor Lance</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Samedi Sword</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tina Blade</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Giga Mace</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Lute</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 2 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Beaster</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Battle Hammer</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ix Sword</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystal Staff</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Xinyx</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Screw Pata</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Axe Halberd</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Invisible Axe</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Brutal Flail</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Basso</p></div><div class="bb_table_td"><p class="bb_paragraph">Tier 3 Weapon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Punk</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Miniskirt</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Toga</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Heavy Armor</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wei</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Techno</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kilt</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Royal Guard</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Talos Armor</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Weavers</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Andorean Suit</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Aesir</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tunic</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Raidan Armor</p></div><div class="bb_table_td"><p class="bb_paragraph">Armor / Clothes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Enhanced</p></div><div class="bb_table_td"><p class="bb_paragraph">Shoes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Heavy Shoes</p></div><div class="bb_table_td"><p class="bb_paragraph">Shoes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chaka Boots</p></div><div class="bb_table_td"><p class="bb_paragraph">Shoes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Enol Boots</p></div><div class="bb_table_td"><p class="bb_paragraph">Shoes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Talos Shoes</p></div><div class="bb_table_td"><p class="bb_paragraph">Shoes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Raidan Shoes</p></div><div class="bb_table_td"><p class="bb_paragraph">Shoes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wind Enhanced</p></div><div class="bb_table_td"><p class="bb_paragraph">Shoes</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>5) Precautions</b></p><p class="bb_paragraph">- Duplicate entry is not allowed if an individual or party is already progressing through the maze.</p><p class="bb_paragraph">- Exiting the map will be considered forfeiting the event, and re-entry will not be allowed. (Consumed items cannot be restored.)</p><p class="bb_paragraph">- Magic staffs and Bard weapons cannot be enhanced, so they will be acquired in an unenhanced state.</p><p class="bb_paragraph">- For the reward item obtained from the Thread Treasure Chest, 1 item from the '4) Reward Types' list will be sent to your Mailbox.</p><p class="bb_paragraph">※ For gender-specific armor items (clothes/armor, shoes, etc.), the items will be distributed according to the gender of the character that acquires the reward.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h3">■ <b>Ongoing Events</b></div><p class="bb_paragraph"><b>\[Event] Cool Summer Cumulative Attendance Event</b></p><p class="bb_paragraph"><b>1. Event Schedule:</b> After maintenance on August 13, 2026 (Thu) ~ Before maintenance on September 17, 2026 (Thu)</p><p class="bb_paragraph"><b>2. Participation Guide:</b></p><p class="bb_paragraph"><b>1) Eligibility:</b> Level 31 or higher characters</p><p class="bb_paragraph"><b>2) Limit:</b> 1 time per account <i>(Attendance progress and participation state are shared among characters within the account)</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h3">■ <b>Maintenance Details</b></div><p class="bb_paragraph"><b>1. Server Stabilization</b></p><p class="bb_paragraph">Server stabilization tasks will be performed.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>2. Bug Fixes</b></p><p class="bb_paragraph">1. Fixed an issue where the spell or song cursor would abnormally persist after using a First Aid Potion.</p><p class="bb_paragraph">2. Fixed an issue where saved hotkey settings would reset to default upon reconnecting, or swapped hotkeys would not be maintained.</p><p class="bb_paragraph">3. Fixed an issue so that name input verification and display in the character deletion confirmation window work accurately.</p><p class="bb_paragraph">4. Fixed an issue where character deletion confirmation could fail due to missing final characters during Korean IME composition.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>3. Improvements</b></p><p class="bb_paragraph">1. Improved area-of-effect (AoE) magic effects so that hit detection appears more stable visually.</p><p class="bb_paragraph">2. Improved cursor displays for songs, First Aid Potions, and traps to appear more natural even while picking up items.</p><p class="bb_paragraph">3. Changed the system so that if there is no saved hotkey data, hotkeys from previous characters will not remain and will be cleanly reset to default values.</p><p class="bb_paragraph">4. Reinforced the system to prevent configuration issues caused by partially applied hotkey data.</p><p class="bb_paragraph">5. Changed Valdium Portal arrival locations to be randomly selected among multiple candidate points, easing character congestion at specific spots.</p><p class="bb_paragraph"><i>Maintenance details may change due to additional bug fixes during progress. Any changes or additions will be announced through this notice.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><div class="bb_h3">■ <b>Notes & Precautions</b></div><p class="bb_paragraph">1. Game access and play will be unavailable during maintenance.</p><p class="bb_paragraph">2. To safely save your valuable character data, we recommend completely closing the game in a safe location before maintenance begins.</p><p class="bb_paragraph">3. The maintenance schedule is subject to change depending on internal circumstances.</p><p class="bb_paragraph">4. Please understand that we cannot assist with restoring consumable buff items spent if maintenance begins during gameplay.</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">We will always do our best to provide a smooth and stable world in <b>Godius: EternalWar</b>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you.</p>]]> </content:encoded>
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<title>???????????????????????????? ???????????????????? — ???????????? ???????????????????? ???????????????????????? ???????? ???????????????????????? ✉️</title>
<link>https://xinker.org/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%EF%B8%8F</link>
<guid>https://xinker.org/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F-%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F-%EF%B8%8F</guid>
<description><![CDATA[ The old keeper surveys the crowded tavern, a knowing glint in his eye. Without a word, he reaches beneath the bar and brings forth a dusty, unmarked bottle.“Well done, Travelers. You’ve filled enough cups—and made enough questionable decisions—to unlock the first milestone.” he said.He pours a strange, shimmering drink and slides it across the counter. As the liquid settles, the tavern falls silent—and the first secret begins to reveal itself...???????????????????? ???????????????????? ????????????????????????: ???? ???????????????????????? ???????????????? ???????? ???????????? ???????????????? ????????????????Here is your first look at the physical ???????????? ???????????????? ???????????????? ????????????????????????. And there is more to come: an exclusive ???????????? ???????????????? ???????????????? ???????????????????????? ???????????????????? ???????????????? will soon open in-game as part of our upcoming ???????????????????????????????????????????? ????????????????????????????????????????????????!???????????????????? ???????????????????? ???????????????????????????????????? ???????????????????????? Gift Code: DARKARRIVES Wyrmarrow ×200 Gold ×1,000,000More bottles remain unopened. Keep drinking, keep rolling, and keep cheering—every action brings the ⁠????┆tavern-night closer to its next milestone.???????????????????? ???????? ???????? ???????????????????????????? ???????????? ???????????????????? ???? ???????????????????? ???????????????? ???????????????????????????????????? ???????????????? ???????????????????????? ???????????? ????????????????????: https://discord.com/channels/928541801260908546/1537395406558994442“???????????? ????????????????, ????????????????????????????????????... ???????????????????? ???????????????? ???????????????????????????? ???????????? ???????????????????? ????????????????????????. ???????????????????? ???????????? ???????????????????? ???????????????? ???????????????????????????? ???????????????????????????? ???????? ???????? ????????????????????????!”????  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/43178138/5a6daddde6ef81485b44b80558d1ac621fd3ee07.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 16:07:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????????????????????????????, ????????????????????, —, ????????????, ????????????????????, ????????????????????????, ????????, ????????????????????????, ✉️</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The old keeper surveys the crowded tavern, a knowing glint in his eye. Without a word, he reaches beneath the bar and brings forth a dusty, unmarked bottle.<br><br>“Well done, Travelers. You’ve filled enough cups—and made enough questionable decisions—to unlock the first milestone.” he said.</p><p class="bb_paragraph"></p><p class="bb_paragraph">He pours a strange, shimmering drink and slides it across the counter. As the liquid settles, the tavern falls silent—and the first secret begins to reveal itself...????</p><p class="bb_paragraph"><b><br>???????????????? ???????????????????? ????????????????????????: ???? ???????????????????????? ???????????????? ???????? ???????????? ???????????????? ????????????????</b></p><p class="bb_paragraph">Here is your first look at the physical <b>???????????? ???????????????? ???????????????? ????????????????????????</b>. </p><p class="bb_paragraph"></p><p class="bb_paragraph">And there is more to come: an exclusive <b>???????????? ???????????????? ???????????????? ???????????????????????? ???????????????????? ????????????????</b> will soon open in-game as part of our upcoming <b>???????????????????????????????????????????? ????????????????????????????????????????????????</b>!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>???????????????????? ???????????????????? ???????????????????????????????????? ????????????????????????</b></p><p class="bb_paragraph"> Gift Code: DARKARRIVES</p><p class="bb_paragraph"> Wyrmarrow ×200</p><p class="bb_paragraph"> Gold ×1,000,000</p><p class="bb_paragraph"></p><p class="bb_paragraph">More bottles remain unopened. Keep drinking, keep rolling, and keep cheering—every action brings the ⁠????┆tavern-night closer to its next milestone.</p><p class="bb_paragraph">???????????????????? ???????? ???????? ???????????????????????????? ???????????? ???????????????????? ???? ???????????????????? ???????????????? ???????????????????????????????????? ???????????????? ???????????????????????? ???????????? ????????????????????: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F928541801260908546%2F1537395406558994442" target="_blank" rel=" noopener">https://discord.com/channels/928541801260908546/1537395406558994442</a></p><p class="bb_paragraph"><i>“???????????? ????????????????, ????????????????????????????????????... ???????????????????? ???????????????? ???????????????????????????? ???????????? ???????????????????? ????????????????????????. ???????????????????? ???????????? ???????????????????? ???????????????? ???????????????????????????? ???????????????????????????? ???????? ???????? ????????????????????????!”???? </i><img src="https://clan.fastly.steamstatic.com/images/43178138/d795e1b7316f61da51b3ffbc04011738656c1a6b.jpg"></p>]]> </content:encoded>
</item>

<item>
<title>Check out some of the latest hands&#45;on previews of STAR WARS Zero Company™</title>
<link>https://xinker.org/check-out-some-of-the-latest-hands-on-previews-of-star-wars-zero-company</link>
<guid>https://xinker.org/check-out-some-of-the-latest-hands-on-previews-of-star-wars-zero-company</guid>
<description><![CDATA[ GamingTrendDelivery is everything, and Star Wars Zero Company delivers an immaculate tactics experienceWindowsCentral&quot;The detailed characterization of the heroes in Zero Company are every bit as cinematic and interesting as any story-heavy action game or big-screen Star Wars experience you might expect.&quot;RPGamer“After more than ten hours with the game, it no longer feels premature to say that Star Wars Zero Company could be one of the greatest tactical RPGs in years.”TechRaptor“I love turn-based tactics games, and I love Star Wars. Put those two together, and I essentially have my dream game. Star Wars Zero Company is that.“Polygon “... it&#039;s shaping up to be the best version of XCOM-style squad-based tactics yet.”Prima GamesStar Wars Zero Company Preview: Please, Tell Me the OddsRPG SiteStar Wars Zero Company&#039;s characters give heart and soul to this promising tactical adventurePre-purchase STAR WARS Zero Company™ to outfit your droids with the Crystalline Astromech Cosmetic Pack, which includes the R3 droid and translucent “crystalline” astromech heads for the R4, R5 droid variants, and the exclusive BR-1 droid.https://store.steampowered.com/app/2075800/STAR_WARS_Zero_Company ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45589115/9c1afec4020c146afd05db831da3f19638c7d61d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 15:57:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Check, out, some, the, latest, hands-on, previews, STAR, WARS, Zero, Company™</media:keywords>
<content:encoded><![CDATA[<div data-youtube='"AxAgeglgSeA' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamingtrend.com%2Fpreviews%2Fdelivery-is-everything-and-star-wars-zero-company-delivers-an-immaculate-tactics-experience%2F" target="_blank" rel=" noopener">GamingTrend</a><br><b>Delivery is everything, and Star Wars Zero Company delivers an immaculate tactics experience</b><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.windowscentral.com%2Fgaming%2Fxbox%2Fstar-wars-zero-company-preview-the-xcom" target="_blank" rel=" noopener">WindowsCentral</a><br><b>"The detailed characterization of the heroes in Zero Company are every bit as cinematic and interesting as any story-heavy action game or big-screen Star Wars experience you might expect."</b><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frpgamer.com%2F2026%2F08%2Fstar-wars-zero-company-impression%2F" target="_blank" rel=" noopener">RPGamer</a><br><b>“After more than ten hours with the game, it no longer feels premature to say that Star Wars Zero Company could be one of the greatest tactical RPGs in years.”</b><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftechraptor.net%2Fgaming%2Fpreviews%2Fstar-wars-zero-company-preview-100-percent-hit-chance" target="_blank" rel=" noopener">TechRaptor</a><br><b>“I love turn-based tactics games, and I love Star Wars. Put those two together, and I essentially have my dream game. Star Wars Zero Company is that.“</b><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.polygon.com%2Fstar-wars-zero-company-preview%2F" target="_blank" rel=" noopener">Polygon </a><br><b>“... it's shaping up to be the best version of XCOM-style squad-based tactics yet.”</b><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fprimagames.com%2Freviews%2Fstar-wars-zero-company-preview" target="_blank" rel=" noopener">Prima Games</a><br><b>Star Wars Zero Company Preview: Please, Tell Me the Odds</b><br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.rpgsite.net%2Fpreview%2F21085-star-wars-zero-company-preview" target="_blank" rel=" noopener">RPG Site</a><br><b>Star Wars Zero Company's characters give heart and soul to this promising tactical adventure</b></p><p class="bb_paragraph">Pre-purchase STAR WARS Zero Company™ to outfit your droids with the Crystalline Astromech Cosmetic Pack, which includes the R3 droid and translucent “crystalline” astromech heads for the R4, R5 droid variants, and the exclusive BR-1 droid.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2075800/STAR_WARS_Zero_Company" target="_blank" rel="">https://store.steampowered.com/app/2075800/STAR_WARS_Zero_Company</a></p>]]> </content:encoded>
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<item>
<title>August 19 Live Update</title>
<link>https://xinker.org/august-19-live-update</link>
<guid>https://xinker.org/august-19-live-update</guid>
<description><![CDATA[ Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on August 19, at 08:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via the app store.New Additions &amp; Optimizations:- Added a refresh mechanic for the Scavenger Squad: after completing a task and claiming its rewards, the required materials across all modes will refresh.- Added a brief period of invulnerability when entering a Mist Lord&#039;s room.- Optimized select text and localization strings to prevent clipping outside UI borders.- \[Controller] Optimized the quick operation experience when refining Star Silver.- \[Controller] Added a new &quot;Favorite&quot; function.- \[Controller] Added a unique controller vibration feedback when taking fall damage.- Server Performance Optimizations: We have set up dedicated server frame rate monitoring, which helped us discover that actions like refreshing chimes and treasure chests can sometimes trigger excessive computation loads, leading to performance hiccups. These specific issues will be systematically resolved in upcoming updates to improve your overall combat experience.Class Balance Adjustments and Combat Optimizations:Mercenary:- Reduced the stagger duration inflicted on enemies by the \[Perfect Block] state.- Increased the Energy consumption of the \[Perfect Defense] talent in solo mode.- Reduced the shield value provided by the \[Block Damage Boost] talent.- Reduced the cooldown reduction effect that the \[Shockwave Strike] skill applies to other skills.- Increased the cooldown of the \[Whirling Cut (Dash)] skill.- Reduced the PvP damage of the \[Stacked Slash] skill.- Reduced the hitbox size of the \[Impalement] skill.- Slightly reduced the cooldown of the \[Stonebreaker Slash] skill.- Slightly reduced the cooldown of the \[Shield Slam] skill.- Slightly reduced the cooldown of the \[Whirling Cut (Block)] skill in trio mode.- Fixed an issue where Mercenary - Hammer&#039;s cooldown reduction talent would fail after being revived from a downed state.- Fixed an issue where the \[Block Damage Boost] talent would incorrectly remain active after switching weapons.- Fixed an issue where Mercenary - Sword and Shield could not smoothly chain into the \[Stacked Slash] skill after using the \[Impalement] skill.Withered Knight:- Slightly increased the movement distance and attack speed of the first light strike with a Greatsword.- Slightly increased the movement distance of the \[Opportunistic Thrust] skill.- Slightly increased the movement distance of the \[Pursuit] skill.- Slightly increased the movement distance when dodging forward with the \[Sprinting Slash] skill.- Added Super Armor during the attack animation when a heavy strike is fully charged and released.- Reduced the cooldown of the \[Parry] skill.- Reduced the cooldown of the \[Breakthrough Charge] skill.- Increased the projectile speed of the sword wave from the \[Withering Mark] skill; additionally, hitting an enemy now applies a slow effect and reduces their dodge distance.- The \[Joint Pierce] talent now reduces the dodge distance of enemies that are hit.- Slightly reduced the Energy consumption and cooldown of the \[Radiant Retribution] skill.Shadowstrix:- Added a wind-up animation to the \[Free Movement] talent.- Fixed an issue where triggering the \[Lightweight] talent via a dodge would fail to grant invincibility frames (i-frames).- Fixed the Super Armor performance of the \[Teleport Blessing] talent.- Fixed an issue where the interrupt action for \[Blade Dance] would fail to trigger properly under specific circumstances.- Fixed an issue where aerial heavy strikes could not change directions correctly.Sorcerer:- Fixed an issue where Sorcerer - Elemental&#039;s \[Thunder Roar] talent would fail after being revived from a downed state.Seer:- Fixed an issue where two Blasphemers fighting each other while under the effects of the \[Ferocity] talent&#039;s Zeal state would fail to trigger Super Armor Clash properly.Gem Affixes:- Fixed an issue where the effect of the \[Unyielding] affix would malfunction when its level was upgraded.Critical Fixes:- Fixed an issue where Smuggler Woodlings would fail to spawn correctly in a match after the Soul Harvest began.- Fixed an issue where Gyldening DMG calculations would function abnormally under specific circumstances.- Fixed a visual issue where the Soulgnawer&#039;s textures would go missing under certain scenarios.Other Issues:- Fixed an issue where The Divine Endowment task would fail to track progression within Contract tasks under certain scenarios.- Fixed an issue where the Total Value button on the personal profile page would malfunction under specific circumstances.- Fixed an issue where the &quot;Expand Forging Queue&quot; prompt would still appear even after upgrading the Workshop to max level.- Fixed a visual issue where the right-side preview area would still show the default asset when equipped with a Combat Bag.- Fixed an issue in the Loadout scre ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45259576/1760713394aa80655603976ba4bdfce095737f52.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 15:51:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>August, Live, Update</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on <b>August 19, at 08:00 UTC+0</b>, to fix a batch of known issues. Afterward, you will need to update your game client via the app store.</p><div class="bb_h3">New Additions & Optimizations:</div><p class="bb_paragraph">- Added a refresh mechanic for the Scavenger Squad: after completing a task and claiming its rewards, the required materials across all modes will refresh.</p><p class="bb_paragraph">- Added a brief period of invulnerability when entering a Mist Lord's room.</p><p class="bb_paragraph">- Optimized select text and localization strings to prevent clipping outside UI borders.</p><p class="bb_paragraph">- \[Controller] Optimized the quick operation experience when refining Star Silver.</p><p class="bb_paragraph">- \[Controller] Added a new "Favorite" function.</p><p class="bb_paragraph">- \[Controller] Added a unique controller vibration feedback when taking fall damage.</p><p class="bb_paragraph">- Server Performance Optimizations: We have set up dedicated server frame rate monitoring, which helped us discover that actions like refreshing chimes and treasure chests can sometimes trigger excessive computation loads, leading to performance hiccups. These specific issues will be systematically resolved in upcoming updates to improve your overall combat experience.</p><p class="bb_paragraph"></p><div class="bb_h3">Class Balance Adjustments and Combat Optimizations:</div><p class="bb_paragraph">Mercenary:</p><p class="bb_paragraph">- Reduced the stagger duration inflicted on enemies by the \[Perfect Block] state.</p><p class="bb_paragraph">- Increased the Energy consumption of the \[Perfect Defense] talent in solo mode.</p><p class="bb_paragraph">- Reduced the shield value provided by the \[Block Damage Boost] talent.</p><p class="bb_paragraph">- Reduced the cooldown reduction effect that the \[Shockwave Strike] skill applies to other skills.</p><p class="bb_paragraph">- Increased the cooldown of the \[Whirling Cut (Dash)] skill.</p><p class="bb_paragraph">- Reduced the PvP damage of the \[Stacked Slash] skill.</p><p class="bb_paragraph">- Reduced the hitbox size of the \[Impalement] skill.</p><p class="bb_paragraph">- Slightly reduced the cooldown of the \[Stonebreaker Slash] skill.</p><p class="bb_paragraph">- Slightly reduced the cooldown of the \[Shield Slam] skill.</p><p class="bb_paragraph">- Slightly reduced the cooldown of the \[Whirling Cut (Block)] skill in trio mode.</p><p class="bb_paragraph">- Fixed an issue where Mercenary - Hammer's cooldown reduction talent would fail after being revived from a downed state.</p><p class="bb_paragraph">- Fixed an issue where the \[Block Damage Boost] talent would incorrectly remain active after switching weapons.</p><p class="bb_paragraph">- Fixed an issue where Mercenary - Sword and Shield could not smoothly chain into the \[Stacked Slash] skill after using the \[Impalement] skill.</p><p class="bb_paragraph">Withered Knight:</p><p class="bb_paragraph">- Slightly increased the movement distance and attack speed of the first light strike with a Greatsword.</p><p class="bb_paragraph">- Slightly increased the movement distance of the \[Opportunistic Thrust] skill.</p><p class="bb_paragraph">- Slightly increased the movement distance of the \[Pursuit] skill.</p><p class="bb_paragraph">- Slightly increased the movement distance when dodging forward with the \[Sprinting Slash] skill.</p><p class="bb_paragraph">- Added Super Armor during the attack animation when a heavy strike is fully charged and released.</p><p class="bb_paragraph">- Reduced the cooldown of the \[Parry] skill.</p><p class="bb_paragraph">- Reduced the cooldown of the \[Breakthrough Charge] skill.</p><p class="bb_paragraph">- Increased the projectile speed of the sword wave from the \[Withering Mark] skill; additionally, hitting an enemy now applies a slow effect and reduces their dodge distance.</p><p class="bb_paragraph">- The \[Joint Pierce] talent now reduces the dodge distance of enemies that are hit.</p><p class="bb_paragraph">- Slightly reduced the Energy consumption and cooldown of the \[Radiant Retribution] skill.</p><p class="bb_paragraph">Shadowstrix:</p><p class="bb_paragraph">- Added a wind-up animation to the \[Free Movement] talent.</p><p class="bb_paragraph">- Fixed an issue where triggering the \[Lightweight] talent via a dodge would fail to grant invincibility frames (i-frames).</p><p class="bb_paragraph">- Fixed the Super Armor performance of the \[Teleport Blessing] talent.</p><p class="bb_paragraph">- Fixed an issue where the interrupt action for \[Blade Dance] would fail to trigger properly under specific circumstances.</p><p class="bb_paragraph">- Fixed an issue where aerial heavy strikes could not change directions correctly.</p><p class="bb_paragraph">Sorcerer:</p><p class="bb_paragraph">- Fixed an issue where Sorcerer - Elemental's \[Thunder Roar] talent would fail after being revived from a downed state.</p><p class="bb_paragraph">Seer:</p><p class="bb_paragraph">- Fixed an issue where two Blasphemers fighting each other while under the effects of the \[Ferocity] talent's Zeal state would fail to trigger Super Armor Clash properly.</p><p class="bb_paragraph">Gem Affixes:</p><p class="bb_paragraph">- Fixed an issue where the effect of the \[Unyielding] affix would malfunction when its level was upgraded.</p><p class="bb_paragraph"></p><div class="bb_h3">Critical Fixes:</div><p class="bb_paragraph">- Fixed an issue where Smuggler Woodlings would fail to spawn correctly in a match after the Soul Harvest began.</p><p class="bb_paragraph">- Fixed an issue where Gyldening DMG calculations would function abnormally under specific circumstances.</p><p class="bb_paragraph">- Fixed a visual issue where the Soulgnawer's textures would go missing under certain scenarios.</p><p class="bb_paragraph"></p><div class="bb_h3">Other Issues:</div><p class="bb_paragraph">- Fixed an issue where The Divine Endowment task would fail to track progression within Contract tasks under certain scenarios.</p><p class="bb_paragraph">- Fixed an issue where the Total Value button on the personal profile page would malfunction under specific circumstances.</p><p class="bb_paragraph">- Fixed an issue where the "Expand Forging Queue" prompt would still appear even after upgrading the Workshop to max level.</p><p class="bb_paragraph">- Fixed a visual issue where the right-side preview area would still show the default asset when equipped with a Combat Bag.</p><p class="bb_paragraph">- Fixed an issue in the Loadout screen where toggling the visibility of headgear would occasionally cause cosmetic display anomalies.</p><p class="bb_paragraph">- Fixed an occasional issue where players could still hear voice chat from their previous teammates after a match had ended.</p><p class="bb_paragraph">- Fixed a terrain collision issue in Hallowgrove that caused players to float in the air.</p><p class="bb_paragraph">- Fixed a visual issue where rank points would display incorrectly when opening a player profile directly from the Leaderboards.</p><p class="bb_paragraph">- Fixed a typo regarding weapon rarity within the description text of the Legendary Weapon Selection Chest.</p><p class="bb_paragraph">- Fixed an issue where the Mistchaser Shop limits would fail to refresh correctly after completing the Soul Harvest ritual.</p><p class="bb_paragraph">- Fixed an issue where the special Soul Incubators spawned during the purification prayer phase of the Soul Harvest ritual would incorrectly drop Soul Cocoons when looted.</p><p class="bb_paragraph">- Fixed incorrect text in Objective 2 within Season Tasks.</p><p class="bb_paragraph">- Fixed an occasional issue where getting hit by a monster while accepting an in-match task would lock the player out of all actions.</p><p class="bb_paragraph">- Fixed a visual issue where certain skill visual effects for Otto, the Flesheater would display abnormally while in Einherjar mode.</p><p class="bb_paragraph">- Fixed an issue where certain items could not be placed into Pip's Pouch after being revived in a match.</p><p class="bb_paragraph">- Fixed an issue where transferring items when looting remains would occasionally cause the inventory UI to close automatically.</p><p class="bb_paragraph">- Fixed an issue in trio mode where teammates could discard an item that you were currently identifying.</p><p class="bb_paragraph">- Fixed an issue on the match summary screen where Mist Lords defeated in Einherjar mode were not counted correctly.</p><p class="bb_paragraph">- Fixed an audio issue where triggering emotes would occasionally output abnormal sound effects.</p><p class="bb_paragraph">- Fixed an audio issue where background music would occasionally malfunction when loading into a match.</p><p class="bb_paragraph">- Fixed a visual issue with the reward chest that spawns after completing The Divine Endowment task.</p><p class="bb_paragraph">- Fixed an issue in the Mistchaser Shop where the Faded Divine Tree Heart and Stardust Bloom inside the Premium Holy Material Selection Chest - Unbound were incorrectly set as bound items.</p><p class="bb_paragraph"></p><div class="bb_h3">Previously Fixed Issues:</div><p class="bb_paragraph">- Fixed an issue where under specific circumstances, equipping a Pro Combat Bag would prevent players from entering their intended match due to an equipment value mismatch error.</p>]]> </content:encoded>
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<title>實況主LUMI組合包推出！</title>
<link>https://xinker.org/%E5%AF%A6%E6%B3%81%E4%B8%BBlumi%E7%B5%84%E5%90%88%E5%8C%85%E6%8E%A8%E5%87%BA</link>
<guid>https://xinker.org/%E5%AF%A6%E6%B3%81%E4%B8%BBlumi%E7%B5%84%E5%90%88%E5%8C%85%E6%8E%A8%E5%87%BA</guid>
<description><![CDATA[ 盧米亞的倖存者，大家好！與實況主LUMI聯動合作的「實況主LUMI組合包」已推出！在「夏日啟航」賽季期間，玩家可以透過該組合包以更優惠的價格一次性獲得6款表情、頭像、DATA箱、賽季代幣等豐富內容，千萬不要錯過！實況主LUMI組合包- 販售時間：8月20日(週四) 維護後 ~ 11月12日(週四) 維護前- 售價：1,280 NP- 每個帳號只能購買1次內容「實況主LUMI 疑惑」表情「實況主LUMI 氣噗噗」表情「實況主LUMI 計算完成」表情「實況主LUMI 搖頭」表情「實況主LUMI 鼓掌」表情「實況主LUMI 貼臉」表情「實況主LUMI 慶祝」表情「實況主LUMI 計算完成」頭像造型DATA箱 x 2開箱鑰匙 x 2研究中心DATA箱 x 2夏日啟航代幣 x 10XP Boost(3日)ER積分Boost(3日)A-Coin Boost(3日)注意事項※ 可以透過《機率公告》查看打開研究中心DATA箱、造型DATA箱等可獲得的物品和機率。※ 可以透過機率公告查看箱子中包含的詳細物品內容。※ 包含Boost的商品在購買後將立即啟動，購買後無法退款。※ 本次組合包中販售的物品之後可能有其他的獲得方式。 ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34875433/08496ac73d0aa427e5e28ed91eebafc217bf6878.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 15:34:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>實況主LUMI組合包推出！</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">盧米亞的倖存者，大家好！</p><p class="bb_paragraph">與實況主LUMI聯動合作的「實況主LUMI組合包」已推出！</p><p class="bb_paragraph">在「夏日啟航」賽季期間，玩家可以透過該組合包以更優惠的價格一次性獲得6款表情、頭像、DATA箱、賽季代幣等豐富內容，千萬不要錯過！</p><p class="bb_paragraph"><b>實況主LUMI組合包</b><br>- 販售時間：8月20日(週四) 維護後 ~ 11月12日(週四) 維護前<br>- 售價：1,280 NP<br>- 每個帳號只能購買1次</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>內容</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">「實況主LUMI 疑惑」表情</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">「實況主LUMI 氣噗噗」表情</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">「實況主LUMI 計算完成」表情</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">「實況主LUMI 搖頭」表情</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">「實況主LUMI 鼓掌」表情</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">「實況主LUMI 貼臉」表情</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">「實況主LUMI 慶祝」表情</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">「實況主LUMI 計算完成」頭像</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">造型DATA箱 x 2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">開箱鑰匙 x 2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">研究中心DATA箱 x 2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">夏日啟航代幣 x 10</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">XP Boost(3日)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ER積分Boost(3日)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">A-Coin Boost(3日)</p></div></div></div><p class="bb_paragraph"><b>注意事項</b><br>※ 可以透過《<u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayeternalreturn.com%2Fstats%2F2" target="_blank" rel=" noopener">機率公告</a></u>》查看打開研究中心DATA箱、造型DATA箱等可獲得的物品和機率。<br>※ 可以透過機率公告查看箱子中包含的詳細物品內容。<br>※ 包含Boost的商品在購買後將立即啟動，購買後無法退款。<br>※ 本次組合包中販售的物品之後可能有其他的獲得方式。</p>]]> </content:encoded>
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<title>You Can Play Battlefield 6 for Free Right Now</title>
<link>https://xinker.org/you-can-play-battlefield-6-for-free-right-now</link>
<guid>https://xinker.org/you-can-play-battlefield-6-for-free-right-now</guid>
<description><![CDATA[  Gamers can play Battlefield 6 for a limited time for completely free. Although Battlefield REDSEC, the game&#039;s Battle Royale mode, is always free-to-play, this is a good opportunity to check out what the rest of Battlefield 6 has to offer without spending any money. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/battlefield-6-helicopter-landing-with-troops.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 15:09:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>You, Can, Play, Battlefield, for, Free, Right, Now</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/battlefield-6-helicopter-landing-with-troops.jpg" crossorigin="anonymous"> Gamers can play <i><b>Battlefield 6</b></i> for a limited time for completely free. Although <i>Battlefield REDSEC</i>, the game's Battle Royale mode, is always free-to-play, this is a good opportunity to check out what the rest of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fbattlefield-6%2F" target="_blank" rel=" noopener"><i>Battlefield 6</i></a> has to offer without spending any money.<br><br>]]> </content:encoded>
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<title>[Announcement] Seal Breaker Coordi Encore Event: 2026. 08. 19</title>
<link>https://xinker.org/announcement-seal-breaker-coordi-encore-event-2026-08-19</link>
<guid>https://xinker.org/announcement-seal-breaker-coordi-encore-event-2026-08-19</guid>
<description><![CDATA[ Hello, Heroes of Bermesiah!1. Seal Breaker Coordi Encore Event (August 19, 2026 (Wed) 06:00 - September 9, 2026 (Wed) 06:00 (UTC+0)) - Keter - Star Chaser &amp; Guardian - Black Swan - Sweet GC CAFÉ - Trouble Maker2. Liminal Walker Package Sale (August 12, 2026 (Wed) After Maintenance - September 2, 2026 (Wed) Before Maintenance (UTC+0))1) Liminal Walker Start Package (Purchase Limit: 1) - Ereb Necklace Select Box - +30 Bag - Ring of Beefiness (1 Day)2) Liminal Walker Summon Package (Purchase Limit: 3) - Seal Breaker Scroll x100 - Advanced Rune Summon Box x5 - Advanced Skill Rune Summon Box x53) Liminal Walker Property Package (Purchase Limit: 3) - Single Property Scroll x1 - GP Item Property Scroll x254) Liminal Walker Reinforcement Package (Purchase Limit: 3) - Reinforcement Protection Scroll (+0~+15) x20 - Reinforcement Protection Scroll (+16) x15 - Reinforcement Protection Scroll (+17) x155) Liminal Walker Special Package (Purchase Limit: 3) - Seal Breaker Scroll x250 - Reinforcement Protection Scroll (+0~+15) x10 - Single Property Scroll x1 - GP Item Property Scroll x106) Liminal Walker All-In-One Package (Purchase Limit: 3) - Seal Breaker Scroll x500 - Reinforcement Protection Scroll (+0~+15) x10 - Reinforcement Protection Scroll (+16) x10 - Reinforcement Protection Scroll (+17) x10 - Rune Secondary Stat Reset Scroll x1 - Advanced Skill Rune Summon Box x20 - GP Item Property Scroll x203. Shop Swimsuit Coordi Sale (August 12, 2026 (Wed) After Maintenance - September 2, 2026 (Wed) Before Maintenance) - 5 types of Swimsuit Coordi will be on sale in the Shop. - Miracle Beauty Coordi, Twinkle Cutie Coordi, Marine Sailor Coordi, Day Beach Coordi, Evening Beach Coordi4. Ereb Update Celebration Special Login Reward  - August 12, 2026 (Wed) After Maintenance - September 23, 2026 (Wed) Before Maintenance (UTC+0)  - Log in during the event period to receive all the rewards!  - Special Login Reward ① [Event] Another TYPE1+ Coordi Outfit Box (Ereb) x1  - Special Login Reward ② [Event] Ereb Mini Doll Select Box x1  - Special Login Reward ③ [Event] Ereb Growth Support Box x1  - Special Login Reward ④ [Event] Seal Breaker Scroll x30  - Special Login Reward can be claimed from the ‘Mailbox’ after the maintenance on August 12, 2026 (Wed) (UTC+0).  - Special Login Event Reward mail will expire in 21 days. Make sure to check out the mail and receive all the rewards before it expires.5. Master Road Event (August 12, 2026 (Wed) After Maintenance - October 14, 2026 (Wed) Before Maintenance (UTC+0)) - Players can navigate to the event screen by clicking the [Master Road] event icon button at the top of the screen in the World Map during the event period. - When maintenance begins on October 14, the ongoing [Master Road] event along with any unclaimed [Mission Rewards], [Cumulative Score Rewards], and [Refinery Event Item Crafting] will all end. Please make sure to claim rewards before the maintenance starts.1) Event Mission - Any character can participate in the Event Mission. The Event Mission consists of Beginner, Challenge, Expert, and Master Missions. - The missions in the [Ereb] tab can only be completed by the new character &#039;Ereb&#039;. - The [Guide] button will allow players to view content details. - The [Shortcut] button will allow players to quickly access related content. - Upon clearing a mission, click the [Receive Reward] button to receive mission points and rewards. - Points acquired through mission clears are cumulative. - Missions can still be completed even after all cumulative point rewards have been acquired.2) Accumulated Rewards - Once enough points are accumulated, [Accumulated Point Rewards] become available. Click the activated reward icon to claim rewards. - Accumulated Point Rewards will be sent by mail.    Rank    Accumulated Score    Item Name    Amount    1    100    Advanced Rune Summon Box    10    2    200    Hero Dungeon Sweep Ticket    5    3    300    GP Item Property Scroll    2    4    400    Kricktria Dungeon Sweep Ticket    5    5    500    Premium Rune Summon Box    5    6    600    Single Property Scroll    1    7    700    [Event] Master Token    30    8    800    [Event] Premium Kricktria Card Box    1    9    900    Legendary Property Select Scroll    1    10    1000    [Event] Traveler of Eternity Coordi Outfit Select Box    13) Event Equipment - Limited Time Event Equipment with great value will be provided to support growth during the event period. - Event Equipment: [Event] Master Chase Weapon, [Event] Master Chaser Turtle Shell (Limited Time, Total 2) - Adjusted the Attack of &#039;[Event] Master Chaser Weapon&#039; from 3,935 to 2,935. - [Event] Master Chaser Equipment can be exchanged for useful items at [Forge] → [Crafting] → [Event] Tab before the event ends. - Players can craft ‘[Event] Void Raid Equipment Select Box’ by using ‘[Event] Master Chaser Weapon’ and ‘[Event] Master Token’ as materials. - Players can craft ‘[Event] Master Road Support Box’ by using ‘[Event] Master Chaser Turtle  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40811643/da295bc9cf8efa9b0850459a0eeedf2493d63c80.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 14:47:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Announcement, Seal, Breaker, Coordi, Encore, Event:, 2026., 08.</media:keywords>
<content:encoded><![CDATA[Hello, Heroes of Bermesiah!<br><br><br><b><event></event></b><br>1. Seal Breaker Coordi Encore Event (August 19, 2026 (Wed) 06:00 - September 9, 2026 (Wed) 06:00 (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/3e48174e43bbf5271f3d9b1b3dba613ed42bc320.png"><br> - Keter<br><img src="https://clan.fastly.steamstatic.com/images/40811643/5a86003fd65535637b2b6789f551554670e21af7.png"><br> - Star Chaser & Guardian<br><img src="https://clan.fastly.steamstatic.com/images/40811643/0d7956b1f44189e48d75fa972feedce0526a7ebd.png"><br> - Black Swan<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f2afeb3bf5cb43455de42c0ecd76fb389ab73200.png"><br> - Sweet GC CAFÉ<br><img src="https://clan.fastly.steamstatic.com/images/40811643/046294a532e5766df8e7b06bfcde020c544b6953.png"><br> - Trouble Maker<br><br>2. Liminal Walker Package Sale (August 12, 2026 (Wed) After Maintenance - September 2, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/86cc777888a0988f43df98cecd0da407bcefb500.png"><br>1) Liminal Walker Start Package (Purchase Limit: 1)<br> - Ereb Necklace Select Box<br> - +30 Bag<br> - Ring of Beefiness (1 Day)<br><br>2) Liminal Walker Summon Package (Purchase Limit: 3)<br> - Seal Breaker Scroll x100<br> - Advanced Rune Summon Box x5<br> - Advanced Skill Rune Summon Box x5<br><br>3) Liminal Walker Property Package (Purchase Limit: 3)<br> - Single Property Scroll x1<br> - GP Item Property Scroll x25<br><br>4) Liminal Walker Reinforcement Package (Purchase Limit: 3)<br> - Reinforcement Protection Scroll (+0~+15) x20<br> - Reinforcement Protection Scroll (+16) x15<br> - Reinforcement Protection Scroll (+17) x15<br><br>5) Liminal Walker Special Package (Purchase Limit: 3)<br> - Seal Breaker Scroll x250<br> - Reinforcement Protection Scroll (+0~+15) x10<br> - Single Property Scroll x1<br> - GP Item Property Scroll x10<br><br>6) Liminal Walker All-In-One Package (Purchase Limit: 3)<br> - Seal Breaker Scroll x500<br> - Reinforcement Protection Scroll (+0~+15) x10<br> - Reinforcement Protection Scroll (+16) x10<br> - Reinforcement Protection Scroll (+17) x10<br> - Rune Secondary Stat Reset Scroll x1<br> - Advanced Skill Rune Summon Box x20<br> - GP Item Property Scroll x20<br><br>3. Shop Swimsuit Coordi Sale (August 12, 2026 (Wed) After Maintenance - September 2, 2026 (Wed) Before Maintenance)<br> - 5 types of Swimsuit Coordi will be on sale in the Shop.<br> - Miracle Beauty Coordi, Twinkle Cutie Coordi, Marine Sailor Coordi, Day Beach Coordi, Evening Beach Coordi<br><img src="https://clan.fastly.steamstatic.com/images/40811643/489b80c7f11f67129ea37012bd547aea3d838c9e.png"><br><img src="https://clan.fastly.steamstatic.com/images/40811643/63c055b9d4bf75a96c7656cecae81605ba552d88.png"><br><img src="https://clan.fastly.steamstatic.com/images/40811643/44da95b74d947a8ee0ab01b08925dd9e9d39f2e2.png"><br><img src="https://clan.fastly.steamstatic.com/images/40811643/e7bef9f19831ae6291b461203ab016ad8d22290f.png"><br><img src="https://clan.fastly.steamstatic.com/images/40811643/16cc40f5d0265813437892987ff5be8f9f413f8f.png"><br><br>4. Ereb Update Celebration Special Login Reward<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f6e2fed592e1b95a4fd1be4319469ec7b7ff442b.png"><br>  - August 12, 2026 (Wed) After Maintenance - September 23, 2026 (Wed) Before Maintenance (UTC+0)<br>  - Log in during the event period to receive all the rewards!<br>  - Special Login Reward ① [Event] Another TYPE1+ Coordi Outfit Box (Ereb) x1<br>  - Special Login Reward ② [Event] Ereb Mini Doll Select Box x1<br>  - Special Login Reward ③ [Event] Ereb Growth Support Box x1<br>  - Special Login Reward ④ [Event] Seal Breaker Scroll x30<br>  - Special Login Reward can be claimed from the ‘Mailbox’ after the maintenance on August 12, 2026 (Wed) (UTC+0).<br>  - Special Login Event Reward mail will expire in 21 days. Make sure to check out the mail and receive all the rewards before it expires.<br><br>5. Master Road Event (August 12, 2026 (Wed) After Maintenance - October 14, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/d687d4e13cae8df09801910e57727e42edec28f7.png"><br> - Players can navigate to the event screen by clicking the [Master Road] event icon button at the top of the screen in the World Map during the event period.<br> - When maintenance begins on October 14, the ongoing [Master Road] event along with any unclaimed [Mission Rewards], [Cumulative Score Rewards], and [Refinery Event Item Crafting] will all end. Please make sure to claim rewards before the maintenance starts.<br><br>1) Event Mission<br><img src="https://clan.fastly.steamstatic.com/images/40811643/421fd5aa9304432c3201127837dd6c1b420fd64b.png"><br> - Any character can participate in the Event Mission. The Event Mission consists of Beginner, Challenge, Expert, and Master Missions.<br> - The missions in the [Ereb] tab can only be completed by the new character 'Ereb'.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/e352e9d40fb81a91895efdf29b4a38978b4db774.png"><br> - The [Guide] button will allow players to view content details.<br> - The [Shortcut] button will allow players to quickly access related content.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/42028b2f72524f6c76bb7a87b2d1f0bdf60ef55c.png"><br> - Upon clearing a mission, click the [Receive Reward] button to receive mission points and rewards.<br> - Points acquired through mission clears are cumulative.<br> - Missions can still be completed even after all cumulative point rewards have been acquired.<br><br>2) Accumulated Rewards<br><img src="https://clan.fastly.steamstatic.com/images/40811643/43aaa10a721020ad561ff1cbf8a560fbe6608ebc.png"><br> - Once enough points are accumulated, [Accumulated Point Rewards] become available. Click the activated reward icon to claim rewards.<br> - Accumulated Point Rewards will be sent by mail.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Rank</div>    <div class="bb_table_th">Accumulated Score</div>    <div class="bb_table_th">Item Name</div>    <div class="bb_table_th">Amount</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">100</div>    <div class="bb_table_td">Advanced Rune Summon Box</div>    <div class="bb_table_td">10</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">200</div>    <div class="bb_table_td">Hero Dungeon Sweep Ticket</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">300</div>    <div class="bb_table_td">GP Item Property Scroll</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">400</div>    <div class="bb_table_td">Kricktria Dungeon Sweep Ticket</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">5</div>    <div class="bb_table_td">500</div>    <div class="bb_table_td">Premium Rune Summon Box</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">6</div>    <div class="bb_table_td">600</div>    <div class="bb_table_td">Single Property Scroll</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">7</div>    <div class="bb_table_td">700</div>    <div class="bb_table_td">[Event] Master Token</div>    <div class="bb_table_td">30</div></div><div class="bb_table_tr">    <div class="bb_table_td">8</div>    <div class="bb_table_td">800</div>    <div class="bb_table_td">[Event] Premium Kricktria Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">9</div>    <div class="bb_table_td">900</div>    <div class="bb_table_td">Legendary Property Select Scroll</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">1000</div>    <div class="bb_table_td">[Event] Traveler of Eternity Coordi Outfit Select Box</div>    <div class="bb_table_td">1</div></div></div><br>3) Event Equipment<br><img src="https://clan.fastly.steamstatic.com/images/40811643/97ac57644867267bfe52dcb8a3f77ea9d4dcd952.png"><br> - Limited Time Event Equipment with great value will be provided to support growth during the event period.<br> - Event Equipment: [Event] Master Chase Weapon, [Event] Master Chaser Turtle Shell (Limited Time, Total 2)<br> - Adjusted the Attack of '[Event] Master Chaser Weapon' from 3,935 to 2,935.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/d80b591329609d49a2bf008a85de0578f63dd9ea.png"><br> - [Event] Master Chaser Equipment can be exchanged for useful items at [Forge] → [Crafting] → [Event] Tab before the event ends.<br> - Players can craft ‘[Event] Void Raid Equipment Select Box’ by using ‘[Event] Master Chaser Weapon’ and ‘[Event] Master Token’ as materials.<br> - Players can craft ‘[Event] Master Road Support Box’ by using ‘[Event] Master Chaser Turtle Shell’ and ‘[Event] Master Token’ as materials.<br> - Players can craft 'Rune Secondary Stat Reset Scroll' or 'Chaser Coordi Fragment' by using '[Event] Conqueror Token’ as material.<br> - Players can craft 'Single Property Scroll' or '[Event] Special Awakening Coordi Select Box' using '[Event] Ereb Token'<br> - Players can exchange '[Event] Master Token' x1, '[Event] Conqueror Token' x1, or '[Event] Ereb Token' x1 for 'Advanced Rune Summon Box' x1<br> - '[Event] Master Chaser Equipment’, ‘[Event] Master Token’, ‘[Event] Conqueror Token’, and '[Event] Ereb Token' will be deleted at the start of maintenance on June 12, 2026 (UTC+0). Please craft items at the [Forge] before maintenance starts.<br><br>6. Seal Breaker Coordi Special Encore Event (August 12, 2026 (Wed) After Maintenance - September 23, 2026 (Wed) Before Maintenance (UTC+0))<br> - A Special Encore Event is here along with the new character, Ereb!<br><img src="https://clan.fastly.steamstatic.com/images/40811643/4b17b0ece2372cc2ac696f8bd10fe3f6629ab1fb.png"><br> - Special Encore List: Romantasy, Tactical Striker, and Crimson Flower Spirit Seal Breaker Coordi<br> - The Special Seal Breaker Coordi Encore Event is available for all characters.<br> - Ereb items will be added to the current Seal Breaker Coordi Encore lineup. (The regular Encore Event will follow its existing event schedule.)<br><br>7. Starlight's Gift Event (August 12, 2026 (Wed) After Maintenance - September 23, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/91a2abe903bbbda9d80e5d4fa2c0b841b069af09.png"><br> - During the event period, 'Starlight' will be given upon purchasing certain items, and special rewards can be acquired upon accumulating Starlight.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/6c367d4dce6f7035afc639af3712c2462c065ccb.png"><br> - The Starlight's Gift pop-up window can be accessed through the Event Icon in the World Map or through the [Starlight's Gift] button at the top of the [Buy VP] button in the Shop.<br> - Starlight is acquired upon moving items from the Purchased Item Storage to the inventory, or upon purchase for certain items.<br>Example) Coordi Seal Breaker, Item Property Change, Chaser Pass<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Item Name</div>    <div class="bb_table_th">Starlight Acquired on 1st Purchase</div></div><div class="bb_table_tr">    <div class="bb_table_td">Liminal Walker Start Package</div>    <div class="bb_table_td">50</div></div><div class="bb_table_tr">    <div class="bb_table_td">Liminal Walker Summon Package</div>    <div class="bb_table_td">200</div></div><div class="bb_table_tr">    <div class="bb_table_td">Liminal Walker Property Package</div>    <div class="bb_table_td">200</div></div><div class="bb_table_tr">    <div class="bb_table_td">Liminal Walker Reinforce Package</div>    <div class="bb_table_td">200</div></div><div class="bb_table_tr">    <div class="bb_table_td">Liminal Walker Special Package</div>    <div class="bb_table_td">600</div></div><div class="bb_table_tr">    <div class="bb_table_td">Liminal Walker All-In-One Package</div>    <div class="bb_table_td">1200</div></div><div class="bb_table_tr">    <div class="bb_table_td">Seal Breaker Scroll</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_td">Seal Breaker Scroll (10)</div>    <div class="bb_table_td">27</div></div><div class="bb_table_tr">    <div class="bb_table_td">Seal Breaker Scroll (20)</div>    <div class="bb_table_td">51</div></div><div class="bb_table_tr">    <div class="bb_table_td">Seal Breaker Scroll (30)</div>    <div class="bb_table_td">76</div></div><div class="bb_table_tr">    <div class="bb_table_td">Seal Breaker Scroll (60)</div>    <div class="bb_table_td">148</div></div><div class="bb_table_tr">    <div class="bb_table_td">GP Item Property Scroll</div>    <div class="bb_table_td">9</div></div><div class="bb_table_tr">    <div class="bb_table_td">GP Item Property Scroll [5] Package</div>    <div class="bb_table_td">45</div></div><div class="bb_table_tr">    <div class="bb_table_td">GP Item Property Scroll [10+1] Package</div>    <div class="bb_table_td">90</div></div><div class="bb_table_tr">    <div class="bb_table_td">GP Item Property Scroll [15+1] Package</div>    <div class="bb_table_td">130</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+0~+15) x5 Package</div>    <div class="bb_table_td">20</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+0~+15) x10 Package</div>    <div class="bb_table_td">40</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+0~+15) x20 Package</div>    <div class="bb_table_td">76</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+16) x5 Package</div>    <div class="bb_table_td">30</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+16) x10 Package</div>    <div class="bb_table_td">60</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+16) x20 Package</div>    <div class="bb_table_td">114</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+17) x5 Package</div>    <div class="bb_table_td">40</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+17) x10 Package</div>    <div class="bb_table_td">80</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll (+17) x20 Package</div>    <div class="bb_table_td">152</div></div><div class="bb_table_tr">    <div class="bb_table_td">Single Property Value Change Scroll</div>    <div class="bb_table_td">12</div></div><div class="bb_table_tr">    <div class="bb_table_td">Single Property Value Change Scroll x5 Package </div>    <div class="bb_table_td">60</div></div><div class="bb_table_tr">    <div class="bb_table_td">Single Property Value Change Scroll x10+1 Package </div>    <div class="bb_table_td">120</div></div><div class="bb_table_tr">    <div class="bb_table_td">Single Property Value Change Scroll x15+1 Package </div>    <div class="bb_table_td">173</div></div><div class="bb_table_tr">    <div class="bb_table_td">Single Property Scroll</div>    <div class="bb_table_td">85</div></div><div class="bb_table_tr">    <div class="bb_table_td">Premium Pass</div>    <div class="bb_table_td">200</div></div><div class="bb_table_tr">    <div class="bb_table_td">Pass Level +1 Ticket</div>    <div class="bb_table_td">20</div></div></div> - Rewards can be claimed by clicking the corresponding rank based on the accumulated amount of Starlight.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Rank</div>    <div class="bb_table_th">Accumulated Starlight</div>    <div class="bb_table_th">Reward Name</div>    <div class="bb_table_th">Contents</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">200</div>    <div class="bb_table_td">Return Gift Package #1</div>    <div class="bb_table_td">Solene Special Card Select Box x1<br>Rune Secondary Stat Reset Scroll x1<br>Premium GC Club (3 Days) Box x1</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">600</div>    <div class="bb_table_td">Golden Groove Coordi Helm Select Box</div>    <div class="bb_table_td">[Golden Groove Coordi Helm] x1 for character of choice</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">1200</div>    <div class="bb_table_td">Return Gift Package #2</div>    <div class="bb_table_td">Voidal Property Select Scroll x1<br>Rune Secondary Stat Reset Scroll x1<br>Premium GC Club (3 Days) Box x1</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">2000</div>    <div class="bb_table_td">Miracle Model Costume Suit Coordi Select Box</div>    <div class="bb_table_td">[Miracle Model Coordi] x1 for character of choice</div></div><div class="bb_table_tr">    <div class="bb_table_td">5</div>    <div class="bb_table_td">2500</div>    <div class="bb_table_td">Jr. Forgotten One Pet Box</div>    <div class="bb_table_td">Pet Jr. Forgotten One Card x1</div></div></div> - All rewards will be sent to the mailbox. Any unclaimed rewards before the event ends will be distributed via mail.<br> - New Pet 'Jr. Forgotten One' Skill Preview<br><img src="https://clan.fastly.steamstatic.com/images/40811643/b8ee3cf4f6e2dbcce36ee30b708f751e707f81c9.gif"><br> - [Jr. Forgotten One Pet Box]: You can acquire 1 Pet Jr. Forgotten One Card.<br> - Pet Cards cannot be moved to the Warehouse after acquisition. Please be careful when selecting the character who will receive the item.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/5b85b01a53dbaacea3c852a7d1851679afcfbe5c.png"><br> - [Miracle Model Costume Suit Coordi Select Box]: You can select 1 Miracle Model Costume Suit for the character of your choice (Limited Time boxes grant a 21 day duration item)<br><img src="https://clan.fastly.steamstatic.com/images/40811643/241dc21fa26e31b388315deac39d6e556b1faa42.png"><br> - Miracle Model Costume Suit Coordi Equipped Image<br><img src="https://clan.fastly.steamstatic.com/images/40811643/4c80a56dcc8e2b16809743cba4f208825a125715.png"><br> - [Golden Groove Coordi Helm Select Box]: You can select 1 Golden Groove Coordi Helm for the character of your choice.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/e69ffa912238d87bceef27a151c42bba3478de09.png"><br> - Golden Groove Coordi Helm Preview Image<br><img src="https://clan.fastly.steamstatic.com/images/40811643/83e2242bee337f671888c2e0add493d209658eb5.png"><br>- [Solene Special Card Select Box] is a box that lets you select 1 special card from the Solene Region.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Solene Special Card Select Box Content List</div></div><div class="bb_table_tr">    <div class="bb_table_td">Precious Memory</div></div><div class="bb_table_tr">    <div class="bb_table_td">Where the Gaze Lingers</div></div><div class="bb_table_tr">    <div class="bb_table_td">To the Starlight of Deep Night</div></div><div class="bb_table_tr">    <div class="bb_table_td">Things That Cannot Be Undone</div></div><div class="bb_table_tr">    <div class="bb_table_td">Letter of Promise</div></div></div>- [Relic Glyph Select Box] is a box that lets you select 1 of 5 Sealed Relic Glyphs.<br><br>8. Ereb Growth Support Buff Event<br>1) Event Buff 1 (August 14, 2026 (Fri) 06:00 - August 18, 2026 (Tue) 06:00 (UTC+0))<br> - EXP +30%, GP +30%, Item Drop Rate +15% in Dungeons, Equipment Reinforcement Rate +20%<br>2) Event Buff 2 (August 21, 2026 (Fri) 06:00 - August 24, 2026 (Mon) 06:00 (UTC+0))<br> - EXP +30%, GP +30%, Item Drop Rate +15% in Dungeons, Equipment Reinforcement Rate +20%<br>3) Event Buff 3 (August 28, 2026 (Fri) 06:00 - August 31, 2026 (Mon) 06:00 (UTC+0))<br> - EXP +30%, GP +30%, Item Drop Rate +15% in Dungeons, Equipment Reinforcement Rate +20%<br> - Event Excluded Dungeons: Nightmare Circus, Monster Train 301, Hungry Pets’ Revolt, Moonlight Village, Angry Bosses, Talin’s Revenge, King Slime Dungeon, Trial Forest, Trial Tower, Dimension Door<br>- EXP/GP bonus rate applies up to 400%.<br>- Item Drop Rate increase effect applies up to 100%.<br><br>9. 5th Anniversary Festival Special Attendance Log (July 22, 2025 (Wed) After Maintenance - October 14, 2025 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/7abff556d67d67f5fc7851cef662be3bf3ccefc2.png"><br>- For 28 days, players can log in to the game to receive a daily Login Reward.<br>- Players can acquire [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box, [Event] 5th Anniversary Celebration Seal Breaker Coordi Weapon Select Box, [Event] 5th Anniversary Celebration Seal Breaker Pet Select Box, [Event] Special T5 Epic (Fury) Rune Select Box, [Event] Seal Breaker Scroll, [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days), Advanced Skill Rune Summon Box, Single Property Value Change Scroll, Reinforcement Protection Scroll, GP Item Property Scroll, Premium GC Club (1 Day), and other various rewards.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Day</div>    <div class="bb_table_th">Reward</div></div><div class="bb_table_tr">    <div class="bb_table_td">1</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)</div></div><div class="bb_table_tr">    <div class="bb_table_td">2</div>    <div class="bb_table_td">Premium GC Club (1 Day)</div></div><div class="bb_table_tr">    <div class="bb_table_td">3</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">4</div>    <div class="bb_table_td">Advanced Rune Summon Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">5</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">6</div>    <div class="bb_table_td">GP Item Property Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">7</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Weapon Select Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">8</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)</div></div><div class="bb_table_tr">    <div class="bb_table_td">9</div>    <div class="bb_table_td">Reinforcement Protection Scroll (+0~+15)</div></div><div class="bb_table_tr">    <div class="bb_table_td">10</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">11</div>    <div class="bb_table_td">Advanced Skill Rune Summon Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">12</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">13</div>    <div class="bb_table_td">Single Property Value Change Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">14</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Pet Select Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">15</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)</div></div><div class="bb_table_tr">    <div class="bb_table_td">16</div>    <div class="bb_table_td">Reinforcement Protection Scroll (+16)</div></div><div class="bb_table_tr">    <div class="bb_table_td">17</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">18</div>    <div class="bb_table_td">Advanced Rune Summon Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">19</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">20</div>    <div class="bb_table_td">GP Item Property Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">21</div>    <div class="bb_table_td">[Event] Special Epic T5 (Fury) Rune Select Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">22</div>    <div class="bb_table_td">[Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box (7 Days)</div></div><div class="bb_table_tr">    <div class="bb_table_td">23</div>    <div class="bb_table_td">Reinforcement Protection Scroll (+17)</div></div><div class="bb_table_tr">    <div class="bb_table_td">24</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">25</div>    <div class="bb_table_td">Advanced Skill Rune Summon Box</div></div><div class="bb_table_tr">    <div class="bb_table_td">26</div>    <div class="bb_table_td">[Event] Seal Breaker Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">27</div>    <div class="bb_table_td">Single Property Value Change Scroll</div></div><div class="bb_table_tr">    <div class="bb_table_td">28</div>    <div class="bb_table_td">[Event] 5th Anniversary Seal Breaker Coordi Outfit Select Box</div></div></div>- Pet Cards cannot be moved to the Warehouse after acquisition. Please be careful selecting the character when opening the Pet Box.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/1ef49c5eb35bed6edb21f584ed29ce8565bf9824.png"><br>- Players can select 1 Season 6-8 Seal Breaker Coordi Set to acquire from [Event] 5th Anniversary Celebration Seal Breaker Coordi Outfit Select Box.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f9803edbb2675d928413e361d220cc3e80e99635.png"><br>- Players can select 1 Season 6-8 Seal Breaker Coordi Weapon to acquire from [Event] 5th Anniversary Seal Breaker Coordi Weapon Select Box.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/1c1b0caa5ba30f6aaadc4f059e3bfc1ee3c6c9dd.png"><br>- Players can select 1 Season 6-8 Seal Breaker Coordi Pet to acquire from [Event] 5th Anniversary Celebration Seal Breaker Pet Select Box.<br>- 5th Anniversary Festival Seal Breaker List<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Season</div>    <div class="bb_table_th">Coordi Name</div>    <div class="bb_table_th">Pet Name</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 8</div>    <div class="bb_table_td">Crystal Garden</div>    <div class="bb_table_td">Lisian</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 8</div>    <div class="bb_table_td">Romantasy</div>    <div class="bb_table_td">Eris</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 7</div>    <div class="bb_table_td">Divine Executor</div>    <div class="bb_table_td">Karen</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 7</div>    <div class="bb_table_td">Star’s Whisper</div>    <div class="bb_table_td">Regulus</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 6</div>    <div class="bb_table_td">Royal Knight & Order </div>    <div class="bb_table_td">Max</div></div><div class="bb_table_tr">    <div class="bb_table_td">Season 6</div>    <div class="bb_table_td">Star Chaser & Guardian</div>    <div class="bb_table_td">Berry</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/9fb364fe80797f585373d1fb8874d10db86f44f9.png"><br>- Players can select 1 Special T5 Epic Fury Rune with fixed primary stats to acquire from [Event] Special T5 Epic (Fury) Rune Select Box.<br>- T5 Epic (Fury) Rune Select List<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">[Event] Special Epic T5 (Fury) Rune Select Box</div>    <div class="bb_table_th">Primary Stat</div>    <div class="bb_table_th">Rank</div>    <div class="bb_table_th">Tier</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Circle)</div>    <div class="bb_table_td">Attack</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Triangle)</div>    <div class="bb_table_td">Attack</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Square)</div>    <div class="bb_table_td">Attack</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Pentagon)</div>    <div class="bb_table_td">Critical Strike Damage</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Epic T5 Fury Rune Box (Hexagon)</div>    <div class="bb_table_td">Taint Resistance</div>    <div class="bb_table_td">Epic</div>    <div class="bb_table_td">T5</div></div></div><br>10. 5th Anniversary Merch Giveaway Event (July 22, 2026 (Wed) After Maintenance - September 2, 2026 (Wed) Before Maintenance)<br><img src="https://clan.fastly.steamstatic.com/images/40811643/64431f21b7ca289d21367e3efa9ecc8acd5226b5.png"><br> - During the event period, players can press the [5th Anniversary Merch Giveaway Event] to move to the event pop up window.<br><br><img src="https://clan.fastly.steamstatic.com/images/40811643/713f6f09acece2a90a47aa979252e6f0fac3b1f8.png"><br>1) How to Acquire [[Event] 5th Anniversary Merch Entry Ticket]<br> - Players can acaquire 5 5th Anniversary Merch Entry Tickets upon login.<br> - Players can earn 5 additional 5th Anniversary Merch Entry Tickets upon clearing Daily Missions.<br>[5th Anniversary Merch Giveaway Event] Clear Special Dungeon 1 Time: Rewards [Event] 5th Anniversary Merch Entry Ticket x5<br> - Upon acquiring an Entry Ticket, a dedicated notification pop up will appear. Players can also check your current ticket count in the 5th Anniversary Merch Giveaway event pop-up.<br><br>2) How to Enter the 5th Anniversary Merch Giveaway and Important Notes<br><img src="https://clan.fastly.steamstatic.com/images/40811643/f41c8e136ab9f63c21eb4e398a2993b95ee1e8b8.png"><br> - In the event pop up, players can check how many [5th Anniversary Merch Giveaway Entry Tickets] they have and enter the 5th Anniversary Merch Set of their choice.<br> - Players may enter each Merch Set multiple times. Players can also view your own number of entries and the total number of entries submitted by all players.<br> - Each Merch Set requires a different number of Entry Tickets, so please be sure to check the required amount before entering.<br><br>3) Required Entry Tickets and Number of Winners for Each Merch Set<br> - A total of 60 winners will be selected by raffle to receive 5th Anniversary merchandise.<br> - All merchandise images are for reference only and may differ from the actual products.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/c41e1db31102289ee6a55db13765513e129d232d.png"><br><br><b>[GrandChase Classic 5th Anniversary Merch Preview]</b><br>① Luffy Eco Bag <b>(NEW)</b><br> - A sturdy canvas tote bag featuring an adorable Luffy print.<br><br>② Water Glitter Acrylic <b>(NEW)</b><br> - A block-style mini acrylic filled with sparkling glitter inside. It can also be used as a keychain.<br> - There are a total of 3 designs: Elesis & Lire & Arme, Iris & Ereb, and Night Sky Ereb.<br><br>③ Keycap Keyring <b>(NEW)</b><br> - A keyring that has a satisfying keyboard click every time you press the keycap.<br> - Available in two designs: Elesis/Lire/Arme and Iris/Luffy/Ereb.<br><br>④ Awakening Acrylic Stand<br>  - A 3D Acrylic Stand that has the Awakening Character Illustration.<br>  - Players will receive a random character out of the 23 characters available.<br><br>⑤ Character Blanket<br>  - A blanket that contains all the characters of GrandChase Classic.<br>  - Players can use this as a warmer or as a display.<br><br>⑥ Mini Cushion <br>  - A mini cushion that has the 3 pets of GrandChase (Little Elesis, Gon, Rocco). <br>  - Players can use this as a display or a wrist cushion.<br><br>⑦ Uno Acrylic Keyring<br>  - A keyring that shows Uno in a cute manner.<br><br>⑧ Acrylic Stand (Assemble Required)<br>Players can meet GrandChase characters in a 3-dimensional Acrylic Stand.<br>Assemble the Acrylic Stand and place characters in preferred positions.<br><br>⑨ Microfiber Cleaning Cloth<br>Microfiber Cleaning Cloth designed with 22 characters' minimal design.<br><br>5) Entry Rewards<br> - For every 5 Entry Tickets spent, players will receive 1 [[Event] 5th Anniversary Celebration Box] via mail.<br>Ex) Entering the 5th Anniversary Special Merch Set once consumes 10 Entry Tickets and rewards 2 [[Event] 5th Anniversary Celebration Boxes].<br><img src="https://clan.fastly.steamstatic.com/images/40811643/30490c056ab414a139b4e896d88d4d3a69802dd3.png"><br> - When opening the [[Event] 5th Anniversary Celebration Box], players will acquire one of the following items based on set chances.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Contents</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">Single Property Scroll</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Raid Dungeon Entry Ticket</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] Premium Kricktria Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Advanced Rune Summon Box</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">Reinforcement Protection Scroll Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">GP Item Property Scroll</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">Card Gem</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_td">Lisnar's Prayer</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Chase Coordi Fragment</div>    <div class="bb_table_td">100</div></div><div class="bb_table_tr">    <div class="bb_table_td">1 Million GP Coupon</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Hero Dungeon Sweep Ticket</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">Kricktria Dungeon Sweep Ticket</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] Cute Friends Monster Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] Infinite Space Monster Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] Boundless Abyss Monster Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] World’s Voice Monster Card Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] 5th Anniversary Shortcake</div>    <div class="bb_table_td">5</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Event] 5th Anniversary Party Drink</div>    <div class="bb_table_td">5</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/ca2a4d90ca8027c069cf6b12f1f63ff506b36c45.png"><br> - [Event] 5th Anniversary Character Mini Doll Select Box: Players can select the Mini Doll Coordi Item for the charater of their choice.<br> - [Event] Premium Kricktria Card Box: Players can acquire 1 of the following cards on a set chance: [Corrupted Saint Gaian], [Ashtaroth the Creator], or [Chaotic Witch].<br> - [Event] Cute Friends Monster Card Box: Players can acquire 1 of the following cards on a set chance.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Krustaccio</div>    <div class="bb_table_td">Winky</div>    <div class="bb_table_td">Abingdon</div>    <div class="bb_table_td">Kumi</div></div><div class="bb_table_tr">    <div class="bb_table_td">Lilith</div>    <div class="bb_table_td">Squire Gaikoz</div>    <div class="bb_table_td">DK-MARK3</div>    <div class="bb_table_td">Sellion</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ringmaster</div>    <div class="bb_table_td">Elesis</div>    <div class="bb_table_td">Knight Master Pet</div>    <div class="bb_table_td">Madeleine</div></div><div class="bb_table_tr">    <div class="bb_table_td">Tammy</div>    <div class="bb_table_td">Sherlock Hound</div>    <div class="bb_table_td">Havoc</div>    <div class="bb_table_td">Kaze'doggeh</div></div><div class="bb_table_tr">    <div class="bb_table_td">Thanny Boy</div>    <div class="bb_table_td">Nerissa</div>    <div class="bb_table_td">Claudia</div>    <div class="bb_table_td">Chester</div></div><div class="bb_table_tr">    <div class="bb_table_td">Mary Jane</div>    <div class="bb_table_td">Duelly</div>    <div class="bb_table_td">Clara</div>    <div class="bb_table_td">Sidt</div></div><div class="bb_table_tr">    <div class="bb_table_td">Pepe</div>    <div class="bb_table_td">Gon</div>    <div class="bb_table_td">Slime</div>    <div class="bb_table_td">Ninko</div></div><div class="bb_table_tr">    <div class="bb_table_td">Myurin</div>    <div class="bb_table_td">Luna</div>    <div class="bb_table_td">Arkham</div>    <div class="bb_table_td">Cuddles</div></div><div class="bb_table_tr">    <div class="bb_table_td">Fluffy & Buffy</div>    <div class="bb_table_td">Sarimanok</div>    <div class="bb_table_td">Cupid</div>    <div class="bb_table_td">Casanova</div></div><div class="bb_table_tr">    <div class="bb_table_td">Kungji</div>    <div class="bb_table_td">Blue Fairy</div>    <div class="bb_table_td">Bastet</div>    <div class="bb_table_td">Chaos Pepe</div></div><div class="bb_table_tr">    <div class="bb_table_td">Goldy</div>    <div class="bb_table_td">Saku</div>    <div class="bb_table_td">Dokaebi</div>    <div class="bb_table_td">Rocco</div></div><div class="bb_table_tr">    <div class="bb_table_td">Aero Kitty</div>    <div class="bb_table_td">Ming Ming</div>    <div class="bb_table_td">Ice Pixie</div>    <div class="bb_table_td">Ninkoro</div></div><div class="bb_table_tr">    <div class="bb_table_td">Koo'ka</div>    <div class="bb_table_td">Mittens</div>    <div class="bb_table_td">Tian Long</div>    <div class="bb_table_td">Sidtri</div></div><div class="bb_table_tr">    <div class="bb_table_td">Gorgon</div>    <div class="bb_table_td">Peng Peng</div>    <div class="bb_table_td">Feste</div>    <div class="bb_table_td">Lucretia</div></div><div class="bb_table_tr">    <div class="bb_table_td">Helper Bot</div>    <div class="bb_table_td">Emily</div>    <div class="bb_table_td">Elena</div>    <div class="bb_table_td">Thommo</div></div><div class="bb_table_tr">    <div class="bb_table_td">Monkeybeard</div>    <div class="bb_table_td">Hanana</div>    <div class="bb_table_td">Moon Child</div>    <div class="bb_table_td"></div></div></div> - [Event] Infinite Space Monster Card Box: Players can acquire 1 of the following cards on a set chance.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Infinite Cloister - Golem of Time</div>    <div class="bb_table_td">Infinite Cloister - Morid</div>    <div class="bb_table_td">Infinite Cloister - Urkah</div>    <div class="bb_table_td">Infinite Cloister - Duell (I)</div></div><div class="bb_table_tr">    <div class="bb_table_td">Infinite Cloister - Duell (II)</div>    <div class="bb_table_td">Infinite Cloister - Duell (III)</div>    <div class="bb_table_td">Infinite Cloister - Tarik</div>    <div class="bb_table_td">Infinite Cloister - Unstable Creation</div></div><div class="bb_table_tr">    <div class="bb_table_td">Infinite Cloister - Throne Control System</div>    <div class="bb_table_td">Infinite Cloister - Rofnus</div>    <div class="bb_table_td">Infinite Cloister - Skeram</div>    <div class="bb_table_td">Infinite Cloister - Chaotic Witch</div></div><div class="bb_table_tr">    <div class="bb_table_td">Infinite Cloister - Ashtaroth the Creator</div>    <div class="bb_table_td">Infinite Cloister - Dragon Knight</div>    <div class="bb_table_td">Infinite Cloister - Harbinger</div>    <div class="bb_table_td">Infinite Cloister - Duell (IV)</div></div></div> - [Event] Boundless Abyss Monster Card Box: Players can acquire 1 of the following cards on a set chance.<br>* However, [Abyssal Dominator] is not included.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Death Collector</div>    <div class="bb_table_td">[Abyss] Guardian Ent</div>    <div class="bb_table_td">[Abyss] Audrey</div>    <div class="bb_table_td">[Abyss] Gardosen</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Mynos</div>    <div class="bb_table_td">[Abyss] Starkiln</div>    <div class="bb_table_td">[Abyss] Lord Perseo</div>    <div class="bb_table_td">[Abyss] Sethek</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Sand Ruler</div>    <div class="bb_table_td">[Abyss] Quoronnos</div>    <div class="bb_table_td">[Abyss] Aldeon</div>    <div class="bb_table_td">[Abyss] Crookan</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Skeram</div>    <div class="bb_table_td">[Abyss] Scorpra</div>    <div class="bb_table_td">[Abyss] Zekars</div>    <div class="bb_table_td">[Abyss] Zalos</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Rofnus</div>    <div class="bb_table_td">[Abyss] Crevma</div>    <div class="bb_table_td">[Abyss] Searetone</div>    <div class="bb_table_td">[Abyss] Temple Guardian</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Tyrant Belile</div>    <div class="bb_table_td">[Abyss] Fytros</div>    <div class="bb_table_td">[Abyss] Magmok</div>    <div class="bb_table_td">[Abyss] Mutated Skeleton</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Beholder</div>    <div class="bb_table_td">[Abyss] Scorpis</div>    <div class="bb_table_td">[Abyss] Vanessa</div>    <div class="bb_table_td">[Abyss] Aron</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Tartarus</div>    <div class="bb_table_td">[Abyss] Black Knight Shield Bearer</div>    <div class="bb_table_td">[Abyss] Black Knight Spearman</div>    <div class="bb_table_td">[Abyss] Black Tempest</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Wooden</div>    <div class="bb_table_td">[Abyss] Brutus</div>    <div class="bb_table_td">[Abyss] Kungji</div>    <div class="bb_table_td">[Abyss] Big Kungji</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Guardian Kungji</div>    <div class="bb_table_td">[Abyss] Black Wood Assassin</div>    <div class="bb_table_td">[Abyss] Fire Hammer Smith</div>    <div class="bb_table_td">[Abyss] Fire Hammer Berserker</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Frillzard</div>    <div class="bb_table_td">[Abyss] Giant Frillzard</div>    <div class="bb_table_td">[Abyss] Fire Hammer Driller</div>    <div class="bb_table_td">[Abyss] Garou</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Dahlia</div>    <div class="bb_table_td">[Abyss] Golem</div>    <div class="bb_table_td">[Abyss] Hooded Scorpion</div>    <div class="bb_table_td">[Abyss] Commander 'The Dark Staff'</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Lacerta Berserker</div>    <div class="bb_table_td">[Abyss] Arch-Mage RokLok</div>    <div class="bb_table_td">[Abyss] Troll</div>    <div class="bb_table_td">[Abyss] Garou Berserker</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Hooded Jackal</div>    <div class="bb_table_td">[Abyss] Hooded Hound</div>    <div class="bb_table_td">[Abyss] Scorping</div>    <div class="bb_table_td">[Abyss] Lich</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Raid Storm</div>    <div class="bb_table_td">[Abyss] Sand Storm</div>    <div class="bb_table_td">[Abyss] Harrier Dwarf Overseer</div>    <div class="bb_table_td">[Abyss] Harrier Dwarf Engineer</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Dwarf Rifleman</div>    <div class="bb_table_td">[Abyss] Harrier Dwarf Royal Guard</div>    <div class="bb_table_td">[Abyss] Harrier Icefang</div>    <div class="bb_table_td">[Abyss] Harrier Royal Elven Guard</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Elite Elven Mage</div>    <div class="bb_table_td">[Abyss] Iron Guard</div>    <div class="bb_table_td">[Abyss] Harrier Cyclops</div>    <div class="bb_table_td">[Abyss] Harrier Dark Elven Magic Archer</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Dark Elven Horseman</div>    <div class="bb_table_td">[Abyss] Miston</div>    <div class="bb_table_td">[Abyss] Harrier Assassin Master</div>    <div class="bb_table_td">[Abyss] Commander 'The Dark Sword'</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Gargoyle</div>    <div class="bb_table_td">[Abyss] Hera</div>    <div class="bb_table_td">[Abyss] Harrier Elite Gatekeeper</div>    <div class="bb_table_td">[Abyss] Harrier Black Knight Shield Bearer</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Black Knight Spearman</div>    <div class="bb_table_td">[Abyss] Harrier Black Tempest</div>    <div class="bb_table_td">[Abyss] Harrier Elven Assassin</div>    <div class="bb_table_td">[Abyss] Harrier Cyclops Sentry</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Harrier Highlander's Illusion</div>    <div class="bb_table_td">[Abyss] Harrier Apostle of Revelation</div>    <div class="bb_table_td">[Abyss] Iron Infantry</div>    <div class="bb_table_td">[Abyss] Goblin Worker</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Goblin Jester</div>    <div class="bb_table_td">[Abyss] Greedy Stavrogin</div>    <div class="bb_table_td">[Abyss] Temple Apostle</div>    <div class="bb_table_td">[Abyss] Shadow Apostle</div></div><div class="bb_table_tr">    <div class="bb_table_td">[Abyss] Elite Sentry Robot</div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div></div></div> - [Event] World’s Voice Monster Card Box: Players can acquire 1 of the following cards on a set chance.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Arme & Lass</div>    <div class="bb_table_td">Seighart & Mari</div>    <div class="bb_table_td">Lire & Lass</div>    <div class="bb_table_td">Elesis & Jin</div></div><div class="bb_table_tr">    <div class="bb_table_td">Elesis & Lass</div>    <div class="bb_table_td">Lire & Dio</div>    <div class="bb_table_td">Elesis & Lass</div>    <div class="bb_table_td">Maid & Butler</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ley & Jeeves</div>    <div class="bb_table_td">Amy & Jin</div>    <div class="bb_table_td">School Uniform</div>    <div class="bb_table_td">Chaos</div></div><div class="bb_table_tr">    <div class="bb_table_td">Dio & Parasite</div>    <div class="bb_table_td">Rufus & Lass</div>    <div class="bb_table_td">Ronan & Harpe</div>    <div class="bb_table_td">Hero</div></div><div class="bb_table_tr">    <div class="bb_table_td">Nutcracker Zero</div>    <div class="bb_table_td">Dio & Duell</div>    <div class="bb_table_td">Happy New Year</div>    <div class="bb_table_td">Prime Knight</div></div><div class="bb_table_tr">    <div class="bb_table_td">Rune Caster</div>    <div class="bb_table_td">Harbinger</div>    <div class="bb_table_td">Fighter</div>    <div class="bb_table_td">Polaris</div></div><div class="bb_table_tr">    <div class="bb_table_td">Starlet</div>    <div class="bb_table_td">Fighter</div>    <div class="bb_table_td">Prime Knight</div>    <div class="bb_table_td">Magician</div></div><div class="bb_table_tr">    <div class="bb_table_td">Archer</div>    <div class="bb_table_td">Alchemist</div>    <div class="bb_table_td">Rama</div>    <div class="bb_table_td">Thief</div></div><div class="bb_table_tr">    <div class="bb_table_td">Wanderer</div>    <div class="bb_table_td">Lass (Striker)</div>    <div class="bb_table_td">Nova</div>    <div class="bb_table_td">Seeker</div></div><div class="bb_table_tr">    <div class="bb_table_td">Arch Ranger</div>    <div class="bb_table_td">Stygian</div>    <div class="bb_table_td">Dark Assassin</div>    <div class="bb_table_td">Soul Stalker</div></div><div class="bb_table_tr">    <div class="bb_table_td">Arch Ranger</div>    <div class="bb_table_td">Dragon Knight</div>    <div class="bb_table_td">Rama</div>    <div class="bb_table_td">Geas</div></div><div class="bb_table_tr">    <div class="bb_table_td">Drakar</div>    <div class="bb_table_td">Spell Knight</div>    <div class="bb_table_td">Executioner</div>    <div class="bb_table_td">Crossbowman</div></div><div class="bb_table_tr">    <div class="bb_table_td">Dancer</div>    <div class="bb_table_td">Assassin</div>    <div class="bb_table_td">Sword Master</div>    <div class="bb_table_td">Arbiter</div></div><div class="bb_table_tr">    <div class="bb_table_td">Gunslinger</div>    <div class="bb_table_td">Druid</div>    <div class="bb_table_td">Harpe</div>    <div class="bb_table_td">Duell & Edna</div></div><div class="bb_table_tr">    <div class="bb_table_td">Edna</div>    <div class="bb_table_td">Duell & Edna</div>    <div class="bb_table_td">Jeeves & Alfred</div>    <div class="bb_table_td">Sphinx</div></div><div class="bb_table_tr">    <div class="bb_table_td">Bastion Mary</div>    <div class="bb_table_td">Bastion Mary</div>    <div class="bb_table_td">Sebastian</div>    <div class="bb_table_td">Zero Archetype</div></div><div class="bb_table_tr">    <div class="bb_table_td">Lass Fan Girls</div>    <div class="bb_table_td">Oz Pone Max Reinhardt</div>    <div class="bb_table_td">Rita</div>    <div class="bb_table_td">Elscud Sieghart</div></div><div class="bb_table_tr">    <div class="bb_table_td">Flora</div>    <div class="bb_table_td">Brody</div>    <div class="bb_table_td">Klara Libri</div>    <div class="bb_table_td">Jeeves </div></div><div class="bb_table_tr">    <div class="bb_table_td">Violet</div>    <div class="bb_table_td">Alfred</div>    <div class="bb_table_td">Knight Master</div>    <div class="bb_table_td">Lillian Arquemeece</div></div><div class="bb_table_tr">    <div class="bb_table_td">Vanisher</div>    <div class="bb_table_td">Dusk Bringer </div>    <div class="bb_table_td">Awakened Card</div>    <div class="bb_table_td">Chaotic</div></div><div class="bb_table_tr">    <div class="bb_table_td">Chosen</div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div></div></div> - [Event] 5th Anniversary Shortcake: Can be equipped in the Quickslot as a potion that heals 50% HP upon use.<br> - [Event] 5th Anniversary Party Drink: Can be equipped in the Quickslot as a potion that heals 50% MP upon use.<br><br>6) Accumulated Entry Ticket Used Reward<br> - Players can claim rewards based on the total number of Entry Tickets spent.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Cumulative Entry Tickets Used</div>    <div class="bb_table_th">Item Name</div>    <div class="bb_table_th">Quantity</div></div><div class="bb_table_tr">    <div class="bb_table_td">15</div>    <div class="bb_table_td">[Event] High-Five Title Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">30</div>    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">45</div>    <div class="bb_table_td">Single Property Value Change Scroll</div>    <div class="bb_table_td">3</div></div><div class="bb_table_tr">    <div class="bb_table_td">60</div>    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">75</div>    <div class="bb_table_td">[Event] 5th Anniversary Emoticon Box - Solene Duo</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">90</div>    <div class="bb_table_td">Rune Secondary Stat Reset Scroll</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">105</div>    <div class="bb_table_td">[Event] 5th Anniversary Character Mini Doll Select Box</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">120</div>    <div class="bb_table_td">[Event] 5th Anniversary Emoticon Box - Bermesiah Trio</div>    <div class="bb_table_td">1</div></div><div class="bb_table_tr">    <div class="bb_table_td">135</div>    <div class="bb_table_td">Single Property Scroll</div>    <div class="bb_table_td">2</div></div><div class="bb_table_tr">    <div class="bb_table_td">150</div>    <div class="bb_table_td">Grand Chaser V</div>    <div class="bb_table_td">1</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/043365f96b1fc98e19e549c39c1538064ada6900.png"><br> - [Event] High-Five Title Box: Can be used to acquire a High-Five title.<br>*Acquired titles cannot be moved to the warehouse.<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_th">Stat</div>    <div class="bb_table_th">Value</div></div><div class="bb_table_tr">    <div class="bb_table_td">Attack</div>    <div class="bb_table_td">150</div></div><div class="bb_table_tr">    <div class="bb_table_td">Defense</div>    <div class="bb_table_td">210</div></div><div class="bb_table_tr">    <div class="bb_table_td">Vitality</div>    <div class="bb_table_td">210</div></div><div class="bb_table_tr">    <div class="bb_table_td">EXP Gain</div>    <div class="bb_table_td">12.50%</div></div><div class="bb_table_tr">    <div class="bb_table_td">Movement Speed</div>    <div class="bb_table_td">2.00%</div></div><div class="bb_table_tr">    <div class="bb_table_td">Taint Resistance</div>    <div class="bb_table_td">1.00%</div></div></div><img src="https://clan.fastly.steamstatic.com/images/40811643/560239122f5ae7a0686e46934f0af702616276d8.gif"><br> - [Event] 5th Anniversary Emoticon Box - Solene Duo: Can aquire 5th Anniversary Iris, 5th Anniversary Ereb Emoticons.<br> - [Event] 5th Anniversary Emoticon Box - Bermesiah Trio: Can acquire 5th Anniversary Elesis, 5th Anniversary Lire, 5th Anniversary Arme Emoticons.<br> - Grand Chaser V: A Relic Rank Card that can be equipped in the Lower Armor/Shoes slots. (Special Attack +785 / Taint Resistance +0.52%)<br><br>11. Isolet’s Support Event Attendance Log (August 12, 2026 (Wed) After Maintenance - September 2, 2026 (Wed) Before Maintenance (UTC+0))<br><img src="https://clan.fastly.steamstatic.com/images/40811643/375bebb81248317c12622bd4c2a001bd024b9be5.png"><br> - For 15 days, players can log in to the game for 30 minutes to receive a daily Login Reward.<br>- Players can acquire Serdin Supply Box, Rune Secondary Stat Reset Scroll, [Event] Imprint of Harvest (1 Day) Box, Single Property Value Change Scroll, GP Item Property Scroll, Premium GC Club, and other various items.<br><img src="https://clan.fastly.steamstatic.com/images/40811643/584f058324112fd997554b086c70a7cd9ff2b582.png"><br>- Players can acquire one of the contents of [Serdin Supply Box] at a set rate.<br>- [Serdin Supply Box] Contents: Single Property Change Scroll x1, GP Item Property Scroll x1, Reinforcement Protection Scroll (+17) x1, Reinforcement Protection Scroll (+16) x1, Reinforcement Protection Scroll (+0-15) x1, Advanced Rune Summon Box x2, Advanced Skill Rune Summon Box x2<br><br><br>We will strive to create the best experience possible.<br>Thank you.<br>]]> </content:encoded>
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<item>
<title>Streamer Lumi Bundle Release!</title>
<link>https://xinker.org/streamer-lumi-bundle-release</link>
<guid>https://xinker.org/streamer-lumi-bundle-release</guid>
<description><![CDATA[ Hello Lumia Island Survivors! We&#039;re excited to announce the release of a new special bundle featuring a collab with our beloved Streamer Lumi!This bundle will be available for purchase throughout S12: Sailing and it includes a variety of must-have items!Check out all the details below.Streamer Lumi Bundle- Sale Period: Thurs, Aug 20th after maint. to Thurs, Nov 12th (UTC) before main.- Price: 1,280 NP- Limited to one purchase per account.ContentsStreamer Lumi I don&#039;t understand EmoteStreamer Lumi Madge EmoteStreamer Lumi Done Deal EmoteStreamer Lumi Wobble EmoteStreamer Lumi Bravo EmoteStreamer Lumi Bop EmoteStreamer Lumi Hooray! EmoteStreamer Lumi Done Deal Icon2 Skin Data Boxes2 Box Keys2 Research Data Boxes10 Season TokensXP Boost (3 Days)ER Point Boost (3 Days)A-Coin Boost (3 Days)Notes* You can check the list of items included in the boxes in the in-game Store. For a detailed item list, please refer to the box probability disclosure site.* You can also refer to the box probability disclosure link in-game.* Items that include boosts that are immediately applied upon purchase are non-refundable.* Promotions and bundle items may be repurposed for other uses in the future. ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34875433/31b07c4852177b89ecbab6d4b9c4e849c44a0827.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 14:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Streamer, Lumi, Bundle, Release</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hello Lumia Island Survivors! </p><p class="bb_paragraph">We're excited to announce the release of a new special bundle featuring a collab with our beloved Streamer Lumi!<br>This bundle will be available for purchase throughout S12: Sailing and it includes a variety of must-have items!<br>Check out all the details below.</p><p class="bb_paragraph"><b>Streamer Lumi Bundle</b><br>- Sale Period: Thurs, Aug 20th after maint. to Thurs, Nov 12th (UTC) before main.<br>- Price: 1,280 NP<br>- Limited to one purchase per account.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Contents</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Streamer Lumi I don't understand Emote</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Streamer Lumi Madge Emote</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Streamer Lumi Done Deal Emote</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Streamer Lumi Wobble Emote</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Streamer Lumi Bravo Emote</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Streamer Lumi Bop Emote</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Streamer Lumi Hooray! Emote</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Streamer Lumi Done Deal Icon</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2 Skin Data Boxes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2 Box Keys</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2 Research Data Boxes</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">10 Season Tokens</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">XP Boost (3 Days)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">ER Point Boost (3 Days)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">A-Coin Boost (3 Days)</p></div></div></div><p class="bb_paragraph">Notes<br>* You can check the list of items included in the boxes in the in-game Store. For a detailed item list, please refer to the <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayeternalreturn.com%2Fstats%2F2" target="_blank" rel=" noopener">box probability disclosure site</a></u>.<br>* You can also refer to the box probability disclosure link in-game.<br>* Items that include boosts that are immediately applied upon purchase are non-refundable.<br>* Promotions and bundle items may be repurposed for other uses in the future.</p>]]> </content:encoded>
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<item>
<title>Game Of Thrones: Invasion &amp;amp; Open War Arrive August 22</title>
<link>https://xinker.org/game-of-thrones-invasion-open-war-arrive-august-22</link>
<guid>https://xinker.org/game-of-thrones-invasion-open-war-arrive-august-22</guid>
<description><![CDATA[  HBO&#039;s Game of Thrones may have ended over seven years ago now with the epic Long Night battle and the fiery destruction of King’s Landing, but the franchise is arguably as alive as it&#039;s ever been thanks to spin-offs such as House of the Dragon and A Knight of the Seven Kingdoms. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/kit-harington-in-season-6-of-game-of-thrones.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 14:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones:, Invasion, Open, War, Arrive, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/04/kit-harington-in-season-6-of-game-of-thrones.jpg" crossorigin="anonymous"> HBO's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a> may have ended over seven years ago now with the epic Long Night battle and the fiery destruction of King’s Landing, but the franchise is arguably as alive as it's ever been thanks to spin-offs such as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fhouse-of-the-dragon-season-4-book-scenes%2F" target="_blank" rel=" noopener"><i>House of the Dragon</i></a> and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fvideo%2Fknight-of-the-seven-kingdoms-the-betrayal-that-reframes-game-of-thrones%2F" target="_blank" rel=" noopener"><i>A Knight of the Seven Kingdoms</i></a>.<br><br>]]> </content:encoded>
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<title>[Announcement] Sanctions for Violation of Operating Policies: 2026. 08. 19</title>
<link>https://xinker.org/announcement-sanctions-for-violation-of-operating-policies-2026-08-19</link>
<guid>https://xinker.org/announcement-sanctions-for-violation-of-operating-policies-2026-08-19</guid>
<description><![CDATA[ Hello, Heroes of Bermesiah!GrandChase Classic considers abnormal gameplay to be extremely harmful to the order kept within the game.Such acts could hamper the game and ruin the players&#039; experience. This is why we severely punish offenders and restrict them from game service.We ask players to review our Operation Policy for GrandChase Classic to avoid abnormal gameplay.https://store.steampowered.com/news/app/985810/view/4473858302400266247※ If you wish to contest the restriction placed on the gameplay service, please contact us with a ticket in the support center.These are the sanctions placed up to the previous day on players who have violated our Operating Policies.Sanctions on Use of Illegal Tools: 8 (Permanent Ban)    Y*l    Si***x    zHs***sa    Fo***K    Ri*a    Hipe***uel    Vulg***ara    Asun***jimaSanctions on Abnormal Gameplay: 78 (15 Days / 30 Days / 90 Days / Permanent Ban (based on number of violations), items confiscated)    Ga***re    Blu***ri    Trusw***hyIV    Aer***ith    Jo***ck    Mo***n    Fi***Z    GC***ic    Chin***ing    Ry***im    게*화    RA**A    Mar***awn    Rim***BRR    Fe***ra    Elec***Sun    Zi***D    Me***i    si***at    sab***DIO    불량닉***재13    Vulg***ara    Sugg***ani    Hu***ix    Zed***ff    Re***oW    Ze***so    yF*r    llC***ll    ThugL***ouge    Bar***fy    wo**c    P3**A    Cru***26    DEP***SA    Mer***ys    USER_***3397    Dar***ria    Ill***ry    No***s    Tea***Una    iW***en    kr***w    Loin***rBIV    Mer***Jr    SSS***ne    YureR***el12    Br***k    SV*N    Mu***J    Yu***2    cra***ge    Bet***ho    Lana***lRey    az**k    Cle***ho    Er***l    Arist***acyM    CaPi***Ba1    Japo***DaF1    fr***47    Bru***T81    Kva***77    Fra***to    Pc***ck    Ko**y    No***ys    Re***3    Sk***ii    GTso***ario    car***ei    PE***N    Bi**z    Dg***n    AIG***UUU    Vi***1    cra***ue    Fo***K        We will strive to create a healthy game environment in GrandChase Classic.Thank you. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40811643/5ba6c47015b372a7290f215bf4a5628def1da25a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 14:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Announcement, Sanctions, for, Violation, Operating, Policies:, 2026., 08.</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.fastly.steamstatic.com/images/40811643/8749eb1450dfbfd0a7f69fdfec4fb2592e304139.png"><br><br>Hello, Heroes of Bermesiah!<br><br>GrandChase Classic considers abnormal gameplay to be extremely harmful to the order kept within the game.<br>Such acts could hamper the game and ruin the players' experience. This is why we severely punish offenders and restrict them from game service.<br>We ask players to review our Operation Policy for GrandChase Classic to avoid abnormal gameplay.<br><a class="bb_link" href="https://store.steampowered.com/news/app/985810/view/4473858302400266247" target="_blank" rel="">https://store.steampowered.com/news/app/985810/view/4473858302400266247</a><br><br>※ If you wish to contest the restriction placed on the gameplay service, please contact us with a ticket in the support center.<br><br>These are the sanctions placed up to the previous day on players who have violated our Operating Policies.<br><br><sanctions for violation of operating policies><br>Sanctions on Use of Illegal Tools: 8 (Permanent Ban)<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Y*l</div>    <div class="bb_table_td">Si***x</div>    <div class="bb_table_td">zHs***sa</div>    <div class="bb_table_td">Fo***K</div></div><div class="bb_table_tr">    <div class="bb_table_td">Ri*a</div>    <div class="bb_table_td">Hipe***uel</div>    <div class="bb_table_td">Vulg***ara</div>    <div class="bb_table_td">Asun***jima</div></div></div><br>Sanctions on Abnormal Gameplay: 78 (15 Days / 30 Days / 90 Days / Permanent Ban (based on number of violations), items confiscated)<br><div class="bb_table"><div class="bb_table_tr">    <div class="bb_table_td">Ga***re</div>    <div class="bb_table_td">Blu***ri</div>    <div class="bb_table_td">Trusw***hyIV</div>    <div class="bb_table_td">Aer***ith</div></div><div class="bb_table_tr">    <div class="bb_table_td">Jo***ck</div>    <div class="bb_table_td">Mo***n</div>    <div class="bb_table_td">Fi***Z</div>    <div class="bb_table_td">GC***ic</div></div><div class="bb_table_tr">    <div class="bb_table_td">Chin***ing</div>    <div class="bb_table_td">Ry***im</div>    <div class="bb_table_td">게*화</div>    <div class="bb_table_td">RA**A</div></div><div class="bb_table_tr">    <div class="bb_table_td">Mar***awn</div>    <div class="bb_table_td">Rim***BRR</div>    <div class="bb_table_td">Fe***ra</div>    <div class="bb_table_td">Elec***Sun</div></div><div class="bb_table_tr">    <div class="bb_table_td">Zi***D</div>    <div class="bb_table_td">Me***i</div>    <div class="bb_table_td">si***at</div>    <div class="bb_table_td">sab***DIO</div></div><div class="bb_table_tr">    <div class="bb_table_td">불량닉***재13</div>    <div class="bb_table_td">Vulg***ara</div>    <div class="bb_table_td">Sugg***ani</div>    <div class="bb_table_td">Hu***ix</div></div><div class="bb_table_tr">    <div class="bb_table_td">Zed***ff</div>    <div class="bb_table_td">Re***oW</div>    <div class="bb_table_td">Ze***so</div>    <div class="bb_table_td">yF*r</div></div><div class="bb_table_tr">    <div class="bb_table_td">llC***ll</div>    <div class="bb_table_td">ThugL***ouge</div>    <div class="bb_table_td">Bar***fy</div>    <div class="bb_table_td">wo**c</div></div><div class="bb_table_tr">    <div class="bb_table_td">P3**A</div>    <div class="bb_table_td">Cru***26</div>    <div class="bb_table_td">DEP***SA</div>    <div class="bb_table_td">Mer***ys</div></div><div class="bb_table_tr">    <div class="bb_table_td">USER_***3397</div>    <div class="bb_table_td">Dar***ria</div>    <div class="bb_table_td">Ill***ry</div>    <div class="bb_table_td">No***s</div></div><div class="bb_table_tr">    <div class="bb_table_td">Tea***Una</div>    <div class="bb_table_td">iW***en</div>    <div class="bb_table_td">kr***w</div>    <div class="bb_table_td">Loin***rBIV</div></div><div class="bb_table_tr">    <div class="bb_table_td">Mer***Jr</div>    <div class="bb_table_td">SSS***ne</div>    <div class="bb_table_td">YureR***el12</div>    <div class="bb_table_td">Br***k</div></div><div class="bb_table_tr">    <div class="bb_table_td">SV*N</div>    <div class="bb_table_td">Mu***J</div>    <div class="bb_table_td">Yu***2</div>    <div class="bb_table_td">cra***ge</div></div><div class="bb_table_tr">    <div class="bb_table_td">Bet***ho</div>    <div class="bb_table_td">Lana***lRey</div>    <div class="bb_table_td">az**k</div>    <div class="bb_table_td">Cle***ho</div></div><div class="bb_table_tr">    <div class="bb_table_td">Er***l</div>    <div class="bb_table_td">Arist***acyM</div>    <div class="bb_table_td">CaPi***Ba1</div>    <div class="bb_table_td">Japo***DaF1</div></div><div class="bb_table_tr">    <div class="bb_table_td">fr***47</div>    <div class="bb_table_td">Bru***T81</div>    <div class="bb_table_td">Kva***77</div>    <div class="bb_table_td">Fra***to</div></div><div class="bb_table_tr">    <div class="bb_table_td">Pc***ck</div>    <div class="bb_table_td">Ko**y</div>    <div class="bb_table_td">No***ys</div>    <div class="bb_table_td">Re***3</div></div><div class="bb_table_tr">    <div class="bb_table_td">Sk***ii</div>    <div class="bb_table_td">GTso***ario</div>    <div class="bb_table_td">car***ei</div>    <div class="bb_table_td">PE***N</div></div><div class="bb_table_tr">    <div class="bb_table_td">Bi**z</div>    <div class="bb_table_td">Dg***n</div>    <div class="bb_table_td">AIG***UUU</div>    <div class="bb_table_td">Vi***1</div></div><div class="bb_table_tr">    <div class="bb_table_td">cra***ue</div>    <div class="bb_table_td">Fo***K</div>    <div class="bb_table_td"></div>    <div class="bb_table_td"></div></div></div><br>We will strive to create a healthy game environment in GrandChase Classic.<br>Thank you.<br><br></sanctions>]]> </content:encoded>
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<item>
<title>???? 100,000 OF YOU HAVE JOINED THE FIGHT! ????</title>
<link>https://xinker.org/100000-of-you-have-joined-the-fight</link>
<guid>https://xinker.org/100000-of-you-have-joined-the-fight</guid>
<description><![CDATA[ CITIZENS.It has been 8 days since Pax Autocratica entered Early Access, and 100,000 of you have already joined the fight.At the same time, more than 500,000 people still have Pax Autocratica on their Steam wishlist.This is far beyond what we expected.Thank you to everyone who has played, left feedback, reported bugs, written reviews, made videos, streamed the game, or told a friend about it.Your feedback has been heard. We&#039;ve been going through everything you&#039;ve shared and have built a list of issues and improvements, prioritized largely by how many players they affect. We&#039;re working through that list as quickly as we can.And we&#039;re only getting started.A SMALL TEASER:We&#039;re working on a custom colony settings panel. The goal is to let you tweak a wide range of simulation parameters, so you can shape the colony experience much more closely around how you want to play.There is still a lot we want to improve, expand, and add throughout Early Access, and we&#039;ll be sharing more about what comes next soon.For now, we simply wanted to say:Thank you for giving Pax Autocratica such an incredible start.The fight continues.— AlexisMinister of Propaganda ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/34947942/3a10b57ea10bc5d1ea3945631e55bbb6351805af.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 13:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>????, 100, 000, YOU, HAVE, JOINED, THE, FIGHT, ????</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>CITIZENS.</b></div><p class="bb_paragraph"></p><p class="bb_paragraph">It has been 8 days since Pax Autocratica entered Early Access, and 100,000 of you have already joined the fight.</p><p class="bb_paragraph">At the same time, more than 500,000 people still have Pax Autocratica on their Steam wishlist.</p><p class="bb_paragraph">This is far beyond what we expected.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thank you to everyone who has played, left feedback, reported bugs, written reviews, made videos, streamed the game, or told a friend about it.</p><p class="bb_paragraph">Your feedback has been heard. We've been going through everything you've shared and have built a list of issues and improvements, prioritized largely by how many players they affect. We're working through that list as quickly as we can.</p><p class="bb_paragraph"></p><p class="bb_paragraph">And we're only getting started.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>A SMALL TEASER:</b></p><p class="bb_paragraph">We're working on a custom colony settings panel. The goal is to let you tweak a wide range of simulation parameters, so you can shape the colony experience much more closely around how you want to play.</p><p class="bb_paragraph"></p><p class="bb_paragraph">There is still a lot we want to improve, expand, and add throughout Early Access, and we'll be sharing more about what comes next soon.</p><p class="bb_paragraph"></p><p class="bb_paragraph">For now, we simply wanted to say:</p><p class="bb_paragraph"><u><b>Thank you for giving Pax Autocratica such an incredible start.</b></u></p><p class="bb_paragraph"></p><p class="bb_paragraph">The fight continues.</p><p class="bb_paragraph"></p><p class="bb_paragraph">— Alexis<br>Minister of Propaganda<img src="https://clan.akamai.steamstatic.com/images/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"></p>]]> </content:encoded>
</item>

<item>
<title>8/19(Wed) Data Patch</title>
<link>https://xinker.org/819wed-data-patch</link>
<guid>https://xinker.org/819wed-data-patch</guid>
<description><![CDATA[ 8/19(Wed) Data Patch ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45643295/5237adeaccf3ee4217ee39b03882ad36a66a6469.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 13:32:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>819Wed, Data, Patch</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45643295/c406e6e8938e65e02fe44322a74f7b72bc5d3abf.png"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforum.nexon.com%2Fbluearchive-en%2Fboard_view%3Fboard%3D3217%26thread%3D3527701" target="_blank" rel=" noopener">8/19(Wed) Data Patch</a></p>]]> </content:encoded>
</item>

<item>
<title>Foundation: Navigation Day Officially Releases August 19</title>
<link>https://xinker.org/foundation-navigation-day-officially-releases-august-19</link>
<guid>https://xinker.org/foundation-navigation-day-officially-releases-august-19</guid>
<description><![CDATA[  Apple TV&#039;s Foundationseries has become a sci-fi hit over the course of its three seasons, sending fans on a wild ride from one corner of the galaxy to the other across centuries. While many fans were skeptical of how the show would adapt Isaac Asimov&#039;s seminal work, it has done an excellent job at introducing the Foundation universe to an entire new generation of sci-fi fans. ]]></description>
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<pubDate>Wed, 19 Aug 2026 13:10:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Foundation:, Navigation, Day, Officially, Releases, August</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/12/still-from-foundation.jpg" crossorigin="anonymous"> Apple TV's <i><b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fdb%2Ftv-show%2Ffoundation%2F" target="_blank" rel=" noopener">Foundation</a></b></i>series has become a sci-fi hit over the course of its three seasons, sending fans on a wild ride from one corner of the galaxy to the other across centuries. While many fans were skeptical of how the show would adapt <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ffoundation-galactic-frontier-season-2-release%2F" target="_blank" rel=" noopener">Isaac Asimov's seminal work</a>, it has done an excellent job at introducing the <i>Foundation </i>universe to an entire new generation of sci-fi fans.<br><br>]]> </content:encoded>
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<item>
<title>Основной этап The International</title>
<link>https://xinker.org/osnovnoy-etap-the-international</link>
<guid>https://xinker.org/osnovnoy-etap-the-international</guid>
<description><![CDATA[ Прошлую неделю шестнадцать лучших команд по Доте провели в напряжённых сражениях группового этапа, и теперь остаётся лишь восемь претендентов на чемпионство. Через считанные часы Team Vision, Team Liquid, Nigma Galaxy, Team Falcons, BoomBoys, Team Spirit, Iron Wing и Team Yandex начнут финальный рывок к Эгиде и схлестнутся в борьбе за право остаться единственной командой на главной сцене.Сетка с двойным выбыванием откроется первыми матчами в спортивном центре SPD Bank «Восток» 20 августа, в четверг, и завершится 23 августа воскресным гранд-финалом до трёх побед. Поздравляем всех, кто добрался до этого этапа турнира, и с нетерпением ждём финального испытания.Посетителям The InternationalЕсли вы будете смотреть The International вживую из арены, вас ждут различные развлечения — подробности о них можно найти ниже.Расписание Пре-шоу The International начинается каждый день в 4:30 по московскому времени. Официальная церемония открытия пройдёт в 5:00 четверга, и вскоре после этого стартует первый матч; в остальные же дни турнира игры начинаются в 5:00. На полное расписание матчей вы можете взглянуть здесь.Встречи с командамиКаждый день основного этапа у болельщиков будет шанс попасть на автограф-сессию с командами и работниками студии в вестибюле 2F. Участники будут выбираться случайным образом среди посетителей, купивших билеты до 17:00 прошлого дня (по местному времени). Выбранные фанаты получат электронное уведомление, а также увидят эту информацию на телевизорах по всей территории арены. Критерии отбора и другие подробности вы сможете узнать на месте.Сокровищницы для посетителей и привязка бейджейОтсканировав цифровой билет при первом входе на стадион, посетители могут получить свои памятные бейджи и сумки с сувенирами. Не забудьте привязать бейдж к своему аккаунту Steam, чтобы при пролитии первой крови в каждой игре The International у вас был шанс получить сокровищницу Treasure of the Crimson Witness.Информация об аренеЧтобы всё прошло гладко, мы подготовили ответы на самые важные вопросы об арене.Когда открываются двери? Каждый день двери арены будут открываться в 8:00 по местному времени, за два часа до начала первого матча. Обратите внимание, что после 21:00 вход на арену закрыт.Где находится вход на арену? Очередь для входа находится на площади перед нулевыми воротами. Если ваши билеты предназначены для трибун и лож в секции 1F, пожалуйста, встаньте в очередь к левому (если смотреть на арену) пропускному пункту. Если ваши билеты предназначены для трибун и лож в секции 3F, пожалуйста, встаньте в очередь к правому (если смотреть на арену) пропускному пункту. Пройдя турникет на билетном контроле, вы сможете получить свою сумку с сувенирами.Рассадка будет свободной, или места предопределены? Все места на арене распределены заранее. Пожалуйста, вставайте в очередь, предназначенную для входа в вашу секцию стадиона.Смогу ли я выйти и зайти обратно? Всем владельцам билетов разрешается выйти из арены и зайти обратно до ТРЁХ раз за игровой день. При повторном входе, пожалуйста, встаньте в соответствующую очередь.Потайная лавка на аренеТакже с 20 по 23 августа потайная лавка будет открыта в спортивном центре SPD Bank «Восток» каждый день с 9:00 до первого перерыва между играми в последнем матче дня. Посетители могут совершить покупку на месте, а могут оформить заказ с самовывозом через приложение Perfect World.Развлечения внутри ареныПомимо стендов SecretLab and SteelSeries, в вестибюле будут выставлены куртки игроков и чемпионские кольца всех прошлых лет. Кроме того, болельщики смогут оставить свой след в истории турнира, расписавшись на одной из стен для граффити. А в субботу и воскресенье вы сможете сфотографироваться с косплеерами — и не забудьте взглянуть на вышитую вручную Эгиду чемпионов, доступную посетителям на протяжении всего основного этапа.Финалисты конкурса косплеяНе пропустите лучший в этом году косплей по Dota 2 — косплееров можно будет найти на арене 23 августа, до начала гранд-финала.Просмотр The International онлайнДаже если вы не попадёте на арену, есть масса других способов следить за ходом турнира: он будет транслироваться на разных языках сразу на нескольких платформах, от Twitch и YouTube до Steam.Китайский язык: Twitch, Steam, YouTube.Английский язык: Twitch, Steam, YouTube.Русский язык: Twitch, Steam, YouTube.Испанский язык: Twitch, Steam, YouTube, Facebook.Потайная лавка онлайнМерч из коллекции этого года можно купить и онлайн. У нас есть два магазина — выбирайте в зависимости от своего региона: фанаты в Китае могут воспользоваться отдельным сайтом, а болельщики из остальных стран найдут турнирный ассортимент здесь. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/3703047/a7ab9b6d4c788583a689e0519021a93a76c17f30.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 12:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Основной, этап, The, International</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/3703047/a7ab9b6d4c788583a689e0519021a93a76c17f30/russian.png"></p><p class="bb_paragraph">Прошлую неделю шестнадцать лучших команд по Доте провели в напряжённых сражениях группового этапа, и теперь остаётся лишь восемь претендентов на чемпионство. Через считанные часы Team Vision, Team Liquid, Nigma Galaxy, Team Falcons, BoomBoys, Team Spirit, Iron Wing и Team Yandex начнут финальный рывок к Эгиде и схлестнутся в борьбе за право остаться единственной командой на главной сцене.</p><p class="bb_paragraph">Сетка с двойным выбыванием откроется первыми матчами в спортивном центре SPD Bank «Восток» 20 августа, в четверг, и завершится 23 августа воскресным гранд-финалом до трёх побед. Поздравляем всех, кто добрался до этого этапа турнира, и с нетерпением ждём финального испытания.</p><p class="bb_paragraph"></p><div class="bb_h2">Посетителям The International</div><p class="bb_paragraph">Если вы будете смотреть The International вживую из арены, вас ждут различные развлечения — подробности о них можно найти ниже.</p><p class="bb_paragraph"></p><div class="bb_h3">Расписание </div><p class="bb_paragraph">Пре-шоу The International начинается каждый день в 4:30 по московскому времени. Официальная церемония открытия пройдёт в 5:00 четверга, и вскоре после этого стартует первый матч; в остальные же дни турнира игры начинаются в 5:00. На полное расписание матчей вы можете взглянуть <a class="bb_link" href="https://www.dota2.com/esports/ti15/schedule" target="_blank" rel="">здесь</a>.</p><p class="bb_paragraph"></p><div class="bb_h3">Встречи с командами</div><p class="bb_paragraph">Каждый день основного этапа у болельщиков будет шанс попасть на автограф-сессию с командами и работниками студии в вестибюле 2F. Участники будут выбираться случайным образом среди посетителей, купивших билеты до 17:00 прошлого дня (по местному времени). Выбранные фанаты получат электронное уведомление, а также увидят эту информацию на телевизорах по всей территории арены. Критерии отбора и другие подробности вы сможете узнать на месте.</p><p class="bb_paragraph"></p><div class="bb_h3">Сокровищницы для посетителей и привязка бейджей</div><p class="bb_paragraph">Отсканировав цифровой билет при первом входе на стадион, посетители могут получить свои памятные бейджи и сумки с сувенирами. Не забудьте привязать бейдж к своему аккаунту Steam, чтобы при пролитии первой крови в каждой игре The International у вас был шанс получить сокровищницу Treasure of the Crimson Witness.</p><p class="bb_paragraph"></p><div class="bb_h3">Информация об арене</div><p class="bb_paragraph">Чтобы всё прошло гладко, мы подготовили ответы на самые важные вопросы об арене.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Когда открываются двери? </b>Каждый день двери арены будут открываться в 8:00 по местному времени, за два часа до начала первого матча. Обратите внимание, что после 21:00 вход на арену закрыт.</p></li><li><p class="bb_paragraph"><b>Где находится вход на арену?</b> <a class="bb_link" href="https://cdn.steamstatic.com/apps/dota2/images/dota_react/international2026/map.png" target="_blank" rel="">Очередь для входа находится на площади перед нулевыми воротами</a>. Если ваши билеты предназначены для трибун и лож в секции 1F, пожалуйста, встаньте в очередь к левому (если смотреть на арену) пропускному пункту. Если ваши билеты предназначены для трибун и лож в секции 3F, пожалуйста, встаньте в очередь к правому (если смотреть на арену) пропускному пункту. Пройдя турникет на билетном контроле, вы сможете получить свою сумку с сувенирами.</p></li><li><p class="bb_paragraph"><b>Рассадка будет свободной, или места предопределены?</b> Все места на арене распределены заранее. Пожалуйста, вставайте в очередь, предназначенную для входа в вашу секцию стадиона.</p></li><li><p class="bb_paragraph"><b>Смогу ли я выйти и зайти обратно?</b> Всем владельцам билетов разрешается выйти из арены и зайти обратно до ТРЁХ раз за игровой день. При повторном входе, пожалуйста, встаньте в соответствующую очередь.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Потайная лавка на арене</div><p class="bb_paragraph">Также с 20 по 23 августа потайная лавка будет открыта в спортивном центре SPD Bank «Восток» каждый день с 9:00 до первого перерыва между играми в последнем матче дня. Посетители могут совершить покупку на месте, а могут оформить заказ с самовывозом через приложение Perfect World.</p><p class="bb_paragraph"></p><div class="bb_h3">Развлечения внутри арены</div><p class="bb_paragraph">Помимо стендов SecretLab and SteelSeries, в вестибюле будут выставлены куртки игроков и чемпионские кольца всех прошлых лет. Кроме того, болельщики смогут оставить свой след в истории турнира, расписавшись на одной из стен для граффити. А в субботу и воскресенье вы сможете сфотографироваться с косплеерами — и не забудьте взглянуть на вышитую вручную Эгиду чемпионов, доступную посетителям на протяжении всего основного этапа.</p><p class="bb_paragraph"></p><div class="bb_h3">Финалисты конкурса косплея</div><p class="bb_paragraph">Не пропустите лучший в этом году косплей по Dota 2 — косплееров можно будет найти на арене 23 августа, до начала гранд-финала.</p><p class="bb_paragraph"></p><div class="bb_h3">Просмотр The International онлайн</div><p class="bb_paragraph">Даже если вы не попадёте на арену, есть масса других способов следить за ходом турнира: он будет транслироваться на разных языках сразу на нескольких платформах, от Twitch и YouTube до Steam.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Китайский язык</b>: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdota2ti_cn" target="_blank" rel=" noopener">Twitch</a>, <a class="bb_link" href="https://store.steampowered.com/publisher/Dota/sale/TheInternational2026" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://www.youtube.com/dota2" target="_blank" rel="">YouTube</a>.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Английский язык</b>: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdota2ti" target="_blank" rel=" noopener">Twitch</a>, <a class="bb_link" href="https://store.steampowered.com/publisher/Dota/sale/TheInternational2026" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://www.youtube.com/dota2" target="_blank" rel="">YouTube</a>.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Русский язык</b>: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdota2ti_RU" target="_blank" rel=" noopener">Twitch</a>, <a class="bb_link" href="https://store.steampowered.com/publisher/Dota/sale/TheInternational2026" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://www.youtube.com/dota2" target="_blank" rel="">YouTube</a>.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Испанский язык</b>: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdota2ti_es" target="_blank" rel=" noopener">Twitch</a>, <a class="bb_link" href="https://store.steampowered.com/publisher/Dota/sale/TheInternational2026" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://www.youtube.com/dota2" target="_blank" rel="">YouTube</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fdota2" target="_blank" rel=" noopener">Facebook</a>.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">Потайная лавка онлайн</div><p class="bb_paragraph">Мерч из коллекции этого года можно купить и онлайн. У нас есть два магазина — выбирайте в зависимости от своего региона: фанаты в Китае могут воспользоваться <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwmsjdj.tmall.com%2F" target="_blank" rel=" noopener">отдельным сайтом</a>, а болельщики из остальных стран найдут турнирный ассортимент <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpwrdesports.aliexpress.com%2F" target="_blank" rel=" noopener">здесь</a>.</p>]]> </content:encoded>
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<title>Часто задаваемые вопросы о входе в NTE через Steam</title>
<link>https://xinker.org/chasto-zadavaemie-voprosi-o-vkhode-v-nte-cherez-steam</link>
<guid>https://xinker.org/chasto-zadavaemie-voprosi-o-vkhode-v-nte-cherez-steam</guid>
<description><![CDATA[ Привет, оценщики! С \[19/08/2026] в NTE станет доступен вход через Steam. Если вы новый игрок, просто войдите через Steam и сразу приступайте к игре. Если у вас уже есть прогресс в игре и вы хотите привязать его к Steam, обязательно авторизуйтесь в NTE через свой старый игровой аккаунт, затем зайдите в «Центр пользователя» &gt; «Steam» и свяжите аккаунты.Мы собрали для вас ответы на частые вопросы — список вы найдёте ниже. Если что-то останется неясным, смело пишите в поддержку: https://nte.contactus@perfectworld.com.В: Я уже вошёл в NTE через Steam. Можно ли теперь привязать к нему другой игровой аккаунт, где уже есть прогресс?О: Нет, нельзя. При входе через Steam автоматически создаётся новый игровой ID, и привязать этот Steam-аккаунт к другому аккаунту с прогрессом уже не получится. В: Если я играю в Steam через свой Steam-аккаунт, смогу ли я продолжить игру на других платформах?О: Да. Привяжите свой Steam-аккаунт к адресу электронной почты в Центре пользователя — и вы сможете входить по этому адресу на других платформах, а прогресс будет синхронизироваться между ними. В: Я привязал свой Steam-аккаунт к электронной почте, Facebook или Google. Можно ли потом их отвязать?О: Да, вы можете отвязать сторонние аккаунты (Facebook, Google и Steam) в Центре пользователя. А вот привязанную почту отвязать уже не получится, так что будьте внимательны. В: Если я отвяжу Steam-аккаунт от своей электронной почты, на каком аккаунте останется прогресс?О: После отвязки весь прогресс персонажей сохранится за вашим почтовым аккаунтом. В: Можно ли привязать Steam-аккаунт на мобильном устройстве или других клиентах?О: Нет, пока что войти через Steam и привязать аккаунт можно только в самом Steam-клиенте. В: Если я отвяжу Steam от одного аккаунта, можно ли привязать его к другому?О: Да. После отвязки Steam-аккаунт становится свободным, и его можно привязать к другому аккаунту в NTE, у которого ещё нет привязки к Steam. Алгоритм тот же: сначала зайдите в нужный игровой аккаунт, потом привяжите Steam. ]]></description>
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<pubDate>Wed, 19 Aug 2026 12:52:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Часто, задаваемые, вопросы, входе, NTE, через, Steam</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Привет, оценщики!</p><p class="bb_paragraph"> </p><p class="bb_paragraph">С \[19/08/2026] в NTE станет доступен вход через Steam. Если вы новый игрок, просто войдите через Steam и сразу приступайте к игре. Если у вас уже есть прогресс в игре и вы хотите привязать его к Steam, обязательно авторизуйтесь в NTE через свой старый игровой аккаунт, затем зайдите в «Центр пользователя» > «Steam» и свяжите аккаунты.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Мы собрали для вас ответы на частые вопросы — список вы найдёте ниже. Если что-то останется неясным, смело пишите в поддержку: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnte.contactus%40perfectworld.com" target="_blank" rel=" noopener">https://nte.contactus@perfectworld.com</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">В: Я уже вошёл в NTE через Steam. Можно ли теперь привязать к нему другой игровой аккаунт, где уже есть прогресс?</p><p class="bb_paragraph">О: Нет, нельзя. При входе через Steam автоматически создаётся новый игровой ID, и привязать этот Steam-аккаунт к другому аккаунту с прогрессом уже не получится.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">В: Если я играю в Steam через свой Steam-аккаунт, смогу ли я продолжить игру на других платформах?</p><p class="bb_paragraph">О: Да. Привяжите свой Steam-аккаунт к адресу электронной почты в Центре пользователя — и вы сможете входить по этому адресу на других платформах, а прогресс будет синхронизироваться между ними.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">В: Я привязал свой Steam-аккаунт к электронной почте, Facebook или Google. Можно ли потом их отвязать?</p><p class="bb_paragraph">О: Да, вы можете отвязать сторонние аккаунты (Facebook, Google и Steam) в Центре пользователя. А вот привязанную почту отвязать уже не получится, так что будьте внимательны.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">В: Если я отвяжу Steam-аккаунт от своей электронной почты, на каком аккаунте останется прогресс?</p><p class="bb_paragraph">О: После отвязки весь прогресс персонажей сохранится за вашим почтовым аккаунтом.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">В: Можно ли привязать Steam-аккаунт на мобильном устройстве или других клиентах?</p><p class="bb_paragraph">О: Нет, пока что войти через Steam и привязать аккаунт можно только в самом Steam-клиенте.</p><p class="bb_paragraph"> </p><p class="bb_paragraph">В: Если я отвяжу Steam от одного аккаунта, можно ли привязать его к другому?</p><p class="bb_paragraph">О: Да. После отвязки Steam-аккаунт становится свободным, и его можно привязать к другому аккаунту в NTE, у которого ещё нет привязки к Steam. Алгоритм тот же: сначала зайдите в нужный игровой аккаунт, потом привяжите Steam.</p>]]> </content:encoded>
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<title>DLC 1, Hell Rising, is now available!</title>
<link>https://xinker.org/dlc-1-hell-rising-is-now-available</link>
<guid>https://xinker.org/dlc-1-hell-rising-is-now-available</guid>
<description><![CDATA[ Nioh 3&#039;s first DLC, Hell Rising, is now available. Take a look at the game in the new launch trailer!Launch Trailer for Nioh 3&#039;s First DLC, Hell RisingSet in the Keian era, Hell Rising features a version of Edo that has been taken over by the Crucible, where a new intrigue surrounding the Spirit Stones has begun to play out. In addition to the new hoko &amp; shield weapon categories, which combine the offensive capabilities of the short spear with the defensive capabilities of the shield, players can also use the effects of the Hundred Demon Realms Picture Scrolls to fight highly customizable battles over and over again. Furthermore, the new difficulty mode allows players to develop new character builds and create complex strategies. Lastly, new Guardian Spirits, Martial Arts, Skills, Ninjutsu, and Onmyo Magic await fans in this DLC. With the combination of fierce, deadly battles and complex progression elements, Hell Rising offers both hardcore fans and newcomers alike a range of exhilarating battles that are iconic to the Nioh series.The development team is now hard at work crafting the second DLC, Bloody Insurrection. Dive into Hell Rising today and stay tuned for more information. ]]></description>
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<pubDate>Wed, 19 Aug 2026 12:46:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>DLC, Hell, Rising, now, available</media:keywords>
<content:encoded><![CDATA[<img src="https://clan.akamai.steamstatic.com/images/45647226/6e14507352088f5569214575f2885509609f47c4.jpg"><br>Nioh 3's first DLC, Hell Rising, is now available. Take a look at the game in the new launch trailer!<br><br><div class="bb_h3">Launch Trailer for Nioh 3's First DLC, Hell Rising</div><div data-youtube="UBFe0EMCVg0" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><br><br>Set in the Keian era, Hell Rising features a version of Edo that has been taken over by the Crucible, where a new intrigue surrounding the Spirit Stones has begun to play out. In addition to the new hoko & shield weapon categories, which combine the offensive capabilities of the short spear with the defensive capabilities of the shield, players can also use the effects of the Hundred Demon Realms Picture Scrolls to fight highly customizable battles over and over again. Furthermore, the new difficulty mode allows players to develop new character builds and create complex strategies. Lastly, new Guardian Spirits, Martial Arts, Skills, Ninjutsu, and Onmyo Magic await fans in this DLC. With the combination of fierce, deadly battles and complex progression elements, Hell Rising offers both hardcore fans and newcomers alike a range of exhilarating battles that are iconic to the Nioh series.<br><br>The development team is now hard at work crafting the second DLC, Bloody Insurrection. Dive into Hell Rising today and stay tuned for more information.]]> </content:encoded>
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<title>Terminator 2 Is Officially Returning With A Brand&#45;New Retelling</title>
<link>https://xinker.org/terminator-2-is-officially-returning-with-a-brand-new-retelling</link>
<guid>https://xinker.org/terminator-2-is-officially-returning-with-a-brand-new-retelling</guid>
<description><![CDATA[  Despite several entries to the franchise since, Terminator 2: Judgment Day remains the pinnacle of the series and one of the most celebrated sci-fi movies ever made. James Cameron&#039;s 1991 sequel expanded everything that made the original unique, but with groundbreaking new effects and blockbuster action sequences, not to mention the film&#039;s surprisingly human story that warned us about the dangers of technological progress before it became a ubiquitous theme in the genre. ]]></description>
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<pubDate>Wed, 19 Aug 2026 12:39:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Terminator, Officially, Returning, With, Brand-New, Retelling</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/arnold-t2-with-sunglasses-at-night.jpg" crossorigin="anonymous"> Despite several entries to the franchise since, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fterminator%2F" target="_blank" rel=" noopener"><i><b>Terminator 2: Judgment Day</b></i></a> remains the pinnacle of the series and one of the most celebrated sci-fi movies ever made. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fterminator-survivors-terminator-2-sequel%2F" target="_blank" rel=" noopener">James Cameron's 1991 sequel</a> expanded everything that made the original unique, but with groundbreaking new effects and blockbuster action sequences, not to mention the film's surprisingly human story that warned us about the dangers of technological progress before it became a ubiquitous theme in the genre.<br><br>]]> </content:encoded>
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<title>WCS 2026 Celebration Login Bonus Now Live!</title>
<link>https://xinker.org/wcs-2026-celebration-login-bonus-now-live</link>
<guid>https://xinker.org/wcs-2026-celebration-login-bonus-now-live</guid>
<description><![CDATA[ Special bundles and alternate art cards are here for a limited time to celebrate the WCS 2026 Finals! The special Japanese aesthetic illustrations are not to be missed! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/41811771/723ea05881e676e987649d9b65dfb00a75bb14fb.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 12:15:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>WCS, 2026, Celebration, Login, Bonus, Now, Live</media:keywords>
<content:encoded><![CDATA[Special bundles and alternate art cards are here for a limited time to celebrate the WCS 2026 Finals! The special Japanese aesthetic illustrations are not to be missed!<br>]]> </content:encoded>
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<title>Beachside Cabana Limited&#45;Time Events</title>
<link>https://xinker.org/beachside-cabana-limited-time-events</link>
<guid>https://xinker.org/beachside-cabana-limited-time-events</guid>
<description><![CDATA[ 1. New Event: Beachside Cabana1) Event Period: 8/18 After maintenance – 9/8 1:59 P.M. (UTC-7);2) Event Details: During the event, complete missions to earn exciting rewards, including Limited Title, Limited Tile Call Indicator, Event Illustration, Summon Scrolls, Sage&#039;s Bags, and more!*More details can be found on the event page.*Matches played against AI do not count towards event missions.*The event illustration may appear in the Illustration Shop roster after the event period.2. New CatChat Story1) Event Period: 8/18 After maintenance – 9/8 1:59 P.M. (UTC-7)2) During the event, you can view CatChat stories; new content will unlock over time.3) In each CatChat, you can choose your reply.*More details can be found on the event page.3. Limited-Time Summon Update1) Event Period: 8/18 After maintenance - 9/8 1:59 P.M. (UTC-7);Ⅰ. Summon: Crimson Torrent Limited-Time Rate UpExclusive Character: Chi LinThe rate-up has the same content as Sakura Bloom and Bamboo Lush apart from the new character.Ⅱ. Summon: Sakura Bloom Limited-Time Rate UpSakura Bloom I: Yuan Xiao &amp; LeiaSakura Bloom II: Qing Luan &amp; Momo HinaSakura Bloom III: Anju Suzumiya &amp; Nanaha OnoderaⅢ. Summon: Bamboo Lush Limited-Time Rate UpBamboo Lush: Ryan &amp; Kutsuji2) New Special Effects and Decorations\[Riichi - Heaven&#039;s Verdict!], \[Winning - Heaven&#039;s Wrath!], \[Riichi Bet - Top Cat Trophy], \[Tablecloth - Thunderclap Altar], and \[Tile Back - Stormstone] rate up.*You can check the appearance rate of characters and decorations in the corresponding Summon - Details.*In Summon: Crimson Torrent, the rate of obtaining a character is 5%, of which there is a 20% chance it will be the exclusive character, Chi Lin.*Players can unlock \[Riichi - Blazeborn Charger], \[Winning - Godfire Descending], and \[Portrait Frame - Everflame Guard] by leveling up the bond level of the exclusive character, Chi Lin. The Animated Outfit will be unlocked after you bond with her.*The exclusive character, special effects and decorations will be UNAVAILABLE to obtain after 9/8 at 1:59 P.M. (UTC-7).4. New &amp; Rerun Outfits1) Available Period: 8/18 After maintenance – 9/8 1:59 P.M. (UTC-7);2) Limited-Time New Outfits in Outfit Shop:\[Sunward Courser - Chi Lin [b](Animated)[/b]], \[Sun, Salt &amp; Summer - Yuan Xiao [b](Animated)[/b]], \[Sun, Salt &amp; Summer - Leia [b](Animated)[/b]], \[Sun, Salt &amp; Summer - Anju Suzumiya], and \[Sun, Salt &amp; Summer - Ryan [b](Animated)[/b]].3) Limited-Time Rerun Outfits in Outfit Shop:\[Summer Night Breeze - Qing Luan [b](Animated)[/b]], \[Summer Night Breeze - Momo Hina [b](Animated)[/b]], \[Summer Night Breeze - Nanaha Onodera], and \[Summer Night Breeze - Kutsuji [b](Animated)[/b]].4) New Background in Background Shop: \[Radiance Falls].*You need to have the character to equip their outfit(s).*You can check currently owned outfits in Items - Outfit.*The animation effect of the Animated Outfits can be turned on/off in Dorm; the animation effect is not supported in some interfaces.*You can go to Dorm - Character - View and click the character&#039;s avatar to change the outfit.5. Others1) Added a new hand model for exclusive character Li Yang.2) Optimized viewing of the acquire animation for already owned exclusive characters: added an &quot;Acquirement&quot; playback button to their default appearance in the Dorm/Inventory. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45073129/be85459a408b6baa0a67a73e10cf45a39a03c6c9.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 11:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Beachside, Cabana, Limited-Time, Events</media:keywords>
<content:encoded><![CDATA[<div data-youtube='"oz0UV_z8HG4' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2"><b>1. New Event: Beachside Cabana</b></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45073129/8f2486371239ee0ee17b504ed25c4227644841d4.png">1) Event Period: 8/18 After maintenance – 9/8 1:59 P.M. (UTC-7);</p><p class="bb_paragraph"></p><p class="bb_paragraph">2) Event Details: During the event, complete missions to earn exciting rewards, including <b>Limited Title, Limited Tile Call Indicator, Event Illustration, Summon Scrolls, Sage's Bags</b>, and more!</p><p class="bb_paragraph"></p><p class="bb_paragraph">*More details can be found on the event page.<br><b>*Matches played against AI do not count towards event missions.</b>*The event illustration may appear in the Illustration Shop roster after the event period.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>2. New CatChat Story</b></div><p class="bb_paragraph">1) Event Period: 8/18 After maintenance – 9/8 1:59 P.M. (UTC-7)<br>2) During the event, you can view CatChat stories; new content will unlock over time.<br>3) In each CatChat, you can choose your reply.</p><p class="bb_paragraph"></p><p class="bb_paragraph">*More details can be found on the event page.</p><p class="bb_paragraph"></p><div class="bb_h1">3. Limited-Time Summon Update</div><p class="bb_paragraph">1) Event Period: 8/18 After maintenance - 9/8 1:59 P.M. (UTC-7);</p><p class="bb_paragraph"></p><p class="bb_paragraph">Ⅰ. Summon: Crimson Torrent Limited-Time Rate Up</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45073129/10b13d026878060e033357971784f85f73d98814.png">Exclusive Character: <b>Chi Lin</b>The rate-up has the same content as Sakura Bloom and Bamboo Lush apart from the new character.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Ⅱ. Summon: Sakura Bloom Limited-Time Rate Up</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45073129/a4fb7e33061a05170f9edb25520eb92a4c8b9e29.png">Sakura Bloom I: <b>Yuan Xiao & Leia</b><br>Sakura Bloom II: <b>Qing Luan & Momo Hina</b><br>Sakura Bloom III: <b>Anju Suzumiya & Nanaha Onodera</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">Ⅲ. Summon: Bamboo Lush Limited-Time Rate Up</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45073129/d4904016be7a8dee9e39dd752574969a43658806.png">Bamboo Lush: <b>Ryan & Kutsuji</b></p><p class="bb_paragraph"></p><p class="bb_paragraph">2) New Special Effects and Decorations<br>\[Riichi - Heaven's Verdict!], \[Winning - Heaven's Wrath!], \[Riichi Bet - Top Cat Trophy], \[Tablecloth - Thunderclap Altar], and \[Tile Back - Stormstone] rate up.</p><p class="bb_paragraph"></p><p class="bb_paragraph">*You can check the appearance rate of characters and decorations in the corresponding Summon - Details.<br><b>*In Summon: Crimson Torrent, the rate of obtaining a character is 5%, of which there is a 20% chance it will be the exclusive character, Chi Lin.</b><br>*Players can unlock \[Riichi - Blazeborn Charger], \[Winning - Godfire Descending], and \[Portrait Frame - Everflame Guard] by leveling up the bond level of the exclusive character, Chi Lin. The Animated Outfit will be unlocked after you bond with her.<br>*The exclusive character, special effects and decorations will be UNAVAILABLE to obtain after 9/8 at 1:59 P.M. (UTC-7).</p><p class="bb_paragraph"></p><div class="bb_h1"><b>4. New & Rerun Outfits</b></div><p class="bb_paragraph">1) Available Period: 8/18 After maintenance – 9/8 1:59 P.M. (UTC-7);</p><p class="bb_paragraph">2) Limited-Time New Outfits in Outfit Shop:</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45073129/bcfe8873827161170281897f6c43a7def3acf8a0.png"><img src="https://clan.fastly.steamstatic.com/images/45073129/2e22229f10a47579da0b46c95f9091cd51de5afe.png">\[Sunward Courser - Chi Lin [b](Animated)[/b]], \[Sun, Salt & Summer - Yuan Xiao [b](Animated)[/b]], \[Sun, Salt & Summer - Leia [b](Animated)[/b]], \[Sun, Salt & Summer - Anju Suzumiya], and \[Sun, Salt & Summer - Ryan [b](Animated)[/b]].</p><p class="bb_paragraph"></p><p class="bb_paragraph">3) Limited-Time Rerun Outfits in Outfit Shop:</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/45073129/ef8837ef7475ee9145187e7f593bdc9b8fd18ab8.png">\[Summer Night Breeze - Qing Luan [b](Animated)[/b]], \[Summer Night Breeze - Momo Hina [b](Animated)[/b]], \[Summer Night Breeze - Nanaha Onodera], and \[Summer Night Breeze - Kutsuji [b](Animated)[/b]].</p><p class="bb_paragraph"></p><p class="bb_paragraph">4) New Background in Background Shop: \[Radiance Falls].</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>*You need to have the character to equip their outfit(s).</b><br>*You can check currently owned outfits in Items - Outfit.<br>*The animation effect of the Animated Outfits can be turned on/off in Dorm; <b>the animation effect is not supported in some interfaces.</b><br>*You can go to Dorm - Character - View and click the character's avatar to change the outfit.</p><p class="bb_paragraph"></p><div class="bb_h1"><b>5. Others</b></div><p class="bb_paragraph">1) Added a new hand model for exclusive character Li Yang.</p><p class="bb_paragraph">2) Optimized viewing of the acquire animation for already owned exclusive characters: added an "Acquirement" playback button to their default appearance in the Dorm/Inventory.</p>]]> </content:encoded>
</item>

<item>
<title>Game Of Thrones: The Winterfell Trial Officially Arrives This Month</title>
<link>https://xinker.org/game-of-thrones-the-winterfell-trial-officially-arrives-this-month</link>
<guid>https://xinker.org/game-of-thrones-the-winterfell-trial-officially-arrives-this-month</guid>
<description><![CDATA[  Winterfell may be among the most iconic locations in the entirety of Game of Thrones, serving as the backdrop for the series&#039; most dramatic moments, including the Battle of the Bastards and the Long Night, Bran Stark&#039;s fateful fall from the tower, Theon Greyjoy&#039;s disastrous coup and eventual downfall, the Stark siblings&#039; long-awaited reunion, and, ultimately, the crowning of Sansa Stark as Queen in the North. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/11/game-of-thrones_2h6fkc-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 11:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Game, Thrones:, The, Winterfell, Trial, Officially, Arrives, This, Month</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2025/11/game-of-thrones_2h6fkc-1.jpg" crossorigin="anonymous"> Winterfell may be among the most iconic locations in the entirety of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgame-of-thrones-franchise%2F" target="_blank" rel=" noopener"><i><b>Game of Thrones</b></i></a>, serving as the backdrop for the series' most dramatic moments, including the Battle of the Bastards and the Long Night, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgame-of-thrones-bran-stark-worst-things%2F" target="_blank" rel=" noopener">Bran Stark's fateful fall</a> from the tower, Theon Greyjoy's disastrous coup and eventual downfall, the Stark siblings' long-awaited reunion, and, ultimately, the crowning of Sansa Stark as <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgame-thrones-finale%2F" target="_blank" rel=" noopener">Queen in the North.</a><br><br>]]> </content:encoded>
</item>

<item>
<title>NTE Steam Login FAQ</title>
<link>https://xinker.org/nte-steam-login-faq</link>
<guid>https://xinker.org/nte-steam-login-faq</guid>
<description><![CDATA[ Hey, Appraisers!On \[08/19/2026], NTE will be adding Steam account login support. If you&#039;re a new player, you can simply log in with Steam to jump right into the game. If you&#039;re an existing player with game progress and want to link that to your Steam account, be sure to log in to NTE using your existing game account first, and then go to \[User Center] &gt; \[Steam] to link your Steam account.We&#039;ve also put together a list of FAQs below for your reference. If you have any other questions, feel free to reach out to Customer Support at https://nte.contactus@perfectworld.com.Q: I&#039;ve already logged in to NTE using my Steam account. Can I still link another game account that already has progress?A: No. Logging in with a Steam account automatically creates a brand-new User ID, and that Steam account can&#039;t be linked to another game account with existing progress.Q: If I play on Steam with my Steam account, can I continue playing on other platforms?A: Yes. After you link your Steam account to an email address in the User Center, you can use that email to log in on other platforms and keep your game progress synced.Q: My Steam account is linked to an email address / Facebook / Google. Can I unlink them later?A: You can unlink third-party login accounts like Facebook, Google, and Steam in the User Center. Email accounts cannot be unlinked. Please proceed with care.Q: If I unlink a Steam account from my email account, which account keeps the game progress?A: Once the unlinking is complete, your character progress will remain with your email account.Q: Can I link a Steam account on mobile or other clients?A: No. Currently, only the Steam game client supports Steam account login and linking.Q: Can an unlinked Steam account be linked to a different game account?A: Yes. Once unlinked, your Steam account returns to an unused state and is ready to be linked to another NTE game account that isn&#039;t already linked to Steam. The process still follows the same order: log in to the target game account first, then link Steam. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46134382/db6698d9805a8b2ec30fe2cf327a4ebb470d664f.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 11:06:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NTE, Steam, Login, FAQ</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Hey, Appraisers!</p><p class="bb_paragraph"></p><p class="bb_paragraph">On \[08/19/2026], NTE will be adding Steam account login support. If you're a new player, you can simply log in with Steam to jump right into the game. If you're an existing player with game progress and want to link that to your Steam account, be sure to log in to NTE using your existing game account first, and then go to \[User Center] > \[Steam] to link your Steam account.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We've also put together a list of FAQs below for your reference. If you have any other questions, feel free to reach out to Customer Support at <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnte.contactus%40perfectworld.com" target="_blank" rel=" noopener">https://nte.contactus@perfectworld.com</a>.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Q: I've already logged in to NTE using my Steam account. Can I still link another game account that already has progress?</p><p class="bb_paragraph">A: No. Logging in with a Steam account automatically creates a brand-new User ID, and that Steam account can't be linked to another game account with existing progress.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Q: If I play on Steam with my Steam account, can I continue playing on other platforms?</p><p class="bb_paragraph">A: Yes. After you link your Steam account to an email address in the User Center, you can use that email to log in on other platforms and keep your game progress synced.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Q: My Steam account is linked to an email address / Facebook / Google. Can I unlink them later?</p><p class="bb_paragraph">A: You can unlink third-party login accounts like Facebook, Google, and Steam in the User Center. Email accounts cannot be unlinked. Please proceed with care.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Q: If I unlink a Steam account from my email account, which account keeps the game progress?</p><p class="bb_paragraph">A: Once the unlinking is complete, your character progress will remain with your email account.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Q: Can I link a Steam account on mobile or other clients?</p><p class="bb_paragraph">A: No. Currently, only the Steam game client supports Steam account login and linking.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Q: Can an unlinked Steam account be linked to a different game account?</p><p class="bb_paragraph">A: Yes. Once unlinked, your Steam account returns to an unused state and is ready to be linked to another NTE game account that isn't already linked to Steam. The process still follows the same order: log in to the target game account first, then link Steam.</p>]]> </content:encoded>
</item>

<item>
<title>The International Main Event</title>
<link>https://xinker.org/the-international-main-event</link>
<guid>https://xinker.org/the-international-main-event</guid>
<description><![CDATA[ The sixteen best Dota teams in the world spent the last week battling through an intense Group Stage, and now only eight contenders remain. In a matter of hours Team Vision, Team Liquid, Nigma Galaxy, Team Falcons, BoomBoys, Team Spirit, Iron Wing, and Team Yandex will begin the final push to claim the Aegis of Champions as they all fight to be the last team standing at The International 2026.The double elimination bracket that will crown our champions kicks off at SPD Bank Oriental Sports Center in Shanghai on Thursday, August 20 and will culminate in a best-of-five Grand Finals on Sunday, August 23. We congratulate everyone who has made it this far, and we eagerly await the final test.Attending The InternationalIf you&#039;re heading to the arena in Shanghai to watch The International live, a flurry of activity awaits you. Check out some of the more important details below.Schedule The International pre-show begins each day at 9:30 AM China Standard Time. Things officially kick off with the Opening Ceremony at 10 AM on Thursday, and the first series is scheduled to start soon after. On the following days, matches will begin at 10 AM. Take in the full schedule of matches available here.Meet the TeamsEach day of the Main Event, fans will have the chance to attend meet and greets with teams and talent on the 2F Concourse of the arena. Fan participation will be determined by a random draw of eligible ticket holders who have purchased tickets prior to 5 PM the day before. Selected fans will be notified electronically — as well as on TV displays throughout the venue concourse. More information on slots and eligibility will be provided on site.Crimson Witness and Badge BindingAttendees should pick up their commemorative badges and event swag bags when they scan a digital ticket for their first entry into the venue. Remember to bind your badge to your Steam account to ensure you&#039;re eligible for Crimson Witness Treasure drops on the First Blood of each game at The International.Venue InformationTo help things run smoothly, here&#039;s a rundown of some venue details you should know:What time do doors open? Arena doors open every day at 8 AM China Standard Time, two hours before the first match. Please note that entry will not be allowed after 9 PM each evening.Where should I enter the arena? Please queue for entrance at the arena&#039;s Gate 0 Plaza. Those with 1F Stands and Suites tickets, please queue at the left-side (facing the venue) security checkpoint. Those with 3F Stands tickets, please queue at the right-side (facing the venue) security checkpoint. After passing through the turnstile for ticket verification, please collect your swag bag.Can I sit anywhere or are there preassigned seats? Seats at The International 2026 are assigned. Please make sure to queue in the entry area designated outside of the arena for your seating sections.Is re-entry permitted? All ticket holders are permitted to enter and exit the venue up to THREE times per match day. For re-entry, please re-queue in the designated lane.The On-Site Secret ShopThe Secret Shop will operate in SPD Bank Oriental Sports Center from August 20 - 23, opening each day at 9:00am and closing after the first break of the last series of the day. Customers are welcome to purchase directly from on-site cashiers or use the Perfect World app to place an order for pick-up.On-Site ActivitiesIn addition to SecretLab and SteelSeries booths in the concourse, The International Players Jackets and Championship rings from all previous years will be on display. Plus, all fans are invited to leave their mark on the event by signing one of the graffiti walls. There will also be opportunities to take photos with cosplayers roaming the arena on Saturday and Sunday, and don&#039;t forget to check out the handmade embroidered Aegis of Champions on display throughout the event.Cosplay FinalistsDon&#039;t miss the best of this year&#039;s crop of Dota 2 cosplay, on display in the arena on August 23 before the Grand Finals.Watching The International OnlineEven if you can&#039;t make it to the arena, there are still a ton of options to catch all the action at The International. From Twitch to YouTube to Steam, The International will be streamed on multiple platforms in multiple languages.Chinese: Twitch, Steam, YouTubeEnglish: Twitch, Steam, YouTubeRussian: Twitch, Steam, YouTubeSpanish: Twitch, Steam, YouTube, FacebookThe Online Secret ShopFans interested in purchasing swag from this year&#039;s offerings are welcome to purchase online. We have two shops available, depending on which part of the world you&#039;re in. Fans located in China can purchase through https://wmsjdj.tmall.com/ and fans everywhere else can head over to https://pwrdesports.aliexpress.com/ to check it all out. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/3703047/a7ab9b6d4c788583a689e0519021a93a76c17f30.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 10:52:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, International, Main, Event</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/3703047/a7ab9b6d4c788583a689e0519021a93a76c17f30/english.png"></p><p class="bb_paragraph">The sixteen best Dota teams in the world spent the last week battling through an intense Group Stage, and now only eight contenders remain. In a matter of hours Team Vision, Team Liquid, Nigma Galaxy, Team Falcons, BoomBoys, Team Spirit, Iron Wing, and Team Yandex will begin the final push to claim the Aegis of Champions as they all fight to be the last team standing at The International 2026.</p><p class="bb_paragraph">The double elimination bracket that will crown our champions kicks off at SPD Bank Oriental Sports Center in Shanghai on Thursday, August 20 and will culminate in a best-of-five Grand Finals on Sunday, August 23. We congratulate everyone who has made it this far, and we eagerly await the final test.</p><p class="bb_paragraph"></p><div class="bb_h2">Attending The International</div><p class="bb_paragraph">If you're heading to the arena in Shanghai to watch The International live, a flurry of activity awaits you. Check out some of the more important details below.</p><p class="bb_paragraph"></p><div class="bb_h3">Schedule </div><p class="bb_paragraph">The International pre-show begins each day at 9:30 AM China Standard Time. Things officially kick off with the Opening Ceremony at 10 AM on Thursday, and the first series is scheduled to start soon after. On the following days, matches will begin at 10 AM. Take in the <a class="bb_link" href="https://www.dota2.com/esports/ti15/schedule" target="_blank" rel="">full schedule of matches available here</a>.</p><p class="bb_paragraph"></p><div class="bb_h3">Meet the Teams</div><p class="bb_paragraph">Each day of the Main Event, fans will have the chance to attend meet and greets with teams and talent on the 2F Concourse of the arena. Fan participation will be determined by a random draw of eligible ticket holders who have purchased tickets prior to 5 PM the day before. Selected fans will be notified electronically — as well as on TV displays throughout the venue concourse. More information on slots and eligibility will be provided on site.</p><p class="bb_paragraph"></p><div class="bb_h3">Crimson Witness and Badge Binding</div><p class="bb_paragraph">Attendees should pick up their commemorative badges and event swag bags when they scan a digital ticket for their first entry into the venue. Remember to bind your badge to your Steam account to ensure you're eligible for Crimson Witness Treasure drops on the First Blood of each game at The International.</p><p class="bb_paragraph"></p><div class="bb_h3">Venue Information</div><p class="bb_paragraph">To help things run smoothly, here's a rundown of some venue details you should know:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>What time do doors open? </b>Arena doors open every day at 8 AM China Standard Time, two hours before the first match. Please note that entry will not be allowed after 9 PM each evening.</p></li><li><p class="bb_paragraph"><b>Where should I enter the arena?</b> <a class="bb_link" href="https://cdn.steamstatic.com/apps/dota2/images/dota_react/international2026/map.png" target="_blank" rel="">Please queue for entrance at the arena's Gate 0 Plaza</a>. Those with 1F Stands and Suites tickets, please queue at the left-side (facing the venue) security checkpoint. Those with 3F Stands tickets, please queue at the right-side (facing the venue) security checkpoint. After passing through the turnstile for ticket verification, please collect your swag bag.</p></li><li><p class="bb_paragraph"><b>Can I sit anywhere or are there preassigned seats?</b> Seats at The International 2026 are assigned. Please make sure to queue in the entry area designated outside of the arena for your seating sections.</p></li><li><p class="bb_paragraph"><b>Is re-entry permitted?</b> All ticket holders are permitted to enter and exit the venue up to THREE times per match day. For re-entry, please re-queue in the designated lane.</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">The On-Site Secret Shop</div><p class="bb_paragraph">The Secret Shop will operate in SPD Bank Oriental Sports Center from August 20 - 23, opening each day at 9:00am and closing after the first break of the last series of the day. Customers are welcome to purchase directly from on-site cashiers or use the Perfect World app to place an order for pick-up.</p><p class="bb_paragraph"></p><div class="bb_h3">On-Site Activities</div><p class="bb_paragraph">In addition to SecretLab and SteelSeries booths in the concourse, The International Players Jackets and Championship rings from all previous years will be on display. Plus, all fans are invited to leave their mark on the event by signing one of the graffiti walls. There will also be opportunities to take photos with cosplayers roaming the arena on Saturday and Sunday, and don't forget to check out the handmade embroidered Aegis of Champions on display throughout the event.</p><p class="bb_paragraph"></p><div class="bb_h3">Cosplay Finalists</div><p class="bb_paragraph">Don't miss the best of this year's crop of Dota 2 cosplay, on display in the arena on August 23 before the Grand Finals.</p><p class="bb_paragraph"></p><div class="bb_h3">Watching The International Online</div><p class="bb_paragraph">Even if you can't make it to the arena, there are still a ton of options to catch all the action at The International. From Twitch to YouTube to Steam, The International will be streamed on multiple platforms in multiple languages.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Chinese</b>: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdota2ti_cn" target="_blank" rel=" noopener">Twitch</a>, <a class="bb_link" href="https://store.steampowered.com/publisher/Dota/sale/TheInternational2026" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://www.youtube.com/dota2" target="_blank" rel="">YouTube</a></p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>English</b>: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdota2ti" target="_blank" rel=" noopener">Twitch</a>, <a class="bb_link" href="https://store.steampowered.com/publisher/Dota/sale/TheInternational2026" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://www.youtube.com/dota2" target="_blank" rel="">YouTube</a></p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Russian</b>: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdota2ti_RU" target="_blank" rel=" noopener">Twitch</a>, <a class="bb_link" href="https://store.steampowered.com/publisher/Dota/sale/TheInternational2026" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://www.youtube.com/dota2" target="_blank" rel="">YouTube</a></p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph"><b>Spanish</b>: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Fdota2ti_es" target="_blank" rel=" noopener">Twitch</a>, <a class="bb_link" href="https://store.steampowered.com/publisher/Dota/sale/TheInternational2026" target="_blank" rel="">Steam</a>, <a class="bb_link" href="https://www.youtube.com/dota2" target="_blank" rel="">YouTube</a>, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2Fdota2" target="_blank" rel=" noopener">Facebook</a></p></li></ul><p class="bb_paragraph"></p><div class="bb_h3">The Online Secret Shop</div><p class="bb_paragraph">Fans interested in purchasing swag from this year's offerings are welcome to purchase online. We have two shops available, depending on which part of the world you're in. Fans located in China can purchase through <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwmsjdj.tmall.com%2F" target="_blank" rel=" noopener">https://wmsjdj.tmall.com/</a> and fans everywhere else can head over to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpwrdesports.aliexpress.com%2F" target="_blank" rel=" noopener">https://pwrdesports.aliexpress.com/</a> to check it all out.</p>]]> </content:encoded>
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<title>BioShock Fan Makes Nostalgic Discovery at Unexpected Place</title>
<link>https://xinker.org/bioshock-fan-makes-nostalgic-discovery-at-unexpected-place</link>
<guid>https://xinker.org/bioshock-fan-makes-nostalgic-discovery-at-unexpected-place</guid>
<description><![CDATA[  A BioShock fan claimed they found a sealed PC copy of the game that contained labeling not seen on any games in over a decade. Originally released on Xbox 360 and Windows PCs in August 2007, BioShock was later ported to the PS3 in October 2008. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/bioshock-fan-makes-nostalgic-discovery-at-unexpected-place.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 09:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>BioShock, Fan, Makes, Nostalgic, Discovery, Unexpected, Place</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/bioshock-fan-makes-nostalgic-discovery-at-unexpected-place.jpg" crossorigin="anonymous"> A <i><b>BioShock</b></i> fan claimed they found a sealed PC copy of the game that contained labeling not seen on any games in over a decade. Originally released on Xbox 360 and Windows PCs in August 2007, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fbioshock%2F" target="_blank" rel=" noopener"><i>BioShock</i></a> was later ported to the PS3 in October 2008.<br><br>]]> </content:encoded>
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<title>The Stardew Valley Switch 2 Physical Edition Is the Kind of Cash Grab I Can Get Behind</title>
<link>https://xinker.org/the-stardew-valley-switch-2-physical-edition-is-the-kind-of-cash-grab-i-can-get-behind</link>
<guid>https://xinker.org/the-stardew-valley-switch-2-physical-edition-is-the-kind-of-cash-grab-i-can-get-behind</guid>
<description><![CDATA[  Eight months after the Switch 2 edition of Stardew Valley was released digitally, a physical edition of the upgrade has popped up at Fangamer.  The physical Switch 2 edition, which is listed at $39, might not be the most worthwhile purchase for anyone who already owns the OG. It technically includes the original Switch version of the game, which is almost always under $35 on Amazon, and the otherwise free Switch 2 upgrade pack. As someone who doesn’t have a physical edition of the game, however, I&#039;m feeling very inclined. What you’re really paying those $5 extra for is a beautiful cartridge and the new Switch 2 packaging. Five years ago I would have said that’s a pretty silly thing to cough up a couple extra bucks for, but in 2026, I have nothing but praise for any commitment to physical media.  The Switch 2 edition of Stardew Valley is currently available for preorder from Fangamer, Target, and Best Buy. All retailers have the game listed at $39.99 with a release date of February 5, 2026.  Some Reddit users are already theorizing that date may line up with the release of Update 1.7, but that seems a little far-fetched. The Fangamer listing confirms the Switch 2 edition includes the 1.6 update of the game, with future free updates “available to download as they’re released.”  While Fangamer notes the final product may look different from the mock-up, I think we can trust the main strokes. The listing shows a variation of the OG’s box art, with the same farm and animals but in a lighter, more pastel color scheme, which can be reversed to show off a &quot;Joja-themed&quot; cover. It also comes with an 18-page guidebook, presumably the same one as the existing Switch version.  Stardew, which was originally released on Steam in 2016, got its first physical release for the Xbox One and PS4 a year later. That Switch edition, which also produced in collaboration with Fangamer, was released as both a Standard and a Deluxe edition back in 2020. The new Switch 2 edition seems to only be getting the Standard treatment. For now, at least. If you do want all of the extra Deluxe edition goodies, there’s nothing stopping you from grabbing that for the OG Switch and then getting the Switch 2 upgrade pack for free through the Nintendo Store.  What’s Different in Stardew Valley’s Switch 2 Edition Mouse-style controls for Joy-Con 2Up to 8-player online multiplayer + 4-player local co-op supportGameShare: Play with up to 3 friends with one copy of the game[/url] I’ve already bought Stardew digitally on my PC and Switch, and I’m still definitely considering grabbing the physical release for Switch 2. Maybe I&#039;m particularly vulnerable to cash grabs these days, but just a few years ago I was 100% side-eyeing a certain Bethesda game for getting a million different editions.  The reality is the physical media landscape has shifted dramatically in the past decade, and any release on disc or cartridge seems to take particular... dedication. PlayStation, citing the continued shift to digital purchases, has committed to abandoning discs altogether.  Nintendo, on the other hand, recently reported that almost 40% of purchases of its games are still from physical editions. The reality is that I’m willing to use the scraps in my wallet to support that.  In the case of Stardew, a solo-developed masterpiece that’s consistently gotten updates over the course of 10 years, I’m even more open to celebrating (and investing in) that preservation.  Stardew Valley recently celebrated its 10th anniversary. We re-reviewed the game back in 2024, giving the cozy masterpiece a well-deserved 10/10. We also got the chance to sit down with creator Eric Barone (ConcernedApe) earlier this year to learn more about the independent developer’s journey to now and what he plans for Stardew going forward.  While there’s still no exact release date, we know a little about what to expect from the next major Stardew update, 1.7, including two new marriage candidates. The developer has also confirmed he is &quot;still grinding&quot; on his next standalone game, Haunted Chocolatier.  Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.  ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/08/18/stardewswitch2-1-1787089004182.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 09:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Stardew, Valley, Switch, Physical, Edition, the, Kind, Cash, Grab, Can, Get, Behind</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/18/stardewswitch2-1-1787089004182.jpg" crossorigin="anonymous"> Eight months after the Switch 2 edition of Stardew Valley was released digitally, a physical edition of the upgrade has popped up at Fangamer. <br><br> The physical Switch 2 edition, which is listed at $39, might not be the most worthwhile purchase for anyone who already owns the OG. It technically includes the original Switch version of the game, which is almost always <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fzdcs.link%2Fz6xDK2" target="_blank" rel=" noopener">under $35 on Amazon</a>, and the otherwise free <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nintendo.com%2Fus%2Fstore%2Fproducts%2Fstardew-valley-nintendo-switch-2-edition-upgrade-pack-switch-2%2F" target="_blank" rel=" noopener">Switch 2 upgrade pack</a>.<br><br> As someone who doesn’t have a physical edition of the game, however, I'm feeling very inclined. What you’re really paying those $5 extra for is a beautiful cartridge and the new Switch 2 packaging. Five years ago I would have said that’s a pretty silly thing to cough up a couple extra bucks for, but in 2026, I have nothing but praise for any commitment to physical media. <br><br> The Switch 2 edition of Stardew Valley is currently available for preorder from Fangamer, Target, and Best Buy. All retailers have the game listed at $39.99 with a release date of February 5, 2026. <br><br> Some <a class="bb_link" href="https://www.reddit.com/r/NSCollectors/comments/1vmn3z0/stardew_valley_will_have_a_switch_2_edition_no/" target="_blank" rel="">Reddit users</a> are already theorizing that date may line up with the release of Update 1.7, but that seems a little far-fetched. The <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.fangamer.com%2Fproducts%2Fstardew-valley-switch-2-physical" target="_blank" rel=" noopener">Fangamer listing</a> confirms the Switch 2 edition includes the 1.6 update of the game, with future free updates “available to download as they’re released.” <br><br> While Fangamer notes the final product may look different from the mock-up, I think we can trust the main strokes. The listing shows a variation of the OG’s box art, with the same farm and animals but in a lighter, more pastel color scheme, which can be reversed to show off a "Joja-themed" cover. It also comes with an 18-page guidebook, presumably the same one as the existing Switch version. <br><br> Stardew, which was originally released on Steam in 2016, got its first physical release for the Xbox One and PS4 a year later. That Switch edition, which also produced in collaboration with Fangamer, was released as both a <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.fangamer.com%2Fproducts%2Fstardew-valley-game-nintendo-switch" target="_blank" rel=" noopener">Standard and a Deluxe edition</a> back in 2020.<br><br> The new Switch 2 edition seems to only be getting the Standard treatment. For now, at least. If you do want all of the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.fangamer.com%2Fproducts%2Fstardew-valley-game-deluxe-edition-nintendo-switch" target="_blank" rel=" noopener">extra Deluxe edition goodies</a>, there’s nothing stopping you from grabbing that for the OG Switch and then getting the Switch 2 upgrade pack <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.nintendo.com%2Fus%2Fstore%2Fproducts%2Fstardew-valley-nintendo-switch-2-edition-upgrade-pack-switch-2%2F" target="_blank" rel=" noopener">for free through the Nintendo Store</a>. <br><br> <div class="bb_h3"><b>What’s Different in Stardew Valley’s Switch 2 Edition </b></div><ul class="bb_ul"><li>Mouse-style controls for Joy-Con 2</li><li>Up to 8-player online multiplayer + 4-player local co-op support</li><li>GameShare: Play with up to 3 friends with one copy of the game</li></ul>[/url] I’ve already bought Stardew digitally on my PC and Switch, and I’m still definitely considering grabbing the physical release for Switch 2. Maybe I'm particularly vulnerable to cash grabs these days, but just a few years ago I was 100% side-eyeing a <a class="bb_link" href="https://www.ign.com/articles/all-elder-scrolls-5-skyrim-editions-in-order" target="_blank" rel="">certain Bethesda game</a> for getting a million different editions. <br><br> The reality is the physical media landscape has shifted dramatically in the past decade, and any release on disc or cartridge seems to take particular... dedication. PlayStation, citing the continued shift to digital purchases, has <a class="bb_link" href="https://www.ign.com/articles/sony-just-killed-discs-physical-disc-production-to-end-january-2028-for-new-games-releasing-on-playstation-consoles" target="_blank" rel="">committed to abandoning discs</a> altogether. <br><br> Nintendo, on the other hand, recently reported that <a class="bb_link" href="https://www.ign.com/articles/nintendo-says-physical-games-still-account-for-385-of-its-software-sales-following-sonys-decision-to-kill-ps5-discs" target="_blank" rel="">almost 40% of purchases</a> of its games are still from physical editions. The reality is that I’m willing to use the scraps in my wallet to support that. <br><br> In the case of Stardew, a solo-developed masterpiece that’s consistently gotten updates over the course of 10 years, I’m even more open to celebrating (and investing in) that preservation. <br><br> Stardew Valley recently celebrated its 10th anniversary. We <a class="bb_link" href="https://www.ign.com/articles/stardew-valley-review-2024" target="_blank" rel="">re-reviewed the game</a> back in 2024, giving the cozy masterpiece a well-deserved 10/10. We also got the chance to <a class="bb_link" href="https://www.ign.com/articles/stardew-valley-turns-10-the-big-concernedape-interview" target="_blank" rel="">sit down with creator Eric Barone (ConcernedApe)</a> earlier this year to learn more about the independent developer’s journey to now and what he plans for Stardew going forward. <br><br> While there’s still no exact release date, we know a little about what to expect from the next major Stardew update, 1.7, including <a class="bb_link" href="https://www.ign.com/articles/stardew-valleys-17-update-will-add-2-new-marriage-candidates" target="_blank" rel="">two new marriage candidates</a>. The developer has also confirmed he is <a class="bb_link" href="https://www.ign.com/articles/i-torture-myself-over-every-last-detail-stardew-valley-creator-concernedape-says-hes-still-here-still-grinding-on-haunted-chocolatier" target="_blank" rel="">"still grinding"</a> on his next standalone game, Haunted Chocolatier. <br><br> <i>Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles. </i><br><br>]]> </content:encoded>
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<title>New Official Prince of Persia Release Available Now</title>
<link>https://xinker.org/new-official-prince-of-persia-release-available-now</link>
<guid>https://xinker.org/new-official-prince-of-persia-release-available-now</guid>
<description><![CDATA[  A newly upgraded official version of Prince of Persia: The Sands of Time is available now on GOG, bringing the 2003 classic up to modern PC standards. Ubisoft&#039;s original Prince of Persia: The Sands of Time helped define the franchise during the PS2 era through its mixture of acrobatic platforming, puzzles, combat, and time-manipulation mechanics, and it also influenced some of the publisher&#039;s biggest games today. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/gog-prince-of-persia-sands-of-time-game-rant-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 09:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Official, Prince, Persia, Release, Available, Now</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/gog-prince-of-persia-sands-of-time-game-rant-1.jpg" crossorigin="anonymous"> A newly upgraded official version of <i><b>Prince of Persia: The Sands of Time</b></i> is available now on GOG, bringing the 2003 classic up to modern PC standards. Ubisoft's original <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fprince-of-persia-the-sands-of-time%2F" target="_blank" rel=" noopener"><i>Prince of Persia: The Sands of Time</i></a> helped define the franchise during the PS2 era through its mixture of acrobatic platforming, puzzles, combat, and time-manipulation mechanics, and it also influenced some of the publisher's biggest games today.<br><br>]]> </content:encoded>
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<title>Fallout Officially Returns January 2027 With New Release For Gamers</title>
<link>https://xinker.org/fallout-officially-returns-january-2027-with-new-release-for-gamers</link>
<guid>https://xinker.org/fallout-officially-returns-january-2027-with-new-release-for-gamers</guid>
<description><![CDATA[  It has been eight years since the last major Fallout game was released, and over a decade since Fallout 4. Whereas most developers tend to capitalize on their winning IP, Bethesda has seemed fairly content to let it rest quietly in the background while it explores uncharted waters (or perhaps space would be more accurate), something that has very much frustrated long-term fans. Fortunately, either by mandate from Xbox or as a consequence of Starfield not quite generating the buzz Bethesda hoped for, it appears the studio is very much back on the Fallout bandwagon. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/fallout-4-7680x4320-24489.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 09:08:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fallout, Officially, Returns, January, 2027, With, New, Release, For, Gamers</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/03/fallout-4-7680x4320-24489.jpg" crossorigin="anonymous"> It has been eight years since the last major <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Ffallout%2F" target="_blank" rel=" noopener"><i><b>Fallout</b></i></a> game was released, and over a decade since<i> Fallout 4</i>. Whereas most developers tend to capitalize on their winning IP, Bethesda has seemed fairly content to let it rest quietly in the background while it explores uncharted waters (or perhaps space would be more accurate), something that has very much frustrated long-term fans. Fortunately, either by mandate from Xbox or as a consequence of <i>Starfield </i>not quite generating the buzz Bethesda hoped for, it appears the studio is very much back on the <i>Fallout </i>bandwagon.<br><br>]]> </content:encoded>
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<title>Sony показала 20 минут геймплея Phantom Blade Zero и раскрыла новые детали амбициозного китайского экшена для PlayStation 5 и ПК</title>
<link>https://xinker.org/sony-pokazala-20-minut-geympleya-phantom-blade-zero-i-raskrila-novie-detali-ambitsioznogo-kitayskogo-ekshena-dlya-playstation-5-i-pk</link>
<guid>https://xinker.org/sony-pokazala-20-minut-geympleya-phantom-blade-zero-i-raskrila-novie-detali-ambitsioznogo-kitayskogo-ekshena-dlya-playstation-5-i-pk</guid>
<description><![CDATA[  Компания Sony провела посвящённую китайскому экшену Phantom Blade Zero презентацию State of Play. Шоу продолжалось около 20 минут. Во время трансляции показали новые геймплейные кадры и сюжетные сцены, а также раскрыли дополнительные подробности проекта. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200806/e89f8192a9-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 08:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Sony, показала, минут, геймплея, Phantom, Blade, Zero, раскрыла, новые, детали, амбициозного, китайского, экшена, для, PlayStation, ПК</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200806/e89f8192a9-1_1390x600.jpg" crossorigin="anonymous"> Компания <b>Sony</b> провела посвящённую китайскому экшену<b> Phantom Blade Zero </b>презентацию <b>State of Play</b>. Шоу продолжалось около 20 минут. Во время трансляции показали новые геймплейные кадры и сюжетные сцены, а также раскрыли дополнительные подробности проекта.<br><br>]]> </content:encoded>
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<title>В Сеть утек геймплей отменённой игры Star Wars: Magellan от создателей Torchlight</title>
<link>https://xinker.org/v-set-utek-geympley-otmenyonnoy-igri-star-wars-magellan-ot-sozdateley-torchlight</link>
<guid>https://xinker.org/v-set-utek-geympley-otmenyonnoy-igri-star-wars-magellan-ot-sozdateley-torchlight</guid>
<description><![CDATA[  В Сети был опубликован геймплей из отменённой игры во вселенной «Звёздных войн» под кодовым названием Magellan. За разработку проекта отвечала студия Echtra Games, ответственная за Torchlight 3. Команда была основана ветеранами Runic Games, которые и создали серию Torchlight. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200804/226c55433a-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 08:33:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Сеть, утек, геймплей, отменённой, игры, Star, Wars:, Magellan, от, создателей, Torchlight</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200804/226c55433a-2_1390x600.jpg" crossorigin="anonymous"> В Сети был опубликован геймплей из отменённой игры во вселенной «<b>Звёздных войн</b>» под кодовым названием <b>Magellan</b>. За разработку проекта отвечала студия <b>Echtra Games</b>, ответственная за <b>Torchlight 3.</b> Команда была основана ветеранами <b>Runic Games</b>, которые и создали серию <b>Torchlight</b>.<br><br>]]> </content:encoded>
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<title>Starsand Island&amp;apos;s 1.0 update isn&amp;apos;t going great amid claims of AI and lackluster multiplayer</title>
<link>https://xinker.org/starsand-islands-10-update-isnt-going-great-amid-claims-of-ai-and-lackluster-multiplayer</link>
<guid>https://xinker.org/starsand-islands-10-update-isnt-going-great-amid-claims-of-ai-and-lackluster-multiplayer</guid>
<description><![CDATA[  Just last night, the future was looking pretty bright for Starsand Island, the anime RPG inspired by Stardew Valley. It was about to get its 1.0 update and launch out of early access after months of generally positive impressions from early adopters, slightly offset by claims of fake Steam reviews which developer Seed Sparkle Lab has denied. However, it seems the tide could be changing away from Seed Sparkle&#039;s favor as early reviews of the 1.0 update are mostly negative on Steam. To be very clear on the math here, Starsand Island still has a &quot;very positive&quot; rating overall on Steam, but the distinct &quot;recent reviews&quot; rating is now &quot;mixed,&quot; which directly correlates with the launch of 1.0. In fact, Steam lets you sort reviews by exact date, and if you look at today, which is when the update launched, 61% of reviews are negative. That&#039;s a huge downward swing compared to lifetime reviews of the game from the launch of early access until now, strongly suggesting people aren&#039;t digging the 1.0 offerings, which apparently are pretty slim. &quot;undisclosed ai, tencent backing. not an indie studio. kickstarter was a success, scammed tons of people who STILL haven&#039;t gotten their keys,&quot; reads one particularly scathing review marked as one of the &quot;most helpful&quot; by Steam due to an abundance of community rewards given by other users. &quot;the day 1 dlc is $20 for a recolored $100 kickstarter tier outfit. idk. just not a good look.&quot;  (Image credit: Seed Lab) Another propped up Steam review claims &quot;the game is riddled with AI&quot; and echoes other common criticisms that Seed Sparkle hasn&#039;t been upfront about funding for the project and, more pertinent to the game itself, that multiplayer hasn&#039;t been well-implemented. &quot;Multiplayer is locked behind hours of single-player gameplay, so you can&#039;t play together from the start,&quot; says one Steam user. &quot;And to make things worse, progress is only awarded to the host. If you join someone else&#039;s game, your own progression doesn&#039;t carry over.&quot; It&#039;s not just on Steam, either. If you look through Starsand Island&#039;s subreddit, you&#039;ll find similar complaints from that community. &quot;Nothing worth coming back for tbh,&quot; reads a Reddit thread with 90 upvotes and comments generally in agreement. &quot;Nothing new apart from some weird fox girl in front of my house. No new blueprints, no new outfits, seeds,&quot; says the Redditor. &quot;I couldn&#039;t agree more. I got bored before finishing the ranching and gardening professions. And 1.0 added nothing,&quot; reads the top reply. In pre-release update notes for 1.0, Seed Sparkle listed multiplayer as the headline addition and teased expanded dating and romance features, and well, technically all of that is in the game today. I&#039;m not seeing anything to suggest the studio straight-up promised features that aren&#039;t included in 1.0, but the general vibe is that the launch update simply isn&#039;t packing enough to distinguish it from the early access version. Pair that with widespread claims of undisclosed AI and multiplayer features apparently being locked behind hours of gameplay, and things aren&#039;t looking good right now. Of course, it&#039;s way too early to say a consensus has been formed on Starsand Island 1.0, and I&#039;ll be eager to see if and how Seed Sparkle responds to the AI claims and other complaints about the update. There are definitely still people enjoying the game while we wait for answers, including a few of us here at GamesRadar+, but if accusations of uncouth practices and unfulfilled promises were previously a small thorn in the side of an otherwise successful early access game, they&#039;ve grown into a festering wound on the first day of its full launch on PC and consoles. In the meantime, here are some of the best relaxing games we recommend when you&#039;ve had One of Those Days. [/url] ]]></description>
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<pubDate>Wed, 19 Aug 2026 08:18:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Starsand, Islands, 1.0, update, isnt, going, great, amid, claims, and, lackluster, multiplayer</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/WJDnzzX2ogW4UVp2o2cfq5-1280-80.jpg" crossorigin="anonymous"> Just last night, the future was looking pretty bright for Starsand Island, the anime RPG inspired by Stardew Valley. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsimulation%2Fthe-stardew-valley-inspired-anime-rpg-that-tore-through-steam-next-fest-is-about-to-gets-its-1-0-update-with-multiplayer-and-upgraded-romance%2F" target="_blank" rel=" noopener">It was about to get its 1.0 update</a> and launch out of early access after months of generally positive impressions from early adopters, slightly offset by <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsimulation%2Faccused-of-forging-steam-reviews-to-boost-their-anime-life-sim-starsand-island-devs-claim-theyre-innocent-and-confused-whoever-may-be-behind-this-we-kindly-ask-you-to-stop%2F" target="_blank" rel=" noopener">claims of fake Steam reviews which developer Seed Sparkle Lab has denied</a>. However, it seems the tide could be changing away from Seed Sparkle's favor as early reviews of the 1.0 update are <a class="bb_link" href="https://store.steampowered.com/app/2966320/Starsand_Island/#app_reviews_hash" target="_blank" rel="">mostly negative on Steam</a>.<br><br> To be very clear on the math here, Starsand Island still has a "very positive" rating overall on Steam, but the distinct "recent reviews" rating is now "mixed," which directly correlates with the launch of 1.0. In fact, Steam lets you sort reviews by exact date, and if you look at today, which is when the update launched, 61% of reviews are negative. That's a huge downward swing compared to lifetime reviews of the game from the launch of early access until now, strongly suggesting people aren't digging the 1.0 offerings, which apparently are pretty slim.<br><br> "undisclosed ai, tencent backing. not an indie studio. kickstarter was a success, scammed tons of people who STILL haven't gotten their keys," reads one particularly scathing <a class="bb_link" href="https://steamcommunity.com/profiles/76561198095016304/recommended/2966320" target="_blank" rel="">review</a> marked as one of the "most helpful" by Steam due to an abundance of community rewards given by other users. "the day 1 dlc is $20 for a recolored $100 kickstarter tier outfit. idk. just not a good look."<br><br> <img src="https://cdn.mos.cms.futurecdn.net/iemPEqhSLmUfT9yKQh9C9h.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Seed Lab)</u> Another propped up <a class="bb_link" href="https://steamcommunity.com/id/biggyslimes/recommended/2966320" target="_blank" rel="">Steam review</a> claims "the game is riddled with AI" and echoes other common criticisms that Seed Sparkle hasn't been upfront about funding for the project and, more pertinent to the game itself, that multiplayer hasn't been well-implemented. "Multiplayer is locked behind hours of single-player gameplay, so you can't play together from the start," says one <a class="bb_link" href="https://steamcommunity.com/id/IntellectualTux/recommended/2966320" target="_blank" rel="">Steam user</a>. "And to make things worse, progress is only awarded to the host. If you join someone else's game, your own progression doesn't carry over."<br><br> It's not just on Steam, either. If you look through Starsand Island's subreddit, you'll find similar complaints from that community. "Nothing worth coming back for tbh," reads a <a class="bb_link" href="https://www.reddit.com/r/Starsandisland/s/vSgsdDUw4s" target="_blank" rel="">Reddit thread</a> with 90 upvotes and comments generally in agreement. "Nothing new apart from some weird fox girl in front of my house. No new blueprints, no new outfits, seeds," says the Redditor.<br><br> "I couldn't agree more. I got bored before finishing the ranching and gardening professions. And 1.0 added nothing," reads the <a class="bb_link" href="https://www.reddit.com/r/Starsandisland/comments/1vrukx5/comment/p4ga000/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank" rel="">top reply</a>.<br><br> In pre-release update notes for 1.0, Seed Sparkle listed multiplayer as the headline addition and teased expanded dating and romance features, and well, technically all of that is in the game today. I'm not seeing anything to suggest the studio straight-up promised features that aren't included in 1.0, but the general vibe is that the launch update simply isn't packing enough to distinguish it from the early access version. Pair that with widespread claims of undisclosed AI and multiplayer features apparently being locked behind hours of gameplay, and things aren't looking good right now.<br><br> Of course, it's way too early to say a consensus has been formed on Starsand Island 1.0, and I'll be eager to see if and how Seed Sparkle responds to the AI claims and other complaints about the update. There are definitely still people enjoying the game while we wait for answers, <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsimulation%2Fwhile-i-desperately-wait-for-fields-of-mistria-to-come-to-consoles-starsand-islands-ps5-launch-is-giving-me-the-cozy-life-i-need-right-now%2F" target="_blank" rel=" noopener">including a few of us here at GamesRadar+</a>, but if accusations of uncouth practices and unfulfilled promises were previously a small thorn in the side of an otherwise successful early access game, they've grown into a festering wound on the first day of its full launch on PC and consoles.<br><br> <i>In the meantime, here are some of the </i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fbest-relaxing-games%2F" target="_blank" rel=" noopener"><i>best relaxing games</i></a><i> we recommend when you've had One of Those Days.</i><br><br> [/url]]]> </content:encoded>
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<title>Call of Duty Socials Accidentally Post Placeholder Marketing Image for Modern Warfare 4, Fans Suspect AI Usage</title>
<link>https://xinker.org/call-of-duty-socials-accidentally-post-placeholder-marketing-image-for-modern-warfare-4-fans-suspect-ai-usage</link>
<guid>https://xinker.org/call-of-duty-socials-accidentally-post-placeholder-marketing-image-for-modern-warfare-4-fans-suspect-ai-usage</guid>
<description><![CDATA[  The Call of Duty socials team accidentally posted an internal marketing image for Modern Warfare 4, and fans suspect it may be AI-generated. Earlier today, the Call of Duty Twitter account posted a render of a soldier walking toward the camera while promoting the game&#039;s appearance at Gamescom. Eagle-eyed fans examined the image and noticed that the soldier&#039;s gun appeared to be warped in an odd way, possibly suggesting the image was AI-generated. The graphic was eventually taken down, and the Call of Duty team stated that it was posted by mistake.  NEW MW4 IMAGE https://t.co/SBIuhXIkYY— Forward (@ForwardLeaks) August 18, 2026 &quot;Earlier today, an image was mistakenly posted to one of the Call of Duty accounts,&quot; said a Call of Duty rep on social media. &quot;It included a temporary render from a marketing style guide. The image was a placeholder and not taken from in-game. We’ve taken it down.&quot; Fans have now begun speculating that Activision has been using AI to generate concepts for marketing material. This probably won&#039;t come as a surprise to many Call of Duty fans, as Activision has admitted to using AI to make assets for Call of Duty. On the game&#039;s Steam page, there is a disclosure that confirms the usage of generative AI tools to develop assets for the game. Some of these assets include things like calling cards in Black Ops 7. Following backlash to Black Ops 7&#039;s usage of AI in November 2025, Activision issued the following statement: &quot;Like so many around the world, we use a variety of digital tools, including AI tools, to empower and support our teams to create the best gaming experiences possible for our players. Our creative process continues to be led by the talented individuals in our studios.&quot; Nearly a year later, players are still frustrated by Activision&#039;s usage of generative AI, with some casting doubt over claims that the artwork was merely a placeholder. &quot;Activision? Using AI slop for Call of Duty!? Surely there’s been some mistake; they would never,&quot; joked one fan. &quot;From a Style guide? How much AI was used in development and art?&quot; asked another fan. Whether or not there will be any obvious examples of AI-generated content in Modern Warfare 4&#039;s beta this weekend remains to be seen. If not, fans will certainly be keeping their eyes open for it when the game launches in October. Cade Onder is a freelancer for IGN&#039;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder. ]]></description>
<enclosure url="https://assets-prd.ignimgs.com/2026/07/20/call-of-duty-modern-warfare-4-beta-test-dates-confirmed-1784582463520.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 07:18:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Call, Duty, Socials, Accidentally, Post, Placeholder, Marketing, Image, for, Modern, Warfare, Fans, Suspect, Usage</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/07/20/call-of-duty-modern-warfare-4-beta-test-dates-confirmed-1784582463520.png" crossorigin="anonymous"> The Call of Duty socials team accidentally posted an internal marketing image for <a class="bb_link" href="https://www.ign.com/games/call-of-duty-modern-warfare-4" target="_blank" rel="">Modern Warfare 4</a>, and fans suspect it may be AI-generated.<br><br> Earlier today, the Call of Duty Twitter account posted a render of a soldier walking toward the camera while promoting the game's appearance at Gamescom. Eagle-eyed fans examined the image and noticed that the soldier's gun appeared to be warped in an odd way, possibly suggesting the image was AI-generated. The graphic was eventually taken down, and the Call of Duty team stated that it was posted by mistake. <br><br> NEW MW4 IMAGE <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ft.co%2FSBIuhXIkYY" target="_blank" rel=" noopener">https://t.co/SBIuhXIkYY</a><br><br>— Forward (@ForwardLeaks) <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FForwardLeaks%2Fstatus%2F2089710298110292132%3Fref_src%3Dtwsrc%255Etfw" target="_blank" rel=" noopener">August 18, 2026</a> "Earlier today, an image was mistakenly posted to one of the Call of Duty accounts," said <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FCallofDutyCM%2Fstatus%2F2089774319258005929%3Fs%3D20" target="_blank" rel=" noopener">a Call of Duty rep on social media</a>. "It included a temporary render from a marketing style guide. The image was a placeholder and not taken from in-game. We’ve taken it down."<br><br> Fans have now begun speculating that Activision has been using AI to generate concepts for marketing material. This probably won't come as a surprise to many Call of Duty fans, as Activision has admitted to using AI to make assets for Call of Duty. On the game's Steam page, there is a disclosure that confirms the usage of generative AI tools to develop assets for the game. Some of these assets include things like calling cards in Black Ops 7.<br><br> Following backlash to Black Ops 7's usage of AI in November 2025, Activision issued the following statement: "Like so many around the world, we use a variety of digital tools, including AI tools, to empower and support our teams to create the best gaming experiences possible for our players. Our creative process continues to be led by the talented individuals in our studios."<br><br> Nearly a year later, players are still frustrated by Activision's usage of generative AI, with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fraratoman%2Fstatus%2F2089789779449647408%3Fs%3D20" target="_blank" rel=" noopener">some casting doubt over claims that the artwork was merely a placeholder</a>.<br><br> "Activision? Using AI slop for Call of Duty!? Surely there’s been some mistake; they would never," <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FNerosCinema%2Fstatus%2F2089790434390290691" target="_blank" rel=" noopener">joked one fan</a>. "From a Style guide? How much AI was used in development and art?" <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBigMikeMW%2Fstatus%2F2089796648650039667%3Fs%3D20" target="_blank" rel=" noopener">asked another fan</a>.<br><br> Whether or not there will be any obvious examples of AI-generated content in <a class="bb_link" href="https://www.ign.com/articles/xbox-confirms-call-of-duty-modern-warfare-4-beta-will-feature-single-player-campaign-mission-for-the-first-time" target="_blank" rel="">Modern Warfare 4's beta this weekend</a> remains to be seen. If not, fans will certainly be keeping their eyes open for it when the game launches in October.<br><br> <i>Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.</i><br><br>]]> </content:encoded>
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<title>Day One Updates</title>
<link>https://xinker.org/day-one-updates</link>
<guid>https://xinker.org/day-one-updates</guid>
<description><![CDATA[ First off, it&#039;s been an incredible first day for Twisted Tower.We&#039;re currently sitting at a {LINK REMOVED}Very Positive rating on Steam, and I can&#039;t thank you enough for taking the time to play, leave a review, share a screenshot, or simply tell me what you think! If you&#039;ve been enjoying the game, please consider leaving a Steam review. Reviews make a huge difference in helping Twisted Tower reach more people, and every single one genuinely means a lot to me.As of right now, we&#039;re also appearing on the Popular New Releases chart, which is honestly pretty surreal to see. All that being said, the most rewarding thing has been seeing the community posts and comments roll in. Seeing people discovering the tower, reacting to strange little moments, and feeling the love, continues to be such an incredibly affirming experience after the blood, sweat and tears shed to get here. A huge thank you to each and every one of you.I&#039;m also hard at work on fixes!As with any launch, a few bugs and unexpected issues have popped up. I&#039;ve been working through them as quickly as I can, and several fixes have already been pushed. So if you haven&#039;t updated the game since launch, make sure you&#039;re running the latest version to get the most recent fixes. (The most recent build is 1.0.3, but keep your eyes peeled for 1.0.4, that should be landing soon here)What should you do if you encounter a bug?At the risk of sounding like a broken record, if you encounter a bug or issue, please tell me about it in the Official Twisted Tower Discord. It&#039;s the best place to submit bug reports and issues (and it&#039;s also where I&#039;ll be able to stay in touch with you, answer questions, and keep everyone updated as I continue working on the game).Thank you again for all the incredible support. If anyone needs me, I&#039;ll be in the tower squashing bugs. ❤️ ]]></description>
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<pubDate>Wed, 19 Aug 2026 07:11:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Day, One, Updates</media:keywords>
<content:encoded><![CDATA[<div class="bb_h3"><b>First off, it's been an <i>incredible </i>first day for Twisted Tower.</b></div><p class="bb_paragraph">We're currently sitting at a <span class="bb_removedlink" data-community-tooltip="The URL that was linked here has been removed by our filters.  Usually this is done to prevent phishing and malware attacks.">{LINK REMOVED}</span><a href="https://store.steampowered.com/news/app/1575990/view/677381523352059905#" class="collapsed_link">Very Positive rating on Steam</a>, and I can't thank you enough for taking the time to play, leave a review, share a screenshot, or simply tell me what you think! If you've been enjoying the game, <b>please consider leaving a Steam review</b>. Reviews make a huge difference in helping Twisted Tower reach more people, and every single one genuinely means a lot to me.</p><p class="bb_paragraph"></p><p class="bb_paragraph">As of right now, we're also appearing on the Popular New Releases chart, which is honestly pretty surreal to see. All that being said, the most rewarding thing has been seeing the community posts and comments roll in. Seeing people discovering the tower, reacting to strange little moments, and feeling the love, continues to be such an incredibly affirming experience after the blood, sweat and tears shed to get here.<b> A huge thank you to each and every one of you.</b></p><div class="bb_h3"><b>I'm also hard at work on fixes!</b></div><p class="bb_paragraph">As with any launch, a few bugs and unexpected issues have popped up. I've been working through them as quickly as I can, and several fixes have already been pushed. So if you haven't updated the game since launch, <i>make sure you're running the latest version</i> to get the most recent fixes. (The most recent build is 1.0.3, but keep your eyes peeled for 1.0.4, that should be landing soon here)</p><p class="bb_paragraph"></p><div class="bb_h3"><b>What should you do if you encounter a bug?</b></div><p class="bb_paragraph">At the risk of sounding like a broken record, if you encounter a bug or issue, please tell me about it in the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FSMkQeQRng" target="_blank" rel=" noopener">Official Twisted Tower Discord</a>. It's the best place to submit bug reports and issues (and it's also where I'll be able to stay in touch with you, answer questions, and keep everyone updated as I continue working on the game).</p><p class="bb_paragraph">Thank you again for all the incredible support. If anyone needs me, I'll be in the tower squashing bugs. ❤️</p><p class="bb_paragraph"></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Star Wars Zero Company Final Trailer shared, soundtrack release also set for August 27</title>
<link>https://xinker.org/star-wars-zero-company-final-trailer-shared-soundtrack-release-also-set-for-august-27</link>
<guid>https://xinker.org/star-wars-zero-company-final-trailer-shared-soundtrack-release-also-set-for-august-27</guid>
<description><![CDATA[  EA shares the launch trailer for Star Wars Zero Company ahead of its release. ]]></description>
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<pubDate>Wed, 19 Aug 2026 06:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Star, Wars, Zero, Company, Final, Trailer, shared, soundtrack, release, also, set, for, August</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/136/original/star-wars-zero-company-soundtrack-release-date-thumb.png" crossorigin="anonymous"> EA shares the launch trailer for Star Wars Zero Company ahead of its release.<br><br>]]> </content:encoded>
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<title>Control Resonant physical release delayed to October 15, digital version launches September 24</title>
<link>https://xinker.org/control-resonant-physical-release-delayed-to-october-15-digital-version-launches-september-24</link>
<guid>https://xinker.org/control-resonant-physical-release-delayed-to-october-15-digital-version-launches-september-24</guid>
<description><![CDATA[  Remedy&#039;s Control Resonant has gone gold ahead of its launch next month. ]]></description>
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<pubDate>Wed, 19 Aug 2026 06:51:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Control, Resonant, physical, release, delayed, October, 15, digital, version, launches, September</media:keywords>
<content:encoded><![CDATA[<img src="https://assets.rpgsite.net/articles/images/000/021/137/original/control-resonant-physical-release-delayed-thumb.png" crossorigin="anonymous"> Remedy's Control Resonant has gone gold ahead of its launch next month.<br><br>]]> </content:encoded>
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<title>Elden Ring Tarnished Edition &amp;apos;Gameplay Showcase&amp;apos; video released ahead of the upcoming Switch 2 launch</title>
<link>https://xinker.org/elden-ring-tarnished-edition-gameplay-showcase-video-released-ahead-of-the-upcoming-switch-2-launch</link>
<guid>https://xinker.org/elden-ring-tarnished-edition-gameplay-showcase-video-released-ahead-of-the-upcoming-switch-2-launch</guid>
<description><![CDATA[  Nintendo and Bandai Namco share the first gameplay showcase video for Elden Ring Tarnished Edition. ]]></description>
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<pubDate>Wed, 19 Aug 2026 06:28:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Elden, Ring, Tarnished, Edition, Gameplay, Showcase, video, released, ahead, the, upcoming, Switch, launch</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21135/original/elden-ring-switch-2-new-gameplay-video.png" crossorigin="anonymous"> Nintendo and Bandai Namco share the first gameplay showcase video for Elden Ring Tarnished Edition.<br><br>]]> </content:encoded>
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<title>Industry legend Warren Spector is retiring: &amp;apos;I&amp;apos;m feeling like I&amp;apos;ve done what I set out to do&amp;apos;</title>
<link>https://xinker.org/industry-legend-warren-spector-is-retiring-im-feeling-like-ive-done-what-i-set-out-to-do</link>
<guid>https://xinker.org/industry-legend-warren-spector-is-retiring-im-feeling-like-ive-done-what-i-set-out-to-do</guid>
<description><![CDATA[  Warren Spector is one of the industry&#039;s most storied developers, particularly among fans of immersive sims. His leading roles on games like Ultima Underworld, System Shock, and Deus Ex—and you know what, even Invisible War and Deadly Shadows, which are probably better than you think—established him as one of the field&#039;s most admired and enduring names. And now, after doing it for more than 40 years, he&#039;s calling it a day... Read more. ]]></description>
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<pubDate>Wed, 19 Aug 2026 06:19:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Industry, legend, Warren, Spector, retiring:, Im, feeling, like, Ive, done, what, set, out, do</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/LH6e7uZsB3iHwLwo4HnvRS-1280-80.jpg" crossorigin="anonymous"><br><br> Warren Spector is one of the industry's most storied developers, particularly among fans of immersive sims. His leading roles on games like <a class="bb_link" href="https://www.pcgamer.com/reinstall-ultima-underworld-the-stygian-abyss/" target="_blank" rel="">Ultima Underworld</a>, <a class="bb_link" href="https://www.pcgamer.com/system-shock-was-the-fps-that-changed-pc-games-forever/" target="_blank" rel="">System Shock</a>, and <a class="bb_link" href="https://www.pcgamer.com/games/rpg/deus-ex-devs-say-they-werent-thinking-about-politics-when-they-made-one-of-the-most-political-games-of-all-time-what-i-think-is-the-right-future-for-humanity-is-irrelevant-its-all-about-what-each-player-thinks/" target="_blank" rel="">Deus Ex</a>—and you know what, even <a class="bb_link" href="https://www.pcgamer.com/games/fps/deus-exs-maligned-sequel-was-the-most-2026-game-of-2003-it-clocked-the-21st-century-even-harder-than-metal-gear-solid-2/" target="_blank" rel="">Invisible War</a> and <a class="bb_link" href="https://www.pcgamer.com/journeying-into-the-cradle-in-thief-deadly-shadows/" target="_blank" rel="">Deadly Shadows</a>, which are probably better than you think—established him as one of the field's most admired and enduring names. And now, after doing it for more than 40 years, he's calling it a day... <a class="bb_link" href="https://www.pcgamer.com/gaming-industry/industry-legend-warren-spector-is-retiring-im-feeling-like-ive-done-what-i-set-out-to-do/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Phantom Blade Zero Enter the Wulin: Gameplay &amp;amp; Story Deep Dive video shared</title>
<link>https://xinker.org/phantom-blade-zero-enter-the-wulin-gameplay-story-deep-dive-video-shared</link>
<guid>https://xinker.org/phantom-blade-zero-enter-the-wulin-gameplay-story-deep-dive-video-shared</guid>
<description><![CDATA[  A new Phantom Blade Zero PS5 features trailer has also been released following the State of Play. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21134/original/phantom-blade-zero-state-of-play-new-details-thumb.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 06:02:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Phantom, Blade, Zero, Enter, the, Wulin:, Gameplay, Story, Deep, Dive, video, shared</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21134/original/phantom-blade-zero-state-of-play-new-details-thumb.png" crossorigin="anonymous"> A new Phantom Blade Zero PS5 features trailer has also been released following the State of Play.<br><br>]]> </content:encoded>
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<title>Одна из лучших игр поколения — теперь на Nintendo Switch 2: Геймплей Elden Ring: Tarnished Edition в портативном и стационарном режимах</title>
<link>https://xinker.org/odna-iz-luchshikh-igr-pokoleniya-teper-na-nintendo-switch-2-geympley-elden-ring-tarnished-edition-v-portativnom-i-statsionarnom-rezhimakh</link>
<guid>https://xinker.org/odna-iz-luchshikh-igr-pokoleniya-teper-na-nintendo-switch-2-geympley-elden-ring-tarnished-edition-v-portativnom-i-statsionarnom-rezhimakh</guid>
<description><![CDATA[  В сети появилась девятиминутная геймплейная демонстрация Elden Ring: Tarnished Edition для Nintendo Switch 2. Видео позволяет оценить гибридную версию хитового ролевого экшена FromSoftware как при подключении консоли к телевизору, так и в портативном режиме. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200797/14a75f1e8c-2_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 05:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Одна, из, лучших, игр, поколения, —, теперь, на, Nintendo, Switch, Геймплей, Elden, Ring:, Tarnished, Edition, портативном, стационарном, режимах</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200797/14a75f1e8c-2_1390x600.jpg" crossorigin="anonymous"> В сети появилась девятиминутная геймплейная демонстрация <b>Elden Ring: Tarnished Edition </b>для <b>Nintendo Switch 2</b>. Видео позволяет оценить гибридную версию хитового ролевого экшена <b>FromSoftware</b> как при подключении консоли к телевизору, так и в портативном режиме.<br><br>]]> </content:encoded>
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<title>Dispatch 2? AdHoc Studio тизерит интересные новости — поклонники рассчитывают на продолжение прошлогодней игры</title>
<link>https://xinker.org/dispatch-2-adhoc-studio-tizerit-interesnie-novosti-poklonniki-rasschitivayut-na-prodolzhenie-proshlogodney-igri</link>
<guid>https://xinker.org/dispatch-2-adhoc-studio-tizerit-interesnie-novosti-poklonniki-rasschitivayut-na-prodolzhenie-proshlogodney-igri</guid>
<description><![CDATA[  Создавшая прошлогоднюю комедийную повествовательную игру Dispatch команда AdHoc Studio может готовиться к новым анонсам. К такому выводу пришли поклонники и представители СМИ, внимательно изучив обновлённый сайт студии. ]]></description>
<enclosure url="https://gamemag.ru/images/cache/News/News200790/9a230eb7a0-1_1390x600.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 05:42:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Dispatch, AdHoc, Studio, тизерит, интересные, новости, —, поклонники, рассчитывают, на, продолжение, прошлогодней, игры</media:keywords>
<content:encoded><![CDATA[<img src="https://gamemag.ru/images/cache/News/News200790/9a230eb7a0-1_1390x600.jpg" crossorigin="anonymous"> Создавшая прошлогоднюю комедийную повествовательную игру <b>Dispatch</b> команда <b>AdHoc Studio </b>может готовиться к новым анонсам. К такому выводу пришли поклонники и представители СМИ, внимательно изучив обновлённый сайт студии.<br><br>]]> </content:encoded>
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<title>&amp;apos;Live&#45;service is a red flag for us&amp;apos;: Why one publisher is embracing an older kind of multiplayer hit: peer&#45;to&#45;peer, server browsers, and organic community</title>
<link>https://xinker.org/live-service-is-a-red-flag-for-us-why-one-publisher-is-embracing-an-older-kind-of-multiplayer-hit-peer-to-peer-server-browsers-and-organic-community</link>
<guid>https://xinker.org/live-service-is-a-red-flag-for-us-why-one-publisher-is-embracing-an-older-kind-of-multiplayer-hit-peer-to-peer-server-browsers-and-organic-community</guid>
<description><![CDATA[  It&#039;s a frustrating thing to watch good games disappear. We&#039;ve seen it happen time and time and time again: studios spend years on a cool multiplayer thing, bank on it being popular enough to become a live-service hit, then toss the entire project into the trash when that doesn&#039;t happen... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/kXTbYEa79jFdFJQUAoobnk-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 05:38:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Live-service, red, flag, for, us:, Why, one, publisher, embracing, older, kind, multiplayer, hit:, peer-to-peer, server, browsers, and, organic, community</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/kXTbYEa79jFdFJQUAoobnk-1280-80.jpg" crossorigin="anonymous"><br><br> It's a frustrating thing to watch good games disappear. We've seen it happen <a class="bb_link" href="https://www.pcgamer.com/games/action/extraction-shooter-the-cube-save-us-has-announced-its-shutting-down-just-three-weeks-after-it-launched/" target="_blank" rel="">time</a> and <a class="bb_link" href="https://www.pcgamer.com/with-thousands-still-playing-this-extraction-shooter-is-shutting-down-after-barely-a-year-online/" target="_blank" rel="">time</a> and <a class="bb_link" href="http://pcgamer.com/two-years-after-launch-live-service-dodgeball-game-knockout-city-is-shutting-down/" target="_blank" rel="">time</a> again: studios spend years on a cool multiplayer thing, bank on it being popular enough to become a live-service hit, then toss the entire project into the trash when that doesn't happen... <a class="bb_link" href="https://www.pcgamer.com/gaming-industry/live-service-is-a-red-flag-for-us-why-one-publisher-is-embracing-an-older-kind-of-multiplayer-hit-peer-to-peer-server-browsers-and-organic-community/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>&amp;quot;That&amp;apos;s unacceptable&amp;quot;: Red Dead Redemption dev says crunch at Rockstar was to &amp;quot;put on the show&amp;quot; for executives, not to fix bugs</title>
<link>https://xinker.org/thats-unacceptable-red-dead-redemption-dev-says-crunch-at-rockstar-was-to-put-on-the-show-for-executives-not-to-fix-bugs</link>
<guid>https://xinker.org/thats-unacceptable-red-dead-redemption-dev-says-crunch-at-rockstar-was-to-put-on-the-show-for-executives-not-to-fix-bugs</guid>
<description><![CDATA[  Kris Roberts worked at Rockstar for years, first tuning the vehicles for the Midnight Club games and then leading the design of Red Dead Redemption&#039;s multiplayer modes. He says the final six months of development on Rockstar&#039;s cowboy epic was the worst period of crunch he&#039;s experienced in the game industry, and he argues that the overtime wasn&#039;t even really about making the game better. Instead, it was about putting on a show for executives. With his transition from Midnight Club to Red Dead Redemption, Roberts went from an hourly employee to a &quot;full-time&quot; dev working what Rockstar called &quot;core hours,&quot; as he explains in a new interview with Kiwi Talks on YouTube. &quot;There was the expectation that you&#039;ll be there by 9:30 and we&#039;re going to stay until 6:00. If you&#039;re staying after that, there&#039;s dinner available and blah blah blah.&quot; But those expectations changed over time. &quot;Eventually core hours expanded to include half days on Saturday, where you were expected to be there,&quot; Roberts continues. &quot;Then core hours expanded to be full days on Saturdays. Then Sunday was &#039;optional,&#039; but encouraged. By the end, we were working every day, all day.&quot; Roberts describes the last six months of work on Red Dead Redemption as a &quot;blur,&quot; alluding to the delirious effects of sleep deprivation. &quot;You end up in an amnesiac state where you probably don&#039;t have clear recollection or memory of exactly what was going on,&quot; he says. Rockstar&#039;s history of crunch goes back years, and it became a matter of public debate around the release of Red Dead Redemption 2 – a debate the company responded to with testimonials from employees suggesting that things weren&#039;t actually so bad. But even now, allegations of overwork continue, and protections against crunch are a key point among the employees attempting to unionize at Rockstar. For his part, Roberts feels &quot;conflicted&quot; about airing these old frustrations, in part because he pushed himself into &quot;self-directed&quot; crunch on Midnight Club. &quot;I was doing that because I thought it was important or I wanted to be involved at that level and it was me doing it,&quot; he says.https://www.youtube-nocookie.com/embed/L5Lc22_yAZ4 But things were different with Red Dead Redemption, and Roberts is particularly frustrated by &quot;artificial&quot; incidents where Rockstar would declare &quot;all hands on deck&quot; overtime during weekend visits from executives like Sam Houser and Leslie Benzies. &quot;I remember a couple specific examples of a Friday afternoon, [when] management would send out an email that said, &#039;Just so we&#039;re all clear, we need to be here this weekend.&#039; Then a follow-up email would say, &#039;And this weekend doesn&#039;t just mean Saturday.&#039; I&#039;ve made promises to my kids about what we&#039;re going to do this weekend. and Friday afternoon at 4:30 you&#039;re telling me I need to be here on Sunday regardless of what&#039;s going on. That&#039;s unacceptable,&quot; Roberts says. &quot;And it wasn&#039;t because, &#039;Oh, if you have a certain number of issues in Bugstar, or &#039;If you have critical things that must be fixed before the next build,&#039; or &#039;If you have a legitimate business case for putting in that weekend time then we want you to be here.&#039; It was more like, &#039;No, we need to put on the show of appearance that everybody&#039;s here all the time, because we have an executive visiting or something.&quot; As multiplayer design lead, Roberts was then tasked with communicating these expectations to his team. This was a part of why he eventually said &quot;I don&#039;t want to do this&quot; and chose to leave the studio. &quot;It was certainly in the top four&quot; reasons for moving on, he jokes. So, and you know there was the punchline for me of okay the expectation is I go to my team and tell my designers and people that you know okay we need to be here Sunday and it&#039;s like that was so challenging for me and that you know I think really was a component of what sort of pushed it over the edge for me as far as like I don&#039;t want to do this I mean whatever  &quot;Don’t boycott GTA 6,&quot; fired Rockstar devs say: &quot;Support our legal battle instead&quot; and &quot;win justice for the people who helped make it.&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/3vcMF5Qqyykk6VbNpvyZMC-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 05:26:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Thats, unacceptable:, Red, Dead, Redemption, dev, says, crunch, Rockstar, was, put, the, show, for, executives, not, fix, bugs</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/3vcMF5Qqyykk6VbNpvyZMC-1280-80.jpg" crossorigin="anonymous"> Kris Roberts worked at Rockstar for years, first tuning the vehicles for the Midnight Club games and then leading the design of Red Dead Redemption's multiplayer modes. He says the final six months of development on Rockstar's cowboy epic was the worst period of crunch he's experienced in the game industry, and he argues that the overtime wasn't even really about making the game better. Instead, it was about putting on a show for executives.<br><br> With his transition from Midnight Club to Red Dead Redemption, Roberts went from an hourly employee to a "full-time" dev working what Rockstar called "core hours," as he explains in a new interview with <a class="bb_link" href="https://www.youtube.com/watch?v=L5Lc22_yAZ4" target="_blank" rel="">Kiwi Talks on YouTube</a>. "There was the expectation that you'll be there by 9:30 and we're going to stay until 6:00. If you're staying after that, there's dinner available and blah blah blah."<br><br> But those expectations changed over time. "Eventually core hours expanded to include half days on Saturday, where you were expected to be there," Roberts continues. "Then core hours expanded to be full days on Saturdays. Then Sunday was 'optional,' but encouraged. By the end, we were working every day, all day."<br><br> Roberts describes the last six months of work on Red Dead Redemption as a "blur," alluding to the delirious effects of sleep deprivation. "You end up in an amnesiac state where you probably don't have clear recollection or memory of exactly what was going on," he says.<br><br> Rockstar's history of crunch goes back years, and it became a matter of public debate around the release of Red Dead Redemption 2 – a debate the company responded to with <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Frockstar-employees-take-to-social-media-to-combat-crunch-claims%2F" target="_blank" rel=" noopener">testimonials from employees suggesting that things weren't actually so bad</a>. But even now, allegations of overwork continue, and <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Frockstar-devs-allege-crunch-is-so-common-at-the-gta-6-studio-that-its-built-into-contracts-and-you-have-to-opt-out-of-it%2F" target="_blank" rel=" noopener">protections against crunch are a key point among the employees attempting to unionize</a> at Rockstar.<br><br> For his part, Roberts feels "conflicted" about airing these old frustrations, in part because he pushed himself into "self-directed" crunch on Midnight Club. "I was doing that because I thought it was important or I wanted to be involved at that level and it was <i>me</i> doing it," he says.<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FL5Lc22_yAZ4" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/L5Lc22_yAZ4</a> But things were different with Red Dead Redemption, and Roberts is particularly frustrated by "artificial" incidents where Rockstar would declare "all hands on deck" overtime during weekend visits from executives like Sam Houser and Leslie Benzies.<br><br> "I remember a couple specific examples of a Friday afternoon, [when] management would send out an email that said, 'Just so we're all clear, we need to be here this weekend.' Then a follow-up email would say, 'And this weekend doesn't just mean Saturday.' I've made promises to my kids about what we're going to do this weekend. and Friday afternoon at 4:30 you're telling me I need to be here on Sunday regardless of what's going on. That's unacceptable," Roberts says.<br><br> "And it wasn't because, 'Oh, if you have a certain number of issues in Bugstar, or 'If you have critical things that must be fixed before the next build,' or 'If you have a legitimate business case for putting in that weekend time then we want you to be here.' It was more like, 'No, we need to put on the show of appearance that everybody's here all the time, because we have an executive visiting or something."<br><br> As multiplayer design lead, Roberts was then tasked with communicating these expectations to his team. This was a part of why he eventually said "I don't want to do this" and chose to leave the studio. "It was certainly in the top four" reasons for moving on, he jokes.<br><br> So, and you know there was the punchline for me of okay the expectation is I go to my team and tell my designers and people that you know okay we need to be here Sunday and it's like that was so challenging for me and that you know I think really was a component of what sort of pushed it over the edge for me as far as like I don't want to do this I mean whatever <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fgrand-theft-auto%2Fdont-boycott-gta-6-fired-rockstar-devs-say-support-our-legal-battle-instead-and-win-justice-for-the-people-who-helped-make-it%2F" target="_blank" rel=" noopener"><i>"Don’t boycott GTA 6," fired Rockstar devs say: "Support our legal battle instead" and "win justice for the people who helped make it."</i></a><br><br> [/url]]]> </content:encoded>
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<title>The Expanse Meets Mass Effect In Huge Free 9/10 99&#45;Hour RPG</title>
<link>https://xinker.org/the-expanse-meets-mass-effect-in-huge-free-910-99-hour-rpg</link>
<guid>https://xinker.org/the-expanse-meets-mass-effect-in-huge-free-910-99-hour-rpg</guid>
<description><![CDATA[  Mass Effect fans are eternally looking for a new choice-driven RPG akin to it, and almost always coming up short. Aside from the efforts of AA studios like the sadly defunct Spiders and Piranha Bytes, there have been few games that have dared to replicate BioWare&#039;s brilliance, let alone within a science fiction context. The same can be said of The Expanse, a phenomenal series of novels that got an equally great TV adaptation and a Telltale game, but little else. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/the-expanse-osiris-reborn-gameplay.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 05:14:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Expanse, Meets, Mass, Effect, Huge, Free, 910, 99-Hour, RPG</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/08/the-expanse-osiris-reborn-gameplay.jpg" crossorigin="anonymous"> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fmass-effect%2F" target="_blank" rel=" noopener"><b><i>Mass Effect</i></b></a> fans are eternally looking for a new choice-driven RPG akin to it, and almost always coming up short. Aside from the efforts of AA studios like the sadly defunct Spiders and Piranha Bytes, there have been few games that have dared to replicate BioWare's brilliance, let alone within a science fiction context. The same can be said of<i> The Expanse</i>, a phenomenal series of novels that got an equally great TV adaptation and a Telltale game, but little else.<br><br>]]> </content:encoded>
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<title>Ukrainian Games Festival goes live on Steam with 680 games including 50 new reveals</title>
<link>https://xinker.org/ukrainian-games-festival-goes-live-on-steam-with-680-games-including-50-new-reveals</link>
<guid>https://xinker.org/ukrainian-games-festival-goes-live-on-steam-with-680-games-including-50-new-reveals</guid>
<description><![CDATA[ The fifth Ukrainian Games Festival is now live on Steam through August 24, bringing together more than 680 Ukrainian games and upcoming projects alongside 50-plus new reveals, 190-plus demos, new releases, and hundreds of discounts.  This is the biggest such festival yet. Organized by Ukrainian publishing agency Palaye, the week-long event features new game reveals, releases, demos, discounts, and the debut of the UGF Direct showcase. More than 50 new games are launching during the festival, including Tukoni: Forest Keepers, Last Pirates: Die Together, The Sinking City 2, and Profits 2167, with Stalker 2: Cost of Hope following on August 21. GamesBeat’s Alex Lee covered some of the high-quality work being done in Ukraine in this story despite more than four years of all-out war with Russia, and I also covered the Ukrainian Games event at GDC in March.  The festival also features more than 50 new game reveals, including Steel Core, Sarco, Saturn 94, Fog’n’Silence, I’m Not a Psycho Invader, and many more. The sale goes up to 90% discounts for games like Metro and Stalker 2, and the first discount for Sand: Raiders of Sophie (-20%). Making its debut this year is UGF Direct, a new video showcase featuring more than 60 trailers and announcements from Ukrainian developers. https://youtu.be/hJzDC_zpmnY At a glance680+ Ukrainian games and upcoming projects featured50+ new games revealed60+ trailers featured in UGF Direct190+ playable demosHundreds of discounted gamesDozens of games launching during the festival Ukrainian Games Festival runs through August 24, Ukraine’s Independence Day, and is featured on the Steam front page from August 17 to 21. Hundreds of Ukrainian games are discounted throughout the festival, including S.T.A.L.K.E.R. 2: Heart of Chornobyl (-33%), the complete Metro series (up to 90% off), SAND: Raiders of Sophie (-20%), Frogwares’ Sherlock Holmes series (up to 90% off), and a wide selection of independent releases, including Ostriv (-20%), Becastled (-33%), and STONKS-9800 (-30%).New Game Highlights Steel Core (Starni Games) A newly announced turn-based tactical strategy about customizable mechs defending mining outposts against overwhelming alien swarms. Build each mech from parts, fortify your base, and survive an escalating roguelite campaign across hostile worlds. Sarco (Hello Andromeda) First-person horror where maintaining visual contact with a sarcophagus is the only thing keeping the primordial being inside contained. Saturn 94 (Andrii Bychkovskyi, hrhrsh, oprmt) A Soviet retrofuturist station-management game set aboard a failing facility orbiting Saturn. Keep the station alive, supply distant colonies, and decide whether to follow the Party’s orders or defy them. Fog’n’Silence (Hello Andromeda) Lead a group of Vagrants through a surreal open-world Afterlife, observing their journey through the eyes of a drone operator while avoiding blind monsters and a deadly fog. Tulpa the Unseen Lover (Horse Position) A choice-driven visual novel about creating a perfect friend, and dealing with the consequences. The game is being created by professional animators whose credits include Spider-Man: Across the Spider-Verse, Zootopia 2, and Overwatch cinematics. I Hear the Forest (Podoba Interactive) A slow-burn folk horror about a forest ranger surrounded by talking trees, flying witches’ heads, cursed dryads, and a forest he may not make it out of alive. I’m not a Psycho Invader (Max Soloha) A time-driven game about taking over a university and fighting your way toward the roof, where every hostage, search, interrogation, and decision costs precious time. Hear My Light (Stas Shostak) A short narrative puzzle-shooter about guiding your brother through a contaminated combat zone using drones and sound. It is being developed solo by Titan Chaser creator Stas Shostak, who is currently serving in the Armed Forces of Ukraine.  The post Ukrainian Games Festival goes live on Steam with 680 games including 50 new reveals appeared first on GamesBeat. ]]></description>
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<pubDate>Wed, 19 Aug 2026 04:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Ukrainian, Games, Festival, goes, live, Steam, with, 680, games, including, new, reveals</media:keywords>
<content:encoded><![CDATA[The fifth <a class="bb_link" href="https://store.steampowered.com/sale/UkrainianGamesFestival2026" target="_blank" rel="">Ukrainian Games Festival</a> is now live on Steam through August 24, bringing together more than 680 Ukrainian games and upcoming projects alongside 50-plus new reveals, 190-plus demos, new releases, and hundreds of discounts. <br><br> This is the biggest such festival yet. Organized by Ukrainian publishing agency <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpalaye.net%2F" target="_blank" rel=" noopener">Palaye</a>, the week-long event features new game reveals, releases, demos, discounts, and the debut of the UGF Direct showcase.<br><br> More than 50 new games are launching during the festival, including Tukoni: Forest Keepers, Last Pirates: Die Together, The Sinking City 2, and Profits 2167, with Stalker 2: Cost of Hope following on August 21. GamesBeat’s Alex Lee covered some of the high-quality work being done in Ukraine in <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fwhy-ukraines-game-industry-is-undergoing-a-creative-renaissance-amid-war%2F" target="_blank" rel=" noopener">this story</a> despite more than four years of all-out war with Russia, and I also covered the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fukrainian-game-devs-show-their-resolve-at-gdc-side-event%2F" target="_blank" rel=" noopener">Ukrainian Games</a> event at GDC in March. <br><br> The festival also features more than 50 new game reveals, including Steel Core, Sarco, Saturn 94, Fog’n’Silence, I’m Not a Psycho Invader, and many more. The sale goes up to 90% discounts for games like Metro and Stalker 2, and the first discount for <a class="bb_link" href="https://store.steampowered.com/app/1431300/SAND_Raiders_of_Sophie/?l=ukrainian" target="_blank" rel="">Sand: Raiders of Sophie</a> (-20%).<br><br> Making its debut this year is <a class="bb_link" href="https://www.youtube.com/watch?v=hJzDC_zpmnY" target="_blank" rel="">UGF Direct</a>, a new video showcase featuring more than 60 trailers and announcements from Ukrainian developers.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NZCg97YQFDozbSX40h-8JeANT5wIDpX9OCG4GuR1GoH6J7CThTZ61BhLngI4jyVdDoK6SjwTI1vZtvaFhKworOv1RWb-oe4s7JzD0zjGCAw2cSpNX0nJkiYLL5yYsTze42dZvKHF66XZ4hi9cO2qjM7wDKGMFD26PEsIoSzeA=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoQLRlkR_a7j1nU" crossorigin="anonymous"> <a class="bb_link" href="https://youtu.be/hJzDC_zpmnY" target="_blank" rel="">https://youtu.be/hJzDC_zpmnY</a><br><br> <b>At a glance</b><br><br><ul class="bb_ul"><li>680+ Ukrainian games and upcoming projects featured</li><li>50+ new games revealed</li><li>60+ trailers featured in UGF Direct</li><li>190+ playable demos</li><li>Hundreds of discounted games</li><li>Dozens of games launching during the festival</li></ul> Ukrainian Games Festival runs through August 24, Ukraine’s Independence Day, and is featured on the Steam front page from August 17 to 21.<br><br> Hundreds of Ukrainian games are discounted throughout the festival, including <a class="bb_link" href="https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chornobyl/" target="_blank" rel="">S.T.A.L.K.E.R. 2: Heart of Chornobyl</a> (-33%), the complete <a class="bb_link" href="https://store.steampowered.com/curator/44748315" target="_blank" rel="">Metro series</a> (up to 90% off), <a class="bb_link" href="https://store.steampowered.com/app/1431300/SAND_Raiders_of_Sophie/" target="_blank" rel="">SAND: Raiders of Sophie</a> (-20%), Frogwares’ <a class="bb_link" href="https://store.steampowered.com/developer/sherlockholmes" target="_blank" rel="">Sherlock Holmes</a> series (up to 90% off), and a wide selection of independent releases, including <a class="bb_link" href="https://store.steampowered.com/app/773790/Ostriv/" target="_blank" rel="">Ostriv</a> (-20%), <a class="bb_link" href="https://store.steampowered.com/app/1330460/Becastled/" target="_blank" rel="">Becastled</a> (-33%), and <a class="bb_link" href="https://store.steampowered.com/app/1539140/STONKS9800_Stock_Market_Simulator/" target="_blank" rel="">STONKS-9800</a> (-30%).<br><br><div class="bb_h3">New Game Highlights</div><img src="https://ci3.googleusercontent.com/meips/ADKq_NYQzacCsqUV5OIRhG3x_EaxGuhxd-fVIUAZ2k7s-yNRO_WUMtSW7lOmIJB0SWlSynJsaMpyQGADlKWeKmpYnhKhoS_-PdG2CqiVO21jUQRoVmMTHMZN-G3e9d4B8yFEQqs7c-06Jop129PX1nwTdsRiQahaiv-bj1TvrpoAvg=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoT1HDJer6yvsZe" crossorigin="anonymous"> <a class="bb_link" href="https://store.steampowered.com/app/4749570/Steel_Core/" target="_blank" rel=""><b>Steel Core</b></a><b> (Starni Games)</b><br><br> A newly announced turn-based tactical strategy about customizable mechs defending mining outposts against overwhelming alien swarms. Build each mech from parts, fortify your base, and survive an escalating roguelite campaign across hostile worlds.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NanswvI_N6jg_pR8t6JXSFDvXzHUNyBTPqYY5hcDrw9MxsFZCfR3dWDdDNmmu3lU0OQAfWiQow0h0sAMaf74qz5_oUG1Hk1r8Kv6_dpb4K2kdSMZijeqSqKjxr_TAox-t5Gk58YaFvLc7huagiBwvluy-f8O2zxFqeZVtwBOA=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoUJuXWehC6clB1" crossorigin="anonymous"> <a class="bb_link" href="https://store.steampowered.com/app/5028150/Sarco/" target="_blank" rel=""><b>Sarco</b></a><b> (Hello Andromeda)</b><br><br> First-person horror where maintaining visual contact with a sarcophagus is the only thing keeping the primordial being inside contained.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NZE448FSvdnLsMWyGgVMUUIFl9XPHcFpyGVtfEcY3he_X6NCEKk7eMTYIqOs-Z9ZfUQSN61dW2koRfHqImGzP_UaoEBHarIdkDEMbjcqS-jM3L49kLgCwtfFrV1YMwVhopkxqrSZRDIKN8o-nzhhqzPLo3b1DFKr-ObTRcuvQ=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoUhKBXd6aRRLqj" crossorigin="anonymous"> <a class="bb_link" href="https://store.steampowered.com/app/5039320/Saturn_94/" target="_blank" rel=""><b>Saturn 94</b></a><b> (Andrii Bychkovskyi, hrhrsh, oprmt)</b><br><br> A Soviet retrofuturist station-management game set aboard a failing facility orbiting Saturn. Keep the station alive, supply distant colonies, and decide whether to follow the Party’s orders or defy them.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_Na396jvnheGipcwPYGmKEa7bZoKEUaHhmgK0f_mJcZOU6vgvXPJ2FBBPQNBdO8-MvBEbx4rkm4UNouM3BL4vPym7DZqOuRR_ajymywdEhhcPznQn9MMPpn9Z6O0b6HpgvL7f1bncyYmxK2JtOqpnYysn0JqR1Yyy69dYr0vDA=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoVEM1X0iSqyG3j" crossorigin="anonymous"> <a class="bb_link" href="https://store.steampowered.com/app/4906320/FognSilence/" target="_blank" rel=""><b>Fog’n’Silence</b></a><b> (Hello Andromeda)</b><br><br> Lead a group of Vagrants through a surreal open-world Afterlife, observing their journey through the eyes of a drone operator while avoiding blind monsters and a deadly fog.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NZAcqV4L-wZiVAwXcxiYngXro82mafIm-t7jLK-ta4owuVHfc_t8hh79zb20BQKxUo0nfDsZ0aiq0LsB6TomP81NoqvleEiGfUsPZXfwJ9ZOaAwpw2le0U9IP9zNDSwAuG4xGTC2AI74i2SCuixIZz4kuorWw07m6jfAMnUEg=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoWpYzpv0SbuNdV" crossorigin="anonymous"> <a class="bb_link" href="https://store.steampowered.com/app/4785110/Tulpa_the_Unseen_Lover/" target="_blank" rel=""><b>Tulpa the Unseen Lover</b></a><b> (Horse Position)</b><br><br> A choice-driven visual novel about creating a perfect friend, and dealing with the consequences. The game is being created by professional animators whose credits include Spider-Man: Across the Spider-Verse, Zootopia 2, and Overwatch cinematics.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NYhvwq9TNt6kpozkKvuv_wdIByTNDG0uARSiKO6ULzIbRj_gmE-YuD-qSoCWbf0kCLCibCN3oZJK9A-xeWIUJVfa8ESEPcUwjx5TahPcJxA__Z9itzgMWtGjA2KJ7XrgJb--v6vqo485hazzsVr697OY9H44Ondz3kfSlGIlw=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoXD-YGo_B8vPNb" crossorigin="anonymous"> <a class="bb_link" href="https://store.steampowered.com/app/5038420/I_Hear_the_Forest/" target="_blank" rel=""><b>I Hear the Forest</b></a><b> (Podoba Interactive)</b><br><br> A slow-burn folk horror about a forest ranger surrounded by talking trees, flying witches’ heads, cursed dryads, and a forest he may not make it out of alive.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NYs2797HN4ZPV1goLdOgVf46-jRValCYIEn_Man_YyfnKV3vsxzjMKsDdv5Bo2z2NaaGtkJE0wt4OzeHJkPIfGTA67bxI5XCh1FRRoEi5hYNaYMYH2Yr4uH7MeikO5cPYc6xrfliAHsUv05Fain_Z_EJ8HYUb8eiGiP1IS5wg=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoY6StJCQgm5Ias" crossorigin="anonymous"> <a class="bb_link" href="https://store.steampowered.com/app/4988730/Im_not_a_Psycho_Invader/" target="_blank" rel=""><b>I’m not a Psycho Invader</b></a><b> (Max Soloha)</b><br><br> A time-driven game about taking over a university and fighting your way toward the roof, where every hostage, search, interrogation, and decision costs precious time.<br><br><img src="https://ci3.googleusercontent.com/meips/ADKq_NaBfXqQsb0zje3Gsjc3Fcg3cZo956tpjO0YVBXKnQg9z3XDo3eijk4lDa04L7laULjvEnJqySmEhno6Qudkr3LPNna5x_eGTec8rWJp6P_dy8YyMAfEbtsbh9cCxLdpzZPYtUzld_GQpiZMQkHda9N9l7BKvGsa_TYN9AcDsw=s0-d-e1-ft#https://ihorpalayenet-dot-mmusercontent.appspot.com/em/Y67FlTZtfddFyaNMtDCk7zvfWwa2/-P-JyaoY7TXqZBICnAWU" crossorigin="anonymous"> <a class="bb_link" href="https://store.steampowered.com/app/1520540/Hear_My_Light/?l=ukrainian" target="_blank" rel=""><b>Hear My Light</b></a><b> (Stas Shostak)</b><br><br> A short narrative puzzle-shooter about guiding your brother through a contaminated combat zone using drones and sound. It is being developed solo by Titan Chaser creator Stas Shostak, who is currently serving in the Armed Forces of Ukraine.<br><br> <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Fukrainian-games-festival-goes-live-on-steam-with-680-games-including-50-new-reveals%2F" target="_blank" rel=" noopener">Ukrainian Games Festival goes live on Steam with 680 games including 50 new reveals</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Control Resonant Goes Gold, But Physical Release Delayed | GameObserver</title>
<link>https://xinker.org/control-resonant-goes-gold-but-physical-release-delayed-gameobserver</link>
<guid>https://xinker.org/control-resonant-goes-gold-but-physical-release-delayed-gameobserver</guid>
<description><![CDATA[ Remedy Entertainment has officially confirmed that Control Resonant has reached the Gold stage, meaning the main development of the game ]]></description>
<enclosure url="https://gameobserver.com/wp-content/uploads/2026/08/Control-Resonant-.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 03:16:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Control, Resonant, Goes, Gold, But, Physical, Release, Delayed, GameObserver</media:keywords>
<content:encoded><![CDATA[Remedy Entertainment has officially confirmed that Control Resonant has reached the Gold stage, meaning the main development of the game<br><br><img src="https://gameobserver.com/wp-content/uploads/2026/08/Control-Resonant-.jpg" crossorigin="anonymous">]]> </content:encoded>
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<title>GTA 6 Gameplay Leaks Ahead Of Official Netflix Stream</title>
<link>https://xinker.org/gta-6-gameplay-leaks-ahead-of-official-netflix-stream</link>
<guid>https://xinker.org/gta-6-gameplay-leaks-ahead-of-official-netflix-stream</guid>
<description><![CDATA[  Grand Theft Auto 6is set to get an extended look on Netflix later this month, but fans have seemingly been treated to a full gameplay sequence ahead of the official reveal. Up until this point, GTA 6&#039;s marketing has steered clear of designated gameplay footage, with in-engine trailer material avoiding any in-game UI or clear reveals of mechanics. ]]></description>
<enclosure url="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/06/gta-6-jason.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 03:15:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GTA, Gameplay, Leaks, Ahead, Official, Netflix, Stream</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.srcdn.com/wordpress/wp-content/uploads/2026/06/gta-6-jason.jpg" crossorigin="anonymous"> <i><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Ftag%2Fgrand-theft-auto-6%2F" target="_blank" rel=" noopener"><b>Grand Theft Auto 6</b></a></i>is set to get an <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fscreenrant.com%2Fgta-6-netflix-special-how-long%2F" target="_blank" rel=" noopener">extended look on Netflix</a> later this month, but fans have seemingly been treated to a full gameplay sequence ahead of the official reveal. Up until this point, <i>GTA 6</i>'s marketing has steered clear of designated gameplay footage, with in-engine trailer material avoiding any in-game UI or clear reveals of mechanics.<br><br>]]> </content:encoded>
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<title>&amp;quot;We are extremely grateful that so many players have enjoyed the game, and we are genuinely delighted&amp;quot; &#45; Team Ninja talks Nioh 3 reception and the new Hell Rising DLC</title>
<link>https://xinker.org/we-are-extremely-grateful-that-so-many-players-have-enjoyed-the-game-and-we-are-genuinely-delighted-team-ninja-talks-nioh-3-reception-and-the-new-hell-rising-dlc</link>
<guid>https://xinker.org/we-are-extremely-grateful-that-so-many-players-have-enjoyed-the-game-and-we-are-genuinely-delighted-team-ninja-talks-nioh-3-reception-and-the-new-hell-rising-dlc</guid>
<description><![CDATA[  Ahead of the DLC release of Nioh 3: Hell Rising, we had a chance to talk to Team Ninja project manager Kohei Shibata, director Masaki Fujita, and level design Lead Atsushi Takahashi. ]]></description>
<enclosure url="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21133/original/nmini.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 03:11:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>We, are, extremely, grateful, that, many, players, have, enjoyed, the, game, and, are, genuinely, delighted, Team, Ninja, talks, Nioh, reception, and, the, new, Hell, Rising, DLC</media:keywords>
<content:encoded><![CDATA[<img src="https://images.rpgsite.net/articles/thumbnail/da49c9a1/21133/original/nmini.jpg" crossorigin="anonymous"> Ahead of the DLC release of Nioh 3: Hell Rising, we had a chance to talk to Team Ninja project manager Kohei Shibata, director Masaki Fujita, and level design Lead Atsushi Takahashi.<br><br>]]> </content:encoded>
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<title>New Mean Girls and Clueless Kits are coming to The Sims 4 on August 27</title>
<link>https://xinker.org/new-mean-girls-and-clueless-kits-are-coming-to-the-sims-4-on-august-27</link>
<guid>https://xinker.org/new-mean-girls-and-clueless-kits-are-coming-to-the-sims-4-on-august-27</guid>
<description><![CDATA[ TL;DR:New Mean Girls and Clueless Kits are coming to The Sims 4 on August 27, bringing iconic fashion to Create a Sim for nostalgic &#039;90s and Y2K-inspired styles that celebrate the signature looks of two beloved films.Iconic style is always in season with the new Mean Girls and Clueless Kits, arriving on August 27! With the Mean Girls Capsule Kit, Sims can mix and match Y2K styles they need to rule the school, while the Clueless Capsule Kit lets them rock chic ‘90s looks that’ll have the whole neighborhood jealous.Get in loser, we’re going shopping!The Mean Girls Capsule Kit is making fetch happen with stylish Y2K looks that’ll turn Sims into teen royalty. Bring iconic characters to life or have your original Sims own their aesthetic to make your clique so stylish that even Regina George and The Plastics will agree that you’re like, really pretty. The limit does not exist with all the ways Sims can mix and match styles. Whether they’re strutting the halls in miniskirts and matching sweaters, getting ready for a rockin&#039; jingle bell performance with a festive matching hat, repping the Mathletes with the signature team jackets or showing everyone they&#039;re a COOL mom in a velour track suit, these looks offer countless ways to prove your Sim is the talk of North Shore High.You go, Glenn Coco! The Mean Girls Capsule Kit also brings stunning swatches to create a variety of looks, even if they don’t even go here. We’re sorry if anyone gets jealous of your Sim, but they can’t help being popular. And don’t forget: on Wednesdays, we wear pink.Ensemble-y challenged? Ugh, as if!The Clueless Capsule Kit brings &#039;90s style to Create a Sim with looks fit for the most popular Sims. Inspired by the film’s unforgettable fashion, this collection is packed with nostalgic outfits ready for a new age of stories. From Cher’s iconic plaid set to effortlessly chic everyday looks, every outfit makes a statement. After all, nothing says confidence like coordinating with your inner circle.As if your Sim’s wardrobe could get any more fabulous! Layered tops, button-front skirts, workout wear, and Tai-inspired overalls make it easy to mix, match, and create standout looks, whether your Sim is “rollin’ with the homies” or flying solo.  ]]></description>
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<pubDate>Wed, 19 Aug 2026 02:50:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Mean, Girls, and, Clueless, Kits, are, coming, The, Sims, August</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>TL;DR:</b></p><ul class="bb_ul"><li><p class="bb_paragraph">New <b>Mean Girls and Clueless Kits</b> are coming to <i>The Sims 4</i> on August 27, bringing iconic fashion to Create a Sim for nostalgic '90s and Y2K-inspired styles that celebrate the signature looks of two beloved films.</p></li></ul><p class="bb_paragraph">Iconic style is always in season with the new <i><b>Mean Girls</b></i> <i>and</i> <i><b>Clueless</b></i> <b>Kits</b>, arriving on August 27! </p><p class="bb_paragraph">With the <i><b>Mean Girls</b></i> <i>Capsule<b> Kit, Sims can mix and match Y2K styles they need to rule the school, while the </b>Clueless<b> Capsule</b> <b>Kit</b> lets them rock chic ‘90s looks that’ll have the whole neighborhood jealous.</i></p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/5WQXZpPnV3voVkD0yNWRq9/e03b5b5c9253c3a2a1e315a8c4643b39/image2.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5%20style=box-sizing:%20border-box;%20display:%20block;%20max-width:%20100%25;%20max-height:%20100%25;%20object-fit:%20contain;%20height:%20450.906px;%20width:%20802px;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>Get in loser, we’re going shopping!</b></p><p class="bb_paragraph">The <i>Mean Girls Capsule Kit</i> is making fetch happen with stylish Y2K looks that’ll turn Sims into teen royalty. </p><p class="bb_paragraph">Bring iconic characters to life or have your original Sims own their aesthetic to make your clique so stylish that even Regina George and The Plastics will agree that you’re like, really pretty. </p><p class="bb_paragraph">The limit does not exist with all the ways Sims can mix and match styles. Whether they’re strutting the halls in miniskirts and matching sweaters, getting ready for a rockin' jingle bell performance with a festive matching hat, repping the Mathletes with the signature team jackets or showing everyone they're a COOL mom in a velour track suit, these looks offer countless ways to prove your Sim is the talk of North Shore High.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/54pDiDGWCVvw8oEGfVd1mh/a235e584f7b6bc1bd4a0ddfb00765221/image1.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5%20style=box-sizing:%20border-box;%20display:%20block;%20max-width:%20100%25;%20max-height:%20100%25;%20object-fit:%20contain;%20height:%20451.125px;%20width:%20802px;" crossorigin="anonymous"></p><p class="bb_paragraph">You go, Glenn Coco! The <i>Mean Girls Capsule</i> Kit also brings stunning swatches to create a variety of looks, even if they don’t even go here. We’re sorry if anyone gets jealous of your Sim, but they can’t help being popular. </p><p class="bb_paragraph">And don’t forget: on Wednesdays, we wear pink.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/73hPgSv3d2khxgmlmcJ3RC/7f2f8c42650c455abcd5ab4351c8a066/image3.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5%20style=box-sizing:%20border-box;%20display:%20block;%20max-width:%20100%25;%20max-height:%20100%25;%20object-fit:%20contain;%20height:%20450.906px;%20width:%20802px;" crossorigin="anonymous"></p><p class="bb_paragraph"><b>Ensemble-y challenged? Ugh, as if!</b></p><p class="bb_paragraph">The <i>Clueless Capsule</i> Kit brings '90s style to Create a Sim with looks fit for the most popular Sims. Inspired by the film’s unforgettable fashion, this collection is packed with nostalgic outfits ready for a new age of stories. </p><p class="bb_paragraph">From Cher’s iconic plaid set to effortlessly chic everyday looks, every outfit makes a statement. After all, nothing says confidence like coordinating with your inner circle.</p><p class="bb_paragraph"><img src="https://drop-assets.ea.com/images/7gHzcPVRcUtQsI8tRMj6oj/20af3d95c8b2de60f875a9821613271e/image4.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5%20style=box-sizing:%20border-box;%20display:%20block;%20max-width:%20100%25;%20max-height:%20100%25;%20object-fit:%20contain;%20height:%20451.125px;%20width:%20802px;" crossorigin="anonymous"></p><p class="bb_paragraph">As if your Sim’s wardrobe could get any more fabulous! Layered tops, button-front skirts, workout wear, and Tai-inspired overalls make it easy to mix, match, and create standout looks, whether your Sim is “rollin’ with the homies” or flying solo. </p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>“The Slasher” Cuts In on September 15</title>
<link>https://xinker.org/the-slasher-cuts-in-on-september-15</link>
<guid>https://xinker.org/the-slasher-cuts-in-on-september-15</guid>
<description><![CDATA[ Appalachian Adventurers are in for a Fall full of FRIGHT, as the legendary name of the Pint-Sized Slasher is taken up by a murderous lunatic and his cadre of Slasher fanatics.“The Slasher” is a frightening experience that unravels over the weeks spanning our Fall updates.  Players will need to hunt for clues, dig up unmarked graves, and fight off fanatics INFESTING the map.  Finally, a confrontation with the “Pint-Sized” imposter himself, where players have a chance to earn a unique Power Armor set as well as a new instrument of murder, the “Super Slasher.”These activities are layered over the top of one another- as an additional layer is unlocked, the intensity builds and builds!“The Slasher” is a first of its kind update for Fallout 76.Along with this content, our Gen 9 boost that benefits players on XBOX Series S/X, PS5, and older consoles will arrive. All console players will enjoy better performance, stability, and visual fidelity. This upgrade also affords our team the opportunity to optimize each platform individually down the road.Unique weapon crafting also makes its way to workbenches, allowing players to fully unlock their potential with the ability to change Legendary mods on any of the 80+ uniquely named weapons found across the Wasteland.Seasons are getting an upgrade as well! From “Beware of the Blood Moon” and onwards, players will now get to participate in both a current season and a storied season from the past that they may have missed with Legacy Seasons. Check out our Legacy Seasons article for a more in-depth look at what that new feature entails.We hope you’re ready for everything these Pint-Sized Fanatics have in store for Appalachia. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/36994189/030d5a5fb43c42c809dcfe2c8be57bb1eac9d5d0.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:49:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>“The, Slasher”, Cuts, September</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Appalachian Adventurers are in for a Fall full of FRIGHT, as the legendary name of the Pint-Sized Slasher is taken up by a murderous lunatic and his cadre of Slasher fanatics.</p><p class="bb_paragraph"><img src="https://res.cloudinary.com/dewzjk72j/image/authenticated/s--ckdE4OeW--/c_lfill,w_1920/f_auto:image,q_auto/v1/cms/F76_Patch70_1920x1080_Logo_ag5k4v" crossorigin="anonymous"></p><p class="bb_paragraph">“The Slasher” is a frightening experience that unravels over the weeks spanning our Fall updates.  Players will need to hunt for clues, dig up unmarked graves, and fight off fanatics INFESTING the map.  Finally, a confrontation with the “Pint-Sized” imposter himself, where players have a chance to earn a unique Power Armor set as well as a new instrument of murder, the “Super Slasher.”</p><p class="bb_paragraph">These activities are layered over the top of one another- as an additional layer is unlocked, the intensity builds and builds!</p><p class="bb_paragraph">“The Slasher” is a first of its kind update for Fallout 76.</p><p class="bb_paragraph">Along with this content, our Gen 9 boost that benefits players on XBOX Series S/X, PS5, and older consoles will arrive. All console players will enjoy better performance, stability, and visual fidelity. This upgrade also affords our team the opportunity to optimize each platform individually down the road.</p><p class="bb_paragraph">Unique weapon crafting also makes its way to workbenches, allowing players to fully unlock their potential with the ability to change Legendary mods on any of the 80+ uniquely named weapons found across the Wasteland.</p><p class="bb_paragraph">Seasons are getting an upgrade as well! From “Beware of the Blood Moon” and onwards, players will now get to participate in both a current season and a storied season from the past that they may have missed with Legacy Seasons. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbethesda.net%2Fen-US%2Fnews%2Ffallout-76-inside-the-vault-introducing-legacy-seasons" target="_blank" rel=" noopener">Check out our Legacy Seasons article for a more in-depth look at what that new feature entails.</a></p><p class="bb_paragraph">We hope you’re ready for everything these Pint-Sized Fanatics have in store for Appalachia.</p>]]> </content:encoded>
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<title>Everything Included in Darkest Dungeon: The Fire&amp;apos;s Edge DLC</title>
<link>https://xinker.org/everything-included-in-darkest-dungeon-the-fires-edge-dlc</link>
<guid>https://xinker.org/everything-included-in-darkest-dungeon-the-fires-edge-dlc</guid>
<description><![CDATA[  While most games in the roguelike genre have found their own unique creative niches or levels of success, few have combined genres like horror, dungeon-crawling, and roguelike mechanics as successfully as the 2016 release of Darkest Dungeon. While the studio had long since moved on to the official sequel with Darkest Dungeon 2, the developers at Red Hook Studios have finally returned to where it all started with a brand new DLC, The Fire’s Edge. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/darkest-dungeon-character-in-front-of-castle.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:42:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Everything, Included, Darkest, Dungeon:, The, Fires, Edge, DLC</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/darkest-dungeon-character-in-front-of-castle.png" crossorigin="anonymous"> While most games in the roguelike genre have found their own unique creative niches or levels of success, few have combined genres like horror, dungeon-crawling, and roguelike mechanics as successfully as the 2016 release of <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fdarkest-dungeon%2F" target="_blank" rel=" noopener">Darkest Dungeon</a></b>. While the studio had long since moved on to the official sequel with Darkest Dungeon 2, the developers at Red Hook Studios have finally returned to where it all started with a brand new DLC, The Fire’s Edge.<br><br>]]> </content:encoded>
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<title>GTA 6 gameplay allegedly leaks ahead of planned Netflix reveal</title>
<link>https://xinker.org/gta-6-gameplay-allegedly-leaks-ahead-of-planned-netflix-reveal</link>
<guid>https://xinker.org/gta-6-gameplay-allegedly-leaks-ahead-of-planned-netflix-reveal</guid>
<description><![CDATA[  Videos claiming to show Grand Theft Auto 6 gameplay are being circulated online by a group protesting its lack of a physical disc version. The footage, which VGC is not able to share but is being widely circulated on social media, appears to show gameplay of the much-anticipated Rockstar sequel, a week before its planned Netflix reveal. One video shows Jason, one of GTA 6’s two protagonists, playing a basketball mini-game at the house featured in the game’s reveal trailer. Notably, the footage shows Jason increasing a ‘focus’ stat for successfully landing a shot. Read More... ]]></description>
<enclosure url="https://www.videogameschronicle.com/files/2025/05/Leonida_Keys_05-1024x576.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:42:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>GTA, gameplay, allegedly, leaks, ahead, planned, Netflix, reveal</media:keywords>
<content:encoded><![CDATA[<img src="https://www.videogameschronicle.com/files/2025/05/Leonida_Keys_05-1024x576.jpg" crossorigin="anonymous"> Videos claiming to show Grand Theft Auto 6 gameplay are being circulated online by a group protesting its lack of a physical disc version.<br><br> The footage, which VGC is not able to share but is being widely circulated on social media, appears to show gameplay of the much-anticipated Rockstar sequel, a week before its planned Netflix reveal.<br><br> One video shows Jason, one of GTA 6’s two protagonists, playing a basketball mini-game at the house featured in the game’s reveal trailer. Notably, the footage shows Jason increasing a ‘focus’ stat for successfully landing a shot.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fgta-6-gameplay-allegedly-leaks-ahead-of-planned-netflix-reveal%2F" target="_blank" rel=" noopener">Read More...</a><br><br>]]> </content:encoded>
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<title>How to get Chromite in Palworld</title>
<link>https://xinker.org/how-to-get-chromite-in-palworld</link>
<guid>https://xinker.org/how-to-get-chromite-in-palworld</guid>
<description><![CDATA[  Chromite isn&#039;t actually rare in Palworld, but you&#039;ve got to have a specific tool (or pal) to mine it, which is different from most other resources. To save you from the guesswork, I&#039;ll show you how to use a metal detector to get Chromite initially and also a passive farming solution for bigger hauls so you&#039;re set up to make your first batch of Hexolite when you&#039;re ready... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/saGivmkiJMoSaffvHPYVCG-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:26:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>How, get, Chromite, Palworld</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/saGivmkiJMoSaffvHPYVCG-1280-80.jpg" crossorigin="anonymous"><br><br> Chromite isn't actually rare in <a class="bb_link" href="https://www.pcgamer.com/palworld/" target="_blank" rel="">Palworld</a>, but you've got to have a specific tool (or pal) to mine it, which is different from most other resources. To save you from the guesswork, I'll show you how to use a metal detector to get Chromite initially and also a passive farming solution for bigger hauls so you're set up to make your first batch of Hexolite when you're ready... <a class="bb_link" href="https://www.pcgamer.com/games/survival-crafting/palworld-chromite/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Roblox’s $30 Egg Hunt is testing how much players will pay for premium games</title>
<link>https://xinker.org/robloxs-30-egg-hunt-is-testing-how-much-players-will-pay-for-premium-games</link>
<guid>https://xinker.org/robloxs-30-egg-hunt-is-testing-how-much-players-will-pay-for-premium-games</guid>
<description><![CDATA[ Roblox’s annual Egg Hunt event is back for the first time since 2020 — but players’ pushback against the game’s $30 price tag has revealed tensions between the platform’s free-to-play culture and its publishing platform goals.  Roblox held official in-game Egg Hunt events on an annual basis between 2008 and 2020, inviting players to dive into a free-to-play experience that granted participants limited-time egg-themed items as rewards. In December 2025, Studio Koi Koi, the Roblox creator studio behind the 2018 edition of Egg Hunt, launched a crowdfunding campaign to gauge players’ interest in seeing the return of the long-dormant annual event. The studio launched the initiative in partnership with the Roblox development studio GeekOut and Dentsu’s Innovation Initiative. “We had a target of $75,000 — if it hits, that proves the community wants it,” said Shusuke Morioka, the senior manager of Dentsu’s Innovation Initiative, in an interview with GamesBeat. “It reached it within the first few hours of day one, and then in the end, it reached $125,000. So we were like, ‘okay, now we’ve committed.’” Egg Hunt 2026: The Grand Express is, by all accounts, a good Roblox game, made by an experienced development studio with passion and care for the original Egg Hunt IP. However, not all members of the Roblox community have accepted the game with open arms. The issue isn’t its gameplay, but rather its $30 price tag, which is significantly higher than the cost of a typical Roblox game. In Egg Hunt 2026’s first week, only roughly 40 percent of the players who tried it out gave it a like, and Roblox community spaces experienced an influx of posts objecting to the game’s price following its July 29 launch.  Dentsu’s Egg Hunt 2026 experience is one of the most visible Roblox games yet to take advantage of the platform’s Paid Access feature, which allows developers to offer games for sale on the platform at pricing tiers of $9.99, $29.99, and $49.99, with a scaling developer revenue share of 50%, 60%, and 70% respectively for each tier.  “Paid Access priced in local currency has been available to creators since late 2024, so it isn’t a new option,” said a Roblox spokesperson in an email to GamesBeat. “The majority of games on Roblox are free to jump into. Some creators choose to charge for access to what they’ve built, and players can decide if they want to pay.” Morioka acknowledged that some players had pushed back against the $30 price tag of Egg Hunt 2026, but said his team had selected this pricing tier in order to be able to make back some of the game’s development costs. He also flagged that the audience for Egg Hunt on Roblox has aged up since 2020, with the average backer of the game’s crowdfunding campaign contributing roughly $200.  “Quality wise, we are confident that it is worth more than $10,” Morioka said. “Is it worth $30? That was a hard question, but we went with the $29.99.” The reason for some Roblox players’ vehement pushback against Egg Hunt comes down to the game’s choice of core IP. Since Roblox fans are traditionally accustomed to experiencing the platform’s annual Egg Hunt events free-of-charge, having to pay $30 for a similar experience has disgruntled some elements of the Roblox community, according to James Purell, the founder of the Roblox marketing and consulting firm Building Blox, in an interview with GamesBeat.  “They’re pretty much building what the community is asking for, but the community doesn’t really understand that giving everyone a UGC item is very expensive, because you’re used to just getting your avatar because Roblox would give it out for free [in past Egg Hunt events],” Purell said. “For a studio to do that, you’d obviously have to commission the UGC item, which is almost a dollar an item. So, if you have 20,000 people who want to claim it, it’s $20,000.” Pushback from some corners notwithstanding, Dentsu, Studio Koi Koi, and GeekOut are pushing forward with their plan to leverage Roblox as a publishing platform for both homegrown and third-party IPs, including Egg Hunt. Morioka said his company planned to develop more premium, paid-access titles for Roblox, with plans to enlist top creative talent from outside the endemic Roblox community.  “We’ve invited outside-industry experts, like Hollywood writers and producers, who did all the dialogues and the narrative in-game,” Morioka said. “So, yeah — we see more ambitious games coming like this.” The post Roblox’s $30 Egg Hunt is testing how much players will pay for premium games appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:26:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Roblox’s, 30, Egg, Hunt, testing, how, much, players, will, pay, for, premium, games</media:keywords>
<content:encoded><![CDATA[Roblox’s annual Egg Hunt event is back for the first time since 2020 — but players’ pushback against the game’s $30 price tag has revealed tensions between the platform’s free-to-play culture and its publishing platform goals. <br><br> Roblox held official in-game Egg Hunt events on an annual basis between 2008 and 2020, inviting players to dive into a free-to-play experience that granted participants limited-time egg-themed items as rewards. In December 2025, Studio Koi Koi, the Roblox creator studio behind the 2018 edition of Egg Hunt, launched a <a class="bb_link" href="https://www.kickstarter.com/projects/studiokoikoi/egg-hunt-2026/description" target="_blank" rel="">crowdfunding campaign</a> to gauge players’ interest in seeing the return of the long-dormant annual event. The studio launched the initiative in partnership with the Roblox development studio GeekOut and Dentsu’s Innovation Initiative.<br><br> “We had a target of $75,000 — if it hits, that proves the community wants it,” said Shusuke Morioka, the senior manager of Dentsu’s Innovation Initiative, in an interview with GamesBeat. “It reached it within the first few hours of day one, and then in the end, it reached $125,000. So we were like, ‘okay, now we’ve committed.’”<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.roblox.com%2Fgames%2F116860802165353%2FEgg-Hunt-2026-The-Grand-Eggspress" target="_blank" rel=" noopener">Egg Hunt 2026: The Grand Express</a> is, by all accounts, a good Roblox game, made by an experienced development studio with passion and care for the original Egg Hunt IP. However, not all members of the Roblox community have accepted the game with open arms. The issue isn’t its gameplay, but rather its $30 price tag, which is significantly higher than the cost of a typical Roblox game. In Egg Hunt 2026’s first week, only roughly 40 percent of the players who tried it out gave it a like, and Roblox community spaces experienced an influx of posts objecting to the game’s price following its July 29 launch. <br><br> Dentsu’s Egg Hunt 2026 experience is one of the most visible Roblox games yet to take advantage of the platform’s <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreate.roblox.com%2Fdocs%2Fproduction%2Fmonetization%2Fpaid-access-local-currency" target="_blank" rel=" noopener">Paid Access</a> feature, which allows developers to offer games for sale on the platform at pricing tiers of $9.99, $29.99, and $49.99, with a scaling developer revenue share of 50%, 60%, and 70% respectively for each tier. <br><br> “Paid Access priced in local currency has been available to creators since late 2024, so it isn’t a new option,” said a Roblox spokesperson in an email to GamesBeat. “The majority of games on Roblox are free to jump into. Some creators choose to charge for access to what they’ve built, and players can decide if they want to pay.”<br><br> Morioka acknowledged that some players had pushed back against the $30 price tag of Egg Hunt 2026, but said his team had selected this pricing tier in order to be able to make back some of the game’s development costs. He also flagged that the audience for Egg Hunt on Roblox has aged up since 2020, with the average backer of the game’s crowdfunding campaign contributing roughly $200. <br><br> “Quality wise, we are confident that it is worth more than $10,” Morioka said. “Is it worth $30? That was a hard question, but we went with the $29.99.”<br><br> The reason for some Roblox players’ vehement pushback against Egg Hunt comes down to the game’s choice of core IP. Since Roblox fans are traditionally accustomed to experiencing the platform’s annual Egg Hunt events free-of-charge, having to pay $30 for a similar experience has disgruntled some elements of the Roblox community, according to James Purell, the founder of the Roblox marketing and consulting firm Building Blox, in an interview with GamesBeat. <br><br> “They’re pretty much building what the community is asking for, but the community doesn’t really understand that giving everyone a UGC item is very expensive, because you’re used to just getting your avatar because Roblox would give it out for free [in past Egg Hunt events],” Purell said. “For a studio to do that, you’d obviously have to commission the UGC item, which is almost a dollar an item. So, if you have 20,000 people who want to claim it, it’s $20,000.”<br><br> Pushback from some corners notwithstanding, Dentsu, Studio Koi Koi, and GeekOut are pushing forward with their plan to leverage Roblox as a publishing platform for both homegrown and third-party IPs, including Egg Hunt. Morioka said his company planned to develop more premium, paid-access titles for Roblox, with plans to enlist top creative talent from outside the endemic Roblox community. <br><br> “We’ve invited outside-industry experts, like Hollywood writers and producers, who did all the dialogues and the narrative in-game,” Morioka said. “So, yeah — we see more ambitious games coming like this.”<br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Frobloxs-30-egg-hunt-is-testing-how-much-players-will-pay-for-premium-games%2F" target="_blank" rel=" noopener">Roblox’s $30 Egg Hunt is testing how much players will pay for premium games</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>The Mean Girls and Clueless styles are coming to The Sims 4</title>
<link>https://xinker.org/the-mean-girls-and-clueless-styles-are-coming-to-the-sims-4</link>
<guid>https://xinker.org/the-mean-girls-and-clueless-styles-are-coming-to-the-sims-4</guid>
<description><![CDATA[  The Sims 4 are adding in two different capsules adding in a bunch of style to the game! On August 27th, you can find classic 90s nostalgia and Y2K-inspired styles, celebrating looks from The Mean Girls and Clueless. Though there isn’t a released lists of the items in either of these capsules there are some […] ]]></description>
<enclosure url="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/18190422/The-Mean-Girls-and-Clueless-styles-are-coming-to-The-Sims-4.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:24:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Mean, Girls, and, Clueless, styles, are, coming, The, Sims</media:keywords>
<content:encoded><![CDATA[<img src="https://s3-b3bucket.s3.eu-west-2.amazonaws.com/wp-content/uploads/2026/08/18190422/The-Mean-Girls-and-Clueless-styles-are-coming-to-The-Sims-4.jpg" crossorigin="anonymous"><br> The Sims 4 are adding in two different capsules adding in a bunch of style to the game! On August 27th, you can find classic 90s nostalgia and Y2K-inspired styles, celebrating looks from The Mean Girls and Clueless. Though there isn’t a released lists of the items in either of these capsules there are some […]]]> </content:encoded>
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<title>10 Years Later, Darkest Dungeon Officially Returns With A Massive New DLC</title>
<link>https://xinker.org/10-years-later-darkest-dungeon-officially-returns-with-a-massive-new-dlc</link>
<guid>https://xinker.org/10-years-later-darkest-dungeon-officially-returns-with-a-massive-new-dlc</guid>
<description><![CDATA[  The roguelike genre has exploded in popularity over the past few years or so, with plenty of new indie games and even triple-A titles trying their hands at the replayable formula. Despite releasing well over a decade ago, dungeon-crawling horror roguelike Darkest Dungeonjust officially returned with a brand-new DLC, The Fire&#039;s Edge, which was announced on the official Darkest Dungeon X account and is available now on PC, PlayStation, and Xbox. ]]></description>
<enclosure url="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/darkest-dungeon-character-in-front-of-castle.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:22:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Years, Later, Darkest, Dungeon, Officially, Returns, With, Massive, New, DLC</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/2026/08/darkest-dungeon-character-in-front-of-castle.png" crossorigin="anonymous"> The roguelike genre has exploded in popularity over the past few years or so, with plenty of new indie games and even triple-A titles trying their hands at the replayable formula. Despite releasing well over a decade ago, dungeon-crawling horror roguelike <b><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.thegamer.com%2Ftag%2Fdarkest-dungeon%2F" target="_blank" rel=" noopener">Darkest Dungeon</a></b>just officially returned with a brand-new DLC, The Fire's Edge, which was announced on the official <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FDarkestDungeon%2Fstatus%2F2089763262325772766%3Fs%3D20" target="_blank" rel=" noopener">Darkest Dungeon</a> X account and is available now on PC, PlayStation, and Xbox.<br><br>]]> </content:encoded>
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<title>The new Rusty Lake game is a grim, sinister tale of family, destiny, and cooking: I fed a man porridge filled with dead bugs and he told me it tasted good</title>
<link>https://xinker.org/the-new-rusty-lake-game-is-a-grim-sinister-tale-of-family-destiny-and-cooking-i-fed-a-man-porridge-filled-with-dead-bugs-and-he-told-me-it-tasted-good</link>
<guid>https://xinker.org/the-new-rusty-lake-game-is-a-grim-sinister-tale-of-family-destiny-and-cooking-i-fed-a-man-porridge-filled-with-dead-bugs-and-he-told-me-it-tasted-good</guid>
<description><![CDATA[  Crunch the incessant offness of Twin Peaks into a surprisingly beefy collection of point-and-click puzzle adventures and you&#039;ve got Rusty Lake: Twisted tales of familial obligation and tradition unfolding in a backcountry idyll possessed by something better left unseen and unspoken. Imagine if ol&#039; Eddie Allen P. had been born a couple centuries later and took up game development, and you&#039;ll have a pretty good idea of the vibe. I&#039;ve been looking forward to the latest addition to the series, Servant of the Lake, for quite some time now, and now that it&#039;s out I&#039;m happy to say that it is very good... Read more. ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/vyNU6PKhmNM8vTXgdYtXxD-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:17:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, new, Rusty, Lake, game, grim, sinister, tale, family, destiny, and, cooking:, fed, man, porridge, filled, with, dead, bugs, and, told, tasted, good</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/vyNU6PKhmNM8vTXgdYtXxD-1280-80.jpg" crossorigin="anonymous"><br><br> Crunch the incessant <i>off</i>ness of Twin Peaks into a surprisingly beefy collection of point-and-click puzzle adventures and you've got Rusty Lake: Twisted tales of familial obligation and tradition unfolding in a backcountry idyll possessed by <i>something </i>better left unseen and unspoken. Imagine if ol' Eddie Allen P. had been born a couple centuries later and took up game development, and you'll have a pretty good idea of the vibe. I've been looking forward to the latest addition to the series, <a class="bb_link" href="https://store.steampowered.com/app/3636770/Servant_of_the_Lake/" target="_blank" rel="">Servant of the Lake</a>, for quite some time now, and now that it's out I'm happy to say that it is very good... <a class="bb_link" href="https://www.pcgamer.com/games/adventure/the-new-rusty-lake-game-is-a-grim-sinister-tale-of-family-destiny-and-cooking-i-fed-a-man-porridge-filled-with-dead-bugs-and-he-told-me-it-tasted-good/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>NBA 2K27: MyPLAYER Builder Courtside Report</title>
<link>https://xinker.org/nba-2k27-myplayer-builder-courtside-report</link>
<guid>https://xinker.org/nba-2k27-myplayer-builder-courtside-report</guid>
<description><![CDATA[ NBA 2K27 introduces the most versatile MyPLAYER Builder in franchise history, handing you the blueprint to model your game after your favorite NBA and WNBA superstars. Shape your legacy with an all-new builder path, strategic Badge Tokens, a revamped Takeover system, and for the first time ever, create female MyPLAYERs with the MyPLAYER Builder and compete in The City.Access the MyPLAYER Builder in-game, or with the NBA 2K HQ app. Maintain a competitive edge with the ability to strategize new builds on the go; whether you&#039;re running the offense or anchoring the defense, the tools are in your hands to build a transcendent MyPLAYER. Read on to see exactly how you&#039;ll craft your build in NBA 2K27.CREATE FEMALE MyPLAYERsThe addition of female MyPLAYER builds is a major milestone in NBA 2K history. We’re giving every player the opportunity to create the build that truly represents them, on and off the court. Whether you’re creating a male or female build, every player will face elite competition and diverse matchups in the first-ever, co-ed City.Here’s how we approached this franchise-first update: All MyPLAYERs are built on the same exact framework. That means your height, weight, wingspan, and ratings are all determined by your build, not your appearance. Once you choose a male or female build, your selection for the save file is locked.This ensures complete gameplay and performance parity on the court. How you ball is the only thing that matters.With a new builder path available and a vast library of NBA and WNBA player animations to build off of, there are more ways than ever to bring your playstyle to life in 2K27. Squad up with both male and female MyPLAYERs in The City and play at the highest level at The REC, The Theater, Street Kings, Park, and more!CREATE BUILDS WITH NBA 2K HQStarting August 21, five days before Early Access on August 26*, download the NBA 2K HQ app and lock in around the clock with a host of exciting features designed to level-up your NBA 2K27 experience anytime and anywhere.The NBA 2K HQ app gives you access to the full NBA 2K27 MyPLAYER Builder, so you can create new builds from your device and upload them directly to your home setup. Shape your game wherever you go and share them with friends via QR codes and links. DEEPER BUILDER CUSTOMIZATION &amp; NEW BADGE TOKENSFor veteran build makers, the deep customization options you’re used to are all still in NBA 2K27. Our team continues to refine the underlying attribute systems in pursuit of the most balanced and creative MyPLAYER Builder to date.One of the first things you’ll notice is the MyPLAYER Builder now features a deeply strategic Badge-focused system for customization.The biggest game-changer is the introduction of Badge Tokens, which you&#039;ll use to equip Badges. In the Builder, you can see in real time how your selected size and position affect which Badges you qualify for and how many tokens each Badge will cost. Taller players may see a different number of tokens required than shorter ones for the same Badge, reflecting the natural tradeoffs of your physicals. The Builder provides real-time feedback, showing you the exact tokens required as you adjust your attributes.There are 53 Badges in 2K27, including 19 brand-new Badges built to create a more balanced playing field. You’ll also notice that Legend Badges cannot be obtained at build creation, but they can still be earned—more on that later! This year, we want to push players toward their true strengths. Tailor your build to completely excel in one discipline or take a balanced approach—the choice is yours.Here are all the Badges in NBA 2K27:ShootingPost Fade Phenom: Improves ability to make post fades and hop shots.Deadeye: Jump shots taken with a defender closing out receive less of a penalty from a shot contest.Limitless Range: Extends the range from which a player can shoot 3PT shots effectively from deep.Mini Marksman: Shorter shooters are less bothered by lengthy defenders.Set and Fire \[NEW]: Applies a shooting boost to 3-point shots when the player’s feet are completely set.Arc Cadence \[NEW]: Improves a player’s ability to knock down 3-point shots on the move, including pull-ups, hop-steps, or spin shots.Static Middy \[NEW]: Applies a shooting boost to stand-still mid-range shots.Smooth Operator \[NEW]: Improves a player’s ability to knock down mid-range shots on the move, including pull-ups, hop-steps, or spin shots.Quick Trigger \[NEW]: Improves a player&#039;s ability to make no-dip jump shots.FinishingAerial Wizard: Increases ability to finish an alley-oop dunk from a teammate, or an in-air putback dunk off an offensive rebound.Float Game: Increases a player&#039;s ability to finish floaters.Layup Mixmaster: Improves a player&#039;s ability to finish fancy or acrobatic layups.Paint Prodigy: Improves a player&#039;s ability to quickly and effectively score while going to work in the paint.Physical Finisher: Improves a player&#039;s ability to battle through contact and convert contact layup ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46224406/de07497521dcf880fcad03454917d8e819ed6262.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:15:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NBA, 2K27:, MyPLAYER, Builder, Courtside, Report</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><i>NBA 2K27</i> introduces the most versatile MyPLAYER Builder in franchise history, handing you the blueprint to model your game after your favorite NBA and WNBA superstars. </p><p class="bb_paragraph">Shape your legacy with an all-new builder path, strategic Badge Tokens, a revamped Takeover system, and for the first time ever, create female MyPLAYERs with the MyPLAYER Builder and compete in The City.</p><p class="bb_paragraph">Access the MyPLAYER Builder in-game, or with the <i>NBA 2K HQ </i>app. Maintain a competitive edge with the ability to strategize new builds on the go; whether you're running the offense or anchoring the defense, the tools are in your hands to build a transcendent MyPLAYER. Read on to see exactly how you'll craft your build in <i>NBA 2K27</i>.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>CREATE FEMALE MyPLAYERs</b></div><p class="bb_paragraph">The addition of female MyPLAYER builds is a major milestone in <i>NBA 2K</i> history. We’re giving every player the opportunity to create the build that truly represents them, on and off the court. </p><p class="bb_paragraph">Whether you’re creating a male or female build, every player will face elite competition and diverse matchups in the first-ever, co-ed City.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here’s how we approached this franchise-first update: All MyPLAYERs are built on the same exact framework. That means your height, weight, wingspan, and ratings are all determined by your build, not your appearance. Once you choose a male or female build, your selection for the save file is locked.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This ensures complete gameplay and performance parity on the court. How you ball is the only thing that matters.</p><p class="bb_paragraph"></p><p class="bb_paragraph">With a new builder path available and a vast library of NBA and WNBA player animations to build off of, there are more ways than ever to bring your playstyle to life in <i>2K27</i>. Squad up with both male and female MyPLAYERs in The City and play at the highest level at The REC, The Theater, Street Kings, Park, and more!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/c8c9823b664bec5055619736e21063e5db9b0eb4.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>CREATE BUILDS WITH NBA 2K HQ</b></div><p class="bb_paragraph">Starting August 21, five days before Early Access on August 26*, download the <i>NBA 2K HQ </i>app and lock in around the clock with a host of exciting features designed to level-up your <i>NBA 2K27</i> experience anytime and anywhere.</p><p class="bb_paragraph">The <i>NBA 2K HQ </i>app gives you access to the full <i>NBA 2K27 </i>MyPLAYER Builder, so you can create new builds from your device and upload them directly to your home setup. Shape your game wherever you go and share them with friends via QR codes and links.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>DEEPER BUILDER CUSTOMIZATION & NEW BADGE TOKENS</b></div><p class="bb_paragraph">For veteran build makers, the deep customization options you’re used to are all still in <i>NBA 2K27</i>. Our team continues to refine the underlying attribute systems in pursuit of the most balanced and creative MyPLAYER Builder to date.</p><p class="bb_paragraph">One of the first things you’ll notice is the MyPLAYER Builder now features a deeply strategic Badge-focused system for customization.</p><p class="bb_paragraph">The biggest game-changer is the introduction of Badge Tokens, which you'll use to equip Badges. In the Builder, you can see in real time how your selected size and position affect which Badges you qualify for and how many tokens each Badge will cost. Taller players may see a different number of tokens required than shorter ones for the same Badge, reflecting the natural tradeoffs of your physicals. The Builder provides real-time feedback, showing you the exact tokens required as you adjust your attributes.</p><p class="bb_paragraph">There are 53 Badges in <i>2K27</i>, including 19 brand-new Badges built to create a more balanced playing field. You’ll also notice that Legend Badges cannot be obtained at build creation, but they can still be earned—more on that later! This year, we want to push players toward their true strengths. Tailor your build to completely excel in one discipline or take a balanced approach—the choice is yours.</p><p class="bb_paragraph">Here are all the Badges in <i>NBA 2K27</i>:</p><div class="bb_h3"><b>Shooting</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Post Fade Phenom</b>: Improves ability to make post fades and hop shots.</p></li><li><p class="bb_paragraph"><b>Deadeye</b>: Jump shots taken with a defender closing out receive less of a penalty from a shot contest.</p></li><li><p class="bb_paragraph"><b>Limitless Range</b>: Extends the range from which a player can shoot 3PT shots effectively from deep.</p></li><li><p class="bb_paragraph"><b>Mini Marksman</b>: Shorter shooters are less bothered by lengthy defenders.</p></li><li><p class="bb_paragraph"><b>Set and Fire \[NEW]</b>: Applies a shooting boost to 3-point shots when the player’s feet are completely set.</p></li><li><p class="bb_paragraph"><b>Arc Cadence \[NEW]</b>: Improves a player’s ability to knock down 3-point shots on the move, including pull-ups, hop-steps, or spin shots.</p></li><li><p class="bb_paragraph"><b>Static Middy \[NEW]</b>: Applies a shooting boost to stand-still mid-range shots.</p></li><li><p class="bb_paragraph"><b>Smooth Operator \[NEW]</b>: Improves a player’s ability to knock down mid-range shots on the move, including pull-ups, hop-steps, or spin shots.</p></li><li><p class="bb_paragraph"><b>Quick Trigger \[NEW]</b>: Improves a player's ability to make no-dip jump shots.</p></li></ul><div class="bb_h3"><b>Finishing</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Aerial Wizard</b>: Increases ability to finish an alley-oop dunk from a teammate, or an in-air putback dunk off an offensive rebound.</p></li><li><p class="bb_paragraph"><b>Float Game</b>: Increases a player's ability to finish floaters.</p></li><li><p class="bb_paragraph"><b>Layup Mixmaster</b>: Improves a player's ability to finish fancy or acrobatic layups.</p></li><li><p class="bb_paragraph"><b>Paint Prodigy</b>: Improves a player's ability to quickly and effectively score while going to work in the paint.</p></li><li><p class="bb_paragraph"><b>Physical Finisher</b>: Improves a player's ability to battle through contact and convert contact layups.</p></li><li><p class="bb_paragraph"><b>Posterizer</b>: Increases the chances of throwing down a dunk on your defender while driving to the hoop.</p></li><li><p class="bb_paragraph"><b>Rise Up</b>: Increases the likelihood of dunking on your opponent when standing in the painted area.</p></li><li><p class="bb_paragraph"><b>Hook Specialist</b>: Improves ability to make post hooks.</p></li><li><p class="bb_paragraph"><b>Post Powerhouse</b>: Strengthens a player's ability at backing down defenders and moving them with drop steps.</p></li><li><p class="bb_paragraph"><b>Post Spin Catalyst \[NEW]</b>: Attempting post spins or drives results in more effective moves and less of a chance to be stripped.</p></li><li><p class="bb_paragraph"><b>Ghost Stepper \[NEW]</b>: Increases the effectiveness of step-through layups or other close-range shots that come after a shot fake.</p></li></ul><div class="bb_h3"><b>Playmaking</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Bail Out</b>: Passing out of a jump shot or layup yields fewer errant passes than normal. Additionally helps passing out of double teams.</p></li><li><p class="bb_paragraph"><b>Break Starter</b>: After grabbing a defensive rebound, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.</p></li><li><p class="bb_paragraph"><b>Dimer</b>: Boosts the shot percentage for open teammates after catching a pass.</p></li><li><p class="bb_paragraph"><b>Versatile Visionary:</b> Improves a player's ability to thread and fire tight passes, including alley-oops, quickly and on time.</p></li><li><p class="bb_paragraph"><b>Ankle Assassin:</b> Increases the ability to break down the defender and cross them up.</p></li><li><p class="bb_paragraph"><b>Handles for Days</b>: Allows a player to take less of an energy hit when performing consecutive dribble moves.</p></li><li><p class="bb_paragraph"><b>Lightning Launch</b>: Speeds up launches when attacking from the perimeter.</p></li><li><p class="bb_paragraph"><b>Strong Handle</b>: Reduces the likelihood of being bothered by defenders when dribbling.</p></li><li><p class="bb_paragraph"><b>Unpluckable</b>: Defenders have a tougher time poking the ball free with their steal attempts.</p></li><li><p class="bb_paragraph"><b>Pace \[NEW]</b>: Raises the speed of the ball handler when sprinting.</p></li></ul><div class="bb_h3"><b>Defense</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Off-Ball Pest</b>: Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.</p></li><li><p class="bb_paragraph"><b>High-Flying Denier:</b> Boosts the speed and leaping ability of a defensive player in anticipation of a chase-down block attempt.</p></li><li><p class="bb_paragraph"><b>Paint Patroller:</b> Increases a player’s ability to block or contest shots at the rim.</p></li><li><p class="bb_paragraph"><b>Post Lockdown</b>: Strengthens a player's ability to effectively defend moves in the post, with an increased chance of stripping the opponent.</p></li><li><p class="bb_paragraph"><b>Wall Up \[NEW]</b>: Improves shot contest effectiveness during hands-up defense when guarding the paint.</p></li><li><p class="bb_paragraph"><b>Pick Dodger</b>: Improves a player's ability to navigate through and around screens while on defense.</p></li><li><p class="bb_paragraph"><b>Challenger</b>: Improves the effectiveness of well-timed contests against perimeter shooters.</p></li><li><p class="bb_paragraph"><b>Immovable Enforcer:</b> Improves a defensive player's strength when defending ball handlers and finishers coming straight at them.</p></li><li><p class="bb_paragraph"><b>Ankle Braces \[NEW]</b>: Lowers the likelihood of getting ankle-broken by opposing dribble moves.</p></li><li><p class="bb_paragraph"><b>Seatbelt \[NEW]</b>: Boost body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path. </p></li><li><p class="bb_paragraph"><b>Glove</b>: Increases the ability to successfully steal from ball handlers or strip layup attempts.</p></li><li><p class="bb_paragraph"><b>Interceptor</b>: The frequency of successfully tipped or intercepted passes greatly increases.</p></li></ul><div class="bb_h3"><b>Rebounding</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Crasher \[NEW]</b>: Boost a player’s ability to track down or grab rebounds on the offensive end.</p></li><li><p class="bb_paragraph"><b>Possession Closer \[NEW]</b>: Boost a player’s ability to grab rebounds on the defensive end.</p></li><li><p class="bb_paragraph"><b>Sync Snatcher \[NEW]:</b> Gives an additional Vertical and Rebounding boost when perfectly timing the jump.</p></li><li><p class="bb_paragraph"><b>Boxout Boss \[NEW]</b>: Improves the effectiveness of boxouts as the boxer.</p></li><li><p class="bb_paragraph"><b>Breaker \[NEW]</b>: Increases the success rate of breaking through opponent boxouts.</p></li></ul><div class="bb_h3"><b>Physicals</b></div><ul class="bb_ul"><li><p class="bb_paragraph"><b>Slippery Off-Ball:</b> When attempting to get open off screens, the player more effectively navigates through traffic.</p></li><li><p class="bb_paragraph"><b>Pogo Stick:</b> Allows players to quickly go back up for another jump upon landing. This applies after a rebound, block attempt, or jump shot.</p></li><li><p class="bb_paragraph"><b>Work Horse \[NEW]:</b> Increases a player's speed and ability to get loose balls over the opponent.</p></li><li><p class="bb_paragraph"><b>Flash \[NEW]</b>: Speeds up movement without the ball while in transition on offense or defense.</p></li><li><p class="bb_paragraph"><b>Bruiser \[NEW]</b>: Drains energy from opponents when making physical contact.</p></li><li><p class="bb_paragraph"><b>Brick Wall</b>: Increases the effectiveness of screens.</p></li></ul><p class="bb_paragraph">The new Badges are a deliberate move toward more specialization. Where 2K26 and 2K25 had broader Badges that covered wider categories, 2K27 splits many of those Badges into more targeted options. For example, the all-purpose Set Shot Specialist badge from 2K26 has been replaced by separate mid-range and 3PT shooting badges called Static Middy and Set and Fire.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/2627fb7a69216a1e925be3148fc382e8c0c1d228.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>BADGE PROGRESSION & REBIRTH</b></div><p class="bb_paragraph">Every single build starts with 20 Badge slots distributed across six specific disciplines: Shooting, Finishing, Playmaking, Defense, Rebounding, and Physicals. All 20 slots are immediately available the second you enter The City, but you have to earn Badge Tokens to actually fill them.</p><p class="bb_paragraph">Progression to earn Badge Tokens is focused on the six discipline meters, rather than an individual meter for each Badge. Heavy finishers throwing it down at the rim will naturally see their Finishing progression rise, while high-volume shooters will quickly increase their Shooting progression. You can also work on your progression by completing Team Practice drills and Gatorade workouts.</p><p class="bb_paragraph">Once your attributes meet the requirements for a Badge, it becomes available in your inventory. Use the tokens you've earned to grab the badge from the inventory and equip it in one of your available slots. You can reassign Tokens at any time, but Tokens earned through in-game events remain locked to their respective discipline. To give you maximum flexibility, you can also earn Bonus Slots and Tokens through Build Specialization, Seasons, and Crew rewards that can be applied to any discipline. The best thing about Bonus Slots and Tokens is that they’re versatile; you can earn a Bonus Slot, apply it to Finishing, then change your mind later and apply it to Defense.</p><p class="bb_paragraph">And yes, the four tiers of Rebirth are back in <i>2K27</i>. Once one of your builds reaches 90 OVR, Rebirth gives your new builds a massive jumpstart, starting you out at the highest OVR you previously reached. To adapt to <i>2K27</i>’s new Badge system, Rebirth now immediately unlocks a percentage of your default Badge Tokens so you can equip your core Badges right away. The higher your Rebirth level, the more tokens you have unlocked from day one.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>THE SYNERGY SYSTEM</b></div><p class="bb_paragraph">Unleash your full potential with the all-new Synergy system, the next evolution of Badges and boosts. Synergy allows you to surpass your standard Badge limitations and reach Legend tier Badges.</p><p class="bb_paragraph">The system features 16 total Synergy slots. Twelve of them provide a +1 boost, and four of them provide a massive +2 boost. Synergy is broken into two parts: Fuse and Reaction.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Fuse Badges</b> receive a permanent +1 or +2 boost for the entire game, pushing that Badge beyond its current tier to maximize its potential. As an extra bonus, placing a Badge in the Fuse slot entirely frees up the Badge Tokens you would have otherwise spent to equip it.</p></li><li><p class="bb_paragraph"><b>Reaction Badges</b> are directly paired with Fuse Badges. The effect is triggered automatically once you’ve activated your Fuse Badge a set number of times during a game. Once triggered, the Reaction Badge receives the exact same +1 or +2 boost for the rest of the game.</p></li></ul><p class="bb_paragraph">Synergy is earned through Season rewards, Build Specialization, Crew progression, and REP. Synergy earned via Season rewards expires at the end of each Season. Synergy earned through Build Specialization, Crew, and REP are permanent across all save files on your account. All Synergy slots are interchangeable across disciplines, with the exception of Build Specialization slots, which are each locked to Badges in their respective discipline.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/086ba84d01ed928b8847d086cc4d17e0a06e0d88.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>BADGE LOADOUTS</b></div><p class="bb_paragraph">Before you step on the court, you need the right gameplan. New in <i>2K27</i>, Badge Loadouts allow you to customize and save completely different Badge combinations.</p><p class="bb_paragraph">Each MyPLAYER starts with one Loadout by default, and you can earn up to three more Loadouts through REP, Challenges, and Crews. Before tip-off, you can quickly swap your active Loadout to counter your matchup’s specific size or playstyle—without ever having to exit to the menu screen. Read the scouting report, make the adjustment, and impact the game.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/8e6f208b8930897a0b7f2dc4d1ebdee471402b9f.jpg"></p><div class="bb_h2"><b>ALL-NEW BUILDER PATH</b></div><p class="bb_paragraph">In addition to Create Your Own MyPLAYER and Community Build templates, we’re adding Signature Blueprints as an all-new builder path in <i>NBA 2K27</i>. </p><p class="bb_paragraph">Signature Blueprints replaces Pro-Tuned and NBA templates; however, it maintains the versatility of Pro-Tuned templates and combines it with the authentic feel of your favorite NBA and WNBA superstars.</p><p class="bb_paragraph">Pick from templates that are each shaped by three player comparisons, seamlessly blending their attributes and animations to reflect their unique style. For example, choose a Bulldozer build with shades of LeBron James, Pascal Siakam, and Scottie Barnes. Draw inspiration from the greatest players in the NBA and WNBA to merge their game-changing abilities with your MyPLAYER.</p><p class="bb_paragraph">If you want to make an immediate impact without sweating over the sliders, this is your path. At launch, there will be 40 Signature Blueprint templates to choose from, with additional templates added each Season.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/e718a2367ebd33831ef8db54fdd32da08a78c143.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>CAP BREAKERS PREVIEW</b></div><p class="bb_paragraph">Cap Breakers are officially back, and we've streamlined the process. You no longer have to fully create a build, enter The City, and test it to find the most optimized Cap Breaker layout.</p><p class="bb_paragraph">Once you’ve created your build to a 99 OVR in the MyPLAYER Builder, the Cap Breaker preview will become available. It shows you exactly how much of a boost each attribute receives if a Cap Breaker is applied, giving you total clarity before you commit. This preview is housed in the brand-new Builder Glossary, alongside detailed information on Badges, Animations, and Takeover Abilities.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>TAKEOVER PROGRESSION & PERKS</b></div><p class="bb_paragraph">In the <i>NBA 2K27</i> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnba.2k.com%2F2k27%2Ffeatures%2Fgameplay%2F" target="_blank" rel=" noopener"><u>Gameplay Courtside Report</u></a>, we detailed this year’s revamped Takeover system and the 24 Takeover Abilities.</p><p class="bb_paragraph">Each MyPLAYER in <i>2K27</i> starts with five default Takeover slots loaded with standard attribute boosts. As you upgrade your build and meet the necessary attribute requirements, you'll gain access to 19 unlockable Takeover Abilities, organized across the five disciplines. Hydration Hero is a unique Takeover Ability that can be assigned to any of the five slots, preventing Adrenaline and Stamina drain when active, making it a powerful choice for any build.</p><p class="bb_paragraph">Progression happens passively as you play games and fill your Takeover meters. There are 21 total rewards you can earn along the way, including the ability to modify each discipline’s Takeover Abilities and unlock 15 Takeover Perks.</p><p class="bb_paragraph">You can equip one Takeover Perk per discipline, choosing from three types:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Accelerator</b>: Fills your Takeover meter faster, getting you to those attribute boosts and Takeover Abilities quicker.</p></li><li><p class="bb_paragraph"><b>Longevity</b>: Increases exactly how long the active Takeover Ability stays on after it triggers.</p></li><li><p class="bb_paragraph"><b>Overdrive</b>: Significantly increases the attribute boosts granted by the Takeover Ability itself.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/ee0321a95b3e564e5367bee6bebdcb6c1e34c8c1.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>BUILD SPECIALIZATION</b></div><p class="bb_paragraph">Incentivize your grind with the return of Build Specialization. Physicals have been added as a sixth discipline, joining Shooting, Finishing, Playmaking, Defense, and Rebounding specialization track options.</p><p class="bb_paragraph">We've introduced 10 quests for each track, featuring reworked objectives that challenge you to complete specialized tasks within the track you choose. For example, the Level 5 Shooting specialization quest requires hitting corner threes. Complete these discipline-focused tasks to earn more Cap Breakers, exclusive cosmetics, and a permanent +2 Badge Synergy reward for reaching Level 10 in the reward track.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/d52cee624ee2394c17bcd3176a70132acf908168.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>THE BUZZER BEATER</b></div><p class="bb_paragraph">The tools are in your hands to craft the perfect MyPLAYER in <i>NBA 2K27</i>. Whether you're making history in The City, breaking the limits with Cap Breakers, or mastering the deepest Badge system we've ever built, it's time to build your legacy.</p><p class="bb_paragraph">Remember to download the <i>NBA 2K HQ</i> app, so you’ll never miss an opportunity to create new builds and maintain your competitive edge.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*Early access begins at 9:00 AM PT, August 26. Availability may vary by region and time zone. See </i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnba.2k.com%2F2k27%2Ffaq%2F" target="_blank" rel=" noopener">https://nba.2k.com/2k27/faq/</a></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i> for full early access details.</i></p><p class="bb_paragraph"><i>NBA 2K27 includes optional in-game purchases and paid random items. Online play requires an Internet connection and NBA 2K Account. Console online play requires separate paid subscription. Crossplay is only available on PS5 & XBOX Series X|S.</i> </p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>Global Reveal: Everything You Missed From the Preseason Breakdown</title>
<link>https://xinker.org/global-reveal-everything-you-missed-from-the-preseason-breakdown</link>
<guid>https://xinker.org/global-reveal-everything-you-missed-from-the-preseason-breakdown</guid>
<description><![CDATA[ IT’S ALMOST GAMETIMEIn case you missed it, watch the full NBA 2K27 game reveal right here, where we provide in-depth overviews of everything new this year. Get the full scoop on brand-new content coming to The City, MyCAREER, MyTEAM, and more, in addition to every update to NBA 2K’s core gameplay and features.ACCESS COURTSIDE REPORTS NOWFor even more in-depth analysis and discussion on NBA 2K27, check out the Courtside Reports! These provide an up-close look at gameplay enhancements, innovative features, and key updates across all of NBA 2K’s game modes.GameplayThe CityMyPLAYER BuilderMyTEAMMyNBAMyCAREERThe WSTAY CONNECTED, STAY COMPETITIVEWant to stay locked in around the clock? Starting August 21, download the NBA 2K HQ app, the official companion app for NBA 2K, to access integrated social features, the full MyPLAYER Builder, and daily rewards.READY FOR TIP-OFF?Now, it’s time to lace up and experience the all-new NBA 2K27 for yourself.Gain an edge with up to 9 days of Early Access* starting August 26. Pre-purchase NBA 2K27 Deluxe Edition or Ultra Edition to start your season early and set the tone on the court.Your hoops journey starts now!UNLOCK EXCLUSIVE REWARDSEarn up to 10,000 VC when you pre-purchase NBA 2K27. Returning NBA 2K26 players will also receive a 10% Loyalty Discount** when pre-purchasing NBA 2K27 Ultra Edition. Continue your NBA career and save on NBA 2K27 before September 3JOIN THE COMMUNITY AND GET SUPPORTWant to connect even more with the NBA 2K community? Join the official NBA 2K Discord, where you can stay up to date on NBA 2K news, find teammates, share feedback on the game, and monitor our Issues Tracker, which allows you to check the progress of any bugs and issues.*Early access begins at 9:00 AM PT, August 26. Availability may vary by region and time zone. See https://nba.2k.com/2k27/faq/ for full early access details.**Loyalty Discount only available via the Platform Store through September 3, 2026. Ultra Edition is a digital version only available on PC. Discount based on 2K’s SRP. Limit 1 per Platform Account. Availability restrictions apply. See retailer site for details and terms. 2K Games is not responsible for fulfillment of Loyalty Discount.https://store.steampowered.com/app/4356430/NBA_2K27/ ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45693118/d723c3190fd2973e90d2086a46befb896fe2ee27.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:10:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Global, Reveal:, Everything, You, Missed, From, the, Preseason, Breakdown</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"></p><div data-youtube='"CpZuRNJ_FdM' class="sharedFilePreviewYouTubeVideo"><img class="sharedFilePreviewYouTubeVideo" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"></div><div class="bb_h2"><b>IT’S ALMOST GAMETIME</b></div><p class="bb_paragraph">In case you missed it, watch the full <i>NBA 2K27</i> game reveal right here, where we provide in-depth overviews of everything new this year. Get the full scoop on brand-new content coming to The City, MyCAREER, MyTEAM, and more, in addition to every update to <i>NBA 2K</i>’s core gameplay and features.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>ACCESS COURTSIDE REPORTS NOW</b></div><p class="bb_paragraph">For even more in-depth analysis and discussion on <i>NBA 2K27</i>, check out the Courtside Reports! These provide an up-close look at gameplay enhancements, innovative features, and key updates across all of <i>NBA 2K</i>’s game modes.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/games/4356430/announcements/detail/398157811169626527" target="_blank" rel="">Gameplay</a></b></p></li><li><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/games/4356430/announcements/detail/398157811169626521" target="_blank" rel="">The City</a></b></p></li><li><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/games/4356430/announcements/detail/398157811169626539" target="_blank" rel="">MyPLAYER Builder</a></b></p></li><li><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/games/4356430/announcements/detail/398157811169626519" target="_blank" rel="">MyTEAM</a></b></p></li><li><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/games/4356430/announcements/detail/398157811169626523" target="_blank" rel="">MyNBA</a></b></p></li><li><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/games/4356430/announcements/detail/39815781116962651" target="_blank" rel="">MyCAREER</a></b></p></li><li><p class="bb_paragraph"><b><a class="bb_link" href="https://steamcommunity.com/games/4356430/announcements/detail/398157811169626541" target="_blank" rel="">The W</a></b></p></li></ul><div class="bb_h3"></div><div class="bb_h2"><b>STAY CONNECTED, STAY COMPETITIVE</b></div><p class="bb_paragraph">Want to stay locked in around the clock? Starting August 21, download the <i>NBA 2K HQ</i> app, the official companion app for <i>NBA 2K</i>, to access integrated social features, the full MyPLAYER Builder, and daily rewards.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>READY FOR TIP-OFF?</b></div><p class="bb_paragraph">Now, it’s time to lace up and experience the all-new <i>NBA 2K27</i> for yourself.</p><p class="bb_paragraph">Gain an edge with up to 9 days of Early Access* starting August 26. Pre-purchase <i>NBA 2K27 Deluxe Edition</i> or <i>Ultra Edition</i> to start your season early and set the tone on the court.</p><p class="bb_paragraph">Your hoops journey starts now!</p><p class="bb_paragraph"></p><div class="bb_h2"><b>UNLOCK EXCLUSIVE REWARDS</b></div><p class="bb_paragraph">Earn up to 10,000 VC when you pre-purchase <i>NBA 2K27</i>. Returning <i>NBA 2K26</i> players will also receive a 10% Loyalty Discount** when pre-purchasing <i>NBA 2K27 Ultra Edition</i>. Continue your NBA career and save on <i>NBA 2K27</i> before September 3</p><p class="bb_paragraph"></p><div class="bb_h2"><b>JOIN THE COMMUNITY AND GET SUPPORT</b></div><p class="bb_paragraph">Want to connect even more with the NBA 2K community? Join the official <i>NBA 2K</i> <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fservers%2F887383292142297089" target="_blank" rel=" noopener">Discord</a></u>, where you can stay up to date on <i>NBA 2K</i> news, find teammates, share feedback on the game, and monitor our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fannouncements%2F888529780826316871" target="_blank" rel=" noopener">Issues Tracker</a></u>, which allows you to check the progress of any bugs and issues.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*Early access begins at 9:00 AM PT, August 26. Availability may vary by region and time zone. See <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnba.2k.com%2F2k27%2Ffaq%2F" target="_blank" rel=" noopener">https://nba.2k.com/2k27/faq/</a> for full early access details.</i></p><p class="bb_paragraph"><i>**Loyalty Discount only available via the Platform Store through September 3, 2026. Ultra Edition is a digital version only available on PC. Discount based on 2K’s SRP. Limit 1 per Platform Account. Availability restrictions apply. See retailer site for details and terms. 2K Games is not responsible for fulfillment of Loyalty Discount.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/4356430/NBA_2K27/" target="_blank" rel="">https://store.steampowered.com/app/4356430/NBA_2K27/</a></p>]]> </content:encoded>
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<item>
<title>NBA 2K27: The City Courtside Report</title>
<link>https://xinker.org/nba-2k27-the-city-courtside-report</link>
<guid>https://xinker.org/nba-2k27-the-city-courtside-report</guid>
<description><![CDATA[ This year, we’re breaking boundaries with our first-ever co-ed City, allowing male and female MyPLAYERs to compete side-by-side on the hardwood and the blacktop. Whether you&#039;re a rookie honing your skills in the all-new Casual Corner, a dedicated squad climbing the competitive ranks inside your very own Crew HQ, or a streetball legend battling bosses at the iconic Rucker Park, there is a stage for every hooper. Let&#039;s break down exactly what’s waiting for you in The City in NBA 2K27.INTRODUCING THE FIRST CO-ED CITYFor the first time ever, we&#039;re introducing a co-ed City, where you can create a female MyPLAYER and compete in The City alongside our global community of hoopers.All MyPLAYERs—male and female—are built on the exact same framework. Your height, badges, attribute ratings, and wingspan are strictly determined by the MyPLAYER build you create, not your appearance. We&#039;re keeping the playing field perfectly level because the only thing that matters is how you ball.To help you show out, we’re dropping thousands of women’s apparel options in 2K27. Customize your ‘fit from head to toe with everything from high-end designer brands to gritty streetwear and WNBA favorites.All game modes within The City are completely co-ed, granting you full access to The REC, The Theater, Street Kings, Park, Proving Grounds, Ante-Up, Starting Five, plus the all-new Crew HQ and Casual Corner. Form your Crew, chase the W, and make your mark across every corner of The City.One thing to note: Female MyPLAYERs are a City-only experience. All game-enhancing rewards, like the MyPOINTS Accelerator, can be earned through The City, for all MyPLAYERs.To learn more about the ability to create female MyPLAYERs, be sure to check out the MyPLAYER Builder Courtside Report. For those who want to play out their WNBA career, The W returns in NBA 2K27 with mode improvements, see here for more.NEW-LOOK ENVIRONMENTS2K27 sets the stage for primetime action in The City—after dark. Under the night sky, The City lights up its connected, highly accessible layout with a brilliant neon glow. Even with all of the eye-catching accent lighting, finding your Crew and getting in a game is faster and more seamless than ever.Inspired directly by community feedback, The REC, The Theater, Ante-Up, and Seasonal Parks all feature brand-new environments.The RECEvery single run at The REC now looks unique, rotating randomly between five different environments available right at launch.High School Gym: Take over a high school gym, pack it with fans, and electrify the crowd with dunks worthy of a hoops mixtape.Outdoor Court: Draw a crowd at the local park and become a neighborhood hero under the lights.Private Gym: Take a moment away from the spotlight and build team chemistry when no one’s watching. Run your sets and get to your spots.Crowded Arena: On this stage, you’ll feel the pressure and the weight of every possession. Feed off the crowd’s energy and own the moment.Season-Themed Venue: Every Season this venue will feature an updated court floor and jerseys. In this compact space, the crowd will feel like they’re the sixth man on the court.The TheaterWe’re taking the action outside. The Theater moves under the stars on a dedicated city block for a fresh, open-air setting.Ante-UpPush your competition to the edge of the Ante-Up rooftop. Floating high above the clouds, this towering court boasts a sleek infinity edge and an undefeated view of the surrounding skyscrapers. Play like an All-Star against a stunning nighttime backdrop.Seasonal ParksSeasonal Parks return in 2K27 and rotate every Season, featuring four brand-new locations alongside HD remasters of classic 2K17 Sunset Beach, Old Town Park, and Rivet City. Season 1 kicks off at Lion &amp; Vine Park, an urban proving ground located at the epicenter of a high-traffic area.Regardless of where you play, The City offers the ultimate competitive playground around the clock.CREW HQIn 2K26, Crews gave you a new way to squad up, earn rewards, and show out as a unit. In NBA 2K27, we’ve completely raised the stakes.Crew HQ is your dedicated home base in The City, acting as the team-based equivalent to your individual MyCOURT. Step inside to talk strategy with built-in voice chat and practice with your squad on 1v1, 2v2, and 3v3 half courts, plus full 3v3 and 5v5 courts. When you’re ready to challenge rival Crews, hop into matchmaking for competitive 3v3 and 5v5 runs. Climb the leaderboard, earn Crew XP, and check the individual breakdowns to see exactly who’s pulling their weight. Customize your Crew’s uniform and logo, and watch it hang proudly in the Crew HQ rafters, where every member&#039;s jersey is immortalized. Wins come and go, but a jersey in the rafters is legendary.Ranked Games &amp; TiersCrew HQ brings the heat with Ranked Crew Games across six distinct tiers: Bronze, Silver, Gold, Platinum, Diamond, and Top Ranked. Ranked Crew Games will match players with Crews that share the same rank, or the next closest rank if a Cr ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46224406/51d543a988c0a02fce0030c6408e7f69159ed56a.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NBA, 2K27:, The, City, Courtside, Report</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">This year, we’re breaking boundaries with our first-ever co-ed City, allowing male and female MyPLAYERs to compete side-by-side on the hardwood and the blacktop. Whether you're a rookie honing your skills in the all-new Casual Corner, a dedicated squad climbing the competitive ranks inside your very own Crew HQ, or a streetball legend battling bosses at the iconic Rucker Park, there is a stage for every hooper. Let's break down exactly what’s waiting for you in The City in <i>NBA 2K27</i>.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>INTRODUCING THE FIRST CO-ED CITY</b></div><p class="bb_paragraph">For the first time ever, we're introducing a co-ed City, where you can create a female MyPLAYER and compete in The City alongside our global community of hoopers.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/ca20d913bbbae3300e9d226af96c7bdf93daaff5.jpg"></p><p class="bb_paragraph">All MyPLAYERs—male and female—are built on the exact same framework. Your height, badges, attribute ratings, and wingspan are strictly determined by the MyPLAYER build you create, not your appearance. We're keeping the playing field perfectly level because the only thing that matters is how you ball.</p><p class="bb_paragraph">To help you show out, we’re dropping thousands of women’s apparel options in <i>2K27</i>. Customize your ‘fit from head to toe with everything from high-end designer brands to gritty streetwear and WNBA favorites.</p><p class="bb_paragraph">All game modes within The City are completely co-ed, granting you full access to The REC, The Theater, Street Kings, Park, Proving Grounds, Ante-Up, Starting Five, plus the all-new Crew HQ and Casual Corner. Form your Crew, chase the W, and make your mark across every corner of The City.</p><p class="bb_paragraph">One thing to note: Female MyPLAYERs are a City-only experience. All game-enhancing rewards, like the MyPOINTS Accelerator, can be earned through The City, for all MyPLAYERs.</p><p class="bb_paragraph">To learn more about the ability to create female MyPLAYERs, be sure to check out the MyPLAYER Builder Courtside Report. For those who want to play out their WNBA career, The W returns in <i>NBA 2K27</i> with mode improvements, see here for more.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>NEW-LOOK ENVIRONMENTS</b></div><p class="bb_paragraph"><i>2K27</i> sets the stage for primetime action in The City—after dark. </p><p class="bb_paragraph">Under the night sky, The City lights up its connected, highly accessible layout with a brilliant neon glow. Even with all of the eye-catching accent lighting, finding your Crew and getting in a game is faster and more seamless than ever.</p><p class="bb_paragraph">Inspired directly by community feedback, The REC, The Theater, Ante-Up, and Seasonal Parks all feature brand-new environments.</p><div class="bb_h3"><img src="https://clan.fastly.steamstatic.com/images/46224406/e9933c6937501f47989aa5e12a6c7a6797c919c4.jpg"></div><div class="bb_h3"><b>The REC</b></div><p class="bb_paragraph">Every single run at The REC now looks unique, rotating randomly between five different environments available right at launch.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>High School Gym: </b>Take over a high school gym, pack it with fans, and electrify the crowd with dunks worthy of a hoops mixtape.</p></li><li><p class="bb_paragraph"><b>Outdoor Court: </b>Draw a crowd at the local park and become a neighborhood hero under the lights.</p></li><li><p class="bb_paragraph"><b>Private Gym: </b>Take a moment away from the spotlight and build team chemistry when no one’s watching. Run your sets and get to your spots.</p></li><li><p class="bb_paragraph"><b>Crowded Arena: </b>On this stage, you’ll feel the pressure and the weight of every possession. Feed off the crowd’s energy and own the moment.</p></li><li><p class="bb_paragraph"><b>Season-Themed Venue: </b>Every Season this venue will feature an updated court floor and jerseys. In this compact space, the crowd will feel like they’re the sixth man on the court.</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/fcb5605dc7fea3408f1b83505351e04af92d6a46.jpg"></p><div class="bb_h3"><b>The Theater</b></div><p class="bb_paragraph">We’re taking the action outside. The Theater moves under the stars on a dedicated city block for a fresh, open-air setting.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/b3c5a80939832c94ab3ecd04d354569de9bc8d55.jpg"></p><div class="bb_h3"><b>Ante-Up</b></div><p class="bb_paragraph">Push your competition to the edge of the Ante-Up rooftop. Floating high above the clouds, this towering court boasts a sleek infinity edge and an undefeated view of the surrounding skyscrapers. Play like an All-Star against a stunning nighttime backdrop.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/526d63e551c64d3e9d71ea9e3a35db976a89d83d.jpg"></p><div class="bb_h3"><b>Seasonal Parks</b></div><p class="bb_paragraph">Seasonal Parks return in <i>2K27</i> and rotate every Season, featuring four brand-new locations alongside HD remasters of classic <i>2K17</i> Sunset Beach, Old Town Park, and Rivet City. Season 1 kicks off at Lion & Vine Park, an urban proving ground located at the epicenter of a high-traffic area.</p><p class="bb_paragraph">Regardless of where you play, The City offers the ultimate competitive playground around the clock.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>CREW HQ</b></div><p class="bb_paragraph">In <i>2K26</i>, Crews gave you a new way to squad up, earn rewards, and show out as a unit. In <i>NBA 2K27</i>, we’ve completely raised the stakes.</p><p class="bb_paragraph">Crew HQ is your dedicated home base in The City, acting as the team-based equivalent to your individual MyCOURT. Step inside to talk strategy with built-in voice chat and practice with your squad on 1v1, 2v2, and 3v3 half courts, plus full 3v3 and 5v5 courts. When you’re ready to challenge rival Crews, hop into matchmaking for competitive 3v3 and 5v5 runs. Climb the leaderboard, earn Crew XP, and check the individual breakdowns to see exactly who’s pulling their weight. </p><p class="bb_paragraph">Customize your Crew’s uniform and logo, and watch it hang proudly in the Crew HQ rafters, where every member's jersey is immortalized. Wins come and go, but a jersey in the rafters is legendary.</p><div class="bb_h3"></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/b37320a6f939237fe11993957e24ef72ee335707.jpg"></p><div class="bb_h3"><b>Ranked Games & Tiers</b></div><p class="bb_paragraph">Crew HQ brings the heat with Ranked Crew Games across six distinct tiers: Bronze, Silver, Gold, Platinum, Diamond, and Top Ranked. Ranked Crew Games will match players with Crews that share the same rank, or the next closest rank if a Crew with the same rank is unavailable. </p><p class="bb_paragraph">Each day, your Crew is placed on a leaderboard against 39 other Crews in your tier. You have seven days to prove you belong. Rack up the Ws to reach the next level, or take the L and risk relegation.</p><p class="bb_paragraph">During the final weekend of each Season, a massive divisional tournament kicks off, inviting Crews to battle for a title and exclusive prizes. At the start of the next Season, every Crew drops two tiers and must fight their way back up to defend their turf.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Private Games & Crew Levels</b></div><p class="bb_paragraph">Beyond ranked matchmaking, the Squad Showdown Kiosk inside your Crew HQ lets you host your own private runs and league play. Invite members from other Crews and play with or against them in casual matches. We’ve taken everything you loved about Pro-Am and integrated it directly into Crew HQ, creating a more team-focused, highly competitive environment.</p><p class="bb_paragraph">We’ve also upped the Crew XP rewards track based on community feedback. <i>2K27</i> launches with 40 levels of Crew progression (10 more than last year), and starting in Season 2, we’re adding five new levels every single Season to ensure your squad always has something to chase.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>CASUAL CORNER</b></div><p class="bb_paragraph">We focused heavily on making <i>2K27</i> as accessible as possible. If you’re a rookie just learning the sticks, you need a space to practice your skills and face off against other players at your exact level.</p><div class="bb_h3"></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/dc7179e9ee6b0e274baaf7de5d56f309fc104787.jpg"></p><p class="bb_paragraph"></p><p class="bb_paragraph">Welcome to the Casual Corner. Upon entering The City, new hoopers can build confidence in this optional, rookie-friendly hub, and run 3v3 and 5v5 games before taking on the vets in the wider community. Game modes here are assigned based on your Overall Performance tier, or “plate color.” You'll start at the Casual tier and get a feel for the competition to learn the ropes, before graduating to face real players.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Casual (Black)</b>: Games are against easier CPU opponents, giving you the space to learn your build, find your jumpshot, practice your dribble animations, and get some Ws in.</p></li><li><p class="bb_paragraph"><b>Hooper (Bronze)</b>: Your teammates are now real players, but your opponents are still CPU. This is a good stage to start learning how to play alongside others, whether you queue with friends or hop in with randoms.</p></li><li><p class="bb_paragraph"><b>Baller (Silver)</b>: Both teams now have human players. This is where Casual Corner introduces you to real competition for the first time. Time to see what your game looks like against others.</p></li><li><p class="bb_paragraph"><b>Pro (Gold)</b>: Same format as Baller with another step up in opponent strength. You are ready for the rest of The City.</p></li><li><p class="bb_paragraph"><b>MVP (Purple)</b> or <b>Hall of Fame (Red)</b>: You have outgrown Casual Corner! CPU opponents are back, now at their highest possible ratings and Badges. VC, Season XP, REP, and Badge progression are no longer earned here. The REC, The Theater, and the rest of The City are waiting.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">If you’re a returning <i>2K26</i> veteran, your highest Overall Performance tier carries over on day one. But when you feel ready to put your skills to the ultimate test, you can leave and skip ahead into The City at any time.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>STREET KINGS</b></div><p class="bb_paragraph">Street Kings returns as the premier 3v3 mode where you and up to two friends battle CPU bosses across the most unique courts in The City. Street Kings in <i>NBA 2K27</i> features three courts: The Hollows, Claremont Court, and the legendary Rucker Park court.</p><p class="bb_paragraph">Rucker Park, the storied Harlem blacktop and streetball mecca, has been faithfully recreated down to the last detail. It’s also a key point within this year’s <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnba.2k.com%2F2k27%2Ffeatures%2Fmycareer%2F" target="_blank" rel=" noopener"><u>MyCAREER story</u></a>: “Fire & Concrete.” Follow in the footsteps of NBA stars, drop memorable performances, and become a blacktop legend.</p><div class="bb_h3"></div><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/dce64ef415d2b27e7607ae82db780cdfecbf56cd.jpg"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Tournament Format & Court Crashers</b></div><p class="bb_paragraph">The weekly Street Kings tournament kicks off with a play-in round based on your seeding, followed by a grueling best-of-five bracket. Everything culminates in a single-elimination championship game to 21. Opponents and rules refresh every week, so stay ready. Progress through 40 levels of rewards, including the wild apparel and cosmetics Street Kings is famous for.</p><p class="bb_paragraph">Stay on your toes for Court Crashers. At a random point in any game, a legendary boss player can pull up and take over the court. You have to face them on the spot—bring them down and secure a massive reward. Plus, run alongside a new featured set of VIP teammates every day to earn even bigger bonuses.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>STARTING 5</b></div><p class="bb_paragraph">Starting 5 puts your MyPLAYER on the court with four AI teammates as you compete against another human player and their AI squad. In <i>2K27</i>, Starting 5 features a new board game-style progression system, with each board containing 16 game slots.</p><p class="bb_paragraph">Highlight slots on the board will require you to play with a specific team. Non-highlight game slots are completely open, allowing you to pick any team you choose. Your progression and team selections will differ depending on your MyPLAYER:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>NBA Teams:</b> Male MyPLAYERs will pick a current NBA team to play alongside. Your board includes specific "highlight game" slots that lock your team selection to a required squad. Completing these highlight games is how you unlock Historic teams. As you complete full 16-game boards, you will unlock All-Time teams.</p></li><li><p class="bb_paragraph"><b>Archetype and Icon Teams:</b> Female MyPLAYERs will pick from 40 mixed-gender rosters. These include teams built around specific archetypes (such as a three-point shooting or defensive team), as well as "Icon teams" made up of the top NBA and WNBA players who have played in cities like Chicago or Los Angeles, and completing full 16-game boards will unlock more Icon teams.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">Completing a full 16-game board awards a VC bonus for both paths. Once you complete all boards and unlock every team, you will become a Starting 5 VIP, earning a special VIP icon next to your name on the Starting 5 leaderboard! Even after reaching VIP status, completing 16-game VIP boards will continue to award a VC bonus.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>DAILY RIVALS</b></div><p class="bb_paragraph">Brand-new to <i>2K27</i> is Daily Rivals, a nonstop battle where every single game shifts the standings.</p><p class="bb_paragraph">Each day, you're grouped with 39 other players based on your skill level and play frequency, ensuring the competition is always tight and the pressure stays on. Win or lose, every game you play counts toward your spot on the board. </p><p class="bb_paragraph">You earn a reward each day just for showing up, but the higher you place, the better the gear you take home. Finish in the top three and win a Rivals Ticket, earning you a chance to land some of the rarest swag in the game.</p><div class="bb_h3"><img src="https://clan.fastly.steamstatic.com/images/46224406/d29aa02d0a96b319d14cdf5bcec3609df98c7ece.jpg"></div><div class="bb_h2"><b>PLAYER MEDALS & REP TIERS</b></div><p class="bb_paragraph">Rep your street cred with Player Medals, a new way to flex in 2K27. Earn these by completing Lifetime Challenges or reaching massive stat milestones in The City, then show them off during pre-game intros so your rivals know exactly who they're dealing with. Opponents and teammates will see your medals in pregame lineups, matchups, matchmaking lobbies, and the post-game winner's circle.</p><p class="bb_paragraph">Medals are unlockable across all game modes, so you can earn them no matter where you like to hoop. Head to the Lifetime Challenge menu for a full overview of every available medal and the requirements to unlock it, including tons of new Lifetime Challenges available to complete in <i>2K27</i>. There are nearly 300 unique medals to unlock across 5 tiers, from Beginner all the way up to Elite & Mastery.</p><p class="bb_paragraph">Once unlocked, you can equip any medal you want. Choose how you want to be represented and which achievement you want to show off. Playing in The REC? Equip your “8K Assists in The REC” medal to show everyone you’re a team player. Switching to the Park? Equip your “50 Game Win Streak” medal to show off your dominant consistency.</p><p class="bb_paragraph">We’re also doubling down on your hustle. 2K27 features 40 REP tiers at launch, doubling the amount of rewards you’ll earn in the exact same amount of time you did last year. You'll earn more rewards, more often, meaning the next unlock is always within reach.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>THE BUZZER BEATER</b></div><p class="bb_paragraph">The City has long been both a proving ground and a social hub for the <i>NBA 2K </i>community—and this year, we’ve completely leveled up the playing field.</p><p class="bb_paragraph">From competitive co-ed gameplay to a stunning after-dark environment, this year’s City is energized with the new Crew HQ, an inviting Casual Corner where players can perfect their skills, the addition of Rucker Park’s legendary court, and much more. Show off your MyPLAYER throughout The City and compete with friends as you climb the leaderboard and dominate the Park.</p><p class="bb_paragraph">To top it all off, be sure to download the <i>NBA 2K HQ </i>app, starting August 21, to stay connected to <i>NBA 2K27</i>. The app features the full MyPLAYER Builder, so you can create new builds from wherever you are, and comprehensive social features so you can chat with your Crew and make sure everyone stays locked in.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*NBA 2K27 includes optional in-game purchases and paid random items. Online play requires an Internet connection and NBA 2K Account. Console online play requires separate paid subscription. Crossplay is only available on PS5 & XBOX Series X|S. </i></p><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>NBA 2K27: MyTEAM Courtside Report</title>
<link>https://xinker.org/nba-2k27-myteam-courtside-report</link>
<guid>https://xinker.org/nba-2k27-myteam-courtside-report</guid>
<description><![CDATA[ The NBA 2K27 MyTEAM experience has been completely streamlined so everything you need is right at your fingertips the second you fire up the game. On its surface, MyTEAM’s simplified menu and clean aesthetic is just the tip of the iceberg. Beneath the surface, this year features a major change to The Exchange, a new Player XP system, and more.Let&#039;s get right into this year’s enhancements.EXCHANGE WITHOUT LIMITSBuilding a dream MyTEAM squad takes serious strategy, and every card you pull should feel like a massive win. Instead of letting high-value cards sit on the bench, we’ve revolutionized The Exchange to deliver one of the biggest upgrades in MyTEAM history, handing you the ultimate tool to maximize your collection and dominate the competition.For the first time ever, you can exchange any of your Player Cards (Free Agent cards excluded), even cards earned from Season level rewards, for elite rewards. We are raising the floor of utility for your entire collection, ensuring that every single card you earn, pull, or unlock is a meaningful asset toward building an unstoppable lineup. Even when you complete a Collection for a Collection Reward, cards will now become unauctionable rather than locked in, meaning they can still be used in The Exchange after being used to get a Collection Reward.Here is exactly how the new system puts the power back in your hands:The Premier Exchange: The Premier Exchange will feature one of the most powerful cards in MyTEAM each Season, and can be obtained by exchanging an assortment of cards from your collection.Regular Exchange Drops: At launch, three brand-new Exchange drops will go live every Friday, making a constant flow of new powerful Player Card rewards available. If you start an Exchange, you will be able to keep making progress towards it even after the timer runs out.Flexible Gem+ Exchanges: Exchange requirements scale with gem tiers, allowing you to use higher-tier cards to meet lower-tier requirements (like submitting a Diamond for an Amethyst+ Exchange). Any card that meets these requirements qualifies, regardless of whether you got it from a pack, the Auction House, a reward, or a Locker Code.In NBA 2K27, every card in your inventory has power, giving you more flexibility than ever to assemble a lineup that can go head-to-head with the best.THE BRAND-NEW PLAY TABThe moment you load into MyTEAM, the first thing you’ll notice is the completely redesigned Play tab. We built this setup to ensure that the newest, freshest content is waiting for you every single day.A Featured section sits right at the top of your screen, giving you instant access to the latest Challenges, Dominations, and highlighted ways to play. If you have go-to formats that you run every single session, you can now favorite your most-played modes to pin them directly to your Favorites row for seamless, one-click entry.A clean menu is great, but it’s nothing without the actual run. Let’s talk about how we’re shaking up multiplayer modes.ROTATING MULTIPLAYER MODESThe community has been vocal about wanting classic experiences back, and we listened. In NBA 2K27, fan-favorite ways to play like Triple Threat Online and Clutch Time Online are making their return with fresh challenges and rewards, alongside classic setups and brand-new experiences.These limited-time multiplayer modes will rotate throughout the year, with windows ranging from a single weekend, to a special Festival, or a full Season. Even if the rewards and lineup rules change, we’re looking to keep Triple Threat and Clutch Time multiplayer formats as regular staples of Limited Time Modes; whether it is meeting Salary Cap restrictions, building specialized lineups for Limited challenges, tracking Win Streaks, and competing for elite prizes, the multiplayer landscape will stay updated all year long. Starting in Season 1, Triple Threat Online will be available all Season, featuring a traditional ladder reward system including the opportunity to earn a mode completion reward player… which can also be used in The Exchange if they don’t fit your lineup or playstyle! With a 4-point line and 14 second shot clocks, the fast-paced Clutch Time Online will also return at launch, but with a limited window to make way for more unique rewards and ways to play in this unique format.Getting the win is always the priority, but this year, the actual journey of upgrading your cards on the court is getting revamped. ALL-NEW PLAYER XP SYSTEMOne of the biggest updates to MyTEAM in 2K27 is the introduction of a dedicated Player XP system, giving every single Player Card in your collection the ability to level up.You’ll earn XP simply by taking any Player Card onto the hardwood and putting in the work. If you deliver elite performances across any MyTEAM mode, you&#039;ll accelerate that progression and level up even faster.As your cards level up, you’ll unlock powerful rewards that directly stack on top of your existing boosts from Evolutions, Dynamic Duos, and Coach  ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46224406/fcec6a2546b20dfa0727599f280fdc97b222b793.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NBA, 2K27:, MyTEAM, Courtside, Report</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">The <i>NBA 2K27</i> MyTEAM experience has been completely streamlined so everything you need is right at your fingertips the second you fire up the game. </p><p class="bb_paragraph">On its surface, MyTEAM’s simplified menu and clean aesthetic is just the tip of the iceberg. Beneath the surface, this year features a major change to The Exchange, a new Player XP system, and more.</p><p class="bb_paragraph">Let's get right into this year’s enhancements.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>EXCHANGE WITHOUT LIMITS</b></div><p class="bb_paragraph">Building a dream MyTEAM squad takes serious strategy, and every card you pull should feel like a massive win. Instead of letting high-value cards sit on the bench, we’ve revolutionized The Exchange to deliver one of the biggest upgrades in MyTEAM history, handing you the ultimate tool to maximize your collection and dominate the competition.</p><p class="bb_paragraph">For the first time ever, you can exchange <i>any</i> of your Player Cards (Free Agent cards excluded), even cards earned from Season level rewards, for elite rewards. We are raising the floor of utility for your entire collection, ensuring that every single card you earn, pull, or unlock is a meaningful asset toward building an unstoppable lineup. Even when you complete a Collection for a Collection Reward, cards will now become unauctionable rather than locked in, meaning they can still be used in The Exchange <i>after<b> </b></i>being used to get a Collection Reward.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Here is exactly how the new system puts the power back in your hands:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The Premier Exchange:</b> The Premier Exchange will feature one of the most powerful cards in MyTEAM each Season, and can be obtained by exchanging an assortment of cards from your collection.</p></li><li><p class="bb_paragraph"><b>Regular Exchange Drops:</b> At launch, three brand-new Exchange drops will go live every Friday, making a constant flow of new powerful Player Card rewards available. If you start an Exchange, you will be able to keep making progress towards it even after the timer runs out.</p></li><li><p class="bb_paragraph"><b>Flexible Gem+ Exchanges:</b> Exchange requirements scale with gem tiers, allowing you to use higher-tier cards to meet lower-tier requirements (like submitting a Diamond for an Amethyst+ Exchange). Any card that meets these requirements qualifies, regardless of whether you got it from a pack, the Auction House, a reward, or a Locker Code.</p></li></ul><p class="bb_paragraph">In <i>NBA 2K27</i>, every card in your inventory has power, giving you more flexibility than ever to assemble a lineup that can go head-to-head with the best.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/464ce548712313fc989dd7ba7578778b0fe9249e.jpg"></p><div class="bb_h2"><b>THE BRAND-NEW PLAY TAB</b></div><p class="bb_paragraph">The moment you load into MyTEAM, the first thing you’ll notice is the completely redesigned Play tab. We built this setup to ensure that the newest, freshest content is waiting for you every single day.</p><p class="bb_paragraph">A Featured section sits right at the top of your screen, giving you instant access to the latest Challenges, Dominations, and highlighted ways to play. If you have go-to formats that you run every single session, you can now favorite your most-played modes to pin them directly to your Favorites row for seamless, one-click entry.</p><p class="bb_paragraph">A clean menu is great, but it’s nothing without the actual run. Let’s talk about how we’re shaking up multiplayer modes.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/385ba858f4762e96aafe9750a8b9d2fc8ba9df60.jpg"></p><div class="bb_h2"><b>ROTATING MULTIPLAYER MODES</b></div><p class="bb_paragraph">The community has been vocal about wanting classic experiences back, and we listened. In <i>NBA 2K27</i>, fan-favorite ways to play like <b>Triple Threat Online</b> and <b>Clutch Time Online</b> are making their return with fresh challenges and rewards, alongside classic setups and brand-new experiences.</p><p class="bb_paragraph">These limited-time multiplayer modes will rotate throughout the year, with windows ranging from a single weekend, to a special Festival, or a full Season. Even if the rewards and lineup rules change, we’re looking to keep Triple Threat and Clutch Time multiplayer formats as regular staples of Limited Time Modes; whether it is meeting Salary Cap restrictions, building specialized lineups for Limited challenges, tracking Win Streaks, and competing for elite prizes, the multiplayer landscape will stay updated all year long. </p><p class="bb_paragraph">Starting in Season 1, Triple Threat Online will be available all Season, featuring a traditional ladder reward system including the opportunity to earn a mode completion reward player… which can also be used in The Exchange if they don’t fit your lineup or playstyle! With a 4-point line and 14 second shot clocks, the fast-paced Clutch Time Online will also return at launch, but with a limited window to make way for more unique rewards and ways to play in this unique format.</p><p class="bb_paragraph">Getting the win is always the priority, but this year, the actual journey of upgrading your cards on the court is getting revamped.</p><p class="bb_paragraph"> </p><div class="bb_h2"><b>ALL-NEW PLAYER XP SYSTEM</b></div><p class="bb_paragraph">One of the biggest updates to MyTEAM in <i>2K27</i> is the introduction of a dedicated Player XP system, giving <i>every single</i> Player Card in your collection the ability to level up.</p><p class="bb_paragraph">You’ll earn XP simply by taking any Player Card onto the hardwood and putting in the work. If you deliver elite performances across any MyTEAM mode, you'll accelerate that progression and level up even faster.</p><p class="bb_paragraph">As your cards level up, you’ll unlock powerful rewards that directly stack on top of your existing boosts from Evolutions, Dynamic Duos, and Coach Cards. These unlocks can upgrade a card's baseline abilities by:</p><ul class="bb_ul"><li><p class="bb_paragraph">Boosting attributes</p></li><li><p class="bb_paragraph">Starting the game with Takeover right away</p></li><li><p class="bb_paragraph">Earning a permanent additional turbo meter to boost your stamina</p></li><li><p class="bb_paragraph">Adding an entirely extra Badge Slot</p></li></ul><p class="bb_paragraph">It’s not just about on-court production, either. Some levels will allow you to break Prize Basketballs whenever that player is in the lineup, or directly unlock packs and minigames. Certain levels will even put the choices in your hands, letting you choose between a 3-point shot boost and a driving dunk boost, or between a raw attribute boost and other rewards.</p><p class="bb_paragraph">Best of all, Player XP is tied to your account. If you choose to auction a card off or use it in an exchange, your progress isn't wiped. The moment you re-acquire that same card later down the line, you’ll pick up exactly where you left off.</p><p class="bb_paragraph">New Game Changer power-up cards have been added:  </p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Player XP Boost:</b> Increases a card’s Player XP.</p></li><li><p class="bb_paragraph"><b>Player XP Multiplier</b>: Applies a multiplier for all players' Player XP in the next game.</p></li><li><p class="bb_paragraph"><b>Clean Slate:</b> Removes all Player XP from a card so you can level up again and make different reward or boost choices.</p></li><li><p class="bb_paragraph"><b>Respec</b>: Make different reward or boost choices, without losing your Player XP.</p></li></ul><p class="bb_paragraph">Speaking of tracking down cards, the Auction House is breaking boundaries across platforms.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/ab1f2900233dc289c6ea0a51ab53fc306c82294c.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>UNIFIED AUCTION HOUSE</b></div><p class="bb_paragraph">For the first time, the Auction House is unified across PlayStation®5, XBOX Series X|S, and Nintendo Switch 2. This cross-platform integration creates the single largest pool of community-listed cards in MyTEAM history.</p><p class="bb_paragraph">For players, this means more variety on the market with a significantly higher probability of hunting down the exact cards your lineup needs at much more consistent, stable prices. </p><p class="bb_paragraph">On top of the unified player pool, we’ve expedited transactions when you acquire a card. Transactions will still be closely monitored, but there will no longer be a verification delay when you win an auction on PlayStation®5, XBOX Series X|S, or Nintendo Switch 2, giving you access to your new card immediately so you can add it to your lineup right away. After a transaction is completed, sellers will go through a much shorter verification process prior to redeeming a listing’s MyTEAM Points.</p><p class="bb_paragraph">Tracking down the cards you want is easier than ever: the Auction House is open to everyone right away; wishlist cards you don’t own yet in the collections menu and search for them all at once without complicated filters; you can now save searches so your most-used filters that you create are ready to go.</p><p class="bb_paragraph">Once you secure those high-tier cards from the market or a fresh pack, it's time to show them off to the community.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>TRIPLE THREAT PARK & ALL-STAR TEAM-UP</b></div><p class="bb_paragraph">Triple Threat Park is back, and this time we're executing a nighttime takeover of Skyline Park, surrounded by a massive, glowing city backdrop. The venue brings your favorite MyTEAM cards into a Park-style gameplay environment, featuring returning 2v2 and 3v3 co-op games alongside head-to-head team control matchups. Head over to the Showcase Spot to open packs and watch your NBA and WNBA stars walk right onto the big stage in front of everyone. </p><p class="bb_paragraph">If you walk right through the MyTEAM pop-up store, you’ll find yourself in All-Star Team-Up. Triple Threat Park and All-Star Team-Up now share a single lineup of priority cards, so there’s less setup and more playing across the two modes. </p><p class="bb_paragraph">This year, All-Star Team-Up games take place directly inside authentic NBA & WNBA arenas, fully backed by commentary from our esteemed broadcast crew to give your squad runs a true prime-time television feel. </p><p class="bb_paragraph">When a game loads, a new matchup screen displays each player's MyTEAM card alongside their top attributes and Badges, giving you a quick scouting report on who you are running with and playing against before the opening tip. On the court, your players now wear team-specific uniforms in both All-Star Team-Up and Triple Threat Park Co-Op for a more classic experience. For example, the Jaylen Brown Series 1 card will wear his new Philadelphia 76ers uniform.</p><p class="bb_paragraph">In All-Star Team-Up we’ve also reduced the number of wins from five to three to earn Squad Win rewards, and we've added individual Daily Win Streak rewards, similar to Triple Threat Park, so you can stack prizes every single day.</p><p class="bb_paragraph">Invite your friends to private matches at the new Squad vs. Squad kiosk in the All-Star Team-Up lobby. Connect with up to nine other players and get into a game together using your favorite MyTEAM cards.</p><p class="bb_paragraph">If you prefer a structured single-player gauntlet to test your collection's depth, our signature board game modes are ready for expansion.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/8540667ae2bec3536fa93f23cbe528b68b4819d7.jpg"></p><div class="bb_h2"><b>BREAKOUT & GAUNTLET</b></div><p class="bb_paragraph">Breakout is expanding in <i>2K27</i> with a new progression system that literally grows your game board every time you warp. As you advance in an ‘All Modes’ run, each board will drop new free spots, dishing out more rewards and choices when you reach the edge of the larger boards. Starting a brand-new run? Your previously unlocked warp corners will already be revealed, allowing you to map out your strategic path straight to the largest boards and the highest-tier rewards quicker.</p><p class="bb_paragraph">Gauntlet returns and now it’s infinite with a seasonal leaderboard celebrating those who can get the most wins in a run. In <i>NBA 2K26</i>, Gauntlet sent you down a 100-game straight path where each card could only be used once per run. In <i>NBA 2K27</i>, as long as you have eligible, playable Player Cards remaining in your deeper collection, you can keep your run alive and earn even more rewards.</p><p class="bb_paragraph">Gauntlet lineups now have Player Cards that are pre-selected for each game: one for Triple Threat, two for Clutch Time, and three for Full Lineups. This is a fun twist to strategize against and keeps each run unique.</p><p class="bb_paragraph">Along your Gauntlet journey, special shops will pop up, allowing you to trade remaining card uses from your collection in exchange for high-value rewards. Or, will you choose to skip the shop and earn some card uses back to extend your run? Build up your asset pool, protect your roster, and climb the seasonal leaderboard to see exactly how your skills stack up against the rest of the global <i>NBA 2K</i> community.</p><p class="bb_paragraph">Of course, climbing the ranks means running into powerful squads. If an opponent cooks you with a card you've never seen before, we’ve added a tool to help you strike back.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/e7fda6e9a64dcd212b5ec6f837efefccb9d50497.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>CARD DISCOVERY</b></div><p class="bb_paragraph">We’ve all faced an unstoppable card, leaving you wondering how to get that exact weapon into your own arsenal. Now, you can track them down instantly.</p><p class="bb_paragraph">A brand-new Scouting Report section within the Collections menu displays the recent Player Cards you’ve played against. Spot the card you’re interested in, wishlist it, or open the View Player menu and we will show you exactly how to acquire it; whether it’s currently available in the Pack Market, searchable on the unified Auction House, or directly earnable as a specific game mode reward.</p><p class="bb_paragraph">You can also use the Collection Search for Player Cards you do not own yet. Look up any player by name or minimum attribute threshold to see every available version of that card and how each one can be acquired.</p><p class="bb_paragraph">Even during games, the Pause and Coach menus now display the MyTEAM card for each player when making substitutions or checking the box score, so you always know exactly who you are up against. </p><p class="bb_paragraph">Once you know where to find them, you'll also want to look out for rare visual variants of those same top-tier players.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>NEW GEM TIERS & PLAYER CARD PARALLELS</b></div><p class="bb_paragraph"><i>2K27</i> is opening up the baseline card library with striking new aesthetics via new Gem Tiers and Player Card Parallels.</p><p class="bb_paragraph">In past years, Player cards between 90 and 99 OVR were grouped into just five categories: Amethyst, Diamond, Pink Diamond, Galaxy Opal, and Dark Matter. In<i> 2K27</i>, every single overall rating above 90 now gets its own exclusive gem tier and distinct visual design. We’ll be launching MyTEAM with our familiar gems, but stay tuned for the new tiers to debut throughout the year!</p><p class="bb_paragraph">Parallels act as alternate versions of a base Player Card, spanning across distinct Holo, Glass, Gem, and On Fire Parallels, and many more. Traditional Player Cards in <i>NBA 2K27</i> can feature alternate Parallel versions of itself, giving collectors a massive new avenue to showcase entirely unique lineup combinations. If you pull duplicate Parallels or find one on the unified Auction House, you can seamlessly merge them right into your existing base Player Card. Rather than forcing you to discard a card or choose one over the other, merging allows you to simply add new Parallels directly to your favorites. This process is purely visual, so it won’t affect your card's accumulated XP, active Badges, or equipped Shoes.</p><p class="bb_paragraph">You can freely alternate between your unlocked visual Parallels at any time from the menus to flex your collection's depth. Furthermore, adding multiple Parallels to a card may increase its overall value on the Auction House, and gives you more options when completing Exchanges or Challenges.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/ccc501b9ff1a5bd0076e961195f8263ebe342270.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>LOGIN FOR MORE REWARDS</b></div><p class="bb_paragraph">The Daily Login system has a new three-tier structure in <i>NBA 2K27</i> to reward you in new ways: </p><ol><li><p class="bb_paragraph">Each day you login in, you will earn a reward, just like previous versions of MyTEAM.  </p></li><li><p class="bb_paragraph">Earn additional rewards at login streak milestones for consecutive days, including three, five, and seven days in a row. Complete seven-day streaks and your streak rewards for the following days will be permanently upgraded. The more streaks you go on during the year, the better your next login streak rewards get.  </p></li><li><p class="bb_paragraph">Lifetime rewards are based on your total MyTEAM login days across all of <i>NBA 2K27</i>, regardless of whether those days were consecutive.</p></li></ol><p class="bb_paragraph"></p><div class="bb_h2"><b>EXHIBITIONS</b></div><p class="bb_paragraph">Have a high-rated MyTEAM card that’s currently riding the bench or doesn't quite fit your primary scheme? Don't let them gather dust. Send them away on an Exhibition mission, and they’ll return with useful rewards for your club.</p><p class="bb_paragraph">This year, we’re giving you more power to choose which Player Cards you send out. Just keep the risk in mind: if you try to send a lower-tier card, your overall probability of mission success drops. For example, you can send a Gold card when a mission calls for a Ruby, but you will risk your players returning empty-handed.</p><p class="bb_paragraph">Successfully completing Exhibition missions will help you rise up the Exhibition Win Streak ladder, with a repeatable top reward if you can maintain your win streak. If you lose your win streak, you reset from the bottom of the ladder, but you can earn everything again.</p><p class="bb_paragraph">Looking to get your cards back early? Some missions can be ended early by completing games in other modes.</p><p class="bb_paragraph">Take your time and deploy a card that perfectly fits the Exhibition requirements, and secure your guaranteed reward.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>AND MUCH MORE</b></div><div class="bb_h3"><b>Getting Started in MyTEAM</b></div><p class="bb_paragraph">Getting started with the Welcome to MyTEAM games will have you build a lineup around <i>NBA 2K27</i> cover athlete Victor Wembanyama. Upgrade from your starter kit with 10 cards and start your journey with a boost to your collection and power on the court.</p><div class="bb_h3"><b>Hone Your Skills</b></div><p class="bb_paragraph">New to MyTEAM or need a refresher? A new set of intermediate Tutorial challenges walks you through features like Coach Development, Evolutions (for your annual Starter Evolution cards!), Dynamic Duos, and Collection Complete rewards.</p><div class="bb_h3"><b>New Domination Sets</b></div><p class="bb_paragraph">Domination returns with new sets of varying lengths throughout the year. Sets can now be shorter or longer than 33 total games. Get started at launch facing a traditional 33-game Domination against the NBA’s current lineups, and an 18-game Domination against the WNBA’s.</p><div class="bb_h3"><b>Become a Showdown Champion</b></div><p class="bb_paragraph">Showdown brings back popular elements from past competitive modes. Once you reach Tier 1, you must go undefeated to claim the Showdown Championship, and if you can do it your team celebrates together with a ring ceremony. Winning the championship adds the coveted title to your MyTEAM Arena, and a Seasonal reward which can be earned multiple times.</p><div class="bb_h3"><b>Salary Cap Updates</b></div><p class="bb_paragraph">Salary Cap Online joins the rotating slate of Limited Time Modes and, for the first time in MyTEAM, may show up as an extra lineup requirement for Triple Threat Online and Clutch Time Online. Salary Cap lineup rules may also appear in single-player Challenges, offering new ways to play with that lineup-building format year-round.</p><div class="bb_h3"><b>Expanded Lineups</b></div><p class="bb_paragraph">MyTEAM’s Full Lineups are expanding from 13 players to 15. All five positions now include three lineup slots, giving you more depth and flexibility when building and managing your team. Lineups are easier to view, so you can make roster decisions with quick substitution options that deliver a consistent bench preset.</p><div class="bb_h3"><b>Easy Access to Coaching</b></div><p class="bb_paragraph">Coaching now appears as a new option under the Manage tab, separated from lineups for convenience and to make it easier to start Coach Training Challenges, which can unlock new Badges for your cards. Coach Points have been removed, meaning Training Challenges are now unlocked directly based on your coach’s skill level in the different disciplines for a more streamlined experience.</p><div class="bb_h3"><b>Shoe Cards</b></div><p class="bb_paragraph">Shoe tiers are tied to <i>NBA 2K27</i>’s new <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnba.2k.com%2F2k27%2Ffeatures%2Fgameplay%2F" target="_blank" rel=" noopener"><u>Takeover system</u></a> and determine how many Takeover Abilities you can assign to a Player Card across Shooting, Finishing, Playmaking, Defense, and Rebounding disciplines.</p><div class="bb_h3"><b>Festival Events are Back</b></div><p class="bb_paragraph">Festival events are returning in <i>NBA 2K27</i> and converting Event Cards in The Exchange can now be done with a single button press, replacing the previous process of upgrading and downgrading them one tier at a time.</p><div class="bb_h3"><b>Multi-Select Quicksell & Send to Auctions</b></div><p class="bb_paragraph">A long-standing community wishlist item, multi-select has been expanded in Collections. You can now send these selections directly to your Auction House, or to be quicksold for MyTEAM Points. This can be done either through specific collections or even through Search results.</p><div class="bb_h3"><b>Refreshed MyTEAM Arena</b></div><p class="bb_paragraph">The MyTEAM Arena returns as your starting stadium, with a new set of <i>2K26’s </i>Top 10 REP names adorning your court. The MyTEAM Arena is refreshed with a new hardwood aesthetic,  new bleachers bringing the fans closer to the action, and even more banners and trophies to display while competing against the community.</p><div class="bb_h3"><b>MyTEAM REP Rewards</b></div><p class="bb_paragraph">MyTEAM REP rewards return with a mysterious MyTEAM G.O.A.T. available as the highlight Dark Matter REP tier reward. Along the way, unlock LED Floors to wow your opponents and more exclusive rewards.</p><div class="bb_h3"><b>New Environments</b></div><p class="bb_paragraph">Triple Threat and Clutch Time have moved out of the ‘House of Clutch’ to new environments. Triple Threat on a lively city street corner features swappable court floors for the first time in MyTEAM, earned through MyTEAM REP (including a version of the LED Floor). Clutch Time goes to the rooftops with a breathtaking roofed court featuring your favorite NBA, WNBA, or custom floors with a digital 4-point line added to your lineup’s court.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>THE BUZZER BEATER</b></div><p class="bb_paragraph">MyTEAM in <i>NBA 2K27</i> is streamlined, direct, and built entirely around one core philosophy: every single card matters<b>.</b></p><p class="bb_paragraph">While we are thrilled to deliver the highly anticipated return of classic multiplayer modes, introduce the game-changing Player XP system, and roll out stunning new Parallels, the true foundation of this year's experience lies within The Exchange.</p><p class="bb_paragraph">We've revolutionized how you build and manage your squad to ensure no card is ever left gathering dust. The Exchange isn't just a feature in <i>NBA 2K27</i>, it's your ultimate strategic advantage. It is the engine that will drive your progression, maximize the value of your entire collection, and keep your lineup deadly from Season 1 to the final buzzer.</p><p class="bb_paragraph"><i>*NBA 2K27 includes optional in-game purchases and paid random items. Online play requires an Internet connection and NBA 2K Account. Console online play requires separate paid subscription. Crossplay is only available on PS5 & XBOX Series X|S. </i></p>]]> </content:encoded>
</item>

<item>
<title>NBA 2K27: MyNBA Courtside Report</title>
<link>https://xinker.org/nba-2k27-mynba-courtside-report</link>
<guid>https://xinker.org/nba-2k27-mynba-courtside-report</guid>
<description><![CDATA[ We heard your feedback loud and clear. For NBA 2K27, our team&#039;s mission for MyNBA was simple: get back to basics and deliver the improved, core franchise experience our community deserves. This year is all about giving you the power to put your vision into action.We’ve refined foundational elements of the mode, featuring realistic CBA contract negotiations and a brand-new GM Trust system, every decision carries real weight as you obsess over roster construction and outsmart 29 other front offices.After cementing those features, we couldn&#039;t resist adding one more thing.Enter MyNBA Legacy. We’ve built a massive, 100-year universe offering a new player-focused RPG experience right within MyNBA. From picking your favorite athlete and reverting them to rookie form, to leveling them up and forging an unprecedented career path, it gives you the ultimate tools to change how basketball history is remembered.Here is how you will run the league in 2K27.FREE AGENCY REVAMP &amp; IMPROVED CONTRACTSFree agency in NBA 2K27 has been improved to capture the high-stakes drama of the real-world NBA offseason.The Moratorium Period &amp; Pitching Max PlayersBefore free agency officially opens, you’ll sit down with marquee max-level free agents to make early pitches and lock in commitments before the free agency window opens.Top-tier free agents will take various factors into account when they receive max offers from multiple teams. To convince a superstar to sign, you&#039;ll need to offer attractive contract perks and make binding promises during negotiations:Roster Demands: Max players can demand general roster influence, ask you to promise to sign or retain a close friend or Dynamic Duo partner, or demand that you trade away or refuse to sign a personal rival.Lifelong Loyalty Promises: In real life, top-tier free agents always get max contracts. New to 2K27, we’ve expanded the tools you have available to see what you can use to convince a player to join beyond just the simple dollar amount.Performance Bonuses &amp; Incentives: Structure contracts with performance incentives based on individual or team milestones (such as making All-NBA, winning Defensive Player of the Year, or reaching the Conference Finals). Incentives are evaluated as Guaranteed, Likely, or Unlikely, directly impacting your cap space based on real CBA guidelines.During the free agency moratorium period, a brand-new menu acts as a scrollable depth chart showcasing the best available players at each position. This lets you quickly identify positional scarcities and monitor which top players are flying off the board, ensuring you know exactly when and where you need to strike fast. To keep you fully informed throughout the process, we’ve also added daily recap screens that highlight major signings, provide league power rankings, track the remaining high-value talent, and deliver a final offseason summary detailing the biggest winners and losers across the league.TEAM DYNAMICS &amp; GM TRUSTBuilding a champion requires more than raw talent; it requires credibility and locker room harmony. In 2K27, we revamped player morale and introduced GM Trust.Morale, Personality Clashes, &amp; Dynamic DuosThe morale system now actively tracks long-standing friendships, intense rivalries, and complex personality traits across the league&#039;s top players. These relationships develop naturally based on real-world factors. Friendships can organically build from a shared history—such as playing together internationally, in high school, or in college—or even just hailing from the same hometown area. Conversely, rivalries are forged in the fire of competition. A player repeatedly knocked out of the postseason by the exact same opponent will harbor a very real grudge, bringing extra fire and intensity to those matchups, especially in critical playoff elimination games.Personality also plays a massive role in your team&#039;s success. Clashing mentalities—like trying to pair two demanding Alpha Dogs or forcing a Keep It Real player to coexist with a &quot;Pat My Back&quot; teammate—can create severe locker room friction and actively derail your team chemistry. Players that have personality mismatches will build chemistry more slowly, and lose it more quickly if you start to lose.On the flip side, building strong bonds pays massive dividends. When two star players maintain a high Friendship rating (50+), they officially form a Dynamic Duo, which allows for an even bigger OVR improvement. Sharing the floor with a Duo partner grants both players dynamic attribute buffs during games. If you take it a step further and three top stars share an elite friendship, they form a true Big 3, unlocking maximum team-wide boosts as long as they stay together.Earning &amp; Losing GM TrustAs the general manager, you’ll now maintain a dynamic Trust rating starting at 50. Your Trust rating dictates how believable your promises are during free agency negotiations and directly impacts locker room morale.Governor Directives span all MyNBA modes; compl ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46224406/3c3fa10d91c77dbede0a38a1c16253018737289d.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NBA, 2K27:, MyNBA, Courtside, Report</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We heard your feedback loud and clear. </p><p class="bb_paragraph">For <i>NBA 2K27</i>, our team's mission for MyNBA was simple: get back to basics and deliver the improved, core franchise experience our community deserves. This year is all about giving you the power to put your vision into action.</p><p class="bb_paragraph">We’ve refined foundational elements of the mode, featuring realistic CBA contract negotiations and a brand-new GM Trust system, every decision carries real weight as you obsess over roster construction and outsmart 29 other front offices.</p><p class="bb_paragraph">After cementing those features, we couldn't resist adding <i>one more thing</i>.</p><p class="bb_paragraph">Enter MyNBA Legacy. We’ve built a massive, 100-year universe offering a new player-focused RPG experience right within MyNBA. From picking your favorite athlete and reverting them to rookie form, to leveling them up and forging an unprecedented career path, it gives you the ultimate tools to change how basketball history is remembered.</p><p class="bb_paragraph">Here is how you will run the league in 2K27.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>FREE AGENCY REVAMP & IMPROVED CONTRACTS</b></div><p class="bb_paragraph">Free agency in <i>NBA 2K27</i> has been improved to capture the high-stakes drama of the real-world NBA offseason.</p><div class="bb_h3"><b>The Moratorium Period & Pitching Max Players</b></div><p class="bb_paragraph">Before free agency officially opens, you’ll sit down with marquee max-level free agents to make early pitches and lock in commitments before the free agency window opens.</p><p class="bb_paragraph">Top-tier free agents will take various factors into account when they receive max offers from multiple teams. To convince a superstar to sign, you'll need to offer attractive contract perks and make binding promises during negotiations:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Roster Demands:</b> Max players can demand general roster influence, ask you to promise to sign or retain a close friend or Dynamic Duo partner, or demand that you trade away or refuse to sign a personal rival.</p></li><li><p class="bb_paragraph"><b>Lifelong Loyalty Promises:</b> In real life, top-tier free agents always get max contracts. New to <i>2K27</i>, we’ve expanded the tools you have available to see what you can use to convince a player to join beyond just the simple dollar amount.</p></li><li><p class="bb_paragraph"><b>Performance Bonuses & Incentives:</b> Structure contracts with performance incentives based on individual or team milestones (such as making All-NBA, winning Defensive Player of the Year, or reaching the Conference Finals). Incentives are evaluated as Guaranteed, Likely, or Unlikely, directly impacting your cap space based on real CBA guidelines.</p></li></ul><p class="bb_paragraph">During the free agency moratorium period, a brand-new menu acts as a scrollable depth chart showcasing the best available players at each position. This lets you quickly identify positional scarcities and monitor which top players are flying off the board, ensuring you know exactly when and where you need to strike fast. </p><p class="bb_paragraph">To keep you fully informed throughout the process, we’ve also added daily recap screens that highlight major signings, provide league power rankings, track the remaining high-value talent, and deliver a final offseason summary detailing the biggest winners and losers across the league.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/f76833d11f58f28b384c0d2b87ec0b36e63d9e75.png"></p><div class="bb_h2"><b>TEAM DYNAMICS & GM TRUST</b></div><p class="bb_paragraph">Building a champion requires more than raw talent; it requires credibility and locker room harmony. In <i>2K27</i>, we revamped player morale and introduced GM Trust.</p><div class="bb_h3"><b>Morale, Personality Clashes, & Dynamic Duos</b></div><p class="bb_paragraph">The morale system now actively tracks long-standing friendships, intense rivalries, and complex personality traits across the league's top players. These relationships develop naturally based on real-world factors. Friendships can organically build from a shared history—such as playing together internationally, in high school, or in college—or even just hailing from the same hometown area. Conversely, rivalries are forged in the fire of competition. A player repeatedly knocked out of the postseason by the exact same opponent will harbor a very real grudge, bringing extra fire and intensity to those matchups, especially in critical playoff elimination games.</p><p class="bb_paragraph">Personality also plays a massive role in your team's success. Clashing mentalities—like trying to pair two demanding Alpha Dogs or forcing a Keep It Real player to coexist with a "Pat My Back" teammate—can create severe locker room friction and actively derail your team chemistry. Players that have personality mismatches will build chemistry more slowly, and lose it more quickly if you start to lose.</p><p class="bb_paragraph">On the flip side, building strong bonds pays massive dividends. When two star players maintain a high Friendship rating (50+), they officially form a Dynamic Duo, which allows for an even bigger OVR improvement. Sharing the floor with a Duo partner grants both players dynamic attribute buffs during games. If you take it a step further and three top stars share an elite friendship, they form a true Big 3, unlocking maximum team-wide boosts as long as they stay together.</p><div class="bb_h3"><b>Earning & Losing GM Trust</b></div><p class="bb_paragraph">As the general manager, you’ll now maintain a dynamic Trust rating starting at 50. Your Trust rating dictates how believable your promises are during free agency negotiations and directly impacts locker room morale.</p><p class="bb_paragraph">Governor Directives span all MyNBA modes; complete MyGM tasks in MyGM, secure player extensions, and re-sign your own free agents to increase your Trust. Conversely, breaking promises or trading players on multi-year contracts causes your Trust to drop. If your Trust plummets, top free agents will refuse to take your contract promises at face value, forcing you to overpay to secure talent.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/ba8586be30c9ca412a3dad237766684a921fc608.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>COMMUNITY REQUESTS: BACK TO BASICS</b></div><p class="bb_paragraph">We spent a significant amount of time addressing the top feedback from the MyNBA community, integrating highly requested administrative tools and roster management features. Our focus was to rebuild the core elements of MyNBA and support the evolution of the sport through these changes. Here are just 21 examples of the many exciting updates we made in <i>2K27</i>:</p><ol><li><p class="bb_paragraph">Expand your trade negotiations up to four teams simultaneously, with the asset cap increased from six to nine assets per team.</p></li><li><p class="bb_paragraph">Negotiate contract buyouts with veteran players on expiring deals and hunt for late-season additions on the dedicated Buyout Market.</p></li><li><p class="bb_paragraph">Experience the realistic roster-building constraints of the CBA's Second Apron, including trade restrictions and tax penalties for high-spending teams.</p></li><li><p class="bb_paragraph">Added 75 additional historic courts in MyNBA Eras.</p></li><li><p class="bb_paragraph">Eurostash contracts have been on ice since <i>NBA 2K24</i>, but they’re returning in <i>2K27</i> after receiving some significant improvements. To give players the version they deserve, we had to go under-the-hood and rewrite the system to offer a more authentic and enjoyable experience.</p></li><li><p class="bb_paragraph">MyNBA’s All-Star Weekend has been updated to reflect the NBA’s modern format.</p></li><li><p class="bb_paragraph">Added the new 3-2-1 lottery system and all of the smaller, minor details included. This is also now available as a rule change, as well as a historic change if starting before the Modern Era.</p></li><li><p class="bb_paragraph">Added new styles of playoff series home/away games for 5- and 7-game series. We now support straight alternating home and away, as well as 2-2-1 for best-of-5 series, and alternating, 2-2-1-1-1, and 2-3-2 for best-of-7 series.</p></li><li><p class="bb_paragraph">Added players’ birthplaces and high school to their information. This is used in helping determine if players should have starting relationships with each other from being in the same region, high school, or college.</p></li><li><p class="bb_paragraph">Added the ability to add in cash considerations for trades. This includes both making sure it’s an asset that can be added to the trade menu and proper evaluation by team as to how much the cash is actually worth.</p></li><li><p class="bb_paragraph">Added a new setting to disable historic changes; this will prevent things like new expansion teams to be added, rule changes, or rebranding as long as disabled. Then later, if re-enabled, the new historic changes will occur from that point forward.</p></li><li><p class="bb_paragraph">Changed it so heaves at the end of a quarter count for team attempts, but don’t count as a shot attempt if missed.</p></li><li><p class="bb_paragraph">Added a new rule change that, if a team calls a timeout when they have none left, if they should keep or lose possession, plus the technical.</p></li><li><p class="bb_paragraph">Allow for better matchup comparison when at neutral locations, such as the final NBA Cup (In-Season Tournament) game.</p></li><li><p class="bb_paragraph">Added the NBA Cup to player histories, so it can now be tracked for both players and staff.</p></li><li><p class="bb_paragraph">Added support for variant cities for the NBA Cup (In-Season Tournament), so we can have both the real location in Indianapolis this year, but also support having it in previous years in Las Vegas, as well as a historic change to account for the change in venue that will occur automatically.</p></li><li><p class="bb_paragraph">Added a rule change for Clutch Player of the Year.</p></li><li><p class="bb_paragraph">Added limited 10-day contracts to both the NBA and WNBA.</p></li><li><p class="bb_paragraph">Improved the first apron’s effects so it better matches the CBA.</p></li><li><p class="bb_paragraph">Fixed an error in tiebreaker rules. These are very important because any deviation between how we calculate the play-ins and playoff tiebreakers and the real-life NBA could cause Start Today to break if they come to different results.</p></li><li><p class="bb_paragraph">Improved how we calculate defense when affecting shot probabilities—now there’s an inherent cap to how much they can potentially interfere. This does not impact shooting odds when playing in-game on the sticks.</p><p class="bb_paragraph"></p></li></ol><div class="bb_h2"><b>MORE RULE CHANGES & DRAFT CLASS PLAYLISTS</b></div><p class="bb_paragraph">League customization reaches new heights in <i>2K27</i> with the Rule Change engine.</p><p class="bb_paragraph">Front offices are no longer restricted to five rule proposals per offseason. You can now explore, review, and vote on an unlimited number of pending rule proposals across broken-down categories. The updated interface provides detailed historical context, descriptions, and custom sliders for every proposed change.</p><p class="bb_paragraph">To complement our 100-year franchise window, you can now create Historic Draft Playlists. Easily line up sequential historical draft classes to automatically populate your league across decades, or randomize player entries to create alternate-reality draft classes for endless replayability. There are a few ways to get the most out of your replay, and they can be mixed and matched:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Loop: </b>If you hit the end, you’ll start from the beginning of the playlist.</p></li><li><p class="bb_paragraph"><b>Shuffle: </b>Players are randomly dispersed from the total players pool, leading to randomized draft classes without duplicate players.</p></li><li><p class="bb_paragraph"><b>Reverse:</b> Use classic draft classes, but go in reverse.</p></li></ul><p class="bb_paragraph">Continuing our commitment to making MyNBA as authentic as possible, we’ve brought back even more retro arena floors and classic uniforms. We've also taken that historical accuracy a step further behind the scenes: each era now features updated contract-length rules that better mirror the real-world Collective Bargaining Agreement (CBA) in effect during that specific time period.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/b74142ae498ad977771fd766a9c5d85fd28c2f9b.jpg"><img src="https://clan.fastly.steamstatic.com/images/46224406/b4e5c48f6a80b1c91016e98fbbc4e5ae4ae439bb.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>MyNBA Legacy: Build a 100-Year Dynasty</b></div><p class="bb_paragraph">The headline addition to MyNBA in <i>NBA 2K27</i> is MyNBA Legacy, a single-player, player-locked mode that bridges the gap between running the front office and dominating on the hardwood; whether you’re committed to writing the next century of NBA history, or looking for a casual sandbox experience, MyNBA Legacy has something for everyone.</p><p class="bb_paragraph">When you start a MyNBA Legacy save in the Modern Era, you can pick any player to be your Legend, with the option to play with their current attributes and badges, or revert them back to their rookie form to potentially earn more XP by completing statistical milestones. From there, you play as both the general manager executing front-office operations and the locked player on the court. Because MyNBA Legacy is a single-player sandbox, there are no artificial limits: you can grow your player into an absolute stat-sheet-stuffing cheat code.</p><div class="bb_h3"><b>Attribute Progression, Training Camps, & Badges</b></div><p class="bb_paragraph">In MyNBA Legacy, progression is driven by your performance and strategic planning. Instead of standard rating increases, you earn experience by hitting per-game stat goals, securing season awards (such as MVP, Defensive Player of the Year, or Rookie of the Year), making deep playoff runs, and chasing down all-time career statistical records. Complete statistical milestones by playing, simulating games, or a combination of both.</p><p class="bb_paragraph">As you continue to earn XP, eventually you’ll increase your Legend’s tier, giving two main benefits: Badge Tiers and Performance Points:</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Badge Tiers</b>: Level up your badges to unlock higher tiers. As an example, Tier 14 is the Legend tier with 1 Legend, 5 Hall of Fame, 12 Gold, 8 Silver and 8 Bronze badges. Tiering up to 15, G.O.A.T. instead gives you 3 Legend, 7 Hall of Fame, 10 Gold, 10 Silver and 10 Bronze badges. You can freely change, swap, and upgrade badges whenever you like, so feel free to experiment and see what works best.</p></li><li><p class="bb_paragraph"><b>Performance Points</b>: XP converts to Performance Points in a ratio of 1:1, but can be freely spent to make your Legend better. The main thing to buy are Training Camps that give a permanent increase to specific attribute suites like Outside Shooting, Playmaking, or Perimeter Defense. In addition, there are a ton of special Bonus Abilities you can buy to improve your Legend and also give benefits to their legacy. The full list can be found below.</p></li></ul><p class="bb_paragraph">The goal for any legacy is to hit Tier 30—Eternal G.O.A.T. tier where every badge is a legend badge. A tough ask for a single player, a Legend can buy Bonus Abilities to pass along to their family tree to make each player’s start bigger and better, and hit Eternal G.O.A.T. through a legacy’s hard work.</p><div class="bb_h3"><b>Bonus Abilities</b></div><p class="bb_paragraph">As noted above, you can spend your hard-earned Performance Points on standalone Bonus Abilities, unlocking game-changing perks like ultimate injury protection, infinite stamina, and highly favorable contract terms. Check out the full list of upgrades below:</p><p class="bb_paragraph"><b>Legacy Bonuses</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Family Skills: </b>Choose any of your badges. All of your current Legend’s future kids in the run will inherit that badge and level.</p></li><li><p class="bb_paragraph"><b>Private Lessons: </b>All of your current Legend’s future kids will start with an additional training camp.</p></li><li><p class="bb_paragraph"><b>Legacy: </b>Choose any other non-legacy Bonus Ability you have. All of your current Legend’s future kids will also inherit that bonus ability.</p></li></ul><p class="bb_paragraph"><b>Player Health</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>The Long Haul:</b> Your legend will no longer receive career-ending injuries.</p></li><li><p class="bb_paragraph"><b>Protected: </b>An improvement of The Long Haul, instead your Legend will no longer receive major injuries that would end their season.</p></li><li><p class="bb_paragraph"><b>Immune: </b>An improvement of Protected, instead your Legend will no longer receive any injuries of any kind.</p></li><li><p class="bb_paragraph"><b>Hyperbaric Therapy:</b> All players in MyNBA experience regression every year after a certain age, where their physical attributes decline. In MyNBA Legacy, you can prevent this by having your player have a certain number of training camps to fight regression and keep their attributes permanently. Hyperbaric Therapy reduces the number of camps required here by 1 for each time acquired.</p></li><li><p class="bb_paragraph"><b>Limitless Stamina: </b>Your Legend’s maximum energy doesn’t deplete over the course of the game, allowing them to play huge minutes without issue.</p></li></ul><p class="bb_paragraph"><b>Player Improvement</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Training Camp:</b> The heart of MyNBA Legacy attribute progression; more detail above.</p></li><li><p class="bb_paragraph"><b>Pave the Way: </b>Improve the potential of all of your Legend’s future kids by 5. Each new kid can purchase this again, allowing for stacking future potential. Potential determines how expensive training camps are, so having maxed potential will save a ton of Performance Points in the long run.</p></li><li><p class="bb_paragraph"><b>Legendary Skills: </b>Immediately gain a new Legend-tier badge.</p></li><li><p class="bb_paragraph"><b>Offering: </b>Permanently disable a specific badge for your Legend and their kids. In exchange, gain a permanent boost to XP gained from most sources.</p></li><li><p class="bb_paragraph"><b>Hardware Collector: </b>Gain more XP from winning personal accolades like MVP.</p></li></ul><p class="bb_paragraph"><b>Miscellaneous</b></p><ul class="bb_ul"><li><p class="bb_paragraph"><b>On-Court Coach:</b> Just like the fan-favorite badge in MyCAREER, your AI teammates will instantly listen to you when you call for the ball or command them to shoot.</p></li><li><p class="bb_paragraph"><b>Sim Baller: </b>Improves XP earned by 20%. This bonus temporarily goes down in the season for each game you play on the sticks, resetting back to 20% next season.</p></li><li><p class="bb_paragraph"><b>Team-Friendly Deal:</b> Your contract only costs 85% of its actual market value against the cap.</p></li><li><p class="bb_paragraph"><b>Anything for a Ring:</b> Your contract is always locked in at the league minimum, freeing up maximum cap space to help build a superteam.</p></li><li><p class="bb_paragraph"><b>Limitless Stamina:</b> Your stamina no longer depletes during games, keeping you perfectly fresh from tip-off to the final buzzer.</p></li></ul><p class="bb_paragraph">Ultimately, MyNBA Legacy is all about cementing your all-time greatness. A few of these elite Bonus Abilities are even specifically designed to let you pass your hard-earned skills down to the next generation, ensuring your impact on the league lasts long after you finally hang up your jersey.</p><div class="bb_h3"><b>Generational Legacies & 100-Year Franchise Runs</b></div><p class="bb_paragraph">In <i>2K27</i>, we've increased the number of years players can play before retirement from 24 to 25. In addition, we’ve expanded the playable franchise length from 80 years to 100 years in MyNBA, MyGM, and MyNBA Legacy. For MyNBA Legacy, players can retire and move on to their son’s career, meaning you can play four 25-year careers, or five 20-year careers. </p><p class="bb_paragraph">When your legend's career eventually comes to an end, the journey doesn't stop. You can choose to pass along your legacy to your player’s child. Through a stacking progression system, future generations inherit a portion of their parent's starting badges, training camp bonuses, and special abilities. Whether you play for one franchise or several over the course of your career, if you win championships your descendants will start their careers with massive permanent bonus points, giving them an unprecedented head start on their own path to immortality.</p><p class="bb_paragraph">For elite Managers who reach Eternal G.O.A.T. status, <i>2K27</i> introduces up to 20 scaling difficulty modifiers:</p><ol><li><p class="bb_paragraph"><b>Ranked:</b> Play with ranked settings enabled.</p></li><li><p class="bb_paragraph"><b>Tougher Goals:</b> Season Excellence goals are more difficult.</p></li><li><p class="bb_paragraph"><b>Stifled Potential:</b> Lower your potential rating.</p></li><li><p class="bb_paragraph"><b>Injury Risk:</b> The Long Haul bonus is no longer free and must be acquired.</p></li><li><p class="bb_paragraph"><b>Automatic Max: </b>You’re always forced to sign a max contract.</p></li><li><p class="bb_paragraph"><b>Early Peak: </b>Attribute regression begins at a younger age.</p></li><li><p class="bb_paragraph"><b>Inflation: </b>The costs of training camps increase by 10%.</p></li><li><p class="bb_paragraph"><b>Gym Fees: </b>The Limitless Stamina bonus costs three times as much.</p></li><li><p class="bb_paragraph"><b>Vocal Haters: </b>Finals MVP voting is unfairly based only on your worst game of the series.</p></li><li><p class="bb_paragraph"><b>The Hard Road: </b>In the offseason, you’ll be forced to go to a team low in the power rankings you haven’t won with yet.</p></li><li><p class="bb_paragraph"><b>The Long Road:</b> More XP required to tier up, meaning slower badge progression but a higher ceiling you haven’t won with yet.</p></li><li><p class="bb_paragraph"><b>Voter Fatigue: </b>Each MVP you have already won lowers your MVP vote share in future races.</p></li><li><p class="bb_paragraph"><b>Coach’s Orders: </b>Head Coach knows best. Your first training camp is randomized.</p></li><li><p class="bb_paragraph"><b>Limited Trades: </b>You can only complete 10 trades in a season.</p></li><li><p class="bb_paragraph"><b>Too Many Opps: </b>Playoff opponents start hot in all elimination games.</p></li><li><p class="bb_paragraph"><b>The Hardest Road: </b>In the offseason, you’ll be forced to go to the lowest team in the power rankings you haven’t won with yet.</p></li><li><p class="bb_paragraph"><b>Father Time: </b>You’ll need an additional training camp per season to prevent the effects of regression.</p></li><li><p class="bb_paragraph"><b>Tough Critics: </b>It’s tougher to win MVP and Defensive Player of the Year.</p></li><li><p class="bb_paragraph"><b>Few Trades: </b>You can only complete five trades in a season.</p></li><li><p class="bb_paragraph"><b>Above and Beyond: </b>Career legacy goal targets are increased by 25% across the board. XP awarded stays the same.</p></li></ol><p class="bb_paragraph">These challenging options add fun twists, such as strict trade caps, severe voter fatigue in award races, and forced worst-game weighting in Finals MVP voting to test your skills to the absolute limit.</p><p class="bb_paragraph">In MyNBA Legacy, you have total creative control. You can freely edit Attributes and Badges, letting you bypass traditional progression rules to build your superstar exactly how you see fit. But if you're chasing ultimate bragging rights, step into Ranked Mode. This highly competitive arena locks you into a strict, standardized ruleset, ensuring your legacy is built on pure skill and determination.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/751886de03db131c2f6c7eed5906c58b8deee130.jpg"></p><div class="bb_h2"><b>THE BUZZER BEATER</b></div><p class="bb_paragraph">MyNBA in <i>NBA 2K27</i> isn't about sitting back and watching simulation numbers roll by, it's about taking complete control of the Association.</p><p class="bb_paragraph">Whether you're carving out a century-spanning family legacy in MyNBA Legacy, navigating the tightropes of the modern CBA, or forging an iconic Big 3 to dominate the league, the power is entirely in your hands.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>*NBA 2K27 includes optional in-game purchases and paid random items. </i></p>]]> </content:encoded>
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<item>
<title>NBA 2K27: Gameplay Courtside Report</title>
<link>https://xinker.org/nba-2k27-gameplay-courtside-report</link>
<guid>https://xinker.org/nba-2k27-gameplay-courtside-report</guid>
<description><![CDATA[ Gameplay in NBA 2K27 strives for the most balanced experience to date, introducing meaningful new offensive tools and reworked defensive systems to deliver a rewarding experience on both ends of the floor. Powered by ProPLAY®, the game continues to push the limits of courtside authenticity by leveraging advanced machine learning capabilities. When you take the hardwood in 2K27, you’ll see heightened fidelity in animations and the real-time evolution of on-court adjustments. As players around the league find new ways to create separation, we’re finding new ways to innovate—giving hoopers of all skill levels the ultimate playground to prove they belong. Dive into this year&#039;s massive gameplay enhancements and see what separates the greats from the best.CREATIVE OFFENSIVE WEAPONSEvery year, NBA players expand their game with more creativity on offense. Thanks to ProPLAY®, we’re able to capture these inspired moves and add another layer of creativity to your offensive bag, giving slashers and playmakers elite tools to freeze defenders and break down coverage.Step-Through Up-and-UndersSuperstars like Shai Gilgeous-Alexander, Anthony Edwards, and Luka Dončić have completely mastered the art of the step-through up-and-under to generate clean separation. For the first time ever, you can completely replicate their craftiness in 2K27. Whether you&#039;re actively driving to the basket, backing down an opponent in the post, or sizing up a defender on the perimeter, you can execute a pump fake and immediately push the Pro Stick in one of five directions. This triggers an authentic step-through layup or jumper in that corresponding direction, giving you a lethal counter to catch the defender off guard. Signature movements from elite scorers like Donovan Mitchell have been captured via ProPLAY® to bring these complex sequences to life with absolute real-world fidelity.Expanded Dribbling CustomizationUnleash your full bag with an unrestricted dribbling customization suite. Signature dribbling packages have been broken out into individual, decoupled movements. This allows hoopers to personalize every aspect of their attack arsenal—meaning you can seamlessly combine Stephen Curry’s behind-the-back slide with Trae Young’s shifty escape cross. Experiment with endless animation combinations to find your perfect fit.Here is the full list of customizable dribbling animation categories in 2K27:Triple-Threat StyleTriple-Threat BreakdownTriple-Threat Jab-StepTriple-Threat StepoverSignature Size-UpBreakdown CombosMoving Breakdown CombosCombo MovesCrossoverMoving Between Legs CrossoverBehind-the-BackSpinHesitationStepbackHesitation EscapeCrossover EscapeBetween Legs EscapeBehind-the-Back EscapeMisdirection HesitationMisdirection CrossoverMisdirection Behind-the-BackHesitation Crossover ComboDouble Crossover ComboBehind-the-Back LaunchStepback CrossoverLateral StepbackMoving Cross SpinIn-and-OutLateral HesitationDynamic Layup EngineIn NBA 2K27, the Dynamic Layup Engine ensures that no two finishes at the rim look identical. As you slash through the paint and contort in mid-air, your player&#039;s physical movements dynamically reflect their signature style and finishing capabilities. High-rated finishers benefit tremendously here: if an elite rim protector rotates to contest you, the engine can automatically adjust your finisher’s shooting hand in mid-air to maneuver the ball out of harm&#039;s way. The Dynamic Layup Engine also helps the ball clear the rim cleanly, reducing instances where the ball would clip the bottom of the rim or the backboard.  Advanced LayupsAdvanced layup gathers and finishes—like hop-steps, Euro Steps, and spins—are now separate components rather than preset animations. The system uses real-time logic to pair gathers and finishes based on the actual matchup and on-court situation, resulting in unique animation combinations and realistic outcomes, such as easily blowing by a weak defender or getting jammed up by an elite one.A Logic-Driven Dunk MeterWe&#039;ve added an intense layer of skill to playing above the rim: ALL dunk attempts must now be manually timed using the Dunk Meter. In NBA 2K26, the Dunk Meter didn&#039;t always reflect what happened mid-air, even when a dunker beat a defender who was in tight coverage at takeoff for an open look at the rim. For NBA 2K27, we&#039;ve made the meter fully dynamic and created more realistic outcomes in the process. It now continuously evaluates defensive positioning from the moment you take off all the way through the finish.Blow past your man with a lightning-fast first step for an open lane, and your green window will expand logically. But if a rotation helper executes a perfect late closeout to meet you at the apex of your jump, the green window will instantly tighten, forcing you to execute flawless timing to finish the slam.ADVANCED CONTROLSTake your game to the next level with our new Advanced Controls, designed to put unprecedented precision and authentic, dynamic playmaking right at yo ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46224406/e3cb3efcb8b64d94830ed6ad8a3992eeafec3a99.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NBA, 2K27:, Gameplay, Courtside, Report</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Gameplay in <i>NBA 2K27</i> strives for the most balanced experience to date, introducing meaningful new offensive tools and reworked defensive systems to deliver a rewarding experience on both ends of the floor. </p><p class="bb_paragraph">Powered by ProPLAY®, the game continues to push the limits of courtside authenticity by leveraging advanced machine learning capabilities. When you take the hardwood in <i>2K27</i>, you’ll see heightened fidelity in animations and the real-time evolution of on-court adjustments. As players around the league find new ways to create separation, we’re finding new ways to innovate—giving hoopers of all skill levels the ultimate playground to prove they belong. Dive into this year's massive gameplay enhancements and see what separates the greats from the best.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>CREATIVE OFFENSIVE WEAPONS</b></div><p class="bb_paragraph">Every year, NBA players expand their game with more creativity on offense. Thanks to ProPLAY®, we’re able to capture these inspired moves and add another layer of creativity to your offensive bag, giving slashers and playmakers elite tools to freeze defenders and break down coverage.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Step-Through Up-and-Unders</b></div><p class="bb_paragraph">Superstars like Shai Gilgeous-Alexander, Anthony Edwards, and Luka Dončić have completely mastered the art of the step-through up-and-under to generate clean separation. For the first time ever, you can completely replicate their craftiness in <i>2K27</i>. </p><p class="bb_paragraph">Whether you're actively driving to the basket, backing down an opponent in the post, or sizing up a defender on the perimeter, you can execute a pump fake and immediately push the Pro Stick in one of five directions. This triggers an authentic step-through layup or jumper in that corresponding direction, giving you a lethal counter to catch the defender off guard. Signature movements from elite scorers like Donovan Mitchell have been captured via ProPLAY® to bring these complex sequences to life with absolute real-world fidelity.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/239db5d1ec7add81ef2b73a3226c7e22b5a429e5.jpg"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Expanded Dribbling Customization</b></div><p class="bb_paragraph">Unleash your full bag with an unrestricted dribbling customization suite. Signature dribbling packages have been broken out into individual, decoupled movements. This allows hoopers to personalize every aspect of their attack arsenal—meaning you can seamlessly combine Stephen Curry’s behind-the-back slide with Trae Young’s shifty escape cross. Experiment with endless animation combinations to find your perfect fit.</p><p class="bb_paragraph">Here is the full list of customizable dribbling animation categories in <i>2K27</i>:</p><ul class="bb_ul"><li><p class="bb_paragraph">Triple-Threat Style</p></li><li><p class="bb_paragraph">Triple-Threat Breakdown</p></li><li><p class="bb_paragraph">Triple-Threat Jab-Step</p></li><li><p class="bb_paragraph">Triple-Threat Stepover</p></li><li><p class="bb_paragraph">Signature Size-Up</p></li><li><p class="bb_paragraph">Breakdown Combos</p></li><li><p class="bb_paragraph">Moving Breakdown Combos</p></li><li><p class="bb_paragraph">Combo Moves</p></li><li><p class="bb_paragraph">Crossover</p></li><li><p class="bb_paragraph">Moving Between Legs Crossover</p></li><li><p class="bb_paragraph">Behind-the-Back</p></li><li><p class="bb_paragraph">Spin</p></li><li><p class="bb_paragraph">Hesitation</p></li><li><p class="bb_paragraph">Stepback</p></li><li><p class="bb_paragraph">Hesitation Escape</p></li><li><p class="bb_paragraph">Crossover Escape</p></li><li><p class="bb_paragraph">Between Legs Escape</p></li><li><p class="bb_paragraph">Behind-the-Back Escape</p></li><li><p class="bb_paragraph">Misdirection Hesitation</p></li><li><p class="bb_paragraph">Misdirection Crossover</p></li><li><p class="bb_paragraph">Misdirection Behind-the-Back</p></li><li><p class="bb_paragraph">Hesitation Crossover Combo</p></li><li><p class="bb_paragraph">Double Crossover Combo</p></li><li><p class="bb_paragraph">Behind-the-Back Launch</p></li><li><p class="bb_paragraph">Stepback Crossover</p></li><li><p class="bb_paragraph">Lateral Stepback</p></li><li><p class="bb_paragraph">Moving Cross Spin</p></li><li><p class="bb_paragraph">In-and-Out</p></li><li><p class="bb_paragraph">Lateral Hesitation</p></li></ul><p class="bb_paragraph"></p><div class="bb_h3"><b>Dynamic Layup Engine</b></div><p class="bb_paragraph">In <i>NBA 2K27</i>, the Dynamic Layup Engine ensures that no two finishes at the rim look identical. As you slash through the paint and contort in mid-air, your player's physical movements dynamically reflect their signature style and finishing capabilities. </p><p class="bb_paragraph">High-rated finishers benefit tremendously here: if an elite rim protector rotates to contest you, the engine can automatically adjust your finisher’s shooting hand in mid-air to maneuver the ball out of harm's way. </p><p class="bb_paragraph">The Dynamic Layup Engine also helps the ball clear the rim cleanly, reducing instances where the ball would clip the bottom of the rim or the backboard.  </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/4fc0cfdab2aa501dcd17bdcda2b8c69ae2121a73.jpg"></p><div class="bb_h3"><b>Advanced Layups</b></div><p class="bb_paragraph">Advanced layup gathers and finishes—like hop-steps, Euro Steps, and spins—are now separate components rather than preset animations. The system uses real-time logic to pair gathers and finishes based on the actual matchup and on-court situation, resulting in unique animation combinations and realistic outcomes, such as easily blowing by a weak defender or getting jammed up by an elite one.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>A Logic-Driven Dunk Meter</b></div><p class="bb_paragraph">We've added an intense layer of skill to playing above the rim: ALL dunk attempts must now be manually timed using the Dunk Meter. </p><p class="bb_paragraph">In <i>NBA 2K26</i>, the Dunk Meter didn't always reflect what happened mid-air, even when a dunker beat a defender who was in tight coverage at takeoff for an open look at the rim. For <i>NBA 2K27</i>, we've made the meter fully dynamic and created more realistic outcomes in the process. It now continuously evaluates defensive positioning from the moment you take off all the way through the finish.</p><p class="bb_paragraph">Blow past your man with a lightning-fast first step for an open lane, and your green window will expand logically. But if a rotation helper executes a perfect late closeout to meet you at the apex of your jump, the green window will instantly tighten, forcing you to execute flawless timing to finish the slam.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>ADVANCED CONTROLS</b></div><p class="bb_paragraph">Take your game to the next level with our new Advanced Controls, designed to put unprecedented precision and authentic, dynamic playmaking right at your fingertips; whether you're chaining lethal signature combos on the move, threading no-look passes, or throwing alley-oops. </p><p class="bb_paragraph"></p><div class="bb_h3"><b>Moving Breakdowns</b></div><p class="bb_paragraph">Execute lethal signature combos on the move with ProPLAY® animations. Simply hold the right trigger and flick UP on the Pro Stick while driving to initiate a player's distinct signature breakdown combo without stopping your forward momentum.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>No-Look Passes</b></div><p class="bb_paragraph">Blindside the defense by holding R1/RB and flicking the Pro Stick directly toward your intended target to dish an authentic no-look pass. The passer will dynamically look off the target using head tracking technology to sell the misdirection. The passer’s Pass Accuracy rating still determines the success rate of these passes.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/29ee7e8dadd6006e2202cd8ed54091080325f817.jpg"></p><div class="bb_h3"><b>Intuitive Alley-Oops</b></div><p class="bb_paragraph">Completing an alley-oop is completely streamlined. The button on the controller you must press now maps to one of four directions the pass is coming from. For example, press Square/X if it’s on the left side or press Circle/B if it’s on the right side. You can also choose to flick the Pro Stick toward the ball with good timing to flush it down.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>UPGRADED RHYTHM SHOOTING</b></div><p class="bb_paragraph">Rhythm Shooting returns as the most authentic way to mimic a traditional shooting motion using the Pro Stick, and it received some highly anticipated upgrades for <i>2K27</i>.</p><p class="bb_paragraph">The Shot Meter now features a real-time visual tick mark that moves in direct sync with your physical Pro Stick movement. This serves as an instant visual guide to help you master the ideal Tempo of any given jumper. The closer you match that perfect Tempo, the wider your Timing green window becomes, making it easier to knock down Excellent releases. But stay disciplined—if you rush or drag the flick of the Pro Stick, the green window shrinks, demanding absolute pinpoint precision to hit the shot.</p><p class="bb_paragraph">Based on community feedback, successfully hitting a shot with Rhythm Shooting now strictly requires greening the Timing. Reworked Shot Feedback overlays will break down your attempts, telling you if your Timing was early or late, and if your Tempo was too fast or slow. This ensures you have the data needed to master a player's true rhythm.</p><p class="bb_paragraph">Additionally, Rhythm Shooting has officially expanded to the free-throw line, making the transition seamless for players who shoot with the Pro Stick.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>REWORKED, PHYSICAL DEFENSE</b></div><p class="bb_paragraph">We didn't just upgrade the offensive toolset; defense in <i>NBA 2K27</i> has been redesigned to give on-ball lockdowns and interior paint protectors the physical answers needed to shut down explosive offenses.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Hands-Up Defense & Shot Contests</b></div><p class="bb_paragraph">The shot contest architecture has received significant changes.</p><p class="bb_paragraph">Holding UP on the Pro Stick lets you play with maximum intensity, triggering aggressive hands-up defense to suffocate a shooter's air space. The defender will automatically contest any shot attempt, maintaining verticality against contact layups or providing a slight jump contest against jump shots. </p><p class="bb_paragraph">If you find yourself plagued by foul trouble, you can hold DOWN on the right stick to engage conservative hands-up defense—allowing your player to stay firmly planted, wall up, and contest without risking an unnecessary whistle.</p><p class="bb_paragraph">While the traditional Block button remains your primary tool for aggressive rejections, it heavily rewards anticipation and good timing.</p><p class="bb_paragraph">The improved hands-up defense is used by AI defenders as well, who can now contest shots more effectively. Additionally, AI defenders no longer surrender position as easily to triple threat stepovers by the offensive player, addressing a frequent point of feedback within the community.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Advanced Contest Feedback</b></div><p class="bb_paragraph">By using a color-coded, eight-tier system to detail the quality of every single shot contest, the shot coverage feedback overlay is now easier to understand.</p><p class="bb_paragraph">Furthermore, any defender who actively contributes to a shot contest will illuminate the Defensive Impact Indicator beneath the shooter. This indicator illustrates the severity of the contest and the direction it came from. A weak, late contest will reflect as a small white arc, while an elite, suffocating contest will instantly flash as a large crimson arc—helping you understand the underlying logic behind every single miss.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/8a6f7933f928125f2ed7046f9339ae67962b2716.jpg"></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Skill-Based Ankle Breakers</b></div><p class="bb_paragraph">Historically, snapping a defender's ankles was a chance-based outcome. </p><p class="bb_paragraph">In <i>NBA 2K27</i>, Ankle Breakers are skill-based and logic-driven for the first time. The system monitors a defender’s real-time momentum to determine if they are properly reacting to a ball-handler’s sudden change of direction. If a ball-handler hits a hard cross and catches a reaching defender pulling their momentum the wrong way, the likelihood of a true ankle-breaker increases drastically. </p><p class="bb_paragraph">A defender's ratings will determine how tightly they need to mirror the ball-handler, and whether or not they possess the raw agility to recover if they guess wrong.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Defensive Cutoffs</b></div><p class="bb_paragraph">Expanded in <i>NBA 2K27</i>, the defensive cutoff mechanic gives you a counter to explosive lateral dribble moves and escape combos. Designed to create intense one-on-one battles, this upgraded system empowers skilled defenders to match the offense step-for-step, clamping down and completely stonewalling even the most elusive ball handlers.</p><p class="bb_paragraph">To shut down driving lanes, you now have two distinct cutoff options: flick the right stick for a quick one-step cutoff, or hold R2/RT while flicking the right stick to cover more ground with a larger, lunging step. Powered by your player's Speed and Agility ratings, successfully timing these cutoffs to force a body-up collision will drain the ball handler’s Adrenaline and potentially force a fumble or picked up dribble, making it a highly effective tool for wearing down the opposition.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>New Collision System</b></div><p class="bb_paragraph">We’ve refined steals and ball security with a new collision system to reward disciplined, physical defense and strategic dribbling in traffic. Upgraded steal targeting prevents defenders from making awkward, unrealistic reaches, and larger defenders with low Steal ratings can no longer rely on cheap bump steals. </p><p class="bb_paragraph">Ball handlers can lose control of the ball and still recover it. The system is designed to reward defenders who play disciplined, physical defense with good positioning, and encourage dribblers to be decisive with their moves in traffic.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/3e81a50168117d77517588e63907aae7293102df.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>REVAMPED TAKEOVER SYSTEM</b></div><p class="bb_paragraph">Last, but certainly not least, <i>NBA 2K27</i> introduces a revamped Takeover system built around the five disciplines: Shooting, Finishing, Playmaking, Defense, and Rebounding. You can unlock and equip a different Takeover Ability for each of these five disciplines.</p><p class="bb_paragraph">Each discipline is tracked independently throughout the course of a game via dedicated meters in your HUD. These meters will go up and down in real time based on your active performance on the floor. If you're cold from the field, your Shooting ratings will take a penalty, but if you're anchoring the paint, your Defensive meter will surge. The tiers scale across six levels:</p><ul class="bb_ul"><li><p class="bb_paragraph">Frozen</p></li><li><p class="bb_paragraph">Cold</p></li><li><p class="bb_paragraph">Neutral</p></li><li><p class="bb_paragraph">Warm</p></li><li><p class="bb_paragraph">Hot</p></li><li><p class="bb_paragraph">Takeover</p></li></ul><p class="bb_paragraph">This system means you could even be hot in multiple categories simultaneously. For example, if you’re breaking ankles, dishing out assists, and getting buckets in the paint, you could have both Blur and Airspace active at the same time.</p><p class="bb_paragraph">When a discipline’s meter is maxed out, its equipped Takeover Ability activates automatically. A timer displays exactly how long each active ability will last. Because each ability features a different duration, you will need to choose wisely to maximize your playstyle and completely impose your will on the competition.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Takeover Abilities</b></div><p class="bb_paragraph">Takeover games in <i>NBA 2K27</i> with 24 different Takeover Abilities, allowing you to maximize your talent on either end of the floor.</p><p class="bb_paragraph">Shooting</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Shot Artist</b>: Enhances ability to make Off-Dribble shots.</p></li><li><p class="bb_paragraph"><b>Calibrated</b>: Enhances ability to make Set shots.</p></li><li><p class="bb_paragraph"><b>Zip Code</b>: Extends ability to make shots from Deep.</p></li><li><p class="bb_paragraph"><b>Default</b>: Considerable boost to Shooting attributes when in Takeover. </p></li></ul><p class="bb_paragraph">Finishing</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Inside Touch</b>: Enhances ability to make Standing layups.</p></li><li><p class="bb_paragraph"><b>Navigator</b>: Enhances ability to make Driving and Advanced layups (euros, hops, spins).</p></li><li><p class="bb_paragraph"><b>Detonator</b>: Enhances ability to make Standing dunks.</p></li><li><p class="bb_paragraph"><b>Airspace</b>: Enhances ability to make Driving dunks.</p></li><li><p class="bb_paragraph"><b>Paint Surgeon</b>: Enhances ability to make Post Hooks, Fades, and win matchups in the post.</p></li><li><p class="bb_paragraph"><b>Default</b>: Considerable boost to Finishing attributes when in Takeover. </p></li></ul><p class="bb_paragraph">Playmaking</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Blur</b>: Enhances ability to blow by defenders and win body-up matchups.</p></li><li><p class="bb_paragraph"><b>Cook</b>: Increases chances of successful ankle breakers.</p></li><li><p class="bb_paragraph"><b>Dishmaster</b>: Increases boosts to pass recipient’s Finishing and Shooting attributes.</p></li><li><p class="bb_paragraph"><b>Default</b>: Considerable boost to Playmaking attributes when in Takeover. </p></li></ul><p class="bb_paragraph">Defense</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Glue</b>: Enhances ability to force ball pickups and fumbles.</p></li><li><p class="bb_paragraph"><b>Hawk</b>: Activates on-ball steal attempts that can cause turnovers or force fumbles.</p></li><li><p class="bb_paragraph"><b>Rim Guardian</b>: Increases ability to win post and off-ball post situations, and activates elite shot blocking around the rim.</p></li><li><p class="bb_paragraph"><b>Default</b>: Considerable boost to Defense attributes when in Takeover. </p></li></ul><p class="bb_paragraph">Rebounding</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Demolition</b>: Increases ability to set strong screens.</p></li><li><p class="bb_paragraph"><b>Muscle</b>: Increases ability to win successful boxouts and rebounds.</p></li><li><p class="bb_paragraph"><b>Second Chance</b>: Instantly see shot feedback on all shots, and increase ability to make successful putbacks.</p></li><li><p class="bb_paragraph"><b>See the Future</b>: Shows you where missed shots will land ahead of time.</p></li><li><p class="bb_paragraph"><b>Default</b>: Considerable boost to Rebounding attributes when in Takeover. </p></li></ul><p class="bb_paragraph">Universal</p><ul class="bb_ul"><li><p class="bb_paragraph"><b>Hydration Hero</b>: Temporarily disables losing adrenaline and energy/turbo. Hydration Hero can be equipped in any of the five Takeover Ability discipline slots.</p></li></ul><p class="bb_paragraph"> <img src="https://clan.fastly.steamstatic.com/images/46224406/03f8809a499d307e1ae42c40a45fc0f4efcd151e.jpg"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>AI & COACHING</b></div><p class="bb_paragraph">This year, we've improved our AI logic to ensure that computer-controlled teammates and opponents operate with a realistic basketball IQ. From pushing the pace in transition to executing complex defensive rotations, the AI in<i> NBA 2K27 </i>is designed to read, react, and attack.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Transition & Early Offense </b></div><p class="bb_paragraph">To perfectly capture the speed of the modern NBA, the AI has been designed to capitalize on early offense, rather than waiting to set up traditional plays.</p><p class="bb_paragraph">Even during dead periods as the ball passes through the net, players immediately begin organizing into their spacing lanes to spark early offense thanks to new spacing lane logic. Following a made basket, both the inbounder and the ball-handler will sprint up the floor. If a rim runner is open, the AI is programmed to actively look for the slashing player.</p><p class="bb_paragraph">In previous years, the AI would halt its attack if it met an even number of defenders in transition. Now, high-pace AI will continuously probe the defense for scoring opportunities. High-tempo teams will actively seek out earlier shots, sometimes pulling the trigger with 17 seconds still left on the shot clock.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Set AI</b></div><p class="bb_paragraph">We’ve introduced Set AI, a new framework designed to help superstar players become the true hub of the offense—just like they are in real life.</p><p class="bb_paragraph">Rather than calling random plays, the AI coordinates specific offensive actions and positions to consistently put your defense in compromising situations, keeping elite facilitators like Nikola Jokić highly involved.</p><p class="bb_paragraph">Scorers can be moved to different positions within a set to play varying roles depending on the specific team and situation. Teams will selectively deploy these sets based on context, such as opening or closing a quarter, battling in tight games, or breaking out of a scoring slump.</p><p class="bb_paragraph">New Set AI updates will be made in <i>NBA 2K27</i> throughout the year.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Play Art & Team Communication</b></div><p class="bb_paragraph">When playing with AI, new play art will offer more insight into what your teammates are doing. Above your teammate’s head, you’ll notice a notification that communicates your teammate’s action or position. For example, a pop-up will appear when they’re cutting, posting up, have a mismatch, or they’re open. This offers further clarity when running play actions, like Isos or Handoffs.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Team Gameplans</b></div><p class="bb_paragraph">While our adaptive system has always made player-level adjustments, <i>2K27</i> introduces team-level offensive gameplans. The AI tracks efficiency in real-time, allowing teams to shift toward star-focused, aggressive plans, and dynamically revert to other options if the defense shuts them down. It actively evaluates matchups from game to game, forcing touches to exploit favorable defensive liabilities.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Pick-and-Roll Execution</b></div><p class="bb_paragraph">The Pick-and-Roll is a key play in every offense, and the AI now has a massive, highly intelligent bag of tricks to dissect your coverage.</p><p class="bb_paragraph">Leveraging ProPLAY®, AI effectiveness on hand-off plays received a boost, utilizing authentic pitch passes to create fluid offensive motion.</p><p class="bb_paragraph">Pick-and-roll pocket passing has been improved to create better angles, use alley-oops more thoughtfully, and push the tempo off ball-screens to force defenders into split-second decisions.</p><p class="bb_paragraph">Elite ball-handlers will actively hunt for perimeter isolations or mismatches in the post. If a player is in "hunt behavior," they will isolate their preferred matchup and attack instantly. Furthermore, the AI will repeatedly call for screens to target poor or smaller defenders, exploit soft hedge coverages, and engineer the exact shot they want, either through specific plays or freelance spacing.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Enhanced Matchup Switching</b></div><p class="bb_paragraph">We didn't just upgrade the AI's offensive toolset; we've enhanced our defensive rotation logic to provide more intelligent coverage on the other end of the floor.</p><p class="bb_paragraph">Defenders now make complex decisions, offering fluid coverage rather than rigidly rotating to stationary spots. Rotators actively evaluate their matchups and help targets, adjusting their off-ball pressure as players move around the court.</p><p class="bb_paragraph">The new rotation engine enhances the AI's spatial awareness, giving them an improved ability to read the floor and play the passing lanes.</p><p class="bb_paragraph">Our previous matchup switching was limited in how it evaluated defender types. For <i>2K27</i>, we have doubled the number of recognizable defender types. The system now holistically evaluates all attributes, tendencies, and badges to make the smartest possible switching and matchup selections.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>THE BUZZER BEATER</b></div><p class="bb_paragraph">Gameplay in <i>NBA 2K27</i> provides more balance and versatility to deliver a fundamentally more rewarding experience on every single possession.</p><p class="bb_paragraph">We’ve put the power entirely in your hands, eliminating the bailouts and rewarding pure basketball IQ. It's time to compete at the highest level and make an undeniable impact with skill-based features that were explicitly designed to separate the greats from the best.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Download the <i>NBA 2K HQ </i>app, fully integrated with <i>NBA 2K27</i>’s social features, to stay connected with your Crew and keep your head in the game.</p><p class="bb_paragraph">To hear more from the Visual Concepts team, submit your questions now for the developer Q&A on the official <i>NBA 2K</i> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2F2kgam.es%2F44YEqmt" target="_blank" rel=" noopener"><u>Discord</u></a>.</p><p class="bb_paragraph"> </p>]]> </content:encoded>
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<title>NBA 2K27: The W &amp;amp; MyWNBA Courtside Report</title>
<link>https://xinker.org/nba-2k27-the-w-mywnba-courtside-report</link>
<guid>https://xinker.org/nba-2k27-the-w-mywnba-courtside-report</guid>
<description><![CDATA[ Chase career goals, dominate the league, and cement your status as the undisputed G.O.A.T. in The W.This year, it’s all about locking in on your career progression and using new features like Team Badges and Teammate Badges to develop chemistry with your squad. With improvements to play-calling across NBA 2K27, you can grow as a leader on the court. If you want to call the shots off the court, you can build a dynasty in MyWNBA.Begin your journey in The W by learning about this year’s mode enhancements.BUILD-AS-YOU-GO &amp; ATTRIBUTE CAPSThe Game Attribute System has been updated so that your physical attributes directly determine your maximum attribute caps. Whether you’re a bruising center or a lightning-fast point guard, your height, weight, and wingspan are the foundation of your potential.We’re also introducing a Build-as-You-Go progression model that gives you the freedom to remove attributes and reapply them elsewhere. Every combination of height, weight, and wingspan shares the exact same maximum specs, and with the ability to upgrade your attributes with MyPoints you have the flexibility to evolve your game and adjust your playstyle as your career unfolds.TEAM BADGES &amp; TEAMMATE BADGESNBA 2K27 introduces all-new Team Badges and Teammate Badges, fueled directly by your on-court chemistry.There are five powerful Team Badges that impact your entire squad:Three of these are in-game, event-triggered Badges that give your team a massive swing in momentum when you execute.The other two are meta-focused Gameplan Badges that dive deep into the Xs and Os, completely altering your Offensive and Defensive Gameplan menus to dictate the flow of the game.On a micro level, we’re introducing 12 Teammate Badges. These Badges specifically affect your direct interactions with a designated teammate. For example, if you apply the Pick-and-Roll Teammate Badge with your power forward, you’ll receive a boost when executing a pick-and-roll with her. Run that same play with a center who isn&#039;t linked to the Badge and you get nothing.As you progress, you have two distinct upgrade paths: you can either hyper-focus the Badge to boost its power to lethal levels between you and that one specific player, or you can multiply its effects to apply to multiple teammates across the roster.PLAY-CALLING &amp; PLAYVISIONA true floor general sees the game differently. In 2K27, PlayVision is getting a massive, game-wide facelift across all modes, and The W is the perfect place to master it.You start your career as a rookie with zero play-calling abilities. But as you progress through the season, complete in-game challenges, and earn the trust of your coaching staff, you’ll unlock the ability to dictate the offense. Progression happens gradually, unlocking quick plays first, followed by complex, player-specific sets.To ensure you learn the ropes, the game will actively coach you on how to execute these sets. Furthermore, completing specific season-long challenges will unlock new Team Badge slots and opponent-specific game plans to help you dissect any defense.MyWNBA: TOTAL FRANCHISE CONTROLIf you want to step off the court and run the front office, MyWNBA delivers total control. This mode is designed to mirror MyNBA, meaning every feature, adjustable simulation, and franchise-altering mechanic available in MyNBA is fully integrated into MyWNBA. You have the power to make blockbuster trades, draft the next generational talent, and build a dynasty that will live in the record books forever.THE BUZZER BEATERThe W in NBA 2K27 introduces a revamped Game Attribute System that defines your playstyle, all-new Team Badges and Teammate Badges that boost your on-court chemistry, and the tools to run a WNBA franchise in MyWNBA. Set your goals and stay focused on your progress.In 2K27, The City is the place to experience multiplayer competition; whether you’re a male or female MyPLAYER looking to compete at the highest level. Be sure to check out The City Courtside Report to learn more about what this year has to offer. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/46224406/75db77eb9fda0df9f708abbe06cc2761ce72bad6.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:08:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>NBA, 2K27:, The, MyWNBA, Courtside, Report</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">Chase career goals, dominate the league, and cement your status as the undisputed G.O.A.T. in The W.</p><p class="bb_paragraph">This year, it’s all about locking in on your career progression and using new features like Team Badges and Teammate Badges to develop chemistry with your squad. With improvements to play-calling across <i>NBA 2K27</i>, you can grow as a leader on the court. If you want to call the shots off the court, you can build a dynasty in MyWNBA.</p><p class="bb_paragraph">Begin your journey in The W by learning about this year’s mode enhancements.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/b60b49a9d050bbb39f3449310580a49f2864dbfc.jpg"></p><div class="bb_h2"><b>BUILD-AS-YOU-GO & ATTRIBUTE CAPS</b></div><p class="bb_paragraph">The Game Attribute System has been updated so that your physical attributes directly determine your maximum attribute caps. Whether you’re a bruising center or a lightning-fast point guard, your height, weight, and wingspan are the foundation of your potential.</p><p class="bb_paragraph">We’re also introducing a Build-as-You-Go progression model that gives you the freedom to remove attributes and reapply them elsewhere. Every combination of height, weight, and wingspan shares the exact same maximum specs, and with the ability to upgrade your attributes with MyPoints you have the flexibility to evolve your game and adjust your playstyle as your career unfolds.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>TEAM BADGES & TEAMMATE BADGES</b></div><p class="bb_paragraph"><i>NBA 2K27</i> introduces all-new Team Badges and Teammate Badges, fueled directly by your on-court chemistry.</p><p class="bb_paragraph">There are five powerful Team Badges that impact your entire squad:</p><ul class="bb_ul"><li><p class="bb_paragraph">Three of these are in-game, event-triggered Badges that give your team a massive swing in momentum when you execute.</p></li><li><p class="bb_paragraph">The other two are meta-focused Gameplan Badges that dive deep into the Xs and Os, completely altering your Offensive and Defensive Gameplan menus to dictate the flow of the game.</p></li></ul><p class="bb_paragraph">On a micro level, we’re introducing 12 Teammate Badges. These Badges specifically affect your direct interactions with a designated teammate. For example, if you apply the Pick-and-Roll Teammate Badge with your power forward, you’ll receive a boost when executing a pick-and-roll with her. Run that same play with a center who isn't linked to the Badge and you get nothing.</p><p class="bb_paragraph">As you progress, you have two distinct upgrade paths: you can either hyper-focus the Badge to boost its power to lethal levels between you and that one specific player, or you can multiply its effects to apply to multiple teammates across the roster.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>PLAY-CALLING & PLAYVISION</b></div><p class="bb_paragraph">A true floor general sees the game differently. In <i>2K27</i>, PlayVision is getting a massive, game-wide facelift across all modes, and The W is the perfect place to master it.</p><p class="bb_paragraph">You start your career as a rookie with zero play-calling abilities. But as you progress through the season, complete in-game challenges, and earn the trust of your coaching staff, you’ll unlock the ability to dictate the offense. Progression happens gradually, unlocking quick plays first, followed by complex, player-specific sets.</p><p class="bb_paragraph">To ensure you learn the ropes, the game will actively coach you on how to execute these sets. Furthermore, completing specific season-long challenges will unlock new Team Badge slots and opponent-specific game plans to help you dissect any defense.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/d40aa14814097112cd808e2012657d518b64dccc.png"></p><p class="bb_paragraph"></p><div class="bb_h2"><b>MyWNBA: TOTAL FRANCHISE CONTROL</b></div><p class="bb_paragraph">If you want to step off the court and run the front office, MyWNBA delivers total control. This mode is designed to mirror MyNBA, meaning every feature, adjustable simulation, and franchise-altering mechanic available in MyNBA is fully integrated into MyWNBA. You have the power to make blockbuster trades, draft the next generational talent, and build a dynasty that will live in the record books forever.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/46224406/3a342160e0eb2e3c82d66f2b631ee5c25fc26d1f.jpg"></p><div class="bb_h2"><b>THE BUZZER BEATER</b></div><p class="bb_paragraph">The W in <i>NBA 2K27</i> introduces a revamped Game Attribute System that defines your playstyle, all-new Team Badges and Teammate Badges that boost your on-court chemistry, and the tools to run a WNBA franchise in MyWNBA. Set your goals and stay focused on your progress.</p><p class="bb_paragraph">In <i>2K27</i>, The City is the place to experience multiplayer competition; whether you’re a male or female MyPLAYER looking to compete at the highest level. Be sure to check out <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnba.2k.com%2F2k27%2Ffeatures%2Fthe-city%2F" target="_blank" rel=" noopener"><u>The City Courtside Report</u></a> to learn more about what this year has to offer.</p>]]> </content:encoded>
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<title>New Borderlands 2 Release Officially Adds More Playable Vault Hunters</title>
<link>https://xinker.org/new-borderlands-2-release-officially-adds-more-playable-vault-hunters</link>
<guid>https://xinker.org/new-borderlands-2-release-officially-adds-more-playable-vault-hunters</guid>
<description><![CDATA[  Borderlands 2 is getting a surprise new release that adds more playable Vault Hunters to the roster, and they&#039;re all familiar faces. Borderlands 2 came out almost exactly 14 years ago, as it launched on September 18, 2012, and it became one of the best and most beloved shooters of all time. Borderlands 2 is so popular that it may be loved more than its sequels, and its reviews on Metacritic have a higher average, sitting at 89 compared to 81 for both Borderlands 3 and Borderlands 4. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/borderlands-2-vault-hunters-mod-gamerant-feature-1.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>New, Borderlands, Release, Officially, Adds, More, Playable, Vault, Hunters</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/borderlands-2-vault-hunters-mod-gamerant-feature-1.jpg" crossorigin="anonymous"> <b><i>Borderlands 2</i></b> is getting a surprise new release that adds more playable Vault Hunters to the roster, and they're all familiar faces. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fborderlands-2%2F" target="_blank" rel=" noopener"><i>Borderlands 2</i></a> came out almost exactly 14 years ago, as it launched on September 18, 2012, and it became one of the best and most beloved shooters of all time. <i>Borderlands 2</i> is so popular that it may be loved more than its sequels, and its reviews on Metacritic have a higher average, sitting at 89 compared to 81 for both <i>Borderlands 3</i> and <i>Borderlands 4</i>.<br><br>]]> </content:encoded>
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<title>Coming Next: Roadmap &amp;amp; Patch 1.2</title>
<link>https://xinker.org/coming-next-roadmap-patch-12</link>
<guid>https://xinker.org/coming-next-roadmap-patch-12</guid>
<description><![CDATA[ Coming next to Hell Let Loose: VietnamFollowing the launch of Hell Let Loose: Vietnam last week, the team has been hard at work reviewing your feedback, addressing issues, and preparing our next updates for the game.This week, we’ll be sharing more on what’s ahead, including the reveal of our first roadmap and our upcoming Patch 1.2.Roadmap RevealAs we teased last week ahead of launch, this week we’ll be revealing our first-ever roadmap for Hell Let Loose: Vietnam, giving you a first look at the next wave of content coming to the game.From new weapons and vehicles being issued, to new battlefields to fight over, the roadmap will offer a glimpse at how Hell Let Loose: Vietnam will continue to grow throughout the remainder of 2026.Alongside new content Updates, we remain focused on the continued improvement of the game through optimisation, bug fixes, stability improvements, and community feedback, which will come through regular quality of life Patches, and necessary Hotfixes.We hope you’re as excited as we are to see what’s next for Hell Let Loose: Vietnam. Keep your eyes peeled for the full reveal later this week.Patch 1.2Alongside our upcoming roadmap reveal, the development team has been busy preparing Patch 1.2, our next major patch for Hell Let Loose: Vietnam.Patch 1.2 features over 500 individual bug fixes and improvements across a broad range of areas, including stability, maps, vehicles, UI/HUD, keybinds, weapons, and general gameplay.We’ll share the comprehensive patch notes when it releases, but for now, here’s a preview of some of the key improvements currently included in Patch 1.2.The server crash caused by Tunnel usage in specific scenarios has been resolved.A range of UI issues that caused HUD elements to remain stuck on-screen, including Medic markers and capture points in Offensive, have been fixed.Commander abilities can now be placed correctly in relation to Squad Leader markings.Knife hit registration has been improved, with further improvements planned to address remaining edge cases.Non-headshot kills now correctly contribute toward the Longest Kill statistic.Image stability on console has been improved, with a particular focus on areas in shadow, and further optimisations are in the works.Various keybinding issues have been resolved, with further fixes planned.This is only a selection of the 500+ fixes and improvements currently included in Patch 1.2. We’ll have much more to share, including the comprehensive patch notes and release information, soon.???? Read the latest update from the dev team on our full Dev Comms Thread ]]></description>
<enclosure url="https://clan.akamai.steamstatic.com/images/45748053/147848381a42c40f016a6806592ec80784444c49.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Coming, Next:, Roadmap, Patch, 1.2</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.akamai.steamstatic.com/images/45748053/be966dfb79110adc1f02651a9813c48b1f263a3b.png"></p><div class="bb_h2"><b>Coming next to Hell Let Loose: Vietnam</b></div><p class="bb_paragraph">Following the launch of Hell Let Loose: Vietnam last week, the team has been hard at work reviewing your feedback, addressing issues, and preparing our next updates for the game.</p><p class="bb_paragraph"></p><p class="bb_paragraph">This week, we’ll be sharing more on what’s ahead, including the reveal of our first roadmap and our upcoming Patch 1.2.</p><p class="bb_paragraph"></p><div class="bb_h2">Roadmap Reveal</div><p class="bb_paragraph">As we teased last week ahead of launch, this week we’ll be revealing our first-ever roadmap for Hell Let Loose: Vietnam, giving you a first look at the next wave of content coming to the game.</p><p class="bb_paragraph"></p><p class="bb_paragraph">From new weapons and vehicles being issued, to new battlefields to fight over, the roadmap will offer a glimpse at how Hell Let Loose: Vietnam will continue to grow throughout the remainder of 2026.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Alongside new content Updates, we remain focused on the continued improvement of the game through optimisation, bug fixes, stability improvements, and community feedback, which will come through regular quality of life Patches, and necessary Hotfixes.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We hope you’re as excited as we are to see what’s next for Hell Let Loose: Vietnam. Keep your eyes peeled for the full reveal later this week.</p><p class="bb_paragraph"></p><div class="bb_h2">Patch 1.2</div><p class="bb_paragraph">Alongside our upcoming roadmap reveal, the development team has been busy preparing <b>Patch 1.2</b>, our next major patch for Hell Let Loose: Vietnam.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Patch 1.2 features <b>over 500 individual bug fixes and improvements</b> across a broad range of areas, including stability, maps, vehicles, UI/HUD, keybinds, weapons, and general gameplay.</p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ll share the comprehensive patch notes when it releases, but for now, here’s a preview of some of the key improvements currently included in Patch 1.2.</p><ul class="bb_ul"><li><p class="bb_paragraph">The server crash caused by Tunnel usage in specific scenarios has been resolved.</p></li><li><p class="bb_paragraph">A range of UI issues that caused HUD elements to remain stuck on-screen, including Medic markers and capture points in Offensive, have been fixed.</p></li><li><p class="bb_paragraph">Commander abilities can now be placed correctly in relation to Squad Leader markings.</p></li><li><p class="bb_paragraph">Knife hit registration has been improved, with further improvements planned to address remaining edge cases.</p></li><li><p class="bb_paragraph">Non-headshot kills now correctly contribute toward the Longest Kill statistic.</p></li><li><p class="bb_paragraph">Image stability on console has been improved, with a particular focus on areas in shadow, and further optimisations are in the works.</p></li><li><p class="bb_paragraph">Various keybinding issues have been resolved, with further fixes planned.</p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">This is only a selection of the <b>500+ fixes and improvements</b> currently included in Patch 1.2. We’ll have much more to share, including the comprehensive patch notes and release information, soon.</p><p class="bb_paragraph"></p><div class="bb_h1">???? <a class="bb_link" href="https://steamcommunity.com/games/3079210/announcements/detail/690891687156780052" target="_blank" rel="">Read the latest update from the dev team on our full Dev Comms Thread</a></div>]]> </content:encoded>
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<item>
<title>Behold, &amp;quot;the whole story of Steam&amp;apos;s economy in one picture&amp;quot;: the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything</title>
<link>https://xinker.org/behold-the-whole-story-of-steams-economy-in-one-picture-the-top-1-of-games-earn-845-of-estimated-revenue-and-most-games-barely-make-anything</link>
<guid>https://xinker.org/behold-the-whole-story-of-steams-economy-in-one-picture-the-top-1-of-games-earn-845-of-estimated-revenue-and-most-games-barely-make-anything</guid>
<description><![CDATA[  New analysis of 99,206 Steam games illustrates just how extreme the economics can be on Valve&#039;s PC gaming emporium, with a full half of paid games earning well under an estimated $4,000 while the upper crust gross anywhere from $15 million to several billion.  This research comes from game discovery hub We Love It. Totally Human Media&#039;s Ichiro Lambe and Matt Martindale worked with VaporLens&#039; Dr. Tim Ermilov to analyze 99,206 paid games, estimate their earnings, and plot genre data. Lambe notably worked at Valve from 2018 to 2020, and he &quot;co-created Steam Labs at Valve to improve game discovery and recommendation,&quot; per his LinkedIn profile.  Their analysis comes with the usual Steam research caveat: Valve doesn&#039;t publish revenue figures, so they&#039;re instead reverse-engineered using user reviews as a base that&#039;s then multiplied to estimate sales.  This report also only looks at premium games, meaning free-to-play giants like Valve&#039;s Counter-Strike are left out, as are &quot;non-game software, adult-only titles and unreleased entries.&quot; The list of 99,206 was selected from a base of 136,281.  (Image credit: Rockstar Games) The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game&#039;s current listed price, though you can also use a more &quot;conservative&quot; 20 or &quot;generous&quot; 50 in the report&#039;s impressive graphs. This ratio is not constant across games in real life, and Steam games always sell more when discounted (unless you&#039;re exactly Factorio), so do not take this as gospel.  Despite extremely soft estimates, especially for massive games where one percentage point is worth more money than I&#039;ll ever see, the aggregated trends here are still useful and interesting. Many estimates also align with publicly available financial reports as well as other analyst research. &quot;Half of all paid games on Steam have earned less than an estimated $3,622 in their entire lifetime,&quot; the report reads. &quot;A game at the 90th percentile has earned about $236,184, and the 99th percentile starts at $15,872,031.&quot; A scatter plot of game revenue puts this into perspective: a storm of green at the bottom, and a sparse constellation of hits at the top. Around or above the $100 million revenue mark, Half-Life 2, Vampire Survivors, Terraria, Among Us, Stardew Valley, Valheim, Schedule 1, Palworld, and Baldur&#039;s Gate 3 shine like stars. At the very top rests our sun: GTA 5. (What&#039;s GTA 6, then? A black hole? A supernova?) &quot;On a linear scale the same chart is a flat line and about two hundred visible dots, which is the whole story of Steam&#039;s economy in one picture,&quot; the report adds.   (Image credit: Team Cherry) A full 8,024 paid games analyzed don&#039;t have any reviews at all. Last year, Steam data sleuth Gamalytic estimated that over 5,000 games released in 2025 alone didn&#039;t even earn enough to cover the $100 Steam listing fee.  Arguably more striking is the rate of Steam&#039;s growth. &quot;Steam&#039;s catalogue grew faster than its revenue,&quot; the report says, and this has seen those earning extremes widen. A massive 19,714 games were released on Steam in 2024, and 2025 passed even that at 23,107.  Go back just five years and Steam looks very different with 7,427 games released in 2018 – more than even 2019, and the highest on record at the time. 2026 has already doubled that at 15,814 games released, and the year still has several busy months ahead of it.  Steam&#039;s revenue, and Valve&#039;s earnings, have exploded in the same way. Last month, Alinea Analytics reported that Steam has made Valve more money in the first half of 2026 than in the entirety of 2020. PC gaming is notably the platform showing the most growth in many regions, here in this mature gaming market and cost-of-living crisis.  The extrapolated genre math is also fascinating. Sandbox games have exploded on Steam in recent years, this report finds, and are now the most reliably bankable genre on the whole platform, with both the highest median and top decile revenue. In 2026, sandbox also ranks highest in &quot;crowding vs. payoff,&quot; beating out much larger genres in estimated revenue per game.  Other top genres, ranked by estimated revenue, include:Visual novelSimulationRPGHorrorPsychological horrorPoint &amp; ClickSports (notably, heavily affected by microtransaction revenue)FPS (similar to sports, and also skewed by absent F2P giants like Counter-Strike) The worst-performing genres on Steam are 3D and 2D platformers, according to this report, and data showing &quot;when each genre peaked&quot; suggests they&#039;ve only struggled more in recent years. The action and adventure genres are so broad and popular that they&#039;ve been giants for years, but simulation and strategy games are seemingly gaining on them in terms of new games released. Obviously, this genre math is also a little opaque. Would a hit like Hollow Knight: Silksong go in 2D platformers, or, with no Metroidvania tag, the broad &quot;Exploration&quot; or &quot;Action&quot; tags? &quot;A game counts towards a genre only when the tag is one of its six mo ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/4mXU25JmhmczzDnzxzaZZG-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Behold, the, whole, story, Steams, economy, one, picture:, the, top, games, earn, 84.5, estimated, revenue, and, most, games, barely, make, anything</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/4mXU25JmhmczzDnzxzaZZG-1280-80.jpg" crossorigin="anonymous"> New analysis of 99,206 Steam games illustrates just how extreme the economics can be on Valve's PC gaming emporium, with a full half of paid games earning well under an estimated $4,000 while the upper crust gross anywhere from $15 million to several billion. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fweloveit.io%2Fdevelopers%2Fsteam-revenue-report%2F" target="_blank" rel=" noopener"><u>This research</u></a> comes from game discovery hub We Love It. Totally Human Media's Ichiro Lambe and Matt Martindale worked with VaporLens' Dr. Tim Ermilov to analyze 99,206 paid games, estimate their earnings, and plot genre data. Lambe notably worked at Valve from 2018 to 2020, and he "co-created Steam Labs at Valve to improve game discovery and recommendation," per his <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.linkedin.com%2Fin%2Fichirolambe%2F" target="_blank" rel=" noopener"><u>LinkedIn</u></a> profile. <br><br> Their analysis comes with the usual Steam research caveat: Valve doesn't publish revenue figures, so they're instead reverse-engineered using user reviews as a base that's then multiplied to estimate sales. <br><br> This report also only looks at premium games, meaning free-to-play giants like Valve's Counter-Strike are left out, as are "non-game software, adult-only titles and unreleased entries." The list of 99,206 was selected from a base of 136,281.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/3GDnBhPT49GqWZeKgWTuP5.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game's current listed price, though you can also use a more "conservative" 20 or "generous" 50 in the report's impressive graphs. This ratio is <i>not</i> constant across games in real life, and Steam games always sell more when discounted (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffactorio-the-base-building-hit-that-never-goes-on-sale-is-now-raising-its-price-to-account-for-inflation%2F" target="_blank" rel=" noopener"><u>unless you're exactly Factorio</u></a>), so do not take this as gospel. <br><br> Despite extremely soft estimates, especially for massive games where one percentage point is worth more money than I'll ever see, the aggregated trends here are still useful and interesting. Many estimates also align with publicly available financial reports as well as other analyst research.<br><br> "Half of all paid games on Steam have earned less than an estimated $3,622 in their entire lifetime," the report reads. "A game at the 90th percentile has earned about $236,184, and the 99th percentile starts at $15,872,031."<br><br> A scatter plot of game revenue puts this into perspective: a storm of green at the bottom, and a sparse constellation of hits at the top. Around or above the $100 million revenue mark, Half-Life 2, Vampire Survivors, Terraria, Among Us, Stardew Valley, Valheim, Schedule 1, Palworld, and Baldur's Gate 3 shine like stars. At the very top rests our sun: GTA 5. (What's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener"><u>GTA 6</u></a>, then? A black hole? A supernova?)<br><br> "On a linear scale the same chart is a flat line and about two hundred visible dots, which is the whole story of Steam's economy in one picture," the report adds. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/YfuZSPN4gmBPzgLWZNiCCo.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Team Cherry)</u> A full 8,024 paid games analyzed don't have any reviews at all. Last year, Steam data sleuth Gamalytic estimated that over 5,000 games released in 2025 alone <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fover-5-000-games-released-on-steam-this-year-didnt-make-enough-money-to-recover-the-usd100-fee-to-put-a-game-on-valves-store-research-estimates%2F" target="_blank" rel=" noopener"><u>didn't even earn enough</u></a> to cover the $100 Steam listing fee. <br><br> Arguably more striking is the rate of Steam's growth. "Steam's catalogue grew faster than its revenue," the report says, and this has seen those earning extremes widen. A massive 19,714 games were released on Steam in 2024, and 2025 passed even that at 23,107. <br><br> Go back just five years and Steam looks very different with 7,427 games released in 2018 – more than even 2019, and the highest on record at the time. 2026 has already doubled that at 15,814 games released, and the year still has several busy months ahead of it. <br><br> Steam's revenue, and Valve's earnings, have exploded in the same way. Last month, Alinea Analytics reported that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fsteam-has-reportedly-made-valve-more-money-in-the-first-half-of-2026-than-it-did-in-all-of-2020-usd11-1-billion-and-counting%2F" target="_blank" rel=" noopener"><u>Steam has made Valve more money in the first half of 2026</u></a> than in the entirety of 2020. PC gaming is notably the platform <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Famid-all-the-closures-and-layoffs-the-global-games-market-has-apparently-passed-usd200-billion-in-yearly-revenue-for-the-first-time-ever-says-analytics-firm%2F" target="_blank" rel=" noopener"><u>showing the most growth</u></a> in many regions, here in this mature gaming market and cost-of-living crisis. <br><br> The extrapolated genre math is also fascinating. Sandbox games have exploded on Steam in recent years, this report finds, and are now the most reliably bankable genre on the whole platform, with both the highest median and top decile revenue. In 2026, sandbox also ranks highest in "crowding vs. payoff," beating out much larger genres in estimated revenue per game. <br><br> Other top genres, ranked by estimated revenue, include:<br><br><ul class="bb_ul"><li>Visual novel</li><li>Simulation</li><li>RPG</li><li>Horror</li><li>Psychological horror</li><li>Point & Click</li><li>Sports (notably, heavily affected by microtransaction revenue)</li><li>FPS (similar to sports, and also skewed by absent F2P giants like Counter-Strike)</li></ul> The worst-performing genres on Steam are 3D and 2D platformers, according to this report, and data showing "when each genre peaked" suggests they've only struggled more in recent years. The action and adventure genres are so broad and popular that they've been giants for years, but simulation and strategy games are seemingly gaining on them in terms of new games released.<br><br> Obviously, this genre math is also a little opaque. Would a hit like Hollow Knight: Silksong go in 2D platformers, or, with no Metroidvania tag, the broad "Exploration" or "Action" tags? "A game counts towards a genre only when the tag is one of its six most popular tags," the report explains. <br><br> This may be the most comprehensive, best-presented report I've seen for this side of Steam, and it really underscores an old adage of the internet age: for every breakout success story, there's surely hundreds or thousands failures. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fstrategy%2Fafter-earning-usd1-million-on-steam-from-a-game-that-took-4-months-to-make-stunned-devs-end-up-in-valves-coveted-chocolate-tier%2F" target="_blank" rel=" noopener"><u><i>After earning $1 million on Steam from a game that took 4 months to make, stunned devs end up in Valve's coveted "chocolate tier."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>UPDATE 3 &#45; IS OUT NOW!</title>
<link>https://xinker.org/update-3-is-out-now-32893</link>
<guid>https://xinker.org/update-3-is-out-now-32893</guid>
<description><![CDATA[ We’ve just released another update for Low-Budget Repairs ????This time, we focused mainly on object interactions, tiling, and a few issues that could get in the way of progression.Changelog Update 3 – 1.0.15Added the ability to drop items from your inventory by dragging them outside the inventory windowFixed various issues that could block interactions with objectsAdjusted the “Mounting” mission to make it more intuitiveFixed various issues with placing and cutting tilesFixed an issue related to carrying heavy objects through exit doorsFixed cases where objects could break when they shouldn’tAdded more translation and localization fixesIf Steam doesn’t show the update, restart the client.Thanks for all the reports ❤️We’re continuing to work on more fixes. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/45176549/3c0e20990e4756eed9656a5f7c4a860c998f2ad0.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 02:01:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>UPDATE, OUT, NOW</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph">We’ve just released another update for <b>Low-Budget Repairs</b> ????</p><p class="bb_paragraph">This time, we focused mainly on object interactions, tiling, and a few issues that could get in the way of progression.</p><p class="bb_paragraph"></p><div class="bb_h2"><b>Changelog Update 3 – 1.0.15</b></div><ul class="bb_ul"><li><p class="bb_paragraph">Added the ability to <b>drop items from your inventory</b> by dragging them outside the inventory window</p></li><li><p class="bb_paragraph">Fixed various issues that could <b>block interactions with objects</b></p></li><li><p class="bb_paragraph">Adjusted the <b>“Mounting”</b> mission to make it more intuitive</p></li><li><p class="bb_paragraph">Fixed various issues with <b>placing and cutting tiles</b></p></li><li><p class="bb_paragraph">Fixed an issue related to <b>carrying heavy objects through exit doors</b></p></li><li><p class="bb_paragraph">Fixed cases where <b>objects could break when they shouldn’t</b></p></li><li><p class="bb_paragraph">Added more <b>translation and localization fixes</b></p></li></ul><p class="bb_paragraph"></p><p class="bb_paragraph">If Steam doesn’t show the update, <b>restart the client</b>.</p><p class="bb_paragraph">Thanks for all the reports ❤️</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>We’re continuing to work on more fixes.</b></p>]]> </content:encoded>
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<title>Magic: The Gathering&amp;apos;s treasure&#45;making talent card sees 300% price rise</title>
<link>https://xinker.org/magic-the-gatherings-treasure-making-talent-card-sees-300-price-rise</link>
<guid>https://xinker.org/magic-the-gatherings-treasure-making-talent-card-sees-300-price-rise</guid>
<description><![CDATA[  The Magic: The Gathering card Alchemist&#039;s Talent has shot up in price over the past week. It&#039;s risen from about $5 on the secondary market to $19, a pretty speedy increase of 280%. Read the full story on Wargamer: Magic: The Gathering&#039;s treasure-making talent card sees 300% price rise ]]></description>
<enclosure url="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/magic-the-gathering-alchemists-talent-price-spike-2026-header-save-plz-900x506.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 01:59:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Magic:, The, Gatherings, treasure-making, talent, card, sees, 300, price, rise</media:keywords>
<content:encoded><![CDATA[<img src="https://www.wargamer.com/wp-content/sites/wargamer/2026/08/magic-the-gathering-alchemists-talent-price-spike-2026-header-save-plz-900x506.jpg" crossorigin="anonymous"> The Magic: The Gathering card Alchemist's Talent has shot up in price over the past week. It's risen from about $5 on the secondary market to $19, a pretty speedy increase of 280%.<br><br> Read the full story on Wargamer: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.wargamer.com%2Fmagic-the-gathering-alchemists-talent-price-spike-2026" target="_blank" rel=" noopener">Magic: The Gathering's treasure-making talent card sees 300% price rise</a><br><br>]]> </content:encoded>
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<title>Behold, &amp;quot;the whole history of Steam&amp;apos;s economy in one picture&amp;quot;: the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything</title>
<link>https://xinker.org/behold-the-whole-history-of-steams-economy-in-one-picture-the-top-1-of-games-earn-845-of-estimated-revenue-and-most-games-barely-make-anything</link>
<guid>https://xinker.org/behold-the-whole-history-of-steams-economy-in-one-picture-the-top-1-of-games-earn-845-of-estimated-revenue-and-most-games-barely-make-anything</guid>
<description><![CDATA[  New analysis of 99,206 Steam games illustrates just how extreme the economics can be on Valve&#039;s PC gaming emporium, with a full half of paid games earning well under an estimated $4,000 while the upper crust gross anywhere from $15 million to several billion.  This research comes from game discovery hub We Love It. Totally Human Media&#039;s Ichiro Lambe and Matt Martindale worked with VaporLens&#039; Dr. Tim Ermilov to analyze 99,206 paid games, estimate their earnings, and plot genre data. Lambe notably worked at Valve from 2018 to 2020, and he &quot;co-created Steam Labs at Valve to improve game discovery and recommendation,&quot; per his LinkedIn profile.  Their analysis comes with the usual Steam research caveat: Valve doesn&#039;t publish revenue figures, so they&#039;re instead reverse-engineered using user reviews as a base that&#039;s then multiplied to estimate sales.  This report also only looks at premium games, meaning free-to-play giants like Valve&#039;s Counter-Strike are left out, as are &quot;non-game software, adult-only titles and unreleased entries.&quot; The list of 99,206 was selected from a base of 136,281.  (Image credit: Rockstar Games) The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game&#039;s current listed price, though you can also use a more &quot;conservative&quot; 20 or &quot;generous&quot; 50 in the report&#039;s impressive graphs. This ratio is not constant across games in real life, and Steam games always sell more when discounted (unless you&#039;re exactly Factorio), so do not take this as gospel.  Despite extremely soft estimates, especially for massive games where one percentage point is worth more money than I&#039;ll ever see, the aggregated trends here are still useful and interesting. Many estimates also align with publicly available financial reports as well as other analyst research. &quot;Half of all paid games on Steam have earned less than an estimated $3,622 in their entire lifetime,&quot; the report reads. &quot;A game at the 90th percentile has earned about $236,184, and the 99th percentile starts at $15,872,031.&quot; A scatter plot of game revenue puts this into perspective: a storm of green at the bottom, and a sparse constellation of hits at the top. Around or above the $100 million revenue mark, Half-Life 2, Vampire Survivors, Terraria, Among Us, Stardew Valley, Valheim, Schedule 1, Palworld, and Baldur&#039;s Gate 3 shine like stars. At the very top rests our sun: GTA 5. (What&#039;s GTA 6, then? A black hole? A supernova?) &quot;On a linear scale the same chart is a flat line and about two hundred visible dots, which is the whole story of Steam&#039;s economy in one picture,&quot; the report adds.   (Image credit: Team Cherry) A full 8,024 paid games analyzed don&#039;t have any reviews at all. Last year, Steam data sleuth Gamalytic estimated that over 5,000 games released in 2025 alone didn&#039;t even earn enough to cover the $100 Steam listing fee.  Arguably more striking is the rate of Steam&#039;s growth. &quot;Steam&#039;s catalogue grew faster than its revenue,&quot; the report says, and this has seen those earning extremes widen. A massive 19,714 games were released on Steam in 2024, and 2025 passed even that at 23,107.  Go back just five years and Steam looks very different with 7,427 games released in 2018 – more than even 2019, and the highest on record at the time. 2026 has already doubled that at 15,814 games released, and the year still has several busy months ahead of it.  Steam&#039;s revenue, and Valve&#039;s earnings, have exploded in the same way. Last month, Alinea Analytics reported that Steam has made Valve more money in the first half of 2026 than in the entirety of 2020. PC gaming is notably the platform showing the most growth in many regions, here in this mature gaming market and cost-of-living crisis.  The extrapolated genre math is also fascinating. Sandbox games have exploded on Steam in recent years, this report finds, and are now the most reliably bankable genre on the whole platform, with both the highest median and top decile revenue. In 2026, sandbox also ranks highest in &quot;crowding vs. payoff,&quot; beating out much larger genres in estimated revenue per game.  Other top genres, ranked by estimated revenue, include:Visual novelSimulationRPGHorrorPsychological horrorPoint &amp; ClickSports (notably, heavily affected by microtransaction revenue)FPS (similar to sports, and also skewed by absent F2P giants like Counter-Strike) The worst-performing genres on Steam are 3D and 2D platformers, according to this report, and data showing &quot;when each genre peaked&quot; suggests they&#039;ve only struggled more in recent years. The action and adventure genres are so broad and popular that they&#039;ve been giants for years, but simulation and strategy games are seemingly gaining on them in terms of new games released. Obviously, this genre math is also a little opaque. Would a hit like Hollow Knight: Silksong go in 2D platformers, or, with no Metroidvania tag, the broad &quot;Exploration&quot; or &quot;Action&quot; tags? &quot;A game counts towards a genre only when the tag is one of its six mo ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/4mXU25JmhmczzDnzxzaZZG-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 01:57:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Behold, the, whole, history, Steams, economy, one, picture:, the, top, games, earn, 84.5, estimated, revenue, and, most, games, barely, make, anything</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/4mXU25JmhmczzDnzxzaZZG-1280-80.jpg" crossorigin="anonymous"> New analysis of 99,206 Steam games illustrates just how extreme the economics can be on Valve's PC gaming emporium, with a full half of paid games earning well under an estimated $4,000 while the upper crust gross anywhere from $15 million to several billion. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fweloveit.io%2Fdevelopers%2Fsteam-revenue-report%2F" target="_blank" rel=" noopener"><u>This research</u></a> comes from game discovery hub We Love It. Totally Human Media's Ichiro Lambe and Matt Martindale worked with VaporLens' Dr. Tim Ermilov to analyze 99,206 paid games, estimate their earnings, and plot genre data. Lambe notably worked at Valve from 2018 to 2020, and he "co-created Steam Labs at Valve to improve game discovery and recommendation," per his <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.linkedin.com%2Fin%2Fichirolambe%2F" target="_blank" rel=" noopener"><u>LinkedIn</u></a> profile. <br><br> Their analysis comes with the usual Steam research caveat: Valve doesn't publish revenue figures, so they're instead reverse-engineered using user reviews as a base that's then multiplied to estimate sales. <br><br> This report also only looks at premium games, meaning free-to-play giants like Valve's Counter-Strike are left out, as are "non-game software, adult-only titles and unreleased entries." The list of 99,206 was selected from a base of 136,281.<br><br> <img src="https://cdn.mos.cms.futurecdn.net/3GDnBhPT49GqWZeKgWTuP5.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Rockstar Games)</u> The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game's current listed price, though you can also use a more "conservative" 20 or "generous" 50 in the report's impressive graphs. This ratio is <i>not</i> constant across games in real life, and Steam games always sell more when discounted (<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Ffactorio-the-base-building-hit-that-never-goes-on-sale-is-now-raising-its-price-to-account-for-inflation%2F" target="_blank" rel=" noopener"><u>unless you're exactly Factorio</u></a>), so do not take this as gospel. <br><br> Despite extremely soft estimates, especially for massive games where one percentage point is worth more money than I'll ever see, the aggregated trends here are still useful and interesting. Many estimates also align with publicly available financial reports as well as other analyst research.<br><br> "Half of all paid games on Steam have earned less than an estimated $3,622 in their entire lifetime," the report reads. "A game at the 90th percentile has earned about $236,184, and the 99th percentile starts at $15,872,031."<br><br> A scatter plot of game revenue puts this into perspective: a storm of green at the bottom, and a sparse constellation of hits at the top. Around or above the $100 million revenue mark, Half-Life 2, Vampire Survivors, Terraria, Among Us, Stardew Valley, Valheim, Schedule 1, Palworld, and Baldur's Gate 3 shine like stars. At the very top rests our sun: GTA 5. (What's <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgta-6-guide%2F" target="_blank" rel=" noopener"><u>GTA 6</u></a>, then? A black hole? A supernova?)<br><br> "On a linear scale the same chart is a flat line and about two hundred visible dots, which is the whole story of Steam's economy in one picture," the report adds. <br><br> <img src="https://cdn.mos.cms.futurecdn.net/YfuZSPN4gmBPzgLWZNiCCo.jpg" crossorigin="anonymous"><br><br> <u>(Image credit: Team Cherry)</u> A full 8,024 paid games analyzed don't have any reviews at all. Last year, Steam data sleuth Gamalytic estimated that over 5,000 games released in 2025 alone <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fover-5-000-games-released-on-steam-this-year-didnt-make-enough-money-to-recover-the-usd100-fee-to-put-a-game-on-valves-store-research-estimates%2F" target="_blank" rel=" noopener"><u>didn't even earn enough</u></a> to cover the $100 Steam listing fee. <br><br> Arguably more striking is the rate of Steam's growth. "Steam's catalogue grew faster than its revenue," the report says, and this has seen those earning extremes widen. A massive 19,714 games were released on Steam in 2024, and 2025 passed even that at 23,107. <br><br> Go back just five years and Steam looks very different with 7,427 games released in 2018 – more than even 2019, and the highest on record at the time. 2026 has already doubled that at 15,814 games released, and the year still has several busy months ahead of it. <br><br> Steam's revenue, and Valve's earnings, have exploded in the same way. Last month, Alinea Analytics reported that <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fhardware%2Fsteam-has-reportedly-made-valve-more-money-in-the-first-half-of-2026-than-it-did-in-all-of-2020-usd11-1-billion-and-counting%2F" target="_blank" rel=" noopener"><u>Steam has made Valve more money in the first half of 2026</u></a> than in the entirety of 2020. PC gaming is notably the platform <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Famid-all-the-closures-and-layoffs-the-global-games-market-has-apparently-passed-usd200-billion-in-yearly-revenue-for-the-first-time-ever-says-analytics-firm%2F" target="_blank" rel=" noopener"><u>showing the most growth</u></a> in many regions, here in this mature gaming market and cost-of-living crisis. <br><br> The extrapolated genre math is also fascinating. Sandbox games have exploded on Steam in recent years, this report finds, and are now the most reliably bankable genre on the whole platform, with both the highest median and top decile revenue. In 2026, sandbox also ranks highest in "crowding vs. payoff," beating out much larger genres in estimated revenue per game. <br><br> Other top genres, ranked by estimated revenue, include:<br><br><ul class="bb_ul"><li>Visual novel</li><li>Simulation</li><li>RPG</li><li>Horror</li><li>Psychological horror</li><li>Point & Click</li><li>Sports (notably, heavily affected by microtransaction revenue)</li><li>FPS (similar to sports, and also skewed by absent F2P giants like Counter-Strike)</li></ul> The worst-performing genres on Steam are 3D and 2D platformers, according to this report, and data showing "when each genre peaked" suggests they've only struggled more in recent years. The action and adventure genres are so broad and popular that they've been giants for years, but simulation and strategy games are seemingly gaining on them in terms of new games released.<br><br> Obviously, this genre math is also a little opaque. Would a hit like Hollow Knight: Silksong go in 2D platformers, or, with no Metroidvania tag, the broad "Exploration" or "Action" tags? "A game counts towards a genre only when the tag is one of its six most popular tags," the report explains. <br><br> This may be the most comprehensive, best-presented report I've seen for this side of Steam, and it really underscores an old adage of the internet age: for every breakout success story, there's surely hundreds or thousands failures. <br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fstrategy%2Fafter-earning-usd1-million-on-steam-from-a-game-that-took-4-months-to-make-stunned-devs-end-up-in-valves-coveted-chocolate-tier%2F" target="_blank" rel=" noopener"><u><i>After earning $1 million on Steam from a game that took 4 months to make, stunned devs end up in Valve's coveted "chocolate tier."</i></u></a><br><br> [/url]]]> </content:encoded>
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<title>Is a $1,200 gaming PC build in 2026 still possible?</title>
<link>https://xinker.org/is-a-1200-gaming-pc-build-in-2026-still-possible</link>
<guid>https://xinker.org/is-a-1200-gaming-pc-build-in-2026-still-possible</guid>
<description><![CDATA[  Can you still build a capable gaming PC for under $1,500? Rising component prices are causing choices to become tighter at this budget, but we&#039;ve rounded up the best component combination for this price point in 2026. Read the full story on PCGamesN: Is a $1,200 gaming PC build in 2026 still possible? ]]></description>
<enclosure url="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/geforce-rtx-gaming-pc-build.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 01:53:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>1, 200, gaming, build, 2026, still, possible</media:keywords>
<content:encoded><![CDATA[<img src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/08/geforce-rtx-gaming-pc-build.jpg" crossorigin="anonymous"> Can you still build a capable gaming PC for under $1,500? Rising component prices are causing choices to become tighter at this budget, but we've rounded up the best component combination for this price point in 2026.<br><br> Read the full story on PCGamesN: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.pcgamesn.com%2F1200-dollar-gaming-pc-build-2026" target="_blank" rel=" noopener">Is a $1,200 gaming PC build in 2026 still possible?</a><br><br>]]> </content:encoded>
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<title>FirstLook launches analytics and engagement from gametesting data</title>
<link>https://xinker.org/firstlook-launches-analytics-and-engagement-from-gametesting-data</link>
<guid>https://xinker.org/firstlook-launches-analytics-and-engagement-from-gametesting-data</guid>
<description><![CDATA[ FirstLook, the player relationship platform for game studios, launched Analytics + Engagement, bringing player analytics and lifecycle messaging together on one player record that spans both inside and outside the game. The tooling studios use to understand their players is fragmented by default. Session and retention data sits in one tool, survey responses in another, playtester names and Discord activity in a third.  Analytics + Engagement collapses that split. Every session, retention cohort, playtime figure, wishlist movement and custom event is attached to the individual player who generated it, alongside their survey answers, tags and message history, giving studios a single holistic player record rather than a set of disconnected dashboards. “Studios have never been short on player data. They’ve been short on a way to act on it while it still matters,” said Eden Chen, CEO of FirstLook, in a statement. “A retention drop you find six weeks later is a post-mortem. The same drop, caught on the day, is a conversation with a player who still cares about your game. What we’ve built closes that gap, and we’ve priced it so a ten-person studio gets the same tooling a publisher does.” Studios can survey players, apply tags, build segments and deliver messages directly in their build through free Unreal and Unity SDKs, with the same data model behind both surfaces.Acting on that data is automated.  FirstLook player profile sessions and playtime analytics. Source: FirstLook A studio can define a segment, say players with more than five sessions who returned on day seven and rated the build five stars, and it fills itself as new players qualify. Attach announcements, reward unlocks, or a multi-step journey that waits, branches on whether a player came back, and follows up. Or ask the FirstLook agent to build the flow in plain language. Because it was built for games, none of this requires modeling from scratch. Retention cohorts, playtime, wishlists, playtest waves and survey responses are native concepts rather than custom events a studio has to define. General-purpose platforms expect a studio to build that vocabulary itself first. Comparable engagement platforms built for consumer apps typically start above $10,000 per month, out of reach for most independent and mid-size studios. Analytics + Engagement is $3,000 per month for the full suite and $99 for analytics core, with a free tier covering playtime and retention for up to 100,000 player profiles. Analytics + Engagement is available today to all FirstLook studios and is already enabled on existing accounts.  The post FirstLook launches analytics and engagement from gametesting data appeared first on GamesBeat. ]]></description>
<enclosure url="https://store.fastly.steamstatic.com/public/shared/images/news/social_share_default.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 01:29:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>FirstLook, launches, analytics, and, engagement, from, gametesting, data</media:keywords>
<content:encoded><![CDATA[<a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.firstlook.gg" target="_blank" rel=" noopener">FirstLook</a>, the player relationship platform for game studios, launched <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffirstlook.gg%2Fblog%2Fintroducing-analytics-and-engagement" target="_blank" rel=" noopener">Analytics + Engagement</a>, bringing player analytics and lifecycle messaging together on one player record that spans both inside and outside the game.<br><br> The tooling studios use to understand their players is fragmented by default. Session and retention data sits in one tool, survey responses in another, playtester names and Discord activity in a third. <br><br> Analytics + Engagement collapses that split. Every session, retention cohort, playtime figure, wishlist movement and custom event is attached to the individual player who generated it, alongside their survey answers, tags and message history, giving studios a single holistic player record rather than a set of disconnected dashboards.<br><br> “Studios have never been short on player data. They’ve been short on a way to act on it while it still matters,” said Eden Chen, CEO of FirstLook, in a statement. “A retention drop you find six weeks later is a post-mortem. The same drop, caught on the day, is a conversation with a player who still cares about your game. What we’ve built closes that gap, and we’ve priced it so a ten-person studio gets the same tooling a publisher does.”<br><br> Studios can survey players, apply tags, build segments and deliver messages directly in their build through free Unreal and Unity SDKs, with the same data model behind both surfaces.<br>Acting on that data is automated. <br><br><img src="https://gamesbeat.com/wp-content/uploads/2026/08/player_profile_sessions_and_playtime-1024x551.jpg" crossorigin="anonymous"> FirstLook player profile sessions and playtime analytics. Source: FirstLook A studio can define a segment, say players with more than five sessions who returned on day seven and rated the build five stars, and it fills itself as new players qualify. Attach announcements, reward unlocks, or a multi-step journey that waits, branches on whether a player came back, and follows up. Or ask the FirstLook agent to build the flow in plain language.<br><br> Because it was built for games, none of this requires modeling from scratch. Retention cohorts, playtime, wishlists, playtest waves and survey responses are native concepts rather than custom events a studio has to define. General-purpose platforms expect a studio to build that vocabulary itself first.<br><br> Comparable engagement platforms built for consumer apps typically start above $10,000 per month, out of reach for most independent and mid-size studios. Analytics + Engagement is $3,000 per month for the full suite and $99 for analytics core, with a free tier covering playtime and retention for up to 100,000 player profiles.<br><br> Analytics + Engagement is available today to all FirstLook studios and is already enabled on existing accounts. <br><br> The post <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com%2Ffirstlook-launches-analytics-and-engagement-from-gametesting-data%2F" target="_blank" rel=" noopener">FirstLook launches analytics and engagement from gametesting data</a> appeared first on <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamesbeat.com" target="_blank" rel=" noopener">GamesBeat</a>.<br><br>]]> </content:encoded>
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<title>Xbox Game Pass Reveals All the Games Coming Soon, Including 3 Day One Releases</title>
<link>https://xinker.org/xbox-game-pass-reveals-all-the-games-coming-soon-including-3-day-one-releases</link>
<guid>https://xinker.org/xbox-game-pass-reveals-all-the-games-coming-soon-including-3-day-one-releases</guid>
<description><![CDATA[  Xbox Game Pass has revealed its second wave of August 2026 additions, with nine more games coming soon, including three day-one releases. The announcement follows an already busy start to Xbox Game Pass this month, which recently added games including Beast of Reincarnation and Heretic + Hexen. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/xbox-game-pass-reveals-all-the-games-coming-soon-including-3-day-one-releases.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 01:19:02 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Xbox, Game, Pass, Reveals, All, the, Games, Coming, Soon, Including, Day, One, Releases</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/08/xbox-game-pass-reveals-all-the-games-coming-soon-including-3-day-one-releases.jpg" crossorigin="anonymous"> <b>Xbox Game Pass</b> has revealed its second wave of August 2026 additions, with nine more games coming soon, including three day-one releases. The announcement follows an already busy start to <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Ftag%2Fxbox-game-pass%2F" target="_blank" rel=" noopener">Xbox Game Pass</a> this month, which recently added games including <i>Beast of Reincarnation</i> and <i>Heretic + Hexen</i>.<br><br>]]> </content:encoded>
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<title>Fallout 4 Patch Updates the Creation Kit, Fixes Various Bugs Including Steam Deck Crash</title>
<link>https://xinker.org/fallout-4-patch-updates-the-creation-kit-fixes-various-bugs-including-steam-deck-crash</link>
<guid>https://xinker.org/fallout-4-patch-updates-the-creation-kit-fixes-various-bugs-including-steam-deck-crash</guid>
<description><![CDATA[  Bethesda has released a new patch for Fallout 4 that updates the Creation Kit and makes a number of crash and bug fixes. The update, out now for the 11-year-old open-world post-apocalyptic role-playing game, increases the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods, Bethesda said in patch notes published on Steam. Meanwhile, Creations up to 2GB in size can now be uploaded for Xbox. As for crash fixes, Bethesda said the update fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device, which will help out players on Valve’s handheld. Bethesda had warned Fallout 4 players to log into their game before today’s update to save their load order. Once your load order is saved, you’ll be able to re-download your entire Creations list at once when the update is live. Bethesda has said it’s also working on a Skyrim update, with details coming soon.Fallout 4 update - August 18 patch notes:Added and Updated Features  Game Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. Added localized strings fixes for UI and platform terminology.  Creation Kit Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. Bink files can now be added to Creation uploads via an Extra Files browser. Added Localization export support. Creations up to 2GB in size can now be uploaded for Xbox. Updated &quot;Search and Replace&quot; to align with Starfield, adding buttons for &quot;Select Form in Object Window&quot; and &quot;Open Form Editor.&quot;Crashes  Game Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. Fixed a top crash that would occur due to a streaming audio error. Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity. Bug Fixes  Game Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. Creations category lists should now return ordered results more consistently. Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation.  Creation Kit Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated. Material or Heightmap terrain edits now cause grass to generate properly. Running LipGen from the command line or launch argument now properly generates .lip files. Miscellaneous Updated the game credits. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. ]]></description>
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<pubDate>Wed, 19 Aug 2026 01:14:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Fallout, Patch, Updates, the, Creation, Kit, Fixes, Various, Bugs, Including, Steam, Deck, Crash</media:keywords>
<content:encoded><![CDATA[<img src="https://assets-prd.ignimgs.com/2026/08/18/ss-f7861bd71e6c0c218d8ff69fb1c626aec0d187cf-1920x1080-1787070479110.jpg" crossorigin="anonymous"> Bethesda has released a new patch for <a class="bb_link" href="https://www.ign.com/games/fallout-4" target="_blank" rel="">Fallout 4</a> that updates the Creation Kit and makes a number of crash and bug fixes.<br><br> The update, out now for the 11-year-old open-world post-apocalyptic role-playing game, increases the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods, Bethesda said in patch notes published on <a class="bb_link" href="https://store.steampowered.com/news/app/377160/view/679632688090450740" target="_blank" rel="">Steam</a>. Meanwhile, Creations up to 2GB in size can now be uploaded for Xbox.<br><br> As for crash fixes, Bethesda said the update fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device, which will help out players on Valve’s handheld.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBethesdaStudios%2Fstatus%2F2088350191699071042" target="_blank" rel=" noopener">Bethesda had warned Fallout 4 players</a> to log into their game before today’s update to save their load order. Once your load order is saved, you’ll be able to re-download your entire Creations list at once when the update is live.<br><br> Bethesda has said it’s also working on a Skyrim update, with details coming soon.<br><br><div class="bb_h2">Fallout 4 update - August 18 patch notes:</div><div class="bb_h3">Added and Updated Features </div> <b>Game</b> <br><br><ul class="bb_ul"><li>Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. </li><li>Added localized strings fixes for UI and platform terminology. </li></ul> <b>Creation Kit</b> <br><br><ul class="bb_ul"><li>Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. </li><li>Bink files can now be added to Creation uploads via an Extra Files browser. </li><li>Added Localization export support. </li><li>Creations up to 2GB in size can now be uploaded for Xbox. </li><li>Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."</li></ul><div class="bb_h3">Crashes </div> <b>Game</b> <br><br><ul class="bb_ul"><li>Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. </li><li>Fixed a top crash that would occur due to a streaming audio error. </li><li>Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity. </li></ul><div class="bb_h3">Bug Fixes </div> <b>Game</b> <br><br><ul class="bb_ul"><li>Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. </li><li>Creations category lists should now return ordered results more consistently. </li><li>Error messages from the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FBethesda.Net" target="_blank" rel=" noopener">Bethesda.Net</a> service now contain error codes that can be provided to Customer Service for investigation. </li></ul> <b>Creation Kit</b> <br><br><ul class="bb_ul"><li>Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated. </li><li>Material or Heightmap terrain edits now cause grass to generate properly. </li><li>Running LipGen from the command line or launch argument now properly generates .lip files. </li></ul><div class="bb_h3">Miscellaneous </div><ul class="bb_ul"><li>Updated the game credits.</li></ul> <i>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at wyp100@proton.me.</i><br><br>]]> </content:encoded>
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<title>I modded GTA 5 into a life&#45;sim RPG with mining, foraging, a mini&#45;economy, and the ability to fall asleep in the middle of the road</title>
<link>https://xinker.org/i-modded-gta-5-into-a-life-sim-rpg-with-mining-foraging-a-mini-economy-and-the-ability-to-fall-asleep-in-the-middle-of-the-road</link>
<guid>https://xinker.org/i-modded-gta-5-into-a-life-sim-rpg-with-mining-foraging-a-mini-economy-and-the-ability-to-fall-asleep-in-the-middle-of-the-road</guid>
<description><![CDATA[  Grand Theft Auto 6 will, I&#039;m assured, be the most immersive videogame of all time. You simply won&#039;t be able to discern reality from fiction anymore. Your gaze will drift from your television, to outside, to the television, to outside, and the sheer fidelity of Rockstar&#039;s opus will be such that you can no longer tell the slightest difference between the two. You will utterly lose your mind. It&#039;s gonna be great... Read more. ]]></description>
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<pubDate>Wed, 19 Aug 2026 01:06:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>modded, GTA, into, life-sim, RPG, with, mining, foraging, mini-economy, and, the, ability, fall, asleep, the, middle, the, road</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/V2t3xmMC2znKUduhuC9kJH-1280-80.jpg" crossorigin="anonymous"><br><br> Grand Theft Auto 6 will, I'm assured, be the most immersive videogame of all time. You simply won't be able to discern reality from fiction anymore. Your gaze will drift from your television, to outside, to the television, to outside, and the sheer fidelity of Rockstar's opus will be such that you can no longer tell the slightest difference between the two. You will utterly lose your mind. It's gonna be great... <a class="bb_link" href="https://www.pcgamer.com/games/grand-theft-auto/i-modded-gta-5-into-a-life-sim-rpg-with-mining-foraging-a-mini-economy-and-the-ability-to-fall-asleep-in-the-middle-of-the-road/?utm_source=steam&utm_medium=referral" target="_blank" rel="">Read more.</a>]]> </content:encoded>
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<title>Join the Official Discord!</title>
<link>https://xinker.org/join-the-official-discord</link>
<guid>https://xinker.org/join-the-official-discord</guid>
<description><![CDATA[ Hey everyone, we did it! Twisted Tower is finally in your hands, and I couldn&#039;t be more excited! (Is this real life? Somebody pinch me.)Do you want to stay up to date on Twisted Tower news? Hang out with like-minded gamers? Want to let me know when you find a bug? Well, I have some great news! The official Twisted Tower Discord server is right here waiting for you! Important note: This Discord server is the single best place to tell me about bugs. SO, if you find a doozy and you want to help make Twisted Tower the best that it can be, it would mean the world to me if you could join the server and drop any issues you find in there! ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/40205469/d538c1e2dca7179921707f297bb9abe49258c96b.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 01:04:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Join, the, Official, Discord</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><b>Hey everyone, we did it!</b> </p><p class="bb_paragraph"></p><p class="bb_paragraph">Twisted Tower is finally in your hands, and I couldn't be more excited! <i>(Is this real life? Somebody pinch me.)</i></p><p class="bb_paragraph">Do you want to stay up to date on Twisted Tower news? Hang out with like-minded gamers? Want to let me know when you find a bug? Well, I have some great news! </p><p class="bb_paragraph"></p><div class="bb_h3">The official Twisted Tower Discord server is <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FSMkQeQRng%20buttoncolor%3D%23ff941a" target="_blank" rel=" noopener">right here</a> waiting for you! </div><p class="bb_paragraph"></p><p class="bb_paragraph"><i><b>Important note:</b> This Discord server is <b>the single best place</b> to tell me about bugs. SO, if you find a doozy and you want to help make Twisted Tower the best that it can be, it would mean the world to me if you could <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FSMkQeQRng%20buttoncolor%3D%23ff9b0f" target="_blank" rel=" noopener">join the server</a> and drop any issues you find in there!</i></p>]]> </content:encoded>
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<title>Bethesda Issues Official Warning for Fallout 4 August 18 Update</title>
<link>https://xinker.org/bethesda-issues-official-warning-for-fallout-4-august-18-update</link>
<guid>https://xinker.org/bethesda-issues-official-warning-for-fallout-4-august-18-update</guid>
<description><![CDATA[  Fallout 4 developer Bethesda has issued a warning to players ahead of the game&#039;s August 18 update. This update is focused on Creation improvements, and as a result, could affect the Creations and mods Fallout 4 players have installed. To avoid any issues with their saves, Bethesda is recommending that players log into their games and manually save their load order before installing the update. ]]></description>
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<pubDate>Wed, 19 Aug 2026 00:54:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bethesda, Issues, Official, Warning, for, Fallout, August, Update</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/08/fallout-4-update-mods-warning.jpg" crossorigin="anonymous"> <i><b>Fallout 4</b></i> developer Bethesda has issued a warning to players ahead of the game's August 18 update. This update is focused on Creation improvements, and as a result, could affect the Creations and mods <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Ffallout-4%2F" target="_blank" rel=" noopener"><i>Fallout 4</i></a> players have installed. To avoid any issues with their saves, Bethesda is recommending that players log into their games and manually save their load order before installing the update.<br><br>]]> </content:encoded>
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<title>Bethesda finally fix the Fallout 4 on&#45;screen keyboard crashing on Steam Deck / SteamOS</title>
<link>https://xinker.org/bethesda-finally-fix-the-fallout-4-on-screen-keyboard-crashing-on-steam-deck-steamos</link>
<guid>https://xinker.org/bethesda-finally-fix-the-fallout-4-on-screen-keyboard-crashing-on-steam-deck-steamos</guid>
<description><![CDATA[ Oh my gosh, finally. Such a simple issue that has been a problem for years is finally fixed. Bethesda just updated Fallout 4 and here&#039;s what&#039;s changed.  Read the full article here: https://www.gamingonlinux.com/2026/08/bethesda-finally-fix-the-fallout-4-on-screen-keyboard-crashing-on-steam-deck-steamos/ ]]></description>
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<pubDate>Wed, 19 Aug 2026 00:48:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Bethesda, finally, fix, the, Fallout, on-screen, keyboard, crashing, Steam, Deck, SteamOS</media:keywords>
<content:encoded><![CDATA[Oh my gosh, finally. Such a simple issue that has been a problem for years is finally fixed. Bethesda just updated Fallout 4 and here's what's changed. <img src="https://www.gamingonlinux.com/uploads/articles/tagline_images/1686054064id29577gol.webp" crossorigin="anonymous"><br><br> Read the full article here: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamingonlinux.com%2F2026%2F08%2Fbethesda-finally-fix-the-fallout-4-on-screen-keyboard-crashing-on-steam-deck-steamos%2F" target="_blank" rel=" noopener">https://www.gamingonlinux.com/2026/08/bethesda-finally-fix-the-fallout-4-on-screen-keyboard-crashing-on-steam-deck-steamos/</a><br><br>]]> </content:encoded>
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<title>Galactic Seasons 11 “Light and Shadow”</title>
<link>https://xinker.org/galactic-seasons-11-light-and-shadow</link>
<guid>https://xinker.org/galactic-seasons-11-light-and-shadow</guid>
<description><![CDATA[ Galactic Seasons 11 “Light and Shadow” begins August 18th! Players will be able to make progress through the Free Reward track or the Subscriber Reward track (both tracks are available to Subscribers!) and earn new rewards. Below are the details of what players can expect from this new season.Player favorite rewards from seasons 2 and 4 are coming back!Previously available rewards from Shadows of the Underworld and A Passage of Peace will be making a return when Galactic Season 11 is live. Yes, that means the highly requested companions, Fen Zeil and Amity will be earnable once again. What does this mean for players who have already completed both seasons? Don’t worry as there are new rewards to earn! A full list of rewards will be detailed in the Seasonal Rewards section below. Other things to know about GS11Companion Gifts on the Seasonal vendor have been discounted and during GS11, Fen Zeil and Amity’s gifts will have an even greater decrease in price. Take advantage of the updated pricing and get your companions to level 50! Both Seasonal Vendors will be updated with previously retired rewards A New Gold Weapon PackAdditions to Silver Mounts, Armor, and Weapons PacksSeasonal Rewards!As with previous Seasons, there will be a Free and Subscriber track that players can earn rewards from as they complete objectives and progress through Galactic Seasons 11. The following rewards will be available on the Free/Preferred reward track: Humble Lockbox Syndicate-Marked Lockbox 3250 Tech FragmentsMedal of Commendation x 175Legendary Embers x 10Galactic Season Token x 5Iokath Recombinator x 5Bronze Cartel Weapon Crate x 2Bronze Cartel Armor Crate x 2Bronze Cartel Mount Crate x 2Bronze Cartel Decoration Crate x 3Silver Cartel Armor CrateSilver Cartel Decoration Crate x 2Silver Cartel Weapon Crate Silver Cartel Mount CrateGold Cartel Decoration Crate x 2Stronghold Label: Pursuit of PeaceStronghold Label: Garden of StillnessStronghold Label: Battle StationStronghold Label: Syndicate Nerve CenterStronghold Label: Black MarketLegacy Title: Quiet ObserverLegacy Title: In DisguiseLegacy Title: Last LightFitted Armor Pack (Companions: Fen Zeil and Amity. Fen Zeil can be unlocked using the Syndicate-Marked Box and Amity can be used using the Humble Lockbox)The following rewards will be available on the *Subscriber track: Cartel Coins x 2000Galactic Season Token x 10Natatoriaal Thurrb MountTellurian Thurrb MountBrumal Thurrb MountMudland Odux MountFirebrand Odux MountFen Zeil’s Superior Weapon SetAratech Advanced Assault RifleAratech Advanced Blaster x2Aratech Advanced Blaster RifleAratech Advanced Sniper RifleAratech Advanced Lightsaber x2Aratech Advanced DualsaberFZ-39 Shadow Assault CannonFZ-39 Shadow Blaster x2FZ-39 Shadow Blaster RifleFZ-39 Shadow Sniper RifleFZ-39 Shadow Lightsaber x2FZ-39 Shadow DualsaberBronze Cartel Weapon CrateBronze Cartel Decoration CrateBronze Cartel Armor CrateSilver Cartel Decoration CrateSilver Cartel Mount CrateSilver Cartel Armor CrateGold Cartel Decoration CrateGold Cartel Weapon Crate x 2Moon Pilgrim HelmetMoon Pilgrim JacketMoon Pilgrim BeltMoon Pilgrim WristguardMoon Pilgrim GlovesMoon Pilgrim PantsMoon Pilgrim BootsShadow Initiate’s HelmetShadow Initiate’s ChestplateShadow Initiate’s BracersShadow Initiate’s GauntletsShadow Initiate’s BeltShadow Initiate’s SkirtShadow Initiate’s BootsArmored Messenger HelmetArmored Messenger WristguardArmored Messenger GlovesArmored Messenger BeltArmored Messenger RobeArmored Messenger PantsArmored Messenger BootsShadow Enforcer’s HelmetShadow Enforcer’s ChestplateShadow Enforcer’s BracerShadow Enforcer’s Gauntlets Shadow Enforcer’s BeltShadow Enforcer’s SkirtShadow Enforcer’s BootsCollateral Damage Assault CannonVerdict BlasterProsecutor Lightsaber x2Interrogator DualsaberIncarcerator Sniper RifleJudgement Blaster RifleBlackout Assault CannonCrepuscule Blaster x2Nightfall LightsaberTwilight DualsaberObscurity Sniper RifleEvenfall Blaster RifleStronghold Label: Trade RouteLegacy Title: Syndicate AgentLegacy Title: Searching for PurposeLegacy Title: Underworld BossFitted Weapon PackUltimate Cartel Pack (Galactic Seasons) x 5Korrealis Retainer MountKorrealis Alpenglow MountSoroSuub ST-13 MountTriumbra Mount**Emeraldland Hovercar**Sapphire City Hovercar*Note that all the Subscribers will automatically unlock rewards from the Free/Preferred track as they progress through each level. **Mounts are companion compatible. (Moon Pilgrim and Armored Messenger Armor Sets) (Shadow Initiate and Shadow Enforcer Armor Sets) (Aratech Blaster, Blaster Rifle, Assault Cannon, Sniper Rifle, Lightsaber, and Dualsaber) (Verdict Blaster, Judgement Blaster Rifle, Collateral Damage Assault Cannon, Incarcerator Sniper Rifle, Prosecutor Lightsaber, and Interrogator Dualsaber)(Korrealis Alpenglow and Korrealis Retainer Mounts)(Sapphire City and Emeraldland mounts)Achievements and Season ObjectivesPlayers will see new Achievements and Season Objectives themed around this new season. ]]></description>
<enclosure url="https://clan.fastly.steamstatic.com/images/38349861/394f43ad0ff4ac96516469759864d7dbc4638711.png" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 00:46:04 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Galactic, Seasons, “Light, and, Shadow”</media:keywords>
<content:encoded><![CDATA[<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/505ca2d872c18206ae0f7a40b709f86964b37346.jpg"></p><p class="bb_paragraph">Galactic Seasons 11 “Light and Shadow” begins August 18th! Players will be able to make progress through the Free Reward track or the Subscriber Reward track (both tracks are available to Subscribers!) and earn new rewards. Below are the details of what players can expect from this new season.</p><p class="bb_paragraph"><b>Player favorite rewards from seasons 2 and 4 are coming back!</b></p><p class="bb_paragraph">Previously available rewards from Shadows of the Underworld and A Passage of Peace will be making a return when Galactic Season 11 is live. </p><p class="bb_paragraph">Yes, that means the highly requested companions, Fen Zeil and Amity will be earnable once again. What does this mean for players who have already completed both seasons? Don’t worry as there are new rewards to earn! A full list of rewards will be detailed in the <b>Seasonal Rewards</b> section below. </p><p class="bb_paragraph"><b>Other things to know about GS11</b></p><ul class="bb_ul"><li><p class="bb_paragraph">Companion Gifts on the Seasonal vendor have been discounted and during GS11, Fen Zeil and Amity’s gifts will have an even greater decrease in price. Take advantage of the updated pricing and get your companions to level 50! </p></li><li><p class="bb_paragraph">Both Seasonal Vendors will be updated with previously retired rewards </p><ul class="bb_ul"><li><p class="bb_paragraph">A New Gold Weapon Pack</p></li><li><p class="bb_paragraph">Additions to Silver Mounts, Armor, and Weapons Packs</p></li></ul></li></ul><p class="bb_paragraph"><b>Seasonal Rewards!</b></p><p class="bb_paragraph">As with previous Seasons, there will be a Free and Subscriber track that players can earn rewards from as they complete objectives and progress through Galactic Seasons 11. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>The following rewards will be available on the Free/Preferred reward track: </b></p><p class="bb_paragraph">Humble Lockbox </p><p class="bb_paragraph">Syndicate-Marked Lockbox </p><p class="bb_paragraph">3250 Tech Fragments</p><p class="bb_paragraph">Medal of Commendation x 175</p><p class="bb_paragraph">Legendary Embers x 10</p><p class="bb_paragraph">Galactic Season Token x 5</p><p class="bb_paragraph">Iokath Recombinator x 5</p><p class="bb_paragraph">Bronze Cartel Weapon Crate x 2</p><p class="bb_paragraph">Bronze Cartel Armor Crate x 2</p><p class="bb_paragraph">Bronze Cartel Mount Crate x 2</p><p class="bb_paragraph">Bronze Cartel Decoration Crate x 3</p><p class="bb_paragraph">Silver Cartel Armor Crate</p><p class="bb_paragraph">Silver Cartel Decoration Crate x 2</p><p class="bb_paragraph">Silver Cartel Weapon Crate </p><p class="bb_paragraph">Silver Cartel Mount Crate</p><p class="bb_paragraph">Gold Cartel Decoration Crate x 2</p><p class="bb_paragraph">Stronghold Label: Pursuit of Peace</p><p class="bb_paragraph">Stronghold Label: Garden of Stillness</p><p class="bb_paragraph">Stronghold Label: Battle Station</p><p class="bb_paragraph">Stronghold Label: Syndicate Nerve Center</p><p class="bb_paragraph">Stronghold Label: Black Market</p><p class="bb_paragraph">Legacy Title: Quiet Observer</p><p class="bb_paragraph">Legacy Title: In Disguise</p><p class="bb_paragraph">Legacy Title: Last Light</p><p class="bb_paragraph">Fitted Armor Pack</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/ddbe00650f55e164d75f030993f4fc5e143d25b7.png"></p><p class="bb_paragraph"><i>(Companions: Fen Zeil and Amity. Fen Zeil can be unlocked using the Syndicate-Marked Box and Amity can be used using the Humble Lockbox)</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>The following rewards will be available on the *Subscriber track:</b> </p><p class="bb_paragraph">Cartel Coins x 2000</p><p class="bb_paragraph">Galactic Season Token x 10</p><p class="bb_paragraph">Natatoriaal Thurrb Mount</p><p class="bb_paragraph">Tellurian Thurrb Mount</p><p class="bb_paragraph">Brumal Thurrb Mount</p><p class="bb_paragraph">Mudland Odux Mount</p><p class="bb_paragraph">Firebrand Odux Mount</p><p class="bb_paragraph">Fen Zeil’s Superior Weapon Set</p><p class="bb_paragraph">Aratech Advanced Assault Rifle</p><p class="bb_paragraph">Aratech Advanced Blaster x2</p><p class="bb_paragraph">Aratech Advanced Blaster Rifle</p><p class="bb_paragraph">Aratech Advanced Sniper Rifle</p><p class="bb_paragraph">Aratech Advanced Lightsaber x2</p><p class="bb_paragraph">Aratech Advanced Dualsaber</p><p class="bb_paragraph">FZ-39 Shadow Assault Cannon</p><p class="bb_paragraph">FZ-39 Shadow Blaster x2</p><p class="bb_paragraph">FZ-39 Shadow Blaster Rifle</p><p class="bb_paragraph">FZ-39 Shadow Sniper Rifle</p><p class="bb_paragraph">FZ-39 Shadow Lightsaber x2</p><p class="bb_paragraph">FZ-39 Shadow Dualsaber</p><p class="bb_paragraph">Bronze Cartel Weapon Crate</p><p class="bb_paragraph">Bronze Cartel Decoration Crate</p><p class="bb_paragraph">Bronze Cartel Armor Crate</p><p class="bb_paragraph">Silver Cartel Decoration Crate</p><p class="bb_paragraph">Silver Cartel Mount Crate</p><p class="bb_paragraph">Silver Cartel Armor Crate</p><p class="bb_paragraph">Gold Cartel Decoration Crate</p><p class="bb_paragraph">Gold Cartel Weapon Crate x 2</p><p class="bb_paragraph">Moon Pilgrim Helmet</p><p class="bb_paragraph">Moon Pilgrim Jacket</p><p class="bb_paragraph">Moon Pilgrim Belt</p><p class="bb_paragraph">Moon Pilgrim Wristguard</p><p class="bb_paragraph">Moon Pilgrim Gloves</p><p class="bb_paragraph">Moon Pilgrim Pants</p><p class="bb_paragraph">Moon Pilgrim Boots</p><p class="bb_paragraph">Shadow Initiate’s Helmet</p><p class="bb_paragraph">Shadow Initiate’s Chestplate</p><p class="bb_paragraph">Shadow Initiate’s Bracers</p><p class="bb_paragraph">Shadow Initiate’s Gauntlets</p><p class="bb_paragraph">Shadow Initiate’s Belt</p><p class="bb_paragraph">Shadow Initiate’s Skirt</p><p class="bb_paragraph">Shadow Initiate’s Boots</p><p class="bb_paragraph">Armored Messenger Helmet</p><p class="bb_paragraph">Armored Messenger Wristguard</p><p class="bb_paragraph">Armored Messenger Gloves</p><p class="bb_paragraph">Armored Messenger Belt</p><p class="bb_paragraph">Armored Messenger Robe</p><p class="bb_paragraph">Armored Messenger Pants</p><p class="bb_paragraph">Armored Messenger Boots</p><p class="bb_paragraph">Shadow Enforcer’s Helmet</p><p class="bb_paragraph">Shadow Enforcer’s Chestplate</p><p class="bb_paragraph">Shadow Enforcer’s Bracer</p><p class="bb_paragraph">Shadow Enforcer’s Gauntlets </p><p class="bb_paragraph">Shadow Enforcer’s Belt</p><p class="bb_paragraph">Shadow Enforcer’s Skirt</p><p class="bb_paragraph">Shadow Enforcer’s Boots</p><p class="bb_paragraph">Collateral Damage Assault Cannon</p><p class="bb_paragraph">Verdict Blaster</p><p class="bb_paragraph">Prosecutor Lightsaber x2</p><p class="bb_paragraph">Interrogator Dualsaber</p><p class="bb_paragraph">Incarcerator Sniper Rifle</p><p class="bb_paragraph">Judgement Blaster Rifle</p><p class="bb_paragraph">Blackout Assault Cannon</p><p class="bb_paragraph">Crepuscule Blaster x2</p><p class="bb_paragraph">Nightfall Lightsaber</p><p class="bb_paragraph">Twilight Dualsaber</p><p class="bb_paragraph">Obscurity Sniper Rifle</p><p class="bb_paragraph">Evenfall Blaster Rifle</p><p class="bb_paragraph">Stronghold Label: Trade Route</p><p class="bb_paragraph">Legacy Title: Syndicate Agent</p><p class="bb_paragraph">Legacy Title: Searching for Purpose</p><p class="bb_paragraph">Legacy Title: Underworld Boss</p><p class="bb_paragraph">Fitted Weapon Pack</p><p class="bb_paragraph">Ultimate Cartel Pack (Galactic Seasons) x 5</p><p class="bb_paragraph">Korrealis Retainer Mount</p><p class="bb_paragraph">Korrealis Alpenglow Mount</p><p class="bb_paragraph">SoroSuub ST-13 Mount</p><p class="bb_paragraph">Triumbra Mount</p><p class="bb_paragraph">**Emeraldland Hovercar</p><p class="bb_paragraph">**Sapphire City Hovercar</p><p class="bb_paragraph">*Note that all the Subscribers will automatically unlock rewards from the Free/Preferred track as they progress through each level. </p><p class="bb_paragraph">**Mounts are companion compatible.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/f2c354c572b1d07344b2034f03a398832ff6308b.png"></p><p class="bb_paragraph"><i>(Moon Pilgrim and Armored Messenger Armor Sets)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/c38bd26b70a733b1fcf5d0b59b483b123db8b5e6.png"></p><p class="bb_paragraph"><i>(Shadow Initiate and Shadow Enforcer Armor Sets)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/e5d4744fd3d22f266e458304c406d4a0c78968e5.png"></p><p class="bb_paragraph"><i>(Aratech Blaster, Blaster Rifle, Assault Cannon, Sniper Rifle, Lightsaber, and Dualsaber)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/bb9d11726e72a8cd0307c347038f8d98bc22c900.png"></p><p class="bb_paragraph"><i>(Verdict Blaster, Judgement Blaster Rifle, Collateral Damage Assault Cannon, Incarcerator Sniper Rifle, Prosecutor Lightsaber, and Interrogator Dualsaber)</i></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/45ce02d371972a1e335b913d7cbbe3fcfd104fd2.png"></p><p class="bb_paragraph"><i>(Korrealis Alpenglow and Korrealis Retainer Mounts)</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/0a339dfca069d3519f26397de0a2bc3e774c1eab.png"><img src="https://clan.fastly.steamstatic.com/images/38349861/d1edf76fe7d7ce0502dbbd27adb2b01e7cb0a28c.png"></p><p class="bb_paragraph"><i>(Sapphire City and Emeraldland mounts)</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Achievements and Season Objectives</b></p><p class="bb_paragraph">Players will see new Achievements and Season Objectives themed around this new season. </p><p class="bb_paragraph">Achievements</p><ul class="bb_ul"><li><p class="bb_paragraph">Balance in All Things I - Earn Reward Level 10 during the season</p></li><li><p class="bb_paragraph">Balance in All Things II - Earn Reward Level 25 during the season</p></li><li><p class="bb_paragraph">Balance in All Things III - Earn Reward Level 50 during the season</p></li><li><p class="bb_paragraph">Balance in All Things IV - Earn Reward Level 75 during the season</p></li><li><p class="bb_paragraph">Balance in All Things V - Earn Reward Level 100 during the season</p></li><li><p class="bb_paragraph">The Moon’s Shadow - Complete all Light and Shadow Season Achievements. Completing this Achievement will grant the Penumbra Armor and Customization Sets</p></li><li><p class="bb_paragraph">Season 11 Objective Master - Complete Weekly Season Objectives during the Light and Shadow Season.</p></li><li><p class="bb_paragraph">The Pilgrim - Defeat 1250 Enemies with Amity as your Companion during the Light and Shadow Season. Completing this Achievement grants the<b> Amity’s Moonlight Customization</b></p></li><li><p class="bb_paragraph">The Duros - Defeat 1250 Enemies with Fen Zeil as your Companion during the Light and Shadow Season. Completing this Achievement grants the <b>Fen Zeil’s Outlaw Customization</b></p></li><li><p class="bb_paragraph">Completing the Weekly Season Objective Achievement grants the Legacy Title <b>“Perfectly Balanced”</b>.  </p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/a2d9de151afe922bf91b2695ab2bde98c0cada46.png"></p><p class="bb_paragraph"><i>(Fen Zeil’s Outlaw Customization)</i></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/3c1fd0783e9348ea4a7a33bc5a2e0407dfbe3506.png"></p><p class="bb_paragraph"><i>(Amity’s Moonlight Customization)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph">The Meta-Achievement reward for this season is a <b>Collection of Customizations for both companions plus a matching armor set,</b> and can be earned by completing all Seasonal Achievements. </p><p class="bb_paragraph">The Meta-Achievement grants the following Customizations:</p><ul class="bb_ul"><li><p class="bb_paragraph">Amity Penumbra Customization</p></li><li><p class="bb_paragraph">The Penumbra Armor Set</p></li><li><p class="bb_paragraph">Fen Zeil's Blaster Twirler Customization</p></li><li><p class="bb_paragraph">Fen Zeil's Headhunter Customization</p></li></ul><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/cc06eb637b2a02b606ab0f14c969b6711ded356a.png"></p><p class="bb_paragraph"><i>(Amity Penumbra Customization)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/0eedf7fb33ecd2aa464fffa10910841806ceb8f6.png"></p><p class="bb_paragraph"><i>(Penumbra Armor Set shown on Female Body Types 1 & 3 / Male Body Types 2 & 4)</i></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/14aabac87f32294c2ecada806f85faff2b452c4d.png"></p><p class="bb_paragraph"><i>(Penumbra Armor Set dyed with Metallic Red/Metallic Gold, Metallic Gray/Chrome White, Dark Green/Light Yellow, Dark Brown/Light Orange)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/d3c8a0d6f459d4a825d18ee59984722b3f473160.png"></p><p class="bb_paragraph"><i>(Fen Zeil’s Headhunter and Blaster Twirler Customizations)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>New Ki’at Thavo rewards</b></p><p class="bb_paragraph">Ki’at Thavo’s inventory has been updated with new rewards from this season. These are available for Free-to-Play and Preferred players immediately.</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Cost (Galactic Season Tokens)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Containment Chamber: Blue (Style 1)</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Gormak Electrical Turret</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Pilgrim's Popup Tent</i></p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Cold Moon Meditation Shrine</i></p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Life Support Terminal</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Pale Brown and Dark Grey Dye Module</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Pale Gray and Dark Brown Dye Module</i></p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Dark Gray and Underworld Purple Dye Module</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Dark Purple and Deep Blue Dye Module</i></p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Disguise Terminal: Underworld Syndicate</i></p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Shadow Syndicate Enforcer</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Shadow Syndicate</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Security and Monitoring System</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Black Sun-Graffitied Underworld Couch</i></p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Syndicate Operations Table</i></p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Bag of Bubble Bombs (Purple)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>1</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Coldweather Dark Blue and Deep Yellow Dye Module</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>2</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil's Shadow Master Customization (Blue)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil's Cybernetic Shadow Master Customization (Blue)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil Customization (Pink)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil's Shadow Master Customization (Pink)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil Customization (Green)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil's Shadow Master Customization (Green)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil's Cybernetic Customization (Pink)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil's Cybernetic Shadow Master Customization (Pink)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil's Cybernetic Customization (Green)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Fen Zeil's Cybernetic Shadow Master Customization (Green)</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Amity's Moontear Customization</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Amity's Darkside Customization</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Amity's Shining Moontear Customization</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Amity's Shining Darkside Customization</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Title: Fen Zeil's Confidant</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Title: Amity's Ambassador</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Conflagrant Thurrb</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>2</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Natatorial Thurrb</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Tellurian Thurrb</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Brumal Thurrb</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Mudland Odux</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Firebrand Odux</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>3</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Resplendent Odux</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>2</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Snowblind Odux</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>2</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Korrealis Alpenglowx</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>5</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>SoroSuub ST-13</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>5</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Detailed Intelligence Reports</i></p></div><div class="bb_table_td"><p class="bb_paragraph">27,500 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Sliced Cybernetic Visual Enhancement Implants</i></p></div><div class="bb_table_td"><p class="bb_paragraph">31,500 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Experimental Weaponry Schematics</i></p></div><div class="bb_table_td"><p class="bb_paragraph">15,000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Memories of Celebration</i></p></div><div class="bb_table_td"><p class="bb_paragraph">27,500 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Tales of Hardship</i></p></div><div class="bb_table_td"><p class="bb_paragraph">31,500 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><i>Local Legends</i></p></div><div class="bb_table_td"><p class="bb_paragraph">15,000 Credits</p></div></div></div><p class="bb_paragraph"><b>New Ki’at Thavo rewards</b></p><p class="bb_paragraph">Ki’at Thavo’s inventory has been updated with new rewards from this season. These are available for Free-to-Play and Preferred players immediately.</p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/c3448b93326d0e11d231dc9cd4ab0dc14f728edd.png"></p><p class="bb_paragraph"><i>(Mudland and Firebrand Mounts)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/01399161bf0a0a137fdb36cabd05bd576bd50ab8.png"></p><p class="bb_paragraph"><i>(Resplendent Odux and Snowblind Odux Mounts)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/fcf279315f351b92cde57cd8a35c8ec608032fe2.png"></p><p class="bb_paragraph"><i>(SoroSuub ST-13 and Triumbra Mounts)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/76b73e1bba0cd81ec7e1d822e2f8c212da2e5fe6.png"></p><p class="bb_paragraph"><i>(Tellurian Thurrb and Conflagrant Thurrb Mounts)</i></p><p class="bb_paragraph"> </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/38349861/1df215033624baaa0c84df334587506d125629f0.png"></p><p class="bb_paragraph"><i>(Brumal Thurrb and Natatorial Thurrb Mounts)</i></p><p class="bb_paragraph">When the season ends, all the <b>bold</b> rewards listed above will be available for all players until the beginning of the next season, giving Subscribers the opportunity to purchase the rewards they are missing.  All the discounted items that are italicized will only be available while the season is active. </p><p class="bb_paragraph"> </p><p class="bb_paragraph"><b>New Jaleit Nall rewards</b></p><p class="bb_paragraph">Jaleit Nall’s inventory will still rotate every week at 12:00 PM GMT. After one week, the group is cycling out for 3 weeks and replaced by the following group. For example, Group A will remain active for 1 week, and then cycle out for 3 weeks and be replaced by Group B.</p><p class="bb_paragraph">To allow players to get the rewards they want, Jaleit Nall will always be available regardless of whether the season is active.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Group A will consist of the following rewards:</b></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Cost (Galactic Season Tokens)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ceiling Vine (Style 4)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ceiling Vine (Style 5)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ceiling Vine (Style 6)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Holohub Advisory Table</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Portable Workstation</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pale Gray and Ash Blue Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ash Blue and Pale Gray Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Coruscanti Compact Cruiser</p></div><div class="bb_table_td"><p class="bb_paragraph">6</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Coruscanti Scriptures Display</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Coruscanti Ceremonial Vase Display</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Coruscanti Typhloractyl</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Armored Brynjak Mount</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Hunter’s Seat Decoration</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Light Gray and Deep Gray Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Copero Supply Barrel (Single)</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Copero Standing Fountain (small)</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Copero Resort Bench</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Crystal Storage Crate</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Light Red and Deep Red Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tenacious Armasaur</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Southeastern Eyto Eyto</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dark Green and Deep Brown Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dark Purple and Deep Blue Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rugged Armasaur</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vigorous Rodir</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Snowblind Odux</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Insecticulture Research Lab</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Security and Monitoring System</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Iokath Crystal Power Converter</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Containment Chamber: Blue</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Life Support Terminal</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Encrypted Lockbox</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HK-55's Jetpack</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nico Okarr’s Duster</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Lucky-77 Swoop</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Title: The Illustrious</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nico’s Blaster</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Makrin Creeper Seedling</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Model Gravestone</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tauntaun Ram</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Propaganda: Fight For the Meatbags Replica</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nico Okarr Customization 1</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nico Okarr Customization 2</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Nico Okarr Customization 3</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Group B</b> will begin a week after Group A, remain for 1 week, and then cycle out for 3 weeks.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Cost (Galactic Season Tokens)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Verdier Econex B1</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ceiling Vine (Style 7)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ceiling Vine (Style 8)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Overgrowth Vines</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tactical Console</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Communications Console</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kaas Compact Cruiser</p></div><div class="bb_table_td"><p class="bb_paragraph">6</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kaas Vibrosword Display</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kaas Typhloractyl</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Huntstalker Brynjak Mount</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Guild Chandelier Decoration</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Deep Brown and Medium Red Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Southeastern Eyto Eyto</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Banner: House Inrokini (Wall)</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Copero Supply Barrel (Stacked)</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Copero Merchant Canopy</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Potted Plant: Copero Shrub</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Furious Brynjak</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Medium Red and Deep Red Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Unyielding Armasaur</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Outer Rim Drifter Gunslinger</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Resilient Warden Gladiator</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wasteland Tech Crackshot</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Resplendent Odux</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Conflagrant Thurrb</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dark Gray and Pale Yellow Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Smuggled Art</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Disguise Terminal: Underworld Syndicate</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Syndicate Operations Table</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Iokath Large Console</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pale Orange and Dark Orange Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gormak Electrical Turret</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2V-R8 Customization - Envoy</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">C2-N2 Customization - Envoy</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Eternal Empire Patroller</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Galactic Alliance Statue Replica</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Gannifari</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HK-55’s Blaster Pistol</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kakkran Daggerstar</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mandalorian-Marked Package</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Model Zakuul Battlecruiser</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rapid Recon Walker</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Title: Test Pilot</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Title: The Intrepid</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Voracious Rodir</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Group C</b> will begin a week after Group B, remain for 1 week, and then cycle out for 3 weeks.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Cost (Galactic Season Tokens)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Verdier Econex P1</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wall Vines (Style 1)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wall Vines (Style 2)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Turbine Generator</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Starship Gantry</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Imperial Starship Gantry</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Imperial Interceptor</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Advanced Coruscanti Typhloractyl</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Coruscanti Warstaff Display</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Temperamental Brynjak Mount</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Guildmaster’s Cathedra Decoration</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Deep Brown and Medium Blue Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Northwestern Eyto Eyto</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Copero Standing Fountain</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Copero Umbrella (Blue)</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Arrangement: Copero Landing Supplies</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Arrangement: Copero Equipment Stall</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Emperor's Chosen Officer</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Waste Receptacle</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Imperial Reaper Combatant</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dark Red and Deep Red Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Light Yellow and Deep Yellow Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rugged Armasaur</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vigorous Rodir</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Snowblind Odux</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kubindi Terrarium</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Shadow Syndicate Enforcer</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">G.A.M.E. Security Officer</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Iokath Holder Claw</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pale Gray and Dark Brown Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pilgrim's Popup Tent</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Title: Scourge of the Hutts</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2V-R8 Customization - HK-55 Inspired</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">C2-N2 Customization - HK-55 Inspired</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Darth Hexid Customization 1</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Darth Hexid Customization 2</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Grand Statue of Revan Replica</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HK-55’s Helmet</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HK-55’s Sniper Rifle</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Illicit Package</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">JA-3 Subversive Battle Droid</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Model Mach 2</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mini-Mogul NM-1</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Title: Scourge of the Hutts</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Umbaran Patrol Tauntaun</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Group D</b> will begin a week after Group C, remain for 1 week, and then cycle out for 3 weeks.</p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Cost (Galactic Season Tokens)</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Minas Mud Dauber</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ceiling Vine (Style 1)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ceiling Vine (Style 2)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Ceiling Vine (Style 3)</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wall Wires</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Wall Pipes</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Advisory Chair</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Republic Starship Gantry</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Republic Starfighter</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Coral Orange and Rose Brown Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Rose Brown and Coral Orange Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kaas Scriptures Display</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kaas Encrypted Holocron Display</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Joonga Decoration</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Imperator’s Throne Decoration</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Northeastern Eyto Eyto</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Deep Gray and Light Gray Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Arrangement: Copero Vehicle Stall</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Underworld Merchant Rug</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sign: Mon Calamari</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Furious Brynjak</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Depository of Dark Wisdom</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">3V-1L</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dark Marauder Soldier</p></div><div class="bb_table_td"><p class="bb_paragraph">5</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Resplendent Odux</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Conflagrant Thurrb</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Dark Gray and Underworld Purple Dye</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Kubindi Hive Farm Decoration</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Shadow Syndicate Decoration</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Black Sun-Graffitied Underworld Couch</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">G.A.M.E. Authorized Pit Boss</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Iokath Power Generator</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Pale Brown and Dark Grey Dye Module</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Cold Moon Meditation Shrine</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Voracious Rodir</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">JA-3 Speeder</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Chiss Talon Interceptor</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Title: The Risen</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">K1-W4 Astromech Droid</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Heliotropic Subteroth</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">RE-1 Scout Droid</p></div><div class="bb_table_td"><p class="bb_paragraph">1</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Makeb Gazebo Replica</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">HK-55's Vibrosword</p></div><div class="bb_table_td"><p class="bb_paragraph">2</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Force-Imbued Object</p></div><div class="bb_table_td"><p class="bb_paragraph">6</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Master Ranos Customization 1</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Master Ranos Customization 2</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Master Ranos Customization 3</p></div><div class="bb_table_td"><p class="bb_paragraph">4</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">2V-R8 Customization - Hoth</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">C2-N2 Customization - Hoth</p></div><div class="bb_table_td"><p class="bb_paragraph">3</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"></p><p class="bb_paragraph">In addition to the rotating group rewards, the following rewards will always be available in <b>Jaleit’s</b> inventory:</p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Item</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Cost</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Bag of Bubble Bombs (Red) - NEW</b></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>1 Galactic Seasons Token</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bag of Bubble Bombs (Green)</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">“Galactic Season 9: Trial by Firepower” Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bubble Bomb (Orange)</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">“Galactic Season 8: Research and Destruction” Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Basilisk Prototype Customization 2</p></div><div class="bb_table_td"><p class="bb_paragraph">3 Galactic Seasons Tokens</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Bubble Bomb (Blue)(Set of 5)</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Planetary Poster: Tython</p></div><div class="bb_table_td"><p class="bb_paragraph">2 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">“Dangerous Game” Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Copero Villa Deed</p></div><div class="bb_table_td"><p class="bb_paragraph">6 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">*"Galactic Season 6: An Introduction" Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">*"Galactic Season 6: The Observation Room" Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">*"Galactic Season 6: Side to Side" Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">**Key to Outdoor Terrace (Copero Villa)</p></div><div class="bb_table_td"><p class="bb_paragraph">5 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">**Key to East Wing Exterior and Suite</p></div><div class="bb_table_td"><p class="bb_paragraph">5 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">**Key to West Wing Exterior and Suite</p></div><div class="bb_table_td"><p class="bb_paragraph">5 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">"Dark Tidings" Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">"Small Victories" Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">"Chains or Freedom" Unlock</p></div><div class="bb_table_td"><p class="bb_paragraph">1 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Vaiken Spacedock Penthouse Deed</p></div><div class="bb_table_td"><p class="bb_paragraph">8 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Carrick Station Penthouse Deed</p></div><div class="bb_table_td"><p class="bb_paragraph">8 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Mek-sha Safehouse Deed</p></div><div class="bb_table_td"><p class="bb_paragraph">14 Galactic Seasons Token</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Memories of Celebration</p></div><div class="bb_table_td"><p class="bb_paragraph">450000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Tales of Hardship</p></div><div class="bb_table_td"><p class="bb_paragraph">550000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Local Legends</p></div><div class="bb_table_td"><p class="bb_paragraph">355000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Verified Gaming Analysis Reports</p></div><div class="bb_table_td"><p class="bb_paragraph">450000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Credit Manipulation Disks</p></div><div class="bb_table_td"><p class="bb_paragraph">550000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Counterfeit Chips</p></div><div class="bb_table_td"><p class="bb_paragraph">355000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Memoirs of the Hive Wars</p></div><div class="bb_table_td"><p class="bb_paragraph">355000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Detailed Writings of Insecticulture</p></div><div class="bb_table_td"><p class="bb_paragraph">450000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Succulent Picolet Beetles</p></div><div class="bb_table_td"><p class="bb_paragraph">250000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Detailed Intelligence Reports</p></div><div class="bb_table_td"><p class="bb_paragraph">355000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Sliced Cybernetic Visual Enhancement Implants</p></div><div class="bb_table_td"><p class="bb_paragraph">450000 Credits</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph">Experimental Weaponry Schematics</p></div><div class="bb_table_td"><p class="bb_paragraph">250000 Credits</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b><u>Season Objectives</u></b></p><p class="bb_paragraph">Below are the objectives for the first four weeks of Light and Shadow! Similar to previous seasons, the following weeks will be published a few days prior to the end of the last week. We will post these objectives on the site and in our <u><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.swtor.com%2Fevents%2F" target="_blank" rel=" noopener">events calendar</a></u>.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Week 1 (August 18th - August 24th)</b></p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Daily</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Influencing the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 25,000 Personal Conquest Points across your Legacy.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Weekly</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete any 7/11</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Shadows Across the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 200,000 Personal Conquest Points across your Legacy with Fen Zeil as your Companion.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Inevitable</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat non-player enemies across the Galaxy with Fen Zeil in a Damage Role. (This does not progress through Warzones, Galactic Starfighter,<br>Flashpoints, or Operations)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>March Across the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 200,000 Personal Conquest Points across your Legacy.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Dynamic Encounters: The Cold Night's Chill</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Lend aid to the galaxy by completing Dynamic Encounters on Hoth.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Seat of the Hutts Daily Sweeps</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the mission: \[WEEKLY] Daily Area: Oricon multiple times or complete \[WEEKLY] Daily Area: Ossus once.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Liabilities of Balmorra</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Track down and defeat the following high profile targets on Balmorra: Captain Devsh (Eastern Sundari Flatlands - Empire), OT-15 Eradicator Droid<br>(Central Gorinth Canyon - Republic), Smuggler Phylo Daan (Eastern Gorinth Canyon - Empire), Xoltyr N'lson (Western Balmorra - Republic)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Freedom from FR3-D0M</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat FR3-D0M on Ord Mantell in Kessan's Landing. (Requires a Subscription and/or access to Legacy of the Sith)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Clashing in the Stars</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Galactic Starfighter matches. Earn double progress for wins.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Legacies of the Force</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete 2 Flashpoints from the following list: Depths of Manaan, Assault on Tython, Korriban Incursion, or Secrets of the Enclave (requires content).</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>The Lady of Sorrows</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Chapter VII: The Lady of Sorrows of Knights of the Fallen Empire on Veteran difficulty or harder. (Requires a Subscription or access to Knights of the Fallen Empire)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Lair of the Mountain Queen</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat the Mutated Geonosian Queen on any difficulty. (Requires a Subscription)</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Week 2 (August 25th - August 31st)</b></p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Daily</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Influencing the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 25,000 Personal Conquest Points across your Legacy.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Weekly</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete any 7/11</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Pilgrimage Across the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 200,000 Personal Conquest Points across your Legacy with Amity as your Companion.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>There is No Death</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat non-player enemies across the Galaxy with Amity in a Damage Role. (This does not progress through Warzones, Galactic Starfighter, Flashpoints, or Operations)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Peace or Power</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Missions as a Jedi Knight or a Sith Warrior Origin.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Forging Darkness</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Assemble materials into War Supplies: Invasion Forces, and then assemble Dark Project MK-1s.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Sweeping Ruhnuk and Kessan's Landing</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the mission: \[WEEKLY] Daily Area: Kessan's Landing or \[WEEKLY] Daily Area: Ruhnuk. (Requires a Subscription and/or access to<br>Legacy of the Sith)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Seeking Artifacts</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Uncover artifacts and other lost treasures with your Seeker Droid across Alderaan, Tatooine, Hoth, and Makeb.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Cartel Warbots</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat the Rogue Cartel Warbot World Boss on Quesh and Battledroid R4-GL on Nar Shaddaa.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>We're Not Out of This Yet</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Board your personal ship and complete 2 \[HEROIC] Space Missions.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Coordinated Actions: Terror from Beyond</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the following Operation on Story Mode (Requires a Subscription): Terror from Beyond</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Fearsome Foes</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat Dread Pirate Karvoy on Mek-sha and R8-X8 on Ossus. (Requires a Subscription)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Veteran Operations: Temple of Sacrifice</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the following Operation on Veteran or Master difficulty. (Requires a Subscription): Temple of Sacrifice</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Week 3 (September 1st - September 7th)</b></p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Daily</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Influencing the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 25,000 Personal Conquest Points across your Legacy.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Weekly</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete any 7/11</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Shadows Across the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 200,000 Personal Conquest Points across your Legacy with Fen Zeil as your Companion.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>No Surrender</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat non-player enemies across the Galaxy with Fen Zeil in a Tank Role. (This does not progress through Warzones, Galactic Starfighter, Flashpoints, or Operations)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>The Coreward Worlds</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Repeatable, Exploration, or Bonus Missions, while defeating enemies across Alderaan, Balmorra, Corellia, Mek-Sha, or Onderon. To locate Exploration Missions throughout the Galaxy, check 'Show Exploration Missions' on the World Map Legend.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Dynamic Encounters: The Wreckage on Dantooine</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">The Galaxy needs your help! Complete more Dynamic Encounters on Dantooine Crash Site Outpost. (Requires Subscription and/or access to Legacy of the Sith)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Liabilities of Corellia</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Track down and defeat the following high profile targets on Corellia: Admiral Kalmic (Central Blastfield Shipyards - Republic), Jimme Weasle (Southern Government District - Empire), Lord Rashal (Northeastern Labor Valley - Republic),<br>Prototype RK-4 Sentinel (Southwestern Labor Valley - Empire)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>GSI Valued Partner</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the Mission: \[WEEKLY] GSI Valued Partner Initiative</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Brawl with Kithrawl</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat Kithrawl on Ruhnuk. (Requires a Subscription and/or access to Legacy of the Sith)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Decorated Combatant</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn PvP Medals (1 point per medal) by participating in PvP matches.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Legacies of the Underworld</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete 2 Flashpoints from the following list: Directive 7, Mandalorian Raiders, Cademimu, or Spirit of Vengeance (requires content).</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>The Eternal Champion</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete all 10 rounds of the Mayhem at the Arena Grand on Zakuul. (Requires a Subscription and/or access to Knights of the Fallen Empire)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Heart of Ruin</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat the Colossal Monolith on any difficulty. (Requires a Subscription)</p></div></div></div><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Week 4 (September 8th - September 14th)</b></p><p class="bb_paragraph"></p><div class="bb_table"><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"></p></div><div class="bb_table_td"><p class="bb_paragraph"><b>Daily</b></p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Influencing the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 25,000 Personal Conquest Points across your Legacy.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b>Weekly</b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete any 7/11</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Pilgrimage Across the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 200,000 Personal Conquest Points across your Legacy with Amity as your Companion.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>At Peace</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat non-player enemies across the Galaxy with Amity in a Heal Role. (This does not progress through Warzones, Galactic Starfighter, Flashpoints, or Operations)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>March Across the Galaxy</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn 200,000 Personal Conquest Points across your Legacy.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Supplying the War Effort</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Assemble materials into any of the following War Supplies: Infantry Supply Kits, Starship Weapons, Armored Vehicles, Crystal Capacitors, or a Holocron of Strategy, then assemble an Invasion Force.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Wild Space Daily Sweep</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the mission: \[WEEKLY] Daily Area: CZ-198 multiple times or complete \[WEEKLY] Daily Area: Iokath once.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>This Will Do Nicely</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Affect enemies with destructible pipes, tanks, canisters, and capacitors found throughout the Galaxy.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Sparks of War</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Defeat Champion difficulty Republic and Imperial guard droids and turrets across Alderaan and Corellia.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Stay On Target</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Earn Capture, Defensive, and Damage Medals in Galactic Starfighter by capturing and defending objectives or damaging enemies.</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Coordinated Actions: Karagga's Palace</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the following Operation on Story Mode (Requires a Subscription): Karagga's Palace</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Mandalore's Revenge</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete Chapter XIV: Mandalore's Revenge of Knights of the Fallen Empire on Veteran difficulty or harder. (Requires a Subscription and/or<br>access to Knights of the Fallen Empire)</p></div></div><div class="bb_table_tr"><div class="bb_table_td"><p class="bb_paragraph"><b><i>Veteran Operations: Dread Fortress</i></b></p></div><div class="bb_table_td"><p class="bb_paragraph">Complete the following Operation on Veteran or Master difficulty. (Requires a Subscription): Dread Fortress</p></div></div></div><p class="bb_paragraph"></p>]]> </content:encoded>
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<title>Control Resonant&amp;apos;s Physical Release Officially Delayed</title>
<link>https://xinker.org/control-resonants-physical-release-officially-delayed</link>
<guid>https://xinker.org/control-resonants-physical-release-officially-delayed</guid>
<description><![CDATA[  Just a month or so before Control Resonant&#039;s official release date, developer Remedy Entertainment announced that it is being delayed from September 24 to October 15—the physical version, at least. To be clear, those who purchase Control Resonant digitally on their PC, PS5, and/or Xbox Series X/S will still be playing the game on September 24, but those who wanted a physical copy of the game must wait a little longer until October 15. ]]></description>
<enclosure url="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/12/control-resonant-game-rant-5.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 00:46:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>Control, Resonants, Physical, Release, Officially, Delayed</media:keywords>
<content:encoded><![CDATA[<img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/12/control-resonant-game-rant-5.jpg" crossorigin="anonymous"> Just a month or so before <i><b>Control Resonant</b></i>'s official release date, developer Remedy Entertainment announced that it is being delayed from September 24 to October 15—the physical version, at least. To be clear, those who purchase <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgamerant.com%2Fdb%2Fvideo-game%2Fcontrol-resonant%2F" target="_blank" rel=" noopener"><i>Control Resonant</i></a> digitally on their PC, PS5, and/or Xbox Series X/S will still be playing the game on September 24, but those who wanted a physical copy of the game must wait a little longer until October 15.<br><br>]]> </content:encoded>
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<title>The Expanse RPG gets even more Mass Effect with choices that “define the character you play,” devs say, but you only have “one chance to stay on everyone’s good side”</title>
<link>https://xinker.org/the-expanse-rpg-gets-even-more-mass-effect-with-choices-that-define-the-character-you-play-devs-say-but-you-only-have-one-chance-to-stay-on-everyones-good-side</link>
<guid>https://xinker.org/the-expanse-rpg-gets-even-more-mass-effect-with-choices-that-define-the-character-you-play-devs-say-but-you-only-have-one-chance-to-stay-on-everyones-good-side</guid>
<description><![CDATA[  Player choice is a time-honored part of sci-fi action-RPGs, going back to the likes of Deus Ex, through the genre-defining Mass Effect trilogy, and now The Expanse: Osiris Reborn is joining those ranks. In the latest post about the upcoming game, developer Owlcat Games chats how what you choose will change the complexion of the narrative. The team points out that people saw one possible fork in the road in the Beta, but what &quot;players have not seen is just how far that decision ripples.&quot;  Essentially, you have to pick whether to defend your space station, or give it up to roving mercenaries. The immediate effect is how much combat you&#039;ll see, but there&#039;ll be further ramifications down the road. &quot;Later, you may meet the families of station personnel and see for yourself how your one decision has affected them,&quot; Owlcat Games writes. &quot;The consequences can even reach the people behind the unauthorized raid - especially if your actions allowed the situation on the station to spiral beyond their control.&quot;https://www.youtube-nocookie.com/embed/LBxjH-lZjEo This spills out into cast dynamics, too, and not just in terms of romance. Young crewmate Polly is used as an example, because you have to choose who she&#039;ll shadow, and that can have a pretty profound impact on her. &quot;Polly may become a cautious hacker, a capable engineer, or pursue a career in medicine,&quot; the post says. &quot;The mentor you choose will shape not only her abilities, but also who she will become.&quot; This will no doubt be space catnip to the ears of Mass Effect fans who&#039;re waiting for Mass Effect 5 - even if this is very much its own kind of game. The deeper and more complex the choices, the better, to be honest. Owlcat then takes a second to highlight the political aspects here. &quot;How you deal with Earth, Mars, and the Belt ultimately affects how their stories unfold, including the fates of important characters,&quot; the devs say. &quot;Building a strong relationship with a faction can also open up unique rewards, including exclusive items and a faction-specific quest. Those relationships can even pay off during missions, with factions potentially providing direct support.&quot; This Trekkie is apprehensive, but you&#039;re saying a lot of the right things, Owlcat, and I admire that much. The Expanse: Osiris Reborn is due out in the back half of 2027. Plenty of time to ponder how you might or might not ruin your save. Star Citizen stream lifts veil on the $1 billion crowdfunded game&#039;s buggy state after 14 years in development, and neither devs nor fans seem impressed: &quot;Such a s*** show&quot; [/url] ]]></description>
<enclosure url="https://cdn.mos.cms.futurecdn.net/HwaATYAEMxNovqzH3fHDxY-1280-80.jpg" length="49398" type="image/jpeg"/>
<pubDate>Wed, 19 Aug 2026 00:35:03 +0800</pubDate>
<dc:creator>XINKER - Business and Income Tips</dc:creator>
<media:keywords>The, Expanse, RPG, gets, even, more, Mass, Effect, with, choices, that, “define, the, character, you, play, ”, devs, say, but, you, only, have, “one, chance, stay, everyone’s, good, side”</media:keywords>
<content:encoded><![CDATA[<img src="https://cdn.mos.cms.futurecdn.net/HwaATYAEMxNovqzH3fHDxY-1280-80.jpg" crossorigin="anonymous"> Player choice is a time-honored part of sci-fi action-RPGs, going back to the likes of <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fdeus-ex%2F" target="_blank" rel=" noopener">Deus Ex</a>, through the genre-defining <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fuk%2Fmass-effect%2F" target="_blank" rel=" noopener">Mass Effect</a> trilogy, and now <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fthird-person-shooter%2Fthe-expanse-osiris-reborn-players-hated-the-male-heros-voice-so-much-that-hes-being-recast-as-devs-respond-to-negative-feedback-for-their-mass-effect-inspired-rpg%2F" target="_blank" rel=" noopener">The Expanse: Osiris Reborn</a> is joining those ranks. In the <a class="bb_link" href="https://store.steampowered.com/news/app/3727390/view/404913211303791092" target="_blank" rel="">latest post</a> about the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fvideo-game-release-dates%2F" target="_blank" rel=" noopener">upcoming game</a>, developer Owlcat Games chats how what you choose will change the complexion of the narrative.<br><br> The team points out that people saw one possible fork in the road in the Beta, but what "players have not seen is just how far that decision ripples." <br><br> Essentially, you have to pick whether to defend your space station, or give it up to roving mercenaries. The immediate effect is how much combat you'll see, but there'll be further ramifications down the road.<br><br> "Later, you may meet the families of station personnel and see for yourself how your one decision has affected them," Owlcat Games writes. "The consequences can even reach the people behind the unauthorized raid - especially if your actions allowed the situation on the station to spiral beyond their control."<br><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.youtube-nocookie.com%2Fembed%2FLBxjH-lZjEo" target="_blank" rel=" noopener">https://www.youtube-nocookie.com/embed/LBxjH-lZjEo</a> This spills out into cast dynamics, too, and not just in terms of romance. Young crewmate Polly is used as an example, because you have to choose who she'll shadow, and that can have a pretty profound impact on her.<br><br> "Polly may become a cautious hacker, a capable engineer, or pursue a career in medicine," the post says. "The mentor you choose will shape not only her abilities, but also who she will become."<br><br> This will no doubt be space catnip to the ears of Mass Effect fans who're waiting for <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fmass-effect-5-guide%2F" target="_blank" rel=" noopener">Mass Effect 5</a> - even if this is <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Frpg%2Fthe-expanse-osiris-reborn-devs-do-not-think-of-ourselves-as-a-successor-to-the-mass-effect-series-even-if-the-owlcat-team-really-enjoyed-and-take-great-inspiration-from-biowares-sci-fi-rpgs%2F" target="_blank" rel=" noopener">very much its own kind of game</a>. The deeper and more complex the choices, the better, to be honest. Owlcat then takes a second to highlight the political aspects here.<br><br> "How you deal with Earth, Mars, and the Belt ultimately affects how their stories unfold, including the fates of important characters," the devs say. "Building a strong relationship with a faction can also open up unique rewards, including exclusive items and a faction-specific quest. Those relationships can even pay off during missions, with factions potentially providing direct support."<br><br> This Trekkie is apprehensive, but you're saying a lot of the right things, Owlcat, and I admire that much. The Expanse: Osiris Reborn is due out in the back half of 2027. Plenty of time to ponder how you might or might not ruin your save.<br><br> <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fmmo%2Fstar-citizen-stream-lifts-veil-on-the-usd1-billion-crowdfunded-games-buggy-state-after-14-years-in-development-and-neither-devs-nor-fans-seem-impressed-such-a-s-show%2F" target="_blank" rel=" noopener"><i>Star Citizen stream lifts veil on the $1 billion crowdfunded game's buggy state after 14 years in development, and neither devs nor fans seem impressed: "Such a s*** show"</i></a><br><br> [/url]]]> </content:encoded>
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